The Current Rules

9 Apr 1999

101 102 103 104 105 106 107 109 110 111 112 113 114 115 116
201 202 205 206 211 212 213
302 303 304 305 306 309 311 314 315 316 318 319 320 322 323 325 326

Immutable Rules:


101 All players must always abide by all the rules then in effect, in the form in which they are then in effect. The rules in the Initial Set are in effect whenever a game begins. The Initial Set consists of Rules 101-116 (immutable) and 201-213 (mutable).


102 Initially rules in the 100's are immutable and rules in the 200's are mutable. Rules subsequently enacted or transmuted (that is, changed from immutable to mutable or vice versa) may be immutable or mutable regardless of their numbers, and rules in the Initial Set may be transmuted regardless of their numbers.


103 A rule-change is any of the following: (1) the enactment, repeal, or amendment of a mutable rule; (2) the enactment, repeal, or amendment of an amendment of a mutable rule; or (3) the transmutation of an immutable rule into a mutable rule or vice versa.

(Note: This definition implies that, at least initially, all new rules are mutable; immutable rules, as long as they are immutable, may not be amended or repealed; mutable rules, as long as they are mutable, may be amended or repealed; any rule of any status may be transmuted; no rule is absolutely immune to change.)


104 All rule-changes proposed in the proper way shall be voted on. They will be adopted if and only if they receive the required number of votes.


105 Every player is an eligible voter. Every eligible voter must participate in every vote on rule-changes.


106 All proposed rule-changes shall be written down before they are voted on. If they are adopted, they shall guide play in the form in which they were voted on.


107 No rule-change may take effect earlier than the moment of the completion of the vote that adopted it, even if its wording explicitly states otherwise. No rule-change may have retroactive application.


109 Rule-changes that transmute immutable rules into mutable rules may be adopted if and only if the vote is unanimous among the eligible voters. Transmutation shall not be implied, but must be stated explicitly in a proposal to take effect.


110 In a conflict between a mutable and an immutable rule, the immutable rule takes precedence and the mutable rule shall be entirely void. For the purposes of this rule a proposal to transmute an immutable rule does not "conflict" with that immutable rule.


111 If a rule-change as proposed is unclear, ambiguous, paradoxical, or destructive of play, or if it arguably consists of two or more rule-changes compounded or is an amendment that makes no difference, or if it is otherwise of questionable value, then the other players may suggest amendments or argue against the proposal before the vote. A reasonable time must be allowed for this debate. The proponent decides the final form in which the proposal is to be voted on.


112 The state of affairs that constitutes winning may not be altered from achieving n points to any other state of affairs. The magnitude of n and the means of earning points may be changed, and rules that establish a winner when play cannot continue may be enacted and (while they are mutable) be amended or repealed.


113 A player always has the option to forfeit the game rather than continue to play or incur a game penalty. No penalty worse than losing, in the judgment of the player to incur it, may be imposed.


114 There must always be at least one mutable rule. The adoption of rule-changes must never become completely impermissible.


115 Rule-changes that affect rules needed to allow or apply rule-changes are as permissible as other rule-changes. Even rule-changes that amend or repeal their own authority are permissible. No rule-change or type of move is impermissible solely on account of the self-reference or self-application of a rule.


116 Whatever is not prohibited or regulated by a rule is permitted and unregulated, with the sole exception of changing the rules, which is permitted only when a rule or set of rules explicitly or implicitly permits it.


Mutable Rules:


201 All Players begin with zero points.


202 Chairperson

a. Choosing the Chairperson: Active Players will alternate in alphabetic order by surname, taking upon themselves the role of Chairperson. If two or more active players have the same surname the following order would be followed. Order would be in alphabetic order by surname until a matching surname is reached. Then, the order would alternate in alphabetic order by first name. Once that particular matching surname is complete, the order would resume in alphabetic order by surname.

b. Right of Refusal: A Player may refuse to take the role of Chairperson. If a Player refuses the role then they must determine the Player who will be the Chairperson according to the rules.

c. Duties of Chairperson: The role of chairperson consists of the following tasks which must all be completed in order. No step may be skipped.

1. Call for Proposals from Proposing Players. Proposing Players are determined as follows: The Chairperson and the next three Players in alphabetic order by surname from the Chairperson are all Proposing Players. The Chairperson will declare the time limit on submitting Proposals. The time limit will be no less than 1 day.

2. Distribute the Proposals to all Players announcing that these are the proposals which have been tabled for discussion. The Chairperson will declare a time limit upon the discussion. This time limit will be no less than five days.

