[Proposals 301-350] [Proposals 351-400] [Proposals 401-450] [Proposals 451-500] [Proposals 501-550] [Proposals 551-600]


Proposal 401 : 11 January 1999, 10:23 CST : Joel Uckelman : Passed (5-1-0-3)
Berserker Nomic takes place on a 50 by 50 hexagonal grid with the grain running north-south and the first column superior. Hexes are numbered xxyy where xx is the column number and yy is the row number, running from 00 in the west and south to 49 in the north and east. [[Thus, 2314 would be hex 14 in column 23.]] Each hex represents 1 unit of land.

A hex may be owned by only one entity at a time.

All land is initially public property. At least 50 hexes must remain public property at all times.

Anything built within a hex may not be moved from that hex.


Proposal 402 : 6 January 1999, 20:42 CST : Joel Uckelman : Passed (4-2-0-3)
The Treasury Minister is an elected Official whose duties consist of:

1. Paying Official's salaries from the Treasury.
2. Purchasing sufficient spam to support non-player game entities.
3. Purchasing sufficient widgets so as to replenish those expended for maintenance.
4. Preventing the Treasury from going into debt.
5. Submitting a turnly report on relevant matters to the mailing list.

The Treasury Minister, at his/her discretion, but no more than once per turn, may:

1. Auction public lands.
2. Authorize the minting of Subers, to be placed in the Treasury.
3. Authorize the destruction of Subers, to be removed from the Treasury.

The Treasury Minister, at his/her discretion, may:

1. Purchase lands from other game entities with funds from the Treasury.
2. Purchase commodities with funds from the Treasury.
3. Sell commodities held by the Treasury.

The Treasury Minister shall receive the standard salary for each full turn he/she holds Office.


Proposal 403 : 11 January 1999, 10:23 CST : Joel Uckelman : Passed (5-1-0-3)
Enterprises are non-moveable property built within hexes, that given certain inputs will produce certain outputs, as defined below. Commodities are moveable property and are inputs and outputs for enterprises. The the set of enterprises is {forest, farm, mine, lumber mill, slaughterhouse, steel mill, power plant, supermarket, widget factory, construction yard} , and the set of commodities is {wood, livestock, ore, coal, lumber, meat, steel, energy, spam, widgets}. Enterprises and commodities may only exist in non-negative integer quantities.

Per turn, each enterprise may operate as follows, using resources in possession of the enterprise's owner:

Forests convert 5 energy into 10 wood.
Farms convert 5 energy into 10 livestock.
Mines convert 10 energy into coal and ore, such that no more than 10 total units are produced.
Lumber mills convert 40 wood and 15 energy into 10 lumber.
Slaughterhouses convert 20 livestock and 15 energy into 10 meat.
Steel mills convert 40 ore and 30 energy into 10 steel.
Power plants convert 40 coal into 200 energy.
Supermarkets convert 5 meat and 20 energy into 4 spam.
Widget factories convert 15 steel and 15 energy into 10 widgets.
Construction yards convert one of the following:
100 Subers, 5 lumber, and 5 energy into 1 forest.
25 Subers, 50 lumber, 5 steel, and 25 energy into 1 farm.
50 Subers, 50 lumber, 10 steel, and 50 energy into 1 mine.
100 Subers, 20 lumber, 10 steel, and 50 energy into 1 lumber mill.
100 Subers, 15 lumber, 15 steel, and 50 energy into 1 slaughterhouse.
100 Subers, 5 lumber, 30 steel, and 50 energy into 1 steel mill.
100 Subers, 5 lumber, 30 steel, and 50 energy into 1 power plant.
25 Subers, 20 lumber, 10 steel, and 25 energy into 1 supermarket.
50 Subers, 15 lumber, 15 steel, and 50 energy into 1 widget factory.
200 Subers, 50 lumber, 50 steel, and 50 energy into 1 construction yard.

