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Rule 364/0 : The Stamp of Confusion
The Stamp of Confusion is a transferable object. Initially it is owned by the Bank. The Stamp of Confusion has a purchase price of 70 points.

The owner of the Stamp of Confusion, but not the Bank, may use it during the nweekly voting to Stamp an eligible voter. That voters votes are determined randomly by the Administrator instead of by some other method. The stamped voter shall vote either for or against each ballot item, and there shall be a 50\\% chance of each. This use of the Stamp returns ownership of it to the Bank.

0. Rule 364/0 created by P429/0, 10 Mar 2001 00:00:00

Rule 363/0 : The Stamp of Theft
The Stamp of Theft is a transferable object. Initially it is owned by the Bank. The Stamp of Theft has a purchase price of 60 points.

The owner of the Stamp of Theft, but not the Bank, may Stamp one item in the posession of another agent, but not the bank, as an action takin in the Public Forum. Ownership of the Stamped object is transfered to the Stamper. This use of the Stamp tranfers ownership of it to the Bank.

0. Rule 363/0 created by P429/0, 10 Mar 2001 00:00:00

Rule 362/0 : The Stamp of Failure
The Stamp of Failure is a transferable object. Initially it is owned by the Bank. If the Stamp of Failure is owned by the bank it may be purchased from the Bank at a price of 50 points.

The owner of the Stamp of Failure, but not the Bank, may use it during the nweekly voting to Fail one ballot item. The effect is the same as if the ballot item had failed due to the number of votes cast against it. This use of the Stamp of Failure transfers ownership of the Stamp to the Bank.

0. Rule 362/0 created by P429/0, 10 Mar 2001 00:00:00

Rule 361/0 : Item Purchase
Items owned by the Bank may be purchased by agents if a purchase price is defined in the Rules. The act of purchasing transfers the purchase price in points from the purchaser to the Bank, and the item from the Bank to the purchaser. An agent may not purchase an an item from the Bank if e does not own the purchase price in points.
0. Rule 361/0 created by P429/0, 10 Mar 2001 00:00:00

Rule 360/0 : Micropayment
Pennies are Objects. One Penny is worth 1/100 Point, one Point is worth 100 Pennies.

Whenever an Agent owns 100 or more Pennies, 100 of eir Pennies are destroyed and one Point is created in eir posession. This process is repeated until the Agent owns less than 100 Pennies.

Whenever an Agent transfers a number of Pennies larger than the number of Pennies in eir posession, one of eir Points is destroyed and 100 Pennies are created in eir posession until e has sufficient Pennies. The transfer is impossible if the Agent does not have the required number of Points.

If an Agent is required to make a payment to another Agent that contains a fractional part, and the rule that governs the payment does not state that the amount should be rounded, e shall pay the fractional part in Pennies.

Values, scores, etc. shall be written as the the amount of Points plus the amount of Pennies/100.

[[ For example 8 points, 4 Pennies are written 8 + 4/100 = 8.04 ]]

0. Rule 360/0 created by P424/0, 10 Mar 2001 00:00:00

Rule 359/0 : Elections
Voters may cast exactly one vote for a candidate for each Elective Office on the Ballot.

Whichever candidate receives a plurality of the votes cast for an Elective Office shall assume that Office upon the expiration of the erstwhile Officer's term. In the event of a tie for the most votes among two or more candidates for an Elective Office, the Administrator shall select one of those candidates to hold the Office.

0. Rule 359/0 created by P420/0, 10 Mar 2001 00:00:00

Rule 340/2 : Home Alone
A NomicHome is a particular instance of Place as defined by the relevant rule. Every Player in A Nomic automatically owns a NomicHome.

A NomicHome has the following properties, changable by the owner:

Location: initially NomicTown
Name: initially 's Home
Description: initially 'A boring house'
Contents: initially just the Player who is the owner of the NomicHome

All properties except Contents of a NomicHome can be assigned arbitary values, and the NomicHomes can be bought and sold in the same manner as any Object. Contents can only be modified by adding an Object elsewhere acquired, adding a Player with eir consent or removing an Object or Player already present.

To assign a new value to one or more properties of their NomicHome, a Player must post such modifications to any public forum, and these will be treated as a two-day unanimous consent motion [to allow for changes insulting anyone to be barred].

Anyone who quotes more than a sentance (or 10 words; minimum 4 words) of another Player's NomicHome description in their NomicHome description must pay that Player a fine of half the value of their NomicHome nweekly until they have submitted a modification to rectify the matter. [if you want the description, buy the home from the player!]

2. Rule 340/1 amended by Proposal 418/0, 10 Mar 2001 00:00:00

Rule 340/1 : Home Alone
A NomicHome is a particular instance of Place as defined by the relevant rule. Every Player in A Nomic automatically owns a NomicHome.