3. At the end of the discussion period, the Chairperson will call for a vote. The Chairperson shall declare a time limit upon the vote. This time limit will be no less than one day. The Chairperson will notify all Players of the Quorum (if defined) for each proposal and if the proposal needs unanimity to pass.

4. At the end of the voting period the result of the vote shall be determined and distributed to all Players.

5. Determine the next Chairperson, notifying all Players of their determination and resign the position in favour of the Player thus determined.

d. Time Period Extensions: All time periods may be extended at the Chairperson's discretion if the Chairperson declares the extension to all Players before the end of the time period in question.

e. Consequence of Non-Action: If at any time a player feels that the Chairperson is being lax in their duties, that player may call for judgment. The subject of this call will be whether the Chairperson must be replaced. For this call of judgment the Chairperson cannot be selected as judge. This rule overrides all other rules concerning the selection of judges. If the judge decides that the Chairperson must be replaced, the player calling for judgment will become the Chairperson Pro Tem and continue with all the duties of the Chairperson until they are completed. Once completed the Chairperson Pro Tem will determine the next Chairperson based not on themselves but upon the Chairperson.


205 An adopted rule-change takes full effect at the moment of the completion of the vote that adopted it.


206 When a proposed rule-change is defeated, the player who proposed it loses 10 points.


211 If two or more mutable rules conflict with one another, or if two or more immutable rules conflict with one another, then the rule with the lowest ordinal number takes precedence.

If at least one of the rules in conflict explicitly says of itself that it defers to another rule (or type of rule) or takes precedence over another rule (or type of rule), then such provisions shall supersede the numerical method for determining precedence.

If two or more rules claim to take precedence over one another or to defer to one another, then the numerical method again governs.


212 If players disagree about the legality of a move or the interpretation or application of a rule, then the player preceding the one moving is to be the Judge and decide the question. Disagreement for the purposes of this rule may be created by the insistence of any player. This process is called invoking Judgment.

When Judgment has been invoked, the next player may not begin his or her turn without the consent of a majority of the other players.

The Judge's Judgment may be overruled only by a unanimous vote of the other players taken before the next turn is begun. If a Judge's Judgment is overruled, then the player preceding the Judge in the playing order becomes the new Judge for the question, and so on, except that no player is to be Judge during his or her own turn or during the turn of a team-mate.

Unless a Judge is overruled, one Judge settles all questions arising from the game until the next turn is begun, including questions as to his or her own legitimacy and jurisdiction as Judge.

New Judges are not bound by the decisions of old Judges. New Judges may, however, settle only those questions on which the players currently disagree and that affect the completion of the turn in which Judgment was invoked. All decisions by Judges shall be in accordance with all the rules then in effect; but when the rules are silent, inconsistent, or unclear on the point at issue, then the Judge shall consider game-custom and the spirit of the game before applying other standards.


213 If the rules are changed so that further play is impossible, or if the legality of a move cannot be determined with finality, or if by the Judge's best reasoning, not overruled, a move appears equally legal and illegal, then the first player unable to complete a turn is the winner.

This rule takes precedence over every other rule determining the winner.


302 Mr. Simpson is a big meany!


303 We, the Players of this Nomic, all owe a debt of gratitude to the Executive Committee for their hard work in bringing this Nomic to fruition and seeing to it that it keeps running as smoothly as possible. In honour of their hard work, these powers are being granted to the members of the Executive Committee:

1. The Executive Committee will be considered a resource for all Judges sitting in Judgment. All Judges should feel free to discuss with the Executive Committee the Judgment at hand since the Executive Committee collectively is an expert on the rules and game spirit.

2. In the case of the game stopping, either via winning or other means, the Executive Committee is tasked to modify the Rules and/or Game State in whatever means are necessary to facilitate the restarting of the rules.

3. If the Executive Committee decides (by unanimous vote) to do so, a Vote or Judgment may be overturned. The remainder of players may then if they wish Call for Judgment to overturn the Executive Committee's action to overturn the Vote or Judgment. For the purposes of this, no member of the Executive Committee will be considered for during the choosing of the Judge, and the player who called for Judgment may be chosen to be Judge. The Judgment of this Judge, cannot be overturned by the Executive Committee. This clause of this rule overrides all other rules concerning the choosing of Judges.

Let it be here recorded for all time the names of the original Executive Committee (in alphabetic order): Lisa Patacchiola, Mark Simpson, Shawn Zimmerman.

