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To: <on_discussion@onelist.com>
Subject: NOMIC: V2 (New Proposals)
Date: Tue, 29 Feb 2000 18:38:41 -0500
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From: "Windrant" <windrant@n...>

*****NOTES: Please submit proposals and votes to windrant@n...
Any discussions should be posted to on_discussion@onelist.com
Please submit your votes by the date listed in "Voting Period."
In this case, there are 2 proposals, please clearly indicate how you vote on
EACH proposal!
Thanks!

*****PROPOSALS:
Proposal # 301
Voting Period: March 7th, 2000
Proponent: Matt Keppel

Text of Proposal:
"THE HEAD NEEDS A BODY"
It should be recognized that in the infancy of our game, we are governing
without having anyone to govern. Therefore, let there be the creation of a
city-state, 'Nomicsylvania', by which all future laws and amendments will
have influence over, and we, the governing players, shall rule over like
kings, damn-hell-ass kings!

Comments from Proponent: None

Proposal # 302
Voting Period: March 7th, 2000
Proponent: Devon Jacobs

Text of Proposal:
AMENDMENT TO R204:

- In the first line, after the word shall, insert the word "only".

- In the first line, after the word speaker insert the words: "in the form
of an e-mail message to em at the address: windrant@n...".

The amended rule to read:

204. A proposal shall only be made by submitting it to the Speaker in the
form of an e-mail message to em at the address: windrant@n.... Only
Voters may make proposals. As soon as possible after receiving a proposal,
the Speaker shall assign the proposal a number and distribute the proposal
along with its number to all players

Comments from Proponent:
To alleviate the confusion brought about by the interpretation of initial
instructions, and use of multiple e-mail addresses by both speakers and
voters, I propose to amend R204.

This amendment will standardize the proposition procedure. In addition, it
will serve to insure that most submissions are from the party that they
claim to be from, insomuch as the Speaker may at eis discretion check the
originating e-mail address of the sender to determine authenticity.

Charles Henry
windrant@n... ~ www.northnet.org/windrant



From mattkeppel@y... Tue Feb 29 17:11:06 2000Received: (qmail 24884 invoked from network); 1 Mar 2000 01:11:08 -0000
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Date: Tue, 29 Feb 2000 17:11:03 -0800 (PST)
Subject: Re: [on_discussion] NOMIC: V2 (New Proposals)
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X-eGroups-From: Matthew Keppel <mattkeppel@y...>
From: Matthew Keppel <mattkeppel@y...>

My fellow voters:

While I generally support Mr. Jacobs proposed
ammendment to R204, it does raise some questions. 
>From my understanding of the current rules of Nomic,
the winner of this initial game will be designated as
the Speaker of game #2, with Mr. Henry joining the
ranks of the voters. If this is how we are to play, I
feel it would be against our best interests to include
Chuck's e-mail address directly into any ammendment. 
This will prevent us having to make ammendments every
time a new Speaker is chosen. Instead, may I suggest
the change in text to the following:

"in the form of an e-mail message to em at their most
current e-mail address."

The amended rule to read:

204. A proposal shall only be made by submitting it to
the Speaker in the form of an e-mail message to em at
their most current e-mail address. Only Voters may
make proposals. As soon as possible after receiving a
proposal, the Speaker shall assign the proposal a
number and distribute the proposal along with its
number to all players

How does everyone else feel on this?

Respectfully submitted,
Matt 

__________________________________________________
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Talk to your friends online with Yahoo! Messenger.
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From LilBoof624@a... Tue Feb 29 19:35:34 2000Received: (qmail 30614 invoked from network); 1 Mar 2000 03:35:37 -0000
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Subject: Re: [on_discussion] NOMIC: V2 (New Proposals)
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From: LilBoof624@a...

Good call Matt on the interpretations of the rules. I would agree that since 
Chuck will not always be Speaker that the rule should read as "in the form of 
an e-mail message to em at their most current e-mail address." Not only will 
this help alleviate any changes in Speaker, but also any changes in e-mail 
addresses should anyone change their e-mail address.


From djacobs@n... Tue Feb 29 21:09:58 2000Received: (qmail 11884 invoked from network); 1 Mar 2000 05:10:01 -0000
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Date: Wed, 01 Mar 2000 00:17:43 -0500
To: on_discussion@onelist.com
Subject: Prop 302
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X-eGroups-From: Devon Jacobs {Darkstar} <djacobs@a...>
From: Devon Jacobs {Darkstar} <djacobs@n...>

Thanks for the insight on prop 302, I have decided to edit the proposition
to include the address on_discussion-owner@onelist.com instead of Chuck's
personal e-mail address. This address will mail the current owner of the
listmail. when Speakership is handed over to a new party, the internal
e-mail address for the listmail will be changed and the global
on_discussion-owner@onelist.com address will continue to be used thus
eliminating the problem of having to later amend the rules.

to avoid confusion, I have withdrawn prop 302. consider it null and void.
an official statement from Speaker Henry should follow shortly.

the revised proposition will be posted with the next scheduled mailings.

This brings up another good point as well, now that we've already jumped
right into things. It may be a good idea to post proposals to the mailing
list for debate for a short period before submitting them to the speaker in
their final form. This would cut down alot of editing and rescheduling of
polling dates.
-Devon


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Web -> http://www.northnet.org/darkstar
E-mail -> djacobs@n...
Netrek -> Darkone (DD)
Diablo -> Moadib (Warrior)
Quakeworld -> Darkstar (Deathmonger)
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-


From jands1@f... Tue Feb 29 21:14:55 2000Received: (qmail 24935 invoked from network); 1 Mar 2000 05:14:58 -0000
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To: <on_discussion@onelist.com>
Subject: RE: [on_discussion] NOMIC: V2 (New Proposals)
Date: Wed, 1 Mar 2000 00:16:46 -0500
Message-ID: <LOBBIIOLEONPBOABMEGKAEIMCAAA.jands1@f...>
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From: "Julie & Scott" <jands1@f...>

------=_NextPart_000_0000_01BF8313.6E86AB80
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charset="iso-8859-1"
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If I may put in my two cents worth, I think there are a couple of issues
here. While the rules state that any of us as future speakers can be
designated to distribute the proposals via this listserv, only Chuck can
post the proposals to his own website. (I doubt he wants to give us the
password!) So, perhaps the way to go here is to ammend R204 as follows:

204. A proposal shall be made by submitting it to the Speaker in the form of
an e-mail message to em at their most current e-mail address. Only Voters
may make proposals. As soon as possible after receiving a proposal, the
Speaker shall assign the proposal a number and distribute the proposal along
with its number to all players via the discussion list. The proposal will
also be carbon copied to windrant@n... to be posted on the official
website.

Obviously, I borrowed from others in the discussion, but I wondered if
anyone else noticed this angle!

-Scott Morgan

------=_NextPart_000_0000_01BF8313.6E86AB80
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charset="iso-8859-1"
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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN">
<HTML><HEAD>
<META content=3D"text/html; charset=3Diso-8859-1" =
http-equiv=3DContent-Type>
<META content=3D"MSHTML 5.00.2614.3500" name=3DGENERATOR></HEAD>
<BODY>
<DIV><FONT face=3DArial size=3D2><SPAN class=3D710410405-01032000>If I =
may put in my=20
two cents worth, I think there are a couple of issues here.&nbsp; While =
the=20
rules state that any of us as future speakers can be designated to =
distribute=20
the proposals via this listserv, only Chuck can post the proposals to =
his own=20
website. (I doubt he wants to give us the password!) So, perhaps the way =
to go=20
here is to ammend R204 as follows:</SPAN></FONT></DIV>
<DIV>&nbsp;</DIV>
<DIV><FONT size=3D2><FONT face=3DArial>204. A proposal shall be made by =
submitting=20
it to the Speaker<SPAN class=3D710410405-01032000> <STRONG>in the form =
of an=20
e-mail message to em at their most current e-mail =
address</STRONG></SPAN>. Only=20
Voters may make proposals. As soon as possible after receiving a =
proposal, the=20
Speaker shall assign the proposal a number and distribute the proposal =
along=20
with its number to all players<SPAN class=3D710410405-01032000> =
<STRONG>via the=20
discussion list</STRONG></SPAN><SPAN class=3D710410405-01032000>. =
<STRONG>The=20
proposal will also be carbon copied to <A=20
href=3D"mailto:windrant@n...">windrant@n...</A>&nbsp;to =
be posted=20
on the official website.</STRONG></SPAN></FONT></FONT></DIV>
<DIV><FONT size=3D2><FONT face=3DArial><SPAN=20
class=3D710410405-01032000></SPAN></FONT></FONT>&nbsp;</DIV>
<DIV><FONT size=3D2><FONT face=3DArial><SPAN =
class=3D710410405-01032000>Obviously, I=20
borrowed from others in the discussion, but I wondered if anyone else =
noticed=20
this angle!</SPAN></FONT></FONT></DIV>
<DIV><FONT size=3D2><FONT face=3DArial><SPAN=20
class=3D710410405-01032000></SPAN></FONT></FONT>&nbsp;</DIV>
<DIV><FONT size=3D2><FONT face=3DArial><SPAN =
class=3D710410405-01032000>-Scott=20
Morgan</SPAN></FONT></FONT></DIV></BODY></HTML>

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From djacobs@n... Tue Feb 29 22:01:57 2000Received: (qmail 24466 invoked from network); 1 Mar 2000 06:01:59 -0000
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Date: Wed, 01 Mar 2000 01:09:39 -0500
To: on_discussion@onelist.com,<on_discussion@onelist.com>
Subject: RE: [on_discussion] NOMIC: V2 (New Proposals)
In-Reply-To: <LOBBIIOLEONPBOABMEGKAEIMCAAA.jands1@f...>
References: <be.1b179f8.25ede9e2@a...>
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X-eGroups-From: Devon Jacobs {Darkstar} <djacobs@a...>
From: Devon Jacobs {Darkstar} <djacobs@n...>

Scott:


I thought of that earlier.... 

but then it occurred to me that Chuck is already a member of the
listserv, so he gets a copy anyway....

in the new version of the amendment (see previous note on Prop 302) the
props are sent to whoever is the speaker via a universal e-mail address,
and when received by the speaker it is CC:'d to the entire listserv as an
official proposal. Chuck gets a copy of all the official stuff at the
same time we do, and can put it on his website in a timely fashion. This
is pretty much the same way it works now. In the event that Chuck ever
quits the game and thus is removed from the listserv, it is most likely
that he will also no longer be available to run the web site, and will
likely throw the whole thing on a zip disk and let the current governing
body of the Nomic deal with it. Of course, being the founder of Our
Nomic I don't see him ditching unless the thing dies, but hey you never
know.....


-Devon


At 12:16 AM 3/1/00 -0500, Julie & Scott wrote: 

>>>>

<excerpt>From: "Julie & Scott" <<jands1@f...> 


<fontfamily><param>Arial</param><smaller>If I may put in my two cents
worth, I think there are a couple of issues here. While the rules state
that any of us as future speakers can be designated to distribute the
proposals via this listserv, only Chuck can post the proposals to his own
website. (I doubt he wants to give us the password!) So, perhaps the way
to go here is to ammend R204 as follows:

</smaller></fontfamily> 

<fontfamily><param>Arial</param><smaller>204. A proposal shall be made by
submitting it to the Speaker <bold>in the form of an e-mail message to em
at their most current e-mail address</bold>. Only Voters may make
proposals. As soon as possible after receiving a proposal, the Speaker
shall assign the proposal a number and distribute the proposal along with
its number to all players <bold>via the discussion list</bold>. <bold>The
proposal will also be carbon copied to
<<mailto:windrant@n...>windrant@n... to be posted on the
official website.

</bold></smaller></fontfamily> 

<fontfamily><param>Arial</param><smaller>Obviously, I borrowed from
others in the discussion, but I wondered if anyone else noticed this
angle!

</smaller></fontfamily> 

<fontfamily><param>Arial</param><smaller>-Scott Morgan

</smaller></fontfamily>

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</excerpt><<<<<<<<




-Devon



-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Web -> http://www.northnet.org/darkstar

E-mail -> djacobs@n...

Netrek -> Darkone (DD)

Diablo -> Moadib (Warrior)

Quakeworld -> Darkstar (Deathmonger)

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-


From mattkeppel@y... Wed Mar 01 05:22:53 2000Received: (qmail 26549 invoked from network); 1 Mar 2000 13:22:56 -0000
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Date: Wed, 1 Mar 2000 05:21:29 -0800 (PST)
Subject: Re: [on_discussion] Prop 302
To: on_discussion@onelist.com
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X-eGroups-From: Matthew Keppel <mattkeppel@y...>
From: Matthew Keppel <mattkeppel@y...>

A few thoughts:

First, it seems that we need to separate and dissect
Chuck's duties. While the role of speaker will
eventually pass from person to person, the
maintainance of the web site will not. The question
is how do we separate the two? Later today, I plan on
submitting a proposal, creating the title of Court
Historian/WebGnome, to be conferred upon Chuck. With
this title, he can continue running the web site
regardless of who the Speaker may be. To accomplish
this in the most efficient manner, I believe it's
necessary that for any game where Chuck is not
speaker, any proposal must be simultaneously submitted
to both the speaker and court historian. The only
possible conflict I see in this is that as court
historian, Chuck gets first peek at all new proposals
before the rest of the voters. However, I do not see
this giving Chuck any unfair advantage over the rest
of the voting body.

Secondly, in regards to submitting proposals directly
to the discussion list, bypassing the speaker, I feel
this would ultimately be chaotic. The speaker has the
two very important duties of assigning a proposal
number and setting a voting date. It is important to
designate exactly what we are voting on. For example,
if Devon originally submitted his proposal directly to
the group, which version do we vote on? His original
proposal? My personal revision of it? Steve's
revision? All revisions? As designated proposal 302,
we know what we're voting on. Granted, this opens it
to a lot of discussion, but that's what law making is
all about. I say that we vote on the original
proposal. If it passes, we can amend it. If it
fails, it can be reworded and resubmitted. The
important thing is we realize the impact of each
proposal and develop a sense of where we want to go
with it.

Geez, this was quite the soapbox rant, wasn't it? 
I'll get down now :) Keep the thoughts and ideas
flowing!

Respectfully submitted,
Matt 
__________________________________________________
Do You Yahoo!?
Talk to your friends online with Yahoo! Messenger.
http://im.yahoo.com


From djacobs@n... Wed Mar 01 12:04:20 2000Received: (qmail 7034 invoked from network); 1 Mar 2000 20:04:23 -0000
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Date: Wed, 01 Mar 2000 15:07:47 -0500
To: on_discussion@onelist.com
Subject: Re: [on_discussion] Prop 302
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X-eGroups-From: Devon Jacobs {Darkstar} <djacobs@a...>
From: Devon Jacobs {Darkstar} <djacobs@n...>



I may have worded that poorly.... it was like 1:30am.... the idea was to
post the text of a proposal to the discussion group for *debate*. to
enable the writer to consider other's ideas and take care of the major
editing BEFORE it comes to a vote.... like the first proposal I
submitted.... there were several things that were pointed out that I
didn't take into consideration when I originally wrote the thing. now I
have to find a way to edit a proposal that hasn't been voted on (which
would cause all kinds of logistical nightmares) or withdraw it and submit
a new one. either is a pain in the arse for both myself and the speaker. 


don't mind my ranting....I'm not really anal.... I just want to make sure
the thing runs smoothly if we get more than our little core of
players.... 


anyway... on with the fun.....


-Devon


At 05:21 AM 3/1/00 -0800, you wrote: 

>>>>

<excerpt>

Secondly, in regards to submitting proposals directly

to the discussion list, bypassing the speaker, I feel

this would ultimately be chaotic. The speaker has the

two very important duties of assigning a proposal

number and setting a voting date. It is important to

designate exactly what we are voting on. For example,

if Devon originally submitted his proposal directly to

the group, which version do we vote on? His original

proposal? My personal revision of it? Steve's

revision? All revisions? As designated proposal 302,

we know what we're voting on. Granted, this opens it

to a lot of discussion, but that's what law making is

all about. I say that we vote on the original

proposal. If it passes, we can amend it. If it

fails, it can be reworded and resubmitted. The

important thing is we realize the impact of each

proposal and develop a sense of where we want to go

with it.


Geez, this was quite the soapbox rant, wasn't it? 

I'll get down now :) Keep the thoughts and ideas

flowing!


Respectfully submitted,

Matt 

__________________________________________________

Do You Yahoo!?

Talk to your friends online with Yahoo! Messenger.

<<http://im.yahoo.com>http://im.yahoo.com


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</excerpt><<<<<<<<




-Devon



-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Web -> http://www.northnet.org/darkstar

E-mail -> djacobs@n...

Netrek -> Darkone (DD)

Diablo -> Moadib (Warrior)

Quakeworld -> Darkstar (Deathmonger)

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-


From windrant@n... Wed Mar 01 12:05:29 2000Received: (qmail 9887 invoked from network); 1 Mar 2000 20:05:31 -0000
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To: <on_discussion@onelist.com>
Subject: An issue of discussion
Date: Wed, 1 Mar 2000 15:09:56 -0500
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From: "Windrant" <windrant@n...>

Now I chime into the discussion!

I think what Devon was suggesting wasn't that we post the proposals DIRECTLY
to the discussion and expect me to grab them and number them and ask for a
vote. It's just that he ran into a problem. He submitted a proposal that
he realized needed to be reworded before it was written into a formal
proposal. He submitted it as a formal proposal before he realized the
imperfection. He was afraid that you folks would vote into law something
he felt was less than perfect. That left him with 2 choices:
1) Ask to withdraw the proposal. (Which there is no legal precedent...)
2) Allow it to be voted in or out. If it was voted in then he could
propose an amendment.

He saw this and suggested a way to prevent this in the future. That's what
DRJPROP2 is.

However, might I suggest that a proposal which is not formally entered into
record be called something else?!? Maybe call it a "proposition." And then
just follow Devon's suit... use initials and the number that you have
chosen. And then state before the proposition the date in which the "copy
protection" expires. In Devon's case it would be:

>Proposition DRJ2
>
>Expires: March 8th, 2000
>
>Proposition:
>(text here)

This would allow Devon to get suggestions on the prop as written and avoid
having to withdraw the proposal. At the end of 7 days Devon then could
submit what he thought the proposal should be and let you folks decide the
outcome.

This is just a suggestion...

If in fact, a system is set up like this it would not have to be mandatory.
If you wanted the advice on the prop you could submit it to the discussion
continuum as a proposition and then listen to the advice roll in... the
decision of what the final proposal would be would be yours. If you merely
wanted it voted upon without discussion ("damn the torpedoes!") then submit
to it the Speaker as a proposal. Getting people to vote on it would be your
diplomacy skills and the merit of the proposal only.

I can't write a proposal that would set this system up... open to anyone for
the writing.

-Chuck



-----Original Message-----
From: Devon Jacobs {Darkstar} [mailto:djacobs@a...]
Sent: Wednesday, March 01, 2000 12:55 AM
To: on_discussion-owner@onelist.com
Subject: DRJPROP2


Proposal:

At any time a proposal may be submitted to all members of the on_discussion
mailing list for debate before submission to the speaker for voting. A
proposal submitted for the purpose of debate must be e-mailed to all
members of the on_discussion mailing list and have the following as the
first line of the body of the e-mail.

PROPOSAL FOR DEBATE

A proposal submitted for debate in this manner will be protected in that no
player may officially submit for voting the same proposal, or a differently
worded proposal that causes the same result as the proposal originally
posted for debate for a period of 7 days from the time the original
proposal was posted for debate in the appropriate manner. If the proposal
is not officially submitted for voting within the 7 day period, no player
may repost for debate the same proposal, or a differently worded proposal
that causes the same result as the proposal originally posted for a period
of 7 days. In either case, the Speaker will be the sole judge of whether
any proposal submitted for voting or debate causes the same result as a
proposal previously submitted for debate.
-Devon


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Web -> http://www.northnet.org/darkstar
E-mail -> djacobs@n...
Netrek -> Darkone (DD)
Diablo -> Moadib (Warrior)
Quakeworld -> Darkstar (Deathmonger)
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-




From windrant@n... Wed Mar 01 12:29:21 2000Received: (qmail 6143 invoked from network); 1 Mar 2000 20:29:24 -0000
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Reply-To: <windrant@n...>
To: "Nomic Discussion" <on_discussion@onelist.com>
Subject: 1st Feminine Proposal
Date: Wed, 1 Mar 2000 15:33:55 -0500
Message-ID: <NDBBLEMAALCLBKPNIGKKOEMLCAAA.windrant@n...>
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From: "Windrant" <windrant@n...>

Greetings Lawmakers!

I will set forth the first effort by a female to join this testosterone
crazed, rule-making frenzy and encourage our other female members not to be
intimidated.

Upon following the discussion brought about by Matt, Devon, and Scott, and
upon further contemplation of the rule set I offer a new proposition. If we
were to consider granting our present speaker the position of "historian",
as proposed by Matt, then perhaps we shall also reconsider the role of
speaker itself.

218.
In addition to duties which may be listed elsewhere in the rules, the
Speaker shall have the following duties:
-register new players
-maintain a list of all players and their current scores, and make such a
list available to all players
-maintain a complete list of the current rules, and make such a list
available to all players
-make a random determination whenever such determination is required by
the rules

It appears to me that duties that begin with the word "maintain" could be
readily fulfilled by this possible historian who is already supplying our
webpage with information for us to access. The word maintain implies an
ongoing duty that encompasses a larger time frame than the span of one
speaker.

**I feel that the role of speaker should be to facilitate the discussion and
grant points when needed. This would also allow a broader spectrum of group
members to fulfill the role of Speaker in the future.**

-Jen



From mattkeppel@y... Wed Mar 01 14:47:04 2000Received: (qmail 19649 invoked from network); 1 Mar 2000 22:47:06 -0000
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Subject: Re: [on_discussion] 1st Feminine Proposal
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X-eGroups-From: Matthew Keppel <mattkeppel@y...>
From: Matthew Keppel <mattkeppel@y...>

I can see! I can see! (as I fall into the pit...)

Thank you Devon for clearing up what you wrote. It
makes more sense to me now. Proposals should be fine
tuned before submitting and the discussion group is a
fine way of doing so.

While we are attempting to define the Speaker's duties
and such, there is one aspect that seems unclear to
me. Why can't the speaker vote? I know Chuck has
expressed disappointment over his unability to do so,
and I can see no reason why he should not be allowed. 


Finally, may I add; welcome to the frenzy Jen! A
litlle estrogen never hurt anyone! (wait, too much
information...)

Matt
__________________________________________________
Do You Yahoo!?
Talk to your friends online with Yahoo! Messenger.
http://im.yahoo.com


From windrant@n... Wed Mar 01 19:10:19 2000Received: (qmail 3817 invoked from network); 2 Mar 2000 03:10:21 -0000
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Reply-To: <windrant@n...>
To: "Nomic Discussion" <on_discussion@onelist.com>
Subject: NOMIC V3 (Proposals)
Date: Wed, 1 Mar 2000 22:14:54 -0500
Message-ID: <NDBBLEMAALCLBKPNIGKKEEMNCAAA.windrant@n...>
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From: "Windrant" <windrant@n...>

*****NOTES:

Devon Jacobs has withdrawn Proposal 302 from voting. (Tue 2/29/00 11:57 PM)
All votes for Pro. 302 will be ignored.

*****PROPOSALS:

Proposal # 303
Voting Period: March 8th, 2000
Proponent: Devon Jacobs

At any time a proposal may be submitted to all members of the on_discussion
mailing list for debate before submission to the speaker for voting. A
proposal submitted for the purpose of debate must be e-mailed to all
members of the on_discussion mailing list and have the following as the
first line of the body of the e-mail:

PROPOSITION ($$$PROP#) FOR DEBATE

where $$$ represents the author's initials and # represents the number
of propositions submitted by this author. (e.g. DRJPROP3)
A proposition submitted for debate in this manner will be protected in that
no
player may officially submit for voting the same proposal, or a differently
worded proposal that causes the same result as the proposition originally
posted for debate for a period of 7 days from the time the original
proposition was posted for debate in the appropriate manner. If the
proposal
is not officially submitted for voting within the 7 day period, no player
may repost for debate the same proposition, or a differently worded
proposition
that causes the same result as the proposition originally posted for a
period
of 7 days. In either case, the Speaker will be the sole judge of whether
any proposal submitted for voting or debate causes the same result as a
proposition previously submitted for debate.

-The Speaker



From windrant@n... Mon Mar 06 03:50:17 2000Received: (qmail 18307 invoked from network); 6 Mar 2000 11:50:17 -0000
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To: "Nomic Discussion" <on_discussion@onelist.com>
Subject: A friendly reminder!
Date: Mon, 6 Mar 2000 06:54:57 -0500
Message-ID: <NDBBLEMAALCLBKPNIGKKAENMCAAA.windrant@n...>
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From: "Windrant" <windrant@n...>

Hello!

Just a reminder... Proposal 301 and 303 are due for voting this week.
301 => March 6th (Mardi Gras!)
303 => Marth 7th

You can vote on these by submitting an email to
on_discussion-owner@onelist.com

Thanks! Hope you you a great week!
-C

Charles Henry
windrant@n... ~ www.northnet.org/windrant



From mattkeppel@y... Mon Mar 06 08:42:15 2000Received: (qmail 6811 invoked from network); 6 Mar 2000 16:42:16 -0000
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X-eGroups-From: Matthew Keppel <mattkeppel@y...>
From: Matthew Keppel <mattkeppel@y...>

Ah yes, it would help to vote, wouldn't it? 
Therefore, allow me to cast:

PROPOSAL 301 : Yeah
PROPOSAL 303 : Nay

In addition, I would like to submit the following
proposals:

"CHUCK THE WEB GNOME"
Whereas it is of vital importance that there be
accurate records available to all players on the
current status of the game, and whereas Chuck has been
kind enough to provide a web site to provide this
information, let there be the creation of the position
of Historian. This title shall forevermore be
conferred upon Chuck. As Historian, it will be
Chuck's duty to maintain the web site and serve as
list moderator for the discussion list serve. 
Furthermore, all proposals submitted must henceforth
be simultaneously submitted to both the designated
Speaker and Historian in order to maintain continuity.

"E WHO SMELT IT, DEALT IT"
At anytime a Voter submits a proposal, it shall be
assumed that said Voter will likewise vote for its
acceptance. Therefore, let the submission of a
proposal be automatically recorded as a vote by the
submitter in favor of the proposal.

I found this last one on another Nomic site and felt
it appropriate:

"PUNISHMENT BY BROWBEATING"
If a player violates one of the accepted rules, and it
is brought to the attention to the List, the other
players may send messages to that player with the
phrase "BROWBEAT" in the body.

Respectfully submitted,
Matt 


__________________________________________________
Do You Yahoo!?
Talk to your friends online with Yahoo! Messenger.
http://im.yahoo.com


From mattkeppel@y... Mon Mar 06 10:17:10 2000Received: (qmail 6513 invoked from network); 6 Mar 2000 18:17:10 -0000
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X-eGroups-From: Matthew Keppel <mattkeppel@y...>
From: Matthew Keppel <mattkeppel@y...>

My appologies folks. I could have sworn I sent that
to Chuck's e-mail. Weird. Well, nothing you wouldn't
know in due time...

Matt
__________________________________________________
Do You Yahoo!?
Talk to your friends online with Yahoo! Messenger.
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From jands1@f... Mon Mar 06 20:26:36 2000
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To: <on_discussion@onelist.com>
Subject: New Proposals
Date: Mon, 6 Mar 2000 23:27:13 -0500
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From: "Julie & Scott" <jands1@f...>

Hello All,
Just a few thoughts on the new proposals from my tired mind:

304: Sounds good to me!

305: Yeah, but what if during discussion you decide you don't like your
proposal. I guess you could just withdraw it and vote no by the writhdrawl,
so to speak. But what if the rest of us like it? Basically, what's the harm
in letting someone go through the motions of voting on their own proposal?
Save some electricity I guess. Just a thought....

306: So, we're going to get mean already, eh? :) Them's fighting words my
man! Can't we all just get along?

My two bits...night all....

-Scott




From mattkeppel@y... Tue Mar 07 10:47:21 2000
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X-eGroups-From: Matthew Keppel <mattkeppel@y...>
From: Matthew Keppel <mattkeppel@y...>

Good point on proposition 305, Scott. I hadn't really
thought of that. That proposition came to mind when I
realized it took a reminder from Chuck for me to vote
on one of my own proposals! Regardless, I feel that
there are ways around such a circumstance. Proposals
can be discussed before they are officially submitted,
and any law that passes can be amended or repealed. 
Perhaps if this particular proposition passes, I'll
propose an amendment stating that the proposer (in
fact, any Voter) can change their vote anytime within
the designated voting period. That should fix things,
shouldn't it?

As for 306, they're only fighting words if you're not
a law abiding citizen. :) Anyone who knows me knows
that I am a bit warped, and I fully intend to keep
this game interesting by proposing numerous silly
laws. I have also found in searching other Nomic
sites a variety of laws and proposals that may have a
place in our game as well, this being one of them. 
Besides, at some point and time we will have to devise
ways of enforcing our rules and regulations, and what
better way than a text-based browbeating? :) 

Matt
__________________________________________________
Do You Yahoo!?
Talk to your friends online with Yahoo! Messenger.
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From windrant@n... Tue Mar 07 12:29:18 2000
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Reply-To: <windrant@n...>
To: "Nomic Discussion" <on_discussion@onelist.com>
Subject: NOMIC: V4 (New proposals)
Date: Tue, 7 Mar 2000 15:32:08 -0500
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From: "Windrant" <windrant@n...>

*****NOTES
Kris Zaker has left the game :(
Pro. 301 due for vote! (Votes must be in by midnight tonight!)
Pro. 303 due for vote tomorrow by midnight!
Results will be announced Thursday.

*****PROPOSALS (6 in Total!)

Proposal # 304
Voting Period: March 13th, 2000
Proponent: Matt Keppel

Text of Proposal:
"CHUCK THE WEB GNOME"
Whereas it is of vital importance that there be
accurate records available to all players on the
current status of the game, and whereas Chuck has been
kind enough to provide a web site to provide this
information, let there be the creation of the position
of Historian. This title shall forevermore be
conferred upon Chuck. As Historian, it will be
Chuck's duty to maintain the web site and serve as
list moderator for the discussion list serve.
Furthermore, all proposals submitted must henceforth
be simultaneously submitted to both the designated
Speaker and Historian in order to maintain continuity.

Comments from Proponent: None

Proposal # 305
Voting Period: March 13th, 2000
Proponent: Matt Keppel

Text of Proposal:
"E WHO SMELT IT, DEALT IT"
At anytime a Voter submits a proposal, it shall be
assumed that said Voter will likewise vote for its
acceptance. Therefore, let the submission of a
proposal be automatically recorded as a vote by the
submitter in favor of the proposal.

Comments from Proponent: None

Proposal # 306
Voting Period: March 13th, 2000
Proponent: Matt Keppel

Text of Proposal:
"PUNISHMENT BY BROWBEATING"
If a player violates one of the accepted rules, and it
is brought to the attention to the List, the other
players may send messages to that player with the
phrase "BROWBEAT" in the body.

Comments from Proponent: None

Proposal # 307
Voting Period: March 14th, 2000
Proponent: Jennifer Henry

Text of Proposal:
The Speaker shall do no more than facilitate discussion and fulfill duties
mentioned in rule 218, with the exception of maintaining player lists,
scores, and rules. All sections of rule 218 pertaining to maintenance will
be fulfilled by the position of Historian. The Historian for the first game
is Chuck Henry.

Comments from Proponent: None

Proposal # 308
Voting Period: March 14th, 2000
Proponent: Jennifer Henry

Text of Proposal:
The position of historian may be passed along to other players that are
deemed worthy and capable by the current historian. Using the prestige
points system can assess worthiness and capableness.

Comments from Proponent: None

Proposal # 309
Voting Period: March 14th, 2000
Proponent: Jennifer Henry

Text of Proposal:
There will be a prestige points system in use to track player participation.
Each player in addition to the game points that determine winner, will have
a sum of prestige points (PPs) assigned. The points will be awarded to
represent participation only and will not aid in winning.

A voter will receive 10 PPs for every proposal submitted to the speaker,
regardless of whether or not the proposal is adopted. A voter will receive
5 PPs for voting on any proposals. The Speaker will receive 2 PPs for
every voter that votes on a proposal.

Other rules may create circumstances in which PPs are created and awarded.

The Speaker can grant PPs to any voter for service “above and beyond” the
ruleset. The speaker shall not, however, assign more than 20 PPs to one
voter within one month. PPs are non-tradable and non transferable.

Comments from Proponent: None

Charles Henry
windrant@n... ~ www.northnet.org/windrant



From windrant@n... Wed Mar 08 19:27:05 2000
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Reply-To: <windrant@n...>
To: "Nomic Discussion" <on_discussion@onelist.com>
Subject: NOMIC: Results 301
Date: Wed, 8 Mar 2000 22:31:48 -0500
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*****NOTES
On March 7th, 2000 proposal 301 was adopted in the current ruleset.
The record shows that:
In favor: Jen, Matt, Devon
Opposed: Steve, Scott
Abstained: Justin, DeeAnna

Points Awarded:
Scott +10 (dissent points - rule 211)
Steve +10 (dissent points - rule 211)
Matthew (proponent) I've contacted an independent dice rolling website to
determine his points as required in the ruleset. It will post the results
to the discussion list. (this insures that I'm not cheating ;] ) The
points suggested by the roller will be entered as his points.

Proposal 303 still has 2 hours left... I'm not anticipating more votes but I
still need to allow it time. Just to be careful!

Charles Henry
windrant@n... ~ www.northnet.org/windrant



From windrant@n... Wed Mar 08 19:32:41 2000
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To: "Nomic Discussion" <on_discussion@onelist.com>
Subject: NOMIC: oops!
Date: Wed, 8 Mar 2000 22:37:27 -0500
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From: "Windrant" <windrant@n...>

Matt's points will be Roll 1 from the email roller... sorry but I screwed
up the number of dice!


Charles Henry
windrant@n... ~ www.northnet.org/windrant



From jands1@f... Wed Mar 08 21:09:45 2000
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To: <on_discussion@onelist.com>
Subject: Historian Debate
Date: Thu, 9 Mar 2000 00:11:13 -0500
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X-eGroups-From: "Julie & Scott" <jands1@f...>
From: "Julie & Scott" <jands1@f...>

Good Evening to All,

I have been thinking about the proposals surrounding the "Historian's" role
in the game and am hoping others will chime in with their thoughts as well.
I support Proposal 304 and agree with its wording. I believe that since
Chuck has created this game, he should be given the title of permanent
Historian. In submitting Proposal 308, I think Jen is also correct to leave
it up to Chuck (the current historian) to select other members to be the
Historian if he so chooses. However, as 308 is currently written, it could
be argued that, if passed, Chuck could select Matt to be Historian and then
Matt could in turn select me without Chuck's consent. I can't say I'm sure
how to rectify that, so what do other people think? Do we just give Chuck
the lifetime role as stated in 304? Does 308 give only Chuck the power to
designate future Historians? Or does it allow the scenario I mentioned
above?

I think what we are trying to accomplish is a way for the Historian to be in
control of the official website and separate those duties from the true role
of Speaker. For now, Chuck is both, but it won't always be that way. And I
wouldn't want to enact a rule that could conceivably put Chuck in violation
of the rules by not giving up the password to his own account! I know such
an occurrence wouldn't happen, but I thought I would raise the concern to
elicit discussion.

Well, I'm getting veh-clempt...discuss!

Happy Trails,
Scott



From windrant@n... Thu Mar 09 03:58:28 2000
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To: "Nomic Discussion" <on_discussion@onelist.com>
Subject: FW: Points for Devon Jacobs (Proponent)
Date: Thu, 9 Mar 2000 07:03:03 -0500
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From: "Windrant" <windrant@n...>



-----Original Message-----
From: dice@i... [mailto:dice@i...]
Sent: Thursday, March 09, 2000 7:40 AM
To: windrant@n...
Subject: Points for Devon Jacobs (Proponent)


-----BEGIN PGP SIGNED MESSAGE-----


Points for Devon Jacobs (Proponent)

windrant@n... requested that 1 roll of a 10-sided die be rolled.
Roll them bones ... your dice are
Roll 1: 10.

Mail was sent to you at windrant@n....
(Mail addresses have not been confirmed.)


---
Irony Games' public PGP key is available at
http://www.irony.com/verifyroll.html

-----BEGIN PGP SIGNATURE-----
Version: 2.6.2

iQBVAwUBOMebuLyfeleUG9SNAQEnTgH8CZ11zrjpyyndz2ypwAwyO3NZd0gHp/1S
pSTgWQRYFnx/QPnJ0gdbNMUgHlaanDTIMiT5BxoiuVQcHirJTIQhmA==
=o1H6
-----END PGP SIGNATURE-----



From windrant@n... Thu Mar 09 04:11:30 2000
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To: "Nomic Discussion" <on_discussion@onelist.com>
Subject: Ok sorry Matt!
Date: Thu, 9 Mar 2000 07:16:08 -0500
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From: "Windrant" <windrant@n...>

Well let me tell the stupid shit I went through... cause of course by my own
idiocy.

I wanted to use a play by email server to generate teh "random"
determination of points for the proponents of adopted proposals. Great idea!
They send the results right to an email address and there'd be no chance of
me tampering with the results. I thought it would be fair. Well, I have
this server send the email to the list... however I forgot the list was set
to reject email from anybody except list members. Matt's point roll ended
up, again because of another mistake, with 2 dice rolls on it... so this
wasn't going smoothly. According to the dice roller, Matt's points was
three. However, the second roll was different. I sent a message thinking
that everybody would get... but nobody did... so everything's screwed up
now.

Do to the mix up, I am offically rerolling Matt's die and we'll see what
comes up... if it's more than 3 he gets to keep it. If it is less than 3
then he keeps the 3. sound fair? If not too bad.

-Speaker

Charles Henry
windrant@n... ~ www.northnet.org/windrant



From mattkeppel@y... Thu Mar 09 05:50:38 2000
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Subject: Re: [on_discussion] Historian Debate
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X-eGroups-From: Matthew Keppel <mattkeppel@y...>
From: Matthew Keppel <mattkeppel@y...>

Greetings all! Here's some additional thoughts on our
current propositions...

First of all, it concerns me that four of our
propositions (304, 307 - 309) are intertwined and
dependent on the assumption that they will all pass. 
If 304 were to fail, that would make 307 and 308 moot,
regardless if they were to pass or fail. If 308
becomes moot or fails, so does 309. In retrospect,
Jen, I think you and I should have worked together and
jointly submitted a proposal encompassing 304, 307,
and the first sentence of 308. It would have more
clearly defined the Historian/Speaker relationship
right off the bat. Maybe next time :)

Second, I'm not entirely sold on these prestige
points. This point system was designed to measure
participation, but it has flaws. Let's say that on
any given month we have 10 propositions to vote on. 
If player A submits one proposition and votes on two,
e gains the maximum 20 PP allowed for that month. If
player B submits 1 or more propositions and votes on
all 10 propositions, e is considered to be on equal
ground with player A. This point system also doesn't
account for participation on the discussion list. 
PP's seem unnecessary to me since their only purpose
is to decide on a future Historian, which brings me to
my next set of thoughts...

When and if Chuck ever decides he no longer wants to
maintain the web site, he should just offer it to
whoever wants the job. If more than one of us wants
it, we'll put it to a vote. I think we're overlooking
one very important detail: whoever takes over these
duties must have certain qualifications, most notably
the time and ability to update and maintain a web
site!! The task shouldn't go to whoever participates
the most, but rather to the one who will dedicate the
necessary time to the site.

Finally, I think we need to reform our point system. 
It bothers me that:

1) A Voter who votes for a proposal receives the same
amount of points as one who abstains or doesn't vote
(a great big 0 pts!)

2) You score the most points by voting against a
proposition.

3) If one of your propositions fail you lose 10 pts
but if it passes, you can possibly get only 1 pt.

4) The only way to lose points is by submitting a
proposal.

The purpose of this game is to change the rules, but
the point system is stacked against those who try. If
you want to win easily, all you have to do is never
submit a proposal and vote against any propositions
that come up. 10 passes laws and you win! It seems
to me that points should be awarded to everyone who
votes, regardless of how they vote, proposers should
stand to earn more points than voters, and we either
raise the amount of points needed to win or decrease
the value of points given out (not so many 10's) Any
thoughts?

Your humble Nomic servant,
Matt
__________________________________________________
Do You Yahoo!?
Talk to your friends online with Yahoo! Messenger.
http://im.yahoo.com


From windrant@n... Thu Mar 09 10:17:11 2000
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Date: Thu, 09 Mar 2000 13:04:57 -0500
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Subject: Re: [on_discussion] Historian Debate
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X-eGroups-From: "Chuck Henry (HGA)" <windrant@n...>
From: "Chuck Henry (HGA)" <windrant@n...>

Hi,

Well to answer some of the things Matt said:

>First of all, it concerns me that four of our
>propositions (304, 307 - 309) are intertwined and
>dependent on the assumption that they will all pass. 
>If 304 were to fail, that would make 307 and 308 moot,
>regardless if they were to pass or fail. If 308
>becomes moot or fails, so does 309. 

So far we don't have a precedent of anything failing! I can't see where it
would make much of a difference. Besides if a part failed while the rest
did not then the part which failed would have to "patched" and resubmitted.
Perhaps that would leave some interesting loopholes!

[SNIP] This point system was designed to measure
>participation, but it has flaws. Let's say that on
>any given month we have 10 propositions to vote on. 
>If player A submits one proposition and votes on two,
>e gains the maximum 20 PP allowed for that month. If
>player B submits 1 or more propositions and votes on
>all 10 propositions, e is considered to be on equal
>ground with player A. This point system also doesn't
>account for participation on the discussion list. 
>PP's seem unnecessary to me since their only purpose
>is to decide on a future Historian, which brings me to
>my next set of thoughts...

Well, I think you miss interpreted Jen's intention and writing. If I may
try to explain my wife's thinking...(usually dangerous BTW)
The 20 PPs max was intented to limit what the Speaker could grant to
people. Not what people could earn. Nobody whats a Speaker that could
instantly grant a player 2000000000000 PPs instantly! Why would that
reflect particpation? I also think that this system is meant to fix some
of the difficulties or frustrations you might have about the point system
as well. I'll skip to your thoughts about the point system.

>It bothers me that:
>
>1) A Voter who votes for a proposal receives the same
>amount of points as one who abstains or doesn't vote
>(a great big 0 pts!)

Again it is expected that everyone votes but it is just game custom... not
law. If you really want everyone to vote then points are a motivator. I
was hoping the PPs system could help to serve as motivation. That system
could show you to be a good and loyal citizen more than just someone who
can vote.

>2) You score the most points by voting against a
>proposition.

It's called a dissenter's vote. You can find theorical examples of this in
a lot of games. (IE Prisoner's Dillema) It was placed in this game to
insure a certain amount of backstabbing. In this game it is to the benefit
of everyone to vote positively for everything. If there's incentive to tell
a proponent you're going to vote one way and then vote another... you might
consider it. It keeps things random. I can guess (and did BTW) which way
everybody was going to vote. Geez. Where's the fun in that?

With this rule you always run a thin line. Too many people want that
dissenter's points and the prop. fails! Too many people vote for it and
the dissenter wins the game. Keeps things interesting. The point of this
game is NOT to propose as many things as so you can win because of it! The
point is to "wheel and deal" your way to victory!

>3) If one of your propositions fail you lose 10 pts
>but if it passes, you can possibly get only 1 pt.

This is in place to keep people from putting crap up for vote. If you want
it to pass talk people into voting for it. If you are unsure it'll vote
write people and get them to vote for in exchange for support elsewhere. 

>4) The only way to lose points is by submitting a
>proposal.

Yup! If you put a stupid one up! The responibility for the passing of a
prop. is yours. You want it to pass--- talk it out!


>When and if Chuck ever decides he no longer wants to
>maintain the web site, he should just offer it to
>whoever wants the job. If more than one of us wants
>it, we'll put it to a vote. I think we're overlooking
>one very important detail: whoever takes over these
>duties must have certain qualifications, most notably
>the time and ability to update and maintain a web
>site!! The task shouldn't go to whoever participates
>the most, but rather to the one who will dedicate the
>necessary time to the site.

Here's my 2 cents worth. I prefer some of the stuff Jen said. The
Historian position should take the "maintain" duties from the Speaker's
position. I also like her statement that the Speaker chooses his
successor, with the aid of the PPs. If I have 2 people with
like-capabilities (in this case, Matt and Devon are equally qualified to
take the Historian role... both have web experience) then I would like to
have another qualification to help my decision. PPs would help to tell me
how active a member of the nomic the canididates are. I wouldn't use game
points in this case becuase as stated before, people who just vote against
things and not particpate can large point totals.

OK I guess the end result of my rant is: I do not want the game point
system to change. And as far as the Historian position, I don't think any
proposal regarding it is adequate at this time.

But hey! You don't have to listen to me!
-C
-----------------------------------------------
Chuck Henry - windrant@n...
-----------------------------------------------


From windrant@n... Fri Mar 10 12:11:57 2000
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To: "Nomic Discussion" <on_discussion@onelist.com>
Subject: NOMIC: Matt's point reroll.
Date: Fri, 10 Mar 2000 15:16:39 -0500
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From: "Windrant" <windrant@n...>

the damned dice server didn't send me the roll. I saw it on the web page
and the roll was: 5 points. I'll update the webpages soon.
-C

Charles Henry
windrant@n... ~ www.northnet.org/windrant



From windrant@n... Fri Mar 10 12:51:01 2000
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To: "Nomic Discussion" <on_discussion@onelist.com>
Subject: Just a thought!
Date: Fri, 10 Mar 2000 15:55:42 -0500
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From: "Windrant" <windrant@n...>

Ok I lied... a couple of thoughts.

First, to correct the "problem" with the points system, how about making the
dissenter's point bonus 5 points and the making the proponent point bonus
random number (1-10) + 5 points? So that way a proponent stands to gain
slightly more points than a dissenter? Just a thought.

Next, would anybody mind if I don't send the current proposals via email?
I'd like to just place them up on the net and not worry about producing a
straight text version for dispersal. I'd send a notification of web
changes... and of course voting results, notices, news, etc. But the
current proposals up for vote would remain on the pages. I'm kinda testing
the water to see what people think before I do anything... please let me
know.

Thanks and I hope is well!

Charles Henry
windrant@n... ~ www.northnet.org/windrant



From LilBoof624@a... Sat Mar 11 11:51:11 2000
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Date: Sat, 11 Mar 2000 14:51:04 EST
Subject: Re: [on_discussion] Historian Debate
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After finally having a little time to reflect these propositions from my busy 
schedule of teaching and doing other work, and trying to rest, and not really 
getting on the internet for long periods oftime. I was thinking that I like 
the idea of PP's given to those dedicated to the game and those that have the 
time to participate more. However, I feel that PP's is not really an acurate 
way to pick who the next historian is. I feel that Chuck may be the historian 
for the life of the existence of this game, however if he chooses not to 
remain as historian at any point, he can deem anyone worthy and capable of 
holding the position. If PP's are only to be used as a tie breaker say if 
Chuck was debating between Matt and Devon, then it will be okay, but it 
sounded like The amount of PP's would pick who it is entirely, and someone 
may have more PP's and not really be deemed worthy of the position. So I 
think it can be an entire judgement call on the part of the historian to 
choose his successor. Also, what would happen if the "successor" didn't want 
the position. What would happen then?
Steve


From windrant@n... Sat Mar 11 17:36:19 2000
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Subject: NOMIC
Date: Sat, 11 Mar 2000 20:40:58 -0500
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From: "Windrant" <windrant@n...>

Proposal 308 was removed from voting by the proponent. (Sat 3/11/00 6:57 PM)

All votes cast for this proposal are considered void.
Thanks
The Speaker


Charles Henry
windrant@n... ~ www.northnet.org/windrant 


From robin770@p... Sat Mar 11 19:45:13 2000
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Subject: Contemplation of Historian
Date: Sat, 11 Mar 2000 22:49:49 -0500
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From: "Chaos" <robin770@p...>


I have become a bit concerned by the recent historian debate. I realize in
retrospect that we speak of the position as though Chuck isn't there. I am
as guilty as anyone else in doing this. It's like saying "Chuck shall
forever wear underwear the color blue" without ever approaching him on the
subject nor giving him a way out if he decides to do something different.
Perhaps we should think about this?

I think the idea of a historian is a good one, but I don't know if we should
automotically assign it to Chuck without asking him. Remember, a speaker
can't vote on a proposal, there is little he can do about it.

-Jen

Charles Henry
windrant@n... ~ www.northnet.org/windrant



From jands1@f... Sat Mar 11 21:47:07 2000
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Subject: Re: Contemplation of Historian
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From: "Scott Morgan" <jands1@f...>

Hi All,
Just wanted to chime in on what Jen said. When I said I supported
Matt's proposal to make Chuck the Historian "forevermore", I didn't
mean to suggest that I was decreeing that Chuck must always be
Historian. I wanted to get a discussion going that gave Chuck the
power to do whatever he wanted. As I see it, we've just be trying to
make a provision in the world of the game that parallels the function
of webmaster that Chuck provides in the real world. I certainly don't
want to make him do anything he doesn't wish to do. As far as I am
concerned, Chuck will always have a say over what it takes to keep
this game going and, with that power, can decide if he wants to have
someone else run the site. 

What does everyone else think? As I interpret Matt's proposal (304),
it just gives Chuck a power he already has and I don't see it
affecting a future real world choice of his own volition to ask
someone else to run the site. Thoughts? 

-Scott



From windrant@n... Sun Mar 12 09:53:56 2000
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Reply-To: <windrant@n...>
To: "Nomic Discussion" <on_discussion@onelist.com>
Subject: NOMIC: Reminder!
Date: Sun, 12 Mar 2000 12:58:37 -0500
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From: "Windrant" <windrant@n...>

Just a reminder!

Proposals 304, 305 & 306 are due for vote on March 13th.

Proposals 307, 308 & 309 are due for vote on March 14th.

Also, I'd like to welcome Lonnie Henry into the game... have fun!
We also lost DeeAnna this week! Win some lose some.

Charles Henry
windrant@n... ~ www.northnet.org/windrant 


From mattkeppel@y... Sun Mar 12 13:56:34 2000
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X-eGroups-From: Matthew Keppel <mattkeppel@y...>
From: Matthew Keppel <mattkeppel@y...>

More thoughts and whatnot:

...I was looking over the current ruleset and
according to rules 208 and 209, Chuck, as Speaker, has
the right of consent in certain circumstances. Seeing
as how the current proposals deal with redefining the
speakers role, such proposals should fall under those
circumstances, shouldn't they? Or does the
proposition have to directly require the Speaker's
request? What I'm getting at is that Chuck has stated
that he does not feel the Historian's role has been
adequately defined and therefore he has the option to
fail the motion if it passes with less than a 2/3
majority. I feel this is an adequate safeguard to
protect the Speaker from the Voters going all crazy
dictating eis role.

...Chuck: thanks for clearing up the PP's for me. I'm
still not sold on them, but they make a hell of a lot
more sense than before.

...what's wrong with blue underwear? :)

...my commendations to Chuck for setting up this
discussion list - all this debating is keeping the
game really interesting! 

Until Next Time,
Matt

__________________________________________________
Do You Yahoo!?
Talk to your friends online with Yahoo! Messenger.
http://im.yahoo.com


From jands1@f... Sun Mar 12 14:51:52 2000
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Subject: Statement on 304
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From: "Scott Morgan" <jands1@f...>

To All,
Earlier in the week I rose in support of Proposal 304. On the eve
of the final vote, I wish to note a change of heart. I still believe
that the Proposal is a good one, but one that needs to be improved.
It is clear that Chuck is not in favor of 304, so I cannot in good
judgment vote to enact something that will affect his duties in such
a way. I believe that we must find another way and so I must urge the
voters to vote down 304. Certainly nothing against Matt, but in
supporting the spirit of what Matt was attempting to do, I believe we
must find something that Chuck can support.

Thanks,
Scott



From mattkeppel@y... Mon Mar 13 04:54:06 2000
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Subject: Re: [on_discussion] Statement on 304
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X-eGroups-From: Matthew Keppel <mattkeppel@y...>
From: Matthew Keppel <mattkeppel@y...>

While I respect Scott's opinion, I would like to offer
one final counter view. I will agree that the
proposal as it stands now does not reach the potential
it has, but please keep in mind that nothing that we
vote on is written in stone. This proposal can be
ammended. It can be added on to. It can be shaped
and twisted into something that'll stand the tests of
time. The simple fact remains that we need to
seperate the duties of Speaker from the continuous
upkeep of the web site. Proposition 304 provides us
with a solid foundation to do this, one with which to
build upon. If we try to define the Speaker's role in
one fell swoop, we lend ourselves to endless debates
and compounded complications. Instead, let us achieve
our common goals by keeping things simple. Instead of
trying to fix the whole thing, let's seperate each
individual concern, tackle it as a group, and fix it. 
To conclude, The Speaker/Historian debate is perhaps
the most significant problem that this game will ever
have, for it is setting a groundbreaking presedence
that'll dictate this game until its end. How can we
reach a final destination if we don't have a starting
point? Proposition 304, imperfections and all, gives
us something to work off of. If you must vote it
down, don't vote it down because you simply don't like
it. Vote it down only if you have ideas on how to
make it better, and you are prepared to work with me
heavily on its revision. Thank you and good day.

Your humble Nomic servant,
Matt 
__________________________________________________
Do You Yahoo!?
Talk to your friends online with Yahoo! Messenger.
http://im.yahoo.com


From windrant@n... Mon Mar 13 18:41:05 2000
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Subject: Some Ideas for Discussion
Date: Mon, 13 Mar 2000 21:45:45 -0500
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From: "Windrant" <windrant@n...>

Greetings my fellow nomicicons,

I have a couple of issues that I want to discuss with you. Please feel free
to comment to the whole list or to me personally if you wish. However, I DO
want you to comment in some way!

First, I suggested this before and no one responded, so I will ask again:
May I post new proposals to the web site and not bother sending the text out
to the list? I will send a note detailing a web site update and polling
results, point modifications, and prestige point updates. However, the note
will not contain the text of proposals.

I move for an informal vote on the issue of distribution of new proposals
via the web site. I set the deadline for voting on this motion as
Wednesday, March 15th. Please post your response and your vote on this
motion to the list.

Second, I think now that we have established this Nomic and its basic
operating principles, that we should now open the game to players outside
our immediate group of acquaintances. There are several places in which we
could advertise for players on the net. However, I will respect the wishes
of the entire group. If you want to keep this a "friendly" and close-knit
game I will not take steps to advertise our existence. However, if you
would like more players, I will begin announcing our presence to the world.

I move for an informal vote on the issue of opening the game to "outsiders".
I set the deadline for voting on this motion as Wednesday, March 15th.
Please post your response and your vote on this motion to the list.

Thank you for your time!
The Speaker

Charles Henry
windrant@n... ~ www.northnet.org/windrant



From jands1@f... Mon Mar 13 20:17:00 2000
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Hi All,
Just wanted to respond to Chuck's motions before I head off to bed.
As to the first, I am fine with not having the text of proposals sent
out to the list. I noticed the other day that no one, myself
included, had responded to Chuck's initial query on the subject.
Partly the reason I put up the two new proposals.
As to the second, I must say that I would much prefer to keep the
game friendly and not invite unknowns off the net. I don't mind y'all
having my e-mail address, but I don't think I'd like just anyone to
have it. That's my two cents...

-Scott



From LilBoof624@a... Tue Mar 14 12:45:22 2000
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I agree with both proposals Chuck.

Steve


From mattkeppel@y... Tue Mar 14 12:45:41 2000
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X-eGroups-From: Matthew Keppel <mattkeppel@y...>
From: Matthew Keppel <mattkeppel@y...>

Greetings all! Here's my thoughts on Chuck's
suggestions:

If you want to just post the proposals on the web,
that's fine with me. There shouldn't be any problem
so long as the voters are told when the site's been
updated.

I have to agree with Scott on the second issue. I get
enough spam as it is without giving my e-mail address
away to random strangers. If we want to grow, I would
suggest inviting any respective friends we may have
instead.

That's all for now!

Matt
__________________________________________________
Do You Yahoo!?
Talk to your friends online with Yahoo! Messenger.
http://im.yahoo.com


From windrant@n... Wed Mar 15 13:15:59 2000
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Subject: NOMIC
Date: Wed, 15 Mar 2000 16:20:42 -0500
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Well, the last set of proposals have been voted on... I've posted everything
to the webpages... go check it out.

I'm am not feeling well right now so I will not take the time to write out
exactly the details needed.

Sorry. For the time being just look at webpages... thanks
-C

Charles Henry
windrant@n... ~ www.northnet.org/windrant



From mattkeppel@y... Wed Mar 15 15:53:37 2000
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From: Matthew Keppel <mattkeppel@y...>

More inane ramblings...

I'm glad my Historian proposal passed, but as I
mentioned before it is merely a starting point towards
a better means. I'd like to open the floor to
potential ammendments. Also, since the propal passed
with the minimum 2/3 votes, the Speaker's consent
became a non issue. Nonetheless, I'd like to here
Chuck's suggestions on the matter. As the only
Speaker we've had, he's got the best insight.

Of the 3 proposals I submitted, the automatic vote
proposal was the one I personally thought was least
likely to get voted down. Funny how these things work
out. I still think it was essentially a good
proposal, so I'd like feedback as to what was wrong
with it and how it could have been improved. Was it
really that bad, or were you all just trying to score
points off me? :)

On the surface, I have nothing against Scott's
latest proposals. However, I'm not sure if the
Speaker should have that much power. Granted, this
isn't much a concern with our current crop of players,
but if we ever plan on expanding, like Chuck
previously suggested, then this may be a concern. 

You must me sick, Chuck. I've never heard of March
"22TH" :)

That's all for now!

Matt

__________________________________________________
Do You Yahoo!?
Talk to your friends online with Yahoo! Messenger.
http://im.yahoo.com


From jands1@f... Wed Mar 15 16:25:18 2000
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Hi All,
Just wanted to briefly respond to a couple of Matt's points. I had
stated last week why I voted the auto vote proposal down, but here is
an example. I too am not entirely convinced that the Speaker should
have as much power as the two proposals I submitted would allow.
However, I thought they were important topics that deserved a vote.
As a result, I may in the end vote down one or both if someone's
argument convinces me that I should. Therefore, I wouldn't want it to
be the case that I had to automatically have voted "yes" in order to
offer them to the group. Personally, it would probably reduce the
number of proposals I would submit if Matt's auto vote proposal had
passed. Just my thought...

As to my two proposals, I am strongly in favor of the Speaker being
allowed to submit proposals. This will allow Chuck and future
Speakers to get their agenda moving. As evidenced by the fact that
everyone missed Chuck's first request on just posting proposals to
the Web, I think the ability to put more pressing issues up for a
vote is crucial. As to the Speaker being considered a voter, I am on
the fence on my own proposal. I have the feeling that others may have
reasons to vote "no" that I haven't thought of, such as Matt's good
point about new players. For myself, I don't think it would be a
serious conflict of interest or cause too much trouble, but I'd like
to hear what y'all think.

Nomic-ly yours,
Scott



From jands1@f... Fri Mar 17 17:03:32 2000
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Hi All,
Just wanted to note my support for Lonnie's new proposal. I think
it allows the Speaker to take action when needed, but doesn't give
too much power to one individual. Unless anyone objects, I shall
withdraw proposal 311 to make way for 312. However, I will wait until
tomorrow evening to send Chuck notice of my official withdrawl in
case anyone has a strong feeling it should stay.

Cheers,
Scott



From mattkeppel@y... Sat Mar 18 05:10:14 2000
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Date: Sat, 18 Mar 2000 05:10:15 -0800 (PST)
Subject: Re: [on_discussion] Lonnie's Proposal
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X-eGroups-From: Matthew Keppel <mattkeppel@y...>
From: Matthew Keppel <mattkeppel@y...>

My biggest problem with Lonnie's proposal (and for
that matter, Scott's as well) was that I never
received any official notification that new proposals
were submitted! I have no problem with Chuck's
request to post the proposals on the web instead of to
the discussion list, but I had thought that when new
proposals were put up, we would be notified by the
speaker to go and check them out on the web page. We
shouldn't have to hear about a proposal second hand
from another voter. It's being assumed that everyone
regularly checks the site for new content on at least
a daily basis, and that's not right. Why did Scott
know about Lonnie's proposal before the rest of us? I
move that the deadline for all three proposals be
extended to reflect one week from this day (3/18/00). 
Let's all start on the same foot, OK?

As for Lonnie's proposal in particular, I feel that it
directly conflicts with rule 209. Maybe I have a
strict interpretation of 209, but it states that for a
proposal to pass, it must receive a simple majority of
votes. Anything less, up to and including 50%, fails
to meet that criteria. Now I hate ties as much as the
next person (that's my biggest problem with hockey!),
but I see no reason why any random proposal should be
given a second chance just because it came "so darn
close". Pass or fail - nothing in between. 

Also, under this proposal, it gives the Speaker power
to directly influence the game. I have no problem
with anyone being allowed to submit proposals. That's
just merely introducing a new element into our little
society. But the strength of the voting body is that
WE have the power to decide what stays and what goes. 
This tie-breaker rule infringes on the Voters' power.

Instead, I would like to open this proposition for
debate:

MPK-PROP-1
If Proposals 310 and 311 pass, ammend them with the
following text: "The Speaker shall receive no points
otherwise entitled under the current ruleset."

My thinking is that this would set a limitation of
term for whoever is Speaker. The US President gets 4
years, our Speaker get 1 game. That way, no matter
how a Speaker may influence a game, it's always
correctable with the next game. Any thoughts?

Your humble Nomic servant,
Matt



__________________________________________________
Do You Yahoo!?
Talk to your friends online with Yahoo! Messenger.
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From windrant@n... Sat Mar 18 06:40:51 2000
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Subject: geez
Date: Sat, 18 Mar 2000 09:45:30 -0500
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Sorry Matt! Scott no doubt found out about lonnie's proposal from the web
page where I put it up... I'm not feeling well I do what I can while sitting
at the computer. Please remember that all this is at my discretion.
Nothing of this is actual law. I am still within my legally defined duties.

Alright?

Charles Henry
windrant@n... ~ www.northnet.org/windrant



From windrant@n... Sat Mar 18 06:42:10 2000
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Subject: NOMIC
Date: Sat, 18 Mar 2000 09:46:48 -0500
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OFFICALLY I TELL YOU TO CHECK THE FRICKIN PAGE!

Charles Henry
windrant@n... ~ www.northnet.org/windrant 


From jands1@f... Sat Mar 18 20:58:01 2000
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Subject: Re: Lonnie's Proposal
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From: "Scott Morgan" <jands1@f...>

Hi All,
Thought I should respond briefly to what Matt said:

Chuck is correct that I merely checked the website and saw the new proposal. I didn't have some secret power other than checking in regularly with the site. No one is assuming anything other than that the players are putting as much time and effort as they can into the game. As far as I am concerned, we are on the same foot here and will vote when the proposals are due for voting.

As to the proposals concerning the speaker, I think we are missing a couple of key points. First, as the rules now stand, the speaker can't really play. And to the extent that the speaker can play, I don't imagine it is much fun. What's the worst that can happen? A speaker wins every game? If one speaker becomes such a pain in the you know what, we can collectively vote that person down. That's what the game is all about. Secondly, it is just a game and one set up to be conducive to all sorts of whacked up silliness or unending complexity.

To me, we need to have all the players playing the game. And limiting the speaker's role to such a degree just makes that process more difficult. If we can't agree to let the speaker vote, then let's at least have the speaker participate in a tie. As the rules stand, 
I don't think Chuck can participate in the way he wants to and I don't think any future Speakers will either.

So, rather than withdrawing proposal 311 I am going to let it come to a vote. Since there hasn't been much feedback from the players other than Matt and Lonnie, I can't be sure of the result. And while there have been some reservations about too much power for the Speaker, a little revolution now and then is a healthy thing, yes? The world won't end with a corrupt Speaker, Nomicsylvannia just might be a little more realistic. Let's let the Speaker lead. And whether that means he votes or not, breaks a tie or not, is up to us all. 
Personally, I say we let the speaker vote and see what happens, but that's just me...

Best to all,
Scott



From windrant@n... Sat Mar 18 21:26:24 2000
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To: "Nomic Discussion" <on_discussion@onelist.com>
Subject: NOMIC: OFFICAL RECORD 3/14, 3/15
Date: Sun, 19 Mar 2000 00:31:05 -0500
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From: "Windrant" <windrant@n...>

This information is available on the "Information" page under the "Offical
Record" subpage. I'm going to keep offical records of things as they happen
each day. That way you have the complete idea of what happens each day... a
day in the life of the speaker. I'm ready for my closeup Mr. Demill.

Date: 3/14/2000

Incoming:
New Proposals: 310 (SM), 311 (SM)
Withdrawls: None
New Player Registration: None

Outgoing:
Voting Results:
Adopted: 304 (MK), 306 (MK), 307(JH), 309 (JH)
Failed: 305 (MK)
Score Changes: (see Players page for current totals)
Devon +10 (Dissent 304 +10)
Jen +24 (Dissent 306 +10, Author 307 +4, Author 309 +10)
Lonnie +10 (Dissent 309 +10)
Matthew +17 (Dissent 309 +10, Author 304 +8, Author 305 -10, Author 306
+9)
Scott +30 (Dissent 304 +10, Dissent 306 +10, Dissent 307 +10)
Steve +0
PPs Awards: None
Page Changes: Added Custom page
Notices: None!

Date: 3/15/2000

Incoming:
New Proposals: 312 (LH)
Withdrawls: None
New Player Registration: None

Outgoing:
Voting Results: None
Score Changes: (see Players page for current totals)
PPs Awards: (see Players page for current totals)
Lonnie +10 PPs (Proposal 312 +10)
Page Changes: Changed <<>> references in ruleset to strikes.
Notices: None!

Charles Henry
windrant@n... ~ www.northnet.org/windrant



From windrant@n... Sun Mar 19 17:20:20 2000
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Subject: Issues...
Date: Sun, 19 Mar 2000 20:24:55 -0500
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From: "Windrant" <windrant@n...>

Now that I am at least slightly functional I'll comment on some of the
issues brought up in the discussion list.

First, about the motions I submitted for vote... it seems to me that most
people don't mind that the proposals are put directly to the web and not
circulate via the discussion list. Thank you that saves me a whole lot o'
shit. I typically just format the proposals for the web. Starting soon, I
will keep ALL postings I make to the discussion list on the webpage for easy
reference. As Historian, it would be nice to have a more detailed record of
everything that happens. I plan to make the posting from the Historian's
Office the offical record of what has happen to the game state. I will soon
be posting an "Offical Record" email... should be VERY detailed. Tell me
what you think when you see it.

Secondly, I will not advertise the Nomic to the outside world... yet.
Perhaps it would be best to wait till a winner is declared in this game and
a new game begins. That way we have a "test run" done all the way through.
It'll no doubt help us when we get a bunch of "newbies" and
veterans/refugees from other nomics starting to ask question of us.

Further, as to my thoughts about the Historian position, I've said it before
and I'll say it again: I don't like the rules as they stand. I'm not sure
I want to the Historian "forevermore"! Here's the problems I see with rules
regarding the Historian as I see it.
1st- No where in the rules does it explictly say I can pass the position on
to anybody. If we want a new Historian, rule 304 HAS to be amended/changed.
That leaves the nomination that I make up to vote by the players. What if
the proposal to make the amendment fails? Does that mean I HAVE to continue
as Historian? According to 304 it does.
2nd- 304 states "As Historian, it will be Chuck's duty to... serve as list
moderator for the discussion list serve." And then 307 states "The Speaker
shall do no more than facilitate discussion..." Ok, whose job is it to
"facilitate disscusion"? I think there is a small conflict in those 2
rules.

Alright, to further the discussion, in regards to prop 310, 311, 312. I
support 310. I would like to get the power to create proposals. There have
been lots of opportunities where I could have submitted something which
would have been nice to have. I don't think the Speaker would have suddenly
the means to win the game. At least I can't think of a rule change that
would do that... yet. ;) If the speaker actually gets enough points to win
the game then the players aren't really trying hard enough! Besides I don't
think that a second term with the same speaker would be a bad thing.
Perhaps a proposal could be written to govern that possiblity.

Moving on to 311 and 312. I'm not so sure that I like 311. I sat here
through the last round of voting knowing which proposals I wanted to fail
and which I wanted adopted. With this small number of voters, in a lot of
cases, 1 vote made the difference between passing and failing. If had the
power to vote I could watch the results and vote knowing that my vote would
make or break a proposal. I think it would create an unfairness in the
proposal system.

The general setup right now stands that if I don't like a proposal that
applies to the Speaker I have the right to withhold my consent. That
doesn't apply to general rule changes. I can't withhold consent to just
anything! I kinda have to agree with Matt... I'm not sure if 312 is really
nescessary. The rules say a rule must pass by a majority vote. That's more
than 50% vote. I think that 312 would provide a "polite nod" to the Speaker
and his role in the game. I would be able to rescue a proposal about to
fail if I thought it was a good one. It's kinda like my rant about 311,
except it only occurs at the very specific situation of a tie vote. I think
I like it purely because it is some form of voting rights... it makes my
opinion meaningful in the game.

So here's the final tally in my mind: I support 310 and 312. I do not
support 311.

Sorry this has been so long! Just ranting all that I have had kicking
around in the back of my snot-filled head! And now time for a nap!

-C
Charles Henry
windrant@n... ~ www.northnet.org/windrant



From windrant@n... Tue Mar 21 20:33:11 2000
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Subject: NOMIC: Updates 3/21/2k
Date: Tue, 21 Mar 2000 23:37:55 -0500
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From: "Windrant" <windrant@n...>

Date: 3/21/2000
Incoming:
New Proposals: 313 (MK), 314 (MK)
Withdrawls: None
New Player Registration: None
Outgoing:
Voting Results: None
Score Changes: (see Players page for current totals)
PPs Awards: (see Players page for current totals)
Matt +20 PPs (Author 313 +10, Author 314 +10
Chuck +4 PPs (2 voters have voted thus far)
Page Changes:
Notices: VOTES due props. 310, 311 on 3/22. VOTES due prop. 312 on 3/23

Yes, I'm feeling better! Thanks everybody who inquired!

Charles Henry
windrant@n... ~ www.northnet.org/windrant 


From djacobs@n... Wed Mar 22 13:15:41 2000
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X-eGroups-From: Devon Jacobs {Darkstar} <djacobs@a...>
From: Devon Jacobs {Darkstar} <djacobs@n...>

Greetings all.....

Been away a bit.... just catching up on things

On the whole, props 310 and 311 are fine.... this is in fact the way our
government currently works, however some issues have been raised about 311
that make good sense...

There will be a slight problem in the case of a tie vote situation.
every prop requires only 51% of votes for it to pass (except ones
overturning a non-consent issue which require 2/3) knowing that the speaker
sees all of the votes before the end of the voting period and always gets
to vote last, there are basically 3 schools of thought

1. Speaker can't vote at all.... personally I think that kinda sux,
especially if you created the game, and want to see it grow

2. speaker can only vote to break a tie..... While it's an ok theory, it
usually works better when parties have formed, and people start voting
party lines instead of thinking for themselves.... for the most part right
now, props aren't usually that close, So the speaker only gets to vote on a
few props that turn out to be ultra minor interpretations of the rules.

3. speaker votes on everything, SUCK UP AND DEAL!.... I think this is the
way to go, it allows for much more interesting gameplay, and realism, the
only limit I would put on this power is that the speaker would not be able
to vote on consent issues. while he wouldn't be able to vote directly, he
would still be able to voice his opinion and force a full 2/3 majority vote
by denying consent. That way the balance of power isn't skewed too badly.

Devo-nomic
-Devon


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Web -> http://www.northnet.org/darkstar
E-mail -> djacobs@n...
Netrek -> Darkone (DD)
Diablo -> Moadib (Warrior)
Quakeworld -> Darkstar (Deathmonger)
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-


From djacobs@n... Wed Mar 22 13:48:38 2000
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Date: Wed, 22 Mar 2000 16:44:30 -0500
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X-eGroups-From: Devon Jacobs {Darkstar} <djacobs@a...>
From: Devon Jacobs {Darkstar} <djacobs@n...>

PROPOSAL FOR DEBATE DRJPROP3

Hello Operator?
To spawn a more invigorating environment, an Internet Relay Chat (IRC) chat
room will be active 2 nights per week beginning at 8pm and ending at the
moderator's discretion with a minimum time of 2 hours. The moderators for
the first game will be Devon Jacobs and _______________________. The
current chat days, chat room name and IRCServer location of the chat room
will be Posted on the official OUR NOMIC website, initially the chatroom
name will be OURNOMIC and the IRCServer will be _____________. The
moderator has all powers entitled to em pursuant to the IRC rules governing
chat room moderators. 
-Devon


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Web -> http://www.northnet.org/darkstar
E-mail -> djacobs@n...
Netrek -> Darkone (DD)
Diablo -> Moadib (Warrior)
Quakeworld -> Darkstar (Deathmonger)
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-


From jands1@f... Wed Mar 22 16:41:10 2000
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Subject: 311 - A last statement
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From: "Scott Morgan" <jands1@f...>

Hello all,
Well, proposals 310 and 311 are both up tonight, but it is on 311
that I would like to give a final word of support. I know that 311 is
rather sweeping in the powers it gives to the Speaker and many here
are concerned about corruption. I understand these concerns,
especially the pointed comment Chuck made about the potential power
to control the destiny of the game. However, the corruption that has
been spoken of would undoubtedly, in all cases, be a MAJOR violation
of the game's rules and would be reason for being kicked out. The
results of every vote are publicized, so there is little chance of a
Speaker changing someone's vote. As for "controlling" the game, I
must say again that only collectively does anyone have such power.
So, even if a corrupt Speaker is being an ass, but not breaking the
rules, we can still vote that person down.

When Chuck started this game, he put up on the pulpit the two rules
that prevented the Speaker from either voting or proposing. He said
that he wanted to be able to play and that "rules 204 and 206 prevent
me from using my powers within the game from leading the development
of the game." While Chuck has changed his mind at least about
completely reversing rule 206, I still believe that the game's
development will be retarded if ALL players cannot vote on an equal
basis. The Speaker and the Voters need to be a real group for this
game to truly work and the only way I see that happening is this: one
person...one vote. Yes, one of us has some additional duties to stir
up conversation and such, but that person who next becomes Speaker
should be truly allowed to lead by proposing and voting on what
affects us all; a crucial leadership function that I don't believe
our current Speaker has been allowed to provide under the current
rules.

So, that's my final rant and I urge you to vote yes on 310 and 311
tonight.

-Scott 



From windrant@n... Wed Mar 22 19:59:55 2000
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To: <on_discussion@onelist.com>
Subject: RE: [on_discussion] DRJPROP3
Date: Wed, 22 Mar 2000 23:04:38 -0500
Message-ID: <NDBBLEMAALCLBKPNIGKKOEAFCBAA.windrant@n...>
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From: "Windrant" <windrant@n...>

not a bad idea I was kinda thinking about the same type of thing. I wonder
if anybody else out there is interested.

oh and on the offical end of things...

the Speaker recognizes DRJPROP3 as a proposition and the Speaker grants it
the status reserved for propositions under rule 303.

-----Original Message-----
From: Devon Jacobs {Darkstar} [mailto:djacobs@n...]
Sent: Wednesday, March 22, 2000 4:45 PM
To: on_discussion@onelist.com
Subject: [on_discussion] DRJPROP3


From: Devon Jacobs {Darkstar} <djacobs@n...>

PROPOSAL FOR DEBATE DRJPROP3

Hello Operator?
To spawn a more invigorating environment, an Internet Relay Chat (IRC) chat
room will be active 2 nights per week beginning at 8pm and ending at the
moderator's discretion with a minimum time of 2 hours. The moderators for
the first game will be Devon Jacobs and _______________________. The
current chat days, chat room name and IRCServer location of the chat room
will be Posted on the official OUR NOMIC website, initially the chatroom
name will be OURNOMIC and the IRCServer will be _____________. The
moderator has all powers entitled to em pursuant to the IRC rules governing
chat room moderators.
-Devon


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Web -> http://www.northnet.org/darkstar
E-mail -> djacobs@n...
Netrek -> Darkone (DD)
Diablo -> Moadib (Warrior)
Quakeworld -> Darkstar (Deathmonger)
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

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From jands1@f... Wed Mar 22 20:33:41 2000
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From: "Scott Morgan" <jands1@f...>

Devon,
Good idea on the chat. Why not have it at the onelist site? I go
there for my messages on the list and it has a chatroom function. Ah,
centralized convenience!

Night All,
Scott



From djacobs@n... Thu Mar 23 04:03:43 2000
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Date: Thu, 23 Mar 2000 07:11:18 -0500
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Subject: Re: [on_discussion] Re: DRJPROP3 
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From: Devon Jacobs {Darkstar} <djacobs@n...>

Thanks Scott...

I'll hafta look into that, I'm very familiar with IRC (as anyone who went
to college after 1985 should be) and how things work with it, and that's
why I suggested that particular means, IRC also usually doesn't have the
lag associated with web based chat rooms as it uses it's own client and
server.


I was also considering the possibility of openong the chat to the public
one of the 2 nights/week to get a little outside input and stimulate our
brains a little beyond our little nomic knot. IRC would grant the
moderator the power to boot non nomic members and 'bots' who are being
assinine just because they have nothing better to do than go around
looking for open chats to disrupt.


If I do make this an official proposal I'll be looking for a volunteer to
moderate one of the nights... (I think I'll be doing Thursdays) anybody
wanna play????



At 04:33 AM 3/23/00 -0000, you wrote: 

>>>>

<excerpt>From: "Scott Morgan" <<jands1@f...> 


Devon,

Good idea on the chat. Why not have it at the onelist site? I go

there for my messages on the list and it has a chatroom function. Ah,

centralized convenience!


Night All,

Scott



----------

<<http://click.egroups.com/1/1631/0/_/_/_/953786022/>


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</excerpt><<<<<<<<




-Devon



-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Web -> http://www.northnet.org/darkstar

E-mail -> djacobs@n...

Netrek -> Darkone (DD)

Diablo -> Moadib (Warrior)

Quakeworld -> Darkstar (Deathmonger)

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-


From windrant@n... Sat Mar 25 07:03:38 2000
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Subject: NOMIC: Official Record
Date: Sat, 25 Mar 2000 10:08:14 -0500
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From: "Windrant" <windrant@n...>

***Sorry- No update in the last 2 days... school play and drunken spree!
Date: 3/23/2000
Incoming:
New Proposals: None
Withdrawls: None
New Player Registration: None
Outgoing:
Voting Results:
Adopted: 310 (SM)
Failed: 311 (SM), 312 (LH)
Score Changes: (see Players page for current totals)
Scott -4 (Author 310 +6, Author 311 -10)
Lonnie -10 (Author 312 -10)
PPs Awards: (see Players page for current totals)
Scott +5 PPs (Voted +5, 3/22/2k)
Jen +5 PPs (Voted +5, 3/22/2k)
Steve +5 PPs (Voted +5, 3/22/2k)
Matthew +5 PPs (Voted +5, 3/21/2k)
Devon +5 PPs (Voted +5, 3/22/2k)
Lonnie +5 PPs (Voted +5, 3/16/2k)
Chuck +8 PPs (4 voters today)
Page Changes:
Notices: DRJPROP3 was posted to discussion at Wed 3/22/00 4:45 PM. It is
"protected" under rule 303 until Wed 3/29/00. See rule 303 for details.

Charles Henry
windrant@n... ~ www.northnet.org/windrant



From windrant@n... Mon Mar 27 14:48:42 2000
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Subject: NOMIC UPDATE
Date: Mon, 27 Mar 2000 17:53:18 -0500
Message-ID: <NDBBLEMAALCLBKPNIGKKCEAKCBAA.windrant@n...>
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From: "Windrant" <windrant@n...>

Date: 3/27/2000
Incoming:
New Proposals: None
Withdrawls: None
New Player Registration: None
Outgoing:
Voting Results: Nothing due!
Score Changes: (see Players page for current totals)
PPs Awards: (see Players page for current totals)
Page Changes: Updated Proposals, Dead Proposals, Current ruleset pages
(Should have been done 3/23/2k)
Notices: Props 313, 314 due for vote tomorrow (3/28/2k)

Charles Henry
windrant@n... ~ www.northnet.org/windrant



From windrant@n... Tue Mar 28 12:28:20 2000
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To: "Nomic Discussion" <on_discussion@onelist.com>
Subject: A new Proposal
Date: Tue, 28 Mar 2000 15:32:43 -0500
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From: "Windrant" <windrant@n...>

Using my newly instated powers... I hereby submit a proposal:

"Just Reward"
Whereas rule 211 states "Players whose proposals are adopted shall receive a
random number of points in the range 1-10 inclusive."

The rule should be reworded to read "Players whose proposals are adopted
shall receive 10 points plus a random number of points in the range 1-10
inclusive."

Comments: It just think there should be a bit more incentive to submit
proposals... right now as it stands there is more reason to avoid modifing
the rules and dissent on proposals than to modify the rules. Just a
thought!


Charles Henry
windrant@n... ~ www.northnet.org/windrant



From windrant@n... Thu Mar 30 04:07:45 2000
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Subject: NOMIC UPDATE
Date: Thu, 30 Mar 2000 07:12:21 -0500
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From: "Windrant" <windrant@n...>

Date: 3/28/2000
Incoming:
New Proposals: 315 (CH)
Withdrawls: None
New Player Registration: None
Outgoing:
Voting Results:
Adopted: 313 (MK), 314 (MK)
Score Changes: (see Players page for current totals)
Matthew +5 (Author 313 +2, Author 314 +3)
Scott +10 (Dessent 314 +10)
PPs Awards: (see Players page for current totals)
Matthew +5 PPs (Voted +5, 3/28/2k)
Devon +5 PPs (Voted +5, 3/27/2k)
Jen +5 (Voted +5 3/28/2k)
Scott +5 (Voted +5 3/28/2k)
Chuck +8 (4 voters today)
Page Changes: Added Nomic Web Ring Stuff... still doesn't work yet. (Not
my fault! Webring Owner's fault!)
Notices: I'm going on vacation from April 7th till April 17th or so. You can
still discuss things on the list and send things to the Speaker but nothing
will be processed until my return. Sorry!

Charles Henry
windrant@n... ~ www.northnet.org/windrant



From windrant@n... Fri Mar 31 12:44:07 2000
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Subject: NOMIC UPDATE
Date: Fri, 31 Mar 2000 15:48:45 -0500
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From: "Windrant" <windrant@n...>

Date: 3/31/2000
Incoming:
New Proposals: 316 (DJ)
Withdrawls: None
New Player Registration: None
Outgoing:
Voting Results:
Score Changes: (see Players page for current totals)
PPs Awards: (see Players page for current totals)
Devon +10 PPs (Author 316 +10)
Chuck +10 PPs (Author 315 +10, forgot to add them on 3/28)
Page Changes: I made some cosmetic changes to the pages... nothing too
big.
Notices: I'm going on vacation from April 7th till April 17th or so. You can
still discuss things on the list and send things to the Speaker but nothing
will be processed until my return. Sorry!

Charles Henry
windrant@n... ~ www.northnet.org/windrant



From windrant@n... Sun Apr 16 08:52:44 2000
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To: "Nomic Discussion" <on_discussion@onelist.com>
Subject: NOMIC: Update 4/16/2K
Date: Sun, 16 Apr 2000 11:57:17 -0400
Message-ID: <NDBBLEMAALCLBKPNIGKKEEBPCBAA.windrant@n...>
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From: "Windrant" <windrant@n...>

Date: 4/16/2000
Incoming:
New Proposals: None
Withdrawls: None
New Player Registration: None
Outgoing:
Voting Results:
Passed: 315 (CH), 316 (DJ)
Score Changes: (see Players page for current totals)
Chuck: +20 (Author 315 10 + 10) New points system! see 316 & 108.
Devon: +12 (Author 316 10 + 2)
Matthew: +10 (Dessent 316)
PPs Awards: (see Players page for current totals)
Chuck: +6 (3 voters this period.)
Devon: +5 (Voted 4/7/00)
Matthew: +5 (Voted 4/6/00)
Scott: +5 (Voted 4/5/00)
Page Changes:
Notices: Speaker's Office is open again! We have no new proposals... yet!
There's lot's of motivation now! Check out rule 316! That's a lot of points!
If you want to be the next Speaker, get writing!

Charles Henry
windrant@n... ~ www.northnet.org/windrant



From windrant@n... Mon Apr 17 18:59:36 2000
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Date: Mon, 17 Apr 2000 22:04:13 -0400
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From: "Windrant" <windrant@n...>

Date: 4/17/2000
Incoming:
New Proposals: 317 (CH)
Withdrawls: None
New Player Registration: None
Outgoing:
Voting Results:
Score Changes: (see Players page for current totals)
PPs Awards: (see Players page for current totals)
Chuck: -10 (Careful inspection of rule 309 says "A voter will receive
10 PPs for every proposal submitted to the speaker...". Therefore points
awarded on 3/31/2k are being removed)
Page Changes:
Notices:

Charles Henry
windrant@n... ~ www.northnet.org/windrant



From djacobs@n... Tue Apr 18 05:10:39 2000
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X-eGroups-From: Devon Jacobs {Darkstar} <djacobs@a...>
From: Devon Jacobs {Darkstar} <djacobs@n...>

Greetings nomicrons,

I have arrived back from vacation and am nearly recovered from the trip....

I am currently setting up the stuff for the IRC chat.
here's the plan:

I'm going to create a package for distribution that contains the following:
a preconfigured IRC client set to join the nomic chat on activation
documentation for the IRC client, cause I know some of you like to tweak
documentation on how to set up an IRC client of your own choosing
info on where to get such clients
rules/guidelines for the nomic IRC sessions
basic topic submission forms (more about that later)

these files will also be available for individual download, and the
rules/guidelines will be posted on the website.

I am planning to make full transcripts of IRC sessions available for
download on the nomic site for those unable to attend sessions, or who
would like to refer back to a good idea or argument later on (kind of like
meeting minutes)

to get us going, I'll pick a starting topic each session which will show up
when you log into IRC, these topics will be drawn from you... included with
the IRC packet will be a topic submission form which you can fill out and
send to me to post on IRC. Have a hot topic or a prop you want to get some
opinions on? this lets you hit people with your question as soon as they
log in....
now nothing says we have to stick to the topic!, in fact feel free to
discuss anything you want, this is after all an open forum!!!! so air out
your dirty laundry, cajole people into voting for your props, or offer up
some new ideas.... it's your nomic!

more to come later....


*******************NOTICE**********************
I'm still looking for a volunteer to be my lackey and administer the IRC
channel on another day of the week and when I have to be away!!!!! e-mail
me if you're interested!!!
-Devon


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Web -> http://www.northnet.org/darkstar
E-mail -> djacobs@n...
Netrek -> Darkone (DD)
Diablo -> Moadib (Warrior)
Quakeworld -> Darkstar (Deathmonger)
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-


From djacobs@n... Tue Apr 18 05:29:56 2000
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Subject: DRJPROP4
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X-eGroups-From: Devon Jacobs {Darkstar} <djacobs@a...>
From: Devon Jacobs {Darkstar} <djacobs@n...>

PROPOSAL FOR DEBATE DRJPROP4

Public Information Act

Each nomic player is endowed with the certain rights set forth in the
current ruleset of Nomicsylvania, and as an active member thereof has the
privilege of amending said ruleset in accordance with current laws. The
amendment of the Nomicsylvania ruleset affects all players, and therefore
the course of events leading to any change in law or custom is deemed to be
the concern of all members of the body, whether or not they choose to
actively participate. Therefore any information, discussion, debate, or
other communication that takes place in any type of open forum (including
nomic run IRC channels as set forth in R-316), public postings, or nomic
governed mail list is hereby considered public information and must be made
available to all members of Nomicsylvania.
-Devon


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Web -> http://www.northnet.org/darkstar
E-mail -> djacobs@n...
Netrek -> Darkone (DD)
Diablo -> Moadib (Warrior)
Quakeworld -> Darkstar (Deathmonger)
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-


From windrant@n... Mon Apr 24 13:17:33 2000
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Subject: NOMIC: Reminder
Date: Mon, 24 Apr 2000 16:17:47 -0400
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From: "Windrant" <windrant@n...>

Prop. 317 is due for a vote by midnight tonight... if anybody's home please
vote for it!


Charles Henry
windrant@n... ~ www.northnet.org/windrant



From mattkeppel@y... Mon Apr 24 13:52:01 2000
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From: Matthew Keppel <mattkeppel@y...>

Wow, time flies when your visiting the 'rents and
sibs. Anyhow, I vote in favor of the current
proposition. Talk to you later!

Matt

__________________________________________________
Do You Yahoo!?
Send online invitations with Yahoo! Invites.
http://invites.yahoo.com


From lhenry@n... Mon Apr 24 19:58:21 2000
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Subject: Re: [on_discussion] NOMIC: Reminder
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From: "Lonnie Henry" <lhenry@n...>

yes vote

----- Original Message -----
From: Windrant <windrant@n...>
To: Nomic Discussion <on_discussion@egroups.com>
Sent: Monday, April 24, 2000 4:17 PM
Subject: [on_discussion] NOMIC: Reminder


> Prop. 317 is due for a vote by midnight tonight... if anybody's home
please
> vote for it!
>
>
> Charles Henry
> windrant@n... ~ www.northnet.org/windrant
>
>
> ------------------------------------------------------------------------
> Get 3 months FREE and a chance to WIN a trip to London, England when
> you receive, manage and pay your bills online with Paytrust.com!
> Stamps, checks and bills in your mailbox are history. Enroll Today!
> http://click.egroups.com/1/3556/0/_/815700/_/956607456/
> ------------------------------------------------------------------------
>
> To unsubscribe from this group, send an email to:
> on_discussion-unsubscribe@onelist.com
>
>
>
>



From windrant@n... Tue Apr 25 04:02:48 2000
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To: "Nomic Discussion" <on_discussion@egroups.com>
Subject: NOMIC: Update
Date: Tue, 25 Apr 2000 07:07:19 -0400
Message-ID: <NDBBLEMAALCLBKPNIGKKEEDHCBAA.windrant@n...>
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From: "Windrant" <windrant@n...>

Date: 4/24/2000
Incoming:
New Proposals: None
Withdrawls: None
New Player Registration: None
Outgoing:
Voting Results:
Passed: 317 (CH)
Score Changes: (see Players page for current totals)
Chuck: +18 (Author 317)
Jen: +10 (Dissent 317)
PPs Awards: (see Players page for current totals)
Chuck: +8 (4 players voted)
Jen: +5 (Voted 4/24/2000)
Matthew: +5 (Voted 4/24/2000)
Devon: +5 (Voted 4/24/2000)
Lonnie: +5 (Voted 4/24/2000)
Page Changes:
Notices: None today!

Charles Henry
windrant@n... ~ www.northnet.org/windrant 


From windrant@n... Wed Apr 26 20:32:57 2000
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To: "Nomic Discussion" <on_discussion@egroups.com>
Subject: Comission or Omission?
Date: Wed, 26 Apr 2000 23:37:34 -0400
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From: "Windrant" <windrant@n...>

This fine Nomic has been operating for nearly 2 months now... I am pleased
with our progress. We have wonderful active players who never fail to
delight me with their cleverness and creativity. However, we do have one
party that has NEVER particpated in any capacity: Justin Buck.

JUSTIN, IF YOU ARE OUT THERE LISTENING... PLEASE RESPOND!

This brings a question to my mind: Should something be done to force
communication? If he is just "lurking" and enjoying watching us play...
should we discourage him? Or is he just not checking his email? If we
legislate a way of booting him off... could that very same boot visit one of
us someday? Is there a standard we should set?

Just some thoughts...

Also, I have noticed taht now the snow is gone, the level of particpation
has... calmed a little. Should we take a summer vacation of some form?
Should we legislate a recess? Again more idle thoughts. Hope everyone had
a happy bunny day! Shhhh... I'm huntin' wabbits. ;)

-C

Charles Henry
windrant@n... ~ www.northnet.org/windrant



From windrant@n... Wed Apr 26 20:33:27 2000
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To: "Nomic Discussion" <on_discussion@egroups.com>
Subject: NOMIC UPDATE 4/26/2k
Date: Wed, 26 Apr 2000 23:37:31 -0400
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From: "Windrant" <windrant@n...>

Date: 4/26/2000
Incoming:
New Proposals:
318. "NO OUTRAGEOUS BRITISH ACCENTS" (DJ)
Withdrawls: None
New Player Registration: None
Outgoing:
Voting Results: None
Score Changes: (see Players page for current totals)
PPs Awards: (see Players page for current totals)
Chuck: +2 (1 players voted)
Scott: +5 (Voted 4/24/2000) Sorry!
Devon: +10 (Author 318)
Page Changes: None.
Notices: None.

Charles Henry
windrant@n... ~ www.northnet.org/windrant 


From windrant@n... Fri Apr 28 20:18:19 2000
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To: "Nomic Discussion" <on_discussion@egroups.com>
Subject: NOMIC UPDATE:
Date: Fri, 28 Apr 2000 23:22:55 -0400
Message-ID: <NDBBLEMAALCLBKPNIGKKMEDOCBAA.windrant@n...>
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From: "Windrant" <windrant@n...>

Date: 4/28/2000
Incoming:
New Proposals: None
Withdrawls: None
New Player Registration: None
Outgoing:
Voting Results: None
Score Changes: (see Players page for current totals)
PPs Awards: (see Players page for current totals)
Chuck: -2 (See notices below.)
Scott: +5 (See notices below.)
Page Changes: Linked to "Chat" page on Devon's website.
Notices: After noticing that I forgot to give Scott credit for a vote
recently in the official records, I decided to do an internal audit of the
score points and prestige points systems. I found a couple of flaws in my
book keeping. Now everything should be correct.

Charles Henry
windrant@n... ~ www.northnet.org/windrant



From windrant@n... Thu May 04 13:17:22 2000
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To: "Nomic Discussion" <on_discussion@egroups.com>
Subject: UPDATE!
Date: Thu, 4 May 2000 16:21:31 -0400
Message-ID: <NDBBLEMAALCLBKPNIGKKAEEFCBAA.windrant@n...>
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From: "Windrant" <windrant@n...>

Incoming:
New Proposals: 319 "SCHOOL'S OUT...FOREVER!" (CH)
Withdrawls: None
New Player Registration: None
Outgoing:
Voting Results:
Failed: 318 (DJ)
Score Changes: (see Players page for current totals)
Devon: -10 (Author 318)
PPs Awards: (see Players page for current totals)
Chuck: +6 (3 voters)
Scott: +5 (Voted 5/3/2000)
Jen: +5 (Voted 5/3/2000)
Devon: +5 (Voted 5/3/2000)
Page Changes:
Notices: Devon has set up our IRC channel and configured a MIRC package for
us. Tonight at 8:00 PM is the first test chat session. If you are interested
in talking with Devon and myself directly go to the "Chat" link on the
Information page of Our Nomic and follow the easy directions. See you
tonight!

Charles Henry
windrant@n... ~ www.northnet.org/windrant



From djacobs@n... Thu May 04 17:16:07 2000
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X-eGroups-From: Devon Jacobs {Darkstar} <djacobs@a...>
From: Devon Jacobs {Darkstar} <djacobs@n...>

HEY FOLKS.... IT'S 8:17PM, DO YOU KNOW WHERE YOUR CHILDREN ARE????

THE NOMIRC CHAT IS UP AND RUNNING TILL MIDNIGHT GET ON AND BROWBEAT
SOMEBODY TONIGHT!!!!!!!!
-Devon


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Web -> http://www.northnet.org/darkstar
E-mail -> djacobs@n...
Netrek -> Darkone (DD)
Diablo -> Moadib (Warrior)
Quakeworld -> Darkstar (Deathmonger)
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-


From windrant@n... Fri May 05 16:25:19 2000
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Reply-To: <windrant@n...>
To: "Nomic Discussion" <on_discussion@egroups.com>
Subject: NOMIC: Update
Date: Fri, 5 May 2000 19:29:53 -0400
Message-ID: <NDBBLEMAALCLBKPNIGKKGEEJCBAA.windrant@n...>
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From: "Windrant" <windrant@n...>

Date: 5/05/2000
Incoming:
New Proposals:
320 "PUBLIC INFORMATION ACT" (DJ)
321 "HELLO? IS ANYBODY THERE?" (JH)
Withdrawls: None
New Player Registration: None
Outgoing:
Voting Results:
Score Changes: (see Players page for current totals)
PPs Awards: (see Players page for current totals)
Devon: +10 (Author 320)
Jen: +10 (Author 321)
Page Changes:
Notices: The test of the nomIRC was successful! Devon and I hung out online
together for about a hour. The full transcript is available on the chat
page.


Charles Henry
windrant@n... ~ www.northnet.org/windrant



From djacobs@n... Wed May 10 03:50:11 2000
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Date: Wed, 10 May 2000 06:52:36 -0400
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Subject: *****NOMIC ALERT*****
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X-eGroups-From: Devon Jacobs {Darkstar} <djacobs@a...>
From: Devon Jacobs {Darkstar} <djacobs@n...>

Final testing stages have been completed!!!

All is in order and ready to roll!!!!

Tomorrow (Thursday) night is a NOMIRC night, so download the client and
come chat with us!!!! 

Pop in any time between 8pm and midnight!!!! stay for an hour, stay for a
beer! or stay the whole time!!!! it's up to you. 

remember, this is YOUR nomic, lets participate!!!!!

if you have any problems downloading or installing the client, contact me at:
djacobs@n... 
and I will get you up and running ASAP!!!!

-Devon


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Web -> http://www.northnet.org/darkstar
E-mail -> djacobs@n...
Netrek -> Darkone (DD)
Diablo -> Moadib (Warrior)
Quakeworld -> Darkstar (Deathmonger)
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-


From windrant@n... Thu May 11 04:05:25 2000
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To: "Nomic Discussion" <on_discussion@egroups.com>
Subject: NOMIC: Reminders!
Date: Thu, 11 May 2000 07:09:53 -0400
Message-ID: <NDBBLEMAALCLBKPNIGKKEEFFCBAA.windrant@n...>
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From: "Windrant" <windrant@n...>

Greetings everyone!

Just some reminders:
First, proposals 319 "School's Out...Forever",320 "Public Information
Act", 321 "Hello, is Anybody Out There?" are due for votes. 319 is due by
midnight tonight. 320 & 321 are due tomorrow night by midnight.

Second, NomIRC is going to be running again tonight from 8 till midnight.
If you are interested in talking with Devon or myself and the rest of the
nomic players please plan to join us.

Charles Henry
windrant@n... ~ www.northnet.org/windrant



From LilBoof624@a... Fri May 12 18:00:47 2000
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Date: Fri, 12 May 2000 21:00:42 EDT
Subject: Re: [on_discussion] NOMIC: Reminders!
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From: LilBoof624@a...

In a message dated 5/11/00 7:05:46 AM Eastern Daylight Time, 
windrant@n... writes:

<< www.northnet.org/windrant
>>
I vote yea for the two props up for tonight!
Steve


From windrant@n... Sat May 13 07:46:51 2000
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To: "Nomic Discussion" <on_discussion@egroups.com>
Subject: NOMIC UPDATE
Date: Sat, 13 May 2000 10:51:18 -0400
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From: "Windrant" <windrant@n...>

Date: 5/13/2000
Incoming:
New Proposals: None
Withdrawls: None
Player Registration:
Justin Buck has withdrawn himself from the mailing list. He has not
contacted the Speaker to be officially removed from the game state. Unless
anyone has an objection, I will remove him from the game as of now.
Outgoing:
Voting Results:
Passed: 319 (CH), 320 (DJ), 321 (JH)
Score Changes: (see Players page for current totals)
Chuck: +13 (Author of 319)
Devon: +18 (Author of 320)
Jen: +13 (Author of 321)
PPs Awards: (see Players page for current totals)
Chuck: +10 (5 Voters)
Devon: +5 (Voted 5/12/2000)
Jen: +5 (Voted 5/12/2000)
Scott: +5 (Voted 5/12/2000)
Steve: +5 (Voted 5/12/2000)
Lonnie: +5 (Voted 5/6/2000)
Page Changes:
Notices: Reminder! The NomIRC is open and running every Thursday from 8-12.
Drop in and say hi!

Charles Henry
windrant@n... ~ www.northnet.org/windrant



From windrant@n... Thu May 18 17:09:44 2000
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To: "Nomic Discussion" <on_discussion@egroups.com>
Subject: A Motion for a recess...
Date: Thu, 18 May 2000 20:14:09 -0400
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From: "Windrant" <windrant@n...>

Under rule 319 "School's Out...Forever!" in the current ruleset, I move for
a recess. The recess shall commence upon 2/3 majority positive vote and
last until August 18th, 2000.

This motion needs two supportive motions to passed. These must be posted to
open forums by 8:15PM Friday, May 19th, 2000 in order to support this
motion.

Charles Henry
windrant@n... ~ www.northnet.org/windrant



From djacobs@n... Thu May 18 17:14:44 2000
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Date: Thu, 18 May 2000 20:14:04 -0400
To: on_discussion@egroups.com
Subject: Re: [on_discussion] A Motion for a recess...
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From: Devon Jacobs {Darkstar} <djacobs@n...>

I second the motion



At 08:14 PM 5/18/00 -0400, you wrote: 

>>>>

<excerpt>Under rule 319 "School's Out...Forever!" in the current ruleset,
I move for

a recess. The recess shall commence upon 2/3 majority positive vote 
and

last until August 18th, 2000.


This motion needs two supportive motions to passed. These must be posted
to

open forums by 8:15PM Friday, May 19th, 2000 in order to support this

motion.


Charles Henry

windrant@n... ~ www.northnet.org/windrant



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</excerpt><<<<<<<<




-Devon



-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Web -> http://www.northnet.org/darkstar

E-mail -> djacobs@n...

Netrek -> Darkone (DD)

Diablo -> Moadib (Warrior)

Quakeworld -> Darkstar (Deathmonger)

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-


From djacobs@n... Thu May 18 19:02:59 2000
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X-eGroups-From: Devon Jacobs {Darkstar} <djacobs@a...>
From: Devon Jacobs {Darkstar} <djacobs@n...>



<center>*****NOMIRC WAS SHUT DOWN AT 10PM THIS EVENING DUE TO LACK OF
INTEREST*****


</center>as nobody is participating in the IRC forum, as acting moderator
I shut down the nomIRC server at 10pm on May 18, 2000 pursuant to rule
316. Based on the outcome of the pending motion to suspend, nomIRC will
be suspended for the same time period and will resume on the Thursday
following August 18, 2000.




316. "HELLO OPERATOR?"

To spawn a more invigorating environment, an Internet Relay Chat (IRC)
chat

room will be active 2 nights per week beginning at 8pm and
<bold><italic>ending at the

moderator's discretion with a minimum time of 2 hours</italic></bold>.
The moderators for

the first game will be Devon Jacobs and _______________________. The

current chat days, chat room name and IRCServer location of the chat
room

will be Posted on the official OUR NOMIC website, initially the 
chatroom

name will be OURNOMIC and the IRCServer will be _____________. The

moderator has all powers entitled to em pursuant to the IRC rules
governing

chat room moderators.


Adopted April 16th, 2000. In Favor: DJ, SM. Opposed: MK



-Devon



-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Web -> http://www.northnet.org/darkstar

E-mail -> djacobs@n...

Netrek -> Darkone (DD)

Diablo -> Moadib (Warrior)

Quakeworld -> Darkstar (Deathmonger)

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-


From jands1@f... Thu May 18 21:20:47 2000
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To: on_discussion@egroups.com
Subject: Re: A Motion for a recess...
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From: "Scott Morgan" <jands1@f...>

Hi All!

