De Imperial Nomic
Final Frontier
"To Boldly Split Infinitives That No Being Has Split Before"
Space Rules || Ship Rules
 
 
 
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
A
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
B
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
C
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
D
 
 IW
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
E
 PR
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
F
 
 EK
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
G
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
H
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
I
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
J
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
K
 
 
 
 
 
 
 
 
 
 
 
 
BF
 
 
 
 
 
SL
 
L
 
 
 
 
 
 
 
 
 TGW
 
 
 5YP
 
 
 
 
 
 
 
 
M
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
N
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
O
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
P
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Q
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
R
 WR
 IL
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
S
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
T
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
U
 JT
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 

Player
Planet
Product(s)
Ship(s)
Rico PR = Puerto Rico Suave Shampoo Eon Kestrel (WF=10) EK
Slakko SL = Slakko City Oklaks Juice Bug Ford (WF=1) BF
TGW TGW = Birmgingham Frinks and Munchies 500 Year Peregrine (WF=1) 5YP
JT JT = AnTIEdis Establishment Silk TIEs Wilde Ride (WF=1) WR
Illusion IL = Puerto Otreup D2's (get it? e's on R2?)  
Idjgrafa Wutn IW = Planet Hoofni Secret Crime Viewfinder Goggles
 The Bug Ford is carrying Oklaks Juice.


Each planet has an associated source product.  If the product has not been given a name by the planet's owner, then the product will be the name of the planet followed by the text " Stuf" excluding the quotes.  Products may be bought in increments of 50 Credits worth.  Products can be sold at any planet other than their planet of origin at double their purchase price.
If a player joins the game, e has one week to specify the square eir planet is in, otherwise a free square will be chosen by TIE's whim for that planet.  All players who, at the time of adoption of the proposal creating this rule change, had not specified the square their planet is in will have one week to specify said square, at the end of which time any unallocated planets will be distributed at TIE's whim.  One week after this change is adopted, the last two sentences are repealed.


Rule 47 - Spaceward Ho!
Different ships have different weapons (and other equipment) depending upon the wow factor of the ship. The following weapons come fitted as standard on ships with a wow factor greater than or equal to that indicated:
Impulse Engine: 1
Cargo hold: 1
Lasers: 1
Tractor beam: 2
Fighter bays: 3
Transporter: 4
Warp Drive: 4
Cloaking device: 5
Anti-matter torpedoes: 5
Specialist storage bays*: 6
Hyperdrive engine: 6
Veteran crew: 7
Bomber bays: 8
Artificial intelligence computer: 8
Anti-proton missiles: 9
Graviton pulse gun: 10

(* whenever a player creates a ship with specialist storage bays, e must  announce what type of equipment they are specialist to: medical supplies, food supplies, weapons or drugs).

The universe is actually a twenty by twenty grid and in this grid is found each players home planet.
All ships with an impulse engine are capable of moving three squares orthogonally every JP (this is done after any other actions).
All ships with a cargo hold may carry one unit of any type of cargo.

In addition, any ship may use up to three of the following abilities in any JP, none more than once.

If a ship of a TIE Fighter and a TIE Minion are in the same square in space, the TIE Minion's ship has the greater Wow Factor, and there are no other TIE Fighter ships in the square, the TIE Minion will board the TIE Fighter's ship.  The Minion then gains 50 Credits and 5 Points, and the TIE Fighter loses that much.
If there are two or more TIE Fighter ships in the same square as one TIE Minion ship, and the Wow Factors of the TIE Fighter ships are greater than that of the Minion ship, the Fighters will board the Minions ship.  The Minion will lose 50 Credits and 10 Points, and each Fighter will gain 25 Credits and 5 Points.