[Proposals 301-350] [Proposals 351-400] [Proposals 401-450] [Proposals 451-500] [Proposals 501-550] [Proposals 551-600]


Proposal 301 : 12 March 1998, 20:21 CST : Ben Byrne : Failed (8-7-1)
All votes must consist of either "yes," "no," "abstain," or reasonable English synonyms thereof. Any vote cast in a manner inconsistent with this rule shall immediately cause the player who cast the vote to lose fifteen points.

Proposal 302 : 26 March 1998, 11:28 CST : Dave Chapman : Passed (16-0)
I propose that rule 108 be transmuted.

Proposal 303 : 7 April 1998, 20:52 CDT : Allan Dudding : Failed (11-5), voting negated by Judgment 4, Passed (16-0)
Remove the second paragraph of rule 302 (108). Change the number of rule 302 (108) back to 108.

Proposal 304 : 14 April 1998, 18:09 CDT : Nate Ellefson : Failed (15-1)
Change Rule 203 to: "A rule-change is adopted if a simple majority of votes cast are in the affirmative, or some reasonable variation of affirmative. Ties result in the proposal's defeat."

Proposal 305 : 20 April 1998, 12:21 CDT : Adam Haar : Passed (16-0)
When the votes cast are considered, only votes equivalent to "yes" or "no" are counted toward the passage or non-passage of a proposal. Thus, "abstain" votes do not go toward the total actual "votes cast."

If a simple majority of the votes cast are "abstain" votes, then a proposal cannot pass. Such proposals are not explicitly "defeated" in the normal sense, and bookkeepers may wish to denote this.

NB: A simple majority is defined as the smallest integer m such that m > N / 2, where N is the number of players voting (including all no, yes, abstain, candy bar, etc. votes).


Proposal 306 : 24 April 1998, 21:40 CDT : Mike Jensen : Passed (16-0)
A proposal will become a rule if it receives a simple majority of votes cast. "Votes cast" and "simple majority" are defined as per rule 305. This rule takes precedence over rule 203 as it appears in the ruleset at the present time (4-21-98).

Proposal 307 : 27 April 1998, 20:21 CDT : Josh Kortbein : Passed (12-3-0)
For a given proposal, the voting period is hereby defined to end 36 hours after the call for votes is made. A vote-casting entity's "participation" in a vote shall be fulfilled in either (but not both, for a single instance of "participation") of the following ways:

1. The entity shall cast a vote during the voting period.

2. The entity shall fail to cast a vote during the voting period. In such a case, said entity's vote shall be automatically cast as an "abstain" vote. For recordkeeping purposes, these abstentions shall be recorded as "automatic voting period abstain," to distinguish them from true abstentions.

At least a simple majority of votes (out of the total number of votes castable by vote-casting entities) must be cast during the voting period, else the voting period shall be extended until such time as a simple majority of total possible votes sufficient to accept or reject the proposal have been cast. If the voting period is extended in such a way, no automatic abstentions shall be cast, as in the second means of "participation" above, until such time as a simple majority of votes are cast.

NB: A simple majority is defined as the smallest integer m such that m > N / 2, where N is the total number of entities able (that is, they have the possibility open to them) to cast a vote.


Proposal 308 : 28 April 1998, 21:45 CDT : Matt Kuhns : Failed (7-7-0-1)
Let rule 209 be stricken from the list of rules.

Proposal 309 : 2 May 1998, 00:43 CDT : Damon Luloff : Passed (5-3-1-6)
New players may be admitted to the game as denoted by the following criteria:

1. A new player must be represented by a real person.
2. A person submitting the request to become a new player must not already have a player representing himself/herself in this game.
3. A person submitting the request to become a new player must be represented in the game by his/her real surname.
4. A new player will have zero points upon entry into the game.
5. A new player will be alphabetically placed in the list of order according to his/her surname.
6. A new player will have the status 'new player' when he/she begins.
7. A new player will be afforded all of the rights as a player except for the right to make a formal proposal.
8. A new player will be awarded the status 'player' when his/her turn has been skipped once.
9. To be accepted into the game, an informal proposal must be made by a any player currently in the game by announcing it to everyone and calling for a vote. A player need not use his/her turn make the proposal.
10. To be accepted into the game, a two-thirds majority is needed.

Proposal 310 : 5 May 1998, 04:13 CDT : Chris Mayfield : Failed (4-8-0-3)
The transmutation of a mutable rule into an immutable rule shall require unanimity among votes cast (as per definition in 307). If either there is not unanimity or there is not a simple majority voting, the transmutation shall fail.

Proposal 311 : 7 May 1998, 13:42 CDT : Nick Osborn : No vote taken.
Players wishing to become inactive for the summer may do so by declaring themselves so to the other players by Saturday, May 9, 1998. These players shall be temporarily removed from the order of play, taking no turns, not serving as judge, and any other applicable measures. They will in no way be figured into voting procedures, either for computing a quorum, delaying votes through automatic abstentions, or any other applicable measures.

All players declaring themselves inactive under this proposal shall be replaced in the order of play Wednesday, August 19, 1998. Upon reentering the order of play, reactivated players shall have the fewest points gained by a player active while they were deactivated added to their scores at the time of inactivation. If this would result in a loss of points, they retain the full points they possessed at the time of inactivation. If this would give them a higher score than any other player, they will have the points lost by the player with the highest point total who remained active during their time of inactivity subtracted from their scores. Also upon reinstatement, reactivated players will be subject to all rules applying to players not deactivated during the summer. Upon passage of this proposal, no points will be rewarded to the proposer or to individuals objecting in the minority.

This rule takes precedence over rules 201, 202, and 204.


