From Kevan Davis <c94kd@d...> Wed Jun 17 09:31:28 1998
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From: Kevan Davis <c94kd@d...>
Subject: MN: Game 7 Game State Document
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+------------+--------------------+----+-----------------------------+
| Player | Home Station | LV | Tokens |
| | | | |
| | | | Bk Bu Br Go Re Si |
+------------+--------------------+----+----+----+----+----+----+----+
|*Drone | | 0 | 2 | 0 | 2 | 0 | 2 | 0 |
| Jonathan | Willesden Green | 6 | 1 | 0 | 3 | 0 | 1 | 0 |
| Kevan | South Ealing | 10 | 6 | 2 | 4 | 0 | 7 | 0 |
+------------+--------------------+----+----+----+----+----+----+----+
+---------------+ +-----WILD STATIONS---+ +--------------------------+
| Bridges: Down | | | | Game Time: Monday 1800 |
+---------------+ | | +--------------------------+
+---------------+ | | +--------------------------+
| Out of Knip | | | | Drone Keeper: None |
+---------------+ +---------------------+ +--------------------------+
+------------------+--------------++------------------+--------------+ 
| Stockwell | Bk || Embankment | Bk | 
+------------------+--------------++------------------+--------------+ 
+------------+-------------------------------------------------------+
| Jonathan | Zones 1,2 Passes, Chocolate Bar |
| Kevan | Zone 2 Pass |
+------------+-------------------------------------------------------+
| Courier Call... Stockwell to Tottenham Court Road |
+--------------------------------------------------------------------+

Jonathan : Willesden Green (JL)
Kevan : South Ealing (PD)
Jonathan : [Purchasing Zone 2 Pass] [LV+1] Dollis Hill (JL)
Kevan : [Purchasing Zone 2 Pass] [LV+3] Dollis Hill (JL) [Shadowing
Jonathan]
Jonathan : Dollis Hill (JL) [Shadowing Kevan]
Kevan : Dollis Hill (JL) [Shadowing Jonathan]
Jonathan : Dollis Hill (JL) [Shadowing Kevan]
Kevan : Dollis Hill (JL) [Shadowing Jonathan]
Jonathan : [LV+3] Dollis Hill [Black Token on Dollis Hill] [Straddling 
to Willesden Green]
Kevan : [LV+3] Dollis Hill
Jonathan : Dollis Hill [Shadowing Kevan] [Collecting Black Token from 
Dollis Hill] [Banking 5 Red and 6 Black Tokens]
Kevan : [LV+3] Dollis Hill [Purchasing Chocolate Bar]
Jonathan : [LV+3] Dollis Hill [Shadowing Kevan] [Purchasing Chocolate 
Bar] [Purchasing Zone 1 Pass]
Kevan : [LV+3] [Eating Chocolate Bar] [Dollis Escape] Kings Cross St
Pancras (VC via:JL,MP,JL,CN,NT) [Courier Call]

{
Comments: 

LV increased to 10 from the sugar rush.

->Neasden ->Wembley Park ->Finchley Road ->Baker Street ->Bond Street
->Oxford Circus ->Tottenham Ct Rd ->Holborn ->Russell Square ->Kings Cross

+2 Blue, +2 Red, +1 Black - Seven Interchanges
+1 Silver - Five-Line Interchange
-1 Black - Line Change (on Stockwell)

Making a Courier Call, out of curiosity...
}

--
Kevan Davis - c94kd@d... - http://www.cms.dmu.ac.uk/~c94kd - UIN:5998366
"She travels education class, reading poems on the Tube."
-- My Life Story, "Angel"



From <DELLIS@U...> Thu Jun 18 01:36:07 1998
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Date: 18 Jun 98 09:31:57 +0100
From: "Dunx (Duncan Ellis)" <DELLIS@U...>
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Am I the only one to have had this message? 

I've never heard of this outfit before, so is it just speculative spam? 

-- 
Dunx 
IRL: Duncan Ellis, Senior Software Engineer, Business Modelers, Oracle 
<I work for Oracle, I don't speak for them>

--=_ORCL_24601151_0_0
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Date: 17 Jun 98 17:26:22
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Mailing lsit expiring in 3 days. Please register.
--------------------------
Invite you to visit
www.commslink.com
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www.commslink.com/webhost/

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From Richard Brockie <R.Brockie@r...> Thu Jun 18 05:56:25 1998
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Date: Thu, 18 Jun 1998 13:54:03 +0100 (BST)
From: Richard Brockie <R.Brockie@r...>
To: Mornington Nomic Mailing List <l-nomic@f...>
Subject: MN: Game 4 Game State Document...
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 +------------+--------------------+----+-----------------------------+ 
| Player | Home Station | LV | Tokens | 
| | | | | 
| | | | Bk Bu Br Go Re Si | 
+------------+--------------------+----+----+----+----+----+----+----+ 
| Dunx | Finchley Central | 3 | 7 | 0 | 3 | 0 | 1 | 2 | 
| Jon | Neasden | 5 | 4 | 0 | 3 | 0 | 1 | 0 | 
| Slakko | Dollis Hill | 0 | 2 | 0 | 4 | 0 | 4 | 0 | 
| PaulWay | Oval | 4 | 0 | 0 | 2 | 1 | 2 | 0 | 
| Grimace | Swiss Cottage | 2 | 3 | 2 | 1 | 0 | 3 | 1 | 
| miKi | Vauxhall | 9 | 3 | 0 | 4 | 2 | 2 | 0 | 
|*Drone | | 0 | 2 | 0 | 2 | 0 | 2 | 0 | 
+------------+--------------------+----+----+----+----+----+----+----+ 
+---------------+ +-----WILD STATIONS---+ +--------------------------+ 
| Bridges: Down | | Gunnersbury | | Game Time: Thursday 1400 | 
+---------------+ | Snaresbrook | +--------------------------+ 
+---------------+ | Pinner | +--------------------------+ 
| Out of Knip | | | | Drone Keeper: | 
+---------------+ +---------------------+ +--------------------------+ 
+------------------+--------------++------------------+--------------+ 
| Mile End | ReBrBkBk || Morden | ReBkBrBr | 
| Camden Town | BrBrBrBrBrBr || Temple | ReBrBkReRe | 
| Brixton | BlReBrBr || Beckton | ReReReReBkRe | 
| Elm Park | BuBuBuBu || Elephant & Castle| BkBkBrBr | 
| Borough | BrBr || Dollis Hill | BrBrBk | 
| Oakwood | BkBkBkBkBk || Finchley Central | BuBuBuBu | 
+------------------+--------------++------------------+--------------+ 
+------------+-------------------------------------------------------+ 
| Dunx | Zone 1-3 Pass, Hats (A,O) | 
| Jon | *Zone 4*, 1-6 Passes, Hats (C,V,T) | 
| Slakko | Zone 1-3 Pass, Hat (O) | 
| PaulWay | Zone 2 Pass, Hat(T) | 
| Grimace | Zone 1-3 Pass, Hats (A,T) | 
| miKi | Zone 1-3 Pass, Hats (T,O,C) | 
+------------+-------------------------------------------------------+ 

Dunx : Finchley Central (NT) 
Slakko : Dollis Hill (JL) 
Grimace : Dollis Hill (JL) [Victoria Wild] 
miKi : Dollis Hill (JL) 
dave : Dollis Hill (JL) [Bronze Token on Dollis Hill] 
Yer_Mom : Dollis Hill (JL) [Red Token on Dollis Hill] 
Kevan : Dollis Hill (JL) [Claiming a Red Token from Dollis Hill] 
[Power Failure! (JL)] 
Dunx : Dollis Hill (JL) [Claiming a Bronze Token from Dollis Hill] 
Jon : Pass (JL) 
Slakko : Pass (Dollis Hill JL) 
Grimace : Victoria (VC) [Wild] 
miKi : Vauxhall (VC) [Home] 
dave : [Home] East Acton (CN) [Collecting Hat] 
Yer_Mom : Willesden Green [Home] 
Kevan : [Home] Shepherd's Bush (CN) [Purchasing Zone 1 Pass] 
[Power Restored (JL)] 
Dunx : [Home] Finchley Central (NT) [Purchasing Zones 1-3 Pass] 
[Gunnersbury Wild] 
Jon : [LV+2] Wembley Park (MP) [Fire at Finchley Road] 
[Purchasing Zone 4 Pass] [Blocking Preston Road] 
Slakko : Pass (Dollis Hill JL) 
PaulWay : [Home] Oval (NL) [Purchasing Zone 2 Pass] 
Grimace : [LV+3] Baker Street (JL via:VC) [Collecting Hat (A-Z)] 
[Purchasing zones 1-3 Pass] 
miKi : [LV+2] Brixton (VC) [Purchasing Zones 1-3 Pass] 
[Collecting Hat (Terminus)] 
Dunx : [LV+3] Archway (NT) 
[Claiming a Black Token from East Finchley] 
Jon : Pass (Wembley Park MP) [Collecting Hat (Verdant)] 
Slakko : [Purchasing Zones 1-3 Pass] Dollis Hill (JL) [Into Knip] 
PaulWay : Dollis Hill (JL) 
Grimace : [LV+3] Dollis Hill (JL) 
miKi : [LV+3] Dollis Hill (JL) 
Dunx : [LV+3] Dollis Hill (JL) 
Jon : [LV+3] Dollis Hill (JL) 
Slakko : [LV+3] Dollis Hill (JL) 
PaulWay : [LV+3] Dollis Hill (JL) 
Grimace : [LV+3] Dollis Hill (JL) 
miKi : [LV+3] Dollis Hill (JL) 
Dunx : [LV+3] Dollis Hill (JL) 
Jon : [LV+3] Dollis Hill (JL) 
Slakko : [LV+3] Dollis Hill (JL) 
PaulWay : [LV+3] Dollis Hill (JL) 
Grimace : [LV+2] Dollis Hill (JL) 
miKi : [LV+3] [Dollis Escape] [Home] Vauxhall (VC) 
Dunx : Pass (Dollis Hill (JL)) [Snaresbrook Wild] 
Jon : [LV+1] Stanmore (JL) 
Slakko : Pass (Dollis Hill (JL)) 
PaulWay : [Home] Oval (NL) 
Grimace : Pass (Dollis Hill (JL)) [Claiming a Black Token from 
Dollis Hill] 
miKi : [LV+1] Brixton [Collecting Hat (Overground)] 
Dunx : Pass [Out of Knip] [Straddling to Finchley Road (MP)] 
Jon : [Gold to Bronze] [Purchasing Zones 1-6 Pass] [LV+3] 
Westbourne Park (HC via:JL, MP, CL, DS, HC) 
[Collecting Hat (Compass)] 
Slakko : Victoria [Wild] [Collecting Hat (Overground)] 
PaulWay : [LV+2] Brixton (VC, via NL) 
[Claiming a Red token from Brixton] 
[Collecting Hat (Terminus)] 
Grimace : Forced Pass 
miKi : [LV+2] [Token Running] Clapham South (NT, via VC) 
[Claiming a Br Token from Brixton] [Claiming Hat (Compass)] 
Dunx : [LV+1] Baker Street (MP) [Collecting Hat (A to Z)] 
[Pinner Wild] 
Jon : [LV=0] [Silver to Bronze] Pass [Reshuffling] [Purchasing
Railcard] 
[Purchasing Marmalade Sandwich] 
Slakko : Forced Pass 
PaulWay : [LV-1] [Token Running] Stockwell 
Grimace : Gunnersbury (DS) [Wild] 
miKi : [LV+2] Morden (NT) 
Dunx : [LV+2] King's Cross St Pancras (MP) 
[Collecting Hat (Overground)] 
Jon : [LV+3] [Eating Marmalade Sandwich] Hammersmith (HC) 
[Collecting Hat (Terminus)] 
Slakko : Forced Pass 
PaulWay : [LV+3] Embankment (NT, via VC)
Grimace : [LV+2] Richmond (DS) [Collecting Hat (Terminus)]
miKi : [LV+3] [Token Running] Stockwell (NT)

{ Comment: 

+1 Gold, token running,
+1 Bk, same line,
+1 Br, zone pass.

Game time advanced, apologies for latish move, and I hope this
gets through as our JANET connection appears to be down at the
mo...
} 



From <DELLIS@U...> Thu Jun 18 06:26:59 1998
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Date: 18 Jun 98 14:22:21 +0100
From: "Dunx (Duncan Ellis)" <DELLIS@U...>
To: l-nomic@f...
Subject: MN: Game 4 Game State Document...
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+------------+--------------------+----+-----------------------------+ 
| Player | Home Station | LV | Tokens | 
| | | | | 
| | | | Bk Bu Br Go Re Si | 
+------------+--------------------+----+----+----+----+----+----+----+ 
| Dunx | Finchley Central | 2 | 5 | 0 | 3 | 0 | 1 | 2 | 
| Jon | Neasden | 5 | 4 | 0 | 3 | 0 | 1 | 0 | 
| Slakko | Dollis Hill | 0 | 2 | 0 | 4 | 0 | 4 | 0 | 
| PaulWay | Oval | 4 | 0 | 0 | 2 | 1 | 2 | 0 | 
| Grimace | Swiss Cottage | 2 | 3 | 2 | 1 | 0 | 3 | 1 | 
| miKi | Vauxhall | 9 | 3 | 0 | 4 | 2 | 2 | 0 | 
|*Drone | | 0 | 2 | 0 | 2 | 0 | 2 | 0 | 
+------------+--------------------+----+----+----+----+----+----+----+ 
+---------------+ +-----WILD STATIONS---+ +--------------------------+ 
| Bridges: Down | | Gunnersbury | | Game Time: Thursday 1500 | 
+---------------+ | Snaresbrook | +--------------------------+ 
+---------------+ | Pinner | +--------------------------+ 
| Out of Knip | | | | Drone Keeper: | 
+---------------+ +---------------------+ +--------------------------+ 
+------------------+--------------++------------------+--------------+ 
| Mile End | ReBrBkBk || Morden | ReBkBrBr | 
| Camden Town | BrBrBrBrBrBr || Temple | ReBrBkReRe | 
| Brixton | BlReBrBr || Beckton | ReReReReBkRe | 
| Elm Park | BuBuBuBu || Elephant & Castle| BkBkBrBr | 
| Borough | BrBr || Dollis Hill | BrBrBk | 
| Oakwood | BkBkBkBkBk || Finchley Central | BuBuBuBu | 
+------------------+--------------++------------------+--------------+ 
+------------+-------------------------------------------------------+ 
| Dunx | Zone 1-3 Pass, Hats (A,O) | 
| Jon | *Zone 4*, 1-6 Passes, Hats (C,V,T) | 
| Slakko | Zone 1-3 Pass, Hat (O) | 
| PaulWay | Zone 2 Pass, Hat(T) | 
| Grimace | Zone 1-3 Pass, Hats (A,T) | 
| miKi | Zone 1-3 Pass, Hats (T,O,C) | 
+------------+-------------------------------------------------------+ 

Dunx : Finchley Central (NT) 
Slakko : Dollis Hill (JL) 
Grimace : Dollis Hill (JL) [Victoria Wild] 
miKi : Dollis Hill (JL) 
dave : Dollis Hill (JL) [Bronze Token on Dollis Hill] 
Yer_Mom : Dollis Hill (JL) [Red Token on Dollis Hill] 
Kevan : Dollis Hill (JL) [Claiming a Red Token from Dollis Hill] 
[Power Failure! (JL)] 
Dunx : Dollis Hill (JL) [Claiming a Bronze Token from Dollis Hill] 
Jon : Pass (JL) 
Slakko : Pass (Dollis Hill JL) 
Grimace : Victoria (VC) [Wild] 
miKi : Vauxhall (VC) [Home] 
dave : [Home] East Acton (CN) [Collecting Hat] 
Yer_Mom : Willesden Green [Home] 
Kevan : [Home] Shepherd's Bush (CN) [Purchasing Zone 1 Pass] 
[Power Restored (JL)] 
Dunx : [Home] Finchley Central (NT) [Purchasing Zones 1-3 Pass] 
[Gunnersbury Wild] 
Jon : [LV+2] Wembley Park (MP) [Fire at Finchley Road] 
[Purchasing Zone 4 Pass] [Blocking Preston Road] 
Slakko : Pass (Dollis Hill JL) 
PaulWay : [Home] Oval (NL) [Purchasing Zone 2 Pass] 
Grimace : [LV+3] Baker Street (JL via:VC) [Collecting Hat (A-Z)] 
[Purchasing zones 1-3 Pass] 
miKi : [LV+2] Brixton (VC) [Purchasing Zones 1-3 Pass] 
[Collecting Hat (Terminus)] 
Dunx : [LV+3] Archway (NT) 
[Claiming a Black Token from East Finchley] 
Jon : Pass (Wembley Park MP) [Collecting Hat (Verdant)] 
Slakko : [Purchasing Zones 1-3 Pass] Dollis Hill (JL) [Into Knip] 
PaulWay : Dollis Hill (JL) 
Grimace : [LV+3] Dollis Hill (JL) 
miKi : [LV+3] Dollis Hill (JL) 
Dunx : [LV+3] Dollis Hill (JL) 
Jon : [LV+3] Dollis Hill (JL) 
Slakko : [LV+3] Dollis Hill (JL) 
PaulWay : [LV+3] Dollis Hill (JL) 
Grimace : [LV+3] Dollis Hill (JL) 
miKi : [LV+3] Dollis Hill (JL) 
Dunx : [LV+3] Dollis Hill (JL) 
Jon : [LV+3] Dollis Hill (JL) 
Slakko : [LV+3] Dollis Hill (JL) 
PaulWay : [LV+3] Dollis Hill (JL) 
Grimace : [LV+2] Dollis Hill (JL) 
miKi : [LV+3] [Dollis Escape] [Home] Vauxhall (VC) 
Dunx : Pass (Dollis Hill (JL)) [Snaresbrook Wild] 
Jon : [LV+1] Stanmore (JL) 
Slakko : Pass (Dollis Hill (JL)) 
PaulWay : [Home] Oval (NL) 
Grimace : Pass (Dollis Hill (JL)) [Claiming a Black Token from 
Dollis Hill] 
miKi : [LV+1] Brixton [Collecting Hat (Overground)] 
Dunx : Pass [Out of Knip] [Straddling to Finchley Road (MP)] 
Jon : [Gold to Bronze] [Purchasing Zones 1-6 Pass] [LV+3] 
Westbourne Park (HC via:JL, MP, CL, DS, HC) 
[Collecting Hat (Compass)] 
Slakko : Victoria [Wild] [Collecting Hat (Overground)] 
PaulWay : [LV+2] Brixton (VC, via NL) 
[Claiming a Red token from Brixton] 
[Collecting Hat (Terminus)] 
Grimace : Forced Pass 
miKi : [LV+2] [Token Running] Clapham South (NT, via VC) 
[Claiming a Br Token from Brixton] [Claiming Hat (Compass)] 
Dunx : [LV+1] Baker Street (MP) [Collecting Hat (A to Z)] 
[Pinner Wild] 
Jon : [LV=0] [Silver to Bronze] Pass [Reshuffling] [Purchasing 
Railcard] 
[Purchasing Marmalade Sandwich] 
Slakko : Forced Pass 
PaulWay : [LV-1] [Token Running] Stockwell 
Grimace : Gunnersbury (DS) [Wild] 
miKi : [LV+2] Morden (NT) 
Dunx : [LV+2] King's Cross St Pancras (MP) 
[Collecting Hat (Overground)] 
Jon : [LV+3] [Eating Marmalade Sandwich] Hammersmith (HC) 
[Collecting Hat (Terminus)] 
Slakko : Forced Pass 
PaulWay : [LV+3] Embankment (NT, via VC) 
Grimace : [LV+2] Richmond (DS) [Collecting Hat (Terminus)] 
miKi : [LV+3] [Token Running] Stockwell (NT) 
Dunx : [LV-1] Camden Town (NT) [Straddling to Hendon Central (NT)] 

{ Comment: 
Changing line at King's Cross, although since I never actually travel 
along the Metropolitan there isn't a route per se. Complaints will 
obviously draw a repost. 

In full: 
-1 Bk for the Line Change 
-1 Bk for the Straddle 
Game Time advanced. 
} 

-- 
Dunx 
IRL: Duncan Ellis, Senior Software Engineer, Business Modelers, Oracle 
<I work for Oracle, I don't speak for them>


From Kevan Davis <c94kd@d...> Thu Jun 18 07:42:44 1998
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Subject: Re: MN: Fwd: Registration
To: l-nomic@f...
Date: Thu, 18 Jun 1998 15:40:57 BST
In-Reply-To: <199806180834.JAA06909@uks447>; from "Dunx" at Jun 18, 98 9:31 am
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> Am I the only one to have had this message? 

Well, I'd not got it.

> I've never heard of this outfit before, so is it just speculative spam? 

Presumably; the "crescent@" address is a little sinister and puzzling,
but that fact that I didn't get a copy hopefully shifts the blame from
this mailing list.

I worried, for a moment, that it was down to the fact that I registered
this list with FindMail yesterday - the Web page I mentioned a while
back as giving free mailing lists also has an "archive any mailing list"
option, which I thought would be useful for Mornomic. For those who are
interested (I'll add a link from the Mornomic page in a while), the
archive can be found at:-

http://www.findmail.com/list/l-nomic/

But still; I think Findmail is devoid of suspicion - if it does turn
out to be the cougher of random tripe (for it had to join the mailing
list to receive the messages, of course), I'll kick it off the list.

Kevan

--
Kevan Davis -- c94kd@d... -- http://www.cms.dmu.ac.uk/~c94kd
"It's kind of functional. It's a kind of
'twinned with Felixstowe' kind of place."
-- Eddie Izzard


From <jefferis@i...> Thu Jun 18 09:08:43 1998
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From: "Graeme Jefferis" <jefferis@i...>
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Subject: MN: Re: Game 4 Game State Document...
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> | Dunx | Finchley Central | 2 | 5 | 0 | 3 | 0 | 1 | 2 | 
> | Jon | Neasden | 5 | 4 | 0 | 3 | 0 | 1 | 0 | 
> | Slakko | Dollis Hill | 0 | 2 | 0 | 4 | 0 | 4 | 0 | 
> | PaulWay | Oval | 4 | 0 | 0 | 2 | 1 | 2 | 0 | 
> | Grimace | Swiss Cottage | 2 | 3 | 2 | 1 | 0 | 3 | 1 | 
> | miKi | Vauxhall | 9 | 3 | 0 | 4 | 2 | 2 | 0 | 
> |*Drone | | 0 | 2 | 0 | 2 | 0 | 2 | 0 | 

nb John went inactive due to apathy so it will be Slakko's turn now.

-Graeme.


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> nb John went inactive due to apathy so it will be Slakko's turn now.

"Jon", I mean. Do excuse me.
-Graeme.


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> +------------+-------------------------------------------------------+
> | Courier Call... Stockwell to Tottenham Court Road |
> +--------------------------------------------------------------------+

Courier stations must be outside Zone 1: which, I believe rules 
out Tottenham Court Road... though it's in no Quadrant, it is 
certainly in Zone 1.

Jonathan.

Jonathan L. Ellis <mfmx4jle@f...>


From <WayperP@p...> Thu Jun 18 15:19:58 1998
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From: "Wayper, Paul" <WayperP@p...>
To: "'l-nomic@f...'" <l-nomic@f...>
Subject: MN: RE: Fwd: Registration
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On Thursday, June 18, 1998 6:32 PM, Dunx (Duncan Ellis)
[SMTP:DELLIS@U...] wrote:
> I've never heard of this outfit before, so is it just speculative
spam? 

I haven't got it. I'd say it's a fairly typical scam designed to
convince idiots to move over to MumbleCo's server. Keeping in mind that
they can often offer free service because they tag advertising onto the
lists and so forth, then it doesn't sound like a good idea to me.

If you ever need a site to run the list, I can run small lists off my
server here. It's sort of clandestine (it's running on our section
server rather than our main list server, which everyone's hopefully
forgotten about), but it works. Kev, what's the situation with Foobar
again? Can we continue there?

Lots of jelly-beans,

Paul Wayper -- DPI ITS Computer Systems Officer
_____________________________________________________________________
SigClean 1.5a prevents all errors in transcription, transmission, and
reception of eMail, destroys sig and email viruses, and stops flames.
If it doesn't seem to work, contact me and I'll fix it. (c) 1998 PJW



From Kevan Davis <c94kd@d...> Fri Jun 19 04:31:07 1998
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Subject: Re: MN: RE: Fwd: Registration
To: l-nomic@f...
Date: Fri, 19 Jun 1998 12:27:28 BST
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> If you ever need a site to run the list, I can run small lists off my
> server here. It's sort of clandestine (it's running on our section
> server rather than our main list server, which everyone's hopefully
> forgotten about), but it works. Kev, what's the situation with Foobar
> again? Can we continue there?

Well, as I've said, I'm no longer in touch with the chap who let us
have the list, so the thing could feasibly fall over or be removed at
any moment. I need to look into changing the listowner address, as
well, from my university address (which dies a quiet death in early
July) to my home-access address; hopefully I can do that without having
to ask Foobar nicely, but if such is required then things could be
difficult.

I'd be more comfortable if we had a list running elsewhere, I think;
the possible instability of Foobar is a bit of a Sword of Damocles,
and I'd rather be sitting somewhere else, given the choice.

Kevan

--
Kevan Davis -- c94kd@d... -- http://www.cms.dmu.ac.uk/~c94kd
"Don't rewrite the books, just rewrite the title."
-- My Life Story, "April 1st"


From Kevan Davis <c94kd@d...> Fri Jun 19 04:33:20 1998
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Subject: MN: Game 7 Game State Document
To: l-nomic@f...
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+------------+--------------------+----+-----------------------------+
| Player | Home Station | LV | Tokens |
| | | | |
| | | | Bk Bu Br Go Re Si |
+------------+--------------------+----+----+----+----+----+----+----+
|*Drone | | 0 | 2 | 0 | 2 | 0 | 2 | 0 |
| Jonathan | Willesden Green | 6 | 1 | 0 | 3 | 0 | 1 | 0 |
| Kevan | South Ealing | 10 | 6 | 2 | 4 | 0 | 7 | 0 |
+------------+--------------------+----+----+----+----+----+----+----+
+---------------+ +-----WILD STATIONS---+ +--------------------------+
| Bridges: Down | | | | Game Time: Monday 1800 |
+---------------+ | | +--------------------------+
+---------------+ | | +--------------------------+
| Out of Knip | | | | Drone Keeper: None |
+---------------+ +---------------------+ +--------------------------+
+------------------+--------------++------------------+--------------+ 
| Stockwell | Bk || Embankment | Bk | 
+------------------+--------------++------------------+--------------+ 
+------------+-------------------------------------------------------+
| Jonathan | Zones 1,2 Passes, Chocolate Bar |
| Kevan | Zone 2 Pass |
+------------+-------------------------------------------------------+
| Courier Call... Stockwell to Shadwell |
+--------------------------------------------------------------------+

Jonathan : Willesden Green (JL)
Kevan : South Ealing (PD)
Jonathan : [Purchasing Zone 2 Pass] [LV+1] Dollis Hill (JL)
Kevan : [Purchasing Zone 2 Pass] [LV+3] Dollis Hill (JL) [Shadowing
Jonathan]
Jonathan : Dollis Hill (JL) [Shadowing Kevan]
Kevan : Dollis Hill (JL) [Shadowing Jonathan]
Jonathan : Dollis Hill (JL) [Shadowing Kevan]
Kevan : Dollis Hill (JL) [Shadowing Jonathan]
Jonathan : [LV+3] Dollis Hill [Black Token on Dollis Hill] [Straddling 
to Willesden Green]
Kevan : [LV+3] Dollis Hill
Jonathan : Dollis Hill [Shadowing Kevan] [Collecting Black Token from 
Dollis Hill] [Banking 5 Red and 6 Black Tokens]
Kevan : [LV+3] Dollis Hill [Purchasing Chocolate Bar]
Jonathan : [LV+3] Dollis Hill [Shadowing Kevan] [Purchasing Chocolate 
Bar] [Purchasing Zone 1 Pass]
Kevan : [LV+3] [Eating Chocolate Bar] [Dollis Escape] Kings Cross St
Pancras (VC via:JL,MP,JL,CN,NT) [Courier Call]

{
Comments: 

LV increased to 10 from the sugar rush.

->Neasden ->Wembley Park ->Finchley Road ->Baker Street ->Bond Street
->Oxford Circus ->Tottenham Ct Rd ->Holborn ->Russell Square ->Kings Cross

+2 Blue, +2 Red, +1 Black - Seven Interchanges
+1 Silver - Five-Line Interchange
-1 Black - Line Change (on Stockwell)

Phoning back and changing the Courier Call. Sorry about that, I forgot the
Zone 1 restriction.
}

--
Kevan Davis -- c94kd@d... -- http://www.cms.dmu.ac.uk/~c94kd
"I tried to surprise you, I crept up behind you with a homeless chihuahua."
-- Morrissey, "King Leer"


From <DELLIS@U...> Fri Jun 19 06:40:14 1998
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Date: 19 Jun 98 14:34:02 +0100
From: "Dunx (Duncan Ellis)" <DELLIS@U...>
To: l-nomic@f...
Subject: Re: MN: RE: Fwd: Registration
X-Orcl-Application: In-Reply-To:UKUNIX2.UK.ORACLE.COM:owner-l-nomic@f...'s message of 19-Jun-98 13:27
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Well, since the Wildly Panted One has registered a Findmail list we can see 
how that goes, spam-wise. The Findmail server certainly seems like a nice 
enough place. 

-- 
Dunx 
IRL: Duncan Ellis, Senior Software Engineer, Business Modelers, Oracle 
<I work for Oracle, I don't speak for them>


From <mfmx4jle@f...> Fri Jun 19 07:55:08 1998
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Subject: MN: Re: Registration
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> Well, as I've said, I'm no longer in touch with the chap who let us
> have the list, so the thing could feasibly fall over or be removed at
> any moment: the possible instability of Foobar is a bit of a Sword 
> of Damocles and I'd rather be sitting somewhere else, given the
> choice.

Erm, have I heard this somewhere before? A website where the 
person who let us on to the server is no longer around, for whatever 
reason, and the whole thing could go *vom* at any moment... Shades of 
Delphi, perhaps?

Jonathan.

Jonathan L. Ellis <mfmx4jle@f...>


From <DELLIS@U...> Fri Jun 19 08:16:00 1998
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From: "Dunx (Duncan Ellis)" <DELLIS@U...>
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> Erm, have I heard this somewhere before? A website where the 
>person who let us on to the server is no longer around, for whatever 
>reason, and the whole thing could go *vom* at any moment... Shades of 
>Delphi, perhaps? 
So, this is new media... 

There are definite parallels, but then again the server and admin overhead 
for a mailing list is fairly slight so the piscines are in a varying 
situation, kettle-wise (as opposed to the content of a mailing list, which 
can impose a swingeing adminstrative overhead). 

After all, if worst comes to worst, we could probably run it all from
personal 
mailing lists anyway. 

-- 
Dunx 
IRL: Duncan Ellis, Senior Software Engineer, Business Modelers, Oracle 
<I work for Oracle, I don't speak for them>


From Duncan Richer <dcr24@c...> Sat Jun 20 14:46:08 1998
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Date: Sat, 20 Jun 1998 22:43:02 +0100 (BST)
From: Duncan Richer <dcr24@c...>
To: Mornington Nomic Mailing List <l-nomic@f...>
Subject: MN: Game 4 Game State Document
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+------------+--------------------+----+-----------------------------+ 
| Player | Home Station | LV | Tokens | 
| | | | | 
| | | | Bk Bu Br Go Re Si | 
+------------+--------------------+----+----+----+----+----+----+----+ 
| Dunx | Finchley Central | 2 | 5 | 0 | 3 | 0 | 1 | 2 | 
|*Jon | Neasden | 5 | 4 | 0 | 3 | 0 | 1 | 0 | 
| Slakko | Dollis Hill | 0 | 3 | 0 | 5 | 0 | 4 | 0 | 
| PaulWay | Oval | 4 | 0 | 0 | 2 | 1 | 2 | 0 | 
| Grimace | Swiss Cottage | 2 | 3 | 2 | 1 | 0 | 3 | 1 | 
| miKi | Vauxhall | 9 | 3 | 0 | 4 | 2 | 2 | 0 | 
|*Drone | | 0 | 2 | 0 | 2 | 0 | 2 | 0 | 
+------------+--------------------+----+----+----+----+----+----+----+ 
+---------------+ +-----WILD STATIONS---+ +--------------------------+ 
| Bridges: Down | | Gunnersbury | | Game Time: Thursday 1600 | 
+---------------+ | Snaresbrook | +--------------------------+ 
+---------------+ | Pinner | +--------------------------+ 
| Out of Knip | | | | Drone Keeper: | 
+---------------+ +---------------------+ +--------------------------+ 
+------------------+--------------++------------------+--------------+ 
| Mile End | ReBrBkBk || Morden | ReBkBrBr | 
| Camden Town | BrBrBrBrBrBr || Temple | ReBrBkReRe | 
| Brixton | BlReBrBr || Beckton | ReReReReBkRe | 
| Elm Park | BuBuBuBu || Elephant & Castle| BkBkBrBr | 
| Borough | BrBr || Dollis Hill | BrBrBk | 
| Oakwood | BkBkBkBkBk || Finchley Central | BuBuBuBu | 
+------------------+--------------++------------------+--------------+ 
+------------+-------------------------------------------------------+ 
| Dunx | Zone 1-3 Pass, Hats (A,O) | 
| Jon | *Zone 4*, 1-6 Passes, Hats (C,V,T) | 
| Slakko | Zone 1-3 Pass, Hats (C,O) | 
| PaulWay | Zone 2 Pass, Hat(T) | 
| Grimace | Zone 1-3 Pass, Hats (A,T) | 
| miKi | Zone 1-3 Pass, Hats (T,O,C) | 
+------------+-------------------------------------------------------+ 

Dunx : Finchley Central (NT) 
Slakko : Dollis Hill (JL) 
Grimace : Dollis Hill (JL) [Victoria Wild] 
miKi : Dollis Hill (JL) 
dave : Dollis Hill (JL) [Bronze Token on Dollis Hill] 
Yer_Mom : Dollis Hill (JL) [Red Token on Dollis Hill] 
Kevan : Dollis Hill (JL) [Claiming a Red Token from Dollis Hill] 
[Power Failure! (JL)] 
Dunx : Dollis Hill (JL) [Claiming a Bronze Token from Dollis Hill] 
Jon : Pass (JL) 
Slakko : Pass (Dollis Hill JL) 
Grimace : Victoria (VC) [Wild] 
miKi : Vauxhall (VC) [Home] 
dave : [Home] East Acton (CN) [Collecting Hat] 
Yer_Mom : Willesden Green [Home] 
Kevan : [Home] Shepherd's Bush (CN) [Purchasing Zone 1 Pass] 
[Power Restored (JL)] 
Dunx : [Home] Finchley Central (NT) [Purchasing Zones 1-3 Pass] 
[Gunnersbury Wild] 
Jon : [LV+2] Wembley Park (MP) [Fire at Finchley Road] 
[Purchasing Zone 4 Pass] [Blocking Preston Road] 
Slakko : Pass (Dollis Hill JL) 
PaulWay : [Home] Oval (NL) [Purchasing Zone 2 Pass] 
Grimace : [LV+3] Baker Street (JL via:VC) [Collecting Hat (A-Z)] 
[Purchasing zones 1-3 Pass] 
miKi : [LV+2] Brixton (VC) [Purchasing Zones 1-3 Pass] 
[Collecting Hat (Terminus)] 
Dunx : [LV+3] Archway (NT) 
[Claiming a Black Token from East Finchley] 
Jon : Pass (Wembley Park MP) [Collecting Hat (Verdant)] 
Slakko : [Purchasing Zones 1-3 Pass] Dollis Hill (JL) [Into Knip] 
PaulWay : Dollis Hill (JL) 
Grimace : [LV+3] Dollis Hill (JL) 
miKi : [LV+3] Dollis Hill (JL) 
Dunx : [LV+3] Dollis Hill (JL) 
Jon : [LV+3] Dollis Hill (JL) 
Slakko : [LV+3] Dollis Hill (JL) 
PaulWay : [LV+3] Dollis Hill (JL) 
Grimace : [LV+3] Dollis Hill (JL) 
miKi : [LV+3] Dollis Hill (JL) 
Dunx : [LV+3] Dollis Hill (JL) 
Jon : [LV+3] Dollis Hill (JL) 
Slakko : [LV+3] Dollis Hill (JL) 
PaulWay : [LV+3] Dollis Hill (JL) 
Grimace : [LV+2] Dollis Hill (JL) 
miKi : [LV+3] [Dollis Escape] [Home] Vauxhall (VC) 
Dunx : Pass (Dollis Hill (JL)) [Snaresbrook Wild] 
Jon : [LV+1] Stanmore (JL) 
Slakko : Pass (Dollis Hill (JL)) 
PaulWay : [Home] Oval (NL) 
Grimace : Pass (Dollis Hill (JL)) [Claiming a Black Token from 
Dollis Hill] 
miKi : [LV+1] Brixton [Collecting Hat (Overground)] 
Dunx : Pass [Out of Knip] [Straddling to Finchley Road (MP)] 
Jon : [Gold to Bronze] [Purchasing Zones 1-6 Pass] [LV+3] 
Westbourne Park (HC via:JL, MP, CL, DS, HC) 
[Collecting Hat (Compass)] 
Slakko : Victoria [Wild] [Collecting Hat (Overground)] 
PaulWay : [LV+2] Brixton (VC, via NL) 
[Claiming a Red token from Brixton] 
[Collecting Hat (Terminus)] 
Grimace : Forced Pass 
miKi : [LV+2] [Token Running] Clapham South (NT, via VC) 
[Claiming a Br Token from Brixton] [Claiming Hat (Compass)] 
Dunx : [LV+1] Baker Street (MP) [Collecting Hat (A to Z)] 
[Pinner Wild] 
Jon : [LV=0] [Silver to Bronze] Pass [Reshuffling] [Purchasing 
Railcard] 
[Purchasing Marmalade Sandwich] 
Slakko : Forced Pass 
PaulWay : [LV-1] [Token Running] Stockwell 
Grimace : Gunnersbury (DS) [Wild] 
miKi : [LV+2] Morden (NT) 
Dunx : [LV+2] King's Cross St Pancras (MP) 
[Collecting Hat (Overground)] 
Jon : [LV+3] [Eating Marmalade Sandwich] Hammersmith (HC) 
[Collecting Hat (Terminus)] 
Slakko : Forced Pass 
PaulWay : [LV+3] Embankment (NT, via VC) 
Grimace : [LV+2] Richmond (DS) [Collecting Hat (Terminus)] 
miKi : [LV+3] [Token Running] Stockwell (NT) 
Dunx : [LV-1] Camden Town (NT) [Straddling to Hendon Central (NT)] 
Slakko : [LV+2] South Kensington (DS) [Collecting Hat (Compass)]

{ Comment: 
+1 Bk same line
+1 Br valid move in card area
Game Time Advanced
} 




From <MFMX4JLE@f...> Mon Jun 22 07:03:41 1998
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From: "Jonathan L. Ellis" <MFMX4JLE@f...>
Organization: University of Manchester
To: l-nomic@f...
Date: Mon, 22 Jun 1998 14:36:30 BST0GMT
Subject: Re: MN: Game 7 Game State Document
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+------------+--------------------+----+-----------------------------+
| Player | Home Station | LV | Tokens |
| | | | |
| | | | Bk Bu Br Go Re Si |
+------------+--------------------+----+----+----+----+----+----+----+
|*Drone | | 0 | 2 | 0 | 2 | 0 | 2 | 0 |
| Jonathan | Willesden Green | 0 | 1 | 2 | 4 | 0 | 2 | 2 |
| Kevan | South Ealing | 0 | 6 | 2 | 4 | 0 | 7 | 0 |
+------------+--------------------+----+----+----+----+----+----+----+
+---------------+ +-----WILD STATIONS---+ +--------------------------+
| Bridges: Down | | | | Game Time: Monday 1900 |
+---------------+ | | +--------------------------+
+---------------+ | | +--------------------------+
| Out of Knip | | | | Drone Keeper: None |
+---------------+ +---------------------+ +--------------------------+
+------------------+--------------++------------------+--------------+ 
| Stockwell | BkBk || Embankment | BkRe | 
+------------------+--------------++------------------+--------------+ 
+------------+-------------------------------------------------------+
| Jonathan | Zones 1,2 Passes, |
| Kevan | Zone 2 Pass |
+------------+-------------------------------------------------------+
| Courier Call... Stockwell to Shadwell |
+--------------------------------------------------------------------+

Jonathan : Willesden Green (JL)
Kevan : South Ealing (PD)
Jonathan : [Purchasing Zone 2 Pass] [LV+1] Dollis Hill (JL)
Kevan : [Purchasing Zone 2 Pass] [LV+3] Dollis Hill (JL) [Shadowing
Jonathan]
Jonathan : Dollis Hill (JL) [Shadowing Kevan]
Kevan : Dollis Hill (JL) [Shadowing Jonathan]
Jonathan : Dollis Hill (JL) [Shadowing Kevan]
Kevan : Dollis Hill (JL) [Shadowing Jonathan]
Jonathan : [LV+3] Dollis Hill [Black Token on Dollis Hill] [Straddling 
to Willesden Green]
Kevan : [LV+3] Dollis Hill
Jonathan : Dollis Hill [Shadowing Kevan] [Collecting Black Token from 
Dollis Hill] [Banking 5 Red and 6 Black Tokens]
Kevan : [LV+3] Dollis Hill [Purchasing Chocolate Bar]
Jonathan : [LV+3] Dollis Hill [Shadowing Kevan] [Purchasing Chocolate 
Bar] [Purchasing Zone 1 Pass]
Kevan : [LV+3] [Eating Chocolate Bar] [Dollis Escape] Kings Cross St
Pancras (VC via: JL,MP,JL,CN,PD) [Courier Call]
Jonathan : [LV+3] [Eating Chocolate Bar] [Dollis Escape] Kings Cross St 
Pancras (VC via: JL, MP, JL, CN, PD) [Shunting Kevan to 
Mill Hill East (NT)]
{Comments: 

LV increased to 10 from the Chocolate Bar

->Neasden ->Wembley Park ->Finchley Road ->Baker Street ->Bond Street
->Oxford Circus ->Tottenham Ct Rd ->Holborn ->Russell Square ->Kings Cross

+2 Blue, +2 Red, +1 Black - Seven Interchanges
+1 Silver - Five-Line Interchange
-1 Black - Line Change (on Stockwell)
-1 Red - Shunt (on Embankment)
+1 Silver - nicked from Kevan during the Shunt
+1 Bronze - having Zone 1 Pass
Well, that's always the danger of breaking a DH loop by any move except 
Home, Wild or Pass... Maximum LV increase next turn is 2 for both players.
I considered letting you pick up the Parcel and shunting you afterwards, 
but decided against it.
}

Jonathan.

Jonathan L. Ellis <mfmx4jle@f...>


From <DELLIS@U...> Mon Jun 22 07:24:00 1998
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Date: 22 Jun 98 15:21:44 +0100
From: "Dunx (Duncan Ellis)" <DELLIS@U...>
To: l-nomic@f...
Subject: MN: Game 7 - An Observation
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The last two moves were: 
> Kevan : [LV+3] [Eating Chocolate Bar] [Dollis Escape] Kings Cross St 
> Pancras (VC via: JL,MP,JL,CN,PD) [Courier Call] 
> Jonathan : [LV+3] [Eating Chocolate Bar] [Dollis Escape] Kings Cross St 
> Pancras (VC via: JL, MP, JL, CN, PD) [Shunting Kevan to 
> Mill Hill East (NT)] 
Er... I don't think you needed to play a Dollis Escape Action, Jonathan - 
Kevan had already broken the loop. 

Not that that matters a great deal in the grand scheme of things, it was 
just an observation from an interested party. 

-- 
Dunx 
IRL: Duncan Ellis, Senior Software Engineer, Business Modelers, Oracle 
<I work for Oracle, I don't speak for them>


From <mfmx4jle@f...> Mon Jun 22 07:33:07 1998
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From: "Jonathan L. Ellis" <mfmx4jle@f...>
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> Er... I don't think you needed to play a Dollis Escape Action, Jonathan - 
> Kevan had already broken the loop. 
> 
> Not that that matters a great deal in the grand scheme of things, it was 
> just an observation from an interested party. 

Whoops. Silly me. In that case, I've got time to collect a Hat. I'll 
revise it accordingly.


Jonathan.
Jonathan L. Ellis <mfmx4jle@f...>


From <MFMX4JLE@f...> Mon Jun 22 07:34:39 1998
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Date: Mon, 22 Jun 1998 15:08:08 BST0GMT
Subject: Re: MN: Game 7 Game State Document
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+------------+--------------------+----+-----------------------------+
| Player | Home Station | LV | Tokens |
| | | | |
| | | | Bk Bu Br Go Re Si |
+------------+--------------------+----+----+----+----+----+----+----+
|*Drone | | 0 | 2 | 0 | 2 | 0 | 2 | 0 |
| Jonathan | Willesden Green | 0 | 1 | 2 | 4 | 0 | 2 | 2 |
| Kevan | South Ealing | 0 | 6 | 2 | 4 | 0 | 7 | 0 |
+------------+--------------------+----+----+----+----+----+----+----+
+---------------+ +-----WILD STATIONS---+ +--------------------------+
| Bridges: Down | | | | Game Time: Monday 1900 |
+---------------+ | | +--------------------------+
+---------------+ | | +--------------------------+
| Out of Knip | | | | Drone Keeper: None |
+---------------+ +---------------------+ +--------------------------+
+------------------+--------------++------------------+--------------+ 
| Stockwell | BkBk || Embankment | BkRe | 
+------------------+--------------++------------------+--------------+ 
+------------+-------------------------------------------------------+
| Jonathan | Zones 1,2 Passes, Hat (O) |
| Kevan | Zone 2 Pass |
+------------+-------------------------------------------------------+
| Courier Call... Stockwell to Shadwell |
+--------------------------------------------------------------------+

Jonathan : Willesden Green (JL)
Kevan : South Ealing (PD)
Jonathan : [Purchasing Zone 2 Pass] [LV+1] Dollis Hill (JL)
Kevan : [Purchasing Zone 2 Pass] [LV+3] Dollis Hill (JL) [Shadowing
Jonathan]
Jonathan : Dollis Hill (JL) [Shadowing Kevan]
Kevan : Dollis Hill (JL) [Shadowing Jonathan]
Jonathan : Dollis Hill (JL) [Shadowing Kevan]
Kevan : Dollis Hill (JL) [Shadowing Jonathan]
Jonathan : [LV+3] Dollis Hill [Black Token on Dollis Hill] [Straddling 
to Willesden Green]
Kevan : [LV+3] Dollis Hill
Jonathan : Dollis Hill [Shadowing Kevan] [Collecting Black Token from 
Dollis Hill] [Banking 5 Red and 6 Black Tokens]
Kevan : [LV+3] Dollis Hill [Purchasing Chocolate Bar]
Jonathan : [LV+3] Dollis Hill [Shadowing Kevan] [Purchasing Chocolate 
Bar] [Purchasing Zone 1 Pass]
Kevan : [LV+3] [Eating Chocolate Bar] [Dollis Escape] Kings Cross St
Pancras (VC via: JL,MP,JL,CN,PD) [Courier Call]
Jonathan : [LV+3] [Eating Chocolate Bar] Kings Cross St Pancras (VC 
via: JL, MP, JL, CN, PD) [Shunting Kevan to Mill Hill East 
(NT)] [Collecting Hat]

{Comments: 
LV increased to 10 from the Chocolate Bar

->Neasden ->Wembley Park ->Finchley Road ->Baker Street ->Bond Street
->Oxford Circus ->Tottenham Ct Rd ->Holborn ->Russell Square ->Kings Cross

+2 Blue, +2 Red, +1 Black - Seven Interchanges
+1 Silver - Five-Line Interchange
-1 Black - Line Change (on Stockwell)
-1 Red - Shunt (on Embankment)
+1 Silver - nicked from Kevan during the Shunt
+1 Bronze - having Zone 1 Pass
Overground Hat
Well, that's always the danger of breaking a DH loop by any move except 
Home, Wild or Pass... Maximum LV increase next turn is 2 for both players.
I considered letting you pick up the Parcel and shunting you afterwards, 
but decided against it.
}

Jonathan.

Jonathan L. Ellis <mfmx4jle@f...>
Jonathan L. Ellis <mfmx4jle@f...>


From <WayperP@p...> Tue Jun 23 00:25:06 1998
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From: "Wayper, Paul" <WayperP@p...>
To: "'l-nomic@f...'" <l-nomic@f...>
Subject: MN: RE: Game 4 Game State Document
Date: Tue, 23 Jun 1998 17:22:39 +1000
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+------------+--------------------+----+-----------------------------+ 
| Player | Home Station | LV | Tokens | 
| | | | | 
| | | | Bk Bu Br Go Re Si | 
+------------+--------------------+----+----+----+----+----+----+----+ 
| Dunx | Finchley Central | 2 | 5 | 0 | 3 | 0 | 1 | 2 | 
|*Jon | Neasden | 5 | 4 | 0 | 3 | 0 | 1 | 0 | 
| Slakko | Dollis Hill | 0 | 3 | 0 | 5 | 0 | 4 | 0 | 
| PaulWay | Oval | 7 | 1 | 0 | 0 | 0 | 0 | 1 | 
| Grimace | Swiss Cottage | 2 | 3 | 2 | 1 | 0 | 3 | 1 | 
| miKi | Vauxhall | 9 | 3 | 0 | 4 | 2 | 2 | 0 | 
|*Drone | | 0 | 2 | 0 | 2 | 0 | 2 | 0 | 
+------------+--------------------+----+----+----+----+----+----+----+ 
+---------------+ +-----WILD STATIONS---+ +--------------------------+ 
| Bridges: Down | | Gunnersbury | | Game Time: Thursday 1700 | 
+---------------+ | Snaresbrook | +--------------------------+ 
+---------------+ | Pinner | +--------------------------+ 
| Out of Knip | | | | Drone Keeper: | 
+---------------+ +---------------------+ +--------------------------+ 
+------------------+--------------++------------------+--------------+ 
| Mile End | ReBrBkBk || Morden | ReBkBrBr | 
| Camden Town | BrBrBrBrBr || Temple | ReBrBkReRe | 
| Brixton | BlReBrBr || Beckton | ReReReReBkRe | 
| Elm Park | BuBuBuBu || Elephant & Castle| BkBkBrBr | 
| Borough | BrBrGoBrBrBr || Dollis Hill | BrBrBkReRe | 
| Oakwood | BkBkBkBkBk || Finchley Central | BuBuBuBu | 
+------------------+--------------++------------------+--------------+ 
+------------+-------------------------------------------------------+ 
| Dunx | Zone 1-3 Pass, Hats (A,O) | 
| Jon | *Zone 4*, 1-6 Passes, Hats (C,V,T) | 
| Slakko | Zone 1-3 Pass, Hats (C,O) | 
| PaulWay | Zone 2 Pass, Hat(T) | 
| Grimace | Zone 1-3 Pass, Hats (A,T) | 
| miKi | Zone 1-3 Pass, Hats (T,O,C) | 
+------------+-------------------------------------------------------+ 

Dunx : Finchley Central (NT) 
Slakko : Dollis Hill (JL) 
Grimace : Dollis Hill (JL) [Victoria Wild] 
miKi : Dollis Hill (JL) 
dave : Dollis Hill (JL) [Bronze Token on Dollis Hill] 
Yer_Mom : Dollis Hill (JL) [Red Token on Dollis Hill] 
Kevan : Dollis Hill (JL) [Claiming a Red Token from Dollis Hill] 
[Power Failure! (JL)] 
Dunx : Dollis Hill (JL) [Claiming a Bronze Token from Dollis Hill] 
Jon : Pass (JL) 
Slakko : Pass (Dollis Hill JL) 
Grimace : Victoria (VC) [Wild] 
miKi : Vauxhall (VC) [Home] 
dave : [Home] East Acton (CN) [Collecting Hat] 
Yer_Mom : Willesden Green [Home] 
Kevan : [Home] Shepherd's Bush (CN) [Purchasing Zone 1 Pass] 
[Power Restored (JL)] 
Dunx : [Home] Finchley Central (NT) [Purchasing Zones 1-3 Pass] 
[Gunnersbury Wild] 
Jon : [LV+2] Wembley Park (MP) [Fire at Finchley Road] 
[Purchasing Zone 4 Pass] [Blocking Preston Road] 
Slakko : Pass (Dollis Hill JL) 
PaulWay : [Home] Oval (NL) [Purchasing Zone 2 Pass] 
Grimace : [LV+3] Baker Street (JL via:VC) [Collecting Hat (A-Z)] 
[Purchasing zones 1-3 Pass] 
miKi : [LV+2] Brixton (VC) [Purchasing Zones 1-3 Pass] 
[Collecting Hat (Terminus)] 
Dunx : [LV+3] Archway (NT) 
[Claiming a Black Token from East Finchley] 
Jon : Pass (Wembley Park MP) [Collecting Hat (Verdant)] 
Slakko : [Purchasing Zones 1-3 Pass] Dollis Hill (JL) [Into Knip] 
PaulWay : Dollis Hill (JL) 
Grimace : [LV+3] Dollis Hill (JL) 
miKi : [LV+3] Dollis Hill (JL) 
Dunx : [LV+3] Dollis Hill (JL) 
Jon : [LV+3] Dollis Hill (JL) 
Slakko : [LV+3] Dollis Hill (JL) 
PaulWay : [LV+3] Dollis Hill (JL) 
Grimace : [LV+3] Dollis Hill (JL) 
miKi : [LV+3] Dollis Hill (JL) 
Dunx : [LV+3] Dollis Hill (JL) 
Jon : [LV+3] Dollis Hill (JL) 
Slakko : [LV+3] Dollis Hill (JL) 
PaulWay : [LV+3] Dollis Hill (JL) 
Grimace : [LV+2] Dollis Hill (JL) 
miKi : [LV+3] [Dollis Escape] [Home] Vauxhall (VC) 
Dunx : Pass (Dollis Hill (JL)) [Snaresbrook Wild] 
Jon : [LV+1] Stanmore (JL) 
Slakko : Pass (Dollis Hill (JL)) 
PaulWay : [Home] Oval (NL) 
Grimace : Pass (Dollis Hill (JL)) [Claiming a Black Token from 
Dollis Hill] 
miKi : [LV+1] Brixton [Collecting Hat (Overground)] 
Dunx : Pass [Out of Knip] [Straddling to Finchley Road (MP)] 
Jon : [Gold to Bronze] [Purchasing Zones 1-6 Pass] [LV+3] 
Westbourne Park (HC via:JL, MP, CL, DS, HC) 
[Collecting Hat (Compass)] 
Slakko : Victoria [Wild] [Collecting Hat (Overground)] 
PaulWay : [LV+2] Brixton (VC, via NL) 
[Claiming a Red token from Brixton] 
[Collecting Hat (Terminus)] 
Grimace : Forced Pass 
miKi : [LV+2] [Token Running] Clapham South (NT, via VC) 
[Claiming a Br Token from Brixton] [Claiming Hat (Compass)] 
Dunx : [LV+1] Baker Street (MP) [Collecting Hat (A to Z)] 
[Pinner Wild] 
Jon : [LV=0] [Silver to Bronze] Pass [Reshuffling] [Purchasing 
Railcard] 
[Purchasing Marmalade Sandwich] 
Slakko : Forced Pass 
PaulWay : [LV-1] [Token Running] Stockwell 
Grimace : Gunnersbury (DS) [Wild] 
miKi : [LV+2] Morden (NT) 
Dunx : [LV+2] King's Cross St Pancras (MP) 
[Collecting Hat (Overground)] 
Jon : [LV+3] [Eating Marmalade Sandwich] Hammersmith (HC) 
[Collecting Hat (Terminus)] 
Slakko : Forced Pass 
PaulWay : [LV+3] Embankment (NT, via VC) 
Grimace : [LV+2] Richmond (DS) [Collecting Hat (Terminus)] 
miKi : [LV+3] [Token Running] Stockwell (NT) 
Dunx : [LV-1] Camden Town (NT) [Straddling to Hendon Central (NT)] 
Slakko : [LV+2] South Kensington (DS) [Collecting Hat (Compass)]
PaulWay : [LV+3] Camden Town (NT) [Suspect Package at Charing Cross]
[Claiming a Bronze token from Camden Town]
[Declaring the Northern Line Rocket Manoeuvre]

{Comments:
AFAICS Dunx is no longer at Camden Town to be shunted - not that I
really wanted to... honest. Also, not going through MC - moving from
Euston to CamT as one move as per the right-hand-side of the Northern
at Euston. This too should be OK, AFAICS.

10mins LV+3
10mins Move
10mins Suspect Package
5mins Token Claim
5mins Gambit Declare

+1 Br (Zone 2 pass)
+1 Br (Camden Town)
+1 Bk (Same line)
+1 Si (Five interchanges)
-2 Rd (on Dollis Hill) (for Package)
-1 Go, -3 Br (Official Cost of Gambit - NB) (all on Borough)

Time has flown up to the next hour.

Thank you for waiting... :-)
}


Paul Wayper -- DPI ITS Computer Systems Officer
_____________________________________________________________________
SigClean 1.5a prevents all errors in transcription, transmission, and
reception of eMail, destroys sig and email viruses, and stops flames.
If it doesn't seem to work, contact me and I'll fix it. (c) 1998 PJW



From <MFMX4JLE@f...> Tue Jun 23 05:26:09 1998
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From: "Jonathan L. Ellis" <MFMX4JLE@f...>
Organization: University of Manchester
To: l-nomic@f...
Date: Tue, 23 Jun 1998 13:00:15 BST0GMT
Subject: MN: Game 7 Game State Document - revised again
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+------------+--------------------+----+-----------------------------+
| Player | Home Station | LV | Tokens |
| | | | |
| | | | Bk Bu Br Go Re Si |
+------------+--------------------+----+----+----+----+----+----+----+
|*Drone | | 0 | 2 | 0 | 2 | 0 | 2 | 0 |
| Jonathan | Willesden Green | 0 | 1 | 2 | 4 | 0 | 3 | 1 |
| Kevan | South Ealing | 0 | 6 | 2 | 4 | 0 | 7 | 1 |
+------------+--------------------+----+----+----+----+----+----+----+
+---------------+ +-----WILD STATIONS---+ +--------------------------+
| Bridges: Down | | | | Game Time: Monday 1900 |
+---------------+ | | +--------------------------+
+---------------+ | | +--------------------------+
| Out of Knip | | | | Drone Keeper: None |
+---------------+ +---------------------+ +--------------------------+
+------------------+--------------++------------------+--------------+ 
| Stockwell | BkBk || Embankment | Bk | 
+------------------+--------------++------------------+--------------+ 
+------------+-------------------------------------------------------+
| Jonathan | Zones 1,2 Passes, Hat (O) |
| Kevan | Zone 2 Pass |
+------------+-------------------------------------------------------+
| Courier Call... Stockwell to Shadwell |
+--------------------------------------------------------------------+

Jonathan : Willesden Green (JL)
Kevan : South Ealing (PD)
Jonathan : [Purchasing Zone 2 Pass] [LV+1] Dollis Hill (JL)
Kevan : [Purchasing Zone 2 Pass] [LV+3] Dollis Hill (JL) [Shadowing
Jonathan]
Jonathan : Dollis Hill (JL) [Shadowing Kevan]
Kevan : Dollis Hill (JL) [Shadowing Jonathan]
Jonathan : Dollis Hill (JL) [Shadowing Kevan]
Kevan : Dollis Hill (JL) [Shadowing Jonathan]
Jonathan : [LV+3] Dollis Hill [Black Token on Dollis Hill] [Straddling 
to Willesden Green]
Kevan : [LV+3] Dollis Hill
Jonathan : Dollis Hill [Shadowing Kevan] [Collecting Black Token from 
Dollis Hill] [Banking 5 Red and 6 Black Tokens]
Kevan : [LV+3] Dollis Hill [Purchasing Chocolate Bar]
Jonathan : [LV+3] Dollis Hill [Shadowing Kevan] [Purchasing Chocolate 
Bar] [Purchasing Zone 1 Pass]
Kevan : [LV+3] [Eating Chocolate Bar] [Dollis Escape] Kings Cross St
Pancras (VC via: JL,MP,JL,CN,PD) [Courier Call]
Jonathan : [LV+3] [Eating Chocolate Bar] Kings Cross St Pancras (VC 
via: JL, MP, JL, CN, PD) [Shadowing Kevan] [Collecting 
Hat]

{Comments: LV increased to 10 from the Chocolate Bar

->Neasden ->Wembley Park ->Finchley Road ->Baker Street ->Bond Street
->Oxford Circus ->Tottenham Ct Rd ->Holborn ->Russell Square ->Kings Cross

+2 Blue, +2 Red, +1 Black - Seven Interchanges
+1 Silver - Five-Line Interchange
-1 Black - Line Change (on Stockwell)
+1 Bronze - having Zone 1 Pass
+1 Red - Shadowing
Overground Hat
Just realised I can't shunt Kevan from a Holy Station... I tried to get 
the Shunt in before the addition of Crosses to Holy Stations and forgot 
that Kings Cross was also SAINT Pancras...
}

Jonathan.

Jonathan L. Ellis <mfmx4jle@f...>


From Kevan Davis <c94kd@d...> Tue Jun 23 05:30:02 1998
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Subject: MN: Game 7 Buzz
To: l-nomic@f...
Date: Tue, 23 Jun 1998 13:29:12 BST
In-Reply-To: <1924C73A15C1@f...>; from "Jonathan L. Ellis" at Jun 22, 98 3:08 pm
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> Kevan : [LV+3] [Eating Chocolate Bar] [Dollis Escape] Kings Cross St
> Pancras (VC via: JL,MP,JL,CN,PD) [Courier Call]
> Jonathan : [LV+3] [Eating Chocolate Bar] Kings Cross St Pancras (VC 
> via: JL, MP, JL, CN, PD) [Shunting Kevan to Mill Hill East 
> (NT)] [Collecting Hat]

Sanctuary! Sanctuary! Kings Cross is about the Holiest Station on the
Map, I'm afraid. Shunt not, sir.

Kevan

--
Kevan Davis -- c94kd@d... -- http://www.cms.dmu.ac.uk/~c94kd
"I planted some bird seed. A bird came up. Now I don't know what to feed it."
-- Steven Wright


From Kevan Davis <c94kd@d...> Tue Jun 23 05:32:12 1998
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Subject: Re: MN: Game 7 Buzz
To: l-nomic@f...
Date: Tue, 23 Jun 1998 13:31:14 BST
In-Reply-To: <199806231229.NAA07311@k...>; from "Kevan Davis" at Jun 23, 98 1:29 pm
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> 
> > Kevan : [LV+3] [Eating Chocolate Bar] [Dollis Escape] Kings Cross St
> > Pancras (VC via: JL,MP,JL,CN,PD) [Courier Call]
> > Jonathan : [LV+3] [Eating Chocolate Bar] Kings Cross St Pancras (VC 
> > via: JL, MP, JL, CN, PD) [Shunting Kevan to Mill Hill East 
> > (NT)] [Collecting Hat]
> 
> Sanctuary! Sanctuary! Kings Cross is about the Holiest Station on the
> Map, I'm afraid. Shunt not, sir.

I withdraw the Buzz, Jonathan having obviously spotted his oversight at
the very moment I did. Tish.

Kevan

--
Kevan Davis -- c94kd@d... -- http://www.cms.dmu.ac.uk/~c94kd
"REMIND ME AGAIN, he said, HOW THE LITTLE HORSE-SHAPED ONES MOVE."
-- Death, "Small Gods (Pratchett)"


From Kevan Davis <c94kd@d...> Tue Jun 23 05:43:43 1998
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Subject: MN: Week Extension
To: l-nomic@f...
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Just to inform that I'm extending the Week-End until 11:59am on Thursday of
this week - many vital files still rest on Julie's PC, and I'll have to
FTP them to my university account when I see her tonight, before I can turn
eyes to the stuff of the Tuesday Desk.

Sorry I couldn't say sooner, but I've been away from any semblance of
access for a while.

Kevan

--
Kevan Davis -- c94kd@d... -- http://www.cms.dmu.ac.uk/~c94kd
"This is not a sin. It's not even original."
-- The Divine Comedy, "In & Out of Paris & London"


From <jefferis@i...> Tue Jun 23 11:49:47 1998
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From: "Graeme Jefferis" <jefferis@i...>
To: <l-nomic@f...>
Subject: MN: Re: RE: Game 4 Game State Document
Date: Tue, 23 Jun 1998 19:48:27 +0100
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 +------------+--------------------+----+-----------------------------+ 
| Player | Home Station | LV | Tokens | 
| | | | | 
| | | | Bk Bu Br Go Re Si | 
+------------+--------------------+----+----+----+----+----+----+----+ 
| Dunx | Finchley Central | 2 | 5 | 0 | 3 | 0 | 1 | 2 | 
|*Jon | Neasden | 5 | 4 | 0 | 3 | 0 | 1 | 0 | 
| Slakko | Dollis Hill | 0 | 3 | 0 | 5 | 0 | 4 | 0 | 
| PaulWay | Oval | 7 | 1 | 0 | 0 | 0 | 0 | 1 | 
| Grimace | Swiss Cottage | 3 | 4 | 2 | 1 | 1 | 3 | 1 | 
| miKi | Vauxhall | 9 | 3 | 0 | 4 | 2 | 2 | 0 | 
|*Drone | | 0 | 2 | 0 | 2 | 0 | 2 | 0 | 
+------------+--------------------+----+----+----+----+----+----+----+ 
+---------------+ +-----WILD STATIONS---+ +--------------------------+ 
| Bridges: Down | | Gunnersbury | | Game Time: Thursday 1800 | 
+---------------+ | Snaresbrook | +--------------------------+ 
+---------------+ | Pinner | +--------------------------+ 
| Out of Knip | | | | Drone Keeper: | 
+---------------+ +---------------------+ +--------------------------+ 
+------------------+--------------++------------------+--------------+ 
| Mile End | ReBrBkBk || Morden | ReBkBrBr | 
| Camden Town | BrBrBrBrBr || Temple | ReBrBkReRe | 
| Brixton | BlReBrBr || Beckton | ReReReReBkRe | 
| Elm Park | BuBuBuBu || Elephant & Castle| BkBkBrBr | 
| Borough | BrBrGoBrBrBr || Dollis Hill | BrBrBkReRe | 
| Oakwood | BkBkBkBkBk || Finchley Central | BuBuBuBu | 
+------------------+--------------++------------------+--------------+ 
+------------+-------------------------------------------------------+ 
| Dunx | Zone 1-3 Pass, Hats (A,O) | 
| Jon | *Zone 4*, 1-6 Passes, Hats (C,V,T) | 
| Slakko | Zone 1-3 Pass, Hats (C,O) | 
| PaulWay | Zone 2 Pass, Hat(T) | 
| Grimace | Zone 1-3 Pass, Hats (A,T,V), Chocolate Bar | 
| miKi | Zone 1-3 Pass, Hats (T,O,C) | 
+------------+-------------------------------------------------------+ 

Dunx : Finchley Central (NT) 
Slakko : Dollis Hill (JL) 
Grimace : Dollis Hill (JL) [Victoria Wild] 
miKi : Dollis Hill (JL) 
dave : Dollis Hill (JL) [Bronze Token on Dollis Hill] 
Yer_Mom : Dollis Hill (JL) [Red Token on Dollis Hill] 
Kevan : Dollis Hill (JL) [Claiming a Red Token from Dollis Hill] 
[Power Failure! (JL)] 
Dunx : Dollis Hill (JL) [Claiming a Bronze Token from Dollis Hill] 
Jon : Pass (JL) 
Slakko : Pass (Dollis Hill JL) 
Grimace : Victoria (VC) [Wild] 
miKi : Vauxhall (VC) [Home] 
dave : [Home] East Acton (CN) [Collecting Hat] 
Yer_Mom : Willesden Green [Home] 
Kevan : [Home] Shepherd's Bush (CN) [Purchasing Zone 1 Pass] 
[Power Restored (JL)] 
Dunx : [Home] Finchley Central (NT) [Purchasing Zones 1-3 Pass] 
[Gunnersbury Wild] 
Jon : [LV+2] Wembley Park (MP) [Fire at Finchley Road] 
[Purchasing Zone 4 Pass] [Blocking Preston Road] 
Slakko : Pass (Dollis Hill JL) 
PaulWay : [Home] Oval (NL) [Purchasing Zone 2 Pass] 
Grimace : [LV+3] Baker Street (JL via:VC) [Collecting Hat (A-Z)] 
[Purchasing zones 1-3 Pass] 
miKi : [LV+2] Brixton (VC) [Purchasing Zones 1-3 Pass] 
[Collecting Hat (Terminus)] 
Dunx : [LV+3] Archway (NT) 
[Claiming a Black Token from East Finchley] 
Jon : Pass (Wembley Park MP) [Collecting Hat (Verdant)] 
Slakko : [Purchasing Zones 1-3 Pass] Dollis Hill (JL) [Into Knip] 
PaulWay : Dollis Hill (JL) 
Grimace : [LV+3] Dollis Hill (JL) 
miKi : [LV+3] Dollis Hill (JL) 
Dunx : [LV+3] Dollis Hill (JL) 
Jon : [LV+3] Dollis Hill (JL) 
Slakko : [LV+3] Dollis Hill (JL) 
PaulWay : [LV+3] Dollis Hill (JL) 
Grimace : [LV+3] Dollis Hill (JL) 
miKi : [LV+3] Dollis Hill (JL) 
Dunx : [LV+3] Dollis Hill (JL) 
Jon : [LV+3] Dollis Hill (JL) 
Slakko : [LV+3] Dollis Hill (JL) 
PaulWay : [LV+3] Dollis Hill (JL) 
Grimace : [LV+2] Dollis Hill (JL) 
miKi : [LV+3] [Dollis Escape] [Home] Vauxhall (VC) 
Dunx : Pass (Dollis Hill (JL)) [Snaresbrook Wild] 
Jon : [LV+1] Stanmore (JL) 
Slakko : Pass (Dollis Hill (JL)) 
PaulWay : [Home] Oval (NL) 
Grimace : Pass (Dollis Hill (JL)) [Claiming a Black Token from 
Dollis Hill] 
miKi : [LV+1] Brixton [Collecting Hat (Overground)] 
Dunx : Pass [Out of Knip] [Straddling to Finchley Road (MP)] 
Jon : [Gold to Bronze] [Purchasing Zones 1-6 Pass] [LV+3] 
Westbourne Park (HC via:JL, MP, CL, DS, HC) 
[Collecting Hat (Compass)] 
Slakko : Victoria [Wild] [Collecting Hat (Overground)] 
PaulWay : [LV+2] Brixton (VC, via NL) 
[Claiming a Red token from Brixton] 
[Collecting Hat (Terminus)] 
Grimace : Forced Pass 
miKi : [LV+2] [Token Running] Clapham South (NT, via VC) 
[Claiming a Br Token from Brixton] [Claiming Hat (Compass)] 
Dunx : [LV+1] Baker Street (MP) [Collecting Hat (A to Z)] 
[Pinner Wild] 
Jon : [LV=0] [Silver to Bronze] Pass [Reshuffling] [Purchasing 
Railcard] 
[Purchasing Marmalade Sandwich] 
Slakko : Forced Pass 
PaulWay : [LV-1] [Token Running] Stockwell 
Grimace : Gunnersbury (DS) [Wild] 
miKi : [LV+2] Morden (NT) 
Dunx : [LV+2] King's Cross St Pancras (MP) 
[Collecting Hat (Overground)] 
Jon : [LV+3] [Eating Marmalade Sandwich] Hammersmith (HC) 
[Collecting Hat (Terminus)] 
Slakko : Forced Pass 
PaulWay : [LV+3] Embankment (NT, via VC) 
Grimace : [LV+2] Richmond (DS) [Collecting Hat (Terminus)] 
miKi : [LV+3] [Token Running] Stockwell (NT) 
Dunx : [LV-1] Camden Town (NT) [Straddling to Hendon Central (NT)] 
Slakko : [LV+2] South Kensington (DS) [Collecting Hat (Compass)]
PaulWay : [LV+3] Camden Town (NT) [Suspect Package at Charing Cross]
[Claiming a Bronze token from Camden Town]
[Declaring the Northern Line Rocket Manoeuvre]
Grimace : [LV+1] [Token Running] Turnham Green (DS) [Collecting Hat]
[Purchasing Chocolate Bar]


{Comments:

Nearly jumped out of my skin when I saw the opening Times of
Turnham Green -- then, finally realised this only applied to
the Piccadilly.

Verdant is The Hat.

10 mins: [LV+1]
10 mins: [Token Run]
10 mins: Move
10 mins: [Purchasing]

+1 Go: [Token Run]... I suddenly feel vulnerable...
+1 Br: Station on Zone 2/3 boundary.
+1 Bk: Same line.
-1 Br: [Purchasing] - discarded.

Sundry: +1 Hat, +1 Bar.

Game Time advanced.

}



From Kevan Davis <c94kd@d...> Wed Jun 24 03:43:09 1998
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Subject: MN: Game 7 Game State Document
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+------------+--------------------+----+-----------------------------+
| Player | Home Station | LV | Tokens |
| | | | |
| | | | Bk Bu Br Go Re Si |
+------------+--------------------+----+----+----+----+----+----+----+
|*Drone | | 0 | 2 | 0 | 2 | 0 | 2 | 0 |
| Jonathan | Willesden Green | 10 | 1 | 2 | 4 | 0 | 3 | 1 |
| Kevan | South Ealing | 8 | 7 | 2 | 4 | 0 | 5 | 2 |
+------------+--------------------+----+----+----+----+----+----+----+
+---------------+ +-----WILD STATIONS---+ +--------------------------+
| Bridges: Down | | | | Game Time: Monday 2000 |
+---------------+ | | +--------------------------+
+---------------+ | | +--------------------------+
| Out of Knip | | | | Drone Keeper: None |
+---------------+ +---------------------+ +--------------------------+
+------------------+--------------++------------------+--------------+ 
| Stockwell | BkBkBr || Embankment | Bk | 
| Monument | ReReRe || | | 
+------------------+--------------++------------------+--------------+ 
+------------+-------------------------------------------------------+
| Jonathan | Zones 1,2 Passes, Hat (O) |
| Kevan | Zone 2 Pass, Parcel |
+------------+-------------------------------------------------------+
| Courier Call... Stockwell to Shadwell |
+--------------------------------------------------------------------+

Jonathan : Willesden Green (JL)
Kevan : South Ealing (PD)
Jonathan : [Purchasing Zone 2 Pass] [LV+1] Dollis Hill (JL)
Kevan : [Purchasing Zone 2 Pass] [LV+3] Dollis Hill (JL) [Shadowing
Jonathan]
Jonathan : Dollis Hill (JL) [Shadowing Kevan]
Kevan : Dollis Hill (JL) [Shadowing Jonathan]
Jonathan : Dollis Hill (JL) [Shadowing Kevan]
Kevan : Dollis Hill (JL) [Shadowing Jonathan]
Jonathan : [LV+3] Dollis Hill [Black Token on Dollis Hill] [Straddling 
to Willesden Green]
Kevan : [LV+3] Dollis Hill
Jonathan : Dollis Hill [Shadowing Kevan] [Collecting Black Token from 
Dollis Hill] [Banking 5 Red and 6 Black Tokens]
Kevan : [LV+3] Dollis Hill [Purchasing Chocolate Bar]
Jonathan : [LV+3] Dollis Hill [Shadowing Kevan] [Purchasing Chocolate 
Bar] [Purchasing Zone 1 Pass]
Kevan : [LV+3] [Eating Chocolate Bar] [Dollis Escape] Kings Cross St
Pancras (VC via: JL,MP,JL,CN,PD) [Courier Call]
Jonathan : [LV+3] [Eating Chocolate Bar] Kings Cross St Pancras (VC 
via: JL, MP, JL, CN, PD) [Shadowing Kevan] [Collecting 
Hat]
Kevan : [LV-1] Stockwell (VC) [Bronze Token on Stockwell] [Collecting
Parcel] [Fire at Pimlico] [Blocking Oval]

{
Comments:

(Correcting both LVs from zero to ten, since that Shunt didn't actually
take place...)

Ludicrum tempus fugit.

LV falls to 8 as the chocolate leaves my system. (This might be worth
implementing as a compulsory '[LV-X]' Action in addition to the normal
one, I suspect, taking the '[Eating...]' Action down to ten minutes to
make up for it. Or just put the LV drop at the end of the Eating Turn,
I suppose...)

+1 Black for a same-Liner
+1 Red for a two-Liner
+1 Silver for passing Five Interchanges
+1 Bronze for a Valid Move

-1 Bronze for the Dropping
-2 Red for the Fire (on Monument)
-1 Red for the Block (on Monument)

Do your worst, Ellis. 
}

--
Kevan Davis - c94kd@d... - http://www.cms.dmu.ac.uk/~c94kd - UIN:5998366
"We didn't have any of these sissy 'icons' and 'windows'. All we had
were zeroes and ones. And sometimes we didn't even have ones."
-- Dilbert



From Kevan Davis <c94kd@d...> Wed Jun 24 03:43:23 1998
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Just a note to tell you not to hold your collective breaths for any
Week-End stuff today - the crucial Mornomic files lay scattered
between my university account and the Nottingham-based PC I sit
typing at now; thanks to De Montfort's policy on such things, I
can't dial in and fetch the necessary emails - unless I can get hold
of my housemates and persuade them to trudge in and forward the
necessary, the Week-End stuff won't be ready until the morrow.

Sorry about this; the past week or so has been rather haphazard and
disorganised, and it's taken a bit of a toll on my Speakerdom. Bear
with me.

Kevan

--
Kevan Davis - c94kd@d... - http://www.cms.dmu.ac.uk/~c94kd - UIN:5998366
"Ain't got a plan on paper, of a daring little caper;
you know I wouldn't want to wet your eyes."
-- David Devant and his Spirit Wife, "I'm Not Even Going To Try"



From <DELLIS@U...> Wed Jun 24 03:49:42 1998
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Date: 24 Jun 98 11:47:42 +0100
From: "Dunx (Duncan Ellis)" <DELLIS@U...>
To: l-nomic@f...
Subject: MN: Game 7 - Humorous Surname Confusion
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Kevan wrote: 
> Do your worst, Ellis. 

... and I thought "But I'm not playing in this game!" Then I remembered. 

Ho hum. 

-- 
Dunx 
IRL: Duncan Ellis, Senior Software Engineer, Business Modelers, Oracle 
<I work for Oracle, I don't speak for them>


From Richard Brockie <R.Brockie@r...> Wed Jun 24 08:54:47 1998
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From: Richard Brockie <R.Brockie@r...>
To: Mornington Nomic Mailing List <l-nomic@f...>
Subject: MN: Game 4 Game State Document...
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 +------------+--------------------+----+-----------------------------+ 
| Player | Home Station | LV | Tokens | 
| | | | | 
| | | | Bk Bu Br Go Re Si | 
+------------+--------------------+----+----+----+----+----+----+----+ 
| Dunx | Finchley Central | 2 | 5 | 0 | 3 | 0 | 1 | 2 | 
|*Jon | Neasden | 5 | 4 | 0 | 3 | 0 | 1 | 0 | 
| Slakko | Dollis Hill | 0 | 3 | 0 | 5 | 0 | 4 | 0 | 
| PaulWay | Oval | 7 | 1 | 0 | 0 | 0 | 0 | 1 | 
| Grimace | Swiss Cottage | 3 | 4 | 2 | 1 | 1 | 3 | 1 | 
| miKi | Vauxhall | 9 | 3 | 0 | 5 | 2 | 2 | 0 | 
|*Drone | | 0 | 2 | 0 | 2 | 0 | 2 | 0 | 
+------------+--------------------+----+----+----+----+----+----+----+ 
+---------------+ +-----WILD STATIONS---+ +--------------------------+ 
| Bridges: Down | | Gunnersbury | | Game Time: Thursday 1900 | 
+---------------+ | Snaresbrook | +--------------------------+ 
+---------------+ | Pinner | +--------------------------+ 
| Out of Knip | | | | Drone Keeper: | 
+---------------+ +---------------------+ +--------------------------+ 
+------------------+--------------++------------------+--------------+ 
| Mile End | ReBrBkBk || Morden | ReBkBrBr | 
| Camden Town | BrBrBrBrBr || Temple | ReBrBkReRe | 
| Brixton | BlReBrBr || Beckton | ReReReReBkRe | 
| Elm Park | BuBuBuBu || Elephant & Castle| BkBkBrBr | 
| Borough | BrBrGoBrBrBr || Dollis Hill | BrBrBkReRe | 
| Oakwood | BkBkBkBkBk || Finchley Central | BuBuBuBu | 
+------------------+--------------++------------------+--------------+ 
+------------+-------------------------------------------------------+ 
| Dunx | Zone 1-3 Pass, Hats (A,O) | 
| Jon | *Zone 4*, 1-6 Passes, Hats (C,V,T) | 
| Slakko | Zone 1-3 Pass, Hats (C,O) | 
| PaulWay | Zone 2 Pass, Hat(T) | 
| Grimace | Zone 1-3 Pass, Hats (A,T,V), Chocolate Bar | 
| miKi | Zone 1-3 Pass, Hats (T,O,C) | 
+------------+-------------------------------------------------------+ 

Dunx : Finchley Central (NT) 
Slakko : Dollis Hill (JL) 
Grimace : Dollis Hill (JL) [Victoria Wild] 
miKi : Dollis Hill (JL) 
dave : Dollis Hill (JL) [Bronze Token on Dollis Hill] 
Yer_Mom : Dollis Hill (JL) [Red Token on Dollis Hill] 
Kevan : Dollis Hill (JL) [Claiming a Red Token from Dollis Hill] 
[Power Failure! (JL)] 
Dunx : Dollis Hill (JL) [Claiming a Bronze Token from Dollis Hill] 
Jon : Pass (JL) 
Slakko : Pass (Dollis Hill JL) 
Grimace : Victoria (VC) [Wild] 
miKi : Vauxhall (VC) [Home] 
dave : [Home] East Acton (CN) [Collecting Hat] 
Yer_Mom : Willesden Green [Home] 
Kevan : [Home] Shepherd's Bush (CN) [Purchasing Zone 1 Pass] 
[Power Restored (JL)] 
Dunx : [Home] Finchley Central (NT) [Purchasing Zones 1-3 Pass] 
[Gunnersbury Wild] 
Jon : [LV+2] Wembley Park (MP) [Fire at Finchley Road] 
[Purchasing Zone 4 Pass] [Blocking Preston Road] 
Slakko : Pass (Dollis Hill JL) 
PaulWay : [Home] Oval (NL) [Purchasing Zone 2 Pass] 
Grimace : [LV+3] Baker Street (JL via:VC) [Collecting Hat (A-Z)] 
[Purchasing zones 1-3 Pass] 
miKi : [LV+2] Brixton (VC) [Purchasing Zones 1-3 Pass] 
[Collecting Hat (Terminus)] 
Dunx : [LV+3] Archway (NT) 
[Claiming a Black Token from East Finchley] 
Jon : Pass (Wembley Park MP) [Collecting Hat (Verdant)] 
Slakko : [Purchasing Zones 1-3 Pass] Dollis Hill (JL) [Into Knip] 
PaulWay : Dollis Hill (JL) 
Grimace : [LV+3] Dollis Hill (JL) 
miKi : [LV+3] Dollis Hill (JL) 
Dunx : [LV+3] Dollis Hill (JL) 
Jon : [LV+3] Dollis Hill (JL) 
Slakko : [LV+3] Dollis Hill (JL) 
PaulWay : [LV+3] Dollis Hill (JL) 
Grimace : [LV+3] Dollis Hill (JL) 
miKi : [LV+3] Dollis Hill (JL) 
Dunx : [LV+3] Dollis Hill (JL) 
Jon : [LV+3] Dollis Hill (JL) 
Slakko : [LV+3] Dollis Hill (JL) 
PaulWay : [LV+3] Dollis Hill (JL) 
Grimace : [LV+2] Dollis Hill (JL) 
miKi : [LV+3] [Dollis Escape] [Home] Vauxhall (VC) 
Dunx : Pass (Dollis Hill (JL)) [Snaresbrook Wild] 
Jon : [LV+1] Stanmore (JL) 
Slakko : Pass (Dollis Hill (JL)) 
PaulWay : [Home] Oval (NL) 
Grimace : Pass (Dollis Hill (JL)) [Claiming a Black Token from 
Dollis Hill] 
miKi : [LV+1] Brixton [Collecting Hat (Overground)] 
Dunx : Pass [Out of Knip] [Straddling to Finchley Road (MP)] 
Jon : [Gold to Bronze] [Purchasing Zones 1-6 Pass] [LV+3] 
Westbourne Park (HC via:JL, MP, CL, DS, HC) 
[Collecting Hat (Compass)] 
Slakko : Victoria [Wild] [Collecting Hat (Overground)] 
PaulWay : [LV+2] Brixton (VC, via NL) 
[Claiming a Red token from Brixton] 
[Collecting Hat (Terminus)] 
Grimace : Forced Pass 
miKi : [LV+2] [Token Running] Clapham South (NT, via VC) 
[Claiming a Br Token from Brixton] [Claiming Hat (Compass)] 
Dunx : [LV+1] Baker Street (MP) [Collecting Hat (A to Z)] 
[Pinner Wild] 
Jon : [LV=0] [Silver to Bronze] Pass [Reshuffling] [Purchasing 
Railcard] 
[Purchasing Marmalade Sandwich] 
Slakko : Forced Pass 
PaulWay : [LV-1] [Token Running] Stockwell 
Grimace : Gunnersbury (DS) [Wild] 
miKi : [LV+2] Morden (NT) 
Dunx : [LV+2] King's Cross St Pancras (MP) 
[Collecting Hat (Overground)] 
Jon : [LV+3] [Eating Marmalade Sandwich] Hammersmith (HC) 
[Collecting Hat (Terminus)] 
Slakko : Forced Pass 
PaulWay : [LV+3] Embankment (NT, via VC) 
Grimace : [LV+2] Richmond (DS) [Collecting Hat (Terminus)] 
miKi : [LV+3] [Token Running] Stockwell (NT) 
Dunx : [LV-1] Camden Town (NT) [Straddling to Hendon Central (NT)] 
Slakko : [LV+2] South Kensington (DS) [Collecting Hat (Compass)]
PaulWay : [LV+3] Camden Town (NT) [Suspect Package at Charing Cross]
[Claiming a Bronze token from Camden Town]
[Declaring the Northern Line Rocket Manoeuvre]
Grimace : [LV+1] [Token Running] Turnham Green (DS) [Collecting Hat]
[Purchasing Chocolate Bar]
miKi : New Cross (EL via NT, WC, DL)

{ Comments:
-1 Bk for changing lines,
+1 Bk for passing through 3 interchanges,
+1 Br for zone pass,
er, that's it...

and Game Time advanced.
}

--- miKi




From <DELLIS@U...> Wed Jun 24 11:07:26 1998
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From: "Dunx (Duncan Ellis)" <DELLIS@U...>
To: l-nomic@f...
Subject: MN: Bifurcation
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I've been thinking about putting forward a Special Ruleset Proposal to 
allow Bifurcation, which I'm sure you would agree is a pretty important 
part of the MC culture. I just wanted to float these ideas past people to 
see how sea-worthy they are, and also to ask for suggestions on a thorny 
problem that might sink the whole thing. 

As an example (and unnecessary reminder), a typical bifurcated move in 
York-style MC is - 
Dunx: Victoria / Vauxhall 

The usual style of play requires that if one player bifurcates, then all 
others must follow suit. Furthermore, in order to win then both parts of 
the bifurcation must reach MC. 

Things that can happen to bifurcations include being created, being 
unified (ie collapsing a bifurcation back to a single thread), and having 
its degree increased (what might generically be termed n-furcation). 
Trifurcation, quadrifurcation, and even higher degrees have been achieved. 

So - how should this apply to Mornington Nomic? 

My thinking is that there should be two varieties of Bifurcation: of Piece, 
and of Game. I'll look at each of these in turn, starting with the easiest 
first. 

Piece Bifurcation (which I shall term Duplication from here 
on) is a way for the Player to gain another Piece on the board. The new 
Piece would spring into existence at the point at which the Duplication 
took place and would henceforth be independent. 

Each of the pieces would get a Move and would be identified by an index 
number suffix on the Player's name. The Pieces would Move in the order of 
their index numbers, but would both move on the same map. 

So, for instance if I were to play a Duplication - 

Dunx-1 : Victoria (VC) [Duplicate] 
Dunx-2 : [LV+2] Vauxhall (VC) 
... 
Dunx-1 : Oxford Circus (VC) 
Dunx-2 : [LV+1] Kennington (NT via VC) 

My thinking was that these Pieces would share Possessions, since they are 
really attributes of the Player rather than of the Piece, but that the 
Line Velocities would be independent. This brings up the thorny problem - 
there is currently only on LV value in the GSD per Player. I will address 
this further later. 

The advantages for a Player are that there are now two Pieces to gather 
token bonuses and the two could be a powerful attacking formation. 

The downside is that there are two Pieces paying Token costs! In order 
for a Player to win, e would have to get both of eir Pieces to MC, for 
instance. Similarly, there are multiple targets for Possession theft. 

Unifying a Duplication would be simple - just ensure that both Pieces to 
be rejoined are in the same place and, perhaps, have the same LV. 

As effectively an attacking Action, Duplication should have a Token cost 
associated with it (two Silvers?). 

Game Bifurcation would be handled in a similar way, except that all 
Players would gain an extra Piece and that extra Piece would be on a 
separate copy of the map. For the sake of sanity, I would suggest that 
Wild Stations, Knip, and Bridges are kept common though. 

The notation for Game Bifurcation should be similar to but not incompatible 
with that for Piece Duplication. My thinking was an ID letter prefix: 

A-Dunx : Victoria (VC) [Bifurcate] 
B-Dunx : [LV+2] Vauxhall (VC) 
... 
A-Dunx : Oxford Circus (VC) 
B-Dunx : [LV+1] Kennington (NT via VC) 

As with Duplication, Possessions should be shared with LV being 
independent. 

Triggering Bifurcation should, I think, be based more on a set of 
conditions than a Token cost eg travelling clockwise on the Circle with an 
LV in excess of 8. 

Unifying Bifurcation is less obvious than Duplication - I would have 
thought that one branch could say it wished to absorb or eliminate 
another. 

For a Bifurcated Game, once again both branches would need be won to win 
the whole Game - each Move to MC would close off that branch. This would 
effectively constitute a voluntary unification. 

You may gather from my choice of compatible notations that I think you 
should be able to combine these. Also note that there isn't anything 
to stop you logically from Duplicating or Bifurcating multiple times... 

Does this make any sense? I'm kean on this idea because it is conceptually 
very simple, but could work in combination with itself to make things jolly 
interesting. 

As I say, the LV independence issue is a real problem. The only thing I've 
managed to come up with is to try moving the LV value when a bifurcation 
effect is active, and to mark the token table with a blanking placeholder. 
For instance: 
B-Dunx (2) : [LV+2] Vauxhall (VC) 

... but that isn't very pretty at all. 

Any thoughts? 

-- 
Dunx 
IRL: Duncan Ellis, Senior Software Engineer, Business Modelers, Oracle 
<I work for Oracle, I don't speak for them>


From <mfmx4jle@f...> Wed Jun 24 11:43:35 1998
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From: "Jonathan L. Ellis" <mfmx4jle@f...>
Organization: University of Manchester
To: l-nomic@f...
Date: Wed, 24 Jun 1998 19:17:52 BST0GMT
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Subject: Re: MN: Bifurcation
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> My thinking is that there should be two varieties of Bifurcation: of Piece, 
> and of Game. I'll look at each of these in turn, starting with the easiest 
> first. 
> 
> Piece Bifurcation (which I shall term Duplication from here 
> on) is a way for the Player to gain another Piece on the board. The new 
> Piece would spring into existence at the point at which the Duplication 
> took place and would henceforth be independent. 

I'm not sure about this bit. After all, it's easier to gain Tokens 
than to lose them, and allowing one Player to Bifurcate without other 
Players doing so strikes me as getting an unfair advantage. 
Especially if the Bifurcated Player had control of the Drone as well 
- three pieces going around collecting Tokens. This is IMHO a bit 
much. Bringing in bifurcation is a good idea, though, and I like this 
bit about Game Bifurcation better...

> Game Bifurcation would be handled in a similar way, except that all 
> Players would gain an extra Piece and that extra Piece would be on a 
> separate copy of the map. For the sake of sanity, I would suggest that 
> Wild Stations, Knip, and Bridges are kept common though. 

*snip* 
Great idea. I'd vote for that if I was going to be around to do so, 
which I'm not... I'd also suggest that all strands of a Bifurcation 
must take place within the single hour that a Player has to make eir 
Move (or two hours, if a Blue Token is paid, etc.) Strand A and 
Strand B, therefore, can only take up one hour between them...

> Unifying Bifurcation is less obvious than Duplication - I would have 
> thought that one branch could say it wished to absorb or eliminate 
> another. 

My suggestion is this: 
Any Player may unify the Bifurcation with the Action [Unifying 
Threads <X> and <Y>] (with no cost) by playing a Move which brings 
both eir Pieces together at the same Station, on the same Line, with 
the same Line Velocity and Line Direction.
If the Game is or was Bifurcated, and another Active Player's 
last move included [Unifying Threads <X> and <Y>] (where X and Y are 
threads of a Bifurcation, Trifurcation or greater number of split 
threads), then the Player whose Turn it is to Move must move eir 
Pieces from both relevant Threads to the same location and Line on 
that Move: if both Threads cannot achieve the same LV, then the lower 
value is used for that Player's next Turn.
If it is not possible for the Player to move both eir relevant 
Pieces to the same location on one move after a Reunifying move has 
been played, that Player must pay 2 Silver Tokens and play a move of 
[Home] in both threads, reunifying at the Home Station with an LV of 
zero. If e does not have enough Tokens to pay the penalty, e must 
pay them as soon as e can, splitting [Gold to Silver] if necessary.

{Comments: A forced unification, therefore, has both branches 
using a 30-minute Action, and therefore no other Actions permitted as 
it takes up the full hour... meanwhile, the "natural" unification, 
where both threads *can* move to the same Station and Line, pays no 
penalty.}

> For a Bifurcated Game, once again both branches would need be won to win 
> the whole Game - each Move to MC would close off that branch. This would 
> effectively constitute a voluntary unification. 

I'd still suggest that a Bifurcated Player may not move to MC unless 
all threads can do so on a single Turn, each separately paying the 
Token cost of entering MC. 

> You may gather from my choice of compatible notations that I think you 
> should be able to combine these. Also note that there isn't anything 
> to stop you logically from Duplicating or Bifurcating multiple times... 
> 
> Does this make any sense? I'm kean on this idea because it is conceptually 
> very simple, but could work in combination with itself to make things jolly 
> interesting. 

Duplication I'm not keen on. I had some trouble in one of the 
challenge matches with an opponent who thought he could stay 
bifurcated while I was in a single thread... It's too unbalancing 
IMHO.

> As I say, the LV independence issue is a real problem. The only thing I've 
> managed to come up with is to try moving the LV value when a bifurcation 
> effect is active, and to mark the token table with a blanking placeholder. 
> For instance: 
> B-Dunx (2) : [LV+2] Vauxhall (VC) 
> Any thoughts? 

Treat the two threads as separate Players (i.e. change the "Dunx" 
Player line to "A-Dunx" and a separate line underneath for "B-Dunx" - 
the Token totals being kept only in the A-Dunx line, but being 
altered for any relevant move by any of the Dunxes, or any Shunt of 
any Dunx by another Player. Then both halves can have independent 
LVs, but share Tokens and a Home. And both have to move within the 
hour allowed for one Player Move...
An A-[Player] may only Shunt or Shadow another A-[Player], not a 
B-[Player], and vice versa - but the Token Stacks, Knip, Bridges, 
Wild and any other Game States should be common to both, for ease of 
calculation and retention of sanity. 

Just my couple of suggestions...

Jonathan Ellis.

Jonathan L. Ellis <mfmx4jle@f...>


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Date: 24 Jun 98 17:22:31 +0100
From: "Dunx (Duncan Ellis)" <DELLIS@U...>
To: l-nomic@f...
Subject: MN: Game 4 Game State Document
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+------------+--------------------+----+-----------------------------+ 
| Player | Home Station | LV | Tokens | 
| | | | | 
| | | | Bk Bu Br Go Re Si | 
+------------+--------------------+----+----+----+----+----+----+----+ 
| Dunx | Finchley Central | 3 | 6 | 0 | 3 | 0 | 1 | 2 | 
|*Jon | Neasden | 5 | 4 | 0 | 3 | 0 | 1 | 0 | 
| Slakko | Dollis Hill | 0 | 3 | 0 | 5 | 0 | 4 | 0 | 
| PaulWay | Oval | 7 | 1 | 0 | 0 | 0 | 0 | 1 | 
| Grimace | Swiss Cottage | 3 | 4 | 2 | 1 | 1 | 3 | 1 | 
| miKi | Vauxhall | 9 | 3 | 0 | 5 | 2 | 2 | 0 | 
|*Drone | | 0 | 2 | 0 | 2 | 0 | 2 | 0 | 
+------------+--------------------+----+----+----+----+----+----+----+ 
+---------------+ +-----WILD STATIONS---+ +--------------------------+ 
| Bridges: Down | | Gunnersbury | | Game Time: Thursday 2000 | 
+---------------+ | Snaresbrook | +--------------------------+ 
+---------------+ | Pinner | +--------------------------+ 
| Out of Knip | | | | Drone Keeper: | 
+---------------+ +---------------------+ +--------------------------+ 
+------------------+--------------++------------------+--------------+ 
| Mile End | ReBrBkBk || Morden | ReBkBrBr | 
| Camden Town | BrBrBrBrBr || Temple | ReBrBkReRe | 
| Brixton | BlReBrBr || Beckton | ReReReReBkRe | 
| Elm Park | BuBuBuBu || Elephant & Castle| BkBkBrBr | 
| Borough | BrBrGoBrBrBr || Dollis Hill | BrBrBkReRe | 
| Oakwood | BkBkBkBkBk || Finchley Central | BuBuBuBu | 
+------------------+--------------++------------------+--------------+ 
+------------+-------------------------------------------------------+ 
| Dunx | Zone 1-3 Pass, Hats (A,O) | 
| Jon | *Zone 4*, 1-6 Passes, Hats (C,V,T) | 
| Slakko | Zone 1-3 Pass, Hats (C,O) | 
| PaulWay | Zone 2 Pass, Hat(T) | 
| Grimace | Zone 1-3 Pass, Hats (A,T,V), Chocolate Bar | 
| miKi | Zone 1-3 Pass, Hats (T,O,C) | 
+------------+-------------------------------------------------------+ 

Dunx : Finchley Central (NT) 
Slakko : Dollis Hill (JL) 
Grimace : Dollis Hill (JL) [Victoria Wild] 
miKi : Dollis Hill (JL) 
dave : Dollis Hill (JL) [Bronze Token on Dollis Hill] 
Yer_Mom : Dollis Hill (JL) [Red Token on Dollis Hill] 
Kevan : Dollis Hill (JL) [Claiming a Red Token from Dollis Hill] 
[Power Failure! (JL)] 
Dunx : Dollis Hill (JL) [Claiming a Bronze Token from Dollis Hill] 
Jon : Pass (JL) 
Slakko : Pass (Dollis Hill JL) 
Grimace : Victoria (VC) [Wild] 
miKi : Vauxhall (VC) [Home] 
dave : [Home] East Acton (CN) [Collecting Hat] 
Yer_Mom : Willesden Green [Home] 
Kevan : [Home] Shepherd's Bush (CN) [Purchasing Zone 1 Pass] 
[Power Restored (JL)] 
Dunx : [Home] Finchley Central (NT) [Purchasing Zones 1-3 Pass] 
[Gunnersbury Wild] 
Jon : [LV+2] Wembley Park (MP) [Fire at Finchley Road] 
[Purchasing Zone 4 Pass] [Blocking Preston Road] 
Slakko : Pass (Dollis Hill JL) 
PaulWay : [Home] Oval (NL) [Purchasing Zone 2 Pass] 
Grimace : [LV+3] Baker Street (JL via:VC) [Collecting Hat (A-Z)] 
[Purchasing zones 1-3 Pass] 
miKi : [LV+2] Brixton (VC) [Purchasing Zones 1-3 Pass] 
[Collecting Hat (Terminus)] 
Dunx : [LV+3] Archway (NT) 
[Claiming a Black Token from East Finchley] 
Jon : Pass (Wembley Park MP) [Collecting Hat (Verdant)] 
Slakko : [Purchasing Zones 1-3 Pass] Dollis Hill (JL) [Into Knip] 
PaulWay : Dollis Hill (JL) 
Grimace : [LV+3] Dollis Hill (JL) 
miKi : [LV+3] Dollis Hill (JL) 
Dunx : [LV+3] Dollis Hill (JL) 
Jon : [LV+3] Dollis Hill (JL) 
Slakko : [LV+3] Dollis Hill (JL) 
PaulWay : [LV+3] Dollis Hill (JL) 
Grimace : [LV+3] Dollis Hill (JL) 
miKi : [LV+3] Dollis Hill (JL) 
Dunx : [LV+3] Dollis Hill (JL) 
Jon : [LV+3] Dollis Hill (JL) 
Slakko : [LV+3] Dollis Hill (JL) 
PaulWay : [LV+3] Dollis Hill (JL) 
Grimace : [LV+2] Dollis Hill (JL) 
miKi : [LV+3] [Dollis Escape] [Home] Vauxhall (VC) 
Dunx : Pass (Dollis Hill (JL)) [Snaresbrook Wild] 
Jon : [LV+1] Stanmore (JL) 
Slakko : Pass (Dollis Hill (JL)) 
PaulWay : [Home] Oval (NL) 
Grimace : Pass (Dollis Hill (JL)) [Claiming a Black Token from 
Dollis Hill] 
miKi : [LV+1] Brixton [Collecting Hat (Overground)] 
Dunx : Pass [Out of Knip] [Straddling to Finchley Road (MP)] 
Jon : [Gold to Bronze] [Purchasing Zones 1-6 Pass] [LV+3] 
Westbourne Park (HC via:JL, MP, CL, DS, HC) 
[Collecting Hat (Compass)] 
Slakko : Victoria [Wild] [Collecting Hat (Overground)] 
PaulWay : [LV+2] Brixton (VC, via NL) 
[Claiming a Red token from Brixton] 
[Collecting Hat (Terminus)] 
Grimace : Forced Pass 
miKi : [LV+2] [Token Running] Clapham South (NT, via VC) 
[Claiming a Br Token from Brixton] [Claiming Hat (Compass)] 
Dunx : [LV+1] Baker Street (MP) [Collecting Hat (A to Z)] 
[Pinner Wild] 
Jon : [LV=0] [Silver to Bronze] Pass [Reshuffling] [Purchasing 
Railcard] 
[Purchasing Marmalade Sandwich] 
Slakko : Forced Pass 
PaulWay : [LV-1] [Token Running] Stockwell 
Grimace : Gunnersbury (DS) [Wild] 
miKi : [LV+2] Morden (NT) 
Dunx : [LV+2] King's Cross St Pancras (MP) 
[Collecting Hat (Overground)] 
Jon : [LV+3] [Eating Marmalade Sandwich] Hammersmith (HC) 
[Collecting Hat (Terminus)] 
Slakko : Forced Pass 
PaulWay : [LV+3] Embankment (NT, via VC) 
Grimace : [LV+2] Richmond (DS) [Collecting Hat (Terminus)] 
miKi : [LV+3] [Token Running] Stockwell (NT) 
Dunx : [LV-1] Camden Town (NT) [Straddling to Hendon Central (NT)] 
Slakko : [LV+2] South Kensington (DS) [Collecting Hat (Compass)] 
PaulWay : [LV+3] Camden Town (NT) [Suspect Package at Charing Cross] 
[Claiming a Bronze token from Camden Town] 
[Declaring the Northern Line Rocket Manoeuvre] 
Grimace : [LV+1] [Token Running] Turnham Green (DS) [Collecting Hat] 
[Purchasing Chocolate Bar] 
miKi : New Cross (EL via NT, WC, DL) 
Dunx : [LV+1] Edgware (NT) 

{ Comment: 
Only interesting thing about this Move is that I'm outside the bounds 
of my Zone Pass now, so I don't get a Bronze :-( 

+1 Bk (same Line) 
Game Time advanced 
} 

-- 
Dunx 
IRL: Duncan Ellis, Senior Software Engineer, Business Modelers, Oracle 
<I work for Oracle, I don't speak for them>


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From: "Graeme Jefferis" <jefferis@i...>
To: <l-nomic@f...>
Subject: Re: MN: Bifurcation
Date: Wed, 24 Jun 1998 21:36:51 +0100
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> > Piece Bifurcation (which I shall term Duplication from here 
> > on) is a way for the Player to gain another Piece on the board. The new 
> > Piece would spring into existence at the point at which the Duplication 
> > took place and would henceforth be independent. 
> 
> I'm not sure about this bit. After all, it's easier to gain Tokens 
> than to lose them, and allowing one Player to Bifurcate without other 
> Players doing so strikes me as getting an unfair advantage. 
> Especially if the Bifurcated Player had control of the Drone as well 
> - three pieces going around collecting Tokens. This is IMHO a bit 
> much. Bringing in bifurcation is a good idea, though, and I like this 
> bit about Game Bifurcation better...

I definitely don't like single-piece bifurcation - not even on York,
where it generally seems careless. As you remark, single-piece bifurcations
make token-acquisition far too easy.
> 
> *snip* 
> Great idea. I'd vote for that if I was going to be around to do so, 
> which I'm not... I'd also suggest that all strands of a Bifurcation 
> must take place within the single hour that a Player has to make eir 
> Move (or two hours, if a Blue Token is paid, etc.) Strand A and 
> Strand B, therefore, can only take up one hour between them...

Hhm... Buying more time could become expensive -- though who ever said
Bifurcations were cheap? Still, it could lead to a blue token drought as
they're not hugely easy to come by.

> My suggestion is this: 
> Any Player may unify the Bifurcation with the Action [Unifying 
> Threads <X> and <Y>] (with no cost) by playing a Move which brings 
> both eir Pieces together at the same Station, on the same Line, with 
> the same Line Velocity and Line Direction.

It's not going to happen very quickly. Who is going to want to go to 
all the hassle of setting such a situation up?

> If the Game is or was Bifurcated, and another Active Player's 
> last move included [Unifying Threads <X> and <Y>] (where X and Y are 
> threads of a Bifurcation, Trifurcation or greater number of split 
> threads), then the Player whose Turn it is to Move must move eir 
> Pieces from both relevant Threads to the same location and Line on 
> that Move: if both Threads cannot achieve the same LV, then the lower 
> value is used for that Player's next Turn.

Untidy, and confusing. As you can guess, I don't really like these ideas.
Something a little simpler is required I feel. 

> I'd still suggest that a Bifurcated Player may not move to MC unless 
> all threads can do so on a single Turn, each separately paying the 
> Token cost of entering MC. 

Yes, that closest mirrors what I feel occurs on York.

> Duplication I'm not keen on. I had some trouble in one of the 
> challenge matches with an opponent who thought he could stay 
> bifurcated while I was in a single thread... It's too unbalancing 
> IMHO.

Agreed. And duplicating under bifurcations is going to become unpleasant.

> Treat the two threads as separate Players (i.e. change the "Dunx" 
> Player line to "A-Dunx" and a separate line underneath for "B-Dunx" - 
> the Token totals being kept only in the A-Dunx line, but being 
> altered for any relevant move by any of the Dunxes, or any Shunt of 
> any Dunx by another Player. Then both halves can have independent 
> LVs, but share Tokens and a Home. And both have to move within the 
> hour allowed for one Player Move...

Um, maybe. Although I dislike the idea of messing with the Token Table
too much. 

I can only suggest:
+------------+--------------------+----+-----------------------------+ 
| Player | Home Station | LV | Tokens | 
| | | | | 
| | | | Bk Bu Br Go Re Si | 
+------------+--------------------+----+----+----+----+----+----+----+ 
| Rushton | Ongar | 3 | 6 | 0 | 3 | 0 | 1 | 2 | 
|B-Rushton | | | | | | | | |
| Cryer | Knightsbridge | 5 | 4 | 0 | 3 | 0 | 1 | 0 | 
|B-Cryer | | | | | | | | |
| BrookeT | Chalfont & Latimer | 0 | 3 | 0 | 5 | 0 | 4 | 0 | 
|B-BrookeT | | | | | | | | |
| Garden | Harrow-on-the-Hill | 7 | 1 | 0 | 0 | 0 | 0 | 1 | 
|B-Garden | | | | | | | | |
| *Drone | | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
|*B-Drone | | | | | | | | |
+------------+--------------------+----+----+----+----+----+----+----+ 

and that raises the problems of Drone ownership (Could Rushton claim Drone,
Cryer Bifurcate, then B-Cryer claim B-Drone? If so, who has what when things
unify?).
Even with all this in mind, I feel Bifurcations would be well worth 
including in the ruleset; after all, we are playing the game to test the rules,
so it may be worth bringing in rules which require hard testing... :) ...)

Miaow,
-Graeme.




From <WayperP@p...> Wed Jun 24 19:05:04 1998
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From: "Wayper, Paul" <WayperP@p...>
To: "'l-nomic@f...'" <l-nomic@f...>
Subject: MN: RE: Bifurcation
Date: Thu, 25 Jun 1998 12:02:30 +1000
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-----BEGIN PGP SIGNED MESSAGE-----
Hash: SHA1
On Thursday, June 25, 1998 12:12 AM, Dunx (Duncan Ellis)
[SMTP:DELLIS@U...] wrote:
> I've been thinking about putting forward a Special Ruleset Proposal to

> allow Bifurcation, which I'm sure you would agree is a pretty
important 
> part of the MC culture. I just wanted to float these ideas past people
to 
> see how sea-worthy they are, and also to ask for suggestions on a
thorny 
> problem that might sink the whole thing. 

Personally I am completely against bifurcations in any form, for the
following completely self-centered and my-own-unhumble reasons:

1) They are not even close to ISIHAC standard.
2) Originally, they were the result of a misunderstanding.
3) They are now used in a multitude of confusing formats.
4) There is no clear standard of how to move into or out of them.
5) They add a lot of complexity without adding much gameplay.

I know a lot of these reasons are laughable as actual justification;
however I feel it is exactly this sort of justification that produces
new rules, so I don't feel quite so stupid voicing my opinions.

On a more practical note, a lot of what you're proposing is going to
make the game very hard to play, I think, Dunx. The great confusion of
what happens when someone unifies the game and people are still left
stretched out across the board is one example.

Anyway, that's my opinion - I feel strongly enough about it to voice it,
but I realise that all my reasons are personal and quite probably not
shared. I've lived with worse.

BTW, what do people think of another subgame where there is just one
piece, and players take it in turns to move it (instead of each player
having a piece)? You can't shunt other players, but on the other hand
there's a lot of strategy similar to billiards, where you make sure the
white ball is either somewhere you can use it or somewhere your
opponent(s) can't.

Paul Wayper -- DPI ITS Computer Systems Officer
_____________________________________________________________________
SigClean 1.5a prevents all errors in transcription, transmission, and
reception of eMail, destroys sig and email viruses, and stops flames.
If it doesn't seem to work, contact me and I'll fix it. (c) 1998 PJW

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From Kevan Davis <c94kd@d...> Thu Jun 25 06:04:32 1998
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Subject: MN: More Week Extension
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Sorry about this, but I'm really going to have to kick the Week-End
forward again - I'm moving house this weekend, and need to turn my eyes
to packing and sorting things out and whatnot; with no home access any
more, I can't do the Mornomic stuff over a coffee at 2am.

With luck I'll be settled in by Sunday and can get things done by then;
I'll pencil in a new Week-End at noon on the 28th. I fear this probably
breaks the Rules a bit; I'll handle it with an Eprop some other time,
since the appropriate bits could use a hammering anyway.

British Rail apologises for the inconvenience,

Kevan

--
Kevan Davis -- c94kd@d... -- http://www.cms.dmu.ac.uk/~c94kd
"I would rather have had one breath of her hair, one kiss from her
mouth, one touch of her hand, than eternity without it. One."
-- Seth, "City of Angels"


From Graeme Jefferis <Graeme.Jefferis@f...> Thu Jun 25 07:19:17 1998
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From: Graeme Jefferis <Graeme.Jefferis@f...>
To: "'l-nomic@f...'" <l-nomic@f...>
Subject: MN: RE: More Week Extension
Date: Thu, 25 Jun 1998 15:31:37 +0100
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> Sorry about this, but I'm really going to have to kick the Week-End
> forward again - I'm moving house this weekend, and need to turn my
> eyes
> to packing and sorting things out and whatnot; with no home access any
> more, I can't do the Mornomic stuff over a coffee at 2am.
> 
> With luck I'll be settled in by Sunday and can get things done by
> then;
> I'll pencil in a new Week-End at noon on the 28th. I fear this
> probably
> breaks the Rules a bit; I'll handle it with an Eprop some other time,
> since the appropriate bits could use a hammering anyway.
> 
Do you think it might be worth having a two-week Week this time?

(Otherwise, we'll just end up with a little 2-day Week from the
28th to 
the 30th, hardly enough time to contemplate lots of intricate
proposals.)
I'd suggest WeekEnding on the 30th, which will hopefully allow
the least
possible disruption. And we've done it before for holidays and
suchlike,
so it has historical success backing it up :)

Thanks,
-Graeme (at work)


From Kevan Davis <c94kd@d...> Thu Jun 25 09:16:40 1998
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Subject: Re: MN: RE: More Week Extension
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> > With luck I'll be settled in by Sunday and can get things done by
> > then; I'll pencil in a new Week-End at noon on the 28th.
>
> Do you think it might be worth having a two-week Week this time?

Shrewd man. Yes, we should do, really. We'll call it the 30th, then,
to avoid messing around extending the next Week a bit and getting
horribly out of synch.

Kevan

--
Kevan Davis -- c94kd@d... -- http://www.cms.dmu.ac.uk/~c94kd
"The .sig wears a ring of polymorph! --More--"
"The .login hits! The .cshrc bites!"


From <MFMX4JLE@f...> Thu Jun 25 13:48:00 1998
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From: "Jonathan L. Ellis" <MFMX4JLE@f...>
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Subject: Re: MN: Game 7 Game State Document
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+------------+--------------------+----+-----------------------------+
| Player | Home Station | LV | Tokens |
| | | | |
| | | | Bk Bu Br Go Re Si |
+------------+--------------------+----+----+----+----+----+----+----+
|*Drone | | 0 | 2 | 0 | 2 | 0 | 2 | 0 |
| Jonathan | Willesden Green | 9 | 2 | 4 | 5 | 0 | 4 | 2 |
| Kevan | South Ealing | 8 | 7 | 2 | 4 | 0 | 5 | 2 |
+------------+--------------------+----+----+----+----+----+----+----+
+---------------+ +-----WILD STATIONS---+ +--------------------------+
| Bridges: Down | | | | Game Time: Monday 2100 |
+---------------+ | | +--------------------------+
+---------------+ | | +--------------------------+
| Out of Knip | | | | Drone Keeper: None |
+---------------+ +---------------------+ +--------------------------+
+------------------+--------------++------------------+--------------+ 
| Stockwell | BkBkBr || Neasden | Bk | 
| Monument | ReReRe || | | 
+------------------+--------------++------------------+--------------+ 
+------------+-------------------------------------------------------+
| Jonathan | Zones 1,2 Passes, Hat (O) |
| Kevan | Zone 2 Pass, Parcel |
+------------+-------------------------------------------------------+
| Courier Call... Stockwell to Shadwell |
+--------------------------------------------------------------------+

Jonathan : Willesden Green (JL)
Kevan : South Ealing (PD)
Jonathan : [Purchasing Zone 2 Pass] [LV+1] Dollis Hill (JL)
Kevan : [Purchasing Zone 2 Pass] [LV+3] Dollis Hill (JL) [Shadowing
Jonathan]
Jonathan : Dollis Hill (JL) [Shadowing Kevan]
Kevan : Dollis Hill (JL) [Shadowing Jonathan]
Jonathan : Dollis Hill (JL) [Shadowing Kevan]
Kevan : Dollis Hill (JL) [Shadowing Jonathan]
Jonathan : [LV+3] Dollis Hill [Black Token on Dollis Hill] [Straddling 
to Willesden Green]
Kevan : [LV+3] Dollis Hill
Jonathan : Dollis Hill [Shadowing Kevan] [Collecting Black Token from 
Dollis Hill] [Banking 5 Red and 6 Black Tokens]
Kevan : [LV+3] Dollis Hill [Purchasing Chocolate Bar]
Jonathan : [LV+3] Dollis Hill [Shadowing Kevan] [Purchasing Chocolate 
Bar] [Purchasing Zone 1 Pass]
Kevan : [LV+3] [Eating Chocolate Bar] [Dollis Escape] Kings Cross St
Pancras (VC via: JL,MP,JL,CN,PD) [Courier Call]
Jonathan : [LV+3] [Eating Chocolate Bar] Kings Cross St Pancras (VC 
via: JL, MP, JL, CN, PD) [Shadowing Kevan] [Collecting 
Hat]
Kevan : [LV-1] Stockwell (VC) [Bronze Token on Stockwell] [Collecting
Parcel] [Fire at Pimlico] [Blocking Oval]
Jonathan : Waterloo (NT via: VC, CN, NT PD, BL) [Collecting Black 
Token from Embankment] 
{Comments:
+1 Bronze for a same-line Move
-1 Black for Line Changes, on Neasden
+1 Black from Embankment
+1 Red and +1 Black Interest on the Banked Tokens 3 turns ago
+1 Silver, 1 Red and 1 Blue for 8 Interchanges (Euston, Warren Street, 
Oxford Circus, Tottenham Court Road, Leicester Square, Piccadilly Circus, 
Charing Cross, Embankment.)
+1 more Blue for a 4-line Interchange (counting the Jubilee extension - 
as Construction Lines are mentioned in the ruleset, I presume they count 
towards interchanges. And I'm counting Waterloo as a single interchange 
with the Jubilee extension as the name is only on the map once, unlike the 
Walking connections ad Edgware Road and Shepherds Bush.)
A polite reminder that the Blocks don't disappear until *after* your 
move...
And no, applying the LV decrease at the end of the Eating turn wouldn't 
work. Suppose somebody does a Shunt during eir Turn after eating one of 
the bigger Victuals - and is then able to move on as if nothing had 
happened, paying nothing back for the increased boost? That's why the only 
time to apply the penalty must be on the following Turn.
Just wondering, was it really worth starting the Fire at Pimlico when a 
Block would have cost less? Pimlico has no BR or Interchange 
connections to lose...
} 
Jonathan.

Jonathan L. Ellis <mfmx4jle@f...>


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Subject: MN: Game 7 Game State Document - revised again, sorry...
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+------------+--------------------+----+-----------------------------+
| Player | Home Station | LV | Tokens |
| | | | |
| | | | Bk Bu Br Go Re Si |
+------------+--------------------+----+----+----+----+----+----+----+
|*Drone | | 0 | 2 | 0 | 2 | 0 | 2 | 0 |
| Jonathan | Willesden Green | 9 | 2 | 4 | 5 | 0 | 4 | 2 |
| Kevan | South Ealing | 8 | 7 | 2 | 4 | 0 | 5 | 2 |
+------------+--------------------+----+----+----+----+----+----+----+
+---------------+ +-----WILD STATIONS---+ +--------------------------+
| Bridges: Down | | | | Game Time: Monday 2100 |
+---------------+ | | +--------------------------+
+---------------+ | | +--------------------------+
| Out of Knip | | | | Drone Keeper: None |
+---------------+ +---------------------+ +--------------------------+
+------------------+--------------++------------------+--------------+ 
| Stockwell | BkBkBr || Neasden | Bk | 
| Monument | ReReRe || | | 
+------------------+--------------++------------------+--------------+ 
+------------+-------------------------------------------------------+
| Jonathan | Zones 1,2 Passes, Hat (OT) |
| Kevan | Zone 2 Pass, Parcel |
+------------+-------------------------------------------------------+
| Courier Call... Stockwell to Shadwell |
+--------------------------------------------------------------------+

Jonathan : Willesden Green (JL)
Kevan : South Ealing (PD)
Jonathan : [Purchasing Zone 2 Pass] [LV+1] Dollis Hill (JL)
Kevan : [Purchasing Zone 2 Pass] [LV+3] Dollis Hill (JL) [Shadowing
Jonathan]
Jonathan : Dollis Hill (JL) [Shadowing Kevan]
Kevan : Dollis Hill (JL) [Shadowing Jonathan]
Jonathan : Dollis Hill (JL) [Shadowing Kevan]
Kevan : Dollis Hill (JL) [Shadowing Jonathan]
Jonathan : [LV+3] Dollis Hill [Black Token on Dollis Hill] [Straddling 
to Willesden Green]
Kevan : [LV+3] Dollis Hill
Jonathan : Dollis Hill [Shadowing Kevan] [Collecting Black Token from 
Dollis Hill] [Banking 5 Red and 6 Black Tokens]
Kevan : [LV+3] Dollis Hill [Purchasing Chocolate Bar]
Jonathan : [LV+3] Dollis Hill [Shadowing Kevan] [Purchasing Chocolate 
Bar] [Purchasing Zone 1 Pass]
Kevan : [LV+3] [Eating Chocolate Bar] [Dollis Escape] Kings Cross St
Pancras (VC via: JL,MP,JL,CN,PD) [Courier Call]
Jonathan : [LV+3] [Eating Chocolate Bar] Kings Cross St Pancras (VC 
via: JL, MP, JL, CN, PD) [Shadowing Kevan] [Collecting 
Hat]
Kevan : [LV-1] Stockwell (VC) [Bronze Token on Stockwell] [Collecting
Parcel] [Fire at Pimlico] [Blocking Oval]
Jonathan : Waterloo (NT via: VC, CN, NT PD, BL) [Collecting Black 
Token from Embankment] 
{Comments:
Terminus Hat (by virtue of the Waterloo&City terminus)
+1 Bronze for a same-line Move
-1 Black for Line Changes, on Neasden
+1 Black from Embankment
+1 Red and +1 Black Interest on the Banked Tokens 3 turns ago
+1 Silver, 1 Red and 1 Blue for 8 Interchanges (Euston, Warren Street, 
Oxford Circus, Tottenham Court Road, Leicester Square, Piccadilly Circus, 
Charing Cross, Embankment.)
+1 more Blue for a 4-line Interchange (counting the Jubilee extension - 
as Construction Lines are mentioned in the ruleset, I presume they count 
towards interchanges. And I'm counting Waterloo as a single interchange 
with the Jubilee extension as the name is only on the map once, unlike the 
Walking connections ad Edgware Road and Shepherds Bush.)
A polite reminder that the Blocks don't disappear until *after* your 
move...
And no, applying the LV decrease at the end of the Eating turn wouldn't 
work. Suppose somebody does a Shunt during eir Turn after eating one of 
the bigger Victuals - and is then able to move on as if nothing had 
happened, paying nothing back for the increased boost? That's why the only 
time to apply the penalty must be on the following Turn.
Just wondering, was it really worth starting the Fire at Pimlico when a 
Block would have cost less? Pimlico has no BR or Interchange 
connections to lose...
} 
Jonathan.


Jonathan L. Ellis <mfmx4jle@f...>


From <DELLIS@U...> Fri Jun 26 13:12:25 1998
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Date: 26 Jun 98 15:18:16 +0100
From: "Dunx (Duncan Ellis)" <DELLIS@U...>
To: l-nomic@f...
Subject: MN: Game 7 - Verdant Woods
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Jonathan wrote: 
> I'd like to know if my amendment adding Woods and Groves to Verdant 
>stations has passed, and thus whether I can collect the Hat... The votes 
>were all due to be in by last Tuesday. If this is illegal, please remove 
>the Hat and reference to it from the GSD: my move will be the same anyway. 

Ah, but the Week has been extended until the 30th so that nothing passes
until 
then or, more to the point, until our illustrious Speaker distributes the 
Voting Results. Rule 0.4.5: 

"A newly enacted Proposal takes effect at the moment at which end-of-Week 
Voting Results are published on the mailing list by the Speaker." 

So you're a-jumping the gun slightly there, I fear. 

-- 
Dunx 
IRL: Duncan Ellis, Senior Software Engineer, Business Modelers, Oracle 
<I work for Oracle, I don't speak for them>


From <mfmx4jle@f...> Fri Jun 26 13:18:42 1998
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Subject: Re: MN: Game 7 - Verdant Woods
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> "A newly enacted Proposal takes effect at the moment at which end-of-Week 
> Voting Results are published on the mailing list by the Speaker." 
> 
> So you're a-jumping the gun slightly there, I fear. 

Bugger. Never mind, it's only a Hat, and I give permission for Kevan 
to delete it from the GSD when he plays his move.

Jonathan.

Jonathan L. Ellis <mfmx4jle@f...>


From <MFMX4JLE@f...> Sat Jun 27 13:23:06 1998
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Date: Fri, 26 Jun 1998 14:27:56 BST0GMT
Subject: MN: Game 7 Game State Document
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+------------+--------------------+----+-----------------------------+
| Player | Home Station | LV | Tokens |
| | | | |
| | | | Bk Bu Br Go Re Si |
+------------+--------------------+----+----+----+----+----+----+----+
|*Drone | | 0 | 2 | 0 | 2 | 0 | 2 | 0 |
| Jonathan | Willesden Green | 10 | 4 | 4 | 5 | 0 | 3 | 2 |
| Kevan | South Ealing | 9 | 6 | 2 | 3 | 0 | 5 | 2 |
+------------+--------------------+----+----+----+----+----+----+----+
+---------------+ +-----WILD STATIONS---+ +--------------------------+
| Bridges: Down | | | | Game Time: Monday 2300 |
+---------------+ | | +--------------------------+
+---------------+ | | +--------------------------+
| Out of Knip | | | | Drone Keeper: None |
+---------------+ +---------------------+ +--------------------------+
+------------------+--------------++------------------+--------------+ 
| Stockwell | Bk || Neasden | BkRe | 
| Monument | ReReRe || | | 
+------------------+--------------++------------------+--------------+ 
+------------+-------------------------------------------------------+
| Jonathan | Zone Passes (1,2), Hats (OTV) 
| Kevan | Zone 2 Pass, Parcel, Chocolate Bar |
+------------+-------------------------------------------------------+
| Courier Call... Stockwell to Shadwell |
+--------------------------------------------------------------------+

Jonathan : Willesden Green (JL)
Kevan : South Ealing (PD)
Jonathan : [Purchasing Zone 2 Pass] [LV+1] Dollis Hill (JL)
Kevan : [Purchasing Zone 2 Pass] [LV+3] Dollis Hill (JL) [Shadowing
Jonathan]
Jonathan : Dollis Hill (JL) [Shadowing Kevan]
Kevan : Dollis Hill (JL) [Shadowing Jonathan]
Jonathan : Dollis Hill (JL) [Shadowing Kevan]
Kevan : Dollis Hill (JL) [Shadowing Jonathan]
Jonathan : [LV+3] Dollis Hill [Black Token on Dollis Hill] [Straddling 
to Willesden Green]
Kevan : [LV+3] Dollis Hill
Jonathan : Dollis Hill [Shadowing Kevan] [Collecting Black Token from 
Dollis Hill] [Banking 5 Red and 6 Black Tokens]
Kevan : [LV+3] Dollis Hill [Purchasing Chocolate Bar]
Jonathan : [LV+3] Dollis Hill [Shadowing Kevan] [Purchasing Chocolate 
Bar] [Purchasing Zone 1 Pass]
Kevan : [LV+3] [Eating Chocolate Bar] [Dollis Escape] Kings Cross St
Pancras (VC via: JL,MP,JL,CN,PD) [Courier Call]
Jonathan : [LV+3] [Eating Chocolate Bar] Kings Cross St Pancras (VC 
via: JL, MP, JL, CN, PD) [Shadowing Kevan] [Collecting 
Hat]
Kevan : [LV-1] Stockwell (VC) [Bronze Token on Stockwell] [Collecting
Parcel] [Fire at Pimlico] [Blocking Oval]
Jonathan : Waterloo (NT via: VC, CN, NT PD, BL) [Collecting Black 
Token from Embankment]
Kevan : [LV+1] Morden (NT) [Purchasing Chocolate Bar]
Jonathan : [LV+1] Colliers Wood (NT) [Blocking South Wimbledon] 
[Collecting Black Token from Stockwell] [Collecting Hat] 

{Comments: 
+1 Black for same line
+1 Black from Stockwell
-1 Red for the Block, placed on Neasden
1 Bronze removed from Stockwell, since (1) Stockwell is in the same 
Quadrant as the person who spent the Token, and (2) as it was used for a 
Purchase, it should have been discarded anyway.
I'd like to know if my amendment adding Woods and Groves to Verdant 
stations has passed, and thus whether I can collect the Hat... The votes 
were all due to be in by last Tuesday. If this is illegal, please remove 
the Hat and reference to it from the GSD: my move will be the same anyway.
} 
Jonathan.

Jonathan L. Ellis <mfmx4jle@f...>


From Graeme Jefferis <Graeme.Jefferis@f...> Sat Jun 27 13:30:31 1998
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From: Graeme Jefferis <Graeme.Jefferis@f...>
To: "'l-nomic@f...'" <l-nomic@f...>
Subject: RE: MN: Chew this one over?
Date: Fri, 26 Jun 1998 16:40:47 +0100
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Actually, the more I think about it, the less certain I am that
it will be workable. Shunting in particular strikes me as scary:
the reverse-shuntee theoretically would have to have an LV of 0; 
the reverse-shunter would drag the shuntee to the station as e
(forward terminology) 'vacates' it; the shuntee would be gifted
a token from the shunter (makes sense as the point is to lose
tokens), and e would have eir LV set to an unknowable amount.

So, if it's to work at all, there needs to be plenty more 
definition than I attempted.


>I think finishing with the starting amounts of Tokens is
perhaps
>neater, but still.

Nice idea.

>I don't know, really - it's a nice idea, but there are probably
quite
>a few loopholes that can be exploited (Banking Tokens strikes
me more
>than anything - say that you're collecting all your Tokens from
Bank,
>then head Home) and perhaps a lot of potential for deadlocks
when a
>planned reverse tactic becomes impossible.

Yes, the starting game state would seem to need (even) more 
definition regarding what everyone begins with. The Bank
situation is extremely scary, well spotted. I suppose that
would have to be sensibly set, or (possibly) randomised.

Apologies for any strange formatting resulting from Mucro$oft
Product.
-Graeme.



From Graeme Jefferis <Graeme.Jefferis@f...> Sat Jun 27 13:40:11 1998
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Subject: MN: Chew this one over?
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This is not proposed yet; just submitted for your comments.
An interesting concept, I think. However I'm not sure if it will 
work as it stands. Can anyone suggest any improvements / highlight
any huge flaws?
I'm attempting to make it the MC equivalent of the old board game
'Go For Broke'.

The Reverse Game. (Special Ruleset)

1. All player pieces begin at Mornington Crescent.

2. All players begin with 2 gold tokens, 8 silver tokens, 6 bronze 
tokens, 5 red tokens, 4 blue tokens, 4 black tokens, a zone 1-3
railcard, and an overpriced baguette.

3. All references in the Ruleset to any possession gains or losses
are reversed; the same applies to attribute alterations.

For example, the action [LV+3] will lower the actioning player's LV
by 3; and [Purchasing] actions will gain the player the specified
number of tokens and lose em the reverse-Purchased item.

4. All actions are deemed to take place in reverse order. Post-move
actions occur first, before the move; Pre-move actions take place
after the move. 

For simplicity's sake, line changes and any other chronologically
ordered aspects of moves are written as they would be in a normal
game.

5. A player may only win if e moves to eir Home station with no tokens, 
no other possessions, and an LV of 0.





From Kevan Davis <c94kd@d...> Sat Jun 27 13:42:19 1998
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Subject: MN: Game 7 Game State Document
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+------------+--------------------+----+-----------------------------+
| Player | Home Station | LV | Tokens |
| | | | |
| | | | Bk Bu Br Go Re Si |
+------------+--------------------+----+----+----+----+----+----+----+
|*Drone | | 0 | 2 | 0 | 2 | 0 | 2 | 0 |
| Jonathan | Willesden Green | 9 | 2 | 4 | 5 | 0 | 4 | 2 |
| Kevan | South Ealing | 9 | 6 | 2 | 3 | 0 | 5 | 2 |
+------------+--------------------+----+----+----+----+----+----+----+
+---------------+ +-----WILD STATIONS---+ +--------------------------+
| Bridges: Down | | | | Game Time: Monday 2200 |
+---------------+ | | +--------------------------+
+---------------+ | | +--------------------------+
| Out of Knip | | | | Drone Keeper: None |
+---------------+ +---------------------+ +--------------------------+
+------------------+--------------++------------------+--------------+ 
| Stockwell | BkBkBr || Neasden | Bk | 
| Monument | ReReRe || | | 
+------------------+--------------++------------------+--------------+ 
+------------+-------------------------------------------------------+
| Jonathan | Zones 1,2 Passes, Hat (OT) |
| Kevan | Zone 2 Pass, Parcel, Chocolate Bar |
+------------+-------------------------------------------------------+
| Courier Call... Stockwell to Shadwell |
+--------------------------------------------------------------------+

Jonathan : Willesden Green (JL)
Kevan : South Ealing (PD)
Jonathan : [Purchasing Zone 2 Pass] [LV+1] Dollis Hill (JL)
Kevan : [Purchasing Zone 2 Pass] [LV+3] Dollis Hill (JL) [Shadowing
Jonathan]
Jonathan : Dollis Hill (JL) [Shadowing Kevan]
Kevan : Dollis Hill (JL) [Shadowing Jonathan]
Jonathan : Dollis Hill (JL) [Shadowing Kevan]
Kevan : Dollis Hill (JL) [Shadowing Jonathan]
Jonathan : [LV+3] Dollis Hill [Black Token on Dollis Hill] [Straddling 
to Willesden Green]
Kevan : [LV+3] Dollis Hill
Jonathan : Dollis Hill [Shadowing Kevan] [Collecting Black Token from 
Dollis Hill] [Banking 5 Red and 6 Black Tokens]
Kevan : [LV+3] Dollis Hill [Purchasing Chocolate Bar]
Jonathan : [LV+3] Dollis Hill [Shadowing Kevan] [Purchasing Chocolate 
Bar] [Purchasing Zone 1 Pass]
Kevan : [LV+3] [Eating Chocolate Bar] [Dollis Escape] Kings Cross St
Pancras (VC via: JL,MP,JL,CN,PD) [Courier Call]
Jonathan : [LV+3] [Eating Chocolate Bar] Kings Cross St Pancras (VC 
via: JL, MP, JL, CN, PD) [Shadowing Kevan] [Collecting 
Hat]
Kevan : [LV-1] Stockwell (VC) [Bronze Token on Stockwell] [Collecting
Parcel] [Fire at Pimlico] [Blocking Oval]
Jonathan : Waterloo (NT via: VC, CN, NT PD, BL) [Collecting Black 
Token from Embankment]
Kevan : [LV+1] Morden (NT) [Purchasing Chocolate Bar]

{
Comments:

Ludicrum tempus fugit.

-1 Black for the Line change
-1 Bronze for the Dairy Milk

> A polite reminder that the Blocks don't disappear until *after* your 
>move...

Naturellement.

> And no, applying the LV decrease at the end of the Eating turn wouldn't 
>work. Suppose somebody does a Shunt during eir Turn after eating one of 
>the bigger Victuals - [...]

True enough, yes - I'd forgotten that. Tsk.

> Just wondering, was it really worth starting the Fire at Pimlico when a 
>Block would have cost less? Pimlico has no BR or Interchange 
>connections to lose...

You can only perform one of each Action per Turn, except for the
exceptions - ideally I'd have done two Blocks, but this fact
precludes such tactic.

} 

--
Kevan Davis -- c94kd@d... -- http://www.cms.dmu.ac.uk/~c94kd
"Forbidden lives. A forbidden fruit that just tastes so nice.
I creased out a smile. I wished I could smile on the inside."
-- My Life Story, "Silently Screaming"


From Kevan Davis <c94kd@d...> Sat Jun 27 13:48:28 1998
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Subject: Re: MN: Chew this one over?
To: l-nomic@f...
Date: Fri, 26 Jun 1998 13:28:16 BST
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> The Reverse Game. (Special Ruleset)

You scary, scary man, sir - I was mulling over this very concept not
two hours ago.

> 1. All player pieces begin at Mornington Crescent.

Hmm. This would make the opening Turns something of a mess of Shunting
and whatnot, I fear. Perhaps better to have the first Player starting
there, and everyone else beginning at (possibly) Stations of their
choice, so long as they're not too near one another.

> 2. All players begin with 2 gold tokens, 8 silver tokens, 6 bronze 
> tokens, 5 red tokens, 4 blue tokens, 4 black tokens, a zone 1-3
> railcard, and an overpriced baguette.

[grins] Nicely arbitrary. It seems fair enough, I think.

> 3. All references in the Ruleset to any possession gains or losses
> are reversed; the same applies to attribute alterations.
> 
> For example, the action [LV+3] will lower the actioning player's LV
> by 3; and [Purchasing] actions will gain the player the specified
> number of tokens and lose em the reverse-Purchased item.

Confusing, but workable, I should think.

> 5. A player may only win if e moves to eir Home station with no tokens, 
> no other possessions, and an LV of 0.

I think finishing with the starting amounts of Tokens is perhaps
neater, but still.

I don't know, really - it's a nice idea, but there are probably quite
a few loopholes that can be exploited (Banking Tokens strikes me more
than anything - say that you're collecting all your Tokens from Bank,
then head Home) and perhaps a lot of potential for deadlocks when a
planned reverse tactic becomes impossible.

It'd be interesting to attempt, though. I await further discussion.

Kevan

--
Kevan Davis -- c94kd@d... -- http://www.cms.dmu.ac.uk/~c94kd
"Internet search engines run on diesel."
-- Dave's Web of Lies (http://www.cs.man.ac.uk/~hancockd/lies.htm)


From Kevan Davis <kdavis@i...> Sun Jun 28 11:39:51 1998
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> Kevan : [LV-1] Stockwell (VC) [Bronze Token on Stockwell] [Collecting
> Parcel] [Fire at Pimlico] [Blocking Oval]
> Jonathan : Waterloo (NT via: VC, CN, NT PD, BL) [Collecting Black 
> Token from Embankment]
> Kevan : [LV+1] Morden (NT) [Purchasing Chocolate Bar]
> Jonathan : [LV+1] Colliers Wood (NT) [Blocking South Wimbledon] 
> [Collecting Black Token from Stockwell] [Collecting Hat] 
> [...]
>
> 1 Bronze removed from Stockwell, since (1) Stockwell is in the same 
>Quadrant as the person who spent the Token, and (2) as it was used for a 
>Purchase, it should have been discarded anyway.

Er... I dropped it there the Turn before; as such it obviously doesn't
matter that it's in the same Quadrant, and it wasn't used as a
Purchase.

Kevan

--
kdavis@i... -- http://www.cms.dmu.ac.uk/~c94kd -- UIN: 5998366
"She had no fear of the unreasonable footprints."
-- David Devant and his Spirit Wife, "Cookie the Clown"



From <mfmx4jle@f...> Sun Jun 28 12:08:35 1998
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> Er... I dropped it there the Turn before; as such it obviously doesn't
> matter that it's in the same Quadrant, and it wasn't used as a
> Purchase.

How was I to know that, as you didn't mark it with a Token 
Dropping Action? [Bronze Token on Stockwell] - I don't see that 
anywhere, so of course I assumed it was a mistake.

Jonathan.

Jonathan L. Ellis <mfmx4jle@f...>


From <mfmx4jle@f...> Sun Jun 28 12:27:18 1998
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Subject: MN: 'Bye for now...
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> From: "Jonathan L. Ellis" <mfmx4jle@f...>
> Organization: University of Manchester
> To: l-nomic@f...
> Date: Sat, 27 Jun 1998 21:06:58 BST0GMT
> Subject: Re: MN: Game 7 Buzz
> Reply-to: l-nomic@f...

> 
I'm finishing at Uni and losing net access for good, so I'll 
just sign in and say that I'll now have to resign from the MN mailing 
list. And possibly from Game 7 as well - [Kevan] sorry about that - I 
suppose you may claim a victory by default if you wish. Or 
alternatively keep the last copy of the GSD just in case I can get 
back on the net soon, but I don't think there would really be much 
point.
Or is it legal to allow another Player to take over my position 
in the game? I thought we could get Game 7 finished in the (then) two 
weeks I had between its beginning and the end of term - remembering 
that Game 5 was over in less than one - but I just didn't have time 
in the end. 

Anyway, 'bye for now. I hope to be back soon.

Jonathan.

Jonathan L. Ellis <mfmx4jle@f...>


From <WayperP@p...> Sun Jun 28 20:26:05 1998
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From: "Wayper, Paul" <WayperP@p...>
To: "'l-nomic@f...'" <l-nomic@f...>
Subject: MN: RE: Game 4 Game State Document
Date: Mon, 29 Jun 1998 13:23:36 +1000
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+------------+--------------------+----+-----------------------------+ 
| Player | Home Station | LV | Tokens | 
| | | | | 
| | | | Bk Bu Br Go Re Si | 
+------------+--------------------+----+----+----+----+----+----+----+ 
| Dunx | Finchley Central | 3 | 6 | 0 | 3 | 0 | 1 | 2 | 
|*Jon | Neasden | 5 | 4 | 0 | 3 | 0 | 1 | 0 | 
| Slakko | Dollis Hill | 0 | 3 | 0 | 5 | 0 | 4 | 0 | 
| PaulWay | Oval | 8 | 2 | 0 | 1 | 0 | 0 | 2 | 
| Grimace | Swiss Cottage | 3 | 4 | 2 | 1 | 1 | 3 | 1 | 
| miKi | Vauxhall | 9 | 3 | 0 | 5 | 2 | 2 | 0 | 
|*Drone | | 0 | 2 | 0 | 2 | 0 | 2 | 0 | 
+------------+--------------------+----+----+----+----+----+----+----+ 
+---------------+ +-----WILD STATIONS---+ +--------------------------+ 
| Bridges: Down | | Gunnersbury | | Game Time: Thursday 2100 | 
+---------------+ | Snaresbrook | +--------------------------+ 
+---------------+ | Pinner | +--------------------------+ 
| Out of Knip | | | | Drone Keeper: | 
+---------------+ +---------------------+ +--------------------------+ 
+------------------+--------------++------------------+--------------+ 
| Mile End | ReBrBkBk || Morden | ReBkBrBr | 
| Camden Town | BrBrBrBrBr || Temple | ReBrBkReRe | 
| Brixton | BlReBrBr || Beckton | ReReReReBkRe | 
| Elm Park | BuBuBuBu || Elephant & Castle| BkBkBrBr | 
| Borough | BrBrGoBrBrBr || Dollis Hill | BrBrBkReRe | 
| Oakwood | BkBkBkBkBkBk || Finchley Central | BuBuBuBu | 
+------------------+--------------++------------------+--------------+ 
+------------+-------------------------------------------------------+ 
| Dunx | Zone 1-3 Pass, Hats (A,O) | 
| Jon | *Zone 4*, 1-6 Passes, Hats (C,V,T) | 
| Slakko | Zone 1-3 Pass, Hats (C,O) | 
| PaulWay | Zone 2 Pass, Hat(T) | 
| Grimace | Zone 1-3 Pass, Hats (A,T,V), Chocolate Bar | 
| miKi | Zone 1-3 Pass, Hats (T,O,C) | 
+------------+-------------------------------------------------------+ 

Dunx : Finchley Central (NT) 
Slakko : Dollis Hill (JL) 
Grimace : Dollis Hill (JL) [Victoria Wild] 
miKi : Dollis Hill (JL) 
dave : Dollis Hill (JL) [Bronze Token on Dollis Hill] 
Yer_Mom : Dollis Hill (JL) [Red Token on Dollis Hill] 
Kevan : Dollis Hill (JL) [Claiming a Red Token from Dollis Hill] 
[Power Failure! (JL)] 
Dunx : Dollis Hill (JL) [Claiming a Bronze Token from Dollis Hill] 
Jon : Pass (JL) 
Slakko : Pass (Dollis Hill JL) 
Grimace : Victoria (VC) [Wild] 
miKi : Vauxhall (VC) [Home] 
dave : [Home] East Acton (CN) [Collecting Hat] 
Yer_Mom : Willesden Green [Home] 
Kevan : [Home] Shepherd's Bush (CN) [Purchasing Zone 1 Pass] 
[Power Restored (JL)] 
Dunx : [Home] Finchley Central (NT) [Purchasing Zones 1-3 Pass] 
[Gunnersbury Wild] 
Jon : [LV+2] Wembley Park (MP) [Fire at Finchley Road] 
[Purchasing Zone 4 Pass] [Blocking Preston Road] 
Slakko : Pass (Dollis Hill JL) 
PaulWay : [Home] Oval (NL) [Purchasing Zone 2 Pass] 
Grimace : [LV+3] Baker Street (JL via:VC) [Collecting Hat (A-Z)] 
[Purchasing zones 1-3 Pass] 
miKi : [LV+2] Brixton (VC) [Purchasing Zones 1-3 Pass] 
[Collecting Hat (Terminus)] 
Dunx : [LV+3] Archway (NT) 
[Claiming a Black Token from East Finchley] 
Jon : Pass (Wembley Park MP) [Collecting Hat (Verdant)] 
Slakko : [Purchasing Zones 1-3 Pass] Dollis Hill (JL) [Into Knip] 
PaulWay : Dollis Hill (JL) 
Grimace : [LV+3] Dollis Hill (JL) 
miKi : [LV+3] Dollis Hill (JL) 
Dunx : [LV+3] Dollis Hill (JL) 
Jon : [LV+3] Dollis Hill (JL) 
Slakko : [LV+3] Dollis Hill (JL) 
PaulWay : [LV+3] Dollis Hill (JL) 
Grimace : [LV+3] Dollis Hill (JL) 
miKi : [LV+3] Dollis Hill (JL) 
Dunx : [LV+3] Dollis Hill (JL) 
Jon : [LV+3] Dollis Hill (JL) 
Slakko : [LV+3] Dollis Hill (JL) 
PaulWay : [LV+3] Dollis Hill (JL) 
Grimace : [LV+2] Dollis Hill (JL) 
miKi : [LV+3] [Dollis Escape] [Home] Vauxhall (VC) 
Dunx : Pass (Dollis Hill (JL)) [Snaresbrook Wild] 
Jon : [LV+1] Stanmore (JL) 
Slakko : Pass (Dollis Hill (JL)) 
PaulWay : [Home] Oval (NL) 
Grimace : Pass (Dollis Hill (JL)) [Claiming a Black Token from 
Dollis Hill] 
miKi : [LV+1] Brixton [Collecting Hat (Overground)] 
Dunx : Pass [Out of Knip] [Straddling to Finchley Road (MP)] 
Jon : [Gold to Bronze] [Purchasing Zones 1-6 Pass] [LV+3] 
Westbourne Park (HC via:JL, MP, CL, DS, HC) 
[Collecting Hat (Compass)] 
Slakko : Victoria [Wild] [Collecting Hat (Overground)] 
PaulWay : [LV+2] Brixton (VC, via NL) 
[Claiming a Red token from Brixton] 
[Collecting Hat (Terminus)] 
Grimace : Forced Pass 
miKi : [LV+2] [Token Running] Clapham South (NT, via VC) 
[Claiming a Br Token from Brixton] [Claiming Hat (Compass)] 
Dunx : [LV+1] Baker Street (MP) [Collecting Hat (A to Z)] 
[Pinner Wild] 
Jon : [LV=0] [Silver to Bronze] Pass [Reshuffling] [Purchasing 
Railcard] 
[Purchasing Marmalade Sandwich] 
Slakko : Forced Pass 
PaulWay : [LV-1] [Token Running] Stockwell 
Grimace : Gunnersbury (DS) [Wild] 
miKi : [LV+2] Morden (NT) 
Dunx : [LV+2] King's Cross St Pancras (MP) 
[Collecting Hat (Overground)] 
Jon : [LV+3] [Eating Marmalade Sandwich] Hammersmith (HC) 
[Collecting Hat (Terminus)] 
Slakko : Forced Pass 
PaulWay : [LV+3] Embankment (NT, via VC) 
Grimace : [LV+2] Richmond (DS) [Collecting Hat (Terminus)] 
miKi : [LV+3] [Token Running] Stockwell (NT) 
Dunx : [LV-1] Camden Town (NT) [Straddling to Hendon Central (NT)] 
Slakko : [LV+2] South Kensington (DS) [Collecting Hat (Compass)] 
PaulWay : [LV+3] Camden Town (NT) [Suspect Package at Charing Cross] 
[Claiming a Bronze token from Camden Town] 
[Declaring the Northern Line Rocket Manoeuvre] 
Grimace : [LV+1] [Token Running] Turnham Green (DS) [Collecting Hat] 
[Purchasing Chocolate Bar] 
miKi : New Cross (EL via NT, WC, DL) 
Dunx : [LV+1] Edgware (NT)
Slakko : Forced Pass
PaulWay : [LV+1] Whitechapel (EL via NL, HC)

{Comments:
Slakko seems to have timed out, and Jon is inactive,
so I think it's my go!

-1 Bk (on, oh, ah, what about Oakwood? :)
+1 Br (Zone 2 pass)
+1 Bk (3 line interchange)
+1 Si, +1 Bk (six interchanges)
Game time updated

I think I've got the hang of this!
(Thinks: this will guarantee a buzz...)
}

Paul Wayper -- DPI ITS Computer Systems Officer
_____________________________________________________________________
SigClean 1.5a prevents all errors in transcription, transmission, and
reception of eMail, destroys sig and email viruses, and stops flames.
If it doesn't seem to work, contact me and I'll fix it. (c) 1998 PJW



From <jefferis@i...> Mon Jun 29 12:12:01 1998
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Subject: MN: Re: Game 4 Game State Document
Date: Mon, 29 Jun 1998 20:10:41 +0100
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 +------------+--------------------+----+-----------------------------+ 
| Player | Home Station | LV | Tokens | 
| | | | | 
| | | | Bk Bu Br Go Re Si | 
+------------+--------------------+----+----+----+----+----+----+----+ 
| Dunx | Finchley Central | 3 | 6 | 0 | 3 | 0 | 1 | 2 | 
|*Jon | Neasden | 5 | 4 | 0 | 3 | 0 | 1 | 0 | 
| Slakko | Dollis Hill | 0 | 3 | 0 | 5 | 0 | 4 | 0 | 
| PaulWay | Oval | 8 | 2 | 0 | 1 | 0 | 0 | 2 | 
| Grimace | Swiss Cottage | 7 | 3 | 2 | 1 | 1 | 3 | 1 | 
| miKi | Vauxhall | 9 | 3 | 0 | 5 | 2 | 2 | 0 | 
|*Drone | | 0 | 2 | 0 | 2 | 0 | 2 | 0 | 
+------------+--------------------+----+----+----+----+----+----+----+ 
+---------------+ +-----WILD STATIONS---+ +--------------------------+ 
| Bridges: Down | | Gunnersbury | | Game Time: Thursday 2100 | 
+---------------+ | Snaresbrook | +--------------------------+ 
+---------------+ | Pinner | +--------------------------+ 
| Out of Knip | | | | Drone Keeper: | 
+---------------+ +---------------------+ +--------------------------+ 
+------------------+--------------++------------------+--------------+ 
| Mile End | ReBrBkBkBk || Morden | ReBkBrBr | 
| Camden Town | BrBrBrBrBr || Temple | ReBrBkReRe | 
| Brixton | BlReBrBr || Beckton | ReReReReBkRe | 
| Elm Park | BuBuBuBu || Elephant & Castle| BkBkBrBr | 
| Borough | BrBrGoBrBrBr || Dollis Hill | BrBrBkReRe | 
| Oakwood | BkBkBkBkBkBk || Finchley Central | BuBuBuBu | 
+------------------+--------------++------------------+--------------+ 
+------------+-------------------------------------------------------+ 
| Dunx | Zone 1-3 Pass, Hats (A,O) | 
| Jon | *Zone 4*, 1-6 Passes, Hats (C,V,T) | 
| Slakko | Zone 1-3 Pass, Hats (C,O) | 
| PaulWay | Zone 2 Pass, Hat(T) | 
| Grimace | Zone 1-3 Pass, Hats (A,C,T,V) | 
| miKi | Zone 1-3 Pass, Hats (T,O,C) | 
+------------+-------------------------------------------------------+ 

Dunx : Finchley Central (NT) 
Slakko : Dollis Hill (JL) 
Grimace : Dollis Hill (JL) [Victoria Wild] 
miKi : Dollis Hill (JL) 
dave : Dollis Hill (JL) [Bronze Token on Dollis Hill] 
Yer_Mom : Dollis Hill (JL) [Red Token on Dollis Hill] 
Kevan : Dollis Hill (JL) [Claiming a Red Token from Dollis Hill] 
[Power Failure! (JL)] 
Dunx : Dollis Hill (JL) [Claiming a Bronze Token from Dollis Hill] 
Jon : Pass (JL) 
Slakko : Pass (Dollis Hill JL) 
Grimace : Victoria (VC) [Wild] 
miKi : Vauxhall (VC) [Home] 
dave : [Home] East Acton (CN) [Collecting Hat] 
Yer_Mom : Willesden Green [Home] 
Kevan : [Home] Shepherd's Bush (CN) [Purchasing Zone 1 Pass] 
[Power Restored (JL)] 
Dunx : [Home] Finchley Central (NT) [Purchasing Zones 1-3 Pass] 
[Gunnersbury Wild] 
Jon : [LV+2] Wembley Park (MP) [Fire at Finchley Road] 
[Purchasing Zone 4 Pass] [Blocking Preston Road] 
Slakko : Pass (Dollis Hill JL) 
PaulWay : [Home] Oval (NL) [Purchasing Zone 2 Pass] 
Grimace : [LV+3] Baker Street (JL via:VC) [Collecting Hat (A-Z)] 
[Purchasing zones 1-3 Pass] 
miKi : [LV+2] Brixton (VC) [Purchasing Zones 1-3 Pass] 
[Collecting Hat (Terminus)] 
Dunx : [LV+3] Archway (NT) 
[Claiming a Black Token from East Finchley] 
Jon : Pass (Wembley Park MP) [Collecting Hat (Verdant)] 
Slakko : [Purchasing Zones 1-3 Pass] Dollis Hill (JL) [Into Knip] 
PaulWay : Dollis Hill (JL) 
Grimace : [LV+3] Dollis Hill (JL) 
miKi : [LV+3] Dollis Hill (JL) 
Dunx : [LV+3] Dollis Hill (JL) 
Jon : [LV+3] Dollis Hill (JL) 
Slakko : [LV+3] Dollis Hill (JL) 
PaulWay : [LV+3] Dollis Hill (JL) 
Grimace : [LV+3] Dollis Hill (JL) 
miKi : [LV+3] Dollis Hill (JL) 
Dunx : [LV+3] Dollis Hill (JL) 
Jon : [LV+3] Dollis Hill (JL) 
Slakko : [LV+3] Dollis Hill (JL) 
PaulWay : [LV+3] Dollis Hill (JL) 
Grimace : [LV+2] Dollis Hill (JL) 
miKi : [LV+3] [Dollis Escape] [Home] Vauxhall (VC) 
Dunx : Pass (Dollis Hill (JL)) [Snaresbrook Wild] 
Jon : [LV+1] Stanmore (JL) 
Slakko : Pass (Dollis Hill (JL)) 
PaulWay : [Home] Oval (NL) 
Grimace : Pass (Dollis Hill (JL)) [Claiming a Black Token from 
Dollis Hill] 
miKi : [LV+1] Brixton [Collecting Hat (Overground)] 
Dunx : Pass [Out of Knip] [Straddling to Finchley Road (MP)] 
Jon : [Gold to Bronze] [Purchasing Zones 1-6 Pass] [LV+3] 
Westbourne Park (HC via:JL, MP, CL, DS, HC) 
[Collecting Hat (Compass)] 
Slakko : Victoria [Wild] [Collecting Hat (Overground)] 
PaulWay : [LV+2] Brixton (VC, via NL) 
[Claiming a Red token from Brixton] 
[Collecting Hat (Terminus)] 
Grimace : Forced Pass 
miKi : [LV+2] [Token Running] Clapham South (NT, via VC) 
[Claiming a Br Token from Brixton] [Claiming Hat (Compass)] 
Dunx : [LV+1] Baker Street (MP) [Collecting Hat (A to Z)] 
[Pinner Wild] 
Jon : [LV=0] [Silver to Bronze] Pass [Reshuffling] [Purchasing 
Railcard] 
[Purchasing Marmalade Sandwich] 
Slakko : Forced Pass 
PaulWay : [LV-1] [Token Running] Stockwell 
Grimace : Gunnersbury (DS) [Wild] 
miKi : [LV+2] Morden (NT) 
Dunx : [LV+2] King's Cross St Pancras (MP) 
[Collecting Hat (Overground)] 
Jon : [LV+3] [Eating Marmalade Sandwich] Hammersmith (HC) 
[Collecting Hat (Terminus)] 
Slakko : Forced Pass 
PaulWay : [LV+3] Embankment (NT, via VC) 
Grimace : [LV+2] Richmond (DS) [Collecting Hat (Terminus)] 
miKi : [LV+3] [Token Running] Stockwell (NT) 
Dunx : [LV-1] Camden Town (NT) [Straddling to Hendon Central (NT)] 
Slakko : [LV+2] South Kensington (DS) [Collecting Hat (Compass)] 
PaulWay : [LV+3] Camden Town (NT) [Suspect Package at Charing Cross] 
[Claiming a Bronze token from Camden Town] 
[Declaring the Northern Line Rocket Manoeuvre] 
Grimace : [LV+1] [Token Running] Turnham Green (DS) [Collecting Hat] 
[Purchasing Chocolate Bar] 
miKi : New Cross (EL via NT, WC, DL) 
Dunx : [LV+1] Edgware (NT)
Slakko : Forced Pass
PaulWay : [LV+1] Whitechapel (EL via NL, HC)
Grimace : [LV+3] [Eating Chocolate Bar] Hounslow East (PD) 
[Collecting Hat]


{Comments:

[LV+3] : LV+3
[Sugar Rush] : LV+1 
[Line Change] : BlackToken-1 : on Mile End (it's a mess alright)
[Compass Hat] : Hat+1

Game time advanced : "The present sure is tense." (40 mins or so)

}



From <jefferis@i...> Mon Jun 29 23:42:03 1998
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Message-Id: <199806300646.HAA30952@p...>
From: "Graeme Jefferis" <jefferis@i...>
To: <l-nomic@f...>
Subject: MN: Re: Re: Game 4 Game State Document
Date: Tue, 30 Jun 1998 07:42:00 +0100
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 +------------+--------------------+----+-----------------------------+ 
| Player | Home Station | LV | Tokens | 
| | | | | 
| | | | Bk Bu Br Go Re Si | 
+------------+--------------------+----+----+----+----+----+----+----+ 
| Dunx | Finchley Central | 3 | 6 | 0 | 3 | 0 | 1 | 2 | 
|*Jon | Neasden | 5 | 4 | 0 | 3 | 0 | 1 | 0 | 
| Slakko | Dollis Hill | 0 | 3 | 0 | 5 | 0 | 4 | 0 | 
| PaulWay | Oval | 8 | 2 | 0 | 1 | 0 | 0 | 2 | 
| Grimace | Swiss Cottage | 7 | 3 | 2 | 1 | 1 | 3 | 1 | 
| miKi | Vauxhall | 9 | 3 | 0 | 5 | 2 | 2 | 0 | 
|*Drone | | 0 | 2 | 0 | 2 | 0 | 2 | 0 | 
+------------+--------------------+----+----+----+----+----+----+----+ 
+---------------+ +-----WILD STATIONS---+ +--------------------------+ 
| Bridges: Down | | Gunnersbury | | Game Time: Thursday 2200 | 
+---------------+ | Snaresbrook | +--------------------------+ 
+---------------+ | Pinner | +--------------------------+ 
| Out of Knip | | | | Drone Keeper: | 
+---------------+ +---------------------+ +--------------------------+ 
+------------------+--------------++------------------+--------------+ 
| Mile End | ReBrBkBkBk || Morden | ReBkBrBr | 
| Camden Town | BrBrBrBrBr || Temple | ReBrBkReRe | 
| Brixton | BlReBrBr || Beckton | ReReReReBkRe | 
| Elm Park | BuBuBuBu || Elephant & Castle| BkBkBrBr | 
| Borough | BrBrGoBrBrBr || Dollis Hill | BrBrBkReRe | 
| Oakwood | BkBkBkBkBkBk || Finchley Central | BuBuBuBu | 
+------------------+--------------++------------------+--------------+ 
+------------+-------------------------------------------------------+ 
| Dunx | Zone 1-3 Pass, Hats (A,O) | 
| Jon | *Zone 4*, 1-6 Passes, Hats (C,V,T) | 
| Slakko | Zone 1-3 Pass, Hats (C,O) | 
| PaulWay | Zone 2 Pass, Hat(T) | 
| Grimace | Zone 1-3 Pass, Hats (A,C,T,V) | 
| miKi | Zone 1-3 Pass, Hats (T,O,C) | 
+------------+-------------------------------------------------------+ 

Dunx : Finchley Central (NT) 
Slakko : Dollis Hill (JL) 
Grimace : Dollis Hill (JL) [Victoria Wild] 
miKi : Dollis Hill (JL) 
dave : Dollis Hill (JL) [Bronze Token on Dollis Hill] 
Yer_Mom : Dollis Hill (JL) [Red Token on Dollis Hill] 
Kevan : Dollis Hill (JL) [Claiming a Red Token from Dollis Hill] 
[Power Failure! (JL)] 
Dunx : Dollis Hill (JL) [Claiming a Bronze Token from Dollis Hill] 
Jon : Pass (JL) 
Slakko : Pass (Dollis Hill JL) 
Grimace : Victoria (VC) [Wild] 
miKi : Vauxhall (VC) [Home] 
dave : [Home] East Acton (CN) [Collecting Hat] 
Yer_Mom : Willesden Green [Home] 
Kevan : [Home] Shepherd's Bush (CN) [Purchasing Zone 1 Pass] 
[Power Restored (JL)] 
Dunx : [Home] Finchley Central (NT) [Purchasing Zones 1-3 Pass] 
[Gunnersbury Wild] 
Jon : [LV+2] Wembley Park (MP) [Fire at Finchley Road] 
[Purchasing Zone 4 Pass] [Blocking Preston Road] 
Slakko : Pass (Dollis Hill JL) 
PaulWay : [Home] Oval (NL) [Purchasing Zone 2 Pass] 
Grimace : [LV+3] Baker Street (JL via:VC) [Collecting Hat (A-Z)] 
[Purchasing zones 1-3 Pass] 
miKi : [LV+2] Brixton (VC) [Purchasing Zones 1-3 Pass] 
[Collecting Hat (Terminus)] 
Dunx : [LV+3] Archway (NT) 
[Claiming a Black Token from East Finchley] 
Jon : Pass (Wembley Park MP) [Collecting Hat (Verdant)] 
Slakko : [Purchasing Zones 1-3 Pass] Dollis Hill (JL) [Into Knip] 
PaulWay : Dollis Hill (JL) 
Grimace : [LV+3] Dollis Hill (JL) 
miKi : [LV+3] Dollis Hill (JL) 
Dunx : [LV+3] Dollis Hill (JL) 
Jon : [LV+3] Dollis Hill (JL) 
Slakko : [LV+3] Dollis Hill (JL) 
PaulWay : [LV+3] Dollis Hill (JL) 
Grimace : [LV+3] Dollis Hill (JL) 
miKi : [LV+3] Dollis Hill (JL) 
Dunx : [LV+3] Dollis Hill (JL) 
Jon : [LV+3] Dollis Hill (JL) 
Slakko : [LV+3] Dollis Hill (JL) 
PaulWay : [LV+3] Dollis Hill (JL) 
Grimace : [LV+2] Dollis Hill (JL) 
miKi : [LV+3] [Dollis Escape] [Home] Vauxhall (VC) 
Dunx : Pass (Dollis Hill (JL)) [Snaresbrook Wild] 
Jon : [LV+1] Stanmore (JL) 
Slakko : Pass (Dollis Hill (JL)) 
PaulWay : [Home] Oval (NL) 
Grimace : Pass (Dollis Hill (JL)) [Claiming a Black Token from 
Dollis Hill] 
miKi : [LV+1] Brixton [Collecting Hat (Overground)] 
Dunx : Pass [Out of Knip] [Straddling to Finchley Road (MP)] 
Jon : [Gold to Bronze] [Purchasing Zones 1-6 Pass] [LV+3] 
Westbourne Park (HC via:JL, MP, CL, DS, HC) 
[Collecting Hat (Compass)] 
Slakko : Victoria [Wild] [Collecting Hat (Overground)] 
PaulWay : [LV+2] Brixton (VC, via NL) 
[Claiming a Red token from Brixton] 
[Collecting Hat (Terminus)] 
Grimace : Forced Pass 
miKi : [LV+2] [Token Running] Clapham South (NT, via VC) 
[Claiming a Br Token from Brixton] [Claiming Hat (Compass)] 
Dunx : [LV+1] Baker Street (MP) [Collecting Hat (A to Z)] 
[Pinner Wild] 
Jon : [LV=0] [Silver to Bronze] Pass [Reshuffling] [Purchasing 
Railcard] 
[Purchasing Marmalade Sandwich] 
Slakko : Forced Pass 
PaulWay : [LV-1] [Token Running] Stockwell 
Grimace : Gunnersbury (DS) [Wild] 
miKi : [LV+2] Morden (NT) 
Dunx : [LV+2] King's Cross St Pancras (MP) 
[Collecting Hat (Overground)] 
Jon : [LV+3] [Eating Marmalade Sandwich] Hammersmith (HC) 
[Collecting Hat (Terminus)] 
Slakko : Forced Pass 
PaulWay : [LV+3] Embankment (NT, via VC) 
Grimace : [LV+2] Richmond (DS) [Collecting Hat (Terminus)] 
miKi : [LV+3] [Token Running] Stockwell (NT) 
Dunx : [LV-1] Camden Town (NT) [Straddling to Hendon Central (NT)] 
Slakko : [LV+2] South Kensington (DS) [Collecting Hat (Compass)] 
PaulWay : [LV+3] Camden Town (NT) [Suspect Package at Charing Cross] 
[Claiming a Bronze token from Camden Town] 
[Declaring the Northern Line Rocket Manoeuvre] 
Grimace : [LV+1] [Token Running] Turnham Green (DS) [Collecting Hat] 
[Purchasing Chocolate Bar] 
miKi : New Cross (EL via NT, WC, DL) 
Dunx : [LV+1] Edgware (NT)
Slakko : Forced Pass
PaulWay : [LV+1] Whitechapel (EL via NL, HC)
Grimace : [LV+3] [Eating Chocolate Bar] Hounslow East (PD) 
[Collecting Hat]


{Comments:

[LV+3] : LV+3
[Sugar Rush] : LV+1 
[Line Change] : BlackToken-1 : on Mile End (it's a mess alright)
[Compass Hat] : Hat+1

Game time *really* advanced : "The present sure is tense." (40 mins or so)

}


From Richard Brockie <R.Brockie@r...> Tue Jun 30 06:35:05 1998
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Date: Tue, 30 Jun 1998 14:33:40 +0100 (BST)
From: Richard Brockie <R.Brockie@r...>
To: Mornington Nomic Mailing List <l-nomic@f...>
Subject: MN: Game 4 Game State Document...
Message-ID: <Pine.OSF.3.96.980630141750.4902A-100000@m...>
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 +------------+--------------------+----+-----------------------------+ 
| Player | Home Station | LV | Tokens | 
| | | | | 
| | | | Bk Bu Br Go Re Si | 
+------------+--------------------+----+----+----+----+----+----+----+ 
| Dunx | Finchley Central | 3 | 6 | 0 | 3 | 0 | 1 | 2 | 
|*Jon | Neasden | 5 | 4 | 0 | 3 | 0 | 1 | 0 | 
| Slakko | Dollis Hill | 0 | 3 | 0 | 5 | 0 | 4 | 0 | 
| PaulWay | Oval | 0 | 2 | 0 | 1 | 0 | 0 | 1 | 
| Grimace | Swiss Cottage | 7 | 3 | 2 | 1 | 1 | 3 | 1 | 
| miKi | Vauxhall | 0 | 3 | 1 | 6 | 3 | 2 | 1 | 
|*Drone | | 0 | 2 | 0 | 2 | 0 | 2 | 0 | 
+------------+--------------------+----+----+----+----+----+----+----+ 
+---------------+ +-----WILD STATIONS---+ +--------------------------+ 
| Bridges: Down | | Gunnersbury | | Game Time: Thursday 2300 | 
+---------------+ | Snaresbrook | +--------------------------+ 
+---------------+ | Pinner | +--------------------------+ 
| Out of Knip | | | | Drone Keeper: | 
+---------------+ +---------------------+ +--------------------------+ 
+------------------+--------------++------------------+--------------+ 
| Mile End | ReBrBkBkBk || Morden | ReBkBrBr | 
| Camden Town | BrBrBrBrBr || Temple | ReBrBkReRe | 
| Brixton | BlReBrBr || Beckton | ReReReReBkRe | 
| Elm Park | BuBuBuBu || Elephant & Castle| BkBkBrBr | 
| Borough | BrBrGoBrBrBr || Dollis Hill | BrBrBkReRe | 
| Oakwood | BkBkBkBkBkBk || Finchley Central | BuBuBuBu | 
+------------------+--------------++------------------+--------------+ 
+------------+-------------------------------------------------------+ 
| Dunx | Zone 1-3 Pass, Hats (A,O) | 
| Jon | *Zone 4*, 1-6 Passes, Hats (C,V,T) | 
| Slakko | Zone 1-3 Pass, Hats (C,O) | 
| PaulWay | Zone 2 Pass, Hat(T) | 
| Grimace | Zone 1-3 Pass, Hats (A,C,T,V) | 
| miKi | Zone 1-3 Pass, Hats (T,O,C) | 
+------------+-------------------------------------------------------+ 

Dunx : Finchley Central (NT) 
Slakko : Dollis Hill (JL) 
Grimace : Dollis Hill (JL) [Victoria Wild] 
miKi : Dollis Hill (JL) 
dave : Dollis Hill (JL) [Bronze Token on Dollis Hill] 
Yer_Mom : Dollis Hill (JL) [Red Token on Dollis Hill] 
Kevan : Dollis Hill (JL) [Claiming a Red Token from Dollis Hill] 
[Power Failure! (JL)] 
Dunx : Dollis Hill (JL) [Claiming a Bronze Token from Dollis Hill] 
Jon : Pass (JL) 
Slakko : Pass (Dollis Hill JL) 
Grimace : Victoria (VC) [Wild] 
miKi : Vauxhall (VC) [Home] 
dave : [Home] East Acton (CN) [Collecting Hat] 
Yer_Mom : Willesden Green [Home] 
Kevan : [Home] Shepherd's Bush (CN) [Purchasing Zone 1 Pass] 
[Power Restored (JL)] 
Dunx : [Home] Finchley Central (NT) [Purchasing Zones 1-3 Pass] 
[Gunnersbury Wild] 
Jon : [LV+2] Wembley Park (MP) [Fire at Finchley Road] 
[Purchasing Zone 4 Pass] [Blocking Preston Road] 
Slakko : Pass (Dollis Hill JL) 
PaulWay : [Home] Oval (NL) [Purchasing Zone 2 Pass] 
Grimace : [LV+3] Baker Street (JL via:VC) [Collecting Hat (A-Z)] 
[Purchasing zones 1-3 Pass] 
miKi : [LV+2] Brixton (VC) [Purchasing Zones 1-3 Pass] 
[Collecting Hat (Terminus)] 
Dunx : [LV+3] Archway (NT) 
[Claiming a Black Token from East Finchley] 
Jon : Pass (Wembley Park MP) [Collecting Hat (Verdant)] 
Slakko : [Purchasing Zones 1-3 Pass] Dollis Hill (JL) [Into Knip] 
PaulWay : Dollis Hill (JL) 
Grimace : [LV+3] Dollis Hill (JL) 
miKi : [LV+3] Dollis Hill (JL) 
Dunx : [LV+3] Dollis Hill (JL) 
Jon : [LV+3] Dollis Hill (JL) 
Slakko : [LV+3] Dollis Hill (JL) 
PaulWay : [LV+3] Dollis Hill (JL) 
Grimace : [LV+3] Dollis Hill (JL) 
miKi : [LV+3] Dollis Hill (JL) 
Dunx : [LV+3] Dollis Hill (JL) 
Jon : [LV+3] Dollis Hill (JL) 
Slakko : [LV+3] Dollis Hill (JL) 
PaulWay : [LV+3] Dollis Hill (JL) 
Grimace : [LV+2] Dollis Hill (JL) 
miKi : [LV+3] [Dollis Escape] [Home] Vauxhall (VC) 
Dunx : Pass (Dollis Hill (JL)) [Snaresbrook Wild] 
Jon : [LV+1] Stanmore (JL) 
Slakko : Pass (Dollis Hill (JL)) 
PaulWay : [Home] Oval (NL) 
Grimace : Pass (Dollis Hill (JL)) [Claiming a Black Token from 
Dollis Hill] 
miKi : [LV+1] Brixton [Collecting Hat (Overground)] 
Dunx : Pass [Out of Knip] [Straddling to Finchley Road (MP)] 
Jon : [Gold to Bronze] [Purchasing Zones 1-6 Pass] [LV+3] 
Westbourne Park (HC via:JL, MP, CL, DS, HC) 
[Collecting Hat (Compass)] 
Slakko : Victoria [Wild] [Collecting Hat (Overground)] 
PaulWay : [LV+2] Brixton (VC, via NL) 
[Claiming a Red token from Brixton] 
[Collecting Hat (Terminus)] 
Grimace : Forced Pass 
miKi : [LV+2] [Token Running] Clapham South (NT, via VC) 
[Claiming a Br Token from Brixton] [Claiming Hat (Compass)] 
Dunx : [LV+1] Baker Street (MP) [Collecting Hat (A to Z)] 
[Pinner Wild] 
Jon : [LV=0] [Silver to Bronze] Pass [Reshuffling] [Purchasing 
Railcard] 
[Purchasing Marmalade Sandwich] 
Slakko : Forced Pass 
PaulWay : [LV-1] [Token Running] Stockwell 
Grimace : Gunnersbury (DS) [Wild] 
miKi : [LV+2] Morden (NT) 
Dunx : [LV+2] King's Cross St Pancras (MP) 
[Collecting Hat (Overground)] 
Jon : [LV+3] [Eating Marmalade Sandwich] Hammersmith (HC) 
[Collecting Hat (Terminus)] 
Slakko : Forced Pass 
PaulWay : [LV+3] Embankment (NT, via VC) 
Grimace : [LV+2] Richmond (DS) [Collecting Hat (Terminus)] 
miKi : [LV+3] [Token Running] Stockwell (NT) 
Dunx : [LV-1] Camden Town (NT) [Straddling to Hendon Central (NT)] 
Slakko : [LV+2] South Kensington (DS) [Collecting Hat (Compass)] 
PaulWay : [LV+3] Camden Town (NT) [Suspect Package at Charing Cross] 
[Claiming a Bronze token from Camden Town] 
[Declaring the Northern Line Rocket Manoeuvre] 
Grimace : [LV+1] [Token Running] Turnham Green (DS) [Collecting Hat] 
[Purchasing Chocolate Bar] 
miKi : New Cross (EL via NT, WC, DL) 
Dunx : [LV+1] Edgware (NT)
Slakko : Forced Pass
PaulWay : [LV+1] Whitechapel (EL via NL, HC)
Grimace : [LV+3] [Eating Chocolate Bar] Hounslow East (PD) 
[Collecting Hat]
miKi : [LV-1] [Token Running] Whitechapel (EL via EL, DL, CN, HC)
[Shunting PaulWay to East Ham]

{ Comments:

+1 Go from token running,
-1 Bk for line change,
+1 Bl for passing through 4 interchanges,
+1 Bk for playing interchange with 3 lines,
+1 Si from PaulWay,
+1 Br for zone 2 station,
LV = 0 after shunt,
Game time advanced.
}



From <DELLIS@U...> Tue Jun 30 07:02:07 1998
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Date: 30 Jun 98 14:59:28 +0100
From: "Dunx (Duncan Ellis)" <DELLIS@U...>
To: l-nomic@f...
Subject: MN: Game 4 - Bzzt on miKi
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> PaulWay : [LV+1] Whitechapel (EL via NL, HC) 
> miKi : [LV-1] [Token Running] Whitechapel (EL via EL, DL, CN, HC) 
>	[Shunting PaulWay to East Ham] 

I'm afraid that's not a goer, miKi - you've changed line in the shunt, 
which isn't allowed. The proposals to allow it haven't had the voting 
results for them distributed yet and hence haven't actually passed (even 
though I hope one of them has). 

In actual fact, should either of these proposals pass then yur move will be 
valid but until we have the voting results it is, technically, an illegal 
move. 

-- 
Dunx 
IRL: Duncan Ellis, Senior Software Engineer, Business Modelers, Oracle 
<I work for Oracle, I don't speak for them>


From Richard Brockie <R.Brockie@r...> Tue Jun 30 07:06:49 1998
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Date: Tue, 30 Jun 1998 15:05:37 +0100 (BST)
From: Richard Brockie <R.Brockie@r...>
To: l-nomic@f...
Subject: Re: MN: Game 4 - Bzzt on miKi
In-Reply-To: <199806301401.PAA03755@uks447>
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On 30 Jun 1998, Dunx (Duncan Ellis) wrote:

> > PaulWay : [LV+1] Whitechapel (EL via NL, HC) 
> > miKi : [LV-1] [Token Running] Whitechapel (EL via EL, DL, CN, HC) 
> >	[Shunting PaulWay to East Ham] 
> 
> I'm afraid that's not a goer, miKi - you've changed line in the shunt, 
> which isn't allowed. The proposals to allow it haven't had the voting 

Ooops, so I have. Reposted move in a mo...

--- R.

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Richard Brockie B.Sc.(Hons), The tall blond one.
Adaptive Optics Chap. Email: R.Brockie@r...
-=-=-=-=-=-=-=-=-=-=-= http://www.roe.ac.uk/rmbwww =-=-=-=-=-=-=-=-=-=-=-



From Richard Brockie <R.Brockie@r...> Tue Jun 30 07:09:19 1998
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Date: Tue, 30 Jun 1998 15:08:15 +0100 (BST)
From: Richard Brockie <R.Brockie@r...>
To: Mornington Nomic Mailing List <l-nomic@f...>
Subject: MN: Game 4 Game State Document...
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 +------------+--------------------+----+-----------------------------+ 
| Player | Home Station | LV | Tokens | 
| | | | | 
| | | | Bk Bu Br Go Re Si | 
+------------+--------------------+----+----+----+----+----+----+----+ 
| Dunx | Finchley Central | 3 | 6 | 0 | 3 | 0 | 1 | 2 | 
|*Jon | Neasden | 5 | 4 | 0 | 3 | 0 | 1 | 0 | 
| Slakko | Dollis Hill | 0 | 3 | 0 | 5 | 0 | 4 | 0 | 
| PaulWay | Oval | 0 | 2 | 0 | 1 | 0 | 0 | 1 | 
| Grimace | Swiss Cottage | 7 | 3 | 2 | 1 | 1 | 3 | 1 | 
| miKi | Vauxhall | 0 | 3 | 1 | 6 | 3 | 2 | 1 | 
|*Drone | | 0 | 2 | 0 | 2 | 0 | 2 | 0 | 
+------------+--------------------+----+----+----+----+----+----+----+ 
+---------------+ +-----WILD STATIONS---+ +--------------------------+ 
| Bridges: Down | | Gunnersbury | | Game Time: Thursday 2300 | 
+---------------+ | Snaresbrook | +--------------------------+ 
+---------------+ | Pinner | +--------------------------+ 
| Out of Knip | | | | Drone Keeper: | 
+---------------+ +---------------------+ +--------------------------+ 
+------------------+--------------++------------------+--------------+ 
| Mile End | ReBrBkBkBk || Morden | ReBkBrBr | 
| Camden Town | BrBrBrBrBr || Temple | ReBrBkReRe | 
| Brixton | BlReBrBr || Beckton | ReReReReBkRe | 
| Elm Park | BuBuBuBu || Elephant & Castle| BkBkBrBr | 
| Borough | BrBrGoBrBrBr || Dollis Hill | BrBrBkReRe | 
| Oakwood | BkBkBkBkBkBk || Finchley Central | BuBuBuBu | 
+------------------+--------------++------------------+--------------+ 
+------------+-------------------------------------------------------+ 
| Dunx | Zone 1-3 Pass, Hats (A,O) | 
| Jon | *Zone 4*, 1-6 Passes, Hats (C,V,T) | 
| Slakko | Zone 1-3 Pass, Hats (C,O) | 
| PaulWay | Zone 2 Pass, Hat(T) | 
| Grimace | Zone 1-3 Pass, Hats (A,C,T,V) | 
| miKi | Zone 1-3 Pass, Hats (T,O,C) | 
+------------+-------------------------------------------------------+ 

Dunx : Finchley Central (NT) 
Slakko : Dollis Hill (JL) 
Grimace : Dollis Hill (JL) [Victoria Wild] 
miKi : Dollis Hill (JL) 
dave : Dollis Hill (JL) [Bronze Token on Dollis Hill] 
Yer_Mom : Dollis Hill (JL) [Red Token on Dollis Hill] 
Kevan : Dollis Hill (JL) [Claiming a Red Token from Dollis Hill] 
[Power Failure! (JL)] 
Dunx : Dollis Hill (JL) [Claiming a Bronze Token from Dollis Hill] 
Jon : Pass (JL) 
Slakko : Pass (Dollis Hill JL) 
Grimace : Victoria (VC) [Wild] 
miKi : Vauxhall (VC) [Home] 
dave : [Home] East Acton (CN) [Collecting Hat] 
Yer_Mom : Willesden Green [Home] 
Kevan : [Home] Shepherd's Bush (CN) [Purchasing Zone 1 Pass] 
[Power Restored (JL)] 
Dunx : [Home] Finchley Central (NT) [Purchasing Zones 1-3 Pass] 
[Gunnersbury Wild] 
Jon : [LV+2] Wembley Park (MP) [Fire at Finchley Road] 
[Purchasing Zone 4 Pass] [Blocking Preston Road] 
Slakko : Pass (Dollis Hill JL) 
PaulWay : [Home] Oval (NL) [Purchasing Zone 2 Pass] 
Grimace : [LV+3] Baker Street (JL via:VC) [Collecting Hat (A-Z)] 
[Purchasing zones 1-3 Pass] 
miKi : [LV+2] Brixton (VC) [Purchasing Zones 1-3 Pass] 
[Collecting Hat (Terminus)] 
Dunx : [LV+3] Archway (NT) 
[Claiming a Black Token from East Finchley] 
Jon : Pass (Wembley Park MP) [Collecting Hat (Verdant)] 
Slakko : [Purchasing Zones 1-3 Pass] Dollis Hill (JL) [Into Knip] 
PaulWay : Dollis Hill (JL) 
Grimace : [LV+3] Dollis Hill (JL) 
miKi : [LV+3] Dollis Hill (JL) 
Dunx : [LV+3] Dollis Hill (JL) 
Jon : [LV+3] Dollis Hill (JL) 
Slakko : [LV+3] Dollis Hill (JL) 
PaulWay : [LV+3] Dollis Hill (JL) 
Grimace : [LV+3] Dollis Hill (JL) 
miKi : [LV+3] Dollis Hill (JL) 
Dunx : [LV+3] Dollis Hill (JL) 
Jon : [LV+3] Dollis Hill (JL) 
Slakko : [LV+3] Dollis Hill (JL) 
PaulWay : [LV+3] Dollis Hill (JL) 
Grimace : [LV+2] Dollis Hill (JL) 
miKi : [LV+3] [Dollis Escape] [Home] Vauxhall (VC) 
Dunx : Pass (Dollis Hill (JL)) [Snaresbrook Wild] 
Jon : [LV+1] Stanmore (JL) 
Slakko : Pass (Dollis Hill (JL)) 
PaulWay : [Home] Oval (NL) 
Grimace : Pass (Dollis Hill (JL)) [Claiming a Black Token from 
Dollis Hill] 
miKi : [LV+1] Brixton [Collecting Hat (Overground)] 
Dunx : Pass [Out of Knip] [Straddling to Finchley Road (MP)] 
Jon : [Gold to Bronze] [Purchasing Zones 1-6 Pass] [LV+3] 
Westbourne Park (HC via:JL, MP, CL, DS, HC) 
[Collecting Hat (Compass)] 
Slakko : Victoria [Wild] [Collecting Hat (Overground)] 
PaulWay : [LV+2] Brixton (VC, via NL) 
[Claiming a Red token from Brixton] 
[Collecting Hat (Terminus)] 
Grimace : Forced Pass 
miKi : [LV+2] [Token Running] Clapham South (NT, via VC) 
[Claiming a Br Token from Brixton] [Claiming Hat (Compass)] 
Dunx : [LV+1] Baker Street (MP) [Collecting Hat (A to Z)] 
[Pinner Wild] 
Jon : [LV=0] [Silver to Bronze] Pass [Reshuffling] [Purchasing 
Railcard] 
[Purchasing Marmalade Sandwich] 
Slakko : Forced Pass 
PaulWay : [LV-1] [Token Running] Stockwell 
Grimace : Gunnersbury (DS) [Wild] 
miKi : [LV+2] Morden (NT) 
Dunx : [LV+2] King's Cross St Pancras (MP) 
[Collecting Hat (Overground)] 
Jon : [LV+3] [Eating Marmalade Sandwich] Hammersmith (HC) 
[Collecting Hat (Terminus)] 
Slakko : Forced Pass 
PaulWay : [LV+3] Embankment (NT, via VC) 
Grimace : [LV+2] Richmond (DS) [Collecting Hat (Terminus)] 
miKi : [LV+3] [Token Running] Stockwell (NT) 
Dunx : [LV-1] Camden Town (NT) [Straddling to Hendon Central (NT)] 
Slakko : [LV+2] South Kensington (DS) [Collecting Hat (Compass)] 
PaulWay : [LV+3] Camden Town (NT) [Suspect Package at Charing Cross] 
[Claiming a Bronze token from Camden Town] 
[Declaring the Northern Line Rocket Manoeuvre] 
Grimace : [LV+1] [Token Running] Turnham Green (DS) [Collecting Hat] 
[Purchasing Chocolate Bar] 
miKi : New Cross (EL via NT, WC, DL) 
Dunx : [LV+1] Edgware (NT)
Slakko : Forced Pass
PaulWay : [LV+1] Whitechapel (EL via NL, HC)
Grimace : [LV+3] [Eating Chocolate Bar] Hounslow East (PD) 
[Collecting Hat]
miKi : [LV-1] [Token Running] Whitechapel (EL via EL, DL, CN, HC)
[Shunting PaulWay to New Cross]

{ Comments:

+1 Go from token running,
-1 Bk for line change,
+1 Bl for passing through 4 interchanges,
+1 Bk for playing interchange with 3 lines,
+1 Si from PaulWay,
+1 Br for zone 2 station,
LV = 0 after shunt,
Game time advanced.

