[Rules 1-100] [Rules 101-200] [Rules 201-300] [Rules 301-400] [Rules 401-500] [Rules 501-600]


Rule 302/0(m,i) : Numbering of Proposals
Each proposed rule-change shall be given a number for reference. The numbers shall begin with 301, and each rule-change proposed in the proper way shall receive the next successive integer, whether or not the proposal is adopted.

If a rule is repealed and reenacted, it receives the number of the proposal to reenact it. If a rule is amended or transmuted, it receives the number of the proposal to amend or transmute it. If an amendment is amended or repealed, the entire rule of which it is a part receives the number of the proposal to amend or repeal the amendment.

0. Transmuted from Rule 108/0 by Proposal 302, 27 March 1998
0. Clarified by Judgment 5, 6 April 1998
0. Amended and renumbered to Rule 108/1 by Proposal 303, 11 April 1998

Rule 233/0(m,i) : Supreme Court
Justices are Judges serving on the Supreme Court. The Supreme Court shall consist of five elected Justices.

{{A special election shall be held immediately to fill the Supreme Court. Each Player may vote for up to five candidates. The initial term for each Judgeship shall end during the (6-n)th turn, where n is the rank in voting the Justice holding the Judgeship received. All subsequent terms are five turns long.}}

If, within 48 hours of an Appeal, at least two eligible Justices explicitly declare their willingness to grant said Appeal, the Supreme Court shall hear the Case.

The Supreme Court issues a Judgment on a Case to which it has granted a hearing when a simple majority of the eligible Justices have publicly returned the same response to the Statement.

If the Supreme Court fails to issue a Judgment within seven days on a Case to which it has granted a hearing, the Lower Court Judgment stands.

Rule 233/1(m,i) : Supreme Court
Justices are Judges serving on the Supreme Court. The Supreme Court shall consist of five elected Justices.

If, within 48 hours of an Appeal, at least two eligible Justices explicitly declare their willingness to grant said Appeal, the Supreme Court shall hear the Case.

The Supreme Court issues a Judgment on a Case to which it has granted a hearing when a simple majority of the eligible Justices have publicly returned the same response to the Statement.

If the Supreme Court fails to issue a Judgment within seven days on a Case to which it has granted a hearing, the Lower Court Judgment stands.

Rule 233/2(m,a) : The Supreme Court
Justices are Judges serving on the Supreme Court. The Supreme Court shall consist of five elected Justices. No Player may hold more than one Justiceship at a time.

If, within 48 hours of an Appeal, at least two eligible Justices explicitly declare their willingness to grant said Appeal, the Supreme Court shall hear the Case.

The Supreme Court issues a Judgment on a Case to which it has granted a hearing when a simple majority of the eligible Justices have publicly returned the same response to the Statement.

If the Supreme Court fails to issue a Judgment within seven days on a Case to which it has granted a hearing, the Lower Court Judgment stands.

0. Created by Proposal 538, 25 August 1999
1. Self-amended, 25 August 1999
2. Amended by Proposal 563, 24 September 1999

Rule 234/0(m,a) : Conflict of Interest
A Justice is ineligible to rule on in a Case iff e is the Plaintiff or Defendant in that Case.
0. Created by Proposal 538, 25 August 1999
Rule 305/0(m,i) : Abstentions
When the votes cast are considered, only votes equivalent to "yes" or "no" are counted toward the passage or non-passage of a proposal. Thus, "abstain" votes do not go toward the total actual "votes cast."

If a simple majority of the votes cast are "abstain" votes, then a proposal cannot pass. Such proposals are not explicitly "defeated" in the normal sense, and bookkeepers may wish to denote this.

NB: A simple majority is defined as the smallest integer m such that m > N / 2, where N is the number of players voting (including all no, yes, abstain, candy bar, etc. votes).

Rule 305/1(m,i) : Abstentions
When the votes cast are considered, only votes equivalent to "yes" or "no" are counted toward the passage or failure of a proposal. Abstention and automatic abstention votes are considered neutral.

If a simple majority of the votes for a proposal are abstentions, including automatic abstentions, then the proposal fails. Such proposals are not explicitly "defeated" in the normal sense, and bookkeepers may wish to note this.

Rule 305/2(m,a) : Abstentions
When the votes cast are considered, only votes equivalent to "yes" or "no" are counted toward the passage or failure of a proposal. Abstention and automatic abstention votes are considered neutral.
0. Created by Proposal 305, 21 April 1998
1. Altered by Administrative Review, 21 July 1998
2. Amended by Proposal 423, 25 January 1999

Rule 306/0(m,i) : Majority Voting
A proposal will become a rule if it receives a simple majority of votes cast. "Votes cast" and "simple majority" are defined as per Rule 305. This rule takes precedence over Rule 203 as it appears in the ruleset at the present time (4-21-98).
0. Created by Proposal 306, 24 April 1998
0. Deleted and combined with Rule 203/1 by Administrative Review, 21 April 1998

Rule 307/0(m,i) : Voting Time Limit
For a given proposal, the voting period is hereby defined to end 36 hours after the call for votes is made.

A vote-casting entity's "participation" in a vote shall be fulfilled in either (but not both, for a single instance of "participation") of the following ways:

1. The entity shall cast a vote during the voting period.
2. The entity shall fail to cast a vote during the voting period. In such a case, said entity's vote shall be automatically cast as an "abstain" vote. For recordkeeping purposes, these abstentions shall be recorded as "automatic voting period abstain," to distinguish them from true abstentions.

At least a simple majority of votes (out of the total number of votes castable by vote-casting entities) must be cast during the voting period, else the voting period shall be extended until such time as a simple majority of total possible votes sufficient to accept or reject the proposal have been cast. If the voting period is extended in such a way, no automatic abstentions shall be cast, as in the second means of "participation" above, until such time as a simple majority of votes are cast.

NB: A simple majority is defined as the smallest integer m such that m > N / 2, where N is the total number of entities able (that is, they have the possibility open to them) to cast a vote.

Rule 307/1(m,i) : Voting Time Limit
For any given proposal, the voting period ends 36 hours after the call for votes is made.

If at least a simple majority of the total number vote-casting entities fail to vote during the voting period, the voting period shall be extended until such time as sufficient votes to accept or reject the proposal have been cast.

Vote-casting entities eligible but failing to cast votes during the voting period shall have their votes recorded as automatic abstentions.

Rule 307/2(m,i) : Voting Time Limit
For any given Proposal, the voting period ends 36 hours after the call for votes is made.

If at least a simple majority of the total number of vote-casting entities fail to submit a ballot during the voting period, the voting period shall be extended until such time as sufficient ballots to accept or reject each of the Proposals on the ballot have been cast.

Vote-casting entities eligible but failing to cast votes during the voting period shall have their votes recorded as automatic abstentions.

Rule 307/3(m,i) : Voting Time Limit
For any given Proposal, the voting period ends 48 hours after the call for votes is made.

If at least a simple majority of the total number of vote-casting entities fail to submit a ballot during the voting period, the voting period shall be extended until such time as sufficient ballots to accept or reject each of the Proposals on the ballot have been cast.

Vote-casting entities eligible but failing to cast votes during the voting period shall have their votes recorded as automatic abstentions.

Rule 307/4(m,a) : Quorum
A quorum for Proposal voting purposes is a simple majority of eligible vote-casting entities.

If a quorum has not cast votes by the end of a Proposal voting period, the Proposals whichg were up for voting neither pass nor fail, but are held over for the next turn and remain active.

Vote-casting entities eligible but failing to cast votes during the voting period shall have their votes recorded as automatic abstentions.

0. Created by Proposal 307, 27 April 1998
1. Altered by Administrative Review, 21 July 1998
2. Amended by Rule 315/0, 26 September 1998
2. Clarified by Judgment 43, 13 December 1998
3. Amended by Proposal 436, 4 February 1999
4. Amended by Proposal 548, 26 July 1999

Rule 309/0(m,i) : Adding Players
New players may be admitted to the game as denoted by the following criteria:

1. A new player must be represented by a real person.
2. A person submitting the request to become a new player must not already have a player representing himself/herself in this game.
3. A person submitting the request to become a new player must be represented in the game by his/her real surname.
4. A new player will have zero points upon entry into the game.
5. A new player will be alphabetically placed in the list of order according to his/her surname.
6. A new player will have the status 'new player' when he/she begins.
7. A new player will be afforded all of the rights as a player except for the right to make a formal proposal.
8. A new player will be awarded the status 'player' when his/her turn has been skipped once.
9. To be accepted into the game, an informal proposal must be made by a any player currently in the game by announcing it to everyone and calling for a vote. A player need not use his/her turn make the proposal.
10. To be accepted into the game, a two-thirds majority is needed.
Rule 309/1(m,i) : Adding Players
New Players may be added to the game pursuant to the following restrictions:

1. Addition of a new Player must not violate the Definition of Player.
2. An existing Player must make an informal proposal to add a new Player.
3. The informal proposal must receive a two-thirds majority of favorable votes.

