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    Nomopoly I 
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                - Administration 
                    
                        - The position of "the admin" is held by me (Joel Ricker, 
                            joejava@dragoncat.net) 
                        
 - The admin is responsible for maintaining and publishing: 
                            a history of player submissions and their moves; the 
                            status of the board and the dice; and the ruleset 
                            and its consequences. 
                        
 - The admin owns and rolls as many fair six-sided dice 
                            as required. 
                        
 - The admin may edit player's submissions to make them 
                            suitable for publishing as long as their meaning is 
                            preserved. Such changes can include adding HTML tags 
                            and correcting typos. 
                        
 - The decision of the admin is final. 
                    
  
                 - Order of the Admins Day 
                    
                        - Each day, the admin shall perform actions in the following 
                            order. 
                            
                                - Process property buy orders. 
                                
 - Judge proposals. 
                                
 - Execute player game turns 
                                
 - Perform all other buys, sells, trades, upgrades, 
                                    renames and other miscellaneous actions submitted 
                                    by players. 
                                
 - Modify the rules as directed by the accepted 
                                    proposals 
                            
  
                      
                 - Players 
                    
                        - Anyone may join the game and become a player by informing 
                            the admin. 
                        
 - Each player must have a unique e-mail address and 
                            a unique name that will not confuse or annoy the game's 
                            community. 
                        
 - The admin is not considered to be a player. 
                    
  
                 - Ending The Game 
                    
                        - The game will end at the day that one and only one 
                            player achieves one and only of the following victory 
                            conditions. 
                            
                                - Owning a block of 4 or more properties. A 
                                    block is defined as a linearly connected set 
                                    of properties where all of the properties 
                                    share either the same rank or file (using 
                                    the common English meaning) 
                                
 - owning a set of four or more properties which 
                                    are diagonally adjacent in the topology of 
                                    the board. 
                            
  
                         - The game will end immediately (and perhaps drastically) 
                            should the admin ever receive serious and unreconcilable 
                            legal threats from the manufacturer of a board game. 
                    
  
                 - The Board 
                    
                        - The game shall include a collection of numbered, ordered 
                            squares and a collection of unordered, unnumbered 
                            circles known as the board." 
                        
 - Each player occupies either exactly one square or 
                            exactly one circle. 
                        
 - Players will be moved from one square to another during 
                            the game. A move from one square to the next sequential 
                            square shall be known as "advancing", a move from 
                            one square to the previous sequential square shall 
                            be known as "retreating"; all other moves are "jumps". 
                    
  
                 - The Universe 
                    
                        - The universe is a bounded hyper-dimensional space 
                            which contains the board and all other game entities. 
                            Should squares be added to the board for any reason, 
                            the universe shall expand to accommodate them. Should 
                            squares be removed, the universe shall shrink. The 
                            size of the universe is measured in "verses" and is 
                            equal to the current number of squares. 
                        
 - Should the universe ever expand to encompass infinite 
                            verses or shrink to a size of zero verses, the universe 
                            shall be said to have ended. 
                        
 - If a player's movement causes her to come to rest 
                            in an occupied square, and if the number of verses 
                            in the Universe is strictly greater than the number 
                            of players, then that player will automatically continue 
                            movement in the current direction until reaching the 
                            next unoccupied square. 
                        
 - The universe may have squares added in the following 
                            ways. 
                            
                                - By direct action of a proposal which requires 
                                    a new named square to exist. In all cases, 
                                    an existing unowned square should be used 
                                    before a new square is added, even if the 
                                    proposal attempts to specify a number. 
                                
 - A player may spend three (3) Real Estate Guides 
                                    to allow the Universe to annex unused land, 
                                    growing in size by one square which is added 
                                    to the end of the board, and is initially 
                                    unnamed and unowned 
                            
  
                      
                 - Turns 
                    
                        - The number of dice thrown defaults to 2 unless modified 
                            by other rules. 
                        
 - When a player on a square takes a turn the admin rolls 
                            the number of dice thrown and advances the player 
                            once for each pip shown on the dice. Other rules may 
                            change the direction of movement from advance to retreat 
                            and those rules take precedence. 
                        
 - If the dice thrown are more then 2, then the amount 
                            of the move shall be the highest pair of dice. Any 
                            pair of doubles is considered to be higher than any 
                            non doubled pair. 
                        
 -  If the dice thrown are more than 2 and all of the 
                            dice are identical, then the player shall gain money 
                            equal to the number of dice times the number shown 
                            on one of the dice as a bonus. 
                        
 - If the pair used for movement is a set of doubles, 
                            then the player earns another turn to be taken immediately. 
                    
