Rule 301/8
Proposal and Rule Titles
Wayne (Wayne Sheppard)

Each Rule shall have a Title. Each Proposal shall also have a Title. When a Proposal is submitted, the player that submits it may indicate the Title for the Proposal. If the player doesn't indicate a Title for the Proposal then the Promoter shall select a Title.

If the Proposal is accepted and the Proposal creates a New Rule, then the New Rule shall have the Title indicated by the proposal, or if none is specified, the New Rule shall have the same Title as the Proposal. If the Proposal amends or transmutes a Rule, the Title of the Rule shall remain unchanged, unless the proposal explicitly amends the Title of the Rule.

Rule 303/11
Proposal and Rule Numbering

I. Each rule has an effective ordinal number, hereafter referred to simply as the rule's number. Rule numbers and proposal numbers are unownable entities. A valid rule number is one or two positive integers. The first is called the base rule number, and the second, if present, is called the sub rule number and is separated from the base rule number by a period.

II. When a new rule is created as a result of the acceptance of a proposal, it is numbered as follows:

1. If the proposal specifies that the new rule is to be a member of a Rule Suite, and a Head of a Rule Suite rule exists for that Rule Suite, then that new rule has the base rule number of the Head of the Rule Suite, and the least sub rule number greater than all other sub rule numbers in that Rule Suite. [New rules in Rule Suites default to going at the end.]

2. Otherwise, if the proposal specifies a valid rule number for the new rule, and that number is not already the number of another rule, then the new rule is assigned that number.
[Proposals should specify rule numbers for any rules they create so that the new rule(s) are numbered into the appropriate section of the rules.]

3. Otherwise, the new rule uses the number of the proposal that created it as its base rule number. If some other rule already has this number, then the new rule takes a sub rule number as large as necessary to have a rule number different from all other rules.

III. When a new rule is created by another rule, or by some entity (besides a proposal) granted the power to create rules by some rule, it is numbered as follows:

1. If the entity creating the rule declares it to be a member of a Rule Suite, as in II.1. above, then it is numbered as in II.1. above.

2. Otherwise, if the rule or entity creating the new rule assigns it a valid rule number which is not already the number of another rule, then the new rule is uses that number.

3. If neither 1 nor 2 above numbers the rule, then the rule is numbered with the least positive integer greater than all existing base rule numbers.

Rule 305/6
For Personal Glory...
SnafuMoose (Stephen F Roberts)

Preamble: Such that each player should be able to strike his own mark upon Ackanomic; And that all future AckaCitizens should remember the exploits of those that went before them; Let this rule be enacted.

(a) i. The official copy of the official rules should include with the text of each rule the name of the originator of the rule and the date the rule was enacted.

ii. The originator's name should appear just below the title of the proposal and before the text of the proposal.

(b) i. Likewise, any changes to the rules should be noted with the name of the changer and the date the changes were enacted.

ii. The names of any changers should appear at the end of the rule, after the body text of the rule, and before the beginning of the next rule.

(c) The requirements in (a) and (b) do not have to apply to rules created before the enactment of this rule if such data is not known.

Rule 307/3
Revision Numbers
/dev/joe (Joseph DeVincentis)

In addition to its effective ordinal number, each rule has a revision number. Rule numbers may be written as X/R; in any such construction, X is the effective ordinal number and R is the revision number.

Each rule's revision number is equal to the number of times that rule has been changed, since its creation, except that changes due to the Spelling Bee or due to the deletion of specially delimited text, or due to the rule amending itself, shall not be counted, and if a proposal changes a rule in more than one way [such as transmuting a rule, amending it, and then transmuting it again] then this counts as only one change.

Rule 309/2
Substantially Similar Proposals
Malenkai (Randy Hall)

Proposal A is invalid if it, or the game effect that would occur if it is adopted, is substantially similar, (in the judgement of a judge to adjudicate such matters) to Proposal B, or the game effect that would occur if Proposal B is adopted, and both of the following are true:

a) Proposal A was distributed after Proposal B.
b) Proposal B is still under voting consideration.

