Winning By Paradox
A call for judgement whose statement alleges that further play is impossible, that changing the rules is impossible, or that a player action which would affect the game state appears equally legal and illegal is a "Paradox Win CFJ." Only those CFJs so specified by the rules are Paradox Win CFJs. When it ceases to be legal to appeal a particular Paradox Win CFJ, if the final verdict is true, and the player who submitted the CFJ is a voting player at that time, then that player wins the cycle.
Winning by Points
Points are entities. It is possible for a Player to have a negative number of points.
The number of points a Player has is commonly referred to as his or her score; when it is specified that a Player's score is changed, the appropriate number of points are created or destroyed in order to accomplish the specified change.
The Magic Number is the number of points needed to win a cycle by points. The base value of the Magic Number is 239. The Magic Number, and its base value, may only be changed as specified by the rules.
If exactly one voting player has a number of points equal to or greater than the Magic Number, that player has achieved a Winning Condition.
[See Rule 666 for the effects of winning a cycle.]
If two or more voting players reach the Magic Number at exactly the same time, as determined by the Scorekeeper, the Magic Number shall be increased by 100, or to 11 points above the highest player score, whichever is greater. None of the players shall win the cycle at that time.
If two or more voting players reach the Magic Number at substantially the same time, and the Scorekeeper, in a good faith attempt, cannot determine which of the players reached it first, then the players are deemed to have reached the Magic Number at exactly the same time, and the preceding paragraph shall apply. Making this determination is a duty of the Scorekeeper.
Winning is Inherently Amusing (or Winning by Palindrome)
mr cwm (Eric Murray)
Upon each creation, via Proposal, of a Rule fulfilling all three of the following conditions:
(1) the Rule has a game effect in addition to its own addition to the Ackanomic Rule Set and any effect claimed under this Rule.
(2) each word in the Rule exists either in the Ackanomic Rule Set previous to the creation of the Rule, or in the Official Dictionary, provided that such dictionary exists and is not under the control of any Player.
(3) the text of the Rule is palindromic, that is, the text of the Rule would be the same, character by character, forward and backward if all alphabetic characters were lower-case, and anything other than alphabetic characters and numeric digits was removed.
the Player who submitted the Proposal that created the Rule shall:
(1) win the current Cycle of the Game, if the Proposal which created the rule was non-Modest. This win, if it occurs, shall occur immediately after the score changes as a result of the Proposal being accepted are applied.
(2) receive the honorific title "Sage o' Doe Gas" to hold until such time as another Player achieves that title under this Rule.
Winning by Finding the Crystal Chalice
Habeous Corpus(Ed Graham)
The Acka-Entities known as the Crystal Chalice, the Vault Containing the Crystal Chalice, Golden Goblets, and the Keys That Unlock the Vault Containing the Crystal Chalice exist. The Keys That Unlock the Vault Containing the Crystal Chalice and the Golden Goblets are Tradable, all other Entities defined by this Rule are non-Tradable.
The Vault Containing the Crystal Chalice (hereafter in this Rule known as the Chalice Vault or CV) The CV is a plain metal chest with five (5) colored locks, each lock corresponds to one of the Keys That Unlock the Vault Containing the Crystal Chalice. They are colored Gold, Silver, Bronze, Chartreuse, and Purple. Whenever the CV is Somewhere Else, and there is an owner of the Chartreuse Goose (Goose), any voting Player may submit a Proposal divining the conditions for finding the CV. The conditions for finding the CV may never be such that only one voting Player meets the conditions. The owner of the Goose may Propose to divine the conditions for finding the CV, but may never, while the owner of the Goose, become eligible to find the CV, or claim the Crystal Chalice. No other restriction on conditions for finding the CV are permissible. If the conditions for finding the CV are such that no Player can meet them, or require actions taken outside of Acka, other Players are allowed (and encouraged) to vote against the Proposal, and sneer and throw small objects (preferably edible ones) at the Player authoring the Proposal. If the Proposal is accepted and the conditions for finding the CV are divined, the Chalice Vault is no longer considered to be Somewhere Else, and those conditions may not be changed until after such time as it goes Somewhere Else, as defined by Rules. This takes Precedence over all Rules which would allow a Player to Propose changes to the conditions under which the CV is found.
