Cycle 3:
Cycle 3 Ballot
Cycle 3 Voting Results
Cycle 2:
Cycle 2 Ruleset
Cycle 2 Ballot
Cycle 2 Voting Results
Cycle 1:
Cycle 1 Ruleset
Cycle 1 Ballot
Cycle 1 Voting Results
Cycle 0:
Cycle 0 Ruleset
Cycle 0 Ballot
Cycle 0 Voting Results

McNomic - Period 3.1

McNomic Ruleset - current as of 3-23-00 @ 3:25 am Eastern (US) Cycle 3


I. What is McNomic? A. Introduction [Stone] B. McNomic Access Points 1. The McNomic Forum [Stone] 2. The McNomic Website [Paper] C. Language [Stone] D. Time [Stone] E. Players [Stone] 1. Active Players Roster [Stone] 2. Player Activation [Stone] 3. Player Changes a. Deactivation [Stone] b. Modification [Paper] 4. Big Brother a. Getting a Big Brother [Paper] b. Thanks for the Help! [Paper] II. The Ruleset A. Definition and Jurisdiction [Wooden] B. Application [Paper] C. Modification [Paper] D. Custodianship 1. Responsibility [Wooden] 2. Backup [Paper] 3. Emergency Replacement Moderator [Paper] E. Paper Wood and Stone [Paper] 1. Antimatter [Paper] III. Titles A. Definition [Wooden] 1. Offices [Paper] 2. Honors [Paper] B. Aquisition 1. Granted Upon Enactment [Paper] 2. Granted for Achievement [Paper] 3. Elective Office a. Initialization [Paper] b. Elective Procedure i. Nomination [Paper] ii. Compiling the Ballot [Paper] iii. The Election A. Uncontested Nominations [Paper] B. Contested Seats [Paper] C. Vacating Office [Paper] D. Defined Titles 1. The Moderator [Wooden] 1. The Moderator a. Responsibilities [Paper] b. Communication [Paper] 2. Back-up Moderator a. Appointed by the Moderator [Paper] b. Responsibilities [Paper] 3. Big Brother [Paper] a. Being a Big Brother [Paper] b. Responsibilities [Paper] c. Leaving the Brotherhood [Paper] 4 Mary Kay McNomic [Paper] 5. The Evil Web Page Designer a. Description [Paper] b. Selection [Paper] c. Notifiaction [Paper] d. Duties [Paper] e. Primary Designer [Paper] 6. The Tally Master a. Responsibilities [Paper] IV. The Nomic Cycle A. Definition [Wooden] 1. Reactions and Informal Proposals [Wooden] 2. Final Proposals [Wooden] 3. Voting a. The Ballot [Wooden] b. The Vote [Wooden] 4. Ruleset Impact [Wooden] V. Karma, Kafka, Krona, Kudos A. Measurement [Paper] 1. The Karma Chart [Paper] B. Tilting the Balance [Paper] VI. The World A. Countries [Paper] B. Travel [Paper] VII. Player Evolution A. In the Beginning ... [Paper] VIII A Bit of Culture A. Penning [Wooden] B. The Ballad of McNomic [Paper] IX. Calvinball A. The Calvinball [Paper] B. Throwing [Paper] 1. Bouncy, Bouncy, Bouncy [Paper] C. Pouncing [Paper] D. Grabbing [Paper] E. Dropping the Ball [Paper] F. Passing the Gnarly, Red, Leathery Calvinball [Paper] X. Don't Spill the Beer A. The Game [Paper] B. The Karma Efeect [Paper] XI. Get Involved! [Paper]

I. What is McNomic?

I.A. Introduction [Stone]

McNomic is a game about itself. Starting from a base Ruleset, participants engage in a process of refining and enhancing those Rules, evolving them. These Rules do not currently specify any manner in which this game can be won.

I.B. McNomic Access Points

I.B.1. The McNomic Forum [Stone]

The McNomic Forum (or, simply "the Forum") is the "McNomic" Topic of the Live Games Forum message board on Delphi. The Live Games Forum can be reached via

The Forum is used for official notices regarding ongoing McNomic activity, including announcements, questions, answers, and discussion concerning how the game is played, and what is going on in it.