It is a Crime to be the author of both Proposal A and Proposal B. (as the terms 'Proposal A' and 'Proposal B' are used in this rule).

Rule 311/3
Rule Suites
Malenkai (Randy Hall)

1) A rule is a Head of Rule Suite if and only if all of the following lettered items are true of it:

a) Its rule number is a single integer (i.e. without the . (dot)).

b) Its title consists of a word or phrase followed by the words "Rule Suite", and no other rule has the same title.

c) Its text contains an overview of the content or purpose of the Rule Suite. This overview may be in notes brackets.

d) Its text contains a phrase or sentence in notes brackets which can serve as a link to the Rules in the Rule Suite.

2) A Head of a Rule Suite may contain other material which shall be interpreted normally. If, for a particular Head of a Rule Suite, represents the word or phrase described in section 1b, then that Rule can be referred to as the Head of the Rule Suite.

3) A rule is a member of a certain Rule Suite if and only if its number is X.Y, where X is the number of the Head of that Rule Suite, and Y is a positive integer.

4) It is a privilege of the Web-Harfer to move rules which are members of Rule Suites out of the main rules document into a separate document, and to establish and maintain a link from the link phrase (section 1 d)) to this document. If any such member rules are moved to a separate document, then all such member rules of that Rule Suite must be moved to that document, and the link must be established and maintained.

Rule 313/10
Proposal Bribery
/dev/joe (Joseph DeVincentis)

I. The Right to Fair Voting
A proposal is invalid if it calls for one or more effects that discriminate in any way between players based on their voting actions on that proposal, or any other specific proposal or proposals identified in the proposal. Effects that depend on the way players vote are allowed if they apply to all proposals, or to all proposals in one or more classes previously defined by the rules. [This would be modest proposals, harfy proposals, etc.] This section defers to section IV of this rule.

II. Voting Actions
The following are voting actions:
A. Casting a YES, NO, or PRESENT vote by rule 106.
B. Bribing Tammany by rule 315.
C. Being part of a political party that gets a unity vote.
D. Using a Bonus Vote by rule 317.
Other actions may be designated by the rules to be voting actions.

III. Effects Triggered on Changing the Triggering Rules
If a proposal adds, changes, or repeals rules that generate effects or cause some entity to generate effects (including but not limited to score changes) based on the way players vote, then those rules generate no effects based on the way players vote on that particular proposal. This section of this rule takes precedence over all other rules which generate effects based on the way players vote on proposals, but defers to the following paragraph.

IV. Bribes
A. A proposal may include a Bribe section, which must be in a separate paragraph in preface to the main text of the proposal in a proposal, beginning with the word "Bribe" and a colon [as in "Bribe: A$1"]. Any Bribe which violates any of the rules regarding Bribes is invalid.

B. Bribes may only cause the transfer of tradeable entities from the author of the proposal to players who voted YES on the proposal; a Bribe need not specify that the entities come from the author of the proposal, since it is assumed.

C. If a proposal does not specify a condition for receiving its Bribe, then every player who votes YES on the proposal is eligible to receive the Bribe. A Bribe may specify further conditions, and may offer different amounts to different players, or based on different conditions [I.e., extra bribes can be given to players whose parties generate unity votes], but any conditions in the Bribe must be determinable when the voting results are posted.

V. Processing Bribes
A. When the voting results for a proposal containing a Bribe section are posted, if the amount(s) specified by the Bribe cannot be transferred from the proposal's author to all eligible players, based on the conditions stated in the Bribe, the Bribe is invalid.

B. The required number of YES votes for a proposal containing an invalid bribe to be accepted is one more than the total number of YES and NO votes legally cast within the prescribed voting period. This paragraph takes precedence over rule 106.

