From oloros@b... Fri Jun 16 14:14:35 2000
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From: "Oloros the Blue" <oloros@b...>

---- Begin Included Message ----

From: Xylen 
Sent: Fri, 16 Jun 2000 13:01:03 -0600
To: "Oloros", "GT", "TopHeavy"
Subject: A slew of mailing list info


As you all have noticed by now, the game of Socialnomic is alive with
four mailing lists. Just ignore the stuff for communomic. I had that
set up all wrong. 

All I have done is just start the groups so far. The info for each 
list, and all of the other stuff still needs to be set up.

Go forth and have fun. =A0:)

Xylen 
-- 
Email is packaged by intellectual weight, not volume. Some settling of
contents may have occurred during transmission.

---- End Included Message ----




oloros@b...


Get your Free Email at http://www.britannica.com

From oloros@b... Fri Jun 16 14:19:46 2000
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Date: Fri, 16 Jun 2000 21:19:37 -0000
To: Socialnomic-DML@egroups.com
Subject: re: settings up
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From: "Oloros the Blue" <oloros@b...>

Salutations to All and Sundry.

I have edited the descriptions of the 4 mailing 
lists to appropriately describe their functions. 
Those provisional descriptions follow, please 
suggest whatever changes seem necessary:

Socialnomic-DML
The Discussion Mailing List for Socialnomic, an Unmoderated Nomic. 
This list is to be used for discussion and game-related musings 
(and the occasional, well-justified, flame). Nothing posted to the 
Discussion Mailing List should have any effect on the Nomic.
If you are interested in joining Socialnomic, please post an 
announcement of your interest on this list, and subscribe to 
the following:
Socialnomic-DML The Discussion Mailing List
Socialnomic-RULES The Ruleset Mailing List
Socialnomic-AML The Actions Mailing List
Socialnomic-VML The Voting Mailing List


Socialnomic-AML
The Actions Mailing List for Socialnomic, an Unmoderated Nomic. 
This list is used only for actions specified by the Ruleset that 
do not require Players to Vote. 
Examples include, but are not limited to:
Announcement of Proposal
Reminder of Proposal
Announcement of Accusation
Reminder of Accusation
Announcement of Adoption
other actions specified by the Ruleset
If you are interested in subscribing to this list, please see the 
Discussion Mailing List <Socialnomic-DML> for more information 
on joining Socialnomic.


Socialnomic-VML
The Voting Mailing List for Socialnomic, an Unmoderated Nomic. 
This list is limited to actions that require Players to Vote. 
Examples include, but are not limited to:
Proposal
Accusation
Voting
If you are interested in subscribing to this list, please see 
the Discussion Mailing List <Socialnomic-DML> for more 
information on joining Socialnomic.


Socialnomic-RULES 
The Ruleset Mailing List for Socialnomic, an Unmoderated Nomic.
This list is limited to posts of enacted and amended Rules. The 
contents of the list represent the Current Ruleset.
If you are interested in subscribing to this list, please see 
the Discussion Mailing List <Socialnomic-DML> for more 
information on joining Socialnomic.


-Oloros


From mctupper@h... Fri Jun 16 14:27:57 2000
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Organization: Xylen's Designs
To: Socialnomic-DML@egroups.com
Subject: Re: [Socialnomic-DML] re: settings up
Date: Fri, 16 Jun 2000 15:23:52 -0600
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From: Xylen <mctupper@h...>

On Fri, 16 Jun 2000, you wrote:
> Salutations to All and Sundry.
> 
> I have edited the descriptions of the 4 mailing 
> lists to appropriately describe their functions. 
> Those provisional descriptions follow, please 
> suggest whatever changes seem necessary:

Since the pertinent information looked good to me, I have modified the
ruleset to include the mailing list info. I also included the Escape
Hatch in the defintions and removed the "do whatever you want if there
are no rules against it" from the ruleset. The ruleset has been posted
to the RULE list.


Xylen
-- 
Email is packaged by intellectual weight, not volume. Some settling of
contents may have occurred during transmission.

From oloros@b... Fri Jun 16 14:30:47 2000
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Date: Fri, 16 Jun 2000 21:28:36 -0000
To: Socialnomic-DML@egroups.com
Subject: Re: settings up
Message-ID: <8ie664+7vhg@e...>
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From: "Oloros the Blue" <oloros@b...>

--- In Socialnomic-DML@egroups.com, "Oloros the Blue" wrote:
>
> Socialnomic-AML
> The Actions Mailing List for Socialnomic, an Unmoderated Nomic. 
> This list is used only for actions specified by the Ruleset that 
> do not require Players to Vote. 
> Examples include, but are not limited to:
> Announcement of Proposal
> Reminder of Proposal
> Announcement of Accusation
> Reminder of Accusation
> Announcement of Adoption
> other actions specified by the Ruleset
> 
Xylen had previously written:
> I agree that reminders may be necessary, but I don't want to 
> see a dozen messages today, tommorow and the next day 
> advertising a proposal up for vote. On the OAML we could have 
> an announcement of a prop up for vote, but any reminders should 
> be on the DML. I see that list as being the busiest and hopefully, 
> most read list. Players will almost have to check that one every 
> day, so a reminder would be better there.
>
and I seem to have ignored it. 

So I am removing the "Reminder of .." items from the description of 
the Socialnomic-AML and will not mention them on the Socialnomic-DML. 
And later this afternoon I'll have a stern conversation with myself 
regarding this inattentiveness.

-Oloros the Blue


From mctupper@h... Fri Jun 16 14:39:36 2000
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Organization: Xylen's Designs
To: Socialnomic-DML@egroups.com
Subject: Re: [Socialnomic-DML] Re: settings up
Date: Fri, 16 Jun 2000 15:33:52 -0600
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From: Xylen <mctupper@h...>

On Fri, 16 Jun 2000, you wrote:
> So I am removing the "Reminder of .." items from the description of 
> the Socialnomic-AML and will not mention them on the Socialnomic-DML. 
> And later this afternoon I'll have a stern conversation with myself 
> regarding this inattentiveness.

And then I proceded to blindly copy your descriptions. However, the
rules say "Examples include, but are not limited to:" so I think I will
just leave it in for now. All of us know what we mean, and that sort
of fiddling would be good for a proposal. My first proposal will probaly
be to strike those items from the OAML. Nice to have something to look
forward to. 

Xylen

-- 
Email is packaged by intellectual weight, not volume. Some settling of
contents may have occurred during transmission.

From oloros@b... Fri Jun 16 14:46:57 2000
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To: Socialnomic-DML@egroups.com
Subject: meta-settings
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From: "Oloros the Blue" <oloros@b...>

That big yellow "Unsubscribe Author" button is looking attractive, 
and it's nice to have some reminder of my not-so temporal powers, but 
the listings along the left-hand navig column under Messages/Pending 
and Members/Bouncing ~/Pending pique my interest too. So far, those 
of us posing are Moderators, and our postings are going through, but 
these areas and the check-box "Approve messages" in the Member 
Settings suggest that the Moderators might be set up to vote on any 
outside message reaching the list. Ideally that function would be 
deleted and the administration of the list be done solely through the 
Owner account.

-Oloros



From mctupper@h... Fri Jun 16 15:03:34 2000
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Organization: Xylen's Designs
To: Socialnomic-DML@egroups.com
Subject: Re: [Socialnomic-DML] meta-settings
Date: Fri, 16 Jun 2000 15:57:00 -0600
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From: Xylen <mctupper@h...>

On Fri, 16 Jun 2000, you wrote:
> That big yellow "Unsubscribe Author" button is looking attractive, 

Aw gee, I don't have that. The Linux version of Netscape handles some
images a bit differently. 

> and it's nice to have some reminder of my not-so temporal powers, but 
> the listings along the left-hand navig column under Messages/Pending 
> and Members/Bouncing ~/Pending pique my interest too. 

Those links are for messages that have not yet been delivered.
Occasionaly egoups takes an entire minute to deliver a message, so the
Pending link shows the ones no sent yet. Bouncing is for those messages
that are being bounced back due to a bad email addy. If someone
complains that they aren't getting any messages, we can check the
Bouncing link to see if there is a delivery problem.

> So far, those 
> of us posing are Moderators, and our postings are going through, but 
> these areas and the check-box "Approve messages" in the Member 
> Settings suggest that the Moderators might be set up to vote on any 
> outside message reaching the list. Ideally that function would be 
> deleted and the administration of the list be done solely through the 
> Owner account.

Hmm, I'll look into that. I think the owner can decided whether or not
a moderator can do some things. I just give moderators all abilities,
but I think I'll go back in and see what can be done. 

Xylen
-- 
Email is packaged by intellectual weight, not volume. Some settling of
contents may have occurred during transmission.

From oloros@b... Fri Jun 16 15:12:03 2000
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To: Socialnomic-DML@egroups.com
Subject: Re: meta-settings
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From: "Oloros the Blue" <oloros@b...>

That sounds reasonable, I suppose, except the bit about "an entire 
minute".
-Oloros

--- In Socialnomic-DML@egroups.com, Xylen wrote:
> > the listings along the left-hand navig column under 
> > Messages/Pending 
>
> 
> Those links are for messages that have not yet been delivered.
> Occasionaly egoups takes an entire minute to deliver a message, 
> so the Pending link shows the ones no sent yet. Bouncing is for 
> those messages that are being bounced back due to a bad email 
> addy. If someone complains that they aren't getting any messages, 
> we can check the Bouncing link to see if there is a delivery 
> problem.
> 



From mctupper@h... Fri Jun 16 15:49:59 2000
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Organization: Xylen's Designs
To: Socialnomic-DML@egroups.com
Subject: Loss of moderation
Date: Fri, 16 Jun 2000 16:38:51 -0600
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From: Xylen <mctupper@h...>

Having the four of us as moderators is handy for setting things up, but
as Oloros has metnioned, the power can go to a person's head. I think
we should leave the moderators in place for the weekend, to allow
everyone to make tweaks and fixes easily from their own egroups account.
Then we can go in, and remove the moderator status. That way, only the
owner can make any future changes. It's not a perfect system, because
any of us can do things as owner, and if things get real nasty I am the
only one who can get the new password for the owner's mailing addy.
But I think the extra trouble of having to login as the owner, with a
differnt password from the normal egroups password will make things a
bit harder for a militant takeover of the game. At some point security
has to stop, and we have to trust people. Besides, if all else fails,
the dissidents can always start another nomic.

Xylen,
pondering proposals for using points for something when the game gets
started.
-- 
Email is packaged by intellectual weight, not volume. Some settling of
contents may have occurred during transmission.

From oloros@b... Fri Jun 16 16:01:18 2000
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To: Socialnomic-DML@egroups.com
Subject: point taken
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From: "Oloros the Blue" <oloros@b...>

I would like to begin discussion on two matters relating to Points, 
as mentioned in Rules 10 and 12. I should, in the imitation of one 
revered ecomonist, like to avoid any intimation of inflation, and I 
would like to offer for discussion that all numbers of points in the 
Rule-Set be divided by 5. or 2 if there are great objections. I would 
also like to have these points renamed "Greenspans".

I apologize to Gallavanting Tripper for any perceived american-
centricity in the above. Then again, what is the name of the 
Australian currency?

-Oloros


From mctupper@h... Fri Jun 16 21:51:37 2000
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Organization: Xylen's Designs
To: Socialnomic-DML@egroups.com
Subject: Re: [Socialnomic-DML] point taken
Date: Fri, 16 Jun 2000 22:27:53 -0600
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From: Xylen <mctupper@h...>

On Fri, 16 Jun 2000, you wrote:
> I would like to begin discussion on two matters relating to Points, 
> as mentioned in Rules 10 and 12. I should, in the imitation of one 
> revered ecomonist, like to avoid any intimation of inflation, and I 
> would like to offer for discussion that all numbers of points in the 
> Rule-Set be divided by 5. or 2 if there are great objections. I would 
> also like to have these points renamed "Greenspans".

When I went thru the Suber rules, I removed the winning condition of
collecting points. I left points in to be used as a sort of currency or
something. Although the most common use for points is currency, we
could decide to use them more as a score.

As currency, points could be used to buy vetoes, extra votes, or other
things. As a score, they would be used for senority, or other game
ability ratings. It all depends on what we want to do with them.
Personally, I am in favor of using them as currency, and developing
other methods for game ratings. As such, does it really make a
difference whether we get 10 points for passing a proposal or 5.00
Greenspans? They are just numbers. It is how the use of the
currency changes that we need to be concerned with. For example, is a
false accusation really twice as bad a making a bad proposal, or should
it be half as bad? The real question isn't the point values, but the
relative value of the offense.

Unless it gets to be a problem for writing it out, (I have 100000 points
not 10000) I don't see why reducing the value will actually change
anything.

Actually, I also was thinking of another way to use points. Mostly as
part of a sub-game. Points can be used to define lines, planes and
dimensions. As a player gains points, they can add to their description
of a nomic-geometry figure. If they lose points, then part of their
figure dissapears. With enough points a player can draw some
complicated figures, and even define local geometry rules for their
muti-dimensional space. Just a random thought, but it treats points
in a manner different than the usual interpretation.

Xylen
-- 
Email is packaged by intellectual weight, not volume. Some settling of
contents may have occurred during transmission.

From dmarsh@v... Sat Jun 17 13:19:26 2000
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To: Socialnomic-DML@egroups.com
Subject: Observers
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From: dmarsh@v...

I received the invitation to join Socialnomic, and I'd like to make a 
pair of suggestions.

First: Since I wish to keep up with developments in the game, and 
probably comment on them, but don't want to officially participate 
(I'm involved in another Nomic), I'd like to suggest that you 
explicitly define Observers in the ruleset, and what they can and 
cannot do.

Second: I'd like to receive Discussion, and Proposals, and have the 
ability to read the current ruleset. So: I should subscribe to 
Socialnomic-DML and Socialnomic-RULES. And I should subscribe to 
Socialnomic-VML, but I don't want to read "I vote FOR proposal XYZ,"
I just want to read the proposals. So: I suggest that the rules be 
modified so that a proposal goes to -AML, and votes go to -VML. That 
way an observer, or a player who never wishes to be an Adopter, can 
completely ignore votes.

I'd point out again that I'm not a player, and players don't have to 
do or even listen to anything I say. But I was a player in the early 
days of Ackanomic (according to the archives, my earliest proposals 
seem to have been in the 600's), and some of the best insight into
the game was provided by non-players. (Hmm, and now I've set high 
standards for myself. Ach, well.)

--
Dan Marsh, aka The Governor




From oloros@b... Mon Jun 19 07:52:00 2000
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From: "Oloros the Blue" <oloros@b...>

I was just about to make such suggestions. Something along the lines 
of a Proposal gets posted to -VML and -AML, Approvals posted to -
RULES and -VML and -AML, and Defeats posted to -VML and -AML.

At the time being, at least until the Escape Hatch is closed, 
Observers and Players are equivalent. With Agora, were observers 
considered to be prospective players?

-Oloros


--- In Socialnomic-DML@egroups.com, dmarsh@v... wrote:
> 
> Second: I'd like to receive Discussion, and Proposals, and have the 
> ability to read the current ruleset. So: I should subscribe to 
> Socialnomic-DML and Socialnomic-RULES. And I should subscribe to 
> Socialnomic-VML, but I don't want to read "I vote FOR proposal XYZ,"
> I just want to read the proposals. So: I suggest that the rules be 
> modified so that a proposal goes to -AML, and votes go to -VML. 
That 
> way an observer, or a player who never wishes to be an Adopter, can 
> completely ignore votes.
> 


From oloros@b... Mon Jun 19 08:17:08 2000
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Subject: a slow hiss
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From: "Oloros the Blue" <oloros@b...>

This message contains more than a couple of suggustions submitted 
under the Escape Hatch clause of Rule 0. Please be patient as you 
consider them.

(Official Action Mailing List, Rule 0) Have we come to agreement on 
removing mention of Proposal and Accusation Reminders from this list?

(Rule 0) We should add the following definition:
Game Data: Any data required by the rules.

(Rule 0) The definition of the Rules Mailing List:
This list is limited to the posting of enacted and amended Rules, and 
updates of Game Data.

(Rule 1) Would seem to require that even the initial rules be posted 
individually to the RML.

(Rule 3) Two sentences: one relates to Proposing, Rule 2, "All rule-
changes proposed in the proper way shall be voted on", and dangles a 
preposition; the other to Adoption, Rule 7, "If a Rule-Change is 
adopted, they shall guide play in the form in which they were posted 
to the VML" (also replaceing "they" with "it" to avoid 
personification of a clause). 

(Rule 7) straightening out the lists:
A message "Proposal [n] Adopted" should be posted to the OAML and VML.
A message "Rule [n]" should be posted to the OAML and RML.

(Rule 8) more
A message "Proposal [n] Defeated" shoul dbe posted to the OAML and 
VML.

(Rule 10) amend to the following:
Points are Game Data.
A Player who Votes AGAINST a Proposal that is subsequently Adopted 
Shall receive 10 Points.
A Player whose Proposal is Adopted shall receive 10 Points.
A Player whose Proposal is Defeated shall lose 10 Points.

(Rule 7)
The Adopter must update any Game Data affected by the Rule-change, 
and post such updates to the RML.

(Rule 8)
The Player who posts the "Proposal [n] Defeated" message must update 
any Game Data affected by the defeat of that Proposal and post such 
updates to the RML.

(Rule 0) 
Abbreviations:
Official Action Mailing Mist (OAML or AML)
Rules Mailing List (RML or RULES)
Does anyone mind running together Ruleset and Rulechange? They coul 
dbe considered seperately. 



From oloros@b... Mon Jun 19 08:31:42 2000
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To: Socialnomic-DML@egroups.com
Subject: Re: point taken
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From: "Oloros the Blue" <oloros@b...>

--- In Socialnomic-DML@egroups.com, Xylen <mctupper@h...> wrote:
>
> The real question isn't the point values, but the
> relative value of the offense.
> I don't see why reducing the value will actually change
> anything.
> 
Relative values. Of course economics is all smoke and mirrors, 
dependent upon the appearance of market forces, which generate market 
forces, which, in turn, generate.. anyway. Then again, maybe the meta-
game should award more points than any aspect of a sub-game.

>
> Actually, I also was thinking of another way to use points. 
> Mostly as part of a sub-game. Points can be used to define lines,
> planes and dimensions. As a player gains points, they can add 
> to their description of a nomic-geometry figure. If they lose 
> points, then part of their figure disapears. With enough points
> a player can draw some complicated figures, and even define local
> geometry rules for their multi-dimensional space. Just a random 
> thought, but it treats points in a manner different than the 
> usual interpretation.
> 
Wow. I thought that I had predilictions for complicated sub-games. I 
enjoy the pun. Perhaps the midway between this idea and my feelings 
on devaluation would be to have multiple denominations of a currency 
that can be traded for Points: 4 points equals 1 square or 1 
tetrahedron, 6 points equals 1 hexagon or 1 triangular prism, 8 
points equals 1 octagon or a cube; currencies cannot be traded 
between dimensions, or can at great cost (6 squares equals 1 cube), 
but each dimensional type is uniquely valuable, or applicable to a 
single sub-game. 

-Oloros, "I don't know, I never went to Burger King."


From mctupper@h... Mon Jun 19 09:21:49 2000
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To: Socialnomic-DML@egroups.com
Subject: Moderation
Date: Mon, 19 Jun 2000 10:13:31 -0600
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From: Xylen <mctupper@h...>

All moderators have been removed from the four Socialanomic mailing
lists. Any future changes to the mailing list setups must be made
through the Socilanomic owner. 

Socialnomic is now moderator free.

Xylen
-- 
Email is packaged by intellectual weight, not volume. Some settling of
contents may have occurred during transmission.

From mctupper@h... Mon Jun 19 10:01:10 2000
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Organization: Xylen's Designs
To: Socialnomic-DML@egroups.com
Subject: Re: point taken
Date: Mon, 19 Jun 2000 10:44:08 -0600
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From: Xylen <mctupper@h...>

On Mon, 19 Jun 2000, you wrote:
> Wow. I thought that I had predilictions for complicated sub-games. I 
> enjoy the pun. Perhaps the midway between this idea and my feelings 
> on devaluation would be to have multiple denominations of a currency 
> that can be traded for Points: 4 points equals 1 square or 1 
> tetrahedron, 6 points equals 1 hexagon or 1 triangular prism, 8 
> points equals 1 octagon or a cube; currencies cannot be traded 
> between dimensions, or can at great cost (6 squares equals 1 cube), 
> but each dimensional type is uniquely valuable, or applicable to a 
> single sub-game. 

I like that idea. It keeps my pun on points, and seems to solve your
inflantion worries. We could use the 2-D currency for sub-games that
don't require a lot of points and the 3-D for games requireing more.
For a really complicated game, we could have X-D currencies. Looks
like a good idea for starting proposal or two.

2-dimensional Currency:
1 point = 1 point
2 points = 1 line
3 points = 1 triangle
4 points = 1 square
5 points = 1 pentagon
6 points = 1 hexagon

3-dimensional currency
1 point = 1 point
2 points = 1 line
3 points = 1 plane
4 points = 1 tetrahedron
6 points = 1 triangular prism
8 points = 1 cube

Xylen
-- 
Email is packaged by intellectual weight, not volume. Some settling of
contents may have occurred during transmission.

From mctupper@h... Mon Jun 19 10:05:43 2000
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Organization: Xylen's Designs
To: Socialnomic-DML@egroups.com
Subject: Re: [Socialnomic-DML] a slow hiss
Date: Mon, 19 Jun 2000 10:51:03 -0600
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On Mon, 19 Jun 2000, Oloros the Blue wrote:
> This message contains more than a couple of suggustions submitted 
> under the Escape Hatch clause of Rule 0. Please be patient as you 
> consider them.
> 
> (Official Action Mailing List, Rule 0) Have we come to agreement on 
> removing mention of Proposal and Accusation Reminders from this list?

There may be a problem with Top Heavy and Tripper in gaining access to
the mailing list. Hopefully that will be fixed today, and we can hear
their voice in this.

> > (Rule 0) We should add the following definition: 
> Game Data: Any data required by the rules.
> (Rule 0) The definition of the Rules Mailing List:
> This list is limited to the posting of enacted and amended Rules, and 
> updates of Game Data.
> (Rule 10) amend to the following:
> Points are Game Data.
<<and asssorted rules for GameData>>

Do we want Gamedata to be in the Rules or in Official Actions? Gamedata
falls under the idea of official actions that do not require votes.
That would leave the RULES list with just the rules, and not any
activity or action resulting from application of the rules. I think it
would be easier deal with gamedata in the Actions mailing list. 

> 
> (Rule 1) Would seem to require that even the initial rules be posted 
> individually to the RML.

Yes it does, but this should make things easier to track. Instead of
reading through the entire ruleset, you would only need to see which
rule was modified or repealed. There is nothing in the
defintions that would prevent someone from posting a condensed version
occasionaly. 

> > (Rule 3) Two sentences: one relates to Proposing, Rule 2, "All rule- 
> changes proposed in the proper way shall be voted on", and dangles a 
> preposition; the other to Adoption, Rule 7, "If a Rule-Change is 
> adopted, they shall guide play in the form in which they were posted 
> to the VML" (also replaceing "they" with "it" to avoid 
> personification of a clause). 

How about this then.
3.	All Rule-changes proposed in the proper way shall be voted on
by the Active Players. If a Rule-change is adopted, then it shall
guide play in the form in which it was posted to the VML.

I also capitalized both instances of Rule-change. We don't specify
capitilazation in our rules, but I think it might be a good idea for
consistency.

> > (Rule 7) straightening out the lists: 
> A message "Proposal [n] Adopted" should be posted to the OAML and VML. 
> A message "Rule [n]" should be posted to the OAML and RML.
> (Rule 8) more
> A message "Proposal [n] Defeated" shoul dbe posted to the OAML and 
> VML.

Yes, those actions would seem to be indicated by Rule 0.

> (Rule 0) 
> Abbreviations:
> Official Action Mailing Mist (OAML or AML)
> Rules Mailing List (RML or RULES)
> Does anyone mind running together Ruleset and Rulechange? They coul 
> dbe considered seperately. 

I assume you mean removing the hypehns from those two terms. Either way
my spellchecker will complain, but it is easeir to type without the
hyphen. Along this line, do we want to specify capitilazaion of defined
terms? Personally, I think that is getting to be fiddly, but in a way
it does make sense.

Xylen
-- 
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contents may have occurred during transmission.
-------------------------------------------------------

-- 
Email is packaged by intellectual weight, not volume. Some settling of
contents may have occurred during transmission.

From mctupper@h... Mon Jun 19 10:24:56 2000
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Organization: Xylen's Designs
To: Socialnomic-DML@egroups.com
Subject: Re: [Socialnomic-DML] Observers
Date: Mon, 19 Jun 2000 10:56:04 -0600
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From: Xylen <mctupper@h...>

On Sat, 17 Jun 2000, you wrote:
> I received the invitation to join Socialnomic, and I'd like to make a 
> pair of suggestions.
> 
> First: Since I wish to keep up with developments in the game, and 
> probably comment on them, but don't want to officially participate 
> (I'm involved in another Nomic), I'd like to suggest that you 
> explicitly define Observers in the ruleset, and what they can and 
> cannot do.

I don't think it's a case of defining what an Observor can do, but more
restricting who can take official actions. I don't have
a problem with your commenting on anything, but if you wish to
participate in the sub-games or voting, then you would need to be an
active player. Simply by not signing up for all of the lists, you fail
to meet the defintion for player, and hence active player. I think
some of the changes suggested by Oloros should make an observors life
easier. Just the DML, RULES, and the AML should keep you up-to-date on
everything. Reading the VML may give you some sense of what 'may'
happen slightly before it actually occurs. Others may wish to just
read the RULES list, or some people may prefer to just read the DML. It
all depends on what you want to observe and how much in-depth
information you want to see. 

The only real problem comes from someone who signs up for all four
lists, discusses things, but doesn't want to vote. We may need to
define Active player a bit more stricly if that sort of thing starts to
be a problem. Perhaps something like posting a message saying they want
to be an active player. Something to think about for future proposals.

Xylen 

-- 
Email is packaged by intellectual weight, not volume. Some settling of
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From oloros@b... Mon Jun 19 10:51:45 2000
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To: Socialnomic-DML@egroups.com
Subject: Re: a slow hiss
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From: "Oloros the Blue" <oloros@b...>

>
> Do we want Gamedata to be in the Rules or in Official Actions?
> Gamedata falls under the idea of official actions that do not 
> require votes.
> That would leave the RULES list with just the rules, and not any
> activity or action resulting from application of the rules. 
> I think it would be easier deal with gamedata in the Actions 
> mailing list. 
> 
Agreed, however tampering with Gamedata should be paramount to 
tampering with Rules. 


> 
> There is nothing in the defintions that would prevent someone 
> from posting a condensed version occasionaly. 
> 
Not at all. It should be welcome, as well as necessary, to track the 
full extent of possible Ruleset conflicts.

> > (Rule 3) Two sentences: one relates to Proposing, 
> > Rule 2, "All rule- changes proposed in the proper 
> > way shall be voted on", and dangles a preposition; 
> > the other to Adoption, Rule 7, "If a Rule-Change is 
> > adopted, they shall guide play in the form in which 
> > they were posted to the VML" (also replaceing "they" 
> > with "it" to avoid personification of a clause). 
> 
> How about this then.
> 3. All Rule-changes proposed in the proper way shall be 
> voted on by the Active Players. If a Rule-change is adopted,
> then it shall guide play in the form in which it was posted 
> to the VML.
> 
My asides on grammer might have distracted from the argument that 
these two sentences belong in two different rules, which oul dalso 
trim our Ruleset by one number.


>
> I also capitalized both instances of Rule-change. We don't specify
> capitilazation in our rules, but I think it might be a good idea for
> consistency.
>
> I assume you mean removing the hypehns from those two terms. Either 
way
> my spellchecker will complain, but it is easeir to type without the
> hyphen. Along this line, do we want to specify capitilazaion of 
defined
> terms? Personally, I think that is getting to be fiddly, but in a 
way
> it does make sense.
> 
Absolutely fiddly. I'd like to remove the hyphen, for such reasons as 
mentioned, and suggust that terms defined in Rule 0 be capitalized in 
use. Both suggestions are meant to improve legability of the rules at 
little sacrifice of typing speed and no reliance on email with HTML.




From mctupper@h... Mon Jun 19 13:24:44 2000
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To: Socialnomic-DML@egroups.com
Subject: Rule 0 with modifications
Date: Mon, 19 Jun 2000 14:06:14 -0600
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From: Xylen <mctupper@h...>

I have made some of the suggested changes to this rule. Note the
definition of Mailing List. With this description in place, we can
start the game and still make changes to the Mailing Lists if everyone
agrees. GameData has been added to the AML, but is not currently
defined. Also Proposal and Accusations have been added to the AML. 

Are there any other problems, or any new ones?

====================================

0. Definitions

Rule-Changes which amend or repeal this rule cannot be adopted unless
there are FOR votes equal to the number of Active Players

Mailing Lists: There are four Mailing lists that make up the game of
Socialnomic. Changes to the Mailing Lists can only be when
sanctioned by the Rules

Voting Mailing List (VML): Socialnomic-VML@egroups.com This list is
limited to Actions that require Players to place a Vote. This includes:
Proposals 
Accusations
Voting

Official Action mailing list(OAML or AML): Socialnomic-AML@egroups.com 
This list is used only for official game actions which do not require
Players to place a Vote. This list is limited to:

Announcement of Proposals
Proposals 
Announcement of Accusations
Accusations 
Announcements of Adoption
GameData

Rules Mailing List(RML or RULES):Socialnomic-RULES@egroups.com
This list is limited to the posting of enacted and amended rules and
represents the current Ruleset.

Discussion mailing list(DML): Socialnomic-DML@egroups.com
This list is used for discussion and game related musings. Nothing
posted to the DML has any effect on the game. Examples include, but are
not limited to: 
Discussions on proposals
General discussion about the game.

Player: A player is someone who is subscribed to the OAML, the VML, RML,
and the DML.

Active Player: A player is known as active if they have posted to the
DML during the previous 14 days.

In Stasis Player: A player is known as "In Stasis" if they have not
posted to the DML during the previous 14 days.

RuleSet or Rule-Set: The collection of all rules

RuleChange or Rule-Change: The enactment, repeal, and/or amendment of
one or more rules.

Escape-Hatch: The Players of Socialnomic reserve the right to, by
unanimous or near-unanimous informal decision, amend whatever parts of
the ruleset that, for whatever reason, make the Game unplayable. The
instant this Definition is repealed or modified, the Game restarts
using its starting Ruleset.
=============================================

Xylen

-- Email is packaged by intellectual weight, not volume. Some settling
of contents may have occurred during transmission.

From oloros@b... Mon Jun 19 14:03:21 2000
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From: "Oloros the Blue" <oloros@b...>

Nice changes.
It kind of pushes that "near-unanimous informal decision" bit, 
though. I thought that Gallavanting Tripper and TopHeavy both would 
have sounded in by now.




From mctupper@h... Mon Jun 19 14:07:48 2000
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To: Socialnomic-DML@egroups.com
Subject: Re: [Socialnomic-DML] Re: Rule 0 with modifications
Date: Mon, 19 Jun 2000 15:03:47 -0600
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From: Xylen <mctupper@h...>

On Mon, 19 Jun 2000, you wrote:
> Nice changes.
> It kind of pushes that "near-unanimous informal decision" bit, 
> though. I thought that Gallavanting Tripper and TopHeavy both would 
> have sounded in by now.

I have been worried about that as well. That is why I just posted
Rule 0 to the DML. I don't want to go thru and publish each rule on
it's own to the RULES list until we hear from the others. I hope they
are just busy and not having problems with the mailing lists.

Btw, what does constitute 'near-unanimous' with four players?

Xylen
-- 
Email is packaged by intellectual weight, not volume. Some settling of
contents may have occurred during transmission.

From topheavy@s... Mon Jun 19 15:27:58 2000
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Subject: Re: Rule 0 with modifications
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Yep. I am here, catching up on all the action of the past 4 days 
while trying to actually accomplish that stuff known as "work".

The Ruleset is looking good, so i'm hoping we get some players 
besides ourselves.

As a fiddly note, we probably shouldn't refer to the the Official 
Action mailing list as the "OAML or the AML" let's just pick one and 
stick with it. AML is shorter, and official probably implied.

The observer idea seems like it is already taken care of. If you 
don't subscribe to the VML, you can't vote and you aren't considered 
a player.

otherwise, it seems like Xylen has the most recently updated starting 
ruleset.. could you post it to this list so we can all review it for 
typos or leftovers from prior versions that need to be updated?

When do we want to "activate" the game?

-Topheavy


From oloros@b... Mon Jun 19 15:41:27 2000
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To: Socialnomic-DML@egroups.com
Subject: all hands stand by for submersion
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From: "Oloros the Blue" <oloros@b...>

--- In Socialnomic-DML@egroups.com, topheavy@s... wrote:
> 
> When do we want to "activate" the game?
> 
I'd like to give it until the end of the week to shake down final 
changes in the starting ruleset.


From s3036845@s... Mon Jun 19 18:42:35 2000
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Date: Tue, 20 Jun 2000 11:47:47 +1000
To: Socialnomic-DML@egroups.com
Subject: Re: [Socialnomic-DML] Re: Rule 0 with modifications
From: Gallivanting Tripper <s3036845@s...>

Hello

GT here

listening intently, but busy with work stuff

Oh, and I think that Socialnomic has in fact willed itself into existence
after the posting of the ruleset, so any tweaking now should be done by
proper Proposals.

And "near-unanimous" is just to stop one or two dickheads being - er -
dickheads.

Later

GT



From dmarsh@v... Mon Jun 19 19:39:53 2000
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From: Dan Marsh <dmarsh@v...>



Oloros the Blue wrote:

> I was just about to make such suggestions. Something along the lines
> of a Proposal gets posted to -VML and -AML, Approvals posted to -
> RULES and -VML and -AML, and Defeats posted to -VML and -AML.
>
> At the time being, at least until the Escape Hatch is closed,
> Observers and Players are equivalent. With Agora, were observers
> considered to be prospective players?

Acka was the one I had experience with, tho' among our most prolific
Observers was the Speaker of Agora. People might have considered them
prospective players, but the rules didn't consider them anything but
Observers. I seem to remember the rules required that once a month or so,
some functionary had to ask Observers whether they preferred to continue as
Observers, become Players, or leave entirely. Kind of a waste, except for
cleaning up mailing-lists. (My experience with Acka actually goes back
before it had ANY mailing-lists, but didn't continue. I don't recall that I
was around long enough to see Proposal 1000.)

Anyway, my recollection of SN's ruleset is that I'm not a Player, since I'm
not subscribed to all of the mailing-lists. I don't know what that makes
me. Perhaps the ruleset doesn't actually need to recognize Observers,
though. Perhaps the ruleset doesn't need to do anything at all. It would
be a good idea, though, to make sure that it continues to refer to "any
Player" instead of "any person."

("Hi! I'm Joe Schmoe from Idaho, and under rule 123.456, I hereby declare
the entire ruleset invalid.")

--




From dmarsh@v... Mon Jun 19 19:43:54 2000
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From: Dan Marsh <dmarsh@v...>



Oloros the Blue wrote:

> (Rule 7)
> The Adopter must update any Game Data affected by the Rule-change,
> and post such updates to the RML.
>
> (Rule 8)
> The Player who posts the "Proposal [n] Defeated" message. . .

. . . could also be called the Adopter, for simplification's sake.

(I'm still feeling out my role as Observer. Since the message load of my
"home" nomic was light tonight, I'm feeling like being more active in SN.
But maybe it'd be more appropriate for me to participate in the "big"
discussions. Ahh well, that's why I'm still feeling it out.)

--



From s3036845@s... Mon Jun 19 20:36:53 2000
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To: Socialnomic-DML@egroups.com
Subject: Re: [Socialnomic-DML] Observers
From: Gallivanting Tripper <s3036845@s...>


>The only real problem comes from someone who signs up for all four
>lists, discusses things, but doesn't want to vote. We may need to
>define Active player a bit more stricly if that sort of thing starts to
>be a problem. Perhaps something like posting a message saying they want
>to be an active player. Something to think about for future proposals.

I liked one of the earlier ideas about an official pledge of "citizenship"
posted to the AML. This would sort out all the Observer/Active/Stasis
rubbish. No-one can do any Game Actions apart from Discussion before
they've pledged alleigance, and one they have, they're bound by all the
Rules.

Will add this to my list of Proposals when I have time

GT



From s3036845@s... Mon Jun 19 20:50:50 2000
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Date: Tue, 20 Jun 2000 13:56:01 +1000
To: Socialnomic-DML@egroups.com
Subject: Fake Accusation Re: [Socialnomic-DML] Rule 0 with modifications
From: Gallivanting Tripper <s3036845@s...>

Just to be difficult ;-)

I maintain that the game started immediately the initial Rule Set was posted.

Hence or otherwise, I Accuse Xylen of invoking the Escape Hatch without
near-unanimous consent, by changing Rule 0 which, as defined, requires
unanimous voting anyway. I mean, you could have waited for TopHeavy and I
to agree!

It's the principle of the thing ;-)

-----

Oh scratch that, you'll notice that
a) this isn't a correct Accusation
b) Rule 0 hasn't been modified, because nothing has been updated to the
RULES list
c) phew!
d) let this be a warning to you all!
e) I see no problem with starting the game as defined, it's not going to
crash straight away, and we can iron out the little difficulties forthwith

GT



From s3036845@s... Mon Jun 19 23:04:57 2000
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Date: Tue, 20 Jun 2000 16:10:09 +1000
To: SocialNomic Discussion List <Socialnomic-DML@egroups.com>
Subject: Jumping the Gun
From: Gallivanting Tripper <s3036845@s...>

Well, there I've done it.

I've officially posted three proposals, which will

1) fix a few bugs in the Points system (to whit, the starting number is
currently not specified, and Players can currently get points for voting
aGAINST a rule-change which has already been adopted, which hardly seems
fair)

2) fix a major bug in the voting system which means a 2 for/2 against
proposal has can neither be adopted nor defeated

3) introduce a declaration of loyalty for incoming players (and we'll have
to do the same)

If no-one else believes that the game has actually started, then I
recommend that those changes be incorporated into the revised starting
ruleset.

Dan, I don't know if you're subscribed to the Rules list, but would you
agree that if a ruleset is posted on that list that is internally
consistent, the game has started?

Ever stirring

GT



From oloros@b... Tue Jun 20 08:07:26 2000
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Subject: Re: Jumping the Gun Indeed
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From: "Oloros the Blue" <oloros@b...>

--- In Socialnomic-DML@egroups.com, Gallivanting Tripper wrote:
>
> Well, there I've done it.
> I've officially posted three proposals, which will
> 
Hurrah. 
Now pay attention: we can Vote on these Proposals, but, once Voted 
upon, those Proposals cannot be Approved. According to the Escape-
Hatch, clause, when it is repealed, the RuleSet reverts to its 
initial state, also repealling any new Rules or Amendments.
So the first Proposal to pass must be the one to close th escape 
hatch.

-Oloros



From oloros@b... Tue Jun 20 08:18:42 2000
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Subject: Re: Fake Accusation 
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From: "Oloros the Blue" <oloros@b...>

> 
> e) I see no problem with starting the game as defined, it's 
> not going to crash straight away, and we can iron out the 
> little difficulties forthwith
> 
Let's open the game then, by first closing the Escape-Hatch, then 
applying outselves to fixes for a week or so, before beginning the 
onslaught of theme-defining proposals we all have prepared. 

-Oloros


From topheavy@s... Tue Jun 20 09:24:54 2000
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> > 
> > e) I see no problem with starting the game as defined, it's 
> > not going to crash straight away, and we can iron out the 
> > little difficulties forthwith
> > 
> Let's open the game then, by first closing the Escape-Hatch, then 
> applying outselves to fixes for a week or so, before beginning the 
> onslaught of theme-defining proposals we all have prepared. 
> 
> -Oloros

Actually, i think the intent is for the escape-hatch to stay during 
the game in order to allow unanimous changes to the ruleset without 
using process...

In terms of the game actually starting, I believe it hasn't simply 
because there are no rules. Note that a "ruleset" has been posted, 
but rules need to be posted as "Rule 0" "Rule 1" Rule 2" etc.

I have no problem with posting the rules as such and starting the 
game, but we do need to iron out Rule 0, specifically because we 
cannot change it once the game is underway, so there is no fixing as 
we go along.

-TopHeavy


From topheavy@s... Tue Jun 20 09:28:17 2000
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From: topheavy@s...

whoops, forgot that we could modify Rule 0 through unanonimity...


From mctupper@h... Tue Jun 20 10:23:48 2000
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Organization: Xylen's Designs
To: Socialnomic-DML@egroups.com
Subject: Re: [Socialnomic-DML] Jumping the Gun
Date: Tue, 20 Jun 2000 11:14:22 -0600
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From: Xylen <mctupper@h...>

On Tue, 20 Jun 2000, you wrote:
> Well, there I've done it.
> 
> I've officially posted three proposals, 
<<snip>>
> Dan, I don't know if you're subscribed to the Rules list, but would you
> agree that if a ruleset is posted on that list that is internally
> consistent, the game has started?

It is my opinion that the game would officialy start as soon as
someone posted the first proposal. There are now four proposals, so the
game is in progress. I have posted the rules individually to the RULES
list, as well as posting a compilation called the Rule Set. I would
like everyone to take notice of Rule 0. The one that I posted is the
version that was posted to the DML yesterday. That version fixed a few
minor problems that everyone seemed to agree with or at least didn't
object to. Under the Escape Hatch clause, I have posted the new
version. 

Regarding the slew of proposals, I would like to mention one thing. All
four of those proposals were not posted to the DML for discussion prior
to being posted to the VML and AML. This isn't a bad thing, and there
is nothing illegal about such moves, but I hope people will discuss
proposal ideas before posting in the future. Especially when we get to
big complicated proposals. But for now, we are all excited to get
started, so there isn't much danger. 

Xylen
-- 
Email is packaged by intellectual weight, not volume. Some settling of
contents may have occurred during transmission.

From oloros@b... Tue Jun 20 10:54:59 2000
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Subject: Re: Jumping the Moon
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From: "Oloros the Blue" <oloros@b...>

--- In Socialnomic-DML@egroups.com, Xylen <mctupper@h...> wrote:
> 
> It is my opinion that the game would officialy start as soon as
> someone posted the first proposal. 
>
Xylen, you've Voted AGAINST closing the Escape-Hatch. I spirit of 
discussion, how do you interpret the final sentence?

--from Rule 0,
Escape-Hatch: The Players of Socialnomic reserve the right to, by
unanimous or near-unanimous informal decision, amend whatever parts of
the ruleset that, for whatever reason, make the Game unplayable. The
instant this Definition is repealed or modified, the Game restarts
using its starting Ruleset.





From mctupper@h... Tue Jun 20 10:55:41 2000
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To: Socialnomic-DML@egroups.com
Subject: Whew!
Date: Tue, 20 Jun 2000 11:43:40 -0600
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From: Xylen <mctupper@h...>

Okay, after posting all of the rules, voting on the current batch of
proposals, then making a minor proposal myself, and circulating it, I
finally have a chance to breath and make another comment. (The first
comment is in an earlier post to the DML)

I wanted to explain why I voted against proposal 4. I have been
uncertain whether the Escape Hatch was meant to continue or existed
only for the initial discussions. After re-reading the comments about
it, I have decided that it was meant to remain. We can make changes to
Rule 0 if everyone agrees, and it is only when the Escape Hatch is
changed that the game is reset. Since the game hadn't really started,
it can't be reset. 

By leaving it in the rules, it serves as a reminder to all players
that they can't make everbody mad at them or the game can be restarted
and leave them in the dust. This should make everyone think twice about
nasty coup attempts. Of course, really nifty coups can still be
appreciated by the players, without resorting to opening the Escape
Hatch.

One more thing, I realized after I posted Rule 0 and the Rule Set that
I had made a grammatical error in the definition of the Mailing Lists.
My proposal is meant to fix that little problem. I have plans for more
interesting proposals later.

Xylen

-- 
Email is packaged by intellectual weight, not volume. Some settling of
contents may have occurred during transmission.

From oloros@b... Tue Jun 20 11:29:22 2000
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From: "Oloros the Blue" <oloros@b...>

If I may so suggest, it is something facilitated by eGroups to post 
the proposal text to the VML, then forward it to the AML, changing 
the subject line to "Proposal [n] Open for Voting".

Also, speaking of observers, I should recommend the options of "No 
Email/Webpage Only" for reading the Socialnomic Mailing Lists as 
bulletin boards.

-Oloros

--- In Socialnomic-AML@egroups.com, Xylen wrote:
> This message is provided for the benefit of the observers, and 
> is sanctioned by the current Rule 0 defintion of Mailing Lists.




From dmarsh@v... Tue Jun 20 12:05:36 2000
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From: "Dan Marsh (aka 'The Governor')" <dmarsh@v...>



Gallivanting Tripper wrote:

> Well, there I've done it.
> . . .

> If no-one else believes that the game has actually started, then I
> recommend that those changes be incorporated into the revised starting
> ruleset.
>
> Dan, I don't know if you're subscribed to the Rules list, but would you
> agree that if a ruleset is posted on that list that is internally
> consistent, the game has started?

Well, you've got a point; the posting of the rules represents the official
ruleset, but I see nothing that indicates that the game either is OR is not
active. My thought is that if proposals are made in accordance with the rules
which have been published in accordance with the rules, then de facto the game
has started.

And a ruleset is almost never fully internally consistent. There's almost
always an enterprising player who can figure out how to scam the rules, even
when they're as well-put-together as most starting rulesets are.




From dmarsh@v... Tue Jun 20 12:10:52 2000
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From: "Dan Marsh (aka 'The Governor')" <dmarsh@v...>



Oloros the Blue wrote:

> Also, speaking of observers, I should recommend the options of "No
> Email/Webpage Only" for reading the Socialnomic Mailing Lists as
> bulletin boards.

Actually, I do this for -RULES. I have my mail client filter -DML, and
shortly -AML, into a Socialnomic directory to read at my leisure. So I go
through my messages then, in order of importance.




From oloros@b... Tue Jun 20 12:41:38 2000
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From: "Oloros the Blue" <oloros@b...>

A bouquet of small fiddly proposals to adjust the Ruleset I just 
spammed to the VML and AML. Switch all power to forward deflector 
shields.

I hope that by tomorrow we can start on the sweet fleshy parts of the 
nomic, rather than carving at the pith.

I would like to bring up the possibility that instead of going with 
the co-operative (or socialistic) theme that is exhibited by the 
mechanics of the meta-game, we devote some thematic space to other 
ideas that include the word 'social':
socials (tea and crumpets)
socials (muddy feelings woh woh woh)
social grace
social standing
society pages
social climbing
social contract (actually, GT, are you working on this?)
social darwinism (perish the thought)
social drinking

And I would like to open that discussion with the following:

Social Standing is Game Data.

The Player with the highest Social Standing may be referred to as 
the Alpha Trendsetter.

The Player with the second highestt Social Standing may be referred 
to as the Almost Trendsetter.

Any Player with negative Social Standing may be referred to as a 
Pariah.

A new Player shall be given Social Standing equal to the median of 
that of the current Active Players.

The Adopter of this Proposal shall give each current Player a 
Social Standing of range 3-8, by random determination; and then 
remove this sentence from the Rule. 


I have a few ideas on to what 'trendsetter' refers, like the ability 
to dictate a word that must be used in any-player's posted opinion. 
maybe any-observer's as well, I mean, why not keep score for some 
types of non-player?

-Oloros





From mctupper@h... Tue Jun 20 12:43:43 2000
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Organization: Xylen's Designs
To: Socialnomic-DML@egroups.com
Subject: The sound of money
Date: Tue, 20 Jun 2000 13:37:04 -0600
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From: Xylen <mctupper@h...>

I have been working on a system to do 'something' with the points that
we will all be accumulating soon. 
======================================
Points are the fundamental system of currency in Socialnomic.

There exist a form of coins called 2-D. 

There exists several denominations of 2-D coins. Costs for
conversions to other denominations is given in the table below. 

Once a Point has been converted into a coin, it cannot be converted
into a different coin except as specified by the Rules. 

2-D coin price table
___________________
2 Points = 1 Line
3 Points = 1 Triangle
4 Points = 1 Square
5 Points = 1 Pentagon
6 Points = 1 Hexagon
____________________
3 Lines = 1 Triangle
4 Lines = 1 Square
5 Lines = 1 Pentagon
6 Lines = 1 Hexagon
____________________
4 Triangles = 1 Square
5 Triangles = 1 Pentagon
6 Triangles = 1 Hexagon
_____________________
==========================================
Let me give an example of how I want this to work.

I have 10 Points. I have the following options for purchase with my Points.

A.	5 Lines
B.	3 Triangles and 1 Point
C.	1 Square and 1 Hexagon
D.	2 Squares and 1 Line
...and so on. 

So I purchase 3 Triangles and have one Point left over. Now during
some sub-game I need a Pentagon, but I don't have one, and I don't have
enough points left to get a Pentagon. But if I had bought 5 Lines, then
I could convert them into a Pentagon. I don't even have enough
Triangles to buy a Square. :( 

This system is meant to be a starting point for various sub-games as
well as keeping Point inflation under control. Players will have to be
careful with thier purchases. In my example, I could have bought 2
Pentagons orginally with my 10 Points, but I made the wrong decision.
If I had bought 5 lines to start with, I could buy 1 Pentagon
later. (Total cost at that time would be 10 points for the Pentagon!)

I hope I have made myself clear on what I want. some parts of this
don't sound right to me, so I would appreciate any comments.


Xylen
-- 
Email is packaged by intellectual weight, not volume. Some settling of
contents may have occurred during transmission.

From dmarsh@v... Tue Jun 20 13:20:19 2000
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From: "Dan Marsh (aka 'The Governor')" <dmarsh@v...>



Xylen wrote:system of currency in Socialnomic.

> 2-D coin price table
> 4 Points = 1 Square
> 4 Lines = 1 Square
> 4 Triangles = 1 Square

Geometrically speaking, you should probably use "rectangle," not square; a
square is just a special case of a rectangle. (You didn't say, for example, "5
lines = 1 regular pentagon.") And two triangles can be used to make a square
or rectangle.

I'm leaning forward in my seat to see what sub-game will use all of these
geometrical figures!




From oloros@b... Tue Jun 20 13:22:08 2000
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From: "Oloros the Blue" <oloros@b...>

--- In Socialnomic-DML@egroups.com, Xylen <mctupper@h...> wrote:
>
> Points are the fundamental system of currency in Socialnomic.
>
> 
> Once a Point has been converted into a coin, it cannot be converted
> into a different coin except as specified by the Rules. 
>
These are the two trenchant points of the currency system under 
discussion that will curb inflation; and make each Polygon inherently 
valuable, rather than valuable only as change; and thereby, make it 
seem to us, as Players, that we never, ever have enough of the right 
kind of money, perhaps forcing us to negotiate and make disvalued 
trades. 

The problem will be encouraging Players, whether by system or 
mechanic, to invest their Points into Polygons rather than hold them 
until it is necessary. Some suggestions:
Since the Adopter posts the names and Points of all Players, it 
might be appropriate to state that a Player has [x] days to convert 
their Points to Polygons, and put the onus on subsequent Adopters to 
dock Points from those Players who have not done so.
Or, a seperate shared-function, the Accountant, could be created. 
The Adopter could be limited to reporting points-change after each 
Proposal is Adopted or Defeater; the Accountant submits a seperate 
message detailing the Points and Polygons of each Player as they 
expire.
Or, Points remain in the background as a basis for exchange, and 
Polygons are directly rewarded or fined to the Proposer for the 
number of Votes by which a Proposal passes or fails, sides=votes. 

Any transaction of Points or Polygons should be reported in a 
message, and to keep things up to date, perhaps every such message 
should include the standings of every Player. Difficult. Maybe we all 
have to sig our posts with our balance.

Now, if Polygons cannot be broken into Points, can they be broken 
into Lines, or Polygons of fewer sides? I take my 2 Squares (8 
Lines), break them into 8 Triangles (24 Lines), assemble 1 Hexagon 
leave 2 Triangles (12 Lines). 



From dmarsh@v... Tue Jun 20 13:26:37 2000
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From: "Dan Marsh (aka 'The Governor')" <dmarsh@v...>



Oloros the Blue wrote:

>I have a few ideas on to what 'trendsetter' refers, like the ability
>to dictate a word that must be used in any-player's posted opinion.
>maybe any-observer's as well, I mean, why not keep score for some
>types of non-player?

Interesting: I'm not sure whether I object or not. On the one hand, this
stretches the definition of "observer." On the other hand, the extension of
this is to apply it to people who've never heard of Socialnomic, Nomic
generally, or even the Internet. This, I find an interesting experiment.

Actually, speaking of people who've never heard of Nomic, I hear that Agora
Nomic initiated diplomatic relations with Canada. I wonder whether that
came to anything?




From mctupper@h... Tue Jun 20 13:28:52 2000
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Organization: Xylen's Designs
To: Socialnomic-DML@egroups.com
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Date: Tue, 20 Jun 2000 14:02:04 -0600
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From: Xylen <mctupper@h...>

On Tue, 20 Jun 2000, you wrote:
> I hope that by tomorrow we can start on the sweet fleshy parts of the 
> nomic, rather than carving at the pith.

I think we could have fiddled with the intial ruleset for weeks before
we got it perfect. At least we got most of the major problems dealt
with, so the minor things can be fixed by proposal.

> I would like to bring up the possibility that instead of going with 
> the co-operative (or socialistic) theme that is exhibited by the 
> mechanics of the meta-game, we devote some thematic space to other 
> ideas that include the word 'social':

> socials (tea and crumpets)
So a new player would be referred to as a debutantee?

> social standing
The start of a caste system.

> society pages

In today's news, Martha was seen proposing a new rule. The rule was
nicely presented with a garnish of comments, and accented with a color
coordinated Voting announcement.

Humourous comments aside, some of these themes may work out. It will be
interesting to see how the game develops.

> 
> And I would like to open that discussion with the following:
> 
> Social Standing is Game Data.

<<Alpha Trendsetter, Almost Trendsetter, Pariah and other comments>>

I suppose no matter what the titles are, there will develop a power
structure, with some players being able to do things that other players
cannot. I'm just not sure if I like the terms for Social Standing.
Personally, I would rather see serf, Lord, Knight, and King, but the
Social Standing system would be unique in the nomic world. 

Xylen
-- 
Email is packaged by intellectual weight, not volume. Some settling of
contents may have occurred during transmission.

From oloros@b... Tue Jun 20 13:36:35 2000
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Subject: Re: social-lite-nomic
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From: "Oloros the Blue" <oloros@b...>

--- In Socialnomic-DML@egroups.com, Xylen <mctupper@h...> wrote:
> <<Alpha Trendsetter, Almost Trendsetter, Pariah and other 
comments>>
> 
> I suppose no matter what the titles are, there will develop a power
> structure, with some players being able to do things that other 
players
> cannot. I'm just not sure if I like the terms for Social Standing.
> Personally, I would rather see serf, Lord, Knight, and King, but the
> Social Standing system would be unique in the nomic world. 
> 

Xylen, dahr-ling, you're so-oh old-faashaund. Positive-ly medieval. 

Actually I am hoping for a power structure of the paltry.

-Oloros


From mctupper@h... Tue Jun 20 13:46:57 2000
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Organization: Xylen's Designs
To: Socialnomic-DML@egroups.com
Subject: Re: [Socialnomic-DML] The sound of money
Date: Tue, 20 Jun 2000 14:30:20 -0600
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From: Xylen <mctupper@h...>

On Tue, 20 Jun 2000, you wrote:
> Xylen wrote:system of currency in Socialnomic.
> 
> > 2-D coin price table
> > 4 Points = 1 Square
> > 4 Lines = 1 Square
> > 4 Triangles = 1 Square
> 
> Geometrically speaking, you should probably use "rectangle," not square; a
> square is just a special case of a rectangle. (You didn't say, for example, "5
> lines = 1 regular pentagon.") And two triangles can be used to make a square
> or rectangle.

