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Rule 2/3(i) : Definition of Player
A Player is a game entity representing one and only one real, living, human being who consents to said representation and is not already represented in the game as another Player.

A Player shall be identified, for recordkeeping purposes, by eir corresponding real human fore- and surnames or eir email address if eir real name does not uniquely identify em within the game; and by any unambiguous name in all else.

0. Created immutable by Administrative Review, 21 July 1998
0. Clarified by Judgment 29, 28 September 1998
1. Altered by Administrative Review, 26 October 1998
1. Clarified by Judgment 81, 5 May 1999
1. Clarified by Judgment 82, 7 May 1999
2. Altered by Administrative Review, 23 June 1999
2. Clarified by Judgment 93, 12 July 1999
3. Transmuted, amended, and again transmuted by Proposal 536, 6 July 1999

Rule 4/2(m) : Definition of Forfeit
A Player forfeits if e ceases to fit the definition of a Player. Players may leave the game only through forfeiture.
0. Created immutable from Rule 101/0 by Administrative Review, 21 July 1998
0. Transmuted and repealed by Proposal 425, 25 January 1999
1. Created by Proposal 468, 13 April 1999
2. Altered by Administrative Review, 23 June 1999

Rule 5/2(m) : Emperorship
The title of Emperor is reserved for application exclusively to Josh Kortbein, Tom Mueller, and Tom Plagge in honor of their actions on 20 June 1999.
0. Created immutable by (Special) Proposal 526, 20 June 1999
1. Transmuted, amended, and again transmuted by (Special) Proposal 527, 20 June 1999
2. Transmuted and altered by Administrative Review, 23 June 1999

Rule 113/0(i) : Forfeit
A player always has the option to forfeit the game rather than continue to play or incur a game penalty. No penalty worse than losing, in the judgment of the player to incur it, may be imposed.
0. Initial Immutable Rule, 12 March 1998
Rule 226/0(m) : Proposals and Forfeiting
If a Player forfeits, that Player's active proposals remain active, while the Player's inactive proposals are automatically withdrawn. Points owed to a former Player are not to be awarded.
0. Created by Rule 315/0, 26 September 1998
Rule 227/1(m) : Vacant Offices
If an Officeholder forfeits or goes into Limbo, e automatically resigns from the Office at that time.

In the absence of a current Officeholder for an Office, the Administrator holds the Office until a new Officeholder is selected pursuant to the rules for filling the Office.

0. Created by Administrative Review, 26 October 1998
1. Amended by Proposal 519, 16 June 1999

Rule 309/4(m) : Adding Players
New Players may be added to the game pursuant to the following restrictions:

1. Addition of a new Player must not violate the Definition of Player.
2. An existing Player must make an informal proposal to add a new Player.
3. The informal proposal must receive a two-thirds majority of favorable votes from eligible voters if any player requests a vote on the matter. If no such request is made within 36 hours of the informal proposal, said proposal is considered to have passed.

Upon entry to the game, new Players are regulated by the following restrictions:

1. New Players begin the game with zero points.
2. New Players may not propose or serve as Judges until they have been players for five days.
0. Created by Proposal 309, 3 May 1998
0. Clarified by Judgment 9, 5 May 1998
1. Altered by Administrative Review, 21 July 1998
2. Amended by Rule 315/0, 26 September 1998
3. Amended by Proposal 393, 5 January 1999
4. Amended by Proposal 446, 2 March 1999

Rule 310/1(m) : Attribute Alteration
Players' attributes may not be altered except in accordance with the rules. This rule takes precedence over all other rules dealing with attributes, or the permissibility of actions.
0. Created by Administrative Review, 22 July 1998
1. Amended by Rule 327/0, 6 October 1998
1. Clarified by Judgment 89, 7 June 1999
1. Clarified by Judgment 90, 8 June 1999

Rule 319/5(m) : Limbo
A. There exists a state called Limbo. When a player is in Limbo, e is neither able nor required to perform any Berserker Nomic-related actions except the following: a. Publicly declaring emself out of Limbo or b. forfeiting.