Upon entry to the game, new Players are regulated by the following restrictions:

1. New Players begin the game with zero points.
2. New Players may not propose or serve as Judges until their turns have been skipped once.
Rule 309/2(m,i) : Adding Players
New Players may be added to the game pursuant to the following restrictions:

1. Addition of a new Player must not violate the Definition of Player.
2. An existing Player must make an informal proposal to add a new Player.
3. The informal proposal must receive a two-thirds majority of favorable votes.

Upon entry to the game, new Players are regulated by the following restrictions:

1. New Players begin the game with zero points.
2. New Players may not propose or serve as Judges until they have been players for the entirety of one turn.
Rule 309/3(m,i) : Adding Players
New Players may be added to the game pursuant to the following restrictions:

1. Addition of a new Player must not violate the Definition of Player.
2. An existing Player must make an informal proposal to add a new Player.
3. The informal proposal must receive a two-thirds majority of favorable votes from eligible voters if any player requests a vote on the matter. If no such request is made within 36 hours of the informal proposal, said proposal is considered to have passed.

Upon entry to the game, new Players are regulated by the following restrictions:

1. New Players begin the game with zero points.
2. New Players may not propose or serve as Judges until they have been players for the entirety of one turn.
Rule 309/4(m,a) : Adding Players
New Players may be added to the game pursuant to the following restrictions:

1. Addition of a new Player must not violate the Definition of Player.
2. An existing Player must make an informal proposal to add a new Player.
3. The informal proposal must receive a two-thirds majority of favorable votes from eligible voters if any player requests a vote on the matter. If no such request is made within 36 hours of the informal proposal, said proposal is considered to have passed.

Upon entry to the game, new Players are regulated by the following restrictions:

1. New Players begin the game with zero points.
2. New Players may not propose or serve as Judges until they have been players for five days.
0. Created by Proposal 309, 3 May 1998
0. Clarified by Judgment 9, 5 May 1998
1. Altered by Administrative Review, 21 July 1998
2. Amended by Rule 315/0, 26 September 1998
3. Amended by Proposal 393, 5 January 1999
4. Amended by Proposal 446, 2 March 1999

Rule 310/0(m,i) : Score Alteration
Players' scores may not be altered except in accordance with the rules. This rule takes precedence over all other rules dealing with scores, or the permissibility of actions.
Rule 310/1(m,a) : Attribute Alteration
Players' attributes may not be altered except in accordance with the rules. This rule takes precedence over all other rules dealing with attributes, or the permissibility of actions.
0. Created by Administrative Review, 22 July 1998
1. Amended by Rule 327/0, 6 October 1998
1. Clarified by Judgment 89, 7 June 1999
1. Clarified by Judgment 90, 8 June 1999

Rule 313/0(m,i) : Name the Game
Each player shall have 48 hours from the time this proposal becomes effective to submit up to 5 names to replace the current name of this game of "Nomic." After the 48 hours have expired, all names submitted shall be compiled into a list. Submissions shall be received and tabulated by Joel Uckelman. The list of proposed names shall then be sent to the mailing list.

Each player shall then vote on each name, assigning it an integer value between 0 and 200 inclusive and not assigning two or more names the same value. If any proposed name is given anything other than an integer number between 0 and 200 inclusive or if a value is used more than once, that ballot shall be void and the player who submitted it shall not vote over. Votes shall be sent to and tabulated by Joel Uckelman.

From the time that the list of proposed names is sent, players shall have 48 hours to submit their votes. At that time, the proposed name receiving the most points shall replace the first, third, and fourth occurences of the word "Nomic" in rule #1. Joel Uckelman shall make all necessary changes to the web page as he deems neccesary. The name of the mailing list shall remain "nomic@iastate.edu". The name "Nomic" shall then be considered a generic term refering to the game as played in general, and the new name shall refer to this specific instanst of the game.

Any player has the right protest an elected name on grounds that it is profane or vulgar within 48 hours of its passage. Any protest will be dealt with through the standard judiciary system. If the court rules TRUE, that the name elect is profane or vulgar (or other similar reason), the proposed name receiving the next highest vote total shall be declared the winner after a 48 hour window for protesting has passed for it aslso. If this name is also rejected by the court as outlined above, the process will continue until a name is decided upon. If the list of names is expired, the name of the game shall remain "Nomic."

In the event of a tie, the two tied proposed names shall be sent to all players to be voted upon again in the same manner as described above.

After the above outlined procedure is completed, this rule shall repeal itself. Namely, after a new name has won and the 48 hour protest window has passed, this rule shall be repealed upon completion of the changes specified above.

0. Created by Proposal 313, 8 September 1998
0. Clarified by Judgment 27, 13 September 1998
0. Clarified by Judgement 28, 13 September 1998
0. Self-repealed, 14 September 1998

Rule 314/0(m,i) : Point Trading
The transfer of points from one Player (referred herafter as the Trader) to a second Player (referred to as the Tradee) shall be allowed under the following circumstances:

a) The total number of points transferred from the Trader to the Tradee must be a positive integer value.

b) The Trader must maintain a non-negative point total following the point trade.

c) The Tradee may not obtain a number of points through any trade where his/her new total number of points would be equal to or exceeding those necessary to be declared a Winner.

d) All Players must be notified of all point trades. It is sufficient to post a message upon the mailing list by either the Trader or Tradee.

e) The Trader and Tradee must both consent to the trade. Upon notification of the point trade as in part d) by one, the other must show his consent as a second message posted to Joel Uckelman.

f) The trade will be completed as soon as confirmation has been recieved.

Rule 314/1(m,i) : Point Trading
The transfer of points from one Player (referred herafter as the Trader) to a second Player (referred to as the Tradee) shall be allowed under the following circumstances:

a) The total number of points transferred from the Trader to the Tradee must be a positive integer value.

b) The Trader must maintain a non-negative point total following the point trade.

c) The Tradee may not obtain a number of points through any trade where his/her new total number of points would be equal to or exceeding those necessary to be declared a Winner.

d) All Players must be notified of all point trades. It is sufficient to post a message upon the mailing list by either the Trader or Tradee.

e) The Trader and Tradee must both consent to the trade. Upon notification of the point trade as in part d) by one, the other must show his consent as a second message posted to the Administrator.

f) The trade will be completed as soon as confirmation has been recieved.

0. Created by Proposal 314, 19 September 1998
1. Amended by Rule 326/0, 6 Ocotber 1998
1. Repealed by Rule 348/0, 1 December 1998

Rule 315/0(m,i) : Open Proposal System
This rule will do the following immediately, and in the order so specified:

1. Amend Rule 108 to read the following:

"Each rule-change proposed in the proper way shall be given a number for reference. The number assigned to a proposal shall be the least integer greater than 300 that has never before been assigned, whether in this game or its antecedents, to another Proposal or Rule, whether active or inactive."

2. Amend Rule 202 to read the following:

"One turn consists of four parts in this order: (1) a proposal and debate period, (2) a voting period, (3) voting-related scoring, and (4) dead time.

Any Player may make a new Proposal during the proposal and debate period. Additionally, the Player currently taking a turn is required to make a Proposal during this period. The duration of the proposal and debate period shall be the longer of 204 hours (8.5 days) or until the current Player makes a Proposal. Should the current player forfeit during this period, its duration shall be 204 hours.

Immediately upon the expiration of the proposal and debate period, a call for votes is automatically made on all active Proposals only, thus beginning the voting period.

Voting-related scoring occurs instantaneously upon the expiration of the voting period.

Dead time occurs immediately following voting-related scoring. Dead time shall expire upon the completion of any additional actions that the Rules specify must be completed before a turn may end. If no such actions exist, the duration of dead time shall be instantaneous.

The next turn shall begin immediately following the completion of the previous turn.

All time periods specified herein are to be considered "reasonable" for the purposes of Judgments."

3. Amend Rule 205 to read the following:

"Proposals adopted as a result of the same voting period are considered to have passed in numerical order from least to greatest. An adopted rule-change takes full effect at the moment of the completion of the vote that adopted it."

4. Amend Rule 307 to read the following:

"For any given Proposal, the voting period ends 36 hours after the call for votes is made.

If at least a simple majority of the total number vote-casting entities fail to submit a ballot during the voting period, the voting period shall be extended until such time as sufficient ballots to accept or reject each of the Proposals on the ballot have been cast.