Proposal 312 : 25 August 1998, 23:45 CDT : Nick Osborn : Failed (3-9-0-5)
Players have the opportunity to submit names to a pool from which the name of our Nomic game will be chosen. Players will place the names in their order of preference, assigning the names placement values. Their favorite name shall receive one vote, the second two votes, the third three votes, and on until their least favorite receives a number of votes equal to the total number of submissions.

Voting shall take place at the same time as the regular turn progression.

The name receiving the most votes shall replace the first, third, and fourth occurences of "Nomic" in Rule 001.

If there is a tie between names, a randomly chosen player from an alphabetical list of players shall choose between the names tied with the most votes.

If this rule becomes impossible to carry out, it shall be considered void.


Proposal 313 : 7 September 1998, 01:14 CDT : Andy Palecek : Passed (9-0-0-7)
Each player shall have 48 hours from the time this proposal becomes effective to submit up to 5 names to replace the current name of this game of "Nomic." After the 48 hours have expired, all names submitted shall be compiled into a list. Submissions shall be received and tabulated by Joel Uckelman. The list of proposed names shall then be sent to the mailing list.

Each player shall then vote on each name, assigning it an integer value between 0 and 200 inclusive and not assigning two or more names the same value. If any proposed name is given anything other than an integer number between 0 and 200 inclusive or if a value is used more than once, that ballot shall be void and the player who submitted it shall not vote over. Votes shall be sent to and tabulated by Joel Uckelman.

From the time that the list of proposed names is sent, players shall have 48 hours to submit their votes. At that time, the proposed name receiving the most points shall replace the first, third, and fourth occurences of the word "Nomic" in rule #1. Joel Uckelman shall make all necessary changes to the web page as he deems neccesary. The name of the mailing list shall remain "nomic@iastate.edu". The name "Nomic" shall then be considered a generic term refering to the game as played in general, and the new name shall refer to this specific instanst of the game.

Any player has the right protest an elected name on grounds that it is profane or vulgar within 48 hours of its passage. Any protest will be dealt with through the standard judiciary system. If the court rules TRUE, that the name elect is profane or vulgar (or other similar reason), the proposed name receiving the next highest vote total shall be declared the winner after a 48 hour window for protesting has passed for it aslso. If this name is also rejected by the court as outlined above, the process will continue until a name is decided upon. If the list of names is expired, the name of the game shall remain "Nomic."

In the event of a tie, the two tied proposed names shall be sent to all players to be voted upon again in the same manner as described above.

After the above outlined procedure is completed, this rule shall repeal itself. Namely, after a new name has won and the 48 hour protest window has passed, this rule shall be repealed upon completion of the changes specified above.


Proposal 314 : 17 September 1998, 19:39 CDT : Jeff Schroeder : Passed (6-5-0-0)
The transfer of points from one Player (referred herafter as the Trader) to a second Player (referred to as the Tradee) shall be allowed under the following circumstances:

a) The total number of points transferred from the Trader to the Tradee must be a positive integer value.
b) The Trader must maintain a non-negative point total following the point trade.
c) The Tradee may not obtain a number of points through any trade where his/her new total number of points would be equal to or exceeding those necessary to be declared a Winner.
d) All Players must be notified of all point trades. It is sufficient to post a message upon the mailing list by either the Trader or Tradee.
e) The Trader and Tradee must both consent to the trade. Upon notification of the point trade as in part d) by one, the other must show his consent as a second message posted to Joel Uckelman.
f) The trade will be completed as soon as confirmation has been recieved.

Proposal 315 : 26 September 1998, 13:19 CDT : Joel Uckelman : Passed (7-3-0-5)
This rule will do the following immediately, and in the order so specified:

1. Amend Rule 108 to read the following:

"Each rule-change proposed in the proper way shall be given a number for reference. The number assigned to a proposal shall be the least integer greater than 300 that has never before been assigned, whether in this game or its antecedents,to another Proposal or Rule, whether active or inactive."

2. Amend Rule 202 to read the following:

"One turn consists of four parts in this order: (1) a proposal and debate period, (2) a voting period, (3) voting-related scoring, and (4) dead time.

Any Player may make a new Proposal during the proposal and debate period. Additionally, the Player currently taking a turn is required to make a Proposal during this period. The duration of the proposal and debate period shall be the longer of 204 hours (8.5 days) or until the current Player makes a Proposal. Should the current player forfeit during this period, its duration shall be 204 hours.

Immediately upon the expiration of the proposal and debate period, a call for votes is automatically made on all active Proposals only, thus beginning the voting period.

Voting-related scoring occurs instantaneously upon the expiration of the voting period.

Dead time occurs immediately following voting-related scoring. Dead time shall expire upon the completion of any additional actions that the Rules specify must be completed before a turn may end. If no such actions exist, the duration of dead time shall be instantaneous.

The next turn shall begin immediately following the completion of the previous turn.

All time periods specified herein are to be considered "reasonable" for the purposes of Judgments."

3. Amend Rule 205 to read the following:

"Proposals adopted as a result of the same voting period are considered to have passed in numerical order from least to greatest. An adopted rule-change takes full effect at the moment of the completion of the vote that adopted it."

4. Amend Rule 307 to read the following:

"For any given Proposal, the voting period ends 36 hours after the call for votes is made.

If at least a simple majority of the total number of vote-casting entities fail to submit a ballot during the voting period, the voting period shall be extended until such time as sufficient ballots to accept or reject each of the Proposals on the ballot have been cast.

Vote-casting entities eligible but failing to cast votes during the voting period shall have their votes recorded as automatic abstentions."

5. Amend the second restriction in Rule 309 to read the following:

"2. New Players may not propose or serve as Judges until they have been players for the entirety of one turn."

6. Create Rule 222:

"Proposers shall be awarded, upon the passage or failure of their Proposals, points equal to (proposal number-291)(favorable votes/total non-neutral votes), rounded to the nearest integer."

