[Proposals 301-350] [Proposals 351-400] [Proposals 401-450] [Proposals 451-500] [Proposals 501-550] [Proposals 551-600]


Proposal 501 : 15 May 1999, 23:28 CDT : Tom Mueller : Failed (4-6-0-4)
Transmute and repeal R109.

Proposal 502 : 15 May 1999, 23:28 CDT : Tom Mueller : Failed (1-9-0-4)
While proposals are being voted on, any player use two UPCs to block create a Vote Block on a proposal which is being voted on; this causes the UPC used to be destroyed. To do this, the player should publicly post an announcement of the act, the proposal, indicate some player.

A Vote Block causes the indicated player's votes on the proposal which is blocked to be destroyed an infinitesimal amount of time before the voting period for the proposal resoves.


Proposal 503 : 15 May 1999, 23:28 CDT : Tom Mueller : Failed (3-7-0-4)
Transmute and repeal R109.

Proposal 504 : 15 May 1999, 23:28 CDT : Tom Mueller : Failed (1-9-0-4)
It is the Crime Of Monarchy to votes against a proposal such that your vote is partly or fully responsible for the failure of that proposal and it is not in the majority. It is known that the Crime of Monarchy is not a victimless crime, the victim being the author of the proposal so defeated.

The punishment for the Crime Of Monarchy is to have your name put on the List Of Pain. Players whose name is on the List Of Pain may only remove eir name by transfering 5 UPCs to each player that has been victimized by the criminal.

Players whose names are on the List Of Pain are not able to use Vote Blocks (should Vote Blocks exist) and if any rules-based schemes for getting more votes than the normal one which is entitled to all players would go eir way, such votes are destroyed an infinitesimal amount of time before the voting period resolves.

This rule takes precedence over any rules it must, to take effect.


Proposal 505 : 15 May 1999, 23:28 CDT : Tom Mueller : Failed (3-7-0-4)
Transmute and repeal R109.

Proposal 506 : 15 May 1999, 23:28 CDT : Dan Waldron : Passed (7-3-0-4)
Ament Rule 472 by appending the "-------" delimited text

-------

If ever a smitten Player's slack is greater than zero, that player ceases to be smitten.

-------


Proposal 507 : 15 May 1999, 23:28 CDT : Dan Waldron : Failed (4-6-0-4)
Enact a new rule with the "+++++++" delimited text.

+++++++++++

This rule may be referred to by its Alias "Boundary Crossing 1". The Rule "Boundary Crossing 1" exists both in Berserker Nomic, and the Nomic MU. If this rule is ever removed from the ruleset of one Nomic, it is also removed from the ruleset of the other.

The text of this rule may not be changed unless the change is made by both Nomics. These changes do not ave to be simultaneous: a change that would otherwise be made is preserved outside of the ruleset until such time as it is approved by the other game. If the change would be to remove the rule entirely, then the rule is removed from both Nomics.

+++++++++++


Proposal 508 : 1 May 1999, 23:28 CDT : Joel Uckelman : Passed (8-2-0-4)
Add as the last paragraph of Rule 473/1:

Slack may only be possessed by Players.

Proposal 509 : 15 May 1999, 23:28 CDT : Joel Uckelman : Passed (6-4-0-4)
Amend the first sentence of Rule 466/1 to read:

Players receive one UPC for each failed Proposal for which they voted but did not propose.

Proposal 510 : 15 May 1999, 23:28 CDT : Mary Tupper : Passed (8-2-0-4)
Amend rule #357 to read as follows:

It is possible for a Player to be burned at the stake. For a Player, hereafter called the Victim, to be burned at the stake, someone, called the Inciter, must make a public statement including nothing more than "I can't believe what X did! It was an outrage! There outta be a law! Since there isn't one, X should be punished by the Mob." where X refers to the Victim.

For the next 72 hours, players may make statements to the effect that they join The Mob. At the end of 72 hours, if three or more players, excluding the Victim and the Inciter, have joined the Mob then, the Mob becomes active. 24 hours later [[96 hours after the inciting]], the Victim is burned at the stake. During the 24 hour period after the Mob becomes active, a player who has not participated in the above process, referred to as The Crowd Shamer, may make a public statement of more than 20 lines outlining exactly why each member of The Mob should be ashamed of themselves and how "What would your Mama think?" if she saw this. It is considered good form for The Crowd Shamer to be inventive.

If no Crowd Shamer rose up to protect the Victim, the Victim is burned at the stake at the appointed hour. This causes the Victim to lose 50 points. If a Crowd Shamer defended the Victim, then the Victim is not burned at the stake.


Proposal 511 : 27 May 1999, 20:02 CDT : Joel Uckelman : Passed (8-3-0-2)
Add as the last sentence in the third paragraph of R202/4:

The voting period ends immediately if there are no active proposals at its start.

Proposal 512 : 27 May 1999, 20:02 CDT : Roger Carbol : Failed (3-8-0-2)
Remove the sentence "Only Players and the game may possess property." from Rule 399/3.

Proposal 513 : 27 May 1999, 20:02 CDT : Roger Carbol : Failed (5-6-0-2)
{{[[Title:"Anti-Inflationary Measures"]]}}

Once per turn, a Player may transfer any number of Subers in eir possession to the Treasury. At the end of that turn, that Player's score, in addition to any other changes to eir score, shall be incremented by [(Eir Transferred Subers / Total Subers held by all players) x 500], rounded to the nearest integer. [[compare with R347]]


Proposal 514 : 25 May 1999, 18:51 CDT : Roger Carbol : Failed (3-8-0-2)
Alter Rule 418 by replacing "Treasury" with "Thelma Charity Fund" and "property" with "non-unique items, UPCs,".