I think I should include the fact that I am talking about regular
Polygons, ie. equal length sides and equal interior angles. In that
case I need to remove Triangles--> Squares and Triangles-->Pentagons.
that just keeps things simplier and a bit more elegant.

Regarding Oloros comments, Once you buy a Polygon, you are stuck with
it. Polygons cannot be broken down into their component parts. I see
Polygons as an industructable item. Now if a player is willing to
exchange 5 points for your nice shiny new Pentagon, and you really want
the Points, that should be allowed. Private trades can be made, but
they will probaly be at a higher price than the 'Blue Book' value.

Perhaps we do need an Officer of Geometry to track Polygons. Such a
person would be responsible for posting each Players account to the AML 
as transactions are made. The Proposer would only need to record the
change in points from a proposals passage or defeat.

To encourage Players to buy Polygons:
An extra AGAINST vote---1 Square
The possesor of a dodecahedron is declared Emporer (3-D version only)
Social Standing is increased 1 rank--1 Pentagon
A sub game of some sorts---I'll work on that tonight

Xylen
-- 
Email is packaged by intellectual weight, not volume. Some settling of
contents may have occurred during transmission.

From oloros@b... Tue Jun 20 13:57:14 2000
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To: Socialnomic-DML@egroups.com
Subject: Re: a wide angle lens
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From: "Oloros the Blue" <oloros@b...>

--- In Socialnomic-DML@egroups.com, "Dan Marsh (aka 'The Governor')" 
wrote:
> 
> Oloros the Blue wrote:
> > maybe any-observer's as well, I mean, why not keep score for 
> > some types of non-player?
> 
> Interesting: I'm not sure whether I object or not. On the 
> one hand, this stretches the definition of "observer." On 
> the other hand, the extension of this is to apply it to people
> who've never heard of Socialnomic, Nomic generally, or even the
> Internet. This, I find an interesting experiment.
> 
>
But the definition of "observer", and its impariality has been under 
siege since Heisenberg, at least in a very narrow arena. One might 
say, though, that the good art attacts any sort of impartiality in 
its audience, by attempting some sort of emotional sympathy.

I think that in this context, that of a nacent nomic, that as many 
accords that can be made to non-players that would invite them into 
the game as players should be taken. Even if it means a little more 
work on the part of the other players. A couple of statistics on any 
non-players seems facile, and perhaps amusing.

It would be difficult, though, to attempt to track any off-list 
discussion regarding Socialnomic, and bring that (random) person into 
the game for an off-hand remark. Even if that person were already a 
player.

-Oloros





From oloros@b... Tue Jun 20 15:18:18 2000
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Subject: Re: pledge
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From: "Oloros the Blue" <oloros@b...>

--- In Socialnomic-DML@egroups.com, Gallivanting Tripper wrote:
> 
> I liked one of the earlier ideas about an official pledge 
> of "citizenship" posted to the AML. This would sort out 
> all the Observer/Active/Stasis rubbish. No-one can do any 
> Game Actions apart from Discussion before they've pledged 
> alleigance, and one they have, they're bound by all the
> Rules.
> 
This came to mind as I saw noticed another person joined the mailing 
lists today. I guess the definition "Active Player: A player is known 
as active if they have posted to the DML during the previous 14 days" 
(Rule 0) holds for prospective players as well as vacationing 
players. How's that for involving non-players, Governor Marsh? (which 
is all very surreal, addressing a non-player as 'governor', for his 
opinion on relations with non-players, as if he is their non-
representative or something)

Speaking of which, I was not able to find anything on summit-level 
relations between Agora and Canada. Have you?

So, a pledge or announcement from a new player. Something along the 
lines of a Pledge to conduct oneself as defined by Rule 1, and then 
an updated list of Players, by Active/Static, or whatever. 
Would an observer take the Pledge? Hmm. Doesn't really matter, as 
their actions on the mailing list would be answerable to the rules of 
the mailing list, and they would remain subject to our accounting. 
Operating in a foreign country without diplomatic immunity, as it 
were.

-Oloros





From dmarsh@v... Tue Jun 20 15:44:03 2000
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From: "Dan Marsh (aka 'The Governor')" <dmarsh@v...>



Oloros the Blue wrote:

> This came to mind as I saw noticed another person joined the mailing
> lists today. I guess the definition "Active Player: A player is known
> as active if they have posted to the DML during the previous 14 days"
> (Rule 0) holds for prospective players as well as vacationing
> players. How's that for involving non-players, Governor Marsh? (which
> is all very surreal, addressing a non-player as 'governor', for his
> opinion on relations with non-players, as if he is their non-
> representative or something)

Surreal indeed. But: "a PLAYER is known as active". I'm not a player,
since I don't get all of the groups. So I can't be an active player. But
yes, prospective and vacationing players might become "active" by this
definition. That might cause problems, but I'm not sure it'll break
anything.

> Speaking of which, I was not able to find anything on summit-level
> relations between Agora and Canada. Have you?

>From the Net Nomic Database:
"Canada has officially been recognized to be a peer Nomic by Agora. Their
Proposal number 2031 had as its text: 'The present Directive on Foreign
Policy Business of the Agora Nomic recognizes the nation of Canada as a peer
Nomic. The Ambassador of Agora is hereby instructed to present official
Greetings from the Players of Agora to the Citizens of Canada, along with a
copy of this Directive,' and passed with 9 votes for, 4 against and 3
abstentions. "

However, a search on "Canada" within Agora's current ruleset returns
nothing, and they're up to Prop 4016. So it's now, apparently, of only
historical interest. But I'm interested nonetheless: If you find out
anything, let me know.




From s3036845@s... Tue Jun 20 18:04:52 2000
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To: Socialnomic-DML@egroups.com
Subject: Re: [Socialnomic-DML] Re: Jumping the Gun Indeed
From: Gallivanting Tripper <s3036845@s...>

>So the first Proposal to pass must be the one to close th escape
>hatch.

Umm, this was not quite what I had in mind. The escape hatch is not meant
just for setting-up purposes, it is meant as a legitimate solutions to
critical problems down the track. In any case, removing the escape hatch
will cause the game to restart with a new escape hatch! I'd say that the
only way to rmove the escape hatch is by invoking it (and you won't get my
agreement at this stage)

cheers

GT



From oloros@b... Tue Jun 20 18:15:49 2000
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Subject: buggy Rule 7
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From: "Oloros the Blue" <oloros@b...>

Noticed as I was Adopting Proposal 1, that Rule 7 is a little buggy, 
in that it does not specify that a new Rule be posted to the RML. 

-Oloros


From oloros@b... Tue Jun 20 18:37:10 2000
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Subject: Re: buggy Rule 7
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From: "Oloros the Blue" <oloros@b...>

--- In Socialnomic-DML@egroups.com, "Oloros the Blue" wrote:
> Noticed as I was Adopting Proposal 1, that Rule 7 is a 
> little buggy, in that it does not specify that a new Rule 
> be posted to the RML. 
>
Publishing problems to the RML and the AML (might as well call it 
that, as I expect it will soon be defined as such) were evident in 
the initial Rule 7. Try the fix with Proposal 9.

-Oloros


From dmarsh@v... Tue Jun 20 19:05:05 2000
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From: "Dan Marsh (aka 'The Governor')" <dmarsh@v...>



Oloros the Blue wrote:

> --- In Socialnomic-VML@egroups.com, "Oloros the Blue" wrote:
>
> Social Standing is Gamedata.
>
> The Player with the highest Social Standing may be referred to as the
> Alpha Trendsetter.
>
> The Player with the second highest Social Standing may be referred to
> as the Almost Trendsetter.

What about ties?




From mctupper@h... Wed Jun 21 01:49:41 2000
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Organization: Xylen's Designs
Date: Wed, 21 Jun 2000 02:31:11 -0600
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Subject: By the Pale Moon Light
From: Xylen <mctupper@h...>

A whole slew of proposals have passed, and the relevant postings have
been made. Although Rule 7 does not require the posting of new rules to
the RULES list (yet), I have done so anyway. 

Although Proposal 8 has 3 FOR votes, it cannot be processed yet. There
is an instance of OAML in Rule 0 which requires four FOR votes. It is
my opinion that this proposal cannot be passed until it has been
approved by all of the Players. Once Top Heavy has voted, then the
appropriate changes can be made.

One other thing I have noticed is the Proposer often times forgets(?) to
vote for thier own proposal. Since it is not specified one way or the
other, we cannot assume the vote would be FOR. Actually if Proposal 10
had specified modifications to Rule 6 instead of Rule 8, there would be
have been allowances for a proposal to be defeated if the proposer
voted AGAINST.

Yes, I know, there are Points at stake. Let everyone else vote FOR, you
vote AGAINST, and voila, you get 20 points!. I'm sure I mucked up a few
point mongering schemes by Adopting a couple proposals before the last
player got a chance to get their points. But in a way, that gave me
points by keeping the point spread minimal. If Social Standing gets
going, I suppose my actions would qualify for Pariah. 

Xylen
-- 
Email is packaged by intellectual weight, not volume. Some settling of
contents may have occurred during transmission.

From oloros@b... Wed Jun 21 07:37:32 2000
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From: "Oloros the Blue" <oloros@b...>

> [Xylen]
> Actually if Proposal 10 had specified modifications to Rule 6 
> instead of Rule 8, there would be have been allowances for a 
> proposal to be defeated if the proposer voted AGAINST.
> 
Actually, we could go so far as to say, if Proposal 10 had been 
written competantly, it would have effect if Adopted. 
Could we consider this Proposal again? Were Xylen and GT's objections 
to the specific wording/typo or the nature of the Proposal?

> [Xylen]
> Yes, I know, there are Points at stake. Let everyone else vote 
> FOR, you vote AGAINST, and voila, you get 20 points!. I'm sure 
> I mucked up a few point mongering schemes by Adopting a couple
> proposals before the last player got a chance to get their points.
>
Oh yes, I think we all have expected this to arise. How about 
creating an incentive to be the Adopter? A payout of 3 points for 
taking on the responsibility of seeing through a Rulechange. We will 
have to payoff the adopter of a Defeated Rulechange as well, maybe 
only 2 points.





From oloros@b... Wed Jun 21 07:45:48 2000
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From: "Oloros the Blue" <oloros@b...>

Looking at the Voting on Proposals 11 & 12, one cannot help bu 
tnotice that Gallavanting Tripper has split his Vote, AGAINST Prop 11 
and FOR Prop 12. Odd that, as Prop 11 is the scoring framework for a 
subgame that Prop 12 begins, a little like hitching a horse before it 
is shoed. GT, is there something specific that you object to, or are 
you looking at the two proposals and voting for 10 points from one 
that is more fundemental? Just wondering.

> [The Governor, on Prop 11]
> What about ties?
>
The game in Prop 12 will, I think, iron out any ties by increasing 
the ferment of competition between any Players tied for a Trendsetter 
position. If not, I suppose, we could drain a swimming pool, get some 
caviar and champagne, and force the contenders to fight to the finish 
for our entertainment. Err, I mean, develop the subgame further.

-Oloros







From oloros@b... Wed Jun 21 08:27:20 2000
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Subject: publicity stunt setup
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From: "Oloros the Blue" <oloros@b...>

For our listing on the Net Nomic Database and and posting to the 
Nomic Bulletin Board, I was wondering one thing: 

What's so special about this Nomic?


This is what I've got:
1) sharing of administrative duties among players
\_ attempt to remove Speaker-lock
\_ attempt to increase player interaction;
2) eradication of turn-based play;

Naming date: 5 June 2000 (by Xylen)
Founding date: 16 June 2000 (happens to be Bloomsday!)

Looking for Active Players

Also, by bringing this discussion into the open, I would like to 
suggest we each hold off making this posting for a week or so.

-oloros




From topheavy@s... Wed Jun 21 10:15:55 2000
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Subject: Interesting.
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From: topheavy@s...

Okay. With the passage of Prop 3, we suddenly have zero Players.

Which means that nobody can take any actions until they declare that 
they will abide by the rules of SocialNomic on the OAML.

Which means that TECHNICALLY, I could post that right now, then go to 
the VML and get to choose what happens to every single Proposal out 
right now.. MUHAHAHAHA.

but of course i am not going to do that, but i encourage everyone to 
declare their allegiance pretty quickly here...

Also, i am going to draft a prop saying that adoption or defeat 
should be included on the VML, it makes things so much neater. I did 
it just to save myself some headache.. Hope nobody minds. If so, i 
guess you should accuse me or something.
Provided everyone uses the "Reply" function properly, the view by 
thread option in the egroups archive interface makes checking on the 
voting status of props super-easy.

-TopHeavy


From mctupper@h... Wed Jun 21 10:17:25 2000
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To: Socialnomic-DML@egroups.com
Subject: Re: [Socialnomic-DML] Re: By the Pale Moon Light
Date: Wed, 21 Jun 2000 11:12:31 -0600
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From: Xylen <mctupper@h...>

On Wed, 21 Jun 2000, you wrote:

> Could we consider this Proposal again? Were Xylen and GT's objections 
> to the specific wording/typo or the nature of the Proposal?

Exactly my objection. If it would have refered to the propoer Rule, I
would have voted for it. Since it will have slightly different wording,
by one number, then it can be submitted properly. I am even willing to
let you propose it and regain the points you lost.

(Being nice like that should give me enough Social Standing to not be
the Pariah)

Xylen
-- 
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contents may have occurred during transmission.

From oloros@b... Wed Jun 21 11:20:38 2000
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From: "Oloros the Blue" <oloros@b...>

When I noted "film at eleven" on the UnmoderatedNomic list this 
morning, I did not think that there would be anything so newsworthy 
to be filmed as hints at expulsion, and a non-attempt at a coup!

Further, with TopHeavy, Xylen, and I scrambling around the mailing 
lists over the past 20 minutes, we had two same-numbered proposals 
for a moment. If there is a recommended method for dealing with such 
an occurance, please share.

-Oloros



From mctupper@h... Wed Jun 21 11:33:15 2000
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From: Xylen <mctupper@h...>

On Wed, 21 Jun 2000, you wrote:
> When I noted "film at eleven" on the UnmoderatedNomic list this 
> morning, I did not think that there would be anything so newsworthy 
> to be filmed as hints at expulsion, and a non-attempt at a coup!
> 
> Further, with TopHeavy, Xylen, and I scrambling around the mailing 
> lists over the past 20 minutes, we had two same-numbered proposals 
> for a moment. 

Not to mention that I think there was even a second proposal number 1
for a brief time.

>If there is a recommended method for dealing with such 
> an occurance, please share.

It certainly has been an interesting morning. For a while I was
thinking we should have used the suggestion for an IRC nomic. I think
that as long as people are paying attention, delete bad messages, and 
hit the refresh button a lot, we shouldn't have a problem. The only
concern I have is if a person votes for a proposal that is later
deleted and renumbered. I'm not sure, but I think all replies are
deleted when the orginal post is deleted, so a voter may think he has
voted, when he hasn't really. Players will have to check their votes
occassionaly to verify their existence.

Xylen
-- 
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contents may have occurred during transmission.

From oloros@b... Wed Jun 21 11:41:52 2000
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To: Socialnomic-DML@egroups.com
Subject: money flow
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From: "Oloros the Blue" <oloros@b...>


> [Xylen, in Proposal 19]
> Once a Point has been converted into a coin, it cannot be 
> converted into a different denomination except as specified 
> by the Rules.
>
There are three levels, from each of which one cannot back down:
points
lines
polygons
It just seems that the whole lines-level could be removed, because 
they are more convertible than the polygons, just like points.

-Oloros


From mctupper@h... Wed Jun 21 11:55:10 2000
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Date: Wed, 21 Jun 2000 12:50:33 -0600
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From: Xylen <mctupper@h...>

On Wed, 21 Jun 2000, you wrote:
> > [Xylen, in Proposal 19]
> > Once a Point has been converted into a coin, it cannot be 
> > converted into a different denomination except as specified 
> > by the Rules.
> >
> There are three levels, from each of which one cannot back down:
> points
> lines
> polygons
> It just seems that the whole lines-level could be removed, because 
> they are more convertible than the polygons, just like points.

Actually, I have in mind something to do with Lines that don't form
Polygons. My other hobby besides nomics is Fractals. With certain types
of fractals, you can have several line segments forming a fractal line.
Things like the Koch and Hilbert curves are composed of lines, but they
have a dimension greater than 1, but less than 2. 

Xylen

-- 
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From mctupper@h... Wed Jun 21 12:03:32 2000
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To: Socialnomic-DML@egroups.com
Subject: Votes still needed
Date: Wed, 21 Jun 2000 12:57:28 -0600
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From: Xylen <mctupper@h...>

Now that the posting frenzy has died down, I was going back through to
see what had passed. There is still not a vote for Proposal 8 by Top
Heavy. I went thru the ruleset to check for a 'search and replace' and
there is no problem with simply replacing OAML with AML, so that
shouldn't be a problem. If this proposal passes, it would mean nearly
every rule getting reposted, and the compiled ruleset should be
reposted as well. It will be a bit of work, but I won't be able to do
it until after midnight (MDT). 

Xylen
-- 
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From topheavy@s... Wed Jun 21 13:59:35 2000
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Subject: Error in Points
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Okay, if i need to make an accusation to fix this, somebody let me 
know. But i maintain that the points posted by Xylen for the 
Adoption of Prop 16 and 12 are incorrect.

Note that When Prop 3 passed there were suddenly zero players.
By rule 12, when a player enters the game, they have zero points.

Therefore, any points earned prior to the adoption of prop have 
dissapeared. Similarly, when Prop 10 was defeated, Oloros did not 
lose 10 points since Oloros was not a player at that time.
Therefore, the only Oloros, Xylen, and TopHeavy have points at this 
time, and those points are as follows

____Player_Name____ __Points__
Oloros 10
TopHeavy 10
Xylen 0
_________________________________

-TopHeavy



From mctupper@h... Wed Jun 21 14:07:51 2000
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From: "Xylen " <mctupper@h...>

--- In Socialnomic-DML@egroups.com, topheavy@s... wrote:
> Okay, if i need to make an accusation to fix this, somebody let me 
> know. But i maintain that the points posted by Xylen for the 
> Adoption of Prop 16 and 12 are incorrect.
> 
> Note that When Prop 3 passed there were suddenly zero players.
> By rule 12, when a player enters the game, they have zero points.
> 
> Therefore, any points earned prior to the adoption of prop have 
> dissapeared. Similarly, when Prop 10 was defeated, Oloros did not 
> lose 10 points since Oloros was not a player at that time.
> Therefore, the only Oloros, Xylen, and TopHeavy have points at this 
> time, and those points are as follows
> 
> ____Player_Name____ __Points__
> Oloros 10
> TopHeavy 10
> Xylen 0
> _________________________________

Okay, I can see that. I used the points as posted for an ealier 
proposal adoption, and failed to take into account the changes from 
Rule 3's repeal. The question then arises of the proper existance of 
proposals that were up for vote when rule 3 was repealed. Are those 
proposals valid? Are the votes for them valid, and is any action
taken 
on those proposals valid? I would suggest that we allow the proposals 
to exist and allow the votes to count for them. The only real change 
would be the points as you stated above. I would be willing to let
all 
of the affected proposals and subsequent actions to be in effect and 
just change the points. Seems like the simpliest and most reasonable 
solution.

Xylen



From dmarsh@v... Wed Jun 21 14:08:32 2000
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From: "Dan Marsh (aka 'The Governor')" <dmarsh@v...>

<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN">
<HTML>
I notice you're running into problems with proposal numbers.&nbsp; It doesn't
have to be so--you could submit proposals willy-nilly if you're willing
to forego how they rate consecutively.
<P>From the current ruleset of "GNomic":
<P>proposals.numbers (Steadiness: 1)
<BR>Each proposal shall have a unique identifier.&nbsp; This identifier
shall consist of two words separated by a dot (period).&nbsp; The first
word shall be unique to each player, and shall be the same on all proposals
made by any one player.&nbsp; Both words shall consist only of lower- and
upper-case roman letters and arabic digits.
<P>In practice, we're submitting eg "marsh.10" or "zagarna.5," but there's
nothing preventing a prop number from signifying what it's about, eg "marsh.fixCFJloophole."
<P>With something like that, you oughtn't run into the problems you're
having with keeping up with what proposals have already been made.
<P>I should probably say, this wasn't my idea, although this rule now bears
my name.&nbsp; But it's one I kind of like, because we're trying not to
be speaker-dependent, either.
<BR>&nbsp;
<BR>&nbsp;</HTML>


From topheavy@s... Wed Jun 21 14:36:04 2000
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Subject: Social Idears
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From: topheavy@s...

Here's a mildly interesting thought for a proposal which continues 
the Social theme (ah, what would we be without a name that calls to 
mind such ideas? maybe i should think of something else...)

Proposal centers around each player founding a group that has a 
dynamic membership of people... possibly later a group could hold 
events which would alter membership, or increase funding... I have 
no metagame effects in mind.

Enact a new rule

Any Player of SocialNomic may found a social organization by posting 
a message to the AML with the subject containing the following pieces 
of information: playername, organization type, and organization 
name. The organization name has no restrictions. Organization type 
must be one of the following:

Cult
Club
Cabal
Church

Each Social Organization has the following properties:

Funds
Membership
Meetingplace

The Meetingplace property can be one of the following:

None
Storm Drains
Derelict Building
Sleazy Hotel
Posh Hotel
Modest Abode
Mansion
Great Hall

All newly founded Organizations start with a 'None' MeetingPlace

Funds are expressed in terms of Bits.

All newly founded Organizations start with Funds of 100 Bits

Membership is comprised of one or more of the following members:

Joe Average
Rich Tycoon
Zealous Activist
Suburban Family

All newly founded Organizations start with a membership of 5 Joe 
Averages.


-TopHeavy


From oloros@b... Wed Jun 21 16:00:18 2000
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From: "Oloros the Blue" <oloros@b...>

Considering a subgame of social engagements, in which a player may 
invite the others to an event, spending Polygons, in return for which 
the host and guests gain Social Standing. A simple way to start 
simply increasing everyone's standing, unless a rival player invites 
everyone to an event the same date, choosing an event that trumps the 
previous, starting a battle in the social milleu that will leave 
debutantes crying in is wake, if it's their party and if they want 
to, cry if they want to, cry if they want to. Still working on the 
types of social events (wiener roast, champagne & caviar, &cetra as 
nauseam) and their costs.

-Oloros


From s3036845@s... Wed Jun 21 16:46:56 2000
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Date: Thu, 22 Jun 2000 09:52:16 +1000
To: Socialnomic-DML@egroups.com
Subject: Re: [Socialnomic-DML] Re: Proposals 11/12
From: Gallivanting Tripper <s3036845@s...>

>Looking at the Voting on Proposals 11 & 12, one cannot help bu
>tnotice that Gallavanting Tripper has split his Vote, AGAINST Prop 11
>and FOR Prop 12. Odd that, as Prop 11 is the scoring framework for a
>subgame that Prop 12 begins, a little like hitching a horse before it
>is shoed. GT, is there something specific that you object to, or are
>you looking at the two proposals and voting for 10 points from one
>that is more fundemental? Just wondering.

Two reasons: a) there are a few bugs in the Standing mechanics, to whit; I
don't like randomness if I can avoid it; and there's no explanation of what
happens when two or more players are tied for Trendsetter positions
b) gamesmanship, I was pretty sure that 11 would pass so I
voted agaisnt it for the points!
c) I shall repropose my preferred system for Standing
mechanics in a jiffy

(G)T



From s3036845@s... Wed Jun 21 19:34:54 2000
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Date: Thu, 22 Jun 2000 12:40:11 +1000
To: Socialnomic-DML@egroups.com
Subject: Re: [Socialnomic-DML] Social Idears
From: Gallivanting Tripper <s3036845@s...>

Easy on, I say

simply because everybody has to keep track of everything, so lets not
multiply the number of currencies unneccesarily.

Btw, proposal 21 redoes the Social Standing such that everyone (including
Observers) have social standing. The only thing I've missed out is who is
responsible for keeping updates of social standing. ANy ideas on that one?

(G)T



From mctupper@h... Thu Jun 22 02:10:53 2000
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Organization: Xylen's Designs
To: Socialnomic-DML@egroups.com
Subject: Tornado Alert!
Date: Thu, 22 Jun 2000 03:05:16 -0600
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From: Xylen <mctupper@h...>

As everyone is aware by now, yesterday was a bit hectic in Socialnomic.
It was a fun party with lots going on all at once. Unfortunetly, no one
noticed right away that there was a problem. Fortunetly the effects
only cover a days worth of activities, but it is taking a bit of time
to track everything down. I am curretnly going back thru all of the
actions taken to see which ones really happened, and which ones were
just rumors. Expect to see a full report later. If you feel the urge
to do something, please be very careful. The Rules may not be what you
think they are.

Xylen,
proud to be nominated as Socialnomic's Pariah.
-- 
Email is packaged by intellectual weight, not volume. Some settling of
contents may have occurred during transmission.

From mctupper@h... Thu Jun 22 02:34:37 2000
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To: Socialnomic-DML@egroups.com
Subject: Re: [Socialnomic-DML] Tornado Alert!
Date: Thu, 22 Jun 2000 03:22:39 -0600
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From: Xylen <mctupper@h...>

On Thu, 22 Jun 2000, you wrote:
> The Rules may not be what you think they are.

Boy is that ever true. Egoups is being a pain to access right now, so I
can't complete my investigations. However, I thought I would post the
intial report.
===================
With the repeal of Rule 3 at 2:18 am Wednesday, Socialnomic
suffered from a severe earthquake (or is that a nomicquake?). To
be really fussy about it, Proposals 13-15 were not made as there were no
Players in Socialnomic at that time. Also the votes from Oloros on 9,
11, 12, and the ill fated 13* were not legal. TopHeavy's votes
on 3 and 9 were also improper. 

Timeline:
2:18--Rule 3 repealed, No players exist! Since there were a few live
proposals at that time, they all passed as they had received more FOR
votes than they needed (which was either one more than half of zero, or
all of zero). These were proposals 3, 5, 7-9, 11-12 (Proposals 4 and 10
were defeated, and 6 was adopted prior to the earthquake). Since the
proposing Players were no longer members of the game, no one gained any
points from their passage. However, all of these proposals were
eligble to be adopted. Unfortunetly, there were no Players to adopt
them.

11:22 --TopHeavy joines the game:
Adoptable proposals --- 3, 5, 7-9, 11-12.
Players: TopHeavy - 0 points. 

11:34--Oloros joins the game
Adoptable proposals --- 3, 5, 7-9. 11-12
Players: TopHeavy and Oloros with 0 points

11:40--Xylen joins the game
Adoptable proposals --- 3, 5, 7-9, 11-12
Players: TopHeavy, Oloros, Xylen (all with 0 points)

Now comes the hard part. Were any of the proposals made after 11:40
legal? That is, did they modify something that didn't exist? Were the
proposals made in the proper form and posted to the right lists,
according to the ruleset _at that time_. As soon as I gain access to
egroups, I will look into this. 

There is one other option to consider. We can invoke the Escape Hatch,
and just fix the points for the players after they joined the game, and
allow any adopted proposal to continue to exist. That will be much
easier to do. The only thing to consider then, would be those proposals
that were declared Defeated, but in reality had passed. 

Xylen,
who is really enjoying this. Maybe we can make ruleset messes a subgame?

-- 
Email is packaged by intellectual weight, not volume. Some settling of
contents may have occurred during transmission.

From oloros@b... Thu Jun 22 07:50:57 2000
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To: Socialnomic-DML@egroups.com
Subject: Re: Tornado Alert!
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From: "Oloros the Blue" <oloros@b...>

The question is whether or not to take the escape hatch, or to adhere 
to the timeline. Good thing there's only the four of us.

I would be in favor of peeling it all back to ruleset-discussion, so 
we can apply some of the ideas of the first 20 proposals to the 
initial ruleset. Not only that, it would give us a stable ground-zero 
to which to return. 

I think we have proven the theory that the initial ruleset is a 
fecund enough mass to begin ferment, now let us refine it to a 
criticality.

-Oloros


From oloros@b... Thu Jun 22 08:02:06 2000
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Subject: Re: Proposals 11/12/21
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From: "Oloros the Blue" <oloros@b...>

> [Gallivanting Tripper]
> c) I shall repropose my preferred system for Standing
> mechanics in a jiffy
> 
I appreciate the clear definition of those non-players who subscribe 
and post to the DML as potentially having Social Standing. 

The only thing left is a mechanic to post the standings themselves. 

-Oloros



From oloros@b... Thu Jun 22 08:45:31 2000
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To: Socialnomic-DML@egroups.com
Subject: allegations are against the ruleset
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From: "Oloros the Blue" <oloros@b...>

The allegations of Xylen are ones directed against the Rulset itself, 
and not the fault of any single Player. At this point, it may be a 
simple thing to scuttle the ship and launch it again. With a more 
developed Ruleset, however, it would be difficult to lose the 
accumulated material. It seems to me that we need a means of 
resolving such matters that is consistant with the Ruleset, yet not 
vulnerable to accidental modification, and thorough enough to 
function under a highly reduced core Ruleset. And also gets the game 
started again as quickly as possible. And prevents the abuse of 
itself by Players who might Cry Wolf or have More Sinister Desires.

I do not think that the following is anything near votable form. I 
present it for your consideration:

If an Active Player has grave concerns about the ability of the 
Ruleset to administer the nomic, that Player may post a message to 
the VML and AML with the subject line "Stop the Presses!", and text 
that specifies the nature of the Ruleset crisis, and the steps that 
that Player will take to resolve the issue. This message may be 
referred to as a Stop Order, and the Player who posts it Overcautious.

The Stop Order must be seconded by three other Active Players within 
24 hours of its posting, by posting replies to the VML. The third 
Player to agree to the Stop Order must post to the VML, AML, and DML 
a message with subject line "Emergency Blackout". From the time of 
that posting, there will fall a 36 hour period, during which time no 
Voting may occur and no Rulechanges may be Adopted or Defeated. 

By the end of the Blackout, the Overcautious Player must post to the 
VML and AML a solution to the Ruleset crisis. This is a special 
Rulechange that may be Voted upon only by those three Players who 
seconded the Stop Order. If it is agreed to, the Overcautious Player 
may implement the solution they have written.

If, after the end of the Emergency Blackout, the Overcautious Player 
cannot supply information that resolves the issue, that Player will 
lose all Currency and have Social Standing set to -5.

If this Rulechange is Adopted, it will be modifiable only by a 
proposal that passes with Votes of unanimity-minus-one or unanimity.






From mctupper@h... Thu Jun 22 09:01:13 2000
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Organization: Xylen's Designs
To: Socialnomic-DML@egroups.com
Subject: Re: [Socialnomic-DML] Re: Tornado Alert!
Date: Thu, 22 Jun 2000 09:50:11 -0600
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From: Xylen <mctupper@h...>

On Thu, 22 Jun 2000, you wrote:
> The question is whether or not to take the escape hatch, or to adhere 
> to the timeline. Good thing there's only the four of us.
> 
> I would be in favor of peeling it all back to ruleset-discussion, so 
> we can apply some of the ideas of the first 20 proposals to the 
> initial ruleset. Not only that, it would give us a stable ground-zero 
> to which to return. 

I agree with that idea, with one reservation. The vast majority of the
20 proposals so far are fixing little things. Ony the Social Standing
and the Points as currency proposals were new items. However, we must
be careful to not set a precedent that we don't want to follow in the
future. (I broke my new toy, so I'm just going to go get a new one). I
think it would be more appropriate to continue the game as is, and just
work with the mess. Every nomic has some problems at it's start, and the
solutions to those problems are an important part of the game itself. 

What I plan on doing is continuing my investigations into the effects
of the timeline, and then posting an Accusation with the results. and
asking the players to approve those results. 

Xylen

-- 
Email is packaged by intellectual weight, not volume. Some settling of
contents may have occurred during transmission.

From oloros@b... Thu Jun 22 09:25:28 2000
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Subject: Re: Tornado Alert!
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From: "Oloros the Blue" <oloros@b...>

> [Xylen] 
> What I plan on doing is continuing my investigations into 
> the effects of the timeline, and then posting an Accusation 
> with the results. and asking the players to approve those 
> results. 
> 
But a formal Accusation must be targeted at some Player(s), based on 
some particular (il)legal, or at least disputable, action. 

If the Ruleset invalidated many Players, it was an action of the 
Ruleset, which is not liable to be accused. 

If so many players were invalidated that there were no Players in the 
nomic, then it would be possible to declare the nomic closed and 
over. It is not a question of a tree falling in forest with an 
unheard wail of quiet despair, Socialnomic is a construct of our 
participation.

However, if the Socialnomic starting Ruleset had been more broad with 
repsect to non/statis/active/players the nomic would have continued 
to exist after invalidating its active players and remained available 
to be joined. Like an escaped housecat that adopts a family. 

-Oloros, who will knock on the wooden table, theosophisticatedly.




From mctupper@h... Thu Jun 22 10:09:42 2000
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To: Socialnomic-DML@egroups.com
Subject: Re: [Socialnomic-DML] Re: Tornado Alert!
Date: Thu, 22 Jun 2000 11:03:35 -0600
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From: Xylen <mctupper@h...>

On Thu, 22 Jun 2000, you wrote:
> > [Xylen] 
> > What I plan on doing is continuing my investigations into 
> > the effects of the timeline, and then posting an Accusation 
> > with the results. and asking the players to approve those 
> > results. 
> > 
> But a formal Accusation must be targeted at some Player(s), based on 
> some particular (il)legal, or at least disputable, action. 

I see your point. Accusations must be made against a player and not the
game itself. Perhaps I should have said something like a Clarification
will be made, although that term is not defined. 

I have completed rolling the Ruleset back to the point of dispute, and
I am now going thru to see what effects occured at the moment the
nomicquake hit. There is actually less than I had orginally thought, so
it shouldn't take long.

Stayed tuned to this channel for further breaking news.

Xylen

-- 
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From topheavy@s... Thu Jun 22 10:17:16 2000
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To: Socialnomic-DML@egroups.com
Subject: Re: Tornado Alert! - Fundamental Flaw
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From: topheavy@s...

> ===================
> With the repeal of Rule 3 at 2:18 am Wednesday, Socialnomic
> suffered from a severe earthquake (or is that a nomicquake?). To
> be really fussy about it, Proposals 13-15 were not made as there 
were no
> Players in Socialnomic at that time. Also the votes from Oloros on 
9,
> 11, 12, and the ill fated 13* were not legal. TopHeavy's votes
> on 3 and 9 were also improper. 
> 

Here's the error, The Repeal of Rule 3 did not cause there to be zero 
players in the game. The ADOPTION of PROPOSAL 3 (and the subsequent 
Alteration of Rule 0) caused there to be zero players in the game. 

Interestingly, it seems that the egroups timestamp is individual.. 
i.e. it is adjusted for your own time zone. Note that my times are 
exactly 1 hour earlier than Xylen's... As long as we only reference 
times to our own archive, we can see what happened first...

Proposal 3 was Adopted at 10 AM.

New Timeline -

Prop 3 adopted at 10AM. No players exist.

> Timeline:
>2:18--Rule 3 repealed, No players exist! Since there were a few live
>proposals at that time, they all passed as they had received more FOR
>votes than they needed.

Not True... They were eligible for Adoption, but that doesn't mean 
they passed.. So no problem with legality.

Between 10AM and 10:22 (when TopHeavy joins the game), TopHeavy takes 
the following actions.

Defeat of proposal 10
Defeat of proposal 9

These two actions were illegal.

Between 10AM and 10:34 (when Oloros joins the game), Oloros takes no 
actions.

Between 10AM and 10:40 (When Xylen joins the game), Xylen takes the 
following action.

Votes FOR proposal 13

This action was illegal.

Between 10AM and 4:34PM (when Tripper joins the game), Tripper takes 
no acitons.

So we are left with a much smaller laundry list of problems.

1 illegal vote, and 2 illegal Defeats.

-TopHeavy


From mctupper@h... Thu Jun 22 10:59:36 2000
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Organization: Xylen's Designs
To: Socialnomic-DML@egroups.com
Subject: Re: [Socialnomic-DML] Re: Tornado Alert! - Fundamental Flaw
Date: Thu, 22 Jun 2000 11:26:40 -0600
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From: Xylen <mctupper@h...>

> >2:18--Rule 3 repealed, No players exist! Since there were a few live
> >proposals at that time, they all passed as they had received more FOR
> >votes than they needed.
> 
> Not True... They were eligible for Adoption, but that doesn't mean 
> they passed.. So no problem with legality.

&&^$$#*( ?THUD THUD <--- sound of head hitting wall.

For some reason I was thinking that rules take effect as soon as they
_can_ be adopted, not necessarily when they are announced to be
Adopted. That does make things a lot easier. 

(Note to self: don't do nomic stuff before coffee)


> So we are left with a much smaller laundry list of problems.
> 
> 1 illegal vote, and 2 illegal Defeats.

In that case, the simpliest thing to do would be for the posting player
to delete the offending messages. 

VML message 65 - 67 and AML message 34. No changes need to be made to
the RULES list.

With those actions, Points are as follows. 

TopHeavy +10 points Adoption of Proposal 16
Oloros +10 points for Adoption of Proposal 12

Proposals still up for voting (ie, not Adopted or Defeated)
9*, 10*, 11, 13^, 15^, 17^, 18^, 19, 20, and 21

^Eligible for Adoption:
*Eligible for Defeat:

Not that bad. I will delete my improper message, and once the others
have been deleted, we can proceed to muck things up again. :)

Xylen

-- 
Email is packaged by intellectual weight, not volume. Some settling of
contents may have occurred during transmission.

From topheavy@s... Thu Jun 22 11:12:11 2000
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Subject: Re: Tornado Alert! - Fundamental Flaw
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> 
> In that case, the simpliest thing to do would be for the posting 
player
> to delete the offending messages. 
> 

Done on my end.
Next!

-topheavy


From oloros@b... Thu Jun 22 11:26:20 2000
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Subject: Re: Standdown from Tornado Alert
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From: "Oloros the Blue" <oloros@b...>

> [Xylen] 
> 
> In that case, the simpliest thing to do would be for the posting 
player
> to delete the offending messages. 
> 
> 
> Proposals still up for voting (ie, not Adopted or Defeated)
> 9*, 10*, 11, 13^, 15^, 17^, 18^, 19, 20, and 21
> 
> ^Eligible for Adoption:
> *Eligible for Defeat:
> 
That's it, then? Alright.

We now return you to your regular programming.
At least on my channel is, our announcement to the Nomic Bulletin 
Board and the Net Nomic Database (Message 60), and the possible 
allowance of accusations against the ruleset (Message 80).

-Oloros




From mctupper@h... Thu Jun 22 11:56:11 2000
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Organization: Xylen's Designs
To: Socialnomic-DML@egroups.com
Subject: Re: [Socialnomic-DML] publicity stunt setup
Date: Thu, 22 Jun 2000 12:37:38 -0600
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From: Xylen <mctupper@h...>

On Wed, 21 Jun 2000, you wrote:
> For our listing on the Net Nomic Database and and posting to the 
> Nomic Bulletin Board, I was wondering one thing: 
> 
> What's so special about this Nomic?
> 
> 
> This is what I've got:
> 1) sharing of administrative duties among players
> \_ attempt to remove Speaker-lock
> \_ attempt to increase player interaction;

The first point is especially important. I don't know of any other
nomic that has effectively removed Speaker-lock. I think we should
highlight that part. 

The other item to note is the the use of Society-Pages type theme.
Light-hearted, yet open for strong actions. I think if we wait until
this weekend, the Society should be on a lot firmer footing. 

> Naming date: 5 June 2000 (by Xylen)
Oh boy, my first founding!

> Founding date: 16 June 2000 (happens to be Bloomsday!)
Good point.

> Looking for Active Players
This part needs a little more ummph. 

New players are cordially invited to join. Feel free to drop in for
a tastefully coordinated party, or join one of the many Social groups
currently being formed.

> 
> Also, by bringing this discussion into the open, I would like to 
> suggest we each hold off making this posting for a week or so.

I agree there. I would like to see everyone's opinion, including the
Observor.

Xylen
-- 
Email is packaged by intellectual weight, not volume. Some settling of
contents may have occurred during transmission.

From mctupper@h... Thu Jun 22 12:37:54 2000
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Organization: Xylen's Designs
To: Socialnomic-DML@egroups.com
Subject: Interchanging Persons?
Date: Thu, 22 Jun 2000 13:33:38 -0600
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From: Xylen <mctupper@h...>

Proposal 21 contains the following paragraph. I'm not sure if I
understand it's intent. As I see it, two Persons acquire identical
Social Standing, and then their Standings are interchanged? What
difference does that make. They are still identical. 

"If, as a result of a Person gaining or losing Social Standing, two
Persons would have identical Social Standings, the Social Standings of
the Persons are instead interchanged."


Xylen
-- 
Email is packaged by intellectual weight, not volume. Some settling of
contents may have occurred during transmission.

From oloros@b... Thu Jun 22 12:48:47 2000
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To: Socialnomic-DML@egroups.com
Subject: Re: Interchanging Persons?
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From: "Oloros the Blue" <oloros@b...>

> [Xylen]
> Proposal 21 contains the following paragraph. I'm not sure if I
> understand it's intent. As I see it, two Persons acquire identical
> Social Standing, and then their Standings are interchanged? What
> difference does that make. They are still identical. 
>
> [Prop 21] 
> If, as a result of a Person gaining or losing Social Standing, 
> two Persons would have identical Social Standings, the Social 
> Standings of the Persons are instead interchanged.
> 
Looks like it hinges on the conditional. 
The wording might be made clearer. 
"identical" ought to be "equal".

I am concerned with how it interacts with 
> [Rule 13]
> If two or more Players are eligible as Trendsetters to set 
> the same In Word, the first one to post the new appropriate 
> In Word gains 1 Social Standing.
>
Seems to recommend two simultaneous actions.

-Oloros, standing by the wall


From mctupper@h... Thu Jun 22 13:01:22 2000
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To: Socialnomic-DML@egroups.com
Subject: Re: [Socialnomic-DML] Re: Interchanging Persons?
Date: Thu, 22 Jun 2000 13:52:05 -0600
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From: Xylen <mctupper@h...>

On Thu, 22 Jun 2000, you wrote:
> > [Xylen]
> > Proposal 21 contains the following paragraph. I'm not sure if I
> > understand it's intent. As I see it, two Persons acquire identical
> > Social Standing, and then their Standings are interchanged? What
> > difference does that make. They are still identical. 
> >
> > [Prop 21] 
> > If, as a result of a Person gaining or losing Social Standing, 
> > two Persons would have identical Social Standings, the Social 
> > Standings of the Persons are instead interchanged.
> > 
> Looks like it hinges on the conditional. 
> The wording might be made clearer. 
> "identical" ought to be "equal".

A has 3 Social Standings
B has 1 Social Standings

Some action occurs that gives B 2 more Social Standing, so the end
result would be:
A has 1 Social Standings
B has 3 Social Stanings

> 
> I am concerned with how it interacts with 
> > [Rule 13]
> > If two or more Players are eligible as Trendsetters to set 
> > the same In Word, the first one to post the new appropriate 
> > In Word gains 1 Social Standing.
> >
> Seems to recommend two simultaneous actions.

As written, Prop 21 adds stuff to the begining of the Rule, so there
would not be any case where there are tied Trendsetters. At least that
is how I would interpet it. Each paragraph in a rule takes precedence
over subsequent paragraphs.

> 
> -Oloros, standing by the wall

Xylen,
hoping Oloros doesn't have his back to the wall. We don't
have a firing squad yet.
-- 
Email is packaged by intellectual weight, not volume. Some settling of
contents may have occurred during transmission.

From oloros@b... Thu Jun 22 13:04:44 2000
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Subject: society lines
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From: "Oloros the Blue" <oloros@b...>

In Prop 19 are Lines considered Coins of the 2-D Currency?
Could it be defined that the values given in the Coin Cost Table 
operate only in the direction left-to-right?
i.e. 3 lines -> 1 triangle (read 'may be converted to')

Any feedback on Prop 20 would be appreciated. If it shows promise, I 
will open discussion on appropriate summer menus.

Which segues nicely to Ownership of Intellectual Property (boo! hiss! 
applause.) Do we consider some Rulechange ideas implicity 'ours'? in 
such manner that we might be upset to see something taken from a 
discussion thread and proposed formally. and at what level does this 
operate. I don't think we need a Patent Attorney, mind, but maybe the 
facility to share some of the points when/if a rulechange is adopted.

-Oloros




From mctupper@h... Thu Jun 22 13:31:27 2000
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Organization: Xylen's Designs
To: Socialnomic-DML@egroups.com
Subject: Re: [Socialnomic-DML] society lines
Date: Thu, 22 Jun 2000 14:12:52 -0600
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From: Xylen <mctupper@h...>

On Thu, 22 Jun 2000, you wrote:
> In Prop 19 are Lines considered Coins of the 2-D Currency?
> Could it be defined that the values given in the Coin Cost Table 
> operate only in the direction left-to-right?
> i.e. 3 lines -> 1 triangle (read 'may be converted to')

Yes, that was the intention. If the Proposals passes, I will make an
amendment to it, to clear that up.

> Any feedback on Prop 20 would be appreciated. If it shows promise, I 
> will open discussion on appropriate summer menus.

I was looking at the list of Parties and noticed an interesting ratio.
beer & pretzel----3.50 points/gain
religous holiday---3.33 points/gain
birthday party ----3.00 points/gain
bachelor(ette) ----2.77 points/gain

The bachelor(ette) party is obvioulsy the best bargain for the points
spent. I expect to see quite a few of those, although getting the
minimum number guests to attend may be difficult. Fortunetly that won't
affect my plans. <insert evil grin>

> 
> Which segues nicely to Ownership of Intellectual Property (boo! hiss! 
> applause.) Do we consider some Rulechange ideas implicity 'ours'? in 
> such manner that we might be upset to see something taken from a 
> discussion thread and proposed formally. and at what level does this 
> operate. I don't think we need a Patent Attorney, mind, but maybe the 
> facility to share some of the points when/if a rulechange is adopted.

Perhaps tie it into Social Standing. A Player can complain to the
Trendsetter, or maybe just the list, about the theft of a discussion
idea. The thief would then lose a few Social Standings. Upon
transferring points to the complainer, their Social Standing is
restored. 

Xylen,
already buying tacky paper plates, and plastic utensils.
-- 
Email is packaged by intellectual weight, not volume. Some settling of
contents may have occurred during transmission.

From oloros@b... Thu Jun 22 14:45:33 2000
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Subject: Re: society lines
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From: "Oloros the Blue" <oloros@b...>

> [Xylen]
> I was looking at the list of Parties and noticed an 
> interesting ratio.
> beer & pretzel ----3.50 points/gain
> religous holiday---3.33 points/gain
> birthday party ----3.00 points/gain
> bachelor(ette) ----2.77 points/gain
> 
I'm sorry to admit that I am impressed by the regularity. Oh--not so 
regular, is it? one of the things that has been bugging me about the 
party-type list is that the parameters involved seem to be rather, 
shall we say, not random, no need to invoke the ire of the 
quantifiers among us, but whimsical, perhaps? only as whimsical as 
the proposed allocation of Social Standing by GT, I suppose.

> [Xylen]
> Perhaps tie it into Social Standing. A Player can complain to the
> Trendsetter, or maybe just the list, about the theft of a discussion
> idea. The thief would then lose a few Social Standings. Upon
> transferring points to the complainer, their Social Standing is
> restored. 
> 
Involves a strong-arm of sorts. I had thought about allowing a 
preamble to any proposed rulechange that would mark the points 
distrubtion to be split evenly between the proposer and any mentioned 
players. so that we play considerately. and maybe even begin to 
entangle any observers a little bit more.

-Oloros, not one to stand on ceremony





From topheavy@s... Thu Jun 22 17:19:01 2000
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Subject: ta ta
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Ta ta.. just to let y'all know, I am digitially unplugged from friday-
sunday every week, so i don't play during that time.

So i shall ponder what sort of polygons to purchase with my vast 
collection of points...

-topheavy


From s3036845@s... Thu Jun 22 19:35:57 2000
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Subject: Re: [Socialnomic-DML] Re: Interchanging Persons?
From: Gallivanting Tripper <s3036845@s...>

>On Thu, 22 Jun 2000, you wrote:
>> > [Xylen]
>> > Proposal 21 contains the following paragraph. I'm not sure if I
>> > understand it's intent. As I see it, two Persons acquire identical
>> > Social Standing, and then their Standings are interchanged? What
>> > difference does that make. They are still identical.
>> >
>> > [Prop 21]
>> > If, as a result of a Person gaining or losing Social Standing,
>> > two Persons would have identical Social Standings, the Social
>> > Standings of the Persons are instead interchanged.
>> >
>> Looks like it hinges on the conditional.
>> The wording might be made clearer.
>> "identical" ought to be "equal".
>
>A has 3 Social Standings
>B has 1 Social Standings
>
>Some action occurs that gives B 2 more Social Standing, so the end
>result would be:
>A has 1 Social Standings
>B has 3 Social Stanings

Yup - that was my interpretation as the propser. The conditional is _very_
important!

>> I am concerned with how it interacts with
>> > [Rule 13]
>> > If two or more Players are eligible as Trendsetters to set
>> > the same In Word, the first one to post the new appropriate
>> > In Word gains 1 Social Standing.
>> >
>> Seems to recommend two simultaneous actions.
>
>As written, Prop 21 adds stuff to the begining of the Rule, so there
>would not be any case where there are tied Trendsetters. At least that
>is how I would interpet it. Each paragraph in a rule takes precedence
>over subsequent paragraphs.

I didn't see the need to delete that paragraph, it's good as an escape
hatch. But the new mechanic _should_ make it impossible for two Persons to
have the same Social Standing. Also perhaps worthwhile to replace
"Players" with "Persons" throughout Rule 13

>> -Oloros, standing by the wall

Is that the Social equivalent of sitting on the fence?

(G)T



From dmarsh@v... Thu Jun 22 19:40:08 2000
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From: "Dan Marsh (aka 'The Governor')" <dmarsh@v...>

<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN">
<HTML>
&nbsp;
<P>Xylen wrote:
<BLOCKQUOTE TYPE=CITE>[An excellent analysis of a Socialnomic "earthquake"]
<BR>There is one other option to consider. We can invoke the Escape Hatch,
<BR>and just fix the points for the players after they joined the game,
and
<BR>allow any adopted proposal to continue to exist. That will be much
<BR>easier to do. The only thing to consider then, would be&nbsp; those
proposals
<BR>that were declared Defeated, but in reality had passed.</BLOCKQUOTE>
Invoking the Escape Hatch would be easier.&nbsp; I encourage you to STRONGLY
resist doing so.&nbsp; I think it is sort of the -point- of Nomic to work
your way out of messes, within the rules.&nbsp; If necessary, Accuse your
way out of them, but I think Discussion will reveal that Xylen's chronology
is about right.&nbsp; The question is, of course, then what.
<P>Proposals probably stay in the hopper if their proposers leave the game,
but votes are another story.&nbsp; Perhaps all of the votes disappeared
with the players.&nbsp; I'd suggest that this is an appropriate question
for your legal system to decide.
<BLOCKQUOTE TYPE=CITE>Xylen,
<BR>who is really enjoying this. Maybe we can make ruleset messes a subgame?</BLOCKQUOTE>
Well, in my opinion, they are.&nbsp; It's called "Nomic."&nbsp; :-)
<BR>&nbsp;
<BR>&nbsp;</HTML>


From dmarsh@v... Thu Jun 22 20:12:56 2000
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From: "Dan Marsh (aka 'The Governor')" <dmarsh@v...>

<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN">
<HTML>
&nbsp;
<P>Xylen wrote:
<BLOCKQUOTE TYPE=CITE>I agree there. I would like to see everyone's opinion,
including the
<BR>Observor.</BLOCKQUOTE>
Well, I'm more interested in seeing what you do geometrically, personally.&nbsp;
Social Standing can be boiled down to currency-trading, although it's got
a nice feel to it.&nbsp; My own Nomic is doing something that's a cross
between currency-trading and a board game, but still territory that's been
travelled before.
<P>It -is- nice to see Speaker-independence, but that's becoming more common.&nbsp;
What I find interesting about your Nomic particularly is that you specifically
rely upon the archives of your mailing-lists rather than set up a Web page
for official documents -- the Webmaster could go belly-up.
<P>There is a downside -- if a malicious player or even a non-player (say,
me) posted weird stuff to "Socialnomic-RULES," it might be official, and
you might have to repeal it.&nbsp; Could be odd if the "weird stuff" has
priority over your ability to repeal rules.
<BR>&nbsp;
<BR>&nbsp;</HTML>


From mctupper@h... Fri Jun 23 01:25:48 2000
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To: Socialnomic-DML@egroups.com
Subject: More Thunderstorms
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From: Xylen <mctupper@h...>

In todays weather, the storms continue. Although not as severe as the
previous tornado's and earthquakes, todays thunderstorms still caused
some damage. 

Reading over the VML, we seem to have a problem that is left over from
the earlier frenzy. Tripper voted FOR 17a, which does't exist now. I
don't recall what it became, but there is no Proposal 17a, so that vote
counts for nothing. With Four Players, a proposal needs 3 FOR votes to
be adopted or two AGAINST votes to be defeated. If we count Trippers
'AGAINST 17' vote, then Proposal 17 has in fact been defeated. The
Adoptions is in error, and TopHeavy is guilty of a rules infraction.

There is another problem with some post also. Post 118 in the VML(re
prop 17 defeat) is in the thread for prop 18. Also, post 96
(proposal 21) is in the thread for prop 20. Both of these posts
are improper and in violation of rules. 

I would suggest that Tripper delete his posts, and submit them
properly. As there are no votes currently for Proposal 21, there
shouldn't be any problem there.

And now for a word from our sponsors....

Xylen
-- 
Email is packaged by intellectual weight, not volume. Some settling of
contents may have occurred during transmission.

From mctupper@h... Fri Jun 23 01:27:23 2000
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To: Socialnomic-DML@egroups.com
Subject: Re: [Socialnomic-DML] Social Idears
Date: Fri, 23 Jun 2000 00:56:13 -0600
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From: Xylen <mctupper@h...>

On Wed, 21 Jun 2000, you wrote:
> Here's a mildly interesting thought for a proposal which continues 
> the Social theme (ah, what would we be without a name that calls to 
> mind such ideas? maybe i should think of something else...)
> 
> Proposal centers around each player founding a group that has a 
> dynamic membership of people... possibly later a group could hold 
> events which would alter membership, or increase funding... I have 
> no metagame effects in mind.

Another thought occured to me tonight. There isn't much point to
having a high Social Standing if there isn't any plebians to admire and
envy us. We could add some of the necessary people as well. Trade
people, police and fire personel, sports figures, and academic
persons. They would make interesting guests at a Party, and could make
up a large part of the organizations. 

Possible scenarios
Xylen's Superbowl party with a star quarterback as the guest of honor
Olorus Poetry Reading with a Poet Laureate.
All police officers belong to the Fraternal Order of Police, a nice
little club run by (G)Tripper. (Careful, or your party will be raided
if you make him mad)

Xylen

-- 
Email is packaged by intellectual weight, not volume. Some settling of
contents may have occurred during transmission.

From mctupper@h... Fri Jun 23 01:48:49 2000
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Organization: Xylen's Designs
To: Socialnomic-DML@egroups.com
Subject: Re: [Socialnomic-DML] publicity stunt setup
Date: Fri, 23 Jun 2000 00:51:41 -0600
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From: Xylen <mctupper@h...>

On Thu, 22 Jun 2000, you wrote:
> Well, I'm more interested in seeing what you do geometrically, personally.
I'm working on the Geometry subgame now. I should have it ready by this
weekend. Just in time for (G)Tripper to spend his huge alloment of
points if he can't sponsor a party.

> <P>There is a downside -- if a malicious player or even a non-player
(say, > me) posted weird stuff to "Socialnomic-RULES," it might be
official, and > you might have to repeal it.

Actually there is a way around that. The Escape Hatch allows the
Players to decide that the weird stuff was improperly posted and then
the owner of the mailing lists can be informed and the posts removed.
Since a malicious (non)player can only delete their own posts, we don't
need to worry about them deleting other people's posts either.

Xylen
-- 
Email is packaged by intellectual weight, not volume. Some settling of
contents may have occurred during transmission.