C. When the voting results for a proposal containing an invalid Bribe are posted, the author of that proposal loses 15 points, and no other rules that generate score changes or other effects when a proposal is rejected trigger any effects for that proposal; this takes precedence over any such rules.

D. When the voting results for a proposal containing a valid Bribe are posted, the amount(s) specified by the Bribe are transferred from the proposal's author to all eligible players, based on the conditions stated in the Bribe.

Rule 315/13
pTang1001001sos (Mark Nau)

Tammany is a unique entity capable of casting one vote on each Proposal. Tammany only votes on Proposals as specified by this Rule.

A statement sent to the Tabulator is a Tammany Bribe if, and only if, it conveys the following information:

a) the Proposal number of a Proposal that has not yet come to resolution.

b) an amount of currency in the range of A$ 5 to A$ 100 (inclusive)

c) a Desired Vote of either YES, NO, or SILENT.

d) the intent of the sender of the message to bribe Tammany the amount specified, in order to vote in the manner specified on the Proposal specified.

It is the Duty of the Tabulator to ensure that each Tammany Bribe remains secret until the end of the voting period of the Proposal to which it applies. The Tabulator shall not intentionally examine the text of any Tammany Bribe until this rule makes it eir Duty to do so. If he should inadvertently do so, he should, as a matter of ethics, avoid allowing this foreknowledge to influence his game actions in any way.

Each Player may submit a maximum of one valid Tammany Bribe per Proposal. Should more than one Tammany Bribe be submitted by a Player for a given Proposal, the Tammany Bribe received most recently by the Tabulator shall be deemed the sole valid Tammany Bribe by the Player for that Proposal, with all others being disregarded.

Before the voting results for a given Proposal are announced, the Tabulator has the Duty of determining whether and how Tammany will vote on this Proposal, based upon the valid Tammany Bribes for that Proposal and the specifications below in this Rule. Tammany's vote and all Tammany Bribes pertaining to a Proposal shall be reported along with the voting results for the Proposal.

each Player who submitted a Tammany Bribe on a Proposal which is about to be resolved shall have the designated amount of currency deducted from his account and placed in the Treasury. If this would result in a negative curreny balance for the player, his entire Bribe is disregarded and no currency is deducted.

Tammany shall vote YES on a Proposal if and only if the total amount of currency associated with Tammany Bribes that had a Desired Vote of YES is greater than the total amount of currency associated with Tammany Bribes that had a Desired Vote of NO plus twice the total amount of currency associated with Bribes that had a Desired Vote of SILENT.

Tammany shall vote NO on a Proposal if and only if the total amount of currency associated with Tammany Bribes that had a Desired Vote of NO is greater than the total amount of currency associated with Tammany Bribes that had a Desired Vote of YES plus twice the total amount of currency associated with Bribes that had a Desired Vote of SILENT.

Rule 317/8
Bonus Votes
Niccolo Flychuck (Uri Bruck)

1. Bonus Votes are tradeable entities.

2. A player can own at most five Bonus Votes at an given time. If a Player who already owns five Bonus Votes receives an additional Bonus Vote, by any means, the additional Bonus Vote is destroyed.

3. Bonus Votes are used in the following manner - A player sends a message to the Tabulator that e is casting eir Bonus Vote on a specific proposal, and the legal type of Vote that Bonus Vote represents. The Bonus Vote shall then be counted as a vote on that proposal. When the results of that proposal are released by the Tabulator, the Bonus Vote is destroyed.

4. A Player can only cast a Bonus Vote e owns. A particular Bonus Vote can only be cast once. Any attempt to cast a Bonus Vote fails if it does not meet these restrictions.

5. A voting player can use at most one Bonus Vote per proposal. A voting Player can use at most one Bonus Vote on any string of three consecutive proposals. On any single proposal, at most four Bonus Votes are counted. If more than four Bonus Votes were sent to the Tabulator on a single proposal, only the last four valid Bonus Votes to have arrived before the end of the voting are counted, the rest are destroyed. Non-voting players may not use Bonus Votes.