Vote-casting entities eligible but failing to cast votes during the voting period shall have their votes recorded as automatic abstentions."

5. Amend the second restriction in Rule 309 to read the following:

"2. New Players may not propose or serve as Judges until they have been players for the entirety of one turn."

6. Create Rule 222:

"Proposers shall be awarded, upon the passage or failure of their Proposals, points equal to (proposal number-291)(favorable votes/total non-neutral votes), rounded to the nearest integer."

7. Create Rule 223:

"Players may change the states of their proposals from inactive to active and vice versa by sending a message to that effect to the mailing list. New Proposals are active by default."

8. Create Rule 224:

"Players may, with no penalty, withdraw proposals from consideration at any time except during voting on the proposals. Proposals become dead upon their being withdrawn, and must be resubmitted if they are to be reconsidered. New Proposals are live by default."

9. Create Rule 225:

"No player may, at any time, have more than ten live proposals."

10. Create Rule 226:

"If a Player forfeits, that Player's active proposals remain active, while the Player's inactive proposals are automatically withdrawn. Points owed to a former Player are not to be awarded."

11. Award all current Players full Player status.

12. Repeal this rule.

0. Created by Proposal 315, 26 September 1998
0. Self-repealed, 26 September 1998

Rule 317/0(m,i) : Game Reset Following a Win
Upon a Player being declared the Winner other than through the impossiblity of further play, that Player is credited with a Win, all Player attributes including scores are reset to their initial state as appropriate, and play continues.
Rule 317/1(m,i) : Game Reset Following a Win
Upon a Player being declared the Winner other than through the impossiblity of further play, that Player is credited with a Win, all non-Win Player attributes including scores are reset to their initial states as appropriate, and play continues.
Rule 317/2(m,a) : Game Reset Following a Win
Upon a Player being declared the Winner other than through the impossibility of further play, that Player is credited with a Win, all non-Win Player attributes including scores are reset to their initial states as appropriate, and play continues.
0. Created by Proposal 317, 6 October 1998
1. Amended by Proposal 353, 1 December 1998
2. Amended by Proposal 387, 5 January 1999

Rule 318/0(m,i) : GWIB Definition and Protocol
I. Definition of a GWIB

A. A Game-Within-Berserker (hereafter, GWIB) shall be defined as a structure within the game of Berserker Nomic in which any Berserker player may participate by publicly indicating a desire to do so.

B. Each GWIB shall be defined by a GWIB Specification.

C. Specifications carry the force of rules for the participating players. Players implicitly agree to follow the specification when they join the GWIB.

D. Each GWIB instance shall be administered by a Game Master.

II. GWIB Specifications, Announcement method

A. Any player may create a GWIB Specification by publicly announcing the GWIB's name, procedures for play, and conditions for winning in accordance with the rules.

B. The winner(s) of a GWIB created by Announcement receive(s) x points from each of the other participants, where x is a nonnegative integer between 1 and 5 inclusive specified by the Game Master. If more than one player is declared a winner, they shall split equally the points lost by the other player(s), if any.

C. The Game Master of a GWIB created by Announcement must specify the value for x in section B above at the time the GWIB instance begins.

III. GWIB Specifications, Approval method

A. Any player may also create a GWIB Specification by offering the name, procedure for play, conditions for winning, and other details as an informal proposal.

B. A GWIB Specification is considered approved if it receives a 2/3 majority of favorable votes.

C. GWIBs created by Approval may leave variables open to be specified by the Game Master of each particular instance. These variables must by given a value by the Game Master at the time the GWIB instance begins, and must conform to the guidelines approved in the Specification.

IV. Limits on GWIB Specifications

A. A GWIB cannot create, destroy, or modify rules.

B. A GWIB cannot in any way interfere with or modify the voting process; explicitly, a player may not be awarded votes, denied votes, or forced to vote in a certain manner based on a GWIB.

C. A GWIB created by Announcement cannot create or destroy points -- merely redistribute them in accordance with the rules. A GWIB created by Approval may create or destroy points only in the manner approved in its Specification.

D. At any time, an existing GWIB specification may be declared invalid if a. It is not in accordance with the rules of Berserker Nomic. b. It is rendered invalid by an informal proposal passed by a 2/3 majority. If an instance of the invalid GWIB is in progress, the GWIB stops and no points are awarded, exchanged, or destroyed.

V. Game Masters

A. An instance of a GWIB begins when a player publicly indicates a desire to be a Game Master of a GWIB. This GWIB must be defined by an existing GWIB Specification. Other Berserker players may join the GWIB by publicly declaring their desire to do so.

B. At the time a player indicates desire to be a Game Master, s/he may specify a maximum number of players allowed, and may explicitly include or exclude specific players. Each explicitly of the included players, if any, must still publicly declare their desire to play.

C. An instance of a GWIB ends when the conditions for winning are met by one or more players. The Game Master must publicly announce the results of the GWIB instance within 24 hours of the game's end.

D. Scoring and logistics are handled by the Game Master. Players implicitly agree to allow the GWIB to be administered by the Game Master when they join the GWIB.

Rule 318/1(m,i) : GWIB Definition and Protocol
I. Definition of a GWIB

A. A Game-Within-Berserker (hereafter, GWIB) shall be defined as a structure within the game of Berserker Nomic in which any Berserker player may participate by publicly indicating a desire to do so.

B. Each GWIB shall be defined by a GWIB Specification.

C. Specifications carry the force of rules for the participating players. Players implicitly agree to follow the specification when they join the GWIB.

D. Each GWIB instance shall be administered by a Game Master.

II. GWIB Specifications, Announcement method

A. Any player may create a GWIB Specification by publicly announcing the GWIB's name, procedures for play, and conditions for winning in accordance with the rules.

B. The winner(s) of a GWIB created by Announcement receive(s) x Subers from each of the other participants, where x is a nonnegative number specified by the Game Master. If more than one player is declared a winner, they shall split equally the Subers lost by the other player(s), if any.

C. The Game Master of a GWIB created by Announcement must specify the value for x in section B above at the time the GWIB instance begins.

III. GWIB Specifications, Approval method

A. Any player may also create a GWIB Specification by offering the name, procedure for play, conditions for winning, and other details as an informal proposal.

B. A GWIB Specification is considered approved if it receives a 2/3 majority of favorable votes.

C. GWIBs created by Approval may leave variables open to be specified by the Game Master of each particular instance. These variables must by given a value by the Game Master at the time the GWIB instance begins, and must conform to the guidelines approved in the Specification.

IV. Limits on GWIB Specifications

A. A GWIB cannot create, destroy, or modify rules.

B. A GWIB cannot in any way interfere with or modify the voting and judging procedures of Berserker Nomic; explicitly, a player may not be awarded votes, denied votes, or forced to vote in a certain manner based on a GWIB; nor may a player be forced to judge a statement in a specific way based on a GWIB.

C. A GWIB created by Announcement cannot create or destroy points. A GWIB created by Approval may create or destroy points only in the manner approved in its Specification.

D. At any time, an existing GWIB specification may be declared invalid if a. It is not in accordance with the rules of Berserker Nomic. b. It is rendered invalid by an informal proposal passed by a 2/3 majority. If an instance of the invalid GWIB is in progress, the GWIB stops and no points are awarded, exchanged, or destroyed.

V. Game Masters

A. An instance of a GWIB begins when a player publicly indicates a desire to be a Game Master of a GWIB. This GWIB must be defined by an existing GWIB Specification. Other Berserker players may join the GWIB by publicly declaring their desire to do so.

B. At the time a player indicates desire to be a Game Master, s/he may specify a maximum number of players allowed, and may explicitly include or exclude specific players. Each explicitly of the included players, if any, must still publicly declare their desire to play.

C. An instance of a GWIB ends when the conditions for winning are met by one or more players. The Game Master must publicly announce the results of the GWIB instance within 24 hours of the game's end.

D. Scoring and logistics are handled by the Game Master. Players implicitly agree to allow the GWIB to be administered by the Game Master when they join the GWIB.

Rule 318/2(m,a) : GWIB Definition and Protocol
I. Definition of a GWIB

A. A Game-Within-Berserker (hereafter, GWIB) shall be defined as a structure within the game of Berserker Nomic in which any Berserker player may participate by publicly indicating a desire to do so.

B. Each GWIB shall be defined by a GWIB Specification.

C. Specifications carry the force of rules for the participating players. Players implicitly agree to follow the specification when they join the GWIB.

