The next Nomopoly (or Nomic something), cont...
at 12/10/05 3:38 AM
Jeff does have time to spare, although not as much as you all may think :-)
For Nomic the Gathering, Nomic RPG, or Nomic MUD, I personally don't have a whole lot of experience with those types of games. (Although The Founder is a moderately-experienced Magic player, maybe we could bug him?) That being said, there's nothing saying that I have to be the one to run the next game. (I actually wouldn't mind playing a Nomic game sometime).
On the flip side of things, I have also been thinking about possible Nomic-style programming games. I'm not sure how many computer programmers we have here, but here are some of my ideas:
- CompuNomic: We choose a language everyone is comfortable with, such as C++ or Java (or maybe even Redcode or x86 assembly if we're feeling adventurous?), and the game begins with a Hello World program. A proposal may be either a rule change, or a modification to the program. Each week, the program is run, and the game ends when the program prints to stdout
Player X wins the game where
X is replaced with the name of the player.
- RoboNomic: The game starts with the standard Robocode game (either downloaded from SourceForge or I make a similar engine). Each turn, players may propose changes to the rules and/or re-code their personal robot. All player's robots then fight it out. This cycle continues for as many times as the players are willing, and the winner is the player with the most overall points.
- CoreNomic: A CoreWar-type game where players make programs that try to kill each other. I would write the simulator and define the initial instruction set (which would likely consist of simply
nop). Similar to RoboNomic, each player may propose rule changes (which could define new instructions) and update their programs.
- The next Nomopoly (or Nomic something), cont... by Jeff at 12/10/05 3:38 AM