[Rules 1-100] [Rules 101-200] [Rules 201-300] [Rules 301-400] [Rules 401-500] [Rules 501-600]


Rule 201/0(m,i) : Order of Play
Players shall alternate in clockwise order, taking one whole turn apiece. Turns may not be skipped or passed, and parts of turns may not be omitted. All players begin with zero points.

In mail and computer games, players shall alternate in alphabetical order by surname.

Rule 201/1(m,i) : Order of Play
Players shall alternate alphabetical order by surname, taking one whole turn apiece. Turns may not be skipped or passed, and parts of turns may not be omitted. All Players begin with zero points.
Rule 201/2(m,a) : Order of Play
Players shall alternate alphabetical order by the concatenation of their surnames and forenames, taking one whole turn apiece. Turns may not be skipped or passed, and parts of turns may not be omitted. All Players begin with zero points.
0. Initial Mutable Rule, 12 March 1998
1. Altered by Administrative Review, 21 July 1998
1. Clarified by Judgment 26, 12 September 1998
2. Altered by Administrative Review, 1 November 1998

Rule 202/0(m,i) : Parts of a Turn and Proposal Scoring
One turn consists of two parts in this order: (1) proposing one rule-change and having it voted on, and (2) throwing one die once and adding the number of points on its face to one's score.

In mail and computer games, instead of throwing a die, players subtract 291 from the ordinal number of their proposal and multiply the result by the fraction of favorable votes it received, rounded to the nearest integer. (This yields a number between 0 and 10 for the first player, with the upper limit increasing by one each turn; more points are awarded for more popular proposals.)

Rule 202/1(m,i) : Parts of a Turn and Proposal Scoring
One turn consists of two parts in this order: (1) proposing one rule-change and having it voted on, and (2) subtracting 291 from the ordinal number of the proposal, multiplying the result by the fraction of favorable votes it received, rounded to the nearest integer, and adding the resulting value to the Player's score.
Rule 202/2(m,i) : Parts of a Turn
One turn consists of four parts in this order: (1) a proposal and debate period,(2) a voting period, (3) voting-related scoring, and (4) dead time.

Any Player may make a new Proposal during the proposal and debate period. Additionally, the Player currently taking a turn is required to make a Proposal during this period. The duration of the proposal and debate period shall be the longer of 204 hours (8.5 days) or until the current Player makes a Proposal. Should the current player forfeit during this period, its duration shall be 204 hours.

Immediately upon the expiration of the proposal and debate period, a call for votes is automatically made on all active Proposals only, thus beginning the voting period.

Voting-related scoring occurs instantaneously upon the expiration of the voting period.

Dead time occurs immediately following voting-related scoring. Dead time shall expire upon the completion of any additional actions that the Rules specify must be completed before a turn may end. If no such actions exist, the duration of dead time shall be instantaneous.

The next turn shall begin immediately following the completion of the previous turn.

All time periods specified herein are to be considered "reasonable" for the purposes of Judgments.

Rule 202/3(m,i) : Parts of a Turn
One turn consists of four parts in this order: (1) a proposal and debate period,(2) a voting period, (3) voting-related scoring, and (4) dead time.

Any Player may make a new Proposal during the proposal and debate period. The duration of the proposal and debate period shall be 204 hours (8.5 days).

Immediately upon the expiration of the proposal and debate period, a call for votes is automatically made on all active Proposals only, thus beginning the voting period.

Voting-related scoring occurs instantaneously upon the expiration of the voting period.

Dead time occurs immediately following voting-related scoring. Dead time shall expire upon the completion of any additional actions that the Rules specify must be completed before a turn may end. If no such actions exist, the duration of dead time shall be instantaneous.

The next turn shall begin immediately following the completion of the previous turn.

All time periods specified herein are to be considered "reasonable" for the purposes of Judgments.

Rule 202/4(m,i) : Parts of a Turn
One turn consists of four parts in this order: (1) a proposal and debate period,(2) a voting period, (3) voting-related scoring, and (4) dead time.

Any Player may make a new Proposal during the proposal and debate period. The duration of the proposal and debate period shall be 192 hours (8.0 days).

Immediately upon the expiration of the proposal and debate period, a call for votes is automatically made on all active Proposals only, thus beginning the voting period.

Voting-related scoring occurs instantaneously upon the expiration of the voting period.

Dead time occurs immediately following voting-related scoring. Dead time shall expire upon the completion of any additional actions that the Rules specify must be completed before a turn may end. If no such actions exist, the duration of dead time shall be instantaneous.

The next turn shall begin immediately following the completion of the previous turn.

All time periods specified herein are to be considered "reasonable" for the purposes of Judgments.

Rule 202/5(m,i) : Parts of a Turn
One turn consists of four parts in this order: (1) a proposal and debate period,(2) a voting period, (3) voting-related scoring, and (4) dead time.

Any Player may make a new Proposal during the proposal and debate period. The duration of the proposal and debate period shall be 192 hours (8.0 days).

Immediately upon the expiration of the proposal and debate period, a call for votes is automatically made on all active Proposals only, thus beginning the voting period. The voting period ends immediately if there are no active proposals at its start.

Voting-related scoring occurs instantaneously upon the expiration of the voting period.

Dead time occurs immediately following voting-related scoring. Dead time shall expire upon the completion of any additional actions that the Rules specify must be completed before a turn may end. If no such actions exist, the duration of dead time shall be instantaneous.

The next turn shall begin immediately following the completion of the previous turn.