From s3036845@s... Fri Jun 23 02:18:42 2000
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To: SocialNomic Discussion List <Socialnomic-DML@egroups.com>
Subject: Against parties (P20)
From: Gallivanting Tripper <s3036845@s...>

Although the idea sounds quite cute...

- an initial problem is that attendance is moderated by private email, and
thus liable for abuse

- furthermore, there is as yet no system for monitoring of social standing
and points changes, especially as a result of such complicated beasts as
Parties

still mulling over this one

(G)T



From oloros@b... Fri Jun 23 07:56:05 2000
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To: Socialnomic-DML@egroups.com
Subject: Re: Prop 20
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From: "Oloros the Blue" <oloros@b...>

--- In Socialnomic-DML@egroups.com, Gallivanting Tripper notes:
>
> Although the idea sounds quite cute...
> 
> - an initial problem is that attendance is moderated by 
> private email, and thus liable for abuse
> 
I'll grant that a malicious Host might forge RSVPs from other 
Players, such an act could be responded to by allegations on the DML 
or Accusations on the VML, just like any other problem of points-
allocation.

>
> - furthermore, there is as yet no system for monitoring 
> of social standing and points changes, especially as a 
> result of such complicated beasts as Parties
> 
But there is no system for monitoring Rules changes either; it is up 
to each Player to be self-responsible enough not to get had.

[from Proposal 20]
On the Date of the Party, the Host must post a message to the OAML 
with the Subject Line "Society Pages", and the text to include the 
type of Party thrown, the names of all attendees (including the Host 
emself), and their updated Social Standing. 






From oloros@b... Fri Jun 23 08:11:39 2000
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Subject: Re: publicity stunt setup
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From: "Oloros the Blue" <oloros@b...>

> > [the Governor]
> > Well, I'm more interested in seeing what you do 
> > geometrically, personally.
> [Xylen]
> I'm working on the Geometry subgame now. I should have it 
> ready by this weekend. Just in time for (G)Tripper to spend 
> his huge alloment of points if he can't sponsor a party.
> 
Are you including an explicit statement of the means by which points 
can be exchanged into currencies? Also a means, perhaps, of 
exchanging negative-points for anti-currencies? 

-Oloros


From oloros@b... Fri Jun 23 08:22:34 2000
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Subject: open issues
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From: "Oloros the Blue" <oloros@b...>

By my records, the following Proposals are currently Open for Voting. 
Some of them may be availible for Adoption.

Proposal 8
Proposal 11
Proposal 13
Proposal 20
Proposal 21
Proposal 22
Proposal 23






From oloros@b... Fri Jun 23 08:51:19 2000
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To: Socialnomic-DML@egroups.com
Subject: spun sugar castle
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From: "Oloros the Blue" <oloros@b...>

Something that I thought was underdeveloped in Genomic was the Tower 
of Law thing. Even the Unspeakable Tower of Boing that replaced it 
did not get used for much. 

What I liked about the Tower of Law was that it suggested the use of 
the ruleset's table of contents as a game-board, and rewarded 
authorship of rules and the amendment of rules. Also, its presence 
demanded a numeric table of contents as an addendum to a ruleset 
ordered by logical-structure. 
Allow me to recapitulate the Tower of Law:
-The numeric order of the Ruleset can be viewed as a listing 
of Floors of a tower. (Each Rule has a corresponding Floor, each
Floor a corresponding Rule.)
-Each Floor has an Owner, who is the Player who last Proposed 
a Rulechange that modified (or created) the Rule. 

I see a game akin to Snakes(Chutes) and Ladders:
-Each Floor is connected to the adjacent Floors. (stairway)
-A Floor is connected to any other Floor whose Rule Number is
mentioned in the text of its Rule. (chute/ladder)
-The Owner of a Floor may use a connection to their current Floor,
moving to the connected Floor. (ladder)
-A non-Owner of a Floor is subject to being moved to any Floor 
their current Floor is connected to. (chute!)
-Any Player of the subgame may move to an adjecent Floor. (stairway)
-The first Player to the Top is declared Winner and the other Players 
get consolation prizes.

There are mechanical issues to resolve, like the timing of taking 
each move.

I realize it is early for a second sub-game, but I figure, get 
started early. Comments are appreciated.

-Oloros





From oloros@b... Fri Jun 23 09:51:27 2000
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To: Socialnomic-DML@egroups.com
Subject: after Adopting Prop 8
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From: "Oloros the Blue" <oloros@b...>

Well, after Adopting Proposal 8, I dutifully posted the Ruleset and 
each Rule to the RML. The actual order in which I posted them was 
numeric, not that anyone would know to look at the message listing. 

-Oloros


From mctupper@h... Fri Jun 23 12:36:53 2000
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Organization: Xylen's Designs
To: Socialnomic-DML@egroups.com
Subject: Proposal 23
Date: Fri, 23 Jun 2000 13:32:46 -0600
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From: Xylen <mctupper@h...>

I liked this proposal. It would make rules much easier to track.
Unfortunetly, this proposal contains a reference to the OAML. With the
recent change in the ruleset, OAML no longers exists. If this proposal
is re-submitted with that minor change, I will vote for it.

Xylen
-- 
Email is packaged by intellectual weight, not volume. Some settling of
contents may have occurred during transmission.

From s3036845@s... Fri Jun 23 18:22:59 2000
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Subject: Re: [Socialnomic-DML] More Thunderstorms
From: Gallivanting Tripper <s3036845@s...>

>There is another problem with some post also. Post 118 in the VML(re
>prop 17 defeat) is in the thread for prop 18. Also, post 96
>(proposal 21) is in the thread for prop 20. Both of these posts
>are improper and in violation of rules.
>
>I would suggest that Tripper delete his posts, and submit them
>properly. As there are no votes currently for Proposal 21, there
>shouldn't be any problem there.

Bugger. The hassles of working from POP mail! I'll do my best.

Also my mailer has done funny temporal stuff to my defeats of P15, P17 and
the Accusation, I received them in a nonsensical order. I'll delete and
repost all of these when I get the web time

(my excuse: POP mail from the Uni network is fast, Egroups however is
rather slow)

(G)T



From s3036845@s... Fri Jun 23 18:30:06 2000
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Date: Sat, 24 Jun 2000 11:35:20 +1000
To: Socialnomic-DML@egroups.com
Subject: Re: [Socialnomic-DML] Proposal 23
From: Gallivanting Tripper <s3036845@s...>

>I liked this proposal. It would make rules much easier to track.
>Unfortunetly, this proposal contains a reference to the OAML. With the
>recent change in the ruleset, OAML no longers exists.

Bugger^2.
a) I'll resubmit
b) We need to do something about the contingency thing. I know that the
Naming proposal had a contingency that un-named Proposals could be named by
their adopter (taking the current load into account) but maybe we should
formalise that in the ruleset so that changes made to the ruleset also
affect proposals in the pipeline (when they are Adopted)

Can't think exactly how to word it right now

This afternoon maybe:-)

(G)T



From s3036845@s... Sat Jun 24 01:33:38 2000
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To: Socialnomic-DML@egroups.com
Subject: Clarification of AML Messages 55-57
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From: "Gallivanting Tripper" <s3036845@s...>

After checking the order these messages appeared in the archive, the 
chronological order should be:

57
55
56 - Accusation

I don't think it's worth deleting and reposting as that would stuff 
the chronology up even more, what with the subsequent events and all.

So the points I recommended in the Accusation are based on those in 
message 55, with the corrections based on the irregularities I 
pointed out in Proposals 14 and 17. 

If TopHeavy pleads Guilty, could he please research the correct 
points values taking into account subsequent Adoption/Rejections?

Trying to claw out of this quagmire...

(G)T




From mctupper@h... Sat Jun 24 11:31:30 2000
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Organization: Xylen's Designs
To: Socialnomic-DML@egroups.com
Subject: Logical Sub game
Date: Sat, 24 Jun 2000 10:52:16 -0600
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From: Xylen <mctupper@h...>

One of my favorite pastimes when I'm away from my computer is logic
puzzles. I have figured out a way to use these in our game. 

I would start out by posting the introduction that contains a few clues. 
Each player could spend a coin to get more clues. Those clues would be
posted to the AML. For a higher price, the clues would be missing a few
words when posted to the AML, but the paying player would recieve the
secret words in a private email. The first player to post the correct
solution would win the Logic Cup. The Logic Cup would be a travelling
trophy, going to the most recent winning player. Possession of the
Logic Cup would increase a player's Social Standing. 

If this sounds interesting as a sub game. I would be willing to write
up the proposal and run the first few games.

Xylen
-- 
Email is packaged by intellectual weight, not volume. Some settling of
contents may have occurred during transmission.

From s3036845@s... Mon Jun 26 00:15:04 2000
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To: Socialnomic-DML@egroups.com
Subject: Re: [Socialnomic-DML] Logical Sub game
From: Gallivanting Tripper <s3036845@s...>

Sounds good, but the Thought Police disagree once more with the use of
Private email...

May I suggest another use for Coins, as an Admission Fee for Parties.
i.e. the Host of a Party can specify an Admission Fee in Coins, proceeds of
which may go to the Host, or perhaps to Charity (for an increase in Social
Standing). As not everybody may have the required Admission Fee, it
becomes a good way to exclude Pariahs from Parties.



From oloros@b... Mon Jun 26 07:58:30 2000
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To: Socialnomic-DML@egroups.com
Subject: Re: admission fee
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From: "Oloros the Blue" <oloros@b...>

--- In Socialnomic-DML@egroups.com, Gallivanting Tripper wrote:
> 
> May I suggest another use for Coins, as an Admission Fee for 
Parties.
> i.e. the Host of a Party can specify an Admission Fee in Coins, 
proceeds of
> which may go to the Host, or perhaps to Charity (for an increase in 
Social
> Standing). As not everybody may have the required Admission Fee, it
> becomes a good way to exclude Pariahs from Parties.
>
I feel that one should have to donate the party to society. Well, I 
can see an oprion to make it a 'charity gala' with a political or 
charitable theme, for increased cost and standing might be a good 
idea. 

The way I see it is that the whole society-party-thing is a race to 
gain higher and higher social standing, kind of like a ponzi scheme. 
Maybe that means encouraging everyone (i.e. penalties for not) to 
throw a party twice per season, or something. 

Then again, I should probably stuff my foot in my mouth and let the 
idea run its nomic course. I don't want to act like I am monopolizing 
it, or anything.

-Oloros



From oloros@b... Mon Jun 26 08:20:57 2000
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Subject: Re: Props 29, 26, 23
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From: "Oloros the Blue" <oloros@b...>

The nature of patchwork.

In Prop 29 I like the creation of a new class of proposals, ones that 
amend very little (point-corrections) for little cost and return on 
the part of the proposer. My problem with it is that it targets the 
proposal itself, while it is in the proposal hopper, rather than a 
rule that is enacted into the ruleset already. This makes proposals 
either subject to flux during their voting period or subject to extra 
rounds of voting in order to pass.

That said, I do not like the example "patch", Prop 26, of Prop 23, as 
it relies overmuch on the timing of the adoption of each proposal; 
simultaneity being something we wanted to leave behind in this nomic. 
I do not find it an adequate fix. 

-Oloros





From oloros@b... Mon Jun 26 08:29:03 2000
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To: Socialnomic-DML@egroups.com
Subject: Re: Logical Sub game
Message-ID: <8j7srr+v6k1@e...>
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From: "Oloros the Blue" <oloros@b...>

--- In Socialnomic-DML@egroups.com, Xylen wrote:
> One of my favorite pastimes when I'm away from my computer is logic
> puzzles. I have figured out a way to use these in our game. 
> 
This could be a lot of fun, particularly if it's thematically 
oriented (to whatever we orient ourselves). I expect it would be 
difficult to equalize the values of the hints themselves, though. 

-Oloros



From oloros@b... Mon Jun 26 14:04:27 2000
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To: Socialnomic-DML@egroups.com
Subject: re: Proposal 21
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From: "Oloros the Blue" <oloros@b...>

Proposal 21 seems to be missing from all lists. GT, have you 
withdrawn it? Do you plan to reintroduce a proposal with similar 
substance?

-Oloros


From s3036845@s... Tue Jun 27 10:53:48 2000
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Date: Tue, 27 Jun 2000 15:17:14 +1000
To: Socialnomic-DML@egroups.com
Subject: Re: [Socialnomic-DML] Re: contingency
From: Gallivanting Tripper <s3036845@s...>

Good idea, but obviously needs to be extensively reworded to make it into
SocialNomic. I would argue that P29 is a good start.

>359. Contingency trees. (amends 356)
>Players may designate that a given proposal will only take effect if
>a given other proposal is accepted or rejected. If the condition
>placed on the first proposal is not achieved, the player receives no
>points for these proposals. Players may make as many proposals as
>they wish, provided that no combination of votes on these proposals
>could cause more than the number of proposals allowed by Rule 304 to
>pass.
>Proposed by Mike as P353, amended by Thomas to 356 and Mike to 359,
>28 July 1999.
>
>Perhaps if we had intellectual ownership implemented, the Governor
>would have to propose something like this.
>
>-Oloros
>
>
>------------------------------------------------------------------------
>Get a NextCard Visa, in 30 seconds!
>1. Fill in the brief application
>2. Receive approval decision within 30 seconds
>3. Get rates as low as 2.9% Intro or 9.9% Fixed APR
>http://click.egroups.com/1/5197/10/_/_/_/962031967/
>------------------------------------------------------------------------
>
>To unsubscribe from this group, send an email to:
>Socialnomic-DML-unsubscribe@egroups.com




From s3036845@s... Tue Jun 27 10:54:13 2000
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Date: Tue, 27 Jun 2000 15:05:08 +1000
To: Socialnomic-DML@egroups.com
Subject: Re: [Socialnomic-DML] Re: Props 29, 26, 23
From: Gallivanting Tripper <s3036845@s...>

>The nature of patchwork.
>
>In Prop 29 I like the creation of a new class of proposals, ones that
>amend very little (point-corrections) for little cost and return on
>the part of the proposer.

Not really, it's a "contingency" thing to stop what happened to P23 when P8
was adopted, i.e. having its ground shot out from under it. Patching such
a proposal would enable it to land on the revised airstrip, so to speak

>My problem with it is that it targets the
>proposal itself, while it is in the proposal hopper, rather than a
>rule that is enacted into the ruleset already. This makes proposals
>either subject to flux during their voting period or subject to extra
>rounds of voting in order to pass.

No, I'm not so sure that it fluxes up proposals. Patching a proposal has
no direct effect on the Adoption of that proposal. _If_ the players decide
that a Patch is necessary, they need to hold up voting and adopting the
original propsal until the Patch is rushed through.

>That said, I do not like the example "patch", Prop 26, of Prop 23, as
>it relies overmuch on the timing of the adoption of each proposal;
>simultaneity being something we wanted to leave behind in this nomic.
>I do not find it an adequate fix.

Well why did you vote FOR it then? And my inbox also notes that you voted
FOR proposal 23 but I can't find it in the archive. Did you delete that
vote?

The rules are unclear on the when messages could/should be deleted.
Perhaps I should propose a Rule0-proposal such as:

"A message to the AML, VML or RULES is legal if and only if it is
explicitly permitted by the Ruleset. Illegal messages have no game effect
and must be deleted. Legal messages may not be deleted."

()T



From mctupper@h... Tue Jun 27 11:20:32 2000
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Organization: Xylen's Designs
To: Socialnomic-DML@egroups.com
Subject: Re: Accusation - Proposal 17 has in fact been DEFEATED
Date: Tue, 27 Jun 2000 10:41:57 -0600
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From: Xylen <mctupper@h...>

> --- In Socialnomic-AML@egroups.com, Gallivanting Tripper
> <s3036845@s...> wrote:
> May I draw topheavy's attention to the fact that Proposal 17 now has 2
> FOR
> and 2 AGAINST votes, and has been Defeated, not Adopted as he claimed
> 
> Furthermore he didn't give me points for voting against Proposal 14

Well I have finally had time to go thru and sort this mess out. Here is
what I have for the points as of today. I wish to emphaise that these
points are based on posts to the VML The AML still contains references
to Proposal 17's passage. 

(All Players start with 0 points.)
TopHeavy
+10	Proposal 16 passing
+10 Proposal 18 passing
+10 Voting against 18
+3 Admistration for 18
+10	Voting against 19
+3	Administration for 19
+10	Proposal 8 passing
+10	Proposal 22 passing
=============================
+66	Total to date

Oloros
+10	Proposal 12 passing
-10	Proposal 9 failing
+10	Proposal 14 passing
-10	Proposal 15 failing
-10	Proposal 17 failing
+3	Administration for 8
=============================
-7	Total to date

Xylen
+10	Proposal 19 passing
-10	Proposal 13 failing
+2	Administration for 13
+3	Administration for 22
==============================
+5	Total to date

Tripper
+10	Vote against 14
+2	Administration for 15
+2	Administration for 17
==============================
+14	Total to date


Player Points
------------------
TopHeavy +66
Oloros -7
Xylen +5
Tripper +14

Now for one final matter. As there was an Accusation made, we need to
track points as a result of Rule 12. 

Since the posts to the VML stating that Proposal 17 had passed has been
removed, I am taking that to be an admission of guilt on the part of
Top Heavy. However, he has not made a statement to the AML admitting
his guilt. If he were to do that now, he would lose 10 points.
However, if Tripper proceeds to make a formal Accusation, then either
Top Heavy or Tripper would lose 25 points. On the otherhand, there is
nothing to demand that Tripper actually put the Accusation up for a
vote. 

It seems to be a gamble on Top Heavys part. He can do nothing further
and hope that Tripper doesn't make a full Accusation. Then he does not
need to lose any points at all. However, if Tripper does make the
Accusation, and it is passed, then Top Heavy would lose 25 points.
Considering the removal of the post to the VML about proposal 17
passing, this would be indicate that he feels that he would lose the
Accusation.

It is now up to Tripper to decide the next phase of this action.

Xylen

-- 
Email is packaged by intellectual weight, not volume. Some settling of
contents may have occurred during transmission.

From s3036845@s... Tue Jun 27 11:50:25 2000
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To: Socialnomic-DML@egroups.com
Subject: Re: [Socialnomic-DML] re: Proposal 21
From: Gallivanting Tripper <s3036845@s...>

>Proposal 21 seems to be missing from all lists. GT, have you
>withdrawn it? Do you plan to reintroduce a proposal with similar
>substance?

Whoops - I deleted it from P20's thread, and must have forgot to repost it.
Done now.



From mctupper@h... Tue Jun 27 13:19:56 2000
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Organization: Xylen's Designs
To: Socialnomic-DML@egroups.com
Subject: Re: [Socialnomic-DML] Re: Props 29, 26, 23
Date: Tue, 27 Jun 2000 09:49:18 -0600
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From: Xylen <mctupper@h...>

I too have problems with Prop 29. Specifically, one sentence. 

"A Patch may not be Adopted after the Proposal specified in its
Subject Line has been Adopted."

The whole timing thing is bothersome. What would make more sense, is
for a patch to be used as a modification to the orginal proposal and
not a seperate proposal itself. Votes would count for both of them at
once, and they would pass as one unit. As it is now, the proposal could
pass, and the patch doesn't. That doesn't seem to make much sense. 

If Players approve the proposal without the patch, then the problems are
either minor, or the players aren't paying attention. In either case, a
simple proposal made later to modify the rule, would work just fine.

Now, if Players are voting against the prop, and the proposer is
concerned that it will fail, simply remove the proposal from voting,
and submit the new-improved proposal with patch applied. 

That last sentence does bring up a point to be considered. We have all
kinds of rules about submitting a proposal, but we all know how easy
it is to simply remove a proposal. The proposer simply deletes that
message, and *poof* it's gone. The players who voted for it may be
upset it is gone, but if they really liked it, it can be resubmitted
again. That gets back to the 'intellectual property' problem 
mentioned earlier. I think we should dicuss that problem further.

As for patches, we don't need them. We have no limits on the number of
proposals submitted, and there is no reason why a flawed proposal
cannot be removed and re-submitted with fixes. If the proposer doesn't
do it, and others feel that it needs patching, it can be modified after
it becomes a rule or else defeated and re-submitted with the changes.


Xylen
-- 
Email is packaged by intellectual weight, not volume. Some settling of
contents may have occurred during transmission.

From oloros@b... Tue Jun 27 13:32:51 2000
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From: "Oloros the Blue" <oloros@b...>

Having problems accesing eGroups this early afternoon, but I wanted 
to reply to GT on deletions.

Yes, I had Voted for Prop 26, the patch. I deleted my Vote-message, 
as later reflection changed my mind as to whether or not it was a the 
correct means to fix the OAML/AML problem in Prop 23. Those reasons I 
outlined earlier in the mailing list. Here is my preference for a 
solution: 
Patches are proposals to change a previously proposed Rule-Change. 
They are Voted upon seperately, and must be Adopted like a Rule-
Change, with the Adopter posting a new traget Proposal after the 
Patch passes. A Patch may not be applied to an already Adopted or 
Defeated Proposal. The application of a Patch nullifies all Votes 
already attached to a Proposal.

I did delete my own Vote FOR Prop 26. It would be a good thing to 
define just what kinds of messages are deletable by their sender. I 
think that Proposals should be deletable at the very least, and will 
submit such a Rule-Change presently.

-Oloros



oloros@b...


Get your Free Email at http://www.britannica.com

From oloros@b... Tue Jun 27 15:07:55 2000
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Date: Tue, 27 Jun 2000 22:07:44 -0000
To: Socialnomic-DML@egroups.com
Subject: Re: patchwork
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From: "Oloros the Blue" <oloros@b...>

--- In Socialnomic-DML@egroups.com, Xylen wrote:
> 
> As for patches, we don't need them. We have no limits on the 
> number of proposals submitted, and there is no reason why a
> flawed proposal cannot be removed and re-submitted with fixes. 
> If the proposer doesn't do it, and others feel that it needs 
> patching, it can be modified after it becomes a rule or else 
> defeated and re-submitted with the changes.
> 
This, I think is the final argument. However, not having thought of 
it, I worked on the following just after lunch today:

A Patch is a proposed change to a proposed Rule-Change that is Open 
for Voting at the time the Patch is proposed. 

Any Player may post a Patch to the VML with the subject 
line "Proposal [n] Patch [x]" where [n] is the integer of the 
Proposal that is targeted by the Patch, and [x] is an integer one 
greater than the most recently posted Patch to that Proposal. 
Following the post to the VML, a message must be posted to the AML 
with the subject line "Patch [x] to Proposal [n] Open for Voting". 
The body of this message should be identical to that posted to the 
VML.

An example of a proper Vote for a Patch with subject line "Proposal 
[n] Patch [x]" would be "Re: Proposal [n] Patch [x] - VOTE", where 
VOTE is a permissible Vote as described in Rule 5.

When a Patch can be Adopted, any Player (known as the Adopter) may 
adopt the Patch by taking the following steps:

1) Post a Reply to each of the original Patch and the targeted Rule-
change in the VML, adding the phrase "- ADOPTED" to the subject line. 
The body of the message should be empty.

2) Post a message to the AML with the subject line "Patch [x] to 
Proposal [n] ADOPTED" where [n] is the number assigned to the 
targeted Rule-Change, and [x] is the number assigned to the Patch. 
The body of this message must list the Total Points of all Players.

3) Post a message to the VML with the subject line "Proposal [n].[x]" 
where [n] is the number assigned to the targeted Rule-Change, and [x] 
is the number assigned to the Patch. The body of this message must be 
the text of the proposed Rule-Change, as specified by the Patch.

4) Post a message to the AML with the subject line "Proposal [n].[x] 
Open for Voting" where [n] is the number assigned to the targeted 
Rule-Change, and [x] is the number assigned to the Patch. The body of 
this message must be identical to that posted to the VML.

When a Patch can be Defeated, any Player may declare it Defeated by 
taking the following steps:

1) Post a Reply to the original Patch in the VML adding the phrase "- 
DEFEATED" to the subject line. The body of the message should be 
empty.

2) Post a message to the AML with the subject line "Patch [n] to 
Proposal [x] Defeated" where [n] is the number assigned to the 
targeted Rule-Change, and [x] is the number assigned to the Patch. 
The body of this message must be identical to that posted to the VML.

A Patched Rule-Change retains no Votes from its prior version(s). The 
Adoption or Defeat of a Patched Rule-Change awards no Points to the 
Player who originally Proposed it.





From topheavy@s... Tue Jun 27 17:28:57 2000
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Subject: Re: Accusation - Proposal 17 has in fact been DEFEATED
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> 
> It seems to be a gamble on Top Heavys part. He can do nothing 
further
> and hope that Tripper doesn't make a full Accusation. Then he does 
not
> need to lose any points at all. However, if Tripper does make the
> Accusation, and it is passed, then Top Heavy would lose 25 points.
> Considering the removal of the post to the VML about proposal 17
> passing, this would be indicate that he feels that he would lose the
> Accusation.
> 


Actually it is because i am swamped with the horrid thing Work...
I took the messages down so as to not cause confusion, but I didn't 
have time to retroactively figure out everyone's points, and Tripper 
had requested that i do so if i pleaded guilty. Since it wasn't just 
a quick message, i didn't have the time to do it. Since i figure we 
are all willing to go by your point calculation, i will go post my 
admission of guilt now.. but i can't do the retroactive point calc 
myself at this point.

-topheavy


From mctupper@h... Wed Jun 28 01:37:01 2000
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Subject: Re: Accusation 
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From: "Xylen " <mctupper@h...>

I'm surprised that Moderators don't have grey hair. Keeping track of
something simple like points is hard enough in this game. I was
tracking them in messages, but I gave up. Now there are 4 database
tables in the AML list. They are set up to track points, coins and
Social Staning. I got as many points in as I could figure out, but my
numbers don't match anyone elses. (Well, my data and Trippers data).
The databases are set up for anyone who is a subsciber to modify the
data, so feel free to correct the points. 

Just a couple reminders---The item Number column is needed to track
things in something resembling date-time order. If you need to add
something in the middle, just use decimal numbers (ie, 2.5 is between
2 and 3). Please add comments so it is easy to see what was done for
what reason.

Xylen,
who will now write up a few proposals so we can muck things up again.


From oloros@b... Wed Jun 28 08:52:14 2000
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To: Socialnomic-DML@egroups.com
Subject: wednesday
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From: "Oloros the Blue" <oloros@b...>

I am of the opinion that Prop 23 should be withdrwn and reposted, 
rather than voted through and then followed by Prop 26. I apologize 
for appearing to be a points-monger at this stage of the game.

I am currently working on a menu listing for the society parties of 
summer, please have your seersucker suit pressed, and your white 
dinner jacket sized in anticipation, what shall be a marvelous summer 
of recreation.

Also formalizing my plans for a tower-run, to start once we acheive 
20 Rules or so.

-Oloros


From s3036845@s... Wed Jun 28 19:13:43 2000
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To: Socialnomic-DML@egroups.com
Subject: Re: [Socialnomic-DML] Re: Accusation
From: Gallivanting Tripper <s3036845@s...>

Hmm - I'm against, in principle, keeping data off the mailing lists, simply
because it's not explicitly catered for in the Rules, and everything else
is. For points and coins, there is a quite simple mechanism for keeping
track of them on the AML itself - I'm not sure about social standing though
- perhaps this should be fixed before the SS mechanics finally come
through.

Lastly, we can always delete some of the excess scoring systems if they're
too much trouble (the Taxman is an excellent idea, btw)

>I'm surprised that Moderators don't have grey hair. Keeping track of
>something simple like points is hard enough in this game. I was
>tracking them in messages, but I gave up. Now there are 4 database
>tables in the AML list. They are set up to track points, coins and
>Social Staning. I got as many points in as I could figure out, but my
>numbers don't match anyone elses. (Well, my data and Trippers data).
>The databases are set up for anyone who is a subsciber to modify the
>data, so feel free to correct the points.
>
>Just a couple reminders---The item Number column is needed to track
>things in something resembling date-time order. If you need to add
>something in the middle, just use decimal numbers (ie, 2.5 is between
>2 and 3). Please add comments so it is easy to see what was done for
>what reason.
>
>Xylen,
>who will now write up a few proposals so we can muck things up again.
>
>
>------------------------------------------------------------------------
>Free, Unlimited Calls Anywhere!
>Visit Firetalk.com - click below.
>http://click.egroups.com/1/5479/10/_/_/_/962181421/
>------------------------------------------------------------------------
>
>To unsubscribe from this group, send an email to:
>Socialnomic-DML-unsubscribe@egroups.com




From s3036845@s... Wed Jun 28 19:18:43 2000
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Date: Thu, 29 Jun 2000 12:24:10 +1000
To: Socialnomic-DML@egroups.com
Subject: Re: [Socialnomic-DML] wednesday
From: Gallivanting Tripper <s3036845@s...>

>I am of the opinion that Prop 23 should be withdrwn and reposted,
>rather than voted through and then followed by Prop 26. I apologize
>for appearing to be a points-monger at this stage of the game.

[Death or Glory] - I'd rather see P23 and P26 fail (along with P29). I'm
heartily against the concept of archive-deletion. (so I voted against 2nd
thoughts) (BUT I'm working on a modification of Rule 12 that will make it
more explicit regarding legals postings and deletions)




From s3036845@s... Wed Jun 28 22:55:02 2000
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Date: Thu, 29 Jun 2000 16:00:23 +1000
To: SocialNomic Discussion List <Socialnomic-DML@egroups.com>
Subject: Surreal Society
From: Gallivanting Tripper <s3036845@s...>

In a surreal twist, Dan (the Governor) is now the Alpha Trendsetter, but
since he's not a Player, all he has to do is submit an In Word to the AML
every 2 weeks or so and he can't be knocked off his perch (Parties Pending
of course...)

And note, even though Dan's not a Player, the game is keeping stats on him,
and will change its attitude to him as those stats change. Perhaps time to
stop being an Observer?

(G)T



From s3036845@s... Thu Jun 29 22:04:31 2000
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Date: Fri, 30 Jun 2000 15:09:59 +1000
To: SocialNomic Discussion List <Socialnomic-DML@egroups.com>
Subject: Dill
From: Gallivanting Tripper <s3036845@s...>

I appear to have posted two "Proposal 35"s - the second one I have reposted
as Proposal 36 and will delete the offending 35 asap

(G)T



From mctupper@h... Fri Jun 30 00:46:08 2000
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Organization: Xylen's Designs
To: Socialnomic-DML@egroups.com
Subject: Proposal 30???
Date: Fri, 30 Jun 2000 01:21:54 -0600
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From: Xylen <mctupper@h...>

Well, with no votes besides my own, I am assuming that people are
waiting to see how it will work. Since no one has voted against it,
there can't be that much wrong with it. So to ease every ones
cursiosity, here is the sort of thing that I am thinking about. If
there are any concerns or comments, feel free to blast away.
=====================================================

Subject: Game of Logic Begins

Performing Points of Light

Torrance and four of his neighbors are single or widowed men who have
recently retired. All of them investigated different activities for 
their retirement, including travel, starting their own business, or
going back to school. Eventually, however, each of them volunteered to
work in some program that would benefit the community or world at
large. From the following clues, match each person with the activity he
has accepted (one chose to be a consultant on manufacturing processes),
in which organization, and who sponsors the organization (other than
the Peace Corps and National Executive Service Corps (NESC) who are
both organization and sponsor in this puzzle, so match themselves). 

There are seven clues to help you solve this puzzle. Any Player may 
transfers 1 Triangle to Xylen for a clue. The clue will be posted as a
reply to this message, and will be available for all Persons to see.

Only those Players who have paid for a clue are eligible to win the
Lewis Carroll Memorial Logic Cup. To win the Cup, you must be the
first Player to post the correct solution to this puzzle. In addition
to this finely crafted (and very gaudy) silver Cup, the winner will
recieve a shiny new Hexagon. In addition, a Pentagon will be
transferred to a Person of the winners choosing (Good chance to suck
up to the losers who may have a Party planned that the winner wishes to
attended)
==========================================================

Xylen

-- 
How many programmers does it take to debug an AI? Just one,but the
program has to really, really want to change.


From oloros@b... Fri Jun 30 08:20:34 2000
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Subject: Re: Proposal 30
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From: "Oloros the Blue" <oloros@b...>

Xylen has written a proposal that promises much oomny good fun. I 
have a single caveat, however; I do not like the idea of an admission 
price into the game. I would not mind if the Wink of the puzzle were 
to be awarded a flat fee, upon successful completion of the puzzle by 
a player, and I think that players should be charged for clues; I do 
not think that the Wink should gather money from the Players. A 
seperate fund, perhaps a non-person entity, jointly governed, that 
could store the money, pay out the prizes, and maybe, if all agree, 
throw a party. Otherwise, a very oomny proposal.

I should do something similar with the parties, give the updated 
party types. It may be wednesday before I can do so.

-Oloros


From mctupper@h... Fri Jun 30 11:49:48 2000
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Organization: Xylen's Designs
To: Socialnomic-DML@egroups.com
Subject: Re: [Socialnomic-DML] Re: Proposal 30
Date: Fri, 30 Jun 2000 11:27:19 -0600
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From: Xylen <mctupper@h...>

Proposal 30 itself is very open ended to allow for various types of
games. It is up to each Wink to determine things like admission and
prize distribution. Orginally, I had intended for the proceeds from the
clues and admissions (if any) would go to a charitable organization. I
suppose I should write up a proposal to specify such organizations and
their actions.

Quick trivia question---What is the significance of the term 'Wink' for
the game master?


Xylen,
yes, I know I didn't use 'that' word. Just one more message, and I will
be able to mess up any Party held. <G>

-- 
How many programmers does it take to debug an AI? Just one,but the program has to really, really want to change.


From mctupper@h... Sun Jul 02 14:53:29 2000
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Organization: Xylen's Designs
To: Socialnomic-DML@egroups.com
Subject: Institutions
Date: Sun, 2 Jul 2000 15:44:22 -0600
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From: Xylen <mctupper@h...>

Just a few random thoughts on possible uses for Institutions

Banks, credit agencies, or even insurance.--To provide loans,
savings accounts, or monetary protection for events

Gambling Comission--To control gambling and other games where currency
is transferred

Newspaper/magazine--deals with the announcements, publications and
publicity

Police/Fire--raids on 'bad' parties or protection against theft/fire

Churches--Maybe re-create the Genomic type of religion or
something similar

Depending on how this game proceeds, the proposal will allow a large
variety of such institutions that may prove useful in the future. Of
course, even if we want to go more with the 'communist' theme, the
institution will be different. My examples above are based on a
'society' type theme.

Xylen,
Pariah of Socialnomic

-- 
How many programmers does it take to debug an AI? Just one,but the program has to really, really want to change.


From s3036845@s... Mon Jul 03 00:07:31 2000
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To: Socialnomic-DML@egroups.com
Subject: Re: Institutions
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From: "Gallivanting Tripper" <s3036845@s...>

A most Oomny idea, and one with the flexibility to encompass Winking 
and other assorted subgames.

e.g. set up an Institution known as the Logic Challenge Club, to
which 
Players/Persons can pay money for the chance of the total Prize

If this gets through, I have a few ideas for core Institutions that 
have extra powers (ie require extra Rules)

* Charity - an Institution that accepts donations, gives them out to 
the Poor, and awards Social Standing to the donor

* The State - an Institution that collects Tax, and perhaps runs a 
State Lottery with the proceeds 

I would also like to see some Institutions approach the status of 
Persons/Players, i.e. have Voting rights, Social Standing, and the 
ability to attend Parties.

PS I think that this game needs a few more Players to carry on its 
critical mass. I suggest that as soon as I enact the Naming 
conventions (shortly) I shall post an publicity stunt to the Nomic 
Bulletin Board, and Net Nomic Database, as previously discussed.

Cheers,

GT


--- In Socialnomic-DML@egroups.com, Xylen <mctupper@h...> wrote:
> Just a few random thoughts on possible uses for Institutions
> 
> Banks, credit agencies, or even insurance.--To provide loans,
> savings accounts, or monetary protection for events
> 
> Gambling Comission--To control gambling and other games where
currency
> is transferred
> 
> Newspaper/magazine--deals with the announcements, publications and
> publicity
> 
> Police/Fire--raids on 'bad' parties or protection against theft/fire
> 
> Churches--Maybe re-create the Genomic type of religion or
> something similar
> 
> Depending on how this game proceeds, the proposal will allow a large
> variety of such institutions that may prove useful in the future. Of
> course, even if we want to go more with the 'communist' theme, the
> institution will be different. My examples above are based on a
> 'society' type theme.
> 
> Xylen,
> Pariah of Socialnomic



From mctupper@h... Mon Jul 03 09:35:53 2000
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Organization: Xylen's Designs
To: Socialnomic-DML@egroups.com
Subject: Re: [Socialnomic-DML] Re: Institutions
Date: Mon, 3 Jul 2000 10:30:35 -0600
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From: Xylen <mctupper@h...>

On Mon, 03 Jul 2000, you smurfed:
> PS I think that this game needs a few more Players to carry on its 
> critical mass. I suggest that as soon as I enact the Naming 
> conventions (shortly) I shall post an publicity stunt to the Nomic 
> Bulletin Board, and Net Nomic Database, as previously discussed.

I think your right. This past week was rather slow. Even the Govenor
has been silent. We seem to be running out of ideas. A few more players
could really make things interesting. It is always a bit slow during
the summer for nomics, but if we can get a few more people involved in
the game now, it will be strong enough to handle the influx of new
players that will arrive in the fall. 


Pariah
-- 
How many programmers does it take to debug an AI? Just one, but the
program has to really, really want to change.


From mctupper@h... Thu Jul 06 01:08:06 2000
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To: Socialnomic-DML@egroups.com
Subject: Watch out for avalnches!
Date: Thu, 6 Jul 2000 02:04:02 -0600
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From: Xylen <mctupper@h...>

Since things seemed to be slowing down, and players are running out of
new ideas, I have added Socialnomic to the netnomic database and posted
an advertisment to the nomic bulletin board. Things seem to be working
well with just the four (five counting the Gov), so it seems safe to
let the hordes in.

Xylen
-- 
How many programmers does it take to debug an AI? Just one, but the
program has to really, really want to change.


From oloros@b... Thu Jul 06 09:38:26 2000
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To: Socialnomic-DML@egroups.com
Subject: Re: Prop 38
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From: "Oloros the Blue" <oloros@b...>

[from Prop 38]
An Action is defined as the posting of a message to, or deletion of a 
message from, the VML, AML or RML. It is Illegal to post an Illegal 
message, or to delete a Legal message. 

I feel that there are two types of message that a Player ought to be 
allowed to delete. Both of them are posts to the VML. 

A Proposal that continues to exist in the VML without gaining enough 
Votes for its Adoption or Defeat is, in effect, a time-bomb that 
could, wreck havoc by affecting parts of the Ruleset that were not 
yet imagined at the time the Proposal was originally posted. Or just 
unwrite a decent change. I think we need some means to eradicate such 
abandoned proposals, without great penalty to their author. This 
might not be a simple deletion of them from the VML, but that would 
be the intended effect.

A Vote that is made upon a Proposal that has not yet been closed 
ought to be changable (deletable) by the Voting Player. This may 
represent the solution to the abandoned proposal problem outlined 
above.

-Oloros


From oloros@b... Thu Jul 06 11:03:24 2000
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Subject: thursday
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From: "Oloros the Blue" <oloros@b...>

I have posted a new version of the long-anticipated Social 
Engagements proposal (prop 40). what I see is that a rule like this 
most oomny proposal would govern the rules of engagement, while each 
seasonal period, someone would propose a specific set of parties that 
are fashionable (prop 41). the Black Tie Affairs (prop 42) are so 
entrenched as to be nearly immutable. both of these proposals I find 
quite oomny, as I wrote them.

It becomes apparent that a certain player, who shall remain indited, 
has taken on the baleful office of the Taxman, much to the rejoicing 
of the people. I would mutter audibly that the aforementioned has 
been skimming off the top, and state that there should be stricter 
controls (prop 43) over just how much the Taxman is paid as the agent 
of our discomfort. I wish there were an appropriate word I could use 
to describe the antics of the Taxman, however I shall confine myself 
to stating that I think that the proposal in question is an oomny way 
to address my concerns.

We have bandied about the idea of acknowledging others for our 
proposal ideas, and, the (non)presence of (non)player Entities. Prop 
44 is an oomny way to bring these two ideas together. perhaps it will 
also accelerate the revision of previously posted proposals, as we 
will have a way to avoid stepping upon each other's feet so heavily. 

Kevan, welcome to the splinter party, I hope you join SocialNomic, 
and have a real oomny time.

-Oloros



From topheavy@s... Thu Jul 06 11:20:09 2000
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To: Socialnomic-DML@egroups.com
Subject: Prop 45 reasoning plus social standing
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I noticed that the time limitation on points doesn't really make 
sense with the tax-man, so i thought we could get rid of it.

Also, I notice that the final paragraph in Rule 13 might be a bit 
heavy handed (must provide reasoning for all changes) and possibly 
not often enough. I have absolutely no idea what the current social 
standings are, and I don't want to try and figure it out. Perhaps we 
need to streamline the process somehow. Unfortunately i don't have 
any super ideas on that front, Though i did have the idea that 
perhaps social standing should be voluntary...

i.e. social standing is only reduced if a message is posted. So 
failure to use the proper 'in' word will only reduce your standing if 
someone sends the message to the AML detailing your loss. And such a 
message must be within 7 days of the offense (or activity). This 
would mean that social standing will only change when a person causes 
it to change.. which seems proper to me.

What do y'all think?

-TopHeavy


From mctupper@h... Thu Jul 06 11:45:34 2000
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Organization: Xylen's Designs
To: Socialnomic-DML@egroups.com
Subject: Re: [Socialnomic-DML] Re: Prop 38
Date: Thu, 6 Jul 2000 12:24:53 -0600
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From: Xylen <mctupper@h...>

On Thu, 06 Jul 2000, you smurfed:

> A Vote that is made upon a Proposal that has not yet been closed 
> ought to be changable (deletable) by the Voting Player. This may 
> represent the solution to the abandoned proposal problem outlined 
> above.

I am strongly opposed to allowing a Player to delete their vote from an
unclosed proposal. If the vote message is deleted, then there is no way
to know that the player has not voted. In effect, they can vote again.
Currently the rules allow for a single vote on each proposal. By
allowing a vote to be removed, that player can later change his mind
and vote again, possibly differently than the original vote, thus
multiple votes.

I understand the problem of a 'lost' proposal. I happen to have one
that is just sitting around. Since I happen to like it, I am not going
to remove it (even if the rules would allow that). 

My suggestion is to re-word rule 5 to say something like "Each player
has a maximum of one vote published for each proposal, where published
is a post to the VML" That would allow a player to change their mind,
as long as there is only one vote from that player at any given time
for the proposal in question. However, they must make a post to the AML
stating they have changed or removed their vote. 

As far as removing a proposal, we need to change rule 2 perhaps. Adding
a paragraph something like this:

"Any Rule-Change can be removed by the author of the rule-change. the
author must post a message to the AML with the subject 'Proposal [n] is
Erased' . A similar message must also be posted to the VML. After both
of these posts have been made, the author of the proposal may delete
thier proposal from the VML." 

Append to the last sentence of rule 2 a phrase such as "and it has not
been Erased".

Unfortunetly, I don't have the time to work up such proposals right
now. If no one else has the time either, I will make these proposals
this weekend. If you do use my ideas, a small donation of points would
be appreciated. 

Xylen (Social Standing of -2)

ps. Since changing a vote or erasing a proposal can be confusing to
players and observors, perhaps some sort of Social Penalty for making
such changes?

-- 
How many programmers does it take to debug an AI? Just one,but the program has to really, really want to change.


From mctupper@h... Thu Jul 06 12:01:03 2000
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Organization: Xylen's Designs
To: Socialnomic-DML@egroups.com
Subject: Re: [Socialnomic-DML] Prop 45 reasoning plus social standing
Date: Thu, 6 Jul 2000 12:44:44 -0600
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From: Xylen <mctupper@h...>

On Thu, 06 Jul 2000, you smurfed:
> I noticed that the time limitation on points doesn't really make 
> sense with the tax-man, so i thought we could get rid of it.

Good idea. The points still dissapear, but with the Tax man we know
where they are going.

> i.e. social standing is only reduced if a message is posted. So 
> failure to use the proper 'in' word will only reduce your standing if 
> someone sends the message to the AML detailing your loss. And such a 
> message must be within 7 days of the offense (or activity). This 
> would mean that social standing will only change when a person causes 
> it to change.. which seems proper to me.


Considering that Social Standing in RL is sometimes
falsefied, I think we should allow each Player to track and publish
their own version of their Social Standing. Any Player could claim to
have a Standing of +10, and thus get invited to all the best Parties,
but once someone figures out that the Player has falsely claimed a
higher SS than they are entitled to, they must suffer the consequences.
There are certain things in the Rules that grant gain or loss of SS, so
anybody could track the official Standing if they wanted. But if no one
wants to do so, a Player can continue to enjoy the benifits of the
false SS. A possible recourse would be an article
in the Social Pages(post to the AML) stating that so-and-so is not the
Earl of Sedwich, but is an imposter, with a full rendering of the
evidence. Then the imposter could get un-invited to any parties, and
Players could refuse to attend any party held by the false Earl, thus
afffecting their SS as well as thier financial standings for a failed
party.

Fortunetly, these actions do not require any changes to the ruleset.
Social Standing is Gamedata, so posting the correct SS is possible.
When the assortment of Parties is passed, the un-invite or refusal to
attend a party can be accomplished within those rules. 

btw, any thoughts on titles that go with assorted SS? 

Xylen,
Pariah (SS of -2)

-- 
How many programmers does it take to debug an AI? Just one,but the program has to really, really want to change.


From oloros@b... Thu Jul 06 12:30:56 2000
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To: Socialnomic-DML@egroups.com
Subject: Re: Prop 45 reasoning plus social standing
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From: "Oloros the Blue" <oloros@b...>

> a Player can continue to enjoy the benifits of the false SS. 
> A possible recourse would be an article in the Social Pages
> (post to the AML) stating that so-and-so is not the Earl of 
> Sedwich, but is an imposter, with a full rendering of the 
> evidence. 
> 
That might be fun.

> [Xylen]
> any thoughts on titles that go with assorted SS? 
>
I think that once the Parties get running, our Social Standings will 
constantly increase. Perhaps titles based on relative Social Standing 
would be best.

> [TopHeavy]
> Also, I notice that the final paragraph in Rule 13 might be a bit
> heavy handed (must provide reasoning for all changes) and possibly 
> not often enough. I have absolutely no idea what the current social 
> standings are, and I don't want to try and figure it out. 
>
It's all pretty voluntary, as I see it. If you want to dock someone a 
few Standing points, post the update after you catch 'em not 
expressing themselves properly. The 'reason' should probably 
reference the specific (if not obvious) precedent for your new 
table "time for a new table", "b/c you didn't use the word 'runny-
toadstool' last week in message 554", or whatever.

Social Standing is currently:
Oloros: 8
The Governor: 5 
TopHeavy: 3 
Tripper: 2 
Xylen: 1

Such a listing is not actually GameData, as it has been posted only 
to the DML, not to an official organ of SocialNomic. Errors might 
have been introduced to the benefit or detriment of others.

As of 28/06/2000, Social Standing was:
The Governor: 5 
Oloros: 4
TopHeavy: 3 
Tripper: 2 
Xylen: 1

-Oloros


From s3036845@s... Fri Jul 07 01:04:49 2000
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To: Socialnomic-DML@egroups.com
Subject: Re: Prop 45 reasoning plus social standing
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From: "Gallivanting Tripper" <s3036845@s...>


<Decloaks, weighs in on numerous weighty issues>

--- In Socialnomic-DML@egroups.com, "Oloros the Blue" <oloros@b...> 
wrote:
> > a Player can continue to enjoy the benifits of the false SS. 
> > A possible recourse would be an article in the Social Pages
> > (post to the AML) stating that so-and-so is not the Earl of 
> > Sedwich, but is an imposter, with a full rendering of the 
> > evidence. 

Aargh! I have a bizarre hallucination that this was the whole point
of 
regulating Game Data posts and Accusations. We had enough trouble 
digging ourselves out of our one and only previous accusation, so the 
concept of Players _deliberately_ obfuscating Game Data seems rather 
suicidal.

I'm considering another rather anal proposal based on P38, which
would 
be along the lines of

"Game Data is funda-bloody-mentally important information that is 
stored in the AML. The current state of any set of Game Data is 
considered to be that given in the last _legal_ post to the AML 
concerning that Data set."

Of course, Players could still attempt to obfuscate Game Data, but
the 
idea is that if a certain post is found to be illegal, then it is 
possible to backtrack out of the mess.

Another thing I'd like to add to Accusations is the power of 
Injunction, by which any message under Accusation is considered to be 
Illegal until shown otherwise. I believe the penalty for improper 
Accusations should be enough to discourage Players doing this for 
reasons of gamesmanship. And perhaps the Accused could be given the 
power to call an Accusation vote at any time in order to get the 
Injunction of their back.


> That might be fun.
> 
> > [Xylen]
> > any thoughts on titles that go with assorted SS? 
> >
> I think that once the Parties get running, our Social Standings
will 
> constantly increase. 

Not neccessarily, as the SS rules aren't exactly clear on what
happens 
when several players change SS simultaneously........

>Perhaps titles based on relative Social Standing 
> would be best.
> 
> > [TopHeavy]
> > Also, I notice that the final paragraph in Rule 13 might be a bit
> > heavy handed (must provide reasoning for all changes) and
possibly 
> > not often enough. I have absolutely no idea what the current
social 
> > standings are, and I don't want to try and figure it out. 
> >
> It's all pretty voluntary, as I see it. If you want to dock someone
a 
> few Standing points, post the update after you catch 'em not 
> expressing themselves properly. The 'reason' should probably 
> reference the specific (if not obvious) precedent for your new 
> table "time for a new table", "b/c you didn't use the word 'runny-
> toadstool' last week in message 554", or whatever.

Preeeeee-cisely. And as stated above, the current social standing is 
the same as last week because no-ones made the calls. Perhaps there 
should be a time limit on making said calls, to stop people dredging 
the depths of the archives looking for muck to rake. Or perhaps we 
_do_ want that! 

I can also see that there is no requirement for making the calls in
the 
order of the actions they are commenting on. For example, a Player 
could muckrake several Persons in order such that they are
"exchanged" 
up the Social ladder in quick succession! 

> Social Standing is currently:
> Oloros: 8
> The Governor: 5 
> TopHeavy: 3 
> Tripper: 2 
> Xylen: 1
> 
> Such a listing is not actually GameData, as it has been posted only 
> to the DML, not to an official organ of SocialNomic. Errors might 
> have been introduced to the benefit or detriment of others.

Such as, I can't remember how one Gains SS at the moment, (or am I 
missing something?) Hence the official posts, showing working.

> As of 28/06/2000, Social Standing was:
> The Governor: 5 
> Oloros: 4
> TopHeavy: 3 
> Tripper: 2 
> Xylen: 1
> 
And still is. Dan doesn't have long to post his In word, otherwise
all 
manner of hell will break loose!

Later

GT



From mctupper@h... Fri Jul 07 11:20:15 2000
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Organization: Xylen's Designs
To: Socialnomic-DML@egroups.com
Subject: SNN Today
Date: Fri, 7 Jul 2000 11:20:01 -0600
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From: Xylen <mctupper@h...>

SocialNomic News(SNN) Today brings you all of the important happenings
in the Socialnomic world. Stay tuned to this channel for updates on
breaking news and other items of interst to the SocialNomic community.
But first a word from our sponsor.

'FREE Amazing Widgets. ($4.95 shipping and handling)'

In our first story, a recap on the votes for proposals. 

Proposal 20 sets up a Party system, although Proposal 40 specifies a
similar Party system. 

Proposal 23, which required names for Rules is open for voting, even
though Proposal 35 has already passed with similar effects. Proposal
26 specified a Patch for Prop23, however Patches were voted down by the
defeat of Prop 29. 

Proposal 30, setting up foundations for subgames, has no conflicts with
existing Rules, however it is languishing in the queue waiting for more
votes.

There are a number of newer proposals open, several of them dealing
with the Party system, as well as a few that are repairing loopholes in
the rules. 

In other news, the Govenor has been reported missing. He was last heard
from on June 22 in DML message 98. Foul play is not suspected, however
since the Alpha Trendsetter is a postion of great power, investigations
are underway to determine the next Alpha TrendSetter.

In other Social news, the Almost Trendsetter declared the word 'oomy'
to be the IN word. Since that time, a few Players have failed to use
the word and have lost Standing because of that. Here is a summary of
the events in this story.

AML 85, June 28--
Person Social Standing
-------------------------------
The Governor:	5
Oloros:	4
TopHeavy: 3
Tripper:	2
Xylen:	1

AML 86, June 29--'Oomy' declared as the Postivie In word.
DML 133, June 30--Xylen didn't use the In word. -1 to Social Standing
(SS)
DML 135, June 30--Again, Xylen didn't use the In word again. -1 SS
DML 136, July 2--Xylen continues to flaunt lack of Social Graces. -1 SS
DML 140, July 6--The Almost Trendsetter, Oloros, makes a terrible
social blunder and fails to use his own word. -1SS

With this evidence, SNN is waiting for the new Social Standings to be
published.

Stay tuned to this channel for further breaking news.

Xylen (maybe I should have been a newscaster)


-- 
How many programmers does it take to debug an AI? Just one, but the
program has to really, really want to change.


From oloros@b... Fri Jul 07 12:52:12 2000
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Subject: Re: SNN Today - Reaction Shot!
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From: "Oloros the Blue" <oloros@b...>

The first in a series that allows the Players of SocialNomic to spout 
off publicly about issues raised by the news media . . . at moment, 
we have cornered Oloros the Blue -- for a Reaction Shot!

Proposal 20 needs to become the first victim of the legal withdrawal 
of a proposal, as soon as we get such a thing.

I defeated Proposal 23, as it's effects were superceded. An oomny 
analysis, Xylen. 

Proposal 26 may yet show some usefulness. yet, I would like to be 
able to retract my Vote for this Proposal, as it has been obviated.

On the matter of the Positive In Word, it is currently "oomny". And 
no, I do not think any of the aforementioned Proposals were or are 
oomny.




From oloros@b... Fri Jul 07 13:07:54 2000
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To: Socialnomic-DML@egroups.com
Subject: Re: Prop 46 
Message-ID: <8k5dan+610n@e...>
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From: "Oloros the Blue" <oloros@b...>

> [GT]
> Not neccessarily, as the SS rules aren't exactly clear on what
> happens when several players change SS simultaneously........
> 
Which, I must say, I do not quite understand the utility of the final 
paragraph of Proposal 46, which, otherwise, I find rather oomny, but 
it doesn't rapt my gulliver.

> [Prop 46]
> Append the following paragraph to Rule 13:
> "If, at any time, more than one Person would change Social 
> Standing simultaneously, the Social Standing changes (and
> concomitant Exchanges) are made in decreasing order of initial
> Social Standing." 
>
Alright, so something happens to change several Player's Social 
Standing (like a Party, but we don't have that yet), because the 
rigarmarole with exchanging the Social Standings of any two Players 
with the same SS, we need to dole out these changes on a serial 
ordering of the Players. Ok. I guess I'm fine with that.

> [GT]
> Perhaps there should be a time limit on making said calls, 
> to stop people dredging the depths of the archives looking 
> for muck to rake. Or perhaps we _do_ want that! 
> 
I might not devote the time to researching whether or not someone was 
sporting dress of the wrong color at a party 5 years ago, but I see 
no reason to disallow that course of action. It's an action 
perpetrated by the news media all the time, ask any candidate for the 
presidency.

> [GT]
> Such as, I can't remember how one Gains SS at the moment, (or am I 
> missing something?) Hence the official posts, showing working.
> 
I don't think anyone can gain SS at this point, unless a Trendsetter 
does not post eir In Word on time. 

> [GT]
> Dan doesn't have long to post his In word, otherwise
> all manner of hell will break loose!
>
I should report that I did prompt the Governor wednes-or-thurs-day. 
And, as Xylen noted, his window for posting the Negative In Word runs 
out Tuesday 13 July.