I wholeheartedly "third" the motion! 

-Scott



--- In on_discussion@egroups.com, "Windrant" <windrant@n...> wrote:
> Under rule 319 "School's Out...Forever!" in the current ruleset, I 
move for
> a recess. The recess shall commence upon 2/3 majority positive 
vote and
> last until August 18th, 2000.
> 
> This motion needs two supportive motions to passed. These must be 
posted to
> open forums by 8:15PM Friday, May 19th, 2000 in order to support 
this
> motion.
> 
> Charles Henry
> windrant@n... ~ www.northnet.org/windrant



From windrant@n... Sat May 20 05:02:21 2000
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Subject: RE: [on_discussion] Re: A Motion for a recess...
Date: Sat, 20 May 2000 08:06:46 -0400
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From: "Windrant" <windrant@n...>

With this support. the motion is waiting for support or opposition from 2/3
of the voters. That's four people out of six voters. Devon and Scott may I
count your support of the motion as a vote of support? In that case we wait
for 2 more people to vote. Please respond to this motion. You have until
May 26th, 2000. Thanks!

-----Original Message-----
From: Scott Morgan [mailto:jands1@f...]
Sent: Friday, May 19, 2000 12:21 AM
To: on_discussion@egroups.com
Subject: [on_discussion] Re: A Motion for a recess...


Hi All!

I wholeheartedly "third" the motion!

-Scott



--- In on_discussion@egroups.com, "Windrant" <windrant@n...> wrote:
> Under rule 319 "School's Out...Forever!" in the current ruleset, I
move for
> a recess. The recess shall commence upon 2/3 majority positive
vote and
> last until August 18th, 2000.
>
> This motion needs two supportive motions to passed. These must be
posted to
> open forums by 8:15PM Friday, May 19th, 2000 in order to support
this
> motion.
>
> Charles Henry
> windrant@n... ~ www.northnet.org/windrant


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From LilBoof624@a... Sat May 20 08:38:04 2000
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Subject: Re: [on_discussion] Re: A Motion for a recess...
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From: LilBoof624@a...

I vote for the recess


Steve


From mattkeppel@y... Sat May 20 14:02:35 2000
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From: Matthew Keppel <mattkeppel@y...>

I support the motion for a recess.

Matt Keppel

__________________________________________________
Do You Yahoo!?
Send instant messages & get email alerts with Yahoo! Messenger.
http://im.yahoo.com/


From robin770@p... Sat May 20 17:52:15 2000
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Subject: Yay!
Date: Sat, 20 May 2000 20:56:47 -0400
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From: "Chaos" <robin770@p...>

I wholeheartedly agree.
-Jen

Charles Henry
windrant@n... ~ www.northnet.org/windrant 


From jands1@f... Mon May 22 09:44:48 2000
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From: "Scott Morgan" <jands1@f...>

Chuck,
Yes, you can count my support of the motion as a vote for a recess!

-Scott Morgan



From djacobs@n... Tue May 23 04:32:27 2000
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X-eGroups-From: Devon Jacobs {Darkstar} <djacobs@a...>
From: Devon Jacobs {Darkstar} <djacobs@n...>

sleep, nomic, sleep........ 
good boy
-Devon


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Web -> http://www.northnet.org/darkstar
E-mail -> djacobs@n...
Netrek -> Darkone (DD)
Diablo -> Moadib (Warrior)
Quakeworld -> Darkstar (Deathmonger)
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-


From windrant@n... Fri May 26 10:49:50 2000
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To: "Nomic Discussion" <on_discussion@egroups.com>
Subject: NOMIC UPDATE
Date: Fri, 26 May 2000 13:54:16 -0400
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From: "Windrant" <windrant@n...>

As of Friday, May 26th 2000 Our Nomic is in recess. This recess will last
until August 18th, 2000. During this time, the Nomic Discussion will be
operative. However there will be no official posts from the Speaker's Office
due that the office is closed.

NomIRC will be closed for the duration of the recess.

I wish everyone a great summer and I look forward to hear from you in the
fall.

Charles Henry
windrant@n... ~ www.northnet.org/windrant



From on_discussion@egroups.com Thu Jun 01 03:51:09 2000
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*******This is just a reminder!**********
Our Nomic is in recess until August 18th!
*****************************************



From on_discussion@egroups.com Tue Aug 01 04:46:56 2000
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*******This is just a reminder!**********
Our Nomic is in recess until August 18th!
*****************************************



From windrant@n... Fri Aug 18 19:41:51 2000
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To: "Nomic Discussion" <on_discussion@egroups.com>
Subject: Session 2 Begins Now!
Date: Fri, 18 Aug 2000 22:46:06 -0400
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From: "Windrant" <windrant@n...>

Greetings fellow Hell-Ass Kings!

The recess called on May 26th, 2000 has ended. We begin again. Right now,
Scott Morgan is in the lead, followed by my lovely wife Jennifer.

There are issues to deal with first... namely who's still in the game? If
you intend to continue playing please let me know. I want to start a
recruitment drive to increase our numbers but it helps to know what we're
starting with.

Next, you'll notice that the Our Nomic pages have changed. I spent a couple
of days rewriting and formating the pages. We had grown out of our "old
clothes" and needed some new threads... I hope you like them... they're not
drastically different but hopefully they're easier to navigate. Please
notify me if you find any bugs!

Right now I'm working on a new acounting system for the points and props so
that the next Speaker (whoever it might be) will have an easier time keeping
track of the game... in fact if this works out it should ALMOST run itself.

Lastly to kick the show off... I humbly submit 3 new proposals and so for
the first time in Session II, Game 1...

Date: 3/14/2000
Incoming:
New Proposals:
322. "BE ALL THAT YOU CAN BE..." (CH)
323. "SUCKS TO BE YOU!" (CH)
324. "WHAT THE HELL..." (CH)
Outgoing:
Voting Results:
Score Changes: (see Players page for current totals)
PPs Awards: (see Players page for current totals)
Page Changes: Everything is new... please report errors. Thanks!



From djacobs@n... Mon Aug 21 07:29:50 2000
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Date: Mon, 21 Aug 2000 10:30:41 -0400
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Subject: Re: [on_discussion] Session 2 Begins Now!
In-Reply-To: <NDBBLEMAALCLBKPNIGKKOEOMCBAA.windrant@n...>
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From: Devon Jacobs {Darkstar} <djacobs@n...>

I'm in, but I may need a LOA for move time, remember verizon just came off
strike, so getting a phone may be a trick

At 10:46 PM 8/18/00 -0400, you wrote:
>Greetings fellow Hell-Ass Kings!
>
>The recess called on May 26th, 2000 has ended. We begin again. Right now,
>Scott Morgan is in the lead, followed by my lovely wife Jennifer.
>
>There are issues to deal with first... namely who's still in the game? If
>you intend to continue playing please let me know. I want to start a
>recruitment drive to increase our numbers but it helps to know what we're
>starting with.
>
>Next, you'll notice that the Our Nomic pages have changed. I spent a couple
>of days rewriting and formating the pages. We had grown out of our "old
>clothes" and needed some new threads... I hope you like them... they're not
>drastically different but hopefully they're easier to navigate. Please
>notify me if you find any bugs!
>
>Right now I'm working on a new acounting system for the points and props so
>that the next Speaker (whoever it might be) will have an easier time keeping
>track of the game... in fact if this works out it should ALMOST run itself.
>
>Lastly to kick the show off... I humbly submit 3 new proposals and so for
>the first time in Session II, Game 1...
>
>Date: 3/14/2000
>Incoming:
> New Proposals:
> 322. "BE ALL THAT YOU CAN BE..." (CH)
> 323. "SUCKS TO BE YOU!" (CH)
> 324. "WHAT THE HELL..." (CH)
>Outgoing:
> Voting Results:
> Score Changes: (see Players page for current totals)
> PPs Awards: (see Players page for current totals)
>Page Changes: Everything is new... please report errors. Thanks!
>
>
>
>
>To unsubscribe from this group, send an email to:
>on_discussion-unsubscribe@onelist.com
>
>
>
>
>
-Devon


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Web -> http://www.northnet.org/darkstar
E-mail -> djacobs@n...
Netrek -> Darkone (DD)
Diablo -> Moadib (Warrior)
Quakeworld -> Darkstar (Deathmonger)
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-


From windrant@n... Mon Aug 21 10:18:07 2000
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To: <on_discussion@egroups.com>
Subject: RE: [on_discussion] Session 2 Begins Now!
Date: Mon, 21 Aug 2000 13:22:20 -0400
Message-ID: <NDBBLEMAALCLBKPNIGKKGEPECBAA.windrant@n...>
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From: "Windrant" <windrant@n...>

You are excused from voting until you notify me otherwise!

-C

-----Original Message-----
From: Devon Jacobs {Darkstar} [mailto:djacobs@n...]
Sent: Monday, August 21, 2000 10:31 AM
To: on_discussion@egroups.com
Subject: Re: [on_discussion] Session 2 Begins Now!


I'm in, but I may need a LOA for move time, remember verizon just came off
strike, so getting a phone may be a trick

At 10:46 PM 8/18/00 -0400, you wrote:
>Greetings fellow Hell-Ass Kings!
>
>The recess called on May 26th, 2000 has ended. We begin again. Right now,
>Scott Morgan is in the lead, followed by my lovely wife Jennifer.
>
>There are issues to deal with first... namely who's still in the game? If
>you intend to continue playing please let me know. I want to start a
>recruitment drive to increase our numbers but it helps to know what we're
>starting with.
>
>Next, you'll notice that the Our Nomic pages have changed. I spent a
couple
>of days rewriting and formating the pages. We had grown out of our "old
>clothes" and needed some new threads... I hope you like them... they're not
>drastically different but hopefully they're easier to navigate. Please
>notify me if you find any bugs!
>
>Right now I'm working on a new acounting system for the points and props so
>that the next Speaker (whoever it might be) will have an easier time
keeping
>track of the game... in fact if this works out it should ALMOST run itself.
>
>Lastly to kick the show off... I humbly submit 3 new proposals and so for
>the first time in Session II, Game 1...
>
>Date: 3/14/2000
>Incoming:
> New Proposals:
> 322. "BE ALL THAT YOU CAN BE..." (CH)
> 323. "SUCKS TO BE YOU!" (CH)
> 324. "WHAT THE HELL..." (CH)
>Outgoing:
> Voting Results:
> Score Changes: (see Players page for current totals)
> PPs Awards: (see Players page for current totals)
>Page Changes: Everything is new... please report errors. Thanks!
>
>
>
>
>To unsubscribe from this group, send an email to:
>on_discussion-unsubscribe@onelist.com
>
>
>
>
>
-Devon


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Web -> http://www.northnet.org/darkstar
E-mail -> djacobs@n...
Netrek -> Darkone (DD)
Diablo -> Moadib (Warrior)
Quakeworld -> Darkstar (Deathmonger)
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-



To unsubscribe from this group, send an email to:
on_discussion-unsubscribe@onelist.com






From jands1@f... Thu Aug 24 19:21:31 2000
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Subject: New Props
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From: "Scott Morgan" <jands1@f...>

Hi All,
Just wanted to put in my two cents before tomorrow's vote. I think 
Chuck's proposals are good ones and are necessary to help keep the 
game alive. However, I'm not so sure about 323. I understand that we 
don't want to put potential players in a hole when they start out, 
but I don't think it's fair to have new players be put ahead of 
current active players. We only play to 100 points for each round and 
I think the new player could benefit from observing in their first 
game. If we want to give them a fighting chance as well as incentive 
to start, perhaps 25 points or a total equal to the lowest player's 
score would be better. But I don't think we should have a scenario 
that puts current players quickly behind an eight ball just to 
encourage new blood.
Anyone else have a thought?

Just My Opinion,
Scott



From windrant@n... Fri Aug 25 08:21:22 2000
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To: "Nomic Discussion" <on_discussion@egroups.com>
Subject: NOMIC: Reminder!
Date: Fri, 25 Aug 2000 11:25:19 -0400
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From: "Windrant" <windrant@n...>

Reminder everyone: 322, 323, 324 are due for vote tonight by midnight!

Thanks!

Chuck Henry
Speaker and Historian of Our Nomic
www.northnet.org/windrant/OurNomic 


From windrant@n... Mon Aug 28 06:31:54 2000
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To: "Nomic Discussion" <on_discussion@egroups.com>
Subject: NOMIC: Update 8/25/2000
Date: Mon, 28 Aug 2000 09:36:03 -0400
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From: "Windrant" <windrant@n...>

Date: 8/25/2000
Outgoing:
Voting Results:
Passed: 322 (CH), 324 (CH)
Failed: 323 (CH)
Score Changes: (see Players page for current totals)
Chuck: +21 (Author of 322, +17. Author of 324, +14. Author of 323, -10)
Matthew: +10 (Dissent 324)
PPs Awards: (see Players page for current totals)
Chuck: +6 (3 Voters)
Jen: +5 (Voted 8/25/2000)
Matthew: +5 (Voted 8/25/2000)
Scott: +5 (Voted 8/25/2000)

Notes: Sorry about taking so long to update... got busy around here!




From windrant@n... Tue Aug 29 19:11:30 2000
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Subject: NOMIC: Update!
Date: Tue, 29 Aug 2000 22:15:41 -0400
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From: "Windrant" <windrant@n...>

Date: 8/29/2000
Incoming:
Player Registration: Added Jorgen Blomberg.
Outgoing:
Notices: Please welcome Jorgen! Jorgen is an experienced player and
probably won't require much mentoring... but if he needs help the Speaker's
Office is accepting volunteers. Welcome aboard Jorgen!




From djacobs@n... Tue Sep 05 20:03:02 2000
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X-eGroups-From: Devon Jacobs {Darkstar} <djacobs@a...>
From: Devon Jacobs {Darkstar} <djacobs@n...>

Hey guys, glad to see you all back....

As you may have noted a few mails back, requested a short leave, without
much explanation. Here's the deal, I just finished working at the castle
(where I have no connection to the outside world) and have to pull up tent
stakes and move my entire life to my new job in Plattsburgh. I will be
without a phone and net service for a bit, but if verizon doesn't miss
their install date, I should be back up and running by sometime next week.
Chuck has kept me posted on current events here, and things are looking
good. I have a bunch of ideas in the works for when I come back too. 
ALSO, I need to know how many people are seriously interested in the noMIRC
chat sessions, that were started just before we broke for summer. If there
are enough people interested, I am still willing to host sessions once or
twice a week. BUT I NEED TO HEAR FROM YOU!!! please e-mail me or the list
if you are interested in participating in the chat sessions, so I can set
things up again...

Thanks all, 
see you in a week or two....
-Devon


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Web -> http://www.northnet.org/darkstar
E-mail -> djacobs@n...
Netrek -> Darkone (DD)
Diablo -> Moadib (Warrior)
Quakeworld -> Darkstar (Deathmonger)
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-


From djacobs@n... Tue Sep 19 20:03:31 2000
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X-eGroups-From: Devon Jacobs {Darkstar} <djacobs@a...>
From: Devon Jacobs {Darkstar} <djacobs@n...>

alright, all you wild and crazy Nomicsylvanians, I'm all moved in to my
cozy new old house, and it's time for this damn-hell-ass king to come back
and stir things up a bit..... so as soon as our almighty speaker belches
his permission, I shall return to the ranks......
-Devon


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Web -> http://www.northnet.org/darkstar
E-mail -> djacobs@n...
Netrek -> Darkone (DD)
Diablo -> Moadib (Warrior)
Quakeworld -> Darkstar (Deathmonger)
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-


From windrant@n... Mon Sep 25 18:34:32 2000
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To: "Nomic Discussion" <on_discussion@egroups.com>
Subject: NOMIC update
Date: Mon, 25 Sep 2000 21:38:39 -0400
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From: "Windrant" <windrant@n...>

I officially change Devon's status to 'active'. Before someone points out
that the rules specify a 24 hour time frame, I know and apologize to Devon.
I say a loud 'BOWBEAT BOWBEAT BOWBEAT' I hope the matter is closed.
Welcome back Devon!




From windrant@n... Mon Oct 09 19:51:30 2000
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To: "Nomic Discussion" <on_discussion@egroups.com>, "Devon Jacobs {Darkstar}" <djacobs@a...>
Subject: RE: DRJPROP5
Date: Mon, 9 Oct 2000 22:55:35 -0400
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From: "Windrant" <windrant@n...>

Devon,
I'm confused... is this a proposal that I should act on or is this a
proposition as stated in rule 303? Any protection afforded by rule 303 is
considered to be in effect as of now in the case of it being a proposition.
If it's a proposal then I will enter it into the hopper as soon as you give
me the go ahead. (Sheesh! You wrote 303 for godsakes!)

Chuck Henry
Speaker and Historian of Our Nomic
www.northnet.org/windrant/OurNomic


-----Original Message-----
From: Devon Jacobs {Darkstar} [mailto:djacobs@a...]
Sent: Monday, October 09, 2000 7:03 PM
To: on_discussion-owner@egroups.com
Subject: DRJPROP5


PROPOSAL DRJPROP5
Suspension of NomIRC

This proposal hereby suspends rule 316:the NomIRC system. This temporary
suspension is brought about by general lack of interest and / or
participants in this particular medium. The suspension will be
automatically lifted when Our Nomic Membership exceeds 20 players, at
which time rule 316 will return to active status as originally written.

-Devon





From windrant@n... Tue Oct 10 04:06:07 2000
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To: "Nomic Discussion" <on_discussion@egroups.com>
Subject: AND NOW A WORD FROM OUR SPONSOR...
Date: Tue, 10 Oct 2000 07:10:10 -0400
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From: "Windrant" <windrant@n...>

Greetings,
I would like to take this opportunity to encourage folks to jump in and
participate! I've written 3 proposals since our break and I'd like to see
some more come about. At this rate, I may win. I'm not even sure it's
legal under the ruleset.

Also, Our Nomic must find new fresh blood to survive. The new rules in the
ruleset are designed to provide ample incentive for you to find people to
join the game and to keep them playing. Take advantage of the tremendous
almost FREE points you could earn! Now's the time to start emailing the
world about our game. Please, please, please recruit some people and let's
get a fresh start... the winter is coming! Soon the boredom will be here.

Now that I'm done ranting... I've got ideas for some interesting rules
that'll get some discussion started. Let's hear some of yours!

-C

Chuck Henry
Speaker and Historian of Our Nomic
www.northnet.org/windrant/OurNomic



From windrant@n... Tue Oct 10 15:13:42 2000
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Date: Tue, 10 Oct 2000 18:17:51 -0400
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From: "Windrant" <windrant@n...>

Date: 10/10/2000

Incoming:
New Proposals:
325. Suspension of NomIRC
PPs Awards: (see Players page for current totals)
Devon +10 (Author 325)

Chuck Henry
Speaker and Historian of Our Nomic
www.northnet.org/windrant/OurNomic 




From windrant@n... Tue Oct 17 16:22:27 2000
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Subject: NOMIC: Reminder
Date: Tue, 17 Oct 2000 19:26:25 -0400
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From: "Windrant" <windrant@n...>

Reminder!!!!

Proposal 325 is up for vote!!!! Please vote by 11:59PM EST today.

Thanks.
Chuck Henry
Speaker and Historian of Our Nomic
www.northnet.org/windrant/OurNomic 



From windrant@n... Tue Dec 12 08:01:55 2000
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Subject: NOMIC: Old Unsent Update
Date: Tue, 12 Dec 2000 11:05:52 -0500
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From: "Windrant" <windrant@n...>

Hi! Long time no see... this was meant to go out on October 17th but I got
busy. Here it is:

Outgoing:
Voting Results:
Passed: 325 (DJ)
Score Changes: (see Players page for current totals)
Devon: +14 (Author of 325, +14)
Scott: +10 (Dissent 325)
PPs Awards: (see Players page for current totals)
Chuck +8 (4 Voters)
Devon +5 (Voted 10/17)
Jen +5 (Voted 10/17)
Lonnie +5 (Voted 10/17)
Scott +5 (Voted 10/17)



From windrant@n... Tue Dec 12 08:01:57 2000
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Subject: NOMIC Update!!! Current this time.
Date: Tue, 12 Dec 2000 11:05:56 -0500
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From: "Windrant" <windrant@n...>

Date: 12/12/2000
Incoming:
New Proposals: www.northnet.org/windrant/OurNomic/Props.html
326. HOLY HAND GRENADE OF ANTIOCH
327. THE GUY IN THE BIG RED SUIT


From windrant@n... Wed Dec 13 14:49:22 2000
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Subject: NOMIC UPDATE! 12/13
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From: "Windrant" <windrant@n...>

Date: 12/13/2000
Incoming:
Player Registration: Added John Henry.
Outgoing:
Notices: Please welcome John! That brings the Henry Count to 4! Move
over Kennedys! Welcome aboard John! The Speaker's Office is now
accepting volunteers for mentoring. See rule 324 for complete details.
Thanks!



From windrant@n... Sun Dec 17 18:10:18 2000
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Subject: Nomic website update
Date: Sun, 17 Dec 2000 21:14:11 -0500
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From: "Windrant" <windrant@n...>

I've taken a couple of days and played with my new software a little to see
what I could do with it... and guess who is the test subjects are? that's
right! The humble players of Nomic.

Please go to the new site and check it out. Not everything is functional
yet... but it is awful damn close. Give me some feed back about how useful
it is... please?

All right! Reminder there's 2 props up for vote by Tuesday.

Happy Holidays!

Chuck Henry
Speaker and Historian of Our Nomic
www.northnet.org/windrant/OurNomic



From windrant@n... Wed Dec 20 15:07:43 2000
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From: "Windrant" <windrant@n...>

December 20th, 2000

Incoming:

Outgoing:
Voting Results:
Adopted: 326 (CH)
Failed: 327 (CH)
Score Changes: (see Players page for current totals)
Chuck +1 (Author 326, +11, Author 327, -10)
PPs Awards: (see Players page for current totals)
Scott +5 PPs (Voted +5, 12/19/2k)
Jen +5 PPs (Voted +5, 12/19/2k)
Matthew +5 PPs (Voted +5, 12/19/2k)
Devon +5 PPs (Voted +5, 12/19/2k)
Lonnie +5 PPs (Voted +5, 12/19/2k)
Chuck +10 PPs (5 voters today)
Notices: Check out the new homepages...


From windrant@n... Tue Jan 02 16:12:53 2001
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From: "Windrant" <windrant@n...>

January 2nd, 2001

Incoming:
New Player Registration:
Added Kip Martin!
Mentoring:
John Henry will be mentored by Jen Henry. Mentoring will last until
January 23rd, 2001.
Speaker's Office now accepting volunteers for mentoring for Kip.
Outgoing:
Notices:
Please welcome Kip to Our Nomic! Kip's "a software developer and
bluegrass musician
with an MA in Linguistics." That makes 10 players folks!!! Please review
the recruiting rules and the mentoring rules... easy points to be had! ;)
Perhaps we can clear 20 players by the end of this new century! (hehehe)



From windrant@n... Sun Jan 07 19:23:11 2001
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Date: Sun, 7 Jan 2001 22:27:07 -0500
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From: "Windrant" <windrant@n...>

January 7th, 2001

Incoming:
New Props: 328. Our What? What Kind of Name is That? (CH)

Outgoing:
Nothing at this point.

Chuck Henry
Speaker and Historian of Our Nomic
The (Former) Holder of the Holy Hand Grenade of Antioch
www.northnet.org/windrant/OurNomic 


From windrant@n... Wed Jan 10 09:34:22 2001
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From: "Windrant" <windrant@n...>

Wednesday, January 10th, 2001.

Notices: Devon has been assigned as Kip's mentor. The mentoring will last
until January 31st.

Chuck Henry
Speaker and Historian of Our Nomic
The (former and 1st) Holder of the Holy Hand Grenade of Antioch
www.northnet.org/windrant/OurNomic



From windrant@n... Thu Jan 11 19:13:21 2001
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Date: Thu, 11 Jan 2001 22:11:14 -0500
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From: "Windrant" <windrant@n...>

January 11th, 2001

Incoming:
New Proposal: 329. FRIENDS, NOMICSYLVANIAN, AND COUNTRYMEN... (CH)




Chuck Henry
Speaker and Historian of Our Nomic
The (Former and 1st) Holder of the Holy Hand Grenade of Antioch
www.northnet.org/windrant/OurNomic 


From windrant@n... Mon Jan 15 18:28:58 2001
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To: "Nomic Discussion" <on_discussion@egroups.com>
Subject: NOMIC UPDATE!
Date: Mon, 15 Jan 2001 21:13:57 -0500
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From: "Windrant" <windrant@n...>

January 14th, 2001.

Incoming:
Mentoring Assignments:
John Henry mentored by Jen Henry till 1/23/01.
Kip Martin mentored by Devon Jacobs till 1/31/01.
Proposals Posted:
329. FRIENDS, NOMICSYLVANIAN, AND COUNTRYMEN… (CH) 1/18/01
330. I'LL WASH YOUR MOUTH OUT WITH A BAR OF SOAP YOU LITTLE SCAMP! (DJ)
1/21/01
331. IS IT "NOMM-IC" OR "NOME-IC"? , NEITHER! IT'S NOMIC (DJ)1/21/01
Outgoing:
Voting Results:
Passed: 328. (CH) In Favor: JH, SM. Opposed: MK. Absent: JB, DJ, SC,
LH.
Excused: JoH, KM. Quorum = 2 (20%)
Score Changes: (see Players page for current totals)
Chuck (+15 Author of 328.)
Matt (+10 Dissent 328.)
PPs Awards: (see Players page for current totals)
Devon +20 PPs (Author 330 +10, Author 331 +10)
Chuck +6 PPs (3 players voted!)
Jen +5 (Voted 1/14/01)
Matt +5 (Voted 1/14/01)
Scott +5 (Voted 1/14/01)
Outcomes:
In accordance with rule 317 "YOU MAY CALL ME... TIM" I award Devon
Jacobs
the title "Grand Silly Kniggit". Devon has earned this title for being
the
first person to clear the 100 PPs mark. The title of "Lesser Silly
Kniggit"
and "Poor Bastard" are yet to be awarded. Hats off to Grand Silly
Kniggit
Devon Jacobs!

Chuck Henry
Speaker and Historian of Our Nomic
The (1st and Former... and looking like the only)
Holder of the Holy Hand Grenade of Antioch
www.northnet.org/windrant/OurNomic



From djacobs@n... Thu Jan 25 13:44:31 2001
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Date: Thu, 25 Jan 2001 16:29:48 -0500
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X-eGroups-From: Devon Jacobs {Darkstar} <djacobs@a...>
From: Devon Jacobs {Darkstar} <djacobs@n...>

DUE TO TECHNICAL DIFFICULTIES THE SPEAKER'S E-MAIL ADDRESS HAS CHANGED.

PLEASE SEND ALL PROPS, VOTES, INQUIRIES, AND OFFICIAL NOMIC TRAFFIC TO

chuck@w...

THANK YOU FOR YOUR PATIENCE

-DEVON JACOBS
TEMPORARY VOICE OF THE SPEAKER



From windrant@n... Sun Jan 28 12:06:18 2001
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Subject: Nomic Update!
Date: Sun, 28 Jan 2001 15:09:47 -0500
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From: "Windrant" <windrant@n...>

1/28/01

Incoming:
Player Status Change: Steven Colabufo has entered inactive player status.
According to rule 321. IS THERE ANYBODY OUT THERE? Steve has missed 5
consecutive votes and therefore slips into the inactive status. He suffers
a penalty of 10 PPs. He is also the current holder (as far as the Speaker
knows) of the Holy Handgrenade of Antioch. If you recieved the Handgrenade
from Steve please contact the Speaker's Office.

The Speaker's address has changed! Chuck can now be reached at
chuck@w...

Outgoing:
Voting Results:
329 Failed (CH) In favor: DJ, JH. Opposed: Joh, MK. Absent: JB, LH, SM,
SC. Excused: KM.
330 Failed (DJ) In favor: DJ, JoH. Opposed: JH, SM. Absent: MK, JB, LH,
SC. Excused: KM.
331 Passed (DJ) In favor: DJ, Joh, SM. Absent: JH, LH, SC, JB, MK.
Excused: KM.

Score Changes: (see Players page for current totals)
Chuck -10 (-10 Author of 329.)
Devon +4 (-10 Author of 330, +14 Author of 331.)

PPs Awards: (see Players page for current totals)
Chuck +18 PPs (5 players voted on 1/18, 4 players voted on 1/21)
Devon +10 PPs (Voted on 1/18 and 1/21)
Jen +10 PPs (Voted on 1/18 and 1/21)
John +10 PPs (Voted on 1/18 and 1/21)
Scott +10 PPs (Voted on 1/18 and 1/21)
Matt +5 PPs (Voted on 1/18)
Steve -10 PPs(Inactive player status as of 1/21)

Outcomes:
Rule 328. OUR WHAT? WHAT KIND OF NAME IS THAT? states:
"Any player that is interested in participating in the NTF should submit
a letter of intent to the Speaker within 3 days of the adoption of this
proposal. The first respondent will be given the title 'Head of Name Task
Force'. [snip] If there are no respondents, or not enough respondents, the
Speaker will randomly choose a person to be the "Head of Name Task Force".
That person then will have the authority to draft players into the NTF to
bring the membership to 3. "

The Speaker's Office admits to screwing this one up by not reminding the
players that we were looking for volunteers. Therefore I open up the three
day period again. The new established deadline for volunteers before
manditory recruitment is midnight EST on Wednesday, January 31st, 2001.
Please do your part!

Chuck Henry
Speaker and Historian of Our Nomic
www.northnet.org/windrant/OurNomic




From windrant@n... Thu Feb 01 18:28:03 2001
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To: "Nomic Discussion" <on_discussion@yahoogroups.com>
Subject: Nomic Update!
Date: Thu, 1 Feb 2001 21:25:17 -0500
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From: "Windrant" <windrant@n...>

2/1/01

Incoming:
New Proposals
322. Support your local lobbyist
(http://www.northnet.org/windrant/OurNomic/props.htm)

Outgoing:
PPs Awards: (see Players page for current totals)
Devon +10 PPs (Author 322)
Notices: There were no volunteers for the NTF. Therefore according to
328 I must randomly assign the leadership role of the NTF to a player. I
will make my determination within the next 24 hours. In this random
assignment, inactive players will not be considered nor players who are
considered excused (official or not). That certainly limits the pool.
Should have volunteered ya know!

Chuck Henry
Speaker and Historian of Our Nomic
www.northnet.org/windrant/OurNomic




From windrant@n... Sun Feb 04 07:40:24 2001
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To: "Nomic Discussion" <on_discussion@yahoogroups.com>
Subject: Nomic Update! Lots 'o stuff to talk about!
Date: Sun, 4 Feb 2001 10:44:11 -0500
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From: "Windrant" <windrant@n...>

February 4th, 2001.

Incoming:
New Player Registration:
Added: Susano Otter. The Speaker's Office is now accepting volunteers
for a Mentor. See 324 for details.
Mentoring:
John Henry's mentoring ended Jan. 23rd. (You will be asked for an
evaluation soon.)
Kip Martin's mentoring ended Jan. 31st. (You will be asked for an
evaluation soon.)
New Proposals (http://www.northnet.org/windrant/OurNomic/props.htm)
333. WHAT'S THE POINT IF YOU CAN'T BLOW THINGS UP? (MK) Due February
11th, 2001.
334. I AM HALLMARK'S LITTLE PATSY (MK) Due February 11th, 2001.
335. BORDOM BRINGS STRANGE PROPS (MK) Due February 11th, 2001.
336. GOD BLESS CARTOON NETWORK (MK) Due February 11th, 2001.

Outgoing:
PPs Awards: (see Players page for current totals.
http://www.northnet.org/windrant/OurNomic/players.htm)
Matthew +40 (Author 333, 334, 335, 336)
Outcomes:
317 has auto amended itself.
Devon Jacobs is now "Devon Jacobs the Grand Silly Kniggit"
Matthew Keppel is now "Matthew Keppel the Lesser Silly Kniggit"
(Congrats!)
Steven Colabufo is now "Steven Colabufo the Poor Bastard"

The Speaker's Office accepts the help of Matthew Keppel as "Head of Name
Task Force" under rule 328.

Notices:
You may have noticed that there is a new page on the webpages. I will be
getting a online voting mechanic set to make voting for the props easier.
This hopefully will help our sagging participation and simplify my
bookkeeping. I'll let you know whn its ready for a trial run. In the
meantime, pressing submit will do nothing at all!









From djacobs@n... Mon Feb 05 13:43:19 2001
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X-eGroups-From: Devon Jacobs {Darkstar} <djacobs@a...>
From: Devon Jacobs {Darkstar} <djacobs@n...>

Hey folks, remember voting day for prop 332 is the 8th of this month...
that's THURSDAY!!!

I urge you to support this prop, as it will get people more involved in
game play and make the game more enjoyable by working into the game a
little competition, mini alliances, and the ability to play on other folks
to get your props passed!!!

-Devon Jacobs
Grand Silly Kniggit!

*****************


SUPPORT YOUR LOCAL LOBBYIST Any proposal submitted directly to the speaker
for voting (including those of submitted by the speaker) under rule 204
must be accompanied by at least two (2) letters of support written by
separate players other than the author to qualify for voting. Any proposals
not meeting these conditions will be rejected by the speaker. These letters
of support must be submitted to the speaker in the same manner as a
proposal would be. This support must be gained through direct communication
with other players. The on_discussion mailing list may not be used to lobby
for support of a proposal that will be submitted directly to the speaker
for voting. Players submitting letters of support on the behalf of the
author of a proposal are in no way obligated to vote in favor of that
proposal. Any proposal submitted to all members of the on_discussion
mailing list for debate before submission to the speaker for voting under
rule 303 is exempt from this rule. Any proposals rejected by the speaker
for not meeting the conditions of this rule may be resubmitted in their
original text under rule 303.=20

Comments from Proponent: Hey folks, it's time to see where everyone's
loyalties lie=85 This prop will allow you to find out if you're going to ha=
ve
enough votes to pull it off before you submit it. It will get people
talking, making allies, and hopefully get the game moving a bit=85 And
remember just cause you write a letter of support for a prop, doesn't mean
you have to vote for it later!!!




From djacobs@n... Thu Feb 08 04:26:51 2001
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Subject: VOTE VOTE VOTE!!!
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From: Devon Jacobs {Darkstar} <djacobs@n...>

Hey everybody, just wanted to remind you all that today is Thursday,
Febuary 8th!!!

votes for prop 332 are due by midnight tonight!!

thank you for your support!

-Devon Jacobs
Grand Silly Kniggit


From windrant@n... Fri Feb 09 10:17:56 2001
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To: "Nomic Discussion" <on_discussion@yahoogroups.com>
Subject: Nomic Update
Date: Fri, 9 Feb 2001 12:57:32 -0500
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From: "Windrant" <windrant@n...>

February 4th, 2001.

Incoming:
Recruitment:
Jen has recruited Aurora. 6 successful votes remain.
New Player Registration:
Added: Aurora Bewicke. The Speaker's accepts Jen Henry's offer to
mentor Aurora.
Mentoring:
Aurora's mentoring will end March 2nd.
The Speaker's Office is still looking for a volunteer to mentor Susano.
In 24 hours, someone will be drafted.
Outgoing:
Voting Results:
322 Passed (DJ) In favor: DJ, JH, JoH, LH, MK, SO. Absent: SM, SC.
Excused: JB, KM.
*** Please reread this rule before sending anymore proposals to me---
this is
a major change in game mechanics. ***
Point Awards: (see Players page for current totals.
(http://www.northnet.org/windrant/OurNomic/players.htm)
Devon +19 (Author 332)
Jen +15 (Successful Mentoring Experience for John)
PPs Awards: (see Players page for current totals.
(http://www.northnet.org/windrant/OurNomic/players.htm)
Chuck +12 (6 players voted)
Devon +5 (Voted 2/8)
Jen +5 (Voted 2/8)
John +5 (Voted 2/8)
Lonnie +5 (Voted 2/8)
Matt +5 (Voted 2/8)
Susano +5 (Voted 2/8)
Notices:



From windrant@n... Fri Feb 09 15:58:21 2001
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Subject: Nomic Announcement!
Date: Fri, 9 Feb 2001 19:02:04 -0500
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From: "Windrant" <windrant@n...>

February 9th, 2001.

As the First Speaker of Our Nomic, I am proud to award the first prestige
point bonus "for service 'above and beyond' the ruleset" to Devon Jacobs. I
make this award under the authority vested to me by rule 309. I award Devon
20 PPs.

The Grand Silly Kniggit has earned this bonus by writing a fine document
entited "Nomic Primer". This primer is an introduction to Our Nomic. The
document covers both formalized procedures and informal customs that we use.
I believe that anyone who takes a learner under rule 324 should consider
using Devon's work as "required reading" for the learner.

Congratulations Devon on a job well done!

The Nomic Primer can be found on the Our Nomic webpages under
Welcome|Forums. (http://www.northnet.org/windrant/OurNomic/forums.htm) Soon
I will be renaming the Forums section and calling it the "Library".
Hopefully, the Library will become a repository for great Our Nomic related
documents. I encourage all players to help fill the library with other
great works.

Chuck Henry
Speaker and Historian of Our Nomic
www.northnet.org/windrant/OurNomic



From djacobs@n... Sat Feb 10 06:55:13 2001
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Subject: silly awards
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X-eGroups-From: Devon Jacobs {Darkstar} <djacobs@a...>
From: Devon Jacobs {Darkstar} <djacobs@n...>

Oh grand and wondrous speaker, it is with most humble thanks that I accept
this gift that you have bestowed upon me. That such trivial works of mine
can put joy in the hearts of the voters gives me unbounded pleasure. I
seek not fame and fortune, but only the ability to serve and please others
with my inane babbling.

But hey!, if you liked that one, look for my next book; 'the trials and
tribulations of a grand silly kniggit'




.
/ \
| |
|.|
|.|
|:| __
,_|:|_, / )
(Oo / _I_
+\ \ || __|
\ \||___|
\ /.:.\-\
|.:. /-----\
|___|::oOo::|
/ |:<_T_>:|
|_____\ ::: /
| | \ \:/
| | | |
\ / | \___
/ | \_____\
`-'
-Devon Jacobs-
-Grand Silly Kniggit-





From windrant@n... Mon Feb 12 18:52:00 2001
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To: "Nomic Discussion" <on_discussion@yahoogroups.com>
Subject: Nomic Update
Date: Mon, 12 Feb 2001 21:55:46 -0500
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From: "Windrant" <windrant@n...>

February 12, 2001.

Incoming
Mentoring:
Aurora's mentoring will end March 2nd.
Susano's mentoring will end March 5th.
New Player Registration:
Chuck is now Susano's mentor.
Player Status Changes:
Aurora is excused until eis starts voting. (See Notices below)
Kip is excused until eis starts voting. (See Notices below)
Jorgen is excused until eis starts voting. (See Notices below)

Outgoing:
Voting Results:
Passed: 333. WHAT'S THE POINT IF YOU CAN'T BLOW THINGS UP? (MK)
In favor: DJ, JH, JoH, LH, MK, SM.
Absent: SC, SO. Excused: JB, KM.
Passed: 334. I AM HALLMARK'S LITTLE PATSY (MK)
In favor: DJ, JH, JoH, LH, MK, SM.
Absent: SC, SO. Excused: JB, KM.
Failed: 335. BOREDOM BRINGS STRANGE PROPS (MK)
In favor: MK.
Opposed: DJ, JH, JoH LH,SM.
Absent: SC, SO.
Excused: JB, KM.
Failed: 336. GOD BLESS CARTOON NETWORK (MK)
In favor: DJ, MK,SM.
Opposed: JH, JoH, LH.
Absent: SC, SO.
Excused: JB, KM.
Point Awards: (see Players page for current totals.
http://www.northnet.org/windrant/OurNomic/players.htm)
Matt +9 (+15 Author 333, +14 Author 334, -10 Author 335, -10 Author
336.)
PPs Awards: (see Players page for current totals.
http://www.northnet.org/windrant/OurNomic/players.htm)
Chuck +12 (6 voters)
Devon +25 (+20 Speaker's Award, +5 Voted 2/11)
Jen +5 (+5 Voted 2/11)
John +5 (+5 Voted 2/11)
Lonnie +5 (+5 Voted 2/11)
Matt +5 (+5 Voted 2/11)
Scott +5 (+5 Voted 2/11)
Notices: I am extending a courtesy to Aurora, Kip and Jorgen. The
unofficial rule has been that I do not move a new player to Active player
status until eis starts voting. I really haven't said it aloud on any forum
until recently. I say it now because I'm seeking to codify the Speaker's
procedures so that my successor, whoever that may be, will have an easier
time taking over the duties. (I look forward to playing as a voter!) If
someone would like to officially write this up, please do.

Also, I have decided to mentor Susano. Nobody volunteered within the 24
hours and we have a lot of folks working on various projects so I seemed the
least busy. Made sense.

Please remember that any proposals you make must have 2 letters of support
from voters other than yourself. No lobbying is permitted on the discussion
list. If you want someone to support your prop you must contact them
directly!

Lastly, 334 I AM HALLMARK'S LITTLE PATSY requires that everybody know each
other's birthday. I suggest rather than I posting a list of birthdays, that
you post your birthday to the discussion list and it becomes YOUR
responsibility to keep track of the birthdays. Adds a nice layer of
competitiveness to it! With that said... my birthday is the summer
solstice, June 21st... the Cusp of Gemini and Cancer if you're into that
sort of thing.



From robin770@p... Mon Feb 12 20:28:27 2001
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To: "Nomic Discussion" <on_discussion@yahoogroups.com>
Subject: My Birthday!!! Jot it down!!!
Date: Mon, 12 Feb 2001 23:32:14 -0500
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From: "Chaos" <robin770@p...>

Okay.......my b-day is April 1st 1978.......that's right......on the day of
Fools (insert stereotypical pun here)......and yes I'm barely old enough to
drink........



From mattkeppel@y... Tue Feb 13 08:00:25 2001
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Date: Tue, 13 Feb 2001 08:00:23 -0800 (PST)
Subject: Re: [on_discussion] My Birthday!!! Jot it down!!!
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From: Matthew Keppel <mattkeppel@y...>

If if remember Jen's birthday, mine shouldn't be too
hard then - Mine is March 30th, 2 days before Jen's!
(We never did have that combined Orientation party
with Kevin Hoyt, did we?) I was actually born on
Easter Sunday, so feel free to worship my birthday as
a religious holiday!

Your humble Nomic Servant,

Matt Keppel
Lesser Silly Kniggit,
Head of NTF, 
and all around fun guy

__________________________________________________
Do You Yahoo!?
Get personalized email addresses from Yahoo! Mail - only $35 
a year! http://personal.mail.yahoo.com/


From windrant@n... Tue Feb 13 15:05:32 2001
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To: "Nomic Discussion" <on_discussion@yahoogroups.com>
Subject: Nomic: Call for Judgement CFJ001
Date: Tue, 13 Feb 2001 18:09:22 -0500
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From: "Windrant" <windrant@n...>

February 13th, 2001.

A Call for Judgement has been made. According to rule 214, "If judgement
was invoked by a Voter, then the first Judge to be selected to judge that
statement shall be the Speaker." I will have one week to rule on the case.
The legal judgements are true, false, or undecided. "The judgement may be
accompanied by reasons and arguments, but such reasons and arguments form no
part of the judgement itself. If a judgement is accompanied by reasons and
arguments, the Speaker must distribute the reasons and arguments along with
the judgement. " See rules 213-217 for details.

Assigned Case ID: CFJ001
Plaintiff: Jen
Judge: Chuck
Verdict Due Date: February 20th, 2001.

Text of Call for Judgement:

I strongly believe that there should be a hiatus in submitting and voting on
proposals until there is a greater level of clarity provided regarding Rule
332 "Support your local lobbyist." I feel that without further clarity there
will be a wide variation in how proposals are submitted, and that players
may get their proposals rejected due to misunderstanding of the ruleset.

First and foremost, the rule does not CLEARLY state how proposals and
letters of support from other players are to be submitted to the Speaker.

Rule 332 states that 2 letters of support must ACCOMPANY a proposal sent to
a speaker. However, further along in the rule it is stated that "These
letters of support must be submitted to the speaker in the same manner as a
proposal would be."

It becomes unclear whether a player is to send a COMPLETE package containing
the proposal itself and the 2 letters DIRECTLY to the speaker. This would
require the player submitting the proposal to either pass their proposal
around and have people attach their supportive comments (in which case after
two series of supportive comments the proposal would be forwarded to the
author who would then forward it on to the Speaker), or devise another
method of ensuring that the Speaker received both letters and proposal
together.

If the letters of support are to be sent to the Speaker DIRECTLY FROM THE
LOBBYIST the author of the proposal has no way of knowing if they have
achieved the support of two other players, nor are they able to view the
comments made by other players to improve their proposal before submission.
It is not stated in Rule 332 whether the author retains the right to read
the comments made by other players targeted to lobby a proposal. It is
feasible that the Speaker could receive a negative letter from a targeted
lobbyist.

Lastly, it also is not stated in Rule 332 whether the Speaker is allowed to
be a lobbyist. The Speaker has no voting rights, yet is not omitted from
commenting and agreeing with a proposal. Can we target the Speaker for
lobbying?

It is my interpretation that presently we should forward our new proposals
to other players in an effort to gain support. To do this we should send
our proposal via email to other players and have the other players make
their comments directly in the same email containing the proposal. The
header of the email must be maintained as it is passed to each player to
ensure to the speaker that the comments were made from lobbyists and not
merely by the author. After lobbyists have approved the proposal and made
any comments they will return the email to the original author who in turn
will have the opportunity to read the comments and apply any suggestions to
the proposal. The author in turn will forward the completed proposal to the
Speaker, once again with the headers retained. Since it is not stated in
Rule 332 it is interpreted that the Speaker can serve as a lobbyist. It is
also interpreted that we as authors retain our right to view all comments
and criticism regarding proposals.





From djacobs@n... Tue Feb 13 22:21:55 2001
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Date: Wed, 14 Feb 2001 01:25:42 -0500
To: on_discussion@yahoogroups.com
Subject: DRJPROP10
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X-eGroups-From: Devon Jacobs {Darkstar} <djacobs@a...>
From: Devon Jacobs {Darkstar} <djacobs@n...>

PROPOSAL FOR DEBATE DRJPROP10


PREAMBLE:


RE:

Assigned Case ID: CFJ001

Plaintiff: Jen

Judge: Chuck

Verdict Due Date: February 20th, 2001.


excellent points Jen.... this is part of what we are trying to achieve
with the proposal itself, is to get input on it before it is submitted
and we have to overhaul it later.... therefore the following prop is up
for debate:


DRJPROP10



Support your local lobbyist Ver 2.0


The following amendments will be made to rule
332:(<bold><color><param>0000,0000,ffff</param>ADDITIONS IN
BLUE</color></bold>,
<italic><color><param>ffff,0000,0000</param>DELETIONS IN
RED</color></italic>)


Any proposal submitted directly to the speaker for voting (including
those of submitted by the speaker) under rule 204 must be accompanied by
at least two (2) letters of support written by
<bold><color><param>0000,0000,ffff</param>lobbyists, defined
as</color></bold><color><param>0000,0000,ffff</param> </color>separate
players <bold><color><param>0000,0000,ffff</param>(including the
speaker)</color></bold><color><param>0000,0000,ffff</param> </color>other
than the author, to qualify for voting.
<bold><color><param>0000,0000,ffff</param>These letters must forwarded in
their entirety to the speaker by the author at the same time the text of
the proposal is submitted. The e-mail headers of support letters must be
maintained as it is passed from the lobbyist, to the author, and finally
to the speaker, to ensure that the comments were made from lobbyists and
not merely by the author. The support letter must also contain the final
text of the proposal as it was submitted by the
author.</color></bold><color><param>0000,0000,ffff</param> </color>Any
proposals not meeting these conditions will be rejected by the speaker.
<italic><color><param>ffff,0000,0000</param>[STRIKE: These letters of
support must be submitted to the speaker in the same manner as a proposal
would be.]</color></italic> <color><param>0000,0000,ffff</param>
</color>This support must be gained through direct
<bold><color><param>0000,0000,ffff</param>e-mail</color></bold><color><param=
>0000,0000,ffff</param>
</color>communication with other players. The on_discussion mailing list=
may not be used to lobby for support of a proposal that will be submitted=
directly to the speaker for voting. =
<bold><color><param>0000,0000,ffff</param>When posting the proposal to the=
web pages for voting, the speaker shall include with the proposal the=
initials of any and all players (lobbyists) whose letters were submitted in=
support of said proposal. Upon posting of the proposal, it is the=
responsibility of each respective lobbyist to review the text of the=
proposal to be sure it is identical to that which they approved. Any=
variation from the text approved by a lobbyist and the posted proposal=
shall be grounds for a call for judgement under rules 213-217, and the=
speaker shall in a timely fashion provide to the judge in any such case,=
any and all support letters submitted to the speaker regarding the proposal=
in question.</color></bold><color><param>0000,0000,ffff</param>=
</color>Players submitting letters of support on the behalf of the author=
of a proposal are in no way obligated to vote in favor of that proposal.=
Any proposal submitted to all members of the on_discussion mailing list for=
debate before submission to the speaker for voting under rule 303 is exempt=
from this rule. Any proposals rejected by the speaker for not meeting the=
conditions of this rule may be resubmitted in their original text under=
rule 303.






=20


.

/ \

| |

|.|

|.|

|:| __

,_|:|_, / )

(Oo / _I_

+\ \ || __|

\ \||___|

\ /.:.\-\

|.:. /-----\

|___|::oOo::|

/ |:<<_T_>:|

|_____\ ::: /

| | \ \:/

| | | |

\ / | \___

/ | \_____\

`-'

-Devon Jacobs-

-Grand Silly Kniggit-


=20




From windrant@n... Wed Feb 14 03:19:21 2001
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To: <on_discussion@yahoogroups.com>
Subject: RE: [on_discussion] DRJPROP10
Date: Wed, 14 Feb 2001 06:23:11 -0500
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Ok Devon.... better but still not quite there.
When posting the proposal to the web pages for voting, the speaker shall
include with the proposal the initials of any and all players (lobbyists)
whose letters were submitted in support of said proposal.

Ok that is no problem and I can see the point.

Upon posting of the proposal, it is the responsibility of each respective
lobbyist to review the text of the proposal to be sure it is identical to
that which they approved. Any variation from the text approved by a lobbyist
and the posted proposal shall be grounds for a call for judgement under
rules 213-217, and the speaker shall in a timely fashion provide to the
judge in any such case, any and all support letters submitted to the speaker
regarding the proposal in question.

Why does the proposal have to be the same? What if the proponent actually
took the suggestions of the lobbyist and made changes? If the lobyist
signed off on it with suggested changes then the prop would be different.
Besides I think it would be fun to have lobbyists be surprisedby what
actually goes up versus what they approved. The orignial intention behind
this prop I think was to create a communication between players in the
creation process. The lobbyists aren't "approving" the proposal as much as
working with the proponent to help their chances of winning. It also could
add a bit of bartering to the process. "I'm not going to sign off on this
until I see a paragraph about..." If the proponent didn't like the idea for
that paragraph he could just go elsewhere. The chances that the second
lobbyist would like the prop could be decreased... I just think that we
don't need to be so tight about it, that's all.

BTW if you read the rules in 231-217 carefully, the Speaker only judges the
first case.... beyond that it determined by a randomly assigned judge. I'm
not sure that CFJ is the best way to solve "disputes" over wording on props.

Chuck Henry
Speaker and Historian of Our Nomic
The Holder of the Holy Hand Grenade of Antioch
www.northnet.org/windrant/OurNomic


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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN">
<HTML><HEAD>
<META content=3D"text/html; charset=3Diso-8859-1" http-equiv=3DContent-Type=
>
<META content=3D"MSHTML 5.00.2614.3500" name=3DGENERATOR></HEAD>
<BODY>
<DIV><FONT color=3D#0000ff face=3DArial size=3D2><SPAN class=3D730510811-14=
022001>Ok=20
Devon.... better but still not quite there.</SPAN></FONT></DIV>
<BLOCKQUOTE>
<DIV><STRONG>When posting the proposal to the web pages for voting, the=20
speaker shall include with the proposal the initials of any and all playe=
rs=20
(lobbyists) whose letters were submitted in support of said=20
proposal.&nbsp;</STRONG><SPAN class=3D730510811-14022001><FONT color=3D#0=
000ff=20
face=3DArial size=3D2>&nbsp;</FONT></SPAN></DIV>
<DIV><SPAN class=3D730510811-14022001></SPAN>&nbsp;</DIV></BLOCKQUOTE>
<DIV><FONT color=3D#0000ff face=3DArial size=3D2><SPAN class=3D730510811-14=
022001>Ok=20
that is no problem and I can see the point.</SPAN></FONT></DIV>
<BLOCKQUOTE>
<DIV><SPAN class=3D730510811-14022001></SPAN>&nbsp;</DIV>
<DIV><STRONG>Upon posting of the proposal, it is the responsibility of ea=
ch=20
respective lobbyist to review the text of the proposal to be sure it is=20
identical to that which they approved. Any variation from the text approv=
ed by=20
a lobbyist and the posted proposal shall be grounds for a call for judgem=
ent=20
under rules 213-217, and the speaker shall in a timely fashion provide to=
the=20
judge in any such case, any and all support letters submitted to the spea=
ker=20
regarding the proposal in question.</STRONG><?/color><?color><?param 0000=
,0000,ffff> </DIV>
<DIV>&nbsp;</DIV></BLOCKQUOTE>
<DIV align=3Dleft><FONT size=3D2><FONT color=3D#0000ff><FONT face=3DArial>W=
hy does the=20
proposal have to be the same?&nbsp; What if the proponent actually took the=
=20
suggestions of the lobbyist and made changes?&nbsp; If the lobyist signed o=
ff on=20
it with suggested changes then the prop would be different.&nbsp; Besides I=
=20
think it would be fun to have lobbyists be surprisedby what actually goes u=
p=20
versus what they approved.&nbsp;&nbsp; The orignial intention behind this p=
rop I=20
think was to create a communication between players in the creation=20
process.&nbsp; The lobbyists aren't "approving" the proposal as much as wor=
king=20
with the proponent to help their chances of winning.&nbsp; It also could ad=
d a=20
bit of bartering to the process.&nbsp; "I'm not going to sign off on this u=
ntil=20
I see a paragraph about..."&nbsp; If the proponent didn't like the idea for=
that=20
paragraph he could j<SPAN class=3D730510811-14022001>u</SPAN>st go elsewher=
e.<SPAN=20
class=3D730510811-14022001>&nbsp; The chances that the second lobbyist woul=
d like=20
the&nbsp;prop could be decreased...&nbsp;&nbsp; I just think that we don't =
need=20
to be so tight about it, that's all.</SPAN></FONT></FONT></FONT></DIV>
<DIV align=3Dleft>&nbsp;</DIV>
<DIV align=3Dleft><FONT size=3D2><FONT color=3D#0000ff><FONT face=3DArial>B=
TW if you=20
read the rules in 231-217 carefully<SPAN class=3D730510811-14022001>,&nbsp;=
</SPAN>=20
the Speaker only judges the first case.... beyond that it determined by a=20
randomly assigned judge.&nbsp; I'm not sure that CFJ is the best way to sol=
ve=20
"disputes" over wording on&nbsp;<SPAN=20
class=3D730510811-14022001>props.&nbsp;</SPAN></FONT></FONT></FONT></DIV>
<DIV>&nbsp;</DIV>
<DIV>
<P><FONT size=3D2>Chuck Henry<BR>Speaker and Historian of Our Nomic<BR>The =
Holder=20
of the Holy Hand Grenade of Antioch<BR>www.northnet.org/windrant/OurNomic=20
</FONT></P></DIV></BODY></HTML>

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From jorgen.blomberg@t... Thu Feb 15 04:00:55 2001
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To: <on_discussion@yahoogroups.com>
Subject: PROPOSAL FOR DEBATE JOBPROP1
Date: Thu, 15 Feb 2001 13:05:13 +0100
Message-ID: <NEBBLCJCOKHEADLILCOAMEFBCAAA.jorgen.blomberg@t...>
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From: jorgen.blomberg@t...

PROPOSAL FOR DEBATE JOBPROP1
"Kicking and Screaming"
There is a quality associated with players called "dignity". A player
either has dignity or no dignity. All players are assumed to have dignity
unless they have stated on the on_discussion mailing list that they have
given up their dignity. A player with no dignity can regain eis dignity
by making a statement to that effect on the list, but only if eis prestige
points exceeds eis score at that time.

When a player with no dignity gets a negative modification to eis score,
prestige points will be deducted instead at the rate of five(5) prestige
points per score point deducted. This conversion only occurs if the player 
has a positive prestige point total equal to or exceeding five times the 
amount of the score penalty incurred.

//J.B.



From djacobs@n... Thu Feb 15 04:26:00 2001
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Date: Thu, 15 Feb 2001 07:30:11 -0500
To: on_discussion@yahoogroups.com
Subject: Re: [on_discussion] PROPOSAL FOR DEBATE JOBPROP1
In-Reply-To: <NEBBLCJCOKHEADLILCOAMEFBCAAA.jorgen.blomberg@t... om>
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X-eGroups-From: Devon Jacobs {Darkstar} <djacobs@a...>
From: Devon Jacobs {Darkstar} <djacobs@n...>

someone else plays quite a bit of cosmic encounters???


----> alien power: dignity

you have the power to assign damage.

when you lose an encounter you can lose 1 card from your hand, 5 
Prestige Points, or send 3 ships to the warp.


neat... this could be interesting.... 

how about an initial 3 score point cost to lose your dignity just to keep
everyone and eis brother from doing it.... 


also what happens when your PP's hit zero (or below) and you can't get
your dignity back? do PP's keep going negative or is there a cap?




At 01:05 PM 2/15/01 +0100, you wrote: 

>>>>

<excerpt>PROPOSAL FOR DEBATE JOBPROP1

"Kicking and Screaming"

There is a quality associated with players called "dignity". A player

either has dignity or no dignity. All players are assumed to have
dignity

unless they have stated on the on_discussion mailing list that they 
have

given up their dignity. A player with no dignity can regain eis dignity

by making a statement to that effect on the list, but only if eis
prestige

points exceeds eis score at that time.


When a player with no dignity gets a negative modification to eis 
score,

prestige points will be deducted instead at the rate of five(5) 
prestige

points per score point deducted. This conversion only occurs if the
player 

has a positive prestige point total equal to or exceeding five times the 

amount of the score penalty incurred.


//J.B.



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</excerpt><<<<<<<<







.

/ \

| |

|.|

|.|

|:| __

,_|:|_, / )

(Oo / _I_

+\ \ || __|

\ \||___|

\ /.:.\-\

|.:. /-----\

|___|::oOo::|

/ |:<<_T_>:|

|_____\ ::: /

| | \ \:/

| | | |

\ / | \___

/ | \_____\

`-'

-Devon Jacobs-

-Grand Silly Kniggit-







From djacobs@n... Thu Feb 15 04:38:02 2001
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Date: Thu, 15 Feb 2001 07:42:35 -0500
To: on_discussion@yahoogroups.com
Subject: RE: [on_discussion] DRJPROP10
In-Reply-To: <NDBBLEMAALCLBKPNIGKKIEIHCDAA.windrant@n...>
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X-eGroups-From: Devon Jacobs {Darkstar} <djacobs@a...>
From: Devon Jacobs {Darkstar} <djacobs@n...>

in my demented mind there's always a reason.....

in this case it's AFTER the quoted text...


At 06:23 AM 2/14/01 -0500, Chuck wrote:=20

<bold>Upon posting of the proposal, it is the responsibility of each
respective lobbyist to review the text of the proposal to be sure it is
identical to that which they approved. Any variation from the text
approved by a lobbyist and the posted proposal shall be grounds for a
call for judgement under rules 213-217, and the speaker shall in a timely
fashion provide to the judge in any such case, any and all support
letters submitted to the speaker regarding the proposal in
question.</bold>=20

=20

<fontfamily><param>Arial</param><color><param>0000,0000,ffff</param>Why
does the proposal have to be the same? What if the proponent actually
took the suggestions of the lobbyist and made changes? If the lobyist
signed off on it with suggested changes then the prop would be different.
Besides I think it would be fun to have lobbyists be surprisedby what
actually goes up versus what they approved. The orignial intention
behind this prop I think was to create a communication between players in
the creation process. The lobbyists aren't "approving" the proposal as
much as working with the proponent to help their chances of winning. It
also could add a bit of bartering to the process. "I'm not going to sign
off on this until I see a paragraph about..." If the proponent didn't
like the idea for that paragraph he could just go elsewhere. The chances
that the second lobbyist would like the prop could be decreased... I
just think that we don't need to be so tight about it, that's all.

</color></fontfamily> =20

<fontfamily><param>Arial</param><color><param>0000,0000,ffff</param>BTW
if you read the rules in 231-217 carefully, the Speaker only judges the
first case.... beyond that it determined by a randomly assigned judge.=20
I'm not sure that CFJ is the best way to solve "disputes" over wording on
props.=20

</color></fontfamily> =20


Chuck Henry

Speaker and Historian of Our Nomic

The Holder of the Holy Hand Grenade of Antioch

www.northnet.org/windrant/OurNomic=20





Well initially I put that in as sort of a CYA clause. notice it says that
variations are <italic>grounds</italic> for a CFJ, it doesn't say that it
invokes one. with our bunch here, most of the time we're not going to
care if minor changes have been made since you sent your support, it was
just in case we get more people and they start having a fit, saying
'hey... that's not what I was supporting! I never woulda supported
something that did that'. it would give them a channel of action. and
the reason I chose CFJ to handle it is BECAUSE the judge is randomly
assigned. that way a)the speaker isn't burdened with yet another job, and
b) it should keep bias to a minimum. (though if I keep that section I'll
rewrite it to exclude the author and lobbyists from the judge
pick....oops!)




=20


.

/ \

| |

|.|

|.|

|:| __

,_|:|_, / )

(Oo / _I_

+\ \ || __|

\ \||___|

\ /.:.\-\

|.:. /-----\

|___|::oOo::|

/ |:<<_T_>:|

|_____\ ::: /

| | \ \:/

| | | |

\ / | \___

/ | \_____\

`-'

-Devon Jacobs-

-Grand Silly Kniggit-


=20




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To: <on_discussion@yahoogroups.com>
Subject: RE: [on_discussion] PROPOSAL FOR DEBATE JOBPROP1
Date: Thu, 15 Feb 2001 14:25:22 +0100
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-----Original Message-----
From: djacobs@n... [mailto:djacobs@n...]
Sent: Thursday, February 15, 2001 1:30 PM
To: on_discussion@yahoogroups.com
Subject: Re: Äon_discussionĹ PROPOSAL FOR DEBATE JOBPROP1


someone else plays quite a bit of cosmic encounters???

<SNIP>
how about an initial 3 score point cost to lose your dignity just to keep
everyone and eis brother from doing it....



Heh... I have never played CE, though I considered buying it a couple of
years ago. Perhaps I should have...

As for the penalty for switching status: I thought about that too, but
decided to leave it out for two reasons.
My idea with dignity was that it should be easy to lose dignity but hard
to get it back (like in real life?). The
proposal doesn't make it all to hard to get your dignity back at this
point, but I'm sure we can arrange that later.

The second reason is that I would like to see other proposals about the
"bad" effects of having no dignity. I could
have included some things like "A player with no dignity will always gain
the least possible number of points (11)
for adopted proposals," or "A player with no dignity can't be a member of
the NTF", but I thing that would just
clutter up the rule and I hope you guys will come up with lots of ways to
punish the undigified...

//J.B.

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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN">
<HTML><HEAD><TITLE></TITLE>
<META http-equiv=3DContent-Type content=3D"text/html; charset=3Dwindows-125=
2">
<META content=3D"MSHTML 5.50.4522.1800" name=3DGENERATOR></HEAD>
<BODY>
<DIV><FONT face=3DArial color=3D#0000ff size=3D2></FONT>&nbsp;</DIV>
<BLOCKQUOTE=20
style=3D"PADDING-LEFT: 5px; MARGIN-LEFT: 5px; BORDER-LEFT: #0000ff 2px soli=
d">
<DIV class=3DOutlookMessageHeader dir=3Dltr align=3Dleft><FONT face=3DTah=
oma=20
size=3D2>-----Original Message-----<BR><B>From:</B> djacobs@n...=
=20
[mailto:djacobs@n...]<BR><B>Sent:</B> Thursday, February 15, 2001=
1:30=20
PM<BR><B>To:</B> on_discussion@yahoogroups.com<BR><B>Subject:</B> Re:=20
=C4on_discussion=C5 PROPOSAL FOR DEBATE JOBPROP1<BR><BR></FONT></DIV>
<P>someone else plays quite a bit of cosmic encounters??? </P>
<DIV><SPAN class=3D252370313-15022001>&nbsp;<FONT face=3DArial color=3D#0=
000ff=20
size=3D2>&lt;SNIP&gt;</FONT></SPAN></DIV>
<P>how about an initial 3 score point cost to lose your dignity just to k=
eep=20
everyone and eis brother from doing it.... </P>
<DIV><BR><SPAN class=3D252370313-15022001><FONT face=3DArial color=3D#000=
0ff=20
size=3D2>&nbsp;</FONT></SPAN></DIV>
<DIV><SPAN class=3D252370313-15022001><FONT face=3DArial color=3D#0000ff=
=20
size=3D2>Heh... I have never played CE, though I considered buying it a c=
ouple=20
of years ago. Perhaps I should have...</FONT></SPAN></DIV>
<DIV><SPAN class=3D252370313-15022001><FONT face=3DArial color=3D#0000ff=
=20
size=3D2></FONT></SPAN>&nbsp;</DIV>
<DIV><SPAN class=3D252370313-15022001><FONT face=3DArial color=3D#0000ff =
size=3D2>As=20
for the penalty for switching status: I thought about that too, but=20
decided&nbsp;to&nbsp;leave it out for two reasons.</FONT></SPAN></DIV>
<DIV><SPAN class=3D252370313-15022001><FONT face=3DArial color=3D#0000ff =
size=3D2>My=20
idea with dignity was that it should be easy to lose dignity but hard to =
get=20
it back (like in real life?). The</FONT></SPAN></DIV>
<DIV><SPAN class=3D252370313-15022001><FONT face=3DArial color=3D#0000ff=
=20
size=3D2>proposal doesn't make it all to hard to get your dignity back at=
this=20
point, but I'm sure we can arrange that later.</FONT></SPAN></DIV>
<DIV><SPAN class=3D252370313-15022001><FONT face=3DArial color=3D#0000ff=
=20
size=3D2></FONT></SPAN>&nbsp;</DIV>
<DIV><SPAN class=3D252370313-15022001><FONT face=3DArial color=3D#0000ff =
size=3D2>The=20
second reason is that I would like to see other proposals about the "bad"=
=20
effects of having no dignity. I could</FONT></SPAN></DIV>
<DIV><SPAN class=3D252370313-15022001><FONT face=3DArial color=3D#0000ff =
size=3D2>have=20
included some things&nbsp;like "A player with no dignity will always gain=
the=20
least possible number of &nbsp;points (11) </FONT></SPAN></DIV>
<DIV><SPAN class=3D252370313-15022001><FONT face=3DArial color=3D#0000ff =
size=3D2>for=20
adopted </FONT></SPAN><SPAN class=3D252370313-15022001><FONT face=3DArial=
=20
color=3D#0000ff size=3D2>proposals," or "A player with no dignity can't b=
e a=20
member of the NTF", but I thing that would just</FONT></SPAN></DIV>
<DIV><SPAN class=3D252370313-15022001><FONT face=3DArial color=3D#0000ff=
=20
size=3D2>clutter up the rule and I hope you guys will come up with lots o=
f ways=20
to punish the undigified...</FONT></SPAN></DIV>
<DIV><SPAN class=3D252370313-15022001><FONT face=3DArial color=3D#0000ff=
=20
size=3D2></FONT></SPAN>&nbsp;</DIV>
<DIV><SPAN class=3D252370313-15022001><FONT face=3DArial color=3D#0000ff=
=20
size=3D2>//J.B. </FONT></SPAN></DIV></BLOCKQUOTE></BODY></HTML>

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From aurora_elizabeth@h... Thu Feb 15 05:50:53 2001
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From: "Aurora Elizabeth Bewicke" <aurora_elizabeth@h...>

Hi, this is Aurora.

I've been reading all the emails, and I still don't have a clue in the world 
what I'm supposed to do.

I've gathered I should tell people my birthday- it's the same as Chuck's (so 
I hope you all kept track of that one) in the year 1979.

And, yes, I'm even younger than Jen.

So- if someone could write me and tell me how to play this game, it would be 
super.

Thanks,
Aurora
_________________________________________________________________________
Get Your Private, Free E-mail from MSN Hotmail at http://www.hotmail.com.



From robin770@p... Thu Feb 15 08:22:35 2001
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C!!!!! Damn it change my address on the list will ya!!!!



-----Original Message-----
From: Yahoo! Groups [mailto:notify@yahoogroups.com]
Sent: Thursday, February 15, 2001 10:58 AM
To: fur@w...
Subject: Unable to deliver your message



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From: "Fur" <fur@w...>
To: <on_discussion@yahoogroups.com>
Subject: RE: [on_discussion] (unknown)
Date: Thu, 15 Feb 2001 11:01:33 -0500
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Hey Beamer!!! I'm here to help!!!! Sending you an email as I type this
one!!!


-----Original Message-----
From: Aurora Elizabeth Bewicke [mailto:aurora_elizabeth@h...]
Sent: Tuesday, February 13, 2001 3:51 PM
To: on_discussion@yahoogroups.com
Subject: [on_discussion] (unknown)


Hi, this is Aurora.

I've been reading all the emails, and I still don't have a clue in the world
what I'm supposed to do.

I've gathered I should tell people my birthday- it's the same as Chuck's (so
I hope you all kept track of that one) in the year 1979.

And, yes, I'm even younger than Jen.

So- if someone could write me and tell me how to play this game, it would be
super.

Thanks,
Aurora
_________________________________________________________________________
Get Your Private, Free E-mail from MSN Hotmail at http://www.hotmail.com.



To unsubscribe from this group, send an email to:
on_discussion-unsubscribe@onelist.com





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From windrant@n... Sat Feb 17 08:06:46 2001
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To: "Nomic Discussion" <on_discussion@yahoogroups.com>
Subject: Judgement for CFJ001
Date: Sat, 17 Feb 2001 11:10:36 -0500
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From: "Windrant" <windrant@n...>

Assigned Case ID: CFJ001
Plaintiff: Jen
Judge: Chuck
Verdict Due Date: February 20th, 2001.

Thesis: It is my interpretation that presently we should forward our new
proposals to other players in an effort to gain support. To do this we
should send our proposal via email to other players and have the other
players make their comments directly in the same email containing the
proposal. The header of the email must be maintained as it is passed to each
player to ensure to the speaker that the comments were made from lobbyists
and not merely by the author. After lobbyists have approved the proposal and
made any comments they will return the email to the original author who in
turn will have the opportunity to read the comments and apply any
suggestions to the proposal. The author in turn will forward the completed
proposal to the Speaker, once again with the headers retained. Since it is
not stated in Rule 332 it is interpreted that the Speaker can serve as a
lobbyist. It is also interpreted that we as authors retain our right to view
all comments and criticism regarding proposals.


Verdict: TRUE

Comments from Judge: Devon's proposal was a good one and I agreed with its'
spirit (as I understood it to be) but the actual execution was poor. This
Thesis gives us a guideline for how to submit proposals until amendments are
made 322. While rule 303 is an effective way to avoid the entire issue; it
is slow. We have things to do!

Comments from Speaker: The Speaker's office will accept proposals written
and submitted in the fashion suggested by CJF001.

Chuck Henry
Speaker and Historian of Our Nomic
The Holder of the Holy Hand Grenade of Antioch
www.northnet.org/windrant/OurNomic



From aurora_elizabeth@h... Mon Feb 19 15:40:50 2001
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To: on_discussion@yahoogroups.com
Subject: PROPOSAL FOR DEBATE AEBPROP1
Date: Mon, 19 Feb 2001 23:22:49 -0000
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From: "Aurora Elizabeth Bewicke" <aurora_elizabeth@h...>


PROPOSAL FOR DEBATE AEBPROP1

"People in Nomicsylvania"


I propose that Nomicsylvania will have people. Each player in our Nomic game 
will have a certain number of people, 10, who can breed, make trouble, build 
things, etc. The people whom we control can cause actions upon other 
people's people. My person named Suziqua might go rob the house of Matt's 
Sharon. Perhaps Jen would have created a police officer who would then 
arrest Suziqua, or we could use the current system of Call for Judgement. We 
can then defend our people to the judge as the crazy law makers we are.

We would propose a date whereby all Nomic people would need to be given 
occupations, names , gender, and details.

Our rules could begin to be about the enforcement of nomicsylvania instead 
of about the laws themselves.

This is just my crazy idea, however. I'm not even sure how to play the game 
and I'm trying to change it. So, give me some feedback.

Aurora
_________________________________________________________________________
Get Your Private, Free E-mail from MSN Hotmail at http://www.hotmail.com.



From windrant@n... Wed Feb 28 13:14:41 2001
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Subject: RE: [on_discussion] PROPOSAL FOR DEBATE AEBPROP1
Date: Wed, 28 Feb 2001 16:18:26 -0500
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From: "Windrant" <windrant@n...>

Sorry Aurora!

I meant to reply quite some time ago but just never got to it....

Anyway, I've taken your proposition and broken it down into chuck so I might
comment. First I'd like to say welcome to the game! Next, thanks for
jumping in and getting invovled- love it!

Here's my thoughts:

>I propose that Nomicsylvania will have people.

Finally! I wrote props about people but they keep failing. (There's a
conspiracy going on... must be!)

>Each player in our Nomic game will have a certain number of people,
>10, who can breed, make trouble, build things, etc. The people whom
>we control can cause actions upon other people's people. My person
>named Suziqua might go rob the house of Matt's Sharon. Perhaps Jen
>would have created a police officer who would then arrest Suziqua
>or we could use the current system of Call for Judgement. We can
>then defend our people to the judge as the crazy law makers we are.

This is an interesting idea. It could very well lead to a story-telling
aspect of the game. I think this section needs to be written in a little
more precise language... this is a law making game after all. ;)
Participation in this aspect of the game should have some impact on the main
game itself tho... for instance perhaps the number of people (controlled by
a player) could be determined by a player's prestige... or a player would be
rewarded by documenting in writing the characters lives. Perhaps the
characters themselves could vote in a "popular vote" situation. There's a
lot you can do with this once the framework has been established.

>Our rules could begin to be about the enforcement of nomicsylvania instead
>of about the laws themselves.

True... I wouldn't mind a little of this... remembering the point of the
game tho.

>This is just my crazy idea, however. I'm not even sure how to play the game
>and I'm trying to change it. So, give me some feedback.

No crazier that the rest of the shit that goes down around here! That's a
good attitude to have Aurora... if you don't like something or don't
understand something; fix it! Good first shot! Folks out there on the
list, let's comment on this prop... I'm sure you have something to say about
it!

-C

Chuck Henry
Speaker and Historian of Our Nomic
The Former Holder of the Holy Hand Grenade of Antioch
www.northnet.org/windrant/OurNomic



From windrant@n... Thu Mar 01 19:34:45 2001
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To: "Nomic Discussion" <on_discussion@yahoogroups.com>
Subject: A thought about Aurora's proposition
Date: Thu, 1 Mar 2001 22:38:13 -0500
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From: "Windrant" <windrant@n...>

Aurora & all,

I was surfing around my usual haunts on the net and came across this site...
this might give a framework for the sotrytelling aspect you were looking
for.

http://www.angelfire.com/games2/warpspawn/SharedU.html

Have a look... it a rather lengthy document but worth a read... perhaps the
first shared universe could be Nomicsylvainia?

Chuck Henry
Speaker and Historian of Our Nomic
The Former Holder of the Holy Hand Grenade of Antioch
www.northnet.org/windrant/OurNomic



From aurora_elizabeth@h... Fri Mar 02 20:23:23 2001
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Subject: RE: [on_discussion] PROPOSAL FOR DEBATE AEBPROP1
Date: Thu, 01 Mar 2001 21:58:34 -0000
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From: "Aurora Elizabeth Bewicke" <aurora_elizabeth@h...>

Of course, just as someone comments on my prop I'm leaving for Spring break. 
I'll probably be offline for a little over a week- going to Scotland to 
visit my man.

I liked Chuck's ideas a lot. I don't know if it is allowed, but Chuck- are 
you allowed to re-write it? If you want to /can/ are allowed to I think it 
would be great.

I especially like number of people=number of pp, an insentive to earn points 
beyond "winning the game"

Anyway, have a good week y'all.
_________________________________________________________________________
Get Your Private, Free E-mail from MSN Hotmail at http://www.hotmail.com.



From djacobs@n... Mon Mar 05 15:29:33 2001
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Subject: I AM NO PATSY, BUT HERE IT IS...
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X-eGroups-From: Devon Jacobs {Darkstar} <djacobs@a...>
From: Devon Jacobs {Darkstar} <djacobs@n...>

I hereby declare a new holiday in Nomicsylvania!


March 18th is the official birthday of the Grand Silly Kniggit!


It shall be celebrated by the chugging of beer for at least 3 consecutive
hours except for minors, and those with valid doctor's excuses. 

Last Call shall be celebrated by the singing of "<italic>It's The End Of
The World As We Know It"</italic> by R.E.M. in the loudest, most out of
tune booze hound voice you can muster. 


My 10PP will go to that person who can come send me the most foul,
raunchy, twisted, sick, yet side-splittingly funny e-card...


toodles






.

/ \

| |

|.|

|.|

|:| __

,_|:|_, / )

(Oo / _I_

+\ \ || __|

\ \||___|

\ /.:.\-\

|.:. /-----\

|___|::oOo::|

/ |:<<_T_>:|

|_____\ ::: /

| | \ \:/

| | | |

\ / | \___

/ | \_____\

`-'

-Devon Jacobs-

-Grand Silly Kniggit-







From windrant@n... Tue Mar 06 05:13:32 2001
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Subject: Nomic Update!
Date: Tue, 6 Mar 2001 08:17:17 -0500
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From: "Windrant" <windrant@n...>

March 6th, 2001. (A Snow Day here in the Adirondacks. Yippee!)

Incoming
Recruitment:
Jen has recruited Aurora. 5 successful votes remain.
Mentoring:
Aurora's mentoring has ended.
New Proposals:
(http://www.northnet.org/windrant/OurNomic/props.htm)
337. Support your local lobbyist Ver 2.2 (DJ)

Outgoing:
PPs Awards: (see Players page for current totals. 
http://www.northnet.org/windrant/OurNomic/players.htm)
Devon +10 (Author 337)

Chuck Henry
Speaker and Historian of Our Nomic
The Former Holder of the Holy Hand Grenade of Antioch
www.northnet.org/windrant/OurNomic 



From windrant@n... Sat Mar 17 11:57:19 2001
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To: "Nomic Discussion" <on_discussion@yahoogroups.com>
Subject: The State of the Nomic (long)
Date: Sat, 17 Mar 2001 15:01:07 -0500
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From: "Windrant" <windrant@n...>

State of the Nomic Address

Fellow Nomicsylvanians! Our Nomic is now a year old! (February 27th marks
the first email sent on the distribution list.) I think we should
congratulate ourselves on sticking to it for this long. A lot of Nomics on
the net don’t survive as long as we have. This accomplishment shows the
determination and loyalty of players. I commend you all!

As we look to the future we should take a moment and analyze what our
current weakness are and how we can turn them into strengths. From the
perspective of Speaker I see a few things that perhaps isn’t as clearly
visible as a player. For one, our new players are not as active as the
original players. I define the new players as people that have joined the
game after our first 3 months. We need to get these players into the game
more fully. I realize that in order for those players to participate more
there needs to be more incentive to play.

Some time ago I introduced a proposal that would grant a point bonus for new
players joining the game. The new players would receive a number of points
to give them “on-ramp” to play. A new player would stand a fighting chance
of winning. The proposal was defeated. The counter argument at the time
was that current players who did not have a lot points would feel slighted
if someone joined and received a point bonus that would place the new player
above the current player. The sad truth, revealed months down the line, is
that new players (those entering play this month) do not stand the slightest
chance of winning. Faced with the probability of never winning, new players
(I would imagine) are not participating as much as watching until the scores
reset and then “giving it their all.” Is this the truth? Only our new
players can say for sure! Please tell us!

Is this the only reason new players are hesitant? No, I don’t think so.
Another reason is that Nomic is tough game to join. Nothing in popular
culture prepares a person for Nomic. You don’t play these types of games on
the playground at school. You don’t see Parker Brothers put out a
commercial version of Nomic. You don’t see this type of game played on TV
sitcoms. A new player comes to this game with no preconceived notion of
what Nomic and no conceptual framework on how to play. It is a tough thing
to learn. Think about when you started this game… did you have the
slightest idea what you were getting yourself into? I doubt it. I know
that when I started Our Nomic I didn’t really understand the game or what a
huge amount of time I would invest in it.

In sum, we need a better way of educating new players about Nomic and Our
Nomic in particular. I have introduced a proposal that created a mentoring
system. This system has worked only with limited success. Every time a new
player joins I ask for volunteers and I almost never have a response. I end
up forcing someone to teach someone else Nomic. That situation never works.
Never. Devon was rewarded for creating a document that aids new players in
understanding the game. We need more of that type of initiative! Maybe the
mentoring system isn’t the answer to helping new players join. Maybe you
have a better solution? Please share you idea with us!

One of our strengths, as I see it, is the close family feeling. This
feeling came from the fact that the original players were all friends of
mine. We started as a group of people that may not of known each other but
at least knew me. And I brought the group together. Now that we are truly
an open Nomic, accepting players from all over the world, we run the risk of
turning into a group of strangers. I don’t mean that we won’t know
everybody on the list… that is bound to happen anyway. I mean more the fact
that the old timers will purposely not interact with the new players. Old
timers should make every effort to take the new players in as friends. I
don’t think that this game is anywhere near as exciting when people don’t
pick light-hearted fun at each other. Light-hearted fun becomes flame wars
and serious violence inducing threats when people can’t relate as friends.
I would like to see more proposals that help us get to know each other and
help to get talking to each other. I know that you must have ideas about
that! Write up some proposals or a proposition! Let us know how you think
this Nomic should be!

As spring approaches in the Northern Hemisphere and in the Adirondacks, our
participation levels will again begin to drop. I want to enter our Summer
Recess confident that we again join our words and thoughts into this game
and into our share universe with the falling leaves. This game isn’t My
Nomic, I hoped and dreamed that would be more than that. I wished that it
would become Our Nomic.

Write those proposals. Write those email notes stating your ideas about
what we are and what we should be. Vote. Do these things and you become
more than yourself; you become one of us.

Thank you for a great year and I hope it will be many more that I have the
honor of your friendship and companionship.

Humbly,
Chuck Henry
The First Speaker of Our Nomic



From joejava@d... Sat Mar 17 16:32:22 2001
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Subject: Re: [on_discussion] The State of the Nomic (long)
Date: Sat, 17 Mar 2001 19:24:36 -0500
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From: "JRicker" <joejava@d...>


----- Original Message -----
: Is this the only reason new players are hesitant? No, I don’t think
so.
: Another reason is that Nomic is tough game to join. Nothing in
popular
: culture prepares a person for Nomic. You don’t play these types of
games on
: the playground at school. You don’t see Parker Brothers put out a
: commercial version of Nomic. You don’t see this type of game played
on TV
: sitcoms. A new player comes to this game with no preconceived notion
of
: what Nomic and no conceptual framework on how to play. It is a tough
thing
: to learn. Think about when you started this game… did you have the
: slightest idea what you were getting yourself into? I doubt it. I
know
: that when I started Our Nomic I didn’t really understand the game or
what a
: huge amount of time I would invest in it.

[Snipped alot of comentary]

Being one of those new players -- at least I assume so, this is the
first e-mail I've received from the list other than talking a little
with Windrant -- just wanted to add my two cents.

One of the first nomic games I got involved with is Ackanomic. For
those who missed Acka (some on its demise in a moment) it was a very
long running game with a massive ruleset. Nomics can be challenging
especially for someone who has never played before. The paradox is, the
Nomics that are the best to learn from, as an example of what a nomic
can become, are also the long running games that are the most difficult
to get into. The beginning nomics with small rulesets offer alot of
oppurtunity for a new player but for someone who may not understand the
scope of these rules, doing alot of grunt work to shape the ruleset into
something may not be very appealing.

The one thing I enjoyed about Acka, even though I never had a great deal
of time to dig into the ruleset are the small things that kept me
interested. A player didn't have to submit proposals to get ahead in
the game. There were many other ways to go about obtaining win
conditions. Some of these were sub-games that got you points.

Ok I'm going to digress in a small anecdote. When about a week into
joining Ackanomic, about the only thing I understood how to do was to
convert money into objects. Each player had a cash total (Ackans) and
started with $100. You convert by public action an amount of cash into
an object with a description. The object didn't do anything necessarily
but could be given or traded or turned back into cash when needed. Very
symbolic.

There were also groups and organizations and one of these groups was
called the Klingons. After watching the message threads between this
group for a little while, I made my first action whereby I created an
object for $50 into the Sword of Kahless with a nice little description.
For those who aren't familiar with Star Trek, the Sword of Kahless is
the equivalent of the christian true cross. So of course the members of
group Klingon had to have it! :)

Since I wouldn't give it up, I was challenged to a duel. Someone
volunteered to be my second. A very fluent person, his challenge
acceptance speech was hysterical. All I remember is the last line he
said to the Klingons: "Your mother was a tribble and your father smelt
of Romulans."

So the duel took place. According to duel rules, I picked the weapons
which was what subgame we should play. The winner would win the duel.
I picked the game Virus. We played a few rounds and I won out in the
end.

Anyhow the point of all this is that Acka dragged me in whether I wanted
to play or not :) I probably made three proposals the whole time I
played but the amount of social interaction that the game had plus the
sub-games that were easy to get into, I stuck around and had a great
time. You should enjoy the time you spend with a nomic and if you are
lucky forging friendships that last long after the final proposal is
submitted.

Unfortunately, all good things must come to an end. Acka split into two
sides: Those who thought the rules were to large and those who thought
they were fine. The game was split into two groups: Fat Acka and Thin
Acka. But in the end alot of feelings were hurt and both sides lost
good players and after it was all over both games disappeared.

Well thats about all I have to say for now. Have to go approve some
proposals for my own game [BLATANT PLUG: Nomopoly III:
http://www.justthefaqs.org/nomopoly/]. I hope with my joining I might
be able to help you in your pursuits.

Thanks
Joel




From sgamer@s... Sat Mar 17 18:11:10 2001
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Date: Sat, 17 Mar 2001 20:09:13 -0600
Subject: PROPOSITION ANPROP1
To: on_discussion@yahoogroups.com
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From: smartgamer <sgamer@s...>

Speaking of new players, I joined yesterday.
Make a note in the official ledgers! ;-)

And with it, my first proposal.

Under the rules SUPPORT YOUR LOCAL LOBBYIST,
and 303 (Debate Rule), I'm opening for debate, this proposal:

Pop Goes Your Points

I propose that the final paragraph of Rule 326: The Holy Hand
Grenade Of Antioch be deleted and the following text appended:

"At such time that the last HHGA (Holy Hand Grenade of Antioch) detonates,
(2) more players are randomly chosen to recieve a Grenade with the fuse
setting
being determined from the equation '3+d6', which is RPG notation for 'three
plus
the roll of a six-sided die.' Note that the parenthesies have no special
meaning around the
number. They are used to make it easier to note what happens in the next
statement.
Finally, the most recent number in parenthesies is incremented by one; if
this number is already
five, the text from the word FINALLYon to the end is deleted."

[This results in more and more Grenades being tossed into play. The rule
looked like fun, so I had
to do SOMETHING to it!]

[Please excuse the fact that I have probably broken Spivac several times.
Someone fix it...
please]

--Adam Norberg



From windrant@n... Sun Mar 18 06:46:37 2001
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Reply-To: <windrant@n...>
To: "Nomic Discussion" <on_discussion@yahoogroups.com>
Subject: NOMIC UPDATE!
Date: Sun, 18 Mar 2001 09:50:09 -0500
Message-ID: <NDBBLEMAALCLBKPNIGKKIEEDCEAA.windrant@n...>
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From: "Windrant" <windrant@n...>

3/18/2k1

Incoming
Recruitment:
Player Jen has recruited Aurora. 5 successful votes remain.
New Player Registration:
Added Adam Norberg. Speaker's Office now accepting volunteers for
mentoring.
(Adam is new to Nomic needs some help getting into the game!)
Added Joel Ricker. Speaker's Office now accepting volunteers for
mentoring.
(Joel is an experienced player but would like a guide to our
traditions)

Outgoing:
Voting Results:
Passed: 337. (DJ) (33% participation, Quorum +1!)
In Favor: DJ, JH.
Opposed: JB.
Absent: JoH, KM, LH, MK, SM, SC, SO.
Excused: AB.
Point Awards: (see Players page for current totals.
http://www.northnet.org/windrant/OurNomic/players.htm)
Devon +12 (Author of 337.)
Jorgen +10 (Dissent for 337)
PPs Awards: (see Players page for current totals.
http://www.northnet.org/windrant/OurNomic/players.htm)
Chuck +6 (3 people voted!)
Devon +5 (Voted 3/14/2001)
Jen +5 (Voted 3/14/2001)
Jorgen +5 (Voted 3/14/2001)
Notices: First State of the Nomic Address released! Please respond with
any comments you might have about the current state of the Nomic.

Please give a warm welcome to the new players! We are growing by leaps and
bounds and we should welcome the players that will make us strong in the
future! Welcome aboard!



From fur@w... Mon Mar 19 06:29:54 2001
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To: "Nomic Discussion" <on_discussion@yahoogroups.com>
Subject: Browbeating
Date: Mon, 19 Mar 2001 09:33:40 -0500
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From: "Fur" <fur@w...>

Hi Everyone......
A welcome to our new players.....and to our other players a
browbeating.......

In Nomicsylvania everyone's birthday is celebrated as a national holiday.
Players can earn prestige points for acknowledging an individuals birthday.
The person whose special day it is then chooses which greeting they liked
the best to award prestige points to that player.

Our Grand Silly Kniggit celebrated his birthday yesterday. I don't know what
the outcome of wishes from Nomic players was, but I do know that Lonnie
celebrated his on the 4th of March and received no greetings at all :(
I say we all receive a browbeating for missing Lonnie's birthday and should
take a moment out of our day to send belated greetings.

-Jen



From sgamer@s... Mon Mar 19 06:55:21 2001
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Date: Mon, 19 Mar 2001 08:50:21 -0600
Subject: Re: [on_discussion] Browbeating
To: on_discussion@yahoogroups.com
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From: smartgamer <sgamer@s...>

I didn't know it was his birthday, sorry.
Mine is June 8, I forgot to tell everyone...
I'll be fifteen this year.

Oh- our Grand Silly Kniggit?

(Rap this greeting)
HEY who's birthday is this yo'
I really think ya gettin old, bro
but hey, hey
it's cool today
all I wanna do is say
you lived another spin 'round the sun
your age just went up by one
have a good day it's yours for you
'cause you're getting smarter, through and through
as you age
you get a different perspective
have no rage
I'm just bringing perspective
when you get REALLY old
your bod can get defective
and you have to call a doctor
who's an "arthritis detective"
HEY- I dunno how old you are
but for one day, you are the star

Happy Birthday, Lonnie!

--Adam Norberg

(P.S. This greeting is much funnier if you really
do imagine it as a rap- or, for those with a drum set,
perform it as such.)



From sgamer@s... Mon Mar 19 07:59:24 2001
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Date: Mon, 19 Mar 2001 09:45:59 -0600
Subject: Propositions
To: on_discussion@yahoogroups.com
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From: smartgamer <sgamer@s...>

Is anyone going to browbeat me for my inempt attempt at
writing a proposal? Nobody's even commented on my
adjustment to the Grenade rule!

I have a very cruel idea that I'll consider putting out
when someone listens to my other one. It has the capacity to make
the game utterly ridiculous...

Buhahahahaha!

--Adam Norberg



From aurora_elizabeth@h... Mon Mar 19 13:48:30 2001
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Subject: new player
Date: Mon, 19 Mar 2001 21:48:19 -0000
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From: "Aurora Elizabeth Bewicke" <aurora_elizabeth@h...>

Hi everyone:)

I'm one of those new players that still feels very lost, in the game and in 
general.

I guess I took on the game so that I would hear from Jen and Chuck more 
often. It has worked a little bit to my advantage in that sense:)

I don't think winning is really a goal for me, I just like interaction with 
people in general.

I think Jen remembers a thing called DCS, jon's discussion group. It went on 
for years before disbanding. It was really just an email list of people to 
whom topics would be presented and debated on, like abortion, god, religion, 
antimatter, whatever. I made loads of super friends as a result. I guess, 
for some reason, I thought that this game would be similar- but I sooned 
learned it had nothing to do with that. Which is great.... but I was 
wondering if anyone was interested in a general discussion group maybe 
outside, or in addition to Our Nomic, maybe some crafty person could work it 
into the game. I don't know.

Anyway, I'm I the only one up for philosophical e-debate?
We also used to send poems to see what we all thought of them.

I'll only be here till May anyway, but it'd be nice to get into some nice 
fun and some e-friends for the rest of this semster.

Beyond that, I guess I missed a vote that I didn't even understrand was 
happening...with 18 credits plus work and a bad personal life I think I've 
missed the boat....
_________________________________________________________________________
Get Your Private, Free E-mail from MSN Hotmail at http://www.hotmail.com.



From djacobs@n... Tue Mar 20 04:09:16 2001
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X-eGroups-From: Devon Jacobs {Darkstar} <djacobs@a...>
From: Devon Jacobs {Darkstar} <djacobs@n...>

Adam,

no browbeating for you.....


much like the only stupid question is the one you don't ask, the only
inept porp ia the one you don't write..... 


At 09:45 AM 3/19/01 -0600, you wrote: 

>>>>

<excerpt>Is anyone going to browbeat me for my inempt attempt at

writing a proposal? Nobody's even commented on my

adjustment to the Grenade rule!


I have a very cruel idea that I'll consider putting out

when someone listens to my other one. It has the capacity to make

the game utterly ridiculous...


Buhahahahaha!


--Adam Norberg

</excerpt>






.

/ \

| |

|.|

|.|

|:| __

,_|:|_, / )

(Oo / _I_

+\ \ || __|

\ \||___|

\ /.:.\-\

|.:. /-----\

|___|::oOo::|

/ |:<<_T_>:|

|_____\ ::: /

| | \ \:/

| | | |

\ / | \___

/ | \_____\

`-'

-Devon Jacobs-

-Grand Silly Kniggit-







From djacobs@n... Tue Mar 20 04:09:17 2001
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X-eGroups-From: Devon Jacobs {Darkstar} <djacobs@a...>
From: Devon Jacobs {Darkstar} <djacobs@n...>

I, the Grand Silly Kniggit, hereby award my 10PP to Jen Henry for
silliness above and beyond the call of duty... talk about twisted....


<italic>"The laughing, spotted elephant that lives in my butter dish and
always swears at me, wanted me to tell you, Happy Birthday! Now that
you're a year older. You think you're better than me don't you! 

Of course its from me! Who else? "


</italic>Thanks Jen, and the outside of the card was even better!

<italic>

</italic>




.

/ \

| |

|.|

|.|

|:| __

,_|:|_, / )

(Oo / _I_

+\ \ || __|

\ \||___|

\ /.:.\-\

|.:. /-----\

|___|::oOo::|

/ |:<<_T_>:|

|_____\ ::: /

| | \ \:/

| | | |

\ / | \___

/ | \_____\

`-'

-Devon Jacobs-

-Grand Silly Kniggit-







From windrant@n... Sun Mar 25 05:52:02 2001
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To: "Nomic Discussion" <on_discussion@yahoogroups.com>
Subject: Clarification!
Date: Sun, 25 Mar 2001 08:55:48 -0500
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From: "Windrant" <windrant@n...>

I think a few people are confused by what the final outcome of 337 was...
I've created a FAQ that I hope will help explain the proposal process.

It's here: www.northnet.org/windrant/OurNomic/faq2.htm

And the section referring to proposals:
http://www.northnet.org/windrant/OurNomic/faq2.htm#propose

Please give me some feedback on this!

-c

Chuck Henry
Speaker and Historian of Our Nomic
www.northnet.org/windrant/OurNomic



From fur@w... Mon Mar 26 12:11:53 2001
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To: "Nomic Discussion" <on_discussion@yahoogroups.com>
Subject: My birthday
Date: Mon, 26 Mar 2001 15:15:43 -0500
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From: "Fur" <fur@w...>

Okay......I said I wasn't going to do this......but I realize that there are
new people playing the game who have no clue who I am much less when I have
a birthday......so in keeping with fairness and variety I announce to
everyone that this coming Sunday, April Fool's Day (insert sarcastic comment
referencing a fool here) is my birthday.

And since in Nomicsylvania all birthdays are national holidays let mine be
declared so......

There will be 10 prestige points awarded to whomever can bring the biggest
birthday smile to my face :)

Be creative!!!!

I look forward to being showered with fun!!!!!

-Jen




From windrant@n... Thu Mar 29 19:06:48 2001
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To: "Nomic Discussion" <on_discussion@yahoogroups.com>
Subject: NOMIC UPDATE!
Date: Thu, 29 Mar 2001 22:10:38 -0500
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From: "Windrant" <windrant@n...>

March 29th, 2001

Incoming
Recruitment:
Player Jen has recruited Aurora. 5 successful votes remain.
Mentoring:
Adam Norberg needs a mentor! No one has volunteered! Shame on you!
Joel Ricker needs a mentor! No one has volunteered! Shame on you!
New Proposals:
(http://www.northnet.org/windrant/OurNomic/props.htm)
338. SUCKS TO BE YOU! ver. 2.1 (Author DJ, Support CH, JH.)

Outgoing:
PPs Awards: (see Players page for current totals.
http://www.northnet.org/windrant/OurNomic/players.htm)
Devon +10 (Author 338)
Jen +10 (Awarded by Devon under 334.)
Notices: Devon has challenged everyone to vote. I would like to see
exactly how high a voter turn out we can get this time. The last voter
participation was 33%! Yuck! For the new folks, to vote all you have to do
is read the prop and then drop me an email note state how you want to
vote... easy!



From djacobs@n... Thu Apr 05 04:05:37 2001
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Date: Thu, 05 Apr 2001 07:09:44 -0400
To: on_discussion@yahoogroups.com
Subject: PROP 338
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X-eGroups-From: Devon Jacobs {Darkstar} <djacobs@a...>
From: Devon Jacobs {Darkstar} <djacobs@n...>

Hi folks, just a friendly reminder....

TODAY IS THE LAST DAY TO VOTE ON PROP 338!!!

-vote early
-vote often




.
/ \
| |
|.|
|.|
|:| __
,_|:|_, / )
(Oo / _I_
+\ \ || __|
\ \||___|
\ /.:.\-\
|.:. /-----\
|___|::oOo::|
/ |:<_T_>:|
|_____\ ::: /
| | \ \:/
| | | |
\ / | \___
/ | \_____\
`-'
-Devon Jacobs-
-Grand Silly Kniggit-





From windrant@n... Sat Apr 07 09:20:44 2001
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Subject: NOMIC UPDATE!!! IMPORTANT Please read!
Date: Sat, 7 Apr 2001 12:18:15 -0400
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From: "Windrant" <windrant@n...>

April 7th, 2001.

Incoming
Recruitment:
Player Jen has recruited Aurora. 5 successful votes remain.
Mentoring:
Adam Norberg needs a mentor! No one has volunteered! Shame on you!
Joel Ricker needs a mentor! No one has volunteered! Shame on you!

Outgoing:
Voting Results:
Passed: 338. (DJ)
In Favor: AN, DJ, JH, JoH.
Opposed: None.
Absent: JB, LH, MK, SM, SC, SO.
Excused: AB,JB, KM.
Point Awards: (see Players page for current totals.
http://www.northnet.org/windrant/OurNomic/players.htm)
Devon +16 (Author of 338.)
PPs Awards: (see Players page for current totals.
http://www.northnet.org/windrant/OurNomic/players.htm)
Adam +5 (Voted 4/5/01)
Chuck +8 (4 players voted)
Devon +5 (Voted 4/5/01)
Jen +5 (Voted 4/5/01)
John +5 (Voted 4/5/01)
Outcomes: Devon Jacobs has 105 points. He is the winner! Devon becomes
the Second Speaker of Our Nomic.



From windrant@n... Sat Apr 07 09:55:15 2001
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To: "Nomic Discussion" <on_discussion@yahoogroups.com>
Subject: A Motion for Recess and Last Address
Date: Sat, 7 Apr 2001 12:52:43 -0400
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From: "Windrant" <windrant@n...>

Friends,

The end of the game has come. 405 days ago we began a little experiment.
We started play a silly little game I found on the Internet. I was bored
and tired of the long winter here in the Adirondacks and I decided I needed
an excuse to pull my friends together in cyberspace and get some
communication going. The hope was to brighten my day with email notes from
friends!

We have come a long way from those beginnings. I've made lots of new
friends and stayed in closer touch with my old friends.

To give you an idea of how much progress we have made here's the game
statistics:

# of Players: 14 (We started with 6!)
# of Proposals posted: 38 (That's roughly 1 prop every 10 days!)
# of Motions: 1

Average Player Score: 29.4
Average Player Prestige: 52.9
Average Player participation in voting: 71%

Not too bad for a bunch of Nomic newbies!

I'm proud to pass the leadership of Our Nomic to Devon Jacobs. He'll do a
fine job. Devon has been a loyal player since the beginning and has earned
the title Second Speaker! Good job!

However, this change of leadership brings some new challenges... uh, how do
we pass the power on? So to give us time to adjust:
*******************
Under rule 319 "School's Out...Forever!" in the current ruleset, I move for
a recess. The recess shall commence upon 2/3 majority positive vote and
last until April 30th, 2001.

This motion needs two supportive motions to passed. These must be posted to
open forums by 12:46PM Sunday, April 8th, 2001 in order to support this
motion.
*******************

I strongly suggest that you take this time to decide if you want to continue
to play... there is no dishonor in bailing out now. We have 2 new players
waiting to join until the game starts again. And we have been aquiring new
players every couple of weeks. If you decide to leave, you needn't worry
about Our Nomic dying--- we shall live on!

I officially step down as Speaker of Our Nomic. I will retain, however, the
post of Historian. The ruleset hereby names Devon Jacobs as Speaker.

Let the crowds shout, "THE FIRST SPEAKER IS GONE, LONG LIVE THE SECOND
SPEAKER!"

-C

Chuck Henry
Historian of Our Nomic
www.northnet.org/windrant/OurNomic



From djacobs@n... Sat Apr 07 11:32:44 2001
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Date: Sat, 07 Apr 2001 14:36:58 -0400
To: on_discussion@yahoogroups.com
Subject: Re: [on_discussion] A Motion for Recess and Last Address
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X-eGroups-From: Devon Jacobs {Darkstar} <djacobs@a...>
From: Devon Jacobs {Darkstar} <djacobs@n...>

I hereby third the motion for recess.....

(besides I've got a little catching up to do with the rules lawyering part
of all this ;)




.
/ \
| |
|.|
|.|
|:| __
,_|:|_, / )
(Oo / _I_
+\ \ || __|
\ \||___|
\ /.:.\-\
|.:. /-----\
|___|::oOo::|
/ |:<_T_>:|
|_____\ ::: /
| | \ \:/
| | | |
\ / | \___
/ | \_____\
`-'
-Devon Jacobs-
-Grand Silly Kniggit-
--Speaker of Our Nomic--




From jands1@f... Sat Apr 07 11:47:01 2001
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To: on_discussion@yahoogroups.com
Subject: Re: A Motion for Recess and Last Address
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From: jands1@f...