7. Create Rule 223:

"Players may change the states of their proposals from inactive to active and vice versa by sending a message to that effect to the mailing list. New Proposals are active by default."

8. Create Rule 224:

"Players may, with no penalty, withdraw proposals from consideration at any time except during voting on the proposals. Proposals become dead upon their being withdrawn, and must be resubmitted if they are to be reconsidered. New Proposals are live by default."

9. Create Rule 225:

"No player may, at any time, have more than ten live proposals."

10. Create Rule 226:

"If a Player forfeits, that Player's active proposals remain active, while the Player's inactive proposals are automatically withdrawn. Points owed to a former Player are not to be awarded."

11. Award all current Players full Player status.

12. Repeal this rule.


Proposal 316 : 27 September 1998, 17:38 CDT : Tom Mueller : Withdrawn
Tom Mueller is the first Go Consul. This paragraph deletes itself immediately after taking effect.

Section 1 Definitions

A) There exists in Berserker Nomic a game called Political Go. It is played by any player of Berserker Nomic who publicly indicates such a desire.

B) The board of Political Go is a 19x19 grid, lettered horizontally from a-s and numbered vertically from 1-19.

C) Each spot on the grid is either empty of has a stone on it. Each player must use a distinct character to represent their stones. Friendly stones are all stones a player owns on the board and any stones on the board owned by a player officially allied with the first.

D) An island is defined as any set of friendly stones where any stone in the island is directly next to another in a vertical of horizontal direction.

E) The Go Consul is in charge of keeping Political Go organized. He may be a player. His job is to ensure all players follow the rules, maintain a record of the game and its current state and make such records publicly available. Decisions of the Go Consul must be in accordance with the rules and may only be overturned by RFJ. Players are encouraged to remove bad Go Consuls from the position by proposal.

Section 2 Turns

A) The play list shall consist of players's names listed top to bottom. When players start playing Political Go, their name is added to the bottom of the list. The player whose name is at the top of the list takes their turn, has the results of their turn determined, and then has their name is moved to the bottom of the list.

B) The player whose turn it is has three days to make a move. If no move is made in this time, that player automatically makes the move "Pass".

C) A move may be any of the following:

(i) A declaration of alliance with another player.
(ii) A declaration of war on an ally.
(iii) Placing a stone.
(iiii) Pass.
(iv) Surrender.
(v) Sleep.

D) If a player makes a move to Surrender then their name is removed from the play list and all the stones on the board they own are destroyed. If a player passes three times in a row, then the third time is considered to be a Surrender.

E) If a player makes a move to Sleep, their name is removed from the play list, but their stones are not removed from the board. In the same way that players join the game, they may stop sleeping and have their name added to the play list.

F) The game ends when one of the following conditions is met:

(i) Every player on the play list in sequence has had a chance to make a move and failed to place a stone.
(ii) Every player with stones on the board is asleep.

G) The player with the most stones on the board at the end of the time becomes the new Go Consul unless they decline (ties broken randomly). In this case the next highest scorer shall be Go Consul, and so on, until a Go Consul is found. Whoever accepts this honor is given 10 points.

Section 3 Alliances

A) If a player makes their move and it is to declare an alliance, then until the three days of their turn end, that alliance is considered offered. An offer can be resolved by time, in which case the player's move is considered to be a pass, or by the offered player accepting the alliance, in which case the turn ends and the two players are considered to be allies. Accepting an alliance does not count as a turn.

B) If a player makes their move and it is to declare war on an ally then the player who made the declaration is removed from the alliance they are in.

C) No player may be in more than one alliance.

D) More than two players may be in a single alliance, this occurs when a player makes a move to join an alliance and names a player already in one and all members of the alliance publicly accept.

Section 4 Game Mechanics

A) If a player makes a move to place a stone, the any spot on the board is valid except:

(i) Spots where stones already are.
(ii) Spots where the placed stone would immediately be removed from the board.
(iii) Spots occupied by stones the player owned the last time they could make a move.

B) After any stone is placed or any alliance is created of destroyed the Go Consul shall check the board to determine if there are any islands which cannot be increased in size by placing another stone such that it would become a member of the island. If this is determined to be the case for any islands, those islands are removed from the board. Determination for islands is made player by player moving from the bottom to the top of the play list.

Section 5 Scoring

A) The Go Score of a player is the number of spots on the board which they (alone or with their allies) are uniquely responsible for making impermissible as valid places for non friendly stones to go.

B) If a player is in an alliance, they receive no Go Score but their Go Score is added to the alliance's Go Score. Spots made impermissible by more than one member of an alliance's score only add to the alliances score once, not once for each member of the alliance involved.

C) Whenever proposal results are announced, a temporary Go Score List shall be compiled of all players of Political Go in order of highest Go Score, players in alliances shall equally share the alliance's score in this case (rounding down). Ties on the Go Score List are permitted, with multiple names permissible on any given line.

D) For each proposal which passes, authored by a player of Political Go, that player shall receive an extra point for each player lower than them on the Go Score List.


Proposal 317 : 26 September 1998, 15:44 CDT : Joel Uckelman : Passed (10-1-0-4)
Upon a Player being declared the Winner other than through the impossiblity of further play, that Player is credited with a Win, all Player attributes including scores are reset to their initial state as appropriate, and play continues.

Proposal 318 : 28 September 1998, 16:46 CDT : Tom Plagge : Passed (6-5-0-4)
I. Definition of a GWIB

A. A Game-Within-Berserker (hereafter, GWIB) shall be defined as a structure within the game of Berserker Nomic in which any Berserker player may participate by publicly indicating a desire to do so.

B. Each GWIB shall be defined by a GWIB Specification.

C. Specifications carry the force of rules for the participating players. Players implicitly agree to follow the Specification when they join the GWIB.