Let it be here recorded for all time the names of the current Executive Committee (in alphabetic order): Lisa Patacchiola, Mark Simpson, Shawn Zimmerman.

The membership of the Executive Committee may be changed by amendment to the clause contained in this rule which lists the members of the current Executive Committee. However the number of persons which make up the Executive Committee may never be less than one, nor a non-natural number, nor an even number.


304 a. If there are a positive number of points in the Surplus Points Fund when a player assumes the position of Chairperson, then there shall be a distribution from the Surplus Points Fund as follows:

i. The distribution shall happen immediately after the new Chairperson is declared.

ii. The number of points distributed shall equal 10% of the Surplus Points (rounded down to the nearest whole number) at the time of Distribution, and that number shall be subtracted from the Surplus Points.

iii. This payment shall go to the player(s) in last place, where that is understood to mean the player(s) with the least number of points, and where it is further understood that -10 points shall be considered less than 9 points and that all other commonly accepted rule of mathematics shall apply.

a. If two or more players tie for last place, then the points as specified in Section a) ii) of this rule shall be distributed evenly between them.
b. If there are a negative number of points in the Surplus Points Fund when a player assumes the position of Chairperson, then there shall be a payment into the Surplus Points Fund as follows:
i. The payment shall happen immediately after the new Chairperson is declared.

ii. The payment shall consist of 10% (rounded down to the nearest whole number) of the point total of the player(s) as specified in Section b) iii) of this rule, and that number shall be added to the Surplus Points Fund.

iii. The payment shall come from the player(s) in first place where that is understood to mean the player(s) with the most number of points, and where it is further understood that 20 points is more than -50 points, and all other commonly accepted rules of mathematics shall apply.

a. If more two or more players tie for first place, then they shall all pay 10% (rounded down to the nearest whole number) of their point total to the Surplus Points Fund, and those points shall be added to the Surplus Points Fund.
c. Payment to or from the Surplus Point Fund shall only occur as explicitly stated in the rules.

305 As we know, sometimes players need to be punished. This proposal gives the Chairperson additional powers.

If a player is of need of correction, the Chairperson can announce that the player is "In the corner".

The player will remain in the corner until one of the following:

1. The Chairperson says the player may come out of the corner.
2. A turn is ended.
3. A new Chairperson is announced.
While in the corner, all messages from the player should include the statement "replies from the corner".

306 Concerning the Comings and Goings of Players:

Persons wishing to join this game of Nomic must make a request to the Keeper of the Mailing List (currently Shawn Zimmerman). The KotML will put them on the mailing list, and announce the new addition. The person will now be a Delegate.

A. Delegates may debate, but can not vote for proposals. They can leave the game the same way a player can. All Delegates must always abide by all the rules then in effect, in the form in which they are then in effect.

B. After the person has been a Delegate for no less than one turn, he or she may send a letter to the Chairperson to request to change his/her status to player. The Chairperson shall include such requests with the regular proposals, and they will be voted upon in keeping with the other rules. A unanimous vote shall be required for a new player to join.

C. A new player must have been on the mailing list as a Delegate for at least 1 turn, or their admission into the game shall be null and void.

D. Section C does not apply to persons who were players before this rule was passed. A player who wishes to depart this game need only make such a request of the current Chairperson. The departing player is immediately removed from consideration in the game. All of the departing player's points (positive or negative) shall be contributed to a Government Surplus (or Deficit).


309 A rule-change is adopted if and only if the required number of votes and quorum is reached.

For Quorum to be reached the correct number of players must have voted (either for or against).

A proposal needs a simple majority of votes in favour of the proposal unless otherwise specified in a rule. Quorum is defined to be one quarter of all active Players rounded up to the nearest integer. (Delegates are not counted) unless otherwise specified in a rule.


311 The strange and wonderful Tai Braker

There exists a creature, named Tai Braker, which is only interested in proposals where half the players like the proposal, and the other half don't. It has exactly one vote per each of these proposals. It doesn't have any opinion of it's own, and can be swayed by presents. Tai can have points. 1. Once after all the players have voted, the Chairperson checks the tally. If a proposal that only needs a majority vote to pass has equal votes for and against it, Tai's Agent is contacted, and the voting period is extended so Tai's vote may be accepted.