Official postings may be required by Rule to appear in the Forum, and any other McNomic-related postings are encouraged here as well.

I.B.2. The McNomic Website [Paper]

A simple Website will be maintained providing links to web-based pages which contain any Official Documents required by Rule. The current address of this Website is:

I.C. Language [Stone]

Any and all usages of gender specific words such as "he", "she", "his", "hers", etc, will be understood to apply to all genders and the usage of either is freely permitted within McNomic.

I.D. Time [Stone]

When time itself is a relevant issue, current Eastern (US) Time will be used, regardless of its Daylight Savings status. Whatever time it is in Washington D.C. is what time it is in McNomic.

I.E. Players [Stone]

All participants of McNomic are called "Players".

I.E.1. Active Players Roster [Stone]

The following is a list of current players. It will be modified without comment when each new player is activated and their name is added to it.

This table is [Fluid]

Player Name Delphi Name Preferred EMail ----------- ----------- --------------- Mac DSMcKenna Sed Sed100 Id AHuberman Puzz PuzzledMom Kevan Mornington Kont Kontrarie Dave B. DBrigden Malaprop Malaprop VickiLyn Lynn70

I.E.2. Player Activation [Stone]

People wishing to become Players must send an EMail to the Moderator. The Subject Line of the EMail must say "McNomic: Join Request". The body of the EMail must contain the Player Name, the Delphi User Name, and the preferred EMail address. Upon Approval of the Moderator, the person will be activated as a Player, and the Moderator will post a message in the Forum informing other Players of the addition.

I.E.3. Player changes

I.E.3.a. Deactivation [Paper]

Players wishing to leave the game must send an EMail to the Moderator with a Subject Line of "McNomic: Deactivation". The Moderator will Deactivate the Player, announcing this change in the Forum.

I.E.3.b. Modification [Paper]

Players wishing to change their Player information must send an EMail to the Moderator. The Subject Line of the EMail must say "McNomic: Info Change". The body of the EMail must state that the Player would like to change one of the pieces of information as required by Rule I.E.2. The Email must also state the current and new information. Upon Approval of the Moderator, the Player's information will be changed and the Moderator will post a message in the Forum informing other Players of the Change. I.E.4. Big Brother

I.E.4.a. Getting a Big Brother [Paper]

New Players may petition for a Big Brother (or Sister). A Big Brother or Sister is another Player, approved by the Moderator, who can review proposals before they are submitted for clarity and content (usually, via EMail).

To request a Big Brother, an EMail must be sent to the Moderator with the subject line of "McNomic: Big Brother Request", and the Moderator will assign the requesting Player to the Big Brother with the smallest caseload.

The list of currently approved Big Brothers or Sisters which follows will be updated without comment upon the addition or deletion of a new Big Brother or Sister:

The following list is [Fluid]

Mac (currently assigned Puzz) Kevan (no current assignments)

I.E.4.b. Thanks for the help! [Paper]

A Player may break off their relationship with their assigned Big Brother by notifying both the Moderator and the Big Brother via EMail with the subject line "McNomic: Thank's, Big Brother".

II. The Ruleset

II.A. Definition and Jurisdiction [Wooden]

This document will henceforth be refered to as "The RuleSet". The presiding version of the Ruleset at any point in time is that which is clearly marked as "most current" directly on, or via a link from the McNomic Website specified in Rule I.B.2.

A "Named Rule" is any Ruleset heading which has been given a name prior to the text to which it refers. While Players are encouraged to Refer to Rules in Proposals based on the currently enforced numbering scheme, uniquely Named Rules may freely be refered to by name alone. All Named Rules will be displayed within the Official Ruleset Posting with their full Hierarchical "Path" numbering.

II.B. Application [Paper]

Where Rules are in conflict, Stone Rules take precedence over Wooden and Paper Rules, and Wooden Rules take precedence over Paper Rules. If two Rules of the same material conflict, and neither states its own precedence, the more specific takes precedence. If neither is more specific, the one nearest the top of the Ruleset takes precedence. Any remaining conflicts will be decided upon by the Moderator.