-Oloros


From mctupper@h... Fri Jul 07 22:16:20 2000
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Organization: Xylen's Designs
To: Socialnomic-DML@egroups.com
Subject: SNN - Breaking News Flash
Date: Fri, 7 Jul 2000 22:52:26 -0600
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From: Xylen <mctupper@h...>

Beep beep beeeep beep beep. . . . . . .
We are sorry to interupt your current programming, but this news flash
has just crossed the desk of our investigative reporter.

As of July 4, 2000, all Proposals must have a name of up to two words
desrcibing them, or they are not eligible for voting. At this time,
Proposals 39 through 46 are illegal proposals and any votes cast on
them are not viable. This includes proposals by Oloros, (G) Tripper and
Top Heavy. This is most unusual as (G) Tripper had posted the new Rule
2, and Oloros had posted a compilation of the Rules. 

To further make matters worse, the defeat of Proposal 39 administered by
Xylen and the Adoption of Proposal administrated by Oloros are illegal.
Any points gained or loss from these actions are also illegal. 

A further ramification of this event is the volatility of Points still
exist. Points would have become permanent items with the passage of
Proposal 45, however Prop 45 was illegal, and thus Points are still
subject to dissapearing into thin air. 

Additionally, the upcoming Social Scene has been rocked by this
event. Just when this reporter was preparing to purchase the proper
clothing for the upcoming galas, the need for such actions has
dissapeared. Caters across the land are preparing to lay off employees
with the loss of the Social activities. Tailors also expect to see a
decrease in business. 

It is hoped that the parties responsible for these illegal actions will
take apprpriate actions. As the revelant posts are not actual game
data, the offending messages can be removed. It is hoped that Players
will resubmit the Proposals in the proper fashion as soon as possible.

Unfortunely, this reporter has been affected as well, and I will be
removing my votes, and removing the notices of Defeat for Proposal 39.

We now return you to your regular programming. "Lassie, Go Away" will
be seen in it's entirety.


Xylen
-- 
Hardware: The parts of a computer system that can be kicked

From s3036845@s... Sat Jul 08 19:41:49 2000
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Subject: Re: [Socialnomic-DML] SNN - Breaking News Flash
From: Gallivanting Tripper <s3036845@s...>

>Beep beep beeeep beep beep. . . . . . .
>We are sorry to interupt your current programming, but this news flash
>has just crossed the desk of our investigative reporter.
>
>As of July 4, 2000, all Proposals must have a name of up to two words
>desrcibing them, or they are not eligible for voting.

Ahhrrrmm - this is incorrect. Rule 2 states that a Proposal shall have a
name of _up to_ two words, so a name of zero words is still legal. Rule 7
also contains a clause for naming the rules enacted by nameless Proposals.

>At this time,
>Proposals 39 through 46 are illegal proposals and any votes cast on
>them are not viable. This includes proposals by Oloros, (G) Tripper and
>Top Heavy. This is most unusual as (G) Tripper had posted the new Rule
>2, and Oloros had posted a compilation of the Rules.

So? I couldn't think how to summarise "I dislike the use of Private Email"
in 2 words!

>To further make matters worse, the defeat of Proposal 39 administered by
>Xylen and the Adoption of Proposal administrated by Oloros are illegal.
>Any points gained or loss from these actions are also illegal.

Again, no, the defeat is legal because if I remember correctly, the
adoption and defeat do not require the names to be quoted (rules 7 and 8)

HOwever, Oloros' posting of Rule 10 was illegal IMHO because it didn't
specify the name of the Rule. Delete and repost before Prop 38 is enacted
and things get messy!

>A further ramification of this event is the volatility of Points still
>exist. Points would have become permanent items with the passage of
>Proposal 45, however Prop 45 was illegal, and thus Points are still
>subject to dissapearing into thin air.

As mentioned above, the new rule 10 is illegal so I'd have to agree on this

>Additionally, the upcoming Social Scene has been rocked by this
>event. Just when this reporter was preparing to purchase the proper
>clothing for the upcoming galas, the need for such actions has
>dissapeared. Caters across the land are preparing to lay off employees
>with the loss of the Social activities. Tailors also expect to see a
>decrease in business.
>
>It is hoped that the parties responsible for these illegal actions will
>take apprpriate actions. As the revelant posts are not actual game
>data, the offending messages can be removed. It is hoped that Players
>will resubmit the Proposals in the proper fashion as soon as possible.
>
>Unfortunely, this reporter has been affected as well, and I will be
>removing my votes, and removing the notices of Defeat for Proposal 39.

Dont do that - its legal and I'm enacting P38 RIGHT NOW>>>>>


G(Anal)T



From mctupper@h... Sat Jul 08 21:35:13 2000
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To: Socialnomic-DML@egroups.com
Subject: Re: [Socialnomic-DML] SNN - Breaking News Flash
Date: Sat, 8 Jul 2000 22:22:08 -0600
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From: Xylen <mctupper@h...>

On Sat, 08 Jul 2000, you smurfed:
> >As of July 4, 2000, all Proposals must have a name of up to two words
> >desrcibing them, or they are not eligible for voting.
> 
> Ahhrrrmm - this is incorrect. Rule 2 states that a Proposal shall have a
> name of _up to_ two words, so a name of zero words is still legal. Rule 7
> also contains a clause for naming the rules enacted by nameless Proposals.
> 
However, Rule 4 specifies that "...the Subject line unchanged except
for the deletion of the Rule- Change's Name..." I maintain that it is
not possible to delete zero words. You can't delete something that does
not exist, thus there _must_ be at least one word. 

Rule 6 specifies the conditions for adoption or defeat based upon the
number of Votes. Rule 2 further states that "...A Rule-Change shall
be Voted upon if and only if it was Proposed in the manner described in
this Rule." I maintain that the proposals were not made in the manner
described by Rule 2, therefore, they cannot be voted upon as described
in Rule 4, and without Votes, they cannot be adopted or defeated under
Rule 6

Xylen
-- 
Hardware: The parts of a computer system that can be kicked

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Date: Mon, 10 Jul 2000 10:28:22 +1000
To: Socialnomic-DML@egroups.com
Subject: Re: [Socialnomic-DML] SNN - Breaking News Flash
From: Gallivanting Tripper <s3036845@s...>

>On Sat, 08 Jul 2000, you smurfed:
>> >As of July 4, 2000, all Proposals must have a name of up to two words
>> >desrcibing them, or they are not eligible for voting.

The choice of "up to" rather than "one or two" was deliberate here.

>> Ahhrrrmm - this is incorrect. Rule 2 states that a Proposal shall have a
>> name of _up to_ two words, so a name of zero words is still legal. Rule 7
>> also contains a clause for naming the rules enacted by nameless Proposals.
>>
>However, Rule 4 specifies that "...the Subject line unchanged except
>for the deletion of the Rule- Change's Name..." I maintain that it is
>not possible to delete zero words. You can't delete something that does
>not exist, thus there _must_ be at least one word.

Of course you can ;-) 0 - 0 = 0 n'est-ce pas?

>Rule 6 specifies the conditions for adoption or defeat based upon the
>number of Votes. Rule 2 further states that "...A Rule-Change shall
>be Voted upon if and only if it was Proposed in the manner described in
>this Rule." I maintain that the proposals were not made in the manner
>described by Rule 2, therefore, they cannot be voted upon as described
>in Rule 4, and without Votes, they cannot be adopted or defeated under
>Rule 6

Well that's what _you_ think and I guess I respect your stand. But I'm not
going to budge neither. Because there's a time and a place for nameless
proposals, and I belive they're legal. So I think it's up to you to make a
formal Accusation under Rule 12.

(Unless you want to keep playing as if all the questionable proposals were
illegal, and I'd have to call an Accusation on you)

PS - Shall I call an Accusation on Oloros's Rule 10 posting, or will you?
We're agreed on that, at least.

GT



From mctupper@h... Sun Jul 09 19:44:27 2000
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To: Socialnomic-DML@egroups.com
Subject: Re: [Socialnomic-DML] SNN - Breaking News Flash
Date: Sun, 9 Jul 2000 20:36:27 -0600
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From: Xylen <mctupper@h...>


> (Unless you want to keep playing as if all the questionable proposals were
> illegal, and I'd have to call an Accusation on you)

Considering the the rules can be interpeted in either manner, I don't
think an Accusation will accomplish much at this point, besides
creating some hard feeling among the players. However, I still belief
that the proposals in question are illegal. Since I have no official
course of action to take, I am will take an unofficial stand, or rather
a sit-in. I will not vote on the illegal proposals. This will not
serioulsy affect the game. Proposals can pass with just 3 votes and
fail with two votes, so my votes are not required. If the proposals are
enacted, I will follow their directives.

> 
> PS - Shall I call an Accusation on Oloros's Rule 10 posting, or will you?
> We're agreed on that, at least.

Well, Oloros may not be in agreement, but the accusation in that manner
has been enacted. 

Xylen,
Pariah
-- 
Hardware: The parts of a computer system that can be kicked

From s3036845@s... Sun Jul 09 21:04:30 2000
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Date: Mon, 10 Jul 2000 14:10:07 +1000
To: Socialnomic-DML@egroups.com
Subject: Re: [Socialnomic-DML] SNN - Breaking News Flash
From: Gallivanting Tripper <s3036845@s...>


>Considering the the rules can be interpeted in either manner, I don't
>think an Accusation will accomplish much at this point, besides
>creating some hard feeling among the players.

I don't think that the Accusation process is neccessarily supposed to cause
hard feeling, it is simply "the process" required to enforce the rules.
With rule 12 in its present state, disputed actions can be dealt with as
follows:

* Player(s) make an observation to the mailing list, suggesting that the
offending action be deleted ('cos its legal to delete an illegal post)

* At this point, the post may be deleted or not. Either of these actions
could have an accusation called on them. (For example, if you deleted one
of your votes for the disputed proposals, I'd call one on you ;-)

* So I guess when there is a fundamental dispute, formal accusations are
unavoidable, which is a good thing 'cos that's what they're there for!

>However, I still belief
>that the proposals in question are illegal. Since I have no official
>course of action to take, I am will take an unofficial stand, or rather
>a sit-in. I will not vote on the illegal proposals. This will not
>serioulsy affect the game. Proposals can pass with just 3 votes and
>fail with two votes, so my votes are not required. If the proposals are
>enacted, I will follow their directives.

Hmm, my inbox notes that you have voted for a number of these already. If
I find that certain votes are no longer in the archives . . . <evil grin>

Cheers

GT



From mctupper@h... Sun Jul 09 23:17:00 2000
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Organization: Xylen's Designs
To: Socialnomic-DML@egroups.com
Subject: Re: [Socialnomic-DML] SNN - Breaking News Flash
Date: Sun, 9 Jul 2000 23:53:05 -0600
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From: Xylen <mctupper@h...>

> Hmm, my inbox notes that you have voted for a number of these already. If 
> I find that certain votes are no longer in the archives
.. . . <evil grin> 

NOW, it is illegal, but prior to the Adoption of Proposal 38, there was
nothing in the rules about deleting posts. Indeed, it was the chaos
of late June, with posts appearing and dissapearing only to
re-appear again that prompted me to vote for prop 38. 

I do wish to remind you, that by Rule 9, you cannot accuse me of
illegal activites according to Rule 12 resulting from the deletion of my
posts when such actions took place prior to the adoption of Proposal
38. Well, you can still accuse me, but my acctions were made in
accordance with the rules _at that time_, so the accusation will fail.

On the other hand, I may yet decide to make formal accusations against
the proposer(s) of the disputed proposals.

Xylen,
noting that when there is a lack of new ideas coming into a game,
the next development in a nomic is usually a war of some sort. With no
leadership to fight over, this little war may be fought in the court
rooms.

-- 
Hardware: The parts of a computer system that can be kicked

From oloros@b... Mon Jul 10 08:13:03 2000
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Date: Mon, 10 Jul 2000 15:11:23 -0000
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Subject: Re: Accusation against Oloros
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From: "Oloros the Blue" <oloros@b...>

[Xylen accused Oloros thusly]
The posting of Rule 10 to the RULES mailing list message 77 was
improper. The rule was not posted in accordance with the directives 
of Rule 7, section 3. Specifically, the subject line did not contain 
the title of the rule.

Absolutely true. Please find an acknowledgement of guilt on the AML 
and that the offending message has been removed and properly reposted.

Discussion to follow on Proposals with titles of a null string.

-Oloros




From oloros@b... Mon Jul 10 08:42:44 2000
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To: Socialnomic-DML@egroups.com
Subject: Commentary on Breaking News
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From: "Oloros the Blue" <oloros@b...>

[Xylen]
> A further ramification of this event is the volatility of Points 
still 
> exist. Points would have become permanent items with the passage of 
> Proposal 45, however Prop 45 was illegal, and thus Points are still 
> subject to disappearing into thin air. 
>
However, Points are still subject to disposal by the actions of the 
Taxman. I find it incorrect to refer to them as "permanent items". 
And Prop 45 is considered to have passed legally, no?

[Xylen]
> Since I have no official course of action to take, I am will take
> an unofficial stand, or rather a sit-in. I will not vote on the 
> illegal proposals. This will not seriously affect the game. 
Proposals 
> can pass with just 3 votes and fail with two votes, so my votes are 
> not required. If the proposals are enacted, I will follow their 
> directives.
>
(Above relating to Proposals titled with a null string.)
A stand-out. Hmm, this bothers me a bit. If it were a filibuster, 
with substantive ambivalence on each Proposal, I would be in favor. 
However, given our concerns that the game may stagnate, with just 
duels to act out, I find this an untenable position to take in a 
social democracy.

Incidentally I see only 4 statements of allegiance on the AML, which 
would require 3 Votes FOR and no more than 1 Vote AGAINST any 
Proposal to be Adopted.

Respectfully, Oloros



From oloros@b... Mon Jul 10 09:27:02 2000
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To: Socialnomic-DML@egroups.com
Subject: question after points
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From: "Oloros the Blue" <oloros@b...>

recap of points 07/07 08/07
TopHeavy 0 0
Oloros -21 -31 
Xylen 2 4
GTripper 16 29

On 07/07 Prop 20 (author Oloros) was Defeated. The -21 Points listed 
for him represent a decrease of 10 Points from the previously posted 
Points Standings.

On 08/07 Prop 38 (author GT) was Adopted. I should like to request 
some explanation for the Points changes listed for Oloros and Xylen 
of the Adopter.

And, given the accusatory atmosphere of this weekend's list-
discussion, may I request an answer tonight, under threat of formal 
complaint?

-Oloros



From mctupper@h... Mon Jul 10 10:55:52 2000
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Organization: Xylen's Designs
To: Socialnomic-DML@egroups.com
Subject: Re: [Socialnomic-DML] question after points
Date: Mon, 10 Jul 2000 11:46:53 -0600
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From: Xylen <mctupper@h...>

On Mon, 10 Jul 2000, you smurfed:
> recap of points 07/07 08/07
> TopHeavy 0 0
> Oloros -21 -31 
> Xylen 2 4
> GTripper 16 29
> 
> On 07/07 Prop 20 (author Oloros) was Defeated. The -21 Points listed 
> for him represent a decrease of 10 Points from the previously posted 
> Points Standings.
> 
> On 08/07 Prop 38 (author GT) was Adopted. I should like to request 
> some explanation for the Points changes listed for Oloros and Xylen 
> of the Adopter.

Below is the text of message 116 to the AML. If you look in the
archives, you will not find it. As part of my belief that this proposal
was illegal, I had removed my announcement of it's defeat. I believe
Tripper used the copy of that post sent to his email addy as the basis
for his points in administration of the adoption of Prop 38. It was my
intention, that players would use the most recent post _available_ at
the AML archives at egroups as the basis for the calculations. As my
post no longer existed, I didn't believe it would be a factor in
further point calculations. I was wrong. Please see further messages to
the AML for official retribution and explanation. 

Player Points Triangles Quadrangles Pentagons
Hexagons

----------------

TopHeavy 0 0 1 0 1

Oloros -31 3 1 0 0

Xylen 4 2 1 0 0

Tripper 16 4 3 3 3



Xylen
-- 
Hardware: The parts of a computer system that can be kicked

From mctupper@h... Mon Jul 10 11:25:02 2000
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Organization: Xylen's Designs
To: Socialnomic-DML@egroups.com
Subject: My apologies
Date: Mon, 10 Jul 2000 12:14:50 -0600
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From: Xylen <mctupper@h...>

I realize that my actions of the past few days were rather
unreasonable. Looking back at my previous messages, I find it hard to
belive that I actually wrote them. No matter how hard we try, RL can
interfere in nomics. I have been rather distracted the past few days,
and not thinking clearly, and that was refelected in my nomic posts.
Actually, it was reflected in several other areas of my life as well.
Fortunelty, my long awaited vacation is only a week away. I think I
will survive until then.

I will have limited access while on vacation, but I will try to find a
cyber cafe at least once or twice a week. Besides, they usually have
really good coffee. :)

Xylen
-- Hardware: The parts of a computer system that can be kicked

From mctupper@h... Mon Jul 10 12:08:00 2000
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Organization: Xylen's Designs
To: Socialnomic-DML@egroups.com
Subject: Why
Date: Mon, 10 Jul 2000 12:57:38 -0600
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From: Xylen <mctupper@h...>

I wish to explain my reason for voting against prop 54. Although, it
would be nice to have everybody vote on every proposal, that is not
always possible. Loss of ISP connections, vacations, power
outages, and any other reason could prevent a player from voting. It
may be sometime before a player can get access to vote on things. The
lack of a time limit is the most disturbing part of this proposal.
However, even with a time limit, I would vote against it. Time limits
would just put us back into a regulated turn-based system. 

Additionally, players may not vote becasuse they are unwilling to make
a definte stand on an issue. That is the reason for allowing PASS
votes. At least we would be able to hear the opinion of a player,
without forcing them to take stand one way or the other. I think that
may help some of the open proposals. 

If Erasing is adopted, the old proposals can be removed if the author
feels there is a lack of interest. Between the Pass and the Erasing
proposals, I don't think that we need to punish players for not voting.


Xylen,
Pariah
-- 
Hardware: The parts of a computer system that can be kicked

From oloros@b... Mon Jul 10 13:03:19 2000
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From: "Oloros the Blue" <oloros@b...>


> [Xylen]
> I wish to explain my reason for voting against prop 54. Although, it
> would be nice to have everybody vote on every proposal, that is not
> always possible. 
>
True enough. And the allowance of a Vote of PASS (c.f. Prop 49, which 
is a most oomny suggestion) would make it easier to abstain from 
voting and not be penalized.

I agree that there should be a clause as to when or how the penalty 
is levied. "At the time of Adoption..." or "The Adopter shall, as 
his/her civic duty, fine any Player..." poor writing on my part. (And 
enough to make me feel that it is not so oomny a proposal.)

As carrot or stick, the fine is small. Smaller even than the share 
the Player who defeats a Proposal receives. 

And Points, positive and negative, are removed by the Taxman on a 
nearly weekly basis.

If I have possibly convinced you, I should like to submit this idea 
again as a proposal.

-Oloros



From oloros@l... Mon Jul 10 15:49:33 2000
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Subject: new addy
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From: "Oloros the Blue" <oloros@l...>

Please update your address books with my new handle for nomic 
correspondance: olorosNOSPAMlinuxstart (replacing "NOSPAM" with "@" 
for that ".com" address). Thank you.

-Oloros


From oloros@l... Mon Jul 10 16:19:05 2000
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Subject: Re: Prop 39 
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From: "Oloros the Blue" <oloros@l...>

I had writen Prop 39 under the impression that we might come to 
another point at which pointing fingers could not get us out of a 
problem in which the Ruleset itself might be seen as inadequate, yet 
unable to jettison the previously built edifice and start again. 

Is this problem not forseen at this point?
Is this an inadequate means to address such a problem?


--- In Socialnomic-DML@egroups.com, message 80, "Oloros Luin" wrote, 
under the subject "allegations are against the ruleset", the 
following:

The allegations of Xylen are ones directed against the Ruleset 
itself, and not the fault of any single Player. At this point, it may 
be a simple thing to scuttle the ship and launch it again. With a 
more developed Ruleset, however, it would be difficult to lose the 
accumulated material. It seems to me that we need a means of 
resolving such matters that is consistant with the Ruleset, yet not 
vulnerable to accidental modification, and thorough enough to 
function under a highly reduced core Ruleset. And also gets the game 
started again as quickly as possible. And prevents the abuse of 
itself by Players who might Cry Wolf or have More Sinister Desires.




From s3036845@s... Mon Jul 10 17:54:16 2000
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Subject: Re: [Socialnomic-DML] Re: Prop 39
From: Gallivanting Tripper <s3036845@s...>

>I had writen Prop 39 under the impression that we might come to
>another point at which pointing fingers could not get us out of a
>problem in which the Ruleset itself might be seen as inadequate, yet
>unable to jettison the previously built edifice and start again.
>
>Is this problem not forseen at this point?
>Is this an inadequate means to address such a problem?

My problems with the Containment Jacket are as follows:

* It duplicates the Escape Hatch, but in a formal way

* Should the game grow to great size, it allows only 4 players to
spontaneously start a coup and take over the ruleset, rather than the
"near-unanimous" required for the Escape Hatch.

So that's why I voted Against

Cheers

GT



From oloros@l... Mon Jul 10 18:30:18 2000
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Subject: Re: Prop 39
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From: "Oloros the Blue" <oloros@l...>

--- In Socialnomic-DML@egroups.com, Gallivanting Tripper opined and 
noted:
> 
> My problems with the Containment Jacket are as follows:
> 
> * It duplicates the Escape Hatch, but in a formal way
> 
> * Should the game grow to great size, it allows only 4 players to
> spontaneously start a coup and take over the ruleset, rather than
> the "near-unanimous" required for the Escape Hatch.
> 
> So that's why I voted Against
> 
Very good reasons. Although, as I straighten my cumberbund, I might 
ask what's wrong with formality?

-Oloros, mostly posting just to see himself and GT logged on 
concurrently.



From mctupper@h... Mon Jul 10 23:55:29 2000
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Organization: Xylen's Designs
To: Socialnomic-DML@egroups.com
Subject: Re: [Socialnomic-DML] Re: Prop 39
Date: Tue, 11 Jul 2000 00:47:58 -0600
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From: Xylen <mctupper@h...>

On Mon, 10 Jul 2000, you smurfed:
> >I had writen Prop 39 under the impression that we might come to
> >another point at which pointing fingers could not get us out of a
> >problem in which the Ruleset itself might be seen as inadequate, yet
> >unable to jettison the previously built edifice and start again.
> >
> >Is this problem not forseen at this point?
> >Is this an inadequate means to address such a problem?
> 
> My problems with the Containment Jacket are as follows:
> 
> * It duplicates the Escape Hatch, but in a formal way

Well, I don't mind the formal nature of it. Considering what it does,
it doesn't seem to hurt to have two rules that can solve major problems.


> > * Should the game grow to great size, it allows only 4 players to
> spontaneously start a coup and take over the ruleset, rather than the
> "near-unanimous" required for the Escape Hatch.

That was my problem as well. It only took four of us to create this
nomic, and in the event of a disaster, four people can really muck this
one up too. I dislike the 'near-unanimous' portion of the Escape Hatch,
but it allows for more players to be involved. Of course, if a group of
players really get upset with this nomic, they can always copy the
rules they want, and go find another list to run it on. 

I'm not sure yet whether I would like prop 39 with something like 'a
majority of players' or a 'majority of Active players' or some other
formula. ((Total Players - Active Players) /(number of rules + my cats
age)) :)

Xylen

-- 
Hardware: The parts of a computer system that can be kicked

From mctupper@h... Tue Jul 11 00:00:52 2000
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To: Socialnomic-DML@egroups.com
Subject: Re: [Socialnomic-DML] Re: Why
Date: Tue, 11 Jul 2000 00:56:05 -0600
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From: Xylen <mctupper@h...>

On Mon, 10 Jul 2000, you smurfed:
> I agree that there should be a clause as to when or how the penalty 
> is levied. "At the time of Adoption..." or "The Adopter shall, as 
> his/her civic duty, fine any Player..." poor writing on my part. (And 
> enough to make me feel that it is not so oomny a proposal.)

We really need that negative In word. 'Not oomy' just doesn't have a
good ring to it. 

Anyway, if you add the clause "At the time of Adoption the Adopter
shall fine any player...." Then I would vote for it. Still, it does
seem to penalize players who miss a few days, but as you said, the
penalty is not that bad.

Xylen,
A Pariah waiting for a Party so I can crash it. <G>

-- 
Hardware: The parts of a computer system that can be kicked

From mctupper@h... Tue Jul 11 02:02:54 2000
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To: Socialnomic-DML@egroups.com
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Date: Tue, 11 Jul 2000 01:56:30 -0600
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From: Xylen <mctupper@h...>

...but wait! That's not all. If you call in the next ten minutes you
get the Turnip Twaddler AND the Miracle Muffin Masher for only $19.95.
Call now. Operators are standing by.

In news from the Hill, numerous Proposals were adopted today, setting
the stage for a wealth of Parties. Although announcements of upcoming
Parties are made to the OAML, it is hoped that the AML will also
recieve the notifications. Although many Parties require a large
attendance to be successful, allowing any Person to attend may make the
Parties interesting. There is no telling how many observors or other
unknown persons may attend. The Persons will also gain social
Advancement, so this will make things interesting in the future Social
Standings. 

SNN spoke with Leonardo Gucci of the House of LG for his thoughts on
the upcoming season.
---------------------
SNN: Considering that summer is almost half over, do you expect
Players to spend a lot of on summer fashions?

LG: Spending is not the word to use. The whole idea is wrong. Players
are making a statement. If they choose to use my designs, of course,
the statement is more important.

SNN: At this time, there is no clear idea of the number of males and
females. Since men will only be purchasing one suit, where
women must purchase a new dress for every party, do you feel you
will have more male customers than female?

LG: You are missing the entire sense of fashion. It may look like the
men are wearing the same suit for different parties, but the smartly
dressed man will have several jackets and suits. A well-dressed man
will never want to be seen in the same suit at two different parties. 
Would you want to be seen eating shrimp in the same blue suit that you
wore to the Luau? No, no, no. It just won't work. The men, the women,
they will all come to me for the finest designs, each time wanting
something better.
-------------------

In other news from the Hill, Rule 21 now allows Players to acknowledge
the hard work of other players in the crafting of proposals. It is
unclear at this time, why the rules name refers to hot arid regions,
but that may become clear at a later date.

And finally, a summary of open proposals.
Proposal 11, which is likely to be retracted as soon as that is
possible, since it has been superceded with a more robust rule.

Proposal 26 is also expect to be retracted, although it would be useful
at this time to remove the instance of OAML in Rule 18.

Proposal 30 will likely be retracted, but plans are underway for it to
be re-written and submit at a later date.

Proposal 37, which sets up limits and requirenments for Institutions is
also open. There are no plans at this time to retract it or re-write it.

Proposal 43, which would cut the salary of the Taxman is currently
under fire. It is unclear at this time if additional work by the Taxman
from later proposals will justify the higher salary. Especially if
Proposal 48 passes. However the passage of that proposal _after_
Proposal 43 would raise the salary back to 5 Points.

Proposal 46 is also causing a bit of contention. The rule allows
Players to send private emails regarding RSVP. Although, the private
email is not required, it is expect that most players would use the
private system. Supporters of the private email may be looking forward
to the surprise of the events. There is no telling who will attend, and
whether the cost of the new suit is warrented. However opponents point
out the infringment of the populaces right-to-know. Players deserve to
know what is happening, whether it is policy making, or party
attendance. 

Proposal 47 will impose taxes on many transactions, although the Points
collected will go partially to new Players. With the approach of a
Social Season, new Players will need the initial outlay of Points to
purchase the appropriate clothing. It should be noted, that after the
new player gains his allotment of points, he will be immediently taxed
when he converts them to coins. Additionally, the first player to join
after a Tax assement will gain substainly more points that later
players.

Proposal 48 is an attempt to prevent poverty from affecting Players. It
simply would not be acceptable socially for someone to throw a Party if
they are destitute. One thing must be considered however. If a player
has negative points, then the State will pay Social Security dole to
the player. That means that new players may want to carefully consider
the timing of thier pledge of allegiance. The timing between the
adoption of proposal 47, 48 and the next time taxes are collected,
could mean the difference in a large number of points.

Proposal 49 would allow players to be non-commital. However, it has
been pointed out that Socialnomic functions only if players are
commited to maintaining the game. Allowing them to pass a vote is
allowing them to shirk thier duties as good citizens of the state. It
also allows authors of proposals to be less than through in the work
going into thier proposals. 

Proposal 50 would allow for unwanted or unpopular proposals to be
removed from future voting considerations. The proposals would remain
in the archives for study, but players would not need to concern
themselves with tracking old proposals. Additionally, this proposal
would allow a player to retract their own proposal if someone else has
a better idea.

The final item in todays news is an increase in population. Ther are
now 8 persons subscribed to the RULES list. 7 of them are also
subscribed to the DML, with 6 of the 8 also subscribed to the AML It
is hoped that these new persons will make their presence known. It will
certainly make parties more entertaining with new faces.

Stay tuned for tonights special movie presentation of "Jaws 23, the
Polident Attack"

Xylen
-- 
Hardware: The parts of a computer system that can be kicked

From oloros@l... Tue Jul 11 10:49:46 2000
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Subject: did someone say par-tay?
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From: "Oloros the Blue" <oloros@l...>

> [SNN July 11]
> Although announcements of upcoming Parties are made
> to the OAML, it is hoped that the AML will also
> receive the notifications. 
>
No, that's a little bit wrong. announcements are made to the AML, but 
I screwed up and results are posted to the OAML. If you haven't Voted 
FOR Prop 26, an oomny bit of forethought on GTripper's part, it is 
now a good time to do so.

[on Prop 48]
A very oomny Proposal, as the social security provisions it sets 
forth charges the Taxman to cause negative points to fade away. 
However I should have liked to see the State 

[on Prop 47]
I remain unconvinced of Institutions (the most oomninily written Prop 
37), however I like that this Prop has been written to avail itself 
of that one, without contingency. I feel very strongly, though, that 
The State should balance its books, that any Points collected by The 
State be doled out as necessary to recipients of social security 
(rather, even, than giving them to new players, who will accrue 
points soon enough, probably by anti-voting). 

Prop 50 has been Adopted, which allows the Erasure of a Proposal by 
its author, once it has been obsolesced or exceeded a functional 
expiry. 

Props 52 and 53 have been Adopted, initiating the Stairmaster racing 
contest. An initial Directory of Miniburex shall be posted soon.

Congratulations to Xylen for opening the late summer social season 
with a Take-suss-Barr-bie-cue. I hope that it will prove an 
incitement to some of our observers to peek their heads in. Although 
they might become the target of stares and gossip, just like any 
Debutante.

I will be re-writing Prop 54 (the so called civic values of voting) 
and submit this afternoon.

-Oloros


From oloros@l... Tue Jul 11 11:28:11 2000
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From: "Oloros the Blue" <oloros@l...>

This is what the initial Directory of Miniburex looks like.

Floor Number Supervisor	
Floor 0.	Xylen	
Floor 1.	Tripper
Floor 2.	Xylen
Floor 3.	[none]
Floor 4.	Tripper
Floor 5.	Tripper
Floor 6.	Xylen
Floor 7.	Tripper
Floor 8.	Tripper
Floor 9.	Tripper
Floor 10.	TopHeavy
Floor 11.	Tripper
Floor 12.	Tripper
Floor 13.	Tripper
Floor 14.	Tripper
Floor 15.	Tripper
Floor 16.	Tripper
Floor 17.	Oloros
Floor 18.	Oloros	
Floor 19.	Oloros
Floor 20.	Oloros
Floor 21.	Oloros
Floor 22.	Oloros
Floor 23.	Oloros

Stairways connect adjacent Floors.
Transport Tubes are not represented on the Directory, but rather, in 
the Ruleset.

I'll leave this posted for a day or so before moving my Runner, so we 
can take a look at this listing, and get names straight.

For the record, my Runner shall be named Shadowfax.

-Oloros






From s3036845@s... Thu Jul 13 00:04:21 2000
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Subject: By the way
From: Gallivanting Tripper <s3036845@s...>

Proposal 26 can now be adopted at will, if anyone thinks its worth the effort



From s3036845@s... Thu Jul 13 19:01:18 2000
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Date: Fri, 14 Jul 2000 11:41:43 +1000
To: SocialNomic Discussion List <Socialnomic-DML@egroups.com>
Subject: [Socialnomic-RULES] Props 56-59
From: Gallivanting Tripper <s3036845@s...>

big whoopsie, this got sent to thd rules by mistake. will delete asap
--------------
How very Anti-Social of me, I seem to voting Against Oloros with higher and
higher frequency. Here's (I think) why:

* 58 - Disinterested Proposals are a) a good way to duck losing points on a
no-brainer and b) a good way to gain SS which is otherwise quite difficult.
So they're not so Disinterested after all

* 59 - It would become Passe to Double someone's Proposal just before
Defeating it. Well at least I would. Because I'm just that kind of guy

* 56 - Why does Oloros keep on trying to meddle with the Point cap limit?
I just don't understand the reasoning!?!

* But 57, quite oomny and a definite improvement on P54

Cheers

GT



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From oloros@l... Mon Jul 17 09:31:50 2000
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Subject: monday morning
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From: "Oloros the Blue" <oloros@l...>

If my alarm hadn't gone off on time, I would be in a bad mood, having 
been woken from a great dream by the garbage truck. However, as the 
alarm went off, and I was in the middle of a great dream, and then 
went chasing after it until the garbage truck went by, I can classify 
my mood as rather ambivalent. That said:

I would like to get the Stairmaster race underway today. It will take 
a little updating in light of recently passed proposals. I hope to be 
able to do it this late afternoon,..

Hurray for Xylen and the pending party. If there are any Observers, 
let me exhort you to join in the fun, by sending a private email to 
Xylen (click on the name Xylen when reading a message posted by Xylen 
in this list) with subject line "RSVP for July 19" .

Which brings up a point of business concerning Proposal 46, which 
would modify the Rule "Social Engagements" would leave a non-Player 
Person who RSVPs a party, vulnerable to an Accusation for doing so. 
Not very ommny for me to have Voted FOR it. As TopHeavy holds the 
remaining Vote (currently 2-FOR/1-AGAINST). I suggest that He cast 
such means to Defeat it, so someone can write a more welcoming set of 
changes to the "Social Engagements" and "Social Standing" Rules.

-Oloros




From topheavy@s... Mon Jul 17 11:37:33 2000
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To: Socialnomic-DML@egroups.com
Subject: Notes on my recent voting.
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From: topheavy@s...

Well, just thought i would offer a reason for Voting against the PASS 
vote...

I don't think it is necessary, and unfortunately I missed out (being 
not around last week) on the opportunity to vote against the penalty 
for not voting on a proposal. I feel that the opportunity to not 
vote (or hold off on voting) on specific proposals is a key part of 
this nomic, and i would be sad to see it pass away.

My thought is that not voting is a perfectly reasonable way to delay 
a proposal that a player is unsure about. Often i want to delay my 
vote to see what other players do, a pass vote is effectively giving 
up the opportunity to influence the results of a vote.

Even worse, a pass vote can result in a permanent stalemate.

With our current players, one pass, two FOR, and one against will 
cause a proposal to never be adopted or defeated. If that PASS vote 
had not been cast, the three players could call for the recalcitrent 
voter to decide the issue. An additional rule could place a method 
to do this. 

I will try to get around to drafting a proposal which will do this, 
and also eliminate the penalty for not voting on an proposal. After 
all, why should you penalize someone for not voting on something that 
could be decided without them?

-topheavy




From s3036845@s... Mon Jul 17 17:34:09 2000
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Subject: Re: [Socialnomic-DML] monday morning
From: Gallivanting Tripper <s3036845@s...>


>Which brings up a point of business concerning Proposal 46, which
>would modify the Rule "Social Engagements" would leave a non-Player
>Person who RSVPs a party, vulnerable to an Accusation for doing so.
>Not very ommny for me to have Voted FOR it. As TopHeavy holds the
>remaining Vote (currently 2-FOR/1-AGAINST). I suggest that He cast
>such means to Defeat it, so someone can write a more welcoming set of
>changes to the "Social Engagements" and "Social Standing" Rules.

Well it's done now, but I couldn't find anything in the Rules or P46 that
would make a non-Player post to the AML illegal, given that the post is
deliberately required by P46. Ah well.

I think we'd better pass something regarding what to do when people change
SS simultaneously though, as that has failed with P46

Later when I have more time,

GT



From oloros@l... Tue Jul 18 16:21:54 2000
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To: Socialnomic-DML@egroups.com
Subject: Re: delay (non)voting
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From: "Oloros the Blue" <oloros@l...>

--- In Socialnomic-DML@egroups.com, wrote:
> 
> My thought is that not voting is a perfectly 
> reasonable way to delay a proposal that a player 
> is unsure about. Often i want to delay my vote 
> to see what other players do, a pass vote is 
> effectively giving up the opportunity to influence
> the results of a vote.
> 
> Even worse, a pass vote can result in a permanent stalemate.
> 
Would anyone consider a changable Vote of DELAY, perhaps?

I notice that we seem to have a distinct lack of proposal discussion 
before rulechanges are posted to VML. Some discussion after the Vote, 
but often requiring a direct call-out. 

Not sure what this means, but I am certain that there is less ferment 
on the list than there was when we were drafting out the initial 
ruleset.

-Oloros


From oloros@l... Tue Jul 18 16:25:03 2000
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To: Socialnomic-DML@egroups.com
Subject: Re: Prop 46
Message-ID: <8l2p08+22g1@e...>
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From: "Oloros the Blue" <oloros@l...>

--- In Socialnomic-DML@egroups.com, Gallivanting Tripper wrote:
> 
> I think we'd better pass something regarding what to do 
> when people change SS simultaneously though, as that has 
> failed with P46
> 

I agree, and after my (public) consideration of it, I think that what 
you had outlined was a good mechanism. 
-Oloros


From topheavy@s... Tue Jul 18 16:37:42 2000
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To: Socialnomic-DML@egroups.com
Subject: ACK!!! Invoke Escape Hatch Quickly!
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From: topheavy@s...

Um, major oversight kids. Check out Rule 1.

Rule 1. The Rules

All players must always abide by all the rules then in effect. These
rules are found in the archive of messages from the AML with the
subject line "Rule [n] [name$]", where n is the assigned number of 
the rule
and name$ is the Name of the rule.
If multiple messages exist with identical Subject lines, the most
recent posting (based on the Archive Date) is the rule in effect. If a
message with the subject line "Rule [n] Repealed" has an archive date
which is more recent than a message with the subject line "Rule [n] 
[name$]",
the original Rule is not in effect. 


I think we should invoke the Escape hatch to replace AML with RML 
with no effects on the game. Any objections?

-topheavy



From s3036845@s... Tue Jul 18 18:23:48 2000
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Subject: Re: [Socialnomic-DML] ACK!!! Invoke Escape Hatch Quickly!
From: Gallivanting Tripper <s3036845@s...>

>Um, major oversight kids. Check out Rule 1.

Hurrah for a critical reading of the rules!

You have my support for an Escape Hatch maneouvre

You also have my support on the Accusation against illegal (and in some
cases incorrect anyway) Ruleset summaries, and indeed on the most oomny
proposal for Ruleset updates (I'd had one like that in mind, but with
smaller rewards. Wont stop me voting for it though)

Cheers

GT



From s3036845@s... Tue Jul 18 23:09:25 2000
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Date: Wed, 19 Jul 2000 06:09:20 -0000
To: Socialnomic-DML@egroups.com
Subject: In Word/Social Standing
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From: "Gallivanting Tripper" <s3036845@s...>

Just to let youse all know

Tripper has snatched the post of Alpha Trendsetter and "Rooted" is
now 
the negative in word.

We now return to your regular programming

(G)T




From s3036845@s... Wed Jul 19 06:55:47 2000
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Date: Thu, 20 Jul 2000 00:02:29 +1000
To: SocialNomic Discussion List <Socialnomic-DML@egroups.com>
Subject: Top-Heavy's latest bunch
From: Gallivanting Tripper <s3036845@s...>

And so the pile-up of Proposals continues . . . and I have time to make
polite commentary before sending off my votes.

P64 - Rock Voting. I had to think backwards and forwards on this one
before coming to the conclusion that it was in fact ever-so-slightly
Rooted. It's not so much to do with closure, as giving Players a chance to
change their vote after a proposal has been aired for a week. And I think
that not going back on votes is another of the fundamentals of this Nomic.

P65 - Redundancy Issues. Hurrah! Once more common sense cuts through the
morass of red tape. Oomny.

P66 - Money Laundering. No problems here, seems pretty innocuous, but I
can see it leading up to the oomny...

P67 - Which wisely chooses to tax the fat rich while leaving the poor on
Welfare (well I'm not sure whether this could be interpreted to give the
Pauper welfare up to 10 points, but I think I'll let it run) Oomny, as I
said.




From topheavy@s... Wed Jul 19 10:10:25 2000
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To: Socialnomic-DML@egroups.com
Subject: Membership Questions..
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From: topheavy@s...

Does anyone know who HrHolmes@m... is?
Just wondered if it was another silent observer on all four lists 
like Zutroi Zatatakowsky or something else.

-topheavy


From oloros@l... Thu Jul 20 16:50:19 2000
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Subject: Re: ACK!!! Invoke Escape Hatch Quickly!
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From: "Oloros the Blue" <oloros@l...>

ALSO IN FAVOR. Quickly now. -Oloros

--- In Socialnomic-DML@egroups.com, Gallivanting Tripper 
<s3036845@s...> wrote:
> >Um, major oversight kids. Check out Rule 1.
> 
> Hurrah for a critical reading of the rules!
> 
> You have my support for an Escape Hatch maneouvre
> 
> You also have my support on the Accusation against illegal (and in 
some
> cases incorrect anyway) Ruleset summaries, and indeed on the most 
oomny
> proposal for Ruleset updates (I'd had one like that in mind, but 
with
> smaller rewards. Wont stop me voting for it though)
> 
> Cheers
> 
> GT


From oloros@l... Thu Jul 20 16:54:45 2000
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To: Socialnomic-DML@egroups.com
Subject: Re: Top-Heavy's latest bunch
Message-ID: <8l83g2+5dar@e...>
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From: "Oloros the Blue" <oloros@l...>

--- In Socialnomic-DML@egroups.com, Gallivanting Tripper wrote:
> And so the pile-up of Proposals continues . . . 
> and I have time to make polite commentary before
> sending off my votes.
>
tomorrow, tomorrow, I'll vote tomorrow.

> 
> P65 - Redundancy Issues. Hurrah! Once more common 
> sense cuts through the morass of red tape. Oomny.
> 
Rooted from above, actually. I thought that one of the points of 
designating certain messages to the AML was so that a Player could 
subscribe to the AML (having it delivered) and keep appraised of game 
actions. I am against this rooted proposal and will set the truffling 
pigs on it.

-Oloros


From s3036845@s... Fri Jul 21 00:50:14 2000
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Date: Fri, 21 Jul 2000 17:57:07 +1000
To: SocialNomic Discussion List <Socialnomic-DML@egroups.com>
Subject: Welcome,
From: Gallivanting Tripper <s3036845@s...>

Welcome, O 5th Player of this young if intense little Nomic.

As a result of your arrival:

- Proposals now require 3 votes against to be defeated, but still only 3
votes for to be approved, which makes defeating proposals rather a tough
ask at this stage.

- You are in the interesting position of being a Player but not a Person.
I commend you to make your coming-out Post to the DML, and take up the
position of Debutante, with the Social Standing and perks that implies.

- As a new Player, you would be in a position to receive a grant from the
State, but as it's still new and the Players have been stingy with their
Taxes, it doesn't wish to share its solitary Point with you.

- You're eligible to vote on Proposals 30, 51, 55, 58, 60, and 62-8 For an
early Point Scam, I recommend voting Against proposal 55 and then Adopting
it, which will give you 13 brand-new Points which can, of course, be used
to buy Hard (if flat) Currency

- I hope that you've been able to elucidate the latest version of our
Ruleset from the Archives, if not, TopHeavy's Administration proposal
should make things a bit more User-friendly.

See you at the next Party

Cheers

(G)T



From hrholmes@m... Fri Jul 21 07:58:11 2000
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Subject: Re: Welcome,
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From: "Doctroid " <hrholmes@m...>

--- In Socialnomic-DML@egroups.com, Gallivanting Tripper
<s3036845@s...> wrote:
> I commend you to make your coming-out Post to the DML, and take up
the
> position of Debutante, with the Social Standing and perks that
implies.

I find myself in the rather embarrassing situation of having misplaced
the letter of introduction written for me by my Great-Uncle General
Sir Walter Hyatt Regency-O'Hare. I remain hopeful that I shall
uncover it while unpacking my portmanteau; in the meantime, I can only
say I am pleased to make your acquaintance, and can anyone recommend a
hotel for my lodgings until I can locate a suitable property for
purchase?

> - You're eligible to vote on Proposals 30, 51, 55, 58, 60, and 62-8


Rule 58 seems to have been Defeated already. As for rule 60 I find it
in the VML but not the AML. This would seem to be a violation of Rule
2.

> For an
> early Point Scam, I recommend voting Against proposal 55 and then
Adopting
> it, which will give you 13 brand-new Points which can, of course, be
used
> to buy Hard (if flat) Currency

Perhaps I shall. I have in fact already lodged a vote Against. 

- D


From hrholmes@m... Fri Jul 21 09:06:31 2000
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To: Socialnomic-DML@egroups.com
Subject: Flawed jewels
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From: "Doctroid " <hrholmes@m...>

Ordinarily I would not act so precipitously, but as a lover of
mathematical beauty, I felt I had to do so. Proposal 62, like many a
fine diamond, is rooted by a small flaw, namely, the inclusion of
tesseracts in its list of "3D" objects. The proposer acknowledges its
inappropriateness but offers no justification for their inclusion. I
have therefore submitted a proposal, contingent on the defeat of 62,
which limits the jewels to the five Platonic solids that Nature
herself has decreed shall be the complete set. 

No reason other than a desire to avoid complexity exists not to bestow
tesseracts upon ourselves, of course, but if we choose to do so, let
us recognize them for the 4D objects they are, to be bought for the
price of eight Cubes, and let us accompany them with the other
Platonic hypersolids.

As a bit of lagniappe, this proposal also specifies compact notation
for coin and jewel collections, sorely needed if player status lists
are not to swell to 150 or more characters in width.

- D



From oloros@l... Fri Jul 21 12:42:42 2000
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Subject: Re: Flawed jewels
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From: "Oloros the Blue" <oloros@l...>

Welcome, Doctroid.

A most ommny proposal on 3-D currencies. Thank you for clearing out 
that stray 4-D object. But I still am against the rooted section of 
that proposal that discloses award for the wearing of jewels. 

I shall take action on that today, I hope.

-Oloros



From s3036845@s... Sat Jul 22 23:58:12 2000
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Subject: [Socialnomic-AML] Proposal 55 ADOPTED
From: Gallivanting Tripper <s3036845@s...>

You mean defeated, don't you?

And a post to the VML would complete the picture. But it's early days yet
so I think it would be far to harsh to go the full Accusation.

Cheers,

gT



From s3036845@s... Sat Jul 22 23:59:42 2000
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Subject: [Socialnomic-VML] Re: Proposal 55 - ADOPTED
From: Gallivanting Tripper <s3036845@s...>

woops of course you are correct

brain reset

but the bit about the VML is still true i think....



From s3036845@s... Sun Jul 23 00:27:09 2000
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Subject: Re: [Socialnomic-DML] Re: Flawed jewels
From: Gallivanting Tripper <s3036845@s...>

>A most ommny proposal on 3-D currencies. Thank you for clearing out
>that stray 4-D object. But I still am against the rooted section of
>that proposal that discloses award for the wearing of jewels.

Well I would ask what's the point of converting large swathes of currency
into something without obvious use? I'd thought of using them for
"magical" effects but couldn't come up with anything decent, and wearing
jewels to black tie functions just seemed to fit. It will also tie in well
with the partnering effects described in Proposal 63 - I can imagine Males
trying to bribe Females with Jewels in order to accompany them to
functions, for example...

However after reading the proposed streamlining of coins and jewels, I'm
still of the opinion that a simple table would be better. So I shall be
Voting against P69 out of rooted pique.

GT



From hrholmes@m... Sun Jul 23 17:46:22 2000
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From: "Richard S. Holmes" <hrholmes@m...>

Gallivanting Tripper wrote:
> 
> woops of course you are correct
> 
> brain reset
> 
> but the bit about the VML is still true i think....

Please educate my ignorance: what about the VML? I *did*...

<beat>

Oh. Huh. OK, I *tried* to post to VML. I thought I succeeded. 
Apparently not.

I'll fix.

- D


From hrholmes@m... Mon Jul 24 12:42:53 2000
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Subject: Re: Welcome,
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From: "Doctroid " <hrholmes@m...>

--- In Socialnomic-DML@egroups.com, Gallivanting Tripper
<s3036845@s...> wrote:
> - You're eligible to vote on Proposals 30, 51, 55, 58, 60, and 62-8


Right then.

30: The proposal allows for unregulated (i.e. un-voted-on) subgames
with virtually no restrictions. Badly rooted. 

51 - Hilbert: The Hilbert's behavior is confusing and not in the least
entertaining. Also, the proposal is rooted in its failure to specify
what happens to a dead Hilbert's lines.

55: (Voted against and adopted).

58: (Already defeated).

60 - Injunctions: Oomny. A valuable weapon in the unmoderated
arsenal.

62 - My Jewels!: Rooted, as previously discussed.

63 - Partners, Please: Very oomny. Lots of potential here for sexual
intrigue and scandal. C.f. the well known Nomic "Dangerous Liaisons".

64 - Rock Voting: Mildly rooted. Surely there are better ways to
"call the question".

65 - Redundancy Issues: Quite oomnily rooted. Oloros wrote:

> I thought that one of the points of 
> designating certain messages to the AML was so that a Player could 
> subscribe to the AML (having it delivered) and keep appraised of 
> game actions.

I would argue that, first, one could accomplish the same by
subscribing to VML and applying a mail filter. Yes, you'd have to
download more messages, but the bandwidth requirement is negligibly
larger. In fact, I would argue for the same reason that only one or
two lists instead of four is feasible and preferable. The annoyance
of juggling posts to and reading from four separate lists is one of
the more unfortunate features of this Nomic.

But let's leave that aside. Let's assume it's useful to have separate
AML and VML. Let's grant that you'd want to get the AML delivered but
not the VML, with its boring old votes. 

What purpose, then, is served by posting proposals -- or accusations
-- to the VML?

I'd argue the redundancy addressed by Prop. 65 is indeed silly, and
ought to be eliminated -- and so should the parallel redundancies
regarding Accusations, Adoptions, and Defeats -- but that it should be
eliminated by having Proposals and Accusations go to the AML only, not
to the VML only. Ditto the Adoptions and Defeats. The VML would then
be used only for collecting votes.

66 - Money Laundering: Rooted in a perverse accounting that gives
equal weights to coins of all denominations, and a perverse sociology
that recognizes only one Pauper, fails to specify how to break ties
for CEO and Pauper, and equates Rebelliousness with coinlessness.

67 - Effective Money: Rooted in contingency on a rooted proposal.

68 - Concise Summary: Oomny. I'd welcome an equally oomny addition to
the List of Tasks that would provide for periodic posting of a
"Socialnomic News" with concise summaries of non-Rule activity --
Proposals, Accusations, etc.

- D


From s3036845@s... Mon Jul 24 23:55:56 2000
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From: Gallivanting Tripper <s3036845@s...>


>30: The proposal allows for unregulated (i.e. un-voted-on) subgames
>with virtually no restrictions. Badly rooted.

Asieoniezi, so to speak. The effect of this proposal was functionally
replaced by the passage of the Laudable Institutions Proposal, but requires
you and Oloros to give it the coup de grace. (Or, indeed, Xylen to Erase it)

>51 - Hilbert: The Hilbert's behavior is confusing and not in the least
>entertaining. Also, the proposal is rooted in its failure to specify
>what happens to a dead Hilbert's lines.

I'd say that a more asieonezi problem is the fact that lines are not
specified in the ruleset. And I also disagree with such wanton destruction
of hard-earned coins.

>60 - Injunctions: Oomny. A valuable weapon in the unmoderated
>arsenal.

Since no-one else had commented on this one, I'll give it a plug. Of
course I think it's Laudable - I posted it - but it arose after thinking
over the revised judgement laws. Although illegal posts are defined to not
affect the game, a post can only be finally declared illegal after perhaps
a lengthy Accusation process, during which time its status is unclear. An
Injunction makes a contested post Illegal until proved legal, with a
penalty for improper Injunctions.

>62 - My Jewels!: Rooted, as previously discussed.

But it goes so well with #63!

>63 - Partners, Please: Very oomny. Lots of potential here for sexual
>intrigue and scandal. C.f. the well known Nomic "Dangerous Liaisons".

>65 - Redundancy Issues: Quite oomnily rooted.

<analysis snipped.
I must admit to bias because I use email filters to put each mailing list
into a separate mailbox on my hard disk.

[Historical digression]
For the purposes of online archiving, separate mailing lists for rules and
votes are essential (although I once argued that a minimalist
UnmoderatedNomic could have its ruleset implied from the Votes list only).
Furhtermore, it is extremely user-friendly for Proposals to be posted to
the votes list and the votes posted as replies. Similarly, it is wise to
keep other game-affecting actions away from general discussion. The way
the mechanics are set up, it's possible to read most of the VML and AML
just by looking at the table of contents, and reading the messages for the
latest gamedata or proposal text.
[End historical digression]

Anyway I think that mail-subscribing to the VML and auto-deleting all
messages with FOR or AGAINST in the title would be a perfectly good
substitute to posting Announcements to the AML as well. So I thought 65
was laudable

>
>66 - Money Laundering: Rooted in a perverse accounting that gives
>equal weights to coins of all denominations, and a perverse sociology
>that recognizes only one Pauper, fails to specify how to break ties
>for CEO and Pauper, and equates Rebelliousness with coinlessness.

Good point about the tie-breaking thing. In fact I thought a few bits
were ambiguous, but since I seem to be the taxman by default, I was looking
forward to the interpretation..... And the Rebel appears to be an attempt
to use a cashless society - since a Rebel isn't taxed, e can laudably
accumulate an indefinite number of points. Of course, all the laudable
bits are attached in P67, which might be either cautious proposing or a
point grab ;-)

All for now,
'
GT





From topheavy@s... Tue Jul 25 14:10:26 2000
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> 
> I would argue that, first, one could accomplish the same by
> subscribing to VML and applying a mail filter. Yes, you'd have to
> download more messages, but the bandwidth requirement is negligibly
> larger. In fact, I would argue for the same reason that only one or
> two lists instead of four is feasible and preferable. The annoyance
> of juggling posts to and reading from four separate lists is one of
> the more unfortunate features of this Nomic.
> 

True, reading 4 lists can be annoying, but i think that the real 
reason for separating them is clarity of purpose. The VML tracks 
anything that requires a vote, the RML shows all the effective rules, 
and the AML tracks all game information that isn't related to 
voting. The DML is just a place to discuss the effects of the other 
three lists. 

I think originally the notification to the AML was added because it 
wasn't certain how the game would play, and i think that at this 
phase the duplication is unneccesary. Everyone (all five of us now) 
seem to know when a proposal hits because we read/recieve the VML, 
not because of the notification email sent to the AML. Is this true?

I also think that we know when something is Adopted/Defeated by the 
message posted to the VML (or the addition/revision of a Rule on the 
RML), which would mean that the AML message is redundant.. EXCEPT for 
the listing of points. I see the Adoption/Defeat messages not as 
notifications, but rather as a Point/Coin/Status update. I wouldn't 
want to comb through both the AML and the VML to get the most recent 
point totals.

On another note entirely, How do we feel about adding more 'stuff' 
to the game? I am interested in drafting a proposal that would 
create more people (non-player people) which could tied to the 
players as vassals/etc. We could then use these people to populate 
parties, protest institutions, wage war, etc. etc. However, this 
would add another level of bookeeping to the game, and we all know 
that bookkeeping is the bane of an unmoderated nomic... 
are other players intrigued by my idea? should i draft a proposal?

does anyone have suggestions on how to implement effective 
tracking/bookkeeping in our game?