D. Each GWIB instance shall be administered by a Game Master.

II. GWIB Specifications, Announcement method

A. Any player may create a GWIB Specification by publicly announcing the GWIB's name, procedures for play, and conditions for winning in accordance with the rules.

B. The winner(s) of a GWIB created by Announcement receive(s) x points from each of the other participants, where x is a nonnegative integer between 1 and 5 inclusive specified by the Game Master. If more than one player is declared a winner, they shall split equally the points lost by the other player(s), if any.

C. The Game Master of a GWIB created by Announcement must specify the value for x in section B above at the time the GWIB instance begins.

III. GWIB Specifications, Approval method

A. Any player may also create a GWIB Specification by offering the name, procedure for play, conditions for winning, and other details as an informal proposal.

B. A GWIB Specification is considered approved if it receives a 2/3 majority of favorable votes.

C. GWIBs created by Approval may leave variables open to be specified by the Game Master of each particular instance. These variables must by given a value by the Game Master at the time the GWIB instance begins, and must conform to the guidelines approved in the Specification.

IV. Limits on GWIB Specifications

A. A GWIB cannot create, destroy, or modify rules.

B. A GWIB cannot in any way interfere with or modify the voting process; explicitly, a player may not be awarded votes, denied votes, or forced to vote in a certain manner based on a GWIB.

C. A GWIB created by Announcement cannot create or destroy points -- merely redistribute them in accordance with the rules. A GWIB created by Approval may create or destroy points only in the manner approved in its Specification.

D. At any time, an existing GWIB specification may be declared invalid if: a. It is not in accordance with the rules of Berserker Nomic. b. It is rendered invalid by an informal proposal passed by a 2/3 majority. If an instance of the invalid GWIB is in progress, the GWIB stops and no points are awarded, exchanged, or destroyed.

V. Game Masters

A. An instance of a GWIB begins when a player publicly indicates a desire to be a Game Master of a GWIB. This GWIB must be defined by an existing GWIB Specification. Other Berserker players may join the GWIB by publicly declaring their desire to do so.

B. At the time a player indicates desire to be a Game Master, s/he may specify a maximum number of players allowed, and may explicitly include or exclude specific players. Each explicitly of the included players, if any, must still publicly declare their desire to play.

C. An instance of a GWIB ends when the conditions for winning are met by one or more players. The Game Master must publicly announce the results of the GWIB instance within 24 hours of the game's end.

D. Scoring and logistics are handled by the Game Master. Players implicitly agree to allow the GWIB to be administered by the Game Master when they join the GWIB.


Proposal 319 : 26 September 1998, 18:12 CDT : Tom Plagge : Passed (9-2-0-4)
A. There exists a state called Limbo. When a player is in Limbo, s/he is neither able nor required to perform any Berserker Nomic-related actions except the following: a. Publicly declaring him/herself out of Limbo or b. Quitting Berserker Nomic.

B. A player may go into Limbo only by a.Publicly declaring him/herself in Limbo or b.Taking no Nomic-related action (voting, proposing, commenting) for a period of fifteen days.

C. If a player is in Limbo when it is his/her turn, or if a player goes into Limbo during his/her turn, then that player forfeits his/her turn to the next player in the rotation.

This provision takes precedence over all previous rules relating to turn lengths and rotations.


Proposal 320 : 26 September 1998, 21:52 CDT : Josh Kortbein : Failed (2-9-0-4)
A. Any rule may, in addition to its rule number, be optionally known by a name.

B. Any rule adoped after the adoption of this rule shall be named by its author, and this name shall be included in the text of the rule. Said naming must take place before the rule is adopted.

C. Any rule adopted before the adoption of this rule shall be given the name thus far commonly used to refer to it. Rules which have not had commonly accepted names shall not have the opportunity to be named according to this rule.

D. After the adoption of this rule, this rule shall be known as "Naming of Rules".

E. After the adoption of this rule, this rule shall delete sections D and E of itself.


Proposal 321 : 4 October 1998, 11:59 CDT : Damon Luloff : Failed (4-7-0-4)
Rule 208 will be amended to read:

The winner is the first Player to achieve (75 + total number of points / number of Players) points.

Proposal 322 : 29 September 1998, 02:49 CDT : Josh Kortbein : Withdrawn
A player's turn is defined to begin in the following way:

A. The turn may not begin until the preceding player's turn has ended.

B. The turn shall not begin until the player has publicly issued some proposal for discussion. Upon such issuance, the player's turn begins.


Proposal 323 : 27 September 1998, 22:03 CDT : Nick Osborn : Passed (6-5-0-4)
A Player may submit a ballot in advance of the voting period in absentee. The Player must take reasonable measures to notify the rest of the Players that The Player is voting in absentee. The Player shall submit a current ballot to the auditor, which will be considered to be submitted during the voting period. On each proposal under consideration, the Player may explicitly state whether the Player's vote shall remain the same or change to the opposite opinion if the proposal is changed after submission of the ballot. If this is not explicitly stated under the circumstances of a changed proposal, it shall by default be changed to an abstention.

A Player may submit a ballot by proxy. The Player must appoint a proxy and notify the rest of the Players of said proxy through the Players own e-mail account. Ballots submitted by proxy are considered votes cast during the voting period.


Proposal 324 : 28 September 1998, 05:23 CDT : Tom Mueller : Failed (3-7-1-4)
If Proposal 318 is not accepted, then this proposal creates a rule with the following SNARK delimited text. If Proposal 318 is accepted, then this proposal creates a rule with the following LETSSTARTPLAYING delimited text.

LETSSTARTPLAYING

This rule takes the following steps then deletes itself:

1. Uses Proposal 324's SNARK delimited text to create a GWIB's informal proposal that is considered to be accepted pursuant to the rule created by proposal 318.