6. Other rules may specify means by which Bonus Votes are acquired or destroyed, subject to the restrictions in this rule.

7. A voting player may pay $A150 to the Treasury to declare any one proposal in the voting queue to be a Guarded Proposal. Bonus Votes may not used on a Guarded Proposal. Bonus Votes already cast on that proposal are not counted, and any player who cast a Bonus Vote that was nullified in this manner is given one Bonus Vote as compensation.

Rule 319/2
Unanimity Is Lovely (although not so lovely as it used to be)
Robert Sevin (Mitchell Harding)

When a non-modest proposal passes, and had no votes other than YES votes cast, the President shall publicly congratulate the author by giving a formal speech. Also in celebration of this joyous occasion, the player with the lowest score shall have their score increased by 2 points. If more than one player is tied for lowest score, all of their scores change to 2. If this would cause a player to lose points, that player will instead have their score increased by 3 points.

Rule 330/7
Wayne (Wayne Sheppard)

A player may retract their own proposal by publically posting that they are doing so, so long as the voting results on that proposal have not been publically announced. All votes cast on a retracted proposal shall be ignored. The player retracting the proposal loses 2 points, except during the first three weeks of eir being a new player (as opposed to a returning player) in Ackanomic, in which case the player instead will lose no points.

A player may retract their own Call For Judgement (CFJ) by publically posting that they are doing so, so long as a verdict on that CFJ has not been delivered. The player retracting the CFJ loses 1 point.

A player may retract their own Miscellaneous Submission by publically posting that they are doing so, so long as a decision on the acceptance or rejection of the submission in question is not publically knowable. The player retracting the submission loses 1 point. This section takes precedence over any rule which would prevent retraction of these entities. Instances of following, and nothing else, are Miscellaneous Submissions:

Rule 340/2
Spelling Errors
Wayne (Wayne Sheppard)

If there are spelling errors in any Ackanomic document, including Rules, Proposals, and Call for Judgements, and the spelling error is unambiguous, then the mispelled word shall be treated as if it were spelled correctly.

If there is a typographical error in any number in any Ackanomic document, and the intended number can be determined beyond reasonable doubt, then the mis-typed number shall be treated as if it were typed as intended, and be considered a misspelled word with respect to Rule 342 (with the correct spelling being the intended number).

Rule 342/8
Spelling Bee
Malenkai (Randy Hall)

1) The Spelling Bee is an unownable entity. Its purpose is to fly through the Rules and CFJ Archive and sting out misspelled or mistyped words. It may not fly through, or sting, any other entities.

2) Its flight may only be initiated by an officer privileged to do so.

3) Its flight may be initiated at any time, including immediately after the Application of a Rule change, or the publication of a CFJ verdict.

4) An officer initiates its flight by posting a public message with the term "Spelling" in its subject line. Its flight consists of, in that post, a listing of all Rule and CFJ changes being made, clearly labeled by rule or CFJ number, old word, and replacement word. These changes are called "stingings" and must be made in accordance with the rules below. Words in titles and headers of Rules and CFJs may be stung. No one may initiate a flight which is illegal, or contains illegal stingings.

5a) Permissible Stingings:
a) Replacing a misspelled word with its correctly spelled equivalent.
b) Changing the capitalization of the first letter of a word.
c) Replacing correctly spelled words with the word that was intended. Ie, replacing "an" with "and" in the following example from R 214: "A Judgement may be accompanied by reasons an arguments".
d) Replacing proper nouns with their proper spelling when the proper spelling is generally known and accepted.
e) Adding a period at the end of a sentence when it is missing. f) Correcting the labels (numbers or letters) of a set of numbered or lettered sections when there are skipped or repeated labels, and at the same time, changing any reference in any rules to any of the relabeled sections so that they refer to the intended sections.