All time periods specified herein are to be considered "reasonable" for the purposes of Judgments.

Rule 202/6(m,a) : Parts of a Turn
One turn consists of three parts, in this order: (1) a debate period, (2) a voting period, (3) a voting-related scoring period.

The debate period shall be 192 hours (8 days) in duration. Immediately upon the expiration of the debate period, a call for votes is made on all and only active Proposals at that time, thus beginning the 48 hour voting period. Voting-related scoring occurs immediately upon the expiration of the voting period, and is instantaneous in duration.

A new turn shall begin immediately following the completion of each turn.

0. Initial Mutable Rule, 12 March 1998
1. Altered by Administrative Review, 21 July 1998
1. Clarified by Judgment 26, 12 September 1998
2. Amended by Rule 315/0, 26 September 1998
3. Amended by Proposal 356, 1 December 1998
4. Amended by Proposal 434, 4 February 1999
5. Amended by Proposal 511, 27 May 1999
6. Amended by Proposal 548, 26 July 1999

Rule 203/0(m,i) : Necessary Votes for Rule Changes
A rule-change is adopted if and only if the vote is unanimous among the eligible voters. If this rule is not amended by the end of the second complete circuit of turns, it automatically changes to require only a simple majority.
Rule 203/1(m,a) : Necessary Votes for Rule Changes
A proposal will become a rule if it receives a simple majority of the total non-neutral votes. This rule defers to all other rules.
0. Initial Mutable Rule, 12 March 1998
1. Combined with Rule 306/0 by Administrative Review, 21 July 1998

Rule 204/0(m,i) : Opposed Minority Scoring
If and when rule-changes can be adopted without unanimity, the players who vote against winning proposals shall receive 10 points each.
Rule 204/1(m,i) : Opposed Minority Scoring
If and when rule-changes can be adopted without unanimity, the Players who vote against winning proposals shall each receive a number of points equal to 10 times the fraction of favorable votes the proposal received, rounded to the nearest integer.
Rule 204/2(m,i) : Opposed Minority Scoring
If and when rule-changes can be adopted without unanimity, the Players who vote against winning proposals shall each receive a number of points equal to 10*(favorable votes/non-neutral votes), rounded to the nearest integer.
Rule 204/3(m,a) : Opposed Minority Scoring
If and when rule-changes can be adopted without unanimity, the Players who vote against winning Proposals shall each receive a number of points equal to 5*(favorable votes/non-neutral votes), rounded to the nearest integer.
0. Initial Mutable Rule, 12 March 1998
1. Altered by Administrative Review, 21 July 1998
2. Altered by Administrative Review, 26 October 1998
3. Amended by Proposal 555, 25 August 1999

Rule 205/0(m,i) : Immediate Effectiveness
An adopted rule-change takes full effect at the moment of the completion of the vote that adopted it.
Rule 205/1(m,a) : Immediate Effectiveness and Enactment Ordering
Proposals adopted as a result of the same voting period are considered to have passed in numerical order from least to greatest. An adopted rule-change takes full effect at the moment of the completion of the vote that adopted it.
0. Initial Mutable Rule, 12 March 1998
1. Amended by Rule 315/0, 26 September 1998

Rule 206/0(m,i) : Defeated Proposals Scoring
When a proposed rule-change is defeated, the player who proposed it loses 10 points.
Rule 206/1(m,a) : Defeated Proposals Scoring
When a Proposal is defeated, the Player who proposed it loses 5 points.
0. Initial Mutable Rule, 12 March 1998
1. Amended by Proposal 556, 25 August 1999

Rule 207/0(m,a) : One Vote
Each player always has exactly one vote.
0. Initial Mutable Rule, 12 March 1998
Rule 208/0(m,i) : Winning by Points
The winner is the first player to achieve 100 (positive) points.

In mail and computer games, the winner is the first player to achieve 200 (positive) points.

Rule 208/1(m,i) : Winning by Points
The winner is the first Player to achieve 200 (positive) points.
Rule 208/2(m,a) : Winning by Points
The winner is the first Player to achieve 500 (positive) points.
0. Initial Mutable Rule, 12 March 1998
1. Altered by Administrative Review, 21 July 1998
2. Amended by Rule 410/0, 15 January 1999

Rule 209/0(m,i) : Maximum Mutable Rules
At no time may there be more than 25 mutable rules.
0. Initial Mutable Rule, 12 March 1998
0. Deleted by Administrative Review, 24 July 1998

Rule 210/0(m,i) : Conspiracy
Players may not conspire or consult on the making of future rule-changes unless they are team-mates.

The first paragraph of this rule does not apply to games by mail or computer.

0. Initial Mutable Rule, 12 March 1998
0. Deleted by Administrative Review, 21 July 1998

Rule 211/0(m,i) : Numerical Precedence of Rules
If two or more mutable rules conflict with one another, or if two or more immutable rules conflict with one another, then the rule with the lowest ordinal number takes precedence.

If at least one of the rules in conflict explicitly says of itself that it defers to another rule (or type of rule) or takes precedence over another rule (or type of rule), then such provisions shall supersede the numerical method for determining precedence.

If two or more rules claim to take precedence over one another or to defer to one another, then the numerical method again governs.

Rule 211/1(m,a) : Rule Precedence
If two or more mutable rules conflict with one another, then the rule most recently changed takes precedence. If two or more immutable rules conflict with one another, then the rule with the lowest ordinal number takes precedence.