Corrected shunt.
}

--- miKi



From <DELLIS@U...> Tue Jun 30 08:07:30 1998
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Date: 30 Jun 98 16:03:18 +0100
From: "Dunx (Duncan Ellis)" <DELLIS@U...>
To: l-nomic@f...
Subject: MN: Game 4 - Another Bzzzt on miKi
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> miKi : New Cross (EL via NT, WC, DL) 
... 
> miKi : [LV-1] [Token Running] Whitechapel (EL via EL, DL, CN, HC) 
>	[Shunting PaulWay to New Cross] 

<shakes head> You're really not trying, are you? 

Rule 1.10.1 contains the following criterion for a legal Shunt: 
"* It is not the Station that the Shunting Player moved from." 

Unless I miss my guess, that's exactly what you've just done. 
Congratulations, I think that's a first. 

-- 
Dunx 
IRL: Duncan Ellis, Senior Software Engineer, Business Modelers, Oracle 
<I work for Oracle, I don't speak for them>


From Richard Brockie <R.Brockie@r...> Tue Jun 30 08:19:56 1998
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Date: Tue, 30 Jun 1998 16:18:29 +0100 (BST)
From: Richard Brockie <R.Brockie@r...>
To: Mornington Nomic Mailing List <l-nomic@f...>
Subject: MN: Game 4 Game State Document...
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 +------------+--------------------+----+-----------------------------+ 
| Player | Home Station | LV | Tokens | 
| | | | | 
| | | | Bk Bu Br Go Re Si | 
+------------+--------------------+----+----+----+----+----+----+----+ 
| Dunx | Finchley Central | 3 | 6 | 0 | 3 | 0 | 1 | 2 | 
|*Jon | Neasden | 5 | 4 | 0 | 3 | 0 | 1 | 0 | 
| Slakko | Dollis Hill | 0 | 3 | 0 | 5 | 0 | 4 | 0 | 
| PaulWay | Oval | 0 | 2 | 0 | 1 | 0 | 0 | 1 | 
| Grimace | Swiss Cottage | 7 | 3 | 2 | 1 | 1 | 3 | 1 | 
| miKi | Vauxhall | 0 | 3 | 1 | 6 | 3 | 2 | 1 | 
|*Drone | | 0 | 2 | 0 | 2 | 0 | 2 | 0 | 
+------------+--------------------+----+----+----+----+----+----+----+ 
+---------------+ +-----WILD STATIONS---+ +--------------------------+ 
| Bridges: Down | | Gunnersbury | | Game Time: Thursday 2300 | 
+---------------+ | Snaresbrook | +--------------------------+ 
+---------------+ | Pinner | +--------------------------+ 
| Out of Knip | | | | Drone Keeper: | 
+---------------+ +---------------------+ +--------------------------+ 
+------------------+--------------++------------------+--------------+ 
| Mile End | ReBrBkBkBk || Morden | ReBkBrBr | 
| Camden Town | BrBrBrBrBr || Temple | ReBrBkReRe | 
| Brixton | BlReBrBr || Beckton | ReReReReBkRe | 
| Elm Park | BuBuBuBu || Elephant & Castle| BkBkBrBr | 
| Borough | BrBrGoBrBrBr || Dollis Hill | BrBrBkReRe | 
| Oakwood | BkBkBkBkBkBk || Finchley Central | BuBuBuBu | 
+------------------+--------------++------------------+--------------+ 
+------------+-------------------------------------------------------+ 
| Dunx | Zone 1-3 Pass, Hats (A,O) | 
| Jon | *Zone 4*, 1-6 Passes, Hats (C,V,T) | 
| Slakko | Zone 1-3 Pass, Hats (C,O) | 
| PaulWay | Zone 2 Pass, Hat(T) | 
| Grimace | Zone 1-3 Pass, Hats (A,C,T,V) | 
| miKi | Zone 1-3 Pass, Hats (T,O,C) | 
+------------+-------------------------------------------------------+ 

Dunx : Finchley Central (NT) 
Slakko : Dollis Hill (JL) 
Grimace : Dollis Hill (JL) [Victoria Wild] 
miKi : Dollis Hill (JL) 
dave : Dollis Hill (JL) [Bronze Token on Dollis Hill] 
Yer_Mom : Dollis Hill (JL) [Red Token on Dollis Hill] 
Kevan : Dollis Hill (JL) [Claiming a Red Token from Dollis Hill] 
[Power Failure! (JL)] 
Dunx : Dollis Hill (JL) [Claiming a Bronze Token from Dollis Hill] 
Jon : Pass (JL) 
Slakko : Pass (Dollis Hill JL) 
Grimace : Victoria (VC) [Wild] 
miKi : Vauxhall (VC) [Home] 
dave : [Home] East Acton (CN) [Collecting Hat] 
Yer_Mom : Willesden Green [Home] 
Kevan : [Home] Shepherd's Bush (CN) [Purchasing Zone 1 Pass] 
[Power Restored (JL)] 
Dunx : [Home] Finchley Central (NT) [Purchasing Zones 1-3 Pass] 
[Gunnersbury Wild] 
Jon : [LV+2] Wembley Park (MP) [Fire at Finchley Road] 
[Purchasing Zone 4 Pass] [Blocking Preston Road] 
Slakko : Pass (Dollis Hill JL) 
PaulWay : [Home] Oval (NL) [Purchasing Zone 2 Pass] 
Grimace : [LV+3] Baker Street (JL via:VC) [Collecting Hat (A-Z)] 
[Purchasing zones 1-3 Pass] 
miKi : [LV+2] Brixton (VC) [Purchasing Zones 1-3 Pass] 
[Collecting Hat (Terminus)] 
Dunx : [LV+3] Archway (NT) 
[Claiming a Black Token from East Finchley] 
Jon : Pass (Wembley Park MP) [Collecting Hat (Verdant)] 
Slakko : [Purchasing Zones 1-3 Pass] Dollis Hill (JL) [Into Knip] 
PaulWay : Dollis Hill (JL) 
Grimace : [LV+3] Dollis Hill (JL) 
miKi : [LV+3] Dollis Hill (JL) 
Dunx : [LV+3] Dollis Hill (JL) 
Jon : [LV+3] Dollis Hill (JL) 
Slakko : [LV+3] Dollis Hill (JL) 
PaulWay : [LV+3] Dollis Hill (JL) 
Grimace : [LV+3] Dollis Hill (JL) 
miKi : [LV+3] Dollis Hill (JL) 
Dunx : [LV+3] Dollis Hill (JL) 
Jon : [LV+3] Dollis Hill (JL) 
Slakko : [LV+3] Dollis Hill (JL) 
PaulWay : [LV+3] Dollis Hill (JL) 
Grimace : [LV+2] Dollis Hill (JL) 
miKi : [LV+3] [Dollis Escape] [Home] Vauxhall (VC) 
Dunx : Pass (Dollis Hill (JL)) [Snaresbrook Wild] 
Jon : [LV+1] Stanmore (JL) 
Slakko : Pass (Dollis Hill (JL)) 
PaulWay : [Home] Oval (NL) 
Grimace : Pass (Dollis Hill (JL)) [Claiming a Black Token from 
Dollis Hill] 
miKi : [LV+1] Brixton [Collecting Hat (Overground)] 
Dunx : Pass [Out of Knip] [Straddling to Finchley Road (MP)] 
Jon : [Gold to Bronze] [Purchasing Zones 1-6 Pass] [LV+3] 
Westbourne Park (HC via:JL, MP, CL, DS, HC) 
[Collecting Hat (Compass)] 
Slakko : Victoria [Wild] [Collecting Hat (Overground)] 
PaulWay : [LV+2] Brixton (VC, via NL) 
[Claiming a Red token from Brixton] 
[Collecting Hat (Terminus)] 
Grimace : Forced Pass 
miKi : [LV+2] [Token Running] Clapham South (NT, via VC) 
[Claiming a Br Token from Brixton] [Claiming Hat (Compass)] 
Dunx : [LV+1] Baker Street (MP) [Collecting Hat (A to Z)] 
[Pinner Wild] 
Jon : [LV=0] [Silver to Bronze] Pass [Reshuffling] [Purchasing 
Railcard] 
[Purchasing Marmalade Sandwich] 
Slakko : Forced Pass 
PaulWay : [LV-1] [Token Running] Stockwell 
Grimace : Gunnersbury (DS) [Wild] 
miKi : [LV+2] Morden (NT) 
Dunx : [LV+2] King's Cross St Pancras (MP) 
[Collecting Hat (Overground)] 
Jon : [LV+3] [Eating Marmalade Sandwich] Hammersmith (HC) 
[Collecting Hat (Terminus)] 
Slakko : Forced Pass 
PaulWay : [LV+3] Embankment (NT, via VC) 
Grimace : [LV+2] Richmond (DS) [Collecting Hat (Terminus)] 
miKi : [LV+3] [Token Running] Stockwell (NT) 
Dunx : [LV-1] Camden Town (NT) [Straddling to Hendon Central (NT)] 
Slakko : [LV+2] South Kensington (DS) [Collecting Hat (Compass)] 
PaulWay : [LV+3] Camden Town (NT) [Suspect Package at Charing Cross] 
[Claiming a Bronze token from Camden Town] 
[Declaring the Northern Line Rocket Manoeuvre] 
Grimace : [LV+1] [Token Running] Turnham Green (DS) [Collecting Hat] 
[Purchasing Chocolate Bar] 
miKi : New Cross (EL via NT, WC, DL) 
Dunx : [LV+1] Edgware (NT)
Slakko : Forced Pass
PaulWay : [LV+1] Whitechapel (EL via NL, HC)
Grimace : [LV+3] [Eating Chocolate Bar] Hounslow East (PD) 
[Collecting Hat]
miKi : [LV-1] [Token Running] Whitechapel (EL via EL, DL, CN, HC)
[Shunting PaulWay to New Cross Gate]

{ Comments:

+1 Go from token running,
-1 Bk for line change,
+1 Bl for passing through 4 interchanges,
+1 Bk for playing interchange with 3 lines,
+1 Si from PaulWay,
+1 Br for zone 2 station,
LV = 0 after shunt,
Game time advanced.

Corrected shunt again.
}

--- miKi




From <jefferis@i...> Tue Jun 30 11:01:33 1998
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From: "Graeme Jefferis" <jefferis@i...>
To: <l-nomic@f...>
Subject: MN: Re: Game 7 Buzz - Grimace to Judge
Date: Tue, 30 Jun 1998 19:01:24 +0100
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> The Judge is required to determine the truth of the fact that "Kevan was
> right to Buzz Jonathan for removing the Bronze Token from Stockwell's
> Token Stack, because it was placed there legally".
> 
> The Judge will note that the string "[Bronze Token on Stockwell]" appears
> during the first quoted Move.

Yes - the whole affair did rather confuse me. The obvious reaction
is to just write the whole thing off and judge 'for', but I'll have
a little look at things first if I may.

[Mm. Hmmm. Mmhm. Oh, the pain, the pain, etc. etc.]

Well, I'm almost tempted to judge against on account of it being such a very
minor offence -- but, I'm duty-bound to be fair, and it was a violation of the 
rules and all that. 

I judge FOR the statement: ie, Kevan was entirely 'right' to Buzz Jonathan for 
removing the token from Stockwell.

Can I encourage a little more looseness in play though? Thanks.


-Graeme.


From Kevan Davis <kdavis@i...> Tue Jun 30 08:31:47 1998
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Just for the record, I'm going to be ignoring Game 7 (not Forcing a Pass and
denying new Players), until Jonathan returns, should he ever do so. I've a
Proposal for Week 10 which permits Players to take part in more than one Game,
so my hanging around in a shut-down Game shouldn't be a problem.

I'm required to deal with the Buzz, though, which I'll do momentarily. Expect
the Week-End stuff later tonight, incidentally.

Regards,

Kevan

--
kdavis@i... -- http://www.cms.dmu.ac.uk/~c94kd -- UIN: 5998366
"Don't come to the house tonight, because there's
somebody here who'll take a hatchet to your ear."
-- The Smiths, "Death at One's Elbow"



From Kevan Davis <kdavis@i...> Tue Jun 30 08:32:11 1998
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From: Kevan Davis <kdavis@i...>
Subject: MN: Game 7 Buzz - Grimace to Judge
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Grimace has been selected to Judge this particular Buzz. To quote the
discussion on the subject (starting with a quote from Jonathan's GSD,
with his Bronze removal explained in the comments):-

>>> Kevan : [LV-1] Stockwell (VC) [Bronze Token on Stockwell] [Collecting
>>> Parcel] [Fire at Pimlico] [Blocking Oval]
>>> Jonathan : Waterloo (NT via: VC, CN, NT PD, BL) [Collecting Black 
>>> Token from Embankment]
>>> Kevan : [LV+1] Morden (NT) [Purchasing Chocolate Bar]
>>> Jonathan : [LV+1] Colliers Wood (NT) [Blocking South Wimbledon] 
>>> [Collecting Black Token from Stockwell] [Collecting Hat] 
>>> [...]
>>>
>>> 1 Bronze removed from Stockwell, since (1) Stockwell is in the same 
>>>Quadrant as the person who spent the Token, and (2) as it was used for a 
>>>Purchase, it should have been discarded anyway.
>>
>> Er... I dropped it there the Turn before; as such it obviously doesn't
>> matter that it's in the same Quadrant, and it wasn't used as a
>> Purchase.
>
> How was I to know that, as you didn't mark it with a Token 
>Dropping Action? [Bronze Token on Stockwell] - I don't see that 
>anywhere, so of course I assumed it was a mistake.

The Judge is required to determine the truth of the fact that "Kevan was
right to Buzz Jonathan for removing the Bronze Token from Stockwell's
Token Stack, because it was placed there legally".

The Judge will note that the string "[Bronze Token on Stockwell]" appears
during the first quoted Move.

Cheers,

Kevan

--
kdavis@i... -- http://www.cms.dmu.ac.uk/~c94kd -- UIN: 5998366
"If I had three lives, I'd marry her in two."
-- The Whitlams, "Melbourne"



From Kevan Davis <kdavis@i...> Tue Jun 30 10:04:47 1998
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To: l-nomic@f... (Mornington Nomic)
From: Kevan Davis <kdavis@i...>
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-----------------------------------------------------------------------------
No. Proposal Name F P A Q Result
-----------------------------------------------------------------------------
414 Token Effort 3 6 1 2 Amends 1.4.1, 1.13.5,
1.12.3,
Enacts 1.4.19/20, 1.7.28/29,
1.5.11
Repeals 1.4.8
415 Station Damage 3 6 1 2 Enacts 1.11.3
416 Start Worrying and Fear... 3 6 1 2 Amends 1.4.7,
Enacts 1.7.30 [a]
417 A Better Mousetrap 4 6 - 2 Amends 1.18.1/2/3
418 Not Waving But Drowning 4 6 - 2 Amends 1.4.12
419 Shunts for the Memory 2 6 2 2 Fails
420 Amendments to Shunting 2 6 2 2 Fails
421 Minor Changes to / Glossary 1 7 2 2 Fails
422 Amendments to Rule 0.4.14... 4 6 - 2 Amends 0.4.14, oddly enough
-----------------------------------------------------------------------------

[a] A sloppily-worded bit about which paragraph was amended to include
Station Damage was rectified by a subtle talking-into-his-lapel Point
of Order from the Speaker.

[*] Rule 1.5.0 has been updated by Point of Order to include Home Stations,
Line Changes and Damaged Stations. It's also been renumbered from
previously being 1.5.11, for clarity's sake.

-----------------------------------------------------------------------------
dave Dunx Grimc Jon Jthn Kevan miKi Paul Slak Y_M
-----------------------------------------------------------------------------

414 (Kevan) - FOR AGA - FOR - - FOR - -
415 (Kevan) - FOR FOR - FOR - - AGA - -
416 (Kevan) - FOR FOR - FOR - - AGA - -
417 (Dunx) - - FOR - FOR FOR - FOR - -
418 (Dunx) - - FOR - FOR FOR - FOR - -
419 (Dunx) - - FOR - AGA AGA - FOR - -
420 (Jonathan) - AGA AGA - - FOR - FOR - -
421 (Jonathan) - AGA FOR - - AGA - - - -
422 (Jonathan) - FOR FOR - - FOR - FOR - -

- KUDOS ---------------------------------------------------------------------

Initial: 20 33 7 0 29 38 2 3 2 0
Halved: 10 16 3 0 14 19 1 1 1 0

FOR Votes: +0 +10 +0 +0 +7 +9 +0 +0 +0 +0
AGA Votes: -0 -2 -0 -0 -4 -3 -0 -0 -0 -0
Decisiveness: +0 +3 +3 +0 +3 +3 +0 +0 +0 +0
Voting/Own: -0 -0 -0 -0 -0 -0 -0 -0 -0 -0

Passed EPs: +0 +0 +0 +0 +0 +0 +0 +0 +0 +0
Failed EPs: -0 -0 -0 -0 -0 -0 -0 -0 -0 -0
Dead Wood: +0 +0 +0 +0 +0 +2 +0 +0 +0 +0
Finger/Pulse: +0 +0 +0 +0 +5 +0 +0 +0 +0 +0

Award Ceremony: +0 +7 +0 +0 +4 +3 +0 +0 +0 +0 [b]

Inactive Reset: +10 +0 +0 +0 +0 +0 +0 +0 +0 +0 [c]

Final Kudos: 20 34 6 0 29 33 1 1 1 0

-----------------------------------------------------------------------------
dave Dunx Grimc Jon Jthn Kevan miKi Paul Slak Y_M
-----------------------------------------------------------------------------
Apathy Level: 1 0 0 3 0 0 2 0 2 3
-----------------------------------------------------------------------------

(dave, Jon, Jonathan and Yer_Mom are Inactive)

[b] Ruttsborough Award - Dunx (A Better Mousetrap)
IMCS Clarity Award - Dunx (Not Waving But Drowning)
CAMREC Cleanup Award - none
Mrs Trellis Award - Jonathan (Amendments to Rule 0.4.14...)
For E's A Jolly Good Fellow - Kevan (automatic)

[c] I've just reread the Kudos-halving Rule, and see that no changes should
be made to Inactive Players' scores; I fear I've overlooked this
lately, although I doubt any Inactive Players had Kudoses above zero
in the first place.



From Kevan Davis <kdavis@i...> Tue Jun 30 10:04:57 1998
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----------------------------------------------------------------------------

Emergency Proposal 023 - Blunting Knip [Amendment]

Add the "[Line Change]" Action to Knip's current exception of "[Out of
Knip]", for Actions which are not affected by Knip's denial of Token
expenditure.

{
Comments:

As mentioned at the time, this oversight of mine during the Token Effort
Proposal means that Knip stops Line Changes - rather too drastic, and
completely unintentional. Tsk.
}

----------------------------------------------------------------------------
Raised by Kevan, 30/06/98
Slakko has been selected to Judge this Proposal
----------------------------------------------------------------------------



From Kevan Davis <kdavis@i...> Tue Jun 30 10:05:01 1998
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------------------------------------------------------------------------------
MORNINGTON NOMIC

Proposals for Voting on in Year Two, Week Ten
------------------------------------------------------------------------------

Proposal 423 - Line Velociraptor [Other, Multiple]

1. Line Velocity of an Unladen Swallow [Amendment]

Amend Rule 1.6.1 (Line Velocity) to read:-

Each Player has a Line Velocity (abbreviated to "LV"), being an integer
number between zero and ten, which represents the speed at which eir
Piece is moving around the Map. A Player's LV remains unchanged from the
end of eir Turn until the start of eir next Turn, unless modified during
another Player's Turn.

If a Player's LV is ever less than zero, it immediately becomes zero. If
it is even more than ten, it immediately becomes ten.

{
Comments:

The zero-LV for Inactivity seemed unfair, especially if a Player nips off
for a few days and doesn't actually miss eir Turn. As for prolonged delay -
missing Turns is enough of a penalty, I think. It just strikes me as a
"something less than intuitive to remember" thing, is all.

As for the list of Actions which set LV to zero - these are duplicated in
the Action Rules themselves; I think they're best left there, really.
}

2. Greg! The Stop Sign!! [Enactment]

A Player may perform the pre-Move Action of "[LV+X]" or "[LV-X]", where
'X' is an integer number between one and three, to adjust eir Line
Velocity appropriately, or the pre-Move Action of "[LV=0]" to set eir
Line Velocity to zero.

Only one of these three Actions may be performed by a Player during eir
Turn.

{
Comments:

Split into an Accelerating and Decelerating Action, since the current
"[LV?X]" looks a bit too odd (and I tend to miss it when trying to
search for "[LV+X]"). The one-such-Action-per-Turn prevents the
marginally suspect "[LV=0] [LV+X]" combination, which strikes me as
a little too powerful (in that you can get to any LV from an LV of 7).
}

3. Keeping Two Chevrons Apart [Amendment]

Amend Rule 1.5.2 (Passing) to read:-

If a Player plays "Pass" as eir Move, or has a Forced Pass played for
em, eir Line Velocity is set to zero. Any references to eir "previous
Move" should be taken as referring to the last Station e played as eir
Move.

{
Comments:

Moving the LV change to here, and mentioning Forced Passes also.
}

------------------------------------------------------------------------------

Proposal 424 - Starting Again [Other, Multiple]

{
Comments:

Just tidying up the New Game stuff a bit, as well as permitting Players
to take part in multiple Games - I see no reason to stop people playing
as many as they wish, if they feel they have the time and enthusiasm
for it.
}

1. New World Order [Amendment]

Reword Rule 1.1.2 (A New Game) to:-

The Speaker may, at any time, start a New Game by announcing this fact
on the mailing list. This Game shall have a Game Number one higher than
the previous new Game.

This New Game may be a Normal Game (using only the 1.x Mornington
Crescent Rules), or a Special Rules Game (using one or more 2.x
Mornington Crescent Rules, in addition to those of the Normal Game).
Such a Game type is specified when the Speaker starts that Game.

When a new Game begins, the following initial conditions apply to that
Game:-

* Game Time is randomly selected by the Speaker.
* No Stations are Wild.
* Bridges are Down.
* The Game is not in Knip.
* There is no Drone Keeper.
* The Drone exists as a Player in that Game.
* The Drone is at Mornington Crescent.

When a Game has at least three Players (including the Drone), the Order
of Play is determined at random by the Speaker and announced to the
list. That Game then commences.

2. Border Control [Enactment]

Events in one Game may not directly influence the state of other Games, or
affect Player details in other Games. All Rule references to Game and
Player aspects within Games are taken to refer to aspects within that Game
only.

3. Joining In [Enactment]

Any Player may apply to Join a specific current Game by mailing the Speaker
with eir intention. Unless the Speaker turns down eir application (in which
case e must explain eir decision, which may be challenged with an Emergency
Proposal), that Player is assigned a place in the Playing Order of the
specified Game, and is considered to be Playing from the point at which the
Speaker announces eir Joining.

When a new Player joins a Game already in progress, eir position in the
Playing Order shall be determined by random selection. The Playing Order
shall be reflected in the sequence of the Game State Document's Token
Table, and may not be amended except by the addition of further new
Players and the resignation of old ones.

When a Player joins a Game:-

* E has no defined Home Station.
* E has two Black Tokens, no Blue Tokens, two Red Tokens, two
Bronze Tokens, no Silver Tokens and no Gold Tokens.
* E is carrying no Possessions.
* Eir Line Velocity is zero.
* Eir Piece is not situated on the Map.

------------------------------------------------------------------------------

Proposal 425 - Circling Vultures [Other, Multiple]

{
Comments:

Initially just a thing about Electrifying the Circle Line to Block all
Stations on it, I decided to combine it with the Clockwise and
Anticlockwise stuff (which, upon reading, strikes me as a little odd
in its "you can't set it anticlockwise until someone's set it clockwise"
aspect). The Pass requirement has been removed to make it a little more
usable strategically, and the costs have been altered to reflect the
correct attributes of Token colours.
}

1. Circle Line States [Enactment]

The Circle Line has four possible States - Normal, Clockwise, Anticlockwise
and Electrified. These are represented on the GSD by the symbols "<->",
"-->", "<--" and "***" respectively.

{
Comments:

+|CIR|+ We could use a little box like that one, on the GSD somewhere.
| <-- | In fact, I think having a complete example GSD in an appendix
+-----+ somewhere might be a wise step towards coherence.

}

A Player may play the post-Move Action of "[Circle: <State>]" to set the
State of the Circle Line to any of the above States, provided that eir
Piece is situated at a Station which is on the Circle Line.

While the Circle Line is in a Clockwise State, a Move which involves
traversing any Line Segment of the Circle Line (or a Line Segment which
touches the Circle Line) in an Anticlockwise direction shall be considered
Invalid. The same applies for traversing such Line Segments in a Clockwise
direction while the Circle Line is in an Anticlockwise State.

While the Circle Line is in an Electrified State, all Stations on the
Circle Line are considered Blocked if the Moving Player is carrying any
Metallic Tokens at the start of eir Movement Phase.

Line Segments which touch the Circle Line are defined as:

* Paddington to Aldgate East (HC)
* Edgware Road to Earl's Court (DS)
* Tower Hill to Earl's Court (DS)
* Baker Street to Aldgate (MN)

{
Comments:

This does provide escape routes along the Jubilee Line Extension and
(more controversially) Warren Street to Euston - I'll leave this for
possible future Amendment, though.
}

2. Circle's Start [Amendment]

Add the following condition to the list in Rule 1.1.2 (A New Game):-

* The Circle Line is in its Normal State.

3. Circle of Protection: Coherence [Amendment]

Upon Enactment of this Rule, the Circle Line in all Games shall be set to the
Normal State. This Rule shall then Repeal itself.

4. Reverse the Polarity of the Neutron Flow [Repeals]

Repeal Rules 1.7.18 (Swings and Roundabouts) and 1.7.19 (Ever Decreasing
Circles).

5. Action Image Exchange [Amendment]

Remove the following Move Substitution Actions:-

[Inverting the Circle Line] 1.7.19 20 mins -2 Bk -2 Si
[Polarising the Circle Line] 1.7.18 20 mins -2 Bk -2 Si

Add the following post-Move Actions:-

[Circle Line: Normal] 1.7.x 20 mins -2 Bu
[Circle Line: Clockwise/Anticlockwise] 1.7.x 20 mins -2 Bu -1 Si
[Circle Line: Electrified] 1.7.x 20 mins -2 Re -2 Bu
-1 Si

{
Comment: Black becomes Blue, since Black Tokens are only really meant to
be used for Actions which affect none but the Actioning Player.
Electrifying costs Reds as well, since this is arguably
aggressive. Finally, the Silver cost has been halved, since this
seems a little high, particularly now that Blues are required.
}

------------------------------------------------------------------------------

Proposal 426 - Boast Ye Not! [Amendment]

{ Comment: A trivial little amendment to get rid of one thing which has 
never been used, and something else which isn't appropriate any more. } 

Amend Rule 1.1.5 (The Boasting Wall) so that its final paragraph reads as 
follows: 
"The Boasting Wall shall also include a link to a copy of the final Game 
State Document submitted to the mailing list, for that Game." 

{ Comment: 
... and thus does the Adjusted Kudos score die. Removing a record of 
Kudos at end of Game is just being tidy - the linkage between Kudos and 
Game was broken a long time ago. 

For those who think this seems familiar, I included an amendment to 
remove the Adjusted Kudos score in my earlier Proposal on removing 
Kudos entirely, but don't hold that against it. 
} 

------------------------------------------------------------------------------

Proposal 427 - Parallel Play [Other, Multiple]

{ Comment: Currently, we are limited to only playing in one game at once 
(with the exception of team games) which basically means that we have all 
these Special Rulesets lying around and no Players to play them. 

This Proposal seeks to remove this restriction. Frankly, I'm sure that 
we can manage being in more than one game at once. 
} 

[Amendment: It's Not *That* Complicated!] 
Amend Rule 1.1.2 (A New Game) by making the first paragraph read thus: 
"The Speaker may start a New Game by announcing it on the mailing list. 
The Game shall have a Game Number one higher than the previous new 
Game." 

Make the fourth paragraph read thus: 
"Initially the new Game has only one Player - the Drone. Players may 
opt to sign up to the Game by announcing this fact on the mailing 
list." 

{ Comment: there is a slightly troubling singular in paragraph five, but 
I don't think it's actually wrong. As it stands. } 

[Amendment: I Just Said That] 
Amend Rule 1.20.3 (Team Colours and Players) such that its last paragraph 
reads as follows: 
"A Player may take part in no more than one current team game." 

{ Comment: no need to explicitly allow participation in team game 
concurrently with an individual game any more... } 

------------------------------------------------------------------------------

Proposal 428 - Taxing Stuff [Other,Multiple]

{ Comment: This is a reworked (and renamed) version of Croupe. It's called 
Tithe now. 

To reiterate, the goal of this Proposal is to replace Septimus Divergence 
with something which has a similar function but which fits into the current
game better. 

Apart from the name, I've pretty much taken Kevan's suggestions on board 
unchanged, with the exception that the scope of a Tithe is still on Zones 
only. I agree that there should be Tithes on Stations and Lines (perhaps 
even Quadrants?), but adding all that in one go seems a bit much. 

I've gone for the name Tithe because it conveys the toll-gathering effect 
of the Action more effectively, and also because I put forward a Pegging 
Proposal a while back (Prop 84, Y1W9). It was to do with partial blocking 
of Stations rather than toll-gathering, and it was far too complicated, 
but I still have this vague unease about reusing a bit of wording in such 
a completely different way. 

Anyway - enough of my lexicological peccadilloes... 
} 

[Enactment, Action: Tithe] 
Action: Tithe 
Cost: 8 - Zone Blues 
Duration: 20 minutes 
Type: Neutral 

Players may Tithe a particular Zone by playing the Action "[Tithe <Zone>]" 
where <Zone> is a London Underground Zone. 

The Tithing Player is permitted to gather a Tithe of a single Token from each 
Token bearing entity within the Tithed Zone at the beginning of eir Turn 
following that in which the Tithe Action was performed. If the Tithing Player 
has missed a Turn through Inactivity following the Tithe Action, then the 
Tithe may not be gathered. 

Token bearing entities are Player Pieces and Token Stacks. The Tithe for a 
Player Piece is a Token of the Tithing Player's choice. The Tithe for a Token 
Stack is its topmost Token. 

A Player may only Tithe a single Zone at any given time, and each Zone may 
only be Tithed by a single Player at any given time.

{ Comment: 
The costing is intended to make it very expensive to Tithe inner Zones, 
since they would be by far the most lucrative. I did wonder about a 
chunkier sliding scale a la Zone Passes, but that could be added later 
if these costings seem too prohibitive. 

The wording is intended to prevent Players going Inactive to extend the 
Tithing duration, then subsequently going Active with a metaphorical cry 
of "Surprise!". 
} 

[Repeal: Diverging Opinions] 
Repeal Rule 1.7.5 (Septimus Divergence). 

[Amendment: Collateral Damage] 
Amend Rule 1.7.15 to remove reference to Septimus Divergence. 

{ Comment: Hmm, that really is much tidier isn't it? } 

------------------------------------------------------------------------------



From <WayperP@p...> Tue Jun 30 16:08:49 1998
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From: "Wayper, Paul" <WayperP@p...>
To: "'l-nomic@f...'" <l-nomic@f...>
Subject: MN: RE: Game 7 Stasis
Date: Wed, 1 Jul 1998 09:06:44 +1000 
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On Wednesday, July 01, 1998 1:30 AM, Kevan Davis
[SMTP:kdavis@i...] wrote:
> Just for the record, I'm going to be ignoring Game 7 (not Forcing a
Pass
> and denying new Players), until Jonathan returns, should he ever do
so.
> I've a Proposal for Week 10 which permits Players to take part in more
> than one Game, so my hanging around in a shut-down Game shouldn't
> be a problem.

You scum - that was my proposal idea. And here was I thinking "Wait a
minute - I could join Kevan in game seven, albeit a little late - damn,
can't join more than one game. Well, that's one rule due for review!"

*Sigh* I'll get around to proposing some things sooner or later.

Paul Wayper -- DPI ITS Computer Systems Officer
_____________________________________________________________________
SigClean 1.5a prevents all errors in transcription, transmission, and
reception of eMail, destroys sig and email viruses, and stops flames.
If it doesn't seem to work, contact me and I'll fix it. (c) 1998 PJW




From Kevan Davis <kdavis@i...> Wed Jul 1 00:27:54 1998
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>I judge FOR the statement: ie, Kevan was entirely 'right' to Buzz Jonathan for 
>removing the token from Stockwell.
>
>Can I encourage a little more looseness in play though? Thanks.

This only works up to a point, really - the "By the way, I've removed
Cryer's Overpriced Baguette because he forgot to delete it when he ate
it" stuff is alright, but when it gets to rather more complex issues
(loose correction of loose correction of something that didn't need
correcting), where such tidying up would affect the game and possibly
their choice of strategy, I think it's better to challenge the Player
in question.

Ten out of ten for sarcasm, anyway. If my wording of the whole thing
was a little too over-explanatory, it was just to spare the Judge the
bother of working out what was happening, if e hadn't been following
the game.

Kevan

--
kdavis@i... -- http://www.cms.dmu.ac.uk/~c94kd -- UIN: 5998366
"Girl afraid; where do his intentions lay? Or does he even have any?"
-- The Smiths, "Girl Afraid"



From <DELLIS@U...> Wed Jul 1 01:54:57 1998
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Date: 01 Jul 98 09:49:02 +0100
From: "Dunx (Duncan Ellis)" <DELLIS@U...>
To: l-nomic@f...
Subject: Re: MN: Re: Game 7 Buzz - Grimace to Judge
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Grimace wrote: 
>Can I encourage a little more looseness in play though? Thanks. 

A reasonable request, but I think Kevan was justified in raising the issue 
since Jonathan is not currently what one might call 'about' to handle the 
issue emself. I feel sure that e would have withdrawn the buzz immediately 
otherwise. 

-- 
Dunx 
IRL: Duncan Ellis, Senior Software Engineer, Business Modelers, Oracle 
<I work for Oracle, I don't speak for them>


From Graeme Jefferis <Graeme.Jefferis@f...> Wed Jul 1 04:07:32 1998
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>This only works up to a point, really - the "By the way, I've removed
>Cryer's Overpriced Baguette because he forgot to delete it when he ate
>it" stuff is alright, but when it gets to rather more complex issues
>(loose correction of loose correction of something that didn't need
>correcting), where such tidying up would affect the game and possibly
>their choice of strategy, I think it's better to challenge the Player
>in question.

True enough. I wasn't really directly referencing this Buzz, just 
using it to springboard into a general appeal. Although, in this 
case, I feel a little more explicitness from both sides as to what 
they were doing and more importantly why they were doing it would 
have avoided much of the confusion.

>If my wording of the whole thing
>was a little too over-explanatory, it was just to spare the Judge the
>bother of working out what was happening, if e hadn't been following
>the game.

Not at all - I applaud that.

-Graeme.


From <DELLIS@U...> Wed Jul 1 07:51:16 1998
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Date: 01 Jul 98 15:46:06 +0100
From: "Dunx (Duncan Ellis)" <DELLIS@U...>
To: l-nomic@f...
Subject: Re: MN: Year 2, Week 10: Voting Results for Week 9
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>419 Shunts for the Memory 2 6 2 2 Fails 
>420 Amendments to Shunting 2 6 2 2 Fails 

That's rather amusing, really, that *neither* of them passed in the end. 

Should I repropose Shunts for the Memory without the restriction on 
shunting through Blocks (I don't have a major issue with 'lobster potting' 
really)? Or was that not the problem? 

-- 
Dunx 
IRL: Duncan Ellis, Senior Software Engineer, Business Modelers, Oracle 
<I work for Oracle, I don't speak for them>


From <DELLIS@U...> Wed Jul 1 08:13:54 1998
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From: "Dunx (Duncan Ellis)" <DELLIS@U...>
To: l-nomic@f...
Subject: Re: MN: Year 2, Week 10: Proposals
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The Proposals for Week 10 included: 
>Proposal 423 - Line Velociraptor [Other, Multiple] 

I don't honestly see the point of this Proposal - it just appears to be 
footling with the ruleset for no particular reason, with some minor 
adjustments to wording and the odd mildly useful effect. Viz: 

> The zero-LV for Inactivity seemed unfair, especially if a Player nips
off 
> for a few days and doesn't actually miss eir Turn. 
Granted. I seem to remember the thinking was more or less that if you go 
inactive you are effectively silently passing for the duration of your 
inactivity, but it might be seen as unfair. 

>The one-such-Action-per-Turn prevents the 
> marginally suspect "[LV=0] [LV+X]" combination, which strikes me as 
> a little too powerful (in that you can get to any LV from an LV of 7). 
A fair point, but this is already prevented by the existing ban on multiple 
Actions of the same type without explicit permission. From Rule 1.2.0: 

"Multiple Actions are permitted, provided that there is only one example 
of a particular Action type in the set" 

I don't know - there's nothing definitely wrong with this Proposal, it just 
seems to make the ruleset larger by expressing virtually the same thing in 
more words. Although there's no particular reason to vote AGAINST, there 
also doesn't seem to be any compelling reason to vote FOR either. 

Sorry. 


>Proposal 424 - Starting Again [Other, Multiple] 
>Proposal 427 - Parallel Play [Other, Multiple] 

Typical isn't it - you wait ages for a bus and then two come along at once! 

These two are broadly compatible, despite 427 doing some rewording on 
a paragraph which is removed by 424. Although 424 is generally a more 
thorough Proposal (it handles the game joining part better, for instance), 
427 includes an amendment to the Team Game rule which 424 omits. 


>Proposal 425 - Circling Vultures [Other, Multiple] 
Hmm... rather nice. Yet more guff at the top of the GSD, but a nicely 
implemented concept. 

-- 
Dunx 
IRL: Duncan Ellis, Senior Software Engineer, Business Modelers, Oracle 
<I work for Oracle, I don't speak for them>


From <DELLIS@U...> Wed Jul 1 09:03:27 1998
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From: "Dunx (Duncan Ellis)" <DELLIS@U...>
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+------------+--------------------+----+-----------------------------+ 
| Player | Home Station | LV | Tokens | 
| | | | | 
| | | | Bk Bu Br Go Re Si | 
+------------+--------------------+----+----+----+----+----+----+----+ 
| Dunx | Finchley Central | 6 | 7 | 0 | 4 | 1 | 1 | 2 | 
|*Jon | Neasden | 5 | 4 | 0 | 3 | 0 | 1 | 0 | 
| Slakko | Dollis Hill | 0 | 3 | 0 | 5 | 0 | 4 | 0 | 
| PaulWay | Oval | 0 | 2 | 0 | 1 | 0 | 0 | 1 | 
| Grimace | Swiss Cottage | 7 | 3 | 2 | 1 | 1 | 3 | 1 | 
| miKi | Vauxhall | 0 | 3 | 1 | 6 | 3 | 2 | 1 | 
|*Drone | | 0 | 2 | 0 | 2 | 0 | 2 | 0 | 
+------------+--------------------+----+----+----+----+----+----+----+ 
+---------------+ +-----WILD STATIONS---+ +--------------------------+ 
| Bridges: Down | | Gunnersbury | | Game Time: Thursday 0000 | 
+---------------+ | Snaresbrook | +--------------------------+ 
+---------------+ | Pinner | +--------------------------+ 
| Out of Knip | | | | Drone Keeper: | 
+---------------+ +---------------------+ +--------------------------+ 
+------------------+--------------++------------------+--------------+ 
| Mile End | ReBrBkBkBk || Morden | ReBkBrBr | 
| Camden Town | BrBrBrBrBr || Temple | ReBrBkReRe | 
| Brixton | BlReBrBr || Beckton | ReReReReBkRe | 
| Elm Park | BuBuBuBu || Elephant & Castle| BkBkBrBr | 
| Borough | BrBrGoBrBrBr || Dollis Hill | BrBrBkReRe | 
| Oakwood | BkBkBkBkBkBk || Finchley Central | BuBuBuBu | 
+------------------+--------------++------------------+--------------+ 
+------------+-------------------------------------------------------+ 
| Dunx | Zone 1-3 Pass, Hats (A,O) | 
| Jon | *Zone 4*, 1-6 Passes, Hats (C,V,T) | 
| Slakko | Zone 1-3 Pass, Hats (C,O) | 
| PaulWay | Zone 2 Pass, Hat(T) | 
| Grimace | Zone 1-3 Pass, Hats (A,C,T,V) | 
| miKi | Zone 1-3 Pass, Hats (T,O,C) | 
+------------+-------------------------------------------------------+ 

Dunx : Finchley Central (NT) 
Slakko : Dollis Hill (JL) 
Grimace : Dollis Hill (JL) [Victoria Wild] 
miKi : Dollis Hill (JL) 
dave : Dollis Hill (JL) [Bronze Token on Dollis Hill] 
Yer_Mom : Dollis Hill (JL) [Red Token on Dollis Hill] 
Kevan : Dollis Hill (JL) [Claiming a Red Token from Dollis Hill] 
[Power Failure! (JL)] 
Dunx : Dollis Hill (JL) [Claiming a Bronze Token from Dollis Hill] 
Jon : Pass (JL) 
Slakko : Pass (Dollis Hill JL) 
Grimace : Victoria (VC) [Wild] 
miKi : Vauxhall (VC) [Home] 
dave : [Home] East Acton (CN) [Collecting Hat] 
Yer_Mom : Willesden Green [Home] 
Kevan : [Home] Shepherd's Bush (CN) [Purchasing Zone 1 Pass] 
[Power Restored (JL)] 
Dunx : [Home] Finchley Central (NT) [Purchasing Zones 1-3 Pass] 
[Gunnersbury Wild] 
Jon : [LV+2] Wembley Park (MP) [Fire at Finchley Road] 
[Purchasing Zone 4 Pass] [Blocking Preston Road] 
Slakko : Pass (Dollis Hill JL) 
PaulWay : [Home] Oval (NL) [Purchasing Zone 2 Pass] 
Grimace : [LV+3] Baker Street (JL via:VC) [Collecting Hat (A-Z)] 
[Purchasing zones 1-3 Pass] 
miKi : [LV+2] Brixton (VC) [Purchasing Zones 1-3 Pass] 
[Collecting Hat (Terminus)] 
Dunx : [LV+3] Archway (NT) 
[Claiming a Black Token from East Finchley] 
Jon : Pass (Wembley Park MP) [Collecting Hat (Verdant)] 
Slakko : [Purchasing Zones 1-3 Pass] Dollis Hill (JL) [Into Knip] 
PaulWay : Dollis Hill (JL) 
Grimace : [LV+3] Dollis Hill (JL) 
miKi : [LV+3] Dollis Hill (JL) 
Dunx : [LV+3] Dollis Hill (JL) 
Jon : [LV+3] Dollis Hill (JL) 
Slakko : [LV+3] Dollis Hill (JL) 
PaulWay : [LV+3] Dollis Hill (JL) 
Grimace : [LV+3] Dollis Hill (JL) 
miKi : [LV+3] Dollis Hill (JL) 
Dunx : [LV+3] Dollis Hill (JL) 
Jon : [LV+3] Dollis Hill (JL) 
Slakko : [LV+3] Dollis Hill (JL) 
PaulWay : [LV+3] Dollis Hill (JL) 
Grimace : [LV+2] Dollis Hill (JL) 
miKi : [LV+3] [Dollis Escape] [Home] Vauxhall (VC) 
Dunx : Pass (Dollis Hill (JL)) [Snaresbrook Wild] 
Jon : [LV+1] Stanmore (JL) 
Slakko : Pass (Dollis Hill (JL)) 
PaulWay : [Home] Oval (NL) 
Grimace : Pass (Dollis Hill (JL)) [Claiming a Black Token from 
Dollis Hill] 
miKi : [LV+1] Brixton [Collecting Hat (Overground)] 
Dunx : Pass [Out of Knip] [Straddling to Finchley Road (MP)] 
Jon : [Gold to Bronze] [Purchasing Zones 1-6 Pass] [LV+3] 
Westbourne Park (HC via:JL, MP, CL, DS, HC) 
[Collecting Hat (Compass)] 
Slakko : Victoria [Wild] [Collecting Hat (Overground)] 
PaulWay : [LV+2] Brixton (VC, via NL) 
[Claiming a Red token from Brixton] 
[Collecting Hat (Terminus)] 
Grimace : Forced Pass 
miKi : [LV+2] [Token Running] Clapham South (NT, via VC) 
[Claiming a Br Token from Brixton] [Claiming Hat (Compass)] 
Dunx : [LV+1] Baker Street (MP) [Collecting Hat (A to Z)] 
[Pinner Wild] 
Jon : [LV=0] [Silver to Bronze] Pass [Reshuffling] [Purchasing 
Railcard] 
[Purchasing Marmalade Sandwich] 
Slakko : Forced Pass 
PaulWay : [LV-1] [Token Running] Stockwell 
Grimace : Gunnersbury (DS) [Wild] 
miKi : [LV+2] Morden (NT) 
Dunx : [LV+2] King's Cross St Pancras (MP) 
[Collecting Hat (Overground)] 
Jon : [LV+3] [Eating Marmalade Sandwich] Hammersmith (HC) 
[Collecting Hat (Terminus)] 
Slakko : Forced Pass 
PaulWay : [LV+3] Embankment (NT, via VC) 
Grimace : [LV+2] Richmond (DS) [Collecting Hat (Terminus)] 
miKi : [LV+3] [Token Running] Stockwell (NT) 
Dunx : [LV-1] Camden Town (NT) [Straddling to Hendon Central (NT)] 
Slakko : [LV+2] South Kensington (DS) [Collecting Hat (Compass)] 
PaulWay : [LV+3] Camden Town (NT) [Suspect Package at Charing Cross] 
[Claiming a Bronze token from Camden Town] 
[Declaring the Northern Line Rocket Manoeuvre] 
Grimace : [LV+1] [Token Running] Turnham Green (DS) [Collecting Hat] 
[Purchasing Chocolate Bar] 
miKi : New Cross (EL via NT, WC, DL) 
Dunx : [LV+1] Edgware (NT) 
Slakko : Forced Pass 
PaulWay : [LV+1] Whitechapel (EL via NL, HC) 
Grimace : [LV+3] [Eating Chocolate Bar] Hounslow East (PD) 
[Collecting Hat] 
miKi : [LV-1] [Token Running] Whitechapel (EL via EL, DL, CN, HC) 
[Shunting PaulWay to New Cross Gate] 
Dunx : [LV+3] [Token Running] Hampstead (NT) 

{ Comment: 
A dull Move which nets me a Gold despite that. 

+1 Go (Token Running) 
+1 Bk (same line) 
+1 Br (back in the Zone card region) 
Game Time skips by... and doesn't *quite* tick over. 
} 

-- 
Dunx 
IRL: Duncan Ellis, Senior Software Engineer, Business Modelers, Oracle 
<I work for Oracle, I don't speak for them>


From Graeme Jefferis <Graeme.Jefferis@f...> Wed Jul 1 09:08:47 1998
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From: Graeme Jefferis <Graeme.Jefferis@f...>
To: "'l-nomic@f...'" <l-nomic@f...>
Subject: RE: MN: Year 2, Week 10: Proposals
Date: Wed, 1 Jul 1998 17:21:44 +0100 
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>The Proposals for Week 10 included: 
>>Proposal 423 - Line Velociraptor [Other, Multiple] 
> 
>I don't honestly see the point of this Proposal - it just appears to be

>footling with the ruleset for no particular reason, with some minor 
>adjustments to wording and the odd mildly useful effect.

I would imagine this is to nudge the ruleset a step further on it's
path to legibility. The 'introductory paragraph followed by a more
detailed description' approach Kevan mentioned a while back.

-Graeme.



From Duncan Richer <dcr24@c...> Thu Jul 2 00:07:55 1998
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Date: Thu, 2 Jul 1998 08:10:39 +0100 (BST)
From: Duncan Richer <dcr24@c...>
To: Mornington Nomic Mailing List <l-nomic@f...>
Subject: MN: Resign
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I'm going on holiday for a couple of weeks soon anyway, and I've been
having trouble keeping up with the game as it is (anyone notice? :-))
So I'm going Inactive.
-- 
Duncan C. "" Richer aka
Slakko (Lost) Warner - http://dcr24.quns.cam.ac.uk/ - Queens' College
Cambridge, 1st Year PhD(Pure Maths), CUDipSoc, CUSFS, CUSTS, CURS etc
Acka - Web-Harfer,RuneMaker,ChessUmpire,Map-Harfer - www.ackanomic.org



From Kevan Davis <kdavis@i...> Thu Jul 2 01:09:32 1998
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Subject: Re: MN: Year 2, Week 10: Proposals
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>>Proposal 423 - Line Velociraptor [Other, Multiple] 
> 
>> The zero-LV for Inactivity seemed unfair, especially if a Player nips
>off 
>> for a few days and doesn't actually miss eir Turn. 
>Granted. I seem to remember the thinking was more or less that if you go 
>inactive you are effectively silently passing for the duration of your 
>inactivity, but it might be seen as unfair. 

I think the fact that you can't claim free Tokens for passing is enough
of a drawback; killing Inactive Players' LV just strikes me as another
Thing to Remember (Or, More Likely, Forget), is all.

>>The one-such-Action-per-Turn prevents the 
>> marginally suspect "[LV=0] [LV+X]" combination, which strikes me as 
>> a little too powerful (in that you can get to any LV from an LV of 7). 
>A fair point, but this is already prevented by the existing ban on multiple 
>Actions of the same type without explicit permission. From Rule 1.2.0: 
> 
> "Multiple Actions are permitted, provided that there is only one example 
> of a particular Action type in the set" 

Oh, absolutely, but it can be argued quite soundly that "[LV=0]" is a
different Action type to "[LV?X]".

>I don't know - there's nothing definitely wrong with this Proposal, it just 
>seems to make the ruleset larger by expressing virtually the same thing in 
>more words. Although there's no particular reason to vote AGAINST, there 
>also doesn't seem to be any compelling reason to vote FOR either. 

Well, it's just tidying up and clarifying, really - currently we've got a
page and a half that explains what LV is, how to change it, how it limits
Moves, what to do in your first Turn, how to change it again, what to do
in your first Move again, and which Actions set it to zero.

The Proposal aims to have a Rule stating what LV is, another one saying
how to change it, and an *amendment* that says what effect a Pass has on
LV. The limit on Moves is now documented in the Valid Move section, the
first-turn stuff also, and the zero-LV Actions mention the zero-LV bit
themselves (which is the best place to detail them, really - Players are
unlikely to think "Oh, I wonder if that Action sets my LV to zero - I'd
better check the LV Rule").

The Proposed changes will actually takes up less than half the space the
existing LV Rule does. Twice as many Rules, I admit, but since they deal
with quite different aspects of Line Velocity, I think this is preferable.

>Sorry. 

Oh, tish. A world preferable to you just voting AGAINST without thinking
to discuss it.

Kevan

--
kdavis@i... -- http://www.cms.dmu.ac.uk/~c94kd -- UIN: 5998366
"If God had meant for us to work, then I'm sure he would have given us jobs."
-- Half Man Half Biscuit, "A Lilac Harry Quinn"



From <DELLIS@U...> Thu Jul 2 01:20:56 1998
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Date: 02 Jul 98 09:17:05 +0100
From: "Dunx (Duncan Ellis)" <DELLIS@U...>
To: l-nomic@f...
Subject: Re: MN: Year 2, Week 10: Proposals
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>The Proposal aims to have a Rule stating what LV is, another one saying 
>how to change it, and an *amendment* that says what effect a Pass has on 
>LV. The limit on Moves is now documented in the Valid Move section, the 
>first-turn stuff also, and the zero-LV Actions mention the zero-LV bit 
>themselves (which is the best place to detail them, really - Players are 
>unlikely to think "Oh, I wonder if that Action sets my LV to zero - I'd 
>better check the LV Rule"). 
Fair enough. I should have checked the existing ruleset structure more 
thoroughly. Relying too much on my mental picture of how the rules work
rather 
than the precise wording. 

>The Proposed changes will actually takes up less than half the space the 
>existing LV Rule does. Twice as many Rules, I admit, but since they deal 
>with quite different aspects of Line Velocity, I think this is preferable. 
Looks good then. 

>>Sorry. 

>Oh, tish. A world preferable to you just voting AGAINST without thinking 
>to discuss it. 
Now *there's* an unlikely prospect! 

-- 
Dunx 
IRL: Duncan Ellis, Senior Software Engineer, Business Modelers, Oracle 
<I work for Oracle, I don't speak for them>


From <DELLIS@U...> Thu Jul 2 01:24:48 1998
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From: "Dunx (Duncan Ellis)" <DELLIS@U...>
To: l-nomic@f...
Subject: Re: MN: Resign
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>I'm going on holiday for a couple of weeks soon anyway, and I've been 
>having trouble keeping up with the game as it is (anyone notice? :-)) 
>So I'm going Inactive. 

I'm sorry to hear that - not just because that's simply one less player, but 
because anyone you can have a good argument with is always a loss. 

Hope you can pick it up again at a later date... 

-- 
Dunx 
IRL: Duncan Ellis, Senior Software Engineer, Business Modelers, Oracle 
<I work for Oracle, I don't speak for them>


From Kevan Davis <kdavis@i...> Sat Jul 4 08:56:11 1998
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To: l-nomic@f... (Mornington Nomic)
From: Kevan Davis <kdavis@i...>
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To publicly answer a point raised by Dunx in private email (since a
few others have made questioning noises about it)...

>Pardon my impatient rudeness, but where should I mail votes and new
>proposals for Week 11? Also, have you sorted out the new web site? 

"kdavis@i..." is my new email address, and should really
be used for everything. The old "c94kd@d..." one still works
and will apparently do so forever (it all getting automatically
forwarded to me), but I suppose the Innotts one is preferable.

I'm currently working on putting up a Mornomic Web page - with
luck I'll have something there before the weekend is over. The
expected URL should be "http://www.innotts.co.uk/~elusive/mornomic"

I might even put the HTML ruleset up there as well, for I've been
half-heartedly writing a program to automatically convert the ASCII
ruleset into a neat HTML thing, for the past couple of months...

Don't touch that dial,

Kevan

--
kdavis@i... -- http://www.cms.dmu.ac.uk/~c94kd -- UIN: 5998366
"And yea, though I walk in the road to
get past, I'm not in the least afraid."
-- Half Man Half Biscuit, "He Who Would Valium Take"



From Kevan Davis <kdavis@i...> Sat Jul 4 14:12:23 1998
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To: l-nomic@f... (Mornington Nomic)
From: Kevan Davis <kdavis@i...>
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Just to let you know that the new Mornomic Web page is up, along with the
latest Ruleset, Proposals and Voting results. Point your browsers, amend
your bookmarks to and possible even alter your Web pages with regard to
this URL...

http://www.innotts.co.uk/~elusive/mornomic

Kevan

--
kdavis@i... -- http://www.cms.dmu.ac.uk/~c94kd -- UIN: 5998366
"Let's trash the murder-mystery weekend, let's stage a couldn't-give-a-thon."
-- Half Man Half Biscuit, "Monmore, Hare's Running"



From Graeme Jefferis <Graeme.Jefferis@f...> Mon Jul 6 01:38:12 1998
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From: Graeme Jefferis <Graeme.Jefferis@f...>
To: "'Mornomic list'" <l-nomic@f...>
Subject: MN: Game 4... PaulWay to play.
Date: Mon, 6 Jul 1998 09:31:47 +0100 
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Just a little nudge in the ribs for our resident antipodean, who
I'm sure doesn't want to miss a turn.

What with Jon and Slakko being Inactive, I believe it's your go. Play
now and avoid the rush!

-Graeme.


From <WayperP@p...> Mon Jul 6 02:23:36 1998
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From: "Wayper, Paul" <WayperP@p...>
To: "'l-nomic@f...'" <l-nomic@f...>
Subject: MN: Game 4 Game State Document
Date: Mon, 6 Jul 1998 19:21:08 +1000 
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-----BEGIN PGP SIGNED MESSAGE-----
Hash: SHA1
+------------+--------------------+----+-----------------------------+ 
| Player | Home Station | LV | Tokens | 
| | | | | 
| | | | Bk Bu Br Go Re Si | 
+------------+--------------------+----+----+----+----+----+----+----+ 
| Dunx | Finchley Central | 6 | 7 | 0 | 4 | 1 | 1 | 2 | 
|*Jon | Neasden | 5 | 4 | 0 | 3 | 0 | 1 | 0 | 
|*Slakko | Dollis Hill | 0 | 3 | 0 | 5 | 0 | 4 | 0 | 
| PaulWay | Oval | 3 | 3 | 0 | 2 | 1 | 0 | 1 | 
| Grimace | Swiss Cottage | 7 | 3 | 2 | 1 | 1 | 3 | 1 | 
| miKi | Vauxhall | 0 | 3 | 1 | 6 | 3 | 2 | 1 | 
|*Drone | | 0 | 2 | 0 | 2 | 0 | 2 | 0 | 
+------------+--------------------+----+----+----+----+----+----+----+ 
+---------------+ +-----WILD STATIONS---+ +--------------------------+ 
| Bridges: Down | | Gunnersbury | | Game Time: Friday 0500 | 
+---------------+ | Snaresbrook | +--------------------------+ 
+---------------+ | Pinner | +--------------------------+ 
| Out of Knip | | | | Drone Keeper: | 
+---------------+ +---------------------+ +--------------------------+ 
+------------------+--------------++------------------+--------------+ 
| Mile End | ReBrBkBkBk || Morden | ReBkBrBr | 
| Camden Town | BrBrBrBrBr || Temple | ReBrBkReRe | 
| Brixton | BlReBrBr || Beckton | ReReReReBkRe | 
| Elm Park | BuBuBuBu || Elephant & Castle| BkBkBrBr | 
| Borough | BrBrGoBrBrBr || Dollis Hill | BrBrBkReRe | 
| Oakwood | BkBkBkBkBkBk || Finchley Central | BuBuBuBu | 
+------------------+--------------++------------------+--------------+ 
+------------+-------------------------------------------------------+ 
| Dunx | Zone 1-3 Pass, Hats (A,O) | 
| Jon | *Zone 4*, 1-6 Passes, Hats (C,V,T) | 
| Slakko | Zone 1-3 Pass, Hats (C,O) | 
| PaulWay | Zone 2 Pass, Hat(O,T) | 
| Grimace | Zone 1-3 Pass, Hats (A,C,T,V) | 
| miKi | Zone 1-3 Pass, Hats (T,O,C) | 
+------------+-------------------------------------------------------+ 

Dunx : Finchley Central (NT) 
Slakko : Dollis Hill (JL) 
Grimace : Dollis Hill (JL) [Victoria Wild] 
miKi : Dollis Hill (JL) 
dave : Dollis Hill (JL) [Bronze Token on Dollis Hill] 
Yer_Mom : Dollis Hill (JL) [Red Token on Dollis Hill] 
Kevan : Dollis Hill (JL) [Claiming a Red Token from Dollis Hill] 
[Power Failure! (JL)] 
Dunx : Dollis Hill (JL) [Claiming a Bronze Token from Dollis Hill] 
Jon : Pass (JL) 
Slakko : Pass (Dollis Hill JL) 
Grimace : Victoria (VC) [Wild] 
miKi : Vauxhall (VC) [Home] 
dave : [Home] East Acton (CN) [Collecting Hat] 
Yer_Mom : Willesden Green [Home] 
Kevan : [Home] Shepherd's Bush (CN) [Purchasing Zone 1 Pass] 
[Power Restored (JL)] 
Dunx : [Home] Finchley Central (NT) [Purchasing Zones 1-3 Pass] 
[Gunnersbury Wild] 
Jon : [LV+2] Wembley Park (MP) [Fire at Finchley Road] 
[Purchasing Zone 4 Pass] [Blocking Preston Road] 
Slakko : Pass (Dollis Hill JL) 
PaulWay : [Home] Oval (NL) [Purchasing Zone 2 Pass] 
Grimace : [LV+3] Baker Street (JL via:VC) [Collecting Hat (A-Z)] 
[Purchasing zones 1-3 Pass] 
miKi : [LV+2] Brixton (VC) [Purchasing Zones 1-3 Pass] 
[Collecting Hat (Terminus)] 
Dunx : [LV+3] Archway (NT) 
[Claiming a Black Token from East Finchley] 
Jon : Pass (Wembley Park MP) [Collecting Hat (Verdant)] 
Slakko : [Purchasing Zones 1-3 Pass] Dollis Hill (JL) [Into Knip] 
PaulWay : Dollis Hill (JL) 
Grimace : [LV+3] Dollis Hill (JL) 
miKi : [LV+3] Dollis Hill (JL) 
Dunx : [LV+3] Dollis Hill (JL) 
Jon : [LV+3] Dollis Hill (JL) 
Slakko : [LV+3] Dollis Hill (JL) 
PaulWay : [LV+3] Dollis Hill (JL) 
Grimace : [LV+3] Dollis Hill (JL) 
miKi : [LV+3] Dollis Hill (JL) 
Dunx : [LV+3] Dollis Hill (JL) 
Jon : [LV+3] Dollis Hill (JL) 
Slakko : [LV+3] Dollis Hill (JL) 
PaulWay : [LV+3] Dollis Hill (JL) 
Grimace : [LV+2] Dollis Hill (JL) 
miKi : [LV+3] [Dollis Escape] [Home] Vauxhall (VC) 
Dunx : Pass (Dollis Hill (JL)) [Snaresbrook Wild] 
Jon : [LV+1] Stanmore (JL) 
Slakko : Pass (Dollis Hill (JL)) 
PaulWay : [Home] Oval (NL) 
Grimace : Pass (Dollis Hill (JL)) [Claiming a Black Token from 
Dollis Hill] 
miKi : [LV+1] Brixton [Collecting Hat (Overground)] 
Dunx : Pass [Out of Knip] [Straddling to Finchley Road (MP)] 
Jon : [Gold to Bronze] [Purchasing Zones 1-6 Pass] [LV+3] 
Westbourne Park (HC via:JL, MP, CL, DS, HC) 
[Collecting Hat (Compass)] 
Slakko : Victoria [Wild] [Collecting Hat (Overground)] 
PaulWay : [LV+2] Brixton (VC, via NL) 
[Claiming a Red token from Brixton] 
[Collecting Hat (Terminus)] 
Grimace : Forced Pass 
miKi : [LV+2] [Token Running] Clapham South (NT, via VC) 
[Claiming a Br Token from Brixton] [Claiming Hat (Compass)] 
Dunx : [LV+1] Baker Street (MP) [Collecting Hat (A to Z)] 
[Pinner Wild] 
Jon : [LV=0] [Silver to Bronze] Pass [Reshuffling] [Purchasing 
Railcard] 
[Purchasing Marmalade Sandwich] 
Slakko : Forced Pass 
PaulWay : [LV-1] [Token Running] Stockwell 
Grimace : Gunnersbury (DS) [Wild] 
miKi : [LV+2] Morden (NT) 
Dunx : [LV+2] King's Cross St Pancras (MP) 
[Collecting Hat (Overground)] 
Jon : [LV+3] [Eating Marmalade Sandwich] Hammersmith (HC) 
[Collecting Hat (Terminus)] 
Slakko : Forced Pass 
PaulWay : [LV+3] Embankment (NT, via VC) 
Grimace : [LV+2] Richmond (DS) [Collecting Hat (Terminus)] 
miKi : [LV+3] [Token Running] Stockwell (NT) 
Dunx : [LV-1] Camden Town (NT) [Straddling to Hendon Central (NT)] 
Slakko : [LV+2] South Kensington (DS) [Collecting Hat (Compass)] 
PaulWay : [LV+3] Camden Town (NT) [Suspect Package at Charing Cross] 
[Claiming a Bronze token from Camden Town] 
[Declaring the Northern Line Rocket Manoeuvre] 
Grimace : [LV+1] [Token Running] Turnham Green (DS) [Collecting Hat] 
[Purchasing Chocolate Bar] 
miKi : New Cross (EL via NT, WC, DL) 
Dunx : [LV+1] Edgware (NT) 
Slakko : Forced Pass 
PaulWay : [LV+1] Whitechapel (EL via NL, HC) 
Grimace : [LV+3] [Eating Chocolate Bar] Hounslow East (PD) 
[Collecting Hat] 
miKi : [LV-1] [Token Running] Whitechapel (EL via EL, DL, CN, HC) 
[Shunting PaulWay to New Cross Gate] 
Dunx : [LV+3] [Token Running] Hampstead (NT)
PaulWay : [LV+3] [Token Running] [Collecting Hat] Wapping (EL)

{ Comment: 
Now the game time clicks over... (I think this is right)
+1 Go for running off New Cross Gate
+1 Br for still being in Zone 2
+1 Bk for being on the same line
Overground Hat from NCG

Sorry about the delay - I forgot that both Jon and Slakko were out.
AFAICS Dunx did not advance the day as well as the time - this is done.
} 


Paul Wayper -- DPI ITS Computer Systems Officer
_____________________________________________________________________
SigClean 1.5a prevents all errors in transcription, transmission, and
reception of eMail, destroys sig and email viruses, and stops flames.
If it doesn't seem to work, contact me and I'll fix it. (c) 1998 PJW

-----BEGIN PGP SIGNATURE-----
Version: PGPfreeware 5.5.3i for non-commercial use <http://www.pgpi.com>

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From <WayperP@p...> Mon Jul 6 02:29:56 1998
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From: "Wayper, Paul" <WayperP@p...>
To: "'l-nomic@f...'" <l-nomic@f...>
Subject: MN: RE: Game 4 Game State Document
Date: Mon, 6 Jul 1998 19:28:02 +1000 
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-----BEGIN PGP SIGNED MESSAGE-----
Hash: SHA1
+------------+--------------------+----+-----------------------------+ 
| Player | Home Station | LV | Tokens | 
| | | | | 
| | | | Bk Bu Br Go Re Si | 
+------------+--------------------+----+----+----+----+----+----+----+ 
| Dunx | Finchley Central | 6 | 7 | 0 | 4 | 1 | 1 | 2 | 
|*Jon | Neasden | 5 | 4 | 0 | 3 | 0 | 1 | 0 | 
|*Slakko | Dollis Hill | 0 | 3 | 0 | 5 | 0 | 4 | 0 | 
| PaulWay | Oval | 3 | 3 | 0 | 2 | 1 | 0 | 1 | 
| Grimace | Swiss Cottage | 7 | 3 | 2 | 1 | 1 | 3 | 1 | 
| miKi | Vauxhall | 0 | 3 | 1 | 6 | 3 | 2 | 1 | 
|*Drone | | 0 | 2 | 0 | 2 | 0 | 2 | 0 | 
+------------+--------------------+----+----+----+----+----+----+----+ 
+---------------+ +-----WILD STATIONS---+ +--------------------------+ 
| Bridges: Down | | Gunnersbury | | Game Time: Friday 0500 | 
+---------------+ | Snaresbrook | +--------------------------+ 
+---------------+ | Pinner | +--------------------------+ 
| Out of Knip | | | | Drone Keeper: | 
+---------------+ +---------------------+ +--------------------------+ 
+------------------+--------------++------------------+--------------+ 
| Mile End | ReBrBkBkBk || Morden | ReBkBrBr | 
| Camden Town | BrBrBrBrBr || Temple | ReBrBkReRe | 
| Brixton | BlReBrBr || Beckton | ReReReReBkRe | 
| Elm Park | BuBuBuBu || Elephant & Castle| BkBkBrBr | 
| Borough | BrBrGoBrBrBr || Dollis Hill | BrBrBkReRe | 
| Oakwood | BkBkBkBkBkBk || Finchley Central | BuBuBuBu | 
+------------------+--------------++------------------+--------------+ 
+------------+-------------------------------------------------------+ 
| Dunx | Zone 1-3 Pass, Hats (A,O) | 
| Jon | *Zone 4*, 1-6 Passes, Hats (C,V,T) | 
| Slakko | Zone 1-3 Pass, Hats (C,O) | 
| PaulWay | Zone 2 Pass, Hat(T) | 
| Grimace | Zone 1-3 Pass, Hats (A,C,T,V) | 
| miKi | Zone 1-3 Pass, Hats (T,O,C) | 
+------------+-------------------------------------------------------+ 

Dunx : Finchley Central (NT) 
Slakko : Dollis Hill (JL) 
Grimace : Dollis Hill (JL) [Victoria Wild] 
miKi : Dollis Hill (JL) 
dave : Dollis Hill (JL) [Bronze Token on Dollis Hill] 
Yer_Mom : Dollis Hill (JL) [Red Token on Dollis Hill] 
Kevan : Dollis Hill (JL) [Claiming a Red Token from Dollis Hill] 
[Power Failure! (JL)] 
Dunx : Dollis Hill (JL) [Claiming a Bronze Token from Dollis Hill] 
Jon : Pass (JL) 
Slakko : Pass (Dollis Hill JL) 
Grimace : Victoria (VC) [Wild] 
miKi : Vauxhall (VC) [Home] 
dave : [Home] East Acton (CN) [Collecting Hat] 
Yer_Mom : Willesden Green [Home] 
Kevan : [Home] Shepherd's Bush (CN) [Purchasing Zone 1 Pass] 
[Power Restored (JL)] 
Dunx : [Home] Finchley Central (NT) [Purchasing Zones 1-3 Pass] 
[Gunnersbury Wild] 
Jon : [LV+2] Wembley Park (MP) [Fire at Finchley Road] 
[Purchasing Zone 4 Pass] [Blocking Preston Road] 
Slakko : Pass (Dollis Hill JL) 
PaulWay : [Home] Oval (NL) [Purchasing Zone 2 Pass] 
Grimace : [LV+3] Baker Street (JL via:VC) [Collecting Hat (A-Z)] 
[Purchasing zones 1-3 Pass] 
miKi : [LV+2] Brixton (VC) [Purchasing Zones 1-3 Pass] 
[Collecting Hat (Terminus)] 
Dunx : [LV+3] Archway (NT) 
[Claiming a Black Token from East Finchley] 
Jon : Pass (Wembley Park MP) [Collecting Hat (Verdant)] 
Slakko : [Purchasing Zones 1-3 Pass] Dollis Hill (JL) [Into Knip] 
PaulWay : Dollis Hill (JL) 
Grimace : [LV+3] Dollis Hill (JL) 
miKi : [LV+3] Dollis Hill (JL) 
Dunx : [LV+3] Dollis Hill (JL) 
Jon : [LV+3] Dollis Hill (JL) 
Slakko : [LV+3] Dollis Hill (JL) 
PaulWay : [LV+3] Dollis Hill (JL) 
Grimace : [LV+3] Dollis Hill (JL) 
miKi : [LV+3] Dollis Hill (JL) 
Dunx : [LV+3] Dollis Hill (JL) 
Jon : [LV+3] Dollis Hill (JL) 
Slakko : [LV+3] Dollis Hill (JL) 
PaulWay : [LV+3] Dollis Hill (JL) 
Grimace : [LV+2] Dollis Hill (JL) 
miKi : [LV+3] [Dollis Escape] [Home] Vauxhall (VC) 
Dunx : Pass (Dollis Hill (JL)) [Snaresbrook Wild] 
Jon : [LV+1] Stanmore (JL) 
Slakko : Pass (Dollis Hill (JL)) 
PaulWay : [Home] Oval (NL) 
Grimace : Pass (Dollis Hill (JL)) [Claiming a Black Token from 
Dollis Hill] 
miKi : [LV+1] Brixton [Collecting Hat (Overground)] 
Dunx : Pass [Out of Knip] [Straddling to Finchley Road (MP)] 
Jon : [Gold to Bronze] [Purchasing Zones 1-6 Pass] [LV+3] 
Westbourne Park (HC via:JL, MP, CL, DS, HC) 
[Collecting Hat (Compass)] 
Slakko : Victoria [Wild] [Collecting Hat (Overground)] 
PaulWay : [LV+2] Brixton (VC, via NL) 
[Claiming a Red token from Brixton] 
[Collecting Hat (Terminus)] 
Grimace : Forced Pass 
miKi : [LV+2] [Token Running] Clapham South (NT, via VC) 
[Claiming a Br Token from Brixton] [Claiming Hat (Compass)] 
Dunx : [LV+1] Baker Street (MP) [Collecting Hat (A to Z)] 
[Pinner Wild] 
Jon : [LV=0] [Silver to Bronze] Pass [Reshuffling] [Purchasing 
Railcard] 
[Purchasing Marmalade Sandwich] 
Slakko : Forced Pass 
PaulWay : [LV-1] [Token Running] Stockwell 
Grimace : Gunnersbury (DS) [Wild] 
miKi : [LV+2] Morden (NT) 
Dunx : [LV+2] King's Cross St Pancras (MP) 
[Collecting Hat (Overground)] 
Jon : [LV+3] [Eating Marmalade Sandwich] Hammersmith (HC) 
[Collecting Hat (Terminus)] 
Slakko : Forced Pass 
PaulWay : [LV+3] Embankment (NT, via VC) 
Grimace : [LV+2] Richmond (DS) [Collecting Hat (Terminus)] 
miKi : [LV+3] [Token Running] Stockwell (NT) 
Dunx : [LV-1] Camden Town (NT) [Straddling to Hendon Central (NT)] 
Slakko : [LV+2] South Kensington (DS) [Collecting Hat (Compass)] 
PaulWay : [LV+3] Camden Town (NT) [Suspect Package at Charing Cross] 
[Claiming a Bronze token from Camden Town] 
[Declaring the Northern Line Rocket Manoeuvre] 
Grimace : [LV+1] [Token Running] Turnham Green (DS) [Collecting Hat] 
[Purchasing Chocolate Bar] 
miKi : New Cross (EL via NT, WC, DL) 
Dunx : [LV+1] Edgware (NT) 
Slakko : Forced Pass 
PaulWay : [LV+1] Whitechapel (EL via NL, HC) 
Grimace : [LV+3] [Eating Chocolate Bar] Hounslow East (PD) 
[Collecting Hat] 
miKi : [LV-1] [Token Running] Whitechapel (EL via EL, DL, CN, HC) 
[Shunting PaulWay to New Cross Gate] 
Dunx : [LV+3] [Token Running] Hampstead (NT)
PaulWay : [LV+3] [Token Running] Wapping (EL)

{ Comment: 
Now the game time clicks over... (I think this is right)
+1 Go for running off New Cross Gate
+1 Br for still being in Zone 2
+1 Bk for being on the same line
No Overground Hat from NCG, though - collecting them is a post-move
action (curse curse curse)

Sorry about the delay - I forgot that both Jon and Slakko were out.
AFAICS Dunx did not advance the day as well as the time - this is done.
} 


Paul Wayper -- DPI ITS Computer Systems Officer
_____________________________________________________________________
SigClean 1.5a prevents all errors in transcription, transmission, and
reception of eMail, destroys sig and email viruses, and stops flames.
If it doesn't seem to work, contact me and I'll fix it. (c) 1998 PJW

-----BEGIN PGP SIGNATURE-----
Version: PGPfreeware 5.5.3i for non-commercial use <http://www.pgpi.com>

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-----END PGP SIGNATURE-----



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Date: 06 Jul 98 10:54:50 +0100
From: "Dunx (Duncan Ellis)" <DELLIS@U...>
To: l-nomic@f...
Subject: MN: Game 4 Clock Watching
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PaulWay wrote: 
>AFAICS Dunx did not advance the day as well as the time - this is done. 

That was entirely intentional. Good old Richard Whiteley says: 
"When Game Time reaches 0000, the next active Player shall, on eir Move, 
advance Game Time to 0500, e.g. if Rushton's Move has a Game Time of
Wednesday 
0000, and Garden is to move next, then Garden's Move has a Game Time of 
Wednesday 0500." 

The last move had a time of Thursday 2300, so I interpreted RW's burbling as 
meaning that I should advance Game Time to Thursday 0000, and that the next 
Player (as it turned out, PaulWay) should push it on to Friday 0500, which e 
duly did. 

So there we are. 

-- 
Dunx 
IRL: Duncan Ellis, Senior Software Engineer, Business Modelers, Oracle 
<I work for Oracle, I don't speak for them>


From kenningd@w... (L'homme a tete de choux) Mon Jul 6 03:16:59 1998
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Hello all. I am now active again.

dave




From Graeme Jefferis <Graeme.Jefferis@f...> Mon Jul 6 05:08:07 1998
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From: Graeme Jefferis <Graeme.Jefferis@f...>
To: "'l-nomic@f...'" <l-nomic@f...>
Subject: MN: RE: Game 4 Clock Watching
Date: Mon, 6 Jul 1998 12:46:47 +0100 
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>That was entirely intentional. Good old Richard Whiteley says: 
>"When Game Time reaches 0000, the next active Player shall, on eir
Move, 
> advance Game Time to 0500, e.g. if Rushton's Move has a Game Time of
>Wednesday 
> 0000, and Garden is to move next, then Garden's Move has a Game Time
of 
> Wednesday 0500." 
> 
>The last move had a time of Thursday 2300, so I interpreted RW's
burbling as 
>meaning that I should advance Game Time to Thursday 0000, and that the
next 
>Player (as it turned out, PaulWay) should push it on to Friday 0500,
which e 
>duly did. 
>So there we are. 

The ruleset would have the days tick over exactly on midnight; ie, your
Thursday-midnight move actually occurred on Friday.

This makes sense, technically at least, from a 'real-world time' point
of 
view, but not really from a gameplay one (as it means that any given Day

has a big five-hour gap just after it begins). So, although it will have

little effect on the gameplay, it's probably worth amending to reflect
how 
we're playing it -- topsy-turvy reasoning, but intuitive I think.

Next up, I'm loathe to play an actual move from this work account as
Microsoft Outlook has shown itself again and again to butcher anything
I try and send using it. I'll probably send myself a dummy copy and
see where we go from there.

Ta,
-Graeme.


From Graeme Jefferis <Graeme.Jefferis@f...> Mon Jul 6 06:56:31 1998
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From: Graeme Jefferis <Graeme.Jefferis@f...>
To: "'l-nomic@f...'" <l-nomic@f...>
Subject: MN: Game 4... Buzz on PaulWay
Date: Mon, 6 Jul 1998 14:56:31 +0100 
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PaulWay played the following:

>miKi : [LV-1] [Token Running] Whitechapel (EL via EL, DL, CN, HC) 
>	[Shunting PaulWay to New Cross Gate] 
>Dunx : [LV+3] [Token Running] Hampstead (NT)
>PaulWay : [LV+3] [Token Running] Wapping (EL)

Just noticed what's been bugging me about this rule -- the Token 
Running rules disallow the action if the player didn't Move to
the terminus. As Paul was Shunted to NCG, he oughtn't be able
to Run a token from there.

Now, as the Buzzing rules say that pointing out a possible 
illegality is tantamount to Buzzing it, I may as well do so 
explicitly:

Parp!

(And who was it talking about being being looser with the
application of rules, mumblemumblemumble... That said, Gold
Tokens are important, so perhaps we should do this the official 
way.)

Hopefully formatted better,
-Graeme. 






From <WayperP@p...> Mon Jul 6 20:16:31 1998
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Subject: MN: RE: re-activating
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-----BEGIN PGP SIGNED MESSAGE-----
Hash: SHA1
On Monday, July 06, 1998 7:41 PM, kenningd@w...
[SMTP:kenningd@w...] wrote:
> Hello all. I am now active again.

Woohoo!

Paul Wayper -- DPI ITS Computer Systems Officer
_____________________________________________________________________
SigClean 1.5a prevents all errors in transcription, transmission, and
reception of eMail, destroys sig and email viruses, and stops flames.
If it doesn't seem to work, contact me and I'll fix it. (c) 1998 PJW

-----BEGIN PGP SIGNATURE-----
Version: PGPfreeware 5.5.3i for non-commercial use <http://www.pgpi.com>

iQA/AwUBNaEGEMtA22MsBS7iEQIMGQCgjAryMjfAoQpCd9ZNJoKFiv5vIwgAn1jc
2BKLaN8drlEuxS3LCyzDHKiY
=SRqz
-----END PGP SIGNATURE-----



From Graeme Jefferis <Graeme.Jefferis@f...> Tue Jul 7 02:59:17 1998
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From: Graeme Jefferis <Graeme.Jefferis@f...>
To: "'l-nomic@f...'" <l-nomic@f...>
Subject: MN: RE: Game 4 Game State Document
Date: Tue, 7 Jul 1998 10:57:57 +0100 
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> +------------+--------------------+----+-----------------------------+
> 
> | Player | Home Station | LV | Tokens |
> 
> | | | | |
> 
> | | | | Bk Bu Br Go Re Si |
> 
> +------------+--------------------+----+----+----+----+----+----+----+
> 
> | Dunx | Finchley Central | 6 | 7 | 0 | 4 | 1 | 1 | 2 |
> 
> |*Jon | Neasden | 5 | 4 | 0 | 3 | 0 | 1 | 0 |
> 
> |*Slakko | Dollis Hill | 0 | 3 | 0 | 5 | 0 | 4 | 0 |
> 
> | PaulWay | Oval | 3 | 3 | 0 | 2 | 1 | 0 | 1 |
> 
> | Grimace | Swiss Cottage | 4 | 4 | 2 | 1 | 1 | 3 | 1 |
> 
> | miKi | Vauxhall | 0 | 3 | 1 | 6 | 3 | 2 | 1 |
> 
> |*Drone | | 0 | 2 | 0 | 2 | 0 | 2 | 0 |
> 
> +------------+--------------------+----+----+----+----+----+----+----+
> 
> +---------------+ +-----WILD STATIONS---+ +--------------------------+
> 
> | Bridges: Down | | Gunnersbury | | Game Time: Friday 0600 |
> 
> +---------------+ | Snaresbrook | +--------------------------+
> 
> +---------------+ | Pinner | +--------------------------+
> 
> | Out of Knip | | | | Drone Keeper: |
> 
> +---------------+ +---------------------+ +--------------------------+
> 
> +------------------+--------------++------------------+--------------+
> 
> | Mile End | ReBrBkBkBk || Morden | ReBkBrBr |
> 
> | Camden Town | BrBrBrBrBr || Temple | ReBrBkReRe |
> 
> | Brixton | BlReBrBr || Beckton | ReReReReBkRe |
> 
> | Elm Park | BuBuBuBu || Elephant & Castle| BkBkBrBr |
> 
> | Borough | BrBrGoBrBrBr || Dollis Hill | BrBrBkReRe |
> 
> | Oakwood | BkBkBkBkBkBk || Finchley Central | BuBuBuBu |
> 
| Charing Cross | Susp Package || | |
> +------------------+--------------++------------------+--------------+
> 
> +------------+-------------------------------------------------------+
> 
> | Dunx | Zone 1-3 Pass, Hats (A,O) |
> 
> | Jon | *Zone 4*, 1-6 Passes, Hats (C,V,T) |
> 
> | Slakko | Zone 1-3 Pass, Hats (C,O) |
> 
> | PaulWay | Zone 2 Pass, Hat(O,T) |
> 
> | Grimace | Zone 1-3 Pass, Hats (A,C,T,V) |
> 
> | miKi | Zone 1-3 Pass, Hats (T,O,C) |
> 
> +------------+-------------------------------------------------------+
> 
> 
> Dunx : Finchley Central (NT) 
> Slakko : Dollis Hill (JL) 
> Grimace : Dollis Hill (JL) [Victoria Wild] 
> miKi : Dollis Hill (JL) 
> dave : Dollis Hill (JL) [Bronze Token on Dollis Hill] 
> Yer_Mom : Dollis Hill (JL) [Red Token on Dollis Hill] 
> Kevan : Dollis Hill (JL) [Claiming a Red Token from Dollis Hill] 
> [Power Failure! (JL)] 
> Dunx : Dollis Hill (JL) [Claiming a Bronze Token from Dollis Hill]
> 
> Jon : Pass (JL) 
> Slakko : Pass (Dollis Hill JL) 
> Grimace : Victoria (VC) [Wild] 
> miKi : Vauxhall (VC) [Home] 
> dave : [Home] East Acton (CN) [Collecting Hat] 
> Yer_Mom : Willesden Green [Home] 
> Kevan : [Home] Shepherd's Bush (CN) [Purchasing Zone 1 Pass] 
> [Power Restored (JL)] 
> Dunx : [Home] Finchley Central (NT) [Purchasing Zones 1-3 Pass] 
> [Gunnersbury Wild] 
> Jon : [LV+2] Wembley Park (MP) [Fire at Finchley Road] 
> [Purchasing Zone 4 Pass] [Blocking Preston Road] 
> Slakko : Pass (Dollis Hill JL) 
> PaulWay : [Home] Oval (NL) [Purchasing Zone 2 Pass] 
> Grimace : [LV+3] Baker Street (JL via:VC) [Collecting Hat (A-Z)] 
> [Purchasing zones 1-3 Pass] 
> miKi : [LV+2] Brixton (VC) [Purchasing Zones 1-3 Pass] 
> [Collecting Hat (Terminus)] 
> Dunx : [LV+3] Archway (NT) 
> [Claiming a Black Token from East Finchley] 
> Jon : Pass (Wembley Park MP) [Collecting Hat (Verdant)] 
> Slakko : [Purchasing Zones 1-3 Pass] Dollis Hill (JL) [Into Knip] 
> PaulWay : Dollis Hill (JL) 
> Grimace : [LV+3] Dollis Hill (JL) 
> miKi : [LV+3] Dollis Hill (JL) 
> Dunx : [LV+3] Dollis Hill (JL) 
> Jon : [LV+3] Dollis Hill (JL) 
> Slakko : [LV+3] Dollis Hill (JL) 
> PaulWay : [LV+3] Dollis Hill (JL) 
> Grimace : [LV+3] Dollis Hill (JL) 
> miKi : [LV+3] Dollis Hill (JL) 
> Dunx : [LV+3] Dollis Hill (JL) 
> Jon : [LV+3] Dollis Hill (JL) 
> Slakko : [LV+3] Dollis Hill (JL) 
> PaulWay : [LV+3] Dollis Hill (JL) 
> Grimace : [LV+2] Dollis Hill (JL) 
> miKi : [LV+3] [Dollis Escape] [Home] Vauxhall (VC) 
> Dunx : Pass (Dollis Hill (JL)) [Snaresbrook Wild] 
> Jon : [LV+1] Stanmore (JL) 
> Slakko : Pass (Dollis Hill (JL)) 
> PaulWay : [Home] Oval (NL) 
> Grimace : Pass (Dollis Hill (JL)) [Claiming a Black Token from 
> Dollis Hill] 
> miKi : [LV+1] Brixton [Collecting Hat (Overground)] 
> Dunx : Pass [Out of Knip] [Straddling to Finchley Road (MP)] 
> Jon : [Gold to Bronze] [Purchasing Zones 1-6 Pass] [LV+3] 
> Westbourne Park (HC via:JL, MP, CL, DS, HC) 
> [Collecting Hat (Compass)] 
> Slakko : Victoria [Wild] [Collecting Hat (Overground)] 
> PaulWay : [LV+2] Brixton (VC, via NL) 
> [Claiming a Red token from Brixton] 
> [Collecting Hat (Terminus)] 
> Grimace : Forced Pass 
> miKi : [LV+2] [Token Running] Clapham South (NT, via VC) 
> [Claiming a Br Token from Brixton] [Claiming Hat (Compass)]
> 
> Dunx : [LV+1] Baker Street (MP) [Collecting Hat (A to Z)] 
> [Pinner Wild] 
> Jon : [LV=0] [Silver to Bronze] Pass [Reshuffling] [Purchasing 
> Railcard] 
> [Purchasing Marmalade Sandwich] 
> Slakko : Forced Pass 
> PaulWay : [LV-1] [Token Running] Stockwell 
> Grimace : Gunnersbury (DS) [Wild] 
> miKi : [LV+2] Morden (NT) 
> Dunx : [LV+2] King's Cross St Pancras (MP) 
> [Collecting Hat (Overground)] 
> Jon : [LV+3] [Eating Marmalade Sandwich] Hammersmith (HC) 
> [Collecting Hat (Terminus)] 
> Slakko : Forced Pass 
> PaulWay : [LV+3] Embankment (NT, via VC) 
> Grimace : [LV+2] Richmond (DS) [Collecting Hat (Terminus)] 
> miKi : [LV+3] [Token Running] Stockwell (NT) 
> Dunx : [LV-1] Camden Town (NT) [Straddling to Hendon Central (NT)]
> 
> Slakko : [LV+2] South Kensington (DS) [Collecting Hat (Compass)] 
> PaulWay : [LV+3] Camden Town (NT) [Suspect Package at Charing Cross] 
> [Claiming a Bronze token from Camden Town] 
> [Declaring the Northern Line Rocket Manoeuvre] 
> Grimace : [LV+1] [Token Running] Turnham Green (DS) [Collecting Hat] 
> [Purchasing Chocolate Bar] 
> miKi : New Cross (EL via NT, WC, DL) 
> Dunx : [LV+1] Edgware (NT) 
> Slakko : Forced Pass 
> PaulWay : [LV+1] Whitechapel (EL via NL, HC) 
> Grimace : [LV+3] [Eating Chocolate Bar] Hounslow East (PD) 
> [Collecting Hat] 
> miKi : [LV-1] [Token Running] Whitechapel (EL via EL, DL, CN, HC) 
> [Shunting PaulWay to New Cross Gate] 
> Dunx : [LV+3] [Token Running] Hampstead (NT)
> PaulWay : [LV+3] [Token Running] [Collecting Hat] Wapping (EL)
Grimace : [LV-2] Heathrow Terminal 4 (PD)
> 
> { Comment: 
> 
Leaving PaulWay's Gold in play until e concedes/denies the Buzz.
Housing the Suspect Package in the table.

If Outlook mings this, I'll repost later from home.

+1 Bk for same line,
-1 extra LV - sugar deficiency and choc withdrawal.

Nudging time.

> } 
> 
> 


From Kevan Davis <c94kd@d...> Tue Jul 7 04:07:04 1998
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Explaining the game to a new Player and discussing the intricacies of
choosing a Home Station, I happened to notice that miKi's Game 4 place of
residence (Vauxhall) is, er, in Zone 1. I suppose it was declared before
the amendment came in, but either way I fear something must be done.

Just thought I'd mention it...

Kevan

--
kdavis@i... - http://www.innotts.co.uk/~elusive/kevan - UIN: 5998366
"Says he's the last of a dying out breed. If that's
what you want, read all about it in N.M.E."
-- Strangelove, "Last Great Rock 'n' Roll Queen"



From Richard Brockie <R.Brockie@r...> Tue Jul 7 04:35:18 1998
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From: Richard Brockie <R.Brockie@r...>
To: "'l-nomic@f...'" <l-nomic@f...>
Subject: Re: MN: Game 4 - Idle comment
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On Tue, 7 Jul 1998, Kevan Davis wrote:

> Explaining the game to a new Player and discussing the intricacies of
> choosing a Home Station, I happened to notice that miKi's Game 4 place of
> residence (Vauxhall) is, er, in Zone 1. I suppose it was declared before
> the amendment came in, but either way I fear something must be done.

So it is. Er, I'll change it to Clapham North - how do I do that?

--- miKi



From Graeme Jefferis <Graeme.Jefferis@f...> Tue Jul 7 05:12:35 1998
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>So it is. Er, I'll change it to Clapham North - how do I do that?

Point of Order is your best bet. Emailing Kevan is officially
how you raise a PoO but I'm sure he'll take a request on the
mailing list in the same way.

-Graeme.


From Richard Brockie <R.Brockie@r...> Tue Jul 7 05:37:39 1998
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On Tue, 7 Jul 1998, Graeme Jefferis wrote:

> 
> 
> >So it is. Er, I'll change it to Clapham North - how do I do that?
> 
> Point of Order is your best bet. Emailing Kevan is officially
> how you raise a PoO but I'm sure he'll take a request on the
> mailing list in the same way.

I raise a PoO to change my home station to Clapham North.

--- miKi



From Kevan Davis <c94kd@d...> Tue Jul 7 05:59:00 1998
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Now that multi-game playing is legal, and that we've got a new Player, I
thought I'd start a new Game - another vanilla-rules effort, with the
following three Players already:-

1. Drone
2. Julie
3. Kevan

Kevan

--
kdavis@i... - http://www.innotts.co.uk/~elusive/kevan - UIN: 5998366
"The word is 'pedantry'."
-- Jonathan Creek



From Kevan Davis <c94kd@d...> Tue Jul 7 05:59:07 1998
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Subject: MN: Year 2, Week 11: Proposals
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------------------------------------------------------------------------------
MORNINGTON NOMIC

Proposals for Voting on in Year Two, Week Eleven
------------------------------------------------------------------------------

Proposal 429 - Shunted Down [Amendment]

{ Comment: 
One more go, then... 

I've reworked Shunts for the Memory (Prop 419 from Week 9) to remove the 
ban on shunting through blocks on the assumption that this is what killed 
it last time. The 'same line' requirement on shunting is still there, 
though. 
} 

Amend Rule 1.10.1 (A Shunting We Will Go) as follows: 

Make the first paragraph read as follows - 

"If a Player Moves to a Station that is already occupied, e can elect to 
Shunt to that Station. Any Players who are currently located at the Target 
Station and have the same Line Code as the Shunting Player are Shunted to a

single Station with a specified Line Code of the Shunting Player's choice, 
which fits the following criteria:-" 

Delete the condition for a valid shunt which refers to the target station 
being on the same line as the shunted player, and add the following 
criterion: 
"* the Line Code of the Station to which the Shunted Players are Shunted 
is the same as one of the Lines which serves the Target Station" 

Add the following paragraph after the criteria: 

"No penalties or bonuses for line changes, Interchange play, or other 
effects which would be applicable if the movement of the Shunt had been 
achieved through normal Piece movement shall be applied to the Shunted 
Players during the Shunt." 

{ Comment: 
A broader definition than was present in the previous two attempts, the 
justification being that any tolls applied to a shunted player seem 
unfair, not just those for line change. 
} 

Replace the example as follows - 
"Brooke-Taylor : Euston (VC) 
Cryer : Finsbury Park (PD) 
Garden : Euston (VC) 
Rushton : Euston (VC) [Shunting Brooke-Taylor and Garden to 
Moorgate (NT)] 

{ Comment: 
This is my last try on this amendment. Granted that the two elements 
within it are not indivisible, but they are nicely balanced: being 
given the ability to shunt another player onto another line has the 
price that the shunter and the shuntee(s) must be one the same line at 
the point of the shunt. 

Anyway, I'm not prepared to split these two elements. If this fails and 
someone else wants to propose something similar then good luck to them, 
but I'm done on this. 
} 

------------------------------------------------------------------------------

Proposal 430 - The Stork Cometh [enactment]

1. It's a boy! [enactment] 

Upon enactment of this rule each player shall be given one Cigar, to be added
to their list of possessions in the Game State Document for a maximum of one
game in which they are currently playing.

If no player has a cigar, this rule shall be repealed.

2. Smoking/No Smoking [enactment, action]

Action: Smoking Cigar
Type: neutral
Duration: none
Cost: none

Any Player who owns a Cigar possession may perform the action "Smoking Cigar".
On doing so the Player is awarded 1 Gold Token and the cigar is removed from
eir list of possessions.

{Comment: the reason for my recent inactivity is that I was on paternity leave
after the birth of my son. Hence cigars all round.}

------------------------------------------------------------------------------

Proposal 431 - Piece of Cake [Other, Multiple]

1. We Get The Idea [Amendment]

Reword Rule 1.5.1 (Keeping the Piece) to:-

Each Player has a Piece which may be moved around the Map. Unless a
Piece's position is modified during another Player's Turn, it does not
change between the end of its owner's Turn and the start of its owner's
next Turn.

{
Comments: Trimming all the stuff about Valid Moves, now that this is
covered elsewhere. I thought we might as well leave in the
basic explanatory paragraph.
}

2. Eye of a Needle [Amendment]

Append to Rule 1.5.0 (Valid Moves):-

Stations "passed through" during a Move are all of those along the route
which the Player's Piece has taken, excepting the Station it started and
ended the Move at.

{
Comments: This sits better here than in the Piece Rule, I think.
}

------------------------------------------------------------------------------

Proposal 432 - Calling Off the Subs [Other, Multiple]

{
Comments:

Another repeal of suspect game mechanics - the Move Substitution Actions,
which are without exception better off as Post-Moves only possible after
a Pass.
}

1. Number Thirteen, Your Time Is Up [Amendment]

In Rule 1.7.1 (Action Types), remove the "Move Substitution Actions" list
element.

2. Crooked Strile [Amendment]

Reword Rule 1.7.12 (Basic Striles) to:-

If a Player's Line Velocity is six or more, e may perform a Strile via
the pre-Move Action of "[Striling]".

Upon performing this Action, all Strilable Stations become Valid Moves
for the remainder of the Actioning Player's Turn. A Station is said to
be Strilable if it has a Token Stack, and if that Token Stack is
identical to the Stack at the Player's current Piece location.

{
Comments: Oddly enough, the bit about not adding Tokens to a Stack in the
Turn which you Strile away from it is superfluous, since you
can only drop Tokens in the post-Move Phase.
}

3. Stubble [Amendment]

Reword Rule 1.4.3 (Stubbery) to read:-

If a Player owns the Ticket Stub for the Station eir Piece is situated
at, e may perform the pre-Move Action "[Stub Link]" - all Stations
which e has Ticket Stubs for are considered Valid Moves for the remainder
of eir Turn.

4. Rebuilding Blocks [Amendment]

Reword Rule 1.9.1 (Basic Blocks) to read:-

A Player may perform the post-Move Action of "[Blocking <Station>]" to
Block a Station until the end of eir next Turn, where <Station> is a
Station adjacent to eir Piece's current position.

(If a Player owns a Ticket Stub, e need pay no Tokens to perform this
Action.)

If a Station is Blocked, any Moves which pass through that Station or
end at that Station are Invalid, unless the Moving Player owns the
Ticket Stub for that Station.

{
Comments: Probably the oldest Action in the book, this needed bringing in
line with the newer wordings. It also includes the stuff from
the Ticket Stub rule, worded as people seem to think it should
be played (there was a chorus of horrified gasps when I tried to
Block a Station the other side of the Map because I had the Stub
for it, some Games ago).
} 

5. Walk / Don't Walk [Amendment]

Reword Rule 1.7.10 (Walk the Walk) to read:-

A Player may perform the Action of "[Walking]". If this Action has been
performed, the Actioning Player's LV becomes zero, all Stations adjacent to
the Actioning Player's Piece location become Valid for the remainder of the
Turn, and all other Stations become Invalid for the remainder of the Turn.

In addition, Players may Walk between the following Stations:-

* Wimbledon (DS) and South Wimbledon (NT)
* Ruislip (MP) and West Ruislip (CN)
* Sudbury Town (PD) and Wembley Central (BL)
* Northwick Park (MP) and Kenton (BL)

6. Paperwork [Amendment]

Add "Striling" with a pointer to Rule 1.7.12, "Stubbery" with a pointer to
1.4.3, and "Walking" to Rule 1.7.10, to the list of things with affect Move
Validity (all Special Moves), in Rule 1.5.0.

7. More Paperwork [Amendment]

In Rule 1.7.3 (Move Substitution Actions), move "Striling", "Stub Link" and
"Walking" to the list of pre-Move Actions (reducing their durations by ten
minutes, since they're now made *as well* as a Move, rather than in place
of), and "Visiting <Place>" to the post-Move Actions list.

8. Dive, Dive, Dive [Repeal]

Repeal Rule 1.7.3 (Move Substitution Actions).

------------------------------------------------------------------------------

Proposal 433 - No Wonder We're Lost [Amendment]

In Rule 1.17.1, replace the URL of the map with :-

http://www.innotts.co.uk/~elusive/mornomic/map.html

{
Comments:

The DMU page is probably still there, but it'll be deleted before very
long - we might as well get this in as soon as possible.
}

------------------------------------------------------------------------------



From Kevan Davis <c94kd@d...> Tue Jul 7 05:59:41 1998
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-----------------------------------------------------------------------------
No. Proposal Name F P A Q Result
-----------------------------------------------------------------------------
423 Line Velociraptor 4 7 - - Amends 1.6.1, Enacts 1.6.3,
Amends 1.5.2
424 Starting Again 4 7 - - Amends 1.1.2, Enacts 1.1.7,
Enacts 1.1.8
425 Circling Vultures 4 7 - - Enacts 1.8.5, Amends 1.1.2,
Enacts/Repeals 6.6.6, [a]
Repeals 1.7.18/19,
Amends 1.7.3/15
426 Boast Ye Not! 4 7 - - Amends 1.1.5
427 Parallel Play 1 8 2 - Fails
428 Taxing Stuff 3 7 1 - Enacts 1.7.31, Repeals 1.7.5,
Amends 1.7.15
-----------------------------------------------------------------------------

[a] The Circle Line is now in its Normal State, in all current Games.

-----------------------------------------------------------------------------
dave Dunx Grimc Jon Jthn Julie Kevn miKi Paul Slak Y_M
-----------------------------------------------------------------------------

423 (Kevan) - FOR FOR - - FOR - - FOR - -
424 (Kevan) - FOR FOR - - FOR - - FOR - -
425 (Kevan) - FOR FOR - - FOR - - FOR - -
426 (Dunx) - - FOR - - FOR FOR - FOR - -
427 (Dunx) - - FOR - - AGA AGA - - - -
428 (Dunx) - - FOR - - AGA FOR - FOR - -

-----------------------------------------------------------------------------
dave Dunx Grimc Jon Jthn Julie Kevn miKi Paul Slak Y_M
- KUDOS ---------------------------------------------------------------------

Initial: 20 34 6 0 29 0 33 1 1 1 0
Halved: 10 17 3 0 16 0 0

FOR Votes: +0 +8 +0 +0 +12 +0 +0 
AGA Votes: -0 -3 -0 -0 -0 -0 -0 
Decisiveness: +0 +3 +3 I I +3 +3 +0 +0 I I
Voting/Own: -0 -0 -0 n n -0 -0 -0 -0 n n
a a a a
Passed EPs: +0 +0 +0 c c +0 +0 +0 +0 c c
Failed EPs: -0 -0 -0 t t -0 -0 -0 -0 t t
Duplicate Props: +0 +0 +0 i i +0 +0 +0 +0 i i
Dead Wood: +0 +2 +0 v v +0 +6 +0 +0 v v
Finger/Pulse: +0 +5 +0 e e +0 +5 +0 +0 e e

Award Ceremony: +0 +6 +0 +0 +3 +0 +0 [b]

Final Kudos: 10 38 6 0 29 3 45 0 0 1 0

-----------------------------------------------------------------------------
dave Dunx Grimc Jon Jthn Julie Kevn miKi Paul Slak Y_M
-----------------------------------------------------------------------------
Apathy Level: 2 0 0 3 0 0 0 3 0 2 3 [c]
-----------------------------------------------------------------------------

[b] Ruttsborough Award - none
IMCS Clarity Award - Dunx (Taxing Stuff)
CAMREC Cleanup Award - Dunx (Boast Ye Not!)
Mrs Trellis Award - none
For E's A Jolly Good Fellow - Kevan (automatic)

[c] miKi's Apathy Level hits three and e becomes Inactive. That Rule could
really use changing, couldn't it?



From kenningd@w... (L'homme a tete de choux) Tue Jul 7 06:03:41 1998
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From: kenningd@w... (L'homme a tete de choux)
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>Now that multi-game playing is legal, and that we've got a new Player, I
>thought I'd start a new Game - another vanilla-rules effort, with the
>following three Players already:-
>
> 1. Drone
> 2. Julie
> 3. Kevan

Please put me down for Game 8 as well. I'll nominate East Putney as my home
station.

dave
xxx




From Graeme Jefferis <Graeme.Jefferis@f...> Tue Jul 7 06:19:20 1998
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>Please put me down for Game 8 as well. I'll nominate East Putney as my
home
>station.

Me as well please. Home station Bethnal Green.

-Graeme.


From Richard Brockie <R.Brockie@r...> Tue Jul 7 07:16:36 1998
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From: Richard Brockie <R.Brockie@r...>
To: Mornington Nomic <l-nomic@f...>
Subject: Re: MN: Year 2, Week 11: Voting Results for Week 10
In-Reply-To: <199807071257.NAA16027@c...>
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On Tue, 7 Jul 1998, Kevan Davis wrote:
> -----------------------------------------------------------------------------
> dave Dunx Grimc Jon Jthn Julie Kevn miKi Paul Slak Y_M
> -----------------------------------------------------------------------------
> Apathy Level: 2 0 0 3 0 0 0 3 0 2 3 [c]
> -----------------------------------------------------------------------------
> 
> [c] miKi's Apathy Level hits three and e becomes Inactive. That Rule could
> really use changing, couldn't it?

It should be 1, as I sent the following email for the previous round of
voting. Silly me not to check that my votes had been counted last week.

Anyway, I _am_ active.

--- miKi


>>From rmb@r... Tue Jul 7 15:07:26 1998
Date: Tue, 23 Jun 1998 10:55:42 +0100 (BST)
From: Richard Brockie <rmb@r...>
To: Kevan Davis <c94kd@d...>
Subject: MN: Votes - Year 2, Week 9...

Proposal	Vote
-----------------------
414	AGAINST
415	AGAINST
416	FOR
417	FOR
418	FOR
419	PASS
420	PASS
421	AGAINST
422	FOR

--- miKi





From <DELLIS@U...> Tue Jul 7 07:46:00 1998
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Date: 07 Jul 98 15:39:43 +0100
From: "Dunx (Duncan Ellis)" <DELLIS@U...>
To: l-nomic@f...
Subject: Re: MN: Year 2, Week 11: Proposals
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The Proposals for Week 11 included: 
> Proposal 430 - The Stork Cometh [enactment] 

> {Comment: the reason for my recent inactivity is that I was on paternity 
leave 
> after the birth of my son. Hence cigars all round.} 

Congratulations! 

Better smoke it quick before some bugger shunts me and nicks it... 


> Proposal 432 - Calling Off the Subs [Other, Multiple] 

> Another repeal of suspect game mechanics - the Move Substitution
Actions, 
> which are without exception better off as Post-Moves only possible
after 
> a Pass. 
Agreed, however (leaving aside the typo of Post- v Pre-Move) no requirement 
is made in any of the sub-Proposals that a Pass be played in combination
with 
the suggested Pre-Move Actions. 

I think the basic weakness is in the form of the rewording which all of the 
sub-Proposals share: 
"Upon performing this Action, all <Actioned> Stations become Valid Moves 
for the remainder of the Actioning Player's Turn." 

This form allows the Actioned Stations, but does *not* exclude any others.
As 
an example of correct wording in the current ruleset, let's look at Going 
Home (Rule 1.12.4): 
"If a Player performs a pre-Move Action of "[Home]" or "[Home: <Station>]", 
eir LV is set to zero and eir Home Station is treated as a Valid Move for 
the remainder of eir Turn. A Player may not adjust eir LV after performing 
a "[Home]" Action." 

The Rule succeeds where the wording in this Proposal fails, because it makes 
the Home Station valid but it also prevents any other Station from being 
valid. 

It's a shame, because most of the reworks are very sound and perceptive 
recasts of the original form, but they all suffer from this flaw. 

I was confused by this sub-Proposal... 

> 4. Rebuilding Blocks [Amendment] 

Splendid rework. 

This is coincidental bundling though - whilst I agree that the Block rule 
is a little out of date in its wording, rewording it is unrelated to the 
purpose of this Proposal. 

> Comments: Probably the oldest Action in the book, this needed bringing
in 
> line with the newer wordings. 

This is indeed the oldest Action - in fact Actions were specifically 
introduced in order to allow Blocks. 

> 5. Walk / Don't Walk [Amendment] 

> Reword Rule 1.7.10 (Walk the Walk) to read:- 

> A Player may perform the Action of "[Walking]". If this Action has been 
> performed, the Actioning Player's LV becomes zero, all Stations
adjacent 
to 
> the Actioning Player's Piece location become Valid for the remainder of 
the 
> Turn, and all other Stations become Invalid for the remainder of the
Turn. 

Again a fine bit of rewording, but the new form is insufficient. The
following 
condition from the existing Walking rule is not catered for: 

"Walking may only be performed under the following circumstances: 
- to travel between two Stations of the same name on different lines 
which are not co-located on the map (eg between Waterloo Interchange 
and Waterloo (JL), or between Turnham Green (PD) and Turnham Green 
(DS))" 

Bluntly, this business of moving between stations of the same name on 
different lines was the original point of the Walking Proposal which is why 
it's the first condition. 

Hmm. I seem to have my savage head on today. Apologies. 

-- 
Dunx 
IRL: Duncan Ellis, Senior Software Engineer, Business Modelers, Oracle 
<I work for Oracle, I don't speak for them>


From <DELLIS@U...> Tue Jul 7 07:39:44 1998
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From: "Dunx (Duncan Ellis)" <DELLIS@U...>
To: l-nomic@f...
Subject: Re: RE: MN: Game 8 commences
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I'd like to join in as well, please. 

Preston Road as Home, I think. 

Hmm. I know we've had a recent attempt to restructure Home Station thing, 
but it does seem a bit daft that we have all these mailing list 
declarations, and we all move to our home stations as our first moves, 
*and* there is a large section of the GSD devoted to recording this 
information. 

I was wondering if we could dispense with the GSD section, and just take 
a Player's first move of the game as their Home Station declaration. For 
the vast majority of Players in a Game, this information will still be at 
the top of the GSD (the exception being those Players who join during a 
Game). 

If we got rid of the Home Station section in the token table, we could 
have more token types or other player/piece attributes. 

And welcome, Julie. 

-- 
Dunx 
IRL: Duncan Ellis, Senior Software Engineer, Business Modelers, Oracle 
<I work for Oracle, I don't speak for them>


From kenningd@w... (L'homme a tete de choux) Tue Jul 7 07:51:32 1998
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From: kenningd@w... (L'homme a tete de choux)
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Subject: Re: RE: MN: Game 8 commences
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>I was wondering if we could dispense with the GSD section, and just take 
>a Player's first move of the game as their Home Station declaration.

I suppose we could also dispense with the declaring home stations until you
actually play the first move, which would balance out the advantages of going
first (the carte blanche aspect) with a new advantage of going last (being able
to choose home tactically).

>the vast majority of Players in a Game, this information will still be at 
>the top of the GSD (the exception being those Players who join during a 
>Game). 

That could be a problem, but probably solved by indicating a player's first
move with an asterisk by eir name, just to make it stand out amid the other
moves.

>If we got rid of the Home Station section in the token table, we could 
>have more token types or other player/piece attributes. 

I have to say I've considered proposing new token types and been put off at
least in part by the lack of space in the GSD. And it's true that the space
could be used (better?) for information such as a player's spoon status, drone
keepering, and whatever else (though it probably wouldn't leave enough space to
allow for posessions to be listed there)

Interesting thoughts, Dunx.

>And welcome, Julie. 

Likewise. I must say it has troubled me in the past that mornington nomic seems
to be an exclusively male pursuit.

dave
xxx




From Graeme Jefferis <Graeme.Jefferis@f...> Tue Jul 7 09:39:16 1998
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From: Graeme Jefferis <Graeme.Jefferis@f...>
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Subject: RE: RE: MN: Game 8 commences
Date: Tue, 7 Jul 1998 17:36:18 +0100 
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> >I was wondering if we could dispense with the GSD !
>section, and just take a Player's first move of the
>game as their Home Station declaration.

Probably a good idea; although I like the reference 
in the Table I'm sure I could live without it.

>I suppose we could also dispense with the
>declaring home stations until you actually play the 
>first move, 

Excellent idea.

>That could be a problem, but probably solved by 
>indicating a player's first move with an asterisk 
>by eir name, just to make it stand out amid the 
>other moves.

Perhaps, although still not something I'd really 
notice easily. Aligning the [Home: Somewhere] 
action to the far-right-hand side of the GSD 
would be nice if it were practicable?

>I have to say I've considered proposing new 
>token types and been put off at least in part by 
>the lack of space in the GSD. And it's true that the 
>space could be used (better?) for information 
>such as a player's spoon status, drone keepering, 
>and whatever else (though it probably wouldn't 
>leave enough space to allow for posessions to be 
>listed there)

States such as spoon are mainly being merged into
possession - such as Spoon Clamp, Drone Stick, and 
things, although I can't recall offhand how many of 
these have passed. The intention being that the 
possessions list details what 'states' a player is in
without having to probe deep into the play record
nor clog up the Table too much.

>>And welcome, Julie. 

Indeed, welcome.

-Graeme. 
Btw, if this mail doesn't get through in one piece
I'll stop sending from work altogether :)


From <jefferis@i...> Tue Jul 7 11:09:59 1998
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From: "Graeme Jefferis" <jefferis@i...>
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Subject: MN: Re: Game 4 Game State Document
Date: Tue, 7 Jul 1998 18:20:24 +0100
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 +------------+--------------------+----+-----------------------------+ 
| Player | Home Station | LV | Tokens | 
| | | | | 
| | | | Bk Bu Br Go Re Si | 
+------------+--------------------+----+----+----+----+----+----+----+ 
| Dunx | Finchley Central | 6 | 7 | 0 | 4 | 1 | 1 | 2 | 
|*Jon | Neasden | 5 | 4 | 0 | 3 | 0 | 1 | 0 | 
|*Slakko | Dollis Hill | 0 | 3 | 0 | 5 | 0 | 4 | 0 | 
| PaulWay | Oval | 3 | 3 | 0 | 2 | 1 | 0 | 1 | 
| Grimace | Swiss Cottage | 4 | 4 | 2 | 1 | 1 | 3 | 1 | 
| miKi | Vauxhall | 0 | 3 | 1 | 6 | 3 | 2 | 1 | 
|*Drone | | 0 | 2 | 0 | 2 | 0 | 2 | 0 | 
+------------+--------------------+----+----+----+----+----+----+----+ 
+---------------+ +-----WILD STATIONS---+ +--------------------------+ 
| Bridges: Down | | Gunnersbury | | Game Time: Friday 0600 | 
+---------------+ | Snaresbrook | +--------------------------+ 
+---------------+ | Pinner | +--------------------------+ 
| Out of Knip | | | | Drone Keeper: | 
+---------------+ +---------------------+ +--------------------------+ 
+------------------+--------------++------------------+--------------+ 
| Mile End | ReBrBkBkBk || Morden | ReBkBrBr | 
| Camden Town | BrBrBrBrBr || Temple | ReBrBkReRe | 
| Brixton | BlReBrBr || Beckton | ReReReReBkRe | 
| Elm Park | BuBuBuBu || Elephant & Castle| BkBkBrBr | 
| Borough | BrBrGoBrBrBr || Dollis Hill | BrBrBkReRe | 
| Oakwood | BkBkBkBkBkBk || Finchley Central | BuBuBuBu | 
| Charing Cross | Susp Package || | |
+------------------+--------------++------------------+--------------+ 
+------------+-------------------------------------------------------+ 
| Dunx | Zone 1-3 Pass, Hats (A,O) | 
| Jon | *Zone 4*, 1-6 Passes, Hats (C,V,T) | 
| Slakko | Zone 1-3 Pass, Hats (C,O) | 
| PaulWay | Zone 2 Pass, Hat(T) | 
| Grimace | Zone 1-3 Pass, Hats (A,C,T,V) | 
| miKi | Zone 1-3 Pass, Hats (T,O,C) | 
+------------+-------------------------------------------------------+ 

Dunx : Finchley Central (NT) 
Slakko : Dollis Hill (JL) 
Grimace : Dollis Hill (JL) [Victoria Wild] 
miKi : Dollis Hill (JL) 
dave : Dollis Hill (JL) [Bronze Token on Dollis Hill] 
Yer_Mom : Dollis Hill (JL) [Red Token on Dollis Hill] 
Kevan : Dollis Hill (JL) [Claiming a Red Token from Dollis Hill] 
[Power Failure! (JL)] 
Dunx : Dollis Hill (JL) [Claiming a Bronze Token from Dollis Hill] 
Jon : Pass (JL) 
Slakko : Pass (Dollis Hill JL) 
Grimace : Victoria (VC) [Wild] 
miKi : Vauxhall (VC) [Home] 
dave : [Home] East Acton (CN) [Collecting Hat] 
Yer_Mom : Willesden Green [Home] 
Kevan : [Home] Shepherd's Bush (CN) [Purchasing Zone 1 Pass] 
[Power Restored (JL)] 
Dunx : [Home] Finchley Central (NT) [Purchasing Zones 1-3 Pass] 
[Gunnersbury Wild] 
Jon : [LV+2] Wembley Park (MP) [Fire at Finchley Road] 
[Purchasing Zone 4 Pass] [Blocking Preston Road] 
Slakko : Pass (Dollis Hill JL) 
PaulWay : [Home] Oval (NL) [Purchasing Zone 2 Pass] 
Grimace : [LV+3] Baker Street (JL via:VC) [Collecting Hat (A-Z)] 
[Purchasing zones 1-3 Pass] 
miKi : [LV+2] Brixton (VC) [Purchasing Zones 1-3 Pass] 
[Collecting Hat (Terminus)] 
Dunx : [LV+3] Archway (NT) 
[Claiming a Black Token from East Finchley] 
Jon : Pass (Wembley Park MP) [Collecting Hat (Verdant)] 
Slakko : [Purchasing Zones 1-3 Pass] Dollis Hill (JL) [Into Knip] 
PaulWay : Dollis Hill (JL) 
Grimace : [LV+3] Dollis Hill (JL) 
miKi : [LV+3] Dollis Hill (JL) 
Dunx : [LV+3] Dollis Hill (JL) 
Jon : [LV+3] Dollis Hill (JL) 
Slakko : [LV+3] Dollis Hill (JL) 
PaulWay : [LV+3] Dollis Hill (JL) 
Grimace : [LV+3] Dollis Hill (JL) 
miKi : [LV+3] Dollis Hill (JL) 
Dunx : [LV+3] Dollis Hill (JL) 
Jon : [LV+3] Dollis Hill (JL) 
Slakko : [LV+3] Dollis Hill (JL) 
PaulWay : [LV+3] Dollis Hill (JL) 
Grimace : [LV+2] Dollis Hill (JL) 
miKi : [LV+3] [Dollis Escape] [Home] Vauxhall (VC) 
Dunx : Pass (Dollis Hill (JL)) [Snaresbrook Wild] 
Jon : [LV+1] Stanmore (JL) 
Slakko : Pass (Dollis Hill (JL)) 
PaulWay : [Home] Oval (NL) 
Grimace : Pass (Dollis Hill (JL)) [Claiming a Black Token from 
Dollis Hill] 
miKi : [LV+1] Brixton [Collecting Hat (Overground)] 
Dunx : Pass [Out of Knip] [Straddling to Finchley Road (MP)] 
Jon : [Gold to Bronze] [Purchasing Zones 1-6 Pass] [LV+3] 
Westbourne Park (HC via:JL, MP, CL, DS, HC) 
[Collecting Hat (Compass)] 
Slakko : Victoria [Wild] [Collecting Hat (Overground)] 
PaulWay : [LV+2] Brixton (VC, via NL) 
[Claiming a Red token from Brixton] 
[Collecting Hat (Terminus)] 
Grimace : Forced Pass 
miKi : [LV+2] [Token Running] Clapham South (NT, via VC) 
[Claiming a Br Token from Brixton] [Claiming Hat (Compass)] 
Dunx : [LV+1] Baker Street (MP) [Collecting Hat (A to Z)] 
[Pinner Wild] 
Jon : [LV=0] [Silver to Bronze] Pass [Reshuffling] [Purchasing 
Railcard] 
[Purchasing Marmalade Sandwich] 
Slakko : Forced Pass 
PaulWay : [LV-1] [Token Running] Stockwell 
Grimace : Gunnersbury (DS) [Wild] 
miKi : [LV+2] Morden (NT) 
Dunx : [LV+2] King's Cross St Pancras (MP) 
[Collecting Hat (Overground)] 
Jon : [LV+3] [Eating Marmalade Sandwich] Hammersmith (HC) 
[Collecting Hat (Terminus)] 
Slakko : Forced Pass 
PaulWay : [LV+3] Embankment (NT, via VC) 
Grimace : [LV+2] Richmond (DS) [Collecting Hat (Terminus)] 
miKi : [LV+3] [Token Running] Stockwell (NT) 
Dunx : [LV-1] Camden Town (NT) [Straddling to Hendon Central (NT)] 
Slakko : [LV+2] South Kensington (DS) [Collecting Hat (Compass)] 
PaulWay : [LV+3] Camden Town (NT) [Suspect Package at Charing Cross] 
[Claiming a Bronze token from Camden Town] 
[Declaring the Northern Line Rocket Manoeuvre] 
Grimace : [LV+1] [Token Running] Turnham Green (DS) [Collecting Hat] 
[Purchasing Chocolate Bar] 
miKi : New Cross (EL via NT, WC, DL) 
Dunx : [LV+1] Edgware (NT) 
Slakko : Forced Pass 
PaulWay : [LV+1] Whitechapel (EL via NL, HC) 
Grimace : [LV+3] [Eating Chocolate Bar] Hounslow East (PD) 
[Collecting Hat] 
miKi : [LV-1] [Token Running] Whitechapel (EL via EL, DL, CN, HC) 
[Shunting PaulWay to New Cross Gate] 
Dunx : [LV+3] [Token Running] Hampstead (NT)
PaulWay : [LV+3] [Token Running] Wapping (EL)
Grimace : [LV-2] Heathrow Terminal 4 (PD)


{ Comment: 

Leaving PaulWay's Gold in play until e concedes/denies that Buzz.
Housing the Suspect Package in the table.

Outlook minged this, so here's a legible repost.

+1 Bk for same line,
-1 extra LV - sugar deficiency and choc withdrawal.

Nudging time.

} 


From Kevan Davis <kdavis@i...> Tue Jul 7 11:50:54 1998
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>> Point of Order is your best bet. Emailing Kevan is officially
>> how you raise a PoO but I'm sure he'll take a request on the
>> mailing list in the same way.
>
>I raise a PoO to change my home station to Clapham North.

Actioned. Consider it so.

Kevan

--
kdavis@i... - http://www.innotts.co.uk/~elusive/kevan - UIN: 5998366
"But now when we meet up today, it don't seem right that we just don't know
what to say. Both sat there staring at our shoes, not knowing what to do."
-- Strangelove, "The Runaway Brothers"



From Kevan Davis <kdavis@i...> Tue Jul 7 11:51:06 1998
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>> [c] miKi's Apathy Level hits three and e becomes Inactive. That Rule could
>> really use changing, couldn't it?
>
>It should be 1, as I sent the following email for the previous round of
>voting. Silly me not to check that my votes had been counted last week.

Hmm. Possibly this went the way of a few other emails I mislaid during
that Week - I was fopping around with my about-to-die university
account and my new home-access one, rigging up forwarding and suchlike,
and I think I lost two or three emails down the back of sofas. Apologies
on behalf of the powers that might be.

Kevan

--
kdavis@i... - http://www.innotts.co.uk/~elusive/kevan - UIN: 5998366
"Train heave on, to Euston - do you think
you've made the right decision this time?"
-- The Smiths, "London"



From Kevan Davis <c94kd@d...> Tue Jul 7 11:52:14 1998
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Ignoring the Home Station declarations since they count for nothing any
more, the Playing Order for Game 8 is...

1. dave
2. Grimace
3. Dunx
4. Drone
5. Julie
6. Kevan

Play on.

Kevan

--
kdavis@i... - http://www.innotts.co.uk/~elusive/kevan - UIN: 5998366
"I was tired again, I tried again and now my heart is full, now my
heart is full, and I just can't explain so I won't even try to."
-- Morrissey, "Now My Heart Is Full"




From <WayperP@p...> Tue Jul 7 16:53:51 1998
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From: "Wayper, Paul" <WayperP@p...>
To: "'l-nomic@f...'" <l-nomic@f...>
Subject: MN: RE: Game 8 commences
Date: Wed, 8 Jul 1998 09:51:41 +1000 
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On Tuesday, July 07, 1998 10:58 PM, Kevan Davis [SMTP:c94kd@d...]
wrote:
> Now that multi-game playing is legal, and that we've got a new Player,
I
> thought I'd start a new Game - another vanilla-rules effort, with the
> following three Players already:-

I'd like to join this game as well. If I'm going to learn from my
mistakes, I better make some more.

Paul Wayper -- DPI ITS Computer Systems Officer
_____________________________________________________________________
SigClean 1.5a prevents all errors in transcription, transmission, and
reception of eMail, destroys sig and email viruses, and stops flames.
If it doesn't seem to work, contact me and I'll fix it. (c) 1998 PJW



From <WayperP@p...> Tue Jul 7 17:35:45 1998
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From: "Wayper, Paul" <WayperP@p...>
To: "'l-nomic@f...'" <l-nomic@f...>
Subject: MN: RE: Re: Game 4 Buzz
Date: Wed, 8 Jul 1998 10:33:42 +1000 
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> Leaving PaulWay's Gold in play until e concedes/denies that Buzz.
> Housing the Suspect Package in the table.

Hmmm. There's one problem with this. According to my reading of the
rules, now you've played a move, my move is left as 'legal'. I was
going to concede the buzz anyway, but was going to shuffle around the
rules just in case there was a loophole somewhere (typically nomicesque
behaviour...). However, yesterday was a bit busy and I didn't get
around to it.

Point of Order, mister Speaker. I would like to replay my move
following the Buzz; can I therefore ignore Grimace's turn?

Paul Wayper -- DPI ITS Computer Systems Officer
_____________________________________________________________________
SigClean 1.5a prevents all errors in transcription, transmission, and
reception of eMail, destroys sig and email viruses, and stops flames.
If it doesn't seem to work, contact me and I'll fix it. (c) 1998 PJW



From Graeme Jefferis <Graeme.Jefferis@f...> Wed Jul 8 01:00:18 1998
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From: Graeme Jefferis <Graeme.Jefferis@f...>
To: "'l-nomic@f...'" <l-nomic@f...>
Subject: MN: RE: RE: Re: Game 4 Buzz
Date: Wed, 8 Jul 1998 08:56:34 +0100 
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>>Leaving PaulWay's Gold in play until e concedes/denies that Buzz. 
>Hmmm. There's one problem with this. According to my reading of 
>the rules, now you've played a move, my move is left as 'legal'. 
>I was going to concede the buzz anyway, but was going to shuffle 
>around the rules just in case there was a loophole somewhere 
>(typically nomicesque behaviour...). However, yesterday was a bit 
>busy and I didn't get around to it.

Ah... good point really. Although I think my move could come
under 'mistimed' giving you the power to play over it, the
PoO raised is a wise one.

Apologies for my impatience.

-Graeme.







From kenningd@w... (L'homme a tete de choux) Wed Jul 8 04:08:38 1998
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From: kenningd@w... (L'homme a tete de choux)
To: L-NOMIC@f...
Subject: MN: Game 8 delayed start...
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Those of you waiting for Game 8 to start, I hope you won't mind waiting a
little longer before I make my first move -- I've just submitted an Emergency
Proposal concerning the Game State Document. If you can't wait any longer, I'll
start the game forthwith (interestingly, this raises the question of whether or
not you can be forced to pass on the opening move of the game...)

dave
xxx




From kenningd@w... (L'homme a tete de choux) Wed Jul 8 07:52:09 1998
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From: kenningd@w... (L'homme a tete de choux)
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I just realised that Game 8 can't start yet anyway because Kevan hasn't
specified a starting Game Time.....

dave
xxx



From Kevan Davis <kdavis@i...> Wed Jul 8 13:20:15 1998
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>Hmmm. There's one problem with this. According to my reading of the
>rules, now you've played a move, my move is left as 'legal'. I was
>going to concede the buzz anyway, but was going to shuffle around the
>rules just in case there was a loophole somewhere (typically nomicesque
>behaviour...). However, yesterday was a bit busy and I didn't get
>around to it.
>
>Point of Order, mister Speaker. I would like to replay my move
>following the Buzz; can I therefore ignore Grimace's turn?

Well, the Buzzing Rule says:-

* Any Move following a Move that is subsequently buzzed shall be declared a
Mistimed Move, regardless of its legality, and shall be ignored.

So, er, yes.

Kevan

--
kdavis@i... - http://www.innotts.co.uk/~elusive/kevan - UIN: 5998366
"Reel around the fountain, slap me on the patio - I'll take it now."
-- The Smiths, "Reel Around The Fountain"



From Kevan Davis <kdavis@i...> Wed Jul 8 13:20:17 1998
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A new Playing Order, then, with Mr Wayper aboard and a chosen Game Time of,
excitingly, Sunday 1900.

1. dave
2. Grimace
3. PaulWay
4. Dunx
5. Drone
6. Julie
7. Kevan

Mind the doors,

Kevan

--
kdavis@i... - http://www.innotts.co.uk/~elusive/kevan - UIN: 5998366
"And we're shaking hands goodnight, so politely."
-- Morrissey, "Driving Your Girlfriend Home"



From Kevan Davis <kdavis@i...> Wed Jul 8 13:20:25 1998
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----------------------------------------------------------------------------

Emergency Proposal 024 - Ars Gratia Artis [other]

The Game State Document for Game 8 shall follow this example:

+----------+----------------+-------------+---------------+-------------------+
| GAME: 32 | TIME: Mon 0600 | CIRCLE: <-> | BRIDGES: down | KNIP: out |
+----------+----------------+-------------+---------------+-------------------+
| WILD: Chalfont & Latimer, Kings Cross, Ealing Broadway |
+=============================================================================+
| Mile End | BkBuBuReSiBk | Amersham | BrBkBkSiReRe |
| Epping | BrBkRe | Ealing Broadway | Bk |
+=============================================================================+
| Name |LV| Bk Bu Br Go Re Si | Other information |
+---------------+--+-------------------+--------------------------------------+
| Rushton | 8| 4 0 5 1 3 1 | |
| Brooke-Taylor | 4| 3 2 4 2 4 1 | In Spoon |
| Drone | 6| 1 2 2 0 1 1 | |
| Garden |10| 7 1 4 0 6 3 | Drone Keeper |
+---------------+--+-------------------+--------------------------------------+
| Rushton | Zone 1 Pass, Hats (ACV) |
| Brooke-Taylor | Railcard, Chocolate Bar, Hats (TV) |
| Garden | Zones 1-3 Pass, Railcard, Hats (AOTV) |
+---------------+-------------------------------------------------------------+

{Comment:

I've ben considering the perennial GSD format question and have come up with
the above which is more compact, and I hope more user-friendly. If this EP
passes and this format works out for Game 8, I'll propose to include it
formally in the ruleset (with all the necessary tinkerings that will be
required), if not, we'll have to go with the status quo until someone comes up
with something better...

Note the addition of the game number in the header info, and the removal of
home stations, as has been discussed; basically, I've tried to remove as much
extraneous information as possible (most of it is self-explanatory anyway);
Home stations could easily be mentioned in the 'Other information' section if
people think that is necessary.}

{
Judge's Comment:

The fickle finger of Fate selected your dear Speaker as the Judge for
this one, so I've Judged immediately and shall comment on it here.

Basically; yes, an applaudable effort to trim extraneous space and
make the top of the GSD a nicer place, but I'm really not happy with
any of the proposed alternative solutions to keeping track of Home
Stations, and the "Other Information" box seems rather too superfluous
(at least for the examples chosen, and I can think of no others); Spoon
is easy enough to keep track of normally, being something a Player is
likely to remember, and Drone Keeping was (in, I grant you, a Proposal
dave wasn't around for) altered slightly so that the Keeper gets a
Drone Stick to signify eir position.

Sorry to be such a squib, but since this is an Eprop I should really
Judge it black-and-whitely. Would have been nicer to get this discussed
on the mailing list first, really.
}

----------------------------------------------------------------------------
Raised by dave, 08/07/98
Kevan has been selected to Judge this Proposal
Kevan Judges AGAINST
----------------------------------------------------------------------------



From Kevan Davis <kdavis@i...> Wed Jul 8 13:20:35 1998
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----------------------------------------------------------------------------

Emergency Proposal 023 - Blunting Knip [Amendment]

Add the "[Line Change]" Action to Knip's current exception of "[Out of
Knip]", for Actions which are not affected by Knip's denial of Token
expenditure.

{
Comments:

As mentioned at the time, this oversight of mine during the Token Effort
Proposal means that Knip stops Line Changes - rather too drastic, and
completely unintentional. Tsk.
}

----------------------------------------------------------------------------
Raised by Kevan, 30/06/98
Slakko has been selected to Judge this Proposal
Reassigned to Grimace, 08/07/98
----------------------------------------------------------------------------



From <jefferis@i...> Wed Jul 8 23:38:52 1998
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From: "Graeme Jefferis" <jefferis@i...>
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> Emergency Proposal 023 - Blunting Knip [Amendment]
> 
> Add the "[Line Change]" Action to Knip's current exception of "[Out of
> Knip]", for Actions which are not affected by Knip's denial of Token
> expenditure.
> 
> {
> Comments:
> 
> As mentioned at the time, this oversight of mine during the Token Effort
> Proposal means that Knip stops Line Changes - rather too drastic, and
> completely unintentional. Tsk.
> }


FOR, of course.

-Graeme.


From kenningd@w... (L'homme a tete de choux) Thu Jul 9 03:04:56 1998
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>the "Other Information" box seems rather too superfluous
> (at least for the examples chosen, and I can think of no others);

Indeed. It occurred to me after I submitted the EP that in fact the sample
names are a bad choice -- "Brooke-Taylor", while having a certain appositeness,
is inordinately long. If you substituted a more realistically short name, then
the 'other' space can be increased, and used as the luggage rack -- it may
ultimately require some abbreviation of possessions (perhaps something like "ZP
1-3" for zone passes?) but I think it could be worked. The length of names can
be restricted by a rule (is it already? I can't remember without checking) to
prevent that ever becoming a problem.

> Sorry to be such a squib,

Not at all -- it's all part of the game.

>but since this is an Eprop I should really
> Judge it black-and-whitely. Would have been nicer to get this discussed
> on the mailing list first, really.

Yes, I really just wanted to see if it would get through quickly before game 8
started. It hasn't, so we can now perhaps discuss it on the list while getting
on with the game, which I shall kick off asap.

dave




From Graeme Jefferis <Graeme.Jefferis@f...> Thu Jul 9 03:14:30 1998
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From: Graeme Jefferis <Graeme.Jefferis@f...>
To: "'l-nomic@f...'" <l-nomic@f...>
Subject: RE: MN: Emergency Proposal 024 - Judged
Date: Thu, 9 Jul 1998 11:15:22 +0100 
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>Indeed. It occurred to me after I submitted the EP that in fact the
sample
>names are a bad choice -- "Brooke-Taylor", while having a certain 
>appositeness, is inordinately long. If you substituted a more
realistically 
>short name, then the 'other' space can be increased, and used as the
luggage 
>rack -- it may ultimately require some abbreviation of possessions
(perhaps 
>something like "ZP 1-3" for zone passes?) but I think it could be
worked.
>The length of names can be restricted by a rule (is it already? I can't

>remember without checking) to prevent that ever becoming a problem.

First, name length is restricted, though I forget by how much. More 
importantly, as the point of GSD furniture arranging is to make things
easier, abbreviating things is a very bad idea. 
That said, I did like the proposed design. Kevan mentioned that Spoon
wouldn't need inclusion in the 'other' section; he's quite right, as
the Spoon Clamp possession shows Spoon well enough. If we revamp all
player states in a similar way -- are there many more to do? -- then
the 'Other' space could be happily employed as Home Station space.

>Yes, I really just wanted to see if it would get through quickly before
game 8
>started. It hasn't, so we can now perhaps discuss it on the list while
getting
>on with the game, which I shall kick off asap.

No real rush as I'm not going to play until I get home, about
six-thirty to seven-ish.

-Graeme.


From Kevan Davis <kdavis@i...> Thu Jul 9 05:32:21 1998
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>> Proposal 432 - Calling Off the Subs [Other, Multiple] 
> 
>> Another repeal of suspect game mechanics - the Move Substitution
>Actions, 
>> which are without exception better off as Post-Moves only possible
>after 
>> a Pass. 
>Agreed, however (leaving aside the typo of Post- v Pre-Move) no requirement 
>is made in any of the sub-Proposals that a Pass be played in combination
>with the suggested Pre-Move Actions. 

That was me being sloppy, actually - I realised afterwards that three
of them were actually "do a pre-Move and make certain Moves legal"
rather than "pass and achieve something"; I forgot to go back and
amend the comment.

>I think the basic weakness is in the form of the rewording which all of the 
>sub-Proposals share: 
>"Upon performing this Action, all <Actioned> Stations become Valid Moves 
>for the remainder of the Actioning Player's Turn." 
> 
>This form allows the Actioned Stations, but does *not* exclude any others.

A well-made point, yes. It could certainly make the Game a little
confusing if people Walked and then Moved normally, or Striled...
No real effect on the Game itself, as far as I can see - people
are merely welcome to waste ten minutes performing a superfluous
Action. But it should be amended, for the sake of reason.

I'm not sure how, though. Bringing it in line with the "correct"
wording of Homing isn't really a solution, since a Player can
feasibly perform "[Home] [Walking] [Wild]" and still confuse
matters.

I concede that Move Substitution Actions had a very good point
to them, in that you could only perform one of them each Turn.
Their flaw to my eye, though, was that they made the list of
Moves look a little confusing, in that Player Moves involving
Move Subs would have no actual Piece Move portion.

I suspect the finest solution would be to mark relevant pre-Move
Actions as being "Piece Manipulation Actions" (noting them with a
mere asterisk, or somesuch) and allowing only one per Turn.
Including "[Home]", "[LV+X]" and whatnot, this would tidy up a
lot of things with little effort (such as not being able to fiddle
LV more than once, or to go Home then speed up).

>I was confused by this sub-Proposal... 
> 
>> 4. Rebuilding Blocks [Amendment] 
> 
>Splendid rework. 
> 
>This is coincidental bundling though - whilst I agree that the Block rule 
>is a little out of date in its wording, rewording it is unrelated to the 
>purpose of this Proposal. 

A little out of line, yes - I was altering it to include some of
the stuff from the Stubbery Rule, and just thought I'd reword it
as I went. I don't think I was being particularly controversial
in my rewordings, anyway - just bringing them in step with the
style of other Actions, rather than changing their effect.

>> 5. Walk / Don't Walk [Amendment] 
> 
>Bluntly, this business of moving between stations of the same name on 
>different lines was the original point of the Walking Proposal which is why 
>it's the first condition. 

How shatteringly remiss of me. I had actually had "or Stations
with the same name" in the main paragraph somewhere; I took it
out to put in a paragraph of its own, but evidently had my
attention distracted somewhere along the line.

Vote how you will on this one, anyway - if it fails to pass I'll
just repropose it next Week with corrections to the mentioned
bits. If anyone thinks we're better off keeping Move Sub Actions,
though, voice your reasons and I'll stop trying to kill them off.

>Hmm. I seem to have my savage head on today. Apologies. 

Superfluous, of course. Were you nice and polite and hesitant, I
wouldn't have bothered thinking about things enough to defend
my ideas. Such confrontation is the lifeblood of Nomic, and is
hopefully never taken personally.

Kevan

--
kdavis@i... - http://www.innotts.co.uk/~elusive/kevan - UIN: 5998366
"To make myself appear less of a soft target to any
marauding gangs, I think I spat a few times."
-- David Devant and his Spirit Wife, "Cookie the Clown"



From kenningd@w... (L'homme a tete de choux) Thu Jul 9 07:39:29 1998
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+---------+------------------------------+----+-----------------------------+
| Player | Home | LV | Tokens |
| | | | Bk Bu Br Go Re Si |
+---------+------------------------------+----+----+----+----+----+----+----+
| dave | East Putney | 0 | 2 | 0 | 2 | 0 | 2 | 0 |
| Grimace | | 0 | 2 | 0 | 2 | 0 | 2 | 0 |
| Paulway | | 0 | 2 | 0 | 2 | 0 | 2 | 0 |
| Dunx | | 0 | 2 | 0 | 2 | 0 | 2 | 0 |
| Drone | | 0 | 2 | 0 | 2 | 0 | 2 | 0 |
| Julie | | 0 | 2 | 0 | 2 | 0 | 2 | 0 |
| Kevan | | 0 | 2 | 0 | 2 | 0 | 2 | 0 |
+---------+------------------------------+----+----+----+----+----+----+----+
+---------------++----------------------------------------++----------------+
| Bridges: Down || WILD STATIONS || Time: Sun 1900 |
+---------------+| |+----------------+
+---------------+| |+----------------+
| Out of Knip || || Circle: <-> |
+---------------++----------------------------------------++----------------+

dave : [Home: East Putney] East Putney (DS)

{Comment: hope I've done this right, what with so much changing in my absence}



From kenningd@w... (L'homme a tete de choux) Thu Jul 9 08:53:21 1998
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From: kenningd@w... (L'homme a tete de choux)
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Subject: MN: re-jigged possible new GSD idea...
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The following reworking of my idea for a changed GSD format takes into
consideration soe of the comments made on the earlier version and adds a line
for damaged stations (of course, such things need only be added ad hoc -- if
you have no wild or damaged stations, there's no need to take up that space in
the GSD).

Two things -- first, I've reinstated home stations, which I think is probably a
good thing (for convenience's sake) but I think it would be also be a good
thing to list tokens and LV before them in the GSD as I personally think it
makes it easier to read. Also, I agree that abbreviating possessions is not
necessarily a good idea, so we may as well use the space to list home stations.
rather than leave it blank. 

Second, while I agree that the 'other' section has limited use, I think it
could come in handy, besides which I'm not over keen on the current 'drone
stick' solution -- I don't mind the principle but I think it should be kept
separate from other types of possessions, and an 'other' section would, in my
view, be ideal. I think the more compact rendition of the token table is an
improvement (cheers), and it also means there is more space for such things as
an 'other' section. I also think it would be useful to have a handy indication
of who is in spoon (or whatever other handicaps and conditions may be
introduced to the game later...)

Anyway, this is just my slant on the problem that needs solving. The GSD will
never be particularly small, but that's a function of the amount of information
that needs to be recorded in it. What we really need to aim for, I reckon, is
something that's more compact and easier to read than the current style.

By the way, I'm not sure if there is an actual restriction on length of names
-- at least I can't find it in the rules if there is. Anyone?

dave

**********


+----------+----------------+-------------+---------------+-------------------+
| GAME: 32 | TIME: Wed 1700 | CIRCLE: <-- | BRIDGES: down | Out of Knip |
+----------+----------------+-------------+---------------+-------------------+
| WILD: Rickmansworth, Beckton, Ealing Broadway |
+-----------------------------------------------------------------------------+
| DAMAGED: Angel, Victoria, Royal Oak, Custom House, Hainault, Cockfosters |
+=======================+==============+=======================+==============+
| Mile End | BkBuBuReSiBk | Amersham | BkBkSiRe |
| Epping | BrBkRe | Ealing Broadway | Bk |
| Chalfont & Latimer | ReBkBkBkBu | Charing Cross | Susp Package |
+=========+==+==========+========+=====+=======================+==============+
| Player |LV| Bk Bu Br Go Re Si | Home Station | Other |
+---------+--+-------------------+-----------------------------+--------------+
| Willie | 8| 4 0 5 1 3 1 | Chorleywood | |
| Tim | 4| 3 2 4 2 4 1 | Dagenham Heathway | Spoon |
| Drone | 6| 1 2 2 0 1 1 | | |
| Graeme |10| 7 1 4 0 6 3 | Tooting Bec | Drone Stick |
+---------+--+-------------------+-----------------------------+--------------+
| Willie | Zone 1 Pass, Hats (ACV) |
| Tim | Railcard, Chocolate Bar, Marmalade Sandwich, Hats (TV), Harmonica |
| Graeme | Zones 1-3 Pass, Railcard, Hats (AOTV) |
+---------+-------------------------------------------------------------------+



From <jefferis@i...> Thu Jul 9 23:36:03 1998
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From: "Graeme Jefferis" <jefferis@i...>
To: <l-nomic@f...>
Subject: MN: Re: Game 8 Game State Document
Date: Fri, 10 Jul 1998 07:34:53 +0100
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 +---------+------------------------------+----+-----------------------------+
| Player | Home | LV | Tokens |
| | | | Bk Bu Br Go Re Si |
+---------+------------------------------+----+----+----+----+----+----+----+
| dave | East Putney | 0 | 2 | 0 | 2 | 0 | 2 | 0 |
| Grimace | Bethnal Green | 0 | 2 | 0 | 2 | 0 | 2 | 0 |
| Paulway | | 0 | 2 | 0 | 2 | 0 | 2 | 0 |
| Dunx | | 0 | 2 | 0 | 2 | 0 | 2 | 0 |
| Drone | | 0 | 2 | 0 | 2 | 0 | 2 | 0 |
| Julie | | 0 | 2 | 0 | 2 | 0 | 2 | 0 |
| Kevan | | 0 | 2 | 0 | 2 | 0 | 2 | 0 |
+---------+------------------------------+----+----+----+----+----+----+----+
+---------------++----------------------------------------++----------------+
| Bridges: Down || WILD STATIONS || Time: Sun 1900 |
+---------------+| |+----------------+
+---------------+| |+----------------+
| Out of Knip || || Circle: <-> |
+---------------++----------------------------------------++----------------+

dave : [Home: East Putney] East Putney (DS)
Grimace : [Home: Bethnal Green] Bethnal Green (CN)


{Comment: 

Hope dave's done his right, cos I've not been bothered to look up
any of the game-starting things myself.

Apologies for lateness, due to drunkenness! 

}


From Graeme Jefferis <Graeme.Jefferis@f...> Thu Jul 9 09:43:01 1998
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From: Graeme Jefferis <Graeme.Jefferis@f...>
To: "'l-nomic@f...'" <l-nomic@f...>
Subject: MN: RE: re-jigged possible new GSD idea...
Date: Thu, 9 Jul 1998 17:44:10 +0100 
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>By the way, I'm not sure if there is an actual restriction on length of

>names -- at least I can't find it in the rules if there is. Anyone?

Good grief, it's gone! I'm sure there used to be one in 0.3.1, and
I seem to think it was '4 to 9 characters' though I'm not sure why I
think that.

>Second, while I agree that the 'other' section has limited use, I 
>think it could come in handy, besides which I'm not over keen on the 
>current 'drone stick' solution -- I don't mind the principle but I 
>think it should be kept separate from other types of possessions, 
>and an 'other' section would, in my view, be ideal. I think the 
>more compact rendition of the token table is an

I actually think I've spotted a major Drone Stickkery flaw; the
Stick can actually be stolen in a shunt, being a possession.
Theoretically, Drone emself could steal the Stick off the Drone
Keeper, not that anyone would actually play to do that I hope.
A proposal to fix this will arrive for the coming Week.

Also, Spoon Clamps can (I think) be stolen, although I doubt
anyone's really going to want to place emselves into Spoon.

[table snipped]

One thing I'll say is I don't really find this new version any
more legible than the existing one. Compactness is always
going to sacrifice legibility in some way, but I think this
one is a little *too* compact for it's own good. Indeed, I
find it harder to read than the one we already have which
isn't really the way to go.. -- although, of course, I might
just be bonkers in the nut.

Still, we shall see.

-Graeme.


From kenningd@w... (L'homme a tete de choux) Thu Jul 9 09:58:59 1998
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From: kenningd@w... (L'homme a tete de choux)
To: l-nomic@f...
Subject: Re: MN: RE: re-jigged possible new GSD idea...
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>Good grief, it's gone! I'm sure there used to be one in 0.3.1, and
>I seem to think it was '4 to 9 characters' though I'm not sure why I
>think that.

I thought so too, but not to worry.

>I actually think I've spotted a major Drone Stickkery flaw; the
>Stick can actually be stolen in a shunt, being a possession.

Bloody good point. I knew there was a reason I didn't like it.

>One thing I'll say is I don't really find this new version any
>more legible than the existing one.

No? OK, fair enough.

>Compactness is always
>going to sacrifice legibility in some way,

I suppose so.

>Indeed, I
>find it harder to read than the one we already have which
>isn't really the way to go..

I agree with the principal of what you're saying, and if that's the way
you feel, then my attempt is a miserable failure. Ho hum. 

> -- although, of course, I might
>just be bonkers in the nut.

No comment.

dave




From <DELLIS@U...> Thu Jul 9 10:29:16 1998
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Date: 09 Jul 98 18:24:05 +0100
From: "Dunx (Duncan Ellis)" <DELLIS@U...>
To: l-nomic@f...
Subject: MN: Tourist Rules
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Here's yet another Special Ruleset idea. Opinions, please. 

The basic idea is to allow MC to be played on transport networks other 
than the London Underground. Fortunately, much of the ruleset is fairly 
generic (tokens, line changes) and other parts are trivially substituted 
(any slightly isolated station instead of MC, some fairly well-connected 
station in lieu of Bank) but there are some significantly difficult areas. 

1. Lines 
Alternative line codes have to be supplied. Not difficult, just a pain. 

2. Special Lines 
Actually, this is just the Circle Line nowadays... 

There are a few areas of the ruleset which require the Circle Line 
amongst which are: 
- Circle polarity 
- removing Spoon Clamps 

All that can really be done here is for a particular Line incorporating 
a closed loop with something inside it to be nominated as a the local 
Circle equivalent. If no such loop is present, then ignore all Circle 
rules. 

3. Bridges 
Most cities have a river or some other body of water running through them 
somewhere, so the Bridge rule doesn't need any tweaking. The only 
additional effect might be to halt any water-borne transport. 

Obviously, if there is no water there are no bridges. 

4. Station Categories 
There are two kinds of categories: notational and nomenclatural. 

Notational classifications are based on what attributes a Station has: 
Interchange, Overground, Terminus. Nomenclatural classifications are just 
based on the name of the Station: Hill, Holy, A-Z. 

Fortunately, for transport networks in English-speaking countries at least 
the Nomenclatural classes can be left as is (although we might have to 
provide alternative words for other languages). 

Notational classes are trickier. Each of these types of categories has its 
own problems - are Interchanges marked? Are any Overground connections 
specified? I think the only one of these which isn't terribly troublesome 
is Terminus... 

5. Overground 
Overground Stations are particularly difficult, though, because several 
Rules rely on them. The most critical of these is the Emporium. 

My thinking here was that if Overground does not exist as a category on 
the alternative map that either another category could be nominated to 
house the Emporia, or that all Possessions could simply become 
Dispensable. 

6. Hats 
If there aren't any representatives of a particular type of Hat on the 
map, then an alternative class needs to be substituted. 

7. Special Stations and Line Segments 
There are a few stations and line segments that are mentioned explicitly, 
primarily in Walking (1.7.10), Escalator Links (1.5.3) and Game Time 
(section 1.13). All that can be done here is to ignore the specifics and 
rely on generic definitions. 

The real loss here is Manoeuvres: only generic manoeuvres are usable, and 
even then might be inappropriate. 

8. Zones 
This is the real killer. Despite only being recently introduced, Zones 
have a significant role in the Game already. However, not all transport 
networks have zones, and when they do they are rarely as complex as the 
LU system. 

I was thinking about suggesting some kind of mapping from local zones to 
LU Zones where there is a zone structure, and of just giving everyone a 
Bronze token every Turn where there are no zones, but neither of these is 
particularly satisfactory. 


So there you have it - what do people think? 

-- 
Dunx 
IRL: Duncan Ellis, Senior Software Engineer, Business Modelers, Oracle 
<I work for Oracle, I don't speak for them>


From <WayperP@p...> Fri Jul 10 00:36:26 1998
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From: "Wayper, Paul" <WayperP@p...>
To: "'l-nomic@f...'" <l-nomic@f...>
Subject: MN: RE: RE: Game 4 Game State Document
Date: Fri, 10 Jul 1998 17:34:36 +1000
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-----BEGIN PGP SIGNED MESSAGE-----
Hash: SHA1
+------------+--------------------+----+-----------------------------+ 
| Player | Home Station | LV | Tokens | 
| | | | | 
| | | | Bk Bu Br Go Re Si | 
+------------+--------------------+----+----+----+----+----+----+----+ 
| Dunx | Finchley Central | 6 | 7 | 0 | 4 | 1 | 1 | 2 | 
|*Jon | Neasden | 5 | 4 | 0 | 3 | 0 | 1 | 0 | 
|*Slakko | Dollis Hill | 0 | 3 | 0 | 5 | 0 | 4 | 0 | 
| PaulWay | Oval | 3 | 3 | 0 | 2 | 0 | 0 | 1 | 
| Grimace | Swiss Cottage | 7 | 3 | 2 | 1 | 1 | 3 | 1 | 
| miKi | Vauxhall | 0 | 3 | 1 | 6 | 3 | 2 | 1 | 
|*Drone | | 0 | 2 | 0 | 2 | 0 | 2 | 0 | 
+------------+--------------------+----+----+----+----+----+----+----+ 
+---------------+ +-----WILD STATIONS---+ +--------------------------+ 
| Bridges: Down | | Gunnersbury | | Game Time: Friday 0500 | 
+---------------+ | Snaresbrook | +--------------------------+ 
+---------------+ | Pinner | +--------------------------+ 
| Out of Knip | | | | Drone Keeper: | 
+---------------+ +---------------------+ +--------------------------+ 
+------------------+--------------++------------------+--------------+ 
| Mile End | ReBrBkBkBk || Morden | ReBkBrBr | 
| Camden Town | BrBrBrBrBr || Temple | ReBrBkReRe | 
| Brixton | BlReBrBr || Beckton | ReReReReBkRe | 
| Elm Park | BuBuBuBu || Elephant & Castle| BkBkBrBr | 
| Borough | BrBrGoBrBrBr || Dollis Hill | BrBrBkReRe | 
| Oakwood | BkBkBkBkBkBk || Finchley Central | BuBuBuBu | 
+------------------+--------------++------------------+--------------+ 
+------------+-------------------------------------------------------+ 
| Dunx | Zone 1-3 Pass, Hats (A,O) | 
| Jon | *Zone 4*, 1-6 Passes, Hats (C,V,T) | 
| Slakko | Zone 1-3 Pass, Hats (C,O) | 
| PaulWay | Zone 2 Pass, Hat(T) | 
| Grimace | Zone 1-3 Pass, Hats (A,C,T,V) | 
| miKi | Zone 1-3 Pass, Hats (T,O,C) | 
+------------+-------------------------------------------------------+ 

Dunx : Finchley Central (NT) 
Slakko : Dollis Hill (JL) 
Grimace : Dollis Hill (JL) [Victoria Wild] 
miKi : Dollis Hill (JL) 
dave : Dollis Hill (JL) [Bronze Token on Dollis Hill] 
Yer_Mom : Dollis Hill (JL) [Red Token on Dollis Hill] 
Kevan : Dollis Hill (JL) [Claiming a Red Token from Dollis Hill] 
[Power Failure! (JL)] 
Dunx : Dollis Hill (JL) [Claiming a Bronze Token from Dollis Hill] 
Jon : Pass (JL) 
Slakko : Pass (Dollis Hill JL) 
Grimace : Victoria (VC) [Wild] 
miKi : Vauxhall (VC) [Home] 
dave : [Home] East Acton (CN) [Collecting Hat] 
Yer_Mom : Willesden Green [Home] 
Kevan : [Home] Shepherd's Bush (CN) [Purchasing Zone 1 Pass] 
[Power Restored (JL)] 
Dunx : [Home] Finchley Central (NT) [Purchasing Zones 1-3 Pass] 
[Gunnersbury Wild] 
Jon : [LV+2] Wembley Park (MP) [Fire at Finchley Road] 
[Purchasing Zone 4 Pass] [Blocking Preston Road] 
Slakko : Pass (Dollis Hill JL) 
PaulWay : [Home] Oval (NL) [Purchasing Zone 2 Pass] 
Grimace : [LV+3] Baker Street (JL via:VC) [Collecting Hat (A-Z)] 
[Purchasing zones 1-3 Pass] 
miKi : [LV+2] Brixton (VC) [Purchasing Zones 1-3 Pass] 
[Collecting Hat (Terminus)] 
Dunx : [LV+3] Archway (NT) 
[Claiming a Black Token from East Finchley] 
Jon : Pass (Wembley Park MP) [Collecting Hat (Verdant)] 
Slakko : [Purchasing Zones 1-3 Pass] Dollis Hill (JL) [Into Knip] 
PaulWay : Dollis Hill (JL) 
Grimace : [LV+3] Dollis Hill (JL) 
miKi : [LV+3] Dollis Hill (JL) 
Dunx : [LV+3] Dollis Hill (JL) 
Jon : [LV+3] Dollis Hill (JL) 
Slakko : [LV+3] Dollis Hill (JL) 
PaulWay : [LV+3] Dollis Hill (JL) 
Grimace : [LV+3] Dollis Hill (JL) 
miKi : [LV+3] Dollis Hill (JL) 
Dunx : [LV+3] Dollis Hill (JL) 
Jon : [LV+3] Dollis Hill (JL) 
Slakko : [LV+3] Dollis Hill (JL) 
PaulWay : [LV+3] Dollis Hill (JL) 
Grimace : [LV+2] Dollis Hill (JL) 
miKi : [LV+3] [Dollis Escape] [Home] Vauxhall (VC) 
Dunx : Pass (Dollis Hill (JL)) [Snaresbrook Wild] 
Jon : [LV+1] Stanmore (JL) 
Slakko : Pass (Dollis Hill (JL)) 
PaulWay : [Home] Oval (NL) 
Grimace : Pass (Dollis Hill (JL)) [Claiming a Black Token from 
Dollis Hill] 
miKi : [LV+1] Brixton [Collecting Hat (Overground)] 
Dunx : Pass [Out of Knip] [Straddling to Finchley Road (MP)] 
Jon : [Gold to Bronze] [Purchasing Zones 1-6 Pass] [LV+3] 
Westbourne Park (HC via:JL, MP, CL, DS, HC) 
[Collecting Hat (Compass)] 
Slakko : Victoria [Wild] [Collecting Hat (Overground)] 
PaulWay : [LV+2] Brixton (VC, via NL) 
[Claiming a Red token from Brixton] 
[Collecting Hat (Terminus)] 
Grimace : Forced Pass 
miKi : [LV+2] [Token Running] Clapham South (NT, via VC) 
[Claiming a Br Token from Brixton] [Claiming Hat (Compass)] 
Dunx : [LV+1] Baker Street (MP) [Collecting Hat (A to Z)] 
[Pinner Wild] 
Jon : [LV=0] [Silver to Bronze] Pass [Reshuffling] [Purchasing 
Railcard] 
[Purchasing Marmalade Sandwich] 
Slakko : Forced Pass 
PaulWay : [LV-1] [Token Running] Stockwell 
Grimace : Gunnersbury (DS) [Wild] 
miKi : [LV+2] Morden (NT) 
Dunx : [LV+2] King's Cross St Pancras (MP) 
[Collecting Hat (Overground)] 
Jon : [LV+3] [Eating Marmalade Sandwich] Hammersmith (HC) 
[Collecting Hat (Terminus)] 
Slakko : Forced Pass 
PaulWay : [LV+3] Embankment (NT, via VC) 
Grimace : [LV+2] Richmond (DS) [Collecting Hat (Terminus)] 
miKi : [LV+3] [Token Running] Stockwell (NT) 
Dunx : [LV-1] Camden Town (NT) [Straddling to Hendon Central (NT)] 
Slakko : [LV+2] South Kensington (DS) [Collecting Hat (Compass)] 
PaulWay : [LV+3] Camden Town (NT) [Suspect Package at Charing Cross] 
[Claiming a Bronze token from Camden Town] 
[Declaring the Northern Line Rocket Manoeuvre] 
Grimace : [LV+1] [Token Running] Turnham Green (DS) [Collecting Hat] 
[Purchasing Chocolate Bar] 
miKi : New Cross (EL via NT, WC, DL) 
Dunx : [LV+1] Edgware (NT) 
Slakko : Forced Pass 
PaulWay : [LV+1] Whitechapel (EL via NL, HC) 
Grimace : [LV+3] [Eating Chocolate Bar] Hounslow East (PD) 
[Collecting Hat] 
miKi : [LV-1] [Token Running] Whitechapel (EL via EL, DL, CN, HC) 
[Shunting PaulWay to New Cross Gate] 
Dunx : [LV+3] [Token Running] Hampstead (NT)
PaulWay : [LV+3] [Token Running] Wapping (EL)

{ Comment: 
Now the game time clicks over... (I think this is right)
No gold for running, since I can't (curse curse curse curse curse!)
+1 Br for still being in Zone 2
+1 Bk for being on the same line
No Overground Hat from NCG, though - collecting them is a post-move
action (curse curse curse)

Sorry about the delay - brain malfunction.
} 

Paul Wayper -- DPI ITS Computer Systems Officer
_____________________________________________________________________
SigClean 1.5a prevents all errors in transcription, transmission, and
reception of eMail, destroys sig and email viruses, and stops flames.
If it doesn't seem to work, contact me and I'll fix it. (c) 1998 PJW

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From: "Wayper, Paul" <WayperP@p...>
To: "'l-nomic@f...'" <l-nomic@f...>
Subject: MN: Another GSD idea...
Date: Fri, 10 Jul 1998 18:04:10 +1000
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+----------+----------------+-------------+---------------+-------------
------+
| GAME: 32 | TIME: Wed 1700 | CIRCLE: <-- | BRIDGES: down | Out of Knip
|
+-STATIONS:+-(W)=Wild---+---+----------+--+-(D)=Damaged---+----+--------
------+
| Amersham | BkBkSiRe | Angel (D) |
|
| Chalfont & Latimer | ReBkBkBkBu | Charing Cross | Susp
Package |
| Ealing Broadway | Bk | Epping | BrBkRe
|
| Mile End (D) | BkBuBuReSiBk | Rotherhithe (W) |
|
+-Player-(S)=Spoon------+LV+-Bk-Bu-Br-Go-Re-Si-+-Home-Station--+-(D)=Dro
ne----+
| Willie (S) | 8| 4 0 5 1 3 1 | Chorleywood
|
| Tim | 4| 3 2 4 2 4 1 | Dagenham Heathway
|
| Drone | 6| 1 2 2 0 1 1 |
|
| Graeme (D) |10| 7 1 4 0 6 3 | Tooting Bec
|
+-POSSESSIONS:+---------+--+-------------------+------------------------
------+
| Willie | Zone 1 Pass, Hats (ACV)
|
| Tim | Railcard, Chocolate Bar, Marmalade Sandwich, Hats (TV),
Harmonica |
| Graeme | Zones 1-3 Pass, Railcard, Hats (AOTV)
|
+---------+-------------------------------------------------------------
------+

While we're discussiong new GSD headers, here's one catalysed from
Dave's idea, but compressed down to eliminate a fair bit of the lines
and white space, and to initial things (like Spoon for players and
Damaged for stations) where we'll get used to seeing them that way soon
enough.

Anyway, have a good one, whatever it is. Mine started off pretty bad
and I've lived with it.

Paul Wayper -- DPI ITS Computer Systems Officer
_____________________________________________________________________
SigClean 1.5a prevents all errors in transcription, transmission, and
reception of eMail, destroys sig and email viruses, and stops flames.
If it doesn't seem to work, contact me and I'll fix it. (c) 1998 PJW



From <DELLIS@U...> Fri Jul 10 02:04:28 1998
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From: "Dunx (Duncan Ellis)" <DELLIS@U...>
To: l-nomic@f...
Subject: Re: MN: Another GSD idea...
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Well, the obvious criticism is that it's too wide at 80 characters and 
gets wrapped by the list. 

I think the GSD format we've got stretches the current list's limits about 
as far as they'll go - that's only 71 characters wide, but with different 
Players' mailers adding spaces in odd places (mine adds trailing spaces, 
someone else's adds leading spaces) there is enough leeway for the GSD not 
to get wrapped at unfortunate moments. 

There are two other more substantive points which I think work against 
this format, though: 

1. the station table will get a lot larger. If you have a dozen token 
stacks, three wild stations and a few damaged stations where none of 
those are common, you've suddenly got a station table of twice the size. 
Of course, this is less important if the overall GSD header is smaller, 
but fundamentally marking a wild/damaged station in this way when it 
doesn't have a token stack is considerably less space-efficient than 
the old one-line block approach introduced for damaged stations. 

2. the element of sequence is lost. Both Wild and Damaged Stations rely 
on the order in which things happened, and if you're flagging stations 
in an alphabetically ordered table then you lose the information about 
which was declared/damaged first. 
In computer science terms this is the same thing as the difference 
between the ordering in a linked list and that in a hah table - the 
hash is more efficient for some things, but loses sequence information. 

I think the best bet is to leave damaged stations more or less as is, and 
to change wilds to work in the same way. I like the rest of it though. 

-- 
Dunx 
IRL: Duncan Ellis, Senior Software Engineer, Business Modelers, Oracle 
<I work for Oracle, I don't speak for them>


From kenningd@w... (L'homme a tete de choux) Fri Jul 10 02:30:29 1998
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From: kenningd@w... (L'homme a tete de choux)
To: l-nomic@f...
Subject: Re: MN: Tourist Rules
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>The basic idea is to allow MC to be played on transport networks other 
>than the London Underground.

A sound basic idea.

>4. Station Categories 
>There are two kinds of categories: notational and nomenclatural. 

When you reduce it to that fundamental point, it's quite easy to think up new
categories (much easier than trying to 'translate' current ones). Good stuff.

>Notational classes are trickier. Each of these types of categories has its 
>own problems - are Interchanges marked? Are any Overground connections 
>specified? I think the only one of these which isn't terribly troublesome 
>is Terminus... 

Well, each network map has its own key, which would be a good place to start.

>5. Overground 
>Overground Stations are particularly difficult, though, because several 
>Rules rely on them. The most critical of these is the Emporium. 

Well, again, if you work with the basic principle, it is probably possibleto
tailor the rules to each individual case. On the Paris Metro, for example, you
could replace Overground stations with those RER interchanges (probably
proportionally similar)

>8. Zones 

>I was thinking about suggesting some kind of mapping from local zones to 
>LU Zones where there is a zone structure, and of just giving everyone a 
>Bronze token every Turn where there are no zones, but neither of these is 
>particularly satisfactory. 

I don't think I can see any other solution.

dave
xxx




From kenningd@w... (L'homme a tete de choux) Fri Jul 10 04:59:45 1998
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From: kenningd@w... (L'homme a tete de choux)
To: l-nomic@f...
Subject: Re: MN: Another GSD idea...
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Since the problem with Paul's version of the GSD was that it was too wide, I've
trimmed it to 73 characters, which solves that problem, but now I think it
looks extremely cluttered and unintelligible (this, of course, may be my fault
for the way I've trimmed it).

+----------+----------------+-------------+---------------+-------------+
| GAME: 32 | TIME: Wed 1700 | CIRCLE: <-- | BRIDGES: down | Out of Knip |
+-STATIONS:+-(W)=Wild---(D)=Damaged-+-----+--------------++-------------+
| Amersham | BkBkSiRe | Angel (D) | |
| Chalfont & Latimer | ReBkBkBkBu | Charing Cross | Susp Package |
| Ealing Broadway | Bk | Epping | BrBkReBuBuBu |
| Mile End (D) | BkBuBuReSiBk | Rotherhithe (W) | |
+-Player-(S)=Spoon---+LV+-Bk-Bu-Br-Go-Re-Si-+-Home-Station----(D)=Drone-+
| Willie (S) | 8| 4 0 5 1 3 1 | Chorleywood |
| Tim | 4| 3 2 4 2 4 1 | Dagenham Heathway |
| Drone | 6| 1 2 2 0 1 1 | |
| Graeme (D) |10| 7 1 4 0 6 3 | Tooting Bec |
+-POSSESSIONS:+------+--+-------------------+---------------------------+
| Willie | Zone 1 Pass, Hats (ACV) |
| Tim | Railcard, Chocolate Bar, Marmalade Sandwich, Hats (TV) |
| | Harmonica |
| Graeme | Zones 1-3 Pass, Railcard, Hats (AOTV) |
+---------+-------------------------------------------------------------+

>and to initial things (like Spoon for players and
>Damaged for stations) where we'll get used to seeing them that way soon
>enough.

I think the initials for Drone Keeper and Spoon are OK ideas, but those for
Wild and Damaged stations are not such a good thing (for reasons already
expressed by others).

>Anyway, have a good one, whatever it is. Mine started off pretty bad
>and I've lived with it.

Oh dear. You poor thing.

Anyway, since I quite clearly have too much time on my hands (actually, I'm
skiving -- I've got plenty of work to be gettig on with, but I can't face it
right now) I've had a look at the two games currently in progress and produced
an alternative version of the GSD for each.

*****************************************************************************

The Game 8 versions look comparatively like this:

+---------+----------------------------+----+-----------------------------+
| Player | Home | LV | Tokens |
| | | | Bk Bu Br Go Re Si |
+---------+----------------------------+----+----+----+----+----+----+----+
| dave | East Putney | 0 | 2 | 0 | 2 | 0 | 2 | 0 |
| Grimace | Bethnal Green | 0 | 2 | 0 | 2 | 0 | 2 | 0 |
| Paulway | | 0 | 2 | 0 | 2 | 0 | 2 | 0 |
| Dunx | | 0 | 2 | 0 | 2 | 0 | 2 | 0 |
| Drone | | 0 | 2 | 0 | 2 | 0 | 2 | 0 |
| Julie | | 0 | 2 | 0 | 2 | 0 | 2 | 0 |
| Kevan | | 0 | 2 | 0 | 2 | 0 | 2 | 0 |
+---------+----------------------------+----+----+----+----+----+----+----+
+---------------++--------------------------------------++----------------+
| Bridges: Down || WILD STATIONS || Time: Sun 1900 |
+---------------+| |+----------------+
+---------------+| |+----------------+
| Out of Knip || || Circle: <-> |
+---------------++--------------------------------------++----------------+


+---------+----------------+-------------+---------------+----------------+
| GAME: 8 | TIME: Sun 2000 | CIRCLE: <-> | BRIDGES: Down | Out of Knip |
+=========+==+=============+=====+=======+===============+================+
| Player |LV| Bk Bu Br Go Re Si | Home |
+---------+--+-------------------+----------------------------------------+ 
| dave | 0| 2 0 2 0 2 0 | East Putney |
| Grimace | 0| 2 0 2 0 2 0 | Bethnal Green |
| Dunx | 0| 2 0 2 0 2 0 | |
| Drone | 0| 2 0 2 0 2 0 | |
| Julie | 0| 2 0 2 0 2 0 | |
| Kevan | 0| 2 0 2 0 2 0 | |
+---------+--+-------------------+----------------------------------------+

They're at 75 characters, which should be comfortable for most email browsers,
and I think for legibility and comprehensibility there's not much in it, even
though the alternative version is significantly more compact -- both still have
swaths of white space, but I think that aids legibility and thus is a good
thing.

***************************************************************************

When the Game is in a 'mature' state, such as Game 4, it looks more like this:

+------------+--------------------+----+-----------------------------+ 
| Player | Home Station | LV | Tokens | 
| | | | | 
| | | | Bk Bu Br Go Re Si | 
+------------+--------------------+----+----+----+----+----+----+----+ 
| Dunx | Finchley Central | 6 | 7 | 0 | 4 | 1 | 1 | 2 | 
|*Jon | Neasden | 5 | 4 | 0 | 3 | 0 | 1 | 0 | 
|*Slakko | Dollis Hill | 0 | 3 | 0 | 5 | 0 | 4 | 0 | 
| PaulWay | Oval | 3 | 3 | 0 | 2 | 0 | 0 | 1 | 
| Grimace | Swiss Cottage | 7 | 3 | 2 | 1 | 1 | 3 | 1 | 
| miKi | Vauxhall | 0 | 3 | 1 | 6 | 3 | 2 | 1 | 
|*Drone | | 0 | 2 | 0 | 2 | 0 | 2 | 0 |
+------------+--------------------+----+----+----+----+----+----+----+ 
+---------------+ +-----WILD STATIONS---+ +--------------------------+ 
| Bridges: Down | | Gunnersbury | | Game Time: Friday 0500 | 
+---------------+ | Snaresbrook | +--------------------------+ 
+---------------+ | Pinner | +--------------------------+ 
| Out of Knip | | | | Drone Keeper: | 
+---------------+ +---------------------+ +--------------------------+ 
+------------------+--------------++------------------+--------------+ 
| Mile End | ReBrBkBkBk || Morden | ReBkBrBr | 
| Camden Town | BrBrBrBrBr || Temple | ReBrBkReRe | 
| Brixton | BlReBrBr || Beckton | ReReReReBkRe | 
| Elm Park | BuBuBuBu || Elephant & Castle| BkBkBrBr | 
| Borough | BrBrGoBrBrBr || Dollis Hill | BrBrBkReRe | 
| Oakwood | BkBkBkBkBkBk || Finchley Central | BuBuBuBu | 
+------------------+--------------++------------------+--------------+ 
+------------+-------------------------------------------------------+ 
| Dunx | Zone 1-3 Pass, Hats (A,O) | 
| Jon | *Zone 4*, 1-6 Passes, Hats (C,V,T) | 
| Slakko | Zone 1-3 Pass, Hats (C,O) |
| PaulWay | Zone 2 Pass, Hat(T) | 
| Grimace | Zone 1-3 Pass, Hats (A,C,T,V) | 
| miKi | Zone 1-3 Pass, Hats (T,O,C) | 
+------------+-------------------------------------------------------+


+---------+----------------+-------------+---------------+-------------+
| GAME: 4 | TIME: Fri 0500 | CIRCLE: <-> | BRIDGES: Down | Out of Knip |
+---------+----------------+-------------+---------------+-------------+
| WILD: Gunnersbury, Snaresbrook, Pinner |
+===================+==============++===================+==============+
| Mile End | ReBrBkBkBk || Morden | ReBkBrBr | 
| Camden Town | BrBrBrBrBr || Temple | ReBrBkReRe | 
| Brixton | BlReBrBr || Beckton | ReReReReBkRe | 
| Elm Park | BuBuBuBu || Elephant & Castle | BkBkBrBr | 
| Borough | BrBrGoBrBrBr || Dollis Hill | BrBrBkReRe | 
| Oakwood | BkBkBkBkBkBk || Finchley Central | BuBuBuBu | 
+============+==+===+==============++==================================+
| Player |LV| Bk Bu Br Go Re Si | Home Station |
+------------+----------------------+----------------------------------+ 
| Dunx | 6| 7 0 4 1 1 2 | Finchley Central | 
|*Jon | 5| 4 0 3 0 1 0 | Neasden |
|*Slakko | 0| 3 0 5 0 4 0 | Dollis Hill |
| PaulWay | 3| 3 0 2 0 0 1 | Oval |
| Grimace | 7| 3 2 1 1 3 1 | Swiss Cottage |
| miKi | 0| 3 1 6 3 2 1 | Vauxhall |
|*Drone | 0| 2 0 2 0 2 0 | |
+------------+--+-------------------+----------------------------------+
| Dunx | Zone 1-3 Pass, Hats (A,O) | 
| Jon | *Zone 4*, 1-6 Passes, Hats (C,V,T) | 
| Slakko | Zone 1-3 Pass, Hats (C,O) |
| PaulWay | Zone 2 Pass, Hat(T) | 
| Grimace | Zone 1-3 Pass, Hats (A,C,T,V) | 
| miKi | Zone 1-3 Pass, Hats (T,O,C) | 
+------------+---------------------------------------------------------+

The currently employed version is 70 characters wide, the alternative version
72 -- the bare minimum needed to get all the necessary info into the top line
(unless you remove the game number, which is, after all, superfluous)

Again, I don't really think there's much in it, legibility wise (though Graeme
has already disagreed with that, which is fair enough). The alternative is 29
lines long compared to the original's 35, so admittedly not much in it that way
either.

Ultimately, there are two significant factors of the new design which I would
like to see incorporated into the GSD format, even if nothing else is:

1. putting the LV and token count next to the players' names, and the list of
home stations to the right (whether or not the more compact version of the
token table is adopted, I feel this would be an improvement)

2. altering the game state information (time, bridges, circle, etc) to
something like the suggested new format, i.e. on one line, rather than in boxes 
-- obviously this is something that has been mooted previously (so really I'm
just voicing my agreement rather than suggesting anything original) though
nothing seems to have been done 'officially' to adopt the idea.

So, if anyone has thoughts on those two points.....?

dave





From Graeme Jefferis <Graeme.Jefferis@f...> Fri Jul 10 07:58:05 1998
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From: Graeme Jefferis <Graeme.Jefferis@f...>
To: "'l-nomic@f...'" <l-nomic@f...>
Subject: RE: MN: Another GSD idea...
Date: Fri, 10 Jul 1998 15:58:22 +0100
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>The currently employed version is 70 characters wide, the alternative
version
>72 -- the bare minimum needed to get all the necessary info into the
top line
>(unless you remove the game number, which is, after all, superfluous)
>
>Again, I don't really think there's much in it, legibility wise (though
Graeme
>has already disagreed with that, which is fair enough). The alternative
is 29
>lines long compared to the original's 35, so admittedly not much in it
that way
>either.

I've actually undergone a change of heart here, having seen how it works
on
the Game 4 sample. Only things I do dislike are the 'equals' bars, which
I
think work better as single-hyphen bars; I have tried this but for the
sake of
brevity won't include it here. Having seen Paul's 'condensed' version, I
think 
I prefer this 'compacted' one.

Do we really need to hack the table up quite so much, though? Could we
possibly
keep the main part (Player detail and home stations) and compact the
other
state boxes as demonstrated on the new version? I think, all in all, I'd
prefer
that.

And, I've just tried it; I'll file attach it rather than have it torn up
going
through the letterbox. It measures a respectable 30x71 characters, and
has
sacrificed the Game number to reduce the top line width. There's nothing
vaguely original in it, but here you are anyway...

-Graeme.


> <<gsdmix.txt>> 

------ =_NextPart_000_01BDAC13.324245C0
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name="gsdmix.txt"
Content-Disposition: attachment;
filename="gsdmix.txt"

+--------------------+---------------+-----------------+-------------+
| TIME: Fri 0500 | CIRCLE: <-> | BRIDGES: Down | Out of Knip |
+--------------------+---------------+-----------------+-------------+
| WILD: Gunnersbury, Snaresbrook, Pinner |
+------------+--------------------+----+-----------------------------+ 
| Player | Home Station | LV | Tokens | 
| | | | Bk Bu Br Go Re Si | 
+------------+--------------------+----+----+----+----+----+----+----+ 
| Dunx | Finchley Central | 6 | 7 | 0 | 4 | 1 | 1 | 2 | 
|*Jon | Neasden | 5 | 4 | 0 | 3 | 0 | 1 | 0 | 
|*Slakko | Dollis Hill | 0 | 3 | 0 | 5 | 0 | 4 | 0 | 
| PaulWay | Oval | 3 | 3 | 0 | 2 | 0 | 0 | 1 | 
| Grimace | Swiss Cottage | 7 | 3 | 2 | 1 | 1 | 3 | 1 | 
| miKi | Vauxhall | 0 | 3 | 1 | 6 | 3 | 2 | 1 | 
|*Drone | | 0 | 2 | 0 | 2 | 0 | 2 | 0 | 
+------------+-----+--------------++---+----+----+----+----+----+----+ 
| Mile End | ReBrBkBkBk || Morden | ReBkBrBr | 
| Camden Town | BrBrBrBrBr || Temple | ReBrBkReRe | 
| Brixton | BlReBrBr || Beckton | ReReReReBkRe | 
| Elm Park | BuBuBuBu || Elephant & Castle| BkBkBrBr | 
| Borough | BrBrGoBrBrBr || Dollis Hill | BrBrBkReRe | 
| Oakwood | BkBkBkBkBkBk || Finchley Central | BuBuBuBu | 
+------------+-----+--------------++------------------+--------------+ 
| Dunx | Zone 1-3 Pass, Hats (A,O) | 
| Jon | *Zone 4*, 1-6 Passes, Hats (C,V,T) | 
| Slakko | Zone 1-3 Pass, Hats (C,O) | 
| PaulWay | Zone 2 Pass, Hat(T) | 
| Grimace | Zone 1-3 Pass, Hats (A,C,T,V) | 
| miKi | Zone 1-3 Pass, Hats (T,O,C) | 
+------------+-------------------------------------------------------+


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From: "Graeme Jefferis" <jefferis@i...>
To: <l-nomic@f...>
Subject: MN: Game 4 Game State Document
Date: Wed, 1 Jul 1998 20:05:33 +0100
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 +------------+--------------------+----+-----------------------------+
| Player | Home Station | LV | Tokens |
| | | | |
| | | | Bk Bu Br Go Re Si |
+------------+--------------------+----+----+----+----+----+----+----+
| Dunx | Finchley Central | 6 | 7 | 0 | 4 | 1 | 1 | 2 |
|*Jon | Neasden | 5 | 4 | 0 | 3 | 0 | 1 | 0 |
|*Slakko | Dollis Hill | 0 | 3 | 0 | 5 | 0 | 4 | 0 |
| PaulWay | Oval | 3 | 3 | 0 | 2 | 0 | 0 | 1 |
| Grimace | Swiss Cottage | 4 | 4 | 2 | 1 | 1 | 3 | 1 |
| miKi | Vauxhall | 0 | 3 | 1 | 6 | 3 | 2 | 1 |
|*Drone | | 0 | 2 | 0 | 2 | 0 | 2 | 0 |
+------------+--------------------+----+----+----+----+----+----+----+
+---------------+ +-----WILD STATIONS---+ +--------------------------+
| Bridges: Down | | Gunnersbury | | Game Time: Friday 0600 |
+---------------+ | Snaresbrook | +--------------------------+
+---------------+ | Pinner | +--------------------------+
| Out of Knip | | | | Drone Keeper: |
+---------------+ +---------------------+ +--------------------------+
+------------------+--------------++------------------+--------------+
| Mile End | ReBrBkBkBk || Morden | ReBkBrBr |
| Camden Town | BrBrBrBrBr || Temple | ReBrBkReRe |
| Brixton | BlReBrBr || Beckton | ReReReReBkRe |
| Elm Park | BuBuBuBu || Elephant & Castle| BkBkBrBr |
| Borough | BrBrGoBrBrBr || Dollis Hill | BrBrBkReRe |
| Oakwood | BkBkBkBkBkBk || Finchley Central | BuBuBuBu |
| Charing Cross | Susp Package || | |
+------------------+--------------++------------------+--------------+
+------------+-------------------------------------------------------+
| Dunx | Zone 1-3 Pass, Hats (A,O) |
| Jon | *Zone 4*, 1-6 Passes, Hats (C,V,T) |
| Slakko | Zone 1-3 Pass, Hats (C,O) |
| PaulWay | Zone 2 Pass, Hat(T) |
| Grimace | Zone 1-3 Pass, Hats (A,C,T,V) |
| miKi | Zone 1-3 Pass, Hats (T,O,C) |
+------------+-------------------------------------------------------+

Dunx : Finchley Central (NT) 
Slakko : Dollis Hill (JL) 
Grimace : Dollis Hill (JL) [Victoria Wild] 
miKi : Dollis Hill (JL) 
dave : Dollis Hill (JL) [Bronze Token on Dollis Hill] 
Yer_Mom : Dollis Hill (JL) [Red Token on Dollis Hill] 
Kevan : Dollis Hill (JL) [Claiming a Red Token from Dollis Hill] 
[Power Failure! (JL)] 
Dunx : Dollis Hill (JL) [Claiming a Bronze Token from Dollis Hill] 
Jon : Pass (JL) 
Slakko : Pass (Dollis Hill JL) 
Grimace : Victoria (VC) [Wild] 
miKi : Vauxhall (VC) [Home] 
dave : [Home] East Acton (CN) [Collecting Hat] 
Yer_Mom : Willesden Green [Home] 
Kevan : [Home] Shepherd's Bush (CN) [Purchasing Zone 1 Pass] 
[Power Restored (JL)] 
Dunx : [Home] Finchley Central (NT) [Purchasing Zones 1-3 Pass] 
[Gunnersbury Wild] 
Jon : [LV+2] Wembley Park (MP) [Fire at Finchley Road] 
[Purchasing Zone 4 Pass] [Blocking Preston Road] 
Slakko : Pass (Dollis Hill JL) 
PaulWay : [Home] Oval (NL) [Purchasing Zone 2 Pass] 
Grimace : [LV+3] Baker Street (JL via:VC) [Collecting Hat (A-Z)] 
[Purchasing zones 1-3 Pass] 
miKi : [LV+2] Brixton (VC) [Purchasing Zones 1-3 Pass] 
[Collecting Hat (Terminus)] 
Dunx : [LV+3] Archway (NT) 
[Claiming a Black Token from East Finchley] 
Jon : Pass (Wembley Park MP) [Collecting Hat (Verdant)] 
Slakko : [Purchasing Zones 1-3 Pass] Dollis Hill (JL) [Into Knip] 
PaulWay : Dollis Hill (JL) 
Grimace : [LV+3] Dollis Hill (JL) 
miKi : [LV+3] Dollis Hill (JL) 
Dunx : [LV+3] Dollis Hill (JL) 
Jon : [LV+3] Dollis Hill (JL) 
Slakko : [LV+3] Dollis Hill (JL) 
PaulWay : [LV+3] Dollis Hill (JL) 
Grimace : [LV+3] Dollis Hill (JL) 
miKi : [LV+3] Dollis Hill (JL) 
Dunx : [LV+3] Dollis Hill (JL) 
Jon : [LV+3] Dollis Hill (JL) 
Slakko : [LV+3] Dollis Hill (JL) 
PaulWay : [LV+3] Dollis Hill (JL) 
Grimace : [LV+2] Dollis Hill (JL) 
miKi : [LV+3] [Dollis Escape] [Home] Vauxhall (VC) 
Dunx : Pass (Dollis Hill (JL)) [Snaresbrook Wild] 
Jon : [LV+1] Stanmore (JL) 
Slakko : Pass (Dollis Hill (JL)) 
PaulWay : [Home] Oval (NL) 
Grimace : Pass (Dollis Hill (JL)) [Claiming a Black Token from 
Dollis Hill] 
miKi : [LV+1] Brixton [Collecting Hat (Overground)] 
Dunx : Pass [Out of Knip] [Straddling to Finchley Road (MP)] 
Jon : [Gold to Bronze] [Purchasing Zones 1-6 Pass] [LV+3] 
Westbourne Park (HC via:JL, MP, CL, DS, HC) 
[Collecting Hat (Compass)] 
Slakko : Victoria [Wild] [Collecting Hat (Overground)] 
PaulWay : [LV+2] Brixton (VC, via NL) 
[Claiming a Red token from Brixton] 
[Collecting Hat (Terminus)] 
Grimace : Forced Pass 
miKi : [LV+2] [Token Running] Clapham South (NT, via VC) 
[Claiming a Br Token from Brixton] [Claiming Hat (Compass)] 
Dunx : [LV+1] Baker Street (MP) [Collecting Hat (A to Z)] 
[Pinner Wild] 
Jon : [LV=0] [Silver to Bronze] Pass [Reshuffling] [Purchasing 
Railcard] 
[Purchasing Marmalade Sandwich] 
Slakko : Forced Pass 
PaulWay : [LV-1] [Token Running] Stockwell 
Grimace : Gunnersbury (DS) [Wild] 
miKi : [LV+2] Morden (NT) 
Dunx : [LV+2] King's Cross St Pancras (MP) 
[Collecting Hat (Overground)] 
Jon : [LV+3] [Eating Marmalade Sandwich] Hammersmith (HC) 
[Collecting Hat (Terminus)] 
Slakko : Forced Pass 
PaulWay : [LV+3] Embankment (NT, via VC) 
Grimace : [LV+2] Richmond (DS) [Collecting Hat (Terminus)] 
miKi : [LV+3] [Token Running] Stockwell (NT) 
Dunx : [LV-1] Camden Town (NT) [Straddling to Hendon Central (NT)] 
Slakko : [LV+2] South Kensington (DS) [Collecting Hat (Compass)] 
PaulWay : [LV+3] Camden Town (NT) [Suspect Package at Charing Cross] 
[Claiming a Bronze token from Camden Town] 
[Declaring the Northern Line Rocket Manoeuvre] 
Grimace : [LV+1] [Token Running] Turnham Green (DS) [Collecting Hat] 
[Purchasing Chocolate Bar] 
miKi : New Cross (EL via NT, WC, DL) 
Dunx : [LV+1] Edgware (NT) 
Slakko : Forced Pass 
PaulWay : [LV+1] Whitechapel (EL via NL, HC) 
Grimace : [LV+3] [Eating Chocolate Bar] Hounslow East (PD) 
[Collecting Hat] 
miKi : [LV-1] [Token Running] Whitechapel (EL via EL, DL, CN, HC) 
[Shunting PaulWay to New Cross Gate] 
Dunx : [LV+3] [Token Running] Hampstead (NT)
PaulWay : [LV+3] Wapping (EL)
Grimace : [LV-2] Heathrow Terminal 4 (PD)

{ Comment: 

LV-1 for sugar deficiency, in addition to [LV-2], making [LV-3].
+1 Black, same line.