Proposal 515 : 5 June 1999, 20:02 CDT : Joel Uckelman : Passed (7-1-0-3)
Strike Rule 480/0.

Proposal 516 : 5 June 1999, 20:02 CDT : Joel Uckelman : Passed (7-1-0-3)
1. Create Rule 230 from the "JUDICIAL PROCESS"-delimited text:

JUDICIAL PROCESS

Upon each Request for Judgment, the following procedure is executed:

1. A Case is opened for the Request for Judgment.

2. A full Court is selected to rule on the Statement.

3. If, at any time after the initial selection, the Court is not full, as many new Judges are selected and added to the Court as are necessary to fill the Court. If the Court lapses, it is dissolved; if possible, a new Court is selected; if not, the procedure skips to step 7.

4. A majority Judgment is issued by the Court.

5. The Court dissolves.

6. If a legal Appeal of the Judgment is made, the Court level is incremented and the process repeated from step 2.

7. At such time as no further legal Appeals are possible, the Case is closed and former Judges on the Case are paid.

This Rule takes precedence over all other Rules dealing with the Judiciary.

JUDICIAL PROCESS

2. Amend Rule 214/2 to read as follows:

"Any Player, hereafter known as the Complainant, may at any time request a Judgment on a Statement to receive clarification on any rules-related matter. Upon each Request for Judgment, a corresponding Case is opened.

Any Player, hereafter known as the Appellant, may appeal a Judgment iff less than 36 hours have passed since its public issuance, the same verdict has been returned in the Case fewer than three times consecutively, and 2(Case level)-1 does not does not exceed the number of Players eligible to serve as Judges on the Case."

3. Create Rule 231 from the following CASE-delimited text:

CASE

A Case consists of a Statement, a level, and all judicial documents produced by the Complainant; Appellants; and Courts assigned to the Statement.

All Cases start at level 1. (Case level) refers to the level of the Case in question.

CASE

4. Create Rule 232 from the following POOL-delimited text:

POOL

The Judicial Pool shall consist only of all Players having publicly consented to selection as Judges. A Player may, at any time, add or remove only emself from the Judicial Pool.

Players entering Limbo are automatically removed from the Judicial Pool.

In the event that no Players are in the Judicial Pool, all Players not in Limbo are automatically placed in the Judicial Pool.

POOL

5. Amend Rule 215/3 to read:

"Players in the Judicial Pool, with the following exceptions, are eligible to become Judges on a Case:

i. Judges already serving on the Court in question
ii. the Complainant and any Appellants if (Case level) < 3
iii. no more than one former Judge from the (Case level)-1 Court for the Case
iv. no former Judges from the (Case level)-1 Court for the Case

Exceptions ii, iii, and iv shall be waived from greatest to least in the event that such restrictions prevent a full Court from being chosen.

A Court is considered full when it has 2(Case level)-1 Judges serving on it. In the event that a Court is not full, sufficient eligible Players shall be selected randomly by the Administrator to become Judges and assigned to the Court."

6. Amend Rule 216/2 to read:

"Each open Case shall assigned a full (Case level) Court.

Each Judge selected to a Court three or more days in advance of when the Court is scheduled to lapse must issue a public Judgment in the Case before that time or be subject to a ten point fine.

If a majority of a Court’s Judges do not return the same response within the allowed time, the Court lapses. Level 1 Courts lapse three days after their selection. All other Courts lapse seven days after their selection.

A Court is dissolved if it lapses or a majority of its Judges return the same response within the allowed time.

A Judge's tenure ends upon the dissolving of eir Court, at which time e relinquishes the title of Judge and its associated powers and privileges."

7. Amend Rule 217/1 to read:

"A turn may not end until all Cases opened before the end of its voting peroid have received a level 1 Judgment."

8. Amend Rule 220/1 to read:

"Rules must be followed in accordance with the final interpretation provided by the Statement and its response in the highest level of Judgment in a Case iff no more appeals of a Case are possible. In all other situations, the legal interpretation provided by the Statement and its response in the highest level of Judgment in a Case is only a tentative interpretation. This tentative interpretation has the same effect as the final interpretation except that it may in no way alter the interpretation of the Judicial rules.

Game actions found to be illegal must be undone, as must all actions made possible solely or in part by said illegal actions, but only as allowed by the the Statute of Limitations."

9. Amend Rule 228/0 to read:

"A Judgment must consist of a legal response to the Statement to be judged, and either a) the Judge’s analysis of the Statement and response, or b) an explicit statement of concurrence with an opinion issued by another Judge on the Court.

Majority Judgments are issued when at least a simple majority of Judges on a Court return the same response to a Statement.

Only Statements and their corresponding responses are considered to have official legal standing, and only Judges chosen in accordance with the rules may issue Judgments.

The set of legal responses to Statements is defined as {TRUE, FALSE, DISMISSED}. DISMISSED indicates that a Statement cannot be evaluated as to its veracity, or does not address a rules-related matter. TRUE indicates that a Statement can be evaluated as to its veracity, addresses a rules-related matter, and is logically true. FALSE indicates that a Statement can be evaluated as to its veracity, addresses a rules-related matter, and is logically false. No other responses are allowed.