If at least one of the immutable rules in conflict explicitly says of itself that it defers to another rule (or type of rule) or takes precedence over another rule (or type of rule), then such provisions shall supersede the numerical method for determining precedence.

If at least one of the mutable rules in conflict explicitly says of itself that it defers to another rule (or type of rule) or takes precedence over another rule (or type of rule), then such provisions shall supersede the chronological method for determining precedence.

If two or more rules claim to take precedence over one another or to defer to one another, then the appropriate method (numerical or chronological) again governs.

0. Initial Mutable Rule, 12 March 1998
1. Amended by Proposal 330, 6 October 1998

Rule 212/0(m,i) : Judiciary Process
If players disagree about the legality of a move or the interpretation or application of a rule, then the player preceding the one moving is to be the Judge and decide the question. Disagreement for the purposes of this rule may be created by the insistence of any player. This process is called invoking Judgment. When Judgment has been invoked, the next player may not begin his or her turn without the consent of a majority of the other players.

The Judge's Judgment may be overruled only by a unanimous vote of the other players taken before the next turn is begun. If a Judge's Judgment is overruled, then the player preceding the Judge in the playing order becomes the new Judge for the question, and so on, except that no player is to be Judge during his or her own turn or during the turn of a team-mate.

Unless a Judge is overruled, one Judge settles all questions arising from the game until the next turn is begun, including questions as to his or her own legitimacy and jurisdiction as Judge.

New Judges are not bound by the decisions of old Judges. New Judges may, however, settle only those questions on which the players currently disagree and that affect the completion of the turn in which Judgment was invoked. All decisions by Judges shall be in accordance with all the rules then in effect; but when the rules are silent, inconsistent, or unclear on the point at issue, then the Judge shall consider game-custom and the spirit of the game before applying other standards.

0. Initial Mutable Rule, 12 March 1998
0. Clarified by Judgment 9, 5 May 1998
0. Deleted and split into Rules 214/0, 215/0, 216/0, and 217/0 by Administrative Review, 21 July 1998

Rule 213/0(m,a) : Winning through Impossibility of Further Play
If the rules are changed so that further play is impossible, or if the legality of a move cannot be determined with finality, or if by the Judge's best reasoning, not overruled, a move appears equally legal and illegal, then the first player unable to complete a turn is the winner.

This rule takes precedence over every other rule determining the winner.

0. Initial Mutable Rule, 12 March 1998
Rule 214/0(m,i) : Requests for Judgment and Appeals
A Player, hereafter known as the Complainant, may at any time invoke Judgment to receive clarification on any rules-related matter. Requests for Judgment must include a clearly stated yes/no question to be Judged.

A Player, hereafter known as the Appellant, may within 36 hours of the public issuance of a Judgment or Notice of Dismissal, Appeal said Judgment.

Rule 214/1(m,i) : Requests for Judgment and Appeals
A Player, hereafter known as the Complainant, may at any time invoke Judgment to receive clarification on any rules-related matter. Requests for Judgment must include a clear statement to be Judged TRUE or FALSE.

A Player, hereafter known as the Appellant, may within 36 hours of the public issuance of a Judgment or Notice of Dismissal, Appeal said Judgment.

Rule 214/2(m,i) : Requests for Judgment and Appeals
Any Player, hereafter known as the Complainant, may at any time request a Judgment on a Statement to receive clarification on any rules-related matter. Upon each Request for Judgment, a Case is opened corresponding to it.

Any Player, hereafter known as the Appellant, may appeal a Judgment iff less than 36 hours have passed since its public issuance, the same verdict has been returned on the Case fewer than three times consecutively, and 2x-1 does not exceed the number of Players eligible to serve as Judges in the game.

Rule 214/3(m,i) : Requests for Judgment and Appeals
Any Player, hereafter known as the Complainant, may at any time request a Judgment on a Statement to receive clarification on any rules-related matter. Upon each Request for Judgment, a corresponding Case is opened.

Any Player, hereafter known as the Appellant, may appeal a Judgment iff less than 36 hours have passed since its public issuance, the same verdict has been returned in the Case fewer than three times consecutively, and 2(Case level)-1 does not does not exceed the number of Players eligible to serve as Judges on the Case.

Rule 214/4(m,a) : Requests for Judgment and Appeals
Any Player may, at any time, initiate judicial proceedings in any matter through a Request for Judgment.

A Case corresponding to a Request for Judgment is opened at the time that said Request is made. The Player making the Request is the Plaintiff in the Case.

All Requests for Judgment must unambiguously name a Defendant and explicitly provide a Statement to be judged.

Any subset of the set of Players and Officers may be named as Defendants, as may the game itself.

A Player may appeal a Judgment iff less than 36 hours have passed since its issuance, it was not issued by the Supreme Court, and e is the Plaintiff or Defendant in the Case.

0. Created and split from Rule 212/0 by Administrative Review, 21 July 1998
1. Altered by Administrative Review, 5 August 1998
2. Altered by Administrative Review, 1 November 1998
3. Amended by Proposal 516, 5 June 1999
4. Amended by Proposal 538, 25 August 1999

Rule 215/0(m,i) : Selection of Judges
Upon issuance of a Request for Judgment, a Judge will be randomly assigned from the set of Players excluding:

i. the Complainant
ii. Players who were previously Judges on the matter
iii. a Player selected by the Complainant
iv. a Player selected by the Complainant other than ii
v. a Player selected by the Complainant other than ii and iii
vi. Players who are currently Judges in other matters
vii. Players who are currently Appellate Judges

If these exclusions leave no eligible Players, restrictions will be waived in numerical order from greatest to least until at minimum one Player becomes eligible to Judge. In addition, the Complainant may voluntarily waive any or all of exclusions iii, iv, and v.