After the conditions for finding the Chalice Vault are established, the five (5) Keys that Unlock the Vault Containing the Crystal Chalice (Keys) are created and placed around the neck of the Chartreuse Goose. The owner of the Goose must dispose of the Keys as outlined in this Rule. However, if disposal of any or all Keys is not possible because there are no eligible Players, the Key(s) shall remain with the Goose until such time as it does become possible, or the current Cycle ends, and the owner of the Chartreuse Goose shall suffer no penalty. If the Goose goes Somewhere Else before all Keys are distributed, or if any Keys are returned to the Goose after she has gone Somewhere Else, those Keys shall remain with the Goose, even after she is once again owned by a Player, and no penalties shall be assessed by any Player for failure to distribute the Key(s). If at any time after being received by the Goose the Keys become destroyed, the Chalice Vault shall immediately go Somewhere Else. No new Keys are created until after the CV is no longer Somewhere Else. Players may possess Keys only as allowed by Rules.
No Player may possess any Key more than once as long as there are eligible Players who have not yet possessed that Key since the conditions for finding the CV have been divined. All Keys must be initially distributed to an eligible Player within seven (7) days after their creation or their return to the Goose, or the return of the Goose from Somewhere Else. After initial distribution, each Player shall either redistribute eir Key(s) to another eligible Player as outlined in this Rule, or the Key(s) shall be responsible for the respective actions taken against that Player as outlined below. Any Player possessing one or more Keys may attempt to give a Key to a non-eligible Player, but that Key shall be immediately returned to the Goose, and that Player shall no longer be eligible to receive any Keys for the duration of the Cycle. Non-voting players are never eligible to receive Keys. If a Player goes on Vacation or leaves the Game or becomes a non-voting player, all Keys possessed by that Player are immediately transferred to the Chartreuse Goose. The owner of the Goose must then distribute the Key(s) as an initial distribution in accordance with distribution Rules. If any Player possessing any Key(s) becomes the owner of the Chartreuse Goose, e must immediately distribute the Key(s) in accordance with distribution Rules. The owner of the Chartreuse Goose shall be responsible for monitoring and enforcing the transfer of the Keys between Players.
The Gold Key may be given to any Player whose monetary account has a positive number of A$. Immediately, the Key will consume 1A$ for every day that the Key remains in eir possession. If at any time, the possessor of the Gold Key should have an account balance that is not positive, the Key shall be immediately transferred back to the Chartreuse Goose. The owner of the Goose must then distribute the Key as an initial distribution in accordance with distribution Rules. Any A$ consumed by the Gold Key are returned to the Treasury at the end of each Cycle.
The Silver Key may only be given to a Player possessing one or more Gadgets. After seven (7) days the Key shall destroy one (1) randomly chosen Gadget owned by the Player possessing the Silver Key and will destroy an additional Gadget every week until it is transferred, or all Gadgets owned by the Player are destroyed. If at any time the Player possessing the Silver Key should have no Gadgets, , the Key shall be immediately transferred back to the Chartreuse Goose. The owner of the Goose must then distribute the Key as an initial distribution in accordance with distribution Rules.
The Bronze Key may only be given to a Player possessing one or more Processing Chips. After seven (7) days the Key shall destroy one Processing Chip owned by the Player possessing the Bronze Key and will destroy an additional Processing Chip each week until it is transferred or all Processing Chips owned by the Player are destroyed. If at any time the Player possessing the Bronze Key should have no Processing Chips , the Key shall be immediately transferred back to the Chartreuse Goose. The owner of the Goose must then distribute the Key as an initial distribution in accordance with distribution Rules.