-topheavy



From oloros@l... Wed Jul 26 08:08:00 2000
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To: Socialnomic-DML@egroups.com
Subject: Re: bookkeeping
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From: "Oloros the Blue" <oloros@l...>

Aside: hey, it's one of the few english words with three consecutive 
doubled letters!

> [TopHeavy]
> On another note entirely, How do we feel about adding more 'stuff' 
> to the game? I am interested in drafting a proposal that would 
> create more people (non-player people) which could tied to the 
> players as vassals/etc. We could then use these people to populate 
> parties, protest institutions, wage war, etc. etc. However, this 
> would add another level of bookeeping to the game, and we all know 
> that bookkeeping is the bane of an unmoderated nomic... 
> are other players intrigued by my idea? should i draft a proposal?
> 
> does anyone have suggestions on how to implement effective 
> tracking/bookkeeping in our game?
> 
Bookkeeping is a problem. However, I would welcome a general rule on 
the provenance of Entities. Although examination may find it only 
marginally different from Rule 26 (Institutions).

-Oloros



From oloros@l... Wed Jul 26 08:18:16 2000
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Subject: stairmaster
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From: "Oloros the Blue" <oloros@l...>

This is a copy of the initial state of the Stairmaster subgame. I 
have made my first move to the AML (Shadowfax to Floor 1).
-Oloros

Floor Number Supervisor	Occupants	
Floor 0.	Xylen	Shadowfax; 
Doctroid's, TopHeavy's, Tripper's, 
and Xylen's Runners
Floor 1.	Tripper
Floor 2.	Oloros
Floor 3.	[none]
Floor 4.	Tripper
Floor 5.	Tripper
Floor 6.	Xylen
Floor 7.	Tripper
Floor 8.	Tripper
Floor 9.	Tripper
Floor 10.	Oloros
Floor 11.	Tripper
Floor 12.	Tripper
Floor 13.	Tripper
Floor 14.	Tripper
Floor 15.	Tripper
Floor 16.	Tripper
Floor 17.	Oloros
Floor 18.	Tripper	
Floor 19.	Oloros
Floor 20.	Tripper
Floor 21.	Oloros
Floor 22.	Oloros
Floor 23.	Oloros
Floor 24.	Xylen
Floor 25.	Tripper
Floor 26.	Doctroid

Player	Runner	Floor
Doctroid Doctroid's Runner	0
Oloros	Shadowfax	1
TopHeavy TopHeavy's Runner	0
Tripper	Tripper's Runner	0
Xylen	Xylen's Runner	0


From s3036845@s... Wed Jul 26 20:17:52 2000
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To: SocialNomic Discussion List <Socialnomic-DML@egroups.com>
Subject: Proposals 71-6 - Commentary
From: Gallivanting Tripper <s3036845@s...>

Firstly, I regard the reworking of punishments by P71 quite laudable - in
today's tax and welfare economy, points are less and less important, its
what you can buy with them that counts. And since a negative amount of
points is wiped out once per week, it seems much fairer to punish
rulebreaking by the loss of hard currency.

Presumably the defeat of proposals is now the only way to lose points.

I"m a little suspicious of P72 - Picky Picky - I'm sure that the rules are
perfectly legible and workable in their current state, and I suspect that
this proposal is not so much a points grab but an attempt be oloros to gain
control of floors 24-26 of stairmaster. So I'll hold off on this one for
the moment.

P73 - Social Diseases is a suitably involved mechanic for resolving
extra-Social affairs, in fact I'm worried that it might be _too_ involved.
Not quite asieoniezi, but I'll also hold off and see what the populace
thinks.

P74 - Acting Out is certainly a laudable idea, but you know my opinions on
private email vs the AML. Of course this leaves scope open for the
scurrilous Host to embellish stories of an Attendee's behaviour . . . .

P75 and P76 are couched in such terms that TopHeavy can only lose points -
if one is adopted, the other must be defeated! (or retracted of course)
Most charitable, anyway. I laud the second flavour (P76) because it allows
more scope for creativity, even if it requires potential VML clutter. The
Consequences list in P75 is extremely limited, and is much less flexible
than the options of P76.

I'll also put in a plug for the most laudable P77, which is designed to
provide the automatic nature of TopHeavy's first option to the flexibility
of the second.

Cheers

GT



From hrholmes@m... Thu Jul 27 09:16:03 2000
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Subject: Proposals 75 and 76 -- Yipes!
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From: "Doctroid " <hrholmes@m...>

These two proposals have their good points, BUT are asieoniezi flawed
in one respect: If I am interpreting them correctly, they impose
consequences for actions FOR WHICH THERE IS NO UNIMPEACHABLE EVIDENCE.
That is, given that players describe their actions in *private email*
to the party's host, we have only the host's word for it that those
players in fact committed those actions. There's some recourse in P.
76, in that Players could vote against the consequence if they have
any doubts about the action taking place, but that warps the intent of
P. 76, where the vote is supposed to determine the validity of the
consequence, not the accuracy of the report of the action. It gets
worse with P. 77, where such a vote does not take place once a
precedent has been set.

Of course the affected Player(s) could make an Accusation against the
Host, but what evidence could be presented in support of such an
Accusation?

To answer my own question (I'm trying to think and write at the same
time here, don't try this at home) I suppose the testimony of other
party attendees could be presented -- for both sides. They'd be
testifying as to what happened at an imaginary event, which could get
hairy. Still, it might work.

I'd prefer a mechanism be codified in the Consequences process (c.f.
P. 73's Vouches), but maybe the Accusation process is suitable after
all?

- D



From topheavy@s... Thu Jul 27 09:56:11 2000
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Subject: Re: Proposals 75 and 76 -- Yipes!
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> That is, given that players describe their actions in *private 
email*
> to the party's host, we have only the host's word for it that those
> players in fact committed those actions. There's some recourse in 
P.
> 76, in that Players could vote against the consequence if they have
> any doubts about the action taking place, but that warps the intent 
of
> P. 76, where the vote is supposed to determine the validity of the
> consequence, not the accuracy of the report of the action. It gets
> worse with P. 77, where such a vote does not take place once a
> precedent has been set.

With regards to private email...

The reason for Private email in this case (over direct Posts to the 
AML) is that it means that nobody will be creating actions based on 
what someone else wrote. I think it will set up a nice dynamic of 
interactions.. similar to going to a party and not knowing what to 
expect. If this could be accomplished somehow outside of private 
email, i would welcome the suggestion.. i have another discussion 
regarding this.. that message will follow.

I did notice a flaw today, where the Host emself would actually be 
required to send themselves an email to announce eir actions. 
something to fix if the proposal passes i believe.

With regards to enforcement...

The rule plainly states that a host must include the behavior email 
verbatim. If this is not done, theoretically the player who wrote 
said email will notice and accuse the Host of illegality, backed up 
probably by the original email.

Which brings us to the question, Why would a Host want to modify the 
behavior of their guest? If consequences are set in stone (such as 
prop 75 and 77) then a host could modify behavior to match a 
consequence. If consequences are voted on, then there is no direct 
result of cheating, which would discourage the practice, why risk 
cheating if you don't definitely gain anything?

and the last control would simply be that 
1) you are never required to go to a party
2) you are never required to submit behavior
3) anyone can be a host.

Been cheated by a player and lost your accusation? don't go to their 
parties. or only host parties.

And of course, the last one would be that i don't think any of us 
really want to succeed in Social nomic by cheating.
Exploiting loopholes perhaps. But not by illegal actions.

So, i am not too worried about enforcement, though i do think that 
precedent (prop 77) should not be final. Perhaps precedent would 
give the poster of the consequence an extra FOR/AGAINST vote? This 
would keep the process mutable and still provide a reason for 
inflicting the same consequence on a particular action.

-topheavy



From topheavy@s... Thu Jul 27 10:04:27 2000
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To: Socialnomic-DML@egroups.com
Subject: An alternative to private email.
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The other alternative to private email i considered for prop 74 was 
the posting of Behavior to the AML on the exact date of the party 
only. This would still provide some of the narrative feel that i was 
aiming for, but...

I rejected it because

1) Ppl might be unable to post behavior simply because they couldn't 
check email/log in on the date of the party

2) Ppl could wait until the end of the day and read everyone else's 
behavior before posting their own (though this might be okay.. but 
what would happen if everyone did it?)

3) The results of the party would be spread out over multiple emails. 
instead of concentrated in the "Society Pages" email, which is a 
factor that i think is neat.. it might read like actual society 
pages.. 

So, I just wanted to put my other idea for this out there for 
responses.

BTW, i am quite anamored of the idea of narrative parties.. i think 
it lends a subtle role-playing feel to the Nomic... without a 
gamemaster! results decided by voting! how... odd... yet neat.

-topheavy


From hrholmes@m... Thu Jul 27 18:12:07 2000
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From: "Richard S. Holmes" <hrholmes@m...>

topheavy@s... wrote:
> 
> I accuse Doctroid of Adopting a Proposal when it was not legal to
> Adopt, 

Damn! I keep getting bitten by the funky posting procedure on eGroups,
where you have to tell it to post it twice before it actually posts it.

Of course that same funky mechanism has saved my ass several times, when
I caught a screwup after the first "post this" and before the second.

Sigh.

Anyway, I *tried* to vote for Proposal 65. I'll go do it again. I
don't suppose we can keep my earlier Adoption messages and reuse them,
can we? Didn't think so.

- D

From hrholmes@m... Thu Jul 27 18:13:09 2000
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Date: Thu, 27 Jul 2000 21:14:37 -0400
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Um, am I supposed to delete the messages in question?

- D

From hrholmes@m... Mon Jul 31 09:54:55 2000
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To: Socialnomic-DML@egroups.com
Subject: Huh?
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From: "Doctroid " <hrholmes@m...>

Rule 22 states:

> If the Player is the Supervisor of a Floor occupied by a Runner,
> they may move that Runner by Transport Tube to a connected Floor. 

And then:

> If the 
> Player is the Supervisor of the Floor occupied by their Runner,
they 
> may move their Runner by Transport Tube to any Floor that connects 
> to their Runner's current Floor (which they own).

Eh?

Does the second of these provisions allow for any move that isn't
already allowed for by the first?

Clarification would be welcome.

- D



From oloros@l... Mon Jul 31 10:51:38 2000
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To: Socialnomic-DML@egroups.com
Subject: Re: Stairmaster - Huh?
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From: "Oloros the Blue" <oloros@l...>

--- In Socialnomic-DML@egroups.com, "Doctroid " wrote:
> Rule 22 states:
> 
> > If the Player is the Supervisor of a Floor occupied by a Runner,
> > they may move that Runner by Transport Tube to a connected Floor. 
> 
> And then:
> 
> > If the Player is the Supervisor of the Floor occupied by 
> > their Runner, they may move their Runner by Transport Tube 
> > to any Floor that connects to their Runner's current Floor 
> > (which they own).
> 
> Eh?
> 
> Does the second of these provisions allow for any move that isn't
> already allowed for by the first?
> 
> Clarification would be welcome.
> 

It does. 
>From Rule 22 (Stairmaster) paragraph one:
> Transport Tubes connect a FLoor to any other Floor explicitly 
> mentioned by Number or Name in the text of the corresponding Rule.
Transport Tubes have a single direction, that of the reference in the 
(home) Rule. However, the Supervisor of a Floor can use a Transport 
Tube in any direction for the Supervisor's Own Runner. 
-Oloros




From hrholmes@m... Mon Jul 31 13:27:28 2000
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Subject: Re: [Socialnomic-DML] Re: Stairmaster - Huh?
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Last Wednesday Tripper moved Shadowfax (Oloros's runner) from Floor 1 to Floor 13.

That appears to be an instance of the following:

> > If the Player is the Supervisor of a Floor occupied by a Runner,> 
> > they may move that Runner by Transport Tube to a connected Floor. 

However, I'm baffled as to how Floor 1 is connected to Floor 13. I find no mention of Rule 13, by number or by name, in Rule 1.

No Accusations here; I'm sure it's just my own befuddlement. Enlightenment welcome.

- D


From topheavy@s... Mon Jul 31 17:04:28 2000
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Subject: Oloros is dressed improperly...
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From: topheavy@s...

I just noted that Oloros purchased a tuxedo.
What a social fo-pah for the summer season.
All properly dress men wear a white dinner jacket during the summer!

-TopHeavy


From s3036845@s... Mon Jul 31 22:02:34 2000
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Subject: Re: [Socialnomic-DML] Re: Stairmaster - Huh?
From: Gallivanting Tripper <s3036845@s...>

>Last Wednesday Tripper moved Shadowfax (Oloros's runner) from Floor 1 to
>Floor 13.
>
>That appears to be an instance of the following:
>
>> > If the Player is the Supervisor of a Floor occupied by a Runner,>
>> > they may move that Runner by Transport Tube to a connected Floor.
>
>However, I'm baffled as to how Floor 1 is connected to Floor 13. I find
>no mention of Rule 13, by number or by name, in Rule 1.

Oops - I was labouring under the impression that a Supervisor could move a
runner from one of their floors to another of their floors.

So my move was manifestly illegal, and I'll delete it hopefully before
anyone makes a formal accusation.

I think now, though, that there are not very many explicit references
between rules, which makes this not so entertaining a game as I thought....

GT



From oloros@l... Tue Aug 01 08:12:33 2000
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Subject: Re: Stairmaster - Huh?
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From: "Oloros the Blue" <oloros@l...>

[Gallivanting Tripper]
> 
> I think now, though, that there are not very many 
> explicit references between rules, which makes this 
> not so entertaining a game as I thought....
> 
Rules can be changed . . . .


From s3036845@s... Tue Aug 01 15:11:50 2000
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Subject: Active Players
From: Gallivanting Tripper <s3036845@s...>

You might want to all verify this for yourselves, but the last record I
have of Xylen being active is July 16, which is over two weeks ago. As a
consequence, we appear to have only 4 active players, and I've been going
around defeating old proposals that have been lying around with 2 votes
AGAINST

Always happy to do the dirty work!

GT



From hrholmes@m... Tue Aug 01 19:53:31 2000
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Subject: Non-voting fine - Escape Hatch?
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From: "Richard S. Holmes" <hrholmes@m...>

As far as I can determine, the following sentence is in the current
version of Rule 10:

> When a proposed RuleChange is Adopted or Defeated, any Player who has
> not Voted on it shall be fined one Point by the Adopter or Rejecter.

I'd Accuse Tripper of violating this provision, repeatedly, except for
the fact that I've done the same -- repeatedly! I didn't notice this
provision until tonight when I acted as Rejecter for Proposal 64 (which
Xylen didn't vote on, so did indeed lose a point).

Is this an Escape Hatch situation?

- D


From s3036845@s... Wed Aug 02 00:15:01 2000
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Subject: Re: [Socialnomic-DML] Non-voting fine - Escape Hatch?
From: Gallivanting Tripper <s3036845@s...>

>As far as I can determine, the following sentence is in the current
>version of Rule 10:
>
>> When a proposed RuleChange is Adopted or Defeated, any Player who has
>> not Voted on it shall be fined one Point by the Adopter or Rejecter.

Would you belive that I completely forgot it's existence? It appears to me
to be both annoyingly small and unfair to Stasis Players, who lose 1 point
for every Proposal made in their absence (Xylen in this case, who I
certainly hope will return)

>I'd Accuse Tripper of violating this provision, repeatedly, except for
>the fact that I've done the same -- repeatedly! I didn't notice this
>provision until tonight when I acted as Rejecter for Proposal 64 (which
>Xylen didn't vote on, so did indeed lose a point).
>
>Is this an Escape Hatch situation?

I'd say no the the escape hatch, which is only designed to allow changes to
the Rules, not game data (btw, there's a standing Escape Hatch offer about
fixing Rule 1, which you should agree to before TopHeavy or I fix it)

So I would suggest 1 of 3 courses of action:

1) Make formal Accusations against all Adopters and Rejecters, delete all
the offending AML messages and repost them (_very_ messy and antisocial)

2) Go through the VML to determine who hasn't voted on proposals Adopted or
Rejected since the amendment was Adopted, calculate the number of points
each Player should be docked, and post an update to the AML (labour
intensive but fair)

3) Ignore it, as all AML posts are legal unless formally challenged. And
we'll all try to do it right from now on.

I recommend 3), although you might like to try 2) if you have far too much
time on you hands.

Cheers

GT



From hrholmes@m... Wed Aug 02 07:31:39 2000
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To: Socialnomic-DML@egroups.com
Subject: Re: ACK!!! Invoke Escape Hatch Quickly!
Message-ID: <8m9ana+5jil@e...>
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From: "Doctroid " <hrholmes@m...>

--- In Socialnomic-DML@egroups.com, topheavy@s... wrote:
> Um, major oversight kids. Check out Rule 1.
...
> I think we should invoke the Escape hatch to replace AML with RML 
> with no effects on the game. Any objections?

More than OK with me.

- D



From s3036845@s... Wed Aug 02 17:38:33 2000
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From: Gallivanting Tripper <s3036845@s...>

Since all 4 Active Players have agreed, I'm making the fix now

GT



From oloros@l... Thu Aug 03 14:49:09 2000
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Subject: begin timer
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From: "Oloros the Blue" <oloros@l...>

Last posting to DML, not for purposes of discussion, but rather, in 
an obscenely wordy manner, without much else to recommend, in order 
to submit a most late bit of verbiage prior to vacationing.
-Oloros


From hrholmes@m... Fri Aug 04 07:56:56 2000
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From: "Doctroid " <hrholmes@m...>

My runner's name is Doctrova.

- D



From mctupper@h... Mon Aug 07 08:48:04 2000
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Organization: Xylen's Designs
To: Socialnomic-DML@egroups.com
Subject: The return of a Pariah
Date: Mon, 7 Aug 2000 09:41:28 -0600
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From: Xylen <mctupper@h...>

Hi all,
sorry to dissapoint those of you planning spiffy parties, but I am
back. A lot has happened while I was away, and it will take some time
for me to sort it all out. Hopefully I can get through all of the
messages in the next day or so, and post responses as needed.

btw, when a friend says "I have internet access", be sure to ask them
if they also have a working modem. 17 days without net access, no
email, no newsgroups, and no nomic all adds up to severe internet
withdrawal.

Xylen - Paraiah (and active player again)
Happy to be back

-- 
Hardware: The parts of a computer system that can be kicked

From hrholmes@m... Mon Aug 07 20:47:21 2000
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Subject: Re: The return of a Pariah
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From: "Doctroid " <hrholmes@m...>

Hi Xylen. I'm the new guy.

Technically we're back to 5 Active Players now, although apparently 
Oloros is on vacation for some unspecified time (I infer it'll be 14 
days or more though.) Three votes needed to Adopt or Defeat.

- D



From s3036845@s... Tue Aug 08 22:43:14 2000
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To: SocialNomic Actions list <Socialnomic-AML@egroups.com>
Subject: Accusation against Doctroid
Cc: SocialNomic Discussion List <Socialnomic-DML@egroups.com>
From: Gallivanting Tripper <s3036845@s...>

In his recent Tax Assessment, Doctroid doled out 29 of the State's valuable
points to the Welfare cheats TopHeavy and Xylen. I do not argue those
Players' current scores, but I maintain that those Points should not have
been transferred from the State, but granted ex vacuo, as per points gained
and lost through proposals and admin.

Rule 25 specifies that taxes of all forms are transferred to the State, but
neither rule 15 nor 25 specify that Social Security is transferred from the
state. So I claim that the State should still have 59 Points, not 30.

This Action would otherwise set a precedent for players who lose points for
proposals failing to be reimbursed at the expense of future Players (after
all, the State represents their nest egg).

I request that Doctroid plead guilty, lest I Adopt Proposal 60 and slap on
an Injunction.

PS, Oloros is also listed as having 0 Points where he should have -10. A
typo I think, but might as well fix it at the same time.

Cheers

Tripper



From hrholmes@m... Wed Aug 09 06:59:24 2000
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To: Socialnomic-DML@egroups.com
Subject: Statement to the Court
Message-ID: <8mro2q+hc8e@e...>
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From: "Doctroid " <hrholmes@m...>

>From the offices of Esquiroid, Attorney at Law:

Recently my client, Doctroid, acted as Assessor to impose the taxes
and distribute the Social Security mandated under Rule 15. He did so
in good faith and at no personal gain whatsoever, having chosen the
status of Rebel which by Rule 29 is forbidden the Assessor's Fee.

In response, Gallivanting Tripper <s3036845@s...> wrote:
> In his recent Tax Assessment, Doctroid doled out 29 of the State's
valuable
> points to the Welfare cheats TopHeavy and Xylen. I do not argue
those
> Players' current scores, but I maintain that those Points should not
have
> been transferred from the State, but granted ex vacuo, as per points
gained
> and lost through proposals and admin.

It strikes me as shameful to ask that my client be punished for the
vagueness of the wording of a rule. Examination of Rule 15 reveals
that the provisions for levying of Taxes and doling of Social Security
are worded in an exactly parallel manner. The strong implication is
that the source of Social Security and the sink of Taxes are one and
the same, viz., the State's coffers. Had the symmetry been intended
to be broken, a well-written rule would have stipulated such a
breaking.

As a separate point, not directly relevant to the present case, I
caution against the assumption that Points are an infinitely renewable
resource, created ab vacuo. The nature of Points is a mystery to
present-day science: What are they made of? How are they produced? 
What entity makes them available, and why does that Entity not make
them available to bestow on new Players? Can they be synthesized? 
Much ongoing research is being devoted to these questions, and perhaps
we shall have answers in the not too distant future -- answers that
could have a profound effect on our Society.

> PS, Oloros is also listed as having 0 Points where he should have
-10. 

Again, the vague wording of the rules is responsible. Rule 29 can be
taken to mean "The Taxes taken from the CEO are equal to what they
would have been had the CEO had 10 more points at the time of
assessment", *or* "The Taxes taken from the CEO are enough to leave
him with as many points as he would have had if he had had 10 more
points at the time of assessment". The second interpretation is the
one that was followed.

In both cases my client interpreted the Rules in an entirely
reasonable manner. I am willing to stipulate, however, that more
reasonable interpretations exist (especially in regard to the taxation
of the CEO). Therefore, I reluctantly enter a guilty plea on my
client's behalf.



From hrholmes@m... Wed Aug 09 07:43:39 2000
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To: Socialnomic-DML@egroups.com
Subject: Query and prod
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From: "Doctroid " <hrholmes@m...>

Query: When an Accused posts a Guilty plea, he loses 10 points. Is
there anything in the rules that stipulates how this 10 point
deduction is to be brought to the attention of the other players? 
Should an updated point score be included with the Guilty plea? Even
if there are adjustments to be made to the point scores in a later
message from the Accuser under the subject of "Consequences of
Accusation"? The Rules don't seem to be clear on this subject.

In the particular case at hand, I included the 10 point deduction in
the corrected "Population rejoices" message. Another point: the
Accusation invalidated the message describing the tax levy but not the
Assessment. As I interpret the rules, what is then needed is a new
tax levy -- but one based on the existing and valid Assessment. That
is (had I not been a Rebel) the loss of 10 points would not have
affected the amount of tax I had to pay. My Rebel status makes this a
moot point, however.

Prod: I don't feel inclined to give my lawyer any more work than I
already have, so I won't go to Accusation just yet, but I do wish to
point out that Rule 18 says:

On the Date of the Party, the Host must
post a message to the OAML with the Subject Line "Society Pages",
and the text to include the type of Party thrown, the names of all
Attendees (including the Host emself), and their updated Social
Standing.

Tripper's party was to be held yesterday... the Society Pages seem to
be overdue.



From mctupper@h... Wed Aug 09 08:37:08 2000
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To: Socialnomic-DML@egroups.com
Subject: Re: [Socialnomic-DML] Statement to the Court
Date: Wed, 9 Aug 2000 09:20:21 -0600
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From: Xylen <mctupper@h...>

> Again, the vague wording of the rules is responsible. Rule 29 can be
> taken to mean "The Taxes taken from the CEO are equal to what they
> would have been had the CEO had 10 more points at the time of
> assessment", *or* "The Taxes taken from the CEO are enough to leave
> him with as many points as he would have had if he had had 10 more
> points at the time of assessment". The second interpretation is the
> one that was followed.

I believe the intention of this Rule is found in your first
interpation. That is, the CEO is assumed to have a greater overall worth
than that represented by Points. Thus, the CEO is taxed as if they had
10 Points more than the balance sheet indicates. Similarily, the Pauper
is allowed a deduction to their worth prior to the assessement of
taxes. 

After considering Rule 29 a bit longer, I noticed a small problem. The
Pauper has the lowest wealth, and the Rebel has zero wealth. Currently,
that means that the Pauper is a Rebel named Doctroid. As the Pauper,
Doctroid is subject to taxation effects, but by the status of Rebel, 
Doctroid is not affected by taxation. As the definition and
consequences of Rebelness is _after_ the definition and consequences of
Rebel, it appears that in the case where a single player is both Pauper
and Rebel, they shall be considered only as a Rebel.

Xylen,
Pariah

From hrholmes@m... Wed Aug 09 09:58:56 2000
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To: Socialnomic-DML@egroups.com
Subject: Re: Statement to the Court
Message-ID: <8ms2kd+gevg@e...>
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From: "Doctroid " <hrholmes@m...>

--- In Socialnomic-DML@egroups.com, Xylen <mctupper@h...> wrote:
> After considering Rule 29 a bit longer, I noticed a small problem.
The
> Pauper has the lowest wealth, and the Rebel has zero wealth.
Currently,
> that means that the Pauper is a Rebel named Doctroid. As the Pauper,
> Doctroid is subject to taxation effects, but by the status of
Rebel, 
> Doctroid is not affected by taxation. As the definition and
> consequences of Rebelness is _after_ the definition and consequences
of
> Rebel, it appears that in the case where a single player is both
Pauper
> and Rebel, they shall be considered only as a Rebel.

Right, I was thinking of raising that question too, but forgot to. A
Rebel *must* be a Pauper, in fact (unless one can have negative coins,
and I don't think one can -- there's also the unresolved question of
what to do if there are two or more Players with zero Wealth; the
Rules imply there can be only one Pauper (and one CEO)). So I don't
think any interpretation in which Paupership overrides Rebelship makes
sense.

Anyway, as I see it, the two don't conflict. Paupers are considered
to have 10 points less than they do for tax purposes, but they are not
specially required to pay tax or collect SS any more than any other
player is -- so Rebel status doesn't conflict with Pauper status any
more than it would with Middle Class or CEO status (if such a thing
were possible). In other words, I was considered to have 10 fewer
points because I'm the Pauper -- points which didn't matter because
I'm a Rebel.

Anyway, as far as taxation/Social Security is concerned, it's moot in
this case, I think -- a Pauper with 10<=n<=20 points would neither pay
tax nor get Social Security. A non-Rebel Pauper who acts as Assessor
would get the 5 point fee a Rebel is prohibited from collecting,
though. 

Rule 11 specifies what happens when two rules conflict, but if there's
a conflict here (and I don't think there is) I think it's between a
rule and itself, for which there's no specified remedy.

- D




From s3036845@s... Wed Aug 09 18:11:48 2000
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Date: Thu, 10 Aug 2000 11:19:15 +1000
To: Socialnomic-DML@egroups.com
Subject: Re: [Socialnomic-DML] Query and prod
From: Gallivanting Tripper <s3036845@s...>


>Prod: I don't feel inclined to give my lawyer any more work than I
>already have, so I won't go to Accusation just yet, but I do wish to
>point out that Rule 18 says:
>
> On the Date of the Party, the Host must
> post a message to the OAML with the Subject Line "Society Pages",
> and the text to include the type of Party thrown, the names of all
> Attendees (including the Host emself), and their updated Social
> Standing.
>
>Tripper's party was to be held yesterday... the Society Pages seem to
>be overdue.

Nyah! In fact, I have had a Society Pages ready for some days, but have
waited until today (the 10th in Australia but the 9th in the US) to post
them because:

* It hardly seems reasonable to post Society Pages on any day excpet the
day after the party!

* The Rules didn't specify timezones

* And to give those people who hadn't RSVPed a chance to (like Xylen,
wading through 17 days worth of business)

And you might ask Xylen what the outcome of the ill-fated Texas BBQ of 19/7
was....

Cheers

GT



From mctupper@h... Thu Aug 10 12:21:41 2000
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Organization: Xylen's Designs
To: Socialnomic-DML@egroups.com
Subject: Institutional discussion
Date: Thu, 10 Aug 2000 12:54:06 -0600
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From: Xylen <mctupper@h...>

After wading thru a lot of action while I was away, I noticed that my
proposal for insititutions passed. Before I start creating all of the
things I was thinking about, I wanted to toss a few ideas out for
discussion. (Gasp-talking about a prop before it's made!). Below are a
few ideas I have for institutions and brief notes on each of them. Feel
free to comment on them individually or in groups.

Hospitals--no other nomic has a hospital that I know of, but a society
needs one. If you are rich or influential, you go there to get better.
If you are poor or unimportant, you go there to die. It can be assumed
that the wealthy have enough money for health care, so they don't
really need a public hospital, but for the poor and destitute there may
be a need. Imagine a player who for whatever reason(s) finds them self
poor and/or unappreciated. This leads to depression and they may
attempt to inflict self injury. A hospital could be used as a mechanism
for an unhealthy/unhappy player to commit suicide and be 'born' again as
a new player with a clean slate.

Banks--Very useful for players to save their money in a tax
shelter before the Tax Man comes. This would allow players to save up
enough points over several weeks to purchase Jewels which are
non-taxable. A player would only be taxed upon the points actually in
their possession. Interest could possibly be paid on savings accounts,
and the interest may be subject to taxation of some form.

Insurance--For some paltry sum (say 10 points) paid every week, a
player would be protected against losing too many points from
potentially unpopular proposals. If a Player would lose a lot of
points the insurance would pay out the damages and the player would not
lose any points. This idea still needs some work, but it may be useful.

Lending--Have a party you want to go to, but no jewels to buy the white
jacket, or maybe you want to host the party of the century but can't
afford it? Take out a loan. Any points gained from proposals would go
to paying of the loan. Social Standing may be affected in a negative
way if you take out a loan, but gains in standing would not be totally
lost.

Military--Nice place to go if you are poor. You can vote and you get a
tax free income while in the military, but you cannot make any
proposals. Good way to pay off loans or save up enough to that
Tetrahedron you have always wanted. The rich, but not influential can
buy a commission, receive no salary, make proposals, vote, but most
importantly gain social standing depending on how long they are in the
military.

Xylen,
Male(?) Pariah

-- 
Hardware: The parts of a computer system that can be kicked

From s3036845@s... Thu Aug 10 18:12:00 2000
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Subject: Re: [Socialnomic-DML] Institutional discussion
From: Gallivanting Tripper <s3036845@s...>

Nice ideas for a whole whack of institutions, however, all of them (with
the possible excpetion of the Bank) could only be instituted by a proposal,
as their special effects change game data in ways not provided for by rule
24.

My only idea for a player-created Institution is a Tote for Stairmaster.

As I envisage it, the Tote would accept point transfers from Players, along
with the name of a Runner. When any Runner reaches the specified floor,
the Tote will transfer all of its Points to the Players who nominated that
Runner, in the ratio of the Points wagered (how the original Tote worked)

This strikes me as fairer than the Bets previously legislated - any
comments before I create it?

Another idea for an Institution would be to host a game of Numfield, as
once discussed in Genomic.

When I have time,

gT



From oloros@l... Fri Aug 11 02:55:15 2000
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From: oloros <oloros@l...>

Looking forward to reading the Society Pages for news of the beautiful people and their recent gatherings.

-Oloros

-Oloros Luin
----------------------
Do you do Linux? :) 
Get your FREE @linuxstart.com email address at: http://www.linuxstart.com

From topheavy@s... Tue Aug 15 09:48:44 2000
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Yerg.

Just returned from my own no-internet access trip to milwaukee
(hurm, not that i lacked for games there...)

i will be trying to catch up later...

mostly just making sure i am still active..

-topheavy


From hrholmes@m... Tue Aug 15 22:30:29 2000
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Subject: Re: [Socialnomic-DML] Institutional discussion
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From: "Richard S. Holmes" <hrholmes@m...>

Xylen wrote:
> 
> A hospital could be used as a
> mechanism
> for an unhealthy/unhappy player to commit suicide and be 'born' again
> as
> a new player with a clean slate.

Hmm, stretching a point a bit here, I think. It might be interesting to
have a "suicide" option, but it doesn't seem to me to require an
institution for it... and linking this to the concept of a hospital is a
bit strained.

A hospital might be a useful institution, though, if there were such
things as disease and injury...

> Banks--Very useful for players to save their money in a tax
> shelter before the Tax Man comes. This would allow players to save up
> enough points over several weeks to purchase Jewels which are
> non-taxable. A player would only be taxed upon the points actually in
> their possession. Interest could possibly be paid on savings
> accounts,
> and the interest may be subject to taxation of some form.

Well, MY real life bank account doesn't shelter me from taxation! But
paying interest to savers is an interesting idea... and so would
charging interest to borrowers... Xylen suggested "Lending" separately,
but it'd make more sense for one institution to do both, using the
savings money for lending and using the interest payments on loans to
cover interest on savings.

> Insurance--For some paltry sum (say 10 points) paid every week, a
> player would be protected against losing too many points from
> potentially unpopular proposals. If a Player would lose a lot of
> points the insurance would pay out the damages and the player would
> not
> lose any points. This idea still needs some work, but it may be
> useful.

Yep, this one's worth thinking about...

> Military--Nice place to go if you are poor. You can vote and you get a
> tax free income while in the military, but you cannot make any
> proposals. Good way to pay off loans or save up enough to that
> Tetrahedron you have always wanted. The rich, but not influential can
> buy a commission, receive no salary, make proposals, vote, but most
> importantly gain social standing depending on how long they are in the
> military.

Hmm, I'm not sure why inability to make proposals would be the price of
military service. And I don't think I like it... Nomics are built
around proposal-making and I'd be leery of messing with that.

- Doctroid


From s3036845@s... Wed Aug 16 00:33:59 2000
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Subject: Re: [Socialnomic-DML] Institutional discussion
From: Gallivanting Tripper <s3036845@s...>

>Xylen wrote:
>>
>> A hospital could be used as a
>> mechanism
>> for an unhealthy/unhappy player to commit suicide and be 'born' again
>> as
>> a new player with a clean slate.
>
>Hmm, stretching a point a bit here, I think. It might be interesting to
>have a "suicide" option, but it doesn't seem to me to require an
>institution for it... and linking this to the concept of a hospital is a
>bit strained.

The option to suicide/rebirth is available now - by a Player declaring they
are leaving and then signing up again as a Debutante. Not very
sportsmanlike though, and I believe its a criminal offence in GNomic!

<Banks snipped, see earlier post>

>> Insurance--For some paltry sum (say 10 points) paid every week, a
>> player would be protected against losing too many points from
>> potentially unpopular proposals. If a Player would lose a lot of
>> points the insurance would pay out the damages and the player would
>> not
>> lose any points. This idea still needs some work, but it may be
>> useful.

This is actually extremely straightforward - perhaps a Player could sponsor
an Insurance Institution which would act in this way. The problem is then
Insurance Fraud - Insured Players churning out bad proposals to bankrupt
the Institution. Perhaps an Excess is in order, or even a No-Claim Bonus!

<Military - quite silly and snipped>

GT



From hrholmes@m... Thu Aug 17 05:25:41 2000
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To: Socialnomic-DML@egroups.com
Subject: Institutions, trades, and taxes
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From: "Doctroid " <hrholmes@m...>

Proposal 81, stating "Trades to, from and between Institutions are 
exempt from Trade Tax", leads me to raise some questions about 
Institutions and economics in general.

Rule 16 states

Any Player (the Merchant) may Offer a Trade to other Players...

Nothing is said about Trades to, from, or between Institutions. So 
right off the bat I'd say P81 is risible in that as of now, there is
no 
such thing as a Trade Tax on Institutional Trades. What's less clear 
is whether there's such a thing as Institutional Trades.

Rule 24 states

All Institutions automatically accept any transference of currency
or 
other
holdings to them. The description of each Institution must specify 
the
conditions for any transference of currency or other holdings to 
Players or to
other Institutions.

This is where Institutions are permitted to receive or dispense
points. 
However, this still is not a Trade in the Rule 16 sense. The rule 
fails to specify how "currency or other holdings" are to be
transferred 
to an Institution and it leaves it up to the Institution's charter to 
specify how "currency or other holdings" are to be dispensed. 
Perhaps 
the neatest interpretation is that the charter should specify the 
mechanisms for transactions in both directions, although it's not at 
all clear that was the intent of Rule 24.

My tentative conclusions are that (1) transferrals to and from 
Institutions are not Rule 16 Trades (2) therefore such transferrals
are 
not subject to Rule 16 taxes (3) no other Rule seems to require taxes 
on Institutional transferrals (4) the mechanisms for Institutional 
transferrals are not specified by the Rules.

Then the next question is, is the SPLA(T) charter legal? It refers
to 
a transferral to SPLA(T) as a Trade, which I claim it is not, but
aside 
from that bit of nomenclature I don't see any illegalities.

So go to it, Frontier Actuary! May you have much return on your 
investment (although I confess I don't see that you've invested 
anything...)

- D



From hrholmes@m... Thu Aug 17 05:46:53 2000
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Subject: Re: Negative In Word
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From: "Doctroid " <hrholmes@m...>

--- In Socialnomic-AML@egroups.com, "Doctroid " <hrholmes@m...> wrote:
> The NIW hasn't been changed since July 19, 

Correction: July 24. Still ancient history, though.

- D



From s3036845@s... Thu Aug 17 18:27:24 2000
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Subject: Re: [Socialnomic-DML] Institutions, trades, and taxes
From: Gallivanting Tripper <s3036845@s...>

>Proposal 81, stating "Trades to, from and between Institutions are
>exempt from Trade Tax", leads me to raise some questions about
>Institutions and economics in general.

And well raised...

>Rule 16 states
>
> Any Player (the Merchant) may Offer a Trade to other Players...
>
>Nothing is said about Trades to, from, or between Institutions. So
>right off the bat I'd say P81 is risible in that as of now, there is
>no
>such thing as a Trade Tax on Institutional Trades. What's less clear
>is whether there's such a thing as Institutional Trades.

Yes indeed, an Institution certainly doesn't fit the definition of a Player
from Rule 0. Although the Definition of the State suggests that it be
treated as a Player for some purposes.

>Rule 24 states
>
> All Institutions automatically accept any transference of currency
>or
>other
> holdings to them. The description of each Institution must specify
>the
> conditions for any transference of currency or other holdings to
>Players or to
> other Institutions.
>
>This is where Institutions are permitted to receive or dispense
>points.
>However, this still is not a Trade in the Rule 16 sense. The rule
>fails to specify how "currency or other holdings" are to be
>transferred
>to an Institution and it leaves it up to the Institution's charter to
>specify how "currency or other holdings" are to be dispensed.

There are two problems here: the first is that there is no rule to
specifically cover Currency Transfers - rather they are a subset of Trades.
A transfer is a one-way Trade. So that leaves us with the problem of how
does an Institution move currency around. Since the Institutional Charter
is not a Rule as such, the institution's actions have to be subject to the
Rules. But since the Institution is certainly not capable of sending Trade
Offers or replies to the AML, Rule 24 states that they will automatically
accept all transfers (one-way Trades) directed to them. This seems to
imply that this is possible, even though not explicitly stated in Rule 16.

Regarding dispensation of Points, Rule 24 should probably be interpreted
that Institutions can perform Instantaneous transfers, rather than Players
having to accept nonexistent Trade Offers. However I would infer that
those transfers would still fall under the limitations of Rule 16 e.g. they
can't put the institution into debt (as mentioned in the SPLA(T) charter).
Otherwise a Player could set up a temporary institution which would
transfer him 100 points it didn't have and then be disbanded, taking its
debt into a black hole with it.

So the concept of taxes from or between institutions doesn't seem
completely risible.

The only thing not legislated for is a Player requesting Points from an
Institution, but the SPLA(T) charter seems to deal with that contingency OK
(i.e. a Institution won't respond to requests -effectively transfers-
without authorisation from its charter)

>Perhaps
>the neatest interpretation is that the charter should specify the
>mechanisms for transactions in both directions, although it's not at
>all clear that was the intent of Rule 24.
>
>My tentative conclusions are that (1) transferrals to and from
>Institutions are not Rule 16 Trades

Not exactly, but still subject to the same red tape.

>(2) therefore such transferrals
>are
>not subject to Rule 16 taxes

I would argue they are, from the red tape argument

(3) no other Rule seems to require taxes
>on Institutional transferrals

'cos the concept of Institutions didn't exist when the tax laws went in......

(4) the mechanisms for Institutional
>transferrals are not specified by the Rules.

Well, umm, they sort of are, Rule 24 says you can specify the transfer in
the charter, presumably subject to the checks and balances of Rule 16

>Then the next question is, is the SPLA(T) charter legal? It refers
>to
>a transferral to SPLA(T) as a Trade, which I claim it is not, but
>aside
>from that bit of nomenclature I don't see any illegalities.

Perhaps the best solution would be to rewrite the definition of
Institutions and Transfers in Rule 24 so it's clear-cut in one way or
another......


>So go to it, Frontier Actuary! May you have much return on your
>investment (although I confess I don't see that you've invested
>anything...)

Well my first investment seems to have been taken out as tax ;-(

GT



From s3036845@s... Thu Aug 17 18:48:42 2000
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From: Gallivanting Tripper <s3036845@s...>


This comes as a result of long-term contemplation of Inter-Nomic
interactions, and from from an acute overdose of
reality/challenge/game/docos - Survivor, House of Hell and the like.

So I thought- why not set up one of these for Nomics?

The basic idea is to have a central Nomic ("Nomic Survivor") created to
administer the game, and other Nomics join the game, effectively as
Players. Human Players of the Player Nomics automatically join the admin
Nomic as well. Furthermore, yet another Nomic is created (I will call it
Machiavelli), also administered by Nomic Survivor, but Players only become
eligible to join Machiavelli under circumstances prescribed by the admin.

The game(s) will have clear-cut goals:
A Nomic will win the game of Nomic Survivor (NS) if it is the last Nomic
Player left.
A human will win the game of Machiavelli if they are the last Player left.
i.e. win by elimination.

Although the above guidelines would be sufficient to start the game, I had
a few central ideas in mind=8A

In order to eliminate Player Nomics, NS should make life difficult for
them. In the tradition of Survivor, I would recommend organising subgames
between Nomics, or setting Challenges to the Nomics.

The losers would be subject to Selection - having to reduce their player
number by 1, or be expelled from NS.

If a Player Nomic is ever reduced to two players, that Nomic is expelled
but the surviving players are able to join Machiavelli!

And all members of the winning Nomic Player are eligible to join
Machiavelli too.

Other rules are,of course, up to the Admin, this is a Nomic after all.

I also think it's important that players who are culled by Selection are
still retained as human players of NS - this would reduce branch-stacking,
as it were.

Thoughts, comments, suggestions?



From s3036845@s... Sat Aug 19 01:44:22 2000
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Subject: Aha! - The Populace Rejoices (fwd)
From: Gallivanting Tripper <s3036845@s...>


>Current Social Standings:
>
>Person Social Standing
>-------------------------------
>Tripper: 49
>Oloros: 33
>Doctroid: 25
>TopHeavy: 3
>The Governor: 3
>Xylen: -6

Should actually be:
Current Social Standings:

Person Social Standing
-------------------------------
Tripper: 49
Oloros: 33
Doctroid: 25
The Governor:	4
TopHeavy: 3
Xylen: -6

Because of that pesky bit about no two Persons having the same social
standings. I'll also comment on a problem with the Guillotine: for the
same reason, if the guillotine was applied now, oloros and the governor
would be tied on 4 SS and doctroid and topheavy tied on 3 SS. The rules
specify that in this situation, the respective social standings of the
players are _exchanged_, which would result in the following standings
(after taking the other bits of the guillotine into account):

The Governor: 33
TopHeavy: 25
Tripper: 7
Oloros: 5
Doctroid: 3
Xylen: 0

Which strikes me as slightly risible. But that may be the intent after all.

GT



From mctupper@h... Sat Aug 19 09:10:37 2000
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Organization: Xylen's Designs
To: Socialnomic-DML@egroups.com
Subject: Re: [Socialnomic-DML] Aha! - The Populace Rejoices (fwd)
Date: Sat, 19 Aug 2000 09:44:16 -0600
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> Person Social Standing
> -------------------------------
> The Governor: 33
> TopHeavy: 25
> Tripper: 7
> Oloros: 5
> Doctroid: 3
> Xylen: 0

A revolution in society can have unexpected results.
Admittedly, it was my intention that _all_ players be reduced to 10
points or less of Social Standing, but the glory of chaos would make
things a bit more interesting. The potential Executioner has 30 days
or more to contemplate the effects of the guillotine. This may lead to
some interesting attempts to gain just enough points, but not too many,
and then talk the Pariah into calling for the Executioner. For example
if Top Heavy gains just 1 point, he would become the Alpha Trendsetter,
but if he gains 3 points, then he is just one more of the rabble. 

Xylen,
Pariah waiting for another Party.
-- 
Hardware: The parts of a computer system that can be kicked

From oloros@l... Wed Aug 23 15:20:48 2000
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To: Socialnomic-DML@egroups.com
Subject: Viva la revolution!!!
Message-ID: <8o1inl+71rh@e...>
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From: "Oloros the Blue" <oloros@l...>

Hmm. I find the Proposal in question to be quite expeditious, inspite 
and despite the possible convoluted nature of its effects. It may be 
just as expeditious to clarify such effects with an amendment, but I 
shall leave that to other hunters of minotaurs.
-Oloros, back from the dead

--- In Socialnomic-DML@egroups.com, Gallivanting Tripper wrote:
> 
> Because of that pesky bit about no two Persons having the same 
social
> standings. I'll also comment on a problem with the Guillotine: 
for the
> same reason, if the guillotine was applied now, oloros and the 
governor
> would be tied on 4 SS and doctroid and topheavy tied on 3 SS. The 
rules
> specify that in this situation, the respective social standings of 
the
> players are _exchanged_, which would result in the following 
standings
> (after taking the other bits of the guillotine into account):
> 
> The Governor: 33
> TopHeavy: 25
> Tripper: 7
> Oloros: 5
> Doctroid: 3
> Xylen: 0
> 



From oloros@l... Wed Aug 23 18:12:02 2000
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Subject: point taken
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From: "Oloros the Blue" <oloros@l...>

In a previous episode, Doctroid wrote: 
As a separate point, not directly relevant to the present case, I
caution against the assumption that Points are an infinitely renewable
resource, created ab vacuo. The nature of Points is a mystery to
present-day science: What are they made of? How are they produced? 
What entity makes them available, and why does that Entity not make
them available to bestow on new Players? Can they be synthesized? 
Much ongoing research is being devoted to these questions, and perhaps
we shall have answers in the not too distant future -- answers that
could have a profound effect on our Society.
[end recapitualation]

It would be a rather interesting game if there were only a limited 
number of Points availble, perhaps the State might regulate them. 
However I think that the reward system, or, if you will, economy, 
works quite well with Points created ex nihilo, and then absorbed by 
by the State. 

-Oloros




From s3036845@s... Wed Aug 23 18:55:58 2000
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Subject: Re: [Socialnomic-DML] point taken
From: Gallivanting Tripper <s3036845@s...>


>It would be a rather interesting game if there were only a limited
>number of Points availble, perhaps the State might regulate them.
>However I think that the reward system, or, if you will, economy,
>works quite well with Points created ex nihilo, and then absorbed by
>by the State.

Much more complicated than that, I'm afraid - we also have a points
destruction facility (failed proposals, and punishments) which is countered
by a debt cancellation program that is fortunately not linked to the State
(but is linked to SS)

Furthermore there exists a Points Sink in the form of Jewels,which are
currently out of the State's purview and which themselves form a
potentially infinite source of Social Standing when worn at Black Tie
Affairs. Hexagons, which cannot be converted into Jewels, are nevertheless
disposable currency which vanish when converted into also-temporary Formal
Wear.

And then there is the matter of Institutions, which give each player a
chance to create thier own zero-sum game (I'm drafting a Numfield as we
speak) but if the most expiditious Proposal 86 is enacted, the institutions
will be able to be subsidised by the state, presumably funneling the wealth
ultimately back to the Players who payed the taxes in the first place.

So here's what I think....

Formal Wear, and Party Catering should be services provided by
Institutions. Jewels should be subject to Luxury Tax. A Natural Resources
institution could supply the points for passed proposals and admin. The
State (or perhaps the Judiciary) could collect punishments and failed
proposal fees, but become responsible for welfare. Finally, in order for
the economy to become closed, there should be some way of renewing the
Natural Resources, perhaps through Charity or State work. Any thoughts on
how to tie all this in???

GT



From oloros@l... Thu Aug 24 10:21:04 2000
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Subject: Re: Easily Bored (offtopic)
Message-ID: <8o3lhq+s5s@e...>
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From: "Oloros the Blue" <oloros@l...>

Original message forwarded to UnmoderatedNomic@egroups.com for 
further discussion with response by Oloros.


From oloros@l... Thu Aug 24 11:14:34 2000
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Subject: Autumnal Events
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From: "Oloros the Blue" <oloros@l...>

The end of Summer is approaching, and it is high time to begin to 
consider what sort of Social Engagements might be particularly trendy 
this Fall. Brainstorm a bit?

Three Alaram Kegger
Catfish Fry
Tailgate Party
Wild Turkey Feast
Harvest Banquet




From hrholmes@m... Thu Aug 24 14:51:30 2000
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From: "Richard S. Holmes" <hrholmes@m...>

I'm getting a little annoyed here. Not all the Socialnomic posts are
getting delivered to me. My AML post announcing adoption of P85, for
instance, and Oloros's "Point Taken" message on DML. Of course I can,
and have, read the latter on the eGroups archive... but I might have
missed it completely had I not gotten Tripper's reply to a message I
hadn't seen.

As far as I know it's only eGroups email that's not arriving 100% of the
time (actually only Socialnomic email, as far as I've noticed, but the
traffic on the few other eGroups I subscribe to is too low to make lost
messages apparent), not email in general, although the latter is
possible, I suppose.

Anyone else have any gaps in their Socialnomic inboxes? Is the list
owner getting any bounce messages? Who the heck IS the list owner, anyway?

- Doctroid



From oloros@l... Thu Aug 24 15:55:10 2000
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To: Socialnomic-DML@egroups.com
Subject: Pyramus and Thisbe
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From: "Oloros the Blue" <oloros@l...>

--- In Socialnomic-DML@egroups.com, "Doctroid" wrote: 
> 
> Anyone else have any gaps in their Socialnomic inboxes? Is the list
> owner getting any bounce messages? Who the heck IS the list owner, 
anyway?
> 
Actually, I am set for web-read only. I expect most of the rest of us 
are as well. We had agreed to share the list-owner account with 
players, but we all must have forgotten to do so. May I request that 
the second founding player to read this message acknowledge it and 
send to Doctroid the appropriate account information and passwords?

-Oloros




From mctupper@h... Thu Aug 24 16:37:15 2000
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Organization: Xylen's Designs
To: Socialnomic-DML@egroups.com
Subject: Re: [Socialnomic-DML] Pyramus and Thisbe
Date: Thu, 24 Aug 2000 17:08:31 -0600
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From: Xylen <mctupper@h...>

On Thu, 24 Aug 2000, you smurfed:
> --- In Socialnomic-DML@egroups.com, "Doctroid" wrote: 
> > 
> > Anyone else have any gaps in their Socialnomic inboxes? Is the list
> > owner getting any bounce messages? Who the heck IS the list owner, 
> anyway?
> > 
> Actually, I am set for web-read only. I expect most of the rest of us 
> are as well. We had agreed to share the list-owner account with 
> players, but we all must have forgotten to do so. May I request that 
> the second founding player to read this message acknowledge it and 
> send to Doctroid the appropriate account information and passwords?
> 

I have sent the relevant info to Doctroid in a private email. If he
does not recieve it, let us know, and the information can be sent again.

For the record, there has been no notice of problems sent to the list
owner. I have had a few delays myself, but I know my problems are with
an upstream server that tends to bundle messages from some sources and
hold them until traffic lightens up. Peerhaps that is happening to
Doctroid as well.

Xylen

-- 
Hardware: The parts of a computer system that can be kicked

From oloros@l... Fri Aug 25 08:15:19 2000
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From: "Oloros the Blue" <oloros@l...>

Amusing link, relavence to be demonstrated later, maybe.

http://www.people.fas.harvard.edu/~tueller/sunday/arch/2000/l08.html


From rsholmes@m... Fri Aug 25 11:46:19 2000
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Subject: The Doctroid is In
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From: "Doctroid " <rsholmes@m...>

Just to let you know, I'm switching my Socialnomic address to this
one.

- D



From s3036845@s... Sun Aug 27 21:24:22 2000
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To: SocialNomic Discussion List <Socialnomic-DML@egroups.com>
Subject: Commentary on Active Proposals (77 and 86-92)
From: Gallivanting Tripper <s3036845@s...>

Proposal 77 - Consequence Precedents - Expeditious

This one is a bit Problematic, because it is contingent on an illegal
proposal (P76) However the re-posted proposal (P78) was adopted so I'd
argue that common sense should prevail and this should be available for
Adoption. Anyway,by setting the idea of precedent for Behaviour
Consequences, it would make the whole Behaviour thang playable, instead of
having to Vote on every single occasion. And it only needs one more FOR
vote to pass....!

Proposal 86 - Operating Grants - Expeditious, but not without Proposal 87!

I have a working draft for a Gaming House that would be completely
non-profit and, dare I say, feed Tax money back into our community. It's
ready to go as soon as this Proposal Passes....

Proposal 87 - No Scamming - Most Expeditious, because without it
unscrupulous Operators could siphon unlimited amounts of Points from the
State. How remiss of me to not check that in the first place....

Proposal 88 - Thumbprint- Highly Expeditious to enable the Guillotine to
actually work

Proposal 89 - Snarfing
I'm not completely sold on the whole Stairmaster idea, so I suspect I'll be
voting AGAINST this, but I can't say that its particularly recalcitrant
though.

Proposal 90 -Incense
Although this will probably speed up the Admin thing, I'll go off on a
tangent to say that the best place for ruleset compilations is probably in
the Files section of the egroups interface, to reduce congestion of the
archive itself. I'm not sure how to legislate this though...

Proposal 91 - Simple Proposition
Good to see the first self-deleting Rule of Socialnomic, but as it's just a
points grab for ruleset complilations which I've already cryptically
criticised, I'll say "recalcitrant".In any case, I'd like to see some
proposals defeated so that you guys will start taking out Insurance!

Proposal 92 - The Dispossessed
Hear hear! Expeditious.

Proposal 93 - B Coli
Cute, but gratuitous. Since I always picture Socialnomic as a refined and
cerebral nomic, I'll censure such silliness as Recalcitrant



From rsholmes@m... Mon Aug 28 07:05:26 2000
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To: Socialnomic-DML@egroups.com
Subject: Re: [Socialnomic-DML] Commentary on Active Proposals (77 and 86-92)
References: <l03010d00b5d017cd811d@[150.203.41.240]>
Date: 28 Aug 2000 10:05:23 -0400
In-Reply-To: Gallivanting Tripper's message of "Mon, 28 Aug 2000 14:24:17 +1000 (EST)"
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From: rsholmes@m...

Gallivanting Tripper <s3036845@s...> writes:

> Proposal 86 - Operating Grants - Expeditious, but not without Proposal 87!
> 
> I have a working draft for a Gaming House that would be completely
> non-profit and, dare I say, feed Tax money back into our community. It's
> ready to go as soon as this Proposal Passes....

It seems to me that there would be nothing to prevent any player from
setting up N Temporary Institutions (with a dissolution date of, say,
1 Jan 3001) whose sole purposes would be to funnel their Startup
Grants to their owner; to do the same with Operating Grants after
every Tax Man visit; and to launder any trade requests that player
wants to make or accept, thereby evading taxes. [N is the number of
players minus the number of temporary institutions then in existence
(and right now, there are none.)] Having done so, no other player
could ever again establish a temporary institution (until a new player
joins, and/or the Rules are changed.) This strikes me as
recalcitrant.

