Home

[ 1 | 5 | 6 | 7 | 9 | 11 | 12 | 14 | 15 | 16 | 17 | 18 | 21 ]

Rule 309/0 : Establishing Quorum
The Officer charged with maintaining the Roster may, at any time prior the start of a nweek's voting, declare that nweek's voting to be a Quorum Vote. No other Agent may declare Quorum Votes, nor may a Quorum Vote be called during a voting period.

If a Quorum Vote is declared for a voting period, quorum is then set at the number of Agents voting in that period. Establishing quorum precedes the determination of the passage or failure of any Ballot Items. Quorum may be changed only through the results of a Quorum Vote.

0. Rule 309/0 created by Proposal 332/0, 11 Nov 2000 00:00:00

Rule 308/0 : Officers that are [Away]
If for any reason an Officer is [Away] e will cease to hold the office and a random player shall be selected by the Administrator to fulfill that office. The expiration date of the office shall be moved to just before the start of the next voting.
0. Rule 308/0 created by Proposal 335/0, 11 Nov 2000 00:00:00

Rule 307/0 : Players that are [Away]
Any Player may gain or lose the [Away] attribute by sending a message to this effect to a public forum. Players that have not voted in the last three nweeks automatically gain the [Away] attribute. Players that are [Away] may not vote, make proposals, be selected as judges, gain or lose points. Players that are away are not required to make any action if that action was imposed on them while they were [Away].

The Administrator cannot become [Away].

Players that are [Away] do not count when calculating the Quorum.

0. Rule 307/0 created by Proposal 334/1, 11 Nov 2000 00:00:00

Rule 306/0 : I Shot the Sheriff
If the Administraor deems that an Officer has not performed their duties in a reasonable time, then the Administrator may declare emself to be the Deputy of that Officer and perform those duties instead of the Officer concerned.

If a Player deems that the Administrator has not performed eir duties in a reasonable time, then the Player may declare emself to be the Deputy of the Administrator. The Player must specify exactly what duties e thinks that the Administrator should have performed. The Player must then wait 24 hours before e may carry out these duties as Deputy Administrator. If another player objects to the Player's Deputyship or the Administrator performs the duties within those 24 hours then the Player may not perform those duties concerned. Once the duties have been performed by the Deputy, the Administrator is no longer required to perform them.

Special Case:
In the case that the duties the Deputy Administrator wishes to carry out would affect the Ballot Issues for that nweek [[eg. Recognition of Proposal submission or alteration]] and voting starts in less than 24 hours, then the Deputy Administrator need only wait 6 hours to perform the duties. However the duties do not officially happen until the second before voting starts, so players may still object in the mean time.

The following exceptions apply to the Deputy Administrator:
The Deputy Administrator may not recognise es own actions [[eg. Proposal submission or alteration]].
The Deputy Administrator may not assign or recuse Judges for an RFJ in which e is the Plantiff or Defendant.
The Deputy Administrator may not award or credit any Player with a Win.

0. Rule 306/0 created by Proposal 330/0, 11 Nov 2000 00:00:00

Rule 305/0 : Required Actions
Actions required to be performed by an agent "as soon as possible" must be performed in the order in which they were assigned, and any outstanding "as soon as possible" actions must be performed before any other actions may be performed by that Agent. Actions required to be performed "as soon as possible" are also assumend to be required "within a reasonable length of time".

The time allowed for actions required to be performed "within a reasonable amout of time" varies depending on what is reasonable for the action, but in no case is it longer than one nweek.

0. Rule 305/0 created by Proposal 326/0, 11 Nov 2000 00:00:00

Rule 304/0 : Revisions of Ballot Issues
An otherwise reviseable item which is a ballot issue may be altered, withdrawn, or deactivated if and only if the revision was submitted before the start of that nweek's voting; this special case is otherwise subject to the restrictions for whatever type of item that may be. [[For proposals, this is rule 221, "Proposal Submission and Alteration"]]. All outstanding changes to ballot items must be recognized by the Administrator before the ballot is published.
0. Rule 304/0 created by Proposal 322/1, 11 Nov 2000 00:00:00

Rule 303/0 : Motion to Amend Trivially
Motions to Amend Trivially are Secondary Approvable Motions adoptable only through unanimous consent, and fail if unanimous consent is not given. A Rule may be unsubstantially amended if a Motion to Amend Trivially naming that Rule is adopted. Motions to Amend Trivially may never become Ballot Issues.

The Motive Order corresponding to an adopted Motion to Amend Trivially directs the Administrator to make appropriate changes to the Rules.

0. Rule 303/0 created by Proposal 319/0, 11 Nov 2000 00:00:00

Rule 302/0 : Subliminal Religious Indoctrination
If at any time a Player submits a proposal which will cause the creation or alteration of a rule so that the rule would subsequently contain the text of one or more verses(*) from a Recognised Religious Text(**), then that Player shall secretly become a Humble Disciple.

