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You might want to retract the rule again. Since there is no lower limit on levels, if a player at level 1 has less than 20 experience points and is forced to respawn, that player will lose 20 experience, setting that player's level to zero, and that player's maximum hit points becomes 0. The next time that player would gain life, or respawn, that player then has their hit points set to zero, and they lose zero experience. So players who have this happen to them will get stuck in the graveyard, with zero hit and experience points, respawning infinitely. Just something else you might want to fix.