A NomicHome has the following properties, changable by the owner:

Location: initially NomicTown
Name: initially 's Home
Description: initially 'A boring house'
Contents: initially just the Player who is the owner of the NomicHome
Value: initially 0 points

All properties except Contents of a NomicHome can be assigned arbitary values, and the NomicHomes can be bought and sold in the same manner as any Object. Contents can only be modified by adding an Object elsewhere acquired, adding a Player with eir consent or removing an Object or Player already present.

To assign a new value to one or more properties of their NomicHome, a Player must post such modifications to any public forum, and these will be treated as a two-day unanimous consent motion [to allow for changes insulting anyone to be barred].

Anyone who quotes more than a sentance (or 10 words; minimum 4 words) of another Player's NomicHome description in their NomicHome description must pay that Player a fine of half the value of their NomicHome nweekly until they have submitted a modification to rectify the matter. [if you want the description, buy the home from the player!]

1. Rule 340/0 amended by Proposal 417/0, 10 Mar 2001 00:00:00

Rule 314/3 : Motion to Remove Players
Any Agent qualified as a Player may cease to be one if a Motion to Remove naming em is adopted. Motions to Remove are Secondary Approvable Motions. A Motion to Remove is subject to
- 10days-unanimous consent if the player has not got the [Away] atribute.
- 30days-unanimous consent if the player is [Away].

If the Player specified a Date of Expected Return, no Motion to remove this player may be created before this date. [[This way, no player can be removed, if e checks the mailing list at least once per nweek, or during predictable periods of inactivity.]]

The Motive Order corresponding to an adopted Motion to Remove directs the Officer in charge of Roster maintainance to remove the named Agent from the Roster.

3. Rule 314/2 amended by Proposal 426/0, 10 Mar 2001 00:00:00

Rule 312/1 : Nominations
Prior to the start of voting during a nweek in which an Elective Office is either vacant or an Elected Officer's term will expire, any Player may nominate any Player, including emself, as a candidate for that Elective Office.

Any Player who declines nomination for an Office prior to voting ceases to be a candidate for that Office.

1. Rule 312/0 amended by Proposal 420/0, 10 Mar 2001 00:00:00

Rule 309/1 : Establishing Quorum
The Officer charged with maintaining the Roster may, at any time prior the start of a nweek's voting, declare that nweek's voting to be a Quorum Vote. No other Agent may declare Quorum Votes, nor may a Quorum Vote be called during a voting period.

If a Quorum Vote is declared for a voting period, quorum is then set at the number of Agents voting in that period. Establishing quorum precedes the determination of the passage or failure of any issues on the Ballot. Quorum may be changed only through the results of a Quorum Vote.

1. Rule 309/0 amended by Proposal 420/0, 10 Mar 2001 00:00:00

Rule 307/2 : Players that are [Away]
Any Player may gain or lose the [Away] attribute by sending a message to this effect to a public forum. E may also specify a Date of Expected Return as an additional information.

Players that have not voted in the last three nweeks automatically gain the [Away] attribute without any Date of Expected Return, if they have already been Player during these nweeks. In that case the Administrator shall, within a reasonable amount of time, grant them the [Away] attribute by posting a message to that effect to the public forum. Players that are [Away] are not required to make any action if that action was imposed on them while they were [Away].

The Administrator cannot become [Away].

Players that are [Away] do not count when calculating the Quorum.

2. Rule 307/1 amended by Proposal 426/0, 10 Mar 2001 00:00:00

Rule 227/6 : Quorum and Voting
Quorum is the minimum number of eligible Agents needed to cast votes on an issue during a single voting period in order for the results of voting to have effect.

Motions for which quorum is not met remain alive, but are not adopted. Elections for which quorum is not met are held again in the next nweek, and the term of the current Officer is extended by one nweek."

Motions for which quorum has been met become dead at the close of voting, regardless of their adoption.

6. Rule 227/5 amended by Proposal 420/0, 10 Mar 2001 00:00:00

Rule 224/1 : One Vote Each
Each eligible voter may cast exactly one vote on each issue on any given Ballot, unless otherwise provided for in the Rules.
1. Rule 224/0 amended by Proposal 420/0, 10 Mar 2001 00:00:00

Rule 213/2 : Administrative Orders
An Administrative Order is an Order issued by an Officer in the the course of performing the duties of that Office.
2. Rule 213/1 amended by Proposal 427/0, 10 Mar 2001 00:00:00

Rule 203/2 : The Roster
The Roster is a list of all Players. It shall contain, for each Player, at least the following information: (1) The Player's name, (2) eir email adress, (3) eir score, and (4) a list of all attributes associated with em.

The Administrator is responsible for updating the Roster so that it reflects the current game state.