Fellow Nomicsylvanians,
I support the outgoing speaker's motion for a brief recess! Long 
live our new speaker and many thanks to the first!

Scott Morgan
The Holder of the Holy Hand Grenade of Antioch



--- In on_discussion@y..., "Windrant" <windrant@n...> wrote:
> Friends,
> 
> The end of the game has come. 405 days ago we began a little 
experiment.
> We started play a silly little game I found on the Internet. I was 
bored
> and tired of the long winter here in the Adirondacks and I decided 
I needed
> an excuse to pull my friends together in cyberspace and get some
> communication going. The hope was to brighten my day with email 
notes from
> friends!
> 
> We have come a long way from those beginnings. I've made lots of 
new
> friends and stayed in closer touch with my old friends.
> 
> To give you an idea of how much progress we have made here's the 
game
> statistics:
> 
> # of Players: 14 (We started with 6!)
> # of Proposals posted: 38 (That's roughly 1 prop every 10 days!)
> # of Motions: 1
> 
> Average Player Score: 29.4
> Average Player Prestige: 52.9
> Average Player participation in voting: 71%
> 
> Not too bad for a bunch of Nomic newbies!
> 
> I'm proud to pass the leadership of Our Nomic to Devon Jacobs. 
He'll do a
> fine job. Devon has been a loyal player since the beginning and 
has earned
> the title Second Speaker! Good job!
> 
> However, this change of leadership brings some new challenges... 
uh, how do
> we pass the power on? So to give us time to adjust:
> *******************
> Under rule 319 "School's Out...Forever!" in the current ruleset, I 
move for
> a recess. The recess shall commence upon 2/3 majority positive 
vote and
> last until April 30th, 2001.
> 
> This motion needs two supportive motions to passed. These must be 
posted to
> open forums by 12:46PM Sunday, April 8th, 2001 in order to support 
this
> motion.
> *******************
> 
> I strongly suggest that you take this time to decide if you want to 
continue
> to play... there is no dishonor in bailing out now. We have 2 new 
players
> waiting to join until the game starts again. And we have been 
aquiring new
> players every couple of weeks. If you decide to leave, you needn't 
worry
> about Our Nomic dying--- we shall live on!
> 
> I officially step down as Speaker of Our Nomic. I will retain, 
however, the
> post of Historian. The ruleset hereby names Devon Jacobs as 
Speaker.
> 
> Let the crowds shout, "THE FIRST SPEAKER IS GONE, LONG LIVE THE 
SECOND
> SPEAKER!"
> 
> -C
> 
> Chuck Henry
> Historian of Our Nomic
> www.northnet.org/windrant/OurNomic



From sgamer@s... Sat Apr 07 13:43:14 2001
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Date: Sat, 07 Apr 2001 15:43:37 -0500
Subject: Re: [on_discussion] A Motion for Recess and Last Address
To: on_discussion@yahoogroups.com
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From: smartgamer <sgamer@s...>

I dunno... seems like a long time. I'd vote for it if it was for the 21st,
but a month is a little too long.
BTW... I'm trying to recruit people to second my motion for a
new, MAJOR proposition. If anyone cares, let me know and I'll give
you a copy; it's going to make the game more organized, much faster, and
have more of a unified purpose to it- not just new rules. It's going to
turn this place into a minigame mania...

Let me know!
--Adam Norberg
----- Original Message -----
From: "Windrant" <windrant@n...>
To: "Nomic Discussion" <on_discussion@yahoogroups.com>
Sent: Saturday, April 07, 2001 11:52 AM
Subject: [on_discussion] A Motion for Recess and Last Address


> Friends,
>
> The end of the game has come. 405 days ago we began a little experiment.
> We started play a silly little game I found on the Internet. I was bored
> and tired of the long winter here in the Adirondacks and I decided I
needed
> an excuse to pull my friends together in cyberspace and get some
> communication going. The hope was to brighten my day with email notes
from
> friends!
>
> We have come a long way from those beginnings. I've made lots of new
> friends and stayed in closer touch with my old friends.
>
> To give you an idea of how much progress we have made here's the game
> statistics:
>
> # of Players: 14 (We started with 6!)
> # of Proposals posted: 38 (That's roughly 1 prop every 10 days!)
> # of Motions: 1
>
> Average Player Score: 29.4
> Average Player Prestige: 52.9
> Average Player participation in voting: 71%
>
> Not too bad for a bunch of Nomic newbies!
>
> I'm proud to pass the leadership of Our Nomic to Devon Jacobs. He'll do a
> fine job. Devon has been a loyal player since the beginning and has
earned
> the title Second Speaker! Good job!
>
> However, this change of leadership brings some new challenges... uh, how
do
> we pass the power on? So to give us time to adjust:
> *******************
> Under rule 319 "School's Out...Forever!" in the current ruleset, I move
for
> a recess. The recess shall commence upon 2/3 majority positive vote and
> last until April 30th, 2001.
>
> This motion needs two supportive motions to passed. These must be posted
to
> open forums by 12:46PM Sunday, April 8th, 2001 in order to support this
> motion.
> *******************
>
> I strongly suggest that you take this time to decide if you want to
continue
> to play... there is no dishonor in bailing out now. We have 2 new players
> waiting to join until the game starts again. And we have been aquiring new
> players every couple of weeks. If you decide to leave, you needn't worry
> about Our Nomic dying--- we shall live on!
>
> I officially step down as Speaker of Our Nomic. I will retain, however,
the
> post of Historian. The ruleset hereby names Devon Jacobs as Speaker.
>
> Let the crowds shout, "THE FIRST SPEAKER IS GONE, LONG LIVE THE SECOND
> SPEAKER!"
>
> -C
>
> Chuck Henry
> Historian of Our Nomic
> www.northnet.org/windrant/OurNomic
>
>
> To unsubscribe from this group, send an email to:
> on_discussion-unsubscribe@onelist.com
>
>
>
> Your use of Yahoo! Groups is subject to http://docs.yahoo.com/info/terms/
>
>



From windrant@n... Sun Apr 08 05:02:39 2001
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To: "Nomic Discussion" <on_discussion@yahoogroups.com>
Subject: NOMIC Motion 2
Date: Sun, 8 Apr 2001 08:00:07 -0400
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From: "Windrant" <windrant@n...>

The motion has the 2 supporters needed.

Now 2/3 of the voters must respond positively or negatively to the
discussion list within 1 week. So if you haven't already stated your vote
to the dicussion list please do so! Can I consider those notes of support
for the motion a vote for recess?

You have until April 15th to respond to the discussion list.

Thanks!

Chuck Henry
Transitional Speaker and Historian of Our Nomic
www.northnet.org/windrant/OurNomic



From sgamer@s... Sun Apr 08 07:24:12 2001
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Date: Sun, 08 Apr 2001 09:24:39 -0500
Subject: AN Votes NO to recess
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From: smartgamer <sgamer@s...>

Sorry, my vote's NO.
I don't want THAT long of a recess... somethings fine, but
I just got here and now you want to lay off for a month? Two
weeks, maybe, but a month gets a "nay" from me.
--Adam Norberg
----- Original Message -----
From: "Windrant" <windrant@n...>
To: "Nomic Discussion" <on_discussion@yahoogroups.com>
Sent: Sunday, April 08, 2001 7:00 AM
Subject: [on_discussion] NOMIC Motion 2


> The motion has the 2 supporters needed.
>
> Now 2/3 of the voters must respond positively or negatively to the
> discussion list within 1 week. So if you haven't already stated your vote
> to the dicussion list please do so! Can I consider those notes of support
> for the motion a vote for recess?
>
> You have until April 15th to respond to the discussion list.
>
> Thanks!
>
> Chuck Henry
> Transitional Speaker and Historian of Our Nomic
> www.northnet.org/windrant/OurNomic
>
>
> To unsubscribe from this group, send an email to:
> on_discussion-unsubscribe@onelist.com
>
>
>
> Your use of Yahoo! Groups is subject to http://docs.yahoo.com/info/terms/
>
>



From jands1@f... Sun Apr 08 12:54:43 2001
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Date: Sun, 08 Apr 2001 19:54:36 -0000
To: on_discussion@yahoogroups.com
Subject: Re: NOMIC Motion 2
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From: jands1@f...

Hi All,
Yep, you can count my support of the motion as a YES vote for the 
recess. And Adam, while I do salute your enthusiasm, the recess 
wouldn't begin until the 15th and ends on the 30th. That is two 
weeks! ;)

Scott Morgan
The Holder of the Holy Hand Grenade Of Antioch



--- In on_discussion@y..., "Windrant" <windrant@n...> wrote:
> The motion has the 2 supporters needed.
> 
> Now 2/3 of the voters must respond positively or negatively to the
> discussion list within 1 week. So if you haven't already stated 
your vote
> to the dicussion list please do so! Can I consider those notes of 
support
> for the motion a vote for recess?
> 
> You have until April 15th to respond to the discussion list.
> 
> Thanks!
> 
> Chuck Henry
> Transitional Speaker and Historian of Our Nomic
> www.northnet.org/windrant/OurNomic



From sgamer@s... Sun Apr 08 15:25:36 2001
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Date: Sun, 08 Apr 2001 17:25:14 -0500
Subject: Browbeating
To: on_discussion@yahoogroups.com
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From: smartgamer <sgamer@s...>

ADAM NORBERG browbeats HIMSELF
for being a total idiot.

REVISED VOTE- ATTEMPT TWO: Adam
votes YEA for the recess.
----- Original Message -----
From: <jands1@f...>
To: <on_discussion@yahoogroups.com>
Sent: Sunday, April 08, 2001 2:54 PM
Subject: [on_discussion] Re: NOMIC Motion 2


> Hi All,
> Yep, you can count my support of the motion as a YES vote for the
> recess. And Adam, while I do salute your enthusiasm, the recess
> wouldn't begin until the 15th and ends on the 30th. That is two
> weeks! ;)
>
> Scott Morgan
> The Holder of the Holy Hand Grenade Of Antioch
>
>
>
> --- In on_discussion@y..., "Windrant" <windrant@n...> wrote:
> > The motion has the 2 supporters needed.
> >
> > Now 2/3 of the voters must respond positively or negatively to the
> > discussion list within 1 week. So if you haven't already stated
> your vote
> > to the dicussion list please do so! Can I consider those notes of
> support
> > for the motion a vote for recess?
> >
> > You have until April 15th to respond to the discussion list.
> >
> > Thanks!
> >
> > Chuck Henry
> > Transitional Speaker and Historian of Our Nomic
> > www.northnet.org/windrant/OurNomic
>
>
> To unsubscribe from this group, send an email to:
> on_discussion-unsubscribe@onelist.com
>
>
>
> Your use of Yahoo! Groups is subject to http://docs.yahoo.com/info/terms/
>
>



From mattkeppel@y... Thu Apr 12 14:50:41 2001
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Date: Thu, 12 Apr 2001 14:50:39 -0700 (PDT)
Subject: Return of the lesser silly kniggit
To: on_discussion@yahoogroups.com
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From: Matthew Keppel <mattkeppel@y...>

My fellow Nomicsylvanians:

Wow, I'm out of it for awhile and look what happens! 
My apoligies for disappearing, but I started a new job
as a computer teacher and I've been simultaneously
trying to figure out what the former teacher did the
past 6 1/2 months and what I'm supposed to do for the
remaining 3. Thank God for Easter break! OK, let's
see if I can catch up...

1)Congratulations to our new speaker, Devon Jacobs! 
Well played old chap! As for our our outgoing
speaker, Mr. Chuck Henry - this game would not have
lasted a year if not for you. May your likeness be
carved into one of Nomicsylvania's pristine
mountainsides!

2)Hi Aurora! Welcome to the game. I've been meaning
to write you - honest!

3)I support the recess, with one condition. Before I
started a new job, I was named head of the Naming Task
Force, as per rule #328. With a new round and speaker
beginning, I believe it's important for me and my task
force (Scott and Jen) to complete our assignment
before the end of the recess and the new round begins.
If it's all right with everyone, I should like to
remian active during the recess for this purpose. All
that is required from those outside of the Task Force
are suggestions on a new name.

Your humble Nomic servant,
Matt Keppel
Lesser Silly Kniggit,
Leader of the Naming Task Force,
and all around nice guy.

__________________________________________________
Do You Yahoo!?
Get email at your own domain with Yahoo! Mail. 
http://personal.mail.yahoo.com/


From windrant@n... Mon Apr 16 17:23:05 2001
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To: "Nomic Discussion" <on_discussion@yahoogroups.com>
Subject: Let the Recess begin!
Date: Mon, 16 Apr 2001 20:20:37 -0400
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From: "Windrant" <windrant@n...>

Folks,

We are now in recess. We will resume April 30th, 2001.

If you do not wish play in Game 2 please contact Devon as soon as you can.
Devon and I are in the process of passing leadership and smoothing out
communication between the Office of the Speaker and the Office of the
Historian.

Enjoy the break... we deserve it.

Chuck Henry
Historian of Our Nomic
www.northnet.org/windrant/OurNomic



From djacobs@n... Tue Apr 17 03:56:21 2001
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Date: Tue, 17 Apr 2001 07:02:01 -0400
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Subject: official babble from the speaker's office
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X-eGroups-From: Devon Jacobs {Darkstar} <djacobs@a...>
From: Devon Jacobs {Darkstar} <djacobs@n...>

I gladly accept the position of Speaker of Our Nomic. There are many
challenges ahead, and I will do my best to see us through them. The office
of Speaker is a difficult position to maintain. Everything that Our Nomic
is, everything it does is affected in some way by the speaker... all the
behind-the-scenes stuff that keeps the game running is handled by the
Speaker, from making great high up muck-a-muck announcements of our own
grandeaur, to the droll, tedious job of figuring out all those cool stats
you see at the bottom of the player list. 

I would like to give Chuck Henry my personal praise and salute him for a
job well done as speaker of the First Game!...



.
/ \
| |
|.|
|.|
|:| __
,_|:|_, / )
(Oo / _I_
+\ \ || __|
\ \||___|
\ /.:.\-\
|.:. /-----\
|___|::oOo::|
/ |:<_T_>:|
|_____\ ::: /
| | \ \:/
| | | |
\ / | \___
/ | \_____\
`-'
-Devon Jacobs-
-Grand Silly Kniggit-
--Speaker of Our Nomic--




From aurora_elizabeth@h... Tue Apr 17 13:53:15 2001
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Subject: Re: [on_discussion] Let the Recess begin!
Date: Tue, 17 Apr 2001 21:52:47 +0100
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From: "Aurora Elizabeth Bewicke" <aurora_elizabeth@h...>

I will not have adequate email access for game two. I know I wasn't a big 
player in Game 1, but it was good to hear from everyone once in a while.

Good luck with your next adventure!

Aurora
_________________________________________________________________________
Get Your Private, Free E-mail from MSN Hotmail at http://www.hotmail.com.



From windrant@n... Tue Apr 24 18:45:09 2001
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To: "Nomic Discussion" <on_discussion@yahoogroups.com>
Subject: The webpages
Date: Tue, 24 Apr 2001 21:42:38 -0400
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From: "Windrant" <windrant@n...>

Hi everybody...

I'm in the process of remodeling the Our Nomic webpages a bit. If you find
anything that doesn't work or acts "funky" let me know.

The pages are almost reset and ready for Game 2. For the record, the scores
and some of the library items are being modified. The ruleset will remain
exactly the same as we left it in Game 1.

Thanks! We'll start again on Monday April 30th. Till then!

-C

Chuck Henry
Historian of Our Nomic
www.northnet.org/windrant/OurNomic



From djacobs@n... Fri Apr 27 12:49:24 2001
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X-eGroups-From: Devon Jacobs {Darkstar} <djacobs@a...>
From: Devon Jacobs {Darkstar} <djacobs@n...>

Hello folks!!!

DON'T FORGET.... THE NEW GAME BEGINS ON MONDAY!!!!

START THINKING ABOUT THOSE NEW PROPS....




.
/ \
| |
|.|
|.|
|:| __
,_|:|_, / )
(Oo / _I_
+\ \ || __|
\ \||___|
\ /.:.\-\
|.:. /-----\
|___|::oOo::|
/ |:<_T_>:|
|_____\ ::: /
| | \ \:/
| | | |
\ / | \___
/ | \_____\
`-'
-Devon Jacobs-
-Grand Silly Kniggit-
--Speaker of Our Nomic--




From john@w... Sun Apr 29 08:36:29 2001
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Subject: Webpages
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From: John Henry <john@w...>

I like the web pages but I can't see the words on the rule set page. I was
wondering if my computer is screwed up (more than likely) or if its whats
really going on.

John Henry

"Move over Kenedys! theres 4 Henry's in this democracy"
-Chuck Henry

John Henry

-> "Money is just the way we keep score." <-



From djacobs@n... Sun Apr 29 20:30:57 2001
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Date: Sun, 29 Apr 2001 23:30:51 -0400
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Subject: Re: [on_discussion] Webpages
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X-eGroups-From: Devon Jacobs {Darkstar} <djacobs@a...>
From: Devon Jacobs {Darkstar} <djacobs@n...>

that's because Chuck used HTML layers, only supported by IE5 and above or
netscape 4.5???? I forget the exact version of netscape, but you'll have
to yell at him, I have no control over the web pages....


At 11:30 AM 4/29/01, you wrote: 

>>>>

<excerpt>I like the web pages but I can't see the words on the rule set
page. I was

wondering if my computer is screwed up (more than likely) or if its
whats

really going on.


John Henry


"Move over Kenedys! theres 4 Henry's in this democracy"

-Chuck Henry


John Henry


-> "Money is just the way we keep score." <<-



<center><bold><color><param>0000,3333,9999</param>Yahoo! Groups
Sponsor</color></bold> 

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</excerpt><<<<<<<<




-Devon



-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

A god of iron and machines, work, war and death. 

A blacksmith, a soldier, a politician. 

The civilizer, the one who clears the way through 

the wilderness with his ever-present machete.

Ogum watches over me with sleepless eyes,

protecting and guiding me through the wilderness

of this reality. 

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-


From djacobs@n... Sun Apr 29 20:30:58 2001
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Date: Sun, 29 Apr 2001 23:34:57 -0400
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Subject: LET THE GAMES BEGIN
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X-eGroups-From: Devon Jacobs {Darkstar} <djacobs@a...>
From: Devon Jacobs {Darkstar} <djacobs@n...>

I hereby declare the nomic back in session
send me your poor your tired your huddled masses of props!!!

please stay tuned for my opening adress, coming soon.....

(cuz, hey.... it's way past my bedtime and the game actually doesn't start
for another half hour yet, but who's counting....)


.
/ \
| |
|.|
|.|
|:| __
,_|:|_, / )
(Oo / _I_
+\ \ || __|
\ \||___|
\ /.:.\-\
|.:. /-----\
|___|::oOo::|
/ |:<_T_>:|
|_____\ ::: /
| | \ \:/
| | | |
\ / | \___
/ | \_____\
`-'
-Devon Jacobs-
-Grand Silly Kniggit-
--Speaker of Our Nomic--




From joejava@d... Sun Apr 29 20:50:31 2001
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Subject: Re: [on_discussion] LET THE GAMES BEGIN
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From: "JRicker" <joejava@d...>

First of all is Chuck still a player? He is one of my supporters for a
proposal I have and hoping I only need to get one more.

So how many of us is going to be active this time around?

Joel




From windrant@n... Mon Apr 30 03:09:58 2001
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Subject: RE: [on_discussion] LET THE GAMES BEGIN
Date: Mon, 30 Apr 2001 06:07:25 -0400
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From: "Windrant" <windrant@n...>

Joel,
I'm still in! And you still have my support.

The webpages have an up to date list of the players as far as I know. Aurora
left us and besides her I'm not sure anyone else has left.

Scott Morgan is getting married in 27 days... so you can understand he's if
going to a little terse or nonexistent in his responses to nomic going ons
for a while! The Speaker might want to offer "excused" status to Scott.

Anyway, that's what we have going on... hopefully more people will be more
active this time around because everybody's starting on the ground floor
pointwise!

I got props to write... and I can vote this time!!!! Whoo-hoo!

-C

Chuck Henry
Historian of Our Nomic
www.northnet.org/windrant/OurNomic

-----Original Message-----
From: JRicker [mailto:joejava@d...]
Sent: Sunday, April 29, 2001 11:42 PM
To: on_discussion@yahoogroups.com
Subject: Re: [on_discussion] LET THE GAMES BEGIN


First of all is Chuck still a player? He is one of my supporters for a
proposal I have and hoping I only need to get one more.

So how many of us is going to be active this time around?

Joel



To unsubscribe from this group, send an email to:
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Your use of Yahoo! Groups is subject to http://docs.yahoo.com/info/terms/





From windrant@n... Mon Apr 30 03:22:44 2001
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Date: Mon, 30 Apr 2001 06:20:10 -0400
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From: "Windrant" <windrant@n...>

------=_NextPart_000_0002_01C0D13D.9C2ED8E0
Content-Type: text/plain;
charset="iso-8859-1"
Content-Transfer-Encoding: 7bit

Version 4.0 of browsers or above... I figured that was a safe bet
considering most people (statistically speaking) have browsers for 4.0 and
above. And besides if you like the Java stuff you MUST have 4.0 and above
in each of those browsers to take advantage of it. John has an older
machine (read: ancient machine) so we just installed a really old browser
just to conserve disk space.

So until we put a larger machine in John's room... you're out of luck John.
If anybody else out there is having the same problem... I'll go back to
tables instead of layers for the ruleset... just let me know. The goal of
the pages is easy information dissemination not technical beauty...[sniff
sniff] ;)

-C
Chuck Henry
Historian of Our Nomic
www.northnet.org/windrant/OurNomic

-----Original Message-----
From: Devon Jacobs {Darkstar} [mailto:djacobs@n...]
Sent: Sunday, April 29, 2001 11:31 PM
To: on_discussion@yahoogroups.com
Subject: Re: [on_discussion] Webpages


that's because Chuck used HTML layers, only supported by IE5 and above or
netscape 4.5???? I forget the exact version of netscape, but you'll have to
yell at him, I have no control over the web pages....

At 11:30 AM 4/29/01, you wrote:
>>>>

I like the web pages but I can't see the words on the rule set page. I
was
wondering if my computer is screwed up (more than likely) or if its
whats
really going on.

John Henry

"Move over Kenedys! theres 4 Henry's in this democracy"
-Chuck Henry

John Henry

-> "Money is just the way we keep score." <-


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<<<<



-Devon


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
A god of iron and machines, work, war and death.
A blacksmith, a soldier, a politician.
The civilizer, the one who clears the way through
the wilderness with his ever-present machete.
Ogum watches over me with sleepless eyes,
protecting and guiding me through the wilderness
of this reality.
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-


------=_NextPart_000_0002_01C0D13D.9C2ED8E0
Content-Type: text/html;
charset="iso-8859-1"
Content-Transfer-Encoding: quoted-printable

<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN">
<HTML><HEAD>
<META content=3D"text/html; charset=3Diso-8859-1" http-equiv=3DContent-Type=
>
<META content=3D"MSHTML 5.00.2614.3500" name=3DGENERATOR></HEAD>
<BODY>
<DIV><FONT color=3D#0000ff face=3DArial size=3D2><SPAN=20
class=3D520161310-30042001>Version 4.0 of browsers or above... I figured th=
at was=20
a safe bet considering most people (statistically speaking) have browsers f=
or=20
4.0 and above.&nbsp; And besides if you like the Java stuff you MUST have 4=
.0=20
and above in each of those browsers to take advantage of it.&nbsp; John has=
an=20
older machine (read: ancient machine) so we just installed a really old bro=
wser=20
just to conserve disk space.&nbsp; </SPAN></FONT></DIV>
<DIV><FONT color=3D#0000ff face=3DArial size=3D2><SPAN=20
class=3D520161310-30042001></SPAN></FONT>&nbsp;</DIV>
<DIV><FONT color=3D#0000ff face=3DArial size=3D2><SPAN class=3D520161310-30=
042001>So=20
until we put a larger machine in John's room... you're out of luck John.&nb=
sp;=20
If anybody else out there is having the same problem... I'll go back to tab=
les=20
instead of layers for the ruleset... just let me know.&nbsp; The goal of th=
e=20
pages is easy information dissemination not technical beauty...[sniff sniff=
]=20
;)</SPAN></FONT></DIV>
<DIV><FONT color=3D#0000ff face=3DArial size=3D2><SPAN=20
class=3D520161310-30042001></SPAN></FONT>&nbsp;</DIV>
<DIV><FONT color=3D#0000ff face=3DArial size=3D2><SPAN=20
class=3D520161310-30042001>-C</SPAN></FONT></DIV>
<DIV><FONT color=3D#0000ff face=3DArial size=3D2><SPAN class=3D520161310-30=
042001>
<P><FONT size=3D2>Chuck Henry<BR>Historian of Our=20
Nomic<BR>www.northnet.org/windrant/OurNomic </FONT></P></SPAN></FONT></DIV>
<BLOCKQUOTE>
<DIV align=3Dleft class=3DOutlookMessageHeader dir=3Dltr><FONT face=3DTah=
oma=20
size=3D2>-----Original Message-----<BR><B>From:</B> Devon Jacobs {Darksta=
r}=20
[mailto:djacobs@n...]<BR><B>Sent:</B> Sunday, April 29, 2001 11:3=
1=20
PM<BR><B>To:</B> on_discussion@yahoogroups.com<BR><B>Subject:</B> Re:=20
[on_discussion] Webpages<BR><BR></DIV></FONT>that's because Chuck used HT=
ML=20
layers, only supported by IE5 and above or netscape 4.5???? I forget the =
exact=20
version of netscape, but you'll have to yell at him, I have no control ov=
er=20
the web pages....<BR><BR>At 11:30 AM 4/29/01, you wrote:=20
<BR>&gt;&gt;&gt;&gt;<BR>
<BLOCKQUOTE>I like the web pages but I can't see the words on the rule se=
t=20
page. I was<BR>wondering if my computer is screwed up (more than likely=
) or=20
if its whats<BR>really going on.<BR><BR>John Henry<BR><BR>"Move over=20
Kenedys! theres 4 Henry's in this democracy"<BR>-Chuck Henry<BR><BR>Joh=
n=20
Henry<BR><BR>-&gt; "Money is just the way we keep score." &lt;-<BR><BR>=
<BR><?center><B><?color><?param 0000,3333,9999>Yahoo! Groups=20
Sponsor<?/color></B>=20
<BR><?/center>&lt;http://rd.yahoo.com/M=3D135184.947800.2655897.2/D=3De=
groupmail/S=3D1700057088:N/A=3D365904/?http://loan.yahoo.com/c/&gt;Get=20
your Credit Report online! <BR><BR>To unsubscribe from this group, send=
an=20
email to:<BR>on_discussion-unsubscribe@onelist.com<BR><BR><BR><BR>Your =
use=20
of Yahoo! Groups is subject to the=20
&lt;http://docs.yahoo.com/info/terms/&gt;Yahoo! Terms of Service.=20
<BR></BLOCKQUOTE>&lt;&lt;&lt;&lt;<BR><BR><BR><BR>-Devon<BR><BR><BR>-=3D-=
=3D-=3D-=3D-=3D-=3D-=3D-=3D-=3D-=3D-=3D-=3D-=3D-=3D-=3D-=3D-=3D-=3D-=3D-=3D=
-=3D-=3D-=3D-=3D-=3D-<BR>A=20
god of iron and machines, work, war and death. <BR>A blacksmith, a soldie=
r, a=20
politician. <BR>The civilizer, the one who clears the way through <BR>the=
=20
wilderness with his ever-present machete.<BR>Ogum watches over me with=20
sleepless eyes,<BR>protecting and guiding me through the wilderness<BR>of=
this=20
reality.=20
<BR>-=3D-=3D-=3D-=3D-=3D-=3D-=3D-=3D-=3D-=3D-=3D-=3D-=3D-=3D-=3D-=3D-=3D-=
=3D-=3D-=3D-=3D-=3D-=3D-=3D-=3D-<BR></BLOCKQUOTE></BODY></HTML>

------=_NextPart_000_0002_01C0D13D.9C2ED8E0--
From djacobs@n... Mon Apr 30 04:43:59 2001
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Date: Mon, 30 Apr 2001 07:47:44 -0400
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Subject: Opening Update...
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X-eGroups-From: Devon Jacobs {Darkstar} <djacobs@a...>
From: Devon Jacobs {Darkstar} <djacobs@n...>

As Speaker and Grand Silly Kniggit, I would like to officially welcome
everyone back to the game... 


As most of us have been in a coma for the past few weeks, myself
included, here's what's been going on:


All <bold>SCORE POINTS</bold> have been reset to zero

ALL Players other than myself are ACTIVE VOTERS

Aurora has withdrawn from the game (sniff, sniff... we'll miss you!)

The web pages have been overhauled (thanks Chuck!)

3 NEW players have joined!


<bold>TRANSFER OF POWER:

</bold>All the 'speaker stuff' has been transferred over to me, which
means that I can write as many props as I want, but can no longer vote. 
It also means that Chuck now has active voter status, so e can write
props and vote just like anyone else. Just a reminder, although the
speaker cannot vote, e CAN write letters of support for other's
proposals!


<bold>NEW PLAYERS:

</bold>over the break we had <bold>3 NEW PLAYERS</bold> join!!! so we
need volunteers for mentors ASAP!!!

I'd like to officially welcome to Our Nomic the following players:


Falcon Arendell

Joel Ricker

Adam Hrankowski


<bold>OLD BUSINESS:

</bold>Way back in January, we formed The Name Task Force (NTF) whose
duty it was to come up with a name for our fine Nomic... under Rule 328,
I hereby request a full status report from the NTF, to be received by the
speaker no later than Midnight, May 3, 2001.


<italic>328. ....The NTF reports to the Speaker. At any time the Speaker
can make requests of the NTF and receive a fulfillment of that request
within 3 calendar days. If the request is not fulfilled in the 3 day
period, the Speaker then may suspend operations of the NTF until the
request is filled....


</italic>GAME ON folks!!!!




.

/ \

| |

|.|

|.|

|:| __

,_|:|_, / )

(Oo / _I_

+\ \ || __|

\ \||___|

\ /.:.\-\

|.:. /-----\

|___|::oOo::|

/ |:<<_T_>:|

|_____\ ::: /

| | \ \:/

| | | |

\ / | \___

/ | \_____\

`-'

-Devon Jacobs-

-Grand Silly Kniggit-

--Speaker of Our Nomic--





From sgamer@s... Mon Apr 30 05:44:37 2001
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Date: Mon, 30 Apr 2001 07:42:13 -0500
Subject: "Oops"
To: on_discussion@yahoogroups.com
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From: smartgamer <sgamer@s...>

We're going to have to be careful- it seems there are two Adams in the
game. Me (Adam Norberg) and Adam Hrankowski.
I'll sign my name Adam N.; that should help clear things up.

Makes me think of elementary school where we had Kelly D., Kelly M.,
Lauren L.. Lauren S., Lauren R., Adam N.(me), and Adam L.

And that was in the same class.

About the NTF... I know I'm not on it, but I have an idea for those
who are: NomiCrazy...

Also, I am unleashing my Proposition on the world. I already have
one supporter... I think. See ABNPROP2, coming up... next on
the Our Nomic Discussion List!

--Adam N.



From sgamer@s... Mon Apr 30 05:47:37 2001
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Date: Mon, 30 Apr 2001 07:48:33 -0500
Subject: ABNPROP2
To: on_discussion@yahoogroups.com
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From: smartgamer <sgamer@s...>

Our Nomic is definitely slowing down. We have to make something happen. I
plan on writing the following proposition; I'm trying to find two people to
support this under "SUPPORT YOUR LOCAL LOBBYIST."

Next Rule:

AND SO IT BEGINS

Our Nomic, to this point, has been a framework- very interesting things, but
no real game driving it. This rule has been created to remedy that
situation.

Rule text below:

"An entity is now being defined as 'THE BOARD.' THE BOARD is a path, with an
initial length equal to five times the number of players. If all spaces on
The Board are defined, IGNORE this passage contained in stars: *Each player,
in turn, decides what symbol is next on the Board: a +, a -, an =, or a ?.
Players will be told that: Landing on a + gives you two game points and
allies you with team one; landing on a - costs you two points and you are
allied with team two; an = does nothing to your score, and your alliance is
determined at random; a ? can do any of the three, at random, with equal
odds.*
If there are Minigames defined in every set (see below), each player is
placed at the beginning of The Board, and rolls a die with a value of 1-5.
This player moves that number of spaces, and the event occurs such that
landing on a + gives you two game points and allies you with team one;
landing on a - costs you two points and you are allied with team two; an =
does nothing to your score, and your alliance is determined at random; a ?
can do any of the three, at random, with equal odds. All players are moved
at the same time. (If choices become available in the move, then this may
change. Currently, however, movement is random, so it makes no difference.)
After players are moved and teams are formed, a Minigame is played. A
Minigame is a rule with a value ranging from 700-1000; rules within the
Minigame Range are ignored until called upon as a Minigame. When a Minigame
is needed, then a possible Minigame is randomly selected from all applicable
Minigames. This Minigame is played. If only one team has members in it, the
Minigame is from 801-900; otherwise, it's 700-800. 901-1000 is for times
when the game is One vs. The World. Minigames submitted are IMMUNE to the
"Support Your Local Lobbyist" rule, but they must be voted on. The Speaker
will file them into the correct category. ALL Minigames must alter board
positions and/or point values. After the minigame, all players roll again;
usually the 1-5 die, but minigames may adjust this. After any player reaches
the end of The Board, e wins 10 points and a new Board is formed as per the
directions in stars, above."

This should give us a real Game, now!
Note that this rule only has meaning after minigames exist.
Also note the low value of getting there first. This is due to the fact that
it's currently pure luck in the movement; the Minigames are where the fun is
all at ;-) !
--Adam Norberg



From joejava@d... Mon Apr 30 06:19:39 2001
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Subject: Proposal
Date: Mon, 30 Apr 2001 09:10:37 -0400
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From: "JRicker" <joejava@d...>

I propose the following rule under SUPPORT YOUR LOCAL LOBBYIST.

"Ye Olde Rusty Lantern" (a storytelling game)

[Synopsis: the players (called Bards) are dealt a hand of cards. Each
card bears a word or phrase describing a possible story element. The
Bards take turns telling parts of a tale, playing cards by bringing the
corresponding story elements into the yarn. When a Bard finishes the
story by tying off all the loose ends and playing eir last card, e
wins.]

Equipment:

some cards (to be provided by the Barkeep)
Ale (generated as needed)
a solid wooden table and benches

The Barkeep

The Barkeep is the person who started the game. At the beginning of the
tale, the Barkeep shall announce the number of benches and the names of
the Bards who will start the tale.

(The Barkeep is considered the referee of the game.)

Bards

The Barkeep may not be a Bard. Anyone else may join (becoming a Bard) at
any time, unless there are already as many players as benches. Any Bard
may leave at any time. If it is a Bard's turn when e leaves, e is
considered to have passed. The Bards are all imagined to sit around a
table in the Barkeep's tavern, so whenever someone joins, the Barkeep
shall choose a place around the table for em to sit.

There must be at least two Bards for a tale to proceed, and no more
Bards than benches; any time this is not the case for a particular
instance of Ye Olde Rusty Lantern, that tale is suspended until the
requirements are both met. (In the meantime, Bards are free to join or
leave, but no cards may be played.)

Cards

The Barkeep shall privately make (or obtain) a long list of story
elements before starting the game. Each story element is represented by
one card. During the game, each card is either in the deck, held by one
of the Bards, on the table, or burned. They all start out in the deck.
The Barkeep keeps track of the cards. Each time the Barkeep posts a
public update of the game, he should post the number of cards held by
each Bard (but not which cards are held by whom), list the cards lying
on the table, and tell whose turn it is. Each Bard receives seven cards
upon joining, unless the Barkeep specified an alternate number at the
start of the game. When a Bard leaves, eir cards return to the deck.

When a Bard receives cards, the Barkeep chooses them randomly from the
deck and sends them to that Bard via private mail. If there are not
enough cards in the deck, the Barkeep shall either end the tale (lamely)
or add story elements to his list of cards. A card is added to the deck
for each new story element. The cards are then handed out as needed, and
the tale goes on.

Gameplay

As soon as the Barkeep is ready to begin, e chooses a Bard to go first
and names em publicly. It is that Bard's turn.

On eir turn, a Bard either tries to make a play, or passes. If e
successfully makes a play, it is still eir turn. When a play is denied
(which happens, alas, to the best Bards from time to time) or the Bard
passes, play goes to the next Bard, clockwise around the table.

Passing

A Bard may pass explicitly. Also, when the Barkeep notices that a Bard
is asleep (i.e. it has been eir turn continuously for three days or
more, and e has not tried a play in all that time) and posts a message
to that effect, that Bard is considered to have passed. When a Bard
passes, e receives a card.

If a Bard is asleep(i.e. passes by default)for three of eir turns in a
row(or more), then the Barkeep may announce, at the same time as
announcing that e is asleep, that that Bard has gone Under The Table. At
this point the Bard is removed from the game, and eir bench is
considered empty.

When a Bard passes explicitly, e may announce that e is discarding one
of the cards from eir hand, naming the card. That card is burned.

Plays

A Bard attempts a play by sending a public message with the word
"Lantern" (or "YORL") in the subject header. The text of the message
should be a reasonable amount of suitable prose to add to (or start) the
tale (150 to 300 words, or the length of previous segments, are good
guidelines). If the Bard has any cards, the last line of the message
should specify one of them.

The Barkeep shall then reply, either verifying that the play was
successful, or denying it. E may, in addition to verifying the play,
announce that the card thus played is a new Loose End. This is done
when, in the Barkeep's opinion, an interesting element is added to the
game and isn't resolved right away: a villain is introduced; a map is
found; a prophecy is made. When a card becomes a Loose End, it goes on
the table, face up. When a card is successfully played, but doesn't
become a Loose End, it is burned. [The tale isn't complete until all the
Loose Ends have been tied off.] When a Bard attempts to play a card but
is denied, the card is burned, and the Bard receives two cards to
replace it.

The Barkeep may deny a play for any of the following reasons: it is
incomprehensible; it is a non sequitur from the previous bit of the
story; it is not in the spirit of the game [e.g. the Bard is blatantly
and rudely playing to get rid of cards rather than for the fun of the
story]; it is too long or too short; the Bard has cards, but none of
them is specified; no card was specified, and no Loose Ends were tied
off; the play was attempted more than three days after the beginning of
the Bard's turn; or a card was specified, but the text didn't bring it
into the tale.

That last reason begs some explanation. The text of a play is required
to bring into the story the ideas specified on the card. [e.g. If a card
bears the word "disguise", the Bard may play it only if he works a
disguise into the story.] It's a matter of taste how central an idea
must be in order to qualify. Generally, it is insufficient simply to
discuss an item (it must be present), to mention the possibility of an
event (it must take place), or to have a character talk about another
character in dialogue (he must actually be introduced.) In any case, the
Barkeep's reply is final.

The Barkeep may, in addition to verifying the play, announce that one or
more of the Loose Ends on the table have been resolved. This means that
the most recent play has tied off those parts of the story. A Bard
receives one Ale for each Loose End tied off by eir play. Upon being
awarded an Ale, a player also receives a FairPlay Award.

Interruptions

A Bard may try to interrupt any play attempted by another Bard, either
before or after the Barkeep replies to it, by announcing the
interruption, along with the play being interrupted and the name of a
card the interrupting Bard holds. [The idea is that the story element on
this card is, by coincidence, a part of the story that the current Bard
is telling; the interrupting Bard now takes over the tale.]

An interruption never causes any of the tale to be discarded. Neither
does it have any effect on the success or denial of any play currently
being attempted. When a play and an interruption are both being
attempted, the Barkeep must reply to the play first (regardless of which
message e received first).

The Barkeep shall reply to each interruption, either verifying that it
was successful, or denying it. If the interruption is successful, then
it is immediately the interrupting Bard's turn, and the Bard who was
interrupted receives a card.

The Barkeep shall deny an interruption if the card specified is not one
the interrupting Bard has. In this case, one card is dealt to the
interrupting Bard, as a penalty.

The Barkeep shall deny an interruption if the story element on the
specified card was not sufficiently mentioned in the interrupted play.
In this case, the card is burned, and the interrupting Bard receives two
cards to replace it, as a penalty. Again, what qualifies as a sufficient
mention is up to the Barkeep, but in this case e is encouraged to be
lenient.

If an interruption is not denied for either of the above reasons, the
Barkeep shall deny it if it comes too late-- that is, either the
interrupted play was attempted more than three days ago, or it has
already been successfully interrupted with a different card. In this
case, the card is burned, and the Bard who attempted the interrupt is
dealt one card to replace it.

Winning

A Bard wins when all of the following are true: e has no cards, e was
the last to make a successful play, there are no Loose Ends, and there
are no unprocessed Interrupts. If the story isn't quite "done" yet, the
winning Bard may finish it however e pleases. Once that's done, the tale
ends.

For participating, the winning Bard receives 10 points. The Barkeep
receives 20 PPs. PPs are awarded to the partipating Barts in following
format:

Participated in all of the game turns == 20 PPs
Participated in at least 3/4ths of the game turns but less than all ==
15 PPs
Participated in at least 1/2 of the game turns but less than 3/4ths ==
10PPs
Participated in at least 1/4 of the game turns but less than 1/2 == 5
PPs

The Barkeep also has a total of 10 points to distribute for Fairplay
awards as e sees fit during the game or immediately after the game has
ended. The Barkeep may not distribute these points to emselves and may
not be kept.


-----------------------------------
Nomopoly III now open. Join Today!
http://www.justthefaqs.org/nomopoly/





From sgamer@s... Mon Apr 30 09:23:16 2001
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Date: Mon, 30 Apr 2001 11:21:24 -0500
Subject: Let's Make A Deal
To: on_discussion@yahoogroups.com
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From: smartgamer <sgamer@s...>

I'll support that one, looks like fun, IF:
You support my "The Game Is Afoot" minigame
rule, and add this as a 1 vs The World minigame
(1 is the Barkeeper, The World is the Bard Squad.)

Ahh, politics, the core of any Nomic.

I'll vote against it, by the way, if you don't negotiate...

(Insert evil laugh here.)

--Adam N.
----- Original Message -----
From: "JRicker" <joejava@d...>
To: <on_discussion@yahoogroups.com>
Sent: Monday, April 30, 2001 8:10 AM
Subject: [on_discussion] Proposal


> I propose the following rule under SUPPORT YOUR LOCAL LOBBYIST.
>
> "Ye Olde Rusty Lantern" (a storytelling game)
>
> [Synopsis: the players (called Bards) are dealt a hand of cards. Each
> card bears a word or phrase describing a possible story element. The
> Bards take turns telling parts of a tale, playing cards by bringing the
> corresponding story elements into the yarn. When a Bard finishes the
> story by tying off all the loose ends and playing eir last card, e
> wins.]
>
> Equipment:
>
> some cards (to be provided by the Barkeep)
> Ale (generated as needed)
> a solid wooden table and benches
>
> The Barkeep
>
> The Barkeep is the person who started the game. At the beginning of the
> tale, the Barkeep shall announce the number of benches and the names of
> the Bards who will start the tale.
>
> (The Barkeep is considered the referee of the game.)
>
> Bards
>
> The Barkeep may not be a Bard. Anyone else may join (becoming a Bard) at
> any time, unless there are already as many players as benches. Any Bard
> may leave at any time. If it is a Bard's turn when e leaves, e is
> considered to have passed. The Bards are all imagined to sit around a
> table in the Barkeep's tavern, so whenever someone joins, the Barkeep
> shall choose a place around the table for em to sit.
>
> There must be at least two Bards for a tale to proceed, and no more
> Bards than benches; any time this is not the case for a particular
> instance of Ye Olde Rusty Lantern, that tale is suspended until the
> requirements are both met. (In the meantime, Bards are free to join or
> leave, but no cards may be played.)
>
> Cards
>
> The Barkeep shall privately make (or obtain) a long list of story
> elements before starting the game. Each story element is represented by
> one card. During the game, each card is either in the deck, held by one
> of the Bards, on the table, or burned. They all start out in the deck.
> The Barkeep keeps track of the cards. Each time the Barkeep posts a
> public update of the game, he should post the number of cards held by
> each Bard (but not which cards are held by whom), list the cards lying
> on the table, and tell whose turn it is. Each Bard receives seven cards
> upon joining, unless the Barkeep specified an alternate number at the
> start of the game. When a Bard leaves, eir cards return to the deck.
>
> When a Bard receives cards, the Barkeep chooses them randomly from the
> deck and sends them to that Bard via private mail. If there are not
> enough cards in the deck, the Barkeep shall either end the tale (lamely)
> or add story elements to his list of cards. A card is added to the deck
> for each new story element. The cards are then handed out as needed, and
> the tale goes on.
>
> Gameplay
>
> As soon as the Barkeep is ready to begin, e chooses a Bard to go first
> and names em publicly. It is that Bard's turn.
>
> On eir turn, a Bard either tries to make a play, or passes. If e
> successfully makes a play, it is still eir turn. When a play is denied
> (which happens, alas, to the best Bards from time to time) or the Bard
> passes, play goes to the next Bard, clockwise around the table.
>
> Passing
>
> A Bard may pass explicitly. Also, when the Barkeep notices that a Bard
> is asleep (i.e. it has been eir turn continuously for three days or
> more, and e has not tried a play in all that time) and posts a message
> to that effect, that Bard is considered to have passed. When a Bard
> passes, e receives a card.
>
> If a Bard is asleep(i.e. passes by default)for three of eir turns in a
> row(or more), then the Barkeep may announce, at the same time as
> announcing that e is asleep, that that Bard has gone Under The Table. At
> this point the Bard is removed from the game, and eir bench is
> considered empty.
>
> When a Bard passes explicitly, e may announce that e is discarding one
> of the cards from eir hand, naming the card. That card is burned.
>
> Plays
>
> A Bard attempts a play by sending a public message with the word
> "Lantern" (or "YORL") in the subject header. The text of the message
> should be a reasonable amount of suitable prose to add to (or start) the
> tale (150 to 300 words, or the length of previous segments, are good
> guidelines). If the Bard has any cards, the last line of the message
> should specify one of them.
>
> The Barkeep shall then reply, either verifying that the play was
> successful, or denying it. E may, in addition to verifying the play,
> announce that the card thus played is a new Loose End. This is done
> when, in the Barkeep's opinion, an interesting element is added to the
> game and isn't resolved right away: a villain is introduced; a map is
> found; a prophecy is made. When a card becomes a Loose End, it goes on
> the table, face up. When a card is successfully played, but doesn't
> become a Loose End, it is burned. [The tale isn't complete until all the
> Loose Ends have been tied off.] When a Bard attempts to play a card but
> is denied, the card is burned, and the Bard receives two cards to
> replace it.
>
> The Barkeep may deny a play for any of the following reasons: it is
> incomprehensible; it is a non sequitur from the previous bit of the
> story; it is not in the spirit of the game [e.g. the Bard is blatantly
> and rudely playing to get rid of cards rather than for the fun of the
> story]; it is too long or too short; the Bard has cards, but none of
> them is specified; no card was specified, and no Loose Ends were tied
> off; the play was attempted more than three days after the beginning of
> the Bard's turn; or a card was specified, but the text didn't bring it
> into the tale.
>
> That last reason begs some explanation. The text of a play is required
> to bring into the story the ideas specified on the card. [e.g. If a card
> bears the word "disguise", the Bard may play it only if he works a
> disguise into the story.] It's a matter of taste how central an idea
> must be in order to qualify. Generally, it is insufficient simply to
> discuss an item (it must be present), to mention the possibility of an
> event (it must take place), or to have a character talk about another
> character in dialogue (he must actually be introduced.) In any case, the
> Barkeep's reply is final.
>
> The Barkeep may, in addition to verifying the play, announce that one or
> more of the Loose Ends on the table have been resolved. This means that
> the most recent play has tied off those parts of the story. A Bard
> receives one Ale for each Loose End tied off by eir play. Upon being
> awarded an Ale, a player also receives a FairPlay Award.
>
> Interruptions
>
> A Bard may try to interrupt any play attempted by another Bard, either
> before or after the Barkeep replies to it, by announcing the
> interruption, along with the play being interrupted and the name of a
> card the interrupting Bard holds. [The idea is that the story element on
> this card is, by coincidence, a part of the story that the current Bard
> is telling; the interrupting Bard now takes over the tale.]
>
> An interruption never causes any of the tale to be discarded. Neither
> does it have any effect on the success or denial of any play currently
> being attempted. When a play and an interruption are both being
> attempted, the Barkeep must reply to the play first (regardless of which
> message e received first).
>
> The Barkeep shall reply to each interruption, either verifying that it
> was successful, or denying it. If the interruption is successful, then
> it is immediately the interrupting Bard's turn, and the Bard who was
> interrupted receives a card.
>
> The Barkeep shall deny an interruption if the card specified is not one
> the interrupting Bard has. In this case, one card is dealt to the
> interrupting Bard, as a penalty.
>
> The Barkeep shall deny an interruption if the story element on the
> specified card was not sufficiently mentioned in the interrupted play.
> In this case, the card is burned, and the interrupting Bard receives two
> cards to replace it, as a penalty. Again, what qualifies as a sufficient
> mention is up to the Barkeep, but in this case e is encouraged to be
> lenient.
>
> If an interruption is not denied for either of the above reasons, the
> Barkeep shall deny it if it comes too late-- that is, either the
> interrupted play was attempted more than three days ago, or it has
> already been successfully interrupted with a different card. In this
> case, the card is burned, and the Bard who attempted the interrupt is
> dealt one card to replace it.
>
> Winning
>
> A Bard wins when all of the following are true: e has no cards, e was
> the last to make a successful play, there are no Loose Ends, and there
> are no unprocessed Interrupts. If the story isn't quite "done" yet, the
> winning Bard may finish it however e pleases. Once that's done, the tale
> ends.
>
> For participating, the winning Bard receives 10 points. The Barkeep
> receives 20 PPs. PPs are awarded to the partipating Barts in following
> format:
>
> Participated in all of the game turns == 20 PPs
> Participated in at least 3/4ths of the game turns but less than all ==
> 15 PPs
> Participated in at least 1/2 of the game turns but less than 3/4ths ==
> 10PPs
> Participated in at least 1/4 of the game turns but less than 1/2 == 5
> PPs
>
> The Barkeep also has a total of 10 points to distribute for Fairplay
> awards as e sees fit during the game or immediately after the game has
> ended. The Barkeep may not distribute these points to emselves and may
> not be kept.
>
>
> -----------------------------------
> Nomopoly III now open. Join Today!
> http://www.justthefaqs.org/nomopoly/
>
>
>
>
> To unsubscribe from this group, send an email to:
> on_discussion-unsubscribe@onelist.com
>
>
>
> Your use of Yahoo! Groups is subject to http://docs.yahoo.com/info/terms/
>
>



From falcon.arendell@w... Mon Apr 30 11:20:49 2001
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Date: Mon, 30 Apr 2001 14:18:28 -0400
Subject: An Ounce of Prevention
To: "NOMIC (E-mail)" <on_discussion@yahoogroups.com>
Message-id: <010301c0d1a1$f55804a0$7d402ca6@cay60966>
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From: Falcon Arendell <falcon.arendell@w...>

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PROPOSITION (FMAPROP1) FOR DEBATE
Baby Please Don=92t Go!

If at any time the Speaker leaves the game, a new Speaker must be named
using the following process:

1.	The position is offered to the Active Voter with the highest Prestige
Points. This should be the person most active in the game.
2.	Any Voter has the option of turning down the position of Speaker.
3.	Any Voter turning down the position of Speaker shall have their Prestige
Point total adjusted to equal one (1) less than the next highest total.
4.	If all Active Voters turn down the position of Speaker (or there are no
Active Voters) the position will be given to the Voter with the highest
Point Total. This person may not turn down the position.



____________________________
Falcon Arendell
General Manager
Raleigh's Village Idiots
www.idiots.net

"If you pet a wasp, it will sting you"
LEM



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<div class=3DSection1>

<p><font size=3D3 color=3Dblack face=3D"Courier New"><span style=3D'font-si=
ze:12.0pt;
font-family:"Courier New"'>PROPOSITION (FMAPROP1) FOR DEBATE</span></font><=
o:p></o:p></p>

</div>

<p class=3DMsoNormal><span class=3DEmailStyle15><font size=3D2 color=3Dblac=
k
face=3DArial><span style=3D'font-size:10.0pt;mso-bidi-font-size:12.0pt;font=
-family:
Arial'>Baby Please Don&#8217;t Go!<o:p></o:p></span></font></span></p>

<p class=3DMsoNormal><span class=3DEmailStyle15><font size=3D2 color=3Dblac=
k
face=3DArial><span style=3D'font-size:10.0pt;mso-bidi-font-size:12.0pt;font=
-family:
Arial'><![if !supportEmptyParas]>&nbsp;<![endif]><o:p></o:p></span></font><=
/span></p>

<p class=3DMsoNormal><span class=3DEmailStyle15><font size=3D2 color=3Dblac=
k
face=3DArial><span style=3D'font-size:10.0pt;mso-bidi-font-size:12.0pt;font=
-family:
Arial'>If at any time the Speaker leaves the game, a new Speaker must be na=
med using
the following process:<o:p></o:p></span></font></span></p>

<p class=3DMsoNormal><span class=3DEmailStyle15><font size=3D2 color=3Dblac=
k
face=3DArial><span style=3D'font-size:10.0pt;mso-bidi-font-size:12.0pt;font=
-family:
Arial'><![if !supportEmptyParas]>&nbsp;<![endif]><o:p></o:p></span></font><=
/span></p>

<ol style=3D'mso-margin-top-alt:0in' start=3D1 type=3D1>
<li class=3DMsoNormal style=3D'color:black;mso-list:l0 level1 lfo1;tab-sto=
ps:list .5in'><span
class=3DEmailStyle15><font size=3D2 color=3Dblack face=3DArial><span
style=3D'font-size:10.0pt;mso-bidi-font-size:12.0pt;font-family:Arial'=
>The
position is offered to the Active Voter with the highest Prestige Poin=
ts.<span
style=3D"mso-spacerun: yes">&nbsp; </span>This should be the person mo=
st
active in the game.<o:p></o:p></span></font></span></li>
<li class=3DMsoNormal style=3D'color:black;mso-list:l0 level1 lfo1;tab-sto=
ps:list .5in'><span
class=3DEmailStyle15><font size=3D2 color=3Dblack face=3DArial><span
style=3D'font-size:10.0pt;mso-bidi-font-size:12.0pt;font-family:Arial'=
>Any
Voter has the option of turning down the position of Speaker.<o:p></o:=
p></span></font></span></li>
<li class=3DMsoNormal style=3D'color:black;mso-list:l0 level1 lfo1;tab-sto=
ps:list .5in'><span
class=3DEmailStyle15><font size=3D2 color=3Dblack face=3DArial><span
style=3D'font-size:10.0pt;mso-bidi-font-size:12.0pt;font-family:Arial'=
>Any
Voter turning down the position of Speaker shall have their Prestige P=
oint
total adjusted to equal one (1) less than the next highest total.<o:p>=
</o:p></span></font></span></li>
<li class=3DMsoNormal style=3D'color:black;mso-list:l0 level1 lfo1;tab-sto=
ps:list .5in'><span
class=3DEmailStyle15><font size=3D2 color=3Dblack face=3DArial><span
style=3D'font-size:10.0pt;mso-bidi-font-size:12.0pt;font-family:Arial'=
>If all
Active Voters turn down the position of Speaker (or there are no Activ=
e
Voters) the position will be given to the Voter with the highest Point
Total.<span style=3D"mso-spacerun: yes">&nbsp; </span>This person may =
not
turn down the position.<o:p></o:p></span></font></span></li>
</ol>

<p class=3DMsoNormal><span class=3DEmailStyle15><font size=3D2 color=3Dblac=
k
face=3DArial><span style=3D'font-size:10.0pt;mso-bidi-font-size:12.0pt;font=
-family:
Arial'><![if !supportEmptyParas]>&nbsp;<![endif]><o:p></o:p></span></font><=
/span></p>

<p class=3DMsoNormal><span class=3DEmailStyle15><font size=3D2 color=3Dblac=
k
face=3DArial><span style=3D'font-size:10.0pt;mso-bidi-font-size:12.0pt;font=
-family:
Arial'><![if !supportEmptyParas]>&nbsp;<![endif]><o:p></o:p></span></font><=
/span></p>

<p class=3DMsoNormal><span class=3DEmailStyle15><font size=3D2 color=3Dblac=
k
face=3DArial><span style=3D'font-size:10.0pt;mso-bidi-font-size:12.0pt;font=
-family:
Arial'><![if !supportEmptyParas]>&nbsp;<![endif]><o:p></o:p></span></font><=
/span></p>

<p class=3DMsoAutoSig><!--[if supportFields]><font color=3Dblack><span=20
style=3D'color:black'><span style=3D'mso-element:field-begin'></span><span=
=20
style=3D"mso-spacerun: yes">&nbsp;</span>AUTOTEXTLIST \s &quot;E-mail=20
Signature&quot; <span style=3D'mso-element:field-separator'></span></span><=
/font><![endif]--><font
color=3Dblack><span style=3D'color:black'>____________________________</spa=
n></font><font
color=3Dblack><span style=3D'color:black;mso-color-alt:windowtext'><o:p></o=
:p></span></font></p>

<p class=3DMsoAutoSig><font size=3D3 color=3Dblack face=3D"Times New Roman"=
><span
style=3D'font-size:12.0pt;color:black'>Falcon Arendell</span></font><font
color=3Dblack><span style=3D'color:black;mso-color-alt:windowtext'><o:p></o=
:p></span></font></p>

<p class=3DMsoAutoSig><font size=3D3 color=3Dblack face=3D"Times New Roman"=
><span
style=3D'font-size:12.0pt;color:black'>General Manager</span></font><font
color=3Dblack><span style=3D'color:black;mso-color-alt:windowtext'><o:p></o=
:p></span></font></p>

<p class=3DMsoAutoSig><font size=3D3 color=3Dblack face=3D"Times New Roman"=
><span
style=3D'font-size:12.0pt;color:black'>Raleigh's Village Idiots</span></fon=
t><font
color=3Dblack><span style=3D'color:black;mso-color-alt:windowtext'><o:p></o=
:p></span></font></p>

<p class=3DMsoAutoSig><font size=3D3 color=3Dblack face=3D"Times New Roman"=
><span
style=3D'font-size:12.0pt;color:black'>www.idiots.net</span></font><font
color=3Dblack><span style=3D'color:black;mso-color-alt:windowtext'><o:p></o=
:p></span></font></p>

<p class=3DMsoAutoSig><font size=3D3 color=3Dblack face=3D"Times New Roman"=
><span
style=3D'font-size:12.0pt;color:black'><![if !supportEmptyParas]>&nbsp;<![e=
ndif]></span></font><font
color=3Dblack><span style=3D'color:black;mso-color-alt:windowtext'><o:p></o=
:p></span></font></p>

<p class=3DMsoAutoSig><font size=3D3 color=3Dblack face=3D"Times New Roman"=
><span
style=3D'font-size:12.0pt;color:black'>&quot;If you pet a wasp, it will sti=
ng
you&quot;</span></font><font color=3Dblack><span style=3D'color:black;mso-c=
olor-alt:
windowtext'><o:p></o:p></span></font></p>

<p class=3DMsoAutoSig><font size=3D3 color=3Dblack face=3D"Times New Roman"=
><span
style=3D'font-size:12.0pt;color:black'>LEM</span></font><font color=3Dblack=
><span
style=3D'color:black;mso-color-alt:windowtext'><o:p></o:p></span></font></p=
>

<p class=3DMsoNormal><!--[if supportFields]><font color=3Dblack><span=20
style=3D'color:black'><span style=3D'mso-element:field-end'></span></span><=
/font><![endif]--><font
color=3Dblack><span style=3D'color:black'><![if !supportEmptyParas]>&nbsp;<=
![endif]></span></font><font
color=3Dblack><span style=3D'color:black;mso-color-alt:windowtext'><o:p></o=
:p></span></font></p>

</div>

</body>

</html>


--Boundary_(ID_L4Y8JnnxL3n6quINP4EVmQ)--
From falcon.arendell@w... Mon Apr 30 11:42:50 2001
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Date: Mon, 30 Apr 2001 14:40:29 -0400
Subject: RE: [on_discussion] Proposal
In-reply-to: <005f01c0d176$f5f9aa60$34a3d6d1@ceo>
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From: Falcon Arendell <falcon.arendell@w...>

Two recommendations for this proposal:

Limit number of concurrent games to one.
Create a separate mailing list for this sub-game so that the non-sub-game
playing members of Nomic are not forced to watch.

Perhaps the historian can create a page to show "Our Story So Far."

__________________________________
Falcon Arendell
Founder of the Apathist Party
falcon@2...

"The clock on the Hudson City Savings
Bank billboard says 6:30, indicating nothing
but the hands' exhaustion"
M. Leyner

-----Original Message-----
From: JRicker [mailto:joejava@d...]
Sent: Monday, April 30, 2001 9:11 AM
To: on_discussion@yahoogroups.com
Subject: [on_discussion] Proposal

I propose the following rule under SUPPORT YOUR LOCAL LOBBYIST.

"Ye Olde Rusty Lantern" (a storytelling game)

[Synopsis: the players (called Bards) are dealt a hand of cards. Each
card bears a word or phrase describing a possible story element. The
Bards take turns telling parts of a tale, playing cards by bringing the
corresponding story elements into the yarn. When a Bard finishes the
story by tying off all the loose ends and playing eir last card, e
wins.]

Equipment:

some cards (to be provided by the Barkeep)
Ale (generated as needed)
a solid wooden table and benches

The Barkeep

The Barkeep is the person who started the game. At the beginning of the
tale, the Barkeep shall announce the number of benches and the names of
the Bards who will start the tale.

(The Barkeep is considered the referee of the game.)

Bards

The Barkeep may not be a Bard. Anyone else may join (becoming a Bard) at
any time, unless there are already as many players as benches. Any Bard
may leave at any time. If it is a Bard's turn when e leaves, e is
considered to have passed. The Bards are all imagined to sit around a
table in the Barkeep's tavern, so whenever someone joins, the Barkeep
shall choose a place around the table for em to sit.

There must be at least two Bards for a tale to proceed, and no more
Bards than benches; any time this is not the case for a particular
instance of Ye Olde Rusty Lantern, that tale is suspended until the
requirements are both met. (In the meantime, Bards are free to join or
leave, but no cards may be played.)

Cards

The Barkeep shall privately make (or obtain) a long list of story
elements before starting the game. Each story element is represented by
one card. During the game, each card is either in the deck, held by one
of the Bards, on the table, or burned. They all start out in the deck.
The Barkeep keeps track of the cards. Each time the Barkeep posts a
public update of the game, he should post the number of cards held by
each Bard (but not which cards are held by whom), list the cards lying
on the table, and tell whose turn it is. Each Bard receives seven cards
upon joining, unless the Barkeep specified an alternate number at the
start of the game. When a Bard leaves, eir cards return to the deck.

When a Bard receives cards, the Barkeep chooses them randomly from the
deck and sends them to that Bard via private mail. If there are not
enough cards in the deck, the Barkeep shall either end the tale (lamely)
or add story elements to his list of cards. A card is added to the deck
for each new story element. The cards are then handed out as needed, and
the tale goes on.

Gameplay

As soon as the Barkeep is ready to begin, e chooses a Bard to go first
and names em publicly. It is that Bard's turn.

On eir turn, a Bard either tries to make a play, or passes. If e
successfully makes a play, it is still eir turn. When a play is denied
(which happens, alas, to the best Bards from time to time) or the Bard
passes, play goes to the next Bard, clockwise around the table.

Passing

A Bard may pass explicitly. Also, when the Barkeep notices that a Bard
is asleep (i.e. it has been eir turn continuously for three days or
more, and e has not tried a play in all that time) and posts a message
to that effect, that Bard is considered to have passed. When a Bard
passes, e receives a card.

If a Bard is asleep(i.e. passes by default)for three of eir turns in a
row(or more), then the Barkeep may announce, at the same time as
announcing that e is asleep, that that Bard has gone Under The Table. At
this point the Bard is removed from the game, and eir bench is
considered empty.

When a Bard passes explicitly, e may announce that e is discarding one
of the cards from eir hand, naming the card. That card is burned.

Plays

A Bard attempts a play by sending a public message with the word
"Lantern" (or "YORL") in the subject header. The text of the message
should be a reasonable amount of suitable prose to add to (or start) the
tale (150 to 300 words, or the length of previous segments, are good
guidelines). If the Bard has any cards, the last line of the message
should specify one of them.

The Barkeep shall then reply, either verifying that the play was
successful, or denying it. E may, in addition to verifying the play,
announce that the card thus played is a new Loose End. This is done
when, in the Barkeep's opinion, an interesting element is added to the
game and isn't resolved right away: a villain is introduced; a map is
found; a prophecy is made. When a card becomes a Loose End, it goes on
the table, face up. When a card is successfully played, but doesn't
become a Loose End, it is burned. [The tale isn't complete until all the
Loose Ends have been tied off.] When a Bard attempts to play a card but
is denied, the card is burned, and the Bard receives two cards to
replace it.

The Barkeep may deny a play for any of the following reasons: it is
incomprehensible; it is a non sequitur from the previous bit of the
story; it is not in the spirit of the game [e.g. the Bard is blatantly
and rudely playing to get rid of cards rather than for the fun of the
story]; it is too long or too short; the Bard has cards, but none of
them is specified; no card was specified, and no Loose Ends were tied
off; the play was attempted more than three days after the beginning of
the Bard's turn; or a card was specified, but the text didn't bring it
into the tale.

That last reason begs some explanation. The text of a play is required
to bring into the story the ideas specified on the card. [e.g. If a card
bears the word "disguise", the Bard may play it only if he works a
disguise into the story.] It's a matter of taste how central an idea
must be in order to qualify. Generally, it is insufficient simply to
discuss an item (it must be present), to mention the possibility of an
event (it must take place), or to have a character talk about another
character in dialogue (he must actually be introduced.) In any case, the
Barkeep's reply is final.

The Barkeep may, in addition to verifying the play, announce that one or
more of the Loose Ends on the table have been resolved. This means that
the most recent play has tied off those parts of the story. A Bard
receives one Ale for each Loose End tied off by eir play. Upon being
awarded an Ale, a player also receives a FairPlay Award.

Interruptions

A Bard may try to interrupt any play attempted by another Bard, either
before or after the Barkeep replies to it, by announcing the
interruption, along with the play being interrupted and the name of a
card the interrupting Bard holds. [The idea is that the story element on
this card is, by coincidence, a part of the story that the current Bard
is telling; the interrupting Bard now takes over the tale.]

An interruption never causes any of the tale to be discarded. Neither
does it have any effect on the success or denial of any play currently
being attempted. When a play and an interruption are both being
attempted, the Barkeep must reply to the play first (regardless of which
message e received first).

The Barkeep shall reply to each interruption, either verifying that it
was successful, or denying it. If the interruption is successful, then
it is immediately the interrupting Bard's turn, and the Bard who was
interrupted receives a card.

The Barkeep shall deny an interruption if the card specified is not one
the interrupting Bard has. In this case, one card is dealt to the
interrupting Bard, as a penalty.

The Barkeep shall deny an interruption if the story element on the
specified card was not sufficiently mentioned in the interrupted play.
In this case, the card is burned, and the interrupting Bard receives two
cards to replace it, as a penalty. Again, what qualifies as a sufficient
mention is up to the Barkeep, but in this case e is encouraged to be
lenient.

If an interruption is not denied for either of the above reasons, the
Barkeep shall deny it if it comes too late-- that is, either the
interrupted play was attempted more than three days ago, or it has
already been successfully interrupted with a different card. In this
case, the card is burned, and the Bard who attempted the interrupt is
dealt one card to replace it.

Winning

A Bard wins when all of the following are true: e has no cards, e was
the last to make a successful play, there are no Loose Ends, and there
are no unprocessed Interrupts. If the story isn't quite "done" yet, the
winning Bard may finish it however e pleases. Once that's done, the tale
ends.

For participating, the winning Bard receives 10 points. The Barkeep
receives 20 PPs. PPs are awarded to the partipating Barts in following
format:

Participated in all of the game turns == 20 PPs
Participated in at least 3/4ths of the game turns but less than all ==
15 PPs
Participated in at least 1/2 of the game turns but less than 3/4ths ==
10PPs
Participated in at least 1/4 of the game turns but less than 1/2 == 5
PPs

The Barkeep also has a total of 10 points to distribute for Fairplay
awards as e sees fit during the game or immediately after the game has
ended. The Barkeep may not distribute these points to emselves and may
not be kept.


-----------------------------------
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http://www.justthefaqs.org/nomopoly/




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From sgamer@s... Mon Apr 30 13:51:38 2001
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Date: Mon, 30 Apr 2001 15:48:04 -0500
Subject: Re: [on_discussion] An Ounce of Prevention
To: on_discussion@yahoogroups.com
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From: smartgamer <sgamer@s...>

I second the motion. Under SUPPORT YOUR LOCAL
LOBBYIST, I, Adam Norberg, support this proposal,
commenting that it's a good idea.

--Adam Norberg
----- Original Message -----
From: Falcon Arendell
To: NOMIC (E-mail)
Sent: Monday, April 30, 2001 1:18 PM
Subject: [on_discussion] An Ounce of Prevention


PROPOSITION (FMAPROP1) FOR DEBATE
Baby Please Don't Go!

If at any time the Speaker leaves the game, a new Speaker must be named
using the following process:

The position is offered to the Active Voter with the highest Prestige
Points. This should be the person most active in the game.
Any Voter has the option of turning down the position of Speaker.
Any Voter turning down the position of Speaker shall have their Prestige
Point total adjusted to equal one (1) less than the next highest total.
If all Active Voters turn down the position of Speaker (or there are no
Active Voters) the position will be given to the Voter with the highest
Point Total. This person may not turn down the position.



____________________________
Falcon Arendell
General Manager
Raleigh's Village Idiots
www.idiots.net

"If you pet a wasp, it will sting you"
LEM


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From mattkeppel@y... Mon Apr 30 15:08:55 2001
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Date: Mon, 30 Apr 2001 15:08:53 -0700 (PDT)
Subject: Naming Task Force 
To: on_discussion@yahoogroups.com
In-Reply-To: <3.0.2.32.20010430074744.007e8ba0@a...>
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From: Matthew Keppel <mattkeppel@y...>

Greeting and Salutations citizens of Nomicsylvania! 
As head of the NFT, it is my job to oversee the
renaming of our fair game. I hereby request all
current players to please submit at least one
suggestion for a new name. Suggestions can me
e-mailed to me directly (mattkeppel@y...) or via
the discussion list. Suggestions must be made no
later than Monday, May 7th at midnight. Once all
suggestions have been collected, the NTF will proceed
from there. Thank you for your time and happy gaming!

Your humble Nomic servant,
Matt Keppel
Lesser Silly Kniggit,
Head of the NFT,
and all around nice guy

PS - Adam N., your suggestion has been noted. Feel
free to submit more!

__________________________________________________
Do You Yahoo!?
Yahoo! Auctions - buy the things you want at great prices
http://auctions.yahoo.com/


From sgamer@s... Mon Apr 30 17:00:40 2001
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Date: Mon, 30 Apr 2001 18:59:51 -0500
Subject: Re: [on_discussion] Naming Task Force
To: on_discussion@yahoogroups.com
Message-id: <001c01c0d1d1$a5afb620$0b01a8c0@Workgroup>
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From: smartgamer <sgamer@s...>

Another list of NTF suggestions:

Nomicsylvania (Look at how much we use the term.
Need I say more?)
Bribic (Making fun of "SUPPORT YOUR LOCAL
LOBBYIST"- see my "Let's Make A Deal" mail.)
Oh, No-mic!
Nomicool

Etc...

--Adam Norberg
----- Original Message -----
From: "Matthew Keppel" <mattkeppel@y...>
To: <on_discussion@yahoogroups.com>
Sent: Monday, April 30, 2001 5:08 PM
Subject: [on_discussion] Naming Task Force


> Greeting and Salutations citizens of Nomicsylvania!
> As head of the NFT, it is my job to oversee the
> renaming of our fair game. I hereby request all
> current players to please submit at least one
> suggestion for a new name. Suggestions can me
> e-mailed to me directly (mattkeppel@y...) or via
> the discussion list. Suggestions must be made no
> later than Monday, May 7th at midnight. Once all
> suggestions have been collected, the NTF will proceed
> from there. Thank you for your time and happy gaming!
>
> Your humble Nomic servant,
> Matt Keppel
> Lesser Silly Kniggit,
> Head of the NFT,
> and all around nice guy
>
> PS - Adam N., your suggestion has been noted. Feel
> free to submit more!
>
> __________________________________________________
> Do You Yahoo!?
> Yahoo! Auctions - buy the things you want at great prices
> http://auctions.yahoo.com/
>
> To unsubscribe from this group, send an email to:
> on_discussion-unsubscribe@onelist.com
>
>
>
> Your use of Yahoo! Groups is subject to http://docs.yahoo.com/info/terms/
>
>



From kandelar@n... Mon Apr 30 22:20:23 2001
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Subject: Re: [on_discussion] Opening Update...
Date: Mon, 30 Apr 2001 22:24:18 -0700
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I'd like to mention that I'm a new player as well and wouldn't mind getting=
one of these 'mentors' if there are any available...

Thanks!
-Mark Risen
----- Original Message -----=20
From: Devon Jacobs {Darkstar}=20
To: on_discussion@yahoogroups.com=20
Sent: Monday, April 30, 2001 4:47 AM
Subject: [on_discussion] Opening Update...


As Speaker and Grand Silly Kniggit, I would like to officially welcome ev=
eryone back to the game...=20

As most of us have been in a coma for the past few weeks, myself included=
, here's what's been going on:

All SCORE POINTS have been reset to zero
ALL Players other than myself are ACTIVE VOTERS
Aurora has withdrawn from the game (sniff, sniff... we'll miss you!)
The web pages have been overhauled (thanks Chuck!)
3 NEW players have joined!

TRANSFER OF POWER:
All the 'speaker stuff' has been transferred over to me, which means that=
I can write as many props as I want, but can no longer vote. It also means=
that Chuck now has active voter status, so e can write props and vote just=
like anyone else. Just a reminder, although the speaker cannot vote, e CAN=
write letters of support for other's proposals!

NEW PLAYERS:
over the break we had 3 NEW PLAYERS join!!! so we need volunteers for men=
tors ASAP!!!
I'd like to officially welcome to Our Nomic the following players:

Falcon Arendell
Joel Ricker
Adam Hrankowski

OLD BUSINESS:
Way back in January, we formed The Name Task Force (NTF) whose duty it wa=
s to come up with a name for our fine Nomic... under Rule 328, I hereby req=
uest a full status report from the NTF, to be received by the speaker no la=
ter than Midnight, May 3, 2001.

328. ....The NTF reports to the Speaker. At any time the Speaker can make=
requests of the NTF and receive a fulfillment of that request within 3 cal=
endar days. If the request is not fulfilled in the 3 day period, the Speake=
r then may suspend operations of the NTF until the request is filled....

GAME ON folks!!!!


.
/ \
| |
|.|
|.|
|:| __
,_|:|_, / )
(Oo / _I_
+\ \ || __|
\ \||___|
\ /.:.\-\
|.:. /-----\
|___|::oOo::|
/ |:<_T_>:|
|_____\ ::: /
| | \ \:/
| | | |
\ / | \___
/ | \_____\
`-'
-Devon Jacobs-
-Grand Silly Kniggit-
--Speaker of Our Nomic--



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<BODY bgColor=3D#ffffff>
<DIV><FONT face=3DArial size=3D2>I'd like to mention that I'm a new player =
as well=20
and wouldn't mind getting one of these 'mentors' if there are any=20
available...</FONT></DIV>
<DIV><FONT face=3DArial size=3D2></FONT>&nbsp;</DIV>
<DIV><FONT face=3DArial size=3D2>Thanks!</FONT></DIV>
<DIV><FONT face=3DArial size=3D2>&nbsp;&nbsp;&nbsp; -Mark Risen</FONT></DIV=
>
<BLOCKQUOTE=20
style=3D"PADDING-RIGHT: 0px; PADDING-LEFT: 5px; MARGIN-LEFT: 5px; BORDER-LE=
FT: #000000 2px solid; MARGIN-RIGHT: 0px">
<DIV style=3D"FONT: 10pt arial">----- Original Message ----- </DIV>
<DIV=20
style=3D"BACKGROUND: #e4e4e4; FONT: 10pt arial; font-color: black"><B>Fro=
m:</B>=20
<A title=3Ddjacobs@n... href=3D"mailto:djacobs@n...">Devo=
n Jacobs=20
{Darkstar}</A> </DIV>
<DIV style=3D"FONT: 10pt arial"><B>To:</B> <A=20
title=3Don_discussion@yahoogroups.com=20
href=3D"mailto:on_discussion@yahoogroups.com">on_discussion@y...=
om</A>=20
</DIV>
<DIV style=3D"FONT: 10pt arial"><B>Sent:</B> Monday, April 30, 2001 4:47=
=20
AM</DIV>
<DIV style=3D"FONT: 10pt arial"><B>Subject:</B> [on_discussion] Opening=20
Update...</DIV>
<DIV><BR></DIV>As Speaker and Grand Silly Kniggit, I would like to offici=
ally=20
welcome everyone back to the game... <BR><BR>As most of us have been in a=
coma=20
for the past few weeks, myself included, here's what's been going=20
on:<BR><BR>All <B>SCORE POINTS</B> have been reset to zero<BR>ALL Players=
=20
other than myself are ACTIVE VOTERS<BR>Aurora has withdrawn from the game=
=20
(sniff, sniff... we'll miss you!)<BR>The web pages have been overhauled=20
(thanks Chuck!)<BR>3 NEW players have joined!<BR><BR><B>TRANSFER OF=20
POWER:<BR></B>All the 'speaker stuff' has been transferred over to me, wh=
ich=20
means that I can write as many props as I want, but can no longer vote. I=
t=20
also means that Chuck now has active voter status, so e can write props a=
nd=20
vote just like anyone else. Just a reminder, although the speaker cannot =
vote,=20
e CAN write letters of support for other's proposals!<BR><BR><B>NEW=20
PLAYERS:<BR></B>over the break we had <B>3 NEW PLAYERS</B> join!!! so we =
need=20
volunteers for mentors ASAP!!!<BR>I'd like to officially welcome to Our N=
omic=20
the following players:<BR><BR>Falcon Arendell<BR>Joel Ricker<BR>Adam=20
Hrankowski<BR><BR><B>OLD BUSINESS:<BR></B>Way back in January, we formed =
The=20
Name Task Force (NTF) whose duty it was to come up with a name for our fi=
ne=20
Nomic... under Rule 328, I hereby request a full status report from the N=
TF,=20
to be received by the speaker no later than Midnight, May 3,=20
2001.<BR><BR><I>328. ....The NTF reports to the Speaker. At any time the=
=20
Speaker can make requests of the NTF and receive a fulfillment of that re=
quest=20
within 3 calendar days. If the request is not fulfilled in the 3 day peri=
od,=20
the Speaker then may suspend operations of the NTF until the request is=20
filled....<BR><BR></I>GAME ON folks!!!!<BR><BR><BR>.<BR>/ \<BR>|=20
|<BR>|.|<BR>|.|<BR>|:| __<BR>,_|:|_, / )<BR>(Oo / _I_<BR>+\ \ || __|<BR>\=
=20
\||___|<BR>\ /.:.\-\<BR>|.:. /-----\<BR>|___|::oOo::|<BR>/=20
|:&lt;_T_&gt;:|<BR>|_____\ ::: /<BR>| | \ \:/<BR>| | | |<BR>\ / | \___<BR=
>/ |=20
\_____\<BR>`-'<BR>-Devon Jacobs-<BR>-Grand Silly Kniggit-<BR>--Speaker of=
Our=20
Nomic--<BR><BR></BLOCKQUOTE></BODY></HTML>

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From fur@w... Tue May 01 05:33:33 2001
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To: "Nomic Discussion" <on_discussion@yahoogroups.com>
Subject: Mentoring
Date: Tue, 1 May 2001 06:28:30 -0400
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From: "Fur" <fur@w...>

I will gladly mentor someone........if there's anyone left to be mentored.

-Jen


From falcon.arendell@w... Tue May 01 09:17:26 2001
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Date: Tue, 01 May 2001 09:56:12 -0400
Subject: RE: [on_discussion] Naming Task Force
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From: Falcon Arendell <falcon.arendell@w...>

How about "Gnomic" in commemoration of all the tiny lives of the people of
Nomicsylvania.

_________________________________________________
"I was going to thank all the little people, but then I remembered
I am the little people"

Paul Willams
Oscar Acceptance Speech

-----Original Message-----
From: Matthew Keppel [mailto:mattkeppel@y...]
Sent: Monday, April 30, 2001 6:09 PM
To: on_discussion@yahoogroups.com
Subject: [on_discussion] Naming Task Force

Greeting and Salutations citizens of Nomicsylvania!
As head of the NFT, it is my job to oversee the
renaming of our fair game. I hereby request all
current players to please submit at least one
suggestion for a new name. Suggestions can me
e-mailed to me directly (mattkeppel@y...) or via
the discussion list. Suggestions must be made no
later than Monday, May 7th at midnight. Once all
suggestions have been collected, the NTF will proceed
from there. Thank you for your time and happy gaming!

Your humble Nomic servant,
Matt Keppel
Lesser Silly Kniggit,
Head of the NFT,
and all around nice guy

PS - Adam N., your suggestion has been noted. Feel
free to submit more!

__________________________________________________
Do You Yahoo!?
Yahoo! Auctions - buy the things you want at great prices
http://auctions.yahoo.com/

To unsubscribe from this group, send an email to:
on_discussion-unsubscribe@onelist.com



Your use of Yahoo! Groups is subject to http://docs.yahoo.com/info/terms/



From sgamer@s... Tue May 01 14:16:43 2001
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Date: Tue, 01 May 2001 11:39:42 -0500
Subject: Re: [on_discussion] Naming Task Force
To: on_discussion@yahoogroups.com
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From: smartgamer <sgamer@s...>

Gnomic's already been done. Sorry.
--Adam Norberg
----- Original Message -----
From: "Falcon Arendell" <falcon.arendell@w...>
To: <on_discussion@yahoogroups.com>
Sent: Tuesday, May 01, 2001 8:56 AM
Subject: RE: [on_discussion] Naming Task Force


> How about "Gnomic" in commemoration of all the tiny lives of the people of
> Nomicsylvania.
>
> _________________________________________________
> "I was going to thank all the little people, but then I remembered
> I am the little people"
>
> Paul Willams
> Oscar Acceptance Speech
>
> -----Original Message-----
> From: Matthew Keppel [mailto:mattkeppel@y...]
> Sent: Monday, April 30, 2001 6:09 PM
> To: on_discussion@yahoogroups.com
> Subject: [on_discussion] Naming Task Force
>
> Greeting and Salutations citizens of Nomicsylvania!
> As head of the NFT, it is my job to oversee the
> renaming of our fair game. I hereby request all
> current players to please submit at least one
> suggestion for a new name. Suggestions can me
> e-mailed to me directly (mattkeppel@y...) or via
> the discussion list. Suggestions must be made no
> later than Monday, May 7th at midnight. Once all
> suggestions have been collected, the NTF will proceed
> from there. Thank you for your time and happy gaming!
>
> Your humble Nomic servant,
> Matt Keppel
> Lesser Silly Kniggit,
> Head of the NFT,
> and all around nice guy
>
> PS - Adam N., your suggestion has been noted. Feel
> free to submit more!
>
> __________________________________________________
> Do You Yahoo!?
> Yahoo! Auctions - buy the things you want at great prices
> http://auctions.yahoo.com/
>
> To unsubscribe from this group, send an email to:
> on_discussion-unsubscribe@onelist.com
>
>
>
> Your use of Yahoo! Groups is subject to http://docs.yahoo.com/info/terms/
>
>
> To unsubscribe from this group, send an email to:
> on_discussion-unsubscribe@onelist.com
>
>
>
> Your use of Yahoo! Groups is subject to http://docs.yahoo.com/info/terms/
>
>



From djacobs@n... Tue May 01 18:02:59 2001
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Date: Tue, 01 May 2001 18:02:29 -0400
To: on_discussion@yahoogroups.com
Subject: Re: [on_discussion] An Ounce of Prevention
In-Reply-To: <000a01c0d1b6$dad02120$0b01a8c0@Workgroup>
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X-eGroups-From: Devon Jacobs {Darkstar} <djacobs@a...>
From: Devon Jacobs {Darkstar} <djacobs@n...>

HI folks, 

<excerpt>just a reminder, under the amended rule 332 SUPPORT YOUR LOCAL

</excerpt>LOBBYIST (see 337) support for props should be gained via
DIRECT e-mail communication between the author, and the person e is
trying to get support from. Then once sufficient support is obtained (2
letters) the prop and the support letters should be submitted directly to
the speaker for voting... it is NOT necessary to post props to the
on_discussion group unless you are submitting them under RULE 303
(PROPOSITION ($$$PROP#) FOR DEBATE)


Rule 337 states --> ...This support must be gained through direct e-mail
communication with other players. The on_discussion mailing list may not
be used to lobby for support of a proposal that will be submitted
directly to the speaker for voting...


if you instead would rather not try to lobby for support, you may post a
prop to the on_discussion group as stated in rule 303 (PROPOSITION
($$$PROP#) FOR DEBATE) and after the appropriate waiting period has
passed, submit it to the speaker for a vote.


hope that clears things up a bit.....


At 03:48 PM 4/30/01 -0500, you wrote: 

>>>>

<excerpt>I second the motion. Under SUPPORT YOUR LOCAL

LOBBYIST, I, Adam Norberg, support this proposal,

commenting that it's a good idea.


</excerpt>




.

/ \

| |

|.|

|.|

|:| __

,_|:|_, / )

(Oo / _I_

+\ \ || __|

\ \||___|

\ /.:.\-\

|.:. /-----\

|___|::oOo::|

/ |:<<_T_>:|

|_____\ ::: /

| | \ \:/

| | | |

\ / | \___

/ | \_____\

`-'

-Devon Jacobs-

-Grand Silly Kniggit-

--Speaker of Our Nomic--





From john@w... Tue May 01 18:19:18 2001
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To: <on_discussion@yahoogroups.com>
Subject: PROPOSITION FOR DEBATE
Date: Tue, 1 May 2001 17:36:09 -0400
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=20
LOAN FROM THE RICH AND GIVE TO THE POOR



In the current state of Our Nomic with the increase of new players, these p=
layers should have at least a start toward their goal of 100 points. The tr=
ading of points shall occur in this way:

=20

Any player with a score total of less than 50 can put out a statement askin=
g if any other player wishes to loan them points.=20

=20

If a player responds yes then the two players will send a request to the sp=
eaker saying who and how many score points. The loans can be from one (1) t=
o twenty (20) points.

=20

If the loan is made, then the points are added to the loaned and subtracted=
from the loaner.

=20

The player must pay the loaner 150% of the amount loaned. That is the amoun=
t of the loan + half of the loan amount rounded up to the nearest whole num=
ber.=20

=20

The loans must be repaid within 10 votes since the loan was made.=20

=20

On the Players Page on the website it must say next to the players PPs how =
much that person needed to pay back and to whom. Example:



PPs Loans



7593 Owes (#) to billy-bob-bo



The person paying back the loan can divide newly received points to him and=
the loan-e or can wait.

=20

The speaker must be notified of the score changes and the # of points that =
you do not owe anymore.



COMMENTS FROM PROPOSER: This may give new players the benefit of the genero=
sity even away from the holiday season.



Johnny Henry


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<META http-equiv=3DContent-Type content=3D"text/html; charset=3Diso-8859-1"=
>
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<STYLE></STYLE>
</HEAD>
<BODY bgColor=3D#ffffff>
<DIV><FONT face=3DArial><FONT face=3D"Times New Roman">&nbsp;</FONT>
<P class=3DMsoNormal>LOAN&nbsp;FROM THE RICH AND GIVE TO THE POOR<SPAN=20
style=3D"FONT-FAMILY: 'Times New Roman'"><?xml:namespace prefix =3D o ns =
=3D=20
"urn:schemas-microsoft-com:office:office" /><o:p></o:p></SPAN></P>
<P class=3DMsoNormal>&nbsp;</P>
<P class=3DMsoNormal>In the current state of Our Nomic with the increase of=
new=20
players, these players should have at least a start toward their goal of 10=
0=20
points. The trading of points shall occur in this way:</P>
<P class=3DMsoNormal>&nbsp;<o:p></o:p></P>
<P class=3DMsoNormal>Any player with a score total of less than 50 can put =
out a=20
statement asking if <U>any</U> other player wishes to loan them points. </P=
>
<P class=3DMsoNormal>&nbsp;<o:p></o:p></P>
<P class=3DMsoNormal>If a player responds yes then the two players will sen=
d a=20
request to the speaker saying who and&nbsp;how many&nbsp;score&nbsp;points.=
The=20
loans can be from one&nbsp;(1) to twenty (20)&nbsp;points.</P>
<P class=3DMsoNormal>&nbsp;<o:p></o:p></P>
<P class=3DMsoNormal>If&nbsp;the loan is made, then the points are added to=
the=20
loaned and subtracted from the loaner.</P>
<P class=3DMsoNormal>&nbsp;<o:p></o:p></P>
<P class=3DMsoNormal>The player must pay the loaner 150% of the amount loan=
ed.=20
That is the amount of the loan +&nbsp;half of the loan amount rounded up to=
the=20
nearest whole number. </P>
<P class=3DMsoNormal>&nbsp;<o:p></o:p></P>
<P class=3DMsoNormal>The loans must be repaid within 10 votes since the loa=
n was=20
made.&nbsp;</P>
<P class=3DMsoNormal>&nbsp;<o:p></o:p></P>
<P class=3DMsoNormal>On the Players Page on the website it must say next to=
the=20
players PPs how much&nbsp;that person needed to pay back and to whom.=20
Example:</P>
<P class=3DMsoNormal>&nbsp;</P>
<P class=3DMsoNormal>PPs&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Loans</P>
<P class=3DMsoNormal>&nbsp;</P>
<P class=3DMsoNormal>7593&nbsp;&nbsp;&nbsp; Owes&nbsp;(#) to billy-bob-bo</=
P>
<P class=3DMsoNormal>&nbsp;</P>
<P class=3DMsoNormal>The person paying back the loan can divide newly recei=
ved=20
points to him and the loan-e or can wait.</P>
<P class=3DMsoNormal>&nbsp;<o:p></o:p></P>
<P class=3DMsoNormal>The speaker must be notified of the score changes and =
the #=20
of points that you do not owe anymore.</P>
<P class=3DMsoNormal>&nbsp;</P>
<P class=3DMsoNormal>COMMENTS FROM PROPOSER: This may give new players the =
benefit=20
of the generosity even away from the holiday season.</P>
<P class=3DMsoNormal>&nbsp;</P>
<P class=3DMsoNormal>Johnny Henry</P></FONT></DIV></BODY></HTML>

------=_NextPart_000_002E_01C0D265.355B9C60--
From john@w... Tue May 01 18:20:21 2001
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To: <on_discussion@yahoogroups.com>
Subject: PROPOSITION FOR DEBATE
Date: Tue, 1 May 2001 17:36:55 -0400
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=20
THE LOYAL ORDER OF NOMIC SCOUTS

=20

There is a Loyal Order of Nomic Scouts who goes helping the new players and=
whoever needs helping. They always volunteer to mentor a new player and he=
lp old ladies across streets! (Okay, helping old ladies across streets is a=
bit much.)=20

Players new and old can turn to them for help on all their Nomic needs! Thi=
s group shall be lead by a person called a Scout Master.=20

The first Scout Master is John Henry. The current leader out of the Scout T=
roop will appoint the next Scout Master. At the time of the leadership chan=
ge, any Scout who wishes to become the leader will e-mail the Scout Master.=
Then the Scout Master will pick the worthy one out of the group. The Scout=
Master may step down at any time.


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charset="iso-8859-1"
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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN">
<HTML><HEAD>
<META http-equiv=3DContent-Type content=3D"text/html; charset=3Diso-8859-1"=
>
<META content=3D"MSHTML 5.50.4611.1300" name=3DGENERATOR>
<STYLE></STYLE>
</HEAD>
<BODY bgColor=3D#ffffff>
<DIV><FONT face=3DArial><FONT face=3D"Times New Roman">&nbsp;</FONT>
<P class=3DMsoNormal>THE LOYAL ORDER OF NOMIC SCOUTS</P>
<P class=3DMsoNormal>&nbsp;<?xml:namespace prefix =3D o ns =3D=20
"urn:schemas-microsoft-com:office:office" /><o:p></o:p></P>
<P class=3DMsoNormal>There is a Loyal Order of Nomic Scouts who goes helpin=
g the=20
new players and whoever needs helping. They always volunteer to mentor a ne=
w=20
player and help old ladies across streets! (Okay, helping old ladies across=
=20
streets is a bit much.) </P>
<P class=3DMsoNormal>Players new and old can turn to them for help on all t=
heir=20
Nomic needs! This group shall be lead by a person called a Scout Master. </=
P>
<P class=3DMsoNormal>The first Scout Master is John Henry. The current lead=
er out=20
of the Scout Troop will appoint the next Scout Master. At the time of the=20
leadership change, any Scout who wishes to become the leader will e-mail th=
e=20
Scout Master. Then the Scout Master will pick the worthy one out of the gro=
up.=20
The Scout Master may step down at any time.</P></FONT></DIV></BODY></HTML>

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From kandelar@n... Tue May 01 20:55:35 2001
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Message-ID: <002101c0d2b7$a62589e0$fb00a8c0@kandelar>
To: <on_discussion@yahoogroups.com>
References: <003101c0d286$bd93bb00$1124eed8@v9b8m7>
Subject: Re: [on_discussion] PROPOSITION FOR DEBATE
Date: Tue, 1 May 2001 20:26:16 -0700
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From: "Mark Risen" <kandelar@n...>

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I disagree with the portion reading "The loans must be repaid within 10 vot=
es since the loan was made" for the reason that, with a little help, 10 pro=
positions that require voting can be forced through. I suggest providing a =
minimum time period as well such as "The loans must be repaid within 10 vot=
es since the loan was made, or 30 days, whichever is longer"

Also, I wonder as to the result of the person's total if e cannot repay bac=
k 150%. If a player is at 0, requests a loan of 10, gets it and has to repa=
y it back, does eir score go to -5?
----- Original Message -----=20
From: John Henry=20
To: on_discussion@yahoogroups.com=20
Sent: Tuesday, May 01, 2001 2:36 PM
Subject: [on_discussion] PROPOSITION FOR DEBATE


=20=20=20=20
LOAN FROM THE RICH AND GIVE TO THE POOR



In the current state of Our Nomic with the increase of new players, these=
players should have at least a start toward their goal of 100 points. The =
trading of points shall occur in this way:

=20=20=20

Any player with a score total of less than 50 can put out a statement ask=
ing if any other player wishes to loan them points.=20

=20=20=20

If a player responds yes then the two players will send a request to the =
speaker saying who and how many score points. The loans can be from one (1)=
to twenty (20) points.

=20=20=20

If the loan is made, then the points are added to the loaned and subtract=
ed from the loaner.

=20=20=20

The player must pay the loaner 150% of the amount loaned. That is the amo=
unt of the loan + half of the loan amount rounded up to the nearest whole n=
umber.=20

=20=20=20

The loans must be repaid within 10 votes since the loan was made.=20

=20=20=20

On the Players Page on the website it must say next to the players PPs ho=
w much that person needed to pay back and to whom. Example:



PPs Loans



7593 Owes (#) to billy-bob-bo



The person paying back the loan can divide newly received points to him a=
nd the loan-e or can wait.

=20=20=20

The speaker must be notified of the score changes and the # of points tha=
t you do not owe anymore.



COMMENTS FROM PROPOSER: This may give new players the benefit of the gene=
rosity even away from the holiday season.



Johnny Henry


Yahoo! Groups Sponsor=20
=20=20=20=20=20=20=20
=20=20=20=20=20=20=20

To unsubscribe from this group, send an email to:
on_discussion-unsubscribe@onelist.com



Your use of Yahoo! Groups is subject to the Yahoo! Terms of Service.=20


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>
<META content=3D"MSHTML 5.50.4613.1700" name=3DGENERATOR>
<STYLE></STYLE>
</HEAD>
<BODY bgColor=3D#ffffff>
<DIV><FONT face=3DArial size=3D2>I disagree with the portion reading "T<FON=
T=20
size=3D3>he loans must be repaid within 10 votes since the loan was=20
made"</FONT><FONT size=3D2> for the reason that, with a little help, 10=20
propositions that require voting can be forced through. I suggest providing=
a=20
minimum time period as well such as "The loans must be repaid within 10 vot=
es=20
since the loan was made, or 30 days, whichever is longer"</FONT></FONT></DI=
V>
<DIV><FONT face=3DArial size=3D2></FONT>&nbsp;</DIV>
<DIV><FONT face=3DArial size=3D2>Also, I wonder as to the result of the per=
son's=20
total if e cannot repay back 150%. If a player is at 0, requests a loan of =
10,=20
gets it and has to repay it back, does eir score go to -5?</FONT></DIV>
<BLOCKQUOTE=20
style=3D"PADDING-RIGHT: 0px; PADDING-LEFT: 5px; MARGIN-LEFT: 5px; BORDER-LE=
FT: #000000 2px solid; MARGIN-RIGHT: 0px">
<DIV style=3D"FONT: 10pt arial">----- Original Message ----- </DIV>
<DIV=20
style=3D"BACKGROUND: #e4e4e4; FONT: 10pt arial; font-color: black"><B>Fro=
m:</B>=20
<A title=3Djohn@w... href=3D"mailto:john@w...">John Henry=
</A>=20
</DIV>
<DIV style=3D"FONT: 10pt arial"><B>To:</B> <A=20
title=3Don_discussion@yahoogroups.com=20
href=3D"mailto:on_discussion@yahoogroups.com">on_discussion@y...=
om</A>=20
</DIV>
<DIV style=3D"FONT: 10pt arial"><B>Sent:</B> Tuesday, May 01, 2001 2:36 P=
M</DIV>
<DIV style=3D"FONT: 10pt arial"><B>Subject:</B> [on_discussion] PROPOSITI=
ON FOR=20
DEBATE</DIV>
<DIV><BR></DIV>
<DIV><FONT face=3DArial><FONT face=3D"Times New Roman">&nbsp;</FONT>=20
<P class=3DMsoNormal>LOAN&nbsp;FROM THE RICH AND GIVE TO THE POOR<SPAN=20
style=3D"FONT-FAMILY: 'Times New Roman'"><o:p></o:p></SPAN></P>
<P class=3DMsoNormal>&nbsp;</P>
<P class=3DMsoNormal>In the current state of Our Nomic with the increase =
of new=20
players, these players should have at least a start toward their goal of =
100=20
points. The trading of points shall occur in this way:</P>
<P class=3DMsoNormal>&nbsp;<o:p></o:p></P>
<P class=3DMsoNormal>Any player with a score total of less than 50 can pu=
t out a=20
statement asking if <U>any</U> other player wishes to loan them points. <=
/P>
<P class=3DMsoNormal>&nbsp;<o:p></o:p></P>
<P class=3DMsoNormal>If a player responds yes then the two players will s=
end a=20
request to the speaker saying who and&nbsp;how many&nbsp;score&nbsp;point=
s.=20
The loans can be from one&nbsp;(1) to twenty (20)&nbsp;points.</P>
<P class=3DMsoNormal>&nbsp;<o:p></o:p></P>
<P class=3DMsoNormal>If&nbsp;the loan is made, then the points are added =
to the=20
loaned and subtracted from the loaner.</P>
<P class=3DMsoNormal>&nbsp;<o:p></o:p></P>
<P class=3DMsoNormal>The player must pay the loaner 150% of the amount lo=
aned.=20
That is the amount of the loan +&nbsp;half of the loan amount rounded up =
to=20
the nearest whole number. </P>
<P class=3DMsoNormal>&nbsp;<o:p></o:p></P>
<P class=3DMsoNormal>The loans must be repaid within 10 votes since the l=
oan was=20
made.&nbsp;</P>
<P class=3DMsoNormal>&nbsp;<o:p></o:p></P>
<P class=3DMsoNormal>On the Players Page on the website it must say next =
to the=20
players PPs how much&nbsp;that person needed to pay back and to whom.=20
Example:</P>
<P class=3DMsoNormal>&nbsp;</P>
<P class=3DMsoNormal>PPs&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Loans</P>
<P class=3DMsoNormal>&nbsp;</P>
<P class=3DMsoNormal>7593&nbsp;&nbsp;&nbsp; Owes&nbsp;(#) to billy-bob-bo=
</P>
<P class=3DMsoNormal>&nbsp;</P>
<P class=3DMsoNormal>The person paying back the loan can divide newly rec=
eived=20
points to him and the loan-e or can wait.</P>
<P class=3DMsoNormal>&nbsp;<o:p></o:p></P>
<P class=3DMsoNormal>The speaker must be notified of the score changes an=
d the #=20
of points that you do not owe anymore.</P>
<P class=3DMsoNormal>&nbsp;</P>
<P class=3DMsoNormal>COMMENTS FROM PROPOSER: This may give new players th=
e=20
benefit of the generosity even away from the holiday season.</P>
<P class=3DMsoNormal>&nbsp;</P>
<P class=3DMsoNormal>Johnny Henry</P></FONT></DIV><BR><BR><TT>To=20
unsubscribe from this group, send an email=20
to:<BR>on_discussion-unsubscribe@onelist.com<BR><BR></TT><BR><BR><TT>Your=
use=20
of Yahoo! Groups is subject to the <A=20
href=3D"http://docs.yahoo.com/info/terms/">Yahoo! Terms of Service</A>.</=
TT>=20
<BR></BLOCKQUOTE></BODY></HTML>

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From kandelar@n... Tue May 01 21:46:46 2001
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Message-ID: <007e01c0d2c0$19178720$fb00a8c0@kandelar>
To: <on_discussion@yahoogroups.com>
Subject: Re: [on_discussion] Mentoring
Date: Tue, 1 May 2001 21:26:45 -0700
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From: "Mark Risen" <kandelar@n...>

Whoops. Ignore the last. An incomplete e-mail sent to the wrong location :)
-Mark

----- Original Message -----
From: "Mark Risen" <kandelar@n...>
To: <on_discussion@yahoogroups.com>
Sent: Tuesday, May 01, 2001 9:19 PM
Subject: Re: [on_discussion] Mentoring


> I will take your offer of mentoring, if still available.
>
> In addition, here is a prop I have come up with. Criticize it at will :)
>
>
>
> ----- Original Message -----
> From: "Fur" <fur@w...>
> To: "Nomic Discussion" <on_discussion@yahoogroups.com>
> Sent: Tuesday, May 01, 2001 3:28 AM
> Subject: [on_discussion] Mentoring
>
>
> > I will gladly mentor someone........if there's anyone left to be
mentored.
> >
> > -Jen
> >
> > To unsubscribe from this group, send an email to:
> > on_discussion-unsubscribe@onelist.com
> >
> >
> >
> > Your use of Yahoo! Groups is subject to
http://docs.yahoo.com/info/terms/
> >
> >
>



From kandelar@n... Tue May 01 21:47:03 2001
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To: <on_discussion@yahoogroups.com>
References: <NDBBLEMAALCLBKPNIGKKCENGCEAA.fur@w...>
Subject: Re: [on_discussion] Mentoring
Date: Tue, 1 May 2001 21:19:45 -0700
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From: "Mark Risen" <kandelar@n...>

I will take your offer of mentoring, if still available.