Anytime before the close of voting on proposals, a Player may make an Accusation of Heresy by accusing any other Player of being a Humble Disciple, and present the evidence. If the Player is found to be Guilty of Heresy then the accuser receives a payment of 30 points.

If the proposal of a Humble Disciple is passed without the Humble Disciple being Accused of Heresy, then the Humble Disciple may, within one week, claim to have Preached to the Unbelievers and offer the proof. If their claim is accepted then they have Achieved Enlightenment and are blessed with 30 points.

If a player is wrongly Accused of Heresy, or a Humble Disciple's Proposal fails, then no further action is taken. A Player who is Accused of Heresy may not then claim to have Preached to the Unbelievers and Achieved Enlightenment if their Proposal subsequently passes.

(*)In the case that the Recognised Religious Text is not normally divided into verses, then one or more complete sentences totaling fifteen or more words shall be understood to constitute a verse.

(**)Recognised Religious Texts at this time are:
Christian Bible, New International Version.
Christian Bible, King James Version.
ISO/IEC 14882, Standard for the C++ Programming Language.

0. Rule 302/0 created by Proposal 315/2, 11 Nov 2000 00:00:00

Rule 301/0 : Rescinding Actions
An Agent may rescind any unrecognized action e has taken at any time by publicly indicating that e is doing so. The recognition of a rescinded action by any Officer is prohibited.
0. Rule 301/0 created by Proposal 311/2, 11 Nov 2000 00:00:00

Rule 237/2 : Judgments
A Judge shall, within three days of eir selection, give one of the following responses to the Request for Judgment to which e was assigned, accompanied by analysis and Judicial Orders as appropriate:

1. Refused: A Judge may refuse to hear the Request if it lacks a clear Statement or is not germain to the game.
2. True: The Statement is true.
3. False: The Statement is false.
4. Undecided: It cannot be determined at the time of the Judgment whether the Statement is true or false.

Upon the issuing of judgement, the Administrator shall credit the Judge with 5 points.

The Judge shall decide the truth of the Plantiff's statement based on the game state at the time the RFJ was submitted. Judicial Orders presented with the Judgement will be made based on the game state at the time of the judgement. [[so if a problem has worked itself out already, we don't have to fix it twice]]

2. Rule 237/1 amended by Proposal 327/0, 11 Nov 2000 00:00:00

Rule 237/1 : Judgments
A Judge shall, within three days of eir selection, give one of the following responses to the Request for Judgment to which e was assigned, accompanied by analysis and Judicial Orders as appropriate:

1. Refused: A Judge may refuse to hear the Request if it lacks a clear Statement or is not germain to the game.
2. True: The Statement is true.
3. False: The Statement is false.
4. Undecided: It cannot be determined at the time of the Judgment whether the Statement is true or false.

Upon the issuing of judgement, the Administrator shall credit the Judge with 5 points.

1. Rule 237/0 amended by Proposal 325/1, 11 Nov 2000 00:00:00

Rule 235/1 : Recognition of Requests
Within a reasonable time after receipt of a Request for Judgment, the Administrator shall assign the Request the next Judgment number, and shall select a Player to serve as Judge as per the Rules on Judge selection.
1. Rule 235/0 amended by Proposal 318/0, 11 Nov 2000 00:00:00

Rule 234/1 : Requests for Judgment
A Request for Judgment is a Primary Unilateral Motion. An Agent may, at any time, initiate judicial proceedings in any matter by making a Request for Judgment. That Agent shall be known as the Plaintiff with regard to the Request. A Request for Judgment consists of a Statement to be judged, and analysis as the Plaintiff deems appropriate. A Request for Judgment is dead once a Judgment has been issued on it.
1. Rule 234/0 amended by Proposal 317/0, 11 Nov 2000 00:00:00

Rule 230/2 : Unanimous Consent
An Agent introducing a Motion may request unanimous consent at the time of introduction, unless the Rules explicitly prohibit it. N-unanimous consent on a Motion is granted if no eligible voters object to the Motion within time N after it is recognized.
2. Rule 230/1 amended by Proposal 319/0, 11 Nov 2000 00:00:00

Rule 230/1 : Unanimous Consent
An Agent introducing a Approvable Motion may request unanimous consent at the time of introduction, unless the Rules explicitly prohibit it. Unanimous consent is granted if no eligible voters object within one day of the Approvable Motion's introduction.
1. Rule 230/0 amended by Proposal 317/0, 11 Nov 2000 00:00:00

Rule 229/1 : Adoption of Motions
An Approvable Motion is adopted iff it is subject to and receives unanimous consent, or at the close of voting on it, its passage ratio exceeds one-half. If the Rules regarding a motion establish a different passage ratio, it takes precedence over the passage ratio herein.

Orders, Motive or Legislative, in an adopted Motion shall be executed in a timely fashion by the appropriate Officers. Only Motions defined in the Rules have effect if adopted.