Package housed in the table.
Time nudged.

}


From Richard Brockie <R.Brockie@r...> Sat Jul 11 02:45:29 1998
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Date: Sat, 11 Jul 1998 10:43:55 +0100 (BST)
From: Richard Brockie <R.Brockie@r...>
To: Mornington Nomic Mailing List <l-nomic@f...>
Subject: MN: Game 4 Game State Document...
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 +------------+--------------------+----+-----------------------------+
| Player | Home Station | LV | Tokens |
| | | | |
| | | | Bk Bu Br Go Re Si |
+------------+--------------------+----+----+----+----+----+----+----+
| Dunx | Finchley Central | 6 | 7 | 0 | 4 | 1 | 1 | 2 |
|*Jon | Neasden | 5 | 4 | 0 | 3 | 0 | 1 | 0 |
|*Slakko | Dollis Hill | 0 | 3 | 0 | 5 | 0 | 4 | 0 |
| PaulWay | Oval | 3 | 3 | 0 | 2 | 0 | 0 | 1 |
| Grimace | Swiss Cottage | 4 | 4 | 2 | 1 | 1 | 3 | 1 |
| miKi | Vauxhall | 3 | 3 | 2 | 7 | 0 | 3 | 1 |
|*Drone | | 0 | 2 | 0 | 2 | 0 | 2 | 0 |
+------------+--------------------+----+----+----+----+----+----+----+
+---------------+ +-----WILD STATIONS---+ +--------------------------+
| Bridges: Down | | Gunnersbury | | Game Time: Friday 0600 |
+---------------+ | Snaresbrook | +--------------------------+
+---------------+ | Pinner | +--------------------------+
| Out of Knip | | | | Drone Keeper: |
+---------------+ +---------------------+ +--------------------------+
+------------------+--------------++------------------+--------------+
| Mile End | ReBrBkBkBk || Morden | ReBkBrBr |
| Camden Town | BrBrBrBrBr || Temple | ReBrBkReRe |
| Brixton | BlReBrBr || Beckton | ReReReReBkRe |
| Elm Park | BuBuBuBu || Elephant & Castle| BkBkBrBr |
| Borough | BrBrGoBrBrBr || Dollis Hill | BrBrBkReRe |
| Oakwood | BkBkBkBkBkBk || Finchley Central | BuBuBuBu |
| Charing Cross | Susp Package || | |
+------------------+--------------++------------------+--------------+
+------------+-------------------------------------------------------+
| Dunx | Zone 1-3 Pass, Hats (A,O) |
| Jon | *Zone 4*, 1-6 Passes, Hats (C,V,T) |
| Slakko | Zone 1-3 Pass, Hats (C,O) |
| PaulWay | Zone 2 Pass, Hat(T) |
| Grimace | Zone 1-3 Pass, Hats (A,C,T,V) |
| miKi | Zone 1-3 Pass, Hats (T,O,C) |
+------------+-------------------------------------------------------+

Dunx : Finchley Central (NT) 
Slakko : Dollis Hill (JL) 
Grimace : Dollis Hill (JL) [Victoria Wild] 
miKi : Dollis Hill (JL) 
dave : Dollis Hill (JL) [Bronze Token on Dollis Hill] 
Yer_Mom : Dollis Hill (JL) [Red Token on Dollis Hill] 
Kevan : Dollis Hill (JL) [Claiming a Red Token from Dollis Hill] 
[Power Failure! (JL)] 
Dunx : Dollis Hill (JL) [Claiming a Bronze Token from Dollis Hill] 
Jon : Pass (JL) 
Slakko : Pass (Dollis Hill JL) 
Grimace : Victoria (VC) [Wild] 
miKi : Vauxhall (VC) [Home] 
dave : [Home] East Acton (CN) [Collecting Hat] 
Yer_Mom : Willesden Green [Home] 
Kevan : [Home] Shepherd's Bush (CN) [Purchasing Zone 1 Pass] 
[Power Restored (JL)] 
Dunx : [Home] Finchley Central (NT) [Purchasing Zones 1-3 Pass] 
[Gunnersbury Wild] 
Jon : [LV+2] Wembley Park (MP) [Fire at Finchley Road] 
[Purchasing Zone 4 Pass] [Blocking Preston Road] 
Slakko : Pass (Dollis Hill JL) 
PaulWay : [Home] Oval (NL) [Purchasing Zone 2 Pass] 
Grimace : [LV+3] Baker Street (JL via:VC) [Collecting Hat (A-Z)] 
[Purchasing zones 1-3 Pass] 
miKi : [LV+2] Brixton (VC) [Purchasing Zones 1-3 Pass] 
[Collecting Hat (Terminus)] 
Dunx : [LV+3] Archway (NT) 
[Claiming a Black Token from East Finchley] 
Jon : Pass (Wembley Park MP) [Collecting Hat (Verdant)] 
Slakko : [Purchasing Zones 1-3 Pass] Dollis Hill (JL) [Into Knip] 
PaulWay : Dollis Hill (JL) 
Grimace : [LV+3] Dollis Hill (JL) 
miKi : [LV+3] Dollis Hill (JL) 
Dunx : [LV+3] Dollis Hill (JL) 
Jon : [LV+3] Dollis Hill (JL) 
Slakko : [LV+3] Dollis Hill (JL) 
PaulWay : [LV+3] Dollis Hill (JL) 
Grimace : [LV+3] Dollis Hill (JL) 
miKi : [LV+3] Dollis Hill (JL) 
Dunx : [LV+3] Dollis Hill (JL) 
Jon : [LV+3] Dollis Hill (JL) 
Slakko : [LV+3] Dollis Hill (JL) 
PaulWay : [LV+3] Dollis Hill (JL) 
Grimace : [LV+2] Dollis Hill (JL) 
miKi : [LV+3] [Dollis Escape] [Home] Vauxhall (VC) 
Dunx : Pass (Dollis Hill (JL)) [Snaresbrook Wild] 
Jon : [LV+1] Stanmore (JL) 
Slakko : Pass (Dollis Hill (JL)) 
PaulWay : [Home] Oval (NL) 
Grimace : Pass (Dollis Hill (JL)) [Claiming a Black Token from 
Dollis Hill] 
miKi : [LV+1] Brixton [Collecting Hat (Overground)] 
Dunx : Pass [Out of Knip] [Straddling to Finchley Road (MP)] 
Jon : [Gold to Bronze] [Purchasing Zones 1-6 Pass] [LV+3] 
Westbourne Park (HC via:JL, MP, CL, DS, HC) 
[Collecting Hat (Compass)] 
Slakko : Victoria [Wild] [Collecting Hat (Overground)] 
PaulWay : [LV+2] Brixton (VC, via NL) 
[Claiming a Red token from Brixton] 
[Collecting Hat (Terminus)] 
Grimace : Forced Pass 
miKi : [LV+2] [Token Running] Clapham South (NT, via VC) 
[Claiming a Br Token from Brixton] [Claiming Hat (Compass)] 
Dunx : [LV+1] Baker Street (MP) [Collecting Hat (A to Z)] 
[Pinner Wild] 
Jon : [LV=0] [Silver to Bronze] Pass [Reshuffling] [Purchasing 
Railcard] 
[Purchasing Marmalade Sandwich] 
Slakko : Forced Pass 
PaulWay : [LV-1] [Token Running] Stockwell 
Grimace : Gunnersbury (DS) [Wild] 
miKi : [LV+2] Morden (NT) 
Dunx : [LV+2] King's Cross St Pancras (MP) 
[Collecting Hat (Overground)] 
Jon : [LV+3] [Eating Marmalade Sandwich] Hammersmith (HC) 
[Collecting Hat (Terminus)] 
Slakko : Forced Pass 
PaulWay : [LV+3] Embankment (NT, via VC) 
Grimace : [LV+2] Richmond (DS) [Collecting Hat (Terminus)] 
miKi : [LV+3] [Token Running] Stockwell (NT) 
Dunx : [LV-1] Camden Town (NT) [Straddling to Hendon Central (NT)] 
Slakko : [LV+2] South Kensington (DS) [Collecting Hat (Compass)] 
PaulWay : [LV+3] Camden Town (NT) [Suspect Package at Charing Cross] 
[Claiming a Bronze token from Camden Town] 
[Declaring the Northern Line Rocket Manoeuvre] 
Grimace : [LV+1] [Token Running] Turnham Green (DS) [Collecting Hat] 
[Purchasing Chocolate Bar] 
miKi : New Cross (EL via NT, WC, DL) 
Dunx : [LV+1] Edgware (NT) 
Slakko : Forced Pass 
PaulWay : [LV+1] Whitechapel (EL via NL, HC) 
Grimace : [LV+3] [Eating Chocolate Bar] Hounslow East (PD) 
[Collecting Hat] 
miKi : [LV-1] [Token Running] Whitechapel (EL via EL, DL, CN, HC) 
[Shunting PaulWay to New Cross Gate] 
Dunx : [LV+3] [Token Running] Hampstead (NT)
PaulWay : [LV+3] Wapping (EL)
Grimace : [LV-2] Heathrow Terminal 4 (PD)
miKi : [LV+3] Moorgate (EL) [Opening MC]
[Straddling to Mornington Crescent (NT)]

{ Comment: 

+1 Black for same line,
+1 Red for passing through two interchanges,
+1 Blue for playing interchange with 4 lines,
+1 Bronze for zone pass,
-3 Gold to open MC,

Straddle route: Barbican (EL) -> Farringdon (EL) -> King's Cross
St. Pancras (EL, NT) -> Euston (NT) -> Mornington Crescent (NT)

-1 Black for changing lines during the straddle.

}



From Elusive <elusive@i...> Sat Jul 11 13:23:45 1998
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Subject: MN: Uh, hi.
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Just though I'd drop a quick note to introduce myself and say hello to you
all, so here goes.
I'm Julie, pleasure to meet you all.
Oh, and hello.

Looking forward to playing,
Julie



From <jefferis@i...> Sat Jul 11 15:22:43 1998
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Message-Id: <199807112223.XAA00397@p...>
From: "Graeme Jefferis" <jefferis@i...>
To: <l-nomic@f...>
Subject: MN: Re: Game 4 Buzz on miKi.
Date: Thu, 2 Jul 1998 23:22:53 +0100
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> +------------------+--------------++------------------+--------------+
> | Mile End | ReBrBkBkBk || Morden | ReBkBrBr |
> | Camden Town | BrBrBrBrBr || Temple | ReBrBkReRe |
> | Brixton | BlReBrBr || Beckton | ReReReReBkRe |
> | Elm Park | BuBuBuBu || Elephant & Castle| BkBkBrBr |
> | Borough | BrBrGoBrBrBr || Dollis Hill | BrBrBkReRe |
> | Oakwood | BkBkBkBkBkBk || Finchley Central | BuBuBuBu |
> | Charing Cross | Susp Package || | |
> +------------------+--------------++------------------+--------------+
> miKi : [LV-1] [Token Running] Whitechapel (EL via EL, DL, CN, HC) 
> [Shunting PaulWay to New Cross Gate] 
> miKi : [LV+3] Moorgate (EL) [Opening MC]
> [Straddling to Mornington Crescent (NT)]

Bzzt.

Straddling as you intend to requires token stacks on either Barbican
or Moorgate, and they're not there. (Had me worried though.)

Also, the stations you straddle through with East London line codes
really ought to be Hammersmith & City ones.

-Graeme.


---[ Rule 1.7.6 - Straddling Nancy ]------------------------------------

There are two forms of Straddle, both requiring the proximity of a Token 
Stack: 
- a standing Straddle requires that the Player's Move leave em at the
same location as a Token Stack. 
- a running Straddle requires that the Player's Move leave em adjacent
to a Token Stack, in the Line Direction of eir last Move Segment. 

The Straddle may be for a number of stations no greater than the size
of the Token Stack (the count of Stations being made from the Stack
itself), and is not considered to pass through any of the intervening
Stations.

------------------------------------------------------------------------

nb - is anyone unhappy with this bit of wording?

>a running Straddle requires that the Player's Move leave em adjacent
>to a Token Stack, in the Line Direction of eir last Move Segment. 

Not that it's wrong; it just seems easily misinterpretable.
'adjacent in the Line Direction' could be taken to mean 'token stack
is in front of the player' as well as it could 'behind the player'.

I'll leave it for now.



From <jefferis@i...> Sat Jul 11 15:27:15 1998
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Message-Id: <199807112227.XAA00450@p...>
From: "Graeme Jefferis" <jefferis@i...>
To: <l-nomic@f...>
Subject: MN: Re: Uh, hi.
Date: Thu, 2 Jul 1998 23:27:29 +0100
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> I'm Julie, pleasure to meet you all.
> Oh, and hello.

Excellent. I'm Graeme, currently playing as Grimace.

I'm a student twixt studenting: having withdrawn from a music course,
I shall be heading to a Software Engineering course in September, at
De Montfort Uni of all places.

I wish you the best of luck with the game!

-Graeme.


From <WayperP@p...> Sun Jul 12 16:19:25 1998
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From: "Wayper, Paul" <WayperP@p...>
To: "'l-nomic@f...'" <l-nomic@f...>
Subject: MN: RE: Re: Game 8 Game State Document
Date: Mon, 13 Jul 1998 09:17:04 +1000
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+---------+------------------------------+----+-------------------------
----+
| Player | Home | LV | Tokens
|
| | | | Bk Bu Br Go Re
Si |

+---------+------------------------------+----+----+----+----+----+----+
----+
| dave | East Putney | 0 | 2 | 0 | 2 | 0 | 2
| 0 |
| Grimace | Bethnal Green | 0 | 2 | 0 | 2 | 0 | 2
| 0 |
| Paulway | Latimer Road | 0 | 2 | 0 | 0 | 0 | 2
| 0 |
| Dunx | | 0 | 2 | 0 | 2 | 0 | 2
| 0 |
| Drone | | 0 | 2 | 0 | 2 | 0 | 2
| 0 |
| Julie | | 0 | 2 | 0 | 2 | 0 | 2
| 0 |
| Kevan | | 0 | 2 | 0 | 2 | 0 | 2
| 0 |

+---------+------------------------------+----+----+----+----+----+----+
----+

+---------------++----------------------------------------++------------
----+
| Bridges: Down || WILD STATIONS || Time: Sun
2000 |
+---------------+|
|+----------------+
+---------------+|
|+----------------+
| Out of Knip || || Circle:
<-> |

+---------------++----------------------------------------++------------
----+
| PaulWay | Zone 2 Card
|

+---------------+-------------------------------------------------------
----+

dave : [Home: East Putney] East Putney (DS)
Grimace : [Home: Bethnal Green] Bethnal Green (CN)
PaulWay : [Home: Latimer Road] Latimer Road (HC) [Purchasing Zone 2
Card]

{Comments:
-2 Br: Zone 2 card
Game time advanced.
}

Paul Wayper -- DPI ITS Computer Systems Officer
_____________________________________________________________________
SigClean 1.5a prevents all errors in transcription, transmission, and
reception of eMail, destroys sig and email viruses, and stops flames.
If it doesn't seem to work, contact me and I'll fix it. (c) 1998 PJW


From <WayperP@p...> Sun Jul 12 17:46:36 1998
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From: "Wayper, Paul" <WayperP@p...>
To: "'l-nomic@f...'" <l-nomic@f...>
Subject: MN: RE: Uh, hi.
Date: Mon, 13 Jul 1998 10:44:22 +1000
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On Sunday, July 12, 1998 6:22 AM, Elusive [SMTP:elusive@i...]
wrote:
> Looking forward to playing,

Good to hear. I'm sure everyone here will offer their support in
learning the rules, which, like most Nomics, are not quite as
straightforward as one would hope :-) But we like it. Welcome!

Have fun,

Paul Wayper -- DPI ITS Computer Systems Officer
_____________________________________________________________________
SigClean 1.5a prevents all errors in transcription, transmission, and
reception of eMail, destroys sig and email viruses, and stops flames.
If it doesn't seem to work, contact me and I'll fix it. (c) 1998 PJW



From <WayperP@p...> Sun Jul 12 18:11:30 1998
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From: "Wayper, Paul" <WayperP@p...>
To: "'l-nomic@f...'" <l-nomic@f...>
Subject: MN: Game 8 Game State Document
Date: Mon, 13 Jul 1998 11:09:53 +1000
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> +---------+--------------------------------+----+-------------------+
> | Player | Home | LV | Tokens |
> | | | | Bk Bu Br Go Re Si |
> +---------+--------------------------------+----+-------------------+
> | dave | East Putney | 0 | 2 0 2 0 2 0 |
> | Grimace | Bethnal Green | 0 | 2 0 2 0 2 0 |
> | Paulway | Latimer Road | 0 | 2 0 0 0 2 0 |
> | Dunx | | 0 | 2 0 2 0 2 0 |
> | Drone | | 0 | 2 0 2 0 2 0 |
> | Julie | | 0 | 2 0 2 0 2 0 |
> | Kevan | | 0 | 2 0 2 0 2 0 |
> +---------+--------------------------------+----+-------------------+
> +---------------++--------------------------------++----------------+
> | Bridges: Down || WILD STATIONS || Time: Sun2000 |
> +---------------+| |+----------------+
> +---------------+| |+----------------+
> | Out of Knip || || Circle: <-> |
> +---------------++--------------------------------++----------------+
> | PaulWay | Zone 2 Card |
> +---------------+---------------------------------------------------+
> 
> dave : [Home: East Putney] East Putney (DS)
> Grimace : [Home: Bethnal Green] Bethnal Green (CN)
> PaulWay : [Home: Latimer Road] Latimer Road (HC)
[Purchasing Zone 2 Card]

> {Comments:
> -2 Br: Zone 2 card
> Game time advanced.
Sorry about the formatting of that last one - we'll try this way.
> }
> 
> Paul Wayper -- DPI ITS Computer Systems Officer
> _____________________________________________________________________
> SigClean 1.5a prevents all errors in transcription, transmission, and
> reception of eMail, destroys sig and email viruses, and stops flames.
> If it doesn't seem to work, contact me and I'll fix it. (c) 1998 PJW


From <DELLIS@U...> Mon Jul 13 10:36:03 1998
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Date: 13 Jul 98 09:37:51 +0100
From: "Dunx (Duncan Ellis)" <DELLIS@U...>
To: l-nomic@f...
Subject: MN: Game 8 Game State Document
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+---------+--------------------------------+----+-------------------+ 
| Player | Home | LV | Tokens | 
| | | | Bk Bu Br Go Re Si | 
+---------+--------------------------------+----+-------------------+ 
| dave | East Putney | 0 | 2 0 2 0 2 0 | 
| Grimace | Bethnal Green | 0 | 2 0 2 0 2 0 | 
| Paulway | Latimer Road | 0 | 2 0 0 0 2 0 | 
| Dunx | Preston Road | 0 | 2 0 2 0 2 0 | 
|*Drone | | 0 | 2 0 2 0 2 0 | 
| Julie | | 0 | 2 0 2 0 2 0 | 
| Kevan | | 0 | 2 0 2 0 2 0 | 
+---------+--------------------------------+----+-------------------+ 
+---------------++--------------------------------++----------------+ 
| Bridges: Down || WILD STATIONS || Time: Sun2200 | 
+---------------+| |+----------------+ 
+---------------+| |+----------------+ 
| Out of Knip || || Circle: <-> | 
+---------------++--------------------------------++----------------+ 
| PaulWay | Zone 2 Card | 
+---------------+---------------------------------------------------+ 

dave : [Home: East Putney] East Putney (DS) 
Grimace : [Home: Bethnal Green] Bethnal Green (CN) 
PaulWay : [Home: Latimer Road] Latimer Road (HC) 
[Purchasing Zone 2 Card] 
Dunx : [Home: Preston Road] Preston Road (MP) 

{ Comment: 
Advancing Game Time twice, since Grimace neglected to. 
Marking Drone Inactive since it is until someone picks up the Drone 
Stick. 

Er, that's it. Over to you, Julie. 
} 

-- 
Dunx 
IRL: Duncan Ellis, Senior Software Engineer, Business Modelers, Oracle 
<I work for Oracle, I don't speak for them>


From Richard Brockie <R.Brockie@r...> Mon Jul 13 11:13:10 1998
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Date: Mon, 13 Jul 1998 14:03:19 +0100 (BST)
From: Richard Brockie <R.Brockie@r...>
To: l-nomic <l-nomic@f...>
Subject: Re: MN: Re: Game 4 Buzz on miKi.
In-Reply-To: <199807112223.XAA00397@p...>
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On Thu, 2 Jul 1998, Graeme Jefferis wrote:

> > +------------------+--------------++------------------+--------------+
> > | Mile End | ReBrBkBkBk || Morden | ReBkBrBr |
> > | Camden Town | BrBrBrBrBr || Temple | ReBrBkReRe |
> > | Brixton | BlReBrBr || Beckton | ReReReReBkRe |
> > | Elm Park | BuBuBuBu || Elephant & Castle| BkBkBrBr |
> > | Borough | BrBrGoBrBrBr || Dollis Hill | BrBrBkReRe |
> > | Oakwood | BkBkBkBkBkBk || Finchley Central | BuBuBuBu |
> > | Charing Cross | Susp Package || | |
> > +------------------+--------------++------------------+--------------+
> > miKi : [LV-1] [Token Running] Whitechapel (EL via EL, DL, CN, HC) 
> > [Shunting PaulWay to New Cross Gate] 
> > miKi : [LV+3] Moorgate (EL) [Opening MC]
> > [Straddling to Mornington Crescent (NT)]
> 
> Bzzt.
> 
> Straddling as you intend to requires token stacks on either Barbican
> or Moorgate, and they're not there. (Had me worried though.)
> 
> Also, the stations you straddle through with East London line codes
> really ought to be Hammersmith & City ones.

Tsk, how careless - I was too busy interpreting Straddling Nancy.

> ---[ Rule 1.7.6 - Straddling Nancy ]------------------------------------
> 
> There are two forms of Straddle, both requiring the proximity of a Token 
> Stack: 
> - a standing Straddle requires that the Player's Move leave em at the
> same location as a Token Stack. 
> - a running Straddle requires that the Player's Move leave em adjacent
> to a Token Stack, in the Line Direction of eir last Move Segment. 

I interpret this to mean that at the end of my Player Move which includes
movement of my token from Whitechapel to Moorgate, my piece should be left
adjacent to a token stack. This I have done. The size of the token stack
is 5 which allows me to reach MC from Moorgate. 

I believe we need adjudication on the matter.

--- miKi



From Richard Brockie <R.Brockie@r...> Mon Jul 13 11:14:14 1998
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Date: Mon, 13 Jul 1998 14:08:16 +0100 (BST)
From: Richard Brockie <R.Brockie@r...>
To: l-nomic <l-nomic@f...>
Subject: Re: MN: Re: Game 4 Buzz on miKi.
In-Reply-To: <Pine.OSF.3.96.980713135249.16495D-100000@f...>
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On Mon, 13 Jul 1998, Richard Brockie wrote:
> On Thu, 2 Jul 1998, Graeme Jefferis wrote:
> 
> > > +------------------+--------------++------------------+--------------+
> > > | Mile End | ReBrBkBkBk || Morden | ReBkBrBr |
> > > | Camden Town | BrBrBrBrBr || Temple | ReBrBkReRe |
> > > | Brixton | BlReBrBr || Beckton | ReReReReBkRe |
> > > | Elm Park | BuBuBuBu || Elephant & Castle| BkBkBrBr |
> > > | Borough | BrBrGoBrBrBr || Dollis Hill | BrBrBkReRe |
> > > | Oakwood | BkBkBkBkBkBk || Finchley Central | BuBuBuBu |
> > > | Charing Cross | Susp Package || | |
> > > +------------------+--------------++------------------+--------------+
> > > miKi : [LV-1] [Token Running] Whitechapel (EL via EL, DL, CN, HC) 
> > > [Shunting PaulWay to New Cross Gate] 
> > > miKi : [LV+3] Moorgate (EL) [Opening MC]
> > > [Straddling to Mornington Crescent (NT)]
> > 
> > Bzzt.
> > 
> > Straddling as you intend to requires token stacks on either Barbican
> > or Moorgate, and they're not there. (Had me worried though.)
> > 
> > Also, the stations you straddle through with East London line codes
> > really ought to be Hammersmith & City ones.
> 
> Tsk, how careless - I was too busy interpreting Straddling Nancy.
> 
> > ---[ Rule 1.7.6 - Straddling Nancy ]------------------------------------
> > 
> > There are two forms of Straddle, both requiring the proximity of a Token 
> > Stack: 
> > - a standing Straddle requires that the Player's Move leave em at the
> > same location as a Token Stack. 
> > - a running Straddle requires that the Player's Move leave em adjacent
> > to a Token Stack, in the Line Direction of eir last Move Segment. 
> 
> I interpret this to mean that at the end of my Player Move which includes
> movement of my token from Whitechapel to Moorgate, my piece should be left
> adjacent to a token stack. This I have done. The size of the token stack
> is 5 which allows me to reach MC from Moorgate. 
> 
> I believe we need adjudication on the matter.

Aargh! This should read:

I interpret this to mean that at the end of my Player Move which includes
the Straddle, as opposed to my Piece Move which is the movement of my
token from Whitechapel to Moorgate, my piece should be left adjacent to a
token stack. This I have done. The size of the token stack is 5 which
allows me to reach MC from Moorgate.

We still need adjudication,
--- miKi



From Graeme Jefferis <Graeme.Jefferis@f...> Mon Jul 13 11:16:54 1998
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From: Graeme Jefferis <Graeme.Jefferis@f...>
To: "'l-nomic@f...'" <l-nomic@f...>
Subject: RE: MN: Re: Game 4 Buzz on miKi.
Date: Mon, 13 Jul 1998 14:25:38 +0100
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>I interpret this to mean that at the end of my Player Move which 
>includes the Straddle, as opposed to my Piece Move which is 
>the movement of my token from Whitechapel to Moorgate, my 
>piece should be left adjacent to a token stack. This I have done. 
>The size of the token stack is 5 which allows me to reach MC 
>from Moorgate.

Mm. I see how you're working it, but it seems counter-intuitive 
to me - I've visualised it almost as 'jumping off' the token stack at
the end of your piece move,
the size of the stack determining how far you can jump. We've
seen straddles before, though - how were they played then?

>We still need adjudication,

Indeed we do.

-Graeme.


From Kevan Davis <kdavis@i...> Mon Jul 13 11:19:46 1998
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>We still need adjudication,

Going by the book on this one, I can't assign a Referee until the
original Buzzer (Grimace) has said whether e agrees with your
argument or not.

Seems like a fair win to me, anyway, semantic quibbles aside.

Kevan

--
kdavis@i... - http://www.innotts.co.uk/~elusive/kevan - UIN: 5998366
"Many an ancient lord's last words had been,
'You can't kill me because I've got magic aaargh.'"
-- Terry Pratchett, "Interesting Times"



From kenningd@w... (L'homme a tete de choux) Mon Jul 13 11:19:47 1998
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From: kenningd@w... (L'homme a tete de choux)
To: l-nomic@f...
Subject: Re: MN: Re: Game 4 Buzz on miKi.
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>I interpret this to mean that at the end of my Player Move which includes
>the Straddle, as opposed to my Piece Move which is the movement of my
>token from Whitechapel to Moorgate, my piece should be left adjacent to a
>token stack. This I have done. The size of the token stack is 5 which
>allows me to reach MC from Moorgate.
>
>We still need adjudication,

I also read it this way until I tried to buzz Dunx (in Game 3?) for not being
on/adjacent to a Token Stack after performing a Straddle. I think the wording
is ambiguous enough to claim this is a valid interpretation of the rule, but
despite the ambiguity I feel that the context shows it is clearly not the
intended meaning, and that is probably the more important factor.

That's my opinion, anyway.

dave




From Kevan Davis <kdavis@i...> Mon Jul 13 11:20:38 1998
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I really should check my mail before sending the stuff I've written
whilst offline. Pft.

>>We still need adjudication,
>
>Indeed we do.

Fair enough. [spins the bottle] The Referee for this Buzz shall be dave.

Kevan

--
kdavis@i... - http://www.innotts.co.uk/~elusive/kevan - UIN: 5998366
"Girl afraid; where do his intentions lay? Or does he even have any?"
-- The Smiths, "Girl Afraid"



From <DELLIS@U...> Mon Jul 13 11:22:42 1998
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From: "Dunx (Duncan Ellis)" <DELLIS@U...>
To: l-nomic@f...
Subject: Re: MN: Re: Game 4 Buzz on miKi.
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If I may interject, I think we're dealing with relict wording here. 

Grimace is interpreting the Straddle rule in pretty much the way I 
intended (sorry, I'm using rather dubious special insight as the author), 
that is that token stack proximity is to be measured from the end of the 
Piece Move (his explanation based on 'jumping off' is exactly how I had 
visualised it, in fact). 

miKi is interpreting the Straddle rule in light of the current definition 
of Player Move so that e is measuring token stack proximity from the 
Piece's position after the Straddle. Effectively, e's Straddling *to* a 
stack rather than *from* it. 

Fundamentally, this is all to do with changes in meaning - when I wrote 
Straddling Nancy, Player Move was what is now Piece Move. Of course now 
Player Move includes Actions. Unfortunately (and I shall raise my hands 
and say 'mea culpa' here) the Straddling rule has not been kept up to 
date with this change in meaning. 

Thus whilst I would argue against the validity of the Straddle on grounds 
of intent (ie what miKi's done isn't what I meant at *all*), I think e's 
performed a valid feat of semantic interpretation based on what the rule 
in the current context. So I think it's probably a valid win, even though 
I disagree violently with it. 

Congratulations. Probably. 

-- 
Dunx 
IRL: Duncan Ellis, Senior Software Engineer, Business Modelers, Oracle 
<I work for Oracle, I don't speak for them>


From kenningd@w... (L'homme a tete de choux) Mon Jul 13 11:25:14 1998
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From: kenningd@w... (L'homme a tete de choux)
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Subject: Re: MN: Re: Game 4 Buzz on miKi.
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>Fair enough. [spins the bottle] The Referee for this Buzz shall be dave.

Well, I'm tempted to give it to miKi for manipulating a flawed rule to eir
benefit in true nomic style but on the other hand the precedent has already
been set with regard to interpreting the Straddle Rule, so I have no option but
to uphold the Buzz.

I think perhaps we could do with an archive of judgments, so that any repeated
queries over interpretation can be solved at a stroke.

dave




From kenningd@w... (L'homme a tete de choux) Mon Jul 13 11:26:47 1998
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From: kenningd@w... (L'homme a tete de choux)
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>Congratulations. Probably. 

Sorry if I'm merely postponing an inevitable result and prolonging the agony of
Game 4, but I stand by my judgment.

dave




From <DELLIS@U...> Mon Jul 13 11:28:30 1998
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From: "Dunx (Duncan Ellis)" <DELLIS@U...>
To: l-nomic@f...
Subject: Re: MN: Re: Game 4 Buzz on miKi.
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dave wrote: 
>I wrote: 
>>Congratulations. Probably. 

I should apologise for that bit of mis-timed commentary on my part. Kevan's 
message nominating you as Judge on this one arrived a moment after I sent 
off my own thoughts on teh matter. 

>Sorry if I'm merely postponing an inevitable result and prolonging the 
>agony of Game 4, but I stand by my judgment. 

So you should, sir. I had forgotten about the precedent, in all honesty. 

-- 
Dunx 
IRL: Duncan Ellis, Senior Software Engineer, Business Modelers, Oracle 
<I work for Oracle, I don't speak for them>


From Richard Brockie <R.Brockie@r...> Mon Jul 13 11:28:47 1998
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From: Richard Brockie <R.Brockie@r...>
To: l-nomic@f...
Subject: MN: Point of Order - Re: Game 4 Buzz on miKi.
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On Mon, 13 Jul 1998, L'homme a tete de choux wrote:

> >Fair enough. [spins the bottle] The Referee for this Buzz shall be dave.
> 
> Well, I'm tempted to give it to miKi for manipulating a flawed rule to eir
> benefit in true nomic style but on the other hand the precedent has already
> been set with regard to interpreting the Straddle Rule, so I have no option but
> to uphold the Buzz.
> 
> I think perhaps we could do with an archive of judgments, so that any repeated
> queries over interpretation can be solved at a stroke.

I was not aware that such a test of the rule has already been made. I
think that the speaker should have executive powers to bring the wording
of a disputed rule into line with the judge's ruling in such a case.

The evolution in definition of the Player's and Piece's move have caused
the altering of the definition of a Straddle. As I see it, we should
interpret the rules as they are, not as someone remembers them to be. I
thought that was the whole idea of having them in a central place with
adendments taking effect at a specified time? 

I raise a point of order to the effect that the Judge's ruling is invalid. 
It should be based on interpretation of the rules, as currently written. 

--- miKi



From Graeme Jefferis <Graeme.Jefferis@f...> Mon Jul 13 11:30:09 1998
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From: Graeme Jefferis <Graeme.Jefferis@f...>
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Subject: RE: MN: Re: Game 4 Buzz on miKi.
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>Thus whilst I would argue against the validity of the 
>Straddle on grounds of intent (ie what miKi's done isn't 
>what I meant at *all*), I think e's performed a valid feat 
>of semantic interpretation based on what the rule in the 
>current context. So I think it's probably a valid win, even 
>though I disagree violently with it.

Yes. Makes sense, really. After all, this is a Nomic as
opposed to an IMCS-regulated game; changes of rule meaning
mid-game are, of course, to be expected. This just wasn't 
one I'd picked up on.

-Graeme.


From Richard Brockie <R.Brockie@r...> Mon Jul 13 11:50:11 1998
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From: Richard Brockie <R.Brockie@r...>
To: l-nomic@f...
Subject: Re: MN: Point of Order - Re: Game 4 Buzz on miKi.
In-Reply-To: <199807131527.QAA18790@c...>
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On Mon, 13 Jul 1998, Kevan Davis wrote:
> I think dave's point was that we've had Straddles occuring in Games
> before, and in every case they've been *from* a Token Stack. The
> fact that nobody's ever Buzzed and said "Oi, look, they should be
> *to* a Token Stack" suggests that we've all accepted the fact that
> Straddles go *from* Token Stacks.

It is true that all straddles have been made from token stacks. I myself
have never really used Straddles, and I don't think that one has been used
in a game in which I was participating. So, I came at the rule cold and
interpreted it afresh even though I have been around a while...

> Well, going by the fact that we've always Straddled *from* Token
> Stacks, and that the Straddling Rule uses the phrase "(the count
> of Stations being made from the Stack itself)" rather than "...to
> the Stack itself)", I find the Judge's ruling valid.

Fine. Lets have some mechanism in place for rulings like this to have an
immediate and clarifying effect on the rules. Er, I'll work on a proposal
to remedy this.

--- miKi



From kenningd@w... (L'homme a tete de choux) Mon Jul 13 11:35:56 1998
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From: kenningd@w... (L'homme a tete de choux)
To: l-nomic@f...
Subject: Re: MN: Point of Order - Re: Game 4 Buzz on miKi.
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>I raise a point of order to the effect that the Judge's ruling is invalid. 
>It should be based on interpretation of the rules, as currently written. 

I dispute the claim that the meaning of the Rule has changed, and the inference
that my judgment is based on something other than the current wording of the
relevant rule.

I'd like to raise a Point of Order to invalidate miKi's Point of Order.

dave




From Kevan Davis <kdavis@i...> Mon Jul 13 11:46:49 1998
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From: Kevan Davis <kdavis@i...>
Subject: Re: MN: Point of Order - Re: Game 4 Buzz on miKi.
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>> I think perhaps we could do with an archive of judgments, so that any
repeated
>> queries over interpretation can be solved at a stroke.
>
>I was not aware that such a test of the rule has already been made. I
>think that the speaker should have executive powers to bring the wording
>of a disputed rule into line with the judge's ruling in such a case.

I think dave's point was that we've had Straddles occuring in Games
before, and in every case they've been *from* a Token Stack. The
fact that nobody's ever Buzzed and said "Oi, look, they should be
*to* a Token Stack" suggests that we've all accepted the fact that
Straddles go *from* Token Stacks.

Because nobody noticed that various amendments rendered the actual
wording of the Straddle Rule arguably ambiguous, that everyone
read it from the point of view of knowing that Straddles go *from*
Stacks, the point was never raised.

>The evolution in definition of the Player's and Piece's move have caused
>the altering of the definition of a Straddle. As I see it, we should
>interpret the rules as they are, not as someone remembers them to be. I
>thought that was the whole idea of having them in a central place with
>adendments taking effect at a specified time? 

We should interpret the Rules as most Players consider them to
be. If through careless amendment one of the Rules doesn't mean
what it used to, I think that the widely-accepted meaning should
take precedence over the written one.

Another example of Mornomic being a somewhat fuzzy Nomic, really;
that if someone pulls off an impressive scam and wins a Game,
they'll get glared at for being unsporting, rather than receiving
the applause they would in another Nomic. If a loophole is spotted,
I think we all expect the spotter to fix it rather than exploit it;
Mornomic is more about producing a playable game than winning.

I think a fair example of this is the old Gordon Brown's Fair Fare
imbroglio - that a Rule said "a Player may move to MC if...", but
everyone bar myself (including its proposer) read it as "a Player
may *only* move to MC if..." - my conceding the point and playing
Mornington Crescent the way the majority were playing it seems to
me to be the correct way to go on these things.

>I raise a point of order to the effect that the Judge's ruling is invalid. 
>It should be based on interpretation of the rules, as currently written. 

Well, going by the fact that we've always Straddled *from* Token
Stacks, and that the Straddling Rule uses the phrase "(the count
of Stations being made from the Stack itself)" rather than "...to
the Stack itself)", I find the Judge's ruling valid.

And I'll leave it to debate, really. If everyone else stands up
and says "Well, I've always been Straddling to Stacks, myself.",
we'll reconsider.

The mere views of an arbitrary Player who happens to be wearing
a Speaker hat, anyway - by all means take it to an Emergency
Proposal if you'd prefer another's view. (Thinking about it, I'm
tempted to amend Eprops so that they can be Voted on by anyone
who cares to Vote within the next 24 hours - letting a single
person decide such an important matter seems rather unfair.) We
could use an Eprop on it anyway, just to tidy it up, if anyone
would care to submit one...

Kevan

--
kdavis@i... - http://www.innotts.co.uk/~elusive/kevan - UIN: 5998366
"Too many psychopaths, not enough cycle paths."
-- Half Man Half Biscuit, "Children of Apocalyptic Techstep"



From <DELLIS@U...> Mon Jul 13 11:49:21 1998
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Date: 13 Jul 98 16:36:26 +0100
From: "Dunx (Duncan Ellis)" <DELLIS@U...>
To: l-nomic@f...
Subject: Re: MN: Point of Order - Re: Game 4 Buzz on miKi.
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>We 
>could use an Eprop on it anyway, just to tidy it up, if anyone 
>would care to submit one... 

On its way. 

As it happens, this whole affair has prompted me to trawl through 
the ruleset in looking for other such inconsistencies. Granted that this 
is something I've had down on my list of things to do for some Weeks, 
but for some reason up until this point I hadn't been able to come up 
with a suitable way of attacking the issue. Expect a large Proposal 
shortly. 

Ah, the wonders of grep... 

-- 
Dunx 
IRL: Duncan Ellis, Senior Software Engineer, Business Modelers, Oracle 
<I work for Oracle, I don't speak for them>


From Elusive <elusive@i...> Mon Jul 13 12:38:25 1998
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+---------+--------------------------------+----+-------------------+ 
| Player | Home | LV | Tokens | 
| | | | Bk Bu Br Go Re Si | 
+---------+--------------------------------+----+-------------------+ 
| dave | East Putney | 0 | 2 0 2 0 2 0 | 
| Grimace | Bethnal Green | 0 | 2 0 2 0 2 0 | 
| Paulway | Latimer Road | 0 | 2 0 0 0 2 0 | 
| Dunx | Preston Road | 0 | 2 0 2 0 2 0 | 
|*Drone | | 0 | 2 0 2 0 2 0 | 
| Julie | Blackhorse Road | 0 | 2 0 1 0 2 0 | 
| Kevan | | 0 | 2 0 2 0 2 0 | 
+---------+--------------------------------+----+-------------------+ 
+---------------++--------------------------------++----------------+ 
| Bridges: Down || WILD STATIONS || Time: Sun 2300 | 
+---------------+| |+----------------+ 
+---------------+| |+----------------+ 
| Out of Knip || || Circle: <-> | 
+---------------++--------------------------------++----------------+ 
| PaulWay | Zone 2 Card | 
| Julie | Zone 3 Pass, Hat (A) | 
+---------------+---------------------------------------------------+ 

dave : [Home: East Putney] East Putney (DS) 
Grimace : [Home: Bethnal Green] Bethnal Green (CN) 
PaulWay : [Home: Latimer Road] Latimer Road (HC) 
[Purchasing Zone 2 Card] 
Dunx : [Home: Preston Road] Preston Road (MP) 
Julie : [Home: Blackhorse Road] [Purchasing Zone 3 Pass] 
Blackhorse Road (VC) [Collecting Hat (A to Z)]

{ Comment: 
Advanced Game Time 
-2 Bronze for a Zone 3 Pass
+1 Bronze for a Groovy Zone 3 move
Collected a nifty little hat.

So far so good, I think.
}




From Kevan Davis <kdavis@i...> Mon Jul 13 12:57:06 1998
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----------------------------------------------------------------------------

Emergency Proposal 025 - Piece Keeper [Amendment]

{ Comment: Seek and destroy on ambiguity between Player Move and Piece 
Move in Straddling. Any other ambiguities are left in place... } 

Amend Rule 1.7.6 (Straddling Nancy) as follows - 

Make its first paragraph read thus: 
"There shall be an Action of Straddling which may be performed at the 
end of a Player's Move, after eir Piece Move and all other Actions, in 
order to continue on to another Station." 

{ Comment: note change from "end of Player's Turn" to "end of Player's 
Move". } 

Make its second paragraph read thus: 
"The Straddling Action shall take the form 
[Straddling To <Station>] 
... after which the Player's Piece will be at the Station named in the 
Action." 

Make its third paragraph and the subsequent list read thus: 
"There are two forms of Straddle, both requiring the proximity of a Token 
Stack to the Player's Piece after the Piece Move: 
- a standing Straddle requires that the Piece Move leave it at the 
same location as a Token Stack. 
- a running Straddle requires that the Piece Move leave it adjacent 
to a Token Stack, in the Line Direction of eir last Move Segment." 

{ Comment: 
I think it's fair to say that there are still some ambiguities in the 
Rule. These have been left for two reasons: firstly, as the original 
author, I'm pretty much blind to them; secondly, and EP should be 
tightly focussed and if this became a a more general ambiguity hunt 
then it would miss the point. 

Still some scope for an CAMREC Cleanup Proposal, though. 
} 


----------------------------------------------------------------------------
Raised by Dunx, 13/07/98
Grimace has been selected to Judge this Proposal
----------------------------------------------------------------------------



From <grimace@s...> Mon Jul 13 14:47:47 1998
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Subject: MN: Re: Emergency Proposal 025 - Judgement
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> Emergency Proposal 025 - Piece Keeper [Amendment]

I judge 'FOR' this Emergency Proposal, although I think
Straddling Nancy still needs additional clearing up.

-Graeme.


From <grimace@s...> Mon Jul 13 14:48:43 1998
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> Julie : [Home: Blackhorse Road] [Purchasing Zone 3 Pass] 
> Blackhorse Road (VC) [Collecting Hat (A to Z)]

> Collected a nifty little hat.

And I just wish I'd had the presence of mind to do the same.
No matter...

-Graeme.




From Kevan Davis <kdavis@i...> Mon Jul 13 12:57:27 1998
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+---------+--------------------------------+----+-------------------+ 
| Player | Home | LV | Tokens | 
| | | | Bk Bu Br Go Re Si | 
+---------+--------------------------------+----+-------------------+ 
| dave | East Putney | 0 | 2 0 2 0 2 0 | 
| Grimace | Bethnal Green | 0 | 2 0 2 0 2 0 | 
| Paulway | Latimer Road | 0 | 2 0 0 0 2 0 | 
| Dunx | Preston Road | 0 | 2 0 2 0 2 0 | 
|*Drone | | 0 | 2 0 2 0 2 0 | 
| Julie | Blackhorse Road | 0 | 2 0 1 0 2 0 | 
| Kevan | Royal Victoria | 0 | 2 0 1 0 2 0 | 
+---------+--------------------------------+----+-------------------+ 
+---------------++--------------------------------++----------------+ 
| Bridges: Down || WILD STATIONS || Time: Mon 0000 | 
+---------------+| |+----------------+ 
+---------------+| |+----------------+ 
| Out of Knip || || Circle: <-> | 
+---------------++--------------------------------++----------------+ 
+---------------+---------------------------------------------------+ 
| PaulWay | Zone 2 Card | 
| Julie | Zone 3 Pass, Hat (A) | 
| Kevan | Zone 3 Pass | 
+---------------+---------------------------------------------------+ 

dave : [Home: East Putney] East Putney (DS) 
Grimace : [Home: Bethnal Green] Bethnal Green (CN) 
PaulWay : [Home: Latimer Road] Latimer Road (HC) 
[Purchasing Zone 2 Card] 
Dunx : [Home: Preston Road] Preston Road (MP) 
Julie : [Home: Blackhorse Road] [Purchasing Zone 3 Pass] 
Blackhorse Road (VC) [Collecting Hat (A to Z)]
Kevan : [Home: Royal Victoria] [Purchasing Zone 3 Pass]
Royal Victoria (DL)

{
Comments:

Ludicrum tempus fugit.

-2 Bronze for the Pass
+1 Bronze for a Zone 3 Move
}

--
kdavis@i... - http://www.innotts.co.uk/~elusive/kevan - UIN: 5998366
"You have destroyed your backup files."
"No I didn't, you did, you bastard!"
-- Jeremy Hardy on computer error messages



From Richard Brockie <R.Brockie@r...> Tue Jul 14 08:28:52 1998
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From: Richard Brockie <R.Brockie@r...>
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Subject: MN: Game 4 Game State Document...
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 +------------+--------------------+----+-----------------------------+
| Player | Home Station | LV | Tokens |
| | | | |
| | | | Bk Bu Br Go Re Si |
+------------+--------------------+----+----+----+----+----+----+----+
| Dunx | Finchley Central | 6 | 7 | 0 | 4 | 1 | 1 | 2 |
|*Jon | Neasden | 5 | 4 | 0 | 3 | 0 | 1 | 0 |
|*Slakko | Dollis Hill | 0 | 3 | 0 | 5 | 0 | 4 | 0 |
| PaulWay | Oval | 3 | 3 | 0 | 2 | 0 | 0 | 1 |
| Grimace | Swiss Cottage | 4 | 4 | 2 | 1 | 1 | 3 | 1 |
| miKi | Vauxhall | 3 | 2 | 2 | 7 | 3 | 1 | 1 |
|*Drone | | 0 | 2 | 0 | 2 | 0 | 2 | 0 |
+------------+--------------------+----+----+----+----+----+----+----+
+---------------+ +-----WILD STATIONS---+ +--------------------------+
| Bridges: Down | | Gunnersbury | | Game Time: Friday 0700 |
+---------------+ | Snaresbrook | +--------------------------+
+---------------+ | Pinner | +--------------------------+
| Out of Knip | | | | Drone Keeper: |
+---------------+ +---------------------+ +--------------------------+
+------------------+--------------++------------------+--------------+
| Mile End | ReBrBkBkBk || Morden | ReBkBrBr |
| Camden Town | BrBrBrBrBr || Temple | ReBrBkReRe |
| Brixton | BlReBrBr || Beckton | ReReReReBkRe |
| Elm Park | BuBuBuBu || Elephant & Castle| BkBkBrBr |
| Borough | BrBrGoBrBrBr || Dollis Hill | BrBrBkReRe |
| Oakwood | BkBkBkBkBkBk || Finchley Central | BuBuBuBu |
| Charing Cross | Susp Package || | |
+------------------+--------------++------------------+--------------+
+------------+-------------------------------------------------------+
| Dunx | Zone 1-3 Pass, Hats (A,O) |
| Jon | *Zone 4*, 1-6 Passes, Hats (C,V,T) |
| Slakko | Zone 1-3 Pass, Hats (C,O) |
| PaulWay | Zone 2 Pass, Hat(T) |
| Grimace | Zone 1-3 Pass, Hats (A,C,T,V) |
| miKi | Zone 1-3 Pass, Hats (T,O,C) |
+------------+-------------------------------------------------------+

Dunx : Finchley Central (NT) 
Slakko : Dollis Hill (JL) 
Grimace : Dollis Hill (JL) [Victoria Wild] 
miKi : Dollis Hill (JL) 
dave : Dollis Hill (JL) [Bronze Token on Dollis Hill] 
Yer_Mom : Dollis Hill (JL) [Red Token on Dollis Hill] 
Kevan : Dollis Hill (JL) [Claiming a Red Token from Dollis Hill] 
[Power Failure! (JL)] 
Dunx : Dollis Hill (JL) [Claiming a Bronze Token from Dollis Hill] 
Jon : Pass (JL) 
Slakko : Pass (Dollis Hill JL) 
Grimace : Victoria (VC) [Wild] 
miKi : Vauxhall (VC) [Home] 
dave : [Home] East Acton (CN) [Collecting Hat] 
Yer_Mom : Willesden Green [Home] 
Kevan : [Home] Shepherd's Bush (CN) [Purchasing Zone 1 Pass] 
[Power Restored (JL)] 
Dunx : [Home] Finchley Central (NT) [Purchasing Zones 1-3 Pass] 
[Gunnersbury Wild] 
Jon : [LV+2] Wembley Park (MP) [Fire at Finchley Road] 
[Purchasing Zone 4 Pass] [Blocking Preston Road] 
Slakko : Pass (Dollis Hill JL) 
PaulWay : [Home] Oval (NL) [Purchasing Zone 2 Pass] 
Grimace : [LV+3] Baker Street (JL via:VC) [Collecting Hat (A-Z)] 
[Purchasing zones 1-3 Pass] 
miKi : [LV+2] Brixton (VC) [Purchasing Zones 1-3 Pass] 
[Collecting Hat (Terminus)] 
Dunx : [LV+3] Archway (NT) 
[Claiming a Black Token from East Finchley] 
Jon : Pass (Wembley Park MP) [Collecting Hat (Verdant)] 
Slakko : [Purchasing Zones 1-3 Pass] Dollis Hill (JL) [Into Knip] 
PaulWay : Dollis Hill (JL) 
Grimace : [LV+3] Dollis Hill (JL) 
miKi : [LV+3] Dollis Hill (JL) 
Dunx : [LV+3] Dollis Hill (JL) 
Jon : [LV+3] Dollis Hill (JL) 
Slakko : [LV+3] Dollis Hill (JL) 
PaulWay : [LV+3] Dollis Hill (JL) 
Grimace : [LV+3] Dollis Hill (JL) 
miKi : [LV+3] Dollis Hill (JL) 
Dunx : [LV+3] Dollis Hill (JL) 
Jon : [LV+3] Dollis Hill (JL) 
Slakko : [LV+3] Dollis Hill (JL) 
PaulWay : [LV+3] Dollis Hill (JL) 
Grimace : [LV+2] Dollis Hill (JL) 
miKi : [LV+3] [Dollis Escape] [Home] Vauxhall (VC) 
Dunx : Pass (Dollis Hill (JL)) [Snaresbrook Wild] 
Jon : [LV+1] Stanmore (JL) 
Slakko : Pass (Dollis Hill (JL)) 
PaulWay : [Home] Oval (NL) 
Grimace : Pass (Dollis Hill (JL)) [Claiming a Black Token from 
Dollis Hill] 
miKi : [LV+1] Brixton [Collecting Hat (Overground)] 
Dunx : Pass [Out of Knip] [Straddling to Finchley Road (MP)] 
Jon : [Gold to Bronze] [Purchasing Zones 1-6 Pass] [LV+3] 
Westbourne Park (HC via:JL, MP, CL, DS, HC) 
[Collecting Hat (Compass)] 
Slakko : Victoria [Wild] [Collecting Hat (Overground)] 
PaulWay : [LV+2] Brixton (VC, via NL) 
[Claiming a Red token from Brixton] 
[Collecting Hat (Terminus)] 
Grimace : Forced Pass 
miKi : [LV+2] [Token Running] Clapham South (NT, via VC) 
[Claiming a Br Token from Brixton] [Claiming Hat (Compass)] 
Dunx : [LV+1] Baker Street (MP) [Collecting Hat (A to Z)] 
[Pinner Wild] 
Jon : [LV=0] [Silver to Bronze] Pass [Reshuffling] [Purchasing 
Railcard] 
[Purchasing Marmalade Sandwich] 
Slakko : Forced Pass 
PaulWay : [LV-1] [Token Running] Stockwell 
Grimace : Gunnersbury (DS) [Wild] 
miKi : [LV+2] Morden (NT) 
Dunx : [LV+2] King's Cross St Pancras (MP) 
[Collecting Hat (Overground)] 
Jon : [LV+3] [Eating Marmalade Sandwich] Hammersmith (HC) 
[Collecting Hat (Terminus)] 
Slakko : Forced Pass 
PaulWay : [LV+3] Embankment (NT, via VC) 
Grimace : [LV+2] Richmond (DS) [Collecting Hat (Terminus)] 
miKi : [LV+3] [Token Running] Stockwell (NT) 
Dunx : [LV-1] Camden Town (NT) [Straddling to Hendon Central (NT)] 
Slakko : [LV+2] South Kensington (DS) [Collecting Hat (Compass)] 
PaulWay : [LV+3] Camden Town (NT) [Suspect Package at Charing Cross] 
[Claiming a Bronze token from Camden Town] 
[Declaring the Northern Line Rocket Manoeuvre] 
Grimace : [LV+1] [Token Running] Turnham Green (DS) [Collecting Hat] 
[Purchasing Chocolate Bar] 
miKi : New Cross (EL via NT, WC, DL) 
Dunx : [LV+1] Edgware (NT) 
Slakko : Forced Pass 
PaulWay : [LV+1] Whitechapel (EL via NL, HC) 
Grimace : [LV+3] [Eating Chocolate Bar] Hounslow East (PD) 
[Collecting Hat] 
miKi : [LV-1] [Token Running] Whitechapel (EL via EL, DL, CN, HC) 
[Shunting PaulWay to New Cross Gate] 
Dunx : [LV+3] [Token Running] Hampstead (NT)
PaulWay : [LV+3] Wapping (EL)
Grimace : [LV-2] Heathrow Terminal 4 (PD)
miKi : [LV+3] Moorgate (HC)

{ Comment: 

-1 Black for changing line,
+1 Blue for 4 line interchange,
+1 Bronze for zone pass,
+1 Red for passing through 2 interchanges,
Time advanced.
}



From kenningd@w... (L'homme a tete de choux) Tue Jul 14 13:04:14 1998
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From: kenningd@w... (L'homme a tete de choux)
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first this:

> PaulWay : [Home: Latimer Road] Latimer Road (HC) 
[Purchasing Zone 2 Card] 

now this:

> Julie : [Home: Blackhorse Road] [Purchasing Zone 3 Pass] 
Blackhorse Road (VC) [Collecting Hat (A to Z)]

I feel swindled. In my absence it appears that the condition of 'no actions on
first moves' has been 'lost'. Was this deliberate? I don't object in principle,
I just wish I had known.

Pah!

dave




From kenningd@w... (L'homme a tete de choux) Tue Jul 14 13:11:54 1998
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From: kenningd@w... (L'homme a tete de choux)
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+---------+--------------------------------+----+-------------------+ 
| Player | Home | LV | Tokens | 
| | | | Bk Bu Br Go Re Si | 
+---------+--------------------------------+----+-------------------+ 
| dave | East Putney | 3 | 3 0 1 0 2 0 | 
| Grimace | Bethnal Green | 0 | 2 0 2 0 2 0 | 
| Paulway | Latimer Road | 0 | 2 0 0 0 2 0 | 
| Dunx | Preston Road | 0 | 2 0 2 0 2 0 | 
|*Drone | | 0 | 2 0 2 0 2 0 | 
| Julie | Blackhorse Road | 0 | 2 0 1 0 2 0 | 
| Kevan | Royal Victoria | 0 | 2 0 1 0 2 0 | 
+---------+--------------------------------+----+-------------------+ 
+---------------++--------------------------------++----------------+ 
| Bridges: Down || WILD STATIONS || Time: Mon 0500 | 
+---------------+| |+----------------+ 
+---------------+| |+----------------+ 
| Out of Knip || || Circle: <-> | 
+---------------++--------------------------------++----------------+ 
+---------------+---------------------------------------------------+ 
| dave | Zone 2 Pass, Hat (O) |
| PaulWay | Zone 2 Pass | 
| Julie | Zone 3 Pass, Hat (A) | 
| Kevan | Zone 3 Pass | 
+---------------+---------------------------------------------------+ 

dave : [Home: East Putney] East Putney (DS) 
Grimace : [Home: Bethnal Green] Bethnal Green (CN) 
PaulWay : [Home: Latimer Road] Latimer Road (HC) 
[Purchasing Zone 2 Card] 
Dunx : [Home: Preston Road] Preston Road (MP) 
Julie : [Home: Blackhorse Road] [Purchasing Zone 3 Pass] 
Blackhorse Road (VC) [Collecting Hat (A to Z)]
Kevan : [Home: Royal Victoria] [Purchasing Zone 3 Pass]
Royal Victoria (DL)
dave : [LV+3] [Purchasing Zone 2 Pass] Wimbledon
[Collecting Hat (Overground)] [Neasden Wild]

{Comment:

Time, like an ever rolling stream, bears all its sons away...

+1 Hat
-2 Bronze for the pass
+1 Bronze for being in the right zone at the right time
+1 Black for staying District-bound}




From Kevan Davis <kdavis@i...> Tue Jul 14 13:34:06 1998
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-----------------------------------------------------------------------------
No. Proposal Name F P A Q Result
-----------------------------------------------------------------------------
429 Shunted Down 6 4 1 - Amends 1.10.1
430 The Stork Cometh 5 5 1 - Enacts 1.4.21, 1.7.32 [a]
Amends 1.7.16
431 Piece of Cake 6 5 - - Amends 1.5.0/1
432 Calling Off the Subs 3 5 3 - Fails
433 No Wonder We're Lost 6 5 - - Amends 1.17.1
-----------------------------------------------------------------------------

[a] Cigars all round...

-----------------------------------------------------------------------------
dave Dunx Grimc Jon Jthn Julie Kevn miKi Paul Slak Y_M
-----------------------------------------------------------------------------

429 (Dunx) AGA FOR FOR - - FOR FOR FOR FOR - -
430 (dave) - FOR FOR - - AGA FOR FOR FOR - -
431 (Kevan) FOR FOR FOR - - FOR - FOR FOR - -
432 (Kevan) AGA AGA AGA - - FOR - FOR FOR - -
433 (Kevan) FOR FOR FOR - - FOR - FOR FOR - -

-----------------------------------------------------------------------------
dave Dunx Grimc Jon Jthn Julie Kevn miKi Paul Slak Y_M
- KUDOS ---------------------------------------------------------------------

Initial: 10 38 6 0 29 3 45 0 0 1 0
Halved: 5 19 3 1 22 0 0

FOR Votes: +5 +6 +0 +0 +15 +0 +0 
AGA Votes: -1 -1 -0 -0 -3 -0 -0 
Decisiveness: +3 +3 +3 I I +3 +3 +3 +3 I I
Voting/Own: -0 -3 -0 n n -0 -0 -0 -0 n n
a a a a
Passed EPs: +0 +5 +0 c c +0 +5 +0 +0 c c
Failed EPs: -3 -0 -0 t t -0 -0 -0 -0 t t
Dead Wood: +0 +0 +0 i i +0 +0 +0 +0 i i
Finger/Pulse: +0 +5 +5 v v +0 +5 +0 +0 v v
e e e e 
Award Ceremony: +4 +3 +0 +0 +3 +0 +0 [b]

Final Kudos: 13 37 11 0 29 4 50 3 3 1 0

-----------------------------------------------------------------------------
dave Dunx Grimc Jon Jthn Julie Kevn miKi Paul Slak Y_M
-----------------------------------------------------------------------------
Apathy Level: 1 0 0 3 0 0 0 0 0 2 3
-----------------------------------------------------------------------------

[b] Ruttsborough Award - none
IMCS Clarity Award - none
CAMREC Cleanup Award - Dunx (Shunted Down)
Mrs Trellis Award - dave (The Stork Cometh)
For E's A Jolly Good Fellow - Kevan (automatic)



From Kevan Davis <kdavis@i...> Tue Jul 14 13:34:48 1998
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------------------------------------------------------------------------------
MORNINGTON NOMIC

Proposals for Voting on in Year Two, Week Twelve
------------------------------------------------------------------------------

Proposal 434 - Radioactivity [other, multiple]

{Comment: this is another one of those lengthy multiple proposals which started
off as a simple idea, but ended up needing significant amendments to several
rules in order to be sound. The 'simple' idea is this: allow players to be
Voting or Non-Voting. I think there is a need for this because recently there
seem to be proposals getting through with only one or two votes FOR and a
ludicrous number of Passes, which seems silly. I know this has been proposed
and failed before but the situation is getting daft. Anyway, I've taken this
basic idea and developed it to make a vote of Pass distinct from an abstention,
which in turn means the definition of Quorum can be altered (so, if you can't
decide whether to vote FOR or AGAINST, but don't want to affect quorum, you can
make a PASS vote, and your presence will be registered; abstentions by Inactive
and 'Non-voting' players won't be counted in the reckoning, only valid votes
and abstentions by 'Voting' Players). I've also included a definition of 'The
Speaker' (strange that this hasn't been done before) and removed all the 'or
eir nominee' bits, which should have been done long ago.}

1. Play the Game [amendment]

Rename Rule 0.3.1 to 'Players and Player States' and amend it to read as
follows:

Any person may apply to join Mornington Nomic by sending an email request to
the current Speaker (see Rule 0.3.2) stating that they wish to join the game,
and giving a one-word Name by which they wish to be known. The Speaker will
then determine whether the application is successful. Any successful applicant
becomes a Player. The Speaker's decision is final in this matter.

There are three Player States: Active, Non-Voting and Inactive. A new Player's
Player State shall be Active, unless e specifies otherwise. A Player may change
eir Player State at any time by sending a message to the list announcing the
change, which will take effect immediately. The definitions of Player States
are as follows:

* Active: takes part in Games and votes on Proposals.
* Non-voting: takes part in Games, but does not vote on Proposals.
* Inactive: does not take part in Games or vote on Proposals.

A Player may, at any time, post a message to the mailing list announcing a
desire to change the Name e uses in Mornington Nomic. This change shall take
effect at the end of the current Game Week or after three days, whichever is
later, provided that no other Player objects to the change of Name before then.

All Players must always abide by all the Rules.

{Comment: note the clause in the penultimate paragraph to discourage Players
from changing their name on a Tuesday morning -- not that I have anything
against anyone doing so, but it would be against the spirit of the rule.}

2. The Speaker [enactment]

{Comment: I'm working on the assumption that if enacted this will become 0.3.2
(see above)}

One Player shall hold the office of Speaker. The Speaker's role is to maintain
the ruleset, distribute proposals and voting results, and perform various other
functions as specified in the rules.

If the Speaker is unable, unwilling, or prevented by a rule, from fulfilling
any of eir tasks, e may desginate a Deputy to take responsibility for those
tasks (either temporarily or permanently). Any other Player who is willing and
able is a valid candidate for the role of Deputy Speaker. Throughout the
Ruleset, the term 'Speaker' shall be read as meaning the Speaker or Deputy
Speaker, as appropriate.

{Comment: perhaps the current Speaker's name and email address should be listed
here for the convenience of newcomers?}

3. Inactivity [enactment]

When a Player's Player State changes to Inactive, an asterisk is marked next to
eir name in the Game State Document of any Games in which e is currently taking
part and eir turn is skipped until e changes eir state back to Active or
Non-voting.

4. Fight for the Right [amendment]

Amend Rule 0.5.2 (How to Vote) to read as follows.

All Active Players may cast Votes on current Proposals by sending eir valid
Votes in an email to the Speaker with a subject line of 'MN: Votes'. If it does
not have this subject line, Votes may be considered invalid.

Valid Votes are FOR, AGAINST or PASS. Any other Vote is invalid. No Votes may
be revealed by the Speaker before the end of the Nomic Week in which they are
cast. Each Voter has exactly one Vote per Proposal. If a Player attempts to
vote for a single Proposal more than once, only the latest valid vote shall be
counted.

Any votes cast by Inactive and Non-voting Players are invalid.

{Comment: the 'latest vote' bit allows for Voters changing eir mind}

5. Oliver's Twist [amendment]

Rename Rule 0.5.3 (Rule Adoption) to 'Proposal Adoption' and amend it to read
as follows:

In order for a Proposal to be adopted, it must achieve Quorum and receive more
valid FOR votes than AGAINST.

6. Your Presence is Required [amendment]

Amend Rule 0.5.4 (Quorum) to read as follows:

Any Active Player who does not submit a valid Vote shall be deemed to have
abstained. If the total number of abstentions exceeds the total number of valid
votes (FOR, AGAINST or PASS), the Proposal fails to reach Quorum.

7. Dead Wood [repeal]

Repeal Rule 0.8.1 (Inactivity)

{Comment: now incorporated into the above}

8. Apathy Rules, ho hum! [amendment]

Renumber Rule 0.10.2 to 0.3.3 and amend it to read as follows:

Each Active Player shall have an Apathy Level, being an integer number between
zero and three. This is detailed in the Voting Results Document.

For each Week in which an Active Player casts no valid Votes (unless all that
Week's Proposals were eir own), eir Apathy Level increases by one. For each
Week in which an Active Player casts any valid Votes (or if all that Week's
Proposals were eir own), eir Apathy Level decreases by one.

If a Player's Apathy Level reaches three, that Player loses all of eir Kudos
and becomes Inactive.

------------------------------------------------------------------------------

Proposal 435 - Duel [enactment, special ruleset]

1. Dollis Hill at Ten Paces [enactment]

Any Player may challenge another Player (provided e is not inactive) to a Duel
by means of a public announcement to the mailing list, naming the player e is
challenging and giving a reason for eir challenge. The Player being challenged
may accept the Duel, forfeit or appeal for Protection. If e fails to respond to
the challenge within five days (not including weekends) e is deemed to have
automatically forfeit the game. If the challenged Player feels the reasons for
the challenge are poor, e may appeal to the Speaker for Protection. If the
Speaker grants Protection, the challenge is annulled and the challenging player
may never again challenge the same player to a Duel without first making a
successful appeal to the Speaker for Protection to be removed.

If the Speaker is either the Player challenging or the one being Challenged, e
must nominate another Player as deputy to take eir role for the purposes of the
Duel. This deputy must be acceptable to both Players and must be willing to
take the role.

2. The Referee [enactment]

If the challenged Player accepts the Duel, another Player is then nominated to
take the role of Referee. Any Player may volunteer eir services for this role,
providing e is acceptable to both duellists. The Referee assumes the Speaker's
role for the purposes of this game (i.e. decides order of play, etc) and
adjudicates on any buzzes.

3. Two's Company [enactment]

The maximum number of Players in a Duel is two and there is no Drone. All Rules
and sections of Rules relating to the Drone are ignored.

4. Choose Your Weapons [enactment]

The Duellists and/or the Referee may suggest any further adaptations to the
regular ruleset. Providing these adaptations are acceptable to both parties,
they shall be regarded as rules for the purposes of that particular Duel.

{Comment: I got the idea for this from the fast and furious games we've seen
recently.}

------------------------------------------------------------------------------

Proposal 436 - Burnt alive! [amendment]

Remove the phrase "or if eir Move finishes at it," from the second paragraph of
Rule 1.9.2 (Escalator Fires).

{Comment: stands to reason -- apart from the fact that you shouldn't be hanging
around at a station where there is a fire, the rule currently goes against not
being allowed to remain *at* a blocked station.}
------------------------------------------------------------------------------

Proposal 437 - Changing Home Stations [Other, Multiple]

Action: [Changing Home to <station>] 30mins duration, post-move action,
cost 4 Br, 1 Si, 1 Go.

After completing this Action, the Player's Home Station is changed to
<station>, where <station> is a legal Home Station (as defined
elsewhere), no Piece currently rests on <station>, and <station> is not
Wild.

{ This makes it relatively difficult to perform a Change, but still
possible. }

------------------------------------------------------------------------------

Proposal 438 - Twiddling [Other, Multiple]

Move Rule 1.4.3 (Stubbery) to Section 1.7 (Actions).

{ Comments: The Rule only defines the Stub Link Action, these days, so
doesn't really belong in the Possessions section any more. }

Add "Bush", "Elm", "Oak" and "Poplar" to the list of Plant Stations,
and "Chapel", "Church" and "Cross" to the list of Holy Stations.

{ Comments: Just a few intuitive ones that I've occasionally expected to
be in the definitions, but which weren't. }

Replace the word "Overground" with "British Rail" throughout the
Ruleset.

{ Comments: For too long this has bothered me; the fact that a good
few of our "Overground" Stations are below ground in
real life, and that a lot of our non-Overground ones
are actually situated above ground. Since our use of the
term is entirely BR-based rather than having anything to
do with altitude, I think it'd be best to use a
different term - certainly so when we've got the term
"British Rail" sitting around unused, and explained on
the Map's Key. }

------------------------------------------------------------------------------

Proposal 439 - Stupid Compass Oversight [Other, Multiple]

{ Comments: This Rule has the Token cost given in the Rule itself and
strangely not in the Action list. I'll tweak the wording a
little, while I'm here... }

1. True North [Amendment]

A Player may perform the post-Move Action of "[<Compass> Wormhole
to <Place>]", where "<Compass>" is a compass string ("North", "South",
"East" or "West") that appears in the name of eir Piece's current
Location as a distinct word, and "<Place>" is a Station with a name
that contains the "<Compass>" word as a distinct word.

Upon performing this Action, the Player's Piece is moved directly
to the cited Station.

2. Wormhole Toll [Amendment]

In Rule 1.7.15 (Post-Move Actions), Amend the cost of "[<Compass> Wormhole
to <Place>]" to 2 Silver Tokens.

------------------------------------------------------------------------------

Proposal 440 - My Mate, Marmalade [Other, Multiple]

Reword the Marmalade Sandwich bit of Rule 1.4.16 to:-

If a Player performs the Action "[Eating Marmalade Sandwich]",
Paddington becomes a Valid Move for the remainder of eir Turn.

Add Marmalade Sandwiches to the Special Moves list in Rule 1.5.0 (Valid
Moves).

{ Comments: Rather than Paddington becoming Wild and the Sandwich
being destroyed at the end of the Turn. The original
wording was struck prior to the "Eating" Action, so this
seems like something that could use bringing in line. I'd
offer more exciting Proposals, but lack the enthusiasm and
time to polish my new ideas enough. }

------------------------------------------------------------------------------



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From: "Graeme Jefferis" <grimace@s...>
To: <l-nomic@f...>
Subject: MN: Re: Year 2, Week 12: Voting Results for Week 11
Date: Tue, 14 Jul 1998 22:04:00 +0100
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> dave Dunx Grimc Jon Jthn Julie Kevn miKi Paul Slak Y_M 
> Finger/Pulse: +0 +5 +5 v v +0 +5 +0 +0 v v

It occurs to me that the Speaker has a small advantage when it
comes to Finger on the Pulse bonuses...!

-Graeme.


From <grimace@s...> Tue Jul 14 14:05:37 1998
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From: "Graeme Jefferis" <grimace@s...>
To: <l-nomic@f...>
Subject: MN: Re: Game 8 Game State Document
Date: Tue, 14 Jul 1998 22:05:33 +0100
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 +---------+--------------------------------+----+-------------------+ 
| Player | Home | LV | Tokens | 
| | | | Bk Bu Br Go Re Si | 
+---------+--------------------------------+----+-------------------+ 
| dave | East Putney | 3 | 3 0 1 0 2 0 | 
| Grimace | Bethnal Green | 3 | 2 0 0 1 3 0 | 
| PaulWay | Latimer Road | 0 | 2 0 0 0 2 0 | 
| Dunx | Preston Road | 0 | 2 0 2 0 2 0 | 
|*Drone | | 0 | 2 0 2 0 2 0 | 
| Julie | Blackhorse Road | 0 | 2 0 1 0 2 0 | 
| Kevan | Royal Victoria | 0 | 2 0 1 0 2 0 | 
+---------+--------------------------------+----+-------------------+ 
+---------------++--------------------------------++----------------+ 
| Bridges: Down || WILD STATIONS || Time: Mon 0600 | 
+---------------+| Neasden |+----------------+ 
+---------------+| |+----------------+ 
| Out of Knip || || Circle: <-> | 
+---------------++--------------------------------++----------------+ 
+---------------+---------------------------------------------------+ 
| dave | Zone 2 Pass, Hat (O) |
| PaulWay | Zone 2 Pass | 
| Julie | Zone 3 Pass, Hat (A) | 
| Kevan | Zone 3 Pass | 
| Grimace | Zone 2 Pass, Hat (O) | 
+---------------+---------------------------------------------------+ 

dave : [Home: East Putney] East Putney (DS) 
Grimace : [Home: Bethnal Green] Bethnal Green (CN) 
PaulWay : [Home: Latimer Road] Latimer Road (HC) 
[Purchasing Zone 2 Card] 
Dunx : [Home: Preston Road] Preston Road (MP) 
Julie : [Home: Blackhorse Road] [Purchasing Zone 3 Pass] 
Blackhorse Road (VC) [Collecting Hat (A to Z)]
Kevan : [Home: Royal Victoria] [Purchasing Zone 3 Pass]
Royal Victoria (DL)
dave : [LV+3] [Purchasing Zone 2 Pass] Wimbledon
[Collecting Hat (Overground)] [Neasden Wild]
Grimace : [LV+3] Waterloo (NT; via CN, WC) [Purchasing Zone 2 Pass]
[Collecting Hat (Overground)] [Smoking Cigar]


{ Comment:

+1 Overground Hat;
-2 Bronze - for the Pass;
-1 Black - for changing line;
+1 Black - three-line interchange;
+1 Red - passed through two interchanges;
+1 Gold - smoking cigar. Congratulations, dave!

Game time advanced.

}



From <WayperP@p...> Tue Jul 14 16:57:11 1998
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From: "Wayper, Paul" <WayperP@p...>
To: "'l-nomic@f...'" <l-nomic@f...>
Subject: MN: RE: Re: Game 8 Collecting
Date: Wed, 15 Jul 1998 09:20:22 +1000
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On Tuesday, July 14, 1998 7:48 AM, Graeme wrote:
> 
> > Julie : [Home: Blackhorse Road] [Purchasing Zone 3 Pass] 
> > Blackhorse Road (VC) [Collecting Hat (A to Z)]
> 
> > Collected a nifty little hat.
> 
> And I just wish I'd had the presence of mind to do the same.
> No matter...
> 
> -Graeme.

I should have thought of collecting a hat. I should have thought of
getting my zone pass _first_, so that I could then claim the Bronze.
I'm thinking of putting together a 'hints' corner for newcomers, giving
a basic plan for starting out and things to remember, but it'd be out of
date as soon as the next Week rolled around.

At least I remembered to pick a pass up...

BTW, Graeme could have been in line for a Karma deduction for posting a
message with 'Game State Document' in the Subject without it being a
valid GSD; however, as I'm not even sure that that rule exists anymore,
let alone what the punishment was, let's just ignore it.

Have fun, 

Paul Wayper -- DPI ITS Computer Systems Officer
_____________________________________________________________________
SigClean 1.5a prevents all errors in transcription, transmission, and
reception of eMail, destroys sig and email viruses, and stops flames.
If it doesn't seem to work, contact me and I'll fix it. (c) 1998 PJW



From <WayperP@p...> Wed Jul 15 00:15:45 1998
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From: "Wayper, Paul" <WayperP@p...>
To: "'l-nomic@f...'" <l-nomic@f...>
Subject: RE: MN: Game 8 Game State Document
Date: Wed, 15 Jul 1998 17:14:15 +1000
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On Tuesday, July 14, 1998 7:26 PM, kenningd@w...
[SMTP:kenningd@w...] wrote:
> I just wish I had known.

Sorry, Dave. I didn't know there was a convention, or a rule, which
said that the first move in a game would have no other actions than the
Home. I feel moderately cheated too, out of one bronze.

But I look at it this way. There are always little tricks that separate
the new players from the old ones - things that become habits, things
that make experience really worth something. Which moves to start out
with in Chess, knowing how to get the window seats on a plane (if you
want them), and knowing how to start a Minnerton's Opening without
fearing the possible Strick (which would be impossible due to the low
token levels). Remembering to play those actions beforehand is what
gives you the edge over those new interlopers (when we get to sit around
on the porch and grumble about 'consarned new-chums'... :-)

I apologise that my move was unsporting considering your initial
position.

Paul Wayper -- DPI ITS Computer Systems Officer
_____________________________________________________________________
SigClean 1.5a prevents all errors in transcription, transmission, and
reception of eMail, destroys sig and email viruses, and stops flames.
If it doesn't seem to work, contact me and I'll fix it. (c) 1998 PJW



From <WayperP@p...> Wed Jul 15 00:16:12 1998
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From: "Wayper, Paul" <WayperP@p...>
To: "'l-nomic@f...'" <l-nomic@f...>
Subject: MN: Game 8 Game State Document
Date: Wed, 15 Jul 1998 15:18:04 +1000
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+---------+--------------------------------+----+-------------------+ 
| Player | Home | LV | Tokens | 
| | | | Bk Bu Br Go Re Si | 
+---------+--------------------------------+----+-------------------+ 
| dave | East Putney | 3 | 3 0 1 0 2 0 | 
| Grimace | Bethnal Green | 3 | 2 0 0 1 3 0 | 
| PaulWay | Latimer Road | 3 | 3 0 1 1 2 0 | 
| Dunx | Preston Road | 0 | 2 0 2 0 2 0 | 
|*Drone | | 0 | 2 0 2 0 2 0 | 
| Julie | Blackhorse Road | 0 | 2 0 1 0 2 0 | 
| Kevan | Royal Victoria | 0 | 2 0 1 0 2 0 | 
+---------+--------------------------------+----+-------------------+ 
+---------------++--------------------------------++----------------+ 
| Bridges: Down || WILD STATIONS || Time: Mon 0700 | 
+---------------+| Neasden |+----------------+ 
+---------------+| |+----------------+ 
| Out of Knip || || Circle: <-> | 
+---------------++--------------------------------++----------------+ 
+---------------+---------------------------------------------------+ 
| dave | Zone 2 Pass, Hat (O) |
| PaulWay | Zone 2 Pass | 
| Julie | Zone 3 Pass, Hat (A) | 
| Kevan | Zone 3 Pass | 
| Grimace | Zone 2 Pass, Hat (O) | 
+---------------+---------------------------------------------------+ 

dave : [Home: East Putney] East Putney (DS) 
Grimace : [Home: Bethnal Green] Bethnal Green (CN) 
PaulWay : [Home: Latimer Road] Latimer Road (HC) 
[Purchasing Zone 2 Card] 
Dunx : [Home: Preston Road] Preston Road (MP) 
Julie : [Home: Blackhorse Road] [Purchasing Zone 3 Pass] 
Blackhorse Road (VC) [Collecting Hat (A to Z)]
Kevan : [Home: Royal Victoria] [Purchasing Zone 3 Pass]
Royal Victoria (DL)
dave : [LV+3] [Purchasing Zone 2 Pass] Wimbledon
[Collecting Hat (Overground)] [Neasden Wild]
Grimace : [LV+3] Waterloo (NT; via CN, WC) [Purchasing Zone 2 Pass]
[Collecting Hat (Overground)] [Smoking Cigar]
PaulWay : [LV+3] Hammersmith (HC) [Smoking Cigar] 

{ Comment:

+1 Go - smoking cigar. Congratulations, dave (and wife)!
+1 Br - Zone 2 pass.
+1 Bl - Same Line

Game time advanced.

}

Paul Wayper -- DPI ITS Computer Systems Officer
_____________________________________________________________________
SigClean 1.5a prevents all errors in transcription, transmission, and
reception of eMail, destroys sig and email viruses, and stops flames.
If it doesn't seem to work, contact me and I'll fix it. (c) 1998 PJW



From Kevan Davis <kdavis@i...> Wed Jul 15 02:42:06 1998
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>> dave Dunx Grimc Jon Jthn Julie Kevn miKi Paul Slak Y_M 
>> Finger/Pulse: +0 +5 +5 v v +0 +5 +0 +0 v v
>
>It occurs to me that the Speaker has a small advantage when it
>comes to Finger on the Pulse bonuses...!

[shrugs] Yes, I suppose I could throw my true Voting intentions to
the wind (going back on any Proposal discussion I might have made on
the mailing list) and side with the majority just to get five Kudos,
if I really wanted to, since - as you notice - I can Vote after I've
read everyone else's Votes. I could even Vote FOR my own Proposals
that fail for the want of one Vote (such as my Subs one last Week),
if I really wanted to abuse my position.

Tish. The reason I occasionally manage to get the Pulse bonus is
because I usually submit three Proposals a Week, reducing the number
of Proposals that I need to give the "correct" Votes to. And since
most Proposals are discussed on the mailing list anyway, it usually
ends up with most of us agreeing on whether a Proposal is Good or
Bad.

By all means Propose to ban the Speaker from getting the Pulse
bonus, though, if it makes you feel any better.

Kevan

--
kdavis@i... - http://www.innotts.co.uk/~elusive/kevan - UIN: 5998366
"Opinionated weather forecasters telling me it's going to be a miserable day.
Miserable to who? I quite like a bit of drizzle, so stick to the facts."
-- Half Man Half Biscuit, "A Country Practice"



From <DELLIS@U...> Wed Jul 15 03:40:07 1998
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Date: 15 Jul 98 11:33:46 +0100
From: "Dunx (Duncan Ellis)" <DELLIS@U...>
To: l-nomic@f...
Subject: MN: Game 4 Game State Document...
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+------------+--------------------+----+-----------------------------+ 
| Player | Home Station | LV | Tokens | 
| | | | | 
| | | | Bk Bu Br Go Re Si | 
+------------+--------------------+----+----+----+----+----+----+----+ 
| Dunx | Finchley Central | 0 | 7 | 1 | 5 | 2 | 1 | 2 | 
|*Jon | Neasden | 5 | 4 | 0 | 3 | 0 | 1 | 0 | 
|*Slakko | Dollis Hill | 0 | 3 | 0 | 5 | 0 | 4 | 0 | 
| PaulWay | Oval | 3 | 3 | 0 | 2 | 0 | 0 | 1 | 
| Grimace | Swiss Cottage | 4 | 4 | 2 | 1 | 1 | 3 | 1 | 
| miKi | Vauxhall | 0 | 2 | 2 | 7 | 3 | 1 | 1 | 
|*Drone | | 0 | 2 | 0 | 2 | 0 | 2 | 0 | 
+------------+--------------------+----+----+----+----+----+----+----+ 
+---------------+ +-----WILD STATIONS---+ +--------------------------+ 
| Bridges: Down | | Gunnersbury | | Game Time: Friday 0800 | 
+---------------+ | Snaresbrook | +--------------------------+ 
+---------------+ | Pinner | +--------------------------+ 
| In Knip | | | | Drone Keeper: | 
+---------------+ +---------------------+ +--------------------------+ 
+------------------+--------------++------------------+--------------+ 
| Mile End | ReBrBkBkBk || Morden | ReBkBrBr | 
| Camden Town | BrBrBrBrBr || Temple | ReBrBkReRe | 
| Brixton | BlReBrBr || Beckton | ReReReReBkRe | 
| Elm Park | BuBuBuBu || Elephant & Castle| BkBkBrBr | 
| Borough | BrBrGoBrBrBr || Dollis Hill | BrBrBkReRe | 
| Oakwood | BkBkBkBkBkBk || Finchley Central | BuBuBuBu | 
| Charing Cross | Susp Package || | | 
+------------------+--------------++------------------+--------------+ 
+------------+-------------------------------------------------------+ 
| Dunx | Zone 1-3 Pass, Hats (A,O) | 
| Jon | *Zone 4*, 1-6 Passes, Hats (C,V,T) | 
| Slakko | Zone 1-3 Pass, Hats (C,O) | 
| PaulWay | Zone 2 Pass, Hat(T) | 
| Grimace | Zone 1-3 Pass, Hats (A,C,T,V) | 
| miKi | Zone 1-3 Pass, Hats (T,O,C) | 
+------------+-------------------------------------------------------+ 

Dunx : Finchley Central (NT) 
Slakko : Dollis Hill (JL) 
Grimace : Dollis Hill (JL) [Victoria Wild] 
miKi : Dollis Hill (JL) 
dave : Dollis Hill (JL) [Bronze Token on Dollis Hill] 
Yer_Mom : Dollis Hill (JL) [Red Token on Dollis Hill] 
Kevan : Dollis Hill (JL) [Claiming a Red Token from Dollis Hill] 
[Power Failure! (JL)] 
Dunx : Dollis Hill (JL) [Claiming a Bronze Token from Dollis Hill] 
Jon : Pass (JL) 
Slakko : Pass (Dollis Hill JL) 
Grimace : Victoria (VC) [Wild] 
miKi : Vauxhall (VC) [Home] 
dave : [Home] East Acton (CN) [Collecting Hat] 
Yer_Mom : Willesden Green [Home] 
Kevan : [Home] Shepherd's Bush (CN) [Purchasing Zone 1 Pass] 
[Power Restored (JL)] 
Dunx : [Home] Finchley Central (NT) [Purchasing Zones 1-3 Pass] 
[Gunnersbury Wild] 
Jon : [LV+2] Wembley Park (MP) [Fire at Finchley Road] 
[Purchasing Zone 4 Pass] [Blocking Preston Road] 
Slakko : Pass (Dollis Hill JL) 
PaulWay : [Home] Oval (NL) [Purchasing Zone 2 Pass] 
Grimace : [LV+3] Baker Street (JL via:VC) [Collecting Hat (A-Z)] 
[Purchasing zones 1-3 Pass] 
miKi : [LV+2] Brixton (VC) [Purchasing Zones 1-3 Pass] 
[Collecting Hat (Terminus)] 
Dunx : [LV+3] Archway (NT) 
[Claiming a Black Token from East Finchley] 
Jon : Pass (Wembley Park MP) [Collecting Hat (Verdant)] 
Slakko : [Purchasing Zones 1-3 Pass] Dollis Hill (JL) [Into Knip] 
PaulWay : Dollis Hill (JL) 
Grimace : [LV+3] Dollis Hill (JL) 
miKi : [LV+3] Dollis Hill (JL) 
Dunx : [LV+3] Dollis Hill (JL) 
Jon : [LV+3] Dollis Hill (JL) 
Slakko : [LV+3] Dollis Hill (JL) 
PaulWay : [LV+3] Dollis Hill (JL) 
Grimace : [LV+3] Dollis Hill (JL) 
miKi : [LV+3] Dollis Hill (JL) 
Dunx : [LV+3] Dollis Hill (JL) 
Jon : [LV+3] Dollis Hill (JL) 
Slakko : [LV+3] Dollis Hill (JL) 
PaulWay : [LV+3] Dollis Hill (JL) 
Grimace : [LV+2] Dollis Hill (JL) 
miKi : [LV+3] [Dollis Escape] [Home] Vauxhall (VC) 
Dunx : Pass (Dollis Hill (JL)) [Snaresbrook Wild] 
Jon : [LV+1] Stanmore (JL) 
Slakko : Pass (Dollis Hill (JL)) 
PaulWay : [Home] Oval (NL) 
Grimace : Pass (Dollis Hill (JL)) [Claiming a Black Token from 
Dollis Hill] 
miKi : [LV+1] Brixton [Collecting Hat (Overground)] 
Dunx : Pass [Out of Knip] [Straddling to Finchley Road (MP)] 
Jon : [Gold to Bronze] [Purchasing Zones 1-6 Pass] [LV+3] 
Westbourne Park (HC via:JL, MP, CL, DS, HC) 
[Collecting Hat (Compass)] 
Slakko : Victoria [Wild] [Collecting Hat (Overground)] 
PaulWay : [LV+2] Brixton (VC, via NL) 
[Claiming a Red token from Brixton] 
[Collecting Hat (Terminus)] 
Grimace : Forced Pass 
miKi : [LV+2] [Token Running] Clapham South (NT, via VC) 
[Claiming a Br Token from Brixton] [Claiming Hat (Compass)] 
Dunx : [LV+1] Baker Street (MP) [Collecting Hat (A to Z)] 
[Pinner Wild] 
Jon : [LV=0] [Silver to Bronze] Pass [Reshuffling] [Purchasing 
Railcard] 
[Purchasing Marmalade Sandwich] 
Slakko : Forced Pass 
PaulWay : [LV-1] [Token Running] Stockwell 
Grimace : Gunnersbury (DS) [Wild] 
miKi : [LV+2] Morden (NT) 
Dunx : [LV+2] King's Cross St Pancras (MP) 
[Collecting Hat (Overground)] 
Jon : [LV+3] [Eating Marmalade Sandwich] Hammersmith (HC) 
[Collecting Hat (Terminus)] 
Slakko : Forced Pass 
PaulWay : [LV+3] Embankment (NT, via VC) 
Grimace : [LV+2] Richmond (DS) [Collecting Hat (Terminus)] 
miKi : [LV+3] [Token Running] Stockwell (NT) 
Dunx : [LV-1] Camden Town (NT) [Straddling to Hendon Central (NT)] 
Slakko : [LV+2] South Kensington (DS) [Collecting Hat (Compass)] 
PaulWay : [LV+3] Camden Town (NT) [Suspect Package at Charing Cross] 
[Claiming a Bronze token from Camden Town] 
[Declaring the Northern Line Rocket Manoeuvre] 
Grimace : [LV+1] [Token Running] Turnham Green (DS) [Collecting Hat] 
[Purchasing Chocolate Bar] 
miKi : New Cross (EL via NT, WC, DL) 
Dunx : [LV+1] Edgware (NT) 
Slakko : Forced Pass 
PaulWay : [LV+1] Whitechapel (EL via NL, HC) 
Grimace : [LV+3] [Eating Chocolate Bar] Hounslow East (PD) 
[Collecting Hat] 
miKi : [LV-1] [Token Running] Whitechapel (EL via EL, DL, CN, HC) 
[Shunting PaulWay to New Cross Gate] 
Dunx : [LV+3] [Token Running] Hampstead (NT) 
PaulWay : [LV+3] Wapping (EL) 
Grimace : [LV-2] Heathrow Terminal 4 (PD) 
miKi : [LV+3] Moorgate (HC) 
Dunx : [LV+2] Moorgate (HC via NT) [Smoking Cigar] [Gold to Blue] 
[Shunting miKi to Clapham North (NT)] [Into Knip] 

{ Comment: 
Apologies for the delay. I was waiting to see whether Shunted Down 
would pass or not. 

Anyway - sorry, miKi. Nothing personal, you understand. 

[10 mins] (LV adjustment) 
[10 mins] (Piece Move) 
-1 Bk (changing line) 
[10 mins] -1 Re (Shunt) 
+1 Go (stolen from miKi) 
+1 Re (passing through 2 interchanges) 
+1 Bu (4 line interchange) 
+1 Br (zone pass) 
[0 mins] +1 Go (Cigar - although I don't smoke really) 
[0 mins] -1 Go (Gold to Blue) 
[0 mins] +4 Bu (ditto) 
[10 mins] -4 Bu (Knip) 
Time advanced 
LVs and tokens adjusted appropriately. 

Busy, busy. And (at the risk of sounding like a commercial for floor 
cleaner) it took less time than I thought. 

Note that I haven't added anybody's Cigars to their luggage racks since 
people can choose which Game it is to appear in. 
} 

-- 
Dunx 
IRL: Duncan Ellis, Senior Software Engineer, Business Modelers, Oracle 
<I work for Oracle, I don't speak for them>


From kenningd@w... (L'homme a tete de choux) Wed Jul 15 03:44:39 1998
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From: kenningd@w... (L'homme a tete de choux)
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Subject: Re: MN: Game 8 Game State Document
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>Sorry, Dave. I didn't know there was a convention, or a rule, which
>said that the first move in a game would have no other actions than the
>Home.

Well, the previous wording of the relevant rule (reference...) said as much. I
think the new wording is an improvement.

As far as I can remember, the only point to denying actions on the first move
was to stop anyone performing any actions before everyone had eir piece on the
board. To be honest, I no longer consider this to be necessary -- there are
advantages and disadvantages to going first, and likewise to going last, so it
all balances out.

>But I look at it this way. There are always little tricks that separate
>the new players from the old ones - things that become habits, things
>that make experience really worth something.

Absolutely right. Experience should count for something, but I wonder if
perhaps we ought to introduce a handicapping system?

>I apologise that my move was unsporting considering your initial
>position.

Oh, not at all. I took the trouble to gen up on rules that had changed in my
absence, so I should have spotted that minor change.

dave




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From: "Dunx (Duncan Ellis)" <DELLIS@U...>
To: l-nomic@f...
Subject: MN: Game 4 Game State Document...
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+------------+--------------------+----+-----------------------------+ 
| Player | Home Station | LV | Tokens | 
| | | | | 
| | | | Bk Bu Br Go Re Si | 
+------------+--------------------+----+----+----+----+----+----+----+ 
| Dunx | Finchley Central | 0 | 6 | 1 | 5 | 2 | 1 | 2 | 
|*Jon | Neasden | 5 | 4 | 0 | 3 | 0 | 1 | 0 | 
|*Slakko | Dollis Hill | 0 | 3 | 0 | 5 | 0 | 4 | 0 | 
| PaulWay | Oval | 3 | 3 | 0 | 2 | 0 | 0 | 1 | 
| Grimace | Swiss Cottage | 4 | 4 | 2 | 1 | 1 | 3 | 1 | 
| miKi | Vauxhall | 0 | 2 | 2 | 7 | 2 | 1 | 1 | 
|*Drone | | 0 | 2 | 0 | 2 | 0 | 2 | 0 | 
+------------+--------------------+----+----+----+----+----+----+----+ 
+---------------+ +-----WILD STATIONS---+ +--------------------------+ 
| Bridges: Down | | Gunnersbury | | Game Time: Friday 0800 | 
+---------------+ | Snaresbrook | +--------------------------+ 
+---------------+ | Pinner | +--------------------------+ 
| In Knip | | | | Drone Keeper: | 
+---------------+ +---------------------+ +--------------------------+ 
+------------------+--------------++------------------+--------------+ 
| Mile End | ReBrBkBkBk || Morden | ReBkBrBr | 
| Camden Town | BrBrBrBrBr || Temple | ReBrBkReRe | 
| Brixton | BlReBrBr || Beckton | ReReReReBkRe | 
| Elm Park | BuBuBuBu || Elephant & Castle| BkBkBrBr | 
| Borough | BrBrGoBrBrBr || Dollis Hill | BrBrBkReRe | 
| Oakwood | BkBkBkBkBkBk || Finchley Central | BuBuBuBu | 
| Charing Cross | Susp Package || East Finchley | BkReBuBuBuBu | 
+------------------+--------------++------------------+--------------+ 
+------------+-------------------------------------------------------+ 
| Dunx | Zone 1-3 Pass, Hats (A,O) | 
| Jon | *Zone 4*, 1-6 Passes, Hats (C,V,T) | 
| Slakko | Zone 1-3 Pass, Hats (C,O) | 
| PaulWay | Zone 2 Pass, Hat(T) | 
| Grimace | Zone 1-3 Pass, Hats (A,C,T,V) | 
| miKi | Zone 1-3 Pass, Hats (T,O,C) | 
+------------+-------------------------------------------------------+ 

Dunx : Finchley Central (NT) 
Slakko : Dollis Hill (JL) 
Grimace : Dollis Hill (JL) [Victoria Wild] 
miKi : Dollis Hill (JL) 
dave : Dollis Hill (JL) [Bronze Token on Dollis Hill] 
Yer_Mom : Dollis Hill (JL) [Red Token on Dollis Hill] 
Kevan : Dollis Hill (JL) [Claiming a Red Token from Dollis Hill] 
[Power Failure! (JL)] 
Dunx : Dollis Hill (JL) [Claiming a Bronze Token from Dollis Hill] 
Jon : Pass (JL) 
Slakko : Pass (Dollis Hill JL) 
Grimace : Victoria (VC) [Wild] 
miKi : Vauxhall (VC) [Home] 
dave : [Home] East Acton (CN) [Collecting Hat] 
Yer_Mom : Willesden Green [Home] 
Kevan : [Home] Shepherd's Bush (CN) [Purchasing Zone 1 Pass] 
[Power Restored (JL)] 
Dunx : [Home] Finchley Central (NT) [Purchasing Zones 1-3 Pass] 
[Gunnersbury Wild] 
Jon : [LV+2] Wembley Park (MP) [Fire at Finchley Road] 
[Purchasing Zone 4 Pass] [Blocking Preston Road] 
Slakko : Pass (Dollis Hill JL) 
PaulWay : [Home] Oval (NL) [Purchasing Zone 2 Pass] 
Grimace : [LV+3] Baker Street (JL via:VC) [Collecting Hat (A-Z)] 
[Purchasing zones 1-3 Pass] 
miKi : [LV+2] Brixton (VC) [Purchasing Zones 1-3 Pass] 
[Collecting Hat (Terminus)] 
Dunx : [LV+3] Archway (NT) 
[Claiming a Black Token from East Finchley] 
Jon : Pass (Wembley Park MP) [Collecting Hat (Verdant)] 
Slakko : [Purchasing Zones 1-3 Pass] Dollis Hill (JL) [Into Knip] 
PaulWay : Dollis Hill (JL) 
Grimace : [LV+3] Dollis Hill (JL) 
miKi : [LV+3] Dollis Hill (JL) 
Dunx : [LV+3] Dollis Hill (JL) 
Jon : [LV+3] Dollis Hill (JL) 
Slakko : [LV+3] Dollis Hill (JL) 
PaulWay : [LV+3] Dollis Hill (JL) 
Grimace : [LV+3] Dollis Hill (JL) 
miKi : [LV+3] Dollis Hill (JL) 
Dunx : [LV+3] Dollis Hill (JL) 
Jon : [LV+3] Dollis Hill (JL) 
Slakko : [LV+3] Dollis Hill (JL) 
PaulWay : [LV+3] Dollis Hill (JL) 
Grimace : [LV+2] Dollis Hill (JL) 
miKi : [LV+3] [Dollis Escape] [Home] Vauxhall (VC) 
Dunx : Pass (Dollis Hill (JL)) [Snaresbrook Wild] 
Jon : [LV+1] Stanmore (JL) 
Slakko : Pass (Dollis Hill (JL)) 
PaulWay : [Home] Oval (NL) 
Grimace : Pass (Dollis Hill (JL)) [Claiming a Black Token from 
Dollis Hill] 
miKi : [LV+1] Brixton [Collecting Hat (Overground)] 
Dunx : Pass [Out of Knip] [Straddling to Finchley Road (MP)] 
Jon : [Gold to Bronze] [Purchasing Zones 1-6 Pass] [LV+3] 
Westbourne Park (HC via:JL, MP, CL, DS, HC) 
[Collecting Hat (Compass)] 
Slakko : Victoria [Wild] [Collecting Hat (Overground)] 
PaulWay : [LV+2] Brixton (VC, via NL) 
[Claiming a Red token from Brixton] 
[Collecting Hat (Terminus)] 
Grimace : Forced Pass 
miKi : [LV+2] [Token Running] Clapham South (NT, via VC) 
[Claiming a Br Token from Brixton] [Claiming Hat (Compass)] 
Dunx : [LV+1] Baker Street (MP) [Collecting Hat (A to Z)] 
[Pinner Wild] 
Jon : [LV=0] [Silver to Bronze] Pass [Reshuffling] [Purchasing 
Railcard] 
[Purchasing Marmalade Sandwich] 
Slakko : Forced Pass 
PaulWay : [LV-1] [Token Running] Stockwell 
Grimace : Gunnersbury (DS) [Wild] 
miKi : [LV+2] Morden (NT) 
Dunx : [LV+2] King's Cross St Pancras (MP) 
[Collecting Hat (Overground)] 
Jon : [LV+3] [Eating Marmalade Sandwich] Hammersmith (HC) 
[Collecting Hat (Terminus)] 
Slakko : Forced Pass 
PaulWay : [LV+3] Embankment (NT, via VC) 
Grimace : [LV+2] Richmond (DS) [Collecting Hat (Terminus)] 
miKi : [LV+3] [Token Running] Stockwell (NT) 
Dunx : [LV-1] Camden Town (NT) [Straddling to Hendon Central (NT)] 
Slakko : [LV+2] South Kensington (DS) [Collecting Hat (Compass)] 
PaulWay : [LV+3] Camden Town (NT) [Suspect Package at Charing Cross] 
[Claiming a Bronze token from Camden Town] 
[Declaring the Northern Line Rocket Manoeuvre] 
Grimace : [LV+1] [Token Running] Turnham Green (DS) [Collecting Hat] 
[Purchasing Chocolate Bar] 
miKi : New Cross (EL via NT, WC, DL) 
Dunx : [LV+1] Edgware (NT) 
Slakko : Forced Pass 
PaulWay : [LV+1] Whitechapel (EL via NL, HC) 
Grimace : [LV+3] [Eating Chocolate Bar] Hounslow East (PD) 
[Collecting Hat] 
miKi : [LV-1] [Token Running] Whitechapel (EL via EL, DL, CN, HC) 
[Shunting PaulWay to New Cross Gate] 
Dunx : [LV+3] [Token Running] Hampstead (NT) 
PaulWay : [LV+3] Wapping (EL) 
Grimace : [LV-2] Heathrow Terminal 4 (PD) 
miKi : [LV+3] Moorgate (HC) 
Dunx : [LV+2] Moorgate (HC via NT) [Smoking Cigar] [Gold to Blue] 
[Shunting miKi to Clapham North (NT)] [Into Knip] 

{ Comment: 
Quick repost, since I'd buggered up one of the token totals and hadn't 
stacked any of the token tolls. 

Apologies for the delay. I was waiting to see whether Shunted Down 
would pass or not. 

Anyway - sorry, miKi. Nothing personal, you understand. 

[10 mins] (LV adjustment) 
[10 mins] (Piece Move) 
-1 Bk (changing line) 
[10 mins] -1 Re (Shunt) 
+1 Go (stolen from miKi) 
+1 Re (passing through 2 interchanges) 
+1 Bu (4 line interchange) 
+1 Br (zone pass) 
[0 mins] +1 Go (Cigar - although I don't smoke really) 
[0 mins] -1 Go (Gold to Blue) 
[0 mins] +4 Bu (ditto) 
[10 mins] -4 Bu (Knip) 
Time advanced 
LVs and tokens adjusted appropriately. 
All Tokens paid on East Finchley (except for the Gold, of course) 

Busy, busy. And (at the risk of sounding like a commercial for floor 
cleaner) it took less time than I thought. 

Note that I haven't added anybody's Cigars to their luggage racks since 
people can choose which Game it is to appear in. 
} 

-- 
Dunx 
IRL: Duncan Ellis, Senior Software Engineer, Business Modelers, Oracle 
<I work for Oracle, I don't speak for them>


From <DELLIS@U...> Wed Jul 15 04:00:19 1998
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Date: 15 Jul 98 11:55:54 +0100
From: "Dunx (Duncan Ellis)" <DELLIS@U...>
To: l-nomic@f...
Subject: MN: Game 8 Game State Document
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+---------+--------------------------------+----+-------------------+ 
| Player | Home | LV | Tokens | 
| | | | Bk Bu Br Go Re Si | 
+---------+--------------------------------+----+-------------------+ 
| dave | East Putney | 3 | 3 0 1 0 2 0 | 
| Grimace | Bethnal Green | 3 | 2 0 0 1 3 0 | 
| PaulWay | Latimer Road | 3 | 3 0 1 1 2 0 | 
| Dunx | Preston Road | 3 | 3 0 2 0 3 0 | 
|*Drone | | 0 | 2 0 2 0 2 0 | 
| Julie | Blackhorse Road | 0 | 2 0 1 0 2 0 | 
| Kevan | Royal Victoria | 0 | 2 0 1 0 2 0 | 
+---------+--------------------------------+----+-------------------+ 
+---------------++--------------------------------++----------------+ 
| Bridges: Down || WILD STATIONS || Time: Mon 0800 | 
+---------------+| Neasden |+----------------+ 
+---------------+| |+----------------+ 
| Out of Knip || || Circle: <-> | 
+---------------++--------------------------------++----------------+ 
+---------------+---------------------------------------------------+ 
| dave | Zone 2 Pass, Hat (O) | 
| PaulWay | Zone 2 Pass | 
| Dunx | Zones 1-3 Pass, Hat (A) | 
| Julie | Zone 3 Pass, Hat (A) | 
| Kevan | Zone 3 Pass | 
| Grimace | Zone 2 Pass, Hat (O) | 
+---------------+---------------------------------------------------+ 

dave : [Home: East Putney] East Putney (DS) 
Grimace : [Home: Bethnal Green] Bethnal Green (CN) 
PaulWay : [Home: Latimer Road] Latimer Road (HC) 
[Purchasing Zone 2 Card] 
Dunx : [Home: Preston Road] Preston Road (MP) 
Julie : [Home: Blackhorse Road] [Purchasing Zone 3 Pass] 
Blackhorse Road (VC) [Collecting Hat (A to Z)] 
Kevan : [Home: Royal Victoria] [Purchasing Zone 3 Pass] 
Royal Victoria (DL) 
dave : [LV+3] [Purchasing Zone 2 Pass] Wimbledon 
[Collecting Hat (Overground)] [Neasden Wild] 
Grimace : [LV+3] Waterloo (NT; via CN, WC) [Purchasing Zone 2 Pass] 
[Collecting Hat (Overground)] [Smoking Cigar] 
PaulWay : [LV+3] Hammersmith (HC) [Smoking Cigar] 
Dunx : [LV+3] Baker Street (MP) [Collecting Hat (A to Z)] 
[Silver to Bronze] [Purchasing Zone 1-3 Pass] 

{ Comment: 
This one really is a GSD! And not as exciting as it looks, either. 

+1 Bk (same line) 
+1 Re (passed through two interchanges) 
+1 Si (five line interchange) 
-1 Si (Silver to Bronze) 
+4 Br (ditto) 
-4 Br (purchansing Zone Pass) 

I'm fairly sure it would be illegal to purchase a zone pass and 
restrospectively apply it to my Piece Move. So I won't. 

My cigar was smoked in Game 4, but congratulations to dave, wife and 
child in any case. 
} 

-- 
Dunx 
IRL: Duncan Ellis, Senior Software Engineer, Business Modelers, Oracle 
<I work for Oracle, I don't speak for them>


From kenningd@w... (L'homme a tete de choux) Wed Jul 15 04:11:44 1998
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From: kenningd@w... (L'homme a tete de choux)
To: L-NOMIC@f...
Subject: MN: self-abuse
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>I could even Vote FOR my own Proposals
>that fail for the want of one Vote (such as my Subs one last Week),
>if I really wanted to abuse my position.

What I would like to know is why voting for your own proposal is such a bad
thing. I'm sure there is a perfectly good reason, I'm just ignorant of
it. Maybe I should propose to abolish that particular Kudos penalty.

>Tish. The reason I occasionally manage to get the Pulse bonus is
>because I usually submit three Proposals a Week, reducing the number
>of Proposals that I need to give the "correct" Votes to.

Maybe I'm just being particularly thick today, but I don't quite follow this.
Anyway, it doesn't matter, because I believe our Speaker wouldn't stoop so low
as to cheat in the manner suggested.

>And since
>most Proposals are discussed on the mailing list anyway, it usually
>ends up with most of us agreeing on whether a Proposal is Good or
>Bad.

Indeed -- whether or not I agree with the majority opinion, I think I usually
have a good idea which way a proposal will go, but that doesn't stop me voting
the other way if that's what I believe.

>By all means Propose to ban the Speaker from getting the Pulse
>bonus, though, if it makes you feel any better.

Which way would you vote on that one then?

dave





From Graeme Jefferis <Graeme.Jefferis@f...> Wed Jul 15 04:46:59 1998
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From: Graeme Jefferis <Graeme.Jefferis@f...>
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>>It occurs to me that the Speaker has a small advantage when it
>>comes to Finger on the Pulse bonuses...!

>Tish. The reason I occasionally manage to get the Pulse bonus 
>is because I usually submit three Proposals a Week, reducing the 
>number of Proposals that I need to give the "correct" Votes to. 

As dave points out, this may not strictly be true. However:

>By all means Propose to ban the Speaker from getting the Pulse
>bonus, though, if it makes you feel any better.

No, I'm not intending on doing that; for one thing I'm not
really that bothered about Kudos - it's accepted to be
arbitrary - and for another I'm not a dedicated enough 
contributor on the Nomic side of things to notch up a decent 
score anyway. 

At any rate, the only reason I pointed this out was that it 
amused me.

-Graeme.


From Kevan Davis <kdavis@i...> Wed Jul 15 07:14:41 1998
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>>I could even Vote FOR my own Proposals
>>that fail for the want of one Vote (such as my Subs one last Week),
>>if I really wanted to abuse my position.
>
>What I would like to know is why voting for your own proposal is such a bad
>thing. I'm sure there is a perfectly good reason, I'm just ignorant of
>it. Maybe I should propose to abolish that particular Kudos penalty.

It just seems more democratic - that one person puts a Proposal
forward and all the other Players decide whether it's a good or
bad one. Allowing Players to Vote for eir own Proposals just
means that every Proposal gets an extra FOR Vote (except for the
rare cases when a Player realises eir Proposal to be broken and
Votes AGAINST), and more Proposals get through than perhaps
should.

I think it was more of an issue when nobody was bothering to
Vote much and Proposals were getting through because the
Proposers were Voting FOR. Or something like that.

>>Tish. The reason I occasionally manage to get the Pulse bonus is
>>because I usually submit three Proposals a Week, reducing the number
>>of Proposals that I need to give the "correct" Votes to.
>
>Maybe I'm just being particularly thick today, but I don't quite follow this.

You get the Pulse bonus if you Vote the way of the majority on
all Proposals bar your own. This past Week, I just had to make
the "right" Vote on dave and Dunx's single Proposals - Dunx had
to make the "right" Vote for dave's and three of mine, Paul had
to do so for dave's, Dunx's and mine. I lack the enthusiasm to
work out probabilities, but a person who has to get two Votes
tallying is more likely to do so than someone requiring five.

>Anyway, it doesn't matter, because I believe our Speaker wouldn't stoop so low
>as to cheat in the manner suggested.

Indeed not. There's really no point in me going against my
Voting principles just to get an effective 2.5 Kudos bonus
each Week.

>Indeed -- whether or not I agree with the majority opinion, I think I usually
>have a good idea which way a proposal will go, but that doesn't stop me voting
>the other way if that's what I believe.

Absolutely, yes. Which does make me wonder why we've got the
Pulse rule, apart from it being a little lottery for Players
who bother to Vote. I find it hard to believe that anyone might
actually Vote against their principles just to try and win it.

>>By all means Propose to ban the Speaker from getting the Pulse
>>bonus, though, if it makes you feel any better.
>
>Which way would you vote on that one then?

[grins]

Doing away with it altogether might be wise, really - I find
myself unconvinced that "going the way of the masses" is
something we should be applauding people for.

Kevan

--
kdavis@i... - http://www.innotts.co.uk/~elusive/kevan - UIN: 5998366
"All over Battersea, some hope and some despair."
-- Morrissey, "You're The One For Me, Fatty"



From Kevan Davis <kdavis@i...> Wed Jul 15 07:47:15 1998
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>Proposal 434 - Radioactivity [other, multiple]
>
>{Comment: this is another one of those lengthy multiple proposals which started
>off as a simple idea, but ended up needing significant amendments to several
>rules in order to be sound. The 'simple' idea is this: allow players to be
>Voting or Non-Voting. I think there is a need for this because recently there
>seem to be proposals getting through with only one or two votes FOR and a
>ludicrous number of Passes, which seems silly.

I was considering this the other day - it's because I include Inactive
Players in the tallies. It doesn't really make a lot of difference either
way, since Quorum goes by the number of Players who actually Voted, and
the criteria for a Proposal passing has nothing to do with the number of
PASS Votes it has received.

>I've also included a definition of 'The
>Speaker' (strange that this hasn't been done before) and removed all the 'or
>eir nominee' bits, which should have been done long ago.}

That part of it I applaud, that we need clearer definitions of things, and
could probably do with looking at the "0.x" sections of the Ruleset and
rewording them for clarity.

>Any Active Player who does not submit a valid Vote shall be deemed to have
>abstained. If the total number of abstentions exceeds the total number of valid
>votes (FOR, AGAINST or PASS), the Proposal fails to reach Quorum.

This strikes me as a little suspect - that PASSing and abstaining is not
the same thing. Maybe it's worth ditching the concept of Voting "PASS".

Anyway. In all, some welcome rewordings and tidyings of a section of the
Ruleset we've never really gone back and changed very much - the essential
premise of the Proposal, though, seems a little questionable, particularly
since all Active Players seem to be Voting consistently, these days.

>Proposal 435 - Duel [enactment, special ruleset]

Hmm. Nice imagery, but it all seems a bit pointless - winning a Duel
doesn't actually get you anything, and aside from the curious absence
of the Drone rules, you might as well just post a mailing list message
saying "Okay, Game 9 is just going to be between me and Dunx."

I think some Rules covering the playing of two-player Games over
private email might be welcome, and it might be fun to have a
tournament, but this Proposal doesn't seem to be adding very much
except some nice atmosphere that it doesn't quite live up to.

>Proposal 436 - Burnt alive! [amendment]
>
>Remove the phrase "or if eir Move finishes at it," from the second paragraph of
>Rule 1.9.2 (Escalator Fires).

Er, well spotted, yes; Spotting a Fire at your current Location
does make you rather invulnerable, and still free to Move next
Turn. Certainly something that needs addressing, and certainly
the way to address it.

>Proposal 437 - Changing Home Stations [Other, Multiple]
>
>Action: [Changing Home to <station>] 30mins duration, post-move action,
>cost 4 Br, 1 Si, 1 Go.

Hmm. Maybe slightly suspect in the fact that you can switch your
Home Station to lobster-pot another Player or deny them access to
a Token Stack or whatever; the idea of using one's Home Station
in an offensive manner seems someone against the spirit of things,
at least to me.

Kevan

--
kdavis@i... - http://www.innotts.co.uk/~elusive/kevan - UIN: 5998366
"Too many psychopaths, not enough cycle paths."
-- Half Man Half Biscuit, "Children of Apocalyptic Techstep"



From <DELLIS@U...> Wed Jul 15 08:06:54 1998
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From: "Dunx (Duncan Ellis)" <DELLIS@U...>
To: l-nomic@f...
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>>>I could even Vote FOR my own Proposals 
>>>that fail for the want of one Vote (such as my Subs one last Week), 
>>>if I really wanted to abuse my position. 
>> 
>>What I would like to know is why voting for your own proposal is such a
bad 
>>thing. I'm sure there is a perfectly good reason, I'm just ignorant of 
>>it. Maybe I should propose to abolish that particular Kudos penalty. 

>It just seems more democratic - that one person puts a Proposal 
>forward and all the other Players decide whether it's a good or 
>bad one. Allowing Players to Vote for eir own Proposals just 
>means that every Proposal gets an extra FOR Vote (except for the 
>rare cases when a Player realises eir Proposal to be broken and 
>Votes AGAINST), and more Proposals get through than perhaps 
>should. 

Indeed - by discouraging the Proposer from voting FOR their own 
Proposals each Proposal basically has a fifty/fifty chance of being 
carried, whereas with the Proposer supporting their own Proposal 
all the Proposals put forward stand a higher chance of passing. 

As Kevan says, it was more of an issue in the early days when there 
were fewer players and fewer voters, but even now with only seven 
voting Players each definite FOR vote pushes the passing chance up by 
14% or so. Actually, it's probably half of 14%, making it a 57%/43% 
chance of passing... I don't know. Probability was never my mathematical 
strong point, and conditional probability was a personal nightmare. 

>>>By all means Propose to ban the Speaker from getting the Pulse 
>>>bonus, though, if it makes you feel any better. 
>> 
>>Which way would you vote on that one then? 

>[grins] 

>Doing away with it altogether might be wise, really - I find 
>myself unconvinced that "going the way of the masses" is 
>something we should be applauding people for. 

As I've Proposed before (Prop 374, y2w5), why not get rid of Kudos 
entirely? Kudos seems to me a largely unnecessary mechanism for 
measuring democratic 'success' ie how many votes you got, and how 
active you were. Given the rolling de-emphasis of the Nomic aspect 
in MorNomic, the presence of Kudos seems particularly anachronistic. 

The positive aspects of Kudos are the 'Voting Own' sanction and the 
element of whimsy introduced with the bonus scheme. I think 'Voting 
Own' is better handled by penalising Proposing rights, and much as I 
applaud whimsy it seems to sit less comfortably in the Nomic section 
of the game than in the MC part. 

Still, that's my view. Prop 374 was voted down quite spectacularly 
last time, so I know not many others share it. 

-- 
Dunx 
IRL: Duncan Ellis, Senior Software Engineer, Business Modelers, Oracle 
<I work for Oracle, I don't speak for them>


From kenningd@w... (L'homme a tete de choux) Wed Jul 15 09:23:39 1998
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>Indeed - by discouraging the Proposer from voting FOR their own 
>Proposals each Proposal basically has a fifty/fifty chance of being 
>carried,

Really? This may be statistically true, but I don't think statistics come in to
it -- I mean, does a controversial proposal to radically alter he structure of
the game have the same chance of passing as a banal proposal to tidy up the
wording of a small rule?

> whereas with the Proposer supporting their own Proposal 
>all the Proposals put forward stand a higher chance of passing. 

My point in questioning the restriction is really that even if this is true, is
it a good enough reason for denying people the right to stand up for their own
ideas? I'm not so sure it is, y'know.

>Doing away with it altogether might be wise, really - I find 
>myself unconvinced that "going the way of the masses" is 
>something we should be applauding people for. 

Indeed, I'd have to agree with this.

>As I've Proposed before (Prop 374, y2w5), why not get rid of Kudos 
>entirely?

Oh, not *that* old chestnut...

dave





From kenningd@w... (L'homme a tete de choux) Wed Jul 15 10:22:04 1998
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From: kenningd@w... (L'homme a tete de choux)
To: l-nomic@f...
Subject: Re: MN: Proposal musings
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>I was considering this the other day - it's because I include Inactive
>Players in the tallies. It doesn't really make a lot of difference either
>way, since Quorum goes by the number of Players who actually Voted, and
>the criteria for a Proposal passing has nothing to do with the number of
>PASS Votes it has received.


The point really is that the definition of quorum is flawed -- at present it
only accounts for Players who vote For or Against. At least a third of those
votes must be 'For' in order for the proposal to pass quorum, but this means
only proposals that get fewer For than Against votes have any chance of failing
quorum, and they have faile to pass anyway, so quorum, as it stands, is utterly
irrelevant and we may as well not bother with it altogether.

However, I felt that in order to be a truly representative process, we need to
maintain some form of quorum. This proposal seeks to address the problem by
basing quorum on the number of players 'present' in a given week, which is why
I have introduced a distinction between Passing and abstaining -- if you don't
want to vote for or against a proposal (or if that proposal is your own) you
can vote 'Pass' and you will be registered as Present.

By this system, only Active Players can abstain or register a vote of Pass.
Inactive and Non-voting players are not considered to be part of the democratic
process, which upholds their right to opt out.

So, if we imagine a situation where only one player votes in a given week, and
e votes For all proposals, but all other players forget to vote, can't make
their minds up, or just don't bother, those proposals won't pass, even though
they have received more for than against votes, because they have received only
one valid vote, which is outnumbered by abstentions.

Under the current system, those proposals would pass, which seems daft to me.
By my proposed system, the ones that aren't bothered about voting can opt out
by becoming non-voting, the forgetful ones would be registered as abstentions,
and those that can't make up their mind can at least vote pass and make the
proposal quorate. 

>>Any Active Player who does not submit a valid Vote shall be deemed to have
>>abstained. If the total number of abstentions exceeds the total number of valid
>>votes (FOR, AGAINST or PASS), the Proposal fails to reach Quorum.
>
>This strikes me as a little suspect - that PASSing and abstaining is not
>the same thing. Maybe it's worth ditching the concept of Voting "PASS".

Well, I hope I have sufficiently explained the reason for retaining the
separate concepts -- I think it is important

>Anyway. In all, some welcome rewordings and tidyings of a section of the
>Ruleset we've never really gone back and changed very much - the essential
>premise of the Proposal, though, seems a little questionable, particularly
>since all Active Players seem to be Voting consistently, these days.

It's true that in practice, if everyone keeps voting, then it won't make much
difference, which is a good thing, but I still think the rule is unsatisfactory
as it stands.

Also, I would personally prefer it if there were no Non-voting players, but I
don't think it's really an ideal state of affairs that players who don't vote
are counted in the reckoning, yet strangely have no effect on the outcome.

Just applying the principal to a randomly selected week's voting results...
let's say Week 25 -- four of the seven active players failed to vote (assuming
none of them were actually inactive) so all proposals failed to reach quorum
and all failed to pass, regardless of how many for/against votes they received.

Even if, say, just William (cheers) had voted Pass on all proposals, they all
would have passed quorum. Thus is the difference.

dave





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+---------+--------------------------------+----+-------------------+ 
| Player | Home | LV | Tokens | 
| | | | Bk Bu Br Go Re Si | 
+---------+--------------------------------+----+-------------------+ 
| dave | East Putney | 3 | 3 0 1 0 2 0 | 
| Grimace | Bethnal Green | 3 | 2 0 0 1 3 0 | 
| PaulWay | Latimer Road | 3 | 3 0 1 1 2 0 | 
| Dunx | Preston Road | 3 | 3 0 2 0 3 0 | 
|*Drone | | 0 | 2 0 2 0 2 0 | 
| Julie | Blackhorse Road | 1 | 3 0 2 1 2 0 | 
| Kevan | Royal Victoria | 0 | 2 0 1 0 2 0 | 
+---------+--------------------------------+----+-------------------+ 
+---------------++--------------------------------++----------------+ 
| Bridges: Down || WILD STATIONS || Time: Mon 0900 | 
+---------------+| Neasden |+----------------+ 
+---------------+| Highgate |+----------------+ 
| Out of Knip || || Circle: <-> | 
+---------------++--------------------------------++----------------+ 
+---------------+---------------------------------------------------+ 
| dave | Zone 2 Pass, Hat (O) | 
| PaulWay | Zone 2 Pass | 
| Dunx | Zones 1-3 Pass, Hat (A) | 
| Julie | Zone 3 Pass, Hat (A,T) | 
| Kevan | Zone 3 Pass | 
| Grimace | Zone 2 Pass, Hat (O) | 
+---------------+---------------------------------------------------+ 

dave : [Home: East Putney] East Putney (DS) 
Grimace : [Home: Bethnal Green] Bethnal Green (CN) 
PaulWay : [Home: Latimer Road] Latimer Road (HC) 
[Purchasing Zone 2 Card] 
Dunx : [Home: Preston Road] Preston Road (MP) 
Julie : [Home: Blackhorse Road] [Purchasing Zone 3 Pass] 
Blackhorse Road (VC) [Collecting Hat (A to Z)] 
Kevan : [Home: Royal Victoria] [Purchasing Zone 3 Pass] 
Royal Victoria (DL) 
dave : [LV+3] [Purchasing Zone 2 Pass] Wimbledon 
[Collecting Hat (Overground)] [Neasden Wild] 
Grimace : [LV+3] Waterloo (NT; via CN, WC) [Purchasing Zone 2 Pass] 
[Collecting Hat (Overground)] [Smoking Cigar] 
PaulWay : [LV+3] Hammersmith (HC) [Smoking Cigar] 
Dunx : [LV+3] Baker Street (MP) [Collecting Hat (A to Z)] 
[Silver to Bronze] [Purchasing Zone 1-3 Pass] 
Julie : [LV+1] Walthamstowe Central (VC) [Collecting Hat (Terminus)]
[Smoking Cigar] [Highgate Wild]

{ Comment: 

Ticking away, the moments that make up a dull day... (Game Time Advanced, etc)
+1 Black for same line.
+1 Bronze for Zone 3.
+1 Gold for Smoking the old cigar. (It's not very lady like, but it'll just
have to do)


} 





From Kevan Davis <kdavis@i...> Wed Jul 15 13:26:04 1998
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+---------+--------------------------------+----+-------------------+ 
| Player | Home | LV | Tokens | 
| | | | Bk Bu Br Go Re Si | 
+---------+--------------------------------+----+-------------------+ 
| dave | East Putney | 3 | 3 0 1 0 2 0 | 
| Grimace | Bethnal Green | 3 | 2 0 0 1 3 0 | 
| PaulWay | Latimer Road | 3 | 3 0 1 1 2 0 | 
| Dunx | Preston Road | 3 | 3 0 2 0 3 0 | 
|*Drone | | 0 | 2 0 2 0 2 0 | 
| Julie | Blackhorse Road | 1 | 3 0 2 1 2 0 | 
| Kevan | Royal Victoria | 2 | 3 0 2 1 2 0 | 
+---------+--------------------------------+----+-------------------+ 
+---------------++--------------------------------++----------------+ 
| Bridges: Down || WILD STATIONS || Time: Mon 1000 | 
+---------------+| Neasden |+----------------+ 
+---------------+| Highgate |+----------------+ 
| Out of Knip || || Circle: <-> | 
+---------------++--------------------------------++----------------+ 
+---------------+---------------------------------------------------+ 
| dave | Zone 2 Pass, Hat (O) | 
| PaulWay | Zone 2 Pass | 
| Dunx | Zones 1-3 Pass, Hat (A) | 
| Julie | Zone 3 Pass, Hat (A,T) | 
| Kevan | Zone 3 Pass | 
| Grimace | Zone 2 Pass, Hat (O) | 
+---------------+---------------------------------------------------+ 

dave : [Home: East Putney] East Putney (DS) 
Grimace : [Home: Bethnal Green] Bethnal Green (CN) 
PaulWay : [Home: Latimer Road] Latimer Road (HC) 
[Purchasing Zone 2 Card] 
Dunx : [Home: Preston Road] Preston Road (MP) 
Julie : [Home: Blackhorse Road] [Purchasing Zone 3 Pass] 
Blackhorse Road (VC) [Collecting Hat (A to Z)] 
Kevan : [Home: Royal Victoria] [Purchasing Zone 3 Pass] 
Royal Victoria (DL) 
dave : [LV+3] [Purchasing Zone 2 Pass] Wimbledon 
[Collecting Hat (Overground)] [Neasden Wild] 
Grimace : [LV+3] Waterloo (NT; via CN, WC) [Purchasing Zone 2 Pass] 
[Collecting Hat (Overground)] [Smoking Cigar] 
PaulWay : [LV+3] Hammersmith (HC) [Smoking Cigar] 
Dunx : [LV+3] Baker Street (MP) [Collecting Hat (A to Z)] 
[Silver to Bronze] [Purchasing Zone 1-3 Pass] 
Julie : [LV+1] Walthamstowe Central (VC) [Collecting Hat (Terminus)]
[Smoking Cigar] [Highgate Wild]
Kevan : [LV+2] Prince Regent (DL) [Smoking Cigar]

{
Comment: 

Ludicrum tempus fugit.

+1 Black for a same-Liner.
+1 Bronze for a Zone 3.
+1 Gold for the cigar. And they say smoking's bad for you.
}

--
kdavis@i... - http://www.innotts.co.uk/~elusive/kevan - UIN: 5998366
"Don't come to the house tonight, because there's
somebody here who'll take a hatchet to your ear."
-- The Smiths, "Death at One's Elbow"



From kenningd@w... (L'homme a tete de choux) Thu Jul 16 03:25:43 1998
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+---------+------------------------------+----+-------------------+ 
| Player | Home | LV | Tokens | 
| | | | Bk Bu Br Go Re Si | 
+---------+------------------------------+----+-------------------+ 
| dave | East Putney | 6 | 4 4 2 1 2 0 | 
| Grimace | Bethnal Green | 3 | 2 0 0 1 3 0 | 
| PaulWay | Latimer Road | 3 | 3 0 1 1 2 0 | 
| Dunx | Preston Road | 3 | 3 0 2 0 3 0 | 
|*Drone | | 0 | 2 0 2 0 2 0 | 
| Julie | Blackhorse Road | 1 | 3 0 2 1 2 0 | 
| Kevan | Royal Victoria | 2 | 3 0 2 1 2 0 | 
+---------+------------------------------+----+-------------------+ 
+---------------++------------------------------++----------------+ 
| Bridges: Down || WILD STATIONS || Time: Mon 1100 | 
+---------------+| Neasden |+----------------+ 
+---------------+| Highgate |+----------------+ 
| Out of Knip || || Circle: <-> | 
+---------------++------------------------------++----------------+ 
+---------------+-------------------------------------------------+ 
| dave | Zone 2 Pass, Hat (O) | 
| PaulWay | Zone 2 Pass | 
| Dunx | Zones 1-3 Pass, Hat (A) | 
| Julie | Zone 3 Pass, Hat (A,T) | 
| Kevan | Zone 3 Pass | 
| Grimace | Zone 2 Pass, Hat (O) | 
+---------------+-------------------------------------------------+ 

dave : [Home: East Putney] East Putney (DS) 
Grimace : [Home: Bethnal Green] Bethnal Green (CN) 
PaulWay : [Home: Latimer Road] Latimer Road (HC) 
[Purchasing Zone 2 Card] 
Dunx : [Home: Preston Road] Preston Road (MP) 
Julie : [Home: Blackhorse Road] [Purchasing Zone 3 Pass] 
Blackhorse Road (VC) [Collecting Hat (A to Z)] 
Kevan : [Home: Royal Victoria] [Purchasing Zone 3 Pass] 
Royal Victoria (DL) 
dave : [LV+3] [Purchasing Zone 2 Pass] Wimbledon 
[Collecting Hat (Overground)] [Neasden Wild] 
Grimace : [LV+3] Waterloo (NT; via CN, WC) [Purchasing Zone 2 Pass] 
[Collecting Hat (Overground)] [Smoking Cigar] 
PaulWay : [LV+3] Hammersmith (HC) [Smoking Cigar] 
Dunx : [LV+3] Baker Street (MP) [Collecting Hat (A to Z)] 
[Silver to Bronze] [Purchasing Zone 1-3 Pass] 
Julie : [LV+1] Walthamstowe Central (VC) [Collecting Hat (Terminus)]
[Smoking Cigar] [Highgate Wild]
Kevan : [LV+2] Prince Regent (DL) [Smoking Cigar]
dave : [LV+3] [Token Running] Fulham Broadway (DS) [Smoking Cigar]
[Gold to Blue]


{Comment: 

Game Time Updated

+1 Go: Token Running
+1 Go: Cigar smoking
-1 Go: Gold to Blue
+4 Bu: likewise
+1 Bk: same line
+1 Br: zone pass held

}





From Kevan Davis <kdavis@i...> Thu Jul 16 05:54:06 1998
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>The point really is that the definition of quorum is flawed -- at present it
>only accounts for Players who vote For or Against. At least a third of those
>votes must be 'For' in order for the proposal to pass quorum, but this means
>only proposals that get fewer For than Against votes have any chance of failing
>quorum, and they have faile to pass anyway, so quorum, as it stands, is utterly
>irrelevant and we may as well not bother with it altogether.

True enough, yes. Originally Quorum was introduced because most people
were PASSing on quite a lot of Proposals, for one reason or another, and
Proposals were getting through on one FOR and six PASSes. This practice
stopped when we introduced the three-Kudos bonus for Voting properly on
all Proposals each Week; I think the Quorum issue has only ever prevented
a Proposal passing once in all the months that Mornomic's been running...

>Under the current system, those proposals would pass, which seems daft to me.
>By my proposed system, the ones that aren't bothered about voting can opt out
>by becoming non-voting, the forgetful ones would be registered as abstentions,
>and those that can't make up their mind can at least vote pass and make the
>proposal quorate. 

Ah. Sound argument, yes. My only real quibble is that I don't think
there's a need for the non-Voting Player aspect, since people seem
to be Voting sufficiently these days. Maybe it's worth introducing
as an option, I suppose - it doesn't seem to be taking up that much
extra rulespace, and I'm sure there might be some people who'd want
to use it, at some point.

>Well, I hope I have sufficiently explained the reason for retaining the
>separate concepts -- I think it is important

I see your angle now, yes.

Kevan

--
kdavis@i... - http://www.innotts.co.uk/~elusive/kevan - UIN: 5998366
"We didn't have any of these sissy 'icons' and 'windows'. All we had
were zeroes and ones. And sometimes we didn't even have ones."
-- Dilbert



From Kevan Davis <kdavis@i...> Thu Jul 16 05:54:07 1998
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>>Indeed - by discouraging the Proposer from voting FOR their own 
>>Proposals each Proposal basically has a fifty/fifty chance of being 
>>carried,
>
>Really? This may be statistically true, but I don't think statistics come in to
>it -- I mean, does a controversial proposal to radically alter he structure of
>the game have the same chance of passing as a banal proposal to tidy up the
>wording of a small rule?

Indeed not, no - fifty-fifty isn't really the case, and it's quite
rare that a Proposal gets a direct split of Votes. But it's true
that letting everyone Vote for their own stuff increases the
chance of Proposals getting through. It's effectively the same as
saying "Proposals pass unless they receive more AGAINST Votes than
FOR Votes", since it doesn't do much more than break tie-breaks.

>> whereas with the Proposer supporting their own Proposal 
>>all the Proposals put forward stand a higher chance of passing. 
>
>My point in questioning the restriction is really that even if this is true, is
>it a good enough reason for denying people the right to stand up for their own
>ideas? I'm not so sure it is, y'know.

Well, by Proposing something you're standing up for your own
idea. In a way the current system lets you *really* stand up
for your ideas by sacrificing a few Kudos to Vote FOR your
Proposal (as Dunx did last Week, since e considered eir
Proposal to be important). Blindly giving the green light to
everyone means that everyone automatically stands up for
their own ideas without even thinking about it, which is
arguably a bad thing.

Kevan

--
kdavis@i... - http://www.innotts.co.uk/~elusive/kevan - UIN: 5998366
"If God had meant for us to work, then I'm sure he would have given us jobs."
-- Half Man Half Biscuit, "A Lilac Harry Quinn"



From kenningd@w... (L'homme a tete de choux) Thu Jul 16 07:09:50 1998
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From: kenningd@w... (L'homme a tete de choux)
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>But it's true
>that letting everyone Vote for their own stuff increases the
>chance of Proposals getting through.

Aye, fair enough. Really I'm just playing devil's advocate to make sure we're
not guarding an archaism in the ruleset for no good reason. I more or less
agree that in this instance, while we have so few players, and since everyone
thinks it's a good idea, the Kudos penalty is fair, though I don't think
penalising people for voting for their own proposals is a good rule in
principle (it's undemocratic -- except in certain circumstances such as this),
and should be reconsidered if the number of players ever increases
significantly.


>Ah. Sound argument, yes. My only real quibble is that I don't think
>there's a need for the non-Voting Player aspect, since people seem
>to be Voting sufficiently these days.

I'm not entirely happy with it myself (I was against the principle when it was
first suggested) -- I sincerely hope no-one would want to be Non-voting, but
since the emphasis is increasingly shifting towards the game-playing side of
things, I thought it best to keep it as an option.


dave






From <DELLIS@U...> Thu Jul 16 09:27:00 1998
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Date: 16 Jul 98 17:22:01 +0100
From: "Dunx (Duncan Ellis)" <DELLIS@U...>
To: l-nomic@f...
Subject: MN: Turns, Moves and Pieces
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Following on from EP 25, I've been trawling through the ruleset for 
references to 'move' and any ambiguities surrounding its use. The primary 
focus has been an extension of the EP 25 principle, that of eliminating 
confusion between Piece Move and Player Move (as defined in Rule 1.5.8, 
and duplicated below), to the entire ruleset. 

However, I've uncovered some confusion between Player Turn and Player Move 
also (compare the meanings of Rules 1.3.0, 1.3.4 and 1.3.1 if in doubt) 
and it occurs to me that part of the reason behind this is that the 
terminology is a little unwieldy. That's my fault of course, which is one 
reason why I'm doing this massive trawl: a secular penance, if you will. 

What I'd like to put to the list is a refinement of the terms used. The 
aim here is to make the terminology more distinct and generally more 
compelling, to make any new terms broadly compatible with the existing 
forms, and to get agreement on it *before* I go and write the monstrous 
proposal that will inevitably result! 

Anyway, here are my suggestions. Opinions please. 

Player Turn 
definition - "consists of the total set of changes that a Player makes 
to the GSD when e takes eir Turn" 
alternative - Turn 

Player Move 
definition - "the section written against eir name at the bottom of the 
GSD which includes the Player's Piece's Move and any 
Actions played" 
alternative - Move 

Piece Move (also: Piece movement, normal Piece movement) 
definition - "[a Piece's] normal motion along LU lines, excluding all 
Action-related changes to position" 
alternative - Movement (a bit too similar to 'Move') 
- Motion (distinct but a bit flabby) 
- Lineation (distinct, precise because it introduces the 
concept of movement along lines, but a hideous 
neologism and too far from the current term. Also, 
although one usually travels along lines, one does 
not always eg Dollis Hill) 
- Actuation (distinct, and a real word this time. Still a 
long way from the curent term though) 
- Piece (distinct and obvious, but 'the phase of Piece'?) 

We could also do with a definition of the term Round (as in a Round of 
Turns) since the idea is used in several places but never defined. 

As you can see, I don't think there's much difficulty with definite 
replacements for Player Turn and Player Move: it's Piece Move where the 
difficulties come in and, to be fair, wher emost of the confusion has 
arisen from. Of those I suggest I think I prefer Piece since it's a 
simple word that's already in use, despite the unpleasantness of using 
a noun in this context. 

Does anyone have any other ideas? I would be prepared to go along with the 
status quo, but I don't think that's a good idea. 

-- 
Dunx 
IRL: Duncan Ellis, Senior Software Engineer, Business Modelers, Oracle 
<I work for Oracle, I don't speak for them>


From <grimace@s...> Thu Jul 16 11:52:51 1998
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From: "Graeme Jefferis" <grimace@s...>
To: <l-nomic@f...>
Subject: MN: Re: Game 8 Game State Document
Date: Thu, 16 Jul 1998 19:43:24 +0100
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 +---------+------------------------------+----+-------------------+ 
| Player | Home | LV | Tokens | 
| | | | Bk Bu Br Go Re Si | 
+---------+------------------------------+----+-------------------+ 
| dave | East Putney | 6 | 4 4 2 1 2 0 | 
| Grimace | Bethnal Green | 6 | 1 1 0 1 3 1 | 
| PaulWay | Latimer Road | 3 | 3 0 1 1 2 0 | 
| Dunx | Preston Road | 3 | 3 0 2 0 3 0 | 
|*Drone | | 0 | 2 0 2 0 2 0 | 
| Julie | Blackhorse Road | 1 | 3 0 2 1 2 0 | 
| Kevan | Royal Victoria | 2 | 3 0 2 1 2 0 | 
+---------+------------------------------+----+-------------------+ 
+---------------++------------------------------++----------------+ 
| Bridges: Down || WILD STATIONS || Time: Mon 1200 | 
+---------------+| Neasden |+----------------+ 
+---------------+| Highgate |+----------------+ 
| Out of Knip || || Circle: <-> | 
+---------------++------------------------------++----------------+ 
+---------------+-------------------------------------------------+ 
| dave | Zone 2 Pass, Hat (O) | 
| PaulWay | Zone 2 Pass | 
| Dunx | Zones 1-3 Pass, Hat (A) | 
| Julie | Zone 3 Pass, Hat (A,T) | 
| Kevan | Zone 3 Pass | 
| Grimace | Zone 2 Pass, Hat (A,O) | 
+---------------+-------------------------------------------------+ 
+-----------------+--------------+-----------------+--------------+
|Kings X St.Pancrs| Bk | Stockwell | Bk |
+-----------------+--------------+-----------------+--------------+


dave : [Home: East Putney] East Putney (DS) 
Grimace : [Home: Bethnal Green] Bethnal Green (CN) 
PaulWay : [Home: Latimer Road] Latimer Road (HC) 
[Purchasing Zone 2 Card] 
Dunx : [Home: Preston Road] Preston Road (MP) 
Julie : [Home: Blackhorse Road] [Purchasing Zone 3 Pass] 
Blackhorse Road (VC) [Collecting Hat (A to Z)] 
Kevan : [Home: Royal Victoria] [Purchasing Zone 3 Pass] 
Royal Victoria (DL) 
dave : [LV+3] [Purchasing Zone 2 Pass] Wimbledon 
[Collecting Hat (Overground)] [Neasden Wild] 
Grimace : [LV+3] Waterloo (NT; via CN, WC) [Purchasing Zone 2 Pass] 
[Collecting Hat (Overground)] [Smoking Cigar] 
PaulWay : [LV+3] Hammersmith (HC) [Smoking Cigar] 
Dunx : [LV+3] Baker Street (MP) [Collecting Hat (A to Z)] 
[Silver to Bronze] [Purchasing Zone 1-3 Pass] 
Julie : [LV+1] Walthamstowe Central (VC) [Collecting Hat (Terminus)]
[Smoking Cigar] [Highgate Wild]
Kevan : [LV+2] Prince Regent (DL) [Smoking Cigar]
dave : [LV+3] [Token Running] Fulham Broadway (DS) [Smoking Cigar]
[Gold to Blue]
Grimace : [LV+3] Baker Street (BL; via NT) [Collecting Hat (A-Z)] 


{Comment: 

I contemplated being nasty to Dunx, but eventually decided against 
it. I also managed to pick the wrong line last move, shame really
but too late now.

More importantly, I didn't Place the Black I lost last move, so, as
long as no-one objects, I've taken the liberty of putting it on 
Stockwell. If there is objection to this, I'll move it or remove it.

Additionally:

-1 Bk for the line change; on Kings Cross St. Pancras.

+1 Silver, for a 5 line interchange.
+1 Blue, passing through 4 interchanges.
+1 Hat.

Time etc.

}



From <WayperP@p...> Thu Jul 16 19:46:41 1998
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From: "Wayper, Paul" <WayperP@p...>
To: "'l-nomic@f...'" <l-nomic@f...>
Subject: MN: Game 8 Game State Document
Date: Fri, 17 Jul 1998 12:45:38 +1000
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-----BEGIN PGP SIGNED MESSAGE-----
Hash: SHA1
+---------+------------------------------+----+-------------------+ 
| Player | Home | LV | Tokens | 
| | | | Bk Bu Br Go Re Si | 
+---------+------------------------------+----+-------------------+ 
| dave | East Putney | 6 | 4 4 2 1 2 0 | 
| Grimace | Bethnal Green | 6 | 1 1 0 1 3 1 | 
| PaulWay | Latimer Road | 4 | 2 0 2 1 2 0 | 
| Dunx | Preston Road | 3 | 3 0 2 0 3 0 | 
|*Drone | | 0 | 2 0 2 0 2 0 | 
| Julie | Blackhorse Road | 1 | 3 0 2 1 2 0 | 
| Kevan | Royal Victoria | 2 | 3 0 2 1 2 0 | 
+---------+------------------------------+----+-------------------+ 
+---------------++------------------------------++----------------+ 
| Bridges: Down || WILD STATIONS || Time: Mon 1200 | 
+---------------+| Neasden |+----------------+ 
+---------------+| Highgate |+----------------+ 
| Out of Knip || || Circle: <-> | 
+---------------++------------------------------++----------------+ 
+---------------+-------------------------------------------------+ 
| dave | Zone 2 Pass, Hat (O) | 
| PaulWay | Zone 2 Pass | 
| Dunx | Zones 1-3 Pass, Hat (A) | 
| Julie | Zone 3 Pass, Hat (A,T) | 
| Kevan | Zone 3 Pass | 
| Grimace | Zone 2 Pass, Hat (A,O) | 
+---------------+-------------------------------------------------+ 
+-----------------+--------------+-----------------+--------------+
|Kings X St.Pancrs| Bk | Putney Bridge | BkGo |
| Stockwell | Bk | | |
+-----------------+--------------+-----------------+--------------+

dave : [Home: East Putney] East Putney (DS) 
Grimace : [Home: Bethnal Green] Bethnal Green (CN) 
PaulWay : [Home: Latimer Road] Latimer Road (HC) 
[Purchasing Zone 2 Card] 
Dunx : [Home: Preston Road] Preston Road (MP) 
Julie : [Home: Blackhorse Road] [Purchasing Zone 3 Pass] 
Blackhorse Road (VC) [Collecting Hat (A to Z)] 
Kevan : [Home: Royal Victoria] [Purchasing Zone 3 Pass] 
Royal Victoria (DL) 
dave : [LV+3] [Purchasing Zone 2 Pass] Wimbledon 
[Collecting Hat (Overground)] [Neasden Wild] 
Grimace : [LV+3] Waterloo (NT; via CN, WC) [Purchasing Zone 2 Pass] 
[Collecting Hat (Overground)] [Smoking Cigar] 
PaulWay : [LV+3] Hammersmith (HC) [Smoking Cigar] 
Dunx : [LV+3] Baker Street (MP) [Collecting Hat (A to Z)] 
[Silver to Bronze] [Purchasing Zone 1-3 Pass] 
Julie : [LV+1] Walthamstowe Central (VC) [Collecting Hat (Terminus)]
[Smoking Cigar] [Highgate Wild]
Kevan : [LV+2] Prince Regent (DL) [Smoking Cigar]
dave : [LV+3] [Token Running] Fulham Broadway (DS) [Smoking Cigar]
[Gold to Blue]
Grimace : [LV+3] Baker Street (BL; via NT) [Collecting Hat (A-Z)]

PaulWay : [LV+1] [Token Running] Kensington (Olympia) (DS, via HC)
[Spooning dave]

{Comment: 

Let's see if this gets through - it should be open...

10 mins, +1 Go (Token run)
10 mins, -1 Bl (Line change) - on Putney Bridge
00 mins, +1 Br (Zone 2)
20 mins, -1 Go (Spooning dave) - on Putney Bridge
Sorry about that, dave.

Time Advanced

Hmmm - this game is being good to me. I wonder if it'll last. :-)
}

Paul Wayper -- DPI ITS Computer Systems Officer
_____________________________________________________________________
SigClean 1.5a prevents all errors in transcription, transmission, and
reception of eMail, destroys sig and email viruses, and stops flames.
If it doesn't seem to work, contact me and I'll fix it. (c) 1998 PJW

-----BEGIN PGP SIGNATURE-----
Version: PGPfreeware 5.5.3i for non-commercial use <http://www.pgpi.com>

iQA/AwUBNa4uNstA22MsBS7iEQLbdgCfaKz61B9fpo7hf4j5tklHH9ygbdIAnili
mux8RVQRjrhBAIAVFXJNFDXp
=cl9t
-----END PGP SIGNATURE-----



From <WayperP@p...> Thu Jul 16 19:54:51 1998
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From: "Wayper, Paul" <WayperP@p...>
To: "'l-nomic@f...'" <l-nomic@f...>
Subject: MN: RE: Game 8 Game State Document
Date: Fri, 17 Jul 1998 12:53:20 +1000
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+---------+------------------------------+----+-------------------+ 
| Player | Home | LV | Tokens | 
| | | | Bk Bu Br Go Re Si | 
+---------+------------------------------+----+-------------------+ 
| dave | East Putney | 6 | 4 4 2 1 2 0 | 
| Grimace | Bethnal Green | 6 | 1 1 0 1 3 1 | 
| PaulWay | Latimer Road | 4 | 2 0 2 1 2 0 | 
| Dunx | Preston Road | 3 | 3 0 2 0 3 0 | 
|*Drone | | 0 | 2 0 2 0 2 0 | 
| Julie | Blackhorse Road | 1 | 3 0 2 1 2 0 | 
| Kevan | Royal Victoria | 2 | 3 0 2 1 2 0 | 
+---------+------------------------------+----+-------------------+ 
+---------------++------------------------------++----------------+ 
| Bridges: Down || WILD STATIONS || Time: Mon 1300 | 
+---------------+| Neasden |+----------------+ 
+---------------+| Highgate |+----------------+ 
| Out of Knip || || Circle: <-> | 
+---------------++------------------------------++----------------+ 
+---------------+-------------------------------------------------+ 
| dave | Zone 2 Pass, Hat (O) | 
| PaulWay | Zone 2 Pass | 
| Dunx | Zones 1-3 Pass, Hat (A) | 
| Julie | Zone 3 Pass, Hat (A,T) | 
| Kevan | Zone 3 Pass | 
| Grimace | Zone 2 Pass, Hat (A,O) | 
+---------------+-------------------------------------------------+ 
+-----------------+--------------+-----------------+--------------+
|Kings X St.Pancrs| Bk | Putney Bridge | BkGo |
| Stockwell | Bk | | |
+-----------------+--------------+-----------------+--------------+

dave : [Home: East Putney] East Putney (DS) 
Grimace : [Home: Bethnal Green] Bethnal Green (CN) 
PaulWay : [Home: Latimer Road] Latimer Road (HC) 
[Purchasing Zone 2 Card] 
Dunx : [Home: Preston Road] Preston Road (MP) 
Julie : [Home: Blackhorse Road] [Purchasing Zone 3 Pass] 
Blackhorse Road (VC) [Collecting Hat (A to Z)] 
Kevan : [Home: Royal Victoria] [Purchasing Zone 3 Pass] 
Royal Victoria (DL) 
dave : [LV+3] [Purchasing Zone 2 Pass] Wimbledon 
[Collecting Hat (Overground)] [Neasden Wild] 
Grimace : [LV+3] Waterloo (NT; via CN, WC) [Purchasing Zone 2 Pass] 
[Collecting Hat (Overground)] [Smoking Cigar] 
PaulWay : [LV+3] Hammersmith (HC) [Smoking Cigar] 
Dunx : [LV+3] Baker Street (MP) [Collecting Hat (A to Z)] 
[Silver to Bronze] [Purchasing Zone 1-3 Pass] 
Julie : [LV+1] Walthamstowe Central (VC) [Collecting Hat (Terminus)]
[Smoking Cigar] [Highgate Wild]
Kevan : [LV+2] Prince Regent (DL) [Smoking Cigar]
dave : [LV+3] [Token Running] Fulham Broadway (DS) [Smoking Cigar]
[Gold to Blue]
Grimace : [LV+3] Baker Street (BL; via NT) [Collecting Hat (A-Z)]

PaulWay : [LV+1] [Token Running] Kensington (Olympia) (DS, via HC)
[Spooning dave]

{Comment: 

Let's see if this gets through - it should be open...

10 mins, +1 Go (Token run)
10 mins, -1 Bl (Line change) - on Putney Bridge
00 mins, +1 Br (Zone 2)
20 mins, -1 Go (Spooning dave) - on Putney Bridge
Sorry about that, dave.

Time Advanced - really this time.

Hmmm - this game is being good to me. I wonder if it'll last. :-)
}


Paul Wayper -- DPI ITS Computer Systems Officer
_____________________________________________________________________
SigClean 1.5a prevents all errors in transcription, transmission, and
reception of eMail, destroys sig and email viruses, and stops flames.
If it doesn't seem to work, contact me and I'll fix it. (c) 1998 PJW



From <WayperP@p...> Thu Jul 16 20:54:45 1998
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From: "Wayper, Paul" <WayperP@p...>
To: "'l-nomic@f...'" <l-nomic@f...>
Subject: MN: RE: Game 4 Game State Document...
Date: Fri, 17 Jul 1998 13:53:10 +1000
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+------------+--------------------+----+-----------------------------+ 
| Player | Home Station | LV | Tokens | 
| | | | | 
| | | | Bk Bu Br Go Re Si | 
+------------+--------------------+----+----+----+----+----+----+----+ 
| Dunx | Finchley Central | 0 | 6 | 1 | 5 | 2 | 1 | 2 | 
|*Jon | Neasden | 5 | 4 | 0 | 3 | 0 | 1 | 0 | 
|*Slakko | Dollis Hill | 0 | 3 | 0 | 5 | 0 | 4 | 0 | 
| PaulWay | Oval | 3 | 4 | 0 | 3 | 0 | 0 | 1 | 
| Grimace | Swiss Cottage | 4 | 4 | 2 | 1 | 1 | 3 | 1 | 
| miKi | Vauxhall | 0 | 2 | 2 | 7 | 2 | 1 | 1 | 
|*Drone | | 0 | 2 | 0 | 2 | 0 | 2 | 0 | 
+------------+--------------------+----+----+----+----+----+----+----+ 
+---------------+ +-----WILD STATIONS---+ +--------------------------+ 
| Bridges: Down | | Gunnersbury | | Game Time: Friday 0900 | 
+---------------+ | Snaresbrook | +--------------------------+ 
+---------------+ | Pinner | +--------------------------+ 
| In Knip | | | | Drone Keeper: | 
+---------------+ +---------------------+ +--------------------------+ 
+------------------+--------------++------------------+--------------+ 
| Mile End | ReBrBkBkBk || Morden | ReBkBrBr | 
| Camden Town | BrBrBrBrBr || Temple | ReBrBkReRe | 
| Brixton | BlReBrBr || Beckton | ReReReReBkRe | 
| Elm Park | BuBuBuBu || Elephant & Castle| BkBkBrBr | 
| Borough | BrBrGoBrBrBr || Dollis Hill | BrBrBkReRe | 
| Oakwood | BkBkBkBkBkBk || Finchley Central | BuBuBuBu | 
| Charing Cross | Susp Package || East Finchley | BkReBuBuBuBu | 
+------------------+--------------++------------------+--------------+ 
+------------+-------------------------------------------------------+ 
| Dunx | Zone 1-3 Pass, Hats (A,O) | 
| Jon | *Zone 4*, 1-6 Passes, Hats (C,V,T) | 
| Slakko | Zone 1-3 Pass, Hats (C,O) | 
| PaulWay | Zone 2 Pass, Hat(T) | 
| Grimace | Zone 1-3 Pass, Hats (A,C,T,V) | 
| miKi | Zone 1-3 Pass, Hats (T,O,C) | 
+------------+-------------------------------------------------------+ 

Dunx : Finchley Central (NT) 
Slakko : Dollis Hill (JL) 
Grimace : Dollis Hill (JL) [Victoria Wild] 
miKi : Dollis Hill (JL) 
dave : Dollis Hill (JL) [Bronze Token on Dollis Hill] 
Yer_Mom : Dollis Hill (JL) [Red Token on Dollis Hill] 
Kevan : Dollis Hill (JL) [Claiming a Red Token from Dollis Hill] 
[Power Failure! (JL)] 
Dunx : Dollis Hill (JL) [Claiming a Bronze Token from Dollis Hill] 
Jon : Pass (JL) 
Slakko : Pass (Dollis Hill JL) 
Grimace : Victoria (VC) [Wild] 
miKi : Vauxhall (VC) [Home] 
dave : [Home] East Acton (CN) [Collecting Hat] 
Yer_Mom : Willesden Green [Home] 
Kevan : [Home] Shepherd's Bush (CN) [Purchasing Zone 1 Pass] 
[Power Restored (JL)] 
Dunx : [Home] Finchley Central (NT) [Purchasing Zones 1-3 Pass] 
[Gunnersbury Wild] 
Jon : [LV+2] Wembley Park (MP) [Fire at Finchley Road] 
[Purchasing Zone 4 Pass] [Blocking Preston Road] 
Slakko : Pass (Dollis Hill JL) 
PaulWay : [Home] Oval (NL) [Purchasing Zone 2 Pass] 
Grimace : [LV+3] Baker Street (JL via:VC) [Collecting Hat (A-Z)] 
[Purchasing zones 1-3 Pass] 
miKi : [LV+2] Brixton (VC) [Purchasing Zones 1-3 Pass] 
[Collecting Hat (Terminus)] 
Dunx : [LV+3] Archway (NT) 
[Claiming a Black Token from East Finchley] 
Jon : Pass (Wembley Park MP) [Collecting Hat (Verdant)] 
Slakko : [Purchasing Zones 1-3 Pass] Dollis Hill (JL) [Into Knip] 
PaulWay : Dollis Hill (JL) 
Grimace : [LV+3] Dollis Hill (JL) 
miKi : [LV+3] Dollis Hill (JL) 
Dunx : [LV+3] Dollis Hill (JL) 
Jon : [LV+3] Dollis Hill (JL) 
Slakko : [LV+3] Dollis Hill (JL) 
PaulWay : [LV+3] Dollis Hill (JL) 
Grimace : [LV+3] Dollis Hill (JL) 
miKi : [LV+3] Dollis Hill (JL) 
Dunx : [LV+3] Dollis Hill (JL) 
Jon : [LV+3] Dollis Hill (JL) 
Slakko : [LV+3] Dollis Hill (JL) 
PaulWay : [LV+3] Dollis Hill (JL) 
Grimace : [LV+2] Dollis Hill (JL) 
miKi : [LV+3] [Dollis Escape] [Home] Vauxhall (VC) 
Dunx : Pass (Dollis Hill (JL)) [Snaresbrook Wild] 
Jon : [LV+1] Stanmore (JL) 
Slakko : Pass (Dollis Hill (JL)) 
PaulWay : [Home] Oval (NL) 
Grimace : Pass (Dollis Hill (JL)) [Claiming a Black Token from 
Dollis Hill] 
miKi : [LV+1] Brixton [Collecting Hat (Overground)] 
Dunx : Pass [Out of Knip] [Straddling to Finchley Road (MP)] 
Jon : [Gold to Bronze] [Purchasing Zones 1-6 Pass] [LV+3] 
Westbourne Park (HC via:JL, MP, CL, DS, HC) 
[Collecting Hat (Compass)] 
Slakko : Victoria [Wild] [Collecting Hat (Overground)] 
PaulWay : [LV+2] Brixton (VC, via NL) 
[Claiming a Red token from Brixton] 
[Collecting Hat (Terminus)] 
Grimace : Forced Pass 
miKi : [LV+2] [Token Running] Clapham South (NT, via VC) 
[Claiming a Br Token from Brixton] [Claiming Hat (Compass)] 
Dunx : [LV+1] Baker Street (MP) [Collecting Hat (A to Z)] 
[Pinner Wild] 
Jon : [LV=0] [Silver to Bronze] Pass [Reshuffling] [Purchasing 
Railcard] 
[Purchasing Marmalade Sandwich] 
Slakko : Forced Pass 
PaulWay : [LV-1] [Token Running] Stockwell 
Grimace : Gunnersbury (DS) [Wild] 
miKi : [LV+2] Morden (NT) 
Dunx : [LV+2] King's Cross St Pancras (MP) 
[Collecting Hat (Overground)] 
Jon : [LV+3] [Eating Marmalade Sandwich] Hammersmith (HC) 
[Collecting Hat (Terminus)] 
Slakko : Forced Pass 
PaulWay : [LV+3] Embankment (NT, via VC) 
Grimace : [LV+2] Richmond (DS) [Collecting Hat (Terminus)] 
miKi : [LV+3] [Token Running] Stockwell (NT) 
Dunx : [LV-1] Camden Town (NT) [Straddling to Hendon Central (NT)] 
Slakko : [LV+2] South Kensington (DS) [Collecting Hat (Compass)] 
PaulWay : [LV+3] Camden Town (NT) [Suspect Package at Charing Cross] 
[Claiming a Bronze token from Camden Town] 
[Declaring the Northern Line Rocket Manoeuvre] 
Grimace : [LV+1] [Token Running] Turnham Green (DS) [Collecting Hat] 
[Purchasing Chocolate Bar] 
miKi : New Cross (EL via NT, WC, DL) 
Dunx : [LV+1] Edgware (NT) 
Slakko : Forced Pass 
PaulWay : [LV+1] Whitechapel (EL via NL, HC) 
Grimace : [LV+3] [Eating Chocolate Bar] Hounslow East (PD) 
[Collecting Hat] 
miKi : [LV-1] [Token Running] Whitechapel (EL via EL, DL, CN, HC) 
[Shunting PaulWay to New Cross Gate] 
Dunx : [LV+3] [Token Running] Hampstead (NT) 
PaulWay : [LV+3] Wapping (EL) 
Grimace : [LV-2] Heathrow Terminal 4 (PD) 
miKi : [LV+3] Moorgate (HC) 
Dunx : [LV+2] Moorgate (HC via NT) [Smoking Cigar] [Gold to Blue] 
[Shunting miKi to Clapham North (NT)] [Into Knip] 
PaulWay : Shoreditch (EL)

{ Comment: 
Very boring, this.

+1 Br - Zone 2 pass
+1 Bl - Same line

Sorry for the delay - we had a massive mailjam here at work.
}

Paul Wayper -- DPI ITS Computer Systems Officer
_____________________________________________________________________
SigClean 1.5a prevents all errors in transcription, transmission, and
reception of eMail, destroys sig and email viruses, and stops flames.
If it doesn't seem to work, contact me and I'll fix it. (c) 1998 PJW



From <grimace@s...> Thu Jul 16 23:36:32 1998
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From: "Graeme Jefferis" <grimace@s...>
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Subject: MN: Re: RE: Game 4 Game State Document...
Date: Thu, 2 Jul 1998 07:37:15 +0100
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 +------------+--------------------+----+-----------------------------+ 
| Player | Home Station | LV | Tokens | 
| | | | | 
| | | | Bk Bu Br Go Re Si | 
+------------+--------------------+----+----+----+----+----+----+----+ 
| Dunx | Finchley Central | 0 | 6 | 1 | 5 | 2 | 1 | 2 | 
|*Jon | Neasden | 5 | 4 | 0 | 3 | 0 | 1 | 0 | 
|*Slakko | Dollis Hill | 0 | 3 | 0 | 5 | 0 | 4 | 0 | 
| PaulWay | Oval | 3 | 4 | 0 | 3 | 0 | 0 | 1 | 
| Grimace | Swiss Cottage | 1 | 5 | 2 | 1 | 1 | 3 | 1 | 
| miKi | Vauxhall | 0 | 2 | 2 | 7 | 2 | 1 | 1 | 
|*Drone | | 0 | 2 | 0 | 2 | 0 | 2 | 0 | 
+------------+--------------------+----+----+----+----+----+----+----+ 
+---------------+ +-----WILD STATIONS---+ +--------------------------+ 
| Bridges: Down | | Gunnersbury | | Game Time: Friday 0900 | 
+---------------+ | Snaresbrook | +--------------------------+ 
+---------------+ | Pinner | +--------------------------+ 
| In Knip | | | | Drone Keeper: | 
+---------------+ +---------------------+ +--------------------------+ 
+------------------+--------------++------------------+--------------+ 
| Mile End | ReBrBkBkBk || Morden | ReBkBrBr | 
| Camden Town | BrBrBrBrBr || Temple | ReBrBkReRe | 
| Brixton | BlReBrBr || Beckton | ReReReReBkRe | 
| Elm Park | BuBuBuBu || Elephant & Castle| BkBkBrBr | 
| Borough | BrBrGoBrBrBr || Dollis Hill | BrBrBkReRe | 
| Oakwood | BkBkBkBkBkBk || Finchley Central | BuBuBuBu | 
| Charing Cross | Susp Package || East Finchley | BkReBuBuBuBu | 
+------------------+--------------++------------------+--------------+ 
+------------+-------------------------------------------------------+ 
| Dunx | Zone 1-3 Pass, Hats (A,O) | 
| Jon | *Zone 4*, 1-6 Passes, Hats (C,V,T) | 
| Slakko | Zone 1-3 Pass, Hats (C,O) | 
| PaulWay | Zone 2 Pass, Hat(T) | 
| Grimace | Zone 1-3 Pass, Hats (A,C,T,V) | 
| miKi | Zone 1-3 Pass, Hats (T,O,C) | 
+------------+-------------------------------------------------------+ 

Dunx : Finchley Central (NT) 
Slakko : Dollis Hill (JL) 
Grimace : Dollis Hill (JL) [Victoria Wild] 
miKi : Dollis Hill (JL) 
dave : Dollis Hill (JL) [Bronze Token on Dollis Hill] 
Yer_Mom : Dollis Hill (JL) [Red Token on Dollis Hill] 
Kevan : Dollis Hill (JL) [Claiming a Red Token from Dollis Hill] 
[Power Failure! (JL)] 
Dunx : Dollis Hill (JL) [Claiming a Bronze Token from Dollis Hill] 
Jon : Pass (JL) 
Slakko : Pass (Dollis Hill JL) 
Grimace : Victoria (VC) [Wild] 
miKi : Vauxhall (VC) [Home] 
dave : [Home] East Acton (CN) [Collecting Hat] 
Yer_Mom : Willesden Green [Home] 
Kevan : [Home] Shepherd's Bush (CN) [Purchasing Zone 1 Pass] 
[Power Restored (JL)] 
Dunx : [Home] Finchley Central (NT) [Purchasing Zones 1-3 Pass] 
[Gunnersbury Wild] 
Jon : [LV+2] Wembley Park (MP) [Fire at Finchley Road] 
[Purchasing Zone 4 Pass] [Blocking Preston Road] 
Slakko : Pass (Dollis Hill JL) 
PaulWay : [Home] Oval (NL) [Purchasing Zone 2 Pass] 
Grimace : [LV+3] Baker Street (JL via:VC) [Collecting Hat (A-Z)] 
[Purchasing zones 1-3 Pass] 
miKi : [LV+2] Brixton (VC) [Purchasing Zones 1-3 Pass] 
[Collecting Hat (Terminus)] 
Dunx : [LV+3] Archway (NT) 
[Claiming a Black Token from East Finchley] 
Jon : Pass (Wembley Park MP) [Collecting Hat (Verdant)] 
Slakko : [Purchasing Zones 1-3 Pass] Dollis Hill (JL) [Into Knip] 
PaulWay : Dollis Hill (JL) 
Grimace : [LV+3] Dollis Hill (JL) 
miKi : [LV+3] Dollis Hill (JL) 
Dunx : [LV+3] Dollis Hill (JL) 
Jon : [LV+3] Dollis Hill (JL) 
Slakko : [LV+3] Dollis Hill (JL) 
PaulWay : [LV+3] Dollis Hill (JL) 
Grimace : [LV+3] Dollis Hill (JL) 
miKi : [LV+3] Dollis Hill (JL) 
Dunx : [LV+3] Dollis Hill (JL) 
Jon : [LV+3] Dollis Hill (JL) 
Slakko : [LV+3] Dollis Hill (JL) 
PaulWay : [LV+3] Dollis Hill (JL) 
Grimace : [LV+2] Dollis Hill (JL) 
miKi : [LV+3] [Dollis Escape] [Home] Vauxhall (VC) 
Dunx : Pass (Dollis Hill (JL)) [Snaresbrook Wild] 
Jon : [LV+1] Stanmore (JL) 
Slakko : Pass (Dollis Hill (JL)) 
PaulWay : [Home] Oval (NL) 
Grimace : Pass (Dollis Hill (JL)) [Claiming a Black Token from 
Dollis Hill] 
miKi : [LV+1] Brixton [Collecting Hat (Overground)] 
Dunx : Pass [Out of Knip] [Straddling to Finchley Road (MP)] 
Jon : [Gold to Bronze] [Purchasing Zones 1-6 Pass] [LV+3] 
Westbourne Park (HC via:JL, MP, CL, DS, HC) 
[Collecting Hat (Compass)] 
Slakko : Victoria [Wild] [Collecting Hat (Overground)] 
PaulWay : [LV+2] Brixton (VC, via NL) 
[Claiming a Red token from Brixton] 
[Collecting Hat (Terminus)] 
Grimace : Forced Pass 
miKi : [LV+2] [Token Running] Clapham South (NT, via VC) 
[Claiming a Br Token from Brixton] [Claiming Hat (Compass)] 
Dunx : [LV+1] Baker Street (MP) [Collecting Hat (A to Z)] 
[Pinner Wild] 
Jon : [LV=0] [Silver to Bronze] Pass [Reshuffling] [Purchasing 
Railcard] 
[Purchasing Marmalade Sandwich] 
Slakko : Forced Pass 
PaulWay : [LV-1] [Token Running] Stockwell 
Grimace : Gunnersbury (DS) [Wild] 
miKi : [LV+2] Morden (NT) 
Dunx : [LV+2] King's Cross St Pancras (MP) 
[Collecting Hat (Overground)] 
Jon : [LV+3] [Eating Marmalade Sandwich] Hammersmith (HC) 
[Collecting Hat (Terminus)] 
Slakko : Forced Pass 
PaulWay : [LV+3] Embankment (NT, via VC) 
Grimace : [LV+2] Richmond (DS) [Collecting Hat (Terminus)] 
miKi : [LV+3] [Token Running] Stockwell (NT) 
Dunx : [LV-1] Camden Town (NT) [Straddling to Hendon Central (NT)] 
Slakko : [LV+2] South Kensington (DS) [Collecting Hat (Compass)] 
PaulWay : [LV+3] Camden Town (NT) [Suspect Package at Charing Cross] 
[Claiming a Bronze token from Camden Town] 
[Declaring the Northern Line Rocket Manoeuvre] 
Grimace : [LV+1] [Token Running] Turnham Green (DS) [Collecting Hat] 
[Purchasing Chocolate Bar] 
miKi : New Cross (EL via NT, WC, DL) 
Dunx : [LV+1] Edgware (NT) 
Slakko : Forced Pass 
PaulWay : [LV+1] Whitechapel (EL via NL, HC) 
Grimace : [LV+3] [Eating Chocolate Bar] Hounslow East (PD) 
[Collecting Hat] 
miKi : [LV-1] [Token Running] Whitechapel (EL via EL, DL, CN, HC) 
[Shunting PaulWay to New Cross Gate] 
Dunx : [LV+3] [Token Running] Hampstead (NT) 
PaulWay : [LV+3] Wapping (EL) 
Grimace : [LV-2] Heathrow Terminal 4 (PD) 
miKi : [LV+3] Moorgate (HC) 
Dunx : [LV+2] Moorgate (HC via NT) [Smoking Cigar] [Gold to Blue] 
[Shunting miKi to Clapham North (NT)] [Into Knip] 
PaulWay : Shoreditch (EL)
Grimace : [LV-3] Heathrow Terminals 1-3 (PD)

{ Comment: 

+1 Bl - Same line 
Time updated.

Nothing else to do.

}



From <DELLIS@U...> Fri Jul 17 01:55:40 1998
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Date: 17 Jul 98 09:48:42 +0100
From: "Dunx (Duncan Ellis)" <DELLIS@U...>
To: l-nomic@f...
Subject: MN: Game 8 Game State Document
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+---------+------------------------------+----+-------------------+ 
| Player | Home | LV | Tokens | 
| | | | Bk Bu Br Go Re Si | 
+---------+------------------------------+----+-------------------+ 
| dave | East Putney | 6 | 4 4 2 1 2 0 | 
| Grimace | Bethnal Green | 6 | 1 1 0 1 3 1 | 
| PaulWay | Latimer Road | 4 | 2 0 2 1 2 0 | 
| Dunx | Preston Road | 6 | 3 1 3 0 2 0 | 
|*Drone | | 0 | 2 0 2 0 2 0 | 
| Julie | Blackhorse Road | 1 | 3 0 2 1 2 0 | 
| Kevan | Royal Victoria | 2 | 3 0 2 1 2 0 | 
+---------+------------------------------+----+-------------------+ 
+---------------++------------------------------++----------------+ 
| Bridges: Down || WILD STATIONS || Time: Mon 1400 | 
+---------------+| Neasden |+----------------+ 
+---------------+| Highgate |+----------------+ 
| Out of Knip || || Circle: <-> | 
+---------------++------------------------------++----------------+ 
+---------------+-------------------------------------------------+ 
| dave | Zone 2 Pass, Hat (O) | 
| PaulWay | Zone 2 Pass | 
| Dunx | Zones 1-3 Pass, Hat (A) | 
| Julie | Zone 3 Pass, Hat (A,T) | 
| Kevan | Zone 3 Pass | 
| Grimace | Zone 2 Pass, Hat (A,O) | 
+---------------+-------------------------------------------------+ 
+-----------------+--------------+-----------------+--------------+ 
|Kings X St.Pancrs| Bk | Putney Bridge | BkGoRe | 
| Stockwell | Bk | | | 
+-----------------+--------------+-----------------+--------------+ 

dave : [Home: East Putney] East Putney (DS) 
Grimace : [Home: Bethnal Green] Bethnal Green (CN) 
PaulWay : [Home: Latimer Road] Latimer Road (HC) 
[Purchasing Zone 2 Card] 
Dunx : [Home: Preston Road] Preston Road (MP) 
Julie : [Home: Blackhorse Road] [Purchasing Zone 3 Pass] 
Blackhorse Road (VC) [Collecting Hat (A to Z)] 
Kevan : [Home: Royal Victoria] [Purchasing Zone 3 Pass] 
Royal Victoria (DL) 
dave : [LV+3] [Purchasing Zone 2 Pass] Wimbledon 
[Collecting Hat (Overground)] [Neasden Wild] 
Grimace : [LV+3] Waterloo (NT; via CN, WC) [Purchasing Zone 2 Pass] 
[Collecting Hat (Overground)] [Smoking Cigar] 
PaulWay : [LV+3] Hammersmith (HC) [Smoking Cigar] 
Dunx : [LV+3] Baker Street (MP) [Collecting Hat (A to Z)] 
[Silver to Bronze] [Purchasing Zone 1-3 Pass] 
Julie : [LV+1] Walthamstowe Central (VC) [Collecting Hat (Terminus)] 
[Smoking Cigar] [Highgate Wild] 
Kevan : [LV+2] Prince Regent (DL) [Smoking Cigar] 
dave : [LV+3] [Token Running] Fulham Broadway (DS) [Smoking Cigar] 
[Gold to Blue] 
Grimace : [LV+3] Baker Street (BL; via NT) [Collecting Hat (A-Z)] 
PaulWay : [LV+1] [Token Running] Kensington (Olympia) (DS, via HC) 
[Spooning dave] 
Dunx : [LV+3] Moorgate (CL via MP) [Blocking Barbican] 

{ Comment: 
Thanks for not shunting me there, Grimace. Didn't check my mirrors 
when I pulled out. 

However, I don't really feel that I can count on your charity again! 
Hence the block... 

It doesn't really matter where I changed, although I assumed Baker 
Street. 

Anyway - too simple to bother with timings (although this is about the 
limit for dave at the moment), but in full: 
+1 Br (zone pass) 
+1 Bu (four line interchange) 
-1 Re (block, on Putney Bridge) 
Tempers fuggit, as Nanny Ogg would say. 
} 

-- 
Dunx 
IRL: Duncan Ellis, Senior Software Engineer, Business Modelers, Oracle 
<I work for Oracle, I don't speak for them>


From kenningd@w... (L'homme a tete de choux) Fri Jul 17 02:34:32 1998
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From: kenningd@w... (L'homme a tete de choux)
To: L-NOMIC@f...
Subject: MN: Game 8 -- buzz on Mr Wayper
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> PaulWay : [Home: Latimer Road] Latimer Road (HC) 
> [Purchasing Zone 2 Card] 

> PaulWay : [LV+3] Hammersmith (HC) [Smoking Cigar] 

> PaulWay : [LV+1] [Token Running] Kensington (Olympia) (DS, via HC)
> [Spooning dave]

Bzzzzzzzt! and in case you didn't hear it the first time Bzzzzzzzzzzzzzzzzzt!

1. If you wish to token run from Hammersmith, you have to go back along the H&C
line. (see Rule 1.4.11)

2. Attempting to move to Ken (Olympia) from Hammersmith using only the
District Line involves changing Line Direction at Earl's COurt. (see Rule
1.5.4)

3. If you're attempting to go via the Piccadilly Line, a) you're not saying as
much, and b) it only requires an LV of 3.

4. If you're attempting to go round the top via Paddington on the H&C you
haven't got the LV so you'd fail.

5. Since the Token Run was illegal, you don't have a Gold to put me in spoon
with.

All in all, a comprehensively illegal move.

(Sorry for the vindictiveness -- I don't take kindly to being Spooned)

dave





From kenningd@w... (L'homme a tete de choux) Fri Jul 17 02:41:30 1998
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From: kenningd@w... (L'homme a tete de choux)
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Subject: MN: and another thing...
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6. You didn't give me the Spoon Clamp, thus failing to perform your duty to
fully update the GSD.

dave





From kenningd@w... (L'homme a tete de choux) Fri Jul 17 02:51:50 1998
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From: kenningd@w... (L'homme a tete de choux)
To: L-NOMIC@f...
Subject: MN: just one more wafer-thin buzz...
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7. Kensington (Olympia) is not adjacent to Fulham Broadway, so teh Spooning
action would be illegal even if you had the gold token.

I think that's it. It should be enough for now, at least.

dave





From Kevan Davis <kdavis@i...> Fri Jul 17 06:32:12 1998
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>Anyway, here are my suggestions. Opinions please. 
> 
>Player Turn 
> definition - "consists of the total set of changes that a Player makes 
> to the GSD when e takes eir Turn" 
> alternative - Turn 

Rather a circular definition, there, but I'm at a loss for any finer
wording. "Player Turn" is obviously a partly superfluous moniker, since
only Players can have Turns; merely "Turn" seems fair enough, really.

>Player Move 
> definition - "the section written against eir name at the bottom of the 
> GSD which includes the Player's Piece's Move and any 
> Actions played" 
> alternative - Move 

I'm not sure if this is best grouped with Turn, to a greater extent;
Players should really be buzzed for making an Illegal *Turn* rather
than an Illegal Move - the Turn encompasses all changes to the GSD,
the Player Move and the Piece Move. Unless I'm overlooking something,
we should be able to get by without ever referring explicitly to what
is deemed the "Player Move". (And the Buzzing Rule arguably needs
fixing - somehow it seems to have slipped from it's Turn-themed
genesis in Eprop 03.)

>Piece Move (also: Piece movement, normal Piece movement) 
> definition - "[a Piece's] normal motion along LU lines, excluding all 
> Action-related changes to position" 
> alternative - Movement (a bit too similar to 'Move') 
> - Motion [...]

I've always been rather uncomfortable with the fact that some rules
refer to Players actually being at Stations, and others refer to the
Players' Pieces being there. We really need to jump one way or the
other on this one; I'm still unsure which would be preferable.

>We could also do with a definition of the term Round (as in a Round of 
>Turns) since the idea is used in several places but never defined. 

Indeed, yes.

Kevan

--
kdavis@i... - http://www.innotts.co.uk/~elusive/kevan - UIN: 5998366
"I play postal chess with a man who doesn't know me."
-- Half Man Half Biscuit, "4AD3DCD"



From <DELLIS@U...> Fri Jul 17 07:16:24 1998
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Date: 17 Jul 98 15:12:08 +0100
From: "Dunx (Duncan Ellis)" <DELLIS@U...>
To: l-nomic@f...
Subject: Re: MN: Turns, Moves and Pieces
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>>Anyway, here are my suggestions. Opinions please. 
>> 
>>Player Turn 
>> definition - "consists of the total set of changes that a Player makes 
>> to the GSD when e takes eir Turn" 
>> alternative - Turn 

>Rather a circular definition, there, but I'm at a loss for any finer 
>wording. "Player Turn" is obviously a partly superfluous moniker, since 
>only Players can have Turns; merely "Turn" seems fair enough, really. 

Isn't it, though? The only remedy for this is to appeal to the common 
definition of turn and to draw a distinction between 'Turn' and 'turn'. 
This kind of case sensitivity tends to make everyone except C and Java 
programmers very nervous though. 

... or perhaps the definition could be made to read "has eir go" instead? 
Yuck. 

>>Player Move 
>> definition - "the section written against eir name at the bottom of the 
>> GSD which includes the Player's Piece's Move and any 
>> Actions played" 
>> alternative - Move 

>I'm not sure if this is best grouped with Turn, to a greater extent; 
>Players should really be buzzed for making an Illegal *Turn* rather 
>than an Illegal Move - the Turn encompasses all changes to the GSD, 
>the Player Move and the Piece Move. 

Agreed. 

>Unless I'm overlooking something, 
>we should be able to get by without ever referring explicitly to what 
>is deemed the "Player Move". 

That would be a useful simplification, I must say. My only quibble 
with it is based on the reason why that distinction was drawn in the first 
place: the need to refer separately to the motion of the Piece caused by 
Line-based movement and the total motion of the Piece caused by the 
combination of that line-based movement and any Actions. Whether this is 
meaningful quibble depends on whether we still have that need. 

I'll certainly think about dropping the terms to two though: Move and Turn 
would then be sufficient, and would be quite nice as well! 

>(And the Buzzing Rule arguably needs 
>fixing - somehow it seems to have slipped from it's Turn-themed 
>genesis in Eprop 03.) 

I don't know about you, but I haven't been keeping an eye on this stuff 
lately. I think the Buzz rewording just slipped past. 

>>Piece Move (also: Piece movement, normal Piece movement) 
>> definition - "[a Piece's] normal motion along LU lines, excluding all 
>> Action-related changes to position" 
>> alternative - Movement (a bit too similar to 'Move') 
>> - Motion [...] 

>I've always been rather uncomfortable with the fact that some rules 
>refer to Players actually being at Stations, and others refer to the 
>Players' Pieces being there. We really need to jump one way or the 
>other on this one; I'm still unsure which would be preferable. 

Good point - I've been so busy agonising over the Turn/Move/Piece Move 
thing that I hadn't got to the difficulties there! 

Personally, I would lean towards the Piece - the idea of the Player's 
Piece being moved around the board was introduced very early on, and 
I think it's the right way to think about the game. 

Also, I tend to think about what entities in the game own which 
information or have particular attributes - Players own tokens, Pieces 
have a position on the board and a line velocity. 

Again I'll think about this, but I may try and put off the Piece v 
Player position thing simply because otherwise the whole thing is going to 
be absolutely monstrous. 

Thanks for those comments, though. 

-- 
Dunx 
IRL: Duncan Ellis, Senior Software Engineer, Business Modelers, Oracle 
<I work for Oracle, I don't speak for them>


From Kevan Davis <kdavis@i...> Fri Jul 17 08:08:31 1998
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>Isn't it, though? The only remedy for this is to appeal to the common 
>definition of turn and to draw a distinction between 'Turn' and 'turn'. 
>This kind of case sensitivity tends to make everyone except C and Java 
>programmers very nervous though. 

[nods grimly] True, yes. Using the word as both the period of time in
which a Turn can be submitted, and the article being submitted is a
little confusing...

>>Unless I'm overlooking something, 
>>we should be able to get by without ever referring explicitly to what 
>>is deemed the "Player Move". 
> 
>That would be a useful simplification, I must say. My only quibble 
>with it is based on the reason why that distinction was drawn in the first 
>place: the need to refer separately to the motion of the Piece caused by 
>Line-based movement and the total motion of the Piece caused by the 
>combination of that line-based movement and any Actions. Whether this is 
>meaningful quibble depends on whether we still have that need. 

Flipping through the Ruleset, it just seems a matter of rewording
rather a lot of Rules. I can't see any Game aspects that can't be
sufficiently adjusted to suit a simple Turn/Move approach.

>Personally, I would lean towards the Piece - the idea of the Player's 
>Piece being moved around the board was introduced very early on, and 
>I think it's the right way to think about the game. 
> 
>Also, I tend to think about what entities in the game own which 
>information or have particular attributes - Players own tokens, Pieces 
>have a position on the board and a line velocity. 

It depends which way the Game's going to go, I suppose. If things
like the mused Bifurcation go through, it'd be a lot easier to
give Pieces to Players. Hmm. Yes, probably best to go with Pieces;
better to give us possible scope than take it away - I can see
reasonable need for Rules that remove Pieces from the Map, and
things. It'll mean a lot of rewording of the existing Ruleset, but
then again, it always does...

Kevan

--
kdavis@i... - http://www.innotts.co.uk/~elusive/kevan - UIN: 5998366
"So let us go soon, to the street shaped like the moon."
-- David Devant and his Spirit Wife, "Life on a Crescent"



From kenningd@w... (L'homme a tete de choux) Fri Jul 17 08:08:55 1998
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From: kenningd@w... (L'homme a tete de choux)
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Subject: MN: Turning my head
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All this talk of Moves and Turns and Turn phases is quite beyond me. The
supposed problems of definition have never bothered me when playing Monopoly,
and I'm not quite sure why it's such a problem here -- as I see it, it's not
the definitions that need clarifying, but the text of the rules that needs
simplifying. There's far too much spurious 'technicalese' and essentially
meaningless jargon cluttering up the ruleset and not nearly enough getting to
the point. What Dunx suggests seems extremely contrived and convoluted to me,
and thoroughly unnecessary.

How about defining 'Move' simply as movement of the Player's Piece, and 'Turn'
as the sum of moves and actions made by a player on eir turn?

Any action related piece movement could perhaps be differentiated as a
'special' move, and a simple rule along the lines of "'Move' implicitly means
all piece movement, whether 'normal' or 'special' unless explicitly stated
otherwise" should cover all eventualities.

dave






From <DELLIS@U...> Fri Jul 17 08:23:48 1998
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Date: 17 Jul 98 16:20:19 +0100
From: "Dunx (Duncan Ellis)" <DELLIS@U...>
To: l-nomic@f...
Subject: Re: MN: Turns, Moves and Pieces
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>>>Unless I'm overlooking something, 
>>>we should be able to get by without ever referring explicitly to what 
>>>is deemed the "Player Move". 
>> 
>>That would be a useful simplification [...] 

>Flipping through the Ruleset, it just seems a matter of rewording 
>rather a lot of Rules. I can't see any Game aspects that can't be 
>sufficiently adjusted to suit a simple Turn/Move approach. 

Good. Obviously this is pending the patented Fine Toothed Comb... 

>>Personally, I would lean towards the Piece - the idea of the Player's 
>>Piece being moved around the board was introduced very early on, and 
>>I think it's the right way to think about the game. 
>> 
>>Also, I tend to think about what entities in the game own which 
>>information or have particular attributes - Players own tokens, Pieces 
>>have a position on the board and a line velocity. 

>It depends which way the Game's going to go, I suppose. If things 
>like the mused Bifurcation go through, it'd be a lot easier to 
>give Pieces to Players. 
I thought of Bifurcation myself, I must say! 

>Hmm. Yes, probably best to go with Pieces; 
Pieces it is, then. 

>better to give us possible scope than take it away - I can see 
>reasonable need for Rules that remove Pieces from the Map, and 
>things. It'll mean a lot of rewording of the existing Ruleset, but 
>then again, it always does... 
Funny that. Comparisons between OO and procedural programming would mark 
me irrevocably as a softie, but then again there is my .sig... 

-- 
Dunx 
IRL: Duncan Ellis, Senior Software Engineer, Business Modelers, Oracle 
<I work for Oracle, I don't speak for them>


From <DELLIS@U...> Fri Jul 17 08:45:08 1998
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From: "Dunx (Duncan Ellis)" <DELLIS@U...>
To: l-nomic@f...
Subject: Re: MN: Turning my head
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>All this talk of Moves and Turns and Turn phases is quite beyond me. The 
>supposed problems of definition have never bothered me when playing
Monopoly, 
The fundamental difference between MN and Monopoly is that the rules don't 
change in Monopoly, and that meanings in MN *do* change as the rule are 
modified. 