D. Each GWIB instance shall be administered by a Game Master.

II. GWIB Specifications, Announcement method

A. Any player may create a GWIB Specification by publicly announcing the GWIB's name, procedures for play, and conditions for winning in accordance with the rules.

B. When a GWIB created by Announcement ends, it must distribute all of the Subers it holds among its participants as specified by the GWIB's rules.

C. The Game Master of a GWIB created by Announcement must specify the allowable range of Subers paid to the GWIB and the method for their distribution at the time the GWIB instance begins.

III. GWIB Specifications, Approval method

A. Any player may also create a GWIB Specification by offering the name, procedure for play, conditions for winning, and other details as an informal proposal.

B. A GWIB Specification is considered approved if it receives a 2/3 majority of favorable votes.

C. GWIBs created by Approval may leave variables open to be specified by the Game Master of each particular instance. These variables must by given a value by the Game Master at the time the GWIB instance begins, and must conform to the guidelines approved in the Specification.

IV. Limits on GWIB Specifications

A. A GWIB cannot create, destroy, or modify rules.

B. A GWIB cannot in any way interfere with or modify the voting and judging procedures of Berserker Nomic; explicitly, a player may not be awarded votes, denied votes, or forced to vote in a certain manner based on a GWIB; nor may a player be forced to judge a statement in a specific way based on a GWIB.

C. A GWIB created by Announcement cannot create or destroy points. A GWIB created by Approval may create or destroy points only in the manner approved in its Specification.

D. At any time, an existing GWIB specification may be declared invalid if a. It is not in accordance with the rules of Berserker Nomic. b. It is rendered invalid by an informal proposal passed by a 2/3 majority. If an instance of the invalid GWIB is in progress, the GWIB stops and no points are awarded, exchanged, or destroyed.

V. Game Masters

A. An instance of a GWIB begins when a player publicly indicates a desire to be a Game Master of a GWIB. This GWIB must be defined by an existing GWIB Specification. Other Berserker players may join the GWIB by publicly declaring their desire to do so.

B. At the time a player indicates desire to be a Game Master, s/he may specify a maximum number of players allowed, and may explicitly include or exclude specific players. Each explicitly of the included players, if any, must still publicly declare their desire to play.

C. An instance of a GWIB ends when the conditions for winning are met by one or more players. The Game Master must publicly announce the results of the GWIB instance within 24 hours of the game's end.

D. Scoring and logistics are handled by the Game Master. Players implicitly agree to allow the GWIB to be administered by the Game Master when they join the GWIB.

0. Created by Proposal 318, 6 October 1998
0. Clarified by Judgment 39, 8 November 1998
0. Clarified by Judgment 40, 9 November 1998
1. Amended by Rule 348/0, 1 December 1998
2. Amended by Proposal 350, 1 December 1998

Rule 319/0(m,i) : Limbo
A. There exists a state called Limbo. When a player is in Limbo, s/he is neither able nor required to perform any Berserker Nomic-related actions except the following: a. Publicly declaring him/herself out of Limbo or b. Quitting Berserker Nomic.

B. A player may go into Limbo only by a. Publicly declaring him/herself in Limbo or b. Taking no Nomic-related action (voting, proposing, commenting) for a period of fifteen days.

C. If a player is in Limbo when it is his/her turn, or if a player goes into Limbo during his/her turn, then that player forfeits his/her turn to the next player in the rotation.

This provision takes precedence over all previous rules relating to turn lengths and rotations.

Rule 319/1(m,i) : Limbo
A. There exists a state called Limbo. When a player is in Limbo, e is neither able nor required to perform any Berserker Nomic-related actions except the following: a. Publicly declaring emself out of Limbo or b. Quitting Berserker Nomic.

B. A Player may go into Limbo only by a) publicly declaring emself in Limbo or b) failing a Limbo Check.

C. The Administrator executes a Limbo Check for a player by determining if that Player has taken any game related action [[e.g. voting, proposing, commenting]] over the period of fifteen days immediately prior to the Limbo Check. If a player has not taken any game related action within fifteen days prior to the Limbo Check, that Player has failed the Limbo Check. Any Player may reqest a Limbo Check on any other Player at any time.

D. If a player is in Limbo when it is eir turn, or if a player goes into Limbo during eir turn, then that player forfeits eir turn to the next player in the rotation.

This provision takes precedence over all previous rules relating to turn lengths and rotations.

Rule 319/2(m,i) : Limbo
A. There exists a state called Limbo. When a player is in Limbo, e is neither able nor required to perform any Berserker Nomic-related actions except the following: a. Publicly declaring emself out of Limbo or b. Quitting Berserker Nomic.

B. A Player may go into Limbo only by a) publicly declaring emself in Limbo or b) failing a Limbo Check.

C. The Administrator executes a Limbo Check for a player by determining if that Player has taken any game related action [[e.g. voting, proposing, commenting]] over the period of fifteen days immediately prior to the Limbo Check. If a player has not taken any game related action within fifteen days prior to the Limbo Check, that Player has failed the Limbo Check. Any Player may reqest a Limbo Check on any other Player at any time.

D. If a player is in Limbo when it is eir turn, or if a player goes into Limbo during eir turn, then that player forfeits eir turn to the next player in the rotation.

E. Any player announcing eir transition into Limbo may optionally state an expected time in Limbo. This time shall remain fixed until the player leaves Limbo. [[Thus, a player in Limbo must leave Limbo and then re-enter it in order to set a new expected time in Limbo.]]

F. Any player in Limbo who has set an expected time in Limbo shall automatically forfeit if e remains in Limbo for more than half again said expected time. Any player in Limbo who has not set an expected time in Limbo shall automatically forfeit if e remains in Limbo for more than five turns.

This provision takes precedence over all previous rules relating to turn lengths and rotations.

Rule 319/3(m,i) : Limbo
A. There exists a state called Limbo. When a player is in Limbo, e is neither able nor required to perform any Berserker Nomic-related actions except the following: a. Publicly declaring emself out of Limbo or b. forfeiting.

B. A Player may go into Limbo only by a) publicly declaring emself in Limbo or b) failing a Limbo Check.

C. The Administrator executes a Limbo Check for a player by determining if that Player has taken any game related action [[e.g. voting, proposing, commenting]] over the period of fifteen days immediately prior to the Limbo Check. If a player has not taken any game related action within fifteen days prior to the Limbo Check, that Player has failed the Limbo Check. Any Player may request a Limbo Check on any other Player at any time.

D. If a player is in Limbo when it is eir turn, or if a player goes into Limbo during eir turn, then that player forfeits eir turn to the next player in the rotation.

E. Any player announcing eir transition into Limbo may optionally state an expected time in Limbo. This time shall remain fixed until the player leaves Limbo. [[Thus, a player in Limbo must leave Limbo and then re-enter it in order to set a new expected time in Limbo.]]

F. Any Player having set an expected time in Limbo and exceeding it by more than half again said expected time, or not having set an expected time in Limbo and having remained in Limbo for more than five turns, is considered to have withdrawn eir consent to be a Player.

This provision takes precedence over all previous rules relating to turn lengths and rotations.

Rule 319/4(m,i) : Limbo
A. There exists a state called Limbo. When a player is in Limbo, e is neither able nor required to perform any Berserker Nomic-related actions except the following: a. Publicly declaring emself out of Limbo or b. forfeiting.

B. A Player may go into Limbo only by a) publicly declaring emself in Limbo or b) failing a Limbo Check.

C. The Administrator executes a Limbo Check for a player by determining if that Player has taken any game related action [[e.g. voting, proposing, commenting]] over the period of fifteen days immediately prior to the request for the Limbo Check.

D. If a player is in Limbo when it is eir turn, or if a player goes into Limbo during eir turn, then that player forfeits eir turn to the next player in the rotation.

E. Any player announcing eir transition into Limbo may optionally state an expected time in Limbo. This time shall remain fixed until the player leaves Limbo. [[Thus, a player in Limbo must leave Limbo and then re-enter it in order to set a new expected time in Limbo.]]

F. Any Player having set an expected time in Limbo and exceeding it by more than half again said expected time, or not having set an expected time in Limbo and having remained in Limbo for more than five turns, is considered to have withdrawn eir consent to be a Player.

This provision takes precedence over all previous rules relating to turn lengths and rotations.

Rule 319/5(m,a) : Limbo
A. There exists a state called Limbo. When a player is in Limbo, e is neither able nor required to perform any Berserker Nomic-related actions except the following: a. Publicly declaring emself out of Limbo or b. forfeiting.