II.C. Modification [Paper]

The Ruleset specifies the conditions under which it may be changed, and under NO OTHER CONDITIONS may it be changed.

II.D. Custodianship

II.D.1. Responsibility [Wooden]

The Moderator is the Custodian of the Ruleset. The Moderator will post modifications to the Ruleset at the McNomic Website at the very moment they take effect. The Moderator will announce in the forum when any non-trivial change has been posted to the Ruleset.

II.D.2. Backup [Paper]

In the event the Moderator is unable to fulfill the duties listed in section B, a replacement will be assigned to make such changes. The Moderator will have final say in who is posting any changes, and only as deemed by the Moderator will a replacement be made in the case of an emergency unless the Moderator is unable to make such determination, then follow part II.D.3, as follows.

II.D.3. Emergency Replacement Moderator [Paper]

In the event the Moderator is unable to fulfill the duties listed in section II.B, and the Moderator is also unable to assign a replacement, then a replacement will be voted upon immediately in the following manner:

II.D.3.A. As soon as the Moderator makes known, or a Player has verifiable indication that the Moderator is unable to assign a replacement in event of emergency, this information will be posted on Delphi with the heading "EMERGENCY Replacement Moderator Vote Imminent".

II.D.3.B. Five (5) days will pass during which time Players may discuss possible Emergency Moderators, and potential Moderators may voice their wish to become or intention of turning down any Moderator-ship bestowed upon them.

II.D.3.C. At the end of 5 days, a new heading will be created in the Forum with the title "VOTE on Replacement Moderator". All Players who wish to vote on their pick for new Moderator will do so there, on open. There will also be 5 days allowed for voting.

II.D.3.D. After the voting period is complete, the votes will be tallied and the person with the most votes shall be considered officially the new Moderator Pro Tem.

II.D.3.E. In the case of an elected Emergency Moderator unable or unwilling to fulfill their duties, the individual with the second greatest number of votes will be considered the Replacement Moderator. In the same event with that individual, then the process MUST begin again with Step A.

II.D.3.F. In the case of a tie, the two (or more) who have tied may choose to split duties, or the process may begin again starting with Step A and appending the number '2' to each Forum heading.

II.E. Paper, Wood and Stone [Paper]

Each Named Rule which presides over actual textual Rule Language in the Ruleset is considered to be either printed on Paper, carved into Wood or engraved in Stone - this status is given after the name of the Rule, in square brackets (eg. "A. Introduction [Stone]"). This characteristic is referred to as "Materiality", and Named Rules subject to this distinction are referred to as "Material Rules".

Whenever a new Rule is enacted, it enacts as a Paper Rule.

At the end of each Cycle, the Moderator should select a rule at random; if it is a Paper Rule, it becomes a Wooden Rule. If it is a Wooden Rule, it becomes a Stone Rule. (If it is a Stone Rule, nothing happens.)

II.E.1. Antimatter [Paper]

The tables or lists maintained within the following Rules, by virtue of their obvious potential fluidity, are NOT subject to materiality as defined in this section, II.E: "Paper, Wood, and Stone". Any text which is included in the Rule in which the table or list appears has materiality; the table or list itself does not.

II.E.1.a. Rule I.E.1: Active Players Roster II.E.1.b. Rule I.E.4.a: Getting a Big Brother II.E.1.c. Rile V.A.1: The Karma Chart

III. Titles

III.A. Definition [Wooden]

Players may have one or more Titles, which carry with them certain Obligations. Some Titles were in existance prior to the enactment of this language. New Titles will be created via the Proposal and Voting processes described elsewhere.

III.A.1. Offices [Paper]

Some Titles, by their nature, will imply that only a single Player may hold them and such Titles may also be referred to as Offices. Each Office description in section III.D (Defined Titles) will include the identity of the current Officer.

III.A.2. Honors [Paper]

Some Titles may be acquired by any/all Players; such titles may also be referred to as Honors. Each Honor Description in section III.D (Defined Titles) will include a list of current Honorees.