The Chartreuse Key may only be given to a Player possessing one or more of the following Acka Entities: Amber Bananas, the Great Trombone, the Little Lamb, and/or the Gumball. The Player may hold onto the Chartreuse Key for any length of time, as long as e continues to hold at least one of the above Entities. If at any time the Player possessing the Chartreuse Key should have none of the qualifying entities, the Key shall be immediately transferred back to the Chartreuse Goose. The owner of the Goose must then distribute the Key as an initial distribution in accordance with distribution Rules.
The Purple Key may be initially given to any Player. Once initially distributed, the Purple Key may not be given away, but may be traded for any tradable Acka-Entity. The Purple Key may remain in the possession of any Player for any length of time, subject to the following conditions:
1. The Cycle in which the Player received the Purple Key has not ended.
2. The Player possessing the Purple Key has no other Keys.
As soon as either of these conditions are no longer true, the Player possessing the Purple Key must transfer the Purple Key to another Player within seven (7) days or else the Purple Key is transferred back to the Chartreuse Goose. The owner of the Goose must then distribute the Key as an initial distribution in accordance with distribution Rules.
At any time the Player possessing the Purple Key may use the Key to unlock a Gaol Cell and release emself or any other Player currently in Gaol. However, if the Player Possessing the Purple Keys has any other Keys in eir possession at the time e used the Key to open a Gaol Cell, all existing Keys are immediately destroyed. Any Players possessing Keys at this time are permitted to sneer and throw small objects at the Player using eir Purple Key in this fashion.
Only a single voting Player possessing all five (5) Keys may attempt to find the Chalice Vault. If that Player satisfies all conditions for finding the CV, e shall find the CV and use eir Keys to unlock the CV and take possession of the Crystal Chalice. Immediately after a voting player opens the vault and takes possession of the Crystal Chalice, the following actions will occur, in order:
1. The Crystal Chalice is transformed into a Golden Goblet, with the name of the winning Player and the number of the current Cycle engraved on the base of the Goblet.
2. Another Crystal Chalice is created and placed in the vault.
3. All extant Keys That Unlock the Vault Containing the Crystal Chalice are destroyed.
4. The vault closes automatically and locks.
5. The vault is transported to Somewhere Else.
6. The Player possessing the most recent Golden Goblet is declared the Winner of the Cycle.
Malenkai (Randy Hall)
The Golden Frog knows the location of the Chalice Vault. If a player eligible to find the Chalice Vault legally possesses the entity called The Golden Frog, The Golden Frog will tell him where the CV is, and the player will thus find it.
Other players may still possess the Golden Frog, but they shall not find the CV by doing so, unless they are eligible.
Malenkai (Randy Hall)
Let a unique, nontradeable, non-mimsy entity exist named the Chartreuse Goose.
A player who possesses the Chartreuse Goose may not win the Cycle. This clause takes precedence over any other rule which establishes winning conditions.
The player possessing the Chartreuse Goose is responsible for feeding it. At such time that officers' salaries are paid, 18 A$ shall be deducted from the account of the player then possessing the Chartreuse Goose, if such a player exists. He may post a public message describing exactly what he has fed the Goose. Otherwise, it shall be assumed that the Goose has eaten grass, much like cows eat grass. If this payment would force a player to go into debt, the 18 A$ is not paid, but instead the Goose becomes grumpy and bites its owner, inflicting a 9-point penalty.
Once per calendar week, the Goose-holder may spend 12 A$ to treat the Goose to some luxury (feather preening, an extra-large meal, a trip to the movies, etc.). If he does so, the Goose has a 5% chance of taking pity on its owner and flying Somewhere Else. Whether or not the goose flies away is determined by the officer in charge of random things.
The Chartreuse Goose (hereafter called "Goose") is transferred as specified below. Other rules may specify other ways for it to be transferred.
Conditions upon which the Goose is transferred:
1) Upon a verdict of other than TRUE on a Paradox Win CFJ, the initiator of the CFJ receives the Goose from wherever it is. If the initiator already has the Goose, however, they shall transfer an A$60 court fee to the Clerk of the Court.