All decisions by all Judges must be made in accordance with all the rules then in effect; but when the rules are silent, inconsistent, or unclear on the point at issue, then Judges shall consider game-custom and the spirit of the game before applying other standards."

10. Amend Rule 390/0 to read:

"Upon the closure of a Case, former Judges on the Case's Courts having ruled in accord with the final ruling on the Case shall each receive 3 points iff the final ruling is TRUE or FALSE."

Proposal 517 : 3 June 1999, 12:48 CDT : Roger Carbol : Withdrawn
{{[[Title:"Repentance"]]}}

Any proposal repealing a rule must be disinterested if the player making the proposal also proposed the rule.


Proposal 518 : 5 June 1999, 20:02 CDT : Roger Carbol : Failed (2-6-0-3)
{{[[Title:"Brevity is the Soul of Wit"]]}}

Any rule with a higher ordinal number than this rule is repealed if its text contains more than 100 words. [[Almost all of Suber's original rules are shorter than 100 words.]]


Proposal 519 : 16 June 1999, 11:28 CDT : Joel Uckelman : Passed (10-2-0-1)
1. Amend Rule 394/0 to read:

"Whenever a term of an elected Office ends, a regular election shall be held to fill said Office. Whenever an elected Officeholder resigns or loses a vote of confidence, or the Administrator calls for a special election on a position e holds by virtue of eir being Administrator, a special election shall be held to fill said Office."

2. Amend Rule 227/0 to read:

"If an Officeholder forfeits or goes into Limbo, e automatically resigns from the Office at that time.

In the absence of a current Officeholder for an Office, the Administrator holds the Office until a new Officeholder is selected pursuant to the rules for filling the Office."

3. Create Rule 391 from the following ELECTION PROCESS-delimited text:

ELECTION PROCESS

Upon an election being initiated, the following procedure is executed:

1. Nominations open for the elected Office.

2. Nominations are accepted.

3. Nominations are closed. If no nominations are received, the current Officeholder is named the Officeholder-elect and the process skips to step 6.

4. Voting for the elected Office begins.

5. Voting ends and an Officeholder-elect is named.

6. The Officeholder-elect becomes the Officeholder upon the expiration of the erstwhile Officeholder’s term.

This Rule takes precedence over all other Rules dealing with elected Offices.

ELECTION PROCESS

4. Create Rule 392 from the following NOMINATION-delimited text:

NOMINATION

Nominations for regular elections open 48 hours before the beginning of the voting period in which the current term expires. Nominations for special elections open immediately upon any such event triggering a special election.

During the 48-hour period prior to voting to fill an elected Office, any Player may publicly nominate any number of consenting eligible Players, including emself, as candidates for the Office.

NOMINATION

5. Create Rule 393 from the following TERM-delimited (no pun intended) text:

TERM

A term of an elected Office spans the period from the conclusion of one regular election to the conclusion of the next. Terms for elected Offices are five turns long. Officeholders elected through special elections serve partial terms.

{{The next election for each elected Office is to be considered a regular election.}}

TERM

6. Create Rule 395 from the following VOTING-delimited text:

VOTING

The following voting procedure is to be followed when filling elected Offices, unless an alternate voting procedure is required by applicable rules:

The voting period for an election shall be equal in duration to, and in the case of a regular election, concurrent with a proposal voting period.

All eligible voters may submit during the voting period a ballot ranking nominees for the Office using, only once, each of the integers from 1 to n, where n is the number of nominees and smaller ranks are considered better. The nominee receiving the best aggregate ranking over all ballots submitted during the voting period is, at the close of the period, designated the Officeholder-elect and will succeed the current Officeholder upon the expiration of eir term. In the case of a tie for the best ranking, the tied nominee with the highest score becomes the Officeholder-elect.

VOTING


Proposal 520 : 16 June 1999, 11:28 CDT : Dan Waldron : Passed (8-3-1-1)
Create Rule 360, entitled "Personal Ruleset" with the following "+++++++" delimited text.

+++++++

Attached to each Entity is a Personal Ruleset. A Personal Ruleset is a body of rules that apply only to the entity to which it is attached. Each entity must abide by all rules in it's Personal Ruleset, unless they conflict with the rules of Berserker Nomic, in which case the rules of Beserker Nomic take precedence. Upon Creation, each Personal Rule must be assigned a number unique to the Ruleset to which it belongs, this number may later be used to refer to that rule. Personal Rulesets are a matter of public record and the contents of each Personal Ruleset shall be made publicly readable.

The Rules of a Personal Ruleset never take precedence over the Rules of Berserker Nomic, and can never cause any action or state that is contrary to the Rules of Berserker Nomic. This rule takes precedence over ever other rule dealing with Personal Rulesets.

The Rules of a Personal Ruleset can only be changed as defined in the Rules of Berserker Nomic.

+++++++

Create Rule 361, with the title "Mutable and Immutable Personal Rules" with the following "-------" delimited text.

-------

Personal Rules may be Mutable. The Mutable rules of any Personal Ruleset may be changed at will by the entity to which they are attached. All other Personal Rules are Immutable. In case of a conflict, Immutable Personal Rules take precedence over Mutable Personal Rules.

-------

Create Rule 362, with the title "Personal Rule Precedence" with the following "......." delimited text.

.......

