Subject: MN: Update of Proposal (better formatted, I hope)

From: "Ole Andersen" <palnatoke@g...>
Date: Tue, 4 May 1999 05:33:06 +0200

The ¤¤¤-delimited text is the proposal, named 'Lost & Found'.
It consists of two proposed new rules and three insertions in tables.

The %%%-delimited text takes care of a couple of potential loose ends.

¤¤¤
Rule 1.7.x - Lost & Found

London Transport's Lost Property Office is placed near Baker Street.

A Player at Baker Street can perform the 42-minute Post-Move Action
of [Finding], but only between 0930 and 1400 on Mondays to Fridays.

The Player performing the [Finding] Action should roll a single
100-sided die after submitting eir Turn. The next Player to take eir Turn
should look the number rolled up on the table below. The found item is
then added to the Luggage Rack or Token Table of the Finding Player.

+-------+-----------------+---------------------------------+
| Roll | Item found | Special/Qualities |
+-------------------------+---------------------------------+
| 1 | Zone 1 Pass | * |
| 2 | Zone 2 Pass | * |
| 3 | Zone 3 Pass | * |
| 4-11 | § | Caught Picking Rags# |
| 12-13 | Spectacles | Garment |
| 14-18 | Scarf | Garment, Woolen |
| 19 | Glove | Garment, Right Hand |
| 20-21 | Glove | Garment, Left Hand |
| 22 | Gloves | Garment, Pair |
| 23 | Money Belt | Empty, Garment* |
| 24 | Casiotone | Musical |
| 25 | Drum | Musical |
| 26 | Guitar | Musical |
| 27 | Harmonica | Small, Musical |
| 28 | Saxophone | Musical |
| 29 | Violin | Musical |
| 31 | Piano | Musical, Too Big! |
| 32 | A-Z Hat | Hat* |
| 33 | BR Hat | Hat* |
| 34 | Compass Hat | Hat* |
| 35 | Terminus Hat | Hat* |
| 36 | Verdant Hat | Hat* |
| 37 | Hard Hat | Hat* |
| 38 | Silly Hat | Hat* |
| 39 | Velocity Bomb | |
| 40-41 | Package | Suspect, dropped |
| 42 | Book | Papery |
| 43-44 | Newspaper | Yesterday's, Papery |
| 45 | Newspaper | Today's, Papery |
| 46-49 | § | First item in Lost & Found Box |
| 50-93 | Nothing | |
| 94 | Tokens | 2 Black |
| 95 | Tokens | 2 Blue |
| 96 | Tokens | 2 Red |
| 97 | Tokens | 2 Green |
| 98 | Token | 1 Bronze |
| 99 | Token | 1 Silver |
| 100 | Token | 1 Gold |
+-------+-----------------+---------------------------------+
*) If the Player already possesses the found item, nothing is found.
!) The Piano can only be moved using the [Walking] Action.
#) The Player is immediately moved to Tower Hill, loses all of eir
Possessions and must play a Move of "Pass" with no Actions as eir
next Turn.

If a Possession is Lost, it is immediately transported to the Lost
Property Office.

The Actioning Player places the Possession in the Lost & Found Box on the
GSD. If there is no room in the box, e must remove one or more of the
items already in the box. Those items are Destroyed.

The Actioning Player may place items in the Lost & Found Box, if
-there is room in the box
and
-no Lost Possession is waiting to be placed in the box.

The Lost & Found Box is conceptually a queue, where items are added in
the rear end and removed from the front end.
The Lost & Found Box begins empty:

+Lost & Found -----------------------------------------------------+
| |
+------------------------------------------------------------------+

<the L&F-box is to be added to the GSD>

Rule 1.4.x - Read All About It!

A Newspaper is a Papery posession that costs 1 Bronze.

When a Player purchases a Newspaper, it is 'stamped' with the
current game day. This makes it look like "<Day> Paper" in the
Luggage - for instance, an Newspaper purchased at 11:30 on a
Thursday would look like "Thursday Paper". Newspapers that have the same
stamp as the current game day are said to be Today's, and Newspapers that
have a different day are said to be Yesterday's.

While a Player owns Today's Paper, e pays nothing to perform the
[Walking] Action. While a Player owns Yesterday's Paper, e pays nothing
to perform the [Walking] Action, but automatically discards the Paper
upon
performing that Action.

<add to Action table>
------------------------------------------------------------------------
Action Phase Rule Dur Cost Gain
------------------------------------------------------------------------
[Finding] Post x.x.x 42 -2 Br varies
</add to Action table>

<add to Emporium table>
+---------------------+------+---------------------------------+
| Possession | Cost | Qualities |
+---------------------+------+---------------------------------+
| Newspaper | 1 Br | Papery, Today's |
| Piano | 9 Br | Musical, Too Big! |
+---------------------+------+---------------------------------+

</add to Emporium table>

<add to Busking table>
[as bottom item]
* Piano - 1 Blue, 2 Red, 1 Bronze, 2 Green

</add to Busking table>

%%%

Special issues:

If the 'Garment' category is not defined, it shall be deleted in the table.

If the Money Belt is no more, it shall be deleted in the table, and the roll
of 23 shall produce a pair of gloves (thus changing the roll of 22 to be
22-23).
%%%

¤¤¤

I don't see a great danger in having undefined things floating around. If a
possession is undefined, the possessing Player will either discard it
(always an option), or make a proposal outlining the works of the
possession.

We don't have a way of Losing things, yet.

Ole

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