  
                 - Origon 
                    
                        - The first square shall be known as Origon. 
                        
 - All new players begin the game on Origon. 
                        
 - If a player on the last square is required to advance, 
                            that player immediately moves to Origon; that move 
                            is still considered an advance. 
                    
  
                 - Shape of the Board 
                    
                        - Create a new section of rules describing the shape 
                            of the board: 
                            
                                - The first square, Origon, is in the northwest 
                                    corner of the Horizon of the Universe. 
                                
 - Origon's successor is directly east of Origon. 
                                
 - The direction and distance one travels to 
                                    get from a square's predecessor to that square 
                                    is the same what one travels to get from that 
                                    square to its successor, with the following 
                                    exceptions: 
                                    
                                        - If a square is located due east of 
                                            Origon and its predecessor is not, 
                                            then its successor is immediately 
                                            east. 
                                        
 - If a square is located due east of 
                                            Origon and its predecessor is as well, 
                                            then its successor is immediately 
                                            southwest. 
                                        
 - If a square is located due south of 
                                            Origon and its predecessor is not, 
                                            then its successor is immediately 
                                            south. 
                                        
 - If a square is locate due south of 
                                            Origon and its predecessor is as well, 
                                            then its successor is immediately 
                                            northeast. 
                                    
  
                              
                         - Here is a diagram of how this section would shape 
                            a board with 14 squares:
 
                             1 2 6 7 
                            3 5 8 14 
                            4 9 13 
                            10 12 
                            11 
                      
                 - Proposals 
                    
                        - Players may submit proposals to add new rules or change 
                            the existing rules of the game by sending said proposals 
                            to the admin. 
                        
 - If a player submits a proposal while another proposal 
                            of hers is still undecided, the later proposal will 
                            wholly replace the earlier one. 
                        
 - The admin will judge all proposals submitted within 
                            a given 24-hour day at the same time. A 24-hour day 
                            is from 00:00:00 GMT on one real day until 23:59:59 
                            on that same real day inclusive. 
                        
 - The admin will judge all properly submitted proposals, 
                            either accepting or rejecting them outright, or accepting 
                            them in part. If any parts of a proposal are accepted, 
                            the admin will then alter the game state to implement 
                            the appropriate changes. 
                        
 - After all proposals have been judged by the admin 
                            and their results posted, each player who submitted 
                            a proposal to the admin for judging shall take a turn 
                            in the order in which their proposal was received 
                            by the admin. The results of all of these turns will 
                            be posted en-masse by the admin. 
                        
 - When a player has a proposal accepted their dice thrown 
                            shall be increased by one for that turn. When a player 
                            has a proposal rejected their dice thrown shall be 
                            decreased by one for that turn and cause them to retreat 
                            rather than advance during their turn. Other rules 
                            may increase or decrease the dice thrown. If a players 
                            dice thrown is reduced to 0 or below, that player 
                            shall move retreat one square. 
                    
  
                 - Payday 
                    
                        - Every time a player advances past or ends an advance 
                            on a square numbered with a power of two [1,2,4,8,16,32,etc.] 
                            they get an amount of case equal to that number. 
                    
  
                 - Property Values 
                    
                        - A Player may purchase any unowned square they are 
                            on 
for by spending one Real Estate Guide 
                            and an amount of cash equal to the square's number. 
                            When a square is first purchased, the player buying 
                            it may name it. 
                         - Players may buy Upgrades for a Square they own, each 
                            Upgrade costing an amount of Cash equal to the current 
                            number of other players. The following Upgrades are 
                            available:- 
                            
                                - Drain
 
                                    Whenever a Player lands on a Square with a 
                                    Drain that is owned by another Player, they 
                                    must pay the Square's owner Cash equal to 
                                    the number of Drains on it, or all of their 
                                    money, whichever is less. 
                                 - Brick
 
                                    A Player may only move to or through a Square 
                                    containing a Brick if the number on any of 
                                    the dice they rolled that turn is equal to 
                                    or greater than the number of Bricks on that 
                                    Square. 
                                     
                                    If a Square contains more than six Bricks, 
                                    excess Bricks are automatically destroyed 
                                    until it contains only six. 
                                 - Warp Gate - The owner of the square may set 
                                    the price of usage of the Warp Gate when bought, 
                                    and may change it at any time via notifying 
                                    the admin. Any player on a square with a Warp 
                                    Gate may pay the owner of the Gate the usage 
                                    cost, and the owner of any other Warp Gate 
                                    that usage cost, to travel instantly to the 
                                    square containing the second Warp Gate. This 
                                    counts as landing on the square for purposes 
                                    of other Upgrades [Drains, for example]. Warp 
                                    Gates cannot be used more than once in one 
                                    turn. 
                                
