[Proposals 301-350] [Proposals 351-400] [Proposals 401-450] [Proposals 451-500] [Proposals 501-550] [Proposals 551-600]


Proposal 451 : 14 March 1999, 13:20 CST : Nick Osborn : Failed (3-4-0-2)
12 March shall be known as Berserker Nomic Day in commemoration of the anniversary of the start of the game.

{No points shall be gained or lost by the passage or defeat of this proposal.}}


Proposal 452 : 14 March 1999, 13:20 CST : Nick Osborn : Passed (4-3-0-2)
Repeal Rules 401, 403, 404, 437, and 444.

{{No points shall be gained or lost by the passage or defeat of this proposal.}}


Proposal 453 : 14 March 1999, 13:30 CST : Nick Osborn : Passed (5-1-1-2)
There exists within Berserker Nomic the Spare Tire.

The Spare Tire is always possessed by a Player. If the Player possessing the Spare Tire forfeits, the Administrator gains possession of the Spare Tire. If a Player enters Limbo while in possession of the Spare Tire, possession of the Spare Tire is transferred to the Administrator after the passage of a complete turn. The Spare Tire has no effect if it is passes to the Administrator under the above circumstances.

A Player loses possession of the Spare Tire by publicly declaring that the Spare Tire has been given to an other Player who is not in LImbo. Within six hours of this public declaration, if the Player unto whom the Spare Tire is being given publicly declares that he doesn't want the tire, the Spare Tire does not change possession. Othrwise, possession of the Spare Tire is transfered six hours after the public declaration that it has been given to an other Player.

Each Player may make a statement as to the effect of the Spare Tire upon its possessor. This statement shall be identified as "The Spare Tire Creed of X," where X is the name of each respective Player. The Spare Tire shall have the effect assigned to it by the plurality, and at least one-third, of Spare Tire Creeds. If a plurality, and at least one-third agreement, does not exist, the Spare Tire shall have no effect. The effect of the Spare Tire has the force of this rule.

{{The Administrator possess the Spare Tire. The Spare Tire has no effect until it is passed to a Player other than the Adminstrator.}}


Proposal 454 : 7 April 1999, 06:41 CST : Nick Osborn : Withdrawn
There exists within Berserker Nomic the epithet "Village Idiot." This epithet is applied to the Player who had the most votes against his Proposals in the previous turn.

If more than one Player share the honor of having the most votes against their Proposals in the previous turn, the epithet "Village Idiot" shall not be applied to any Player in the current turn. If no Player had votes against his Proposals in the previous turn, the epithet "Village Idiot" shall not be applied to any Player in the current turn.

A Player to whom the epithet "Village Idiot" is applied will not lose points for, at most, one Proposal for the current turn. If the Player has any Proposals that would normally cause him to lose no points, this rule has no effect. If the Player has no Proposals up for a vote, this rule has no effect. If all of the Player's Proposals result in a net loss of points, the Proposal that would cause the net loss of the fewest points instead causes no change, plus or minus, in the Player's score.


Proposal 455 : 14 March 1999, 13:20 CST : Joel Uckelman : Passed (4-3-0-2)
A Judgment may not undo actions that occurred more than two turns prior to its corresponding Request for Judgment. All such actions are to be considered legal and in accord with the Rules.

Proposal 456 : 24 March 1999, 13:20 CST : Joel Uckelman : Passed (4-1-1-3)
1. Amend clause B of Rule 319 to read:

"B. A Player may go into Limbo only by a) publicly declaring emself in Limbo or b) failing a Limbo Check."

2. Change all pronouns in Rule 319 to their spivak-compliant forms.

3. Reletter clause C of Rule 319 to D, and add as clause C:

"C. The Administrator executes a Limbo Check for a player by determining if that Player has taken any game related action [[e.g. voting, proposing, commenting]] over the period of fifteen days immediately prior to the Limbo Check. If a player has not taken any game related action within fifteen days prior to the Limbo Check, that Player has failed the Limbo Check. Any Player may reqest a Limbo Check on any other Player at any time."

Proposal 457 : 18 March 1999, 18:48 CST : Joel Uckelman : Inactive
1. Create a Rule with the following TAX delimited text:

TAX

A percentage of each player's Subers will be collected as tax by the Treasury each turn during dead time. The tax rate may range over the interval [0, 1]. {{The tax rate for the first turn during which this rule is in effect shall be set at 0.05.}}

TAX

2. Create a Rule with the following TAX delimited text:

TAX

The Assessor is an elected Official whose duty it is, during a turn, to set the tax rate for the next turn. If no tax rate is set for a turn, the Treasury Minister must set a tax rate.

