Acronomic

The Nomic Of Many Intricate Creations
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201/1: On the man with the vote

Every player has one and only one vote

By Admin, Proposed: 2003-09-20 12:09, Last Modified: 2003-09-20 11:09 (-1 years, 12 months later)

202/1: On Judges, and rule disputes

If players disagree about the legality of a move or the interpretation or application of a rule, then the player preceding the one moving is to be the Judge and decides the question. Disagreement for the purposes of this rule may be created by the insistence of any player. This process is called invoking Judgment.

When Judgment has been invoked, the next player may not begin his or her turn without the consent of a majority of the other players.

The Judge's Judgment may be overruled only by a unanimous vote of the other players taken before the next turn is begun. If a Judge's Judgment is overruled, then the player preceding the Judge in the playing order becomes the new Judge for the question, and so on, except that no player is to be Judge during his or her own turn or during the turn of a team-mate.

Unless a Judge is overruled, one Judge settles all questions arising from the game until the next turn is begun, including questions as to his or her own legitimacy and jurisdiction as Judge.

New Judges are not bound by the decisions of old Judges. New Judges may, however, settle only those questions on which the players currently disagree and that affect the completion of the turn in which Judgment was invoked. All decisions by Judges shall be in accordance with all the rules then in effect; but when the rules are silent, inconsistent, or unclear on the point at issue, then the Judge shall consider game-custom and the spirit of the game before applying other standards.

By Admin, Proposed: 2003-09-20 12:09, Last Modified: 2003-09-20 11:09 (-1 years, 12 months later)

203/1: On the rotating of judgement

Judges rotate alphabetically though the player list every Sunday at midnight, if a Judge is deemed to have a vested interest in the result, the Judge previous to that judge takes the decision.

By Admin, Proposed: 2003-09-20 12:09, Last Modified: 2003-09-20 11:09 (-1 years, 12 months later)

204/1: On success by stalemate

If the rules are changed so that further play is impossible, or if the legality of a move cannot be determined with finality, or if by the Judge's best reasoning, not overruled, a move appears equally legal and illegal, then the first player unable to complete a turn is the winner.

By Admin, Proposed: 2003-09-20 12:09, Last Modified: 2003-09-20 11:09 (-1 years, 12 months later)

301/1: On the beginning of the game

I propose that as of this rules' effect, joining the game becomes moderated, and adding someone to the game will require a majority vote by the current members.

By Aquarion, Proposed: 2003-09-20 02:09, Last Modified: 2003-09-28 02:09 (1 week later)

304/1: The man about town

That a list of all current players should be maintained online somewhere, accesible to all players.

By rho, Proposed: 2003-09-20 02:09, Last Modified: 2003-09-28 02:09 (1 week later)

306/1: Judges

I propose that no player may change his or her name in order to change whether or not they will become judge within two weeks time.

By Alexander, Proposed: 2003-09-22 01:09, Last Modified: 2003-10-05 10:10 (1 week, 5 days later)

309/1: Give something a name; give it power

That the official name of this nomic be "Nomic Of Many Intricate Creations" but that it may also be refered to as Acronomic.

By rho, Proposed: 2003-09-22 06:09, Last Modified: 2003-10-05 10:10 (1 week, 5 days later)

310/2: Excellent! Bogus!

That a new rule be created with text as follows:

There exist two entities, one known as "Bill" and the other as "Ted". Both Bill and Ted are able to vote on proposals. For every proposal made which affects only mutable rules, there shall be a 10% chance that Bill will vote on it, and a 10% chance that Ted will vote on it (calculated independently). When they do vote, they are equally likely (determined at random) to vote yes or no. If they do not vote, then they are considered to have abstained.

Bill and Ted shall be considered players for the purpose of being able to vote on proposals. They shall not be considered players for any other purpose, and as such are not obliged to vote on all proposals.