Upkeep for each enterprise costs 5 Subers per turn. An enterprise for which its owner does not pay upkeep is destroyed. If insufficient commodities are available to operate an enterprise or the owner chooses not to do so, it produces no output and consumes no commodities.

Each game entity consumes 1 spam per turn or, if a Player, suffers a 10 point penalty; other game entities may not act during any turn in which they do not consume spam.

The game expends 3 widgets per player per turn for game maintenance. If the Treasury possesses insufficient widgets to meet these demands, an automatic Confidence Vote is taken on the Treasury Minister.

Payment of upkeep, consumption of spam, and expenditure of widgets occur at the beginning of each turn. Production of commodities and construction occur during dead time.

At the beginning of each game, Players begin with the enterprise of their choice and one randomly selected hex of public land. {{Upon passage, all players receive the enterprise of their choice and one randomly selected hex of land.}} New Players receive the same, unless there is no public land.


Proposal 404 : 6 January 1999, 20:42 CST : Joel Uckelman : Passed (4-2-0-3)
The Market buys and sells commodities. The Market buys commodities 15% below the average per unit price established for each commodity during the previous two full turns by inter-Player transactions, and sells commodities 15% above that average price, rounded to the nearest hundredth. If a commodity was not sold during the previous turn, the last calculated average is retained.

{{Initial prices use the following averages:

wood - 2
livestock - 3
ore - 3
coal - 3
energy - 0.5
lumber - 13
meat - 6
steel - 14
spam - 10
widgets - 22 }}

Proposal 405 : 10 January 1999, 22:59 : Tom Plagge : Withdrawn
Each cycle shall be sponsored by a corporate entity. This sponsorship has no significance at all. The current cycle shall be designated "The Cycle of the Tasteful Shrubbery." [[The cycle name should be changed at the beginning of each cycle by proposals.]]

Proposal 406 : 11 January 1999, 19:24 : Tom Plagge : Failed (1-4-1-3)
Each game shall be sponsored by a corporate entity. This sponsorship has no significance at all. The current game shall be designated &The Game of the Iowa Beef Producers.& The winner of each game must name the next game by publicly decreeing the name that is to replace the ampersand-delimited text.

Proposal 407 : 12 January 1999, 15:41 CST : Tom Mueller : Failed (1-5-0-3)
Amend Rule 389 by replacing the OLDDUTIES text with the NEWTRICK text.

OLDDUTIES

3. Proposing treaties and agreements as necessary.

The Foreign Minister shall receive the standard salary for each full turn he/she holds Office.

OLDDUTIES

NEWTRICK

3. Publicly maintaining an archive of these reports.

4. Proposing treaties and agreements as necessary.

5. Tracking and maintaining public records of Awards.

It is a priviledge of the Foreign Minister to create and destroy Award Types so long as no more than 1 Award Type is created each week. Further it is a priviledge of the Foreign Minister to bestow these Awards of the appropriate type to players. The Foreign Minister may not be a recipient of any Awards.

The Foreign Minister shall receive the standard salary for each full turn he/she holds Office.

NEWTRICK

Create a new rule numbered 388 with the following AWARDS delimited text.

AWARDS

When an Award is bestowed the player upon whom it is bestowed is immortalized as a recipient of that award and is given a Medal of the same type as the Award. Medals are tradeable and sellable if both parties agree publicly to such a thing.

If ever someone sells a Medal they have recieved then the Foreign Minister shall record that they are now on The Register Of Shame.

If anyone other than the Foreign Minister owns a Medal that they were not given along with an Award, then they are required to sell it to the Foreign Minister for 10 Subers when that officer requests such a sale.

It is considered very bad form for the Foreign Minister to allow Medals to languish in the hands of the unworthy. Ancient texts even note that some Foreign Ministers in ancient times were burned at the stake for neglecting this sacred patriotic duty.

AWARDS


Proposal 408 : 13 January 1999, 13:28 CST : Josh Kortbein : Withdrawn
Change "200" in rule 208 to "400".