2. Rule 203/1 amended by Proposal 427/0, 10 Mar 2001 00:00:00

Rule 201/2 : The Ballot
The Administrator shall, at least 48 hours prior to the close of voting each nweek, distribute to all Players the Ballot for that nweek. On the Ballot shall be a list of the following:

i. Approvable Motions which were at the time when voting began both live and not awaiting consent.

ii. Candidates to fill Elected Offices which are vacant or for which the current Officer's term will expire at the end of the nweek.

2. Rule 201/1 amended by Proposal 420/0, 10 Mar 2001 00:00:00

Rule 120/3 : Motions
The Agent who submits a Motion is its owner. An Agent may never own more than ten live Motions of any one type, and may never submit more than ten Motions of any one type in a single day; otherwise an Agent may make a new Motion of any type at any time.

New Motions are live and active by default. Live Motions which are neither being voted on nor for which consent is being sought are revisable, and may be activated, deactivated, or withdrawn, but only by their respective owners. In no other case may a Motion be altered. When a Motion is withdrawn, it becomes dead.

Each Motion type is either Approvable or Unilateral. Approvable Motions are subject to voting or consent, as per the Rules, while Unilateral Motions need no such approval to take effect.

Each Motion type is either Primary or Secondary. Primary Motions are assigned serial numbers by type, while Secondary Motions are assigned serial numbers as a group.

3. Rule 120/2 amended by Proposal 420/0, 10 Mar 2001 00:00:00

Rule 118/1 : Eligible Voters
Each Player is eligible to vote on each issue on any given Ballot for the duration of the voting for which the Ballot was issued. Other Agents may be eligible voters, if allowed by the Rules.
1. Rule 118/0 amended by Proposal 420/0, 10 Mar 2001 00:00:00

Rule 103/1 : State and Rule Changes
Any change to the game state is a State Change.

A Rule Change is the enactment, repeal, or amendment of a rule. Rule Changes are a type of State Change.

1. Rule 103/0 amended by Proposal 421/0, 10 Mar 2001 00:00:00

Rule 325/1 : Bankruptcy
If ever the Bank's Point debts exceed its Point holdings plus the total Points it is owed, the Bank has become bankrupt.

Whenever the Bank is bankrupt, the Banker and Tax Collector are fined 20 Points each, with the excpetion that the Bankruptcy Fine may be imposed no more than once per turn.

1. Rule 325/0 trivially amended by Motion 24/0, 02 Mar 2001 17:50:25

Rule 323/1 : Proposal Disbursements
Once per nweek, the Banker may set the Point values of the Adopted Proposal and Opposed Minority Awards such that the value of each is neither less than zero nor greater than twenty.

Once per nweek, the Tax Collector may set the Point value of the Failed Proposal Fine such that its value is neither less than zero nor greater than twenty.

1. Rule 323/0 trivially amended by Motion 24/0, 02 Mar 2001 17:50:25

Rule 358/0 : Motion for Payment
If an agent owes points to another agent e is a debtor and the agent to which e owes points is eir creditor. Said pending point transfer is a debt. The debt shall exist until payment has been made by point transfer, satisfying the debt.

If the debtor does not transfer the specified number of points by the time specified at creation of the debt, or within two weeks of the debt creation by default, eir creditor may force payment with a Motion for Payment.

A Motion for Repayment is a primary, approvable motion that is not subject to unanimous consent. A Motion for Repayment should specify the debt that is overdue by amount, agents involved, and due date. If a Motion for Repayment passes and the debt remains unpaid a motive order is issued for the transfer of points to satisfy that debt, to be performed as soon as possible.

0. Rule 358/0 created by P416/0, 01 Mar 2001 00:00:00

Rule 357/0 : Randal Judgements
The verb "to Randal" is defined as "to perform an action which is mostly unrelated to the game, which one does not want to perform". The noun "Randal" is defined as either "an action which is mostly unrelated to the game, which one does not want to perform" when it is used with an article, and "a character from Clerks" when it is used as a name.

Any Motion or Proposal which requires a player to Randal may be nullified via the process below.

If a player feels that an action required of em is a Randal, he may make a Request for Randal Judgement. A Request for Randal Judgement is a specific kind of Request for Judgement, which follows all the rules of Requests for Judgement.

When a Request for Randal Judgement (RFRJ) is made, it is applied to some Motion or Proposal. The player making the RFRJ should specify which Motion or Proposal it should be applied to. The Statement of the resulting RFJ is " requires to Randal and should be nullified".

If there is a time limit on the Randal in question, it is extended for the duration of the Judgement.

0. Rule 357/0 created by P415/0, 01 Mar 2001 00:00:00

Rule 356/0 : Party Destruction
If a Party ceases to exist the last known state of its rules, membership, and any variables or other objects defined shall be made publicly available.
0. Rule 356/0 created by P410/1, 01 Mar 2001 00:00:00

Rule 355/0 : Party Security
In no case may an agent be bound by a set of rules of which e is uninformed.