Rule 215/1(m,i) : Selection of Judges
Judges will be selected randomly from the set of Players excluding:

i. Players already selected to the Court in question
ii. Players in Limbo
iii. the Complainant and Appellants iff x<4
iv. Players who served as Judges on the Level x-1 Court for a Case iff x<4
v. Players who served as Judges on the Level x-2 Court for a Case iff the Level x-2 Court rendered the same decision as the Level x-1 Court and x<4

Restrictions iii-v shall be waived from greatest to least in the event that such restrictions prevent a full Court from being chosen.

Rule 215/2(m,i) : Selection of Judges
The judicial pool shall consist of all Players having publicly consented to selection as Judges. A Player may, at any time, add or remove only emself from the judicial pool.

Players in Limbo are automatically removed from the judicial pool.

In the even that no Players are in the judicial pool, all Players not in Limbo are placed in the judicial pool. {{All Players not in Limbo are in the judicial pool.}}

Courts shall be filled by the Administrator with Judges randomly selected from the judicial pool, with the following exclusions:

i. Players already selected to the Court in question
ii. the Complainant and Appellant if x < 3
iii. no more than one Judge from the x-1 Court for the Case

Restrictions ii and iii shall be waived from greatest to least in the event that such restrictions prevent a full Court from being chosen.

Rule 215/3(m,i) : Selection of Judges
The judicial pool shall consist of all Players having publicly consented to selection as Judges. A Player may, at any time, add or remove only emself from the judicial pool.

Players in Limbo are automatically removed from the judicial pool.

In the even that no Players are in the judicial pool, all Players not in Limbo are placed in the judicial pool.

Courts shall be filled by the Administrator with Judges randomly selected from the judicial pool, with the following exclusions:

i. Players already selected to the Court in question
ii. the Complainant and Appellant if x < 3
iii. no more than one Judge from the x-1 Court for the Case

Restrictions ii and iii shall be waived from greatest to least in the event that such restrictions prevent a full Court from being chosen.

Rule 215/4(m,i) : Selection of Judges
Players in the Judicial Pool, with the following exceptions, are eligible to become Judges on a Case:

i. Judges already serving on the Court in question
ii. the Complainant and any Appellants if (Case level) < 3
iii. no more than one former Judge from the (Case level)-1 Court for the Case
iv. no former Judges from the (Case level)-1 Court for the Case

Exceptions ii, iii, and iv shall be waived from greatest to least in the event that such restrictions prevent a full Court from being chosen.

A Court is considered full when it has 2(Case level)-1 Judges serving on it. In the event that a Court is not full, sufficient eligible Players shall be selected randomly by the Administrator to become Judges and assigned to the Court.

Rule 215/5(m,a) : Selection of Judges
Players in the Judicial Pool, with the following exceptions, are eligible to become Lower Court Judges on a Case:

i. the Plaintiff
ii. the Defendant
iii. Supreme Court Justices

Exceptions shall be waived from greatest to least in the event that such restrictions prevent a Lower Court from being chosen.

Whenever it is necessary to select a Judge for a Lower Court, the Administrator shall randomly select an eligible Player.

0. Created and split from Rule 212/0 by Administrative Review, 21 July 1998
1. Altered by Administrative Review, 1 November 1998
2. Amended by Proposal 469, 13 April 1999
3. Self-amended, 13 April 1999
4. Amended by Proposal 516, 5 June 1999
5. Amended by Proposal 538, 25 August 1999

Rule 216/0(m,i) : Duties of Judges
Upon selection, Judges must within 72 hours, post a Judgment or Notice of Dismissal in response to the Request for Judgment, or else be fined 10 points and be replaced in accordance with the rules governing the selection of Judges.

Judges shall make rulings on only the questions presented for Judgment, consisting of yes/no answers and analysis as the Judges see fit. All decisions by Judges shall be in accordance with all the rules then in effect; but when the rules are silent, inconsistent, or unclear on the point at issue, then the Judges shall consider game-custom and the spirit of the game before applying other standards.

Judges may Dismiss Requests for Judgment without comment if they contain no clearly stated question, are not answerable with a yes or no, or do not address a rules-related matter.

Rule 216/1(m,i) : Duties of Judges
Upon selection, Judges must within 72 hours, post a Judgment or Notice of Dismissal in response to the Request for Judgment, or else be fined 10 points and be replaced in accordance with the rules governing the selection of Judges.

Judges shall make rulings on only the questions presented for Judgment, consisting of TRUE/FALSE answers and analysis as the Judges see fit. All decisions by Judges shall be in accordance with all the rules then in effect; but when the rules are silent, inconsistent, or unclear on the point at issue, then the Judges shall consider game-custom and the spirit of the game before applying other standards.

Judges may Dismiss Requests for Judgment without comment if they contain no clear statement, are not answerable with a TRUE or FALSE, or do not address a rules-related matter.

Rule 216/2(m,i) : Duties of Courts
Each Case shall be judged by a Level x Court having member Judges numbering 2x-1, where x for a Case is incremented by one after each time a Judgment on that Case is issued. Each Case begins with x=1.