B. A Player may go into Limbo only by a) publicly declaring emself in Limbo or b) failing a Limbo Check.

C. The Administrator executes a Limbo Check for a player by determining if that Player has taken any game related action [[e.g. voting, proposing, commenting]] over the period of fifteen days immediately prior to the request for the Limbo Check. With the exception of voting, all game related actions occurring between the time of the request and the time of the execution of the Limbo Check are valid for any Player who fails the Limbo Check. [[eg. Limbo is not retroactive except in the matter of voting, however the Player is in Limbo after the check occurs and must declare emself out of Limbo to pursue any other game action]]

D. If a player is in Limbo when it is eir turn, or if a player goes into Limbo during eir turn, then that player forfeits eir turn to the next player in the rotation.

E. Any player announcing eir transition into Limbo may optionally state an expected time in Limbo. This time shall remain fixed until the player leaves Limbo. [[Thus, a player in Limbo must leave Limbo and then re-enter it in order to set a new expected time in Limbo.]]

F. Any Player having set an expected time in Limbo and exceeding it by more than half again said expected time, or not having set an expected time in Limbo and having remained in Limbo for more than five turns, is considered to have withdrawn eir consent to be a Player.

This provision takes precedence over all previous rules relating to turn lengths and rotations.

0. Created by Proposal 319, 6 October 1998
0. Clarified by Judgment 42, 3 December 1998
1. Amended by Proposal 456, 24 March 1999
2. Amended by Proposal 474, 3 May 1999
2. Clarified by Judgment 88, 1 June 1999
3. Altered by Administrative Review, 23 June 1999
4. Amended by Proposal 565, 4 October 1999
5. Amended by Proposal 570, 4 October 1999

Rule 327/4(m) : Player Attributes
The set of Player Attributes is defined as {score, Wins, Subers, property, Alias}. Upon the passage of a Proposal altering this set, the set shall amend itself to reflect the changes. This Rule takes precedence over all other Rules or portions of Rules dealing with Player Attributes.
0. Created by Proposal 327, 6 October 1998
1. Amended by Proposal 343, 1 December 1998
2. Self-amended due to Rule 346/0, 1 December 1998
3. Self-amended due to Rule 399/0, 15 December 1999
4. Amended by Proposal 482, 3 May 1999
4. Clarified by Judgment 89, 7 June 1999
4. Clarified by Judgment 90, 8 June 1999

Rule 354/0(m) : Wins and All-Time Standings
The Player attribute "Wins" is the total number of individual games won by the corresponding player, including games of Berserker Nomic, Berserker Nomic's direct predecessors, or later incarnations of Berserker Nomic that contain this rule.

The list of all former Players who have Wins greater than zero and all current Players along with each of these Players' corresponding Wins is the All-Time Berserker Standings. The All-Time Berserker Standings shall be ordered by descending Wins. All ties will be noted as such.

0. Created by Proposal 354, 1 December 1998
Rule 357/2(m) : Public Lynching
It is possible for a Player to be burned at the stake. For a Player, hereafter called the Victim, to be burned at the stake, someone, called the Inciter, must make a public statement including nothing more than "I can't believe what X did! It was an outrage! There outta be a law! Since there isn't one, X should be punished by the Mob." where X refers to the Victim.

For the next 72 hours, players may make statements to the effect that they join The Mob. At the end of 72 hours, if three or more players, excluding the Victim and the Inciter, have joined the Mob then, the Mob becomes active. 24 hours later [[96 hours after the inciting]], the Victim is burned at the stake. During the 24 hour period after the Mob becomes active, a player who has not participated in the above process, referred to as The Crowd Shamer, may make a public statement of more than 20 lines outlining exactly why each member of The Mob should be ashamed of themselves and how "What would your Mama think?" if she saw this. It is considered good form for The Crowd Shamer to be inventive.

If no Crowd Shamer rose up to protect the Victim, the Victim is burned at the stake at the appointed hour. This causes the Victim to lose 50 points. If a Crowd Shamer defended the Victim, then the Victim is not burned at the stake.