2. Destroys any points given to Tom Mueller based on the acceptance of Proposal 324.

LETSSTARTPLAYING

SNARK

Section 1 Definitions

A) There exists a Game Within Berserker Nomic (GWIB) called Political Go. It is played by any player of Berserker Nomic who publicly indicates a desire to become a Go Player. Only one instance of Political Go may exist in Berserker Nomic at a time.

B) The board of Political Go is a 19x19 grid, lettered horizontally from a-s and numbered vertically from 1-19.

C) Each spot on the grid is either empty of has a stone on it. Each Go Player must use a distinct character to represent their stones. Friendly stones are all stones a Go Player owns on the board and any stones on the board owned by a Go Player officially allied with the first.

D) An island is defined as any set of friendly stones where any stone in the island is directly next to another in a vertical of horizontal direction.

E) The Game Master of Political Go is called the Go Moderator, and is in charge of keeping Political Go organized. He may be a Go Player. His job is to ensure all Go Players follow the rules of Political Go, maintain a record of Political Go and its current state, and make such records publicly available. Decisions of the Go Moderator must be in accordance with the rules and may only be overturned by RFJ (or the rules of course). If, for any reason, there is no Go Moderator then the first player who publicly indicates such a desire is made Go Moderator. Players are encouraged to remove bad Go Moderators from the position by proposal.

Section 2 Turns

A) The play list shall consist of Go Players' names listed top to bottom. When players start playing Political Go, their name is added to the bottom of the list. The Go Player whose name is at the top of the list takes their turn, has the results of their turn determined, and then has their name is moved to the bottom of the list.

B) A Go Player's turn ends when their move is resolved or they have had three days to make a move normally and failed to do so. If no move is made in this time, that Go Player automatically makes the move "Pass".

C) A move may be any of the following:

(i) A declaration of alliance with another Go Player.
(ii) A declaration of war on an ally.
(iii) Placing a stone.
(iiii) Pass.
(iv) Surrender.
(v) Sleep.

D) If a Go Player makes a move to Surrender then their name is removed from the play list, all the stones they own on the board are destroyed, and they are no longer considered a Go Player. If a Go Player passes three times in a row, then the third time is considered to be a Surrender.

E) If a Go Player makes a move to Sleep, their name is removed from the play list, but their stones are not removed from the board. In the same way that players join the Political Go, they may stop sleeping and have their name added to the play list.

Section 3 Alliances

A) If a Go Player makes their move and it is to declare an alliance, then, until the three days of their turn ends, that alliance is considered offered to another Go Player. An offer can be resolved by time, in which case the Go Player's move is considered to be a pass, or by the offered Go Player accepting the alliance, in which case the turn ends and the two Go Players are considered to be allies. Accepting an alliance does not count as a move or use a turn.

B) If a Go Player makes their move and it is to declare war on an ally then the Go Player who made the declaration is removed from the alliance they are in.

C) No Go Player may be in more than one alliance.

D) More than two Go Players may be in a single alliance, this occurs when a Go Player makes a move to join an alliance and names a Go Player already in one and all members of the alliance publicly accept.

Section 4 Game Mechanics

A) If a Go Player makes a move to place a stone, the any spot on the board is valid except:

(i) Spots where stones already are.
(ii) Spots where the placed stone would immediately be removed from the board.
(iii) Spots which, the last time the Go Player could make a move, were occupied by stones that Go Player owned.

B) After any stone is placed, any alliance is created, or any war is declared, the Go Moderator shall check the board to determine if there are any islands which cannot be increased in size by placing another stone such that it would become a member of the island. If this is determined to be the case for any islands, those islands are removed from the board. Determination for islands is made the Go Player by the Go Player moving from the bottom to the top of the play list.

C) Political Go ends when one of the following conditions is met:

(i) Every Go Player on the play list, in sequence, has had a chance to make a move and failed to place a stone.
(ii) Every Go Player with stones on the board is asleep.

D) The Go Player with the highest Go Score when Political Go ends becomes the new Go Moderator unless they decline (ties broken randomly). In this case the next highest scorer shall be Go Moderator, and so on, until a Go Moderator is found. Whoever accepts this honor is given 10 points. The newly determined Go Moderator shall then start a new instance of Political Go.

Section 5 Scoring

A) The Go Score of a the Go Player is the number of spots on the board which they (alone or with their allies) are uniquely responsible for making impermissible as valid places for non friendly stones to go.

B) If a the Go Player is in an alliance, they do not directly receive a Go Score but their Go Score is added to the alliance's Go Score. Spots made impermissible by more than one member of an alliance's score only add to the alliance's score once, not once for each member of the alliance involved. Then the alliance's Go Score is evenly distributed (rounding down) among its members.

C) Immediately after proposal results are announced, a temporary Go Score List shall be compiled of all the Go Players in order of highest Go Score. Ties on the Go Score List are permitted, with multiple names permissible on any given line.

D) For each proposal which passes, authored by a Go Player, that Go Player shall receive an extra point for each Go Player lower than them on the Go Score List.

SNARK


Proposal 325 : 13 September 1998, 04:50 CDT : Nick Osborn : No vote taken.
The Player attribute "Wins" is the total number of individual games won by the corresponding player, including games of Berserker Nomic, Berserker Nomic's direct predecessor, or later incarnations of Berserker Nomic that contain this rule.

The list of all former Players who have Wins greater than zero and all current Players along with each of these Players' corresponding Wins is the All Time Berserker Standings. The All Time Berserker Standings shall be ordered by descending Wins. In cases of ties, the All Time Berserker Standings will be determined by alphabetical order of Players' appropriate nomic epithets. Former Players in the All Time Berserker Standings shall be marked with an asterisk, and it shall be noted that the asterisk marks former Players.