The other fundamental difference is that the complexity in Monopoly is all 
coded into the cards so that it seems simple - it would be possible to 
deconstruct all that stuff and make some rules which describe how all the 
rents and so on are calculated. Then maybe it wouldn't seem so simple. 

(sorry, this is deliberate misrepresentation of your point, since I'm using 
an entirely different aspect of the rules of Monopoly than the one you 
mention) 

Granted that some of this is a little on the abstruse side, but then again 
we've started off complicated and are aiming to simplify. 

I'm sorry if this discussion distresses you, dave, but it has to be done. 

>and I'm not quite sure why it's such a problem here -- as I see it, it's
not 
>the definitions that need clarifying, but the text of the rules that needs 
>simplifying. 
I agree, and it was in the process of looking at exactly that that I came 
across the confusion in terms. You can't simplify rules based on ambiguous 
words. 

>There's far too much spurious 'technicalese' and essentially 
>meaningless jargon cluttering up the ruleset and not nearly enough getting
to 
>the point. 
Possibly, but then again a lot of the words are there to ensure that the 
intent behind the rules is maintained rather than misinterpreted. 

>What Dunx suggests seems extremely contrived and convoluted to me, 
>and thoroughly unnecessary. 
I disagree. I picked some very bad suggested terms, though. 

But as I say, this is a prelude - whatever terms get picked will be part of 
Proposal to make sure that all the rules using them will use them 
consistently. 

>How about defining 'Move' simply as movement of the Player's Piece, and
'Turn' 
>as the sum of moves and actions made by a player on eir turn? 
That is almost certainly what's going to happen. 

>Any action related piece movement could perhaps be differentiated as a 
>'special' move, and a simple rule along the lines of "'Move' implicitly
means 
>all piece movement, whether 'normal' or 'special' unless explicitly stated 
>otherwise" should cover all eventualities. 
That's a useful bit of description - I'll probably borrow that. 

-- 
Dunx 
IRL: Duncan Ellis, Senior Software Engineer, Business Modelers, Oracle 
<I work for Oracle, I don't speak for them>


From <WayperP@p...> Sun Jul 19 17:40:32 1998
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From: "Wayper, Paul" <WayperP@p...>
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Subject: MN: RE: Game 8 - what do I do?
Date: Mon, 20 Jul 1998 10:38:04 +1000
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> PaulWay : [LV+1] [Token Running] Kensington (Olympia) (DS, via HC) 
> [Spooning dave] 
> Dunx : [LV+3] Moorgate (CL via MP) [Blocking Barbican] 

As dave has elegantly pointed out, I have done several illegal things in
this move. For most of them, I apologise; it turns out my plans were
ill-thought. In particular I want to apologise for the change of Line
Direction; I must have been misled by an old copy of the rules (a fact
which puzzles me mightily, since I was looking at Kevan's text on the
Web and searching it via Netscape for "Line Direction" but could not
find any rule stating a definition - I thought it must have been
repealed, which was foolish of me).

My only question is - does this mean I take back Dunx' move?

See, Julie - whatever years might be credited to me in playing MC, they
help me naught for this :-)

Have fun,

Paul Wayper -- DPI ITS Computer Systems Officer
_____________________________________________________________________
SigClean 1.5a prevents all errors in transcription, transmission, and
reception of eMail, destroys sig and email viruses, and stops flames.
If it doesn't seem to work, contact me and I'll fix it. (c) 1998 PJW



From Graeme Jefferis <Graeme.Jefferis@f...> Mon Jul 20 01:19:42 1998
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>My only question is - does this mean I take back Dunx' move?

Yes, I believe it's treated as mistimed now you've conceded 
the Buzz, so you can play over the top of it.

-Graeme.


From Kevan Davis <kdavis@i...> Mon Jul 20 01:43:44 1998
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>In particular I want to apologise for the change of Line
>Direction; I must have been misled by an old copy of the rules (a fact
>which puzzles me mightily, since I was looking at Kevan's text on the
>Web and searching it via Netscape for "Line Direction" but could not
>find any rule stating a definition - I thought it must have been
>repealed, which was foolish of me).

I lack the online time to wade through things and check this, but
you weren't using the old "www.cms.dmu.ac.uk" address, were you?
Irkingly, the page still seems to be there, despite our being told
that our university accounts would be completely deleted some weeks
ago - I would dial in and update it to give a pointer to the new
pages, but they seem to have changed our passwords...

Line direction is in the ruleset I have on my hard drive, anyway
(mentioned quite a few times in quite a few contexts, actually), and
I can only assume that it's also in the version on the Innotts Web
page.

>My only question is - does this mean I take back Dunx' move?

Rule 1.16.5 (I rearranged the Buzzing section into seperate Rules,
the other week, by the way - it seemed a little too strange as one
big, segmented Rule, and was messing up my nearly-finished automated
HTML ruleset-generator), er, says...

" * Any Move following a Move that is subsequently Buzzed shall be declared a
Mistimed Move, regardless of its legality, and shall be ignored."

So you just ignore Dunx's Turn and replay your own.

Kevan

--
kdavis@i... - http://www.innotts.co.uk/~elusive/kevan - UIN: 5998366
"One can't complain. I have my friends. Somebody spoke to me only yesterday."
-- Eeyore



From <DELLIS@U...> Mon Jul 20 01:53:24 1998
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Date: 20 Jul 98 09:49:55 +0100
From: "Dunx (Duncan Ellis)" <DELLIS@U...>
To: l-nomic@f...
Subject: Re: MN: Game 8 - what do I do?
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PaulWay wrote: 
>In particular I want to apologise for the change of Line 
>Direction; I must have been misled by an old copy of the rules (a fact 
>which puzzles me mightily, since I was looking at Kevan's text on the 
>Web and searching it via Netscape for "Line Direction" but could not 
>find any rule stating a definition - I thought it must have been 
>repealed, which was foolish of me). 

Here it is - Rule 1.5.4, from the Week 12 ruleset at the inotts address 
(second to last paragraph): 
"A Piece may not change Line Direction during a Move Portion. " 

-- 
Dunx 
IRL: Duncan Ellis, Senior Software Engineer, Business Modelers, Oracle 
<I work for Oracle, I don't speak for them>


From kenningd@w... (L'homme a tete de choux) Mon Jul 20 02:58:09 1998
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From: kenningd@w... (L'homme a tete de choux)
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>For most of them, I apologise; it turns out my plans were
>ill-thought.

No need to apologise -- if anything, I should be apologising for the vindictive
pleasure I took in buzzing you.

>In particular I want to apologise for the change of Line
>Direction; I must have been misled by an old copy of the rules

I believe this is an ancient rule that is still there.

>(a fact
>which puzzles me mightily, since I was looking at Kevan's text on the
>Web and searching it via Netscape for "Line Direction" but could not
>find any rule stating a definition - I thought it must have been
>repealed, which was foolish of me).

beats me. It was still there when I looked

dave




From Richard Brockie <R.Brockie@r...> Mon Jul 20 04:39:52 1998
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Date: Mon, 20 Jul 1998 12:38:14 +0100 (BST)
From: Richard Brockie <R.Brockie@r...>
To: Mornington Nomic Mailing List <l-nomic@f...>
Subject: MN: Game 4 Game State Document...
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 +------------+--------------------+----+-----------------------------+ 
| Player | Home Station | LV | Tokens | 
| | | | | 
| | | | Bk Bu Br Go Re Si | 
+------------+--------------------+----+----+----+----+----+----+----+ 
| Dunx | Finchley Central | 0 | 6 | 1 | 5 | 2 | 1 | 2 | 
|*Jon | Neasden | 5 | 4 | 0 | 3 | 0 | 1 | 0 | 
|*Slakko | Dollis Hill | 0 | 3 | 0 | 5 | 0 | 4 | 0 | 
| PaulWay | Oval | 3 | 4 | 0 | 3 | 0 | 0 | 1 | 
| Grimace | Swiss Cottage | 1 | 5 | 2 | 1 | 1 | 3 | 1 | 
| miKi | Claphan | 2 | 3 | 2 | 7 | 2 | 1 | 1 | 
|*Drone | | 0 | 2 | 0 | 2 | 0 | 2 | 0 | 
+------------+--------------------+----+----+----+----+----+----+----+ 
+---------------+ +-----WILD STATIONS---+ +--------------------------+ 
| Bridges: Down | | Gunnersbury | | Game Time: Friday 1000 | 
+---------------+ | Snaresbrook | +--------------------------+ 
+---------------+ | Pinner | +--------------------------+ 
| In Knip | | | | Drone Keeper: | 
+---------------+ +---------------------+ +--------------------------+ 
+------------------+--------------++------------------+--------------+ 
| Mile End | ReBrBkBkBk || Morden | ReBkBrBr | 
| Camden Town | BrBrBrBrBr || Temple | ReBrBkReRe | 
| Brixton | BlReBrBr || Beckton | ReReReReBkRe | 
| Elm Park | BuBuBuBu || Elephant & Castle| BkBkBrBr | 
| Borough | BrBrGoBrBrBr || Dollis Hill | BrBrBkReRe | 
| Oakwood | BkBkBkBkBkBk || Finchley Central | BuBuBuBu | 
| Charing Cross | Susp Package || East Finchley | BkReBuBuBuBu | 
+------------------+--------------++------------------+--------------+ 
+------------+-------------------------------------------------------+ 
| Dunx | Zone 1-3 Pass, Hats (A,O) | 
| Jon | *Zone 4*, 1-6 Passes, Hats (C,V,T) | 
| Slakko | Zone 1-3 Pass, Hats (C,O) | 
| PaulWay | Zone 2 Pass, Hat(T) | 
| Grimace | Zone 1-3 Pass, Hats (A,C,T,V) | 
| miKi | Zone 1-3 Pass, Hats (T,O,C), Cigar | 
+------------+-------------------------------------------------------+ 

Dunx : Finchley Central (NT) 
Slakko : Dollis Hill (JL) 
Grimace : Dollis Hill (JL) [Victoria Wild] 
miKi : Dollis Hill (JL) 
dave : Dollis Hill (JL) [Bronze Token on Dollis Hill] 
Yer_Mom : Dollis Hill (JL) [Red Token on Dollis Hill] 
Kevan : Dollis Hill (JL) [Claiming a Red Token from Dollis Hill] 
[Power Failure! (JL)] 
Dunx : Dollis Hill (JL) [Claiming a Bronze Token from Dollis Hill] 
Jon : Pass (JL) 
Slakko : Pass (Dollis Hill JL) 
Grimace : Victoria (VC) [Wild] 
miKi : Vauxhall (VC) [Home] 
dave : [Home] East Acton (CN) [Collecting Hat] 
Yer_Mom : Willesden Green [Home] 
Kevan : [Home] Shepherd's Bush (CN) [Purchasing Zone 1 Pass] 
[Power Restored (JL)] 
Dunx : [Home] Finchley Central (NT) [Purchasing Zones 1-3 Pass] 
[Gunnersbury Wild] 
Jon : [LV+2] Wembley Park (MP) [Fire at Finchley Road] 
[Purchasing Zone 4 Pass] [Blocking Preston Road] 
Slakko : Pass (Dollis Hill JL) 
PaulWay : [Home] Oval (NL) [Purchasing Zone 2 Pass] 
Grimace : [LV+3] Baker Street (JL via:VC) [Collecting Hat (A-Z)] 
[Purchasing zones 1-3 Pass] 
miKi : [LV+2] Brixton (VC) [Purchasing Zones 1-3 Pass] 
[Collecting Hat (Terminus)] 
Dunx : [LV+3] Archway (NT) 
[Claiming a Black Token from East Finchley] 
Jon : Pass (Wembley Park MP) [Collecting Hat (Verdant)] 
Slakko : [Purchasing Zones 1-3 Pass] Dollis Hill (JL) [Into Knip] 
PaulWay : Dollis Hill (JL) 
Grimace : [LV+3] Dollis Hill (JL) 
miKi : [LV+3] Dollis Hill (JL) 
Dunx : [LV+3] Dollis Hill (JL) 
Jon : [LV+3] Dollis Hill (JL) 
Slakko : [LV+3] Dollis Hill (JL) 
PaulWay : [LV+3] Dollis Hill (JL) 
Grimace : [LV+3] Dollis Hill (JL) 
miKi : [LV+3] Dollis Hill (JL) 
Dunx : [LV+3] Dollis Hill (JL) 
Jon : [LV+3] Dollis Hill (JL) 
Slakko : [LV+3] Dollis Hill (JL) 
PaulWay : [LV+3] Dollis Hill (JL) 
Grimace : [LV+2] Dollis Hill (JL) 
miKi : [LV+3] [Dollis Escape] [Home] Vauxhall (VC) 
Dunx : Pass (Dollis Hill (JL)) [Snaresbrook Wild] 
Jon : [LV+1] Stanmore (JL) 
Slakko : Pass (Dollis Hill (JL)) 
PaulWay : [Home] Oval (NL) 
Grimace : Pass (Dollis Hill (JL)) [Claiming a Black Token from 
Dollis Hill] 
miKi : [LV+1] Brixton [Collecting Hat (Overground)] 
Dunx : Pass [Out of Knip] [Straddling to Finchley Road (MP)] 
Jon : [Gold to Bronze] [Purchasing Zones 1-6 Pass] [LV+3] 
Westbourne Park (HC via:JL, MP, CL, DS, HC) 
[Collecting Hat (Compass)] 
Slakko : Victoria [Wild] [Collecting Hat (Overground)] 
PaulWay : [LV+2] Brixton (VC, via NL) 
[Claiming a Red token from Brixton] 
[Collecting Hat (Terminus)] 
Grimace : Forced Pass 
miKi : [LV+2] [Token Running] Clapham South (NT, via VC) 
[Claiming a Br Token from Brixton] [Claiming Hat (Compass)] 
Dunx : [LV+1] Baker Street (MP) [Collecting Hat (A to Z)] 
[Pinner Wild] 
Jon : [LV=0] [Silver to Bronze] Pass [Reshuffling] [Purchasing 
Railcard] 
[Purchasing Marmalade Sandwich] 
Slakko : Forced Pass 
PaulWay : [LV-1] [Token Running] Stockwell 
Grimace : Gunnersbury (DS) [Wild] 
miKi : [LV+2] Morden (NT) 
Dunx : [LV+2] King's Cross St Pancras (MP) 
[Collecting Hat (Overground)] 
Jon : [LV+3] [Eating Marmalade Sandwich] Hammersmith (HC) 
[Collecting Hat (Terminus)] 
Slakko : Forced Pass 
PaulWay : [LV+3] Embankment (NT, via VC) 
Grimace : [LV+2] Richmond (DS) [Collecting Hat (Terminus)] 
miKi : [LV+3] [Token Running] Stockwell (NT) 
Dunx : [LV-1] Camden Town (NT) [Straddling to Hendon Central (NT)] 
Slakko : [LV+2] South Kensington (DS) [Collecting Hat (Compass)] 
PaulWay : [LV+3] Camden Town (NT) [Suspect Package at Charing Cross] 
[Claiming a Bronze token from Camden Town] 
[Declaring the Northern Line Rocket Manoeuvre] 
Grimace : [LV+1] [Token Running] Turnham Green (DS) [Collecting Hat] 
[Purchasing Chocolate Bar] 
miKi : New Cross (EL via NT, WC, DL) 
Dunx : [LV+1] Edgware (NT) 
Slakko : Forced Pass 
PaulWay : [LV+1] Whitechapel (EL via NL, HC) 
Grimace : [LV+3] [Eating Chocolate Bar] Hounslow East (PD) 
[Collecting Hat] 
miKi : [LV-1] [Token Running] Whitechapel (EL via EL, DL, CN, HC) 
[Shunting PaulWay to New Cross Gate] 
Dunx : [LV+3] [Token Running] Hampstead (NT) 
PaulWay : [LV+3] Wapping (EL) 
Grimace : [LV-2] Heathrow Terminal 4 (PD) 
miKi : [LV+3] Moorgate (HC) 
Dunx : [LV+2] Moorgate (HC via NT) [Smoking Cigar] [Gold to Blue] 
[Shunting miKi to Clapham North (NT)] [Into Knip] 
PaulWay : Shoreditch (EL)
Grimace : [LV-3] Heathrow Terminals 1-3 (PD)
miKi : [LV+2] Oval (NT)

{ Comment: 

Amended my Home to be Clapham North as per recent PoO,
+1 Black for same line,
+1 Bronze for zone pass,
-1 Bronze for Knip, onto Mile End,
placing cigar in luggage rack,
and Game time updated.

That's it...

[Dunx] As you can tell, I wasn't really paying attention in my last move
- I felt the pressure of being > 36 hours pressing down on me...

}




From Richard Brockie <R.Brockie@r...> Mon Jul 20 04:43:39 1998
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From: Richard Brockie <R.Brockie@r...>
To: Mornington Nomic Mailing List <l-nomic@f...>
Subject: MN: Game 4 Bzzzzt - on Dunx, PaulWay and Grimace!
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I have just noticed that I have been the only person to play correctly in
knip. Dunx, PaulWay and Grimace did not relinquish a token of eir choice
at the end of eir move. So, Bzzzt!

--- miKi




From <DELLIS@U...> Mon Jul 20 05:24:10 1998
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Date: 20 Jul 98 13:19:05 +0100
From: "Dunx (Duncan Ellis)" <DELLIS@U...>
To: l-nomic@f...
Subject: Re: MN: Game 4 Bzzzzt - on Dunx, PaulWay and Grimace!
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>I have just noticed that I have been the only person to play correctly in 
>knip. Dunx, PaulWay and Grimace did not relinquish a token of eir choice 
>at the end of eir move. So, Bzzzt! 

Well, mea culpa and all that. However, I think my move is exmept since it's 
more than three turns ago. Rule 1.16.5: 

"No Move which is three or more turns old (i.e. that has three or more 
Moves following it in the Game State Document) may be Buzzed." 

Since you posted your buzz after your move that means that my move has 
three others following in the GSD, and that the oldest move you can 
challenge is PaulWay's. I don't believe there is any provision in the 
rules for withdrawing moves, either. 

-- 
Dunx 
IRL: Duncan Ellis, Senior Software Engineer, Business Modelers, Oracle 
<I work for Oracle, I don't speak for them>


From Richard Brockie <R.Brockie@r...> Mon Jul 20 05:34:06 1998
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From: Richard Brockie <R.Brockie@r...>
To: l-nomic@f...
Subject: Re: MN: Game 4 Bzzzzt - on Dunx, PaulWay and Grimace!
In-Reply-To: <199807201223.NAA26323@uks447>
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On 20 Jul 1998, Dunx (Duncan Ellis) wrote:

> >I have just noticed that I have been the only person to play correctly in 
> >knip. Dunx, PaulWay and Grimace did not relinquish a token of eir choice 
> >at the end of eir move. So, Bzzzt! 
> 
> Well, mea culpa and all that. However, I think my move is exmept since it's 
> more than three turns ago. Rule 1.16.5: 
> 
> "No Move which is three or more turns old (i.e. that has three or more 
> Moves following it in the Game State Document) may be Buzzed." 
> 
> Since you posted your buzz after your move that means that my move has 
> three others following in the GSD, and that the oldest move you can 
> challenge is PaulWay's. I don't believe there is any provision in the 
> rules for withdrawing moves, either. 

You are correct. The Bzzzt! is therefore on PaulWay and Grimace.

--- miKi



From kenningd@w... (L'homme a tete de choux) Mon Jul 20 05:40:05 1998
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From: kenningd@w... (L'homme a tete de choux)
To: l-nomic@f...
Subject: Re: MN: Game 4 Bzzzzt - on Dunx, PaulWay and Grimace!
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>You are correct. The Bzzzt! is therefore on PaulWay and Grimace.

Or, rather, just on PaulWay, since the buzz on him makes Grimace's move merely
mistimed.

Poor PaulWay. Buzzed at every turn. It's just not fair. Maybe you could just
buzz Grimace, which would protect PaulWay from being buzzed.

dave




From Graeme Jefferis <Graeme.Jefferis@f...> Mon Jul 20 06:24:58 1998
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From: Graeme Jefferis <Graeme.Jefferis@f...>
To: "'l-nomic@f...'" <l-nomic@f...>
Subject: RE: MN: Game 4 Bzzzzt - on Dunx, PaulWay and Grimace!
Date: Mon, 20 Jul 1998 14:27:22 +0100
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>Poor PaulWay. Buzzed at every turn. It's just not fair. 
>Maybe you could just buzz Grimace, which would protect 
>PaulWay from being buzzed.

Fine by me.

-Graeme.


From Richard Brockie <R.Brockie@r...> Mon Jul 20 06:28:34 1998
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From: Richard Brockie <R.Brockie@r...>
To: "'l-nomic@f...'" <l-nomic@f...>
Subject: RE: MN: Game 4 Bzzzzt - on Grimace!
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On Mon, 20 Jul 1998, Graeme Jefferis wrote:

> >Poor PaulWay. Buzzed at every turn. It's just not fair. 
> >Maybe you could just buzz Grimace, which would protect 
> >PaulWay from being buzzed.
> 
> Fine by me.

OK. I withdraw the Buzz on PaulWay.

Grimace, you are Buzzed!

--- miKi



From Graeme Jefferis <Graeme.Jefferis@f...> Mon Jul 20 06:38:12 1998
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From: Graeme Jefferis <Graeme.Jefferis@f...>
To: "'l-nomic@f...'" <l-nomic@f...>
Subject: RE: MN: Game 4 Bzzzzt - on Grimace!
Date: Mon, 20 Jul 1998 14:37:46 +0100
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>OK. I withdraw the Buzz on PaulWay.
>Grimace, you are Buzzed!

Oh good.

I concede the buzz, then. Another GSD will arrive later
today.

-Graeme.




From <grimace@s...> Mon Jul 20 11:04:47 1998
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From: "Graeme Jefferis" <grimace@s...>
To: <l-nomic@f...>
Subject: MN: Game 4 Game State Document.
Date: Thu, 2 Jul 1998 19:04:56 +0100
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 +------------+--------------------+----+-----------------------------+
| Player | Home Station | LV | Tokens |
| | | | |
| | | | Bk Bu Br Go Re Si |
+------------+--------------------+----+----+----+----+----+----+----+
| Dunx | Finchley Central | 0 | 6 | 1 | 5 | 2 | 1 | 2 |
|*Jon | Neasden | 5 | 4 | 0 | 3 | 0 | 1 | 0 |
|*Slakko | Dollis Hill | 0 | 3 | 0 | 5 | 0 | 4 | 0 |
| PaulWay | Oval | 3 | 4 | 0 | 3 | 0 | 0 | 1 |
| Grimace | Swiss Cottage | 1 | 4 | 2 | 1 | 1 | 3 | 1 |
| miKi | Vauxhall | 0 | 2 | 2 | 7 | 2 | 1 | 1 |
|*Drone | | 0 | 2 | 0 | 2 | 0 | 2 | 0 |
+------------+--------------------+----+----+----+----+----+----+----+
+---------------+ +-----WILD STATIONS---+ +--------------------------+
| Bridges: Down | | Gunnersbury | | Game Time: Friday 0900 |
+---------------+ | Snaresbrook | +--------------------------+
+---------------+ | Pinner | +--------------------------+
| In Knip | | | | Drone Keeper: |
+---------------+ +---------------------+ +--------------------------+
+------------------+--------------++------------------+--------------+
| Mile End | ReBrBkBkBk || Morden | ReBkBrBr |
| Camden Town | BrBrBrBrBr || Temple | ReBrBkReRe |
| Brixton | BlReBrBr || Beckton | ReReReReBkRe |
| Elm Park | BuBuBuBu || Elephant & Castle| BkBkBrBrBk |
| Borough | BrBrGoBrBrBr || Dollis Hill | BrBrBkReRe |
| Oakwood | BkBkBkBkBkBk || Finchley Central | BuBuBuBu |
| Charing Cross | Susp Package || East Finchley | BkReBuBuBuBu |
+------------------+--------------++------------------+--------------+
+------------+-------------------------------------------------------+
| Dunx | Zone 1-3 Pass, Hats (A,O) |
| Jon | *Zone 4*, 1-6 Passes, Hats (C,V,T) |
| Slakko | Zone 1-3 Pass, Hats (C,O) |
| PaulWay | Zone 2 Pass, Hat(T) |
| Grimace | Zone 1-3 Pass, Hats (A,C,T,V) |
| miKi | Zone 1-3 Pass, Hats (T,O,C) |
+------------+-------------------------------------------------------+

Dunx : Finchley Central (NT)
Slakko : Dollis Hill (JL)
Grimace : Dollis Hill (JL) [Victoria Wild]
miKi : Dollis Hill (JL)
dave : Dollis Hill (JL) [Bronze Token on Dollis Hill] 
Yer_Mom : Dollis Hill (JL) [Red Token on Dollis Hill] 
Kevan : Dollis Hill (JL) [Claiming a Red Token from Dollis Hill] 
[Power Failure! (JL)] 
Dunx : Dollis Hill (JL) [Claiming a Bronze Token from Dollis Hill]
Jon : Pass (JL) 
Slakko : Pass (Dollis Hill JL) 
Grimace : Victoria (VC) [Wild] 
miKi : Vauxhall (VC) [Home] 
dave : [Home] East Acton (CN) [Collecting Hat] 
Yer_Mom : Willesden Green [Home] 
Kevan : [Home] Shepherd's Bush (CN) [Purchasing Zone 1 Pass] 
[Power Restored (JL)] 
Dunx : [Home] Finchley Central (NT) [Purchasing Zones 1-3 Pass] 
[Gunnersbury Wild] 
Jon : [LV+2] Wembley Park (MP) [Fire at Finchley Road] 
[Purchasing Zone 4 Pass] [Blocking Preston Road] 
Slakko : Pass (Dollis Hill JL) 
PaulWay : [Home] Oval (NL) [Purchasing Zone 2 Pass] 
Grimace : [LV+3] Baker Street (JL via:VC) [Collecting Hat (A-Z)] 
[Purchasing zones 1-3 Pass] 
miKi : [LV+2] Brixton (VC) [Purchasing Zones 1-3 Pass] 
[Collecting Hat (Terminus)] 
Dunx : [LV+3] Archway (NT) 
[Claiming a Black Token from East Finchley] 
Jon : Pass (Wembley Park MP) [Collecting Hat (Verdant)] 
Slakko : [Purchasing Zones 1-3 Pass] Dollis Hill (JL) [Into Knip]
PaulWay : Dollis Hill (JL) 
Grimace : [LV+3] Dollis Hill (JL) 
miKi : [LV+3] Dollis Hill (JL) 
Dunx : [LV+3] Dollis Hill (JL) 
Jon : [LV+3] Dollis Hill (JL) 
Slakko : [LV+3] Dollis Hill (JL) 
PaulWay : [LV+3] Dollis Hill (JL) 
Grimace : [LV+3] Dollis Hill (JL) 
miKi : [LV+3] Dollis Hill (JL) 
Dunx : [LV+3] Dollis Hill (JL) 
Jon : [LV+3] Dollis Hill (JL) 
Slakko : [LV+3] Dollis Hill (JL) 
PaulWay : [LV+3] Dollis Hill (JL) 
Grimace : [LV+2] Dollis Hill (JL) 
miKi : [LV+3] [Dollis Escape] [Home] Vauxhall (VC) 
Dunx : Pass (Dollis Hill (JL)) [Snaresbrook Wild] 
Jon : [LV+1] Stanmore (JL) 
Slakko : Pass (Dollis Hill (JL)) 
PaulWay : [Home] Oval (NL) 
Grimace : Pass (Dollis Hill (JL)) [Claiming a Black Token from 
Dollis Hill] 
miKi : [LV+1] Brixton [Collecting Hat (Overground)] 
Dunx : Pass [Out of Knip] [Straddling to Finchley Road (MP)] 
Jon : [Gold to Bronze] [Purchasing Zones 1-6 Pass] [LV+3] 
Westbourne Park (HC via:JL, MP, CL, DS, HC) 
[Collecting Hat (Compass)] 
Slakko : Victoria [Wild] [Collecting Hat (Overground)] 
PaulWay : [LV+2] Brixton (VC, via NL) 
[Claiming a Red token from Brixton] 
[Collecting Hat (Terminus)] 
Grimace : Forced Pass 
miKi : [LV+2] [Token Running] Clapham South (NT, via VC) 
[Claiming a Br Token from Brixton] [Claiming Hat (Compass)]
Dunx : [LV+1] Baker Street (MP) [Collecting Hat (A to Z)] 
[Pinner Wild] 
Jon : [LV=0] [Silver to Bronze] Pass [Reshuffling] [Purchasing
Railcard] 
[Purchasing Marmalade Sandwich] 
Slakko : Forced Pass 
PaulWay : [LV-1] [Token Running] Stockwell 
Grimace : Gunnersbury (DS) [Wild] 
miKi : [LV+2] Morden (NT) 
Dunx : [LV+2] King's Cross St Pancras (MP) 
[Collecting Hat (Overground)] 
Jon : [LV+3] [Eating Marmalade Sandwich] Hammersmith (HC) 
[Collecting Hat (Terminus)] 
Slakko : Forced Pass 
PaulWay : [LV+3] Embankment (NT, via VC) 
Grimace : [LV+2] Richmond (DS) [Collecting Hat (Terminus)] 
miKi : [LV+3] [Token Running] Stockwell (NT) 
Dunx : [LV-1] Camden Town (NT) [Straddling to Hendon Central (NT)] 
Slakko : [LV+2] South Kensington (DS) [Collecting Hat (Compass)] 
PaulWay : [LV+3] Camden Town (NT) [Suspect Package at Charing Cross] 
[Claiming a Bronze token from Camden Town] 
[Declaring the Northern Line Rocket Manoeuvre] 
Grimace : [LV+1] [Token Running] Turnham Green (DS) [Collecting Hat] 
[Purchasing Chocolate Bar] 
miKi : New Cross (EL via NT, WC, DL) 
Dunx : [LV+1] Edgware (NT) 
Slakko : Forced Pass 
PaulWay : [LV+1] Whitechapel (EL via NL, HC) 
Grimace : [LV+3] [Eating Chocolate Bar] Hounslow East (PD) 
[Collecting Hat] 
miKi : [LV-1] [Token Running] Whitechapel (EL via EL, DL, CN, HC) 
[Shunting PaulWay to New Cross Gate] 
Dunx : [LV+3] [Token Running] Hampstead (NT) 
PaulWay : [LV+3] Wapping (EL) 
Grimace : [LV-2] Heathrow Terminal 4 (PD) 
miKi : [LV+3] Moorgate (HC) 
Dunx : [LV+2] Moorgate (HC via NT) [Smoking Cigar] [Gold to Blue] 
[Shunting miKi to Clapham North (NT)] [Into Knip] 
PaulWay : Shoreditch (EL)
Grimace : [LV-3] Heathrow Terminals 1-3 (PD)

{ Comment: 

+1 Bk - Same line 
-1 Bk - Knip penalty. On E&C.
Time updated.

Nothing else to do, except ponder the fact this game has
acquired one more token stack than it's allotted.

}


From <grimace@s...> Mon Jul 20 13:09:05 1998
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From: "Graeme Jefferis" <grimace@s...>
To: <l-nomic@f...>
Subject: MN: Game 4 Game State Document.
Date: Mon, 20 Jul 1998 21:08:16 +0100
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 +------------+--------------------+----+-----------------------------+
| Player | Home Station | LV | Tokens |
| | | | |
| | | | Bk Bu Br Go Re Si |
+------------+--------------------+----+----+----+----+----+----+----+
| Dunx | Finchley Central | 0 | 6 | 1 | 5 | 2 | 1 | 2 |
|*Jon | Neasden | 5 | 4 | 0 | 3 | 0 | 1 | 0 |
|*Slakko | Dollis Hill | 0 | 3 | 0 | 5 | 0 | 4 | 0 |
| PaulWay | Oval | 3 | 4 | 0 | 3 | 0 | 0 | 1 |
| Grimace | Swiss Cottage | 1 | 4 | 2 | 1 | 1 | 3 | 1 |
| miKi | Vauxhall | 0 | 2 | 2 | 7 | 2 | 1 | 1 |
|*Drone | | 0 | 2 | 0 | 2 | 0 | 2 | 0 |
+------------+--------------------+----+----+----+----+----+----+----+
+---------------+ +-----WILD STATIONS---+ +--------------------------+
| Bridges: Down | | Gunnersbury | | Game Time: Friday 0900 |
+---------------+ | Snaresbrook | +--------------------------+
+---------------+ | Pinner | +--------------------------+
| In Knip | | | | Drone Keeper: |
+---------------+ +---------------------+ +--------------------------+
+------------------+--------------++------------------+--------------+
| Mile End | ReBrBkBkBk || Morden | ReBkBrBr |
| Camden Town | BrBrBrBrBr || Temple | ReBrBkReRe |
| Brixton | BlReBrBr || Beckton | ReReReReBkRe |
| Elm Park | BuBuBuBu || Elephant & Castle| BkBkBrBrBk |
| Borough | BrBrGoBrBrBr || Dollis Hill | BrBrBkReRe |
| Oakwood | BkBkBkBkBkBk || Finchley Central | BuBuBuBu |
| Charing Cross | Susp Package || East Finchley | BkReBuBuBuBu |
+------------------+--------------++------------------+--------------+
+------------+-------------------------------------------------------+
| Dunx | Zone 1-3 Pass, Hats (A,O) |
| Jon | *Zone 4*, 1-6 Passes, Hats (C,V,T) |
| Slakko | Zone 1-3 Pass, Hats (C,O) |
| PaulWay | Zone 2 Pass, Hat(T) |
| Grimace | Zone 1-3 Pass, Hats (A,C,T,V) |
| miKi | Zone 1-3 Pass, Hats (T,O,C) |
+------------+-------------------------------------------------------+

Dunx : Finchley Central (NT)
Slakko : Dollis Hill (JL)
Grimace : Dollis Hill (JL) [Victoria Wild]
miKi : Dollis Hill (JL)
dave : Dollis Hill (JL) [Bronze Token on Dollis Hill] 
Yer_Mom : Dollis Hill (JL) [Red Token on Dollis Hill] 
Kevan : Dollis Hill (JL) [Claiming a Red Token from Dollis Hill] 
[Power Failure! (JL)] 
Dunx : Dollis Hill (JL) [Claiming a Bronze Token from Dollis Hill]
Jon : Pass (JL) 
Slakko : Pass (Dollis Hill JL) 
Grimace : Victoria (VC) [Wild] 
miKi : Vauxhall (VC) [Home] 
dave : [Home] East Acton (CN) [Collecting Hat] 
Yer_Mom : Willesden Green [Home] 
Kevan : [Home] Shepherd's Bush (CN) [Purchasing Zone 1 Pass] 
[Power Restored (JL)] 
Dunx : [Home] Finchley Central (NT) [Purchasing Zones 1-3 Pass] 
[Gunnersbury Wild] 
Jon : [LV+2] Wembley Park (MP) [Fire at Finchley Road] 
[Purchasing Zone 4 Pass] [Blocking Preston Road] 
Slakko : Pass (Dollis Hill JL) 
PaulWay : [Home] Oval (NL) [Purchasing Zone 2 Pass] 
Grimace : [LV+3] Baker Street (JL via:VC) [Collecting Hat (A-Z)] 
[Purchasing zones 1-3 Pass] 
miKi : [LV+2] Brixton (VC) [Purchasing Zones 1-3 Pass] 
[Collecting Hat (Terminus)] 
Dunx : [LV+3] Archway (NT) 
[Claiming a Black Token from East Finchley] 
Jon : Pass (Wembley Park MP) [Collecting Hat (Verdant)] 
Slakko : [Purchasing Zones 1-3 Pass] Dollis Hill (JL) [Into Knip]
PaulWay : Dollis Hill (JL) 
Grimace : [LV+3] Dollis Hill (JL) 
miKi : [LV+3] Dollis Hill (JL) 
Dunx : [LV+3] Dollis Hill (JL) 
Jon : [LV+3] Dollis Hill (JL) 
Slakko : [LV+3] Dollis Hill (JL) 
PaulWay : [LV+3] Dollis Hill (JL) 
Grimace : [LV+3] Dollis Hill (JL) 
miKi : [LV+3] Dollis Hill (JL) 
Dunx : [LV+3] Dollis Hill (JL) 
Jon : [LV+3] Dollis Hill (JL) 
Slakko : [LV+3] Dollis Hill (JL) 
PaulWay : [LV+3] Dollis Hill (JL) 
Grimace : [LV+2] Dollis Hill (JL) 
miKi : [LV+3] [Dollis Escape] [Home] Vauxhall (VC) 
Dunx : Pass (Dollis Hill (JL)) [Snaresbrook Wild] 
Jon : [LV+1] Stanmore (JL) 
Slakko : Pass (Dollis Hill (JL)) 
PaulWay : [Home] Oval (NL) 
Grimace : Pass (Dollis Hill (JL)) [Claiming a Black Token from 
Dollis Hill] 
miKi : [LV+1] Brixton [Collecting Hat (Overground)] 
Dunx : Pass [Out of Knip] [Straddling to Finchley Road (MP)] 
Jon : [Gold to Bronze] [Purchasing Zones 1-6 Pass] [LV+3] 
Westbourne Park (HC via:JL, MP, CL, DS, HC) 
[Collecting Hat (Compass)] 
Slakko : Victoria [Wild] [Collecting Hat (Overground)] 
PaulWay : [LV+2] Brixton (VC, via NL) 
[Claiming a Red token from Brixton] 
[Collecting Hat (Terminus)] 
Grimace : Forced Pass 
miKi : [LV+2] [Token Running] Clapham South (NT, via VC) 
[Claiming a Br Token from Brixton] [Claiming Hat (Compass)]
Dunx : [LV+1] Baker Street (MP) [Collecting Hat (A to Z)] 
[Pinner Wild] 
Jon : [LV=0] [Silver to Bronze] Pass [Reshuffling] [Purchasing
Railcard] 
[Purchasing Marmalade Sandwich] 
Slakko : Forced Pass 
PaulWay : [LV-1] [Token Running] Stockwell 
Grimace : Gunnersbury (DS) [Wild] 
miKi : [LV+2] Morden (NT) 
Dunx : [LV+2] King's Cross St Pancras (MP) 
[Collecting Hat (Overground)] 
Jon : [LV+3] [Eating Marmalade Sandwich] Hammersmith (HC) 
[Collecting Hat (Terminus)] 
Slakko : Forced Pass 
PaulWay : [LV+3] Embankment (NT, via VC) 
Grimace : [LV+2] Richmond (DS) [Collecting Hat (Terminus)] 
miKi : [LV+3] [Token Running] Stockwell (NT) 
Dunx : [LV-1] Camden Town (NT) [Straddling to Hendon Central (NT)] 
Slakko : [LV+2] South Kensington (DS) [Collecting Hat (Compass)] 
PaulWay : [LV+3] Camden Town (NT) [Suspect Package at Charing Cross] 
[Claiming a Bronze token from Camden Town] 
[Declaring the Northern Line Rocket Manoeuvre] 
Grimace : [LV+1] [Token Running] Turnham Green (DS) [Collecting Hat] 
[Purchasing Chocolate Bar] 
miKi : New Cross (EL via NT, WC, DL) 
Dunx : [LV+1] Edgware (NT) 
Slakko : Forced Pass 
PaulWay : [LV+1] Whitechapel (EL via NL, HC) 
Grimace : [LV+3] [Eating Chocolate Bar] Hounslow East (PD) 
[Collecting Hat] 
miKi : [LV-1] [Token Running] Whitechapel (EL via EL, DL, CN, HC) 
[Shunting PaulWay to New Cross Gate] 
Dunx : [LV+3] [Token Running] Hampstead (NT) 
PaulWay : [LV+3] Wapping (EL) 
Grimace : [LV-2] Heathrow Terminal 4 (PD) 
miKi : [LV+3] Moorgate (HC) 
Dunx : [LV+2] Moorgate (HC via NT) [Smoking Cigar] [Gold to Blue] 
[Shunting miKi to Clapham North (NT)] [Into Knip] 
PaulWay : Shoreditch (EL)
Grimace : [LV-3] Heathrow Terminals 1-3 (PD)

{ Comment: 

+1 Bk - Same line 
-1 Bk - Knip penalty. On E&C.
Time updated.

Nothing else to do, except ponder the fact this game has
acquired one more token stack than it's allotted.

Originally posted on a machine which had had it's date set 
to the second of July. Don't know if you got it or not - I
haven't - but here's a repost anyhow.

}



From Richard Brockie <R.Brockie@r...> Tue Jul 21 04:23:20 1998
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From: Richard Brockie <R.Brockie@r...>
To: Mornington Nomic Mailing List <l-nomic@f...>
Subject: MN: Game 4 Game State Document...
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 +------------+--------------------+----+-----------------------------+
| Player | Home Station | LV | Tokens |
| | | | |
| | | | Bk Bu Br Go Re Si |
+------------+--------------------+----+----+----+----+----+----+----+
| Dunx | Finchley Central | 0 | 6 | 1 | 5 | 2 | 1 | 2 |
|*Jon | Neasden | 5 | 4 | 0 | 3 | 0 | 1 | 0 |
|*Slakko | Dollis Hill | 0 | 3 | 0 | 5 | 0 | 4 | 0 |
| PaulWay | Oval | 3 | 4 | 0 | 3 | 0 | 0 | 1 |
| Grimace | Swiss Cottage | 1 | 4 | 2 | 1 | 1 | 3 | 1 |
| miKi | Vauxhall | 2 | 2 | 2 | 7 | 2 | 1 | 1 |
|*Drone | | 0 | 2 | 0 | 2 | 0 | 2 | 0 |
+------------+--------------------+----+----+----+----+----+----+----+
+---------------+ +-----WILD STATIONS---+ +--------------------------+
| Bridges: Down | | Gunnersbury | | Game Time: Friday 1000 |
+---------------+ | Snaresbrook | +--------------------------+
+---------------+ | Pinner | +--------------------------+
| In Knip | | | | Drone Keeper: |
+---------------+ +---------------------+ +--------------------------+
+------------------+--------------++------------------+--------------+
| Mile End | ReBrBkBkBkBr || Morden | ReBkBrBr |
| Camden Town | BrBrBrBrBr || Temple | ReBrBkReRe |
| Brixton | BlReBrBr || Beckton | ReReReReBkRe |
| Elm Park | BuBuBuBu || Elephant & Castle| BkBkBrBrBk |
| Borough | BrBrGoBrBrBr || Dollis Hill | BrBrBkReRe |
| Oakwood | BkBkBkBkBkBk || Finchley Central | BuBuBuBu |
| Charing Cross | Susp Package || East Finchley | BkReBuBuBuBu |
+------------------+--------------++------------------+--------------+
+------------+-------------------------------------------------------+
| Dunx | Zone 1-3 Pass, Hats (A,O) |
| Jon | *Zone 4*, 1-6 Passes, Hats (C,V,T) |
| Slakko | Zone 1-3 Pass, Hats (C,O) |
| PaulWay | Zone 2 Pass, Hat(T) |
| Grimace | Zone 1-3 Pass, Hats (A,C,T,V) |
| miKi | Zone 1-3 Pass, Hats (T,O,C), Cigar |
+------------+-------------------------------------------------------+

Dunx : Finchley Central (NT)
Slakko : Dollis Hill (JL)
Grimace : Dollis Hill (JL) [Victoria Wild]
miKi : Dollis Hill (JL)
dave : Dollis Hill (JL) [Bronze Token on Dollis Hill] 
Yer_Mom : Dollis Hill (JL) [Red Token on Dollis Hill] 
Kevan : Dollis Hill (JL) [Claiming a Red Token from Dollis Hill] 
[Power Failure! (JL)] 
Dunx : Dollis Hill (JL) [Claiming a Bronze Token from Dollis Hill]
Jon : Pass (JL) 
Slakko : Pass (Dollis Hill JL) 
Grimace : Victoria (VC) [Wild] 
miKi : Vauxhall (VC) [Home] 
dave : [Home] East Acton (CN) [Collecting Hat] 
Yer_Mom : Willesden Green [Home] 
Kevan : [Home] Shepherd's Bush (CN) [Purchasing Zone 1 Pass] 
[Power Restored (JL)] 
Dunx : [Home] Finchley Central (NT) [Purchasing Zones 1-3 Pass] 
[Gunnersbury Wild] 
Jon : [LV+2] Wembley Park (MP) [Fire at Finchley Road] 
[Purchasing Zone 4 Pass] [Blocking Preston Road] 
Slakko : Pass (Dollis Hill JL) 
PaulWay : [Home] Oval (NL) [Purchasing Zone 2 Pass] 
Grimace : [LV+3] Baker Street (JL via:VC) [Collecting Hat (A-Z)] 
[Purchasing zones 1-3 Pass] 
miKi : [LV+2] Brixton (VC) [Purchasing Zones 1-3 Pass] 
[Collecting Hat (Terminus)] 
Dunx : [LV+3] Archway (NT) 
[Claiming a Black Token from East Finchley] 
Jon : Pass (Wembley Park MP) [Collecting Hat (Verdant)] 
Slakko : [Purchasing Zones 1-3 Pass] Dollis Hill (JL) [Into Knip]
PaulWay : Dollis Hill (JL) 
Grimace : [LV+3] Dollis Hill (JL) 
miKi : [LV+3] Dollis Hill (JL) 
Dunx : [LV+3] Dollis Hill (JL) 
Jon : [LV+3] Dollis Hill (JL) 
Slakko : [LV+3] Dollis Hill (JL) 
PaulWay : [LV+3] Dollis Hill (JL) 
Grimace : [LV+3] Dollis Hill (JL) 
miKi : [LV+3] Dollis Hill (JL) 
Dunx : [LV+3] Dollis Hill (JL) 
Jon : [LV+3] Dollis Hill (JL) 
Slakko : [LV+3] Dollis Hill (JL) 
PaulWay : [LV+3] Dollis Hill (JL) 
Grimace : [LV+2] Dollis Hill (JL) 
miKi : [LV+3] [Dollis Escape] [Home] Vauxhall (VC) 
Dunx : Pass (Dollis Hill (JL)) [Snaresbrook Wild] 
Jon : [LV+1] Stanmore (JL) 
Slakko : Pass (Dollis Hill (JL)) 
PaulWay : [Home] Oval (NL) 
Grimace : Pass (Dollis Hill (JL)) [Claiming a Black Token from 
Dollis Hill] 
miKi : [LV+1] Brixton [Collecting Hat (Overground)] 
Dunx : Pass [Out of Knip] [Straddling to Finchley Road (MP)] 
Jon : [Gold to Bronze] [Purchasing Zones 1-6 Pass] [LV+3] 
Westbourne Park (HC via:JL, MP, CL, DS, HC) 
[Collecting Hat (Compass)] 
Slakko : Victoria [Wild] [Collecting Hat (Overground)] 
PaulWay : [LV+2] Brixton (VC, via NL) 
[Claiming a Red token from Brixton] 
[Collecting Hat (Terminus)] 
Grimace : Forced Pass 
miKi : [LV+2] [Token Running] Clapham South (NT, via VC) 
[Claiming a Br Token from Brixton] [Claiming Hat (Compass)]
Dunx : [LV+1] Baker Street (MP) [Collecting Hat (A to Z)] 
[Pinner Wild] 
Jon : [LV=0] [Silver to Bronze] Pass [Reshuffling] [Purchasing
Railcard] 
[Purchasing Marmalade Sandwich] 
Slakko : Forced Pass 
PaulWay : [LV-1] [Token Running] Stockwell 
Grimace : Gunnersbury (DS) [Wild] 
miKi : [LV+2] Morden (NT) 
Dunx : [LV+2] King's Cross St Pancras (MP) 
[Collecting Hat (Overground)] 
Jon : [LV+3] [Eating Marmalade Sandwich] Hammersmith (HC) 
[Collecting Hat (Terminus)] 
Slakko : Forced Pass 
PaulWay : [LV+3] Embankment (NT, via VC) 
Grimace : [LV+2] Richmond (DS) [Collecting Hat (Terminus)] 
miKi : [LV+3] [Token Running] Stockwell (NT) 
Dunx : [LV-1] Camden Town (NT) [Straddling to Hendon Central (NT)] 
Slakko : [LV+2] South Kensington (DS) [Collecting Hat (Compass)] 
PaulWay : [LV+3] Camden Town (NT) [Suspect Package at Charing Cross] 
[Claiming a Bronze token from Camden Town] 
[Declaring the Northern Line Rocket Manoeuvre] 
Grimace : [LV+1] [Token Running] Turnham Green (DS) [Collecting Hat] 
[Purchasing Chocolate Bar] 
miKi : New Cross (EL via NT, WC, DL) 
Dunx : [LV+1] Edgware (NT) 
Slakko : Forced Pass 
PaulWay : [LV+1] Whitechapel (EL via NL, HC) 
Grimace : [LV+3] [Eating Chocolate Bar] Hounslow East (PD) 
[Collecting Hat] 
miKi : [LV-1] [Token Running] Whitechapel (EL via EL, DL, CN, HC) 
[Shunting PaulWay to New Cross Gate] 
Dunx : [LV+3] [Token Running] Hampstead (NT) 
PaulWay : [LV+3] Wapping (EL) 
Grimace : [LV-2] Heathrow Terminal 4 (PD) 
miKi : [LV+3] Moorgate (HC) 
Dunx : [LV+2] Moorgate (HC via NT) [Smoking Cigar] [Gold to Blue] 
[Shunting miKi to Clapham North (NT)] [Into Knip] 
PaulWay : Shoreditch (EL)
Grimace : [LV-3] Heathrow Terminals 1-3 (PD)
miKi : [LV+2] Oval (NT)

{ Comment: 

Amended my Home to be Clapham North as per recent PoO,
+1 Black for same line,
+1 Bronze for zone pass,
-1 Bronze for Knip, onto Mile End,
placing cigar in luggage rack,
and Game time updated.

That's it...

[Dunx] As you can tell, I wasn't really paying attention in my last move
- I felt the pressure of being > 36 hours pressing down on me...

}
placing cigar in luggage rack,
and Game time updated.

That's it...

[Dunx] As you can tell, I wasn't really paying attention in my last move
- I felt the pressure of being > 36 hours pressing down on me...

}




From <DELLIS@U...> Tue Jul 21 04:47:14 1998
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Date: 21 Jul 98 12:44:09 +0100
From: "Dunx (Duncan Ellis)" <DELLIS@U...>
To: l-nomic@f...
Subject: MN: Game 4 Game State Document
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+------------+--------------------+----+-----------------------------+ 
| Player | Home Station | LV | Tokens | 
| | | | | 
| | | | Bk Bu Br Go Re Si | 
+------------+--------------------+----+----+----+----+----+----+----+ 
| Dunx | Finchley Central | 0 | 6 | 2 | 4 | 2 | 1 | 2 | 
|*Jon | Neasden | 5 | 4 | 0 | 3 | 0 | 1 | 0 | 
|*Slakko | Dollis Hill | 0 | 3 | 0 | 5 | 0 | 4 | 0 | 
| PaulWay | Oval | 3 | 4 | 0 | 3 | 0 | 0 | 1 | 
| Grimace | Swiss Cottage | 1 | 4 | 2 | 1 | 1 | 3 | 1 | 
| miKi | Vauxhall | 2 | 2 | 2 | 7 | 2 | 1 | 1 | 
|*Drone | | 0 | 2 | 0 | 2 | 0 | 2 | 0 | 
+------------+--------------------+----+----+----+----+----+----+----+ 
+---------------+ +-----WILD STATIONS---+ +--------------------------+ 
| Bridges: Down | | Gunnersbury | | Game Time: Friday 1100 | 
+---------------+ | Snaresbrook | +--------------------------+ 
+---------------+ | Pinner | +--------------------------+ 
| In Knip | | | | Drone Keeper: | 
+---------------+ +---------------------+ +--------------------------+ 
+------------------+--------------++------------------+--------------+ 
| Mile End | ReBrBkBkBkBr || Morden | ReBkBrBr | 
| Camden Town | BrBrBrBrBr || Temple | ReBrBkReRe | 
| Brixton | BlReBrBr || Beckton | ReReReReBkRe | 
| Elm Park | BuBuBuBuBr || Elephant & Castle| BkBkBrBrBk | 
| Borough | BrBrGoBrBrBr || Dollis Hill | BrBrBkReRe | 
| Oakwood | BkBkBkBkBkBk || Finchley Central | BuBuBu | 
| Charing Cross | Susp Package || East Finchley | BkReBuBuBuBu | 
+------------------+--------------++------------------+--------------+ 
+------------+-------------------------------------------------------+ 
| Dunx | Zone 1-3 Pass, Hats (A,O) | 
| Jon | *Zone 4*, 1-6 Passes, Hats (C,V,T) | 
| Slakko | Zone 1-3 Pass, Hats (C,O) | 
| PaulWay | Zone 2 Pass, Hat(T) | 
| Grimace | Zone 1-3 Pass, Hats (A,C,T,V) | 
| miKi | Zone 1-3 Pass, Hats (T,O,C), Cigar | 
+------------+-------------------------------------------------------+ 

Dunx : Finchley Central (NT) 
Slakko : Dollis Hill (JL) 
Grimace : Dollis Hill (JL) [Victoria Wild] 
miKi : Dollis Hill (JL) 
dave : Dollis Hill (JL) [Bronze Token on Dollis Hill] 
Yer_Mom : Dollis Hill (JL) [Red Token on Dollis Hill] 
Kevan : Dollis Hill (JL) [Claiming a Red Token from Dollis Hill] 
[Power Failure! (JL)] 
Dunx : Dollis Hill (JL) [Claiming a Bronze Token from Dollis Hill] 
Jon : Pass (JL) 
Slakko : Pass (Dollis Hill JL) 
Grimace : Victoria (VC) [Wild] 
miKi : Vauxhall (VC) [Home] 
dave : [Home] East Acton (CN) [Collecting Hat] 
Yer_Mom : Willesden Green [Home] 
Kevan : [Home] Shepherd's Bush (CN) [Purchasing Zone 1 Pass] 
[Power Restored (JL)] 
Dunx : [Home] Finchley Central (NT) [Purchasing Zones 1-3 Pass] 
[Gunnersbury Wild] 
Jon : [LV+2] Wembley Park (MP) [Fire at Finchley Road] 
[Purchasing Zone 4 Pass] [Blocking Preston Road] 
Slakko : Pass (Dollis Hill JL) 
PaulWay : [Home] Oval (NL) [Purchasing Zone 2 Pass] 
Grimace : [LV+3] Baker Street (JL via:VC) [Collecting Hat (A-Z)] 
[Purchasing zones 1-3 Pass] 
miKi : [LV+2] Brixton (VC) [Purchasing Zones 1-3 Pass] 
[Collecting Hat (Terminus)] 
Dunx : [LV+3] Archway (NT) 
[Claiming a Black Token from East Finchley] 
Jon : Pass (Wembley Park MP) [Collecting Hat (Verdant)] 
Slakko : [Purchasing Zones 1-3 Pass] Dollis Hill (JL) [Into Knip] 
PaulWay : Dollis Hill (JL) 
Grimace : [LV+3] Dollis Hill (JL) 
miKi : [LV+3] Dollis Hill (JL) 
Dunx : [LV+3] Dollis Hill (JL) 
Jon : [LV+3] Dollis Hill (JL) 
Slakko : [LV+3] Dollis Hill (JL) 
PaulWay : [LV+3] Dollis Hill (JL) 
Grimace : [LV+3] Dollis Hill (JL) 
miKi : [LV+3] Dollis Hill (JL) 
Dunx : [LV+3] Dollis Hill (JL) 
Jon : [LV+3] Dollis Hill (JL) 
Slakko : [LV+3] Dollis Hill (JL) 
PaulWay : [LV+3] Dollis Hill (JL) 
Grimace : [LV+2] Dollis Hill (JL) 
miKi : [LV+3] [Dollis Escape] [Home] Vauxhall (VC) 
Dunx : Pass (Dollis Hill (JL)) [Snaresbrook Wild] 
Jon : [LV+1] Stanmore (JL) 
Slakko : Pass (Dollis Hill (JL)) 
PaulWay : [Home] Oval (NL) 
Grimace : Pass (Dollis Hill (JL)) [Claiming a Black Token from 
Dollis Hill] 
miKi : [LV+1] Brixton [Collecting Hat (Overground)] 
Dunx : Pass [Out of Knip] [Straddling to Finchley Road (MP)] 
Jon : [Gold to Bronze] [Purchasing Zones 1-6 Pass] [LV+3] 
Westbourne Park (HC via:JL, MP, CL, DS, HC) 
[Collecting Hat (Compass)] 
Slakko : Victoria [Wild] [Collecting Hat (Overground)] 
PaulWay : [LV+2] Brixton (VC, via NL) 
[Claiming a Red token from Brixton] 
[Collecting Hat (Terminus)] 
Grimace : Forced Pass 
miKi : [LV+2] [Token Running] Clapham South (NT, via VC) 
[Claiming a Br Token from Brixton] [Claiming Hat (Compass)] 
Dunx : [LV+1] Baker Street (MP) [Collecting Hat (A to Z)] 
[Pinner Wild] 
Jon : [LV=0] [Silver to Bronze] Pass [Reshuffling] [Purchasing 
Railcard] 
[Purchasing Marmalade Sandwich] 
Slakko : Forced Pass 
PaulWay : [LV-1] [Token Running] Stockwell 
Grimace : Gunnersbury (DS) [Wild] 
miKi : [LV+2] Morden (NT) 
Dunx : [LV+2] King's Cross St Pancras (MP) 
[Collecting Hat (Overground)] 
Jon : [LV+3] [Eating Marmalade Sandwich] Hammersmith (HC) 
[Collecting Hat (Terminus)] 
Slakko : Forced Pass 
PaulWay : [LV+3] Embankment (NT, via VC) 
Grimace : [LV+2] Richmond (DS) [Collecting Hat (Terminus)] 
miKi : [LV+3] [Token Running] Stockwell (NT) 
Dunx : [LV-1] Camden Town (NT) [Straddling to Hendon Central (NT)] 
Slakko : [LV+2] South Kensington (DS) [Collecting Hat (Compass)] 
PaulWay : [LV+3] Camden Town (NT) [Suspect Package at Charing Cross] 
[Claiming a Bronze token from Camden Town] 
[Declaring the Northern Line Rocket Manoeuvre] 
Grimace : [LV+1] [Token Running] Turnham Green (DS) [Collecting Hat] 
[Purchasing Chocolate Bar] 
miKi : New Cross (EL via NT, WC, DL) 
Dunx : [LV+1] Edgware (NT) 
Slakko : Forced Pass 
PaulWay : [LV+1] Whitechapel (EL via NL, HC) 
Grimace : [LV+3] [Eating Chocolate Bar] Hounslow East (PD) 
[Collecting Hat] 
miKi : [LV-1] [Token Running] Whitechapel (EL via EL, DL, CN, HC) 
[Shunting PaulWay to New Cross Gate] 
Dunx : [LV+3] [Token Running] Hampstead (NT) 
PaulWay : [LV+3] Wapping (EL) 
Grimace : [LV-2] Heathrow Terminal 4 (PD) 
miKi : [LV+3] Moorgate (HC) 
Dunx : [LV+2] Moorgate (HC via NT) [Smoking Cigar] [Gold to Blue] 
[Shunting miKi to Clapham North (NT)] [Into Knip] 
PaulWay : Shoreditch (EL) 
Grimace : [LV-3] Heathrow Terminals 1-3 (PD) 
miKi : [LV+2] Oval (NT) 
Dunx : [Home] Finchley Central (NT) [Claiming a Blue from 
Finchley Central] 

{ Comment: 
This Action is permitted in Knip since it does not cost any Tokens, and 
there's no penalty for line change through Actions either. 

In full: 
+1 Bu (claiming) 
-1 Br (Knip cost, on Elm Park) 
Game Time advanced. 
} 

-- 
Dunx 
IRL: Duncan Ellis, Senior Software Engineer, Business Modelers, Oracle 
<I work for Oracle, I don't speak for them>


From <DELLIS@U...> Tue Jul 21 05:04:20 1998
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Date: 21 Jul 98 12:58:03 +0100
From: "Dunx (Duncan Ellis)" <DELLIS@U...>
To: l-nomic@f...
Subject: Re: MN: Game 4 Game State Document
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+------------+--------------------+----+-----------------------------+ 
| Player | Home Station | LV | Tokens | 
| | | | | 
| | | | Bk Bu Br Go Re Si | 
+------------+--------------------+----+----+----+----+----+----+----+ 
| Dunx | Finchley Central | 0 | 6 | 2 | 4 | 2 | 1 | 2 | 
|*Jon | Neasden | 5 | 4 | 0 | 3 | 0 | 1 | 0 | 
|*Slakko | Dollis Hill | 0 | 3 | 0 | 5 | 0 | 4 | 0 | 
| PaulWay | Oval | 3 | 4 | 0 | 3 | 0 | 0 | 1 | 
| Grimace | Swiss Cottage | 1 | 4 | 2 | 1 | 1 | 3 | 1 | 
| miKi | Vauxhall | 2 | 2 | 2 | 7 | 2 | 1 | 1 | 
|*Drone | | 0 | 2 | 0 | 2 | 0 | 2 | 0 | 
+------------+--------------------+----+----+----+----+----+----+----+ 
+---------------+ +-----WILD STATIONS---+ +--------------------------+ 
| Bridges: Down | | Gunnersbury | | Game Time: Friday 1100 | 
+---------------+ | Snaresbrook | +--------------------------+ 
+---------------+ | Pinner | +--------------------------+ 
| In Knip | | | | Drone Keeper: | 
+---------------+ +---------------------+ +--------------------------+ 
+------------------+--------------++------------------+--------------+ 
| Mile End | ReBrBkBkBkBr || Morden | ReBkBrBr | 
| Camden Town | BrBrBrBrBr || Temple | ReBrBkReRe | 
| Brixton | BlReBrBr || Beckton | ReReReReBkRe | 
| Elm Park | BuBuBuBuBr || Elephant & Castle| BkBkBrBrBk | 
| Borough | BrBrGoBrBrBr || Dollis Hill | BrBrBkReRe | 
| Oakwood | BkBkBkBkBkBk || Finchley Central | BuBuBu | 
| Charing Cross | Susp Package || East Finchley | BkReBuBuBuBu | 
+------------------+--------------++------------------+--------------+ 
+------------+-------------------------------------------------------+ 
| Dunx | Zone 1-3 Pass, Hats (A,O) | 
| Jon | *Zone 4*, 1-6 Passes, Hats (C,V,T) | 
| Slakko | Zone 1-3 Pass, Hats (C,O) | 
| PaulWay | Zone 2 Pass, Hat(T) | 
| Grimace | Zone 1-3 Pass, Hats (A,C,T,V) | 
| miKi | Zone 1-3 Pass, Hats (T,O,C), Cigar | 
+------------+-------------------------------------------------------+ 

Dunx : Finchley Central (NT) 
Slakko : Dollis Hill (JL) 
Grimace : Dollis Hill (JL) [Victoria Wild] 
miKi : Dollis Hill (JL) 
dave : Dollis Hill (JL) [Bronze Token on Dollis Hill] 
Yer_Mom : Dollis Hill (JL) [Red Token on Dollis Hill] 
Kevan : Dollis Hill (JL) [Claiming a Red Token from Dollis Hill] 
[Power Failure! (JL)] 
Dunx : Dollis Hill (JL) [Claiming a Bronze Token from Dollis Hill] 
Jon : Pass (JL) 
Slakko : Pass (Dollis Hill JL) 
Grimace : Victoria (VC) [Wild] 
miKi : Vauxhall (VC) [Home] 
dave : [Home] East Acton (CN) [Collecting Hat] 
Yer_Mom : Willesden Green [Home] 
Kevan : [Home] Shepherd's Bush (CN) [Purchasing Zone 1 Pass] 
[Power Restored (JL)] 
Dunx : [Home] Finchley Central (NT) [Purchasing Zones 1-3 Pass] 
[Gunnersbury Wild] 
Jon : [LV+2] Wembley Park (MP) [Fire at Finchley Road] 
[Purchasing Zone 4 Pass] [Blocking Preston Road] 
Slakko : Pass (Dollis Hill JL) 
PaulWay : [Home] Oval (NL) [Purchasing Zone 2 Pass] 
Grimace : [LV+3] Baker Street (JL via:VC) [Collecting Hat (A-Z)] 
[Purchasing zones 1-3 Pass] 
miKi : [LV+2] Brixton (VC) [Purchasing Zones 1-3 Pass] 
[Collecting Hat (Terminus)] 
Dunx : [LV+3] Archway (NT) 
[Claiming a Black Token from East Finchley] 
Jon : Pass (Wembley Park MP) [Collecting Hat (Verdant)] 
Slakko : [Purchasing Zones 1-3 Pass] Dollis Hill (JL) [Into Knip] 
PaulWay : Dollis Hill (JL) 
Grimace : [LV+3] Dollis Hill (JL) 
miKi : [LV+3] Dollis Hill (JL) 
Dunx : [LV+3] Dollis Hill (JL) 
Jon : [LV+3] Dollis Hill (JL) 
Slakko : [LV+3] Dollis Hill (JL) 
PaulWay : [LV+3] Dollis Hill (JL) 
Grimace : [LV+3] Dollis Hill (JL) 
miKi : [LV+3] Dollis Hill (JL) 
Dunx : [LV+3] Dollis Hill (JL) 
Jon : [LV+3] Dollis Hill (JL) 
Slakko : [LV+3] Dollis Hill (JL) 
PaulWay : [LV+3] Dollis Hill (JL) 
Grimace : [LV+2] Dollis Hill (JL) 
miKi : [LV+3] [Dollis Escape] [Home] Vauxhall (VC) 
Dunx : Pass (Dollis Hill (JL)) [Snaresbrook Wild] 
Jon : [LV+1] Stanmore (JL) 
Slakko : Pass (Dollis Hill (JL)) 
PaulWay : [Home] Oval (NL) 
Grimace : Pass (Dollis Hill (JL)) [Claiming a Black Token from 
Dollis Hill] 
miKi : [LV+1] Brixton [Collecting Hat (Overground)] 
Dunx : Pass [Out of Knip] [Straddling to Finchley Road (MP)] 
Jon : [Gold to Bronze] [Purchasing Zones 1-6 Pass] [LV+3] 
Westbourne Park (HC via:JL, MP, CL, DS, HC) 
[Collecting Hat (Compass)] 
Slakko : Victoria [Wild] [Collecting Hat (Overground)] 
PaulWay : [LV+2] Brixton (VC, via NL) 
[Claiming a Red token from Brixton] 
[Collecting Hat (Terminus)] 
Grimace : Forced Pass 
miKi : [LV+2] [Token Running] Clapham South (NT, via VC) 
[Claiming a Br Token from Brixton] [Claiming Hat (Compass)] 
Dunx : [LV+1] Baker Street (MP) [Collecting Hat (A to Z)] 
[Pinner Wild] 
Jon : [LV=0] [Silver to Bronze] Pass [Reshuffling] [Purchasing 
Railcard] 
[Purchasing Marmalade Sandwich] 
Slakko : Forced Pass 
PaulWay : [LV-1] [Token Running] Stockwell 
Grimace : Gunnersbury (DS) [Wild] 
miKi : [LV+2] Morden (NT) 
Dunx : [LV+2] King's Cross St Pancras (MP) 
[Collecting Hat (Overground)] 
Jon : [LV+3] [Eating Marmalade Sandwich] Hammersmith (HC) 
[Collecting Hat (Terminus)] 
Slakko : Forced Pass 
PaulWay : [LV+3] Embankment (NT, via VC) 
Grimace : [LV+2] Richmond (DS) [Collecting Hat (Terminus)] 
miKi : [LV+3] [Token Running] Stockwell (NT) 
Dunx : [LV-1] Camden Town (NT) [Straddling to Hendon Central (NT)] 
Slakko : [LV+2] South Kensington (DS) [Collecting Hat (Compass)] 
PaulWay : [LV+3] Camden Town (NT) [Suspect Package at Charing Cross] 
[Claiming a Bronze token from Camden Town] 
[Declaring the Northern Line Rocket Manoeuvre] 
Grimace : [LV+1] [Token Running] Turnham Green (DS) [Collecting Hat] 
[Purchasing Chocolate Bar] 
miKi : New Cross (EL via NT, WC, DL) 
Dunx : [LV+1] Edgware (NT) 
Slakko : Forced Pass 
PaulWay : [LV+1] Whitechapel (EL via NL, HC) 
Grimace : [LV+3] [Eating Chocolate Bar] Hounslow East (PD) 
[Collecting Hat] 
miKi : [LV-1] [Token Running] Whitechapel (EL via EL, DL, CN, HC) 
[Shunting PaulWay to New Cross Gate] 
Dunx : [LV+3] [Token Running] Hampstead (NT) 
PaulWay : [LV+3] Wapping (EL) 
Grimace : [LV-2] Heathrow Terminal 4 (PD) 
miKi : [LV+3] Moorgate (HC) 
Dunx : [LV+2] Moorgate (HC via NT) [Smoking Cigar] [Gold to Blue] 
[Shunting miKi to Clapham North (NT)] [Into Knip] 
PaulWay : Shoreditch (EL) 
Grimace : [LV-3] Heathrow Terminals 1-3 (PD) 
miKi : [LV+2] Oval (NT) 
Dunx : [Home] Finchley Central (NT) [Claiming a Blue Token from 
Finchley Central] 

{ Comment: 
This Action is permitted in Knip since it does not cost any Tokens, and 
there's no penalty for line change through Actions either. 

In full: 
+1 Bu (claiming) 
-1 Br (Knip cost, on Elm Park) 
Game Time advanced. 

(quick repost since I hadn't written the [Claiming] Action in full) 
} 

-- 
Dunx 
IRL: Duncan Ellis, Senior Software Engineer, Business Modelers, Oracle 
<I work for Oracle, I don't speak for them>


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Date: 21 Jul 98 13:36:34 +0100
From: "Dunx (Duncan Ellis)" <DELLIS@U...>
To: l-nomic@f...
Subject: Re: MN: Game 4 Game State Document
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+------------+--------------------+----+-----------------------------+ 
| Player | Home Station | LV | Tokens | 
| | | | | 
| | | | Bk Bu Br Go Re Si | 
+------------+--------------------+----+----+----+----+----+----+----+ 
| Dunx | Finchley Central | 0 | 6 | 2 | 4 | 2 | 1 | 2 | 
|*Jon | Neasden | 5 | 4 | 0 | 3 | 0 | 1 | 0 | 
|*Slakko | Dollis Hill | 0 | 3 | 0 | 5 | 0 | 4 | 0 | 
| PaulWay | Oval | 3 | 4 | 0 | 3 | 0 | 0 | 1 | 
| Grimace | Swiss Cottage | 1 | 4 | 2 | 1 | 1 | 3 | 1 | 
| miKi | Clapham North | 2 | 2 | 2 | 7 | 2 | 1 | 1 | 
|*Drone | | 0 | 2 | 0 | 2 | 0 | 2 | 0 | 
+------------+--------------------+----+----+----+----+----+----+----+ 
+---------------+ +-----WILD STATIONS---+ +--------------------------+ 
| Bridges: Down | | Gunnersbury | | Game Time: Friday 1100 | 
+---------------+ | Snaresbrook | +--------------------------+ 
+---------------+ | Pinner | +--------------------------+ 
| In Knip | | | | Drone Keeper: | 
+---------------+ +---------------------+ +--------------------------+ 
+------------------+--------------++------------------+--------------+ 
| Mile End | ReBrBkBkBkBr || Morden | ReBkBrBr | 
| Camden Town | BrBrBrBrBr || Temple | ReBrBkReRe | 
| Brixton | BlReBrBr || Beckton | ReReReReBkRe | 
| Elm Park | BuBuBuBuBr || Elephant & Castle| BkBkBrBrBk | 
| Borough | BrBrGoBrBrBr || Dollis Hill | BrBrBkReRe | 
| Oakwood | BkBkBkBkBkBk || Finchley Central | BuBuBu | 
| Charing Cross | Susp Package || East Finchley | BkReBuBuBuBu | 
+------------------+--------------++------------------+--------------+ 
+------------+-------------------------------------------------------+ 
| Dunx | Zone 1-3 Pass, Hats (A,O) | 
| Jon | *Zone 4*, 1-6 Passes, Hats (C,V,T) | 
| Slakko | Zone 1-3 Pass, Hats (C,O) | 
| PaulWay | Zone 2 Pass, Hat(T) | 
| Grimace | Zone 1-3 Pass, Hats (A,C,T,V) | 
| miKi | Zone 1-3 Pass, Hats (T,O,C), Cigar | 
+------------+-------------------------------------------------------+ 

Dunx : Finchley Central (NT) 
Slakko : Dollis Hill (JL) 
Grimace : Dollis Hill (JL) [Victoria Wild] 
miKi : Dollis Hill (JL) 
dave : Dollis Hill (JL) [Bronze Token on Dollis Hill] 
Yer_Mom : Dollis Hill (JL) [Red Token on Dollis Hill] 
Kevan : Dollis Hill (JL) [Claiming a Red Token from Dollis Hill] 
[Power Failure! (JL)] 
Dunx : Dollis Hill (JL) [Claiming a Bronze Token from Dollis Hill] 
Jon : Pass (JL) 
Slakko : Pass (Dollis Hill JL) 
Grimace : Victoria (VC) [Wild] 
miKi : Vauxhall (VC) [Home] 
dave : [Home] East Acton (CN) [Collecting Hat] 
Yer_Mom : Willesden Green [Home] 
Kevan : [Home] Shepherd's Bush (CN) [Purchasing Zone 1 Pass] 
[Power Restored (JL)] 
Dunx : [Home] Finchley Central (NT) [Purchasing Zones 1-3 Pass] 
[Gunnersbury Wild] 
Jon : [LV+2] Wembley Park (MP) [Fire at Finchley Road] 
[Purchasing Zone 4 Pass] [Blocking Preston Road] 
Slakko : Pass (Dollis Hill JL) 
PaulWay : [Home] Oval (NL) [Purchasing Zone 2 Pass] 
Grimace : [LV+3] Baker Street (JL via:VC) [Collecting Hat (A-Z)] 
[Purchasing zones 1-3 Pass] 
miKi : [LV+2] Brixton (VC) [Purchasing Zones 1-3 Pass] 
[Collecting Hat (Terminus)] 
Dunx : [LV+3] Archway (NT) 
[Claiming a Black Token from East Finchley] 
Jon : Pass (Wembley Park MP) [Collecting Hat (Verdant)] 
Slakko : [Purchasing Zones 1-3 Pass] Dollis Hill (JL) [Into Knip] 
PaulWay : Dollis Hill (JL) 
Grimace : [LV+3] Dollis Hill (JL) 
miKi : [LV+3] Dollis Hill (JL) 
Dunx : [LV+3] Dollis Hill (JL) 
Jon : [LV+3] Dollis Hill (JL) 
Slakko : [LV+3] Dollis Hill (JL) 
PaulWay : [LV+3] Dollis Hill (JL) 
Grimace : [LV+3] Dollis Hill (JL) 
miKi : [LV+3] Dollis Hill (JL) 
Dunx : [LV+3] Dollis Hill (JL) 
Jon : [LV+3] Dollis Hill (JL) 
Slakko : [LV+3] Dollis Hill (JL) 
PaulWay : [LV+3] Dollis Hill (JL) 
Grimace : [LV+2] Dollis Hill (JL) 
miKi : [LV+3] [Dollis Escape] [Home] Vauxhall (VC) 
Dunx : Pass (Dollis Hill (JL)) [Snaresbrook Wild] 
Jon : [LV+1] Stanmore (JL) 
Slakko : Pass (Dollis Hill (JL)) 
PaulWay : [Home] Oval (NL) 
Grimace : Pass (Dollis Hill (JL)) [Claiming a Black Token from 
Dollis Hill] 
miKi : [LV+1] Brixton [Collecting Hat (Overground)] 
Dunx : Pass [Out of Knip] [Straddling to Finchley Road (MP)] 
Jon : [Gold to Bronze] [Purchasing Zones 1-6 Pass] [LV+3] 
Westbourne Park (HC via:JL, MP, CL, DS, HC) 
[Collecting Hat (Compass)] 
Slakko : Victoria [Wild] [Collecting Hat (Overground)] 
PaulWay : [LV+2] Brixton (VC, via NL) 
[Claiming a Red token from Brixton] 
[Collecting Hat (Terminus)] 
Grimace : Forced Pass 
miKi : [LV+2] [Token Running] Clapham South (NT, via VC) 
[Claiming a Br Token from Brixton] [Claiming Hat (Compass)] 
Dunx : [LV+1] Baker Street (MP) [Collecting Hat (A to Z)] 
[Pinner Wild] 
Jon : [LV=0] [Silver to Bronze] Pass [Reshuffling] [Purchasing 
Railcard] 
[Purchasing Marmalade Sandwich] 
Slakko : Forced Pass 
PaulWay : [LV-1] [Token Running] Stockwell 
Grimace : Gunnersbury (DS) [Wild] 
miKi : [LV+2] Morden (NT) 
Dunx : [LV+2] King's Cross St Pancras (MP) 
[Collecting Hat (Overground)] 
Jon : [LV+3] [Eating Marmalade Sandwich] Hammersmith (HC) 
[Collecting Hat (Terminus)] 
Slakko : Forced Pass 
PaulWay : [LV+3] Embankment (NT, via VC) 
Grimace : [LV+2] Richmond (DS) [Collecting Hat (Terminus)] 
miKi : [LV+3] [Token Running] Stockwell (NT) 
Dunx : [LV-1] Camden Town (NT) [Straddling to Hendon Central (NT)] 
Slakko : [LV+2] South Kensington (DS) [Collecting Hat (Compass)] 
PaulWay : [LV+3] Camden Town (NT) [Suspect Package at Charing Cross] 
[Claiming a Bronze token from Camden Town] 
[Declaring the Northern Line Rocket Manoeuvre] 
Grimace : [LV+1] [Token Running] Turnham Green (DS) [Collecting Hat] 
[Purchasing Chocolate Bar] 
miKi : New Cross (EL via NT, WC, DL) 
Dunx : [LV+1] Edgware (NT) 
Slakko : Forced Pass 
PaulWay : [LV+1] Whitechapel (EL via NL, HC) 
Grimace : [LV+3] [Eating Chocolate Bar] Hounslow East (PD) 
[Collecting Hat] 
miKi : [LV-1] [Token Running] Whitechapel (EL via EL, DL, CN, HC) 
[Shunting PaulWay to New Cross Gate] 
Dunx : [LV+3] [Token Running] Hampstead (NT) 
PaulWay : [LV+3] Wapping (EL) 
Grimace : [LV-2] Heathrow Terminal 4 (PD) 
miKi : [LV+3] Moorgate (HC) 
Dunx : [LV+2] Moorgate (HC via NT) [Smoking Cigar] [Gold to Blue] 
[Shunting miKi to Clapham North (NT)] [Into Knip] 
PaulWay : Shoreditch (EL) 
Grimace : [LV-3] Heathrow Terminals 1-3 (PD) 
miKi : [LV+2] Oval (NT) 
Dunx : [Home] Finchley Central (NT) [Claiming a Blue Token from 
Finchley Central] 

{ Comment: 
... and again, this time changing miKi's Home Station to Clapham North 
(as e didn't really do before, but as e's not done since). 
} 

-- 
Dunx 
IRL: Duncan Ellis, Senior Software Engineer, Business Modelers, Oracle 
<I work for Oracle, I don't speak for them>


From Richard Brockie <R.Brockie@r...> Tue Jul 21 05:41:43 1998
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From: Richard Brockie <R.Brockie@r...>
To: l-nomic@f...
Subject: Re: MN: Game 4 Game State Document
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On 21 Jul 1998, Dunx (Duncan Ellis) wrote:
> { Comment: 
> ... and again, this time changing miKi's Home Station to Clapham North 
> (as e didn't really do before, but as e's not done since). 

Thanks,
--- miKi



From Kevan Davis <kdavis@i...> Tue Jul 21 07:48:11 1998
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-----------------------------------------------------------------------------
No. Proposal Name F P A Q Result
-----------------------------------------------------------------------------
434 Radioactivity 2 6 3 - Fails
435 Duel 2 6 3 - Fails
436 Burnt Alive! 5 6 - - Amends 1.9.2
437 Changing Home Stations 2 6 3 - Fails
438 Twiddling 3 6 2 - Repeals 1.4.3, Enacts 1.7.33
Amends 1.17.6,
Amends quite a lot else [a]
439 Stupid Compass Oversight 5 6 - - Amends 1.7.13/15
440 My Mate, Marmalade 5 6 - - Amends 1.4.16, 1.5.0
-----------------------------------------------------------------------------

[a] "Overground" Stations are now known as "British Rail" Stations. Although
this gives us the pleasing image of BR Hats, it renders all Overground
Hats obsolete. I really should have covered that in the Proposal.
Er, whoops.

-----------------------------------------------------------------------------
dave Dunx Grimc Jon Jthn Julie Kevn miKi Paul Slak Y_M
-----------------------------------------------------------------------------

434 (dave) - AGA - - - FOR FOR AGA AGA - -
435 (dave) - AGA - - - AGA AGA FOR FOR - -
436 (dave) - FOR - - - FOR FOR FOR FOR - -
437 (PaulWay) AGA AGA - - - FOR AGA FOR - - -
438 (Kevan) AGA AGA - - - FOR - FOR FOR - -
439 (Kevan) FOR FOR - - - FOR - FOR FOR - -
440 (Kevan) FOR FOR - - - FOR - FOR FOR - -

-----------------------------------------------------------------------------
dave Dunx Grimc Jon Jthn Julie Kevn miKi Paul Slak Y_M
- KUDOS ---------------------------------------------------------------------

Initial: 13 37 11 0 29 4 50 3 3 1 0
Halved: 6 18 5 2 25 1 1 

FOR Votes: +9 +0 +0 +0 +13 +0 +2 
AGA Votes: -6 -0 -0 -0 -2 -0 -3 
Decisiveness: +3 +3 +0 I I +3 +3 +3 +3 I I
Voting/Own: -0 -0 -0 n n -0 -0 -0 -0 n n
a a a a
Passed EPs: +0 +5 +0 c c +0 +0 +0 +0 c c
Failed EPs: -0 -0 -0 t t -0 -0 -0 -0 t t
Duplicate Props: +0 +0 +0 i i +0 +0 +0 +0 i i
Dead Wood: +0 +0 +0 v v +0 +2 +0 +0 v v
Finger/Pulse: +0 +0 +0 e e +0 +0 +0 +0 e e

Award Ceremony: +9 +0 +0 +0 +3 +0 +0 [b]

Final Kudos: 21 26 5 0 29 5 44 4 3 1 0

-----------------------------------------------------------------------------
dave Dunx Grimc Jon Jthn Julie Kevn miKi Paul Slak Y_M
-----------------------------------------------------------------------------
Apathy Level: 0 0 1 3 0 0 0 0 0 2 3
-----------------------------------------------------------------------------

[b] Ruttsborough Award - dave (Radioactivity)
IMCS Clarity Award - none
CAMREC Cleanup Award - dave (Burnt Alive!)
Mrs Trellis Award - dave (Duel)
For E's A Jolly Good Fellow - Kevan (automatic)



From Kevan Davis <kdavis@i...> Tue Jul 21 07:48:45 1998
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------------------------------------------------------------------------------
MORNINGTON NOMIC

Proposals for Voting on in Year Two, Week Thirteen
------------------------------------------------------------------------------

Proposal 441 - Unattended Luggage [Other, Multiple]

1. Discarding Possessions [Enactment]

Any Player may perform the Action "[Discarding <Possession>]", where
"<Possession>" is any Possession that e is carrying (provided that
it is not Sticky). Upon performance of this Action, that Possession
is destroyed.

This Action may be performed more than once per Turn.

2. Drop It [Enactment, Action]

[Discarding <Possession>] 1.7.? none 

3. Stick 'Em Up [Amendment]

Add the sentence "Spoon Clamps are Sticky Possessions." to the first
paragraph of Rule 1.7.4 (Open the Cutlery Drawer, Mrs Higgins).

{ Comments : Ideally this could be tied in with a reworked "Suspect
Package" approach (with Parcels, certainly), but I can't
think of a good way to implement it at the moment. Tsk.

The Drone Stick cries out to be Sticky, of course, but
this would be a bit of a bugger to implement neatly, and
I'll deal with it whenever I get around to rewording the
Drone Rule (remove the term "Drone Keeper" entirely and
just going by the Stick owner). }

------------------------------------------------------------------------------

Proposal 442 - Red Card [Amendment]

Remove the second two paragraphs of Rule 1.4.5 (Railcard).

{ Comments : That whole "leave your Railcard somewhere but still be
able to use it, and teleport back to get it whenever you
wish" thing just seems far too weird, to me, I'm afraid. }

And reword the first from:-

If a Player owns a Railcard, all Token costs and penalties that result in a
loss of Bronze Tokens are reduced by one Bronze Token.

to:-

If a Player owns a Railcard, all Token costs and penalties that result in a
compulsory loss of more than two Bronze Tokens (as opposed to those where the
Player chooses Tokens to discard) are reduced by two Bronze Tokens.

{ Comments: This makes Knip a bit too bizarre, otherwise. And let's make
it a two-Bronze discount, since nobody seems to be bothering
with these things... }

------------------------------------------------------------------------------

Proposal 443 - Spinning Jenny [Amendment]

Reword Rule 1.7.6 (Straddling Nancy) to:-

A Player may, after Moving eir Piece normally, Straddle from a
Station that has a Token Stack, permitting em to continue on to
another Station. This Straddle may be from the Player's Piece
position (a "Standing" Straddle), or from a Station adjacent to
eir Piece position in the Line Direction of its last Move Segment
(a "Running" Straddle).

Straddling is performed with the post-Move Action of "[Straddling
to <Station>]", where <Station> is a valid Straddle Destination.

A Straddle Destination is valid if its distance from the starting
location is less than or equal to the number of Tokens in the Stack
at the starting location. In addition, Running Straddles may only
be performed in the Piece's Line Direction.

Although not considered to pass through any intervening Stations,
the Straddle Destination must be a valid Move with respect to all
of the "Blocks, Impediments and Gaps" restrictions in Rule 1.5.0.

If a Player performs a successful Straddle during eir Turn, e may
perform no Aggressive Actions (those requiring Red Token
expenditure) for the remainder of that Turn.

{ Comments : Rewording with little loss - the "considered to occur
after all other Actions" seemed a little strange and
didn't appear to add anything positive; the aggressive
limit seems wise, though, and has been kept. }

------------------------------------------------------------------------------

Proposal 444 - Indicator possessions [Enactment]

{Comment: This proposal, which I failed to propose last week, is a 
reaction to the possibility of states such as Spoon Clamp and Drone 
Stick being stolen or blown up: however it brings in a new object 
class - indicators - for compatibility with future single-player 
states. 
}

Certain possessions are Indicators; each such Indicative possession 
must be linked to one or more single-player state(s). These 
possessions indicate that the owner is in the related state(s).

No Indicator possession may be owned by a Player not in the related 
state, and all Players in a State must possess at least one of the 
possessions related to that state.

Indicator possessions may not be passed between players or destroyed 
by any means other than as explicitly stated by the rules regarding 
that specific possession.

The following indicative possessions are defined here, and elsewhere 
in the ruleset:

Possession | Related state(s) | Rule(s)
---------------+------------------------+-------------
Spoon Clamp | Player is in Spoon | Rule 1.7.4
Drone Stick | Player is Drone Keeper | Rule 1.15.1

------------------------------------------------------------------------------

Proposal 445 - Sticky Situations [Other, Multiple]

{Comments: Rewording the Drone Stick a little, and fixing it a little}

1. Luggage mixup [Amendment]

Remove the sentence 'The current Drone Keeper shall possess the Drone 
Stick.' from rule 1.4.12 (The Luggage)

{ Comment: What's that doing there?}

2. Sticking points. [Amendment]

Amend 1.15.1 (Nyurmenyurmenyurmen) as follows:

Remove 'the holder of which shall be detailed on the Game State 
Document' from the first paragraph. In it's place, add the words: 
'indicated on the Game State Document by the Drone Stick possession. 
Only one Drone Stick may exist in any Game at any one time.'

Append 'The Actioning player gains the Drone Stick.' to the second 
paragraph.

In the third paragraph, replace the sentence: 
'The Drone then becomes Inactive and the next Player to take a Turn 
should update the Game State Document appropriately.', 
with this sentence:
'The Drone then becomes Inactive and the next Player to take a Turn 
in the relevant Game should remove the Drone Stick possession from 
the relinquishing Player.'

------------------------------------------------------------------------------

Proposal 446 - Boast Pox [Amendment]

{ Comment: Boasting never really seems to have caught on, so this Proposal 
removes it whilst maintaining the requirement for records of completed 
Games. } 

{ Speaker's Comment: Expect an all-new Game Archive section for the Web page
to appear later today, by the way; I took the old one
down pending its rewriting, if any of you wondered
where it had gone. }

Amend Rule 1.1.5 (Boasting Wall) so that it reads as follows: 

"There shall exist an Official Document known as the Game Archive. For 
each Game that has ended, the Game Archive shall include a link to a 
copy of the final Game State Document submitted to the mailing list 
for that Game." 

Rename Rule 1.1.5 to "Game Archive" 

{ Comment: 
Apologies for the removal of whimsy here, but as I say the whole concept 
of Boasting doesn't really seem to have taken off. 
} 

------------------------------------------------------------------------------



From kenningd@w... (L'homme a tete de choux) Tue Jul 21 08:08:24 1998
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From: kenningd@w... (L'homme a tete de choux)
To: l-nomic@f...
Subject: Re: MN: Year 2, Week 13: Voting Results for Week 12
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>434 Radioactivity 2 6 3 - Fails

I'm disappointed.

>[a] "Overground" Stations are now known as "British Rail" Stations. Although
> this gives us the pleasing image of BR Hats, it renders all Overground
> Hats obsolete. I really should have covered that in the Proposal.
> Er, whoops.

Point of Order!

dave




From kenningd@w... (L'homme a tete de choux) Tue Jul 21 08:19:57 1998
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From: kenningd@w... (L'homme a tete de choux)
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>Proposal 442 - Red Card [Amendment]

When was the last time anyone actually bought a railcard? I've always felt the
benefits didn't justify the cost, which is why I proposed the teleport thing,
but that turned out to be useless too -- didn't do anything to increase the
popularity of railcards -- so I'm all for this proposal, but why not just get
rid of railcards altogether?


>Proposal 444 - Indicator possessions [Enactment]

This is pure nonsense. Unnecessarily complicated to the point of
incomprehensibility. Sorry.

Surely it would just be so much simpler to do away with drone sticks and spoon
clamps and go back to the old ways?


dave





From Kevan Davis <kdavis@i...> Tue Jul 21 08:36:11 1998
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>>[a] "Overground" Stations are now known as "British Rail" Stations. Although
>> this gives us the pleasing image of BR Hats, it renders all Overground
>> Hats obsolete. I really should have covered that in the Proposal.
>> Er, whoops.
>
>Point of Order!

Yers. Consider it done - all Players owning Overground Hats lose them and gain
British Rail Hats. Mere semantics rather than drastic effects, so this needn't
be taken to an Emergency Proposal.

Kevan

--
kdavis@i... - http://www.innotts.co.uk/~elusive/kevan - UIN: 5998366
"You said I was ill, and you were not wrong."
-- The Smiths, "These Things Take Time"



From Kevan Davis <kdavis@i...> Tue Jul 21 08:36:16 1998
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>>Proposal 442 - Red Card [Amendment]
>
>When was the last time anyone actually bought a railcard? I've always felt the
>benefits didn't justify the cost, which is why I proposed the teleport thing,
>but that turned out to be useless too -- didn't do anything to increase the
>popularity of railcards -- so I'm all for this proposal, but why not just get
>rid of railcards altogether?

One of my ideas that seemed a good one at the time. A one-off payment
to make certain costs cheaper seemed quite a good idea - whether it's
disuse is because of its uselessness, people's apathy or mere
oversight, I can't say. I've tried to go for one a few times, but the
Game's ended before I got the Bronzes together.

>>Proposal 444 - Indicator possessions [Enactment]
>
>This is pure nonsense. Unnecessarily complicated to the point of
>incomprehensibility. Sorry.
>
>Surely it would just be so much simpler to do away with drone sticks and spoon
>clamps and go back to the old ways?

I think having a Drone Stick instead of a Drone Keeper position is
probably a good thing - it clears up space on the GSD, and doesn't
affect things too much. Spoon Clamping's benefits are arguably
minimal, but the clarification they give doesn't come at too great
a cost, so I'm for it.

This Proposal does seem superfluous, though. And personally I quite
like the idea of Player's stealing the Drone Stick off of each
other. If we make it a Small Possession, then it can always be
Nantucket'd at the expense of not being able to Move the Drone that
Round...

>Proposal 446 - Boast Pox [Amendment]
>
>{ Comment: Boasting never really seems to have caught on, so this Proposal 
> removes it whilst maintaining the requirement for records of completed 
> Games. } 

[nods] Pity that nobody ever used it much, yes, but still. Probably
wise to snip it away.

Kevan

--
kdavis@i... - http://www.innotts.co.uk/~elusive/kevan - UIN: 5998366
"Don't ask me what I'm doing; there's no career that I'm pursuing."
-- David Devant and his Spirit Wife, "I'm Not Even Going To Try"



From Kevan Davis <kdavis@i...> Tue Jul 21 12:58:53 1998
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Just to vaguely herald the upload of the new-look Game Archive and the
HTML Ruleset, which crawl to the Innotts server in another window as I
type. The former is of little consequence, but the latter is the most
recent outpouring of the thing I've written to convert the ASCII
ruleset into aesthetically-pleasing HTML. It's still rather messy and
tends to fall foul of quite a few things, but any comments upon its
general appearance and style would be welcomed.

Both are linked from the main Mornomic page, which is (as I'm sure you
all know) at http://www.innotts.co.uk/~elusive/mornomic

Kevan

--
kdavis@i... - http://www.innotts.co.uk/~elusive/kevan - UIN: 5998366
"After all, what are birthdays? Here today and gone tomorrow."
-- Eeyore



From <WayperP@p...> Wed Jul 22 00:09:13 1998
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From: "Wayper, Paul" <WayperP@p...>
To: "'l-nomic@f...'" <l-nomic@f...>
Subject: RE: MN: Game 4 Bzzzzt - on Dunx, PaulWay and Grimace!
Date: Wed, 22 Jul 1998 17:06:37 +1000
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> Poor PaulWay. Buzzed at every turn. It's just not fair. Maybe you
> could just
> buzz Grimace, which would protect PaulWay from being buzzed.
> 
As I'm also labouring under a throat infection, and have no access to
mail save that through work, I shall have to play when I can (like now,
coming in very late to grab some paperwork...)

Have whatever fun you can muster at short notice,

Paul


From <DELLIS@U...> Wed Jul 22 01:26:53 1998
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Date: 22 Jul 98 09:19:12 +0100
From: "Dunx (Duncan Ellis)" <DELLIS@U...>
To: l-nomic@f...
Subject: MN: PaulWay's Incapacity
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>As I'm also labouring under a throat infection, and have no access to 
>mail save that through work, I shall have to play when I can (like now, 
>coming in very late to grab some paperwork...) 

It probably doesn't need saying, but get well soon. Hope whatever foul 
concoction you've been prescribed doesn't reduce your own abilities in the 
fun-grabbing department. 

-- 
Dunx 
IRL: Duncan Ellis, Senior Software Engineer, Business Modelers, Oracle 
<I work for Oracle, I don't speak for them>


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+---------+------------------------------+----+-------------------+ 
| Player | Home | LV | Tokens | 
| | | | Bk Bu Br Go Re Si | 
+---------+------------------------------+----+-------------------+ 
| dave | East Putney | 6 | 4 4 2 1 2 0 | 
| Grimace | Bethnal Green | 6 | 1 1 0 1 3 1 | 
| PaulWay | Latimer Road | 3 | 3 0 1 1 2 0 | 
| Dunx | Preston Road | 6 | 3 1 3 0 2 0 | 
|*Drone | | 0 | 2 0 2 0 2 0 | 
| Julie | Blackhorse Road | 1 | 3 0 2 1 2 0 | 
| Kevan | Royal Victoria | 2 | 3 0 2 1 2 0 | 
+---------+------------------------------+----+-------------------+ 
+---------------++------------------------------++----------------+ 
| Bridges: Down || WILD STATIONS || Time: Mon 1400 | 
+---------------+| Neasden |+----------------+ 
+---------------+| Highgate |+----------------+ 
| Out of Knip || || Circle: <-> | 
+---------------++------------------------------++----------------+ 
+---------------+-------------------------------------------------+ 
| dave | Zone 2 Pass, Hat (O) | 
| PaulWay | Zone 2 Pass | 
| Dunx | Zones 1-3 Pass, Hat (A) | 
| Julie | Zone 3 Pass, Hat (A,T) | 
| Kevan | Zone 3 Pass | 
| Grimace | Zone 2 Pass, Hat (A,O) | 
+---------------+-------------------------------------------------+ 
+-----------------+--------------+-----------------+--------------+ 
|Kings X St.Pancrs| Bk | Stockwell | Bk | 
+-----------------+--------------+-----------------+--------------+ 


dave : [Home: East Putney] East Putney (DS) 
Grimace : [Home: Bethnal Green] Bethnal Green (CN) 
PaulWay : [Home: Latimer Road] Latimer Road (HC) 
[Purchasing Zone 2 Card] 
Dunx : [Home: Preston Road] Preston Road (MP) 
Julie : [Home: Blackhorse Road] [Purchasing Zone 3 Pass] 
Blackhorse Road (VC) [Collecting Hat (A to Z)] 
Kevan : [Home: Royal Victoria] [Purchasing Zone 3 Pass] 
Royal Victoria (DL) 
dave : [LV+3] [Purchasing Zone 2 Pass] Wimbledon 
[Collecting Hat (Overground)] [Neasden Wild] 
Grimace : [LV+3] Waterloo (NT; via CN, WC) [Purchasing Zone 2 Pass] 
[Collecting Hat (Overground)] [Smoking Cigar] 
PaulWay : [LV+3] Hammersmith (HC) [Smoking Cigar] 
Dunx : [LV+3] Baker Street (MP) [Collecting Hat (A to Z)] 
[Silver to Bronze] [Purchasing Zone 1-3 Pass] 
Julie : [LV+1] Walthamstowe Central (VC) [Collecting Hat (Terminus)] 
[Smoking Cigar] [Highgate Wild] 
Kevan : [LV+2] Prince Regent (DL) [Smoking Cigar] 
dave : [LV+3] [Token Running] Fulham Broadway (DS) [Smoking Cigar] 
[Gold to Blue] 
Grimace : [LV+3] Baker Street (BL; via NT) [Collecting Hat (A-Z)] 
PaulWay : Forced Pass 
Dunx : [LV+3] Moorgate (CL via MP) [Blocking Barbican] 

{ Comment: 
I hate to do this, but not so much that it's going to stop me... sorry 
Paul. 

Anyway - I'm still blocking Barbican in order to stop Grimace having to 
be charitable again in not shunting me. 

In full and as before: 
+1 Br (zone pass) 
+1 Bu (four line interchange) 
-1 Re (block, on Putney Bridge) 
Tempers fuggit, as Nanny Ogg would still say. 

Like I say, best wishes for your illness Paul but need to keep things 
going... 
} 

-- 
Dunx 
IRL: Duncan Ellis, Senior Software Engineer, Business Modelers, Oracle 
<I work for Oracle, I don't speak for them>


From Elusive <elusive@i...> Wed Jul 22 13:22:00 1998
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+---------+------------------------------+----+-------------------+ 
| Player | Home | LV | Tokens | 
| | | | Bk Bu Br Go Re Si | 
+---------+------------------------------+----+-------------------+ 
| dave | East Putney | 6 | 4 4 2 1 2 0 | 
| Grimace | Bethnal Green | 6 | 1 1 0 1 3 1 | 
| PaulWay | Latimer Road | 3 | 3 0 1 1 2 0 | 
| Dunx | Preston Road | 6 | 3 1 3 0 2 0 | 
|*Drone | | 0 | 2 0 2 0 2 0 | 
| Julie | Blackhorse Road | 3 | 4 0 3 2 1 0 | 
| Kevan | Royal Victoria | 2 | 3 0 2 1 2 0 | 
+---------+------------------------------+----+-------------------+ 
+---------------++------------------------------++----------------+ 
| Bridges: Down || WILD STATIONS || Time: Mon 1500 | 
+---------------+| Neasden |+----------------+ 
+---------------+| Highgate |+----------------+ 
| Out of Knip || || Circle: <-> | 
+---------------++------------------------------++----------------+ 
+---------------+-------------------------------------------------+ 
| dave | Zone 2 Pass, Hat (B) | 
| PaulWay | Zone 2 Pass | 
| Dunx | Zones 1-3 Pass, Hat (A) | 
| Julie | Zone 3 Pass, Hat (A,T,B) | 
| Kevan | Zone 3 Pass | 
| Grimace | Zone 2 Pass, Hat (A,B) | 
+---------------+-------------------------------------------------+ 
+-----------------+--------------+-----------------+--------------+ 
|Kings X St.Pancrs| Bk | Stockwell | BkRe | 
|Putney Bridge | Re | | |
+-----------------+--------------+-----------------+--------------+ 


dave : [Home: East Putney] East Putney (DS) 
Grimace : [Home: Bethnal Green] Bethnal Green (CN) 
PaulWay : [Home: Latimer Road] Latimer Road (HC) 
[Purchasing Zone 2 Card] 
Dunx : [Home: Preston Road] Preston Road (MP) 
Julie : [Home: Blackhorse Road] [Purchasing Zone 3 Pass] 
Blackhorse Road (VC) [Collecting Hat (A to Z)] 
Kevan : [Home: Royal Victoria] [Purchasing Zone 3 Pass] 
Royal Victoria (DL) 
dave : [LV+3] [Purchasing Zone 2 Pass] Wimbledon 
[Collecting Hat (Overground)] [Neasden Wild] 
Grimace : [LV+3] Waterloo (NT; via CN, WC) [Purchasing Zone 2 Pass] 
[Collecting Hat (Overground)] [Smoking Cigar] 
PaulWay : [LV+3] Hammersmith (HC) [Smoking Cigar] 
Dunx : [LV+3] Baker Street (MP) [Collecting Hat (A to Z)] 
[Silver to Bronze] [Purchasing Zone 1-3 Pass] 
Julie : [LV+1] Walthamstowe Central (VC) [Collecting Hat (Terminus)] 
[Smoking Cigar] [Highgate Wild] 
Kevan : [LV+2] Prince Regent (DL) [Smoking Cigar] 
dave : [LV+3] [Token Running] Fulham Broadway (DS) [Smoking Cigar] 
[Gold to Blue] 
Grimace : [LV+3] Baker Street (BL; via NT) [Collecting Hat (A-Z)] 
PaulWay : Forced Pass 
Dunx : [LV+3] Moorgate (CL via MP) [Blocking Barbican] 
Julie : [LV+2] [Token Running] Seven Sisters (VC) [Collecting Hat]
[Blocking Finsbury Park]

{ Comment: 

Time, etc.
+1 Gold for Token Running
+1 Br for Zone 3
+1 Bk for Same Line
-1 Re for Blocking (to Stockwell).
Changed Overground Hats to British Rail. Yay.

Dunx - Added your Red token at Putney Bridge to the token stack for
you. =)

} 



From Kevan Davis <kdavis@i...> Wed Jul 22 13:23:30 1998
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+---------+------------------------------+----+-------------------+ 
| Player | Home | LV | Tokens | 
| | | | Bk Bu Br Go Re Si | 
+---------+------------------------------+----+-------------------+ 
| dave | East Putney | 6 | 4 4 2 1 2 0 | 
| Grimace | Bethnal Green | 6 | 1 1 0 1 3 1 | 
| PaulWay | Latimer Road | 3 | 3 0 1 1 2 0 | 
| Dunx | Preston Road | 6 | 3 1 3 0 2 0 | 
|*Drone | | 0 | 2 0 2 0 2 0 | 
| Julie | Blackhorse Road | 3 | 4 0 3 2 1 0 | 
| Kevan | Royal Victoria | 2 | 4 0 3 2 2 2 | 
+---------+------------------------------+----+-------------------+ 
+---------------++------------------------------++----------------+ 
| Bridges: Down || WILD STATIONS || Time: Mon 1600 | 
+---------------+| Neasden |+----------------+ 
+---------------+| Highgate |+----------------+ 
| Out of Knip || || Circle: <-> | 
+---------------++------------------------------++----------------+ 
+---------------+-------------------------------------------------+ 
| dave | Zone 2 Pass, Hat (B) | 
| PaulWay | Zone 2 Pass | 
| Dunx | Zones 1-3 Pass, Hat (A) | 
| Julie | Zone 3 Pass, Hat (A,T,B) | 
| Kevan | Zone 3 Pass | 
| Grimace | Zone 2 Pass, Hat (A,B) | 
+---------------+-------------------------------------------------+ 
+-----------------+--------------+-----------------+--------------+ 
|Kings X St.Pancrs| Bk | Stockwell | BkRe | 
|Putney Bridge | Re | | |
+-----------------+--------------+-----------------+--------------+ 


dave : [Home: East Putney] East Putney (DS) 
Grimace : [Home: Bethnal Green] Bethnal Green (CN) 
PaulWay : [Home: Latimer Road] Latimer Road (HC) 
[Purchasing Zone 2 Card] 
Dunx : [Home: Preston Road] Preston Road (MP) 
Julie : [Home: Blackhorse Road] [Purchasing Zone 3 Pass] 
Blackhorse Road (VC) [Collecting Hat (A to Z)] 
Kevan : [Home: Royal Victoria] [Purchasing Zone 3 Pass] 
Royal Victoria (DL) 
dave : [LV+3] [Purchasing Zone 2 Pass] Wimbledon 
[Collecting Hat (Overground)] [Neasden Wild] 
Grimace : [LV+3] Waterloo (NT; via CN, WC) [Purchasing Zone 2 Pass] 
[Collecting Hat (Overground)] [Smoking Cigar] 
PaulWay : [LV+3] Hammersmith (HC) [Smoking Cigar] 
Dunx : [LV+3] Baker Street (MP) [Collecting Hat (A to Z)] 
[Silver to Bronze] [Purchasing Zone 1-3 Pass] 
Julie : [LV+1] Walthamstowe Central (VC) [Collecting Hat (Terminus)] 
[Smoking Cigar] [Highgate Wild] 
Kevan : [LV+2] Prince Regent (DL) [Smoking Cigar] 
dave : [LV+3] [Token Running] Fulham Broadway (DS) [Smoking Cigar] 
[Gold to Blue] 
Grimace : [LV+3] Baker Street (BL; via NT) [Collecting Hat (A-Z)] 
PaulWay : Forced Pass 
Dunx : [LV+3] Moorgate (CL via MP) [Blocking Barbican] 
Julie : [LV+2] [Token Running] Seven Sisters (VC) [Collecting Hat]
[Blocking Finsbury Park]
Kevan : [LV-1] Royal Albert (DL) [Using the Victoria and Albert Gambit]

{
Comment: 

Ludicrum tempus fugit

+1 Bronze for a Zone 3 Move
+1 Black for a same-Liner
+1 Gold and +2 Silver for the Gambit
}

--
kdavis@i... - http://www.innotts.co.uk/~elusive/kevan - UIN: 5998366
"Do you reminisce in black and white?"
-- David Devant and his Spirit Wife, "Black and White"



From Kevan Davis <kdavis@i...> Wed Jul 22 13:30:13 1998
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+---------+------------------------------+----+-------------------+ 
| Player | Home | LV | Tokens | 
| | | | Bk Bu Br Go Re Si | 
+---------+------------------------------+----+-------------------+ 
| dave | East Putney | 6 | 4 4 2 1 2 0 | 
| Grimace | Bethnal Green | 6 | 1 1 0 1 3 1 | 
| PaulWay | Latimer Road | 3 | 3 0 1 1 2 0 | 
| Dunx | Preston Road | 6 | 3 1 3 0 2 0 | 
|*Drone | | 0 | 2 0 2 0 2 0 | 
| Julie | Blackhorse Road | 3 | 4 0 3 2 1 0 | 
| Kevan | Royal Victoria | 1 | 4 0 3 2 2 2 | 
+---------+------------------------------+----+-------------------+ 
+---------------++------------------------------++----------------+ 
| Bridges: Down || WILD STATIONS || Time: Mon 1600 | 
+---------------+| Neasden |+----------------+ 
+---------------+| Highgate |+----------------+ 
| Out of Knip || || Circle: <-> | 
+---------------++------------------------------++----------------+ 
+---------------+-------------------------------------------------+ 
| dave | Zone 2 Pass, Hat (B) | 
| PaulWay | Zone 2 Pass | 
| Dunx | Zones 1-3 Pass, Hat (A) | 
| Julie | Zone 3 Pass, Hat (A,T,B) | 
| Kevan | Zone 3 Pass | 
| Grimace | Zone 2 Pass, Hat (A,B) | 
+---------------+-------------------------------------------------+ 
+-----------------+--------------+-----------------+--------------+ 
|Kings X St.Pancrs| Bk | Stockwell | BkRe | 
|Putney Bridge | Re | | |
+-----------------+--------------+-----------------+--------------+ 


dave : [Home: East Putney] East Putney (DS) 
Grimace : [Home: Bethnal Green] Bethnal Green (CN) 
PaulWay : [Home: Latimer Road] Latimer Road (HC) 
[Purchasing Zone 2 Card] 
Dunx : [Home: Preston Road] Preston Road (MP) 
Julie : [Home: Blackhorse Road] [Purchasing Zone 3 Pass] 
Blackhorse Road (VC) [Collecting Hat (A to Z)] 
Kevan : [Home: Royal Victoria] [Purchasing Zone 3 Pass] 
Royal Victoria (DL) 
dave : [LV+3] [Purchasing Zone 2 Pass] Wimbledon 
[Collecting Hat (Overground)] [Neasden Wild] 
Grimace : [LV+3] Waterloo (NT; via CN, WC) [Purchasing Zone 2 Pass] 
[Collecting Hat (Overground)] [Smoking Cigar] 
PaulWay : [LV+3] Hammersmith (HC) [Smoking Cigar] 
Dunx : [LV+3] Baker Street (MP) [Collecting Hat (A to Z)] 
[Silver to Bronze] [Purchasing Zone 1-3 Pass] 
Julie : [LV+1] Walthamstowe Central (VC) [Collecting Hat (Terminus)] 
[Smoking Cigar] [Highgate Wild] 
Kevan : [LV+2] Prince Regent (DL) [Smoking Cigar] 
dave : [LV+3] [Token Running] Fulham Broadway (DS) [Smoking Cigar] 
[Gold to Blue] 
Grimace : [LV+3] Baker Street (BL; via NT) [Collecting Hat (A-Z)] 
PaulWay : Forced Pass 
Dunx : [LV+3] Moorgate (CL via MP) [Blocking Barbican] 
Julie : [LV+2] [Token Running] Seven Sisters (VC) [Collecting Hat]
[Blocking Finsbury Park]
Kevan : [LV-1] Royal Albert (DL) [Using the Victoria and Albert Gambit]

{
Comment: 

Resubmitted with new, improved, correct LV in the Token Table. Not really
that drastic and likely to be corrected by the next Player, but I thought
I'd do this to save time, were it Buzzed. We could really use a "the
following things should be corrected, not Buzzed" list...

--

Ludicrum tempus fugit

+1 Bronze for a Zone 3 Move
+1 Black for a same-Liner
+1 Gold and +2 Silver for the Gambit
}

--
kdavis@i... - http://www.innotts.co.uk/~elusive/kevan - UIN: 5998366
"It's cold and it's wet, and a knell of
regret is pealing throughout every town."
-- Half Man Half Biscuit, "He Who Would Valium Take"



From <DELLIS@U...> Thu Jul 23 01:10:23 1998
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Date: 23 Jul 98 09:06:55 +0100
From: "Dunx (Duncan Ellis)" <DELLIS@U...>
To: l-nomic@f...
Subject: Re: MN: Game 8 Game State Document
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Julie wrote: 
> Dunx - Added your Red token at Putney Bridge to the token stack for 
>you. =) 

Thanks - as PaulWay has already said, experience does not prevent idiocy. 

-- 
Dunx 
IRL: Duncan Ellis, Senior Software Engineer, Business Modelers, Oracle 
<I work for Oracle, I don't speak for them>


From Graeme Jefferis <Graeme.Jefferis@f...> Thu Jul 23 01:33:20 1998
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From: Graeme Jefferis <Graeme.Jefferis@f...>
To: "'Kevan Davis'" <kdavis@i...>,
  "'Mornomic list'"
  <l-nomic@f...>
Subject: MN: Inactivity.
Date: Thu, 23 Jul 1998 09:37:00 +0100
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I shall be inactive from this Monday (27th July) through
to Wednesday the 12th of August. Sorry 'bout that.

Thanks,
-Graeme.


From kenningd@w... (L'homme a tete de choux) Thu Jul 23 02:49:23 1998
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+---------+------------------------------+----+-------------------+ 
| Player | Home | LV | Tokens | 
| | | | Bk Bu Br Go Re Si | 
+---------+------------------------------+----+-------------------+ 
| dave | East Putney | 0 | 4 5 3 3 0 0 | 
| Grimace | Bethnal Green | 0 | 1 1 0 0 3 1 | 
| PaulWay | Latimer Road | 0 | 3 0 1 0 2 0 | 
| Dunx | Preston Road | 6 | 3 1 3 0 2 0 | 
|*Drone | | 0 | 2 0 2 0 2 0 | 
| Julie | Blackhorse Road | 3 | 4 0 3 2 1 0 | 
| Kevan | Royal Victoria | 1 | 4 0 3 2 2 2 | 
+---------+------------------------------+----+-------------------+ 
+---------------++------------------------------++----------------+ 
| Bridges: Down || WILD STATIONS || Time: Mon 1700 | 
+---------------+| Neasden |+----------------+ 
+---------------+| Highgate |+----------------+ 
| Out of Knip || || Circle: <-> | 
+---------------++------------------------------++----------------+ 
+---------------+-------------------------------------------------+ 
| dave | Zone 2 Pass, Hat (B, T) | 
| PaulWay | Zone 2 Pass | 
| Dunx | Zones 1-3 Pass, Hat (A) | 
| Julie | Zone 3 Pass, Hat (A,T,B) | 
| Kevan | Zone 3 Pass | 
| Grimace | Zone 2 Pass, Hat (A,B) | 
+---------------+-------------------------------------------------+ 
+-----------------+--------------+-----------------+--------------+ 
|Kings X St.Pancrs| Bk | Stockwell | BkRe | 
|Putney Bridge | ReReReBk | | |
+-----------------+--------------+-----------------+--------------+ 


dave : [Home: East Putney] East Putney (DS) 
Grimace : [Home: Bethnal Green] Bethnal Green (CN) 
PaulWay : [Home: Latimer Road] Latimer Road (HC) 
[Purchasing Zone 2 Card] 
Dunx : [Home: Preston Road] Preston Road (MP) 
Julie : [Home: Blackhorse Road] [Purchasing Zone 3 Pass] 
Blackhorse Road (VC) [Collecting Hat (A to Z)] 
Kevan : [Home: Royal Victoria] [Purchasing Zone 3 Pass] 
Royal Victoria (DL) 
dave : [LV+3] [Purchasing Zone 2 Pass] Wimbledon 
[Collecting Hat (Overground)] [Neasden Wild] 
Grimace : [LV+3] Waterloo (NT; via CN, WC) [Purchasing Zone 2 Pass] 
[Collecting Hat (Overground)] [Smoking Cigar] 
PaulWay : [LV+3] Hammersmith (HC) [Smoking Cigar] 
Dunx : [LV+3] Baker Street (MP) [Collecting Hat (A to Z)] 
[Silver to Bronze] [Purchasing Zone 1-3 Pass] 
Julie : [LV+1] Walthamstowe Central (VC) [Collecting Hat (Terminus)] 
[Smoking Cigar] [Highgate Wild] 
Kevan : [LV+2] Prince Regent (DL) [Smoking Cigar] 
dave : [LV+3] [Token Running] Fulham Broadway (DS) [Smoking Cigar] 
[Gold to Blue] 
Grimace : [LV+3] Baker Street (BL; via NT) [Collecting Hat (A-Z)] 
PaulWay : Forced Pass 
Dunx : [LV+3] Moorgate (CL via MP) [Blocking Barbican] 
Julie : [LV+2] [Token Running] Seven Sisters (VC) [Collecting Hat]
[Blocking Finsbury Park]
Kevan : [LV-1] Royal Albert (DL) [Using the Victoria and Albert Gambit]
dave : [LV+3] Hammersmith (HC, via: DS, PD, DS)
[Shunting PaulWay to Baker Street]
[Double-shunting Grimace to Willesden Junction] 
[Collecting Hat (Terminus)]

{Comment:

Easy Money

Game Time Updated

LV+3
-1 Re: shunt on PW
+1 Go: from PW
-1 Re: double-shunt on Grimace
+1 Go: from Grimace
(all and sundry's LV reset to zero)
+1 Br: zone pass held
-1 Bk: Line Change
+1 Bk: Moving to 3-line Interchange
+1 Bu: Passing through 4 Interchanges

All spent tokens on Putney Bridge.

}




From Kevan Davis <kdavis@i...> Thu Jul 23 03:21:03 1998
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> dave : [LV+3] Hammersmith (HC, via: DS, PD, DS)
> [Shunting PaulWay to Baker Street]
> [Double-shunting Grimace to Willesden Junction] 
> [Collecting Hat (Terminus)]

[applause from the cheap seats] Brilliance. I suppose these barely-usable Rules
are worth it for the few occasions when someone manages to pull them off. All
lower-case kudos to you, sir.

Maybe I should think about setting up a "classic Moves" section in the Game
Archive...

Kevan

--
kdavis@i... - http://www.innotts.co.uk/~elusive/kevan - UIN: 5998366
"I'd rather take the by-the-way, the one you turned down
yesterday to be with he who rules the roost at barbecues."
-- Half Man Half Biscuit, "Children of Apocalyptic Techstep"



From <DELLIS@U...> Thu Jul 23 03:38:14 1998
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Date: 23 Jul 98 11:34:16 +0100
From: "Dunx (Duncan Ellis)" <DELLIS@U...>
To: l-nomic@f...
Subject: MN: Game 8 - Yikes!
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> dave : [LV+3] Hammersmith (HC, via: DS, PD, DS) 
> [Shunting PaulWay to Baker Street] 
> [Double-shunting Grimace to Willesden Junction] 
> [Collecting Hat (Terminus)] 

Blimey. 

Cunning bit of exploitation of a hole in the ruleset, there - forgot to 
tweak this one in line with single shunts, which is irritating. 

Properly, this should be illegal since PaulWay is on the H&C where Grimace 
is on the Bakerloo but, as I say, very good play to spot the opportunity! 

-- 
Dunx 
IRL: Duncan Ellis, Senior Software Engineer, Business Modelers, Oracle 
URL: http://ukp6612.uk.oracle.com/dunx/index.html 
<I work for Oracle, I don't speak for them>


From Graeme Jefferis <Graeme.Jefferis@f...> Thu Jul 23 04:39:04 1998
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From: Graeme Jefferis <Graeme.Jefferis@f...>
To: "'l-nomic@f...'" <l-nomic@f...>
Subject: MN: RE: Game 8 - Yikes!
Date: Thu, 23 Jul 1998 12:42:08 +0100
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> 
>Properly, this should be illegal since PaulWay is on the H&C where 
>Grimace is on the Bakerloo but, as I say, very good play to spot 
>the opportunity! 

Do you really think that should be made illegal? Double-shunts
are rare enough as it stands without making them more
difficult.

Grand congratulations to dave there, of course. Well done sir.

-Graeme.
> 


From Graeme Jefferis <Graeme.Jefferis@f...> Thu Jul 23 05:16:36 1998
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From: Graeme Jefferis <Graeme.Jefferis@f...>
To: "'l-nomic@f...'" <l-nomic@f...>
Subject: MN: RE: Game 8 Special Bonus Prize
Date: Thu, 23 Jul 1998 13:20:10 +0100
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>-1 Re: shunt on PW
>+1 Go: from PW
>-1 Re: double-shunt on Grimace
>+1 Go: from Grimace
>(all and sundry's LV reset to zero)
>+1 Br: zone pass held
>-1 Bk: Line Change
>+1 Bk: Moving to 3-line Interchange
>+1 Bu: Passing through 4 Interchanges

And just for added annoyance, you're granted a bonus prize
of one silver token (rule 1.10.2), which I'll update for you
when I play my move tonight. Hmmm...

-Graeme.


From <DELLIS@U...> Thu Jul 23 05:34:34 1998
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Date: 23 Jul 98 13:30:29 +0100
From: "Dunx (Duncan Ellis)" <DELLIS@U...>
To: l-nomic@f...
Subject: Re: MN: RE: Game 8 - Yikes!
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>>Properly, this should be illegal since PaulWay is on the H&C where 
>>Grimace is on the Bakerloo but, as I say, very good play to spot 
>>the opportunity! 

>Do you really think that should be made illegal? Double-shunts 
>are rare enough as it stands without making them more 
>difficult. 

Well, perhaps not - I was thinking in terms of consistency in that if a 
single-shunting Player has to be on the same line as the shuntee then that 
same rule ought also to apply to the double-shunting intermediary. 

I suppose all that's really needed is a wee bit of tidying up so that the 
double shunt rule doesn't make unwarranted assumptions about the single 
shunt rule, and so that you can't have an implied line change at a fire 
damaged station. 

It still counts as a spectacular bit of play, though. 

-- 
Dunx 
IRL: Duncan Ellis, Senior Software Engineer, Business Modelers, Oracle 
<I work for Oracle, I don't speak for them>


From <DELLIS@U...> Thu Jul 23 05:37:29 1998
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Date: 23 Jul 98 13:34:55 +0100
From: "Dunx (Duncan Ellis)" <DELLIS@U...>
To: l-nomic@f...
Subject: MN: Game 4 Game State Document
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+------------+--------------------+----+-----------------------------+ 
| Player | Home Station | LV | Tokens | 
| | | | | 
| | | | Bk Bu Br Go Re Si | 
+------------+--------------------+----+----+----+----+----+----+----+ 
| Dunx | Finchley Central | 0 | 6 | 2 | 4 | 2 | 1 | 2 | 
|*Jon | Neasden | 5 | 4 | 0 | 3 | 0 | 1 | 0 | 
|*Slakko | Dollis Hill | 0 | 3 | 0 | 5 | 0 | 4 | 0 | 
| PaulWay | Oval | 0 | 4 | 0 | 3 | 0 | 0 | 1 | 
| Grimace | Swiss Cottage | 1 | 4 | 2 | 1 | 1 | 3 | 1 | 
| miKi | Clapham North | 2 | 2 | 2 | 7 | 2 | 1 | 1 | 
|*Drone | | 0 | 2 | 0 | 2 | 0 | 2 | 0 | 
+------------+--------------------+----+----+----+----+----+----+----+ 
+---------------+ +-----WILD STATIONS---+ +--------------------------+ 
| Bridges: Down | | Gunnersbury | | Game Time: Friday 1200 | 
+---------------+ | Snaresbrook | +--------------------------+ 
+---------------+ | Pinner | +--------------------------+ 
| In Knip | | | | Drone Keeper: | 
+---------------+ +---------------------+ +--------------------------+ 
+------------------+--------------++------------------+--------------+ 
| Mile End | ReBrBkBkBkBr || Morden | ReBkBrBr | 
| Camden Town | BrBrBrBrBr || Temple | ReBrBkReRe | 
| Brixton | BlReBrBr || Beckton | ReReReReBkRe | 
| Elm Park | BuBuBuBuBr || Elephant & Castle| BkBkBrBrBk | 
| Borough | BrBrGoBrBrBr || Dollis Hill | BrBrBkReRe | 
| Oakwood | BkBkBkBkBkBk || Finchley Central | BuBuBu | 
| Charing Cross | Susp Package || East Finchley | BkReBuBuBuBu | 
+------------------+--------------++------------------+--------------+ 
+------------+-------------------------------------------------------+ 
| Dunx | Zone 1-3 Pass, Hats (A,O) | 
| Jon | *Zone 4*, 1-6 Passes, Hats (C,V,T) | 
| Slakko | Zone 1-3 Pass, Hats (C,O) | 
| PaulWay | Zone 2 Pass, Hat(T) | 
| Grimace | Zone 1-3 Pass, Hats (A,C,T,V) | 
| miKi | Zone 1-3 Pass, Hats (T,O,C), Cigar | 
+------------+-------------------------------------------------------+ 

Dunx : Finchley Central (NT) 
Slakko : Dollis Hill (JL) 
Grimace : Dollis Hill (JL) [Victoria Wild] 
miKi : Dollis Hill (JL) 
dave : Dollis Hill (JL) [Bronze Token on Dollis Hill] 
Yer_Mom : Dollis Hill (JL) [Red Token on Dollis Hill] 
Kevan : Dollis Hill (JL) [Claiming a Red Token from Dollis Hill] 
[Power Failure! (JL)] 
Dunx : Dollis Hill (JL) [Claiming a Bronze Token from Dollis Hill] 
Jon : Pass (JL) 
Slakko : Pass (Dollis Hill JL) 
Grimace : Victoria (VC) [Wild] 
miKi : Vauxhall (VC) [Home] 
dave : [Home] East Acton (CN) [Collecting Hat] 
Yer_Mom : Willesden Green [Home] 
Kevan : [Home] Shepherd's Bush (CN) [Purchasing Zone 1 Pass] 
[Power Restored (JL)] 
Dunx : [Home] Finchley Central (NT) [Purchasing Zones 1-3 Pass] 
[Gunnersbury Wild] 
Jon : [LV+2] Wembley Park (MP) [Fire at Finchley Road] 
[Purchasing Zone 4 Pass] [Blocking Preston Road] 
Slakko : Pass (Dollis Hill JL) 
PaulWay : [Home] Oval (NL) [Purchasing Zone 2 Pass] 
Grimace : [LV+3] Baker Street (JL via:VC) [Collecting Hat (A-Z)] 
[Purchasing zones 1-3 Pass] 
miKi : [LV+2] Brixton (VC) [Purchasing Zones 1-3 Pass] 
[Collecting Hat (Terminus)] 
Dunx : [LV+3] Archway (NT) 
[Claiming a Black Token from East Finchley] 
Jon : Pass (Wembley Park MP) [Collecting Hat (Verdant)] 
Slakko : [Purchasing Zones 1-3 Pass] Dollis Hill (JL) [Into Knip] 
PaulWay : Dollis Hill (JL) 
Grimace : [LV+3] Dollis Hill (JL) 
miKi : [LV+3] Dollis Hill (JL) 
Dunx : [LV+3] Dollis Hill (JL) 
Jon : [LV+3] Dollis Hill (JL) 
Slakko : [LV+3] Dollis Hill (JL) 
PaulWay : [LV+3] Dollis Hill (JL) 
Grimace : [LV+3] Dollis Hill (JL) 
miKi : [LV+3] Dollis Hill (JL) 
Dunx : [LV+3] Dollis Hill (JL) 
Jon : [LV+3] Dollis Hill (JL) 
Slakko : [LV+3] Dollis Hill (JL) 
PaulWay : [LV+3] Dollis Hill (JL) 
Grimace : [LV+2] Dollis Hill (JL) 
miKi : [LV+3] [Dollis Escape] [Home] Vauxhall (VC) 
Dunx : Pass (Dollis Hill (JL)) [Snaresbrook Wild] 
Jon : [LV+1] Stanmore (JL) 
Slakko : Pass (Dollis Hill (JL)) 
PaulWay : [Home] Oval (NL) 
Grimace : Pass (Dollis Hill (JL)) [Claiming a Black Token from 
Dollis Hill] 
miKi : [LV+1] Brixton [Collecting Hat (Overground)] 
Dunx : Pass [Out of Knip] [Straddling to Finchley Road (MP)] 
Jon : [Gold to Bronze] [Purchasing Zones 1-6 Pass] [LV+3] 
Westbourne Park (HC via:JL, MP, CL, DS, HC) 
[Collecting Hat (Compass)] 
Slakko : Victoria [Wild] [Collecting Hat (Overground)] 
PaulWay : [LV+2] Brixton (VC, via NL) 
[Claiming a Red token from Brixton] 
[Collecting Hat (Terminus)] 
Grimace : Forced Pass 
miKi : [LV+2] [Token Running] Clapham South (NT, via VC) 
[Claiming a Br Token from Brixton] [Claiming Hat (Compass)] 
Dunx : [LV+1] Baker Street (MP) [Collecting Hat (A to Z)] 
[Pinner Wild] 
Jon : [LV=0] [Silver to Bronze] Pass [Reshuffling] [Purchasing 
Railcard] 
[Purchasing Marmalade Sandwich] 
Slakko : Forced Pass 
PaulWay : [LV-1] [Token Running] Stockwell 
Grimace : Gunnersbury (DS) [Wild] 
miKi : [LV+2] Morden (NT) 
Dunx : [LV+2] King's Cross St Pancras (MP) 
[Collecting Hat (Overground)] 
Jon : [LV+3] [Eating Marmalade Sandwich] Hammersmith (HC) 
[Collecting Hat (Terminus)] 
Slakko : Forced Pass 
PaulWay : [LV+3] Embankment (NT, via VC) 
Grimace : [LV+2] Richmond (DS) [Collecting Hat (Terminus)] 
miKi : [LV+3] [Token Running] Stockwell (NT) 
Dunx : [LV-1] Camden Town (NT) [Straddling to Hendon Central (NT)] 
Slakko : [LV+2] South Kensington (DS) [Collecting Hat (Compass)] 
PaulWay : [LV+3] Camden Town (NT) [Suspect Package at Charing Cross] 
[Claiming a Bronze token from Camden Town] 
[Declaring the Northern Line Rocket Manoeuvre] 
Grimace : [LV+1] [Token Running] Turnham Green (DS) [Collecting Hat] 
[Purchasing Chocolate Bar] 
miKi : New Cross (EL via NT, WC, DL) 
Dunx : [LV+1] Edgware (NT) 
Slakko : Forced Pass 
PaulWay : [LV+1] Whitechapel (EL via NL, HC) 
Grimace : [LV+3] [Eating Chocolate Bar] Hounslow East (PD) 
[Collecting Hat] 
miKi : [LV-1] [Token Running] Whitechapel (EL via EL, DL, CN, HC) 
[Shunting PaulWay to New Cross Gate] 
Dunx : [LV+3] [Token Running] Hampstead (NT) 
PaulWay : [LV+3] Wapping (EL) 
Grimace : [LV-2] Heathrow Terminal 4 (PD) 
miKi : [LV+3] Moorgate (HC) 
Dunx : [LV+2] Moorgate (HC via NT) [Smoking Cigar] [Gold to Blue] 
[Shunting miKi to Clapham North (NT)] [Into Knip] 
PaulWay : Shoreditch (EL) 
Grimace : [LV-3] Heathrow Terminals 1-3 (PD) 
miKi : [LV+2] Oval (NT) 
Dunx : [Home] Finchley Central (NT) [Claiming a Blue Token from 
Finchley Central] 
PaulWay : Forced Pass 

{ Comment: 
Once again, an apology to Paul - sorry for taking advantage. 
Game Time advanced 
PaulWay's LV zeroed 
} 

-- 
Dunx 
IRL: Duncan Ellis, Senior Software Engineer, Business Modelers, Oracle 
<I work for Oracle, I don't speak for them>


From Graeme Jefferis <Graeme.Jefferis@f...> Thu Jul 23 05:46:35 1998
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From: Graeme Jefferis <Graeme.Jefferis@f...>
To: "'l-nomic@f...'" <l-nomic@f...>
Subject: RE: MN: RE: Game 8 - Yikes!
Date: Thu, 23 Jul 1998 13:49:29 +0100
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> 
>>Do you really think that should be made illegal? Double-shunts 
>>are rare enough as it stands without making them more 
>>difficult. 
> 
>Well, perhaps not - I was thinking in terms of consistency in that 
>if a single-shunting Player has to be on the same line as the shuntee 
>then that same rule ought also to apply to the double-shunting 
>intermediary. 
> 
Yes, I see that argument. But I think leaving it be makes for a
potentially much more interesting game.

>It still counts as a spectacular bit of play, though. 

Oh, yes! One I hadn't even considered happening, as well. A
classic in all senses.

-Graeme.



From kenningd@w... (L'homme a tete de choux) Thu Jul 23 06:12:38 1998
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From: kenningd@w... (L'homme a tete de choux)
To: l-nomic@f...
Subject: Re: MN: RE: Game 8 Special Bonus Prize
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>And just for added annoyance, you're granted a bonus prize
>of one silver token (rule 1.10.2), which I'll update for you
>when I play my move tonight. Hmmm...

Marvellous. And very sporting of you.

I have to confess it was a nice bit of luck that allowed the double shunt --
originally I only intended to shunt PaulWay, but thatt had to be back along the
H&C, which appeared to leave him at the same station as Grimace.....

As to the 'suspect' wording, the rule is actually quite clear in permitting
what I did:

"the Double Shunt may take place along a different line to the original Shunt,
as under Rule 1.5.1 a Player's position is defined by Station rather than by
Line"

What fun.

dave





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From: "Graeme Jefferis" <grimace@s...>
To: <l-nomic@f...>
Subject: MN: Re: Game 8 Game State Document
Date: Wed, 22 Jul 1998 20:16:25 +0100
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 +---------+------------------------------+----+-------------------+ 
| Player | Home | LV | Tokens | 
| | | | Bk Bu Br Go Re Si | 
+---------+------------------------------+----+-------------------+ 
| dave | East Putney | 0 | 4 5 3 3 0 1 | 
| Grimace | Bethnal Green | 3 | 2 1 0 0 3 1 | 
| PaulWay | Latimer Road | 0 | 3 0 1 0 2 0 | 
| Dunx | Preston Road | 6 | 3 1 3 0 2 0 | 
|*Drone | | 0 | 2 0 2 0 2 0 | 
| Julie | Blackhorse Road | 3 | 4 0 3 2 1 0 | 
| Kevan | Royal Victoria | 1 | 4 0 3 2 2 2 | 
+---------+------------------------------+----+-------------------+ 
+---------------++------------------------------++----------------+ 
| Bridges: Down || WILD STATIONS || Time: Mon 1800 | 
+---------------+| Neasden |+----------------+ 
+---------------+| Highgate |+----------------+ 
| Out of Knip || || Circle: <-> | 
+---------------++------------------------------++----------------+ 
+---------------+-------------------------------------------------+ 
| dave | Zone 2 Pass, Hat (B, T) | 
| PaulWay | Zone 2 Pass | 
| Dunx | Zones 1-3 Pass, Hat (A) | 
| Julie | Zone 3 Pass, Hat (A,T,B) | 
| Kevan | Zone 3 Pass | 
| Grimace | Zone 2 Pass, Hat (A,B) | 
+---------------+-------------------------------------------------+ 
+-----------------+--------------+-----------------+--------------+ 
|Kings X St.Pancrs| Bk | Stockwell | BkRe | 
|Putney Bridge | ReReReBk | | |
+-----------------+--------------+-----------------+--------------+ 
| Courier Call : Harrow & Wealdstone to Stepney Green |
+-----------------------------------------------------------------+

dave : [Home: East Putney] East Putney (DS) 
Grimace : [Home: Bethnal Green] Bethnal Green (CN) 
PaulWay : [Home: Latimer Road] Latimer Road (HC) 
[Purchasing Zone 2 Card] 
Dunx : [Home: Preston Road] Preston Road (MP) 
Julie : [Home: Blackhorse Road] [Purchasing Zone 3 Pass] 
Blackhorse Road (VC) [Collecting Hat (A to Z)] 
Kevan : [Home: Royal Victoria] [Purchasing Zone 3 Pass] 
Royal Victoria (DL) 
dave : [LV+3] [Purchasing Zone 2 Pass] Wimbledon 
[Collecting Hat (Overground)] [Neasden Wild] 
Grimace : [LV+3] Waterloo (NT; via CN, WC) [Purchasing Zone 2 Pass] 
[Collecting Hat (Overground)] [Smoking Cigar] 
PaulWay : [LV+3] Hammersmith (HC) [Smoking Cigar] 
Dunx : [LV+3] Baker Street (MP) [Collecting Hat (A to Z)] 
[Silver to Bronze] [Purchasing Zone 1-3 Pass] 
Julie : [LV+1] Walthamstowe Central (VC) [Collecting Hat (Terminus)] 
[Smoking Cigar] [Highgate Wild] 
Kevan : [LV+2] Prince Regent (DL) [Smoking Cigar] 
dave : [LV+3] [Token Running] Fulham Broadway (DS) [Smoking Cigar] 
[Gold to Blue] 
Grimace : [LV+3] Baker Street (BL; via NT) [Collecting Hat (A-Z)] 
PaulWay : Forced Pass 
Dunx : [LV+3] Moorgate (CL via MP) [Blocking Barbican] 
Julie : [LV+2] [Token Running] Seven Sisters (VC) [Collecting Hat]
[Blocking Finsbury Park]
Kevan : [LV-1] Royal Albert (DL) [Using the Victoria and Albert Gambit]
dave : [LV+3] Hammersmith (HC, via: DS, PD, DS)
[Shunting PaulWay to Baker Street]
[Double-shunting Grimace to Willesden Junction] 
[Collecting Hat (Terminus)]
Grimace : [LV+3] Wembley Central (BL) [Courier Call]

{ Comment:

Time etc.

Crawling away to recuperate.

dave gets a bonus Silver. I get a same-lining Black and
a sinking feeling.

I did, however, smile at Queens Park's BR connection, which 
I just spotted is represented on the map by a single-line 
interchange.

}



From <grimace@s...> Thu Jul 23 12:25:29 1998
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From: "Graeme Jefferis" <grimace@s...>
To: <l-nomic@f...>
Subject: MN: Re: Game 4 Game State Document
Date: Wed, 22 Jul 1998 19:53:43 +0100
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 +------------+--------------------+----+-----------------------------+ 
| Player | Home Station | LV | Tokens | 
| | | | | 
| | | | Bk Bu Br Go Re Si | 
+------------+--------------------+----+----+----+----+----+----+----+ 
| Dunx | Finchley Central | 0 | 6 | 2 | 4 | 2 | 1 | 2 | 
|*Jon | Neasden | 5 | 4 | 0 | 3 | 0 | 1 | 0 | 
|*Slakko | Dollis Hill | 0 | 3 | 0 | 5 | 0 | 4 | 0 | 
| PaulWay | Oval | 0 | 4 | 0 | 3 | 0 | 0 | 1 | 
| Grimace | Swiss Cottage | 1 | 5 | 1 | 5 | 2 | 3 | 3 | 
| miKi | Clapham North | 2 | 2 | 2 | 7 | 2 | 1 | 1 | 
|*Drone | | 0 | 2 | 0 | 2 | 0 | 2 | 0 | 
+------------+--------------------+----+----+----+----+----+----+----+ 
+---------------+ +-----WILD STATIONS---+ +--------------------------+ 
| Bridges: Down | | Gunnersbury | | Game Time: Friday 1300 | 
+---------------+ | Snaresbrook | +--------------------------+ 
+---------------+ | Pinner | +--------------------------+ 
| In Knip | | | | Drone Keeper: | 
+---------------+ +---------------------+ +--------------------------+ 
+------------------+--------------++------------------+--------------+ 
| Mile End | ReBrBkBkBkBr || Morden | ReBkBrBr | 
| Camden Town | BrBrBrBrBr || Temple | ReBrBkReRe | 
| Brixton | BlReBrBr || Beckton | ReReReReBkRe | 
| Elm Park | BuBuBuBuBr || Elephant & Castle| BkBkBrBrBk | 
| Borough | BrBrGoBrBrBr || Dollis Hill | BrBrBkReRe | 
| Oakwood | BkBkBkBkBkBk || Finchley Central | BuBuBuBu | 
| Charing Cross | Susp Package || East Finchley | BkReBuBuBuBu | 
+------------------+--------------++------------------+--------------+ 
+------------+-------------------------------------------------------+ 
| Dunx | Zone 1-3 Pass, Hats (A,B) | 
| Jon | *Zone 4*, 1-6 Passes, Hats (C,V,T) | 
| Slakko | Zone 1-3 Pass, Hats (C,B) | 
| PaulWay | Zone 2 Pass, Hat(T) | 
| Grimace | Zone 1-3 Pass, Hats (A,C,T,V) | 
| miKi | Zone 1-3 Pass, Hats (T,B,C), Cigar | 
+------------+-------------------------------------------------------+ 

Dunx : Finchley Central (NT) 
Slakko : Dollis Hill (JL) 
Grimace : Dollis Hill (JL) [Victoria Wild] 
miKi : Dollis Hill (JL) 
dave : Dollis Hill (JL) [Bronze Token on Dollis Hill] 
Yer_Mom : Dollis Hill (JL) [Red Token on Dollis Hill] 
Kevan : Dollis Hill (JL) [Claiming a Red Token from Dollis Hill] 
[Power Failure! (JL)] 
Dunx : Dollis Hill (JL) [Claiming a Bronze Token from Dollis Hill] 
Jon : Pass (JL) 
Slakko : Pass (Dollis Hill JL) 
Grimace : Victoria (VC) [Wild] 
miKi : Vauxhall (VC) [Home] 
dave : [Home] East Acton (CN) [Collecting Hat] 
Yer_Mom : Willesden Green [Home] 
Kevan : [Home] Shepherd's Bush (CN) [Purchasing Zone 1 Pass] 
[Power Restored (JL)] 
Dunx : [Home] Finchley Central (NT) [Purchasing Zones 1-3 Pass] 
[Gunnersbury Wild] 
Jon : [LV+2] Wembley Park (MP) [Fire at Finchley Road] 
[Purchasing Zone 4 Pass] [Blocking Preston Road] 
Slakko : Pass (Dollis Hill JL) 
PaulWay : [Home] Oval (NL) [Purchasing Zone 2 Pass] 
Grimace : [LV+3] Baker Street (JL via:VC) [Collecting Hat (A-Z)] 
[Purchasing zones 1-3 Pass] 
miKi : [LV+2] Brixton (VC) [Purchasing Zones 1-3 Pass] 
[Collecting Hat (Terminus)] 
Dunx : [LV+3] Archway (NT) 
[Claiming a Black Token from East Finchley] 
Jon : Pass (Wembley Park MP) [Collecting Hat (Verdant)] 
Slakko : [Purchasing Zones 1-3 Pass] Dollis Hill (JL) [Into Knip] 
PaulWay : Dollis Hill (JL) 
Grimace : [LV+3] Dollis Hill (JL) 
miKi : [LV+3] Dollis Hill (JL) 
Dunx : [LV+3] Dollis Hill (JL) 
Jon : [LV+3] Dollis Hill (JL) 
Slakko : [LV+3] Dollis Hill (JL) 
PaulWay : [LV+3] Dollis Hill (JL) 
Grimace : [LV+3] Dollis Hill (JL) 
miKi : [LV+3] Dollis Hill (JL) 
Dunx : [LV+3] Dollis Hill (JL) 
Jon : [LV+3] Dollis Hill (JL) 
Slakko : [LV+3] Dollis Hill (JL) 
PaulWay : [LV+3] Dollis Hill (JL) 
Grimace : [LV+2] Dollis Hill (JL) 
miKi : [LV+3] [Dollis Escape] [Home] Vauxhall (VC) 
Dunx : Pass (Dollis Hill (JL)) [Snaresbrook Wild] 
Jon : [LV+1] Stanmore (JL) 
Slakko : Pass (Dollis Hill (JL)) 
PaulWay : [Home] Oval (NL) 
Grimace : Pass (Dollis Hill (JL)) [Claiming a Black Token from 
Dollis Hill] 
miKi : [LV+1] Brixton [Collecting Hat (Overground)] 
Dunx : Pass [Out of Knip] [Straddling to Finchley Road (MP)] 
Jon : [Gold to Bronze] [Purchasing Zones 1-6 Pass] [LV+3] 
Westbourne Park (HC via:JL, MP, CL, DS, HC) 
[Collecting Hat (Compass)] 
Slakko : Victoria [Wild] [Collecting Hat (Overground)] 
PaulWay : [LV+2] Brixton (VC, via NL) 
[Claiming a Red token from Brixton] 
[Collecting Hat (Terminus)] 
Grimace : Forced Pass 
miKi : [LV+2] [Token Running] Clapham South (NT, via VC) 
[Claiming a Br Token from Brixton] [Claiming Hat (Compass)] 
Dunx : [LV+1] Baker Street (MP) [Collecting Hat (A to Z)] 
[Pinner Wild] 
Jon : [LV=0] [Silver to Bronze] Pass [Reshuffling] [Purchasing 
Railcard] 
[Purchasing Marmalade Sandwich] 
Slakko : Forced Pass 
PaulWay : [LV-1] [Token Running] Stockwell 
Grimace : Gunnersbury (DS) [Wild] 
miKi : [LV+2] Morden (NT) 
Dunx : [LV+2] King's Cross St Pancras (MP) 
[Collecting Hat (Overground)] 
Jon : [LV+3] [Eating Marmalade Sandwich] Hammersmith (HC) 
[Collecting Hat (Terminus)] 
Slakko : Forced Pass 
PaulWay : [LV+3] Embankment (NT, via VC) 
Grimace : [LV+2] Richmond (DS) [Collecting Hat (Terminus)] 
miKi : [LV+3] [Token Running] Stockwell (NT) 
Dunx : [LV-1] Camden Town (NT) [Straddling to Hendon Central (NT)] 
Slakko : [LV+2] South Kensington (DS) [Collecting Hat (Compass)] 
PaulWay : [LV+3] Camden Town (NT) [Suspect Package at Charing Cross] 
[Claiming a Bronze token from Camden Town] 
[Declaring the Northern Line Rocket Manoeuvre] 
Grimace : [LV+1] [Token Running] Turnham Green (DS) [Collecting Hat] 
[Purchasing Chocolate Bar] 
miKi : New Cross (EL via NT, WC, DL) 
Dunx : [LV+1] Edgware (NT) 
Slakko : Forced Pass 
PaulWay : [LV+1] Whitechapel (EL via NL, HC) 
Grimace : [LV+3] [Eating Chocolate Bar] Hounslow East (PD) 
[Collecting Hat] 
miKi : [LV-1] [Token Running] Whitechapel (EL via EL, DL, CN, HC) 
[Shunting PaulWay to New Cross Gate] 
Dunx : [LV+3] [Token Running] Hampstead (NT) 
PaulWay : [LV+3] Wapping (EL) 
Grimace : [LV-2] Heathrow Terminal 4 (PD) 
miKi : [LV+3] Moorgate (HC) 
Dunx : [LV+2] Moorgate (HC via NT) [Smoking Cigar] [Gold to Blue] 
[Shunting miKi to Clapham North (NT)] [Into Knip] 
PaulWay : Shoreditch (EL) 
Grimace : [LV-3] Heathrow Terminals 1-3 (PD) 
miKi : [LV+2] Oval (NT) 
Dunx : [Home] Finchley Central (NT) [Claiming a Blue Token from 
Finchley Central] 
PaulWay : Forced Pass 
Grimace : Hatton Cross (DS) [Using the Heathrow Pickup Manouevre]

{ Comment: 

Time etc.

+1 Go, +2 Si, +4 Br. Belated and ultimately useless gambitry.
+1 Bk, same line.

-1 Bu, knipped away. On Finchley Central.

}


From <grimace@s...> Thu Jul 23 23:41:08 1998
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From: "Graeme Jefferis" <grimace@s...>
To: <l-nomic@f...>
Subject: MN: Game 8 Game State Document
Date: Thu, 23 Jul 1998 07:41:38 +0100
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+---------+------------------------------+----+-------------------+ 
| Player | Home | LV | Tokens | 
| | | | Bk Bu Br Go Re Si | 
+---------+------------------------------+----+-------------------+ 
| dave | East Putney | 0 | 4 5 3 3 0 1 | 
| Grimace | Bethnal Green | 3 | 2 1 0 0 3 1 | 
| PaulWay | Latimer Road | 0 | 3 0 1 0 2 0 | 
| Dunx | Preston Road | 6 | 3 1 3 0 2 0 | 
|*Drone | | 0 | 2 0 2 0 2 0 | 
| Julie | Blackhorse Road | 3 | 4 0 3 2 1 0 | 
| Kevan | Royal Victoria | 1 | 4 0 3 2 2 2 | 
+---------+------------------------------+----+-------------------+ 
+---------------++------------------------------++----------------+ 
| Bridges: Down || WILD STATIONS || Time: Mon 1800 | 
+---------------+| Neasden |+----------------+ 
+---------------+| Highgate |+----------------+ 
| Out of Knip || || Circle: <-> | 
+---------------++------------------------------++----------------+ 
+---------------+-------------------------------------------------+ 
| dave | Zone 2 Pass, Hat (B, T) | 
| PaulWay | Zone 2 Pass | 
| Dunx | Zones 1-3 Pass, Hat (A) | 
| Julie | Zone 3 Pass, Hat (A,T,B) | 
| Kevan | Zone 3 Pass | 
| Grimace | Zone 2 Pass, Hat (A,B) | 
+---------------+-------------------------------------------------+ 
+-----------------+--------------+-----------------+--------------+ 
|Kings X St.Pancrs| Bk | Stockwell | BkRe | 
|Putney Bridge | ReReReBk | | |
+-----------------+--------------+-----------------+--------------+ 

dave : [Home: East Putney] East Putney (DS) 
Grimace : [Home: Bethnal Green] Bethnal Green (CN) 
PaulWay : [Home: Latimer Road] Latimer Road (HC) 
[Purchasing Zone 2 Card] 
Dunx : [Home: Preston Road] Preston Road (MP) 
Julie : [Home: Blackhorse Road] [Purchasing Zone 3 Pass] 
Blackhorse Road (VC) [Collecting Hat (A to Z)] 
Kevan : [Home: Royal Victoria] [Purchasing Zone 3 Pass] 
Royal Victoria (DL) 
dave : [LV+3] [Purchasing Zone 2 Pass] Wimbledon 
[Collecting Hat (Overground)] [Neasden Wild] 
Grimace : [LV+3] Waterloo (NT; via CN, WC) [Purchasing Zone 2 Pass] 
[Collecting Hat (Overground)] [Smoking Cigar] 
PaulWay : [LV+3] Hammersmith (HC) [Smoking Cigar] 
Dunx : [LV+3] Baker Street (MP) [Collecting Hat (A to Z)] 
[Silver to Bronze] [Purchasing Zone 1-3 Pass] 
Julie : [LV+1] Walthamstowe Central (VC) [Collecting Hat (Terminus)] 
[Smoking Cigar] [Highgate Wild] 
Kevan : [LV+2] Prince Regent (DL) [Smoking Cigar] 
dave : [LV+3] [Token Running] Fulham Broadway (DS) [Smoking Cigar] 
[Gold to Blue] 
Grimace : [LV+3] Baker Street (BL; via NT) [Collecting Hat (A-Z)] 
PaulWay : Forced Pass 
Dunx : [LV+3] Moorgate (CL via MP) [Blocking Barbican] 
Julie : [LV+2] [Token Running] Seven Sisters (VC) [Collecting Hat]
[Blocking Finsbury Park]
Kevan : [LV-1] Royal Albert (DL) [Using the Victoria and Albert Gambit]
dave : [LV+3] Hammersmith (HC, via: DS, PD, DS)
[Shunting PaulWay to Baker Street]
[Double-shunting Grimace to Willesden Junction] 
[Collecting Hat (Terminus)]
Grimace : [LV+3] Wembley Central (BL)

{ Comment:

Time etc.

Crawling away to recuperate. The Courier Called station was in 
the same quadrant as myself, and so has been removed.

dave gets a bonus Silver. I get a same-lining Black and
a sinking feeling.

I did, however, smile at Queens Park's BR connection, which 
I just spotted is represented on the map by a single-line 
interchange.

}



From Richard Brockie <R.Brockie@r...> Fri Jul 24 10:42:44 1998
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Date: Fri, 24 Jul 1998 18:40:39 +0100 (BST)
From: Richard Brockie <R.Brockie@r...>
To: Mornington Nomic Mailing List <l-nomic@f...>
Subject: MN: Game 4 Game State Document...
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 +------------+--------------------+----+-----------------------------+ 
| Player | Home Station | LV | Tokens | 
| | | | | 
| | | | Bk Bu Br Go Re Si | 
+------------+--------------------+----+----+----+----+----+----+----+ 
| Dunx | Finchley Central | 0 | 6 | 2 | 4 | 2 | 1 | 2 | 
|*Jon | Neasden | 5 | 4 | 0 | 3 | 0 | 1 | 0 | 
|*Slakko | Dollis Hill | 0 | 3 | 0 | 5 | 0 | 4 | 0 | 
| PaulWay | Oval | 0 | 4 | 0 | 3 | 0 | 0 | 1 | 
| Grimace | Swiss Cottage | 1 | 5 | 1 | 5 | 2 | 3 | 3 | 
| miKi | Clapham North | 2 | 3 | 3 | 7 | 2 | 1 | 1 | 
|*Drone | | 0 | 2 | 0 | 2 | 0 | 2 | 0 | 
+------------+--------------------+----+----+----+----+----+----+----+ 
+---------------+ +-----WILD STATIONS---+ +--------------------------+ 
| Bridges: Down | | Gunnersbury | | Game Time: Friday 1400 | 
+---------------+ | Snaresbrook | +--------------------------+ 
+---------------+ | Pinner | +--------------------------+ 
| In Knip | | | | Drone Keeper: | 
+---------------+ +---------------------+ +--------------------------+ 
+------------------+--------------++------------------+--------------+ 
| Mile End | ReBrBkBkBkBr || Morden | ReBkBrBr | 
| Camden Town | BrBrBrBrBr || Temple | ReBrBkReRe | 
| Brixton | BlReBrBr || Beckton | ReReReReBkRe | 
| Elm Park | BuBuBuBuBr || Elephant & Castle| BkBkBrBrBk | 
| Borough | BrBrGoBrBrBr || Dollis Hill | BrBrBkReRe | 
| Oakwood | BkBkBkBkBkBk || Finchley Central | BuBuBuBu | 
| Charing Cross | Susp Package || East Finchley | BkReBuBuBuBu | 
+------------------+--------------++------------------+--------------+ 
+------------+-------------------------------------------------------+ 
| Dunx | Zone 1-3 Pass, Hats (A,B) | 
| Jon | *Zone 4*, 1-6 Passes, Hats (C,V,T) | 
| Slakko | Zone 1-3 Pass, Hats (C,B) | 
| PaulWay | Zone 2 Pass, Hat(T) | 
| Grimace | Zone 1-3 Pass, Hats (A,C,T,V) | 
| miKi | Zone 1-3 Pass, Hats (T,B,C), Cigar | 
+------------+-------------------------------------------------------+ 

Dunx : Finchley Central (NT) 
Slakko : Dollis Hill (JL) 
Grimace : Dollis Hill (JL) [Victoria Wild] 
miKi : Dollis Hill (JL) 
dave : Dollis Hill (JL) [Bronze Token on Dollis Hill] 
Yer_Mom : Dollis Hill (JL) [Red Token on Dollis Hill] 
Kevan : Dollis Hill (JL) [Claiming a Red Token from Dollis Hill] 
[Power Failure! (JL)] 
Dunx : Dollis Hill (JL) [Claiming a Bronze Token from Dollis Hill] 
Jon : Pass (JL) 
Slakko : Pass (Dollis Hill JL) 
Grimace : Victoria (VC) [Wild] 
miKi : Vauxhall (VC) [Home] 
dave : [Home] East Acton (CN) [Collecting Hat] 
Yer_Mom : Willesden Green [Home] 
Kevan : [Home] Shepherd's Bush (CN) [Purchasing Zone 1 Pass] 
[Power Restored (JL)] 
Dunx : [Home] Finchley Central (NT) [Purchasing Zones 1-3 Pass] 
[Gunnersbury Wild] 
Jon : [LV+2] Wembley Park (MP) [Fire at Finchley Road] 
[Purchasing Zone 4 Pass] [Blocking Preston Road] 
Slakko : Pass (Dollis Hill JL) 
PaulWay : [Home] Oval (NL) [Purchasing Zone 2 Pass] 
Grimace : [LV+3] Baker Street (JL via:VC) [Collecting Hat (A-Z)] 
[Purchasing zones 1-3 Pass] 
miKi : [LV+2] Brixton (VC) [Purchasing Zones 1-3 Pass] 
[Collecting Hat (Terminus)] 
Dunx : [LV+3] Archway (NT) 
[Claiming a Black Token from East Finchley] 
Jon : Pass (Wembley Park MP) [Collecting Hat (Verdant)] 
Slakko : [Purchasing Zones 1-3 Pass] Dollis Hill (JL) [Into Knip] 
PaulWay : Dollis Hill (JL) 
Grimace : [LV+3] Dollis Hill (JL) 
miKi : [LV+3] Dollis Hill (JL) 
Dunx : [LV+3] Dollis Hill (JL) 
Jon : [LV+3] Dollis Hill (JL) 
Slakko : [LV+3] Dollis Hill (JL) 
PaulWay : [LV+3] Dollis Hill (JL) 
Grimace : [LV+3] Dollis Hill (JL) 
miKi : [LV+3] Dollis Hill (JL) 
Dunx : [LV+3] Dollis Hill (JL) 
Jon : [LV+3] Dollis Hill (JL) 
Slakko : [LV+3] Dollis Hill (JL) 
PaulWay : [LV+3] Dollis Hill (JL) 
Grimace : [LV+2] Dollis Hill (JL) 
miKi : [LV+3] [Dollis Escape] [Home] Vauxhall (VC) 
Dunx : Pass (Dollis Hill (JL)) [Snaresbrook Wild] 
Jon : [LV+1] Stanmore (JL) 
Slakko : Pass (Dollis Hill (JL)) 
PaulWay : [Home] Oval (NL) 
Grimace : Pass (Dollis Hill (JL)) [Claiming a Black Token from 
Dollis Hill] 
miKi : [LV+1] Brixton [Collecting Hat (Overground)] 
Dunx : Pass [Out of Knip] [Straddling to Finchley Road (MP)] 
Jon : [Gold to Bronze] [Purchasing Zones 1-6 Pass] [LV+3] 
Westbourne Park (HC via:JL, MP, CL, DS, HC) 
[Collecting Hat (Compass)] 
Slakko : Victoria [Wild] [Collecting Hat (Overground)] 
PaulWay : [LV+2] Brixton (VC, via NL) 
[Claiming a Red token from Brixton] 
[Collecting Hat (Terminus)] 
Grimace : Forced Pass 
miKi : [LV+2] [Token Running] Clapham South (NT, via VC) 
[Claiming a Br Token from Brixton] [Claiming Hat (Compass)] 
Dunx : [LV+1] Baker Street (MP) [Collecting Hat (A to Z)] 
[Pinner Wild] 
Jon : [LV=0] [Silver to Bronze] Pass [Reshuffling] [Purchasing 
Railcard] 
[Purchasing Marmalade Sandwich] 
Slakko : Forced Pass 
PaulWay : [LV-1] [Token Running] Stockwell 
Grimace : Gunnersbury (DS) [Wild] 
miKi : [LV+2] Morden (NT) 
Dunx : [LV+2] King's Cross St Pancras (MP) 
[Collecting Hat (Overground)] 
Jon : [LV+3] [Eating Marmalade Sandwich] Hammersmith (HC) 
[Collecting Hat (Terminus)] 
Slakko : Forced Pass 
PaulWay : [LV+3] Embankment (NT, via VC) 
Grimace : [LV+2] Richmond (DS) [Collecting Hat (Terminus)] 
miKi : [LV+3] [Token Running] Stockwell (NT) 
Dunx : [LV-1] Camden Town (NT) [Straddling to Hendon Central (NT)] 
Slakko : [LV+2] South Kensington (DS) [Collecting Hat (Compass)] 
PaulWay : [LV+3] Camden Town (NT) [Suspect Package at Charing Cross] 
[Claiming a Bronze token from Camden Town] 
[Declaring the Northern Line Rocket Manoeuvre] 
Grimace : [LV+1] [Token Running] Turnham Green (DS) [Collecting Hat] 
[Purchasing Chocolate Bar] 
miKi : New Cross (EL via NT, WC, DL) 
Dunx : [LV+1] Edgware (NT) 
Slakko : Forced Pass 
PaulWay : [LV+1] Whitechapel (EL via NL, HC) 
Grimace : [LV+3] [Eating Chocolate Bar] Hounslow East (PD) 
[Collecting Hat] 
miKi : [LV-1] [Token Running] Whitechapel (EL via EL, DL, CN, HC) 
[Shunting PaulWay to New Cross Gate] 
Dunx : [LV+3] [Token Running] Hampstead (NT) 
PaulWay : [LV+3] Wapping (EL) 
Grimace : [LV-2] Heathrow Terminal 4 (PD) 
miKi : [LV+3] Moorgate (HC) 
Dunx : [LV+2] Moorgate (HC via NT) [Smoking Cigar] [Gold to Blue] 
[Shunting miKi to Clapham North (NT)] [Into Knip] 
PaulWay : Shoreditch (EL) 
Grimace : [LV-3] Heathrow Terminals 1-3 (PD) 
miKi : [LV+2] Oval (NT) 
Dunx : [Home] Finchley Central (NT) [Claiming a Blue Token from 
Finchley Central] 
PaulWay : Forced Pass 
Grimace : Hatton Cross (PD) [Using the Heathrow Pickup Manouevre]
miKi : Embankment (NT) 

{ Comment: 

Grimace's line code corrected, e had stated (DS)!!!

+1 Black for same line,
+1 Bronze for zone pass,
+1 Blue for interchange with 4 lines,
-1 Bronze for knip - Dollis Hill.

Game time etc...
}



From <grimace@s...> Sun Jul 26 06:25:37 1998
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From: "Graeme Jefferis" <grimace@s...>
To: <l-nomic@f...>
Subject: MN: Votes
Date: Mon, 27 Jul 1998 14:25:36 +0100
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Ah. Not sure if I've voted yet or not. If I have already, then
please disregard these.

Proposal 441 - Unattended Luggage [Other, Multiple] : FOR
Proposal 442 - Red Card [Amendment] : FOR
Proposal 443 - Spinning Jenny [Amendment] : FOR
Proposal 446 - Boast Pox [Amendment] : FOR

Thanks,
-Graeme.


From <WayperP@p...> Sun Jul 26 23:53:54 1998
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From: "Wayper, Paul" <WayperP@p...>
To: "'l-nomic@f...'" <l-nomic@f...>
Subject: MN: RE: Game 8 Game State Document
Date: Mon, 27 Jul 1998 16:51:54 +1000
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+---------+------------------------------+----+-------------------+ 
| Player | Home | LV | Tokens | 
| | | | Bk Bu Br Go Re Si | 
+---------+------------------------------+----+-------------------+ 
| dave | East Putney | 0 | 4 5 3 3 0 1 | 
| Grimace | Bethnal Green | 3 | 2 1 0 0 3 1 | 
| PaulWay | Latimer Road | 1 | 2 0 1 0 2 0 | 
| Dunx | Preston Road | 6 | 3 1 3 0 2 0 | 
|*Drone | | 0 | 2 0 2 0 2 0 | 
| Julie | Blackhorse Road | 3 | 4 0 3 2 1 0 | 
| Kevan | Royal Victoria | 1 | 4 0 3 2 2 2 | 
+---------+------------------------------+----+-------------------+ 
+---------------++------------------------------++----------------+ 
| Bridges: Down || WILD STATIONS || Time: Mon 1900 | 
+---------------+| Neasden |+----------------+ 
+---------------+| Highgate |+----------------+ 
| Out of Knip || || Circle: <-> | 
+---------------++------------------------------++----------------+ 
+---------------+-------------------------------------------------+ 
| dave | Zone 2 Pass, Hat (B, T) | 
| PaulWay | Zone 2 Pass, Hat (A) | 
| Dunx | Zones 1-3 Pass, Hat (A) | 
| Julie | Zone 3 Pass, Hat (A,T,B) | 
| Kevan | Zone 3 Pass | 
| Grimace | Zone 2 Pass, Hat (A,B) | 
+---------------+-------------------------------------------------+ 
+-----------------+--------------+-----------------+--------------+ 
|Kings X St.Pancrs| BkBk | Stockwell | BkRe | 
|Putney Bridge | ReReReBk | | |
+-----------------+--------------+-----------------+--------------+ 

dave : [Home: East Putney] East Putney (DS) 
Grimace : [Home: Bethnal Green] Bethnal Green (CN) 
PaulWay : [Home: Latimer Road] Latimer Road (HC) 
[Purchasing Zone 2 Card] 
Dunx : [Home: Preston Road] Preston Road (MP) 
Julie : [Home: Blackhorse Road] [Purchasing Zone 3 Pass] 
Blackhorse Road (VC) [Collecting Hat (A to Z)] 
Kevan : [Home: Royal Victoria] [Purchasing Zone 3 Pass] 
Royal Victoria (DL) 
dave : [LV+3] [Purchasing Zone 2 Pass] Wimbledon 
[Collecting Hat (Overground)] [Neasden Wild] 
Grimace : [LV+3] Waterloo (NT; via CN, WC) [Purchasing Zone 2 Pass] 
[Collecting Hat (Overground)] [Smoking Cigar] 
PaulWay : [LV+3] Hammersmith (HC) [Smoking Cigar] 
Dunx : [LV+3] Baker Street (MP) [Collecting Hat (A to Z)] 
[Silver to Bronze] [Purchasing Zone 1-3 Pass] 
Julie : [LV+1] Walthamstowe Central (VC) [Collecting Hat (Terminus)] 
[Smoking Cigar] [Highgate Wild] 
Kevan : [LV+2] Prince Regent (DL) [Smoking Cigar] 
dave : [LV+3] [Token Running] Fulham Broadway (DS) [Smoking Cigar] 
[Gold to Blue] 
Grimace : [LV+3] Baker Street (BL; via NT) [Collecting Hat (A-Z)] 
PaulWay : Forced Pass 
Dunx : [LV+3] Moorgate (CL via MP) [Blocking Barbican] 
Julie : [LV+2] [Token Running] Seven Sisters (VC) [Collecting Hat]
[Blocking Finsbury Park]
Kevan : [LV-1] Royal Albert (DL) [Using the Victoria and Albert
Gambit]
dave : [LV+3] Hammersmith (HC, via: DS, PD, DS)
[Shunting PaulWay to Baker Street]
[Double-shunting Grimace to Willesden Junction] 
[Collecting Hat (Terminus)]
Grimace : [LV+3] Wembley Central (BL)
PaulWay : [LV+1] Edgware Road (DS, via: CL)
[Collecting Hat (A-Z)]

{ Comment:

Time updated.
-1 Bk (Different line) on KCSP

}


From <WayperP@p...> Sun Jul 26 23:56:01 1998
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From: "Wayper, Paul" <WayperP@p...>
To: "'l-nomic@f...'" <l-nomic@f...>
Subject: MN: RE: PaulWay's Incapacity
Date: Mon, 27 Jul 1998 16:54:09 +1000
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On Wednesday, July 22, 1998 6:19 PM, Dunx (Duncan Ellis)
[SMTP:DELLIS@U...] wrote:
> It probably doesn't need saying, but get well soon. Hope whatever foul

> concoction you've been prescribed doesn't reduce your own abilities in
the 
> fun-grabbing department. 

Thanks. It actually wasn't as bad as it sounds, although there were
some times where swallowing was a little more difficult than I'd like...
but it didn't slow me down enough in the things I wanted to do.

Now I'm back. I can see this was a mistake :-) eh, dave?

Paul


From <WayperP@p...> Mon Jul 27 00:17:07 1998
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From: "Wayper, Paul" <WayperP@p...>
To: "'l-nomic@f...'" <l-nomic@f...>
Subject: MN: RE: RE: Game 8 Game State Document
Date: Mon, 27 Jul 1998 17:15:38 +1000
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+---------+------------------------------+----+-------------------+ 
| Player | Home | LV | Tokens | 
| | | | Bk Bu Br Go Re Si | 
+---------+------------------------------+----+-------------------+ 
| dave | East Putney | 0 | 4 5 3 3 0 1 | 
| Grimace | Bethnal Green | 3 | 2 1 0 0 3 1 | 
| PaulWay | Latimer Road | 1 | 3 0 1 0 2 0 | 
| Dunx | Preston Road | 6 | 3 1 3 0 2 0 | 
|*Drone | | 0 | 2 0 2 0 2 0 | 
| Julie | Blackhorse Road | 3 | 4 0 3 2 1 0 | 
| Kevan | Royal Victoria | 1 | 4 0 3 2 2 2 | 
+---------+------------------------------+----+-------------------+ 
+---------------++------------------------------++----------------+ 
| Bridges: Down || WILD STATIONS || Time: Mon 1900 | 
+---------------+| Neasden |+----------------+ 
+---------------+| Highgate |+----------------+ 
| Out of Knip || || Circle: <-> | 
+---------------++------------------------------++----------------+ 
+---------------+-------------------------------------------------+ 
| dave | Zone 2 Pass, Hat (B, T) | 
| PaulWay | Zone 2 Pass, Hat (A) | 
| Dunx | Zones 1-3 Pass, Hat (A) | 
| Julie | Zone 3 Pass, Hat (A,T,B) | 
| Kevan | Zone 3 Pass | 
| Grimace | Zone 2 Pass, Hat (A,B) | 
+---------------+-------------------------------------------------+ 
+-----------------+--------------+-----------------+--------------+ 
|Kings X St.Pancrs| BkBk | Stockwell | BkRe | 
|Putney Bridge | ReReReBk | | |
+-----------------+--------------+-----------------+--------------+ 

dave : [Home: East Putney] East Putney (DS) 
Grimace : [Home: Bethnal Green] Bethnal Green (CN) 
PaulWay : [Home: Latimer Road] Latimer Road (HC) 
[Purchasing Zone 2 Card] 
Dunx : [Home: Preston Road] Preston Road (MP) 
Julie : [Home: Blackhorse Road] [Purchasing Zone 3 Pass] 
Blackhorse Road (VC) [Collecting Hat (A to Z)] 
Kevan : [Home: Royal Victoria] [Purchasing Zone 3 Pass] 
Royal Victoria (DL) 
dave : [LV+3] [Purchasing Zone 2 Pass] Wimbledon 
[Collecting Hat (Overground)] [Neasden Wild] 
Grimace : [LV+3] Waterloo (NT; via CN, WC) [Purchasing Zone 2 Pass] 
[Collecting Hat (Overground)] [Smoking Cigar] 
PaulWay : [LV+3] Hammersmith (HC) [Smoking Cigar] 
Dunx : [LV+3] Baker Street (MP) [Collecting Hat (A to Z)] 
[Silver to Bronze] [Purchasing Zone 1-3 Pass] 
Julie : [LV+1] Walthamstowe Central (VC) [Collecting Hat (Terminus)] 
[Smoking Cigar] [Highgate Wild] 
Kevan : [LV+2] Prince Regent (DL) [Smoking Cigar] 
dave : [LV+3] [Token Running] Fulham Broadway (DS) [Smoking Cigar] 
[Gold to Blue] 
Grimace : [LV+3] Baker Street (BL; via NT) [Collecting Hat (A-Z)] 
PaulWay : Forced Pass 
Dunx : [LV+3] Moorgate (CL via MP) [Blocking Barbican] 
Julie : [LV+2] [Token Running] Seven Sisters (VC) [Collecting Hat]
[Blocking Finsbury Park]
Kevan : [LV-1] Royal Albert (DL) [Using the Victoria and Albert
Gambit]
dave : [LV+3] Hammersmith (HC, via: DS, PD, DS)
[Shunting PaulWay to Baker Street]
[Double-shunting Grimace to Willesden Junction] 
[Collecting Hat (Terminus)]
Grimace : [LV+3] Wembley Central (BL)
PaulWay : [LV+1] Edgware Road (DS, via: CL)
[Collecting Hat (A-Z)]

{ Comment:

Time updated.
-1 Bk (Different line) on KCSP
+1 Bk (three-line interchange)

Sorry about that, forgot completely.

}



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From: "Dunx (Duncan Ellis)" <DELLIS@U...>
To: l-nomic@f...
Subject: MN: Game 4 Game State Document
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+------------+--------------------+----+-----------------------------+ 
| Player | Home Station | LV | Tokens | 
| | | | | 
| | | | Bk Bu Br Go Re Si | 
+------------+--------------------+----+----+----+----+----+----+----+ 
| Dunx | Finchley Central | 1 | 6 | 2 | 4 | 2 | 1 | 2 | 
|*Jon | Neasden | 5 | 4 | 0 | 3 | 0 | 1 | 0 | 
|*Slakko | Dollis Hill | 0 | 3 | 0 | 5 | 0 | 4 | 0 | 
| PaulWay | Oval | 0 | 4 | 0 | 3 | 0 | 0 | 1 | 
| Grimace | Swiss Cottage | 1 | 5 | 1 | 5 | 2 | 3 | 3 | 
| miKi | Clapham North | 2 | 3 | 3 | 7 | 2 | 1 | 1 | 
|*Drone | | 0 | 2 | 0 | 2 | 0 | 2 | 0 | 
+------------+--------------------+----+----+----+----+----+----+----+ 
+---------------+ +-----WILD STATIONS---+ +--------------------------+ 
| Bridges: Down | | Gunnersbury | | Game Time: Friday 1500 | 
+---------------+ | Snaresbrook | +--------------------------+ 
+---------------+ | Pinner | +--------------------------+ 
| In Knip | | | | Drone Keeper: | 
+---------------+ +---------------------+ +--------------------------+ 
+------------------+--------------++------------------+--------------+ 
| Mile End | ReBrBkBkBkBr || Morden | ReBkBrBr | 
| Camden Town | BrBrBrBrBr || Temple | ReBrBkReRe | 
| Brixton | BlReBrBr || Beckton | ReReReReBkRe | 
| Elm Park | BuBuBuBuBr || Elephant & Castle| BkBkBrBrBk | 
| Borough | BrBrGoBrBrBr || Dollis Hill | BrBrBkReReBk | 
| Oakwood | BkBkBkBkBkBk || Finchley Central | BuBuBuBu | 
| Charing Cross | Susp Package || East Finchley | BkReBuBuBuBu | 
+------------------+--------------++------------------+--------------+ 
+------------+-------------------------------------------------------+ 
| Dunx | Zone 1-3 Pass, Hats (A,B) | 
| Jon | *Zone 4*, 1-6 Passes, Hats (C,V,T) | 
| Slakko | Zone 1-3 Pass, Hats (C,B) | 
| PaulWay | Zone 2 Pass, Hat(T) | 
| Grimace | Zone 1-3 Pass, Hats (A,C,T,V) | 
| miKi | Zone 1-3 Pass, Hats (T,B,C), Cigar | 
+------------+-------------------------------------------------------+ 

Dunx : Finchley Central (NT) 
Slakko : Dollis Hill (JL) 
Grimace : Dollis Hill (JL) [Victoria Wild] 
miKi : Dollis Hill (JL) 
dave : Dollis Hill (JL) [Bronze Token on Dollis Hill] 
Yer_Mom : Dollis Hill (JL) [Red Token on Dollis Hill] 
Kevan : Dollis Hill (JL) [Claiming a Red Token from Dollis Hill] 
[Power Failure! (JL)] 
Dunx : Dollis Hill (JL) [Claiming a Bronze Token from Dollis Hill] 
Jon : Pass (JL) 
Slakko : Pass (Dollis Hill JL) 
Grimace : Victoria (VC) [Wild] 
miKi : Vauxhall (VC) [Home] 
dave : [Home] East Acton (CN) [Collecting Hat] 
Yer_Mom : Willesden Green [Home] 
Kevan : [Home] Shepherd's Bush (CN) [Purchasing Zone 1 Pass] 
[Power Restored (JL)] 
Dunx : [Home] Finchley Central (NT) [Purchasing Zones 1-3 Pass] 
[Gunnersbury Wild] 
Jon : [LV+2] Wembley Park (MP) [Fire at Finchley Road] 
[Purchasing Zone 4 Pass] [Blocking Preston Road] 
Slakko : Pass (Dollis Hill JL) 
PaulWay : [Home] Oval (NL) [Purchasing Zone 2 Pass] 
Grimace : [LV+3] Baker Street (JL via:VC) [Collecting Hat (A-Z)] 
[Purchasing zones 1-3 Pass] 
miKi : [LV+2] Brixton (VC) [Purchasing Zones 1-3 Pass] 
[Collecting Hat (Terminus)] 
Dunx : [LV+3] Archway (NT) 
[Claiming a Black Token from East Finchley] 
Jon : Pass (Wembley Park MP) [Collecting Hat (Verdant)] 
Slakko : [Purchasing Zones 1-3 Pass] Dollis Hill (JL) [Into Knip] 
PaulWay : Dollis Hill (JL) 
Grimace : [LV+3] Dollis Hill (JL) 
miKi : [LV+3] Dollis Hill (JL) 
Dunx : [LV+3] Dollis Hill (JL) 
Jon : [LV+3] Dollis Hill (JL) 
Slakko : [LV+3] Dollis Hill (JL) 
PaulWay : [LV+3] Dollis Hill (JL) 
Grimace : [LV+3] Dollis Hill (JL) 
miKi : [LV+3] Dollis Hill (JL) 
Dunx : [LV+3] Dollis Hill (JL) 
Jon : [LV+3] Dollis Hill (JL) 
Slakko : [LV+3] Dollis Hill (JL) 
PaulWay : [LV+3] Dollis Hill (JL) 
Grimace : [LV+2] Dollis Hill (JL) 
miKi : [LV+3] [Dollis Escape] [Home] Vauxhall (VC) 
Dunx : Pass (Dollis Hill (JL)) [Snaresbrook Wild] 
Jon : [LV+1] Stanmore (JL) 
Slakko : Pass (Dollis Hill (JL)) 
PaulWay : [Home] Oval (NL) 
Grimace : Pass (Dollis Hill (JL)) [Claiming a Black Token from 
Dollis Hill] 
miKi : [LV+1] Brixton [Collecting Hat (Overground)] 
Dunx : Pass [Out of Knip] [Straddling to Finchley Road (MP)] 
Jon : [Gold to Bronze] [Purchasing Zones 1-6 Pass] [LV+3] 
Westbourne Park (HC via:JL, MP, CL, DS, HC) 
[Collecting Hat (Compass)] 
Slakko : Victoria [Wild] [Collecting Hat (Overground)] 
PaulWay : [LV+2] Brixton (VC, via NL) 
[Claiming a Red token from Brixton] 
[Collecting Hat (Terminus)] 
Grimace : Forced Pass 
miKi : [LV+2] [Token Running] Clapham South (NT, via VC) 
[Claiming a Br Token from Brixton] [Claiming Hat (Compass)] 
Dunx : [LV+1] Baker Street (MP) [Collecting Hat (A to Z)] 
[Pinner Wild] 
Jon : [LV=0] [Silver to Bronze] Pass [Reshuffling] [Purchasing 
Railcard] 
[Purchasing Marmalade Sandwich] 
Slakko : Forced Pass 
PaulWay : [LV-1] [Token Running] Stockwell 
Grimace : Gunnersbury (DS) [Wild] 
miKi : [LV+2] Morden (NT) 
Dunx : [LV+2] King's Cross St Pancras (MP) 
[Collecting Hat (Overground)] 
Jon : [LV+3] [Eating Marmalade Sandwich] Hammersmith (HC) 
[Collecting Hat (Terminus)] 
Slakko : Forced Pass 
PaulWay : [LV+3] Embankment (NT, via VC) 
Grimace : [LV+2] Richmond (DS) [Collecting Hat (Terminus)] 
miKi : [LV+3] [Token Running] Stockwell (NT) 
Dunx : [LV-1] Camden Town (NT) [Straddling to Hendon Central (NT)] 
Slakko : [LV+2] South Kensington (DS) [Collecting Hat (Compass)] 
PaulWay : [LV+3] Camden Town (NT) [Suspect Package at Charing Cross] 
[Claiming a Bronze token from Camden Town] 
[Declaring the Northern Line Rocket Manoeuvre] 
Grimace : [LV+1] [Token Running] Turnham Green (DS) [Collecting Hat] 
[Purchasing Chocolate Bar] 
miKi : New Cross (EL via NT, WC, DL) 
Dunx : [LV+1] Edgware (NT) 
Slakko : Forced Pass 
PaulWay : [LV+1] Whitechapel (EL via NL, HC) 
Grimace : [LV+3] [Eating Chocolate Bar] Hounslow East (PD) 
[Collecting Hat] 
miKi : [LV-1] [Token Running] Whitechapel (EL via EL, DL, CN, HC) 
[Shunting PaulWay to New Cross Gate] 
Dunx : [LV+3] [Token Running] Hampstead (NT) 
PaulWay : [LV+3] Wapping (EL) 
Grimace : [LV-2] Heathrow Terminal 4 (PD) 
miKi : [LV+3] Moorgate (HC) 
Dunx : [LV+2] Moorgate (HC via NT) [Smoking Cigar] [Gold to Blue] 
[Shunting miKi to Clapham North (NT)] [Into Knip] 
PaulWay : Shoreditch (EL) 
Grimace : [LV-3] Heathrow Terminals 1-3 (PD) 
miKi : [LV+2] Oval (NT) 
Dunx : [Home] Finchley Central (NT) [Claiming a Blue Token from 
Finchley Central] 
PaulWay : Forced Pass 
Grimace : Hatton Cross (PD) [Using the Heathrow Pickup Manouevre] 
miKi : Embankment (NT) 
Dunx : [LV+1] Mill Hill East (NT) 

{ Comment: 
Apologies for my slowness - I'm enjoying a week of gardening and other 
miscellaneous entertainments at home, so I am not as poised at the 
incoming email box as I would usually be. 

Anyway... 
+1 Bk (same line) 
-1 Bk (Knip - on Dollis Hill) 
Game Time incremented somewhat. 
} 

-- 
Dunx 
IRL: Duncan Ellis, Senior Software Engineer, Business Modelers, Oracle 
<I work for Oracle, I don't speak for them>


From <DELLIS@U...> Mon Jul 27 11:29:23 1998
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From: "Dunx (Duncan Ellis)" <DELLIS@U...>
To: l-nomic@f...
Subject: MN: Game 8 Game State Document
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+---------+------------------------------+----+-------------------+ 
| Player | Home | LV | Tokens | 
| | | | Bk Bu Br Go Re Si | 
+---------+------------------------------+----+-------------------+ 
| dave | East Putney | 0 | 4 5 3 3 0 1 | 
| Grimace | Bethnal Green | 3 | 2 1 0 0 3 1 | 
| PaulWay | Latimer Road | 1 | 3 0 1 0 2 0 | 
| Dunx | Preston Road | 6 | 4 1 4 0 2 0 | 
|*Drone | | 0 | 2 0 2 0 2 0 | 
| Julie | Blackhorse Road | 3 | 4 0 3 2 1 0 | 
| Kevan | Royal Victoria | 1 | 4 0 3 2 2 2 | 
+---------+------------------------------+----+-------------------+ 
+---------------++------------------------------++----------------+ 
| Bridges: Down || WILD STATIONS || Time: Mon 2000 | 
+---------------+| Neasden |+----------------+ 
+---------------+| Highgate |+----------------+ 
| Out of Knip || || Circle: <-> | 
+---------------++------------------------------++----------------+ 
+---------------+-------------------------------------------------+ 
| dave | Zone 2 Pass, Hat (B, T) | 
| PaulWay | Zone 2 Pass, Hat (A) | 
| Dunx | Zones 1-3 Pass, Hat (A) | 
| Julie | Zone 3 Pass, Hat (A,T,B) | 
| Kevan | Zone 3 Pass | 
| Grimace | Zone 2 Pass, Hat (A,B) | 
+---------------+-------------------------------------------------+ 
+-----------------+--------------+-----------------+--------------+ 
|Kings X St.Pancrs| BkBk | Stockwell | BkRe | 
|Putney Bridge | ReReReBk | | | 
+-----------------+--------------+-----------------+--------------+ 

dave : [Home: East Putney] East Putney (DS) 
Grimace : [Home: Bethnal Green] Bethnal Green (CN) 
PaulWay : [Home: Latimer Road] Latimer Road (HC) 
[Purchasing Zone 2 Card] 
Dunx : [Home: Preston Road] Preston Road (MP) 
Julie : [Home: Blackhorse Road] [Purchasing Zone 3 Pass] 
Blackhorse Road (VC) [Collecting Hat (A to Z)] 
Kevan : [Home: Royal Victoria] [Purchasing Zone 3 Pass] 
Royal Victoria (DL) 
dave : [LV+3] [Purchasing Zone 2 Pass] Wimbledon 
[Collecting Hat (Overground)] [Neasden Wild] 
Grimace : [LV+3] Waterloo (NT; via CN, WC) [Purchasing Zone 2 Pass] 
[Collecting Hat (Overground)] [Smoking Cigar] 
PaulWay : [LV+3] Hammersmith (HC) [Smoking Cigar] 
Dunx : [LV+3] Baker Street (MP) [Collecting Hat (A to Z)] 
[Silver to Bronze] [Purchasing Zone 1-3 Pass] 
Julie : [LV+1] Walthamstowe Central (VC) [Collecting Hat (Terminus)] 
[Smoking Cigar] [Highgate Wild] 
Kevan : [LV+2] Prince Regent (DL) [Smoking Cigar] 
dave : [LV+3] [Token Running] Fulham Broadway (DS) [Smoking Cigar] 
[Gold to Blue] 
Grimace : [LV+3] Baker Street (BL; via NT) [Collecting Hat (A-Z)] 
PaulWay : Forced Pass 
Dunx : [LV+3] Moorgate (CL via MP) [Blocking Barbican] 
Julie : [LV+2] [Token Running] Seven Sisters (VC) [Collecting Hat] 
[Blocking Finsbury Park] 
Kevan : [LV-1] Royal Albert (DL) [Using the Victoria and Albert 
Gambit] 
dave : [LV+3] Hammersmith (HC, via: DS, PD, DS) 
[Shunting PaulWay to Baker Street] 
[Double-shunting Grimace to Willesden Junction] 
[Collecting Hat (Terminus)] 
Grimace : [LV+3] Wembley Central (BL) 
PaulWay : [LV+1] Edgware Road (DS, via: CL) 
[Collecting Hat (A-Z)] 
Dunx : Mansion House (CL) 

{ Comment: 
Just a straightforward move. 