The Assessor shall receive the standard salary for each turn e holds office.

TAX

3. Create a Rule with the following SPEND delimited text:

SPEND

The Appraiser is an elected Official whose duty it is, during a turn, to set the standard and judges' salaries, proposal and opposed minority voting dividends, and proposal failure and judges' fines for the next turn. If all of the above are not set for a turn, the Treasury Minister must do so.

The Appraiser shall receive a nonnegative turnly salary to be paid from the Treasury and to be determined by the Treasury Minister. If the Treasury Minister and the Appraiser are the same Player, the Appraiser receives no salary.

SPEND

4. Create a Rule with the following SPEND delimited text:

SPEND

The projected disbursements in Subers for the Treasury for the next turn shall be equal to (standard salary for the next turn)(number of standard salary recipients in the current turn)+(proposal dividend for the next turn)(five turn rolling average number of proposals per turn on which votes were taken).

The standard salary and proposal dividend must be set such that the Treasury’s projected disbursements for the next turn do not exceed the funds held by the Treasury at the time when said values are set.

SPEND

5. Add as the last clause of paragraph 1 of Rule 402, and number accordingly:

"Setting and paying the Appraiser's salary from the Treasury."

6. Replace all instances of "scoring" in Rule 202/4 with "payment".

7. Amend Rule 204/2 to read:

"If and when rule-changes can be adopted without unanimity, the Players who vote against winning Proposals shall each be paid an opposed minority voting dividend from the Treasury."

8. Amend Rule 206/0 to read:

"When a Proposal is defeated, the Player who proposed it is pays a proposal failure fine to the Treasury."

9. Amend Rule 208/2 to read:

"The winner is the first Player to possess (4/p)% of the total extant Subers, where p equals the current number of Players."

10. Replace "shall be penalized 10 points" in Rule 216/2 with "shall pay a judges' fine to the Treasury".

11. Amend Rule 222/3 to read:

"When a Proposal passes, the Player who proposed it shall be paid (proposal dividend)(favorable votes on the Proposal/total non-neutral votes on the Proposal)."

12. Strike the second sentence of Rule 226/0.

13. Strike the first clause of the second paragraph of Rule 309/4 and renumber accordingly.

14. Strike the phrase "including scores" in Rule 317/2.

15. Amend IV.B of Rule 318/2 to read:

"B. A GWIB cannot in any way interfere with or modify the voting and judging procedures of Berserker Nomic; explicitly, a player may not be denied votes or forced to vote in a certain manner based on a GWIB; nor may a player be forced to judge a statement in a specific way as a result of a GWIB."

16. Delete "score" as a player attribute.

17. Strike the first paragraph of Rule 347/3.

18. Replace "points" in Rule 349/0 with "Subers".

19. Replace "50 points" in Rule 357/0 with "100 Subers".

20. Replace "3 points" in Rule 390/0 with "a judge's salary".

21. Amend the second paragraph of Rule 347/3 to read:

"Each Player, including Players entering a game in progress, begins a game with 1000 Subers."

22. Create the following RESET delimited rule:

RESET

{{All Players have exactly 1000 Subers.}}

RESET

23. Change all pronouns in the above amended rules to their spivak-compliant forms.

24. Create the following AMNESTY delimited rule:

AMNESTY

If a Player possesses insufficient Subers to pay a fine, the unpayable portion of the fine is forgiven and need not be payed.

AMNESTY


Proposal 458 : 24 March 1999, 13:20 CST : Joel Uckelman : Failed (2-3-1-3), Disinterested
Transmute Rule 112/0.

Proposal 459 : 7 May 1999, 16:00 CDT : Ed Proescholdt : Withdrawn
This proposal will do the following things:

1. Transmute rule 109 to mutable.

2. Change "unanimous" in rule 109 to "a four-fifths majority"

3. Transmute rule 109 to immutable.


Proposal 460 : 24 March 1999, 13:20 CST : Ole Andersen : Failed (2-3-1-3)
Transmute 319.

Proposal 461 : 24 March 1999, 13:20 CST : Nick Osborn : Failed (3-3-0-3)
Unless otherwise directed, all game actions shall be posted to nomic@iastate.edu by the Player(s) initiating the action.

