All players must always abide by all the
rules then in effect, in the form in which
they are then in effect. The rules in
the Initial Set are in effect at the beginning
of the first game. The Initial Set consists
of rules 101-116 (immutable) and 201-219
Initially rules in the 100's are immutable
and rules in the 200's are mutable. Rules
subsequently enacted or transmuted (that
is, changed from immutable to mutable
or vice versa) may be immutable or mutable
regardless of their numbers, and rules
in the Initial Set may be transmuted regardless
of their numbers.
At any time, each player shall be either
a Voter or the Speaker; no player may
simultaneously be a Voter and a Speaker.
At any time there shall be exactly one
Speaker. The term "player" in the rules
shall specifically include both the Voters
and the Speaker.
The Speaker for the first game shall be
A rule change is any of the following:
(1) the enactment, repeal, or amendment
of a mutable rule; or (2) the transmutation
of an immutable rule into a mutable rule
or vice versa. (Note: This definition
implies that, at least initially, all
new rules are mutable; immutable rules,
as long as they are immutable, may not
be amended or repealed; mutable rules,
as long as they are mutable, may be amended
or repealed; any rule of any status may
be transmuted; no rule is absolutely immune
All rule changes proposed in the proper
way shall be voted on. They will be adopted
if and only if they receive the required
number of votes and quorum is achieved.
Any proposed rule change must be written
down (or otherwise communicated in print
media) before it is voted on. If adopted,
it must guide play in the form in which
it was voted on.
No rule change may take effect earlier
than the moment of the completion of the
vote that adopted it, even if its wording
explicitly states otherwise. No rule change
may have retroactive application.
The Speaker shall give each proposed rule
change a number for reference. The numbers
shall begin with 301, and each rule change
proposed in the proper way shall receive
the next successive integer, whether or
not the proposal is adopted. If a rule
is repealed and reenacted, it receives
the number of the proposal to reenact
it. If a rule is amended or transmuted,
it receives the number of the proposal
to amend or transmute it.
Rule changes that transmute immutable
rules into mutable rules may be adopted
if and only if the vote is unanimous among
votes legally cast. Transmutation shall
not be implied, but must be stated explicitly
in a proposal to take effect.
In a conflict between a mutable and an
immutable rule, the immutable rule takes
precedence and the mutable rule shall
be entirely void. For the purposes of
this rule a proposal to transmute an immutable
rule does not "conflict" with that immutable
The state of affairs that constitutes
winning may not be altered from achieving
n points to any other state of affairs.
The magnitude of n and the means of earning
points may be changed, and rules that
establish a winner when play cannot continue
may be enacted and (while they are mutable)
be amended or repealed.
A player always has the option to forfeit
the game rather than continue to play
or incur a game penalty. No penalty worse
than losing, in the judgment of the player
to incur it, may be imposed.
There must always be at least one mutable
rule. The adoption of rule changes must
never become completely inpermissible.
Rule changes that affect rules needed
to allow or apply rule changes are as
permissible as other rule changes. Even
rule changes that amend or repeal their
own authority are permissible. No rule
change or type of move is impermissible
solely on account of the self-reference
or self-application of a rule.
Whatever is not prohibited or regulated
by a rule is permitted and unregulated,
with the sole exception of changing the
rules, which is permitted only when a
rule or set of rules explicitly or implicitly