+1 Bk (same line) 
+1 Br (zone card) 
Game Time pushed forward that extra fraction of a degree. 
} 

-- 
Dunx 
IRL: Duncan Ellis, Senior Software Engineer, Business Modelers, Oracle 
<I work for Oracle, I don't speak for them>


From <WayperP@p...> Mon Jul 27 20:50:23 1998
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From: "Wayper, Paul" <WayperP@p...>
To: "'l-nomic@f...'" <l-nomic@f...>
Subject: MN: Game 4 Game State Document
Date: Tue, 28 Jul 1998 13:48:34 +1000
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+------------+--------------------+----+-----------------------------+ 
| Player | Home Station | LV | Tokens | 
| | | | | 
| | | | Bk Bu Br Go Re Si | 
+------------+--------------------+----+----+----+----+----+----+----+ 
| Dunx | Finchley Central | 1 | 6 | 2 | 4 | 2 | 1 | 2 | 
|*Jon | Neasden | 5 | 4 | 0 | 3 | 0 | 1 | 0 | 
|*Slakko | Dollis Hill | 0 | 3 | 0 | 5 | 0 | 4 | 0 | 
| PaulWay | Oval | 3 | 4 | 0 | 3 | 0 | 2 | 1 | 
| Grimace | Swiss Cottage | 1 | 5 | 1 | 5 | 2 | 3 | 3 | 
| miKi | Clapham North | 2 | 3 | 3 | 7 | 2 | 1 | 1 | 
|*Drone | | 0 | 2 | 0 | 2 | 0 | 2 | 0 | 
+------------+--------------------+----+----+----+----+----+----+----+ 
+---------------+ +-----WILD STATIONS---+ +--------------------------+ 
| Bridges: Down | | Gunnersbury | | Game Time: Friday 1600 | 
+---------------+ | Snaresbrook | +--------------------------+ 
+---------------+ | Pinner | +--------------------------+ 
| In Knip | | | | Drone Keeper: | 
+---------------+ +---------------------+ +--------------------------+ 
+------------------+--------------++------------------+--------------+ 
| Mile End | ReBrBkBkBkBr || Morden | ReBkBrBrBkBk | 
| Camden Town | BrBrBrBrBr || Temple | ReBrBkReRe | 
| Brixton | BlReBrBrBuBu || Beckton | ReReReReBkRe | 
| Elm Park | BuBuBuBuBr || Elephant & Castle| BkBkBrBrBk | 
| Borough | BrBrGoBrBrBr || Dollis Hill | BrBrBkReReBk | 
| Oakwood | BkBkBkBkBkBk || Finchley Central | BuBuBuBuBuBu | 
| Charing Cross | Susp Package || East Finchley | BkReBuBuBuBu | 
+------------------+--------------++------------------+--------------+ 
+------------+-------------------------------------------------------+ 
| Dunx | Zone 1-3 Pass, Hats (A,B) | 
| Jon | *Zone 4*, 1-6 Passes, Hats (C,V,T) | 
| Slakko | Zone 1-3 Pass, Hats (C,B) | 
| PaulWay | Zone 2 Pass, Hat(T) | 
| Grimace | Zone 1-3 Pass, Hats (A,C,T,V) | 
| miKi | Zone 1-3 Pass, Hats (T,B,C), Cigar | 
+------------+-------------------------------------------------------+ 

Dunx : Finchley Central (NT) 
Slakko : Dollis Hill (JL) 
Grimace : Dollis Hill (JL) [Victoria Wild] 
miKi : Dollis Hill (JL) 
dave : Dollis Hill (JL) [Bronze Token on Dollis Hill] 
Yer_Mom : Dollis Hill (JL) [Red Token on Dollis Hill] 
Kevan : Dollis Hill (JL) [Claiming a Red Token from Dollis Hill] 
[Power Failure! (JL)] 
Dunx : Dollis Hill (JL) [Claiming a Bronze Token from Dollis Hill] 
Jon : Pass (JL) 
Slakko : Pass (Dollis Hill JL) 
Grimace : Victoria (VC) [Wild] 
miKi : Vauxhall (VC) [Home] 
dave : [Home] East Acton (CN) [Collecting Hat] 
Yer_Mom : Willesden Green [Home] 
Kevan : [Home] Shepherd's Bush (CN) [Purchasing Zone 1 Pass] 
[Power Restored (JL)] 
Dunx : [Home] Finchley Central (NT) [Purchasing Zones 1-3 Pass] 
[Gunnersbury Wild] 
Jon : [LV+2] Wembley Park (MP) [Fire at Finchley Road] 
[Purchasing Zone 4 Pass] [Blocking Preston Road] 
Slakko : Pass (Dollis Hill JL) 
PaulWay : [Home] Oval (NL) [Purchasing Zone 2 Pass] 
Grimace : [LV+3] Baker Street (JL via:VC) [Collecting Hat (A-Z)] 
[Purchasing zones 1-3 Pass] 
miKi : [LV+2] Brixton (VC) [Purchasing Zones 1-3 Pass] 
[Collecting Hat (Terminus)] 
Dunx : [LV+3] Archway (NT) 
[Claiming a Black Token from East Finchley] 
Jon : Pass (Wembley Park MP) [Collecting Hat (Verdant)] 
Slakko : [Purchasing Zones 1-3 Pass] Dollis Hill (JL) [Into Knip] 
PaulWay : Dollis Hill (JL) 
Grimace : [LV+3] Dollis Hill (JL) 
miKi : [LV+3] Dollis Hill (JL) 
Dunx : [LV+3] Dollis Hill (JL) 
Jon : [LV+3] Dollis Hill (JL) 
Slakko : [LV+3] Dollis Hill (JL) 
PaulWay : [LV+3] Dollis Hill (JL) 
Grimace : [LV+3] Dollis Hill (JL) 
miKi : [LV+3] Dollis Hill (JL) 
Dunx : [LV+3] Dollis Hill (JL) 
Jon : [LV+3] Dollis Hill (JL) 
Slakko : [LV+3] Dollis Hill (JL) 
PaulWay : [LV+3] Dollis Hill (JL) 
Grimace : [LV+2] Dollis Hill (JL) 
miKi : [LV+3] [Dollis Escape] [Home] Vauxhall (VC) 
Dunx : Pass (Dollis Hill (JL)) [Snaresbrook Wild] 
Jon : [LV+1] Stanmore (JL) 
Slakko : Pass (Dollis Hill (JL)) 
PaulWay : [Home] Oval (NL) 
Grimace : Pass (Dollis Hill (JL)) [Claiming a Black Token from 
Dollis Hill] 
miKi : [LV+1] Brixton [Collecting Hat (Overground)] 
Dunx : Pass [Out of Knip] [Straddling to Finchley Road (MP)] 
Jon : [Gold to Bronze] [Purchasing Zones 1-6 Pass] [LV+3] 
Westbourne Park (HC via:JL, MP, CL, DS, HC) 
[Collecting Hat (Compass)] 
Slakko : Victoria [Wild] [Collecting Hat (Overground)] 
PaulWay : [LV+2] Brixton (VC, via NL) 
[Claiming a Red token from Brixton] 
[Collecting Hat (Terminus)] 
Grimace : Forced Pass 
miKi : [LV+2] [Token Running] Clapham South (NT, via VC) 
[Claiming a Br Token from Brixton] [Claiming Hat (Compass)] 
Dunx : [LV+1] Baker Street (MP) [Collecting Hat (A to Z)] 
[Pinner Wild] 
Jon : [LV=0] [Silver to Bronze] Pass [Reshuffling] [Purchasing 
Railcard] 
[Purchasing Marmalade Sandwich] 
Slakko : Forced Pass 
PaulWay : [LV-1] [Token Running] Stockwell 
Grimace : Gunnersbury (DS) [Wild] 
miKi : [LV+2] Morden (NT) 
Dunx : [LV+2] King's Cross St Pancras (MP) 
[Collecting Hat (Overground)] 
Jon : [LV+3] [Eating Marmalade Sandwich] Hammersmith (HC) 
[Collecting Hat (Terminus)] 
Slakko : Forced Pass 
PaulWay : [LV+3] Embankment (NT, via VC) 
Grimace : [LV+2] Richmond (DS) [Collecting Hat (Terminus)] 
miKi : [LV+3] [Token Running] Stockwell (NT) 
Dunx : [LV-1] Camden Town (NT) [Straddling to Hendon Central (NT)] 
Slakko : [LV+2] South Kensington (DS) [Collecting Hat (Compass)] 
PaulWay : [LV+3] Camden Town (NT) [Suspect Package at Charing Cross] 
[Claiming a Bronze token from Camden Town] 
[Declaring the Northern Line Rocket Manoeuvre] 
Grimace : [LV+1] [Token Running] Turnham Green (DS) [Collecting Hat] 
[Purchasing Chocolate Bar] 
miKi : New Cross (EL via NT, WC, DL) 
Dunx : [LV+1] Edgware (NT) 
Slakko : Forced Pass 
PaulWay : [LV+1] Whitechapel (EL via NL, HC) 
Grimace : [LV+3] [Eating Chocolate Bar] Hounslow East (PD) 
[Collecting Hat] 
miKi : [LV-1] [Token Running] Whitechapel (EL via EL, DL, CN, HC) 
[Shunting PaulWay to New Cross Gate] 
Dunx : [LV+3] [Token Running] Hampstead (NT) 
PaulWay : [LV+3] Wapping (EL) 
Grimace : [LV-2] Heathrow Terminal 4 (PD) 
miKi : [LV+3] Moorgate (HC) 
Dunx : [LV+2] Moorgate (HC via NT) [Smoking Cigar] [Gold to Blue] 
[Shunting miKi to Clapham North (NT)] [Into Knip] 
PaulWay : Shoreditch (EL) 
Grimace : [LV-3] Heathrow Terminals 1-3 (PD) 
miKi : [LV+2] Oval (NT) 
Dunx : [Home] Finchley Central (NT) [Claiming a Blue Token from 
Finchley Central] 
PaulWay : Forced Pass 
Grimace : Hatton Cross (PD) [Using the Heathrow Pickup Manouevre] 
miKi : Embankment (NT) 
Dunx : [LV+1] Mill Hill East (NT)
PaulWay : [LV+3] [Token Running] [Gold to Blue] [Out of Knip]
Tower Hill (DL via EL)
[Collecting Hat (British Rail)]
[Purchasing Zone 1 Pass]

{ Comment: 
Game Time advanced (none of that 'novice' stuff :-).
00mins -1Bk (change of Line) on Morden 
10mins +1Go (token run)
00mins -1Go (Gold to Blue) disappears
00mins +4Bu (Blue from Gold)
10mins -4Bu (out of Knip) on Brixton and Finchley Central
00mins +1Re (two-liner)
00mins +1Re (two-interchanger)
10mins -3Br (zone pass) disappear

Incidentally, play is OK with thirteen token stacks, because we're not
'place[ing] a Token on a Stack [... that] would be the first Token of
a Stack and there are already twelve Token Stacks in play'. I.e. if a
thirteenth is formed somehow (either a missed illegal move or a legal
loophole) then Token placement is legal from there.
}


From Elusive <elusive@i...> Tue Jul 28 03:19:26 1998
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+---------+------------------------------+----+-------------------+ 
| Player | Home | LV | Tokens | 
| | | | Bk Bu Br Go Re Si | 
+---------+------------------------------+----+-------------------+ 
| dave | East Putney | 0 | 4 5 3 3 0 1 | 
| Grimace | Bethnal Green | 3 | 2 1 0 0 3 1 | 
| PaulWay | Latimer Road | 1 | 3 0 1 0 2 0 | 
| Dunx | Preston Road | 6 | 4 1 4 0 2 0 | 
|*Drone | | 0 | 2 0 2 0 2 0 | 
| Julie | Blackhorse Road | 0 | 3 0 4 2 1 0 | 
| Kevan | Royal Victoria | 1 | 4 0 3 2 2 2 | 
+---------+------------------------------+----+-------------------+ 
+---------------++------------------------------++----------------+ 
| Bridges: Down || WILD STATIONS || Time: Mon 2100 | 
+---------------+| Neasden |+----------------+ 
+---------------+| Highgate |+----------------+ 
| Out of Knip || || Circle: <-> | 
+---------------++------------------------------++----------------+ 
+---------------+-------------------------------------------------+ 
| dave | Zone 2 Pass, Hat (B, T) | 
| PaulWay | Zone 2 Pass, Hat (A) | 
| Dunx | Zones 1-3 Pass, Hat (A) | 
| Julie | Zone 3 Pass, Hat (A,T,B) | 
| Kevan | Zone 3 Pass | 
| Grimace | Zone 2 Pass, Hat (A,B) | 
+---------------+-------------------------------------------------+ 
+-----------------+--------------+-----------------+--------------+ 
|Kings X St.Pancrs| BkBk | Stockwell | BkRe | 
|Putney Bridge | ReReReBk | Boston Manor | Bk | 
+-----------------+--------------+-----------------+--------------+ 

dave : [Home: East Putney] East Putney (DS) 
Grimace : [Home: Bethnal Green] Bethnal Green (CN) 
PaulWay : [Home: Latimer Road] Latimer Road (HC) 
[Purchasing Zone 2 Card] 
Dunx : [Home: Preston Road] Preston Road (MP) 
Julie : [Home: Blackhorse Road] [Purchasing Zone 3 Pass] 
Blackhorse Road (VC) [Collecting Hat (A to Z)] 
Kevan : [Home: Royal Victoria] [Purchasing Zone 3 Pass] 
Royal Victoria (DL) 
dave : [LV+3] [Purchasing Zone 2 Pass] Wimbledon 
[Collecting Hat (Overground)] [Neasden Wild] 
Grimace : [LV+3] Waterloo (NT; via CN, WC) [Purchasing Zone 2 Pass] 
[Collecting Hat (Overground)] [Smoking Cigar] 
PaulWay : [LV+3] Hammersmith (HC) [Smoking Cigar] 
Dunx : [LV+3] Baker Street (MP) [Collecting Hat (A to Z)] 
[Silver to Bronze] [Purchasing Zone 1-3 Pass] 
Julie : [LV+1] Walthamstowe Central (VC) [Collecting Hat (Terminus)] 
[Smoking Cigar] [Highgate Wild] 
Kevan : [LV+2] Prince Regent (DL) [Smoking Cigar] 
dave : [LV+3] [Token Running] Fulham Broadway (DS) [Smoking Cigar] 
[Gold to Blue] 
Grimace : [LV+3] Baker Street (BL; via NT) [Collecting Hat (A-Z)] 
PaulWay : Forced Pass 
Dunx : [LV+3] Moorgate (CL via MP) [Blocking Barbican] 
Julie : [LV+2] [Token Running] Seven Sisters (VC) [Collecting Hat] 
[Blocking Finsbury Park] 
Kevan : [LV-1] Royal Albert (DL) [Using the Victoria and Albert 
Gambit] 
dave : [LV+3] Hammersmith (HC, via: DS, PD, DS) 
[Shunting PaulWay to Baker Street] 
[Double-shunting Grimace to Willesden Junction] 
[Collecting Hat (Terminus)] 
Grimace : [LV+3] Wembley Central (BL) 
PaulWay : [LV+1] Edgware Road (DS, via: CL) 
[Collecting Hat (A-Z)] 
Dunx : Mansion House (CL) 
Julie : [Wild] Highgate (NT)

{ 
Comment: 
Game Time, etc.
-1 Black for Wild (to Boston Manor)
+1 Bronze for Zone 3
} 



From Kevan Davis <kdavis@i...> Tue Jul 28 03:35:12 1998
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+---------+------------------------------+----+-------------------+ 
| Player | Home | LV | Tokens | 
| | | | Bk Bu Br Go Re Si | 
+---------+------------------------------+----+-------------------+ 
| dave | East Putney | 0 | 4 5 3 3 0 1 | 
| Grimace | Bethnal Green | 3 | 2 1 0 0 3 1 | 
| PaulWay | Latimer Road | 1 | 3 0 1 0 2 0 | 
| Dunx | Preston Road | 6 | 4 1 4 0 2 0 | 
|*Drone | | 0 | 2 0 2 0 2 0 | 
| Julie | Blackhorse Road | 0 | 3 0 4 2 1 0 | 
| Kevan | Royal Victoria | 4 | 5 0 3 2 2 2 | 
+---------+------------------------------+----+-------------------+ 
+---------------++------------------------------++----------------+ 
| Bridges: Down || WILD STATIONS || Time: Mon 2200 | 
+---------------+| Neasden |+----------------+ 
+---------------+| Highgate |+----------------+ 
| Out of Knip || Hyde Park Corner || Circle: <-> | 
+---------------++------------------------------++----------------+ 
+---------------+-------------------------------------------------+ 
| dave | Zone 2 Pass, Hat (B, T) | 
| PaulWay | Zone 2 Pass, Hat (A) | 
| Dunx | Zones 1-3 Pass, Hat (A) | 
| Julie | Zone 3 Pass, Hat (A,T,B) | 
| Kevan | Zone 3 Pass, Hat (T), Chocolate Bar | 
| Grimace | Zone 2 Pass, Hat (A,B) | 
+---------------+-------------------------------------------------+ 
+-----------------+--------------+-----------------+--------------+ 
|Kings X St.Pancrs| BkBk | Stockwell | BkRe | 
|Putney Bridge | ReReReBk | Boston Manor | Bk | 
+-----------------+--------------+-----------------+--------------+ 

dave : [Home: East Putney] East Putney (DS) 
Grimace : [Home: Bethnal Green] Bethnal Green (CN) 
PaulWay : [Home: Latimer Road] Latimer Road (HC) 
[Purchasing Zone 2 Card] 
Dunx : [Home: Preston Road] Preston Road (MP) 
Julie : [Home: Blackhorse Road] [Purchasing Zone 3 Pass] 
Blackhorse Road (VC) [Collecting Hat (A to Z)] 
Kevan : [Home: Royal Victoria] [Purchasing Zone 3 Pass] 
Royal Victoria (DL) 
dave : [LV+3] [Purchasing Zone 2 Pass] Wimbledon 
[Collecting Hat (Overground)] [Neasden Wild] 
Grimace : [LV+3] Waterloo (NT; via CN, WC) [Purchasing Zone 2 Pass] 
[Collecting Hat (Overground)] [Smoking Cigar] 
PaulWay : [LV+3] Hammersmith (HC) [Smoking Cigar] 
Dunx : [LV+3] Baker Street (MP) [Collecting Hat (A to Z)] 
[Silver to Bronze] [Purchasing Zone 1-3 Pass] 
Julie : [LV+1] Walthamstowe Central (VC) [Collecting Hat (Terminus)] 
[Smoking Cigar] [Highgate Wild] 
Kevan : [LV+2] Prince Regent (DL) [Smoking Cigar] 
dave : [LV+3] [Token Running] Fulham Broadway (DS) [Smoking Cigar] 
[Gold to Blue] 
Grimace : [LV+3] Baker Street (BL; via NT) [Collecting Hat (A-Z)] 
PaulWay : Forced Pass 
Dunx : [LV+3] Moorgate (CL via MP) [Blocking Barbican] 
Julie : [LV+2] [Token Running] Seven Sisters (VC) [Collecting Hat] 
[Blocking Finsbury Park] 
Kevan : [LV-1] Royal Albert (DL) [Using the Victoria and Albert 
Gambit] 
dave : [LV+3] Hammersmith (HC, via: DS, PD, DS) 
[Shunting PaulWay to Baker Street] 
[Double-shunting Grimace to Willesden Junction] 
[Collecting Hat (Terminus)] 
Grimace : [LV+3] Wembley Central (BL) 
PaulWay : [LV+1] Edgware Road (DS, via: CL) 
[Collecting Hat (A-Z)] 
Dunx : Mansion House (CL) 
Julie : [Wild] Highgate (NT)
Kevan : [LV+3] Beckton (DL) [Collecting Hat] [Purchasing Chocolate Bar]
[Hyde Park Corner Wild]

{ 
Comments:

Ludicrum tempus fugit.

+1 Black for a same-Liner 
-1 Bronze for the Twix
}



From kenningd@w... (L'homme a tete de choux) Tue Jul 28 04:12:45 1998
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+---------+------------------------------+----+-------------------+ 
| Player | Home | LV | Tokens | 
| | | | Bk Bu Br Go Re Si | 
+---------+------------------------------+----+-------------------+ 
| dave | East Putney | 3 | 4 3 4 3 1 0 | 
| Grimace | Bethnal Green | 3 | 2 1 0 0 3 1 | 
| PaulWay | Latimer Road | 1 | 3 0 1 0 2 0 | 
| Dunx | Preston Road | 6 | 4 1 4 0 2 0 | 
|*Drone | | 0 | 2 0 2 0 2 0 | 
| Julie | Blackhorse Road | 0 | 3 0 4 2 1 0 | 
| Kevan | Royal Victoria | 4 | 5 0 3 2 2 2 | 
+---------+------------------------------+----+-------------------+ 
+---------------++------------------------------++----------------+ 
| Bridges: Down || WILD STATIONS || Time: Mon 2300 | 
+---------------+| Highgate |+----------------+ 
+---------------+| Hyde Park Corner |+----------------+ 
| Out of Knip || Epping || Circle: <-- | 
+---------------++------------------------------++----------------+ 
+---------------+-------------------------------------------------+ 
| dave | Zone 2 Pass, Hat (A,B,T) | 
| PaulWay | Zone 2 Pass, Hat (A) | 
| Dunx | Zones 1-3 Pass, Hat (A) | 
| Julie | Zone 3 Pass, Hat (A,T,B) | 
| Kevan | Zone 3 Pass, Hat (T), Chocolate Bar | 
| Grimace | Zone 2 Pass, Hat (A,B) | 
+---------------+-------------------------------------------------+ 
+-----------------+--------------+-----------------+--------------+ 
|Kings X St.Pancrs| BkBk | Stockwell | BkRe | 
|Putney Bridge | ReReReBk | Boston Manor | Bk | 
|Southfields | BkBuBuSi | | |
+-----------------+--------------+-----------------+--------------+ 

dave : [Home: East Putney] East Putney (DS) 
Grimace : [Home: Bethnal Green] Bethnal Green (CN) 
PaulWay : [Home: Latimer Road] Latimer Road (HC) 
[Purchasing Zone 2 Card] 
Dunx : [Home: Preston Road] Preston Road (MP) 
Julie : [Home: Blackhorse Road] [Purchasing Zone 3 Pass] 
Blackhorse Road (VC) [Collecting Hat (A to Z)] 
Kevan : [Home: Royal Victoria] [Purchasing Zone 3 Pass] 
Royal Victoria (DL) 
dave : [LV+3] [Purchasing Zone 2 Pass] Wimbledon 
[Collecting Hat (Overground)] [Neasden Wild] 
Grimace : [LV+3] Waterloo (NT; via CN, WC) [Purchasing Zone 2 Pass] 
[Collecting Hat (Overground)] [Smoking Cigar] 
PaulWay : [LV+3] Hammersmith (HC) [Smoking Cigar] 
Dunx : [LV+3] Baker Street (MP) [Collecting Hat (A to Z)] 
[Silver to Bronze] [Purchasing Zone 1-3 Pass] 
Julie : [LV+1] Walthamstowe Central (VC) [Collecting Hat (Terminus)] 
[Smoking Cigar] [Highgate Wild] 
Kevan : [LV+2] Prince Regent (DL) [Smoking Cigar] 
dave : [LV+3] [Token Running] Fulham Broadway (DS) [Smoking Cigar] 
[Gold to Blue] 
Grimace : [LV+3] Baker Street (BL; via NT) [Collecting Hat (A-Z)] 
PaulWay : Forced Pass 
Dunx : [LV+3] Moorgate (CL via MP) [Blocking Barbican] 
Julie : [LV+2] [Token Running] Seven Sisters (VC) [Collecting Hat] 
[Blocking Finsbury Park] 
Kevan : [LV-1] Royal Albert (DL) [Using the Victoria and Albert 
Gambit] 
dave : [LV+3] Hammersmith (HC, via: DS, PD, DS) 
[Shunting PaulWay to Baker Street] 
[Double-shunting Grimace to Willesden Junction] 
[Collecting Hat (Terminus)] 
Grimace : [LV+3] Wembley Central (BL) 
PaulWay : [LV+1] Edgware Road (DS, via: CL) 
[Collecting Hat (A-Z)] 
Dunx : Mansion House (CL) 
Julie : [Wild] Highgate (NT)
Kevan : [LV+3] Beckton (DL) [Collecting Hat] [Purchasing Chocolate Bar]
[Hyde Park Corner Wild]
dave : [LV+3] Gloucester Road (CL, via: PD) [Collecting Hat]
[Epping Wild] [Circle Line: Anticlockwise]

{Comment:

Game Time moved on

+1 AtoZ hat
-1Bk: different line (on Southfields)
+1Br: zone pass held
+1Re: passing 2 interchanges
+1Bk: 3-line interchange
-2Bu,-1Si: Circle anticlockwised (all on Southfields)

I believe that move lasted exactly 1 hour

}






From Kevan Davis <kdavis@i...> Tue Jul 28 05:38:01 1998
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From: Kevan Davis <kdavis@i...>
Subject: MN: Year 2, Week 14: Voting Results for Week 13
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-----------------------------------------------------------------------------
No. Proposal Name F P A Q Result
-----------------------------------------------------------------------------
441 Unattended Luggage 4 7 - - Enacts 1.4.22,
Amends 1.7.4/16
442 Red Card 3 7 1 - Amends 1.4.5
443 Spinning Jenny 4 7 - - Amends 1.7.6
444 Indicator Possessions - 7 4 - Fails
445 Sticky Situations 2 7 2 - Fails
446 Boast Pox 4 7 - - Amends 1.1.5
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
dave Dunx Grimc Jon Jthn Julie Kevn miKi Paul Slak Y_M
-----------------------------------------------------------------------------

441 (Kevan) FOR FOR FOR - - FOR - - - - -
442 (Kevan) AGA FOR FOR - - FOR - - - - -
443 (Kevan) FOR FOR FOR - - FOR - - - - -
444 (Grimace) AGA AGA - - - AGA AGA - - - -
445 (Grimace) AGA FOR - - - FOR AGA - - - -
446 (Dunx) FOR - FOR - - FOR FOR - - - -

-----------------------------------------------------------------------------
dave Dunx Grimc Jon Jthn Julie Kevn miKi Paul Slak Y_M
- KUDOS ---------------------------------------------------------------------

Initial: 21 26 5 0 29 5 44 4 3 1 0
Halved: 10 13 2 22 2 1

FOR Votes: +0 +4 +0 +11 +0 +0 
AGA Votes: -0 -0 -0 -1 -0 -0 
Decisiveness: +3 +3 I I I +3 +3 +0 +0 I I
Voting/Own: -0 -0 n n n -0 -0 -0 -0 n n
a a a a a
Passed EPs: +0 +0 c c c +0 +0 +0 +0 c c
Failed EPs: -0 -0 t t t -0 -0 -0 -0 t t
Dead Wood: +0 +0 i i i +0 +0 +0 +0 i i
Finger/Pulse: +0 +0 v v v +0 +5 +0 +0 v v
e e e e e
Award Ceremony: +0 +3 +0 +3 +0 +0 [a]

Final Kudos: 13 23 5 0 29 5 43 2 1 1 0

-----------------------------------------------------------------------------
dave Dunx Grimc Jon Jthn Julie Kevn miKi Paul Slak Y_M
-----------------------------------------------------------------------------
Apathy Level: 0 0 1 3 0 0 0 1 1 2 3
-----------------------------------------------------------------------------

[a] Ruttsborough Award - none
IMCS Clarity Award - none
CAMREC Cleanup Award - Dunx (Boast Pox)
Mrs Trellis Award - none
For E's A Jolly Good Fellow - Kevan (automatic)



From Kevan Davis <kdavis@i...> Tue Jul 28 05:38:36 1998
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------------------------------------------------------------------------------
MORNINGTON NOMIC

Proposals for Voting on in Year Two, Week Fourteen
------------------------------------------------------------------------------

Proposal 447 - Millennium Drone [Amendment]

1. Brian, Where's The Pollen? [Amendment]

Reword Rule 1.15.1 (Nyurmenyurmenyurmen) to read:-

In each Game of Mornington Crescent, there shall be a Player known as
the Drone, with a name of "Drone". When it is the Drone's Turn, if
any Player is carrying the Drone Stick, that Player may submit the
Drone's Turn.

If the Drone Stick is carried by the Drone, or by an Inactive Player,
or if the Drone Stick is not in play, the Drone is treated as being
Inactive.

The Drone has no Home Station, may not perform the "[Home:]" Action,
and is exempt from any Rules defining penalties or bonuses for having
a Home Station.

The Drone may not Win the Game.

2. Here, Boy [Enactment]

There exists a type of Small, Unique Possession known as the Drone
Stick.

Any Player may perform the Action "[Claiming Drone Stick]", unless the
Drone has not taken a Turn since the Drone Stick was created or last
taken from another Player.

Upon performing this Action, the current holder (if any) of the Drone
Stick loses that Possession, and the Actioning Player gains a Drone
Stick.

{ Comments : Slightly amusingly, the current wording of the Drone Rule
states no actual effect for performing the "[Drone Keeper]"
Action...

But still. Non-Sticky so that the Stick can be Discarded
to relinquish control of the Drone, and left free of "may
not be stolen in Shunts" to make play more interesting (it
*is* small, so can be Nantucketed at the cost of not being
able to move the Drone that Round)... }

3. Unique Opportunity [Enactment]

Certain Possessions may possess the "Unique" attribute. If, for any
reason, more than one instance of a single Unique Possession is in
play, the most recently-created instance is immediately destroyed.

If more than one instance of a Unique Possession is created
simultaneously, all but one of those instances are immediately
destroyed.

4. Superceded By Technology [Amendment]

Throughout the Ruleset, replace the "[Drone Keeper]" Action with the
"[Claiming Drone Stick]" Action.

5. Fetch [Amendment]

Remove the sentence "The current Drone Keeper shall possess the Drone
Stick." from Rule 1.4.12 (The Luggage), if present.

6. Nobody Loves Me Any More [Amendments]

In Rule 1.1.2 (A New Game), remove "There is no Drone Keeper." from
the list of new Game aspects, and mention of "Drone Keeper" from
Rule 1.2.0 (The Game State Document).

7. The Drone Ranger [Amendment]

Reword Rule 1.21.1 (D'ya wanna be in my gang?) to:-

The Drone's Team is considered to be that of the Player which
holds the Drone Stick. If the Drone Stick does not exist, or is
held by the Drone, the Drone has no Team.

------------------------------------------------------------------------------

Proposal 448 - Windsor Castle [Amendment]

In Rule 1.1.1 (How to Win), replace:

"If a Player has made a Move to Mornington Crescent"

with:

"If a Player has won the Game"

{ Comments: Not terribly drastic, but arguably a sticking point. }

------------------------------------------------------------------------------

Proposal 449 - The Dark Side [Other, Multiple]

1. The Podume of Infinite Darkness [Enactment]

There shall exist a Small, Unique, Sticky Possession known as the
Podume of Infinite Darkness, which may be present on the Map; a
PoID's presence is indicated as a Token Stack with the text "PoID",
at that Station.

If there is no PoID in play, any Player may perform the Action of
"[Forging PoID]" to bring the PoID into play, in eir Possession.

If a Player is carrying the Podume of Infinite Darkness, e may not
be the target of any Action which directly targets a Player (ie.
any Action with the String "<Player>"), nor may e Move to
Mornington Crescent or pass through Holy Stations.

If a Player carrying the Podume of Infinite Darkness ends any Turn
at a Holy Station, the Podume is destroyed.

If a Player is carrying the Podume of Infinite Darkness, e may
perform the post-Move Action of "[PoID on <Station>]" to place the
PoID at a Station, where "<Station>" is any Station which the
Actioning Player's Piece has passed through this Turn, or started
or ended its Move at.

If the Podume of Infinite Darkness is located at a Station:-

* No Player may perform the Action "[LV+X]".
* No Player may perform an Action which targets another
Player (ie. any Action with the String "<Player>").
* All Holy Stations are treated as being Blocked.

If a Player has passed through the Station containing the PoID
during eir Turn, e may perform the Action "[Collecting PoID]"
to place the PoID in eir Luggage.

{ Comments : My Delphi lore is particularly rusty, and I can't remember
the Podume cropping up much at York - I hope this doesn't
contradict too much. }

2. Alchemy [Amendment]

To Rule 1.17.5 (Post-Move Actions), add:-

[Collecting PoID] 1.7.x none 
[Forging PoID] 1.7.x 30 mins -4 Bk -2 Si

3. Another Unique Opportunity [Enactment]

Certain Possessions may possess the "Unique" attribute. If, for any
reason, more than one instance of a single Unique Possession is in
play, the most recently-created instance is immediately destroyed.

If more than one instance of a Unique Possession is created
simultaneously, all but one of those instances are immediately
destroyed.

This Rule shall Repeal itself if a Rule called "Unique Opportunity"
exists within the Ruleset already. Otherwise, this paragraph shall
remove itself from the Rule upon its Enactment, and the Rule shall
be renamed to "Unique Opportunity".

------------------------------------------------------------------------------

Proposal 450 - The Dirty Two Dozen [Amendment]

Amend Rule 1.14.3 so that in its third paragraph the number 'twelve' is 
replaced with the number 'twenty four'. 

{ Comment: 
I don't think twelve is enough, that's all. 
} 

------------------------------------------------------------------------------

Proposal 451 - I was young and foolish then... [other, multiple]

{Comment: a reworking of the Radioactivity proposal without the stuff about
Non-voting, since I presume (or rather, I hope) it was that which caused it to
fail, and with some tidying up. All in all it should be a finely honed
proposal, but I'm bound to have overlooked something...}

1. Radioactivity Mk II [amendment]

Rename Rule 0.3.1 to 'Players and Player States' and amend it to read as
follows:

Anyone may apply to join Mornington Nomic by sending a request in an email to
the Speaker (see Rule 0.3.2) stating that they wish to join the game, and
giving a one-word Name by which they wish to be known. The Speaker will then
determine whether the application is successful. Any successful applicant
becomes a Player. The Speaker's decision is final in this matter.

There are two Player States: Active and Inactive. A Player may change eir
Player State at any time by sending a message to the list announcing the
change, which will take effect immediately. New Players are Active by default.

A Player may at any time post a message to the mailing list announcing a desire
to change the Name e uses in Mornington Nomic. This change shall take effect at
the end of the current Game Week or after three days, whichever is later,
provided that no other Player objects to the change of Name before then.

All Players must always abide by all the Rules.

2. The Speaker [enactment]

{Comment: I'm (still) working on the assumption that if enacted this will
become 0.3.2 (see above)}

One Player shall hold the office of Speaker. The Speaker's role is to maintain
the ruleset, distribute proposals and voting results, and perform various other
functions as specified by rules.

If the Speaker is unable, unwilling, or prevented by a rule, from fulfilling
any of eir tasks, e may desginate a Deputy to take responsibility for those
tasks (either temporarily or permanently). Any other Player who is willing and
able is a valid candidate for the role of Deputy Speaker. Throughout the
Ruleset, the term 'Speaker' shall be read as meaning the Speaker or Deputy
Speaker, as appropriate.

{Comment: perhaps the current Speaker's name and email address should be listed
here for the convenience of newcomers?}

3. Inactivity [enactment]

When a Player's Player State changes to Inactive, an asterisk is marked next to
eir name in the Game State Document of any Games in which e is currently taking
part and eir turn is skipped until e changes eir state back to Active.

4. Fight for the Right [amendment]

Rename Rule 0.5.2 (How to Vote) to "Voting and Proposal Adoption" and amend it
to read as follows.

All Active Players may cast votes on current Proposals by sending eir votes in
an email to the Speaker with a subject line of 'MN: Votes'. If the email does
not have this subject line, votes may be considered invalid. Inactive players
may not vote. Any votes cast by Inactive Players are invalid.

Valid votes are FOR, AGAINST or PASS. Any other vote is invalid. No votes may
be revealed by the Speaker before the end of the Nomic Week in which they are
cast. Each Voter has exactly one vote per Proposal. If a Player attempts to
vote for a single Proposal more than once, only the latest valid vote shall be
counted.

In order for a Proposal to be adopted, it must achieve Quorum and receive more
votes FOR than AGAINST.

5. Your Presence is Required [amendment]

Rename Rule 0.5.4 (Quorum) to "Abstentions and Quorum" and amend it to read as
follows:

Any Active Player who does not vote or who submits an invalid vote shall be
deemed to have abstained. Inactive Players are never counted as having
abstained. If the total of abstentions exceeds the total of valid votes (i.e.
votes FOR, AGAINST or PASS), the Proposal fails to reach Quorum.

6. Apathy Rules, ho hum! [amendment]

Renumber Rule 0.10.2 to 0.3.3 and amend it to read as follows:

Each Active Player shall have an Apathy Level, with a default value of zero.
Each Player's Apathy Level shall be detailed in the Voting Results document
every week.

For each Week in which an Active Player casts no valid Votes (unless all that
Week's Proposals were eir own), eir Apathy Level increases by one. For each
Week in which an Active Player casts any valid Votes (or if all that Week's
Proposals were eir own), eir Apathy Level decreases by one, unless it is
already zero. If a Player's Apathy Level reaches three, that Player loses all
of eir Kudos and becomes Inactive.

7. Dead Wood [repeal]

Repeal Rule 0.8.1 (Inactivity)

8. More trimming [repeal]

Repeal Rule 0.5.3 (Rule Adoption)

------------------------------------------------------------------------------

Proposal 452 - Winners take Drugs [amendment]

Amend the first sentence of Rule 1.1.1 (How to Win) to read as follows:

The object of the game is to be the first Player to reach Mornington Crescent.

{Comment: I'm just not happy with the current wording. I propose the above as a
much more elegant solution, though whether or not it succeeds in that aim is
for you the voters to decide. I think the stuff about pieces resting at MC is
for one thing a bit dodgy and for another thing superfluous, since all the
conditions for winning are described throughout the ruleset anyway.}

------------------------------------------------------------------------------



From Richard Brockie <R.Brockie@r...> Tue Jul 28 07:03:15 1998
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From: Richard Brockie <R.Brockie@r...>
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Subject: MN: A question...
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A clause with which I am unhappy is the following in rule 1.4.20:

"A Player may perform the 20-minute Pre-Move Action of [Eating
<Victual>] at the start of eir Turn, where <Victual> is an Edible
Possession that the Player is carrying."

Does the "start of eir turn" refer to the position of the pre-move actions
or the fact that the action of eating should be the very first action
performed?

--- miKi



From Richard Brockie <R.Brockie@r...> Tue Jul 28 07:22:12 1998
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From: Richard Brockie <R.Brockie@r...>
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On Tue, 28 Jul 1998, Richard Brockie wrote:

> A clause with which I am unhappy is the following in rule 1.4.20:
> 
> "A Player may perform the 20-minute Pre-Move Action of [Eating
> <Victual>] at the start of eir Turn, where <Victual> is an Edible
> Possession that the Player is carrying."
> 
> Does the "start of eir turn" refer to the position of the pre-move actions
> or the fact that the action of eating should be the very first action
> performed?

Sorry for answering my own question. Using precedence, it appears that the
"start of eir turn" refers to the position of the pre-move actions. From
Game 6: 

Jonathan : [Advancing Game Time by 1 Hour] [Purchasing Chocolate Bar] 
[Ignore the Gap] [LV+3] [Eating Chocolate Bar] London 
Bridge (NT via MP) [Shunting Dave to Oval] [Dollis Hill 
Wild]

--- miKi



From Richard Brockie <R.Brockie@r...> Tue Jul 28 07:42:39 1998
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Date: Tue, 28 Jul 1998 15:41:13 +0100 (BST)
From: Richard Brockie <R.Brockie@r...>
To: Mornington Nomic Mailing List <l-nomic@f...>
Subject: MN: Game 4 Game State Document...
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+------------+--------------------+----+-----------------------------+ 
| Player | Home Station | LV | Tokens | 
| | | | | 
| | | | Bk Bu Br Go Re Si | 
+------------+--------------------+----+----+----+----+----+----+----+ 
| Dunx | Finchley Central | 1 | 6 | 2 | 4 | 2 | 1 | 2 | 
|*Jon | Neasden | 5 | 4 | 0 | 3 | 0 | 1 | 0 | 
|*Slakko | Dollis Hill | 0 | 3 | 0 | 5 | 0 | 4 | 0 | 
| PaulWay | Oval | 3 | 4 | 0 | 3 | 0 | 2 | 1 | 
|*Grimace | Swiss Cottage | 1 | 5 | 1 | 5 | 2 | 3 | 3 | 
| miKi | Clapham North | 4 | 2 | 3 | 7 | 0 | 1 | 2 | 
|*Drone | | 0 | 2 | 0 | 2 | 0 | 2 | 0 | 
+------------+--------------------+----+----+----+----+----+----+----+ 
+---------------+ +-----WILD STATIONS---+ +--------------------------+ 
| Bridges: Down | | Gunnersbury | | Game Time: Friday 1700 | 
+---------------+ | Snaresbrook | +--------------------------+ 
+---------------+ | Pinner | +--------------------------+ 
| In Knip | | | | Drone Keeper: | 
+---------------+ +---------------------+ +--------------------------+ 
+------------------+--------------++------------------+--------------+ 
| Mile End | ReBrBkBkBkBr || Morden | ReBkBrBrBkBk | 
| Camden Town | BrBrBrBrBr || Temple | ReBrBkReRe | 
| Brixton | BlReBrBrBuBu || Beckton | ReReReReBkRe | 
| Elm Park | BuBuBuBuBr || Elephant & Castle| BkBkBrBrBk | 
| Borough | BrBrGoBrBrBr || Dollis Hill | BrBrBkReReBk | 
| Oakwood | BkBkBkBkBkBk || Finchley Central | BuBuBuBuBuBu | 
| Charing Cross | Susp Package || East Finchley | BkReBuBuBuBu | 
+------------------+--------------++------------------+--------------+ 
+------------+-------------------------------------------------------+ 
| Dunx | Zone 1-3 Pass, Hats (A,B) | 
| Jon | *Zone 4*, 1-6 Passes, Hats (C,V,T) | 
| Slakko | Zone 1-3 Pass, Hats (C,B) | 
| PaulWay | Zone 2 Pass, Hat(T) | 
| Grimace | Zone 1-3 Pass, Hats (A,C,T,V) | 
| miKi | Zone 1-3 Pass, Hats (T,B,C), Cigar | 
+------------+-------------------------------------------------------+ 

Dunx : Finchley Central (NT) 
Slakko : Dollis Hill (JL) 
Grimace : Dollis Hill (JL) [Victoria Wild] 
miKi : Dollis Hill (JL) 
dave : Dollis Hill (JL) [Bronze Token on Dollis Hill] 
Yer_Mom : Dollis Hill (JL) [Red Token on Dollis Hill] 
Kevan : Dollis Hill (JL) [Claiming a Red Token from Dollis Hill] 
[Power Failure! (JL)] 
Dunx : Dollis Hill (JL) [Claiming a Bronze Token from Dollis Hill] 
Jon : Pass (JL) 
Slakko : Pass (Dollis Hill JL) 
Grimace : Victoria (VC) [Wild] 
miKi : Vauxhall (VC) [Home] 
dave : [Home] East Acton (CN) [Collecting Hat] 
Yer_Mom : Willesden Green [Home] 
Kevan : [Home] Shepherd's Bush (CN) [Purchasing Zone 1 Pass] 
[Power Restored (JL)] 
Dunx : [Home] Finchley Central (NT) [Purchasing Zones 1-3 Pass] 
[Gunnersbury Wild] 
Jon : [LV+2] Wembley Park (MP) [Fire at Finchley Road] 
[Purchasing Zone 4 Pass] [Blocking Preston Road] 
Slakko : Pass (Dollis Hill JL) 
PaulWay : [Home] Oval (NL) [Purchasing Zone 2 Pass] 
Grimace : [LV+3] Baker Street (JL via:VC) [Collecting Hat (A-Z)] 
[Purchasing zones 1-3 Pass] 
miKi : [LV+2] Brixton (VC) [Purchasing Zones 1-3 Pass] 
[Collecting Hat (Terminus)] 
Dunx : [LV+3] Archway (NT) 
[Claiming a Black Token from East Finchley] 
Jon : Pass (Wembley Park MP) [Collecting Hat (Verdant)] 
Slakko : [Purchasing Zones 1-3 Pass] Dollis Hill (JL) [Into Knip] 
PaulWay : Dollis Hill (JL) 
Grimace : [LV+3] Dollis Hill (JL) 
miKi : [LV+3] Dollis Hill (JL) 
Dunx : [LV+3] Dollis Hill (JL) 
Jon : [LV+3] Dollis Hill (JL) 
Slakko : [LV+3] Dollis Hill (JL) 
PaulWay : [LV+3] Dollis Hill (JL) 
Grimace : [LV+3] Dollis Hill (JL) 
miKi : [LV+3] Dollis Hill (JL) 
Dunx : [LV+3] Dollis Hill (JL) 
Jon : [LV+3] Dollis Hill (JL) 
Slakko : [LV+3] Dollis Hill (JL) 
PaulWay : [LV+3] Dollis Hill (JL) 
Grimace : [LV+2] Dollis Hill (JL) 
miKi : [LV+3] [Dollis Escape] [Home] Vauxhall (VC) 
Dunx : Pass (Dollis Hill (JL)) [Snaresbrook Wild] 
Jon : [LV+1] Stanmore (JL) 
Slakko : Pass (Dollis Hill (JL)) 
PaulWay : [Home] Oval (NL) 
Grimace : Pass (Dollis Hill (JL)) [Claiming a Black Token from 
Dollis Hill] 
miKi : [LV+1] Brixton [Collecting Hat (Overground)] 
Dunx : Pass [Out of Knip] [Straddling to Finchley Road (MP)] 
Jon : [Gold to Bronze] [Purchasing Zones 1-6 Pass] [LV+3] 
Westbourne Park (HC via:JL, MP, CL, DS, HC) 
[Collecting Hat (Compass)] 
Slakko : Victoria [Wild] [Collecting Hat (Overground)] 
PaulWay : [LV+2] Brixton (VC, via NL) 
[Claiming a Red token from Brixton] 
[Collecting Hat (Terminus)] 
Grimace : Forced Pass 
miKi : [LV+2] [Token Running] Clapham South (NT, via VC) 
[Claiming a Br Token from Brixton] [Claiming Hat (Compass)] 
Dunx : [LV+1] Baker Street (MP) [Collecting Hat (A to Z)] 
[Pinner Wild] 
Jon : [LV=0] [Silver to Bronze] Pass [Reshuffling] [Purchasing 
Railcard] 
[Purchasing Marmalade Sandwich] 
Slakko : Forced Pass 
PaulWay : [LV-1] [Token Running] Stockwell 
Grimace : Gunnersbury (DS) [Wild] 
miKi : [LV+2] Morden (NT) 
Dunx : [LV+2] King's Cross St Pancras (MP) 
[Collecting Hat (Overground)] 
Jon : [LV+3] [Eating Marmalade Sandwich] Hammersmith (HC) 
[Collecting Hat (Terminus)] 
Slakko : Forced Pass 
PaulWay : [LV+3] Embankment (NT, via VC) 
Grimace : [LV+2] Richmond (DS) [Collecting Hat (Terminus)] 
miKi : [LV+3] [Token Running] Stockwell (NT) 
Dunx : [LV-1] Camden Town (NT) [Straddling to Hendon Central (NT)] 
Slakko : [LV+2] South Kensington (DS) [Collecting Hat (Compass)] 
PaulWay : [LV+3] Camden Town (NT) [Suspect Package at Charing Cross] 
[Claiming a Bronze token from Camden Town] 
[Declaring the Northern Line Rocket Manoeuvre] 
Grimace : [LV+1] [Token Running] Turnham Green (DS) [Collecting Hat] 
[Purchasing Chocolate Bar] 
miKi : New Cross (EL via NT, WC, DL) 
Dunx : [LV+1] Edgware (NT) 
Slakko : Forced Pass 
PaulWay : [LV+1] Whitechapel (EL via NL, HC) 
Grimace : [LV+3] [Eating Chocolate Bar] Hounslow East (PD) 
[Collecting Hat] 
miKi : [LV-1] [Token Running] Whitechapel (EL via EL, DL, CN, HC) 
[Shunting PaulWay to New Cross Gate] 
Dunx : [LV+3] [Token Running] Hampstead (NT) 
PaulWay : [LV+3] Wapping (EL) 
Grimace : [LV-2] Heathrow Terminal 4 (PD) 
miKi : [LV+3] Moorgate (HC) 
Dunx : [LV+2] Moorgate (HC via NT) [Smoking Cigar] [Gold to Blue] 
[Shunting miKi to Clapham North (NT)] [Into Knip] 
PaulWay : Shoreditch (EL) 
Grimace : [LV-3] Heathrow Terminals 1-3 (PD) 
miKi : [LV+2] Oval (NT) 
Dunx : [Home] Finchley Central (NT) [Claiming a Blue Token from 
Finchley Central] 
PaulWay : Forced Pass 
Grimace : Hatton Cross (PD) [Using the Heathrow Pickup Manouevre] 
miKi : Embankment (NT) 
Dunx : [LV+1] Mill Hill East (NT)
PaulWay : [LV+3] [Token Running] [Gold to Blue] [Out of Knip]
Tower Hill (DL via EL)
[Collecting Hat (British Rail)]
[Purchasing Zone 1 Pass]
miKi : [Purchasing Chocolate Bar] [Eating Chocolate Bar] [LV+3]
[Smoking Cigar] [Opening MC]
Mornington Crescent (NT via:BL,VC,NT)

{ Comments:

Grimace is inactive until 12th August.

-1 Br for purchasing Chocolate Bar:	10 mins,
LV+1 from eating Chocolate Bar:	20 mins,
[LV+3]:	10 mins,
+1 Go from smoking:	0 mins,
-3 Go for opening MC:	10 mins,
-1 Bk for line change:	0 mins,
move:	10 mins,
+1 Br for zone pass:	0 mins,
+1 Si for passing through 5 interchanges:	0 mins,
Game time advanced:	0 mins,
----------
Total:	60 mins.
----------
}




From Richard Brockie <R.Brockie@r...> Tue Jul 28 07:44:05 1998
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From: Richard Brockie <R.Brockie@r...>
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Subject: MN: Game 4 Game State Document...
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+------------+--------------------+----+-----------------------------+ 
| Player | Home Station | LV | Tokens | 
| | | | | 
| | | | Bk Bu Br Go Re Si | 
+------------+--------------------+----+----+----+----+----+----+----+ 
| Dunx | Finchley Central | 1 | 6 | 2 | 4 | 2 | 1 | 2 | 
|*Jon | Neasden | 5 | 4 | 0 | 3 | 0 | 1 | 0 | 
|*Slakko | Dollis Hill | 0 | 3 | 0 | 5 | 0 | 4 | 0 | 
| PaulWay | Oval | 3 | 4 | 0 | 3 | 0 | 2 | 1 | 
|*Grimace | Swiss Cottage | 1 | 5 | 1 | 5 | 2 | 3 | 3 | 
| miKi | Clapham North | 6 | 2 | 3 | 7 | 0 | 1 | 2 | 
|*Drone | | 0 | 2 | 0 | 2 | 0 | 2 | 0 | 
+------------+--------------------+----+----+----+----+----+----+----+ 
+---------------+ +-----WILD STATIONS---+ +--------------------------+ 
| Bridges: Down | | Gunnersbury | | Game Time: Friday 1700 | 
+---------------+ | Snaresbrook | +--------------------------+ 
+---------------+ | Pinner | +--------------------------+ 
| In Knip | | | | Drone Keeper: | 
+---------------+ +---------------------+ +--------------------------+ 
+------------------+--------------++------------------+--------------+ 
| Mile End | ReBrBkBkBkBr || Morden | ReBkBrBrBkBk | 
| Camden Town | BrBrBrBrBr || Temple | ReBrBkReRe | 
| Brixton | BlReBrBrBuBu || Beckton | ReReReReBkRe | 
| Elm Park | BuBuBuBuBr || Elephant & Castle| BkBkBrBrBk | 
| Borough | BrBrGoBrBrBr || Dollis Hill | BrBrBkReReBk | 
| Oakwood | BkBkBkBkBkBk || Finchley Central | BuBuBuBuBuBu | 
| Charing Cross | Susp Package || East Finchley | BkReBuBuBuBu | 
+------------------+--------------++------------------+--------------+ 
+------------+-------------------------------------------------------+ 
| Dunx | Zone 1-3 Pass, Hats (A,B) | 
| Jon | *Zone 4*, 1-6 Passes, Hats (C,V,T) | 
| Slakko | Zone 1-3 Pass, Hats (C,B) | 
| PaulWay | Zone 2 Pass, Hat(T) | 
| Grimace | Zone 1-3 Pass, Hats (A,C,T,V) | 
| miKi | Zone 1-3 Pass, Hats (T,B,C), Cigar | 
+------------+-------------------------------------------------------+ 

Dunx : Finchley Central (NT) 
Slakko : Dollis Hill (JL) 
Grimace : Dollis Hill (JL) [Victoria Wild] 
miKi : Dollis Hill (JL) 
dave : Dollis Hill (JL) [Bronze Token on Dollis Hill] 
Yer_Mom : Dollis Hill (JL) [Red Token on Dollis Hill] 
Kevan : Dollis Hill (JL) [Claiming a Red Token from Dollis Hill] 
[Power Failure! (JL)] 
Dunx : Dollis Hill (JL) [Claiming a Bronze Token from Dollis Hill] 
Jon : Pass (JL) 
Slakko : Pass (Dollis Hill JL) 
Grimace : Victoria (VC) [Wild] 
miKi : Vauxhall (VC) [Home] 
dave : [Home] East Acton (CN) [Collecting Hat] 
Yer_Mom : Willesden Green [Home] 
Kevan : [Home] Shepherd's Bush (CN) [Purchasing Zone 1 Pass] 
[Power Restored (JL)] 
Dunx : [Home] Finchley Central (NT) [Purchasing Zones 1-3 Pass] 
[Gunnersbury Wild] 
Jon : [LV+2] Wembley Park (MP) [Fire at Finchley Road] 
[Purchasing Zone 4 Pass] [Blocking Preston Road] 
Slakko : Pass (Dollis Hill JL) 
PaulWay : [Home] Oval (NL) [Purchasing Zone 2 Pass] 
Grimace : [LV+3] Baker Street (JL via:VC) [Collecting Hat (A-Z)] 
[Purchasing zones 1-3 Pass] 
miKi : [LV+2] Brixton (VC) [Purchasing Zones 1-3 Pass] 
[Collecting Hat (Terminus)] 
Dunx : [LV+3] Archway (NT) 
[Claiming a Black Token from East Finchley] 
Jon : Pass (Wembley Park MP) [Collecting Hat (Verdant)] 
Slakko : [Purchasing Zones 1-3 Pass] Dollis Hill (JL) [Into Knip] 
PaulWay : Dollis Hill (JL) 
Grimace : [LV+3] Dollis Hill (JL) 
miKi : [LV+3] Dollis Hill (JL) 
Dunx : [LV+3] Dollis Hill (JL) 
Jon : [LV+3] Dollis Hill (JL) 
Slakko : [LV+3] Dollis Hill (JL) 
PaulWay : [LV+3] Dollis Hill (JL) 
Grimace : [LV+3] Dollis Hill (JL) 
miKi : [LV+3] Dollis Hill (JL) 
Dunx : [LV+3] Dollis Hill (JL) 
Jon : [LV+3] Dollis Hill (JL) 
Slakko : [LV+3] Dollis Hill (JL) 
PaulWay : [LV+3] Dollis Hill (JL) 
Grimace : [LV+2] Dollis Hill (JL) 
miKi : [LV+3] [Dollis Escape] [Home] Vauxhall (VC) 
Dunx : Pass (Dollis Hill (JL)) [Snaresbrook Wild] 
Jon : [LV+1] Stanmore (JL) 
Slakko : Pass (Dollis Hill (JL)) 
PaulWay : [Home] Oval (NL) 
Grimace : Pass (Dollis Hill (JL)) [Claiming a Black Token from 
Dollis Hill] 
miKi : [LV+1] Brixton [Collecting Hat (Overground)] 
Dunx : Pass [Out of Knip] [Straddling to Finchley Road (MP)] 
Jon : [Gold to Bronze] [Purchasing Zones 1-6 Pass] [LV+3] 
Westbourne Park (HC via:JL, MP, CL, DS, HC) 
[Collecting Hat (Compass)] 
Slakko : Victoria [Wild] [Collecting Hat (Overground)] 
PaulWay : [LV+2] Brixton (VC, via NL) 
[Claiming a Red token from Brixton] 
[Collecting Hat (Terminus)] 
Grimace : Forced Pass 
miKi : [LV+2] [Token Running] Clapham South (NT, via VC) 
[Claiming a Br Token from Brixton] [Claiming Hat (Compass)] 
Dunx : [LV+1] Baker Street (MP) [Collecting Hat (A to Z)] 
[Pinner Wild] 
Jon : [LV=0] [Silver to Bronze] Pass [Reshuffling] [Purchasing 
Railcard] 
[Purchasing Marmalade Sandwich] 
Slakko : Forced Pass 
PaulWay : [LV-1] [Token Running] Stockwell 
Grimace : Gunnersbury (DS) [Wild] 
miKi : [LV+2] Morden (NT) 
Dunx : [LV+2] King's Cross St Pancras (MP) 
[Collecting Hat (Overground)] 
Jon : [LV+3] [Eating Marmalade Sandwich] Hammersmith (HC) 
[Collecting Hat (Terminus)] 
Slakko : Forced Pass 
PaulWay : [LV+3] Embankment (NT, via VC) 
Grimace : [LV+2] Richmond (DS) [Collecting Hat (Terminus)] 
miKi : [LV+3] [Token Running] Stockwell (NT) 
Dunx : [LV-1] Camden Town (NT) [Straddling to Hendon Central (NT)] 
Slakko : [LV+2] South Kensington (DS) [Collecting Hat (Compass)] 
PaulWay : [LV+3] Camden Town (NT) [Suspect Package at Charing Cross] 
[Claiming a Bronze token from Camden Town] 
[Declaring the Northern Line Rocket Manoeuvre] 
Grimace : [LV+1] [Token Running] Turnham Green (DS) [Collecting Hat] 
[Purchasing Chocolate Bar] 
miKi : New Cross (EL via NT, WC, DL) 
Dunx : [LV+1] Edgware (NT) 
Slakko : Forced Pass 
PaulWay : [LV+1] Whitechapel (EL via NL, HC) 
Grimace : [LV+3] [Eating Chocolate Bar] Hounslow East (PD) 
[Collecting Hat] 
miKi : [LV-1] [Token Running] Whitechapel (EL via EL, DL, CN, HC) 
[Shunting PaulWay to New Cross Gate] 
Dunx : [LV+3] [Token Running] Hampstead (NT) 
PaulWay : [LV+3] Wapping (EL) 
Grimace : [LV-2] Heathrow Terminal 4 (PD) 
miKi : [LV+3] Moorgate (HC) 
Dunx : [LV+2] Moorgate (HC via NT) [Smoking Cigar] [Gold to Blue] 
[Shunting miKi to Clapham North (NT)] [Into Knip] 
PaulWay : Shoreditch (EL) 
Grimace : [LV-3] Heathrow Terminals 1-3 (PD) 
miKi : [LV+2] Oval (NT) 
Dunx : [Home] Finchley Central (NT) [Claiming a Blue Token from 
Finchley Central] 
PaulWay : Forced Pass 
Grimace : Hatton Cross (PD) [Using the Heathrow Pickup Manouevre] 
miKi : Embankment (NT) 
Dunx : [LV+1] Mill Hill East (NT)
PaulWay : [LV+3] [Token Running] [Gold to Blue] [Out of Knip]
Tower Hill (DL via EL)
[Collecting Hat (British Rail)]
[Purchasing Zone 1 Pass]
miKi : [Purchasing Chocolate Bar] [Eating Chocolate Bar] [LV+3]
[Smoking Cigar] [Opening MC]
Mornington Crescent (NT via:BL,VC,NT)

{ Comments:

(LV corrected.)

Grimace is inactive until 12th August.

-1 Br for purchasing Chocolate Bar:	10 mins,
LV+1 from eating Chocolate Bar:	20 mins,
[LV+3]:	10 mins,
+1 Go from smoking:	0 mins,
-3 Go for opening MC:	10 mins,
-1 Bk for line change:	0 mins,
move:	10 mins,
+1 Br for zone pass:	0 mins,
+1 Si for passing through 5 interchanges:	0 mins,
Game time advanced:	0 mins,
----------
Total:	60 mins.
----------
}





From kenningd@w... (L'homme a tete de choux) Tue Jul 28 09:51:59 1998
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From: kenningd@w... (L'homme a tete de choux)
To: l-nomic@f...
Subject: Re: MN: Year 2, Week 14: Proposals
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>Proposal 447 - Millennium Drone [Amendment]

Nice -- I didn't like the idea of the Drone Stick at first, but I'm coming
round, especialy if the Drone Stick can be stolen, lost, dropped, whatever...

Actually, I've been thinking if rather than a stick, there should be something
like a remote control device...

> Any Player may perform the Action "[Claiming Drone Stick]", unless the
> Drone has not taken a Turn since the Drone Stick was created or last
> taken from another Player.

The only bit I don't like is the thing about the drone stick being 'created' --
surely it's there (somewhere) at the start of the game, just unowned? we don't
have the capacity in the rules to go round 'creating' things (yet -- that will
change if the PoID proposal passes). Anyway, I'd be inclined to vote for this
one and tamper with it later -- maybe change the last sentence to 

>3. Unique Opportunity [Enactment]

This really ought to be in a separate proposal.

>Proposal 448 - Windsor Castle [Amendment]
>Proposal 452 - Winners take Drugs [amendment]

These two don't conflict do they? Good, but...

>In Rule 1.1.1 (How to Win), replace:
>
> "If a Player has made a Move to Mornington Crescent"
>
>with:
>
> "If a Player has won the Game"

Shurely the point is that the player hasn't won the game *until* other players
have conceded? Thus, the proposal doesn't work. Hmmm. I may be wrong here. I'm
not sure -- someone convince me.

>Proposal 449 - The Dark Side [Other, Multiple]

Wooo-ooooh!

> If the Podume of Infinite Darkness is located at a Station:-
>
> * No Player may perform the Action "[LV+X]".
> * No Player may perform an Action which targets another
> Player (ie. any Action with the String "<Player>").
> * All Holy Stations are treated as being Blocked.

Players would have to be extremely careful not to lose too much LV, or the game
could end up in a serious impasse -- only wilds, homes and passes would be
valid moves which means no-one could reach MC. BRILLIANT! This one deserves the
Mrs Trellis award, even if it is Kevan's proposal.

>3. Another Unique Opportunity [Enactment]

But what if neither proposal passes?

>Proposal 450 - The Dirty Two Dozen [Amendment]

> I don't think twelve is enough, that's all. 

But is 24 perhaps too many?

dave






From <DELLIS@U...> Tue Jul 28 11:30:40 1998
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Date: 28 Jul 98 19:25:14 +0100
From: "Dunx (Duncan Ellis)" <DELLIS@U...>
To: l-nomic@f...
Subject: MN: Game 4 - miKi's Win
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miKi played: 
>miKi : [Purchasing Chocolate Bar] [Eating Chocolate Bar] [LV+3] 
>	[Smoking Cigar] [Opening MC] 
>	Mornington Crescent (NT via:BL,VC,NT) 

Can't see anything wrong with that. 

Well played, sir. Beat me to the punch. 

I'm still astounded PaulWay took us out of knip, but there you go. 

I nearly shunted you up the Hammersmith & City line instead - I don't 
suppose that would have made any difference, would it? 

Anyway, congratulations again. 

-- 
Dunx 
IRL: Duncan Ellis, Senior Software Engineer, Business Modelers, Oracle 
<I work for Oracle, I don't speak for them>


From Kevan Davis <kdavis@i...> Tue Jul 28 13:07:33 1998
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>> Any Player may perform the Action "[Claiming Drone Stick]", unless the
>> Drone has not taken a Turn since the Drone Stick was created or last
>> taken from another Player.
>
>The only bit I don't like is the thing about the drone stick being 'created' --
>surely it's there (somewhere) at the start of the game, just unowned?

Possibly belonging to the Drone itself, I suppose.

>we don't
>have the capacity in the rules to go round 'creating' things (yet -- that will
>change if the PoID proposal passes).

Well, all Possessions are "created" from nothing when they're purchased,
so I don't see this as being too much of an issue.

>Anyway, I'd be inclined to vote for this
>one and tamper with it later -- maybe change the last sentence to 

To...?

>>3. Unique Opportunity [Enactment]
>
>This really ought to be in a separate proposal.

Well, it's useless without any Unique Possessions existing; I thought it
better to tack it onto the Proposals dealing with such things rather than
put it through by itself and hope it all got through.

>>In Rule 1.1.1 (How to Win), replace:
>>
>> "If a Player has made a Move to Mornington Crescent"
>>
>>with:
>>
>> "If a Player has won the Game"
>
>Shurely the point is that the player hasn't won the game *until* other players
>have conceded? Thus, the proposal doesn't work. Hmmm. I may be wrong here. I'm
>not sure -- someone convince me.

The amended bit deals with when a Game ends; the Winningness is defined
in the first paragraph ("The Winner of a Game is the first Player whose
Piece rests at Mornington Crescent at the end of eir Turn."). This is
just to clear up the rather nasty flaw of a Player Winning through a
Straddle, but the Game never ending because it wasn't a "Move" to MC.

Semantic twiddling of something Dunx is planning to rework anyway, I
admit. Tish.

>> If the Podume of Infinite Darkness is located at a Station:-
>>
>> * No Player may perform the Action "[LV+X]".
>> * No Player may perform an Action which targets another
>> Player (ie. any Action with the String "<Player>").
>> * All Holy Stations are treated as being Blocked.
>
>Players would have to be extremely careful not to lose too much LV, or the game
>could end up in a serious impasse -- only wilds, homes and passes would be
>valid moves which means no-one could reach MC.

Well, we could always Walk or munch through Victuals. And you'd
never really get to an impasse, since someone need only Wild to
the Podumed Station (or Wild near it and Walk, if it's too close
to the Crescent), and pick it up to end the effect. Hmm.

>>3. Another Unique Opportunity [Enactment]
>
>But what if neither proposal passes?

Then we have no need for Unique Possessions to be defined. If
another comes up, then tack on another Enactment to define them.
Having superfluous definition in the Ruleset isn't really that
desirable.

>>Proposal 450 - The Dirty Two Dozen [Amendment]
>
>> I don't think twelve is enough, that's all. 
>
>But is 24 perhaps too many?

I think twelve is sufficient, really. It's true that the Game can
stagnate when all the Stacks are full, but (as Ben Elton said in
the days when he was still funny) it'd be like putting a new rubbish
bin next to your existing one - you'd just end up with two full
ones that you can't be bothered to take out.

I suspect that a better way to eliminate Token Stacks would be
preferable to allowing more of them, myself.

>Proposal 451 - I was young and foolish then... [other, multiple]

Excellent stuff, yes - the "non-Voting" was my only quibble with
it (although I think I voted FOR anyway); this will be getting my
approval again.

>Proposal 452 - Winners take Drugs [amendment]
>
>Amend the first sentence of Rule 1.1.1 (How to Win) to read as follows:
>
>The object of the game is to be the first Player to reach Mornington Crescent.

Hmm. Rather fuzzy wording, in that it could be taken as "the first
Player to move past Mornington Crescent". Perhaps I've just been
playing too much Nomic today, though (Super-Sleuth-edition Cluedo
is infinitely more entertaining when you create an entirely new
ruleset and have to perform the murder rather than solve it).

Kevan

--
kdavis@i... - http://www.innotts.co.uk/~elusive/kevan - UIN: 5998366
"And after Monday night's archery, a fellow cellar-
hopper lent to me a Willie Rushton biography..."
-- Half Man Half Biscuit, "C.A.M.R.A. Man"



From <WayperP@p...> Tue Jul 28 23:33:11 1998
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From: "Wayper, Paul" <WayperP@p...>
To: "'l-nomic@f...'" <l-nomic@f...>
Subject: MN: RE: Game 4 - miKi's Win
Date: Wed, 29 Jul 1998 16:32:02 +1000
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On Wednesday, July 29, 1998 4:25 AM, Dunx (Duncan Ellis)
[SMTP:DELLIS@U...] wrote:
> I'm still astounded PaulWay took us out of knip, but there you go. 

I have two very good reasons:

1) I wanted to purchase a Zone 1 Pass.
2) I wasn't thinking.

Looks like a good win to me, nonetheless.

Telescopic salad-servers,

Paul Wayper -- DPI ITS Computer Systems Officer
_____________________________________________________________________
SigClean 1.5a prevents all errors in transcription, transmission, and
reception of eMail, destroys sig and email viruses, and stops flames.
If it doesn't seem to work, contact me and I'll fix it. (c) 1998 PJW



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From: "Dunx (Duncan Ellis)" <DELLIS@U...>
To: l-nomic@f...
Subject: Re: MN: Year 2, Week 14: Proposals
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>>>In Rule 1.1.1 (How to Win), replace: 
>>> 
>>> "If a Player has made a Move to Mornington Crescent" 
>>> 
>>>with: 
>>> 
>>> "If a Player has won the Game" 
>> 
>>Shurely the point is that the player hasn't won the game *until* other 
players 
>>have conceded? Thus, the proposal doesn't work. Hmmm. I may be wrong here. 
I'm 
>>not sure -- someone convince me. 

>The amended bit deals with when a Game ends; the Winningness is defined 
>in the first paragraph ("The Winner of a Game is the first Player whose 
>Piece rests at Mornington Crescent at the end of eir Turn."). This is 
>just to clear up the rather nasty flaw of a Player Winning through a 
>Straddle, but the Game never ending because it wasn't a "Move" to MC. 

Exactly. This is currently a duplicate definition of winning, which can 
be picked at by those who are so inclined in precisely the manner Kevan 
points out. 

>Semantic twiddling of something Dunx is planning to rework anyway, I 
>admit. Tish. 

Indeed. It was in my sights, although I hadn't sorted out the wording I 
was going to use since I've been aiming at easier targets in other areas 
of the ruleset. Bravo. 

>>>Proposal 450 - The Dirty Two Dozen [Amendment] 
>> 
>>> I don't think twelve is enough, that's all. 
>> 
>>But is 24 perhaps too many? 

>I think twelve is sufficient, really. It's true that the Game can 
>stagnate when all the Stacks are full, but (as Ben Elton said in 
>the days when he was still funny) it'd be like putting a new rubbish 
>bin next to your existing one - you'd just end up with two full 
>ones that you can't be bothered to take out. 

Yes, I suppose. 

>I suspect that a better way to eliminate Token Stacks would be 
>preferable to allowing more of them, myself. 

Hmm... 

>>Proposal 452 - Winners take Drugs [amendment] 
>> 
>>Amend the first sentence of Rule 1.1.1 (How to Win) to read as follows: 
>> 
>>The object of the game is to be the first Player to reach Mornington 
Crescent. 

>Hmm. Rather fuzzy wording, in that it could be taken as "the first 
>Player to move past Mornington Crescent". Perhaps I've just been 
>playing too much Nomic today, though (Super-Sleuth-edition Cluedo 
>is infinitely more entertaining when you create an entirely new 
>ruleset and have to perform the murder rather than solve it). 

Granted that this is fuzzy, but I find the wording objectionable because 
it reinforces the Piece/Player confusion that was mentioned the other week. 
Is it the Player or eir Piece which gets to MC? 

-- 
Dunx 
IRL: Duncan Ellis, On Holiday


From <DELLIS@U...> Wed Jul 29 01:59:36 1998
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Date: 29 Jul 98 09:54:43 +0100
From: "Dunx (Duncan Ellis)" <DELLIS@U...>
To: l-nomic@f...
Subject: Re: MN: RE: Game 4 - miKi's Win
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>> I'm still astounded PaulWay took us out of knip, but there you go. 

>I have two very good reasons: 

>1) I wanted to purchase a Zone 1 Pass. 
>2) I wasn't thinking. 

Sorry, didn't mean to have a go at you. The game would have ended in a 
couple of turns anyway. 

-- 
Dunx 
IRL: Duncan Ellis, On Holiday 
<I work for Oracle, I don't speak for them>


From kenningd@w... (L'homme a tete de choux) Wed Jul 29 02:34:53 1998
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From: kenningd@w... (L'homme a tete de choux)
To: l-nomic@f...
Subject: Re: MN: Year 2, Week 14: Proposals
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>>Proposal 452 - Winners take Drugs [amendment] 
>> 
>>Amend the first sentence of Rule 1.1.1 (How to Win) to read as follows: 
>> 
>>The object of the game is to be the first Player to reach Mornington 
Crescent. 

>Hmm. Rather fuzzy wording, in that it could be taken as "the first 
>Player to move past Mornington Crescent".

Except that it doesn't say that. If it meant that, it would say that. I see
what you're getting at, but I don't agree that the supposed ambiguity exists.

>Granted that this is fuzzy, but I find the wording objectionable because 
>it reinforces the Piece/Player confusion that was mentioned the other week. 
>Is it the Player or eir Piece which gets to MC? 

Well, both, in so far as the Player's Piece represents the Player's position on
the playing area (the 'board', the 'map'). Just to go back to my Monopoly
analogy again, if you have the little dog and you move it to a Chance Square,
and then draw a card which tells you to 'Go Back to Old Kent Road', is it you
or the piece which goes back to Old Kent Road? How would you envisage a
situation where you went back to Old Kent Road, but your piece remained at
Chance? Sounds daft to me.

I think the distinction is not only misleading, it is utterly ridiculous, and I
reiterate that if you can have such post-move position modifiers in Monopoly
without the nonsensical verbiage in the rules and without any hint of ambiguity
(well, maybe I should go back to the Monopoly rules to check for sure, but it's
never been a problem in the past), then why can't we manage it in Mornomic?

dave






From kenningd@w... (L'homme a tete de choux) Wed Jul 29 02:44:25 1998
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From: kenningd@w... (L'homme a tete de choux)
To: l-nomic@f...
Subject: Re: MN: Year 2, Week 14: Proposals
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>>The object of the game is to be the first Player to reach Mornington 
Crescent. 

>Hmm. Rather fuzzy wording, in that it could be taken as "the first 
>Player to move past Mornington Crescent".

The objection is fair, so I've just checked in two dictionaries (Oxford and
Collins) to make absolutely sure, and there is no sense of reach given that
means 'pass' -- the only contextually relevant definition is 'arrive at or get
to'.

dave





From Richard Brockie <R.Brockie@r...> Wed Jul 29 03:18:48 1998
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From: Richard Brockie <R.Brockie@r...>
To: l-nomic@f...
Subject: Re: MN: Game 4 - miKi's Win
In-Reply-To: <199807281828.TAA27667@uks447>
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On 28 Jul 1998, Dunx (Duncan Ellis) wrote:

> miKi played: 
> >miKi : [Purchasing Chocolate Bar] [Eating Chocolate Bar] [LV+3] 
> >	[Smoking Cigar] [Opening MC] 
> >	Mornington Crescent (NT via:BL,VC,NT) 
> 
> Can't see anything wrong with that. 

Phew!

> Well played, sir. Beat me to the punch. 

Many thanks...

> I'm still astounded PaulWay took us out of knip, but there you go. 

I was pleasantly surprised, it has to be said.

> I nearly shunted you up the Hammersmith & City line instead - I don't 
> suppose that would have made any difference, would it? 

Maybe it would - PaulWay may have had the opportunity to shunt me and
steal another Gold Token... 

> Anyway, congratulations again. 

Cheers! I think we should get the Long Game going - I see the potential
for many maneouvres being developed in such a forum.

--- miKi



From Kevan Davis <kdavis@i...> Wed Jul 29 03:33:27 1998
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From: Kevan Davis <kdavis@i...>
Subject: Re: MN: Year 2, Week 14: Proposals
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>>>The object of the game is to be the first Player to reach Mornington 
>Crescent. 
> 
>>Hmm. Rather fuzzy wording, in that it could be taken as "the first 
>>Player to move past Mornington Crescent".
>
>The objection is fair, so I've just checked in two dictionaries (Oxford and
>Collins) to make absolutely sure, and there is no sense of reach given that
>means 'pass' -- the only contextually relevant definition is 'arrive at or get
>to'.

Well, a Player *reaches* MC if he goes via it from Euston to Camden Town; he
just doesn't stop there. I think the "Piece resting there at the end of the
Turn" clause is an important one.

>Well, both, in so far as the Player's Piece represents the Player's position on
>the playing area (the 'board', the 'map'). Just to go back to my Monopoly
>analogy again, if you have the little dog and you move it to a Chance Square,
>and then draw a card which tells you to 'Go Back to Old Kent Road', is it you
>or the piece which goes back to Old Kent Road? How would you envisage a
>situation where you went back to Old Kent Road, but your piece remained at
>Chance? Sounds daft to me.

Oh, quite - it's just preferable to have consistent wording when you're
playing a game where the ruleset is frequently referred to. Once you've
got the hang of Monopoly you rarely need consult the rules again (and
most people learn by example anyway), but since Mornomic involves
looking at the Ruleset quite closely every Week, consistency is more
important.

The Player/Piece business is more a consistency than a critical rule
aspect - it's preferable to have the whole ruleset referring to Players
or Pieces than to have a mish-mash, just as it's preferable to have it
all in English and written left-to-right.

>I think the distinction is not only misleading, it is utterly ridiculous, and I
>reiterate that if you can have such post-move position modifiers in Monopoly
>without the nonsensical verbiage in the rules and without any hint of ambiguity
>(well, maybe I should go back to the Monopoly rules to check for sure, but it's
>never been a problem in the past), then why can't we manage it in Mornomic?

Monopoly has two striking differences to Mornomic - for one, it's much,
much simpler, with all complex game mechanics being written on cards,
requiring no real consultation of the ruleset once you get going. And
for second, it was produced by Waddingtons many years ago, has been
playtested to death and is a finished game.

And the latter is the key, really. If we were to pick up Monopoly and
try to continue it as a Nomic, I expect we'd be able to build on it
quite easily, because it already has a very sturdy and robust set of
rules (although admittedly if we tried to introduce any drastic new
game mechanics, we'd probably have to deal with timing issues). As it
stands, Mornomic is rather flailing and ambiguous, being the combined
thoughts of a dozen or so people over a year and a quarter, so it
needs a lot of trimming and tidying before it's properly playable.

And the excess verbiage in the Ruleset is becoming a thing of the
past, really - I generally try to halve the size and complexity of
any Rules I have a go at, and I'd say that if anything the Ruleset
was getting smaller and tighter. This does make for a lot of
varyingly dull discussion and Proposal about what a Move is or
what a Turn is, but if it makes for unambiguous play (a very
important aspect, as demonstrated by the reverse-Straddling
imbroglio), I think it's an important and beneficial thing.

Kevan

--
kdavis@i... - http://www.innotts.co.uk/~elusive/kevan - UIN: 5998366
"If I had three lives, I'd marry her in two."
-- The Whitlams, "Melbourne"



From kenningd@w... (L'homme a tete de choux) Wed Jul 29 08:49:40 1998
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From: kenningd@w... (L'homme a tete de choux)
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>Well, all Possessions are "created" from nothing when they're purchased,
>so I don't see this as being too much of an issue.

I've always thought of them as being purchased from London Underground, but
that's just the hopeless romantic in me.

>>Anyway, I'd be inclined to vote for this
>>one and tamper with it later -- maybe change the last sentence to 
>
>To...?

"Always read your emails to check they're finished before sending."

dave






From kenningd@w... (L'homme a tete de choux) Wed Jul 29 08:13:20 1998
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From: kenningd@w... (L'homme a tete de choux)
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>Well, a Player *reaches* MC if he goes via it from Euston to Camden Town; he
>just doesn't stop there. 

I suppose that could be taken as a possible interpretation.

>Oh, quite - it's just preferable to have consistent wording when you're
>playing a game where the ruleset is frequently referred to.

Indeed, but I don't see how "consistent" is synonymous with "verbose".

>just as it's preferable to have it
>all in English and written left-to-right.

It's debatable whether or not it currently fulfills even these criteria.

>And the excess verbiage in the Ruleset is becoming a thing of the
>past, really

Also debatable. The issue is really over individual notions of how best to
explain things, different views on what is important and necessary. We could
argue the toss on the matter until we're blue in the face, but I don't suppose
we'll ever reach total agreement.

What would perhaps be the best way forward would be to freeze the rules as they
currently are and put them in for their 18 month service -- give the whole lot
a major overhaul in one fell swoop. Time consuming though.

dave






From <WayperP@p...> Wed Jul 29 22:02:19 1998
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From: "Wayper, Paul" <WayperP@p...>
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Subject: MN: RE: Game 8 Game State Document
Date: Thu, 30 Jul 1998 15:00:36 +1000
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+---------+------------------------------+----+-------------------+ 
| Player | Home | LV | Tokens | 
| | | | Bk Bu Br Go Re Si | 
+---------+------------------------------+----+-------------------+ 
| dave | East Putney | 0 | 4 3 4 2 1 0 | 
|*Grimace | Bethnal Green | 3 | 2 1 0 0 3 1 | 
| PaulWay | Latimer Road | 0 | 5 0 0 2 2 0 | 
| Dunx | Preston Road | 6 | 4 1 4 0 2 0 | 
|*Drone | | 0 | 2 0 2 0 2 0 | 
| Julie | Blackhorse Road | 0 | 3 0 4 2 1 0 | 
| Kevan | Royal Victoria | 4 | 5 0 3 2 2 2 | 
+---------+------------------------------+----+-------------------+ 
+---------------++------------------------------++----------------+ 
| Bridges: Down || WILD STATIONS || Time: Tue 0000 | 
+---------------+| Highgate |+----------------+ 
+---------------+| Hyde Park Corner |+----------------+ 
| Out of Knip || Epping || Circle: <-- | 
+---------------++------------------------------++----------------+ 
+---------------+-------------------------------------------------+ 
| dave | Zone 2 Pass, Hat (A,B,T) | 
| PaulWay | Zone 2 Pass, Hat (A) | 
| Dunx | Zones 1-3 Pass, Hat (A) | 
| Julie | Zone 3 Pass, Hat (A,T,B) | 
| Kevan | Zone 3 Pass, Hat (T), Chocolate Bar | 
| Grimace | Zone 2 Pass, Hat (A,B) | 
+---------------+-------------------------------------------------+ 
+-----------------+--------------+-----------------+--------------+ 
|Kings X St.Pancrs| BkBk | Stockwell | BkRe | 
|Putney Bridge | ReReReBk | Boston Manor | Bk | 
|Southfields | BkBuBuSi | Victoria | Re |
+-----------------+--------------+-----------------+--------------+ 

dave : [Home: East Putney] East Putney (DS) 
Grimace : [Home: Bethnal Green] Bethnal Green (CN) 
PaulWay : [Home: Latimer Road] Latimer Road (HC) 
[Purchasing Zone 2 Card] 
Dunx : [Home: Preston Road] Preston Road (MP) 
Julie : [Home: Blackhorse Road] [Purchasing Zone 3 Pass] 
Blackhorse Road (VC) [Collecting Hat (A to Z)] 
Kevan : [Home: Royal Victoria] [Purchasing Zone 3 Pass] 
Royal Victoria (DL) 
dave : [LV+3] [Purchasing Zone 2 Pass] Wimbledon 
[Collecting Hat (Overground)] [Neasden Wild] 
Grimace : [LV+3] Waterloo (NT; via CN, WC) [Purchasing Zone 2 Pass] 
[Collecting Hat (Overground)] [Smoking Cigar] 
PaulWay : [LV+3] Hammersmith (HC) [Smoking Cigar] 
Dunx : [LV+3] Baker Street (MP) [Collecting Hat (A to Z)] 
[Silver to Bronze] [Purchasing Zone 1-3 Pass] 
Julie : [LV+1] Walthamstowe Central (VC) [Collecting Hat (Terminus)] 
[Smoking Cigar] [Highgate Wild] 
Kevan : [LV+2] Prince Regent (DL) [Smoking Cigar] 
dave : [LV+3] [Token Running] Fulham Broadway (DS) [Smoking Cigar] 
[Gold to Blue] 
Grimace : [LV+3] Baker Street (BL; via NT) [Collecting Hat (A-Z)] 
PaulWay : Forced Pass 
Dunx : [LV+3] Moorgate (CL via MP) [Blocking Barbican] 
Julie : [LV+2] [Token Running] Seven Sisters (VC) [Collecting Hat] 
[Blocking Finsbury Park] 
Kevan : [LV-1] Royal Albert (DL) [Using the Victoria and Albert 
Gambit] 
dave : [LV+3] Hammersmith (HC, via: DS, PD, DS) 
[Shunting PaulWay to Baker Street] 
[Double-shunting Grimace to Willesden Junction] 
[Collecting Hat (Terminus)] 
Grimace : [LV+3] Wembley Central (BL) 
PaulWay : [LV+1] Edgware Road (DS, via: CL) 
[Collecting Hat (A-Z)] 
Dunx : Mansion House (CL) 
Julie : [Wild] Highgate (NT)
Kevan : [LV+3] Beckton (DL) [Collecting Hat] [Purchasing Chocolate
Bar]
[Hyde Park Corner Wild]
dave : [LV+3] Gloucester Road (CL, via: PD) [Collecting Hat]
[Epping Wild] [Circle Line: Anticlockwise]
PaulWay : [LV+3] [Token Running] [Purchasing Chocolate Bar]
[Eating Chocolate Bar] Gloucester Road (CL)
[Shunting dave to Vauxhall]

{Comment:

Game Time moved on

10mins +1Go Token Running
10mins -1Br Purchasing Chocolate Bar
20mins Eating Chocolate Bar (+1LV)
10mins -1Re Shunting dave (token on Victoria)
+1Go collected from Shunting dave
+1Re passing through two interchanges
+1Bk three-line interchange
+1Bk same line move

LVs adjusted accordingly after shunt.

A small amount of revenge exacted on dave there...

}

Paul Wayper -- DPI ITS Computer Systems Officer
_____________________________________________________________________
SigClean 1.5a prevents all errors in transcription, transmission, and
reception of eMail, destroys sig and email viruses, and stops flames.
If it doesn't seem to work, contact me and I'll fix it. (c) 1998 PJW



From kenningd@w... (L'homme a tete de choux) Thu Jul 30 03:15:56 1998
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From: kenningd@w... (L'homme a tete de choux)
To: L-NOMIC@f...
Subject: MN: Game 8 Bzzt on PaulWay
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> dave : [LV+3] Hammersmith (HC, via: DS, PD, DS) 
> [Shunting PaulWay to Baker Street] 
> [Double-shunting Grimace to Willesden Junction] 
> [Collecting Hat (Terminus)] 
>Grimace : [LV+3] Wembley Central (BL) 
>PaulWay : [LV+1] Edgware Road (DS, via: CL) 
> [Collecting Hat (A-Z)] 
> Dunx : Mansion House (CL) 
> Julie : [Wild] Highgate (NT)
> Kevan : [LV+3] Beckton (DL) [Collecting Hat] [Purchasing Chocolate Bar]
> [Hyde Park Corner Wild]
> dave : [LV+3] Gloucester Road (CL, via: PD) [Collecting Hat]
> [Epping Wild] [Circle Line: Anticlockwise]
>PaulWay : [LV+3] [Token Running] [Purchasing Chocolate Bar]
> [Eating Chocolate Bar] Gloucester Road (CL)
> [Shunting dave to Vauxhall]

I'm flabbergasted. Why didn't I see that? Fair play to Mr Wayper for getting
that chocolate rush at a highly apposite moment.

Unfortunately, I don't believe you can shunt me to Vauxhall -- I think it would
have to be to Westminster.

I think I know what's coming next too. Talk about rise and fall...

dave
xxx




From kenningd@w... (L'homme a tete de choux) Thu Jul 30 04:43:52 1998
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Date: Thu, 30 Jul 1998 12:47:24 +0100
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From: kenningd@w... (L'homme a tete de choux)
To: L-NOMIC@f...
Subject: MN: more buzzery
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>PaulWay : [LV+3] [Token Running] [Purchasing Chocolate Bar]
> [Eating Chocolate Bar] Gloucester Road (CL)
> [Shunting dave to Vauxhall]
>
>{Comment:
>
>Game Time moved on
>
>10mins +1Go Token Running
>10mins -1Br Purchasing Chocolate Bar
>20mins Eating Chocolate Bar (+1LV)
>10mins -1Re Shunting dave (token on Victoria)

I have just noticed that you've neglected to add the 10 minutes for the LV
adjustment and the 10 minutes for the move itself, which takes you over your
allotted hour -- a total of 70 minutes, to be precise.

BZZZZZT!

Sorry. This isn't vindictiveness, just protecting self-interest.

dave






From Kevan Davis <kdavis@i...> Thu Jul 30 06:42:26 1998
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miKi gave me a few comments on the HTML ruleset, via private email - I
thought I'd reply to them on-list, to see what the rest of you think
about my thoughts...

>1. Firstly, it is a vast improvement in formatting terms. The colours you
> have chosen are good, I find that the main Mornomic page is difficult
> to read on my screen - there isn't enough contrast for the normal,
> unlinked text.

Yers. I'll be overhauling my entire page at some point in the probably-
not-too-distant future - people have tsked my main pages for their
darkness, in the past. I really need to draw some graphics and think of
a new name for it.

>2. The contents linking to the sections is good. The cross-references of
> various keywords is a great idea. I was amused to spot some bugs eg:
> "Passing through x stations" has passing linked to making a pass.
> Perhaps it could be reworded to be "moving" or "travelling through".

"_Hat_ton Cross" is an entertaining one, too. Just a matter of telling
it which exceptions to make, really; although I've reformatted the
Ruleset to make it easier to interpret, rewording it just to keep the
software happy is perhaps a step too far.

>4. My only criticism is that the opportunity could be taken to split the
> HTML version into many smaller files. It make sense to have one large
> text formatted version, but FAQ's and such, when converted to HTML
> usualy split each section up placing "Previous (Section title) | 
> Up (Contents) | Next (Section title)" links at the top and bottom of
> each individual page to help navigation. I like the this format.
>
> This also allows one to easily print out an individual rule and
> pour over it with pen, useful when trying to work out the exact
> meaning of a rule...

This was something I dithered over quite a bit - although having multiple
pages permits the printing of particular sections, and saves you from
having to load the whole page in when you only want to check one thing,
the single-file approach allows the reader to search for things which
might not be in the index (even with the best index, people will still
wonder things like "Hmm - I wonder how many things Terminus Stations
affect?" and want to search for the string), and to just save the entire
ruleset onto their hard drive for perusal at off-line leisure, or for
printing in one go.

Perhaps I'll just tinker the software so that it produces both a split
and a single ruleset; I'll probably rewrite the thing in C or something
(it's in - horrors - QBasic at the moment, since I had no other languages
to hand) when I can get my claws on a decent compiler and whatnot.
Shouldn't be too nightmarish.

Kevan

--
kdavis@i... - http://www.innotts.co.uk/~elusive/kevan - UIN: 5998366
"I dreamt about you last night, and I fell out of bed twice."
-- The Smiths, "Reel Around The Fountain"



From <WayperP@p...> Thu Jul 30 15:51:38 1998
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From: "Wayper, Paul" <WayperP@p...>
To: "'l-nomic@f...'" <l-nomic@f...>
Subject: MN: RE: Re: HTML ruleset...
Date: Fri, 31 Jul 1998 08:49:06 +1000
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On Thursday, July 30, 1998 11:40 PM, Kevan Davis
[SMTP:kdavis@i...] wrote:
> miKi gave me a few comments on the HTML ruleset, via private email - I
> thought I'd reply to them on-list, to see what the rest of you think
> about my thoughts...

If I may also add my congratulations for the HTMLised ruleset as well.
It's much easier to read, and I'm tending to follow hyperlinks around a
lot more (and that way you don't have to step through all the other
references to, say, "Block").

> Yers. I'll be overhauling my entire page at some point in the
probably-
> not-too-distant future - people have tsked my main pages for their
> darkness, in the past. I really need to draw some graphics and think
of
> a new name for it.

What _would_ the world be without Darker Street? I must say I always
liked the Perhaps Gate, with its nice thematic moai (sp?) and tiled
background. But I think you've got a lot more creative artistic talent
than me, who just puts up a very simple rendered picture (I'm still
thinking about how to do the picture for an image-map, but fitting that
in with the rest of the stuff I do here is difficult at best.)

> "_Hat_ton Cross" is an entertaining one, too. Just a matter of telling
> it which exceptions to make, really; although I've reformatted the
> Ruleset to make it easier to interpret, rewording it just to keep the
> software happy is perhaps a step too far.

Just make sure you search for words - e.g. use " Block " instead of
"Block".

> 
> >4. My only criticism is that the opportunity could be taken to split
the
> > HTML version into many smaller files. It make sense to have one
large
> > text formatted version, but FAQ's and such, when converted to HTML
> > usualy split each section up placing "Previous (Section title) | 
> > Up (Contents) | Next (Section title)" links at the top and bottom
of
> > each individual page to help navigation. I like the this format.
> >
> > This also allows one to easily print out an individual rule and
> > pour over it with pen, useful when trying to work out the exact
> > meaning of a rule...
> 
> This was something I dithered over quite a bit - although having
multiple
> pages permits the printing of particular sections, and saves you from
> having to load the whole page in when you only want to check one
thing,
> the single-file approach allows the reader to search for things which
> might not be in the index (even with the best index, people will still
> wonder things like "Hmm - I wonder how many things Terminus Stations
> affect?" and want to search for the string), and to just save the
entire
> ruleset onto their hard drive for perusal at off-line leisure, or for
> printing in one go.

I don't mind the large page - although my internet connection is good
and fast and therefore easier for me to load. You could, however, do
both - just run a script over the single-page ruleset to generate the
page-per-section version.

> Perhaps I'll just tinker the software so that it produces both a split
> and a single ruleset; I'll probably rewrite the thing in C or
something
> (it's in - horrors - QBasic at the moment, since I had no other
languages
> to hand) when I can get my claws on a decent compiler and whatnot.
> Shouldn't be too nightmarish.

I'd recommend Perl here, but then I'm totally biased, because I love how
hackish it is. Searching for distinct patterns is simple, and you get
lots of flexibility in the search-and-replace, and the whole 'read each
line of a file doing X to it' is so much easier to code in Perl. You
can get Perl for Win95 and various other 32bit OSs...

obPerl - how do I convert a series of filenames in the form
messages.day.month.year.ext to an 8.3 format? With one Perl line:

s/messages\.(.*)\.(.*)\.(.*)\.ext/$3$2$1.ext/

Obscure, but it works a treat and is so much quicker and neater and
easier to debug (once you understand it).

PaulWay - JAPH :-)

Paul Wayper -- DPI ITS Computer Systems Officer
_____________________________________________________________________
SigClean 1.5a prevents all errors in transcription, transmission, and
reception of eMail, destroys sig and email viruses, and stops flames.
If it doesn't seem to work, contact me and I'll fix it. (c) 1998 PJW



From <DELLIS@U...> Thu Jul 30 16:05:13 1998
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Date: 31 Jul 98 00:02:20 +0100
From: "Dunx (Duncan Ellis)" <DELLIS@U...>
To: l-nomic@f...
Subject: Re: MN: Year 2, Week 14: Proposals
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>What would perhaps be the best way forward would be to freeze the rules as 
they 
>currently are and put them in for their 18 month service -- give the whole
lot 
>a major overhaul in one fell swoop. Time consuming though. 

Indeed. 

As you already know from your own efforts, and as I am painfully aware from 
various token cost and timing changes (not to mention the Move stuff and 
Piece v Player I'm working on at the moment), this sort of fine-toothed 
comb is difficult, time consuming, and error prone. 

Quite fun though, in a brick wall/head kind of way. 

-- 
Dunx 
IRL: Duncan Ellis, On Holiday


From <WayperP@p...> Thu Jul 30 16:12:21 1998
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From: "Wayper, Paul" <WayperP@p...>
To: "'l-nomic@f...'" <l-nomic@f...>
Subject: MN: Game 8 Game State Document
Date: Fri, 31 Jul 1998 09:11:02 +1000
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+---------+------------------------------+----+-------------------+ 
| Player | Home | LV | Tokens | 
| | | | Bk Bu Br Go Re Si | 
+---------+------------------------------+----+-------------------+ 
| dave | East Putney | 0 | 4 3 4 2 1 0 | 
|*Grimace | Bethnal Green | 3 | 2 1 0 0 3 1 | 
| PaulWay | Latimer Road | 0 | 5 0 0 2 2 0 | 
| Dunx | Preston Road | 6 | 4 1 4 0 2 0 | 
|*Drone | | 0 | 2 0 2 0 2 0 | 
| Julie | Blackhorse Road | 0 | 3 0 4 2 1 0 | 
| Kevan | Royal Victoria | 4 | 5 0 3 2 2 2 | 
+---------+------------------------------+----+-------------------+ 
+---------------++------------------------------++----------------+ 
| Bridges: Down || WILD STATIONS || Time: Tue 0500 | 
+---------------+| Highgate |+----------------+ 
+---------------+| Hyde Park Corner |+----------------+ 
| Out of Knip || Epping || Circle: <-- | 
+---------------++------------------------------++----------------+ 
+---------------+-------------------------------------------------+ 
| dave | Zone 2 Pass, Hat (A,B,T) | 
| PaulWay | Zone 2 Pass, Hat (A) | 
| Dunx | Zones 1-3 Pass, Hat (A) | 
| Julie | Zone 3 Pass, Hat (A,T,B) | 
| Kevan | Zone 3 Pass, Hat (T), Chocolate Bar | 
| Grimace | Zone 2 Pass, Hat (A,B) | 
+---------------+-------------------------------------------------+ 
+-----------------+--------------+-----------------+--------------+ 
|Kings X St.Pancrs| BkBk | Stockwell | BkRe | 
|Putney Bridge | ReReReBk | Boston Manor | Bk | 
|Southfields | BkBuBuSi | Victoria | Re |
+-----------------+--------------+-----------------+--------------+ 

dave : [Home: East Putney] East Putney (DS) 
Grimace : [Home: Bethnal Green] Bethnal Green (CN) 
PaulWay : [Home: Latimer Road] Latimer Road (HC) 
[Purchasing Zone 2 Card] 
Dunx : [Home: Preston Road] Preston Road (MP) 
Julie : [Home: Blackhorse Road] [Purchasing Zone 3 Pass] 
Blackhorse Road (VC) [Collecting Hat (A to Z)] 
Kevan : [Home: Royal Victoria] [Purchasing Zone 3 Pass] 
Royal Victoria (DL) 
dave : [LV+3] [Purchasing Zone 2 Pass] Wimbledon 
[Collecting Hat (Overground)] [Neasden Wild] 
Grimace : [LV+3] Waterloo (NT; via CN, WC) [Purchasing Zone 2 Pass] 
[Collecting Hat (Overground)] [Smoking Cigar] 
PaulWay : [LV+3] Hammersmith (HC) [Smoking Cigar] 
Dunx : [LV+3] Baker Street (MP) [Collecting Hat (A to Z)] 
[Silver to Bronze] [Purchasing Zone 1-3 Pass] 
Julie : [LV+1] Walthamstowe Central (VC) [Collecting Hat (Terminus)] 
[Smoking Cigar] [Highgate Wild] 
Kevan : [LV+2] Prince Regent (DL) [Smoking Cigar] 
dave : [LV+3] [Token Running] Fulham Broadway (DS) [Smoking Cigar] 
[Gold to Blue] 
Grimace : [LV+3] Baker Street (BL; via NT) [Collecting Hat (A-Z)] 
PaulWay : Forced Pass 
Dunx : [LV+3] Moorgate (CL via MP) [Blocking Barbican] 
Julie : [LV+2] [Token Running] Seven Sisters (VC) [Collecting Hat] 
[Blocking Finsbury Park] 
Kevan : [LV-1] Royal Albert (DL) [Using the Victoria and Albert 
Gambit] 
dave : [LV+3] Hammersmith (HC, via: DS, PD, DS) 
[Shunting PaulWay to Baker Street] 
[Double-shunting Grimace to Willesden Junction] 
[Collecting Hat (Terminus)] 
Grimace : [LV+3] Wembley Central (BL) 
PaulWay : [LV+1] Edgware Road (DS, via: CL) 
[Collecting Hat (A-Z)] 
Dunx : Mansion House (CL) 
Julie : [Wild] Highgate (NT)
Kevan : [LV+3] Beckton (DL) [Collecting Hat] [Purchasing Chocolate
Bar]
[Hyde Park Corner Wild]
dave : [LV+3] Gloucester Road (CL, via: PD) [Collecting Hat]
[Epping Wild] [Circle Line: Anticlockwise]
PaulWay : [LV+3] [Token Running] [Gold to Blue] [Game Time: +0100]
[Purchasing Chocolate Bar] [Eating Chocolate Bar]
Gloucester Road (CL) [Shunting dave to Westminster]

{Comment:

Game Time moved on

10mins LV+3
10mins +1Go Token Running
00mins -1Go Gold to Blue (token vanishes in a puff of Einsteinium)
+4Bu Blue from Gold
10mins -1Bu Extend game time by 1 hour (token on Victoria)
10mins -1Br Purchasing Chocolate Bar
20mins Eating Chocolate Bar (+1LV)
10mins Move
10mins -1Re Shunting dave (token on Victoria)
+1Go collected from Shunting dave
+1Re passing through two interchanges
+1Bk three-line interchange
+1Bk same line move
------
80mins of 120mins. Welcome to a new day :-)

LVs adjusted accordingly after shunt.

A small amount of revenge exacted on dave there...

}


Paul Wayper -- DPI ITS Computer Systems Officer
_____________________________________________________________________
SigClean 1.5a prevents all errors in transcription, transmission, and
reception of eMail, destroys sig and email viruses, and stops flames.
If it doesn't seem to work, contact me and I'll fix it. (c) 1998 PJW



From <DELLIS@U...> Thu Jul 30 17:16:49 1998
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Date: 31 Jul 98 01:13:20 +0100
From: "Dunx (Duncan Ellis)" <DELLIS@U...>
To: l-nomic@f...
Subject: MN: Game 8 Game State Document
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+---------+------------------------------+----+-------------------+ 
| Player | Home | LV | Tokens | 
| | | | Bk Bu Br Go Re Si | 
+---------+------------------------------+----+-------------------+ 
| dave | East Putney | 0 | 4 3 4 2 1 0 | 
|*Grimace | Bethnal Green | 3 | 2 1 0 0 3 1 | 
| PaulWay | Latimer Road | 0 | 5 0 0 2 2 0 | 
| Dunx | Preston Road | 9 | 3 1 5 0 1 0 | 
|*Drone | | 0 | 2 0 2 0 2 0 | 
| Julie | Blackhorse Road | 0 | 3 0 4 2 1 0 | 
| Kevan | Royal Victoria | 4 | 5 0 3 2 2 2 | 
+---------+------------------------------+----+-------------------+ 
+---------------++------------------------------++----------------+ 
| Bridges: Down || WILD STATIONS || Time: Tue 0600 | 
+---------------+| Highgate |+----------------+ 
+---------------+| Hyde Park Corner |+----------------+ 
| Out of Knip || Epping || Circle: <-- | 
+---------------++------------------------------++----------------+ 
+---------------+-------------------------------------------------+ 
| dave | Zone 2 Pass, Hat (A,B,T) | 
| PaulWay | Zone 2 Pass, Hat (A) | 
| Dunx | Zones 1-3 Pass, Hat (A) | 
| Julie | Zone 3 Pass, Hat (A,T,B) | 
| Kevan | Zone 3 Pass, Hat (T), Chocolate Bar | 
| Grimace | Zone 2 Pass, Hat (A,B) | 
+---------------+-------------------------------------------------+ 
+-----------------+--------------+-----------------+--------------+ 
|Kings X St.Pancrs| BkBk | Stockwell | BkRe | 
|Putney Bridge | ReReReBk | Boston Manor | Bk | 
|Southfields | BkBuBuSi | Victoria | Re | 
+-----------------+--------------+-----------------+--------------+ 

dave : [Home: East Putney] East Putney (DS) 
Grimace : [Home: Bethnal Green] Bethnal Green (CN) 
PaulWay : [Home: Latimer Road] Latimer Road (HC) 
[Purchasing Zone 2 Card] 
Dunx : [Home: Preston Road] Preston Road (MP) 
Julie : [Home: Blackhorse Road] [Purchasing Zone 3 Pass] 
Blackhorse Road (VC) [Collecting Hat (A to Z)] 
Kevan : [Home: Royal Victoria] [Purchasing Zone 3 Pass] 
Royal Victoria (DL) 
dave : [LV+3] [Purchasing Zone 2 Pass] Wimbledon 
[Collecting Hat (Overground)] [Neasden Wild] 
Grimace : [LV+3] Waterloo (NT; via CN, WC) [Purchasing Zone 2 Pass] 
[Collecting Hat (Overground)] [Smoking Cigar] 
PaulWay : [LV+3] Hammersmith (HC) [Smoking Cigar] 
Dunx : [LV+3] Baker Street (MP) [Collecting Hat (A to Z)] 
[Silver to Bronze] [Purchasing Zone 1-3 Pass] 
Julie : [LV+1] Walthamstowe Central (VC) [Collecting Hat (Terminus)] 
[Smoking Cigar] [Highgate Wild] 
Kevan : [LV+2] Prince Regent (DL) [Smoking Cigar] 
dave : [LV+3] [Token Running] Fulham Broadway (DS) [Smoking Cigar] 
[Gold to Blue] 
Grimace : [LV+3] Baker Street (BL; via NT) [Collecting Hat (A-Z)] 
PaulWay : Forced Pass 
Dunx : [LV+3] Moorgate (CL via MP) [Blocking Barbican] 
Julie : [LV+2] [Token Running] Seven Sisters (VC) [Collecting Hat] 
[Blocking Finsbury Park] 
Kevan : [LV-1] Royal Albert (DL) [Using the Victoria and Albert 
Gambit] 
dave : [LV+3] Hammersmith (HC, via: DS, PD, DS) 
[Shunting PaulWay to Baker Street] 
[Double-shunting Grimace to Willesden Junction] 
[Collecting Hat (Terminus)] 
Grimace : [LV+3] Wembley Central (BL) 
PaulWay : [LV+1] Edgware Road (DS, via: CL) 
[Collecting Hat (A-Z)] 
Dunx : Mansion House (CL) 
Julie : [Wild] Highgate (NT) 
Kevan : [LV+3] Beckton (DL) [Collecting Hat] [Purchasing Chocolate 
Bar] 
[Hyde Park Corner Wild] 
dave : [LV+3] Gloucester Road (CL, via: PD) [Collecting Hat] 
[Epping Wild] [Circle Line: Anticlockwise] 
PaulWay : [LV+3] [Token Running] [Gold to Blue] [Game Time: +0100] 
[Purchasing Chocolate Bar] [Eating Chocolate Bar] 
Gloucester Road (CL) [Shunting dave to Westminster] 
Dunx : [LV+3] Piccadilly Circus (BL via CL, CN, PD) 
[Blocking Charing Cross] 

{ Comment: 
Bum. I was going to shunt dave and nick one of eir Golds, but the 
polarisation got me. Ho hum. 

Changed at Monument to switch to Bank's Central connection, just so 
the route is well-defined. 

In gruesome detail: 
10 mins LV change 
10 mins Move 
+1 Br Zone Pass 
-1 Bk line change 
10 mins -1 Re Block 
Tempers fuggit. 
} 

-- 
Dunx 
IRL: Duncan Ellis, On Holiday


From <DELLIS@U...> Thu Jul 30 17:16:52 1998
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Date: 31 Jul 98 01:15:00 +0100
From: "Dunx (Duncan Ellis)" <DELLIS@U...>
To: l-nomic@f...
Subject: MN: Next Game
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miKi suggested: 
>I think we should get the Long Game going - I see the potential 
>for many maneouvres being developed in such a forum. 

Good idea. 

Any chance of a Ruttsborough game as well? 

-- 
Dunx 
IRL: Duncan Ellis, Senior Software Engineer, Business Modelers, Oracle 
<I work for Oracle, I don't speak for them>


From <WayperP@p...> Thu Jul 30 23:29:41 1998
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From: "Wayper, Paul" <WayperP@p...>
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Subject: MN: RE: Next Game
Date: Fri, 31 Jul 1998 16:27:39 +1000
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Dunx replied:
> miKi suggested: 
> >I think we should get the Long Game going - I see the potential 
> >for many maneouvres being developed in such a forum. 
> 
> Any chance of a Ruttsborough game as well? 

I want to try out the Finsbury Option rules!

Mind you, I think of the extra rulesets as neat way to try out new
ideas, rather than enact them in the base ruleset to inflict on all
games currently running. If you see my meaning.

Have fun,

Paul Wayper -- DPI ITS Computer Systems Officer
_____________________________________________________________________
SigClean 1.5a prevents all errors in transcription, transmission, and
reception of eMail, destroys sig and email viruses, and stops flames.
If it doesn't seem to work, contact me and I'll fix it. (c) 1998 PJW



From Richard Brockie <rmb@r...> Fri Jul 31 01:56:37 1998
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Date: Fri, 31 Jul 1998 09:55:53 +0100 (BST)
From: Richard Brockie <rmb@r...>
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Subject: MN: Inactivity...
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Dear All,

I shall be Inactive from 1st to 9th August inclusive. Have fun! 

--- miKi



From Kevan Davis <kdavis@i...> Fri Jul 31 02:16:11 1998
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>> Yers. I'll be overhauling my entire page at some point in the
>probably-
>> not-too-distant future - people have tsked my main pages for their
>> darkness, in the past. I really need to draw some graphics and think
>of
>> a new name for it.
>
>What _would_ the world be without Darker Street?

Arguably a better place. I currently aim, with difficulty, for some sort
of new Web page theme that isn't going to make potential employers follow
the links from my CV and quietly cross my name off in case I resign or
kill myself a few months into a major project. A Tube-map style thing
seemed reasonably neutral, but I'm not sure I can match up enough station
names to pages.

>> "_Hat_ton Cross" is an entertaining one, too. Just a matter of telling
>> it which exceptions to make, really; although I've reformatted the
>> Ruleset to make it easier to interpret, rewording it just to keep the
>> software happy is perhaps a step too far.
>
>Just make sure you search for words - e.g. use " Block " instead of
>"Block".

I suppose, yes. It is, of course, handy to have it pick up on "Blocks",
"Blocked", "Blocking" and whatnot, but there are only a small number of
such variations.

>I don't mind the large page - although my internet connection is good
>and fast and therefore easier for me to load. You could, however, do
>both - just run a script over the single-page ruleset to generate the
>page-per-section version.

Probably easier, actually, yes.

>I'd recommend Perl here, but then I'm totally biased, because I love how
>hackish it is.

I nearly, nearly got into it a few times, at the suggestion of ex-Thring
Speaker Anthony, who swore by it. Never quite got around to downloading
it, though. Perhaps I'll have a look today.

Kevan

--
kdavis@i... - http://www.innotts.co.uk/~elusive/kevan - UIN: 5998366
"Drinking different-coloured wines or beers,
just quite frankly leaves me bored to tears."
-- The Bonzo Dog Doo-Dah Band, "I'm Bored"



From kenningd@w... (L'homme a tete de choux) Fri Jul 31 02:48:25 1998
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From: kenningd@w... (L'homme a tete de choux)
To: l-nomic@f...
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>This was something I dithered over quite a bit - although having multiple
>pages permits the printing of particular sections, and saves you from
>having to load the whole page in when you only want to check one thing,
>the single-file approach allows the reader to search for things which
>might not be in the index

Both good arguments, which suggests the dual split and complete versions are
necessary. I would certainly favour that approach, anyway.

>I'll probably rewrite the thing in C or something
>(it's in - horrors - QBasic at the moment, since I had no other languages
>to hand) when I can get my claws on a decent compiler and whatnot.
>Shouldn't be too nightmarish.

Well, it's all Greek to me -- I'm sure even Qbasic would be beyond me. I'm no
technophobe, but I think I must be relatively inept with computers compared to
most people round these parts -- 10 Print "Hello"; 20 Goto 10 is about my
limit...

dave




From kenningd@w... (L'homme a tete de choux) Fri Jul 31 06:57:08 1998
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From: kenningd@w... (L'homme a tete de choux)
To: L-NOMIC@f...
Subject: MN: not again...
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>| | | | Bk Bu Br Go Re Si | 

>| PaulWay | Latimer Road | 0 | 5 0 0 2 2 0 | 

>PaulWay : [LV+3] [Token Running] [Gold to Blue] [Game Time: +0100]
> [Purchasing Chocolate Bar] [Eating Chocolate Bar]
> Gloucester Road (CL) [Shunting dave to Westminster]

>10mins +1Go Token Running
>00mins -1Go Gold to Blue (token vanishes in a puff of Einsteinium)
> +4Bu Blue from Gold

> +1Go collected from Shunting dave

Buzz.

What is it this time? well, you've gone from 0 Gold Tokens to 2, although your
actual net gain on this move is 1. I would suggest the next person to move just
writing this extra gold off (I'm sure the inclusion was merely an oversight)
but it also occurred to me that Token Running from Edgware Road is a bit dodgy,
seeing as the station is in Zone 1, so I'm very sorry but you'll just have to
start all over again.

Not that it helps me -- I think you'll find that your original move minus the
dodgy token run comes to a nice round hour, which at least gives you back the
gold token I stole from you, and makes me a fool for not thinking to electrify
the circle line, rather than just make it anticlockwise.

dave





From kenningd@w... (L'homme a tete de choux) Fri Jul 31 07:27:32 1998
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From: kenningd@w... (L'homme a tete de choux)
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Subject: MN: oops...
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>but it also occurred to me that Token Running from Edgware Road is a bit dodgy,
>seeing as the station is in Zone 1

ahem! I just checked the rules, and this restriction appears to have been lost
while I wasn't looking -- was this deliberate?

However, the token run is still illegal as Paul did not arrive at Edgware Road
by the same line as he is leaving by.

dave





From <WayperP@p...> Sun Aug 2 16:30:02 1998
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From: "Wayper, Paul" <WayperP@p...>
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Subject: MN: RE: oops...
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On Saturday, August 01, 1998 12:20 AM, kenningd@w...
[SMTP:kenningd@w...] wrote:
> However, the token run is still illegal as Paul did not arrive at
> Edgware Road by the same line as he is leaving by.

Incorrect. I moved onto the District as part of my move, and paid the
necessary black token for it too. So there :-)

Paul Wayper -- DPI ITS Computer Systems Officer
_____________________________________________________________________
SigClean 1.5a prevents all errors in transcription, transmission, and
reception of eMail, destroys sig and email viruses, and stops flames.
If it doesn't seem to work, contact me and I'll fix it. (c) 1998 PJW



From <DELLIS@U...> Mon Aug 3 01:23:20 1998
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Date: 03 Aug 98 09:17:52 +0100
From: "Dunx (Duncan Ellis)" <DELLIS@U...>
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PaulWay wrote: 
>On Saturday, August 01, 1998 12:20 AM, kenningd@w... 
>[SMTP:kenningd@w...] wrote: 
>> However, the token run is still illegal as Paul did not arrive at 
>> Edgware Road by the same line as he is leaving by. 

>Incorrect. I moved onto the District as part of my move, and paid the 
>necessary black token for it too. So there :-) 

That may be the case, but it's not what your move said. Your last two 
moves were: 

>PaulWay : [LV+1] Edgware Road (DS, via: CL) 
> [Collecting Hat (A-Z)] 
>PaulWay : [LV+3] [Token Running] [Gold to Blue] [Game Time: +0100] 
> [Purchasing Chocolate Bar] [Eating Chocolate Bar] 
> Gloucester Road (CL) [Shunting dave to Westminster] 

Since you were playing Edgware Road (DS) on the way into the terminus 
and there is no 'via DS' on the way out, the implication is that you 
changed to the Circle Line at Edgware Road. 

Also, you said that you paid the black token penalty. Contained in the 
comment for your last move was: 
> +1Bk same line move 

... which was a bit naughty. 

Anyway, these are actually fairly trivial matters where the intent is 
clear. If dave being Shunted were not involved, I'd be inclined to just 
correct them and move on... 

I still can't believe we've lost the Zone 1 restriction, though. 

-- 
Dunx 
IRL: Duncan Ellis, Senior Software Engineer, Business Modelers, Oracle 
<I work for Oracle, I don't speak for them>


From Kevan Davis <kdavis@i...> Mon Aug 3 02:41:23 1998
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>> >I think we should get the Long Game going - I see the potential 
>> >for many maneouvres being developed in such a forum. 
>> 
>> Any chance of a Ruttsborough game as well? 
>
>I want to try out the Finsbury Option rules!

And Julie and I are in favour of trying out the Team Game Rules. Hmm.
I wonder if a "New Game" Proposal type is perhaps the way to go,
here...

I'd go straight for a Long Game, but have a few reservations about it;
aside from the obsolete wording of the 25-Gold limit which dave has
Point of Ordered, I think the idea of a Long Game over email is a
particularly bad one. With Game 4 getting up to 10k and lasting a fair
while, a Long Game is likely to end up around 80k and be around even
longer - this seems like quite an unwelcome source of list traffic.

Maybe some rewording of the Long Game is in order, so that we play
Games 9a, 9b, 9c and so forth, with most of the Game State remaining
intact between subgames?

I've corrected (but not uploaded, since I've been away a few days
and have yet to reach off-peak phonebill hours) the Rule at dave's
suggestion, but would welcome suggestion for a better Long Game Rule.

Kevan

--
kdavis@i... - http://www.innotts.co.uk/~elusive/kevan - UIN: 5998366
"And the Lord set his dog unto them."
-- John Hegley



From Kevan Davis <kdavis@i...> Mon Aug 3 05:15:45 1998
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>>I think the idea of a Long Game over email is a
>>particularly bad one. With Game 4 getting up to 10k and lasting a fair
>>while, a Long Game is likely to end up around 80k and be around even
>>longer - this seems like quite an unwelcome source of list traffic.
>
>Maybe it would be best if only the last two moves for each player were listed
>(each player removing the move at the top of the list on eir go) and the rest
>archived on a web page (not necessarily more work for Kevan if other people
>could volunteer time and web space)

Such an approach was proposed in the early days, if memory serves, but
was shot down for reasons I forget. It's the lack of a Game history, I
suppose - there are a few elements that require the full log, such as
Bulkheading, and not Token Running twice from the same Station. A game
archive is a nice idea, but a bit fiddly, and ideally you should have
everything you need on the GSD without checking elsewhere.

Probably something to leave until the the dreamt-of days when we have
some sort of cgi-bin server going, I suppose. Until then, a 9a/9b/9c
approach might work better - we just need a way to break the game up;
possibly some sort of "[Ending Game Section]" Action that can be
performed for free after 'n' Turns. Token totals and everything get
carried forward, and maybe we overlook Run repeats, Bulkheads and 
whatnot if they're not referenced on the current GSD. Hmm.

On an unrelated note; I was in London this weekend with Julie, and we
did the usual visits to the Crescent and the Transport Museum gift
shop - I was pleased to see the proper board game of "The London Game"
there (I got the travel edition last time I was there); you get a nice
plastic map of the Underground (the section within the Circle line,
anyway), as well as counters and dice and things. The game itself is
amusing if rather repetitive, but the idea of having a proper map
and maybe bringing it along to a Pilgrimage, along with a printed
Ruleset, amused me. Maybe we could club together and get a full-size
poster laminated...

Kevan

--
kdavis@i... - http://www.innotts.co.uk/~elusive/kevan - UIN: 5998366
"Let's trash the murder-mystery weekend, let's stage a couldn't-give-a-thon."
-- Half Man Half Biscuit, "Monmore, Hare's Running"



From Kevan Davis <kdavis@i...> Tue Aug 4 07:10:49 1998
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>>Probably something to leave until the the dreamt-of days when we have
>>some sort of cgi-bin server going, I suppose.
>
>It would be lovely to have some kind of fancy program where you could enter
>your moves and actions and so on and it updated the GSD for you -- even better
>a graphic representation of the board with players' positions indicated.

I've been toying with this idea for a long while - possibly something in
Java, more likely something in C++. Not too tricky, really; just cut and
paste the latest GSD and let it scan through and translate, drawing counters
onto the GIF map as appropriate - it's just the "telling it where all the
Stations actually are" bit that I find somewhat daunting.

Still. That'll probably be something I'll try my hand at when I lay hands
on compilers and stuff, although I might dig Java back out and have a play
with it, if I think it'll be feasible.

>>On an unrelated note; I was in London this weekend with Julie, and we
>>did the usual visits to the Crescent...
>
>May be your last ever opportunity -- on the radio this morning there was talk
>of renaming the station to Camden High Street. This would also have rather
>peculiar implications for the game... 

Horrors. Is anyone kicking up a fuss, do we know?

>>I was pleased to see the proper board game of "The London Game"
>>there (I got the travel edition last time I was there); you get a nice
>>plastic map of the Underground (the section within the Circle line,
>>anyway), as well as counters and dice and things.
>
>sounds great -- I may have to get that for myself.

It's not bad. The travel one's seven quid, the proper one about
fifteen. The game itself is simple yet moderately entertaining -
you each draw five Station cards and keep them secret, playing
them when you get to that Station and winning when you've emptied
your hand and returned to your BR connection. Roll a die for your
LV each turn, draw a potentially-scuppering "hazard" card when
you want to change lines (which may send you elsewhere on the
map, or let you continue but do something to another player), and
that's about it. "Closed stations" are quite a nice touch, acting
as Mornomic Blocks, but breakable if you're going fast enough.
It's not bad, really.

I only bought it for the map and magnetic counters, mind (half
of which are currently stuck to a torn-out diary map on the side
of our PC, showing where everyone is in Game 8 - it makes things
a *lot* clearer when you have such an overview). The proper game
has a bigger map and probably nicer, non-magnetic pieces, and
presumably proper cards rather than flimsy papery ones.

I really must scrawl "Mornington Crescent" onto one of the spare
blank Station cards...

>Funnily enough, I was pondering last night as I lay sleeplessly staring at the
>ceiling, wht exactly it is that's not quite right with MN -- I came to the
>conclusion it's the fact that game play structure revolves around the GSD
>rather than around a (notional) playing board. I think perhaps if we tried to
>think of it in terms of a traditional board game, and of the GSD as no more
>than a record of moves, it would resolve a few complications -- this sounds a
>bit vague, but I have thought it through, and I'll reveal my thoughts in more
>detail later when I've got more time.

It's hard to get the balance, really; if we did end up with a
game that worked excellently on a board, it'd be quite tricky
to play over email (Scrabble, for example, is feasible through
such means, but rather fiddly).

For instance, if we were trying to create a game playable
around a pub table in Parsons Green, I think we'd probably
ditch a lot of the Game Time mallarkey and just have a
basic "one pre-Move, one Move, one post-Move" approach,
rather than faffing around adding up durations in our heads.
I could see us getting into lots of "hold on, hold on, go
through that again while I get some paper" situations towards
endgame, otherwise, which would be quite dull - far easier
to sum that sort of thing up in an email.

And although this would make for a quicker, neater and all-round
easier real-life version, it would take a lot away from the
mailing list forum, which by its very nature lends itself to
a more complex and thoughtful sort of game.

Two very different stools, but I think we probably could do
with edging towards the "real-life game" one a bit more.

Kevan

--
kdavis@i... - http://www.innotts.co.uk/~elusive/kevan - UIN: 5998366
"Your life's an open magazine."
-- The Whitlams, "You Sound Like Louis Burdett"



From Kevan Davis <kdavis@i...> Tue Aug 4 07:10:49 1998
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To: Mornington Nomic <l-nomic@f...>
From: Kevan Davis <kdavis@i...>
Subject: MN: Year 2, Week 15: Voting Results for Week 14
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-----------------------------------------------------------------------------
No. Proposal Name F P A Q Result
-----------------------------------------------------------------------------
447 Millennium Drone 4 7 - - Amends 1.15.1, Enacts 1.15.2
Enacts 1.4.23, Amends 1.4.12
Amends 1.7.16, 1.1.2, 1.2.0
Amends 1.21.1
448 Windsor Castle 2 7 2 - Fails
449 The Dark Side 4 7 - - Enacts 1.4.24, Amends 1.7.15
Enacts/Repeals 1.4.25
450 The Dirty Two Dozen 2 7 2 - Fails
451 I was young and foolish... 4 7 - - Amends 0.3.1, Enacts 0.3.2,
Enacts 0.8.2, Amends 0.5.2/4
Amends 0.10.2, Repeals 0.8.1
Repeals 0.5.3
452 Winners Take Drugs - 7 4 - Fails
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
dave Dunx Grimc Jon Jthn Julie Kevn miKi Paul Slak Y_M
-----------------------------------------------------------------------------

447 (Kevan) FOR FOR - - - FOR - FOR - - -
448 (Kevan) AGA FOR - - - FOR - AGA - - -
449 (Kevan) FOR FOR - - - FOR - FOR - - -
450 (Dunx) AGA - - - - FOR AGA FOR - - -
451 (dave) - FOR - - - FOR FOR FOR - - -
452 (dave) - AGA - - - AGA AGA AGA - - -

-----------------------------------------------------------------------------
dave Dunx Grimc Jon Jthn Julie Kevn miKi Paul Slak Y_M
- KUDOS ---------------------------------------------------------------------

Initial: 13 23 5 0 29 5 43 2 1 1 0
Halved: 6 11 2 21 0

FOR Votes: +4 +2 +0 +10 +0 
AGA Votes: -4 -2 -0 -2 -0 
Decisiveness: +3 +3 I I I +3 +3 I +0 I I
Voting/Own: -0 -0 n n n -0 -0 n -0 n n
a a a a a a
Passed EPs: +0 +0 c c c +0 +0 c +0 c c
Failed EPs: -0 -0 t t t -0 -0 t -0 t t
Dead Wood: +4 +0 i i i +0 +2 i +0 i i
Finger/Pulse: +5 +0 v v v +0 +5 v +0 v v
e e e e e e 
Award Ceremony: +4 +3 +0 +3 +0 [a]

Final Kudos: 22 17 5 0 29 5 42 2 0 1 0

-----------------------------------------------------------------------------
dave Dunx Grimc Jon Jthn Julie Kevn miKi Paul Slak Y_M
-----------------------------------------------------------------------------
Apathy Level: 0 0 1 3 0 0 0 1 2 2 3
-----------------------------------------------------------------------------

[a] Ruttsborough Award - dave (I was young and foolish then...)
IMCS Clarity Award - Dunx (The Dirty Two Dozen)
CAMREC Cleanup Award - none
Mrs Trellis Award - none
For E's A Jolly Good Fellow - Kevan (automatic)



From Kevan Davis <kdavis@i...> Tue Aug 4 07:11:10 1998
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------------------------------------------------------------------------------
MORNINGTON NOMIC

Proposals for Voting on in Year Two, Week Fifteen
------------------------------------------------------------------------------

Proposal 453 - There's An Emergency Going On [Other, Multiple]

1. It's Still Going On [Amendment]

Reword Rule 0.7.2 (Emergency Proposals) to:-

If a Player is concerned about serious aspects of the Ruleset, e may
make an Emergency Proposal. This is effectively identical to a normal
Proposal, and should be emailed to the Speaker along with indication
that it is an Emergency Proposal. This email should have a subject
line of 'MN: Emergency Proposal' - if it does not, it may be considered
invalid.

Instead of being Voted upon normally, the Speaker forwards the Eprop to
the mailing list. Any Player other than e who made the Eprop may submit
a Vote on that Proposal, emailing it to the Speaker.

After twenty-four hours have elapsed (excluding weekends) or after at
least three Players have Voted, the Votes are tallied for the Emergency
Proposal. The Eprop is treated as a normal Proposal for the purposes of
determining enactment, with the exception that Quorum is ignored.

If the Proposal passes, it takes effect immediately.

{ Comments : Far fairer than allowing one random Player to make the call,
I think. Best of three seems a wiser course, with a 24-hour
limit there just in case.

We can do away with the Kudos modifiers too, really, leaving
the standard "+1 FOR/-1 AGAINST" bit to deal with it. }

2. It's Still An Emergency [Amendment]

Remove "Failure to Judge or refuse Judgement of..." from the Kudos
table in Rule 0.9.1.

------------------------------------------------------------------------------

Proposal 454 - Team Shake-Up [Other, Multiple]

1. New Start [Amendment]

Rename Rule 1.20.1 (Team Games) to "Starting a Team Game", and reword it to:-

Whenever a Player joins a Team Game, e may choose a Colour for eir Team.
This may be a Colour another Player has already chosen, if e wishes to
join that Team, or a new Colour if the Player wishes to start a new
Team.

A new Team may not be created if it would share an initial letter with
another Team, and a Player may not join a Team if another extant Team
has a smaller number of Players, or if there is only one Team.

Players may only join a Team Game midway through if all Players in that
Game agree to the new Player's arrival and choice of Team.

Team Games require a minimum of five players, including the Drone, before
play may commence.

{ Comments : Choosing our Teams, the number of Teams and our Team Colours
seems nicer than having the Speaker pick them at random. }

2. Bzzzt! Repetition. [Repeal]

Repeal 1.20.2 (Team Rules).

{ Comments : Making this a Special Ruleset means that we needn't state this
explicitly any more. }

3. Whites of their Eyes [Amendment]

Rename Rule 1.20.3 (Team Colours and Players) to "Colouring", and reword
it to:-

The initial letter of each Player's Team shall be noted in brackets next
to eir name in the Token Table in the Game State Document.

4. Come on, Gang [Amendments]

Move all remaining Rules from sections 1.20, 1.21 and 1.22 to a new Special
Ruleset entitled "Team Games".

------------------------------------------------------------------------------

Proposal 455 - Unconsidered Trifles [Other, Multiple]

{ Comments : Most of the Nomic half of the Ruleset is, if you look at it, a
complete bloody nightmare. I suppose we never really look at it
because we've all gotten used to how that side of the game works,
but the fact that we've got reams of paragraphs explaining a
rather simple number of facts strikes me as rather appalling.
Turning eyes just to the "Proposals" section, here's what we've
got... }

1. I Know Your Type [Amendment]

Rename Rule 0.4.1 (Proposal Types) to "Proposals", and reword it to:-

Each Proposal submitted by a Player should have a name (typically summing
up the aim of the Proposal in a few words, usually in the form of a very
bad pun), a Type, any amount of text stating what the Proposal should do
if it is Voted through, and any amount of commented text explaining
anything the Proposer feels the need to explain.

Proposals may be of the following types:-

* Enactment - To create one new Rule to be added to the Ruleset.
* Amendment - To change the wording of one existing Rule in the 
manner detailed in the Proposal.
* Repeal - To remove one Rule, as specified by the Proposal, 
from the Ruleset.
* Renumbering - To renumber all the Rule Numbers in a particular
Subsection, or to renumber a single Rule.
* Multiple - Any combination of any number of the above.
* Special Ruleset - As "Multiple", but all Enactments are placed in a
new Special Ruleset section unless otherwise
specified.

Commented text is signified by surrounding it with curly braces, and
is entirely ignored if the Proposal passes and alters the Ruleset.

{ Comments : The "Action" sub-Enactment stuff is rarely used and vaguely
worded, and generally easier all-round to put in as a cut-and-
paste Amendment to the Action lists. Special Ruleset works
better as an alternative Multiple, also, I feel, since it
doesn't make very much sense as it stands . }

2. Proposal Submission [Amendment]

Reword Rule 0.4.3 (Proposal Submission) to:-

Players may submit up to three Proposals per Week, emailing them
directly to the Speaker. This email should have a subject line of
"MN: Proposals" - if it does not, the Proposals may be considered
invalid.

Players may, at any time prior to the Week-End, withdraw or reword
Proposals they have made during that Week, by emailing the Speaker
with such a request.

3. Proposal Distribution [Amendment]

Reword Rule 0.4.4 (Proposal Distribution):-

At the end of each Week (or at least four days before the end of the
next Week), the Speaker distributes to the mailing list a copy of all
Proposals submitted for that Week, numbering them sequentially.

4. Serial Repealing [Repeals]

Repeal Rule 0.4.2 (Adopting Proposals), Rule 0.4.6 (Proposal Limit),
Rule 0.4.7 (Proposal Names) and Rule 0.4.8 (Multiple Proposals).

{ Comments : Nothing that's not said in Rule 0.5.3 and - now - 0.4.3
and 0.4.1. }

5. Reenactment [Amendment]

To Rule 0.4.5 (Proposal Enactment), add the paragraph:-

When a new Rule is Enacted, it takes the name of the Enactment
Proposal (or Proposal section) that Enacted it.

------------------------------------------------------------------------------

Proposal 456 - Through a glass clearly [Amendment]

Add the following paragraph to Rule 1.16.3 - Appeals and Judgements.

"If the judgement requires a Judge to clarify an ambiguity in a Rule, the
Speaker shall have discretionary powers to immediately reword the Rule at
issue, in collaboration with the Judge to reflect the Judge's decision." 

{ Comment:

This is to stop newcomers to a Rule misinterpreting a
rule in which an ambiguity has already been spotted and
a ruling made by a Judge. The ambiguity is removed then
and there.
}

------------------------------------------------------------------------------

Proposal 457 - Reverse Straddles... [Amendment, Enactment: Action]

1. Add the following paragraph to the end of Rule 1.7.6 - Straddling
Nancy:

"The Action Reverse Straddle, of form [Reverse Straddling to <Station>] is
a Pre-Move Action which occurs before all other Actions. The movement of
the Piece and location of the Token Stack in the Reverse Straddle is the
exact reverse to that outlined above for the Straddle. The conditions
for a Straddle to be valid still apply."

2. Add the appropriate entry in the list of pre-move actions for [Reverse
Straddling to <Station>], with same duration and cost as [Straddling to
<Station>].

------------------------------------------------------------------------------

Proposal 458 - Emergency Brakes [enactment, action]

Action: Emergency Braking
Type: Pre-move
Duration: 30 mins
Cost: 2 Bk

A Player may perform the Pre-move action 'Emergency Braking' to reduce eir LV
by 3. This action may be performed in conjunction with a normal 'LV-X' action
to reduce LV by up to 7 in a single turn.

{Comment: we have measures to bump LV up (eating chocolate etc), but apart from
Passing or 'LV=0' we have no ways to reduce it quickly -- eg if you're
hurtling along with 10 LV and want to slow down to LV 4 in a hurry, but don't
want to stop completely. The long duration is to prevent this being used too
frequently}

------------------------------------------------------------------------------

Proposal 459 - One-man Band [amendment]

{Comment: expanding the scope of the busking action -- I thought about adding a
clause about getting extra tokens for busking in a silly costume, but it's too
complicated. I seem to remember originally the busking action had to be
preformed with a move of Pass, but that seems to be no longer the case --
intuitively it should be, but I've left it out for now to keep the proposal
simple; I've deliberately lost the permission to perform the action more than
once on the same turn -- this can be put back in easily enough if people feel
strongly about it}

1. Add the following possessions to the list in Rule 1.4.18 (The Emporium):

Posession | Cost | Qualities
----------+------+-----------
Drum | 2 Br | Musical
Casiotone | 3 Br | Musical
Guitar | 4 Br | Musical
Violin | 4 Br | Musical
Saxophone | 5 Br | Musical

2. Amend Rule 1.7.20 - Busking to read as follows:

A Player may perform the action 'Busking' provided that e is carrying a Musical
Possession and that Game Time is currently during Peak Hours. If e has more
than one Musical Possession, e must specify in eir comments which instrument e
is using. A Player successfully performing this Action gains a number of Tokens
depending on the type of musical instrument used, as follows:

Harmonica 3 Bronze
Drum 2 Black, 1 Red, 1 Bronze
Casiotone 1 Black, 1 Blue, 1 Red, 1 Bronze
Guitar 2 Black, 2 Blue, 1 Bronze
Violin 2 Black, 2 Red, 1 Bronze
Saxophone 2 Blue, 2 Red, 2 Bronze

------------------------------------------------------------------------------

Proposal 460 - Red Card [other, multiple]

{Comment: doing away with railcards, as previously discussed}

1. Ace of Spades [amendment]

Remove following sentence from Rule 1.4.18 (The Emporium):

"Railcard discounts do not apply to Possessions which cost less than three
Bronze Tokens."

and remove the Railcard possession from the table.

2. Nine of Diamonds [amendment]

Remove the Railcards from the sample Luggage Rack in Rule 1.4.12 (The Luggage)

3. Queen of Hearts [repeal]

Repeal Rule 1.4.5 (Railcard)

------------------------------------------------------------------------------

Proposal 461 - Rezoning [Amendment]

Amend Rule 1.4.11 (Token Running) so that its last sentence reads thus: 

"No Player may Run a Token from the same Terminus more than once per 
Game, nor from any Terminus in Zone 1." 

{ Comment: 
Merely correcting something which appears to have been lost. I seem to 
recall that the only place the Zone 1 restriction was mentioned was in 
the Token table, which was then reorganised... 
}

------------------------------------------------------------------------------

Proposal 462 - Specialisation [Amendment]

Amend the Section 2.1 (Special Rulesets) to remove the list of recognised 
Special Rulesets leaving only paragraph 1. 

{ Comment: 
This is a funny one because it's not really an amendment to a Rule 
per se. 

Anyway, the list of Special Rulesets in the section header is out of 
date already. Since it's duplicate information from the contents 
section at the top and it's just another thing to remember to change, 
I suggest removing it. 
} 

------------------------------------------------------------------------------

Proposal 463 - Deny Everything! [Enactment, Action]

Action: Denying 
Cost: 1 Re, 1 Bu 
Duration: none 
Action Type: Post Move 

If it can be seen that a Player is on the verge of completing a Manoeuvre, 
another Player may play a Move or Action that they think will prevent that 
Manoeuvre from being completed and may in addition explicitly Deny the 
Manoeuvre by playing the Action 

[Denying the ______ Manoeuvre] 

or 

[Denying the ______ Gambit] 

Such a Denial Action may only be played after the Player who is attempting 
to complete the Manoeuvre has played the penultimate Move in that 
Manoeuvre ie there is only one Move remaining before completion. The 
Denying Player gains half the reward for completing the Manoeuvre (rounded 
down to the nearest whole number). 

If a Denial is played and is unsuccessful (that is, the Manoeuvring Player 
was still able to complete the specifically Denied Manoeuvre despite the 
Denial) then the Player completing the Manoeuvre doubles their reward for 
its completion. 

{ Comment: 
It occurs that, whilst it is possible to stymie a Manoeuvre, there is no 
reward for doing so. Naturally, there should be some risk in doing it 
wrong. 
} 

------------------------------------------------------------------------------



From Kevan Davis <kdavis@i...> Tue Aug 4 07:41:11 1998
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>Proposal 456 - Through a glass clearly [Amendment]
>
>Add the following paragraph to Rule 1.16.3 - Appeals and Judgements.
>
>"If the judgement requires a Judge to clarify an ambiguity in a Rule, the
>Speaker shall have discretionary powers to immediately reword the Rule at
>issue, in collaboration with the Judge to reflect the Judge's decision." 

A wise enough step. Maybe suspect in that it's still "one person's view
affecting a potentially major rule aspect", but nevertheless something
that needs to be done.

>Proposal 457 - Reverse Straddles... [Amendment, Enactment: Action]
>
>"[...] The movement of
>the Piece and location of the Token Stack in the Reverse Straddle is the
>exact reverse to that outlined above for the Straddle. [...]"

My brain's too tired to work out whether "exact reverse" is a dangerous 
wording there, or not. Either way, I think this might be a bit too
powerful, particularly when there are a lot of six-high Stacks in play
and you can Reverse Straddle to one of several each Turn.

>Proposal 458 - Emergency Brakes [enactment, action]
>
>A Player may perform the Pre-move action 'Emergency Braking' to reduce eir LV
>by 3. This action may be performed in conjunction with a normal 'LV-X' action
>to reduce LV by up to 7 in a single turn.

Er, six, surely?

I think it's a fair enough restriction, anyway - if you're jetting about
the place at a high speed, it's tough luck if you need to stop somewhere
nearby on the way. Players can usually spin around a few Interchanges to get
where they need to be, anyway, irrespective of LV.

>Proposal 459 - One-man Band [amendment]

All very entertaining, and probably a fair-enough way to get Tokens. The
loss of instruments to Shunts is a reasonable hazard, I suppose.

>Proposal 460 - Red Card [other, multiple]

Sad to see it go since it was one of my babies from a fair while ago, but
it's lack of use is perhaps cause enough to smite it.

>Proposal 461 - Rezoning [Amendment]
> 
>Amend Rule 1.4.11 (Token Running) so that its last sentence reads thus: 
> 
> "No Player may Run a Token from the same Terminus more than once per 
> Game, nor from any Terminus in Zone 1." 

Indeed, yes. Tsk.

>Proposal 463 - Deny Everything! [Enactment, Action]

Ingenious! This seems to be bringing the Game a lot closer to what it should
be, and I welcome the Rule's impact. We probably need it changed to "[Denying
<Player's> <Gambit>]" for clarity, but yes - bravo.

Incidentally...

>448 Windsor Castle 2 7 2 - Fails

Er, was there really anything wrong with it? It didn't actually do anything
other
than tidy the "Game never actually ending if you Win with a Straddle" loophole,
did it? Tsk.

Kevan

--
kdavis@i... - http://www.innotts.co.uk/~elusive/kevan - UIN: 5998366
"Anyone can sympathise with the sufferings of a friend, but it
requires a very fine nature to sympathise with a friend's success."
-- Oscar Wilde, "The Soul of Man under Socialism"



From <DELLIS@U...> Tue Aug 4 07:51:38 1998
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Date: 04 Aug 98 15:47:26 +0100
From: "Dunx (Duncan Ellis)" <DELLIS@U...>
To: l-nomic@f...
Subject: Re: MN: RE: Next Game
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>I've been toying with this idea for a long while - possibly something in 
>Java, more likely something in C++. Not too tricky, really; just cut and 
>paste the latest GSD and let it scan through and translate, drawing
counters 
>onto the GIF map as appropriate 
Indeed. Not difficult. 

>it's just the "telling it where all the 
>Stations actually are" bit that I find somewhat daunting. 
I've done all that, if you'd be interested. 

It was when I was fiddling around with Spin a few months ago - I typed in 
the station names, the stations they connected to on each line, and 
(crucially, from this point of view) the station coordinates on the GIF 
map (relative to Tottenham Court Road). 

The data is in a textual but easily interpreted format, but I've also got 
a large set of SQL statements to create some database tables and insert the 
station data. The SQL is tuned for an Oracle database (perhaps 
unsurprisingly) but I've got a slightly modified version into Access as 
well. 

I also have a program which reads the text form and converts it into 
internal data structures. It's this program I used to generate the SQL 
INSERT statements. 

Spin, of course, was far too fiddly in the end but if the station data is 
useful you would be more than welcome. 

-- 
Dunx 
IRL: Duncan Ellis, Senior Software Engineer, Business Modelers, Oracle 
<I work for Oracle, I don't speak for them>


From <DELLIS@U...> Tue Aug 4 09:35:50 1998
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From: "Dunx (Duncan Ellis)" <DELLIS@U...>
To: l-nomic@f...
Subject: Re: MN: Year 2, Week 15: Proposals
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The Proposals for Week 15 included: 
>Proposal 453 - There's An Emergency Going On [Other, Multiple] 

Sound idea. It should also cut down on the 'missing Judge' syndrome which 
has been an issue on occasion. And of course any Red Dwarf reference is a 
good thing in my book. 

I'm a little puzzled by some of the comments, though - 

> We can do away with the Kudos modifiers too, really, leaving 
> the standard "+1 FOR/-1 AGAINST" bit to deal with it. } 
Not a problem, but why is it mentioned in such a definitive way and not 
implemented? 


>Proposal 454 - Team Shake-Up [Other, Multiple] 

Moving this into the Special Rulesets is eminently sensible. 


>Proposal 455 - Unconsidered Trifles [Other, Multiple] 

Good bit of rewording. I'm a little sad about the "Enactment, Action" 
thing, since I at least have been using it and it allowed the introduction 
of a new Action to be achieved with just a simple Proposal rather than 
requiring a multiple. Still... 

This seems a good rewording though, and my Luddite whinging isn't really 
a reason to kill this. 


>Proposal 457 - Reverse Straddles... [Amendment, Enactment: Action] 

Kevan's already raised one objection to this idea, but this seems far too 
powerful also because of the possibility of Reverse Straddling to a Token 
Stack, then Straddling away again after playing a Move of Pass. 

Fundamentally, it is too easy to Reverse Straddle - the only restriction 
placed on the Player is eir Piece must be within Straddling distance of a 
Token Stack. This is going to be most of the map after a few rounds of 
play. If the cost were higher, or if the Reverse Straddling condition 
were that the Piece were exactly the same distance from the Stack as the 
height of the Stack, but not as it is now. 

I like the wording of this Proposal (making it a pre-Move Action is a 
particularly nice touch) but introducing this Action would completely 
unbalance the game. 


>Proposal 458 - Emergency Brakes [enactment, action] 

Oh look, an Enactment Action - and not one of mine, either. 

Kevan's already taken sufficient pot shots at this - I'l just nod. 


>Proposal 459 - One-man Band [amendment] 
Very nice indeed. 

>I seem to remember originally the busking action had to be 
>preformed with a move of Pass, but that seems to be no longer the case -- 
No, that's not true - Busking was Proposed in Week 3 of this Year 
(Proposal 360) and there is no mention of requiring a Move of Pass. 

>intuitively it should be, but I've left it out for now to keep the proposal 
>simple 
I see what you mean (I think) but the Busking Action does have a very long 
duration which limits what can be done in conjunction with it. 

>I've deliberately lost the permission to perform the action more than 
>once on the same turn -- this can be put back in easily enough if people
feel 
>strongly about it} 
You'll get no argument from me - I don't think it should be allowed multiply 
at all. 

My only problem with the bonuses themselves are that several of the 
instruments when busked with gain blue tokens, which could then be used to 
extend the Turn and effectively negate the the long Duration of Busking 
(not that I have a problem with the idea of extending the Turn and Busking 
as well, just the notion of Busking in order to gain the Tokens needed to 
extend the Turn in which the Busking was done). 


>Proposal 460 - Red Card [other, multiple] 
Fair enough. I suppose that's what happens when something doesn't get used. 


>Proposal 463 - Deny Everything! [Enactment, Action] 

Kevan pointed out - 
:We probably need it changed to "[Denying 
:<Player's> <Gambit>]" for clarity, but yes - bravo. 

Oh, splot, yes. Would a Point of Order to reword it be permissible? 
Basically, replace 
"[Denying the ______ Manoeuvre]" 
with 
"[Denying the ______ Manoeuvre by <Player>]" 
and similarly for Gambit. 

(actually, a subsequent Amendment would probably be alright since the 
Proposed format is unambiguous except in the unlikely circumstance where 
more than one Player is trying for the same Manoeuvre and is at the same 
stage) 


Incidentally, congratulations to Kevan on the redesigned MorNomic web 
site - very pleasing. 

-- 
Dunx 
IRL: Duncan Ellis, Senior Software Engineer, Business Modelers, Oracle 
<I work for Oracle, I don't speak for them>


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From: "Wayper, Paul" <WayperP@p...>
To: "'l-nomic@f...'" <l-nomic@f...>
Subject: MN: RE: Game 8 Game State Document
Date: Wed, 5 Aug 1998 17:15:34 +1000 
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+---------+------------------------------+----+-------------------+ 
| Player | Home | LV | Tokens | 
| | | | Bk Bu Br Go Re Si | 
+---------+------------------------------+----+-------------------+ 
| dave | East Putney | 3 | 4 3 4 3 1 0 | 
| Grimace | Bethnal Green | 3 | 2 1 0 0 3 1 | 
| PaulWay | Latimer Road | 3 | 2 0 2 0 2 0 | 
| Dunx | Preston Road | 6 | 4 1 4 0 2 0 | 
|*Drone | | 0 | 2 0 2 0 2 0 | 
| Julie | Blackhorse Road | 0 | 3 0 4 2 1 0 | 
| Kevan | Royal Victoria | 4 | 5 0 3 2 2 2 | 
+---------+------------------------------+----+-------------------+ 
+---------------++------------------------------++----------------+ 
| Bridges: Down || WILD STATIONS || Time: Tue 0000 | 
+---------------+| Highgate |+----------------+ 
+---------------+| Hyde Park Corner |+----------------+ 
| Out of Knip || Epping || Circle: <-- | 
+---------------++------------------------------++----------------+ 
+---------------+-------------------------------------------------+ 
| dave | Zone 2 Pass, Hat (A,B,T) | 
| PaulWay | Zone 2 Pass, Hat (A,V) | 
| Dunx | Zones 1-3 Pass, Hat (A) | 
| Julie | Zone 3 Pass, Hat (A,T,B) | 
| Kevan | Zone 3 Pass, Hat (T), Chocolate Bar | 
| Grimace | Zone 2 Pass, Hat (A,B) | 
+---------------+-------------------------------------------------+ 
+-----------------+--------------+-----------------+--------------+ 
|Kings X St.Pancrs| BkBk | Stockwell | BkRe | 
|Putney Bridge | ReReReBk | Boston Manor | Bk | 
|Southfields | BkBuBuSi | Westbourne Park | Bk |
+-----------------+--------------+-----------------+--------------+ 

dave : [Home: East Putney] East Putney (DS) 
Grimace : [Home: Bethnal Green] Bethnal Green (CN) 
PaulWay : [Home: Latimer Road] Latimer Road (HC) 
[Purchasing Zone 2 Card] 
Dunx : [Home: Preston Road] Preston Road (MP) 
Julie : [Home: Blackhorse Road] [Purchasing Zone 3 Pass] 
Blackhorse Road (VC) [Collecting Hat (A to Z)] 
Kevan : [Home: Royal Victoria] [Purchasing Zone 3 Pass] 
Royal Victoria (DL) 
dave : [LV+3] [Purchasing Zone 2 Pass] Wimbledon 
[Collecting Hat (Overground)] [Neasden Wild] 
Grimace : [LV+3] Waterloo (NT; via CN, WC) [Purchasing Zone 2 Pass] 
[Collecting Hat (Overground)] [Smoking Cigar] 
PaulWay : [LV+3] Hammersmith (HC) [Smoking Cigar] 
Dunx : [LV+3] Baker Street (MP) [Collecting Hat (A to Z)] 
[Silver to Bronze] [Purchasing Zone 1-3 Pass] 
Julie : [LV+1] Walthamstowe Central (VC) [Collecting Hat (Terminus)] 
[Smoking Cigar] [Highgate Wild] 
Kevan : [LV+2] Prince Regent (DL) [Smoking Cigar] 
dave : [LV+3] [Token Running] Fulham Broadway (DS) [Smoking Cigar] 
[Gold to Blue] 
Grimace : [LV+3] Baker Street (BL; via NT) [Collecting Hat (A-Z)] 
PaulWay : Forced Pass 
Dunx : [LV+3] Moorgate (CL via MP) [Blocking Barbican] 
Julie : [LV+2] [Token Running] Seven Sisters (VC) [Collecting Hat] 
[Blocking Finsbury Park] 
Kevan : [LV-1] Royal Albert (DL) [Using the Victoria and Albert 
Gambit] 
dave : [LV+3] Hammersmith (HC, via: DS, PD, DS) 
[Shunting PaulWay to Baker Street] 
[Double-shunting Grimace to Willesden Junction] 
[Collecting Hat (Terminus)] 
Grimace : [LV+3] Wembley Central (BL) 
PaulWay : [LV+1] Edgware Road (DS, via: CL) 
[Collecting Hat (A-Z)] 
Dunx : Mansion House (CL) 
Julie : [Wild] Highgate (NT)
Kevan : [LV+3] Beckton (DL) [Collecting Hat] [Purchasing Chocolate
Bar]
[Hyde Park Corner Wild]
dave : [LV+3] Gloucester Road (CL, via: PD) [Collecting Hat]
[Epping Wild] [Circle Line: Anticlockwise]
PaulWay : [LV+2] Westbourne Park (HC, via DL) [Collecting Hat]

{Comment:

Game Time moved on

Fiendish plans aborted due to several complexities. It seems I can't
even
claim the Token Run, since I didn't arrive at Edgware Road on the
District.
Seems vaguely unfair - I mean, what else is Edgware Road's District
terminus useful for? :-) Sorry also for the delay - things have been
very
hectic around here.

10mins LV+3
10mins -1Bk Line Change move (on Westbourne Park)
+1Br Zone 2 again.
10mins Collecting Hat

}





Paul Wayper -- DPI ITS Computer Systems Officer
_____________________________________________________________________
SigClean 1.5a prevents all errors in transcription, transmission, and
reception of eMail, destroys sig and email viruses, and stops flames.
If it doesn't seem to work, contact me and I'll fix it. (c) 1998 PJW



From duncan@l... (Duncan Ellis) Tue Aug 4 23:37:16 1998
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From: duncan@l... (Duncan Ellis)
To: l-nomic@f...
Subject: MN: Game 8 - Where Are We?
Date: Wed, 05 Aug 1998 06:33:42 GMT
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Where are we with Game 8?

Would I be right in thinking that we're waiting for PaulWay's response to dave's
Buzz?

Dunx
--
Ceci n'est pas un .sig


From Kevan Davis <kdavis@i...> Wed Aug 5 02:44:45 1998
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>> We can do away with the Kudos modifiers too, really, leaving 
>> the standard "+1 FOR/-1 AGAINST" bit to deal with it. } 
>Not a problem, but why is it mentioned in such a definitive way and not 
>implemented? 

It's already in there. You get +1 Kudos for every FOR Vote one of your
Proposals receives; it seems reasonable to assume that this goes for
Eprops as well as normal Proposals.

>>Proposal 458 - Emergency Brakes [enactment, action] 
> 
>Oh look, an Enactment Action - and not one of mine, either. 

A fair enough comment; I think I was just subconsciously eager to do
away with them because it means about thirty seconds' extra ruleset
formatting for me. I'll bring them back whenever I'm stuck for a
third Proposal, unless anyone else beats me there.

>>I seem to remember originally the busking action had to be 
>>preformed with a move of Pass, but that seems to be no longer the case -- 
>No, that's not true - Busking was Proposed in Week 3 of this Year 
>(Proposal 360) and there is no mention of requiring a Move of Pass. 

It's just the fifty-minute duration that tends to require it, and
the few cases where it's been used have been after a Pass. The only
other time you can use it is after a Move with no LV change, which
is perhaps a bit odd and needs spannering.

>>I've deliberately lost the permission to perform the action more than 
>>once on the same turn -- this can be put back in easily enough if people
>feel 
>>strongly about it} 
>You'll get no argument from me - I don't think it should be allowed multiply 
>at all. 

I just left that one in as a vague "Blue to Bronze" convertor for
anyone who fancied frittering their Tokens away on extending Game
Time.

>>Proposal 463 - Deny Everything! [Enactment, Action] 
> 
>Kevan pointed out - 
>:We probably need it changed to "[Denying 
>:<Player's> <Gambit>]" for clarity, but yes - bravo. 
> 
>Oh, splot, yes. Would a Point of Order to reword it be permissible? 

Might as well, yes; nobody's Voted, after all, and it's nothing too
drastic and counter-intuitive. [tinkers] Done.

Kevan

--
kdavis@i... - http://www.innotts.co.uk/~elusive/kevan - UIN: 5998366
"Angel, oh, angel; here to brighten up my darkest day."
-- Space, "Avenging Angels"



From Kevan Davis <kdavis@i...> Wed Aug 5 02:46:04 1998
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Just a note to say that the HTML ruleset won't be up for a day or two,
since my Innotts account appears to be, er, full. Spanging a year and a
half of Mornomic backlog into it probably didn't please it very much.
I'll be shifting the whole shebang over to some free Web space at some
point - probably Xoom, since I don't think they've got irking pop-up
adverts all over the place. Bear with me, anyway.

Kevan

--
kdavis@i... - http://www.innotts.co.uk/~elusive/kevan - UIN: 5998366
"We've had Cant conformism since 1966, but now
subversion's in the air in the shape of flying bricks."
-- Half Man Half Biscuit, "The Trumpton Riots"



From <DELLIS@U...> Wed Aug 5 05:24:18 1998
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Date: 05 Aug 98 13:19:34 +0100
From: "Dunx (Duncan Ellis)" <DELLIS@U...>
To: l-nomic@f...
Subject: Re: MN: busking
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>Actually, one of my ideas is to introduce an anti-busking action along the 
>lines of 'alerting transport police', but I'm struggling with the finer
points 
>of the action mechanics. 
:-) 

That's a rather nice idea... I can see why it would be difficult though, 
since Busking is self-contained within a Turn and what you'd really want 
would be to confiscate any Tokens earned through Busking, but if they've 
already been spent... perhaps a general fine instead? 

I faced a similar dilemma with failed Denials - ideally, I'd have liked to 
arrange to take back any Tokens gained through a Denial if it didn't work 
but you can't really do that if the Tokens have already been used for 
various Actions. 

>I'm also interested in the idea of introducing more random elements to
play, 
>but again the problem is how to implement them -- one thought is to use the 
>dice server at pbm.com, as is used in Ackanomic (and, I dare say, other
email 
>nomics). What would people reckon to that? Would it be making things too 
>complicated? 

Interesting - could be rather good. 

If we want random selection of Stations, Lines, or whatever (Stations by 
Line? By Quadrant? By Zone?) we might want to prepare some numbered lists 
which we could use as lookups for the results of any dice rolls. 

I'll just off and remodel my program... 

-- 
Dunx 
IRL: Duncan Ellis, Senior Software Engineer, Business Modelers, Oracle 
<I work for Oracle, I don't speak for them>


From Kevan Davis <kdavis@i...> Wed Aug 5 09:38:18 1998
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To: l-nomic@f...
From: Kevan Davis <kdavis@i...>
Subject: MN: Busking / Random Factor
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>>Actually, one of my ideas is to introduce an anti-busking action along the 
>>lines of 'alerting transport police', but I'm struggling with the finer
>points 
>>of the action mechanics. 
>:-) 
> 
>That's a rather nice idea... I can see why it would be difficult though, 
>since Busking is self-contained within a Turn and what you'd really want 
>would be to confiscate any Tokens earned through Busking, but if they've 
>already been spent... perhaps a general fine instead? 

A fixed fine sounds a good idea - either 'n' Bronzes (with maybe a forced
Pass if you can't pay), or a simple loss of all Bronze Tokens. Having the
alerting Action as performable by any Player who has passed through the
Station the Player was Busking at seems quite intuitive and reasonable,
too...

(After experiences this weekend on the Tube, perhaps a new "Jester's"
Hat might be in order, to give bonuses to Busking...)

>>I'm also interested in the idea of introducing more random elements to
>play, 
>>but again the problem is how to implement them -- one thought is to use the 
>>dice server at pbm.com, as is used in Ackanomic (and, I dare say, other
>email 
>>nomics). What would people reckon to that? Would it be making things too 
>>complicated? 
> 
>Interesting - could be rather good. 

I'd been considering such things for a while, particularly for the
Courier Calls. One relatively easy solution seemed to be that of a
simple Web page which contained a random pair of Stations each day,
based on the date; whenever a Player did a Courier Call, we used
those two (or waited 'til the next day and used those).

Cheating is the thing, though. Done in Javascript it could be
quite easily hacked, and even compiled Java is fiddlable by putting
your system clock forward to see what the new day might bring. Even
with a few "take account of Game Time and add every third Token
total to the initial seed" additions, it's not too hard for someone
to plot ahead and work out what the random decision would be.

The dice server (which I remember Thring using) seems perhaps a
good solution, really depending on how many random elements the
game is going to have. For the odd Courier Call and whatnot, I
suppose it'd be feasible, but much more and we'd end up with
considerable excess traffic on the list. Not to mention it slowing
down the Game a lot if we have any immediate random Actions - if
you perform the "[Random Wild]" Action to make a random Station a
Valid Move, you have to prod the server halfway through your Move.
And by doing this you really limit yourself to sticking with your
decision - if you think "Ah, no, I'd actually rather do something
else, because I forgot I had that Silver.", it's going to look
like the (perfectly valid, of course) "Ah, that's not a very good
result, I'll do something else." GSD replacement.

Random elements would be a welcome addition; I'm just not so sure
they'd be easy to apply to anything other than events which can be
deemed as taking place between Turns.

>If we want random selection of Stations, Lines, or whatever (Stations by 
>Line? By Quadrant? By Zone?) we might want to prepare some numbered lists 
>which we could use as lookups for the results of any dice rolls. 

Venbacker Numbers, to quote the Encyclopaedia Morningtonia. Be very
afraid.

Kevan

--
kdavis@i... - http://www.innotts.co.uk/~elusive/kevan - UIN: 5998366
"The passing of time, and all of its crimes, is making me sad again."
-- The Smiths, "Rubber Ring"



From Kevan Davis <kdavis@i...> Wed Aug 5 10:24:43 1998
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>Well, the local residents for a start. They are actually planning to rename
>Chalk Farm to Camden Market and Mornington Crescent to Camden High Street --
>the point being to ease congestion at Camden Town station.

Ah, yes. I can see their point - Camden Town was as crowded as usual the
other day, but the Crescent was absolutely deserted... Rather harsh
measures, though. I've always thought the Tube map could use some sort
of symbol to show which Stations are within a few minutes' walking
distance of others, myself.

>I think if this looks like actually happening (it probably won't -- such things
>are often suggested and never get very far), we should just have a vote to keep
>the map in its current state.

I suppose. See which way IMCS jump on it, I suppose. Playing with a new
map but using "Mornington Crescent" as a synonym for "Camden High Street"
isn't too bothersome.

>Actually, we could have some interesting games using old maps -- my dad has an
>old A to Z with no Jubilee Line, and the Victoria Line 'under construction'.

I've seen some interesting old ones on postcards, back in the days where
half the lines didn't exist... They feature the Crescent, as well, so
might be worth a glance.

>[real-life Mornomic]
>You'd have to make all sorts of economies of scale -- ditch the rule changing
>for a start -- but you could also introduce other aspects to game play. I think
>the hardest thing to keep track of would be LV, so you'd probably have to
>resort to dice.

As a random distance per turn? Perhaps. We could probably get
away with each having a twelve-sided die which we rotated to show
our current LV, though. Or something like that. We'd each need a
bit of table-space for counters and mini-sized chocolate bars and
things, either way.

>As for actions, I would favour an 'Action Card' approach where
>you bought the cards in advance with your tokens and played them as appropriate
>-- durations could be marked on the cards, and game time kept track of on a
>mock clock. Complicated, but I think it might work.

I'd long considered a "card" approach to the game - although I
suppose it's in keeping with the style of the original, having
huge lists of possible Actions is somewhat tricky, in that you've
either got to remember them all, or keep looking at the list.
Writing a real-life Crescent from scratch, I'd be tempted to
etch up a load of Action Cards and give Players five at the
start of the game, replacing them when used. By keeping most of
the rules on the cards, disputes and mistakes are reduced quite
heavily - you'll never forget how a Shunt works, and if an
opponent challenges you can show them the card. Plus you could
throw in a lot of obscure new Actions (Trufflesbury Shunts that
work slightly differently, and so forth) which, although they'd
complicate an email game a little, wouldn't impact this version
at all.

Each Action would still have a Token cost; you'd pay it when
you played the card. It all becomes scarily like Magic: The
Gathering, I suppose - you could even let Players build their
own decks of Actions rather than draw from a communal one, so
you could build yourself a fast Red offensive deck, a Blue
Drone-control deck, a Black PoID deck... Hmm...

>I'll have to write to Mr MB and see what he thinks.

I'm still slightly tempted to actually write up the ideas I've
had for an Uno-style Mornington Crescent (you can only play
Stations on the same Line as the previous one, Straddle cards
let you switch to any Line, Block cards force the other Player
to miss eir Turn, Shunt cards force the other Player to pick
up two cards, and to win the Game you must play MC as your
last card) and give Waddingtons a nudge. Certainly something
for the London Transport Museum giftshop, if not the BBC's one.

Kevan

--
kdavis@i... - http://www.innotts.co.uk/~elusive/kevan - UIN: 5998366
"I play postal chess with a man who doesn't know me."
-- Half Man Half Biscuit, "4AD3DCD"



From <DELLIS@U...> Wed Aug 5 14:47:36 1998
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Date: 05 Aug 98 22:36:06 +0100
From: "Dunx (Duncan Ellis)" <DELLIS@U...>
To: l-nomic@f...
Subject: MN: Game 8 Game State Document
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+---------+------------------------------+----+-------------------+ 
| Player | Home | LV | Tokens | 
| | | | Bk Bu Br Go Re Si | 
+---------+------------------------------+----+-------------------+ 
| dave | East Putney | 3 | 4 3 4 3 1 0 | 
|*Grimace | Bethnal Green | 3 | 2 1 0 0 3 1 | 
| PaulWay | Latimer Road | 3 | 2 0 2 0 2 0 | 
| Dunx | Preston Road | 9 | 4 1 5 0 3 0 | 
|*Drone | | 0 | 2 0 2 0 2 0 | 
| Julie | Blackhorse Road | 0 | 3 0 4 2 1 0 | 
| Kevan | Royal Victoria | 4 | 5 0 3 2 2 2 | 
+---------+------------------------------+----+-------------------+ 
+---------------++------------------------------++----------------+ 
| Bridges: Down || WILD STATIONS || Time: Tue 0500 | 
+---------------+| Highgate |+----------------+ 
+---------------+| Hyde Park Corner |+----------------+ 
| Out of Knip || Epping || Circle: <-- | 
+---------------++------------------------------++----------------+ 
+---------------+-------------------------------------------------+ 
| dave | Zone 2 Pass, Hat (A,B,T) | 
| PaulWay | Zone 2 Pass, Hat (A,V) | 
| Dunx | Zones 1-3 Pass, Hat (A) | 
| Julie | Zone 3 Pass, Hat (A,T,B) | 
| Kevan | Zone 3 Pass, Hat (T), Chocolate Bar | 
| Grimace | Zone 2 Pass, Hat (A,B) | 
+---------------+-------------------------------------------------+ 
+-----------------+--------------+-----------------+--------------+ 
|Kings X St.Pancrs| BkBk | Stockwell | BkRe | 
|Putney Bridge | ReReReBk | Boston Manor | Bk | 
|Southfields | BkBuBuSi | Westbourne Park | Bk | 
+-----------------+--------------+-----------------+--------------+ 

dave : [Home: East Putney] East Putney (DS) 
Grimace : [Home: Bethnal Green] Bethnal Green (CN) 
PaulWay : [Home: Latimer Road] Latimer Road (HC) 
[Purchasing Zone 2 Card] 
Dunx : [Home: Preston Road] Preston Road (MP) 
Julie : [Home: Blackhorse Road] [Purchasing Zone 3 Pass] 
Blackhorse Road (VC) [Collecting Hat (A to Z)] 
Kevan : [Home: Royal Victoria] [Purchasing Zone 3 Pass] 
Royal Victoria (DL) 
dave : [LV+3] [Purchasing Zone 2 Pass] Wimbledon 
[Collecting Hat (Overground)] [Neasden Wild] 
Grimace : [LV+3] Waterloo (NT; via CN, WC) [Purchasing Zone 2 Pass] 
[Collecting Hat (Overground)] [Smoking Cigar] 
PaulWay : [LV+3] Hammersmith (HC) [Smoking Cigar] 
Dunx : [LV+3] Baker Street (MP) [Collecting Hat (A to Z)] 
[Silver to Bronze] [Purchasing Zone 1-3 Pass] 
Julie : [LV+1] Walthamstowe Central (VC) [Collecting Hat (Terminus)] 
[Smoking Cigar] [Highgate Wild] 
Kevan : [LV+2] Prince Regent (DL) [Smoking Cigar] 
dave : [LV+3] [Token Running] Fulham Broadway (DS) [Smoking Cigar] 
[Gold to Blue] 
Grimace : [LV+3] Baker Street (BL; via NT) [Collecting Hat (A-Z)] 
PaulWay : Forced Pass 
Dunx : [LV+3] Moorgate (CL via MP) [Blocking Barbican] 
Julie : [LV+2] [Token Running] Seven Sisters (VC) [Collecting Hat] 
[Blocking Finsbury Park] 
Kevan : [LV-1] Royal Albert (DL) [Using the Victoria and Albert 
Gambit] 
dave : [LV+3] Hammersmith (HC, via: DS, PD, DS) 
[Shunting PaulWay to Baker Street] 
[Double-shunting Grimace to Willesden Junction] 
[Collecting Hat (Terminus)] 
Grimace : [LV+3] Wembley Central (BL) 
PaulWay : [LV+1] Edgware Road (DS, via: CL) 
[Collecting Hat (A-Z)] 
Dunx : Mansion House (CL) 
Julie : [Wild] Highgate (NT) 
Kevan : [LV+3] Beckton (DL) [Collecting Hat] [Purchasing Chocolate 
Bar] 
[Hyde Park Corner Wild] 
dave : [LV+3] Gloucester Road (CL, via: PD) [Collecting Hat] 
[Epping Wild] [Circle Line: Anticlockwise] 
PaulWay : [LV+2] Westbourne Park (HC, via DL) [Collecting Hat] 
Dunx : [LV+3] Piccadilly Circus (BL via CL, CN, PD) 

{ Comment: 
Sorry, forgot to move this morning - urgent bit of pedantry to be 
performed on someone's document. Same as before, but I'll repeat... 

Changed at Monument to switch to Bank's Central connection. 

In gruesome detail: 
10 mins LV change 
10 mins Move 
+1 Br Zone Pass 
-1 Bk line change 
+1 Bk passed through 3 interchanges 
+1 Re played 2 line interchange 
Tempers fuggit. 
} 

-- 
Dunx 
IRL: Duncan Ellis, Senior Software Engineer, Business Modelers, Oracle 
<I work for Oracle, I don't speak for them>


From Elusive <elusive@i...> Wed Aug 5 16:11:11 1998
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+---------+------------------------------+----+-------------------+ 
| Player | Home | LV | Tokens | 
| | | | Bk Bu Br Go Re Si | 
+---------+------------------------------+----+-------------------+ 
| dave | East Putney | 3 | 4 3 4 3 1 0 | 
|*Grimace | Bethnal Green | 3 | 2 1 0 0 3 1 | 
| PaulWay | Latimer Road | 3 | 2 0 2 0 2 0 | 
| Dunx | Preston Road | 9 | 4 1 5 0 3 0 | 
|*Drone | | 0 | 2 0 2 0 2 0 | 
| Julie | Blackhorse Road | 3 | 4 0 4 2 1 0 | 
| Kevan | Royal Victoria | 4 | 5 0 3 2 2 2 | 
+---------+------------------------------+----+-------------------+ 
+---------------++------------------------------++----------------+ 
| Bridges: Down || WILD STATIONS || Time: Tue 0600 | 
+---------------+| Highgate |+----------------+ 
+---------------+| Hyde Park Corner |+----------------+ 
| Out of Knip || Epping || Circle: <-- | 
+---------------++------------------------------++----------------+ 
+---------------+-------------------------------------------------+ 
| dave | Zone 2 Pass, Hat (A,B,T) | 
| PaulWay | Zone 2 Pass, Hat (A,V) | 
| Dunx | Zones 1-3 Pass, Hat (A) | 
| Julie | Zone 3 Pass, Hat (A,T,B,C) | 
| Kevan | Zone 3 Pass, Hat (T), Chocolate Bar | 
| Grimace | Zone 2 Pass, Hat (A,B) | 
+---------------+-------------------------------------------------+ 
+-----------------+--------------+-----------------+--------------+ 
|Kings X St.Pancrs| BkBk | Stockwell | BkRe | 
|Putney Bridge | ReReReBk | Boston Manor | Bk | 
|Southfields | BkBuBuSi | Westbourne Park | Bk | 
+-----------------+--------------+-----------------+--------------+ 

dave : [Home: East Putney] East Putney (DS) 
Grimace : [Home: Bethnal Green] Bethnal Green (CN) 
PaulWay : [Home: Latimer Road] Latimer Road (HC) 
[Purchasing Zone 2 Card] 
Dunx : [Home: Preston Road] Preston Road (MP) 
Julie : [Home: Blackhorse Road] [Purchasing Zone 3 Pass] 
Blackhorse Road (VC) [Collecting Hat (A to Z)] 
Kevan : [Home: Royal Victoria] [Purchasing Zone 3 Pass] 
Royal Victoria (DL) 
dave : [LV+3] [Purchasing Zone 2 Pass] Wimbledon 
[Collecting Hat (Overground)] [Neasden Wild] 
Grimace : [LV+3] Waterloo (NT; via CN, WC) [Purchasing Zone 2 Pass] 
[Collecting Hat (Overground)] [Smoking Cigar] 
PaulWay : [LV+3] Hammersmith (HC) [Smoking Cigar] 
Dunx : [LV+3] Baker Street (MP) [Collecting Hat (A to Z)] 
[Silver to Bronze] [Purchasing Zone 1-3 Pass] 
Julie : [LV+1] Walthamstowe Central (VC) [Collecting Hat (Terminus)] 
[Smoking Cigar] [Highgate Wild] 
Kevan : [LV+2] Prince Regent (DL) [Smoking Cigar] 
dave : [LV+3] [Token Running] Fulham Broadway (DS) [Smoking Cigar] 
[Gold to Blue] 
Grimace : [LV+3] Baker Street (BL; via NT) [Collecting Hat (A-Z)] 
PaulWay : Forced Pass 
Dunx : [LV+3] Moorgate (CL via MP) [Blocking Barbican] 
Julie : [LV+2] [Token Running] Seven Sisters (VC) [Collecting Hat] 
[Blocking Finsbury Park] 
Kevan : [LV-1] Royal Albert (DL) [Using the Victoria and Albert 
Gambit] 
dave : [LV+3] Hammersmith (HC, via: DS, PD, DS) 
[Shunting PaulWay to Baker Street] 
[Double-shunting Grimace to Willesden Junction] 
[Collecting Hat (Terminus)] 
Grimace : [LV+3] Wembley Central (BL) 
PaulWay : [LV+1] Edgware Road (DS, via: CL) 
[Collecting Hat (A-Z)] 
Dunx : Mansion House (CL) 
Julie : [Wild] Highgate (NT) 
Kevan : [LV+3] Beckton (DL) [Collecting Hat] [Purchasing Chocolate 
Bar] 
[Hyde Park Corner Wild] 
dave : [LV+3] Gloucester Road (CL, via: PD) [Collecting Hat] 
[Epping Wild] [Circle Line: Anticlockwise] 
PaulWay : [LV+2] Westbourne Park (HC, via DL) [Collecting Hat] 
Dunx : [LV+3] Piccadilly Circus (BL via CL, CN, PD)
Julie : [LV+3] Mill Hill East (NT) [Collecting Hat]

{ Comment: 
Game Time, etc.
+1 Black for Same Line
} 




From <WayperP@p...> Wed Aug 5 16:34:49 1998
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From: "Wayper, Paul" <WayperP@p...>
To: "'l-nomic@f...'" <l-nomic@f...>
Subject: MN: RE: Next Game
Date: Thu, 6 Aug 1998 09:29:54 +1000 
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On Thursday, August 06, 1998 12:25 AM, kenningd@w...
[SMTP:kenningd@w...] wrote:
> Well, the local residents for a start. They are actually planning to
> rename Chalk Farm to Camden Market and Mornington Crescent to
> Camden High Street -- the point being to ease congestion at Camden
> Town station. 

I'd just _love_ to know how they think that renaming stations is going
to ease congestion...

> Actually, we could have some interesting games using old maps -- my
dad
> has an old A to Z with no Jubilee Line, and the Victoria Line 'under
> construction'.

Please scan and post these to me in bitmap form; I love collecting old
maps of the underground. Sad, but there you go. :-)

Paul Wayper -- DPI ITS Computer Systems Officer
_____________________________________________________________________
SigClean 1.5a prevents all errors in transcription, transmission, and
reception of eMail, destroys sig and email viruses, and stops flames.
If it doesn't seem to work, contact me and I'll fix it. (c) 1998 PJW



From Kevan Davis <kdavis@i...> Wed Aug 5 16:50:12 1998
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+---------+------------------------------+----+-------------------+ 
| Player | Home | LV | Tokens | 
| | | | Bk Bu Br Go Re Si | 
+---------+------------------------------+----+-------------------+ 
| dave | East Putney | 3 | 4 3 4 3 1 0 | 
|*Grimace | Bethnal Green | 3 | 2 1 0 0 3 1 | 
| PaulWay | Latimer Road | 3 | 2 0 2 0 2 0 | 
| Dunx | Preston Road | 9 | 4 1 5 0 3 0 | 
|*Drone | | 0 | 2 0 2 0 2 0 | 
| Julie | Blackhorse Road | 3 | 4 0 4 2 1 0 | 
| Kevan | Royal Victoria | 6 | 5 5 4 3 5 1 | 
+---------+------------------------------+----+-------------------+ 
+---------------++------------------------------++----------------+ 
| Bridges: Down || WILD STATIONS || Time: Tue 0700 | 
+---------------+| Highgate |+----------------+ 
+---------------+| Hyde Park Corner |+----------------+ 
| Out of Knip || Epping || Circle: <-- | 
+---------------++------------------------------++----------------+ 
+---------------+-------------------------------------------------+ 
| dave | Zone 2 Pass, Hat (A,B,T) | 
| PaulWay | Zone 2 Pass, Hat (A,V) | 
| Dunx | Zones 1-3 Pass, Hat (A) | 
| Julie | Zone 3 Pass, Hat (A,T,B,C) | 
| Kevan | Zone 3 Pass, Hat (B,T), Chocolate Bar | 
| Grimace | Zone 2 Pass, Hat (A,B) | 
+---------------+-------------------------------------------------+ 
+-----------------+--------------+-----------------+--------------+ 
|Kings X St.Pancrs| BkBk | Stockwell | BkRe | 
|Putney Bridge | ReReReBk | | |
|Southfields | BkBuBuSi | Westbourne Park | Bk | 
+-----------------+--------------+-----------------+--------------+ 

dave : [Home: East Putney] East Putney (DS) 
Grimace : [Home: Bethnal Green] Bethnal Green (CN) 
PaulWay : [Home: Latimer Road] Latimer Road (HC) 
[Purchasing Zone 2 Card] 
Dunx : [Home: Preston Road] Preston Road (MP) 
Julie : [Home: Blackhorse Road] [Purchasing Zone 3 Pass] 
Blackhorse Road (VC) [Collecting Hat (A to Z)] 
Kevan : [Home: Royal Victoria] [Purchasing Zone 3 Pass] 
Royal Victoria (DL) 
dave : [LV+3] [Purchasing Zone 2 Pass] Wimbledon 
[Collecting Hat (Overground)] [Neasden Wild] 
Grimace : [LV+3] Waterloo (NT; via CN, WC) [Purchasing Zone 2 Pass] 
[Collecting Hat (Overground)] [Smoking Cigar] 
PaulWay : [LV+3] Hammersmith (HC) [Smoking Cigar] 
Dunx : [LV+3] Baker Street (MP) [Collecting Hat (A to Z)] 
[Silver to Bronze] [Purchasing Zone 1-3 Pass] 
Julie : [LV+1] Walthamstowe Central (VC) [Collecting Hat (Terminus)] 
[Smoking Cigar] [Highgate Wild] 
Kevan : [LV+2] Prince Regent (DL) [Smoking Cigar] 
dave : [LV+3] [Token Running] Fulham Broadway (DS) [Smoking Cigar] 
[Gold to Blue] 
Grimace : [LV+3] Baker Street (BL; via NT) [Collecting Hat (A-Z)] 
PaulWay : Forced Pass 
Dunx : [LV+3] Moorgate (CL via MP) [Blocking Barbican] 
Julie : [LV+2] [Token Running] Seven Sisters (VC) [Collecting Hat] 
[Blocking Finsbury Park] 
Kevan : [LV-1] Royal Albert (DL) [Using the Victoria and Albert 
Gambit] 
dave : [LV+3] Hammersmith (HC, via: DS, PD, DS) 
[Shunting PaulWay to Baker Street] 
[Double-shunting Grimace to Willesden Junction] 
[Collecting Hat (Terminus)] 
Grimace : [LV+3] Wembley Central (BL) 
PaulWay : [LV+1] Edgware Road (DS, via: CL) 
[Collecting Hat (A-Z)] 
Dunx : Mansion House (CL) 
Julie : [Wild] Highgate (NT) 
Kevan : [LV+3] Beckton (DL) [Collecting Hat] [Purchasing Chocolate 
Bar] [Hyde Park Corner Wild] 
dave : [LV+3] Gloucester Road (CL, via: PD) [Collecting Hat] 
[Epping Wild] [Circle Line: Anticlockwise] 
PaulWay : [LV+2] Westbourne Park (HC, via DL) [Collecting Hat] 
Dunx : [LV+3] Piccadilly Circus (BL via CL, CN, PD)
Julie : [LV+3] Mill Hill East (NT) [Collecting Hat]
Kevan : [Token Running] [Mind the Gap] [LV+2] Custom House (DL)
[Collecting Hat]

{ 
Comments :

Ludicrum tempus fugit.

+1 Gold for the Run.

-1 Silver; Mind that Gap (Silver on Boston Manor).
-1 Black for a frivolous "[Line Change]" Action (Black on Boston Manor).

+3 Red and +5 Blue for completing a Black/Silver/Black Stack.

+1 Black for a same-Line Move.
+1 Bronze for a Zone 3.
}

--
kdavis@i... - http://www.innotts.co.uk/~elusive/kevan - UIN: 5998366
"And a clock somewhere strikes midnight, and an explanation it drains me."
-- Morrissey, "Girl Least Likely To"



From Kevan Davis <kdavis@i...> Wed Aug 5 16:54:10 1998
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>> Well, the local residents for a start. They are actually planning to
>> rename Chalk Farm to Camden Market and Mornington Crescent to
>> Camden High Street -- the point being to ease congestion at Camden
>> Town station. 
>
>I'd just _love_ to know how they think that renaming stations is going
>to ease congestion...

Presumably it'll confuse tourists enough so that they won't all go to
Camden Town when they're trying to get to the market there. The Crescent's
only a short walk from Camden shops proper (and is in Camden anyway, I
think), and the fact that it seems frequently deserted whilst Camden Town
is so congested that they have impromptu "enter from this side only" signs
about the place; this does seem like something of a solution. Rather a
saddening one, though.

Kevan

--
kdavis@i... - http://www.innotts.co.uk/~elusive/kevan - UIN: 5998366
"The word is 'pedantry'."
-- Jonathan Creek



From Kevan Davis <kdavis@i...> Wed Aug 5 16:55:45 1998
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Just to let you know that the Mornomic pages have been kicked over to Xoom,
since they were getting too big for the boots Innotts provided. The new URL
is pointed to from the old one, but for those with no time to lose:-

http://members.xoom.com/mornomic

Kevan

--
kdavis@i... - http://www.innotts.co.uk/~elusive/kevan - UIN: 5998366
"Ain't got a plan on paper, of a daring little caper;
you know I wouldn't want to wet your eyes."
-- David Devant and his Spirit Wife, "I'm Not Even Going To Try"



From <DELLIS@U...> Thu Aug 6 02:06:12 1998
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Date: 06 Aug 98 09:59:14 +0100
From: "Dunx (Duncan Ellis)" <DELLIS@U...>
To: l-nomic@f...
Subject: MN: Game 8 - Buzz on Kevan
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Kevan moved: 
> Kevan : [Token Running] [Mind the Gap] [LV+2] Custom House (DL) 
> [Collecting Hat] 

> -1 Silver; Mind that Gap (Silver on Boston Manor). 
> -1 Black for a frivolous "[Line Change]" Action (Black on Boston Manor). 
I suspect there is an element of trolling here... anyway, I'll bite. 

I was going to buzz that you'd changed line after Gapminding. But in 
actuality, of course, you haven't changed line. 

So instead I'll buzz that you have not, in fact, played a Line Change 
Action, and hence cannot place that Black Token. 

>From Rule 1.5.11: 
"The Line Change Action ... is implicit from the listed Line Codes" 

Since the line codes you've played are for a single line only, you cannot 
have played a Line Change. 

> +1 Black for a same-Line Move. 
... and then to claim a same-line Black is just taking the mickey, 
frankly. 

-- 
Dunx 
IRL: Duncan Ellis, Senior Software Engineer, Business Modelers, Oracle 
<I work for Oracle, I don't speak for them>


From Kevan Davis <kdavis@i...> Thu Aug 6 04:17:35 1998
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>Since the line codes you've played are for a single line only, you cannot 
>have played a Line Change. 

A fair point, on reflection. Conceded. Expect a replacement, far more
complex GSD shortly...

Kevan

--
kdavis@i... - http://www.innotts.co.uk/~elusive/kevan - UIN: 5998366
"So let us go soon, to the street shaped like the moon."
-- David Devant and his Spirit Wife, "Life on a Crescent"



From Kevan Davis <kdavis@i...> Thu Aug 6 04:17:34 1998
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+---------+------------------------------+----+-------------------+ 
| Player | Home | LV | Tokens | 
| | | | Bk Bu Br Go Re Si | 
+---------+------------------------------+----+-------------------+ 
| dave | East Putney | 3 | 4 3 4 3 1 0 | 
|*Grimace | Bethnal Green | 3 | 2 1 0 0 3 1 | 
| PaulWay | Latimer Road | 3 | 2 0 2 0 2 0 | 
| Dunx | Preston Road | 9 | 4 1 5 0 3 0 | 
|*Drone | | 0 | 2 0 2 0 2 0 | 
| Julie | Blackhorse Road | 3 | 4 0 4 2 1 0 | 
| Kevan | Royal Victoria | 6 | 5 4 3 3 5 1 | 
+---------+------------------------------+----+-------------------+ 
+---------------++------------------------------++----------------+ 
| Bridges: Down || WILD STATIONS || Time: Tue 0800 | 
+---------------+| Highgate |+----------------+ 
+---------------+| Hyde Park Corner |+----------------+ 
| Out of Knip || Epping || Circle: <-- | 
+---------------++------------------------------++----------------+ 
+---------------+-------------------------------------------------+ 
| dave | Zone 2 Pass, Hat (A,B,T) | 
| PaulWay | Zone 2 Pass, Hat (A,V) | 
| Dunx | Zones 1-3 Pass, Hat (A) | 
| Julie | Zone 3 Pass, Hat (A,T,B,C) | 
| Kevan | Zone 3 Pass, Hat (B,T), Chocolate Bar | 
| Grimace | Zone 2 Pass, Hat (A,B) | 
+---------------+-------------------------------------------------+ 
+-----------------+--------------+-----------------+--------------+ 
| Kings X St.Pan | BkBk | Stockwell | BkRe | 
| Putney Bridge | ReReReBk | Boston Manor | Bu |
| Southfields | BkBuBuSi | Westbourne Park | Bk | 
| Custom House | Br | | |
+-----------------+--------------+-----------------+--------------+ 

dave : [Home: East Putney] East Putney (DS) 
Grimace : [Home: Bethnal Green] Bethnal Green (CN) 
PaulWay : [Home: Latimer Road] Latimer Road (HC) 
[Purchasing Zone 2 Card] 
Dunx : [Home: Preston Road] Preston Road (MP) 
Julie : [Home: Blackhorse Road] [Purchasing Zone 3 Pass] 
Blackhorse Road (VC) [Collecting Hat (A to Z)] 
Kevan : [Home: Royal Victoria] [Purchasing Zone 3 Pass] 
Royal Victoria (DL) 
dave : [LV+3] [Purchasing Zone 2 Pass] Wimbledon 
[Collecting Hat (Overground)] [Neasden Wild] 
Grimace : [LV+3] Waterloo (NT; via CN, WC) [Purchasing Zone 2 Pass] 
[Collecting Hat (Overground)] [Smoking Cigar] 
PaulWay : [LV+3] Hammersmith (HC) [Smoking Cigar] 
Dunx : [LV+3] Baker Street (MP) [Collecting Hat (A to Z)] 
[Silver to Bronze] [Purchasing Zone 1-3 Pass] 
Julie : [LV+1] Walthamstowe Central (VC) [Collecting Hat (Terminus)] 
[Smoking Cigar] [Highgate Wild] 
Kevan : [LV+2] Prince Regent (DL) [Smoking Cigar] 
dave : [LV+3] [Token Running] Fulham Broadway (DS) [Smoking Cigar] 
[Gold to Blue] 
Grimace : [LV+3] Baker Street (BL; via NT) [Collecting Hat (A-Z)] 
PaulWay : Forced Pass 
Dunx : [LV+3] Moorgate (CL via MP) [Blocking Barbican] 
Julie : [LV+2] [Token Running] Seven Sisters (VC) [Collecting Hat] 
[Blocking Finsbury Park] 
Kevan : [LV-1] Royal Albert (DL) [Using the Victoria and Albert 
Gambit] 
dave : [LV+3] Hammersmith (HC, via: DS, PD, DS) 
[Shunting PaulWay to Baker Street] 
[Double-shunting Grimace to Willesden Junction] 
[Collecting Hat (Terminus)] 
Grimace : [LV+3] Wembley Central (BL) 
PaulWay : [LV+1] Edgware Road (DS, via: CL) 
[Collecting Hat (A-Z)] 
Dunx : Mansion House (CL) 
Julie : [Wild] Highgate (NT) 
Kevan : [LV+3] Beckton (DL) [Collecting Hat] [Purchasing Chocolate 
Bar] [Hyde Park Corner Wild] 
dave : [LV+3] Gloucester Road (CL, via: PD) [Collecting Hat] 
[Epping Wild] [Circle Line: Anticlockwise] 
PaulWay : [LV+2] Westbourne Park (HC, via DL) [Collecting Hat] 
Dunx : [LV+3] Piccadilly Circus (BL via CL, CN, PD)
Julie : [LV+3] Mill Hill East (NT) [Collecting Hat]
Kevan : [Token Running] [LV+2] Custom House (DL) [Mind the Gap]
[Collecting Hat] [Bronze Token on Custom House] [Straddling
to Royal Victoria] [Game Time: +0100]

{ 
Comments :

Grief. Right. Watch carefully.