Proposal 462 : 29 March 1999, 11:38 CST : Nick Osborn : Withdrawn
Amend rule 381 to read as the following:

{{The entity often misidentified as "Nick Osborn" is, and always has been, a tasteful shrubbery. Berserker Nomic recognizes not Nick Osborn," not even as a reference to any Player as of the date of the passage of this rule.}}

Proposal 463 : 3 April 1999, 13:20 CST : Nick Osborn : Passed (6-1-2-0)
Unless otherwise directed, all game actions shall be posted to nomic@iastate.edu by the Player(s) initiating the action.

Proposal 464 : 3 April 1999, 13:20 CST : Ole Andersen : Failed (4-5-0-0)
Repeal 381.

Proposal 465 : 3 April 1999, 13:20 CST : Ole Andersen : Passed (8-1-0-0)
All Eligible Voters may cast votes on current Proposals by sending eir votes in an email to the Administrator.

Proposal 466 : 3 April 1999, 13:20 CST : Nick Osborn : Passed (5-2-2-0)
Players receive one UPC for each failed Proposal of which they are a proponent. UPCs are distributed at the appointed time for proposal scoring. UPCs may be traded among Players in integer units, though no Player may ever have less than zero UPCs. Players may turn in their UPCs with their ballot upon voting for Proposals. UPCs that are turned in are fed to Osborn's Demon.

The GRAND PRIZE is an eligible voter. If no UPCs are turned in, there is no GRAND PRIZE for that ballot.

[[The following is in a manner similar to Osborn's Demon.]]

The GRAND PRIZE votes the same as the Player who turned in the most UPCs.

If no Player turns in more UPcs than all the other Players, the GRAND PRIZE shall vote as do a plurality of the Players turning in equally the most UPCs. If there is no plurality, the GRAND PRIZE does not vote for that ballot.

The GRAND PRIZE's votes are cast immediately after the Player or Players turning in the most UPCs cast their ballot(s).

[[Void where prohibited. Available while supplies last. Not available in Alaska, Hawaii, or Puerto Rico. Participation may vary. Check stores for details.]]

{{Upon passage of this rule, all Players have zero UPCs.}}


Proposal 467 : 7 April 1999, 06:41 CST : Nick Osborn : Withdrawn
{{The entity often misidentified as "Nick Osborn" is the entity a tasteful shrubbery. Berserker Nomic recognizes no "Nick Osborn," not even as a reference to any present Player as of the date of the passage of this rule.}}

Proposal 468 : 13 April 1999, 14:20 CDT : Nick Osborn : Passed (5-3-1-0)
Create a Rule 004: Definition of Forfeit

"A Player forfeits iff he ceases to fit the definition of a Player."

Proposal 469 : 13 April 1999, 14:20 CDT : Joel Uckelman : Passed (9-0-0-0)
Amend Rule 215/1 to the following JUDICIAL REFORM delimited text:

JUDICIAL REFORM

The judicial pool shall consist of all Players having publicly consented to selection as Judges. A Player may, at any time, add or remove only emself from the judicial pool.

Players in Limbo are automatically removed from the judicial pool.

In the even that no Players are in the judicial pool, all Players not in Limbo are placed in the judicial pool. {{All Players not in Limbo are in the judicial pool.}}

Courts shall be filled by the Administrator with Judges randomly selected from the judicial pool, with the following exclusions:

i. Players already selected to the Court in question
ii. the Complainant and Appellant if x < 3
iii. no more than one Judge from the x-1 Court for the Case

Restrictions ii and iii shall be waived from greatest to least in the event that such restrictions prevent a full Court from being chosen.

JUDICIAL REFORM


Proposal 470 : 13 April 1999, 14:20 CDT : Mary Tupper : Passed (7-1-1-0)
Change Rule 400 to to the following AVALANCHE delimited text:

AVALANCHE

The Treasury holds all public property and funds, including, but not limited to the set {proceeds collected from fines, taxes, tariffs}, and the creation of new Subers. Upon the passage of a Proposal altering the holdings of the Treasury, the set of holdings shall amend itself to reflect the changes.

The Treasury may not go into debt, but will instead issue more Subers to cover the game's expenses.

AVALANCHE

Change Rule 402 to to the following LANDSLIDE delimited text:

LANDSLIDE

The Treasury Minister is an elected Official whose duties consist of:

1. Paying Official's salaries from the Treasury.
2. Preventing the Treasury from going into debt.
3. Submitting a turnly report on relevant matters to the mailing list.

The Treasury Minister, at eir discretion, but no more than once per turn, may:

1. Mint new Subers in an amount not to exceed 20% of the total Subers already in play, to be placed in the Treasury.
2. Authorize the destruction of Subers, to be removed from the Treasury.