Comments?

> Proposal 87 - No Scamming - Most Expeditious, because without it
> unscrupulous Operators could siphon unlimited amounts of Points from the
> State. How remiss of me to not check that in the first place....

They still can, just more slowly. I voted for this, because P86 is
completely recalcitrant without it, but I still sniff recalcitrance.

> Proposal 89 - Snarfing
> I'm not completely sold on the whole Stairmaster idea, so I suspect I'll be
> voting AGAINST this, but I can't say that its particularly recalcitrant
> though.

I think Stairmaster needs a rehab if it's to be viable myself (hence
P80, but that evidently wasn't what was wanted...). Still, as long as
it's on the books, I see no reason to oppose improving its language,
making this an expeditious revision.

> Proposal 92 - The Dispossessed
> Hear hear! Expeditious.
> 
> Proposal 93 - B Coli
> Cute, but gratuitous. Since I always picture Socialnomic as a refined and
> cerebral nomic, I'll censure such silliness as Recalcitrant

Um, which VML archive are you reading?? I see Proposal 92 - B Coli,
and no Proposal 93.

I do, however, see what appears to be an illegal [*] vote for Proposal
93 from a G. Tripper.

- Doctroid

[*] "A Rule-Change shall be Voted upon if and only if it was Proposed
in the manner described in this Rule and it has not been Retracted."
Rats. I was hoping it was legal to vote on a Proposal before it was
Proposed, so I could submit a Proposal 93 with assurance that Tripper
had already voted for it...

From oloros@l... Mon Aug 28 10:44:28 2000
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Date: Mon, 28 Aug 2000 17:44:14 -0000
To: Socialnomic-DML@egroups.com
Subject: Re: Commentary on Active Proposals (86 Indeed)
Message-ID: <8oe8de+44fe@e...>
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From: "Oloros the Blue" <oloros@l...>

--- In Socialnomic-DML@egroups.com, Doctroid wrote:
> 
> > Proposal 86 - Operating Grants - Expeditious, but not without 
Proposal 87!
> 
> It seems to me that there would be nothing to prevent any player 
from
> setting up N Temporary Institutions (with a dissolution date of, 
say,
> 1 Jan 3001) whose sole purposes would be to funnel their Startup
> Grants to their owner; to do the same with Operating Grants after
> every Tax Man visit; and to launder any trade requests that player
> wants to make or accept, thereby evading taxes. [N is the number of
> players minus the number of temporary institutions then in existence
> (and right now, there are none.)] Having done so, no other player
> could ever again establish a temporary institution (until a new 
player
> joins, and/or the Rules are changed.) This strikes me as
> recalcitrant.
> 
> Comments?
> 
A most oomny analysis. On which note I should like to call into 
question the charter of our single Institution, SPLA(T), and also 
look askance at Rule 24 itself.

What we have here is the ability to create personal or local Rules .. 
and not just ones that might have small effects, but ones that could 
wreack changes in the, for want of a better term, economic, fabric of 
SocialNomic. And these Institutions are chartered without approval of 
the Players of SocialNomic.

-Oloros, pondering the etymology of the term 'to eighty-six'


From s3036845@s... Mon Aug 28 16:40:34 2000
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References: Gallivanting Tripper's message of "Mon, 28 Aug 2000 14:24:17 +1000 (EST)" <l03010d00b5d017cd811d@[150.203.41.240]>
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Date: Tue, 29 Aug 2000 10:49:24 +1100
To: Socialnomic-DML@egroups.com
Subject: Re: [Socialnomic-DML] Commentary on Active Proposals (77 and 86-92)
From: Gallivanting Tripper <s3036845@s...>


Dudes! What we have here is cumulative failure to read fine print.....

>
>> Proposal 86 - Operating Grants - Expeditious, but not without Proposal 87!
>>
>> I have a working draft for a Gaming House that would be completely
>> non-profit and, dare I say, feed Tax money back into our community. It's
>> ready to go as soon as this Proposal Passes....

[Doctroid]
>It seems to me that there would be nothing to prevent any player from
>setting up N Temporary Institutions (with a dissolution date of, say,
>1 Jan 3001) whose sole purposes would be to funnel their Startup
>Grants to their owner; to do the same with Operating Grants after
>every Tax Man visit; and to launder any trade requests that player
>wants to make or accept, thereby evading taxes. [N is the number of
>players minus the number of temporary institutions then in existence
>(and right now, there are none.)] Having done so, no other player
>could ever again establish a temporary institution (until a new player
>joins, and/or the Rules are changed.) This strikes me as
>recalcitrant.
>
>Comments?

This would be an excellent scam if it were possible. In fact it is not, as
P86 only allows Startup Grants to be made to Permanent Institutions, of
which each Player can create only One (ever). Furthermore, to stop Point
Funneling, P86 legislates that should a Permanent Institution be Abandoned
by a Vote of Abandonment, the founding player will lose the amount of the
Operating Grant. That pretty much wraps it up.

>> Proposal 87 - No Scamming - Most Expeditious, because without it
>> unscrupulous Operators could siphon unlimited amounts of Points from the
>> State. How remiss of me to not check that in the first place....
>
>They still can, just more slowly. I voted for this, because P86 is
>completely recalcitrant without it, but I still sniff recalcitrance.

Quite slowly, indeed. Seeing that Players can gain points quite regularly,
it seemed like a good idea to give those most hallowed Permanent Institions
an income as well. But it's hardly likely to be more than 3
points/insitition/week...

[oloros]
What we have here is the ability to create personal or local Rules ..
and not just ones that might have small effects, but ones that could
wreak changes in the, for want of a better term, economic, fabric of
SocialNomic. And these Institutions are chartered without approval of
the Players of SocialNomic.
[end]

Yes, the provenance of Rule 24 is quite open to interpretation, as
discussed previously. Nevertheless I would argue that it doesn't allow
changes in the Economic Fabric as such, because it does not allow currency
to be created or destroyed. What it does allow is for Players to create
"front companies" that will perform transactions automatically without the
need for direct authorisation from that Player. Simple as that -
streamlining of commerce. For example, SPLA(T) will only pay out insurance
if it has enough in the bank, otherwise it will bankrupt and disappear.
Similarly, no-one can buy Triangles off KNPS if no-one has sold it
Triangles in the first place (which is why Doctroid invested 30 points to
enable KNPS to do a bit of business in the first place) Of course,
Permanent Institutions may qualify for Operating Grants, but these come
from the State, and ultimately from out Taxes. So I don't see any economic
short-circuiting.

>> Proposal 92 - The Dispossessed
>> Hear hear! Expeditious.
>>
>> Proposal 93 - B Coli
>> Cute, but gratuitous. Since I always picture Socialnomic as a refined and
>> cerebral nomic, I'll censure such silliness as Recalcitrant
>
>Um, which VML archive are you reading?? I see Proposal 92 - B Coli,
>and no Proposal 93.
>
>I do, however, see what appears to be an illegal [*] vote for Proposal
>93 from a G. Tripper.

I saw a Proposal 92 B-Coli, a Proposal 92 - The Disposessed and a Proposal
93- B-Coli in my inbox, from which I inferred that Oloros had posted two
P92s by mistake and reposted B-Coli as 93. But I haven't checked the
archive so I could be completely wrong.

>- Doctroid
>
>[*] "A Rule-Change shall be Voted upon if and only if it was Proposed
>in the manner described in this Rule and it has not been Retracted."
>Rats. I was hoping it was legal to vote on a Proposal before it was
>Proposed, so I could submit a Proposal 93 with assurance that Tripper
>had already voted for it...
>
Like I said, I believe that 93 has been submitted already!



From s3036845@s... Mon Aug 28 21:58:51 2000
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To: Socialnomic-DML@egroups.com
Subject: Missing Proposals
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From: "Gallivanting Tripper" <s3036845@s...>

I would like to report a Travesty!

Checking the Archive, Oloros would seem to have made, and then 
deleted, Proposal 92 "The Disposessed" (message 500) and Proposal 93
- 
B Coli (message 501). I received these by email, voted and the 
votes suddenly ended up as replies to Proposal 91 - irregular in 
itself. What's worse was that I meant to vote FOR The Dispossessed 
and AGAINST B Coli but because of the deletions and the repost of B 
Coli as Proposal 92, I have unwittingly allowed the Gratuitous 
Broccoli to be enacted.

Short of making a formal Accusation, here's what I think....

The deletion of messages 500 and 501 was illegal, because they were 
both legal Proposals

The reposting of B Coli as Proposal 92 I would also say is illegal 
because a legal, but nonexistent, proposal with that number should 
have existed.

The vote for Proposal 93 I would even say is legal, again because of 
the illegal deletion. Would Oloros like to explain what the #$^$#
was 
going on ?!?! }:-) (furrowed brow, not horns)

GT


From rsholmes@m... Tue Aug 29 09:04:48 2000
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To: Socialnomic-DML@egroups.com
Subject: Re: [Socialnomic-DML] Commentary on Active Proposals (77 and 86-92)
References: <l03010d00b5d017cd811d@[150.203.41.240]> <l03010d00b5d0a8055099@[150.203.41.65]>
Date: 29 Aug 2000 12:04:44 -0400
In-Reply-To: Gallivanting Tripper's message of "Tue, 29 Aug 2000 10:49:24 +1100"
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From: rsholmes@m...

Gallivanting Tripper <s3036845@s...> writes:

> Dudes! What we have here is cumulative failure to read fine print.....

Indeed. My bad. I'd overlooked the word "permanent" in the Operating
Grants proposal, and that greatly reduces the scam potential:
ironically, a temporary institution that did that, if it could, would
survive much longer than a permanent institution that tried it...

> Yes, the provenance of Rule 24 is quite open to interpretation, as
> discussed previously. Nevertheless I would argue that it doesn't allow
> changes in the Economic Fabric as such, because it does not allow currency
> to be created or destroyed. What it does allow is for Players to create
> "front companies" that will perform transactions automatically without the
> need for direct authorisation from that Player. Simple as that -
> streamlining of commerce. For example, SPLA(T) will only pay out insurance
> if it has enough in the bank, otherwise it will bankrupt and disappear.
> Similarly, no-one can buy Triangles off KNPS if no-one has sold it
> Triangles in the first place (which is why Doctroid invested 30 points to
> enable KNPS to do a bit of business in the first place) Of course,
> Permanent Institutions may qualify for Operating Grants, but these come
> from the State, and ultimately from out Taxes. So I don't see any economic
> short-circuiting.

It should be noted, though, that the KNPS charter does *not* describe
its usual transactions as automatic; in theory (as I read the Rules
and charter) I need to approve and accept them. Or don't I? (My
point transfer for startup *was* automatic, because the Rules provide
for that.)

The one thing that bothers me about these automatic transactions is
that aside from point transfers to institutions, the Rules don't seem
to acknowledge or regulate them... and thus it's not clear whether,
for example, a transaction with KNPS whose points are calculated
incorrectly can be prosecuted as Illegal. In fact, as I said earlier,
since Rule 16 describes Trades as being Player-to-Player transactions,
I'm a little uncomfortable with the use of that mechanism for
Institution transactions -- I'm not at all sure I could defend such a
transaction (with or without correctly calculated points) as Legal if
Accused.

There's also the fact that SPLA(T) and KNPS can be dissolved with a
message to the DML. That bugs me, because the DML is supposed to be
strictly for discussion and until now, posting to the DML has had no
legal repercussions. And it still doesn't, in the sense that the
Rules don't govern such posts. On the other hand, there's nowhere
else to post dissolution messages -- such a message to any of the
other groups would be illegal. But the "legality" of a post to DML
cannot be challenged, because there's no such thing as an illegal post
to DML. Thus the whole Accusations mechanism is at least slightly
crippled with regard to prosecuting anything arising from shutting
down a semi-permanent Institution.

Our whole e-commerce policy needs updating, in other words...

- Doctroid

From oloros@l... Tue Aug 29 09:44:47 2000
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To: Socialnomic-DML@egroups.com
Subject: Re: Missing Proposals
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From: "Oloros the Blue" <oloros@l...>

> [Gallivanting Tripper]
> I would like to report a Travesty!
> 
> Would Oloros like to explain what the #$^$# was going on ?!?! 
>
> Checking the Archive, Oloros would seem to have made, and 
> then deleted, Proposal 92 "The Disposessed" (message 500) 
> and Proposal 93 "B Coli" (message 501). 
> I received these by email, 
>
Quite true. I made a slew of Proposals, including Prop 92 "The 
Disposessed" and Prop 93 "B Coli". I had second thoughts about the 
use of "The Disposessed" and felt that I would submit it at a later 
date, and so, assuming that none of us were receiving the board as 
email, deleted it. This ties in with Doctroid's posting on his 
subscription status with the SocialNomic lists and eGroups.

I left the issue alone when it was first brought up by GT, because I 
felt that he had gotten a glance at the VML at the precise moment 
between my posting/deleting/reposting the two Proposals.

The present state is that Gallavanting Tipper has accidentally been 
the deciding Vote on a Proposal he finds recalcitrant. This is the 
issue that needs attention to be fixed.

Here is a long way to do it:
1) GT proposes to delete the Rule "Eat Your Vegetables", a proposal I 
promise to Vote for under threat of Accusation, other Players Vote 
upon it normally;
2) Anyone submits a Proposal 93, then Retracts it;
3) GT submits the text of the Proposal "The Disposessed", as an 
Acknowledged Proposal with myself, all Players Vote on it normally.

or, we could look to the Archive and attempt to delete messages and 
restore them in their appropriate places.


Terribly sorry this has occured. I will be more careful with the 
timing of my decisions in the future.

-Oloros



From rsholmes@m... Tue Aug 29 11:53:29 2000
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To: Socialnomic-DML@egroups.com
Subject: Accusations cleanup
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From: "Doctroid " <rsholmes@m...>

I've submitted a proposal to take care of some ugliness in the present
Rule regarding accusations; here's my annotation:

* Rule 12 at present does not allow for accusations against non-Player
Persons. While it seems unlikely that such a Person will ever
commit an Action that requires an Accusation to correct, it's a
logical possibility and we might as well address it. (I see no need
to allow non-Player Persons to *make* accusations, though.)

* Rule 12 muddies the waters by referring to Plaintiff(s) and
Defendant(s) without specifying whether penalties apply to each or
to all, although in fact an Action can be committed by only one
person and an Accusation can be made by only one. I've cleaned that
up.

* Rule 12 doesn't make clear exactly who has to do what to clean up
after an Accusation. I've solved that by a mechanism parallel to
Rule Changes, where an Adopter or Rejecter does the job and collects
a reward for doing so. (The Defendant still is supposed to take
care of actually undoing the illegal event.) The process of
"unwinding" changes to Gamedata resulting from the illegal Action
and applying penalties/rewards is spelled out.

* I considered adding a clause forbidding double jeopardy ("No Action
may be the subject of more than one Accusation"), but realized this
has scam potential: if I thought a given action of mine might lead
to an Accusation, I could preemptively Accuse myself, then retract
the Accusation, pay a minimal penalty, and have the action stand
immune to further accusation. I did put in a clause prohibiting a
Player from Accusing emself, but the scam still works if two Players
work it together, so I think double jeopardy needs to remain legal
for now.

* I've added language making it legal for an innocent mistake to be
rectified promptly without penalty.

By the way, this is Proposal 93. If we decide to clean up by some
procedure similar to what Oloros proposed, I'm willing to Retract it
and resubmit it.

- Doctroid



From oloros@l... Tue Aug 29 13:22:46 2000
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To: Socialnomic-DML@egroups.com
Subject: multiple proposal cleanup
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From: "Oloros the Blue" <oloros@l...>

At the very least, VML#509 (GT's vote for then-Prop 93 "B Coli"), 
ought to be deleted before we consider the new Prop 93 "Accusation 
Cleanup", which is more expeditious, indeed.

-Oloros


From s3036845@s... Tue Aug 29 16:07:51 2000
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References: Gallivanting Tripper's message of "Tue, 29 Aug 2000 10:49:24 +1100" <l03010d00b5d017cd811d@[150.203.41.240]> <l03010d00b5d0a8055099@[150.203.41.65]>
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Date: Wed, 30 Aug 2000 10:16:39 +1100
To: Socialnomic-DML@egroups.com
Subject: Re: [Socialnomic-DML] Commentary on Active Proposals (77 and 86-92)
From: Gallivanting Tripper <s3036845@s...>

A quick reply to a minor point.....

>There's also the fact that SPLA(T) and KNPS can be dissolved with a
>message to the DML. That bugs me, because the DML is supposed to be
>strictly for discussion and until now, posting to the DML has had no
>legal repercussions. And it still doesn't, in the sense that the
>Rules don't govern such posts. On the other hand, there's nowhere
>else to post dissolution messages -- such a message to any of the
>other groups would be illegal. But the "legality" of a post to DML
>cannot be challenged, because there's no such thing as an illegal post
>to DML. Thus the whole Accusations mechanism is at least slightly
>crippled with regard to prosecuting anything arising from shutting
>down a semi-permanent Institution.

Although the DML is described as saying that nothing posted to it will
affect the game, that description is woefully incorrect. Here are some
game data that are affected and regulated through the DML
* Player Activity/Inactivity
* The recognition of Debutantes
* Changes in Social Standing through the use of In Words

So I find no problem with Institutions reacting to events in the DML. And
indeed there is no way to shut down an institution through the AML, because
the AML, like the VML and Rules, is tightly constrained about what kinds of
messages can be sent.

Cheers

gT



From s3036845@s... Tue Aug 29 16:13:16 2000
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Date: Wed, 30 Aug 2000 10:22:03 +1100
To: Socialnomic-DML@egroups.com
Subject: Re: [Socialnomic-DML] multiple proposal cleanup
From: Gallivanting Tripper <s3036845@s...>

>At the very least, VML#509 (GT's vote for then-Prop 93 "B Coli"),
>ought to be deleted before we consider the new Prop 93 "Accusation
>Cleanup", which is more expeditious, indeed.

Good Point. Shall do. And here's my compromise. I'll delete both my
votes on P92 and P93 (since their legality is certainly questionable) if
Doctroid will delete the posts relating to the Adoption of Eat You
Vegetables (whose legality are equally questionable)

Tripper (who's freaked out at the prospect of Accusations, let alone
injunctions, for this mess)
(and who belives that there is always a way to sort things out like
reasonalbe Players without neccessarily resorting to red tape)



From rsholmes@m... Wed Aug 30 05:42:53 2000
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To: Socialnomic-DML@egroups.com
Subject: Re: multiple proposal cleanup
Message-ID: <8oivg2+r29j@e...>
In-Reply-To: <l03010d01b5d1f583aaee@[150.203.41.8]>
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From: "Doctroid " <rsholmes@m...>

--- In Socialnomic-DML@egroups.com, Gallivanting Tripper <
s3036845@s...> wrote:
> Good Point. Shall do. And here's my compromise. I'll delete both
my
> votes on P92 and P93 (since their legality is certainly
questionable) if
> Doctroid will delete the posts relating to the Adoption of Eat You
> Vegetables (whose legality are equally questionable)

Will do (a bit later, not right this instant). Also will retract my 
P93, if for no other reason than that I've noticed some badly 
recalcitrant features. Will re-propose when ready.

- D



From rsholmes@m... Wed Aug 30 06:53:42 2000
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To: Socialnomic-DML@egroups.com
Subject: Re: [Socialnomic-AML] Accusation against Doctroid
References: <8oedmu+gbnl@e...>
Date: 30 Aug 2000 09:53:40 -0400
In-Reply-To: "Oloros the Blue"'s message of "Mon, 28 Aug 2000 19:14:38 -0000"
Message-ID: <xzchf82ua6z.fsf@r...>
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From: rsholmes@m...

Oh, for Christ's sake, Oloros. You go and illegally delete two
legal posts, it's called to your attention informally, and everyone
says, OK, let's just clean it up and move on. And then I overlook a
line causing points to be computed incorrectly and you sic the
Inquisition on me.

Let's save the Accusations for really intractible disputes and just
fix the small mistakes as they occur, shall we?

I'm willing to fix up the accounting if you're willing to withdraw the
Accusation and if the rest are willing to overlook any penalties for
either of us. If not, well, I'll just say the tone of this game is
getting a touch hostile.

- D

[And yes, I've made an Accusation for even less cause. And I regret
doing it that way. Did so even before this morning.]

From rsholmes@m... Wed Aug 30 07:01:22 2000
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To: Socialnomic-DML@egroups.com
Subject: Re: [Socialnomic-DML] Re: multiple proposal cleanup
References: <8oivg2+r29j@e...>
Date: 30 Aug 2000 10:01:19 -0400
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From: "Doctroid " <rsholmes@m...>

Before I go ahead and delete posts relating to the adoption of "Eat
Your Vegetables", are there any objections to my doing so?

- D

From rsholmes@m... Wed Aug 30 08:10:43 2000
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To: Socialnomic-DML@egroups.com
Subject: P93 -> P94
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From: "Doctroid " <rsholmes@m...>

I have retracted the recalcitrant P93 and resubmitted it as the
expeditious P94 with the following modifications:

* Language leaving Rule 12 in place until any outstanding accusations
are resolved

* Stray word "deducting" removed

* Revisions to subject line specifications, etc., to enable the
specified unwinding procedure to work in the cases of guilty plea or
retraction



From rsholmes@m... Wed Aug 30 08:10:51 2000
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From: "Doctroid " <rsholmes@m...>

I have retracted the recalcitrant P93 and resubmitted it as the
expeditious P94 with the following modifications:

* Language leaving Rule 12 in place until any outstanding accusations
are resolved

* Stray word "deducting" removed

* Revisions to subject line specifications, etc., to enable the
specified unwinding procedure to work in the cases of guilty plea or
retraction



From rsholmes@m... Wed Aug 30 08:24:59 2000
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To: Socialnomic-DML@egroups.com
Subject: Re: [Socialnomic-AML] Accusation against Doctroid
Message-ID: <8oj907+nihi@e...>
In-Reply-To: <xzchf82ua6z.fsf@r...>
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From: "Doctroid " <rsholmes@m...>

On closer examination I see Oloros's Accusation was posted on Monday. 
A side effect of the change in email address was that I didn't see it
until today.

So the sequence of events implied in my previous message was
incorrect, and the tone of that message for that reason was
inappropriate.

Nevertheless, I still feel an Accusation is best saved for more
serious situations, and that it would be best for all involved to
agree to fix this and any similar mistakes informally.

- D



From s3036845@s... Wed Aug 30 17:41:25 2000
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Subject: [Socialnomic-DML] Re: [Socialnomic-AML] Accusation against Doctroid
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From: Gallivanting Tripper <s3036845@s...>

>Nevertheless, I still feel an Accusation is best saved for more
>serious situations, and that it would be best for all involved to
>agree to fix this and any similar mistakes informally.

Yes, like my double-take on points deductions in the last two 
Adoptions. But seriously, folks, TopHeavy's Admin Rewarded didn't 
take into account the creation of The House on TriField Hill which, 
by the way, I recommend that all who can afford Triangles take 
advantage of. I'll even make the first bet to show you all how it's 
done!

GT


From mctupper@h... Wed Aug 30 20:48:22 2000
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Organization: Xylen's Designs
To: Socialnomic-DML@egroups.com
Subject: Rambling notes
Date: Wed, 30 Aug 2000 21:17:57 -0600
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From: Xylen <mctupper@h...>

There has been a lot of activity lately, on various matters in
Socialnomic, so I figured I would post all of my comments at once.

Regarding Accusations, they should be regarded as serious matters. The
fear of being accused of wrong doing makes us think twice about our
actions. But some players seem to be a bit more upset than is needed.
Remember, an Accusation is merely notice that a vote _may_ be called
for. The Accusation serves as a wake-up call to something that needs
immediate attention. As far as I can remember, out of all of the
Accusations made, none have been called to a vote. Players see the
problem, fix it, and then there is no need for a vote. Now if the
matter remains unsolved and a vote is called for, then players need to
consider matters carefully before voting, but unless someone is being
really stubborn, I don't see a need for the vote. We are all reasonable
people. 

Considering that the latest Accusation was on deleting of posts, here
is my opinion. With the ability to Retract proposals, we can remove
them from vote consideration. So if I make a proposal or two, then
suddenly realize that one of them was flawed, I simply Retract that
one, make the changes to it, and submit it as a new proposal. The
flawed proposal still is in the archives, and any votes for it are
ignored, while the actual proposal is also posted and waiting for
votes. As people have noticed, when a message is deleted, any
replies to it are threaded onto the previous message. That gets icky,
so it seems to be better to Retract and re-propose than delete.

Now for Ruleset compilations. Until Rule 28, there was no specification
on the compendium. Having a compendium is very useful, so I'm glad that
something official has been done about it. Personally, I fell the
compendium should be in the RULES list. The definition for the RML
(Rule 0) talks about enacted and amended rules, but does not specify
that they must be post individually. I interpret the definition to mean
that only Rules can be posted, and since the Compendium is composed of
only Rules, thus there shouldn't be a problem with posting it to the
RML. By Rule 1, Rules can be found in the RML, but that rule doesn't
specify what else may also be found in the RML. Furthermore, for a
new player or an old one, it simply makes more sense to find the Rules
in the RML archive, irregardless of the format that the Rules are in.

Okay, enough ranting for now. Hopefully I will be able to participate
more fully in the near future. I still control the Guillotine, and I
have a few ideas on Institutions, as well as possible resurrecting the
Social Scene.

Xylen,
Pariah, Controller of the Guillotine, and Seeker of even more titles
that make no difference at all. :)

-- 
Hardware: The parts of a computer system that can be kicked

From oloros@l... Thu Aug 31 13:37:37 2000
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Date: Thu, 31 Aug 2000 20:37:27 -0000
To: Socialnomic-DML@egroups.com
Subject: Re: [Socialnomic-AML] Accusation against Doctroid
Message-ID: <8omfm7+gtvg@e...>
In-Reply-To: <xzchf82ua6z.fsf@r...>
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From: "Oloros the Blue" <oloros@l...>

--- In Socialnomic-DML@egroups.com, rsholmes@m... wrote:
> Oh, for Christ's sake, Oloros. You go and illegally delete two
> legal posts, it's called to your attention informally, and everyone
> says, OK, let's just clean it up and move on. And then I overlook a
> line causing points to be computed incorrectly and you sic the
> Inquisition on me.
> 
> Let's save the Accusations for really intractible disputes and just
> fix the small mistakes as they occur, shall we?
> 
Sorry, I've been caught in the work grind for a couple of days, so am 
just now getting a chance to respond to this . . .

Um, yeah. From my point of view the two are very different problems. 
And the history of Accusations has been more towards points-mongering 
than fixing real problems. I don't see much wrong with that, in some 
ways it should let us all take the Accusations a little less 
seriously, so when a problem really crops up, we can address it 
calmly, even if Accused.

-Oloros


From s3036845@s... Thu Aug 31 17:18:32 2000
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To: Socialnomic-DML@egroups.com
Subject: Email vs Archive debate continues
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From: "Gallivanting Tripper" <s3036845@s...>

Another take on ruleset compendia.....

If there is one mailing list one should subscribe to by emails, it is 
the Rules list. Consider:
* A Mail Filter applied to transfer all Rules messages into their own 
mailbox
* That mailbox sorted by title and then date
* Old rules deleted (manually) when new ones arrive.

The Mailbox then becomes the table of contents for the ruleset, a lot 
easier to use than the current Rules archive and less unwieldy than 
having to post a compendium every now and then.

Well that's what I'm doing!

Unfortunately my mailer doesn't do threads so the VML archive is
still 
useful . . . .

gT


From rsholmes@m... Fri Sep 01 07:17:45 2000
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To: Socialnomic-DML@egroups.com
Subject: Re: [Socialnomic-DML] Re: [Socialnomic-AML] Accusation against Doctroid
References: <8omfm7+gtvg@e...>
Date: 01 Sep 2000 10:17:43 -0400
In-Reply-To: "Oloros the Blue"'s message of "Thu, 31 Aug 2000 20:37:27 -0000"
Message-ID: <xzcr974i4c8.fsf@r...>
Lines: 54
X-Mailer: Gnus v5.7/Emacs 20.4
From: "Doctroid" <rsholmes@m...>

As Oloros insists on doing it by the book, I've posted a guilty plea.

Rule 12 states:

The Defendant()s may post a message to the AML with the subject line
"Guilty as Charged". The Defendant(s) immediately lose 10 points
and the disputed action is revoked.

...

When an Action is Revoked, the following events occur:
* If the Action was a deletion, the deleted message must be reposted
* If the Action was a posting, the message must be deleted
* If Gamedata has changed since the Accusation was made, the Player
who made the Accusation must post a message to the AML with the
subject line "Consequences of Accusation" and with its text
describing the Gamedata as if the Revoked action had not occurred.
This message then becomes the current state of the Gamedata.

Part of the reason for P94 is that this last bit is so recalcitrant.
Much of it is in the passive voice, so it doesn't say WHO is supposed
to do this stuff. But the only sensible reading of the first two
asterisked points is that I'm supposed to delete the message relating
to the points changes as a result of the adoption of P88.

Now, what are the point totals at this moment? I've lost 10 points.
The points assigned/deducted for P88 are unassigned/undeducted; to
complete the legal adoption of P88 presumably I need to post a new
message with the new point assignments/deductions. But before or
after my 10 points? And before or after Oloros posts his
"Consequences of Accusation"? Should Oloros's post reflect my
penalty? (It's supposed to describe the Gamedata "as if the Revoked
action had not occurred" -- well, if it hadn't occurred, there would
have been no Accusation, hence no penalty for me, so he's not supposed
to post my penalty! Yet Rule 12 implies my penalty is imposed before
the revokation... as I read it, Oloros's "Consequences" message should
therefore nullify my penalty!) Note that Oloros should *not* post a
correction of the point assignments for P88. 

Sheesh. 

One thing I'm pretty sure of: I see nothing here that says I'm
required to post point totals at this moment. I will have to in order
to complete the Adoption of P88, but there's no deadline for that, so
I can wait until revokation is complete.

I was thinking of posting three Accusations against Oloros (for
deletion of legal P92, deletion of legal P93, and posting of a second
P92) but on second thought, given that unwinding those will be even
harder than unwinding this one, I'll let someone else play Plaintiff
if they like...

- D


From rsholmes@m... Fri Sep 01 07:20:59 2000
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Subject: Re: Accusation against Oloros
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From: "Doctroid " <rsholmes@m...>

(Originally posted, illegally, to AML; deleted and reposted here.)

--- In Socialnomic-AML@egroups.com, rsholmes@m... wrote:
"Gallivanting Tripper" <s3036845@s...> writes:

> Regardless of the rest of the Controversy surrounding Proposal 92 -
B 
> Coli, I claim that it is illegal as the rule that it Proposes to
> Enact 
> - "Eat Your Vegetables" has a 3-word Title.
> 
> Nyah

I was tempted to call him on that one, too -- even before the deleted
proposals came to light. However...

Rule 1 states:

All players may post a Rule-Change to the VML with the subject line
'Proposal [n] - [name$]' where [n] is an integer one greater than
the most recently posted Rule-Change on the VML, and [name$] is a
Name of up to two words describing the Rule-Change.

No violation here, since the *Rule-Change* name is two words (B
Coli). And Rule 6 states

3) For each Rule Enacted by the Rule-Change, the Adopter must post a
message to the RML with the subject "Rule [n] - [name$]", where [n]
is an integer one greater than the most recently posted Rule on the
RML and [name$] is the Name of the Rule-Change; unless the
Rule-Change had no Name, in which case the Adopter may choose a one
or two word Name for the Rule; or unless the Rulechange specified a
Name for the rule in its text, in which case that Name takes
precedence. The body of this message must be the text of the rule as
specified by the Rule-Change posted to the VML.

No violation here either. If Oloros hadn't specified a name for his
rule, the Adoptor would not have been permitted to call it "Eat Your
Vegetables". However, there is no restriction here on the number of
words in a rule name if it is specified in the Rule-Change. And I see
no restrictions anywhere else, either.

Sorry, GT, but I think you're going to have to eat this particular
vegetable! 

- D
--- End forwarded message ---



From rsholmes@m... Fri Sep 01 07:33:57 2000
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To: Socialnomic-DML@egroups.com
Subject: Re: [Socialnomic-VML] Proposal 96 - New Style
References: <8omrn7+e9io@e...>
Date: 01 Sep 2000 10:33:56 -0400
In-Reply-To: "TopHeavy's message of "Fri, 01 Sep 2000 00:02:47 -0000"
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From: "Doctroid" <rsholmes@m...>

"TopHeavy (A. Lawn)" <topheavy@s...> writes:

> A Rule-change can be Adopted if it satisfies one of the following 
> conditions:
> 
> The number of Votes FOR plus the number of Votes PASSIVE for the rule-
> change is greater than the number of Active Players divided by Two 
> and the rule-change has not been Retracted.
> 
> A Rule change can be Defeated if it satisfies one of the following 
> conditions:
> 
> The number of Votes AGAINST plus the number of Votes PASSIVE for the 
> rule change is greater than or equal to the number of Active Players 
> divided by Two.

Oy, how recalcitrant. By this rule, if I vote FOR a proposal, you and
Xylen vote AGAINST, and Oloros and GT vote PASSIVE (for instance),
then the rule can be Adopted! (or Defeated, either way, depending on
who gets to it first and which they'd rather do). Twice as many
AGAINST as FOR, but it can pass anyway!

That may be what you intended but I dislike it greatly.

-- 
- Rich Holmes
Syracuse, NY

From oloros@l... Fri Sep 01 08:33:03 2000
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To: Socialnomic-DML@egroups.com
Subject: Re: [Socialnomic-AML] Accusation against Doctroid
Message-ID: <8ooi7d+bsef@e...>
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From: "Oloros the Blue" <oloros@l...>

> [Doctroid]
> As Oloros insists on doing it by the book, 
> I've posted a guilty plea.
> 
Perhaps I was operating under an earlier precedent that used these 
Accusations for annoyingly trivial corrections. Then again, the lead 
paragraph of the expeditious Proposal in question made reference to 
what may be an annoying trivial Rule. 

There is a good amount of points change to run through before I can 
post the Consequences of the Accusation. And I am certain that doing 
so will knot my own knickers as well.

-Oloros



From oloros@l... Fri Sep 01 09:59:17 2000
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To: Socialnomic-DML@egroups.com
Subject: Re: un-Missing Proposals
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From: "Oloros the Blue" <oloros@l...>

I proposed the much bally-hooed and perhaps expeditious text of the 
Proposal "The Disposessed" as "Truly Dispossessed", and a quite 
expeditious proposal to clear the table of abused vegetables.

-Oloros


> [Oloros]
> The present state is that Gallavanting Tipper has accidentally been 
> the deciding Vote on a Proposal he finds recalcitrant. This is the 
> issue that needs attention to be fixed.
> 
> Here is a long way to do it:
> 1) GT proposes to delete the Rule "Eat Your Vegetables", a proposal 
I 
> promise to Vote for under threat of Accusation, other Players Vote 
> upon it normally;
> 2) Anyone submits a Proposal 93, then Retracts it;
> 3) GT submits the text of the Proposal "The Disposessed", as an 
> Acknowledged Proposal with myself, all Players Vote on it normally.
> 
> or, we could look to the Archive and attempt to delete messages and 
> restore them in their appropriate places.
> 
> 
> Terribly sorry this has occured. I will be more careful with the 
> timing of my decisions in the future.
> 
> -Oloros


From s3036845@s... Fri Sep 01 18:19:56 2000
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References: "TopHeavy's message of "Fri, 01 Sep 2000 00:02:47 -0000" <8omrn7+e9io@e...>
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Date: Sat, 2 Sep 2000 12:29:27 +1100
To: Socialnomic-DML@egroups.com
Subject: Re: [Socialnomic-DML] Re: [Socialnomic-VML] Proposal 96 - New Style
From: Gallivanting Tripper <s3036845@s...>

>Oy, how recalcitrant. By this rule, if I vote FOR a proposal, you and
>Xylen vote AGAINST, and Oloros and GT vote PASSIVE (for instance),
>then the rule can be Adopted! (or Defeated, either way, depending on
>who gets to it first and which they'd rather do). Twice as many
>AGAINST as FOR, but it can pass anyway!
>
>That may be what you intended but I dislike it greatly.

Its actually the best option for "don't care" votes that's been submitted
so far. The problem with our past-the-post system is that a Pass vote
would possibly put a Proposal into Stasis, unable to be passed or failed.

In the scenario above, two Players express that they don't really mind
whether the proposal passes or not, but are happy to give it enough votes
to be adopted or defeated. Upon the first PASSIVE vote, the proposal is
able to be defeated, upon the second PASSIVE vote, it can be adopted or
defeated, although presumably there will be two Players lining up to defeat
it but only one wanting to adopt it. If it is adopted, three players were
happy (or at least not unhappy) for it to do so. Personally, I would only
vote PASSIVE to minor administrative proposals that don't do much harm or
good - because - to vote FOR such proposals is to encourage more of them
(clutter) - to vote AGAINST such proposals is to discourage them
unreasonably - and to not vote at all just leaves them latent.

SO that's what I think, I might even call it Expeditious

GT



From oloros@l... Sat Sep 02 10:32:04 2000
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To: Socialnomic-DML@egroups.com
Subject: Re: Socialnomic-VML Message 533ff
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From: "Oloros the Blue" <oloros@l...>

The following seems to be an accidental double Voting. May I suggest 
that none of the other Players Accuse Doctroid for taking such 
actions as necessary to clean it up.

from Socialnomic-VML Message 533, "Proposal 96 - New Style"
535 Re: Proposal 96 - AGAINST Doctroid Fri 9/1/2000 
547 Re: Proposal 96 - FOR Gallivanting Tripper Fri 9/1/2000 
551 Re: Proposal 96 - AGAINST Doctroid Fri 9/1/2000 

-Oloros


From oloros@l... Sat Sep 02 11:27:56 2000
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To: Socialnomic-DML@egroups.com
Subject: End of Summer
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From: "Oloros the Blue" <oloros@l...>

It's the end of the summer season and the accounts of the Players of 
SocialNomic are ripe for taxation. 

Some trepedation exists as to what form interactions of society will 
take in the coming season.

-Oloros


From rsholmes@m... Tue Sep 05 04:35:12 2000
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To: Socialnomic-DML@egroups.com
Subject: Re: Socialnomic-VML Message 533ff
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From: "Doctroid " <rsholmes@m...>

I believe my confusion was due to a glitch on egroups' part. Anyway,
the extra vote has been deleted.

I am exceedingly disappointed that this repugnant and recalcitrant
proposal has received so much support, by the way. It's going to be
to the great detriment of this game.

- D



From rsholmes@m... Tue Sep 05 04:39:39 2000
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To: Socialnomic-DML@egroups.com
Subject: Accusations fix
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From: "Doctroid " <rsholmes@m...>

May I request some comments on P94? I am perplexed to find GT and 
Xylen voting against it, especially since they voted for the nearly-
identical, retracted P93. 

- D



From rsholmes@m... Tue Sep 05 07:40:46 2000
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To: Socialnomic-DML@egroups.com
Subject: Re: [Socialnomic-DML] Re: Socialnomic-VML Message 533ff
References: <8ordie+1f8l@e...>
Date: 05 Sep 2000 10:40:44 -0400
In-Reply-To: "Oloros the Blue"'s message of "Sat, 02 Sep 2000 17:31:58 -0000"
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From: Doctroid <rsholmes@m...>

There also appear to be two votes for P99 from Oloros, VML messages
558 and 567.

- D

From rsholmes@m... Tue Sep 05 07:58:36 2000
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To: Socialnomic-DML@egroups.com
Subject: Some recent proposals
Message-ID: <8p31mk+jk54@e...>
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From: "Doctroid " <rsholmes@m...>

P101: It's good to see someone besides me is interested in improving
the Accusations rule. While I still believe minor errors should be
dealt with informally (and perhaps that principle should be codified
in some way, although I'm not sure how), the structure of Socialnomic
is such that the existence of a process such as this is essential to
the correct decentralized administration of the game. As such, the
process should be well-defined, effective, and efficient. P101 takes
an expedicious step in that direction. However, it has the
recalcitrant feature that it fails to make clear whether the
defendant, when pleading guilty, is to post an update of gamedata as
affected by the revocation of the illegal act, or whether the
defendant merely need deduct 10 points from his total and leave the
unwinding to someone else.

P102: I think this proposal deserves some explanation. What's the
intended function of the DoJ? So far it's nothing but a point sink...
and I'm a little uneasy over the existence of an institution whose
sole source of funding is accusations. It smells slightly of a
small-town speed trap.

- D



From oloros@l... Tue Sep 05 08:19:53 2000
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To: Socialnomic-DML@egroups.com
Subject: Re: Socialnomic-VML Message 533ff
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From: "Oloros the Blue" <oloros@l...>

How interesting. and rather embarrassing as well.
I deleted one of them.
-Oloros


--- In Socialnomic-DML@egroups.com, Doctroid <rsholmes@m...> wrote:
> There also appear to be two votes for P99 from Oloros, VML messages
> 558 and 567.
> 
> - D


From rsholmes@m... Tue Sep 05 08:20:05 2000
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To: Socialnomic-DML@egroups.com
Subject: P104 and P105
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From: "Doctroid " <rsholmes@m...>

I'm having trouble with itchy post finger this morning.

P103 was withdrawn and reposted as P104 because of a typo in its
contingency. (P99 should have been P96.)

P105 was posted illegally with no name, then deleted and reposted with
a valid name.

Sorry...

- D



From oloros@l... Tue Sep 05 09:33:19 2000
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To: Socialnomic-DML@egroups.com
Subject: Accusations and Relativism
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From: "Oloros the Blue" <oloros@l...>

(Re: Some recent proposals)
(an opinion on the the justice system foolowed by a response to 
Doctroids comments on P101)

> [Doctroid]
> While I still believe minor errors should be dealt with 
> informally (and perhaps that principle should be codified
> in some way, although I'm not sure how), 
>
The Accusations process is composed of two phases. The initial 
Accusation is a sort of warning shot. The cost of pleading 
guilty at this phase was carefully set to be equal to the award 
for having a proposal pass. I think that we can reasonably expect
that any given player will have at least one proposal pass each 
week, so this penalty is a bit of a slap on the hand. If an 
Accusation should move into the second phase (which I'd like to 
see renamed), it is a more serious matter. As it is if the 
Accusation should be wagered upon with an Injunction. 

It might be interesting to track the number of times any 
particular player has (1) been accused, (2) pleaded guilty, 
(3) been fully accused. I'm not so sure what we might do with 
this data, maybe just affect Social Standing and dole out a nice 
title. Actually, I might make propose such an expeditious proposal. 
The data would only need be updated when making Accusations/Guilty 
Pleads/Etc.

There is a decent level of balance operating in the background 
of this process: The institution of the State, its ability to 
tax and provide, allows one to play with a small amount of abandon.

> [Doctroid]
> P101 takes an expedicious step in that direction. However, it 
> has the recalcitrant feature that it fails to make clear whether the
> defendant, when pleading guilty, is to post an update of gamedata as
> affected by the revocation of the illegal act, or whether the
> defendant merely need deduct 10 points from his total and leave the
> unwinding to someone else.
> 
I expect of an Accusing Player that said Player has a good idea of 
what 
should happen to correct an error in gamedata. This does place the 
game
data in a mutable state for a little while, but we have been 
careful, so far, not to call a major change in the game data while it
hangs so precariously.


From oloros@l... Tue Sep 05 09:44:06 2000
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To: Socialnomic-DML@egroups.com
Subject: on Prop 102
Message-ID: <8p37se+95bc@e...>
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From: "Oloros the Blue" <oloros@l...>

(Re: Some recent proposals)

> [Doctroid]
> P102: I think this proposal deserves some explanation. What's 
> the intended function of the DoJ? So far it's nothing but a 
> point sink...
> and I'm a little uneasy over the existence of an institution 
> whose sole source of funding is accusations. 
>
The whole of my intent in this Proposal was to begin to wind up the 
economic loop, at least the level that deals with Points. I really 
do not know just what it is that the DoJ is to fund with its 
ill-begotten capital, partly because I do not see anything 
immediately appropriate. I do not see it as a point sink, though, 
just a holding pen, a hedge fund. I am just as undecided as Doctroid 
as to whether I find this Proposal expeditious or recalcitrant.

-Oloros



From topheavy@s... Tue Sep 05 10:13:43 2000
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To: Socialnomic-DML@egroups.com
Subject: Discussion of Prop 96
Message-ID: <8p39jv+lna0@e...>
In-Reply-To: <8p2lpd+c7dr@e...>
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From: "TopHeavy (A. Lawn)" <topheavy@s...>

in response to...
> 
> Oy, how recalcitrant. By this rule, if I vote FOR a proposal, you 
> and Xylen vote AGAINST, and Oloros and GT vote PASSIVE (for
> instance), then the rule can be Adopted! (or Defeated, either way, 
> depending on who gets to it first and which they'd rather do).
> Twice as many AGAINST as FOR, but it can pass anyway!

second message

> I am exceedingly disappointed that this repugnant and recalcitrant
> proposal has received so much support, by the way. It's going to be
> to the great detriment of this game.
> 

I actually don't see how this prop can possibly harm the game. What 
this does is add an option for players to place a 
'I will support either side, but let's not delay things' vote.
The PASSIVE vote benefits both those who wish to Adopt and those who 
wish to Defeat. 

I defend that one of the most interesting bit of our method of voting 
is that a proposal can be eligible for Adoption (or Defeat) but not 
actually effect the game until someone takes the time to adopt it. 
The addition of the PASSIVE vote does add the possibility for a 
proposal to be eligible for Defeat or Adoption at the same time.

But how does this negatively impact the game?

In the above case, if Oloros and GT had abstained from voting (the 
only other choice at the moment) the proposal could not have been 
Adopted or Defeated. I see that situation as much more detrimental 
than the possibility that a proposal could be both Adopted or 
Defeated.

And remember that a PASSIVE vote basically counts as BOTH a FOR and 
an AGAINST vote, not as abstaining from voting. We can currently 
abstain from voting rather easily (though with a penalty, which i 
heartily dislike).

-topheavy


From rsholmes@m... Tue Sep 05 10:32:31 2000
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To: Socialnomic-DML@egroups.com
Subject: Re: [Socialnomic-DML] Discussion of Prop 96
References: <8p39jv+lna0@e...>
Date: 05 Sep 2000 13:32:28 -0400
In-Reply-To: "TopHeavy's message of "Tue, 05 Sep 2000 17:13:35 -0000"
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From: Doctroid <rsholmes@m...>

"TopHeavy (A. Lawn)" <topheavy@s...> writes:

> But how does this negatively impact the game?

Negativity is of course in the eye of the beholder. I feel negatively
about the prospect of proposals being Adopted despite having more
votes AGAINST than FOR (or Defeated despite having more votes FOR than
AGAINST). You may, of course, be entirely happy about such
situations. I'm not.

- D

From topheavy@s... Tue Sep 05 10:35:57 2000
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To: Socialnomic-DML@egroups.com
Subject: Prop 105
Message-ID: <8p3atm+h7ls@e...>
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From: "TopHeavy (A. Lawn)" <topheavy@s...>

I am just letting y'all know my reasoning for quickly voting against 
prop 105.

My immediate issue with this proposal is that it weights the PASSIVE 
vote as an AGAINST vote, since in tied situations the PASSIVE votes 
only allow for DEFEAT.

If this was changed, i would give the proposal more consideration.

-topheavy


From rsholmes@m... Tue Sep 05 10:53:50 2000
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To: Socialnomic-DML@egroups.com
Subject: Re: [Socialnomic-DML] Discussion of Prop 96
References: <8p39jv+lna0@e...>
Date: 05 Sep 2000 13:53:48 -0400
In-Reply-To: "TopHeavy's message of "Tue, 05 Sep 2000 17:13:35 -0000"
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From: Doctroid <rsholmes@m...>

"TopHeavy (A. Lawn)" <topheavy@s...> writes:

> In the above case, if Oloros and GT had abstained from voting (the 
> only other choice at the moment) the proposal could not have been 
> Adopted or Defeated. I see that situation as much more detrimental 
> than the possibility that a proposal could be both Adopted or 
> Defeated.

As one who voted for P77 I wholeheartedly agree that having Proposals
in indefinite limbo due to abstentions is a recalcitrant thing. But
that doesn't mean any alternative is better, and I think P96 by itself
is worse. Partly because of the defect I've noted before and partly
because proposals can *still* rot in limbo if players don't vote on
them -- admittedly a lesser problem. P104 is meant to address the
latter problem, and P105 the former. 

> And remember that a PASSIVE vote basically counts as BOTH a FOR and 
> an AGAINST vote, 

No it doesn't; it counts as *either* a FOR or an AGAINST vote,
depending on the prejudices of the Adopter. For it to count as *both*
a FOR and an AGAINST vote you'd need language like

A Rule-change can be Adopted if it satisfies one of the following
conditions:

The number of Votes FOR plus half the number of Votes PASSIVE for
the rule-change is greater than the number of Active Players divided
by Two and the rule-change has not been Retracted.

which is, I believe, operationally equivalent to P105's

The number of Votes FOR plus the number of Votes PASSIVE for the
rule-change is greater than the number of Active Players divided by
Two; the number of Votes FOR is greater than the number of Votes
AGAINST; and the rule-change has not been Retracted.

which you voted against.

> not as abstaining from voting. We can currently 
> abstain from voting rather easily 

With, as you have noted, detrimental consequences, with or without
P96. 

- D


From rsholmes@m... Tue Sep 05 11:00:52 2000
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To: Socialnomic-DML@egroups.com
Subject: Re: [Socialnomic-DML] Prop 105
References: <8p3atm+h7ls@e...>
Date: 05 Sep 2000 14:00:50 -0400
In-Reply-To: "TopHeavy's message of "Tue, 05 Sep 2000 17:35:50 -0000"
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"TopHeavy (A. Lawn)" <topheavy@s...> writes:

> My immediate issue with this proposal is that it weights the PASSIVE 
> vote as an AGAINST vote, since in tied situations the PASSIVE votes 
> only allow for DEFEAT.

No, PASSIVE votes are neutral. It's always been the case (at least
since I joined) that equal numbers of FOR and AGAINST votes lead to
Defeat of the proposal; for Adoption to happen there has to be a clear
majority in favor. 

P105 merely extends the same idea. With or without PASSIVE votes, if
the FORs and AGAINSTs are tied, the proposal is Defeated -- as always.

If you want ties broken in favor of Adoption, or if you want ties to
be ambiguous and to be decided by the Adopter/Rejecter, go ahead and
propose it -- but that issue exists with or without PASSIVE votes.

- D

From topheavy@s... Tue Sep 05 17:57:38 2000
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To: Socialnomic-DML@egroups.com
Subject: Re: Prop 105
Message-ID: <8p44pp+a49g@e...>
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From: "TopHeavy (A. Lawn)" <topheavy@s...>


> 
> No, PASSIVE votes are neutral. It's always been the case (at least
> since I joined) that equal numbers of FOR and AGAINST votes lead to
> Defeat of the proposal; for Adoption to happen there has to be a 
clear
> majority in favor. 
> 

You are correct, My mistake there, chalk it up to early morning, or 
just my usual tendancy towards oversight. However, what it does is 
make a single PASSIVE vote automatically support the AGAINST side. 
In an even split of votes, a PASSIVE vote is forced to become an 
AGAINST vote.. making the potential of a PASSIVE vote favor the 
AGAINST side.

>> And remember that a PASSIVE vote basically counts as BOTH a FOR 
>>and an AGAINST vote, 

> No it doesn't; it counts as *either* a FOR or an AGAINST vote,
> depending on the prejudices of the Adopter. For it to count as 
> *both* a FOR and an AGAINST vote you'd need language like

By stating that it count as both, i mean that a PASSIVE vote can be 
used as either a FOR or AGAINST.. it has the potential to be either 
one, therefore i think of it as being both until the prop is ADOPTED 
or DEFEATED, at which point that potential is used by the Adopter.

In effect, a PASSIVE vote allows your vote to back up any other 
player's opinion. And yes, when it all shakes out, this will often 
be the opinion of the Adopter, which i don't have a problem with.

Your addendum would make it so that a PASSIVE vote sides with the 
majority, which would address your concerns...

However, given a bit of end-of-day not rushed thought, i think that i 
still disagree with the addendum. This is probably because i read 
the PASSIVE vote as an actual FOR/or/AGAINST vote, therefore when i 
see a situation with two AGAINST, one FOR, and two PASSIVE, i don't 
see a prop being ADOPTED against the Majority. Those two PASSIVE 
voters were willing to see the prop ADOPTED or DEFEATED, so therefore 
there are 3 players who are amicable to the change, which satisfies 
the requirements.

so, anywho, just thought i would say a bit more instead of leaving 
the discussion hanging. I wouldn't implement the addendum, but i can 
see the arguement for it, so whatever the votes on 105 decide is fine 
by me. (like i could do anything about it anyway -smirk-)

-topheavy






From s3036845@s... Tue Sep 05 18:16:20 2000
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Date: Wed, 6 Sep 2000 12:26:02 +1100
To: Socialnomic-DML@egroups.com
Subject: Re: [Socialnomic-DML] Accusations fix
From: Gallivanting Tripper <s3036845@s...>


>May I request some comments on P94? I am perplexed to find GT and
>Xylen voting against it, especially since they voted for the nearly-
>identical, retracted P93.

Oops, that's right. Although I heartily agree with the Accusations
Cleanup, the first paragraph looked sufficiently recalcitrantly confusing
for me to vote AGAINST as a precaution...

[P94]
>Add a Rule, "Accusations 2.0", reading as follows:
>
>As soon as any outstanding Accusations (if any) at the time of this
>rule's Adoption are resolved, Rule 12 shall be repealed and the
>following Rule shall take effect.



Does that mean that a new Rule is enacted which does nothing but wait until
Accusations are completed, then delete rule 12 and enact yet another rule???

More importantly, does the Rule do it all by itself???

For this Nomic, every game action has to be explicitly done by some Player
or other - this is the whole point of the accusation cleanup. So I was
rather perplexed to see slef-modifying rules as part of the fix. Perhaps I
should re-propose to be polite.....

GT




From mctupper@h... Tue Sep 05 18:56:23 2000
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Organization: Xylen's Designs
To: Socialnomic-DML@egroups.com
Subject: Re: [Socialnomic-DML] Accusations fix
Date: Tue, 5 Sep 2000 19:51:31 -0600
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From: Xylen <mctupper@h...>

>May I request some comments on P94? I am perplexed to find GT and
>Xylen voting against it, especially since they voted for the nearly-
>identical, retracted P93.

Actually I do support P94, and I am assuming that other Players
will as well. I'm going for Points on this one. <grin>

Xylen
-- 
Hardware: The parts of a computer system that can be kicked

From s3036845@s... Tue Sep 05 21:11:51 2000
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Date: Wed, 6 Sep 2000 15:21:43 -0700
To: SocialNomic Discussion List <Socialnomic-DML@egroups.com>
Subject: Re: Accusation against Oloros and Tripper
From: Gallivanting Tripper <s3036845@s...>

Well this is a curly one.

The current definition of an illegal action is one that is not posted as
exlicitly specified in the ruleset.

What oloros has done is _not_ posted an action as specified by rule 7

But there's nothing in rule 7 to say that all the posts have to be made _in
order_

Furthermore, since oloros' posting of the new rule was done as specified by
rule 7, the rule itself is also legal.. Does this set a precedent for not
needing to post notices to the AML or VML????

Interestingly enough, there's nothing to say that a rule-change can't be
adopted several times, so Xylen hasn't done anything illegal either.......

Seems like a big fix is in order

As for my Taxing based on Oloros's posting of game data, the fact that the
data may have been illegal doesn't make the taxation illegal, rather it is
the job of the Adopter of the accusation to unravel the effects of the
illegal action on game data. So you can't pin that rap on me.