III.B. Acquisition

III.B.1. Granted upon Enactment [Paper]

Titles may be awarded to specific Players by the language of the Proposal through which they are enacted.

III.B.2. Granted for Achievement [Paper]

Honors may be awarded to Players who fulfill requirements stated within the Rule that defines the Honor.

III.B.3. Elective Office

III.B.3.a. Initialization [Paper]

Newly enacted Offices which describe themselves as being Elective Offices, and those Offices which do not specifically define how they are initially filled, will be enacted as Vacant; the Moderator is free (but not required) to assume that Office's responsibilities while proper Elective Procedure is carried out.

III.B.3.b. Elective Procedure

III.B.3.b.i. Nominations [Paper]

Upon the enactment of a Vacant Office, or the announcement of a Vacancy within any given Office, Players are free to nominate themselves for the Office, by openly stating their desire in a posting to The Forum. Nominations will be accepted until the end of the Period in which the initial Enactment is empowered or the Announcement of Vacancy is made, and the Moderator may discresionarily extend that period as a result of late-period Vacancy Announcements. Elections will commence the following Period.

III.B.3.b.ii. Compiling the Ballot [Paper]

If an Election is pending, the McNomic will enter an Interlude state between Periods (even if one is not already defined) during which time, the Moderator will create and Post the Election Ballot.

III.B.3.b.iii. The Election

III.B.3.b.iii.A. Uncontested Nominations [Paper]

Elective Offices with only one Nomination will immediately be awarded to the sole nominee.

III.B.3.b.iii.B. Contested Seats [Paper]

Players will vote ONCE in The Forum for the Nominee of their choice during the Period which follows the Nominations Period.

At the end of that Period, during an Interlude (which will occur even if not defined elsewhere) the Moderator will Tally and Post in the Forum the result of the vote.

The Elected Player will assume the rights and duties of the Office upon inception of the next Period.

In the case of a tie, the Office will be awarded to the Player who nominated himself first.

III.C. Vacating Office [Paper]

Officers wishing to vacate an Office may do so by stating their intention openly in the Forum, causing the current Period (or the following one, at the Moderator's discression, should that make more common sense) to become a Nomination Period for that Office.

III.D Defined Titles

III.D.1. The Moderator [Wooden]

One Player is named the Moderator. The current Moderator of this McNomic is:

Player Name: Mac Delphi Username: DSMCKENNA Preferred EMail:

III.D.1.a. Responsibilities [Paper]

III.D.1.a.i. Keep Time: Establish the beginning and ending dates of each Period, Interlude, and Cycle, posting notices in the McNomic Forum

III.D.1.a.ii. Current Events: Maintain the McNomic Website

III.D.1.a.iii. New/Leaving Player processing

III.D.1.a.iv. Custodian of the Ruleset

III.D.1.a.iv.A. Maintain the "Current Ruleset" web page.

III.D.1.a.iv.B. Update the Ruleset for New/Leaving Players, misspellings, awkward wording, or more sensible ordering or layout of the Rules.

III.D.1.a.iv.C. Apply the results of legislated changes to the Ruleset.

III.D.1.a.v. Overseer of the Vote

III.D.1.a.v.A. Receives all Formal Proposals via EMail, and creates (and posts) the ballot for the current Cycle's voting.

III.D.1.a.v.B. Receives and Tallies the votes, posting both the votes and the results of the voting in the forum and/or at links reachable from the McNomic Website.

III.D.1.a.vii. Must be an active Player.

III.D.1.b. Communication [Paper]

All McNomic-related EMail communication with the Moderator must have a subject line beginning with "McNomic:".

III.D.2. Back-Up Moderator

III.D.2.a. Appointed by the Moderator. [Paper]

III.D.2.a.i. The Moderator will request by email, one Player to be his/her Back-up Moderator.

III.D.2.a.ii. If the Player refuses the Moderator's request in an email, then the Moderator will choose another Player, make the request again, until a Player accepts the responsibility.

III.D.2.b. Responsibilities [Paper]

III.D.2.b.i. To assist the Moderator in whichever ways the Moderator and the Back-up Moderator deem necessary.