0. Created by Proposal 357, 1 December 1998
1. Amended by Proposal 358, 12 December 1998
1. Clarified by Judgment 63, 23 March 1999
1. Clarified by Judgment 68, 30 March 1999
1. Clarified by Judgment 69, 31 March 1999
1. Clarified by Judgment 70, 31 March 1999
1. Clarified by Judgment 81, 5 May 1999
1. Clarified by Judgment 82, 7 May 1999
1. Clarified by Judgment 80, 7 May 1999
1. Clarified by Judgment 78, 9 May 1999
2. Amended by Proposal 510, 15 May 1999
2. Clarified by Judgment 79, 12 June 1999

Rule 360/0(m) : Personal Rulesets
Attached to each Entity is a Personal Ruleset. A Personal Ruleset is a body of rules that apply only to the entity to which it is attached. Each entity must abide by all rules in it's Personal Ruleset, unless they conflict with the rules of Berserker Nomic, in which case the rules of Beserker Nomic take precedence. Upon Creation, each Personal Rule must be assigned a number unique to the Ruleset to which it belongs, this number may later be used to refer to that rule. Personal Rulesets are a matter of public record and the contents of each Personal Ruleset shall be made publicly readable.

The Rules of a Personal Ruleset never take precedence over the Rules of Berserker Nomic, and can never cause any action or state that is contrary to the Rules of Berserker Nomic. This rule takes precedence over ever other rule dealing with Personal Rulesets.

The Rules of a Personal Ruleset can only be changed as defined in the Rules of Berserker Nomic.

0. Created by Proposal 520, 16 June 1999
Rule 361/0(m) : Mutable and Immutable Personal Rules
Personal Rules may be Mutable. The Mutable rules of any Personal Ruleset may be changed at will by the entity to which they are attached. All other Personal Rules are Immutable. In case of a conflict, Immutable Personal Rules take precedence over Mutable Personal Rules.
0. Created by Proposal 520, 16 June 1999
Rule 362/0(m) : Personal Rule Precedence
If two or more Mutable Personal Rules conflict with one another, then the rule most recently changed takes precedence. If two or more Immutable Personal Rules conflict with one another, then the rule with the lowest
ordinal number takes precedence.

If at least one of the immutable personal rules in conflict explicitly says of itself that it defers to another rule (or type of rule) or takes precedence over another rule (or type of rule), then such provisions shall supersede the numerical method for determining precedence.

If at least one of the mutable personal rules in conflict explicitly says of itself that it defers to another rule (or type of rule) or takes precedence over another rule (or type of rule), then such provisions shall supersede the chronological method for determining precedence.

If two or more personal rules claim to take precedence over one another or to defer to one another, then the appropriate method (numerical or chronological) again governs.

0. Created by Proposal 520, 16 June 1999
Rule 363/0(m) : Default Personal Rules
Unless otherwise specified, the Personal Ruleset for non-player entities is as follows:

1(mutable): This entity acts only as specified in the Rules of Berserker Nomic

Unless otherwise specified, the Personal Ruleset for players is as follows:

1(mutable): This entity may act in any way.
0. Created by Proposal 520, 16 June 1999
Rule 381/0(m) : Nick is a Shrubbery
Nick Osborn shall henceforth be known, in the game and out, as a "tasteful shrubbery."
0. Created by Proposal 381, 24 December 1998
0. Clarified by Judgment 61, 9 March 1999

Rule 384/2(m) : Osborn's Demon
There exists a homunculus, hereafter known as Osborn's Demon, who is an eligible voter only during proposal voting.

Osborn's Demon shall vote with the Player or a plurality of the group of Players having the minimal score among eligible voters, or auto-abstain if no such plurality exists.

It Osborn's Demon has voted with a single Player more than five times consecutively and said Player has a nonnegative score at no time during those five turns, e is excluded from consideration in the above voting method until e has a nonnegative score at the time the Demon's votes are determined.

This rule takes precedence over all rules concerned with voting.

Osborne's Demon is a playerlike entity.