If two or more Mutable Personal Rules conflict with one another, then the rule most recently changed takes precedence. If two or more Immutable Personal Rules conflict with one another, then the rule with the lowest ordinal number takes precedence.

If at least one of the immutable personal rules in conflict explicitly says of itself that it defers to another rule (or type of rule) or takes precedence over another rule (or type of rule), then such provisions shall supersede the numerical method for determining precedence.

If at least one of the mutable personal rules in conflict explicitly says of itself that it defers to another rule (or type of rule) or takes precedence over another rule (or type of rule), then such provisions shall supersede the chronological method for determining precedence.

If two or more personal rules claim to take precedence over one another or to defer to one another, then the appropriate method (numerical or chronological) again governs.

.......

Create Rule 363, with the title "Default Personal Rules" with the following "///////" delimited text.

///////

Unless otherwise specified, the Personal Ruleset for non-player entities is as follows:

1(mutable): This entity acts only as specified in the Rules of Berserker Nomic

Unless otherwise specified, the Personal Ruleset for players is as follows:

1(mutable): This entity may act in any way.

///////


Proposal 521 : 16 June 1999, 11:28 CDT : Tom Mueller : Passed (9-3-0-1)
Amend Rule 466 by replacing its text with the following FIXED text.

FIXED

Players receive one UPC for each Proposal which is voted on but not accepted for which they voted "Yes" or the equivalent. UPCs are distributed at the appointed time for proposal scoring.

UPCs may be traded among Players in integer units, though no Player may ever have less than zero UPCs. Players may turn in their UPCs with their ballot upon voting for Proposals. UPCs that are turned in are fed to Osborn's Demon, this causes them to be destroyed just after the voting resolves.

The GRAND PRIZE is an eligible voter. If no UPCs are turned in, there is no GRAND PRIZE for that ballot.

The GRAND PRIZE votes the same as the Player who turned in the most UPCs.

If no Player turns in more UPCs than all the other Players, the GRAND PRIZE shall vote as do a plurality of the Players turning in equally the most UPCs.

If there is no plurality, the GRAND PRIZE does not vote for that ballot and all players recieve eir UPCs back on that proposal before Osborn's Demon can consume them.

The GRAND PRIZE votes an infinitesimal amount of time before proposal voting resolves.

[[Void where prohibited. Available while supplies last. Not available in Alaska, Hawaii, or Puerto Rico. Participation may vary. Check stores for details.]]

FIXED


Proposal 522 : 16 June 1999, 11:28 CDT : Tom Mueller : Failed (7-5-0-1)
Rule 3 is transmuted to mutable and repealed.

Proposal 523 : 16 June 1999, 11:28 CDT : Tom Mueller : Failed (7-5-0-1)
Rule 102 is transmuted to mutable and repealed.

Proposal 524 : 16 June 1999, 11:28 CDT : Tom Mueller : Failed (8-4-0-1)
Rule 114 is transmuted to mutable and repealed.

Proposal 525 : 16 June 1999, 11:28 CDT : Tom Mueller : Failed (7-5-0-1)
Rule 115 is transmuted to mutable and repealed.

Proposal 526 : 20 June 1999, 00:33 CDT : Tom Mueller : Passed (1-0-0-0), Special
Create Rule 005 with the following THEREINSOFPOWER delimited text and transmute it to immutable.

THEREINSOFPOWER

1) Tom Mueller, Josh Kortbein, and Tom Plagge are the only members of the Berserker Imperial Triumvirate, and each should be referred to as an Emperor in all Berserker correspondence.

2) There are a special class of Proposals called Imperial Proposals. An Imperial Proposal can be created only by an Emperor, and is resolved only after being voted on by all Emperors. Votes by anything other than an Emperor are immediately destroyed, and to pass, and Imperial Proposal must, among all existing votes on it, be unanimous. When Imperial Proposals pass, the changes they describe shall be carried out on the ruleset.

3) Tastefully Pink Shrubberies shall be the official plants of Berserker Nomic.

THEREINSOFPOWER


Proposal 527 : 20 June 1999, 03:48 CDT : Tom Mueller : Passed (1-0-0-0), Special
Transmute Rule 005 to mutable.

Amend the second paragraph of Rule 005 to the following MAYBENEEDEDTHIS deimited text.

MAYBENEEDEDTHIS

2) There are a special class of Proposals called Imperial Proposals. An Imperial Proposal can be created at any time, can be created only by an Emperor, and is resolved only after being voted on by all Emperors. Votes by anything other than an Emperor are immediately destroyed, and to pass, and Imperial Proposal must, among all existing votes on it, be unanimous. When Imperial Proposals pass, the changes they describe shall be carried out on the ruleset.

MAYBENEEDEDTHIS

Transmute Rule 005 to immutable.

Repeal Rule 453.


Proposal 528 : 06 July 1999, 02:23 CDT : Dan Waldron : Failed (3-5-0-5)
Amend rule 215 by appending the follwing paragraph:

In all cases judging the legality of action a, the judges are chosen and the legality is determined based on the game state immediately preceding that action a.

Proposal 529 : 06 July 1999, 2:23 CDT : Joel Uckelman : Failed (4-4-0-5)
Amend R463/0 to read:

Fora are arenas in which Players may communicate. Fora may be public or private.

Actions may only be taken in public fora, with the exception of creating a new public forum when there are no extant public fora.