A Level 1 Court must post to the mailing list a majority Judgment in response to the assigned Case's Statement within 3 days of being assigned to it or its members shall be penalized 10 points, the Court dissolved, and a new Level 1 Court chosen to replace it. All other Courts must post to the mailing list a majority Judgment in response to the assigned Case's Statement within 7 days, or the Court shall be dissolved and a new Court chosen to replace it. A Judge's tenure ends upon the dissolving of his Court, and a Judge relinquishes the title of Judge and its associated powers and privileges at that time.

Rule 216/3(m,i) : Duties of Judges
Each open Case shall assigned a full (Case level) Court.

Each Judge selected to a Court three or more days in advance of when the Court is scheduled to lapse must issue a public Judgment in the Case before that time or be subject to a ten point fine.

If a majority of a Court’s Judges do not return the same response within the allowed time, the Court lapses. Level 1 Courts lapse three days after their selection. All other Courts lapse seven days after their selection.

A Court is dissolved if it lapses or a majority of its Judges return the same response within the allowed time.

A Judge's tenure ends upon the dissolving of eir Court, at which time e relinquishes the title of Judge and its associated powers and privileges.

Rule 216/4(m,a) : Lower Courts
A Judge selected to a Lower Court must issue a public Judgment on the Case within four days or be subject to a ten point fine.

A Lower Court is dissolved if it lapses or its Judges return the same response within the allowed time.

A Lower Court Judge's tenure ends upon the dissolving of eir Court, at which time e relinquishes the title of Judge and its associated powers and privileges.

0. Created and split from Rule 212/0 by Administrative Review, 21 July 1998
1. Altered by Administrative Review, 5 August 1998
1. Clarified by Judgment 21, 7 September 1998
2. Altered by Administrative Review, 1 November 1998
3. Amended by Proposal 516, 5 June 1999
4. Amended by Proposal 538, 25 August 1999

Rule 217/0(m,i) : Injunction on Play
A turn may not end until all outstanding Requests for Judgment have been Judged or Dismissed.
Rule 217/1(m,i) : Injunction on Play
A turn may not end until all extant Level 1 Cases have received a Judgment.
Rule 217/2(m,i) : Injunction on Play
A turn may not end until all Cases opened before the end of its voting peroid have received a level 1 Judgment.
0. Created and split from Rule 212/0 by Administrative Review, 21 July 1998
1. Altered by Administrative Review, 1 November 1998
2. Amended by Proposal 516, 5 June 1999
2. Repealed by Proposal 548, 26 July 1999

Rule 218/0(m,i) : Selection of Appellate Judges
A Court of Appeals will consist of three Appellate Judges selected randomly from the set of Players excluding:

i. Players who were previously Judges on the matter
ii. the Appellant and the Complainant
iii. the primary Player previously selected by the Complainant
iv. a Player selected by the Appellant
v. the secondary Player previously selected by the Complainant
vi. a Player selected by the Appellant other than iv
vii. the tertiary Player previously selected by the Complainant
viii. a Player selected by the Appellant other than iv and vi
ix. Players who are currently Appellate Judges in other matters
x. Players who are currently Judges

If these exclusions leave insufficient eligible players, restrictions will be waived in numerical order from greatest to least until at minimum three Players become eligible to Judge. In addition, the Appellant may voluntarily waive any or all of exclusions iv, vi, and viii. If the Complainant and Appellant are the same Player, exclusions iv, vi, and viii are waived automatically.

0. Created by Administrative Review, 21 July 1998
0. Deleted by Administrative Review, 1 November 1998

Rule 219/0(m,i) : Duties of Appellate Judges
Upon selection, the Court of Appeals must decide whether to hear the Appeal.

If less than two of the Appellate Judges vote to hear the Appeal, it will be Dismissed and the Judgment will stand. If at least two of the Appellate Judges vote to hear the Appeal, the Appellate Judges must decide either to issue a new Judgment or appoint a new Judge in the matter.

If the Court decides to issue a new Judgment, each Appellate Judge will publicly issue an opinion on the original Request of Judgment as per the guidelines for Judges. The ruling of the majority of Appellate Judges will be the official Judgment. If the Court decides to appoint a new Judge to rule on the matter, the new Judge will be chosen pursuant to the rules for selecting Judges.

0. Created by Administrative Review, 21 July 1998
0. Deleted by Administrative Review, 1 November 1998

Rule 220/0(m,i) : Binding Nature of Judgments
Judgments have the force of rules until they are overturned or no longer apply.
Rule 220/1(m,i) : Effects of Judgments
Rules must be followed in accordance with the final interpretation provided by the Statement and its response in the highest level of Judgment in a Case iff no more appeals of a Case are possible. In all other situations, the legal interpretation provided by the Statement and its response in the highest level of Judgment in a Case is only a tentative interpretation. This tentative interpretation has the same effect as the final interpretation except that it may in no way alter the interpretation of the Judicial rules.

Game actions found to be illegal must be undone, as must all actions made possible solely or in part by said illegal actions.

This rule takes precedence over all other rules related to the Judiciary.

Rule 220/2(m,i) : Effects of Judgments
Rules must be followed in accordance with the final interpretation provided by the Statement and its response in the highest level of Judgment in a Case iff no more appeals of a Case are possible. In all other situations, the legal interpretation provided by the Statement and its response in the highest level of Judgment in a Case is only a tentative interpretation. This tentative interpretation has the same effect as the final interpretation except that it may in no way alter the interpretation of the Judicial rules.

Game actions found to be illegal must be undone, as must all actions made possible solely or in part by said illegal actions, but only as allowed by the the Statute of Limitations.