 - Savings and Loan - The owner of a square may 
                                    open a Savings and Loan branch on their square. 
                                    Any player may use a Savings and Loan branch 
                                    on their current square by paying the owner 
                                    of the square 1$. A square containing a Savings 
                                    and Loan branch shall be black. 
                                
 - Disruptor - If a Square has a Disruptor on 
                                    it, further Upgrades may not be played onto 
                                    that Square, nor onto the Squares immediately 
                                    before and after it. 
                            
  
                         - Whenever a player makes a proposal, she loses any 
                            Real Estate Guides in her possession. Whenever a player 
                            has a proposal accepted, she is given one Real Estate 
                            Guide. 
                        
 - A Player may sell a square they own - upon doing so, 
                            they gain cash equal to one less than its number, 
                            as well as a Real Estate Guide. The square keeps its 
                            name, but all of its Upgrades are lost. 
                    
  
                 - Ye Olde Poorbox 
                    
                        - There shall be an entity known as "Ye Olde Poorbox" 
                            located at square 6. 
                        
 -  Whenever a property is invested in, $1 shall be placed 
                            in Ye Olde Poorbox. Whenever a player is forced to 
                            pay or is fined an amount greater than their current 
                            money, they shall receive half the contents of Ye 
                            Old Poorbox the next time they make a proposal. Money 
                            in the bank will be used to pay fees or fines after 
                            money in the characters possession and is considered 
                            to be part of the players current money. 
                        
 - If at any time, a player is obliged to accept money 
                            from "Ye Olde Poorbox", they shall be considered a 
                            poor wretch and unable to voluntarily spend that money 
                            on the turn on which they received it. 
                        
 - Ye Olde Poorbox shall be green. 
                    
  
                 - Banking 
                    
                        - There exists an abstract concept known as a bank. 
                            The bank may only be interacted with via a Savings 
                            and Loan branch. Each player has a vault in the bank 
                            associated with them. 
                        
 - The following interactions are possible at the bank. 
                            
                                - Depositing any items in the players possession 
                                    into the bank vault associated with that player. 
                                
 - Withdrawing any items it the vault associated 
                                    with that player into their possession. 
                            
  
                      
                 - Faith 
                    
                        - At any time, a player may create a faith by becoming 
                            its first member. A faith has the following characteristics: 
                            
                                - A name ending in "ism" 
                                
 - A god. This must be an entity in the game 
                                
 - At least one member. 
                            
  
                         - Any faith that does not fulfill any of these characteristics 
                            at any time shall be immediately disbanded. 
                        
 - Any player who is not a member of any faith shall 
                            be considered an atheist. 
                    
  
                 - Trades 
                    
                        - Players may trade properties, real estate deals, cash, 
                            or anything else owned that is not explicitly forbidden 
                            to trade. 
                        
 - All players involved in a trade must e-mail the admin 
                            within a reasonable timespan with the details of the 
                            trade. If all emails agree, the trade goes forth as 
                            detailed. If any of the emails do not agree on any 
                            aspect of the trade, nothing is traded. 
                        
 -  If a square is traded, all upgrades are included 
                            in the trade. 
                    
  
                 - Tyrethali's Inferno 
                    
                        - Tyrethali's Inferno is a circle. The Admin felt the 
                            need for such a place in case the infamous 'Warp Factor 
                            10' loophole was uncovered. Players may be put there 
                            by the Admin for exploiting loopholes or for any reason 
                            deemed so by the Admin. Players may be sentenced there 
                            for up to three game days or may post bail in the 
                            amount of $20 * the number of days sentenced. That 
                            money goes to Ye Olde Poorbox. After release from 
                            Tyrethali's Inferno, players return to the square 
                            they were located at previously. Returning to that 
                            square is not considered to be landed on for the purposes 
                            of other rules 
                        
 - Tyrethali's Inferno is directly below Origon. 
                    
  
                 - Heaven 
                    
                        - There is a circle known as Heaven. Any player who 
                            is a member of a faith may jump to Heaven by spending 
                            an amount of cash equal to the current number of verses 
                            in the universe. Heaven may not be owned and upgrades 
                            may not be built there. Any player who is a member 
                            of a faith may jump to "Heaven" by donating (spending) 
                            an amount of cash equal to the current number of verses 
                            in the universe. 
                        
 - Heaven is directly above Origon. 
                    
  
              
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