Proposal 409 : 31 August 1999, 18:21 CDT : Tom Plagge : Withdrawn
Each player shall have 48 hours from the time this proposal becomes effective to submit up to 5 names to replace the current name of this game of "Nomic." After the 48 hours have expired, all names submitted shall be compiled into a list. Submissions shall be received and tabulated by the Administrator. The list of proposed names shall then be sent to the mailing list.

Each player shall then vote on each name, assigning it an integer value between 0 and 200 inclusive and not assigning two or more names the same value. If any proposed name is given anything other than an integer number between 0 and 200 inclusive or if a value is used more than once, that ballot shall be void and the player who submitted it shall not vote over. Votes shall be sent to and tabulated by the Administrator.

From the time that the list of proposed names is sent, players shall have 48 hours to submit their votes. At that time, the proposed name receiving the most points shall replace all occurences of "Berserker Nomic" in the rules.

In the event of a tie, the tied proposed names shall be sent to all players to be voted upon again in the same manner as described above.

After a new name has won, this rule shall repeal itself [[and the quest for world nomic domination shall begin in earnest]].


Proposal 410 : 13 January 1999, 16:27 CST : Tom Plagge : Passed (5-1-0-3)
Replace "200" in rules 208 and 347 with "500" and delete this rule.

Proposal 411 : 13 January 1999, 16:36 CST : Tom Mueller : Failed (3-2-0-3), Disinterested
All immutable Rules except Rule 001 are made mutable.

Proposal 412 : 13 January 1999, 16:36 CST : Tom Mueller : Failed (3-2-0-3), Disinterested
Rule 002 is made mutable if it is not already.

Proposal 413 : 13 January 1999, 16:36 CST : Tom Mueller : Failed (3-2-0-3), Disinterested
Rule 003 is made mutable if it is not already.

Proposal 414 : 13 January 1999, 16:36 CST : Tom Mueller : Failed (4-1-0-3), Disinterested
Rule 004 is made mutable if it is not already.

Proposal 415 : 31 August 1999, 18:21 CDT : Tom Plagge : Withdrawn, Disinterested
Transmute rule 001.

Proposal 416 : 15 January 1999, 15:33 CST : Tom Plagge : Withdrawn
No rule or judgement may cause Berserker Nomic to follow a set of rules other than its own.

Proposal 417 : 25 January 1999, 11:31 CST : Josh Kortbein : Passed (5-3-0-1)
The following table entries, known as Spivak pronouns, shall be understood to take the places of the standard English pronouns whose table entries they occupy. Where two pronouns, the male and female, are replaced by a single Spivak pronoun, the Spivak pronoun shall be understood to refer to both genders.

[[Example: "e" refers to both "he" and "she".]]

First Person
Second Person
Third Person
Subject
I
you
e
Object
me
you
em
Possessive
my/mine
your/yours
eir/eirs
Reflexive
myself
youself
emself

[[This proposal shamelessly stolen from Mueller's Nomic.]]


Proposal 418 : 25 January 1999, 11:31 CST : Josh Kortbein : Passed (7-1-0-1)
Upon eir forfeit, a departing player's property and Subers are donated to the Treasury.

Proposal 419 : 25 January 1999, 11:31 CST : Tom Plagge : Passed (4-2-2-1)
{{ Replace all occurrences of "Treasury minister" in the rules with "Greenspan". }}

Proposal 420 : 25 January 1999, 11:31 CST : Tom Mueller : Failed (0-6-2-1)
Create Rule 005 with the following MEETYOURNEIGHBOR delimited text.

MEETYOURNEIGHBOR

There exists a distinct outside world full of things which are not rule defined but nevertheless affect this game. Human beings are and have traditionally been such things. Other nomic games are these things as well when a system for their effects exists.

This is a rule in the game of Ackanomic and Berserker Nomic. Moreover, it is the same rule in both nomics and changes in both places when either nomic changes this rule. Changes to this rule only occur when such changes have been reported in both nomics.