Only the Administrator may designate fora as public, and only if said fora are reasonably accessible to all layers. Specifically, all Players must either be notified of or subscribed by the Administrator to new email fora before they may become public. Only the Administrator may designate previously public fora as private, and only if such changes do not eliminate all public fora. The Administrator must notify ten days in advance all Players using or subscribed to a public forum before redesignating it as private.

The Administrator may redesignate fora at any time.

The Administrator must, in a timely fashion, maintain and make available to all Players a list of all public fora. {{The majordomo list nomic@iastate.edu is a public forum.}}


Proposal 530 : 06 July 1999, 02:23 CDT : Josh Kortbein : Passed (5-2-1-5)
Any proposal may be designated by its author a "shared proposal." This designation may be added or removed at any time before the proposal is voted on.

When designating a proposal shared, its author must also specify players with whom to share. The number of players which may be shared with is limited by the number of current players, but otherwise any number of players may be specified.

If a shared proposal passes, the points which would be rewarded to its author under rule 222 are instead divided amongst the author and the players e specified. Points shall be divided in integral amounts, and the author receives any leftover points which cannot be split evenly amongst the author and the players specified.

If a shared proposal fails, its author alone takes the penalties, according to any other rules which deal penalties for failed proposals.


Proposal 531 : 06 July 1999, 02:23 CDT : Joel Uckelman : Passed (5-3-0-5)
Change the first sentence of R466/3 to:

A Player receives one UPC for each failed Proposal for which e voted favorably but did not propose.

Proposal 532 : 06 July 1999, 02:23 CDT : Joel Uckelman : Passed (7-1-0-5)
Amend R384/0 to read:

There exists a homunculus, hereafter known as Osborn's Demon, who is an eligible voter only during proposal voting.

Osborn's Demon shall vote with the Player or a plurality of the group of Players having the minimal score among eligible voters, or auto-abstain if no such plurality exists.

It Osborn's Demon has voted with a single Player more than five times consecutively and said Player has a nonnegative score at no time during those five turns, e is excluded from consideration in the above voting method until e has a nonnegative score at the time the Demon's votes are determined.

This rule takes precedence over all rules concerned with voting.


Proposal 533 : 06 July 1999, 02:23 CDT : Dan Waldron : Passed (5-3-0-5)
Create a rule with the title "Playerlike Entities" and the following "-------" delimited text.

-------

Entities may be Playerlike.

Playerlike entites may only be created and destroyed as specified in the Rules of Berserker. A Playerlike Entity may destroy itself.

Playerlike entites are subject to all rules and restrictions which affect Players. Unless otherwise specified in the rules, a rule which applies to Players also applies to playerlike entities.

Playerlike entities are not required to meet the definition of Player.

Any non-player entity with voting priviliges is playerlike.

-------

Append the following "\\\\\\\" delimited text to rule 384:

\\\\\\\

Osborne's Demon is a playerlike entity.

\\\\\\\

Append the following "///////" delimited text to rule 466:

///////

The Grand Prize is a playerlike entity.

///////


Proposal 534 : 06 July 1999, 02:23 CDT : Dan Waldron : Failed (2-6-0-5)
If there is a rule with the title "Playerlike Entities", then Create a rule with the title "Kryten" and the following "+++++++" delimited text, and the number 420

+++++++

Kryten is a playerlike entity within Berserker Nomic, and has voting priviliges.

{{
Kryten's personal ruleset is as follows:

1. (mutable) Once per turn, each Player may submit a proposal to change one of my mutable rules. These proposals are voted on using the same method as Proposals to change the Rules of Berserker. At the conclusion of voting, the proposal that recieved the most votes in favor is adopted.

2. (mutable) Immediately before each voting period, I submit a Proposal entitled "Clean Up the Ruleset" with the text "Repeal rule x" where x is the number of a randomly selected mutable rule of Berserker Nomic.

3. (mutable) Immediately before the end of each voting period, I cast my vote on each ballot-item in the same way as do a majority of the other Players voting on that item. If there is no majority, I do not vote on that item.
}}

Kryten's Personal Ruleset may only be changed as defined in Kryten's Personal Ruleset.

+++++++


Proposal 535 : 04 July 1999, 01:05 CDT : Joel Uckelman : Inactive
(1) An event is a change in the game state.

(2) An action is an event directly caused by an agent.

(3) An entity is a separately identifiable game element.

(4) An agent is an entity capable of directly causing events.

(5) Players are agents.


Proposal 536 : 06 July 1999, 02:23 CDT : Matt Kuhns : Passed (8-0-0-5), Disinterested
1. Transmute R2.

2. Amend R2 to read:

A Player is a game entity representing one and only one real, living, human being who consents to said representation and is not already represented in the game as another Player.

A Player shall be identified, for recordkeeping purposes, by eir corresponding real human fore- and surnames or eir email address if eir real name does not uniquely identify em within the game; and by any unambiguous name in all else.

3. Transmute R2.


Proposal 537 : 06 July 1999, 02:23 CDT : Matt Kuhns : Failed (4-4-0-5)
Strike rule 376 and rule 377 and amend rule 375 to be the following PAVEPARADISE delimated text:

PAVEPARADISE

[some decent parking]

PAVEPARADISE


Proposal 538 : 25 August 1999, 21:00 CDT : Joel Uckelman : Passed (8-1-0-1)
1. Amend R214 to read:

"Any Player may, at any time, initiate judicial proceedings in any matter through a Request for Judgment.