B. A Player may go into Limbo only by a) publicly declaring emself in Limbo or b) failing a Limbo Check.

C. The Administrator executes a Limbo Check for a player by determining if that Player has taken any game related action [[e.g. voting, proposing, commenting]] over the period of fifteen days immediately prior to the request for the Limbo Check. With the exception of voting, all game related actions occurring between the time of the request and the time of the execution of the Limbo Check are valid for any Player who fails the Limbo Check. [[eg. Limbo is not retroactive except in the matter of voting, however the Player is in Limbo after the check occurs and must declare emself out of Limbo to pursue any other game action]]

D. If a player is in Limbo when it is eir turn, or if a player goes into Limbo during eir turn, then that player forfeits eir turn to the next player in the rotation.

E. Any player announcing eir transition into Limbo may optionally state an expected time in Limbo. This time shall remain fixed until the player leaves Limbo. [[Thus, a player in Limbo must leave Limbo and then re-enter it in order to set a new expected time in Limbo.]]

F. Any Player having set an expected time in Limbo and exceeding it by more than half again said expected time, or not having set an expected time in Limbo and having remained in Limbo for more than five turns, is considered to have withdrawn eir consent to be a Player.

This provision takes precedence over all previous rules relating to turn lengths and rotations.

0. Created by Proposal 319, 6 October 1998
0. Clarified by Judgment 42, 3 December 1998
1. Amended by Proposal 456, 24 March 1999
2. Amended by Proposal 474, 3 May 1999
2. Clarified by Judgment 88, 1 June 1999
3. Altered by Administrative Review, 23 June 1999
4. Amended by Proposal 565, 4 October 1999
5. Amended by Proposal 570, 4 October 1999

Rule 323/0(m,i) : Absentee and Proxy Voting
A Player may submit a ballot in advance of the voting period in absentee. The Player must take reasonable measures to notify the rest of the Players that The Player is voting in absentee. The Player shall submit a current ballot to the auditor, which will be considered to be submitted during the voting period. On each proposal under consideration, the Player may explicitly state whether the Player's vote shall remain the same or change to the opposite opinion if the proposal is changed after submission of the ballot. If this is not explicitly stated under the circumstances of a changed proposal, it shall by default be changed to an abstention.

A Player may submit a ballot by proxy. The Player must appoint a proxy and notify the rest of the Players of said proxy through the Players own e-mail account. Ballots submitted by proxy are considered votes cast during the voting period.

Rule 323/1(m,a) : Absentee Voting
A Player may submit a ballot in advance of the voting period in absentee. The Player must take reasonable measures to notify the rest of the Players that The Player is voting in absentee. The Player shall submit a current ballot to the auditor, which will be considered to be submitted during the voting period. On each proposal under consideration, the Player may explicitly state whether the Player's vote shall remain the same or change to the opposite opinion if the proposal is changed after submission of the ballot. If this is not explicitly stated under the circumstances of a changed proposal, it shall by default be changed to an abstention.
0. Created by Proposal 323, 6 October 1998
1. Amended by Proposal 496, 3 May 1999

Rule 326/0(m,i) : Office of the Administrator
The Administrator shall be defined as a game entity who is represented by one and only one real, living human being who consents to said representation. The Administrator shall be identified by the word "Administrator" followed by his or her corresponding real human surname. The duties of the Administrator are vote collection, dispatching official notices, updating the web page, judge selecting, vote counting, and all other miscellaneous administrative duties.

Due to these duties, the Administrator shall possess privelaged information. He or she may not share this information with any Player, direcly or indirectly, until the information becomes officially public.

The first Administrator shall be Administrator Uckelman, represented by the person Joel Uckelman of Harwood 309 Lyon Hall in Ames, IA. (More widely known as the Pleasure Matrix.)

The last three paragraphs of this proposal shall delete themselves (huh, huh - cool) upon the passage of this proposal.

The single occurrence of "Joel Uckelman" in rule 314 will be replaced with "the Administrator."

Rule 326/1(m,i) : Office of the Administrator
The Administrator shall be defined as a game entity who is represented by one and only one real, living human being who consents to said representation. The Administrator shall be identified by the word "Administrator" followed by his or her corresponding real human surname. The duties of the Administrator are vote collection, dispatching official notices, updating the web page, judge selecting, vote counting, and all other miscellaneous administrative duties.

Due to these duties, the Administrator shall possess privelaged information. He or she may not share this information with any Player, direcly or indirectly, until the information becomes officially public.

Rule 326/2(m,i) : Office of the Administrator
The Administrator shall be defined as a game entity who is represented by one and only one real, living human being who consents to said representation. The Administrator shall be identified by the word "Administrator" followed by his or her corresponding real human name. The duties of the Administrator are vote collection, dispatching official notices, updating the web page, judge selecting, vote counting, and all other miscellaneous administrative duties.

Due to these duties, the Administrator shall possess privelaged information. He or she may not share this information with any Player, direcly or indirectly, until the information becomes officially public.

The Administrator is Joel Uckelman.

Rule 326/3(m,a) : Office of the Administrator
The Administrator shall be defined as a game entity who is represented by one and only one real, living human being who consents to said representation. The Administrator shall be identified by the word "Administrator" followed by his or her corresponding real human name. The duties of the Administrator are vote collection, dispatching official notices, updating the web page, judge selecting, vote counting, and all other miscellaneous administrative duties.

Due to these duties, the Administrator shall possess privileged information. He or she may not share this information with any Player, directly or indirectly, until the information becomes officially public.

The Administrator is Joel Uckelman.

0. Created by Proposal 326, 6 October 1998
1. Amended by Rule 326/0, 6 October 1998
2. Altered by Administrative Review, 26 October 1998
2. Clarified by Judgment 44, 13 December 1998
2. Clarified by Judgment 45, 13 December 1998
2. Clarified by Judgment 46, 15 December 1998
2. Clarified by Judgment 47, 15 December 1998
3. Amended by Proposal 387, 5 January 1999

Rule 327/0(m,i) : Player Attributes
The set of player attributes is defined as {score, wins}, anything not listed in this rule as a player attribute is not a player attribute.
Rule 327/1(m,i) : Player Attributes
The set of Player Attributes is defined as {score, Wins}. Upon the passage of a Proposal altering this set, the set shall amend itself to reflect the changes. This Rule takes precedence over all other Rules or portions of Rules dealing with Player Attributes.
Rule 327/2(m,i) : Player Attributes
The set of Player Attributes is defined as {score, Wins, Subers}. Upon the passage of a Proposal altering this set, the set shall amend itself to reflect the changes. This Rule takes precedence over all other Rules or portions of Rules dealing with Player Attributes.
Rule 327/3(m,i) : Player Attributes
The set of Player Attributes is defined as {score, Wins, Subers, property}. Upon the passage of a Proposal altering this set, the set shall amend itself to reflect the changes. This Rule takes precedence over all other Rules or portions of Rules dealing with Player Attributes.
Rule 327/4(m,a) : Player Attributes
The set of Player Attributes is defined as {score, Wins, Subers, property, Alias}. Upon the passage of a Proposal altering this set, the set shall amend itself to reflect the changes. This Rule takes precedence over all other Rules or portions of Rules dealing with Player Attributes.
0. Created by Proposal 327, 6 October 1998
1. Amended by Proposal 343, 1 December 1998
2. Self-amended due to Rule 346/0, 1 December 1998
3. Self-amended due to Rule 399/0, 15 December 1999
4. Amended by Proposal 482, 3 May 1999
4. Clarified by Judgment 89, 7 June 1999
4. Clarified by Judgment 90, 8 June 1999

Rule 344/0(m,i) : Berserker I Win Determination
All Players shall have the opportunity to submit an informal ballot to the Administrator on the question "What was the result of Berserker I?" within 72 hours of the public notification of the passage of this proposal. All votes for this question must be one of the following options: "Bailey won," "Ellefson won," or "No Player won."

The option receiving the plurality of votes is the official, binding interpretation of the result of Berserker I.

This Rule repeals itself after the Win has been awarded or it has been determined there is no Win to award.

0. Created by Proposal 344, 1 December 1998
0. Self-repealed, 4 December 1998

Rule 346/0(m,i) : Currency
Add a player attribute called "Subers" and delete this sentence upon passage.

There exists a unit of currency within Berserker Nomic called the Suber. The Suber, which may be traded in denominations of 0.01, shall be legal tender within the game.

Players may trade Subers freely iff all players involved in the trade publicly consent. However, a player may at no time posess less than 0 Subers. Only rules may create and destroy Subers.

Rule 346/1(m,i) : Currency
There exists a unit of currency within Berserker Nomic called the Suber. The Suber, which may be traded in denominations of 0.01, shall be legal tender within the game.

Players may trade Subers freely iff all players involved in the trade publicly consent. However, a player may at no time posess less than 0 Subers. Only rules may create and destroy Subers.