A. If no one has been given the title of Tai's Agent, the Chairperson is Tai's Agent Pro-Tem.
B. Tai's Agent announces on the mailing list that Tai is accepting bids for it's vote. In this announcement the deadline for bids is declared. The deadline will be no less than 24 hours and no more than 48 hours.
2. If a player wants Tai to vote a certain way, they send Tai's Agent a message which discloses the number of points the player is willing to pay for the vote. Players may pool points in order to make a bid. (For example, player A and B want the vote so they pool their resources. A offers 3 points and B offers 5 points for a total of an 8 point bid)
A. If the bid is from pooled resources, it must be clearly marked as such, and the amount of points from each player clearly spelled out.
B. No player may bid more than the number of points they currently have.
i. If the bid is a pooled bid, no player may contribute more points than they currently have.
C. No player's points may be may offered without the player's approval and knowledge.
D. Each bid must mention what proposal the player(s) is bidding for and the vote they want.
E. Tai has no opinion, so it's points may not be used for bidding.

3. After Tai's Agent receives a bid, he or she sends a message to the mailing list which declares the amount of the latest bid. Tai's agent does not have to mention who made the bid. The subject of the message will be "LATEST BID".

4. Once the deadline has been reached, Tai's Agent sends a message to the mailing list which explains if the vote is yes or no. The agent then sends the number of the proposal in question, players names who won the vote, whether the vote was yes or no, and the amount the winning player(s) offered to pay, to the Chairperson.

A. The highest bid for a proposal will win Tai's vote.
B. f there is a tie for the highest bid (The top bids are equal), the bid that was received first wins.
C. If no bids were made, the vote is decided by Tai's agent.

5. The Chairperson accepts the vote from Tai's agent, and subtracts the appropriate amounts of points from the players who won the bid. Of those points, 10% goes to the Government surplus, 10% goes to Tai's agent, and the rest goes to Tai.

6. If a player wants to be Tai's Agent, he or she will send a message to the Chairperson, announcing their candidacy. The Chairperson shall include such announcements with the regular proposals, and they will be voted upon in keeping with the other rules. A majority vote shall be required for a player to become Tai's Agent.


314 Speling Pruhposel

If a player finds a spelling error in the official rules, the Player may send the Chairperson a message containing the spelling error and the correction needed. These messages must be received by the Chairperson before the Chairperson declares the beginning of the Voting Period. If a message is received after this time it shall be ignored. If more than one player submits to the Chairperson the same spelling error only the first submission will be used.

The Chairperson will collect the received spelling messages and send them out at the beginning of the Voting Period. If the spelling messages are sent with the other Proposals up for vote, they must be clearly differentiated from the Proposals.

If no objection is raised to a spelling fix by the end of the voting period, the spelling fix will take effect. Each spelling fix is separate; an objection to one will not effect another.

If a spelling fix is accepted, the person who brought the spelling fix to the attention of the Chairperson shall be awarded one tenth of one point (.1) for each spelling fix that occurred in repayment for their diligence.

There is no penalty for a spelling fix which is not enacted.

This rule shall be considered to have perfect spelling. No spelling fixes can be submitted for this Rule.


315 Take a Bite Out of Crime

1. If a Player or Delegate shall break a Rule of this Nomic game, and that rule does not have an explicit provision for punishment, then the offending player shall be liable to a fine of 2 points.

a.The Chairperson at the time of the offense must state, in an email to the Nomic Mailing List the following items:
i. The name of the offending Player or Delegate
ii. The nature of the offense, including the Number of the pertinent Rule or Rules.
iii. The new score of the Offending Player, and the new total of the Surplus Point Fund.
b. The Chairperson should perform subsection 1)a) of this Rule before she or he turns over the Chairperson-ship over to another Player. If this is not done, then the fine is waived and the Offending Player may no longer be punished for the alleged offense.
2. The sum of the fine shall be paid, from the Offending Player's score, into the Surplus Point Fund, immediately upon receipt of the email specified in Subsection 1) a) of this Rule.

3. The Player may request a refund from the Executive Counsel, who must vote unanimously, and must do so before the Voting Period of the current Chairperson-ship. The Offending Player must request this Refund before the end of the current Chairperson-ship. If the Executive Counsel votes for the Refund, the sum of 2 points shall be immediately transferred from the Surplus Point Fund into the Offending Player's score.

4. The fine for breaking any rule specified in subsection 1) of this Rule, in conjunction with the use of a semi-automatic weapon, shall double the Fine.

5 A Chairperson may prosecute any crimes that occur after the previous Chairperson has announced the new Chairperson to when the current chairperson announces the New Chairperson. (In other words, there is no time when a crime isn't able to be prosecuted.)