III.D.2.b.ii. In the event the Moderator is unable to fulfill the duties as defined by the Ruleset, the Back-up Moderater will fulfill any and/or all of these duties, as needed, due to emergency.

III.D.3. Big Brother [Paper]

Players of sufficient experience may volunteer to tutor new players. Players wishing to have tutors should consult Rule I.E.4: Big Brother, where the list of currently active Big Brothers will be maintained by the Moderator.

III.D.3.a. Being a Big Brother [Paper]

Players who are comfortable with the Nomic concept may apply to the Moderator via EMail, subject line "McNomic: Big Brother Application", and upon approval, their names will be added to the list.

III.D.3.b. Responsibilities [Paper]

The roll of the Big Brother is defined very broadly. The Primary duty of the Big Brother is to review proposals from newer players before they are submitted for possible advice concerning how to "polish 'em up". The Big Brother is not limited, however, to proofreading proposals. They will often project possible ramifications of a proposal that had not been considered.

The Brotherhood's Agenda is very simple: Turn new Players into Interesting Players.

III.D.3.c. Leaving the Brotherhood [Paper]

Players who become inactive will also cease to be Big Brothers. Big Brothers wishing to continue playing but who no longer wish to be Big Brothers must submit notice via EMail to the Moderator with the Subject: "McNomic: Big Brother Resignation". The Moderator will remove them from the list and redistribute their caseload.

III.D.4 Mary Kay McNomic [Paper]

III.D.4.a. One player will be assigned to periodically review the Ruleset for typos and to assist in the overall aesthetics of the Ruleset for easier interpretation by current and/or any new players. All suggested changes due to typos or insignificant wording will be submitted to the Moderator in detailed form as to which section it is under.

III.D.4.b. Any player may at anytime submit changes to the Moderator in the form of a proposal to "tidy up" the Ruleset in the event of multiple passages on the same subject.

III.D.5 The Evil WebPage Designer

III.D.5.a. Description [Paper]

Through the mechanisms of the Ruleset, there will be a Player who will be the Evil WebPage Designer. The Evil WebPage Designer is responsible for choosing the text and background colors used for the "Current Ruleset" web page for each Cycle.

These same colors will be used for the Ballot and Voting Results for that cycle as well.

III.D.5.b. Selection [Paper]

III.D.5.c. Notification [Paper]

The Moderator shall include on the Voting Results for each Cycle the name of the new Evil WebPage Designer.

III.D.5.d. Duties [Paper]

The Evil WebPage Designer shall inform the moderator within 2 days of the posting of the results what the new text and background colors shall be. He shall do so in an email with the subject heading of "McNomic: New Colors" The email shall clearly state the colors that will be used by using the decimal numbers for the Red, Green, and Blue components of both the background and the text. This link shows what color codes produce what shade)

In the event that the Evil WebPage Designer fails to inform the Moderator his color choices, the Moderator shall default to a text color of 0,255,0 for the text with a background color of 255,0,255 and a link color of 127,127,127.

III.D.5.e. Primary Designer

There shall be no Evil WebPage Designer selected for the Cycle in which this proposal passes. The first Evil WebPage Designer shall be selected after the end of the voting period for the Cycle immediately following the cycle in which this proposal passes. Upon selection of the first Evil WebPage Designer, this paragraph will vanish from the Ruleset.

III.D.6. The Tallymaster

III.D.6.a. Responsibilities [Paper]

III.D.6.a.i. The Tallymaster shall be responsible for keeping accurate tabs on all points defined in the McNomic ruleset. They will work with the Moderator to obtain vote results, review the posts to oversee other point gaining activities, and etc. as required to keep an accurate tally of any and all points in the McNomic.

III.D.6.a.ii. The Tallymaster shall submit point lists to the Moderator in a manner agreed upon by the two such that the Moderator can post these results on the web site in a timely fashion.