MEETYOURNEIGHBOR


Proposal 421 : 17 January 1999, 19:02 CST : Tom Mueller : Withdrawn
{{10 energy and 2 spam is created in the possession of every player.

Sufficient spam and widgets are created in the possession of the Treasury such that the Treasury Minister can fulfill his offical duties laid out in Rule 402.

If there is a vote of Confidence called on the Treasury Minister it is canceled.}}


Proposal 422 : 18 January 1999, 01:36 CST : Tom Plagge : Withdrawn
Change 404 to read as follows:

The Market buys and sells commodities. The Market buys commodities (15+rand)% below the average per unit price established for each commodity during the previous two full turns by inter-Player transactions, and sells commodities (15+rand)% above that average price, rounded to the nearest hundredth, where "rand" is a random integer between -5 and +5 inclusive. If a commodity was not sold during the previous turn, the last calculated average is retained.

Proposal 423 : 25 Januaary 1999, 11:31 CST : Joel Uckelman : Passed (5-1-2-1)
Strike paragraph 2 of Rule 305/1.

Proposal 424 : 25 January 1999, 11:31 CST : Tom Knight : Failed (2-6-0-1)
In addition to the Suber, each player may, if they wish, start their own currencies, wiht the limit of one currency per player. The name of said currency, the amount initially minted and it's initial distribution are up to the player in question. The creator of the currency can mint more of their currency at any time, by declaring their intentions to the list. The currencies are treated as normal in all other respects, and are governed by the same laws that cover Subers when not explicitly stated otherwise.

Proposal 425 : 19 January 1999, 20:02 CST : Joel Uckleman : Passed (5-0-3-1), Disinterested
Transmute Rule 004/0 and strike it [[until it is dead]].

Proposal 426 : 19 January 1999, 22:43 CST : Josh Kortbein : Withdrawn
Errors in scoring and accounting made by the Administrator shall stand when they are in a player's favor, and shall be corrected otherwise.

Proposal 427 : 25 April 1999, 23:24 CDT : Josh Kortbein : Withdrawn
In rule 403, strike the following paragraph:

Each game entity consumes 1 spam per turn or, if a Player, suffers a 10 point penalty; other game entities may not act during any turn in which they do not consume spam.

Proposal 428 : 21 January 1999, 15:55 CST : Joel Uckelman : Withdrawn
Strike the last sentence of Rule 384.

Proposal 429 : 25 January 1999, 11:31 CST : Tom Mueller : Failed (2-5-1-1)
If Rule 005 exists, then amend it to read in full:

There exists a distinct outside world full of things which are not rule defined but nevertheless affect this game. Human beings are and have traditionally been such things. Other nomic games are these things as well when a system for their effects exists.

This is a rule in the game of Ackanomic and Berserker Nomic. Moreover, it is the same rule in both nomics. When any individual nomic performs an operation which would normally change this rule then, unless such a change is ONLY a repeal of this rule, (1) the Top Citizen of the nomic must inform the other Top Citizen of the attempt, and (2) the change does not occur in either nomic until the nomic which has not participated in the change thus far has ratified the change.

Ratification in Ackanomic shall be in the form of a hearing on the acceptability of Berserker Nomic's change with the Speaker as hearing harfer with valid responses "Peace and Love" and "Dirty Dogs!" If the majority of the responses are "Peace and Love" then the Speaker must email notification of ratification to the Administrator of Berserker; at this time, this rule is considered ratified and actually changes in both nomics. If the result is otherwise then the Seaker must inform the Administrator anyway, but this does not count as ratification.

Ratification in Berserker Nomic shall be in the form of a poll taken by the Administrator with players emailing their opinion FOR or AGAINST Acka's change. The polling shall start at the time the Administrator announces the polling to have begun and shall end 72 hours later. The Administrator shall report the results to Berserker Nomic and the Speaker of Ackanomic if there is a majority of FORs; at this time the rule is considered ratified and actually changes in both nomics. If the result is otherwise then the Administrator must inform Berserker Nomic and the Speaker of Ackanomic anyway, but this does not count as ratification.