In addition, here is a prop I have come up with. Criticize it at will :)



----- Original Message -----
From: "Fur" <fur@w...>
To: "Nomic Discussion" <on_discussion@yahoogroups.com>
Sent: Tuesday, May 01, 2001 3:28 AM
Subject: [on_discussion] Mentoring


> I will gladly mentor someone........if there's anyone left to be mentored.
>
> -Jen
>
> To unsubscribe from this group, send an email to:
> on_discussion-unsubscribe@onelist.com
>
>
>
> Your use of Yahoo! Groups is subject to http://docs.yahoo.com/info/terms/
>
>



From kandelar@n... Tue May 01 22:03:49 2001
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To: <on_discussion@yahoogroups.com>
References: <002e01c0d173$ddb8e4a0$0b01a8c0@Workgroup>
Subject: Re: [on_discussion] ABNPROP2
Date: Tue, 1 May 2001 21:41:59 -0700
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From: "Mark Risen" <kandelar@n...>

How is it possible for ensure that each players 'rolls' fairly? How would
they provide the roll to the group? Can we have The Speaker handle the rolls
and move everyone simultaneously?

If we have MiniGames defined in all three sets, do we play The Board
endlessly? (Let the madness stop! :) )

Players determine the symbols on the board. Is there any penalty for taking
a long period of time in determining the symbol, or can we just prevent the
game by not deciding?

Are the 'points' discussed our Score Points or are they points having to do
with the Board or the MiniGame(s)?

I'm assuming that, once enough MiniGames are decided, the game will go
something like this:
1. In some order, players are chosen to provide a symbol for the board
until the board is complete.
2. Rolling of the die occurs and players are moved
3. If a player reaches the end, we go back to step 1, else...
4. Once players are moved, points calculated, a MiniGame is played
5. Once the MiniGame is complete, We go back to step 2
Is this roughly correct?


----- Original Message -----
From: "smartgamer" <sgamer@s...>
To: <on_discussion@yahoogroups.com>
Sent: Monday, April 30, 2001 5:48 AM
Subject: [on_discussion] ABNPROP2


> Our Nomic is definitely slowing down. We have to make something happen. I
> plan on writing the following proposition; I'm trying to find two people
to
> support this under "SUPPORT YOUR LOCAL LOBBYIST."
>
> Next Rule:
>
> AND SO IT BEGINS
>
> Our Nomic, to this point, has been a framework- very interesting things,
but
> no real game driving it. This rule has been created to remedy that
> situation.
>
> Rule text below:
>
> "An entity is now being defined as 'THE BOARD.' THE BOARD is a path, with
an
> initial length equal to five times the number of players. If all spaces on
> The Board are defined, IGNORE this passage contained in stars: *Each
player,
> in turn, decides what symbol is next on the Board: a +, a -, an =, or a ?.
> Players will be told that: Landing on a + gives you two game points and
> allies you with team one; landing on a - costs you two points and you are
> allied with team two; an = does nothing to your score, and your alliance
is
> determined at random; a ? can do any of the three, at random, with equal
> odds.*
> If there are Minigames defined in every set (see below), each player is
> placed at the beginning of The Board, and rolls a die with a value of 1-5.
> This player moves that number of spaces, and the event occurs such that
> landing on a + gives you two game points and allies you with team one;
> landing on a - costs you two points and you are allied with team two; an =
> does nothing to your score, and your alliance is determined at random; a ?
> can do any of the three, at random, with equal odds. All players are moved
> at the same time. (If choices become available in the move, then this may
> change. Currently, however, movement is random, so it makes no
difference.)
> After players are moved and teams are formed, a Minigame is played. A
> Minigame is a rule with a value ranging from 700-1000; rules within the
> Minigame Range are ignored until called upon as a Minigame. When a
Minigame
> is needed, then a possible Minigame is randomly selected from all
applicable
> Minigames. This Minigame is played. If only one team has members in it,
the
> Minigame is from 801-900; otherwise, it's 700-800. 901-1000 is for times
> when the game is One vs. The World. Minigames submitted are IMMUNE to the
> "Support Your Local Lobbyist" rule, but they must be voted on. The Speaker
> will file them into the correct category. ALL Minigames must alter board
> positions and/or point values. After the minigame, all players roll again;
> usually the 1-5 die, but minigames may adjust this. After any player
reaches
> the end of The Board, e wins 10 points and a new Board is formed as per
the
> directions in stars, above."
>
> This should give us a real Game, now!
> Note that this rule only has meaning after minigames exist.
> Also note the low value of getting there first. This is due to the fact
that
> it's currently pure luck in the movement; the Minigames are where the fun
is
> all at ;-) !
> --Adam Norberg
>
>
> To unsubscribe from this group, send an email to:
> on_discussion-unsubscribe@onelist.com
>
>
>
> Your use of Yahoo! Groups is subject to http://docs.yahoo.com/info/terms/
>
>



From djacobs@n... Wed May 02 04:10:38 2001
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Date: Wed, 02 May 2001 07:10:59 -0400
To: on_discussion@yahoogroups.com
Subject: Re: [on_discussion] ABNPROP2
In-Reply-To: <00ac01c0d2c2$396e6b40$fb00a8c0@kandelar>
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From: Devon Jacobs {Darkstar} <djacobs@n...>

Mark,

there are several dice rolling sites... the one we use, rolls dice for
each player we assign, and mails the results back to me, it also keeps a
record of the roll for like 30 days in case there's a question about
it.... this could be used for player rolls (1d5), team assignments (1d3)
etc...


However, this rule would require almost as much 'paperwork' as nomic
itself, so if this were to go into effect we would need someone assigned
as game master to take care of this sub game, perhaps AdamN, the author
of said rule.... e would handle all aspects of the subgame, keeping
detailed records to be provided to the speaker in case there is a call
for judgement. E would report score changes to the speaker for posting
on the website. E would also keep track of player position and come up
with a graphical representation of the board showing player position to
post to the web site each time there is movement making it an easy
reference for everyone.


At 09:41 PM 5/1/01 -0700, you wrote: 

>>>>

<excerpt>How is it possible for ensure that each players 'rolls' fairly?
How would

they provide the roll to the group? Can we have The Speaker handle the
rolls

and move everyone simultaneously?


If we have MiniGames defined in all three sets, do we play The Board

endlessly? (Let the madness stop! :) )


Players determine the symbols on the board. Is there any penalty for
taking

a long period of time in determining the symbol, or can we just prevent
the

game by not deciding?


Are the 'points' discussed our Score Points or are they points having to
do

with the Board or the MiniGame(s)?

</excerpt>




.

/ \

| |

|.|

|.|

|:| __

,_|:|_, / )

(Oo / _I_

+\ \ || __|

\ \||___|

\ /.:.\-\

|.:. /-----\

|___|::oOo::|

/ |:<<_T_>:|

|_____\ ::: /

| | \ \:/

| | | |

\ / | \___

/ | \_____\

`-'

-Devon Jacobs-

-Grand Silly Kniggit-

--Speaker of Our Nomic--





From sgamer@s... Wed May 02 05:40:01 2001
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Date: Wed, 02 May 2001 07:39:48 -0500
Subject: Re: [on_discussion] ABNPROP2
To: on_discussion@yahoogroups.com
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From: smartgamer <sgamer@s...>

The entire point is that the Board is endless. And they are standard
game points; however, some Minigames may instead have
Coinz as their items.

Your flowchart's right, actually.

C'mon, let's see some opinions here!

--Adam Norberg
----- Original Message -----
From: "Mark Risen" <kandelar@n...>
To: <on_discussion@yahoogroups.com>
Sent: Tuesday, May 01, 2001 11:41 PM
Subject: Re: [on_discussion] ABNPROP2


> How is it possible for ensure that each players 'rolls' fairly? How would
> they provide the roll to the group? Can we have The Speaker handle the
rolls
> and move everyone simultaneously?
>
> If we have MiniGames defined in all three sets, do we play The Board
> endlessly? (Let the madness stop! :) )
>
> Players determine the symbols on the board. Is there any penalty for
taking
> a long period of time in determining the symbol, or can we just prevent
the
> game by not deciding?
>
> Are the 'points' discussed our Score Points or are they points having to
do
> with the Board or the MiniGame(s)?
>
> I'm assuming that, once enough MiniGames are decided, the game will go
> something like this:
> 1. In some order, players are chosen to provide a symbol for the board
> until the board is complete.
> 2. Rolling of the die occurs and players are moved
> 3. If a player reaches the end, we go back to step 1, else...
> 4. Once players are moved, points calculated, a MiniGame is played
> 5. Once the MiniGame is complete, We go back to step 2
> Is this roughly correct?
>
>
> ----- Original Message -----
> From: "smartgamer" <sgamer@s...>
> To: <on_discussion@yahoogroups.com>
> Sent: Monday, April 30, 2001 5:48 AM
> Subject: [on_discussion] ABNPROP2
>
>
> > Our Nomic is definitely slowing down. We have to make something happen.
I
> > plan on writing the following proposition; I'm trying to find two people
> to
> > support this under "SUPPORT YOUR LOCAL LOBBYIST."
> >
> > Next Rule:
> >
> > AND SO IT BEGINS
> >
> > Our Nomic, to this point, has been a framework- very interesting things,
> but
> > no real game driving it. This rule has been created to remedy that
> > situation.
> >
> > Rule text below:
> >
> > "An entity is now being defined as 'THE BOARD.' THE BOARD is a path,
with
> an
> > initial length equal to five times the number of players. If all spaces
on
> > The Board are defined, IGNORE this passage contained in stars: *Each
> player,
> > in turn, decides what symbol is next on the Board: a +, a -, an =, or a
?.
> > Players will be told that: Landing on a + gives you two game points and
> > allies you with team one; landing on a - costs you two points and you
are
> > allied with team two; an = does nothing to your score, and your alliance
> is
> > determined at random; a ? can do any of the three, at random, with equal
> > odds.*
> > If there are Minigames defined in every set (see below), each player is
> > placed at the beginning of The Board, and rolls a die with a value of
1-5.
> > This player moves that number of spaces, and the event occurs such that
> > landing on a + gives you two game points and allies you with team one;
> > landing on a - costs you two points and you are allied with team two; an
=
> > does nothing to your score, and your alliance is determined at random; a
?
> > can do any of the three, at random, with equal odds. All players are
moved
> > at the same time. (If choices become available in the move, then this
may
> > change. Currently, however, movement is random, so it makes no
> difference.)
> > After players are moved and teams are formed, a Minigame is played. A
> > Minigame is a rule with a value ranging from 700-1000; rules within the
> > Minigame Range are ignored until called upon as a Minigame. When a
> Minigame
> > is needed, then a possible Minigame is randomly selected from all
> applicable
> > Minigames. This Minigame is played. If only one team has members in it,
> the
> > Minigame is from 801-900; otherwise, it's 700-800. 901-1000 is for times
> > when the game is One vs. The World. Minigames submitted are IMMUNE to
the
> > "Support Your Local Lobbyist" rule, but they must be voted on. The
Speaker
> > will file them into the correct category. ALL Minigames must alter board
> > positions and/or point values. After the minigame, all players roll
again;
> > usually the 1-5 die, but minigames may adjust this. After any player
> reaches
> > the end of The Board, e wins 10 points and a new Board is formed as per
> the
> > directions in stars, above."
> >
> > This should give us a real Game, now!
> > Note that this rule only has meaning after minigames exist.
> > Also note the low value of getting there first. This is due to the fact
> that
> > it's currently pure luck in the movement; the Minigames are where the
fun
> is
> > all at ;-) !
> > --Adam Norberg
> >
> >
> > To unsubscribe from this group, send an email to:
> > on_discussion-unsubscribe@onelist.com
> >
> >
> >
> > Your use of Yahoo! Groups is subject to
http://docs.yahoo.com/info/terms/
> >
> >
>
>
> To unsubscribe from this group, send an email to:
> on_discussion-unsubscribe@onelist.com
>
>
>
> Your use of Yahoo! Groups is subject to http://docs.yahoo.com/info/terms/
>
>



From sgamer@s... Wed May 02 05:54:23 2001
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Date: Wed, 02 May 2001 07:52:58 -0500
Subject: Re: [on_discussion] ABNPROP2
To: on_discussion@yahoogroups.com
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From: smartgamer <sgamer@s...>

That's perfectly fine with me. I have probably one of the best art programs
on the planet (And it's freeware! www.gimp.org) so I can render a
pretty-looking
board, and do a separate piece layer so it's easy to move them. The only
webspace I have is occupied, however, by a brain puzzles contest I'm running
for another site, and I have one more Free Webspace thing from my
PDA company- but it's for a PDA fan site only...

--Adam Norberg
----- Original Message -----
From: Devon Jacobs {Darkstar}
To: on_discussion@yahoogroups.com
Sent: Wednesday, May 02, 2001 6:10 AM
Subject: Re: [on_discussion] ABNPROP2


Mark,
there are several dice rolling sites... the one we use, rolls dice for each
player we assign, and mails the results back to me, it also keeps a record
of the roll for like 30 days in case there's a question about it.... this
could be used for player rolls (1d5), team assignments (1d3) etc...

However, this rule would require almost as much 'paperwork' as nomic itself,
so if this were to go into effect we would need someone assigned as game
master to take care of this sub game, perhaps AdamN, the author of said
rule.... e would handle all aspects of the subgame, keeping detailed records
to be provided to the speaker in case there is a call for judgement. E would
report score changes to the speaker for posting on the website. E would also
keep track of player position and come up with a graphical representation of
the board showing player position to post to the web site each time there is
movement making it an easy reference for everyone.

At 09:41 PM 5/1/01 -0700, you wrote:
>>>>

How is it possible for ensure that each players 'rolls' fairly? How would
they provide the roll to the group? Can we have The Speaker handle the rolls
and move everyone simultaneously?

If we have MiniGames defined in all three sets, do we play The Board
endlessly? (Let the madness stop! :) )

Players determine the symbols on the board. Is there any penalty for taking
a long period of time in determining the symbol, or can we just prevent the
game by not deciding?

Are the 'points' discussed our Score Points or are they points having to do
with the Board or the MiniGame(s)?




.
/ \
| |
|.|
|.|
|:| __
,_|:|_, / )
(Oo / _I_
+\ \ || __|
\ \||___|
\ /.:.\-\
|.:. /-----\
|___|::oOo::|
/ |:<_T_>:|
|_____\ ::: /
| | \ \:/
| | | |
\ / | \___
/ | \_____\
`-'
-Devon Jacobs-
-Grand Silly Kniggit-
--Speaker of Our Nomic--



From falcon.arendell@w... Wed May 02 06:43:14 2001
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Date: Wed, 02 May 2001 09:41:34 -0400
Subject: RE: [on_discussion] ABNPROP2
In-reply-to: <002e01c0d173$ddb8e4a0$0b01a8c0@Workgroup>
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From: Falcon Arendell <falcon.arendell@w...>

I agree, in spirit, that there should be some form of centralized game
within Our Nomic. However, within the spirit of Nomic, perhaps it would be
better approached by piece parts. On so central a framework, the more
complex it is, the more likely it is that others will find fault with some
part of it and vote it out. I think that creating a board and an area to
create rules for the board would be a great first step. That's my two
cents.

__________________________________
Falcon Arendell
Founder of the Apathist Party
falcon@2...

"The clock on the Hudson City Savings
Bank billboard says 6:30, indicating nothing
but the hands' exhaustion"
M. Leyner

-----Original Message-----
From: smartgamer [mailto:sgamer@s...]
Sent: Monday, April 30, 2001 8:49 AM
To: on_discussion@yahoogroups.com
Subject: [on_discussion] ABNPROP2

Our Nomic is definitely slowing down. We have to make something happen. I
plan on writing the following proposition; I'm trying to find two people to
support this under "SUPPORT YOUR LOCAL LOBBYIST."

Next Rule:

AND SO IT BEGINS

Our Nomic, to this point, has been a framework- very interesting things, but
no real game driving it. This rule has been created to remedy that
situation.

Rule text below:

"An entity is now being defined as 'THE BOARD.' THE BOARD is a path, with an
initial length equal to five times the number of players. If all spaces on
The Board are defined, IGNORE this passage contained in stars: *Each player,
in turn, decides what symbol is next on the Board: a +, a -, an =, or a ?.
Players will be told that: Landing on a + gives you two game points and
allies you with team one; landing on a - costs you two points and you are
allied with team two; an = does nothing to your score, and your alliance is
determined at random; a ? can do any of the three, at random, with equal
odds.*
If there are Minigames defined in every set (see below), each player is
placed at the beginning of The Board, and rolls a die with a value of 1-5.
This player moves that number of spaces, and the event occurs such that
landing on a + gives you two game points and allies you with team one;
landing on a - costs you two points and you are allied with team two; an =
does nothing to your score, and your alliance is determined at random; a ?
can do any of the three, at random, with equal odds. All players are moved
at the same time. (If choices become available in the move, then this may
change. Currently, however, movement is random, so it makes no difference.)
After players are moved and teams are formed, a Minigame is played. A
Minigame is a rule with a value ranging from 700-1000; rules within the
Minigame Range are ignored until called upon as a Minigame. When a Minigame
is needed, then a possible Minigame is randomly selected from all applicable
Minigames. This Minigame is played. If only one team has members in it, the
Minigame is from 801-900; otherwise, it's 700-800. 901-1000 is for times
when the game is One vs. The World. Minigames submitted are IMMUNE to the
"Support Your Local Lobbyist" rule, but they must be voted on. The Speaker
will file them into the correct category. ALL Minigames must alter board
positions and/or point values. After the minigame, all players roll again;
usually the 1-5 die, but minigames may adjust this. After any player reaches
the end of The Board, e wins 10 points and a new Board is formed as per the
directions in stars, above."

This should give us a real Game, now!
Note that this rule only has meaning after minigames exist.
Also note the low value of getting there first. This is due to the fact that
it's currently pure luck in the movement; the Minigames are where the fun is
all at ;-) !
--Adam Norberg


To unsubscribe from this group, send an email to:
on_discussion-unsubscribe@onelist.com



Your use of Yahoo! Groups is subject to http://docs.yahoo.com/info/terms/



From falcon.arendell@w... Wed May 02 06:56:54 2001
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Date: Wed, 02 May 2001 09:50:44 -0400
Subject: FW: An Ounce of Prevention
To: "NOMIC (E-mail)" <on_discussion@yahoogroups.com>
Message-id: <004301c0d30e$e2ed0180$7d402ca6@cay60966>
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From: Falcon Arendell <falcon.arendell@w...>

--Boundary_(ID_GNrr+vOvCe7xngug/uSYAg)
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I would love to hear any comments has, positive or negative regarding this
Proposition. To me it seems to be a hole (albeit a small one) in the
existing rules that we should cap before it ever becomes an issue.

-----Original Message-----
From: Falcon Arendell [mailto:falcon.arendell@w...]
Sent: Monday, April 30, 2001 2:18 PM
To: NOMIC (E-mail)
Subject: An Ounce of Prevention

PROPOSITION (FMAPROP1) FOR DEBATE
Baby Please Don=92t Go!

If at any time the Speaker leaves the game, a new Speaker must be named
using the following process:

1.	The position is offered to the Active Voter with the highest Prestige
Points. This should be the person most active in the game.
2.	Any Voter has the option of turning down the position of Speaker.
3.	Any Voter turning down the position of Speaker shall have their Prestige
Point total adjusted to equal one (1) less than the next highest total.
4.	If all Active Voters turn down the position of Speaker (or there are no
Active Voters) the position will be given to the Voter with the highest
Point Total. This person may not turn down the position.



____________________________
Falcon Arendell
General Manager
Raleigh's Village Idiots
www.idiots.net

"If you pet a wasp, it will sting you"
LEM



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style=3D'font-size:10.0pt;mso-bidi-font-size:12.0pt;font-family:Arial'>I wo=
uld
love to hear any comments has, positive or negative regarding this Proposit=
ion.<span
style=3D"mso-spacerun: yes">&nbsp; </span>To me it seems to be a hole (albe=
it a
small one) in the existing rules that we should cap before it ever becomes =
an
issue.<o:p></o:p></span></font></span></p>

<p class=3DMsoNormal><span class=3DEmailStyle18><font size=3D2 color=3Dnavy=
face=3DArial><span
style=3D'font-size:10.0pt;mso-bidi-font-size:12.0pt;font-family:Arial'><![i=
f !supportEmptyParas]>&nbsp;<![endif]><o:p></o:p></span></font></span></p>

<p class=3DMsoNormal><font size=3D2 color=3Dblack face=3DTahoma><span style=
=3D'font-size:
10.0pt;font-family:Tahoma;color:black'>-----Original Message-----<br>
<b><span style=3D'font-weight:bold'>From:</span></b> Falcon Arendell
[mailto:falcon.arendell@w...]<br>
<b><span style=3D'font-weight:bold'>Sent:</span></b> Monday, April 30, 2001=
2:18
PM<br>
<b><span style=3D'font-weight:bold'>To:</span></b> NOMIC (E-mail)<br>
<b><span style=3D'font-weight:bold'>Subject:</span></b> An Ounce of Prevent=
ion</span></font></p>

<p class=3DMsoNormal><font size=3D3 face=3D"Times New Roman"><span style=3D=
'font-size:
12.0pt'><![if !supportEmptyParas]>&nbsp;<![endif]><o:p></o:p></span></font>=
</p>

<p><font size=3D3 color=3Dblack face=3D"Courier New"><span style=3D'font-si=
ze:12.0pt;
font-family:"Courier New"'>PROPOSITION (FMAPROP1) FOR DEBATE</span></font><=
o:p></o:p></p>

<p class=3DMsoNormal><span class=3DEmailStyle17><font size=3D2 color=3Dblac=
k
face=3DArial><span style=3D'font-size:10.0pt;mso-bidi-font-size:12.0pt;font=
-family:
Arial'>Baby Please Don&#8217;t Go!<o:p></o:p></span></font></span></p>

<p class=3DMsoNormal><span class=3DEmailStyle17><font size=3D2 color=3Dblac=
k
face=3DArial><span style=3D'font-size:10.0pt;mso-bidi-font-size:12.0pt;font=
-family:
Arial'><![if !supportEmptyParas]>&nbsp;<![endif]><o:p></o:p></span></font><=
/span></p>

<p class=3DMsoNormal><span class=3DEmailStyle17><font size=3D2 color=3Dblac=
k
face=3DArial><span style=3D'font-size:10.0pt;mso-bidi-font-size:12.0pt;font=
-family:
Arial'>If at any time the Speaker leaves the game, a new Speaker must be na=
med
using the following process:<o:p></o:p></span></font></span></p>

<p class=3DMsoNormal><span class=3DEmailStyle17><font size=3D2 color=3Dblac=
k
face=3DArial><span style=3D'font-size:10.0pt;mso-bidi-font-size:12.0pt;font=
-family:
Arial'><![if !supportEmptyParas]>&nbsp;<![endif]><o:p></o:p></span></font><=
/span></p>

<ol style=3D'mso-margin-top-alt:0in' start=3D1 type=3D1>
<li class=3DMsoNormal style=3D'color:black;mso-list:l0 level1 lfo3;tab-sto=
ps:list .5in'><span
class=3DEmailStyle17><font size=3D2 color=3Dblack face=3DArial><span
style=3D'font-size:10.0pt;mso-bidi-font-size:12.0pt;font-family:Arial'=
>The
position is offered to the Active Voter with the highest Prestige
Points.<span style=3D"mso-spacerun: yes">&nbsp; </span>This should be =
the
person most active in the game.<o:p></o:p></span></font></span></li>
<li class=3DMsoNormal style=3D'color:black;mso-list:l0 level1 lfo3;tab-sto=
ps:list .5in'><span
class=3DEmailStyle17><font size=3D2 color=3Dblack face=3DArial><span
style=3D'font-size:10.0pt;mso-bidi-font-size:12.0pt;font-family:Arial'=
>Any
Voter has the option of turning down the position of Speaker.<o:p></o:=
p></span></font></span></li>
<li class=3DMsoNormal style=3D'color:black;mso-list:l0 level1 lfo3;tab-sto=
ps:list .5in'><span
class=3DEmailStyle17><font size=3D2 color=3Dblack face=3DArial><span
style=3D'font-size:10.0pt;mso-bidi-font-size:12.0pt;font-family:Arial'=
>Any
Voter turning down the position of Speaker shall have their Prestige P=
oint
total adjusted to equal one (1) less than the next highest total.<o:p>=
</o:p></span></font></span></li>
<li class=3DMsoNormal style=3D'color:black;mso-list:l0 level1 lfo3;tab-sto=
ps:list .5in'><span
class=3DEmailStyle17><font size=3D2 color=3Dblack face=3DArial><span
style=3D'font-size:10.0pt;mso-bidi-font-size:12.0pt;font-family:Arial'=
>If
all Active Voters turn down the position of Speaker (or there are no
Active Voters) the position will be given to the Voter with the highes=
t
Point Total.<span style=3D"mso-spacerun: yes">&nbsp; </span>This perso=
n may
not turn down the position.<o:p></o:p></span></font></span></li>
</ol>

<p class=3DMsoNormal><span class=3DEmailStyle17><font size=3D2 color=3Dblac=
k
face=3DArial><span style=3D'font-size:10.0pt;mso-bidi-font-size:12.0pt;font=
-family:
Arial'><![if !supportEmptyParas]>&nbsp;<![endif]><o:p></o:p></span></font><=
/span></p>

<p class=3DMsoNormal><span class=3DEmailStyle17><font size=3D2 color=3Dblac=
k
face=3DArial><span style=3D'font-size:10.0pt;mso-bidi-font-size:12.0pt;font=
-family:
Arial'><![if !supportEmptyParas]>&nbsp;<![endif]><o:p></o:p></span></font><=
/span></p>

<p class=3DMsoNormal><span class=3DEmailStyle17><font size=3D2 color=3Dblac=
k
face=3DArial><span style=3D'font-size:10.0pt;mso-bidi-font-size:12.0pt;font=
-family:
Arial'><![if !supportEmptyParas]>&nbsp;<![endif]><o:p></o:p></span></font><=
/span></p>

<p class=3DMsoAutoSig><!--[if supportFields]><font color=3Dblack><span=20
style=3D'color:black'><span style=3D'mso-element:field-begin'></span><span=
=20
style=3D"mso-spacerun: yes">&nbsp;</span>AUTOTEXTLIST \s &quot;E-mail=20
Signature&quot; <span style=3D'mso-element:field-separator'></span></span><=
/font><![endif]--><font
color=3Dblack><span style=3D'color:black'>____________________________</spa=
n></font><font
color=3Dblack><span style=3D'color:black;mso-color-alt:windowtext'><o:p></o=
:p></span></font></p>

<p class=3DMsoAutoSig><font size=3D3 color=3Dblack face=3D"Times New Roman"=
><span
style=3D'font-size:12.0pt;color:black'>Falcon Arendell</span></font><font
color=3Dblack><span style=3D'color:black;mso-color-alt:windowtext'><o:p></o=
:p></span></font></p>

<p class=3DMsoAutoSig><font size=3D3 color=3Dblack face=3D"Times New Roman"=
><span
style=3D'font-size:12.0pt;color:black'>General Manager</span></font><font
color=3Dblack><span style=3D'color:black;mso-color-alt:windowtext'><o:p></o=
:p></span></font></p>

<p class=3DMsoAutoSig><font size=3D3 color=3Dblack face=3D"Times New Roman"=
><span
style=3D'font-size:12.0pt;color:black'>Raleigh's Village Idiots</span></fon=
t><font
color=3Dblack><span style=3D'color:black;mso-color-alt:windowtext'><o:p></o=
:p></span></font></p>

<p class=3DMsoAutoSig><font size=3D3 color=3Dblack face=3D"Times New Roman"=
><span
style=3D'font-size:12.0pt;color:black'>www.idiots.net</span></font><font
color=3Dblack><span style=3D'color:black;mso-color-alt:windowtext'><o:p></o=
:p></span></font></p>

<p class=3DMsoAutoSig><font size=3D3 color=3Dblack face=3D"Times New Roman"=
><span
style=3D'font-size:12.0pt;color:black'><![if !supportEmptyParas]>&nbsp;<![e=
ndif]></span></font><font
color=3Dblack><span style=3D'color:black;mso-color-alt:windowtext'><o:p></o=
:p></span></font></p>

<p class=3DMsoAutoSig><font size=3D3 color=3Dblack face=3D"Times New Roman"=
><span
style=3D'font-size:12.0pt;color:black'>&quot;If you pet a wasp, it will sti=
ng
you&quot;</span></font><font color=3Dblack><span style=3D'color:black;mso-c=
olor-alt:
windowtext'><o:p></o:p></span></font></p>

<p class=3DMsoAutoSig><font size=3D3 color=3Dblack face=3D"Times New Roman"=
><span
style=3D'font-size:12.0pt;color:black'>LEM</span></font><font color=3Dblack=
><span
style=3D'color:black;mso-color-alt:windowtext'><o:p></o:p></span></font></p=
>

<p class=3DMsoNormal><!--[if supportFields]><font color=3Dblack><span=20
style=3D'color:black'><span style=3D'mso-element:field-end'></span></span><=
/font><![endif]--><font
color=3Dblack><span style=3D'color:black'><![if !supportEmptyParas]>&nbsp;<=
![endif]></span></font><font
color=3Dblack><span style=3D'color:black;mso-color-alt:windowtext'><o:p></o=
:p></span></font></p>

</div>

</body>

</html>


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From kandelar@n... Wed May 02 08:22:50 2001
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To: <on_discussion@yahoogroups.com>
References: <004301c0d30e$e2ed0180$7d402ca6@cay60966>
Subject: Re: [on_discussion] FW: An Ounce of Prevention
Date: Wed, 2 May 2001 08:13:15 -0700
MIME-Version: 1.0
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From: "Mark Risen" <kandelar@n...>

------=_NextPart_000_00C5_01C0D2DF.BCCA7A20
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I agree that there is a hole and this prop makes a good try at filling it.

One thing I see, however is that you can gain PPs by turning down the posit=
ion.

For example. Players A, B, C, and D have PPs of 200, 100, 50, and 0 respect=
ively
Player A turns down the role and is lowered to 99 (I think, or maybe it cou=
ld be 199, since 200 is the highest)
Player B turns down the role and is lowered to 98
Player C turns down the role and is raised to 98
Player D turns down the role and is raised to 98
Player A is forced to occupy the role as speaker...
----- Original Message -----=20
From: Falcon Arendell=20
To: NOMIC (E-mail)=20
Sent: Wednesday, May 02, 2001 6:50 AM
Subject: [on_discussion] FW: An Ounce of Prevention


I would love to hear any comments has, positive or negative regarding thi=
s Proposition. To me it seems to be a hole (albeit a small one) in the exi=
sting rules that we should cap before it ever becomes an issue.

=20=20=20

-----Original Message-----
From: Falcon Arendell [mailto:falcon.arendell@w...]
Sent: Monday, April 30, 2001 2:18 PM
To: NOMIC (E-mail)
Subject: An Ounce of Prevention

=20=20=20

PROPOSITION (FMAPROP1) FOR DEBATE

Baby Please Don't Go!

=20=20=20

If at any time the Speaker leaves the game, a new Speaker must be named u=
sing the following process:

=20=20=20

1.. The position is offered to the Active Voter with the highest Presti=
ge Points. This should be the person most active in the game.=20
2.. Any Voter has the option of turning down the position of Speaker.=20
3.. Any Voter turning down the position of Speaker shall have their Pre=
stige Point total adjusted to equal one (1) less than the next highest tota=
l.=20
4.. If all Active Voters turn down the position of Speaker (or there ar=
e no Active Voters) the position will be given to the Voter with the highes=
t Point Total. This person may not turn down the position.=20
=20=20=20

=20=20=20

=20=20=20

____________________________

Falcon Arendell

General Manager

Raleigh's Village Idiots

www.idiots.net

=20=20=20

"If you pet a wasp, it will sting you"

LEM

=20=20=20


To unsubscribe from this group, send an email to:
on_discussion-unsubscribe@onelist.com



Your use of Yahoo! Groups is subject to the Yahoo! Terms of Service.=20


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<BODY lang=3DEN-US style=3D"tab-interval: .5in" bgColor=3D#ffffff>
<DIV><FONT face=3DArial size=3D2>I agree that there is a hole and this prop=
makes a=20
good try at filling it.</FONT></DIV>
<DIV><FONT face=3DArial size=3D2></FONT>&nbsp;</DIV>
<DIV><FONT face=3DArial size=3D2>One thing I see, however is that you can g=
ain PPs=20
by turning down the position.</FONT></DIV>
<DIV><FONT face=3DArial size=3D2></FONT>&nbsp;</DIV>
<DIV><FONT face=3DArial size=3D2>For example. Players A, B, C, and D have P=
Ps of=20
200, 100, 50, and 0&nbsp;respectively</FONT></DIV>
<DIV><FONT face=3DArial size=3D2>Player A turns down the role and is lowere=
d to 99=20
(I think, or maybe it could be 199, since 200 is the highest)</FONT></DIV>
<DIV><FONT face=3DArial size=3D2>Player B turns down the role and is lowere=
d to=20
98</FONT></DIV>
<DIV><FONT face=3DArial size=3D2>Player C turns down the role and is raised=
to=20
98</FONT></DIV>
<DIV><FONT face=3DArial size=3D2>Player D turns down the role and is raised=
to=20
98</FONT></DIV>
<DIV><FONT face=3DArial size=3D2>Player A is forced to occupy&nbsp; the rol=
e as=20
speaker...</FONT></DIV>
<BLOCKQUOTE=20
style=3D"PADDING-RIGHT: 0px; PADDING-LEFT: 5px; MARGIN-LEFT: 5px; BORDER-LE=
FT: #000000 2px solid; MARGIN-RIGHT: 0px">
<DIV style=3D"FONT: 10pt arial">----- Original Message ----- </DIV>
<DIV=20
style=3D"BACKGROUND: #e4e4e4; FONT: 10pt arial; font-color: black"><B>Fro=
m:</B>=20
<A title=3Dfalcon.arendell@w...=20
href=3D"mailto:falcon.arendell@w...">Falcon Arendell</A> </DIV>
<DIV style=3D"FONT: 10pt arial"><B>To:</B> <A=20
title=3Don_discussion@yahoogroups.com=20
href=3D"mailto:on_discussion@yahoogroups.com">NOMIC (E-mail)</A> </DIV>
<DIV style=3D"FONT: 10pt arial"><B>Sent:</B> Wednesday, May 02, 2001 6:50=
=20
AM</DIV>
<DIV style=3D"FONT: 10pt arial"><B>Subject:</B> [on_discussion] FW: An Ou=
nce of=20
Prevention</DIV>
<DIV><BR></DIV>
<DIV class=3DSection1>
<P class=3DMsoNormal><SPAN class=3DEmailStyle18><FONT face=3DArial color=
=3Dnavy=20
size=3D2><SPAN=20
style=3D"FONT-SIZE: 10pt; FONT-FAMILY: Arial; mso-bidi-font-size: 12.0pt"=
>I=20
would love to hear any comments has, positive or negative regarding this=
=20
Proposition.<SPAN style=3D"mso-spacerun: yes">&nbsp; </SPAN>To me it seem=
s to be=20
a hole (albeit a small one) in the existing rules that we should cap befo=
re it=20
ever becomes an issue.<o:p></o:p></SPAN></FONT></SPAN></P>
<P class=3DMsoNormal><SPAN class=3DEmailStyle18><FONT face=3DArial color=
=3Dnavy=20
size=3D2><SPAN=20
style=3D"FONT-SIZE: 10pt; FONT-FAMILY: Arial; mso-bidi-font-size: 12.0pt"=
><![if !supportEmptyParas]><![endif]>&nbsp;<o:p></o:p></SPAN></FONT></SPAN>=
</P>
<P class=3DMsoNormal><FONT face=3DTahoma color=3Dblack size=3D2><SPAN=20
style=3D"FONT-SIZE: 10pt; COLOR: black; FONT-FAMILY: Tahoma">-----Origina=
l=20
Message-----<BR><B><SPAN style=3D"FONT-WEIGHT: bold">From:</SPAN></B> Fal=
con=20
Arendell [mailto:falcon.arendell@w...]<BR><B><SPAN=20
style=3D"FONT-WEIGHT: bold">Sent:</SPAN></B> Monday, April 30, 2001 2:18=
=20
PM<BR><B><SPAN style=3D"FONT-WEIGHT: bold">To:</SPAN></B> NOMIC=20
(E-mail)<BR><B><SPAN style=3D"FONT-WEIGHT: bold">Subject:</SPAN></B> An O=
unce of=20
Prevention</SPAN></FONT></P>
<P class=3DMsoNormal><FONT face=3D"Times New Roman" size=3D3><SPAN=20
style=3D"FONT-SIZE: 12pt"><![if !supportEmptyParas]><![endif]>&nbsp;<o:p>=
</o:p></SPAN></FONT></P>
<P><FONT face=3D"Courier New" color=3Dblack size=3D3><SPAN=20
style=3D"FONT-SIZE: 12pt; FONT-FAMILY: 'Courier New'">PROPOSITION (FMAPRO=
P1) FOR=20
DEBATE</SPAN></FONT><o:p></o:p></P>
<P class=3DMsoNormal><SPAN class=3DEmailStyle17><FONT face=3DArial color=
=3Dblack=20
size=3D2><SPAN=20
style=3D"FONT-SIZE: 10pt; FONT-FAMILY: Arial; mso-bidi-font-size: 12.0pt"=
>Baby=20
Please Don&#8217;t Go!<o:p></o:p></SPAN></FONT></SPAN></P>
<P class=3DMsoNormal><SPAN class=3DEmailStyle17><FONT face=3DArial color=
=3Dblack=20
size=3D2><SPAN=20
style=3D"FONT-SIZE: 10pt; FONT-FAMILY: Arial; mso-bidi-font-size: 12.0pt"=
><![if !supportEmptyParas]><![endif]>&nbsp;<o:p></o:p></SPAN></FONT></SPAN>=
</P>
<P class=3DMsoNormal><SPAN class=3DEmailStyle17><FONT face=3DArial color=
=3Dblack=20
size=3D2><SPAN=20
style=3D"FONT-SIZE: 10pt; FONT-FAMILY: Arial; mso-bidi-font-size: 12.0pt"=
>If at=20
any time the Speaker leaves the game, a new Speaker must be named using t=
he=20
following process:<o:p></o:p></SPAN></FONT></SPAN></P>
<P class=3DMsoNormal><SPAN class=3DEmailStyle17><FONT face=3DArial color=
=3Dblack=20
size=3D2><SPAN=20
style=3D"FONT-SIZE: 10pt; FONT-FAMILY: Arial; mso-bidi-font-size: 12.0pt"=
><![if !supportEmptyParas]><![endif]>&nbsp;<o:p></o:p></SPAN></FONT></SPAN>=
</P>
<OL style=3D"mso-margin-top-alt: 0in" type=3D1>
<LI class=3DMsoNormal=20
style=3D"COLOR: black; mso-list: l0 level1 lfo3; tab-stops: list .5in">=
<SPAN=20
class=3DEmailStyle17><FONT face=3DArial color=3Dblack size=3D2><SPAN=20
style=3D"FONT-SIZE: 10pt; FONT-FAMILY: Arial; mso-bidi-font-size: 12.0p=
t">The=20
position is offered to the Active Voter with the highest Prestige=20
Points.<SPAN style=3D"mso-spacerun: yes">&nbsp; </SPAN>This should be t=
he=20
person most active in the game.<o:p></o:p></SPAN></FONT></SPAN>=20
<LI class=3DMsoNormal=20
style=3D"COLOR: black; mso-list: l0 level1 lfo3; tab-stops: list .5in">=
<SPAN=20
class=3DEmailStyle17><FONT face=3DArial color=3Dblack size=3D2><SPAN=20
style=3D"FONT-SIZE: 10pt; FONT-FAMILY: Arial; mso-bidi-font-size: 12.0p=
t">Any=20
Voter has the option of turning down the position of=20
Speaker.<o:p></o:p></SPAN></FONT></SPAN>=20
<LI class=3DMsoNormal=20
style=3D"COLOR: black; mso-list: l0 level1 lfo3; tab-stops: list .5in">=
<SPAN=20
class=3DEmailStyle17><FONT face=3DArial color=3Dblack size=3D2><SPAN=20
style=3D"FONT-SIZE: 10pt; FONT-FAMILY: Arial; mso-bidi-font-size: 12.0p=
t">Any=20
Voter turning down the position of Speaker shall have their Prestige Po=
int=20
total adjusted to equal one (1) less than the next highest=20
total.<o:p></o:p></SPAN></FONT></SPAN>=20
<LI class=3DMsoNormal=20
style=3D"COLOR: black; mso-list: l0 level1 lfo3; tab-stops: list .5in">=
<SPAN=20
class=3DEmailStyle17><FONT face=3DArial color=3Dblack size=3D2><SPAN=20
style=3D"FONT-SIZE: 10pt; FONT-FAMILY: Arial; mso-bidi-font-size: 12.0p=
t">If=20
all Active Voters turn down the position of Speaker (or there are no Ac=
tive=20
Voters) the position will be given to the Voter with the highest Point=
=20
Total.<SPAN style=3D"mso-spacerun: yes">&nbsp; </SPAN>This person may n=
ot turn=20
down the position.<o:p></o:p></SPAN></FONT></SPAN> </LI></OL>
<P class=3DMsoNormal><SPAN class=3DEmailStyle17><FONT face=3DArial color=
=3Dblack=20
size=3D2><SPAN=20
style=3D"FONT-SIZE: 10pt; FONT-FAMILY: Arial; mso-bidi-font-size: 12.0pt"=
><![if !supportEmptyParas]><![endif]>&nbsp;<o:p></o:p></SPAN></FONT></SPAN>=
</P>
<P class=3DMsoNormal><SPAN class=3DEmailStyle17><FONT face=3DArial color=
=3Dblack=20
size=3D2><SPAN=20
style=3D"FONT-SIZE: 10pt; FONT-FAMILY: Arial; mso-bidi-font-size: 12.0pt"=
><![if !supportEmptyParas]><![endif]>&nbsp;<o:p></o:p></SPAN></FONT></SPAN>=
</P>
<P class=3DMsoNormal><SPAN class=3DEmailStyle17><FONT face=3DArial color=
=3Dblack=20
size=3D2><SPAN=20
style=3D"FONT-SIZE: 10pt; FONT-FAMILY: Arial; mso-bidi-font-size: 12.0pt"=
><![if !supportEmptyParas]><![endif]>&nbsp;<o:p></o:p></SPAN></FONT></SPAN>=
</P>
<P class=3DMsoAutoSig><!--[if supportFields]><font color=3Dblack><span=20
style=3D'color:black'><span style=3D'mso-element:field-begin'></span><span=
=20
style=3D"mso-spacerun: yes">&nbsp;</span>AUTOTEXTLIST \s &quot;E-mail=20
Signature&quot; <span style=3D'mso-element:field-separator'></span></span><=
/font><![endif]--><FONT=20
color=3Dblack><SPAN=20
style=3D"COLOR: black">____________________________</SPAN></FONT><FONT=20
color=3Dblack><SPAN=20
style=3D"COLOR: black; mso-color-alt: windowtext"><o:p></o:p></SPAN></FON=
T></P>
<P class=3DMsoAutoSig><FONT face=3D"Times New Roman" color=3Dblack size=
=3D3><SPAN=20
style=3D"FONT-SIZE: 12pt; COLOR: black">Falcon Arendell</SPAN></FONT><FON=
T=20
color=3Dblack><SPAN=20
style=3D"COLOR: black; mso-color-alt: windowtext"><o:p></o:p></SPAN></FON=
T></P>
<P class=3DMsoAutoSig><FONT face=3D"Times New Roman" color=3Dblack size=
=3D3><SPAN=20
style=3D"FONT-SIZE: 12pt; COLOR: black">General Manager</SPAN></FONT><FON=
T=20
color=3Dblack><SPAN=20
style=3D"COLOR: black; mso-color-alt: windowtext"><o:p></o:p></SPAN></FON=
T></P>
<P class=3DMsoAutoSig><FONT face=3D"Times New Roman" color=3Dblack size=
=3D3><SPAN=20
style=3D"FONT-SIZE: 12pt; COLOR: black">Raleigh's Village=20
Idiots</SPAN></FONT><FONT color=3Dblack><SPAN=20
style=3D"COLOR: black; mso-color-alt: windowtext"><o:p></o:p></SPAN></FON=
T></P>
<P class=3DMsoAutoSig><FONT face=3D"Times New Roman" color=3Dblack size=
=3D3><SPAN=20
style=3D"FONT-SIZE: 12pt; COLOR: black">www.idiots.net</SPAN></FONT><FONT=
=20
color=3Dblack><SPAN=20
style=3D"COLOR: black; mso-color-alt: windowtext"><o:p></o:p></SPAN></FON=
T></P>
<P class=3DMsoAutoSig><FONT face=3D"Times New Roman" color=3Dblack size=
=3D3><SPAN=20
style=3D"FONT-SIZE: 12pt; COLOR: black"><![if !supportEmptyParas]><![endi=
f]>&nbsp;</SPAN></FONT><FONT=20
color=3Dblack><SPAN=20
style=3D"COLOR: black; mso-color-alt: windowtext"><o:p></o:p></SPAN></FON=
T></P>
<P class=3DMsoAutoSig><FONT face=3D"Times New Roman" color=3Dblack size=
=3D3><SPAN=20
style=3D"FONT-SIZE: 12pt; COLOR: black">"If you pet a wasp, it will sting=
=20
you"</SPAN></FONT><FONT color=3Dblack><SPAN=20
style=3D"COLOR: black; mso-color-alt: windowtext"><o:p></o:p></SPAN></FON=
T></P>
<P class=3DMsoAutoSig><FONT face=3D"Times New Roman" color=3Dblack size=
=3D3><SPAN=20
style=3D"FONT-SIZE: 12pt; COLOR: black">LEM</SPAN></FONT><FONT color=3Dbl=
ack><SPAN=20
style=3D"COLOR: black; mso-color-alt: windowtext"><o:p></o:p></SPAN></FON=
T></P>
<P class=3DMsoNormal><!--[if supportFields]><font color=3Dblack><span=20
style=3D'color:black'><span style=3D'mso-element:field-end'></span></span><=
/font><![endif]--><FONT=20
color=3Dblack><SPAN=20
style=3D"COLOR: black"><![if !supportEmptyParas]><![endif]>&nbsp;</SPAN><=
/FONT><FONT=20
color=3Dblack><SPAN=20
style=3D"COLOR: black; mso-color-alt: windowtext"><o:p></o:p></SPAN></FON=
T></P></DIV><BR><TT>To=20
unsubscribe from this group, send an email=20
to:<BR>on_discussion-unsubscribe@onelist.com<BR><BR></TT><BR><BR><TT>Your=
use=20
of Yahoo! Groups is subject to the <A=20
href=3D"http://docs.yahoo.com/info/terms/">Yahoo! Terms of Service</A>.</=
TT>=20
<BR></BLOCKQUOTE></BODY></HTML>

------=_NextPart_000_00C5_01C0D2DF.BCCA7A20--
From sgamer@s... Wed May 02 08:43:58 2001
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Date: Wed, 02 May 2001 10:05:46 -0500
Subject: The Board (Attatched!)
To: on_discussion@yahoogroups.com
Message-id: <001601c0d319$5e4b2500$0b01a8c0@Workgroup>
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charset="iso-8859-1"
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Attatched: boardback.gif, valueMINUS.gif, valuePLUS.gif, valueRANDOM.gif,
valueZILCH.gif.

These are the images I will use for the board- boardback is just the
background (will have our Nomic's name on it when the NTF finishes), the
value images are the spaces that will be assembled- lose 3, gain 3, random,
nothing, in that order from my top list. Your playing pieces will be one
character in the Wingdings font, your choice of shape and color.

Let me know!
--Adam Norberg

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[Attachment content not displayed.]
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From sgamer@s... Wed May 02 09:18:39 2001
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Date: Wed, 02 May 2001 10:38:26 -0500
Subject: The Board
To: on_discussion@yahoogroups.com
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From: smartgamer <sgamer@s...>

Head to the FILES section of http://groups.yahoo.com, after clicking on the
on_discussion link. I put in the board's files there. Playing pieces aren't
shown because your piece is just going to be a character in the standard
Wingdings font. (Send me an HTML email with the piece you want- HTML
preserves fonts, so it's easy for me to know.) Any color. But check out the
neat board background, and the Give, Take, Random, and Nothing spaces- I
made a Board folder. Check it out...

--Adam Norberg



From falcon.arendell@w... Wed May 02 09:38:24 2001
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Date: Wed, 02 May 2001 12:10:02 -0400
Subject: RE: [on_discussion] FW: An Ounce of Prevention
In-reply-to: <00c801c0d31a$696c75a0$fb00a8c0@kandelar>
To: on_discussion@yahoogroups.com
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From: Falcon Arendell <falcon.arendell@w...>

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Actually, if Player B turns it down, the offer reverts to Player A (who is
now at 99, one less than the =93next highest total=94). Under the current
method, it would then fluctuate between A and B until they were both below
C. Put this way, it is more awkward than I first envisioned. Nobody would
be able to gain PPs, but the transition could be made smoother. According
to the 4th point, A would only be forced to take the position if A had the
most =93Points=94 (not PPs). A would of course have the option then of
resigning. Of course, if things got to that point, I think that game would
have a lot more serious issues. Thank you for your feedback.

-----Original Message-----
From: Mark Risen [mailto:kandelar@n...]
Sent: Wednesday, May 02, 2001 11:13 AM
To: on_discussion@yahoogroups.com
Subject: Re: [on_discussion] FW: An Ounce of Prevention

I agree that there is a hole and this prop makes a good try at filling it.

One thing I see, however is that you can gain PPs by turning down the
position.

For example. Players A, B, C, and D have PPs of 200, 100, 50, and 0
respectively
Player A turns down the role and is lowered to 99 (I think, or maybe it
could be 199, since 200 is the highest)
Player B turns down the role and is lowered to 98
Player C turns down the role and is raised to 98
Player D turns down the role and is raised to 98
Player A is forced to occupy the role as speaker...
----- Original Message -----
From: Falcon Arendell <mailto:falcon.arendell@w...>
To: NOMIC (E-mail) <mailto:on_discussion@yahoogroups.com>
Sent: Wednesday, May 02, 2001 6:50 AM
Subject: [on_discussion] FW: An Ounce of Prevention

I would love to hear any comments has, positive or negative regarding this
Proposition. To me it seems to be a hole (albeit a small one) in the
existing rules that we should cap before it ever becomes an issue.

-----Original Message-----
From: Falcon Arendell [mailto:falcon.arendell@w...]
Sent: Monday, April 30, 2001 2:18 PM
To: NOMIC (E-mail)
Subject: An Ounce of Prevention

PROPOSITION (FMAPROP1) FOR DEBATE
Baby Please Don=92t Go!

If at any time the Speaker leaves the game, a new Speaker must be named
using the following process:

1. The position is offered to the Active Voter with the highest Prestige
Points. This should be the person most active in the game.
2. Any Voter has the option of turning down the position of Speaker.
3. Any Voter turning down the position of Speaker shall have their
Prestige Point total adjusted to equal one (1) less than the next highest
total.
4. If all Active Voters turn down the position of Speaker (or there are
no Active Voters) the position will be given to the Voter with the highest
Point Total. This person may not turn down the position.



____________________________
Falcon Arendell
General Manager
Raleigh's Village Idiots
www.idiots.net

"If you pet a wasp, it will sting you"
LEM


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<body bgcolor=3Dwhite lang=3DEN-US link=3Dblue vlink=3Dblue style=3D'tab-in=
terval:.5in'>

<div class=3DSection1>

<p class=3DMsoNormal><span class=3DEmailStyle22><font size=3D2 color=3D"#99=
3366"
face=3DArial><span style=3D'font-size:10.0pt;mso-bidi-font-size:12.0pt;font=
-family:
Arial'>Actually, if Player B turns it down, the offer reverts to Player A (=
who
is now at 99, one less than the &#8220;next highest total&#8221;).<span
style=3D"mso-spacerun: yes">&nbsp; </span>Under the current method, it woul=
d then
fluctuate between A and B until they were both below C.<span
style=3D"mso-spacerun: yes">&nbsp; </span>Put this way, it is more awkward =
than I
first envisioned.<span style=3D"mso-spacerun: yes">&nbsp; </span>Nobody wou=
ld be
able to gain PPs, but the transition could be made smoother.<span
style=3D"mso-spacerun: yes">&nbsp; </span>According to the 4<sup>th</sup> p=
oint,
A would only be forced to take the position if A had the most &#8220;Points=
&#8221; (not
PPs).<span style=3D"mso-spacerun: yes">&nbsp; </span>A would of course have=
the
option then of resigning.<span style=3D"mso-spacerun: yes">&nbsp; </span>Of
course, if things got to that point, I think that game would have a lot mor=
e
serious issues.<span style=3D"mso-spacerun: yes">&nbsp; </span>Thank you fo=
r your
feedback.<o:p></o:p></span></font></span></p>

<p class=3DMsoNormal><span class=3DEmailStyle22><font size=3D2 color=3D"#99=
3366"
face=3DArial><span style=3D'font-size:10.0pt;mso-bidi-font-size:12.0pt;font=
-family:
Arial'><![if !supportEmptyParas]>&nbsp;<![endif]><o:p></o:p></span></font><=
/span></p>

<p class=3DMsoNormal style=3D'margin-left:.5in'><font size=3D2 color=3Dblac=
k
face=3DTahoma><span style=3D'font-size:10.0pt;font-family:Tahoma;color:blac=
k'>-----Original
Message-----<br>
<b><span style=3D'font-weight:bold'>From:</span></b> Mark Risen
[mailto:kandelar@n...]<br>
<b><span style=3D'font-weight:bold'>Sent:</span></b> Wednesday, May 02, 200=
1
11:13 AM<br>
<b><span style=3D'font-weight:bold'>To:</span></b> on_discussion@yahoogroup=
s.com<br>
<b><span style=3D'font-weight:bold'>Subject:</span></b> Re: [on_discussion]=
FW:
An Ounce of Prevention</span></font></p>

<p class=3DMsoNormal style=3D'margin-left:.5in'><font size=3D3 face=3D"Time=
s New Roman"><span
style=3D'font-size:12.0pt'><![if !supportEmptyParas]>&nbsp;<![endif]><o:p><=
/o:p></span></font></p>

<p class=3DMsoNormal style=3D'margin-left:.5in'><font size=3D2 color=3Dblac=
k
face=3DArial><span style=3D'font-size:10.0pt;font-family:Arial;color:black'=
>I agree
that there is a hole and this prop makes a good try at filling it.</span></=
font><font
color=3Dblack><span style=3D'color:black;mso-color-alt:windowtext'><o:p></o=
:p></span></font></p>

<p class=3DMsoNormal style=3D'margin-left:.5in'><font size=3D3 color=3Dblac=
k
face=3D"Times New Roman"><span style=3D'font-size:12.0pt;color:black'>&nbsp=
;</span></font><font
color=3Dblack><span style=3D'color:black;mso-color-alt:windowtext'><o:p></o=
:p></span></font></p>

<p class=3DMsoNormal style=3D'margin-left:.5in'><font size=3D2 color=3Dblac=
k
face=3DArial><span style=3D'font-size:10.0pt;font-family:Arial;color:black'=
>One
thing I see, however is that you can gain PPs by turning down the position.=
</span></font><font
color=3Dblack><span style=3D'color:black;mso-color-alt:windowtext'><o:p></o=
:p></span></font></p>

<p class=3DMsoNormal style=3D'margin-left:.5in'><font size=3D3 color=3Dblac=
k
face=3D"Times New Roman"><span style=3D'font-size:12.0pt;color:black'>&nbsp=
;</span></font><font
color=3Dblack><span style=3D'color:black;mso-color-alt:windowtext'><o:p></o=
:p></span></font></p>

<p class=3DMsoNormal style=3D'margin-left:.5in'><font size=3D2 color=3Dblac=
k
face=3DArial><span style=3D'font-size:10.0pt;font-family:Arial;color:black'=
>For
example. Players A, B, C, and D have PPs of 200, 100, 50, and
0&nbsp;respectively</span></font><font color=3Dblack><span style=3D'color:b=
lack;
mso-color-alt:windowtext'><o:p></o:p></span></font></p>

<p class=3DMsoNormal style=3D'margin-left:.5in'><font size=3D2 color=3Dblac=
k
face=3DArial><span style=3D'font-size:10.0pt;font-family:Arial;color:black'=
>Player
A turns down the role and is lowered to 99 (I think, or maybe it could be 1=
99,
since 200 is the highest)</span></font><font color=3Dblack><span
style=3D'color:black;mso-color-alt:windowtext'><o:p></o:p></span></font></p=
>

<p class=3DMsoNormal style=3D'margin-left:.5in'><font size=3D2 color=3Dblac=
k
face=3DArial><span style=3D'font-size:10.0pt;font-family:Arial;color:black'=
>Player
B turns down the role and is lowered to 98</span></font><font color=3Dblack=
><span
style=3D'color:black;mso-color-alt:windowtext'><o:p></o:p></span></font></p=
>

<p class=3DMsoNormal style=3D'margin-left:.5in'><font size=3D2 color=3Dblac=
k
face=3DArial><span style=3D'font-size:10.0pt;font-family:Arial;color:black'=
>Player
C turns down the role and is raised to 98</span></font><font color=3Dblack>=
<span
style=3D'color:black;mso-color-alt:windowtext'><o:p></o:p></span></font></p=
>

<p class=3DMsoNormal style=3D'margin-left:.5in'><font size=3D2 color=3Dblac=
k
face=3DArial><span style=3D'font-size:10.0pt;font-family:Arial;color:black'=
>Player
D turns down the role and is raised to 98</span></font><font color=3Dblack>=
<span
style=3D'color:black;mso-color-alt:windowtext'><o:p></o:p></span></font></p=
>

<p class=3DMsoNormal style=3D'margin-left:.5in'><font size=3D2 color=3Dblac=
k
face=3DArial><span style=3D'font-size:10.0pt;font-family:Arial;color:black'=
>Player
A is forced to occupy&nbsp; the role as speaker...</span></font><font
color=3Dblack><span style=3D'color:black;mso-color-alt:windowtext'><o:p></o=
:p></span></font></p>

<div style=3D'border:none;border-left:solid black 1.5pt;padding:0in 0in 0in=
4.0pt'>

<p class=3DMsoNormal style=3D'mso-margin-top-alt:auto;mso-margin-bottom-alt=
:auto;
margin-left:39.75pt;border:none;mso-border-left-alt:solid black 1.5pt;
padding:0in;mso-padding-alt:0in 0in 0in 4.0pt'><font size=3D2 color=3Dblack
face=3DArial><span style=3D'font-size:10.0pt;font-family:Arial;color:black'=
>-----
Original Message ----- </span></font><font size=3D2 color=3Dblack face=3DAr=
ial><span
style=3D'font-size:10.0pt;font-family:Arial;color:black;mso-color-alt:windo=
wtext'><o:p></o:p></span></font></p>

<p class=3DMsoNormal style=3D'mso-margin-top-alt:auto;mso-margin-bottom-alt=
:auto;
margin-left:39.75pt;background:#E4E4E4;border:none;mso-border-left-alt:soli=
d black 1.5pt;
padding:0in;mso-padding-alt:0in 0in 0in 4.0pt'><b><font size=3D2 color=3Dbl=
ack
face=3DArial><span style=3D'font-size:10.0pt;font-family:Arial;color:black;
font-weight:bold'>

<div style=3D'font-color:black'>From:</span></font></b><font size=3D2 color=
=3Dblack
face=3DArial><span style=3D'font-size:10.0pt;font-family:Arial;color:black'=
> <a
href=3D"mailto:falcon.arendell@w..." title=3D"falcon.arendell@w..."=
>Falcon
Arendell</a> </span></font></div>

<font size=3D2 color=3Dblack face=3DArial><span style=3D'font-size:10.0pt;f=
ont-family:
Arial;color:black;mso-color-alt:windowtext'><o:p></o:p></span></font></p>

<p class=3DMsoNormal style=3D'mso-margin-top-alt:auto;mso-margin-bottom-alt=
:auto;
margin-left:39.75pt;border:none;mso-border-left-alt:solid black 1.5pt;
padding:0in;mso-padding-alt:0in 0in 0in 4.0pt'><b><font size=3D2 color=3Dbl=
ack
face=3DArial><span style=3D'font-size:10.0pt;font-family:Arial;color:black;
font-weight:bold'>To:</span></font></b><font size=3D2 color=3Dblack face=3D=
Arial><span
style=3D'font-size:10.0pt;font-family:Arial;color:black'> <a
href=3D"mailto:on_discussion@yahoogroups.com"
title=3D"on_discussion@yahoogroups.com">NOMIC (E-mail)</a> </span></font><f=
ont
size=3D2 color=3Dblack face=3DArial><span style=3D'font-size:10.0pt;font-fa=
mily:Arial;
color:black;mso-color-alt:windowtext'><o:p></o:p></span></font></p>

<p class=3DMsoNormal style=3D'mso-margin-top-alt:auto;mso-margin-bottom-alt=
:auto;
margin-left:39.75pt;border:none;mso-border-left-alt:solid black 1.5pt;
padding:0in;mso-padding-alt:0in 0in 0in 4.0pt'><b><font size=3D2 color=3Dbl=
ack
face=3DArial><span style=3D'font-size:10.0pt;font-family:Arial;color:black;
font-weight:bold'>Sent:</span></font></b><font size=3D2 color=3Dblack face=
=3DArial><span
style=3D'font-size:10.0pt;font-family:Arial;color:black'> Wednesday, May 02=
, 2001
6:50 AM</span></font><font size=3D2 color=3Dblack face=3DArial><span
style=3D'font-size:10.0pt;font-family:Arial;color:black;mso-color-alt:windo=
wtext'><o:p></o:p></span></font></p>

<p class=3DMsoNormal style=3D'mso-margin-top-alt:auto;mso-margin-bottom-alt=
:auto;
margin-left:39.75pt;border:none;mso-border-left-alt:solid black 1.5pt;
padding:0in;mso-padding-alt:0in 0in 0in 4.0pt'><b><font size=3D2 color=3Dbl=
ack
face=3DArial><span style=3D'font-size:10.0pt;font-family:Arial;color:black;
font-weight:bold'>Subject:</span></font></b><font size=3D2 color=3Dblack
face=3DArial><span style=3D'font-size:10.0pt;font-family:Arial;color:black'=
> [on_discussion]
FW: An Ounce of Prevention</span></font><font size=3D2 color=3Dblack face=
=3DArial><span
style=3D'font-size:10.0pt;font-family:Arial;color:black;mso-color-alt:windo=
wtext'><o:p></o:p></span></font></p>

<p class=3DMsoNormal style=3D'mso-margin-top-alt:auto;mso-margin-bottom-alt=
:auto;
margin-left:39.75pt;border:none;mso-border-left-alt:solid black 1.5pt;
padding:0in;mso-padding-alt:0in 0in 0in 4.0pt'><font size=3D3 color=3Dblack
face=3D"Times New Roman"><span style=3D'font-size:12.0pt;color:black'><![if=
!supportEmptyParas]>&nbsp;<![endif]></span></font><font
color=3Dblack><span style=3D'color:black;mso-color-alt:windowtext'><o:p></o=
:p></span></font></p>

<p class=3DMsoNormal style=3D'margin-left:39.75pt;border:none;mso-border-le=
ft-alt:
solid black 1.5pt;padding:0in;mso-padding-alt:0in 0in 0in 4.0pt'><span
class=3DEmailStyle18><font size=3D2 color=3Dnavy face=3DArial><span style=
=3D'font-size:
10.0pt;mso-bidi-font-size:12.0pt;font-family:Arial'>I would love to hear an=
y
comments has, positive or negative regarding this Proposition.<span
style=3D"mso-spacerun: yes">&nbsp; </span>To me it seems to be a hole (albe=
it a
small one) in the existing rules that we should cap before it ever becomes =
an
issue.<o:p></o:p></span></font></span></p>

<p class=3DMsoNormal style=3D'margin-left:39.75pt;border:none;mso-border-le=
ft-alt:
solid black 1.5pt;padding:0in;mso-padding-alt:0in 0in 0in 4.0pt'><span
class=3DEmailStyle18><font size=3D2 color=3Dnavy face=3DArial><span style=
=3D'font-size:
10.0pt;mso-bidi-font-size:12.0pt;font-family:Arial'>&nbsp;<o:p></o:p></span=
></font></span></p>

<p class=3DMsoNormal style=3D'margin-left:39.75pt;border:none;mso-border-le=
ft-alt:
solid black 1.5pt;padding:0in;mso-padding-alt:0in 0in 0in 4.0pt'><font size=
=3D2
color=3Dblack face=3DTahoma><span style=3D'font-size:10.0pt;font-family:Tah=
oma;
color:black'>-----Original Message-----<br>
<b><span style=3D'font-weight:bold'>From:</span></b> Falcon Arendell
[mailto:falcon.arendell@w...]<br>
<b><span style=3D'font-weight:bold'>Sent:</span></b> Monday, April 30, 2001=
2:18
PM<br>
<b><span style=3D'font-weight:bold'>To:</span></b> NOMIC (E-mail)<br>
<b><span style=3D'font-weight:bold'>Subject:</span></b> An Ounce of Prevent=
ion</span></font><font
color=3Dblack><span style=3D'color:black;mso-color-alt:windowtext'><o:p></o=
:p></span></font></p>

<p class=3DMsoNormal style=3D'margin-left:39.75pt;border:none;mso-border-le=
ft-alt:
solid black 1.5pt;padding:0in;mso-padding-alt:0in 0in 0in 4.0pt'><font size=
=3D3
color=3Dblack face=3D"Times New Roman"><span style=3D'font-size:12.0pt;colo=
r:black'>&nbsp;</span></font><font
color=3Dblack><span style=3D'color:black;mso-color-alt:windowtext'><o:p></o=
:p></span></font></p>

<p style=3D'margin-left:39.75pt;border:none;mso-border-left-alt:solid black=
1.5pt;
padding:0in;mso-padding-alt:0in 0in 0in 4.0pt'><font size=3D3 color=3Dblack
face=3D"Courier New"><span style=3D'font-size:12.0pt;font-family:"Courier N=
ew"'>PROPOSITION
(FMAPROP1) FOR DEBATE</span></font><o:p></o:p></p>

<p class=3DMsoNormal style=3D'margin-left:39.75pt;border:none;mso-border-le=
ft-alt:
solid black 1.5pt;padding:0in;mso-padding-alt:0in 0in 0in 4.0pt'><span
class=3DEmailStyle17><font size=3D2 color=3Dblack face=3DArial><span style=
=3D'font-size:
10.0pt;mso-bidi-font-size:12.0pt;font-family:Arial'>Baby Please Don&#8217;t=
Go!<o:p></o:p></span></font></span></p>

<p class=3DMsoNormal style=3D'margin-left:39.75pt;border:none;mso-border-le=
ft-alt:
solid black 1.5pt;padding:0in;mso-padding-alt:0in 0in 0in 4.0pt'><span
class=3DEmailStyle17><font size=3D2 color=3Dblack face=3DArial><span style=
=3D'font-size:
10.0pt;mso-bidi-font-size:12.0pt;font-family:Arial'>&nbsp;<o:p></o:p></span=
></font></span></p>

<p class=3DMsoNormal style=3D'margin-left:39.75pt;border:none;mso-border-le=
ft-alt:
solid black 1.5pt;padding:0in;mso-padding-alt:0in 0in 0in 4.0pt'><span
class=3DEmailStyle17><font size=3D2 color=3Dblack face=3DArial><span style=
=3D'font-size:
10.0pt;mso-bidi-font-size:12.0pt;font-family:Arial'>If at any time the Spea=
ker
leaves the game, a new Speaker must be named using the following process:<o=
:p></o:p></span></font></span></p>

<p class=3DMsoNormal style=3D'margin-left:39.75pt;border:none;mso-border-le=
ft-alt:
solid black 1.5pt;padding:0in;mso-padding-alt:0in 0in 0in 4.0pt'><span
class=3DEmailStyle17><font size=3D2 color=3Dblack face=3DArial><span style=
=3D'font-size:
10.0pt;mso-bidi-font-size:12.0pt;font-family:Arial'>&nbsp;<o:p></o:p></span=
></font></span></p>

</div>

<div style=3D'border:none;border-left:solid black 1.5pt;padding:0in 0in 0in=
4.0pt'>

<p class=3DMsoNormal style=3D'margin-left:75.75pt;text-indent:-.25in;mso-li=
st:l0 level1 lfo1;
tab-stops:list 1.0in;border:none;mso-border-left-alt:solid black 1.5pt;
padding:0in;mso-padding-alt:0in 0in 0in 4.0pt'><![if !supportLists]><span
class=3DEmailStyle17><font size=3D2 color=3Dblack face=3DArial><span style=
=3D'font-size:
10.0pt;mso-bidi-font-size:12.0pt;font-family:Arial'>1.<font size=3D1
face=3D"Times New Roman"><span style=3D'font:7.0pt "Times New Roman"'>&nbsp=
;&nbsp;&nbsp;
</span></font></span></font></span><![endif]><span class=3DEmailStyle17><fo=
nt
size=3D2 color=3Dblack face=3DArial><span style=3D'font-size:10.0pt;mso-bid=
i-font-size:
12.0pt;font-family:Arial'>The position is offered to the Active Voter with =
the
highest Prestige Points.<span style=3D"mso-spacerun: yes">&nbsp; </span>Thi=
s
should be the person most active in the game.</span></font></span><font
color=3Dblack><span style=3D'color:black'> </span></font><span class=3DEmai=
lStyle17><font
size=3D2 color=3Dblack face=3DArial><span style=3D'font-size:10.0pt;mso-bid=
i-font-size:
12.0pt;font-family:Arial'><o:p></o:p></span></font></span></p>

<p class=3DMsoNormal style=3D'margin-left:75.75pt;text-indent:-.25in;mso-li=
st:l0 level1 lfo1;
tab-stops:list 1.0in;border:none;mso-border-left-alt:solid black 1.5pt;
padding:0in;mso-padding-alt:0in 0in 0in 4.0pt'><![if !supportLists]><span
class=3DEmailStyle17><font size=3D2 color=3Dblack face=3DArial><span style=
=3D'font-size:
10.0pt;mso-bidi-font-size:12.0pt;font-family:Arial'>2.<font size=3D1
face=3D"Times New Roman"><span style=3D'font:7.0pt "Times New Roman"'>&nbsp=
;&nbsp;&nbsp;
</span></font></span></font></span><![endif]><span class=3DEmailStyle17><fo=
nt
size=3D2 color=3Dblack face=3DArial><span style=3D'font-size:10.0pt;mso-bid=
i-font-size:
12.0pt;font-family:Arial'>Any Voter has the option of turning down the posi=
tion
of Speaker.</span></font></span><font color=3Dblack><span style=3D'color:bl=
ack'> </span></font><span
class=3DEmailStyle17><font size=3D2 color=3Dblack face=3DArial><span style=
=3D'font-size:
10.0pt;mso-bidi-font-size:12.0pt;font-family:Arial'><o:p></o:p></span></fon=
t></span></p>

<p class=3DMsoNormal style=3D'margin-left:75.75pt;text-indent:-.25in;mso-li=
st:l0 level1 lfo1;
tab-stops:list 1.0in;border:none;mso-border-left-alt:solid black 1.5pt;
padding:0in;mso-padding-alt:0in 0in 0in 4.0pt'><![if !supportLists]><span
class=3DEmailStyle17><font size=3D2 color=3Dblack face=3DArial><span style=
=3D'font-size:
10.0pt;mso-bidi-font-size:12.0pt;font-family:Arial'>3.<font size=3D1
face=3D"Times New Roman"><span style=3D'font:7.0pt "Times New Roman"'>&nbsp=
;&nbsp;&nbsp;
</span></font></span></font></span><![endif]><span class=3DEmailStyle17><fo=
nt
size=3D2 color=3Dblack face=3DArial><span style=3D'font-size:10.0pt;mso-bid=
i-font-size:
12.0pt;font-family:Arial'>Any Voter turning down the position of Speaker sh=
all
have their Prestige Point total adjusted to equal one (1) less than the nex=
t
highest total.</span></font></span><font color=3Dblack><span style=3D'color=
:black'>
</span></font><span class=3DEmailStyle17><font size=3D2 color=3Dblack face=
=3DArial><span
style=3D'font-size:10.0pt;mso-bidi-font-size:12.0pt;font-family:Arial'><o:p=
></o:p></span></font></span></p>

<p class=3DMsoNormal style=3D'margin-left:75.75pt;text-indent:-.25in;mso-li=
st:l0 level1 lfo1;
tab-stops:list 1.0in;border:none;mso-border-left-alt:solid black 1.5pt;
padding:0in;mso-padding-alt:0in 0in 0in 4.0pt'><![if !supportLists]><span
class=3DEmailStyle17><font size=3D2 color=3Dblack face=3DArial><span style=
=3D'font-size:
10.0pt;mso-bidi-font-size:12.0pt;font-family:Arial'>4.<font size=3D1
face=3D"Times New Roman"><span style=3D'font:7.0pt "Times New Roman"'>&nbsp=
;&nbsp;&nbsp;
</span></font></span></font></span><![endif]><span class=3DEmailStyle17><fo=
nt
size=3D2 color=3Dblack face=3DArial><span style=3D'font-size:10.0pt;mso-bid=
i-font-size:
12.0pt;font-family:Arial'>If all Active Voters turn down the position of
Speaker (or there are no Active Voters) the position will be given to the V=
oter
with the highest Point Total.<span style=3D"mso-spacerun: yes">&nbsp; </spa=
n>This
person may not turn down the position.</span></font></span><font color=3Dbl=
ack><span
style=3D'color:black'> </span></font><span class=3DEmailStyle17><font size=
=3D2
color=3Dblack face=3DArial><span style=3D'font-size:10.0pt;mso-bidi-font-si=
ze:12.0pt;
font-family:Arial'><o:p></o:p></span></font></span></p>

</div>

<div style=3D'border:none;border-left:solid black 1.5pt;padding:0in 0in 0in=
4.0pt'>

<p class=3DMsoNormal style=3D'margin-left:39.75pt;border:none;mso-border-le=
ft-alt:
solid black 1.5pt;padding:0in;mso-padding-alt:0in 0in 0in 4.0pt'><span
class=3DEmailStyle17><font size=3D2 color=3Dblack face=3DArial><span style=
=3D'font-size:
10.0pt;mso-bidi-font-size:12.0pt;font-family:Arial'>&nbsp;<o:p></o:p></span=
></font></span></p>

<p class=3DMsoNormal style=3D'margin-left:39.75pt;border:none;mso-border-le=
ft-alt:
solid black 1.5pt;padding:0in;mso-padding-alt:0in 0in 0in 4.0pt'><span
class=3DEmailStyle17><font size=3D2 color=3Dblack face=3DArial><span style=
=3D'font-size:
10.0pt;mso-bidi-font-size:12.0pt;font-family:Arial'>&nbsp;<o:p></o:p></span=
></font></span></p>

<p class=3DMsoNormal style=3D'margin-left:39.75pt;border:none;mso-border-le=
ft-alt:
solid black 1.5pt;padding:0in;mso-padding-alt:0in 0in 0in 4.0pt'><span
class=3DEmailStyle17><font size=3D2 color=3Dblack face=3DArial><span style=
=3D'font-size:
10.0pt;mso-bidi-font-size:12.0pt;font-family:Arial'>&nbsp;<o:p></o:p></span=
></font></span></p>

<p class=3DMsoAutoSig style=3D'margin-left:39.75pt;border:none;mso-border-l=
eft-alt:
solid black 1.5pt;padding:0in;mso-padding-alt:0in 0in 0in 4.0pt'><!--[if su=
pportFields]><font=20
color=3Dblack><span style=3D'color:black'><span style=3D'mso-element:field-=
begin'></span><span=20
style=3D"mso-spacerun: yes">&nbsp;</span>AUTOTEXTLIST \s &quot;E-mail=20
Signature&quot; <span style=3D'mso-element:field-separator'></span></span><=
/font><![endif]--><font
color=3Dblack><span style=3D'color:black'>____________________________</spa=
n></font><font
color=3Dblack><span style=3D'color:black;mso-color-alt:windowtext'><o:p></o=
:p></span></font></p>

<p class=3DMsoAutoSig style=3D'margin-left:39.75pt;border:none;mso-border-l=
eft-alt:
solid black 1.5pt;padding:0in;mso-padding-alt:0in 0in 0in 4.0pt'><font size=
=3D3
color=3Dblack face=3D"Times New Roman"><span style=3D'font-size:12.0pt;colo=
r:black'>Falcon
Arendell</span></font><font color=3Dblack><span style=3D'color:black;mso-co=
lor-alt:
windowtext'><o:p></o:p></span></font></p>

<p class=3DMsoAutoSig style=3D'margin-left:39.75pt;border:none;mso-border-l=
eft-alt:
solid black 1.5pt;padding:0in;mso-padding-alt:0in 0in 0in 4.0pt'><font size=
=3D3
color=3Dblack face=3D"Times New Roman"><span style=3D'font-size:12.0pt;colo=
r:black'>General
Manager</span></font><font color=3Dblack><span style=3D'color:black;mso-col=
or-alt:
windowtext'><o:p></o:p></span></font></p>

<p class=3DMsoAutoSig style=3D'margin-left:39.75pt;border:none;mso-border-l=
eft-alt:
solid black 1.5pt;padding:0in;mso-padding-alt:0in 0in 0in 4.0pt'><font size=
=3D3
color=3Dblack face=3D"Times New Roman"><span style=3D'font-size:12.0pt;colo=
r:black'>Raleigh's
Village Idiots</span></font><font color=3Dblack><span style=3D'color:black;
mso-color-alt:windowtext'><o:p></o:p></span></font></p>

<p class=3DMsoAutoSig style=3D'margin-left:39.75pt;border:none;mso-border-l=
eft-alt:
solid black 1.5pt;padding:0in;mso-padding-alt:0in 0in 0in 4.0pt'><font size=
=3D3
color=3Dblack face=3D"Times New Roman"><span style=3D'font-size:12.0pt;colo=
r:black'>www.idiots.net</span></font><font
color=3Dblack><span style=3D'color:black;mso-color-alt:windowtext'><o:p></o=
:p></span></font></p>

<p class=3DMsoAutoSig style=3D'margin-left:39.75pt;border:none;mso-border-l=
eft-alt:
solid black 1.5pt;padding:0in;mso-padding-alt:0in 0in 0in 4.0pt'><font size=
=3D3
color=3Dblack face=3D"Times New Roman"><span style=3D'font-size:12.0pt;colo=
r:black'>&nbsp;</span></font><font
color=3Dblack><span style=3D'color:black;mso-color-alt:windowtext'><o:p></o=
:p></span></font></p>

<p class=3DMsoAutoSig style=3D'margin-left:39.75pt;border:none;mso-border-l=
eft-alt:
solid black 1.5pt;padding:0in;mso-padding-alt:0in 0in 0in 4.0pt'><font size=
=3D3
color=3Dblack face=3D"Times New Roman"><span style=3D'font-size:12.0pt;colo=
r:black'>&quot;If
you pet a wasp, it will sting you&quot;</span></font><font color=3Dblack><s=
pan
style=3D'color:black;mso-color-alt:windowtext'><o:p></o:p></span></font></p=
>

<p class=3DMsoAutoSig style=3D'margin-left:39.75pt;border:none;mso-border-l=
eft-alt:
solid black 1.5pt;padding:0in;mso-padding-alt:0in 0in 0in 4.0pt'><font size=
=3D3
color=3Dblack face=3D"Times New Roman"><span style=3D'font-size:12.0pt;colo=
r:black'>LEM</span></font><font
color=3Dblack><span style=3D'color:black;mso-color-alt:windowtext'><o:p></o=
:p></span></font></p>

<p class=3DMsoNormal style=3D'margin-left:39.75pt;border:none;mso-border-le=
ft-alt:
solid black 1.5pt;padding:0in;mso-padding-alt:0in 0in 0in 4.0pt'><!--[if su=
pportFields]><font=20
color=3Dblack><span style=3D'color:black'><span style=3D'mso-element:field-=
end'></span></span></font><![endif]--><font
color=3Dblack><span style=3D'color:black'>&nbsp;</span></font><font color=
=3Dblack><span
style=3D'color:black;mso-color-alt:windowtext'><o:p></o:p></span></font></p=
>

<p class=3DMsoNormal style=3D'mso-margin-top-alt:auto;mso-margin-bottom-alt=
:auto;
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ribe
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face=3D"Courier New"><span style=3D'font-size:10.0pt;font-family:"Courier N=
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</div>

<p class=3DMsoNormal style=3D'margin-left:.5in'><font size=3D3 color=3Dblac=
k
face=3D"Times New Roman"><span style=3D'font-size:12.0pt;color:black'><br
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ak'>
<![endif]></span></font><font color=3Dblack><span style=3D'color:black;mso-=
color-alt:
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</span></font><tt><font size=3D2 color=3Dblack
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or:black;
mso-color-alt:windowtext'><o:p></o:p></span></font></p>

</br></div>

</body>

</html>


--Boundary_(ID_AdNMRq5MSmFAhedtxoOx2w)--
From on_discussion@yahoogroups.com Wed May 02 18:34:14 2001
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Hello,

This email message is a notification to let you know that
a file has been uploaded to the Files area of the on_discussion 
group.

File : /Board/boardback.gif 
Uploaded by : sgamer@s... 
Description : The proposed board background pattern. When the NTF finishes, our Nomic's name will be there. 

You can access this file at the URL

http://groups.yahoo.com/group/on_discussion/files/Board/boardback.gif 

To learn more about file sharing for your group, please visit

http://help.yahoo.com/help/us/groups/files

Regards,

sgamer@s...







From on_discussion@yahoogroups.com Wed May 02 18:34:14 2001
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Hello,

This email message is a notification to let you know that
a file has been uploaded to the Files area of the on_discussion 
group.

File : /Board/valueMINUS.gif 
Uploaded by : sgamer@s... 
Description : Lose three points. 

You can access this file at the URL

http://groups.yahoo.com/group/on_discussion/files/Board/valueMINUS.gif 

To learn more about file sharing for your group, please visit

http://help.yahoo.com/help/us/groups/files

Regards,

sgamer@s...







From kandelar@n... Wed May 02 20:39:12 2001
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Message-ID: <00e401c0d37c$d33a6980$fb00a8c0@kandelar>
To: <on_discussion@yahoogroups.com>
References: <002e01c0d31d$ee209940$0b01a8c0@Workgroup>
Subject: Re: [on_discussion] The Board
Date: Wed, 2 May 2001 19:57:43 -0700
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From: "Mark Risen" <kandelar@n...>

I like the board and symbols.

----- Original Message -----
From: "smartgamer" <sgamer@s...>
To: <on_discussion@yahoogroups.com>
Sent: Wednesday, May 02, 2001 8:38 AM
Subject: [on_discussion] The Board


> Head to the FILES section of http://groups.yahoo.com, after clicking on
the
> on_discussion link. I put in the board's files there. Playing pieces
aren't
> shown because your piece is just going to be a character in the standard
> Wingdings font. (Send me an HTML email with the piece you want- HTML
> preserves fonts, so it's easy for me to know.) Any color. But check out
the
> neat board background, and the Give, Take, Random, and Nothing spaces- I
> made a Board folder. Check it out...
>
> --Adam Norberg
>
>
> To unsubscribe from this group, send an email to:
> on_discussion-unsubscribe@onelist.com
>
>
>
> Your use of Yahoo! Groups is subject to http://docs.yahoo.com/info/terms/
>
>



From brian_lord@i... Wed May 02 20:42:27 2001
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Date: Wed, 2 May 2001 22:01:37 -0400
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From: brian_lord@i...


To: on_discussion
I will be out of the office starting 05/02/2001 and will not return until
05/14/2001.

I will respond to your message when I return on May 14th




From djacobs@n... Wed May 02 20:52:11 2001
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Date: Wed, 02 May 2001 23:22:36 -0400
To: on_discussion@yahoogroups.com
Subject: OFFICIAL NOMIC UPDATE
Mime-Version: 1.0
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X-eGroups-From: Devon Jacobs {Darkstar} <djacobs@a...>
From: Devon Jacobs {Darkstar} <djacobs@n...>

[5/2/01]


Incoming

Recruitment:

Falcon has recruited Jaimss Carpenter, Callie Hammond, and Brian
Lord, 

but has not participated in 6 consecutive votes.


Chuck has recruited Jeffrey Ellsworth, 5 votes remain.



New Player Registration:

Mark Risen. 

Falcon Arendell. 

Adam Hrankowski. 

Brian Lord. 

Callie Hammond. 

Jaimss Carpenter. 

Jeffrey Ellsworth. 



Jen Henry is now Mark Risen's mentor.

Jen Henry is now Callie Hammond's mentor.


Chuck Henry is now Falcon Arendell's mentor.

Chuck Henry is now Adam Hrankowski's mentor.

Chuck Henry is now Brian Lord's mentor.

Chuck Henry is now Jaimss Carpenter's mentor.

Chuck Henry is now Jeffrey Ellsworth's mentor.



Mentoring:

Mark Risen's mentoring will end [5/23/01].

Callie Hammond's mentoring will end [5/23/01].

Falcon Arendell's mentoring will end [5/23/01].

Adam Hrankowski's mentoring will end [5/23/01].

Brian Lord's mentoring will end [5/23/01].

Jaimss Carpenter's mentoring will end [5/23/01].

Jeffrey Ellsworth's mentoring will end [5/23/01].



Player Status Changes:

Kip Martin has removed himself from the game.



PPs Awards: 

AdamH	+10	Joined game in progress

Falcon +10	Joined game in progress

Brian	+10	Joined game in progress

Callie	+10	Joined game in progress

Jaimss	+10	Joined game in progress

Jeffrey	+10	Joined game in progress

Mark	+10	Joined game in progress


Chuck	+15	For going <bold>above and beyond the call of duty</bold>
(*309) and holding 

a mini-orientation class for all the newcomers, and
for 

drumming up all the business in the first place!




.

/ \

| |

|.|

|.|

|:| __

,_|:|_, / )

(Oo / _I_

+\ \ || __|

\ \||___|

\ /.:.\-\

|.:. /-----\

|___|::oOo::|

/ |:<<_T_>:|

|_____\ ::: /

| | \ \:/

| | | |

\ / | \___

/ | \_____\

`-'

-Devon Jacobs-

-Grand Silly Kniggit-

--Speaker of Our Nomic--





From djacobs@n... Wed May 02 21:39:09 2001
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Date: Wed, 02 May 2001 23:55:58 -0400
To: on_discussion@yahoogroups.com
Subject: OFFICIAL NOMIC UPDATE (try again...)
Mime-Version: 1.0
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X-eGroups-From: Devon Jacobs {Darkstar} <djacobs@a...>
From: Devon Jacobs {Darkstar} <djacobs@n...>

[5/2/01]


Incoming

Recruitment:

Falcon has recruited Jaimss Carpenter, Callie Hammond, and Brian
Lord, 

but has not participated in 6 consecutive votes.


Chuck has recruited Jeffrey Ellsworth, 5 votes remain.



New Player Registration:

Mark Risen. 

Falcon Arendell. 

Adam Hrankowski. 

Brian Lord. 

Callie Hammond. 

Jaimss Carpenter. 

Jeffrey Ellsworth. 



Jen Henry is now Mark Risen's mentor.

Jen Henry is now Callie Hammond's mentor.


Chuck Henry is now Falcon Arendell's mentor.

Chuck Henry is now Adam Hrankowski's mentor.

Chuck Henry is now Brian Lord's mentor.

Chuck Henry is now Jaimss Carpenter's mentor.

Chuck Henry is now Jeffrey Ellsworth's mentor.



Mentoring:

Mark Risen's mentoring will end [5/23/01].

Callie Hammond's mentoring will end [5/23/01].

Falcon Arendell's mentoring will end [5/23/01].

Adam Hrankowski's mentoring will end [5/23/01].

Brian Lord's mentoring will end [5/23/01].

Jaimss Carpenter's mentoring will end [5/23/01].

Jeffrey Ellsworth's mentoring will end [5/23/01].



Player Status Changes:

Kip Martin has removed himself from the game.



PPs Awards: 

AdamH	+10	Joined game in progress

Falcon +10	Joined game in progress

Brian	+10	Joined game in progress

Callie	+10	Joined game in progress

Jaimss	+10	Joined game in progress

Jeffrey	+10	Joined game in progress

Mark	+10	Joined game in progress


Chuck	+15	For going <bold>above and beyond the call of duty</bold>
(*309) and holding 

a mini-orientation class for all the newcomers, and
for 

drumming up all the business in the first place!

-Devon



-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

A god of iron and machines, work, war and death. 

A blacksmith, a soldier, a politician. 

The civilizer, the one who clears the way through 

the wilderness with his ever-present machete.

Ogum watches over me with sleepless eyes,

protecting and guiding me through the wilderness

of this reality. 

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-


From brian_lord@i... Wed May 02 21:51:25 2001
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Subject: Brian Lord/BOSTON/IDX1 is out of the office.
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To: on_discussion
I will be out of the office starting 05/02/2001 and will not return until
05/14/2001.

I will respond to your message when I return on May 14th




From sgamer@s... Thu May 03 14:14:44 2001
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Date: Thu, 03 May 2001 16:08:49 -0500
Subject: ABNPROP2 Submission for Vote
To: on_discussion@yahoogroups.com
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From: smartgamer <sgamer@s...>

I just realised that since I put it up for debate, I get to
ignore "Support your Local Lobbyist." My rule, copied here
again, is officially submitted for voting, Mr. Speaker + Grand
Silly Kniggt, Sir Devon Jacobs!

---Adam Norberg
AND SO IT BEGINS: BATTLEBOARD
"An entity is now being defined as 'THE BOARD.' THE BOARD is a path, with an
initial length equal to five times the number of players. If all spaces on
The Board are defined, IGNORE this passage contained in stars: *Each player,
in turn, decides what symbol is next on the Board: a +, a -, an =, or a ?.
Players will be told that: Landing on a + gives you two game points and
allies you with team one; landing on a - costs you two points and you are
allied with team two; an = does nothing to your score, and your alliance is
determined at random; a ? can do any of the three, at random, with equal
odds.*
If there are Minigames defined in every set (see below), each player is
placed at the beginning of The Board, and rolls a die with a value of 1-5.
This player moves that number of spaces, and the event occurs such that
landing on a + gives you two game points and allies you with team one;
landing on a - costs you two points and you are allied with team two; an =
does nothing to your score, and your alliance is determined at random; a ?
can do any of the three, at random, with equal odds. All players are moved
at the same time. (If choices become available in the move, then this may
change. Currently, however, movement is random, so it makes no difference.)
After players are moved and teams are formed, a Minigame is played. A
Minigame is a rule with a value ranging from 700-1000; rules within the
Minigame Range are ignored until called upon as a Minigame. When a Minigame
is needed, then a possible Minigame is randomly selected from all applicable
Minigames. This Minigame is played. If only one team has members in it, the
Minigame is from 801-900; otherwise, it's 700-800. 901-1000 is for times
when the game is One vs. The World. Minigames submitted are IMMUNE to the
"Support Your Local Lobbyist" rule, but they must be voted on. The Speaker
will file them into the correct category. ALL Minigames must alter board
positions and/or point values. After the minigame, all players roll again;
usually the 1-5 die, but minigames may adjust this. After any player reaches
the end of The Board, e wins 10 points and a new Board is formed as per the
directions in stars, above."



From djacobs@n... Fri May 04 13:06:50 2001
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Date: Fri, 04 May 2001 15:58:54 -0400
To: on_discussion@yahoogroups.com
Subject: Re: [on_discussion] ABNPROP2 Submission for Vote
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X-eGroups-From: Devon Jacobs {Darkstar} <djacobs@a...>
From: Devon Jacobs {Darkstar} <djacobs@n...>

hi everybody...


in the future, please submit formal props for final vote directly to the
speaker at djacobs@n...


thanks


At 04:08 PM 5/3/01 -0500, you wrote: 

>>>>

<excerpt>I just realised that since I put it up for debate, I get to

ignore "Support your Local Lobbyist." My rule, copied here

again, is officially submitted for voting, Mr. Speaker + Grand

Silly Kniggt, Sir Devon Jacobs!


---Adam Norberg

AND SO IT BEGINS: BATTLEBOARD

"An entity is now being defined as 'THE BOARD.' THE BOARD is a path, with
an

initial length equal to five times the number of players. If all spaces
on

The Board are defined, IGNORE this passage contained in stars: *Each
player,

in turn, decides what symbol is next on the Board: a +, a -, an =, or a
?.

Players will be told that: Landing on a + gives you two game points and

allies you with team one; landing on a - costs you two points and you
are

allied with team two; an = does nothing to your score, and your alliance
is

determined at random; a ? can do any of the three, at random, with 
equal

odds.*

If there are Minigames defined in every set (see below), each player is

placed at the beginning of The Board, and rolls a die with a value of
1-5.

This player moves that number of spaces, and the event occurs such that

landing on a + gives you two game points and allies you with team one;

landing on a - costs you two points and you are allied with team two; an
=

does nothing to your score, and your alliance is determined at random; a
?

can do any of the three, at random, with equal odds. All players are
moved

at the same time. (If choices become available in the move, then this
may

change. Currently, however, movement is random, so it makes no
difference.)

After players are moved and teams are formed, a Minigame is played. A

Minigame is a rule with a value ranging from 700-1000; rules within the

Minigame Range are ignored until called upon as a Minigame. When a
Minigame

is needed, then a possible Minigame is randomly selected from all
applicable

Minigames. This Minigame is played. If only one team has members in it,
the

Minigame is from 801-900; otherwise, it's 700-800. 901-1000 is for 
times

when the game is One vs. The World. Minigames submitted are IMMUNE to
the

"Support Your Local Lobbyist" rule, but they must be voted on. The
Speaker

will file them into the correct category. ALL Minigames must alter 
board

positions and/or point values. After the minigame, all players roll
again;

usually the 1-5 die, but minigames may adjust this. After any player
reaches

the end of The Board, e wins 10 points and a new Board is formed as per
the

directions in stars, above."



<center><bold><color><param>0000,3333,9999</param>Yahoo! Groups
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</excerpt><<<<<<<<







.

/ \

| |

|.|

|.|

|:| __

,_|:|_, / )

(Oo / _I_

+\ \ || __|

\ \||___|

\ /.:.\-\

|.:. /-----\

|___|::oOo::|

/ |:<<_T_>:|

|_____\ ::: /

| | \ \:/

| | | |

\ / | \___

/ | \_____\

`-'

-Devon Jacobs-

-Grand Silly Kniggit-

--Speaker of Our Nomic--





From fur@w... Fri May 04 16:06:29 2001
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To: <on_discussion@yahoogroups.com>
Subject: RE: [on_discussion] Proposal
Date: Fri, 4 May 2001 19:03:58 -0400
Message-ID: <NDBBLEMAALCLBKPNIGKKMEOECEAA.fur@w...>
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From: "Fur" <fur@w...>

Joel,
Are you going to submit this as a proposal? I think its awesome and I would
love to play. If you need letters of support I will gladly support you.

-Jen

-----Original Message-----
From: JRicker [mailto:joejava@d...]
Sent: Monday, April 30, 2001 9:11 AM
To: on_discussion@yahoogroups.com
Subject: [on_discussion] Proposal


I propose the following rule under SUPPORT YOUR LOCAL LOBBYIST.

"Ye Olde Rusty Lantern" (a storytelling game)

[Synopsis: the players (called Bards) are dealt a hand of cards. Each
card bears a word or phrase describing a possible story element. The
Bards take turns telling parts of a tale, playing cards by bringing the
corresponding story elements into the yarn. When a Bard finishes the
story by tying off all the loose ends and playing eir last card, e
wins.]

Equipment:

some cards (to be provided by the Barkeep)
Ale (generated as needed)
a solid wooden table and benches

The Barkeep

The Barkeep is the person who started the game. At the beginning of the
tale, the Barkeep shall announce the number of benches and the names of
the Bards who will start the tale.

(The Barkeep is considered the referee of the game.)

Bards

The Barkeep may not be a Bard. Anyone else may join (becoming a Bard) at
any time, unless there are already as many players as benches. Any Bard
may leave at any time. If it is a Bard's turn when e leaves, e is
considered to have passed. The Bards are all imagined to sit around a
table in the Barkeep's tavern, so whenever someone joins, the Barkeep
shall choose a place around the table for em to sit.

There must be at least two Bards for a tale to proceed, and no more
Bards than benches; any time this is not the case for a particular
instance of Ye Olde Rusty Lantern, that tale is suspended until the
requirements are both met. (In the meantime, Bards are free to join or
leave, but no cards may be played.)

Cards

The Barkeep shall privately make (or obtain) a long list of story
elements before starting the game. Each story element is represented by
one card. During the game, each card is either in the deck, held by one
of the Bards, on the table, or burned. They all start out in the deck.
The Barkeep keeps track of the cards. Each time the Barkeep posts a
public update of the game, he should post the number of cards held by
each Bard (but not which cards are held by whom), list the cards lying
on the table, and tell whose turn it is. Each Bard receives seven cards
upon joining, unless the Barkeep specified an alternate number at the
start of the game. When a Bard leaves, eir cards return to the deck.

When a Bard receives cards, the Barkeep chooses them randomly from the
deck and sends them to that Bard via private mail. If there are not
enough cards in the deck, the Barkeep shall either end the tale (lamely)
or add story elements to his list of cards. A card is added to the deck
for each new story element. The cards are then handed out as needed, and
the tale goes on.

Gameplay

As soon as the Barkeep is ready to begin, e chooses a Bard to go first
and names em publicly. It is that Bard's turn.

On eir turn, a Bard either tries to make a play, or passes. If e
successfully makes a play, it is still eir turn. When a play is denied
(which happens, alas, to the best Bards from time to time) or the Bard
passes, play goes to the next Bard, clockwise around the table.

Passing

A Bard may pass explicitly. Also, when the Barkeep notices that a Bard
is asleep (i.e. it has been eir turn continuously for three days or
more, and e has not tried a play in all that time) and posts a message
to that effect, that Bard is considered to have passed. When a Bard
passes, e receives a card.

If a Bard is asleep(i.e. passes by default)for three of eir turns in a
row(or more), then the Barkeep may announce, at the same time as
announcing that e is asleep, that that Bard has gone Under The Table. At
this point the Bard is removed from the game, and eir bench is
considered empty.

When a Bard passes explicitly, e may announce that e is discarding one
of the cards from eir hand, naming the card. That card is burned.

Plays

A Bard attempts a play by sending a public message with the word
"Lantern" (or "YORL") in the subject header. The text of the message
should be a reasonable amount of suitable prose to add to (or start) the
tale (150 to 300 words, or the length of previous segments, are good
guidelines). If the Bard has any cards, the last line of the message
should specify one of them.

The Barkeep shall then reply, either verifying that the play was
successful, or denying it. E may, in addition to verifying the play,
announce that the card thus played is a new Loose End. This is done
when, in the Barkeep's opinion, an interesting element is added to the
game and isn't resolved right away: a villain is introduced; a map is
found; a prophecy is made. When a card becomes a Loose End, it goes on
the table, face up. When a card is successfully played, but doesn't
become a Loose End, it is burned. [The tale isn't complete until all the
Loose Ends have been tied off.] When a Bard attempts to play a card but
is denied, the card is burned, and the Bard receives two cards to
replace it.

The Barkeep may deny a play for any of the following reasons: it is
incomprehensible; it is a non sequitur from the previous bit of the
story; it is not in the spirit of the game [e.g. the Bard is blatantly
and rudely playing to get rid of cards rather than for the fun of the
story]; it is too long or too short; the Bard has cards, but none of
them is specified; no card was specified, and no Loose Ends were tied
off; the play was attempted more than three days after the beginning of
the Bard's turn; or a card was specified, but the text didn't bring it
into the tale.

That last reason begs some explanation. The text of a play is required
to bring into the story the ideas specified on the card. [e.g. If a card
bears the word "disguise", the Bard may play it only if he works a
disguise into the story.] It's a matter of taste how central an idea
must be in order to qualify. Generally, it is insufficient simply to
discuss an item (it must be present), to mention the possibility of an
event (it must take place), or to have a character talk about another
character in dialogue (he must actually be introduced.) In any case, the
Barkeep's reply is final.

The Barkeep may, in addition to verifying the play, announce that one or
more of the Loose Ends on the table have been resolved. This means that
the most recent play has tied off those parts of the story. A Bard
receives one Ale for each Loose End tied off by eir play. Upon being
awarded an Ale, a player also receives a FairPlay Award.

Interruptions

A Bard may try to interrupt any play attempted by another Bard, either
before or after the Barkeep replies to it, by announcing the
interruption, along with the play being interrupted and the name of a
card the interrupting Bard holds. [The idea is that the story element on
this card is, by coincidence, a part of the story that the current Bard
is telling; the interrupting Bard now takes over the tale.]

An interruption never causes any of the tale to be discarded. Neither
does it have any effect on the success or denial of any play currently
being attempted. When a play and an interruption are both being
attempted, the Barkeep must reply to the play first (regardless of which
message e received first).

The Barkeep shall reply to each interruption, either verifying that it
was successful, or denying it. If the interruption is successful, then
it is immediately the interrupting Bard's turn, and the Bard who was
interrupted receives a card.

The Barkeep shall deny an interruption if the card specified is not one
the interrupting Bard has. In this case, one card is dealt to the
interrupting Bard, as a penalty.

The Barkeep shall deny an interruption if the story element on the
specified card was not sufficiently mentioned in the interrupted play.
In this case, the card is burned, and the interrupting Bard receives two
cards to replace it, as a penalty. Again, what qualifies as a sufficient
mention is up to the Barkeep, but in this case e is encouraged to be
lenient.

If an interruption is not denied for either of the above reasons, the
Barkeep shall deny it if it comes too late-- that is, either the
interrupted play was attempted more than three days ago, or it has
already been successfully interrupted with a different card. In this
case, the card is burned, and the Bard who attempted the interrupt is
dealt one card to replace it.

Winning

A Bard wins when all of the following are true: e has no cards, e was
the last to make a successful play, there are no Loose Ends, and there
are no unprocessed Interrupts. If the story isn't quite "done" yet, the
winning Bard may finish it however e pleases. Once that's done, the tale
ends.

For participating, the winning Bard receives 10 points. The Barkeep
receives 20 PPs. PPs are awarded to the partipating Barts in following
format:

Participated in all of the game turns == 20 PPs
Participated in at least 3/4ths of the game turns but less than all ==
15 PPs
Participated in at least 1/2 of the game turns but less than 3/4ths ==
10PPs
Participated in at least 1/4 of the game turns but less than 1/2 == 5
PPs

The Barkeep also has a total of 10 points to distribute for Fairplay
awards as e sees fit during the game or immediately after the game has
ended. The Barkeep may not distribute these points to emselves and may
not be kept.


-----------------------------------
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From fur@w... Fri May 04 16:15:56 2001
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To: <on_discussion@yahoogroups.com>
Subject: RE: [on_discussion] ABNPROP2 Submission for Vote
Date: Fri, 4 May 2001 19:13:24 -0400
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From: "Fur" <fur@w...>

Adam,

I'm really confused about your game.........what's the simplest possible way
to explain it to me?

Thanks.

-Jen

-----Original Message-----
From: smartgamer [mailto:sgamer@s...]
Sent: Thursday, May 03, 2001 5:09 PM
To: on_discussion@yahoogroups.com
Subject: [on_discussion] ABNPROP2 Submission for Vote


I just realised that since I put it up for debate, I get to
ignore "Support your Local Lobbyist." My rule, copied here
again, is officially submitted for voting, Mr. Speaker + Grand
Silly Kniggt, Sir Devon Jacobs!