IV. The Nomic Cycle

IV.A. Definition [Wooden]

Time within the Nomic game will begin at 0.0 and be measured by its position within the Nomic cycle. The number to the left of the decimal point designates which Nomic Cycle is in progress, and the number to its right will designate the current Period. The Cycle is divided into 4 Periods, the duration of each period is set by the Moderator upon its initiation. The end of each period may be changed by the Moderator as a result of general consensus among Players participating in the Forum. The Periods are defined as follows:

IV.A.1. Reactions and Informal Proposals [Wooden]

This is intended as a recovery period - when Players may react to the most recently passed or unpassed laws in a conversational manner. Possible initial Proposals may be floated informally during this period to be discussed openly. Floating of initial Proposals is VOLUNTARY, and does not constitute Official Proposal Submission.

IV.A.2. Final Proposals [Wooden]

Final Proposals must be sent to the Moderator by EMail with the subject line "McNomic: Cycle x Proposals" where "x" is the number of the current cycle. Each proposal must have:

IV.A.2.a. cute little title

IV.A.2.b. specific description of how The Ruleset will be modified if the proposal passes

In addition, each final proposal may include comments, enclosed in "(**" and "**)" which are not intended for inclusion into the Ruleset, and clarify the Proposer's intentions beyond the language of their Proposal.

There will be a limit of 5 proposals per Player which may be submitted during any Cycle. If a Player does submit more than 5 Proposals, the Moderator shall include only the first 5 proposals from the Player for that cycle and shall ignore all other proposals.

When the deadline for Proposal Submission has passed, the McNomic enters an Interlude state while the Moderator composes the ballot. This Interlude will last as long as it takes for the Moderator to post the official ballot.

IV.A.3. Voting

IV.A.3.a. The Ballot [Wooden]

At the end of the Final Proposals Period, the Moderator will post each Final Proposal in its entirety, assigning a number to it's Title. The Moderator reserves the right to clean up the language of any given proposal for grammar and punctuation mistakes.

Each Proposal will be identified by a Cycle number and a Proposal number. The Moderator will establish an end of the Voting Period upon its inception. The posting of the Ballot by the Moderator signifies the beginning of the Voting Period.

IV.A.3.b. The Vote [Wooden]

To cast ballot, an Email must be sent to the Moderator. The subject line must be "McNomic: Cycle x Votes", x being the number of the current cycle. For each proposal, votes of FOR, UNDECIDED or AGAINST should be listed in the body of the EMail, along with the numbers of the Proposals they correspond to. A vote must be cast for each Proposal in the Cycle for the ballot to be considered valid. Players may vote ONCE during each Cycle.

Example voting ballot, sent via EMail to the Moderator, assuming 4 proposals:

Subject: McNomic: Cycle 0 Votes 0.1 FOR 0.2 AGAINST 0.3 AGAINST 0.4 FOR

When the deadline for Vote Submission has passed, the McNomic enters an Interlude state while the Moderator tallies the results of voting. This Interlude will last as long as it takes for the Moderator to tally and post the results of the voting, and to make and post the necessary changes to the Ruleset. The Interlude, Period and Cycle all end upon the announcement by the Moderator of the publication of the revised Ruleset.

IV.A.4. Ruleset Impact [Wooden]

Proposals receiving more FOR votes than AGAINST votes will pass. Proposals that do NOT receive more FOR votes than AGAINST votes will fail. In other words, in case of a tie, the proposal fails.

If a Proposal to amend or repeal a Stone Rule received at least one AGAINST vote, however, it automatically fails.

After the end of the designated voting period, the Moderator will:

IV.A.4.a. Post the voting results

IV.A.4.b. Revise and Post the resulting ruleset,

IV.A.4.c. establish the beginning of the next Nomic Cycle and the ending date of the next Nomic Period.

Rules which require the re-evaluation of an existing game metric each cycle will not be actually cause that re-evaluation within the cycle in which they are first proposed and passed. (For Example, Rule Materiality, Player Karma, etc.)

V. Karma, Kafka, Krona, Kudos

V.A. Measurement [Paper]

Each Player has a Karma Score (measured in Millikarms, representing a Player's karmic energies), a Kafka Score (measured in Ks, representing a degree of often-unintentional alienation), a Krona Balance (measured in krs, representing wealth) and a Kudos Score (measured in Kudos, representing a Player's power and esteem).