The Top Citizen of Ackanomic is its Speaker. The Top Citizen of Berserker Nomic is its Administrator. If a nomic attempts to change this rule, and does not recieve the results of the ratification process within a week of notifying the other nomic that it needs to perform its ratification process, then the change is considered ratified and actually occurs in both nomics.

In Ackanomic, Proposal 4016 and all the votes on it are destroyed. This paragraph repeals itself once its first sentence takes effect.


Proposal 430 : 25 January 1999, 11:32 CST : Tom Knight : Failed (1-4-3-1)
No player who isn't a registerd member of Beserker nomic may make a proposal that will effect Beserker nomic. If a player ignores this rule, their proposal will be totally ignored.

Proposal 431 : 25 January 1999, 11:31 CST : Tom Plagge : Passed (7-0-1-1)
Change Rule 403 to the following CAPITALISTPIGDOG-delimited text.

CAPITALISTPIGDOG

Enterprises are non-moveable property built within hexes, that, given certain inputs, will produce the outputs defined below. Players may have enterprises only in eir own hexes. Commodities are moveable property, and can be used as inputs and outputs for enterprises. The set of enterprises is {forest, farm, mine, lumber mill, slaughterhouse, steel mill, power plant, supermarket, widget factory, construction yard}, and the set of commodities is {wood, livestock, ore, coal, lumber, meat, steel, energy, spam, widgets}. Enterprises and commodities may only exist in non-negative integer quantities.

Per turn, each enterprise may operate as follows, using resources in possession of the enterprise's owner:


ENTERPRISEINPUTOUTPUT
Power Plant2 Widgets
20 Coal
100 Energy
Forest10 Energy10 Wood
Farm10 Energy10 Livestock
Mine10 Energy10 units of either Coal
or Ore 
Lumber Mill20 Wood
20 Energy
15 Lumber
Slaughterhouse15 Livestock
10 Energy
10 Meat
Steel Mill25 Ore
25 Energy
10 Steel
Supermarket10 Meat
5 Energy
5 Spam
Widget Factory15 Steel
40 Energy
10 Widgets
[[This will change once production systems are in place]]
Construction Yard2 Widgets
15 Lumber
Power Plant
1 Widget
100 Energy
Forest
1 Widget
15 Lumber
Farm
5 WidgetsMine
15 Steel
1 Widget
Lumber Mill
15 Lumber
1 Widget
Slaughterhouse
10 Lumber
5 Steel
2 Widgets
Steel Mill
15 Lumber
1 Widget
Supermarket
20 Lumber
1 Widget
Widget Factory
20 Lumber
20 Steel
3 Widgets
Construction Yard

Players may use Construction Yards to build an enterprise on a hex already containing eir own enterprise, but the new enterprise will replace the old one. Players may also use Construction Yards to destroy eir own enterprises for 100 Energy.

Players will be charged a tax of S10 per turn for each of eir enterprises they choose to operate during that turn, and S5 for each they choose not to operate. This tax is paid to the Treasury. If it cannot be paid, the enterprise is auctioned to the other players by the Treasury Minister.

Players each consume 1 Spam per turn. If players fail to consume Spam, eir enterprises cannot operate during the next turn, and they are fined 5 points.

The game expends 1 Widget per player per turn for game maintenance. If the Treasury possesses insufficient widgets to meet these demands, an automatic Confidence Vote is taken on the Treasury Minister.

Payment of upkeep and consumption of Spam may occur at any time during each turn. Production of commodities, expenditure of widgets, and construction occur at the beginning of each turn.

At the beginning of each game, players begin with the enterprise of their choice on one randomly selected hex of public land. New Players receive the same, unless there is no public land.

CAPITALISTPIGDOG


Proposal 432 : 25 January 1999, 11:31 CST : Tom Plagge : Passed (6-1-1-1)
Change Rule 404 to the following REMO-delimited text.