Proposal 326 : 4 October 1998, 11:33 CDT : Damon Luloff : Passed (6-5-0-4)
The Administrator shall be defined as a game entity who is represented by one and only one real, living human being who consents to said representation. The Administrator shall be identified by the word "Administrator" followed by his or her corresponding real human surname. The duties of the Administrator are vote collection, dispatching official notices, updating the web page, judge selecting, vote counting, and all other miscellaneous administrative duties.

Due to these duties, the Administrator shall possess privelaged information. He or she may not share this information with any Player, direcly or indirectly, until the information becomes officially public.

The first Administrator shall be Administrator Uckelman, represented by the person Joel Uckelman of Harwood 309 Lyon Hall in Ames, IA. (More widely known as the Pleasure Matrix.)

The last three paragraphs of this proposal shall delete themselves (huh, huh - cool) upon the passage of this proposal.

The single occurrence of "Joel Uckelman" in rule 314 will be replaced with "the Administrator."


Proposal 327 : 1 October 1998, 19:34 CDT : Dakota Bailey : Passed (6-5-0-4)
Create an appropiately numbered rule which states:

Rule 3XX Player Attribute Rule
The set of player attributes is defined as {score}, anything not listed in this rule as a player attribute is not a player attribute.

If proposal 317 passes this would read as ....{score, wins}...

Ammend Rule 310 to read:

Players' attributes may not be altered except in accordance with the rules. This rule takes precedence over all other rules dealing with attributes, or the permissibility of actions.

Proposal 328 : 1 October 1998, 19:34 CDT : Dakota Bailey : Failed (5-6-0-4)
Amend Rule 3XX Player Attribute Rule to read:

The set of player attributes is defined as {score, money}#if317{score, wins, money}#endif, anything not listed in this rule as a player attribute is not a player attribute.

Create rule 3XX+1 The Money Rule:

1) The unit associated with the money player attribute is the gold doubloon. Therefore a rule which refers to the mechanics of points, the unit associated with score, does not relate to money.

2)The money attribute of all current players at the time of passage of this rule shall be set equal to 1000 gold doubloons.

3)One must always have a non-negative integer value of money.

4)A positive integer amount of gold doubloons can be transfered between players by both parties notifying J. Uckelman.

5)Transfers of gold doubloons will be complete when J. Uckelman receives conformation of both parties' intent to transfer gold doubloons.


Proposal 329 : 30 September 1998, 19:49 CDT : Tom Mueller : Failed (5-6-0-4)
It is possible for players may be burnt at the stake. For a player, hereafter the Provocateur, to be burned at the stake someone, called the Inciter, must make a public statement including nothing more than "I can't believe what X did! It was an outrage! There outta be a law! Since there isn't one, X should be punished by The Mob." where X refers unambiguously to one player.

For the next 72 hours, players may make statements to the effect that they join The Mob. At the end of this time, if three or more players, excluding the Provocateur and the Inciter, joined the mob then, 24 hours later, the Provocateur is burned at the stake. During this 24 hour period, a player who has not participated in the above process, referred to as The Crowd Shamer, may make a public statement of more than 20 lines outlining exactly why each member of The Mob should be ashamed of themselves and how "What would your Mama think?" if she saw this. It is considered good form for The Crowd Shamer to be inventive.

If no Crowd Shamer rose up to protect the Provocateur, the Provocateur is burned at the stake at the appointed hour. This causes them to lose all their points. If a Crowd Shamer defended the Provocateur, then the Provocateur is not burned at the stake.


Proposal 330 : 4 October 1998, 10:28 CDT : Joel Uckelman : Passed (7-4-0-4)
Amend Rule 211 to read:

If two or more mutable rules conflict with one another, then the rule most recently changed takes precedence. If two or more immutable rules conflict with one another, then the rule with the lowest ordinal number takes precedence.

If at least one of the immutable rules in conflict explicitly says of itself that it defers to another rule (or type of rule) or takes precedence over another rule (or type of rule), then such provisions shall supersede the numerical method for determining precedence.

If at least one of the mutable rules in conflict explicitly says of itself that it defers to another rule (or type of rule) or takes precedence over another rule (or type of rule), then such provisions shall supersede the chronological method for determining precedence.

If two or more rules claim to take precedence over one another or to defer to one another, then the appropriate method (numerical or chronological) again governs.


Proposal 331 : 7 October 1998, 16:59 CDT : Damon Luloff : No vote taken.
This proposal will create Rule 331.

(Beginning of Rule 331)

There is a physical component to this Nomic game in which can exist people, places, and things. Each Player will have a body through which he will exist in this physical component.

The following are 4 sub-attributes of bodies: {Number, State, Location, Health}.

State is defined as either Alive or Dead.

Health is defined as an integer greater than or equal to 0 and less than or equal to 100. Low numerical values of health should be thought of as "bad health." High numerical values of health should be thought of as "good health."

Number is a sub-attribute consisting of positive integers, dependent upon the State.

Location (I will work out the details later, depending upon how Joel wants to work the location aspect of the game.)

If ever the State of a Player is Dead, Number is increased by 1, State is returned to Alive. and Location is returned to Art Exhibition Museum (or whatever coordinates Joel will assign this place).

Bodies of Players must at all times be located at some place in this physical component.

The set of all possible locations at which things and people may exist is defined as: {College, Athletic Facility, Bank, Track, Cemetery, Hospital, Bar, Art Exhibition Museum, Market}.

In the event that a Player's body is destroyed or found to be useless for any physical activities, that Player will instantly be given a new body, which will appear in the Art Exhibition Museum.

(Ending of Rule 331)

It will amend 327 to read:

(Beginning of 327)

The set of player attributes is defined as {score, wins, body[number, state, location, health]}; anything not listed in this rule as a player attribute is not a player attribute.