Each of these values are integer numbers, and shall be logged automatically by the Moderator in Rule V.A.1. The list will be ordered numerically with the highest-valued Kudos listed at the top and the lowest-valued Kudos listed at the bottom.

When a new Player joins McNomic, all of eir Scores are set to zero, and he or she is given a Krona Balance of 30kr.

If a Player's Krona or Kafka Score should drop below zero, it becomes zero. V.A.1. The Karma Chart [Fluid]

Player Karma Kafka Krona Kudos ------ ----- ----- ----- ----- Mac 73 0 30 0 Puzz 51 0 30 0 Malaprop 34 0 30 0 Id 31 0 30 0 Kevan 18 0 30 0 Dave B. 18 0 30 0 VickiLyn* 12 0 30 0 Kont 10 0 30 0 Sed* 7 0 30 0 Frank* 0 0 30 0 Blue* 0 0 30 0

V.B. Tilting the Balance [Paper]

At the end of each Cycle, the following adjustments shall be made to each Player's Karma, Kafka, Krona and Kudos values, in the order listed:

------------------------------------------+--------- Action | Result ------------------------------------------+--------- Voting FOR a Proposal that passed | +1 Karma Voting FOR a Proposal that failed | -1 Karma Voting AGAINST a Proposal that passed | -1 Karma Voting AGAINST a Proposal that failed | +1 Karma ------------------------------------------+--------- Submitting a Proposal that passed | +1 Kudos | +5 Krona Submitting a Proposal that failed | -1 Kudos ------------------------------------------+--------- Being the only Player to vote FOR a | +1 Kafka Proposal that failed, or AGAINST a | Proposal that passed | ------------------------------------------+--------- Ending the Cycle in a Country other than | +3 Karma Limbo, and not being Leader of that | +5 Krona Country | ------------------------------------------+---------

VI. The World

VI.A. Countries [Paper]

A number of Countries exist in the world of McNomic. Each Player is considered to be resident in one of these Countries.

VI.B. Travel [Paper]

A Player may, at any time, announce to the forum that they are leaving the Country they live in and joining a new one, naming this new Country. If the Country doesn't already exist in the world of McNomic, it is created. Either way, the Player takes up residence in that Country.

When a Player creates a new Country in this manner, they become its Leader. When a Leader leaves their Country, they cease to be its Leader and a random member of that Country (if any remain) becomes its new Leader.

The Leader of a Country currently has no special powers or abilities.

VII. Player evolution.

VII.A. In the Beginning ... [Paper]

A player can evolve in status by submitting proposals which pass:

0-25 passed proposals = Eukaryote 26-50 passed proposals = Tetrapod 51-100 passed proposals = Primate 101-250 passed proposa1s = Human 251+ passed proposals = Immortal

Each player's status shall be listed in a table, contain within these rules. this table will contain each players name, amount of passed proposals, and their current status.

VIII. A Bit of Culture

VIII.A. Penning [Wooden]

Any Player other than the Moderator may, during the Final Proposals Period of any Cycle, email a Ballad Submission to the Moderator - if there are currently an odd number of lines in the McNomic Ballad, this Submission must rhyme and scan with the last line of the Ballad, or be rejected.

At the end of this Period, the Moderator should select a Submission, if any were made, and add it to the end of the Rule called "The Ballad of McNomic".

The writer of the chosen Submission shall gain five Millikarms.

VIII.B. The Ballad of McNomic [Fluid]

From the dark grey shores of Limbo, I ventured out to sea;

IX. Calvinball

IX.A. The Calvinball [Paper]

The Calvinball is a patched and battered leather football, and may, at any given time, either be in the possession of a Player or On The Floor.

Any message to the "CALVINBALL!!!" forum which includes an explicit Calvinball action is taken to signify performance of that action, unless it would be illegal (a Player throwing it when they weren't carrying it, or whatever). This is the only way a Player may perform Calvinball actions.

IX.B. Throwing [Paper]

If a Player has the Calvinball, he or she may Throw it to another Player. The Calvinball is passed successfully to the cited player upon the occurrence of a legal Calvinball action on the part of the cited player, within all time constraints as noted.

