Announced at Mon, 29 Jul 1996 02:51:16 -0800
Original text of Blueprint: Whamiol
Whenever a new Player enters the game, the Whamiol will increase the score of it's owner by fifteen points. If no new players enter the game for a period equal to or exceeding 30 days, the Whamiol will become anxious and subtract one point from it's owners score once every two days until such time as a new player joins the game.
Announced at Mon, 29 Jul 1996 03:32:28 -0800
Original text of Blueprint: Vending Machine
The Vending Machine initally comes equipped to vend A Rock To Wind A String Around. If no such entity exists, the Vending Machine will create it. If all rocks are currently owned, the Vending Machine will create another. If a Rock To Wind A String Around is confined to the treasury, the Vending Machine may remove it from the treasury.
The owner of a Vending Machine may equip his machine to vend other items by purchasing a "Vending Machine add-on" if such a gadget (or entity) should exist. The owner of the Vending Machine may change the price his machine charges for an item (x) by publically stating that he is doing so. Initially, the value of x is A$6
Any player may use the Vending Machine by announcing that they wish to purchase an item from it. The player using the Vending Machine must announce which item it is that he wishes to buy. If the machine only contains one item, or if the user does not specify an item it can be assumed that he wishes to buy a Rock To Wind A String Around.
Upon the purchase of any item from a Vending Machine, the machine will transfer x units of currency from the account of the buyer to the account of the owner of the vending machine. The vending machine will also transfer the item which was purchased to the buyer.
Announced at Mon, 29 Jul 1996 03:32:39 -0800
Blueprint: Lovely Green Raincoat
The Lovely Green Raincoat will increase the score of a player (other than it's owner) by 5 points whenever that player posts a message of exactly 247 words admiring the Lovely Green Raincoat's owner and praising him for a specific instance of service to Ackanomic (so long as that player was not the last person to have had his score increased by the Lovely Green Raincoat).Destroyed by snowgod on Tue, 30 Jul 1996 00:38:08 -0800
The lovely green raincoat is indestructible.
Announced at Mon, 29 Jul 1996 03:32:35 -0800
Blueprint: EP Vending Machine add-on
This Vending Machine add-on will allow the owner of a Vending Machine to vend Electronic Potatoes. If all Electronic Potatoes are currently owned, this add-on will create another.At Sun, 3 Nov 1996 15:13:05 -0900 (AKST) snowgod resigned, and this lonely blueprint was destroyed.
Announced at Wed, 7 Aug 1996 23:59:38 -0800
Blueprint: Propeller Beanie
This is a classic felt beanie with a spinning propeller on top. May be worn to public meetings or private gatherings. It makes it's look like a dork, but has some surprising side affects.At Sun, 3 Nov 1996 15:13:05 -0900 (AKST) snowgod resigned, and this lonely blueprint was destroyed.
If the owner of the Propeller Beanie is wearing a Prosthetic Forehead, this beanie will cover it up completely, in essense temporarily removing the forehead without the hassles of sore heads or needless time delays.
At any given time, the beanie may either be worn or in storage. It's owner may change it's status ( from one to the other) by publically posting that he is doing so.
Announced at: Thu, 31 Oct 1996 00:22:26 -0900 (AKST)
Blueprint for Holy Water
When sprinkled upon an Enlightened player, Holy Water manipulates said player by stripping them of their enlightened status. However, it may not be used by just anyone. The person using it mustThe Blueprint for Holy Water was found by CFJ 317 to be in violation of the rules, and thus is is destroyed.
1) be it's owner
2) be unEnlightened
3) be wearing a prosthetic forehead of rightousness (which is a prosthetic forehead created for the specific purpose of wearing while using Holy Water. It's description must note the fact that it is a prosthetic forehead of rightousness).
or the holy water will simply fizzle and Phhht!. Holy Water may only be used once. After its use (succesful or not) it will be destroyed.
The metalic bug detector is a box, just larger than your average sized matchbox. When the owner of a metalic bug detector rubs it, much as Aladdin rubbed his lamp, one of the following events, randomly determined, happens.This was destroyed due to being lonely at the end of cycle 12, when Narf lost the archaeologist office.
Event A One of the metalic insects that inhabits Ackanomia immediately teleports, with matchbox home, to the metalic bug detector. The owner of the metalic bug detector may open it up and take possesion of the insect, just as if they had received it another way. For the purposes of this gadget, an entity or trinket is a metalic insect if it is identified as being both metallic and an insect, either a generic insect or a specific type, species, genus or other such nomenclature of insect, in the rules or in the description of the entity or trinket when it is created.
Event B A player is chosen randomly from the set of all players who currently have a metallic insect. The Metalic insect detector instantly teleports to their house and becomes theirs.
Event C 1 million real insects invade the owners house. The house may be cleared out by the Ackanomic Extermination Company, should such a company exist. The price for extermination is A$100, payable to the Ackanomic Extermination Company. Until such time as the Ackanomic Extermination Company clears out a bug infested players house, no player may enter that house. Any players in a bug infested house at the moment it becomes infested must leave. There is no time to grab any possesions on the way out the door.
In this Blueprint, MTAD stands for Miniature Tread Attachment Device and PCPD stands for PartyChessPieceDef.Mohammed destroyed this lonely blueprint at Wed, 9 Jul 1997 19:52:30 -0500 (CDT).
A MTAD is a mechanical Gadget.
A Player may use a MTAD he or she owns to tinker with any one PCPD Rule. The MTAD then removes the sentence "The piece defined by this Rule may also, alternatively, move one space either vertically or horizontally." from any PCPD Rule in which it appears and adds that sentence at the end of the PCPD Rule specified by the MTAD owner as the one with which he or she is tinkering.
An Orbital Mind Control Laser is a sneaky, rotten, mechanical device capable of forcing players into undesirable business transactions.
A Player who has an unbroken Orbital Mind Control Laser may zap any un-Sheltered Player with it, unless that Laser has been used to zap anyone else within the past day. In doing this he or she must send a public message announcing which Player is the zap-ee, and which standing trade offer he is being zapped for. That particular trade must be one offered by someone other than the owner of the Orbital Mind Control Laser doing the zapping; it must also be one that the zap-ee may legally accept.
At the time of the message announcing the zap, the entities offered and requested in the trade are transferred just as if the zap-ee had accepted the trade according to the rules.
However, should it be verified by judgement that a Player did not in fact accept any such trade and was in fact the victim of an Orbital Mind Control Laser, then the Orbital Mind Control Laser transfers each entity involved in the trade back to the Player who had it before the zap, and then promptly becomes broken. ---