5b) Impermissible stingings. This list takes precedence over 5a) where there is conflict:
a) Replacing a creative or made up word, such as "Torkola".
b) Replacing British, American, or archaic spellings with their American, British, or non-archaic equivalent.
c) Replacing a foreign word with its Anglicized equivalent.
d) Replacing Spivak pronouns with other pronouns, or replacing non-gender neutral language with gender neutral language, or replacing any pronoun or phrase with a Spivak pronoun.
e) Replacing words in quotes or words followed by [sic].
f) Replacing slang or colloquial words, or spellings thereof.
g) Changing the word, such as replacing "superceeds" with "takes precedence over", or "computer" with "machine", even if the word being replaced is misspelled.
h) Fixing grammar errors, except what is allowed by 5a).
i) Replacing abbreviations and acronyms.
j) Making any change that violates the "spirit" of what was intended in the writing being edited.

6) Upon the flight being announced, the legal changes are applied to the rules.

7) Changes made by the Spelling Bee are not noted below the Rules, as is customary for other changes. This clause takes precedence over any rule which would require such notation.

8) Where there is doubt, correct spellings are adjudicated by the Official Dictionary.

Rule 344/5
Notes and Comments
Mohammed (Jason Orendorff)

A left square bracket in a rule or other text begins a note, which ends with the next following right square bracket, or the end of the rule or body of text, whichever comes first. [This means that notes do not nest.] In the Ackanomic language, notes have no semantic meaning, whatever their lexical content.

Rule 346/5
Self Deleting Text
Malenkai (Randy Hall)

Any rule text in double curly braces {{eg, this}}, shall be applied exactly once, then shall be deleted from the rule. If such a deletion should leave the rule entirely void of text, excluding the title, header, whitespace, and other furniture, the entire rule is deleted as well. Such rules, and only such rules, are called "Self Deleting Rules"

If a rule contains 2 or more sections of text in double curly braces, these sections shall be applied sequentially in the order that they appear in the rule, not simultaneously.

If a rule contains more sets of left double curly braces than right double curly braces, that rule is amended to append a set of right double curly braces after all of its other text.

Any text anywhere in this rule in double curly braces is explicitly excluded from the effects of this rule.

[Thus the following are semantically equivalent in rule text:

{{Robert Sevin shall be declared the winner of cycle one, the game cycle number shall be set to one, and the full process described above shall be conducted.}}

Paragraph B:
This is the first sentence of Paragraph B, which includes the header "Paragraph B:" just before this sentence. Upon passage of this Rule, Robert Sevin shall be declared the winner of cycle one, the game cycle number shall be set to one, and the full process described above shall be conducted. Then, Paragraph B, which ends with this sentence, shall be stricken from this Rule.

Rule 348/8
" "
mr cwm (Eric Murray)
[Web-Harfer's note: The name of this rule is a single space character.]

No two named entities may have names that match. The names of Rules and Proposals are exempted from this restriction.

No named entity may have a name that matches a former name of any current or former player, except that a player may change his name to one that he previously held.

An attempt to do anything that requires a name to be chosen [such as creating a Trinket or Organization] fails if the chosen name matches a name already in use.

Two names match if and only if their primitive forms are the same. The primitive form of a name is found by removing all articles ("a", "an", and "the") from the name, then removing all characters except letters and numbers, then converting all uppercase letters to lowercase. ["Bronze Torch" and "Bron, the Zet oRch" have the same primitive form: bronzetorch.]

If two names are found to match in conflict with the first paragraph of this rule, the CSRR Officer shall change one or both of the names in such a way as to fix the problem. Any game document or business that referred to such an entity by name shall be changed to indicate the new name.

This Rule defers to other Rules on the matter of whether it is permissible for a returning Player to choose, as eir Ackanomic name, the same name as an Undead.

Rule 349/0
Aleph Beth Gimel
Alfvaen (Aaron Humphrey)

Whenever it is desired that the alphabetical ordering of two names be determined, the following procedure is followed:

1) The two names are compared word-by-word, where a word is considered to be a series of non-whitespace characters delinated by whitespace. Further, each word is considered as if it were all lowercase. An initial "the" or "The" is ignored.

