Re: Now that SCVs build Forts... what do the Player Pawns do?

by Le Roc at 2006-06-13 13:27:53

OK, with the example cards I wanted to give some basic ideas for phrasing and such. Yea, they are pretty much useless, I wanted to ensure that no one would reject the idea because one of the cards was brokenly powerful.
The reason for so many blank cards was so that it was unlikely that the deck would be exhausted. Honestly your right it could very easily be decreased. The cards as described could be made more powerful. But its an example proposal not something I'm actually trying to add in. If the non-random movement proposal gets in and later cards are proposed when you make a move, we could end up drawing cards as fast as one ever 12 hours. It makes having a deck of considerable size important. I expected that people would remove some of the blank cards as they added their own to the game.
Like I said, feel free to do what you want with it.