Rule 346/2(m,a) : Currency
There exists a unit of currency within Berserker Nomic called the Suber. The Suber, which may be traded in denominations of 0.01, shall be legal tender within the game.

Players may trade Subers freely iff all players involved in the trade publicly consent. However, a player may at no time possess less than 0 Subers. Only rules may create and destroy Subers.

0. Created by Proposal 346, 1 December 1998
1. Self-amended, 1 December 1998
2. Amended by Proposal 387, 5 December 1999

Rule 347/0(m,i) : Score and Subers
There is a compontent of each player's score dependent upon the number of Subers he/she has accumulated. At the end of every turn, this component is set equal to [(Subers / Total Subers held by all players) x 200], rounded to the nearest integer.

At the beginning of each game, players begin with 1000 Subers. Players entering a game after it has officially started will begin with 500 Subers. Upon passage of this rule, this sentence sets each player's Subers to 1000 and then deletes itself.

Rule 347/1(m,i) : Score and Subers
There is a compontent of each player's score dependent upon the number of Subers he/she has accumulated. At the end of every turn, this component is set equal to [(Subers / Total Subers held by all players) x 200], rounded to the nearest integer.

At the beginning of each game, players begin with 1000 Subers. Players entering a game after it has officially started will begin with 500 Subers.

Rule 347/2(m,i) : Score and Subers
There is a component of each player's score dependent upon the number of Subers he/she has accumulated. At the end of every turn, this component is set equal to [(Subers / Total Subers held by all players) x 200], rounded to the nearest integer.

At the beginning of each game, players begin with 1000 Subers. Players entering a game after it has officially started will begin with 500 Subers.

Rule 347/3(m,a) : Score and Subers
There is a component of each player's score dependent upon the number of Subers he/she has accumulated. At the end of every turn, this component is set equal to [(Subers / Total Subers held by all players) x 500], rounded to the nearest integer.

At the beginning of each game, players begin with 1000 Subers. Players entering a game after it has officially started will begin with 500 Subers.

0. Created by Proposal 347, 1 December 1998
1. Self-amended, 1 December 1998
2. Amended by Proposal 387, 5 January 1999
3. Amended by Rule 410/0, 15 January 1999

Rule 348/0(m,i) : GWIB Alterations
Strike rule 314.

Change Rule 318, Article II, Section B to read as follows:

"The winner(s) of a GWIB created by Announcement receive(s) x Subers from each of the other participants, where x is a nonnegative number specified by the Game Master. If more than one player is declared a winner, they shall split equally the Subers lost by the other player(s), if any."

and Article IV, Section C to read as follows:

"A GWIB created by Announcement cannot create or destroy points. A GWIB created by Approval may create or destroy points only in the manner approved in its Specification."

and Article IV, Section B to read as follows:

"A GWIB cannot in any way interfere with or modify the voting and judging procedures of Berserker Nomic; explicitly, a player may not be awarded votes, denied votes, or forced to vote in a certain manner based on a GWIB; nor may a player be forced to judge a statement in a specific way based on a GWIB."

This rule deletes itself upon passage.

0. Created by Proposal 348, 1 December 1998
1. Self-repealed, 1 December 1998

Rule 349/0(m,a) : Disinterested Proposals
Players may, upon formally making a Proposal which would cause a transmutation, designate that Proposal as a disinterested Proposal. No points are awarded in conjunction with Disinterested Proposals. This rule takes precedence over all rules concerning points.
0. Created by Proposal 349, 1 December 1998
Rule 352/0(m,i) : Proposal Scoring
Proposers shall be awarded, upon the passage or failure of their Proposals, points equal to (proposal number-(total inactive proposals numbered less than proposal number+total withdrawn proposals numbered less than proposal number)-291)(favorable votes/total non-neutral votes), rounded to the nearest integer.
0. Created by Proposal 352, 1 December 1998
0. Renumbered to Rule 222/1 by Proposal 358, 12 December 1998

Rule 354/0(m,a) : Wins and All-Time Standings
The Player attribute "Wins" is the total number of individual games won by the corresponding player, including games of Berserker Nomic, Berserker Nomic's direct predecessors, or later incarnations of Berserker Nomic that contain this rule.

The list of all former Players who have Wins greater than zero and all current Players along with each of these Players' corresponding Wins is the All-Time Berserker Standings. The All-Time Berserker Standings shall be ordered by descending Wins. All ties will be noted as such.

0. Created by Proposal 354, 1 December 1998
Rule 357/0(m,i) : Public Lynching
It is possible for players may be burnt at the stake. For a player, hereafter the Provocateur, to be burned at the stake someone, called the Inciter, must make a public statement including nothing more than "I can't believe what X did! It was an outrage! There outta be a law! Since there isn't one, X should be punished by The Mob." where X refers unambiguously to one player.

For the next 72 hours, players may make statements to the effect that they join The Mob. At the end of this time, if three or more players, excluding the Provocateur and the Inciter, joined the mob then, 24 hours later, the Provocateur is burned at the stake. During this 24 hour period, a player who has not participated in the above process, referred to as The Crowd Shamer, may make a public statement of more than 20 lines outlining exactly why each member of The Mob should be ashamed of themselves and how "What would your Mama think?" if she saw this. It is considered good form for The Crowd Shamer to be inventive.

If no Crowd Shamer rose up to protect the Provocateur, the Provocateur is burned at the stake at the appointed hour. This causes them to lose 50 points. If a Crowd Shamer defended the Provocateur, then the Provocateur is not burned at the stake.

Rule 357/1(m,i) : Public Lynching
It is possible for players to be burnt at the stake. For a player, hereafter the Provocateur, to be burned at the stake someone, called the Inciter, must make a public statement including nothing more than "I can't believe what X did! It was an outrage! There outta be a law! Since there isn't one, X should be punished by The Mob." where X refers unambiguously to one player.

For the next 72 hours, players may make statements to the effect that they join The Mob. At the end of this time, if three or more players, excluding the Provocateur and the Inciter, joined the mob then, 24 hours later, the Provocateur is burned at the stake. During this 24 hour period, a player who has not participated in the above process, referred to as The Crowd Shamer, may make a public statement of more than 20 lines outlining exactly why each member of The Mob should be ashamed of themselves and how "What would your Mama think?" if she saw this. It is considered good form for The Crowd Shamer to be inventive.

If no Crowd Shamer rose up to protect the Provocateur, the Provocateur is burned at the stake at the appointed hour. This causes them to lose 50 points. If a Crowd Shamer defended the Provocateur, then the Provocateur is not burned at the stake.

Rule 357/2(m,a) : Public Lynching
It is possible for a Player to be burned at the stake. For a Player, hereafter called the Victim, to be burned at the stake, someone, called the Inciter, must make a public statement including nothing more than "I can't believe what X did! It was an outrage! There outta be a law! Since there isn't one, X should be punished by the Mob." where X refers to the Victim.

For the next 72 hours, players may make statements to the effect that they join The Mob. At the end of 72 hours, if three or more players, excluding the Victim and the Inciter, have joined the Mob then, the Mob becomes active. 24 hours later [[96 hours after the inciting]], the Victim is burned at the stake. During the 24 hour period after the Mob becomes active, a player who has not participated in the above process, referred to as The Crowd Shamer, may make a public statement of more than 20 lines outlining exactly why each member of The Mob should be ashamed of themselves and how "What would your Mama think?" if she saw this. It is considered good form for The Crowd Shamer to be inventive.

If no Crowd Shamer rose up to protect the Victim, the Victim is burned at the stake at the appointed hour. This causes the Victim to lose 50 points. If a Crowd Shamer defended the Victim, then the Victim is not burned at the stake.

0. Created by Proposal 357, 1 December 1998
1. Amended by Proposal 358, 12 December 1998
1. Clarified by Judgment 63, 23 March 1999
1. Clarified by Judgment 68, 30 March 1999
1. Clarified by Judgment 69, 31 March 1999
1. Clarified by Judgment 70, 31 March 1999
1. Clarified by Judgment 81, 5 May 1999
1. Clarified by Judgment 82, 7 May 1999
1. Clarified by Judgment 80, 7 May 1999
1. Clarified by Judgment 78, 9 May 1999
2. Amended by Proposal 510, 15 May 1999
2. Clarified by Judgment 79, 12 June 1999

Rule 360/0(m,a) : Personal Rulesets
Attached to each Entity is a Personal Ruleset. A Personal Ruleset is a body of rules that apply only to the entity to which it is attached. Each entity must abide by all rules in it's Personal Ruleset, unless they conflict with the rules of Berserker Nomic, in which case the rules of Beserker Nomic take precedence. Upon Creation, each Personal Rule must be assigned a number unique to the Ruleset to which it belongs, this number may later be used to refer to that rule. Personal Rulesets are a matter of public record and the contents of each Personal Ruleset shall be made publicly readable.