---Adam Norberg
AND SO IT BEGINS: BATTLEBOARD
"An entity is now being defined as 'THE BOARD.' THE BOARD is a path, with an
initial length equal to five times the number of players. If all spaces on
The Board are defined, IGNORE this passage contained in stars: *Each player,
in turn, decides what symbol is next on the Board: a +, a -, an =, or a ?.
Players will be told that: Landing on a + gives you two game points and
allies you with team one; landing on a - costs you two points and you are
allied with team two; an = does nothing to your score, and your alliance is
determined at random; a ? can do any of the three, at random, with equal
odds.*
If there are Minigames defined in every set (see below), each player is
placed at the beginning of The Board, and rolls a die with a value of 1-5.
This player moves that number of spaces, and the event occurs such that
landing on a + gives you two game points and allies you with team one;
landing on a - costs you two points and you are allied with team two; an =
does nothing to your score, and your alliance is determined at random; a ?
can do any of the three, at random, with equal odds. All players are moved
at the same time. (If choices become available in the move, then this may
change. Currently, however, movement is random, so it makes no difference.)
After players are moved and teams are formed, a Minigame is played. A
Minigame is a rule with a value ranging from 700-1000; rules within the
Minigame Range are ignored until called upon as a Minigame. When a Minigame
is needed, then a possible Minigame is randomly selected from all applicable
Minigames. This Minigame is played. If only one team has members in it, the
Minigame is from 801-900; otherwise, it's 700-800. 901-1000 is for times
when the game is One vs. The World. Minigames submitted are IMMUNE to the
"Support Your Local Lobbyist" rule, but they must be voted on. The Speaker
will file them into the correct category. ALL Minigames must alter board
positions and/or point values. After the minigame, all players roll again;
usually the 1-5 die, but minigames may adjust this. After any player reaches
the end of The Board, e wins 10 points and a new Board is formed as per the
directions in stars, above."


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From sgamer@s... Fri May 04 18:07:25 2001
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Date: Fri, 04 May 2001 20:04:45 -0500
Subject: Re: [on_discussion] ABNPROP2 Submission for Vote
To: on_discussion@yahoogroups.com
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From: smartgamer <sgamer@s...>

After all players make a board, you randomly move along it.
After every set of turns, a special rule is put into effect which
changes the players' scores and/or positions in the game.
After the rule, called a minigame, finishes, the game continues.

And that's all the rule is. I have to nitpick or else someone's
going to find a loophole ;-)
--Adam Norberg
----- Original Message -----
From: "Fur" <fur@w...>
To: <on_discussion@yahoogroups.com>
Sent: Friday, May 04, 2001 6:13 PM
Subject: RE: [on_discussion] ABNPROP2 Submission for Vote


> Adam,
>
> I'm really confused about your game.........what's the simplest possible
way
> to explain it to me?
>
> Thanks.
>
> -Jen
>
> -----Original Message-----
> From: smartgamer [mailto:sgamer@s...]
> Sent: Thursday, May 03, 2001 5:09 PM
> To: on_discussion@yahoogroups.com
> Subject: [on_discussion] ABNPROP2 Submission for Vote
>
>
> I just realised that since I put it up for debate, I get to
> ignore "Support your Local Lobbyist." My rule, copied here
> again, is officially submitted for voting, Mr. Speaker + Grand
> Silly Kniggt, Sir Devon Jacobs!
>
> ---Adam Norberg
> AND SO IT BEGINS: BATTLEBOARD
> "An entity is now being defined as 'THE BOARD.' THE BOARD is a path, with
an
> initial length equal to five times the number of players. If all spaces on
> The Board are defined, IGNORE this passage contained in stars: *Each
player,
> in turn, decides what symbol is next on the Board: a +, a -, an =, or a ?.
> Players will be told that: Landing on a + gives you two game points and
> allies you with team one; landing on a - costs you two points and you are
> allied with team two; an = does nothing to your score, and your alliance
is
> determined at random; a ? can do any of the three, at random, with equal
> odds.*
> If there are Minigames defined in every set (see below), each player is
> placed at the beginning of The Board, and rolls a die with a value of 1-5.
> This player moves that number of spaces, and the event occurs such that
> landing on a + gives you two game points and allies you with team one;
> landing on a - costs you two points and you are allied with team two; an =
> does nothing to your score, and your alliance is determined at random; a ?
> can do any of the three, at random, with equal odds. All players are moved
> at the same time. (If choices become available in the move, then this may
> change. Currently, however, movement is random, so it makes no
difference.)
> After players are moved and teams are formed, a Minigame is played. A
> Minigame is a rule with a value ranging from 700-1000; rules within the
> Minigame Range are ignored until called upon as a Minigame. When a
Minigame
> is needed, then a possible Minigame is randomly selected from all
applicable
> Minigames. This Minigame is played. If only one team has members in it,
the
> Minigame is from 801-900; otherwise, it's 700-800. 901-1000 is for times
> when the game is One vs. The World. Minigames submitted are IMMUNE to the
> "Support Your Local Lobbyist" rule, but they must be voted on. The Speaker
> will file them into the correct category. ALL Minigames must alter board
> positions and/or point values. After the minigame, all players roll again;
> usually the 1-5 die, but minigames may adjust this. After any player
reaches
> the end of The Board, e wins 10 points and a new Board is formed as per
the
> directions in stars, above."
>
>
> To unsubscribe from this group, send an email to:
> on_discussion-unsubscribe@onelist.com
>
>
>
> Your use of Yahoo! Groups is subject to http://docs.yahoo.com/info/terms/
>
>
>
>
> To unsubscribe from this group, send an email to:
> on_discussion-unsubscribe@onelist.com
>
>
>
> Your use of Yahoo! Groups is subject to http://docs.yahoo.com/info/terms/
>
>



From chammond@i... Fri May 04 20:17:31 2001
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Message-ID: <001801c0d512$76b9f580$b5d82ad1@callie>
To: <on_discussion@yahoogroups.com>
Subject: Re: [on_discussion] Proposal
Date: Fri, 4 May 2001 23:21:22 -0400
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From: "Callie Hammond" <chammond@i...>

I'm new at all this, and not exactly sure how it works, but are you aware
that the game you describe (Ye Olde Rusty Lantern) already exists as a card
game? (That may be the whole point. I'm not sure if you're going for
something new or are looking to put an existing game on-line).

C

Callie Hammond
Fuquay-Varina, NC



From djacobs@n... Sat May 05 05:30:31 2001
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Date: Sat, 05 May 2001 08:33:38 -0400
To: on_discussion@yahoogroups.com
Subject: NOMIC UPDATE
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X-eGroups-From: Devon Jacobs {Darkstar} <djacobs@a...>
From: Devon Jacobs {Darkstar} <djacobs@n...>

<bold>[5/5/2001]

</bold>

Incoming

New Proposals:

(http://www.northnet.org/windrant/OurNomic/props.htm

updated within 48 hrs)


339. AND SO IT BEGINS: BATTLEBOARD

"An entity is now being defined as 'THE BOARD.' THE BOARD is a path, with
an

initial length equal to five times the number of players. If all spaces
on

The Board are defined, IGNORE this passage contained in stars: *Each
player,

in turn, decides what symbol is next on the Board: a +, a -, an =, or a
?.

Players will be told that: Landing on a + gives you two game points and

allies you with team one; landing on a - costs you two points and you
are

allied with team two; an = does nothing to your score, and your alliance
is

determined at random; a ? can do any of the three, at random, with 
equal

odds.*

If there are Minigames defined in every set (see below), each player is

placed at the beginning of The Board, and rolls a die with a value of
1-5.

This player moves that number of spaces, and the event occurs such that

landing on a + gives you two game points and allies you with team one;

landing on a - costs you two points and you are allied with team two; an
=

does nothing to your score, and your alliance is determined at random; a
?

can do any of the three, at random, with equal odds. All players are
moved

at the same time. (If choices become available in the move, then this
may

change. Currently, however, movement is random, so it makes no
difference.)

After players are moved and teams are formed, a Minigame is played. A

Minigame is a rule with a value ranging from 700-1000; rules within the

Minigame Range are ignored until called upon as a Minigame. When a
Minigame

is needed, then a possible Minigame is randomly selected from all
applicable

Minigames. This Minigame is played. If only one team has members in it,
the

Minigame is from 801-900; otherwise, it's 700-800. 901-1000 is for 
times

when the game is One vs. The World. Minigames submitted are IMMUNE to
the

"Support Your Local Lobbyist" rule, but they must be voted on. The
Speaker

will file them into the correct category. ALL Minigames must alter 
board

positions and/or point values. After the minigame, all players roll
again;

usually the 1-5 die, but minigames may adjust this. After any player
reaches

the end of The Board, e wins 10 points and a new Board is formed as per
the

directions in stars, above."


Adam Norberg -- voting period ENDS 5/12/2001


PPs Awards: (see Players page for totals, updated within 48 hrs

http://www.northnet.org/windrant/OurNomic/players.htm)



Adam N +10 submission of 339






.

/ \

| |

|.|

|.|

|:| __

,_|:|_, / )

(Oo / _I_

+\ \ || __|

\ \||___|

\ /.:.\-\

|.:. /-----\

|___|::oOo::|

/ |:<<_T_>:|

|_____\ ::: /

| | \ \:/

| | | |

\ / | \___

/ | \_____\

`-'

-Devon Jacobs-

-Grand Silly Kniggit-

--Speaker of Our Nomic--





From lhenry@n... Sat May 05 05:38:59 2001
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Subject: Re: [on_discussion] PROPOSITION FOR DEBATE
Date: Sat, 5 May 2001 08:39:43 -0400
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From: "Lonnie Henry" <lhenry@n...>

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sorry about that
it means just that when they get new points in the game after the loan they=
can split it so that they can over time repay it.

Let's say that you loan me 10 points.
My score is now 10.
I put in a prop that passes.
I can give you 5, 6, 4, or whatever torwards the loan.
those points gets added back into your points total.

Its doesn't have to be paid immediately or all at the same time.

Sorry for the miss understanding.
Thanks for the feedback!

John Henry
john@w...

----- Original Message -----=20
From: Mark Risen=20
To: on_discussion@yahoogroups.com=20
Sent: Tuesday, May 01, 2001 11:26 PM
Subject: Re: [on_discussion] PROPOSITION FOR DEBATE


I disagree with the portion reading "The loans must be repaid within 10 v=
otes since the loan was made" for the reason that, with a little help, 10 p=
ropositions that require voting can be forced through. I suggest providing =
a minimum time period as well such as "The loans must be repaid within 10 v=
otes since the loan was made, or 30 days, whichever is longer"

Also, I wonder as to the result of the person's total if e cannot repay b=
ack 150%. If a player is at 0, requests a loan of 10, gets it and has to re=
pay it back, does eir score go to -5?
----- Original Message -----=20
From: John Henry=20
To: on_discussion@yahoogroups.com=20
Sent: Tuesday, May 01, 2001 2:36 PM
Subject: [on_discussion] PROPOSITION FOR DEBATE


=20=20=20=20=20=20
LOAN FROM THE RICH AND GIVE TO THE POOR



In the current state of Our Nomic with the increase of new players, the=
se players should have at least a start toward their goal of 100 points. Th=
e trading of points shall occur in this way:

=20=20=20=20=20

Any player with a score total of less than 50 can put out a statement a=
sking if any other player wishes to loan them points.=20

=20=20=20=20=20

If a player responds yes then the two players will send a request to th=
e speaker saying who and how many score points. The loans can be from one (=
1) to twenty (20) points.

=20=20=20=20=20

If the loan is made, then the points are added to the loaned and subtra=
cted from the loaner.

=20=20=20=20=20

The player must pay the loaner 150% of the amount loaned. That is the a=
mount of the loan + half of the loan amount rounded up to the nearest whole=
number.=20

=20=20=20=20=20

The loans must be repaid within 10 votes since the loan was made.=20

=20=20=20=20=20

On the Players Page on the website it must say next to the players PPs =
how much that person needed to pay back and to whom. Example:



PPs Loans



7593 Owes (#) to billy-bob-bo



The person paying back the loan can divide newly received points to him=
and the loan-e or can wait.

=20=20=20=20=20

The speaker must be notified of the score changes and the # of points t=
hat you do not owe anymore.



COMMENTS FROM PROPOSER: This may give new players the benefit of the ge=
nerosity even away from the holiday season.



Johnny Henry



To unsubscribe from this group, send an email to:
on_discussion-unsubscribe@onelist.com



Your use of Yahoo! Groups is subject to the Yahoo! Terms of Service.=20


Yahoo! Groups Sponsor=20
=20=20=20=20=20=20=20
=20=20=20=20=20=20=20

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<DIV><FONT face=3DArial>sorry about that</FONT></DIV>
<DIV><FONT face=3DArial>it means just that when they get new points in the =
game=20
after the loan they can split it so that they can over time repay=20
it.</FONT></DIV>
<DIV><FONT face=3DArial></FONT>&nbsp;</DIV>
<DIV><FONT face=3DArial>Let's say that you loan me 10 points.</FONT></DIV>
<DIV><FONT face=3DArial>My score is now 10.</FONT></DIV>
<DIV><FONT face=3DArial>I put in a prop that passes.</FONT></DIV>
<DIV><FONT face=3DArial>I can give you 5, 6, 4, or whatever torwards the=20
loan.</FONT></DIV>
<DIV><FONT face=3DArial>those points gets added back into your points=20
total.</FONT></DIV>
<DIV><FONT face=3DArial></FONT>&nbsp;</DIV>
<DIV><FONT face=3DArial>Its doesn't have to be paid immediately or all at t=
he same=20
time.</FONT></DIV>
<DIV><FONT face=3DArial></FONT>&nbsp;</DIV>
<DIV><FONT face=3DArial>Sorry for the miss understanding.</FONT></DIV>
<DIV><FONT face=3DArial>Thanks for the feedback!</FONT></DIV>
<DIV><FONT face=3DArial></FONT>&nbsp;</DIV>
<DIV><FONT face=3DArial>John Henry</FONT></DIV>
<DIV><FONT face=3DArial><A=20
href=3D"mailto:john@w...">john@w...</A></FONT></DIV>
<DIV>&nbsp;</DIV>
<BLOCKQUOTE=20
style=3D"PADDING-RIGHT: 0px; PADDING-LEFT: 5px; MARGIN-LEFT: 5px; BORDER-LE=
FT: #000000 2px solid; MARGIN-RIGHT: 0px">
<DIV style=3D"FONT: 10pt arial">----- Original Message ----- </DIV>
<DIV=20
style=3D"BACKGROUND: #e4e4e4; FONT: 10pt arial; font-color: black"><B>Fro=
m:</B>=20
<A title=3Dkandelar@n... href=3D"mailto:kandelar@n...">Mark R=
isen</A>=20
</DIV>
<DIV style=3D"FONT: 10pt arial"><B>To:</B> <A=20
title=3Don_discussion@yahoogroups.com=20
href=3D"mailto:on_discussion@yahoogroups.com">on_discussion@y...=
om</A>=20
</DIV>
<DIV style=3D"FONT: 10pt arial"><B>Sent:</B> Tuesday, May 01, 2001 11:26=
=20
PM</DIV>
<DIV style=3D"FONT: 10pt arial"><B>Subject:</B> Re: [on_discussion] PROPO=
SITION=20
FOR DEBATE</DIV>
<DIV><BR></DIV>
<DIV><FONT face=3DArial size=3D2>I disagree with the portion reading "T<F=
ONT=20
size=3D3>he loans must be repaid within 10 votes since the loan was=20
made"</FONT><FONT size=3D2> for the reason that, with a little help, 10=20
propositions that require voting can be forced through. I suggest providi=
ng a=20
minimum time period as well such as "The loans must be repaid within 10 v=
otes=20
since the loan was made, or 30 days, whichever is longer"</FONT></FONT></=
DIV>
<DIV><FONT face=3DArial size=3D2></FONT>&nbsp;</DIV>
<DIV><FONT face=3DArial size=3D2>Also, I wonder as to the result of the p=
erson's=20
total if e cannot repay back 150%. If a player is at 0, requests a loan o=
f 10,=20
gets it and has to repay it back, does eir score go to -5?</FONT></DIV>
<BLOCKQUOTE=20
style=3D"PADDING-RIGHT: 0px; PADDING-LEFT: 5px; MARGIN-LEFT: 5px; BORDER-=
LEFT: #000000 2px solid; MARGIN-RIGHT: 0px">
<DIV style=3D"FONT: 10pt arial">----- Original Message ----- </DIV>
<DIV=20
style=3D"BACKGROUND: #e4e4e4; FONT: 10pt arial; font-color: black"><B>F=
rom:</B>=20
<A title=3Djohn@w... href=3D"mailto:john@w...">John Hen=
ry</A>=20
</DIV>
<DIV style=3D"FONT: 10pt arial"><B>To:</B> <A=20
title=3Don_discussion@yahoogroups.com=20
href=3D"mailto:on_discussion@yahoogroups.com">on_discussion@yahoogroups=
.com</A>=20
</DIV>
<DIV style=3D"FONT: 10pt arial"><B>Sent:</B> Tuesday, May 01, 2001 2:36=
=20
PM</DIV>
<DIV style=3D"FONT: 10pt arial"><B>Subject:</B> [on_discussion] PROPOSI=
TION=20
FOR DEBATE</DIV>
<DIV><BR></DIV>
<DIV><FONT face=3DArial><FONT face=3D"Times New Roman">&nbsp;</FONT>=20
<P class=3DMsoNormal>LOAN&nbsp;FROM THE RICH AND GIVE TO THE POOR<SPAN=
=20
style=3D"FONT-FAMILY: 'Times New Roman'"><o:p></o:p></SPAN></P>
<P class=3DMsoNormal>&nbsp;</P>
<P class=3DMsoNormal>In the current state of Our Nomic with the increas=
e of=20
new players, these players should have at least a start toward their go=
al of=20
100 points. The trading of points shall occur in this way:</P>
<P class=3DMsoNormal>&nbsp;<o:p></o:p></P>
<P class=3DMsoNormal>Any player with a score total of less than 50 can =
put out=20
a statement asking if <U>any</U> other player wishes to loan them point=
s.=20
</P>
<P class=3DMsoNormal>&nbsp;<o:p></o:p></P>
<P class=3DMsoNormal>If a player responds yes then the two players will=
send a=20
request to the speaker saying who and&nbsp;how many&nbsp;score&nbsp;poi=
nts.=20
The loans can be from one&nbsp;(1) to twenty (20)&nbsp;points.</P>
<P class=3DMsoNormal>&nbsp;<o:p></o:p></P>
<P class=3DMsoNormal>If&nbsp;the loan is made, then the points are adde=
d to=20
the loaned and subtracted from the loaner.</P>
<P class=3DMsoNormal>&nbsp;<o:p></o:p></P>
<P class=3DMsoNormal>The player must pay the loaner 150% of the amount =
loaned.=20
That is the amount of the loan +&nbsp;half of the loan amount rounded u=
p to=20
the nearest whole number. </P>
<P class=3DMsoNormal>&nbsp;<o:p></o:p></P>
<P class=3DMsoNormal>The loans must be repaid within 10 votes since the=
loan=20
was made.&nbsp;</P>
<P class=3DMsoNormal>&nbsp;<o:p></o:p></P>
<P class=3DMsoNormal>On the Players Page on the website it must say nex=
t to=20
the players PPs how much&nbsp;that person needed to pay back and to who=
m.=20
Example:</P>
<P class=3DMsoNormal>&nbsp;</P>
<P class=3DMsoNormal>PPs&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Loans</P>
<P class=3DMsoNormal>&nbsp;</P>
<P class=3DMsoNormal>7593&nbsp;&nbsp;&nbsp; Owes&nbsp;(#) to billy-bob-=
bo</P>
<P class=3DMsoNormal>&nbsp;</P>
<P class=3DMsoNormal>The person paying back the loan can divide newly r=
eceived=20
points to him and the loan-e or can wait.</P>
<P class=3DMsoNormal>&nbsp;<o:p></o:p></P>
<P class=3DMsoNormal>The speaker must be notified of the score changes =
and the=20
# of points that you do not owe anymore.</P>
<P class=3DMsoNormal>&nbsp;</P>
<P class=3DMsoNormal>COMMENTS FROM PROPOSER: This may give new players =
the=20
benefit of the generosity even away from the holiday season.</P>
<P class=3DMsoNormal>&nbsp;</P>
<P class=3DMsoNormal>Johnny Henry</P></FONT></DIV><BR><BR><TT>To unsubs=
cribe=20
from this group, send an email=20
to:<BR>on_discussion-unsubscribe@onelist.com<BR><BR></TT><BR><BR><TT>Yo=
ur=20
use of Yahoo! Groups is subject to the <A=20
href=3D"http://docs.yahoo.com/info/terms/">Yahoo! Terms of Service</A>.=
</TT>=20
<BR></BLOCKQUOTE><BR><BR><TT>To=20
unsubscribe from this group, send an email=20
to:<BR>on_discussion-unsubscribe@onelist.com<BR><BR></TT><BR><BR><TT>Your=
use=20
of Yahoo! Groups is subject to the <A=20
href=3D"http://docs.yahoo.com/info/terms/">Yahoo! Terms of Service</A>.</=
TT>=20
<BR></BLOCKQUOTE></BODY></HTML>

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From kandelar@n... Sat May 05 10:26:55 2001
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Subject: Re: [on_discussion] OFFICIAL NOMIC UPDATE (try again...)
Date: Sat, 5 May 2001 10:31:46 -0700
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From: "Mark Risen" <kandelar@n...>

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I see that the web page has the proposal (cool!), but I'm also wondering ho=
w often score points and prestige points get updated?
----- Original Message -----=20
From: Devon Jacobs {Darkstar}=20
To: on_discussion@yahoogroups.com=20
Sent: Wednesday, May 02, 2001 8:55 PM
Subject: [on_discussion] OFFICIAL NOMIC UPDATE (try again...)


[5/2/01]

Incoming
Recruitment:
Falcon has recruited Jaimss Carpenter, Callie Hammond, and Brian Lord,=20
but has not participated in 6 consecutive votes.

Chuck has recruited Jeffrey Ellsworth, 5 votes remain.

New Player Registration:
Mark Risen.=20
Falcon Arendell.=20
Adam Hrankowski.=20
Brian Lord.=20
Callie Hammond.=20
Jaimss Carpenter.=20
Jeffrey Ellsworth.=20

Jen Henry is now Mark Risen's mentor.
Jen Henry is now Callie Hammond's mentor.

Chuck Henry is now Falcon Arendell's mentor.
Chuck Henry is now Adam Hrankowski's mentor.
Chuck Henry is now Brian Lord's mentor.
Chuck Henry is now Jaimss Carpenter's mentor.
Chuck Henry is now Jeffrey Ellsworth's mentor.

Mentoring:
Mark Risen's mentoring will end [5/23/01].
Callie Hammond's mentoring will end [5/23/01].
Falcon Arendell's mentoring will end [5/23/01].
Adam Hrankowski's mentoring will end [5/23/01].
Brian Lord's mentoring will end [5/23/01].
Jaimss Carpenter's mentoring will end [5/23/01].
Jeffrey Ellsworth's mentoring will end [5/23/01].

Player Status Changes:
Kip Martin has removed himself from the game.

PPs Awards:=20
AdamH +10 Joined game in progress
Falcon +10 Joined game in progress
Brian +10 Joined game in progress
Callie +10 Joined game in progress
Jaimss +10 Joined game in progress
Jeffrey +10 Joined game in progress
Mark +10 Joined game in progress

Chuck +15 For going above and beyond the call of duty (*309) and holding=
=20
a mini-orientation class for all the newcomers, and for=20
drumming up all the business in the first place!
-Devon


-=3D-=3D-=3D-=3D-=3D-=3D-=3D-=3D-=3D-=3D-=3D-=3D-=3D-=3D-=3D-=3D-=3D-=3D-=
=3D-=3D-=3D-=3D-=3D-=3D-=3D-
A god of iron and machines, work, war and death.=20
A blacksmith, a soldier, a politician.=20
The civilizer, the one who clears the way through=20
the wilderness with his ever-present machete.
Ogum watches over me with sleepless eyes,
protecting and guiding me through the wilderness
of this reality.=20
-=3D-=3D-=3D-=3D-=3D-=3D-=3D-=3D-=3D-=3D-=3D-=3D-=3D-=3D-=3D-=3D-=3D-=3D-=
=3D-=3D-=3D-=3D-=3D-=3D-=3D-=20

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<BODY bgColor=3D#ffffff>
<DIV><FONT face=3DArial size=3D2>I see that the web page has the proposal (=
cool!),=20
but I'm also wondering how often score points and prestige points get=20
updated?</FONT></DIV>
<BLOCKQUOTE=20
style=3D"PADDING-RIGHT: 0px; PADDING-LEFT: 5px; MARGIN-LEFT: 5px; BORDER-LE=
FT: #000000 2px solid; MARGIN-RIGHT: 0px">
<DIV style=3D"FONT: 10pt arial">----- Original Message ----- </DIV>
<DIV=20
style=3D"BACKGROUND: #e4e4e4; FONT: 10pt arial; font-color: black"><B>Fro=
m:</B>=20
<A title=3Ddjacobs@n... href=3D"mailto:djacobs@n...">Devo=
n Jacobs=20
{Darkstar}</A> </DIV>
<DIV style=3D"FONT: 10pt arial"><B>To:</B> <A=20
title=3Don_discussion@yahoogroups.com=20
href=3D"mailto:on_discussion@yahoogroups.com">on_discussion@y...=
om</A>=20
</DIV>
<DIV style=3D"FONT: 10pt arial"><B>Sent:</B> Wednesday, May 02, 2001 8:55=
=20
PM</DIV>
<DIV style=3D"FONT: 10pt arial"><B>Subject:</B> [on_discussion] OFFICIAL =
NOMIC=20
UPDATE (try again...)</DIV>
<DIV><BR></DIV>[5/2/01]<BR><BR>Incoming<BR>Recruitment:<BR>Falcon has=20
recruited Jaimss Carpenter, Callie Hammond, and Brian Lord, <BR>but has n=
ot=20
participated in 6 consecutive votes.<BR><BR>Chuck has recruited Jeffrey=20
Ellsworth, 5 votes remain.<BR><BR>New Player Registration:<BR>Mark Risen.=
=20
<BR>Falcon Arendell. <BR>Adam Hrankowski. <BR>Brian Lord. <BR>Callie Hamm=
ond.=20
<BR>Jaimss Carpenter. <BR>Jeffrey Ellsworth. <BR><BR>Jen Henry is now Mar=
k=20
Risen's mentor.<BR>Jen Henry is now Callie Hammond's mentor.<BR><BR>Chuck=
=20
Henry is now Falcon Arendell's mentor.<BR>Chuck Henry is now Adam Hrankow=
ski's=20
mentor.<BR>Chuck Henry is now Brian Lord's mentor.<BR>Chuck Henry is now=
=20
Jaimss Carpenter's mentor.<BR>Chuck Henry is now Jeffrey Ellsworth's=20
mentor.<BR><BR>Mentoring:<BR>Mark Risen's mentoring will end=20
[5/23/01].<BR>Callie Hammond's mentoring will end [5/23/01].<BR>Falcon=20
Arendell's mentoring will end [5/23/01].<BR>Adam Hrankowski's mentoring w=
ill=20
end [5/23/01].<BR>Brian Lord's mentoring will end [5/23/01].<BR>Jaimss=20
Carpenter's mentoring will end [5/23/01].<BR>Jeffrey Ellsworth's mentorin=
g=20
will end [5/23/01].<BR><BR>Player Status Changes:<BR>Kip Martin has remov=
ed=20
himself from the game.<BR><BR>PPs Awards: <BR>AdamH +10 Joined game in=20
progress<BR>Falcon +10 Joined game in progress<BR>Brian +10 Joined game i=
n=20
progress<BR>Callie +10 Joined game in progress<BR>Jaimss +10 Joined game =
in=20
progress<BR>Jeffrey +10 Joined game in progress<BR>Mark +10 Joined game i=
n=20
progress<BR><BR>Chuck +15 For going <B>above and beyond the call of duty<=
/B>=20
(*309) and holding <BR>a mini-orientation class for all the newcomers, an=
d for=20
<BR>drumming up all the business in the first=20
place!<BR>-Devon<BR><BR><BR>-=3D-=3D-=3D-=3D-=3D-=3D-=3D-=3D-=3D-=3D-=3D-=
=3D-=3D-=3D-=3D-=3D-=3D-=3D-=3D-=3D-=3D-=3D-=3D-=3D-=3D-<BR>A=20
god of iron and machines, work, war and death. <BR>A blacksmith, a soldie=
r, a=20
politician. <BR>The civilizer, the one who clears the way through <BR>the=
=20
wilderness with his ever-present machete.<BR>Ogum watches over me with=20
sleepless eyes,<BR>protecting and guiding me through the wilderness<BR>of=
this=20
reality. <BR>-=3D-=3D-=3D-=3D-=3D-=3D-=3D-=3D-=3D-=3D-=3D-=3D-=3D-=3D-=3D=
-=3D-=3D-=3D-=3D-=3D-=3D-=3D-=3D-=3D-=3D-=20
</BLOCKQUOTE></BODY></HTML>

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From mattkeppel@y... Sun May 06 15:31:06 2001
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Received: from [64.30.154.139] by web12108.mail.yahoo.com; Sun, 06 May 2001 15:31:05 PDT
Date: Sun, 6 May 2001 15:31:05 -0700 (PDT)
Subject: Reminder: Naming Task Force
To: on_discussion@yahoogroups.com
In-Reply-To: <000001c0d246$7be2aad0$7d402ca6@cay60966>
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From: Matthew Keppel <mattkeppel@y...>

My fellow Nomicsylvanians:

Just a reminder that tomorrow is the deadline for
suggesting an alternate name for Our Nomic. We've
already had some great suggestions, but as they say,
variety is the spice of life! I requested that each
player come up with at least one new name, but so far
I have recieved only a handful of responses. If you
haven't made your suggestion (or if you have and
continue to be inspired..), please send your idea
either to me (mattkeppel@y...) or the discussion
list (on_discussion@yahoogroups.com) no later than
midnight tomorrow. Get those suggestions in!

Your humble Nomic servant,

Matt Keppel
Lesser Silly Kniggit,
Head of the NFT,
and all around nice guy

__________________________________________________
Do You Yahoo!?
Yahoo! Auctions - buy the things you want at great prices
http://auctions.yahoo.com/


From kandelar@n... Mon May 07 00:27:09 2001
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To: <on_discussion@yahoogroups.com>
References: <20010506223105.82160.qmail@w...>
Subject: Re: [on_discussion] Reminder: Naming Task Force
Date: Mon, 7 May 2001 00:31:58 -0700
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From: "Mark Risen" <kandelar@n...>

How about aNOMally or aNOMallia? :P

----- Original Message -----
From: "Matthew Keppel" <mattkeppel@y...>
To: <on_discussion@yahoogroups.com>
Sent: Sunday, May 06, 2001 3:31 PM
Subject: [on_discussion] Reminder: Naming Task Force


> My fellow Nomicsylvanians:
>
> Just a reminder that tomorrow is the deadline for
> suggesting an alternate name for Our Nomic. We've
> already had some great suggestions, but as they say,
> variety is the spice of life! I requested that each
> player come up with at least one new name, but so far
> I have recieved only a handful of responses. If you
> haven't made your suggestion (or if you have and
> continue to be inspired..), please send your idea
> either to me (mattkeppel@y...) or the discussion
> list (on_discussion@yahoogroups.com) no later than
> midnight tomorrow. Get those suggestions in!
>
> Your humble Nomic servant,
>
> Matt Keppel
> Lesser Silly Kniggit,
> Head of the NFT,
> and all around nice guy
>
> __________________________________________________
> Do You Yahoo!?
> Yahoo! Auctions - buy the things you want at great prices
> http://auctions.yahoo.com/
>
> To unsubscribe from this group, send an email to:
> on_discussion-unsubscribe@onelist.com
>
>
>
> Your use of Yahoo! Groups is subject to http://docs.yahoo.com/info/terms/
>
>



From windrant@n... Mon May 07 03:34:57 2001
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Reply-To: <windrant@n...>
To: <on_discussion@yahoogroups.com>
Subject: RE: [on_discussion] OFFICIAL NOMIC UPDATE (try again...)
Date: Mon, 7 May 2001 06:32:23 -0400
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From: "Windrant" <windrant@n...>

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Score and PPs will get updated on the webpage within 48 hours of ANY change
in either values for any player. Usually faster although... most times
within 24 hours. That goes for props too.

The webpages fall under the Historian's job description! That's me!

-C
Chuck Henry
Historian of Our Nomic
www.northnet.org/windrant/OurNomic



-----Original Message-----
From: Mark Risen [mailto:kandelar@n...]
Sent: Saturday, May 05, 2001 1:32 PM
To: on_discussion@yahoogroups.com
Subject: Re: [on_discussion] OFFICIAL NOMIC UPDATE (try again...)


I see that the web page has the proposal (cool!), but I'm also wondering
how often score points and prestige points get updated?
----- Original Message -----
From: Devon Jacobs {Darkstar}
To: on_discussion@yahoogroups.com
Sent: Wednesday, May 02, 2001 8:55 PM
Subject: [on_discussion] OFFICIAL NOMIC UPDATE (try again...)


[5/2/01]

Incoming
Recruitment:
Falcon has recruited Jaimss Carpenter, Callie Hammond, and Brian Lord,
but has not participated in 6 consecutive votes.

Chuck has recruited Jeffrey Ellsworth, 5 votes remain.

New Player Registration:
Mark Risen.
Falcon Arendell.
Adam Hrankowski.
Brian Lord.
Callie Hammond.
Jaimss Carpenter.
Jeffrey Ellsworth.

Jen Henry is now Mark Risen's mentor.
Jen Henry is now Callie Hammond's mentor.

Chuck Henry is now Falcon Arendell's mentor.
Chuck Henry is now Adam Hrankowski's mentor.
Chuck Henry is now Brian Lord's mentor.
Chuck Henry is now Jaimss Carpenter's mentor.
Chuck Henry is now Jeffrey Ellsworth's mentor.

Mentoring:
Mark Risen's mentoring will end [5/23/01].
Callie Hammond's mentoring will end [5/23/01].
Falcon Arendell's mentoring will end [5/23/01].
Adam Hrankowski's mentoring will end [5/23/01].
Brian Lord's mentoring will end [5/23/01].
Jaimss Carpenter's mentoring will end [5/23/01].
Jeffrey Ellsworth's mentoring will end [5/23/01].

Player Status Changes:
Kip Martin has removed himself from the game.

PPs Awards:
AdamH +10 Joined game in progress
Falcon +10 Joined game in progress
Brian +10 Joined game in progress
Callie +10 Joined game in progress
Jaimss +10 Joined game in progress
Jeffrey +10 Joined game in progress
Mark +10 Joined game in progress

Chuck +15 For going above and beyond the call of duty (*309) and holding
a mini-orientation class for all the newcomers, and for
drumming up all the business in the first place!
-Devon


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
A god of iron and machines, work, war and death.
A blacksmith, a soldier, a politician.
The civilizer, the one who clears the way through
the wilderness with his ever-present machete.
Ogum watches over me with sleepless eyes,
protecting and guiding me through the wilderness
of this reality.
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Yahoo! Groups Sponsor



To unsubscribe from this group, send an email to:
on_discussion-unsubscribe@onelist.com



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>
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<STYLE></STYLE>
</HEAD>
<BODY bgColor=3D#ffffff>
<DIV><FONT color=3D#0000ff face=3DArial size=3D2><SPAN class=3D740292710-07=
052001>Score=20
and PPs will get updated on the webpage within 48 hours of&nbsp;ANY change =
in=20
either values for any player.&nbsp; Usually faster although... most times w=
ithin=20
24 hours.&nbsp; That goes for props too.</SPAN></FONT></DIV>
<DIV><FONT color=3D#0000ff face=3DArial size=3D2><SPAN=20
class=3D740292710-07052001></SPAN></FONT>&nbsp;</DIV>
<DIV><FONT color=3D#0000ff face=3DArial size=3D2><SPAN class=3D740292710-07=
052001>The=20
webpages fall under the Historian's job description!&nbsp; That's=20
me!</SPAN></FONT></DIV>
<DIV><FONT color=3D#0000ff face=3DArial size=3D2><SPAN=20
class=3D740292710-07052001></SPAN></FONT>&nbsp;</DIV>
<DIV><FONT color=3D#0000ff face=3DArial size=3D2><SPAN=20
class=3D740292710-07052001>-C</SPAN></FONT></DIV>
<DIV><FONT color=3D#0000ff face=3DArial size=3D2><SPAN class=3D740292710-07=
052001>
<P><FONT size=3D2>Chuck Henry<BR>Historian of Our=20
Nomic<BR>www.northnet.org/windrant/OurNomic </FONT></P></SPAN></FONT></DIV>
<DIV><SPAN class=3D740292710-07052001></SPAN><FONT face=3DTahoma><FONT size=
=3D2><SPAN=20
class=3D740292710-07052001><FONT color=3D#0000ff=20
face=3DArial>&nbsp;</FONT></SPAN></FONT></FONT></DIV>
<DIV><FONT face=3DTahoma><FONT size=3D2><SPAN=20
class=3D740292710-07052001></SPAN></FONT></FONT>&nbsp;</DIV>
<DIV><FONT face=3DTahoma><FONT size=3D2><SPAN=20
class=3D740292710-07052001>&nbsp;</SPAN>-----Original Message-----<BR><B>Fr=
om:</B>=20
Mark Risen [mailto:kandelar@n...]<BR><B>Sent:</B> Saturday, May 05, 2=
001=20
1:32 PM<BR><B>To:</B> on_discussion@yahoogroups.com<BR><B>Subject:</B> Re:=
=20
[on_discussion] OFFICIAL NOMIC UPDATE (try again...)<BR><BR></DIV></FONT>
<BLOCKQUOTE></FONT>
<DIV><FONT face=3DArial size=3D2>I see that the web page has the proposal=
(cool!),=20
but I'm also wondering how often score points and prestige points get=20
updated?</FONT></DIV>
<BLOCKQUOTE=20
style=3D"BORDER-LEFT: #000000 2px solid; MARGIN-LEFT: 5px; MARGIN-RIGHT: =
0px; PADDING-LEFT: 5px; PADDING-RIGHT: 0px">
<DIV style=3D"FONT: 10pt arial">----- Original Message ----- </DIV>
<DIV=20
style=3D"BACKGROUND: #e4e4e4; FONT: 10pt arial; font-color: black"><B>F=
rom:</B>=20
<A href=3D"mailto:djacobs@n..." title=3Ddjacobs@n...>De=
von=20
Jacobs {Darkstar}</A> </DIV>
<DIV style=3D"FONT: 10pt arial"><B>To:</B> <A=20
href=3D"mailto:on_discussion@yahoogroups.com"=20
title=3Don_discussion@yahoogroups.com>on_discussion@yahoogroups.com</A>=
</DIV>
<DIV style=3D"FONT: 10pt arial"><B>Sent:</B> Wednesday, May 02, 2001 8:=
55=20
PM</DIV>
<DIV style=3D"FONT: 10pt arial"><B>Subject:</B> [on_discussion] OFFICIA=
L NOMIC=20
UPDATE (try again...)</DIV>
<DIV><BR></DIV>[5/2/01]<BR><BR>Incoming<BR>Recruitment:<BR>Falcon has=20
recruited Jaimss Carpenter, Callie Hammond, and Brian Lord, <BR>but has=
not=20
participated in 6 consecutive votes.<BR><BR>Chuck has recruited Jeffrey=
=20
Ellsworth, 5 votes remain.<BR><BR>New Player Registration:<BR>Mark Rise=
n.=20
<BR>Falcon Arendell. <BR>Adam Hrankowski. <BR>Brian Lord. <BR>Callie=20
Hammond. <BR>Jaimss Carpenter. <BR>Jeffrey Ellsworth. <BR><BR>Jen Henry=
is=20
now Mark Risen's mentor.<BR>Jen Henry is now Callie Hammond's=20
mentor.<BR><BR>Chuck Henry is now Falcon Arendell's mentor.<BR>Chuck He=
nry=20
is now Adam Hrankowski's mentor.<BR>Chuck Henry is now Brian Lord's=20
mentor.<BR>Chuck Henry is now Jaimss Carpenter's mentor.<BR>Chuck Henry=
is=20
now Jeffrey Ellsworth's mentor.<BR><BR>Mentoring:<BR>Mark Risen's mento=
ring=20
will end [5/23/01].<BR>Callie Hammond's mentoring will end=20
[5/23/01].<BR>Falcon Arendell's mentoring will end [5/23/01].<BR>Adam=20
Hrankowski's mentoring will end [5/23/01].<BR>Brian Lord's mentoring wi=
ll=20
end [5/23/01].<BR>Jaimss Carpenter's mentoring will end=20
[5/23/01].<BR>Jeffrey Ellsworth's mentoring will end=20
[5/23/01].<BR><BR>Player Status Changes:<BR>Kip Martin has removed hims=
elf=20
from the game.<BR><BR>PPs Awards: <BR>AdamH +10 Joined game in=20
progress<BR>Falcon +10 Joined game in progress<BR>Brian +10 Joined game=
in=20
progress<BR>Callie +10 Joined game in progress<BR>Jaimss +10 Joined gam=
e in=20
progress<BR>Jeffrey +10 Joined game in progress<BR>Mark +10 Joined game=
in=20
progress<BR><BR>Chuck +15 For going <B>above and beyond the call of dut=
y</B>=20
(*309) and holding <BR>a mini-orientation class for all the newcomers, =
and=20
for <BR>drumming up all the business in the first=20
place!<BR>-Devon<BR><BR><BR>-=3D-=3D-=3D-=3D-=3D-=3D-=3D-=3D-=3D-=3D-=
=3D-=3D-=3D-=3D-=3D-=3D-=3D-=3D-=3D-=3D-=3D-=3D-=3D-=3D-=3D-<BR>A=20
god of iron and machines, work, war and death. <BR>A blacksmith, a sold=
ier,=20
a politician. <BR>The civilizer, the one who clears the way through <BR=
>the=20
wilderness with his ever-present machete.<BR>Ogum watches over me with=
=20
sleepless eyes,<BR>protecting and guiding me through the wilderness<BR>=
of=20
this reality. <BR>-=3D-=3D-=3D-=3D-=3D-=3D-=3D-=3D-=3D-=3D-=3D-=3D-=3D-=
=3D-=3D-=3D-=3D-=3D-=3D-=3D-=3D-=3D-=3D-=3D-=3D-=20
</BLOCKQUOTE><BR><BR><TT>To=20
unsubscribe from this group, send an email=20
to:<BR>on_discussion-unsubscribe@onelist.com<BR><BR></TT><BR><BR><TT>Your=
use=20
of Yahoo! Groups is subject to the <A=20
href=3D"http://docs.yahoo.com/info/terms/">Yahoo! Terms of Service</A>.</=
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From djacobs@n... Mon May 07 15:07:42 2001
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Date: Mon, 07 May 2001 18:07:03 -0400
To: on_discussion@yahoogroups.com
Subject: NOMIC UPDATE
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X-eGroups-From: Devon Jacobs {Darkstar} <djacobs@a...>
From: Devon Jacobs {Darkstar} <djacobs@n...>

[05/07/01]

Incoming
Recruitment:
Chuck has recruited Jeffrey Ellsworth, 5 votes remain.

Mentoring
Mark Risen's mentoring will end [5/23/01].
Callie Hammond's mentoring will end [5/23/01].
Falcon Arendell's mentoring will end [5/23/01].
Adam Hrankowski's mentoring will end [5/23/01].
Brian Lord's mentoring will end [5/23/01].
Jaimss Carpenter's mentoring will end [5/23/01].
Jeffrey Ellsworth's mentoring will end [5/23/01].

New Proposals:
(http://www.northnet.org/windrant/OurNomic/props.htm)
(updated within 48 hours)

340. Baby Please Don't Go! <Author: Falcon> (submitted under 303)
341. Discussion Submission Patch <Author: Devon> (supported by: CH,JH)

Outgoing:

PPs Awards: (see Players page for current totals.
http://www.northnet.org/windrant/OurNomic/players.htm)
Devon	+10 Submission of 341
Falcon	+10 Submission of 340




.
/ \
| |
|.|
|.|
|:| __
,_|:|_, / )
(Oo / _I_
+\ \ || __|
\ \||___|
\ /.:.\-\
|.:. /-----\
|___|::oOo::|
/ |:<_T_>:|
|_____\ ::: /
| | \ \:/
| | | |
\ / | \___
/ | \_____\
`-'
-Devon Jacobs-
-Grand Silly Kniggit-
--Speaker of Our Nomic--




From falcon.arendell@w... Tue May 08 06:04:17 2001
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Date: Tue, 08 May 2001 09:02:04 -0400
Subject: Top 5 List (attempted humor)
To: "NOMIC (E-mail)" <on_discussion@yahoogroups.com>
Message-id: <014201c0d7bf$153d5400$7d402ca6@cay60966>
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From: Falcon Arendell <falcon.arendell@w...>

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Top 5 Rejected New Names for Our Nomic

5. Just Say Nomic
4. Nomic, Alaska
3. Nomic is Goodmic
2. Nomic Schnomic
1. Nomicy you=92re so fine, you=92re so fine you blow my mind

____________________________
Falcon Arendell
Soon to be a major motion picture

"The suspense is terrible, I hope it lasts"
W. Wonka



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<p class=3DMsoNormal><span class=3DEmailStyle15><font size=3D2 color=3Dblac=
k
face=3DArial><span style=3D'font-size:10.0pt;mso-bidi-font-size:12.0pt;font=
-family:
Arial'>Top 5 Rejected New Names for Our Nomic<o:p></o:p></span></font></spa=
n></p>

<p class=3DMsoNormal><span class=3DEmailStyle15><font size=3D2 color=3Dblac=
k
face=3DArial><span style=3D'font-size:10.0pt;mso-bidi-font-size:12.0pt;font=
-family:
Arial'><![if !supportEmptyParas]>&nbsp;<![endif]><o:p></o:p></span></font><=
/span></p>

<p class=3DMsoNormal><span class=3DEmailStyle15><font size=3D2 color=3Dblac=
k
face=3DArial><span style=3D'font-size:10.0pt;mso-bidi-font-size:12.0pt;font=
-family:
Arial'>5. Just Say Nomic<o:p></o:p></span></font></span></p>

<p class=3DMsoNormal><span class=3DEmailStyle15><font size=3D2 color=3Dblac=
k
face=3DArial><span style=3D'font-size:10.0pt;mso-bidi-font-size:12.0pt;font=
-family:
Arial'>4. Nomic, Alaska<o:p></o:p></span></font></span></p>

<p class=3DMsoNormal><span class=3DEmailStyle15><font size=3D2 color=3Dblac=
k
face=3DArial><span style=3D'font-size:10.0pt;mso-bidi-font-size:12.0pt;font=
-family:
Arial'>3. Nomic is Goodmic<o:p></o:p></span></font></span></p>

<p class=3DMsoNormal><span class=3DEmailStyle15><font size=3D2 color=3Dblac=
k
face=3DArial><span style=3D'font-size:10.0pt;mso-bidi-font-size:12.0pt;font=
-family:
Arial'>2. Nomic Schnomic<o:p></o:p></span></font></span></p>

<p class=3DMsoNormal><span class=3DEmailStyle15><font size=3D2 color=3Dblac=
k
face=3DArial><span style=3D'font-size:10.0pt;mso-bidi-font-size:12.0pt;font=
-family:
Arial'>1. Nomicy you&#8217;re so fine, you&#8217;re so fine you blow my min=
d<o:p></o:p></span></font></span></p>

<p class=3DMsoNormal><span class=3DEmailStyle15><font size=3D2 color=3Dblac=
k
face=3DArial><span style=3D'font-size:10.0pt;mso-bidi-font-size:12.0pt;font=
-family:
Arial'><![if !supportEmptyParas]>&nbsp;<![endif]><o:p></o:p></span></font><=
/span></p>

<p class=3DMsoAutoSig><!--[if supportFields]><font color=3Dblack><span=20
style=3D'color:black'><span style=3D'mso-element:field-begin'></span><span=
=20
style=3D"mso-spacerun: yes">&nbsp;</span>AUTOTEXTLIST \s &quot;E-mail=20
Signature&quot; <span style=3D'mso-element:field-separator'></span></span><=
/font><![endif]--><font
color=3Dblack><span style=3D'color:black'>____________________________</spa=
n></font><font
color=3Dblack><span style=3D'color:black;mso-color-alt:windowtext'><o:p></o=
:p></span></font></p>

<p class=3DMsoAutoSig><font size=3D3 color=3Dblack face=3D"Times New Roman"=
><span
style=3D'font-size:12.0pt;color:black'>Falcon Arendell</span></font><font
color=3Dblack><span style=3D'color:black;mso-color-alt:windowtext'><o:p></o=
:p></span></font></p>

<p class=3DMsoAutoSig><font size=3D3 color=3Dblack face=3D"Times New Roman"=
><span
style=3D'font-size:12.0pt;color:black'>Soon to be a major motion picture</s=
pan></font><font
color=3Dblack><span style=3D'color:black;mso-color-alt:windowtext'><o:p></o=
:p></span></font></p>

<p class=3DMsoAutoSig><font size=3D3 color=3Dblack face=3D"Times New Roman"=
><span
style=3D'font-size:12.0pt;color:black'><![if !supportEmptyParas]>&nbsp;<![e=
ndif]></span></font><font
color=3Dblack><span style=3D'color:black;mso-color-alt:windowtext'><o:p></o=
:p></span></font></p>

<p class=3DMsoAutoSig><font size=3D3 color=3Dblack face=3D"Times New Roman"=
><span
style=3D'font-size:12.0pt;color:black'>&quot;The suspense is terrible, I ho=
pe it
lasts&quot;</span></font><font color=3Dblack><span style=3D'color:black;mso=
-color-alt:
windowtext'><o:p></o:p></span></font></p>

<p class=3DMsoAutoSig><font size=3D3 color=3Dblack face=3D"Times New Roman"=
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style=3D'font-size:12.0pt;color:black'>W. Wonka</span></font><font color=3D=
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--Boundary_(ID_hUafThGb2jOa2b9ZIueugw)--
From kandelar@n... Wed May 09 07:52:38 2001
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To: <on_discussion@yahoogroups.com>
References: <3.0.2.32.20010507180703.007e17a0@a...>
Subject: Re: [on_discussion] NOMIC UPDATE
Date: Wed, 9 May 2001 07:56:09 -0700
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From: "Mark Risen" <kandelar@n...>

How do we vote?

----- Original Message -----
From: "Devon Jacobs {Darkstar}" <djacobs@n...>
To: <on_discussion@yahoogroups.com>
Sent: Monday, May 07, 2001 3:07 PM
Subject: [on_discussion] NOMIC UPDATE


> [05/07/01]
>
> Incoming
> Recruitment:
> Chuck has recruited Jeffrey Ellsworth, 5 votes remain.
>
> Mentoring
> Mark Risen's mentoring will end [5/23/01].
> Callie Hammond's mentoring will end [5/23/01].
> Falcon Arendell's mentoring will end [5/23/01].
> Adam Hrankowski's mentoring will end [5/23/01].
> Brian Lord's mentoring will end [5/23/01].
> Jaimss Carpenter's mentoring will end [5/23/01].
> Jeffrey Ellsworth's mentoring will end [5/23/01].
>
> New Proposals:
> (http://www.northnet.org/windrant/OurNomic/props.htm)
> (updated within 48 hours)
>
> 340. Baby Please Don't Go! <Author: Falcon> (submitted under 303)
> 341. Discussion Submission Patch <Author: Devon> (supported by: CH,JH)
>
> Outgoing:
>
> PPs Awards: (see Players page for current totals.
> http://www.northnet.org/windrant/OurNomic/players.htm)
> Devon +10 Submission of 341
> Falcon +10 Submission of 340
>
>
>
>
> .
> / \
> | |
> |.|
> |.|
> |:| __
> ,_|:|_, / )
> (Oo / _I_
> +\ \ || __|
> \ \||___|
> \ /.:.\-\
> |.:. /-----\
> |___|::oOo::|
> / |:<_T_>:|
> |_____\ ::: /
> | | \ \:/
> | | | |
> \ / | \___
> / | \_____\
> `-'
> -Devon Jacobs-
> -Grand Silly Kniggit-
> --Speaker of Our Nomic--
>
>
>
> To unsubscribe from this group, send an email to:
> on_discussion-unsubscribe@onelist.com
>
>
>
> Your use of Yahoo! Groups is subject to http://docs.yahoo.com/info/terms/
>
>



From sgamer@s... Wed May 09 08:28:31 2001
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Date: Wed, 09 May 2001 10:24:16 -0500
Subject: Re: [on_discussion] NOMIC UPDATE
To: on_discussion@yahoogroups.com
Message-id: <000501c0d89c$1ca8dba0$0b01a8c0@Workgroup>
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References: <3.0.2.32.20010507180703.007e17a0@a...> <002101c0d898$2e8a0640$fb00a8c0@kandelar>
X-Priority: 3
From: smartgamer <sgamer@s...>

Email the Speaker (that would be Devon,
email is djacobs@n...) with the following
subject line: MR vote (Y/N) on (prop num)
Also, tell him your vote in the main body. The code at the
subject line lets him file the email quickly- yea or nay on each one.
Send separate emails.

Right?

--Adam Norberg
----- Original Message -----
From: "Mark Risen" <kandelar@n...>
To: <on_discussion@yahoogroups.com>
Sent: Wednesday, May 09, 2001 9:56 AM
Subject: Re: [on_discussion] NOMIC UPDATE


> How do we vote?
>
> ----- Original Message -----
> From: "Devon Jacobs {Darkstar}" <djacobs@n...>
> To: <on_discussion@yahoogroups.com>
> Sent: Monday, May 07, 2001 3:07 PM
> Subject: [on_discussion] NOMIC UPDATE
>
>
> > [05/07/01]
> >
> > Incoming
> > Recruitment:
> > Chuck has recruited Jeffrey Ellsworth, 5 votes remain.
> >
> > Mentoring
> > Mark Risen's mentoring will end [5/23/01].
> > Callie Hammond's mentoring will end [5/23/01].
> > Falcon Arendell's mentoring will end [5/23/01].
> > Adam Hrankowski's mentoring will end [5/23/01].
> > Brian Lord's mentoring will end [5/23/01].
> > Jaimss Carpenter's mentoring will end [5/23/01].
> > Jeffrey Ellsworth's mentoring will end [5/23/01].
> >
> > New Proposals:
> > (http://www.northnet.org/windrant/OurNomic/props.htm)
> > (updated within 48 hours)
> >
> > 340. Baby Please Don't Go! <Author: Falcon> (submitted under 303)
> > 341. Discussion Submission Patch <Author: Devon> (supported by:
CH,JH)
> >
> > Outgoing:
> >
> > PPs Awards: (see Players page for current totals.
> > http://www.northnet.org/windrant/OurNomic/players.htm)
> > Devon +10 Submission of 341
> > Falcon +10 Submission of 340
> >
> >
> >
> >
> > .
> > / \
> > | |
> > |.|
> > |.|
> > |:| __
> > ,_|:|_, / )
> > (Oo / _I_
> > +\ \ || __|
> > \ \||___|
> > \ /.:.\-\
> > |.:. /-----\
> > |___|::oOo::|
> > / |:<_T_>:|
> > |_____\ ::: /
> > | | \ \:/
> > | | | |
> > \ / | \___
> > / | \_____\
> > `-'
> > -Devon Jacobs-
> > -Grand Silly Kniggit-
> > --Speaker of Our Nomic--
> >
> >
> >
> > To unsubscribe from this group, send an email to:
> > on_discussion-unsubscribe@onelist.com
> >
> >
> >
> > Your use of Yahoo! Groups is subject to
http://docs.yahoo.com/info/terms/
> >
> >
>
>
> To unsubscribe from this group, send an email to:
> on_discussion-unsubscribe@onelist.com
>
>
>
> Your use of Yahoo! Groups is subject to http://docs.yahoo.com/info/terms/
>
>



From djacobs@n... Sun May 13 11:47:26 2001
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Date: Sun, 13 May 2001 14:12:01 -0400
To: on_discussion@yahoogroups.com
Subject: NOMIC UPDATE
Mime-Version: 1.0
Content-Type: text/plain; charset="us-ascii"
X-eGroups-From: Devon Jacobs {Darkstar} <djacobs@a...>
From: Devon Jacobs {Darkstar} <djacobs@n...>

[05/12/2001]

Incoming
Recruitment:
Chuck recruited Jeffrey Ellsworth on 5/2/01, 4 votes now remain.

Mentoring:
Mark Risen's mentoring will end [5/23/01].
Callie Hammond's mentoring will end [5/23/01].
Falcon Arendell's mentoring will end [5/23/01].
Adam Hrankowski's mentoring will end [5/23/01].
Brian Lord's mentoring will end [5/23/01].
Jaimss Carpenter's mentoring will end [5/23/01].
Jeffrey Ellsworth's mentoring will end [5/23/01].

Player Status Changes:
Mark Risen has become Active (officially {NP}).
Falcon Arendell has become Active (officially {NP}).
Jeffrey Ellsworth has become Active (officially {NP}).

New Proposals:
(http://www.northnet.org/windrant/OurNomic/props.htm 
Updated within 48 hours.)
342. BEGINNER'S LUCK (Author: DJ, Support: CH, LH)
This rule amends rule 321

UNDER THE HEADING DEFINITIONS,ADD:
NEW PLAYER STATUS: Means that the player has just joined the game, and has
not participated by voting in any of the last 5 consecutive proposal votes
or has not participated in a call for judgment in the last calendar month.
This player does not count towards quorum under the definition under rule
201. When a player has New Player Status, no penalties shall be applied to
that player due to missed votes or missed calls for judgment. New Player
status automatically changes to Active Player when the player votes for or 
against a proposal for the first time, makes a call for judgement, or after
5 consecutive votes in which e holds New Player Status, whichever comes
first. 
A player may only hold New Player Status ONCE in Our Nomic. If the player
leaves
the game or changes status as described below for any reason, and that player 
returns to the game, eis status will immediately become ACTIVE PLAYER.

COMMENTS: As a whole we generally allow new players 'immunity' until their
first vote
as a courtesy... however, in looking over the records, there are a few
lurkers who
haven't voted since they joined the game, some for several months.

Outgoing:
Voting Results:

Failed: 339. (AN) 66.7% Participation!
In Favor: AN, MR.
Opposed: CH, FA, JE, JH, LH, SM.
Abstain: JoH, JB, MK, SO.
Excused: AH, BL, CH, JC, JR.

Point Awards: (see Players page for current totals. 
http://www.northnet.org/windrant/OurNomic/players.htm)
Adam H. -10 (Author 339)

PPs Awards: (see Players page for current totals.
http://www.northnet.org/windrant/OurNomic/players.htm)
Adam N.	+5 (voted 5/12/01)
Chuck	+5 (voted 5/12/01)
Devon	+26 ( 8 players voted 5/12/01= +16, Submission of 342= +10)
Falcon	+5 (voted 5/12/01)
Jen	+5 (voted 5/12/01)
Jeff	+5 (voted 5/12/01)
Lonnie	+5 (voted 5/12/01)
Mark	+5 (voted 5/12/01)
Scott	+5 (voted 5/12/01)

Notices:
Please note that the Speaker and the Web Gnome are no longer
the same person. Therefore the web pages are not 
updated at the same time that scores are posted. Typically
the web pages will be updated within 24-48 hours after the 
scores are posted to the discussion list.




.
/ \
| |
|.|
|.|
|:| __
,_|:|_, / )
(Oo / _I_
+\ \ || __|
\ \||___|
\ /.:.\-\
|.:. /-----\
|___|::oOo::|
/ |:<_T_>:|
|_____\ ::: /
| | \ \:/
| | | |
\ / | \___
/ | \_____\
`-'
-Devon Jacobs-
-Grand Silly Kniggit-
--Speaker of Our Nomic--




From sgamer@s... Sun May 13 15:51:22 2001
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Date: Sun, 13 May 2001 17:51:55 -0500
Subject: What's wrong here?
To: on_discussion@yahoogroups.com
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From: smartgamer <sgamer@s...>

I put my Board prop up for debate, and I got nothing but
good comments. A lot of people liked it, nobody complained.

So why did it fail?

You all had your chances to tell me what was wrong with it. Please, let me
know so I can revise it and try again...

needless to say, I'm a tad irritated.

--Adam Norberg



From kandelar@n... Sun May 13 19:51:13 2001
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To: <on_discussion@yahoogroups.com>
References: <001901c0dbff$4f7e6200$0b01a8c0@Workgroup>
Subject: Re: [on_discussion] What's wrong here?
Date: Sun, 13 May 2001 19:56:44 -0700
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From: "Mark Risen" <kandelar@n...>

Hmm. I must agree. Very little discussion was put up and a number of people
voted against it. I suspect this has to do with rule number 211 - voting
against an adopted proposal gives the players points (if it is successful).

----- Original Message -----
From: "smartgamer" <sgamer@s...>
To: <on_discussion@yahoogroups.com>
Sent: Sunday, May 13, 2001 3:51 PM
Subject: [on_discussion] What's wrong here?


> I put my Board prop up for debate, and I got nothing but
> good comments. A lot of people liked it, nobody complained.
>
> So why did it fail?
>
> You all had your chances to tell me what was wrong with it. Please, let
me
> know so I can revise it and try again...
>
> needless to say, I'm a tad irritated.
>
> --Adam Norberg
>
>
> To unsubscribe from this group, send an email to:
> on_discussion-unsubscribe@onelist.com
>
>
>
> Your use of Yahoo! Groups is subject to http://docs.yahoo.com/info/terms/
>
>



From kandelar@n... Sun May 13 19:59:16 2001
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Message-ID: <006301c0dc22$90cc97e0$fb00a8c0@kandelar>
To: <on_discussion@yahoogroups.com>
Subject: MRPROP1 - The WeatherPerson - For Discussion
Date: Sun, 13 May 2001 20:04:17 -0700
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From: "Mark Risen" <kandelar@n...>

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Ok, I'm going to try this out. Here is my first prop put up for discussion.=
Please criticize and comment on it since I'm trying to learn.
-Mark

Proposition: The WeatherPerson


To bring into existance, the position of "The WeatherPerson".

The WeatherPerson has the sole duty of predicting the weather in OurNomic. =
E
does this by rolling a 6 sided die and consulting the following table:

1. Sunny
2. Cloudy
3. Rainy
4. Thunderstorms
5. Snow
6. Fog

Amazingly, the meteorological skills of The WeatherPerson are unparalleled,
even when the position changes hands. Because of this, The WeatherPerson is
100% accurate with eir predictions.

The WeatherPerson must provide weather predictions to The Speaker within 2
days of the date the weather will occur. Furthermore, The WeatherPerson ma=
y
accurately predict the weather for up to 14 days after the date that the
prediction occurs. The WeatherPerson is not required to provide predictions
up to 14 days in advance, but may do so at eir discretion. It is assumed
that weather prediction can sometimes be a tricky art and may take time to
determine.

Failure to provide weather predictions to The Speaker within the specified
time will result in a 1 point loss for all players due to the ensuing chaos
of unexpected weather. In addition, The WeatherPerson will be scorned and
lose an additional 3 points. If The WeatherPerson fails to provide weather
predictions 2 days in a row or 3 times within a 30 day period, the followin=
g
will happen:

1. The citizens of Our Nomic will become accustomed to unpredictable
weather and no longer lose points
2. The WeatherPerson will lose 5 points
3. The person holding the position of The WeatherPerson will lose that
position
4. The Speaker will determine The New WeatherPerson per the rules below=
.

When the position of "The WeatherPerson" needs to be determined (such as
determining the initial holder of the position or after the completion of
duties or after the position has been stripped from somebody), the followin=
g
guidlines are used:
1. The position of "The WeatherPerson" can only be held by an actively
voting member of Our Nomic
2. The Speaker will have 2 days to determine who will hold the position
of "The WeatherPerson". Failure to do so will result in a 1 Prestige Point
loss per day exceeded.
3. The Speaker determines, by a random method, the holder of the
position, "The WeatherPerson". The position may not be occupied by the
person holding this position just prior to this change in position.
4. Once the holder of the position is determined, the citizens of Our
Nomic will allow a grace period of 7 days before a prediction needs to be
known. During this period, no point penalties for unexpected weather will b=
e
incurred.

Failure of The Speaker to post the weather predictions before the date that
the weather is predicted for, will allow for the citizens to "Admonish The
Speaker" harshly via e-mail and cause The Speaker to lose 5 Prestige Points=
.
It is assumed that The WeatherPerson took measures to inform the citizens o=
f
Our Nomic by other means and no other point penalties will occur due to
unexpected weather.

If The WeatherPerson fulfills the duties of the position by accurately
predicting weather for 56 days (not necessarily consecutively), e will be
rewarded with 10 points. It is assumed that the last prediction(s) made by
The WeatherPerson that reach or exceed the 56 days will be accurate and it
is not necessary for the days to actually pass in order to verify that the
predictions were accurate. Immediately upon providing the 56th prediction,
The WeatherPerson must inform The Speaker of the event or else forfit the 1=
0
point reward. Once informed, The Speaker must then determine The New
WeatherPerson.


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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN">
<HTML><HEAD>
<META http-equiv=3DContent-Type content=3D"text/html; charset=3Diso-8859-1"=
>
<META content=3D"MSHTML 5.50.4613.1700" name=3DGENERATOR>
<STYLE></STYLE>
</HEAD>
<BODY bgColor=3D#ffffff>
<DIV><FONT face=3DArial size=3D2>Ok, I'm going to try this out. Here is my =
first=20
prop put up for discussion. Please criticize and comment on it since I'm tr=
ying=20
to learn.</FONT></DIV>
<DIV><FONT face=3DArial size=3D2>&nbsp;&nbsp;&nbsp; -Mark</FONT></DIV>
<DIV><FONT face=3DArial size=3D2><FONT face=3DArial size=3D2></FONT></FONT>=
&nbsp;</DIV>
<DIV><FONT face=3DArial size=3D2><FONT face=3D"Times New Roman" size=3D3>Pr=
oposition:=20
The WeatherPerson<BR><BR><BR>To bring into existance, the position of "The=
=20
WeatherPerson".<BR><BR>The WeatherPerson has the sole duty of predicting th=
e=20
weather in OurNomic. E<BR>does this by rolling a 6 sided die and consulting=
the=20
following table:<BR><BR>&nbsp;&nbsp;&nbsp; 1. Sunny<BR>&nbsp;&nbsp;&nbsp; 2=
.=20
Cloudy<BR>&nbsp;&nbsp;&nbsp; 3. Rainy<BR>&nbsp;&nbsp;&nbsp; 4.=20
Thunderstorms<BR>&nbsp;&nbsp;&nbsp; 5. Snow<BR>&nbsp;&nbsp;&nbsp; 6.=20
Fog<BR><BR>Amazingly, the meteorological skills of The WeatherPerson are=20
unparalleled,<BR>even when the position changes hands. Because of this, The=
=20
WeatherPerson is<BR>100% accurate with eir predictions.<BR><BR>The WeatherP=
erson=20
must provide weather predictions to The Speaker within 2<BR>days of&nbsp; t=
he=20
date the weather will occur. Furthermore, The WeatherPerson may<BR>accurate=
ly=20
predict the weather for up to 14 days after the date that the<BR>prediction=
=20
occurs. The WeatherPerson is not required to provide predictions<BR>up to 1=
4=20
days in advance, but may do so at eir discretion. It is assumed<BR>that wea=
ther=20
prediction can sometimes be a tricky art and may take time=20
to<BR>determine.<BR><BR>Failure to provide weather predictions to The Speak=
er=20
within the specified<BR>time will result in a 1 point loss for all players =
due=20
to the ensuing chaos<BR>of unexpected weather. In addition, The WeatherPers=
on=20
will be scorned and<BR>lose an additional 3 points. If The WeatherPerson fa=
ils=20
to provide weather<BR>predictions 2 days in a row or 3 times within a 30 da=
y=20
period, the following<BR>will happen:<BR><BR>&nbsp;&nbsp;&nbsp; 1. The citi=
zens=20
of Our Nomic will become accustomed to unpredictable<BR>weather and no long=
er=20
lose points<BR>&nbsp;&nbsp;&nbsp; 2. The WeatherPerson will lose 5=20
points<BR>&nbsp;&nbsp;&nbsp; 3. The person holding the position of The=20
WeatherPerson will lose that<BR>position<BR>&nbsp;&nbsp;&nbsp; 4. The Speak=
er=20
will determine The New WeatherPerson per the rules below.<BR><BR>When the=20
position of "The WeatherPerson" needs to be determined (such as<BR>determin=
ing=20
the initial holder of the position or after the completion of<BR>duties or =
after=20
the position has been stripped from somebody), the following<BR>guidlines a=
re=20
used:<BR>&nbsp;&nbsp;&nbsp; 1. The position of "The WeatherPerson" can only=
be=20
held by an actively<BR>voting member of Our Nomic<BR>&nbsp;&nbsp;&nbsp; 2. =
The=20
Speaker will have 2 days to determine who will hold the position<BR>of "The=
=20
WeatherPerson". Failure to do so will result in a 1 Prestige Point<BR>loss =
per=20
day exceeded.<BR>&nbsp;&nbsp;&nbsp; 3. The Speaker determines, by a random=
=20
method, the holder of the<BR>position, "The WeatherPerson". The position ma=
y not=20
be occupied by the<BR>person holding this position just prior to this chang=
e in=20
position.<BR>&nbsp;&nbsp;&nbsp; 4. Once the holder of the position is=20
determined, the citizens of Our<BR>Nomic will allow a grace period of 7 day=
s=20
before a prediction needs to be<BR>known. During this period, no point pena=
lties=20
for unexpected weather will be<BR>incurred.<BR><BR>Failure of The Speaker t=
o=20
post the weather predictions before the date that<BR>the weather is predict=
ed=20
for, will allow for the citizens to "Admonish The<BR>Speaker" harshly via e=
-mail=20
and cause The Speaker to lose 5 Prestige Points.<BR>It is assumed that The=
=20
WeatherPerson took measures to inform the citizens of<BR>Our Nomic by other=
=20
means and no other point penalties will occur due to<BR>unexpected=20
weather.<BR><BR>If The WeatherPerson fulfills the duties of the position by=
=20
accurately<BR>predicting weather for 56 days (not necessarily consecutively=
), e=20
will be<BR>rewarded with 10 points. It is assumed that the last prediction(=
s)=20
made by<BR>The WeatherPerson that reach or exceed the 56 days will be accur=
ate=20
and it<BR>is not necessary for the days to actually pass in order to verify=
that=20
the<BR>predictions were accurate. Immediately upon providing the 56th=20
prediction,<BR>The WeatherPerson must inform The Speaker of the event or el=
se=20
forfit the 10<BR>point reward. Once informed, The Speaker must then determi=
ne=20
The New<BR>WeatherPerson.</FONT><BR></DIV></FONT></BODY></HTML>

------=_NextPart_000_0060_01C0DBE7.E43B6540--
From windrant@n... Mon May 14 03:25:18 2001
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Reply-To: <windrant@n...>
To: <on_discussion@yahoogroups.com>
Subject: RE: [on_discussion] What's wrong here?
Date: Mon, 14 May 2001 06:22:23 -0400
Message-ID: <NDBBLEMAALCLBKPNIGKKKEPMCEAA.windrant@n...>
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From: "Windrant" <windrant@n...>

Well, Adam... don't be irritated.

Here's the reason for my vote and why your prop failed IMHO...

It was good of you to join the game and then toss into the mix a proposition
and then a proposal. However, I think you may have been a bit ambitious to
start with. I really didn't like the proposal at all. Too wordy... I
really didn't understand the proposal at all. There were requests for you
to simply or better explain it but I really didn't see them happen. Also,
remember that the folks that have been playing the game for the last year
can effectively be considered "conservative" and will fear radical changes
to some extent. Your prop was radical change.

Another thing too (all you newbies listen with a keen ear): Just because it
was met with favorable discussion on the list DOES NOT mean it will pass.
If you really want something to pass, you need to talk to as many people as
you can and make sure it passes on assurances. This is true politicing.

Also, this is a game. Like Survivor, there is only one winner. You must
work together while screwing everybody. If we do not want you to win, then
keeping you from earning points is the way to do that. Like real politics,
smile while you sink someone else's political career. (You didn't really
think the whole Bill Clinton scandal was entirely his fault, did you?)

Chin up Adam! I would suggest moving on though... repeat attempts on the
same prop haven't worked traditionally in Our Nomic. Try something a little
less radical and it will do fine!

-Chuck

Chuck Henry
Historian of Our Nomic
www.northnet.org/windrant/OurNomic

-----Original Message-----
From: smartgamer [mailto:sgamer@s...]
Sent: Sunday, May 13, 2001 6:52 PM
To: on_discussion@yahoogroups.com
Subject: [on_discussion] What's wrong here?


I put my Board prop up for debate, and I got nothing but
good comments. A lot of people liked it, nobody complained.

So why did it fail?

You all had your chances to tell me what was wrong with it. Please, let me
know so I can revise it and try again...

needless to say, I'm a tad irritated.

--Adam Norberg


To unsubscribe from this group, send an email to:
on_discussion-unsubscribe@onelist.com



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From fur@w... Mon May 14 03:36:49 2001
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To: <on_discussion@yahoogroups.com>
Subject: RE: [on_discussion] What's wrong here?
Date: Mon, 14 May 2001 06:34:16 -0400
Message-ID: <NDBBLEMAALCLBKPNIGKKEEPNCEAA.fur@w...>
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From: "Fur" <fur@w...>

Hi Adam.

I can honestly say that I just felt way too confused by it and so I avoided
it at all costs rather than deal with figuring it out......laziness on my
part probably.

I think the prop may work in the future, but keep in mind that there are a
tremendous amount of new players in the game at the moment.....everyone is
just trying to figure out how to play Nomic itself, to throw a game upon a
game seems likely to confuse.

But, there are several things you can do.......next time make sure you have
the support of others by having them lobby with you.....that might mean
making a future promise to vote for someone else's prop if they vote for
yours, but be sure you know who your supporters are. Secondly, you can
always author the prop with another person and then split the points earned.
Its a good way to have someone else review it, and you're guaranteed that
person's votes........

Just a couple thoughts........

Don't worry.......most of us have had at least one prop fail, and some of us
have had many........

-Jen

-----Original Message-----
From: smartgamer [mailto:sgamer@s...]
Sent: Sunday, May 13, 2001 6:52 PM
To: on_discussion@yahoogroups.com
Subject: [on_discussion] What's wrong here?


I put my Board prop up for debate, and I got nothing but
good comments. A lot of people liked it, nobody complained.

So why did it fail?

You all had your chances to tell me what was wrong with it. Please, let me
know so I can revise it and try again...

needless to say, I'm a tad irritated.

--Adam Norberg


To unsubscribe from this group, send an email to:
on_discussion-unsubscribe@onelist.com



Your use of Yahoo! Groups is subject to http://docs.yahoo.com/info/terms/





From fur@w... Mon May 14 03:42:36 2001
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To: "Nomic Discussion" <on_discussion@yahoogroups.com>
Subject: Mr. Speaker Sir, it has come to my attention.....
Date: Mon, 14 May 2001 06:39:59 -0400
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From: "Fur" <fur@w...>

Devon,
It's come to my attention that some of our players have the same
initials.......ex: Chuck Henry, Callie Hammond.....this becomes very
confusing when reading Nomic updates........can we fix this? Jen Henry and
John Henry are JH and JoH........just a thought........

-Jen



From falcon.arendell@w... Mon May 14 06:56:07 2001
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Date: Mon, 14 May 2001 09:55:22 -0400
Subject: Voter Turnout
To: "NOMIC (E-mail)" <on_discussion@yahoogroups.com>
Message-id: <01e701c0dc7d$85b6b420$7d402ca6@cay60966>
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There are two Props out there just begging to be voted on. Today is the
last day for both. Please be sure to get out there and vote your
conscience. Or, if you have no conscience, vote yes for Prop 340.

__________________________________
Falcon Arendell
Vice President of Self Referencial Services
www.wwwcom.com

"This sentance would be seven words long if it were six words shorter."


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<p class=3DMsoNormal><span class=3DEmailStyle15><font size=3D2 color=3Dblac=
k
face=3DArial><span style=3D'font-size:10.0pt;mso-bidi-font-size:12.0pt;font=
-family:
Arial'>There are two Props out there just begging to be voted on.<span
style=3D"mso-spacerun: yes">&nbsp; </span>Today is the last day for both.<s=
pan
style=3D"mso-spacerun: yes">&nbsp; </span>Please be sure to get out there a=
nd
vote your conscience.<span style=3D"mso-spacerun: yes">&nbsp; </span>Or, if=
you
have no conscience, vote yes for Prop 340.<span style=3D"mso-spacerun:
yes">&nbsp; </span><o:p></o:p></span></font></span></p>

<p class=3DMsoNormal><span class=3DEmailStyle15><font size=3D2 color=3Dblac=
k
face=3DArial><span style=3D'font-size:10.0pt;mso-bidi-font-size:12.0pt;font=
-family:
Arial'><![if !supportEmptyParas]>&nbsp;<![endif]><o:p></o:p></span></font><=
/span></p>

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style=3D'color:black'><span style=3D'mso-element:field-begin'></span><span=
=20
style=3D"mso-spacerun: yes">&nbsp;</span>AUTOTEXTLIST \s &quot;E-mail=20
Signature&quot; <span style=3D'mso-element:field-separator'></span></span><=
/font><![endif]--><font
color=3D"#3366ff"><span style=3D'color:#3366FF'>___________________________=
_______<o:p></o:p></span></font></p>

<p class=3DMsoNormal><font size=3D3 color=3D"#3366ff" face=3D"Times New Rom=
an"><span
style=3D'font-size:12.0pt;color:#3366FF'>Falcon Arendell<o:p></o:p></span><=
/font></p>

<p class=3DMsoNormal><font size=3D3 color=3D"#3366ff" face=3D"Times New Rom=
an"><span
style=3D'font-size:12.0pt;color:#3366FF'>Vice President of Self Referencial
Services<o:p></o:p></span></font></p>

<p class=3DMsoNormal><font size=3D3 color=3D"#3366ff" face=3D"Times New Rom=
an"><span
style=3D'font-size:12.0pt;color:#3366FF'>www.wwwcom.com<o:p></o:p></span></=
font></p>

<p class=3DMsoNormal><font size=3D3 color=3D"#3366ff" face=3D"Times New Rom=
an"><span
style=3D'font-size:12.0pt;color:#3366FF'><![if !supportEmptyParas]>&nbsp;<!=
[endif]><o:p></o:p></span></font></p>

<p class=3DMsoNormal><font size=3D3 color=3Dblack face=3D"Times New Roman">=
<span
style=3D'font-size:12.0pt;color:black'>&quot;This sentance would be seven w=
ords
long if it were six words shorter.&quot;</span></font><font color=3Dblack><=
span
style=3D'color:black;mso-color-alt:windowtext'><o:p></o:p></span></font></p=
>

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From sgamer@s... Mon May 14 06:58:47 2001
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Date: Mon, 14 May 2001 08:58:27 -0500
Subject: Re: [on_discussion] What's wrong here?
To: on_discussion@yahoogroups.com
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From: smartgamer <sgamer@s...>

Actually, I did try my best to clarify the rules. I think I'll write a
semidifferent
prop- this one defines the board, what it looks like, and how it is created.
Nothing else. A different set of rules will define minigames and how the
board
will be used- I won't even define what the spaces look like or do and leave
that
to Discussion.

Actually, everyone, since we know it's coming, what SHOULD I try?
--Adam
----- Original Message -----
From: "Windrant" <windrant@n...>
To: <on_discussion@yahoogroups.com>
Sent: Monday, May 14, 2001 5:22 AM
Subject: RE: [on_discussion] What's wrong here?


> Well, Adam... don't be irritated.
>
> Here's the reason for my vote and why your prop failed IMHO...
>
> It was good of you to join the game and then toss into the mix a
proposition
> and then a proposal. However, I think you may have been a bit ambitious
to
> start with. I really didn't like the proposal at all. Too wordy... I
> really didn't understand the proposal at all. There were requests for you
> to simply or better explain it but I really didn't see them happen. Also,
> remember that the folks that have been playing the game for the last year
> can effectively be considered "conservative" and will fear radical changes
> to some extent. Your prop was radical change.
>
> Another thing too (all you newbies listen with a keen ear): Just because
it
> was met with favorable discussion on the list DOES NOT mean it will pass.
> If you really want something to pass, you need to talk to as many people
as
> you can and make sure it passes on assurances. This is true politicing.
>
> Also, this is a game. Like Survivor, there is only one winner. You must
> work together while screwing everybody. If we do not want you to win,
then
> keeping you from earning points is the way to do that. Like real
politics,
> smile while you sink someone else's political career. (You didn't really
> think the whole Bill Clinton scandal was entirely his fault, did you?)
>
> Chin up Adam! I would suggest moving on though... repeat attempts on the
> same prop haven't worked traditionally in Our Nomic. Try something a
little
> less radical and it will do fine!
>
> -Chuck
>
> Chuck Henry
> Historian of Our Nomic
> www.northnet.org/windrant/OurNomic
>
> -----Original Message-----
> From: smartgamer [mailto:sgamer@s...]
> Sent: Sunday, May 13, 2001 6:52 PM
> To: on_discussion@yahoogroups.com
> Subject: [on_discussion] What's wrong here?
>
>
> I put my Board prop up for debate, and I got nothing but
> good comments. A lot of people liked it, nobody complained.
>
> So why did it fail?
>
> You all had your chances to tell me what was wrong with it. Please, let
me
> know so I can revise it and try again...
>
> needless to say, I'm a tad irritated.
>
> --Adam Norberg
>
>
> To unsubscribe from this group, send an email to:
> on_discussion-unsubscribe@onelist.com
>
>
>
> Your use of Yahoo! Groups is subject to http://docs.yahoo.com/info/terms/
>
>
>
>
> To unsubscribe from this group, send an email to:
> on_discussion-unsubscribe@onelist.com
>
>
>
> Your use of Yahoo! Groups is subject to http://docs.yahoo.com/info/terms/
>
>



From john@w... Mon May 14 14:48:08 2001
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To: <on_discussion@yahoogroups.com>
Subject: oops...
Date: Mon, 14 May 2001 17:48:51 -0400
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------=_NextPart_000_0018_01C0DC9E.23445C40
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Hey all,

If you put a proposition for debate but dont send it in, can you post it ag=
ain and then send it in?

-John

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<DIV><FONT face=3DArial>Hey all,</FONT></DIV>
<DIV><FONT face=3DArial></FONT>&nbsp;</DIV>
<DIV><FONT face=3DArial>If you put a proposition for debate but dont send i=
t in,=20
can you post it again and then send it in?</FONT></DIV>
<DIV><FONT face=3DArial></FONT>&nbsp;</DIV>
<DIV><FONT face=3DArial>-John</FONT></DIV></BODY></HTML>

------=_NextPart_000_0018_01C0DC9E.23445C40--
From windrant@n... Mon May 14 15:52:00 2001
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Reply-To: <windrant@n...>
To: <on_discussion@yahoogroups.com>
Subject: RE: [on_discussion] oops...
Date: Mon, 14 May 2001 18:49:05 -0400
Message-ID: <NDBBLEMAALCLBKPNIGKKAEPPCEAA.windrant@n...>
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From: "Windrant" <windrant@n...>

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John,

Once you put a proposition up for debate you have 7 days to turn it in. If
you don't, you cannot turn it in for 7 days after that. I would suggest
that you just get supporters and send it in directly. IMHO posting only
allow your enemies time to rally an opposition to a prop. Just a thought.

-C
Chuck Henry
Historian of Our Nomic
www.northnet.org/windrant/OurNomic

-----Original Message-----
From: John Henry [mailto:john@w...]
Sent: Monday, May 14, 2001 5:49 PM
To: on_discussion@yahoogroups.com
Subject: [on_discussion] oops...


Hey all,

If you put a proposition for debate but dont send it in, can you post it
again and then send it in?

-John

To unsubscribe from this group, send an email to:
on_discussion-unsubscribe@onelist.com



Your use of Yahoo! Groups is subject to the Yahoo! Terms of Service.


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</HEAD>
<BODY bgColor=3D#ffffff>
<DIV><FONT color=3D#0000ff face=3DArial size=3D2><SPAN=20
class=3D100204622-14052001>John,</SPAN></FONT></DIV>
<DIV><FONT color=3D#0000ff face=3DArial size=3D2><SPAN=20
class=3D100204622-14052001></SPAN></FONT>&nbsp;</DIV>
<DIV><FONT color=3D#0000ff face=3DArial size=3D2><SPAN class=3D100204622-14=
052001>Once=20
you put a proposition up for debate you have 7 days to turn it in.&nbsp; If=
you=20
don't, you cannot turn it in for 7 days after that.&nbsp; I would suggest t=
hat=20
you just get supporters and send it in directly.&nbsp; IMHO posting only al=
low=20
your enemies time to rally an opposition to a prop.&nbsp; Just a=20
thought.</SPAN></FONT></DIV>
<DIV><FONT color=3D#0000ff face=3DArial size=3D2><SPAN=20
class=3D100204622-14052001></SPAN></FONT>&nbsp;</DIV>
<DIV><FONT color=3D#0000ff face=3DArial size=3D2><SPAN=20
class=3D100204622-14052001>-C</SPAN></FONT></DIV>
<DIV><FONT color=3D#0000ff face=3DArial size=3D2><SPAN class=3D100204622-14=
052001>
<P><FONT size=3D2>Chuck Henry<BR>Historian of Our=20
Nomic<BR>www.northnet.org/windrant/OurNomic </FONT></P></SPAN></FONT></DIV>
<BLOCKQUOTE>
<DIV align=3Dleft class=3DOutlookMessageHeader dir=3Dltr><FONT face=3DTah=
oma=20
size=3D2>-----Original Message-----<BR><B>From:</B> John Henry=20
[mailto:john@w...]<BR><B>Sent:</B> Monday, May 14, 2001 5:49=20
PM<BR><B>To:</B> on_discussion@yahoogroups.com<BR><B>Subject:</B>=20
[on_discussion] oops...<BR><BR></DIV></FONT>
<DIV><FONT face=3DArial>Hey all,</FONT></DIV>
<DIV><FONT face=3DArial></FONT>&nbsp;</DIV>
<DIV><FONT face=3DArial>If you put a proposition for debate but dont send=
it in,=20
can you post it again and then send it in?</FONT></DIV>
<DIV><FONT face=3DArial></FONT>&nbsp;</DIV>
<DIV><FONT face=3DArial>-John</FONT></DIV><BR><TT>To unsubscribe from thi=
s=20
group, send an email=20
to:<BR>on_discussion-unsubscribe@onelist.com<BR><BR></TT><BR><BR><TT>Your=
use=20
of Yahoo! Groups is subject to the <A=20
href=3D"http://docs.yahoo.com/info/terms/">Yahoo! Terms of Service</A>.</=
TT>=20
<BR></BLOCKQUOTE></BODY></HTML>

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From chammond@i... Mon May 14 16:12:12 2001
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Message-ID: <001d01c0dccb$9892c040$8de12ad1@callie>
To: <on_discussion@yahoogroups.com>
Subject: Re: [on_discussion] What's wrong here?
Date: Mon, 14 May 2001 19:14:14 -0400
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From: "Callie Hammond" <chammond@i...>

At the time your prop was put up, I didn't even know what a vote WAS, much
less what I should do with it. It was a mega difficult one to deal with for
the first time out.

Callie Hammond
Fuquay-Varina, NC



From chammond@i... Mon May 14 16:17:18 2001
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Subject: Re: [on_discussion] MRPROP1 - The WeatherPerson - For Discussion
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From: "Callie Hammond" <chammond@i...>

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Questions:

1. Can the weatherperson go ahead and predict the next 52 days, since e is=
always correct? That way, e doesn't have to worry about missing a day.

2. Would e only predict for days when e is told we need to know the weathe=
r? Or is there supposed to be a daily forecast?

3. Does it matter what time of the year it is in Our Nomic? Or do we sudd=
enly have snow in whatever our summer is?

4. Is there any provision for occasional extremes -- drought, hurricane, e=
tc.?

5. Shouldn't it be the (oh, shoot, whatever it is we call the web master) =
instead of the Speaker who loses PP if the weather isn't posted?

Callie Hammond
Fuquay-Varina, NC=20

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<BODY bgColor=3D#ffffff>
<DIV><FONT color=3D#000000 size=3D2>Questions:</FONT></DIV>
<DIV><FONT color=3D#000000 size=3D2></FONT>&nbsp;</DIV>
<DIV><FONT size=3D2>1.&nbsp; Can the weatherperson go ahead and predict the=
next=20
52 days, since e is always correct?&nbsp; That way, e doesn't have to worry=
=20
about missing a day.</FONT></DIV>
<DIV><FONT size=3D2></FONT>&nbsp;</DIV>
<DIV><FONT size=3D2>2.&nbsp; Would e only predict for days when e is told w=
e need=20
to know the weather?&nbsp; Or is there supposed to be a daily=20
forecast?</FONT></DIV>
<DIV><FONT size=3D2></FONT>&nbsp;</DIV>
<DIV><FONT size=3D2>3.&nbsp; Does it matter what time of the year it is in =
Our=20
Nomic?&nbsp; Or do we suddenly have snow in whatever our summer is?</FONT><=
/DIV>
<DIV><FONT size=3D2></FONT>&nbsp;</DIV>
<DIV><FONT size=3D2>4.&nbsp; Is there any provision for occasional extremes=
--=20
drought, hurricane, etc.?</FONT></DIV>
<DIV><FONT size=3D2></FONT>&nbsp;</DIV>
<DIV><FONT size=3D2>5.&nbsp; Shouldn't it be the (oh, shoot, whatever it is=
we=20
call the web master) instead of the Speaker who loses PP if the weather isn=
't=20
posted?</FONT></DIV>
<DIV><FONT size=3D2></FONT>&nbsp;</DIV>
<DIV><FONT color=3D#000000 size=3D2>Callie Hammond<BR>Fuquay-Varina, NC=20
</FONT></DIV></BODY></HTML>

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From windrant@n... Mon May 14 18:16:14 2001
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To: "Nomic Discussion" <on_discussion@yahoogroups.com>
Subject: Web Pages Updated
Date: Mon, 14 May 2001 21:13:17 -0400
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From: "Windrant" <windrant@n...>

The webpages have been updated!

Chuck Henry
Historian of Our Nomic
www.northnet.org/windrant/OurNomic 


From kandelar@n... Mon May 14 20:01:12 2001
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To: <on_discussion@yahoogroups.com>
References: <002c01c0dccc$4e88c840$8de12ad1@callie>
Subject: Re: [on_discussion] MRPROP1 - The WeatherPerson - For Discussion
Date: Mon, 14 May 2001 20:06:11 -0700
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From: "Mark Risen" <kandelar@n...>

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Thanks for your questions, Callie! Answers are below.
Questions:

1. Can the weatherperson go ahead and predict the next 52 days, since e =
is always correct? That way, e doesn't have to worry about missing a day.
"Furthermore, The WeatherPerson may accurately predict the weather for =
up to 14 days after the date that the prediction occurs." - No. Only 14 day=
s in advance :)
2. Would e only predict for days when e is told we need to know the weat=
her? Or is there supposed to be a daily forecast?
There should be a daily forcast. It is implied due to the fact that fai=
lure to do so results in "unexpected weather". I'll see if I can make that =
more specific
3. Does it matter what time of the year it is in Our Nomic? Or do we su=
ddenly have snow in whatever our summer is?
I'm not defining seasons or anything like that, so weather can come at =
anytime of year :)
4. Is there any provision for occasional extremes -- drought, hurricane,=
etc.?
Not yet... <grin>
5. Shouldn't it be the (oh, shoot, whatever it is we call the web master=
) instead of the Speaker who loses PP if the weather isn't posted?
I've been trying to figure this one out too. I think you are right, sin=
ce I just found out that the Web-Guru and the Speaker are seperate. Maybe w=
e should have a prop on that...
Callie Hammond
Fuquay-Varina, NC=20

To unsubscribe from this group, send an email to:
on_discussion-unsubscribe@onelist.com



Your use of Yahoo! Groups is subject to the Yahoo! Terms of Service.=20


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</HEAD>
<BODY bgColor=3D#ffffff>
<DIV><FONT face=3DArial size=3D2><STRONG>Thanks for your questions, Callie!=
Answers=20
are below.</STRONG></FONT></DIV>
<BLOCKQUOTE=20
style=3D"PADDING-RIGHT: 0px; PADDING-LEFT: 5px; MARGIN-LEFT: 5px; BORDER-LE=
FT: #000000 2px solid; MARGIN-RIGHT: 0px">
<DIV><FONT color=3D#000000 size=3D2>Questions:</FONT></DIV>
<DIV><FONT color=3D#000000 size=3D2></FONT>&nbsp;</DIV>
<DIV><FONT size=3D2>1.&nbsp; Can the weatherperson go ahead and predict t=
he next=20
52 days, since e is always correct?&nbsp; That way, e doesn't have to wor=
ry=20
about missing a day.</FONT></DIV>
<BLOCKQUOTE dir=3Dltr style=3D"MARGIN-RIGHT: 0px">
<DIV><STRONG><EM>"Furthermore, The WeatherPerson may accurately predict=
the=20
weather for up to 14 days after the date that the prediction occurs."</=
EM> -=20
No. Only 14 days in advance :)</STRONG></DIV></BLOCKQUOTE>
<DIV><FONT size=3D2>2.&nbsp; Would e only predict for days when e is told=
we=20
need to know the weather?&nbsp; Or is there supposed to be a daily=20
forecast?</FONT></DIV>
<BLOCKQUOTE dir=3Dltr style=3D"MARGIN-RIGHT: 0px">
<DIV><FONT size=3D2><STRONG>There should be a daily forcast. It is impl=
ied due=20
to the fact that failure to do so results in "unexpected weather". I'll=
see=20
if I can make that more specific</STRONG></FONT></DIV></BLOCKQUOTE>
<DIV><FONT size=3D2>3.&nbsp; Does it matter what time of the year it is i=
n Our=20
Nomic?&nbsp; Or do we suddenly have snow in whatever our summer=20
is?</FONT></DIV>
<BLOCKQUOTE dir=3Dltr style=3D"MARGIN-RIGHT: 0px">
<DIV><FONT size=3D2><STRONG>I'm not defining seasons or anything like t=
hat, so=20
weather can come at anytime of year :)</STRONG></FONT></DIV></BLOCKQUOT=
E>
<DIV><FONT size=3D2>4.&nbsp; Is there any provision for occasional extrem=
es --=20
drought, hurricane, etc.?</FONT></DIV>
<BLOCKQUOTE dir=3Dltr style=3D"MARGIN-RIGHT: 0px">
<DIV><FONT size=3D2><STRONG>Not yet...=20
&lt;grin&gt;</STRONG></FONT></DIV></BLOCKQUOTE>
<DIV><FONT size=3D2>5.&nbsp; Shouldn't it be the (oh, shoot, whatever it =
is we=20
call the web master) instead of the Speaker who loses PP if the weather i=
sn't=20
posted?</FONT></DIV>
<BLOCKQUOTE dir=3Dltr style=3D"MARGIN-RIGHT: 0px">
<DIV><FONT size=3D2><STRONG>I've been trying to figure this one out too=
. I=20
think you are right, since I just found out that the Web-Guru and the=20
Speaker are seperate. Maybe we should have a prop on=20
that...</STRONG></FONT></DIV></BLOCKQUOTE>
<DIV><FONT color=3D#000000 size=3D2>Callie Hammond<BR>Fuquay-Varina, NC=20
</FONT></DIV><BR><TT>To unsubscribe from this group, send an email=20
to:<BR>on_discussion-unsubscribe@onelist.com<BR><BR></TT><BR><BR><TT>Your=
use=20
of Yahoo! Groups is subject to the <A=20
href=3D"http://docs.yahoo.com/info/terms/">Yahoo! Terms of Service</A>.</=
TT>=20
<BR></BLOCKQUOTE></BODY></HTML>

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From kandelar@n... Mon May 14 20:05:17 2001
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To: <on_discussion@yahoogroups.com>
References: <NDBBLEMAALCLBKPNIGKKKEPMCEAA.windrant@n...>
Subject: Re: [on_discussion] What's wrong here?
Date: Mon, 14 May 2001 20:09:59 -0700
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From: "Mark Risen" <kandelar@n...>

This is very good info. I'm glad to hear this. It's kind of difficult wading
into this game without forknowledge of how to play. I'm sorry that you
didn't get the prop pushed through, Adam, but it was good experience
nonetheless.

One concern I have about this, though, is that it discourages putting up
propositions. I mean, if I put a prop up, I'm risking that -10 point hit! On
the plus side, it prevents having frivolous props put up. I wonder if we can
get the best of both worlds...

-Mark

----- Original Message -----
From: "Windrant" <windrant@n...>
To: <on_discussion@yahoogroups.com>
Sent: Monday, May 14, 2001 3:22 AM
Subject: RE: [on_discussion] What's wrong here?


> Well, Adam... don't be irritated.
>
> Here's the reason for my vote and why your prop failed IMHO...
>
> It was good of you to join the game and then toss into the mix a
proposition
> and then a proposal. However, I think you may have been a bit ambitious
to
> start with. I really didn't like the proposal at all. Too wordy... I
> really didn't understand the proposal at all. There were requests for you
> to simply or better explain it but I really didn't see them happen. Also,
> remember that the folks that have been playing the game for the last year
> can effectively be considered "conservative" and will fear radical changes
> to some extent. Your prop was radical change.
>
> Another thing too (all you newbies listen with a keen ear): Just because
it
> was met with favorable discussion on the list DOES NOT mean it will pass.
> If you really want something to pass, you need to talk to as many people
as
> you can and make sure it passes on assurances. This is true politicing.
>
> Also, this is a game. Like Survivor, there is only one winner. You must
> work together while screwing everybody. If we do not want you to win,
then
> keeping you from earning points is the way to do that. Like real
politics,
> smile while you sink someone else's political career. (You didn't really
> think the whole Bill Clinton scandal was entirely his fault, did you?)
>
> Chin up Adam! I would suggest moving on though... repeat attempts on the
> same prop haven't worked traditionally in Our Nomic. Try something a
little
> less radical and it will do fine!
>
> -Chuck
>
> Chuck Henry
> Historian of Our Nomic
> www.northnet.org/windrant/OurNomic
>
> -----Original Message-----
> From: smartgamer [mailto:sgamer@s...]
> Sent: Sunday, May 13, 2001 6:52 PM
> To: on_discussion@yahoogroups.com
> Subject: [on_discussion] What's wrong here?
>
>
> I put my Board prop up for debate, and I got nothing but
> good comments. A lot of people liked it, nobody complained.
>
> So why did it fail?
>
> You all had your chances to tell me what was wrong with it. Please, let
me
> know so I can revise it and try again...
>
> needless to say, I'm a tad irritated.
>
> --Adam Norberg
>
>
> To unsubscribe from this group, send an email to:
> on_discussion-unsubscribe@onelist.com
>
>
>
> Your use of Yahoo! Groups is subject to http://docs.yahoo.com/info/terms/
>
>
>
>
> To unsubscribe from this group, send an email to:
> on_discussion-unsubscribe@onelist.com
>
>
>
> Your use of Yahoo! Groups is subject to http://docs.yahoo.com/info/terms/
>
>



From windrant@n... Tue May 15 03:27:18 2001
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To: <on_discussion@yahoogroups.com>
Subject: RE: [on_discussion] MRPROP1 - The WeatherPerson - For Discussion
Date: Tue, 15 May 2001 06:24:37 -0400
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From: "Windrant" <windrant@n...>

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5. Shouldn't it be the (oh, shoot, whatever it is we call the web master)
instead of the Speaker who loses PP if the weather isn't posted?

I've been trying to figure this one out too. I think you are right, since I
just found out that the Web-Guru and the Speaker are seperate. Maybe we
should have a prop on that...

Are you referring to the Web Gnome? We do have rules on that!

304 "CHUCK THE WEB GNOME", 307 and 313 "HISTORIAN REDEFINED"

Right now we're still working out the kinks in the communication lines
between us. Once we've come to an informal standard, we'll develop rules to
better define the system. 304, 307, and 313 were developed before the
Speaker and the Historian were seperate people. They do reflect some ideas
that are just plain impractical. We'll get those ironed out soon too.

In the meantime, here's the way you should treat the webpages... they are a
reflection of the UPDATEs that are sent by the Speaker. They are passive
currently. Meaning that they are updated FROM the UPDATEs sent by the
Speaker. If you plan to base posting the weather on the webpages then the
weatherperson and the responsibility for maintaining the weatherperson
system should be on the Historian instead of Speaker. That way there's no
time lag between Weatherperson -> Speaker -> Historian -> Webpage. It
would be just Weatherperson -> Historian -> Webpage.

My 2 cents worth!

-C
Chuck Henry
Historian and Founder of Our Nomic
www.northnet.org/windrant/OurNomic


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</HEAD>
<BODY bgColor=3D#ffffff>
<DIV><FONT color=3D#0000ff face=3DArial size=3D2>5.&nbsp; Shouldn't it be t=
he (oh,=20
shoot, whatever it is we call the web master) instead of the Speaker who lo=
ses=20
PP if the weather isn't posted?</FONT></DIV>
<DIV><FONT size=3D2><FONT color=3D#0000ff><FONT face=3DArial><SPAN=20
class=3D440131110-15052001>&nbsp;</SPAN></FONT></FONT></FONT></DIV>
<DIV><FONT size=3D2><FONT color=3D#0000ff><FONT face=3DArial><SPAN=20
class=3D440131110-15052001>&nbsp;</SPAN><STRONG>I've been trying to figure =
this=20
one out too. I think you are right, since I just found out that the Web-Gur=
u and=20
the Speaker are seperate. Maybe we should have a prop on that...</STRONG><S=
PAN=20
class=3D440131110-15052001>&nbsp;</SPAN><SPAN=20
class=3D440131110-15052001>&nbsp;</SPAN></FONT></FONT></FONT></DIV>
<DIV>&nbsp;</DIV>
<DIV><FONT color=3D#0000ff face=3D"Courier New" size=3D2><SPAN=20
class=3D440131110-15052001>Are you referring to the Web Gnome?&nbsp; We do =
have=20
rules on that!</SPAN></FONT></DIV>
<DIV><FONT color=3D#0000ff face=3DArial size=3D2><SPAN=20
class=3D440131110-15052001></SPAN></FONT>&nbsp;</DIV>
<DIV><FONT color=3D#0000ff face=3DArial size=3D2><SPAN class=3D440131110-15=
052001><FONT=20
face=3D"Courier New, Courier, mono"><A name=3D304></A>304 "CHUCK THE WEB GN=
OME", 307=20
and <FONT face=3D"Courier New, Courier, mono"><A name=3D313></A>313 "HISTOR=
IAN=20
REDEFINED"</FONT></FONT></SPAN></FONT></DIV>
<DIV><FONT color=3D#0000ff face=3DArial size=3D2><SPAN=20
class=3D440131110-15052001></SPAN></FONT>&nbsp;</DIV>
<DIV><FONT color=3D#0000ff face=3D"Courier New" size=3D2><SPAN=20
class=3D440131110-15052001>Right now we're still working out the kinks in t=
he=20
communication lines between us.&nbsp; Once we've come to an informal standa=
rd,=20
we'll develop rules to better define the system.&nbsp; 304, 307, and 313 we=
re=20
developed before the Speaker and the Historian were seperate people.&nbsp; =
They=20
do reflect some ideas that are just plain impractical.&nbsp; We'll get thos=
e=20
ironed out soon too.</SPAN></FONT></DIV>
<DIV><FONT color=3D#0000ff face=3D"Courier New" size=3D2><SPAN=20
class=3D440131110-15052001></SPAN></FONT>&nbsp;</DIV>
<DIV><FONT color=3D#0000ff face=3D"Courier New" size=3D2><SPAN=20
class=3D440131110-15052001>In the meantime, here's the way you should treat=
the=20
webpages... they are a reflection of the UPDATEs that are sent by the=20
Speaker.&nbsp; They are passive currently.&nbsp; Meaning that they are upda=
ted=20
FROM the UPDATEs sent by the Speaker.&nbsp;&nbsp; If you plan to base posti=
ng=20
the weather on the webpages then the weatherperson and the responsibility f=
or=20
maintaining the weatherperson system should be on the Historian instead of=
=20
Speaker.&nbsp; That way there's no time lag between Weatherperson -&gt; Spe=
aker=20
-&gt; Historian -&gt; Webpage.&nbsp;&nbsp; It would be just Weatherperson -=
&gt;=20
Historian -&gt; Webpage.</SPAN></FONT></DIV>
<DIV><FONT color=3D#0000ff face=3D"Courier New" size=3D2><SPAN=20
class=3D440131110-15052001></SPAN></FONT>&nbsp;</DIV>
<DIV><FONT color=3D#0000ff face=3D"Courier New" size=3D2><SPAN=20
class=3D440131110-15052001>My 2 cents worth!</SPAN></FONT></DIV>
<DIV><FONT color=3D#0000ff face=3D"Courier New" size=3D2><SPAN=20
class=3D440131110-15052001></SPAN></FONT>&nbsp;</DIV>
<DIV><FONT color=3D#0000ff><SPAN class=3D440131110-15052001><FONT face=3D"C=
ourier New"=20
size=3D2>-C</FONT>
<P><FONT face=3D"Courier New" size=3D2>Chuck Henry<BR>Historian&nbsp;<SPAN=
=20
class=3D440131110-15052001>and Founder&nbsp;</SPAN>of Our Nomic<BR><A=20
href=3D"http://www.northnet.org/windrant/OurNomic">www.northnet.org/windran=
t/OurNomic</A>=20
</FONT></P></SPAN></FONT></DIV></BODY></HTML>

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From djacobs@n... Wed May 16 11:21:46 2001
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Date: Wed, 16 May 2001 13:43:43 -0400
To: on_discussion@yahoogroups.com
Subject: Re: [on_discussion] Mr. Speaker Sir, it has come to my attention.....
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X-eGroups-From: Devon Jacobs {Darkstar} <djacobs@a...>
From: Devon Jacobs {Darkstar} <djacobs@n...>

Jen,

Thanks for the input.... too many Henrys....
I'll just delete a few of you for next time ;)

kust kidding... I'm still hammering out the new mailing template, I'll
update it before the next update goes out....