2) Words are compared letter-by-letter, where a series of digits is considered to be a single letter, an accented letter is treated as its unaccented form(except as specified below), and non-alphanumeric characters are ignored. A numeric "letter" precedes another numeric "letter" if its numeric value is less, or, if they have the same numeric value, if it has fewer leading zeroes. A numeric letter always precedes an alphabetic letter. An alphabetic letter precedes another alphabetic letter if it comes earlier in the alphabet. An unaccented letter precedes an accented letter if neither would otherwise precede the other. (The alphabet is in the order: "abcdefghijklmnopqrstuvwxyz".) If neither of two letters precede the other, they are considered to be identical. A word precedes another word if the first non-identical character precedes the corresponding character in the other word, if no such character exists, the words are considered to be identical.

3) If one name contains fewer words than the other, and all the words in the shorter name are identical to the corresponding words in the other name, then the shorter name is considered to come first. Otherwise, the name whose word was considered to come first in the last comparison done is considered to come first.

4) If the above procedure does not yield a relative ordering for the two names, then they are ordered in ASCII collation order.

An "alphabetic list" shall be a list of names whose elements are ordered so that if there are any two elements A and B such that A occurs before B in relative alphabetical ordering, as defined above, occurs before element B in the list.

Rule 360/6
Mohammed (Jason Orendorff)

A Rule may specify circumstances under which a Hearing is called. When this happens, Count Tabula shall announce in a public message that a Hearing has been called, citing the rule that requires it and the circumstances that brought it about, and telling the valid responses [and other pertinent details]. As of this announcement, the Hearing is in session.

While the Hearing is in session, each Player may send his or her response to that Hearing to Count Tabula privately. Count Tabula shall record each response that matches one of the valid responses for the Hearing. If a Player who has already responded sends another valid response, Count Tabula shall discard the previous response and record the new one. Any response contained in a post that does not unambiguously identify the Hearing it is in response to, even if only one Hearing is in progress, is invalid. Non-voting players may not vote in hearings, unless a rule says otherwise for a specific type of hearing.

The Hearing shall end when it has been in session for three days. When it ends, it ceases to be in session.

Once a Hearing has ended, it has a verdict. The verdict of the Hearing is whichever valid response was given by the most Players, and other entities capable of voting in hearings, in response to the Hearing, if exactly one valid response holds this distinction. Otherwise, if there is a tie among two or more responses, the verdict shall be whichever of the tied responses appears first in the Rule defining them. If no responses were received while the Hearing was in session, the verdict shall be "Never mind." Count Tabula has the Duty of announcing the verdicts of Hearings with all due haste.

A hearing may be retracted any time before its result is announced by the player who put it forward.

Rule 362/10
Crisis Resolution
The Governor (Dan Marsh)

1) The Speaker, and only the Speaker, may declare a State of Crisis at any time via public announcement, provided the game is not in a State of Crisis. Upon such declaration being legally made, the game is said to be in a State of Crisis until the State of Crisis is lifted as specified by the rules.

2) When, and only when, the game is in a State of Crisis the following officers have the following powers:

a) The Speaker may declare the State of Crisis lifted.
b) The President may publically issue a State of Crisis Resolution Document detailing a list of changes to be made in the ruleset. These changes will be applied three days after the issuance of that document, or at the end of a failed challenge (whichever is later) unless it has been challenged and defeated.

3) Any voting player may publically challenge the State of Crisis Resolution Document within three days of its issuance, provided that document has not been previously challenged. If such a challenge is lodged, a Hearing is called. The valid responses in this Hearing are "The President is scamming us", and "This will patch the crisis". If the verdict of the Hearing shows that the President is scamming us, the document is defeated, and an Impeachment Paper is immediately filed against the President. Otherwise, the challenge is said to have failed.