0 mins | Ludicrum tempus fugit.
|
10 mins | +1 Gold for the Run.
10 mins | [LV+2]
10 mins | The Move itself.
0 mins | +1 Black for a same-Line Move.
0 mins | +1 Bronze for a Zone 3.
10 mins | -1 Silver; Mind that Gap (Silver on Boston Manor).
10 mins | Collecting the Hat.
5 mins | -1 Bronze; dropped at Custom House
20 mins | -1 Black; Straddling (Black on Boston Manor).
0 mins | +3 Red and +5 Blue for completing a Black/Silver/Black Stack.
10 mins | -1 Blue; Ludicrum tempus fugit, gaining an hour (Blue on
| Boston Manor).
---------+---------------------------------------------------------------
85 mins | Entire Turn duration; less than the allowed 120 minutes.
}

--
kdavis@i... - http://www.innotts.co.uk/~elusive/kevan - UIN: 5998366
"There's no-one in view, just you, just you.
And time will never wipe you out."
-- Morrissey, "I'd Love To"



From <DELLIS@U...> Thu Aug 6 05:04:26 1998
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Date: 06 Aug 98 12:56:24 +0100
From: "Dunx (Duncan Ellis)" <DELLIS@U...>
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> http://members.xoom.com/mornomic 

Very nice. Reasonably quick, and no adverts. A good thing. 

-- 
Dunx 
IRL: Duncan Ellis, Senior Software Engineer, Business Modelers, Oracle 
<I work for Oracle, I don't speak for them>


From Kevan Davis <kdavis@i...> Thu Aug 6 06:54:24 1998
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>Well, I believe the rules still say that actions take place in the order
>specified, though I haven't checked,

Carol Vorderman (1.13.3) does, indeed, say:-

"Actions and Piece movement occur in sequence such that the total duration
of a Player's Turn is calculated by adding the durations of the individual
components."

>that's 55 minutes so far, so this:
>
>> 20 mins | -1 Black; Straddling (Black on Boston Manor).
>
>takes you over your allotted hour, so you can't then do this:
>
>> 0 mins | +3 Red and +5 Blue for completing a Black/Silver/Black Stack.
>> 10 mins | -1 Blue; Ludicrum tempus fugit, gaining an hour (Blue on
>> | Boston Manor).
>
>Even though the rule may not specifically say you're not allowed to do this, I
>think there's enough in the rules about sequence and so on to prevent such a
>cheeky ploy.

I did think long and hard about this, doing much biro-sucking and trying
to sequence it so that I'd advance the Game Time before doing more than
sixty minutes of stuff. Then I realised I didn't need to; the only
restriction on Turn duration is (Carol, again):-

"A Turn may not have a total duration of more than one hour of Game Time 
(unless otherwise permitted or specified). Playing a Turn the total 
duration of which exceeds the allotted Game Time is an Illegal Move."

Which I read as meaning "When you submit a Turn, if its total duration is
greater than your allotted Time, it's Illegal." One only Plays a Turn
when the email is submitted to the mailing list, after all.

Perhaps it could use rewording to "If the performing of an Action or
Move would take the total duration of that Turn beyond the currently
allotted Game Time, that Action may not be performed.", but I feel
this is Proposal material rather than a swift and obvious Eprop.

>I think if you want to do the straddle, you'll need to lose at least 15 minutes
>worth of other actions (presumably the hat collecting and bronze dropping),
>then of course you won't need the extra hour, so you can lose that as well and
>you'll be all right.

Well, except I couldn't Straddle without a dropped Bronze.

Much arsing about just to sneakily get myself some extra Tokens, I know,
but Julie's looking a bit of a threat and I may need to wake the Drone
up. These sort of Rules need to be hit with a hammer to see what noise
people hear, anyway. I'll bow my head and pay the price if this gets
judged against. Sorry to slow things up.

Anyway - Paul has been selected to Referee this one.

Kevan

--
kdavis@i... - http://www.innotts.co.uk/~elusive/kevan - UIN: 5998366
"How I love all of the complicated things of life."
-- Morrissey, "Such a Little Thing Makes Such a Big Difference (Live)"



From <DELLIS@U...> Thu Aug 6 10:25:05 1998
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dave wrote: 
>I think if you want to do the straddle, you'll need to lose at least 15 
minutes 
>worth of other actions (presumably the hat collecting and bronze dropping), 
>then of course you won't need the extra hour, so you can lose that as well
and 
>you'll be all right. 

Actually, the bronze dropping is crucial to Kevan's Move since that's the 
token stack e's Straddling from! The only other Action e could drop would 
be the Token Running, and I bet e doesn't want to do that... 

-- 
Dunx 
IRL: Duncan Ellis, Senior Software Engineer, Business Modelers, Oracle 
<I work for Oracle, I don't speak for them>


From <WayperP@p...> Thu Aug 6 15:43:20 1998
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From: "Wayper, Paul" <WayperP@p...>
To: "'l-nomic@f...'" <l-nomic@f...>
Subject: MN: Move length and duration judgement
Date: Fri, 7 Aug 1998 08:41:40 +1000 
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Good morning.

What I believe I'm being asked to judge is whether a move can go beyond
its currently allotted time before the entire move is finished. I'm
broadening my remit somewhat, so as to not only cover the [Game Time:
+0n00] action, but also in the future where we might have
time-travelling or specific actions allowing any length of move
(although I don't advocate these proposals :-). I see this as
essentially the same question.

The question seems to ride on the meaning of the phrase "in sequence" in
the first paragraph of Rule 1.13.3 (Carol Vorderman's Revenge). The
first paragraph of the Rule states:

"Any Action or the movement of the Player's Piece shall have a
duration of ten minutes of Game Time unless otherwise specified. Actions
and Piece movement occur in sequence such that the total duration of a
Player's Turn is calculated by adding the durations of the individual
components."

In this context, "in sequence" applies to the "Actions and Piece
movement", specifically to the calculation of the total duration of a
Player's Turn. "In sequence" would seem to imply that actions cannot be
overlaid so that two actions are performed in the same time.

dave and Kevan both admit that "in sequence" could also mean that the
Turn must be of legal duration at every step of the calculations.
However, this paragraph does not mention the legal length of the Turn at
all. The last paragraph of the rule covers it: "A turn may not have a
total duration of more than one hour of Game Time (unless otherwise
permitted or specified)." The total duration of a Turn can only be
calculated at the end of the Turn, which would include any Actions to
extend the Turn duration. I can see no reasoning in the rules (either
in 1.13.3 or elsewhere) which states the contrary.

I judge that a Turn's duration is only calculated at the end of the
Turn, and thus Kevan's move is an Officially Legal Move.

Enjoy your freem.

Paul Wayper -- DPI ITS Computer Systems Officer
_____________________________________________________________________
SigClean 1.5a prevents all errors in transcription, transmission, and
reception of eMail, destroys sig and email viruses, and stops flames.
If it doesn't seem to work, contact me and I'll fix it. (c) 1998 PJW


From Richard Brockie <rmb@r...> Mon Aug 10 05:52:48 1998
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Date: Mon, 10 Aug 1998 13:50:12 +0100 (BST)
From: Richard Brockie <rmb@r...>
To: Mornington Nomic <l-nomic@f...>
Subject: Re: MN: New Web site
In-Reply-To: <199808052354.AAA22483@c...>
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On Thu, 6 Aug 1998, Kevan Davis wrote:

> Just to let you know that the Mornomic pages have been kicked over to Xoom,
> since they were getting too big for the boots Innotts provided. The new URL
> is pointed to from the old one, but for those with no time to lose:-
> 
> http://members.xoom.com/mornomic

And fab it is to, though the Game archive could be updated...

--- miKi



From <WayperP@p...> Tue Aug 11 00:17:43 1998
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From: "Wayper, Paul" <WayperP@p...>
To: "'l-nomic@f...'" <l-nomic@f...>
Subject: RE: MN: Game 8 Game State Document
Date: Tue, 11 Aug 1998 17:16:02 +1000
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+---------+------------------------------+----+-------------------+ 
| Player | Home | LV | Tokens | 
| | | | Bk Bu Br Go Re Si | 
+---------+------------------------------+----+-------------------+ 
| dave | East Putney | 3 | 4 4 4 2 3 1 | 
|*Grimace | Bethnal Green | 3 | 2 1 0 0 3 1 | 
| PaulWay | Latimer Road | 3 | 2 0 2 0 2 0 | 
| Dunx | Preston Road | 9 | 4 1 5 0 3 0 | 
|*Drone | | 0 | 2 0 2 0 2 0 | 
| Julie | Blackhorse Road | 3 | 4 0 4 2 1 0 | 
| Kevan | Royal Victoria | 6 | 5 4 3 3 5 1 | 
+---------+------------------------------+----+-------------------+ 
+---------------++------------------------------++----------------+ 
| Bridges: Down || WILD STATIONS || Time: Tue 1000 | 
+---------------+| Highgate |+----------------+ 
+---------------+| Hyde Park Corner |+----------------+ 
| Out of Knip || Epping || Circle: <-- | 
+---------------++------------------------------++----------------+ 
+---------------+-------------------------------------------------+ 
| dave | Zone 2 Pass, Hat (A,B,C,T), Drone Stick | 
| PaulWay | Zone 2 Pass, Hat (A,V) | 
| Dunx | Zones 1-3 Pass, Hat (A) | 
| Julie | Zone 3 Pass, Hat (A,T,B,C) | 
| Kevan | Zone 3 Pass, Hat (B,T), Chocolate Bar | 
| Grimace | Zone 2 Pass, Hat (A,B) | 
+---------------+-------------------------------------------------+ 
+-----------------+--------------+-----------------+--------------+ 
| Kings X St.Pan | BkBk | Stockwell | BkRe | 
| Putney Bridge | ReReReBkBuRe | Boston Manor | Bu |
| Southfields | BkBuBuSi | Wimbledon Park | BuBuBu | 
| Custom House | Br | | |
+-----------------+--------------+-----------------+--------------+ 

dave : [Home: East Putney] East Putney (DS) 
Grimace : [Home: Bethnal Green] Bethnal Green (CN) 
PaulWay : [Home: Latimer Road] Latimer Road (HC) 
[Purchasing Zone 2 Card] 
Dunx : [Home: Preston Road] Preston Road (MP) 
Julie : [Home: Blackhorse Road] [Purchasing Zone 3 Pass] 
Blackhorse Road (VC) [Collecting Hat (A to Z)] 
Kevan : [Home: Royal Victoria] [Purchasing Zone 3 Pass] 
Royal Victoria (DL) 
dave : [LV+3] [Purchasing Zone 2 Pass] Wimbledon 
[Collecting Hat (Overground)] [Neasden Wild] 
Grimace : [LV+3] Waterloo (NT; via CN, WC) [Purchasing Zone 2 Pass] 
[Collecting Hat (Overground)] [Smoking Cigar] 
PaulWay : [LV+3] Hammersmith (HC) [Smoking Cigar] 
Dunx : [LV+3] Baker Street (MP) [Collecting Hat (A to Z)] 
[Silver to Bronze] [Purchasing Zone 1-3 Pass] 
Julie : [LV+1] Walthamstowe Central (VC) [Collecting Hat (Terminus)] 
[Smoking Cigar] [Highgate Wild] 
Kevan : [LV+2] Prince Regent (DL) [Smoking Cigar] 
dave : [LV+3] [Token Running] Fulham Broadway (DS) [Smoking Cigar] 
[Gold to Blue] 
Grimace : [LV+3] Baker Street (BL; via NT) [Collecting Hat (A-Z)] 
PaulWay : Forced Pass 
Dunx : [LV+3] Moorgate (CL via MP) [Blocking Barbican] 
Julie : [LV+2] [Token Running] Seven Sisters (VC) [Collecting Hat] 
[Blocking Finsbury Park] 
Kevan : [LV-1] Royal Albert (DL) [Using the Victoria and Albert 
Gambit] 
dave : [LV+3] Hammersmith (HC, via: DS, PD, DS) 
[Shunting PaulWay to Baker Street] 
[Double-shunting Grimace to Willesden Junction] 
[Collecting Hat (Terminus)] 
Grimace : [LV+3] Wembley Central (BL) 
PaulWay : [LV+1] Edgware Road (DS, via: CL) 
[Collecting Hat (A-Z)] 
Dunx : Mansion House (CL) 
Julie : [Wild] Highgate (NT) 
Kevan : [LV+3] Beckton (DL) [Collecting Hat] [Purchasing Chocolate 
Bar] [Hyde Park Corner Wild] 
dave : [LV+3] Gloucester Road (CL, via: PD) [Collecting Hat] 
[Epping Wild] [Circle Line: Anticlockwise] 
PaulWay : [LV+2] Westbourne Park (HC, via DL) [Collecting Hat] 
Dunx : [LV+3] Piccadilly Circus (BL via CL, CN, PD)
Julie : [LV+3] Mill Hill East (NT) [Collecting Hat]
Kevan : [Token Running] [LV+2] Custom House (DL) [Mind the Gap]
[Collecting Hat] [Bronze Token on Custom House] [Straddling
to Royal Victoria] [Game Time: +0100]
dave : [Game Time +0100] [Gold to Silver] [Ignore the Gap]
[Purchasing Chocolate Bar] [Eating Chocolate Bar]
[LV+3] Clapham North (NT via CL, VC, NT)
[Blocking Stockwell] [Collecting Hat (Compass)]
[Claiming Drone Stick]
PaulWay : [LV+2] [Purchasing Chocolate Bar] Hammersmith

{
Comments:

-1Br Chocolate Bar 10mins
+1Br Zone 2 Pass
+1Bk Same Line Move 10mins(LV)+10mins(Move)

That's all I can think of now - I was going to raise the bridges on
dave but as he's barricaded himself into the south of the Northern
there doesn't seem to be any urgency about it...

Have fun,

Paul

}


From <WayperP@p...> Tue Aug 11 00:25:03 1998
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From: "Wayper, Paul" <WayperP@p...>
To: "'l-nomic@f...'" <l-nomic@f...>
Subject: RE: MN: Game 8 Game State Document
Date: Tue, 11 Aug 1998 17:23:16 +1000
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+---------+------------------------------+----+-------------------+ 
| Player | Home | LV | Tokens | 
| | | | Bk Bu Br Go Re Si | 
+---------+------------------------------+----+-------------------+ 
| dave | East Putney | 3 | 4 4 4 2 3 1 | 
|*Grimace | Bethnal Green | 3 | 2 1 0 0 3 1 | 
| PaulWay | Latimer Road | 6 | 3 0 2 0 2 0 | 
| Dunx | Preston Road | 9 | 4 1 5 0 3 0 | 
|*Drone | | 0 | 2 0 2 0 2 0 | 
| Julie | Blackhorse Road | 3 | 4 0 4 2 1 0 | 
| Kevan | Royal Victoria | 6 | 5 4 3 3 5 1 | 
+---------+------------------------------+----+-------------------+ 
+---------------++------------------------------++----------------+ 
| Bridges: Down || WILD STATIONS || Time: Tue 1100 | 
+---------------+| Highgate |+----------------+ 
+---------------+| Hyde Park Corner |+----------------+ 
| Out of Knip || Epping || Circle: <-- | 
+---------------++------------------------------++----------------+ 
+---------------+-------------------------------------------------+ 
| dave | Zone 2 Pass, Hat (A,B,C,T), Drone Stick | 
| PaulWay | Zone 2 Pass, Hat (A,V), Chocolate Bar | 
| Dunx | Zones 1-3 Pass, Hat (A) | 
| Julie | Zone 3 Pass, Hat (A,T,B,C) | 
| Kevan | Zone 3 Pass, Hat (B,T), Chocolate Bar | 
| Grimace | Zone 2 Pass, Hat (A,B) | 
+---------------+-------------------------------------------------+ 
+-----------------+--------------+-----------------+--------------+ 
| Kings X St.Pan | BkBk | Stockwell | BkRe | 
| Putney Bridge | ReReReBkBuRe | Boston Manor | Bu |
| Southfields | BkBuBuSi | Wimbledon Park | BuBuBu | 
| Custom House | Br | | |
+-----------------+--------------+-----------------+--------------+ 

dave : [Home: East Putney] East Putney (DS) 
Grimace : [Home: Bethnal Green] Bethnal Green (CN) 
PaulWay : [Home: Latimer Road] Latimer Road (HC) 
[Purchasing Zone 2 Card] 
Dunx : [Home: Preston Road] Preston Road (MP) 
Julie : [Home: Blackhorse Road] [Purchasing Zone 3 Pass] 
Blackhorse Road (VC) [Collecting Hat (A to Z)] 
Kevan : [Home: Royal Victoria] [Purchasing Zone 3 Pass] 
Royal Victoria (DL) 
dave : [LV+3] [Purchasing Zone 2 Pass] Wimbledon 
[Collecting Hat (Overground)] [Neasden Wild] 
Grimace : [LV+3] Waterloo (NT; via CN, WC) [Purchasing Zone 2 Pass] 
[Collecting Hat (Overground)] [Smoking Cigar] 
PaulWay : [LV+3] Hammersmith (HC) [Smoking Cigar] 
Dunx : [LV+3] Baker Street (MP) [Collecting Hat (A to Z)] 
[Silver to Bronze] [Purchasing Zone 1-3 Pass] 
Julie : [LV+1] Walthamstowe Central (VC) [Collecting Hat (Terminus)] 
[Smoking Cigar] [Highgate Wild] 
Kevan : [LV+2] Prince Regent (DL) [Smoking Cigar] 
dave : [LV+3] [Token Running] Fulham Broadway (DS) [Smoking Cigar] 
[Gold to Blue] 
Grimace : [LV+3] Baker Street (BL; via NT) [Collecting Hat (A-Z)] 
PaulWay : Forced Pass 
Dunx : [LV+3] Moorgate (CL via MP) [Blocking Barbican] 
Julie : [LV+2] [Token Running] Seven Sisters (VC) [Collecting Hat] 
[Blocking Finsbury Park] 
Kevan : [LV-1] Royal Albert (DL) [Using the Victoria and Albert 
Gambit] 
dave : [LV+3] Hammersmith (HC, via: DS, PD, DS) 
[Shunting PaulWay to Baker Street] 
[Double-shunting Grimace to Willesden Junction] 
[Collecting Hat (Terminus)] 
Grimace : [LV+3] Wembley Central (BL) 
PaulWay : [LV+1] Edgware Road (DS, via: CL) 
[Collecting Hat (A-Z)] 
Dunx : Mansion House (CL) 
Julie : [Wild] Highgate (NT) 
Kevan : [LV+3] Beckton (DL) [Collecting Hat] [Purchasing Chocolate 
Bar] [Hyde Park Corner Wild] 
dave : [LV+3] Gloucester Road (CL, via: PD) [Collecting Hat] 
[Epping Wild] [Circle Line: Anticlockwise] 
PaulWay : [LV+2] Westbourne Park (HC, via DL) [Collecting Hat] 
Dunx : [LV+3] Piccadilly Circus (BL via CL, CN, PD)
Julie : [LV+3] Mill Hill East (NT) [Collecting Hat]
Kevan : [Token Running] [LV+2] Custom House (DL) [Mind the Gap]
[Collecting Hat] [Bronze Token on Custom House] [Straddling
to Royal Victoria] [Game Time: +0100]
dave : [Game Time +0100] [Gold to Silver] [Ignore the Gap]
[Purchasing Chocolate Bar] [Eating Chocolate Bar]
[LV+3] Clapham North (NT via CL, VC, NT)
[Blocking Stockwell] [Collecting Hat (Compass)]
[Claiming Drone Stick]
PaulWay : [LV+2] [Purchasing Chocolate Bar] Hammersmith

{
Comments:

-1Br Chocolate Bar 10mins
+1Br Zone 2 Pass
+1Bk Same Line Move 10mins(LV)+10mins(Move)

That's all I can think of now - I was going to raise the bridges on
dave but as he's barricaded himself into the south of the Northern
there doesn't seem to be any urgency about it...

Of course, it would help if I updated the tables.

Have fun,

Paul

}


From <DELLIS@U...> Tue Aug 11 01:51:06 1998
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Date: 11 Aug 98 09:47:52 +0100
From: "Dunx (Duncan Ellis)" <DELLIS@U...>
To: l-nomic@f...
Subject: MN: Game 8 Game State Document
X-Orcl-Application: In-Reply-To:UKUNIX2.UK.ORACLE.COM:owner-l-nomic@f...'s message of 11-Aug-98 08:23
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+---------+------------------------------+----+-------------------+ 
| Player | Home | LV | Tokens | 
| | | | Bk Bu Br Go Re Si | 
+---------+------------------------------+----+-------------------+ 
| dave | East Putney | 3 | 4 4 4 2 3 1 | 
|*Grimace | Bethnal Green | 3 | 2 1 0 0 3 1 | 
| PaulWay | Latimer Road | 5 | 3 0 2 0 2 0 | 
| Dunx | Preston Road | 10 | 5 1 2 1 3 1 | 
|*Drone | | 0 | 2 0 2 0 2 0 | 
| Julie | Blackhorse Road | 3 | 4 0 4 2 1 0 | 
| Kevan | Royal Victoria | 6 | 5 4 3 3 5 1 | 
+---------+------------------------------+----+-------------------+ 
+---------------++------------------------------++----------------+ 
| Bridges: Down || WILD STATIONS || Time: Tue 1200 | 
+---------------+| Highgate |+----------------+ 
+---------------+| Hyde Park Corner |+----------------+ 
| Out of Knip || Epping || Circle: <-- | 
+---------------++------------------------------++----------------+ 
+---------------+-------------------------------------------------+ 
| dave | Zone 2 Pass, Hat (A,B,C,T), Drone Stick | 
| PaulWay | Zone 2 Pass, Hat (A,V), Chocolate Bar | 
| Dunx | Zones 1-3 Pass, Hat (A) | 
| Julie | Zone 3 Pass, Hat (A,T,B,C) | 
| Kevan | Zone 3 Pass, Hat (B,T), Chocolate Bar | 
| Grimace | Zone 2 Pass, Hat (A,B) | 
+---------------+-------------------------------------------------+ 
+-----------------+--------------+-----------------+--------------+ 
| Kings X St.Pan | BkBk | Stockwell | BkRe | 
| Putney Bridge | ReReReBkBuRe | Boston Manor | Bu | 
| Southfields | BkBuBuSi | Wimbledon Park | BuBuBu | 
| Custom House | Br | | | 
+-----------------+--------------+-----------------+--------------+ 

dave : [Home: East Putney] East Putney (DS) 
Grimace : [Home: Bethnal Green] Bethnal Green (CN) 
PaulWay : [Home: Latimer Road] Latimer Road (HC) 
[Purchasing Zone 2 Card] 
Dunx : [Home: Preston Road] Preston Road (MP) 
Julie : [Home: Blackhorse Road] [Purchasing Zone 3 Pass] 
Blackhorse Road (VC) [Collecting Hat (A to Z)] 
Kevan : [Home: Royal Victoria] [Purchasing Zone 3 Pass] 
Royal Victoria (DL) 
dave : [LV+3] [Purchasing Zone 2 Pass] Wimbledon 
[Collecting Hat (Overground)] [Neasden Wild] 
Grimace : [LV+3] Waterloo (NT; via CN, WC) [Purchasing Zone 2 Pass] 
[Collecting Hat (Overground)] [Smoking Cigar] 
PaulWay : [LV+3] Hammersmith (HC) [Smoking Cigar] 
Dunx : [LV+3] Baker Street (MP) [Collecting Hat (A to Z)] 
[Silver to Bronze] [Purchasing Zone 1-3 Pass] 
Julie : [LV+1] Walthamstowe Central (VC) [Collecting Hat (Terminus)] 
[Smoking Cigar] [Highgate Wild] 
Kevan : [LV+2] Prince Regent (DL) [Smoking Cigar] 
dave : [LV+3] [Token Running] Fulham Broadway (DS) [Smoking Cigar] 
[Gold to Blue] 
Grimace : [LV+3] Baker Street (BL; via NT) [Collecting Hat (A-Z)] 
PaulWay : Forced Pass 
Dunx : [LV+3] Moorgate (CL via MP) [Blocking Barbican] 
Julie : [LV+2] [Token Running] Seven Sisters (VC) [Collecting Hat] 
[Blocking Finsbury Park] 
Kevan : [LV-1] Royal Albert (DL) [Using the Victoria and Albert 
Gambit] 
dave : [LV+3] Hammersmith (HC, via: DS, PD, DS) 
[Shunting PaulWay to Baker Street] 
[Double-shunting Grimace to Willesden Junction] 
[Collecting Hat (Terminus)] 
Grimace : [LV+3] Wembley Central (BL) 
PaulWay : [LV+1] Edgware Road (DS, via: CL) 
[Collecting Hat (A-Z)] 
Dunx : Mansion House (CL) 
Julie : [Wild] Highgate (NT) 
Kevan : [LV+3] Beckton (DL) [Collecting Hat] [Purchasing Chocolate 
Bar] [Hyde Park Corner Wild] 
dave : [LV+3] Gloucester Road (CL, via: PD) [Collecting Hat] 
[Epping Wild] [Circle Line: Anticlockwise] 
PaulWay : [LV+2] Westbourne Park (HC, via DL) [Collecting Hat] 
Dunx : [LV+3] Piccadilly Circus (BL via CL, CN, PD) 
Julie : [LV+3] Mill Hill East (NT) [Collecting Hat] 
Kevan : [Token Running] [LV+2] Custom House (DL) [Mind the Gap] 
[Collecting Hat] [Bronze Token on Custom House] [Straddling 
to Royal Victoria] [Game Time: +0100] 
dave : [Game Time +0100] [Gold to Silver] [Ignore the Gap] 
[Purchasing Chocolate Bar] [Eating Chocolate Bar] 
[LV+3] Clapham North (NT via CL, VC, NT) 
[Blocking Stockwell] [Collecting Hat (Compass)] 
[Claiming Drone Stick] 
PaulWay : [LV+2] [Purchasing Chocolate Bar] Hammersmith 
Dunx : [LV+1] Queen's Park (BL) [Using the Trellis Roundhouse Manouevre] 
[Purchasing Money Belt] 

{ Comment: 
PaulWay updated his LV wrongly - it was 3 before, LV+2 makes it 5. He'd 
put in 6 (which I was going to buzz, since Hammersmith is only 5 stops 
from Westbourne Park) but I'm assuming it was just finger trouble so 
I've just tweaked the table. 

Anyway... 
[10 mins] (LV change) 
[10 mins] (move) 
+1 Bk (same line) 
+1 Br (Zone pass) 
+1 Bk (three interchanges) 
+1 Go, +1 Si, +1 Br [5 mins] (Trellis Roundhouse) (I wonder if this 
should be worth more...) 
-5 Br [10 mins] (Money Belt - all vapourised) 
Game Time updated 
} 

-- 
Dunx 
IRL: Duncan Ellis, Senior Software Engineer, Business Modelers, Oracle 
<I work for Oracle, I don't speak for them>


From <grimace@s...> Tue Aug 11 12:31:38 1998
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From: "Graeme Jefferis" <grimace@s...>
To: <l-nomic@f...>
Subject: MN: Re: Game 8 -- Re-activation.
Date: Wed, 12 Aug 1998 20:22:29 +0100
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> PaulWay : [LV+2] [Purchasing Chocolate Bar] Hammersmith 
> Dunx : [LV+1] Queen's Park (BL) [Using the Trellis Roundhouse Manouevre] 
> [Purchasing Money Belt] 

I shall shout 'boo' and leap back into this game. A lost cause,
perhaps, but I feel I need the practice.

-Graeme.




From Kevan Davis <kdavis@i...> Wed Aug 12 00:13:40 1998
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Just to apologise for the lack of any Week-End stuff yesterday; expect it
later on today, once I've finished sorting it all out.

Regards,

Kevan

--
kdavis@i... - http://www.innotts.co.uk/~elusive/kevan - UIN: 5998366
"So now I walk these streets. Somewhere it's summer, and someone's birthday."
-- Jack, "Hope is a Liar"



From Kevan Davis <kdavis@i...> Wed Aug 12 01:01:06 1998
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Just a bit of announcement-by-proxy - Julie will be Inactive until the 24th,
since she's off on holiday for a bit. It would seem she forgot to mail the
list before she awayed this morning.

Kevan

--
kdavis@i... - http://www.innotts.co.uk/~elusive/kevan - UIN: 5998366
"Do you reminisce in black and white?"
-- David Devant and his Spirit Wife, "Black and White"



From <DELLIS@U...> Wed Aug 12 01:20:48 1998
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Date: 12 Aug 98 09:11:55 +0100
From: "Dunx (Duncan Ellis)" <DELLIS@U...>
To: l-nomic@f...
Subject: Re: MN: Game 8 Game State Document
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+---------+------------------------------+----+-------------------+ 
| Player | Home | LV | Tokens | 
| | | | Bk Bu Br Go Re Si | 
+---------+------------------------------+----+-------------------+ 
| dave | East Putney | 3 | 4 4 4 2 3 1 | 
| Grimace | Bethnal Green | 3 | 2 1 0 0 3 1 | 
| PaulWay | Latimer Road | 5 | 3 0 2 0 2 0 | 
| Dunx | Preston Road | 10 | 5 1 2 1 3 1 | 
|*Drone | | 0 | 2 0 2 0 2 0 | 
|*Julie | Blackhorse Road | 3 | 4 0 4 2 1 0 | 
| Kevan | Royal Victoria | 6 | 5 4 3 3 5 1 | 
+---------+------------------------------+----+-------------------+ 
+---------------++------------------------------++----------------+ 
| Bridges: Down || WILD STATIONS || Time: Tue 1200 | 
+---------------+| Highgate |+----------------+ 
+---------------+| Hyde Park Corner |+----------------+ 
| Out of Knip || Epping || Circle: <-- | 
+---------------++------------------------------++----------------+ 
+---------------+-------------------------------------------------+ 
| dave | Zone 2 Pass, Hat (A,B,C,T), Drone Stick | 
| PaulWay | Zone 2 Pass, Hat (A,V), Chocolate Bar | 
| Dunx | Zones 1-3 Pass, Hat (A) | 
| Julie | Zone 3 Pass, Hat (A,T,B,C) | 
| Kevan | Zone 3 Pass, Hat (B,T), Chocolate Bar | 
| Grimace | Zone 2 Pass, Hat (A,B) | 
+---------------+-------------------------------------------------+ 
+-----------------+--------------+-----------------+--------------+ 
| Kings X St.Pan | BkBk | Stockwell | BkRe | 
| Putney Bridge | ReReReBkBuRe | Boston Manor | Bu | 
| Southfields | BkBuBuSi | Wimbledon Park | BuBuBu | 
| Custom House | Br | | | 
+-----------------+--------------+-----------------+--------------+ 

dave : [Home: East Putney] East Putney (DS) 
Grimace : [Home: Bethnal Green] Bethnal Green (CN) 
PaulWay : [Home: Latimer Road] Latimer Road (HC) 
[Purchasing Zone 2 Card] 
Dunx : [Home: Preston Road] Preston Road (MP) 
Julie : [Home: Blackhorse Road] [Purchasing Zone 3 Pass] 
Blackhorse Road (VC) [Collecting Hat (A to Z)] 
Kevan : [Home: Royal Victoria] [Purchasing Zone 3 Pass] 
Royal Victoria (DL) 
dave : [LV+3] [Purchasing Zone 2 Pass] Wimbledon 
[Collecting Hat (Overground)] [Neasden Wild] 
Grimace : [LV+3] Waterloo (NT; via CN, WC) [Purchasing Zone 2 Pass] 
[Collecting Hat (Overground)] [Smoking Cigar] 
PaulWay : [LV+3] Hammersmith (HC) [Smoking Cigar] 
Dunx : [LV+3] Baker Street (MP) [Collecting Hat (A to Z)] 
[Silver to Bronze] [Purchasing Zone 1-3 Pass] 
Julie : [LV+1] Walthamstowe Central (VC) [Collecting Hat (Terminus)] 
[Smoking Cigar] [Highgate Wild] 
Kevan : [LV+2] Prince Regent (DL) [Smoking Cigar] 
dave : [LV+3] [Token Running] Fulham Broadway (DS) [Smoking Cigar] 
[Gold to Blue] 
Grimace : [LV+3] Baker Street (BL; via NT) [Collecting Hat (A-Z)] 
PaulWay : Forced Pass 
Dunx : [LV+3] Moorgate (CL via MP) [Blocking Barbican] 
Julie : [LV+2] [Token Running] Seven Sisters (VC) [Collecting Hat] 
[Blocking Finsbury Park] 
Kevan : [LV-1] Royal Albert (DL) [Using the Victoria and Albert 
Gambit] 
dave : [LV+3] Hammersmith (HC, via: DS, PD, DS) 
[Shunting PaulWay to Baker Street] 
[Double-shunting Grimace to Willesden Junction] 
[Collecting Hat (Terminus)] 
Grimace : [LV+3] Wembley Central (BL) 
PaulWay : [LV+1] Edgware Road (DS, via: CL) 
[Collecting Hat (A-Z)] 
Dunx : Mansion House (CL) 
Julie : [Wild] Highgate (NT) 
Kevan : [LV+3] Beckton (DL) [Collecting Hat] [Purchasing Chocolate 
Bar] [Hyde Park Corner Wild] 
dave : [LV+3] Gloucester Road (CL, via: PD) [Collecting Hat] 
[Epping Wild] [Circle Line: Anticlockwise] 
PaulWay : [LV+2] Westbourne Park (HC, via DL) [Collecting Hat] 
Dunx : [LV+3] Piccadilly Circus (BL via CL, CN, PD) 
Julie : [LV+3] Mill Hill East (NT) [Collecting Hat] 
Kevan : [Token Running] [LV+2] Custom House (DL) [Mind the Gap] 
[Collecting Hat] [Bronze Token on Custom House] [Straddling 
to Royal Victoria] [Game Time: +0100] 
dave : [Game Time +0100] [Gold to Silver] [Ignore the Gap] 
[Purchasing Chocolate Bar] [Eating Chocolate Bar] 
[LV+3] Clapham North (NT via CL, VC, NT) 
[Blocking Stockwell] [Collecting Hat (Compass)] 
[Claiming Drone Stick] 
PaulWay : [LV+2] [Purchasing Chocolate Bar] Hammersmith 
Dunx : [LV+1] Queen's Park (BL) [Using the Trellis Roundhouse Manouevre] 
[Purchasing Money Belt] 

{ Comment: 
Just a quick repost to update the activation states - Grimace back in the 
game, Julie duly asterisked (have a good holiday!). 

It's your go, Kevan. 
} 

-- 
Dunx 
IRL: Duncan Ellis, Senior Software Engineer, Business Modelers, Oracle 
<I work for Oracle, I don't speak for them>


From Kevan Davis <kdavis@i...> Wed Aug 12 01:30:39 1998
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------------------------------------------------------------------------------
MORNINGTON NOMIC

Proposals for Voting on in Year Two, Week Sixteen
------------------------------------------------------------------------------

Proposal 464 - Der-der, der-der, der-der-der-der [Amendment]

In Rule 1.13.3 (Carol Vorderman's Revenge), replace the final paragraph
with:-

"If at any point during a Turn the total duration of all performed Moves
and Actions exceeds that of the allotted period of Game Time for that
Turn, at that point, that Turn shall be considered Illegal."

{ Comments : Putting it forward to see what people think - whether you
should only be able to reap the rewards of a "[Game Time:
+0x00]" Action after it's been performed, rather than
bolting it on at the end of your Turn to give you any
extra Game Time you need. }

------------------------------------------------------------------------------

Proposal 465 - Lights, Camera... [Amendment]

If Proposal 455 passed last Week, add the following to the list of valid
Proposal Types:-

"* Action - To enact a new Rule specifying an Action, and to
automatically update the relevant Action List."

{ Comments : Replacing a bit that shouldn't have been taken out, in
retrospect. }

------------------------------------------------------------------------------

Proposal 466 - Extraneous Details You Can Live Without [Other, Multiple]

Repeal Rules 1.19.2 (A little bit of local colour) and 1.19.3 (Rule 783f), in
the name of sanity.

{ Comments : As has been stated before, the former does nothing except to
introduce pointless or unhelpful Game mechanics, and the latter
serves absolutely no purpose except to confuse new Players and
maybe cause needless precedence problems at a later date. None
of these Rule aspects have ever been used, two of them are
unusable anyway; time to die, I think. }

------------------------------------------------------------------------------

Proposal 467 - Snap! [Repeal]

Repeal Rule 1.4.9 (What a Banker)

{Comment: I don't really know why this hasn't been repealed before -- the
introduction of the money belt made it pretty much redundant, since the money
belt is a more convenient way to protect tokens (provided, of course, you can
afford to buy one)}

------------------------------------------------------------------------------

Proposal 468 - Crackle! [Repeal]

Repeal Rule 1.4.10 (This Token has a Cash Value of 0.0001p).

{Comment: I can't see that it is ever likely to be used}

------------------------------------------------------------------------------

Proposal 469 - Pop! [Repeal]

Repeal Rule 1.4.11 (Token Running)

{Comment: I was going to propose reinstating the outside Zone 1 restriction but
someone got there before me, then I remembered how surprised I was at how close
it came to being repealed before, so let's try it again and see if we can catch
people in the right mood... the rationale for getting rid of it is that without
placing ludicrously convoluted restrictions on Token Running it's by far the
easiest way to acquire Gold Tokens and we need some incentive to use the other
available methods (hat collecting, visiting, courier pick-up, completing token
stacks) and even think up new ones}

------------------------------------------------------------------------------

Proposal 470 - Token Alien [Amendment]

Amend Rule 1.4.19 (Token Tracking) to remove the condition which reads: 

"It must be in a different Quadrant to the Player's final location" 

{ Comment: 
No one is obeying this rule, so we might as well drop it. 
} 

------------------------------------------------------------------------------



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Subject: MN: Year 2, Week 16: Voting Results for Week 15
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-----------------------------------------------------------------------------
No. Proposal Name F P A Q Result
-----------------------------------------------------------------------------
453 There's An Emergency... 4 7 - 2 Amends 0.7.2, 0.9.1
454 Team Shake-Up 4 7 - 2 Amends 1.20.1/3,
Repeals 1.20.2, Renumbers
455 Unconsidered Trifles 4 7 - 2 Amends 0.4.1/3/4/5,
Repeals 0.4.2/6/7/8
456 Through a glass clearly 3 7 1 2 Amends 1.16.3
457 Reverse Straddles 1 7 3 2 Fails
458 Emergency Brakes 2 7 2 2 Fails
459 One-man Band 3 7 1 2 Amends 1.4.18, 1.7.20
460 Red Card 3 7 1 2 Amends 1.4.18/12,
Repeals 1.4.5
461 Rezoning 4 7 - 2 Amends 1.4.11
462 Specialisation 4 7 - 2 Amends 2.1.1
463 Deny Everything! 4 7 - 2 Enacts 1.18.4
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
dave Dunx Grimc Jon Jthn Julie Kevn miKi Paul Slak Y_M
-----------------------------------------------------------------------------

453 (Kevan) FOR FOR - - - FOR - FOR - - -
454 (Kevan) FOR FOR - - - FOR - FOR - - -
455 (Kevan) FOR FOR - - - FOR - FOR - - -
456 (miKi) FOR FOR - - - AGA FOR - - - -
457 (miKi) AGA AGA - - - FOR AGA - - - -
458 (dave) - AGA - - - FOR AGA FOR - - -
459 (dave) - FOR - - - FOR AGA FOR - - -
460 (dave) - FOR - - - FOR AGA FOR - - -
461 (Dunx) FOR - - - - FOR FOR FOR - - -
462 (Dunx) FOR - - - - FOR FOR FOR - - -
463 (Dunx) FOR - - - - FOR FOR FOR - - -

-----------------------------------------------------------------------------
dave Dunx Grimc Jon Jthn Julie Kevn miKi Paul Slak Y_M
- KUDOS ---------------------------------------------------------------------

Initial: 22 17 5 0 29 5 42 2 0 1 0
Halved: 11 8 2 21 1 0

FOR Votes: +8 +12 +0 +12 +4 +0 
AGA Votes: -4 -0 -0 -0 -4 -0 
Decisiveness: +0 +0 +0 I I I +0 +0 +0 I I
Voting/Own: -0 -0 -0 n n n -0 -0 -0 n n
a a a a a
Passed EPs: +0 +0 +0 c c c +0 +0 +0 c c
Failed EPs: -0 -0 -0 t t t -0 -0 -0 t t
Dead Wood: +2 +0 +0 i i i +10 +0 +0 i i
Finger/Pulse: +5 +5 +0 v v v +0 +0 +0 v v
e e e e e 
Award Ceremony: +4 +3 +0 +3 +3 +0 [a]

Final Kudos: 26 28 0 0 29 5 46 4 0 1 0

-----------------------------------------------------------------------------
dave Dunx Grimc Jon Jthn Julie Kevn miKi Paul Slak Y_M
-----------------------------------------------------------------------------
Apathy Level: 0 0 2 3 0 0 0 0 3 2 3 [b]
-----------------------------------------------------------------------------

[a] Ruttsborough Award - none
IMCS Clarity Award - Dunx (Rezoning)
CAMREC Cleanup Award - miKi (Through a glass clearly)
Mrs Trellis Award - dave (One-man Band)
For E's A Jolly Good Fellow - Kevan (automatic)

[b] Paul is now Inactive.



From Kevan Davis <kdavis@i...> Wed Aug 12 01:50:47 1998
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>{ Comment: 
> Just a quick repost to update the activation states - Grimace back in the 
> game, Julie duly asterisked (have a good holiday!). 
> 
> It's your go, Kevan. 
>} 

It's the Turn of friend Drone, actually, since dave is carrying the Stick...

Kevan

--
kdavis@i... - http://www.innotts.co.uk/~elusive/kevan - UIN: 5998366
"Watching my face disappear in the mirror;
all in the name of another night in."
-- Strangelove, "Another Night In"



From Kevan Davis <kdavis@i...> Wed Aug 12 02:02:45 1998
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>Proposal 467 - Snap! [Repeal]
>
>Repeal Rule 1.4.9 (What a Banker)
>
>{Comment: I don't really know why this hasn't been repealed before -- the
>introduction of the money belt made it pretty much redundant, since the money
>belt is a more convenient way to protect tokens (provided, of course, you can
>afford to buy one)}

For some reason, I thought Money Belts had been taken out long ago - they're
still there, though. I seem to recall quite a vigourous debate of them being
far too powerful, but looking back the Proposal to get rid of them didn't
pass...

I don't know - Banking is a bit questionable in the fact that it lets people
Bank Tokens early on and pull them out to surprise people (another Game
aspect that wouldn't lend too well to showing only recent Moves). Maybe this
could use tinkering - something along the lines of being able to send Tokens
back to your Home Station's Stack, perhaps...?

>Proposal 468 - Crackle! [Repeal]
>
>Repeal Rule 1.4.10 (This Token has a Cash Value of 0.0001p).
>
>{Comment: I can't see that it is ever likely to be used}

Oh, I don't know - a few Morden paradoxes, some thoughtful Token exchanges, a
bit of careful Titheing... I quite like it as an alternative way to collect
Gold (particularly if we're doing away with Token Running); rarely used, yes,
but it's not taking up too much space in the Ruleset.

>Proposal 469 - Pop! [Repeal]
>
>Repeal Rule 1.4.11 (Token Running)

Probably a good thing, I think. We can always bring it back if it's proving
too difficult to get hold of the glittery things through other means.

>Proposal 470 - Token Alien [Amendment]
>
>Amend Rule 1.4.19 (Token Tracking) to remove the condition which reads: 
> 
> "It must be in a different Quadrant to the Player's final location" 
> 
>{ Comment: 
> No one is obeying this rule, so we might as well drop it. 
>} 

Er, aren't we? I always have been, and I think it's quite an essential
clause, if only to avoid "Putting a Player in Spoon, placing the Gold
at your location, collecting it, doing it again, etc." trickery. Maybe
it'd be easier with just something to stop Players collecting Tokens
they've placed that Turn.

Kevan

--
kdavis@i... - http://www.innotts.co.uk/~elusive/kevan - UIN: 5998366
"I was tired again, I tried again and now my heart is full, now my
heart is full, and I just can't explain so I won't even try to."
-- Morrissey, "Now My Heart Is Full"




From Kevan Davis <kdavis@i...> Wed Aug 12 02:02:47 1998
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A quick straw poll before I press any buttons - since the Long Game is
looking a bit unworkable and hasn't been fixed at all, shall we start
up a basic-rules Team Game, now that the new Rules for it are in place?

Kevan

--
kdavis@i... - http://www.innotts.co.uk/~elusive/kevan - UIN: 5998366
"Oh, I didn't realise that you wrote poetry.
I didn't realise you wrote such bloody awful poetry."
-- The Smiths, "Frankly, Mr Shankly"



From <DELLIS@U...> Wed Aug 12 02:13:29 1998
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Date: 12 Aug 98 10:10:39 +0100
From: "Dunx (Duncan Ellis)" <DELLIS@U...>
To: l-nomic@f...
Subject: Re: MN: New Game...
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>A quick straw poll before I press any buttons - since the Long Game is 
>looking a bit unworkable and hasn't been fixed at all, shall we start 
>up a basic-rules Team Game, now that the new Rules for it are in place? 

Sounds good to me. 

Could I start the Blue team, then? 

-- 
Dunx 
IRL: Duncan Ellis, Senior Software Engineer, Business Modelers, Oracle 
<I work for Oracle, I don't speak for them>


From kenningd@w... (L'homme a tete de choux) Wed Aug 12 02:14:52 1998
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From: kenningd@w... (L'homme a tete de choux)
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+---------+------------------------------+----+-------------------+ 
| Player | Home | LV | Tokens | 
| | | | Bk Bu Br Go Re Si | 
+---------+------------------------------+----+-------------------+ 
| dave | East Putney | 7 | 4 4 4 2 3 1 | 
|*Grimace | Bethnal Green | 3 | 2 1 0 0 3 1 | 
| PaulWay | Latimer Road | 5 | 3 0 2 0 2 0 | 
| Dunx | Preston Road | 10 | 5 1 2 1 3 1 | 
| Drone | | 0 | 0 0 2 0 0 0 | 
| Julie | Blackhorse Road | 3 | 4 0 4 2 1 0 | 
| Kevan | Royal Victoria | 6 | 5 4 3 3 5 1 | 
+---------+------------------------------+----+-------------------+ 
+---------------++------------------------------++----------------+ 
| Bridges: Down || WILD STATIONS || Time: Tue 1300 | 
+---------------+| Highgate |+----------------+ 
+---------------+| Hyde Park Corner |+----------------+ 
| Out of Knip || Epping || Circle: <-- | 
+---------------++------------------------------++----------------+ 
+---------------+-------------------------------------------------+ 
| dave | Zone 2 Pass, Hat (A,B,C,T), Drone Stick | 
| PaulWay | Zone 2 Pass, Hat (A,V), Chocolate Bar | 
| Dunx | Zones 1-3 Pass, Hat (A) | 
| Julie | Zone 3 Pass, Hat (A,T,B) | 
| Kevan | Zone 3 Pass, Hat (B,T), Chocolate Bar | 
| Grimace | Zone 2 Pass, Hat (A,B) | 
+---------------+-------------------------------------------------+ 
+-----------------+--------------+-----------------+--------------+ 
| Kings X St.Pan | BkBkBkBk | Stockwell | BkRe | 
| Putney Bridge | ReReReBkBuRe | Boston Manor | Bu | 
| Southfields | BkBuBuSi | Wimbledon Park | BuBuBuReRe | 
| Custom House | Br | | | 
+-----------------+--------------+-----------------+--------------+ 

dave : [Home: East Putney] East Putney (DS) 
Grimace : [Home: Bethnal Green] Bethnal Green (CN) 
PaulWay : [Home: Latimer Road] Latimer Road (HC) 
[Purchasing Zone 2 Card] 
Dunx : [Home: Preston Road] Preston Road (MP) 
Julie : [Home: Blackhorse Road] [Purchasing Zone 3 Pass] 
Blackhorse Road (VC) [Collecting Hat (A to Z)] 
Kevan : [Home: Royal Victoria] [Purchasing Zone 3 Pass] 
Royal Victoria (DL) 
dave : [LV+3] [Purchasing Zone 2 Pass] Wimbledon 
[Collecting Hat (Overground)] [Neasden Wild] 
Grimace : [LV+3] Waterloo (NT; via CN, WC) [Purchasing Zone 2 Pass] 
[Collecting Hat (Overground)] [Smoking Cigar] 
PaulWay : [LV+3] Hammersmith (HC) [Smoking Cigar] 
Dunx : [LV+3] Baker Street (MP) [Collecting Hat (A to Z)] 
[Silver to Bronze] [Purchasing Zone 1-3 Pass] 
Julie : [LV+1] Walthamstowe Central (VC) [Collecting Hat (Terminus)] 
[Smoking Cigar] [Highgate Wild] 
Kevan : [LV+2] Prince Regent (DL) [Smoking Cigar] 
dave : [LV+3] [Token Running] Fulham Broadway (DS) [Smoking Cigar] 
[Gold to Blue] 
Grimace : [LV+3] Baker Street (BL; via NT) [Collecting Hat (A-Z)] 
PaulWay : Forced Pass 
Dunx : [LV+3] Moorgate (CL via MP) [Blocking Barbican] 
Julie : [LV+2] [Token Running] Seven Sisters (VC) [Collecting Hat] 
[Blocking Finsbury Park] 
Kevan : [LV-1] Royal Albert (DL) [Using the Victoria and Albert 
Gambit] 
dave : [LV+3] Hammersmith (HC, via: DS, PD, DS) 
[Shunting PaulWay to Baker Street] 
[Double-shunting Grimace to Willesden Junction] 
[Collecting Hat (Terminus)] 
Grimace : [LV+3] Wembley Central (BL) 
PaulWay : [LV+1] Edgware Road (DS, via: CL) 
[Collecting Hat (A-Z)] 
Dunx : Mansion House (CL) 
Julie : [Wild] Highgate (NT) 
Kevan : [LV+3] Beckton (DL) [Collecting Hat] [Purchasing Chocolate 
Bar] [Hyde Park Corner Wild] 
dave : [LV+3] Gloucester Road (CL, via: PD) [Collecting Hat] 
[Epping Wild] [Circle Line: Anticlockwise] 
PaulWay : [LV+2] Westbourne Park (HC, via DL) [Collecting Hat] 
Dunx : [LV+3] Piccadilly Circus (BL via CL, CN, PD) 
Julie : [LV+3] Mill Hill East (NT) [Collecting Hat] 
Kevan : [Token Running] [LV+2] Custom House (DL) [Mind the Gap] 
[Collecting Hat] [Bronze Token on Custom House] [Straddling 
to Royal Victoria] [Game Time: +0100] 
dave : [Game Time +0100] [Gold to Silver] [Ignore the Gap] 
[Purchasing Chocolate Bar] [Eating Chocolate Bar] 
[LV+3] Clapham North (NT via CL, VC, NT) 
[Blocking Stockwell] [Collecting Hat (Compass)] 
[Claiming Drone Stick] 
PaulWay : [LV+2] [Purchasing Chocolate Bar] Hammersmith 
Dunx : [LV+1] Queen's Park (BL) [Using the Trellis Roundhouse Manouevre] 
[Purchasing Money Belt] 
Drone : [Wild] Hyde Park Corner (PD) [Blocking Green Park]
[Knocking Compass Hat off Julie] 

{ Comment: 

Game Time advanced

-1 Bk: Wild (on King's Cross)
-1 Bk: Line Change (on King's Cross)
-1 Re: Block (on Wimbledon Park)
-1 Re: Hat Knocking (on Wimbledon Park)

King's Cross is now a Kafka Sinkhole, which should be interesting.

} 





From <DELLIS@U...> Wed Aug 12 02:20:01 1998
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From: "Dunx (Duncan Ellis)" <DELLIS@U...>
To: l-nomic@f...
Subject: Re: MN: Proposal musings...
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>>Proposal 470 - Token Alien [Amendment] 
>> 
>>Amend Rule 1.4.19 (Token Tracking) to remove the condition which reads: 
>> 
>> "It must be in a different Quadrant to the Player's final location" 
>> 
>>{ Comment: 
>> No one is obeying this rule, so we might as well drop it. 
>>} 

>Er, aren't we? I always have been, and I think it's quite an essential 
>clause, if only to avoid "Putting a Player in Spoon, placing the Gold 
>at your location, collecting it, doing it again, etc." trickery. Maybe 
>it'd be easier with just something to stop Players collecting Tokens 
>they've placed that Turn. 

I'll own up to Proposing this, which I did for shock value - I agree that 
it's an essential clause too, although we have all been guilty of breaking 
it (this includes you Kevan - think about where that token stack on Custom 
House in Game 8 came from) and buzzing one particular Player in such a 
general environment of transgression seems unfair. 

I think it's time to start applying this Rule again. 

-- 
Dunx 
IRL: Duncan Ellis, Senior Software Engineer, Business Modelers, Oracle 
<I work for Oracle, I don't speak for them>


From <DELLIS@U...> Wed Aug 12 02:26:02 1998
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From: "Dunx (Duncan Ellis)" <DELLIS@U...>
To: l-nomic@f...
Subject: MN: Game 8 - Buzz on dave (as Drone)
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> Drone : [Wild] Hyde Park Corner (PD) [Blocking Green Park] 
> [Knocking Compass Hat off Julie] 

>-1 Bk: Wild (on King's Cross) 
>-1 Bk: Line Change (on King's Cross) 
>-1 Re: Block (on Wimbledon Park) 
>-1 Re: Hat Knocking (on Wimbledon Park) 

Perhaps a little unfair to buzz dave before e's read my announcement of 
enforcement of the token placement rule, but... 

Drone's final location is Hyde Park Corner. Wimbledon Park is in the same 
Quadrant and as such is not a valid target for placement of tokens paid. 

-- 
Dunx 
IRL: Duncan Ellis, Senior Software Engineer, Business Modelers, Oracle 
<I work for Oracle, I don't speak for them>


From Kevan Davis <kdavis@i...> Wed Aug 12 03:28:47 1998
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From: Kevan Davis <kdavis@i...>
Subject: Re: MN: Proposal musings...
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>>Er, aren't we? I always have been, and I think it's quite an essential 
>>clause, if only to avoid "Putting a Player in Spoon, placing the Gold 
>>at your location, collecting it, doing it again, etc." trickery. Maybe 
>>it'd be easier with just something to stop Players collecting Tokens 
>>they've placed that Turn. 
> 
>I'll own up to Proposing this, which I did for shock value - I agree that 
>it's an essential clause too, although we have all been guilty of breaking 
>it (this includes you Kevan - think about where that token stack on Custom 
>House in Game 8 came from)

Um, I dropped it with the Dropping Action, actually.

>and buzzing one particular Player in such a 
>general environment of transgression seems unfair. 

Indeed. I think we'd be better off with a simple "A Player may not Collect
a Token which was placed on a Token Stack during eir current Turn." clause
in the Token Collection Rule, really. This doesn't really stop the "sending
all your Tokens to Stations which you know you'll be able to get to next
Turn" tactic, but that can usually be scuppered, I suppose.

Kevan

--
kdavis@i... - http://www.innotts.co.uk/~elusive/kevan - UIN: 5998366
"Pretty soon, well I'll get up and get dressed,
and go out, then come back again."
-- Jack, "Hope is a Liar"



From <DELLIS@U...> Wed Aug 12 03:45:51 1998
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Date: 12 Aug 98 11:43:06 +0100
From: "Dunx (Duncan Ellis)" <DELLIS@U...>
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>>(this includes you Kevan - think about where that token stack on Custom 
>>House in Game 8 came from) 

>Um, I dropped it with the Dropping Action, actually. 

You are quite right - I do apologise. I really didn't mean to tar you with 
that brush. 

>I think we'd be better off with a simple "A Player may not Collect 
>a Token which was placed on a Token Stack during eir current Turn." clause 
>in the Token Collection Rule, really. 

I see what you mean, but I don't think that is sufficient - token 
collection is not the main benefit of dropping tokens in this context - 
setting up advantageous token stacks for straddling, striling, and the 
like is. Nominally, this is what the 'different quadrant' restriction was 
intended to prevent. 

Perhaps a more general 'A Player may not interact with any token stack 
which has been modified by placing a token penalty on it until eir 
following Turn' clause would be more accurate? 

The downside would be that this would prevent token stack completion by 
use of token penalties, although for myself I've never been terribly 
comfortable with that and so would not mourn its loss. 

-- 
Dunx 
IRL: Duncan Ellis, Senior Software Engineer, Business Modelers, Oracle 
<I work for Oracle, I don't speak for them>


From Richard Brockie <rmb@r...> Wed Aug 12 03:57:04 1998
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From: Richard Brockie <rmb@r...>
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On 12 Aug 1998, Dunx (Duncan Ellis) wrote:

> >A quick straw poll before I press any buttons - since the Long Game is 
> >looking a bit unworkable and hasn't been fixed at all, shall we start 
> >up a basic-rules Team Game, now that the new Rules for it are in place? 
> 
> Sounds good to me. 
> 
> Could I start the Blue team, then? 

Sounds good to me, I propose the Chartreuse (a kind of yellow colour
common at York in the past) team.

--- miKi



From Kevan Davis <kdavis@i...> Wed Aug 12 04:14:54 1998
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Well, we seem to have enough people in favour of a Team Game, so I'll kick
one off properly. To save resubmission, I'll use the previous declarations
from Dunx and miKi, and shall join the Blue Team myself:-

1. miKi (Chartreuse)
2. Kevan (Blue)
3. Drone
4. Dunx (Blue)

Initial Game Time: Tuesday 1600

One more Player and we can kick off...

Kevan

--
kdavis@i... - http://www.innotts.co.uk/~elusive/kevan - UIN: 5998366
"How many times have I been around? Recycled papers paving the ground..."
-- Morrissey, "Girl Least Likely To"



From kenningd@w... (L'homme a tete de choux) Wed Aug 12 04:48:04 1998
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From: kenningd@w... (L'homme a tete de choux)
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>>Amend Rule 1.4.19 (Token Tracking) to remove the condition which reads: 
>> 
>> "It must be in a different Quadrant to the Player's final location" 
>> 
>>{ Comment: 
>> No one is obeying this rule, so we might as well drop it. 
>>} 
>
>Er, aren't we? I always have been, and I think it's quite an essential
>clause,

I've been obeying it too, and I agree that it should be kept, for much the same
reasons.

dave





From kenningd@w... (L'homme a tete de choux) Wed Aug 12 04:53:24 1998
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From: kenningd@w... (L'homme a tete de choux)
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Subject: Re: MN: Game 8 - Buzz on dave (as Drone)
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>Drone's final location is Hyde Park Corner. Wimbledon Park is in the same 
>Quadrant and as such is not a valid target for placement of tokens paid. 

arses. Drone wilded to Hyde Park instead of Epping so e could put those blacks
on Kings X -- out of one trasgression into another...

I'll repost soon

dave





From kenningd@w... (L'homme a tete de choux) Wed Aug 12 04:58:21 1998
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From: kenningd@w... (L'homme a tete de choux)
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Subject: Re: MN: Proposal musings...
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>Indeed. I think we'd be better off with a simple "A Player may not Collect
>a Token which was placed on a Token Stack during eir current Turn." clause
>in the Token Collection Rule, really. This doesn't really stop the "sending
>all your Tokens to Stations which you know you'll be able to get to next
>Turn" tactic, but that can usually be scuppered, I suppose.

The problem that really needs adressing, if you ask me, is that if you're at
Piccadilly Circus, for example, you can drop a token at Covent Garden, but not
at Hatton Cross, which seems to completely go against what the rule intends .

How about changing it so that quadrants are not involved -- maybe something
like tokens may not be added to token stacks within ten stations distance of
the station moved to (except by the dropping token action, of course)

dave





From kenningd@w... (L'homme a tete de choux) Wed Aug 12 05:24:59 1998
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From: kenningd@w... (L'homme a tete de choux)
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Subject: MN: Game 8 Game State Document
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+---------+------------------------------+----+-------------------+ 
| Player | Home | LV | Tokens | 
| | | | Bk Bu Br Go Re Si | 
+---------+------------------------------+----+-------------------+ 
| dave | East Putney | 7 | 4 4 4 2 3 1 | 
| Grimace | Bethnal Green | 3 | 2 1 0 0 3 1 | 
| PaulWay | Latimer Road | 5 | 3 0 2 0 2 0 | 
| Dunx | Preston Road | 10 | 5 1 2 1 3 1 | 
| Drone | | 0 | 0 0 0 0 0 0 | 
|*Julie | Blackhorse Road | 3 | 4 0 4 2 1 0 | 
| Kevan | Royal Victoria | 6 | 5 4 3 3 5 1 | 
+---------+------------------------------+----+-------------------+ 
+---------------++------------------------------++----------------+ 
| Bridges: Down || WILD STATIONS || Time: Tue 1300 | 
+---------------+| Highgate |+----------------+ 
+---------------+| Hyde Park Corner |+----------------+ 
| Out of Knip || Epping || Circle: <-- | 
+---------------++------------------------------++----------------+ 
+---------------+-------------------------------------------------+ 
| dave | Zone 2 Pass, Hat (A,B,C,T), Drone Stick | 
| PaulWay | Zone 2 Pass, Hat (A,V), Chocolate Bar | 
| Dunx | Zones 1-3 Pass, Hat (A) | 
| Julie | Zone 3 Pass, Hat (A,T,B,C) | 
| Kevan | Zone 3 Pass, Hat (B,T), Chocolate Bar | 
| Grimace | Zone 2 Pass, Hat (A,B) | 
+---------------+-------------------------------------------------+ 
+-----------------+--------------+-----------------+--------------+ 
| Kings X St.Pan | BkBk | Stockwell | BkRe | 
| Putney Bridge | ReReReBkBuRe | Boston Manor | Bu | 
| Southfields | BkBuBuSi | Wimbledon Park | BuBuBu | 
| Custom House | Br | Mudchute | ReRe | 
+-----------------+--------------+-----------------+--------------+ 

dave : [Home: East Putney] East Putney (DS) 
Grimace : [Home: Bethnal Green] Bethnal Green (CN) 
PaulWay : [Home: Latimer Road] Latimer Road (HC) 
[Purchasing Zone 2 Card] 
Dunx : [Home: Preston Road] Preston Road (MP) 
Julie : [Home: Blackhorse Road] [Purchasing Zone 3 Pass] 
Blackhorse Road (VC) [Collecting Hat (A to Z)] 
Kevan : [Home: Royal Victoria] [Purchasing Zone 3 Pass] 
Royal Victoria (DL) 
dave : [LV+3] [Purchasing Zone 2 Pass] Wimbledon 
[Collecting Hat (Overground)] [Neasden Wild] 
Grimace : [LV+3] Waterloo (NT; via CN, WC) [Purchasing Zone 2 Pass] 
[Collecting Hat (Overground)] [Smoking Cigar] 
PaulWay : [LV+3] Hammersmith (HC) [Smoking Cigar] 
Dunx : [LV+3] Baker Street (MP) [Collecting Hat (A to Z)] 
[Silver to Bronze] [Purchasing Zone 1-3 Pass] 
Julie : [LV+1] Walthamstowe Central (VC) [Collecting Hat (Terminus)] 
[Smoking Cigar] [Highgate Wild] 
Kevan : [LV+2] Prince Regent (DL) [Smoking Cigar] 
dave : [LV+3] [Token Running] Fulham Broadway (DS) [Smoking Cigar] 
[Gold to Blue] 
Grimace : [LV+3] Baker Street (BL; via NT) [Collecting Hat (A-Z)] 
PaulWay : Forced Pass 
Dunx : [LV+3] Moorgate (CL via MP) [Blocking Barbican] 
Julie : [LV+2] [Token Running] Seven Sisters (VC) [Collecting Hat] 
[Blocking Finsbury Park] 
Kevan : [LV-1] Royal Albert (DL) [Using the Victoria and Albert 
Gambit] 
dave : [LV+3] Hammersmith (HC, via: DS, PD, DS) 
[Shunting PaulWay to Baker Street] 
[Double-shunting Grimace to Willesden Junction] 
[Collecting Hat (Terminus)] 
Grimace : [LV+3] Wembley Central (BL) 
PaulWay : [LV+1] Edgware Road (DS, via: CL) 
[Collecting Hat (A-Z)] 
Dunx : Mansion House (CL) 
Julie : [Wild] Highgate (NT) 
Kevan : [LV+3] Beckton (DL) [Collecting Hat] [Purchasing Chocolate 
Bar] [Hyde Park Corner Wild] 
dave : [LV+3] Gloucester Road (CL, via: PD) [Collecting Hat] 
[Epping Wild] [Circle Line: Anticlockwise] 
PaulWay : [LV+2] Westbourne Park (HC, via DL) [Collecting Hat] 
Dunx : [LV+3] Piccadilly Circus (BL via CL, CN, PD) 
Julie : [LV+3] Mill Hill East (NT) [Collecting Hat] 
Kevan : [Token Running] [LV+2] Custom House (DL) [Mind the Gap] 
[Collecting Hat] [Bronze Token on Custom House] [Straddling 
to Royal Victoria] [Game Time: +0100] 
dave : [Game Time +0100] [Gold to Silver] [Ignore the Gap] 
[Purchasing Chocolate Bar] [Eating Chocolate Bar] 
[LV+3] Clapham North (NT via CL, VC, NT) 
[Blocking Stockwell] [Collecting Hat (Compass)] 
[Claiming Drone Stick] 
PaulWay : [LV+2] [Purchasing Chocolate Bar] Hammersmith 
Dunx : [LV+1] Queen's Park (BL) [Using the Trellis Roundhouse Manouevre] 
[Purchasing Money Belt] 
Drone : [Wild] Hyde Park Corner (PD) [Purchasing Harmonica]
[Fire at Knightsbridge] [Discarding Harmonica]

{ Comment: 

time advanced

-1 Bk: wild (on King's X)
-1 Bk: line change (on King's X)
-2 Br: purchasing harmonica (in the till)
-2 Re: fire spotting (on Mudchute)

Drone also updates dave's LV for em, since e forgot to do it on eir turn.

} 





From Kevan Davis <kdavis@i...> Wed Aug 12 05:37:35 1998
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Dunx said:-

>Perhaps a more general 'A Player may not interact with any token stack 
>which has been modified by placing a token penalty on it until eir 
>following Turn' clause would be more accurate? 

"Interact" is a bit of a vague term. "Perform any Action which involves
that Stack", perhaps.

Thinking about it; it's quite broken as it stands - if you run from
one Quadrant to another, you can perform a load of expensive Actions,
scatter the Tokens along your route in the first Quadrant, and collect
them all back...

>The downside would be that this would prevent token stack completion by 
>use of token penalties, although for myself I've never been terribly 
>comfortable with that and so would not mourn its loss. 

Arguably not - that's more a case of a triggered effect than a direct
interaction, I'd say. But yes, it is particularly broken, in that (a
scam I think I'll spare you from) you can declare a Manoeuvre with
whatever Tokens you wish, and make a nice rewarding Stack from them.

dave said:-

>The problem that really needs adressing, if you ask me, is that if you're at
>Piccadilly Circus, for example, you can drop a token at Covent Garden, but not
>at Hatton Cross, which seems to completely go against what the rule intends .

Absolutely, yes. Quite absurd.

>How about changing it so that quadrants are not involved -- maybe something
>like tokens may not be added to token stacks within ten stations distance of
>the station moved to (except by the dropping token action, of course)

Far more reasonable, but I don't look forward to counting the distance to
every of twelve Token Stacks to see which ones I can and can't throw
Tokens on...

Kevan

--
kdavis@i... - http://www.innotts.co.uk/~elusive/kevan - UIN: 5998366
"I don't know if I can stop my eyes from drifting slowly over holy
temples of the soul. No self-control."
-- The Divine Comedy, "Three Sisters"



From Kevan Davis <kdavis@i...> Wed Aug 12 05:54:14 1998
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+---------+------------------------------+----+-------------------+ 
| Player | Home | LV | Tokens | 
| | | | Bk Bu Br Go Re Si | 
+---------+------------------------------+----+-------------------+ 
| dave | East Putney | 7 | 4 4 4 2 3 1 | 
| Grimace | Bethnal Green | 3 | 2 1 0 0 3 1 | 
|*PaulWay | Latimer Road | 5 | 3 0 2 0 2 0 | 
| Dunx | Preston Road | 10 | 5 1 2 1 3 1 | 
| Drone | | 0 | 0 0 0 0 0 0 | 
|*Julie | Blackhorse Road | 3 | 4 0 4 2 1 0 | 
| Kevan | Royal Victoria | 0 | 4 4 2 3 5 0 | 
+---------+------------------------------+----+-------------------+ 
+---------------++------------------------------++----------------+ 
| Bridges: Down || WILD STATIONS || Time: Tue 1400 | 
+---------------+| Hyde Park Corner |+----------------+ 
+---------------+| Epping |+----------------+ 
| Out of Knip || Amersham || Circle: <-- | 
+---------------++------------------------------++----------------+ 
+---------------+-------------------------------------------------+ 
| dave | Zone 2 Pass, Hat (A,B,C,T), Drone Stick | 
| PaulWay | Zone 2 Pass, Hat (A,V), Chocolate Bar | 
| Dunx | Zones 1-3 Pass, Hat (A) | 
| Julie | Zone 3 Pass, Hat (A,T,B,C) | 
| Kevan | Zone 3 Pass, Hat (B,T), Chocolate Bar, Baguette | 
| Grimace | Zone 2 Pass, Hat (A,B) | 
+---------------+-------------------------------------------------+ 
+-----------------+--------------+-----------------+--------------+ 
| Kings X St.Pan | BkBkBkBk | Stockwell | BkRe | 
| Putney Bridge | ReReReBkBuRe | Boston Manor | BuBk | 
| Southfields | BkBuBuSi | Wimbledon Park | BuBuBu | 
| Custom House | Br | Mudchute | ReRe | 
+-----------------+--------------+-----------------+--------------+ 

dave : [Home: East Putney] East Putney (DS) 
Grimace : [Home: Bethnal Green] Bethnal Green (CN) 
PaulWay : [Home: Latimer Road] Latimer Road (HC) 
[Purchasing Zone 2 Card] 
Dunx : [Home: Preston Road] Preston Road (MP) 
Julie : [Home: Blackhorse Road] [Purchasing Zone 3 Pass] 
Blackhorse Road (VC) [Collecting Hat (A to Z)] 
Kevan : [Home: Royal Victoria] [Purchasing Zone 3 Pass] 
Royal Victoria (DL) 
dave : [LV+3] [Purchasing Zone 2 Pass] Wimbledon 
[Collecting Hat (Overground)] [Neasden Wild] 
Grimace : [LV+3] Waterloo (NT; via CN, WC) [Purchasing Zone 2 Pass] 
[Collecting Hat (Overground)] [Smoking Cigar] 
PaulWay : [LV+3] Hammersmith (HC) [Smoking Cigar] 
Dunx : [LV+3] Baker Street (MP) [Collecting Hat (A to Z)] 
[Silver to Bronze] [Purchasing Zone 1-3 Pass] 
Julie : [LV+1] Walthamstowe Central (VC) [Collecting Hat (Terminus)] 
[Smoking Cigar] [Highgate Wild] 
Kevan : [LV+2] Prince Regent (DL) [Smoking Cigar] 
dave : [LV+3] [Token Running] Fulham Broadway (DS) [Smoking Cigar] 
[Gold to Blue] 
Grimace : [LV+3] Baker Street (BL; via NT) [Collecting Hat (A-Z)] 
PaulWay : Forced Pass 
Dunx : [LV+3] Moorgate (CL via MP) [Blocking Barbican] 
Julie : [LV+2] [Token Running] Seven Sisters (VC) [Collecting Hat] 
[Blocking Finsbury Park] 
Kevan : [LV-1] Royal Albert (DL) [Using the Victoria and Albert 
Gambit] 
dave : [LV+3] Hammersmith (HC, via: DS, PD, DS) 
[Shunting PaulWay to Baker Street] 
[Double-shunting Grimace to Willesden Junction] 
[Collecting Hat (Terminus)] 
Grimace : [LV+3] Wembley Central (BL) 
PaulWay : [LV+1] Edgware Road (DS, via: CL) 
[Collecting Hat (A-Z)] 
Dunx : Mansion House (CL) 
Julie : [Wild] Highgate (NT) 
Kevan : [LV+3] Beckton (DL) [Collecting Hat] [Purchasing Chocolate 
Bar] [Hyde Park Corner Wild] 
dave : [LV+3] Gloucester Road (CL, via: PD) [Collecting Hat] 
[Epping Wild] [Circle Line: Anticlockwise] 
PaulWay : [LV+2] Westbourne Park (HC, via DL) [Collecting Hat] 
Dunx : [LV+3] Piccadilly Circus (BL via CL, CN, PD) 
Julie : [LV+3] Mill Hill East (NT) [Collecting Hat] 
Kevan : [Token Running] [LV+2] Custom House (DL) [Mind the Gap] 
[Collecting Hat] [Bronze Token on Custom House] [Straddling 
to Royal Victoria] [Game Time: +0100] 
dave : [Game Time +0100] [Gold to Silver] [Ignore the Gap] 
[Purchasing Chocolate Bar] [Eating Chocolate Bar] 
[LV+3] Clapham North (NT via CL, VC, NT) 
[Blocking Stockwell] [Collecting Hat (Compass)] 
[Claiming Drone Stick] 
PaulWay : [LV+2] [Purchasing Chocolate Bar] Hammersmith 
Dunx : [LV+1] Queen's Park (BL) [Using the Trellis Roundhouse Manouevre] 
[Purchasing Money Belt] 
Drone : [Wild] Hyde Park Corner (PD) [Purchasing Harmonica]
[Fire at Knightsbridge] [Discarding Harmonica]
Kevan : [Silver to Bronze] [Purchasing Overpriced Baguette] [Wild]
Highgate (NT) [Amersham Wild]

{ Comments:

Kings Cross's Token Stack updated, since the Drone didn't add the Blacks.
Setting Mr Wayper Inactive after his Apathy Level hit three, earlier.

--

Ludicrum tempus fugit.

0 mins | -1 Silver to gain 4 Bronzes
10 mins | -5 Bronzes for the Overpriced Baguette
30 mins | -1 Black for the Wild (on Boston Manor)
10 mins | The Move
10 mins | Enraging Amersham
---------+-----------------------------------------
60 mins | Total Turn duration

--

The Drone's Turn included...

> -1 Bk: wild (on King's X)
> -1 Bk: line change (on King's X)

Not sure if this is cheeky Token-squandering or not (I was impressed with the
Harmonica thing), but you don't have to pay for Line Changing with a Wild;
the list in Rule 1.5.0 (Valid Moves) says that the validity of the Wild takes
precedence over the invalidity of the differing Line.

I'd forgotten it myself until I checked up on it this Turn...
}

--
kdavis@i... - http://www.innotts.co.uk/~elusive/kevan - UIN: 5998366
"I'm still right here, where I always was. So one day, when you're bored,
by all means call me. Because you can do. But only if you want to."
-- Morrissey, "The Loop"



From Kevan Davis <kdavis@i...> Wed Aug 12 06:07:39 1998
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+---------+------------------------------+----+-------------------+ 
| Player | Home | LV | Tokens | 
| | | | Bk Bu Br Go Re Si | 
+---------+------------------------------+----+-------------------+ 
| dave | East Putney | 7 | 4 4 4 2 3 1 | 
| Grimace | Bethnal Green | 3 | 2 1 0 0 3 1 | 
|*PaulWay | Latimer Road | 5 | 3 0 2 0 2 0 | 
| Dunx | Preston Road | 10 | 5 1 2 1 3 1 | 
| Drone | | 0 | 0 0 0 0 0 0 | 
|*Julie | Blackhorse Road | 3 | 4 0 4 2 1 0 | 
| Kevan | Royal Victoria | 0 | 4 4 3 3 5 1 | 
+---------+------------------------------+----+-------------------+ 
+---------------++------------------------------++----------------+ 
| Bridges: Down || WILD STATIONS || Time: Tue 1400 | 
+---------------+| Hyde Park Corner |+----------------+ 
+---------------+| Epping |+----------------+ 
| Out of Knip || Amersham || Circle: <-- | 
+---------------++------------------------------++----------------+ 
+---------------+-------------------------------------------------+ 
| dave | Zone 2 Pass, Hat (A,B,C,T), Drone Stick | 
| PaulWay | Zone 2 Pass, Hat (A,V), Chocolate Bar | 
| Dunx | Zones 1-3 Pass, Hat (A) | 
| Julie | Zone 3 Pass, Hat (A,T,B,C) | 
| Kevan | Zone 3 Pass, Hat (B,T), Two Chocolate Bars | 
| Grimace | Zone 2 Pass, Hat (A,B) | 
+---------------+-------------------------------------------------+ 
+-----------------+--------------+-----------------+--------------+ 
| Kings X St.Pan | BkBkBkBk | Stockwell | BkRe | 
| Putney Bridge | ReReReBkBuRe | Boston Manor | BuBk | 
| Southfields | BkBuBuSi | Wimbledon Park | BuBuBu | 
| Custom House | Br | Mudchute | ReRe | 
+-----------------+--------------+-----------------+--------------+ 

dave : [Home: East Putney] East Putney (DS) 
Grimace : [Home: Bethnal Green] Bethnal Green (CN) 
PaulWay : [Home: Latimer Road] Latimer Road (HC) 
[Purchasing Zone 2 Card] 
Dunx : [Home: Preston Road] Preston Road (MP) 
Julie : [Home: Blackhorse Road] [Purchasing Zone 3 Pass] 
Blackhorse Road (VC) [Collecting Hat (A to Z)] 
Kevan : [Home: Royal Victoria] [Purchasing Zone 3 Pass] 
Royal Victoria (DL) 
dave : [LV+3] [Purchasing Zone 2 Pass] Wimbledon 
[Collecting Hat (Overground)] [Neasden Wild] 
Grimace : [LV+3] Waterloo (NT; via CN, WC) [Purchasing Zone 2 Pass] 
[Collecting Hat (Overground)] [Smoking Cigar] 
PaulWay : [LV+3] Hammersmith (HC) [Smoking Cigar] 
Dunx : [LV+3] Baker Street (MP) [Collecting Hat (A to Z)] 
[Silver to Bronze] [Purchasing Zone 1-3 Pass] 
Julie : [LV+1] Walthamstowe Central (VC) [Collecting Hat (Terminus)] 
[Smoking Cigar] [Highgate Wild] 
Kevan : [LV+2] Prince Regent (DL) [Smoking Cigar] 
dave : [LV+3] [Token Running] Fulham Broadway (DS) [Smoking Cigar] 
[Gold to Blue] 
Grimace : [LV+3] Baker Street (BL; via NT) [Collecting Hat (A-Z)] 
PaulWay : Forced Pass 
Dunx : [LV+3] Moorgate (CL via MP) [Blocking Barbican] 
Julie : [LV+2] [Token Running] Seven Sisters (VC) [Collecting Hat] 
[Blocking Finsbury Park] 
Kevan : [LV-1] Royal Albert (DL) [Using the Victoria and Albert 
Gambit] 
dave : [LV+3] Hammersmith (HC, via: DS, PD, DS) 
[Shunting PaulWay to Baker Street] 
[Double-shunting Grimace to Willesden Junction] 
[Collecting Hat (Terminus)] 
Grimace : [LV+3] Wembley Central (BL) 
PaulWay : [LV+1] Edgware Road (DS, via: CL) 
[Collecting Hat (A-Z)] 
Dunx : Mansion House (CL) 
Julie : [Wild] Highgate (NT) 
Kevan : [LV+3] Beckton (DL) [Collecting Hat] [Purchasing Chocolate 
Bar] [Hyde Park Corner Wild] 
dave : [LV+3] Gloucester Road (CL, via: PD) [Collecting Hat] 
[Epping Wild] [Circle Line: Anticlockwise] 
PaulWay : [LV+2] Westbourne Park (HC, via DL) [Collecting Hat] 
Dunx : [LV+3] Piccadilly Circus (BL via CL, CN, PD) 
Julie : [LV+3] Mill Hill East (NT) [Collecting Hat] 
Kevan : [Token Running] [LV+2] Custom House (DL) [Mind the Gap] 
[Collecting Hat] [Bronze Token on Custom House] [Straddling 
to Royal Victoria] [Game Time: +0100] 
dave : [Game Time +0100] [Gold to Silver] [Ignore the Gap] 
[Purchasing Chocolate Bar] [Eating Chocolate Bar] 
[LV+3] Clapham North (NT via CL, VC, NT) 
[Blocking Stockwell] [Collecting Hat (Compass)] 
[Claiming Drone Stick] 
PaulWay : [LV+2] [Purchasing Chocolate Bar] Hammersmith 
Dunx : [LV+1] Queen's Park (BL) [Using the Trellis Roundhouse Manouevre] 
[Purchasing Money Belt] 
Drone : [Wild] Hyde Park Corner (PD) [Purchasing Harmonica]
[Fire at Knightsbridge] [Discarding Harmonica]
Kevan : [Wild] Highgate (NT) [Amersham Wild] [Purchasing Chocolate Bar]

{ Comments:

Curses! I shouldn't have done that sneaky Straddle last Turn. I thought
I was still at Custom House, hence the Baguette buying. Tsk. I'll repost
rather than hope nobody Buzzes, for I couldn't live with it on my
conscience if I Won a Game I'd knowingly played an Illegal Move in...

--

Kings Cross's Token Stack updated, since the Drone didn't add the Blacks.
Setting Mr Wayper Inactive after his Apathy Level hit three, earlier.

--

Ludicrum tempus fugit.

30 mins | -1 Black for the Wild (on Boston Manor)
10 mins | The Move
0 mins | +1 Bronze for a Zone 3, actually
10 mins | Enraging Amersham
10 mins | -1 Bronze for a Fruit and Nut
---------+-------------------------------------------
60 mins | Total Turn duration
}

--
kdavis@i... - http://www.innotts.co.uk/~elusive/kevan - UIN: 5998366
"Euston, we have a problem."
-- Private Eye cartoon 



From kenningd@w... (L'homme a tete de choux) Wed Aug 12 07:07:47 1998
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From: kenningd@w... (L'homme a tete de choux)
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> 1. miKi (Chartreuse)
> 2. Kevan (Blue)
> 3. Drone
> 4. Dunx (Blue)
>
> Initial Game Time: Tuesday 1600
>
>One more Player and we can kick off...

I'll join the chartreuse team then.

dave




From Richard Brockie <rmb@r...> Wed Aug 12 07:07:47 1998
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Date: Wed, 12 Aug 1998 15:06:17 +0100 (BST)
From: Richard Brockie <rmb@r...>
To: Mornington Nomic Mailing List <l-nomic@f...>
Subject: MN: Token cost/Quadrant problems...
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Hello folks,

I have had an idea about the problem of placing cost tokens on token
stacks. How about we keep the 4 quadrants and add a fifth, being all
stations Circle line and within. If you have a token penalty, you cannot
place the token on a station within the quadrant you are in when the cost
applies, or those bordering it. 

Thus, you can only place a cost token on a stack when you are outwith the
Circle line, and then, only accross on the opposite side of the map. If
you are within the Circle line, they return to the Token Pile. 

I liken this to money, in that when you spend your money, it (usually) 
doesn't miraculously appear somewhere else in the same city for someone
else to use - it wends its way merrily to the manufacturer of the product
you have purchased. We can liken the more occasional appearance of tokens
in the outer parts of the map as distributors taking their cut, and the
money staying fairly close to place of purchase

Token stacks can still be created by dropping tokens. Stacks will
therefore become less common, and there will be more scope for stack
completion bonuses as people will not usually be able to dump 4 blues on a
stack and thereby cause 4 more to be dumped placing the game in/out of
knip etc. 

What are your thoughts?
--- miKi



From Kevan Davis <kdavis@i...> Wed Aug 12 07:59:45 1998
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>>One more Player and we can kick off...
>
>I'll join the chartreuse team then.

Right you are. The random Playing Order becomes...

1. miKi (Chartreuse)
2. Kevan (Blue)
3. Drone
4. dave (Chartreuse)
5. Dunx (Blue)

Initial Game Time: Tuesday 1600

Which is a rather pleasing sequence. Play your first Turn whenever you're
ready, miKi...

Kevan

--
kdavis@i... - http://www.innotts.co.uk/~elusive/kevan - UIN: 5998366
"Sitting in the garden with a face like a granite statue,
I am winter solstice waiting."
-- Salad, "Granite Statue"



From Graeme Jefferis <Graeme.Jefferis@f...> Wed Aug 12 08:06:08 1998
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From: Graeme Jefferis <Graeme.Jefferis@f...>
To: "'l-nomic@f...'" <l-nomic@f...>
Subject: RE: MN: Game 9 commences
Date: Wed, 12 Aug 1998 16:05:52 +0100
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>Right you are. The random Playing Order becomes...

Whoo-ha... wait for me, bandwagon!

I'd like to join the Blue team, please. I contemplated
starting the Red team, but I think Games with large teams 
have the potential to be more entertaining than with small 
ones.

Voila,
-Graeme.


From Graeme Jefferis <Graeme.Jefferis@f...> Wed Aug 12 09:38:03 1998
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From: Graeme Jefferis <Graeme.Jefferis@f...>
To: "'l-nomic@f...'" <l-nomic@f...>
Subject: RE: MN: Game 9 commences
Date: Wed, 12 Aug 1998 17:37:43 +0100
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>I think it's probably best if I resign from Game 9 (quickest 
>resignation in history?), and maybe one of you nice blues 
>would care to join miKi on the chartreuses?

No problem. Consider me chartreusiated.

-Graeme.


From Kevan Davis <kdavis@i...> Wed Aug 12 10:06:42 1998
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With Grimace added, the die retains its unsettling eye for balance and the
Playing Order becomes...

1. miKi (Chartreuse)
2. Kevan (Blue)
3. Grimace (Chartreuse)
4. Drone
5. Dunx (Blue)

Initial Game Time: Tuesday 1600

Play on,

Kevan

--
kdavis@i... - http://www.innotts.co.uk/~elusive/kevan - UIN: 5998366
"I awoke on the beach sometime later, to a grey and sunless sky.
Your voice still slithers in my head. I can't remember what you said."
-- Pulp, "Being Followed Home"



From <grimace@s...> Wed Aug 12 12:20:11 1998
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From: "Graeme Jefferis" <grimace@s...>
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Subject: Re: MN: Game 8 Game State Document
Date: Wed, 12 Aug 1998 20:14:59 +0100
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 +---------+------------------------------+----+-------------------+ 
| Player | Home | LV | Tokens | 
| | | | Bk Bu Br Go Re Si | 
+---------+------------------------------+----+-------------------+ 
| dave | East Putney | 8 | 5 4 4 2 3 1 | 
| Grimace | Bethnal Green | 6 | 3 1 0 0 3 1 | 
|*PaulWay | Latimer Road | 5 | 3 0 2 0 2 0 | 
| Dunx | Preston Road | 10 | 5 1 2 1 3 1 | 
| Drone | | 0 | 0 0 0 0 0 0 | 
|*Julie | Blackhorse Road | 3 | 4 0 4 2 1 0 | 
| Kevan | Royal Victoria | 0 | 4 4 3 3 5 1 | 
+---------+------------------------------+----+-------------------+ 
+---------------++------------------------------++----------------+ 
| Bridges: Down || WILD STATIONS || Time: Tue 1600 | 
+---------------+| Hyde Park Corner |+----------------+ 
+---------------+| Epping |+----------------+ 
| Out of Knip || Amersham || Circle: <-- | 
+---------------++------------------------------++----------------+ 
+---------------+-------------------------------------------------+ 
| dave | Zone 2 Pass, Hat (A,B,C,T), Drone Stick | 
| PaulWay | Zone 2 Pass, Hat (A,V), Chocolate Bar | 
| Dunx | Zones 1-3 Pass, Hat (A) | 
| Julie | Zone 3 Pass, Hat (A,T,B,C) | 
| Kevan | Zone 3 Pass, Hat (B,T), Two Chocolate Bars | 
| Grimace | Zone 2 Pass, Hat (A,B,V) | 
+---------------+-------------------------------------------------+ 
+-----------------+--------------+-----------------+--------------+ 
| Kings X St.Pan | BkBkBkBk | Stockwell | BkRe | 
| Putney Bridge | ReReReBkBuRe | Boston Manor | BuBk | 
| Southfields | BkBuBuSi | Wimbledon Park | BuBuBu | 
| Custom House | Br | Mudchute | ReRe | 
+-----------------+--------------+-----------------+--------------+ 

dave : [Home: East Putney] East Putney (DS) 
Grimace : [Home: Bethnal Green] Bethnal Green (CN) 
PaulWay : [Home: Latimer Road] Latimer Road (HC) 
[Purchasing Zone 2 Card] 
Dunx : [Home: Preston Road] Preston Road (MP) 
Julie : [Home: Blackhorse Road] [Purchasing Zone 3 Pass] 
Blackhorse Road (VC) [Collecting Hat (A to Z)] 
Kevan : [Home: Royal Victoria] [Purchasing Zone 3 Pass] 
Royal Victoria (DL) 
dave : [LV+3] [Purchasing Zone 2 Pass] Wimbledon 
[Collecting Hat (Overground)] [Neasden Wild] 
Grimace : [LV+3] Waterloo (NT; via CN, WC) [Purchasing Zone 2 Pass] 
[Collecting Hat (Overground)] [Smoking Cigar] 
PaulWay : [LV+3] Hammersmith (HC) [Smoking Cigar] 
Dunx : [LV+3] Baker Street (MP) [Collecting Hat (A to Z)] 
[Silver to Bronze] [Purchasing Zone 1-3 Pass] 
Julie : [LV+1] Walthamstowe Central (VC) [Collecting Hat (Terminus)] 
[Smoking Cigar] [Highgate Wild] 
Kevan : [LV+2] Prince Regent (DL) [Smoking Cigar] 
dave : [LV+3] [Token Running] Fulham Broadway (DS) [Smoking Cigar] 
[Gold to Blue] 
Grimace : [LV+3] Baker Street (BL; via NT) [Collecting Hat (A-Z)] 
PaulWay : Forced Pass 
Dunx : [LV+3] Moorgate (CL via MP) [Blocking Barbican] 
Julie : [LV+2] [Token Running] Seven Sisters (VC) [Collecting Hat] 
[Blocking Finsbury Park] 
Kevan : [LV-1] Royal Albert (DL) [Using the Victoria and Albert 
Gambit] 
dave : [LV+3] Hammersmith (HC, via: DS, PD, DS) 
[Shunting PaulWay to Baker Street] 
[Double-shunting Grimace to Willesden Junction] 
[Collecting Hat (Terminus)] 
Grimace : [LV+3] Wembley Central (BL) 
PaulWay : [LV+1] Edgware Road (DS, via: CL) 
[Collecting Hat (A-Z)] 
Dunx : Mansion House (CL) 
Julie : [Wild] Highgate (NT) 
Kevan : [LV+3] Beckton (DL) [Collecting Hat] [Purchasing Chocolate 
Bar] [Hyde Park Corner Wild] 
dave : [LV+3] Gloucester Road (CL, via: PD) [Collecting Hat] 
[Epping Wild] [Circle Line: Anticlockwise] 
PaulWay : [LV+2] Westbourne Park (HC, via DL) [Collecting Hat] 
Dunx : [LV+3] Piccadilly Circus (BL via CL, CN, PD) 
Julie : [LV+3] Mill Hill East (NT) [Collecting Hat] 
Kevan : [Token Running] [LV+2] Custom House (DL) [Mind the Gap] 
[Collecting Hat] [Bronze Token on Custom House] [Straddling 
to Royal Victoria] [Game Time: +0100] 
dave : [Game Time +0100] [Gold to Silver] [Ignore the Gap] 
[Purchasing Chocolate Bar] [Eating Chocolate Bar] 
[LV+3] Clapham North (NT via CL, VC, NT) 
[Blocking Stockwell] [Collecting Hat (Compass)] 
[Claiming Drone Stick] 
PaulWay : [LV+2] [Purchasing Chocolate Bar] Hammersmith 
Dunx : [LV+1] Queen's Park (BL) [Using the Trellis Roundhouse Manouevre] 
[Purchasing Money Belt] 
Drone : [Wild] Hyde Park Corner (PD) [Purchasing Harmonica]
[Fire at Knightsbridge] [Discarding Harmonica]
Kevan : [Wild] Highgate (NT) [Amersham Wild] [Purchasing Chocolate Bar]
dave : [LV+2] Morden (NT)
Grimace : [LV+3] Kilburn Park (BL) [Collecting Hat]

{ Comments:

Time, etc.

I was off to Harrow + Wealdstone this turn, but I've
decided against that, under the assumption that Token Running 
will be killed off shortly. So, nothing exciting here.

No line change: +1 Black.
Verdant Hattery.

Noting (again?) the peculiar single-line 'interchange' that
is Queens Park.

And that's all.

}


From <WayperP@p...> Wed Aug 12 15:32:57 1998
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From: "Wayper, Paul" <WayperP@p...>
To: "'l-nomic@f...'" <l-nomic@f...>
Subject: RE: MN: New Game...
Date: Thu, 13 Aug 1998 08:31:37 +1000
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On Wednesday, August 12, 1998 7:11 PM, Dunx (Duncan Ellis)
[SMTP:DELLIS@U...] wrote:
> >A quick straw poll before I press any buttons - since the Long Game is 
> >looking a bit unworkable and hasn't been fixed at all, shall we start 
> >up a basic-rules Team Game, now that the new Rules for it are in place? 
> Sounds good to me. 
I'm for it too.

> Could I start the Blue team, then? 

Dunx, can I join you there? I hope I can get my act together enough to be
of use to you :-)

Have fun,

Paul Wayper -- DPI ITS Computer Systems Officer
_____________________________________________________________________
SigClean 1.5a prevents all errors in transcription, transmission, and
reception of eMail, destroys sig and email viruses, and stops flames.
If it doesn't seem to work, contact me and I'll fix it. (c) 1998 PJW



From Kevan Davis <kdavis@i...> Wed Aug 12 15:47:23 1998
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Paul as well, then. This does actually unbalance things a bit - maybe
we should think about doing something to level that advantage out.
Automatically assigning the Drone to one of the Chartreuses at the
start, perhaps? Or just force one of the Blues to be Inactive until
the Chartreuses get another Player? Hmm.

Anyway...

1. PaulWay (Blue)
2. miKi (Chartreuse)
3. Kevan (Blue)
4. Grimace (Chartreuse)
5. Drone
6. Dunx (Blue)

Initial Game Time: Tuesday 1600

Pipped to the first Turn. Goodness, the excitement. Off you go, then,
Wayper.

Kevan

--
kdavis@i... - http://www.innotts.co.uk/~elusive/kevan - UIN: 5998366
"Never the time and the place and the loved one all together."
-- Robert Browning



From <WayperP@p...> Wed Aug 12 16:09:29 1998
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From: "Wayper, Paul" <WayperP@p...>
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Subject: MN: Re-activated
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Just to let you know, I've just send Kevan my votes for this week and,
hence, am active and can start playing again. (Mental Note 1: must remember
to vote every once in a while... Mental Note 2: must propose more often.
Mental Note 3: must write more mental notes.)

Paul Wayper -- DPI ITS Computer Systems Officer
_____________________________________________________________________
SigClean 1.5a prevents all errors in transcription, transmission, and
reception of eMail, destroys sig and email viruses, and stops flames.
If it doesn't seem to work, contact me and I'll fix it. (c) 1998 PJW



From <WayperP@p...> Wed Aug 12 16:26:01 1998
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From: "Wayper, Paul" <WayperP@p...>
To: "'l-nomic@f...'" <l-nomic@f...>
Subject: MN: Game 9 Game State Document
Date: Thu, 13 Aug 1998 09:24:24 +1000
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+---------+------------------------------+----+-------------------+ 
| Player | Home | LV | Tokens | 
| | | | Bk Bu Br Go Re Si | 
+---------+------------------------------+----+-------------------+ 
| PaulWay | Finchley Central | 0 | 2 0 1 0 2 0 | 
| miKi | | 0 | 2 0 2 0 2 0 | 
| Kevan | | 0 | 2 0 2 0 2 0 | 
| Grimace | | 0 | 2 0 2 0 2 0 | 
| Drone | | 0 | 2 0 2 0 2 0 | 
| Dunx | | 0 | 2 0 2 0 2 0 | 
+---------+------------------------------+----+-------------------+ 
+---------------++------------------------------++----------------+ 
| Bridges: Down || WILD STATIONS || Time: Tue 1600 | 
+---------------+| |+----------------+ 
+---------------+| |+----------------+ 
| Out of Knip || || Circle: <-> | 
+---------------++------------------------------++----------------+ 
+Posessions-----+-------------------------------------------------+ 
| PaulWay | | 
| miKi | | 
| Kevan | | 
| Grimace | | 
| Dunx | | 
+---------------+-------------------------------------------------+ 
+Token-Assignments+--------------+-----------------+--------------+ 
+-----------------+--------------+-----------------+--------------+ 

PaulWay : [Home: Finchley Central] [Purchasing Zone 4 Pass]
Finchley Central (NL)

{Comments:
-2Br: Purchasing - tokens evaporate
+1Br: Zone Pass
I don't believe I gain or lose a black token for this move. True?

Game time updated. Enjoy.
}

Paul Wayper -- DPI ITS Computer Systems Officer
_____________________________________________________________________
SigClean 1.5a prevents all errors in transcription, transmission, and
reception of eMail, destroys sig and email viruses, and stops flames.
If it doesn't seem to work, contact me and I'll fix it. (c) 1998 PJW



From <WayperP@p...> Wed Aug 12 16:48:52 1998
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From: "Wayper, Paul" <WayperP@p...>
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Subject: MN: RE: Game 9 Game State Document
Date: Thu, 13 Aug 1998 09:45:38 +1000
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+------------+---------------------------+----+-------------------+ 
| Player (T)| Home | LV | Tokens | 
| | | | Bk Bu Br Go Re Si | 
+------------+---------------------------+----+-------------------+ 
| PaulWay (B)| Finchley Central | 0 | 2 0 1 0 2 0 | 
| miKi (C)| | 0 | 2 0 2 0 2 0 | 
| Kevan (B)| | 0 | 2 0 2 0 2 0 | 
| Grimace (C)| | 0 | 2 0 2 0 2 0 | 
| Drone | | 0 | 2 0 2 0 2 0 | 
| Dunx (B)| | 0 | 2 0 2 0 2 0 | 
+------------+---------------------------+----+-------------------+ 
+---------------++------------------------------++----------------+ 
| Bridges: Down || WILD STATIONS || Time: Tue 1600 | 
+---------------+| |+----------------+ 
+---------------+| |+----------------+ 
| Out of Knip || || Circle: <-> | 
+---------------++------------------------------++----------------+ 
+Posessions-----+-------------------------------------------------+ 
| PaulWay | Zone 4 Pass | 
| miKi | | 
| Kevan | | 
| Grimace | | 
| Dunx | | 
+---------------+-------------------------------------------------+ 
+Token-Assignments+--------------+-----------------+--------------+ 
+-----------------+--------------+-----------------+--------------+ 

PaulWay : [Home: Finchley Central] [Purchasing Zone 4 Pass]
Finchley Central (NL)

{Comments:
-2Br: Purchasing - tokens evaporate
+1Br: Zone Pass
I don't believe I gain or lose a black token for this move. True?

Game time updated. Enjoy.
}

Paul Wayper -- DPI ITS Computer Systems Officer
_____________________________________________________________________
SigClean 1.5a prevents all errors in transcription, transmission, and
reception of eMail, destroys sig and email viruses, and stops flames.
If it doesn't seem to work, contact me and I'll fix it. (c) 1998 PJW



From <WayperP@p...> Wed Aug 12 16:51:49 1998
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From: "Wayper, Paul" <WayperP@p...>
To: "'l-nomic@f...'" <l-nomic@f...>
Subject: MN: RE: RE: Game 9 Game State Document
Date: Thu, 13 Aug 1998 09:50:49 +1000
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+------------+---------------------------+----+-------------------+ 
| Player (T)| Home | LV | Tokens | 
| | | | Bk Bu Br Go Re Si | 
+------------+---------------------------+----+-------------------+ 
| PaulWay (B)| Finchley Central | 0 | 2 0 1 0 2 0 | 
| miKi (C)| | 0 | 2 0 2 0 2 0 | 
| Kevan (B)| | 0 | 2 0 2 0 2 0 | 
| Grimace (C)| | 0 | 2 0 2 0 2 0 | 
| Drone | | 0 | 2 0 2 0 2 0 | 
| Dunx (B)| | 0 | 2 0 2 0 2 0 | 
+------------+---------------------------+----+-------------------+ 
+---------------++------------------------------++----------------+ 
| Bridges: Down || WILD STATIONS || Time: Tue 1700 | 
+---------------+| |+----------------+ 
+---------------+| |+----------------+ 
| Out of Knip || || Circle: <-> | 
+---------------++------------------------------++----------------+ 
+Posessions-----+-------------------------------------------------+ 
| PaulWay | Zone 4 Pass | 
| miKi | | 
| Kevan | | 
| Grimace | | 
| Dunx | | 
+---------------+-------------------------------------------------+ 
+Token-Assignments+--------------+-----------------+--------------+ 
+-----------------+--------------+-----------------+--------------+ 

PaulWay : [Home: Finchley Central] [Purchasing Zone 4 Pass]
Finchley Central (NL)

{Comments:
-2Br: Purchasing - tokens evaporate
+1Br: Zone Pass
I don't believe I gain or lose a black token for this move. True?

Game time updated. Enjoy.

Third time lucky - team letters in brackets _and_
game time really updated. Sheesh :-)
}

Paul Wayper -- DPI ITS Computer Systems Officer
_____________________________________________________________________
SigClean 1.5a prevents all errors in transcription, transmission, and
reception of eMail, destroys sig and email viruses, and stops flames.
If it doesn't seem to work, contact me and I'll fix it. (c) 1998 PJW



From <WayperP@p...> Wed Aug 12 17:20:23 1998
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From: "Wayper, Paul" <WayperP@p...>
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Subject: RE: MN: Game 8 Game State Document
Date: Thu, 13 Aug 1998 10:19:07 +1000
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+---------+------------------------------+----+-------------------+
| Player | Home | LV | Tokens |
| | | | Bk Bu Br Go Re Si |
+---------+------------------------------+----+-------------------+
| dave | East Putney | 8 | 5 4 4 2 3 1 |
| Grimace | Bethnal Green | 3 | 2 1 0 0 3 1 |
| PaulWay | Latimer Road | 6 | 3 1 2 1 2 1 |
| Dunx | Preston Road | 10 | 5 1 2 1 3 1 |
| Drone | | 0 | 0 0 0 0 0 0 |
|*Julie | Blackhorse Road | 3 | 4 0 4 2 1 0 |
| Kevan | Royal Victoria | 0 | 4 4 3 3 5 1 |
+---------+------------------------------+----+-------------------+
+---------------++------------------------------++----------------+
| Bridges: Down || WILD STATIONS || Time: Tue 1600 |
+---------------+| Hyde Park Corner |+----------------+
+---------------+| Epping |+----------------+
| Out of Knip || Amersham || Circle: <-- |
+---------------++------------------------------++----------------+
+---------------+-------------------------------------------------+
| dave | Zone 2 Pass, Hat (A,B,C,T), Drone Stick |
| PaulWay | Zone 2 Pass, Hat (A,B,V), Chocolate Bar |
| Dunx | Zones 1-3 Pass, Hat (A) |
| Julie | Zone 3 Pass, Hat (A,T,B,C) |
| Kevan | Zone 3 Pass, Hat (B,T), Two Chocolate Bars |
| Grimace | Zone 2 Pass, Hat (A,B) |
+---------------+-------------------------------------------------+
+-----------------+--------------+-----------------+--------------+
| Kings X St.Pan | BkBkBkBk | Stockwell | BkRe |
| Putney Bridge | ReReReBkBuRe | Mudchute | ReRe |
| Southfields | BkBuBuSi | Wimbledon Park | BuBuBu |
| Custom House | Br +-----------------+--------------+
+-----------------+--------------+ 

dave : [Home: East Putney] East Putney (DS) 
Grimace : [Home: Bethnal Green] Bethnal Green (CN) 
PaulWay : [Home: Latimer Road] Latimer Road (HC) 
[Purchasing Zone 2 Card] 
Dunx : [Home: Preston Road] Preston Road (MP) 
Julie : [Home: Blackhorse Road] [Purchasing Zone 3 Pass] 
Blackhorse Road (VC) [Collecting Hat (A to Z)] 
Kevan : [Home: Royal Victoria] [Purchasing Zone 3 Pass] 
Royal Victoria (DL) 
dave : [LV+3] [Purchasing Zone 2 Pass] Wimbledon 
[Collecting Hat (Overground)] [Neasden Wild] 
Grimace : [LV+3] Waterloo (NT; via CN, WC) [Purchasing Zone 2 Pass] 
[Collecting Hat (Overground)] [Smoking Cigar] 
PaulWay : [LV+3] Hammersmith (HC) [Smoking Cigar] 
Dunx : [LV+3] Baker Street (MP) [Collecting Hat (A to Z)] 
[Silver to Bronze] [Purchasing Zone 1-3 Pass] 
Julie : [LV+1] Walthamstowe Central (VC) [Collecting Hat (Terminus)] 
[Smoking Cigar] [Highgate Wild] 
Kevan : [LV+2] Prince Regent (DL) [Smoking Cigar] 
dave : [LV+3] [Token Running] Fulham Broadway (DS) [Smoking Cigar] 
[Gold to Blue] 
Grimace : [LV+3] Baker Street (BL; via NT) [Collecting Hat (A-Z)] 
PaulWay : Forced Pass 
Dunx : [LV+3] Moorgate (CL via MP) [Blocking Barbican] 
Julie : [LV+2] [Token Running] Seven Sisters (VC) [Collecting Hat] 
[Blocking Finsbury Park] 
Kevan : [LV-1] Royal Albert (DL) [Using the Victoria and Albert 
Gambit] 
dave : [LV+3] Hammersmith (HC, via: DS, PD, DS) 
[Shunting PaulWay to Baker Street] 
[Double-shunting Grimace to Willesden Junction] 
[Collecting Hat (Terminus)] 
Grimace : [LV+3] Wembley Central (BL) 
PaulWay : [LV+1] Edgware Road (DS, via: CL) 
[Collecting Hat (A-Z)] 
Dunx : Mansion House (CL) 
Julie : [Wild] Highgate (NT) 
Kevan : [LV+3] Beckton (DL) [Collecting Hat] [Purchasing Chocolate 
Bar] [Hyde Park Corner Wild] 
dave : [LV+3] Gloucester Road (CL, via: PD) [Collecting Hat] 
[Epping Wild] [Circle Line: Anticlockwise] 
PaulWay : [LV+2] Westbourne Park (HC, via DL) [Collecting Hat] 
Dunx : [LV+3] Piccadilly Circus (BL via CL, CN, PD) 
Julie : [LV+3] Mill Hill East (NT) [Collecting Hat] 
Kevan : [Token Running] [LV+2] Custom House (DL) [Mind the Gap] 
[Collecting Hat] [Bronze Token on Custom House] [Straddling 
to Royal Victoria] [Game Time: +0100] 
dave : [Game Time +0100] [Gold to Silver] [Ignore the Gap] 
[Purchasing Chocolate Bar] [Eating Chocolate Bar] 
[LV+3] Clapham North (NT via CL, VC, NT) 
[Blocking Stockwell] [Collecting Hat (Compass)] 
[Claiming Drone Stick] 
PaulWay : [LV+2] [Purchasing Chocolate Bar] Hammersmith 
Dunx : [LV+1] Queen's Park (BL) [Using the Trellis Roundhouse Manouevre] 
[Purchasing Money Belt] 
Drone : [Wild] Hyde Park Corner (PD) [Purchasing Harmonica]
[Fire at Knightsbridge] [Discarding Harmonica]
Kevan : [Wild] Highgate (NT) [Amersham Wild] [Purchasing Chocolate Bar]
dave : [LV+2] Morden (NT)
PaulWay : [LV+1] [Token Running] Paddington (HC) [Collecting BR Hat]
[Blocking Warwick Avenue] [Black Token on Boston Manor]

{ Comments:

Game Time Updated.
10mins : LV+1
10mins +1Bk : same line move
10mins +1Go : Token Run.
+1Bu : four interchange station.
10mins -1Re : Block (on Boston Manor)
5mins -1Bk : Placing token on Boston Manor

Making a BlBkReBk stack gives me a Silver token according to 1.14.2, and
at no time cost either, AFAICS.

I think I'm getting the hang of this :-) (instant cue for multiple buzzes)

Should've picked up a Terminus hat on my previous move - oh well.
}



From kenningd@w... (L'homme a tete de choux) Thu Aug 13 04:02:29 1998
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From: kenningd@w... (L'homme a tete de choux)
To: L-NOMIC@f...
Subject: MN: this week's voting results
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Under the new system introduced last week, might I suggest that the voting
results should perhaps read more like this:

[of 11 players, 6 were active (assuming PaulWay was only made inactive *after*
votes were calculated), so quorum is 4 on all proposals this week, not 2 -- all
proposals were quorate either way, so it doesn't make much difference]

For Aga Pass Abs Votes Quo Result

453 4 0 1 1 5 4 Accepted [ie amends etc as above]
454 4 0 1 1 5 4 Accepted
455 4 0 1 1 5 4 Accepted
456 3 1 1 1 5 4 Accepted
457 1 3 1 1 5 4 Fails
458 2 2 1 1 5 4 Fails
459 3 1 1 1 5 4 Accepted
460 3 1 1 1 5 4 Accepted
461 4 0 1 1 5 4 Accepted
462 4 0 1 1 5 4 Accepted
463 4 0 1 1 5 4 Accepted


-----------------------------------------------------------------------------
dave Dunx Grimc Jon Jthn Julie Kevn miKi Paul Slak Y_M
-----------------------------------------------------------------------------

453 (Kevan) FOR FOR - - - FOR PAS FOR ABS - -
454 (Kevan) FOR FOR - - - FOR PAS FOR ABS - -
455 (Kevan) FOR FOR - - - FOR PAS FOR ABS - -
456 (miKi) FOR FOR - - - AGA FOR PAS ABS - -
457 (miKi) AGA AGA - - - FOR AGA PAS ABS - -
458 (dave) PAS AGA - - - FOR AGA FOR ABS - -
459 (dave) PAS FOR - - - FOR AGA FOR ABS - -
460 (dave) PAS FOR - - - FOR AGA FOR ABS - -
461 (Dunx) FOR PAS - - - FOR FOR FOR ABS - -
462 (Dunx) FOR PAS - - - FOR FOR FOR ABS - -
463 (Dunx) FOR PAS - - - FOR FOR FOR ABS - -



It doesn't affect the results one bit, but I'm assuming here everyone
*actively* voted Pass on eir own proposals, which is what is evident from the
results -- otherwise, they should be counted as abstentions, which would mean
eir proposals only just made quorum...

dave





From kenningd@w... (L'homme a tete de choux) Thu Aug 13 04:12:08 1998
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From: kenningd@w... (L'homme a tete de choux)
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sorry, quorum on this week's proposals should have been 3 -- I thought the
quorum definiton was formulated as 'more votes than abstentions' but it's
actually 'no more abstentions than votes', ergo equal numbers of abstentions
and votes is quorate.

dave





From Richard Brockie <rmb@r...> Thu Aug 13 05:48:13 1998
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Date: Thu, 13 Aug 1998 13:47:26 +0100 (BST)
From: Richard Brockie <rmb@r...>
To: Mornington Nomic Mailing List <l-nomic@f...>
Subject: MN: Game 9: Bzzzt!
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Paul played:

PaulWay : [Home: Finchley Central] [Purchasing Zone 4 Pass]
Finchley Central (NL)

{Comments:
-2Br: Purchasing - tokens evaporate
+1Br: Zone Pass
I don't believe I gain or lose a black token for this move. True?

Game time updated. Enjoy.

Third time lucky - team letters in brackets _and_
game time really updated. Sheesh :-)
}

Sorry to buzz the very first move, but Paul's purchasing of the zone pass
and subsequent claiming of a token using it does not feel right. The
reason I am buzzing is not to be petulant, but because I was going to copy
him, but came across the following objection:

The way I view it is that when one plays the [Home: <Station>] action, at
that instant (well, 30 mins), one moves home. Paul is then well within his
rights to purchase the zone card. However, then claiming the token for
having the card contravenes the relevent part of Rule 1.4.20: 

| Playing any Valid Move within a Zone | +1 Bronze |
| for which a Zone Pass is carried | | 

Paul has already made his move: it placed him at a station so he could
purchase a zone pass - he cannot claim the token as at that time he did
not have the pass.

The fact that the neutral action of [Purchasing] can be listed before the
position of Paul's piece does not mean that a token can be claimed.

A pedantic point, I know, but Paul's move effectively reduces the cost of
a zone pass by one token.

--- miKi



From Kevan Davis <kdavis@i...> Thu Aug 13 06:40:58 1998
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>The way I view it is that when one plays the [Home: <Station>] action, at
>that instant (well, 30 mins), one moves home.

Not the case, I'm afraid - Rule 1.12.4 (Going Home) says:-

"If a Player performs a pre-Move Action of "[Home]" or "[Home: <Station>]",
eir LV is set to zero and eir Home Station is treated as a Valid Move for
the remainder of eir Turn. A Player may not adjust eir LV after performing
a "[Home]" Action."

You don't actually go Home until you perform the Move section of your
Turn.

>Paul has already made his move: it placed him at a station so he could
>purchase a zone pass - [...]

Ah. That's actually a very good point - prior to our first Move, we're
all just floating around in a void, a world away from any ticket
machines. You can't buy a Zone Pass before your first Move, because
your Piece isn't situated at a Station. I hadn't considered that.

A fair Buzz, I think, if not quite for the reasons you stated...

Kevan

--
kdavis@i... - http://www.innotts.co.uk/~elusive/kevan - UIN: 5998366
"Monday night is 50's night; Tuesday night is 60's night;
Wednesday night is 70's night; Friday night is Thursday night."
-- TISM, "Garbage"



From <DELLIS@U...> Fri Aug 14 07:59:36 1998
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From: "Dunx (Duncan Ellis)" <DELLIS@U...>
To: l-nomic@f...
Subject: MN: Game 8 - Rather Belated Buzz on PaulWay
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Two things - 

1. PaulWay hasn't included Grimace's Move in eir GSD 
2. the Move is from Hammersmith to Paddington, which is seven Stations 
by my reckoning and rather difficult to traverse with an LV of 6. 

Apologies for not sending this before, but I was in high dudgeon after 
being blocked in (and seeing my plan for putting the kibosh on Kevan's 
winning ideas go up in smoke) that I hadn't checked the move properly. 

-- 
Dunx 
IRL: Duncan Ellis, Senior Software Engineer, Business Modelers, Oracle 
<I work for Oracle, I don't speak for them>


From <WayperP@p...> Sun Aug 16 15:51:17 1998
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From: "Wayper, Paul" <WayperP@p...>
To: "'l-nomic@f...'" <l-nomic@f...>
Subject: MN: RE: Game 8 - Rather Belated Buzz on PaulWay
Date: Mon, 17 Aug 1998 08:49:45 +1000
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On Saturday, August 15, 1998 12:54 AM, Dunx (Duncan Ellis)
[SMTP:DELLIS@U...] wrote:
> 1. PaulWay hasn't included Grimace's Move in eir GSD 

Eh? I haven't seen his move - must have been an oversight.

> 2. the Move is from Hammersmith to Paddington, which is seven Stations 
> by my reckoning and rather difficult to traverse with an LV of 6. 

Ah - missed Shepherd's Bush, that's what. Don't worry, I've got the LV
available...

> Apologies for not sending this before, but I was in high dudgeon after 
> being blocked in (and seeing my plan for putting the kibosh on Kevan's 
> winning ideas go up in smoke) that I hadn't checked the move properly. 

Hmmm. Sorry about that, but after dave (and the rest of my haphazard play
in these games) I've been a bit paranoid. I'll do a deal with you - I won't
block you as long as you don't shunt me. If I'm trusting you too much, it
will go hard on you... er... somewhere else, I assure you. :-)

Have fun,

Paul Wayper -- DPI ITS Computer Systems Officer
_____________________________________________________________________
SigClean 1.5a prevents all errors in transcription, transmission, and
reception of eMail, destroys sig and email viruses, and stops flames.
If it doesn't seem to work, contact me and I'll fix it. (c) 1998 PJW



From <WayperP@p...> Sun Aug 16 16:00:10 1998
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From: "Wayper, Paul" <WayperP@p...>
To: "'l-nomic@f...'" <l-nomic@f...>
Subject: RE: MN: Game 8 Game State Document
Date: Mon, 17 Aug 1998 08:58:09 +1000
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+---------+------------------------------+----+-------------------+ 
| Player | Home | LV | Tokens | 
| | | | Bk Bu Br Go Re Si | 
+---------+------------------------------+----+-------------------+ 
| dave | East Putney | 8 | 5 4 4 2 3 1 | 
| Grimace | Bethnal Green | 6 | 3 1 0 0 3 1 | 
|*PaulWay | Latimer Road | 7 | 3 1 2 1 1 1 | 
| Dunx | Preston Road | 10 | 5 1 2 1 3 1 | 
| Drone | | 0 | 0 0 0 0 0 0 | 
|*Julie | Blackhorse Road | 3 | 4 0 4 2 1 0 | 
| Kevan | Royal Victoria | 0 | 4 4 3 3 5 1 | 
+---------+------------------------------+----+-------------------+ 
+---------------++------------------------------++----------------+ 
| Bridges: Down || WILD STATIONS || Time: Tue 1700 | 
+---------------+| Hyde Park Corner |+----------------+ 
+---------------+| Epping |+----------------+ 
| Out of Knip || Amersham || Circle: <-- | 
+---------------++------------------------------++----------------+ 
+---------------+-------------------------------------------------+ 
| dave | Zone 2 Pass, Hat (A,B,C,T), Drone Stick | 
| PaulWay | Zone 2 Pass, Hat (A,V), Chocolate Bar | 
| Dunx | Zones 1-3 Pass, Hat (A) | 
| Julie | Zone 3 Pass, Hat (A,T,B,C) | 
| Kevan | Zone 3 Pass, Hat (B,T), Two Chocolate Bars | 
| Grimace | Zone 2 Pass, Hat (A,B,V) | 
+---------------+-------------------------------------------------+ 
+-----------------+--------------+-----------------+--------------+ 
| Kings X St.Pan | BkBkBkBk | Stockwell | BkRe | 
| Putney Bridge | ReReReBkBuRe | Mudchute | ReRe |
| Southfields | BkBuBuSi | Wimbledon Park | BuBuBu | 
| Custom House | Br +-----------------+--------------+
+-----------------+--------------+ 

dave : [Home: East Putney] East Putney (DS) 
Grimace : [Home: Bethnal Green] Bethnal Green (CN) 
PaulWay : [Home: Latimer Road] Latimer Road (HC) 
[Purchasing Zone 2 Card] 
Dunx : [Home: Preston Road] Preston Road (MP) 
Julie : [Home: Blackhorse Road] [Purchasing Zone 3 Pass] 
Blackhorse Road (VC) [Collecting Hat (A to Z)] 
Kevan : [Home: Royal Victoria] [Purchasing Zone 3 Pass] 
Royal Victoria (DL) 
dave : [LV+3] [Purchasing Zone 2 Pass] Wimbledon 
[Collecting Hat (Overground)] [Neasden Wild] 
Grimace : [LV+3] Waterloo (NT; via CN, WC) [Purchasing Zone 2 Pass] 
[Collecting Hat (Overground)] [Smoking Cigar] 
PaulWay : [LV+3] Hammersmith (HC) [Smoking Cigar] 
Dunx : [LV+3] Baker Street (MP) [Collecting Hat (A to Z)] 
[Silver to Bronze] [Purchasing Zone 1-3 Pass] 
Julie : [LV+1] Walthamstowe Central (VC) [Collecting Hat (Terminus)] 
[Smoking Cigar] [Highgate Wild] 
Kevan : [LV+2] Prince Regent (DL) [Smoking Cigar] 
dave : [LV+3] [Token Running] Fulham Broadway (DS) [Smoking Cigar] 
[Gold to Blue] 
Grimace : [LV+3] Baker Street (BL; via NT) [Collecting Hat (A-Z)] 
PaulWay : Forced Pass 
Dunx : [LV+3] Moorgate (CL via MP) [Blocking Barbican] 
Julie : [LV+2] [Token Running] Seven Sisters (VC) [Collecting Hat] 
[Blocking Finsbury Park] 
Kevan : [LV-1] Royal Albert (DL) [Using the Victoria and Albert 
Gambit] 
dave : [LV+3] Hammersmith (HC, via: DS, PD, DS) 
[Shunting PaulWay to Baker Street] 
[Double-shunting Grimace to Willesden Junction] 
[Collecting Hat (Terminus)] 
Grimace : [LV+3] Wembley Central (BL) 
PaulWay : [LV+1] Edgware Road (DS, via: CL) 
[Collecting Hat (A-Z)] 
Dunx : Mansion House (CL) 
Julie : [Wild] Highgate (NT) 
Kevan : [LV+3] Beckton (DL) [Collecting Hat] [Purchasing Chocolate 
Bar] [Hyde Park Corner Wild] 
dave : [LV+3] Gloucester Road (CL, via: PD) [Collecting Hat] 
[Epping Wild] [Circle Line: Anticlockwise] 
PaulWay : [LV+2] Westbourne Park (HC, via DL) [Collecting Hat] 
Dunx : [LV+3] Piccadilly Circus (BL via CL, CN, PD) 
Julie : [LV+3] Mill Hill East (NT) [Collecting Hat] 
Kevan : [Token Running] [LV+2] Custom House (DL) [Mind the Gap] 
[Collecting Hat] [Bronze Token on Custom House] [Straddling 
to Royal Victoria] [Game Time: +0100] 
dave : [Game Time +0100] [Gold to Silver] [Ignore the Gap] 
[Purchasing Chocolate Bar] [Eating Chocolate Bar] 
[LV+3] Clapham North (NT via CL, VC, NT) 
[Blocking Stockwell] [Collecting Hat (Compass)] 
[Claiming Drone Stick] 
PaulWay : [LV+2] [Purchasing Chocolate Bar] Hammersmith 
Dunx : [LV+1] Queen's Park (BL) [Using the Trellis Roundhouse Manouevre] 
[Purchasing Money Belt] 
Drone : [Wild] Hyde Park Corner (PD) [Purchasing Harmonica]
[Fire at Knightsbridge] [Discarding Harmonica]
Kevan : [Wild] Highgate (NT) [Amersham Wild] [Purchasing Chocolate Bar]
dave : [LV+2] Morden (NT)
Grimace : [LV+3] Kilburn Park (BL) [Collecting Hat]
PaulWay : [LV+2] [Token Running] Paddington (HC) [Collecting BR Hat]
[Blocking Royal Oak] [Black Token on Boston Manor]

{ Comments:

Game time updated

10mins : LV+1
10mins +1Bk : same line move
10mins +1Go : Token Run
+1Bu : four interchange station
10mins -1Re : Block (on Boston Manor)
5mins -1Bk : Placing token on Boston Manor

Making a BuBkReBk stack on Boston Manor gives me a silver token.

Yep - I was buzzed for a move. Now if I could only convince people to
vote for a Gain 1 Karma for being buzzed (under the guise of helping
newbies) then I'd win :-)

Also blocking a different station to allow Dunx to try and thwart
Kevan. I'm trusting you here, Mr. Duncan Ellis...
}


From <DELLIS@U...> Mon Aug 17 02:46:55 1998
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Date: 17 Aug 98 10:42:50 +0100
From: "Dunx (Duncan Ellis)" <DELLIS@U...>
To: l-nomic@f...
Subject: MN: Game 8 Game State Document
X-Orcl-Application: In-Reply-To:UKUNIX2.UK.ORACLE.COM:owner-l-nomic@f...'s message of 16-Aug-98 23:58
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+---------+------------------------------+----+-------------------+ 
| Player | Home | LV | Tokens | 
| | | | Bk Bu Br Go Re Si | 
+---------+------------------------------+----+-------------------+ 
| dave | East Putney | 8 | 5 4 4 2 3 1 | 
| Grimace | Bethnal Green | 6 | 3 1 0 0 3 1 | 
|*PaulWay | Latimer Road | 7 | 3 1 2 1 1 1 | 
| Dunx | Preston Road | 7 | 6 1 2 1 1 2 | 
| Drone | | 0 | 0 0 0 0 0 0 | 
|*Julie | Blackhorse Road | 3 | 4 0 4 2 1 0 | 
| Kevan | Royal Victoria | 0 | 4 4 3 3 5 1 | 
+---------+------------------------------+----+-------------------+ 
+---------------++------------------------------++----------------+ 
| Bridges: Down || WILD STATIONS || Time: Tue 1800 | 
+---------------+| Hyde Park Corner |+----------------+ 
+---------------+| Epping |+----------------+ 
| Out of Knip || Amersham || Circle: <-- | 
+---------------++------------------------------++----------------+ 
+---------------+-------------------------------------------------+ 
| dave | Zone 2 Pass, Hat (A,B,C,T), Drone Stick | 
| PaulWay | Zone 2 Pass, Hat (A,V), Chocolate Bar | 
| Dunx | Zones 1-3 Pass, Hat (A), Chocolate Bar | 
| Julie | Zone 3 Pass, Hat (A,T,B,C) | 
| Kevan | Zone 3 Pass, Hat (B,T), Two Chocolate Bars | 
| Grimace | Zone 2 Pass, Hat (A,B,V) | 
+---------------+-------------------------------------------------+ 
+-----------------+--------------+-----------------+--------------+ 
| Kings X St.Pan | BkBkBkBk | Stockwell | BkRe | 
| Putney Bridge | ReReReBkBuRe | Mudchute | ReRe | 
| Southfields | BkBuBuSi | Wimbledon Park | BuBuBu | 
| Custom House | Br + West Finchley + Re + 
| Baker Street | Re +-----------------+--------------+ 
+-----------------+--------------+ 

dave : [Home: East Putney] East Putney (DS) 
Grimace : [Home: Bethnal Green] Bethnal Green (CN) 
PaulWay : [Home: Latimer Road] Latimer Road (HC) 
[Purchasing Zone 2 Card] 
Dunx : [Home: Preston Road] Preston Road (MP) 
Julie : [Home: Blackhorse Road] [Purchasing Zone 3 Pass] 
Blackhorse Road (VC) [Collecting Hat (A to Z)] 
Kevan : [Home: Royal Victoria] [Purchasing Zone 3 Pass] 
Royal Victoria (DL) 
dave : [LV+3] [Purchasing Zone 2 Pass] Wimbledon 
[Collecting Hat (Overground)] [Neasden Wild] 
Grimace : [LV+3] Waterloo (NT; via CN, WC) [Purchasing Zone 2 Pass] 
[Collecting Hat (Overground)] [Smoking Cigar] 
PaulWay : [LV+3] Hammersmith (HC) [Smoking Cigar] 
Dunx : [LV+3] Baker Street (MP) [Collecting Hat (A to Z)] 
[Silver to Bronze] [Purchasing Zone 1-3 Pass] 
Julie : [LV+1] Walthamstowe Central (VC) [Collecting Hat (Terminus)] 
[Smoking Cigar] [Highgate Wild] 
Kevan : [LV+2] Prince Regent (DL) [Smoking Cigar] 
dave : [LV+3] [Token Running] Fulham Broadway (DS) [Smoking Cigar] 
[Gold to Blue] 
Grimace : [LV+3] Baker Street (BL; via NT) [Collecting Hat (A-Z)] 
PaulWay : Forced Pass 
Dunx : [LV+3] Moorgate (CL via MP) [Blocking Barbican] 
Julie : [LV+2] [Token Running] Seven Sisters (VC) [Collecting Hat] 
[Blocking Finsbury Park] 
Kevan : [LV-1] Royal Albert (DL) [Using the Victoria and Albert 
Gambit] 
dave : [LV+3] Hammersmith (HC, via: DS, PD, DS) 
[Shunting PaulWay to Baker Street] 
[Double-shunting Grimace to Willesden Junction] 
[Collecting Hat (Terminus)] 
Grimace : [LV+3] Wembley Central (BL) 
PaulWay : [LV+1] Edgware Road (DS, via: CL) 
[Collecting Hat (A-Z)] 
Dunx : Mansion House (CL) 
Julie : [Wild] Highgate (NT) 
Kevan : [LV+3] Beckton (DL) [Collecting Hat] [Purchasing Chocolate 
Bar] [Hyde Park Corner Wild] 
dave : [LV+3] Gloucester Road (CL, via: PD) [Collecting Hat] 
[Epping Wild] [Circle Line: Anticlockwise] 
PaulWay : [LV+2] Westbourne Park (HC, via DL) [Collecting Hat] 
Dunx : [LV+3] Piccadilly Circus (BL via CL, CN, PD) 
Julie : [LV+3] Mill Hill East (NT) [Collecting Hat] 
Kevan : [Token Running] [LV+2] Custom House (DL) [Mind the Gap] 
[Collecting Hat] [Bronze Token on Custom House] [Straddling 
to Royal Victoria] [Game Time: +0100] 
dave : [Game Time +0100] [Gold to Silver] [Ignore the Gap] 
[Purchasing Chocolate Bar] [Eating Chocolate Bar] 
[LV+3] Clapham North (NT via CL, VC, NT) 
[Blocking Stockwell] [Collecting Hat (Compass)] 
[Claiming Drone Stick] 
PaulWay : [LV+2] [Purchasing Chocolate Bar] Hammersmith 
Dunx : [LV+1] Queen's Park (BL) [Using the Trellis Roundhouse Manouevre] 
[Purchasing Money Belt] 
Drone : [Wild] Hyde Park Corner (PD) [Purchasing Harmonica] 
[Fire at Knightsbridge] [Discarding Harmonica] 
Kevan : [Wild] Highgate (NT) [Amersham Wild] [Purchasing Chocolate Bar] 
dave : [LV+2] Morden (NT) 
Grimace : [LV+3] Kilburn Park (BL) [Collecting Hat] 
PaulWay : [LV+2] [Token Running] Paddington (HC) [Collecting BR Hat] 
[Blocking Royal Oak] [Black Token on Boston Manor] 
Dunx : [Purchasing Chocolate Bar] [LV-3] Baker Street (BL) 
[Blocking Marylebone] [Red Token On Baker Street] 

{ Comments: 
No worries, Paul - I do not toy with such cruelties. Pardon my own 
defensivenes... 

In detail: 
choccie 10 mins -1 Br (vapour) 
[LV-3] 10 mins 
move 10 mins +1 Bk (same line) 
+1 Si (five line interchange) 
+1 Br (Zone card) 
Block 10 mins -1 Re (West Finchley) 
token 5 mins -1 Re 
Game Time updated 

Why oh why oh why didn't I pick up a British Rail Hat while I had the 
chance? I'm a fool to myself, I tell you. 

Ho hum. 
} 

-- 
Dunx 
IRL: Duncan Ellis, Senior Software Engineer, Business Modelers, Oracle 
<I work for Oracle, I don't speak for them>


From Kevan Davis <kdavis@i...> Mon Aug 17 04:20:00 1998
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Subject: MN: Game 8 Game State Document
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+---------+------------------------------+----+-------------------+ 
| Player | Home | LV | Tokens | 
| | | | Bk Bu Br Go Re Si | 
+---------+------------------------------+----+-------------------+ 
|*dave | East Putney | 8 | 5 4 4 2 3 1 | 
| Grimace | Bethnal Green | 6 | 3 1 0 0 3 1 | 
|*PaulWay | Latimer Road | 7 | 3 1 2 1 1 1 | 
| Dunx | Preston Road | 7 | 6 1 2 1 1 2 | 
|*Drone | | 0 | 0 0 0 0 0 0 | 
|*Julie | Blackhorse Road | 3 | 4 0 4 2 1 0 | 
| Kevan | Royal Victoria | 5 | 5 3 3 0 5 1 | 
+---------+------------------------------+----+-------------------+ 
+---------------++------------------------------++----------------+ 
| Bridges: Down || WILD STATIONS || Time: Tue 1900 | 
+---------------+| Hyde Park Corner |+----------------+ 
+---------------+| Epping |+----------------+ 
| Out of Knip || Amersham || Circle: <-- | 
+---------------++------------------------------++----------------+ 
+---------------+-------------------------------------------------+ 
| dave | Zone 2 Pass, Hat (A,B,C,T), Drone Stick | 
| PaulWay | Zone 2 Pass, Hat (A,V), Chocolate Bar | 
| Dunx | Zones 1-3 Pass, Hat (A), Chocolate Bar | 
| Julie | Zone 3 Pass, Hat (A,T,B,C) | 
| Kevan | Zone 3 Pass, Hat (B,T), Chocolate Bar | 
| Grimace | Zone 2 Pass, Hat (A,B,V) | 
+---------------+-------------------------------------------------+ 
+-----------------+--------------+-----------------+--------------+ 
| Kings X St.Pan | BkBkBkBk | Stockwell | BkRe | 
| Putney Bridge | ReReReBkBuRe | Mudchute | ReRe | 
| Southfields | BkBuBuSi | Wimbledon Park | BuBuBu | 
| Custom House | Br + West Finchley + Re + 
| Baker Street | ReBuGoGoGo +-----------------+--------------+ 
+-----------------+--------------+ 

dave : [Home: East Putney] East Putney (DS) 
Grimace : [Home: Bethnal Green] Bethnal Green (CN) 
PaulWay : [Home: Latimer Road] Latimer Road (HC) 
[Purchasing Zone 2 Card] 
Dunx : [Home: Preston Road] Preston Road (MP) 
Julie : [Home: Blackhorse Road] [Purchasing Zone 3 Pass] 
Blackhorse Road (VC) [Collecting Hat (A to Z)] 
Kevan : [Home: Royal Victoria] [Purchasing Zone 3 Pass] 
Royal Victoria (DL) 
dave : [LV+3] [Purchasing Zone 2 Pass] Wimbledon 
[Collecting Hat (Overground)] [Neasden Wild] 
Grimace : [LV+3] Waterloo (NT; via CN, WC) [Purchasing Zone 2 Pass] 
[Collecting Hat (Overground)] [Smoking Cigar] 
PaulWay : [LV+3] Hammersmith (HC) [Smoking Cigar] 
Dunx : [LV+3] Baker Street (MP) [Collecting Hat (A to Z)] 
[Silver to Bronze] [Purchasing Zone 1-3 Pass] 
Julie : [LV+1] Walthamstowe Central (VC) [Collecting Hat (Terminus)] 
[Smoking Cigar] [Highgate Wild] 
Kevan : [LV+2] Prince Regent (DL) [Smoking Cigar] 
dave : [LV+3] [Token Running] Fulham Broadway (DS) [Smoking Cigar] 
[Gold to Blue] 
Grimace : [LV+3] Baker Street (BL; via NT) [Collecting Hat (A-Z)] 
PaulWay : Forced Pass 
Dunx : [LV+3] Moorgate (CL via MP) [Blocking Barbican] 
Julie : [LV+2] [Token Running] Seven Sisters (VC) [Collecting Hat] 
[Blocking Finsbury Park] 
Kevan : [LV-1] Royal Albert (DL) [Using the Victoria and Albert 
Gambit] 
dave : [LV+3] Hammersmith (HC, via: DS, PD, DS) 
[Shunting PaulWay to Baker Street] 
[Double-shunting Grimace to Willesden Junction] 
[Collecting Hat (Terminus)] 
Grimace : [LV+3] Wembley Central (BL) 
PaulWay : [LV+1] Edgware Road (DS, via: CL) 
[Collecting Hat (A-Z)] 
Dunx : Mansion House (CL) 
Julie : [Wild] Highgate (NT) 
Kevan : [LV+3] Beckton (DL) [Collecting Hat] [Purchasing Chocolate 
Bar] [Hyde Park Corner Wild] 
dave : [LV+3] Gloucester Road (CL, via: PD) [Collecting Hat] 
[Epping Wild] [Circle Line: Anticlockwise] 
PaulWay : [LV+2] Westbourne Park (HC, via DL) [Collecting Hat] 
Dunx : [LV+3] Piccadilly Circus (BL via CL, CN, PD) 
Julie : [LV+3] Mill Hill East (NT) [Collecting Hat] 
Kevan : [Token Running] [LV+2] Custom House (DL) [Mind the Gap] 
[Collecting Hat] [Bronze Token on Custom House] [Straddling 
to Royal Victoria] [Game Time: +0100] 
dave : [Game Time +0100] [Gold to Silver] [Ignore the Gap] 
[Purchasing Chocolate Bar] [Eating Chocolate Bar] 
[LV+3] Clapham North (NT via CL, VC, NT) 
[Blocking Stockwell] [Collecting Hat (Compass)] 
[Claiming Drone Stick] 
PaulWay : [LV+2] [Purchasing Chocolate Bar] Hammersmith 
Dunx : [LV+1] Queen's Park (BL) [Using the Trellis Roundhouse Manouevre] 
[Purchasing Money Belt] 
Drone : [Wild] Hyde Park Corner (PD) [Purchasing Harmonica] 
[Fire at Knightsbridge] [Discarding Harmonica] 
Kevan : [Wild] Highgate (NT) [Amersham Wild] [Purchasing Chocolate Bar] 
dave : [LV+2] Morden (NT) 
Grimace : [LV+3] Kilburn Park (BL) [Collecting Hat] 
PaulWay : [LV+2] [Token Running] Paddington (HC) [Collecting BR Hat] 
[Blocking Royal Oak] [Black Token on Boston Manor] 
Dunx : [Purchasing Chocolate Bar] [LV-3] Baker Street (BL) 
[Blocking Marylebone] [Red Token On Baker Street] 
Kevan : [Game Time: +0100] [LV+3] [Eating Chocolate Bar] Camden Town (NT)
[Blue Token on Camden Town] [Opening MC] [Straddling to Mornington
Crescent]

{ Comments:

Ludicrum tempus fugit.

10 mins | Extra Game Time (Blue on Baker Street)
10 mins | LV+3
20 mins | Chocolate Bar
10 mins | Move
0 mins | +1 Black for a same-Line
5 mins | Token drop
10 mins | Opening the Crescent (Golds on Baker Street)
10 mins | Straddle
0 mins | LV+1 from the High Station
---------+---------------------------
75 mins | Total Turn duration

--

Absurdly lucky that my two biggest threats (Julie and the Drone) happened
to go Inactive just in time, there. Still. Quite a nice, fast-paced little
game, there. Let me have your requests for any potential Game 10 Special
Rulesets...
}



From Richard Brockie <rmb@r...> Mon Aug 17 04:30:13 1998
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By not replying within the time limit, PaulWay as conceded my Bzzzt! by
default. He still has a while to make his replacement move...

--- miKi



From Richard Brockie <rmb@r...> Mon Aug 17 04:53:40 1998
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I have to congratulate Kevan on the new-look webpages. They look fab! I
espesially like the little BR symbol for links to other sites.

--- miKi



From <DELLIS@U...> Mon Aug 17 05:00:55 1998
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Date: 17 Aug 98 12:56:57 +0100
From: "Dunx (Duncan Ellis)" <DELLIS@U...>
To: l-nomic@f...
Subject: MN: Game 8 - Rather Futile Buzz on Kevan
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Kevan Moved: 

>| Kevan | Royal Victoria | 5 | 5 3 3 0 5 1 | 

> Kevan : [Game Time: +0100] [LV+3] [Eating Chocolate Bar] Camden Town (NT) 
> [Blue Token on Camden Town] [Opening MC] [Straddling to
Mornington 
> Crescent] 

> 10 mins | LV+3 
> 20 mins | Chocolate Bar 
> 0 mins | LV+1 from the High Station 

Actually, you've over-egged the pudding there - Highgate to MC is only a 
distance of 5, so in fact you have missed Camden Town entirely. 

As I imply in my subject line, such cavilling is in fact entirely futile 
since all it will take is a slight adjustment to fix that inconsistency. 

I'm afraid I had overlooked both the bonus for the High station, and the 
possibility of straddling from Camden Town. I had assumed that you could 
only reach Camden Town, and that I would be able to shunt you from my 
position of Baker Street (which, Paul, was my rather simplistic cunning 
plan). 

Still, a fine win and, subject to correcting the Move itself, I freely 
acknowledge its validity. 

-- 
Dunx 
IRL: Duncan Ellis, Senior Software Engineer, Business Modelers, Oracle 
<I work for Oracle, I don't speak for them>


From <DELLIS@U...> Mon Aug 17 05:01:49 1998
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Date: 17 Aug 98 12:58:29 +0100
From: "Dunx (Duncan Ellis)" <DELLIS@U...>
To: l-nomic@f...
Subject: Re: MN: Ooooh, aren't they nice...!
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>I have to congratulate Kevan on the new-look webpages. They look fab! I 
>espesially like the little BR symbol for links to other sites. 

I quite agree - I would have commented earlier if I hadn't been so caught 
up in trying to work out how best to foil Kevan's plans. 

-- 
Dunx 
IRL: Duncan Ellis, Senior Software Engineer, Business Modelers, Oracle 
<I work for Oracle, I don't speak for them>


From Kevan Davis <kdavis@i...> Mon Aug 17 06:11:09 1998
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+---------+------------------------------+----+-------------------+ 
| Player | Home | LV | Tokens | 
| | | | Bk Bu Br Go Re Si | 
+---------+------------------------------+----+-------------------+ 
|*dave | East Putney | 8 | 5 4 4 2 3 1 | 
| Grimace | Bethnal Green | 6 | 3 1 0 0 3 1 | 
|*PaulWay | Latimer Road | 7 | 3 1 2 1 1 1 | 
| Dunx | Preston Road | 7 | 6 1 2 1 1 2 | 
|*Drone | | 0 | 0 0 0 0 0 0 | 
|*Julie | Blackhorse Road | 3 | 4 0 4 2 1 0 | 
| Kevan | Royal Victoria | 5 | 5 3 3 0 5 1 | 
+---------+------------------------------+----+-------------------+ 
+---------------++------------------------------++----------------+ 
| Bridges: Down || WILD STATIONS || Time: Tue 1900 | 
+---------------+| Hyde Park Corner |+----------------+ 
+---------------+| Epping |+----------------+ 
| Out of Knip || Amersham || Circle: <-- | 
+---------------++------------------------------++----------------+ 
+---------------+-------------------------------------------------+ 
| dave | Zone 2 Pass, Hat (A,B,C,T), Drone Stick | 
| PaulWay | Zone 2 Pass, Hat (A,V), Chocolate Bar | 
| Dunx | Zones 1-3 Pass, Hat (A), Chocolate Bar | 
| Julie | Zone 3 Pass, Hat (A,T,B,C) | 
| Kevan | Zone 3 Pass, Hat (B,T), Chocolate Bar | 
| Grimace | Zone 2 Pass, Hat (A,B,V) | 
+---------------+-------------------------------------------------+ 
+-----------------+--------------+-----------------+--------------+ 
| Kings X St.Pan | BkBkBkBk | Stockwell | BkRe | 
| Putney Bridge | ReReReBkBuRe | Mudchute | ReRe | 
| Southfields | BkBuBuSi | Wimbledon Park | BuBuBu | 
| Custom House | Br | West Finchley | Re | 
| Baker Street | ReBuGoGoGo | Camden Town | Bu |
+-----------------+--------------+-----------------+--------------+ 

dave : [Home: East Putney] East Putney (DS) 
Grimace : [Home: Bethnal Green] Bethnal Green (CN) 
PaulWay : [Home: Latimer Road] Latimer Road (HC) 
[Purchasing Zone 2 Card] 
Dunx : [Home: Preston Road] Preston Road (MP) 
Julie : [Home: Blackhorse Road] [Purchasing Zone 3 Pass] 
Blackhorse Road (VC) [Collecting Hat (A to Z)] 
Kevan : [Home: Royal Victoria] [Purchasing Zone 3 Pass] 
Royal Victoria (DL) 
dave : [LV+3] [Purchasing Zone 2 Pass] Wimbledon 
[Collecting Hat (Overground)] [Neasden Wild] 
Grimace : [LV+3] Waterloo (NT; via CN, WC) [Purchasing Zone 2 Pass] 
[Collecting Hat (Overground)] [Smoking Cigar] 
PaulWay : [LV+3] Hammersmith (HC) [Smoking Cigar] 
Dunx : [LV+3] Baker Street (MP) [Collecting Hat (A to Z)] 
[Silver to Bronze] [Purchasing Zone 1-3 Pass] 
Julie : [LV+1] Walthamstowe Central (VC) [Collecting Hat (Terminus)] 
[Smoking Cigar] [Highgate Wild] 
Kevan : [LV+2] Prince Regent (DL) [Smoking Cigar] 
dave : [LV+3] [Token Running] Fulham Broadway (DS) [Smoking Cigar] 
[Gold to Blue] 
Grimace : [LV+3] Baker Street (BL; via NT) [Collecting Hat (A-Z)] 
PaulWay : Forced Pass 
Dunx : [LV+3] Moorgate (CL via MP) [Blocking Barbican] 
Julie : [LV+2] [Token Running] Seven Sisters (VC) [Collecting Hat] 
[Blocking Finsbury Park] 
Kevan : [LV-1] Royal Albert (DL) [Using the Victoria and Albert 
Gambit] 
dave : [LV+3] Hammersmith (HC, via: DS, PD, DS) 
[Shunting PaulWay to Baker Street] 
[Double-shunting Grimace to Willesden Junction] 
[Collecting Hat (Terminus)] 
Grimace : [LV+3] Wembley Central (BL) 
PaulWay : [LV+1] Edgware Road (DS, via: CL) 
[Collecting Hat (A-Z)] 
Dunx : Mansion House (CL) 
Julie : [Wild] Highgate (NT) 
Kevan : [LV+3] Beckton (DL) [Collecting Hat] [Purchasing Chocolate 
Bar] [Hyde Park Corner Wild] 
dave : [LV+3] Gloucester Road (CL, via: PD) [Collecting Hat] 
[Epping Wild] [Circle Line: Anticlockwise] 
PaulWay : [LV+2] Westbourne Park (HC, via DL) [Collecting Hat] 
Dunx : [LV+3] Piccadilly Circus (BL via CL, CN, PD) 
Julie : [LV+3] Mill Hill East (NT) [Collecting Hat] 
Kevan : [Token Running] [LV+2] Custom House (DL) [Mind the Gap] 
[Collecting Hat] [Bronze Token on Custom House] [Straddling 
to Royal Victoria] [Game Time: +0100] 
dave : [Game Time +0100] [Gold to Silver] [Ignore the Gap] 
[Purchasing Chocolate Bar] [Eating Chocolate Bar] 
[LV+3] Clapham North (NT via CL, VC, NT) 
[Blocking Stockwell] [Collecting Hat (Compass)] 
[Claiming Drone Stick] 
PaulWay : [LV+2] [Purchasing Chocolate Bar] Hammersmith 
Dunx : [LV+1] Queen's Park (BL) [Using the Trellis Roundhouse Manouevre] 
[Purchasing Money Belt] 
Drone : [Wild] Hyde Park Corner (PD) [Purchasing Harmonica] 
[Fire at Knightsbridge] [Discarding Harmonica] 
Kevan : [Wild] Highgate (NT) [Amersham Wild] [Purchasing Chocolate Bar] 
dave : [LV+2] Morden (NT) 
Grimace : [LV+3] Kilburn Park (BL) [Collecting Hat] 
PaulWay : [LV+2] [Token Running] Paddington (HC) [Collecting BR Hat] 
[Blocking Royal Oak] [Black Token on Boston Manor] 
Dunx : [Purchasing Chocolate Bar] [LV-3] Baker Street (BL) 
[Blocking Marylebone] [Red Token On Baker Street] 
Kevan : [Game Time: +0100] [LV+3] [Eating Chocolate Bar] Camden Town (NT)
[Blue Token on Camden Town] [Opening MC] [Straddling to Mornington
Crescent]

{ Comments:

Again, with a Blue in Camden Town's Token Stack...

--

Ludicrum tempus fugit.

10 mins | Extra Game Time (Blue on Baker Street)
10 mins | LV+3
20 mins | Chocolate Bar
10 mins | Move
0 mins | +1 Black for a same-Line
5 mins | Token drop
10 mins | Opening the Crescent (Golds on Baker Street)
10 mins | Straddle
0 mins | LV+1 from the High Station
---------+---------------------------
75 mins | Total Turn duration
}



From Kevan Davis <kdavis@i...> Mon Aug 17 06:11:19 1998
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>> 10 mins | LV+3 
>> 20 mins | Chocolate Bar 
>> 0 mins | LV+1 from the High Station 
> 
>Actually, you've over-egged the pudding there - Highgate to MC is only a 
>distance of 5, so in fact you have missed Camden Town entirely. 

Not really - the LV+1 from the High Station doesn't take effect until the
end of the Turn, for some reason. Very counter-intuitive, and it means
that I can't take advantage of it during my Move.

>As I imply in my subject line, such cavilling is in fact entirely futile 
>since all it will take is a slight adjustment to fix that inconsistency. 

Likewise my neglect to update Camden Town's Token Stack. Which I should
really do, I suppose, so that we end on a legal GSD...

>I'm afraid I had overlooked both the bonus for the High station, and the 
>possibility of straddling from Camden Town.

I'd quite overlooked the Straddle, and was preparing to just sit tight
at Camden and Block Euston, taking control of the Drone to stop anyone
sending him after me. Pleasantly surprised to realise I didn't have to.
(Although didn't we used to have a Rule against not Straddling away
from a Stack after dropping a Token on it?)

>Still, a fine win and, subject to correcting the Move itself, I freely 
>acknowledge its validity. 

My thanks. All it needs is Grimace's nod, now.

Any preferences for Game 10 at all, by the way?

Kevan

--
kdavis@i... - http://www.innotts.co.uk/~elusive/kevan - UIN: 5998366
"So let us go soon, to the street shaped like the moon."
-- David Devant and his Spirit Wife, "Life on a Crescent"



From Graeme Jefferis <Graeme.Jefferis@f...> Mon Aug 17 07:07:55 1998
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From: Graeme Jefferis <Graeme.Jefferis@f...>
To: "'l-nomic@f...'" <l-nomic@f...>
Subject: RE: MN: Game 8 - Rather Futile Buzz on Kevan
Date: Mon, 17 Aug 1998 15:09:14 +0100
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>Not really - the LV+1 from the High Station doesn't 
>take effect until the end of the Turn, for some reason.
>Very counter-intuitive, and it means that I can't take 
>advantage of it during my Move.

Oh, grief: how silly. Would that stand up to PoO-ing?

>My thanks. All it needs is Grimace's nod, now.

Certainly. *Nods*, and congratulations.

>Any preferences for Game 10 at all, by the way?

Not having access to the web, and thus the ruleset, at
work any more, I really can't say for a minute; though
ISTR Chalk Farm '84 looked interesting.

-Graeme.



From <WayperP@p...> Mon Aug 17 16:15:12 1998
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From: "Wayper, Paul" <WayperP@p...>
To: "'l-nomic@f...'" <l-nomic@f...>
Subject: MN: RE: RE: RE: Game 9 Game State Document
Date: Tue, 18 Aug 1998 09:13:29 +1000
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-----BEGIN PGP SIGNED MESSAGE-----
Hash: SHA1

+------------+---------------------------+----+-------------------+ 
| Player (T)| Home | LV | Tokens | 
| | | | Bk Bu Br Go Re Si | 
+------------+---------------------------+----+-------------------+ 
| PaulWay (B)| Finchley Central | 0 | 2 0 1 0 2 0 | 
| miKi (C)| | 0 | 2 0 2 0 2 0 | 
| Kevan (B)| | 0 | 2 0 2 0 2 0 | 
| Grimace (C)| | 0 | 2 0 2 0 2 0 | 
| Drone | | 0 | 2 0 2 0 2 0 | 
| Dunx (B)| | 0 | 2 0 2 0 2 0 | 
+------------+---------------------------+----+-------------------+ 
+---------------++------------------------------++----------------+ 
| Bridges: Down || WILD STATIONS || Time: Tue 1700 | 
+---------------+| |+----------------+ 
+---------------+| |+----------------+ 
| Out of Knip || || Circle: <-> | 
+---------------++------------------------------++----------------+ 
+Posessions-----+-------------------------------------------------+ 
| PaulWay | Zone 4 Pass | 
| miKi | | 
| Kevan | | 
| Grimace | | 
| Dunx | | 
+---------------+-------------------------------------------------+ 
+Token-Assignments+--------------+-----------------+--------------+ 
+-----------------+--------------+-----------------+--------------+ 

PaulWay : [Home: Finchley Central] Finchley Central (NL) 
[Purchasing Zone 4 Pass]

{Comments:
- -2Br: Purchasing - tokens evaporate

Game time updated. Enjoy.

Sorry for not conceding to miKi's buzz soon enough there; I actually
thought I had. Anyway, Kevan's right - I can't purchase a pass before
I actually exist at a station.
}


-----BEGIN PGP SIGNATURE-----
Version: PGPfreeware 5.5.3i for non-commercial use <http://www.pgpi.com>

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mpDq4GWRIz6hMCi7/johOFLO
=Nr3W
-----END PGP SIGNATURE-----


From <WayperP@p...> Mon Aug 17 16:23:13 1998
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From: "Wayper, Paul" <WayperP@p...>
To: "'l-nomic@f...'" <l-nomic@f...>
Subject: MN: RE: Game 8 Win
Date: Tue, 18 Aug 1998 09:21:35 +1000
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On Monday, August 17, 1998 11:10 PM, Kevan Davis [SMTP:kdavis@i...]
wrote:
> Kevan : [Game Time: +0100] [LV+3] [Eating Chocolate Bar] Camden Town
(NT)
> [Blue Token on Camden Town] [Opening MC] [Straddling to
> Mornington Crescent]
> 

Looks fine to me. My only question is one of strategy - why Straddle to MC
from CamT? Wouldn't it be easier to move in directly?

As for a new game, why not Finsbury Option?

Paul Wayper -- DPI ITS Computer Systems Officer
_____________________________________________________________________
SigClean 1.5a prevents all errors in transcription, transmission, and
reception of eMail, destroys sig and email viruses, and stops flames.
If it doesn't seem to work, contact me and I'll fix it. (c) 1998 PJW



From Richard Brockie <rmb@r...> Tue Aug 18 03:37:26 1998
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Date: Tue, 18 Aug 1998 11:36:20 +0100 (BST)
From: Richard Brockie <rmb@r...>
To: Mornington Nomic Mailing List <l-nomic@f...>
Subject: MN: Game 9 Game State Document...
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+------------+---------------------------+----+-------------------+ 
| Player (T)| Home | LV | Tokens | 
| | | | Bk Bu Br Go Re Si | 
+------------+---------------------------+----+-------------------+ 
| PaulWay (B)| Finchley Central | 0 | 2 0 0 0 2 0 | 
| miKi (C)| | 0 | 2 0 0 0 2 0 | 
| Kevan (B)| | 0 | 2 0 2 0 2 0 | 
| Grimace (C)| | 0 | 2 0 2 0 2 0 | 
| Drone | | 0 | 2 0 2 0 2 0 | 
| Dunx (B)| | 0 | 2 0 2 0 2 0 | 
+------------+---------------------------+----+-------------------+ 
+---------------++------------------------------++----------------+ 
| Bridges: Down || WILD STATIONS || Time: Tue 1800 | 
+---------------+| |+----------------+ 
+---------------+| |+----------------+ 
| Out of Knip || || Circle: <-> | 
+---------------++------------------------------++----------------+ 
+Posessions-----+-------------------------------------------------+ 
| PaulWay | Zone 4 Pass | 
| miKi | Zone 2 Pass | 
| Kevan | | 
| Grimace | | 
| Dunx | | 
+---------------+-------------------------------------------------+ 
+Token-Assignments+--------------+-----------------+--------------+ 
+-----------------+--------------+-----------------+--------------+ 

PaulWay : [Home: Finchley Central] Finchley Central (NL) 
[Purchasing Zone 4 Pass]
miKi : [Home: Bethnal Green] Bethnal Green (CN)
[Purchasing Zone 2 Pass]

{ Comment:

Correcting PaulWay's Br token total - cost of zone pass is 2
Br, not 1.

-2 Br for zone pass - returned to token pile.

Game time etc.
}

--- miKi



From Kevan Davis <kdavis@i...> Tue Aug 18 04:29:02 1998
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+------------+---------------------------+----+-------------------+ 
| Player (T)| Home | LV | Tokens | 
| | | | Bk Bu Br Go Re Si | 
+------------+---------------------------+----+-------------------+ 
| PaulWay (B)| Finchley Central | 0 | 2 0 0 0 2 0 | 
| miKi (C)| Bethnal Green | 0 | 2 0 0 0 2 0 | 
| Kevan (B)| All Saints | 0 | 2 0 2 0 2 0 | 
| Grimace (C)| | 0 | 2 0 2 0 2 0 | 
| Drone | | 0 | 2 0 2 0 2 0 | 
| Dunx (B)| | 0 | 2 0 2 0 2 0 | 
+------------+---------------------------+----+-------------------+ 
+---------------++------------------------------++----------------+ 
| Bridges: Down || WILD STATIONS || Time: Tue 1800 | 
+---------------+| |+----------------+ 
+---------------+| |+----------------+ 
| Out of Knip || || Circle: <-> | 
+---------------++------------------------------++----------------+ 
+Possessions----+-------------------------------------------------+ 
| PaulWay | Zone 4 Pass | 
| miKi | Zone 2 Pass | 
| Kevan | | 
| Grimace | | 
| Dunx | | 
+---------------+-------------------------------------------------+ 
+Token-Assignments+--------------+-----------------+--------------+ 
+-----------------+--------------+-----------------+--------------+ 

PaulWay : [Home: Finchley Central] Finchley Central (NT) 
[Purchasing Zone 4 Pass]
miKi : [Home: Bethnal Green] Bethnal Green (CN)
[Purchasing Zone 2 Pass]
Kevan : [Home: All Saints] All Saints (DL)

{ Comment:

Adding miKi's Home Station to the Token Table.
Tweaking Paul's Line Code (the Northern is 'NT', not 'NL').

Ludicrum nil tempus fugit, since Paul accidentally managed to advance it
an hour during his repostings. (We started at 1600; miKi's Turn should
have been 1700, and thus mine 1800.)

And, er, that's it.
}

--
kdavis@i... - http://www.innotts.co.uk/~elusive/kevan - UIN: 5998366
"We've had Cant conformism since 1966, but now
subversion's in the air in the shape of flying bricks."
-- Half Man Half Biscuit, "The Trumpton Riots"



From Kevan Davis <kdavis@i...> Tue Aug 18 08:30:07 1998
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-----------------------------------------------------------------------------
No. Proposal Name F P A Q Result
-----------------------------------------------------------------------------
464 Der-der, der-der, der-der-... 3 1 1 0 Amends 1.13.3
465 Lights, Camera... 4 1 - 0 Amends 0.4.1
466 Extraneous Details You Can... 4 1 - 0 Repeals 1.19.2/3 [a]
467 Snap! 5 - - 0 Repeals 1.4.9
468 Crackle! 2 - 3 0 Fails
469 Pop! 2 - 3 0 Fails
470 Token Alien 1 - 4 0 Fails
-----------------------------------------------------------------------------

[a] Thus the whole "Miscellaneous" section. And there was much rejoicing.

-----------------------------------------------------------------------------
dave Dunx Grimc Jon Jthn Julie Kevn miKi Paul Y_Mom
-----------------------------------------------------------------------------

464 (Kevan) - FOR FOR - - - PAS FOR AGA -
465 (Kevan) - FOR FOR - - - PAS FOR FOR -
466 (Kevan) - FOR FOR - - - PAS FOR FOR -
467 (dave) - FOR FOR - - - FOR FOR FOR -
468 (dave) - FOR AGA - - - AGA AGA FOR -
469 (dave) - FOR FOR - - - AGA AGA AGA -
470 (Dunx) - AGA AGA - - - AGA AGA FOR -

-----------------------------------------------------------------------------
dave Dunx Grimc Jon Jthn Julie Kevn miKi Paul Y_Mom 
- KUDOS ---------------------------------------------------------------------

Initial: 26 28 0 0 29 5 46 4 0 0
Halved: 14 0 23 2 0
----------------------------------------------------------------
FOR Votes: +1 +0 +11 +0 +0 
AGA Votes: I -4 -0 I I I -1 -0 -0 I
Decisiveness: n +3 +3 n n n +3 +3 +3 n
Voting/Own: a -0 -0 a a a -0 -0 -0 a
c c c c c
Passed EPs: t +0 +0 t t t +0 +0 +0 t
Failed EPs: i -0 -0 i i i -0 -0 -0 i
Dead Wood: v +0 +0 v v v +4 +0 +0 v
Finger/Pulse: e +0 +0 e e e +5 +5 +0 e

Award Ceremony: +0 +0 +3 +0 +0 [b]
----------------------------------------------------------------
This Week: +0 +3 +25 +8 +3
Final Kudos: 26 14 3 0 29 5 48 10 3 0

-----------------------------------------------------------------------------
dave Dunx Grimc Jon Jthn Julie Kevn miKi Paul Y_Mom [d]
-----------------------------------------------------------------------------
Apathy Level: 0 0 1 3 0 0 0 0 2 3
-----------------------------------------------------------------------------

[b] Ruttsborough Award - none
IMCS Clarity Award - none
CAMREC Cleanup Award - none
Mrs Trellis Award - dave (Snap!/Crackle!/Pop!) [c]
For E's A Jolly Good Fellow - Kevan (automatic)

[c] Excellent titles, I thought. Pity he doesn't actually get the prize,
being Inactive.

[d] Slakko's been struck from the list after I mailed him to check if he'd
actually Resigned or just gone Inactive after eir ambivalent declaration
of both the other month. I'll nudge Yer Mom when I can find his email
address.



From Kevan Davis <kdavis@i...> Tue Aug 18 08:30:18 1998
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Pulling dave's mutterings out and looking at them again (for in doing my Week-
End stuff I remembered I never actually replied to this):-

>Under the new system introduced last week, might I suggest that the voting
>results should perhaps read more like this:
>
>[of 11 players, 6 were active (assuming PaulWay was only made inactive *after*
>votes were calculated), so quorum is 4 on all proposals this week, not 2 -- all
>proposals were quorate either way, so it doesn't make much difference]

And he corrected that to "three" after rereading something.

But am I missing something, or does his interpretation not make sense?

Rule 0.5.4 (Abstentions and Quorum) says:-

"Any Active Player who does not vote or who submits an invalid vote shall be
deemed to have abstained. Inactive Players are never counted as having
abstained. If the total of abstentions exceeds the total of valid votes (i.e.
votes FOR, AGAINST or PASS), the Proposal fails to reach Quorum."

We had eleven Players, six Active, and only one who abstained (assuming that
the other Players Voted "PASS" for eir own Proposals). Proposals would
therefore fail to reach Quorum if their total number of Valid Votes was less
than the number of abstentions - one. So this actually makes Quorum, er, one,
doesn't it?

Either dave's Quorum Proposal didn't say what he meant it to mean, or I'm
missing something quite horribly, here...

Kevan

--
kdavis@i... - http://www.innotts.co.uk/~elusive/kevan - UIN: 5998366
"Better to live for one day like a lion than a thousand sheepishly."
-- The Divine Comedy, "Thrillseeker"



From Kevan Davis <kdavis@i...> Tue Aug 18 08:31:27 1998
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------------------------------------------------------------------------------
MORNINGTON NOMIC

Proposals for Voting on in Year Two, Week Seventeen
------------------------------------------------------------------------------

Proposal 471 - 'Tis But A Scratch [Other, Multiple]

1. Light on the Surface [Amendment]

Replace the first two paragraphs of Rule 1.11.3 (Station Damage) with:-

Certain events may cause Stations to become Damaged (either Lightly or
Heavily). Lightly Damaged Stations are treated as being Closed until
London Transport manage to repair them; Heavily Damaged Stations treated
as Blocked until repairs are complete.

The GSD shall list Damaged Stations in the following example format,
Heavily Damaged Stations being denoted with an asterisk:-

+---------+----------------------------------------------------------+ 
| Damaged | Victoria, Hyde Park Corner, Angel* |
+---------+----------------------------------------------------------+ 

2. Slight Fire Damage [Amendment]

Reword Rule 1.9.2 (Escalator Fires) to:-

A Player may perform the post-Move Action "[Fire at <Station>]" to spot
a Fire, where "<Station>" is a Station which the Player has passed
through during eir Move, or which is adjacent to eir current location.

If a Fire is spotted at a Station, that Station is Blocked for one Turn,
and becomes Lightly Damaged.

{ Comments : Moderate trade-off, here - we lose all the stuff about
Line-Changing and BR connections, since I think it's probably
too much to remember (particularly if a major Interchange
gets burnt early in the game; too easy to forget it when
making your Moves thirty Turns on, I fear). The Stations are
still Blocked for a Turn, and the Light Damage prevents
Line Changing and BR frippery. Just as powerful, I think;
the BR aspect is a fairly moot point, and the Line Changing
denial is only really useful for short-term tactics anyway. }

3. Open and Shut Case [Amendment]

Reword Rule 1.13.4 to:-

Each Station may be either Open or Closed, dependent on a number of factors.
Certain Stations and Lines are described as having Restricted Opening, the
Open/Closed state of these depending on the current Game Time, and being
given in Rules 1.13.5 and 1.13.6.

If a Station is Closed, a Move which starts, ends or changes Line at that
Station is Invalid.

If a Line Segment is Closed, a Move which involves transversing that Line
Segment is Invalid.

{ Comments : Minor tidying up of the wording, fixing of the obsolete Rule
number references and - the only really consequential thing -
disallowing Line Changes at Closed Stations. Logical, really. }

4. Higher Explosives [Amendment]

In Rule 1.7.30 (Suspect Package Detonation), replace "Damaged" with
"Heavily Damaged".

------------------------------------------------------------------------------

Proposal 472 - Hoard of the Things [Other, Multiple]

{ Comments : Merely implementing the idea I mentioned in a Game a while
back - that hoarding Tokens at your Home is preferable to
Banking; no memory requirement since it goes on the Token
Stack, and some potentially-breakable security in terms of
Home-breaking, as opposed to the rather-too-powerful
titanium vault of Bank. }

1. Insurance Clause [Enactment]

Enact a new Rule entitled "What a Banker" as Rule 1.4.9, unless such a
Rule already exists.

{ Comment : Just in case it got repealed. }

2. Under the Mattress [Amendment]

Rename Rule 1.4.9 (What a Banker) to "Hoard of the Things" and reword it to:-

If it would be possible to add a Token to the Token Stack at a Player's
Home Station, that Player may perform the post-Move Action of "[Hoarding
<Tokens>]", where "<Tokens>" is a list of Tokens being Hoarded, their
number not exceeding the unused space in their Home Station's Stack.

Hoarded Tokens are removed from the Token Table and placed one-at-a-time
on the Token Stack of the Actioning Player's Home Station.

3. The Bank That Likes To Say No [Amendment]

In Rule 1.7.15 (Post-Move Actions), replace:-

"[Banking <Tokens>] 1.4.9"

with:-

"[Hoarding <Tokens>] 1.4.9"

------------------------------------------------------------------------------

Proposal 473 - Bureau de Change [Amendment]

Repeal Rules 1.7.22-1.7.24, rename Rule 1.7.21 to "Bureau de Change" and
rename it to:-

A Player may perform the following Actions to convert Tokens from one
colour to another; the Paid Tokens are lost, the Received Tokens gained.

+--------------------+----------+----------+
| Action | Paid | Received |
+--------------------+----------+----------+
| [Gold to Silver] | 1 Gold | 2 Silver |
| [Gold to Bronze] | 1 Gold | 8 Bronze |
| [Gold to Blue] | 1 Gold | 2 Blue |
| [Silver to Bronze] | 1 Silver | 4 Bronze |
+--------------------+----------+----------+

The opposite Actions ("[Silver to Gold]", etc.) may also be performed,
with the same exchange rates, but only if the Actioning Player's Piece
is situated at Bank.

{ Comments : Another way to gain those increasingly elusive Golds; the
costs seem high enough, and the Bank limitation is, I think,
reasonable. "Blue to Gold" is a tad powerful, but the one-
of-each-Action-per-Turn slows it down a bit, and sitting
ducklike at the easily-reachable Bank should make people
hesitant. }

------------------------------------------------------------------------------

Proposal 474 - Leave Your Hat On (Multiple)

Part 1: New king-size filter legs with the flip-top knee (Action)

[Hands on hat] 20mins no cost.

Part 2: Hands on your heads! (Enactment)

No Player can perform the "[Knocking <Hat> Off <Player>]" action if the
Player targetted has performed the "[Hands on hat" action since the Knocking
Player's previous Turn.

------------------------------------------------------------------------------

Proposal 475 - Retracking Token Tracking [Amendment, multiple]

{Comment:

The idea of this proposal is to make token stacks a little less
common and to stop them filling up so quickly. Placing tokens on
stacks as payment would only be valid if one were outside the
Circle, and then would only be allowed to appear diametrically
opposite on the Map. Stacks can still be created by dropping
tokens.
}

1. Reword Rule 1.17.2 - Pythagoras Would Have Loved This to read:

"The major compass points North, South, East and West shall be defined
relative to the current Map when it is being read normally, North being up
the page. 

The Map shall be considered to be divided into two pairs of Halves and
five Quadrants, treating Tottenham Court Road as the Meridian (ie centre
point) for both North-South and East-West axes. 

The Halves correspond to the four major compass points. The
Halves are unnumbered, but each is paired with its opposite: North
and South; East and West.

Each Compass Quadrant corresponds to the intersection of two overlapping
Halves. An additional fifth quadrant, called the "Circle" is defined as
those stations situated on or within the Cicle Line. Stations in the
Circle are not in any other quadrant. For ease of reference, the resulting
Quadrants are numbered clockwise as follows: 

+------------+--------+ 
| Quadrant | Number | 
+------------+--------+ 
| Circle | 0 |
| North East | 1 | 
| South East | 2 | 
| South West | 3 | 
| North West | 4 | 
+------------+--------+ 

Each Station shall have attributes of Half and Quadrant determined by its
location on the Map. 

With the exception of Totthenham Court Road, if a Station lies on a Half
or Quadrant boundary, it shall be considered to reside in all Halves and
Quadrants adjacent to the boundary. 

As the Meridian, Tottenham Court Road is considered to be in no Half or
Quadrant. Any costs, penalties or Rules applying to crossing Half or
Quadrant boundaries shall not affect a Move to or from Tottenham
Court Road."

2. Amend second condition in Rule 1.4.19 - Token Tracking to read:

"It cannot be in the same, or an adjacent quadrant to that of
the Player's final location - if this cannot be satisfied, the
token(s) are discarded."

------------------------------------------------------------------------------

Proposal 476 - Turin '57 Convention on International Play [Special Ruleset]

{ Comment: 
Simple enough idea really - a Special Ruleset to allow Games on other 
maps. Just gets a bit complicated in spots... 
} 

[Enactment: Tourists' Charter] 
Turin '57 enables the game of Mornington Crescent to be played on transport 
networks other than the London Underground. 

When announcing a Turin '57 Game, the Speaker must include the following 
information: 
* the transport network to be used 
* the Internet URL of a map of this network to be employed 
* the substitute map entities and effects of Game States for that
network as defined in subsequent Rules in this section. 

In general if a specific Station or Line Segment is specified in a Rule that 
element of the Rule should either be ignored or any general definition 
applied. 

The information distributed at the start of a Turin '57 Game shall be enacted 
as a new Rule under the Turin '57 Special Ruleset. The title of the new Rule 
shall be of the form "<Network Name> Guidebook". 

{ Comment: 
I'm assuming here that there would be some discussion on the list first 
about which map is most appropriate, and about which substitutions should be
made. 

Note the term 'transport network': this allows for other modes of 
tranport to be played, eg the ferries in Sydney. 
} 

[Enactment: Station Keeping] 
The following Stations must have alternatives on the nominated Map defined: 
Term - London Underground Station 
====================================== 
Goal - Mornington Crescent 
Bank - Bank 
Loop - Dollis Hill 

All Rules relating to these London Underground Stations shall be considered
to refer instead to the given alternatives for the duration of the Turin '57 
Game. 

[Enactment: International Line] 
Line Codes must be defined for all the Lines on the nominated Map. 

A substitute Line or section of Line for the LU Circle must also be defined 
where available. Any closed loop will suffice, although one which contains 
Stations within it should be preferred. 

If no such substitute can be defined, then the following Rules must be
ignored 
for that Map: 
- Rule 1.8.5 (Circle Line States) 
- Rule 1.7.4 (Open the Cutlery Drawer, Mrs Higgins) 

{ Comment: I suspect it's obvious that Circle Line States are meaningless 
without a Circle Line, but banning Spoon may seem less rational. However, 
Spoon Clamps can only be removed within the Circle Line. 
} 

[Enactment: Bridge Over the River Kwai] 
Rule 1.8.3 (Bridges) shall have no effect if there is no river or other body 
of water on the nominated Map which is crossed by any Lines. 

In addition to the usual effect of the Bridge state, any water-borne
transport shall be disabled when Bridges are Up. 

At the option of the Speaker, Rule 1.8.3 shall be ignored if disabling of 
water-borne transport would have a disproportionate effect. 

{ Comment: actually I suppose water-borne transport should be disabled when 
Bridges are Down (cf Tower Bridge on the Thames) but Bridges Down is the 
default, fully active network state. 

The last clause is there to allow for playing Gondolier Crescent. 
} 

[Enactment: Class Act] 
Rule 1.17.6 (Station Categories) defines classifications which are used to 
categorise Stations. 

Where the use of these classifications is not obvious on the nominated map
(eg where a different language is used) the Speaker must define equivalent
terms. 

For those classifications based on notation (eg Interchange) the nearest 
equivalent on the key should be specified. For those classifications based
on the name of the Station (eg Compass) a reasonable translation should be 
offered (eg North => Nord (French)). 

These alternative classification criteria must then be used for the duration 
of the Turin '57 Game. 

[Enactment: Zone Doubt]
Where the nominated Map does not use a Zone system, all Rules relating to 
Zones must be ignored. All Players shall gain a single Bronze Token on eir 
Turn. 

Where a Zone system is used, definitions for the Zones to be used must be 
supplied for those Rules which relate to Zones. In particular (taking a
three Zone system as an example): 

* Rule 1.17.7 (Zoning Regulations) defines the Zones. This definition 
should be adjusted appropriately. 
* Rule 1.4.18 (The Emporium) refers to Zones numbered 2-6 and to Passes 
for multiple Zones (eg eliminate the 1-6 Pass, perhaps increasing
the 1-3 Pass cost) 
* Rule 1.7.16 (Neutral Actions) gives the cost for Tithing a Zone, 
supplying a formula its calculation. This formula should be 
adjusted (eg 8 - (2 * Zone)) 

[Enactment: Are the Sandwiches Any Nicer?] 
"British Rail" shall be considered to be replaced by the local inter-urban 
transport network. 

Where no connections exist between the nominated Map and the local
inter-urban transport network, then the following Rule effects shall apply: 

* The Speaker must either nominate another Station Category to house 
Emporia, or state that all Possessions which may be Purchased are 
Dispensable 
* All Rules relating to British Rail stations from the point of view of 
connection shall be ignored eg Ticket Stubs, Visiting. 

[Enactment: Headgear Optional] 
If any of the categories defined as being valid for claiming a Hat from is
not represented on the nominated Map, then the Speaker must specify an
alternative category as a substitute. 

[Enactment: Manoeuvres in the Psychedelic Rainbow Tomato] 
Rule 1.18.2 (Gambits And Their Costs) defines the valid Manouevres on the 
London Underground Map. 

Those Manouevres which relate to specific LU Stations must be ignored. 

Any Manouevres declared in a Turin '57 Game shall be recorded in the
Guidebook for that Game. 

------------------------------------------------------------------------------



From <DELLIS@U...> Wed Aug 19 03:47:40 1998
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Date: 19 Aug 98 11:41:37 +0100
From: "Dunx (Duncan Ellis)" <DELLIS@U...>
To: l-nomic@f...
Subject: Re: MN: Year 2, Week 17: Proposals
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Week 17 Proposals included: 
> Proposal 471 - 'Tis But A Scratch [Other, Multiple] 

> { Comments : Moderate trade-off, here - we lose all the stuff about 
> Line-Changing and BR connections, 
Alarm bells went off here, since that was the fundamental point of the 
Escalator Fire thing in the first place. 

> since I think it's probably 
> too much to remember (particularly if a major Interchange 
> gets burnt early in the game; too easy to forget it when 
> making your Moves thirty Turns on, I fear). 
A fair point, although it applies to Bulkheading also. 

> The Stations are 
> still Blocked for a Turn, and the Light Damage prevents 
> Line Changing and BR frippery. Just as powerful, I think; 
> the BR aspect is a fairly moot point, and the Line Changing 
> denial is only really useful for short-term tactics anyway.
} 
This eased my fears - yes, very satisfactory. 

> 3. Open and Shut Case [Amendment] 
> 
> If a Station is Closed, a Move which starts, ends or changes Line at
that 
> Station is Invalid. 
The only omission from this list is the use of Escalator Links, although I 
suppose a ban on their use is implied. "Bank (for Monument)"-style Moves are 
covered by the start/end condition, and continuous moves which just happen
to 
use the escalator are covered by the line change condition. Very nice. 


> Proposal 472 - Hoard of the Things [Other, Multiple] 
A nice idea with a few small weaknesses, all derived from the use of token 
stacks: 
1. a Player's Home stack can be preemptively filled to prevent Hoarding
by 
that Player 
2. if the token stack limit is reached before a Player has hoarded, e's 
stuffed 
3. since a Hoard is just a Token Stack, it's very slow to collect Tokens 
from. 


> Proposal 473 - Bureau de Change [Amendment] 
> 
> Repeal Rules 1.7.22-1.7.24, rename Rule 1.7.21 to "Bureau de Change" and 
> rename it to:- 
"reword", surely? Sensible bit of tidying up, anyway. 

> The opposite Actions ("[Silver to Gold]", etc.) may also be performed, 
> with the same exchange rates, but only if the Actioning Player's Piece 
> is situated at Bank. 
I have grave misgivings about this - I'm not too bothered about the Metallic 
exchanges, but I am very worried about the Blue->Gold exchange. It
reinforces 
the whole Monopoly aspect... 

Ingenious use of Bank, though. 


> Proposal 474 - Leave Your Hat On (Multiple) 
> 
> Part 1: New king-size filter legs with the flip-top knee (Action) 
> 
> [Hands on hat] 20mins no cost. 
> 
> Part 2: Hands on your heads! (Enactment) 
> 
> No Player can perform the "[Knocking <Hat> Off <Player>]" action if the 
> Player targetted has performed the "[Hands on hat" action since the
Knocking 
> Player's previous Turn. 

Interesting, but there's no penalty on the Player protecting eir Hats. 

I suppose the Hat protection implicitly lasts only a single Turn, but then 
again there isn't really anything to stop a Player playing one of these 
Actions every Turn. What I would like to see would be a ban on a Player 
picking up a Hat in the same Turn that they're holding Hats on. 


> Proposal 475 - Retracking Token Tracking [Amendment, multiple] 
Very cunning. I suppose I'd better redo the Quadrant doc if this passes... 


> Proposal 476 - Turin '57 Convention on International Play [Special
Ruleset] 
I'll just own up to this one - I know it's a bit long, but all it's trying
to 
do is pick up on the elements of the game which are specific to the London 
Underground maps and generalise them. 

-- 
Dunx 
IRL: Duncan Ellis, Senior Software Engineer, Business Modelers, Oracle 
<I work for Oracle, I don't speak for them>


From Kevan Davis <kdavis@i...> Wed Aug 19 08:37:38 1998
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>> Proposal 472 - Hoard of the Things [Other, Multiple] 
>A nice idea with a few small weaknesses, all derived from the use of token 
>stacks: 
> 1. a Player's Home stack can be preemptively filled to prevent Hoarding
> by that Player

To an extent. Since the elimination of Bronzes being frittered for such
purposes, though, I think I'd probably welcome people tossing Blacks and
Reds at my Home Station. But yes, dropping a Gold and having people pile
Blacks onto it later is far from satisfactory, potentially taking five
turns to dig it out.

> 3. since a Hoard is just a Token Stack, it's very slow to collect Tokens 
> from. 

Indeed, indeed. Perhaps a "[Gathering]" Action may be in order, by which
you can collect all Tokens from a Stack, if it's on your Home Station. You'd
still have to visit it, of course.

Just an amendment would bring things more in line with the old Banking
approach, I think. The fact that other Players can pay eight Bronzes to
sneak in and help emselves to the top Token is enough of a limitation to
counter the "always possible to 'Wild' there" benefit, I think.

>> Proposal 473 - Bureau de Change [Amendment] 
>
>I have grave misgivings about this - I'm not too bothered about the Metallic 
>exchanges, but I am very worried about the Blue->Gold exchange. It
>reinforces the whole Monopoly aspect... 

I've never been too happy with "[Gold to Blue]" myself, but didn't want
to be too sweeping in my reforms. Blues are reasonably rare and usually
kept on standby for avoiding Cascades and dealing with Knip and things;
I can't see many people rushing to change them two-at-a-time for Golds,
particularly at such a reachable Station.

>Ingenious use of Bank, though. 

Indeed. It's use as one of the 'special' Stations, as mentioned in your
Turin Proposal, seems a good one.

>> Proposal 474 - Leave Your Hat On (Multiple) 
>> 
>> Part 1: New king-size filter legs with the flip-top knee (Action) 
>> 
>> [Hands on hat] 20mins no cost. 
> 
>Interesting, but there's no penalty on the Player protecting eir Hats. 

Giving up a third of your Move is quite a penalty, I suppose. Perhaps
enough. If you've got all five Hats and are trying to cash them in,
it only gives you forty minutes per Turn to deal with anyone who
might be out to get you.

>What I would like to see would be a ban on a Player 
>picking up a Hat in the same Turn that they're holding Hats on. 

An amusing image, and probably a fair limitation. Although this
is mostly only going to be used when someone has four or five hats,
so isn't much of a restriction if they've got the full set.

Speaking of which, there's *still* no way to get Hard Hats, is
there?

>> Proposal 475 - Retracking Token Tracking [Amendment, multiple] 
>Very cunning. I suppose I'd better redo the Quadrant doc if this passes... 

What's the "five" equivalent of "quadrant", by the way? It seems
a trifle confusing as it stands.

A sound Proposal, though.

>> Proposal 476 - Turin '57 Convention on International Play [Special
>Ruleset] 
>I'll just own up to this one - I know it's a bit long, but all it's trying
>to do is pick up on the elements of the game which are specific to the London 
>Underground maps and generalise them. 

I'm not sure if it's maybe too much Ruleset space for something which
we aren't going to use very much, and I fear we'd probably find too
many loopholes in certain alternative Maps, but I suppose it can't
hurt to try...

Kevan

--
kdavis@i... - http://www.innotts.co.uk/~elusive/kevan - UIN: 5998366
"Stay home, be bored - it's crap, I know."
-- The Smiths, "Death At One's Elbow"



From <grimace@s...> Wed Aug 19 13:50:39 1998
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 +------------+---------------------------+----+-------------------+ 
| Player (T)| Home | LV | Tokens | 
| | | | Bk Bu Br Go Re Si | 
+------------+---------------------------+----+-------------------+ 
| PaulWay (B)| Finchley Central | 0 | 2 0 0 0 2 0 | 
| miKi (C)| Bethnal Green | 0 | 2 0 0 0 2 0 | 
| Kevan (B)| All Saints | 0 | 2 0 2 0 2 0 | 
| Grimace (C)| Swiss Cottage | 0 | 2 0 2 0 2 0 | 
| Drone | | 0 | 2 0 2 0 2 0 | 
| Dunx (B)| | 0 | 2 0 2 0 2 0 | 
+------------+---------------------------+----+-------------------+ 
+---------------++------------------------------++----------------+ 
| Bridges: Down || WILD STATIONS || Time: Tue 1900 | 
+---------------+| |+----------------+ 
+---------------+| |+----------------+ 
| Out of Knip || || Circle: <-> | 
+---------------++------------------------------++----------------+ 
+Possessions----+-------------------------------------------------+ 
| PaulWay | Zone 4 Pass | 
| miKi | Zone 2 Pass | 
| Kevan | | 
| Grimace | | 
| Dunx | | 
+---------------+-------------------------------------------------+ 
+Token-Assignments+--------------+-----------------+--------------+ 
+-----------------+--------------+-----------------+--------------+ 

PaulWay : [Home: Finchley Central] Finchley Central (NT) 
[Purchasing Zone 4 Pass]
miKi : [Home: Bethnal Green] Bethnal Green (CN)
[Purchasing Zone 2 Pass]
Kevan : [Home: All Saints] All Saints (DL)
Grimace : [Home: Swiss Cottage] Swiss Cottage (JL)

{ Comment:

No explanation required, I suppose.

Tempora mutantur, nos et mutamur in illis.

}



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From: "Wayper, Paul" <WayperP@p...>
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Subject: RE: MN: Year 2, Week 17: Proposals
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-----BEGIN PGP SIGNED MESSAGE-----
Hash: SHA1
I've just taken a look at the MN homepage - speccy stuff, Kevan! Love the
'Key to Lines', the icons, the layout, and the content. 10 out of a
possible 5. Ironically, I went to click on the line line that, on MCitED
(Dan's server) is the short game link...

On Wednesday, August 19, 1998 8:42 PM, Dunx (Duncan Ellis)
[SMTP:DELLIS@U...] performed the following ritual:
> > The opposite Actions ("[Silver to Gold]", etc.) may also be
performed, 
> > with the same exchange rates, but only if the Actioning Player's
Piece 
> > is situated at Bank. 
> I have grave misgivings about this - I'm not too bothered about the
Metallic 
> exchanges, but I am very worried about the Blue->Gold exchange. It
> reinforces the whole Monopoly aspect... 

True - though blue tokens haven't been high on my acquisition list, their
potential should be enhanced by this. Besides, waddling around with masses
of blue tokens is a sure way to get shunted...
> Interesting, but there's no penalty on the Player protecting eir Hats. 

Er, losing twenty minutes of time is a fair penalty. If you were worried,
you could up it to thirty - forty would seem a bit much (says he, imagining
a person on the LU holding desperately onto their hats for half an hour...
:-)

> I'll just own up to this one - I know it's a bit long, but all it's trying
> to do is pick up on the elements of the game which are specific to the
> London Underground maps and generalise them. 