Rule 220/3(m,a) : Effects of Judgments
Rules must be followed in accordance with the final response to a Statement in each Case, with the exception that no Judgment by a Lower Court may prevent the Supreme Court from reviewing said Judgment.

Game actions found to be illegal must be undone, as must all actions made possible solely or in part by said illegal actions, but only as allowed by the Statute of Limitations.

0. Created by Administrative Review, 22 July 1998
0. Clarified by Judgment 24, 7 September 1998
0. Clarified by Judgment 28, 13 September 1998
1. Altered by Administrative Review, 1 November 1998
2. Amended by Proposal 516, 5 June 1999
3. Amended by Proposal 538, 25 August 1999

Rule 221/0(m,i) : Fall Numbering and First Turn
Proposals shall be numbered beginning with 312 rather than 301 as stated in Rule 108. Judgments shall be numbered beginning with 13.

Nick Osborn, or, if Nick Osborn is not a Player, the first Player in alphabetical order after Nick Osborn, shall take the first turn.

This Rule shall repeal itself once both Proposal 312 and Judgment 13 have been made and the first turn has ended.

Rule 221/1(m,i) : New Numbering and First Turn
Proposals shall be numbered beginning with 342. Judgments shall be numbered beginning with 39.

A randomly-selected Player shall have the first turn.

This Rule shall repeal itself once both Proposal 342 and Judgment 39 have been made and the first turn has ended.

Rule 221/2(m,i) : Compromise Restart
{{ Josh Kortbein, Tom Mueller, and Tom Plagge gain one win each.

The latter two Gabe Drummond-Coles are considered to have withdrawn their consent as Players.

Mary Tupper is not in Limbo.

Cases for RFJs 94, 95, and 96 are considered closed without resolution and all fines assessed in conjunction with them after 20 June 1999 00:00 CDT are undone. [[These three are moot at this point, and everyone forgot about the first two in last weekend's excitement.]]

With the above exceptions, the game state at the time of judge selection for 1 Court for RFJ 96 [[i.e. at the time of the game crash]] is hereby adopted. }}

0. Created by Administrative Review, 31 July 1998
0. Self-repealed, 29 August 1998
1. Recreated by Administrative Review, 26 October 1998
1. Self-repealed, 1 December 1998
2. Recreated by Administrative Review, 23 June 1999
2. Self-repealed, 23 June 1999

Rule 222/0(m,i) : Proposal Scoring
Proposers shall be awarded, upon the passage or failure of their Proposals, points equal to (proposal number-291)(favorable votes/total non-neutral votes), rounded to the nearest integer.
Rule 222/1(m,i) : Proposal Scoring
Proposers shall be awarded, upon the passage or failure of their Proposals, points equal to (proposal number-(total inactive proposals numbered less than proposal number+total withdrawn proposals numbered less than proposal number)-291)(favorable votes/total non-neutral votes), rounded to the nearest integer.
Rule 222/2(m,i) : Proposal Scoring
Upon the acceptance of a Proposal, its Proposer gets (20)(favorable votes/total non-neutral votes) points.
Rule 222/3(m,a) : Proposal Scoring
Proposers receive (20)(favorable votes on the Proposal/total non-neutral votes on the Proposal) points, rounded to the nearest integer, for each adopted Proposal.
0. Created by Rule 315/0, 26 September 1998
0. Repealed by Proposal 358, 12 December 1998
1. Renumbered from Rule 352/0 by Proposal 358, 12 December 1998
2. Amended by Proposal 371, 12 December 1998
3. Amended by Proposal 383, 5 January 1999

Rule 223/0(m,a) : Proposal Activity
Players may change the states of their proposals from inactive to active and vice versa by sending a message to that effect to the mailing list. New Proposals are active by default.
0. Created by Rule 315/0, 26 September 1998
Rule 224/0(m,a) : Proposal Vitality and Withdrawal
Players may, with no penalty, withdraw proposals from consideration at any time except during voting on the proposals. Proposals become dead upon their being withdrawn, and must be resubmitted if they are to be reconsidered. New Proposals are live by default.
0. Created by Rule 315/0, 26 September 1998
Rule 225/0(m,a) : Proposal Limit
No player may, at any time, have more than ten live proposals.
0. Created by Rule 315/0, 26 September 1998
Rule 226/0(m,a) : Proposals and Forfeiting
If a Player forfeits, that Player's active proposals remain active, while the Player's inactive proposals are automatically withdrawn. Points owed to a former Player are not to be awarded.
0. Created by Rule 315/0, 26 September 1998
Rule 227/0(m,i) : Vacant Offices
If an Officeholder forfeits or goes into Limbo, a replacement Officeholder is selected pursuant to the rules for selection to said Office.
Rule 227/1(m,a) : Vacant Offices
If an Officeholder forfeits or goes into Limbo, e automatically resigns from the Office at that time.

In the absence of a current Officeholder for an Office, the Administrator holds the Office until a new Officeholder is selected pursuant to the rules for filling the Office.

0. Created by Administrative Review, 26 October 1998
1. Amended by Proposal 519, 16 June 1999

Rule 228/0(m,i) : Judgments
A Judgment must consist of a valid response to the Statement to be judged and the Court's voting results, and may also contain optional analysis by the Judges on the Court. Only Statements and their corresponding responses are considered to have official legal standing, and only Courts chosen in accordance with the rules may issue Judgments.