At 06:39 AM 5/14/01 -0400, you wrote:
>Devon,
>It's come to my attention that some of our players have the same
>initials.......ex: Chuck Henry, Callie Hammond.....this becomes very
>confusing when reading Nomic updates........can we fix this? Jen Henry and
>John Henry are JH and JoH........just a thought........
>
>-Jen
>


.
/ \
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,_|:|_, / )
(Oo / _I_
+\ \ || __|
\ \||___|
\ /.:.\-\
|.:. /-----\
|___|::oOo::|
/ |:<_T_>:|
|_____\ ::: /
| | \ \:/
| | | |
\ / | \___
/ | \_____\
`-'
-Devon Jacobs-
-Grand Silly Kniggit-
--Speaker of Our Nomic--




From djacobs@n... Wed May 16 15:03:49 2001
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Date: Wed, 16 May 2001 18:07:35 -0400
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Subject: NOMIC UPDATE
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X-eGroups-From: Devon Jacobs {Darkstar} <djacobs@a...>
From: Devon Jacobs {Darkstar} <djacobs@n...>

[5/16/2001]

Incoming
Recruitment:
Chuck recruited Jeffrey Ellsworth on 5/2/01, 2 votes now remain.

Mentoring:
Mark Risen's mentoring will end [5/23/01].
Callie Hammond's mentoring will end [5/23/01].
Falcon Arendell's mentoring will end [5/23/01].
Adam Hrankowski's mentoring will end [5/23/01].
Brian Lord's mentoring will end [5/23/01].
Jaimss Carpenter's mentoring will end [5/23/01].
Jeffrey Ellsworth's mentoring will end [5/23/01].

Player Status Changes:
Brian Lord has become Active (officially {NP}).
Callie Hammond has become Active (officially {NP}).

Outgoing:
Voting Results:
Passed: 340. (FA) 71.4% Participation!
In Favor: BL, CH, CAH, FA, JE, JH, LH, MR.
Opposed: JoH, SM.
Abstain: AN, JB, MK, SO.
Excused: AH, JC, JR.

Passed: 341. (DJ) 71.4% Participation!
In Favor: BL, CH, CAH, FA, JH, LH, SM.
Opposed: JE, JoH, MR.
Abstain: AN, JB, MK, SO.
Excused: AH, JC, JR.

Point Awards: (see Players page for current totals. Updated within 48 hours.
http://www.northnet.org/windrant/OurNomic/players.htm)
Devon +18 (author of 341, 10 points +8 Roll)
Falcon +20 (author of 340, 10 points +10 Roll)
Jeff +10 (Dissent 341)
John +20 (Dissent 340, 341)
Mark +10 (Dissent 341)
Scott +10 (Dissent 340)

PPs Awards: (see Players page for current totals.
http://www.northnet.org/windrant/OurNomic/players.htm)
Brian +10 (vote 340, 341)
Callie +10 (vote 340, 341)
Chuck +10 (vote 340, 341)
Falcon +10 (vote 340, 341)
Devon +40 (10 Players voted 340 {20PP} + 10 Players voted 341 {20PP})
Jen +10 (vote 340, 341)
Jeff +10 (vote 340, 341)
John +10 (vote 340, 341)
Lonnie +10 (vote 340, 341)
Mark +10 (vote 340, 341)
Scott +10 (vote 340, 341)

Notices: 

Sorry for the delay... I was unavoidably out of town for a few days....

Please note that Chuck Henry's initials are now CAH so as not to be
confused with Callie's

*** There was an ERROR in the last update... PROP 339 failed causing Adam
Norberg to lose 10 score points, which was recorded correctly in the
official records, but I erroneously docked Adam Hrankowski in the last
update. I sent a note to the web gnome, and it should be reflected
correctly on the web pages soon... Sorry... MY BAD...





.
/ \
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|:| __
,_|:|_, / )
(Oo / _I_
+\ \ || __|
\ \||___|
\ /.:.\-\
|.:. /-----\
|___|::oOo::|
/ |:<_T_>:|
|_____\ ::: /
| | \ \:/
| | | |
\ / | \___
/ | \_____\
`-'
-Devon Jacobs-
-Grand Silly Kniggit-
--Speaker of Our Nomic--




From djacobs@n... Tue May 22 04:48:41 2001
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Date: Tue, 22 May 2001 07:52:15 -0400
To: on_discussion@yahoogroups.com
Subject: PUBLIC NOTICE - ATTENTION NTF MEMBERS!!!!
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X-eGroups-From: Devon Jacobs {Darkstar} <djacobs@a...>
From: Devon Jacobs {Darkstar} <djacobs@n...>

UNDER RULE 328:


As the Speaker of Our Nomic, I hereby request an update from
<bold><underline>ALL</underline></bold> members of the NTF by midnight on
5/25/2001. 


Each member should send me, via direct e-mail, a brief synopsis of eis
NTF activities from 2/4/2001 to present. The mail should also contain
the current list of name choices for Our Nomic, an estimated timeline for
final name choice, and the CURRENT NTF RULESET. Any input you would like
to give on the NTF, or your participation in it are also welcome.




Rule 328."...The NTF reports to the Speaker. At any time the Speaker can
make requests of the NTF and receive a fulfillment of that request within
3 calendar days. If the request is not fulfilled in the 3 day period, the
Speaker then may suspend operations of the NTF until the request is
filled...". 




.

/ \

| |

|.|

|.|

|:| __

,_|:|_, / )

(Oo / _I_

+\ \ || __|

\ \||___|

\ /.:.\-\

|.:. /-----\

|___|::oOo::|

/ |:<<_T_>:|

|_____\ ::: /

| | \ \:/

| | | |

\ / | \___

/ | \_____\

`-'

-Devon Jacobs-

-Grand Silly Kniggit-

--Speaker of Our Nomic--





From djacobs@n... Tue May 22 04:48:45 2001
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Date: Tue, 22 May 2001 07:36:03 -0400
To: on_discussion@yahoogroups.com
Subject: NOMIC UPDATE
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X-eGroups-From: Devon Jacobs {Darkstar} <djacobs@a...>
From: Devon Jacobs {Darkstar} <djacobs@n...>

[5/22/2001]

Incoming
Recruitment:
Chuck recruited Jeffrey Ellsworth on 5/2/01, 2 votes now remain.

Mentoring:
Mark Risen's mentoring will end [5/23/01].
Callie Hammond's mentoring will end [5/23/01].
Falcon Arendell's mentoring will end [5/23/01].
Adam Hrankowski's mentoring will end [5/23/01].
Brian Lord's mentoring will end [5/23/01].
Jaimss Carpenter's mentoring will end [5/23/01].
Jeffrey Ellsworth's mentoring will end [5/23/01].

Outgoing:
Voting Results:
Failed: 342. (DJ) (With a miserable 28.6% Voter Participation...)
In Favor: LH, SM.
Opposed: FA, MR.
Abstain: AN, BL, CAH, CH, JE, JH, JoH, JB, MK, SO.
Excused: AH, JC, JR.

Point Awards: (see Players page for current totals. Updated within 48 hours.
http://www.northnet.org/windrant/OurNomic/players.htm)

Devon -10 (Failure of 342)

PPs Awards: (see Players page for current totals.
http://www.northnet.org/windrant/OurNomic/players.htm)

Devon	+8 (4 people voted)
Falcon	+5 (voted on 342)
Lonnie	+5 (voted on 342)
Mark	+5 (voted on 342)
Scott	+5 (voted on 342)

Outcomes:
Notices:





.
/ \
| |
|.|
|.|
|:| __
,_|:|_, / )
(Oo / _I_
+\ \ || __|
\ \||___|
\ /.:.\-\
|.:. /-----\
|___|::oOo::|
/ |:<_T_>:|
|_____\ ::: /
| | \ \:/
| | | |
\ / | \___
/ | \_____\
`-'
-Devon Jacobs-
-Grand Silly Kniggit-
--Speaker of Our Nomic--




From windrant@n... Tue May 22 16:56:29 2001
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Reply-To: <windrant@n...>
To: "Nomic Discussion" <on_discussion@yahoogroups.com>
Subject: Webpages Updated!
Date: Tue, 22 May 2001 19:53:25 -0400
Message-ID: <NDBBLEMAALCLBKPNIGKKMEBDCFAA.windrant@n...>
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From: "Windrant" <windrant@n...>

Webpages updated!

Chuck Henry
Founder and Historian of Our Nomic
www.northnet.org/windrant/OurNomic 


From chammond@i... Thu May 24 16:48:29 2001
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Message-ID: <000f01c0e4ac$34fbd100$b0e12ad1@callie>
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Subject: Discussion of Proposal -- Labeling
Date: Thu, 24 May 2001 19:49:42 -0400
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From: "Callie Hammond" <chammond@i...>

I am having a bloody hard time keeping up with discussions of proposals,
requests for support of proposals, and actual proposals which require a
vote. I'm thinking we should have some sort of required subject for each of
the above. I know we have one for proposals which are officially open for
debate, although I don't think I've ever seen one of those.

This is my first thought of making a proposal, so I welcome ideas and
comments, please.

Callie Hammond
Fuquay-Varina, NC



From jands1@f... Thu May 24 21:08:23 2001
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Subject: Excused for Nuptials!
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From: jands1@f...

Greetings fellow Nomicsylvanians,
Some of you know me, others I hope to dialogue with in the future, 
but I wanted to let everyone know that I will be taking a leave of 
absence effective immediately. I'm getting married on Sunday and then 
off on my honeymoon, heading for points unknown. :) I'll look forward 
to getting back into the debates of OurNomic upon my return in June. 
Be good to each other!

Best to all, 
Scott Morgan

P.S. Just in case anyone is keeping track (Mr. Speaker, sir) I have 
passed the holy hand grenade to another upstanding citizen among us. 
So, I now sign off as...

The (former) Holder of the Holy Hand Grenade of Antioch 



From djacobs@n... Fri May 25 04:37:26 2001
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X-eGroups-From: Devon Jacobs {Darkstar} <djacobs@a...>
From: Devon Jacobs {Darkstar} <djacobs@n...>

Hi Folks,



Just a short update to take care of some housekeeping things...



FIRST... Congratulations Scott!! Happy honeymoon and all that, you are
officially excused until further notice!


Second.... regarding the PUBLIC NOTICE post for the NTF... several of you
have replied to the discussion group or myself regarding your involvement
in nomic....OOPS! 

that notice was posted in a public forum under rule 328 to illicit a
response from members of the Name Task Force (NTF): Matt Keppel(head of
NTF), Scott Morgan, and Jen Henry. 


Rule 328."...The NTF reports to the Speaker. At any time the Speaker can
make requests of the NTF and receive a fulfillment of that request within
3 calendar days. If the request is not fulfilled in the 3 day period, the
Speaker then may suspend operations of the NTF until the request is
filled...".




Also regarding Callie's message:

<italic>"I am having a bloody hard time keeping up with discussions of
proposals,

requests for support of proposals, and actual proposals which require a

vote. I'm thinking we should have some sort of required subject for each
of

the above. I know we have one for proposals which are officially open
for

debate, although I don't think I've ever seen one of those."


</italic>this is all laid out in scattered portions of the ruleset... but
let me see if I can make it clearer, and give you kind of a guideline:


there are really two terms at work here: PROPOSAL and PROPOSITION.


A PROPOSAL is a rule change that a player would like to see enacted that
has been submitted to the speaker (see below) for voting. Proposals are
assigned an official number and are placed on the discussion group and
web pages for voting. Proposals up for voting will be posted to the
discussion group in an official NOMIC UPDATE from the speaker under the
heading New Proposals, and will include the author, text of the proposal,
supporting players (if applicable) and the dates of the voting period. 
ONLY officially numbered and posted proposals are voted on.



A PROPOSITION is a rule change that you would like to see enacted but
that has not been submitted to the speaker for voting. there are 2 ways
to handle a proposition:


1. the best method is under rule 337. form an idea of what changes you
want to make to the ruleset. when you have a good working copy that you
think will fly, proceed to drum up support for it by e-mailing it
directly to the players who you think would support it (e-mail addresses
for all players can be located on the webpages here:
http://www.northnet.org/windrant/OurNomic/players.htm). If the players
you mailed it to wish to support your changes, they will respond directly
to you saying that they will support it. This qualifies as a letter of
support. You need a MINIMUM of 2 letters of support to submit your
changes to the speaker as a PROPOSAL for voting. do this by e-mailing
the text of your changes and copies of at least 2 letters of support
directly to ME (the speaker). I will assign it a prop number and put it
on the web for voting.


2. the alternate method is under rule 303. This is a good second course
for a proposition if the method above meets with poor response. There
may be something in your proposition that is unclear, or needs to be
modified before folks will vote for it willingly. At any time proposed
changes may be submitted to all members of the on_discussion mailing list
for debate before submission to the speaker for voting. A proposition
submitted for the purpose of debate must be e-mailed to all members of
the on_discussion mailing list and have the following as the first line
of the body of the e-mail: 


PROPOSITION ($$$PROP#) FOR DEBATE


where $$$ represents the author's initials and # represents the number of
propositions submitted in this manner by this author. (my next one would
be DRJPROP11). 


doing this allows you to discuss your proposed changes with the entire
group for a short period of time so you can modify it in the hopes that
more people will support it. in addition, during this time, nobody can
steal your idea now that you've made it public and directly submit it to
the speaker under rule 337 (see the fulltext of rule 303 for details). 
once the proposed changes have been on the discussion list for 7 days, it
can be submitted to the speaker for voting WITHOUT any letters of
support. The author may do this by e-mailing the text of your changes
directly to ME (the speaker). I will assign it a prop number and put it
on the web for voting.



hope that helps a bit.....








.

/ \

| |

|.|

|.|

|:| __

,_|:|_, / )

(Oo / _I_

+\ \ || __|

\ \||___|

\ /.:.\-\

|.:. /-----\

|___|::oOo::|

/ |:<<_T_>:|

|_____\ ::: /

| | \ \:/

| | | |

\ / | \___

/ | \_____\

`-'

-Devon Jacobs-

-Grand Silly Kniggit-

--Speaker of Our Nomic--





From djacobs@n... Mon May 28 05:45:55 2001
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Date: Mon, 28 May 2001 08:50:32 -0400
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Subject: NOMIC UPDATE
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X-eGroups-From: Devon Jacobs {Darkstar} <djacobs@a...>
From: Devon Jacobs {Darkstar} <djacobs@n...>

[05/28/01]


Incoming

Recruitment:

Chuck recruited Jeffrey Ellsworth on 5/2/01, 2 votes now remain.



Mentoring:

Mark Risen's mentoring has ended.

Callie Hammond's mentoring has ended.

Falcon Arendell's mentoring has ended.

Adam Hrankowski's mentoring has ended.

Brian Lord's mentoring will has ended.

Jaimss Carpenter's mentoring has ended.

Jeffrey Ellsworth's mentoring has ended.


** Mentor evaluation sheets will be going out this today 

please return them to the speakers office by June 1, 2001


Notices: 

UNDER RULE 328, THE NAMING TASK FORCE (NTF), IT'S RULESET, 

AND ALL OF ITS OPERATIONS ARE HEREBY SUSPENDED PENDING RECIEPT 

OF UPDATES FROM JEN HENRY AND SCOTT MORGAN.


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

ORIGINAL REQUEST FOR UPDATE FROM 5/22/01:

<italic>UNDER RULE 328:

As the Speaker of Our Nomic, I hereby request an update from

<bold><underline>ALL</underline></bold> members of the NTF by
midnight on 5/25/2001. 


Each member should send me, via direct e-mail, a brief synopsis of eis
NTF activities from 2/4/2001 to present. The mail should also contain
the current list of name choices for Our Nomic, an estimated timeline for
final name choice, and the CURRENT NTF RULESET. Any input you would like
to give on the NTF, or your participation in it are also welcome.


</italic>


Rule 328."...The NTF reports to the Speaker. At any time the Speaker can
make requests of the NTF and receive a fulfillment of that request within
3 calendar days. If the request is not fulfilled in the 3 day period, the
Speaker then may suspend operations of the NTF until the request is
filled...".






.

/ \

| |

|.|

|.|

|:| __

,_|:|_, / )

(Oo / _I_

+\ \ || __|

\ \||___|

\ /.:.\-\

|.:. /-----\

|___|::oOo::|

/ |:<<_T_>:|

|_____\ ::: /

| | \ \:/

| | | |

\ / | \___

/ | \_____\

`-'

-Devon Jacobs-

-Grand Silly Kniggit-

--Speaker of Our Nomic--





From djacobs@n... Sun Jun 03 08:38:10 2001
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Date: Sun, 03 Jun 2001 11:29:49 -0400
To: on_discussion@yahoogroups.com
Subject: NOMIC UPDATE
Mime-Version: 1.0
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X-eGroups-From: Devon Jacobs {Darkstar} <djacobs@a...>
From: Devon Jacobs {Darkstar} <djacobs@n...>

[06/03/01]

Player Status Changes:
John Henry is excused until further notice.
Matt Keppel is excused until further notice.
Scott Morgan is excused until further notice.

Notices:





.
/ \
| |
|.|
|.|
|:| __
,_|:|_, / )
(Oo / _I_
+\ \ || __|
\ \||___|
\ /.:.\-\
|.:. /-----\
|___|::oOo::|
/ |:<_T_>:|
|_____\ ::: /
| | \ \:/
| | | |
\ / | \___
/ | \_____\
`-'
-Devon Jacobs-
-Grand Silly Kniggit-
--Speaker of Our Nomic--




From djacobs@n... Thu Jun 07 04:42:28 2001
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Date: Thu, 07 Jun 2001 07:47:29 -0400
To: on_discussion@yahoogroups.com
Subject: MOTION FOR RECESS...
Mime-Version: 1.0
Content-Type: text/enriched; charset="us-ascii"
X-eGroups-From: Devon Jacobs {Darkstar} <djacobs@a...>
From: Devon Jacobs {Darkstar} <djacobs@n...>

Fellow Nomicsylvanians,

To begin with, I must complement you on your participation... when game 2
started, we had over 70% participation!! that's possibly the highest rate
since we grew larger than 3 players!! kudos...


We have however seen a severe decline in activity here in the past two
weeks... as it is summer, and finally nice out, this is not uncommon...
Also as many of us are in the education field (either as student or
teacher) this is the time of year where all hell breaks loose finishing
the tasks for the school year. This leaves precious little time to be
glued to the monitor of our computers for gameplay... Luckily, this type
of seasonal catastrophe is not unforseen... in fact our previous speaker,
in his infinite wisdom wrote provisions into the ruleset to overcome this
exact occurance, and keep Our Nomic alive and well...


<bold>Therefore, Under rule 319 "School's Out...Forever!" in the current
ruleset, I move for a recess. The recess shall commence upon 2/3
majority positive vote and last until midnight August 18th, 2001.</bold> 


During this period of recess, the forums of discussion continue to
operate upon the discretion of the moderator of that forum. However, no
new proposals can be submitted or acted upon until the recess ends. Any
proposals in the Hopper shall be acted upon on the date that was assigned
to them, by the Speaker, regardless of the recess. 


During this time, I encourage you to re-read the ruleset, especially
those just starting out... as many changes have been made in the past few
months... now would also be an excellent time to think about some SETS
of props that would create a subgame, create procedures, or change the
structure of the nomic. Remember it only takes 10 successful props to win
the game!!!


Upon the date stated as the end of the recess, all functions of Our Nomic
shall return to pre-recess status.



<bold><color><param>ffff,0000,0000</param>This motion needs two
supportive motions to passed. These must be posted to

open forums by midnight Friday, June 8th, 2001 in order to support this

motion.

</color></bold>






.

/ \

| |

|.|

|.|

|:| __

,_|:|_, / )

(Oo / _I_

+\ \ || __|

\ \||___|

\ /.:.\-\

|.:. /-----\

|___|::oOo::|

/ |:<<_T_>:|

|_____\ ::: /

| | \ \:/

| | | |

\ / | \___

/ | \_____\

`-'

-Devon Jacobs-

-Grand Silly Kniggit-

--Speaker of Our Nomic--





From sgamer@s... Thu Jun 07 04:54:57 2001
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Date: Thu, 07 Jun 2001 06:56:48 -0500
Subject: Re: [on_discussion] MOTION FOR RECESS...
To: on_discussion@yahoogroups.com
Message-id: <002f01c0ef48$eecd7560$eae0bcd0@Workgroup>
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From: smartgamer <sgamer@s...>

Midnight of my birthday is the due date? Whatever. Anyway,
I don't support this. To the middle of July, yes... to the middle of
August...
well... I dunno, keep looking for those two people.

And yes, you should send me birthday cards.

--Adam Norberg
----- Original Message -----
From: Devon Jacobs {Darkstar}
To: on_discussion@yahoogroups.com
Sent: Thursday, June 07, 2001 6:47 AM
Subject: [on_discussion] MOTION FOR RECESS...


Fellow Nomicsylvanians,
To begin with, I must complement you on your participation... when game 2
started, we had over 70% participation!! that's possibly the highest rate
since we grew larger than 3 players!! kudos...

We have however seen a severe decline in activity here in the past two
weeks... as it is summer, and finally nice out, this is not uncommon... Also
as many of us are in the education field (either as student or teacher) this
is the time of year where all hell breaks loose finishing the tasks for the
school year. This leaves precious little time to be glued to the monitor of
our computers for gameplay... Luckily, this type of seasonal catastrophe is
not unforseen... in fact our previous speaker, in his infinite wisdom wrote
provisions into the ruleset to overcome this exact occurance, and keep Our
Nomic alive and well...

Therefore, Under rule 319 "School's Out...Forever!" in the current ruleset,
I move for a recess. The recess shall commence upon 2/3 majority positive
vote and last until midnight August 18th, 2001.

During this period of recess, the forums of discussion continue to operate
upon the discretion of the moderator of that forum. However, no new
proposals can be submitted or acted upon until the recess ends. Any
proposals in the Hopper shall be acted upon on the date that was assigned to
them, by the Speaker, regardless of the recess.

During this time, I encourage you to re-read the ruleset, especially those
just starting out... as many changes have been made in the past few
months... now would also be an excellent time to think about some SETS of
props that would create a subgame, create procedures, or change the
structure of the nomic. Remember it only takes 10 successful props to win
the game!!!

Upon the date stated as the end of the recess, all functions of Our Nomic
shall return to pre-recess status.


This motion needs two supportive motions to passed. These must be posted to
open forums by midnight Friday, June 8th, 2001 in order to support this
motion.





.
/ \
| |
|.|
|.|
|:| __
,_|:|_, / )
(Oo / _I_
+\ \ || __|
\ \||___|
\ /.:.\-\
|.:. /-----\
|___|::oOo::|
/ |:<_T_>:|
|_____\ ::: /
| | \ \:/
| | | |
\ / | \___
/ | \_____\
`-'
-Devon Jacobs-
-Grand Silly Kniggit-
--Speaker of Our Nomic--



From jae4@h... Thu Jun 07 12:17:51 2001
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Subject: Re: [on_discussion] MOTION FOR RECESS...
Date: Thu, 07 Jun 2001 15:16:38 -0400
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From: "Jeffrey Ellsworth" <jae4@h...>

Seeing as summer is upon us and I want to spend it either working (as 
necessary) or outside I'll second the motion for recess.



Jeffrey
_________________________________________________________________
Get your FREE download of MSN Explorer at http://explorer.msn.com



From windrant@n... Thu Jun 07 16:32:49 2001
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Subject: RE: [on_discussion] MOTION FOR RECESS...
Date: Thu, 7 Jun 2001 19:30:17 -0400
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------=_NextPart_000_0000_01C0EF88.48A15FE0
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I also support the motion for recess. You can also count this as my vote for
recess. Have a great summer everybody!
-C

Chuck Henry
Founder and Historian of Our Nomic
www.northnet.org/windrant/OurNomic

-----Original Message-----
From: Devon Jacobs {Darkstar} [mailto:djacobs@n...]
Sent: Thursday, June 07, 2001 7:47 AM
To: on_discussion@yahoogroups.com
Subject: [on_discussion] MOTION FOR RECESS...


Fellow Nomicsylvanians,
To begin with, I must complement you on your participation... when game 2
started, we had over 70% participation!! that's possibly the highest rate
since we grew larger than 3 players!! kudos...

We have however seen a severe decline in activity here in the past two
weeks... as it is summer, and finally nice out, this is not uncommon... Also
as many of us are in the education field (either as student or teacher) this
is the time of year where all hell breaks loose finishing the tasks for the
school year. This leaves precious little time to be glued to the monitor of
our computers for gameplay... Luckily, this type of seasonal catastrophe is
not unforseen... in fact our previous speaker, in his infinite wisdom wrote
provisions into the ruleset to overcome this exact occurance, and keep Our
Nomic alive and well...

Therefore, Under rule 319 "School's Out...Forever!" in the current
ruleset, I move for a recess. The recess shall commence upon 2/3 majority
positive vote and last until midnight August 18th, 2001.

During this period of recess, the forums of discussion continue to operate
upon the discretion of the moderator of that forum. However, no new
proposals can be submitted or acted upon until the recess ends. Any
proposals in the Hopper shall be acted upon on the date that was assigned to
them, by the Speaker, regardless of the recess.

During this time, I encourage you to re-read the ruleset, especially those
just starting out... as many changes have been made in the past few
months... now would also be an excellent time to think about some SETS of
props that would create a subgame, create procedures, or change the
structure of the nomic. Remember it only takes 10 successful props to win
the game!!!

Upon the date stated as the end of the recess, all functions of Our Nomic
shall return to pre-recess status.


This motion needs two supportive motions to passed. These must be posted
to
open forums by midnight Friday, June 8th, 2001 in order to support this
motion.





.
/ \
| |
|.|
|.|
|:| __
,_|:|_, / )
(Oo / _I_
+\ \ || __|
\ \||___|
\ /.:.\-\
|.:. /-----\
|___|::oOo::|
/ |:<_T_>:|
|_____\ ::: /
| | \ \:/
| | | |
\ / | \___
/ | \_____\
`-'
-Devon Jacobs-
-Grand Silly Kniggit-
--Speaker of Our Nomic--




------=_NextPart_000_0000_01C0EF88.48A15FE0
Content-Type: text/html;
charset="iso-8859-1"
Content-Transfer-Encoding: quoted-printable

<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN">
<HTML><HEAD>
<META content=3D"text/html; charset=3Diso-8859-1" http-equiv=3DContent-Type=
>
<META content=3D"MSHTML 5.00.2614.3500" name=3DGENERATOR></HEAD>
<BODY>
<DIV><FONT color=3D#0000ff face=3DArial size=3D2><SPAN class=3D960592823-07=
062001>I also=20
support the motion for recess.&nbsp;You can also count this as my vote for=
=20
recess.&nbsp; Have a great summer everybody!</SPAN></FONT></DIV>
<DIV><FONT color=3D#0000ff face=3DArial size=3D2><SPAN=20
class=3D960592823-07062001>-C</SPAN></FONT></DIV>
<DIV><FONT color=3D#0000ff face=3DArial size=3D2><SPAN=20
class=3D960592823-07062001></SPAN></FONT>&nbsp;</DIV>
<DIV><SPAN class=3D960592823-07062001>
<P><FONT color=3D#0000ff face=3DArial size=3D2>Chuck Henry<BR><SPAN=20
class=3D960592823-07062001></SPAN>F<SPAN class=3D960592823-07062001>ounder =
and=20
</SPAN>Historian of Our Nomic<SPAN class=3D960592823-07062001>=20
</SPAN><BR>www.northnet.org/windrant/OurNomic </FONT></P></SPAN></DIV>
<BLOCKQUOTE>
<DIV align=3Dleft class=3DOutlookMessageHeader dir=3Dltr><FONT face=3DTah=
oma=20
size=3D2>-----Original Message-----<BR><B>From:</B> Devon Jacobs {Darksta=
r}=20
[mailto:djacobs@n...]<BR><B>Sent:</B> Thursday, June 07, 2001 7:4=
7=20
AM<BR><B>To:</B> on_discussion@yahoogroups.com<BR><B>Subject:</B>=20
[on_discussion] MOTION FOR RECESS...<BR><BR></DIV></FONT>Fellow=20
Nomicsylvanians,<BR>To begin with, I must complement you on your=20
participation... when game 2 started, we had over 70% participation!! tha=
t's=20
possibly the highest rate since we grew larger than 3 players!!=20
kudos...<BR><BR>We have however seen a severe decline in activity here in=
the=20
past two weeks... as it is summer, and finally nice out, this is not=20
uncommon... Also as many of us are in the education field (either as stud=
ent=20
or teacher) this is the time of year where all hell breaks loose finishin=
g the=20
tasks for the school year. This leaves precious little time to be glued t=
o the=20
monitor of our computers for gameplay... Luckily, this type of seasonal=20
catastrophe is not unforseen... in fact our previous speaker, in his infi=
nite=20
wisdom wrote provisions into the ruleset to overcome this exact occurance=
, and=20
keep Our Nomic alive and well...<BR><BR><B>Therefore, Under rule 319 "Sch=
ool's=20
Out...Forever!" in the current ruleset, I move for a recess. The recess s=
hall=20
commence upon 2/3 majority positive vote and last until midnight August 1=
8th,=20
2001.</B> <BR><BR>During this period of recess, the forums of discussion=
=20
continue to operate upon the discretion of the moderator of that forum.=20
However, no new proposals can be submitted or acted upon until the recess=
=20
ends. Any proposals in the Hopper shall be acted upon on the date that wa=
s=20
assigned to them, by the Speaker, regardless of the recess. <BR><BR>Durin=
g=20
this time, I encourage you to re-read the ruleset, especially those just=
=20
starting out... as many changes have been made in the past few months... =
now=20
would also be an excellent time to think about some SETS of props that wo=
uld=20
create a subgame, create procedures, or change the structure of the nomic=
.=20
Remember it only takes 10 successful props to win the game!!!<BR><BR>Upon=
the=20
date stated as the end of the recess, all functions of Our Nomic shall re=
turn=20
to pre-recess status.<BR><BR><BR><B><?color><?param ffff,0000,0000>This m=
otion=20
needs two supportive motions to passed. These must be posted to<BR>open f=
orums=20
by midnight Friday, June 8th, 2001 in order to support this<BR>motion.<BR=
><?/color></B><BR><BR><BR><BR><BR>.<BR>/ \<BR>|=20
|<BR>|.|<BR>|.|<BR>|:| __<BR>,_|:|_, / )<BR>(Oo / _I_<BR>+\ \ || __|<BR>\=
=20
\||___|<BR>\ /.:.\-\<BR>|.:. /-----\<BR>|___|::oOo::|<BR>/=20
|:&lt;_T_&gt;:|<BR>|_____\ ::: /<BR>| | \ \:/<BR>| | | |<BR>\ / | \___<BR=
>/ |=20
\_____\<BR>`-'<BR>-Devon Jacobs-<BR>-Grand Silly Kniggit-<BR>--Speaker of=
Our=20
Nomic--<BR><BR><BR></BLOCKQUOTE></BODY></HTML>

------=_NextPart_000_0000_01C0EF88.48A15FE0--
From djacobs@n... Thu Jun 07 21:48:59 2001
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Date: Fri, 08 Jun 2001 00:54:07 -0400
To: on_discussion@yahoogroups.com
Subject: Motion Seconded, and Thirdedededed
Mime-Version: 1.0
Content-Type: text/enriched; charset="us-ascii"
X-eGroups-From: Devon Jacobs {Darkstar} <djacobs@a...>
From: Devon Jacobs {Darkstar} <djacobs@n...>

T<bold>he motion to recess has enough support to carry.</bold> According
to rule 319, Within one week of this motion, 2/3 of the active registered
voters must respond to any open forum either in support or opposition to
the motion. If a majority of voters who responded to the motion are in
support then Our Nomic is considered in recess. The deadline for the
motion is Midnight, Thursday June 14, 2001.


Some of the newer players are probably thinking to themselves "what the
%#@#$ are these guys thinking!?!?!!?" 

well, we encountered much of the same situation last year with summer,
and school, and everyone generally wanting to spend their free time
somewhere besides glued to a computer screen. voter turnout dropped to
nothing, and the discussion list didn't get a post for weeks... we
decided that it would be better to have a recess over the summer, instead
of trying to push on into a dying game that nobody was going to pay
attention to anyway. it was probably the only thing that saved our nomic
in the first year. In fact, according to the records of other known
nomics, we appear to be the only nomic in history to survive a recess
over 30 days! We went about our summer activities with reckless abandon
and had a lot of fun. then when the chill of fall and the impending doom
of returning to work in September came upon us in late august, we
rejoined the game with lots of new ideas and energy, making the game even
more fun and interesting then it had been when we left it. 

so I urge you to respond to the discussion list in favor of this
proposal, and if you're really intent on winning the game, and you have
more spare time than most... write some really cool props over the
recess, and be ready to pounce on us when we re-conviene!!!







.

/ \

| |

|.|

|.|

|:| __

,_|:|_, / )

(Oo / _I_

+\ \ || __|

\ \||___|

\ /.:.\-\

|.:. /-----\

|___|::oOo::|

/ |:<<_T_>:|

|_____\ ::: /

| | \ \:/

| | | |

\ / | \___

/ | \_____\

`-'

-Devon Jacobs-

-Grand Silly Kniggit-

--Speaker of Our Nomic--





From djacobs@n... Thu Jun 14 04:08:19 2001
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Date: Thu, 14 Jun 2001 07:11:10 -0400
To: on_discussion@yahoogroups.com
Subject: RECESS
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X-eGroups-From: Devon Jacobs {Darkstar} <djacobs@a...>
From: Devon Jacobs {Darkstar} <djacobs@n...>

Hi folks!!


<bold><color><param>ffff,0000,0000</param>Just a reminder that the
deadline for the motion is Midnight TONIGHT!!

</color></bold>Remember that 2/3 of the active registered voters
<bold>must</bold> respond to any open forum either in support or
opposition to the motion to recess. If a majority of voters who responded
to the motion are in support then Our Nomic is considered in recess. 

WE NEED TO HEAR FROM EVERYBODY!!! it doesn't matter whether you are for
or against recess, you need to post it to the discussion list!!!!! 
ASAP!






.

/ \

| |

|.|

|.|

|:| __

,_|:|_, / )

(Oo / _I_

+\ \ || __|

\ \||___|

\ /.:.\-\

|.:. /-----\

|___|::oOo::|

/ |:<<_T_>:|

|_____\ ::: /

| | \ \:/

| | | |

\ / | \___

/ | \_____\

`-'

-Devon Jacobs-

-Grand Silly Kniggit-

--Speaker of Our Nomic--





From brian_lord@i... Thu Jun 14 05:26:16 2001
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Date: Thu, 14 Jun 2001 08:24:12 -0400
Subject: Re: [on_discussion] RECESS
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I am for the recess. It will give me time to try and read through all the rules
and motions. :-)

thanks



|--------+----------------------->
| | Devon Jacobs |
| | {Darkstar} |
| | <djacobs@nort|
| | hnet.org> |
| | |
| | 06/14/01 |
| | 07:11 AM |
| | Please |
| | respond to |
| | on_discussion|
| | |
|--------+----------------------->
>----------------------------------------------------------------------------|
| |
| To: on_discussion@yahoogroups.com |
| cc: (bcc: Brian Lord/BOSTON/IDX1) |
| Subject: [on_discussion] RECESS |
>----------------------------------------------------------------------------|





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Hi folks!!

Just a reminder that the deadline for the motion is Midnight TONIGHT!!
Remember that 2/3 of the active registered voters must respond to any open forum
either in support or opposition to the motion to recess. If a majority of voters
who responded to the motion are in support then Our Nomic is considered in
recess.
WE NEED TO HEAR FROM EVERYBODY!!! it doesn't matter whether you are for or
against recess, you need to post it to the discussion list!!!!! ASAP!




.
/ \
| |
|.|
|.|
|:| __
,_|:|_, / )
(Oo / _I_
+\ \ || __|
\ \||___|
\ /.:.\-\
|.:. /-----\
|___|::oOo::|
/ |:<_T_>:|
|_____\ ::: /
| | \ \:/
| | | |
\ / | \___
/ | \_____\
`-'
-Devon Jacobs-
-Grand Silly Kniggit-
--Speaker of Our Nomic--




--0__=iU2a6dW5ntko8iZ3MEz18VX7j8YCCnL61Ug4d2FJeRgUcCsu7e98TZrw--
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To: <on_discussion@yahoogroups.com>
Subject: RE: [on_discussion] MOTION FOR RECESS...
Date: Thu, 14 Jun 2001 08:24:40 -0400
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Nay on recess D.........

-J
-----Original Message-----
From: Devon Jacobs {Darkstar} [mailto:djacobs@n...]
Sent: Thursday, June 07, 2001 7:47 AM
To: on_discussion@yahoogroups.com
Subject: [on_discussion] MOTION FOR RECESS...


Fellow Nomicsylvanians,
To begin with, I must complement you on your participation... when game 2
started, we had over 70% participation!! that's possibly the highest rate
since we grew larger than 3 players!! kudos...

We have however seen a severe decline in activity here in the past two
weeks... as it is summer, and finally nice out, this is not uncommon... Also
as many of us are in the education field (either as student or teacher) this
is the time of year where all hell breaks loose finishing the tasks for the
school year. This leaves precious little time to be glued to the monitor of
our computers for gameplay... Luckily, this type of seasonal catastrophe is
not unforseen... in fact our previous speaker, in his infinite wisdom wrote
provisions into the ruleset to overcome this exact occurance, and keep Our
Nomic alive and well...

Therefore, Under rule 319 "School's Out...Forever!" in the current
ruleset, I move for a recess. The recess shall commence upon 2/3 majority
positive vote and last until midnight August 18th, 2001.

During this period of recess, the forums of discussion continue to operate
upon the discretion of the moderator of that forum. However, no new
proposals can be submitted or acted upon until the recess ends. Any
proposals in the Hopper shall be acted upon on the date that was assigned to
them, by the Speaker, regardless of the recess.

During this time, I encourage you to re-read the ruleset, especially those
just starting out... as many changes have been made in the past few
months... now would also be an excellent time to think about some SETS of
props that would create a subgame, create procedures, or change the
structure of the nomic. Remember it only takes 10 successful props to win
the game!!!

Upon the date stated as the end of the recess, all functions of Our Nomic
shall return to pre-recess status.


This motion needs two supportive motions to passed. These must be posted
to
open forums by midnight Friday, June 8th, 2001 in order to support this
motion.





.
/ \
| |
|.|
|.|
|:| __
,_|:|_, / )
(Oo / _I_
+\ \ || __|
\ \||___|
\ /.:.\-\
|.:. /-----\
|___|::oOo::|
/ |:<_T_>:|
|_____\ ::: /
| | \ \:/
| | | |
\ / | \___
/ | \_____\
`-'
-Devon Jacobs-
-Grand Silly Kniggit-
--Speaker of Our Nomic--




------=_NextPart_000_0006_01C0F4AB.7530EEE0
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charset="iso-8859-1"
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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN">
<HTML><HEAD>
<META content=3D"text/html; charset=3Diso-8859-1" http-equiv=3DContent-Type=
>
<META content=3D"MSHTML 5.00.2614.3500" name=3DGENERATOR></HEAD>
<BODY>
<DIV><FONT color=3D#0000ff face=3DArial size=3D2><SPAN class=3D660552312-14=
062001>Nay on=20
recess D.........</SPAN></FONT></DIV>
<DIV><FONT color=3D#0000ff face=3DArial size=3D2><SPAN=20
class=3D660552312-14062001></SPAN></FONT>&nbsp;</DIV>
<DIV><FONT color=3D#0000ff face=3DArial size=3D2><SPAN=20
class=3D660552312-14062001>-J</SPAN></FONT></DIV>
<BLOCKQUOTE>
<DIV align=3Dleft class=3DOutlookMessageHeader dir=3Dltr><FONT face=3DTah=
oma=20
size=3D2>-----Original Message-----<BR><B>From:</B> Devon Jacobs {Darksta=
r}=20
[mailto:djacobs@n...]<BR><B>Sent:</B> Thursday, June 07, 2001 7:4=
7=20
AM<BR><B>To:</B> on_discussion@yahoogroups.com<BR><B>Subject:</B>=20
[on_discussion] MOTION FOR RECESS...<BR><BR></DIV></FONT>Fellow=20
Nomicsylvanians,<BR>To begin with, I must complement you on your=20
participation... when game 2 started, we had over 70% participation!! tha=
t's=20
possibly the highest rate since we grew larger than 3 players!!=20
kudos...<BR><BR>We have however seen a severe decline in activity here in=
the=20
past two weeks... as it is summer, and finally nice out, this is not=20
uncommon... Also as many of us are in the education field (either as stud=
ent=20
or teacher) this is the time of year where all hell breaks loose finishin=
g the=20
tasks for the school year. This leaves precious little time to be glued t=
o the=20
monitor of our computers for gameplay... Luckily, this type of seasonal=20
catastrophe is not unforseen... in fact our previous speaker, in his infi=
nite=20
wisdom wrote provisions into the ruleset to overcome this exact occurance=
, and=20
keep Our Nomic alive and well...<BR><BR><B>Therefore, Under rule 319 "Sch=
ool's=20
Out...Forever!" in the current ruleset, I move for a recess. The recess s=
hall=20
commence upon 2/3 majority positive vote and last until midnight August 1=
8th,=20
2001.</B> <BR><BR>During this period of recess, the forums of discussion=
=20
continue to operate upon the discretion of the moderator of that forum.=20
However, no new proposals can be submitted or acted upon until the recess=
=20
ends. Any proposals in the Hopper shall be acted upon on the date that wa=
s=20
assigned to them, by the Speaker, regardless of the recess. <BR><BR>Durin=
g=20
this time, I encourage you to re-read the ruleset, especially those just=
=20
starting out... as many changes have been made in the past few months... =
now=20
would also be an excellent time to think about some SETS of props that wo=
uld=20
create a subgame, create procedures, or change the structure of the nomic=
.=20
Remember it only takes 10 successful props to win the game!!!<BR><BR>Upon=
the=20
date stated as the end of the recess, all functions of Our Nomic shall re=
turn=20
to pre-recess status.<BR><BR><BR><B><?color><?param ffff,0000,0000>This m=
otion=20
needs two supportive motions to passed. These must be posted to<BR>open f=
orums=20
by midnight Friday, June 8th, 2001 in order to support this<BR>motion.<BR=
><?/color></B><BR><BR><BR><BR><BR>.<BR>/ \<BR>|=20
|<BR>|.|<BR>|.|<BR>|:| __<BR>,_|:|_, / )<BR>(Oo / _I_<BR>+\ \ || __|<BR>\=
=20
\||___|<BR>\ /.:.\-\<BR>|.:. /-----\<BR>|___|::oOo::|<BR>/=20
|:&lt;_T_&gt;:|<BR>|_____\ ::: /<BR>| | \ \:/<BR>| | | |<BR>\ / | \___<BR=
>/ |=20
\_____\<BR>`-'<BR>-Devon Jacobs-<BR>-Grand Silly Kniggit-<BR>--Speaker of=
Our=20
Nomic--<BR><BR><BR></BLOCKQUOTE></BODY></HTML>

------=_NextPart_000_0006_01C0F4AB.7530EEE0--
From sgamer@s... Thu Jun 14 07:17:40 2001
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Date: Thu, 14 Jun 2001 09:10:59 -0500
Subject: Re: [on_discussion] RECESS
To: on_discussion@yahoogroups.com
Message-id: <003d01c0f4db$d650ab40$0b01a8c0@Workgroup>
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From: smartgamer <sgamer@s...>

Sorry, I already put my two cents in. NEA.

Maybe we should write a "slow-summer rule:"
All time limits are extended by their own amount-
doubles the amount of time to do anything...
--Adam Norberg
----- Original Message -----
From: Devon Jacobs {Darkstar}
To: on_discussion@yahoogroups.com
Sent: Thursday, June 14, 2001 6:11 AM
Subject: [on_discussion] RECESS


Hi folks!!

Just a reminder that the deadline for the motion is Midnight TONIGHT!!
Remember that 2/3 of the active registered voters must respond to any open
forum either in support or opposition to the motion to recess. If a majority
of voters who responded to the motion are in support then Our Nomic is
considered in recess.
WE NEED TO HEAR FROM EVERYBODY!!! it doesn't matter whether you are for or
against recess, you need to post it to the discussion list!!!!! ASAP!




.
/ \
| |
|.|
|.|
|:| __
,_|:|_, / )
(Oo / _I_
+\ \ || __|
\ \||___|
\ /.:.\-\
|.:. /-----\
|___|::oOo::|
/ |:<_T_>:|
|_____\ ::: /
| | \ \:/
| | | |
\ / | \___
/ | \_____\
`-'
-Devon Jacobs-
-Grand Silly Kniggit-
--Speaker of Our Nomic--



From falcon.arendell@w... Thu Jun 14 07:47:50 2001
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Date: Thu, 14 Jun 2001 10:45:23 -0400
Subject: RE: [on_discussion] RECESS
In-reply-to: <3.0.2.32.20010614071110.0080eca0@a...>
To: on_discussion@yahoogroups.com
Message-id: <00c601c0f4e0$a5477830$7d402ca6@cay60966>
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From: Falcon Arendell <falcon.arendell@w...>

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I vote nay on the recess. This is not a fast paced game, and it seems that
dedicating one hour per week is plenty to keep up with what is going on. If
folks are going on vacation, there are rules for that. I think that we
should trudge on.

__________________________________
Falcon Arendell
Vice President of Self Referencial Services
www.wwwcom.com

"This sentence would be seven words long if it were six words shorter."

-----Original Message-----
From: Devon Jacobs {Darkstar} [mailto:djacobs@n...]
Sent: Thursday, June 14, 2001 7:11 AM
To: on_discussion@yahoogroups.com
Subject: [on_discussion] RECESS

Hi folks!!

<?color><?param ffff,0000,0000>Just a reminder that the deadline for the
motion is Midnight TONIGHT!!
<?/color>Remember that 2/3 of the active registered voters must respond to
any open forum either in support or opposition to the motion to recess. If a
majority of voters who responded to the motion are in support then Our Nomic
is considered in recess.
WE NEED TO HEAR FROM EVERYBODY!!! it doesn't matter whether you are for or
against recess, you need to post it to the discussion list!!!!! ASAP!




.
/ \
| |
|.|
|.|
|:| __
,_|:|_, / )
(Oo / _I_
+\ \ || __|
\ \||___|
\ /.:.\-\
|.:. /-----\
|___|::oOo::|
/ |:<_T_>:|
|_____\ ::: /
| | \ \:/
| | | |
\ / | \___
/ | \_____\
`-'
-Devon Jacobs-
-Grand Silly Kniggit-
--Speaker of Our Nomic--

--Boundary_(ID_gLNJQplBmhogfHtdSbQ0Yg)
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<div class=3DSection1>

<p class=3DMsoNormal><span class=3DEmailStyle15><font size=3D2 color=3Dnavy=
face=3DArial><span
style=3D'font-size:10.0pt;mso-bidi-font-size:12.0pt;font-family:Arial'>I vo=
te nay
on the recess.<span style=3D"mso-spacerun: yes">&nbsp; </span>This is not a=
fast
paced game, and it seems that dedicating one hour per week is plenty to kee=
p up
with what is going on.<span style=3D"mso-spacerun: yes">&nbsp; </span>If fo=
lks
are going on vacation, there are rules for that.<span style=3D"mso-spacerun=
:
yes">&nbsp; </span>I think that we should trudge on.<o:p></o:p></span></fon=
t></span></p>

<p class=3DMsoNormal><span class=3DEmailStyle15><font size=3D2 color=3Dnavy=
face=3DArial><span
style=3D'font-size:10.0pt;mso-bidi-font-size:12.0pt;font-family:Arial'><![i=
f !supportEmptyParas]>&nbsp;<![endif]><o:p></o:p></span></font></span></p>

<p class=3DMsoNormal><!--[if supportFields]><span class=3DEmailStyle15><fon=
t=20
size=3D2 color=3Dnavy face=3DArial><span style=3D'font-size:10.0pt;mso-bidi=
-font-size:
12.0pt;font-family:Arial'><span style=3D'mso-element:field-begin'></span><s=
pan=20
style=3D"mso-spacerun: yes">&nbsp;</span>AUTOTEXTLIST \s &quot;E-mail=20
Signature&quot; <span style=3D'mso-element:field-separator'></span></span><=
/font></span><![endif]--><font
color=3D"#3366ff"><span style=3D'color:#3366FF'>___________________________=
_______<o:p></o:p></span></font></p>

<p class=3DMsoNormal><font size=3D3 color=3D"#3366ff" face=3D"Times New Rom=
an"><span
style=3D'font-size:12.0pt;color:#3366FF'>Falcon Arendell<o:p></o:p></span><=
/font></p>

<p class=3DMsoNormal><font size=3D3 color=3D"#3366ff" face=3D"Times New Rom=
an"><span
style=3D'font-size:12.0pt;color:#3366FF'>Vice President of Self Referencial
Services<o:p></o:p></span></font></p>

<p class=3DMsoNormal><font size=3D3 color=3D"#3366ff" face=3D"Times New Rom=
an"><span
style=3D'font-size:12.0pt;color:#3366FF'>www.wwwcom.com<o:p></o:p></span></=
font></p>

<p class=3DMsoNormal><font size=3D3 color=3D"#3366ff" face=3D"Times New Rom=
an"><span
style=3D'font-size:12.0pt;color:#3366FF'><![if !supportEmptyParas]>&nbsp;<!=
[endif]><o:p></o:p></span></font></p>

<p class=3DMsoNormal><font size=3D3 color=3Dnavy face=3D"Times New Roman"><=
span
style=3D'font-size:12.0pt;color:navy'>&quot;This sentence would be seven wo=
rds
long if it were six words shorter.&quot;</span></font><font color=3Dnavy><s=
pan
style=3D'color:navy;mso-color-alt:windowtext'><o:p></o:p></span></font></p>

<p class=3DMsoNormal><!--[if supportFields]><span class=3DEmailStyle15><fon=
t=20
size=3D2 color=3Dnavy face=3DArial><span style=3D'font-size:10.0pt;mso-bidi=
-font-size:
12.0pt;font-family:Arial'><span style=3D'mso-element:field-end'></span></sp=
an></font></span><![endif]--><span
class=3DEmailStyle15><font size=3D2 color=3Dnavy face=3DArial><span style=
=3D'font-size:
10.0pt;mso-bidi-font-size:12.0pt;font-family:Arial'><![if !supportEmptyPara=
s]>&nbsp;<![endif]><o:p></o:p></span></font></span></p>

<p class=3DMsoNormal style=3D'margin-left:.5in'><font size=3D2 color=3Dblac=
k
face=3DTahoma><span style=3D'font-size:10.0pt;font-family:Tahoma;color:blac=
k'>-----Original
Message-----<br>
<b><span style=3D'font-weight:bold'>From:</span></b> Devon Jacobs {Darkstar=
}
[mailto:djacobs@n...]<br>
<b><span style=3D'font-weight:bold'>Sent:</span></b> Thursday, June 14, 200=
1 7:11
AM<br>
<b><span style=3D'font-weight:bold'>To:</span></b> on_discussion@yahoogroup=
s.com<br>
<b><span style=3D'font-weight:bold'>Subject:</span></b> [on_discussion] REC=
ESS</span></font></p>

<p class=3DMsoNormal style=3D'margin-left:.5in'><font size=3D3 face=3D"Time=
s New Roman"><span
style=3D'font-size:12.0pt'><![if !supportEmptyParas]>&nbsp;<![endif]><o:p><=
/o:p></span></font></p>

<p class=3DMsoNormal style=3D'mso-margin-top-alt:0in;margin-right:0in;margi=
n-bottom:
12.0pt;margin-left:.5in'><font size=3D3 color=3Dblack face=3D"Times New Rom=
an"><span
style=3D'font-size:12.0pt;color:black'>Hi folks!!<br>
<br>
<b><?color><?param ffff,0000,0000><span style=3D'font-weight:bold'>Just a
reminder that the deadline for the motion is Midnight TONIGHT!!<br>
</span><?/color></b>Remember that 2/3 of the active registered voters <b><s=
pan
style=3D'font-weight:bold'>must</span></b> respond to any open forum either=
in
support or opposition to the motion to recess. If a majority of voters who
responded to the motion are in support then Our Nomic is considered in rece=
ss. <br>
WE NEED TO HEAR FROM EVERYBODY!!! it doesn't matter whether you are for or
against recess, you need to post it to the discussion list!!!!! ASAP!<br>
<br>
<br>
<br>
<br>
.<br>
/ \<br>
| |<br>
|.|<br>
|.|<br>
|:| __<br>
,_|:|_, / )<br>
(Oo / _I_<br>
+\ \ || __|<br>
\ \||___|<br>
\ /.:.\-\<br>
|.:. /-----\<br>
|___|::oOo::|<br>
/ |:&lt;_T_&gt;:|<br>
|_____\ ::: /<br>
| | \ \:/<br>
| | | |<br>
\ / | \___<br>
/ | \_____\<br>
`-'<br>
-Devon Jacobs-<br>
-Grand Silly Kniggit-<br>
--Speaker of Our Nomic--</span></font><font color=3Dblack><span style=3D'co=
lor:
black;mso-color-alt:windowtext'><o:p></o:p></span></font></p>

</div>

</body>

</html>

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To: <on_discussion@yahoogroups.com>
Subject: Re: [on_discussion] RECESS
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I am for the recess.

Callie Hammond
Fuquay-Varina, NC=20

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<DIV><FONT size=3D2>I am for the recess.</FONT></DIV>
<DIV>&nbsp;</DIV>
<DIV><FONT size=3D2>Callie Hammond<BR>Fuquay-Varina, NC=20
</FONT></DIV></BODY></HTML>

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From brian_lord@i... Thu Jun 14 10:14:06 2001
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Now you know Callie this is not the same type of recess they have at school. You
don't get to go out and play on the swings, or jump rope or anything. ;-)

For those of you that do not know, Callie is a school teacher. So it is natural
that she would want recess. I think it's an imposed response.






|--------+----------------------->
| | "Callie |
| | Hammond" |
| | <chammond@int|
| | rex.net> |
| | |
| | 06/14/01 |
| | 12:19 PM |
| | Please |
| | respond to |
| | on_discussion|
| | |
|--------+----------------------->
>----------------------------------------------------------------------------|
| |
| To: on_discussion@yahoogroups.com |
| cc: (bcc: Brian Lord/BOSTON/IDX1) |
| Subject: Re: [on_discussion] RECESS |
>----------------------------------------------------------------------------|





I am for the recess.

Callie Hammond
Fuquay-Varina, NC

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Subject: Re: [on_discussion] RECESS
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Speak for yourself. I fully intend to go out and swing on the swings and j=
ump rope.

Callie Hammond
Fuquay-Varina, NC=20

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From windrant@n... Thu Jun 14 15:26:12 2001
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Subject: RE: [on_discussion] RECESS
Date: Thu, 14 Jun 2001 18:23:37 -0400
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We do have a rule for this... School's Out Forever...

I go weeks during the summer without going online. If we don't go on recess
I will go on excused status and the webpages will not be updated. If you
really want the game to die for the length of the summer... then please go
right ahead and nay this. Devon has stated that he would like the summer
off too... then what happens? If he takes a break then what? If I'm not
mistaken, when I was Speaker I called temporary breaks. Devon could
conceivably call the game off until August without violating any rules with
the Our Nomic... after all we still have 116.

Please tolerate us old folk who need time off to enjoy the sun and get out
and socialize. I know the new folk don't realize this but I started this
game so I could distract myself from the 4 feet of snow piled outside my
window. This is a poor weather nomic. If I have other things to do... I
would like to them without missing anything.

I think the professional teachers, middle and high school students and
college student in this crowd can understand what an incredibly valuable
thing the summer is...

Well, either way... as of 12:01 AM you folks can consider me on Excused
status. See you in August!

Chuck Henry
The First Speaker, Historian, and Founder of Our Nomic
www.northnet.org/windrant/OurNomic

-----Original Message-----
From: Falcon Arendell [mailto:falcon.arendell@w...]
Sent: Thursday, June 14, 2001 10:45 AM
To: on_discussion@yahoogroups.com
Subject: RE: [on_discussion] RECESS


I vote nay on the recess. This is not a fast paced game, and it seems
that dedicating one hour per week is plenty to keep up with what is going
on. If folks are going on vacation, there are rules for that. I think that
we should trudge on.



__________________________________

Falcon Arendell

Vice President of Self Referencial Services

www.wwwcom.com



"This sentence would be seven words long if it were six words shorter."



-----Original Message-----
From: Devon Jacobs {Darkstar} [mailto:djacobs@n...]
Sent: Thursday, June 14, 2001 7:11 AM
To: on_discussion@yahoogroups.com
Subject: [on_discussion] RECESS



Hi folks!!

Just a reminder that the deadline for the motion is Midnight TONIGHT!!
Remember that 2/3 of the active registered voters must respond to any open
forum either in support or opposition to the motion to recess. If a majority
of voters who responded to the motion are in support then Our Nomic is
considered in recess.
WE NEED TO HEAR FROM EVERYBODY!!! it doesn't matter whether you are for or
against recess, you need to post it to the discussion list!!!!! ASAP!




.
/ \
| |
|.|
|.|
|:| __
,_|:|_, / )
(Oo / _I_
+\ \ || __|
\ \||___|
\ /.:.\-\
|.:. /-----\
|___|::oOo::|
/ |:<_T_>:|
|_____\ ::: /
| | \ \:/
| | | |
\ / | \___
/ | \_____\
`-'
-Devon Jacobs-
-Grand Silly Kniggit-
--Speaker of Our Nomic--


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<DIV><FONT color=3D#0000ff face=3DArial size=3D2><SPAN class=3D570530422-14=
062001>We do=20
have a rule for this... School's Out Forever...</SPAN></FONT></DIV>
<DIV><FONT color=3D#0000ff face=3DArial size=3D2><SPAN=20
class=3D570530422-14062001></SPAN></FONT>&nbsp;</DIV>
<DIV><FONT color=3D#0000ff face=3DArial size=3D2><SPAN class=3D570530422-14=
062001>I go=20
weeks during the summer without going online.&nbsp; If we don't go on reces=
s I=20
will go on excused status and the webpages will not be updated.&nbsp; If yo=
u=20
really want the game to die for the length of the summer... then please go =
right=20
ahead and nay this.&nbsp; Devon has stated that he would like the summer of=
f=20
too... then what happens?&nbsp; If he takes a break then what?&nbsp; If I'm=
not=20
mistaken, when I was Speaker I called temporary breaks.&nbsp; Devon could=20
conceivably call the game off until August without violating any rules with=
the=20
Our Nomic... after all we still have 116.</SPAN></FONT></DIV>
<DIV><FONT color=3D#0000ff face=3DArial size=3D2><SPAN=20
class=3D570530422-14062001></SPAN></FONT>&nbsp;</DIV>
<DIV><FONT color=3D#0000ff face=3DArial size=3D2><SPAN class=3D570530422-14=
062001>Please=20
tolerate us old folk who need time off to enjoy the sun and get out and=20
socialize.&nbsp; I know the new folk don't realize this but I started this =
game=20
so I could distract myself from the 4 feet of snow piled outside my=20
window.&nbsp; This is a poor weather nomic.&nbsp; If I have other things to=
=20
do... I would like to them without missing anything.</SPAN></FONT></DIV>
<DIV><FONT color=3D#0000ff face=3DArial size=3D2><SPAN=20
class=3D570530422-14062001></SPAN></FONT>&nbsp;</DIV>
<DIV><FONT color=3D#0000ff face=3DArial size=3D2><SPAN class=3D570530422-14=
062001>I=20
think the professional teachers, middle and high school students and colleg=
e=20
student in this crowd can understand what an incredibly valuable thing the=
=20
summer is...</SPAN></FONT></DIV>
<DIV><FONT color=3D#0000ff face=3DArial size=3D2><SPAN=20
class=3D570530422-14062001></SPAN></FONT>&nbsp;</DIV>
<DIV><FONT color=3D#0000ff face=3DArial size=3D2><SPAN class=3D570530422-14=
062001>Well,=20
either way... as of 12:01 AM you folks can consider me on Excused status.&n=
bsp;=20
See you in August!</SPAN></FONT></DIV>
<DIV><FONT color=3D#0000ff face=3DArial size=3D2><SPAN=20
class=3D570530422-14062001></SPAN></FONT>&nbsp;</DIV>
<DIV><SPAN class=3D570530422-14062001>
<P><FONT color=3D#0000ff face=3DArial size=3D2>Chuck Henry<BR><SPAN=20
class=3D570530422-14062001></SPAN><SPAN class=3D570530422-14062001></SPAN>T=
<SPAN=20
class=3D570530422-14062001>he </SPAN>F<SPAN class=3D570530422-14062001>irst=
Speaker,=20
</SPAN>Historian<SPAN class=3D570530422-14062001>, and Founder</SPAN> of Ou=
r=20
Nomic<BR>www.northnet.org/windrant/OurNomic </FONT></P></SPAN></DIV>
<BLOCKQUOTE>
<DIV align=3Dleft class=3DOutlookMessageHeader dir=3Dltr><FONT face=3DTah=
oma=20
size=3D2>-----Original Message-----<BR><B>From:</B> Falcon Arendell=20
[mailto:falcon.arendell@w...]<BR><B>Sent:</B> Thursday, June 14, 2001=
=20
10:45 AM<BR><B>To:</B> on_discussion@yahoogroups.com<BR><B>Subject:</B> R=
E:=20
[on_discussion] RECESS<BR><BR></DIV></FONT>
<DIV class=3DSection1>
<P class=3DMsoNormal><SPAN class=3DEmailStyle15><FONT color=3Dnavy face=
=3DArial=20
size=3D2><SPAN=20
style=3D"FONT-FAMILY: Arial; FONT-SIZE: 10pt; mso-bidi-font-size: 12.0pt"=
>I vote=20
nay on the recess.<SPAN style=3D"mso-spacerun: yes">&nbsp; </SPAN>This is=
not a=20
fast paced game, and it seems that dedicating one hour per week is plenty=
to=20
keep up with what is going on.<SPAN style=3D"mso-spacerun: yes">&nbsp; </=
SPAN>If=20
folks are going on vacation, there are rules for that.<SPAN=20
style=3D"mso-spacerun: yes">&nbsp; </SPAN>I think that we should trudge=20
on.<o:p></o:p></SPAN></FONT></SPAN></P>
<P class=3DMsoNormal><SPAN class=3DEmailStyle15><FONT color=3Dnavy face=
=3DArial=20
size=3D2><SPAN=20
style=3D"FONT-FAMILY: Arial; FONT-SIZE: 10pt; mso-bidi-font-size: 12.0pt"=
><![if !supportEmptyParas]>&nbsp;<![endif]><o:p></o:p></SPAN></FONT></SPAN>=
</P>
<P class=3DMsoNormal><!--[if supportFields]><span class=3DEmailStyle15><f=
ont=20
size=3D2 color=3Dnavy face=3DArial><span style=3D'font-size:10.0pt;mso-bidi=
-font-size:
12.0pt;font-family:Arial'><span style=3D'mso-element:field-begin'></span><s=
pan=20
style=3D"mso-spacerun: yes">&nbsp;</span>AUTOTEXTLIST \s &quot;E-mail=20
Signature&quot; <span style=3D'mso-element:field-separator'></span></span><=
/font></span><![endif]--><FONT=20
color=3D#3366ff><SPAN=20
style=3D"COLOR: #3366ff">__________________________________<o:p></o:p></S=
PAN></FONT></P>
<P class=3DMsoNormal><FONT color=3D#3366ff face=3D"Times New Roman" size=
=3D3><SPAN=20
style=3D"COLOR: #3366ff; FONT-SIZE: 12pt">Falcon=20
Arendell<o:p></o:p></SPAN></FONT></P>
<P class=3DMsoNormal><FONT color=3D#3366ff face=3D"Times New Roman" size=
=3D3><SPAN=20
style=3D"COLOR: #3366ff; FONT-SIZE: 12pt">Vice President of Self Referenc=
ial=20
Services<o:p></o:p></SPAN></FONT></P>
<P class=3DMsoNormal><FONT color=3D#3366ff face=3D"Times New Roman" size=
=3D3><SPAN=20
style=3D"COLOR: #3366ff; FONT-SIZE: 12pt">www.wwwcom.com<o:p></o:p></SPAN=
></FONT></P>
<P class=3DMsoNormal><FONT color=3D#3366ff face=3D"Times New Roman" size=
=3D3><SPAN=20
style=3D"COLOR: #3366ff; FONT-SIZE: 12pt"><![if !supportEmptyParas]>&nbsp=
;<![endif]><o:p></o:p></SPAN></FONT></P>
<P class=3DMsoNormal><FONT color=3Dnavy face=3D"Times New Roman" size=3D3=
><SPAN=20
style=3D"COLOR: navy; FONT-SIZE: 12pt">"This sentence would be seven word=
s long=20
if it were six words shorter."</SPAN></FONT><FONT color=3Dnavy><SPAN=20
style=3D"COLOR: navy; mso-color-alt: windowtext"><o:p></o:p></SPAN></FONT=
></P>
<P class=3DMsoNormal><!--[if supportFields]><span class=3DEmailStyle15><f=
ont=20
size=3D2 color=3Dnavy face=3DArial><span style=3D'font-size:10.0pt;mso-bidi=
-font-size:
12.0pt;font-family:Arial'><span style=3D'mso-element:field-end'></span></sp=
an></font></span><![endif]--><SPAN=20
class=3DEmailStyle15><FONT color=3Dnavy face=3DArial size=3D2><SPAN=20
style=3D"FONT-FAMILY: Arial; FONT-SIZE: 10pt; mso-bidi-font-size: 12.0pt"=
><![if !supportEmptyParas]>&nbsp;<![endif]><o:p></o:p></SPAN></FONT></SPAN>=
</P>
<P class=3DMsoNormal style=3D"MARGIN-LEFT: 0.5in"><FONT color=3Dblack fac=
e=3DTahoma=20
size=3D2><SPAN=20
style=3D"COLOR: black; FONT-FAMILY: Tahoma; FONT-SIZE: 10pt">-----Origina=
l=20
Message-----<BR><B><SPAN style=3D"FONT-WEIGHT: bold">From:</SPAN></B> Dev=
on=20
Jacobs {Darkstar} [mailto:djacobs@n...]<BR><B><SPAN=20
style=3D"FONT-WEIGHT: bold">Sent:</SPAN></B> Thursday, June 14, 2001 7:11=
=20
AM<BR><B><SPAN style=3D"FONT-WEIGHT: bold">To:</SPAN></B>=20
on_discussion@yahoogroups.com<BR><B><SPAN=20
style=3D"FONT-WEIGHT: bold">Subject:</SPAN></B> [on_discussion]=20
RECESS</SPAN></FONT></P>
<P class=3DMsoNormal style=3D"MARGIN-LEFT: 0.5in"><FONT face=3D"Times New=
Roman"=20
size=3D3><SPAN style=3D"FONT-SIZE: 12pt"><![if !supportEmptyParas]>&nbsp;=
<![endif]><o:p></o:p></SPAN></FONT></P>
<P class=3DMsoNormal=20
style=3D"MARGIN-BOTTOM: 12pt; MARGIN-LEFT: 0.5in; MARGIN-RIGHT: 0in; mso-=
margin-top-alt: 0in"><FONT=20
color=3Dblack face=3D"Times New Roman" size=3D3><SPAN=20
style=3D"COLOR: black; FONT-SIZE: 12pt">Hi folks!!<BR><BR><B><?color><?pa=
ram ffff,0000,0000><SPAN=20
style=3D"FONT-WEIGHT: bold">Just a reminder that the deadline for the mot=
ion is=20
Midnight TONIGHT!!<BR></SPAN><?/color></B>Remember that 2/3 of the active=
=20
registered voters <B><SPAN style=3D"FONT-WEIGHT: bold">must</SPAN></B> re=
spond=20
to any open forum either in support or opposition to the motion to recess=
. If=20
a majority of voters who responded to the motion are in support then Our =
Nomic=20
is considered in recess. <BR>WE NEED TO HEAR FROM EVERYBODY!!! it doesn't=
=20
matter whether you are for or against recess, you need to post it to the=
=20
discussion list!!!!! ASAP!<BR><BR><BR><BR><BR>.<BR>/ \<BR>|=20
|<BR>|.|<BR>|.|<BR>|:| __<BR>,_|:|_, / )<BR>(Oo / _I_<BR>+\ \ || __|<BR>\=
=20
\||___|<BR>\ /.:.\-\<BR>|.:. /-----\<BR>|___|::oOo::|<BR>/=20
|:&lt;_T_&gt;:|<BR>|_____\ ::: /<BR>| | \ \:/<BR>| | | |<BR>\ / | \___<BR=
>/ |=20
\_____\<BR>`-'<BR>-Devon Jacobs-<BR>-Grand Silly Kniggit-<BR>--Speaker of=
Our=20
Nomic--</SPAN></FONT><FONT color=3Dblack><SPAN=20
style=3D"COLOR: black; mso-color-alt: windowtext"><o:p></o:p></SPAN></FON=
T></P></DIV><BR><BR><TT>To=20
unsubscribe from this group, send an email=20
to:<BR>on_discussion-unsubscribe@onelist.com<BR><BR></TT><BR><BR><TT>Your=
use=20
of Yahoo! Groups is subject to the <A=20
href=3D"http://docs.yahoo.com/info/terms/">Yahoo! Terms of Service</A>.</=
TT>=20
<BR></BLOCKQUOTE></BODY></HTML>

------=_NextPart_000_0000_01C0F4FF.2123B540--
From jands1@f... Thu Jun 14 16:07:46 2001
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Date: Thu, 14 Jun 2001 23:07:43 -0000
To: on_discussion@yahoogroups.com
Subject: Re: RECESS
Message-ID: <9gbg3v+sa2d@eGroups.com>
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From: jands1@f...

Hello All,
As a graduate student who is VERY much in need of time away from 
the computer screen, I vote yea on the recess. I realize some of you 
just got here and want to see where we can take this game, but take 
some advice from a few of the old fogies. Use this time to bone up on 
the rules and write some good props as Devon suggested. See y'all in 
August!

-Scott Morgan 



From mattkeppel@y... Thu Jun 14 19:37:19 2001
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Date: Thu, 14 Jun 2001 19:37:18 -0700 (PDT)
Subject: Re: [on_discussion] Re: RECESS
To: on_discussion@yahoogroups.com
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From: Matthew Keppel <mattkeppel@y...>

I vote yeah for the recess. As a fellow teacher, I'm
basing this on the simple fact that my brain is
fried...

Matt
Lesser Silly Kniggit,
NFT Task Force Head, 
and something, something...



__________________________________________________
Do You Yahoo!?
Spot the hottest trends in music, movies, and more.
http://buzz.yahoo.com/


From kandelar@n... Thu Jun 14 20:35:57 2001
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To: <on_discussion@yahoogroups.com>
References: <00c601c0f4e0$a5477830$7d402ca6@cay60966>
Subject: Re: [on_discussion] RECESS
Date: Thu, 14 Jun 2001 20:43:31 -0700
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------=_NextPart_000_002E_01C0F512.AF9EA4C0
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I agree with Falcon. I read my e-mail every other day, so I can handle anyt=
hing that comes in, slow or not. I vote Nay.
----- Original Message -----=20
From: Falcon Arendell=20
To: on_discussion@yahoogroups.com=20
Sent: Thursday, June 14, 2001 7:45 AM
Subject: RE: [on_discussion] RECESS


I vote nay on the recess. This is not a fast paced game, and it seems th=
at dedicating one hour per week is plenty to keep up with what is going on.=
If folks are going on vacation, there are rules for that. I think that w=
e should trudge on.

=20=20=20

__________________________________

Falcon Arendell

Vice President of Self Referencial Services

www.wwwcom.com

=20=20=20

"This sentence would be seven words long if it were six words shorter."

=20=20=20

-----Original Message-----
From: Devon Jacobs {Darkstar} [mailto:djacobs@n...]
Sent: Thursday, June 14, 2001 7:11 AM
To: on_discussion@yahoogroups.com
Subject: [on_discussion] RECESS

=20=20=20

Hi folks!!

Just a reminder that the deadline for the motion is Midnight TONIGHT!!
Remember that 2/3 of the active registered voters must respond to any ope=
n forum either in support or opposition to the motion to recess. If a major=
ity of voters who responded to the motion are in support then Our Nomic is =
considered in recess.=20
WE NEED TO HEAR FROM EVERYBODY!!! it doesn't matter whether you are for o=
r against recess, you need to post it to the discussion list!!!!! ASAP!




.
/ \
| |
|.|
|.|
|:| __
,_|:|_, / )
(Oo / _I_
+\ \ || __|
\ \||___|
\ /.:.\-\
|.:. /-----\
|___|::oOo::|
/ |:<_T_>:|
|_____\ ::: /
| | \ \:/
| | | |
\ / | \___
/ | \_____\
`-'
-Devon Jacobs-
-Grand Silly Kniggit-
--Speaker of Our Nomic--


Yahoo! Groups Sponsor=20
=20=20=20=20=20=20=20
=20=20=20=20=20=20=20

To unsubscribe from this group, send an email to:
on_discussion-unsubscribe@onelist.com



Your use of Yahoo! Groups is subject to the Yahoo! Terms of Service.=20


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<DIV><FONT face=3DArial size=3D2>I agree with Falcon. I read my e-mail ever=
y other=20
day, so I can handle anything that comes in, slow or not. I vote=20
Nay.</FONT></DIV>
<BLOCKQUOTE=20
style=3D"PADDING-RIGHT: 0px; PADDING-LEFT: 5px; MARGIN-LEFT: 5px; BORDER-LE=
FT: #000000 2px solid; MARGIN-RIGHT: 0px">
<DIV style=3D"FONT: 10pt arial">----- Original Message ----- </DIV>
<DIV=20
style=3D"BACKGROUND: #e4e4e4; FONT: 10pt arial; font-color: black"><B>Fro=
m:</B>=20
<A title=3Dfalcon.arendell@w...=20
href=3D"mailto:falcon.arendell@w...">Falcon Arendell</A> </DIV>
<DIV style=3D"FONT: 10pt arial"><B>To:</B> <A=20
title=3Don_discussion@yahoogroups.com=20
href=3D"mailto:on_discussion@yahoogroups.com">on_discussion@y...=
om</A>=20
</DIV>
<DIV style=3D"FONT: 10pt arial"><B>Sent:</B> Thursday, June 14, 2001 7:45=
=20
AM</DIV>
<DIV style=3D"FONT: 10pt arial"><B>Subject:</B> RE: [on_discussion] RECES=
S</DIV>
<DIV><BR></DIV>
<DIV class=3DSection1>
<P class=3DMsoNormal><SPAN class=3DEmailStyle15><FONT face=3DArial color=
=3Dnavy=20
size=3D2><SPAN=20
style=3D"FONT-SIZE: 10pt; FONT-FAMILY: Arial; mso-bidi-font-size: 12.0pt"=
>I vote=20
nay on the recess.<SPAN style=3D"mso-spacerun: yes">&nbsp; </SPAN>This is=
not a=20
fast paced game, and it seems that dedicating one hour per week is plenty=
to=20
keep up with what is going on.<SPAN style=3D"mso-spacerun: yes">&nbsp; </=
SPAN>If=20
folks are going on vacation, there are rules for that.<SPAN=20
style=3D"mso-spacerun: yes">&nbsp; </SPAN>I think that we should trudge=20
on.<o:p></o:p></SPAN></FONT></SPAN></P>
<P class=3DMsoNormal><SPAN class=3DEmailStyle15><FONT face=3DArial color=
=3Dnavy=20
size=3D2><SPAN=20
style=3D"FONT-SIZE: 10pt; FONT-FAMILY: Arial; mso-bidi-font-size: 12.0pt"=
><![if !supportEmptyParas]><![endif]>&nbsp;<o:p></o:p></SPAN></FONT></SPAN>=
</P>
<P class=3DMsoNormal><!--[if supportFields]><span class=3DEmailStyle15><f=
ont=20
size=3D2 color=3Dnavy face=3DArial><span style=3D'font-size:10.0pt;mso-bidi=
-font-size:
12.0pt;font-family:Arial'><span style=3D'mso-element:field-begin'></span><s=
pan=20
style=3D"mso-spacerun: yes">&nbsp;</span>AUTOTEXTLIST \s &quot;E-mail=20
Signature&quot; <span style=3D'mso-element:field-separator'></span></span><=
/font></span><![endif]--><FONT=20
color=3D#3366ff><SPAN=20
style=3D"COLOR: #3366ff">__________________________________<o:p></o:p></S=
PAN></FONT></P>
<P class=3DMsoNormal><FONT face=3D"Times New Roman" color=3D#3366ff size=
=3D3><SPAN=20
style=3D"FONT-SIZE: 12pt; COLOR: #3366ff">Falcon=20
Arendell<o:p></o:p></SPAN></FONT></P>
<P class=3DMsoNormal><FONT face=3D"Times New Roman" color=3D#3366ff size=
=3D3><SPAN=20
style=3D"FONT-SIZE: 12pt; COLOR: #3366ff">Vice President of Self Referenc=
ial=20
Services<o:p></o:p></SPAN></FONT></P>
<P class=3DMsoNormal><FONT face=3D"Times New Roman" color=3D#3366ff size=
=3D3><SPAN=20
style=3D"FONT-SIZE: 12pt; COLOR: #3366ff"><A=20
href=3D"http://www.wwwcom.com">www.wwwcom.com</A><o:p></o:p></SPAN></FONT=
></P>
<P class=3DMsoNormal><FONT face=3D"Times New Roman" color=3D#3366ff size=
=3D3><SPAN=20
style=3D"FONT-SIZE: 12pt; COLOR: #3366ff"><![if !supportEmptyParas]><![en=
dif]>&nbsp;<o:p></o:p></SPAN></FONT></P>
<P class=3DMsoNormal><FONT face=3D"Times New Roman" color=3Dnavy size=3D3=
><SPAN=20
style=3D"FONT-SIZE: 12pt; COLOR: navy">"This sentence would be seven word=
s long=20
if it were six words shorter."</SPAN></FONT><FONT color=3Dnavy><SPAN=20
style=3D"COLOR: navy; mso-color-alt: windowtext"><o:p></o:p></SPAN></FONT=
></P>
<P class=3DMsoNormal><!--[if supportFields]><span class=3DEmailStyle15><f=
ont=20
size=3D2 color=3Dnavy face=3DArial><span style=3D'font-size:10.0pt;mso-bidi=
-font-size:
12.0pt;font-family:Arial'><span style=3D'mso-element:field-end'></span></sp=
an></font></span><![endif]--><SPAN=20
class=3DEmailStyle15><FONT face=3DArial color=3Dnavy size=3D2><SPAN=20
style=3D"FONT-SIZE: 10pt; FONT-FAMILY: Arial; mso-bidi-font-size: 12.0pt"=
><![if !supportEmptyParas]><![endif]>&nbsp;<o:p></o:p></SPAN></FONT></SPAN>=
</P>
<P class=3DMsoNormal style=3D"MARGIN-LEFT: 0.5in"><FONT face=3DTahoma col=
or=3Dblack=20
size=3D2><SPAN=20
style=3D"FONT-SIZE: 10pt; COLOR: black; FONT-FAMILY: Tahoma">-----Origina=
l=20
Message-----<BR><B><SPAN style=3D"FONT-WEIGHT: bold">From:</SPAN></B> Dev=
on=20
Jacobs {Darkstar} [mailto:djacobs@n...]<BR><B><SPAN=20
style=3D"FONT-WEIGHT: bold">Sent:</SPAN></B> Thursday, June 14, 2001 7:11=
=20
AM<BR><B><SPAN style=3D"FONT-WEIGHT: bold">To:</SPAN></B>=20
on_discussion@yahoogroups.com<BR><B><SPAN=20
style=3D"FONT-WEIGHT: bold">Subject:</SPAN></B> [on_discussion]=20
RECESS</SPAN></FONT></P>
<P class=3DMsoNormal style=3D"MARGIN-LEFT: 0.5in"><FONT face=3D"Times New=
Roman"=20
size=3D3><SPAN=20
style=3D"FONT-SIZE: 12pt"><![if !supportEmptyParas]><![endif]>&nbsp;<o:p>=
</o:p></SPAN></FONT></P>
<P class=3DMsoNormal=20
style=3D"MARGIN-BOTTOM: 12pt; MARGIN-LEFT: 0.5in; MARGIN-RIGHT: 0in; mso-=
margin-top-alt: 0in"><FONT=20
face=3D"Times New Roman" color=3Dblack size=3D3><SPAN=20
style=3D"FONT-SIZE: 12pt; COLOR: black">Hi folks!!<BR><BR><B><?color><?pa=
ram ffff,0000,0000><SPAN=20
style=3D"FONT-WEIGHT: bold">Just a reminder that the deadline for the mot=
ion is=20
Midnight TONIGHT!!<BR></SPAN><?/color></B>Remember that 2/3 of the active=
=20
registered voters <B><SPAN style=3D"FONT-WEIGHT: bold">must</SPAN></B> re=
spond=20
to any open forum either in support or opposition to the motion to recess=
. If=20
a majority of voters who responded to the motion are in support then Our =
Nomic=20
is considered in recess. <BR>WE NEED TO HEAR FROM EVERYBODY!!! it doesn't=
=20
matter whether you are for or against recess, you need to post it to the=
=20
discussion list!!!!! ASAP!<BR><BR><BR><BR><BR>.<BR>/ \<BR>|=20
|<BR>|.|<BR>|.|<BR>|:| __<BR>,_|:|_, / )<BR>(Oo / _I_<BR>+\ \ || __|<BR>\=
=20
\||___|<BR>\ /.:.\-\<BR>|.:. /-----\<BR>|___|::oOo::|<BR>/=20
|:&lt;_T_&gt;:|<BR>|_____\ ::: /<BR>| | \ \:/<BR>| | | |<BR>\ / | \___<BR=
>/ |=20
\_____\<BR>`-'<BR>-Devon Jacobs-<BR>-Grand Silly Kniggit-<BR>--Speaker of=
Our=20
Nomic--</SPAN></FONT><FONT color=3Dblack><SPAN=20
style=3D"COLOR: black; mso-color-alt: windowtext"><o:p></o:p></SPAN></FON=
T></P></DIV><BR><BR><TT>To=20
unsubscribe from this group, send an email=20
to:<BR>on_discussion-unsubscribe@onelist.com<BR><BR></TT><BR><BR><TT>Your=
use=20
of Yahoo! Groups is subject to the <A=20
href=3D"http://docs.yahoo.com/info/terms/">Yahoo! Terms of Service</A>.</=
TT>=20
<BR></BLOCKQUOTE></BODY></HTML>

------=_NextPart_000_002E_01C0F512.AF9EA4C0--
From djacobs@n... Thu Jun 14 22:06:05 2001
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Date: Fri, 15 Jun 2001 01:10:40 -0400
To: on_discussion@yahoogroups.com
Subject: recess
Mime-Version: 1.0
Content-Type: multipart/mixed; boundary="=====================_992596240==_"
X-eGroups-From: Devon Jacobs {Darkstar} <djacobs@a...>
From: Devon Jacobs {Darkstar} <djacobs@n...>

--=====================_992596240==_
Content-Type: text/enriched; charset="us-ascii"

[6/14/2001]


Our nomic is officially <bold><color><param>ffff,0000,0000</param>in
recess</color></bold>. 


<italic>The recess shall commence IMMEDIATELY 

and last until midnight August 18th, 2001.

</italic>


the official vote was 6 yea, 4 nay. quorum was 10

for those of you cool enough to have MS Excel, the vote calculations are
attached to this mail.


Under Rule 319: Within one week of this motion, 2/3 of the active
registered voters must respond to any open forum either in support or
opposition to the motion. If 2/3 of the active registered voters do not
respond then the motion is scrapped. <bold>If a majority of voters who
responded to the motion are in support then Our Nomic is considered in
recess. </bold>During this period of recess, the forums of discussion
continue to operate upon the discretion of the moderator of that forum.
However, no new proposals can be submitted or acted upon until the recess
ends. Any proposals in the Hopper shall be acted upon on the date that
was assigned to them, by the Speaker, regardless of the recess. 

Upon the date stated as the end of the recess, all functions of Our Nomic
shall return to pre-recess status.



<bold>

</bold>Have a great summer folks!!

See you in august!


--=====================_992596240==_
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x-mac-type="584C5334"; x-mac-creator="5843454C"
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[Attachment content not displayed.]
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Content-Type: text/enriched; charset="us-ascii"






.

/ \

| |

|.|

|.|

|:| __

,_|:|_, / )

(Oo / _I_

+\ \ || __|

\ \||___|

\ /.:.\-\

|.:. /-----\

|___|::oOo::|

/ |:<<_T_>:|

|_____\ ::: /

| | \ \:/

| | | |

\ / | \___

/ | \_____\

`-'

-Devon Jacobs-

-Grand Silly Kniggit-

--Speaker of Our Nomic--



--=====================_992596240==_--
From falcon.arendell@w... Fri Jun 15 05:56:22 2001
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Date: Fri, 15 Jun 2001 08:55:53 -0400
Subject: RE: [on_discussion] RECESS
In-reply-to: <NDBBLEMAALCLBKPNIGKKEEEJCFAA.windrant@n...>
To: on_discussion@yahoogroups.com
Message-id: <00ef01c0f59a$83816d40$7d402ca6@cay60966>
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From: Falcon Arendell <falcon.arendell@w...>

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As I said, I am a geek and can=92t really comprehend a week away from the
computer. Didn=92t mean to offend or to make you bring up your innate abil=
ity
to veto even if we had voted no to a recess. Sorry.

__________________________________
Falcon Arendell
Vice President of Self Referencial Services
www.wwwcom.com

"This sentence would be seven words long if it were six words shorter."

-----Original Message-----
From: Windrant [mailto:windrant@n...]
Sent: Thursday, June 14, 2001 6:24 PM
To: on_discussion@yahoogroups.com
Subject: RE: [on_discussion] RECESS

We do have a rule for this... School's Out Forever...

I go weeks during the summer without going online. If we don't go on reces=
s
I will go on excused status and the webpages will not be updated. If you
really want the game to die for the length of the summer... then please go
right ahead and nay this. Devon has stated that he would like the summer
off too... then what happens? If he takes a break then what? If I'm not
mistaken, when I was Speaker I called temporary breaks. Devon could
conceivably call the game off until August without violating any rules with
the Our Nomic... after all we still have 116.

Please tolerate us old folk who need time off to enjoy the sun and get out
and socialize. I know the new folk don't realize this but I started this
game so I could distract myself from the 4 feet of snow piled outside my
window. This is a poor weather nomic. If I have other things to do... I
would like to them without missing anything.

I think the professional teachers, middle and high school students and
college student in this crowd can understand what an incredibly valuable
thing the summer is...

Well, either way... as of 12:01 AM you folks can consider me on Excused
status. See you in August!

Chuck Henry
The First Speaker, Historian, and Founder of Our Nomic
www.northnet.org/windrant/OurNomic
-----Original Message-----
From: Falcon Arendell [mailto:falcon.arendell@w...]
Sent: Thursday, June 14, 2001 10:45 AM
To: on_discussion@yahoogroups.com
Subject: RE: [on_discussion] RECESS
I vote nay on the recess. This is not a fast paced game, and it seems that
dedicating one hour per week is plenty to keep up with what is going on. I=
f
folks are going on vacation, there are rules for that. I think that we
should trudge on.

__________________________________
Falcon Arendell
Vice President of Self Referencial Services
www.wwwcom.com

"This sentence would be seven words long if it were six words shorter."

-----Original Message-----
From: Devon Jacobs {Darkstar} [mailto:djacobs@n...]
Sent: Thursday, June 14, 2001 7:11 AM
To: on_discussion@yahoogroups.com
Subject: [on_discussion] RECESS

Hi folks!!

<?color><?param ffff,0000,0000>Just a reminder that the deadline for the
motion is Midnight TONIGHT!!
<?/color>Remember that 2/3 of the active registered voters must respond to
any open forum either in support or opposition to the motion to recess. If =
a
majority of voters who responded to the motion are in support then Our Nomi=
c
is considered in recess.
WE NEED TO HEAR FROM EVERYBODY!!! it doesn't matter whether you are for or
against recess, you need to post it to the discussion list!!!!! ASAP!




.
/ \
| |
|.|
|.|
|:| __
,_|:|_, / )
(Oo / _I_
+\ \ || __|
\ \||___|
\ /.:.\-\
|.:. /-----\
|___|::oOo::|
/ |:<_T_>:|
|_____\ ::: /
| | \ \:/
| | | |
\ / | \___
/ | \_____\
`-'
-Devon Jacobs-
-Grand Silly Kniggit-
--Speaker of Our Nomic--


To unsubscribe from this group, send an email to:
on_discussion-unsubscribe@onelist.com



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<div class=3DSection1>

<p class=3DMsoNormal><span class=3DEmailStyle21><font size=3D2 color=3D"#99=
3366"
face=3DArial><span style=3D'font-size:10.0pt;mso-bidi-font-size:12.0pt;font=
-family:
Arial'>As I said, I am a geek and can&#8217;t really comprehend a week away=
from the
computer.<span style=3D"mso-spacerun: yes">&nbsp; </span>Didn&#8217;t mean =
to offend or
to make you bring up your innate ability to veto even if we had voted no to=
a
recess.<span style=3D"mso-spacerun: yes">&nbsp; </span>Sorry.<o:p></o:p></s=
pan></font></span></p>

<p class=3DMsoNormal><span class=3DEmailStyle21><font size=3D2 color=3D"#99=
3366"
face=3DArial><span style=3D'font-size:10.0pt;mso-bidi-font-size:12.0pt;font=
-family:
Arial'><![if !supportEmptyParas]>&nbsp;<![endif]><o:p></o:p></span></font><=
/span></p>

<p class=3DMsoNormal><!--[if supportFields]><span class=3DEmailStyle21><fon=
t=20
size=3D2 color=3D"#993366" face=3DArial><span style=3D'font-size:10.0pt;mso=
-bidi-font-size:
12.0pt;font-family:Arial'><span style=3D'mso-element:field-begin'></span><s=
pan=20
style=3D"mso-spacerun: yes">&nbsp;</span>AUTOTEXTLIST \s &quot;E-mail=20
Signature&quot; <span style=3D'mso-element:field-separator'></span></span><=
/font></span><![endif]--><font
color=3D"#3366ff"><span style=3D'color:#3366FF'>___________________________=
_______<o:p></o:p></span></font></p>

<p class=3DMsoNormal><font size=3D3 color=3D"#3366ff" face=3D"Times New Rom=
an"><span
style=3D'font-size:12.0pt;color:#3366FF'>Falcon Arendell<o:p></o:p></span><=
/font></p>

<p class=3DMsoNormal><font size=3D3 color=3D"#3366ff" face=3D"Times New Rom=
an"><span
style=3D'font-size:12.0pt;color:#3366FF'>Vice President of Self Referencial
Services<o:p></o:p></span></font></p>

<p class=3DMsoNormal><font size=3D3 color=3D"#3366ff" face=3D"Times New Rom=
an"><span
style=3D'font-size:12.0pt;color:#3366FF'>www.wwwcom.com<o:p></o:p></span></=
font></p>

<p class=3DMsoNormal><font size=3D3 color=3D"#3366ff" face=3D"Times New Rom=
an"><span
style=3D'font-size:12.0pt;color:#3366FF'><![if !supportEmptyParas]>&nbsp;<!=
[endif]><o:p></o:p></span></font></p>

<p class=3DMsoNormal><font size=3D3 color=3D"#993366" face=3D"Times New Rom=
an"><span
style=3D'font-size:12.0pt;color:#993366'>&quot;This sentence would be seven=
words
long if it were six words shorter.&quot;</span></font><font color=3D"#99336=
6"><span
style=3D'color:#993366;mso-color-alt:windowtext'><o:p></o:p></span></font><=
/p>

<p class=3DMsoNormal><!--[if supportFields]><span class=3DEmailStyle21><fon=
t=20
size=3D2 color=3D"#993366" face=3DArial><span style=3D'font-size:10.0pt;mso=
-bidi-font-size:
12.0pt;font-family:Arial'><span style=3D'mso-element:field-end'></span></sp=
an></font></span><![endif]--><span
class=3DEmailStyle21><font size=3D2 color=3D"#993366" face=3DArial><span
style=3D'font-size:10.0pt;mso-bidi-font-size:12.0pt;font-family:Arial'><![i=
f !supportEmptyParas]>&nbsp;<![endif]><o:p></o:p></span></font></span></p>

<p class=3DMsoNormal style=3D'margin-left:.5in'><font size=3D2 color=3Dblac=
k
face=3DTahoma><span style=3D'font-size:10.0pt;font-family:Tahoma;color:blac=
k'>-----Original
Message-----<br>
<b><span style=3D'font-weight:bold'>From:</span></b> Windrant [mailto:windr=
ant@n...]<br>
<b><span style=3D'font-weight:bold'>Sent:</span></b> Thursday, June 14, 200=
1 6:24
PM<br>
<b><span style=3D'font-weight:bold'>To:</span></b> on_discussion@yahoogroup=
s.com<br>
<b><span style=3D'font-weight:bold'>Subject:</span></b> RE: [on_discussion]
RECESS</span></font></p>

<p class=3DMsoNormal style=3D'margin-left:.5in'><font size=3D3 face=3D"Time=
s New Roman"><span
style=3D'font-size:12.0pt'><![if !supportEmptyParas]>&nbsp;<![endif]><o:p><=
/o:p></span></font></p>

<p class=3DMsoNormal style=3D'margin-left:.5in'><font size=3D2 color=3Dblue=
face=3DArial><span
style=3D'font-size:10.0pt;font-family:Arial;color:blue'>We do have a rule f=
or
this... School's Out Forever...</span></font><font color=3Dblack><span
style=3D'color:black;mso-color-alt:windowtext'><o:p></o:p></span></font></p=
>

<p class=3DMsoNormal style=3D'margin-left:.5in'><font size=3D3 color=3Dblac=
k
face=3D"Times New Roman"><span style=3D'font-size:12.0pt;color:black'>&nbsp=
;</span></font><font
color=3Dblack><span style=3D'color:black;mso-color-alt:windowtext'><o:p></o=
:p></span></font></p>

<p class=3DMsoNormal style=3D'margin-left:.5in'><font size=3D2 color=3Dblue=
face=3DArial><span
style=3D'font-size:10.0pt;font-family:Arial;color:blue'>I go weeks during t=
he
summer without going online.&nbsp; If we don't go on recess I will go on
excused status and the webpages will not be updated.&nbsp; If you really wa=
nt
the game to die for the length of the summer... then please go right ahead =
and
nay this.&nbsp; Devon has stated that he would like the summer off too... t=
hen
what happens?&nbsp; If he takes a break then what?&nbsp; If I'm not mistake=
n,
when I was Speaker I called temporary breaks.&nbsp; Devon could conceivably
call the game off until August without violating any rules with the Our
Nomic... after all we still have 116.</span></font><font color=3Dblack><spa=
n
style=3D'color:black;mso-color-alt:windowtext'><o:p></o:p></span></font></p=
>

<p class=3DMsoNormal style=3D'margin-left:.5in'><font size=3D3 color=3Dblac=
k
face=3D"Times New Roman"><span style=3D'font-size:12.0pt;color:black'>&nbsp=
;</span></font><font
color=3Dblack><span style=3D'color:black;mso-color-alt:windowtext'><o:p></o=
:p></span></font></p>

<p class=3DMsoNormal style=3D'margin-left:.5in'><font size=3D2 color=3Dblue=
face=3DArial><span
style=3D'font-size:10.0pt;font-family:Arial;color:blue'>Please tolerate us =
old
folk who need time off to enjoy the sun and get out and socialize.&nbsp; I =
know
the new folk don't realize this but I started this game so I could distract
myself from the 4 feet of snow piled outside my window.&nbsp; This is a poo=
r
weather nomic.&nbsp; If I have other things to do... I would like to them
without missing anything.</span></font><font color=3Dblack><span
style=3D'color:black;mso-color-alt:windowtext'><o:p></o:p></span></font></p=
>

<p class=3DMsoNormal style=3D'margin-left:.5in'><font size=3D3 color=3Dblac=
k
face=3D"Times New Roman"><span style=3D'font-size:12.0pt;color:black'>&nbsp=
;</span></font><font
color=3Dblack><span style=3D'color:black;mso-color-alt:windowtext'><o:p></o=
:p></span></font></p>

<p class=3DMsoNormal style=3D'margin-left:.5in'><font size=3D2 color=3Dblue=
face=3DArial><span
style=3D'font-size:10.0pt;font-family:Arial;color:blue'>I think the profess=
ional
teachers, middle and high school students and college student in this crowd=
can
understand what an incredibly valuable thing the summer is...</span></font>=
<font
color=3Dblack><span style=3D'color:black;mso-color-alt:windowtext'><o:p></o=
:p></span></font></p>

<p class=3DMsoNormal style=3D'margin-left:.5in'><font size=3D3 color=3Dblac=
k
face=3D"Times New Roman"><span style=3D'font-size:12.0pt;color:black'>&nbsp=
;</span></font><font
color=3Dblack><span style=3D'color:black;mso-color-alt:windowtext'><o:p></o=
:p></span></font></p>

<p class=3DMsoNormal style=3D'margin-left:.5in'><font size=3D2 color=3Dblue=
face=3DArial><span
style=3D'font-size:10.0pt;font-family:Arial;color:blue'>Well, either way...=
as of
12:01 AM you folks can consider me on Excused status.&nbsp; See you in Augu=
st!</span></font><font
color=3Dblack><span style=3D'color:black;mso-color-alt:windowtext'><o:p></o=
:p></span></font></p>

<p class=3DMsoNormal style=3D'margin-left:.5in'><font size=3D3 color=3Dblac=
k
face=3D"Times New Roman"><span style=3D'font-size:12.0pt;color:black'>&nbsp=
;</span></font><font
color=3Dblack><span style=3D'color:black;mso-color-alt:windowtext'><o:p></o=
:p></span></font></p>

<p style=3D'margin-left:.5in'><font size=3D2 color=3Dblue face=3DArial><spa=
n
style=3D'font-size:10.0pt;font-family:Arial;color:blue'>Chuck Henry<br>
The First Speaker, Historian, and Founder of Our Nomic<br>
www.northnet.org/windrant/OurNomic </span></font><font color=3Dblack><span
style=3D'color:black;mso-color-alt:windowtext'><o:p></o:p></span></font></p=
>

<p class=3DMsoNormal style=3D'margin-right:.5in;mso-margin-top-alt:auto;mar=
gin-bottom:
12.0pt;margin-left:1.0in'><font size=3D2 color=3Dblack face=3DTahoma><span
style=3D'font-size:10.0pt;font-family:Tahoma;color:black'>-----Original
Message-----<br>
<b><span style=3D'font-weight:bold'>From:</span></b> Falcon Arendell
[mailto:falcon.arendell@w...]<br>
<b><span style=3D'font-weight:bold'>Sent:</span></b> Thursday, June 14, 200=
1
10:45 AM<br>
<b><span style=3D'font-weight:bold'>To:</span></b> on_discussion@yahoogroup=
s.com<br>
<b><span style=3D'font-weight:bold'>Subject:</span></b> RE: [on_discussion]
RECESS</span></font><font size=3D2 color=3Dblack face=3DTahoma><span
style=3D'font-size:10.0pt;font-family:Tahoma;color:black;mso-color-alt:wind=
owtext'><o:p></o:p></span></font></p>

<p class=3DMsoNormal style=3D'mso-margin-top-alt:0in;margin-right:.5in;marg=
in-bottom:
0in;margin-left:1.0in;margin-bottom:.0001pt'><span class=3DEmailStyle16><fo=
nt
size=3D2 color=3Dnavy face=3DArial><span style=3D'font-size:10.0pt;mso-bidi=
-font-size:
12.0pt;font-family:Arial'>I vote nay on the recess.<span style=3D"mso-space=
run:
yes">&nbsp; </span>This is not a fast paced game, and it seems that dedicat=
ing
one hour per week is plenty to keep up with what is going on.<span
style=3D"mso-spacerun: yes">&nbsp; </span>If folks are going on vacation, t=
here
are rules for that.<span style=3D"mso-spacerun: yes">&nbsp; </span>I think =
that
we should trudge on.<o:p></o:p></span></font></span></p>

<p class=3DMsoNormal style=3D'mso-margin-top-alt:0in;margin-right:.5in;marg=
in-bottom:
0in;margin-left:1.0in;margin-bottom:.0001pt'><span class=3DEmailStyle16><fo=
nt
size=3D2 color=3Dnavy face=3DArial><span style=3D'font-size:10.0pt;mso-bidi=
-font-size:
12.0pt;font-family:Arial'><![if !supportEmptyParas]>&nbsp;<![endif]><o:p></=
o:p></span></font></span></p>

<p class=3DMsoNormal style=3D'mso-margin-top-alt:0in;margin-right:.5in;marg=
in-bottom:
0in;margin-left:1.0in;margin-bottom:.0001pt'><!--[if supportFields]><span=20
class=3DEmailStyle16><font size=3D2 color=3Dnavy face=3DArial><span style=
=3D'font-size:
10.0pt;mso-bidi-font-size:12.0pt;font-family:Arial'><span style=3D'mso-elem=
ent:
field-begin'></span><span style=3D"mso-spacerun: yes">&nbsp;</span>AUTOTEXT=
LIST=20
\s &quot;E-mail Signature&quot; <span style=3D'mso-element:field-separator'=
></span></span></font></span><![endif]--><font
color=3D"#3366ff"><span style=3D'color:#3366FF'>___________________________=
_______<o:p></o:p></span></font></p>

<p class=3DMsoNormal style=3D'mso-margin-top-alt:0in;margin-right:.5in;marg=
in-bottom:
0in;margin-left:1.0in;margin-bottom:.0001pt'><font size=3D3 color=3D"#3366f=
f"
face=3D"Times New Roman"><span style=3D'font-size:12.0pt;color:#3366FF'>Fal=
con
Arendell<o:p></o:p></span></font></p>

<p class=3DMsoNormal style=3D'mso-margin-top-alt:0in;margin-right:.5in;marg=
in-bottom:
0in;margin-left:1.0in;margin-bottom:.0001pt'><font size=3D3 color=3D"#3366f=
f"
face=3D"Times New Roman"><span style=3D'font-size:12.0pt;color:#3366FF'>Vic=
e
President of Self Referencial Services<o:p></o:p></span></font></p>

<p class=3DMsoNormal style=3D'mso-margin-top-alt:0in;margin-right:.5in;marg=
in-bottom:
0in;margin-left:1.0in;margin-bottom:.0001pt'><font size=3D3 color=3D"#3366f=
f"
face=3D"Times New Roman"><span style=3D'font-size:12.0pt;color:#3366FF'>www=
.wwwcom.com<o:p></o:p></span></font></p>

<p class=3DMsoNormal style=3D'mso-margin-top-alt:0in;margin-right:.5in;marg=
in-bottom:
0in;margin-left:1.0in;margin-bottom:.0001pt'><font size=3D3 color=3D"#3366f=
f"
face=3D"Times New Roman"><span style=3D'font-size:12.0pt;color:#3366FF'><![=
if !supportEmptyParas]>&nbsp;<![endif]><o:p></o:p></span></font></p>

<p class=3DMsoNormal style=3D'mso-margin-top-alt:0in;margin-right:.5in;marg=
in-bottom:
0in;margin-left:1.0in;margin-bottom:.0001pt'><font size=3D3 color=3Dnavy
face=3D"Times New Roman"><span style=3D'font-size:12.0pt;color:navy'>&quot;=
This
sentence would be seven words long if it were six words shorter.&quot;</spa=
n></font><font
color=3Dblack><span style=3D'color:black;mso-color-alt:windowtext'><o:p></o=
:p></span></font></p>

<p class=3DMsoNormal style=3D'mso-margin-top-alt:0in;margin-right:.5in;marg=
in-bottom:
0in;margin-left:1.0in;margin-bottom:.0001pt'><!--[if supportFields]><span=20
class=3DEmailStyle16><font size=3D2 color=3Dnavy face=3DArial><span style=
=3D'font-size:
10.0pt;mso-bidi-font-size:12.0pt;font-family:Arial'><span style=3D'mso-elem=
ent:
field-end'></span></span></font></span><![endif]--><span class=3DEmailStyle=
16><font
size=3D2 color=3Dnavy face=3DArial><span style=3D'font-size:10.0pt;mso-bidi=
-font-size:
12.0pt;font-family:Arial'><![if !supportEmptyParas]>&nbsp;<![endif]><o:p></=
o:p></span></font></span></p>

<p class=3DMsoNormal style=3D'mso-margin-top-alt:0in;margin-right:.5in;marg=
in-bottom:
0in;margin-left:1.5in;margin-bottom:.0001pt'><font size=3D2 color=3Dblack
face=3DTahoma><span style=3D'font-size:10.0pt;font-family:Tahoma;color:blac=
k'>-----Original
Message-----<br>
<b><span style=3D'font-weight:bold'>From:</span></b> Devon Jacobs {Darkstar=
}
[mailto:djacobs@n...]<br>
<b><span style=3D'font-weight:bold'>Sent:</span></b> Thursday, June 14, 200=
1 7:11
AM<br>
<b><span style=3D'font-weight:bold'>To:</span></b> on_discussion@yahoogroup=
s.com<br>
<b><span style=3D'font-weight:bold'>Subject:</span></b> [on_discussion] REC=
ESS</span></font><font
color=3Dblack><span style=3D'color:black;mso-color-alt:windowtext'><o:p></o=
:p></span></font></p>

<p class=3DMsoNormal style=3D'mso-margin-top-alt:0in;margin-right:.5in;marg=
in-bottom:
0in;margin-left:1.5in;margin-bottom:.0001pt'><font size=3D3 color=3Dblack
face=3D"Times New Roman"><span style=3D'font-size:12.0pt;color:black'><![if=
!supportEmptyParas]>&nbsp;<![endif]></span></font><font
color=3Dblack><span style=3D'color:black;mso-color-alt:windowtext'><o:p></o=
:p></span></font></p>

<p class=3DMsoNormal style=3D'mso-margin-top-alt:0in;margin-right:.5in;marg=
in-bottom:
12.0pt;margin-left:1.5in'><font size=3D3 color=3Dblack face=3D"Times New Ro=
man"><span
style=3D'font-size:12.0pt;color:black'>Hi folks!!<br>
<br>
<b><?color><?param ffff,0000,0000><span style=3D'font-weight:bold'>Just a
reminder that the deadline for the motion is Midnight TONIGHT!!<br>
</span><?/color></b>Remember that 2/3 of the active registered voters <b><s=
pan
style=3D'font-weight:bold'>must</span></b> respond to any open forum either=
in
support or opposition to the motion to recess. If a majority of voters who
responded to the motion are in support then Our Nomic is considered in rece=
ss. <br>
WE NEED TO HEAR FROM EVERYBODY!!! it doesn't matter whether you are for or
against recess, you need to post it to the discussion list!!!!! ASAP!<br>
<br>
<br>
<br>
<br>
.<br>
/ \<br>
| |<br>
|.|<br>
|.|<br>
|:| __<br>
,_|:|_, / )<br>
(Oo / _I_<br>
+\ \ || __|<br>
\ \||___|<br>
\ /.:.\-\<br>
|.:. /-----\<br>
|___|::oOo::|<br>
/ |:&lt;_T_&gt;:|<br>
|_____\ ::: /<br>
| | \ \:/<br>
| | | |<br>
\ / | \___<br>
/ | \_____\<br>
`-'<br>
-Devon Jacobs-<br>
-Grand Silly Kniggit-<br>
--Speaker of Our Nomic--</span></font><font color=3Dblack><span style=3D'co=
lor:
black;mso-color-alt:windowtext'><o:p></o:p></span></font></p>

<p class=3DMsoNormal style=3D'margin-right:.5in;mso-margin-top-alt:auto;mso=
-margin-bottom-alt:
auto;margin-left:1.0in'><font size=3D3 color=3Dblack face=3D"Times New Roma=
n"><span
style=3D'font-size:12.0pt;color:black'><br>
<br>
</span></font><tt><font size=3D2 color=3Dblack face=3D"Courier New"><span
style=3D'font-size:10.0pt;font-family:"Courier New";color:black'>To unsubsc=
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from this group, send an email to:</span></font></tt><font size=3D2 color=
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<p class=3DMsoNormal style=3D'margin-left:.5in'><font size=3D3 color=3Dblac=
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From windrant@n... Fri Jun 15 13:58:13 2001
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Reply-To: <windrant@n...>
To: <on_discussion@yahoogroups.com>
Subject: RE: [on_discussion] RECESS
Date: Fri, 15 Jun 2001 16:55:04 -0400
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That's ok... I just over reacted... I'm sorry Falcon, I didn't mean to be
such an asshole!