In no case may an agent become a member of a party without eir express written consent, although said consent does not nescessarily have to be posted to the Public forum. Party rules may not take precedence over the rules of this game, although this does not nescessarily exempt a player from penalties for failing to abide by the rules of a party of which e is a member. Party rules may not redefine terms used in the rules of this game.

0. Rule 355/0 created by P410/1, 01 Mar 2001 00:00:00

Rule 354/0 : Party Privacy
The rules and membership list shall be maintained by the members of that party. They must be available to all members of that party, but are not required to be available to non-members; all members must be apprised of any change in the rules or party membership. If the otherwise privately kept rules or membership of a party is the subjct of a RFJ, and the judge of that RFJ is not a member of that party, then whomever is responsible for tracking the state of the party rules and any elements defined in the party rules shall make them available available to judge upon the judge's selection, but the Judge shall not further distribute them.
0. Rule 354/0 created by P410/1, 01 Mar 2001 00:00:00

Rule 353/0 : Party Membership
The requirements for membership of a party shall be defined by the rules of that party. No agent may become a member of a party without eir consent.

The members of a Party must abide by the rules of that Party, with the proviso that no agent may be required to abide by a set of rules of which e has been uninformed. The rules of this game take precedence over the rules of all Parties, but they do not exempt the members of a party from a punishment for failing to comply with the rules of that party.

0. Rule 353/0 created by P410/1, 01 Mar 2001 00:00:00

Rule 352/0 : Parties
A Party is a type of object consisting of a name, a serial number, a set of rules, and a set of member agents. Any agent may create a party at any time by announcing eir intent to the Administrator who shall recognize eir action and assign a serial number, the party creator must also determine an initial set of rules and name for the new party. A newly created party has no members, and a party which is found to have no members continuously for a period of one nweek ceases to exist.
0. Rule 352/0 created by P410/1, 01 Mar 2001 00:00:00

Rule 351/0 : Automatic Debt Payment
"Automatic Debt Payer" is an attribute which Players can have.

A player may gain or lose the "Automatic Debt Payer" (ADP) attribute by posting eir preference to a public forum.

The Banker must keep track of which players currently have the ADP attribute.

Whenever a debt is created naming a Player (X) as a debtor, if the named Player has the attribute "Automatic Debt Payer" and also has sufficient funds to pay the debt, then the debt is automatically paid, points transferred, and the debt is destroyed.

0. Rule 351/0 created by P407/0, 01 Mar 2001 00:00:00

Rule 317/2 : The Bank
The Bank is an agent, but not an eligible voter.

If a debt owed the Bank is overdue the Bank may submit a Motion for Payment of that debt, at the discretion of the Banker. If a debt owed the bank is overdue the Tax Collector shall, within a reasonable length of time, submit a Motion for Payment of that debt on behalf of the bank.

A Bank Motion is a motion that, once submitted, becomes a Ballot Item on the next nweekly voting. A Bank Motion should describe one or more actions to be performed by the Bank. If it passes, a Motive Order is issued for the Bank to perform those actions.

2. Rule 317/1 amended by Proposal 416/0, 01 Mar 2001 00:00:00

Rule 213/1 : Administrative Orders
The Roster is a list of all Players. It shall contain, for each Player, at least the following information: (1) The Player's name, (2) eir email adress, (3) eir score, and (4) a list of all attributes associated with em.

The Administrator is responsible for updating the Roster so that it reflects the current game state.

1. Rule 213/0 amended by Proposal 414/0, 01 Mar 2001 00:00:00

Rule 211/2 : Winning
Whenever a Player's score reaches or exceeds 500 points, and that Player owns at least 20 Rules, the Administrator shall credit em with a Win.
2. Rule 211/1 amended by Proposal 405/0, 01 Mar 2001 00:00:00

Rule 208/1 : The Administrator
The Office of the Administrator is an Elected Office which does not have a Term of Office (i.e. the Officer stays in Office until e resigns or is removed from eir Office by other means). The Administrator is responsible for all game duties not assigned by the Rules to other Officers.

The Office is initially held by the Player whose real name is Joel Uckelman.

1. Rule 208/0 amended by Proposal 412/0, 01 Mar 2001 00:00:00

Rule 110/1 : Resignation
An Officer may resign from eir office at any time by declaring publicly eir intention to do so. The Office then becomes vacant, and the Administrator assumes an Officer's duties until such time as the Office is again filled.

If the Administrator resigns, e shall name a Player who will assume his duties until the Office is again filled. If the Administrator has resigned without naming any Player, the first Player who publicly announces that e will assume the Administrator's duties shall do so until the Office is again filled.

1. Rule 110/0 amended by Proposal 412/0, 01 Mar 2001 00:00:00

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Tue 26 Jun 2001 17:19:23 UTC
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