(Ending of 327)


Proposal 332 : 4 October 1998, 13:36 CDT : Joel Uckelman : No vote taken.
There shall be a 50 by 50 hexagonal grid representing the land in which Berserker Nomic takes place.

Each player shall initially be granted one hex of land in a randomly selected location. All other land shall be Public Land. There shall at no time be fewer than 50 hexes of Public Land.


Proposal 333 : 6 October 1998, 19:17 CDT : Damon Luloff : No vote taken.
Rule 222 will be amended to read:

Proposers shall be awarded, upon the passage or failure of their Proposals, points equal to (proposal number-(total inactive proposals numbered less than proposal number+total withdrawn proposals numbered less than proposal number)-291)(favorable votes/total non-neutral votes), rounded to the nearest integer.

Proposal 334 : 6 October 1998, 23:52 CDT : Matt Kuhns : No vote taken.
Players may, upon formally making a proposal which would transmute an immutable rule, designate that proposal as a "no-risk" proposal. No-risk proposals function exactly like other proposals, except the proposal's sponsor does not lose or gain points as a result of the proposal's passing or failing.

Proposal 335 : 13 October 1998, 10:07 CDT : Nick Osborn : No vote taken.
Amend Rule 317 as follows:

Upon a Player being declared the Winner other than through the impossiblity of further play, that Player is credited with a Win, all non-Win Player attributes including scores are reset to their initial states as appropriate, and play continues.

Proposal 336 : 15 October 1998, 08:23 CDT : Damon Luloff : No vote taken.
Two trophies are hereby created. The first trophy shall bear the name "Close Does Count." The second trophy shall bear the name "Third Base." Upon a Player being declared the Winner other than through the impossiblity of further play, the person with the second greatest amount of points shall be awarded the Close Does Count trophy, and the person with the third greatest amount of points shall be awarded the Third Base trophy.

The bearer of the Close Does Count trophy will have the privilege of striking the votes of three players on any two proposals of the bearer's choice. This may be used at any time, but only once before the trophy is re-awarded. The procedure for the striking of the votes will be as follows. During the voting period, the bearer of the Close Does Count trophy must tell the Administrator which proposal he wishes to use his strikes on and also which Players' votes he wishes to strike. He need tell only the Administrator. Stricken votes shall count as neutral, but be recorded as stricken, so that their actual votes may be public knowledge after the end of the voting period.

The bearer of the Third Base trophy will have the privilege of making two nil-penalty proposals. A nil-penalty proposal is one from which no point penalty shall arise if the proposal fails. In order to use this privilege, the bearer must publicly inform all Players that he is using his nil-penalty proposal upon his submission of said proposal.


Proposal 337 : 12 October 1998, 09:22 CDT : Nick Osborn : No vote taken.
all players must pay a yearly fee of a 1.50 to osborn to support his codiene habit, though osborn is free to use these funds to aid his progress towards harder drugs, such as crank or smack.

Proposal 338 : 13 October 1998, 10:13 CDT : Joel Uckelman : No vote taken.
Amend Rule 327 to read as follows:

"The set of Player Attributes is defined as {score, Wins}. Upon the passage of a Proposal altering this set, the set shall amend itself to reflect the current set. This Rule takes precedence over all other Rules or portions of Rules dealing with Player Attributes."

Proposal 339 : 13 October 1998, 19:59 CDT : Tom Plagge : No vote taken.
Add a player attribute called Offices Held.

Elected offices within Berserker Nomic shall be filled by a general election, held during the voting period of every fifth turn. Players may publicly nominate any consenting player, including him/herself, for any elected office. The player receiving the most votes for each office is the winner, and takes over the office at the beginning of the next turn.

In the case of a tie, a runoff election shall be held immediately over a period of 1.5 days, during which time the office is filled by the Administrator. Only the tied players shall be on the ballot, and the winner of the runoff election shall take over the office. The runoff process continues until one winner has been chosen.

If no player is nominated for an office, the current official retains the position.

A player may resign from an office at any time. If a player resigns from an office or goes into limbo while holding an office, a 1.5-day election for that office shall be held immediately following a 1.5 day nomination period. During that three-day period, the office is filled by the Administrator.

The Administrator is not an elected official.


Proposal 340 : 13 October 1998, 20:16 CDT : Tom Plagge : No vote taken.
There exists a unit of currency within Berserker Nomic called the Suber. The Suber, which may be traded in units as small as 0.01, shall be legal tender within the game.

Players may trade Subers freely if all players involved in the trade publicly consent. However, a player may at no time posess less than 0 Subers.

Add a player attribute called "Subers."


Proposal 341 : 13 October 1998, 19:59 CDT : Tom Plagge : No vote taken.
I. There is a compontent of each player's score dependent upon the number of Subers he/she has accumulated. At the end of every turn, this component is set equal to [(Subers / Total Subers held by all players) x 200].

II. At the beginning of each game, players begin with 1000 Subers. New players will begin with 500 Subers.

III. Upon passage of this rule, this clause sets each player's Subers to 1000 and then deletes itself.

IV. Strike rule 314, the point trading rule. This clause deletes itself upon passage.

V. Change Rule 318, Article II, Section B to read as follows:

"The winner(s) of a GWIB created by Announcement receive(s) x Subers from each of the other participants, where x is a nonnegative number specified by the Game Master. If more than one player is declared a winner, they shall split equally the Subers lost by the other player(s), if any."

and Article IV, Section C to read as follows:

"A GWIB created by Announcement cannot create or destroy points. A GWIB created by Approval may create or destroy points only in the manner approved in its Specification."

This clause deletes itself upon passage.