The Rules of a Personal Ruleset never take precedence over the Rules of Berserker Nomic, and can never cause any action or state that is contrary to the Rules of Berserker Nomic. This rule takes precedence over ever other rule dealing with Personal Rulesets.

The Rules of a Personal Ruleset can only be changed as defined in the Rules of Berserker Nomic.

0. Created by Proposal 520, 16 June 1999
Rule 361/0(m,a) : Mutable and Immutable Personal Rules
Personal Rules may be Mutable. The Mutable rules of any Personal Ruleset may be changed at will by the entity to which they are attached. All other Personal Rules are Immutable. In case of a conflict, Immutable Personal Rules take precedence over Mutable Personal Rules.
0. Created by Proposal 520, 16 June 1999
Rule 362/0(m,a) : Personal Rule Precedence
If two or more Mutable Personal Rules conflict with one another, then the rule most recently changed takes precedence. If two or more Immutable Personal Rules conflict with one another, then the rule with the lowest
ordinal number takes precedence.

If at least one of the immutable personal rules in conflict explicitly says of itself that it defers to another rule (or type of rule) or takes precedence over another rule (or type of rule), then such provisions shall supersede the numerical method for determining precedence.

If at least one of the mutable personal rules in conflict explicitly says of itself that it defers to another rule (or type of rule) or takes precedence over another rule (or type of rule), then such provisions shall supersede the chronological method for determining precedence.

If two or more personal rules claim to take precedence over one another or to defer to one another, then the appropriate method (numerical or chronological) again governs.

0. Created by Proposal 520, 16 June 1999
Rule 363/0(m,a) : Default Personal Rules
Unless otherwise specified, the Personal Ruleset for non-player entities is as follows:

1(mutable): This entity acts only as specified in the Rules of Berserker Nomic

Unless otherwise specified, the Personal Ruleset for players is as follows:

1(mutable): This entity may act in any way.
0. Created by Proposal 520, 16 June 1999
Rule 375/0(m,i) : Shrubbery
Any player not voting in the affirmative for the proposal that creates this Rule shall be fined 10 points.

This rule shall strike itself upon the completion of its directive and be replaced by a tasteful shrubbery.

Rule 375/1(m,a) : Shrubbery
[a tasteful shrubbery]
0. Created by Proposal 375, 12 December 1998
1. Self-amended, 12 December 1998

Rule 376/0(m,i) : Shrubbery
Any player not voting in the affirmative for the proposal that creates this Rule shall be fined 10 points.

This rule shall strike itself upon the completion of its directive and be replaced by a tasteful shrubbery.

Rule 376/1(m,a) : Shrubbery
[a tasteful shrubbery]
0. Created by Proposal 376, 12 December 1998
1. Self-amended, 12 December 1998

Rule 377/0(m,i) : Shrubbery
Any player not voting in the affirmative for the proposal that creates this Rule shall be fined 10 points.

This rule shall strike itself upon the completion of its directive and be replaced by a tasteful shrubbery.

Rule 377/1(m,a) : Shrubbery
[a tasteful shrubbery]
0. Created by Proposal 377, 12 December 1998
1. Self-amended, 12 December 1998

Rule 381/0(m,a) : Nick is a Shrubbery
Nick Osborn shall henceforth be known, in the game and out, as a "tasteful shrubbery."
0. Created by Proposal 381, 24 December 1998
0. Clarified by Judgment 61, 9 March 1999

Rule 382/0(m,i) : 1000 Points
Upon the passage into rule of this proposal, (a) and (b) below shall occur.

(a) Each player who voted in the affirmative for this rule's passage shall recieve 1000 points.

(b) This rule shall replace itself with a tasteful shrubbery, to be purchased and donated by Nick Osborn, or, if there no player known as Nick Osborn, by the player known as "a tasteful shrubbery."

Rule 382/1(m,a) : Shrubbery
[a tasteful shrubbery]
0. Created by Proposal 382, 24 December 1998
1. Self-amended, 24 December 1998

Rule 384/0(m,i) : Osborn's Demon
There exists a homunculus, hereafter known as Osborn's Demon, which posesses the right to vote, during the ordained voting period, for any and every proposal up for voting.

Osborn's Demon shall vote in the following manner:

If there is a single player whose score in points is strictly less than those of every other player, then Osborn's Demon shall vote as that single player does.

If there are two or more players whose scores are equal, while still less than those of every other player, then Osborn's Demon shall vote as do a simple majority of those players whose scores are minimal. If those players do not vote in such a way as to determine a simple majority of any one vote, then Osborn's Demon shall vote with the plurality of those players.

If all players' scores are equal, Osborn's Demon shall vote as in the previous paragraph.

Players in limbo shall not be considered eligible when determining minimal scores in the paragraphs above.

Osborn's Demon shall vote in a manner consistent with these rules, on every proposal up for vote. The Demon's votes shall be considered as cast immediately after the player or players posessing minimal score cast their vote(s). If there is one player with minimal score, and that player auto-abstains, the Demon shall also auto-abstain. If there is more than one player with minimal score, the Demon shall vote as above as soon as a plurality among those with minimal score is determined. If no such plurality is determined before such time as auto-abstentions are cast, the Demon shall auto-abstain.

For the purposes of vote tabulation and voting period length determination, Osborn's Demon is considered an "eligible voter."

This rule takes precedence over all rules concerned with voting.

Rule 384/1(m,i) : Osborn's Demon
There exists a homunculus, hereafter known as Osborn's Demon, who is an eligible voter only during proposal voting.

Osborn's Demon shall vote with the Player or a plurality of the group of Players having the minimal score among eligible voters, or auto-abstain if no such plurality exists.

It Osborn's Demon has voted with a single Player more than five times consecutively and said Player has a nonnegative score at no time during those five turns, e is excluded from consideration in the above voting method until e has a nonnegative score at the time the Demon's votes are determined.

This rule takes precedence over all rules concerned with voting.

Rule 384/2(m,a) : Osborn's Demon
There exists a homunculus, hereafter known as Osborn's Demon, who is an eligible voter only during proposal voting.

Osborn's Demon shall vote with the Player or a plurality of the group of Players having the minimal score among eligible voters, or auto-abstain if no such plurality exists.

It Osborn's Demon has voted with a single Player more than five times consecutively and said Player has a nonnegative score at no time during those five turns, e is excluded from consideration in the above voting method until e has a nonnegative score at the time the Demon's votes are determined.

This rule takes precedence over all rules concerned with voting.

Osborne's Demon is a playerlike entity.

0. Created by Proposal 384, 5 January 1999
1. Amended by Proposal 532, 6 July 1999
2. Amended by Proposal 533, 6 July 1999

Rule 385/0(m,a) : Prohibited Proposals
Proposals that, should they pass, would reward or penalize players voting on them, are prohibited.
0. Created by Proposal 385, 5 January 1999
0. Clarified by Judgment 62, 24 March 1999

Rule 386/0(m,a) : Comments and Self-Deleting Text
The following characters:

[ ] { }

are considered "reserved characters" when appearing in proposals and rules in ways defined below.

Brackets:

Excepting any text prior to and including this sentence in this rule, any text appearing within doubled square brackets ("[[" and "]]")shall be considered "comment" text. Comment text shall not have the force of rule; its purpose is solely elucidative or demonstrative.

Braces:

Excepting any text prior to and including this sentence in this rule, any text appearing within double braces ("{{" and "}}") shall be considered "self-deleting" text. As soon as a proposal containing self-deleting text is passed into rule, the following shall happen, in the following order: (1) Any self-deleting text in the rule shall have its effect. (2) Any self-deleting text, along with its respective braces, shall be deleted from the rule.

[[This provides a regular way in which to add self-removing clauses to rules.]]

This rule takes precedence over all other rules governing the texts of rules.

0. Created by Proposal 386, 5 January 1999
Rule 389/0(m,a) : Office of the Foreign Minister
The Foreign Minister is an elected Official whose duties consist of:

1. Representing Berserker Nomic in dealings with other nomics and in metanomics and nomic organizations of which Berserker Nomic is a member.
2. Submitting a turnly report on relevant matters to the mailing list.
3. Proposing treaties and agreements as necessary.

The Foreign Minister shall receive the standard salary for each full turn he/she holds Office.