REMO

{{Create in hex 1,1 a Treasury-owned Construction Yard}} The Berserker Nomic economy is a closed system--no commodities or enterprises may be bought, sold, or traded except by players of Berserker Nomic and by the Treasury. However, the Treasury Minister may, at his/her discretion, utilize the Treasury-owned Construction Yard to produce needed enterprises, which e shall then auction to the players. [[This prevents production from ever becoming impossible, since the Treasury can also mint more Subers.]]

REMO


Proposal 433 : 25 January 1999, 11:31 CST : Tom Knight : Failed (1-4-0-4)
All players joining Beserker must declare what, if any, other nomics they are also part of. If a player wishes to join another nomic, they must make their intentions known to the other members of Beserker. If a player is found to be part of a nomic they have not declared, all of their currency units will be distributed amongst the other active players. They may also face other legal action based on a normal proposal/vote system amongst the other players, in which they may not participate.

Proposal 434 : 4 February 1999, 11:31 CST : Jeff Schroeder : Passed (4-1-1-4)
Change the second paragraph/sentance of 202 to read as between the LENGTHENVOTING text:

LENGTHENVOTING

Any Player may make a new Proposal during the proposal and debate period. The duration of the proposal and debate period shall be 192 hours (8.0 days).

LENGTHENVOTING


Proposal 435 : 4 February 1999, 11:31 CST : Tom Knight : Failed (0-6-0-4)
A registered member of Beserker Nomic is defined as someone who can legally contribute proposals to the Beserker Nomic mailing list, and is unanimously recognised as a registered member by a simple majority of the people who can legally contribute proposals on the Beserker Nomic mailing list.

Proposal 436 : 4 February 1999, 11:31 CST : Jeff Schroeder : Passed (5-0-1-4)
If proposal 434 passes change the first sentance of Rule 307 to read:

For any given Proposal, the voting period ends 48 hours after the call for votes is made.

Proposal 437 : 4 February 1999, 11:31 CST : Ed Proescholdt : Passed (4-1-1-4)
An enterprise's owner, may if e wishes, adorn the enterprise with shrubberies. Enterprises may have between 0 and 1000 shrubberies. Shrubberies cost nothing to add to an enterprise, and their only benefit is the beautification of the enterprise and this nomic. Enterprises owned by the treasury or otherwise publicly held cannot be adorned with shrubberies because public enterprises are ugly. [[While shrubberies have no actual value, players are urged to take into account the beauty of the enterprise when negotiating trades.]]

Proposal 438 : 22 March 1999, 13:58 CST : Jeff Schroeder : Withdrawn
There exists an entity within Berserker Nomic known as the Broker which shall, when activated and only when activated by a Player, control that Players' enterprises, commodities and Subers (hereafter known as the Players' Holdings), and shall have restricted power to buy, sell or use these Holdings as defined and only as defined as follows. The Broker will control the Holdings of each Player who activated it separately from every other Players' Holdings; the only connection through the Broker between the Holdings of separate Players shall be the Market.

The Broker will automatically consume one Spam for the Player, if available and if Spam has not already been consumed by the Player for the current turn, from the Players' Holdings during the voting period for each turn. If no Spam is available to be consumed from the Players' available Holdings, then the Broker shall buy one Spam from the Market at the current price for the Player (if sufficient funds are available) and proceed to consume the Spam. If sufficient Subers are unavailable for the purchase of one Spam, the Broker will sell commodities to the Market at the current Market price and in the following order, repeating until sufficient Subers are available or no commodities are available: One wood (if available), one livestock (if available), one ore (if available), one coal (if available), one lumber (if available), one meat (if available), one steel (if available), one energy (if available), one widget (if available). If sufficient Subers are unable to be acqured, the Broker does nothing.