GT



From rsholmes@m... Wed Sep 06 08:14:38 2000
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To: Socialnomic-DML@egroups.com
Subject: Re: [Socialnomic-DML] Accusations fix
References: <l03010d00b5db4c377fe4@[150.203.41.65]>
Date: 06 Sep 2000 11:14:35 -0400
In-Reply-To: Gallivanting Tripper's message of "Wed, 6 Sep 2000 12:26:02 +1100"
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From: Doctroid <rsholmes@m...>

Gallivanting Tripper <s3036845@s...> writes:

> [P94]
> >Add a Rule, "Accusations 2.0", reading as follows:
> >
> >As soon as any outstanding Accusations (if any) at the time of this
> >rule's Adoption are resolved, Rule 12 shall be repealed and the
> >following Rule shall take effect.
> 
> 
> 
> Does that mean that a new Rule is enacted which does nothing but wait until
> Accusations are completed, then delete rule 12 and enact yet another rule???

More or less, although there would be only one new Rule -- not a Rule
that enacts another Rule. It's just that it doesn't go into effect
until all Accusations outstanding at the time of Adoption are
resolved.

There was, after all, an Accusation in effect at the time I posted
P94, and at the rate things are going, there's a pretty good chance
some Accusation or another will be in effect when and if P94 is
Adopted (of course, if enough people continue to place higher priority
on point-grabbing than on supporting an exepedicious proposal, we
won't have to worry about that, will we? ;-) ). And if the new
Accusations procedure went into effect while an Accusation was
outstanding, it'd create a mess because the new mechanism for
resolving an Accusation depends in some ways on its having been
initiated with the new mechanism; resolving an old-style Accusation
with strict adherence to the new-style procedure would not be
possible.

Of course, a gentlepersonly agreement to overlook such technicalities
would be possible... but gentlepersonliness is not always easy in the
midst of an Accusation.

> More importantly, does the Rule do it all by itself???

Um, well, perhaps it should have stated that any player could at that
point issue a repeal of Rule 12 and collect 3 points, or something.
Or perhaps it should simply have said that until that point Rule 12
takes precedence and after that point the new Rule takes precedence.
Rule 12 could then be repealed by a separate Proposal as usual. You
have a good point: I was thinking Rule 12 would be considered to
automatically disappear, but of course that would run counter to the
idea that all new rules and repeals be reflected by messages to RULES.

So, yes, in that respect it's recalcitrant.

An auxiliary, conditional Proposal could fix up this problem... but
with two votes AGAINST, things don't look promising.

- D

From oloros@l... Wed Sep 06 16:55:51 2000
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To: Socialnomic-DML@egroups.com
Subject: Re: Accusation against Oloros and Tripper
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From: "Oloros the Blue" <oloros@l...>

What a mess.

I begin to think that the line in Rule 12 "Accusations" that allows 
more than ne Player to be the target of an Accusation ought to be 
removed, so as to allow only a single Player's action to be targeted 
by an Accusation. In this case, it would be along the lines of: 
Accusation One: Oloros is charged of wrongfully Adopting a Proposal; 
Accusation Two: GT is charged in initiating Taxation based on 
incorrect GameData. It makes it clear that GT himself has not 
anything terrible, just neglected to check the veracity of the data 
supplied.

Again, as I stated earlier, I believe that the Accuser holds the onus 
of correction of GameData. 

-Oloros


From rsholmes@m... Thu Sep 07 07:01:19 2000
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Subject: Re: [Socialnomic-DML] Re: Accusation against Oloros and Tripper
References: <8p6li5+stcj@e...>
Date: 07 Sep 2000 10:00:58 -0400
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From: rsholmes@m...

"Oloros the Blue" <oloros@l...> writes:

> What a mess.
> 
> I begin to think that the line in Rule 12 "Accusations" that allows 
> more than ne Player to be the target of an Accusation ought to be 
> removed, so as to allow only a single Player's action to be targeted 
> by an Accusation. 

Actually, by my reading only a single player can actually be Accused
anyway -- and only a single player can Accuse.

Rule 12 says:

An Action is defined as the posting of a message to, or deletion of
a message from, the VML, AML or RML. 

Which means only one Player can commit an illegal Action, since an
Action is the posting or deletion of a single message.

If players disagree about the legality of an Action, then any player
may make an Accusation by posting a message to the AML with the
subject line beginning with "Accusation". The body of this message
must specify the accused player(s) and the action under dispute.

Again, since an Accusation is made by posting a message, only a single
Player can make an Accusation. Furthermore, here and elsewhere Rule
12 refers to "the Action" implying only one Action may be challenged
per Accusation.

So despite the above reference to "player(s)" and later references in
the rule to the "Plaintiff(s)" and "Defendant(s)", really for any
Accusation there may be only one Plaintiff, one Defendant, and one
Action.

That mostly expeditious P94 does away with the "(s)"s, though.

-- 
Doctroid

From oloros@l... Wed Sep 13 16:54:55 2000
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To: Socialnomic-DML@egroups.com
Subject: tax shelter
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From: "Oloros the Blue" <oloros@l...>

Just a question, a stupid question actually:
How is it the Daoctroid has avoided Taxation all this time?

-Oloros, feeling a little confused.


From s3036845@s... Wed Sep 13 18:29:53 2000
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Date: Thu, 14 Sep 2000 12:40:12 -0700
To: Socialnomic-DML@egroups.com
Subject: Re: [Socialnomic-DML] tax shelter
From: Gallivanting Tripper <s3036845@s...>

>Just a question, a stupid question actually:
>How is it the Daoctroid has avoided Taxation all this time?
>
>-Oloros, feeling a little confused.

Because, having no assets besides Points, he qualifies as a Rebel and is
entirely immune to all aspects of Taxation (including social security,
social standing chages and the tax assessor's fee)

Presumably once he wants to start attending social events or playing
Trifield, he'll have to buy some Coins and then start attracting Tax

GT



From rsholmes@m... Thu Sep 14 08:42:23 2000
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To: Socialnomic-DML@egroups.com
Subject: Re: [Socialnomic-DML] tax shelter
References: <l03010d00b5e6d953c209@[150.203.41.8]>
Date: 14 Sep 2000 11:40:40 -0400
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Gallivanting Tripper <s3036845@s...> writes:

> Presumably once he wants to start attending social events or playing
> Trifield, he'll have to buy some Coins and then start attracting Tax

Only if I'm stupid enough to hang onto those coins long enough for the
tax collector to catch up with me, of course.

If all else fails I can hock any coins for points at the KNPS until
the taxman goeth.

As for social events, I *have* attended one -- you should know, it was
yours. Of course we're now in the winter season and I'll need a tux
for any black tie events that come up.

Am I overlooking something, by the way, or do the Rules not yet
specify any non black tie parties allowable for the winter season?

-- 
Doctroid

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References: Gallivanting Tripper's message of "Thu, 14 Sep 2000 12:40:12 -0700" <l03010d00b5e6d953c209@[150.203.41.8]>
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Date: Fri, 15 Sep 2000 10:51:02 +1100
To: Socialnomic-DML@egroups.com
Subject: Re: [Socialnomic-DML] tax shelter
From: Gallivanting Tripper <s3036845@s...>

>Gallivanting Tripper <s3036845@s...> writes:
>
>> Presumably once he wants to start attending social events or playing
>> Trifield, he'll have to buy some Coins and then start attracting Tax
>
>Only if I'm stupid enough to hang onto those coins long enough for the
>tax collector to catch up with me, of course.

Of course, such a commendable strategy is hard to fault - only buy as many
coins as you need, and then use them straight away.

Thinks - if this is such a good way of avoiding tax, why isn't everyone
else doing it?

Answer - because when Tax was originally introduced, the only way to
preserve one's assets was to buy coins. The concept of Wealth and the
Rebel was only introduced later, coincidentally about the same time
Doctroid joined the game. Whereas he started the game as a Rebel and finds
it quite easy to maintain this status, the other players already had coins
and couldn't seem to get rid of them. Perhaps Xylen, with 30 points worth
of coins, could sell them to KNPS but the rest of us are far too rich for
our own good!


>Am I overlooking something, by the way, or do the Rules not yet
>specify any non black tie parties allowable for the winter season?


That seems to be the case for autumn, winter, and spring. But I'm holding
off springing my next Black Tie Affair until the guillotine falls

GT




From rsholmes@m... Fri Sep 15 07:17:57 2000
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To: Socialnomic-DML@egroups.com
Subject: Re: [Socialnomic-DML] tax shelter
References: <l03010d00b5e6d953c209@[150.203.41.8]> <l03010d00b5e712baa8d5@[150.203.41.240]>
Date: 15 Sep 2000 10:17:51 -0400
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From: rsholmes@m...

Gallivanting Tripper <s3036845@s...> writes:

> Answer - because when Tax was originally introduced, the only way to
> preserve one's assets was to buy coins. The concept of Wealth and the
> Rebel was only introduced later, coincidentally about the same time
> Doctroid joined the game. Whereas he started the game as a Rebel and finds
> it quite easy to maintain this status, the other players already had coins
> and couldn't seem to get rid of them. Perhaps Xylen, with 30 points worth
> of coins, could sell them to KNPS but the rest of us are far too rich for
> our own good!

Too much money and not enough goods to buy with it. Sounds like a
recipe for hyperinflation.

Quick, somebody come up with the Socialnomic answer to Beanie Babies,
or something, so folks will have somewhere to spend their coins!

-- 
Doctroid

From s3036845@s... Wed Sep 20 16:34:39 2000
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Date: Thu, 21 Sep 2000 10:45:17 +0100
To: Socialnomic Voting list <Socialnomic-VML@egroups.com>
Subject: Proposal 109 - Sleepers, Wake!
Cc: SocialNomic Discussion List <Socialnomic-DML@egroups.com>
From: Gallivanting Tripper <s3036845@s...>

Enact a new Rule, entitled "Judgement Day"

A great Cataclysm approaches, when all Players and their Worldly Goods are
held to reckoning. During the Apocalypse, the following events will occor,
in order.

* All Institutions that were created by a Player transfers all their Points
and Coins to the Player that created them
* All Jewels possessed by Players melt down into their component 2-D coins,
in the opposite manner to that described in Rule 26
* All 2-D coins possessed by Players melt down into their component Points,
in the opposite manner to that described in Rule 14
* The State and the DoJ transfer their Points to Players in the following
manner:
-> 1/2 of their Points to the Player with the least Points
-> 1/2 of the remainder to the Player with the second-lowest Points
-> and so on.
* At the end of the Judgement, the Player with the highest Points is known
as the Alpha, and the Player with the lowest Points is known as the Omega.
If two or more Players are tied for either Title, the Player with the most
ADOPTED Proposals takes the title. If the tie is not broken, the Player
with the longest membership of SocialNomic takes the title.

Judgement Day is the 5th of October 2000. At any time after 1200 GMT on
that date, one Player may make a post the to AML with the subject line
"Judgement Day" and the text describing the effects of the Judgement.


* The duties of the Alpha are as follows:
-> To compile a History of SocialNomic, and distribute it to as
many active Nomics as possible, and the Nomic Bulletin Board
-> To interview existing Players of SocialNomic about the pros and
cons of this style of Nomic
-> To interview Players of other Nomic about the pros and cons of
this style of Nomic, and
-> Submit a conclusion to the Omega
* The priveliges of the Omega are to restart the game as follows:
-> After reading the conclusions of the Alpha, to repeal and/or
amend as many Rules of SocialNomic as they see fit by making the appropiate
posts to the RML
-> To amend Game Data as they see fit by making a post to the AML


Enact a new Rule, entitled "The last days"

In order to prevent Corruption, the following restriction comes into force
during the last days.

Players may not make transfers of Points or coins to Institutions that are
not specifically authorised by the Charter of the Institution, or the Rules
if the Institution was created by a Rule.



From oloros@l... Mon Sep 25 08:43:12 2000
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Subject: winter socials
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From: "Oloros the Blue" <oloros@l...>

--- In Socialnomic-DML@egroups.com, Doctroid wrote:
> 
> Am I overlooking something, by the way, or do the Rules not yet
> specify any non black tie parties allowable for the winter season?
> 
Nope, I had thought that the social events subgame might die off do 
to lack of interest. Or, perhaps the solution is to invite members of 
other Nomics to social events, without looking to recruit them 
outright. 

My own playing situation is changing right now, and I am not quite 
sure as to my availibility to this (indeed any online) game from 
October on.

-Oloros


From topheavy@s... Mon Sep 25 10:23:27 2000
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Date: Mon, 25 Sep 2000 17:21:36 -0000
To: Socialnomic-DML@egroups.com
Subject: Re: Proposal 109 - Sleepers, Wake!
Message-ID: <8qo1j0+ou9c@e...>
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From: "TopHeavy (A. Lawn)" <topheavy@s...>

Well, it does look like it has come to this...

with oloros's vote for, as well as mine, and the fact that GT wrote 
the proposal, it looks like we will be closing up shop for a little 
while at least. Though i do believe that since Prop 109 has the 
potential to modify Rule 0, that it requires unanimous approval to be 
adopted... argue with me if you like.

Oloros's imminent departure, as well as an upcoming lessening of my 
own online access (you can thank the great gods of "RightSizing" for 
that) seem to require some sort of evolution.

Of course we could always celebrate the fact that our first game 
managed to outlast unanomic (http://www.ravenblack.net/~unanomic/) 
and they stopped because the moderater decided he was sick of it.
tee hee.

I do think that we should attempt some sort of analysis of our rules 
though.. and i will start off..

I really like the social pages idea.
Unfortunately, i don't think we achieved critical mass for a 
successful implementation of the idea. I think far too many of our 
rules were made with the hopes that we would have about 10 players.

Which results in good rules becoming bad rules (good and bad being 
purely opinions of course) because they cannot reach the potential 
that we see.

I also believe that while the "Runner" subgame was interesting in 
theory, the lack of a maintained ruleset made implementation of the 
game itself hard... basically players were required to make their own 
maps of the ruleset. Although i kept a personal ruleset compendium, 
i never did get around to mapping the various owners or potential 
transport tubes.. the result being that i never moved my runner...

Perhaps if their had been a duty/reward for posting the "map" of the 
ruleset?

i guess i have more thoughts, but i just want to see if anyone is 
interested in a discussion...

-topheavy






From oloros@l... Thu Sep 28 08:43:39 2000
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To: Socialnomic-DML@egroups.com
Subject: post-mortem analysis
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From: "Oloros the Blue" <oloros@l...>

> [TopHeavy]
> I do think that we should attempt some sort of analysis of 
> our rules though.. 
> 
I agree with TopHeavy that the upkeep of the gameboard of the Runner 
subgame should have been incentivized along the line of the Ruleset 
Compendium. I have noticed that othernomics stamp rules with the date 
and player who is responsible for the last change. That sort of 
record would have made the Runner subgame easier to manage as well.

I also agree with the analysis that we did not achieve a critical 
mass for the game. It would seem that a healthy nomic needs some 7 
players. Perhaps the recruitment bonuses should have been implemented 
earlier in the game. The Social Engagements subgame did require a 
larger player base than we had. And Trifield would have been more fun 
with more gamblers as well.

-Oloros




From mctupper@h... Thu Sep 28 20:53:31 2000
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Organization: Xylen's Designs
To: Socialnomic-DML@egroups.com
Subject: Re: [Socialnomic-DML] Re: Proposal 109 - Sleepers, Wake!
Date: Thu, 28 Sep 2000 21:03:34 -0600
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From: Xylen <mctupper@h...>

On Mon, 25 Sep 2000, TopHeavy (A. Lawn) smurfed:

> Well, it does look like it has come to this...
> 
> with oloros's vote for, as well as mine, and the fact that GT wrote 
> the proposal, it looks like we will be closing up shop for a little 
> while at least. Though i do believe that since Prop 109 has the 
> potential to modify Rule 0, that it requires unanimous approval to be 
> adopted... argue with me if you like.

Not much reason to argue. Of course if nobody is playing the game, it
doesn't really matter, I guess. For myself, I have plenty of time on
the computer, but little of it is internet. A few more months, and I'll
be looking forward to no more homework.

> Of course we could always celebrate the fact that our first game 
> managed to outlast unanomic (http://www.ravenblack.net/~unanomic/) 
> and they stopped because the moderater decided he was sick of it.
> tee hee.

That brings up a point. People like playing nomics with all of the
bells and whistles, as long as they don't have to do the work,
Unfortunetly they are missing the best part. I really enjoyed this
game because I had a real role in it. Not just playing it, but an
actual part of it. That is something that can't be found in most
moderated Imperial nomics.

> 
> I do think that we should attempt some sort of analysis of our rules 
> though.. and i will start off..
> 

For the most part, our rules follwed the usual development cycle.
Everybody tries to come up with some real spiffy sub-game, then the
players decided which one (or more) will become part of the game. If
nothing shows up that can catch eveeryones attention, the players lose
interest and the game dies out. Even when a sub-game is found, if it is
too hard to operate, or too difficult to undedrstand, or turns out to
not be so engaging, the nomic dies. 

We had the social pages, which would have worked better with more
players. Simply to work with, but lacking in interest without enough
people to make it worthwhile. The various wagering games were
interesting, but again lack of players prevented them from really become
entertaining. I will admit, that the Stairmaster was a bit complicated
to track, so I never bothered with it. Trifeld sound liked fun, but I
lacked the resources to participate. 

I think the best thing we had going for us was the involvement of every
player. The game was "ours", We started it, we maintained it and we
played it. No one to tell us that it was too hard to implement
somthing, or waiting for voting results until someone gets around to
figuring it all out. We should all give ourselves a big pat on the
back. We did it, _and_ we outlasted the other games.

As far as the future, perhaps the next few months will be a bit slow,
but perhaps we can restart the game later, probaly after the first of
the year, judging from everyones current plans. Maybe we can even come
up with ideas that will work with fewer players, or else have a big
membership drive before we start.

Xylen



-- 
Hardware: The parts of a computer system that can be kicked

From mctupper@h... Sun Oct 08 22:18:48 2000
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Organization: Xylen's Designs
To: Socialnomic-AML@egroups.com
Subject: Re: [Socialnomic-AML] Judgement Day
Date: Sun, 8 Oct 2000 23:10:29 -0600
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From: Xylen <mctupper@h...>

> Currencies are now melted down in the heat of the Fire at the End of the
> Game...
> 
> Player Points
> TopHeavy 94
> Oloros 129
> Xylen 40
> Tripper 312
> Doctroid 101
> 
> And finally, the State redistributes its wealth: 40 points to Xylen, 20 to
> TopHeavy, 10 to Doctroid, 5 to Xylen and 2 to Tripper

Umm, I think that should be 5 to Oloros instead of an additional 5 to
me, although the tally below reflects the correct totals.

> > Player Points
> TopHeavy 114
> Oloros 134
> Xylen 80
> Tripper 314
> Doctroid 111
> 
> Tripper is the Alpha and Xylen is the Omega. We've already had a bit of a
> prelimiary discussion on this newsgroup and Genomics, but I'll do some
> stuff on the NND and get back to Xylen on any further improvements for
> Socialnomic II
> 
As much fun as playing a nomic is, I actually look forward to creating
and starting a new nomic more. Over the next few months I hope we can
all come up with some ideas for the next cycle. 

Xylen,
Pariah, Champion of the Guilotine, and Omega of SocialNomic I.
-- 
Hardware: The parts of a computer system that can be kicked

From s3036845@s... Mon Oct 09 19:50:18 2000
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Date: Tue, 10 Oct 2000 13:52:47 +0100
To: Socialnomic-DML@egroups.com
Subject: Re: [Socialnomic-AML] Judgement Day
From: Gallivanting Tripper <s3036845@s...>


>> And finally, the State redistributes its wealth: 40 points to Xylen, 20 to
>> TopHeavy, 10 to Doctroid, 5 to Xylen and 2 to Tripper
>
>Umm, I think that should be 5 to Oloros instead of an additional 5 to
>me, although the tally below reflects the correct totals.

d'Oh! Accuse me, why don'cha!

> > > Player Points
>> TopHeavy 114
>> Oloros 134
>> Xylen 80
>> Tripper 314
>> Doctroid 111
>>
>> Tripper is the Alpha and Xylen is the Omega. We've already had a bit of a
>> prelimiary discussion on this newsgroup and Genomics, but I'll do some
>> stuff on the NND and get back to Xylen on any further improvements for
>> Socialnomic II
>>
>As much fun as playing a nomic is, I actually look forward to creating
>and starting a new nomic more. Over the next few months I hope we can
>all come up with some ideas for the next cycle.

My main recommendation, for what it's worth, is to sort out the RML a
little better, whether by threading or deleting old rules I'm not sure. An
accessible FAQ page might also be a good idea as newcomers might get
freaked out by our rather precise red tape.

Revolutionary idea for next cycle - host a game of Last Nomic Standing. Or
enter a game of Last Nomic Standing. The ruleset kernel I have at the
moment won't really fit in SocialNomic, so I might air it on
unmoderatednomic first when I get it together

Later

GT




From rsholmes@m... Tue Oct 10 08:27:59 2000
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To: Socialnomic-DML@egroups.com
Subject: Re: [Socialnomic-DML] Re: [Socialnomic-AML] Judgement Day
References: <l03010d00b605c630614c@[150.203.41.65]> <l03010d00b605c630614c@[150.203.41.65]> <l03010d01b608c08eae04@[150.203.41.8]>
Date: 10 Oct 2000 11:27:57 -0400
In-Reply-To: Gallivanting Tripper's message of "Tue, 10 Oct 2000 13:52:47 +0100"
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X-eGroups-From: rsholmes@M... (Richard S. Holmes)
From: rsholmes@m...

My 2 triangles:

* Number of players certainly was a problem. Partly because, as has
been observed, some of the "frills" of Socialnomic (parties, THoTH,
etc.) pretty much don't work with as few players as we had. Partly,
though, it was more structural. The idea of Socialnomic (as this
latecomer sees it) was to avoid the problem of administrator burnout
by having everybody be an administrator. But what if everybody
burns out? With N players each person only has 1/N of an
administrator's job -- except that there's overhead due to the
unmoderated administration so the numerator becomes 1+epsilon and
the denominator is really some N' = the effective number of players
who participate in administration, which can be less than N. In our
case N was small enough that (1+epsilon)/N' was probably a little
too close to 1.

* In light of that, any future Socialnomic should try to:

- Decrease epsilon
- Increase N'

But in fact, part of increasing N' is increasing N, and part of
increasing both N' and N is decreasing epsilon. The less overhead
there is in administration, the more attractive the game is to
newcomers and the more players will actually take on administrative
tasks rather than wait for someone else to do them. (I know I
refrained from posting at least one accusation in part because I
didn't want to be saddled with the job of rewinding the gamedata.)

* Decreasing epsilon: Running Socialnomic on four separate mailing
lists was, I think, a mistake. I understand the arguments -- but I
don't find them compelling. In fact, I had email subscriptions to
all four, because it was the easiest way for me to keep abreast of
action on all four. Thus the redundancies of e.g. posting an
adoption message to the VML, an adoption message with point totals
to the AML, and the new rules to RULES didn't bring me any benefits.
Indeed, I'd argue most of the benefits of having four mailing lists
could have been gained by having a single mailing list and using
filters to separate different types of messages. Or maybe two
lists, a discussion list and an action list.

Following is a list of actions that (by the latest version of the
ruleset, ignoring the Last Judgement) require posting of multiple
messages. I urge Xylen to consider more efficient ways to
accomplish the same.

Action	Message to
----------------------------------------
Adoption	VML, AML, RULES	
Defeat	VML, AML	
Retraction	VML, AML	
Injunction	AML, *
TaSSA	AML (twice)

* Reply posted to contested message in whichever list that
message was posted to.

For reference, here are all the other actions I could find,
requiring only one post each:

Action	Message to
----------------------------------------
Proposal	AML	
Vote	VML	
Join Socialnomic	DML
Accusation (1st stage)	AML
Accusation testimony	DML
Guilty as charged	AML
Accusation retracted	AML
Accusation (2nd stage)	VML
Consequences	AML
Social standing	AML
Conversion to 2-D, 3-D	AML
Trade offer	AML
Trade accept	AML
Party invitation	AML
RSVP	private
Withdraw RSVP	private
Spurning host	DML
Behavior	private
Society pages	AML
Declaring gender	AML
Purchasing formal wear	AML
Move runner	AML
Stairmaster wagers	AML
Create institution	AML
Abandonment	VML
Operating grant	AML
Admin rewarded	AML
Compilation of rules	AML
Guillotine	AML
In words	AML
Contacts list	AML
Behavior consequence	VML


* Tripper's delight in being able to keep a database of the current
ruleset going just by threading the RULES messages overlooks one
thing: that it doesn't work quite so easily for anyone joining the
game after it starts. I made it work by manually going through the
RULES archive upon joining and emailing myself the latest version of
each rule, and from there maintaining my ruleset much the way
Tripper did, but getting that initial ruleset was a pain. (And that
tends to impede the growth of N.)

I don't know why we didn't require Adopters to post a message
containing the updated ruleset, instead of messages containing the
new or updated rules. Perhaps because of the mutation potential for
rules not changed by the proposal? That'd be a valid concern, but
surely such mutations could be spotted easily and remedied via
Accusation. 

Arguably, though, one would then want not to post the ruleset to a
mailing list but to post it to e.g. a file downloadable from
egroups. Of course, one then loses the "paper trail" that provides
auditability -- a big loss. Perhaps there's a way to maintain
auditability while still keeping the ruleset in a central repository
instead of in an email archive. I don't have any ideas at the
moment, but it seems worth thinking about.

In addition, an easier way to keep track of gamedata would be nice.
To post an updated list of points, for instance, one first must find
the previous list of points in some previous message. Cut that and
paste to the new message. Then manually adjust the numbers. At the
very least, I think I'd prefer having gamedata in a file that could
be edited, so the latest gamedata could always be found in that
place. Here the benefit is even greater than with rules, since
rulesets are easy to find (either by looking in the RULES mailing
list, if it's kept separate, or by looking for the ruleset subject
line, if it's not.) Gamedata, on the other hand, may be "hidden" in
posts with various subject lines, intermixed with messages that do
not contain gamedata (or contain different elements of the gamedata)
in the AML. But again, if gamedata are kept in a file, auditability
becomes a problem.

-- 
Doctroid

From s3036845@s... Tue Oct 10 21:54:58 2000
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References: Gallivanting Tripper's message of "Tue, 10 Oct 2000 13:52:47 +0100" <l03010d00b605c630614c@[150.203.41.65]> <l03010d00b605c630614c@[150.203.41.65]> <l03010d01b608c08eae04@[150.203.41.8]>
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Date: Wed, 11 Oct 2000 15:57:32 +0100
To: Socialnomic-DML@egroups.com
Subject: Re: [Socialnomic-DML] Re: [Socialnomic-AML] Judgement Day
From: Gallivanting Tripper <s3036845@s...>

>* In light of that, any future Socialnomic should try to:
>
>	- Decrease epsilon
>	- Increase N'

Good anaylsis, no problems there

> But in fact, part of increasing N' is increasing N, and part of
> increasing both N' and N is decreasing epsilon. The less overhead
> there is in administration, the more attractive the game is to
> newcomers and the more players will actually take on administrative
> tasks rather than wait for someone else to do them. (I know I
> refrained from posting at least one accusation in part because I
> didn't want to be saddled with the job of rewinding the gamedata.)

Another good way of increasing N is to make all the archives _readable_ by
non-players. Not having the game data open to the casual surfer is a great
way of discouraging potential players! I must admit I had no idea that the
archives weren't accessible until Tyrethali just pointed it out to me...

Gamedata-unwinding falls to the Admin of Everynomic, and hence, to Everyone
in Socialnomic! Perhaps Accusations could be spiced up a bit by providing
a point bonus to someone who makes and carries out a successful accusation
(funded by the DoJ, presumably)

>* Decreasing epsilon: Running Socialnomic on four separate mailing
> lists was, I think, a mistake. I understand the arguments -- but I
> don't find them compelling. In fact, I had email subscriptions to
> all four, because it was the easiest way for me to keep abreast of
> action on all four. Thus the redundancies of e.g. posting an
> adoption message to the VML, an adoption message with point totals
> to the AML, and the new rules to RULES didn't bring me any benefits.

I'm the first to agree that there have been gross inefficiencies in data
storage, but in the case of Votes, consider the history (which you probably
weren't aware of, to be fair). Originally, adoption messages weren't
posted to the VML at all, which turned out to be very confusing when trying
to read the archives, so the extra message was legislated quite early on.
Hell, at least we took the "announcement of proposal" out!

> Indeed, I'd argue most of the benefits of having four mailing lists
> could have been gained by having a single mailing list and using
> filters to separate different types of messages. Or maybe two
> lists, a discussion list and an action list.

I also found it easier to use filters, but other players used the archive
directly and then there's always the question of archive-trawling and audit
trails, in which it's also easier to keep the data separate. Basically
there are three lists to fulfil three data-presentation needs.

* Actions concerning game data are best viewed sequentially
* Proposals and votes are best viewed threaded, and with as little extra
message-clutter as possible
* Rules are also probably best viewed threaded, but I like the idea of just
leaving them (or the whole ruleset) as an attached file. Although I do
like to recieve email updates of the new text of individual rules rather
than have to search through a whole new updated ruleset.

> Following is a list of actions that (by the latest version of the
> ruleset, ignoring the Last Judgement) require posting of multiple
> messages. I urge Xylen to consider more efficient ways to
> accomplish the same.

If one is concerned about the rather anal book-keeping requirements,
compare those of the old-school, complex but rather open Nomics (for
example the rather young one hosted by www.nomic.net) which do not specify
how an action should be taken, only that it should be "in a public forum",
which leads to the following:
- the admin or officer responsible for certain actions has to check every
message to tally up what's going on
- various existential crises on what constitutes a public forum, an action,
a message or even a player!

The beauty of the current anal system is that it allows one to apprise the
gamestate with a glance at the various tables of contents, and _that_ is
worth the hassle of administration in triplicate!

GT



From rsholmes@m... Wed Oct 11 08:14:34 2000
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To: Socialnomic-DML@egroups.com
Subject: Re: [Socialnomic-DML] Re: [Socialnomic-AML] Judgement Day
References: <l03010d00b605c630614c@[150.203.41.65]> <l03010d00b605c630614c@[150.203.41.65]> <l03010d01b608c08eae04@[150.203.41.8]> <l03010d00b60a2b9037d3@[150.203.41.65]>
Date: 11 Oct 2000 11:12:52 -0400
In-Reply-To: Gallivanting Tripper's message of "Wed, 11 Oct 2000 15:57:32 +0100"
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X-eGroups-From: rsholmes@M... (Richard S. Holmes)
From: rsholmes@m...

Gallivanting Tripper <s3036845@s...> writes:

> Another good way of increasing N is to make all the archives _readable_ by
> non-players. Not having the game data open to the casual surfer is a great
> way of discouraging potential players! I must admit I had no idea that the
> archives weren't accessible until Tyrethali just pointed it out to me...

Hmm, I thought they were world-readable at the time I joined. Maybe
not. Should be.

> Gamedata-unwinding falls to the Admin of Everynomic, and hence, to Everyone
> in Socialnomic! Perhaps Accusations could be spiced up a bit by providing
> a point bonus to someone who makes and carries out a successful accusation
> (funded by the DoJ, presumably)

I modestly point out that my own Accusations reform proposal, P94, had
among its other virtues a point bonus for the adopter or rejecter of
an accusation. *Not* for the plaintiff, however -- unless the
plaintiff also is the adopter or rejecter. I'm not enthusiastic about
rewarding people for making accusations; better to distinguish the
making from the carrying out, and reward the latter.

> I'm the first to agree that there have been gross inefficiencies in data
> storage, but in the case of Votes, consider the history (which you probably
> weren't aware of, to be fair). Originally, adoption messages weren't
> posted to the VML at all, which turned out to be very confusing when trying
> to read the archives, so the extra message was legislated quite early on.

What you're holding up here as an example of the virtues of redundant
postings strikes me instead as one of the evils of multiple lists.

> I also found it easier to use filters, but other players used the archive
> directly and then there's always the question of archive-trawling and audit
> trails, in which it's also easier to keep the data separate. Basically
> there are three lists to fulfil three data-presentation needs.
> 
> * Actions concerning game data are best viewed sequentially
> * Proposals and votes are best viewed threaded, and with as little extra
> message-clutter as possible
> * Rules are also probably best viewed threaded, but I like the idea of just
> leaving them (or the whole ruleset) as an attached file. Although I do
> like to recieve email updates of the new text of individual rules rather
> than have to search through a whole new updated ruleset.

There's been discussion here and there of web-based (or otherwise)
tools to assist in the administration of Nomics, and it always comes
back to the fact that procedures change as Nomics evolve and updating
the tools to track the changes is as much of a headache as just doing
it all manually. Perhaps what you have here is an argument for a
web-based tool for a slightly different purpose, namely, presentation
of archival information about a Nomic. One that could take all the
posts to a single mailing list, digest them based on subject lines,
and present responses to queries like "show me all actions relating to
P94" or "show me the current ruleset" or "show me the most recent
changes to the ruleset" or "show me the current gamedata", etc. (Not
that the tool literally should have to parse such command phrases;
they'd be among a stock of predefined actions one could select.) Of
course the raw mailing list archives should be available to verify the
honesty of the presentation tool. (So there's an answer to my
conundrum: a way to get "one-stop shopping" for the current ruleset or
gamedata without losing auditability.) 

The tool would allow for creating mail, too; "let me compose an email
that updates the gamedata" -- it'd set you up with a mailto window
with the current gamedata in the body for you to update, annotate, and
post. 

Such a tool might be less afflicted by game changes (it'd only need to
know how to filter a message into the appropriate category or
categories, not e.g. how to assign points for a successful proposal)
and would both allow easier access to game information than this
clumsy multiple-list method and obviate the need for redundant posts.

I hasten to add that I have neither the time, the web resources, nor
the expertise to produce such a tool!

> If one is concerned about the rather anal book-keeping requirements,
> compare those of the old-school, complex but rather open Nomics (for
> example the rather young one hosted by www.nomic.net) which do not specify
> how an action should be taken, only that it should be "in a public forum",
> which leads to the following:
> - the admin or officer responsible for certain actions has to check every
> message to tally up what's going on
> - various existential crises on what constitutes a public forum, an action,
> a message or even a player!

I hasten to add I have no problems with, indeed have great admiration
for, the "current anal system"'s specifications of where actions get
posted and with what format for their subject lines! Such
specifications obviously would be of fundamental importance in making
feasible a presentation tool such as I sketched above. Even without
such a tool, there's no question but that they made Socialnomic much
more playable.

-- 
Doctroid

From s3036845@s... Wed Oct 11 17:29:16 2000
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References: Gallivanting Tripper's message of "Wed, 11 Oct 2000 15:57:32 +0100" <l03010d00b605c630614c@[150.203.41.65]> <l03010d00b605c630614c@[150.203.41.65]> <l03010d01b608c08eae04@[150.203.41.8]> <l03010d00b60a2b9037d3@[150.203.41.65]>
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Date: Thu, 12 Oct 2000 11:31:50 +0100
To: Socialnomic-DML@egroups.com
Subject: Re: [Socialnomic-DML] Re: [Socialnomic-AML] Judgement Day
From: Gallivanting Tripper <s3036845@s...>


>I modestly point out that my own Accusations reform proposal, P94, had
>among its other virtues a point bonus for the adopter or rejecter of
>an accusation. *Not* for the plaintiff, however -- unless the
>plaintiff also is the adopter or rejecter. I'm not enthusiastic about
>rewarding people for making accusations; better to distinguish the
>making from the carrying out, and reward the latter.

Of course. Silly me ;-)

>> * Actions concerning game data are best viewed sequentially
>> * Proposals and votes are best viewed threaded, and with as little extra
>> message-clutter as possible
>> * Rules are also probably best viewed threaded, but I like the idea of just
>> leaving them (or the whole ruleset) as an attached file. Although I do
>> like to recieve email updates of the new text of individual rules rather
>> than have to search through a whole new updated ruleset.
>
> Perhaps what you have here is an argument for a
>web-based tool for a slightly different purpose, namely, presentation
>of archival information about a Nomic. One that could take all the
>posts to a single mailing list, digest them based on subject lines,
>and present responses to queries like "show me all actions relating to
>P94" or "show me the current ruleset" or "show me the most recent
>changes to the ruleset" or "show me the current gamedata", etc.

Hmm - so there would have to be a number of defined header-keywords for the
tool to use - and new actions that get insituted during the course of the
Nomic would have to conform to these, in order to obviate the need to
update the tool. Perhaps the tool should able to search for keywords: for
example "Trifield 3.*" would bring up all the business of the third
trifield game.

> (So there's an answer to my
>conundrum: a way to get "one-stop shopping" for the current ruleset or
>gamedata without losing auditability.)

A consequence of this is that illegal posts without proper headings would
fall through the cracks of the search tool - perhaps we would have to
define legal messages as those which can be found by the tool?!
>
>The tool would allow for creating mail, too; "let me compose an email
>that updates the gamedata" -- it'd set you up with a mailto window
>with the current gamedata in the body for you to update, annotate, and
>post.

Which is effectively what we do already. But I'm a bit wary of the tool
actually storing the game data - we tried storing data in an egroups
database with little effect. Perhaps the tool should just quote back the
most recent game data message for you to modify

>Such a tool might be less afflicted by game changes (it'd only need to
>know how to filter a message into the appropriate category or
>categories, not e.g. how to assign points for a successful proposal)
>and would both allow easier access to game information than this
>clumsy multiple-list method and obviate the need for redundant posts.

Yes, this seems reasonable to attain in principle

>I hasten to add that I have neither the time, the web resources, nor
>the expertise to produce such a tool!

Me neither! I still think that it should be a mailing list-filter rather
than a self-contained CGI.

Any takers?






From rsholmes@m... Thu Oct 12 08:27:07 2000
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To: Socialnomic-DML@egroups.com
Subject: Re: [Socialnomic-DML] Re: [Socialnomic-AML] Judgement Day
References: <l03010d00b605c630614c@[150.203.41.65]> <l03010d00b605c630614c@[150.203.41.65]> <l03010d01b608c08eae04@[150.203.41.8]> <l03010d00b60a2b9037d3@[150.203.41.65]> <l03010d00b60b32440283@[150.203.41.65]>
Date: 12 Oct 2000 11:27:05 -0400
In-Reply-To: Gallivanting Tripper's message of "Thu, 12 Oct 2000 11:31:50 +0100"
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X-eGroups-From: rsholmes@M... (Richard S. Holmes)
From: rsholmes@m...

Gallivanting Tripper <s3036845@s...> writes:

> Hmm - so there would have to be a number of defined header-keywords for the
> tool to use - and new actions that get insituted during the course of the
> Nomic would have to conform to these, in order to obviate the need to
> update the tool. 

Not necessarily; if the tool is essentially a glorified filter, then
updating the tool shouldn't be all that hard. Comparable to updating
your own email filters. Certainly some sort of standards on new
actions would help, but I don't see them as strictly necessary.

Hmm... so would the filter regexps and so forth that drive the tool be
gamedata? 

Hmm again... I could almost see this evolving to a game where the main
focus is to define the behavior of the filter...

> A consequence of this is that illegal posts without proper headings would
> fall through the cracks of the search tool - perhaps we would have to
> define legal messages as those which can be found by the tool?!

I imagine one of the query types the tool would respond to would be
along the lines of "show me all messages posted since xx/xx/xx". So
nothing would, in that sense, fall between the cracks. But if, say, I
Adopted a proposal and posted a message with the subject "Proposal 666
-- ** Adoptid!~! @@@4 ", the filter probably wouldn't find it on a
query for "show all adopted proposals" and so, yes, that message
probably ought to be considered illegal... then again, that would have
been a technically illegal message in Socialnomic I, too.

> >The tool would allow for creating mail, too; "let me compose an email
> >that updates the gamedata" -- it'd set you up with a mailto window
> >with the current gamedata in the body for you to update, annotate, and
> >post.
> 
> Which is effectively what we do already. But I'm a bit wary of the tool
> actually storing the game data - we tried storing data in an egroups
> database with little effect. Perhaps the tool should just quote back the
> most recent game data message for you to modify

That was more or less what I meant. What you don't want is the
situation where gamedata are stored in a database in such a way that
querying and updating the database requires a lot of knowledge about
the gamedata. Then you're back in the nightmare of trying to keep the
tool current with the game changes. Far easier just to give the tool
enough smarts to know how to find messages containing gamedata and
extract the relevant text. For instance:

Date: Wed, 13 Sep 2000 08:50:58 +1100
To: SocialNomic Actions list Socialnomic-AML@egroups.com
Subject: The Populace Rejoices
From: Gallivanting Tripper s3036845@s...

The Following esteemed Personages have been Assessed to pay Taxes to the
glorious State in the following manner:
TopHeavy: 1 point
Xylen: 3 points
Tripper (CEO): 1 point
and gain 1 Social Standing therewith

No Players were in a parlous enough state to be eligible for Social Security

Tripper receives 5 points for meritorious services to Tax Assessment

[***gamedata:wealth]
Player Points Tri Quad Pent Hex Jewels
TopHeavy 10 12 0 0 0 2 Cubes
Oloros 7 20 5 2 2 1 Tetrahedron
Xylen 10 0 2 2 2 None
Tripper 5 13 12 2 9 1 Icosahedron, 1 Dodecahedron
Doctroid 71 0 0 0 0 None

The State 82
SPLA(T) 7
KNPS 30
THoTH 5 4
DoJ 0

Wealth:
TopHeavy 14
Oloros 30
Xylen 6
Tripper 38
Doctroid 0
[***]

[***gamedata:socialstanding]
Social Standing
Person Social Standing
-------------------------------
Tripper: 52
Oloros: 32
Doctroid: 25
The Governor: 4
TopHeavy: 3
Xylen: -4
[***]

A useful tool wouldn't have to know what any of that message means
except that 

- It contains gamedata
- There are two sections of gamedata shown, with tags
"wealth" and "socialstanding"

Then the tool could build e.g. a complete gamedata report by including
the text within the delimiters for each tag from the most recent
message updating that tag. (The Stairmaster state would come from a
different message; the wealth data might come from a later adoption
message that contains a gamedata:wealth section but not a
gamedata:socialstanding section; and so on.) With suitable tags you
wouldn't even have to modify the filter every time a new sort of
gamedata (e.g. "brain damage") is defined; you'd just put a
[***gamedata:braindamage] tag in front of it and the filter would see
it and add "braindamage" to its list of gamedata tags to maintain.

-- 
Doctroid

From s3036845@s... Thu Oct 12 16:55:59 2000
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References: Gallivanting Tripper's message of "Thu, 12 Oct 2000 11:31:50 +0100" <l03010d00b605c630614c@[150.203.41.65]> <l03010d00b605c630614c@[150.203.41.65]> <l03010d01b608c08eae04@[150.203.41.8]> <l03010d00b60a2b9037d3@[150.203.41.65]> <l03010d00b60b32440283@[150.203.41.65]>
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Date: Fri, 13 Oct 2000 10:58:34 +0100
To: Socialnomic-DML@egroups.com
Subject: Re: [Socialnomic-DML] Re: [Socialnomic-AML] Judgement Day
From: Gallivanting Tripper <s3036845@s...>

>
>Then the tool could build e.g. a complete gamedata report by including
>the text within the delimiters for each tag from the most recent
>message updating that tag. (The Stairmaster state would come from a
>different message; the wealth data might come from a later adoption
>message that contains a gamedata:wealth section but not a
>gamedata:socialstanding section; and so on.) With suitable tags you
>wouldn't even have to modify the filter every time a new sort of
>gamedata (e.g. "brain damage") is defined; you'd just put a
>[***gamedata:braindamage] tag in front of it and the filter would see
>it and add "braindamage" to its list of gamedata tags to maintain.

Delimiters were exactly what I was thinking too - and a really smart tool
might be able to scan the ruleset to automatically acquire new delimiters
that become defined, and then offer them in a pop-up menu, or other
multiple choice format.

The more complex the tool, the more it should be self-updating, otherwise
the game would rest unfairly upon those with the skill or acess to update
it, and wuld also be vulnerable to filter hacking if it's open to anyone to
update.

But who's going to write it in the first place???

(I'd try if I knew _anything_ about Web programming :-(

GT



From mctupper@h... Fri Oct 13 11:21:14 2000
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Organization: Xylen's Designs
To: Socialnomic-DML@egroups.com
Subject: Re: [Socialnomic-DML] Re: [Socialnomic-AML] Judgement Day
Date: Fri, 13 Oct 2000 12:06:22 -0600
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From: Xylen <mctupper@h...>

On Fri, 13 Oct 2000, Gallivanting Tripper said:
> 
> The more complex the tool, the more it should be self-updating, otherwise
> the game would rest unfairly upon those with the skill or acess to update
> it, and wuld also be vulnerable to filter hacking if it's open to anyone to
> update.
> 
> But who's going to write it in the first place???

That's the whole problem. If someone were to create such a tool that
would work within all of the restrictions and deal with all of the
changes in a nomic, they would probaly need a lot of $$$ to do it. Even
if someone wanted to start such a tool, and others were willing to
work on it also, it takes a lot of time and thought to come up with a
solution. (Can you say Open-source?) But then again, without playing in
an active nomic, I do have some time to think about it.

1)	There is a registered site, I think it's nomic.org, that would
be a good place to work on the tool, and use it for the good of the
nomic community. Perhaps we can tap into that site as well as the
bulletin board to get more viewpoints and suggestions.

2)	To write a good program, we will need a set of requirenments
that would encompass everything we can think of that would occur in a
nomic. Admittedly, we can't think of everything, but we can prepare for
most things. I think we have gotten a good start with the post-mortem
of SocialNomic, but this tool could have a much greater application
than just our nomic.

3)	Skills? Well, I have some skills in html, javascript, database
design and mangement, and general programming (C, C++, perl), but I
think this tool is beyond me. I would be willing to help out, but I
can't do it alone. 

4)	The Greatest Nomic Tool in Existence!!! Well, I hope it would
last longer than a game of nomic, but it does sound like fun.

Xylen,
wondering if there is a Nobel prize for the team that creates the Great
Nomic Tool?

-- 
Hardware: The parts of a computer system that can be kicked

From oloros@l... Fri Oct 13 16:01:47 2000
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Date: Fri, 13 Oct 2000 23:01:45 -0000
To: Socialnomic-DML@egroups.com
Subject: meanwhile back at the drawing board
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From: "Oloros the Blue" <oloros@l...>

Talk of a new larger player body gets me thinking that I had intended 
to propose for SocialNomic the enlargement of the Social Engagements 
subgame into a kind of inter-Nomic game that would invite players of 
member nomics to the social gatherings as both a form of recruitment, 
and to recognize that that particular subgame needed more people, 
while the whole game suffered from the Four Mailing List Complexity 
previously mentioned. 


From s3036845@s... Sun Oct 15 19:49:47 2000
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Date: Mon, 16 Oct 2000 13:52:37 +0100
To: Socialnomic-DML@egroups.com
Subject: Re: [Socialnomic-DML] Re: [Socialnomic-AML] Judgement Day
From: Gallivanting Tripper <s3036845@s...>

>On Fri, 13 Oct 2000, Gallivanting Tripper said:
>>
>> The more complex the tool, the more it should be self-updating, otherwise
>> the game would rest unfairly upon those with the skill or acess to update
>> it, and wuld also be vulnerable to filter hacking if it's open to anyone to
>> update.
>>
>> But who's going to write it in the first place???
>
>That's the whole problem. If someone were to create such a tool that
>would work within all of the restrictions and deal with all of the
>changes in a nomic, they would probaly need a lot of $$$ to do it. Even
>if someone wanted to start such a tool, and others were willing to
>work on it also, it takes a lot of time and thought to come up with a
>solution. (Can you say Open-source?) But then again, without playing in
>an active nomic, I do have some time to think about it.
>
>1)	There is a registered site, I think it's nomic.org, that would
>be a good place to work on the tool, and use it for the good of the
>nomic community. Perhaps we can tap into that site as well as the
>bulletin board to get more viewpoints and suggestions.

www.nomic.net occasionally hosts discussion on Nomic tools, I don't know
anything about nomic.org

>2)	To write a good program, we will need a set of requirenments
>that would encompass everything we can think of that would occur in a
>nomic. Admittedly, we can't think of everything, but we can prepare for
>most things. I think we have gotten a good start with the post-mortem
>of SocialNomic, but this tool could have a much greater application
>than just our nomic.
>
>3)	Skills? Well, I have some skills in html, javascript, database
>design and mangement, and general programming (C, C++, perl), but I
>think this tool is beyond me. I would be willing to help out, but I
>can't do it alone.

As I think I've mentioned previously, I have no experience in any of this
milennium's programming languages, but conceptually the design seems quite
simple.

The core of the tool is a message filter that can search for, and extract,
messages with various keywords or dates. e.g. collate the ruleset, or
search for posts relating to a specific proposal

The next-most useful tool is a search engine that can search for game data
delimiters, and collate the game data so delimited e.g. points/social
standing/wealth/all game data

The icing on the cake is a search engine that would regularly search the
ruleset for said delimiters, and add them to the other search tools

I could probably write these routines in an antiquated programming
language, leaving blanks for useful things like manipulating emails, of
which I haven't the foggiest (but I guess can't be that hard)

Of course it is still up to the players to do the following:
Use the correct keywords in message headers
Update game data correctly
Use the correct delimiters for game data, and when adding new delimiters to
the ruleset

I think it's unreasonable to ask a generic tool to perform these actions,
because they are so easily liable to be changed in the nomic. cf Unanomic
as the example of a Nomic that required _everything_ to be programmed - the
programmer reserved the power of veto and eventually gave up.

>4)	The Greatest Nomic Tool in Existence!!! Well, I hope it would
>last longer than a game of nomic, but it does sound like fun.

Not _the_ greatest Nomic tool, just a useful tool for admins (and in
SocialNomic, everybody)



From rsholmes@m... Mon Oct 16 09:03:10 2000
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To: Socialnomic-DML@egroups.com
Subject: Re: [Socialnomic-DML] Re: [Socialnomic-AML] Judgement Day
References: <l03010d00b605c630614c@[150.203.41.65]> <l03010d00b60b32440283@[150.203.41.65]> <l03010d00b60c8c807a22@[150.203.41.65]> <00101312181700.23727@X...>
Date: 16 Oct 2000 12:03:06 -0400
In-Reply-To: Xylen's message of "Fri, 13 Oct 2000 12:06:22 -0600"
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X-eGroups-From: rsholmes@M... (Richard S. Holmes)
From: rsholmes@m...

Xylen <mctupper@h...> writes:

> That's the whole problem. If someone were to create such a tool that
> would work within all of the restrictions and deal with all of the
> changes in a nomic, they would probaly need a lot of $$$ to do it. Even
> if someone wanted to start such a tool, and others were willing to
> work on it also, it takes a lot of time and thought to come up with a
> solution. (Can you say Open-source?) But then again, without playing in
> an active nomic, I do have some time to think about it.

...

> 3)	Skills? Well, I have some skills in html, javascript, database
> design and mangement, and general programming (C, C++, perl), but I
> think this tool is beyond me. I would be willing to help out, but I
> can't do it alone. 

Naah, it's not that hairy. Not as I see it. As I see it, this would
be essentially a glorified email filter, with some text-extraction
capabilities bolted on. I could probably cobble something like what I
have in mind together in Perl in a few hours -- except that it would
be a script that would run on my system, reading messages out of my
mailbox, and showing the results to me. Turning it into a tool any
player could use via a web interface is where I would bottom out.

-- 
Doctroid

From oloros@l... Tue Oct 17 07:37:07 2000
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To: Socialnomic-DML@egroups.com
Subject: better bulletin board ???
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From: "Oloros the Blue" <oloros@l...>

On the discussion of whether or not the four-list structure of this 
game was a nearly insurmountable challenge to potential players, I 
would like to point out an interesting bulletin board/open 
database/mailing list I recently found: www.everything2.com
(The code is open source and freely available.)
Its strength lies in its ability to freely link postings. The four 
lists we had in SocialNomic could be placed on a single board, and 
related messages more quickly accessed than by window-swapping or 
click-navigation.
It seems that there had once been a nomic on E2 itself, but it has 
since passed away and dropped from the archives. 



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Date: Fri, 20 Oct 2000 15:38:24 +1100
To: SocialNomic Discussion List <Socialnomic-DML@egroups.com>
Subject: Ruleset for Last Nomic Standing
Cc: unmoderatednomic@egroups.com
From: Gallivanting Tripper <s3036845@s...>

This is a Order-set that combines Rules (Standing Orders) and game data
(Executive Orders) on the one list, with the interesting properties that
Orders cannot be repealed, only overruled by subsequent orders, and the
possibility of Executive Orders with Rule-like powers, especially over
_other_ nomics.

Don't know how it would stand up to out favourite Tool, but hopefully the
set of Orders would never get _that_ complex........

Orders defining the set or Orders!

SO 001 The set of Orders posted on this Newsgroup comprises the rules of
LNS. Each Order may be a Standing Order (SO) or an Executive Order (XO)
SO 002 If there is a conflict between a SO and a XO, the SO takes
precedence, except if the XO is an Overrule. If there is a conflict
between two SOs or two XOs, the most recently posted Order takes precedence=
.
SO 003 A SO is legal iff at the time of posting:
=85 A ballot specifying the text of the SO had been active for the
voting period
=85 quorum was attained for that ballot
=85 the number of votes FOR that ballot outnumbered the votes AGAINST
that ballot
SO 004 A ballot is an egroups poll with the following properties:
=85 There may only be two options - FOR and AGAINST
=85 Only Councillors may vote (the poll must not be anonymous)
=85 Each Councillor may only vote once
SO 005 The voting period is 7 days. Quorum is 20% of the number of
Councillors.
SO 006 A XO is legal iff it was posted in a way prescribed by the Orders in
effect at the time of posting
SO 007 If a SO or XO is not legal, any Councillor may post an XO with one
or both of the following effects
=85 To Overrule the illegal Order
=85 To remove the Councillor who posted the Order from Council

Orders governing Nomic Players

SO 008 In order for a Nomic to become Recognised by LNS, a Player of that
Nomic must post an XO, containing the Ruleset and Player List of that
Nomic, or links to that information. Subsequently, an XO must also be
posted adding that Nomic to the set of Recognised Nomics and all Players of
that Nomic to Council. A Nomic cannot become Recognised if it has been
previously Recognised by LNS.
SO 009 In the event of changes to the Ruleset or Player List, of a
Recognised Nomic posted according to the above SO, or of the links to this
information, any Councillor may post an XO updating this information.
SO 010 Scrutiny: If the Ruleset or Player List of a Recognised Nomic is
inconsistent with directives specified in this set of Orders, any
Councillor may post an XO removing that Nomic from the set of Recognised
Nomics.

Orders describing Winning conditions

SO 011 Machiavelli: There exists a Nomic known as Machiavelli. The first
Rule of Machiavelli is: "The Rules of Machiavelli may only change as
directed by the Orders of LNS". The second Rule of Machiavelli is "The
Player List of Machiavelli may only change as specified by the Orders of
LNS".
SO 012 If a Recognised Nomic ever has exactly two Players as determined by
its Player List, any Councillor may post an XO removing that Nomic from the
set of Recognised Nomics and adding those two Players to the Player List of
Machiavelli.
SO 013 If only one Nomic is Recognised by LNS, any Councillor may post an
XO awarding that Nomic the title of "Last Nomic Standing", and adding the
Players of that Nomic to the Player List of Machiavelli.
SO 014 If a Nomic is entitled "Last Nomic Standing", and there is only one
Player on the Player List of Machiavelli, any Councillor may post an XO
awarding that Player the title of "Devious Conniving Bastard", and
declaring that no more Orders may be posted.

At this point, there are no Orders describing how to acheive and enforce
these winning conditions. I thought that these should be left up to the
game's Nomic Nature! Also note that this game does not require initial
Players. Anynomic can join by posting an XO of intent.



From rsholmes@m... Wed Oct 25 07:31:16 2000
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To: Socialnomic-DML@egroups.com
Cc: unmoderatednomic@egroups.com
Subject: Re: [Socialnomic-DML] Ruleset for Last Nomic Standing
References: <l03010d00b615f2d56a97@[150.203.41.8]>
Date: 25 Oct 2000 10:31:14 -0400
In-Reply-To: Gallivanting Tripper's message of "Fri, 20 Oct 2000 15:38:24 +1100"
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From: rsholmes@m...