0. Created by Proposal 389, 5 January 1999
Rule 390/0(m,i) : Judge's Salary
Upon a Case becoming unappealable, Judges having ruled in accord with the final ruling on the case shall each receive 3 points iff the final ruling is either TRUE or FALSE.
Rule 390/1(m,i) : Judge's Salary
Upon the closure of a Case, former Judges on the Case's Courts having ruled in accord with the final ruling on the Case shall each receive 3 points iff the final ruling is TRUE or FALSE.
Rule 390/2(m,a) : Judge's Salary
Upon the closure of a Case, the Lower Court Judge on the Case receives 3 points iff the final ruling on the Statement is TRUE or FALSE.
0. Created by Proposal 390, 5 January 1999
1. Amended by Proposal 516, 5 June 1999
2. Amended by Proposal 538, 25 August 1999

Rule 391/0(m,a) : Election Process
Upon an election being initiated, the following procedure is executed:

1. Nominations open for the elected Office.

2. Nominations are accepted.

3. Nominations are closed. If no nominations are received, the current Officeholder is named the Officeholder-elect and the process skips to step 6.

4. Voting for the elected Office begins.

5. Voting ends and an Officeholder-elect is named.

6. The Officeholder-elect becomes the Officeholder upon the expiration of the erstwhile Officeholder’s term.

This Rule takes precedence over all other Rules dealing with elected Offices.

0. Created by Proposal 519, 16 June 1999
Rule 392/0(m,a) : Nominations
Nominations for regular elections open 48 hours before the beginning of the voting period in which the current term expires. Nominations for special elections open immediately upon any such event triggering a special election.

During the 48-hour period prior to voting to fill an elected Office, any Player may publicly nominate any number of consenting eligible Players, including emself, as candidates for the Office.

0. Created by Proposal 519, 16 June 1999
Rule 393/0(m,i) : Terms of Office
A term of an elected Office spans the period from the conclusion of one regular election to the conclusion of the next. Terms for elected Offices are five turns long. Officeholders elected through special elections serve partial terms.

{{The next election for each elected Office is to be considered a regular election.}}

Rule 393/1(m,a) : Terms of Office
A term of an elected Office spans the period from the conclusion of one regular election to the conclusion of the next. Terms for elected Offices are five turns long. Officeholders elected through special elections serve partial terms.
0. Created by Proposal 519, 16 June 1999
1. Self-amended, 16 June 1999

Rule 394/0(m,i) : Elected Offices
Elected Offices shall be filled by an election to be held concurrently with the voting period of every fifth turn, or by a special election in the case that an elected Office becomes vacant before then.

Players may publicly nominate any consenting Player, including him/herself, for any elected Office. Nominations close with the start of the election, either at the start of the Proposal voting period of every fifth turn, 48 hours after an office becomes vacant, or 48 hours after an Officeholder loses a Vote of Confidence, as appropriate.

If no nominations are received for an elected Office by the time nominations have closed, the current Officeholder retains the position. In the absence of a current Officeholder for an elected Office, the Administrator fills the Office until the next scheduled election.

The nominee receiving a majority of votes for each elected Office shall hold that Office during the next term. If no nominee for an elected Office receives a majority of votes cast, the nominee (or nominees, in the case of a tie) receiving the fewest votes is removed from the ballot, unless so doing would leave fewer than two remaining nominees, and a new vote is taken to fill that elected Office using standard Proposal voting procedures. This process is repeated until the elected Office is filled.

Rule 394/1(m,a) : Elections
Whenever a term of an elected Office ends, a regular election shall be held to fill said Office. Whenever an elected Officeholder resigns or loses a vote of confidence, or the Administrator calls for a special election on a position e holds by virtue of eir being Administrator, a special election shall be held to fill said Office.
0. Created by Proposal 394, 5 January 1999
1. Amended by Proposal 519, 16 June 1999

Rule 395/0(m,a) : Election Voting
The following voting procedure is to be followed when filling elected Offices, unless an alternate voting procedure is required by applicable rules:

The voting period for an election shall be equal in duration to, and in the case of a regular election, concurrent with a proposal voting period.

All eligible voters may submit during the voting period a ballot ranking nominees for the Office using, only once, each of the integers from 1 to n, where n is the number of nominees and smaller ranks are considered better. The nominee receiving the best aggregate ranking over all ballots submitted during the voting period is, at the close of the period, designated the Officeholder-elect and will succeed the current Officeholder upon the expiration of eir term. In the case of a tie for the best ranking, the tied nominee with the highest score becomes the Officeholder-elect.

0. Created by Proposal 519, 16 June 1999
Rule 396/0(m,a) : Confidence Votes
Any player may call for a Vote of Confidence on any elected Official at any time except a) during an election to fill the Office in question, and b) during another Vote of Confidence on the same Official. Votes of Confidence are conducted using standard Proposal voting procedures.

If a simple majority of votes cast are negative, the Players have lost confidence in the Officeholder and an election is immediately called to fill the elected Office.

0. Created by Proposal 396, 5 January 1999
Rule 399/0(m,i) : Property and Auctions
{{Add property as a Player attribute.}}

Property is any game-defined object that is both ownable and tradable. Only Players and the game may possess property. Public property consists of property owned by Berserker Nomic rather than any individual Player.

Auctions may be held to sell property. Players wishing to bid on auctioned property must submit bids within 48 hours of the start of the auction. Possession of auctioned property is transferred to the highest bidder upon receipt of payment. Any game entity may auction any or all of its property at any time, and may set the starting price. If a starting price is not specified, the starting price will be 0.01 Subers.

Rule 399/1(m,i) : Property and Auctions
Property is any game-defined object that is both ownable and tradable. Only Players and the game may possess property. Public property consists of property owned by Berserker Nomic rather than any individual Player.

Auctions may be held to sell property. Players wishing to bid on auctioned property must submit bids within 48 hours of the start of the auction. Possession of auctioned property is transferred to the highest bidder upon receipt of payment. Any game entity may auction any or all of its property at any time, and may set the starting price. If a starting price is not specified, the starting price will be 0.01 Subers.

Rule 399/2(m,i) : Property and Auctions
Property is any game-defined object that is both ownable and tradable. Only Players and the game may possess property. Public property consists of property owned by Berserker Nomic rather than any individual Player.

Auctions may be held to sell property. Players wishing to bid on auctioned property must submit bids within 48 hours of the start of the auction. A Player's total bids may not exceed eir total available funds at the time the bids are placed.

Possession of auctioned property is transferred to the highest bidder and the higest bidder's payment to the Treasury upon the closing of the auction. In the event that a bidder does not have sufficient funds to cover eir winning bids, e must withdraw bids of eir choice until avialable funds cover eir remaining winning bids. If a bid is withdrawn, it is not considered in determining the highest bid.

Any game entity may auction any or all of its property at any time, and may set the starting price. If a starting price is not specified, the starting price will be 0.01 Subers. {{All auctioned hexes for which the transactions are not yet complete shall revert to the Treasury.}}

Rule 399/3(m,a) : Property and Auctions
Property is any game-defined object that is both ownable and tradable. Only Players and the game may possess property. Public property consists of property owned by Berserker Nomic rather than any individual Player.

Auctions may be held to sell property. Players wishing to bid on auctioned property must submit bids within 48 hours of the start of the auction. A Player's total bids may not exceed eir total available funds at the time the bids are placed.

Possession of auctioned property is transferred to the highest bidder and the higest bidder's payment to the Treasury upon the closing of the auction. In the event that a bidder does not have sufficient funds to cover eir winning bids, e must withdraw bids of eir choice until avialable funds cover eir remaining winning bids. If a bid is withdrawn, it is not considered in determining the highest bid.

Any game entity may auction any or all of its property at any time, and may set the starting price. If a starting price is not specified, the starting price will be 0.01 Subers.

0. Created by Proposal 399, 15 January 1999
1. Self-amended, 15 January 1999
2. Amended by Proposal 440, 4 February 1999
3. Self-amended, 4 February 1999

Rule 400/0(m,i) : The Treasury
The Treasury holds all public property and funds, including, but not limited to, the proceeds collected from fines, taxes, tariffs, the sale of land, and the creation of new Subers.

The Treasury may not go into debt, but will instead issue more Subers to cover the game's expenses.

Rule 400/1(m,a) : The Treasury
The Treasury holds all public property and funds, including, but not limited to the set {proceeds collected from fines, taxes, tariffs}, and the creation of new Subers. Upon the passage of a Proposal altering the holdings of the Treasury, the set of holdings shall amend itself to reflect the changes.

The Treasury may not go into debt, but will instead issue more Subers to cover the game's expenses.

0. Created by Proposal 400, 15 January 1999
1. Amended by Proposal 470, 13 April 1999

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