The Broker will automatically pay any and all applicable taxes from the Players' Suber fund. If necessary funds are unavailable in Subers, the Broker will sell commodities to the Market at the current Market price and in the following order, repeating until sufficient Subers are available or no commodities are available: One wood (if available), one livestock (if available), one ore (if available), one coal (if available), one lumber (if available), one meat (if available), one steel (if available), one energy (if available), one widget (if available). If sufficient Subers are unable to be acqured, the Broker does nothing.


Proposal 439 : 4 February 1999, 11:31 CST : Ed Proescholdt : Failed (2-4-0-4)
Players not wishing to participate in the economy may enter Economic Limbo. Players in Economic Limbo participate in every aspect of Berserker Nomic normally except the economy. Players in Economic Limbo do not participate in the economy. They do not lose points for not consuming Spam. They may not trade commodities, operate enterprises, buy or sell land, or gain or lose enterprises. Players in Economic Limbo may use their Subers for political purposes, such as but not limited to bribery and vote-buying, but may not use them for purchasing commodities, enterprises, or land. [[Players in Economic Limbo may own property, enterprises, and/or land.]]

A players may enter Economic Limbo by mailing either the economy mailing list or the normal mailing list and stating that e is entering Economic Limbo. A players may leave Economic Limbo by mailing either the economy mailing list or the normal mailing list and stating e is leaving Economic Limbo.

If a player attempts to leave Economic Limbo after having been in it for less than a full proposal and debate period and a full voting period, that player remains in Economic Limbo until two voting periods have passed.


Proposal 440 : 4 February 1999, 11:31 CST : Joel Uckelman : Passed (6-0-0-4)
Strike the second paragraph of Rule 399/1 and add in its place the following AUCTIONFIX delimited text:

AUCTIONFIX

Auctions may be held to sell property. Players wishing to bid on auctioned property must submit bids within 48 hours of the start of the auction. A Player's total bids may not exceed eir total available funds at the time the bids are placed.

Possession of auctioned property is transferred to the highest bidder and the higest bidder's payment to the Treasury upon the closing of the auction. In the event that a bidder does not have sufficient funds to cover eir winning bids, e must withdraw bids of eir choice until avialable funds cover eir remaining winning bids. If a bid is withdrawn, it is not considered in determining the highest bid.

Any game entity may auction any or all of its property at any time, and may set the starting price. If a starting price is not specified, the starting price will be 0.01 Subers.

{{All auctioned hexes for which the transactions are not yet complete shall revert to the Treasury.}}

AUCTIONFIX


Proposal 441 : 4 February 1999, 11:31 CST : Tom Mueller : Failed (1-5-0-4)
At any point in time, no more than one player may have the title "Agent of Chaos". At the end of voting each turn, any player with the title Agent of Chaos loses it, and the administrator shall randomly assign this title to some non-Limbo player.

It is the perogative of any player with the title Agent of Chaos to make some immutable rule mutable or to repeal some mutable rule by publicly announcing it. Such an action causes the player to lose the Agent of Chaos title.

The Agent of Chaos title may not be traded, sold, or otherwise transfered among players unless explicitly allowed in the rules.

This rule takes precedence over all rules.


Proposal 442 : 4 February 1999, 11:31 CST : Tom Mueller : Failed (3-3-0-4)
For every proposal which successfully repeals a rule, the author of that proposal shall recieve an Entropy Point. Entropy Points are not transferable and no player may have fewer than zero of them.

If any player has more than 19 Entropy Points and more Entropy Points than any other player, then:

1. that player shall be credited with a win, and
2. all Entropy Points shall be destroyed, and
3. the player who won shall have (in perpetuity) the title "Grand High Promoter of Rabid Change".

Players who are Grand High Promoters of Rabid Change care not for the simple prejudices of the masses and may not be burned at the stake. It is good form for all those who are, or aspire to be, Grand High Promoters of Rabid Change to sign off their email with "All Hail The Coming Of The Simplification!!"