Valid responses to Statements is defined as the set {TRUE, FALSE, DISMISSED}. DISMISSED indicates that a Statement cannot be evaluated as to its veracity, or does not address a rules-related matter. TRUE indicates that a Statement can be evaluated as to its veracity, addresses a rules-related matter, and is logically true. FALSE indicates that a Statement can be evaluated as to its veracity, addresses a rules-related matter, and is logically false. All other responses are invalid.

Courts shall select a response to the Statement to be judged from the set of valid responses in the following manner:

1. If at least a simple majority of Judges on a Court wish to dismiss a Case, the Court must deliver a DISMISSED ruling.

2. If at least a simple majority of Judges on a Court wish to rule on a Case, each Judge must select a response to the Statement to be judged from the set {TRUE, FALSE} and may include their own analysis. The response returned by at least a simple majority of Judges is to be the Court's response.

All decisions by all Judges must be made in accordance with all the rules then in effect; but when the rules are silent, inconsistent, or unclear on the point at issue, then Judges shall consider game-custom and the spirit of the game before applying other standards.

Rule 228/1(m,i) : Judgments
A Judgment must consist of a legal response to the Statement to be judged, and either a) the Judge’s analysis of the Statement and response, or b) an explicit statement of concurrence with an opinion issued by another Judge on the Court.

Majority Judgments are issued when at least a simple majority of Judges on a Court return the same response to a Statement.

Only Statements and their corresponding responses are considered to have official legal standing, and only Judges chosen in accordance with the rules may issue Judgments.

The set of legal responses to Statements is defined as {TRUE, FALSE, DISMISSED}. DISMISSED indicates that a Statement cannot be evaluated as to its veracity, or does not address a rules-related matter. TRUE indicates that a Statement can be evaluated as to its veracity, addresses a rules-related matter, and is logically true. FALSE indicates that a Statement can be evaluated as to its veracity, addresses a rules-related matter, and is logically false. No other responses are allowed.

All decisions by all Judges must be made in accordance with all the rules then in effect; but when the rules are silent, inconsistent, or unclear on the point at issue, then Judges shall consider game-custom and the spirit of the game before applying other standards.

Rule 228/2(m,a) : Judgments
A Judgment must consist of a legal response to the Statement to be judged, and either the Judge's analysis of the Statement and response, or an explicit statement of concurrence with an opinion issued by another Judge on the Court.

Only Statements and their corresponding responses are considered to have official legal standing, and only Judges chosen in accordance with the rules may issue Judgments.

The set of legal responses to Statements is defined as {TRUE, FALSE, DISMISSED}. DISMISSED indicates that a Statement cannot be evaluated as to its veracity or does not address a rules-related matter; or that its Request for Judgment names extraneous or irrelevant Defendants, or provides no analysis of the Statement. TRUE indicates that a Statement can be evaluated as to its veracity, addresses a rules-related matter, and is logically true. FALSE indicates that a Statement can be evaluated as to its veracity, addresses a rules-related matter, and is logically false. No other responses are allowed.

All decisions by all Judges must be made in accordance with all the rules then in effect; but when the rules are silent, inconsistent, or unclear on the point at issue, then Judges shall consider game-custom and the spirit of the game before applying other standards.

0. Created by Administrative Review, 1 November 1998
1. Amended by Proposal 516, 5 June 1999
2. Amended by Proposal 538, 25 August 1999

Rule 229/0(m,i) : Offices
The set of Offices is defined as {Judge, Administrator}. Entities holding Offices are Officeholders.
Rule 229/1(m,i) : Offices
The set of Offices is defined as {Judge, Administrator, Foreign Minister}. Entities holding Offices are Officeholders.
Rule 229/2(m,i) : Offices
The set of Offices is defined as {Judge, Administrator, Foreign Minister}. Entities holding Offices are Officeholders.

Players may resign from any Offices they hold at any time.

Rule 229/3(m,i) : Offices
The set of Offices is defined as {Judge, Administrator, Foreign Minister, Treasury Minister}. Upon the passage of a Proposal altering this set, the set shall amend itself to reflect the changes.

Entities holding Offices are Officeholders.

Players may resign from any Offices they hold at any time.

This Rule takes precedence over all other Rules or portions of Rules dealing with Offices.

Rule 229/4(m,a) : Offices
The set of Offices is defined as {Administrator, Foreign Minister, Treasury Minister, Lower Court Judge, Justice}. Upon the passage of a Proposal altering this set, the set shall amend itself to reflect the changes.

Entities holding Offices are Officeholders.

Players may resign from any Offices they hold at any time.

This Rule takes precedence over all other Rules or portions of Rules dealing with Offices.

0. Created by Administrative Review, 1 November 1998
0. Clarified by Judgment 46, 15 December 1998
0. Clarified by Judgment 47, 15 December 1998
1. Amended by Proposal 389, 5 January 1999
2. Amended by Proposal 395, 5 January 1999
3. Amended by Proposal 447, 14 March 1999
4. Self-amended, 25 August 1999

Rule 230/0(m,i) : Judicial Process
Upon each Request for Judgment, the following procedure is executed:

1. A Case is opened for the Request for Judgment.

2. A full Court is selected to rule on the Statement.

3. If, at any time after the initial selection, the Court is not full, as many new Judges are selected and added to the Court as are necessary to fill the Court. If the Court lapses, it is dissolved; if possible, a new Court is selected; if not, the procedure skips to step 7.

4. A majority Judgment is issued by the Court.

5. The Court dissolves.

6. If a legal Appeal of the Judgment is made, the Court level is incremented and the process repeated from step 2.

7. At such time as no further legal Appeals are possible, the Case is closed and former Judges on the Case are paid.

This Rule takes precedence over all other Rules dealing with the Judiciary.