0. Created by Proposal 384, 5 January 1999
1. Amended by Proposal 532, 6 July 1999
2. Amended by Proposal 533, 6 July 1999

Rule 418/0(m) : Forfeit of Property
Upon eir forfeit, a departing player's property and Subers are donated to the Treasury.
0. Created by Proposal 418, 25 January 1999
Rule 466/5(m) : UPCs and the GRAND PRIZE
A Player receives one UPC for each failed Proposal for which e voted favorably but did not propose. UPCs are distributed at the appointed time for proposal scoring.

UPCs may be traded among Players in integer units, though no Player may ever have less than zero UPCs. Players may turn in their UPCs with their ballot upon voting for Proposals. UPCs that are turned in are fed to Osborn's Demon, this causes them to be destroyed just after the voting resolves.

The GRAND PRIZE is an eligible voter. If no UPCs are turned in, there is no GRAND PRIZE for that ballot.

The GRAND PRIZE votes the same as the Player who turned in the most UPCs.

If no Player turns in more UPCs than all the other Players, the GRAND PRIZE shall vote as do a plurality of the Players turning in equally the most UPCs.

If there is no plurality, the GRAND PRIZE does not vote for that ballot and all players recieve eir UPCs back on that proposal before Osborn's Demon can consume them.

The GRAND PRIZE votes an infinitesimal amount of time before proposal voting resolves.

[[Void where prohibited. Available while supplies last. Not available in Alaska, Hawaii, or Puerto Rico. Participation may vary. Check stores for details.]]

The Grand Prize is a playerlike entity.

0. Created by Proposal 466, 3 April 1999
1. Self-amended, 3 April 1999
2. Amended by Proposal 509, 15 May 1999
2. Clarified by Judgment 86, 25 May 1999
3. Amended by Proposal 521, 16 June 1999
4. Amended by Proposal 531, 6 July 1999
5. Amended by Proposal 533, 6 July 1999

Rule 483/0(m) : Aliases
A Player may make a proposal that e shall also be known by an Alias, and said Alias may be used in all references to that Player within the game of Beserker Nomic.
0. Created by Proposal 483, 3 May 1999
Rule 493/0(m) : Public Contracts
Players may agree to Public Contracts. A Public Contracts must be stated publicly and be identified within the statement as a "Public Contract." A Public Contract is no longer valid when all Parties of the Public Contract hae publicly stated that it is no longer valid. Valid Public Contracts have the force of Rule for all Players who are Party to the Public Contract.

Players becomes a Party to a Public Contract by publicly declaring that they are a Party to a Public Contract identified by its assigned number. Public Contracts may have no direct efect upon Players who are not a Party to the Public Contract.

Public Contracts are assigned positive integers starting with 1 (one) and progressing by increments of 1 (one). Public Contracts have less precedence than all rules, but more precedence than all Public Contracts assigned a lesser number.

0. Created by Proposal 493, 3 May 1999
Rule 533/0(m) : Playerlike Entities
Entities may be Playerlike.

Playerlike entites may only be created and destroyed as specified in the Rules of Berserker. A Playerlike Entity may destroy itself.

Playerlike entites are subject to all rules and restrictions which affect Players. Unless otherwise specified in the rules, a rule which applies to Players also applies to playerlike entities.

Playerlike entities are not required to meet the definition of Player.

Any non-player entity with voting priviliges is playerlike.

0. Created by Proposal 533, 6 July 1999
Rule 564/0(m) : No Limbo for Potter
Player "Matthew Potter" shall always be considered to be out of Limbo, regardless of whether he has failed a Limbo check, declared himself to be in Limbo, or in any other way meets the normal criteria for entering Limbo.

This rule takes precedence over all other rules regarding Limbo when said rules are applied to the player known as "Matthew Potter."

0. Created by Proposal 564, 24 September 1999
Rule 569/0(m) : Spelin Trofie
Upon passage of a Proposal containing a spelling error, its proposer receives a "Spelin Trofie".
0. Created by Proposal 569, 4 October 1999
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