Proposal 443 : 4 February 1999, 11:31 CST : Joel Uckelman : Passed (4-2-0-5)
Amend paragraph 3, section 3, of Rule 402/0 to read:

3. Auction commodities held by the Treasury.

Proposal 444 : 15 February 1999, 15:31 CST : Joel Uckelman : Passed (5-1-1-3)
1. Create a rule from the following FIXTHEHOLE delimited text:

FIXTHEHOLE

The Commerce Minister is an elected Official who may, at eir discretion:

1. Purchase property on behalf of the Treasury using the Treasury's funds if sufficient funds are available.

2. Auction property on behalf of the Treasury, with the proceeds going to the Treasury.

At no time may the Commerce and Treasury Ministers be the same Player, unless a Player holds one or both as Administrator; under such circumstances, the Administrator is prohibited from selling property to the Treasury.

FIXTHEHOLE

2. Amend clause 2, paragraph 2 of Rule 402 to read as follows:

"2. Mint new Subers in an ammount not to exceed 20% of the total Subers already in play, to be placed in the Treasury."

3. Delete clauses 2 and 3 of paragraph 1 and clause 1 of paragraph 2 of Rule 402 and renumber the remaining clauses accordingly.

4. Strike paragraph 3 of Rule 402.

5. Change all pronouns in Rule 402 to the appropriate Spivak-compliant form.

6. Amend the paragraph of Rule 403 that reads:

"The game expends 1 Widget per player per turn for game maintenance. If the Treasury possesses insufficient widgets to meet these demands, an automatic Confidence Vote is taken on the Treasury Minister."

to

"The game expends 1 Widget per player per turn for game maintenance. If the Treasury possesses insufficient widgets to meet these demands, an automatic Confidence Vote is taken on the Commerce Minister."


Proposal 445 : 15 February 1999, 15:31 CST : Joel Uckelman : Failed (2-4-1-3)
1. Create a rule from the following CHECKS 'N' BALANCES delimited text:

CHECKS 'N' BALANCES

The Appraiser is an elected Official whose duty it is to, during a turn, set the standard salary for the next turn.

The standard salary may be any nonnegative number of Subers such that sufficient funds to pay all salaries are present in the Treasury at the time the standard salary is set. If no standard salary is set for a turn, the Treasury Minister must set a standard salary. {{The standard salary for the first turn during which this rule is in effect shall be set at 10 Subers.}}

The Appraiser shall receive a nonnegative turnly salary to be paid from the Treasury and determined by the Treasury Minister.

CHECKS 'N' BALANCES

2. Add as the last clause of paragraph 1 of Rule 402, and number accordingly:

"Setting and paying the Appraiser's salary from the Treasury."

Proposal 446 : 2 March 1999, 13:20 CST : Joel Uckelman : Passed (5-1-0-4)
Amend Rule 309, paragraph 2, clause 2, to read:

"New Players may not propose or serve as Judges until they have been players for five days."

Proposal 447 : 14 March 1999, 13:20 CST : Joel Uckelman : Passed (6-1-0-2)
Change R229 to the following MINORCHANGE delimited text:

MINORCHANGE

The set of Offices is defined as {Judge, Administrator, Foreign Minister, Treasury Minister}. Upon the passage of a Proposal altering this set, the set shall amend itself to reflect the changes.

Entities holding Offices are Officeholders.

Players may resign from any Offices they hold at any time.

This Rule takes precedence over all other Rules or portions of Rules dealing with Offices.

MINORCHANGE


Proposal 448 : 14 March 1999, 13:20 CST : Joel Uckleman : Failed (3-4-0-2)
12 March shall be known as Berserker Nomic Day in commemoration of the anniversary of the start of the game.

Proposal 449 : 14 March 1999, 13:20 CST : Joel Uckelman : Failed (1-6-0-2)
Repeal Rules 401, 403, 404, 437, and 444.

Proposal 450 : 14 March 1999, 13:20 CST : Ole Andersen : Failed (3-4-0-2)
Ulesray andyay Roposalspay ustmay ebay inyay Englishyay.

Tue 09 Nov 1999 15:03:50 -0600