Rule 230/1(m,a) : Judicial Process
Upon each Request for Judgment, the following procedure is executed:

1. A Case is opened on the Request for Judgment.

2. A Lower Court is selected to rule on the Statement.

3. If, at any time after the initial selection, the Lower Court has no Judge, or if the Lower Court lapses, it is dissolved; if possible, a new Lower Court is selected; if not, the procedure skips to step 6.

4. The Lower Court issues a Judgment, at which time the Court dissolves.

5. If a legal Appeal of the Lower Court's Judgment is made, the Supreme Court must either grant the Appeal, and then may issue a Judgment; or deny the Appeal.

6. At such time as no further legal Appeals in the Case are possible, the Case is closed and the Lower Court Judge on the Case is paid.

This Rule takes precedence over all other Rules dealing with the Judiciary.

0. Created by Proposal 516, 5 June 1999
1. Amended by Proposal 538, 25 August 1999

Rule 231/0(m,i) : Cases
A Case consists of a Statement, a level, and all judicial documents produced by the Complainant; Appellants; and Courts assigned to the Statement.

All Cases start at level 1. (Case level) refers to the level of the Case in question.

Rule 231/1(m,a) : Cases
A Case consists of a Statement and all judicial documents produced by the Plaintiff, Defendant, and Courts assigned to the Statement.
0. Created by Proposal 516, 5 June 1999
1. Amended by Proposal 538, 25 August 1999

Rule 232/0(m,i) : The Judicial Pool
The Judicial Pool shall consist only of all Players having publicly consented to selection as Judges. A Player may, at any time, add or remove only emself from the Judicial Pool.

Players entering Limbo are automatically removed from the Judicial Pool.

In the event that no Players are in the Judicial Pool, all Players not in Limbo are automatically placed in the Judicial Pool.

Rule 232/1(m,a) : The Judicial Pool
The Judicial Pool shall consist only of all Players having publicly consented to selection as Judges. A Player may, at any time, add or remove only emself from the Judicial Pool.

Players entering Limbo are automatically removed from the Judicial Pool.

Justices are automatically in the Judicial Pool.

In the event that no Players are in the Judicial Pool, all Players not in Limbo are automatically placed in the Judicial Pool.

0. Created by Proposal 516, 5 June 1999
1. Amended by Proposal 538, 25 August 1999

Rule 302/0(m,i) : Numbering of Proposals
Each proposed rule-change shall be given a number for reference. The numbers shall begin with 301, and each rule-change proposed in the proper way shall receive the next successive integer, whether or not the proposal is adopted.

If a rule is repealed and reenacted, it receives the number of the proposal to reenact it. If a rule is amended or transmuted, it receives the number of the proposal to amend or transmute it. If an amendment is amended or repealed, the entire rule of which it is a part receives the number of the proposal to amend or repeal the amendment.

0. Transmuted from Rule 108/0 by Proposal 302, 27 March 1998
0. Clarified by Judgment 5, 6 April 1998
0. Amended and renumbered to Rule 108/1 by Proposal 303, 11 April 1998

Rule 233/0(m,i) : Supreme Court
Justices are Judges serving on the Supreme Court. The Supreme Court shall consist of five elected Justices.

{{A special election shall be held immediately to fill the Supreme Court. Each Player may vote for up to five candidates. The initial term for each Judgeship shall end during the (6-n)th turn, where n is the rank in voting the Justice holding the Judgeship received. All subsequent terms are five turns long.}}

If, within 48 hours of an Appeal, at least two eligible Justices explicitly declare their willingness to grant said Appeal, the Supreme Court shall hear the Case.

The Supreme Court issues a Judgment on a Case to which it has granted a hearing when a simple majority of the eligible Justices have publicly returned the same response to the Statement.

If the Supreme Court fails to issue a Judgment within seven days on a Case to which it has granted a hearing, the Lower Court Judgment stands.

Rule 233/1(m,i) : Supreme Court
Justices are Judges serving on the Supreme Court. The Supreme Court shall consist of five elected Justices.

If, within 48 hours of an Appeal, at least two eligible Justices explicitly declare their willingness to grant said Appeal, the Supreme Court shall hear the Case.

The Supreme Court issues a Judgment on a Case to which it has granted a hearing when a simple majority of the eligible Justices have publicly returned the same response to the Statement.

If the Supreme Court fails to issue a Judgment within seven days on a Case to which it has granted a hearing, the Lower Court Judgment stands.

Rule 233/2(m,a) : The Supreme Court
Justices are Judges serving on the Supreme Court. The Supreme Court shall consist of five elected Justices. No Player may hold more than one Justiceship at a time.

If, within 48 hours of an Appeal, at least two eligible Justices explicitly declare their willingness to grant said Appeal, the Supreme Court shall hear the Case.

The Supreme Court issues a Judgment on a Case to which it has granted a hearing when a simple majority of the eligible Justices have publicly returned the same response to the Statement.

If the Supreme Court fails to issue a Judgment within seven days on a Case to which it has granted a hearing, the Lower Court Judgment stands.

0. Created by Proposal 538, 25 August 1999
1. Self-amended, 25 August 1999
2. Amended by Proposal 563, 24 September 1999

Rule 234/0(m,a) : Conflict of Interest
A Justice is ineligible to rule on in a Case iff e is the Plaintiff or Defendant in that Case.
0. Created by Proposal 538, 25 August 1999
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