1. Rule 229/0 amended by Proposal 317/0, 11 Nov 2000 00:00:00

Rule 228/1 : Recognition of Motions
The Administrator shall, within a reasonable time after receiving a new Motion, assign it a serial number in the sequence appropriate to its type. A new Motion is not officially recognized until it is assigned a serial number.
1. Rule 228/0 amended by Proposal 317/0, 11 Nov 2000 00:00:00

Rule 227/1 : Quorum
Quorum is the number of eligible Agents needed to participate in voting in order for the results of the voting to take effect. If quorum is not met for a nweek's voting:

1. all Ballot Item Proposals revert to their previous state
2. all Ballot Item Motions fail
3. all Ballot Item Elections are held again in the next nweek

1. Rule 227/0 amended by Proposal 332/0, 11 Nov 2000 00:00:00

Rule 225/1 : Vote Counting
Only votes equivalent to "yes" or "no" are counted toward adoption of Approvable Motions. Abstentions and other non-committal votes are considered neutral. Only votes cast during voting are counted for voting purposes. The Administrator shall, in a timely fashion after its closure, tally the votes and make known the results of voting.
1. Rule 225/0 amended by Proposal 317/0, 11 Nov 2000 00:00:00

Rule 222/1 : Proposal Status
Proposals withdrawn or conclusively voted on are "dead"; all other Proposals are "live". Proposals on the Ballot become dead upon the close of voting, regardless of the outcome of the vote, unless a quorum was not achieved.
1. Rule 222/0 amended by Proposal 317/0, 11 Nov 2000 00:00:00
1. Rule 222/0 repealed by Proposal 395/0, 09 Feb 2001 00:00:00

Rule 217/1 : Vacation of Orders
An Order later found to be invalid may be vacated by a Judicial Order. In the event that an Order is vacated, the Agent who executed it shall, if possible, take such actions as to reverse the effects of the Order. These actions should be specified as part of the Judicial Order.

If the Agent who executed the order cannot reverse the effects of the order, then the Judicial order shall specify some other Agent who is able to reverse the effects to do so.

1. Rule 217/0 amended by Proposal 324/1, 11 Nov 2000 00:00:00

Rule 210/1 : Motion to Add Players
Any Agent otherwise qualified as a Player may become one if a Motion to Add naming em is adopted. Motions to Add are Secondary Approvable Motions. A Motion to Add is adopted if its passage ratio is at least two-thirds.

The Motive Order corresponding to an adopted Motion to Add directs the Administrator to add the named Agent to the Roster.

1. Rule 210/0 amended by Proposal 317/0, 11 Nov 2000 00:00:00

Rule 201/1 : The Ballot
The Administrator shall, at least 48 hours prior to the close of voting each nweek, distribute to all Players the Ballot for that nweek. Each nweek's Ballot shall list all Ballot Issues for the nweek.
1. Rule 201/0 amended by Proposal 321/0, 11 Nov 2000 00:00:00

Rule 121/1 : Score
Associated with each Agent is a scalar quantity known as eir Score, the unit of which is the Point. No Agent may voluntarily reduce eir Score to less than zero Points, nor may a Player arbitrarily increase eir Score. All Scores are initially 0 Points.

Points are indivisible, and thus may not be possessed or transferred in fractional quantities. All Point awards shall be rounded to the nearest integer prior to any transactions involving them.

1. Rule 121/0 amended by Proposal 328/0, 11 Nov 2000 00:00:00

Rule 120/1 : Motions
The Agent who submits a Motion is its owner. An Agent may never own more than ten live Motions of any one type, and may never submit more than ten Motions of any one type in a single day; otherwise an Agent may make a new Motion of any type at any time.

New Motions are live and active by default. Motions are revisable. Unless the Rules allow other Agents to do so, only the owner of a live Motion may alter its parts, or activate, deactivate, or withdraw it. Withdrawn Motions are dead. Only live Motions may be altered or be Under Consideration. No Motion may be altered while Under Consideration.

Each Motion is either Approvable or Unilateral, and Primary or Secondary. Approvable Motions are subject to voting or unanimous consent, as per the Rules. Unilateral Motions need no such approval to take effect. Primary Motions are assigned serial numbers by type, while Secondary Motions are assigned serial numbers as a group.

1. Rule 120/0 amended by Proposal 317/0, 11 Nov 2000 00:00:00

Rule 117/1 : Proposals
Proposals are Primary Approvable Motions which are not subject to unanimous consent. A Proposal, when submitted, must consist of one or more potential Legislative Orders--the text--and optionally, a title. If it is a revision to an existing Proposal, it must also include the Proposal number. The title is the Proposal's name. The text may not exceed 5000 characters in length.

Every Proposal must have a unique Proposal number. The base Proposal number is 300.

1. Rule 117/0 amended by Proposal 317/0, 11 Nov 2000 00:00:00

[ 1 | 5 | 6 | 7 | 9 | 11 | 12 | 14 | 15 | 16 | 17 | 18 | 21 ]

Tue 26 Jun 2001 17:19:21 UTC
Home