It seems a good thing, anyway. It's already got me looking at the Brisbane
map, poor though it is...

Paul Wayper -- DPI ITS Computer Systems Officer
_____________________________________________________________________
SigClean 1.5a prevents all errors in transcription, transmission, and
reception of eMail, destroys sig and email viruses, and stops flames.
If it doesn't seem to work, contact me and I'll fix it. (c) 1998 PJW

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From Graeme Jefferis <Graeme.Jefferis@f...> Thu Aug 20 23:26:23 1998
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From: Graeme Jefferis <Graeme.Jefferis@f...>
To: "'l-nomic@f...'" <l-nomic@f...>
Subject: RE: MN: Year 2, Week 17: Proposals
Date: Thu, 20 Aug 1998 08:46:53 +0100
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>It seems a good thing, anyway. It's already got me looking 
>at the Brisbane map, poor though it is...

There is an amazing web site out there -- unfortunately I've 
misplaced the URL -- that not only provides ludicrous amounts 
of metro maps, LU included, but also has a 'navigation' 
feature by which you click two stations and it works out the 
quickest route between the two, necessary line changes, and 
total travel duration. Magical stuff; ISTR it's housed in 
France somewhere; so if I find the location I'll post it.

-Graeme.


From <DELLIS@U...> Fri Aug 21 00:16:34 1998
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Date: 20 Aug 98 09:35:45 +0100
From: "Dunx (Duncan Ellis)" <DELLIS@U...>
To: l-nomic@f...
Subject: Re: RE: MN: Year 2, Week 17: Proposals
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>There is an amazing web site out there -- unfortunately I've 
>misplaced the URL -- that not only provides ludicrous amounts 
>of metro maps 

Oo, oo, Mr Peevely! Mr Peeeevely! 

http://metro.ratp.fr:10001/bin/cities/english 

-- 
Dunx 
IRL: Duncan Ellis, Senior Software Engineer, Business Modelers, Oracle 
<I work for Oracle, I don't speak for them>


From Richard Brockie <rmb@r...> Fri Aug 21 05:59:52 1998
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From: Richard Brockie <rmb@r...>
To: l-nomic@f...
Subject: Re: RE: MN: Year 2, Week 17: Proposals
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On 20 Aug 1998, Dunx (Duncan Ellis) wrote:

> >There is an amazing web site out there -- unfortunately I've 
> >misplaced the URL -- that not only provides ludicrous amounts 
> >of metro maps 
> 
> Oo, oo, Mr Peevely! Mr Peeeevely! 
> 
> http://metro.ratp.fr:10001/bin/cities/english 

Doesn't work.

--- miKi



From <DELLIS@U...> Fri Aug 21 06:12:51 1998
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From: "Dunx (Duncan Ellis)" <DELLIS@U...>
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Subject: Re: RE: MN: Year 2, Week 17: Proposals
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>> http://metro.ratp.fr:10001/bin/cities/english 

>Doesn't work. 

Oh dear - I don't understand that, because it does for me. I'll try setting 
up a link from Wasteland when I get home. 

An observation on the site itself, though (assuming it's the same one 
Grimace referred to) - it doesn't actually have very many maps on it. The 
LU map is one of those missing, although Paris is quite a good one. 

-- 
Dunx 
IRL: Duncan Ellis, Senior Software Engineer, Business Modelers, Oracle 
<I work for Oracle, I don't speak for them>


From <DELLIS@U...> Fri Aug 21 06:31:25 1998
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Date: 20 Aug 98 15:51:26 +0100
From: "Dunx (Duncan Ellis)" <DELLIS@U...>
To: l-nomic@f...
Subject: MN: Game 9 Game State Document
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+------------+---------------------------+----+-------------------+ 
| Player (T)| Home | LV | Tokens | 
| | | | Bk Bu Br Go Re Si | 
+------------+---------------------------+----+-------------------+ 
| PaulWay (B)| Finchley Central | 0 | 2 0 0 0 2 0 | 
| miKi (C)| Bethnal Green | 0 | 2 0 0 0 2 0 | 
| Kevan (B)| All Saints | 0 | 2 0 2 0 2 0 | 
| Grimace (C)| Swiss Cottage | 0 | 2 0 2 0 2 0 | 
|*Drone | | 0 | 2 0 2 0 2 0 | 
| Dunx (B)| Ladbroke Grove | 0 | 2 0 2 0 2 0 | 
+------------+---------------------------+----+-------------------+ 
+---------------++------------------------------++----------------+ 
| Bridges: Down || WILD STATIONS || Time: Tue 2000 | 
+---------------+| |+----------------+ 
+---------------+| |+----------------+ 
| Out of Knip || || Circle: <-> | 
+---------------++------------------------------++----------------+ 
+Possessions----+-------------------------------------------------+ 
| PaulWay | Zone 4 Pass | 
| miKi | Zone 2 Pass | 
| Kevan | | 
| Grimace | | 
| Dunx | | 
+---------------+-------------------------------------------------+ 
+Token-Assignments+--------------+-----------------+--------------+ 
+-----------------+--------------+-----------------+--------------+ 

PaulWay : [Home: Finchley Central] Finchley Central (NT) 
[Purchasing Zone 4 Pass] 
miKi : [Home: Bethnal Green] Bethnal Green (CN) 
[Purchasing Zone 2 Pass] 
Kevan : [Home: All Saints] All Saints (DL) 
Grimace : [Home: Swiss Cottage] Swiss Cottage (JL) 
Dunx : [Home: Ladbroke Grove] Ladbroke Grove (HC) 

{ Comment: 
Home, sweet Home. 
Pushed Game Time forward. 
Marked Drone Inactive since no one has control. 
C'est tout. 
} 

-- 
Dunx 
IRL: Duncan Ellis, Senior Software Engineer, Business Modelers, Oracle 
<I work for Oracle, I don't speak for them>


From Graeme Jefferis <Graeme.Jefferis@f...> Fri Aug 21 07:01:53 1998
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From: Graeme Jefferis <Graeme.Jefferis@f...>
To: "'l-nomic@f...'" <l-nomic@f...>
Subject: RE: RE: MN: Year 2, Week 17: Proposals
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>>>http://metro.ratp.fr:10001/bin/cities/english 
>>Doesn't work. 
>Oh dear - I don't understand that, because it does for 
>me. I'll try setting up a link from Wasteland when I get home. 

Well, I'm sure it's the right site, at least.

>An observation on the site itself, though (assuming it's the 
>same one Grimace referred to) - it doesn't actually have very 
>many maps on it. The LU map is one of those missing, although 
>Paris is quite a good one. 

Odd, I remember it being rather good. Something else to
look at when I get home, I think -- I certainly remember it 
having an LU map, as that was the whole reason I went there
in the first place. It was unfortunately the LU standard map, 
with Thameslink, etc, but no Zone markings. 

No matter, I expect there's something salvageable there.

-Graeme.


From <WayperP@p...> Thu Aug 20 20:30:59 1998
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From: "Wayper, Paul" <WayperP@p...>
To: "'l-nomic@f...'" <l-nomic@f...>
Subject: MN: RE: Game 9 Game State Document
Date: Fri, 21 Aug 1998 13:28:39 +1000
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+------------+---------------------------+----+-------------------+ 
| Player (T)| Home | LV | Tokens | 
| | | | Bk Bu Br Go Re Si | 
+------------+---------------------------+----+-------------------+ 
| PaulWay (B)| Finchley Central | 0 | 3 0 1 0 2 0 | 
| miKi (C)| Bethnal Green | 0 | 2 0 0 0 2 0 | 
| Kevan (B)| All Saints | 0 | 2 0 2 0 2 0 | 
| Grimace (C)| Swiss Cottage | 0 | 2 0 2 0 2 0 | 
|*Drone | | 0 | 2 0 2 0 2 0 | 
| Dunx (B)| Ladbroke Grove | 0 | 2 0 2 0 2 0 | 
+------------+---------------------------+----+-------------------+ 
+---------------++------------------------------++----------------+ 
| Bridges: Down || WILD STATIONS || Time: Tue 2100 | 
+---------------+| |+----------------+ 
+---------------+| |+----------------+ 
| Out of Knip || || Circle: <-> | 
+---------------++------------------------------++----------------+ 
+Possessions----+-------------------------------------------------+ 
| PaulWay | Zone 4 Pass, Hat (T) | 
| miKi | Zone 2 Pass | 
| Kevan | | 
| Grimace | | 
| Dunx | | 
+---------------+-------------------------------------------------+ 
+Token-Assignments+--------------+-----------------+--------------+ 
+-----------------+--------------+-----------------+--------------+ 

PaulWay : [Home: Finchley Central] Finchley Central (NT) 
[Purchasing Zone 4 Pass] 
miKi : [Home: Bethnal Green] Bethnal Green (CN) 
[Purchasing Zone 2 Pass] 
Kevan : [Home: All Saints] All Saints (DL) 
Grimace : [Home: Swiss Cottage] Swiss Cottage (JL) 
Dunx : [Home: Ladbroke Grove] Ladbroke Grove (HC) 
PaulWay : [LV+1] Mill Hill East (NL) [Collecting Terminus Hat]

{ Comment: 
+10mins : LV Adjust
+10mins +1Bk : Same line move
+1Br : Zone 4 pass
+10mins : oooh, what's this on the hat stand here?
And thus the game goes one hour ahead. I think I'll stand around
here for half an hour...
} 



From Richard Brockie <rmb@r...> Fri Aug 21 07:22:28 1998
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Date: Fri, 21 Aug 1998 15:21:40 +0100 (BST)
From: Richard Brockie <rmb@r...>
To: Mornington Nomic Mailing List <l-nomic@f...>
Subject: MN: Game 9 Game State Document...
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+------------+---------------------------+----+-------------------+ 
| Player (T)| Home | LV | Tokens | 
| | | | Bk Bu Br Go Re Si | 
+------------+---------------------------+----+-------------------+ 
| PaulWay (B)| Finchley Central | 1 | 3 0 1 0 2 0 | 
| miKi (C)| Bethnal Green | 0 | 3 0 1 0 4 0 | 
| Kevan (B)| All Saints | 0 | 2 0 2 0 2 0 | 
| Grimace (C)| Swiss Cottage | 0 | 2 0 2 0 2 0 | 
|*Drone | | 0 | 2 0 2 0 2 0 | 
| Dunx (B)| Ladbroke Grove | 0 | 2 0 2 0 2 0 | 
+------------+---------------------------+----+-------------------+ 
+---------------++------------------------------++----------------+ 
| Bridges: Down || WILD STATIONS || Time: Tue 2200 | 
+---------------+| |+----------------+ 
+---------------+| |+----------------+ 
| Out of Knip || || Circle: <-> | 
+---------------++------------------------------++----------------+ 
+Possessions----+-------------------------------------------------+ 
| PaulWay | Zone 4 Pass, Hat (T) | 
| miKi | Zone 2 Pass | 
| Kevan | | 
| Grimace | | 
| Dunx | | 
+---------------+-------------------------------------------------+ 
+Token-Assignments+--------------+-----------------+--------------+ 
+-----------------+--------------+-----------------+--------------+ 

PaulWay : [Home: Finchley Central] Finchley Central (NT) 
[Purchasing Zone 4 Pass] 
miKi : [Home: Bethnal Green] Bethnal Green (CN) 
[Purchasing Zone 2 Pass] 
Kevan : [Home: All Saints] All Saints (DL) 
Grimace : [Home: Swiss Cottage] Swiss Cottage (JL) 
Dunx : [Home: Ladbroke Grove] Ladbroke Grove (HC) 
PaulWay : [LV+1] Mill Hill East (NL) [Collecting Terminus Hat]
miKi : Pass (Bethnal Green (CN))

{ Comment: 

Correcting PaulWay's LV,
Err,
+2 Re for the Pass,
+1 Bk for being on same line,
+1 Br for Zone Pass,

Game time advanced.
} 

--- miKi




From Kevan Davis <kdavis@i...> Fri Aug 21 09:19:25 1998
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To: Mornington Nomic Mailing List <l-nomic@f...>
From: Kevan Davis <kdavis@i...>
Subject: MN: Game 9 Game State Document...
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+------------+---------------------------+----+-------------------+ 
| Player (T)| Home | LV | Tokens | 
| | | | Bk Bu Br Go Re Si | 
+------------+---------------------------+----+-------------------+ 
| PaulWay (B)| Finchley Central | 1 | 3 0 1 0 2 0 | 
| miKi (C)| Bethnal Green | 0 | 3 0 1 0 4 0 | 
| Kevan (B)| All Saints | 0 | 3 2 2 0 2 0 | 
| Grimace (C)| Swiss Cottage | 0 | 2 0 2 0 2 0 | 
|*Drone | | 0 | 2 0 2 0 2 0 | 
| Dunx (B)| Ladbroke Grove | 0 | 2 0 2 0 2 0 | 
+------------+---------------------------+----+-------------------+ 
+---------------++------------------------------++----------------+ 
| Bridges: Down || WILD STATIONS || Time: Tue 2300 | 
+---------------+| Colliers Wood |+----------------+ 
+---------------+| |+----------------+ 
| Out of Knip || || Circle: <-> | 
+---------------++------------------------------++----------------+ 
+Possessions----+-------------------------------------------------+ 
| PaulWay | Zone 4 Pass, Hat (T) | 
| miKi | Zone 2 Pass | 
| Kevan | | 
| Grimace | | 
| Dunx | | 
+---------------+-------------------------------------------------+ 
+Token-Assignments+--------------+-----------------+--------------+ 
+-----------------+--------------+-----------------+--------------+ 

PaulWay : [Home: Finchley Central] Finchley Central (NT) 
[Purchasing Zone 4 Pass] 
miKi : [Home: Bethnal Green] Bethnal Green (CN) 
[Purchasing Zone 2 Pass] 
Kevan : [Home: All Saints] All Saints (DL) 
Grimace : [Home: Swiss Cottage] Swiss Cottage (JL) 
Dunx : [Home: Ladbroke Grove] Ladbroke Grove (HC) 
PaulWay : [LV+1] Mill Hill East (NL) [Collecting Terminus Hat]
miKi : Pass (Bethnal Green (CN))
Kevan : Pass (All Saints (DL)) [Colliers Wood Wild]

{
Comments: 

Ludicrum tempus fugit.

Sitting tight for a couple of Blues.
+1 Black for staying on the Line.
Staring poker-faced across the District at miKi.
} 

--
kdavis@i... - http://www.innotts.co.uk/~elusive/kevan - UIN: 5998366
"If you give him some for Christmas, he'll return it yer."
-- John Hegley, "Eddie Don't Like Furniture"



From <grimace@s...> Fri Aug 21 13:57:14 1998
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From: "Graeme Jefferis" <grimace@s...>
To: <l-nomic@f...>
Subject: MN: Game 9 Game State Document...
Date: Fri, 21 Aug 1998 21:53:36 +0100
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 +------------+---------------------------+----+-------------------+ 
| Player (T)| Home | LV | Tokens | 
| | | | Bk Bu Br Go Re Si | 
+------------+---------------------------+----+-------------------+ 
| PaulWay (B)| Finchley Central | 1 | 3 0 1 0 2 0 | 
| miKi (C)| Bethnal Green | 0 | 3 0 1 0 4 0 | 
| Kevan (B)| All Saints | 0 | 3 2 2 0 2 0 | 
| Grimace (C)| Swiss Cottage | 2 | 3 0 2 0 2 1 | 
|*Drone | | 0 | 2 0 2 0 2 0 | 
| Dunx (B)| Ladbroke Grove | 0 | 2 0 2 0 2 0 | 
+------------+---------------------------+----+-------------------+ 
+---------------++------------------------------++----------------+ 
| Bridges: Down || WILD STATIONS || Time: Wed 0000 | 
+---------------+| Colliers Wood |+----------------+ 
+---------------+| |+----------------+ 
| Out of Knip || || Circle: <-> | 
+---------------++------------------------------++----------------+ 
+Possessions----+-------------------------------------------------+ 
| PaulWay | Zone 4 Pass, Hat (T) | 
| miKi | Zone 2 Pass | 
| Kevan | | 
| Grimace | Hat (A) | 
| Dunx | | 
+---------------+-------------------------------------------------+ 
+Token-Assignments+--------------+-----------------+--------------+ 
+-----------------+--------------+-----------------+--------------+ 

PaulWay : [Home: Finchley Central] Finchley Central (NT) 
[Purchasing Zone 4 Pass] 
miKi : [Home: Bethnal Green] Bethnal Green (CN) 
[Purchasing Zone 2 Pass] 
Kevan : [Home: All Saints] All Saints (DL) 
Grimace : [Home: Swiss Cottage] Swiss Cottage (JL) 
Dunx : [Home: Ladbroke Grove] Ladbroke Grove (HC) 
PaulWay : [LV+1] Mill Hill East (NL) [Collecting Terminus Hat]
miKi : Pass (Bethnal Green (CN))
Kevan : Pass (All Saints (DL)) [Colliers Wood Wild]
Grimace : [LV+2] Baker Street (JL) [Collecting Hat (A-Z)]

{
Comments: 

+1 Black - No line change.
+1 Silver - 5-line-interchange.

Time, etc. 
} 




From <DELLIS@U...> Mon Aug 24 04:21:49 1998
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From: "Dunx (Duncan Ellis)" <DELLIS@U...>
To: l-nomic@f...
Subject: MN: Game 9 Game State Document
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+------------+---------------------------+----+-------------------+ 
| Player (T)| Home | LV | Tokens | 
| | | | Bk Bu Br Go Re Si | 
+------------+---------------------------+----+-------------------+ 
| PaulWay (B)| Finchley Central | 1 | 3 0 1 0 2 0 | 
| miKi (C)| Bethnal Green | 0 | 3 0 1 0 4 0 | 
| Kevan (B)| All Saints | 0 | 3 2 2 0 2 0 | 
| Grimace (C)| Swiss Cottage | 2 | 3 0 2 0 2 1 | 
|*Drone | | 0 | 2 0 2 0 2 0 | 
| Dunx (B)| Ladbroke Grove | 0 | 1 0 2 0 4 0 | 
+------------+---------------------------+----+-------------------+ 
+---------------++------------------------------++----------------+ 
| Bridges: Down || WILD STATIONS || Time: Wed 0500 | 
+---------------+| Colliers Wood |+----------------+ 
+---------------+| |+----------------+ 
| Out of Knip || || Circle: <-> | 
+---------------++------------------------------++----------------+ 
+Possessions----+-------------------------------------------------+ 
| PaulWay | Zone 4 Pass, Hat (T) | 
| miKi | Zone 2 Pass | 
| Kevan | | 
| Grimace | Hat (A) | 
| Dunx | | 
+---------------+-------------------------------------------------+ 
+Token-Assignments+--------------+-----------------+--------------+ 
+-----------------+--------------+-----------------+--------------+ 

PaulWay : [Home: Finchley Central] Finchley Central (NT) 
[Purchasing Zone 4 Pass] 
miKi : [Home: Bethnal Green] Bethnal Green (CN) 
[Purchasing Zone 2 Pass] 
Kevan : [Home: All Saints] All Saints (DL) 
Grimace : [Home: Swiss Cottage] Swiss Cottage (JL) 
Dunx : [Home: Ladbroke Grove] Ladbroke Grove (HC) 
PaulWay : [LV+1] Mill Hill East (NL) [Collecting Terminus Hat] 
miKi : Pass (Bethnal Green (CN)) 
Kevan : Pass (All Saints (DL)) [Colliers Wood Wild] 
Grimace : [LV+2] Baker Street (JL) [Collecting Hat (A-Z)] 
Dunx : Pass (Ladbroke Grove (HC)) 

{ Comment: 
Being a bit weedy and staying where I am. 

+2 Red for the Pass 
+1 Black for same Line 
Game Time skips the wee small hours. 
} 

-- 
Dunx 
IRL: Duncan Ellis, Senior Software Engineer, Business Modelers, Oracle 
<I work for Oracle, I don't speak for them>


From <WayperP@p...> Mon Aug 24 18:31:08 1998
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From: "Wayper, Paul" <WayperP@p...>
To: "'l-nomic@f...'" <l-nomic@f...>
Subject: MN: RE: Game 9 Game State Document
Date: Tue, 25 Aug 1998 11:29:48 +1000
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-----BEGIN PGP SIGNED MESSAGE-----
Hash: SHA1
+------------+---------------------------+----+-------------------+ 
| Player (T)| Home | LV | Tokens | 
| | | | Bk Bu Br Go Re Si | 
+------------+---------------------------+----+-------------------+ 
| PaulWay (B)| Finchley Central | 1 | 4 0 2 1 2 0 | 
| miKi (C)| Bethnal Green | 0 | 3 0 1 0 4 0 | 
| Kevan (B)| All Saints | 0 | 3 2 2 0 2 0 | 
| Grimace (C)| Swiss Cottage | 2 | 3 0 2 0 2 1 | 
|*Drone | | 0 | 2 0 2 0 2 0 | 
| Dunx (B)| Ladbroke Grove | 0 | 1 0 2 0 4 0 | 
+------------+---------------------------+----+-------------------+ 
+---------------++------------------------------++----------------+ 
| Bridges: Down || WILD STATIONS || Time: Wed 0600 | 
+---------------+| Colliers Wood |+----------------+ 
+---------------+| |+----------------+ 
| Out of Knip || || Circle: <-> | 
+---------------++------------------------------++----------------+ 
+Possessions----+-------------------------------------------------+ 
| PaulWay | Zone 4 Pass, Hat (T) | 
| miKi | Zone 2 Pass | 
| Kevan | | 
| Grimace | Hat (A) | 
| Dunx | | 
+---------------+-------------------------------------------------+ 
+Token-Assignments+--------------+-----------------+--------------+ 
+-----------------+--------------+-----------------+--------------+ 

PaulWay : [Home: Finchley Central] Finchley Central (NT) 
[Purchasing Zone 4 Pass] 
miKi : [Home: Bethnal Green] Bethnal Green (CN) 
[Purchasing Zone 2 Pass] 
Kevan : [Home: All Saints] All Saints (DL) 
Grimace : [Home: Swiss Cottage] Swiss Cottage (JL) 
Dunx : [Home: Ladbroke Grove] Ladbroke Grove (HC) 
PaulWay : [LV+1] Mill Hill East (NL) [Collecting Terminus Hat] 
miKi : Pass (Bethnal Green (CN)) 
Kevan : Pass (All Saints (DL)) [Colliers Wood Wild] 
Grimace : [LV+2] Baker Street (JL) [Collecting Hat (A-Z)] 
Dunx : Pass (Ladbroke Grove (HC)) 
PaulWay : [Token Running] Finchley Central (NT)

{ Comment: 

The first of the golds for the game, in relatively short order.
10mins +1Go Token Run
10mins +1Bk Same line move
+1Br Zone 4 pass
Game time advanced.
} 

Paul Wayper -- DPI ITS Computer Systems Officer
_____________________________________________________________________
SigClean 1.5a prevents all errors in transcription, transmission, and
reception of eMail, destroys sig and email viruses, and stops flames.
If it doesn't seem to work, contact me and I'll fix it. (c) 1998 PJW

-----BEGIN PGP SIGNATURE-----
Version: PGPfreeware 5.5.3i for non-commercial use <http://www.pgpi.com>

iQA/AwUBNeGHD8tA22MsBS7iEQIolwCfbdtU6nUy4gQJ15KzREQMIOMkZOEAn3va
AzAAL17PFsn3BVppFeBgDUy+
=EdnM
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From <DELLIS@U...> Tue Aug 25 02:54:25 1998
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Date: 25 Aug 98 10:51:45 +0100
From: "Dunx (Duncan Ellis)" <DELLIS@U...>
To: l-nomic@f...
Subject: MN: Dunx Inactive Shortly
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I'll be Inactive from 1st September to 11th September, so I shan't join 
any Game 10 until after I get back. 

-- 
Dunx 
IRL: Duncan Ellis, Senior Software Engineer, Business Modelers, Oracle 
<I work for Oracle, I don't speak for them>


From Richard Brockie <rmb@r...> Tue Aug 25 04:02:20 1998
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Date: Tue, 25 Aug 1998 12:00:05 +0100 (BST)
From: Richard Brockie <rmb@r...>
To: Mornington Nomic Mailing List <l-nomic@f...>
Subject: MN: Votes - Year 2, Week 17
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 Propsoal	Vote
-------------------------
471	FOR
472	FOR
473	FOR
474	FOR
475	PASS
476	FOR

--- miKi



From Kevan Davis <kdavis@i...> Tue Aug 25 12:30:16 1998
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------------------------------------------------------------------------------
MORNINGTON NOMIC

Proposals for Voting on in Year Two, Week Eighteen
------------------------------------------------------------------------------

Proposal 477 - Shunt by Polite Society [Multiple]

1. Shunt of the Litter [Amendment]

Reword Rule 1.10.1 (A Shunting We Will Go) to:-

If a Player Moves to a Station that is already occupied and has an LV
greater than zero, e can perform the Action "[Shunting <Player> to
<Station>]" to Shunt a Player from that Station to another Station of the
Actioning Player's choice, so long as it fits all of the following
criteria:-

* There are 'n-1' Stations between it and the Shunted Player's initial
location (where 'n' is the Actioning Player's Line Velocity), or there
are less than 'n-1' Stations between it and the Shunted Player's
initial location, and it is also a Terminus Station.

* The Line Code of the Station to which the Shunted Player is Shunted 
is the same as one of the Lines which serves the Shunted Player's
initial location.

* It is not Mornington Crescent, and the Shunted Player's initial
location is neither Dollis Hill nor a Holy Station.

Blocked Stations, closed Lines or any criteria which would normally
place the target Station out of reach do not restrict the choice of
target Station.

When a Shunt has been successfully performed, the Shunted Player's Piece
is moved to the specified Station, and both Shunter and Shuntee have
their Line Velocity reduced to zero.

The Shunting Player may also claim a single Token or Possession from the
Shunted Player upon successful performance of a Shunt; this is chosen by
the Shunting Player from the collection of Tokens and Possessions that
the Shunted Player owns. (If the Shunted Player possesses a Money Belt,
neither Tokens nor the Money Belt itself may be claimed during the
Shunt.)

Stacks of Tokens may be Shunted as though they were Players. This is 
performed in the usual way; the Name of the Stack being 'Token Stack'. 
It is illegal to shunt Token Stacks to Stations which already have Token
Stacks on them.

A typical excerpt from the Game State Document for a normal Shunt would
be:-

Brooke-Taylor : Gunnersbury (DS) 
Cryer : Finsbury Park (PD) 
Garden : Euston (VC) 
Rushton : Euston (NT) [Shunting Garden to Moorgate (NT)]

{ Comments : Losing the Shunting of more than one Player at once, for
simplicity's sake (it never having been used), losing the
"can't Shunt someone to a Blocked Station" restriction
(which seems rather pointless if you can Shunt them past
it, or to a Damaged Station, or whatever), losing the
rather odd restriction about not being able to loot a
Token Stack prior to Shunting it, losing the "can't Shunt
back to where the Actioning Player came from" clause (a
somewhat crude hack I put in way back when I first Proposed
this, to keep the Shunt in the right Line Direction; we
might as well allow Shunts in any direction).

And adding a "you can't Shunt with an LV of zero" clause,
which I was surprised not to see.
}

2. Superfluity [Amendment]

Remove the paragraph beginning "Stacks of Tokens may be shunted..." from
Rule 1.14.1 (Stacks of Fun).

3. Shunt-uppa-your-face [Amendment]

Reword Rule 1.10.2 (Line 'Em Up, Knock 'Em Down) to:-

If a Player Shunts another Player to an occupied Station, e may perform
the Action "[Double-Shunting <Player> to <Station>]", where "<Player>" is
a Player at the occupied Station, and "<Station>" is a valid Double-Shunt
destination for the Double-Shunted Player.

The validity and rewards of a Double-Shunt are identical to that of a
normal Shunt, treated as if the Actioning Player Shunted the Double-
Shunted Player directly, except that the Actioning Player's LV is
considered to be that which it was during eir Move (since it will have
been set to zero by the first Shunt).

Token Stacks may be involved in Double Shunts; however, a Player may not
be Double-Shunted if the target of the original Shunt was a Token Stack.

Triple (or greater multiple) Shunts may be set up and played under the
same principles, but no Player may be Shunted more than once as a result
of the same Move.

For every Double, Triple, Quadruple or other multiple Shunt performed,
the Actioning Player gains one Silver Token.

{ Comments : Bringing it down to a few paragraphs, trimming extraneous
repetition and example. } 

------------------------------------------------------------------------------

Proposal 478 - Dead-End Shunts [Action]

------------------------------------------------------------------------
Action Rule Duration Cost
------------------------------------------------------------------------
[Dead-End Shunting <Player> to 1.7.x 10 mins -1 Re
<Station>]
------------------------------------------------------------------------

Any Player may perform the post-Move Action of "[Dead-End Shunting
<Player> to <Station>]", where "<Player>" is a Player situated at the
Actioning Player's current location, and "<Station>" is a Terminus
Station which is also a valid Shunt destination as described in Rule
1.10.1.

A Dead-End Shunt is identical in execution and effect to a normal Shunt,
except that the Actioning Player may not claim any Tokens or Possessions
from the Shunted Player, and the Shunted Player loses one Token of each
colour, if e has any of that colour. These Tokens are destroyed.

A Dead-End Shunted Token Stack is destroyed.

------------------------------------------------------------------------------

Proposal 479 - Millinery Coup [Multiple]

1. People Aren't Wearing Enough Hats [Amendment]

Add the following Possessions to the list in Rule 1.4.18:-

+---------------------+------+---------------------------------+
| Hard Hat | 2 Br | |
| Silly Hat | 2 Br | |
+---------------------+------+---------------------------------+

2. A Favour from the Marquis [Amendment]

To Rule 1.7.20 (Busking), add the following paragraph:-

If a Player is carrying a Silly Hat, e may choose instead to gain the
Token Bonus for any instrument listed above the one e is using.

3. The Full Montero [Amendment]

Reword Rule 1.4.6 (You Can Leave Your Hat On) to:-

There exist seven categories of Hat - A to Z, British Rail, Compass,
Hard, Silly, Terminus and Verdant. "Hard" and "Silly" Hats can only
be purchased (see Rule 1.4.18), but the other Hat types may be
claimed from Stations of the same type.

A Player may perform the Action "[Collecting Hat (<Type>)]" if e is
situated at a Station which a Hat of the specified type may be claimed
from, and if e is not carrying a Hat of that type already.

A Player may perform the Action "[Cashing in Hats]" if e is situated
at Bank and is carrying an A to Z, British Rail, Compass, Terminus
and Verdant Hat; upon performing this Action e loses all of those
Hats and gains two Gold and two Silver Tokens.

Any Player may perform the Action "[Knocking <Type> Hat off <Player>]";
if the specified Player is carrying a Hat of the specified type, it
is destroyed.

------------------------------------------------------------------------------



From Kevan Davis <kdavis@i...> Tue Aug 25 12:30:20 1998
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-----------------------------------------------------------------------------
No. Proposal Name F P A Q Result
-----------------------------------------------------------------------------
471 'Tis But A Scratch 4 1 - 0 Amends 1.11.3, 1.9.2,
Amends 1.13.4, 1.7.30
472 Hoard of the Things 3 1 1 0 Enacts 1.4.9, Amends 1.4.9,
Amends 1.7.15
473 Bureau de Change 4 1 - 0 Repeals 1.7.22-24,
Amends 1.7.21
474 Leave Your Hat On 4 1 - 0 Amends 1.7.16 [a]
Enacts 1.7.34
475 Retracking Token Tracking 4 1 - 0 Amends 1.17.2, 1.4.19
476 Turin '57 Convention on... 4 1 - 0 Enacts 2.7.1-9
-----------------------------------------------------------------------------

[a] I'm guessing it was meant as a Neutral Action...

-----------------------------------------------------------------------------
dave Dunx Grimc Jon Jthn Julie Kevn miKi Paul Y_Mom
-----------------------------------------------------------------------------

471 (Kevan) - FOR FOR - - - PAS FOR FOR -
472 (Kevan) - FOR FOR - - - PAS FOR AGA -
473 (Kevan) - FOR FOR - - - PAS FOR FOR -
474 (PaulWay) - FOR FOR - - - FOR FOR PAS -
475 (miKi) - FOR FOR - - - FOR PAS FOR -
476 (Dunx) - PAS FOR - - - FOR FOR FOR -

-----------------------------------------------------------------------------
dave Dunx Grimc Jon Jthn Julie Kevn miKi Paul Y_Mom 
- KUDOS ---------------------------------------------------------------------

Initial: 26 14 3 0 29 5 48 10 3 0
Halved: 7 1 24 5 1
----------------------------------------------------------------
FOR Votes: +4 +0 +11 +4 +4 
AGA Votes: I -0 -0 I I I -1 -0 -0 I
Decisiveness: n +3 +3 n n n +3 +3 +3 n
Voting/Own: a -0 -0 a a a -0 -0 -0 a
c c c c c
Passed EPs: t +0 +0 t t t +0 +0 +0 t
Failed EPs: i -0 -0 i i i -0 -0 -0 i
Finger/Pulse: v +5 +5 v v v +5 +5 +0 v
e e e e e
Award Ceremony: +4 +0 +3 +3 +4 [b]
----------------------------------------------------------------
This Week: +16 +8 +21 +15 +11

Final Kudos: 26 23 9 0 29 5 45 20 12

-----------------------------------------------------------------------------
dave Dunx Grimc Jon Jthn Julie Kevn miKi Paul Y_Mom
-----------------------------------------------------------------------------
Apathy Level: 0 0 0 3 0 0 0 0 1 3
-----------------------------------------------------------------------------

[b] Ruttsborough Award - Dunx (Turin '57)
IMCS Clarity Award - none
CAMREC Cleanup Award - miKi (Retracking Token Tracking)
Mrs Trellis Award - PaulWay (Leave Your Hat On)
For E's A Jolly Good Fellow - Kevan (automatic)



From <DELLIS@U...> Wed Aug 26 01:40:11 1998
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Date: 26 Aug 98 09:33:54 +0100
From: "Dunx (Duncan Ellis)" <DELLIS@U...>
To: l-nomic@f...
Subject: Re: MN: Year 2, Week 18: Proposals
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Week 18's Proposals included: 
>Proposal 477 - Shunt by Polite Society [Multiple] 

I'm quite happy with most of the rewording here, but (and it's a big but) 
this new version omits the condition that the Shunting Player must be on 
the same Line as the Shuntee. 

There are two reasons why this is significant: 

1. this restriction was the quid pro quo for allowing line changes during 
a Shunt 

2. requiring the Shunter and the Shuntee to be on the same line prevents 
oddities like a Shunt at a fire damaged station where the Shunting 
Player arrives on a different Line to the Shuntee. 

I'd be happy for this omission to be PoO'd, but if it's not fixed then 
I'll be voting against. 


>Proposal 478 - Dead-End Shunts [Action] 

Interesting... a way of destroying Golds when a Money Belt is owned. 


>Proposal 479 - Millinery Coup [Multiple] 
> 
>1. People Aren't Wearing Enough Hats [Amendment] 

As a committed hat wearer, I couldn't agree more. 

>2. A Favour from the Marquis [Amendment] 
> 
>To Rule 1.7.20 (Busking), add the following paragraph:- 
> 
> If a Player is carrying a Silly Hat, e may choose instead to gain the 
> Token Bonus for any instrument listed above the one e is using. 

The current ordering of instruments means that this wording works (the point 
presumably being that if you own a Casiotone you can claim the Harmonica or 
Drum bonuses), but if the instrument order were changed (eg so that they
were 
listed in descending order of price) then bad things could happen. 

Still, not enough to scupper the Proposal. And the introduction of Silly 
Hats is welcome. 

-- 
Dunx 
IRL: Duncan Ellis, Senior Software Engineer, Business Modelers, Oracle 
<I work for Oracle, I don't speak for them>


From Richard Brockie <rmb@r...> Wed Aug 26 02:58:27 1998
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Date: Wed, 26 Aug 1998 10:56:03 +0100 (BST)
From: Richard Brockie <rmb@r...>
To: Mornington Nomic Mailing List <l-nomic@f...>
Subject: MN: Game 9 Game State Document...
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+------------+---------------------------+----+-------------------+ 
| Player (T)| Home | LV | Tokens | 
| | | | Bk Bu Br Go Re Si | 
+------------+---------------------------+----+-------------------+ 
| PaulWay (B)| Finchley Central | 1 | 4 0 2 1 2 0 | 
| miKi (C)| Bethnal Green | 3 | 3 0 2 0 5 0 | 
| Kevan (B)| All Saints | 0 | 3 2 2 0 2 0 | 
| Grimace (C)| Swiss Cottage | 2 | 3 0 2 0 2 1 | 
|*Drone | | 0 | 2 0 2 0 2 0 | 
| Dunx (B)| Ladbroke Grove | 0 | 1 0 2 0 4 0 | 
+------------+---------------------------+----+-------------------+ 
+---------------++------------------------------++----------------+ 
| Bridges: Down || WILD STATIONS || Time: Wed 0700 | 
+---------------+| Colliers Wood |+----------------+ 
+---------------+| |+----------------+ 
| Out of Knip || || Circle: <-> | 
+---------------++------------------------------++----------------+ 
+Possessions----+-------------------------------------------------+ 
| PaulWay | Zone 4 Pass, Hat (T) | 
| miKi | Zone 2 Pass | 
| Kevan | | 
| Grimace | Hat (A) | 
| Dunx | | 
+---------------+-------------------------------------------------+ 
+Token-Assignments+--------------+-----------------+--------------+ 
+-----------------+--------------+-----------------+--------------+ 

PaulWay : [Home: Finchley Central] Finchley Central (NT) 
[Purchasing Zone 4 Pass] 
miKi : [Home: Bethnal Green] Bethnal Green (CN) 
[Purchasing Zone 2 Pass] 
Kevan : [Home: All Saints] All Saints (DL) 
Grimace : [Home: Swiss Cottage] Swiss Cottage (JL) 
Dunx : [Home: Ladbroke Grove] Ladbroke Grove (HC) 
PaulWay : [LV+1] Mill Hill East (NL) [Collecting Terminus Hat] 
miKi : Pass (Bethnal Green (CN)) 
Kevan : Pass (All Saints (DL)) [Colliers Wood Wild] 
Grimace : [LV+2] Baker Street (JL) [Collecting Hat (A-Z)] 
Dunx : Pass (Ladbroke Grove (HC)) 
PaulWay : [Token Running] Finchley Central (NT)
miKi : [LV+3] Whitechapel (DS via CN, HC) 

{ Comment: 

-1 Bl for line change (1st line change on the Circle, so token
is discarded),
+1 Br for zone pass,
+1 Bk for 3 line interchange,
+1 Re for passing through two interchanges.

Time++.
} 

--- miKi



From Kevan Davis <kdavis@i...> Wed Aug 26 09:12:48 1998
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+------------+---------------------------+----+-------------------+ 
| Player (T)| Home | LV | Tokens | 
| | | | Bk Bu Br Go Re Si | 
+------------+---------------------------+----+-------------------+ 
| PaulWay (B)| Finchley Central | 1 | 4 0 2 1 2 0 | 
| miKi (C)| Bethnal Green | 3 | 3 0 2 0 5 0 | 
| Kevan (B)| All Saints | 4 | 2 2 1 0 2 0 | 
| Grimace (C)| Swiss Cottage | 2 | 3 0 2 0 2 1 | 
|*Drone | | 0 | 2 0 2 0 2 0 | 
| Dunx (B)| Ladbroke Grove | 0 | 1 0 2 0 4 0 | 
+------------+---------------------------+----+-------------------+ 
+---------------++------------------------------++----------------+ 
| Bridges: Down || WILD STATIONS || Time: Wed 0800 | 
+---------------+| Colliers Wood |+----------------+ 
+---------------+| |+----------------+ 
| Out of Knip || || Circle: <-> | 
+---------------++------------------------------++----------------+ 
+Possessions----+-------------------------------------------------+ 
| PaulWay | Zone 4 Pass, Hat (T) | 
| miKi | Zone 2 Pass | 
| Kevan | | 
| Grimace | Hat (A) | 
| Dunx | | 
+---------------+-------------------------------------------------+ 
+Token-Assignments+--------------+-----------------+--------------+
| Barons Court | BkRe | | |
+-----------------+--------------+-----------------+--------------+ 

PaulWay : [Home: Finchley Central] Finchley Central (NT) 
[Purchasing Zone 4 Pass] 
miKi : [Home: Bethnal Green] Bethnal Green (CN) 
[Purchasing Zone 2 Pass] 
Kevan : [Home: All Saints] All Saints (DL) 
Grimace : [Home: Swiss Cottage] Swiss Cottage (JL) 
Dunx : [Home: Ladbroke Grove] Ladbroke Grove (HC) 
PaulWay : [LV+1] Mill Hill East (NL) [Collecting Terminus Hat] 
miKi : Pass (Bethnal Green (CN)) 
Kevan : Pass (All Saints (DL)) [Colliers Wood Wild] 
Grimace : [LV+2] Baker Street (JL) [Collecting Hat (A-Z)] 
Dunx : Pass (Ladbroke Grove (HC)) 
PaulWay : [Token Running] Finchley Central (NT)
miKi : [LV+3] Whitechapel (DS via CN, HC) 
Kevan : [LV+3] [Purchasing Chocolate Bar] [Eating Chocolate Bar]
Leyton (CN via DL) [Blocking Stratford]

{ Comment: 

Ludicrum tempus fugit.

-1 Bronze for the Bar
-1 Black for the Line Change (on Barons Court)
-1 Red for the Block (again on Barons Court)

+1 Red for passing through two Interchanges

--

In his last Turn, miKi commented:-

> -1 Bl for line change (1st line change on the Circle, so token
> is discarded),

Actually it's not - "[Line Change]" is a pre-Move Action, so would
have been performed at Bethnal Green. Not too consequential an
oversight, though, so the buzzer remains unbuzzed.
}

--
kdavis@i... - http://www.innotts.co.uk/~elusive/kevan - UIN: 5998366
"How many times have I been around? Recycled papers paving the ground..."
-- Morrissey, "Girl Least Likely To"



From Kevan Davis <kdavis@i...> Wed Aug 26 09:12:51 1998
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>>Proposal 477 - Shunt by Polite Society [Multiple] 
> 
>I'm quite happy with most of the rewording here, but (and it's a big but) 
>this new version omits the condition that the Shunting Player must be on 
>the same Line as the Shuntee. 

Tsk. Yes. I overlooked that aspect of the original's wording. Careless.

>I'd be happy for this omission to be PoO'd, but if it's not fixed then 
>I'll be voting against. 

PoO'ing it does seem a bit cheeky, really - giving the green light to people
fixing careless but drastic errors in their Proposals is probably something
we shouldn't do, otherwise the list could be awash with "Well, Grimace had
a good point about that bit; I'll PoO it to fix things" postings throughout
each Week. I'll just throw out an Eprop to fix it if it passes.

>>2. A Favour from the Marquis [Amendment] 
>> 
>>To Rule 1.7.20 (Busking), add the following paragraph:- 
>> 
>> If a Player is carrying a Silly Hat, e may choose instead to gain the 
>> Token Bonus for any instrument listed above the one e is using. 
> 
>The current ordering of instruments means that this wording works (the point 
>presumably being that if you own a Casiotone you can claim the Harmonica or 
>Drum bonuses), but if the instrument order were changed (eg so that they
>were listed in descending order of price) then bad things could happen. 

True enough, yes, but it seemed easier than saying "any other Instrument
which isn't more expensive", since it'd require the reader to keep flipping
between the price list and reward table. I can't see the order ever being
changed, myself - on the off-chance it does, we need only amend a tiny bit
of wording to maintain coherency.

>Still, not enough to scupper the Proposal. And the introduction of Silly 
>Hats is welcome. 

Such foolish jester-style affairs were far, far too prevalent during my
most recent visit to London, so it seemed a logical addition...

Kevan

--
kdavis@i... - http://www.innotts.co.uk/~elusive/kevan - UIN: 5998366
"In the things I left behind me, in the sky that does surround me."
-- Strangelove, "She's Everywhere"



From Kevan Davis <kdavis@i...> Thu Aug 27 09:22:33 1998
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>> > Kevan : [LV+3] [Purchasing Chocolate Bar] [Eating Chocolate Bar]
>> > Leyton (CN via DL) [Blocking Stratford]
>> 
>> Mm, All Saints to Leyton requires an LV of 5 (All Saints, Devons Rd,
>> Bow Church, Pudding Mill Lane, Stratford, Leyton.) I'll leave it as
>> a repost-job for now.
>
>Gads! He is right. The Map I have above my desk does not have Pudding Mill
>Lane marked. Eeek, must upgrade!

[makes similar noises about the torn-out diary map magnetted to the
side of the PC] I really should make the effort to kick Netscape open
and check my local-copy GIF map, a little more often...

Repost in a moment (well, instantaneously, I imagine, since I do all
my email in hefty offline batches). Tsk.

Kevan

--
kdavis@i... - http://www.innotts.co.uk/~elusive/kevan - UIN: 5998366
"Anybody can say charming things and try to please and flatter, but a true
friend always says unpleasant things, and does not mind giving pain."
-- Oscar Wilde, "The Devoted Friend"



From Kevan Davis <kdavis@i...> Thu Aug 27 09:27:06 1998
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To: Mornington Nomic Mailing List <l-nomic@f...>
From: Kevan Davis <kdavis@i...>
Subject: MN: Game 9 Game State Document...
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+------------+---------------------------+----+-------------------+ 
| Player (T)| Home | LV | Tokens | 
| | | | Bk Bu Br Go Re Si | 
+------------+---------------------------+----+-------------------+ 
| PaulWay (B)| Finchley Central | 1 | 4 0 2 1 2 0 | 
| miKi (C)| Bethnal Green | 3 | 3 0 2 0 5 0 | 
| Kevan (B)| All Saints | 0 | 4 2 2 0 4 0 | 
| Grimace (C)| Swiss Cottage | 2 | 3 0 2 0 2 1 | 
|*Drone | | 0 | 2 0 2 0 2 0 | 
| Dunx (B)| Ladbroke Grove | 0 | 1 0 2 0 4 0 | 
+------------+---------------------------+----+-------------------+ 
+---------------++------------------------------++----------------+ 
| Bridges: Down || WILD STATIONS || Time: Wed 0800 | 
+---------------+| Colliers Wood |+----------------+ 
+---------------+| |+----------------+ 
| Out of Knip || || Circle: <-> | 
+---------------++------------------------------++----------------+ 
+Possessions----+-------------------------------------------------+ 
| PaulWay | Zone 4 Pass, Hat (T) | 
| miKi | Zone 2 Pass | 
| Kevan | | 
| Grimace | Hat (A) | 
| Dunx | | 
+---------------+-------------------------------------------------+ 
+Token-Assignments+--------------+-----------------+--------------+
+-----------------+--------------+-----------------+--------------+ 

PaulWay : [Home: Finchley Central] Finchley Central (NT) 
[Purchasing Zone 4 Pass] 
miKi : [Home: Bethnal Green] Bethnal Green (CN) 
[Purchasing Zone 2 Pass] 
Kevan : [Home: All Saints] All Saints (DL) 
Grimace : [Home: Swiss Cottage] Swiss Cottage (JL) 
Dunx : [Home: Ladbroke Grove] Ladbroke Grove (HC) 
PaulWay : [LV+1] Mill Hill East (NL) [Collecting Terminus Hat] 
miKi : Pass (Bethnal Green (CN)) 
Kevan : Pass (All Saints (DL)) [Colliers Wood Wild] 
Grimace : [LV+2] Baker Street (JL) [Collecting Hat (A-Z)] 
Dunx : Pass (Ladbroke Grove (HC)) 
PaulWay : [Token Running] Finchley Central (NT)
miKi : [LV+3] Whitechapel (DS via CN, HC) 
Kevan : Pass (All Saints (DL))

{ Comment: 

Another boring Pass, since I can't see a way to stay out of miKi's reach
which is worth the hassle.

Ludicrum tempus fugit.

+2 Reds for the Pass
+1 Black for not changing Line
Waving cheerily at miKi
}

--
kdavis@i... - http://www.innotts.co.uk/~elusive/kevan - UIN: 5998366
"Monday night is 50's night; Tuesday night is 60's night;
Wednesday night is 70's night; Friday night is Thursday night."
-- TISM, "Garbage"



From <grimace@s...> Thu Aug 27 09:29:08 1998
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From: "Graeme Jefferis" <grimace@s...>
To: <l-nomic@f...>
Subject: MN: Re: Game 9 non-buzz on Kevan.
Date: Wed, 26 Aug 1998 20:40:32 +0100
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> Kevan : [LV+3] [Purchasing Chocolate Bar] [Eating Chocolate Bar]
> Leyton (CN via DL) [Blocking Stratford]

Mm, All Saints to Leyton requires an LV of 5 (All Saints, Devons Rd,
Bow Church, Pudding Mill Lane, Stratford, Leyton.) I'll leave it as
a repost-job for now.

-Grimace.


From <DELLIS@U...> Thu Aug 27 09:29:17 1998
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From: "Dunx (Duncan Ellis)" <DELLIS@U...>
To: l-nomic@f...
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> Julie (A) 

"If you've got a problem, and no one else help, and if you can find them..." 

Ah, happy days - Saturday evenings watching George Peppard's cigar defying 
gravity, and Mr T's jewellery defying belief. 

Or should that be Chartreuse? 

-- 
Dunx 
IRL: Duncan Ellis, Senior Software Engineer, Business Modelers, Oracle 
<I work for Oracle, I don't speak for them>


From Richard Brockie <rmb@r...> Thu Aug 27 09:29:15 1998
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From: Richard Brockie <rmb@r...>
To: l-nomic@f...
Subject: Re: MN: Re: Game 9 non-buzz on Kevan.
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On Wed, 26 Aug 1998, Graeme Jefferis wrote:
> 
> > Kevan : [LV+3] [Purchasing Chocolate Bar] [Eating Chocolate Bar]
> > Leyton (CN via DL) [Blocking Stratford]
> 
> Mm, All Saints to Leyton requires an LV of 5 (All Saints, Devons Rd,
> Bow Church, Pudding Mill Lane, Stratford, Leyton.) I'll leave it as
> a repost-job for now.

Gads! He is right. The Map I have above my desk does not have Pudding Mill
Lane marked. Eeek, must upgrade!

--- miKi



From Elusive <elusive@i...> Thu Aug 27 09:29:25 1998
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Hello everyone. Just a quick note to let you know that I'm back from my
holiday in Spain and that I'll be active again from today - 27/08/98.

Hope you are all well, etc.
Julie



From Kevan Davis <kdavis@i...> Thu Aug 27 09:29:27 1998
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To: Mornington Nomic <l-nomic@f...>
From: Kevan Davis <kdavis@i...>
Subject: MN: Game 9 - New Player
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Just to announce Julie's arrival in Game 9. She's opted to start her own,
new Team - the Amethysts - and is placed thusly in the Playing Order:-

PaulWay (B)
miKi (C)
Kevan (B)
Grimace (C)
*Drone
Julie (A)
Dunx (B)

She announces her return to the heady world of Activity, also.

Play on,

Kevan

--
kdavis@i... - http://www.innotts.co.uk/~elusive/kevan - UIN: 5998366
"The information needed can be found in
anagram upon the Internet, the day before."
-- Half Man Half Biscuit, "Secret Gig"



From <grimace@s...> Thu Aug 27 11:51:50 1998
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From: "Graeme Jefferis" <grimace@s...>
To: <l-nomic@f...>
Subject: MN: Game 9 Game State Document...
Date: Thu, 27 Aug 1998 19:49:16 +0100
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 +------------+---------------------------+----+-------------------+ 
| Player (T)| Home | LV | Tokens | 
| | | | Bk Bu Br Go Re Si | 
+------------+---------------------------+----+-------------------+ 
| PaulWay (B)| Finchley Central | 1 | 4 0 2 1 2 0 | 
| miKi (C)| Bethnal Green | 3 | 3 0 2 0 5 0 | 
| Kevan (B)| All Saints | 0 | 4 2 2 0 4 0 | 
| Grimace (C)| Swiss Cottage | 0 | 3 2 2 0 3 0 | 
|*Drone | | 0 | 2 0 2 0 2 0 | 
| Julie (A)| | 0 | 2 0 2 0 2 0 |
| Dunx (B)| Ladbroke Grove | 0 | 1 0 2 0 3 0 | 
+------------+---------------------------+----+-------------------+ 
+---------------++------------------------------++----------------+ 
| Bridges: Down || WILD STATIONS || Time: Wed 1000 | 
+---------------+| Colliers Wood |+----------------+ 
+---------------+| |+----------------+ 
| Out of Knip || || Circle: <-> | 
+---------------++------------------------------++----------------+ 
+Possessions----+-------------------------------------------------+ 
| PaulWay | Zone 4 Pass, Hat (T) | 
| miKi | Zone 2 Pass | 
| Kevan | | 
| Grimace | Hat (A), Zones 1-3 Pass, Casiotone. | 
| Dunx | | 
+---------------+-------------------------------------------------+ 
+Token-Assignments+--------------+-----------------+--------------+
| Mile End | BkBuReRe | | |
+-----------------+--------------+-----------------+--------------+ 

PaulWay : [Home: Finchley Central] Finchley Central (NT) 
[Purchasing Zone 4 Pass] 
miKi : [Home: Bethnal Green] Bethnal Green (CN) 
[Purchasing Zone 2 Pass] 
Kevan : [Home: All Saints] All Saints (DL) 
Grimace : [Home: Swiss Cottage] Swiss Cottage (JL) 
Dunx : [Home: Ladbroke Grove] Ladbroke Grove (HC) 
PaulWay : [LV+1] Mill Hill East (NL) [Collecting Terminus Hat] 
miKi : Pass (Bethnal Green (CN)) 
Kevan : Pass (All Saints (DL)) [Colliers Wood Wild] 
Grimace : [LV+2] Baker Street (JL) [Collecting Hat (A-Z)] 
Dunx : Pass (Ladbroke Grove (HC)) 
PaulWay : [Token Running] Finchley Central (NT)
miKi : [LV+3] Whitechapel (DS via CN, HC) 
Kevan : Pass (All Saints (DL))
Grimace : [LV+3] [Silver to Bronze] [Purchasing Zones 1-3 Pass] 
[Purchasing Casiotone] [Game Time: +0100] Ladbroke Grove 
[Shunting Dunx to Hammersmith (PD)] 
[Blocking Latimer Road] [Busking]

{ Comment: 

A move which slowly gained complexity as I pondered the
ruleset.

The time situation:

[LV+3] = 10 minutes.
[Double Purchase] = 20 minutes.
[Buying Time] = 10 minutes.
Move = 10 minutes.
Shunt = 10 minutes.

Block = 10 minutes.
Busk = 50 minutes.

And the movement of tokens:

[Line Change] = -1Bk on Mile End
[Silver to Bronze] = -1Si +4Br 
[Double Purchase] = -3Br -3Br
[Buying Time] = -1Bu on Mile End
Pass two interchanges = +1Re
Owning 1-3 Zone Pass = +1Br
[Shunt and Block] = -2Re on Mile End
Steal = +1Re
[Busk] = +1Bk +1Re +1Bu +1Br

Game Time Updated. But you knew that. 
Put Julie in the Table.

Cue the Buzzers.

}



From <grimace@s...> Thu Aug 27 15:40:06 1998
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From: "Graeme Jefferis" <grimace@s...>
To: <l-nomic@f...>
Subject: MN: Game 9 Game State Document...
Date: Thu, 27 Aug 1998 23:30:14 +0100
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 +------------+---------------------------+----+-------------------+ 
| Player (T)| Home | LV | Tokens | 
| | | | Bk Bu Br Go Re Si | 
+------------+---------------------------+----+-------------------+ 
| PaulWay (B)| Finchley Central | 1 | 4 0 2 1 2 0 | 
| miKi (C)| Bethnal Green | 3 | 3 0 2 0 5 0 | 
| Kevan (B)| All Saints | 0 | 4 2 2 0 4 0 | 
| Grimace (C)| Swiss Cottage | 0 | 3 2 3 0 3 0 | 
|*Drone | | 0 | 2 0 2 0 2 0 | 
| Julie (A)| | 0 | 2 0 2 0 2 0 |
| Dunx (B)| Ladbroke Grove | 0 | 1 0 2 0 3 0 | 
+------------+---------------------------+----+-------------------+ 
+---------------++------------------------------++----------------+ 
| Bridges: Down || WILD STATIONS || Time: Wed 1000 | 
+---------------+| Colliers Wood |+----------------+ 
+---------------+| |+----------------+ 
| Out of Knip || || Circle: <-> | 
+---------------++------------------------------++----------------+ 
+Possessions----+-------------------------------------------------+ 
| PaulWay | Zone 4 Pass, Hat (T) | 
| miKi | Zone 2 Pass | 
| Kevan | | 
| Grimace | Hat (A), Zone 2 Pass, Casiotone. | 
| Dunx | | 
+---------------+-------------------------------------------------+ 
+Token-Assignments+--------------+-----------------+--------------+
| Mile End | BkBuReRe | | |
+-----------------+--------------+-----------------+--------------+ 

PaulWay : [Home: Finchley Central] Finchley Central (NT) 
[Purchasing Zone 4 Pass] 
miKi : [Home: Bethnal Green] Bethnal Green (CN) 
[Purchasing Zone 2 Pass] 
Kevan : [Home: All Saints] All Saints (DL) 
Grimace : [Home: Swiss Cottage] Swiss Cottage (JL) 
Dunx : [Home: Ladbroke Grove] Ladbroke Grove (HC) 
PaulWay : [LV+1] Mill Hill East (NL) [Collecting Terminus Hat] 
miKi : Pass (Bethnal Green (CN)) 
Kevan : Pass (All Saints (DL)) [Colliers Wood Wild] 
Grimace : [LV+2] Baker Street (JL) [Collecting Hat (A-Z)] 
Dunx : Pass (Ladbroke Grove (HC)) 
PaulWay : [Token Running] Finchley Central (NT)
miKi : [LV+3] Whitechapel (DS via CN, HC) 
Kevan : Pass (All Saints (DL))
Grimace : [LV+3] [Silver to Bronze] [Purchasing Zone 2 Pass] 
[Purchasing Casiotone] [Game Time: +0100] Ladbroke Grove 
[Shunting Dunx to Hammersmith (PD)] 
[Blocking Latimer Road] [Busking]

{ Comment: 

I was rather over-enthusiastic in purchasing a Zone 1-3 pass. 
That's been replaced with an affordable Zone 2 one.

Still a neat 120 minutes, though.

And the movement of tokens:

[Line Change] = -1Bk on Mile End
[Silver to Bronze] = -1Si, +4Br 
[Double Purchase] = -2Br, -3Br
[Buying Time] = -1Bu on Mile End
Pass two interchanges = +1Re
Owning 2 Zone Pass = +1Br
[Shunt and Block] = -2Re on Mile End
Steal = +1Re
[Busk] = +1Bk, +1Re, +1Bu, +1Br

Game Time Updated. But you knew that. 

Re-cue the Buzzers.

}




From Kevan Davis <kdavis@i...> Fri Aug 28 02:29:02 1998
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> Grimace : [LV+3] [Silver to Bronze] [Purchasing Zone 2 Pass] 
> [Purchasing Casiotone] [Game Time: +0100] Ladbroke Grove 
> [Shunting Dunx to Hammersmith (PD)] 
> [Blocking Latimer Road] [Busking]

Um, Ladbroke Grove is Dunx's Home Station and thus Blocked until you
cough up the Toll, I'm afraid. Consider yourself Buzzed.

Kevan

--
kdavis@i... - http://www.innotts.co.uk/~elusive/kevan - UIN: 5998366
"If I had three lives, I'd marry her in two."
-- The Whitlams, "Melbourne"



From <grimace@s...> Fri Aug 28 10:55:46 1998
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From: "Graeme Jefferis" <grimace@s...>
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Subject: Re: MN: Game 9 Buzz
Date: Fri, 28 Aug 1998 18:13:40 +0100
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> > Grimace : [LV+3] [Silver to Bronze] [Purchasing Zone 2 Pass] 
> > [Purchasing Casiotone] [Game Time: +0100] Ladbroke Grove 
> > [Shunting Dunx to Hammersmith (PD)] 
> > [Blocking Latimer Road] [Busking]
> 
> Um, Ladbroke Grove is Dunx's Home Station and thus Blocked until you
> cough up the Toll, I'm afraid. Consider yourself Buzzed.

Knew there was something. Repost in a tick...

-Grimace.


From <grimace@s...> Fri Aug 28 10:55:47 1998
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From: "Graeme Jefferis" <grimace@s...>
To: <l-nomic@f...>
Subject: MN: Game 9 Game State Document
Date: Fri, 28 Aug 1998 18:52:02 +0100
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 +------------+---------------------------+----+-------------------+ 
| Player (T)| Home | LV | Tokens | 
| | | | Bk Bu Br Go Re Si | 
+------------+---------------------------+----+-------------------+ 
| PaulWay (B)| Finchley Central | 1 | 4 0 2 1 2 0 | 
| miKi (C)| Bethnal Green | 3 | 3 0 2 0 5 0 | 
| Kevan (B)| All Saints | 0 | 4 2 2 0 4 0 | 
| Grimace (C)| Swiss Cottage | 3 | 3 0 1 0 3 0 | 
|*Drone | | 0 | 2 0 2 0 2 0 | 
| Julie (A)| | 0 | 2 0 2 0 2 0 |
| Dunx (B)| Ladbroke Grove | 0 | 1 0 2 0 3 0 | 
+------------+---------------------------+----+-------------------+ 
+---------------++------------------------------++----------------+ 
| Bridges: Down || WILD STATIONS || Time: Wed 0900 | 
+---------------+| Colliers Wood |+----------------+ 
+---------------+| |+----------------+ 
| Out of Knip || || Circle: <-> | 
+---------------++------------------------------++----------------+ 
+Possessions----+-------------------------------------------------+ 
| PaulWay | Zone 4 Pass, Hat (T) | 
| miKi | Zone 2 Pass | 
| Kevan | | 
| Grimace | Hat (A), Zone 1 Pass, Casiotone. | 
| Dunx | | 
+---------------+-------------------------------------------------+ 
+Token-Assignments+--------------+-----------------+--------------+
| Mile End | Bk | | |
+-----------------+--------------+-----------------+--------------+ 

PaulWay : [Home: Finchley Central] Finchley Central (NT) 
[Purchasing Zone 4 Pass] 
miKi : [Home: Bethnal Green] Bethnal Green (CN) 
[Purchasing Zone 2 Pass] 
Kevan : [Home: All Saints] All Saints (DL) 
Grimace : [Home: Swiss Cottage] Swiss Cottage (JL) 
Dunx : [Home: Ladbroke Grove] Ladbroke Grove (HC) 
PaulWay : [LV+1] Mill Hill East (NL) [Collecting Terminus Hat] 
miKi : Pass (Bethnal Green (CN)) 
Kevan : Pass (All Saints (DL)) [Colliers Wood Wild] 
Grimace : [LV+2] Baker Street (JL) [Collecting Hat (A-Z)] 
Dunx : Pass (Ladbroke Grove (HC)) 
PaulWay : [Token Running] Finchley Central (NT)
miKi : [LV+3] Whitechapel (DS via CN, HC) 
Kevan : Pass (All Saints (DL))
Grimace : [LV+2] [Silver to Bronze] [Purchasing Zone 1 Pass] 
[Purchasing Casiotone] Notting Hill Gate (DS)

{ Comment: 

Okay, let's go for a Zone 1 pass... I don't know what I
was up to with the last move, as clearly I had no Blue tokens 
to buy Time with. Thus, the Busking vanishes as well.

Only fourty minutes now.

And the movement of tokens:

[Line Change] = -1Bk on Mile End
[Silver to Bronze] = -1Si, +4Br 
[Double Purchase] = -3Br, -3Br
Passed 2 interchanges = +1Re
3-line interchange = +1Bk
Owning Zone 1 Pass = +1Br

Hill station, -1 LV.

Game Time Updated.

}



From Elusive <elusive@i...> Fri Aug 28 13:28:23 1998
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 +------------+---------------------------+----+-------------------+ 
| Player (T)| Home | LV | Tokens | 
| | | | Bk Bu Br Go Re Si | 
+------------+---------------------------+----+-------------------+ 
| PaulWay (B)| Finchley Central | 1 | 4 0 2 1 2 0 | 
| miKi (C)| Bethnal Green | 3 | 3 0 2 0 5 0 | 
| Kevan (B)| All Saints | 0 | 4 2 2 0 4 0 | 
| Grimace (C)| Swiss Cottage | 3 | 3 0 1 0 3 0 | 
|*Drone | | 0 | 2 0 2 0 2 0 | 
| Julie (A)| Moor Park | 0 | 2 0 2 0 2 0 |
| Dunx (B)| Ladbroke Grove | 0 | 1 0 2 0 3 0 | 
+------------+---------------------------+----+-------------------+ 
+---------------++------------------------------++----------------+ 
| Bridges: Down || WILD STATIONS || Time: Wed 0900 | 
+---------------+| Colliers Wood |+----------------+ 
+---------------+| |+----------------+ 
| Out of Knip || || Circle: <-> | 
+---------------++------------------------------++----------------+ 
+Possessions----+-------------------------------------------------+ 
| PaulWay | Zone 4 Pass, Hat (T) | 
| miKi | Zone 2 Pass | 
| Kevan | | 
| Grimace | Hat (A), Zone 1 Pass, Casiotone. | 
| Julie | Hat (V) |
| Dunx | | 
+---------------+-------------------------------------------------+ 
+Token-Assignments+--------------+-----------------+--------------+
| Mile End | Bk | | |
+-----------------+--------------+-----------------+--------------+ 

PaulWay : [Home: Finchley Central] Finchley Central (NT) 
[Purchasing Zone 4 Pass] 
miKi : [Home: Bethnal Green] Bethnal Green (CN) 
[Purchasing Zone 2 Pass] 
Kevan : [Home: All Saints] All Saints (DL) 
Grimace : [Home: Swiss Cottage] Swiss Cottage (JL) 
Dunx : [Home: Ladbroke Grove] Ladbroke Grove (HC) 
PaulWay : [LV+1] Mill Hill East (NL) [Collecting Terminus Hat] 
miKi : Pass (Bethnal Green (CN)) 
Kevan : Pass (All Saints (DL)) [Colliers Wood Wild] 
Grimace : [LV+2] Baker Street (JL) [Collecting Hat (A-Z)] 
Dunx : Pass (Ladbroke Grove (HC)) 
PaulWay : [Token Running] Finchley Central (NT)
miKi : [LV+3] Whitechapel (DS via CN, HC) 
Kevan : Pass (All Saints (DL))
Grimace : [LV+2] [Silver to Bronze] [Purchasing Zone 1 Pass] 
[Purchasing Casiotone] Notting Hill Gate (DS)
Julie : [Home: Moor Park] Moor Park (MP) [Collecting Hat]

{ Comment: 
Game Time. Hat. 
}




From <WayperP@p...> Tue Sep 1 00:40:35 1998
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From: "Wayper, Paul" <WayperP@p...>
To: "'l-nomic@f...'" <l-nomic@f...>
Subject: MN: RE: Game 9 Game State Document
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+------------+---------------------------+----+-------------------+ 
| Player (T)| Home | LV | Tokens | 
| | | | Bk Bu Br Go Re Si | 
+------------+---------------------------+----+-------------------+ 
| PaulWay (B)| Finchley Central | 1 | 5 0 3 1 2 0 | 
| miKi (C)| Bethnal Green | 3 | 3 0 2 0 5 0 | 
| Kevan (B)| All Saints | 0 | 4 2 2 0 4 0 | 
| Grimace (C)| Swiss Cottage | 3 | 3 0 1 0 3 0 | 
|*Drone | | 0 | 2 0 2 0 2 0 | 
| Julie (A)| Moor Park | 0 | 2 0 2 0 2 0 |
|*Dunx (B)| Ladbroke Grove | 0 | 1 0 2 0 3 0 | 
+------------+---------------------------+----+-------------------+ 
+---------------++------------------------------++----------------+ 
| Bridges: Down || WILD STATIONS || Time: Wed 1000 | 
+---------------+| Colliers Wood |+----------------+ 
+---------------+| |+----------------+ 
| Out of Knip || || Circle: <-> | 
+---------------++------------------------------++----------------+ 
+Possessions----+-------------------------------------------------+ 
| PaulWay | Zone 4 Pass, Hat (T,V) | 
| miKi | Zone 2 Pass | 
| Kevan | | 
| Grimace | Hat (A), Zone 1 Pass, Casiotone. | 
| Julie | Hat (V) |
| Dunx | | 
+---------------+-------------------------------------------------+ 
+Token-Assignments+--------------+-----------------+--------------+
| Mile End | Bk | | |
+-----------------+--------------+-----------------+--------------+ 

PaulWay : [Home: Finchley Central] Finchley Central (NT) 
[Purchasing Zone 4 Pass] 
miKi : [Home: Bethnal Green] Bethnal Green (CN) 
[Purchasing Zone 2 Pass] 
Kevan : [Home: All Saints] All Saints (DL) 
Grimace : [Home: Swiss Cottage] Swiss Cottage (JL) 
Dunx : [Home: Ladbroke Grove] Ladbroke Grove (HC) 
PaulWay : [LV+1] Mill Hill East (NT) [Collecting Terminus Hat] 
miKi : Pass (Bethnal Green (CN)) 
Kevan : Pass (All Saints (DL)) [Colliers Wood Wild] 
Grimace : [LV+2] Baker Street (JL) [Collecting Hat (A-Z)] 
Dunx : Pass (Ladbroke Grove (HC)) 
PaulWay : [Token Running] Finchley Central (NT)
miKi : [LV+3] Whitechapel (DS via CN, HC) 
Kevan : Pass (All Saints (DL))
Grimace : [LV+2] [Silver to Bronze] [Purchasing Zone 1 Pass] 
[Purchasing Casiotone] Notting Hill Gate (DS)
Julie : [Home: Moor Park] Moor Park (MP) [Collecting Hat]
PaulWay : [LV+1] Woodside Park (NT) [Collecting Hat]

{Comments:

Dunx is now inactive (1st September), hence this move, which I shall
gladly retract if he's working late - time zones being what they are.

10mins : LV+1
10mins +1Bk : Same line move
+1Br : Zone 4 pass
10mins : Collecting a nice Verdant hat with a sprig of holly. 

Game time updated.
}

Paul Wayper -- DPI ITS Computer Systems Officer
_____________________________________________________________________
SigClean 1.5a prevents all errors in transcription, transmission, and
reception of eMail, destroys sig and email viruses, and stops flames.
If it doesn't seem to work, contact me and I'll fix it. (c) 1998 PJW


From Kevan Davis <kdavis@i...> Tue Sep 1 05:39:41 1998
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dave said:-

>Hello, I'm back. I change my status to active and sign up to game 9 -- I'll
>lend my support to Julie and join the amethysts.

[spins the bottle] You're placed in the Playing Order immediately after
myself. Welcome back, and welcome aboard.

Kevan

--
kdavis@i... - http://www.innotts.co.uk/~elusive/kevan - UIN: 5998366
"Download something, useful or useless."
-- Morrissey, "Wide to Receive"



From Kevan Davis <kdavis@i...> Tue Sep 1 10:42:51 1998
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To: Mornington Nomic <l-nomic@f...>
From: Kevan Davis <kdavis@i...>
Subject: MN: Year 2, Week 19: Voting Results for Week 18
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-----------------------------------------------------------------------------
No. Proposal Name F P A Q Result
-----------------------------------------------------------------------------
477 Shunt by Polite Society 2 1 - 4 Inquorate [a]
478 Dead-End Shunts 2 1 - 4 Inquorate [a]
479 Millinery Coup 2 1 - 4 Inquorate [a]
-----------------------------------------------------------------------------

[a] Just to explain - Rule 0.5.4 says:-

"Any Active Player who does not vote or who submits an invalid vote shall be
deemed to have abstained. Inactive Players are never counted as having
abstained. If the total of abstentions exceeds the total of valid votes
(i.e. votes FOR, AGAINST or PASS), the Proposal fails to reach Quorum."

Four Active Players didn't Vote and thus abstained - this means that at
least four Players must Vote legally for a Proposal for it to pass. Tsk,
eh? I think perhaps an "automatic and free reproposal the next Week" thing
would be useful, here. As it stands, I'll maybe repropose the above three
next Week, unless something more interesting occurs to me.

-----------------------------------------------------------------------------
dave Dunx Grimc Jon Jthn Julie Kevn miKi Paul Y_Mom
-----------------------------------------------------------------------------

477 (Kevan) - FOR - - - FOR PAS - - -
478 (Kevan) - FOR - - - FOR PAS - - -
479 (Kevan) - FOR - - - FOR PAS - - -

-----------------------------------------------------------------------------
dave Dunx Grimc Jon Jthn Julie Kevn miKi Paul Y_Mom 
- KUDOS ---------------------------------------------------------------------

Initial: 26 23 9 0 29 5 45 20 12 0
Halved: 13 4 2 22 10 6 
----------------------------------------------------------------
FOR Votes: +0 +0 +0 +6 +0 +0 
AGA Votes: -0 I -0 I I -0 -0 -0 -0 I
Decisiveness: +0 n +0 n n +3 +3 +0 +0 n
Voting/Own: -0 a -0 a a -0 -0 -0 -0 a
c c c c
Passed EPs: +0 t +0 t t +0 +0 +0 +0 t
Failed EPs: -0 i -0 i i -0 -0 -0 -0 i
Finger/Pulse: +0 v +0 v v +5 +5 +0 +0 v
e e e e
Award Ceremony: +0 +0 +0 +3 +0 +0 [b]
----------------------------------------------------------------
This Week:	+0 +0 +8 +17 +0 +0

Final Kudos: 13	23 9	0 29 10 39 10 6 0

-----------------------------------------------------------------------------
dave Dunx Grimc Jon Jthn Julie Kevn miKi Paul Y_Mom
-----------------------------------------------------------------------------
Apathy Level: 1 0 1 3 0 0 0 1 2 3
-----------------------------------------------------------------------------

[b] Ruttsborough Award - none
IMCS Clarity Award - none
CAMREC Cleanup Award - none
Mrs Trellis Award - none
For E's A Jolly Good Fellow - Kevan (automatic)



From Kevan Davis <kdavis@i...> Tue Sep 1 10:44:34 1998
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------------------------------------------------------------------------------
MORNINGTON NOMIC

Proposals for Voting on in Year Two, Week Nineteen
------------------------------------------------------------------------------

Proposal 480 - Whangdepootenawah [Multiple]

1. Spang in there... [Amendment]

Add the following Possession to the list in Rule 1.4.18:-

+---------------------+------+---------------------------------+
| Spanger | 6 Br | |
+---------------------+------+---------------------------------+


2. Spanging Offence [Action]
------------------------------------------------------------------------
Action Rule Duration Cost
------------------------------------------------------------------------
[Spanging <Player> to <Station>] 1.7.x 10 mins -2 Re
------------------------------------------------------------------------

Any Player may perform the post-Move Action of "[Spanging <Player> to
<Station>]", where "<Player>" is a Player situated at the Actioning
Player's current location, and "<Station>" is a Wild station located 
in a different quadrant on the map. 

A player may only spang another player if the actioning player is 
carrying the Spanger possession in eir inventory. The spanged player
is moved to the specified station and eir line velocity becomes zero.

------------------------------------------------------------------------------

Proposal 481 - Form an Orderly Queue [Amendment]

Add the following paragraph to Rule 2.6.1 (Team Games):-

When a Player joins a Team Game, eir position in the Playing Order shall
be chosen randomly from the set of possible positions which would not
place em immediately before or after (the list wrapping from top to
bottom) a member of eir Team. If no such positions exist, eir position
is selected as normal.

{ Comments : Just a bit of fairness, really - two Team members next to each
other is an arguable advantage. }

------------------------------------------------------------------------------

Proposal 482 - Capture the Flag [Special Ruleset]

{ Comments : Just a bit of a twist on the Team Game idea. }

1. Capture The Flag [Enactment]

If the "Capture the Flag" Special Ruleset is in effect, the "Team Play"
Special Ruleset shall be considered to be in effect also.

2. The Flag [Enactment]

There shall exist a Flag for each Team, being a Sticky Possession. Each
Flag shall have the initial letter of the owning Team's Colour appended
to its name.

A Flag may rest at a Station; its presence is signified as a Token Stack
with the text "Flag (T)" at that Station, where "T" is the initial letter
of the owning Team's Colour.

3. An Englishman's Home [Enactment]

If a member of a Player's Team has already declared a Home Station, that
Player must declare the same Home Station.

Whenever a Player declares eir Home Station, if they are the first person
on that Team to declare a Home Station, eir Team's Flag is created and
placed at that Station.

4. Capturing and Dropping [Enactment]

If a Player has passed through or moved to a Station containing a Flag
during eir Turn, e may perform the Action "[Collecting Flag]" to place
the Flag in eir Luggage.

If a Player is carrying a Flag, e may perform the post-Move Action of
"[Flag on <Station>]" to place the Flag at a Station, where "<Station>"
is any Station which the Actioning Player's Piece has passed through
this Turn, or started or ended its Move at.

5. Winning [Enactment]

The Winner of a Game is the first Player whose Piece rests at eir Home
Station at the end of eir Turn, and who is carrying the Flag of a Team
other than their own.

No other conditions permit a Player to become the Winner.

6. Vagueness Forever [Amendment]

In Rule 1.1.1 (How to Win), replace "If a Player has made a Move to
Mornington Crescent" with "If a Player has Won".

7. I Am Invincible! [Amendment]

Throughout the Ruleset, replace the word "Sticky" with "Indestructable".

{ Comment : 'Sticky' doesn't really make sense as an adjective any more,
if you can drop but not discard the PoID and Flags. }

------------------------------------------------------------------------------

Proposal 483 - Release the Pigeons! [Multiple]

1. Pigeons [Enactment]

Pigeons exist in the Game, as Possessions.

Any Player may perform the post-Move Action "[Catching Pigeon]" to add a
Pigeon to eir Inventory, provided that their Piece is situated at Charing
Cross (the Station nearest to Trafalgar Square) and that they are carrying
a Marmalade Sandwich, a Lukewarm Burger or an Overpriced Baguette.

Any Player may perform the post-Move Action "[Releasing Pigeon(s)]",
provided that their Piece is situated at a Park Station. Upon performing
this Action, all Pigeons carried by the Actioning Player are removed from
eir Luggage, and e gains one Gold Token for each Pigeon released in this
way.

A Player carrying one or more Pigeons may not perform an "Eating"
Action, and if e is ever Shunted, all Pigeons e carries (bar any that
might be stolen by the Shunter) are removed from eir Luggage.

{ Comments : A rather fiddly and amusing way to get Golds. Originally "Park
Station outside Zone 1", but I think I could happily live my
life as a pigeon in Hyde Park. }

2. Not Words But [Action]

------------------------------------------------------------------------
Action Rule Duration Cost
------------------------------------------------------------------------
[Catching Pigeon] 1.7.x
[Releasing Pigeons] 1.7.x
------------------------------------------------------------------------

------------------------------------------------------------------------------



From Richard Brockie <rmb@r...> Wed Sep 2 08:35:45 1998
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From: Richard Brockie <rmb@r...>
To: Mornington Nomic Mailing List <l-nomic@f...>
Subject: MN: Game 9 Game State Document...
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+------------+---------------------------+----+-------------------+ 
| Player (T)| Home | LV | Tokens | 
| | | | Bk Bu Br Go Re Si | 
+------------+---------------------------+----+-------------------+ 
| PaulWay (B)| Finchley Central | 1 | 5 0 3 1 2 0 | 
| miKi (C)| Bethnal Green | 5 | 2 0 3 0 5 0 | 
| Kevan (B)| All Saints | 0 | 4 2 2 0 4 0 | 
| Grimace (C)| Swiss Cottage | 3 | 3 0 1 0 3 0 | 
|*Drone | | 0 | 2 0 2 0 2 0 | 
| Julie (A)| Moor Park | 0 | 2 0 2 0 2 0 |
|*Dunx (B)| Ladbroke Grove | 0 | 1 0 2 0 3 0 | 
+------------+---------------------------+----+-------------------+ 
+---------------++------------------------------++----------------+ 
| Bridges: Down || WILD STATIONS || Time: Wed 1100 | 
+---------------+| Colliers Wood |+----------------+ 
+---------------+| |+----------------+ 
| Out of Knip || || Circle: <-> | 
+---------------++------------------------------++----------------+ 
+Possessions----+-------------------------------------------------+ 
| PaulWay | Zone 4 Pass, Hat (T,V) | 
| miKi | Zone 2 Pass, Hat (BR) | 
| Kevan | | 
| Grimace | Hat (A), Zone 1 Pass, Casiotone. | 
| Julie | Hat (V) |
| Dunx | | 
+---------------+-------------------------------------------------+ 
+Token-Assignments+--------------+-----------------+--------------+
| Mile End | Bk | | |
+-----------------+--------------+-----------------+--------------+ 

PaulWay : [Home: Finchley Central] Finchley Central (NT) 
[Purchasing Zone 4 Pass] 
miKi : [Home: Bethnal Green] Bethnal Green (CN) 
[Purchasing Zone 2 Pass] 
Kevan : [Home: All Saints] All Saints (DL) 
Grimace : [Home: Swiss Cottage] Swiss Cottage (JL) 
Dunx : [Home: Ladbroke Grove] Ladbroke Grove (HC) 
PaulWay : [LV+1] Mill Hill East (NT) [Collecting Terminus Hat] 
miKi : Pass (Bethnal Green (CN)) 
Kevan : Pass (All Saints (DL)) [Colliers Wood Wild] 
Grimace : [LV+2] Baker Street (JL) [Collecting Hat (A-Z)] 
Dunx : Pass (Ladbroke Grove (HC)) 
PaulWay : [Token Running] Finchley Central (NT)
miKi : [LV+3] Whitechapel (DS via CN, HC) 
Kevan : Pass (All Saints (DL))
Grimace : [LV+2] [Silver to Bronze] [Purchasing Zone 1 Pass] 
[Purchasing Casiotone] Notting Hill Gate (DS)
Julie : [Home: Moor Park] Moor Park (MP) [Collecting Hat]
PaulWay : [LV+1] Woodside Park (NT) [Collecting Hat]
miKi : [LV+2] New Cross (EL) [Collecting Hat (BR)]

{ Comments:

Fileserver problems cause late posting...

-1 Bk for changing line,
+1 Br for zone pass,
Time...
}

--- miKi



From Richard Brockie <rmb@r...> Sun Sep 6 07:25:00 1998
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Date: Sun, 6 Sep 1998 15:22:23 +0100 (BST)
From: Richard Brockie <rmb@r...>
To: Mornington Nomic Mailing List <l-nomic@f...>
Subject: MN: Email problems...
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Hi folks,

The ROE email server is experiencing email problems. Many apologies if
this is holding up Game 9, as I have seen no external messages since
Thursday 3rd Sept.

--- miKi



From Kevan Davis <kdavis@i...> Sun Sep 6 08:04:42 1998
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>>Four Active Players didn't Vote and thus abstained
>
>I take it from the evidence that you're including me in those four, but I made
>a point of not reactivating myself until after 12 o'clock, ie the end of the
>nomic week, so (a) I was still inactive for the purpose of vote counting, and
>(b) I want my Kudos score reset to 26 and my apathy level to zero.

Ah. Tsk. Sorry about that; I tend to think of the Week-End as "the
moment I sit down with a coffee and start going through things"
rather than twelve o'clock, these days. The Apathy and Kudos shall
be adjusted, and my apologies are yours.

>I'm not sure if it solves the quorum problem though, but at least it shows
>that the quorum thing works as intended -- sorry Kevan, but that is the
>point, ie that proposals don't get passed on a minimal number of votes.

Oh, quite, quite - I see the need and applaud it; it's just a pity
that the three Proposals probably won't see the light of day for a
while - the delay of at least a Week before resubmission is bad
enough, but that I've got to give up making other Proposals to
resubmit them is mildly irksome if I've thought of something else
in the meantime.

The quorum approach we have is probably the best we can do, though,
really.

Kevan

--
kdavis@i... - http://www.innotts.co.uk/~elusive/kevan - UIN: 5998366
"I can barely touch my own self - how can I touch someone else?
I am just an advertisement for a version of myself."
-- David Byrne, "Angels"



From Kevan Davis <kdavis@i...> Sun Sep 6 08:05:02 1998
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+------------+---------------------------+----+-------------------+ 
| Player (T)| Home | LV | Tokens | 
| | | | Bk Bu Br Go Re Si | 
+------------+---------------------------+----+-------------------+ 
| PaulWay (B)| Finchley Central | 1 | 5 0 3 1 2 0 | 
| miKi (C)| Bethnal Green | 5 | 2 0 3 0 5 0 | 
| Kevan (B)| All Saints | 0 | 5 2 1 0 4 0 | 
| Grimace (C)| Swiss Cottage | 3 | 3 0 1 0 3 0 | 
|*Drone | | 0 | 2 0 2 0 2 0 | 
| Julie (A)| Moor Park | 0 | 2 0 2 0 2 0 |
|*Dunx (B)| Ladbroke Grove | 0 | 1 0 2 0 3 0 | 
+------------+---------------------------+----+-------------------+ 
+---------------++------------------------------++----------------+ 
| Bridges: Down || WILD STATIONS || Time: Wed 1200 | 
+---------------+| Colliers Wood |+----------------+ 
+---------------+| |+----------------+ 
| Out of Knip || || Circle: <-> | 
+---------------++------------------------------++----------------+ 
+Possessions----+-------------------------------------------------+ 
| PaulWay | Zone 4 Pass, Hat (T,V) | 
| miKi | Zone 2 Pass, Hat (BR) | 
| Kevan | | 
| Grimace | Hat (A), Zone 1 Pass, Casiotone. | 
| Julie | Hat (V) |
| Dunx | | 
+---------------+-------------------------------------------------+ 
+Token-Assignments+--------------+-----------------+--------------+
| Mile End | Bk | Ladbroke Grove | Re |
+-----------------+--------------+-----------------+--------------+ 

PaulWay : [Home: Finchley Central] Finchley Central (NT) 
[Purchasing Zone 4 Pass] 
miKi : [Home: Bethnal Green] Bethnal Green (CN) 
[Purchasing Zone 2 Pass] 
Kevan : [Home: All Saints] All Saints (DL) 
Grimace : [Home: Swiss Cottage] Swiss Cottage (JL) 
Dunx : [Home: Ladbroke Grove] Ladbroke Grove (HC) 
PaulWay : [LV+1] Mill Hill East (NT) [Collecting Terminus Hat] 
miKi : Pass (Bethnal Green (CN)) 
Kevan : Pass (All Saints (DL)) [Colliers Wood Wild] 
Grimace : [LV+2] Baker Street (JL) [Collecting Hat (A-Z)] 
Dunx : Pass (Ladbroke Grove (HC)) 
PaulWay : [Token Running] Finchley Central (NT)
miKi : [LV+3] Whitechapel (DS via CN, HC) 
Kevan : Pass (All Saints (DL))
Grimace : [LV+2] [Silver to Bronze] [Purchasing Zone 1 Pass] 
[Purchasing Casiotone] Notting Hill Gate (DS)
Julie : [Home: Moor Park] Moor Park (MP) [Collecting Hat]
PaulWay : [LV+1] Woodside Park (NT) [Collecting Hat]
miKi : [LV+2] New Cross (EL) [Collecting Hat (BR)]
Kevan : [LV+3] [Purchasing Chocolate Bar] [Eating Chocolate Bar]
Shadwell (DL) [Blocking Wapping]

{
Comments:

British Rail would like to apologise for the late arrival of this
Turn; the Active Player had been delayed in Brighton.

--

Ludicrum tempus fugit

-1 Bronze for the Fruit and Nut (into the till)
+1 Red for a two-Liner
+1 Black for a same-Liner
-1 Red for the Block (on Ladbroke Grove)
}

--
kdavis@i... - http://www.innotts.co.uk/~elusive/kevan - UIN: 5998366
"In the things I left behind me, in the sky that does surround me."
-- Strangelove, "She's Everywhere"



From Kevan Davis <kdavis@i...> Sun Sep 6 09:30:32 1998
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Subject: MN: Game 9 Game State Document
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+------------+---------------------------+----+-------------------+ 
| Player (T)| Home | LV | Tokens | 
| | | | Bk Bu Br Go Re Si | 
+------------+---------------------------+----+-------------------+ 
| PaulWay (B)| Finchley Central | 1 | 5 0 3 1 2 0 | 
| miKi (C)| Bethnal Green | 5 | 2 0 3 0 5 0 | 
| Kevan (B)| All Saints | 4 | 5 2 1 0 4 0 | 
| Grimace (C)| Swiss Cottage | 3 | 3 0 1 0 3 0 | 
|*Drone | | 0 | 2 0 2 0 2 0 | 
| Julie (A)| Moor Park | 0 | 2 0 2 0 2 0 |
|*Dunx (B)| Ladbroke Grove | 0 | 1 0 2 0 3 0 | 
+------------+---------------------------+----+-------------------+ 
+---------------++------------------------------++----------------+ 
| Bridges: Down || WILD STATIONS || Time: Wed 1200 | 
+---------------+| Colliers Wood |+----------------+ 
+---------------+| |+----------------+ 
| Out of Knip || || Circle: <-> | 
+---------------++------------------------------++----------------+ 
+Possessions----+-------------------------------------------------+ 
| PaulWay | Zone 4 Pass, Hat (T,V) | 
| miKi | Zone 2 Pass, Hat (BR) | 
| Kevan | | 
| Grimace | Hat (A), Zone 1 Pass, Casiotone. | 
| Julie | Hat (V) |
| Dunx | | 
+---------------+-------------------------------------------------+ 
+Token-Assignments+--------------+-----------------+--------------+
| Mile End | Bk | Ladbroke Grove | Re |
+-----------------+--------------+-----------------+--------------+ 

PaulWay : [Home: Finchley Central] Finchley Central (NT) 
[Purchasing Zone 4 Pass] 
miKi : [Home: Bethnal Green] Bethnal Green (CN) 
[Purchasing Zone 2 Pass] 
Kevan : [Home: All Saints] All Saints (DL) 
Grimace : [Home: Swiss Cottage] Swiss Cottage (JL) 
Dunx : [Home: Ladbroke Grove] Ladbroke Grove (HC) 
PaulWay : [LV+1] Mill Hill East (NT) [Collecting Terminus Hat] 
miKi : Pass (Bethnal Green (CN)) 
Kevan : Pass (All Saints (DL)) [Colliers Wood Wild] 
Grimace : [LV+2] Baker Street (JL) [Collecting Hat (A-Z)] 
Dunx : Pass (Ladbroke Grove (HC)) 
PaulWay : [Token Running] Finchley Central (NT)
miKi : [LV+3] Whitechapel (DS via CN, HC) 
Kevan : Pass (All Saints (DL))
Grimace : [LV+2] [Silver to Bronze] [Purchasing Zone 1 Pass] 
[Purchasing Casiotone] Notting Hill Gate (DS)
Julie : [Home: Moor Park] Moor Park (MP) [Collecting Hat]
PaulWay : [LV+1] Woodside Park (NT) [Collecting Hat]
miKi : [LV+2] New Cross (EL) [Collecting Hat (BR)]
Kevan : [LV+3] [Purchasing Chocolate Bar] [Eating Chocolate Bar]
Shadwell (DL) [Blocking Wapping]

{
Comments:

Reposted with the correct LV. Tsk.

--

Ludicrum tempus fugit

-1 Bronze for the Fruit and Nut (into the till)
+1 Red for a two-Liner
+1 Black for a same-Liner
-1 Red for the Block (on Ladbroke Grove)
}

--
kdavis@i... - http://www.innotts.co.uk/~elusive/kevan - UIN: 5998366
"Do you reminisce in black and white?"
-- David Devant and his Spirit Wife, "Black and White"



From Kevan Davis <kdavis@i...> Mon Sep 7 05:44:30 1998
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Er, carelesly dave doesn't seem to have been added to the Game 9
Playing Order - as was randomly decided, he's to play after
myself, and it's thus his turn.

Just thought I'd mention it rather than spanging another GSD to
the list.

Regards,

Kevan

--
kdavis@i... - http://www.innotts.co.uk/~elusive/kevan - UIN: 5998366
"Sitting in the garden with a face like a granite statue,
I am winter solstice waiting."
-- Salad, "Granite Statue"



From Richard Brockie <rmb@r...> Mon Sep 7 07:23:12 1998
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From: Richard Brockie <rmb@r...>
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On Mon, 7 Sep 1998, I am the Water Boatman wrote:
> +------------+---------------------------+----+-------------------+ 
> | Player (T)| Home | LV | Tokens | 
> | | | | Bk Bu Br Go Re Si | 
> +------------+---------------------------+----+-------------------+ 
> | PaulWay (B)| Finchley Central | 1 | 5 0 3 1 2 0 | 
> | miKi (C)| Bethnal Green | 5 | 2 0 3 0 5 0 | 
> | Kevan (B)| All Saints | 4 | 5 2 1 0 4 0 | 
> | dave (A)| Arsenal | 0 | 2 0 2 0 2 0 |
^^^^^^^
> dave : [Home: Manor House] Manor House (PD)

Er, these two do not match and anyway, Arsenal is an illegal Home station.

> {Comment:
> 
> Beware all ye gentle folk, the Amethysts are in town.
> 
> And we mean business.
> 
> Oh yes we do.

--- miKi



From Richard Brockie <rmb@r...> Mon Sep 7 07:32:26 1998
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On Mon, 7 Sep 1998, I am the Water Boatman wrote:

> >> | dave (A)| Arsenal | 0 | 2 0 2 0 2 0 |
> > ^^^^^^^
> >> dave : [Home: Manor House] Manor House (PD)
> >
> >Er, these two do not match and anyway, Arsenal is an illegal Home station.
> 
> Oops. Ahem. I was originally going to have Arsenal as my home station, but I
> changed my mind and forgot to amend the token table.
> 
> Anyway, why is Arsenal illegal?

Within 6 of MC - Rule 1.12.2.

--- miKi



From Kevan Davis <kdavis@i...> Tue Sep 8 06:48:53 1998
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Looking at the Quorum thing, it turns out that dave's Inactivity
actually means that all the Proposals passed last Week. Tsk, eh?
Here's what the retroactive fiddling-around amounts to:-

-----------------------------------------------------------------------------
No. Proposal Name F P A Q Result
-----------------------------------------------------------------------------
477 Shunt by Polite Society 2 1 - 3 Amends 1.10.1/2, 1.14.1
478 Dead-End Shunts 2 1 - 3 Enacts 1.10.3
479 Millinery Coup 2 1 - 3 Amends 1.4.18, 1.7.20, 1.4.6
-----------------------------------------------------------------------------

Kudos and Apathy remains unchanged (beyond the correct for dave
being Inactive). Expect the Week 20 stuff in a short-ish while.

Kevan

--
kdavis@i... - http://www.innotts.co.uk/~elusive/kevan - UIN: 5998366
"I'm so glad to grow older, to move away from those darker years."
-- Morrissey, "Break Up The Family"



From Kevan Davis <kdavis@i...> Tue Sep 8 08:37:09 1998
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----------------------------------------------------------------------------

Emergency Proposal 026 - What a Silly Shunt [Amendment]

{ Comments: The Proposal that amended the Shunting Rule carelessly neglected
to include the condition that the Shunter and Shuntee had to
have the same Line Code; this aims to fix it. Rather than just
adding another paragraph, I've reworked the criteria list.

Note that under the new Eprop Rules, all Players other than the
Proposer are eligible to Vote. Check Rule 0.7.2 if you need a
reminder on how Eprops work these days. }

In Rule 1.10.1 (A Shunting We Will Go) replace all up to the paragraph
beginning "Blocked Stations, closed Lines" with:-

If a Player with an LV greater than zero Moves to a Station that is
occupied by another Player, e can perform the Action "[Shunting <Player>
to <Station>]" to Shunt a Player from that Station to another Station
of the Actioning Player's choice (the "Target Station"), so long as the
following criteria are true:-

* There are 'n-1' Stations between the Target Station and the Shunted
Player's initial location (where 'n' is the Actioning Player's Line
Velocity), or there are less than 'n-1' Stations between it and the
Shunted Player's initial location, and it is also a Terminus Station.

* The Line Code of the Target Station is the same as one of the Lines
which serves the Shunted Player's initial location.

* The Shunted Player's Line Code is the same as that of the Actioning
Player.

* The Shunted Player's initial location is neither Dollis Hill nor a
Holy Station.

* The Target Station is not Mornington Crescent.

----------------------------------------------------------------------------
Raised by Kevan, 4:30pm 08/09/98
----------------------------------------------------------------------------



From Kevan Davis <kdavis@i...> Tue Sep 8 10:18:00 1998
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-----------------------------------------------------------------------------
No. Proposal Name F P A Q Result
-----------------------------------------------------------------------------
480 Whangdepootenawah 3 1 1 1 Amends 1.4.18,
Amends 1.7.15/35
481 Form an Orderly Queue 4 1 - 1 Amends 2.6.1
482 Capture the Flag 3 1 1 1 Enacts 2.8.1-5, Amends 1.1.1
Amends variously
483 Release the Pigeons! 2 1 2 1 Fails
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
dave Dunx Grimc Jon Jthn Julie Kevn miKi Paul Y_Mom
-----------------------------------------------------------------------------

480 (Julie) - - FOR - - PAS FOR AGA FOR -
481 (Kevan) - - FOR - - FOR PAS FOR FOR -
482 (Kevan) - - FOR - - FOR PAS FOR AGA -
483 (Kevan) - - FOR - - FOR PAS AGA AGA -

-----------------------------------------------------------------------------
dave Dunx Grimc Jon Jthn Julie Kevn miKi Paul Y_Mom 
- KUDOS ---------------------------------------------------------------------

Initial: 26	23 9	0 29 10 39 10 6 0
Halved: 13 4 5 19 5 3
----------------------------------------------------------------
FOR Votes: +0 +0 +3 +9 +0 +0 
AGA Votes: -0 I -0 I I -1 -3 -0 -0 I
Decisiveness: +0 n +3 n n +3 +3 +3 +3 n
Voting/Own: -0 a -0 a a -0 -0 -0 -0 a
c c c c
Passed EPs: +0 t +0 t t +0 +0 +0 +0 t
Failed EPs: -0 i -0 i i -0 -0 -0 -0 i
Finger/Pulse: +0 v +0 v v +0 +5 +0 +0 v
e e e e
Award Ceremony: +0 +0 +4 +3 +0 +0 [a]
----------------------------------------------------------------
This Week: +0 +3 +9 +17 +3 +3

Final Kudos: 13 23 7 0 29 14 36 8 6

-----------------------------------------------------------------------------
dave Dunx Grimc Jon Jthn Julie Kevn miKi Paul Y_Mom
-----------------------------------------------------------------------------
Apathy Level: 1 0 0 3 0 0 0 0 1 3
-----------------------------------------------------------------------------

[a] Ruttsborough Award - none
IMCS Clarity Award - none
CAMREC Cleanup Award - none
Mrs Trellis Award - Julie (Whangdepootenawah)
For E's A Jolly Good Fellow - Kevan (automatic)



From Kevan Davis <kdavis@i...> Tue Sep 8 10:18:01 1998
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------------------------------------------------------------------------------
MORNINGTON NOMIC

Proposals for Voting on in Year Two, Week Twenty
------------------------------------------------------------------------------

Proposal 484 - Toffing [Multiple]

1. Toffing action [Action]

Neutral Action: [Toffing <Player> with <Hat>] 10 mins -3 Re

2. How to Toff [Enactment]

A Player may Toff another Player that is in the same Zone and Quadrant by
performing the [Toffing <Player> with <Hat>] Action, where <Player> is the
Player being Toffed and <Hat> is a Hat that the Toffing Player owns. The
Toffed Player must then give the Toffing Player a Gold Token, or its
equivalent under any combination of the Token Conversion Actions enumerated
under rule 1.17.21. The Tokens given are agreed between the Toffing and the
Toffed player privately before the announcement of the Toff, and must be
explicitly stated in the Comments section of the Toffing Player's move. The
Hat used is destroyed at the end of the Player's Turn.

Example:

Barry : Highbury and Islington (VC)
Willie: Kentish Town (NT) [Toffing Barry with BR Hat]

{Comments:
Willie gets two silver tokens from Barry as a result of the Toff.
}

------------------------------------------------------------------------------

Proposal 485 - Beaking [Multiple]

1. One for the birds [Action]

Neutral Action [Beaking <Player>] 20mins -2Re, -1Bu

2. Birds of a feather... [Enactment]

A Player may Beak another Player by performing the [Beaking <Player>]
Action, where <Player> is the player being Beaked. The Beaked Player and
the Beaking Player must both be at different Park stations on the same Line.
The Beaking Player may then take one item from the Beaked Player's Luggage,
and up to three Blue Tokens from the Beaked Player (providing the Beaked
Player has at least this number of Blue Tokens).

------------------------------------------------------------------------------

Proposal 486 - Renumber the Bloody Actions! [Renumbering]

Renumber Section 1.7

{Comments: Ouch!}

------------------------------------------------------------------------------



From <grimace@s...> Tue Sep 8 10:55:13 1998
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Subject: MN: Re: Game 9 Game State Document
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 +------------+---------------------------+----+-------------------+ 
| Player (T)| Home | LV | Tokens | 
| | | | Bk Bu Br Go Re Si | 
+------------+---------------------------+----+-------------------+ 
| PaulWay (B)| Finchley Central | 1 | 5 0 3 1 2 0 | 
| miKi (C)| Bethnal Green | 5 | 2 0 3 0 5 0 | 
| Kevan (B)| All Saints | 4 | 5 2 1 0 4 0 | 
| dave (A)| Wood Green | 0 | 2 0 2 0 2 0 |
| Grimace (C)| Swiss Cottage | 1 | 5 3 3 0 4 0 | 
|*Drone | | 0 | 2 0 2 0 2 0 | 
| Julie (A)| Moor Park | 0 | 2 0 2 0 2 0 |
|*Dunx (B)| Ladbroke Grove | 0 | 1 0 2 0 3 0 | 
+------------+---------------------------+----+-------------------+ 
+---------------++------------------------------++----------------+ 
| Bridges: Down || WILD STATIONS || Time: Wed 1400 | 
+---------------+| Colliers Wood |+----------------+ 
+---------------+| |+----------------+ 
| Out of Knip || || Circle: <-> | 
+---------------++------------------------------++----------------+ 
+Possessions----+-------------------------------------------------+ 
| PaulWay | Zone 4 Pass, Hat (T,V) | 
| miKi | Zone 2 Pass, Hat (BR) | 
| Kevan | | 
| dave | Hat (V) |
| Grimace | Hat (A), Zone 1 Pass, Casiotone. | 
| Julie | Hat (V) |
| Dunx | | 
+---------------+-------------------------------------------------+ 
+Token-Assignments+--------------+-----------------+--------------+
| Mile End | Bk | Ladbroke Grove | Re |
+-----------------+--------------+-----------------+--------------+ 

PaulWay : [Home: Finchley Central] Finchley Central (NT) 
[Purchasing Zone 4 Pass] 
miKi : [Home: Bethnal Green] Bethnal Green (CN) 
[Purchasing Zone 2 Pass] 
Kevan : [Home: All Saints] All Saints (DL) 
Grimace : [Home: Swiss Cottage] Swiss Cottage (JL) 
Dunx : [Home: Ladbroke Grove] Ladbroke Grove (HC) 
PaulWay : [LV+1] Mill Hill East (NT) [Collecting Terminus Hat] 
miKi : Pass (Bethnal Green (CN)) 
Kevan : Pass (All Saints (DL)) [Colliers Wood Wild] 
Grimace : [LV+2] Baker Street (JL) [Collecting Hat (A-Z)] 
Dunx : Pass (Ladbroke Grove (HC)) 
PaulWay : [Token Running] Finchley Central (NT)
miKi : [LV+3] Whitechapel (DS via CN, HC) 
Kevan : Pass (All Saints (DL))
Grimace : [LV+2] [Silver to Bronze] [Purchasing Zone 1 Pass] 
[Purchasing Casiotone] Notting Hill Gate (DS)
Julie : [Home: Moor Park] Moor Park (MP) [Collecting Hat]
PaulWay : [LV+1] Woodside Park (NT) [Collecting Hat]
miKi : [LV+2] New Cross (EL) [Collecting Hat (BR)]
Kevan : [LV+3] [Purchasing Chocolate Bar] [Eating Chocolate Bar]
Shadwell (DL) [Blocking Wapping]
dave : [Home: Wood Green] Wood Green (PD) [Collecting Hat]
Grimace : Pass (Notting Hill Gate (DS)) [Busking]

{Comment:

Passing : +2 Bu
No line change : +1 Bk
Got a Zone 1 Pass : +1 Br
Busk : +1 Bk, +1 Bu, +1 Re, +1 Br

Sloping : um, +1 LV.

Time, etc.

}


From Elusive <elusive@i...> Tue Sep 8 14:30:23 1998
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From: Elusive <elusive@i...>
Subject: MN: Re: Game 9 Game State Document
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 +------------+---------------------------+----+-------------------+ 
| Player (T)| Home | LV | Tokens | 
| | | | Bk Bu Br Go Re Si | 
+------------+---------------------------+----+-------------------+ 
| PaulWay (B)| Finchley Central | 1 | 5 0 3 1 2 0 | 
| miKi (C)| Bethnal Green | 5 | 2 0 3 0 5 0 | 
| Kevan (B)| All Saints | 4 | 5 2 1 0 4 0 | 
| dave (A)| Wood Green | 0 | 2 0 2 0 2 0 |
| Grimace (C)| Swiss Cottage | 1 | 5 3 3 0 4 0 | 
|*Drone | | 0 | 2 0 2 0 2 0 | 
| Julie (A)| Moor Park | 2 | 3 0 2 0 2 0 |
|*Dunx (B)| Ladbroke Grove | 0 | 1 0 2 0 3 0 | 
+------------+---------------------------+----+-------------------+ 
+---------------++------------------------------++----------------+ 
| Bridges: Down || WILD STATIONS || Time: Wed 1500 | 
+---------------+| Colliers Wood |+----------------+ 
+---------------+| |+----------------+ 
| Out of Knip || || Circle: <-> | 
+---------------++------------------------------++----------------+ 
+Possessions----+-------------------------------------------------+ 
| PaulWay | Zone 4 Pass, Hat (T,V) | 
| miKi | Zone 2 Pass, Hat (BR) | 
| Kevan | | 
| dave | Hat (V) |
| Grimace | Hat (A), Zone 1 Pass, Casiotone. | 
| Julie | Hat (V) |
| Dunx | | 
+---------------+-------------------------------------------------+ 
+Token-Assignments+--------------+-----------------+--------------+
| Mile End | Bk | Ladbroke Grove | Re |
+-----------------+--------------+-----------------+--------------+ 

PaulWay : [Home: Finchley Central] Finchley Central (NT) 
[Purchasing Zone 4 Pass] 
miKi : [Home: Bethnal Green] Bethnal Green (CN) 
[Purchasing Zone 2 Pass] 
Kevan : [Home: All Saints] All Saints (DL) 
Grimace : [Home: Swiss Cottage] Swiss Cottage (JL) 
Dunx : [Home: Ladbroke Grove] Ladbroke Grove (HC) 
PaulWay : [LV+1] Mill Hill East (NT) [Collecting Terminus Hat] 
miKi : Pass (Bethnal Green (CN)) 
Kevan : Pass (All Saints (DL)) [Colliers Wood Wild] 
Grimace : [LV+2] Baker Street (JL) [Collecting Hat (A-Z)] 
Dunx : Pass (Ladbroke Grove (HC)) 
PaulWay : [Token Running] Finchley Central (NT)
miKi : [LV+3] Whitechapel (DS via CN, HC) 
Kevan : Pass (All Saints (DL))
Grimace : [LV+2] [Silver to Bronze] [Purchasing Zone 1 Pass] 
[Purchasing Casiotone] Notting Hill Gate (DS)
Julie : [Home: Moor Park] Moor Park (MP) [Collecting Hat]
PaulWay : [LV+1] Woodside Park (NT) [Collecting Hat]
miKi : [LV+2] New Cross (EL) [Collecting Hat (BR)]
Kevan : [LV+3] [Purchasing Chocolate Bar] [Eating Chocolate Bar]
Shadwell (DL) [Blocking Wapping]
dave : [Home: Wood Green] Wood Green (PD) [Collecting Hat]
Grimace : Pass (Notting Hill Gate (DS)) [Busking]
Julie : [LV+2] Watford (MP)


{ Comment:
Game Time, etc.
+1 Black for same line. 
}


~~
elusive@i... - http://www.innotts.co.uk/~elusive - UIN: 4783999
"And you can stop them dragging you down. They've got nothing better to do.
Sometimes you've got to laugh in their faces"
--The Whitlams, "Laugh in Their Faces"



From <WayperP@p...> Thu Sep 10 00:43:16 1998
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From: "Wayper, Paul" <WayperP@p...>
To: "'l-nomic@f...'" <l-nomic@f...>
Subject: MN: RE: Re: Game 9 Game State Document
Date: Thu, 10 Sep 1998 17:42:07 +1000
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-----BEGIN PGP SIGNED MESSAGE-----
Hash: SHA1
+------------+---------------------------+----+-------------------+ 
| Player (T)| Home | LV | Tokens | 
| | | | Bk Bu Br Go Re Si | 
+------------+---------------------------+----+-------------------+ 
| PaulWay (B)| Finchley Central | 1 | 6 0 3 1 2 0 | 
| miKi (C)| Bethnal Green | 5 | 2 0 3 0 5 0 | 
| Kevan (B)| All Saints | 4 | 5 2 1 0 4 0 | 
| dave (A)| Wood Green | 0 | 2 0 2 0 2 0 |
| Grimace (C)| Swiss Cottage | 1 | 5 3 3 0 4 0 | 
|*Drone | | 0 | 2 0 2 0 2 0 | 
| Julie (A)| Moor Park | 2 | 3 0 2 0 2 0 |
|*Dunx (B)| Ladbroke Grove | 0 | 1 0 2 0 3 0 | 
+------------+---------------------------+----+-------------------+ 
+---------------++------------------------------++----------------+ 
| Bridges: Down || WILD STATIONS || Time: Wed 1500 | 
+---------------+| Colliers Wood |+----------------+ 
+---------------+| |+----------------+ 
| Out of Knip || || Circle: <-> | 
+---------------++------------------------------++----------------+ 
+Possessions----+-------------------------------------------------+ 
| PaulWay | Zone 4 Pass, Hat (T,V) | 
| miKi | Zone 2 Pass, Hat (BR) | 
| Kevan | | 
| dave | Hat (V) |
| Grimace | Hat (A), Zone 1 Pass, Casiotone. | 
| Julie | Hat (V) |
| Dunx | | 
+---------------+-------------------------------------------------+ 
+Token-Assignments+--------------+-----------------+--------------+
| Mile End | Bk | Ladbroke Grove | Re |
+-----------------+--------------+-----------------+--------------+ 

PaulWay : [Home: Finchley Central] Finchley Central (NT) 
[Purchasing Zone 4 Pass] 
miKi : [Home: Bethnal Green] Bethnal Green (CN) 
[Purchasing Zone 2 Pass] 
Kevan : [Home: All Saints] All Saints (DL) 
Grimace : [Home: Swiss Cottage] Swiss Cottage (JL) 
Dunx : [Home: Ladbroke Grove] Ladbroke Grove (HC) 
PaulWay : [LV+1] Mill Hill East (NT) [Collecting Terminus Hat] 
miKi : Pass (Bethnal Green (CN)) 
Kevan : Pass (All Saints (DL)) [Colliers Wood Wild] 
Grimace : [LV+2] Baker Street (JL) [Collecting Hat (A-Z)] 
Dunx : Pass (Ladbroke Grove (HC)) 
PaulWay : [Token Running] Finchley Central (NT)
miKi : [LV+3] Whitechapel (DS via CN, HC) 
Kevan : Pass (All Saints (DL))
Grimace : [LV+2] [Silver to Bronze] [Purchasing Zone 1 Pass] 
[Purchasing Casiotone] Notting Hill Gate (DS)
Julie : [Home: Moor Park] Moor Park (MP) [Collecting Hat]
PaulWay : [LV+1] Woodside Park (NT) [Collecting Hat]
miKi : [LV+2] New Cross (EL) [Collecting Hat (BR)]
Kevan : [LV+3] [Purchasing Chocolate Bar] [Eating Chocolate Bar]
Shadwell (DL) [Blocking Wapping]
dave : [Home: Wood Green] Wood Green (PD) [Collecting Hat]
Grimace : Pass (Notting Hill Gate (DS)) [Busking]
Julie : [LV+2] Watford (MP)
PaulWay : High Barnet (NL)

{Comments:
LV-1 for Hill
+1Bk for Same-liner

Thinks - this was a very dull start. Might as well waste an hour.
}

Paul Wayper -- DPI ITS Computer Systems Officer
_____________________________________________________________________
SigClean 1.5a prevents all errors in transcription, transmission, and
reception of eMail, destroys sig and email viruses, and stops flames.
If it doesn't seem to work, contact me and I'll fix it. (c) 1998 PJW

-----BEGIN PGP SIGNATURE-----
Version: PGPfreeware 5.5.3i for non-commercial use <http://www.pgpi.com>

iQA/AwUBNfb2LctA22MsBS7iEQJlXwCg9fJPZKfJFZ7y6JPh/q92RWrMOwQAoIGe
97qq7a3OAXm+oJ/o9YX04erh
=12lV
-----END PGP SIGNATURE-----



From Richard Brockie <rmb@r...> Thu Sep 10 04:07:09 1998
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Date: Thu, 10 Sep 1998 12:06:04 +0100 (BST)
From: Richard Brockie <rmb@r...>
To: Mornington Nomic Mailing List <l-nomic@f...>
Subject: MN: Game 9 Game State Document...
Message-ID: <Pine.OSF.3.96.980910115650.10790A-100000@l...>
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+------------+---------------------------+----+-------------------+ 
| Player (T)| Home | LV | Tokens | 
| | | | Bk Bu Br Go Re Si | 
+------------+---------------------------+----+-------------------+ 
| PaulWay (B)| Finchley Central | 1 | 6 0 3 1 2 0 | 
| miKi (C)| Bethnal Green | 5 | 3 0 4 1 5 0 | 
| Kevan (B)| All Saints | 4 | 5 2 1 0 4 0 | 
| dave (A)| Wood Green | 0 | 2 0 2 0 2 0 |
| Grimace (C)| Swiss Cottage | 1 | 5 3 3 0 4 0 | 
|*Drone | | 0 | 2 0 2 0 2 0 | 
| Julie (A)| Moor Park | 2 | 3 0 2 0 2 0 |
|*Dunx (B)| Ladbroke Grove | 0 | 1 0 2 0 3 0 | 
+------------+---------------------------+----+-------------------+ 
+---------------++------------------------------++----------------+ 
| Bridges: Down || WILD STATIONS || Time: Wed 1600 | 
+---------------+| Colliers Wood |+----------------+ 
+---------------+| |+----------------+ 
| Out of Knip || || Circle: <-> | 
+---------------++------------------------------++----------------+ 
+Possessions----+-------------------------------------------------+ 
| PaulWay | Zone 4 Pass, Hat (T,V) | 
| miKi | Zone 2 Pass, Hat (BR,T) | 
| Kevan | | 
| dave | Hat (V) |
| Grimace | Hat (A), Zone 1 Pass, Casiotone. | 
| Julie | Hat (V) |
| Dunx | | 
+---------------+-------------------------------------------------+ 
+Token-Assignments+--------------+-----------------+--------------+
| Mile End | Bk | Ladbroke Grove | Re |
+-----------------+--------------+-----------------+--------------+ 

PaulWay : [Home: Finchley Central] Finchley Central (NT) 
[Purchasing Zone 4 Pass] 
miKi : [Home: Bethnal Green] Bethnal Green (CN) 
[Purchasing Zone 2 Pass] 
Kevan : [Home: All Saints] All Saints (DL) 
Grimace : [Home: Swiss Cottage] Swiss Cottage (JL) 
Dunx : [Home: Ladbroke Grove] Ladbroke Grove (HC) 
PaulWay : [LV+1] Mill Hill East (NT) [Collecting Terminus Hat] 
miKi : Pass (Bethnal Green (CN)) 
Kevan : Pass (All Saints (DL)) [Colliers Wood Wild] 
Grimace : [LV+2] Baker Street (JL) [Collecting Hat (A-Z)] 
Dunx : Pass (Ladbroke Grove (HC)) 
PaulWay : [Token Running] Finchley Central (NT)
miKi : [LV+3] Whitechapel (DS via CN, HC) 
Kevan : Pass (All Saints (DL))
Grimace : [LV+2] [Silver to Bronze] [Purchasing Zone 1 Pass] 
[Purchasing Casiotone] Notting Hill Gate (DS)
Julie : [Home: Moor Park] Moor Park (MP) [Collecting Hat]
PaulWay : [LV+1] Woodside Park (NT) [Collecting Hat]
miKi : [LV+2] New Cross (EL) [Collecting Hat (BR)]
Kevan : [LV+3] [Purchasing Chocolate Bar] [Eating Chocolate Bar]
Shadwell (DL) [Blocking Wapping]
dave : [Home: Wood Green] Wood Green (PD) [Collecting Hat]
Grimace : Pass (Notting Hill Gate (DS)) [Busking]
Julie : [LV+2] Watford (MP)
PaulWay : High Barnet (NL)
miKi : [Gold Running] New Cross Gate (EL) [Rebounding off Wapping]
[Collecting Hat (T)]

{Comments:
+1 Go for token running,
+1 Bk for no line change,
+1 Br for zone pass,
Game time advanced.
}



From Kevan Davis <kdavis@i...> Thu Sep 10 05:06:15 1998
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To: Mornington Nomic Mailing List <l-nomic@f...>
From: Kevan Davis <kdavis@i...>
Subject: MN: Game 9 Game State Document
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+------------+---------------------------+----+-------------------+ 
| Player (T)| Home | LV | Tokens | 
| | | | Bk Bu Br Go Re Si | 
+------------+---------------------------+----+-------------------+ 
| PaulWay (B)| Finchley Central | 1 | 6 0 3 1 2 0 | 
| miKi (C)| Bethnal Green | 5 | 3 0 4 1 5 0 | 
| Kevan (B)| All Saints | 0 | 6 4 1 0 3 0 | 
| dave (A)| Wood Green | 0 | 2 0 2 0 2 0 |
| Grimace (C)| Swiss Cottage | 1 | 5 3 3 0 4 0 | 
|*Drone | | 0 | 2 0 2 0 2 0 | 
| Julie (A)| Moor Park | 2 | 3 0 2 0 2 0 |
|*Dunx (B)| Ladbroke Grove | 0 | 1 0 2 0 3 0 | 
+------------+---------------------------+----+-------------------+ 
+---------------++------------------------------++----------------+ 
| Bridges: Down || WILD STATIONS || Time: Wed 1700 | 
+---------------+| Colliers Wood |+----------------+ 
+---------------+| |+----------------+ 
| Out of Knip || || Circle: <-> | 
+---------------++------------------------------++----------------+ 
+Possessions----+-------------------------------------------------+ 
| PaulWay | Zone 4 Pass, Hat (T,V) | 
| miKi | Zone 2 Pass, Hat (BR,T) | 
| Kevan | | 
| dave | Hat (V) |
| Grimace | Hat (A), Zone 1 Pass, Casiotone. | 
| Julie | Hat (V) |
| Dunx | | 
+---------------+-------------------------------------------------+ 
+Token-Assignments+--------------+-----------------+--------------+
| Mile End | Bk | Ladbroke Grove | ReRe |
+-----------------+--------------+-----------------+--------------+ 

PaulWay : [Home: Finchley Central] Finchley Central (NT) 
[Purchasing Zone 4 Pass] 
miKi : [Home: Bethnal Green] Bethnal Green (CN) 
[Purchasing Zone 2 Pass] 
Kevan : [Home: All Saints] All Saints (DL) 
Grimace : [Home: Swiss Cottage] Swiss Cottage (JL) 
Dunx : [Home: Ladbroke Grove] Ladbroke Grove (HC) 
PaulWay : [LV+1] Mill Hill East (NT) [Collecting Terminus Hat] 
miKi : Pass (Bethnal Green (CN)) 
Kevan : Pass (All Saints (DL)) [Colliers Wood Wild] 
Grimace : [LV+2] Baker Street (JL) [Collecting Hat (A-Z)] 
Dunx : Pass (Ladbroke Grove (HC)) 
PaulWay : [Token Running] Finchley Central (NT)
miKi : [LV+3] Whitechapel (DS via CN, HC) 
Kevan : Pass (All Saints (DL))
Grimace : [LV+2] [Silver to Bronze] [Purchasing Zone 1 Pass] 
[Purchasing Casiotone] Notting Hill Gate (DS)
Julie : [Home: Moor Park] Moor Park (MP) [Collecting Hat]
PaulWay : [LV+1] Woodside Park (NT) [Collecting Hat]
miKi : [LV+2] New Cross (EL) [Collecting Hat (BR)]
Kevan : [LV+3] [Purchasing Chocolate Bar] [Eating Chocolate Bar]
Shadwell (DL) [Blocking Wapping]
dave : [Home: Wood Green] Wood Green (PD) [Collecting Hat]
Grimace : Pass (Notting Hill Gate (DS)) [Busking]
Julie : [LV+2] Watford (MP)
PaulWay : High Barnet (NL)
miKi : [Gold Running] New Cross Gate (EL) [Rebounding off Wapping]
[Collecting Hat (T)]
Kevan : Pass (Shadwell (DL)) [Blocking Wapping]

{
Comments:

Ludicrum tempus fugit
+2 Blue for the Pass
-1 Red for the Block (on Ladbroke Grove)
+1 Black for not changing Line
}

--
kdavis@i... - http://www.innotts.co.uk/~elusive/kevan - UIN: 5998366
"If you give him some for Christmas, he'll return it yer."
-- John Hegley, "Eddie Don't Like Furniture"



From <grimace@s...> Thu Sep 10 12:24:55 1998
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From: "Graeme Jefferis" <grimace@s...>
To: <l-nomic@f...>
Subject: MN: Game 9 Game State Document
Date: Thu, 10 Sep 1998 20:21:12 +0100
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 +------------+---------------------------+----+-------------------+ 
| Player (T)| Home | LV | Tokens | 
| | | | Bk Bu Br Go Re Si | 
+------------+---------------------------+----+-------------------+ 
| PaulWay (B)| Finchley Central | 1 | 6 0 3 1 2 0 | 
| miKi (C)| Bethnal Green | 5 | 3 0 4 1 5 0 | 
| Kevan (B)| All Saints | 0 | 6 4 1 0 3 0 | 
| dave (A)| Wood Green | 1 | 3 0 2 0 2 0 |
| Grimace (C)| Swiss Cottage | 4 | 7 3 4 0 5 0 | 
|*Drone | | 0 | 2 0 2 0 2 0 | 
| Julie (A)| Moor Park | 2 | 3 0 2 0 2 0 |
|*Dunx (B)| Ladbroke Grove | 0 | 1 0 2 0 3 0 | 
+------------+---------------------------+----+-------------------+ 
+---------------++------------------------------++----------------+ 
| Bridges: Down || WILD STATIONS || Time: Wed 2000 | 
+---------------+| Colliers Wood |+----------------+ 
+---------------+| |+----------------+ 
| Out of Knip || || Circle: <-> | 
+---------------++------------------------------++----------------+ 
+Possessions----+-------------------------------------------------+ 
| PaulWay | Zone 4 Pass, Hat (T,V) | 
| miKi | Zone 2 Pass, Hat (BR,T) | 
| Kevan | | 
| dave | Hat (V) |
| Grimace | Hats (A,T), Zone 1 Pass, Casiotone. | 
| Julie | Hat (V) |
| Dunx | | 
+---------------+-------------------------------------------------+ 
+Token-Assignments+--------------+-----------------+--------------+
| Mile End | Bk | Ladbroke Grove | ReRe |
+-----------------+--------------+-----------------+--------------+ 

PaulWay : [Home: Finchley Central] Finchley Central (NT) 
[Purchasing Zone 4 Pass] 
miKi : [Home: Bethnal Green] Bethnal Green (CN) 
[Purchasing Zone 2 Pass] 
Kevan : [Home: All Saints] All Saints (DL) 
Grimace : [Home: Swiss Cottage] Swiss Cottage (JL) 
Dunx : [Home: Ladbroke Grove] Ladbroke Grove (HC) 
PaulWay : [LV+1] Mill Hill East (NT) [Collecting Terminus Hat] 
miKi : Pass (Bethnal Green (CN)) 
Kevan : Pass (All Saints (DL)) [Colliers Wood Wild] 
Grimace : [LV+2] Baker Street (JL) [Collecting Hat (A-Z)] 
Dunx : Pass (Ladbroke Grove (HC)) 
PaulWay : [Token Running] Finchley Central (NT)
miKi : [LV+3] Whitechapel (DS via CN, HC) 
Kevan : Pass (All Saints (DL))
Grimace : [LV+2] [Silver to Bronze] [Purchasing Zone 1 Pass] 
[Purchasing Casiotone] Notting Hill Gate (DS)
Julie : [Home: Moor Park] Moor Park (MP) [Collecting Hat]
PaulWay : [LV+1] Woodside Park (NT) [Collecting Hat]
miKi : [LV+2] New Cross (EL) [Collecting Hat (BR)]
Kevan : [LV+3] [Purchasing Chocolate Bar] [Eating Chocolate Bar]
Shadwell (DL) [Blocking Wapping]
dave : [Home: Wood Green] Wood Green (PD) [Collecting Hat]
Grimace : Pass (Notting Hill Gate (DS)) [Busking]
Julie : [LV+2] Watford (MP)
PaulWay : High Barnet (NL)
miKi : [Gold Running] New Cross Gate (EL) [Rebounding off Wapping]
[Collecting Hat (T)]
Kevan : Pass (Shadwell (DL)) [Blocking Wapping]
dave : [LV+1] Bounds Green (PD)
Grimace : [LV+2] [Game Time: +0100] Kensington (Olympia) (DS) 
[Collecting Hat (Terminus)] [Busking]

{Comment:

I make it 80 mins (10 LV, 10 move, 10 hat, 50 busk)

Buy time : -1 Bu
Same-liner: +1 Bk
Busk : +1 Bk, +1 Bu, +1 Re, +1 Br

Downhill : +1 LV (at end of turn still, fix coming this week) 

}



From Elusive <elusive@i...> Fri Sep 11 02:17:34 1998
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 +------------+---------------------------+----+-------------------+ 
| Player (T)| Home | LV | Tokens | 
| | | | Bk Bu Br Go Re Si | 
+------------+---------------------------+----+-------------------+ 
| PaulWay (B)| Finchley Central | 1 | 6 0 3 1 2 0 | 
| miKi (C)| Bethnal Green | 5 | 3 0 4 1 5 0 | 
| Kevan (B)| All Saints | 0 | 6 4 1 0 3 0 | 
| dave (A)| Wood Green | 1 | 3 0 2 0 2 0 |
| Grimace (C)| Swiss Cottage | 4 | 7 3 4 0 5 0 | 
|*Drone | | 0 | 2 0 2 0 2 0 | 
| Julie (A)| Moor Park | 2 | 4 0 2 1 2 0 |
|*Dunx (B)| Ladbroke Grove | 0 | 1 0 2 0 3 0 | 
+------------+---------------------------+----+-------------------+ 
+---------------++------------------------------++----------------+ 
| Bridges: Down || WILD STATIONS || Time: Wed 2100 | 
+---------------+| Colliers Wood |+----------------+ 
+---------------+| |+----------------+ 
| Out of Knip || || Circle: <-> | 
+---------------++------------------------------++----------------+ 
+Possessions----+-------------------------------------------------+ 
| PaulWay | Zone 4 Pass, Hat (T,V) | 
| miKi | Zone 2 Pass, Hat (BR,T) | 
| Kevan | | 
| dave | Hat (V) |
| Grimace | Hats (A,T), Zone 1 Pass, Casiotone. | 
| Julie | Hat (V) |
| Dunx | | 
+---------------+-------------------------------------------------+ 
+Token-Assignments+--------------+-----------------+--------------+
| Mile End | Bk | Ladbroke Grove | ReRe |
+-----------------+--------------+-----------------+--------------+ 

PaulWay : [Home: Finchley Central] Finchley Central (NT) 
[Purchasing Zone 4 Pass] 
miKi : [Home: Bethnal Green] Bethnal Green (CN) 
[Purchasing Zone 2 Pass] 
Kevan : [Home: All Saints] All Saints (DL) 
Grimace : [Home: Swiss Cottage] Swiss Cottage (JL) 
Dunx : [Home: Ladbroke Grove] Ladbroke Grove (HC) 
PaulWay : [LV+1] Mill Hill East (NT) [Collecting Terminus Hat] 
miKi : Pass (Bethnal Green (CN)) 
Kevan : Pass (All Saints (DL)) [Colliers Wood Wild] 
Grimace : [LV+2] Baker Street (JL) [Collecting Hat (A-Z)] 
Dunx : Pass (Ladbroke Grove (HC)) 
PaulWay : [Token Running] Finchley Central (NT)
miKi : [LV+3] Whitechapel (DS via CN, HC) 
Kevan : Pass (All Saints (DL))
Grimace : [LV+2] [Silver to Bronze] [Purchasing Zone 1 Pass] 
[Purchasing Casiotone] Notting Hill Gate (DS)
Julie : [Home: Moor Park] Moor Park (MP) [Collecting Hat]
PaulWay : [LV+1] Woodside Park (NT) [Collecting Hat]
miKi : [LV+2] New Cross (EL) [Collecting Hat (BR)]
Kevan : [LV+3] [Purchasing Chocolate Bar] [Eating Chocolate Bar]
Shadwell (DL) [Blocking Wapping]
dave : [Home: Wood Green] Wood Green (PD) [Collecting Hat]
Grimace : Pass (Notting Hill Gate (DS)) [Busking]
Julie : [LV+2] Watford (MP)
PaulWay : High Barnet (NL)
miKi : [Gold Running] New Cross Gate (EL) [Rebounding off Wapping]
[Collecting Hat (T)]
Kevan : Pass (Shadwell (DL)) [Blocking Wapping]
dave : [LV+1] Bounds Green (PD)
Grimace : [LV+2] [Game Time: +0100] Kensington (Olympia) (DS) 
[Collecting Hat (Terminus)] [Busking]
Julie : [Token Running] Moor Park (MP)

{ Comments:

Game Time, etc.
+1 Gold for Token Running
+1 Black for Same Line

}


~~
elusive@i... - http://www.innotts.co.uk/~elusive - UIN: 4783999
"Rats are in the kitchen scratching, whispering my name and laughing"
--Strangelove, "Another Night In"



From Kevan Davis <kdavis@i...> Fri Sep 11 08:09:00 1998
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>I don't like the Toffing action because of the bit about privately agreeing on
>the tokens before the action is performed -- that means you have to let the
>person know you're going to toff them before you do it, which I feel is
>somehow not quite right.

Indeed; particularly if you try to Toff the Player who takes eir Turn
before you - they can just repost their a different GSD. Add to this
the fact that the "waiting for the other person to agree" aspect makes
for a rather hefty delay if we ever Toff between hemispheres, and I
think it gets an AGAINST.

Maybe if the Toffing Player took the lowest possible denominations of
payment it might work, but it still seems arguably overpowerful.

>And I'm not sure about Beaking, whether it would be particularly useful,
>whether it's a good idea to introduce another way to nick other players'
>possessions...

The Blue Token theft seems a bit too harsh, but otherwise it's not
*too* bad. Just something to watch out for if you're Parcel-running.

>And I don't like Proposal 486 because it's so vague as to be verging on the
>meaningless. You might as well make a proposal 'Alter the rules.'

The "Renumbering" Proposal Type does actually state that all Rules
should be renumbered in order. Thankfully it only says that it
"allows the Speaker to", so I'm free to ignore it if I don't feel
up to it. Maybe when I can etch a little script to do all the
legwork for me; until then, it doesn't really seem worth the
candle.

Kevan

--
kdavis@i... - http://www.innotts.co.uk/~elusive/kevan - UIN: 5998366
"They say 'plenty more fish', I say 'Amoko Cadiz'."
-- Half Man Half Biscuit, "Keeping Two Chevrons Apart"



From Kevan Davis <kdavis@i...> Fri Sep 11 09:59:00 1998
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Thankfully one of you (Julie) thought to Vote; she Voted FOR, and EProp 026
passes, amending the Shunting Rule to reintroduce the same-Line limit.

Kevan

--
kdavis@i... - http://www.innotts.co.uk/~elusive/kevan - UIN: 5998366
"I think about you. It's just something that I do."
-- David Devant and his Spirit Wife, "I Think About You"



From Richard Brockie <rmb@r...> Fri Sep 11 10:00:59 1998
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From: Richard Brockie <rmb@r...>
To: Mornington Nomic <l-nomic@f...>
Subject: Re: MN: Emergency Proposal 026 - Passes
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On Fri, 11 Sep 1998, Kevan Davis wrote:

> Thankfully one of you (Julie) thought to Vote; she Voted FOR, and EProp 026
> passes, amending the Shunting Rule to reintroduce the same-Line limit.

Eeek! I did mean to vote FOR as well, but never did. Well done Julie!

--- miKi



From Elusive <elusive@i...> Sun Sep 13 02:31:19 1998
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Hello guys .. I just wanted to make a cheeky posting to the mailing list to
let you know that I've started my own Nomic ... yes, horrible pun and all.
I am currently looking for some players and thought that I'd let you all
know in case any of you had the time and the enthusiasm to play another Nomic. 

The home page for this Nomic is located at http://members.xoom.com/gnomic
and from there it will tell you how to subscribe to the mailing list. Also
on this page you'll find the starting basic ruleset.

Kevan also wanted me to stress that any discussion about this Nomic should
be carried out on the separate mailing list so as to avoid any confusion
between the two.

On a personal note ... *grovel* *beg* Please join my Nomic or I'll cry. =)

Julie


~~
elusive@i... - http://www.innotts.co.uk/~elusive - UIN: 4783999
"The moment that I step outside, so many reasons for me to run and hide."
-- No Doubt, "Just a Girl"



From <WayperP@p...> Mon Sep 14 01:30:47 1998
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From: "Wayper, Paul" <WayperP@p...>
To: "'l-nomic@f...'" <l-nomic@f...>
Subject: MN: RE: Game 9 Game State Document
Date: Mon, 14 Sep 1998 18:28:48 +1000
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-----BEGIN PGP SIGNED MESSAGE-----
Hash: SHA1

+------------+---------------------------+----+-------------------+ 
| Player (T)| Home | LV | Tokens | 
| | | | Bk Bu Br Go Re Si | 
+------------+---------------------------+----+-------------------+ 
| PaulWay (B)| Finchley Central | 1 | 6 0 3 1 2 0 | 
| miKi (C)| Bethnal Green | 5 | 3 0 4 1 5 0 | 
| Kevan (B)| All Saints | 0 | 6 4 1 0 3 0 | 
| dave (A)| Wood Green | 1 | 3 0 2 0 2 0 |
| Grimace (C)| Swiss Cottage | 4 | 7 3 4 0 5 0 | 
|*Drone | | 0 | 2 0 2 0 2 0 | 
| Julie (A)| Moor Park | 2 | 4 0 2 1 2 0 |
|*Dunx (B)| Ladbroke Grove | 0 | 1 0 2 0 3 0 | 
+------------+---------------------------+----+-------------------+ 
+---------------++------------------------------++----------------+ 
| Bridges: Down || WILD STATIONS || Time: Wed 2100 | 
+---------------+| Colliers Wood |+----------------+ 
+---------------+| |+----------------+ 
| Out of Knip || || Circle: <-> | 
+---------------++------------------------------++----------------+ 
+Possessions----+-------------------------------------------------+ 
| PaulWay | Zone 4 Pass, Hat (T,V) | 
| miKi | Zone 2 Pass, Hat (BR,T) | 
| Kevan | | 
| dave | Hat (V) |
| Grimace | Hats (A,T), Zone 1 Pass, Casiotone. | 
| Julie | Hat (V) |
| Dunx | | 
+---------------+-------------------------------------------------+ 
+Token-Assignments+--------------+-----------------+--------------+
| Mile End | Bk | Ladbroke Grove | ReRe |
+-----------------+--------------+-----------------+--------------+ 

PaulWay : [Home: Finchley Central] Finchley Central (NT) 
[Purchasing Zone 4 Pass] 
miKi : [Home: Bethnal Green] Bethnal Green (CN) 
[Purchasing Zone 2 Pass] 
Kevan : [Home: All Saints] All Saints (DL) 
Grimace : [Home: Swiss Cottage] Swiss Cottage (JL) 
Dunx : [Home: Ladbroke Grove] Ladbroke Grove (HC) 
PaulWay : [LV+1] Mill Hill East (NT) [Collecting Terminus Hat] 
miKi : Pass (Bethnal Green (CN)) 
Kevan : Pass (All Saints (DL)) [Colliers Wood Wild] 
Grimace : [LV+2] Baker Street (JL) [Collecting Hat (A-Z)] 
Dunx : Pass (Ladbroke Grove (HC)) 
PaulWay : [Token Running] Finchley Central (NT)
miKi : [LV+3] Whitechapel (DS via CN, HC) 
Kevan : Pass (All Saints (DL))
Grimace : [LV+2] [Silver to Bronze] [Purchasing Zone 1 Pass] 
[Purchasing Casiotone] Notting Hill Gate (DS)
Julie : [Home: Moor Park] Moor Park (MP) [Collecting Hat]
PaulWay : [LV+1] Woodside Park (NT) [Collecting Hat]
miKi : [LV+2] New Cross (EL) [Collecting Hat (BR)]
Kevan : [LV+3] [Purchasing Chocolate Bar] [Eating Chocolate Bar]
Shadwell (DL) [Blocking Wapping]
dave : [Home: Wood Green] Wood Green (PD) [Collecting Hat]
Grimace : Pass (Notting Hill Gate (DS)) [Busking]
Julie : [LV+2] Watford (MP)
PaulWay : High Barnet (NL)
miKi : [Gold Running] New Cross Gate (EL) [Rebounding off Wapping]
[Collecting Hat (T)]
Kevan : Pass (Shadwell (DL)) [Blocking Wapping]
dave : [LV+1] Bounds Green (PD)
Grimace : [LV+2] [Game Time: +0100] Kensington (Olympia) (DS) 
[Collecting Hat (Terminus)] [Busking]
Julie : [Token Running] Moor Park (MP)
PaulWay : [LV+2] [Token Running] Finchley Central
[Purchasing Zone 1-3 pass] [Black Token on Kensington
(Olympia)] [Black Token on Kensington (Olympia)]
[Black Token on Kensington (Olympia)] [Black Token on
Kensington (Olympia)]

{Comments:

: LV+1 from Hill
10mins : LV+2
10mins +1Go : Token Running
10mins +1Bk : same line move
+1Br : Zone 4 move (I checked the timing on this - it's legal)
10mins -4Br : Purchasing zone pass
5mins -1Bk : token placement
5mins -1Bk : token placement
5mins -1Bk : token placement
5mins -1Bk : token placement
- ------------=
60mins and an instant Kafka Sinkhole!

Yours sincerely,

}

Paul Wayper -- DPI ITS Computer Systems Officer
_____________________________________________________________________
SigClean 1.5a prevents all errors in transcription, transmission, and
reception of eMail, destroys sig and email viruses, and stops flames.
If it doesn't seem to work, contact me and I'll fix it. (c) 1998 PJW


-----BEGIN PGP SIGNATURE-----
Version: PGPfreeware 5.5.3i for non-commercial use <http://www.pgpi.com>

iQA/AwUBNfxHH8tA22MsBS7iEQL0yQCg75BDg9U34koULlmShAVzIGsbY5cAn3yk
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From Richard Brockie <rmb@r...> Mon Sep 14 05:33:07 1998
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Date: Mon, 14 Sep 1998 13:31:25 +0100 (BST)
From: Richard Brockie <rmb@r...>
To: l-nomic@f...
Subject: Re: MN: RE: Game 9 Game State Document
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On Mon, 14 Sep 1998, I am the Water Boatman wrote:
> >PaulWay : [LV+2] [Token Running] Finchley Central
> > [Purchasing Zone 1-3 pass] [Black Token on Kensington
> > (Olympia)] [Black Token on Kensington (Olympia)]
> > [Black Token on Kensington (Olympia)] [Black Token on
> > Kensington (Olympia)]
> 
> Hate to piss on your bonfire, but isn't there something in the rules about
> performing an action more than once in the same turn? Or is that somethign else
> that has been lost in the mists of time?

Rule 1.3.4 - took me ages to find it...

--- miKi



From <DELLIS@U...> Mon Sep 14 06:06:06 1998
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Date: 14 Sep 98 13:54:02 +0100
From: "Dunx (Duncan Ellis)" <DELLIS@U...>
To: l-nomic@f...
Subject: MN: Dunx Active Again
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Hello all. 

Back, refreshed, from an alarmingly damp holiday in Ireland. I return to 
lend once more my presence to the strength of the Blue team, and I promise 
to do something more interesting than just Pass this time. 

So, are we having a Game 10 then? 

-- 
Dunx 
IRL: Duncan Ellis, Senior Software Engineer, Business Modelers, Oracle 
<I work for Oracle, I don't speak for them>


From Kevan Davis <kdavis@i...> Mon Sep 14 07:58:49 1998
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>Back, refreshed, from an alarmingly damp holiday in Ireland.

Sounds wonderful. Nice to see you back, anyway.

>I return to 
>lend once more my presence to the strength of the Blue team, and I promise 
>to do something more interesting than just Pass this time. 

Back into the realms of three Players against two against two, then.
I still feel guilty about this - maybe we need some amendment, for
future Team Games.

>So, are we having a Game 10 then? 

We're not, no. I'm not entirely sure why. Does anyone have any
particular requests, or shall we just go for another Vanilla Ruleset
one?

Kevan

--
kdavis@i... - http://www.innotts.co.uk/~elusive/kevan - UIN: 5998366
"There are no friends, only strangers you've met."
-- I Ludicrous, "Spock's Brain"



From <grimace@s...> Mon Sep 14 10:56:09 1998
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From: "Graeme Jefferis" <grimace@s...>
To: <l-nomic@f...>
Subject: Re: MN: Dunx Active Again
Date: Mon, 14 Sep 1998 18:53:26 +0100
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> >So, are we having a Game 10 then? 
> 
> We're not, no. I'm not entirely sure why. Does anyone have any
> particular requests, or shall we just go for another Vanilla Ruleset
> one?

I'm eager to try out the Ruttsborough ruleset myself.

-Graeme.


From <grimace@s...> Mon Sep 14 10:56:10 1998
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From: "Graeme Jefferis" <grimace@s...>
To: <l-nomic@f...>
Subject: Re: MN: RE: Game 9 Game State Document
Date: Mon, 14 Sep 1998 18:54:06 +0100
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> > Hate to piss on your bonfire, but isn't there something in the rules about
> > performing an action more than once in the same turn? Or is that 
> > somethign else that has been lost in the mists of time?
> 
> Rule 1.3.4 - took me ages to find it...

Token Claiming, on the other hand, can be performed multiple times
from different stations; perhaps the same clause might be added to
the rather limited Dropping action?

-Graeme.


From <WayperP@p...> Mon Sep 14 18:21:03 1998
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From: "Wayper, Paul" <WayperP@p...>
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Subject: MN: RE: RE: Game 9 Game State Document
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-----BEGIN PGP SIGNED MESSAGE-----
Hash: SHA1
+------------+---------------------------+----+-------------------+ 
| Player (T)| Home | LV | Tokens | 
| | | | Bk Bu Br Go Re Si | 
+------------+---------------------------+----+-------------------+ 
| PaulWay (B)| Finchley Central | 5 | 6 0 0 2 2 0 | 
| miKi (C)| Bethnal Green | 5 | 3 0 4 1 5 0 | 
| Kevan (B)| All Saints | 0 | 6 4 1 0 3 0 | 
| dave (A)| Wood Green | 1 | 3 0 2 0 2 0 |
| Grimace (C)| Swiss Cottage | 4 | 7 3 4 0 5 0 | 
|*Drone | | 0 | 2 0 2 0 2 0 | 
| Julie (A)| Moor Park | 2 | 4 0 2 1 2 0 |
|*Dunx (B)| Ladbroke Grove | 0 | 1 0 2 0 3 0 | 
+------------+---------------------------+----+-------------------+ 
+---------------++------------------------------++----------------+ 
| Bridges: Down || WILD STATIONS || Time: Wed 2200 | 
+---------------+| Colliers Wood |+----------------+ 
+---------------+| |+----------------+ 
| Out of Knip || || Circle: <-> | 
+---------------++------------------------------++----------------+ 
+Possessions----+-------------------------------------------------+ 
| PaulWay | Zone 4 Pass, Hat (T,V) | 
| miKi | Zone 2 Pass, Hat (BR,T) | 
| Kevan | | 
| dave | Hat (V) |
| Grimace | Hats (A,T), Zone 1 Pass, Casiotone. | 
| Julie | Hat (V) |
| Dunx | | 
+---------------+-------------------------------------------------+ 
+Token-Assignments+--------------+-----------------+--------------+
| Mile End | Bk | Ladbroke Grove | ReRe |
+-----------------+--------------+-----------------+--------------+ 

PaulWay : [Home: Finchley Central] Finchley Central (NT) 
[Purchasing Zone 4 Pass] 
miKi : [Home: Bethnal Green] Bethnal Green (CN) 
[Purchasing Zone 2 Pass] 
Kevan : [Home: All Saints] All Saints (DL) 
Grimace : [Home: Swiss Cottage] Swiss Cottage (JL) 
Dunx : [Home: Ladbroke Grove] Ladbroke Grove (HC) 
PaulWay : [LV+1] Mill Hill East (NT) [Collecting Terminus Hat] 
miKi : Pass (Bethnal Green (CN)) 
Kevan : Pass (All Saints (DL)) [Colliers Wood Wild] 
Grimace : [LV+2] Baker Street (JL) [Collecting Hat (A-Z)] 
Dunx : Pass (Ladbroke Grove (HC)) 
PaulWay : [Token Running] Finchley Central (NT)
miKi : [LV+3] Whitechapel (DS via CN, HC) 
Kevan : Pass (All Saints (DL))
Grimace : [LV+2] [Silver to Bronze] [Purchasing Zone 1 Pass] 
[Purchasing Casiotone] Notting Hill Gate (DS)
Julie : [Home: Moor Park] Moor Park (MP) [Collecting Hat]
PaulWay : [LV+1] Woodside Park (NT) [Collecting Hat]
miKi : [LV+2] New Cross (EL) [Collecting Hat (BR)]
Kevan : [LV+3] [Purchasing Chocolate Bar] [Eating Chocolate Bar]
Shadwell (DL) [Blocking Wapping]
dave : [Home: Wood Green] Wood Green (PD) [Collecting Hat]
Grimace : Pass (Notting Hill Gate (DS)) [Busking]
Julie : [LV+2] Watford (MP)
PaulWay : High Barnet (NL)
miKi : [Gold Running] New Cross Gate (EL) [Rebounding off Wapping]
[Collecting Hat (T)]
Kevan : Pass (Shadwell (DL)) [Blocking Wapping]
dave : [LV+1] Bounds Green (PD)
Grimace : [LV+2] [Game Time: +0100] Kensington (Olympia) (DS) 
[Collecting Hat (Terminus)] [Busking]
Julie : [Token Running] Moor Park (MP)
PaulWay : [LV+2] [Token Running] Finchley Central
[Purchasing Zone 1-3 pass]

{Comments:

: LV+1 from Hill
10mins : LV+2
10mins +1Go : Token Running
10mins +1Bk : same line move
+1Br : Zone 4 move (I checked the timing on this - it's legal)
10mins -4Br : Purchasing zone pass

The Instant Kafka Sinkhole turns out to be impossible, for reasons
demonstrated in other emails. Oh well.

This time I'll also update the token table and game time.
Love,
}

Paul Wayper -- DPI ITS Computer Systems Officer
_____________________________________________________________________
SigClean 1.5a prevents all errors in transcription, transmission, and
reception of eMail, destroys sig and email viruses, and stops flames.
If it doesn't seem to work, contact me and I'll fix it. (c) 1998 PJW

-----BEGIN PGP SIGNATURE-----
Version: PGPfreeware 5.5.3i for non-commercial use <http://www.pgpi.com>

iQA/AwUBNf00HctA22MsBS7iEQI62gCffkRzZ+rl57moIRbjpUNesWECpEAAn3Fv
8RLe5bzaLP1o+NtQGoDw0/qm
=vfcI
-----END PGP SIGNATURE-----



From Kevan Davis <kdavis@i...> Tue Sep 15 04:26:08 1998
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To: Mornington Nomic <l-nomic@f...>
From: Kevan Davis <kdavis@i...>
Subject: MN: Year 2, Week 21: Voting Results for Week 20
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-----------------------------------------------------------------------------
No. Proposal Name F P A Q Result
-----------------------------------------------------------------------------
484 Toffing 1 - 3 3 Fails
485 Beaking 2 - 2 3 Fails
486 Renumber the Bloody Actions! 2 - 2 3 Fails
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
dave Dunx Grimc Jon Jthn Julie Kevn miKi Paul Y_Mom
-----------------------------------------------------------------------------

484 (PaulWay) AGA - FOR - - AGA AGA - - -
485 (PaulWay) AGA - FOR - - AGA FOR - - -
486 (PaulWay) AGA - FOR - - FOR AGA - - -

-----------------------------------------------------------------------------
dave Dunx Grimc Jon Jthn Julie Kevn miKi Paul Y_Mom 
- KUDOS ---------------------------------------------------------------------

Initial: 13 23 7 0 29 14 36 8 6 0
Halved: 6 11 3 7 18 4 3
----------------------------------------------------------------
FOR Votes: +0 +0 +0 +0 +0 +0 +5 
AGA Votes: -0 -0 -0 I I -0 -0 -0 -7 I
Decisiveness: +3 +0 +3 n n +3 +3 +0 +3 n
Voting/Own: -0 -0 -0 a a -0 -0 -0 -0 a
c c c
EP FOR Votes: +0 +0 +0 t t +0 +1 +0 +0 t
EP AGA Votes: -0 -0 -0 i i -0 -0 -0 -0 i
Finger/Pulse: +5 +0 +0 v v +0 +0 +0 +0 v
e e e
Award Ceremony: +0 +0 +0 +0 +3 +0 +0 [a]
----------------------------------------------------------------
This Week: +8 +0 +3 +3 +7 +0 +1

Final Kudos: 14 11 6 0 29 10 25 4 4 0

-----------------------------------------------------------------------------
dave Dunx Grimc Jon Jthn Julie Kevn miKi Paul Y_Mom
-----------------------------------------------------------------------------
Apathy Level: 0 1 1 3 0 0 0 1 0 3
-----------------------------------------------------------------------------

[a] Ruttsborough Award - none
IMCS Clarity Award - none
CAMREC Cleanup Award - none
Mrs Trellis Award - none
For E's A Jolly Good Fellow - Kevan (automatic)



From Kevan Davis <kdavis@i...> Tue Sep 15 04:26:09 1998
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To: Mornington Nomic <l-nomic@f...>
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Subject: MN: Year 2, Week 21: Proposals
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------------------------------------------------------------------------------
MORNINGTON NOMIC

Proposals for Voting on in Year Two, Week Twenty-One
------------------------------------------------------------------------------

Proposal 487 - Checked Flag [Multiple]

1. Which Flag Were We Capturing, Again? [Amendment]

Reword Rule 2.8.4 (Capturing and Dropping) to:-

If a Player has passed through or moved to a Station containing a Flag
during eir Turn, e may perform the Action "[Collecting Flag (T)]" to
place the Flag of the specified Team in eir Luggage.

If a Player is carrying a Flag, e may perform the post-Move Action of
"[Flag (T) on <Station>]" to place the Flag of the specified Team at a
Station, where "<Station>" is any Station which the Actioning Player's
Piece has passed through this Turn, or started or ended its Move at.

{ Comments : Just in case we have numerous Flags about the place; I'd
overlooked this in the original Proposal. }

2. Running with Scissors [Enactment]

If a Player is carrying a Flag, e may not perform any Actions which
alter the location of eir Piece; all of eir Piece Movement must be
performed during the Movement phase.

{ Comments : Someone mentioned in their Voting that Flag-capturing was
far too easy with the "Home" Action (tsk to them for not
discussing it on the mailing list) - a very good point,
and this restriction (a la the Parcel) plugs that rather
gaping loophole. }

------------------------------------------------------------------------------

Proposal 488 - Quorum, Schmorum [Amendment]

To Rule 0.5.4 (Abstentions and Quorum), append the following paragraph:-

"If a Rule fails to reach Quorum, its Proposer may repropose it unchanged
during the next Nomic Week - this reproposal does not count towards the
usual Weekly Proposal limit."

{ Comments : This means a gap of a Week, since the Proposer won't know that
it's failed Quorum until the Voting Results go out, along with
the Proposals for the new Week. But it's better than a kick in
the teeth. }

------------------------------------------------------------------------------

Proposal 489 - Pointless Crusade Ahoy [Multiple]

{ Comments : "Release the Pigeons!" again, with a slight bit of tweaking to
make it more palatable (you can catch Pigeons without recourse
to bread products, but get two with an Overpriced Baguette).

I was bitterly, bitterly disappointed that this didn't get
through the other Week, and shall be mercilessly reproposing it
every time I can't think of a third Proposal, or until I'm
persuaded to shut up. Pigeons are good. }

1. Release the Pigeons! [Enactment]

Pigeons exist in the Game, as Possessions.

Any Player may perform the post-Move Action "[Catching Pigeon]" to add a
Pigeon to eir Inventory, provided that their Piece is situated at Charing
Cross (the Station nearest to Trafalgar Square). If the Actioning Player
is carrying an Overpriced Baguette, e instead adds two Pigeons to eir
Inventory.

Any Player may perform the post-Move Action "[Releasing Pigeon(s)]",
provided that their Piece is situated at a Park Station. Upon performing
this Action, all Pigeons carried by the Actioning Player are removed from
eir Luggage, and e gains one Gold Token for each Pigeon released in this
manner.

A Player carrying one or more Pigeons may not perform an "Eating"
Action, and if e is ever Shunted, all Pigeons e carries (bar any that
might be stolen by the Shunter) are removed from eir Luggage.

2. Not Words But [Action]

------------------------------------------------------------------------
Action Rule Duration Cost
------------------------------------------------------------------------
[Catching Pigeon] 1.7.x
[Releasing Pigeons] 1.7.x
------------------------------------------------------------------------

------------------------------------------------------------------------------

Proposal 490 - Token Cascades [Other, Multiple]

1. Token Cascade actions [Actions]

Post-move action: [Token Cascade] : 15 mins : -4 Re/Bu/Bk
Post-move action: [Cascade Kill] : 10 mins : -2 Re
Post-move action: [Cascade Steal] : 10 mins : -3 Re

2. Basic Token Cascades. [Enactment]

A Player may initiate a Token Cascade if that Player has none
of a single plastic token colour, and is situated inside the
Circle line. 

Every subsequent Player must give the actioning Player N plastic 
tokens at the beginning of eir next turn, where N is the number 
of moves since the relevant Cascade action was played, as long 
as it has not ended since.

If the current Player cannot make such a payment, that Player must 
instead give the actioning Player all eir plastic tokens of a single 
colour of the current Player's choice such that this is the highest
amount of plastic tokens of a single colour e owns; the Cascade then 
ends.

3. Stealing and Killing Cascades [Enactment]

If a Token Cascade is in effect, a Player may 'steal' the Cascade, in
order to focus the benefits of the Cascade onto emselves, and may
kill the Cascade to end it.

If a Player plays a [Cascade Steal] action, all tokens transferred as a 
result of the Cascade should be transferred to this new Player instead 
of the Cascade initiator.

A player may also play a [Cascade Kill] action. The Cascade immediately
ends.

------------------------------------------------------------------------------

Proposal 491 - The Sensible Slope [Amendment]

Replace the text 'at the end of eir turn' in the second paragraph of
rule 1.6.2 (The Slippery Slope) with the text 'before eir Move'.

------------------------------------------------------------------------------

Proposal 492 - 'Towing the Line' Gag Here [Other, Multiple]

Tow Action [Action]

Neutral action: [Towing <Player>] : 10 mins : -2 Bk

Stubbed Tows [Enactment]

A Player may Tow another Player to a Station, provided that both
players hold at least one Ticket Stub, and the Towing Player
passes through the Station the Towed Player is situated at in eir 
move. The Towed Player's location becomes the Station the Towing 
Player moved to; and Towing cannot be continued beyond that Station 
(ie, through Straddles or other move extensions).

The Towed Player's LV is set to 0 after the Tow. Players in Spoon
cannot be Towed.

------------------------------------------------------------------------------

Proposal 493 - Guiness is good for you [multiple]

1. Heineken reaches the parts other beers cannot reach [amendment]

Add the following condition to the list of conditions for placing tokens on
stacks given in Rule 1.4.19 (Token Tracking):

* It may not be eir Home Station.

2. Probably the best lager in the world [amendment]

Amend the first paragraph of Rule 1.14.3 (Token Dropping) to read as follows:

"Any Player may perform the Post-Move Action of "[<Token Colour> Token on
<Station>]" to place a Token onto a Token Stack, where "<Token Colour>" is a
colour of Token which the Player possesses, and "<Station>" is any Station
which the Actioning Player's Piece has passed through, or started or ended eir
Move at, except eir Home Station."

{Comment: only the last clause is different from the current wording}

3. Australians wouldn't give a XXXX for anything else [enactment]

{Comment: if enacted, this rule should go in the Team Play section of the
rules. The Speaker may give this rule a sensible name if e so wishes}

When a Player places a Token on a Token Stack (either tokens paid to perform
actions, or those tokens placed on token stacksby means of the [<Token Colour>
Token on <Station> Action]) e may not place it on a Token Stack on the Home
Station of emself or any other member of eir team, whether that Player is
active or inactive.

------------------------------------------------------------------------------

Proposal 494 - Now hands that do dishes can feel soft as your face with
mild green Fairy Liquid [amendment]

Remove the action [LV=0] from the table in Rule 1.7.2 and amend Rule 1.6.3
(Greg! The Stop Sign!) to read as follows:

"A Player may perform the pre-Move Action of "[LV+X]" or "[LV-X]", where 'X' is
an integer between one and three, to adjust eir Line Velocity appropriately."

{Comment: Losing [LV=0], which is a redundant action -- it's equivalant to
Passing and has never been used in it's own right (ie without a move of pass)
as far as I can remember. I've also removed the condition about only being able
to do one of these actions per turn -- if anyone's daft enough to want, for
example, to raise eir LV by 3 then reduce it by 2 on the same go (rather than
just raise it by one) then let em}

------------------------------------------------------------------------------

Proposal 495 - My Mate Marmite [multiple]

1. Um Bongo, Um Bongo, They Drink it in the Congo [amendment]

Amend Rule 2.8.1 (Capture The Flag) to read as follows:

"If the "Capture the Flag" Special Ruleset is in effect, the "Team Play"
Special Ruleset shall be considered to be in effect also, except that the
Action [Giving <Possession> to <Player>] may not be used to pass another Team's
Flag from one team member to another.

2. It's too orangey for crows, it's just for me and my dog [amendment]

Amend Rule 2.8.3 (An Englishman's Home)

In addition to the normal conditions for selecting a Home Station, Players may
not choose a Home Station outside of Zone 4.

When the first member of a team declares eir Home Station, that Station becomes
known as the Team HQ, the Team Flag is created and is placed at this Station.
All other members of the same team must select the Team HQ as eir Home Station.
This rule takes precedence over any other rules governing Home Stations.

{Comment: fixing a potential loophole (ie capturing a flag and then giving it
to your team-mate, who is waiting at your Team HQ), adding the definition of
Team HQ and making the rule precedent explicit, and adding the condition of no
stations outside Zone 4, just to make it more difficult to protect your flag by
hiding it way out at the further reaches of the Northern, Metropolitan,
Piccadilly, District or Central Lines}

------------------------------------------------------------------------------



From Richard Brockie <rmb@r...> Tue Sep 15 04:29:30 1998
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From: Richard Brockie <rmb@r...>
To: Mornington Nomic <l-nomic@f...>
Subject: Re: MN: Year 2, Week 21: Voting Results for Week 20
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Er Kevan,

The week hasn't ended yet! Rule 0.6.2 states that we are using GMT. I
still have 30 mins in which to submit my votes...

--- miKi



From Kevan Davis <kdavis@i...> Tue Sep 15 04:55:45 1998
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>The week hasn't ended yet! Rule 0.6.2 states that we are using GMT. I
>still have 30 mins in which to submit my votes...

Er, what? Did the clocks go forward while I wasn't looking, or
something? Or are you thinking that the Week ends at 12:59 rather
than 11:59? (I know I usually take several hours to get my act
together - this probably the shortest turnaround time in Mornomic
history...)

Puzzled,

Kevan

--
kdavis@i... - http://www.innotts.co.uk/~elusive/kevan - UIN: 5998366
"Don't leave it all unsaid, somewhere in the wasteland of your head."
-- Morrissey, "Sing Your Life"



From Richard Brockie <rmb@r...> Tue Sep 15 05:03:01 1998
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From: Richard Brockie <rmb@r...>
To: l-nomic@f...
Subject: Re: MN: Year 2, Week 21: Voting Results for Week 20
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On Tue, 15 Sep 1998, Kevan Davis wrote:

> >The week hasn't ended yet! Rule 0.6.2 states that we are using GMT. I
> >still have 30 mins in which to submit my votes...
> 
> Er, what? Did the clocks go forward while I wasn't looking, or
> something? Or are you thinking that the Week ends at 12:59 rather
> than 11:59? (I know I usually take several hours to get my act
> together - this probably the shortest turnaround time in Mornomic
> history...)
> 
> Puzzled,

"Rule 0.6.2 - The Week-End

The Nomic Week ends at 11:59am (GMT) on Tuesday"

BST is +1 hour on GMT, therefore the week ends at 12:59pm BST.

--- miKi



From Kevan Davis <kdavis@i...> Tue Sep 15 11:01:47 1998
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-----------------------------------------------------------------------------
No. Proposal Name F P A Q Result
-----------------------------------------------------------------------------
484 Toffing 1 - 4 2 Fails
485 Beaking 2 - 3 2 Fails
486 Renumber the Bloody Actions! 3 - 2 2 Renumbers [a]
-----------------------------------------------------------------------------

[a] Except it doesn't, because it's optional - I'll do it some other time.

-----------------------------------------------------------------------------
dave Dunx Grimc Jon Jthn Julie Kevn miKi Paul Y_Mom
-----------------------------------------------------------------------------

484 (PaulWay) AGA - FOR - - AGA AGA AGA - -
485 (PaulWay) AGA - FOR - - AGA FOR AGA - -
486 (PaulWay) AGA - FOR - - FOR AGA FOR - -

-----------------------------------------------------------------------------
dave Dunx Grimc Jon Jthn Julie Kevn miKi Paul Y_Mom 
- KUDOS ---------------------------------------------------------------------

Initial: 13 23 7 0 29 14 36 8 6 0
Halved: 6 11 3 7 18 4 3
----------------------------------------------------------------
FOR Votes: +0 +0 +0 +0 +0 +0 +6 
AGA Votes: -0 -0 -0 I I -0 -0 -0 -9 I
Decisiveness: +3 +0 +3 n n +3 +3 +0 +3 n
Voting/Own: -0 -0 -0 a a -0 -0 -0 -0 a
c c c
EP FOR Votes: +0 +0 +0 t t +0 +1 +0 +0 t
EP AGA Votes: -0 -0 -0 i i -0 -0 -0 -0 i
Finger/Pulse: +0 +0 +0 v v +5 +0 +5 +0 v
e e e
Award Ceremony: +0 +0 +0 +0 +3 +0 +0 [a]
----------------------------------------------------------------
This Week: +3 +0 +3 +8 +7 +5 +0

Final Kudos: 9 11 6 0 29 15 25 9 3 0

-----------------------------------------------------------------------------
dave Dunx Grimc Jon Jthn Julie Kevn miKi Paul Y_Mom
-----------------------------------------------------------------------------
Apathy Level: 0 1 1 3 0 0 0 0 0 3
-----------------------------------------------------------------------------

[a] Ruttsborough Award - none
IMCS Clarity Award - none
CAMREC Cleanup Award - none
Mrs Trellis Award - none
For E's A Jolly Good Fellow - Kevan (automatic)



From Kevan Davis <kdavis@i...> Tue Sep 15 11:01:50 1998
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>"Rule 0.6.2 - The Week-End
>
> The Nomic Week ends at 11:59am (GMT) on Tuesday"
>
>BST is +1 hour on GMT, therefore the week ends at 12:59pm BST.

[shrugs] Fair enough. Bizarre it's never come up before, in the year
and a half we've been doing this.

It affects nought but the passing of the Renumbering Proposal, but
since that's optional I'll decline to do anything about it just yet;
I'll write something to do it automatically, at some point.

Kevan

--
kdavis@i... - http://www.innotts.co.uk/~elusive/kevan - UIN: 5998366
"Everybody's got to live their life, and God knows I've got to live mine."
-- The Smiths, "William, It Was Really Nothing"



From <grimace@s...> Tue Sep 15 11:03:08 1998
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From: "Graeme Jefferis" <grimace@s...>
To: <l-nomic@f...>
Subject: MN: Re: Year 2, Week 21: Proposals
Date: Tue, 15 Sep 1998 19:01:43 +0100
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> Proposal 490 - Token Cascades [Other, Multiple]

Ah. Mmm. This was by me, and, in the light of day, it seems to suffer
from obtuse wording. A bit of a pity, it ought to work, but vote 
against if you like.

> If the current Player cannot make such a payment, that Player must 
> instead give the actioning Player all eir plastic tokens of a single 
> colour of the current Player's choice such that this is the highest
> amount of plastic tokens of a single colour e owns; the Cascade then 
> ends.

This is the bad part, I'm sure you'll agree. Ugh.

-Graeme.


From <grimace@s...> Tue Sep 15 11:03:20 1998
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> >Token Claiming, on the other hand, can be performed multiple times
> >from different stations; perhaps the same clause might be added to
> >the rather limited Dropping action?
> 
> I think not -- the principal objection being that it would give license to
the
> creation of instant token stacks.

Well, not in the way Paul tried, due to the 'different stations' part,
but I see how the Table could be satiated very quickly.

Perhaps an allowance of one token onto any existing stacks, and
one for a new stack, although that seems rather obscure.

-Graeme.


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-----BEGIN PGP SIGNED MESSAGE-----
Hash: SHA1
On Wednesday, September 16, 1998 4:00 AM, Kevan Davis
[SMTP:kdavis@i...] wrote:
> 484 Toffing 1 - 4 2 Fails
> 485 Beaking 2 - 3 2 Fails

Ouch. I'll repost these with the appropriate corrections, or are people
against the ideas altogether?

Thanks,

Paul Wayper -- DPI ITS Computer Systems Officer
_____________________________________________________________________
SigClean 1.5a prevents all errors in transcription, transmission, and
reception of eMail, destroys sig and email viruses, and stops flames.
If it doesn't seem to work, contact me and I'll fix it. (c) 1998 PJW

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>> 484 Toffing 1 - 4 2 Fails
>> 485 Beaking 2 - 3 2 Fails
>
>Ouch. I'll repost these with the appropriate corrections, or are people
>against the ideas altogether?

Personally I'd be happier if Toffing included a restriction that the
Toffed Player must own the Hat in question as well - it seems too powerful
a way to steal Golds, otherwise. With all Stations within the Circle Line
being in the same Zone and Quadrant these days, swiping Golds near the
endgame is *far* too easy this way. The sole requirement of sacrificing a
Hat isn't too much of a penalty, as it stands (for you can usually get one
every other Turn or so).

(Shouldn't it be Doffing, incidentally?)

As for Beaking - I didn't think it that bad, although I suppose the
benefits of it could probably use decreasing.

Kevan

--
kdavis@i... - http://www.innotts.co.uk/~elusive/kevan - UIN: 5998366
"There is no right. There is no wrong. There is only public opinion."
-- Jeffrey, "Twelve Monkeys"



From Kevan Davis <kdavis@i...> Wed Sep 16 03:05:28 1998
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Time, I think, for a new game. Since we've not flexed the Special
Rulesets anywhere near enough, I think we'll go with (as someone
suggested) a fast and furious game under the Ruttsborough '58
Special Ruleset.

The initial Playing Order shall be:-

1. Kevan
2. Drone

And the initial Game Time is Friday 0900.

Kevan

--
kdavis@i... - http://www.innotts.co.uk/~elusive/kevan - UIN: 5998366
"Too many psychopaths, not enough cycle paths."
-- Half Man Half Biscuit, "Children of Apocalyptic Techstep"



From <DELLIS@U...> Wed Sep 16 03:18:30 1998
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From: "Dunx (Duncan Ellis)" <DELLIS@U...>
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Good - a Ruttsborough game. Excellent. 

I'd like to join as well, please. Oh, and I don't have to declare home
either 
- how marvellous. 

-- 
Dunx 
IRL: Duncan Ellis, Senior Software Engineer, Business Modelers, Oracle 
<I work for Oracle, I don't speak for them>


From Kevan Davis <kdavis@i...> Wed Sep 16 03:25:43 1998
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>Proposal 490 - Token Cascades [Other, Multiple]
>
>A Player may initiate a Token Cascade if that Player has none
>of a single plastic token colour, 

Hmm. Ambiguous. It must mean "that Player either has no Red Tokens,
no Black Tokens or no Blue Tokens", of course, otherwise you
couldn't ever play the Action (since you require some Tokens to
pay for it).

Aside from that and the other slightly tortured wording that was
mentioned, though, a fine implementation of Cascades.

>Proposal 492 - 'Towing the Line' Gag Here [Other, Multiple]
>
>Tow Action [Action]
>
> Neutral action: [Towing <Player>] : 10 mins : -2 Bk
>
>Stubbed Tows [Enactment]
>
> A Player may Tow another Player to a Station, provided that both
>players hold at least one Ticket Stub, and the Towing Player
>passes through the Station the Towed Player is situated at in eir 
>move. The Towed Player's location becomes the Station the Towing 
>Player moved to; and Towing cannot be continued beyond that Station 
>(ie, through Straddles or other move extensions).

A nice idea, but rather awkwardly implemented; it should really
be a post-Move Action that summons the Piece of a Player you've
passed, I think.

Hideously overpowerful in terms of Shunting, though - you need
no longer moderate your speed to Shunt someone; just rush past
them with an LV of 10, Tow them to your final location, then
belt them with a hefty Shunt. Quite, quite nasty.

And it could probably use a clause clarifying which Line the
Towed Player ends up on.

A fine idea, anyway. With a "no-Shunting" (and perhaps "no-
Shadowing") clause, I'd welcome it.

>Proposal 493 - Guiness is good for you [multiple]

All marginally superfluous in light of the new "Hoarding" Action, I
fear. Although this does highlight the fact that, er, Hoarding is
quite broken, being an instant-Stack-creation trick.

As for what it aims to achieve; I'm not sure if this is the best
way to go about it. Flipping Tokens to Stations which lurk behind
your Home Station (if it's blocking off a line branch) is equally
sneaky, but not too damaging unless the Player can be bothered to
go and get them back.

>Proposal 494 - Now hands that do dishes can feel soft as your face with
> mild green Fairy Liquid [amendment]
>
>{Comment: Losing [LV=0], which is a redundant action -- it's equivalant to
>Passing and has never been used in it's own right (ie without a move of pass)
>as far as I can remember.

[does a search of the archives]

I've used it once, eating a Chocolate Bar afterwards to get my LV down
from six to one...

Kevan : [LV=0] [Purchasing Chocolate Bar] [Eating Chocolate Bar] 
Kensington (Olympia) (DS) [Bridges Up] 

Aside from that, it was only used back in the days when making a Move
of "Pass" required it.

I'm not sure how useful it is; it is *slightly* more handy than a Pass,
in that you can put your LV to zero and play the same Station again
(getting a reward if it's an Interchange, or whatever), but I think
we can live without it.

>I've also removed the condition about only being able
>to do one of these actions per turn -- if anyone's daft enough to want, for
>example, to raise eir LV by 3 then reduce it by 2 on the same go (rather than
>just raise it by one) then let em}

Absolutely right, yes. A sound Proposal.

>Proposal 495 - My Mate Marmite [multiple]
>
>"If the "Capture the Flag" Special Ruleset is in effect, the "Team Play"
>Special Ruleset shall be considered to be in effect also, except that the
>Action [Giving <Possession> to <Player>] may not be used to pass another Team's
>Flag from one team member to another.

Superfluous, I'm afraid, since only Small Possessions can be gifted,
and the Flag lacks such a Quality.

>In addition to the normal conditions for selecting a Home Station, Players may
>not choose a Home Station outside of Zone 4.

Ah. Yes. Good idea. Morden or something would be far too irritating.

Kevan

--
kdavis@i... - http://www.innotts.co.uk/~elusive/kevan - UIN: 5998366
"Take the National Express when your life's in a mess."
-- The Divine Comedy, "National Express"



From <DELLIS@U...> Wed Sep 16 03:57:37 1998
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From: "Dunx (Duncan Ellis)" <DELLIS@U...>
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Kevan commented: 

>>Proposal 492 - 'Towing the Line' Gag Here [Other, Multiple] 

>Hideously overpowerful in terms of Shunting, though - you need 
>no longer moderate your speed to Shunt someone; just rush past 
>them with an LV of 10, Tow them to your final location, then 
>belt them with a hefty Shunt. Quite, quite nasty. 

No, because in order to Shunt someone you need to Move to the Station 
they occupy. If you start at the same point as them, then they are safe 
from Shunts (unless some kind of loop can be arranged). 

>And it could probably use a clause clarifying which Line the 
>Towed Player ends up on. 

Oh, definitely. 

My main problem with this is that I can't see the point, although I 
suppose it would be a fairly disruptive bit of behaviour and could be 
useful for Denying Gambits. 

However - 

>Tow Action [Action] 
> 
> Neutral action: [Towing <Player>] : 10 mins : -2 Bk 

... shouldn't the Token cost be in Reds since it's a directly aggressive 
Action? 

-- 
Dunx 
IRL: Duncan Ellis, Senior Software Engineer, Business Modelers, Oracle 
<I work for Oracle, I don't speak for them>


From Kevan Davis <kdavis@i...> Wed Sep 16 04:03:58 1998
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Okay; three Players have signed up, so we can start the ball rolling...

The initial Playing Order is now:-

1. Kevan
2. Drone
3. Dunx

And the initial Game Time is still Friday 0900.

Kevan

--
kdavis@i... - http://www.innotts.co.uk/~elusive/kevan - UIN: 5998366
"You said I was ill, and you were not wrong."
-- The Smiths, "These Things Take Time"



From Kevan Davis <kdavis@i...> Wed Sep 16 04:04:38 1998
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+------------+---------------------------+----+-------------------+ 
| Player | Home | LV | Tokens | 
| | | | Bk Bu Br Go Re Si | 
+------------+---------------------------+----+-------------------+ 
| Kevan | West Brompton | 0 | 2 0 2 0 2 0 | 
|*Drone | | 0 | 2 0 2 0 2 0 | 
| Dunx | | 0 | 2 0 2 0 2 0 | 
+------------+---------------------------+----+-------------------+ 
+---------------++------------------------------++----------------+ 
| Bridges: Down || WILD STATIONS || Time: Fri 0900 | 
+---------------+| |+----------------+ 
+---------------+| |+----------------+ 
| Out of Knip || || Circle: <-> | 
+---------------++------------------------------++----------------+ 

Kevan : [Home: West Brompton] West Brompton (DS)

{
Comments:

Ludicrum nil tempus fugit.

Er, that's it.
}

--
kdavis@i... - http://www.innotts.co.uk/~elusive/kevan - UIN: 5998366
"They both savoured the strange warm glow of being much more ignorant
than ordinary people, who were only ignorant of ordinary things."
-- Discworld scientists at work, "Equal Rites (Terry Pratchett)"



From Kevan Davis <kdavis@i...> Wed Sep 16 04:16:21 1998
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>>Hideously overpowerful in terms of Shunting, though - you need 
>>no longer moderate your speed to Shunt someone; just rush past 
>>them with an LV of 10, Tow them to your final location, then 
>>belt them with a hefty Shunt. Quite, quite nasty. 
> 
>No, because in order to Shunt someone you need to Move to the Station 
>they occupy. If you start at the same point as them, then they are safe 
>from Shunts (unless some kind of loop can be arranged). 

Ah. True enough. Murky waters, though, since you can Tow someone
to an occupied Station and Shunt the Towee rather than the
Occupier.

>My main problem with this is that I can't see the point, although I 
>suppose it would be a fairly disruptive bit of behaviour and could be 
>useful for Denying Gambits. 

I can see lots of possible tactics with this one, actually, but
shall, I think, save them for the Games...

>>Tow Action [Action] 
>> 
>> Neutral action: [Towing <Player>] : 10 mins : -2 Bk 
> 
>... shouldn't the Token cost be in Reds since it's a directly aggressive 
>Action? 

It falls between stools, really - not all its uses are really
that aggressive (particular in a Team Game). Maybe Blue, but
Black seems alright.

Kevan

--
kdavis@i... - http://www.innotts.co.uk/~elusive/kevan - UIN: 5998366
"Sad-veiled bride, please be happy. Handsome groom, give her room."
-- The Smiths, "I Know It's Over"



From Richard Brockie <rmb@r...> Wed Sep 16 04:33:20 1998
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+------------+---------------------------+----+-------------------+ 
| Player (T)| Home | LV | Tokens | 
| | | | Bk Bu Br Go Re Si | 
+------------+---------------------------+----+-------------------+ 
| PaulWay (B)| Finchley Central | 5 | 6 0 0 2 2 0 | 
| miKi (C)| Bethnal Green | 3 | 4 0 5 2 5 0 | 
| Kevan (B)| All Saints | 0 | 6 4 1 0 3 0 | 
| dave (A)| Wood Green | 1 | 3 0 2 0 2 0 |
| Grimace (C)| Swiss Cottage | 4 | 7 3 4 0 5 0 | 
|*Drone | | 0 | 2 0 2 0 2 0 | 
| Julie (A)| Moor Park | 2 | 4 0 2 1 2 0 |
|*Dunx (B)| Ladbroke Grove | 0 | 1 0 2 0 3 0 | 
+------------+---------------------------+----+-------------------+ 
+---------------++------------------------------++----------------+ 
| Bridges: Down || WILD STATIONS || Time: Wed 2300 | 
+---------------+| Colliers Wood |+----------------+ 
+---------------+| |+----------------+ 
| Out of Knip || || Circle: <-> | 
+---------------++------------------------------++----------------+ 
+Possessions----+-------------------------------------------------+ 
| PaulWay | Zone 4 Pass, Hat (T,V) | 
| miKi | Zone 2 Pass, Hat (BR,T) | 
| Kevan | | 
| dave | Hat (V) |
| Grimace | Hats (A,T), Zone 1 Pass, Casiotone. | 
| Julie | Hat (V) |
| Dunx | | 
+---------------+-------------------------------------------------+ 
+Token-Assignments+--------------+-----------------+--------------+
| Mile End | Bk | Ladbroke Grove | ReRe |
+-----------------+--------------+-----------------+--------------+ 

PaulWay : [Home: Finchley Central] Finchley Central (NT) 
[Purchasing Zone 4 Pass] 
miKi : [Home: Bethnal Green] Bethnal Green (CN) 
[Purchasing Zone 2 Pass] 
Kevan : [Home: All Saints] All Saints (DL) 
Grimace : [Home: Swiss Cottage] Swiss Cottage (JL) 
Dunx : [Home: Ladbroke Grove] Ladbroke Grove (HC) 
PaulWay : [LV+1] Mill Hill East (NT) [Collecting Terminus Hat] 
miKi : Pass (Bethnal Green (CN)) 
Kevan : Pass (All Saints (DL)) [Colliers Wood Wild] 
Grimace : [LV+2] Baker Street (JL) [Collecting Hat (A-Z)] 
Dunx : Pass (Ladbroke Grove (HC)) 
PaulWay : [Token Running] Finchley Central (NT)
miKi : [LV+3] Whitechapel (DS via CN, HC) 
Kevan : Pass (All Saints (DL))
Grimace : [LV+2] [Silver to Bronze] [Purchasing Zone 1 Pass] 
[Purchasing Casiotone] Notting Hill Gate (DS)
Julie : [Home: Moor Park] Moor Park (MP) [Collecting Hat]
PaulWay : [LV+1] Woodside Park (NT) [Collecting Hat]
miKi : [LV+2] New Cross (EL) [Collecting Hat (BR)]
Kevan : [LV+3] [Purchasing Chocolate Bar] [Eating Chocolate Bar]
Shadwell (DL) [Blocking Wapping]
dave : [Home: Wood Green] Wood Green (PD) [Collecting Hat]
Grimace : Pass (Notting Hill Gate (DS)) [Busking]
Julie : [LV+2] Watford (MP)
PaulWay : High Barnet (NL)
miKi : [Gold Running] New Cross Gate (EL) [Rebounding off Wapping]
[Collecting Hat (T)]
Kevan : Pass (Shadwell (DL)) [Blocking Wapping]
dave : [LV+1] Bounds Green (PD)
Grimace : [LV+2] [Game Time: +0100] Kensington (Olympia) (DS) 
[Collecting Hat (Terminus)] [Busking]
Julie : [Token Running] Moor Park (MP)
PaulWay : [LV+2] [Token Running] Finchley Central
[Purchasing Zone 1-3 pass]
miKi : [Token Running] [LV-2] Rotherhithe (EL) [Rebounding off Wapping]

{ Comments:

+1 Go from token running,
+1 Bk for same line,
+1 Br for Zone Pass,
Game time advanced.

}

---miKi



From <DELLIS@U...> Wed Sep 16 07:15:11 1998
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Date: 16 Sep 98 15:11:47 +0100
From: "Dunx (Duncan Ellis)" <DELLIS@U...>
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Subject: MN: Game 10 Game State Document
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+------------+---------------------------+----+-------------------+ 
| Player | Home | LV | Tokens | 
| | | | Bk Bu Br Go Re Si | 
+------------+---------------------------+----+-------------------+ 
| Kevan | West Brompton | 0 | 2 0 2 0 2 0 | 
|*Drone | | 0 | 2 0 2 0 2 0 | 
| Dunx | South Wimbledon | 0 | 2 0 2 0 2 0 | 
+------------+---------------------------+----+-------------------+ 
+---------------++------------------------------++----------------+ 
| Bridges: Down || WILD STATIONS || Time: Fri 1000 | 
+---------------+| |+----------------+ 
+---------------+| |+----------------+ 
| Out of Knip || || Circle: <-> | 
+---------------++------------------------------++----------------+ 

Kevan : [Home: West Brompton] West Brompton (DS) 
Dunx : [Home: South Wimbledon] South Wimbledon (NT) 

{ Comment: 
Not, it has to be said, much more interesting than Kevan's Move. 

Game Time advanced. 
} 

-- 
Dunx 
IRL: Duncan Ellis, Senior Software Engineer, Business Modelers, Oracle 
<I work for Oracle, I don't speak for them>


From Kevan Davis <kdavis@i...> Wed Sep 16 10:07:32 1998
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>>but not too damaging unless the Player can be bothered to
>>go and get them back.
>
>...I came to the same conclusion. Also, there are other ways to get to a dead
>end (eg wild) without passing through another player's home station.

Actually no - the "[Wild]" Action makes Moves legal during Step 3
of the Valid Move thing in Rule 1.5.0, and other Player's Home
Stations make Moves illegal in Step 4, so the latter takes
precedence.

It's this that's letting me mercilessly block miKi on the East
London Line in Game 9...

>> Kevan : [LV=0] [Purchasing Chocolate Bar] [Eating Chocolate Bar] 
>> Kensington (Olympia) (DS) [Bridges Up] 
>
>That is a use of the action which I hadn't considered, and which on reflection
>I think is a useful enough application to justify keeping the action.

I don't know; it's a bit cheeky, really. I wouldn't miss the
presence of the "[LV=0]" Action too much, myself.

>>I'm not sure how useful it is; it is *slightly* more handy than a Pass,
>>in that you can put your LV to zero and play the same Station again
>>(getting a reward if it's an Interchange, or whatever)
>
>I don't think that would be allowed -- isn't the token reward gained for
>*moving to* the station?

Moving to the Station you're already at sounds alright, really;
if you can go round the houses and return there with an LV of
ten or something, playing the same Move with an LV of zero seems
permissible. After all, the LV limit only says:-

* If the distance between the target Station and the Player's
current Piece Location is not precisely the same as that Player's
LV, the Move becomes Invalid.

>I think that implies that your turn starts with you at
>a different station, and haven't we discussed this one before anyway?

Have we? I quite forget.

Kevan

--
kdavis@i... - http://www.innotts.co.uk/~elusive/kevan - UIN: 5998366
"People in glass houses seldom throw parties."
-- David Devant and his Spirit Wife, "Miscellaneous"



From Kevan Davis <kdavis@i...> Wed Sep 16 10:07:32 1998
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+------------+---------------------------+----+-------------------+ 
| Player | Home | LV | Tokens | 
| | | | Bk Bu Br Go Re Si | 
+------------+---------------------------+----+-------------------+ 
| Kevan | West Brompton | 3 | 2 0 2 0 3 0 | 
| Julie | | 0 | 2 0 2 0 2 0 | 
|*Drone | | 0 | 2 0 2 0 2 0 | 
| Dunx | South Wimbledon | 0 | 2 0 2 0 2 0 | 
+------------+---------------------------+----+-------------------+ 
+---------------++------------------------------++----------------+ 
| Bridges: Down || WILD STATIONS || Time: Fri 1100 | 
+---------------+| |+----------------+ 
+---------------+| |+----------------+ 
| Out of Knip || || Circle: <-> | 
+---------------++------------------------------++----------------+ 
+-----------------+--------------+-----------------+--------------+ 
| Euston | Bk | | |
+-----------------+--------------+-----------------+--------------+ 

Kevan : [Home: West Brompton] West Brompton (DS) 
Dunx : [Home: South Wimbledon] South Wimbledon (NT) 
Kevan : [LV+3] Hammersmith (PD via DS)

{
Comments:

New Player Julie added to the Playing Order.

--

Ludicrum tempus fugit

-1 Black for the Line Change (on Euston)
+1 Black for the three-Liner
+1 Red for passing two Interchanges
}

--
kdavis@i... - http://www.innotts.co.uk/~elusive/kevan - UIN: 5998366
"In between stations I can see a million possibilities..."
-- David Byrne, "A Long Time Ago"



From <grimace@s...> Wed Sep 16 11:42:38 1998
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From: "Graeme Jefferis" <grimace@s...>
To: <l-nomic@f...>
Subject: MN: Re: Game 10 Commences
Date: Wed, 16 Sep 1998 19:04:59 +0100
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> Okay; three Players have signed up, so we can start the ball rolling...

Me too please.

It occurred to me later that Game 11 ought to have been Long, in deference
to York. Too late now.

-Graeme.




From <grimace@s...> Wed Sep 16 11:42:38 1998
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From: "Graeme Jefferis" <grimace@s...>
To: <l-nomic@f...>
Subject: Re: MN: Year 2, Week 21: Proposals
Date: Wed, 16 Sep 1998 19:36:22 +0100
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> >Hideously overpowerful in terms of Shunting, though - you need 
> >no longer moderate your speed to Shunt someone; just rush past 
> >them with an LV of 10, Tow them to your final location, then 
> >belt them with a hefty Shunt. Quite, quite nasty. 
> 
> No, because in order to Shunt someone you need to Move to the Station 
> they occupy. If you start at the same point as them, then they are safe 
> from Shunts (unless some kind of loop can be arranged). 