I was tired and WAAAYYYY too warm. It very rarely get hotter than 80F here
and it was about 94F when I wrote that. Tired, hot and pissy does not a
good email make. ;)

-C
Chuck Henry
Historian of Our Nomic
www.northnet.org/windrant/OurNomic

-----Original Message-----
From: Falcon Arendell [mailto:falcon.arendell@w...]
Sent: Friday, June 15, 2001 8:56 AM
To: on_discussion@yahoogroups.com
Subject: RE: [on_discussion] RECESS


As I said, I am a geek and can’t really comprehend a week away from the
computer. Didn’t mean to offend or to make you bring up your innate ability
to veto even if we had voted no to a recess. Sorry.



__________________________________

Falcon Arendell

Vice President of Self Referencial Services

www.wwwcom.com



"This sentence would be seven words long if it were six words shorter."



-----Original Message-----
From: Windrant [mailto:windrant@n...]
Sent: Thursday, June 14, 2001 6:24 PM
To: on_discussion@yahoogroups.com
Subject: RE: [on_discussion] RECESS



We do have a rule for this... School's Out Forever...



I go weeks during the summer without going online. If we don't go on
recess I will go on excused status and the webpages will not be updated. If
you really want the game to die for the length of the summer... then please
go right ahead and nay this. Devon has stated that he would like the summer
off too... then what happens? If he takes a break then what? If I'm not
mistaken, when I was Speaker I called temporary breaks. Devon could
conceivably call the game off until August without violating any rules with
the Our Nomic... after all we still have 116.



Please tolerate us old folk who need time off to enjoy the sun and get out
and socialize. I know the new folk don't realize this but I started this
game so I could distract myself from the 4 feet of snow piled outside my
window. This is a poor weather nomic. If I have other things to do... I
would like to them without missing anything.



I think the professional teachers, middle and high school students and
college student in this crowd can understand what an incredibly valuable
thing the summer is...



Well, either way... as of 12:01 AM you folks can consider me on Excused
status. See you in August!



Chuck Henry
The First Speaker, Historian, and Founder of Our Nomic
www.northnet.org/windrant/OurNomic

-----Original Message-----
From: Falcon Arendell [mailto:falcon.arendell@w...]
Sent: Thursday, June 14, 2001 10:45 AM
To: on_discussion@yahoogroups.com
Subject: RE: [on_discussion] RECESS

I vote nay on the recess. This is not a fast paced game, and it seems
that dedicating one hour per week is plenty to keep up with what is going
on. If folks are going on vacation, there are rules for that. I think that
we should trudge on.



__________________________________

Falcon Arendell

Vice President of Self Referencial Services

www.wwwcom.com



"This sentence would be seven words long if it were six words shorter."



-----Original Message-----
From: Devon Jacobs {Darkstar} [mailto:djacobs@n...]
Sent: Thursday, June 14, 2001 7:11 AM
To: on_discussion@yahoogroups.com
Subject: [on_discussion] RECESS



Hi folks!!

Just a reminder that the deadline for the motion is Midnight TONIGHT!!
Remember that 2/3 of the active registered voters must respond to any open
forum either in support or opposition to the motion to recess. If a majority
of voters who responded to the motion are in support then Our Nomic is
considered in recess.
WE NEED TO HEAR FROM EVERYBODY!!! it doesn't matter whether you are for or
against recess, you need to post it to the discussion list!!!!! ASAP!




.
/ \
| |
|.|
|.|
|:| __
,_|:|_, / )
(Oo / _I_
+\ \ || __|
\ \||___|
\ /.:.\-\
|.:. /-----\
|___|::oOo::|
/ |:<_T_>:|
|_____\ ::: /
| | \ \:/
| | | |
\ / | \___
/ | \_____\
`-'
-Devon Jacobs-
-Grand Silly Kniggit-
--Speaker of Our Nomic--



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<DIV><FONT color=3D#0000ff face=3DArial size=3D2><SPAN class=3D940565120-15=
062001>That's=20
ok... I just over reacted... I'm sorry Falcon, I didn't mean to be such an=
=20
asshole!</SPAN></FONT></DIV>
<DIV><FONT color=3D#0000ff face=3DArial size=3D2><SPAN=20
class=3D940565120-15062001></SPAN></FONT>&nbsp;</DIV>
<DIV><FONT color=3D#0000ff face=3DArial size=3D2><SPAN class=3D940565120-15=
062001>I was=20
tired and WAAAYYYY too warm.&nbsp; It very rarely get hotter than 80F here =
and=20
it was about 94F when I wrote that.&nbsp; Tired, hot and pissy does not a g=
ood=20
email make. ;)</SPAN></FONT></DIV>
<DIV><FONT color=3D#0000ff face=3DArial size=3D2><SPAN=20
class=3D940565120-15062001></SPAN></FONT>&nbsp;</DIV>
<DIV><FONT color=3D#0000ff face=3DArial size=3D2><SPAN=20
class=3D940565120-15062001>-C</SPAN></FONT></DIV>
<DIV><FONT color=3D#0000ff face=3DArial size=3D2><SPAN class=3D940565120-15=
062001>
<P><FONT size=3D2>Chuck Henry<BR>Historian of Our=20
Nomic<BR>www.northnet.org/windrant/OurNomic </FONT></P></SPAN></FONT></DIV>
<BLOCKQUOTE>
<DIV align=3Dleft class=3DOutlookMessageHeader dir=3Dltr><FONT face=3DTah=
oma=20
size=3D2>-----Original Message-----<BR><B>From:</B> Falcon Arendell=20
[mailto:falcon.arendell@w...]<BR><B>Sent:</B> Friday, June 15, 2001 8=
:56=20
AM<BR><B>To:</B> on_discussion@yahoogroups.com<BR><B>Subject:</B> RE:=20
[on_discussion] RECESS<BR><BR></DIV></FONT>
<DIV class=3DSection1>
<P class=3DMsoNormal><SPAN class=3DEmailStyle21><FONT color=3D#993366 fac=
e=3DArial=20
size=3D2><SPAN=20
style=3D"FONT-FAMILY: Arial; FONT-SIZE: 10pt; mso-bidi-font-size: 12.0pt"=
>As I=20
said, I am a geek and can&#8217;t really comprehend a week away from the=
=20
computer.<SPAN style=3D"mso-spacerun: yes">&nbsp; </SPAN>Didn&#8217;t mea=
n to offend=20
or to make you bring up your innate ability to veto even if we had voted =
no to=20
a recess.<SPAN style=3D"mso-spacerun: yes">&nbsp;=20
</SPAN>Sorry.<o:p></o:p></SPAN></FONT></SPAN></P>
<P class=3DMsoNormal><SPAN class=3DEmailStyle21><FONT color=3D#993366 fac=
e=3DArial=20
size=3D2><SPAN=20
style=3D"FONT-FAMILY: Arial; FONT-SIZE: 10pt; mso-bidi-font-size: 12.0pt"=
><![if !supportEmptyParas]>&nbsp;<![endif]><o:p></o:p></SPAN></FONT></SPAN>=
</P>
<P class=3DMsoNormal><!--[if supportFields]><span class=3DEmailStyle21><f=
ont=20
size=3D2 color=3D"#993366" face=3DArial><span style=3D'font-size:10.0pt;mso=
-bidi-font-size:
12.0pt;font-family:Arial'><span style=3D'mso-element:field-begin'></span><s=
pan=20
style=3D"mso-spacerun: yes">&nbsp;</span>AUTOTEXTLIST \s &quot;E-mail=20
Signature&quot; <span style=3D'mso-element:field-separator'></span></span><=
/font></span><![endif]--><FONT=20
color=3D#3366ff><SPAN=20
style=3D"COLOR: #3366ff">__________________________________<o:p></o:p></S=
PAN></FONT></P>
<P class=3DMsoNormal><FONT color=3D#3366ff face=3D"Times New Roman" size=
=3D3><SPAN=20
style=3D"COLOR: #3366ff; FONT-SIZE: 12pt">Falcon=20
Arendell<o:p></o:p></SPAN></FONT></P>
<P class=3DMsoNormal><FONT color=3D#3366ff face=3D"Times New Roman" size=
=3D3><SPAN=20
style=3D"COLOR: #3366ff; FONT-SIZE: 12pt">Vice President of Self Referenc=
ial=20
Services<o:p></o:p></SPAN></FONT></P>
<P class=3DMsoNormal><FONT color=3D#3366ff face=3D"Times New Roman" size=
=3D3><SPAN=20
style=3D"COLOR: #3366ff; FONT-SIZE: 12pt">www.wwwcom.com<o:p></o:p></SPAN=
></FONT></P>
<P class=3DMsoNormal><FONT color=3D#3366ff face=3D"Times New Roman" size=
=3D3><SPAN=20
style=3D"COLOR: #3366ff; FONT-SIZE: 12pt"><![if !supportEmptyParas]>&nbsp=
;<![endif]><o:p></o:p></SPAN></FONT></P>
<P class=3DMsoNormal><FONT color=3D#993366 face=3D"Times New Roman" size=
=3D3><SPAN=20
style=3D"COLOR: #993366; FONT-SIZE: 12pt">"This sentence would be seven w=
ords=20
long if it were six words shorter."</SPAN></FONT><FONT color=3D#993366><S=
PAN=20
style=3D"COLOR: #993366; mso-color-alt: windowtext"><o:p></o:p></SPAN></F=
ONT></P>
<P class=3DMsoNormal><!--[if supportFields]><span class=3DEmailStyle21><f=
ont=20
size=3D2 color=3D"#993366" face=3DArial><span style=3D'font-size:10.0pt;mso=
-bidi-font-size:
12.0pt;font-family:Arial'><span style=3D'mso-element:field-end'></span></sp=
an></font></span><![endif]--><SPAN=20
class=3DEmailStyle21><FONT color=3D#993366 face=3DArial size=3D2><SPAN=20
style=3D"FONT-FAMILY: Arial; FONT-SIZE: 10pt; mso-bidi-font-size: 12.0pt"=
><![if !supportEmptyParas]>&nbsp;<![endif]><o:p></o:p></SPAN></FONT></SPAN>=
</P>
<P class=3DMsoNormal style=3D"MARGIN-LEFT: 0.5in"><FONT color=3Dblack fac=
e=3DTahoma=20
size=3D2><SPAN=20
style=3D"COLOR: black; FONT-FAMILY: Tahoma; FONT-SIZE: 10pt">-----Origina=
l=20
Message-----<BR><B><SPAN style=3D"FONT-WEIGHT: bold">From:</SPAN></B> Win=
drant=20
[mailto:windrant@n...]<BR><B><SPAN=20
style=3D"FONT-WEIGHT: bold">Sent:</SPAN></B> Thursday, June 14, 2001 6:24=
=20
PM<BR><B><SPAN style=3D"FONT-WEIGHT: bold">To:</SPAN></B>=20
on_discussion@yahoogroups.com<BR><B><SPAN=20
style=3D"FONT-WEIGHT: bold">Subject:</SPAN></B> RE: [on_discussion]=20
RECESS</SPAN></FONT></P>
<P class=3DMsoNormal style=3D"MARGIN-LEFT: 0.5in"><FONT face=3D"Times New=
Roman"=20
size=3D3><SPAN style=3D"FONT-SIZE: 12pt"><![if !supportEmptyParas]>&nbsp;=
<![endif]><o:p></o:p></SPAN></FONT></P>
<P class=3DMsoNormal style=3D"MARGIN-LEFT: 0.5in"><FONT color=3Dblue face=
=3DArial=20
size=3D2><SPAN style=3D"COLOR: blue; FONT-FAMILY: Arial; FONT-SIZE: 10pt"=
>We do=20
have a rule for this... School's Out Forever...</SPAN></FONT><FONT=20
color=3Dblack><SPAN=20
style=3D"COLOR: black; mso-color-alt: windowtext"><o:p></o:p></SPAN></FON=
T></P>
<P class=3DMsoNormal style=3D"MARGIN-LEFT: 0.5in"><FONT color=3Dblack=20
face=3D"Times New Roman" size=3D3><SPAN=20
style=3D"COLOR: black; FONT-SIZE: 12pt">&nbsp;</SPAN></FONT><FONT=20
color=3Dblack><SPAN=20
style=3D"COLOR: black; mso-color-alt: windowtext"><o:p></o:p></SPAN></FON=
T></P>
<P class=3DMsoNormal style=3D"MARGIN-LEFT: 0.5in"><FONT color=3Dblue face=
=3DArial=20
size=3D2><SPAN style=3D"COLOR: blue; FONT-FAMILY: Arial; FONT-SIZE: 10pt"=
>I go=20
weeks during the summer without going online.&nbsp; If we don't go on rec=
ess I=20
will go on excused status and the webpages will not be updated.&nbsp; If =
you=20
really want the game to die for the length of the summer... then please g=
o=20
right ahead and nay this.&nbsp; Devon has stated that he would like the s=
ummer=20
off too... then what happens?&nbsp; If he takes a break then what?&nbsp; =
If=20
I'm not mistaken, when I was Speaker I called temporary breaks.&nbsp; Dev=
on=20
could conceivably call the game off until August without violating any ru=
les=20
with the Our Nomic... after all we still have 116.</SPAN></FONT><FONT=20
color=3Dblack><SPAN=20
style=3D"COLOR: black; mso-color-alt: windowtext"><o:p></o:p></SPAN></FON=
T></P>
<P class=3DMsoNormal style=3D"MARGIN-LEFT: 0.5in"><FONT color=3Dblack=20
face=3D"Times New Roman" size=3D3><SPAN=20
style=3D"COLOR: black; FONT-SIZE: 12pt">&nbsp;</SPAN></FONT><FONT=20
color=3Dblack><SPAN=20
style=3D"COLOR: black; mso-color-alt: windowtext"><o:p></o:p></SPAN></FON=
T></P>
<P class=3DMsoNormal style=3D"MARGIN-LEFT: 0.5in"><FONT color=3Dblue face=
=3DArial=20
size=3D2><SPAN style=3D"COLOR: blue; FONT-FAMILY: Arial; FONT-SIZE: 10pt"=
>Please=20
tolerate us old folk who need time off to enjoy the sun and get out and=20
socialize.&nbsp; I know the new folk don't realize this but I started thi=
s=20
game so I could distract myself from the 4 feet of snow piled outside my=
=20
window.&nbsp; This is a poor weather nomic.&nbsp; If I have other things =
to=20
do... I would like to them without missing anything.</SPAN></FONT><FONT=20
color=3Dblack><SPAN=20
style=3D"COLOR: black; mso-color-alt: windowtext"><o:p></o:p></SPAN></FON=
T></P>
<P class=3DMsoNormal style=3D"MARGIN-LEFT: 0.5in"><FONT color=3Dblack=20
face=3D"Times New Roman" size=3D3><SPAN=20
style=3D"COLOR: black; FONT-SIZE: 12pt">&nbsp;</SPAN></FONT><FONT=20
color=3Dblack><SPAN=20
style=3D"COLOR: black; mso-color-alt: windowtext"><o:p></o:p></SPAN></FON=
T></P>
<P class=3DMsoNormal style=3D"MARGIN-LEFT: 0.5in"><FONT color=3Dblue face=
=3DArial=20
size=3D2><SPAN style=3D"COLOR: blue; FONT-FAMILY: Arial; FONT-SIZE: 10pt"=
>I think=20
the professional teachers, middle and high school students and college st=
udent=20
in this crowd can understand what an incredibly valuable thing the summer=
=20
is...</SPAN></FONT><FONT color=3Dblack><SPAN=20
style=3D"COLOR: black; mso-color-alt: windowtext"><o:p></o:p></SPAN></FON=
T></P>
<P class=3DMsoNormal style=3D"MARGIN-LEFT: 0.5in"><FONT color=3Dblack=20
face=3D"Times New Roman" size=3D3><SPAN=20
style=3D"COLOR: black; FONT-SIZE: 12pt">&nbsp;</SPAN></FONT><FONT=20
color=3Dblack><SPAN=20
style=3D"COLOR: black; mso-color-alt: windowtext"><o:p></o:p></SPAN></FON=
T></P>
<P class=3DMsoNormal style=3D"MARGIN-LEFT: 0.5in"><FONT color=3Dblue face=
=3DArial=20
size=3D2><SPAN style=3D"COLOR: blue; FONT-FAMILY: Arial; FONT-SIZE: 10pt"=
>Well,=20
either way... as of 12:01 AM you folks can consider me on Excused=20
status.&nbsp; See you in August!</SPAN></FONT><FONT color=3Dblack><SPAN=20
style=3D"COLOR: black; mso-color-alt: windowtext"><o:p></o:p></SPAN></FON=
T></P>
<P class=3DMsoNormal style=3D"MARGIN-LEFT: 0.5in"><FONT color=3Dblack=20
face=3D"Times New Roman" size=3D3><SPAN=20
style=3D"COLOR: black; FONT-SIZE: 12pt">&nbsp;</SPAN></FONT><FONT=20
color=3Dblack><SPAN=20
style=3D"COLOR: black; mso-color-alt: windowtext"><o:p></o:p></SPAN></FON=
T></P>
<P style=3D"MARGIN-LEFT: 0.5in"><FONT color=3Dblue face=3DArial size=3D2>=
<SPAN=20
style=3D"COLOR: blue; FONT-FAMILY: Arial; FONT-SIZE: 10pt">Chuck Henry<BR=
>The=20
First Speaker, Historian, and Founder of Our=20
Nomic<BR>www.northnet.org/windrant/OurNomic </SPAN></FONT><FONT=20
color=3Dblack><SPAN=20
style=3D"COLOR: black; mso-color-alt: windowtext"><o:p></o:p></SPAN></FON=
T></P>
<P class=3DMsoNormal=20
style=3D"MARGIN-BOTTOM: 12pt; MARGIN-LEFT: 1in; MARGIN-RIGHT: 0.5in; mso-=
margin-top-alt: auto"><FONT=20
color=3Dblack face=3DTahoma size=3D2><SPAN=20
style=3D"COLOR: black; FONT-FAMILY: Tahoma; FONT-SIZE: 10pt">-----Origina=
l=20
Message-----<BR><B><SPAN style=3D"FONT-WEIGHT: bold">From:</SPAN></B> Fal=
con=20
Arendell [mailto:falcon.arendell@w...]<BR><B><SPAN=20
style=3D"FONT-WEIGHT: bold">Sent:</SPAN></B> Thursday, June 14, 2001 10:4=
5=20
AM<BR><B><SPAN style=3D"FONT-WEIGHT: bold">To:</SPAN></B>=20
on_discussion@yahoogroups.com<BR><B><SPAN=20
style=3D"FONT-WEIGHT: bold">Subject:</SPAN></B> RE: [on_discussion]=20
RECESS</SPAN></FONT><FONT color=3Dblack face=3DTahoma size=3D2><SPAN=20
style=3D"COLOR: black; FONT-FAMILY: Tahoma; FONT-SIZE: 10pt; mso-color-al=
t: windowtext"><o:p></o:p></SPAN></FONT></P>
<P class=3DMsoNormal=20
style=3D"MARGIN-BOTTOM: 0pt; MARGIN-LEFT: 1in; MARGIN-RIGHT: 0.5in; mso-m=
argin-top-alt: 0in"><SPAN=20
class=3DEmailStyle16><FONT color=3Dnavy face=3DArial size=3D2><SPAN=20
style=3D"FONT-FAMILY: Arial; FONT-SIZE: 10pt; mso-bidi-font-size: 12.0pt"=
>I vote=20
nay on the recess.<SPAN style=3D"mso-spacerun: yes">&nbsp; </SPAN>This is=
not a=20
fast paced game, and it seems that dedicating one hour per week is plenty=
to=20
keep up with what is going on.<SPAN style=3D"mso-spacerun: yes">&nbsp; </=
SPAN>If=20
folks are going on vacation, there are rules for that.<SPAN=20
style=3D"mso-spacerun: yes">&nbsp; </SPAN>I think that we should trudge=20
on.<o:p></o:p></SPAN></FONT></SPAN></P>
<P class=3DMsoNormal=20
style=3D"MARGIN-BOTTOM: 0pt; MARGIN-LEFT: 1in; MARGIN-RIGHT: 0.5in; mso-m=
argin-top-alt: 0in"><SPAN=20
class=3DEmailStyle16><FONT color=3Dnavy face=3DArial size=3D2><SPAN=20
style=3D"FONT-FAMILY: Arial; FONT-SIZE: 10pt; mso-bidi-font-size: 12.0pt"=
><![if !supportEmptyParas]>&nbsp;<![endif]><o:p></o:p></SPAN></FONT></SPAN>=
</P>
<P class=3DMsoNormal=20
style=3D"MARGIN-BOTTOM: 0pt; MARGIN-LEFT: 1in; MARGIN-RIGHT: 0.5in; mso-m=
argin-top-alt: 0in"><!--[if supportFields]><span=20
class=3DEmailStyle16><font size=3D2 color=3Dnavy face=3DArial><span style=
=3D'font-size:
10.0pt;mso-bidi-font-size:12.0pt;font-family:Arial'><span style=3D'mso-elem=
ent:
field-begin'></span><span style=3D"mso-spacerun: yes">&nbsp;</span>AUTOTEXT=
LIST=20
\s &quot;E-mail Signature&quot; <span style=3D'mso-element:field-separator'=
></span></span></font></span><![endif]--><FONT=20
color=3D#3366ff><SPAN=20
style=3D"COLOR: #3366ff">__________________________________<o:p></o:p></S=
PAN></FONT></P>
<P class=3DMsoNormal=20
style=3D"MARGIN-BOTTOM: 0pt; MARGIN-LEFT: 1in; MARGIN-RIGHT: 0.5in; mso-m=
argin-top-alt: 0in"><FONT=20
color=3D#3366ff face=3D"Times New Roman" size=3D3><SPAN=20
style=3D"COLOR: #3366ff; FONT-SIZE: 12pt">Falcon=20
Arendell<o:p></o:p></SPAN></FONT></P>
<P class=3DMsoNormal=20
style=3D"MARGIN-BOTTOM: 0pt; MARGIN-LEFT: 1in; MARGIN-RIGHT: 0.5in; mso-m=
argin-top-alt: 0in"><FONT=20
color=3D#3366ff face=3D"Times New Roman" size=3D3><SPAN=20
style=3D"COLOR: #3366ff; FONT-SIZE: 12pt">Vice President of Self Referenc=
ial=20
Services<o:p></o:p></SPAN></FONT></P>
<P class=3DMsoNormal=20
style=3D"MARGIN-BOTTOM: 0pt; MARGIN-LEFT: 1in; MARGIN-RIGHT: 0.5in; mso-m=
argin-top-alt: 0in"><FONT=20
color=3D#3366ff face=3D"Times New Roman" size=3D3><SPAN=20
style=3D"COLOR: #3366ff; FONT-SIZE: 12pt">www.wwwcom.com<o:p></o:p></SPAN=
></FONT></P>
<P class=3DMsoNormal=20
style=3D"MARGIN-BOTTOM: 0pt; MARGIN-LEFT: 1in; MARGIN-RIGHT: 0.5in; mso-m=
argin-top-alt: 0in"><FONT=20
color=3D#3366ff face=3D"Times New Roman" size=3D3><SPAN=20
style=3D"COLOR: #3366ff; FONT-SIZE: 12pt"><![if !supportEmptyParas]>&nbsp=
;<![endif]><o:p></o:p></SPAN></FONT></P>
<P class=3DMsoNormal=20
style=3D"MARGIN-BOTTOM: 0pt; MARGIN-LEFT: 1in; MARGIN-RIGHT: 0.5in; mso-m=
argin-top-alt: 0in"><FONT=20
color=3Dnavy face=3D"Times New Roman" size=3D3><SPAN=20
style=3D"COLOR: navy; FONT-SIZE: 12pt">"This sentence would be seven word=
s long=20
if it were six words shorter."</SPAN></FONT><FONT color=3Dblack><SPAN=20
style=3D"COLOR: black; mso-color-alt: windowtext"><o:p></o:p></SPAN></FON=
T></P>
<P class=3DMsoNormal=20
style=3D"MARGIN-BOTTOM: 0pt; MARGIN-LEFT: 1in; MARGIN-RIGHT: 0.5in; mso-m=
argin-top-alt: 0in"><!--[if supportFields]><span=20
class=3DEmailStyle16><font size=3D2 color=3Dnavy face=3DArial><span style=
=3D'font-size:
10.0pt;mso-bidi-font-size:12.0pt;font-family:Arial'><span style=3D'mso-elem=
ent:
field-end'></span></span></font></span><![endif]--><SPAN=20
class=3DEmailStyle16><FONT color=3Dnavy face=3DArial size=3D2><SPAN=20
style=3D"FONT-FAMILY: Arial; FONT-SIZE: 10pt; mso-bidi-font-size: 12.0pt"=
><![if !supportEmptyParas]>&nbsp;<![endif]><o:p></o:p></SPAN></FONT></SPAN>=
</P>
<P class=3DMsoNormal=20
style=3D"MARGIN-BOTTOM: 0pt; MARGIN-LEFT: 1.5in; MARGIN-RIGHT: 0.5in; mso=
-margin-top-alt: 0in"><FONT=20
color=3Dblack face=3DTahoma size=3D2><SPAN=20
style=3D"COLOR: black; FONT-FAMILY: Tahoma; FONT-SIZE: 10pt">-----Origina=
l=20
Message-----<BR><B><SPAN style=3D"FONT-WEIGHT: bold">From:</SPAN></B> Dev=
on=20
Jacobs {Darkstar} [mailto:djacobs@n...]<BR><B><SPAN=20
style=3D"FONT-WEIGHT: bold">Sent:</SPAN></B> Thursday, June 14, 2001 7:11=
=20
AM<BR><B><SPAN style=3D"FONT-WEIGHT: bold">To:</SPAN></B>=20
on_discussion@yahoogroups.com<BR><B><SPAN=20
style=3D"FONT-WEIGHT: bold">Subject:</SPAN></B> [on_discussion]=20
RECESS</SPAN></FONT><FONT color=3Dblack><SPAN=20
style=3D"COLOR: black; mso-color-alt: windowtext"><o:p></o:p></SPAN></FON=
T></P>
<P class=3DMsoNormal=20
style=3D"MARGIN-BOTTOM: 0pt; MARGIN-LEFT: 1.5in; MARGIN-RIGHT: 0.5in; mso=
-margin-top-alt: 0in"><FONT=20
color=3Dblack face=3D"Times New Roman" size=3D3><SPAN=20
style=3D"COLOR: black; FONT-SIZE: 12pt"><![if !supportEmptyParas]>&nbsp;<=
![endif]></SPAN></FONT><FONT=20
color=3Dblack><SPAN=20
style=3D"COLOR: black; mso-color-alt: windowtext"><o:p></o:p></SPAN></FON=
T></P>
<P class=3DMsoNormal=20
style=3D"MARGIN-BOTTOM: 12pt; MARGIN-LEFT: 1.5in; MARGIN-RIGHT: 0.5in; ms=
o-margin-top-alt: 0in"><FONT=20
color=3Dblack face=3D"Times New Roman" size=3D3><SPAN=20
style=3D"COLOR: black; FONT-SIZE: 12pt">Hi folks!!<BR><BR><B><?color><?pa=
ram ffff,0000,0000><SPAN=20
style=3D"FONT-WEIGHT: bold">Just a reminder that the deadline for the mot=
ion is=20
Midnight TONIGHT!!<BR></SPAN><?/color></B>Remember that 2/3 of the active=
=20
registered voters <B><SPAN style=3D"FONT-WEIGHT: bold">must</SPAN></B> re=
spond=20
to any open forum either in support or opposition to the motion to recess=
. If=20
a majority of voters who responded to the motion are in support then Our =
Nomic=20
is considered in recess. <BR>WE NEED TO HEAR FROM EVERYBODY!!! it doesn't=
=20
matter whether you are for or against recess, you need to post it to the=
=20
discussion list!!!!! ASAP!<BR><BR><BR><BR><BR>.<BR>/ \<BR>|=20
|<BR>|.|<BR>|.|<BR>|:| __<BR>,_|:|_, / )<BR>(Oo / _I_<BR>+\ \ || __|<BR>\=
=20
\||___|<BR>\ /.:.\-\<BR>|.:. /-----\<BR>|___|::oOo::|<BR>/=20
|:&lt;_T_&gt;:|<BR>|_____\ ::: /<BR>| | \ \:/<BR>| | | |<BR>\ / | \___<BR=
>/ |=20
\_____\<BR>`-'<BR>-Devon Jacobs-<BR>-Grand Silly Kniggit-<BR>--Speaker of=
Our=20
Nomic--</SPAN></FONT><FONT color=3Dblack><SPAN=20
style=3D"COLOR: black; mso-color-alt: windowtext"><o:p></o:p></SPAN></FON=
T></P>
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areast-font-family: 'Courier New'"><BR><TT>on_discussion-unsubscribe@onelis=
t.com</TT><BR><BR></SPAN></FONT><FONT=20
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black">=20
</SPAN></FONT><FONT color=3Dblack><SPAN=20
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<BR></BLOCKQUOTE></BODY></HTML>

------=_NextPart_000_0000_01C0F5BB.ECD2C7A0--
From djacobs@n... Sat Aug 18 19:02:36 2001
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Date: Sat, 18 Aug 2001 22:06:47 -0400
To: on_discussion@yahoogroups.com
Subject: NOMIC UPDATE
Mime-Version: 1.0
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X-eGroups-From: Devon Jacobs {Darkstar} <djacobs@a...>
From: Devon Jacobs {Darkstar} <djacobs@n...>

[08/10/2001]

Incoming
Recruitment:
Chuck recruited Jeffrey Ellsworth on 5/2/01, 2 votes now remain.

Notices:
Hello all, as of midnight tonight Nomic is back from recess! I hope
everyone had a great summer, lounging about the poolside, without a care in
the world... I await the coming tide of props, as it's still anybody's game!!!
the speaker's office is now open....good luck!




.
/ \
| |
|.|
|.|
|:| __
,_|:|_, / )
(Oo / _I_
+\ \ || __|
\ \||___|
\ /.:.\-\
|.:. /-----\
|___|::oOo::|
/ |:<_T_>:|
|_____\ ::: /
| | \ \:/
| | | |
\ / | \___
/ | \_____\
`-'
-Devon Jacobs-
-Grand Silly Kniggit-
--Speaker of Our Nomic--




From chammond@i... Sat Aug 18 19:39:54 2001
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Message-ID: <000a01c12858$5ea3a2e0$89e12ad1@callie>
To: <on_discussion@yahoogroups.com>
Subject: Re: [on_discussion] NOMIC UPDATE
Date: Sat, 18 Aug 2001 22:40:36 -0400
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From: "Callie Hammond" <chammond@i...>

I regretfully have to withdraw from the game. Between the girls and my
work, and the need to get a second job, I just don't have the time. Sorry
to all -- maybe next time.

Callie Hammond
Fuquay-Varina, NC



From windrant@n... Sun Aug 19 06:27:10 2001
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To: <on_discussion@yahoogroups.com>
Subject: RE: [on_discussion] NOMIC UPDATE
Date: Sun, 19 Aug 2001 09:24:19 -0400
Message-ID: <NFBBLGLNILDDILHLDHEHIEPJCBAA.windrant@n...>
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From: "Chuck Henry" <windrant@n...>

Ladies and Gentlemen,
The webpages have been updated. Welcome back! I had a pretty good
summer... although busy. I hope that everyone is nomic-rested and ready to
begin again. I know I am!

Chuck Henry
Historian of Our Nomic
www.northnet.org/windrant/OurNomic

-----Original Message-----
From: Devon Jacobs {Darkstar} [mailto:djacobs@n...]
Sent: Saturday, August 18, 2001 10:07 PM
To: on_discussion@yahoogroups.com
Subject: [on_discussion] NOMIC UPDATE


[08/10/2001]

Incoming
Recruitment:
Chuck recruited Jeffrey Ellsworth on 5/2/01, 2 votes now remain.

Notices:
Hello all, as of midnight tonight Nomic is back from recess! I hope
everyone had a great summer, lounging about the poolside, without a care in
the world... I await the coming tide of props, as it's still anybody's
game!!!
the speaker's office is now open....good luck!




.
/ \
| |
|.|
|.|
|:| __
,_|:|_, / )
(Oo / _I_
+\ \ || __|
\ \||___|
\ /.:.\-\
|.:. /-----\
|___|::oOo::|
/ |:<_T_>:|
|_____\ ::: /
| | \ \:/
| | | |
\ / | \___
/ | \_____\
`-'
-Devon Jacobs-
-Grand Silly Kniggit-
--Speaker of Our Nomic--



To unsubscribe from this group, send an email to:
on_discussion-unsubscribe@onelist.com



Your use of Yahoo! Groups is subject to http://docs.yahoo.com/info/terms/





From djacobs@n... Sun Aug 19 08:05:06 2001
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Date: Sun, 19 Aug 2001 10:46:14 -0400
To: on_discussion@yahoogroups.com
Subject: Re: [on_discussion] NOMIC UPDATE
In-Reply-To: <000a01c12858$5ea3a2e0$89e12ad1@callie>
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X-eGroups-From: Devon Jacobs {Darkstar} <djacobs@a...>
From: Devon Jacobs {Darkstar} <djacobs@n...>

Hi Callie, 


sorry to hear the news....but as someone who until last year held down 3
jobs myself, I know exactly what you mean.....


we'll miss you....

your scores and PP's will remain on file in case you are able to rejoin
us, so feel free to come back and play anytime!!!




At 10:40 PM 8/18/01 -0400, you wrote: 

>>>>

<excerpt>I regretfully have to withdraw from the game. Between the girls
and my

work, and the need to get a second job, I just don't have the time. 
Sorry

to all -- maybe next time.


Callie Hammond

Fuquay-Varina, NC



<center><bold><color><param>0000,3333,9999</param>Yahoo! Groups
Sponsor</color></bold> 

ADVERTISEMENT

<<http://rd.yahoo.com/M=211550.1562866.3121829.1261774/D=egroupweb/S=1705057088:HM/A=763352/R=0/*http://www.classmates.com/index.tf?s=5085>

</center>

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</excerpt><<<<<<<<







.

/ \

| |

|.|

|.|

|:| __

,_|:|_, / )

(Oo / _I_

+\ \ || __|

\ \||___|

\ /.:.\-\

|.:. /-----\

|___|::oOo::|

/ |:<<_T_>:|

|_____\ ::: /

| | \ \:/

| | | |

\ / | \___

/ | \_____\

`-'

-Devon Jacobs-

-Grand Silly Kniggit-

--Speaker of Our Nomic--





From djacobs@n... Sun Aug 19 08:05:06 2001
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Date: Sun, 19 Aug 2001 11:09:32 -0400
To: on_discussion@yahoogroups.com
Subject: NOMIC UPDATE
Mime-Version: 1.0
Content-Type: text/plain; charset="us-ascii"
X-eGroups-From: Devon Jacobs {Darkstar} <djacobs@a...>
From: Devon Jacobs {Darkstar} <djacobs@n...>

[08/19/2001]

Incoming
Recruitment:
Chuck recruited Jeffrey Ellsworth on 5/2/01, 2 votes still remain.

Player Status:
John Henry is still excused until further notice.
Matt Keppel is still excused until further notice.
Scott Morgan is still excused until further notice.

***IF you folks are ready to come back, you need to send me some mail!!!***

Callie Hammond has withdrawn from the game.


Notices:
The web pages have been updated, aside from Callie's withdrawl, they are
the correct current standings. Thanks Chuck!





.
/ \
| |
|.|
|.|
|:| __
,_|:|_, / )
(Oo / _I_
+\ \ || __|
\ \||___|
\ /.:.\-\
|.:. /-----\
|___|::oOo::|
/ |:<_T_>:|
|_____\ ::: /
| | \ \:/
| | | |
\ / | \___
/ | \_____\
`-'
-Devon Jacobs-
-Grand Silly Kniggit-
--Speaker of Our Nomic--




From kandelar@n... Sun Aug 19 20:09:34 2001
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Subject: Re: [on_discussion] NOMIC UPDATE
Date: Mon, 1 Jan 2001 02:38:11 -0800
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From: "Mark Risen" <kandelar@n...>

I am back.

----- Original Message -----
From: "Devon Jacobs {Darkstar}" <djacobs@n...>
To: <on_discussion@yahoogroups.com>
Sent: Sunday, August 19, 2001 7:09 AM
Subject: [on_discussion] NOMIC UPDATE


> [08/19/2001]
>
> Incoming
> Recruitment:
> Chuck recruited Jeffrey Ellsworth on 5/2/01, 2 votes still remain.
>
> Player Status:
> John Henry is still excused until further notice.
> Matt Keppel is still excused until further notice.
> Scott Morgan is still excused until further notice.
>
> ***IF you folks are ready to come back, you need to send me some
mail!!!***
>
> Callie Hammond has withdrawn from the game.
>
>
> Notices:
> The web pages have been updated, aside from Callie's withdrawl, they are
> the correct current standings. Thanks Chuck!
>
>
>
>
>
> .
> / \
> | |
> |.|
> |.|
> |:| __
> ,_|:|_, / )
> (Oo / _I_
> +\ \ || __|
> \ \||___|
> \ /.:.\-\
> |.:. /-----\
> |___|::oOo::|
> / |:<_T_>:|
> |_____\ ::: /
> | | \ \:/
> | | | |
> \ / | \___
> / | \_____\
> `-'
> -Devon Jacobs-
> -Grand Silly Kniggit-
> --Speaker of Our Nomic--
>
>
>
> To unsubscribe from this group, send an email to:
> on_discussion-unsubscribe@onelist.com
>
>
>
> Your use of Yahoo! Groups is subject to http://docs.yahoo.com/info/terms/
>
>



From sgamer@s... Mon Aug 20 05:52:32 2001
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Date: Mon, 20 Aug 2001 07:56:00 -0500
Subject: Re: [on_discussion] NOMIC UPDATE
To: on_discussion@yahoogroups.com
Message-id: <003201c12977$76dfa5a0$0b01a8c0@Workgroup>
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  <001101c073de$f0535160$9ecfcacf@s...>
From: smartgamer <sgamer@s...>

Adam Norberg- activate account!
----- Original Message -----
From: "Mark Risen" <kandelar@n...>
To: <on_discussion@yahoogroups.com>
Sent: Monday, January 01, 2001 5:38 AM
Subject: Re: [on_discussion] NOMIC UPDATE


> I am back.
>
> ----- Original Message -----
> From: "Devon Jacobs {Darkstar}" <djacobs@n...>
> To: <on_discussion@yahoogroups.com>
> Sent: Sunday, August 19, 2001 7:09 AM
> Subject: [on_discussion] NOMIC UPDATE
>
>
> > [08/19/2001]
> >
> > Incoming
> > Recruitment:
> > Chuck recruited Jeffrey Ellsworth on 5/2/01, 2 votes still remain.
> >
> > Player Status:
> > John Henry is still excused until further notice.
> > Matt Keppel is still excused until further notice.
> > Scott Morgan is still excused until further notice.
> >
> > ***IF you folks are ready to come back, you need to send me some
> mail!!!***
> >
> > Callie Hammond has withdrawn from the game.
> >
> >
> > Notices:
> > The web pages have been updated, aside from Callie's withdrawl, they are
> > the correct current standings. Thanks Chuck!
> >
> >
> >
> >
> >
> > .
> > / \
> > | |
> > |.|
> > |.|
> > |:| __
> > ,_|:|_, / )
> > (Oo / _I_
> > +\ \ || __|
> > \ \||___|
> > \ /.:.\-\
> > |.:. /-----\
> > |___|::oOo::|
> > / |:<_T_>:|
> > |_____\ ::: /
> > | | \ \:/
> > | | | |
> > \ / | \___
> > / | \_____\
> > `-'
> > -Devon Jacobs-
> > -Grand Silly Kniggit-
> > --Speaker of Our Nomic--
> >
> >
> >
> > To unsubscribe from this group, send an email to:
> > on_discussion-unsubscribe@onelist.com
> >
> >
> >
> > Your use of Yahoo! Groups is subject to
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> >
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>
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From sgamer@s... Mon Aug 20 06:08:43 2001
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Date: Mon, 20 Aug 2001 08:11:36 -0500
Subject: PROPOSITION ABNPROP 1 FOR DEBATE
To: on_discussion@yahoogroups.com
Message-id: <004801c12979$a47fb8e0$0b01a8c0@Workgroup>
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Since we're back up, let's start off with a new proposition.
This one's an idea about a rule change, not a new rule.
It will stomp on a whole lot of rules.

It's up for debate under rule 303, meaning that it is up for vote
(in whatever form it ends up in) in one week's time.

I rarely do HTML mail, but I have to here; italic text is
being removed, underlined text is to be added.

207. Voters may vote either for ,or against, or claim that it is "stupid" f=
or any proposal within its prescribed voting period. A vote of "stupid" is =
counted, for most purposes, as a NO, and is counted as such in all situatio=
ns where not stated directly otherwise. In order to be legally cast, the vo=
te must be received by the Speaker by the end of the prescribed voting peri=
od. The Speaker may not reveal any votes until the end of the prescribed vo=
ting period. Any Voter who does not legally vote within the prescribed voti=
ng period shall be deemed to have abstained.=20

211. Voters who voted against proposals which are adopted receive 10 points=
apiece., if that vote was "no." If the vote was "stupid," the voters LOSE =
five(5) points apiece, as, if the proposition passes, it's obviously not st=
upid. Players whose proposals are adopted shall receive 10 points plus a ra=
ndom number of points in the range 1-10 inclusive. Players whose proposals =
are not adopted shall lose 10no points, unless there are more "stupid" vote=
s than "no" votes, in which case the proposer loses 15 points. Amended by 3=
15. 4/16/2000.=20

All that this proposal will do is dampen the effect of the penalty for a ba=
d idea. People were becoming too afraid to create new proposals, for fear o=
f the penalty. If this proposal passes, then only truly bad ideas will get =
a penalty; others will be politely declined. The five point "stupid" vote p=
enalty will keep people from throwing them around.

If this rule is put in effect, we're going to see more motion on the boards=
!
--Adam "SmartGamer" Norberg

------=_NextPart_000_0045_01C1294F.BB0AFFE0
Content-Type: text/html;
charset="iso-8859-1"
Content-Transfer-Encoding: quoted-printable

<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN">
<HTML><HEAD>
<META http-equiv=3DContent-Type content=3D"text/html; charset=3Diso-8859-1"=
>
<META content=3D"MSHTML 5.50.4616.200" name=3DGENERATOR>
<STYLE></STYLE>
</HEAD>
<BODY bgColor=3D#ffffff background=3D"">
<DIV><FONT face=3DArial size=3D2>Since we're back up, let's start off with =
a new=20
proposition.</FONT></DIV>
<DIV><FONT face=3DArial size=3D2>This one's an idea about a rule change, no=
t a new=20
rule.</FONT></DIV>
<DIV><FONT face=3DArial size=3D2>It will stomp on a whole lot of rules.</FO=
NT></DIV>
<DIV><FONT face=3DArial size=3D2></FONT>&nbsp;</DIV>
<DIV><FONT face=3DArial size=3D2>It's up for debate under rule 303, meaning=
that it=20
is up for vote</FONT></DIV>
<DIV><FONT face=3DArial size=3D2>(in whatever form it ends up in) in one we=
ek's=20
time.</FONT></DIV>
<DIV><FONT face=3DArial size=3D2></FONT>&nbsp;</DIV>
<DIV><FONT face=3DArial size=3D2>I rarely do HTML mail, but I have to here;=
italic=20
text is</FONT></DIV>
<DIV><FONT face=3DArial size=3D2>being removed, underlined text is to be=20
added.</FONT></DIV>
<DIV><FONT face=3DArial size=3D2></FONT><FONT face=3DArial size=3D2></FONT>=
&nbsp;</DIV>
<DIV><FONT face=3DArial size=3D2><FONT face=3D"Courier New">207. Voters may=
vote=20
<EM>either </EM>for <U>,</U><EM>or</EM> against<U>, or claim that it=20
is&nbsp;"stupid" for</U>&nbsp;any proposal within its prescribed voting per=
iod.=20
<U>A vote of "stupid" is counted, for most purposes, as a NO, and is counte=
d as=20
such in all situations where&nbsp;not stated&nbsp;directly=20
otherwise.</U>&nbsp;In order to be legally cast, the vote must be received =
by=20
the Speaker by the end of the prescribed voting period. The Speaker may not=
=20
reveal any votes until the end of the prescribed voting period. Any Voter w=
ho=20
does not legally vote within the prescribed voting period shall be deemed t=
o=20
have abstained.</FONT> </FONT></DIV>
<DIV><FONT face=3D"Courier New, Courier, mono"><FONT size=3D2><FONT=20
face=3DArial></FONT><FONT face=3DArial></FONT><FONT face=3DArial></FONT><FO=
NT=20
face=3DArial></FONT><FONT face=3DArial></FONT><FONT=20
face=3DArial></FONT></FONT></FONT>&nbsp;</DIV>
<DIV><FONT face=3D"Courier New, Courier, mono"><A name=3D211></A><FONT size=
=3D2>211.=20
Voters who voted against proposals which are adopted receive 10 points=20
apiece<EM>.</EM><U>,&nbsp;if that vote was "no." If the&nbsp;vote was=20
"stupid,"&nbsp;the&nbsp;voters LOSE&nbsp;five(5) points apiece, as, if&nbsp=
;the=20
proposition passes, it's obviously not stupid.</U>&nbsp;Players whose propo=
sals=20
are adopted shall receive 10 points plus a random number of points in the r=
ange=20
1-10 inclusive. Players whose proposals are not adopted shall lose=20
<EM>10</EM><U>no</U> points<U>, unless there are more "stupid" votes than "=
no"=20
votes, in which case the proposer loses 15 points</U>. Amended by </FONT><A=
=20
onclick=3D"MM_showHideLayers('Rules','','hide','Mut300','','show','Mut200',=
'','hide','Rules200','','hide','Immutable','','hide','RulesINdex','','hide'=
,'Rules100','','hide','Rules300','','show')"=20
href=3D"http://humber.northnet.org/windrant/OurNomic/ruleset.htm#315"><FONT=
=20
size=3D2>315</FONT></A><FONT size=3D2>. 4/16/2000. </FONT></FONT></DIV>
<DIV><FONT face=3D"Courier New, Courier, mono"><FONT=20
size=3D2></FONT></FONT>&nbsp;</DIV>
<DIV><FONT face=3DArial size=3D2>All that this proposal will do is dampen t=
he effect=20
of the penalty for a bad idea. People were becoming too afraid to create ne=
w=20
proposals, for fear of the penalty. If this proposal passes, then only trul=
y bad=20
ideas will get a penalty; others will be politely declined. The five point=
=20
"stupid" vote penalty will keep people from throwing them around.</FONT></D=
IV>
<DIV><FONT face=3DArial size=3D2></FONT><FONT face=3DArial size=3D2></FONT>=
&nbsp;</DIV>
<DIV><FONT face=3DArial size=3D2>If this rule is put in effect, we're going=
to see=20
more motion on the boards!</FONT></DIV>
<DIV><FONT face=3DArial size=3D2>--Adam "SmartGamer"=20
Norberg</FONT></DIV></BODY></HTML>

------=_NextPart_000_0045_01C1294F.BB0AFFE0--
From chammond@i... Mon Aug 20 14:54:13 2001
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Message-ID: <002001c129c2$c0da22c0$44f92ad1@callie>
To: <on_discussion@yahoogroups.com>
Subject: Re: [on_discussion] PROPOSITION ABNPROP 1 FOR DEBATE
Date: Mon, 20 Aug 2001 17:54:56 -0400
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You all probably want to take me off of the mailing list.

Callie Hammond
Fuquay-Varina, NC=20

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<HTML><HEAD>
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pe>
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<BODY bgColor=3D#ffffff>
<DIV><FONT size=3D2>You all probably want to take me off of the mailing=20
list.</FONT></DIV>
<DIV>&nbsp;</DIV>
<DIV><FONT size=3D2>Callie Hammond<BR>Fuquay-Varina, NC=20
</FONT></DIV></BODY></HTML>

------=_NextPart_000_001D_01C129A1.38C51C80--
From jae4@h... Mon Aug 20 15:18:50 2001
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Bcc: 
Subject: Re: [on_discussion] NOMIC UPDATE
Date: Mon, 20 Aug 2001 18:18:25 -0400
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From: "Jeffrey Ellsworth" <jae4@h...>

hello all, oh no summers over!



>From: Devon Jacobs {Darkstar} <djacobs@n...>
>Reply-To: on_discussion@yahoogroups.com
>To: on_discussion@yahoogroups.com
>Subject: [on_discussion] NOMIC UPDATE
>Date: Sun, 19 Aug 2001 11:09:32 -0400
>
>[08/19/2001]
>
>Incoming
> Recruitment:
> Chuck recruited Jeffrey Ellsworth on 5/2/01, 2 votes still remain.
>
> Player Status:
> John Henry is still excused until further notice.
> Matt Keppel is still excused until further notice.
> Scott Morgan is still excused until further notice.
>
>	***IF you folks are ready to come back, you need to send me some 
>mail!!!***
>
> Callie Hammond has withdrawn from the game.
>
>
> Notices:
>	The web pages have been updated, aside from Callie's withdrawl, they are
>the correct current standings. Thanks Chuck!
>
>
>
>
>
> .
> / \
> | |
> |.|
> |.|
> |:| __
>,_|:|_, / )
> (Oo / _I_
> +\ \ || __|
> \ \||___|
> \ /.:.\-\
> |.:. /-----\
> |___|::oOo::|
> / |:<_T_>:|
> |_____\ ::: /
> | | \ \:/
> | | | |
> \ / | \___
> / | \_____\
> `-'
> -Devon Jacobs-
> -Grand Silly Kniggit-
>--Speaker of Our Nomic--
>
>


_________________________________________________________________
Get your FREE download of MSN Explorer at http://explorer.msn.com/intl.asp



From djacobs@n... Tue Aug 21 05:17:59 2001
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Date: Tue, 21 Aug 2001 08:16:53 -0400
To: on_discussion@yahoogroups.com
Subject: Re: [on_discussion] PROPOSITION ABNPROP 1 FOR DEBATE
In-Reply-To: <004801c12979$a47fb8e0$0b01a8c0@Workgroup>
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X-eGroups-From: Devon Jacobs {Darkstar} <djacobs@a...>
From: Devon Jacobs {Darkstar} <djacobs@n...>

Adam,


neat twist on the results of casting a vote... 

the only thing that concerns me is using "stupid" for the other type of
vote... having a whole bunch of people call your proposal stupid can be
just as intimidating as getting it voted down in the first place. 
OurNomic is composed of a wide age range of players, and while I am but
an old geezer, and could care less if someone thinks my prop is stupid,
some of our younger players might not take it so well. while the rule
structure is good, and it may work out better in the end to have a yes
(+score), no (0 score), and penalty (-score) vote, can we come up with
some different wording for it??? 

also, the only one who sees the votes is me, therefore the only one who
would see the explanation for why a prop is "stupid" is me, it wouldn't
let the other players know why it was deemed stupid in the first place...
hopefully, folks would have spoken up in the message board and said...
'hey that's stupid, why don't you try this to make it better...' like I'm
doing now ;-) 




At 08:11 AM 8/20/01 -0500, you wrote: 

>>>>

<excerpt>Since we're back up, let's start off with a new proposition.

This one's an idea about a rule change, not a new rule.

It will stomp on a whole lot of rules.



It's up for debate under rule 303, meaning that it is up for vote

(in whatever form it ends up in) in one week's time.



I rarely do HTML mail, but I have to here; italic text is

being removed, underlined text is to be added.



207. Voters may vote <italic>either </italic>for
<underline>,</underline><italic>or</italic> against<underline>, or claim
that it is "stupid" for</underline> any proposal within its prescribed
voting period. <underline>A vote of "stupid" is counted, for most
purposes, as a NO, and is counted as such in all situations where not
stated directly otherwise.</underline> In order to be legally cast, the
vote must be received by the Speaker by the end of the prescribed voting
period. The Speaker may not reveal any votes until the end of the
prescribed voting period. Any Voter who does not legally vote within the
prescribed voting period shall be deemed to have abstained. 



211. Voters who voted against proposals which are adopted receive 10
points apiece<italic>.</italic><underline>, if that vote was "no." If the
vote was "stupid," the voters LOSE five(5) points apiece, as, if the
proposition passes, it's obviously not stupid.</underline> Players whose
proposals are adopted shall receive 10 points plus a random number of
points in the range 1-10 inclusive. Players whose proposals are not
adopted shall lose <italic>10</italic><underline>no</underline>
points<underline>, unless there are more "stupid" votes than "no" votes,
in which case the proposer loses 15 points</underline>. Amended by
<<http://humber.northnet.org/windrant/OurNomic/ruleset.htm#315>315.
4/16/2000. 



All that this proposal will do is dampen the effect of the penalty for a
bad idea. People were becoming too afraid to create new proposals, for
fear of the penalty. If this proposal passes, then only truly bad ideas
will get a penalty; others will be politely declined. The five point
"stupid" vote penalty will keep people from throwing them around.



If this rule is put in effect, we're going to see more motion on the
boards!

--Adam "SmartGamer" Norberg


<center><bold><color><param>0000,3333,9999</param>Yahoo! Groups
Sponsor</color></bold> 

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Your use of Yahoo! Groups is subject to the <<http://docs.yahoo.com/info/terms/>Yahoo! Terms of Service. 

</excerpt><<<<<<<<







.

/ \

| |

|.|

|.|

|:| __

,_|:|_, / )

(Oo / _I_

+\ \ || __|

\ \||___|

\ /.:.\-\

|.:. /-----\

|___|::oOo::|

/ |:<<_T_>:|

|_____\ ::: /

| | \ \:/

| | | |

\ / | \___

/ | \_____\

`-'

-Devon Jacobs-

-Grand Silly Kniggit-

--Speaker of Our Nomic--





From sgamer@s... Tue Aug 21 05:44:23 2001
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Date: Tue, 21 Aug 2001 07:47:52 -0500
Subject: Re: [on_discussion] PROPOSITION ABNPROP 1 FOR DEBATE
To: on_discussion@yahoogroups.com
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From: smartgamer <sgamer@s...>

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OK... how about "Yes," "No," "Unacceptable?"
--SmartGamer
----- Original Message -----=20
From: Devon Jacobs {Darkstar}=20
To: on_discussion@yahoogroups.com=20
Sent: Tuesday, August 21, 2001 7:16 AM
Subject: Re: [on_discussion] PROPOSITION ABNPROP 1 FOR DEBATE


Adam,

neat twist on the results of casting a vote...=20
the only thing that concerns me is using "stupid" for the other type of v=
ote... having a whole bunch of people call your proposal stupid can be just=
as intimidating as getting it voted down in the first place. OurNomic is c=
omposed of a wide age range of players, and while I am but an old geezer, a=
nd could care less if someone thinks my prop is stupid, some of our younger=
players might not take it so well. while the rule structure is good, and i=
t may work out better in the end to have a yes (+score), no (0 score), and =
penalty (-score) vote, can we come up with some different wording for it???=
=20
also, the only one who sees the votes is me, therefore the only one who w=
ould see the explanation for why a prop is "stupid" is me, it wouldn't let =
the other players know why it was deemed stupid in the first place... hopef=
ully, folks would have spoken up in the message board and said... 'hey that=
's stupid, why don't you try this to make it better...' like I'm doing now =
;-)=20



At 08:11 AM 8/20/01 -0500, you wrote:=20
>>>>

Since we're back up, let's start off with a new proposition.
This one's an idea about a rule change, not a new rule.
It will stomp on a whole lot of rules.

It's up for debate under rule 303, meaning that it is up for vote
(in whatever form it ends up in) in one week's time.

I rarely do HTML mail, but I have to here; italic text is
being removed, underlined text is to be added.

207. Voters may vote either for ,or against, or claim that it is "stupi=
d" for any proposal within its prescribed voting period. A vote of "stupid"=
is counted, for most purposes, as a NO, and is counted as such in all situ=
ations where not stated directly otherwise. In order to be legally cast, th=
e vote must be received by the Speaker by the end of the prescribed voting =
period. The Speaker may not reveal any votes until the end of the prescribe=
d voting period. Any Voter who does not legally vote within the prescribed =
voting period shall be deemed to have abstained.=20

211. Voters who voted against proposals which are adopted receive 10 po=
ints apiece., if that vote was "no." If the vote was "stupid," the voters L=
OSE five(5) points apiece, as, if the proposition passes, it's obviously no=
t stupid. Players whose proposals are adopted shall receive 10 points plus =
a random number of points in the range 1-10 inclusive. Players whose propos=
als are not adopted shall lose 10no points, unless there are more "stupid" =
votes than "no" votes, in which case the proposer loses 15 points. Amended =
by <http://humber.northnet.org/windrant/OurNomic/ruleset.htm#315>315. 4/16/=
2000.=20

All that this proposal will do is dampen the effect of the penalty for =
a bad idea. People were becoming too afraid to create new proposals, for fe=
ar of the penalty. If this proposal passes, then only truly bad ideas will =
get a penalty; others will be politely declined. The five point "stupid" vo=
te penalty will keep people from throwing them around.

If this rule is put in effect, we're going to see more motion on the bo=
ards!
--Adam "SmartGamer" Norberg

Yahoo! Groups Sponsor=20
ADVERTISEMENT
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.
/ \
| |
|.|
|.|
|:| __
,_|:|_, / )
(Oo / _I_
+\ \ || __|
\ \||___|
\ /.:.\-\
|.:. /-----\
|___|::oOo::|
/ |:<_T_>:|
|_____\ ::: /
| | \ \:/
| | | |
\ / | \___
/ | \_____\
`-'
-Devon Jacobs-
-Grand Silly Kniggit-
--Speaker of Our Nomic--



------=_NextPart_000_0026_01C12A15.94C060C0
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charset="iso-8859-1"
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<BODY bgColor=3D#ffffff>
<DIV><FONT face=3DArial size=3D2>OK... how about "Yes," "No,"=20
"Unacceptable?"</FONT></DIV>
<DIV><FONT face=3DArial size=3D2>--SmartGamer</FONT></DIV>
<BLOCKQUOTE=20
style=3D"PADDING-RIGHT: 0px; PADDING-LEFT: 5px; MARGIN-LEFT: 5px; BORDER-LE=
FT: #000000 2px solid; MARGIN-RIGHT: 0px">
<DIV style=3D"FONT: 10pt arial">----- Original Message ----- </DIV>
<DIV=20
style=3D"BACKGROUND: #e4e4e4; FONT: 10pt arial; font-color: black"><B>Fro=
m:</B>=20
<A title=3Ddjacobs@n... href=3D"mailto:djacobs@n...">Devo=
n Jacobs=20
{Darkstar}</A> </DIV>
<DIV style=3D"FONT: 10pt arial"><B>To:</B> <A=20
title=3Don_discussion@yahoogroups.com=20
href=3D"mailto:on_discussion@yahoogroups.com">on_discussion@y...=
om</A>=20
</DIV>
<DIV style=3D"FONT: 10pt arial"><B>Sent:</B> Tuesday, August 21, 2001 7:1=
6=20
AM</DIV>
<DIV style=3D"FONT: 10pt arial"><B>Subject:</B> Re: [on_discussion] PROPO=
SITION=20
ABNPROP 1 FOR DEBATE</DIV>
<DIV><BR></DIV>Adam,<BR><BR>neat twist on the results of casting a vote..=
.=20
<BR>the only thing that concerns me is using "stupid" for the other type =
of=20
vote... having a whole bunch of people call your proposal stupid can be j=
ust=20
as intimidating as getting it voted down in the first place. OurNomic is=
=20
composed of a wide age range of players, and while I am but an old geezer=
, and=20
could care less if someone thinks my prop is stupid, some of our younger=
=20
players might not take it so well. while the rule structure is good, and =
it=20
may work out better in the end to have a yes (+score), no (0 score), and=
=20
penalty (-score) vote, can we come up with some different wording for it?=
??=20
<BR>also, the only one who sees the votes is me, therefore the only one w=
ho=20
would see the explanation for why a prop is "stupid" is me, it wouldn't l=
et=20
the other players know why it was deemed stupid in the first place...=20
hopefully, folks would have spoken up in the message board and said... 'h=
ey=20
that's stupid, why don't you try this to make it better...' like I'm doin=
g now=20
;-) <BR><BR><BR><BR>At 08:11 AM 8/20/01 -0500, you wrote:=20
<BR>&gt;&gt;&gt;&gt;<BR>
<BLOCKQUOTE>Since we're back up, let's start off with a new=20
proposition.<BR>This one's an idea about a rule change, not a new=20
rule.<BR>It will stomp on a whole lot of rules.<BR><BR>It's up for deba=
te=20
under rule 303, meaning that it is up for vote<BR>(in whatever form it =
ends=20
up in) in one week's time.<BR><BR>I rarely do HTML mail, but I have to =
here;=20
italic text is<BR>being removed, underlined text is to be added.<BR><BR=
>207.=20
Voters may vote <I>either </I>for <U>,</U><I>or</I> against<U>, or clai=
m=20
that it is "stupid" for</U> any proposal within its prescribed voting=20
period. <U>A vote of "stupid" is counted, for most purposes, as a NO, a=
nd is=20
counted as such in all situations where not stated directly otherwise.<=
/U>=20
In order to be legally cast, the vote must be received by the Speaker b=
y the=20
end of the prescribed voting period. The Speaker may not reveal any vot=
es=20
until the end of the prescribed voting period. Any Voter who does not=20
legally vote within the prescribed voting period shall be deemed to hav=
e=20
abstained. <BR><BR>211. Voters who voted against proposals which are ad=
opted=20
receive 10 points apiece<I>.</I><U>, if that vote was "no." If the vote=
was=20
"stupid," the voters LOSE five(5) points apiece, as, if the proposition=
=20
passes, it's obviously not stupid.</U> Players whose proposals are adop=
ted=20
shall receive 10 points plus a random number of points in the range 1-1=
0=20
inclusive. Players whose proposals are not adopted shall lose=20
<I>10</I><U>no</U> points<U>, unless there are more "stupid" votes than=
"no"=20
votes, in which case the proposer loses 15 points</U>. Amended by=20
&lt;http://humber.northnet.org/windrant/OurNomic/ruleset.htm#315&gt;315=
.=20
4/16/2000. <BR><BR>All that this proposal will do is dampen the effect =
of=20
the penalty for a bad idea. People were becoming too afraid to create n=
ew=20
proposals, for fear of the penalty. If this proposal passes, then only =
truly=20
bad ideas will get a penalty; others will be politely declined. The fiv=
e=20
point "stupid" vote penalty will keep people from throwing them=20
around.<BR><BR>If this rule is put in effect, we're going to see more m=
otion=20
on the boards!<BR>--Adam "SmartGamer" Norberg<BR><BR><?center><B><?colo=
r><?param 0000,3333,9999>Yahoo! Groups=20
Sponsor<?/color></B>=20
<BR>ADVERTISEMENT<BR>&lt;http://rd.yahoo.com/M=3D178320.1566800.3122525=
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eb.com/ib/yahoo-57f&gt;=20
<BR><?/center><BR>To unsubscribe from this group, send an email=20
to:<BR>on_discussion-unsubscribe@onelist.com<BR><BR><BR><BR>Your use of=
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<BR></BLOCKQUOTE>&lt;&lt;&lt;&lt;<BR><BR><BR><BR><BR><BR>.<BR>/ \<BR>|=20
|<BR>|.|<BR>|.|<BR>|:| __<BR>,_|:|_, / )<BR>(Oo / _I_<BR>+\ \ || __|<BR>\=
=20
\||___|<BR>\ /.:.\-\<BR>|.:. /-----\<BR>|___|::oOo::|<BR>/=20
|:&lt;_T_&gt;:|<BR>|_____\ ::: /<BR>| | \ \:/<BR>| | | |<BR>\ / | \___<BR=
>/ |=20
\_____\<BR>`-'<BR>-Devon Jacobs-<BR>-Grand Silly Kniggit-<BR>--Speaker of=
Our=20
Nomic--<BR><BR></BLOCKQUOTE></BODY></HTML>

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Actually since we seem to have a serious slow down of people putting out
new propositions I see this as a hinderence to the game. Aside from the
fact that silly, insane and just plain funny propositions are part of the
fun of the game. I think such a change in the voting structure would be
very detrimental to the game.

"Heard about the Buddist monk that got his tooth fixed without novicane.
Yep he said he wanted to Trancend Dental medication."






smartgamer 
<sgamer@swbel To: on_discussion@yahoogroups.com 
l.net> cc: (bcc: Brian Lord/BOSTON/IDX1) 
Subject: Re: [on_discussion] PROPOSITION ABNPROP 1 FOR DEBATE 
08/21/01 
08:47 AM 
Please 
respond to 
on_discussion 







OK... how about "Yes," "No," "Unacceptable?"
--SmartGamer
----- Original Message -----
From: Devon Jacobs {Darkstar}
To: on_discussion@yahoogroups.com
Sent: Tuesday, August 21, 2001 7:16 AM
Subject: Re: [on_discussion] PROPOSITION ABNPROP 1 FOR DEBATE


Adam,

neat twist on the results of casting a vote...
the only thing that concerns me is using "stupid" for the other type of
vote... having a whole bunch of people call your proposal stupid can be
just as intimidating as getting it voted down in the first place. OurNomic
is composed of a wide age range of players, and while I am but an old
geezer, and could care less if someone thinks my prop is stupid, some of
our younger players might not take it so well. while the rule structure is
good, and it may work out better in the end to have a yes (+score), no (0
score), and penalty (-score) vote, can we come up with some different
wording for it???
also, the only one who sees the votes is me, therefore the only one who
would see the explanation for why a prop is "stupid" is me, it wouldn't let
the other players know why it was deemed stupid in the first place...
hopefully, folks would have spoken up in the message board and said... 'hey
that's stupid, why don't you try this to make it better...' like I'm doing
now ;-)



At 08:11 AM 8/20/01 -0500, you wrote:
>>>>

Since we're back up, let's start off with a new proposition.
This one's an idea about a rule change, not a new rule.
It will stomp on a whole lot of rules.

It's up for debate under rule 303, meaning that it is up for vote
(in whatever form it ends up in) in one week's time.

I rarely do HTML mail, but I have to here; italic text is
being removed, underlined text is to be added.

207. Voters may vote either for ,or against, or claim that it is
"stupid" for any proposal within its prescribed voting period. A vote of
"stupid" is counted, for most purposes, as a NO, and is counted as such in
all situations where not stated directly otherwise. In order to be legally
cast, the vote must be received by the Speaker by the end of the prescribed
voting period. The Speaker may not reveal any votes until the end of the
prescribed voting period. Any Voter who does not legally vote within the
prescribed voting period shall be deemed to have abstained.

211. Voters who voted against proposals which are adopted receive 10
points apiece., if that vote was "no." If the vote was "stupid," the voters
LOSE five(5) points apiece, as, if the proposition passes, it's obviously
not stupid. Players whose proposals are adopted shall receive 10 points
plus a random number of points in the range 1-10 inclusive. Players whose
proposals are not adopted shall lose 10no points, unless there are more
"stupid" votes than "no" votes, in which case the proposer loses 15 points.
Amended by <http://humber.northnet.org/windrant/OurNomic/ruleset.htm#315
>315. 4/16/2000.

All that this proposal will do is dampen the effect of the penalty for
a bad idea. People were becoming too afraid to create new proposals, for
fear of the penalty. If this proposal passes, then only truly bad ideas
will get a penalty; others will be politely declined. The five point
"stupid" vote penalty will keep people from throwing them around.

If this rule is put in effect, we're going to see more motion on the
boards!
--Adam "SmartGamer" Norberg

Yahoo! Groups Sponsor
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<<<<





.
/ \
| |
|.|
|.|
|:| __
,_|:|_, / )
(Oo / _I_
+\ \ || __|
\ \||___|
\ /.:.\-\
|.:. /-----\
|___|::oOo::|
/ |:<_T_>:|
|_____\ ::: /
| | \ \:/
| | | |
\ / | \___
/ | \_____\
`-'
-Devon Jacobs-
-Grand Silly Kniggit-
--Speaker of Our Nomic--


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--0__=85256AAF00509D9C8f9e8a93df938690918c85256AAF00509D9C--
From sgamer@s... Tue Aug 21 07:53:57 2001
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Date: Tue, 21 Aug 2001 09:56:16 -0500
Subject: Re: [on_discussion] PROPOSITION ABNPROP 1 FOR DEBATE
To: on_discussion@yahoogroups.com
Message-id: <000c01c12a51$6ea66240$0b01a8c0@Workgroup>
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From: smartgamer <sgamer@s...>

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No, it's not that. This way, a prop could be voted down with no penalty,
so people would put more in.Since there's that risk in voting "bad idea,"
it would only be done when applied- a rule like "Adam Norberg wins
this and all games of Our Nomic" would be voted as "bad idea," and
probably unanimously. A rule like a subgame that people just don't want to =
play
but sounds fun anyway would get a normal "no," with no penalty. This rule
makes it so people would put in MORE rules!
--Adam Norberg
----- Original Message -----=20
From: brian_lord@i...=20
To: on_discussion@yahoogroups.com=20
Cc: on_discussion@yahoogroups.com=20
Sent: Tuesday, August 21, 2001 9:44 AM
Subject: Re: [on_discussion] PROPOSITION ABNPROP 1 FOR DEBATE



Actually since we seem to have a serious slow down of people putting out
new propositions I see this as a hinderence to the game. Aside from the
fact that silly, insane and just plain funny propositions are part of the
fun of the game. I think such a change in the voting structure would be
very detrimental to the game.

"Heard about the Buddist monk that got his tooth fixed without novicane.
Yep he said he wanted to Trancend Dental medication."





=
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smartgamer =
=
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<sgamer@swbel To: on_discussion@yahoogroup=
s.com =
=20
l.net> cc: (bcc: Brian Lord/BOSTON/=
IDX1) =
=20
Subject: Re: [on_discussion]=
PROPOSITION ABNPROP 1 FOR DEBATE=20=20=20=20=20=20=20=20=20
08/21/01 =
=
=20
08:47 AM =
=
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Please =
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respond to =
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on_discussion =
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OK... how about "Yes," "No," "Unacceptable?"
--SmartGamer
----- Original Message -----
From: Devon Jacobs {Darkstar}
To: on_discussion@yahoogroups.com
Sent: Tuesday, August 21, 2001 7:16 AM
Subject: Re: [on_discussion] PROPOSITION ABNPROP 1 FOR DEBATE


Adam,

neat twist on the results of casting a vote...
the only thing that concerns me is using "stupid" for the other type of
vote... having a whole bunch of people call your proposal stupid can be
just as intimidating as getting it voted down in the first place. OurNomi=
c
is composed of a wide age range of players, and while I am but an old
geezer, and could care less if someone thinks my prop is stupid, some of
our younger players might not take it so well. while the rule structure i=
s
good, and it may work out better in the end to have a yes (+score), no (0
score), and penalty (-score) vote, can we come up with some different
wording for it???
also, the only one who sees the votes is me, therefore the only one who
would see the explanation for why a prop is "stupid" is me, it wouldn't l=
et
the other players know why it was deemed stupid in the first place...
hopefully, folks would have spoken up in the message board and said... 'h=
ey
that's stupid, why don't you try this to make it better...' like I'm doin=
g
now ;-)



At 08:11 AM 8/20/01 -0500, you wrote:
>>>>

Since we're back up, let's start off with a new proposition.
This one's an idea about a rule change, not a new rule.
It will stomp on a whole lot of rules.

It's up for debate under rule 303, meaning that it is up for vote
(in whatever form it ends up in) in one week's time.

I rarely do HTML mail, but I have to here; italic text is
being removed, underlined text is to be added.

207. Voters may vote either for ,or against, or claim that it is
"stupid" for any proposal within its prescribed voting period. A vote of
"stupid" is counted, for most purposes, as a NO, and is counted as such i=
n
all situations where not stated directly otherwise. In order to be legall=
y
cast, the vote must be received by the Speaker by the end of the prescrib=
ed
voting period. The Speaker may not reveal any votes until the end of the
prescribed voting period. Any Voter who does not legally vote within the
prescribed voting period shall be deemed to have abstained.

211. Voters who voted against proposals which are adopted receive 10
points apiece., if that vote was "no." If the vote was "stupid," the vote=
rs
LOSE five(5) points apiece, as, if the proposition passes, it's obviously
not stupid. Players whose proposals are adopted shall receive 10 points
plus a random number of points in the range 1-10 inclusive. Players whose
proposals are not adopted shall lose 10no points, unless there are more
"stupid" votes than "no" votes, in which case the proposer loses 15 point=
s.
Amended by <http://humber.northnet.org/windrant/OurNomic/ruleset.htm#315
>315. 4/16/2000.

All that this proposal will do is dampen the effect of the penalty fo=
r
a bad idea. People were becoming too afraid to create new proposals, for
fear of the penalty. If this proposal passes, then only truly bad ideas
will get a penalty; others will be politely declined. The five point
"stupid" vote penalty will keep people from throwing them around.

If this rule is put in effect, we're going to see more motion on the
boards!
--Adam "SmartGamer" Norberg

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<<<<





.
/ \
| |
|.|
|.|
|:| __
,_|:|_, / )
(Oo / _I_
+\ \ || __|
\ \||___|
\ /.:.\-\
|.:. /-----\
|___|::oOo::|
/ |:<_T_>:|
|_____\ ::: /
| | \ \:/
| | | |
\ / | \___
/ | \_____\
`-'
-Devon Jacobs-
-Grand Silly Kniggit-
--Speaker of Our Nomic--


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<DIV><FONT face=3DArial size=3D2>No, it's not that. This way, a prop could =
be voted=20
down with no penalty,</FONT></DIV>
<DIV><FONT face=3DArial size=3D2>so people would put more in.Since there's =
that risk=20
in voting "bad idea,"</FONT></DIV>
<DIV><FONT face=3DArial size=3D2>it would only be done when applied- a rule=
like=20
"Adam Norberg wins</FONT></DIV>
<DIV><FONT face=3DArial size=3D2>this and all games of Our Nomic" would be =
voted as=20
"bad idea," and</FONT></DIV>
<DIV><FONT face=3DArial size=3D2>probably unanimously. A rule like&nbsp;a s=
ubgame=20
that people just don't want to play</FONT></DIV>
<DIV><FONT face=3DArial size=3D2>but sounds fun anyway would get a normal "=
no," with=20
no penalty. This rule</FONT></DIV>
<DIV><FONT face=3DArial size=3D2>makes it so people would put in MORE=20
rules!</FONT></DIV>
<DIV><FONT face=3DArial size=3D2>--Adam Norberg</FONT></DIV>
<BLOCKQUOTE=20
style=3D"PADDING-RIGHT: 0px; PADDING-LEFT: 5px; MARGIN-LEFT: 5px; BORDER-LE=
FT: #000000 2px solid; MARGIN-RIGHT: 0px">
<DIV style=3D"FONT: 10pt arial">----- Original Message ----- </DIV>
<DIV=20
style=3D"BACKGROUND: #e4e4e4; FONT: 10pt arial; font-color: black"><B>Fro=
m:</B>=20
<A title=3Dbrian_lord@i...=20
href=3D"mailto:brian_lord@i...">brian_lord@i...</A> </DIV>
<DIV style=3D"FONT: 10pt arial"><B>To:</B> <A=20
title=3Don_discussion@yahoogroups.com=20
href=3D"mailto:on_discussion@yahoogroups.com">on_discussion@y...=
om</A>=20
</DIV>
<DIV style=3D"FONT: 10pt arial"><B>Cc:</B> <A=20
title=3Don_discussion@yahoogroups.com=20
href=3D"mailto:on_discussion@yahoogroups.com">on_discussion@y...=
om</A>=20
</DIV>
<DIV style=3D"FONT: 10pt arial"><B>Sent:</B> Tuesday, August 21, 2001 9:4=
4=20
AM</DIV>
<DIV style=3D"FONT: 10pt arial"><B>Subject:</B> Re: [on_discussion] PROPO=
SITION=20
ABNPROP 1 FOR DEBATE</DIV>
<DIV><BR></DIV><BR>Actually since we seem to have a serious slow down of=
=20
people putting out<BR>new propositions I see this as a hinderence to the =
game.=20
Aside from the<BR>fact that silly, insane and just plain funny propositio=
ns=20
are part of the<BR>fun of the game. I think such a change in the voting=20
structure would be<BR>very detrimental to the game.<BR><BR>"Heard about t=
he=20
Buddist monk that got his tooth fixed without novicane.<BR>Yep he said he=
=20
wanted to Trancend Dental=20
medication."<BR><BR><BR><BR><BR><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&=
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Subject:&nbsp;&nbsp;&nbsp;&nbsp; Re: [on_discussion] PROPOSITION ABNPROP =
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sp;&nbsp;&nbsp;=20
<BR><BR><BR><BR><BR><BR>OK... how about "Yes," "No,"=20
"Unacceptable?"<BR>--SmartGamer<BR>&nbsp; ----- Original Message=20
-----<BR>&nbsp; From: Devon Jacobs {Darkstar}<BR>&nbsp; To:=20
on_discussion@yahoogroups.com<BR>&nbsp; Sent: Tuesday, August 21, 2001 7:=
16=20
AM<BR>&nbsp; Subject: Re: [on_discussion] PROPOSITION ABNPROP 1 FOR=20
DEBATE<BR><BR><BR>&nbsp; Adam,<BR><BR>&nbsp; neat twist on the results of=
=20
casting a vote...<BR>&nbsp; the only thing that concerns me is using "stu=
pid"=20
for the other type of<BR>vote... having a whole bunch of people call your=
=20
proposal stupid can be<BR>just as intimidating as getting it voted down i=
n the=20
first place. OurNomic<BR>is composed of a wide age range of players, and =
while=20
I am but an old<BR>geezer, and could care less if someone thinks my prop =
is=20
stupid, some of<BR>our younger players might not take it so well. while t=
he=20
rule structure is<BR>good, and it may work out better in the end to have =
a yes=20
(+score), no (0<BR>score), and penalty (-score) vote, can we come up with=
some=20
different<BR>wording for it???<BR>&nbsp; also, the only one who sees the =
votes=20
is me, therefore the only one who<BR>would see the explanation for why a =
prop=20
is "stupid" is me, it wouldn't let<BR>the other players know why it was d=
eemed=20
stupid in the first place...<BR>hopefully, folks would have spoken up in =
the=20
message board and said... 'hey<BR>that's stupid, why don't you try this t=
o=20
make it better...' like I'm doing<BR>now ;-)<BR><BR><BR><BR>&nbsp; At 08:=
11 AM=20
8/20/01 -0500, you wrote:<BR>&nbsp; &gt;&gt;&gt;&gt;<BR><BR>&nbsp;&nbsp;&=
nbsp;=20
Since we're back up, let's start off with a new=20
proposition.<BR>&nbsp;&nbsp;&nbsp; This one's an idea about a rule change=
, not=20
a new rule.<BR>&nbsp;&nbsp;&nbsp; It will stomp on a whole lot of=20
rules.<BR><BR>&nbsp;&nbsp;&nbsp; It's up for debate under rule 303, meani=
ng=20
that it is up for vote<BR>&nbsp;&nbsp;&nbsp; (in whatever form it ends up=
in)=20
in one week's time.<BR><BR>&nbsp;&nbsp;&nbsp; I rarely do HTML mail, but =
I=20
have to here; italic text is<BR>&nbsp;&nbsp;&nbsp; being removed, underli=
ned=20
text is to be added.<BR><BR>&nbsp;&nbsp;&nbsp; 207. Voters may vote eithe=
r for=20
,or against, or claim that it is<BR>"stupid" for any proposal within its=
=20
prescribed voting period. A vote of<BR>"stupid" is counted, for most purp=
oses,=20
as a NO, and is counted as such in<BR>all situations where not stated dir=
ectly=20
otherwise. In order to be legally<BR>cast, the vote must be received by t=
he=20
Speaker by the end of the prescribed<BR>voting period. The Speaker may no=
t=20
reveal any votes until the end of the<BR>prescribed voting period. Any Vo=
ter=20
who does not legally vote within the<BR>prescribed voting period shall be=
=20
deemed to have abstained.<BR><BR>&nbsp;&nbsp;&nbsp; 211. Voters who voted=
=20
against proposals which are adopted receive 10<BR>points apiece., if that=
vote=20
was "no." If the vote was "stupid," the voters<BR>LOSE five(5) points api=
ece,=20
as, if the proposition passes, it's obviously<BR>not stupid. Players whos=
e=20
proposals are adopted shall receive 10 points<BR>plus a random number of=
=20
points in the range 1-10 inclusive. Players whose<BR>proposals are not ad=
opted=20
shall lose 10no points, unless there are more<BR>"stupid" votes than "no"=
=20
votes, in which case the proposer loses 15 points.<BR>Amended by=20
&lt;http://humber.northnet.org/windrant/OurNomic/ruleset.htm#315<BR>&gt;3=
15.=20
4/16/2000.<BR><BR>&nbsp;&nbsp;&nbsp; All that this proposal will do is da=
mpen=20
the effect of the penalty for<BR>a bad idea. People were becoming too afr=
aid=20
to create new proposals, for<BR>fear of the penalty. If this proposal pas=
ses,=20
then only truly bad ideas<BR>will get a penalty; others will be politely=
=20
declined. The five point<BR>"stupid" vote penalty will keep people from=20
throwing them around.<BR><BR>&nbsp;&nbsp;&nbsp; If this rule is put in ef=
fect,=20
we're going to see more motion on the<BR>boards!<BR>&nbsp;&nbsp;&nbsp; --=
Adam=20
"SmartGamer" Norberg<BR><BR>&nbsp;&nbsp;&nbsp; Yahoo! Groups=20
Sponsor<BR>&nbsp;&nbsp;&nbsp; ADVERTISEMENT<BR>&nbsp;&nbsp;&nbsp;=20
&lt;<BR>http://rd.yahoo.com/M=3D178320.1566800.3122525.1261774/D=3Degroup=
web/S=3D1705057088:HM/A=3D766844/R=3D0/*http://www.fastweb.com/ib/yahoo-57f=
<BR>&gt;<BR><BR>&nbsp;&nbsp;&nbsp;=20
To unsubscribe from this group, send an email to:<BR>&nbsp;&nbsp;&nbsp;=20
on_discussion-unsubscribe@onelist.com<BR><BR><BR><BR>&nbsp;&nbsp;&nbsp; Y=
our=20
use of Yahoo! Groups is subject to the=20
&lt;<BR>http://docs.yahoo.com/info/terms/&gt;Yahoo! Terms of=20
Service.<BR><BR>&nbsp; &lt;&lt;&lt;&lt;<BR><BR><BR><BR><BR><BR>&nbsp;=20
.<BR>&nbsp; / \<BR>&nbsp; | |<BR>&nbsp; |.|<BR>&nbsp; |.|<BR>&nbsp; |:|=20
__<BR>&nbsp; ,_|:|_, / )<BR>&nbsp; (Oo / _I_<BR>&nbsp; +\ \ || __|<BR>&nb=
sp; \=20
\||___|<BR>&nbsp; \ /.:.\-\<BR>&nbsp; |.:. /-----\<BR>&nbsp;=20
|___|::oOo::|<BR>&nbsp; / |:&lt;_T_&gt;:|<BR>&nbsp; |_____\ ::: /<BR>&nbs=
p; |=20
| \ \:/<BR>&nbsp; | | | |<BR>&nbsp; \ / | \___<BR>&nbsp; / | \_____\<BR>&=
nbsp;=20
`-'<BR>&nbsp; -Devon Jacobs-<BR>&nbsp; -Grand Silly Kniggit-<BR>&nbsp;=20
--Speaker of Our Nomic--<BR><BR><BR>To unsubscribe from this group, send =
an=20
email to:<BR>on_discussion-unsubscribe@onelist.com<BR><BR>&nbsp;<BR><BR>Y=
our=20
use of Yahoo! Groups is subject to http://docs.yahoo.com/info/terms/=20
<BR><BR></BLOCKQUOTE></BODY></HTML>

------=_NextPart_000_0009_01C12A27.84E55E00--
From falcon.arendell@w... Tue Aug 21 08:06:45 2001
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Date: Tue, 21 Aug 2001 11:03:09 -0400
Subject: RE: [on_discussion] PROPOSITION ABNPROP 1 FOR DEBATE
In-reply-to: <000c01c12a51$6ea66240$0b01a8c0@Workgroup>
To: on_discussion@yahoogroups.com
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I agree with Adam. I think that if there were less chance of a penalty,
more props would be submitted. His prop would still make people careful
about putting in extraneous props for fear of a =93stupid=94 rating, but
borderline props (a prop that has several people supporting it but could go
either way) could see the light of day and be voted on.

__________________________
Falcon Arendell

"...of course I could be wrong."
LEM

-----Original Message-----
From: smartgamer [mailto:sgamer@s...]
Sent: Tuesday, August 21, 2001 10:56 AM
To: on_discussion@yahoogroups.com
Subject: Re: [on_discussion] PROPOSITION ABNPROP 1 FOR DEBATE

No, it's not that. This way, a prop could be voted down with no penalty,
so people would put more in.Since there's that risk in voting "bad idea,"
it would only be done when applied- a rule like "Adam Norberg wins
this and all games of Our Nomic" would be voted as "bad idea," and
probably unanimously. A rule like a subgame that people just don't want to
play
but sounds fun anyway would get a normal "no," with no penalty. This rule
makes it so people would put in MORE rules!
--Adam Norberg
----- Original Message -----
From: brian_lord@i... <mailto:brian_lord@i...>
To: on_discussion@yahoogroups.com <mailto:on_discussion@yahoogroups.com>
Cc: on_discussion@yahoogroups.com <mailto:on_discussion@yahoogroups.com>
Sent: Tuesday, August 21, 2001 9:44 AM
Subject: Re: [on_discussion] PROPOSITION ABNPROP 1 FOR DEBATE


Actually since we seem to have a serious slow down of people putting out
new propositions I see this as a hinderence to the game. Aside from the
fact that silly, insane and just plain funny propositions are part of the
fun of the game. I think such a change in the voting structure would be
very detrimental to the game.

"Heard about the Buddist monk that got his tooth fixed without novicane.
Yep he said he wanted to Trancend Dental medication."






smartgamer
<sgamer@swbel To:
on_discussion@yahoogroups.com
l.net> cc: (bcc: Brian
Lord/BOSTON/IDX1)
Subject: Re: [on_discussion]
PROPOSITION ABNPROP 1 FOR DEBATE
08/21/01
08:47 AM
Please
respond to
on_discussion







OK... how about "Yes," "No," "Unacceptable?"
--SmartGamer
----- Original Message -----
From: Devon Jacobs {Darkstar}
To: on_discussion@yahoogroups.com
Sent: Tuesday, August 21, 2001 7:16 AM
Subject: Re: [on_discussion] PROPOSITION ABNPROP 1 FOR DEBATE


Adam,

neat twist on the results of casting a vote...
the only thing that concerns me is using "stupid" for the other type of
vote... having a whole bunch of people call your proposal stupid can be
just as intimidating as getting it voted down in the first place. OurNomic
is composed of a wide age range of players, and while I am but an old
geezer, and could care less if someone thinks my prop is stupid, some of
our younger players might not take it so well. while the rule structure is
good, and it may work out better in the end to have a yes (+score), no (0
score), and penalty (-score) vote, can we come up with some different
wording for it???
also, the only one who sees the votes is me, therefore the only one who
would see the explanation for why a prop is "stupid" is me, it wouldn't let
the other players know why it was deemed stupid in the first place...
hopefully, folks would have spoken up in the message board and said... 'hey
that's stupid, why don't you try this to make it better...' like I'm doing
now ;-)



At 08:11 AM 8/20/01 -0500, you wrote:
>>>>

Since we're back up, let's start off with a new proposition.
This one's an idea about a rule change, not a new rule.
It will stomp on a whole lot of rules.

It's up for debate under rule 303, meaning that it is up for vote
(in whatever form it ends up in) in one week's time.

I rarely do HTML mail, but I have to here; italic text is
being removed, underlined text is to be added.

207. Voters may vote either for ,or against, or claim that it is
"stupid" for any proposal within its prescribed voting period. A vote of
"stupid" is counted, for most purposes, as a NO, and is counted as such in
all situations where not stated directly otherwise. In order to be legally
cast, the vote must be received by the Speaker by the end of the prescribed
voting period. The Speaker may not reveal any votes until the end of the
prescribed voting period. Any Voter who does not legally vote within the
prescribed voting period shall be deemed to have abstained.

211. Voters who voted against proposals which are adopted receive 10
points apiece., if that vote was "no." If the vote was "stupid," the voters
LOSE five(5) points apiece, as, if the proposition passes, it's obviously
not stupid. Players whose proposals are adopted shall receive 10 points
plus a random number of points in the range 1-10 inclusive. Players whose
proposals are not adopted shall lose 10no points, unless there are more
"stupid" votes than "no" votes, in which case the proposer loses 15 points.
Amended by <http://humber.northnet.org/windrant/OurNomic/ruleset.htm#315
>315. 4/16/2000.

All that this proposal will do is dampen the effect of the penalty for
a bad idea. People were becoming too afraid to create new proposals, for
fear of the penalty. If this proposal passes, then only truly bad ideas
will get a penalty; others will be politely declined. The five point
"stupid" vote penalty will keep people from throwing them around.