Gallivanting Tripper <s3036845@s...> writes:

> … Only Councillors may vote (the poll must not be anonymous)
[...]
> Subsequently, an XO must also be
> posted adding that Nomic to the set of Recognised Nomics and all Players of
> that Nomic to Council. 

The Council, and Councillors, are undefined terms. Is a Councillor
defined to be a Player of a Recognized Nomic (RN)? Or is a Councillor
simply anyone who is on the Council, and the initial rules specify
only one way to join the Council, namely, by being a Player of a
Recognized Nomic?

If a RN's Player List is updated, are the new Players automatically added to
the Council? Are the old Players who are no longer on the RN's Player
List still Councillors?

> SO 011 Machiavelli: There exists a Nomic known as Machiavelli. The first
> Rule of Machiavelli is: "The Rules of Machiavelli may only change as
> directed by the Orders of LNS". The second Rule of Machiavelli is "The
> Player List of Machiavelli may only change as specified by the Orders of
> LNS".

I guess I'm a little unclear as to the purpose of Machiavelli.

> SO 012 If a Recognised Nomic ever has exactly two Players as determined by
> its Player List, any Councillor may post an XO removing that Nomic from the
> set of Recognised Nomics and adding those two Players to the Player List of
> Machiavelli.

If a Nomic becomes derecognized, are its Players still Councillors?

> SO 013 If only one Nomic is Recognised by LNS, any Councillor may post an
> XO awarding that Nomic the title of "Last Nomic Standing", and adding the
> Players of that Nomic to the Player List of Machiavelli.

If a Nomic is designated Last Nomic Standing, are its Players still
Councillors?

> SO 014 If a Nomic is entitled "Last Nomic Standing", and there is only one
> Player on the Player List of Machiavelli, any Councillor may post an XO
> awarding that Player the title of "Devious Conniving Bastard", and
> declaring that no more Orders may be posted.

This suggests there are, or will be, mechanisms by which Players of
Machiavelli can be removed from its Player List; however, no such
mechanisms are defined initially. Do I understand correctly?

-- 
Doctroid

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References: Gallivanting Tripper's message of "Fri, 20 Oct 2000 15:38:24 +1100" <l03010d00b615f2d56a97@[150.203.41.8]>
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Date: Thu, 26 Oct 2000 14:01:18 +0100
To: Socialnomic-DML@egroups.com
Subject: Re: [Socialnomic-DML] Ruleset for Last Nomic Standing
From: Gallivanting Tripper <s3036845@s...>

Thanks for the (incredulous) analysis...

Obviously this is all pretty open and up in the air, but I'll clarify how I
see each point...

>Gallivanting Tripper <s3036845@s...> writes:
>
>> =D6 Only Councillors may vote (the poll must not be anonymous)
>[...]
>> Subsequently, an XO must also be
>> posted adding that Nomic to the set of Recognised Nomics and all Players=
of
>> that Nomic to Council.
>
>The Council, and Councillors, are undefined terms. Is a Councillor
>defined to be a Player of a Recognized Nomic (RN)? Or is a Councillor
>simply anyone who is on the Council, and the initial rules specify
>only one way to join the Council, namely, by being a Player of a
>Recognized Nomic?

A councillor is effectively a Player of LNS, I decided to use the terms
Council/Councillor for that purpose to avaoid confusion. Initially, when a
Nomic is Regognised, all of its players become councillors.

>If a RN's Player List is updated, are the new Players automatically added =
to
>the Council?

Presumably. Although I suspect that Orders may be enacted to stop Nomics
recruiting new Players....

>Are the old Players who are no longer on the RN's Player
>List still Councillors?

As I see it, the only way to remove someone from Council is by an Overrule
of an illegal order. Which is, I belive, a little extreme and I hope would
not be used often. If Players are eliminated from RNs of if RNs are
eliminated by SO 012, I would like to see them stay on the Council as
impartial judges, so to speak.

>
>> SO 011 Machiavelli: There exists a Nomic known as Machiavelli. The fir=
st
>> Rule of Machiavelli is: "The Rules of Machiavelli may only change as
>> directed by the Orders of LNS". The second Rule of Machiavelli is "The
>> Player List of Machiavelli may only change as specified by the Orders of
>> LNS".
>
>I guess I'm a little unclear as to the purpose of Machiavelli.

Basically, the goal of LNS for a Nomic is to eliminate the other nomics,
whereas for a Player it is to win Machiavelli by a) getting into
Machiavelli and b) eliminating all other Players from Machiavelli. a) can
be acheived either by being in the winning Nomic, or by eliminating enough
players from your Nomic !

>> SO 013 If only one Nomic is Recognised by LNS, any Councillor may post a=
n
>> XO awarding that Nomic the title of "Last Nomic Standing", and adding th=
e
>> Players of that Nomic to the Player List of Machiavelli.
>
>If a Nomic is designated Last Nomic Standing, are its Players still
>Councillors?

Certainly. At this stage, the role of the council is to supervise
Machiavelli, and if neccessary, choose the winner from the two last Players=
.

>> SO 014 If a Nomic is entitled "Last Nomic Standing", and there is only o=
ne
>> Player on the Player List of Machiavelli, any Councillor may post an XO
>> awarding that Player the title of "Devious Conniving Bastard", and
>> declaring that no more Orders may be posted.
>
>This suggests there are, or will be, mechanisms by which Players of
>Machiavelli can be removed from its Player List; however, no such
>mechanisms are defined initially. Do I understand correctly?

Precisely. Again it's up to the council to specify this. They may give
Machiavelli a degree of autonomy, or just use it as a plaything (although
members of Machiavelli are still Councillors). I would envisage something
like the elimination process in all those horrible reality-gameshow
programs. But ultimately,it's up to the Nomic.

Do you think there are enough Nomics active to do this?

I make:
SocailNomic (coma)
spoon (~g1 at nomic.net)
Polynomic(s) - now that would be interesting
I guess FRC doesn't count



From rsholmes@m... Thu Oct 26 19:40:59 2000
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To: Socialnomic-DML@egroups.com
Subject: Re: [Socialnomic-DML] Ruleset for Last Nomic Standing
References: <l03010d00b615f2d56a97@[150.203.41.8]> <l03010d00b61dd8b69082@[150.203.41.65]>
Date: 26 Oct 2000 22:40:57 -0400
In-Reply-To: Gallivanting Tripper's message of "Thu, 26 Oct 2000 14:01:18 +0100"
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From: rsholmes@m...

Gallivanting Tripper <s3036845@s...> writes:

> Do you think there are enough Nomics active to do this?
> 
> I make:
> SocailNomic (coma)
> spoon (~g1 at nomic.net)
> Polynomic(s) - now that would be interesting
> I guess FRC doesn't count

If that's a list of all the active Nomics you know of, there are
more. At least there seem to be, although I'm not active in any
others at present. See
<http://web.syr.edu/~rsholmes/games/nomic/index.html> for a
non-comprehensive list.

Hmm, I just thought of a possible improvement to the initial rules:
Disqualify Agora for "Last Nomic Standing" status...

-- 
Doctroid

From s3036845@s... Thu Oct 26 23:07:07 2000
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References: Gallivanting Tripper's message of "Thu, 26 Oct 2000 14:01:18 +0100" <l03010d00b615f2d56a97@[150.203.41.8]> <l03010d00b61dd8b69082@[150.203.41.65]>
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Date: Fri, 27 Oct 2000 17:10:24 +0100
To: Socialnomic-DML@egroups.com
Subject: Re: [Socialnomic-DML] Ruleset for Last Nomic Standing
From: Gallivanting Tripper <s3036845@s...>

<5 nomics + FRC + Polynomic (shudder)>

>Hmm, I just thought of a possible improvement to the initial rules:
>Disqualify Agora for "Last Nomic Standing" status...

No no not at all! In fact, I have the feeling that the wise, gentle and
venerable Agora may not take kindly to losing Players and being bullied
about by the Council. Of course I might be wrong.....





From oloros@l... Fri Oct 27 07:31:10 2000
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To: Socialnomic-DML@egroups.com
Subject: over and out
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From: "Oloros the Blue" <oloros@l...>

GT, Doctroid, Xylen,

I will be off the net for the next two months. At such time as I 
return, (it will surely be the new millenium) I shall be in touch.

Oloros


From pulp@W... Mon Oct 30 14:20:07 2000
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Subject: What grows?
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From: pulp@W...

Howdo. Checking through the Nomic Database, rode the links to this 
here place. Curious as to if Socialnomic or its spawn is facing a 
genuine ressurection in the near future.

I know-ish GT and Oloros from Genomic (I'm Pulp), and I'm starting to 
suspect that there are really only about two dozen Nomic players in 
the world. ;) 

Be glad to hear if something is in the works.

Pulp,
for lack of a better handle


From s3036845@s... Mon Oct 30 20:02:13 2000
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Subject: Re: [Socialnomic-DML] What grows?
Cc: pulp@w...
From: Gallivanting Tripper <s3036845@s...>

>Howdo. Checking through the Nomic Database, rode the links to this
>here place. Curious as to if Socialnomic or its spawn is facing a
>genuine ressurection in the near future.

Well the original players certainly hope it will, although early next year
is probably the most optimistic time. Of course, if 5 or so new interested
players chirp up, Xylen may wish to start'er up early.

>I know-ish GT and Oloros from Genomic (I'm Pulp), and I'm starting to
>suspect that there are really only about two dozen Nomic players in
>the world. ;)

And only about half a dozen games active at the moment. Why doesn't the
NND show the alive/dead status at it's table of contents?? It _is_ rather
frustrating!

>Be glad to hear if something is in the works.

The ultimate problem with this rather utopian game was that due to lack of
web-based archiving it was nigh impossible for new players to join, and so
the game eventually died for lack of interest.

>Pulp,
>for lack of a better handle
>
>
>
>To unsubscribe from this group, send an email to:
>Socialnomic-DML-unsubscribe@egroups.com




From mctupper@h... Mon Oct 30 23:51:55 2000
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From: Xylen <mctupper@h...>

Gallivanting Tripper wrote:
> 
> >Howdo. Checking through the Nomic Database, rode the links to this
> >here place. Curious as to if Socialnomic or its spawn is facing a
> >genuine ressurection in the near future.
> 
> Well the original players certainly hope it will, although early next year
> is probably the most optimistic time. Of course, if 5 or so new interested
> players chirp up, Xylen may wish to start'er up early.

If we can get 5 players, who have net access, remain in the game for
more than two months, and have never played Agora, I would expect to see
pigs flying. :) Unfortunetly, I will be losing net access in
mid-December, and I'm not sure how sonn I will be back online. Hopefully
by mid-January. 
> 
> >I know-ish GT and Oloros from Genomic (I'm Pulp),

The same Pulp that was my favorite meal? The founder of Pulism and our
religous icon?

> > and I'm starting to
> >suspect that there are really only about two dozen Nomic players in
> >the world. ;)
> 
If you check closely, you will find two types of players. Deadly-serious
nitpickers, and people who just play for fun. I know Beserker has been
resurrected, but they are still arguing (discussing) the initial rules. 

> And only about half a dozen games active at the moment. Why doesn't the
> NND show the alive/dead status at it's table of contents?? It _is_ rather
> frustrating!

Of course, if a game dies, no one wants to take the time to make the
changes in the listing. That reminds me, I really should update
SocialNomics entry.


> 
> >Be glad to hear if something is in the works.
> 
> The ultimate problem with this rather utopian game was that due to lack of
> web-based archiving it was nigh impossible for new players to join, and so
> the game eventually died for lack of interest.

Archiving wasn't the problem. "Useable" archiving was the problem. It
was all there, but it was hard to work with. Oloros had suggested a
system (check out http://www.everything2.com ) that we could use that
would make things easier. Similar to a bulletin board, but with much
more flexibility. If I can get it to compile, I m going to try and get
it on a server so we can run a game using it. ("source code available" =
"It works for us. What's your problem?")

We could make the lists 'open' to everybody, but then we are subject to
posts of SPAM. Maybe we could give out points to creative SPAM? FRC
actually had a round where a SPAM message slipped thru the filters. It
was judeged and got several points. Later, the players made up thier own
SPAM round.

Xylen

From rsholmes@m... Tue Oct 31 07:05:57 2000
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To: Socialnomic-DML@egroups.com
Subject: Re: [Socialnomic-DML] What grows?
References: <l03010d00b623f07ca96f@[150.203.41.65]> <39FE8769.D91090F6@c...>
Date: 31 Oct 2000 10:05:55 -0500
In-Reply-To: Xylen's message of "Tue, 31 Oct 2000 01:48:41 -0700"
Message-ID: <xzc3dhdyrsc.fsf@r...>
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From: rsholmes@m...

WPI, eh? I graduated from there myself. A long time ago. A long,
LONG time ago... Not a member of WPISFS, are you?

Xylen <mctupper@h...> writes:

> Gallivanting Tripper wrote:
> 
> > > and I'm starting to
> > >suspect that there are really only about two dozen Nomic players in
> > >the world. ;)
> > 
> If you check closely, you will find two types of players. Deadly-serious
> nitpickers, and people who just play for fun. I know Beserker has been
> resurrected, but they are still arguing (discussing) the initial rules. 

Speaking of such, a bulletin board based Nomic is starting up at
<http://www.nomic.net/~g2/cgi-bin/g2.pl>. Given that only four people
are playing so far, and five votes (of which at least three must be in
favor) are needed to pass a proposal, I'd say it could use a few new
players... 

> > And only about half a dozen games active at the moment. Why doesn't the
> > NND show the alive/dead status at it's table of contents?? It _is_ rather
> > frustrating!
> 
> Of course, if a game dies, no one wants to take the time to make the
> changes in the listing. That reminds me, I really should update
> SocialNomics entry.

I was just there a few minutes ago. Someone (you, just now?)
prepended the following to the description:

The first instance of SocialNomic had its last Judgement on October
5, 2000, and is looking to restart up soon. New Players most
welcome - you will become a Debutante and start on top of the
Social Ladder.

Status is "Starting up". 

Yeah, the lack of status information on the NND table of contents as
well as the unreliability of the status information really cripples
the usefulness of the NND. I do have NetMind telling me when the NND
front page changes, though, so I hear about it when a new Nomic is
added...

> Archiving wasn't the problem. "Useable" archiving was the problem. It
> was all there, but it was hard to work with. Oloros had suggested a
> system (check out http://www.everything2.com ) that we could use that
> would make things easier. Similar to a bulletin board, but with much
> more flexibility. If I can get it to compile, I m going to try and get
> it on a server so we can run a game using it. ("source code available" =
> "It works for us. What's your problem?")

I looked at everything and wasn't particularly impressed. Not as
impressed as they are with themselves, anyway. That plus the
eye-crossing microscopic font size, at least as it renders on my
system, kept me from hanging around much. Maybe there are some really
neat features that'd benefit SocialNomic II, but I didn't see any
such.

> We could make the lists 'open' to everybody, but then we are subject to
> posts of SPAM. 

Why? What benefit is there in allowing non-members to post?

On the other hand, I think there'd be great benefit in allowing
non-members to read the archives. I see they still can't. Why? 

> Maybe we could give out points to creative SPAM? FRC
> actually had a round where a SPAM message slipped thru the filters. It
> was judeged and got several points. Later, the players made up thier own
> SPAM round.

God, don't remind me.

-- 
Doctroid

From s3036845@s... Tue Nov 07 18:41:53 2000
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References: <xzcwvex9eml.fsf@r...> Gallivanting Tripper's message of "Fri, 20 Oct 2000 15:38:24 +1100" <l03010d00b615f2d56a97@[150.203.41.8]>
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Date: Wed, 8 Nov 2000 13:45:51 +1100
To: Socialnomic-DML@egroups.com
Subject: Re: [Socialnomic-DML] Ruleset for Last Nomic Standing
From: Gallivanting Tripper <s3036845@s...>

Hmm

With Nomic.net now hosting a couple of games and being a bit of a focal
point, perhaps LNS could be hosted on a bulletin board there, with a bit of
tweaking to the proposal/vote format (a post with vote replies would do)

Somehow it would have to look better than BB Nomic, which is not absolutely
transparent and is still (shudder) Administrated.



From rsholmes@m... Wed Nov 08 07:23:09 2000
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To: Socialnomic-DML@egroups.com
Subject: Re: [Socialnomic-DML] Ruleset for Last Nomic Standing
References: <xzcwvex9eml.fsf@r...> <l03010d00b615f2d56a97@[150.203.41.8]> <l03010d00b62e6e23673f@[150.203.41.8]>
Date: 08 Nov 2000 10:20:56 -0500
In-Reply-To: Gallivanting Tripper's message of "Wed, 8 Nov 2000 13:45:51 +1100"
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From: rsholmes@m...

Gallivanting Tripper <s3036845@s...> writes:

> Somehow it would have to look better than BB Nomic, which is not absolutely
> transparent and is still (shudder) Administrated.

I'm curious as to what you mean by "absolutely transparent"...

-- 
Doctroid

From s3036845@s... Wed Nov 08 18:47:43 2000
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References: Gallivanting Tripper's message of "Wed, 8 Nov 2000 13:45:51 +1100" <xzcwvex9eml.fsf@r...> <l03010d00b615f2d56a97@[150.203.41.8]> <l03010d00b62e6e23673f@[150.203.41.8]>
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Date: Thu, 9 Nov 2000 13:51:41 +1100
To: Socialnomic-DML@egroups.com
Subject: Re: [Socialnomic-DML] Ruleset for Last Nomic Standing
From: Gallivanting Tripper <s3036845@s...>

>Gallivanting Tripper <s3036845@s...> writes:
>
>> Somehow it would have to look better than BB Nomic, which is not absolutely
>> transparent and is still (shudder) Administrated.
>
>I'm curious as to what you mean by "absolutely transparent"...

Oh I dunno. I guess I'm not such a big fan of the "threaded reversed"
format - or maybe I'm used to reading SocialNomic from the comfort of my
POP mail. At least the current BB ruleset is easy to find, though...

The inevitable problem of LNS is that it wouldn't have the facility of a
"current ruleset" - in fact its format disallows the whole concept, as its
Orders can never be modified or repealed, only overruled.....

[offtopic]
so what's going to happen to this round of FRC then - everyone else appears
to have nodded off for the time being - including the Judge - is it _that_
uninspiring?!



From s3036845@s... Wed Nov 08 19:33:58 2000
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Date: Thu, 9 Nov 2000 14:15:33 +1100
To: SocialNomic Discussion List <Socialnomic-DML@egroups.com>
Subject: "Recommendations for the Omega"
From: Gallivanting Tripper <s3036845@s...>

In accordance with Rule 39, I hereby submit a list of recommendations for
the restarting of SocialNomic (not that Xylen will probably read this
before January)

* Accessiblity
- Make all the SocialNomic lists publicly accessible
- Make a "FAQ" or Introductory page, which could be attached to
egroups, with a brief summary of the game and its mechanics
- Link this page to the NND, Nomic.net and/or the Nomic ring

*



From rsholmes@m... Thu Nov 09 07:55:13 2000
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To: Socialnomic-DML@egroups.com
Subject: Re: [Socialnomic-DML] Ruleset for Last Nomic Standing
References: <xzcwvex9eml.fsf@r...> <l03010d00b615f2d56a97@[150.203.41.8]> <l03010d00b62e6e23673f@[150.203.41.8]> <l03010d00b62fc0bdf519@[150.203.41.8]>
Date: 09 Nov 2000 10:55:10 -0500
In-Reply-To: Gallivanting Tripper's message of "Thu, 9 Nov 2000 13:51:41 +1100"
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From: rsholmes@m...

Gallivanting Tripper <s3036845@s...> writes:

> [offtopic]
> so what's going to happen to this round of FRC then - everyone else appears
> to have nodded off for the time being - including the Judge - is it _that_
> uninspiring?!

I dunno what the Judge is up to (or not) but as for everyone
else... you and I are the only ones still eligible.

As I reckon it, your eligibility expires 2000-11-13 04:22:08 GMT.
Mine expires 2000-11-10 16:49:39 GMT. Hmm, that's about 24 hours from
now. 

I was going to forfeit unless I came up with a really cool idea for
another rule, which I haven't. But if you want to evade Judgeship,
contact me ASAP and I'll cobble something together and you can
forfeit. Better email me at <hrholmes@m...> as well as
here, if that's the case, to make sure I see it in time.

Actually this has been the best round in some time... even if (or
because?) we were essentially the only two players... I think Kunne's
rule probably stifled some participation. Or not.

-- 
Doctroid

From rsholmes@m... Thu Nov 09 08:09:17 2000
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To: Socialnomic-DML@egroups.com
Subject: Re: [Socialnomic-DML] "Recommendations for the Omega"
References: <l03010d00b62fc506f6dd@[150.203.41.8]>
Date: 09 Nov 2000 11:01:51 -0500
In-Reply-To: Gallivanting Tripper's message of "Thu, 9 Nov 2000 14:15:33 +1100"
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From: rsholmes@m...

Gallivanting Tripper <s3036845@s...> writes:

> In accordance with Rule 39, I hereby submit a list of recommendations for
> the restarting of SocialNomic (not that Xylen will probably read this
> before January)
> 
> * Accessiblity
> - Make all the SocialNomic lists publicly accessible

I assume this means the archives, not posting privileges. Agreed.

> - Make a "FAQ" or Introductory page, which could be attached to
> egroups, with a brief summary of the game and its mechanics

Agreed. The first thing I do when I go to investigate an online game
is check out the web site, looking for current ruleset, current
proposals, summary of the game, history, etc. All of which is
daunting at best, unavailable at worst, for Socialnomic.

Of course, someone has to administer such stuff...

> - Link this page to the NND, Nomic.net and/or the Nomic ring

Yep.

Speaking of NND, you might like to take a peek at
<http://web.syr.edu/~rsholmes/games/nomic/nnd_alt.html>. 

-- 
Doctroid

From s3036845@s... Thu Nov 09 17:21:04 2000
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References: Gallivanting Tripper's message of "Thu, 9 Nov 2000 14:15:33 +1100" <l03010d00b62fc506f6dd@[150.203.41.8]>
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Date: Fri, 10 Nov 2000 12:25:10 +0100
To: Socialnomic-DML@egroups.com
Subject: Re: [Socialnomic-DML] "Recommendations for the Omega"
From: Gallivanting Tripper <s3036845@s...>


>> - Make a "FAQ" or Introductory page, which could be attached to
>> egroups, with a brief summary of the game and its mechanics
>
>Agreed. The first thing I do when I go to investigate an online game
>is check out the web site, looking for current ruleset, current
>proposals, summary of the game, history, etc. All of which is
>daunting at best, unavailable at worst, for Socialnomic.
>
>Of course, someone has to administer such stuff...
>
Weeel - one of us could set up the original FAQ when the game restarts,
and updating it could be an "administrative task". The current ruleset
wouldn't _have_ to be there, that would be a sellout of SocialNomic's
minimalist philosophy IMHO but if the rules list was better archived it
wouldn't be that hard to browse???


>Speaking of NND, you might like to take a peek at
><http://web.syr.edu/~rsholmes/games/nomic/nnd_alt.html>.


Very pretty, I approve!



From rsholmes@m... Fri Nov 10 11:25:55 2000
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To: Socialnomic-DML@egroups.com
Subject: Re: [Socialnomic-DML] Ruleset for Last Nomic Standing
References: <xzcwvex9eml.fsf@r...> <l03010d00b615f2d56a97@[150.203.41.8]> <l03010d00b62e6e23673f@[150.203.41.8]> <l03010d00b62fc0bdf519@[150.203.41.8]>
Date: 10 Nov 2000 14:25:52 -0500
In-Reply-To: Gallivanting Tripper's message of "Thu, 9 Nov 2000 13:51:41 +1100"
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X-eGroups-From: rsholmes@M... (Richard S. Holmes)
From: rsholmes@m...

I have to say thus far I haven't found myself being very favorably
inclined to the idea of LNS. But maybe I just need to think about it
more.

Anyway, it seems to me a discussion of LNS would much more profitably
occur on the Nomic Bulletin Board... and the NBB could use a little
action, anyway!

-- 
Doctroid

From rsholmes@m... Thu Nov 30 07:54:51 2000
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Date: Thu, 30 Nov 2000 15:54:45 -0000
To: Socialnomic-DML@egroups.com
Subject: DocNomic
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From: "Doctroid " <rsholmes@m...>

I'm soliciting interest in an Imperial Nomic variant I call DocNomic: 

<http://web.syr.edu/~rsholmes/games/nomic/docnomic/index.html>

Have a look...



From rsholmes@m... Thu Nov 30 08:14:23 2000
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From: "Doctroid " <rsholmes@m...>

There's also a new Nomic using Suber's initial ruleset starting up;
see <http://eud.sphosting.com/nomic.html>.



From rsholmes@m... Fri Feb 16 12:40:24 2001
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Subject: DocNomic
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DocNomic has been running for about 2 1/2 months now, and things are
humming nicely. A hospital theme has developed including various
hospital rooms, various diseases and injuries, and various staff
members such as a Surgeon, an Epidemiologist, a Pharmacist, and a
Psychiatrist (and hey, who doesn't need a psychiatrist around here?),
not to mention a Mad Scientist who's recently animated a dead player
and set him loose as a zombie!

The ruleset's gotten considerably longer, but it's not particularly
complex. There's no reason new players couldn't jump right in. You'll
get a decent starting allocation of body points and soul points, and
enough cash to buy pills to help keep you healthy...

Have a look! 

<http://web.syr.edu/~rsholmes/games/nomic/docnomic/index.html>



From s3036845@s... Wed Feb 21 20:45:40 2001
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Date: Thu, 22 Feb 2001 15:47:18 +0100
To: SocialNomic Discussion List <Socialnomic-DML@yahoogroups.com>
Subject: SocialNomic II in a Wiki??
Cc: rsholmes@m..., mctupper@h...
From: Gallivanting Tripper <s3036845@s...>

I've been lurking around the foundations of WikiNomic (www.nomic.net/~g5)
for a while, and I've been mulling through the properties of Wiki and how
it might become a better UnmoderatedNomic engine.

The desired properties are:
1) Unmoderatedness
2) Ease of searching
3) Ease of editing
4) Auditability.

The first is easily done - provided the admins don't crash the site of
course, anyone can edit anything
The second would also not be too bad - I understand the Wiki has a search
function that will bring up a list of pages by page name and text word
search
The third is that wiki pages are probably a little quicker to navigate and
edit than egroups messages, but the linking ability of Wiki means that it
would no longer be neccessary to post redundant messages, simply cross-link
to the various gamestate pages.
The fourth is the sticking point - anyone can edit anything anonymously.
However, the Wiki does track the last change(s?) and can tell if a page has
not been altered. The latter function means that actions could be posted
as individual pages, and voided if edited. The same could go for proposals
or even rules - although it would be more convenient to have votes and
adoption/rejection tallied at the base of each proposal (although this
could allow proposals to be edited by stealth)

I'll mull over a more precise ruleset over the weekend

Cheers

GT



From rsholmes@m... Thu Feb 22 10:32:27 2001
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To: SocialNomic Discussion List <Socialnomic-DML@yahoogroups.com>
Subject: Re: SocialNomic II in a Wiki??
References: <l03010d00b6bad265043c@[150.203.41.65]>
Date: 22 Feb 2001 13:32:25 -0500
In-Reply-To: Gallivanting Tripper's message of "Thu, 22 Feb 2001 15:47:18 +0100"
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From: rsholmes@m...

Gallivanting Tripper <s3036845@s...> writes:

> I've been lurking around the foundations of WikiNomic (www.nomic.net/~g5)
> for a while, and I've been mulling through the properties of Wiki and how
> it might become a better UnmoderatedNomic engine.
> 
> The desired properties are:
> 1) Unmoderatedness
> 2) Ease of searching
> 3) Ease of editing
> 4) Auditability.
> 
> The first is easily done - provided the admins don't crash the site of
> course, anyone can edit anything
> The second would also not be too bad - I understand the Wiki has a search
> function that will bring up a list of pages by page name and text word
> search
> The third is that wiki pages are probably a little quicker to navigate and
> edit than egroups messages, but the linking ability of Wiki means that it
> would no longer be neccessary to post redundant messages, simply cross-link
> to the various gamestate pages.
> The fourth is the sticking point - anyone can edit anything anonymously.
> However, the Wiki does track the last change(s?) and can tell if a page has
> not been altered. The latter function means that actions could be posted
> as individual pages, and voided if edited. The same could go for proposals
> or even rules - although it would be more convenient to have votes and
> adoption/rejection tallied at the base of each proposal (although this
> could allow proposals to be edited by stealth)

Right, auditability is a problem. You have a good point with regard
to non-editing of pages. However...

(1) To apply this to voting, you'd have to create a new page for
every vote on every proposal. Each with its own WikiName!
Messy. 

(2) The fact that a page has not been edited does mean an action
hasn't been revised ex post facto. But there remains the
question of whether the action was taken by the person who claims
credit for it in the first place. To some degree there's
auditability for this, in the sense that the IP address of the
page author is stored. That, maybe, is sufficient for Nomic
purposes. 

(3) And if you adopt a "nullify if edited" policy, that means anyone
(player or not) can nullify any action, quasi-anonymously, simply
by editing it. That could be nearly as havoc-inducing as being
able to modify or forge actions.

I also point out that while PhpWiki does track the number of times a
page has been edited, apparently only two versions (max) are preserved
-- the current version and the archived version, which is *not*
necessarily the one before the current version; i.e. it doesn't
archive every time a page is edited. So not only can you not track
multiple modifications, you can't even necessarily see what the last
modification was. Perhaps you wouldn't have to, if you used the
"create pages but don't edit them" approach. I just point this out in
case anyone *is* harboring ideas based on this kind of auditability.

On the whole, the auditability issues strike me as potentially deadly.
I'd say a Yahoo Group (or two) (but not four) (but you've heard that
diatribe) beats a Wiki by a wide margin for running a Nomic, if it
weren't for the fact that the search facility is so piss-poor.

At least you can now traverse threads in a Yahoo Groups archive
(within a *single* group, of course).

Incidentally, have you looked at the membership list of
Socialnomic-DML lately? (Yahoo ID / email / profile info / joined):

/ abou@c... / Zutroi Zatatakowsky / 6/20/00 
driley7 / adistius@y... / David (M) / 1/21/01 
/ chris.ciesliga@h... / / 1/15/01 
/ hrholmes@m... / Doctroid / 7/17/00 
kevandavis / kevan@s... / Kevan Davis / 7/6/00
/ kingjawa@h... / / 12/11/00 
/ mctupper@h... / Xylen / 6/16/00 
ottisa / oairhart@i... / (M) / 12/11/00 
oloros_luin / oloros@l... / (M) / 6/16/00 
/ pulp@W... / / 10/30/00 
rsholmes / rsholmes@m... / (M) / 8/25/00 
/ s3036845@s... / Gallivanting Tripper / 6/16/00 
topheavyyah / topheavy@s... / (M) / 6/16/00 
/ unmoderatednomic@y... / / 6/16/00 

There appear to be at least four members who joined after Socialnomic
I ended. I don't know how many are really reading this, though...
(Ottis Airhart is a player in Docnomic, though apparently kinda busy
with the Real World these days.)

-- 
Doctroid

From s3036845@s... Thu Feb 22 15:10:11 2001
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References: Gallivanting Tripper's message of "Thu, 22 Feb 2001 15:47:18 +0100" <l03010d00b6bad265043c@[150.203.41.65]>
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Date: Fri, 23 Feb 2001 10:11:49 +0100
To: Socialnomic-DML@yahoogroups.com
Subject: Re: [Socialnomic-DML] Re: SocialNomic II in a Wiki??
From: Gallivanting Tripper <s3036845@s...>


> (1) To apply this to voting, you'd have to create a new page for
> every vote on every proposal. Each with its own WikiName!
> Messy.

Big problem yes. But otherwise there's nothing to stop an unscrupulous
player from voting and then changing another vote on the same page. It
would perhaps be practical to create empty pages titled
"313TripperVotesFOR" with just a link back to the original proposal or
something. It would then be easy to search for "313 Votes" and see who's
voted what (you could even put a search button on the bottom of the
proposal page. How easy would that be?). Also, the title ?can't? be
edited, which might solve _some_ security problems

> (2) The fact that a page has not been edited does mean an action
> hasn't been revised ex post facto. But there remains the
> question of whether the action was taken by the person who claims
> credit for it in the first place. To some degree there's
> auditability for this, in the sense that the IP address of the
> page author is stored. That, maybe, is sufficient for Nomic
> purposes.

Indeed - new Players could specify an IP address or addresses to prevent
such skulduggery

> (3) And if you adopt a "nullify if edited" policy, that means anyone
> (player or not) can nullify any action, quasi-anonymously, simply
> by editing it. That could be nearly as havoc-inducing as being
> able to modify or forge actions.

Yes, but just about any PBEM Nomic is trashable by someone, player or no,
who wants to spam/delete messages/post misinformation/whatever. For
example in a Yahoo Group, players could edit or delete their own posts, and
the other players as well if they signed in as a moderator. So SocialNomic
actually had some fairly byzantine leglislation to deal with those sort of
actions.

In a Wiki things could be much simpler - if a page is edited, it is
considered corrupted and the poster can re-post a duplicate page, putting
the link to the new page into the corrupted page (which is already
corrupted so e can edit as much as he likes). Mind you, editing a page
could also be a good way of *contesting* an action.

I've been thinking of ways to track actions. Every action could be a page
with the text of the action, a link to the previous action, an empty link
to the next action, and perhaps also to the GameData page. And when the
GameData page is updated, its link (to the most recent action at the time
of the update) can also be updated.

>I also point out that while PhpWiki does track the number of times a
>page has been edited, apparently only two versions (max) are preserved
>-- the current version and the archived version, which is *not*
>necessarily the one before the current version; i.e. it doesn't
>archive every time a page is edited. So not only can you not track
>multiple modifications, you can't even necessarily see what the last
>modification was. Perhaps you wouldn't have to, if you used the
>"create pages but don't edit them" approach. I just point this out in
>case anyone *is* harboring ideas based on this kind of auditability.

Thinks - is it possible to edit the editability status of pages in PHPWiki?

>On the whole, the auditability issues strike me as potentially deadly.
>I'd say a Yahoo Group (or two) (but not four) (but you've heard that
>diatribe) beats a Wiki by a wide margin for running a Nomic, if it
>weren't for the fact that the search facility is so piss-poor.

Yes, Wiki wins for the searchability. The only extra paperwork required
for threadability in Wiki would be appending "PreviousAction NextAction
GameData" to each action page, which is a small price to pay IMHO

>At least you can now traverse threads in a Yahoo Groups archive
>(within a *single* group, of course).
>
>Incidentally, have you looked at the membership list of
>Socialnomic-DML lately? (Yahoo ID / email / profile info / joined):
>
> / abou@c... / Zutroi Zatatakowsky / 6/20/00
>driley7 / adistius@y... / David (M) / 1/21/01
> / chris.ciesliga@h... / / 1/15/01
> / hrholmes@m... / Doctroid / 7/17/00
>kevandavis / kevan@s... / Kevan Davis / 7/6/00
> / kingjawa@h... / / 12/11/00
> / mctupper@h... / Xylen / 6/16/00
>ottisa / oairhart@i... / (M) / 12/11/00
>oloros_luin / oloros@l... / (M) / 6/16/00
> / pulp@W... / / 10/30/00
>rsholmes / rsholmes@m... / (M) / 8/25/00
> / s3036845@s... / Gallivanting Tripper / 6/16/00
>topheavyyah / topheavy@s... / (M) / 6/16/00
> / unmoderatednomic@y... / / 6/16/00
>
>There appear to be at least four members who joined after Socialnomic
>I ended. I don't know how many are really reading this, though...

So many Nomics, so little time. I wonder who would appear if we
broadbanded a "resurrection of SocialNomic" post?

>(Ottis Airhart is a player in Docnomic, though apparently kinda busy
>with the Real World these days.)
>
>--
>Doctroid
>
\
Later

GT



From s3036845@s... Thu Feb 22 15:20:52 2001
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References: <xzc4rxmpo06.fsf@r...> Gallivanting Tripper's message of "Thu, 22 Feb 2001 15:47:18 +0100" <l03010d00b6bad265043c@[150.203.41.65]>
Mime-Version: 1.0
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Date: Fri, 23 Feb 2001 10:22:32 +0100
To: Socialnomic-DML@yahoogroups.com
Subject: Re: [Socialnomic-DML] Re: SocialNomic II in a Wiki??
From: Gallivanting Tripper <s3036845@s...>

Ho hum

You could apply the threading thing to Votes as well. Just put the vote
itself in the text of the message (it'll still come up in the search
function) and append "PreviousVote NextVote ProposalN" (well obviously
these will have to be different for every page but there you go)



From rsholmes@m... Fri Feb 23 10:13:14 2001
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To: Socialnomic-DML@yahoogroups.com
Subject: Re: [Socialnomic-DML] Re: SocialNomic II in a Wiki??
References: <l03010d00b6bad265043c@[150.203.41.65]> <l03010d00b6bbd3878c6c@[150.203.41.65]>
Date: 23 Feb 2001 13:01:05 -0500
In-Reply-To: Gallivanting Tripper's message of "Fri, 23 Feb 2001 10:11:49 +0100"
Message-ID: <xzcelwpnuse.fsf@r...>
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X-eGroups-From: rsholmes@M... (Richard S. Holmes)
From: rsholmes@m...

Gallivanting Tripper <s3036845@s...> writes:

> (you could even put a search button on the bottom of the
> proposal page. How easy would that be?). 

If you literally mean a button, you can't, using PhpWiki in its
default configuration -- if I understand what you're talking about,
it'd require putting arbitrary HTML on a Wiki page, and while PhpWiki
can be set to allow that, the default is not (for security reasons).

But you could put a search link, if you can remember the syntax...

[http://www.nomic.net/~nomicwiki/index.php?full=eus]

(or search= for a title-only search.)

You can't do anything fancy in the search, like boolean operators.
Hmm, comparing Yahoo Groups and PhpWiki searches:

YG PW
-- --
searches Message body and ALL headers Message body OR title
for all words in query phrase in query

I think that's correct. PhpWiki wins, but not by a lot.

> Also, the title ?can't? be
> edited, which might solve _some_ security problems

True.

> Indeed - new Players could specify an IP address or addresses to prevent
> such skulduggery

Except, of course, there is not a 1-1 mapping between IP addresses and
players. In particular, someone using a dialup connection will
generally have a different IP address each time.

> Yes, but just about any PBEM Nomic is trashable by someone, player or no,
> who wants to spam/delete messages/post misinformation/whatever. For
> example in a Yahoo Group, players could edit or delete their own posts, and
> the other players as well if they signed in as a moderator. So SocialNomic
> actually had some fairly byzantine leglislation to deal with those sort of
> actions.

Of course, but it's worse with a Wiki -- suggesting a WikiSocialnomic
would require even more byzantine remedies. Hmm, can you actually
edit posts in a Yahoo Group? Hang on. Nope. You can delete, but not
edit. And, as you say, only your own posts, or others' if you sign in
as moderator. And it's tough to forge an action in another player's
name. With a Wiki *anyone* -- player or observer or 14 year old
"hacker" -- can delete *or edit* any action, and can forge an action
on the part of any other player, with nothing but the IP address to
finger them. Of course you can do any of the above in any PBEM Nomic
if you're willing to do enough hacking. With a Wiki, it's not even
hacking -- it's using the system as intended.

OK, so you nullify any edited actions -- that still means anyone,
anywhere, anytime can nullify any action. 

Hmm, I guess you don't have to nullify an action if it can be
restored, i.e. if the original action is archived. And as I pointed
out before, archiving doesn't happen as soon as a page is edited. I'm
not sure when it happens, but if it's long enough, it gives you a
window of opportunity to fix the damage.

> I've been thinking of ways to track actions. Every action could be a page
> with the text of the action, a link to the previous action, an empty link
> to the next action, and perhaps also to the GameData page. And when the
> GameData page is updated, its link (to the most recent action at the time
> of the update) can also be updated.

Hmm -- so the GameData page is editable, which means it's corruptable
by anyone; in principle you can decorrupt from the unedited action
pages ... in practice that could get hairy.

> Thinks - is it possible to edit the editability status of pages in PHPWiki?

I don't think a user can. The Wiki owner can. So if all players know
the Wiki owner password, they can make their actions uneditable. Of
course, they can still make *each other*'s actions editable...

> Yes, Wiki wins for the searchability. The only extra paperwork required
> for threadability in Wiki would be appending "PreviousAction NextAction
> GameData" to each action page, which is a small price to pay IMHO

And presumably you'd want an editable ActionsTableOfContents page so
you can find an action without traversing the thread all the way from
one end or the other... No, no! You just have to put a link to
"Actions" at the end of each action, and then you can search for pages
that link to "Actions" to get an actions ToC.

Still, it's sounding to me like the measures required to get it to
work end up making it tedious to use, defeating the purpose. Maybe
not, but that's how it looks from here. Anyway, setting up things on
a Wiki and then requiring that nearly all pages never be edited kind
of strikes me as trying to have a system *not* do exactly what it was
designed *to* do.

-- 
Doctroid

From s3036845@s... Sun Feb 25 15:35:01 2001
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References: Gallivanting Tripper's message of "Fri, 23 Feb 2001 10:11:49 +0100" <l03010d00b6bad265043c@[150.203.41.65]> <l03010d00b6bbd3878c6c@[150.203.41.65]>
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Date: Mon, 26 Feb 2001 10:36:43 +0100
To: Socialnomic-DML@yahoogroups.com
Subject: Re: [Socialnomic-DML] Re: SocialNomic II in a Wiki??
From: Gallivanting Tripper <s3036845@s...>

>Gallivanting Tripper <s3036845@s...> writes:
>
>> (you could even put a search button on the bottom of the
>> proposal page. How easy would that be?).

>(or search= for a title-only search.)

I meant /search/ or /fullsearch/ (whatever the actual syntax is) There's
one in the RiceTable

>You can't do anything fancy in the search, like boolean operators.

You can do a NOT, but I don't see any need for more than that

>Hmm, comparing Yahoo Groups and PhpWiki searches:
>
> YG PW
> -- --
>searches Message body and ALL headers Message body OR title
>for all words in query phrase in query
>
>I think that's correct. PhpWiki wins, but not by a lot.

Wiki is Quicki (for me, anyway)

>> Indeed - new Players could specify an IP address or addresses to prevent
>> such skulduggery
>
>Except, of course, there is not a 1-1 mapping between IP addresses and
>players. In particular, someone using a dialup connection will
>generally have a different IP address each time.

Good point - but wouldn't those IP addresses be related? Enough to give a
negative/positive ID?

>Of course you can do any of the above in any PBEM Nomic
>if you're willing to do enough hacking. With a Wiki, it's not even
>hacking -- it's using the system as intended.

Which is why it is interesting to see if it could runa Nomic in this way.
Ultimately a (young) Nomic game survives on the will of its players - if
they aren't interested or a few players are being dicks, it would kill the
game off anyway.

>OK, so you nullify any edited actions -- that still means anyone,
>anywhere, anytime can nullify any action.

In SocialNomic, this would have been done by CFJing it and putting an
Injunction on...

>Hmm, I guess you don't have to nullify an action if it can be
>restored, i.e. if the original action is archived. And as I pointed
>out before, archiving doesn't happen as soon as a page is edited. I'm
>not sure when it happens, but if it's long enough, it gives you a
>window of opportunity to fix the damage.

Thing is, _who_ would fix the damage? A SocialNomic shouldn't have to rely
on admin for life support. I imagine that nullified actions would just be
treated as a CFJ and then re-posted. The actions pages would leave an
audit trail, so long as some-one doesn't trash every single one of them


>Hmm -- so the GameData page is editable, which means it's corruptable
>by anyone; in principle you can decorrupt from the unedited action
>pages ... in practice that could get hairy.

Exactly as in the case of SN 1. If just the points differentials were
tracked on actions pages, it would actually be _easier_ to recalculate, as
cumulative errors wouldn't creep in as much
>
>And presumably you'd want an editable ActionsTableOfContents page so
>you can find an action without traversing the thread all the way from
>one end or the other... No, no! You just have to put a link to
>"Actions" at the end of each action, and then you can search for pages
>that link to "Actions" to get an actions ToC.

Yep, and exactly the same thing for Proposals and Votes. RecentChanges
would also allow action tracking. The only editable page you need (apart
from the gamedata one) is somewhere to create proposals and votes. To save
that, it might even be easier to have each proposal nominate a list of
empty WikiNames for player's votes with the format 301TrippersVote etc.
But that is probably more open to abuse as any player could use any (or
all) of the votes.

>Still, it's sounding to me like the measures required to get it to
>work end up making it tedious to use, defeating the purpose. Maybe
>not, but that's how it looks from here. Anyway, setting up things on
>a Wiki and then requiring that nearly all pages never be edited kind
>of strikes me as trying to have a system *not* do exactly what it was
>designed *to* do.

Well I had a bit of a muckaround on WikiNomic through a page called
ProPosal - the mechanics didn't work out exactly as I hoped (because the
search function is not case sensitive, creating a ProPosal TOC also hits
the discussion board quite a lot!)

See what you think



From rsholmes@m... Mon Feb 26 07:22:41 2001
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To: Socialnomic-DML@yahoogroups.com
Subject: Re: [Socialnomic-DML] Re: SocialNomic II in a Wiki??
References: <l03010d00b6bad265043c@[150.203.41.65]> <l03010d00b6bbd3878c6c@[150.203.41.65]> <l03010d00b6bfc595f66c@[150.203.41.65]>
Date: 26 Feb 2001 10:22:37 -0500
In-Reply-To: Gallivanting Tripper's message of "Mon, 26 Feb 2001 10:36:43 +0100"
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From: rsholmes@m...

Gallivanting Tripper <s3036845@s...> writes:

> Which is why it is interesting to see if it could runa Nomic in this way.
> Ultimately a (young) Nomic game survives on the will of its players - if
> they aren't interested or a few players are being dicks, it would kill the
> game off anyway.

Sure, but in the case of a Wiki, it's not just dickheaded players you
have to worry about -- it's dickheaded *anyone*.

> >OK, so you nullify any edited actions -- that still means anyone,
> >anywhere, anytime can nullify any action.
> 
> In SocialNomic, this would have been done by CFJing it and putting an
> Injunction on...

Again, that could be done only by a player. And the Judgment can
proceed knowing what the action was. On a Wiki where actions are
CFJ'ed if edited, anyone including a non-player could do that, and the
Judgment has to proceed on a basis of not knowing what the action was
before editing took place (unless it was archived).

> >Hmm, I guess you don't have to nullify an action if it can be
> >restored, i.e. if the original action is archived. And as I pointed
> >out before, archiving doesn't happen as soon as a page is edited. I'm
> >not sure when it happens, but if it's long enough, it gives you a
> >window of opportunity to fix the damage.
> 
> Thing is, _who_ would fix the damage? 

Anyone could, as long as the old page is in the archive.

> A SocialNomic shouldn't have to rely
> on admin for life support. I imagine that nullified actions would just be
> treated as a CFJ and then re-posted. The actions pages would leave an
> audit trail, so long as some-one doesn't trash every single one of them

I don't see this. Yes, if the original action is still in the archive
then you can audit a reposting of the action. But if an action is
edited before it can be archived -- or if it's edited twice and the
first edit is the one in the archive -- then there's no way to audit a
repost. 

> >Hmm -- so the GameData page is editable, which means it's corruptable
> >by anyone; in principle you can decorrupt from the unedited action
> >pages ... in practice that could get hairy.
> 
> Exactly as in the case of SN 1. 

No, because in SN 1 only a player can post incorrect gamedata, and no
one can (without some serious hacking) modify or erase correct
gamedata. (Anyone with moderator privileges could remove correct
gamedata *from the archive* -- but by then it's been emailed to those
who choose to receive that list as email.) Again, on a Wiki, *anyone*
-- player or not -- can post incorrect gamedata or modify or erase
correct gamedata.

> Yep, and exactly the same thing for Proposals and Votes. RecentChanges
> would also allow action tracking. The only editable page you need (apart
> from the gamedata one) is somewhere to create proposals and votes.

I was thinking you'd need one or more editable pages for the ruleset,
but I guess not -- at some cost. Each rule could be on a non-editable
page... non-editable, that is, except when the rule is amended or
repealed, in which case the page would be edited to say the rule is no
longer in effect (and in the case of an amendment, a new page would be
created for the amended version). A link to RuleSetPage, edited out
when a rule is amended or repealed, would enable one to find all valid
rules. Still, assembling a ruleset from all those disparate pages
would be a pain in the butt. Much easier to read if all
rules are on the same page (that was one of the problems with SN 1,
remember? No easy way for non-subscribers to obtain a current
complete ruleset.), but then the page has to be editable.

> To save
> that, it might even be easier to have each proposal nominate a list of
> empty WikiNames for player's votes with the format 301TrippersVote etc.
> But that is probably more open to abuse as any player could use any (or
> all) of the votes.

Or any non-player...

-- 
Doctroid

From s3036845@s... Mon Feb 26 15:57:58 2001
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References: Gallivanting Tripper's message of "Mon, 26 Feb 2001 10:36:43 +0100" <l03010d00b6bad265043c@[150.203.41.65]> <l03010d00b6bbd3878c6c@[150.203.41.65]> <l03010d00b6bfc595f66c@[150.203.41.65]>
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Date: Tue, 27 Feb 2001 10:59:49 +0100
To: Socialnomic-DML@yahoogroups.com
Subject: Re: [Socialnomic-DML] Re: SocialNomic II in a Wiki??
From: Gallivanting Tripper <s3036845@s...>

[player/non-player issues]

In a similar manner to SN1, anyone who edits the Wiki becomes a Player (or
at least a Person) If they don't leave their name, they become a Force of
Nature! I contemplated an idea for a minimal Wiki nomic-esqe game where
users are omnipotent agents (effectively gods), but can be knocked out by
having their home page deleted. Although this could be very nasty at
first, presumably some sort of conventions/(un)written rules would arise to
control the _behaviour_ of users. Suspicion of a crime leaves one liable
to punishment! Maybe this could be a SN2 subgame, where all users (not
neccessarily Players) can play

[ruleset issues]

This is indeed a sticking point. (Really the ultimate sticking point for a
non-moderated nomic in general) The system you discussed is a good one, and
similar to what was used in SN1. A central ruleset page could be
maintained, but since it would be editable it would be open to
mistakes/corruption. So the unedited RuleSetPage pages would be the stone
tablets, if you like.

>Gallivanting Tripper <s3036845@s...> writes:
>
>> Which is why it is interesting to see if it could runa Nomic in this way.
>> Ultimately a (young) Nomic game survives on the will of its players - if
>> they aren't interested or a few players are being dicks, it would kill the
>> game off anyway.
>
>Sure, but in the case of a Wiki, it's not just dickheaded players you
>have to worry about -- it's dickheaded *anyone*.
>
>> >OK, so you nullify any edited actions -- that still means anyone,
>> >anywhere, anytime can nullify any action.
>>
>> In SocialNomic, this would have been done by CFJing it and putting an
>> Injunction on...
>
>Again, that could be done only by a player. And the Judgment can
>proceed knowing what the action was. On a Wiki where actions are
>CFJ'ed if edited, anyone including a non-player could do that, and the
>Judgment has to proceed on a basis of not knowing what the action was
>before editing took place (unless it was archived).
>
>> >Hmm, I guess you don't have to nullify an action if it can be
>> >restored, i.e. if the original action is archived. And as I pointed
>> >out before, archiving doesn't happen as soon as a page is edited. I'm
>> >not sure when it happens, but if it's long enough, it gives you a
>> >window of opportunity to fix the damage.
>>
>> Thing is, _who_ would fix the damage?
>
>Anyone could, as long as the old page is in the archive.
>
>> A SocialNomic shouldn't have to rely
>> on admin for life support. I imagine that nullified actions would just be
>> treated as a CFJ and then re-posted. The actions pages would leave an
>> audit trail, so long as some-one doesn't trash every single one of them
>
>I don't see this. Yes, if the original action is still in the archive
>then you can audit a reposting of the action. But if an action is
>edited before it can be archived -- or if it's edited twice and the
>first edit is the one in the archive -- then there's no way to audit a
>repost.
>
>> >Hmm -- so the GameData page is editable, which means it's corruptable
>> >by anyone; in principle you can decorrupt from the unedited action
>> >pages ... in practice that could get hairy.
>>
>> Exactly as in the case of SN 1.
>
>No, because in SN 1 only a player can post incorrect gamedata, and no
>one can (without some serious hacking) modify or erase correct
>gamedata. (Anyone with moderator privileges could remove correct
>gamedata *from the archive* -- but by then it's been emailed to those
>who choose to receive that list as email.) Again, on a Wiki, *anyone*
>-- player or not -- can post incorrect gamedata or modify or erase
>correct gamedata.
>
>> Yep, and exactly the same thing for Proposals and Votes. RecentChanges
>> would also allow action tracking. The only editable page you need (apart
>> from the gamedata one) is somewhere to create proposals and votes.
>
>I was thinking you'd need one or more editable pages for the ruleset,
>but I guess not -- at some cost. Each rule could be on a non-editable
>page... non-editable, that is, except when the rule is amended or
>repealed, in which case the page would be edited to say the rule is no
>longer in effect (and in the case of an amendment, a new page would be
>created for the amended version). A link to RuleSetPage, edited out
>when a rule is amended or repealed, would enable one to find all valid
>rules. Still, assembling a ruleset from all those disparate pages
>would be a pain in the butt. Much easier to read if all
>rules are on the same page (that was one of the problems with SN 1,
>remember? No easy way for non-subscribers to obtain a current
>complete ruleset.), but then the page has to be editable.
>
>> To save
>> that, it might even be easier to have each proposal nominate a list of
>> empty WikiNames for player's votes with the format 301TrippersVote etc.
>> But that is probably more open to abuse as any player could use any (or
>> all) of the votes.
>
>Or any non-player...
>
>--
>Doctroid
>
>To unsubscribe from this group, send an email to:
>Socialnomic-DML-unsubscribe@egroups.com
>
>
>
>Your use of Yahoo! Groups is subject to http://docs.yahoo.com/info/terms/




From rsholmes@m... Tue Jun 05 13:18:16 2001
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Date: Tue, 05 Jun 2001 20:18:12 -0000
To: Socialnomic-DML@yahoogroups.com
Subject: DocNomic redux
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From: rsholmes@m...

There have been some stirrings of interest in getting DocNomic going
again, ending the hiatus that began in February. One possibility would
be to decree an end to Round 1, pare back to a smaller and simpler
ruleset, and start Round 2. 

One problem DocNomic had (or feature, depending on how you look at it)
was a fast pace: many game events took place on some days and it was
difficult to keep up. We'll be looking at ways to keep the pace under
control.

So, anyone else want to get in on it? 

For those new here, DocNomic is an Imperial Nomic variant, though with
more "vox populi" than is customary for Imperial. For more information
see the web site:
<http://web.syr.edu/~rsholmes/games/nomic/docnomic/index.html>.

- Doctroid



From rsholmes@m... Wed Jun 27 11:55:46 2001
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To: Socialnomic-DML@yahoogroups.com
Subject: Owner?
Date: 27 Jun 2001 14:55:11 -0400
In-Reply-To: Gallivanting Tripper's message of "Mon, 26 Feb 2001 10:36:43 +0100"
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X-eGroups-From: rsholmes@M... (Richard S. Holmes)
From: rsholmes@m...

Does anyone within shouting distance remember the Socialnomic lists
owner's name and password?

-- 
Doctroid


From jmorgantx@p... Sun Dec 02 17:21:15 2001
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Date: Mon, 03 Dec 2001 01:21:13 -0000
To: Socialnomic-DML@yahoogroups.com
Subject: SPAM- A Pure n_omic
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From: jmorgantx@p...
X-Yahoo-Profile: redneck_penguin

Season's Greetings,

I am very interested in playing a very short round (in the 
neighbourhood of one or two months long) of Nomic based upon the Pure 
Nomic ruleset. The Pure Nomic ruleset is:

1. All players must agree to any changes to the game.

2. Players take turns suggesting a new rule.

I would like to play this during the holiday season when many folks 
are home from university and have time to play.

I think play should begin when five people are interested.

Please contact me at jmorgantx@p... or view the slightly 
cluttered n_omic site at http://groups.yahoo.com/group/n_omic

Thank you for your time,

Jim Morgan


