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Rule 106/1 : Players
A Player is an Agent who is capable of passing the Turing Test, consents to said designation as a Player, and has become a Player in the manner prescribed in the Rules.
0. Initial Rules adopted, 02 Oct 2000 00:00:00
1. Rule 106/0 trivially amended by Motion 1/0, 23 Nov 2000 03:20:05

Rule 107/0 : Forfeit
A Player may forfeit at any time by declaring publicly eir intention to do so. No restrictions may be placed on when a Player may forfeit.
0. Initial Rules adopted, 02 Oct 2000 00:00:00

Rule 203/2 : The Roster
The Roster is a list of all Players. It shall contain, for each Player, at least the following information: (1) The Player's name, (2) eir email adress, (3) eir score, and (4) a list of all attributes associated with em.

The Administrator is responsible for updating the Roster so that it reflects the current game state.

0. Initial Rules adopted, 02 Oct 2000 00:00:00
1. Rule 203/0 amended by Proposal 320/0, 11 Nov 2000 00:00:00
2. Rule 203/1 amended by Proposal 427/0, 10 Mar 2001 00:00:00

Rule 210/3 : Motion to Add Players
Any Agent otherwise qualified as a Player may become one if a Motion to Add naming em is adopted. Motions to Add are Secondary Approvable Motions. A Motion to Add is adopted if its passage ratio is at least two-thirds. Motions to Add Players may be subject to two-day unanimous consent.

The Motive Order corresponding to an adopted Motion to Add directs the Administrator to add the named Agent to the Roster.

0. Initial Rules adopted, 02 Oct 2000 00:00:00
1. Rule 210/0 amended by Proposal 317/0, 11 Nov 2000 00:00:00
2. Rule 210/1 amended by Proposal 336/0, 21 Nov 2000 00:00:00
3. Rule 210/2 amended by Proposal 396/1, 19 Feb 2001 00:00:00

Rule 307/3 : Players that are [Away]
Any Player may gain or lose the [Away] attribute by sending a message to this effect to a public forum. E may also specify a Date of Expected Return as an additional information.

Players that have not voted in the last three nweeks automatically gain the [Away] attribute without any Date of Expected Return, if they have already been Player during these nweeks. In that case the Administrator shall, within a reasonable amount of time, grant them the [Away] attribute by posting a message to that effect to the public forum. Players that are [Away] are not required to make any action if that action was imposed on them while they were [Away].

The Administrator cannot become [Away].

Players that are [Away] do not count when calculating the Quorum. Players automatically lose the [Away] attribute by sending any message to a public forum while being [Away].

0. Rule 307/0 created by Proposal 334/1, 11 Nov 2000 00:00:00
1. Rule 307/0 amended by Proposal 351/0, 01 Dec 2000 00:00:00
2. Rule 307/1 amended by Proposal 426/0, 10 Mar 2001 00:00:00
3. Rule 307/2 amended by Proposal 451/0, 21 Mar 2001 00:00:00

Rule 314/3 : Motion to Remove Players
Any Agent qualified as a Player may cease to be one if a Motion to Remove naming em is adopted. Motions to Remove are Secondary Approvable Motions. A Motion to Remove is subject to
- 10days-unanimous consent if the player has not got the [Away] atribute.
- 30days-unanimous consent if the player is [Away].

If the Player specified a Date of Expected Return, no Motion to remove this player may be created before this date. [[This way, no player can be removed, if e checks the mailing list at least once per nweek, or during predictable periods of inactivity.]]

The Motive Order corresponding to an adopted Motion to Remove directs the Officer in charge of Roster maintainance to remove the named Agent from the Roster.

0. Rule 314/0 created by Proposal 342/0, 21 Nov 2000 00:00:00
1. Rule 314/0 trivially amended by Motion 6/0, 10 Jan 2001 00:00:00
2. Rule 314/1 trivially amended by Motion 12/0, 24 Jan 2001 22:52:16
3. Rule 314/2 amended by Proposal 426/0, 10 Mar 2001 00:00:00

Rule 348/0 : Player Self-Creation
An agent may create a Motion to Add emself by publicly indicating that e would like to join the game, and indicating the name e would like to be known by.
0. Rule 348/0 created by P396/1, 19 Feb 2001 00:00:00

Rule 349/0 : Inheritance
Any Objects owned by a Player at the time when e forfeits or is removed become property of the Bank.
0. Rule 349/0 created by P397/0, 19 Feb 2001 00:00:00

Rule 351/0 : Automatic Debt Payment
"Automatic Debt Payer" is an attribute which Players can have.

A player may gain or lose the "Automatic Debt Payer" (ADP) attribute by posting eir preference to a public forum.

The Banker must keep track of which players currently have the ADP attribute.

Whenever a debt is created naming a Player (X) as a debtor, if the named Player has the attribute "Automatic Debt Payer" and also has sufficient funds to pay the debt, then the debt is automatically paid, points transferred, and the debt is destroyed.

0. Rule 351/0 created by P407/0, 01 Mar 2001 00:00:00

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Tue 26 Jun 2001 17:19:15 UTC
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