A Case corresponding to a Request for Judgment is opened at the time that said Request is made. The Player making the Request is the Plaintiff in the Case.

All Requests for Judgment must unambiguously name a Defendant and explicitly provide a Statement to be judged.

Any subset of the set of Players and Officers may be named as Defendants, as may the game itself.

A Player may appeal a Judgment iff less than 36 hours have passed since its issuance, it was not issued by the Supreme Court, and e is the Plaintiff or Defendant in the Case."

2. Amend R215 to read:

"Players in the Judicial Pool, with the following exceptions, are eligible to become Lower Court Judges on a Case:

i. the Plaintiff
ii. the Defendant
iii. Supreme Court Justices

Exceptions shall be waived from greatest to least in the event that such restrictions prevent a Lower Court from being chosen.

Whenever it is necessary to select a Judge for a Lower Court, the Administrator shall randomly select an eligible Player."

3. Amend R216 to read:

"A Judge selected to a Lower Court must issue a public Judgment on the Case within four days or be subject to a ten point fine.

A Lower Court is dissolved if it lapses or its Judges return the same response within the allowed time.

A Lower Court Judge's tenure ends upon the dissolving of eir Court, at which time e relinquishes the title of Judge and its associated powers and privileges."

4. Amend R220 to read:

"Rules must be followed in accordance with the final response to a Statement in each Case, with the exception that no Judgment by a Lower Court may prevent the Supreme Court from reviewing said Judgment.

Game actions found to be illegal must be undone, as must all actions made possible solely or in part by said illegal actions, but only as allowed by the Statute of Limitations."

5. Amend R228 to read:

A Judgment must consist of a legal response to the Statement to be judged, and either the Judge's analysis of the Statement and response, or an explicit statement of concurrence with an opinion issued by another Judge on the Court.

Only Statements and their corresponding responses are considered to have official legal standing, and only Judges chosen in accordance with the rules may issue Judgments.

The set of legal responses to Statements is defined as {TRUE, FALSE, DISMISSED}. DISMISSED indicates that a Statement cannot be evaluated as to its veracity or does not address a rules-related matter; or that its Request for Judgment names extraneous or irrelevant Defendants, or provides no analysis of the Statement. TRUE indicates that a Statement can be evaluated as to its veracity, addresses a rules-related matter, and is logically true. FALSE indicates that a Statement can be evaluated as to its veracity, addresses a rules-related matter, and is logically false. No other responses are allowed.

All decisions by all Judges must be made in accordance with all the rules then in effect; but when the rules are silent, inconsistent, or unclear on the point at issue, then Judges shall consider game-custom and the spirit of the game before applying other standards."

7. Amend R230 to read:

"Upon each Request for Judgment, the following procedure is executed:

1. A Case is opened on the Request for Judgment.

2. A Lower Court is selected to rule on the Statement.

3. If, at any time after the initial selection, the Lower Court has no Judge, or if the Lower Court lapses, it is dissolved; if possible, a new Lower Court is selected; if not, the procedure skips to step 6.

4. The Lower Court issues a Judgment, at which time the Court dissolves.

5. If a legal Appeal of the Lower Court?s Judgment is made, the Supreme Court must either grant the Appeal, and then may issue a Judgment; or deny the Appeal.

6. At such time as no further legal Appeals in the Case are possible, the Case is closed and the Lower Court Judge on the Case is paid.

This Rule takes precedence over all other Rules dealing with the Judiciary."

7. Amend R231 to read:

"A Case consists of a Statement and all judicial documents produced by the Plaintiff, Defendant, and Courts assigned to the Statement."

8. Amend R232 to read:

"The Judicial Pool shall consist only of all Players having publicly consented to selection as Judges. A Player may, at any time, add or remove only emself from the Judicial Pool.

Players entering Limbo are automatically removed from the Judicial Pool.

Justices are automatically in the Judicial Pool.

In the event that no Players are in the Judicial Pool, all Players not in Limbo are automatically placed in the Judicial Pool."

9. Amend R390 to read:

"Upon the closure of a Case, the Lower Court Judge on the Case receives 3 points iff the final ruling on the Statement is TRUE or FALSE."

10. Create R233 from the following "SUPREME COURT"-delimited text:

SUPREME COURT

Justices are Judges serving on the Supreme Court. The Supreme Court shall consist of five elected Justices.

{{A special election shall be held immediately to fill the Supreme Court. Each Player may vote for up to five candidates. The initial term for each Judgeship shall end during the (6-n)th turn, where n is the rank in voting the Justice holding the Judgeship received. All subsequent terms are five turns long.}}

If, within 48 hours of an Appeal, at least two eligible Justices explicitly declare their willingness to grant said Appeal, the Supreme Court shall hear the Case.

The Supreme Court issues a Judgment on a Case to which it has granted a hearing when a simple majority of the eligible Justices have publicly returned the same response to the Statement.

If the Supreme Court fails to issue a Judgment within seven days on a Case to which it has granted a hearing, the Lower Court Judgment stands.

SUPREME COURT

11. Create R234 from the following "CONFLICTOFINTEREST"-delimited text:

CONFLICTOFINTEREST

A Justice is ineligible to rule on in a Case iff e is the Plaintiff or Defendant in that Case.