2) Upon a verdict on a Paradox Win CFJ being overturned to TRUE, the Goose goes Somewhere Else, if and only if the player possessing it was the initiator of the CFJ in question. If this judgement is not overruled, then the player who called for judgement is declared the winner of the cycle; the win occurring at the time it becomes illegal to appeal the CFJ under the current rules.
All of the following actions must be announced publically if they are performed, and the time of such post establishes the time when these actions occur. These transfers are impermissible between the time a Paradox Win CFJ submitted by the Goose owner is publically knowable to have been judged TRUE, and the last instant that CFJ may legally be appealed:
3) A player who possesses the Goose and has done so for at least 7 days may pay A$200 to the Treasury and cause it to go Somewhere Else.
4) A player who possesses the Goose and has done so for at least 30 days may pay A$75 to the Treasury and transfer the Goose to the single active player with the lowest score. The player receiving the Goose receives A$75 from the Treasury. This option is not available if more than one active player has the lowest score. The receiving player may not decline the transfer.
5) A player who possesses the Goose may pay A$350 to the Treasury and transfer it to any other active player of their choice. The receiving player may not decline the transfer.
6) A player possessing a Chartreuse Goose Egg may take the Goose off the hands of any player who possesses it, provided the Goose owner agrees to the transaction, and pays a mutually agreed upon amount of currency (of at least A$50) to the Treasury. The Egg owner will receive from the Treasury the same amount that the Goose owner payed in, as compensation.
7) Upon a player who possesses the Goose achieving any of the following titles, the Goose is transferred Somewhere Else: Commander of the Blue Cross, Officer of the Blue Cross, Sage o'Doe Gas. If the event which granted one of these titles also would have established a winning condition had the player not had the Goose, this transfer is deemed to have occurred an infintesimal amount of time after that event.
End of Cycle
pTang1001001sos (Mark Nau)
Upon a Cycle winning condition being achieved, the following steps occur, in order:
- a) Ackanomic play is suspended.
- b) All Chartreuse Goose Eggs and Right-Handed Grapefruit are destroyed.
- c) The winner is given the title of winner of the cycle, and a Right-Handed Grapefruit and a Champion's Cloak are created in that player's possession. If this results in his having two Champion's Cloaks, one of them is instantly transformed into a Badge of Glory.
- d) All players who have zero or fewer points are given a Chartreuse Goose Egg.
- e) If the amount of A$s in circulation plus the value of all extant Trinkets and Majiks exceeded the amount in the Treasury at the time this winner was declared, the following shall occur: 20% (round down) of each Player's A$ balance is transferred to the Treasury. The winner shall pay only 10% (round down), however. 20% (round down) of each Undead's A$ balance is transferred to the Treasury.
- f) Each Player is awarded A$ equal to his point total.
- g) Bond payments are held in suspension.
- h) Each player's score is set to zero.
- i) Bond payments are reinstituted, as if all players' scores were zero at the end of the previous bond cycle.
- j) If the cycle currently ending has exceeded 30 days in length, all players who have been on vacation for the entire cycle are removed from the game as if they have quit.
- k) If the cycle was won by points, then amend Rule 603 to change the base value of the Magic Number to the smallest prime number greater than (the current Magic Number*1.2). If the last two cycles were not won by points, then amend Rule 603 to change the base value of the Magic Number to the smallest prime number greater than (the current Magic Number*0.9). Reset the Magic Number to the base Magic Number.
- l) The game cycle number is incremented, and the Magic Number is reset to its base value.
- m) All players who are in Gaol are released from Gaol. All players who are in the Ackanomic Afterlife are relocated to their homes.
- n) If the game state is such that the single winner of the last cycle would immediately win again upon the resumption of Ackanomic play, the Chartreuse Goose is transferred to that player.
- o) All events specified by other rules to occur at the end of the cycle occur, in the numeric order of the rule that defines the event [see rules 593 and 670].
- p) Ackanomic play resumes.
snowgod (Phil Ackley)
The unique, unownable, entity known as the Fat Lady exists.
The Fat Lady shall sing only if a player wins a Cycle. The Speaker is required to announce that the Fat Lady is singing within a reasonable time of a winner being declared, and the Fat Lady will not sing until the Speaker announces that she is doing so.
The Fat Lady's singing will endure for exactly three hours, or until any player publicly posts an original limerick politely asking her to stop, whichever comes first.
Any player who possesses both the Great Trombone of Ackanomia, and the Great Tuba of Ackanomia, may accompany her, provided they publically post an original lyrical composition of 8 or more lines while she is singing, for her to sing, and provided they were not the player who most recently accompanied her as described in this rule. Upon doing so, a Bonus Vote shall be created and transferred to the player. It is considered good form for the song to contain at least one truly deplorable pun.
Eggs and Fruit
ThinMan (John Bollinger)
A Chartreuse Goose Egg is a nameless, tradeable entity. A player who owns a Chartreuse Goose Egg may reduce his own score to zero at any time by informing the Scorekeeper that he is doing so, provided that his score is greater than zero. Chartreuse Goose Eggs have no other power.
The Right-Handed Grapefruit is a unique, nontradeable entity. A player who owns a Right-Handed Grapefruit may at any time make Right-Handed Grapefruit Juice (a tradeable, potable entity; the action of frinking it destroys it).
Marks of the Champion
Guy Fawkes (Robert Shimmin)
Champion's Cloaks and Badges of Glory are nontradeable entities. Champion's Cloaks are Garments.
A Champion's Cloak is a regal garment of the color(s) and design of its owner's choice, while Badges of Glory are elaborate medals of various designs. (It is customary, though not required, for the owner of either of these entities to describe it within 3 days of acquiring it.)
A player may request to be called, "Exalted One," or the honorific of his choice while he wears any of these objects. It is not necessary to honor such requests.
Malenkai (Randy Hall)
1) Upon the end of a cycle which exceeded 30 days in length, or as otherwise directed by the rules, an Ad Hoc Committee on the matter of Fine Art (also referred to as The "Commission d'Arts", or the Commission) shall be called. Exception: The Commission shall not be called if it has been less than 60 days since any previous one has been called.
2) The Commission shall produce, and publically post, a report listing 4 Nominees for the Silver Moon award. A Nominee must be a work of art from Acka's past, such as a Silly Vacation Hat description, Phoebe post, Gaoler poem, Prosthetic Forehead, etc. Rules, Proposals, and other written works are also permissible, but are discouraged as Nominees, unless they are truly meritorious. One constraint is that the Nominee must be publically accessible from a web page maintained by the Web-Harfer. Material created by non-active players is discouraged as a Nominee.
3) Each Nominee in a given report must be unique, but Nominees from a previous report may appear on the current one, except that no Nominee which previously won a vote under this rule may be a Nominee again.
4) If the Commission fails to produce the report within the constraints of this rule, or if the Commission has not produced the report within 4 days since it was called, then after a 4 day grace period (to allow the members of the Commission to dwell on what they have done) every member of the Commission will be burned as a witch and have their score reduced by 2 points.
5) Upon the issuance of the report, a Hearing is called. The valid responses are the names of the Nominees, as listed in the Commission's report. The winning Nominee is the Nominee indicated by the verdict of the Hearing (if any).
6) Upon a winning Nominee being announced, the author (or player who originally posted the material, in the case of something like Phoebe's wisdom) of the material is awarded the Silver Moon, and a cash prize of A$75, if they are a registered player. If they are not a registered player, their Undead is awarded said entities, unless there is no Undead associated with the author, in which case no awards are created or bestowed.
7) The Silver Moon recipient, if a registered player, is required to make an acceptance speech, not to exceed 10,000 words, unless they are in Gaol, in which case they will be represented by a cardboard cutout on wheels, which will lower the whole tone of the occasion, and they will lose 5 points for detracting from the festivities (although they still receive the above awards, of course).
8) It is a duty of the Web-Harfer to so note on the web pages which material has won a Silver Moon for its recipient.
9) A Silver Moon may only be created in accordance with the rules, and awarded in accordance with the rules. When one is required for this occasion, it is made by the Frobozz Magic Medal Company, Ackanomic Division.