If this rule is put in effect, we're going to see more motion on the
boards!
--Adam "SmartGamer" Norberg

Yahoo! Groups Sponsor
ADVERTISEMENT
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http://rd.yahoo.com/M=3D178320.1566800.3122525.1261774/D=3Degroupweb/S=3D17=
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<<<<





.
/ \
| |
|.|
|.|
|:| __
,_|:|_, / )
(Oo / _I_
+\ \ || __|
\ \||___|
\ /.:.\-\
|.:. /-----\
|___|::oOo::|
/ |:<_T_>:|
|_____\ ::: /
| | \ \:/
| | | |
\ / | \___
/ | \_____\
`-'
-Devon Jacobs-
-Grand Silly Kniggit-
--Speaker of Our Nomic--


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here
were less chance of a penalty, more props would be submitted.<span
style=3D"mso-spacerun: yes">&nbsp; </span>His prop would still make people
careful about putting in extraneous props for fear of a &#8220;stupid&#8221=
; rating, but
borderline props (a prop that has several people supporting it but could go
either way) could see the light of day and be voted on.<o:p></o:p></span></=
font></span></p>

<p class=3DMsoNormal><span class=3DEmailStyle18><font size=3D2 color=3Dnavy=
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<p class=3DMsoAutoSig><font size=3D3 color=3Dnavy face=3D"Times New Roman">=
<span
style=3D'font-size:12.0pt;color:navy'>__________________________</span></fo=
nt><font
color=3Dnavy><span style=3D'color:navy;mso-color-alt:windowtext'><o:p></o:p=
></span></font></p>

<p class=3DMsoAutoSig><font size=3D3 color=3Dnavy face=3D"Times New Roman">=
<span
style=3D'font-size:12.0pt;color:navy'>Falcon Arendell</span></font><font
color=3Dnavy><span style=3D'color:navy;mso-color-alt:windowtext'><o:p></o:p=
></span></font></p>

<p class=3DMsoAutoSig><font size=3D3 color=3Dnavy face=3D"Times New Roman">=
<span
style=3D'font-size:12.0pt;color:navy'><![if !supportEmptyParas]>&nbsp;<![en=
dif]></span></font><font
color=3Dnavy><span style=3D'color:navy;mso-color-alt:windowtext'><o:p></o:p=
></span></font></p>

<p class=3DMsoAutoSig><font size=3D3 color=3Dnavy face=3D"Times New Roman">=
<span
style=3D'font-size:12.0pt;color:navy'>&quot;...of course I could be wrong.&=
quot;</span></font><font
color=3Dnavy><span style=3D'color:navy;mso-color-alt:windowtext'><o:p></o:p=
></span></font></p>

<p class=3DMsoAutoSig><font size=3D3 color=3Dnavy face=3D"Times New Roman">=
<span
style=3D'font-size:12.0pt;color:navy'>LEM</span></font><font color=3Dnavy><=
span
style=3D'color:navy;mso-color-alt:windowtext'><o:p></o:p></span></font></p>

<p class=3DMsoNormal><!--[if supportFields]><span class=3DEmailStyle18><fon=
t=20
size=3D2 color=3Dnavy face=3DArial><span style=3D'font-size:10.0pt;mso-bidi=
-font-size:
12.0pt;font-family:Arial'><span style=3D'mso-element:field-end'></span></sp=
an></font></span><![endif]--><span
class=3DEmailStyle18><font size=3D2 color=3Dnavy face=3DArial><span style=
=3D'font-size:
10.0pt;mso-bidi-font-size:12.0pt;font-family:Arial'><![if !supportEmptyPara=
s]>&nbsp;<![endif]><o:p></o:p></span></font></span></p>

<p class=3DMsoNormal style=3D'margin-left:.5in'><font size=3D2 color=3Dblac=
k
face=3DTahoma><span style=3D'font-size:10.0pt;font-family:Tahoma;color:blac=
k'>-----Original
Message-----<br>
<b><span style=3D'font-weight:bold'>From:</span></b> smartgamer
[mailto:sgamer@s...]<br>
<b><span style=3D'font-weight:bold'>Sent:</span></b> Tuesday, August 21, 20=
01
10:56 AM<br>
<b><span style=3D'font-weight:bold'>To:</span></b> on_discussion@yahoogroup=
s.com<br>
<b><span style=3D'font-weight:bold'>Subject:</span></b> Re: [on_discussion]
PROPOSITION ABNPROP 1 FOR DEBATE</span></font></p>

<p class=3DMsoNormal style=3D'margin-left:.5in'><font size=3D3 face=3D"Time=
s New Roman"><span
style=3D'font-size:12.0pt'><![if !supportEmptyParas]>&nbsp;<![endif]><o:p><=
/o:p></span></font></p>

<p class=3DMsoNormal style=3D'margin-left:.5in'><font size=3D2 color=3Dblac=
k
face=3DArial><span style=3D'font-size:10.0pt;font-family:Arial;color:black'=
>No,
it's not that. This way, a prop could be voted down with no penalty,</span>=
</font><font
color=3Dblack><span style=3D'color:black;mso-color-alt:windowtext'><o:p></o=
:p></span></font></p>

<p class=3DMsoNormal style=3D'margin-left:.5in'><font size=3D2 color=3Dblac=
k
face=3DArial><span style=3D'font-size:10.0pt;font-family:Arial;color:black'=
>so
people would put more in.Since there's that risk in voting &quot;bad
idea,&quot;</span></font><font color=3Dblack><span style=3D'color:black;mso=
-color-alt:
windowtext'><o:p></o:p></span></font></p>

<p class=3DMsoNormal style=3D'margin-left:.5in'><font size=3D2 color=3Dblac=
k
face=3DArial><span style=3D'font-size:10.0pt;font-family:Arial;color:black'=
>it
would only be done when applied- a rule like &quot;Adam Norberg wins</span>=
</font><font
color=3Dblack><span style=3D'color:black;mso-color-alt:windowtext'><o:p></o=
:p></span></font></p>

<p class=3DMsoNormal style=3D'margin-left:.5in'><font size=3D2 color=3Dblac=
k
face=3DArial><span style=3D'font-size:10.0pt;font-family:Arial;color:black'=
>this
and all games of Our Nomic&quot; would be voted as &quot;bad idea,&quot; an=
d</span></font><font
color=3Dblack><span style=3D'color:black;mso-color-alt:windowtext'><o:p></o=
:p></span></font></p>

<p class=3DMsoNormal style=3D'margin-left:.5in'><font size=3D2 color=3Dblac=
k
face=3DArial><span style=3D'font-size:10.0pt;font-family:Arial;color:black'=
>probably
unanimously. A rule like&nbsp;a subgame that people just don't want to play=
</span></font><font
color=3Dblack><span style=3D'color:black;mso-color-alt:windowtext'><o:p></o=
:p></span></font></p>

<p class=3DMsoNormal style=3D'margin-left:.5in'><font size=3D2 color=3Dblac=
k
face=3DArial><span style=3D'font-size:10.0pt;font-family:Arial;color:black'=
>but sounds
fun anyway would get a normal &quot;no,&quot; with no penalty. This rule</s=
pan></font><font
color=3Dblack><span style=3D'color:black;mso-color-alt:windowtext'><o:p></o=
:p></span></font></p>

<p class=3DMsoNormal style=3D'margin-left:.5in'><font size=3D2 color=3Dblac=
k
face=3DArial><span style=3D'font-size:10.0pt;font-family:Arial;color:black'=
>makes
it so people would put in MORE rules!</span></font><font color=3Dblack><spa=
n
style=3D'color:black;mso-color-alt:windowtext'><o:p></o:p></span></font></p=
>

<p class=3DMsoNormal style=3D'margin-left:.5in'><font size=3D2 color=3Dblac=
k
face=3DArial><span style=3D'font-size:10.0pt;font-family:Arial;color:black'=
>--Adam
Norberg</span></font><font color=3Dblack><span style=3D'color:black;mso-col=
or-alt:
windowtext'><o:p></o:p></span></font></p>

<div style=3D'border:none;border-left:solid black 1.5pt;padding:0in 0in 0in=
4.0pt'>

<p class=3DMsoNormal style=3D'mso-margin-top-alt:auto;mso-margin-bottom-alt=
:auto;
margin-left:39.75pt;border:none;mso-border-left-alt:solid black 1.5pt;
padding:0in;mso-padding-alt:0in 0in 0in 4.0pt'><font size=3D2 color=3Dblack
face=3DArial><span style=3D'font-size:10.0pt;font-family:Arial;color:black'=
>-----
Original Message ----- </span></font><font size=3D2 color=3Dblack face=3DAr=
ial><span
style=3D'font-size:10.0pt;font-family:Arial;color:black;mso-color-alt:windo=
wtext'><o:p></o:p></span></font></p>

<p class=3DMsoNormal style=3D'mso-margin-top-alt:auto;mso-margin-bottom-alt=
:auto;
margin-left:39.75pt;background:#E4E4E4;border:none;mso-border-left-alt:soli=
d black 1.5pt;
padding:0in;mso-padding-alt:0in 0in 0in 4.0pt'><b><font size=3D2 color=3Dbl=
ack
face=3DArial><span style=3D'font-size:10.0pt;font-family:Arial;color:black;
font-weight:bold'>

<div style=3D'font-color:black'>From:</span></font></b><font size=3D2 color=
=3Dblack
face=3DArial><span style=3D'font-size:10.0pt;font-family:Arial;color:black'=
> <a
href=3D"mailto:brian_lord@i..." title=3D"brian_lord@i...">brian_lord@=
idx.com</a>
</span></font></div>

<font size=3D2 color=3Dblack face=3DArial><span style=3D'font-size:10.0pt;f=
ont-family:
Arial;color:black;mso-color-alt:windowtext'><o:p></o:p></span></font></p>

<p class=3DMsoNormal style=3D'mso-margin-top-alt:auto;mso-margin-bottom-alt=
:auto;
margin-left:39.75pt;border:none;mso-border-left-alt:solid black 1.5pt;
padding:0in;mso-padding-alt:0in 0in 0in 4.0pt'><b><font size=3D2 color=3Dbl=
ack
face=3DArial><span style=3D'font-size:10.0pt;font-family:Arial;color:black;
font-weight:bold'>To:</span></font></b><font size=3D2 color=3Dblack face=3D=
Arial><span
style=3D'font-size:10.0pt;font-family:Arial;color:black'> <a
href=3D"mailto:on_discussion@yahoogroups.com"
title=3D"on_discussion@yahoogroups.com">on_discussion@yahoogroups.com</a> <=
/span></font><font
size=3D2 color=3Dblack face=3DArial><span style=3D'font-size:10.0pt;font-fa=
mily:Arial;
color:black;mso-color-alt:windowtext'><o:p></o:p></span></font></p>

<p class=3DMsoNormal style=3D'mso-margin-top-alt:auto;mso-margin-bottom-alt=
:auto;
margin-left:39.75pt;border:none;mso-border-left-alt:solid black 1.5pt;
padding:0in;mso-padding-alt:0in 0in 0in 4.0pt'><b><font size=3D2 color=3Dbl=
ack
face=3DArial><span style=3D'font-size:10.0pt;font-family:Arial;color:black;
font-weight:bold'>Cc:</span></font></b><font size=3D2 color=3Dblack face=3D=
Arial><span
style=3D'font-size:10.0pt;font-family:Arial;color:black'> <a
href=3D"mailto:on_discussion@yahoogroups.com"
title=3D"on_discussion@yahoogroups.com">on_discussion@yahoogroups.com</a> <=
/span></font><font
size=3D2 color=3Dblack face=3DArial><span style=3D'font-size:10.0pt;font-fa=
mily:Arial;
color:black;mso-color-alt:windowtext'><o:p></o:p></span></font></p>

<p class=3DMsoNormal style=3D'mso-margin-top-alt:auto;mso-margin-bottom-alt=
:auto;
margin-left:39.75pt;border:none;mso-border-left-alt:solid black 1.5pt;
padding:0in;mso-padding-alt:0in 0in 0in 4.0pt'><b><font size=3D2 color=3Dbl=
ack
face=3DArial><span style=3D'font-size:10.0pt;font-family:Arial;color:black;
font-weight:bold'>Sent:</span></font></b><font size=3D2 color=3Dblack face=
=3DArial><span
style=3D'font-size:10.0pt;font-family:Arial;color:black'> Tuesday, August 2=
1,
2001 9:44 AM</span></font><font size=3D2 color=3Dblack face=3DArial><span
style=3D'font-size:10.0pt;font-family:Arial;color:black;mso-color-alt:windo=
wtext'><o:p></o:p></span></font></p>

<p class=3DMsoNormal style=3D'mso-margin-top-alt:auto;mso-margin-bottom-alt=
:auto;
margin-left:39.75pt;border:none;mso-border-left-alt:solid black 1.5pt;
padding:0in;mso-padding-alt:0in 0in 0in 4.0pt'><b><font size=3D2 color=3Dbl=
ack
face=3DArial><span style=3D'font-size:10.0pt;font-family:Arial;color:black;
font-weight:bold'>Subject:</span></font></b><font size=3D2 color=3Dblack
face=3DArial><span style=3D'font-size:10.0pt;font-family:Arial;color:black'=
> Re:
[on_discussion] PROPOSITION ABNPROP 1 FOR DEBATE</span></font><font size=3D=
2
color=3Dblack face=3DArial><span style=3D'font-size:10.0pt;font-family:Aria=
l;
color:black;mso-color-alt:windowtext'><o:p></o:p></span></font></p>

<p class=3DMsoNormal style=3D'mso-margin-top-alt:auto;mso-margin-bottom-alt=
:auto;
margin-left:39.75pt;border:none;mso-border-left-alt:solid black 1.5pt;
padding:0in;mso-padding-alt:0in 0in 0in 4.0pt'><font size=3D3 color=3Dblack
face=3D"Times New Roman"><span style=3D'font-size:12.0pt;color:black'><![if=
!supportEmptyParas]>&nbsp;<![endif]></span></font><font
color=3Dblack><span style=3D'color:black;mso-color-alt:windowtext'><o:p></o=
:p></span></font></p>

<p class=3DMsoNormal style=3D'mso-margin-top-alt:auto;margin-bottom:12.0pt;
margin-left:39.75pt;border:none;mso-border-left-alt:solid black 1.5pt;
padding:0in;mso-padding-alt:0in 0in 0in 4.0pt'><font size=3D3 color=3Dblack
face=3D"Times New Roman"><span style=3D'font-size:12.0pt;color:black'><br>
Actually since we seem to have a serious slow down of people putting out<br=
>
new propositions I see this as a hinderence to the game. Aside from the<br>
fact that silly, insane and just plain funny propositions are part of the<b=
r>
fun of the game. I think such a change in the voting structure would be<br>
very detrimental to the game.<br>
<br>
&quot;Heard about the Buddist monk that got his tooth fixed without novican=
e.<br>
Yep he said he wanted to Trancend Dental medication.&quot;<br>
<br>
<br>
<br>
<br>
<br>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nb=
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smartgamer&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp=
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bsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp=
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sp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
&lt;sgamer@swbel&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
To:&nbsp;&nbsp;&nbsp;&nbsp; on_discussion@yahoogroups.com&nbsp;&nbsp;&nbsp;=
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nb=
sp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
<br>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nb=
sp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
l.net&gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=
&nbsp;&nbsp;&nbsp;
cc:&nbsp;&nbsp;&nbsp;&nbsp; (bcc: Brian Lord/BOSTON/IDX1)&nbsp;&nbsp;&nbsp;=
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nb=
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<br>
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Subject:&nbsp;&nbsp;&nbsp;&nbsp; Re: [on_discussion] PROPOSITION ABNPROP 1 =
FOR
DEBATE&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; <br>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nb=
sp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
08/21/01&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&=
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p;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&=
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<br>
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08:47
AM&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&=
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to&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&=
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<br>
<br>
<br>
<br>
<br>
<br>
OK... how about &quot;Yes,&quot; &quot;No,&quot; &quot;Unacceptable?&quot;<=
br>
--SmartGamer<br>
&nbsp; ----- Original Message -----<br>
&nbsp; From: Devon Jacobs {Darkstar}<br>
&nbsp; To: on_discussion@yahoogroups.com<br>
&nbsp; Sent: Tuesday, August 21, 2001 7:16 AM<br>
&nbsp; Subject: Re: [on_discussion] PROPOSITION ABNPROP 1 FOR DEBATE<br>
<br>
<br>
&nbsp; Adam,<br>
<br>
&nbsp; neat twist on the results of casting a vote...<br>
&nbsp; the only thing that concerns me is using &quot;stupid&quot; for the
other type of<br>
vote... having a whole bunch of people call your proposal stupid can be<br>
just as intimidating as getting it voted down in the first place. OurNomic<=
br>
is composed of a wide age range of players, and while I am but an old<br>
geezer, and could care less if someone thinks my prop is stupid, some of<br=
>
our younger players might not take it so well. while the rule structure is<=
br>
good, and it may work out better in the end to have a yes (+score), no (0<b=
r>
score), and penalty (-score) vote, can we come up with some different<br>
wording for it???<br>
&nbsp; also, the only one who sees the votes is me, therefore the only one =
who<br>
would see the explanation for why a prop is &quot;stupid&quot; is me, it
wouldn't let<br>
the other players know why it was deemed stupid in the first place...<br>
hopefully, folks would have spoken up in the message board and said... 'hey=
<br>
that's stupid, why don't you try this to make it better...' like I'm doing<=
br>
now ;-)<br>
<br>
<br>
<br>
&nbsp; At 08:11 AM 8/20/01 -0500, you wrote:<br>
&nbsp; &gt;&gt;&gt;&gt;<br>
<br>
&nbsp;&nbsp;&nbsp; Since we're back up, let's start off with a new proposit=
ion.<br>
&nbsp;&nbsp;&nbsp; This one's an idea about a rule change, not a new rule.<=
br>
&nbsp;&nbsp;&nbsp; It will stomp on a whole lot of rules.<br>
<br>
&nbsp;&nbsp;&nbsp; It's up for debate under rule 303, meaning that it is up=
for
vote<br>
&nbsp;&nbsp;&nbsp; (in whatever form it ends up in) in one week's time.<br>
<br>
&nbsp;&nbsp;&nbsp; I rarely do HTML mail, but I have to here; italic text i=
s<br>
&nbsp;&nbsp;&nbsp; being removed, underlined text is to be added.<br>
<br>
&nbsp;&nbsp;&nbsp; 207. Voters may vote either for ,or against, or claim th=
at
it is<br>
&quot;stupid&quot; for any proposal within its prescribed voting period. A =
vote
of<br>
&quot;stupid&quot; is counted, for most purposes, as a NO, and is counted a=
s
such in<br>
all situations where not stated directly otherwise. In order to be legally<=
br>
cast, the vote must be received by the Speaker by the end of the prescribed=
<br>
voting period. The Speaker may not reveal any votes until the end of the<br=
>
prescribed voting period. Any Voter who does not legally vote within the<br=
>
prescribed voting period shall be deemed to have abstained.<br>
<br>
&nbsp;&nbsp;&nbsp; 211. Voters who voted against proposals which are adopte=
d
receive 10<br>
points apiece., if that vote was &quot;no.&quot; If the vote was
&quot;stupid,&quot; the voters<br>
LOSE five(5) points apiece, as, if the proposition passes, it's obviously<b=
r>
not stupid. Players whose proposals are adopted shall receive 10 points<br>
plus a random number of points in the range 1-10 inclusive. Players whose<b=
r>
proposals are not adopted shall lose 10no points, unless there are more<br>
&quot;stupid&quot; votes than &quot;no&quot; votes, in which case the propo=
ser
loses 15 points.<br>
Amended by &lt;http://humber.northnet.org/windrant/OurNomic/ruleset.htm#315=
<br>
&gt;315. 4/16/2000.<br>
<br>
&nbsp;&nbsp;&nbsp; All that this proposal will do is dampen the effect of t=
he
penalty for<br>
a bad idea. People were becoming too afraid to create new proposals, for<br=
>
fear of the penalty. If this proposal passes, then only truly bad ideas<br>
will get a penalty; others will be politely declined. The five point<br>
&quot;stupid&quot; vote penalty will keep people from throwing them around.=
<br>
<br>
&nbsp;&nbsp;&nbsp; If this rule is put in effect, we're going to see more
motion on the<br>
boards!<br>
&nbsp;&nbsp;&nbsp; --Adam &quot;SmartGamer&quot; Norberg<br>
<br>
&nbsp;&nbsp;&nbsp; Yahoo! Groups Sponsor<br>
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http://docs.yahoo.com/info/terms/&gt;Yahoo! Terms of Service.<br>
<br>
&nbsp; &lt;&lt;&lt;&lt;<br>
<br>
<br>
<br>
<br>
<br>
&nbsp; .<br>
&nbsp; / \<br>
&nbsp; | |<br>
&nbsp; |.|<br>
&nbsp; |.|<br>
&nbsp; |:| __<br>
&nbsp; ,_|:|_, / )<br>
&nbsp; (Oo / _I_<br>
&nbsp; +\ \ || __|<br>
&nbsp; \ \||___|<br>
&nbsp; \ /.:.\-\<br>
&nbsp; |.:. /-----\<br>
&nbsp; |___|::oOo::|<br>
&nbsp; / |:&lt;_T_&gt;:|<br>
&nbsp; |_____\ ::: /<br>
&nbsp; | | \ \:/<br>
&nbsp; | | | |<br>
&nbsp; \ / | \___<br>
&nbsp; / | \_____\<br>
&nbsp; `-'<br>
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&nbsp; -Grand Silly Kniggit-<br>
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From kandelar@n... Wed Aug 22 22:37:18 2001
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Message-ID: <005201c0764f$290bb160$9ecfcacf@s...>
To: <on_discussion@yahoogroups.com>
References: <01b901c12a52$646bb630$7c412ca6@cay60966>
Subject: Re: [on_discussion] PROPOSITION ABNPROP 1 FOR DEBATE
Date: Thu, 4 Jan 2001 05:06:32 -0800
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From: "Mark Risen" <kandelar@n...>

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I really like the idea. As a newbie, I am a bit intimidated abouting puttin=
g up my first prop - I could lose points and I don't yet know how important=
that is. I think the loss of 5 points for voting "stupid" on a prop that p=
assed is too harsh though. I think making it no points or +5 points (instea=
d of +10) would be better. My biggest hangup, however is the wording. How a=
bout this:

211. Voters who voted against "no" on proposals which are adopted receive=
10 points apiece. Voters who voted "stupid" on proposals which are adopted=
receive 5 points apiece. Players whose proposals are adopted shall receive=
10 points plus a random number of points in the range 1-10 inclusive. Play=
ers whose proposals are not adopted shall lose 10 no points, unless there a=
re more "stupid" votes than "no" votes, in which case the proposer loses 15=
points. Amended by 315. 4/16/2000.
The wording of "stupid" doesn't bother me, but I'm old enough to handle it.=
Other words I can think of are "silly" and "trivial". I'm ok with any of t=
hem (but I like the harshness of "stupid" personally ;) )

-Mark
----- Original Message -----=20
From: Falcon Arendell=20
To: on_discussion@yahoogroups.com=20
Sent: Tuesday, August 21, 2001 7:03 AM
Subject: RE: [on_discussion] PROPOSITION ABNPROP 1 FOR DEBATE


I agree with Adam. I think that if there were less chance of a penalty, =
more props would be submitted. His prop would still make people careful ab=
out putting in extraneous props for fear of a "stupid" rating, but borderli=
ne props (a prop that has several people supporting it but could go either =
way) could see the light of day and be voted on.

=20=20=20


__________________________

Falcon Arendell

=20=20=20

"...of course I could be wrong."

LEM

=20=20=20

-----Original Message-----
From: smartgamer [mailto:sgamer@s...]
Sent: Tuesday, August 21, 2001 10:56 AM
To: on_discussion@yahoogroups.com
Subject: Re: [on_discussion] PROPOSITION ABNPROP 1 FOR DEBATE

=20=20=20

No, it's not that. This way, a prop could be voted down with no penalty,

so people would put more in.Since there's that risk in voting "bad idea,"

it would only be done when applied- a rule like "Adam Norberg wins

this and all games of Our Nomic" would be voted as "bad idea," and

probably unanimously. A rule like a subgame that people just don't want t=
o play

but sounds fun anyway would get a normal "no," with no penalty. This rule

makes it so people would put in MORE rules!

--Adam Norberg

----- Original Message -----=20


From: brian_lord@i...=20

To: on_discussion@yahoogroups.com=20

Cc: on_discussion@yahoogroups.com=20

Sent: Tuesday, August 21, 2001 9:44 AM

Subject: Re: [on_discussion] PROPOSITION ABNPROP 1 FOR DEBATE

=20=20=20


Actually since we seem to have a serious slow down of people putting out
new propositions I see this as a hinderence to the game. Aside from the
fact that silly, insane and just plain funny propositions are part of the
fun of the game. I think such a change in the voting structure would be
very detrimental to the game.

"Heard about the Buddist monk that got his tooth fixed without novicane.
Yep he said he wanted to Trancend Dental medication."





=
=
=20
smartgamer =
=
=20
<sgamer@swbel To: on_discussion@yahoogroup=
s.com =
=20
l.net> cc: (bcc: Brian Lord/BOSTON/=
IDX1) =
=20
Subject: Re: [on_discussion]=
PROPOSITION ABNPROP 1 FOR DEBATE=20=20=20=20=20=20=20=20=20
08/21/01 =
=
=20
08:47 AM =
=
=20
Please =
=
=20
respond to =
=
=20
on_discussion =
=
=20
=
=
=20
=
=
=20





OK... how about "Yes," "No," "Unacceptable?"
--SmartGamer
----- Original Message -----
From: Devon Jacobs {Darkstar}
To: on_discussion@yahoogroups.com
Sent: Tuesday, August 21, 2001 7:16 AM
Subject: Re: [on_discussion] PROPOSITION ABNPROP 1 FOR DEBATE


Adam,

neat twist on the results of casting a vote...
the only thing that concerns me is using "stupid" for the other type of
vote... having a whole bunch of people call your proposal stupid can be
just as intimidating as getting it voted down in the first place. OurNomi=
c
is composed of a wide age range of players, and while I am but an old
geezer, and could care less if someone thinks my prop is stupid, some of
our younger players might not take it so well. while the rule structure i=
s
good, and it may work out better in the end to have a yes (+score), no (0
score), and penalty (-score) vote, can we come up with some different
wording for it???
also, the only one who sees the votes is me, therefore the only one who
would see the explanation for why a prop is "stupid" is me, it wouldn't l=
et
the other players know why it was deemed stupid in the first place...
hopefully, folks would have spoken up in the message board and said... 'h=
ey
that's stupid, why don't you try this to make it better...' like I'm doin=
g
now ;-)



At 08:11 AM 8/20/01 -0500, you wrote:
>>>>

Since we're back up, let's start off with a new proposition.
This one's an idea about a rule change, not a new rule.
It will stomp on a whole lot of rules.

It's up for debate under rule 303, meaning that it is up for vote
(in whatever form it ends up in) in one week's time.

I rarely do HTML mail, but I have to here; italic text is
being removed, underlined text is to be added.

207. Voters may vote either for ,or against, or claim that it is
"stupid" for any proposal within its prescribed voting period. A vote of
"stupid" is counted, for most purposes, as a NO, and is counted as such i=
n
all situations where not stated directly otherwise. In order to be legall=
y
cast, the vote must be received by the Speaker by the end of the prescrib=
ed
voting period. The Speaker may not reveal any votes until the end of the
prescribed voting period. Any Voter who does not legally vote within the
prescribed voting period shall be deemed to have abstained.

211. Voters who voted against proposals which are adopted receive 10
points apiece., if that vote was "no." If the vote was "stupid," the vote=
rs
LOSE five(5) points apiece, as, if the proposition passes, it's obviously
not stupid. Players whose proposals are adopted shall receive 10 points
plus a random number of points in the range 1-10 inclusive. Players whose
proposals are not adopted shall lose 10no points, unless there are more
"stupid" votes than "no" votes, in which case the proposer loses 15 point=
s.
Amended by <http://humber.northnet.org/windrant/OurNomic/ruleset.htm#315
>315. 4/16/2000.

All that this proposal will do is dampen the effect of the penalty fo=
r
a bad idea. People were becoming too afraid to create new proposals, for
fear of the penalty. If this proposal passes, then only truly bad ideas
will get a penalty; others will be politely declined. The five point
"stupid" vote penalty will keep people from throwing them around.

If this rule is put in effect, we're going to see more motion on the
boards!
--Adam "SmartGamer" Norberg

Yahoo! Groups Sponsor
ADVERTISEMENT
<
http://rd.yahoo.com/M=3D178320.1566800.3122525.1261774/D=3Degroupweb/S=3D=
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>

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<<<<





.
/ \
| |
|.|
|.|
|:| __
,_|:|_, / )
(Oo / _I_
+\ \ || __|
\ \||___|
\ /.:.\-\
|.:. /-----\
|___|::oOo::|
/ |:<_T_>:|
|_____\ ::: /
| | \ \:/
| | | |
\ / | \___
/ | \_____\
`-'
-Devon Jacobs-
-Grand Silly Kniggit-
--Speaker of Our Nomic--


To unsubscribe from this group, send an email to:
on_discussion-unsubscribe@onelist.com

=20=20=20

Your use of Yahoo! Groups is subject to http://docs.yahoo.com/info/terms/=
=20





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Yahoo! Groups Sponsor=20
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<DIV><FONT face=3DArial size=3D2>I really like the idea. As a newbie, I am =
a bit=20
intimidated abouting putting up my first prop - I could lose points and I d=
on't=20
yet know how important that is. I think the loss of 5 points for voting "st=
upid"=20
on a prop that passed is too harsh though. I think making it no points or +=
5=20
points (instead of +10) would be better. My biggest hangup, however is the=
=20
wording. How about this:</FONT></DIV>
<DIV><FONT face=3DArial size=3D2></FONT>&nbsp;</DIV>
<BLOCKQUOTE dir=3Dltr style=3D"MARGIN-RIGHT: 0px">
<DIV>
<DIV><FONT face=3D"Courier New, Courier, mono"><A name=3D211></A><FONT si=
ze=3D2>211.=20
Voters who voted <FONT color=3D#c0c0c0><EM>against</EM></FONT> <U>"no" on=
</U>=20
proposals which are adopted receive 10 points apiece<EM>. </EM><U>Voters =
who=20
voted "stupid" on proposals which are adopted receive 5 points=20
apiece.</U>&nbsp;Players whose proposals are adopted shall receive 10 poi=
nts=20
plus a random number of points in the range 1-10 inclusive. Players whose=
=20
proposals are not adopted shall lose <EM><FONT color=3D#c0c0c0>10</FONT>=
=20
</EM><U>no</U> points<U>, unless there are more "stupid" votes than "no"=
=20
votes, in which case the proposer loses 15 points</U>. Amended by </FONT>=
<A=20
onclick=3D"MM_showHideLayers('Rules','','hide','Mut300','','show','Mut200=
','','hide','Rules200','','hide','Immutable','','hide','RulesINdex','','hid=
e','Rules100','','hide','Rules300','','show')"=20
href=3D"http://humber.northnet.org/windrant/OurNomic/ruleset.htm#315"><FO=
NT=20
size=3D2>315</FONT></A><FONT size=3D2>.=20
4/16/2000.</FONT></FONT></DIV></DIV></BLOCKQUOTE>
<DIV dir=3Dltr><FONT face=3DArial size=3D2>The wording of "stupid" doesn't =
bother me,=20
but I'm old enough to handle it. Other words I can think of are "silly"=20
and&nbsp;"trivial". I'm ok with any of them (but I like the harshness of=20
"stupid" personally ;) )</FONT></DIV>
<DIV dir=3Dltr><FONT face=3DArial size=3D2></FONT>&nbsp;</DIV>
<DIV dir=3Dltr><FONT face=3DArial size=3D2>&nbsp;&nbsp;&nbsp; -Mark</FONT><=
/DIV>
<BLOCKQUOTE=20
style=3D"PADDING-RIGHT: 0px; PADDING-LEFT: 5px; MARGIN-LEFT: 5px; BORDER-LE=
FT: #000000 2px solid; MARGIN-RIGHT: 0px">
<DIV style=3D"FONT: 10pt arial">----- Original Message ----- </DIV>
<DIV=20
style=3D"BACKGROUND: #e4e4e4; FONT: 10pt arial; font-color: black"><B>Fro=
m:</B>=20
<A title=3Dfalcon.arendell@w...=20
href=3D"mailto:falcon.arendell@w...">Falcon Arendell</A> </DIV>
<DIV style=3D"FONT: 10pt arial"><B>To:</B> <A=20
title=3Don_discussion@yahoogroups.com=20
href=3D"mailto:on_discussion@yahoogroups.com">on_discussion@y...=
om</A>=20
</DIV>
<DIV style=3D"FONT: 10pt arial"><B>Sent:</B> Tuesday, August 21, 2001 7:0=
3=20
AM</DIV>
<DIV style=3D"FONT: 10pt arial"><B>Subject:</B> RE: [on_discussion] PROPO=
SITION=20
ABNPROP 1 FOR DEBATE</DIV>
<DIV><BR></DIV>
<DIV class=3DSection1>
<P class=3DMsoNormal><SPAN class=3DEmailStyle18><FONT face=3DArial color=
=3Dnavy=20
size=3D2><SPAN=20
style=3D"FONT-SIZE: 10pt; FONT-FAMILY: Arial; mso-bidi-font-size: 12.0pt"=
>I=20
agree with Adam.<SPAN style=3D"mso-spacerun: yes">&nbsp; </SPAN>I think t=
hat if=20
there were less chance of a penalty, more props would be submitted.<SPAN=
=20
style=3D"mso-spacerun: yes">&nbsp; </SPAN>His prop would still make peopl=
e=20
careful about putting in extraneous props for fear of a &#8220;stupid&#82=
21; rating, but=20
borderline props (a prop that has several people supporting it but could =
go=20
either way) could see the light of day and be voted=20
on.<o:p></o:p></SPAN></FONT></SPAN></P>
<P class=3DMsoNormal><SPAN class=3DEmailStyle18><FONT face=3DArial color=
=3Dnavy=20
size=3D2><SPAN=20
style=3D"FONT-SIZE: 10pt; FONT-FAMILY: Arial; mso-bidi-font-size: 12.0pt"=
><![if !supportEmptyParas]><![endif]>&nbsp;<o:p></o:p></SPAN></FONT></SPAN>=
</P>
<P class=3DMsoAutoSig><!--[if supportFields]><span class=3DEmailStyle18><=
font=20
size=3D2 color=3Dnavy face=3DArial><span style=3D'font-size:10.0pt;mso-bidi=
-font-size:
12.0pt;font-family:Arial'><span style=3D'mso-element:field-begin'></span><s=
pan=20
style=3D"mso-spacerun: yes">&nbsp;</span>AUTOTEXTLIST \s &quot;E-mail=20
Signature&quot; <span style=3D'mso-element:field-separator'></span></span><=
/font></span><![endif]--><FONT=20
color=3Dnavy><SPAN=20
style=3D"COLOR: navy; mso-color-alt: windowtext"><o:p></o:p></SPAN></FONT=
></P>
<P class=3DMsoAutoSig><FONT face=3D"Times New Roman" color=3Dnavy size=3D=
3><SPAN=20
style=3D"FONT-SIZE: 12pt; COLOR: navy">__________________________</SPAN><=
/FONT><FONT=20
color=3Dnavy><SPAN=20
style=3D"COLOR: navy; mso-color-alt: windowtext"><o:p></o:p></SPAN></FONT=
></P>
<P class=3DMsoAutoSig><FONT face=3D"Times New Roman" color=3Dnavy size=3D=
3><SPAN=20
style=3D"FONT-SIZE: 12pt; COLOR: navy">Falcon Arendell</SPAN></FONT><FONT=
=20
color=3Dnavy><SPAN=20
style=3D"COLOR: navy; mso-color-alt: windowtext"><o:p></o:p></SPAN></FONT=
></P>
<P class=3DMsoAutoSig><FONT face=3D"Times New Roman" color=3Dnavy size=3D=
3><SPAN=20
style=3D"FONT-SIZE: 12pt; COLOR: navy"><![if !supportEmptyParas]><![endif=
]>&nbsp;</SPAN></FONT><FONT=20
color=3Dnavy><SPAN=20
style=3D"COLOR: navy; mso-color-alt: windowtext"><o:p></o:p></SPAN></FONT=
></P>
<P class=3DMsoAutoSig><FONT face=3D"Times New Roman" color=3Dnavy size=3D=
3><SPAN=20
style=3D"FONT-SIZE: 12pt; COLOR: navy">"...of course I could be=20
wrong."</SPAN></FONT><FONT color=3Dnavy><SPAN=20
style=3D"COLOR: navy; mso-color-alt: windowtext"><o:p></o:p></SPAN></FONT=
></P>
<P class=3DMsoAutoSig><FONT face=3D"Times New Roman" color=3Dnavy size=3D=
3><SPAN=20
style=3D"FONT-SIZE: 12pt; COLOR: navy">LEM</SPAN></FONT><FONT color=3Dnav=
y><SPAN=20
style=3D"COLOR: navy; mso-color-alt: windowtext"><o:p></o:p></SPAN></FONT=
></P>
<P class=3DMsoNormal><!--[if supportFields]><span class=3DEmailStyle18><f=
ont=20
size=3D2 color=3Dnavy face=3DArial><span style=3D'font-size:10.0pt;mso-bidi=
-font-size:
12.0pt;font-family:Arial'><span style=3D'mso-element:field-end'></span></sp=
an></font></span><![endif]--><SPAN=20
class=3DEmailStyle18><FONT face=3DArial color=3Dnavy size=3D2><SPAN=20
style=3D"FONT-SIZE: 10pt; FONT-FAMILY: Arial; mso-bidi-font-size: 12.0pt"=
><![if !supportEmptyParas]><![endif]>&nbsp;<o:p></o:p></SPAN></FONT></SPAN>=
</P>
<P class=3DMsoNormal style=3D"MARGIN-LEFT: 0.5in"><FONT face=3DTahoma col=
or=3Dblack=20
size=3D2><SPAN=20
style=3D"FONT-SIZE: 10pt; COLOR: black; FONT-FAMILY: Tahoma">-----Origina=
l=20
Message-----<BR><B><SPAN style=3D"FONT-WEIGHT: bold">From:</SPAN></B> sma=
rtgamer=20
[mailto:sgamer@s...]<BR><B><SPAN=20
style=3D"FONT-WEIGHT: bold">Sent:</SPAN></B> Tuesday, August 21, 2001 10:=
56=20
AM<BR><B><SPAN style=3D"FONT-WEIGHT: bold">To:</SPAN></B>=20
on_discussion@yahoogroups.com<BR><B><SPAN=20
style=3D"FONT-WEIGHT: bold">Subject:</SPAN></B> Re: [on_discussion] PROPO=
SITION=20
ABNPROP 1 FOR DEBATE</SPAN></FONT></P>
<P class=3DMsoNormal style=3D"MARGIN-LEFT: 0.5in"><FONT face=3D"Times New=
Roman"=20
size=3D3><SPAN=20
style=3D"FONT-SIZE: 12pt"><![if !supportEmptyParas]><![endif]>&nbsp;<o:p>=
</o:p></SPAN></FONT></P>
<P class=3DMsoNormal style=3D"MARGIN-LEFT: 0.5in"><FONT face=3DArial colo=
r=3Dblack=20
size=3D2><SPAN style=3D"FONT-SIZE: 10pt; COLOR: black; FONT-FAMILY: Arial=
">No,=20
it's not that. This way, a prop could be voted down with no=20
penalty,</SPAN></FONT><FONT color=3Dblack><SPAN=20
style=3D"COLOR: black; mso-color-alt: windowtext"><o:p></o:p></SPAN></FON=
T></P>
<P class=3DMsoNormal style=3D"MARGIN-LEFT: 0.5in"><FONT face=3DArial colo=
r=3Dblack=20
size=3D2><SPAN style=3D"FONT-SIZE: 10pt; COLOR: black; FONT-FAMILY: Arial=
">so=20
people would put more in.Since there's that risk in voting "bad=20
idea,"</SPAN></FONT><FONT color=3Dblack><SPAN=20
style=3D"COLOR: black; mso-color-alt: windowtext"><o:p></o:p></SPAN></FON=
T></P>
<P class=3DMsoNormal style=3D"MARGIN-LEFT: 0.5in"><FONT face=3DArial colo=
r=3Dblack=20
size=3D2><SPAN style=3D"FONT-SIZE: 10pt; COLOR: black; FONT-FAMILY: Arial=
">it=20
would only be done when applied- a rule like "Adam Norberg=20
wins</SPAN></FONT><FONT color=3Dblack><SPAN=20
style=3D"COLOR: black; mso-color-alt: windowtext"><o:p></o:p></SPAN></FON=
T></P>
<P class=3DMsoNormal style=3D"MARGIN-LEFT: 0.5in"><FONT face=3DArial colo=
r=3Dblack=20
size=3D2><SPAN style=3D"FONT-SIZE: 10pt; COLOR: black; FONT-FAMILY: Arial=
">this=20
and all games of Our Nomic" would be voted as "bad idea,"=20
and</SPAN></FONT><FONT color=3Dblack><SPAN=20
style=3D"COLOR: black; mso-color-alt: windowtext"><o:p></o:p></SPAN></FON=
T></P>
<P class=3DMsoNormal style=3D"MARGIN-LEFT: 0.5in"><FONT face=3DArial colo=
r=3Dblack=20
size=3D2><SPAN=20
style=3D"FONT-SIZE: 10pt; COLOR: black; FONT-FAMILY: Arial">probably=20
unanimously. A rule like&nbsp;a subgame that people just don't want to=20
play</SPAN></FONT><FONT color=3Dblack><SPAN=20
style=3D"COLOR: black; mso-color-alt: windowtext"><o:p></o:p></SPAN></FON=
T></P>
<P class=3DMsoNormal style=3D"MARGIN-LEFT: 0.5in"><FONT face=3DArial colo=
r=3Dblack=20
size=3D2><SPAN style=3D"FONT-SIZE: 10pt; COLOR: black; FONT-FAMILY: Arial=
">but=20
sounds fun anyway would get a normal "no," with no penalty. This=20
rule</SPAN></FONT><FONT color=3Dblack><SPAN=20
style=3D"COLOR: black; mso-color-alt: windowtext"><o:p></o:p></SPAN></FON=
T></P>
<P class=3DMsoNormal style=3D"MARGIN-LEFT: 0.5in"><FONT face=3DArial colo=
r=3Dblack=20
size=3D2><SPAN style=3D"FONT-SIZE: 10pt; COLOR: black; FONT-FAMILY: Arial=
">makes=20
it so people would put in MORE rules!</SPAN></FONT><FONT color=3Dblack><S=
PAN=20
style=3D"COLOR: black; mso-color-alt: windowtext"><o:p></o:p></SPAN></FON=
T></P>
<P class=3DMsoNormal style=3D"MARGIN-LEFT: 0.5in"><FONT face=3DArial colo=
r=3Dblack=20
size=3D2><SPAN style=3D"FONT-SIZE: 10pt; COLOR: black; FONT-FAMILY: Arial=
">--Adam=20
Norberg</SPAN></FONT><FONT color=3Dblack><SPAN=20
style=3D"COLOR: black; mso-color-alt: windowtext"><o:p></o:p></SPAN></FON=
T></P>
<DIV=20
style=3D"BORDER-RIGHT: medium none; PADDING-RIGHT: 0in; BORDER-TOP: mediu=
m none; PADDING-LEFT: 4pt; PADDING-BOTTOM: 0in; BORDER-LEFT: black 1.5pt so=
lid; PADDING-TOP: 0in; BORDER-BOTTOM: medium none">
<P class=3DMsoNormal=20
style=3D"BORDER-RIGHT: medium none; PADDING-RIGHT: 0in; BORDER-TOP: mediu=
m none; PADDING-LEFT: 0in; PADDING-BOTTOM: 0in; MARGIN-LEFT: 39.75pt; BORDE=
R-LEFT: medium none; PADDING-TOP: 0in; BORDER-BOTTOM: medium none; mso-marg=
in-top-alt: auto; mso-margin-bottom-alt: auto; mso-border-left-alt: solid b=
lack 1.5pt; mso-padding-alt: 0in 0in 0in 4.0pt"><FONT=20
face=3DArial color=3Dblack size=3D2><SPAN=20
style=3D"FONT-SIZE: 10pt; COLOR: black; FONT-FAMILY: Arial">----- Origina=
l=20
Message ----- </SPAN></FONT><FONT face=3DArial color=3Dblack size=3D2><SP=
AN=20
style=3D"FONT-SIZE: 10pt; COLOR: black; FONT-FAMILY: Arial; mso-color-alt=
: windowtext"><o:p></o:p></SPAN></FONT></P>
<P class=3DMsoNormal=20
style=3D"BORDER-RIGHT: medium none; PADDING-RIGHT: 0in; BORDER-TOP: mediu=
m none; PADDING-LEFT: 0in; BACKGROUND: #e4e4e4; PADDING-BOTTOM: 0in; MARGIN=
-LEFT: 39.75pt; BORDER-LEFT: medium none; PADDING-TOP: 0in; BORDER-BOTTOM: =
medium none; mso-margin-top-alt: auto; mso-margin-bottom-alt: auto; mso-bor=
der-left-alt: solid black 1.5pt; mso-padding-alt: 0in 0in 0in 4.0pt"><B><FO=
NT=20
face=3DArial color=3Dblack size=3D2><SPAN=20
style=3D"FONT-WEIGHT: bold; FONT-SIZE: 10pt; COLOR: black; FONT-FAMILY: A=
rial">
<DIV style=3D"font-color: black">From:</SPAN></FONT></B><FONT face=3DAria=
l=20
color=3Dblack size=3D2><SPAN=20
style=3D"FONT-SIZE: 10pt; COLOR: black; FONT-FAMILY: Arial"> <A=20
title=3Dbrian_lord@i...=20
href=3D"mailto:brian_lord@i...">brian_lord@i...</A>=20
</SPAN></FONT></DIV><FONT face=3DArial color=3Dblack size=3D2><SPAN=20
style=3D"FONT-SIZE: 10pt; COLOR: black; FONT-FAMILY: Arial; mso-color-alt=
: windowtext"><o:p></o:p></SPAN></FONT>
<P></P>
<P class=3DMsoNormal=20
style=3D"BORDER-RIGHT: medium none; PADDING-RIGHT: 0in; BORDER-TOP: mediu=
m none; PADDING-LEFT: 0in; PADDING-BOTTOM: 0in; MARGIN-LEFT: 39.75pt; BORDE=
R-LEFT: medium none; PADDING-TOP: 0in; BORDER-BOTTOM: medium none; mso-marg=
in-top-alt: auto; mso-margin-bottom-alt: auto; mso-border-left-alt: solid b=
lack 1.5pt; mso-padding-alt: 0in 0in 0in 4.0pt"><B><FONT=20
face=3DArial color=3Dblack size=3D2><SPAN=20
style=3D"FONT-WEIGHT: bold; FONT-SIZE: 10pt; COLOR: black; FONT-FAMILY: A=
rial">To:</SPAN></FONT></B><FONT=20
face=3DArial color=3Dblack size=3D2><SPAN=20
style=3D"FONT-SIZE: 10pt; COLOR: black; FONT-FAMILY: Arial"> <A=20
title=3Don_discussion@yahoogroups.com=20
href=3D"mailto:on_discussion@yahoogroups.com">on_discussion@y...=
om</A>=20
</SPAN></FONT><FONT face=3DArial color=3Dblack size=3D2><SPAN=20
style=3D"FONT-SIZE: 10pt; COLOR: black; FONT-FAMILY: Arial; mso-color-alt=
: windowtext"><o:p></o:p></SPAN></FONT></P>
<P class=3DMsoNormal=20
style=3D"BORDER-RIGHT: medium none; PADDING-RIGHT: 0in; BORDER-TOP: mediu=
m none; PADDING-LEFT: 0in; PADDING-BOTTOM: 0in; MARGIN-LEFT: 39.75pt; BORDE=
R-LEFT: medium none; PADDING-TOP: 0in; BORDER-BOTTOM: medium none; mso-marg=
in-top-alt: auto; mso-margin-bottom-alt: auto; mso-border-left-alt: solid b=
lack 1.5pt; mso-padding-alt: 0in 0in 0in 4.0pt"><B><FONT=20
face=3DArial color=3Dblack size=3D2><SPAN=20
style=3D"FONT-WEIGHT: bold; FONT-SIZE: 10pt; COLOR: black; FONT-FAMILY: A=
rial">Cc:</SPAN></FONT></B><FONT=20
face=3DArial color=3Dblack size=3D2><SPAN=20
style=3D"FONT-SIZE: 10pt; COLOR: black; FONT-FAMILY: Arial"> <A=20
title=3Don_discussion@yahoogroups.com=20
href=3D"mailto:on_discussion@yahoogroups.com">on_discussion@y...=
om</A>=20
</SPAN></FONT><FONT face=3DArial color=3Dblack size=3D2><SPAN=20
style=3D"FONT-SIZE: 10pt; COLOR: black; FONT-FAMILY: Arial; mso-color-alt=
: windowtext"><o:p></o:p></SPAN></FONT></P>
<P class=3DMsoNormal=20
style=3D"BORDER-RIGHT: medium none; PADDING-RIGHT: 0in; BORDER-TOP: mediu=
m none; PADDING-LEFT: 0in; PADDING-BOTTOM: 0in; MARGIN-LEFT: 39.75pt; BORDE=
R-LEFT: medium none; PADDING-TOP: 0in; BORDER-BOTTOM: medium none; mso-marg=
in-top-alt: auto; mso-margin-bottom-alt: auto; mso-border-left-alt: solid b=
lack 1.5pt; mso-padding-alt: 0in 0in 0in 4.0pt"><B><FONT=20
face=3DArial color=3Dblack size=3D2><SPAN=20
style=3D"FONT-WEIGHT: bold; FONT-SIZE: 10pt; COLOR: black; FONT-FAMILY: A=
rial">Sent:</SPAN></FONT></B><FONT=20
face=3DArial color=3Dblack size=3D2><SPAN=20
style=3D"FONT-SIZE: 10pt; COLOR: black; FONT-FAMILY: Arial"> Tuesday, Aug=
ust 21,=20
2001 9:44 AM</SPAN></FONT><FONT face=3DArial color=3Dblack size=3D2><SPAN=
=20
style=3D"FONT-SIZE: 10pt; COLOR: black; FONT-FAMILY: Arial; mso-color-alt=
: windowtext"><o:p></o:p></SPAN></FONT></P>
<P class=3DMsoNormal=20
style=3D"BORDER-RIGHT: medium none; PADDING-RIGHT: 0in; BORDER-TOP: mediu=
m none; PADDING-LEFT: 0in; PADDING-BOTTOM: 0in; MARGIN-LEFT: 39.75pt; BORDE=
R-LEFT: medium none; PADDING-TOP: 0in; BORDER-BOTTOM: medium none; mso-marg=
in-top-alt: auto; mso-margin-bottom-alt: auto; mso-border-left-alt: solid b=
lack 1.5pt; mso-padding-alt: 0in 0in 0in 4.0pt"><B><FONT=20
face=3DArial color=3Dblack size=3D2><SPAN=20
style=3D"FONT-WEIGHT: bold; FONT-SIZE: 10pt; COLOR: black; FONT-FAMILY: A=
rial">Subject:</SPAN></FONT></B><FONT=20
face=3DArial color=3Dblack size=3D2><SPAN=20
style=3D"FONT-SIZE: 10pt; COLOR: black; FONT-FAMILY: Arial"> Re: [on_disc=
ussion]=20
PROPOSITION ABNPROP 1 FOR DEBATE</SPAN></FONT><FONT face=3DArial color=3D=
black=20
size=3D2><SPAN=20
style=3D"FONT-SIZE: 10pt; COLOR: black; FONT-FAMILY: Arial; mso-color-alt=
: windowtext"><o:p></o:p></SPAN></FONT></P>
<P class=3DMsoNormal=20
style=3D"BORDER-RIGHT: medium none; PADDING-RIGHT: 0in; BORDER-TOP: mediu=
m none; PADDING-LEFT: 0in; PADDING-BOTTOM: 0in; MARGIN-LEFT: 39.75pt; BORDE=
R-LEFT: medium none; PADDING-TOP: 0in; BORDER-BOTTOM: medium none; mso-marg=
in-top-alt: auto; mso-margin-bottom-alt: auto; mso-border-left-alt: solid b=
lack 1.5pt; mso-padding-alt: 0in 0in 0in 4.0pt"><FONT=20
face=3D"Times New Roman" color=3Dblack size=3D3><SPAN=20
style=3D"FONT-SIZE: 12pt; COLOR: black"><![if !supportEmptyParas]><![endi=
f]>&nbsp;</SPAN></FONT><FONT=20
color=3Dblack><SPAN=20
style=3D"COLOR: black; mso-color-alt: windowtext"><o:p></o:p></SPAN></FON=
T></P>
<P class=3DMsoNormal=20
style=3D"BORDER-RIGHT: medium none; PADDING-RIGHT: 0in; BORDER-TOP: mediu=
m none; PADDING-LEFT: 0in; MARGIN-BOTTOM: 12pt; PADDING-BOTTOM: 0in; MARGIN=
-LEFT: 39.75pt; BORDER-LEFT: medium none; PADDING-TOP: 0in; BORDER-BOTTOM: =
medium none; mso-margin-top-alt: auto; mso-border-left-alt: solid black 1.5=
pt; mso-padding-alt: 0in 0in 0in 4.0pt"><FONT=20
face=3D"Times New Roman" color=3Dblack size=3D3><SPAN=20
style=3D"FONT-SIZE: 12pt; COLOR: black"><BR>Actually since we seem to hav=
e a=20
serious slow down of people putting out<BR>new propositions I see this as=
a=20
hinderence to the game. Aside from the<BR>fact that silly, insane and jus=
t=20
plain funny propositions are part of the<BR>fun of the game. I think such=
a=20
change in the voting structure would be<BR>very detrimental to the=20
game.<BR><BR>"Heard about the Buddist monk that got his tooth fixed witho=
ut=20
novicane.<BR>Yep he said he wanted to Trancend Dental=20
medication."<BR><BR><BR><BR><BR><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&=
nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbs=
p;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&=
nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbs=
p;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&=
nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbs=
p;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&=
nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbs=
p;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&=
nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=20
<BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nb=
sp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=20
smartgamer&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nb=
sp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nb=
sp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nb=
sp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=20
<BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nb=
sp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=20
&lt;sgamer@swbel&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=20
To:&nbsp;&nbsp;&nbsp;&nbsp;=20
on_discussion@yahoogroups.com&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&n=
bsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp=
;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&n=
bsp;&nbsp;&nbsp;&nbsp;=20
<BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nb=
sp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=20
l.net&gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbs=
p;&nbsp;&nbsp;&nbsp;=20
cc:&nbsp;&nbsp;&nbsp;&nbsp; (bcc: Brian=20
Lord/BOSTON/IDX1)&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&n=
bsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp=
;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&n=
bsp;&nbsp;=20
<BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nb=
sp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nb=
sp;&nbsp;&nbsp;&nbsp;=20
Subject:&nbsp;&nbsp;&nbsp;&nbsp; Re: [on_discussion] PROPOSITION ABNPROP =
1 FOR=20
DEBATE&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=20
<BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nb=
sp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=20
08/21/01&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp=
;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&n=
bsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp=
;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&n=
bsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp=
;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&n=
bsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp=
;=20
<BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nb=
sp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=20
08:47=20
AM&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp=
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bsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp=
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<BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nb=
sp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=20
Please&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&=
nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbs=
p;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&=
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p;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&=
nbsp;&nbsp;=20
<BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nb=
sp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=20
respond=20
to&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp=
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bsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp=
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<BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nb=
sp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=20
on_discussion&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=
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sp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=
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sp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=
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sp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=
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sp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=
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sp;&nbsp;&nbsp;=20
<BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nb=
sp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=
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sp;&nbsp;&nbsp;=20
<BR><BR><BR><BR><BR><BR>OK... how about "Yes," "No,"=20
"Unacceptable?"<BR>--SmartGamer<BR>&nbsp; ----- Original Message=20
-----<BR>&nbsp; From: Devon Jacobs {Darkstar}<BR>&nbsp; To:=20
on_discussion@yahoogroups.com<BR>&nbsp; Sent: Tuesday, August 21, 2001 7:=
16=20
AM<BR>&nbsp; Subject: Re: [on_discussion] PROPOSITION ABNPROP 1 FOR=20
DEBATE<BR><BR><BR>&nbsp; Adam,<BR><BR>&nbsp; neat twist on the results of=
=20
casting a vote...<BR>&nbsp; the only thing that concerns me is using "stu=
pid"=20
for the other type of<BR>vote... having a whole bunch of people call your=
=20
proposal stupid can be<BR>just as intimidating as getting it voted down i=
n the=20
first place. OurNomic<BR>is composed of a wide age range of players, and =
while=20
I am but an old<BR>geezer, and could care less if someone thinks my prop =
is=20
stupid, some of<BR>our younger players might not take it so well. while t=
he=20
rule structure is<BR>good, and it may work out better in the end to have =
a yes=20
(+score), no (0<BR>score), and penalty (-score) vote, can we come up with=
some=20
different<BR>wording for it???<BR>&nbsp; also, the only one who sees the =
votes=20
is me, therefore the only one who<BR>would see the explanation for why a =
prop=20
is "stupid" is me, it wouldn't let<BR>the other players know why it was d=
eemed=20
stupid in the first place...<BR>hopefully, folks would have spoken up in =
the=20
message board and said... 'hey<BR>that's stupid, why don't you try this t=
o=20
make it better...' like I'm doing<BR>now ;-)<BR><BR><BR><BR>&nbsp; At 08:=
11 AM=20
8/20/01 -0500, you wrote:<BR>&nbsp; &gt;&gt;&gt;&gt;<BR><BR>&nbsp;&nbsp;&=
nbsp;=20
Since we're back up, let's start off with a new=20
proposition.<BR>&nbsp;&nbsp;&nbsp; This one's an idea about a rule change=
, not=20
a new rule.<BR>&nbsp;&nbsp;&nbsp; It will stomp on a whole lot of=20
rules.<BR><BR>&nbsp;&nbsp;&nbsp; It's up for debate under rule 303, meani=
ng=20
that it is up for vote<BR>&nbsp;&nbsp;&nbsp; (in whatever form it ends up=
in)=20
in one week's time.<BR><BR>&nbsp;&nbsp;&nbsp; I rarely do HTML mail, but =
I=20
have to here; italic text is<BR>&nbsp;&nbsp;&nbsp; being removed, underli=
ned=20
text is to be added.<BR><BR>&nbsp;&nbsp;&nbsp; 207. Voters may vote eithe=
r for=20
,or against, or claim that it is<BR>"stupid" for any proposal within its=
=20
prescribed voting period. A vote of<BR>"stupid" is counted, for most purp=
oses,=20
as a NO, and is counted as such in<BR>all situations where not stated dir=
ectly=20
otherwise. In order to be legally<BR>cast, the vote must be received by t=
he=20
Speaker by the end of the prescribed<BR>voting period. The Speaker may no=
t=20
reveal any votes until the end of the<BR>prescribed voting period. Any Vo=
ter=20
who does not legally vote within the<BR>prescribed voting period shall be=
=20
deemed to have abstained.<BR><BR>&nbsp;&nbsp;&nbsp; 211. Voters who voted=
=20
against proposals which are adopted receive 10<BR>points apiece., if that=
vote=20
was "no." If the vote was "stupid," the voters<BR>LOSE five(5) points api=
ece,=20
as, if the proposition passes, it's obviously<BR>not stupid. Players whos=
e=20
proposals are adopted shall receive 10 points<BR>plus a random number of=
=20
points in the range 1-10 inclusive. Players whose<BR>proposals are not ad=
opted=20
shall lose 10no points, unless there are more<BR>"stupid" votes than "no"=
=20
votes, in which case the proposer loses 15 points.<BR>Amended by=20
&lt;http://humber.northnet.org/windrant/OurNomic/ruleset.htm#315<BR>&gt;3=
15.=20
4/16/2000.<BR><BR>&nbsp;&nbsp;&nbsp; All that this proposal will do is da=
mpen=20
the effect of the penalty for<BR>a bad idea. People were becoming too afr=
aid=20
to create new proposals, for<BR>fear of the penalty. If this proposal pas=
ses,=20
then only truly bad ideas<BR>will get a penalty; others will be politely=
=20
declined. The five point<BR>"stupid" vote penalty will keep people from=20
throwing them around.<BR><BR>&nbsp;&nbsp;&nbsp; If this rule is put in ef=
fect,=20
we're going to see more motion on the<BR>boards!<BR>&nbsp;&nbsp;&nbsp; --=
Adam=20
"SmartGamer" Norberg<BR><BR>&nbsp;&nbsp;&nbsp; Yahoo! Groups=20
Sponsor<BR>&nbsp;&nbsp;&nbsp; ADVERTISEMENT<BR>&nbsp;&nbsp;&nbsp;=20
&lt;<BR>http://rd.yahoo.com/M=3D178320.1566800.3122525.1261774/D=3Degroup=
web/S=3D1705057088:HM/A=3D766844/R=3D0/*http://www.fastweb.com/ib/yahoo-57f=
<BR>&gt;<BR><BR>&nbsp;&nbsp;&nbsp;=20
To unsubscribe from this group, send an email to:<BR>&nbsp;&nbsp;&nbsp;=20
on_discussion-unsubscribe@onelist.com<BR><BR><BR><BR>&nbsp;&nbsp;&nbsp; Y=
our=20
use of Yahoo! Groups is subject to the=20
&lt;<BR>http://docs.yahoo.com/info/terms/&gt;Yahoo! Terms of=20
Service.<BR><BR>&nbsp; &lt;&lt;&lt;&lt;<BR><BR><BR><BR><BR><BR>&nbsp;=20
.<BR>&nbsp; / \<BR>&nbsp; | |<BR>&nbsp; |.|<BR>&nbsp; |.|<BR>&nbsp; |:|=20
__<BR>&nbsp; ,_|:|_, / )<BR>&nbsp; (Oo / _I_<BR>&nbsp; +\ \ || __|<BR>&nb=
sp; \=20
\||___|<BR>&nbsp; \ /.:.\-\<BR>&nbsp; |.:. /-----\<BR>&nbsp;=20
|___|::oOo::|<BR>&nbsp; / |:&lt;_T_&gt;:|<BR>&nbsp; |_____\ ::: /<BR>&nbs=
p; |=20
| \ \:/<BR>&nbsp; | | | |<BR>&nbsp; \ / | \___<BR>&nbsp; / | \_____\<BR>&=
nbsp;=20
`-'<BR>&nbsp; -Devon Jacobs-<BR>&nbsp; -Grand Silly Kniggit-<BR>&nbsp;=20
--Speaker of Our Nomic--<BR><BR><BR>To unsubscribe from this group, send =
an=20
email to:<BR>on_discussion-unsubscribe@onelist.com<BR><BR>&nbsp;<BR><BR>Y=
our=20
use of Yahoo! Groups is subject to http://docs.yahoo.com/info/terms/=20
</SPAN></FONT><FONT color=3Dblack><SPAN=20
style=3D"COLOR: black; mso-color-alt: windowtext"><o:p></o:p></SPAN></FON=
T></P></DIV>
<P class=3DMsoNormal style=3D"MARGIN-LEFT: 0.5in"><FONT face=3D"Times New=
Roman"=20
color=3Dblack size=3D3><SPAN style=3D"FONT-SIZE: 12pt; COLOR: black"><BR=
=20
style=3D"mso-special-character: line-break"><![if !supportLineBreakNewLin=
e]><BR=20
style=3D"mso-special-character: line-break"><![endif]></SPAN></FONT><FONT=
=20
color=3Dblack><SPAN=20
style=3D"COLOR: black; mso-color-alt: windowtext"><o:p></o:p></SPAN></FON=
T></P></SPAN></FONT><TT><FONT=20
face=3D"Courier New" color=3Dblack size=3D2><SPAN=20
style=3D"FONT-SIZE: 10pt; COLOR: black; FONT-FAMILY: 'Courier New'">To=20
unsubscribe from this group, send an email to:</SPAN></FONT></TT><FONT=20
face=3D"Courier New" color=3Dblack size=3D2><SPAN=20
style=3D"FONT-SIZE: 10pt; COLOR: black; FONT-FAMILY: 'Courier New'; mso-f=
areast-font-family: 'Courier New'"><BR><TT>on_discussion-unsubscribe@onelis=
t.com</TT><BR><BR></SPAN></FONT><FONT=20
color=3Dblack><SPAN style=3D"COLOR: black"><BR><BR></SPAN></FONT><TT><FON=
T=20
face=3D"Courier New" color=3Dblack size=3D2><SPAN=20
style=3D"FONT-SIZE: 10pt; COLOR: black; FONT-FAMILY: 'Courier New'">Your =
use of=20
Yahoo! Groups is subject to the <A=20
href=3D"http://docs.yahoo.com/info/terms/">Yahoo! Terms of=20
Service</A>.</SPAN></FONT></TT><FONT color=3Dblack><SPAN style=3D"COLOR: =
black">=20
</SPAN></FONT><FONT color=3Dblack><SPAN=20
style=3D"COLOR: black; mso-color-alt: windowtext"><o:p></o:p></SPAN></FON=
T>
<P></P><BR></DIV><BR><BR><TT>To=20
unsubscribe from this group, send an email=20
to:<BR>on_discussion-unsubscribe@onelist.com<BR><BR></TT><BR><BR><TT>Your=
use=20
of Yahoo! Groups is subject to the <A=20
href=3D"http://docs.yahoo.com/info/terms/">Yahoo! Terms of Service</A>.</=
TT>=20
<BR></BLOCKQUOTE></BODY></HTML>

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From kandelar@n... Wed Aug 22 22:38:05 2001
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To: <on_discussion@yahoogroups.com>
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Subject: Duplicate Mails
Date: Thu, 4 Jan 2001 05:07:28 -0800
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Is everyone else getting duplicate mails or is it just me?

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<DIV><FONT face=3DArial size=3D2>Is everyone else getting duplicate mails o=
r is it=20
just me?</FONT></DIV><![if !supportEmptyParas]><![endif]><!--[if supportFie=
lds]><span class=3DEmailStyle18><font=20
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12.0pt;font-family:Arial'><span style=3D'mso-element:field-begin'></span><s=
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From sgamer@s... Thu Aug 23 09:55:28 2001
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Date: Thu, 23 Aug 2001 11:49:30 -0500
Subject: Re: [on_discussion] PROPOSITION ABNPROP 1 FOR DEBATE
To: on_discussion@yahoogroups.com
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From: smartgamer <sgamer@s...>

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I like that rewrite, but note that I changed it to "gain 2" instead of "gai=
n 5."
--Adam
----- Original Message -----=20
From: Mark Risen=20
To: on_discussion@yahoogroups.com=20
Sent: Thursday, January 04, 2001 8:06 AM
Subject: Re: [on_discussion] PROPOSITION ABNPROP 1 FOR DEBATE


I really like the idea. As a newbie, I am a bit intimidated abouting putt=
ing up my first prop - I could lose points and I don't yet know how importa=
nt that is. I think the loss of 5 points for voting "stupid" on a prop that=
passed is too harsh though. I think making it no points or +5 points (inst=
ead of +10) would be better. My biggest hangup, however is the wording. How=
about this:

211. Voters who voted against "no" on proposals which are adopted recei=
ve 10 points apiece. Voters who voted "stupid" on proposals which are adopt=
ed receive 2 points apiece. Players whose proposals are adopted shall recei=
ve 10 points plus a random number of points in the range 1-10 inclusive. Pl=
ayers whose proposals are not adopted shall lose 10 no points, unless there=
are more "stupid" votes than "no" votes, in which case the proposer loses =
15 points. Amended by 315. 4/16/2000.
The wording of "stupid" doesn't bother me, but I'm old enough to handle i=
t. Other words I can think of are "silly" and "trivial". I'm ok with any of=
them (but I like the harshness of "stupid" personally ;) )

-Mark
----- Original Message -----=20
From: Falcon Arendell=20
To: on_discussion@yahoogroups.com=20
Sent: Tuesday, August 21, 2001 7:03 AM
Subject: RE: [on_discussion] PROPOSITION ABNPROP 1 FOR DEBATE


I agree with Adam. I think that if there were less chance of a penalty=
, more props would be submitted. His prop would still make people careful =
about putting in extraneous props for fear of a "stupid" rating, but border=
line props (a prop that has several people supporting it but could go eithe=
r way) could see the light of day and be voted on.

=20=20=20=20=20


__________________________

Falcon Arendell

=20=20=20=20=20

"...of course I could be wrong."

LEM

=20=20=20=20=20

-----Original Message-----
From: smartgamer [mailto:sgamer@s...]
Sent: Tuesday, August 21, 2001 10:56 AM
To: on_discussion@yahoogroups.com
Subject: Re: [on_discussion] PROPOSITION ABNPROP 1 FOR DEBATE

=20=20=20=20=20

No, it's not that. This way, a prop could be voted down with no penalty=
,

so people would put more in.Since there's that risk in voting "bad idea=
,"

it would only be done when applied- a rule like "Adam Norberg wins

this and all games of Our Nomic" would be voted as "bad idea," and

probably unanimously. A rule like a subgame that people just don't want=
to play

but sounds fun anyway would get a normal "no," with no penalty. This ru=
le

makes it so people would put in MORE rules!

--Adam Norberg

----- Original Message -----=20


From: brian_lord@i...=20

To: on_discussion@yahoogroups.com=20

Cc: on_discussion@yahoogroups.com=20

Sent: Tuesday, August 21, 2001 9:44 AM

Subject: Re: [on_discussion] PROPOSITION ABNPROP 1 FOR DEBATE

=20=20=20=20=20


Actually since we seem to have a serious slow down of people putting ou=
t
new propositions I see this as a hinderence to the game. Aside from the
fact that silly, insane and just plain funny propositions are part of t=
he
fun of the game. I think such a change in the voting structure would be
very detrimental to the game.

"Heard about the Buddist monk that got his tooth fixed without novicane=
.
Yep he said he wanted to Trancend Dental medication."





=
=
=20
smartgamer =
=
=20
<sgamer@swbel To: on_discussion@yahoogro=
ups.com =
=20
l.net> cc: (bcc: Brian Lord/BOSTO=
N/IDX1) =
=20
Subject: Re: [on_discussio=
n] PROPOSITION ABNPROP 1 FOR DEBATE=20=20=20=20=20=20=20=20=20
08/21/01 =
=
=20
08:47 AM =
=
=20
Please =
=
=20
respond to =
=
=20
on_discussion =
=
=20
=
=
=20
=
=
=20





OK... how about "Yes," "No," "Unacceptable?"
--SmartGamer
----- Original Message -----
From: Devon Jacobs {Darkstar}
To: on_discussion@yahoogroups.com
Sent: Tuesday, August 21, 2001 7:16 AM
Subject: Re: [on_discussion] PROPOSITION ABNPROP 1 FOR DEBATE


Adam,

neat twist on the results of casting a vote...
the only thing that concerns me is using "stupid" for the other type =
of
vote... having a whole bunch of people call your proposal stupid can be
just as intimidating as getting it voted down in the first place. OurNo=
mic
is composed of a wide age range of players, and while I am but an old
geezer, and could care less if someone thinks my prop is stupid, some o=
f
our younger players might not take it so well. while the rule structure=
is
good, and it may work out better in the end to have a yes (+score), no =
(0
score), and penalty (-score) vote, can we come up with some different
wording for it???
also, the only one who sees the votes is me, therefore the only one w=
ho
would see the explanation for why a prop is "stupid" is me, it wouldn't=
let
the other players know why it was deemed stupid in the first place...
hopefully, folks would have spoken up in the message board and said... =
'hey
that's stupid, why don't you try this to make it better...' like I'm do=
ing
now ;-)



At 08:11 AM 8/20/01 -0500, you wrote:
>>>>

Since we're back up, let's start off with a new proposition.
This one's an idea about a rule change, not a new rule.
It will stomp on a whole lot of rules.

It's up for debate under rule 303, meaning that it is up for vote
(in whatever form it ends up in) in one week's time.

I rarely do HTML mail, but I have to here; italic text is
being removed, underlined text is to be added.

207. Voters may vote either for ,or against, or claim that it is
"stupid" for any proposal within its prescribed voting period. A vote o=
f
"stupid" is counted, for most purposes, as a NO, and is counted as such=
in
all situations where not stated directly otherwise. In order to be lega=
lly
cast, the vote must be received by the Speaker by the end of the prescr=
ibed
voting period. The Speaker may not reveal any votes until the end of th=
e
prescribed voting period. Any Voter who does not legally vote within th=
e
prescribed voting period shall be deemed to have abstained.

211. Voters who voted against proposals which are adopted receive 1=
0
points apiece., if that vote was "no." If the vote was "stupid," the vo=
ters
LOSE five(5) points apiece, as, if the proposition passes, it's obvious=
ly
not stupid. Players whose proposals are adopted shall receive 10 points
plus a random number of points in the range 1-10 inclusive. Players who=
se
proposals are not adopted shall lose 10no points, unless there are more
"stupid" votes than "no" votes, in which case the proposer loses 15 poi=
nts.
Amended by <http://humber.northnet.org/windrant/OurNomic/ruleset.htm#31=
5
>315. 4/16/2000.

All that this proposal will do is dampen the effect of the penalty =
for
a bad idea. People were becoming too afraid to create new proposals, fo=
r
fear of the penalty. If this proposal passes, then only truly bad ideas
will get a penalty; others will be politely declined. The five point
"stupid" vote penalty will keep people from throwing them around.

If this rule is put in effect, we're going to see more motion on th=
e
boards!
--Adam "SmartGamer" Norberg

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<<<<





.
/ \
| |
|.|
|.|
|:| __
,_|:|_, / )
(Oo / _I_
+\ \ || __|
\ \||___|
\ /.:.\-\
|.:. /-----\
|___|::oOo::|
/ |:<_T_>:|
|_____\ ::: /
| | \ \:/
| | | |
\ / | \___
/ | \_____\
`-'
-Devon Jacobs-
-Grand Silly Kniggit-
--Speaker of Our Nomic--


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<BODY lang=3DEN-US style=3D"tab-interval: .5in" vLink=3Dblue link=3Dblue bg=
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<DIV><FONT face=3DArial size=3D2>I like that rewrite, but note that I chang=
ed it to=20
"gain 2" instead of "gain 5."</FONT></DIV>
<DIV><FONT face=3DArial size=3D2>--Adam</FONT></DIV>
<BLOCKQUOTE=20
style=3D"PADDING-RIGHT: 0px; PADDING-LEFT: 5px; MARGIN-LEFT: 5px; BORDER-LE=
FT: #000000 2px solid; MARGIN-RIGHT: 0px">
<DIV style=3D"FONT: 10pt arial">----- Original Message ----- </DIV>
<DIV=20
style=3D"BACKGROUND: #e4e4e4; FONT: 10pt arial; font-color: black"><B>Fro=
m:</B>=20
<A title=3Dkandelar@n... href=3D"mailto:kandelar@n...">Mark R=
isen</A>=20
</DIV>
<DIV style=3D"FONT: 10pt arial"><B>To:</B> <A=20
title=3Don_discussion@yahoogroups.com=20
href=3D"mailto:on_discussion@yahoogroups.com">on_discussion@y...=
om</A>=20
</DIV>
<DIV style=3D"FONT: 10pt arial"><B>Sent:</B> Thursday, January 04, 2001 8=
:06=20
AM</DIV>
<DIV style=3D"FONT: 10pt arial"><B>Subject:</B> Re: [on_discussion] PROPO=
SITION=20
ABNPROP 1 FOR DEBATE</DIV>
<DIV><BR></DIV>
<DIV><FONT face=3DArial size=3D2>I really like the idea. As a newbie, I a=
m a bit=20
intimidated abouting putting up my first prop - I could lose points and I=
=20
don't yet know how important that is. I think the loss of 5 points for vo=
ting=20
"stupid" on a prop that passed is too harsh though. I think making it no=
=20
points or +5 points (instead of +10) would be better. My biggest hangup,=
=20
however is the wording. How about this:</FONT></DIV>
<DIV><FONT face=3DArial size=3D2></FONT>&nbsp;</DIV>
<BLOCKQUOTE dir=3Dltr style=3D"MARGIN-RIGHT: 0px">
<DIV>
<DIV><FONT face=3D"Courier New, Courier, mono"><A name=3D211></A><FONT=
=20
size=3D2>211. Voters who voted <FONT color=3D#c0c0c0><EM>against</EM></=
FONT>=20
<U>"no" on</U> proposals which are adopted receive 10 points apiece<EM>=
.=20
</EM><U>Voters who voted "stupid" on proposals which are adopted=20
receive&nbsp;2 points apiece.</U>&nbsp;Players whose proposals are adop=
ted=20
shall receive 10 points plus a random number of points in the range 1-1=
0=20
inclusive. Players whose proposals are not adopted shall lose <EM><FONT=
=20
color=3D#c0c0c0>10</FONT> </EM><U>no</U> points<U>, unless there are mo=
re=20
"stupid" votes than "no" votes, in which case the proposer loses 15=20
points</U>. Amended by </FONT><A=20
onclick=3D"MM_showHideLayers('Rules','','hide','Mut300','','show','Mut2=
00','','hide','Rules200','','hide','Immutable','','hide','RulesINdex','','h=
ide','Rules100','','hide','Rules300','','show')"=20
href=3D"http://humber.northnet.org/windrant/OurNomic/ruleset.htm#315"><=
FONT=20
size=3D2>315</FONT></A><FONT size=3D2>.=20
4/16/2000.</FONT></FONT></DIV></DIV></BLOCKQUOTE>
<DIV dir=3Dltr><FONT face=3DArial size=3D2>The wording of "stupid" doesn'=
t bother=20
me, but I'm old enough to handle it. Other words I can think of are "sill=
y"=20
and&nbsp;"trivial". I'm ok with any of them (but I like the harshness of=
=20
"stupid" personally ;) )</FONT></DIV>
<DIV dir=3Dltr><FONT face=3DArial size=3D2></FONT>&nbsp;</DIV>
<DIV dir=3Dltr><FONT face=3DArial size=3D2>&nbsp;&nbsp;&nbsp; -Mark</FONT=
></DIV>
<BLOCKQUOTE=20
style=3D"PADDING-RIGHT: 0px; PADDING-LEFT: 5px; MARGIN-LEFT: 5px; BORDER-=
LEFT: #000000 2px solid; MARGIN-RIGHT: 0px">
<DIV style=3D"FONT: 10pt arial">----- Original Message ----- </DIV>
<DIV=20
style=3D"BACKGROUND: #e4e4e4; FONT: 10pt arial; font-color: black"><B>F=
rom:</B>=20
<A title=3Dfalcon.arendell@w...=20
href=3D"mailto:falcon.arendell@w...">Falcon Arendell</A> </DIV>
<DIV style=3D"FONT: 10pt arial"><B>To:</B> <A=20
title=3Don_discussion@yahoogroups.com=20
href=3D"mailto:on_discussion@yahoogroups.com">on_discussion@yahoogroups=
.com</A>=20
</DIV>
<DIV style=3D"FONT: 10pt arial"><B>Sent:</B> Tuesday, August 21, 2001 7=
:03=20
AM</DIV>
<DIV style=3D"FONT: 10pt arial"><B>Subject:</B> RE: [on_discussion]=20
PROPOSITION ABNPROP 1 FOR DEBATE</DIV>
<DIV><BR></DIV>
<DIV class=3DSection1>
<P class=3DMsoNormal><SPAN class=3DEmailStyle18><FONT face=3DArial colo=
r=3Dnavy=20
size=3D2><SPAN=20
style=3D"FONT-SIZE: 10pt; FONT-FAMILY: Arial; mso-bidi-font-size: 12.0p=
t">I=20
agree with Adam.<SPAN style=3D"mso-spacerun: yes">&nbsp; </SPAN>I think=
that=20
if there were less chance of a penalty, more props would be submitted.<=
SPAN=20
style=3D"mso-spacerun: yes">&nbsp; </SPAN>His prop would still make peo=
ple=20
careful about putting in extraneous props for fear of a &#8220;stupid&#=
8221; rating, but=20
borderline props (a prop that has several people supporting it but coul=
d go=20
either way) could see the light of day and be voted=20
on.<o:p></o:p></SPAN></FONT></SPAN></P>
<P class=3DMsoNormal><SPAN class=3DEmailStyle18><FONT face=3DArial colo=
r=3Dnavy=20
size=3D2><SPAN=20
style=3D"FONT-SIZE: 10pt; FONT-FAMILY: Arial; mso-bidi-font-size: 12.0p=
t"><![if !supportEmptyParas]><![endif]>&nbsp;<o:p></o:p></SPAN></FONT></SPA=
N></P>
<P class=3DMsoAutoSig><!--[if supportFields]><span class=3DEmailStyle18=
><font=20
size=3D2 color=3Dnavy face=3DArial><span style=3D'font-size:10.0pt;mso-bidi=
-font-size:
12.0pt;font-family:Arial'><span style=3D'mso-element:field-begin'></span><s=
pan=20
style=3D"mso-spacerun: yes">&nbsp;</span>AUTOTEXTLIST \s &quot;E-mail=20
Signature&quot; <span style=3D'mso-element:field-separator'></span></span><=
/font></span><![endif]--><FONT=20
color=3Dnavy><SPAN=20
style=3D"COLOR: navy; mso-color-alt: windowtext"><o:p></o:p></SPAN></FO=
NT></P>
<P class=3DMsoAutoSig><FONT face=3D"Times New Roman" color=3Dnavy size=
=3D3><SPAN=20
style=3D"FONT-SIZE: 12pt; COLOR: navy">__________________________</SPAN=
></FONT><FONT=20
color=3Dnavy><SPAN=20
style=3D"COLOR: navy; mso-color-alt: windowtext"><o:p></o:p></SPAN></FO=
NT></P>
<P class=3DMsoAutoSig><FONT face=3D"Times New Roman" color=3Dnavy size=
=3D3><SPAN=20
style=3D"FONT-SIZE: 12pt; COLOR: navy">Falcon Arendell</SPAN></FONT><FO=
NT=20
color=3Dnavy><SPAN=20
style=3D"COLOR: navy; mso-color-alt: windowtext"><o:p></o:p></SPAN></FO=
NT></P>
<P class=3DMsoAutoSig><FONT face=3D"Times New Roman" color=3Dnavy size=
=3D3><SPAN=20
style=3D"FONT-SIZE: 12pt; COLOR: navy"><![if !supportEmptyParas]><![end=
if]>&nbsp;</SPAN></FONT><FONT=20
color=3Dnavy><SPAN=20
style=3D"COLOR: navy; mso-color-alt: windowtext"><o:p></o:p></SPAN></FO=
NT></P>
<P class=3DMsoAutoSig><FONT face=3D"Times New Roman" color=3Dnavy size=
=3D3><SPAN=20
style=3D"FONT-SIZE: 12pt; COLOR: navy">"...of course I could be=20
wrong."</SPAN></FONT><FONT color=3Dnavy><SPAN=20
style=3D"COLOR: navy; mso-color-alt: windowtext"><o:p></o:p></SPAN></FO=
NT></P>
<P class=3DMsoAutoSig><FONT face=3D"Times New Roman" color=3Dnavy size=
=3D3><SPAN=20
style=3D"FONT-SIZE: 12pt; COLOR: navy">LEM</SPAN></FONT><FONT color=3Dn=
avy><SPAN=20
style=3D"COLOR: navy; mso-color-alt: windowtext"><o:p></o:p></SPAN></FO=
NT></P>
<P class=3DMsoNormal><!--[if supportFields]><span class=3DEmailStyle18>=
<font=20
size=3D2 color=3Dnavy face=3DArial><span style=3D'font-size:10.0pt;mso-bidi=
-font-size:
12.0pt;font-family:Arial'><span style=3D'mso-element:field-end'></span></sp=
an></font></span><![endif]--><SPAN=20
class=3DEmailStyle18><FONT face=3DArial color=3Dnavy size=3D2><SPAN=20
style=3D"FONT-SIZE: 10pt; FONT-FAMILY: Arial; mso-bidi-font-size: 12.0p=
t"><![if !supportEmptyParas]><![endif]>&nbsp;<o:p></o:p></SPAN></FONT></SPA=
N></P>
<P class=3DMsoNormal style=3D"MARGIN-LEFT: 0.5in"><FONT face=3DTahoma c=
olor=3Dblack=20
size=3D2><SPAN=20
style=3D"FONT-SIZE: 10pt; COLOR: black; FONT-FAMILY: Tahoma">-----Origi=
nal=20
Message-----<BR><B><SPAN style=3D"FONT-WEIGHT: bold">From:</SPAN></B>=20
smartgamer [mailto:sgamer@s...]<BR><B><SPAN=20
style=3D"FONT-WEIGHT: bold">Sent:</SPAN></B> Tuesday, August 21, 2001 1=
0:56=20
AM<BR><B><SPAN style=3D"FONT-WEIGHT: bold">To:</SPAN></B>=20
on_discussion@yahoogroups.com<BR><B><SPAN=20
style=3D"FONT-WEIGHT: bold">Subject:</SPAN></B> Re: [on_discussion]=20
PROPOSITION ABNPROP 1 FOR DEBATE</SPAN></FONT></P>
<P class=3DMsoNormal style=3D"MARGIN-LEFT: 0.5in"><FONT face=3D"Times N=
ew Roman"=20
size=3D3><SPAN=20
style=3D"FONT-SIZE: 12pt"><![if !supportEmptyParas]><![endif]>&nbsp;<o:=
p></o:p></SPAN></FONT></P>
<P class=3DMsoNormal style=3D"MARGIN-LEFT: 0.5in"><FONT face=3DArial co=
lor=3Dblack=20
size=3D2><SPAN style=3D"FONT-SIZE: 10pt; COLOR: black; FONT-FAMILY: Ari=
al">No,=20
it's not that. This way, a prop could be voted down with no=20
penalty,</SPAN></FONT><FONT color=3Dblack><SPAN=20
style=3D"COLOR: black; mso-color-alt: windowtext"><o:p></o:p></SPAN></F=
ONT></P>
<P class=3DMsoNormal style=3D"MARGIN-LEFT: 0.5in"><FONT face=3DArial co=
lor=3Dblack=20
size=3D2><SPAN style=3D"FONT-SIZE: 10pt; COLOR: black; FONT-FAMILY: Ari=
al">so=20
people would put more in.Since there's that risk in voting "bad=20
idea,"</SPAN></FONT><FONT color=3Dblack><SPAN=20
style=3D"COLOR: black; mso-color-alt: windowtext"><o:p></o:p></SPAN></F=
ONT></P>
<P class=3DMsoNormal style=3D"MARGIN-LEFT: 0.5in"><FONT face=3DArial co=
lor=3Dblack=20
size=3D2><SPAN style=3D"FONT-SIZE: 10pt; COLOR: black; FONT-FAMILY: Ari=
al">it=20
would only be done when applied- a rule like "Adam Norberg=20
wins</SPAN></FONT><FONT color=3Dblack><SPAN=20
style=3D"COLOR: black; mso-color-alt: windowtext"><o:p></o:p></SPAN></F=
ONT></P>
<P class=3DMsoNormal style=3D"MARGIN-LEFT: 0.5in"><FONT face=3DArial co=
lor=3Dblack=20
size=3D2><SPAN style=3D"FONT-SIZE: 10pt; COLOR: black; FONT-FAMILY: Ari=
al">this=20
and all games of Our Nomic" would be voted as "bad idea,"=20
and</SPAN></FONT><FONT color=3Dblack><SPAN=20
style=3D"COLOR: black; mso-color-alt: windowtext"><o:p></o:p></SPAN></F=
ONT></P>
<P class=3DMsoNormal style=3D"MARGIN-LEFT: 0.5in"><FONT face=3DArial co=
lor=3Dblack=20
size=3D2><SPAN=20
style=3D"FONT-SIZE: 10pt; COLOR: black; FONT-FAMILY: Arial">probably=20
unanimously. A rule like&nbsp;a subgame that people just don't want to=
=20
play</SPAN></FONT><FONT color=3Dblack><SPAN=20
style=3D"COLOR: black; mso-color-alt: windowtext"><o:p></o:p></SPAN></F=
ONT></P>
<P class=3DMsoNormal style=3D"MARGIN-LEFT: 0.5in"><FONT face=3DArial co=
lor=3Dblack=20
size=3D2><SPAN style=3D"FONT-SIZE: 10pt; COLOR: black; FONT-FAMILY: Ari=
al">but=20
sounds fun anyway would get a normal "no," with no penalty. This=20
rule</SPAN></FONT><FONT color=3Dblack><SPAN=20
style=3D"COLOR: black; mso-color-alt: windowtext"><o:p></o:p></SPAN></F=
ONT></P>
<P class=3DMsoNormal style=3D"MARGIN-LEFT: 0.5in"><FONT face=3DArial co=
lor=3Dblack=20
size=3D2><SPAN style=3D"FONT-SIZE: 10pt; COLOR: black; FONT-FAMILY: Ari=
al">makes=20
it so people would put in MORE rules!</SPAN></FONT><FONT color=3Dblack>=
<SPAN=20
style=3D"COLOR: black; mso-color-alt: windowtext"><o:p></o:p></SPAN></F=
ONT></P>
<P class=3DMsoNormal style=3D"MARGIN-LEFT: 0.5in"><FONT face=3DArial co=
lor=3Dblack=20
size=3D2><SPAN=20
style=3D"FONT-SIZE: 10pt; COLOR: black; FONT-FAMILY: Arial">--Adam=20
Norberg</SPAN></FONT><FONT color=3Dblack><SPAN=20
style=3D"COLOR: black; mso-color-alt: windowtext"><o:p></o:p></SPAN></F=
ONT></P>
<DIV=20
style=3D"BORDER-RIGHT: medium none; PADDING-RIGHT: 0in; BORDER-TOP: med=
ium none; PADDING-LEFT: 4pt; PADDING-BOTTOM: 0in; BORDER-LEFT: black 1.5pt =
solid; PADDING-TOP: 0in; BORDER-BOTTOM: medium none">
<P class=3DMsoNormal=20
style=3D"BORDER-RIGHT: medium none; PADDING-RIGHT: 0in; BORDER-TOP: med=
ium none; PADDING-LEFT: 0in; PADDING-BOTTOM: 0in; MARGIN-LEFT: 39.75pt; BOR=
DER-LEFT: medium none; PADDING-TOP: 0in; BORDER-BOTTOM: medium none; mso-ma=
rgin-top-alt: auto; mso-margin-bottom-alt: auto; mso-border-left-alt: solid=
black 1.5pt; mso-padding-alt: 0in 0in 0in 4.0pt"><FONT=20
face=3DArial color=3Dblack size=3D2><SPAN=20
style=3D"FONT-SIZE: 10pt; COLOR: black; FONT-FAMILY: Arial">----- Origi=
nal=20
Message ----- </SPAN></FONT><FONT face=3DArial color=3Dblack size=3D2><=
SPAN=20
style=3D"FONT-SIZE: 10pt; COLOR: black; FONT-FAMILY: Arial; mso-color-a=
lt: windowtext"><o:p></o:p></SPAN></FONT></P>
<P class=3DMsoNormal=20
style=3D"BORDER-RIGHT: medium none; PADDING-RIGHT: 0in; BORDER-TOP: med=
ium none; PADDING-LEFT: 0in; BACKGROUND: #e4e4e4; PADDING-BOTTOM: 0in; MARG=
IN-LEFT: 39.75pt; BORDER-LEFT: medium none; PADDING-TOP: 0in; BORDER-BOTTOM=
: medium none; mso-margin-top-alt: auto; mso-margin-bottom-alt: auto; mso-b=
order-left-alt: solid black 1.5pt; mso-padding-alt: 0in 0in 0in 4.0pt"><B><=
FONT=20
face=3DArial color=3Dblack size=3D2><SPAN=20
style=3D"FONT-WEIGHT: bold; FONT-SIZE: 10pt; COLOR: black; FONT-FAMILY:=
Arial">
<DIV style=3D"font-color: black">From:</SPAN></FONT></B><FONT face=3DAr=
ial=20
color=3Dblack size=3D2><SPAN=20
style=3D"FONT-SIZE: 10pt; COLOR: black; FONT-FAMILY: Arial"> <A=20
title=3Dbrian_lord@i...=20
href=3D"mailto:brian_lord@i...">brian_lord@i...</A>=20
</SPAN></FONT></DIV><FONT face=3DArial color=3Dblack size=3D2><SPAN=20
style=3D"FONT-SIZE: 10pt; COLOR: black; FONT-FAMILY: Arial; mso-color-a=
lt: windowtext"><o:p></o:p></SPAN></FONT>
<P></P>
<P class=3DMsoNormal=20
style=3D"BORDER-RIGHT: medium none; PADDING-RIGHT: 0in; BORDER-TOP: med=
ium none; PADDING-LEFT: 0in; PADDING-BOTTOM: 0in; MARGIN-LEFT: 39.75pt; BOR=
DER-LEFT: medium none; PADDING-TOP: 0in; BORDER-BOTTOM: medium none; mso-ma=
rgin-top-alt: auto; mso-margin-bottom-alt: auto; mso-border-left-alt: solid=
black 1.5pt; mso-padding-alt: 0in 0in 0in 4.0pt"><B><FONT=20
face=3DArial color=3Dblack size=3D2><SPAN=20
style=3D"FONT-WEIGHT: bold; FONT-SIZE: 10pt; COLOR: black; FONT-FAMILY:=
Arial">To:</SPAN></FONT></B><FONT=20
face=3DArial color=3Dblack size=3D2><SPAN=20
style=3D"FONT-SIZE: 10pt; COLOR: black; FONT-FAMILY: Arial"> <A=20
title=3Don_discussion@yahoogroups.com=20
href=3D"mailto:on_discussion@yahoogroups.com">on_discussion@yahoogroups=
.com</A>=20
</SPAN></FONT><FONT face=3DArial color=3Dblack size=3D2><SPAN=20
style=3D"FONT-SIZE: 10pt; COLOR: black; FONT-FAMILY: Arial; mso-color-a=
lt: windowtext"><o:p></o:p></SPAN></FONT></P>
<P class=3DMsoNormal=20
style=3D"BORDER-RIGHT: medium none; PADDING-RIGHT: 0in; BORDER-TOP: med=
ium none; PADDING-LEFT: 0in; PADDING-BOTTOM: 0in; MARGIN-LEFT: 39.75pt; BOR=
DER-LEFT: medium none; PADDING-TOP: 0in; BORDER-BOTTOM: medium none; mso-ma=
rgin-top-alt: auto; mso-margin-bottom-alt: auto; mso-border-left-alt: solid=
black 1.5pt; mso-padding-alt: 0in 0in 0in 4.0pt"><B><FONT=20
face=3DArial color=3Dblack size=3D2><SPAN=20
style=3D"FONT-WEIGHT: bold; FONT-SIZE: 10pt; COLOR: black; FONT-FAMILY:=
Arial">Cc:</SPAN></FONT></B><FONT=20
face=3DArial color=3Dblack size=3D2><SPAN=20
style=3D"FONT-SIZE: 10pt; COLOR: black; FONT-FAMILY: Arial"> <A=20
title=3Don_discussion@yahoogroups.com=20
href=3D"mailto:on_discussion@yahoogroups.com">on_discussion@yahoogroups=
.com</A>=20
</SPAN></FONT><FONT face=3DArial color=3Dblack size=3D2><SPAN=20
style=3D"FONT-SIZE: 10pt; COLOR: black; FONT-FAMILY: Arial; mso-color-a=
lt: windowtext"><o:p></o:p></SPAN></FONT></P>
<P class=3DMsoNormal=20
style=3D"BORDER-RIGHT: medium none; PADDING-RIGHT: 0in; BORDER-TOP: med=
ium none; PADDING-LEFT: 0in; PADDING-BOTTOM: 0in; MARGIN-LEFT: 39.75pt; BOR=
DER-LEFT: medium none; PADDING-TOP: 0in; BORDER-BOTTOM: medium none; mso-ma=
rgin-top-alt: auto; mso-margin-bottom-alt: auto; mso-border-left-alt: solid=
black 1.5pt; mso-padding-alt: 0in 0in 0in 4.0pt"><B><FONT=20
face=3DArial color=3Dblack size=3D2><SPAN=20
style=3D"FONT-WEIGHT: bold; FONT-SIZE: 10pt; COLOR: black; FONT-FAMILY:=
Arial">Sent:</SPAN></FONT></B><FONT=20
face=3DArial color=3Dblack size=3D2><SPAN=20
style=3D"FONT-SIZE: 10pt; COLOR: black; FONT-FAMILY: Arial"> Tuesday, A=
ugust=20
21, 2001 9:44 AM</SPAN></FONT><FONT face=3DArial color=3Dblack size=3D2=
><SPAN=20
style=3D"FONT-SIZE: 10pt; COLOR: black; FONT-FAMILY: Arial; mso-color-a=
lt: windowtext"><o:p></o:p></SPAN></FONT></P>
<P class=3DMsoNormal=20
style=3D"BORDER-RIGHT: medium none; PADDING-RIGHT: 0in; BORDER-TOP: med=
ium none; PADDING-LEFT: 0in; PADDING-BOTTOM: 0in; MARGIN-LEFT: 39.75pt; BOR=
DER-LEFT: medium none; PADDING-TOP: 0in; BORDER-BOTTOM: medium none; mso-ma=
rgin-top-alt: auto; mso-margin-bottom-alt: auto; mso-border-left-alt: solid=
black 1.5pt; mso-padding-alt: 0in 0in 0in 4.0pt"><B><FONT=20
face=3DArial color=3Dblack size=3D2><SPAN=20
style=3D"FONT-WEIGHT: bold; FONT-SIZE: 10pt; COLOR: black; FONT-FAMILY:=
Arial">Subject:</SPAN></FONT></B><FONT=20
face=3DArial color=3Dblack size=3D2><SPAN=20
style=3D"FONT-SIZE: 10pt; COLOR: black; FONT-FAMILY: Arial"> Re:=20
[on_discussion] PROPOSITION ABNPROP 1 FOR DEBATE</SPAN></FONT><FONT=20
face=3DArial color=3Dblack size=3D2><SPAN=20
style=3D"FONT-SIZE: 10pt; COLOR: black; FONT-FAMILY: Arial; mso-color-a=
lt: windowtext"><o:p></o:p></SPAN></FONT></P>
<P class=3DMsoNormal=20
style=3D"BORDER-RIGHT: medium none; PADDING-RIGHT: 0in; BORDER-TOP: med=
ium none; PADDING-LEFT: 0in; PADDING-BOTTOM: 0in; MARGIN-LEFT: 39.75pt; BOR=
DER-LEFT: medium none; PADDING-TOP: 0in; BORDER-BOTTOM: medium none; mso-ma=
rgin-top-alt: auto; mso-margin-bottom-alt: auto; mso-border-left-alt: solid=
black 1.5pt; mso-padding-alt: 0in 0in 0in 4.0pt"><FONT=20
face=3D"Times New Roman" color=3Dblack size=3D3><SPAN=20
style=3D"FONT-SIZE: 12pt; COLOR: black"><![if !supportEmptyParas]><![en=
dif]>&nbsp;</SPAN></FONT><FONT=20
color=3Dblack><SPAN=20
style=3D"COLOR: black; mso-color-alt: windowtext"><o:p></o:p></SPAN></F=
ONT></P>
<P class=3DMsoNormal=20
style=3D"BORDER-RIGHT: medium none; PADDING-RIGHT: 0in; BORDER-TOP: med=
ium none; PADDING-LEFT: 0in; MARGIN-BOTTOM: 12pt; PADDING-BOTTOM: 0in; MARG=
IN-LEFT: 39.75pt; BORDER-LEFT: medium none; PADDING-TOP: 0in; BORDER-BOTTOM=
: medium none; mso-margin-top-alt: auto; mso-border-left-alt: solid black 1=
.5pt; mso-padding-alt: 0in 0in 0in 4.0pt"><FONT=20
face=3D"Times New Roman" color=3Dblack size=3D3><SPAN=20
style=3D"FONT-SIZE: 12pt; COLOR: black"><BR>Actually since we seem to h=
ave a=20
serious slow down of people putting out<BR>new propositions I see this =
as a=20
hinderence to the game. Aside from the<BR>fact that silly, insane and j=
ust=20
plain funny propositions are part of the<BR>fun of the game. I think su=
ch a=20
change in the voting structure would be<BR>very detrimental to the=20
game.<BR><BR>"Heard about the Buddist monk that got his tooth fixed wit=
hout=20
novicane.<BR>Yep he said he wanted to Trancend Dental=20
medication."<BR><BR><BR><BR><BR><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp=
;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&n=
bsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp=
;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&n=
bsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp=
;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&n=
bsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp=
;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&n=
bsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp=
;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=20
<BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&=
nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=20
smartgamer&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&=
nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbs=
p;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&=
nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbs=
p;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&=
nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbs=
p;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=20
<BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&=
nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=20
&lt;sgamer@swbel&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=20
To:&nbsp;&nbsp;&nbsp;&nbsp;=20
on_discussion@yahoogroups.com&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nb=
sp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=
&nbsp;&nbsp;&nbsp;&nbsp;=20
<BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&=
nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=20
l.net&gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&n=
bsp;&nbsp;&nbsp;&nbsp;=20
cc:&nbsp;&nbsp;&nbsp;&nbsp; (bcc: Brian=20
Lord/BOSTON/IDX1)&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nb=
sp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=
&nbsp;&nbsp;=20
<BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&=
nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbs=
p;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&=
nbsp;&nbsp;&nbsp;&nbsp;=20
Subject:&nbsp;&nbsp;&nbsp;&nbsp; Re: [on_discussion] PROPOSITION ABNPRO=
P 1=20
FOR DEBATE&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=20
<BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&=
nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=20
08/21/01&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nb=
sp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nb=
sp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nb=
sp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nb=
sp;=20
<BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&=
nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=20
08:47=20
AM&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nb=
sp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nb=
sp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nb=
sp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=20
<BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&=
nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=20
Please&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp=
;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&n=
bsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp=
;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&n=
bsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp=
;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&n=
bsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp=
;&nbsp;&nbsp;=20
<BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&=
nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=20
respond=20
to&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nb=
sp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nb=
sp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nb=
sp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=20
<BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&=
nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=20
on_discussion&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbs=
p;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&=
nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbs=
p;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&=
nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbs=
p;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&=
nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=20
<BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&=
nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbs=
p;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&=
nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbs=
p;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&=
nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbs=
p;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&=
nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbs=
p;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&=
nbsp;&nbsp;&nbsp;=20
<BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&=
nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbs=
p;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&=
nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbs=
p;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&=
nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbs=
p;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&=
nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbs=
p;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&=
nbsp;&nbsp;&nbsp;=20
<BR><BR><BR><BR><BR><BR>OK... how about "Yes," "No,"=20
"Unacceptable?"<BR>--SmartGamer<BR>&nbsp; ----- Original Message=20
-----<BR>&nbsp; From: Devon Jacobs {Darkstar}<BR>&nbsp; To:=20
on_discussion@yahoogroups.com<BR>&nbsp; Sent: Tuesday, August 21, 2001 =
7:16=20
AM<BR>&nbsp; Subject: Re: [on_discussion] PROPOSITION ABNPROP 1 FOR=20
DEBATE<BR><BR><BR>&nbsp; Adam,<BR><BR>&nbsp; neat twist on the results =
of=20
casting a vote...<BR>&nbsp; the only thing that concerns me is using=20
"stupid" for the other type of<BR>vote... having a whole bunch of peopl=
e=20
call your proposal stupid can be<BR>just as intimidating as getting it =
voted=20
down in the first place. OurNomic<BR>is composed of a wide age range of=
=20
players, and while I am but an old<BR>geezer, and could care less if so=
meone=20
thinks my prop is stupid, some of<BR>our younger players might not take=
it=20
so well. while the rule structure is<BR>good, and it may work out bette=
r in=20
the end to have a yes (+score), no (0<BR>score), and penalty (-score) v=
ote,=20
can we come up with some different<BR>wording for it???<BR>&nbsp; also,=
the=20
only one who sees the votes is me, therefore the only one who<BR>would =
see=20
the explanation for why a prop is "stupid" is me, it wouldn't let<BR>th=
e=20
other players know why it was deemed stupid in the first=20
place...<BR>hopefully, folks would have spoken up in the message board =
and=20
said... 'hey<BR>that's stupid, why don't you try this to make it better=
...'=20
like I'm doing<BR>now ;-)<BR><BR><BR><BR>&nbsp; At 08:11 AM 8/20/01 -05=
00,=20
you wrote:<BR>&nbsp; &gt;&gt;&gt;&gt;<BR><BR>&nbsp;&nbsp;&nbsp; Since w=
e're=20
back up, let's start off with a new proposition.<BR>&nbsp;&nbsp;&nbsp; =
This=20
one's an idea about a rule change, not a new rule.<BR>&nbsp;&nbsp;&nbsp=
; It=20
will stomp on a whole lot of rules.<BR><BR>&nbsp;&nbsp;&nbsp; It's up f=
or=20
debate under rule 303, meaning that it is up for vote<BR>&nbsp;&nbsp;&n=
bsp;=20
(in whatever form it ends up in) in one week's=20
time.<BR><BR>&nbsp;&nbsp;&nbsp; I rarely do HTML mail, but I have to he=
re;=20
italic text is<BR>&nbsp;&nbsp;&nbsp; being removed, underlined text is =
to be=20
added.<BR><BR>&nbsp;&nbsp;&nbsp; 207. Voters may vote either for ,or=20
against, or claim that it is<BR>"stupid" for any proposal within its=20
prescribed voting period. A vote of<BR>"stupid" is counted, for most=20
purposes, as a NO, and is counted as such in<BR>all situations where no=
t=20
stated directly otherwise. In order to be legally<BR>cast, the vote mus=
t be=20
received by the Speaker by the end of the prescribed<BR>voting period. =
The=20
Speaker may not reveal any votes until the end of the<BR>prescribed vot=
ing=20
period. Any Voter who does not legally vote within the<BR>prescribed vo=
ting=20
period shall be deemed to have abstained.<BR><BR>&nbsp;&nbsp;&nbsp; 211=
.=20
Voters who voted against proposals which are adopted receive 10<BR>poin=
ts=20
apiece., if that vote was "no." If the vote was "stupid," the voters<BR=
>LOSE=20
five(5) points apiece, as, if the proposition passes, it's obviously<BR=
>not=20
stupid. Players whose proposals are adopted shall receive 10 points<BR>=
plus=20
a random number of points in the range 1-10 inclusive. Players=20
whose<BR>proposals are not adopted shall lose 10no points, unless there=
are=20
more<BR>"stupid" votes than "no" votes, in which case the proposer lose=
s 15=20
points.<BR>Amended by=20
&lt;http://humber.northnet.org/windrant/OurNomic/ruleset.htm#315<BR>&gt=
;315.=20
4/16/2000.<BR><BR>&nbsp;&nbsp;&nbsp; All that this proposal will do is=
=20
dampen the effect of the penalty for<BR>a bad idea. People were becomin=
g too=20
afraid to create new proposals, for<BR>fear of the penalty. If this pro=
posal=20
passes, then only truly bad ideas<BR>will get a penalty; others will be=
=20
politely declined. The five point<BR>"stupid" vote penalty will keep pe=
ople=20
from throwing them around.<BR><BR>&nbsp;&nbsp;&nbsp; If this rule is pu=
t in=20
effect, we're going to see more motion on=20
the<BR>boards!<BR>&nbsp;&nbsp;&nbsp; --Adam "SmartGamer"=20
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Date: Thu, 23 Aug 2001 11:49:58 -0500
Subject: Re: [on_discussion] Duplicate Mails
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It's just you. It's just you.
--Adam Norberg --Adam Norberg
P.S. :-) P.S. :-)
----- Original Message -----=20
From: Mark Risen=20
To: on_discussion@yahoogroups.com=20
Sent: Thursday, January 04, 2001 8:07 AM
Subject: [on_discussion] Duplicate Mails


Is everyone else getting duplicate mails or is it just me?

Yahoo! Groups Sponsor=20
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<DIV><FONT face=3DArial size=3D2>It's just you. It's just you.</FONT></DIV>
<DIV><FONT face=3DArial size=3D2>--Adam Norberg --Adam Norberg</FONT></DIV>
<DIV><FONT face=3DArial size=3D2>P.S. :-) P.S. :-)</FONT></DIV>
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style=3D"PADDING-RIGHT: 0px; PADDING-LEFT: 5px; MARGIN-LEFT: 5px; BORDER-LE=
FT: #000000 2px solid; MARGIN-RIGHT: 0px">
<DIV style=3D"FONT: 10pt arial">----- Original Message ----- </DIV>
<DIV=20
style=3D"BACKGROUND: #e4e4e4; FONT: 10pt arial; font-color: black"><B>Fro=
m:</B>=20
<A title=3Dkandelar@n... href=3D"mailto:kandelar@n...">Mark R=
isen</A>=20
</DIV>
<DIV style=3D"FONT: 10pt arial"><B>To:</B> <A=20
title=3Don_discussion@yahoogroups.com=20
href=3D"mailto:on_discussion@yahoogroups.com">on_discussion@y...=
om</A>=20
</DIV>
<DIV style=3D"FONT: 10pt arial"><B>Sent:</B> Thursday, January 04, 2001 8=
:07=20
AM</DIV>
<DIV style=3D"FONT: 10pt arial"><B>Subject:</B> [on_discussion] Duplicate=
=20
Mails</DIV>
<DIV><BR></DIV>
<DIV><FONT face=3DArial size=3D2>Is everyone else getting duplicate mails=
or is it=20
just me?</FONT></DIV><![if !supportEmptyParas]><![endif]><!--[if supportF=
ields]><span class=3DEmailStyle18><font=20
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Subject: Henry Update! We've moved!
Date: Fri, 28 Sep 2001 10:04:23 -0400
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From: "Chuck Henry" <windrant@n...>

Greetings everyone!

I apologize for the mass mailing...

We've moved!

You can reach us at:

Chuck & Jen Henry
73 Prospect Avenue
Massena, NY 13662
(315) 764-7835

Jen was recently hired as the librarian at the Nightengale Elementary
School. (She loves it!) Chuck is now between jobs and is working as a
cashier at Wal-Mart. (He hates it!) We moved to Massena to be closer to
Jen's job. In fact, she's only 3 minutes away from school on foot. She's
been walking to school since she began at the beginning of the school year.

If you happen to be in Massena, feel free to stop by and visit... I can't
promise that there will be cold beer in the fridge to offer you but I'll
look!

For directions to our home I've put up a section on my website to help guide
you here!

http://www.windrant.com/comevisit.htm

Enjoy!

I hope the sad events of this month have left you unscathed. We were
lucky... we lost no close friends or family in the attacks.

Until later my friends,

Chuck & Jen