The original idea was as a defence against shunting; if you're in danger of
being shunted, tow the prospective shunter to your own position where they
can't get you, without so much of a tactical rethink required. Assuming, of 
course, you both have stubs - the stub requirement is the bit I'm least happy 
with (when did we last see a stub in a game?) but I couldn't resist the rule
name. Perhaps only the Actioner ought to require a stub...

> >Tow Action [Action] 
> > Neutral action: [Towing <Player>] : 10 mins : -2 Bk 
> ... shouldn't the Token cost be in Reds since it's a directly aggressive 
> Action? 

Well, that's the thing: it's not necessarily aggressive. One example is 
towing a team member, to assist in gambitry or token running; unlikely 
perhaps but possible. At any rate, I felt Reds have enough attached to 
them, and Blues generally need saving for more important things.

It ought to be post-move though. I'm notoriously bad at that: my thinking
goes something like 'well, you pass a player during movement, so you
have to start Towing at that point, therefore neutrality is required'.

Tahnkasm, which was a wonderful mistype of 'Thanks,'
-Graeme.


From <WayperP@p...> Wed Sep 16 16:08:07 1998
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From: "Wayper, Paul" <WayperP@p...>
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Subject: RE: MN: Game 10 Announcement
Date: Thu, 17 Sep 1998 09:05:43 +1000
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On Wednesday, September 16, 1998 8:13 PM, Dunx (Duncan Ellis)
[SMTP:DELLIS@U...] wrote:
> Good - a Ruttsborough game. Excellent. 

Curse - I thought I had said I'd join in game 10. Well, consider this to be
me so saying.

Nadge,

Paul Wayper -- DPI ITS Computer Systems Officer
_____________________________________________________________________
SigClean 1.5a prevents all errors in transcription, transmission, and
reception of eMail, destroys sig and email viruses, and stops flames.
If it doesn't seem to work, contact me and I'll fix it. (c) 1998 PJW



From <DELLIS@U...> Thu Sep 17 01:56:26 1998
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Date: 17 Sep 98 09:48:46 +0100
From: "Dunx (Duncan Ellis)" <DELLIS@U...>
To: l-nomic@f...
Subject: MN: Game 9 Token Discrepancy
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A long, long time ago Grimace did this: 

> Grimace : [LV+3] [Silver to Bronze] [Purchasing Zone 2 Pass] 
> [Purchasing Casiotone] [Game Time: +0100] Ladbroke Grove 
> [Shunting Dunx to Hammersmith (PD)] 
> [Blocking Latimer Road] [Busking] 
> 
> { Comment: 
> [Shunt and Block] = -2Re on Mile End 
> Steal = +1Re 

... and adjusted the token totals accordingly. Unfortunately, when this 
Move was judged Illegal eir new Move didn't adjust the token totals back 
properly. My particular complaint isn't that e didn't give back the Red 
Token e stole from me. 

Obviously, I would Buzz this transgression but it was rather more than 
three Moves ago. 

Grimace - can I have my Token back please? 

-- 
Dunx 
IRL: Duncan Ellis, Senior Software Engineer, Business Modelers, Oracle 
<I work for Oracle, I don't speak for them>


From Elusive <elusive@i...> Thu Sep 17 03:47:00 1998
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+------------+---------------------------+----+-------------------+ 
| Player | Home | LV | Tokens | 
| | | | Bk Bu Br Go Re Si | 
+------------+---------------------------+----+-------------------+ 
| Kevan | West Brompton | 3 | 2 0 2 0 3 0 | 
| Julie | Clapham South | 0 | 2 0 0 0 2 0 | 
|*Drone | | 0 | 2 0 2 0 2 0 | 
| Dunx | South Wimbledon | 0 | 2 0 2 0 2 0 | 
+------------+---------------------------+----+-------------------+ 
+---------------++------------------------------++----------------+ 
| Bridges: Down || WILD STATIONS || Time: Fri 1200 | 
+---------------+| |+----------------+ 
+---------------+| |+----------------+ 
| Out of Knip || || Circle: <-> | 
+---------------++------------------------------++----------------+ 
+Possessions----+-------------------------------------------------+ 
| Julie | Zone 2 Pass, Hat (C) | 
+---------------+-------------------------------------------------+ 
+-----------------+--------------+-----------------+--------------+ 
| Euston | Bk | | |
+-----------------+--------------+-----------------+--------------+ 

Kevan : [Home: West Brompton] West Brompton (DS) 
Dunx : [Home: South Wimbledon] South Wimbledon (NT) 
Kevan : [LV+3] Hammersmith (PD via DS)
Julie : [Home: Clapham South] Clapham South (NT) [Purchasing Zone 2 Pass]
[Collecting Hat] 

{
Comments:
-2 Bronze for Zone 2 Pass
Game time, etc.
}

--
elusive@i... - http://www.innotts.co.uk/~elusive - UIN: 4783999
"There's no aphrodisiac like lonliness"
--The Whitlams, "No Aphrodisiac"



From Kevan Davis <kdavis@i...> Thu Sep 17 04:20:41 1998
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With Grimace and Paul added, the Game 10 Playing Order now runs
thusly:-

1. Kevan
2. Julie
3. Drone
4. Dunx
5. Grimace
6. PaulWay

Play on,

Kevan

--
kdavis@i... - http://www.innotts.co.uk/~elusive/kevan - UIN: 5998366
"'Would you like to marry me, and if you like you can buy the ring.'
I don't dream about anyone."
-- The Smiths, "William, It Was Really Nothing"



From <DELLIS@U...> Thu Sep 17 04:36:23 1998
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Date: 17 Sep 98 12:32:24 +0100
From: "Dunx (Duncan Ellis)" <DELLIS@U...>
To: l-nomic@f...
Subject: MN: Game 10 Game State Document
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+------------+---------------------------+----+-------------------+ 
| Player | Home | LV | Tokens | 
| | | | Bk Bu Br Go Re Si | 
+------------+---------------------------+----+-------------------+ 
| Kevan | West Brompton | 3 | 2 0 2 0 3 0 | 
| Julie | Clapham South | 0 | 2 0 0 0 2 0 | 
|*Drone | | 0 | 2 0 2 0 2 0 | 
| Dunx | South Wimbledon | 0 | 3 0 0 0 1 0 | 
| Grimace | | 0 | 2 0 0 0 2 0 | 
| PaulWay | | 0 | 2 0 0 0 2 0 | 
+------------+---------------------------+----+-------------------+ 
+---------------++------------------------------++----------------+ 
| Bridges: Down || WILD STATIONS || Time: Fri 1300 | 
+---------------+| |+----------------+ 
+---------------+| |+----------------+ 
| Out of Knip || || Circle: <-> | 
+---------------++------------------------------++----------------+ 
+Possessions----+-------------------------------------------------+ 
| Dunx | Zone 4 Pass, Hat (C) | 
| Julie | Zone 2 Pass, Hat (C) | 
+---------------+-------------------------------------------------+ 
+-----------------+--------------+-----------------+--------------+ 
| Euston | Bk | Tott & Whetstone| ReReReRe | 
+-----------------+--------------+-----------------+--------------+ 

Kevan : [Home: West Brompton] West Brompton (DS) 
Dunx : [Home: South Wimbledon] South Wimbledon (NT) 
Kevan : [LV+3] Hammersmith (PD via DS) 
Julie : [Home: Clapham South] Clapham South (NT) [Purchasing Zone 2 Pass] 
[Collecting Hat] 
Dunx : Pass (South Wimbledon (NT)) [Bulkheading Colliers Wood] 
[Purchasing Zone 4 Pass] [Collecting Hat] 

{ Comment: 
Should have done the Hat & Pass Shuffle last time, but I forgot. 

In full - 
10 mins +2 Re (Pass) 
20 mins -3 Re (Bulkheading, with Ruttsborough discount - 
all on Totteridge & Whetstone) 
+1 Bk (same line) 
10 mins -2 Br (purchasing - vapour) 
10 mins (millinery) 
Game Time advanced 
New Players added 
} 

-- 
Dunx 
IRL: Duncan Ellis, Senior Software Engineer, Business Modelers, Oracle 
<I work for Oracle, I don't speak for them>


From Richard Brockie <rmb@r...> Thu Sep 17 05:50:37 1998
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Date: Thu, 17 Sep 1998 13:48:38 +0100 (BST)
From: Richard Brockie <rmb@r...>
To: l-nomic@f...
Subject: Re: MN: Year 2, Week 21: Proposals
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On Thu, 17 Sep 1998, I am the Water Boatman wrote:

> >It's this that's letting me mercilessly block miKi on the East
> >London Line in Game 9...
> 
> Maybe I'm being really dense, but I just don't see why miKi can't just Wild
> emself off to somewhere else if e so wished.

Curiously, I too am wondering about Kevan's reasoning.

--- miKi



From Kevan Davis <kdavis@i...> Thu Sep 17 08:39:24 1998
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>> >It's this that's letting me mercilessly block miKi on the East
>> >London Line in Game 9...
>> 
>> Maybe I'm being really dense, but I just don't see why miKi can't just Wild
>> emself off to somewhere else if e so wished.
>
>Curiously, I too am wondering about Kevan's reasoning.

Oh? Er, Rule 1.5.0 (Valid Moves):-

"After selecting a Valid non-Pass Move, the following Validity
Modifiers should be applied in sequence to determine whether that
Move is still Valid."

Trimming much of the extranea:-

"1. LV Checks

* If the distance between the target Station and the Player's
current Piece Location is not precisely the same as that Player's
LV, the Move becomes Invalid.

2. Trivial Fares

* Line Changing (Rule 1.5.11)

3. Special Moves

* Wild (Rule 1.11.1)

4. Blocks, Impediments and Gaps

* Blocks (Rule 1.9.1)

5. Loops and Cascades

* Dollis Hill Loop (Rule 1.8.1)
* Parks and Greens Cascade (Rule 1.8.2)

6. First Turn

* If this is the Player's first Turn in the Game, eir Home
Station is a Valid Move and all other Stations are Invalid."

Rule 1.11.1 says:-

"If a Player performs a pre-Move Action of "[Wild]", eir LV is set to
zero and all Wild Stations are treated as Valid Moves for the remainder
of eir Turn."

Rule 1.9.1 says:-

"Once played, a Block is treated as an obstruction on the line - a Player
may not Move onto or through a Blocked Station."

Admittedly the Block Rule's wording is still a bit quaint (unchanged
since the very early days), but either way it boils down to the fact
that - using the example of Game 9 - a Move of "[Wild] Colliers Wood":-

* Starts out as a Valid Move.
* Becomes an Invalid Move at Step 1, the LV Check.
* Remains an Invalid Move at Step 2, the Trivial Line Fare.
* Becomes a *Valid* Move at Step 3, thanks to the Wild.
* Becomes an Invalid Move again at Step 4, because moving to
Colliers Wood would involve passing through a Blocked
Station.
* Remains an Invalid Move through Steps 5 and 6.

I thought we'd been through this before, myself. Wild Moves were
'teleports' back in the early days, when your Piece moved immediately
upon the Action's performance, but ever since Wilding became "a
modifier to the legality of your Move", it's been affected by Blocks
along the way. You can use a Wild Action to overrule insufficient
Line Velocity, or change of Line, but not a Block, Maelberg, Power
Failure or whatever.

Kevan

--
kdavis@i... - http://www.innotts.co.uk/~elusive/kevan - UIN: 5998366
"Krooklok; Murgatroyd; Web site, Notts."
-- Half Man Half Biscuit, "Four Skinny Indie Kids"



From Kevan Davis <kdavis@i...> Thu Sep 17 08:40:07 1998
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+------------+---------------------------+----+-------------------+ 
| Player (T)| Home | LV | Tokens | 
| | | | Bk Bu Br Go Re Si | 
+------------+---------------------------+----+-------------------+ 
| PaulWay (B)| Finchley Central | 5 | 6 0 0 2 2 0 | 
| miKi (C)| Bethnal Green | 3 | 4 0 5 2 5 0 | 
| Kevan (B)| All Saints | 0 | 7 1 1 0 1 0 | 
| dave (A)| Wood Green | 1 | 3 0 2 0 2 0 |
| Grimace (C)| Swiss Cottage | 4 | 7 3 4 0 5 0 | 
| Drone (B)| | 0 | 2 0 2 0 2 0 | 
| Julie (A)| Moor Park | 2 | 4 0 2 1 2 0 |
| Dunx (B)| Ladbroke Grove | 0 | 1 0 2 0 3 0 | 
+------------+---------------------------+----+-------------------+ 
+---------------++------------------------------++----------------+ 
| Bridges: Up || WILD STATIONS || Time: Thu 0000 | 
+---------------+| Colliers Wood |+----------------+ 
+---------------+| |+----------------+ 
| Out of Knip || || Circle: <-> | 
+---------------++------------------------------++----------------+ 
+Possessions----+-------------------------------------------------+ 
| PaulWay | Zone 4 Pass, Hat (T,V) | 
| miKi | Zone 2 Pass, Hat (BR,T) | 
| Kevan | Drone Stick | 
| dave | Hat (V) |
| Grimace | Hats (A,T), Zone 1 Pass, Casiotone. | 
| Julie | Hat (V) |
| Dunx | | 
+---------------+-------------------------------------------------+ 
+Token-Assignments+--------------+-----------------+--------------+
| Mile End | Bk | Ladbroke Grove | ReRe |
| Hanger Lane | ReRe | Westbourne Park | BuBu |
| Latimer Road | BuBu | Bayswater | Bu |
+-----------------+--------------+-----------------+--------------+ 
+---------+-------------------------------------------------------+
| Damaged | Wapping |
+---------+-------------------------------------------------------+
+-----------------------------------------------------------------+
| Courier Call... Epping to Amersham |
+-----------------------------------------------------------------+

PaulWay : [Home: Finchley Central] Finchley Central (NT) 
[Purchasing Zone 4 Pass] 
miKi : [Home: Bethnal Green] Bethnal Green (CN) 
[Purchasing Zone 2 Pass] 
Kevan : [Home: All Saints] All Saints (DL) 
Grimace : [Home: Swiss Cottage] Swiss Cottage (JL) 
Dunx : [Home: Ladbroke Grove] Ladbroke Grove (HC) 
PaulWay : [LV+1] Mill Hill East (NT) [Collecting Terminus Hat] 
miKi : Pass (Bethnal Green (CN)) 
Kevan : Pass (All Saints (DL)) [Colliers Wood Wild] 
Grimace : [LV+2] Baker Street (JL) [Collecting Hat (A-Z)] 
Dunx : Pass (Ladbroke Grove (HC)) 
PaulWay : [Token Running] Finchley Central (NT)
miKi : [LV+3] Whitechapel (DS via CN, HC) 
Kevan : Pass (All Saints (DL))
Grimace : [LV+2] [Silver to Bronze] [Purchasing Zone 1 Pass] 
[Purchasing Casiotone] Notting Hill Gate (DS)
Julie : [Home: Moor Park] Moor Park (MP) [Collecting Hat]
PaulWay : [LV+1] Woodside Park (NT) [Collecting Hat]
miKi : [LV+2] New Cross (EL) [Collecting Hat (BR)]
Kevan : [LV+3] [Purchasing Chocolate Bar] [Eating Chocolate Bar]
Shadwell (DL) [Blocking Wapping]
dave : [Home: Wood Green] Wood Green (PD) [Collecting Hat]
Grimace : Pass (Notting Hill Gate (DS)) [Busking]
Julie : [LV+2] Watford (MP)
PaulWay : High Barnet (NL)
miKi : [Gold Running] New Cross Gate (EL) [Rebounding off Wapping]
[Collecting Hat (T)]
Kevan : Pass (Shadwell (DL)) [Blocking Wapping]
dave : [LV+1] Bounds Green (PD)
Grimace : [LV+2] [Game Time: +0100] Kensington (Olympia) (DS) 
[Collecting Hat (Terminus)] [Busking]
Julie : [Token Running] Moor Park (MP)
PaulWay : [LV+2] [Token Running] Finchley Central
[Purchasing Zone 1-3 pass]
miKi : [Token Running] [LV-2] Rotherhithe (EL) [Rebounding off Wapping]
Kevan : Pass (Shadwell (DL)) [Bridges Up] [Fire at Wapping]
[Claiming Drone Stick] [Courier Call]

{
Comments:

Ludicrum tempus fugit (a new typeface, a new day...)

+2 Blue for the Pass
+1 Black for not changing Line

-2 Blue for the Bridges (Westbourne Park, Latimer Road)
-2 Red for the Fire (Hanger Lane)
-3 Blue for the Stick (Westbourne Park, Latimer Road, Bayswater)
}

--
kdavis@i... - http://www.innotts.co.uk/~elusive/kevan - UIN: 5998366
"Lovers watch their backs, as hacks in macs take snaps,
through telephoto lenses, chase Mercedes Benzes through the night."
-- The Divine Comedy, "Generation Sex"



From Graeme Jefferis <Graeme.Jefferis@f...> Thu Sep 17 09:19:02 1998
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From: Graeme Jefferis <Graeme.Jefferis@f...>
To: "'l-nomic@f...'" <l-nomic@f...>
Subject: RE: MN: Year 2, Week 21: Proposals
Date: Thu, 17 Sep 1998 17:09:06 +0100
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I stared at my cascading proposal for a little longer than is
sane toady, and came up with a fix which both tidies the wording up
and brings the implementation into line with Dronery and Spoon.

Essentially, playing a [Token Cascade] gives the Actioner the
Cascade Counter, set to 0. Before a move, the player has to increment 
the counter by 1; this gives the amount of tokens to pay the
Counter owner. This approach makes implementing the Steal much 
easier, but the extra stuff, to define the counter and such, mean 
the rule is a bit longer.

The question is, is this preferable and should I go ahead and
propose it, or, is it a sledgehammer/walnut scenario and should
I just fix the wording and stop trying to be clever?

Thanks,
-Graeme


From Richard Brockie <rmb@r...> Thu Sep 17 09:24:39 1998
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Date: Thu, 17 Sep 1998 17:09:56 +0100 (BST)
From: Richard Brockie <rmb@r...>
To: l-nomic@f...
Subject: Re: MN: Year 2, Week 21: Proposals
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On Thu, 17 Sep 1998, Kevan Davis wrote:
> Admittedly the Block Rule's wording is still a bit quaint (unchanged
> since the very early days), but either way it boils down to the fact
> that - using the example of Game 9 - a Move of "[Wild] Colliers Wood":-
> 
> * Starts out as a Valid Move.
> * Becomes an Invalid Move at Step 1, the LV Check.
> * Remains an Invalid Move at Step 2, the Trivial Line Fare.
> * Becomes a *Valid* Move at Step 3, thanks to the Wild.
> * Becomes an Invalid Move again at Step 4, because moving to
> Colliers Wood would involve passing through a Blocked
> Station.
> * Remains an Invalid Move through Steps 5 and 6.
> 
> I thought we'd been through this before, myself. Wild Moves were
> 'teleports' back in the early days, when your Piece moved immediately
> upon the Action's performance, but ever since Wilding became "a
> modifier to the legality of your Move", it's been affected by Blocks
> along the way. You can use a Wild Action to overrule insufficient
> Line Velocity, or change of Line, but not a Block, Maelberg, Power
> Failure or whatever.

Rule 1.11.1:

"If a Player performs a pre-Move Action of "[Wild]", eir LV is set to zero
and all Wild Stations are treated as Valid Moves for the remainder of eir
Turn. A Player may not adjust eir LV after performing a "[Wild]" Action."

I do not remember the arguement about validity modifiers, I may not have
been present at the time. The thing is that Rule 1.11.1 does not make any
mention about moving to the [Wild] having to act as though the Move is
traversing the LU system. It says that all Wild stations are Valid Moves
for the remainder of the turn.

Rule 1.9.1 - Basic Blocks

"Once played, a Block is treated as an obstruction on the line - a Player
may not Move onto or through a Blocked Station."

The definition of the Block states that it is an obstruction on the line. 
For it to affect a [Wild] move, the definition of [Wild] needs to state
that moving to a [Wild] station has to act as though the Move is
traversing the LU system. 

--- miKi



From <grimace@s...> Thu Sep 17 11:03:06 1998
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From: "Graeme Jefferis" <grimace@s...>
To: <l-nomic@f...>
Subject: Re: MN: Re: Game 10 Commences
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> >It occurred to me later that Game 11 ought to have been Long, in deference
> >to York. Too late now.
> I don't think Mornomic would work as a reverse game.

No. That was a particularly idiotic thing to say, wasn't it? For some reason
I thought the new game was game 11..

-Graeme.


From Kevan Davis <kdavis@i...> Thu Sep 17 14:29:57 1998
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>Rule 1.11.1:
>
>"If a Player performs a pre-Move Action of "[Wild]", eir LV is set to zero
>and all Wild Stations are treated as Valid Moves for the remainder of eir
>Turn. A Player may not adjust eir LV after performing a "[Wild]" Action."
>
>I do not remember the arguement about validity modifiers, I may not have
>been present at the time. The thing is that Rule 1.11.1 does not make any
>mention about moving to the [Wild] having to act as though the Move is
>traversing the LU system. It says that all Wild stations are Valid Moves
>for the remainder of the turn.

Hmm. Personally I've been assuming that a Player's actual Move is always
along LU lines - whether this is actually stated is quite another matter,
of course... [checks around for a good while] Aha. Rule 1.5.8:-

"* A Piece's Move is its normal motion along LU lines, excluding all
Action-related changes to position."

So I'd say that one's Move was *always* along LU lines - Wilding just
allows you to make Moves that ignore the usual LV and line-change
restrictions (but are still restricted by Blocks and whatnot). Things
like Stupid Compass Tricks get around such limitations by being
purely Action-based Piece manipulation (which is perhaps a bit
suspect), but Wilding is just a Move-legality thing, and remains
bound to the rails.

Such is my reading of things, anyway...

Kevan

--
kdavis@i... - http://www.innotts.co.uk/~elusive/kevan - UIN: 5998366
"So I rang up my local swimming baths. I said 'Is that the local
swimming baths?' He said 'It depends where you're calling from.'"
-- Tim Vine



From Kevan Davis <kdavis@i...> Fri Sep 18 02:01:58 1998
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>Essentially, playing a [Token Cascade] gives the Actioner the
>Cascade Counter, set to 0. Before a move, the player has to increment 
>the counter by 1; this gives the amount of tokens to pay the
>Counter owner. This approach makes implementing the Steal much 
>easier,

And adds the interesting "stealing the the Counter through
Shunting or Beaking" angle, which is quite good...

>but the extra stuff, to define the counter and such, mean 
>the rule is a bit longer.

Hmm. A very neat solution, but it's arguable how much of a
problem its absence would be; I think we can probably rely
on people to notice the Cascade and keep track - the
presence of "I give Grimace three Black Tokens for the
Cascade" in the previous Player's comments, before you
delete them, being enough of a reminder.

Leave the essential mechanics as they stand and just wait to
see how it pans out in the playing arena, I should.

Kevan

--
kdavis@i... - http://www.innotts.co.uk/~elusive/kevan - UIN: 5998366
"The passing of time, and all of its crimes, is making me sad again."
-- The Smiths, "Rubber Ring"



From Richard Brockie <rmb@r...> Fri Sep 18 04:13:14 1998
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From: Richard Brockie <rmb@r...>
To: l-nomic@f...
Subject: Re: MN: Re: Wilding past Blocks
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On Thu, 17 Sep 1998, Kevan Davis wrote:
> Hmm. Personally I've been assuming that a Player's actual Move is always
> along LU lines - whether this is actually stated is quite another matter,
> of course... [checks around for a good while] Aha. Rule 1.5.8:-
> 
> "* A Piece's Move is its normal motion along LU lines, excluding all
> Action-related changes to position."
> 
> So I'd say that one's Move was *always* along LU lines - Wilding just
> allows you to make Moves that ignore the usual LV and line-change
> restrictions (but are still restricted by Blocks and whatnot). Things
> like Stupid Compass Tricks get around such limitations by being
> purely Action-based Piece manipulation (which is perhaps a bit
> suspect), but Wilding is just a Move-legality thing, and remains
> bound to the rails.
> 
> Such is my reading of things, anyway...

I am inclined to agree that that is the interpretation that the rules
imply. However, I don't think that is the general interpretationn - I have
come a cropper on this myself, remember my attempt to straddle to the
token stack? 

I understand the general idea that blocks and other such obstructions are
physical obstructions to normal movement, with [Wild] and similar being
teleport moves. Thus you can get around the block, but there can be major
inconvenience in doing do. Swings and roundabouts which balance in the
great scheme of things. In the interpretation above, blocks have
too great a power and, in my opinion, this is unbalanced.

--- miKi



From <grimace@s...> Sat Sep 19 01:06:47 1998
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From: "Graeme Jefferis" <grimace@s...>
To: <l-nomic@f...>
Subject: MN: Game 9 Game State Document
Date: Sat, 19 Sep 1998 08:56:26 +0100
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 +------------+---------------------------+----+-------------------+ 
| Player (T)| Home | LV | Tokens | 
| | | | Bk Bu Br Go Re Si | 
+------------+---------------------------+----+-------------------+ 
| PaulWay (B)| Finchley Central | 5 | 6 0 0 2 2 0 | 
| miKi (C)| Bethnal Green | 3 | 4 0 5 2 5 0 | 
| Kevan (B)| All Saints | 0 | 7 1 1 0 1 0 | 
| dave (A)| Wood Green | 4 | 4 0 2 0 2 0 |
| Grimace (C)| Swiss Cottage | 0 | 8 3 4 0 4 0 | 
| Drone (B)| | 0 | 2 0 2 0 2 0 | 
| Julie (A)| Moor Park | 2 | 4 0 2 1 2 0 |
| Dunx (B)| Ladbroke Grove | 0 | 1 0 2 0 4 0 | 
+------------+---------------------------+----+-------------------+ 
+---------------++------------------------------++----------------+ 
| Bridges: Up || WILD STATIONS || Time: Fri 0600 | 
+---------------+| Colliers Wood |+----------------+ 
+---------------+| Oakwood |+----------------+ 
| Out of Knip || || Circle: <-> | 
+---------------++------------------------------++----------------+ 
+Possessions----+-------------------------------------------------+ 
| PaulWay | Zone 4 Pass, Hat (T,V) | 
| miKi | Zone 2 Pass, Hat (BR,T) | 
| Kevan | Drone Stick | 
| dave | Hat (T,V) |
| Grimace | Hats (A,T), Zone 1 Pass, Casiotone. | 
| Julie | Hat (V) |
| Dunx | | 
+---------------+-------------------------------------------------+ 
+Token-Assignments+--------------+-----------------+--------------+
| Mile End | Bk | Ladbroke Grove | ReRe |
| Hanger Lane | ReRe | Westbourne Park | BuBu |
| Latimer Road | BuBu | Bayswater | Bu |
| Rotherhithe | Bu | Angel | Bu |
+-----------------+--------------+-----------------+--------------+ 
+---------+-------------------------------------------------------+
| Damaged | Wapping |
+---------+-------------------------------------------------------+
+-----------------------------------------------------------------+
| Courier Call... Epping to Amersham |
+-----------------------------------------------------------------+

PaulWay : [Home: Finchley Central] Finchley Central (NT) 
[Purchasing Zone 4 Pass] 
miKi : [Home: Bethnal Green] Bethnal Green (CN) 
[Purchasing Zone 2 Pass] 
Kevan : [Home: All Saints] All Saints (DL) 
Grimace : [Home: Swiss Cottage] Swiss Cottage (JL) 
Dunx : [Home: Ladbroke Grove] Ladbroke Grove (HC) 
PaulWay : [LV+1] Mill Hill East (NT) [Collecting Terminus Hat] 
miKi : Pass (Bethnal Green (CN)) 
Kevan : Pass (All Saints (DL)) [Colliers Wood Wild] 
Grimace : [LV+2] Baker Street (JL) [Collecting Hat (A-Z)] 
Dunx : Pass (Ladbroke Grove (HC)) 
PaulWay : [Token Running] Finchley Central (NT)
miKi : [LV+3] Whitechapel (DS via CN, HC) 
Kevan : Pass (All Saints (DL))
Grimace : [LV+2] [Silver to Bronze] [Purchasing Zone 1 Pass] 
[Purchasing Casiotone] Notting Hill Gate (DS)
Julie : [Home: Moor Park] Moor Park (MP) [Collecting Hat]
PaulWay : [LV+1] Woodside Park (NT) [Collecting Hat]
miKi : [LV+2] New Cross (EL) [Collecting Hat (BR)]
Kevan : [LV+3] [Purchasing Chocolate Bar] [Eating Chocolate Bar]
Shadwell (DL) [Blocking Wapping]
dave : [Home: Wood Green] Wood Green (PD) [Collecting Hat]
Grimace : Pass (Notting Hill Gate (DS)) [Busking]
Julie : [LV+2] Watford (MP)
PaulWay : High Barnet (NL)
miKi : [Gold Running] New Cross Gate (EL) [Rebounding off Wapping]
[Collecting Hat (T)]
Kevan : Pass (Shadwell (DL)) [Blocking Wapping]
dave : [LV+1] Bounds Green (PD)
Grimace : [LV+2] [Game Time: +0100] Kensington (Olympia) (DS) 
[Collecting Hat (Terminus)] [Busking]
Julie : [Token Running] Moor Park (MP)
PaulWay : [LV+2] [Token Running] Finchley Central
[Purchasing Zone 1-3 pass]
miKi : [Token Running] [LV-2] Rotherhithe (EL) [Rebounding off Wapping]
Kevan : Pass (Shadwell (DL)) [Bridges Up] [Fire at Wapping]
[Claiming Drone Stick] [Courier Call]
dave : [LV+3] Cockfosters (PD) [Collecting Hat] [Oakwood Wild]
Grimace : Pass (Kensington (Olympia) (DS)) [Bridges Down]

{Comments:

The line to K(O) is closed.

+2 Bu for the Pass
+1 Bk for a same-liner

-2 Bu for lowering the bridges. One on Rotherhithe, one on Angel.

Time, etc, updated by 2 hours, as dave forgot.

Oh, yes, giving Dunx a red token as well. I've taken one away from
my own red token totals as I imagine it stayed there from the foul 
Shunt move.

}


From Kevan Davis <kdavis@i...> Sat Sep 19 09:31:21 1998
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 +------------+---------------------------+----+-------------------+ 
| Player (T)| Home | LV | Tokens | 
| | | | Bk Bu Br Go Re Si | 
+------------+---------------------------+----+-------------------+ 
| PaulWay (B)| Finchley Central | 5 | 6 0 0 2 2 0 | 
| miKi (C)| Bethnal Green | 3 | 4 0 5 2 5 0 | 
| Kevan (B)| All Saints | 0 | 7 1 1 0 1 0 | 
| dave (A)| Wood Green | 4 | 4 0 2 0 2 0 |
| Grimace (C)| Swiss Cottage | 0 | 8 3 4 0 4 0 | 
| Drone (B)| | 3 | 3 0 1 0 1 0 | 
| Julie (A)| Moor Park | 2 | 4 0 2 1 2 0 |
| Dunx (B)| Ladbroke Grove | 0 | 1 0 2 0 4 0 | 
+------------+---------------------------+----+-------------------+ 
+---------------++------------------------------++----------------+ 
| Bridges: Down || WILD STATIONS || Time: Fri 0700 | 
+---------------+| Colliers Wood |+----------------+ 
+---------------+| Oakwood |+----------------+ 
| Out of Knip || || Circle: <-> | 
+---------------++------------------------------++----------------+ 
+Possessions----+-------------------------------------------------+ 
| PaulWay | Zone 4 Pass, Hat (T,V) | 
| miKi | Zone 2 Pass, Hat (BR,T) | 
| Kevan | Drone Stick | 
| dave | Hat (T,V) |
| Grimace | Hats (A,T), Zone 1 Pass, Casiotone. | 
| Julie | Hat (V) |
| Dunx | Chocolate Bar | 
+---------------+-------------------------------------------------+ 
+Token-Assignments+--------------+-----------------+--------------+
| Mile End | Bk | Ladbroke Grove | ReRe |
| Hanger Lane | ReRe | Westbourne Park | BuBu |
| Latimer Road | BuBu | Bayswater | Bu |
| Rotherhithe | Bu | Angel | Bu |
| Euston | Susp Package | | |
+-----------------+--------------+-----------------+--------------+ 
+---------+-------------------------------------------------------+
| Damaged | Wapping |
+---------+-------------------------------------------------------+
+-----------------------------------------------------------------+
| Courier Call... Epping to Amersham |
+-----------------------------------------------------------------+

PaulWay : [Home: Finchley Central] Finchley Central (NT) 
[Purchasing Zone 4 Pass] 
miKi : [Home: Bethnal Green] Bethnal Green (CN) 
[Purchasing Zone 2 Pass] 
Kevan : [Home: All Saints] All Saints (DL) 
Grimace : [Home: Swiss Cottage] Swiss Cottage (JL) 
Dunx : [Home: Ladbroke Grove] Ladbroke Grove (HC) 
PaulWay : [LV+1] Mill Hill East (NT) [Collecting Terminus Hat] 
miKi : Pass (Bethnal Green (CN)) 
Kevan : Pass (All Saints (DL)) [Colliers Wood Wild] 
Grimace : [LV+2] Baker Street (JL) [Collecting Hat (A-Z)] 
Dunx : Pass (Ladbroke Grove (HC)) 
PaulWay : [Token Running] Finchley Central (NT)
miKi : [LV+3] Whitechapel (DS via CN, HC) 
Kevan : Pass (All Saints (DL))
Grimace : [LV+2] [Silver to Bronze] [Purchasing Zone 1 Pass] 
[Purchasing Casiotone] Notting Hill Gate (DS)
Julie : [Home: Moor Park] Moor Park (MP) [Collecting Hat]
PaulWay : [LV+1] Woodside Park (NT) [Collecting Hat]
miKi : [LV+2] New Cross (EL) [Collecting Hat (BR)]
Kevan : [LV+3] [Purchasing Chocolate Bar] [Eating Chocolate Bar]
Shadwell (DL) [Blocking Wapping]
dave : [Home: Wood Green] Wood Green (PD) [Collecting Hat]
Grimace : Pass (Notting Hill Gate (DS)) [Busking]
Julie : [LV+2] Watford (MP)
PaulWay : High Barnet (NL)
miKi : [Gold Running] New Cross Gate (EL) [Rebounding off Wapping]
[Collecting Hat (T)]
Kevan : Pass (Shadwell (DL)) [Blocking Wapping]
dave : [LV+1] Bounds Green (PD)
Grimace : [LV+2] [Game Time: +0100] Kensington (Olympia) (DS) 
[Collecting Hat (Terminus)] [Busking]
Julie : [Token Running] Moor Park (MP)
PaulWay : [LV+2] [Token Running] Finchley Central
[Purchasing Zone 1-3 pass]
miKi : [Token Running] [LV-2] Rotherhithe (EL) [Rebounding off Wapping]
Kevan : Pass (Shadwell (DL)) [Bridges Up] [Fire at Wapping]
[Claiming Drone Stick] [Courier Call]
dave : [LV+3] Cockfosters (PD) [Collecting Hat] [Oakwood Wild]
Grimace : Pass (Kensington (Olympia) (DS)) [Bridges Down]
Drone : [LV+3] Goodge Street (NT) [Dropping Package at Euston]
[Purchasing Chocolate Bar] [Giving Chocolate Bar to
Dunx]

{
Comments:

Settting the Bridges Down at the top of the GSD, since Grimace
overlooked it...

--

Ludicrum tempus fugit.

+1 Red for passing through two Interchanges
+1 Black for not changing Line

-2 Red for the Package (lost because the Drone's in Quadrant Zero)
-1 Bronze for the Milky Bar
}

--
kdavis@i... - http://www.innotts.co.uk/~elusive/kevan - UIN: 5998366
"In between stations I can see a million possibilities..."
-- David Byrne, "A Long Time Ago"



From Kevan Davis <kdavis@i...> Sat Sep 19 09:31:28 1998
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----------------------------------------------------------------------------

Emergency Proposal 027 - Swings and Roundabouts [Multiple]

{Comment:

Firstly, I shall own up and state my interest in raising this EP. The
situation pertains directly to Kevan's hemming me (miKi) in on the EL by
blocking Wapping repeatedly in Game 9. Unfortunately, there are more
parties involved than just Kevan and myself, as it is a team game. I
therefore call on one and all to abandon all personal prejudices and be
completely objective in voting on this EP. For my part, if this EP fails,
I shall accept with good grace and never speak to you rotten swines
ever again...

I shall now state the current logical interpretation of the rules and
demonstrate how I believe this interpretation conflicts with an
interpretation as expressed by myself and two others in the last week.

As it stands, there are move validity modifiers which can overcome
insignificant LV to reach a destination. For example, if one is at Morden
(NT), it is impossible in the rules to have a LV great enough to move
directly to Edgeware (NT). However, if Edgeware were declared Wild, then
the [Wild] action would allow Edgeware as a valid move. However, Rule
1.5.8 states that the move must still be thought of as passing through the
intervening stations. As a consequence, a block at Belsize Park would
prohibit the move to Edgeware.

This implication that [Wild] and other similar moves such as [Home] should
pass through the LU system conflicts with my interpretation. Blocks are a
way of impeding normal progress, and Wilds are a way of circumventing
Blocks through some inconvenience to the player being impeded. Ther is a
balance between the inconvenience to a Player being blocked, which can be
quite large if the block is well-timed and the absolute power of the
block.

The imbalance caused by the rules as it stands results in 10 or so
instances where one player can sit and block another in perpituity. In
the case of game 9, the imbalance in numbers would be insurmountable if
two players of a team of three could continually hemm in both players on a
two-person team. }

1. In rule 1.5.8 replace:

"A Piece's Move is its normal motion along LU lines, excluding all
Action-related changes to position."
with:
"A Piece's Move is its normal motion along LU lines, excluding all
Action-related changes to position and Action-related validity
modifiers."

2. In rule 1.5.0 renumber exiating item 3 "Special moves" as new item 1,
and renumber existing item 1 as new 2 and existing 2 as new 3. Add the
following sentence to new item 1. 

"The special move validity modifiers take precedence over all
validity modifiers, save the following exceptions:

o those listed in section 5 below
o when the special move destination itself is Blocked"

----------------------------------------------------------------------------
Raised by miKi, 19/09/98
----------------------------------------------------------------------------
Voting closes: Tuesday morning at 12:00am (weekends being ignored by Eprops)
----------------------------------------------------------------------------



From Kevan Davis <kdavis@i...> Sat Sep 19 09:36:07 1998
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>> So I'd say that one's Move was *always* along LU lines - Wilding just
>> allows you to make Moves that ignore the usual LV and line-change
>> restrictions (but are still restricted by Blocks and whatnot). [...]
>
>I understand the general idea that blocks and other such obstructions are
>physical obstructions to normal movement, with [Wild] and similar being
>teleport moves. Thus you can get around the block, but there can be major
>inconvenience in doing do. Swings and roundabouts which balance in the
>great scheme of things. In the interpretation above, blocks have
>too great a power and, in my opinion, this is unbalanced.

I think Blocks are reasonably balanced as they stand. Yes, at the
moment in Game 9 I'm quite smugly sitting at Shadwell and trapping
you on the East London Line, but in order to do this I need to
sit in the same place every Turn; I'm sacrificing my own freedom
(and a Red Token each Turn) to impede yours. Through luck and
strategy I've put myself in a position where *I* decide when we
can both start moving again; that's really the only benefit I've
got over you, and I don't think it's dramatically overpowerful.
(It's near useless in a two-player Game, and leaves me very open
to attack from other directions in a Game with three or more
Players.) And it's a fair hazard of Token Running, I think; after
all, you can never really be hemmed in if you stick near the
middle of the board.

Were we to make the [Home] and [Wild] Action into unrestricted
"teleports", I think we'd lose a lot of the Game's strategic
element, and complex defensive play would become pointless if
your opponent could just pop Home at no cost, or Wild beyond
your defences with minimal effort.

As it stands, I think the few, slightly-tricky "teleports" that
exist (Stupid Compass Tricks, Striles, Walking) are enough to
counter any lobster-potting. (And, even then, Striling's probably
a bit too powerful, looking at it.)

Finally, to quote a bit from miKi's Emergency Proposal:-

>There is a
>balance between the inconvenience to a Player being blocked, which can be
>quite large if the block is well-timed and the absolute power of the
>block.

True, Blocks can be powerful if timed and placed correctly, but
the fact that they're useless when timed or placed poorly, that
they cost the Blocker a Token to perform, and that nine times
out of ten they just mean that another route must be taken
(for you can zip around the entire map to get Home, so you're
only really in trouble if it's down a dead-end somewhere) is
more than enough to balance it out, to these retinae.

>The imbalance caused by the rules as it stands results in 10 or so
>instances where one player can sit and block another in perpituity. In
>the case of game 9, the imbalance in numbers would be insurmountable if
>two players of a team of three could continually hemm in both players on a
>two-person team. }

I think that's more a case of the Team rules being broken than
any flaw in the Blocking/Wilding affair, really. In a two-against-
two skirmish, continual hemming would just slow the game to a halt
and be pointless (and there's always the Drone, anyway...)

Still. Just my two Bronze Tokens' worth.

Kevan

--
kdavis@i... - http://www.innotts.co.uk/~elusive/kevan - UIN: 5998366
"The information needed can be found in
anagram upon the Internet, the day before."
-- Half Man Half Biscuit, "Secret Gig"



From <DELLIS@U...> Sun Sep 20 14:18:14 1998
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Date: 20 Sep 98 22:11:04 +0100
From: "Dunx (Duncan Ellis)" <DELLIS@U...>
To: l-nomic@f...
Subject: Re: MN: Game 9 Game State Document
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Grimace wrote: 
> Oh, yes, giving Dunx a red token as well. I've taken one away from 
> my own red token totals as I imagine it stayed there from the foul 
> Shunt move. 

Thanks. Much appreciated. 

-- 
Dunx 
IRL: Duncan Ellis, Senior Software Engineer, Business Modelers, Oracle 
<I work for Oracle, I don't speak for them>


From kenningd@w... (I am the Water Boatman) Mon Sep 21 01:51:32 1998
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From: kenningd@w... (I am the Water Boatman)
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It occurs to me that if we're playing a team game then miKi's team'mates opught
ot come to the rescue and shunt Kevan out of the way (or at least scare him off
with their threatening approaches).

It is a *team* game after all.

dave





From Kevan Davis <kdavis@i...> Mon Sep 21 02:27:50 1998
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Emergency Proposal 027 (Swings and Roundabouts) has failed with one FOR
Vote and two AGAINST; the reception of three Votes means that we don't
need to wait around for the full twenty-four hours to elapse.

Kevan

--
kdavis@i... - http://www.innotts.co.uk/~elusive/kevan - UIN: 5998366
"I was tired again, I tried again and now my heart is full, now my
heart is full, and I just can't explain so I won't even try to."
-- Morrissey, "Now My Heart Is Full"




From <DELLIS@U...> Mon Sep 21 03:30:27 1998
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Date: 21 Sep 98 09:59:41 +0100
From: "Dunx (Duncan Ellis)" <DELLIS@U...>
To: l-nomic@f...
Subject: Re: MN: Emergency Proposal 027
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I vote FOR, not particularly because I feel the game is unbalanced as it 
is, but because I think the LU traversal interpretation seems counter- 
intuitive. 

-- 
Dunx 
IRL: Duncan Ellis, Senior Software Engineer, Business Modelers, Oracle 
<I work for Oracle, I don't speak for them>


From <DELLIS@U...> Mon Sep 21 03:58:22 1998
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From: "Dunx (Duncan Ellis)" <DELLIS@U...>
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>Emergency Proposal 027 (Swings and Roundabouts) has failed with one FOR 
>Vote and two AGAINST; the reception of three Votes means that we don't 
>need to wait around for the full twenty-four hours to elapse. 

This doesn't seem right - I realise that the 'three votes closes voting' 
clause is there to speed things up, but it's also open to abuse. It also 
effectively means that only the first three votes cast are counted. 

I'm not crying foul in this instance, since it is quite clear what the 
rules say, but I think the rules are wrong. 

-- 
Dunx 
IRL: Duncan Ellis, Senior Software Engineer, Business Modelers, Oracle 
<I work for Oracle, I don't speak for them>


From Kevan Davis <kdavis@i...> Mon Sep 21 04:16:02 1998
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>>Emergency Proposal 027 (Swings and Roundabouts) has failed with one FOR 
>>Vote and two AGAINST; the reception of three Votes means that we don't 
>>need to wait around for the full twenty-four hours to elapse. 
> 
>This doesn't seem right - I realise that the 'three votes closes voting' 
>clause is there to speed things up, but it's also open to abuse. It also 
>effectively means that only the first three votes cast are counted. 

It's the trade-off, I suppose - you can either get a quick result or one
that fairly represents everyone's thoughts, but rarely both. Perhaps it
would work better as "after at least twenty-four hours have elapsed
and at least three Players have Voted", though. It's just the fear of
having an urgent Eprop raised and only having two Players bothering to
Vote, really.

For the record, though, I received a total of 2 FOR Votes and 3 AGAINST.

Kevan

--
kdavis@i... - http://www.innotts.co.uk/~elusive/kevan - UIN: 5998366
"To make myself appear less of a soft target to any
marauding gangs, I think I spat a few times."
-- David Devant and his Spirit Wife, "Cookie the Clown"



From kenningd@w... (I am the Water Boatman) Mon Sep 21 05:37:29 1998
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From: kenningd@w... (I am the Water Boatman)
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>After twenty-four hours have elapsed (excluding weekends) or after at least
>three Players have Voted,

I read this as meaning 'whichever occurs later' (ie the voting period for the
EP is 24 hours unless there are fewer than 3 votes at the end of that time),
but of course, it doesn't say that in the rule, so I had no good reason to make
that assumption and Kevan's posting of the voting results for EP 27 shows that
e doesn't read it that way.

I think, however, that ought to be the case.

Another thing that has struck me is the lack of consistency with proposal and
voting protocol -- authors of emergency propoosals are identified when they are
distributed, but under the new voting system it seems that voters aren't to be
identified (they were under the previous system, if you recall). This is
exactly the reverse of the protocol for regular proposals, where the authors of
proposals are not identified until results are published, and voters are
identified.

I know the business of proposal author identity is a much-discussed old
chestnut, but it is not one that is governed by any rules. Perhaps it's about
time that it was.

dave





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Date: 21 Sep 98 13:11:13 +0100
From: "Dunx (Duncan Ellis)" <DELLIS@U...>
To: l-nomic@f...
Subject: MN: Game 10 Game State Document
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+------------+---------------------------+----+-------------------+ 
| Player | Home | LV | Tokens | 
| | | | Bk Bu Br Go Re Si | 
+------------+---------------------------+----+-------------------+ 
| Kevan | West Brompton | 3 | 2 0 2 0 3 0 | 
| Julie | Clapham South | 0 | 2 0 0 0 2 0 | 
|*Drone | | 0 | 2 0 2 0 2 0 | 
| Dunx | South Wimbledon | 0 | 3 0 0 0 1 0 | 
| Grimace | | 0 | 2 0 0 0 2 0 | 
| PaulWay | | 0 | 2 0 0 0 2 0 | 
+------------+---------------------------+----+-------------------+ 
+---------------++------------------------------++----------------+ 
| Bridges: Down || WILD STATIONS || Time: Fri 1400 | 
+---------------+| |+----------------+ 
+---------------+| |+----------------+ 
| Out of Knip || || Circle: <-> | 
+---------------++------------------------------++----------------+ 
+Possessions----+-------------------------------------------------+ 
| Dunx | Zone 4 Pass, Hat (C) | 
| Julie | Zone 2 Pass, Hat (C) | 
+---------------+-------------------------------------------------+ 
+-----------------+--------------+-----------------+--------------+ 
| Euston | Bk | Tott & Whetstone| ReReReRe | 
+-----------------+--------------+-----------------+--------------+ 

Kevan : [Home: West Brompton] West Brompton (DS) 
Dunx : [Home: South Wimbledon] South Wimbledon (NT) 
Kevan : [LV+3] Hammersmith (PD via DS) 
Julie : [Home: Clapham South] Clapham South (NT) [Purchasing Zone 2 Pass] 
[Collecting Hat] 
Dunx : Pass (South Wimbledon (NT)) [Bulkheading Colliers Wood] 
[Purchasing Zone 4 Pass] [Collecting Hat] 
Grimace : Forced Pass 

{ Comment: 
I played my Move at about 1230 on Thursday, so time is most definitely 
up. If that seems a little merciless, to my mind that is entirely in 
spirit of Ruttsborough. 

Game Time advanced. 
} 

-- 
Dunx 
IRL: Duncan Ellis, Senior Software Engineer, Business Modelers, Oracle 
<I work for Oracle, I don't speak for them>


From Elusive <elusive@i...> Mon Sep 21 08:43:32 1998
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Subject: MN: Game 9 Game State Document
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 +------------+---------------------------+----+-------------------+ 
| Player (T)| Home | LV | Tokens | 
| | | | Bk Bu Br Go Re Si | 
+------------+---------------------------+----+-------------------+ 
| PaulWay (B)| Finchley Central | 5 | 6 0 0 2 2 0 | 
| miKi (C)| Bethnal Green | 3 | 4 0 5 2 5 0 | 
| Kevan (B)| All Saints | 0 | 7 1 1 0 1 0 | 
| dave (A)| Wood Green | 4 | 4 0 2 0 2 0 |
| Grimace (C)| Swiss Cottage | 0 | 8 3 4 0 4 0 | 
| Drone (B)| | 3 | 3 0 1 0 1 0 | 
| Julie (A)| Moor Park | 4 | 5 0 1 1 2 0 |
| Dunx (B)| Ladbroke Grove | 0 | 1 0 2 0 4 0 | 
+------------+---------------------------+----+-------------------+ 
+---------------++------------------------------++----------------+ 
| Bridges: Down || WILD STATIONS || Time: Fri 0800 | 
+---------------+| Colliers Wood |+----------------+ 
+---------------+| Oakwood |+----------------+ 
| Out of Knip || Hampstead || Circle: <-> | 
+---------------++------------------------------++----------------+ 
+Possessions----+-------------------------------------------------+ 
| PaulWay | Zone 4 Pass, Hat (T,V) | 
| miKi | Zone 2 Pass, Hat (BR,T) | 
| Kevan | Drone Stick | 
| dave | Hat (T,V) |
| Grimace | Hats (A,T), Zone 1 Pass, Casiotone | 
| Julie | Hats (V,T), Chocolate Bar |
| Dunx | Chocolate Bar | 
+---------------+-------------------------------------------------+ 
+Token-Assignments+--------------+-----------------+--------------+
| Mile End | Bk | Ladbroke Grove | ReRe |
| Hanger Lane | ReRe | Westbourne Park | BuBu |
| Latimer Road | BuBu | Bayswater | Bu |
| Rotherhithe | Bu | Angel | Bu |
| Euston | Susp Package | | |
+-----------------+--------------+-----------------+--------------+ 
+---------+-------------------------------------------------------+
| Damaged | Wapping |
+---------+-------------------------------------------------------+
+-----------------------------------------------------------------+
| Courier Call... Epping to Amersham |
+-----------------------------------------------------------------+

PaulWay : [Home: Finchley Central] Finchley Central (NT) 
[Purchasing Zone 4 Pass] 
miKi : [Home: Bethnal Green] Bethnal Green (CN) 
[Purchasing Zone 2 Pass] 
Kevan : [Home: All Saints] All Saints (DL) 
Grimace : [Home: Swiss Cottage] Swiss Cottage (JL) 
Dunx : [Home: Ladbroke Grove] Ladbroke Grove (HC) 
PaulWay : [LV+1] Mill Hill East (NT) [Collecting Terminus Hat] 
miKi : Pass (Bethnal Green (CN)) 
Kevan : Pass (All Saints (DL)) [Colliers Wood Wild] 
Grimace : [LV+2] Baker Street (JL) [Collecting Hat (A-Z)] 
Dunx : Pass (Ladbroke Grove (HC)) 
PaulWay : [Token Running] Finchley Central (NT)
miKi : [LV+3] Whitechapel (DS via CN, HC) 
Kevan : Pass (All Saints (DL))
Grimace : [LV+2] [Silver to Bronze] [Purchasing Zone 1 Pass] 
[Purchasing Casiotone] Notting Hill Gate (DS)
Julie : [Home: Moor Park] Moor Park (MP) [Collecting Hat]
PaulWay : [LV+1] Woodside Park (NT) [Collecting Hat]
miKi : [LV+2] New Cross (EL) [Collecting Hat (BR)]
Kevan : [LV+3] [Purchasing Chocolate Bar] [Eating Chocolate Bar]
Shadwell (DL) [Blocking Wapping]
dave : [Home: Wood Green] Wood Green (PD) [Collecting Hat]
Grimace : Pass (Notting Hill Gate (DS)) [Busking]
Julie : [LV+2] Watford (MP)
PaulWay : High Barnet (NL)
miKi : [Gold Running] New Cross Gate (EL) [Rebounding off Wapping]
[Collecting Hat (T)]
Kevan : Pass (Shadwell (DL)) [Blocking Wapping]
dave : [LV+1] Bounds Green (PD)
Grimace : [LV+2] [Game Time: +0100] Kensington (Olympia) (DS) 
[Collecting Hat (Terminus)] [Busking]
Julie : [Token Running] Moor Park (MP)
PaulWay : [LV+2] [Token Running] Finchley Central
[Purchasing Zone 1-3 pass]
miKi : [Token Running] [LV-2] Rotherhithe (EL) [Rebounding off Wapping]
Kevan : Pass (Shadwell (DL)) [Bridges Up] [Fire at Wapping]
[Claiming Drone Stick] [Courier Call]
dave : [LV+3] Cockfosters (PD) [Collecting Hat] [Oakwood Wild]
Grimace : Pass (Kensington (Olympia) (DS)) [Bridges Down]
Drone : [LV+3] Goodge Street (NT) [Dropping Package at Euston]
[Purchasing Chocolate Bar] [Giving Chocolate Bar to
Dunx]
Julie : [LV+2] Amersham (MP) [Purchasing Chocolate Bar]
[Collecting Hat] [Hampstead Wild]

{
Comments:

Ludicrum tempus fugit.
-1 Bronze for Chocolate bar
+1 Black for same line
Collected groovy terminus hat.

}

--
elusive@i... - http://www.innotts.co.uk/~elusive - UIN: 4783999
"The moment that I step outside, so many reasons for me to run and hide."
-- No Doubt, "Just a Girl"



From <WayperP@p...> Mon Sep 21 19:04:29 1998
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From: "Wayper, Paul" <WayperP@p...>
To: "'l-nomic@f...'" <l-nomic@f...>
Subject: MN: RE: Game 10 Game State Document
Date: Tue, 22 Sep 1998 12:02:44 +1000
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-----BEGIN PGP SIGNED MESSAGE-----
Hash: SHA1
+------------+---------------------------+----+-------------------+ 
| Player | Home | LV | Tokens | 
| | | | Bk Bu Br Go Re Si | 
+------------+---------------------------+----+-------------------+ 
| Kevan | West Brompton | 3 | 2 0 0 0 3 0 | 
| Julie | Clapham South | 0 | 2 0 0 0 2 0 | 
|*Drone | | 0 | 2 0 2 0 2 0 | 
| Dunx | South Wimbledon | 0 | 3 0 0 0 1 0 | 
| Grimace | | 0 | 2 0 0 0 2 0 | 
| PaulWay | | 0 | 2 0 0 0 2 0 | 
+------------+---------------------------+----+-------------------+ 
+---------------++------------------------------++----------------+ 
| Bridges: Down || WILD STATIONS || Time: Fri 1500 | 
+---------------+| |+----------------+ 
+---------------+| |+----------------+ 
| Out of Knip || || Circle: <-> | 
+---------------++------------------------------++----------------+ 
+Possessions----+-------------------------------------------------+ 
| Dunx | Zone 4 Pass, Hat (C) | 
| Julie | Zone 2 Pass, Hat (C) | 
| PaulWay | Zone 2 Pass, Hat (B) |
+---------------+-------------------------------------------------+ 
+-----------------+--------------+-----------------+--------------+ 
| Euston | Bk | Tott & Whetstone| ReReReRe | 
+-----------------+--------------+-----------------+--------------+ 

Kevan : [Home: West Brompton] West Brompton (DS) 
Dunx : [Home: South Wimbledon] South Wimbledon (NT) 
Kevan : [LV+3] Hammersmith (PD via DS) 
Julie : [Home: Clapham South] Clapham South (NT) [Purchasing Zone 2 Pass] 
[Collecting Hat] 
Dunx : Pass (South Wimbledon (NT)) [Bulkheading Colliers Wood] 
[Purchasing Zone 4 Pass] [Collecting Hat] 
Grimace : Forced Pass 
PaulWay : [Home: Limehouse] Limehouse (DL) [Purchasing Zone 2 Pass]
[Collecting Hat]

{ Comment: 

Twinge. Game Time advanced. 

} 

Paul Wayper -- DPI ITS Computer Systems Officer
_____________________________________________________________________
SigClean 1.5a prevents all errors in transcription, transmission, and
reception of eMail, destroys sig and email viruses, and stops flames.
If it doesn't seem to work, contact me and I'll fix it. (c) 1998 PJW

-----BEGIN PGP SIGNATURE-----
Version: PGPfreeware 5.5.3i for non-commercial use <http://www.pgpi.com>

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M90tk9t1L+j5BzGDCznPRmLg
=Gi9P
-----END PGP SIGNATURE-----



From <DELLIS@U...> Tue Sep 22 01:38:58 1998
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Date: 22 Sep 98 09:33:32 +0100
From: "Dunx (Duncan Ellis)" <DELLIS@U...>
To: l-nomic@f...
Subject: MN: Game 9 Game State Document
X-Orcl-Application: In-Reply-To:UKUNIX2.UK.ORACLE.COM:owner-l-nomic@f...'s message of 21-Sep-98 16:42
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+------------+---------------------------+----+-------------------+ 
| Player (T)| Home | LV | Tokens | 
| | | | Bk Bu Br Go Re Si | 
+------------+---------------------------+----+-------------------+ 
| PaulWay (B)| Finchley Central | 5 | 6 0 0 2 2 0 | 
| miKi (C)| Bethnal Green | 3 | 4 0 5 2 5 0 | 
| Kevan (B)| All Saints | 0 | 7 1 1 0 1 0 | 
| dave (A)| Wood Green | 4 | 4 0 2 0 2 0 | 
| Grimace (C)| Swiss Cottage | 0 | 8 3 4 0 4 0 | 
| Drone (B)| | 3 | 3 0 1 0 1 0 | 
| Julie (A)| Moor Park | 4 | 5 0 1 1 2 0 | 
| Dunx (B)| Ladbroke Grove | 2 | 1 1 2 0 1 0 | 
+------------+---------------------------+----+-------------------+ 
+---------------++------------------------------++----------------+ 
| Bridges: Down || WILD STATIONS || Time: Fri 0900 | 
+---------------+| Colliers Wood |+----------------+ 
+---------------+| Oakwood |+----------------+ 
| Out of Knip || Hampstead || Circle: <-> | 
+---------------++------------------------------++----------------+ 
+Possessions----+-------------------------------------------------+ 
| PaulWay | Zone 4 Pass, Hat (T,V) | 
| miKi | Zone 2 Pass, Hat (BR,T) | 
| Kevan | Drone Stick | 
| dave | Hat (T,V) | 
| Grimace | Hats (A,T), Zone 1 Pass, Casiotone | 
| Julie | Hats (T), Chocolate Bar | 
| Dunx | Chocolate Bar | 
+---------------+-------------------------------------------------+ 
+Token-Assignments+--------------+-----------------+--------------+ 
| Mile End | Bk | Ladbroke Grove | ReRe | 
| Hanger Lane | ReRe | Westbourne Park | BuBu | 
| Latimer Road | BuBu | Bayswater | Bu | 
| Rotherhithe | Bu | Angel | Bu | 
| Bermondsey | Re | Canning Town | Re | 
| Royal Oak | Bk | Southwark | Re | 
+-----------------+--------------+-----------------+--------------+ 
+---------+-------------------------------------------------------+ 
| Damaged | Wapping, Euston* | 
+---------+-------------------------------------------------------+ 
+-----------------------------------------------------------------+ 
| Courier Call... Epping to Amersham | 
+-----------------------------------------------------------------+ 

PaulWay : [Home: Finchley Central] Finchley Central (NT) 
[Purchasing Zone 4 Pass] 
miKi : [Home: Bethnal Green] Bethnal Green (CN) 
[Purchasing Zone 2 Pass] 
Kevan : [Home: All Saints] All Saints (DL) 
Grimace : [Home: Swiss Cottage] Swiss Cottage (JL) 
Dunx : [Home: Ladbroke Grove] Ladbroke Grove (HC) 
PaulWay : [LV+1] Mill Hill East (NT) [Collecting Terminus Hat] 
miKi : Pass (Bethnal Green (CN)) 
Kevan : Pass (All Saints (DL)) [Colliers Wood Wild] 
Grimace : [LV+2] Baker Street (JL) [Collecting Hat (A-Z)] 
Dunx : Pass (Ladbroke Grove (HC)) 
PaulWay : [Token Running] Finchley Central (NT) 
miKi : [LV+3] Whitechapel (DS via CN, HC) 
Kevan : Pass (All Saints (DL)) 
Grimace : [LV+2] [Silver to Bronze] [Purchasing Zone 1 Pass] 
[Purchasing Casiotone] Notting Hill Gate (DS) 
Julie : [Home: Moor Park] Moor Park (MP) [Collecting Hat] 
PaulWay : [LV+1] Woodside Park (NT) [Collecting Hat] 
miKi : [LV+2] New Cross (EL) [Collecting Hat (BR)] 
Kevan : [LV+3] [Purchasing Chocolate Bar] [Eating Chocolate Bar] 
Shadwell (DL) [Blocking Wapping] 
dave : [Home: Wood Green] Wood Green (PD) [Collecting Hat] 
Grimace : Pass (Notting Hill Gate (DS)) [Busking] 
Julie : [LV+2] Watford (MP) 
PaulWay : High Barnet (NL) 
miKi : [Gold Running] New Cross Gate (EL) [Rebounding off Wapping] 
[Collecting Hat (T)] 
Kevan : Pass (Shadwell (DL)) [Blocking Wapping] 
dave : [LV+1] Bounds Green (PD) 
Grimace : [LV+2] [Game Time: +0100] Kensington (Olympia) (DS) 
[Collecting Hat (Terminus)] [Busking] 
Julie : [Token Running] Moor Park (MP) 
PaulWay : [LV+2] [Token Running] Finchley Central 
[Purchasing Zone 1-3 pass] 
miKi : [Token Running] [LV-2] Rotherhithe (EL) [Rebounding off Wapping] 
Kevan : Pass (Shadwell (DL)) [Bridges Up] [Fire at Wapping] 
[Claiming Drone Stick] [Courier Call] 
dave : [LV+3] Cockfosters (PD) [Collecting Hat] [Oakwood Wild] 
Grimace : Pass (Kensington (Olympia) (DS)) [Bridges Down] 
Drone : [LV+3] Goodge Street (NT) [Dropping Package at Euston] 
[Purchasing Chocolate Bar] [Giving Chocolate Bar to 
Dunx] 
Julie : [LV+2] Amersham (MP) [Purchasing Chocolate Bar] 
[Collecting Hat] [Hampstead Wild] 
Dunx : [LV+2] Royal Oak (HC) [Detonating Euston Package] 
[Claiming a Blue from Westbourne Park] 
[Black Token on Royal Oak] [Knocking Verdant Hat Off Julie] 

{ Comment: 
My first actual Move of the Game! Hurrah! 

10 mins (LV tweak) 
10 mins +1 Bk (Move on same Line) 
20 mins -2 Re (Detonation - on Bermondsey and Canning Town) 
5 mins +1 Bu (Token Claim) 
5 mins -1 Bk (Token Drop) 
10 mins -1 Re (Hat Knocking - on Southwark) 
------- 
60 mins 

Game Time advanced in the usual way 
} 

-- 
Dunx 
IRL: Duncan Ellis, Senior Software Engineer, Business Modelers, Oracle 
<I work for Oracle, I don't speak for them>


From Kevan Davis <kdavis@i...> Tue Sep 22 09:23:25 1998
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To: Mornington Nomic <l-nomic@f...>
From: Kevan Davis <kdavis@i...>
Subject: MN: Year 2, Week 22: Voting Results for Week 21
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-----------------------------------------------------------------------------
No. Proposal Name F P A Q Result
-----------------------------------------------------------------------------
487 Checked Flag 3 1 - 3 Amends 2.8.4, Enacts 2.8.6
488 Quorum, Schmorum 3 1 - 3 Amends 0.5.4
489 Pointless Crusade Ahoy 2 1 1 3 Enacts 1.4.25, Amends 1.7.15
490 Token Cascades 3 - 1 3 Amends 1.7.15,
Enacts 1.7.36/37
491 The Sensible Slope 4 - - 3 Amends 1.6.2
492 'Towing the Line' Gag Here 1 - 3 3 Fails
493 Guiness is good for you 2 - 2 3 Fails
494 Now hands that do dishes... 3 - 1 3 Amends 1.7.2, 1.6.3
495 My Mate Marmite 4 - - 3 Amends 2.8.1/3
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
dave Dunx Grimc Jon Jthn Julie Kevn miKi Paul Y_Mom
-----------------------------------------------------------------------------

487 (Kevan) - FOR - - - FOR PAS FOR - -
488 (Kevan) - FOR - - - FOR PAS FOR - -
489 (Kevan) - FOR - - - FOR PAS AGA - -
490 (Grimace) - AGA - - - FOR FOR FOR - -
491 (Grimace) - FOR - - - FOR FOR FOR - -
492 (Grimace) - AGA - - - AGA FOR AGA - -
493 (dave) - FOR - - - AGA AGA FOR - -
494 (dave) - FOR - - - FOR FOR AGA - -
495 (dave) - FOR - - - FOR FOR FOR - -

-----------------------------------------------------------------------------
dave Dunx Grimc Jon Jthn Julie Kevn miKi Paul Y_Mom 
- KUDOS ---------------------------------------------------------------------

Initial: 9 11 6 0 29 15 25 9 3 0
Halved: 4 5 3 7 12 4 1
----------------------------------------------------------------
FOR Votes: +9 +0 +8 +0 +8 +0 +0 
AGA Votes: -3 -0 -4 I I -0 -1 -0 -0 I
Decisiveness: +0 +3 +0 n n +3 +3 +3 +0 n
Voting/Own: -0 -0 -0 a a -0 -0 -0 -0 a
c c c
EP FOR Votes: +0 +0 +0 t t +0 +0 +1 +0 t
EP AGA Votes: -0 -0 -0 i i -0 -0 -2 -0 i
Finger/Pulse: +0 +0 +0 v v +5 +0 +0 +0 v
e e e
Award Ceremony: +6 +0 +3 +0 +3 +0 +0 [a]
----------------------------------------------------------------
This Week: +12 +3 +7 +8 +13 +2 +0

Final Kudos: 16 8 10 0 29 15 25 6 1 0

-----------------------------------------------------------------------------
dave Dunx Grimc Jon Jthn Julie Kevn miKi Paul Y_Mom
-----------------------------------------------------------------------------
Apathy Level: 1 0 2 3 0 0 0 0 1 3
-----------------------------------------------------------------------------

[a] Ruttsborough Award - Token Cascades (Grimace)
IMCS Clarity Award - Hands That Do Dishes (dave)
CAMREC Cleanup Award - My Mate Marmite (dave)
Mrs Trellis Award - none
For E's A Jolly Good Fellow - Kevan (automatic)



From Kevan Davis <kdavis@i...> Tue Sep 22 09:23:25 1998
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------------------------------------------------------------------------------
MORNINGTON NOMIC

Proposals for Voting on in Year Two, Week Twenty-Two
------------------------------------------------------------------------------

Proposal 496 - Tournament Play [Special Ruleset]

{ Comments : I think it was Grimace who made a passing comment about
Tournament play, in some private email many months ago - this
is an attempt at introducing such a thing. I expect we can
probably manage to fit the 1998 Tournament in quite neatly
before January...

Grief knows what this approach to Tournament play is called;
I had considered an "everyone play three Games against random
people and calculate the Winner on a points basis", but I
think this "quarter-final/semi-final/final" approach should
be quicker, and rather more dramatic. }

1. Tournaments [Enactment]

A Tournament consists of a number of Rounds, each containing a number of
two-Player Games.

When a Tournament is declared, at least four Players must sign up to it
before it may commence, and it should not commence until all Active Players
have indicated whether or not they wish to partake.

When a Tournament commences, all Players signed up to it are considered to
be Competing Players for that Tournament. The first Round then commences.

2. Doing the Rounds [Enactment]

When a Round commences, the Speaker randomly pairs up all Competing
Players in that Tournament. If there are an odd number of Competing
Players, the remaining Player is considered to have automatically passed
that Round.

For each pair of Competing Players, a new Game is started. All Games within
a single Tournament shall be of the form "<Number><Letter>", where
"<Number>" is the same for all Games of the Tournament, and "<Letter>" is a
unique identifier.

When a Game is finished, its Loser ceases to be a Competing Player.
When all Games in a Round are finished, a new Round begins.

If, after a Round, only one Competing Player remains, that Player is
considered to have Won the Tournament.

3. Silence on the Floor [Enactment]

To avoid excess traffic on the mailing list, all Tournament Games other
then the Final (the Game played when only two Competing Players are left)
should be played over private email.

Where a Turn is Buzzed and judgment is required, it should be brought to
the attention of the Speaker, and a Referee shall be selected as normal.

------------------------------------------------------------------------------

Proposal 497 - Give Up Completely, Just Like That [Multiple]

Repeal 1.7.32 (No Smoking) and remove the "[Smoking Cigar]" Action from Rule
1.7.16.

{ Comments : I'd quite forgotten about this... Cigars were a one-off present
from dave some months ago; although they had a bit of self-
repealing for when all the Cigars were gone, a few drabs were
left. }

------------------------------------------------------------------------------

Proposal 498 - Mob Injustice [Amendment]

In Rule 2.6.1 (Team Games), reword the final paragraph from:-

"Team Games require a minimum of five players, including the Drone, before
play may commence."

to:-

"A Team Game may only commence if each Team has an equal number of Players
and if there are at least five Players in the Game (including the Drone).
This may be overruled if all Players in the Game agree to the its
commencing."

{ Comments : Team Games would now only begin if all Teams had the same number
of Players, or if everyone agreed to unbalanced Teams. (A
'PaulWay vs. The World' Game, or what have you.) }

------------------------------------------------------------------------------

Proposal 499 - Token Cascade Rethink [Multiple]

1. That zappy thing from 'Men In Black' [Repeals]

If proposal 490 (Token Cascades) passed, repeal any rules 
and remove any actions enacted by it.

2. Token Cascade actions [Actions]

Pre-move action: [Token Cascade] : 15 mins : -4 Re/Bu/Bk
Post-move action: [Cascade Kill] : 10 mins : -2 Re
Post-move action: [Cascade Steal] : 10 mins : -3 Re

3. Token Cascading [Enactment]

A Player may perform a [Token Cascade] action, and become the
focus of a Token Cascade, if all the following are true:

* Eir piece is situated on or inside the Circle Line.
* E owns no tokens of one (or more) plastic token colour(s).
* There is no Token Cascade currently in effect.

While a Cascade is in effect, each player must transfer X plastic
tokens to the Actioning Player, where X is the number of piece moves
made since the [Token Cascade] action was played.
This transfer takes place at the beginning of every player's turn,
before any pre-move actions are made. The current focus Player of the
Cascade is not required to make such a transfer.

If a Player has insufficient tokens to make this transfer, e must
instead choose the colour of plastic tokens e owns most of - if
multiple colours qualify, e must choose between them - and transfer
all such tokens to the Cascade focus Player. The Cascade immediately
ends.

4. Stealing and Killing Cascades [Enactment]

A Player may steal a Token Cascade, in order to focus the benefits 
of the Cascade onto emself, and may kill the Cascade to end it 
completely. Both these actions may only be played if a Cascade is
already in effect.

If a Player plays a [Cascade Steal] action, that Player becomes the
focus of the current Token Cascade. 

If a Player plays a [Cascade Kill] action, the Cascade immediately ends.

------------------------------------------------------------------------------

Proposal 500 - Peg Doubt [Multiple]

[Enactment: Peg Leg] 
A Station may be Pegged. A Pegged Station may be passed through during a 
Turn, but its contents may not change. Viz: 

* no Piece may rest at a Pegged Station. Hence a Pegged Station may 
not be used as the destination of a Move, Straddle, Shunt, Wild, 
or any other Action which modifies the position of any Piece 
where that is final destination of the Piece 
* no Possessions, Game objects, or artefacts may be placed on or 
removed from Pegged Stations 

A Pegged Station may freely (or at least as freely as other Rules allow) 
be passed through, used as the jump off point for a Straddle, Shunted 
past, Blocked, or otherwise used as the subject of an act which does not 
leave a Piece or other Game object resting at it. 

A Player may Peg a Station by playing the Neutral Action [Pegging 
<Station>] on any Station which eir Piece starts at, passes through, or 
is adjacent to at the end of eir Move provided that the Station is 
unoccupied. 

A Station is Unpegged by the Neutral Action [Unpegging <Station>] which 
may be played on any Pegged Station which the Actioning Player's Piece 
passes through or is adjacent to at the end of eir Move. 

{ Comment: 
Pegging is intended to disable a Station without closing the Line 
Segment it is on, acting as a kind of inverse Maelberg Variance. 

The final bullet point is intended to cover in general terms all Token 
Stack manipulation, Shunting of Stacks and Packages, dropping of 
Railcards (which obviously isn't germane any more but would have been 
covered) and anything else we come up with in the future. 
} 

[Action: Pegging] 
Name: Pegging 
Type: Neutral 
Text: [Pegging <Station>] 
Duration: 10 minutes 
Cost: 1 Bu 

[Action: Unpegging] 
Name: Unpegging 
Type: Neutral 
Text: [Unegging <Station>] 
Duration: 10 minutes 
Cost: 1 Bk 

------------------------------------------------------------------------------

Proposal 501 - Very Witty, Wild [Multiple]

[Repeal: Born Free] 
Repeal Rule 1.11.1 (Born to be Wild). 

{ Comment: The discussion about how Wilding works (ie teleport v LU 
traversal) made me think about just how much Wilding has been done 
recently and, more to the point, how it appears to have been replaced 
conceptually by other things: Stupid Compass Tricks, Strile, even 
Straddle. 

Fundamentally, Wild is obsolete and should be removed. It's primary 
benefit to the Player, that of circumventing defences, has been 
declared moot (not much use if a Block will stop it). Wilding has 
never been a particularly tactically rich Action anyway, simply because 
whatever Wild Station you want to go to can be forced off the bottom of 
the list by other Players, a spoiling Action which takes no skill. 

The rest of this Proposal deals with the fallout from the above Repeal. 
Note that this includes the immediate repeal of two as yet unused Rules, 
but I still don't think that their presence alone makes Wild as a whole 
more relevant. 
} 

[Repeal: He Looks Pretty Well Spung to Me Already] 
Repeal Rule 1.7.35 (Spanging Offence). 

[Amendment: Angry Young Game] 
Amend Rule 1.1.2 (A New Game) to Remove the Wild bullet item. 

[Amendment: Wild? I Was Livid!] 
Amend Rule 1.2.0 (The Game State Document) such that its third paragraph 
reads as follows: 

"The GSD shall also include the following information in an appropriate
format: 
the Game's Knip Status (see Rule 1.8.4) and Bridges Status (1.8.3); Game
Time; 
Token Stacks; Courier Pick-up and Destination Stations." 

[Amendment: Wild Away the Time] 
Amend Rule 1.5.0 (Valid Moves) to remove the Wild bullet point from 
section 3. 

[Amendment: Sweeping Majestically Across the Plains] 
Amend Rule 1.7.2 (Pre-Move Actions) to remove the [Wild] Action. 

[Amendment: Bang! Bang! You're Prince Philip's Lunch] 
Amend Rule 1.7.15 (Post-Move Actions) to remove the [<Station> Wild] 
and [Spanging <Player>] Actions. 

[Amendment: The Importance of Just Being] 
Amend Rule 1.7.10 (Walk the Walk) such that its last paragraph reads as 
follows: 
"The Walking Action is considered to occur after all other Actions, but may 
not be combined with other Actions which either modify the Player's 
position (eg Straddle) or which are aggressive." 

[Repeal: Hitting the Buffers] 
Repeal Rule 2.2.1 (End of the Line). 

{ Comment: this is probably the saddest thing, since it hasn't been tried 
out, but without Wild it's meaningless. } 

[Amendment: Pass the Water Wings] 
Amend Rule 2.2.2 (You Can't Swim) to read as follows: 

"When a Player is in Spoon, e may not cross the River Thames by any 
means other than [Home] or [Strile] moves, unless eir move contains the 
action [Unspoon] and no other Actions other than adjustment of LV or 
exchanging [Gold to Silver, Bronze or Blue] or [Silver to Bronze] 
Tokens." 

{ Comment: 
Replacing Wild with Strile. 
}

------------------------------------------------------------------------------

Proposal 502 - Wait Your Turn [Amendment]

Amend Rule 0.7.1 (Emergency Proposals) so that its third paragraph reads 
as follows: 

"After twenty-four hours have elapsed (excluding weekends), the Votes are 
tallied for the Emergency Proposal. The Eprop is treated as a normal 
Proposal for the purposes of determining enactment, with the exception 
that Quorum is ignored." 

Add the following paragraph at the end: 

"When announcing the results of voting on the Emergrncy Proposal, the 
Speaker must distribute a record of how the votes were cast." 

{ Comment: 
Removing the 'first three votes' clause, effectively making an EP just 
a faster Proposal without Quorum. As has been said before, the three 
votes clause effectively disenfranchises all but the first three voters 
and could easily be abused (not that such abuse is likely, merely that 
it would not be difficult to perpetrate). 

The voting results distribution is intended to make EPs equivalent to 
normal Proposals in their transparency, not merely to make more work 
for the Speaker! 
}

------------------------------------------------------------------------------

Proposal 503 - I Toff my Hat at you, Sir! [Multiple]

1. Toffing action [Action]

Neutral Action: [Toffing <Player> with <Hat>] 10 mins -3 Re

2. How to Toff [Enactment]

A Player may Toff another Player that is in the same Zone and Quadrant
by performing the [Toffing <Player> with <Hat>] Action, where <Player>
is the Player being Toffed and <Hat> is a Hat that the Toffing Player
owns. The Toffing Player then takes a Gold Token, or its equivalent
under any combination of the Token Conversion Actions enumerated under
rule 1.17.21, such that the denomination of the tokens is the lowest
possible denomination. For instance, four bronze would be taken if
available, but if the Toffed Player had two bronze and one gold, then
the gold would be taken. The Hat used is destroyed at the end of the
Player's Turn.

Example:

Barry has one gold, two silver and three bronze tokens.

Barry : Highbury and Islington (VC)
Willie: Kentish Town (NT) [Toffing Barry with BR Hat]

{Comments:
Willie gets two silver tokens from Barry as a result of the Toff.
}

{Changing the main source of objection, the agreement of the players,
to be a simple grab, but still making it such that gold can't be taken
if silver is available, and so forth.}

------------------------------------------------------------------------------

Proposal 504 - Beaking [Multiple]

1. One for the birds [Action]

Neutral Action [Beaking <Player>] 20mins -2Re, -1Bu

2. Birds of a feather... [Enactment]

A Player may Beak another Player by performing the [Beaking <Player>]
Action, where <Player> is the player being Beaked. The Beaked Player
and the Beaking Player must both be at different Park stations on the
same Line. The Beaking Player may then take one Small item from the
Beaked Player's Luggage, or up to three Blue Tokens from the Beaked
Player (providing the Beaked Player has at least this number of Blue
Tokens).


{Adding that it must be a Small item, which prevents Parcel Beaking,
and changing the 'and' to an 'or' to make it nicer to the player being
Beaked.}

------------------------------------------------------------------------------

Proposal 505 - More renumbering!

Renumber Section 1.4

{Comments: 1.4.1 - 1.4.19 - 1.4.20 - 1.4.18 - how is a player to find
what rule e wants?!}

------------------------------------------------------------------------------

Proposal 506 - Mentor Centre [Multiple]

{ Comment: Cheeky proposal here. I nicked this one from Garden Nomic
where I'd also proposed it, as it seems like a damn fine idea. It is
probably much more useful here as the ruleset is quite large indeed.
}

1. Welcome to the Underground [Enactment]

Upon joining Mornington Nomic, any new player may choose to 
have a Mentor assigned to assist em with the Nomic for as long 
as they feel necessary to get aquainted with the game. The Mentor
will introduce em to the concept of Nomics as well as helping em to
understand the existing Mornington Nomic ruleset and procedures.

When a Mentor is requested, one will be assigned at random by the 
Speaker from the pool of available Mentors unless a specific
Mentor is requested by the new player. If no Mentors are available,
the Speaker will fill the roll of Mentor until one becomes available.

Upon enactment of this rule, any existing Player who feels e could
benefit from a Mentor may email the Speaker with eir request and 
one will be provided for em. This paragraph will then remove itself
from the ruleset.

2. We want YOU! [Enactment]

Any Mornington Nomic Player who feels e is experienced enough to help
new players with the learning of the Nomic rules and procedures
may appeal to the Speaker to become a Mentor. The Speaker will
then decide if e is veteran enough to take on the position and assuming
e is successful, e will be added to the Mentor list which will
be maintained on the Mornington Nomic web site by the Speaker.

If at any time a Mentor feels e cannot fulfill eir role, e may 
mail the Speaker and request removal from the list.

------------------------------------------------------------------------------

Proposal 507 - Award of the State [Multiple]

1. Ye Old Trout and Owl [Amendment]

Move Rule 0.4.14 - (Fish and Fowl) to Section 0.9 (Kudos) and amend to read:-

Each Nomic Week, on completion of Voting, the Speaker may give out 
discretionary bonus Kudos Awards, as specified by this Rule. Each Award may
be made no more than once per Nomic Week, though if the Speaker feels that 
no Player or Proposal deserves a particular Award in any given Nomic
Week, e may
decline to award it that Week. For Proposal Awards, no Player may receive
more 
than one Award for each Proposal.

The Award counts towards the Kudos score for that Nomic Week of the
Player. The 
Speaker may not give emself any Awards. However, each week the Speaker shall 
receive the 'For E's a Jolly Good Fellow' Award, a bonus +3 Kudos points,
for 
doing a grand job.

The Awards are as follows:

* Ruttsborough Award for Grandiosity

Awarded for Proposals that are particularly ambitious in scope and scale.
Each vote FOR this Proposal shall score +1 Kudos points for the Proposer.

* IMCS Clarity Award

Awarded to Proposals that are particularly clear and concise. The Proposal
need not be short, but its wording must be particularly clear and
unambiguious. The Proposer shall receive a bonus +3 Kudos points.

* CAMREC Cleanup Award

Awarded to Proposals that make particularly pertinent or perspicacious
Amendments to the ruleset, e.g. fixing a loophole or a broken Rule. The 
Proposer shall receive a bonus +3 Kudos points.

* Mrs Trellis Award for Entertainment

Awarded to Proposals that are particularly entertaining, amusing or just
plain daft; Proposals that add to the fun of playing Mornington Nomic.
The Proposer shall receive a bonus +4 Kudos points.


2. Well Played, Mate [Amendment]

To the Rule (Fish and Fowl), append the following Awards:-

* Who's a Clever Bear? Award

Awarded to a Player who has played a particularly clever or cheeky move 
sequence in the past Week. The Player shall receive a bonus +3 Kudos
points.

* Down-Underground Award

Awarded to PaulWay for each first attempt, non-buzzed move he makes each
Week. Any Pass or Forced Pass move does not count as a valid move in this
instance. PaulWay may receive a bonus +1 Kudos points for each of these
valid moves in a Week.

{ Comments:
Sorry Paul, I couldn't resist it =) At least you'll be immortalised in the
Mornington Nomic ruleset now. Heh.
}

------------------------------------------------------------------------------



From <DELLIS@U...> Tue Sep 22 10:42:40 1998
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Date: 22 Sep 98 18:24:06 +0100
From: "Dunx (Duncan Ellis)" <DELLIS@U...>
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Among the Week's particularly impressive Proposals lurked: 
>Proposal 496 - Tournament Play [Special Ruleset] 
What a marvellous, marvellous thing. 

This made me smile though... 

> I expect we can 
> probably manage to fit the 1998 Tournament in quite neatly 
> before January... 
I seem to remember that's more or less what Starbug said about the World 
MC Championships around the middle of last year. Fifteen months later, 
and the 1997 WMCC is still going on... 


>Proposal 499 - Token Cascade Rethink [Multiple] 
Better. But... 

>While a Cascade is in effect, each player must transfer X plastic 
>tokens to the Actioning Player, where X is the number of piece moves 
>made since the [Token Cascade] action was played. 
Should this say "X plastic tokens of a single colour"? I ask because 
otherwise the the paragraph which follows seems a mite superfluous: 

>If a Player has insufficient tokens to make this transfer, e must 
>instead choose the colour of plastic tokens e owns most of - if 
>multiple colours qualify, e must choose between them - and transfer 
>all such tokens to the Cascade focus Player. The Cascade immediately 
>ends. 


>Proposal 500 - Peg Doubt [Multiple] 

An amusing typo - 
>Text: [Unegging <Station>] 
Removing the yolk of tyranny, no doubt. 

If I could raise a PoO to correct that please? 


>Proposal 503 - I Toff my Hat at you, Sir! [Multiple] 
Again, much better - much more public. 

Small factual error: 
> For instance, four bronze would be taken if 
>available... 
That should be *eight* bronze: 1 Go = 2 Si = 8 Br 


>Proposal 506 - Mentor Centre [Multiple] 
What a pleasant idea. 

> If no Mentors are available, 
> the Speaker will fill the roll of Mentor until one becomes available. 
^^^^ 
Cheese and onion? Or the egg that was removed earlier? 

(it should be "role") 

-- 
Dunx the Pedant 
IRL: Duncan Ellis, Senior Software Engineer, Business Modelers, Oracle 
<I work for Oracle, I don't speak for them>


From Kevan Davis <kdavis@i...> Wed Sep 23 03:26:17 1998
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>Proposal 500 - Peg Doubt [Multiple]
>
>[Enactment: Peg Leg] 
>A Station may be Pegged. A Pegged Station may be passed through during a 
>Turn, but its contents may not change.

Hmm. Interesting idea - I'm not sure if it'd be neater to implement it
as just "the Station may not be targetted by an Action (viz. chosen as
the "<Station>" for any Action involving Stations, other than
Unpegging)" and ban Moves to it as well, since the current wording is
a shade confusing. (I can't see how you'd ever be able to Straddle from
a Pegged Station if you can't Move there and can't have a Station Pegged
while you're sat there, for instance).

>A Station is Unpegged by the Neutral Action [Unpegging <Station>] which 
>may be played on any Pegged Station which the Actioning Player's Piece 
>passes through or is adjacent to at the end of eir Move. 

Probably a post-Move one, then, really.

>[Action: Unpegging] 
>Cost: 1 Bk 

Hmm. Perhaps a tad on the cheap side. Although I suppose its very
post-Moveness makes it fiddly enough for the effort to be enough of
a cost.

A nice idea, anyway. My only real quibble is the old "keeping track
of which Stations have been Pegged" thing, since an early-Pegged
Station is likely to be forgotten about. Perhaps another "word in
the Token Stack" thing would be worthwhile. Minor griping, though.

>Proposal 501 - Very Witty, Wild [Multiple]
>
>[Repeal: Born Free] 
>Repeal Rule 1.11.1 (Born to be Wild). 

But... but...

Tish, Wilding has always seemed a very integral part of Mornington
Crescent, a feature mentioned perhaps more than any other in the
ISIHAC games. It'd be a shame to lose it without giving some form
of alternative implementation, I feel. To respond to the comments,
though...

> Fundamentally, Wild is obsolete and should be removed. It's primary 
> benefit to the Player, that of circumventing defences, has been 
> declared moot (not much use if a Block will stop it).

I'd always seen the primary benefit as "being able to get to a
distant Station very quickly". That if someone's faffing about
Token Running at the arse end of the DLR, while everyone else
is bickering around Heathrow, it gives a handy shortcut. That
it provides a swift route back into central play if you've done
your deeds in distant Zones. A quick path to Bank once you've
got your Hats. Less sneaky than Straddling or what have you in
that you need to declare it a Turn before, so Players have a
Turn to adjust, to wonder if you're bluffing or not.

> Wilding has 
> never been a particularly tactically rich Action anyway, simply because 
> whatever Wild Station you want to go to can be forced off the bottom of 
> the list by other Players, a spoiling Action which takes no skill. 

Oh, I don't know - yes, if someone does an obviously Game-winning
Wild, the other Players can conspire to shove it off the top of
the list (which *does* take skill, in the spotting of the plan).
The trick is to Wild to Stations which aren't immediately
beneficial, or to somehow prevent other Players from ruining the
Wild list.

>[Repeal: He Looks Pretty Well Spung to Me Already] 
>Repeal Rule 1.7.35 (Spanging Offence). 

Tsk. I'd rather see this amended than blindly repealed.

All in all, a very neat Wildectomy and an excellent collection of puns
for the sub-Proposals, but Wild seems too integral and traditional a
part of the Game to be struck out so harshly.

>Proposal 502 - Wait Your Turn [Amendment]
>
>Amend Rule 0.7.1 (Emergency Proposals) so that its third paragraph reads 
>as follows: 
> 
>"After twenty-four hours have elapsed (excluding weekends), [...]

Much better, yes.

>Add the following paragraph at the end: 
> 
>{ Comment: 
> The voting results distribution is intended to make EPs equivalent to 
> normal Proposals in their transparency, not merely to make more work 
> for the Speaker! 
>}

Indeed. As dave was saying, I think Eprops could benefit from being
distributed anonymously, as an aid to impartiality.

>Proposal 505 - More renumbering!
>
>Renumber Section 1.4
>
>{Comments: 1.4.1 - 1.4.19 - 1.4.20 - 1.4.18 - how is a player to find
>what rule e wants?!}

I just search for the necessary word or Rule number, or use the HTML
Ruleset, myself. I think most people are probably just getting their
text editor to search for a Rule number, rather than wading through
looking for it, aren't they? I suppose if you work from a printed
Ruleset it's a bit of a pain in the arse, but I can't imagine anyone
going to the bother of running off a new one each Week.

And in response to Dunx's comments:-

>> I expect we can 
>> probably manage to fit the 1998 Tournament in quite neatly 
>> before January... 
>I seem to remember that's more or less what Starbug said about the World 
>MC Championships around the middle of last year. Fifteen months later, 
>and the 1997 WMCC is still going on... 

Well, with a tournament of eight Players or less, it'd just mean
having quarter-finals, semi-finals and a final; since two-Player
games tend to be quite swift, we should easily finish before the
year is out.

>>While a Cascade is in effect, each player must transfer X plastic 
>>tokens to the Actioning Player, where X is the number of piece moves 
>>made since the [Token Cascade] action was played. 
>Should this say "X plastic tokens of a single colour"? I ask because 
>otherwise the the paragraph which follows seems a mite superfluous: 
> [...]

Not really superfluous; if I lack, say, the five Plastic Tokens
required at step five of the Cascade, I have to surrender all
three of my Blacks. A bit odd that I don't just surrender all of
my Plastic Tokens instead, but not really superfluous.

>>Proposal 500 - Peg Doubt [Multiple] 
> 
>An amusing typo - 
>>Text: [Unegging <Station>] 
>Removing the yolk of tyranny, no doubt. 
> 
>If I could raise a PoO to correct that please? 

Indeed. Amended.

>>Proposal 503 - I Toff my Hat at you, Sir! [Multiple] 
>Again, much better - much more public. 

Still a bit too scary for me, though - that there's very little
possible defence (I'd be happier if the Toffee, as it were, was
required to be wearing the same Hat as that used by the Toffer),
that it's potentially devastating when you consider that
everything inside the Circle Line is in the same Zone and
Quadrant. Tish.

>Small factual error: 
>> For instance, four bronze would be taken if 
>>available... 
>That should be *eight* bronze: 1 Go = 2 Si = 8 Br 

...and should reference Rule 1.7.21, not Rule 1.17.21. Still.

>>Proposal 506 - Mentor Centre [Multiple] 
>What a pleasant idea. 

Indeed; I do rather pity anyone trying to work out the complexities
of the Ruleset without a guide.

>> If no Mentors are available, 
>> the Speaker will fill the roll of Mentor until one becomes available. 
> ^^^^ 
>Cheese and onion? Or the egg that was removed earlier? 

Perhaps someone's just trying to get me to make their sandwiches.

Kevan

--
kdavis@i... - http://www.innotts.co.uk/~elusive/kevan - UIN: 5998366
"Many an ancient lord's last words had been,
'You can't kill me because I've got magic aaargh.'"
-- Terry Pratchett, "Interesting Times"



From Kevan Davis <kdavis@i...> Wed Sep 23 03:26:35 1998
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+------------+---------------------------+----+-------------------+ 
| Player | Home | LV | Tokens | 
| | | | Bk Bu Br Go Re Si | 
+------------+---------------------------+----+-------------------+ 
| Kevan | West Brompton | 3 | 2 1 2 0 3 0 | 
| Julie | Clapham South | 0 | 2 0 0 0 2 0 | 
|*Drone | | 0 | 2 0 2 0 2 0 | 
| Dunx | South Wimbledon | 0 | 3 0 0 0 1 0 | 
| Grimace | | 0 | 2 0 2 0 2 0 | 
| PaulWay | Limehouse | 0 | 2 0 0 0 2 0 | 
+------------+---------------------------+----+-------------------+ 
+---------------++------------------------------++----------------+ 
| Bridges: Down || WILD STATIONS || Time: Fri 1500 | 
+---------------+| |+----------------+ 
+---------------+| |+----------------+ 
| Out of Knip || || Circle: <-> | 
+---------------++------------------------------++----------------+ 
+Possessions----+-------------------------------------------------+ 
| Kevan | Zone 2 Pass, Hat (B) | 
| Julie | Zone 2 Pass, Hat (C) | 
| Dunx | Zone 4 Pass, Hat (C) | 
| PaulWay | Zone 2 Pass, Hat (B) |
+---------------+-------------------------------------------------+ 
+-----------------+--------------+-----------------+--------------+ 
| Euston | BkBk | Tott & Whetstone| ReReReRe | 
+-----------------+--------------+-----------------+--------------+ 

Kevan : [Home: West Brompton] West Brompton (DS) 
Dunx : [Home: South Wimbledon] South Wimbledon (NT) 
Kevan : [LV+3] Hammersmith (PD via DS) 
Julie : [Home: Clapham South] Clapham South (NT) [Purchasing Zone 2 Pass] 
[Collecting Hat] 
Dunx : Pass (South Wimbledon (NT)) [Bulkheading Colliers Wood] 
[Purchasing Zone 4 Pass] [Collecting Hat] 
Grimace : Forced Pass 
PaulWay : [Home: Limehouse] Limehouse (DL) [Purchasing Zone 2 Pass]
[Collecting Hat]
Kevan : [LV+3] Paddington (CL via PD) [Collecting Hat] [Knocking BR
Hat off PaulWay]

{
Comment: 

Adding Grimace's two Bronzes, which Dunx seemed to overlook when
initially adding em to the list, and two for myself, which vanished
inexplicably during Paul's Turn.

--

Ludicrum tempus fugit.

-1 Black for the Line Change (to Euston)
+1 Blue for the four-Line Interchange
+1 Black for passing three Interchanges
-0 Red for the Hat-Knock (Ruttsborough discount and all)
}

--
kdavis@i... - http://www.innotts.co.uk/~elusive/kevan - UIN: 5998366
"Opinionated weather forecasters telling me it's going to be a miserable day.
Miserable to who? I quite like a bit of drizzle, so stick to the facts."
-- Half Man Half Biscuit, "A Country Practice"



From kenningd@w... (I am the Water Boatman) Wed Sep 23 04:25:14 1998
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>Indeed. As dave was saying, I think Eprops could benefit from being
>distributed anonymously, as an aid to impartiality.

Well, that's not quite what I was saying -- I only really meant that the
protocol regarding author's identity and voting results should be the same for
both emergency and regular proposals. I don't mind either way whether authors
are identified or not (in fact, if I were to express a preference it would be
*for* identification) just that we exercise some consistency.

>I just search for the necessary word or Rule number, or use the HTML
>Ruleset, myself. I think most people are probably just getting their
>text editor to search for a Rule number, rather than wading through
>looking for it, aren't they?

I use my browser's search facility to find a key word, particularly useful if
you can remember the name of the rule.

>Indeed; I do rather pity anyone trying to work out the complexities
>of the Ruleset without a guide.

Never mind newbies, I've been playing the game for over a year and I still have
trouble.

dave






From Kevan Davis <kdavis@i...> Wed Sep 23 06:36:35 1998
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>>Indeed. As dave was saying, I think Eprops could benefit from being
>>distributed anonymously, as an aid to impartiality.
>
>Well, that's not quite what I was saying -- I only really meant that the
>protocol regarding author's identity and voting results should be the same for
>both emergency and regular proposals.

Careless wording on my part; the impartiality was just one of my
thoughts on the subject. Consistency is certainly more of an issue,
though.

>I don't mind either way whether authors
>are identified or not (in fact, if I were to express a preference it would be
>*for* identification) just that we exercise some consistency.

I think identification is fairly superfluous, really - I'm sure we
can all usually guess who proposed what, simply going by the writing
style. I did have a small amount of fun on Thring by intentionally
writing my Proposals in the style of other Players, so as not to
draw attention to my scams, but in a Nomic like this it doesn't make
a lot of difference. Most of us comment on all Proposals other than
our own, anyway, and freely say "this was mine" at various junctures.

Kevan

--
kdavis@i... - http://www.innotts.co.uk/~elusive/kevan - UIN: 5998366
"I will be here - oh, believe me. I will be here. Believe me."
-- Morrissey, "Angel, Angel, Down We Go Together"



From <DELLIS@U...> Wed Sep 23 08:24:07 1998
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From: "Dunx (Duncan Ellis)" <DELLIS@U...>
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Kevan commented: 
>>Proposal 500 - Peg Doubt [Multiple] 
>> 
>>[Enactment: Peg Leg] 
>>A Station may be Pegged. A Pegged Station may be passed through during a 
>>Turn, but its contents may not change. 

>Hmm. Interesting idea - I'm not sure if it'd be neater to implement it 
>as just "the Station may not be targetted by an Action (viz. chosen as 
>the "<Station>" for any Action involving Stations, other than 
>Unpegging)" and ban Moves to it as well, since the current wording is 
>a shade confusing. (I can't see how you'd ever be able to Straddle from 
>a Pegged Station if you can't Move there and can't have a Station Pegged 
>while you're sat there, for instance). 

>>A Station is Unpegged by the Neutral Action [Unpegging <Station>] which 
>>may be played on any Pegged Station which the Actioning Player's Piece 
>>passes through or is adjacent to at the end of eir Move. 

>Probably a post-Move one, then, really. 

Dash it, yes. I'm still thinking in terms of Move Actions which 
disappeared yonks ago. 

>A nice idea, anyway. My only real quibble is the old "keeping track 
>of which Stations have been Pegged" thing, since an early-Pegged 
>Station is likely to be forgotten about. Perhaps another "word in 
>the Token Stack" thing would be worthwhile. Minor griping, though. 

Well, yes. But then again, no... I agree that there are limitations in 
the text format of the game (as opposed to having a board to hold a lot 
of this state information) but I don't really see that doing a quick 
search of the GSD for pegging references is any harder than looking at the
top 
of the page. 

>>Proposal 501 - Very Witty, Wild [Multiple] 
>> 
>>[Repeal: Born Free] 
>>Repeal Rule 1.11.1 (Born to be Wild). 

>But... but... 

Okay, so I'm trolling slightly here. That doesn't mean that this is a 
frivolous Proposal, though. 

>Tish, Wilding has always seemed a very integral part of Mornington 
>Crescent, a feature mentioned perhaps more than any other in the 
>ISIHAC games. It'd be a shame to lose it without giving some form 
>of alternative implementation, I feel. To respond to the comments, 
>though... 

I can see that - tradition is very important in Mornington Crescent. 
However, I would cleave to my primary point which is that no Wilding 
has been done in MN for some time - there are no recent examples, and 
overall usage has been light: 
Game Wild Moves 
---------------------- 
1 1 
2 0 
3 3 
4 3 
5 0 
6 1 
7 0* 
8 0 
9 0* 
10 0* 

* in progress 

Obviously there are immediate flaws in this argument: if disuse were 
sufficient to kill a Rule, then Striles, Tithing, Marmalade Sandwiches, 
and much else in the Game would have disappeared long ago. 

Also, that argument fails to take account of the Wilds that might have 
been, those which were considered but discounted, or which were hoped 
for but foiled. I don't doubt that the presence of Wilds has shaped 
the tactics used by all of us. 

>> Fundamentally, Wild is obsolete and should be removed. It's primary 
>> benefit to the Player, that of circumventing defences, has been 
>> declared moot (not much use if a Block will stop it). 

>I'd always seen the primary benefit as "being able to get to a 
>distant Station very quickly". That if someone's faffing about 
>Token Running at the arse end of the DLR, while everyone else 
>is bickering around Heathrow, it gives a handy shortcut. That 
>it provides a swift route back into central play if you've done 
>your deeds in distant Zones. A quick path to Bank once you've 
>got your Hats. Less sneaky than Straddling or what have you in 
>that you need to declare it a Turn before, so Players have a 
>Turn to adjust, to wonder if you're bluffing or not. 

Hmm. I hadn't really seen that role for it. 

>> Wilding has 
>> never been a particularly tactically rich Action anyway, simply because 
>> whatever Wild Station you want to go to can be forced off the bottom of 
>> the list by other Players, a spoiling Action which takes no skill. 

>Oh, I don't know - yes, if someone does an obviously Game-winning 
>Wild, the other Players can conspire to shove it off the top of 
>the list (which *does* take skill, in the spotting of the plan). 
>The trick is to Wild to Stations which aren't immediately 
>beneficial, or to somehow prevent other Players from ruining the 
>Wild list. 

I suppose what I mean by 'tactically rich' is capable of being used 
with finesse... I agree that spotting a stratagem employing Wild takes 
skill, but there isn't any need to do so - a trivial defense against 
Wild strategies is for Players to specify a new Wild Station each 
Turn. To my mind, that negates any aubtlety which might be employed. 

I suppose what would be needed is to make Wild declaration harder, or 
to allow for some form of fixative to ensure a Wild Station hangs around 
for a decent interval. Hmm. 

>>[Repeal: He Looks Pretty Well Spung to Me Already] 
>>Repeal Rule 1.7.35 (Spanging Offence). 

>Tsk. I'd rather see this amended than blindly repealed. 

Fair comment. I think the name alone should ensure its preservation. 

>All in all, a very neat Wildectomy and an excellent collection of puns 
>for the sub-Proposals, but Wild seems too integral and traditional a 
>part of the Game to be struck out so harshly. 

I did consider merely moving the concept of Wild into Chalk Farm '84 
(since that Special Ruleset contains two variant Rules which use Wild) 
but decided against it since I thought that was a rather weak approach. 

All the same, thanks for acknowledging the good points of a Proposal 
you dislike. I'll endeavour to show the same tolerance. 

I guess I've talked myself out of this Proposal - Wild still has a role 
to play, albeit a greatly reduced one. I'll step away from the edge now. 

-- 
Dunx 
IRL: Duncan Ellis, Senior Software Engineer, Business Modelers, Oracle 
<I work for Oracle, I don't speak for them>


From Elusive <elusive@i...> Thu Sep 24 04:17:33 1998
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+------------+---------------------------+----+-------------------+ 
| Player | Home | LV | Tokens | 
| | | | Bk Bu Br Go Re Si | 
+------------+---------------------------+----+-------------------+ 
| Kevan | West Brompton | 3 | 2 1 2 0 3 0 | 
| Julie | Clapham South | 3 | 3 0 1 0 3 0 | 
|*Drone | | 0 | 2 0 2 0 2 0 | 
| Dunx | South Wimbledon | 0 | 3 0 0 0 1 0 | 
| Grimace | | 0 | 2 0 2 0 2 0 | 
| PaulWay | Limehouse | 0 | 2 0 0 0 2 0 | 
+------------+---------------------------+----+-------------------+ 
+---------------++------------------------------++----------------+ 
| Bridges: Down || WILD STATIONS || Time: Fri 1600 | 
+---------------+| |+----------------+ 
+---------------+| |+----------------+ 
| Out of Knip || || Circle: <-> | 
+---------------++------------------------------++----------------+ 
+Possessions----+-------------------------------------------------+ 
| Kevan | Hat (B) | 
| Julie | Zone 2 Pass, Hat (C) | 
| Dunx | Zone 4 Pass, Hat (C) | 
| PaulWay | Zone 2 Pass |
+---------------+-------------------------------------------------+ 
+-----------------+--------------+-----------------+--------------+ 
| Euston | BkBk | Tott & Whetstone| ReReReRe | 
+-----------------+--------------+-----------------+--------------+ 

Kevan : [Home: West Brompton] West Brompton (DS) 
Dunx : [Home: South Wimbledon] South Wimbledon (NT) 
Kevan : [LV+3] Hammersmith (PD via DS) 
Julie : [Home: Clapham South] Clapham South (NT) [Purchasing Zone 2 Pass] 
[Collecting Hat] 
Dunx : Pass (South Wimbledon (NT)) [Bulkheading Colliers Wood] 
[Purchasing Zone 4 Pass] [Collecting Hat] 
Grimace : Forced Pass 
PaulWay : [Home: Limehouse] Limehouse (DL) [Purchasing Zone 2 Pass]
[Collecting Hat]
Kevan : [LV+3] Paddington (CL via PD) [Collecting Hat] [Knocking BR
Hat off PaulWay]
Julie : [LV+3] Stockwell (NT) [Knocking Hat off Dunx]

{
Comment: 

Ludicrum tempus fugit.
Taken Paul's BR hat away as Mr. Davis forgot to do so and terminated
Mr. Davis' zone pass with extreme prejudice as he didn't even buy it!
Cheeky bear.

+1 Black for Same Line
+1 Bronze for Zone 2 Pass
+1 Red for Moving to an Interchange with exactly two lines
-0 Red for Knocking-off hat courtesy of the Ruttborough Ruleset. 

}

--
elusive@i... - http://www.innotts.co.uk/~elusive - UIN: 4783999
"The moment that I step outside, so many reasons for me to run and hide."
-- No Doubt, "Just a Girl"



From <DELLIS@U...> Thu Sep 24 06:39:06 1998
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Date: 24 Sep 98 14:32:02 +0100
From: "Dunx (Duncan Ellis)" <DELLIS@U...>
To: l-nomic@f...
Subject: Re: MN: RE: Game 10 Game State Document
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+------------+---------------------------+----+-------------------+ 
| Player | Home | LV | Tokens | 
| | | | Bk Bu Br Go Re Si | 
+------------+---------------------------+----+-------------------+ 
| Kevan | West Brompton | 3 | 2 1 2 0 3 0 | 
| Julie | Clapham South | 3 | 3 0 1 0 3 0 | 
|*Drone | | 0 | 2 0 2 0 2 0 | 
| Dunx | South Wimbledon | 1 | 4 0 1 0 1 0 | 
| Grimace | | 0 | 2 0 2 0 2 0 | 
| PaulWay | Limehouse | 0 | 2 0 0 0 2 0 | 
+------------+---------------------------+----+-------------------+ 
+---------------++------------------------------++----------------+ 
| Bridges: Down || WILD STATIONS || Time: Fri 1700 | 
+---------------+| |+----------------+ 
+---------------+| |+----------------+ 
| Out of Knip || || Circle: <-> | 
+---------------++------------------------------++----------------+ 
+Possessions----+-------------------------------------------------+ 
| Kevan | | 
| Julie | Zone 2 Pass | 
| Dunx | Zone 4 Pass, Hat (T) | 
| PaulWay | Zone 2 Pass | 
+---------------+-------------------------------------------------+ 
+-----------------+--------------+-----------------+--------------+ 
| Euston | BkBk | Tott & Whetstone| ReReReRe | 
+-----------------+--------------+-----------------+--------------+ 

Kevan : [Home: West Brompton] West Brompton (DS) 
Dunx : [Home: South Wimbledon] South Wimbledon (NT) 
Kevan : [LV+3] Hammersmith (PD via DS) 
Julie : [Home: Clapham South] Clapham South (NT) [Purchasing Zone 2 Pass] 
[Collecting Hat] 
Dunx : Pass (South Wimbledon (NT)) [Bulkheading Colliers Wood] 
[Purchasing Zone 4 Pass] [Collecting Hat] 
Grimace : Forced Pass 
PaulWay : [Home: Limehouse] Limehouse (DL) [Purchasing Zone 2 Pass] 
[Collecting Hat] 
Kevan : [LV+3] Paddington (CL via PD) [Collecting Hat] [Knocking BR 
Hat off PaulWay] 
Julie : [LV+3] Stockwell (NT) [Knocking Hat off Dunx] 
Dunx : [LV+1] Morden (NT) [Collecting Hat] [Hands On Hat] 
[Knocking Compass Hat Off Julie] 

{ Comment: 
Suddenly holding Hats on becomes more important when Hat knocking is 
free... 

10 mins (accelerating) 
10 mins +1 Bk (same line Move) 
+1 Br (Zone Pass) 
10 mins (gathering Hat) 
20 mins (hanging on to said headgear) 
10 mins -0 Re (removing millinery from another) 
------- 
60 mins 

Game Time advanced 
actually removing the Hats which have been Knocked so far, as well 
as Julie's newly Knocked Compass Hat 
} 

-- 
Dunx 
IRL: Duncan Ellis, Senior Software Engineer, Business Modelers, Oracle 
<I work for Oracle, I don't speak for them>


From Richard Brockie <rmb@r...> Fri Sep 25 03:34:20 1998
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Date: Fri, 25 Sep 1998 11:33:11 +0100 (BST)
From: Richard Brockie <rmb@r...>
To: Mornington Nomic Mailing List <l-nomic@f...>
Subject: MN: Game 9 Game State Document...
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+------------+---------------------------+----+-------------------+ 
| Player (T)| Home | LV | Tokens | 
| | | | Bk Bu Br Go Re Si | 
+------------+---------------------------+----+-------------------+ 
| PaulWay (B)| Finchley Central | 0 | 6 0 0 2 2 0 | 
| miKi (C)| Bethnal Green | 3 | 4 0 5 2 5 0 | 
| Kevan (B)| All Saints | 0 | 7 1 1 0 1 0 | 
| dave (A)| Wood Green | 4 | 4 0 2 0 2 0 | 
| Grimace (C)| Swiss Cottage | 0 | 8 3 4 0 4 0 | 
| Drone (B)| | 3 | 3 0 1 0 1 0 | 
| Julie (A)| Moor Park | 4 | 5 0 1 1 2 0 | 
| Dunx (B)| Ladbroke Grove | 2 | 1 1 2 0 1 0 | 
+------------+---------------------------+----+-------------------+ 
+---------------++------------------------------++----------------+ 
| Bridges: Down || WILD STATIONS || Time: Fri 0900 | 
+---------------+| Colliers Wood |+----------------+ 
+---------------+| Oakwood |+----------------+ 
| Out of Knip || Hampstead || Circle: <-> | 
+---------------++------------------------------++----------------+ 
+Possessions----+-------------------------------------------------+ 
| PaulWay | Zone 4 Pass, Hat (T,V) | 
| miKi | Zone 2 Pass, Hat (BR,T) | 
| Kevan | Drone Stick | 
| dave | Hat (T,V) | 
| Grimace | Hats (A,T), Zone 1 Pass, Casiotone | 
| Julie | Hats (T), Chocolate Bar | 
| Dunx | Chocolate Bar | 
+---------------+-------------------------------------------------+ 
+Token-Assignments+--------------+-----------------+--------------+ 
| Mile End | Bk | Ladbroke Grove | ReRe | 
| Hanger Lane | ReRe | Westbourne Park | BuBu | 
| Latimer Road | BuBu | Bayswater | Bu | 
| Rotherhithe | Bu | Angel | Bu | 
| Bermondsey | Re | Canning Town | Re | 
| Royal Oak | Bk | Southwark | Re | 
+-----------------+--------------+-----------------+--------------+ 
+---------+-------------------------------------------------------+ 
| Damaged | Wapping, Euston* | 
+---------+-------------------------------------------------------+ 
+-----------------------------------------------------------------+ 
| Courier Call... Epping to Amersham | 
+-----------------------------------------------------------------+ 

PaulWay : [Home: Finchley Central] Finchley Central (NT) 
[Purchasing Zone 4 Pass] 
miKi : [Home: Bethnal Green] Bethnal Green (CN) 
[Purchasing Zone 2 Pass] 
Kevan : [Home: All Saints] All Saints (DL) 
Grimace : [Home: Swiss Cottage] Swiss Cottage (JL) 
Dunx : [Home: Ladbroke Grove] Ladbroke Grove (HC) 
PaulWay : [LV+1] Mill Hill East (NT) [Collecting Terminus Hat] 
miKi : Pass (Bethnal Green (CN)) 
Kevan : Pass (All Saints (DL)) [Colliers Wood Wild] 
Grimace : [LV+2] Baker Street (JL) [Collecting Hat (A-Z)] 
Dunx : Pass (Ladbroke Grove (HC)) 
PaulWay : [Token Running] Finchley Central (NT) 
miKi : [LV+3] Whitechapel (DS via CN, HC) 
Kevan : Pass (All Saints (DL)) 
Grimace : [LV+2] [Silver to Bronze] [Purchasing Zone 1 Pass] 
[Purchasing Casiotone] Notting Hill Gate (DS) 
Julie : [Home: Moor Park] Moor Park (MP) [Collecting Hat] 
PaulWay : [LV+1] Woodside Park (NT) [Collecting Hat] 
miKi : [LV+2] New Cross (EL) [Collecting Hat (BR)] 
Kevan : [LV+3] [Purchasing Chocolate Bar] [Eating Chocolate Bar] 
Shadwell (DL) [Blocking Wapping] 
dave : [Home: Wood Green] Wood Green (PD) [Collecting Hat] 
Grimace : Pass (Notting Hill Gate (DS)) [Busking] 
Julie : [LV+2] Watford (MP) 
PaulWay : High Barnet (NL) 
miKi : [Gold Running] New Cross Gate (EL) [Rebounding off Wapping] 
[Collecting Hat (T)] 
Kevan : Pass (Shadwell (DL)) [Blocking Wapping] 
dave : [LV+1] Bounds Green (PD) 
Grimace : [LV+2] [Game Time: +0100] Kensington (Olympia) (DS) 
[Collecting Hat (Terminus)] [Busking] 
Julie : [Token Running] Moor Park (MP) 
PaulWay : [LV+2] [Token Running] Finchley Central 
[Purchasing Zone 1-3 pass] 
miKi : [Token Running] [LV-2] Rotherhithe (EL) [Rebounding off Wapping] 
Kevan : Pass (Shadwell (DL)) [Bridges Up] [Fire at Wapping] 
[Claiming Drone Stick] [Courier Call] 
dave : [LV+3] Cockfosters (PD) [Collecting Hat] [Oakwood Wild] 
Grimace : Pass (Kensington (Olympia) (DS)) [Bridges Down] 
Drone : [LV+3] Goodge Street (NT) [Dropping Package at Euston] 
[Purchasing Chocolate Bar] [Giving Chocolate Bar to 
Dunx] 
Julie : [LV+2] Amersham (MP) [Purchasing Chocolate Bar] 
[Collecting Hat] [Hampstead Wild] 
Dunx : [LV+2] Royal Oak (HC) [Detonating Euston Package] 
[Claiming a Blue from Westbourne Park] 
[Black Token on Royal Oak] [Knocking Verdant Hat Off Julie] 
PaulWay : Forced Pass

{ Comment: 

Dunx's move stamped: Date: 22 Sep 98 09:33:32 +0100

} 




From Richard Brockie <rmb@r...> Fri Sep 25 04:10:00 1998
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Date: Fri, 25 Sep 1998 12:09:15 +0100 (BST)
From: Richard Brockie <rmb@r...>
To: Mornington Nomic Mailing List <l-nomic@f...>
Subject: MN: Game 9 Game State Document...
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+------------+---------------------------+----+-------------------+ 
| Player (T)| Home | LV | Tokens | 
| | | | Bk Bu Br Go Re Si | 
+------------+---------------------------+----+-------------------+ 
| PaulWay (B)| Finchley Central | 0 | 6 0 0 2 2 0 | 
| miKi (C)| Bethnal Green | 0 | 3 1 6 2 4 0 | 
| Kevan (B)| All Saints | 0 | 7 1 1 0 1 0 | 
| dave (A)| Wood Green | 4 | 4 0 2 0 2 0 | 
| Grimace (C)| Swiss Cottage | 0 | 8 3 4 0 4 0 | 
| Drone (B)| | 3 | 3 0 1 0 1 0 | 
| Julie (A)| Moor Park | 4 | 5 0 1 1 2 0 | 
| Dunx (B)| Ladbroke Grove | 2 | 1 1 2 0 1 0 | 
+------------+---------------------------+----+-------------------+ 
+---------------++------------------------------++----------------+ 
| Bridges: Down || WILD STATIONS || Time: Fri 1000 | 
+---------------+| Colliers Wood |+----------------+ 
+---------------+| Oakwood |+----------------+ 
| Out of Knip || Hampstead || Circle: <-> | 
+---------------++------------------------------++----------------+ 
+Possessions----+-------------------------------------------------+ 
| PaulWay | Zone 4 Pass, Hat (T,V) | 
| miKi | Zone 2 Pass, Hat (BR,T,V) | 
| Kevan | Drone Stick | 
| dave | Hat (T,V) | 
| Grimace | Hats (A,T), Zone 1 Pass, Casiotone | 
| Julie | Hats (T), Chocolate Bar | 
| Dunx | Chocolate Bar | 
+---------------+-------------------------------------------------+ 
+Token-Assignments+--------------+-----------------+--------------+ 
| Mile End | Bk | Ladbroke Grove | ReRe | 
| Hanger Lane | ReRe | Westbourne Park | BuBu | 
| Latimer Road | BuBu | Bayswater | Bu | 
| Bethnal Green | Re | Angel | Bu | 
| Bermondsey | Re | Canning Town | Re | 
| Royal Oak | Bk | Southwark | Re | 
+-----------------+--------------+-----------------+--------------+ 
+---------+-------------------------------------------------------+ 
| Damaged | Wapping, Euston* | 
+---------+-------------------------------------------------------+ 
+-----------------------------------------------------------------+ 
| Courier Call... Epping to Amersham | 
+-----------------------------------------------------------------+ 

PaulWay : [Home: Finchley Central] Finchley Central (NT) 
[Purchasing Zone 4 Pass] 
miKi : [Home: Bethnal Green] Bethnal Green (CN) 
[Purchasing Zone 2 Pass] 
Kevan : [Home: All Saints] All Saints (DL) 
Grimace : [Home: Swiss Cottage] Swiss Cottage (JL) 
Dunx : [Home: Ladbroke Grove] Ladbroke Grove (HC) 
PaulWay : [LV+1] Mill Hill East (NT) [Collecting Terminus Hat] 
miKi : Pass (Bethnal Green (CN)) 
Kevan : Pass (All Saints (DL)) [Colliers Wood Wild] 
Grimace : [LV+2] Baker Street (JL) [Collecting Hat (A-Z)] 
Dunx : Pass (Ladbroke Grove (HC)) 
PaulWay : [Token Running] Finchley Central (NT) 
miKi : [LV+3] Whitechapel (DS via CN, HC) 
Kevan : Pass (All Saints (DL)) 
Grimace : [LV+2] [Silver to Bronze] [Purchasing Zone 1 Pass] 
[Purchasing Casiotone] Notting Hill Gate (DS) 
Julie : [Home: Moor Park] Moor Park (MP) [Collecting Hat] 
PaulWay : [LV+1] Woodside Park (NT) [Collecting Hat] 
miKi : [LV+2] New Cross (EL) [Collecting Hat (BR)] 
Kevan : [LV+3] [Purchasing Chocolate Bar] [Eating Chocolate Bar] 
Shadwell (DL) [Blocking Wapping] 
dave : [Home: Wood Green] Wood Green (PD) [Collecting Hat] 
Grimace : Pass (Notting Hill Gate (DS)) [Busking] 
Julie : [LV+2] Watford (MP) 
PaulWay : High Barnet (NL) 
miKi : [Gold Running] New Cross Gate (EL) [Rebounding off Wapping] 
[Collecting Hat (T)] 
Kevan : Pass (Shadwell (DL)) [Blocking Wapping] 
dave : [LV+1] Bounds Green (PD) 
Grimace : [LV+2] [Game Time: +0100] Kensington (Olympia) (DS) 
[Collecting Hat (Terminus)] [Busking] 
Julie : [Token Running] Moor Park (MP) 
PaulWay : [LV+2] [Token Running] Finchley Central 
[Purchasing Zone 1-3 pass] 
miKi : [Token Running] [LV-2] Rotherhithe (EL) [Rebounding off Wapping] 
Kevan : Pass (Shadwell (DL)) [Bridges Up] [Fire at Wapping] 
[Claiming Drone Stick] [Courier Call] 
dave : [LV+3] Cockfosters (PD) [Collecting Hat] [Oakwood Wild] 
Grimace : Pass (Kensington (Olympia) (DS)) [Bridges Down] 
Drone : [LV+3] Goodge Street (NT) [Dropping Package at Euston] 
[Purchasing Chocolate Bar] [Giving Chocolate Bar to 
Dunx] 
Julie : [LV+2] Amersham (MP) [Purchasing Chocolate Bar] 
[Collecting Hat] [Hampstead Wild] 
Dunx : [LV+2] Royal Oak (HC) [Detonating Euston Package] 
[Claiming a Blue from Westbourne Park] 
[Black Token on Royal Oak] [Knocking Verdant Hat Off Julie] 
PaulWay : Forced Pass
miKi : [Home] Bethnal Green (CN) [Claiming Blue Token from Rotherhithe]
[Red Token on Bethnal Green] [Collecting Hat (V)]

{ Comment: 

-1 Bk for changing line (destroyed),
+1 Br for Zone pass,
+1 Bu from Rotherhithe,
-1 Re on Bethnal Green,

Game time.
} 





From Kevan Davis <kdavis@i...> Fri Sep 25 07:15:34 1998
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> Kevan : Pass (Shadwell (DL)) [Bridges Up] [Fire at Wapping] 
> [Claiming Drone Stick] [Courier Call] 
> [...]
> miKi : [Home] Bethnal Green (CN) [Claiming Blue Token from Rotherhithe]
>	[Red Token on Bethnal Green] [Collecting Hat (V)]

Er, Wapping's on Fire, and is thus Blocked for a Turn. I quote that
whole "Wilding past Blocks" thing (which is how the Rules word it, so
a sympathetic Referee won't make any difference, if such is your
plan) and Buzz my Buzzer at you, sir.

Kevan

--
kdavis@i... - http://www.innotts.co.uk/~elusive/kevan - UIN: 5998366
"And yea, though I walk in the road to
get past, I'm not in the least afraid."
-- Half Man Half Biscuit, "He Who Would Valium Take"



From Richard Brockie <rmb@r...> Fri Sep 25 07:28:01 1998
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Date: Fri, 25 Sep 1998 15:26:00 +0100 (BST)
From: Richard Brockie <rmb@r...>
To: l-nomic@f...
Subject: Re: MN: Game 9 Buzz
In-Reply-To: <199809251414.PAA27803@c...>
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On Fri, 25 Sep 1998, Kevan Davis wrote:

> > Kevan : Pass (Shadwell (DL)) [Bridges Up] [Fire at Wapping] 
> > [Claiming Drone Stick] [Courier Call] 
> > [...]
> > miKi : [Home] Bethnal Green (CN) [Claiming Blue Token from Rotherhithe]
> >	[Red Token on Bethnal Green] [Collecting Hat (V)]
> 
> Er, Wapping's on Fire, and is thus Blocked for a Turn. I quote that
> whole "Wilding past Blocks" thing (which is how the Rules word it, so
> a sympathetic Referee won't make any difference, if such is your
> plan) and Buzz my Buzzer at you, sir.

That is not my plan, sir!

Rule 1.9.2 states that:

"If a Fire is spotted at a Station, that Station is Blocked for one Turn,
and becomes Lightly Damaged."

The definition of a Turn is in 1.3.4. Using this definition, it is
clear that Wapping becomes only lightly damaged after dave's turn.

--- miKi





From Kevan Davis <kdavis@i...> Fri Sep 25 10:04:36 1998
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>> Er, Wapping's on Fire, and is thus Blocked for a Turn. I quote that
>> whole "Wilding past Blocks" thing (which is how the Rules word it, so
>> a sympathetic Referee won't make any difference, if such is your
>> plan) and Buzz my Buzzer at you, sir.
>
>That is not my plan, sir!

Sorry to jump to the conclusion; in the absence of any commented
explanation for getting past the Fire (which I thought we were all
treating as if it Blocked for one Round), I found it hard to
believe you were genuinely disregarding all the debate we'd had
on the matter.

>Rule 1.9.2 states that:
>
>"If a Fire is spotted at a Station, that Station is Blocked for one Turn,
>and becomes Lightly Damaged."
>
>The definition of a Turn is in 1.3.4. Using this definition, it is
>clear that Wapping becomes only lightly damaged after dave's turn.

[laughs] Ah. Fair enough. Looking back, the original, original
wording of the Fires Rule included the sentence:-

"- the Station is Blocked for one turn (that is for one round of Moves, 
in the same way as a standard Block) whilst the Lines are cleared."

Careless summarising, really. My fault as well, I suspect. Well
done for spotting it when I didn't, sir.

Kevan

--
kdavis@i... - http://www.innotts.co.uk/~elusive/kevan - UIN: 5998366
"Letter to your mother says you're doing everything you can,
and I'm glad she won't get the joke."
-- The Whitlams, "Laugh in their Faces"



From Richard Brockie <rmb@r...> Fri Sep 25 10:44:25 1998
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Date: Fri, 25 Sep 1998 18:43:24 +0100 (BST)
From: Richard Brockie <rmb@r...>
To: l-nomic@f...
Subject: Re: MN: Game 9 Buzz
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On Fri, 25 Sep 1998, Kevan Davis wrote:

> >> Er, Wapping's on Fire, and is thus Blocked for a Turn. I quote that
> >> whole "Wilding past Blocks" thing (which is how the Rules word it, so
> >> a sympathetic Referee won't make any difference, if such is your
> >> plan) and Buzz my Buzzer at you, sir.
> >
> >That is not my plan, sir!
> 
> Sorry to jump to the conclusion; in the absence of any commented
> explanation for getting past the Fire (which I thought we were all
> treating as if it Blocked for one Round), I found it hard to
> believe you were genuinely disregarding all the debate we'd had
> on the matter.

In retrospect, perhaps I should have put in an explanation, but I did say 
in the Eprop that I would abide by the ruling. Sorry if you were
in danger of you blowing a safety valve. I can just imaging your
reaction...

> >Rule 1.9.2 states that:
> >
> >"If a Fire is spotted at a Station, that Station is Blocked for one Turn,
> >and becomes Lightly Damaged."
> >
> >The definition of a Turn is in 1.3.4. Using this definition, it is
> >clear that Wapping becomes only lightly damaged after dave's turn.
> 
> [laughs] Ah. Fair enough. Looking back, the original, original
> wording of the Fires Rule included the sentence:-
> 
> "- the Station is Blocked for one turn (that is for one round of Moves, 
> in the same way as a standard Block) whilst the Lines are cleared."
> 
> Careless summarising, really. My fault as well, I suspect. Well
> done for spotting it when I didn't, sir.

Shucks, *blush*, etc...

--- miKi



From <WayperP@p...> Sun Sep 27 17:11:44 1998
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From: "Wayper, Paul" <WayperP@p...>
To: "'l-nomic@f...'" <l-nomic@f...>
Subject: MN: RE: Game 9 Game State Document
Date: Mon, 28 Sep 1998 10:08:33 +1000
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+------------+---------------------------+----+-------------------+ 
| Player (T)| Home | LV | Tokens | 
| | | | Bk Bu Br Go Re Si | 
+------------+---------------------------+----+-------------------+ 
| PaulWay (B)| Finchley Central | 5 | 6 0 0 2 2 0 | 
| miKi (C)| Bethnal Green | 3 | 4 0 5 2 5 0 | 
| Kevan (B)| All Saints | 0 | 7 1 1 0 1 0 | 
| dave (A)| Wood Green | 4 | 4 0 2 0 2 0 | 
| Grimace (C)| Swiss Cottage | 0 | 8 3 4 0 4 0 | 
| Drone (B)| | 3 | 3 0 1 0 1 0 | 
| Julie (A)| Moor Park | 4 | 5 0 1 1 2 0 | 
| Dunx (B)| Ladbroke Grove | 2 | 1 1 2 0 1 0 | 
+------------+---------------------------+----+-------------------+ 
+---------------++------------------------------++----------------+ 
| Bridges: Down || WILD STATIONS || Time: Fri 0900 | 
+---------------+| Colliers Wood |+----------------+ 
+---------------+| Oakwood |+----------------+ 
| Out of Knip || Hampstead || Circle: <-> | 
+---------------++------------------------------++----------------+ 
+Possessions----+-------------------------------------------------+ 
| PaulWay | Zone 1-3 Pass,Zone 4 Pass, Hat (T,V) | 
| miKi | Zone 2 Pass, Hat (BR,T) | 
| Kevan | Drone Stick | 
| dave | Hat (T,V) | 
| Grimace | Hats (A,T), Zone 1 Pass, Casiotone | 
| Julie | Hats (T), Chocolate Bar | 
| Dunx | Chocolate Bar | 
+---------------+-------------------------------------------------+ 
+Token-Assignments+--------------+-----------------+--------------+ 
| Mile End | Bk | Ladbroke Grove | ReRe | 
| Hanger Lane | ReRe | Westbourne Park | BuBu | 
| Latimer Road | BuBu | Bayswater | Bu | 
| Rotherhithe | Bu | Angel | Bu | 
| Bermondsey | Re | Canning Town | Re | 
| Royal Oak | Bk | Southwark | Re | 
+-----------------+--------------+-----------------+--------------+ 
+---------+-------------------------------------------------------+ 
| Damaged | Wapping, Euston* | 
+---------+-------------------------------------------------------+ 
+-----------------------------------------------------------------+ 
| Courier Call... Epping to Amersham | 
+-----------------------------------------------------------------+ 

PaulWay : [Home: Finchley Central] Finchley Central (NT) 
[Purchasing Zone 4 Pass] 
miKi : [Home: Bethnal Green] Bethnal Green (CN) 
[Purchasing Zone 2 Pass] 
Kevan : [Home: All Saints] All Saints (DL) 
Grimace : [Home: Swiss Cottage] Swiss Cottage (JL) 
Dunx : [Home: Ladbroke Grove] Ladbroke Grove (HC) 
PaulWay : [LV+1] Mill Hill East (NT) [Collecting Terminus Hat] 
miKi : Pass (Bethnal Green (CN)) 
Kevan : Pass (All Saints (DL)) [Colliers Wood Wild] 
Grimace : [LV+2] Baker Street (JL) [Collecting Hat (A-Z)] 
Dunx : Pass (Ladbroke Grove (HC)) 
PaulWay : [Token Running] Finchley Central (NT) 
miKi : [LV+3] Whitechapel (DS via CN, HC) 
Kevan : Pass (All Saints (DL)) 
Grimace : [LV+2] [Silver to Bronze] [Purchasing Zone 1 Pass] 
[Purchasing Casiotone] Notting Hill Gate (DS) 
Julie : [Home: Moor Park] Moor Park (MP) [Collecting Hat] 
PaulWay : [LV+1] Woodside Park (NT) [Collecting Hat] 
miKi : [LV+2] New Cross (EL) [Collecting Hat (BR)] 
Kevan : [LV+3] [Purchasing Chocolate Bar] [Eating Chocolate Bar] 
Shadwell (DL) [Blocking Wapping] 
dave : [Home: Wood Green] Wood Green (PD) [Collecting Hat] 
Grimace : Pass (Notting Hill Gate (DS)) [Busking] 
Julie : [LV+2] Watford (MP) 
PaulWay : High Barnet (NL) 
miKi : [Gold Running] New Cross Gate (EL) [Rebounding off Wapping] 
[Collecting Hat (T)] 
Kevan : Pass (Shadwell (DL)) [Blocking Wapping] 
dave : [LV+1] Bounds Green (PD) 
Grimace : [LV+2] [Game Time: +0100] Kensington (Olympia) (DS) 
[Collecting Hat (Terminus)] [Busking] 
Julie : [Token Running] Moor Park (MP) 
PaulWay : [LV+2] [Token Running] Finchley Central 
[Purchasing Zone 1-3 pass] 
miKi : [Token Running] [LV-2] Rotherhithe (EL) [Rebounding off Wapping] 
Kevan : Pass (Shadwell (DL)) [Bridges Up] [Fire at Wapping] 
[Claiming Drone Stick] [Courier Call] 
dave : [LV+3] Cockfosters (PD) [Collecting Hat] [Oakwood Wild] 
Grimace : Pass (Kensington (Olympia) (DS)) [Bridges Down] 
Drone : [LV+3] Goodge Street (NT) [Dropping Package at Euston] 
[Purchasing Chocolate Bar] [Giving Chocolate Bar to 
Dunx] 
Julie : [LV+2] Amersham (MP) [Purchasing Chocolate Bar] 
[Collecting Hat] [Hampstead Wild] 
Dunx : [LV+2] Royal Oak (HC) [Detonating Euston Package] 
[Claiming a Blue from Westbourne Park] 
[Black Token on Royal Oak] [Knocking Verdant Hat Off Julie] 
PaulWay : [LV+1] Camden Town (NT)

{Comments:

Please accept my turn - unfortunately you hit me on an afternoon that I was
extremely busy, followed by an equally packed weekend. I apologise for the
lateness of my move and hope you can find it in your heart to allow play to
continue with it included.

10mins : LV+1
10mins +1Bk : Same line move
+1Br : Zone pass (bought last turn - possessions updated)

*sigh*

}


From Graeme Jefferis <se98gj@d...> Mon Sep 28 04:47:12 1998
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Subject: MN: Back again, again, again.
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Hello folks... well, I'm back once more with yet another in my ridiculous
succession of email addresses. This one ought to be staticish for a few years
yet.

-Graeme.


From <DELLIS@U...> Tue Sep 29 08:32:20 1998
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Date: 29 Sep 98 16:25:47 +0100
From: "Dunx (Duncan Ellis)" <DELLIS@U...>
To: l-nomic@f...
Subject: MN: Game 10 Game State Document
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+------------+---------------------------+----+-------------------+ 
| Player | Home | LV | Tokens | 
| | | | Bk Bu Br Go Re Si | 
+------------+---------------------------+----+-------------------+ 
| Kevan | West Brompton | 3 | 2 1 2 0 3 0 | 
| Julie | Clapham South | 3 | 3 0 1 0 3 0 | 
|*Drone | | 0 | 2 0 2 0 2 0 | 
| Dunx | South Wimbledon | 1 | 4 0 1 0 1 0 | 
| Grimace | | 0 | 2 0 2 0 2 0 | 
| PaulWay | Limehouse | 0 | 2 0 0 0 2 0 | 
+------------+---------------------------+----+-------------------+ 
+---------------++------------------------------++----------------+ 
| Bridges: Down || WILD STATIONS || Time: Fri 1800 | 
+---------------+| |+----------------+ 
+---------------+| |+----------------+ 
| Out of Knip || || Circle: <-> | 
+---------------++------------------------------++----------------+ 
+Possessions----+-------------------------------------------------+ 
| Kevan | | 
| Julie | Zone 2 Pass | 
| Dunx | Zone 4 Pass, Hat (T) | 
| PaulWay | Zone 2 Pass | 
+---------------+-------------------------------------------------+ 
+-----------------+--------------+-----------------+--------------+ 
| Euston | BkBk | Tott & Whetstone| ReReReRe | 
+-----------------+--------------+-----------------+--------------+ 

Kevan : [Home: West Brompton] West Brompton (DS) 
Dunx : [Home: South Wimbledon] South Wimbledon (NT) 
Kevan : [LV+3] Hammersmith (PD via DS) 
Julie : [Home: Clapham South] Clapham South (NT) [Purchasing Zone 2 Pass] 
[Collecting Hat] 
Dunx : Pass (South Wimbledon (NT)) [Bulkheading Colliers Wood] 
[Purchasing Zone 4 Pass] [Collecting Hat] 
Grimace : Forced Pass 
PaulWay : [Home: Limehouse] Limehouse (DL) [Purchasing Zone 2 Pass] 
[Collecting Hat] 
Kevan : [LV+3] Paddington (CL via PD) [Collecting Hat] [Knocking BR 
Hat off PaulWay] 
Julie : [LV+3] Stockwell (NT) [Knocking Hat off Dunx] 
Dunx : [LV+1] Morden (NT) [Collecting Hat] [Hands On Hat] 
[Knocking Compass Hat Off Julie] 
Grimace : Forced Pass 

{ Comment: 
Another Forced Pass for Grimace... 

The hands of Game Time tick forward once more. 
} 

-- 
Dunx 
IRL: Duncan Ellis, Senior Software Engineer, Business Modelers, Oracle 
<I work for Oracle, I don't speak for them>


From <DELLIS@U...> Tue Sep 29 08:35:13 1998
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Date: 29 Sep 98 16:29:13 +0100
From: "Dunx (Duncan Ellis)" <DELLIS@U...>
To: l-nomic@f...
Subject: MN: Whither Game 9?
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So - Game 9, then. 

I suppose it depends on whether we're accepting PaulWay's Move. 

If we are (and I'm inclined to, but then e's on my team so I suppose I 
would be) then we await miKi's Move (presumably the same thing). 

If we are rejecting PaulWay's Move in a heartlessly cruel manner then 
we're waiting for Kevan to play. 

Either way, we're waiting... 

-- 
Dunx 
IRL: Duncan Ellis, Senior Software Engineer, Business Modelers, Oracle 
<I work for Oracle, I don't speak for them>


From Richard Brockie <rmb@r...> Tue Sep 29 08:47:56 1998
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Date: Tue, 29 Sep 1998 16:47:10 +0100 (BST)
From: Richard Brockie <rmb@r...>
To: l-nomic@f...
Subject: Re: MN: Whither Game 9?
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On 29 Sep 1998, Dunx (Duncan Ellis) wrote:

> So - Game 9, then. 
> 
> I suppose it depends on whether we're accepting PaulWay's Move. 
> 
> If we are (and I'm inclined to, but then e's on my team so I suppose I 
> would be) then we await miKi's Move (presumably the same thing). 

Well, as the person who made the "Forced Pass" for PaulWay, I'll say,
"just this once". My move would be the same. However, we would probably be
wise waiting until a majority of pwople have indicated one way or t'other
before continuing...

--- miKi



From <DELLIS@U...> Tue Sep 29 09:22:33 1998
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From: "Dunx (Duncan Ellis)" <DELLIS@U...>
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Subject: Re: MN: Whither Game 9?
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miKi wrote: 
>On 29 Sep 1998, Dunx (Duncan Ellis) wrote: 

>> So - Game 9, then. 
>> 
>> I suppose it depends on whether we're accepting PaulWay's Move. 
>> 
>> If we are (and I'm inclined to, but then e's on my team so I suppose I 
>> would be) then we await miKi's Move (presumably the same thing). 

>Well, as the person who made the "Forced Pass" for PaulWay, I'll say, 
>"just this once". My move would be the same. However, we would probably be 
>wise waiting until a majority of pwople have indicated one way or t'other 
>before continuing... 

Agreed. 

How like to the wisdom of Solomon... 

-- 
Dunx 
IRL: Duncan Ellis, Senior Software Engineer, Business Modelers, Oracle 
<I work for Oracle, I don't speak for them>


From kenningd@w... (I am the Water Boatman) Tue Sep 29 10:03:17 1998
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From: kenningd@w... (I am the Water Boatman)
To: l-nomic@f...
Subject: Re: MN: Whither Game 9?
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>So - Game 9, then. 
> 
>I suppose it depends on whether we're accepting PaulWay's Move. 

Well, I was just waiting for *someone* to do *something* -- no-one made any
response to PaulWay's move, but I didn't think it my place to (as it's not my
turn in any case).

However, in the interest of giving this game some smart new rolling stock and
extending it to Stratford, I shall voice my opinion on the matter.

Here goes...

I am all for accepting PaulWay's move.

On a slightly tangential note, my journey to and from work every day takes me
past Canary Wharf, so I've been able to keep a close eye on the progress of the
new Jubillee Line station there. I must say the big 'fingernail' canopies over
the entrance are quite magnificent -- you can look at the pictures on the JLE
web page if you don't believe me, but they're much more impressive viewed from
close up. I can also report that the DLR extension to Lewisham is well ahead of
schedule. In case anyone's interested.

dave






From Kevan Davis <kdavis@i...> Tue Sep 29 10:12:45 1998
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>If we are (and I'm inclined to, but then e's on my team so I suppose I 
>would be) then we await miKi's Move (presumably the same thing). 
> 
>If we are rejecting PaulWay's Move in a heartlessly cruel manner then 
>we're waiting for Kevan to play. 

Well, I've been rather busy myself these past few days and have barely
had a moment to even check my email; I'll wait to see what the decision
on Paul's plea is before doing anything, so as not to complicate
matters.

It does seem rather unfair that a Player's tactics can be so utterly
shattered by a busy day at work or whatever. Perhaps we should extend
the Forced Pass time limit a bit (for we've got several games on the
go these days, so it's slightly less of a thing), or say that it keeps
LV and everything as it was, rather than crippling it down to zero.

Kevan

--
kdavis@i... - http://www.innotts.co.uk/~elusive/kevan - UIN: 5998366
"Girl afraid; where do his intentions lay? Or does he even have any?"
-- The Smiths, "Girl Afraid"



From Kevan Davis <kdavis@i...> Tue Sep 29 14:28:30 1998
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-----------------------------------------------------------------------------
No. Proposal Name F P A Q Result
-----------------------------------------------------------------------------
496 Tournament Play 5 1 - 1 Enacts 2.9.1-3
497 Give Up Completely... 4 1 1 1 Repeals 1.7.32,
Amends 1.7.16
498 Mob Injustice 4 1 1 1 Amends 2.6.1
499 Token Cascade Rethink 4 - 1 2 Amends 1.7.2/15,
Repeals/Enacts 1.7.36/37
500 Peg Doubt 5 1 - 1 Enacts 1.11.4,
Amends 1.7.16
501 Very Witty, Wild 1 1 4 1 Fails
502 Wait Your Turn 5 1 - 1 Amends 0.7.2
503 I Toff My Hat At You, Sir! 2 - 4 1 Fails
504 Beaking 3 - 3 1 Fails
505 More Renumbering! 4 - 2 1 Renumbers nothing [a]
506 Mentor Centre 5 1 - 1 Enacts 0.3.4/5
507 Award of the State 4 1 1 1 Repeals 0.4.14, Enacts 0.9.4
Amends 0.9.4
-----------------------------------------------------------------------------

[a] I'll do it when I do the rest. The rule sections could use a bit of
kicking around as well, really; a lot of rules would fit better in
other bits...

-----------------------------------------------------------------------------
dave Dunx Grimc Jon Jthn Julie Kevn miKi Paul Y_Mom
-----------------------------------------------------------------------------

496 (Kevan) FOR FOR FOR - - FOR PAS FOR - -
497 (Kevan) FOR FOR AGA - - FOR PAS FOR - -
498 (Kevan) AGA FOR FOR - - FOR PAS FOR - -
499 (Grimace) AGA FOR - - - FOR FOR FOR - -
500 (Dunx) FOR PAS FOR - - FOR FOR FOR - -
501 (Dunx) FOR PAS AGA - - AGA AGA AGA - -
502 (Dunx) FOR PAS FOR - - FOR FOR FOR - -
503 (PaulWay) AGA FOR FOR - - AGA AGA AGA - -
504 (PaulWay) FOR FOR AGA - - AGA FOR AGA - -
505 (PaulWay) AGA FOR FOR - - FOR AGA FOR - -
506 (Julie) FOR FOR FOR - - PAS FOR FOR - -
507 (Julie) FOR FOR FOR - - PAS AGA FOR - -

-----------------------------------------------------------------------------
dave Dunx Grimc Jon Jthn Julie Kevn miKi Paul Y_Mom 
- KUDOS ---------------------------------------------------------------------

Initial: 16 8 10 0 29 15 25 6 1 0
Halved: 8 4 5 7 12 3 0
----------------------------------------------------------------
FOR Votes: +0 +11 +4 +9 +13 +0 +9 
AGA Votes: -0 -4 -1 I I -1 -2 -0 -9 I
Decisiveness: +3 +3 +3 n n +3 +3 +3 +0 n
Voting/Own: -0 -0 -0 a a -0 -0 -0 -0 a
c c c
EP FOR Votes: +0 +0 +0 t t +0 +0 +0 +0 t
EP AGA Votes: -0 -0 -0 i i -0 -0 -0 -0 i
Finger/Pulse: +0 +0 +0 v v +5 +0 +5 +0 v
e e e
Award Ceremony: +1 +6 +0 +4 +3 +3 +3 [b]
----------------------------------------------------------------
This Week: +4 +16 +6 +20 +17 +11 +3

Final Kudos: 12 20 11 0 29 27 29 14 3 0

-----------------------------------------------------------------------------
dave Dunx Grimc Jon Jthn Julie Kevn miKi Paul Y_Mom
-----------------------------------------------------------------------------
Apathy Level: 0 0 1 3 0 0 0 0 2 3
-----------------------------------------------------------------------------

[b] Ruttsborough Award - Dunx (Very Witty, Wild)
IMCS Clarity Award - PaulWay (More Renumbering!)
CAMREC Cleanup Award - Dunx (Wait Your Turn)
Mrs Trellis Award - Julie (Award of the State)
Who's a Clever Bear? - miKi (for running over the hot coals of
Wapping)
Down-Underground - none
For E's A Jolly Good Fellow - Kevan (automatic)



From Kevan Davis <kdavis@i...> Tue Sep 29 14:28:54 1998
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------------------------------------------------------------------------------
MORNINGTON NOMIC

Proposals for Voting on in Year Two, Week Twenty-Three
------------------------------------------------------------------------------

Proposal 508 - So They All Manoeuvred Over and One Fell Out [Multiple]

1. Someone turn on the light! [Repeal]

Repeal Rule 1.18.1 - Manoeuvres in the Dark

{ Comments:

It all seems a bit silly to have to spend a whole load of tokens to 
declare a gambit when you can really just propose to add one instead.
Most people aren't going to get enough tokens in a short game to want
to waste them on the declaring action. This way, we can vote on 
the proposed new gambit to make sure it's fair in reward.

}

2. Price List, Sir? [Amendment]

Amend the first paragraph of Rule 1.18.2 (Gambits And Their Costs) to read:-

Below is a list of all legal Manoeuvres, consisting of their names, 
the station attributes used to perform them, and the cost of the 
completed gambit. Costs of tokens are recorded in positive numbers 
only. 

3. Those Pesky Tourists [Amendment]

Add the following Manoeuvre to bottom of the list in 
Rule 1.18.2 (Gambits And Their Costs):-

London Site-seeing (2 Go, 1 Si, 1 Bu)
Canary Wharf -> Tower Hill -> Westminster -> Piccadilly Circus -> 
Hyde Park Corner -> Paddington

------------------------------------------------------------------------------

Proposal 509 - Instrument of the Devil [Multiple]

1. Jekyll and Hyde Park [Enactment]

Any player ending eir turn at Hyde Park Corner may perform the Action of
[Hyde Transformation] to transform emself into Mr(s) Hyde which will be 
denoted by an (H) in the Game State Document after eir name.

The transformation allows the Player to increase or decrease eir Line
Velocity by 5 each turn, instead of the usual 3 and any Actions targeting
the transformed Player costing any number of red tokens is increased by 1.

The transformed Player may not travel through Holy Stations at any time while
the transformation is in effect.

The effect is cancelled if the transformed Player ever has enough Gold
Tokens to open Mornington Crescent or another Player performs the [Hyde 
Transformation] Action. There may be only one affected Player at any time.

2. I'm Schizophrenic, and so am I. [Amendment]

Add the following action to the list of actions:-

------------------------------------------------------------------------
Action Rule Duration Cost
------------------------------------------------------------------------
[Hyde Transformation] 1.7.x -1 Re, -1 Bk
-1 Bu, -1 Br
------------------------------------------------------------------------

------------------------------------------------------------------------------

Proposal 510 - Handle with Care [Multiple]

{ Comments : Fixing some sloppy wording in the Parcel and Flag Rules, apropos
of Wilding and Homing whilst carrying them. }

1. This Way Up [Amendment]

Replace the third paragraph of Rule 1.11.2 (Five-Point Courier) with:-

"While a Player is carrying a Parcel, e skips the "Special Moves" section
of the Move Validity checks, and may not perform Actions which would alter
eir Piece position."

2. Sitting Duck [Amendment]

Reword Rule 2.8.6 (Running with Scissors) to:-

"While a Player is carrying a Parcel, e skips the "Special Moves" section
of the Move Validity checks, and may not perform Actions which would alter
eir Piece position."

3. Smallprint [Amendment]

Rename Rule 1.11.2 to "Three-Point Courier", since you don't actually get
five Golds for it any more. Tsk.

------------------------------------------------------------------------------

Proposal 511 - Where The Air Is Free [Amendment]

In Rule 1.4.25 (Release the Pigeons!), replace "Park Station" with "Park
Station outside Zone 2".

{ Comments : Lovely though Hyde Park is, it and a few other Parks are a bit
too near to Charing Cross, and render Pigeon release a little too
easy. }

------------------------------------------------------------------------------

Proposal 512 - Lose the Force [Multiple]

{ Comments : This lessens the harshness of Forced Passing; having your LV
struck to zero just because you were too busy at work one day
is, as Game 9 showed, a bit harsh. If you're too late to
submit a Turn, you miss your go, which is perhaps enough - this
reworking just keeps LV and whatnot intact, and loses the
term "Forced Pass" because it's not really a Pass any more;
more a momentary period of Inactivity. }

1. I'm Going To Have To Hurry You [Amendments]

Through the Ruleset, replace the string "Forced Pass" with "Timeout".

2. British Rail Would Like To Apologise For The Late Arrival Of... [Amendment]

In Rule 1.5.0 (Valid Moves), replace the second bullet point with:-

* The word "Timeout"

3. Buck the Pass [Amendment]

Remove "or has a Forced Pass played for em" from Rule 1.5.2 (Passing).

------------------------------------------------------------------------------

Proposal 513 - Green and Pleasant Land [Multiple]

{ Comment: 
It's been said before, but there aren't enough kinds of tokens. 

I suspect that previous efforts to increase the choice of tokens have 
failed because there was no particular reason for the new token types 
to exist - this Proposal seeks to create a token which is used for 
declarations and other such play which is neutral at the time. 
} 

[Amendment: Green Belt] 
Amend Rule 1.4.1 (Token Gesture) such that its second paragraph reads 
thus: 

"There are seven colours of Token - three Metallic (Gold, Silver and 
Bronze) and four Plastic (Black, Blue, Green and Red)." 

Add the following bullet point to the list of Token descriptions: 

"* Green : Neutral Actions (those which have no immediate effect on 
any Piece's position, such as declarations)" 

[Enactment: Ecofriendly] 
A Player may play the Neutral Action [Recycling] in order to gain a Green 
Token. This exchanges a pair of matching Plastic Tokens for a single Green 
Token. 

[Action: Recycling] 
Name: Recycling 
Type: Neutral 
Text: Recycling 
Duration: 5 minutes 
Cost: any two matching Plastic Tokens 

{ Comment: 
Just seems like a nice way to gain Green Tokens. Note that this wording 
does not prevent the recycling of Green Tokens into other Green Tokens: 
it is assumed that Players will have sufficient sense not to. 

Finally, we need something to do with all those Greens... 
} 

[Amendment: Brown Belt] 
Amend Rule 1.7.15 (Post-Move Actions) such that the following Actions gain 
an additional cost of 1 Green Token: 

[Courier Call] 
[Declaring ____ Gambit/Manoeuvre] 
[<Station> Wild] 

------------------------------------------------------------------------------

Proposal 514 - Charge Card [Multiple]

{ Comment: 
Currently, there is only one way to win: collect Gold Tokens. This 
Proposal aims to introduce an alternative method which requires no 
token collection, hopefully moving away from the alarming resemblance 
to Monopoly. 

WARNING: Do not mistake Mornington Nomic for physical reality!! 
Real circuits do not work this way! 
} 

[Enactment: Current] 
Every Station on the LU map has a Current value associated with it, this 
value being directly related to its distance from the Meridian on the map. 

Current is the radial distance of the Station from the Meridian divided by 
the radial distance of the most remote Station on the Map expressed as an 
integer percentage. It is calculated using the formula - 

Current = int(station_radius / max_radius * 100) 

... where 'int' is a function which removes the real part of a number. 

{ Comment: 
Note that by using a percentage of the furthest point distance there is 
no need to specify units. All my calculations have been done using pixels 
on the GIF map, but paper inches, angstroms, or pico light years would do 
just as well. 

It should be obvious that calculating these Currents is going 
to be laborious by hand. Fortunately, I have a database which will do the 
work and a web page containing the results will be supplied should this 
Proposal pass. 

Amersham is the furthest point. 
} 

[Enactment: Charge] 
Each Piece has a Charge, being a signed integer percentage. A Piece's 
Charge always starts the Game at zero. If Charge exceeds 999% it becomes 
999%; if Charge is ever less than -999% ir becomes -999%. 

Charge is modified by passage along LU network Lines: the Piece's Charge 
has added to it the difference between the Currents at the start and end 
Stations using the following formula: 

new_Charge = old_Charge + end_Station_Current - start_Station_Current 

For example, Bond Street has a Current of 15. Moving from Tottenham Court 
Road (which has a Current of zero) to Bond Street would add 15 to the 
Charge; Moving in the other direction would remove 15 from the Charge. 

{ Comment: that's that defined then. Onto the point of the exercise... } 

[Amendment: Charge of the Light Brigade] 
Amend Rule 1.10.1 (A Shunting We Will Go) such that the second paragraph 
after the bulleted list reads as follows: 

"When a Shunt has been successfully performed, the Shunted Player's Piece 
is moved to the specified Station, both Shunter and Shuntee have 
their Line Velocity reduced to zero, and both Shunter and Shuntee have 
the same Charge of the mean of the Piece Charges prior to the Shunt." 

[Enactment: Charge of the Heavy Brigade] 
A Player may play the Action [Opening MC] for no cost if the Charge of eir 
Piece matches the Current of Mornington Crescent Station at the point at 
which eir Piece enters the Station. 

[Amendment: Cannon To the Left of Them] 
Amend Rule 1.7.16 (Neutral Actions) by modifying the cost for the Action 
[Opening MC] as follows: 

-3 Go if Charge does not match 

[Enactment: Charged Up] 
Upon enactment of this Rule, all Pieces in all Games in play will be given 
a Charge of zero. 

This Rule will then Repeal itself. 

{ Comment: That'll do for now. 

There are of course lots of other things we could do with Charge: 
- debar Pieces with Charge above a certain threshold from crossing 
a Polarised or electrified Circle 
- specify that isolated line sections have no Current, and hence do 
not modify Charge 
- limit LV for those with very high Charge 

... and there's plenty more where that came from. Fundamentally Charge 
is a counterpart to LV which is under less direct Player control, but 
which can still produce some interesting effects. 
}

------------------------------------------------------------------------------

Proposal 515 - Turned Round [Multiple]

{ Comment: following on from the Station Fire duration debacle, an attempt 
to restore the original meaning. } 

[Amendment: Fires Don't Just Go Out, You Know] 
Amend Rule 1.9.2 (Escalator Fires) such that its second paragraph reads as 
follows: 

"If a Fire is spotted at a Station, that Station is Blocked for one round 
of Moves (that is the Fire Block has the same duration as the Block 
defined in Rule 1.9.1), and becomes Lightly Damaged." 

{ Comment: the wording of Block is a bit suspect too... } 

[Amendment: I Always Preferred Plasticine] 
Amend Rule 1.9.1 (Basic Blocks) such that its last paragraph reads thus: 

"A Block lasts for one round of Moves - the Station ceases to be Blocked 
after the Player who played the Block Moves once more (or would have 
Moved should e be Inactive)."

------------------------------------------------------------------------------



From <WayperP@p...> Tue Sep 29 19:46:46 1998
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From: "Wayper, Paul" <WayperP@p...>
To: "'l-nomic@f...'" <l-nomic@f...>
Subject: MN: RE: Game 10 Game State Document
Date: Wed, 30 Sep 1998 12:42:59 +1000
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-----BEGIN PGP SIGNED MESSAGE-----
Hash: SHA1
+------------+---------------------------+----+-------------------+ 
| Player | Home | LV | Tokens | 
| | | | Bk Bu Br Go Re Si | 
+------------+---------------------------+----+-------------------+ 
| Kevan | West Brompton | 3 | 2 1 2 0 3 0 | 
| Julie | Clapham South | 3 | 3 0 1 0 3 0 | 
|*Drone | | 0 | 2 0 2 0 2 0 | 
| Dunx | South Wimbledon | 1 | 4 0 1 0 1 0 | 
| Grimace | | 0 | 2 0 2 0 2 0 | 
| PaulWay | Limehouse | 0 | 1 0 1 0 3 0 | 
+------------+---------------------------+----+-------------------+ 
+---------------++------------------------------++----------------+ 
| Bridges: Down || WILD STATIONS || Time: Fri 1800 | 
+---------------+| |+----------------+ 
+---------------+| |+----------------+ 
| Out of Knip || || Circle: <-> | 
+---------------++------------------------------++----------------+ 
+Possessions----+-------------------------------------------------+ 
| Kevan | | 
| Julie | Zone 2 Pass | 
| Dunx | Zone 4 Pass, Hat (T) | 
| PaulWay | Zone 2 Pass | 
+---------------+-------------------------------------------------+ 
+-----------------+--------------+-----------------+--------------+ 
| Euston | BkBk | Tott & Whetstone| ReReReRe |
| Shoreditch | Bk | | | 
+-----------------+--------------+-----------------+--------------+ 

Kevan : [Home: West Brompton] West Brompton (DS) 
Dunx : [Home: South Wimbledon] South Wimbledon (NT) 
Kevan : [LV+3] Hammersmith (PD via DS) 
Julie : [Home: Clapham South] Clapham South (NT) [Purchasing Zone 2 Pass] 
[Collecting Hat] 
Dunx : Pass (South Wimbledon (NT)) [Bulkheading Colliers Wood] 
[Purchasing Zone 4 Pass] [Collecting Hat] 
Grimace : Forced Pass 
PaulWay : [Home: Limehouse] Limehouse (DL) [Purchasing Zone 2 Pass] 
[Collecting Hat] 
Kevan : [LV+3] Paddington (CL via PD) [Collecting Hat] [Knocking BR 
Hat off PaulWay] 
Julie : [LV+3] Stockwell (NT) [Knocking Hat off Dunx] 
Dunx : [LV+1] Morden (NT) [Collecting Hat] [Hands On Hat] 
[Knocking Compass Hat Off Julie] 
Grimace : Forced Pass 
PaulWay : [LV+3] Shoreditch (EL via DL)

{Comments:

10mins : Move
-1Bk : Line change (on Shoreditch)
+1Re : Through two interchanges
+1Br : Zone 2 Pass

Dunx: If you think you can get away with it as easy as that, well, you
just wait then. (Devises careful plan for getting Occam's Noogie into
the ruleset)

Game time updated.
}

Paul Wayper -- DPI ITS Computer Systems Officer
_____________________________________________________________________
SigClean 1.5a prevents all errors in transcription, transmission, and
reception of eMail, destroys sig and email viruses, and stops flames.
If it doesn't seem to work, contact me and I'll fix it. (c) 1998 PJW
-----BEGIN PGP SIGNATURE-----
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From <DELLIS@U...> Wed Sep 30 02:22:43 1998
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Date: 30 Sep 98 10:14:36 +0100
From: "Dunx (Duncan Ellis)" <DELLIS@U...>
To: l-nomic@f...
Subject: MN: Game 10 - PaulWay's Threat
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PaulWay wrote: 
> Dunx: If you think you can get away with it as easy as that, well, you 
> just wait then. (Devises careful plan for getting Occam's Noogie into 
> the ruleset) 

Eh? What are you talking about, man? 

Not that I'd tell you what I was doing in any case... 

-- 
Dunx 
IRL: Duncan Ellis, Senior Software Engineer, Business Modelers, Oracle 
<I work for Oracle, I don't speak for them>


From Kevan Davis <kdavis@i...> Wed Sep 30 02:23:08 1998
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To: Mornington Nomic <l-nomic@f...>
From: Kevan Davis <kdavis@i...>
Subject: MN: Game 10 Game State Document
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+------------+---------------------------+----+-------------------+ 
| Player | Home | LV | Tokens | 
| | | | Bk Bu Br Go Re Si | 
+------------+---------------------------+----+-------------------+ 
| Kevan | West Brompton | 5 | 3 1 0 0 4 1 | 
| Julie | Clapham South | 3 | 3 0 1 0 3 0 | 
|*Drone | | 0 | 2 0 2 0 2 0 | 
| Dunx | South Wimbledon | 1 | 4 0 1 0 1 0 | 
| Grimace | | 0 | 2 0 2 0 2 0 | 
| PaulWay | Limehouse | 0 | 1 0 1 0 3 0 | 
+------------+---------------------------+----+-------------------+ 
+---------------++------------------------------++----------------+ 
| Bridges: Down || WILD STATIONS || Time: Fri 1900 | 
+---------------+| |+----------------+ 
+---------------+| |+----------------+ 
| Out of Knip || || Circle: <-> | 
+---------------++------------------------------++----------------+ 
+Possessions----+-------------------------------------------------+ 
| Kevan | Harmonica | 
| Julie | Zone 2 Pass | 
| Dunx | Zone 4 Pass, Hat (T) | 
| PaulWay | Zone 2 Pass | 
+---------------+-------------------------------------------------+ 
+-----------------+--------------+-----------------+--------------+ 
| Euston | BkBk | Tott & Whetstone| ReReReRe |
| Shoreditch | Bk | | | 
+-----------------+--------------+-----------------+--------------+ 

Kevan : [Home: West Brompton] West Brompton (DS) 
Dunx : [Home: South Wimbledon] South Wimbledon (NT) 
Kevan : [LV+3] Hammersmith (PD via DS) 
Julie : [Home: Clapham South] Clapham South (NT) [Purchasing Zone 2 Pass] 
[Collecting Hat] 
Dunx : Pass (South Wimbledon (NT)) [Bulkheading Colliers Wood] 
[Purchasing Zone 4 Pass] [Collecting Hat] 
Grimace : Forced Pass 
PaulWay : [Home: Limehouse] Limehouse (DL) [Purchasing Zone 2 Pass] 
[Collecting Hat] 
Kevan : [LV+3] Paddington (CL via PD) [Collecting Hat] [Knocking BR 
Hat off PaulWay] 
Julie : [LV+3] Stockwell (NT) [Knocking Hat off Dunx] 
Dunx : [LV+1] Morden (NT) [Collecting Hat] [Hands On Hat] 
[Knocking Compass Hat Off Julie] 
Grimace : Forced Pass 
PaulWay : [LV+3] Shoreditch (EL via DL)
Kevan : [LV-1] Kings Cross St Pancras (CL) [Purchasing Harmonica]

{
Comments:

Carelessly I didn't update my LV during my last Turn, so it remained
at three instead of six; I've used the "LV-1" Action to take my LV to
five (rather than "LV+2"), just to make things clearer once this falls
into the archives and we try to follow things through.

--

Ludicrum tempus fugit.

+1 Red for passing two Interchanges
+1 Silver for a five-Line Interchange
+1 Black for a same-Liner
-2 Bronze for the Harmonica
}

--
kdavis@i... - http://www.innotts.co.uk/~elusive/kevan - UIN: 5998366
"Can't you hear she's crying out my name? (She never cries,
she always said.) Can't you see she's looking at me that way?"
-- My Life Story, "Lady Somerset"



From Elusive <elusive@i...> Wed Sep 30 07:06:11 1998
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+------------+---------------------------+----+-------------------+ 
| Player | Home | LV | Tokens | 
| | | | Bk Bu Br Go Re Si | 
+------------+---------------------------+----+-------------------+ 
| Kevan | West Brompton | 5 | 3 1 0 0 4 1 | 
| Julie | Clapham South | 4 | 4 1 1 0 3 0 | 
|*Drone | | 0 | 2 0 2 0 2 0 | 
| Dunx | South Wimbledon | 1 | 4 0 1 0 1 0 | 
| Grimace | | 0 | 2 0 2 0 2 0 | 
| PaulWay | Limehouse | 0 | 1 0 1 0 3 0 | 
+------------+---------------------------+----+-------------------+ 
+---------------++------------------------------++----------------+ 
| Bridges: Down || WILD STATIONS || Time: Fri 2000 | 
+---------------+| |+----------------+ 
+---------------+| |+----------------+ 
| Out of Knip || || Circle: <-> | 
+---------------++------------------------------++----------------+ 
+Possessions----+-------------------------------------------------+ 
| Kevan | Harmonica | 
| Julie | Zone 2 Pass | 
| Dunx | Zone 4 Pass, Hat (T) | 
| PaulWay | Zone 2 Pass | 
+---------------+-------------------------------------------------+ 
+-----------------+--------------+-----------------+--------------+ 
| Euston | BkBk | Tott & Whetstone| ReReReRe |
| Shoreditch | Bk | | | 
+-----------------+--------------+-----------------+--------------+ 

Kevan : [Home: West Brompton] West Brompton (DS) 
Dunx : [Home: South Wimbledon] South Wimbledon (NT) 
Kevan : [LV+3] Hammersmith (PD via DS) 
Julie : [Home: Clapham South] Clapham South (NT) [Purchasing Zone 2 Pass] 
[Collecting Hat] 
Dunx : Pass (South Wimbledon (NT)) [Bulkheading Colliers Wood] 
[Purchasing Zone 4 Pass] [Collecting Hat] 
Grimace : Forced Pass 
PaulWay : [Home: Limehouse] Limehouse (DL) [Purchasing Zone 2 Pass] 
[Collecting Hat] 
Kevan : [LV+3] Paddington (CL via PD) [Collecting Hat] [Knocking BR 
Hat off PaulWay] 
Julie : [LV+3] Stockwell (NT) [Knocking Hat off Dunx] 
Dunx : [LV+1] Morden (NT) [Collecting Hat] [Hands On Hat] 
[Knocking Compass Hat Off Julie] 
Grimace : Forced Pass 
PaulWay : [LV+3] Shoreditch (EL via DL)
Kevan : [LV-1] Kings Cross St Pancras (CL) [Purchasing Harmonica]
Julie : [LV+1] Embankment (NT)

{
Comments:

Ludicrum tempus fugit.
+1 Blue for Moving to an Interchange with exactly four lines
+1 Black for same liner.

}
--
elusive@i... - http://www.innotts.co.uk/~elusive - UIN: 4783999
"Can't you see it's hard for me, can you see what I'm trying to say?"
--Fish, "A Gentlemen's Excuse Me"



From Graeme Jefferis <se98gj@d...> Wed Sep 30 07:13:51 1998
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Subject: Re: MN: Y2W23 - Proposal comments.
To: l-nomic@f...
Date: Wed, 30 Sep 1998 15:12:33 BST
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> ------------------------------------------------------------------------------
> Proposals for Voting on in Year Two, Week Twenty-Three
> ------------------------------------------------------------------------------
> 
> Repeal Rule 1.18.1 - Manoeuvres in the Dark
> { Comments:
> 
> It all seems a bit silly to have to spend a whole load of tokens to 
> declare a gambit when you can really just propose to add one instead.
> Most people aren't going to get enough tokens in a short game to want
> to waste them on the declaring action. This way, we can vote on 
> the proposed new gambit to make sure it's fair in reward.
> }

Indeed, although I'd like a method of introducing new manouevres purely
via gameplay, at least for the moment. So I'm not sure with this one.

> Proposal 509 - Instrument of the Devil [Multiple]

Rather good, although hardly trad-Crescent, and maybe a little on
the cheap side although that can easily be changed. I'm not really
happy with introducing more actions that rely on specific stations
though: for one thing, it makes international translation trickier.
Not really enough of a problem in itself to make me vote against. But
I still think we ought to be encouraging genericism rather than
specificism.

> { Comments : Fixing some sloppy wording in the Parcel and Flag Rules, apropos
> of Wilding and Homing whilst carrying them. }

Fair enough.

> Proposal 511 - Where The Air Is Free [Amendment]
> In Rule 1.4.25 (Release the Pigeons!), replace "Park Station" with "Park
> Station outside Zone 2".

Except, unfortunately, this still allows Pigeon-Fancying in Zone 1.

> Proposal 513 - Green and Pleasant Land [Multiple]

Very nice. Should give us plenty of scope for now.

> Proposal 514 - Charge Card [Multiple]

It's a monster!

> { Comment: 
> Currently, there is only one way to win: collect Gold Tokens. This 
> Proposal aims to introduce an alternative method which requires no 
> token collection, hopefully moving away from the alarming resemblance 
> to Monopoly. 

This is nice but really, really confusing. And I can see playing with
Charge in all games is going to make a simple move rather time-consuming. 
It's the sort of thing that may require placing in a Complex Ruleset so
that only those who feel up to the mental strain need attack it. 

> It should be obvious that calculating these Currents is going 
> to be laborious by hand. Fortunately, I have a database which will do the 
> work and a web page containing the results will be supplied should this 
> Proposal pass. 

Yes, but checking all this is still going to be an awful lot of work. 
Although I appreciate that MC has fiendishly complex aspects, in this
adaptation I don't think we can realistically expect to live up to them.
I'd like MN to be a little more complex, certainly, but this idea involves
a lot of work with very little bearing on the game. Tactically it's all
rather puzzling. What exactly is the Current of the Crescent, and how
likely is it that someone is going to acheive exactly that Charge?

It's at times like this that I start pondering things like 'Rule Trials'...
But then, I suppose merely playing with the rule, and the process of
proposing Repeals, is essentially the Trial on a rule. We may be wiser
to let this one in and repeal it if it proves to be overly difficult
to play. Poor PaulWay! 

An interesting bundle of ideas this week. I'll have to have a brainstorm
sometime and come up with something /really/ evil...

-Graeme. 



From Graeme Jefferis <se98gj@d...> Wed Sep 30 07:21:33 1998
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Subject: MN: Mentoring
To: l-nomic@f...
Date: Wed, 30 Sep 1998 15:20:49 BST
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Oh, yes, and I'd like to put myself up as a Mentor. I'm still
prone to the occasional error but I finally feel as if I've got the
way of things.

Ta,
-Graeme.


From kenningd@w... (I am the Water Boatman) Wed Sep 30 07:50:49 1998
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From: kenningd@w... (I am the Water Boatman)
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I'm not entirely convinced about some of this week's proposals -- I like 509
and 513, but there are only two I realyl want to comment on...

>Proposal 508 - So They All Manoeuvred Over and One Fell Out [Multiple]

Like Grimace, I'm not sure about this one -- at least if you pay the token
cost, you are guaranteed to get your manoeuvre into the rules. If you rely on
a proposal, it may not get voted in.

>Add the following Manoeuvre to bottom of the list in 
>Rule 1.18.2 (Gambits And Their Costs):-

As if to prove my point.....

I really like this proposed manoeuvre, but I'm going to vote against the
proosal because of the other bits, which I'm not so keen on.

> London Site-seeing (2 Go, 1 Si, 1 Bu)
> Canary Wharf -> Tower Hill -> Westminster -> Piccadilly Circus -> 
> Hyde Park Corner -> Paddington

It's a lovely idea, although I'm not sure I remember Paddington being a great
tourist destination. How about ending the manoeuvre at Camden Town instead?

The proposal I really have a problem with is this one:

>Proposal 514 - Charge Card [Multiple]

>Current is the radial distance of the Station from the Meridian divided by 
>the radial distance of the most remote Station on the Map expressed as an 
>integer percentage. It is calculated using the formula - 
>
> Current = int(station_radius / max_radius * 100) 
> 
>... where 'int' is a function which removes the real part of a number. 

I can't comment on this because I don't understand a word of it. Therefore it
will definitely *not* be receiving a vote for from me. Sorry, but I think it's
grossly unfair to non-mathematicians to try to introduce things like this into
a game which is essentially not maths based.

I also think that even if I did understand it, it would be unfeasibly
complicated to have to work out charge every time you made a move -- my beck's
proposal got voted down and that worked using only the simple addition of two
values, both of which would be provided in the GSD. If that wasn't acceptable,
I don't see how this could be.

dave






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Date: 30 Sep 98 16:14:16 +0100
From: "Dunx (Duncan Ellis)" <DELLIS@U...>
To: l-nomic@f...
Subject: Re: MN: Mentoring
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> Oh, yes, and I'd like to put myself up as a Mentor. 

Good point. 

I'd also like to volunteer as a Mentor, should the Speaker feel I'm 
experienced enough. 

-- 
Dunx 
IRL: Duncan Ellis, Senior Software Engineer, Business Modelers, Oracle 
<I work for Oracle, I don't speak for them>


From kenningd@w... (I am the Water Boatman) Wed Sep 30 08:39:42 1998
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> Oh, yes, and I'd like to put myself up as a Mentor. 

I would nominate myself, but I don't feel up to it at the moment.

I was just wondering though, does all this mentoring business mean there's
going to be a recruitment drive? After all, it's not much good having the
wisdom if you don't have a student to impart it to.

dave






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Date: 30 Sep 98 18:00:19 +0100
From: "Dunx (Duncan Ellis)" <DELLIS@U...>
To: l-nomic@f...
Subject: MN: Game 10 Game State Document
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+------------+---------------------------+----+-------------------+ 
| Player | Home | LV | Tokens | 
| | | | Bk Bu Br Go Re Si | 
+------------+---------------------------+----+-------------------+ 
| Kevan | West Brompton | 5 | 3 1 0 0 4 1 | 
| Julie | Clapham South | 4 | 4 1 1 0 3 0 | 
|*Drone | | 0 | 2 0 2 0 2 0 | 
| Dunx | South Wimbledon | 3 | 5 0 2 1 1 0 | 
| Grimace | | 0 | 2 0 2 0 2 0 | 
| PaulWay | Limehouse | 0 | 1 0 1 0 3 0 | 
+------------+---------------------------+----+-------------------+ 
+---------------++------------------------------++----------------+ 
| Bridges: Down || WILD STATIONS || Time: Fri 2100 | 
+---------------+| |+----------------+ 
+---------------+| |+----------------+ 
| Out of Knip || || Circle: <-> | 
+---------------++------------------------------++----------------+ 
+Possessions----+-------------------------------------------------+ 
| Kevan | Harmonica | 
| Julie | Zone 2 Pass | 
| Dunx | Zone 4 Pass, Hat (T) | 
| PaulWay | Zone 2 Pass | 
+---------------+-------------------------------------------------+ 
+-----------------+--------------+-----------------+--------------+ 
| Euston | BkBk | Tott & Whetstone| ReReReRe | 
| Shoreditch | Bk | | | 
+-----------------+--------------+-----------------+--------------+ 

Kevan : [Home: West Brompton] West Brompton (DS) 
Dunx : [Home: South Wimbledon] South Wimbledon (NT) 
Kevan : [LV+3] Hammersmith (PD via DS) 
Julie : [Home: Clapham South] Clapham South (NT) [Purchasing Zone 2 Pass] 
[Collecting Hat] 
Dunx : Pass (South Wimbledon (NT)) [Bulkheading Colliers Wood] 
[Purchasing Zone 4 Pass] [Collecting Hat] 
Grimace : Forced Pass 
PaulWay : [Home: Limehouse] Limehouse (DL) [Purchasing Zone 2 Pass] 
[Collecting Hat] 
Kevan : [LV+3] Paddington (CL via PD) [Collecting Hat] [Knocking BR 
Hat off PaulWay] 
Julie : [LV+3] Stockwell (NT) [Knocking Hat off Dunx] 
Dunx : [LV+1] Morden (NT) [Collecting Hat] [Hands On Hat] 
[Knocking Compass Hat Off Julie] 
Grimace : Forced Pass 
PaulWay : [LV+3] Shoreditch (EL via DL) 
Kevan : [LV-1] Kings Cross St Pancras (CL) [Purchasing Harmonica] 
Julie : [LV+1] Embankment (NT) 
Dunx : [LV+2] [Token Running] Morden [Rebounding Off Colliers Wood] 
[Hands On Hat] 

{ Comment: 
Counting South Wimbledon twice because of the rebound, finish at Morden 
with a Gold Token to my name. What more could I want. 

10 mins (LV tweak) 
10 mins +1 Go (token run) 
10 mins +1 Bk (same Line Move) 
+1 Br (Zone card) 
10 mins (rebound) 
20 mins (hat holding) 
------- 
60 mins 

Game Time advanced. 
} 

-- 
Dunx 
IRL: Duncan Ellis, Senior Software Engineer, Business Modelers, Oracle 
<I work for Oracle, I don't speak for them>


From Graeme Jefferis <se98gj@d...> Wed Sep 30 12:09:32 1998
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Subject: Re: MN: Game 10 Game State Document
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+------------+---------------------------+----+-------------------+ 
| Player | Home | LV | Tokens | 
| | | | Bk Bu Br Go Re Si | 
+------------+---------------------------+----+-------------------+ 
| Kevan | West Brompton | 5 | 3 1 0 0 4 1 | 
| Julie | Clapham South | 4 | 4 1 1 0 3 0 | 
|*Drone | | 0 | 2 0 2 0 2 0 | 
| Dunx | South Wimbledon | 3 | 5 0 2 1 1 0 | 
| Grimace | West Kensington | 0 | 3 0 2 0 2 0 | 
| PaulWay | Limehouse | 0 | 1 0 1 0 3 0 | 
+------------+---------------------------+----+-------------------+ 
+---------------++------------------------------++----------------+ 
| Bridges: Down || WILD STATIONS || Time: Fri 2200 | 
+---------------+| |+----------------+ 
+---------------+| |+----------------+ 
| Out of Knip || || Circle: <-> | 
+---------------++------------------------------++----------------+ 
+Possessions----+-------------------------------------------------+ 
| Kevan | Harmonica | 
| Julie | Zone 2 Pass | 
| Dunx | Zone 4 Pass, Hat (T) | 
| PaulWay | Zone 2 Pass | 
+---------------+-------------------------------------------------+ 
+-----------------+--------------+-----------------+--------------+ 
| Euston | BkBk | Tott & Whetstone| ReReReRe | 
| Shoreditch | Bk | | | 
+-----------------+--------------+-----------------+--------------+ 

Kevan : [Home: West Brompton] West Brompton (DS) 
Dunx : [Home: South Wimbledon] South Wimbledon (NT) 
Kevan : [LV+3] Hammersmith (PD via DS) 
Julie : [Home: Clapham South] Clapham South (NT) [Purchasing Zone 2 Pass] 
[Collecting Hat] 
Dunx : Pass (South Wimbledon (NT)) [Bulkheading Colliers Wood] 
[Purchasing Zone 4 Pass] [Collecting Hat] 
Grimace : Forced Pass 
PaulWay : [Home: Limehouse] Limehouse (DL) [Purchasing Zone 2 Pass] 
[Collecting Hat] 
Kevan : [LV+3] Paddington (CL via PD) [Collecting Hat] [Knocking BR 
Hat off PaulWay] 
Julie : [LV+3] Stockwell (NT) [Knocking Hat off Dunx] 
Dunx : [LV+1] Morden (NT) [Collecting Hat] [Hands On Hat] 
[Knocking Compass Hat Off Julie] 
Grimace : Forced Pass 
PaulWay : [LV+3] Shoreditch (EL via DL) 
Kevan : [LV-1] Kings Cross St Pancras (CL) [Purchasing Harmonica] 
Julie : [LV+1] Embankment (NT) 
Dunx : [LV+2] [Token Running] Morden [Rebounding Off Colliers Wood] 
[Hands On Hat] 
Grimace : [Home: West Kensington] West Kensington (DS)

{ Comment: 

Bog-standard, but it gets me into the game at least.
Probably takes about 10 minutes.

+1 Bk for a move without a [Line Change].

Game Time, etc.

}



From <DELLIS@U...> Wed Sep 30 14:57:53 1998
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Date: 30 Sep 98 22:53:19 +0100
From: "Dunx (Duncan Ellis)" <DELLIS@U...>
To: l-nomic@f...
Subject: Re: MN: Year 2, Week 23: Proposals
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This Week's Proposals included: 
> Proposal 508 - So They All Manoeuvred Over and One Fell Out [Multiple] 

I agree with others who have commented on this one - I think we want to 
keep the ability to add Gambits to the ruleset through game play. This 
shouldn't stop new Manoeuvres being Proposed, of course, but still. 


> Proposal 509 - Instrument of the Devil [Multiple] 
Yes - very nice. Possibly a little out of keeping with the rest of the 
game, but then eclecticism is our middle name. 


> Proposal 514 - Charge Card [Multiple] 
I'll claim ownership of this one in order to defend it. 

First of all, the Proposal includes a definition of how to calculate 
Currents. Unfortunately this makes it look complicated, but it shouldn't 
be in practice since a Player would usually just look up the Current 
value for the relevant Stations and never have to actually do the maths 
at all. I've pre-published my preliminary Currents document - see the end 
of this note. 

Secondly, the actual Charge calculation isn't difficult - it should 
involve only three numbers: the Current of the Station at the start of the 
Move; the Current of the Station at the end of the Move; and the Charge 
of the Piece before the Move. What you're doing is working out the 
change in Current which the Piece has been subjected to, and adding that 
on to the Piece's Charge. I don't think that is any more time consuming 
or fiddly than the Token adjustments and LV calculations we do already. 

Thirdly, all I've done with Charge so far is to try to allow Players to 
Move to MC without the three Gold Tokens. Trying to get precisely the 
right charge to play MC may not be easy, but it will be different from 
Token Running and hopefully we'll end up visiting some Stations (and 
Straddling away from them, probably) which we wouldn't otherwise get to. 

There are, as I suggest in the Proposal, other things we can do with 
Charge but I thought I'd best leave those out in the first instance just 
to keep things down to a more or less manageable size. 

I think a slightly more detailed explanation of how Currents are 
calculated is needed, though. 

Apologies for some of the over-technical language. By 'radial distance' 
I mean just 'distance' - I got carried away because I wanted to avoid 
any implication that a Station South of the Meridian would have a 
negative distance. Calculating the distance between the Meridian and a 
particular Station is either a matter of taking a ruler and measuring 
it, or taking the coordinates and using Pythagoras' theorem to work out 
the length of the long side of a right-angled triangle. 

Here's a little map to help explain things, with some coordinates (this 
will only make sense on a fixed width font, I'm afraid): 

+5 
+4 
+3 b 
+2 | 
+1 | 
0 0-----a 
-1 / | 
-2 / d 
-3 c 
-4 
8 6 4 2 0 2 4 6 8 
-ve +ve 

'0' is the Meridian of the diagram at coordinates (0,0), that is the 
origin for the coordinates. 'a', 'b', 'c', and 'd' are the Stations at 
coordinates as follows: a=(6,0); b=(0,3); c=(-3,-3); d=(3,-2). 

So, using Pythagoras we can work out the following distances from the 
Meridian (although a and b should be obvious): a=6; b=3; c=4.24; d=3.6. 

These distances are in the coordinate system (characters in this case), 
which was what Current values were going to be in originally, but that 
isn't very sensible because different people using different coordinate 
systems will get wildly different results. 

So, Current is instead defined as being a fraction of the greatest 
distance from the Meridian to a Station. On the LU map the farthest any 
Station lies from the Meridian is Amersham; on our example map it's 
Station 'a'. To obtain the Current of a Station, divide the Station's 
distance from the Meridian by the distance of the farthest point. Doing 
this with our example Stations, we get the following fractional 
Currents: a=1; b=0.5; c=0.7; d=0.6. 

I thought Currents should be written as percentages because I generally 
find it easier to do arithmetic with integers rather than with fractions. 

All the Currents for the LU map are are derived from a SQL database I have 
(on my web site - http://www.lazarus.demon.co.uk/mn/mapdata/mapdata.html) 
of all the Stations on the Map, the results being reported automatically 
and formatted to produce a list of Currents ordered alphabetically by 
Station name. 

Anyway, the Currents document is on my web site, just so you can see 
what the numbers look like (sorry for jumping the gun, Kevan). The URL 
is http://www.lazarus.demon.co.uk/mn/currents.htm. 

The Current for MC is 18. 

-- 
Dunx 
IRL: Duncan Ellis, Senior Software Engineer, Business Modelers, Oracle 
<I work for Oracle, I don't speak for them>


From <WayperP@p...> Wed Sep 30 15:52:16 1998
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From: "Wayper, Paul" <WayperP@p...>
To: "'l-nomic@f...'" <l-nomic@f...>
Subject: MN: RE: Game 10 - PaulWay's Threat
Date: Thu, 1 Oct 1998 08:50:51 +1000 
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On Wednesday, September 30, 1998 7:15 PM, Dunx (Duncan Ellis)
[SMTP:DELLIS@U...] wrote:
> Eh? What are you talking about, man? 

Suddenly found the use of Holding Hats, eh, Dunx? That's all I'll say.

Fiendishness in true Ruttsborough style,

Paul Wayper -- DPI ITS Computer Systems Officer
_____________________________________________________________________
SigClean 1.5a prevents all errors in transcription, transmission, and
reception of eMail, destroys sig and email viruses, and stops flames.
If it doesn't seem to work, contact me and I'll fix it. (c) 1998 PJW



From kenningd@w... (I am the Water Boatman) Thu Oct 1 02:41:18 1998
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From: kenningd@w... (I am the Water Boatman)
To: l-nomic@f...
Subject: Re: MN: Year 2, Week 23: Proposals
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>> Proposal 514 - Charge Card [Multiple] 
>I'll claim ownership of this one in order to defend it. 

Sorry if I sounded like I was ranting -- I actually think it's an interesting
idea, but despite your defence making your intended method of calculating a lot
clearer, I still don't think it's workable.

>I don't think that is any more time consuming 
>or fiddly than the Token adjustments and LV calculations we do already. 

It may not be time consuming for you.... and anyway it might just be the straw
that breaks the camel's back -- I mean, however simple and straightforward it
may be in practise, it's yet another thing to think about when making a move. I
don't think we can just go on adding to the move considerations, we need to
stop somewhere.

You also have to keep everyone else's charge in mind as well as your own --
when someone has three gold tokens and is charging towards MC, it's easy for
everyone else to spot that, but unless I keep a close eye on your charge and
calculate the possible destinations for your next move, I'll have no idea
what's going on. I'm unhappy enough with the idea of having to calculate my own
charge, but having to calculate everyone else's too is just a bit much.

dave






From Richard Brockie <rmb@r...> Thu Oct 1 08:43:21 1998
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Date: Thu, 1 Oct 1998 16:41:36 +0100 (BST)
From: Richard Brockie <rmb@r...>
To: Mornington Nomic Mailing List <l-nomic@f...>
Subject: MN: Game 9 Game State Document...
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+------------+---------------------------+----+-------------------+ 
| