by AAAAAAAAA! at 2006-06-03 22:00:09

Continuing the discussion below on the proposed new unit types, I came up with a brilliant idea to eliminate the problems with ranged units: Simply reduce the attacker's strength based on the distance of the attack

Let d = the distance from the attacking unit's square to the target unit's square. Then:

This system (or something similar) would probably make the units proposed below work without turtling becoming a problem. Comments?