CONFLICTOFINTEREST


Proposal 539 : 16 July 1999, 02:23 CDT : Joel Uckelman : Passed (6-1-0-5)
Amend R463/0 to read:

Fora are arenas in and methods by which Players may communicate. Fora may be public or private. Players receiving communication from or sending communication to a forum are considered to be in that forum.

Actions may be taken only in public fora, unless otherwise specified in the rules. Creation of a public forum if there are no extant public fora need not be public.

Only the Administrator may designate fora as public, and only if said fora are reasonably accessible to all Players. Specifically, all Players must either be notified of or subscribed by the Administrator to new email fora before they may become public. Only the Administrator may designate previously public fora as private, and only if such changes do not eliminate all public fora. The Administrator must notify ten days in advance all Players using or subscribed to a public forum before redesignating it as private.

The Administrator may redesignate fora at any time.

The Administrator must, in a timely fashion, maintain and make available to all Players a list of all public fora. {{The majordomo list nomic@iastate.edu is a public forum.}}


Proposal 540 : 16 July 1999, 02:23 CDT : Dan Waldron : Failed (3-4-0-5)
Create a Rule entitled "Paver Wars" with the following text.

Players are either Anti-Shrubbery-Parking-Obsessed-Slime or Anti-Paver-Tree-Hugging-Hippies. These groups of players are continually at odds, and recieve points for their voting as follows:

For each passed proposal, each Anti-Shrubbery-Parking-Obsessed-Slime recieves one point for each other Anti-Shrubbery-Parking-Obsessed-Slime who voted in agreement with em, and one point for each Anti-Paver-Tree-Hugging-Hippie who voted contrary to em. E loses one point for each Anti-Shrubbery-Parking-Obsessed-Slime who voted contrary to em.

For each passed proposal, each Anti-Paver-Tree-Hugging-Hippie recieves one point for each Anti-Shrubbery-Parking-Obsessed-Slime who voted contrary to em, and one point for each other Anti-Paver-Tree-Hugging-Hippie who voted in agreement with em. E loses one point for each Anti-Shrubber-Parking-Obsessed-Slime who voted in agreement with em.

Whether a player is an Anti-Shrubbery-Parking-Obsessed-Slime or an Anti-Paver-Tree-Huggin-Hippie is a player attribute, and may be referred to as that players Green/Black status. The Administrator is responsible for tracking and recording the Green/Black status of each Player.

A player may change eir Green/Black status when it is eir turn, or if that player is in a period of grace. Upon the passage of this Rule, each player is declared in a period of grace for a duration of one turn, commencing as soon as they come out of limbo if they are in limbo, otherwise immediately. Whenever a new player joins e is in a period of grace also for one turn. Initially, all players are Anti-Paver-Tree-Hugging-Hippies.


Proposal 541 : 26 July 1999, 02:23 CDT : Mary Tupper : Failed (3-3-0-8)
1) Any entity who performs an action defined by the Rules to be a Crime during the current or previous 3 turns, or fails to perform an action where such failure is defined by the Rules to be a Crime during the previous 3 turns, shall be subject to whatever penalty the Rules prescribe for that Crime upon the execution of a Sentencing Order executed consequent to a judicial finding that e did in fact commit that Crime.

2) The imposition of penalties for the commission of a Crime shall be by Sentencing Order(s). Upon a judicial finding that an entity has committed a Crime, the Judge so finding shall execute Sentencing Orders sufficient to implement the penalty required by the Rules for that Crime. If the Rules specify a range of penalties, then the Judge executing the Sentencing Order shall determine the exact penalty within the stated range.

3) The punishment for a Crime shall be whatever was specified by the Rules at the time the action so designated as a Crime was committed, even if the Rule or Rules which specified the punishment, or which designated the action as a Crime have since been amended or repealed. This Rule takes precedence over any Rule which specifies a different penalty for a Crime.

4) No action is a Crime unless defined as such by the Rules. If the Rules define an act to be a Crime but fail to prescribe a penalty for that act, then there is no penalty for that act.

5) Any RFJ whose Statement alleges that an entity has, through action or inaction, committed a Crime shall be dismissed if there is a prior RFJ, the statement of which alleges that the same entity has, through the same action or inaction, committed the same Crime, and which was itself not dismissed.

6) A RFJ alleging that a Player has committed a Crime shall not be judged TRUE unless the evidence is sufficient to be certain of that Judgment beyond reasonable doubt. Furthermore, it is a defense to any accusation of a Crime that the Player reasonably believed that eir actions were not a Crime at the time e performed them, or that e reasonably did not know that e was required to perform an action, when such nonperformance is defined as a Crime. No Player shall be convicted of a Crime if this defense applies.


Proposal 542 : 26 July 1999, 02:23 CDT : Mary Tupper : Failed (1-5-0-8)
The following Classes of Crime are defined, with the listed penalties or range of penalties:

Misdemeanor
I Fine of 1 point
II Fine of 3 points
III Fine of 5 points

Felony

I Fine of 1-5 points and loss of 1-3 Subers
II Fine of 5-10 points and loss of 3-5 Subers
III Fine of 10-15 points and loss of 5-10 Subers

Capital

I Fine of 15-45 points, loss of 10-40 Subers, and loss of 1-5 Slack
II Fine of 45-75 points, loss of 40-70 Subers, and loss of 5-10 Slack
III Fine of 75-100 points, loss of 70-100 Subers, and loss of 10-15 Slack

Proposal 543 : 26 July 1999, 02:23 CDT : Mary Tupper : Failed (2-4-0-8)
Any Player who goes into Limbo while serving as the Judge of one or more RFJs commits the Crime of Judge Inactivity. This Crime is a Felony I for each RFJs for which the Player was selected as Judge when e went into Limbo.