Proposal 342 : 1 November 1998, 13:40 CST : Tom Mueller : Failed (1-5-1-1)
Modify Rule 213 "Winning through Impossibility of Further Play":

If it seems that (except by the application of this rule) further play is impossible, or the legality of a move cannot be determinedwith finality, or a move appears equally legal and illegal, then any player may submit a RFJ which points this out. If an RFJ of this type is substantially similar to a previous one which is either not yet ruled on or True, then the new RFJ shall be ruled False.

If this RFJ is true and cannot be appealed then the player who requested it may submit a Screaming For Help Document which describes changes to be made to the rules. Unless two players object to the Screaming For Help Document within three days, it is accepted and the changes it describes are applied to the rules.

If the Screaming For Help Document is successfully objected to, another shall be issued by the RFJ's Complainant until one is accepted.

When an Screaming For Help Document is accepted, its author is credited with a win and the game continues.

This rule takes precedence over every other rule.


Proposal 343 : 1 November 1998, 15:06 CST : Joel Uckelman : Passed (7-0-0-1)
Amend Rule 327 to read as follows:

"The set of Player Attributes is defined as {score, Wins}. Upon the passage of a Proposal altering this set, the set shall amend itself to reflect the changes. This Rule takes precedence over all other Rules or portions of Rules dealing with Player Attributes."

Proposal 344 : 4 November 1998, 3:32 CST : Nick Osborn : Passed (5-2-0-1)
All Players shall have the opportunity to submit an informal ballot to the Administrator on the question "What was the result of Berserker I?" within 72 hours of the public notification of the passage of this proposal. All votes for this question must be one of the following options: "Bailey won," "Ellefson won," or "No Player won."

The option receiving the plurality of votes is the official, binding interpretation of the result of Berserker I.

This Rule repeals itself after the Win has been awarded or it has been determined there is no Win to award.


Proposal 345 : 3 November 1998, 15:26 CST : Josh Kortbein : Withdrawn
1. The second week of every month shall be designated an "Olly-Olly Oxen Free" week. The turn which falls in largest part during this week shall likewise be designated "Olly-Olly Oxen Free."

2. During Olly-Olly Oxen Free turns, passage of proposals shall not result in any points lost or gained (by any players) due to proposage or opposed minority point scoring.


Proposal 346 : 3 November 1998, 11:53 CST : Tom Plagge : Passed (5-2-0-1)
Add a player attribute called "Subers" and delete this sentence upon passage.

There exists a unit of currency within Berserker Nomic called the Suber. The Suber, which may be traded in denominations of 0.01, shall be legal tender within the game.

Players may trade Subers freely iff all players involved in the trade publicly consent. However, a player may at no time posess less than 0 Subers. Only rules may create and destroy Subers.


Proposal 347 : 5 November 1998, 11:54 CST : Tom Plagge : Passed (5-2-0-1)
Iff Proposal 346 passes, the following MARTINJISCHKE-delimited text becomes a rule and this sentence, along with the MARTINJISCHKEs, is deleted.

MARTINJISCHKE

There is a compontent of each player's score dependent upon the number of Subers he/she has accumulated. At the end of every turn, this component is set equal to [(Subers / Total Subers held by all players) x 200], rounded to the nearest integer.

At the beginning of each game, players begin with 1000 Subers. Players entering a game after it has officially started will begin with 500 Subers.

Upon passage of this rule, this sentence sets each player's Subers to 1000 and then deletes itself.

MARTINJISCHKE


Proposal 348 : 5 November 1998, 11:54 CST : Tom Plagge : Passed (5-2-0-1)
Iff Proposal 346 passes, the following THEBODY-delimited text becomes a rule and this sentence, along with the THEBODYs, is deleted.

THEBODY

Strike rule 314.

Change Rule 318, Article II, Section B to read as follows:

"The winner(s) of a GWIB created by Announcement receive(s) x Subers from each of the other participants, where x is a nonnegative number specified by the Game Master. If more than one player is declared a winner, they shall split equally the Subers lost by the other player(s), if any."

and Article IV, Section C to read as follows:

"A GWIB created by Announcement cannot create or destroy points. A GWIB created by Approval may create or destroy points only in the manner approved in its Specification."

and Article IV, Section B to read as follows:

"A GWIB cannot in any way interfere with or modify the voting and judging procedures of Berserker Nomic; explicitly, a player may not be awarded votes, denied votes, or forced to vote in a certain manner based on a GWIB; nor may a player be forced to judge a statement in a specific way based on a GWIB."

This rule deletes itself upon passage.

THEBODY


Proposal 349 : 4 November 1998, 10:49 CST : Joel Uckleman : Passed (5-2-0-1)
Players may, upon formally making a Proposal which would cause a transmutation, designate that Proposal as a disinterested Proposal. No points are awarded in conjunction with Disinterested Proposals. This rule takes precedence over all rules concerning points.

Proposal 350 : 4 November 1998, 16:48 CST : Joel Uckelman : Passed (4-3-0-1)
If Proposal 346 passes, then amend Rule 318, section II, paragraph B to read:

"When a GWIB created by Announcement ends, it must distribute all of the Subers it holds among its participants as specified by the GWIB's rules."

and amend Rule 318, section II, paragraph C to read:

"The Game Master of a GWIB created by Announcement must specify the allowable range of Subers paid to the GWIB and the method for their distribution at the time the GWIB instance begins."

If Proposals 436 and 438 fail, then amend Rule 318, section II, paragraph B to read:

"When a GWIB created by Announcement ends, it must distribute all of the points it holds among its participants as specified by the GWIB's rules."

amend Rule 318, section II, paragraph C to read:

"The Game Master of a GWIB created by Announcement must specify the allowable range of points paid to the GWIB and the method for their distribution at the time the GWIB instance begins."

and amend Rule 318, section II, by adding a paragraph E:

"GWIBs shall be considered point trading and shall therefore be subject to all rules governing point trading."

Tue 09 Nov 1999 15:03:49 -0600