Three Rivers Nomic Association
Proposal Rule Class (I-II)

Main Page Full Ruleset Logical Index

103/0 (Immutable)

A rule-change is any of the following: (1) the enactment, repeal, or amendment of a mutable rule; (2) the enactment, repeal, or amendment of an amendment of a mutable rule; or (3) the transmutation of an immutable rule into a mutable rule or vice versa. (Note: This definition implies that, at least initially, all new rules are mutable; immutable rules, as long as they are immutable, may not be amended or repealed; mutable rules, as long as they are mutable, may be amended or repealed; any rule of any status may be transmuted; no rule is absolutely immune to change.)


106/0 (Immutable)

All proposed rule-changes shall be written down before they are voted on. If they are adopted, they shall guide play in the form in which they were voted on.


107/0 (Immutable)

No rule-change may take effect earlier than the moment of the completion of the vote that adopted it, even if its wording explicitly states otherwise. No rule-change may have retroactive application.


111/0 (Immutable)

If a rule-change as proposed is unclear, ambiguous, paradoxical, or destructive of play, or if it arguably consists of two or more rule-changes compounded or is an amendment that makes no difference, or if it is otherwise of questionable value, then the other players may suggest amendments or argue against the proposal before the vote. A reasonable time must be allowed for this debate. The proponent decides the final form in which the proposal is to be voted on and, unless the Judge has been asked to do so, also decides the time to end debate and vote.


115/0 (Immutable)

Rule-changes that affect rules needed to allow or apply rule-changes are as permissible as other rule-changes. Even rule-changes that amend or repeal their own authority are permissible. No rule-change or type of move is impermissible solely on account of the self-reference or self-application of a rule.


311/0 "I christen thee... Bob. Bob the Rule" (Mutable)

All valid proposals at the time of proposal shall have, as part of the proposal, a title sentence no longer than 20 words describing the content of the rule, enclosed in quotes. This title is for the use of the players only and has no bearing on the official enactment of the rule.

When voting on a proposal, players may also vote on the title of the rule based on amusement, descriptive content and metaphoric ingenuity. Votes upon the title are independent of votes for the proposal are made by prefixing the vote with the word "sweet" to indicate approval, or "sacre bleu!" to indicate disapproval. [examples of this would be "sweet wheat", "sacre bleu! wheat" etc.] If the number of players approving the title of the rule is greater than the number of players disapproving, then the proposing player is awarded one bonus point regardless of whether the proposal passes or not.

An unnamed exisiting rule (known as an "unchristened" rule) in the ruleset can be named by a player at the beginning of their turn if they so desire (this is known as "christening"). This is done by indicating the rule to be named and the name desired in the same email in which the players proposal is listed. Voting is then carried out on an optional basis, along with the allocation of points as discussed in the previous paragraph of this rule, seperate from the voting upon the proposal for that turn. Voting for the christening ends at the end of the turn.


312/0 "The Tri-Nomic Proposal Bank" (Mutable)

There exist an entity known as the Tri-Nomic Proposal Bank, hereinafter referred to as TPB. The TPB is a repository for potential proposals. The TPB will operate in the following manner:

1. The manager of the TPB is known as the Mogul. They are responsible for the following actions in addition to any other actions required by the rules:

a. Maintaining a publicly available listing [[either on a web page, or by using their own system of filing]] of all proposals in the TPB including the name of the Player who deposited the Proposal, the time of deposit, and the name of the proposal.

b. Removing Proposals which are older than six months or are otherwise unsuitable [[for example if something similar has already been proposed or if they contradict current rules]]. Removal of Proposals by the Mogul will be at the their discretion.

2. The Mogul will be elected by a simple majority vote of all active Players and will continue in their duties until they are removed by a recall of a simple majority of votes by active Players or they choose to abdicate their office. If the office is empty an immediate election shall be held.

3. Any Player may add a Proposal to the TPB, not to exceed a total of 4 of their own Proposals in the TPB, or delete any number of their own proposals from the TPB at any time by informing the mailing list of their desired action.

4. Proposals added to the TPB will be kept in time received order based on the mailing list time/date of the deposit.

5. During their turn, a Player may take any Proposal out of the TPB and use it as their official Proposal for their turn, and the proposal cannot be modified after being removed form the TPB. The Mogul will then remove that proposal from the TPB.

6. In the event that a Player fails to make a Proposal during their turn within three days [[or whatever time limit may be set by other rules]], the oldest proposal in the TPB will become their official Proposal. If a Player passes, then no action will be taken by the TPB.

7. Points will be awarded to Players in the following manner for use of a TPB proposal.

a. Whenever a Proposal is removed from the TPB and used by a Player, that Player will receive all points or penalties that come from that Proposal's passage or defeat.

b. The Player who placed the Proposal in the bank will receive one half of the points or penalties from the Proposals passage or defeat. [[This could be considered interest on the deposit]]

c. If the Player who removed the Proposal from the TPB is also the same Player who deposited the Proposal, then they shall only gain or lose points as provided in 7a. They will not receive points under 7b.


314/1 "Definition of Turns" (Mutable)

One turn consists of three parts in this order: (1) for one calendar week, each player may propose one rule-change; (2) players vote on all rule-changes proposed; and (3) the player taking the turn receives a number of points equal to the number of favorable votes received by his or her proposal, if any.
Once voting starts, proposals and votes may not be changed.


326/0 "Renumeration" (Mutable)

Each proposed rule-change shall be given a number for reference. The numbers shall begin with 301, and each rule-change proposed in the proper way shall receive the next successive integer, whether or not the proposal is adopted. If a rule is repealed and reenacted, it receives the number of the proposal to reenact it. If a rule is amended or transmuted, it receives the number of the proposal to amend or transmute it. If an amendment is amended or repealed, the entire rule of which it is a part receives the number of the proposal to amend or repeal the amendment.

Last modified 16 July 1999

Created by Eric Wald