This rule takes precedence over any rule with which it conflicts.

Rule 370/5
No E-mail, No Game
/dev/joe (Joseph DeVincentis)

All players and observers joining Ackanomic must have a valid e-mail address reachable from the official mailing list at the time they join, or else they may not join.

If all of a player's mail from the official mailing list sent in a period of 3 days or longer (with a minimum of 10 messages) bounces, the Postmaster may put that player on vacation by publicly announcing that he is doing so, and giving the reason. A player put on vacation in this way may not return until email from the list can reach his address again.

If a player or observer's mail from the list bounces for a week or more (minimum 20 messages) then the Postmaster may remove that player or observer from the game by publicly announcing that he is doing so, and giving the reason. This applies to players on non-voluntary activated vacation The player or observer may rejoin at a later time as usual.

If possible, all players must configure their e-mail software to correctly report the current time for the time zone specified.

Rule 371/0
ThinMan (John Bollinger)

Posts that are sent through any mailing list maintained by the Postmaster are deemed to have occured at the time that they are received by the list server. Posts that are not sent through such a mailing list and for which the Speaker is one of the designated recipients are deemed to have occured at the time that they are received by the Speaker's mail server. Other posts not sent through any of the Postmaster's mailing lists are deemed to have occured at the earliest time that they are received by the mail server of any of the Players, other than the sender, designated as recipients. If a Player posts a message only to himself, then that post is deemed to have occured at the time that it was sent.

(The term "mail server" is intentionally left open to some interpretation. It is intended to indicate the actual computer used for e-mail by the relevant player if that computer has a full-time internet -- or other form of e-mail -- connection; otherwise it is intended to mean that computer from which the relevant player downloads his mail.)

Players are encouraged to use an appropriate Postmaster-maintained mailing list if available. If the times of two posts are compared and (i) only one of them went through one of the Postmaster's lists and (ii) their times are otherwise within three minutes of each other, then the post sent through the Postmaster's list is deemed to have occured first.

This rule defers to any rule which specifies an alternative method for determining the times or relative times of posts.

Rule 373/1
Public Actions
Mohammed (Jason Orendorff)

This rule defers to all other rules.

Each attempt to perform an action either succeeds or fails. To perform an action entails two things: first, to attempt the action; and second, for the attempt to succeed.

The rules may specify that certain possible courses of play are public actions. Any active player may attempt any public action available to him or her simply by sending a public message specifying the action to be taken. However, if any information that is necessary to specify the action fully and unambiguously is left out of that message, then the attempt fails. [An attempt may also fail for other reasons.]

If the rules specify that a certain course of play is available to a player or organization, but do not specify how that course of play is to be taken, then that course of play is a public action, and it is taken as described above.

Rule 374/5
Politeness Moon
Mitchell Harding

Any Player sending a public message should be as polite as possible. Any Player may call a Hearing on the matter of whether a certain public message from another Player was polite.

The valid responses to a Politeness Moon Hearing are "Yes, it was polite." and "No, it was not polite.". If the verdict of the Hearing shows that the message was not polite, the Player who sent it loses 3 points. If it shows that it was polite, its author gets the nickname Jazz JackRabbit for the next 3 days.

Rule 380/3
Time Zone
Malenkai (Randy Hall)

A day in Acka starts when the day starts in New York City, USA, and ends when the day ends there. This is called the Acka Day. [That is to say, the official time zone is EDT(-0400)/EST(-0500).]

Whenever a day of the week, day of the month, or time of day is specified, in the rules or other official document, and it is not qualified with a time zone, it shall be said to occur, if it is a time of day, when that time of day occurs in the Acka Day, and if a day or date, it shall begin and end when the corresponding Acka Day begins and ends.

When a day of the week or a day of the month is specified, and no time of day is specified, then the action is said to occur at 12:00, noon on that day.

When the term "calendar week" is used, it is interpreted to mean a 7-day period from the beginning of a Sunday to the end of the next Saturday.

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