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101/1: On the inital rules

All players must always abide by all the rules then in effect, in the form in which they are then in effect. The rules in the Initial Set are in effect whenever a game begins. The Initial Set consists of Rules 101-116 (immutable) and 201-213 (mutable).

By Admin, Proposed: 2003-09-20 12:09, Last Modified: 2003-09-20 11:09 (-1 years, 12 months later)

102/1: On the mutablity of rules

Initially rules in the 100's are immutable and rules in the 200's are mutable. Rules subsequently enacted or transmuted (that is, changed from immutable to mutable or vice versa) may be immutable or mutable regardless of their numbers, and rules in the Initial Set may be transmuted regardless of their numbers.

By Admin, Proposed: 2003-09-20 12:09, Last Modified: 2003-09-20 11:09 (-1 years, 12 months later)

103/1: On the changing of Rules

A rule-change is any of the following: (1) the enactment, repeal, or amendment of a mutable rule; (2) the enactment, repeal, or amendment of an amendment of a mutable rule; or (3) the transmutation of an immutable rule into a mutable rule or vice versa. (Note: This definition implies that, at least initially, all new rules are mutable; immutable rules, as long as they are immutable, may not be amended or repealed; mutable rules, as long as they are mutable, may be amended or repealed; any rule of any status may be transmuted; no rule is absolutely immune to change.)

By Admin, Proposed: 2003-09-20 12:09, Last Modified: 2003-09-20 11:09 (-1 years, 12 months later)

104/1: On the voting of changing rules

All rule-changes proposed in the proper way shall be voted on. They will be adopted if and only if they receive the required number of votes.

By Admin, Proposed: 2003-09-20 12:09, Last Modified: 2003-09-20 11:09 (-1 years, 12 months later)

105/1: On the voters

Every player is an eligible voter. Every eligible voter must participate in every vote on rule-changes.

By Admin, Proposed: 2003-09-20 12:09, Last Modified: 2003-09-20 11:09 (-1 years, 12 months later)

106/1: On the definition of rules

All proposed rule-changes shall be written down posted before they are voted on. If they are adopted, they shall guide play in the form in which they were voted on.

By Admin, Proposed: 2003-09-20 12:09, Last Modified: 2003-09-20 11:09 (-1 years, 12 months later)

107/1: On the temporal effect of rules

No rule-change may take effect earlier than the moment of the completion of the vote that adopted it, even if its wording explicitly states otherwise. No rule-change may have retroactive application

By Admin, Proposed: 2003-09-20 12:09, Last Modified: 2003-09-20 11:09 (-1 years, 12 months later)

108/1: On the numbering of rules

Each proposed rule-change shall be given a number for reference. The numbers shall begin with 301, and each rule-change proposed in the proper way shall receive the next successive integer, whether or not the proposal is adopted.

If a rule is repealed and reenacted, it receives the number of the proposal to reenact it. If a rule is amended or transmuted, it receives the number of the proposal to amend or transmute it. If an amendment is amended or repealed, the entire rule of which it is a part receives the number of the proposal to amend or repeal the amendment.

By Admin, Proposed: 2003-09-20 12:09, Last Modified: 2003-09-20 11:09 (-1 years, 12 months later)

109/1: On modifying the immutable

Rule-changes that transmute immutable rules into mutable rules may be adopted if and only if the vote is unanimous among the eligible voters. Transmutation shall not be implied, but must be stated explicitly in a proposal to take effect.

By Admin, Proposed: 2003-09-20 12:09, Last Modified: 2003-09-20 11:09 (-1 years, 12 months later)

Judgements

110/1: On the immutable rules as trumps

In a conflict between a mutable and an immutable rule, the immutable rule takes precedence and the mutable rule shall be entirely void. For the purposes of this rule a proposal to transmute an immutable rule does not "conflict" with that immutable rule.

By Admin, Proposed: 2003-09-20 12:09, Last Modified: 2003-09-20 11:09 (-1 years, 12 months later)

111/1: On the free and frank discussion of rules

If a rule-change as proposed is unclear, ambiguous, paradoxical, or destructive of play, or if it arguably consists of two or more rule-changes compounded or is an amendment that makes no difference, or if it is otherwise of questionable value, then the other players may suggest amendments or argue against the proposal before the vote. A reasonable time must be allowed for this debate. The proponent decides the final form in which the proposal is to be voted on and, unless the Judge has been asked to do so, also decides the time to end debate and vote.

By Admin, Proposed: 2003-09-20 12:09, Last Modified: 2003-09-20 11:09 (-1 years, 12 months later)

112/1: On the winning of the game

The state of affairs that constitutes winning may not be altered from achieving n points to any other state of affairs. The magnitude of n and the means of earning points may be changed, and rules that establish a winner when play cannot continue may be enacted and (while they are mutable) be amended or repealed.

By Admin, Proposed: 2003-09-20 12:09, Last Modified: 2003-09-20 11:09 (-1 years, 12 months later)

113/1: On the forfeiting of the game

A player always has the option to forfeit the game rather than continue to play or incur a game penalty. No penalty worse than losing, in the judgment of the player to incur it, may be imposed.

By Admin, Proposed: 2003-09-20 12:09, Last Modified: 2003-09-20 11:09 (-1 years, 12 months later)

114/1: On the basic rules

There must always be at least one mutable rule. The adoption of rule-changes must never become completely impermissible.

By Admin, Proposed: 2003-09-20 12:09, Last Modified: 2003-09-20 11:09 (-1 years, 12 months later)

115/1: On the changing of rules of changing the rules

Rule-changes that affect rules needed to allow or apply rule-changes are as permissible as other rule-changes. Even rule-changes that amend or repeal their own authority are permissible. No rule-change or type of move is impermissible solely on account of the self-reference or self-application of a rule.

By Admin, Proposed: 2003-09-20 12:09, Last Modified: 2003-09-20 11:09 (-1 years, 12 months later)

116/1: On the scope of rules

Whatever is not prohibited or regulated by a rule is permitted and unregulated, with the sole exception of changing the rules, which is permitted only when a rule or set of rules explicitly or implicitly permits it.

By Admin, Proposed: 2003-09-20 12:09, Last Modified: 2003-09-20 11:09 (-1 years, 12 months later)

117/1: On the timing of rules

Proposals for new rules are collated every Sunday night for voting.

By Admin, Proposed: 2003-09-20 12:09, Last Modified: 2003-09-20 11:09 (-1 years, 12 months later)

118/1: On the timing of voting for rules

Votes for - or against - new rules are collected though the week following. Voting closes midnight Sunday

By Admin, Proposed: 2003-09-20 12:09, Last Modified: 2003-09-20 11:09 (-1 years, 12 months later)

119/1: On the scope of sucess

Votes are ratified on a simple majority of those who voted

By Admin, Proposed: 2003-09-20 12:09, Last Modified: 2003-09-20 11:09 (-1 years, 12 months later)

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