IX.B.1 Bouncy, Bouncy, Bouncy [Paper]

A player may not under any circumstances pass the Calvinball directly back to the last player that passed the ball to them. If this rule is broken, the ball is considered "fumbled".

IX.C. Pouncing [Paper]

If the Calvinball is On The Floor, any Player may Pounce it. That Player takes control of the Calvinball.

IX.D Grabbing [Paper]

If the Player carrying the Calvinball has taken no actions in the game for the past ninety-six hours, any other Player may Grab the Calvinball from that Player. The Grabbing player gains Possession of the Calvinball.

IX.E. Dropping the Ball [Paper]

If a Player has the Calvinball, he or she may place the ball on the floor by announcing this in the "Calvinball" discussion. Once the post has been made, the Calvinball is considered to be On The Floor.

IX.F. Passing the Gnarly, Red, Leathery Calvinball [Paper]

IX.F.1. When performing any legal action upon a ball when it is in the player’s possession, the player must add an adjective to the description of the ball. This list of adjectives is cumulative and must be repeated completely in each legal action of the ball

Legal words are any words that can be found in the Oxford English Dictionary.

IX.F.2. If this rule is not followed, the Calvinball is considered "fumbled" and is available for interception or pick-up by any player as allowed by the relevant rules.

IX.F.3. If a player accepts and acts on a ball in play that has been "fumbled" (i.e. does not notice that there has been a fumble or break in the rules), then that player is considered a "co-fumbler" and takes on all penalties attributed to being a fumbler. This does not remove any penalties given to the original fumbler.

IX.F.4. The set of adjectives associated with the Calvinball is reset whenever a new proposal submission cycle ends.

X. Don't Spill the Beer

X.A. The Game [Paper]

X.A.1. There is in existance in the world of Mcnomic, a 48 oz Pitcher, which contains 17oz of Beer.

X.A.2. All Players have an unlimited supply of Beer, however cannot drink any of this Beer unless it is from the Pitcher.

X.A.3. The start of the Beer Party will begin with the Moderator, who will either drink from the Pitcher, or pour Beer into the Pitcher, choosing from the following amounts:

X.A.3.a. A player must either pour : 4oz 7oz 16oz 23oz into the pitcher

X.A.3.b. Or drink: 3oz 9oz 18oz 32oz

X.A.4. After the moderator initiates play he will "tag" another player by posting the following:

X.A.4.a. The amount he drank from, or poured into the pitcher

X.A.4.b. The name of the next person who is to take a turn.

X.A.5. The players shall be called in the order it appears on the Roster in the Ruleset.

X.B. The Karma Effect

X.B.1. A Player must reply within 24 hours of the time the previous Player's turn was posted.

X.B.2. A Player, upon his turn, must either drink from, or pour into the pitcher, one of the preset amounts, and "Pass it on."

X.B.3. In the event a player does not respond within 24 "real time" hours, the play shall be passed on to the next Player and the Player that missed his/her turn will lose 1 millikarma.

X.B.4. If a Player "drains the pitcher" by drinking the exact amount left in the pitcher, he receives 1 Millikarm, pours one of the set amounts into the pitcher and "tags" the the next Player, by posting the name of the next Player down on the roster list, located at the Mcnomic Website.

X.B.5. If a Player "spills the beer" by pouring too much beer into the pitcher, he/she loses 1 millikarm, must drink a preset amount (listed as X.A.3.b) out of the pitcher and "tag" the next Player, by posting the pitcher and it's new amount and the next Player on the roster.

X.B.6. If A player "tops off" the pitcher by pouring one of the preset amount, and having it fill the pitcher Exactly to 48OZ, They will receive 2 millikarms, drink one of the preset amounts out of the pitcher, post the pitcher and it's new amount along with the name of the next Player on the Roster list.

XI. Get Involved! [Paper]

XI.A. For each Cycle, each Player who does not post at least one question or opinion in the Mcnomic section of Live Games Forum, will lose 2 millikarms.

XI.B. Each Player that votes in a Cycle shall receive 1 millikarm. Each player that does not vote in a cycle shall lose 1 millikarm.