316 Semi Automatic Gun control law

It is obvious by the sudden increase of crime with semi-automatic weapons that something more has to be done. The citizens of Nomic cry out for their streets to be safe again! This rule should help reduce the number of weapons around.

1. All semi-automatic weapons must be bought from the Head of the Department of Firearms (also known as the DOF).

a. If there is no DOF, they must be bought from the Chairperson.
b. The points from such a sale goes to the DOF fund.
2. All player (or delegate) owned semi-automatic weapons may only be sold to the DOF.
a. If there is no DOF, they must be sold to the Chairperson.
b. The money to pay for these weapons come from the DOF fund.
c. The weapon, once bought, goes into the DOF armory. It may be sold again.
3. Each weapon gets a serial number, which must be posted in the message when the weapon is used.

4. Each serial number is unique. The serial numbers start with SA00001, and increase by one for each new weapon. (So, the second weapon would have SA00002).

5.If a weapon is sold to the DOF (or the Chairperson, who is standing in for the Head of the DOF) and the weapon has no serial number, the weapon will be numbered. These numbers will start with SG00001.

a. These numbers are also unique, and increase sequentially by one for each unnumbered weapon.

6. Semi-automatic weapons cost 10 points. (To buy and sell)

7. A person who has committed a crime within the last 14 days may not buy a semi-automatic weapon.


318 If and when rule-changes can be adopted without unanimity, the players who vote against winning proposals shall receive 10 points each.

The Chairperson is not eligible for this point gain.


319 1. If a proposal passes, the proposer of that proposal will receive 4 points plus one point per favorable vote the proposal received.

A. The points will be distributed when the Chairperson announces the results of the vote.

320 Each proposed rule-change shall be given a number for reference. The numbers shall begin with 301, and each rule-change proposed in the proper way shall receive the next successive integer, whether or not the proposal is adopted.

If a rule is repealed and re-enacted, it receives the number of the proposal to reenact it. If a rule is amended or transmuted, it receives the number of the proposal to amend or transmute it. If an amendment is amended or repealed, the entire rule of which it is a part receives the number of the proposal to amend or repeal the amendment.


322 The winner is the first player to achieve 500 (positive) points.


323Titles

1. Certain Titles shall be Officially Recognized.

If a Player has any Official Title(s) then that Player shall include a closing section in all of their Game Email which must include all of the Player's Official Title(s).

All Game Email which mentions a Player by name, and that Player has Official Title(s) then the Game Email must include all of that Player's Official Title(s) along with the name of the Player.

Any mention of a Official Title shall be understood to signify the Player(s) who have that Official Title.

2. A Title may become Officially Recognized only if a Player makes a Proposal dedicated solely to that motion, and/or the creation of an Office which bears an Officially Recognized Title, and that Proposal is passed in accordance with the Rules.

a. If a Proposal creating an Officially Recognized Title passes, then the new Title shall be appended to Section 5 of this Rule.
3. If a Player is assigned to an existing Title, their name shall included appropriately in Section 5 of this Rule.

A Player may be assigned an Officially Recognized Title in the following wise:

a. By being named as the recipient of a new Title in a a Proposal.
b. By the passing of a Proposal in which an existing Title is removed from a Player who currently possesses it, and transferred to a Player named in that Proposal.
4. The Title of Chairperson is an Officially Recognized Title, but shall not be included in Section 5 of this Rule, as it is regulated by prior rules. The current owner of the Title shall cycle as specified in the Rules.

5. The current Officially Recognized Titles and the Players they belong to are:

Keeper of the Mailing List Shawn Zimmerman
Big Meany Mark Simpson
Executive Committee Lisa Patacchiola
Mark Simpson
Shawn Zimmerman
Mistress Lisa Patacchiola

325 At no time may there be more than 50 mutable rules.


326 Each player always has exactly one vote.

The vote of a player must be `yea', `nay', `Don't bother me with these trivialities!'. `Yea' is a vote for the proposal. `Nay' is a vote against the proposal. `Don't bother me with these trivialities!' is neither a vote for nor a vote against a proposal, but it is a vote, and counts towards Quorum.

If a vote is not received from a Player before the end of the Voting Period of a Proposal, it shall be said that the Player vote `huh?' which shall be considered equivalent to `Don't bother me with these trivialities!' except that it does not count towards Quorum.


This page maintained by Mark Simpson who can be reached via email.
Please read my disclaimer.

$Date: 1999/03/30 02:55:38 $