By rho, Proposed: 1970-01-01 12:01, Last Modified: 2003-10-05 10:10 (33 years, 9 months later)

312/1: Hats

There exists in the Nomic universe items known as Hats. Each Hat is unique, and should have a name. There is no limit to the number of Hats any player owns, but only one Hat may be worn by any player at any one time. If a player wishes to wear, remove or change their headgear, they must send an email to the nomic list saying so. Players can only gain hats when the rules specify that they have earned a specific hat.

By teut@blueyonder.co.uk, Proposed: 2003-09-24 07:09, Last Modified: 2003-10-05 10:10 (1 week, 3 days later)

313/1: Judges hat

There exists a Judge's hat, which must be worn at all times by the player who is the judge. That player must remove the hat when they are no longer the judge, and they must give it to the player who is the judge. This rule is automatically repealed if proposal 312 is not accepted, or rule 312 is not a rule.

By Alexander, Proposed: 2003-09-25 04:09, Last Modified: 2003-10-05 10:10 (1 week, 2 days later)

315/1: Let there be rights

Let there be a wood.

Let there be trees.

Let there be bears.

Within the world of the Nomic, there are such things are bears, which can be given spells that turn wine into water, and convinced to fight upon the side of the giver of said impliments with said weapons of Mass destruction.

All players retain the right to arm bears.

By Aquarion, Proposed: 2003-09-30 01:09, Last Modified: 2003-10-12 07:10 (1 week, 4 days later)

320/1: Forehead Stickers

There exist Forehead Stickers. Each sticker consists of a single letter. Forehead Stickers are awarded according to the Rules, and must be worn by the player they are awarded to for the prescribed period. All other players are required to point and laugh at anybody who is awarded a sticker.

By Jason, Proposed: 2003-10-03 02:10, Last Modified: 2003-10-12 07:10 (1 week, 1 day later)

321/1: Sticker "S"

One kind of Forehead Sticker is that of the letter "S", and is awarded to any player making a rule proposal consisting of a bug or suggestion for the software. This sticker shall be worn for precisely seven days.

By Jason, Proposed: 2003-10-03 03:10, Last Modified: 2003-10-12 07:10 (1 week, 1 day later)

323/2: Food and Drink

In this game of Nomic, let there be foodstuff and drink, such that they give pleasure, repleteness and joy, but such that they can never be tampered with, or hurled, orabused.

A player making a successful proposal shall be deemed to be presented with chocolate or her/his drink of choice

By Thomas, Proposed: 2003-10-03 05:10, Last Modified: 2003-10-12 07:10 (1 week, 1 day later)

324/2: Commentary

Any text within a rule or proposal which is contained within square brackets [such as this] will be considered to be commentary only and have no semantic meaning. This rule takes precedence over all other mutable rules unless explicitly stated.

By rho, Proposed: 2003-10-04 04:10, Last Modified: 2003-10-12 07:10 (1 week later)

325/1: I didn't just say that

Any player may retract any proposal that they made provided that voting has not yet started on that proposal. When this is done the proposal shall not be voted on and shall not be enacted into the rules.

By rho, Proposed: 2003-10-04 04:10, Last Modified: 2003-10-12 07:10 (1 week later)

331/1: On timing

If a rule states that something must or may be done without stating a time limit for this action, then there shall be a time limit of 48 hours imposed.

By rho, Proposed: 2003-10-05 05:10, Last Modified: 2003-10-19 10:10 (2 weeks later)

332/2: Second Thoughts

If (within the week following a rule being voted and accepted) at least half of the players agree (In a public-to-the-players, recorded place such as the mailing list) that the rule is Silly and Annoying, it shall be immediately repealed without voting.

By ccooke, Proposed: 2003-10-06 10:10, Last Modified: 2004-01-14 10:01 (3 months, 1 week later)

335/1: On Posession

From this point on, each mutable Rule of this game of Nomic shall be posessed by one of the players. Posession of a Rule will initially be given to the proposer, but may be gifted, traded or otherwise exchanged at any time in any public-to-the-players forum. The recipient may decline to accept.