Proposal 544 : 26 July 1999, 02:23 CDT : Mary Tupper : Failed (1-5-0-8)
Any Player who joins a Mob commits the Crime of Accessory to Incitation. This is a Felony III Crime.

Proposal 545 : 26 July 1999, 02:23 CDT : Mary Tupper : Failed (2-4-0-8)
Any Player who knowingly attempts to act as, or purports to be, someone other than imself commits the Crime of Impersonation. This is a Capital I Crime.

Proposal 546 : 26 July 1999, 02:23 CDT : Mary Tupper : Failed (2-4-0-8)
Any Player who incites a Mob commits the Crime of Incitation. This is a Capital I Crime.

Proposal 547 : 26 July 1999, 02:23 CDT : Joel Uckelman : Failed (4-2-0-8), Disinterested
Transmute Rule 106/1, and amend it to read:

All Proposals shall be made publicly before they can be voted on, and if adopted, shall guide play in the form on which they were voted.

Proposal 548 : 26 July 1999, 02:23 CDT : Joel Uckleman : Passed (4-2-0-8)
1. Amend Rule 202/5 to read:

One turn consists of three parts, in this order: (1) a debate period, (2) a voting period, (3) a voting-related scoring period.

The debate period shall be 192 hours (8 days) in duration. Immediately upon the expiration of the debate period, a call for votes is made on all and only active Proposals at that time, thus beginning the 48 hour voting period. Voting-related scoring occurs immediately upon the expiration of the voting period, and is instantaneous in duration.

A new turn shall begin immediately following the completion of each turn.

2. Create Rule 547 from the following ALLPROPOSALSALLTHETIME-delimited text:

ALLPROPOSALSALLTHETIME

Any Player may, at any time, make a number of new Proposals restricted only by the total per-player Proposal limit.

ALLPROPOSALSALLTHETIME

3. Amend 307/3, to be entitled "Quorum", to read:

A quorum for Proposal voting purposes is a simple majority of eligible vote-casting entities.

If a quorum has not cast votes by the end of a Proposal voting period, the Proposals whichg were up for voting neither pass nor fail, but are held over for the next turn and remain active.

Vote-casting entities eligible but failing to cast votes during the voting period shall have their votes recorded as automatic abstentions.

4. Repeal Rule 217/2.

5. The turn following the passage of this Proposal shall begin at 21:00 CDT, 26 July 1999.


Proposal 549 : 25 August 1999, 21:00 CDT : Mary Tupper : Passed (6-3-0-1)
1) Any entity who performs an action defined by the Rules to be a Crime during the current or previous 3 turns, or fails to perform an action where such failure is defined by the Rules to be a Crime during the previous 3 turns, shall be subject to whatever penalty the Rules prescribe for that Crime upon the execution of a Sentencing Order executed consequent to a judicial finding that e did in fact commit that Crime.

2) The imposition of penalties for the commission of a Crime shall be by Sentencing Order(s). Upon a judicial finding that an entity has committed a Crime, the Judge so finding shall execute Sentencing Orders sufficient to implement the penalty required by the Rules for that Crime. If the Rules specify a range of penalties, then the Judge executing the Sentencing Order shall determine the exact penalty within the stated range.

3) The punishment for a Crime shall be whatever was specified by the Rules at the time the action so designated as a Crime was committed, even if the Rule or Rules which specified the punishment, or which designated the action as a Crime have since been amended or repealed.This Rule takes precedence over any Rule which specifies a different penalty for a Crime.

4) No action is a Crime unless defined as such by the Rules. If the Rules define an act to be a Crime but fail to prescribe a penalty for that act, then there is no penalty for that act.

5) Any RFJ whose Statement alleges that an entity has, through action or inaction, committed a Crime shall be dismissed if there is a prior RFJ, the statement of which alleges that the same entity has, through the same action or inaction, committed the same Crime, and which was itself not dismissed.

6) A RFJ alleging that a Player has committed a Crime shall not be judged TRUE unless the evidence is sufficient to be certain of that Judgment beyond reasonable doubt. Furthermore, it is a defense to any accusation of a Crime that the Player reasonably believed that eir actions were not a Crime at the time e performed them, or that e reasonably did not know that e was required to perform an action, when such nonperformance is defined as a Crime. No Player shall be convicted of a Crime if this defense applies.


Proposal 550 : 25 August 1999, 21:00 CDT : Mary Tupper : Passed (6-3-0-1)
The following Classes of Crime are defined, with the listed penalties or range of penalties:

Misdemeanor

I Fine of 1 point
II Fine of 3 points
III Fine of 5 points

Felony

I Fine of 1-5 points and loss of 1-3 Subers
II Fine of 5-10 points and loss of 3-5 Subers
III Fine of 10-15 points and loss of 5-10 Subers

Capital

I Fine of 15-45 points, loss of 10-40 Subers, and a period in Limbo of 0-3 turns
II Fine of 45-75 points, loss of 40-70 Subers, and a period in Limbo of 1-5 turns
III Fine of 75-100 points, loss of 70-100 Subers, and a period in Limbo of 5-10 turns.

Tue 09 Nov 1999 15:03:51 -0600