The Treasury Minister shall receive the standard salary for each full turn e holds Office.

LANDSLIDE


Proposal 471 : 13 April 1999, 14:20 CDT : Nick Osborn : Failed (6-3-0-0), disinterested
Transmute Rule 113 to mutable.

Amend Rule 113 as follows:

"A player always has the option to forfeit the game."

Transmute Rule 113 to immutable.


Proposal 472 : 13 April 1999, 14:20 CDT : Ole Andersen : Failed (6-2-1-0)
Transmute 002.

Amend:

"Rule 002/1(i) : Definition of Player

A Player shall be defined as a game entity who is represented by one and only one real, living human being who consents to said representation. A Player shall be identified by his or her corresponding real human fore- and surnames."

to have this wording:

"A Player shall be defined as a game entity who is represented by one and only one real, living human being who consents to said representation. A Player shall be identified by eir corresponding real human fore- and surnames."

Transmute 002.


Proposal 473 : 13 April 1999, 14:20 CDT : Joel Uckelman : Passed (7-2-0-0)
1. Create the following GET SLACK delimited rule:

GET SLACK

Slack is a player attribute. Each Player begins the game with 20 slack. Players that enter the game after it has officially started receive 20 slack.

Each Player may, once per turn, transfer one (1) slack from one Player, hereafter known as the Victim, to another Player, hereafter known as the Recipient.

Players possessing less than five (5) slack must be refered to in all list correspondence as a "pink," or some variation thereof. [[E.g., Josh is a pink.]]

GET SLACK

2. Create the following PRAISE BOB delimited rule:

PRAISE BOB

The Stark Fist of Removal is an entity that, immediately upon the reduction of a Player's slack to less than zero (0), smites said Player.

A smitten Player is prohibited from being the Recipient of eir own slack transfers.

PRAISE BOB


Proposal 474 : 3 May 1999, 14:20 CDT : Josh Kortbein : Passed (9-3-0-1)
Add sections E and F to rule 319 as follows:

E. Any player announcing eir transition into Limbo may optionally state an expected time in Limbo. This time shall remain fixed until the player leaves Limbo. [[Thus, a player in Limbo must leave Limbo and then re-enter it in order to set a new expected time in Limbo.]]

F. Any player in Limbo who has set an expected time in Limbo shall automatically forfeit if e remains in Limbo for more than half again said expected time. Any player in Limbo who has not set an expected time in Limbo shall automatically forfeit if e remains in Limbo for more than five turns.


Proposal 475 : 23 April 1999, 14:20 CDT : Joel Uckelman : Passed (6-4-0-1)
Add to Rule 108/4 as paragraphs two and three:

"Proposals to create multiple new Rules must specify a legal Rule number for each new rule to be created. Rules created by Proposals creating only one new Rule receive the number of their corresponding Proposal unless otherwise specified in said Proposal.

A Rule may have as a number any positive integer not held by any other Rule."


Proposal 476 : 23 April 1999, 14:20 CDT : Joel Uckelman : Passed (8-2-0-1)
Amend paragraph two of Rule 473 to read:

A Player may transfer slack from one Player, hereafter known as the Victim, to another player, hereafter known as the Recipient. Slack may only be transferred between Players in the amount of one unit per transfer. Each Player may make only one slack transfer per turn.

Proposal 477 : 23 April 1999, 14:20 CDT : Nick Osborn : Failed (4-4-2-1), disinterested
Transmute Rule 113 to mutable.

Proposal 478 : 23 April 1999, 14:20 CDT : Joel Uckelman : Failed (5-5-0-1)
Strike paragraph two of Rule 323/0.

Proposal 479 : 23 April 1999, 14:20 CDT : Mary Tupper : Failed (6-3-1-1)
1) Transmute 002 to mutable

2) Amend 002 to read as follows:

A Player shall be defined as a game entity who is represented by one and only one real, living human being who consents to said representation. A Player shall be identified by eir corresponding real human fore- and surnames for the purpose of determining ordering of turns and official record keeping. A Player may make a proposal that e shall also be known by an alternate label, and said label may be used in all references to that Player.

3) Transmute 002 to immutable


Proposal 480 : 3 May 1999, 14:20 CDT : Tom Mueller : Passed (7-5-0-1)
There is an entity which can vote named The Contemplater's Lotus.

The Administrator shall keep a public record of the last time each player entered Limbo and the time they spent there.

Only the player whose last period in limbo longer than any non-Limbonic player and who is now not in Limbo has the title Passive Contemplater. Whenever e votes, The Contemplater's Lotus votes the same way. If a new player becomes Passive Contemplater after a vote has been taken but before a vote is resolved, The Contemplater's Lotus changes it votes to match the new, not the old Passive Contemplater.

Time in limbo for the purposes of this rule only counts from the time the rule entered the ruleset.


Proposal 481 : 3 May 1999, 14:20 CDT : Mary Tupper : Failed (8-4-0-1), disinterested
Transmute rule 002 to mutable.

Proposal 482 : 3 May 1999, 14:20 CDT : Mary Tupper : Passed (10-2-0-1)
Amend 327/3 to include an attribute known as Alias.

Proposal 483 : 3 May 1999, 14:20 CDT : Mary Tupper : Passed (10-2-0-1)
A Player may make a proposal that e shall also be known by an Alias, and said Alias may be used in all references to that Player within the game of Beserker Nomic.

Proposal 484 : 3 May 1999, 14:20 CDT : Tom Mueller : Failed (8-4-0-1)
Make Rule 001 mutable.

Proposal 485 : 3 May 1999, 14:20 CDT : Tom Mueller : Failed (8-4-0-1)
Make Rule 003 mutable.

Proposal 486 : 3 May 1999, 14:20 CDT : Tom Mueller : Failed (8-4-0-1)
Make Rule 004 mutable.

Proposal 487 : 3 May 1999, 14:20 CDT : Tom Mueller : Failed (8-4-0-1)
Make Rule 101 mutable.

Proposal 488 : 3 May 1999, 14:20 CDT : Tom Mueller : Failed (8-4-0-1)
Make Rule 102 mutable.

Proposal 489 : 3 May 1999, 14:20 CDT : Tom Mueller : Failed (8-4-0-1)
Make Rule 103 mutable.

Proposal 490 : 3 May 1999, 14:20 CDT : Tom Mueller : Failed (8-4-0-1)
Make Rule 104 mutable.

Proposal 491 : 3 May 1999, 14:20 CDT : Tom Mueller : Failed (8-4-0-1)
Make Rule 105 mutable.

Proposal 492 : 3 May 1999, 14:20 CDT : Ole Andersen : Failed (5-7-0-1)
No Rule numbered higher than 666 may ever exist. If a rule is ever awarded a number higher than 666, it shall immediately be renumbered to have the largest otherwise unused number below 667. If this causes several rules to be renumbered at the same time, they shall be renumbered in their original numerical order.

Proposal 493 : 3 May 1999, 14:20 CDT : Nick Osborn : Passed (8-4-0-1)
Players may agree to Public Contracts. A Public Contracts must be stated publicly and be identified within the statement as a "Public Contract." A Public Contract is no longer valid when all Parties of the Public Contract hae publicly stated that it is no longer valid. Valid Public Contracts have the force of Rule for all Players who are Party to the Public Contract. Players becomes a Party to a Public Contract by publicly declaring that they are a Party to a Public Contract identified by its assigned number. Public Contracts may have no direct efect upon Players who are not a Party to the Public Contract.

Public Contracts are assigned positive integers starting with 1 (one) and progressing by increments of 1 (one). Public Contracts have less precedence than all rules, but more precedence than all Public Contracts assigned a lesser number.


Proposal 494 : 3 May 1999, 14:20 CDT : Tom Mueller : Failed (6-6-0-1)
Transmute and repeal R109.

Proposal 495 : 3 May 1999, 14:20 CDT : Mary Tupper : Failed (6-6-0-1)
There shall be an entity in Beserker Nomic known as the Thelma Charity Fund. Players may donate any item [[slack, UPC, Subers]] that they are in possession of to the Fund. This donation may be made at any time, except during the voting period. They may donate any non-negative amount of the items or property. After the voting period has ended, but prior to the beginning of the next turn, the administrator will distribute all items and property within the Fund as follows:

1) The Player with the least amount of that particular item will receive the entire amount of those items in the Fund.

2) If there are two or more Players tied for the least amount of a particular item, then the administrator will split it evenly between the qualifying Players, with any leftovers remaining in the Fund.

3) Unique items may not be donated to the Fund.


Proposal 496 : 3 May 1999, 14:20 CDT : Joel Uckelman : Passsed (8-3-1-1)
Strike paragraph two of Rule 323/0.

Proposal 497 : 15 May 1999, 23:28 CDT : Ed Proescholdt : Failed (3-7-0-4)
The phrase "unanimous among" in Rule 109 means "greater than a two-thirds majority of".

Proposal 498 : 15 May 1999, 23:28 CDT : Josh Kortbein : Failed (4-6-0-4)
Create a rule containing the following SEYLABENHABIB-delimited text

SEYLABENHABIB

{{This rule shall be titled "Everybody's Got One"}}

{{This rule shall have number 600.}}

Any player may register a Religious Opinion. Religious Opinions are registered by sending them to the mailing list. Religious Opinions consist of sequences of text; no further classification of Religious Opinions shall be made at the meta-level.

If a player already holds a Religious Opinion, that player may not change eir Religious Opinion within two turns of the time at which eir Religious Opinion was last changed. A player who does not hold a Religious Opinion, then registers one, is said to have changed eir Religious Opinion for the first time for the purposes of this paragraph.

SEYLABENHABIB

Create a rule containing the following DOMINATEDCONVERGENCETHEOREM-delimited text

DOMINATEDCONVERGENCETHEOREM

{{This rule shall be titled "Sacred Cows"}}

{{This rule shall have number 601.}}

A Religion comes into existence at any time at which more than four players' Religious Opinions agree on some point, however small. Those players whose Religious Opinions agree on such a point are said to be "members" of said Religion.

A Religion is named according to the first public utterance (to the mailing list) by one of its members after the religion forms. Said name shall be the complete and total utterance, including signature lines, garish ASCII drawings, and punctuation, so namers of Religions shall be warned thusly, yea verily.

Members of a Religion may not change their Religious Opinions without first coming to an agreement. Said agreements shall be called Bulls, and are official documents which become Bulls only upon receiving the approval of every member of the Religion. Bulls shall detail the manners in which members' Religious Opinions shall change after the adoption of the Bulls, and said adoption and subsequent change shall occur immediately after all individuals in the Religion have consented to the appropriate Bull.

Members of a Religion who change their Religious Opinions without first coming to an agreement with their Religions are said to be Dirty Stinking Filthy Rotten American Pigdog Heretics. A Dirty Stinking Filthy Rotten American Pigdog Heretic may not make any changes to eir Religious Opinion which would cause them to join a Religion. Said prohibition shall last for forty days and forty nights, or until the next voting period ends, whichever is first.

The points on which the Religious Opinions of a Religion agree shall be called its Dogma. Dogma is considered inherently bad, unless a Religion's Dogma states explicitly otherwise, and hence arguments of Dogmatism should concern most firebrands and choirboys. Religions whose Dogmas disagree are said to be Agonistic toward one another.

DOMINATEDCONVERGENCETHEOREM

Create a rule containing the following IFINALLYGOTMYFUCKINGGINGERBEER-delimited text

IFINALLYGOTMYFUCKINGGINGERBEER

{{This rule shall be titled "People's Liberation Front of Judea"}}

{{This rule shall have number 602.}}

Upon becoming Agonistic to one another, two Religions must immediately change their names. Each new name must contain some combination of the words "People," "Liberation," "Front," and "Judea," making use of at least three of said words or grammatical variations upon them. Said name must be chosen immediately via a Bull. No other Religon-related action is possible, by any member of a Religion in such a circumstance, until it has issued this name-changing Bull. If a player is a member of a Religion which is Agonistic toward some different player's religion, the first player may not vote in the affirmative on any proposals which the second player makes.

IFINALLYGOTMYFUCKINGGINGERBEER


Proposal 499 : 15 May 1999, 23:28 CDT : Mary Tupper : Passed (6-4-0-4)
There shall be an entity in Beserker Nomic known as the Thelma Charity Fund. Players may donate any item [[slack, UPC, Subers]] that they are in possession of to the Fund. This donation may be made at any time, except during the voting period. They may donate any non-negative amount to a maximum of 25% of the items or property. After the voting period has ended, but prior to the beginning of the next turn, the administrator will distribute all items and property within the Fund as follows:

1) The Player with the least amount of that particular item will receive the entire amount of those items in the Fund.

2) If there are two or more Players tied for the least amount of a particular item, then the administrator will split it evenly between the qualifying Players, with any leftovers remaining in the Fund.

3) Unique items may not be donated to the Fund.


Proposal 500 : 15 May 1999, 23:28 CDT : Tom Mueller : Failed (1-9-0-4)
Each proposal which includes a transmutation and does not pass, causes those who voted for it to gain a UPC and each player who votes against it to have all the UPCs e owns destroyed destroyed.

Tue 09 Nov 1999 15:03:50 -0600