Immutable Rules are owned by nobody, and making a Rule immutable requires the owner to give up ownership of that Rule.

Any Rule that is made mutable shall be owned by the proposer of the Rule that makes it mutable.

By ccooke, Proposed: 2003-10-06 04:10, Last Modified: 2003-10-19 10:10 (1 week, 6 days later)

336/1: On a Game Board

There exists a Game Board, with an initial configuration as follows. There are eight concentric circles, with (three * number of players) lines from the centre of the innermost circle to the edge of the outermost circles. These circles and lines form a grid of Squares (which are, of course, not square).

By Jason, Proposed: 2003-10-06 04:10, Last Modified: 2003-10-19 10:10 (1 week, 6 days later)

337/1: Vive le roi!

Any player who enters the thrown room of the castle while in possesion of a crown and at least one medal, and holding at least one other player in thrall shall win the game.

By rho, Proposed: 2003-10-06 04:10, Last Modified: 2003-10-19 10:10 (1 week, 6 days later)

338/1: Thingness

There exist, in the World of Nomic, Things.

Things are anything that is named in a Rule and exists within the world of Nomic, but is not simply a Rule itself. Examples of this are Hats, a Board, Stickers and so on.

Things can be owned by one of the players, nobody, or nominally in trust for entities outside the game.

A Class of Things can be provided by a Rule - again, see the example of Hats.

No Rule may destroy all Things of a Class by removing the Rule that provides it unless all other Rules mentioning that Class of Thing are repealed or not Rules.

By ccooke, Proposed: 2003-10-06 05:10, Last Modified: 2003-10-19 10:10 (1 week, 6 days later)

350/1: Son, I say son, you go too fast.

That no single player or entity may submit more than five proposals for any one cycle.

By Aquarion, Proposed: 2003-10-07 09:10, Last Modified: 2003-10-19 10:10 (1 week, 5 days later)

351/2: Game over. Continue [y/n]?

Should any player win the game, or should the game end for any other reason, the following actions shall occur:

All elements of the game state shall be reset with the following exceptions:

Rules Proposls Judgements Players The identity of the administrator Ownership of winner's medals The round number

The person who won, if any, shall gain a winner's medal.

If necessary, the rules will be modified to their most recent state that would not immediately cause another victory or ending of the game.

By rho, Proposed: 2003-10-07 09:10, Last Modified: 2003-10-19 10:10 (1 week, 5 days later)

352/1: /usr/sbin/bound

No purebreed dragon is a colour which is other than a member of the set {gold,bronze,brown,green,blue}.

Dragons whose colours start with the letter g are female. Dragons whose colours start with the letter b are male.

By Senji, Proposed: 2003-10-07 11:10, Last Modified: 2003-10-19 10:10 (1 week, 4 days later)

353/1: On Pronouns

Personal pronouns shall be deemed to refer to any gender unless explicitly stated.

By Jason, Proposed: 2003-10-08 07:10, Last Modified: 2003-10-19 10:10 (1 week, 4 days later)

356/1: The value of Criticism.

Everyone is a Critic.

By ccooke, Proposed: 2003-10-13 09:10, Last Modified: 2003-10-26 10:10 (1 week, 5 days later)

358/3: Playing Pieces

Upon the ratification of this rule, all players are given a Playing Piece. Each piece is a different colour, and players choose the colour of their piece on a first-come, first-served basis. As soon as each player has chosen the colour of their playing piece, each piece is placed on a different, random Square on the outer edge of the Game Board. If there is no Game Board, players keep the playing pieces until there is. No two playing pieces can occupy the same Square at the same time.

A player can control more playing pieces if another rule provides them. All playing pieces must be a different colour.

Each player may move their playing pieces one square each cycle, unless another rule states otherwise. Moves must be to an adjacent Square, but cannot be to a Square diagonally adjacent to the current location. Moves are declared in secret, and are actualized at the same time as votes are tallied. [Perhaps players could declare their moves on the Vote for Stuff page.] If two or more players try to move to the same Square at the same time, it is decided at random which player's move takes place; other moves to that Square are wasted.

By Alexander, Proposed: 2003-10-14 02:10, Last Modified: 2003-10-26 10:10 (1 week, 4 days later)

360/1: Concession

If ever a player dies in game, he shall be offered the tea / coffee and buns concession next to the playing board.

After selling or giving away 10 cups of tea or coffee he shall be deemed alive again and resume the game.

Should a rule require scores to be kept, the resurected player shall start with the minimum balance provided for in a rule.

By Thomas, Proposed: 2003-10-14 07:10, Last Modified: 2003-10-26 10:10 (1 week, 4 days later)

362/2: Sabaticals

A player can, if duly announced, take a sabatical of up to three turns of the game.

Players on Sabatical do not count towards unanimity of voting.

If other rules provide for scores to be collected, or penalties to be acrued, then those rules shall not penalise the player on sabatical, whose score (or equivalent) will remain on its pre-sabatical level.

Between sabaticals a minimum of 5 turns must be completed

By Thomas, Proposed: 2003-10-15 08:10, Last Modified: 2003-10-26 10:10 (1 week, 4 days later)

363/1: Spell of Mountains

A player may, at any time, spend 85 Nomic Points to acquire a Spell of Mountains. A player may only use this spell once. If this spell is used, a mountain appears in a square within three squares of that player's Playing Piece. The player using the spell chooses which square, but cannot choose a square with any item, such as a Plying Piece or Hat, on it.

Squares with mountains in them cannot be entered by Playing Pieces without the mountainwalk ability.

By Alexander, Proposed: 2003-10-15 10:10, Last Modified: 2003-10-26 10:10 (1 week, 3 days later)

371/1: On resigning

Any player may resign by voluntarily sending a message to the mailing list stating this wish, whereupon he is deemed to have immediately and permanently left the game.

By Jason, Proposed: 2003-10-20 09:10, Last Modified: 2003-11-02 05:11 (1 week, 6 days later)

373/2: Secrecy

All votes are cast secretly. A player has no obligation to reveal which way they voted. However, if a player casts no votes at all in a given cycle then that fact is revealed to all players. This rule does not apply to entities known as Bill or Ted, who must reveal all votes cast to all players.

By Alexander, Proposed: 2003-10-20 07:10, Last Modified: 2003-11-17 09:11 (4 weeks later)

375/1: Tabula Rasa

If two or more mutable rules conflict with one another, or if two or more immutable rules conflict with one another, then the rule with the lowest ordinal number takes precedence.

If at least one of the rules in conflict explicitly says of itself that it defers to another rule (or type of rule) or takes precedence over another rule (or type of rule), then such provisions shall supersede the numerical method for determining precedence.

If two or more rules claim to take precedence over one another or to defer to one another, then the numerical method again governs.

[The astute reader will notice that this rule is taken from Peter Suber's original Nomic ruleset. I'm not sure why it was scrapped for this game; nonetheless I find it more elegant than many of the byzantine precedence systems now proposed, and as it is becoming increasingly obvious that some precedence system is necessary; I herewith submit it.]

By Eli, Proposed: 2003-10-20 08:10, Last Modified: 2003-11-02 05:11 (1 week, 5 days later)

377/1: On the status of players

Players have a status. This status may be one of:

Active Absent Sabbatical Resigned

An active player is a normal player. Any player who has not performed some kind of action within the nomic (including, but not limited to, voting, proposing, judging, moving a playing piece, or arming a bear) in two weeks is deemed absent. Any player who wishes so shall be given the status "sabbatical", both Absent and Sabbatical may be returned to Active status by a single message to the mailing list.

Absent or Sabbatical players may not vote or propose, may not collect any tithe or rule, and may not have their personal game state (including wealth, piece position) modified with these exceptions:

1) A player who is judge will be stripped of that title in favour of the next in line.

A player may designate themselves retired. A retired player loses all possessions and titles, will not be counted as a player in any calculations from that moment forth, and cannot vote. Any unique items he or she owns at time of retirement are either:

1) Dropped in the game square of a playing piece of their choice or 2) Distributed randomly to the other players

To be decided by the player, or else the current Judge.

By Aquarion, Proposed: 2003-10-20 11:10, Last Modified: 2003-11-02 05:11 (1 week, 5 days later)

381/1: On the vent of hearing

I propose that Sarabian of Dellah be allowed to join the Nomic as per rule 301

I can vouch that he is of sound mind, and probably won't kill anyone unless you mention XML.

By Aquarion, Proposed: 2003-10-21 11:10, Last Modified: 2003-11-02 05:11 (1 week, 4 days later)

385/3: More on Bears

If a player wishes to recruit a bear, he may give up two items of food and two non-alcoholic beverages to do so. The bear is placed in a square beside any of that player's playing pieces. Bears count as playing pieces.

By Alexander, Proposed: 2003-10-26 04:10, Last Modified: 2003-11-17 09:11 (3 weeks, 1 day later)

386/2: Things on Board

If a player moves any of his playing pieces onto a Square of the Game Board which contains any number of Things, then that player may take possession of none, some or all of those Things.

By Alexander, Proposed: 2003-10-26 05:10, Last Modified: 2003-11-17 09:11 (3 weeks, 1 day later)

389/2: Automatic Food Dispenser

Upon the acceptance of this rule, players have one week to state if they want to be included on the 'Automatic Food' list. If they do not state their desire within this week, they are not included on the list. Any player agreeing to be on the list is given one item of chocolate automatically.

If any player on the 'Automatic Food' list is assigned an item of food or drink by rule 323, instead they will be given one of the following items immediately:

*Chocolate

*Wine

*Lemonade

There is a half chance that they will be given chocolate, and a quarter chance for both Beer and Lemonade. This rule takes precedence over rule 323.

By Alexander, Proposed: 2003-10-29 04:10, Last Modified: 2003-11-17 09:11 (2 weeks, 5 days later)

390/2: #include

[comments so I can edit this, please...]

There exists within this game of Nomic various different types of terrain, which may be aplied to squares of the board. This rule defines basic types and classes of terrain; other rules may add new types of terrain using the same or additional classes. Other rules may not edit this rule just to add new terrain types or classes.

Each type of terrain may belong to more than one class. If two classes contradict, the most extreme penalties take precedence.

In the following, an 'action' is taken to mean a move. Under the rules as of this writing, players have one action per cycle.

Where a player has fractional actions remaining, round them up for the purposes of attempting to spend 1 or more actions.

I'm defining three types of class in this rule. More may be added later by others. These types reflect: Movement, Growth of living stuff, type of terrain.

For growth of living stuff: Players may sow a unit of plants in any square their avatar stands in, if they have such a unit. A unit of plants counts as an item of food.

The classes are:

(with respect to movement)

IMPASSABLE: No playing piece may move into this square

DIFFICULT: Movement into this square takes two actions (as the rules state when this was written, this would mean two turns)

PASSABLE: Movement into this square takes one action

EASY: Movement into this square takes half an action

TELEPORT: Movement into this square is free

(with respect to greenery)

FUCKED: Anything living in this square dies. Any rule defining a living this must take this into account.

NASTY: Nothing is going to grow here. Living things brought into this square will leave or die. (see "FUCKED" re other rules)

BARREN: Things don't really grow, but they'll just about survive.

LIMITED: If a crop is planted here, it will yield a copy of that crop every three cycles.

GREEN: If a crop is planted here, it will yield a copy of that crop every two cycles

ABUNDANT: If a crop is planted here, it will yield a copy of that crop every cycle.

(with respect to types of land)

ROCKY: Rocks may be found here. Really.

FORESTED: Wood may be found here. Amazing, huh?

GRASSLAND: Guess.

FRESHWATER: "

SEAWATER: "

And so to types of land:

Mountain: ROCKY,BARREN,DIFFICULT

Hills: ROCKY,FORESTED,LIMITED,PASSABLE

Plains: GRASSLAND,FORESTED,GREEN,EASY

River: FRESHWATER,GREEN,EASY

Sea: SEAWATER,NASTY,IMPASSABLE

And just for fun:

Volcano: ROCKY,FUCKED,IMPASSABLE

By ccooke, Proposed: 2003-10-30 06:10, Last Modified: 2003-11-17 09:11 (2 weeks, 4 days later)

391/1: Amendement to 373

That the phrase ', or even if they voted at all.' be replaced with '. However, if a player casts no votes at all in a given cycle then that fact is revealed to all players.'

By Alexander, Proposed: 2003-11-02 06:11, Last Modified: 2003-11-17 09:11 (2 weeks, 1 day later)

393/1: # include 2

This rule shall only be valid if rule 390 is adopted.

In respect to movement add the following class:

navigable (if applied to a body of water, the water can be navigated with a suitable vessel)

In respect to properties of land add the following class:

mineable (this one is digital)

In respect to mineability the following classes of minerals and ores:

iron silver gold copper diamond

By Thomas, Proposed: 2003-11-04 03:11, Last Modified: 2003-11-17 09:11 (1 week, 6 days later)

394/1: Control

A player has control over a square on the Game Board if he/she either has a paying piece on that square, or was the last person to have a playing piece on that square.

By Alexander, Proposed: 2003-11-04 07:11, Last Modified: 2003-11-17 09:11 (1 week, 6 days later)

398/2: Mentioning the unmentionable

I propose an ammendment to Rule 356 to say

Everyone is a Critic unless they are reported to have mentioned XML anywhere. Evidence has be provided to proof this claim (example being a link, reference to a newsgroup post, or screenshot).

By Sarabian, Proposed: 2003-11-14 02:11, Last Modified: 2003-12-14 12:12 (4 weeks, 1 day later)

399/1: Reversing

A playing piece moved off a square on the playing board may not return to that same square until 2 moves have been completed.

By Thomas, Proposed: 2003-11-21 07:11, Last Modified: 2003-12-14 12:12 (3 weeks, 1 day later)

404/3: Not of bread alone, ...

That players can trade and barter items for other items, and other items only. Items are only items if they have been specifically mentioned in a rule, for instance chocolate and drinks in rule 323.

By Thomas, Proposed: 2003-12-14 06:12, Last Modified: 2003-12-28 12:12 (1 week, 6 days later)

405/1: Christmas

That every player be presented with a trading chocolate egg.

By Thomas, Proposed: 2003-12-19 08:12, Last Modified: 2003-12-28 12:12 (1 week, 1 day later)

406/1: A lump of Coal

[ *someone* had to do it ]

Each player may be either Naughty or Nice. Players are Nice until they are defined to be Naughty.

The Central point of the Board shall be defined as 'The North Pole'. Once a year (on or after December the 25th, as appropriate depending on turns) each player shall receive a Gift from the denizens of the North Pole. If that player is nice, it may be anything they want (limited to items that exist within the game already). If they are Naughty, it shall be a lump of Coal.

The terrain of the North Pole is defined as:

'Snow': DIFFICULT and BARREN. Also FREEZING and WET, which are currently undefined but hey :-)

By ccooke, Proposed: 2003-12-23 04:12, Last Modified: 2004-01-13 07:01 (2 weeks, 6 days later)

407/2: ChinDoGu Join Request

I saw that rule, but no directions are given on how one goes about applying to be allowed to join

Hey btw.. Saw your post in nomic bb and was looking for a nomic to join.

Im new to nomics, but interested in giving one a go.

Can you please propose a vote to allow me to join?

Thanks

***Proposal that ChinDoGu joins the Nomic

By Admin, Proposed: 2003-12-24 08:12, Last Modified: 2004-01-14 10:01 (3 weeks later)

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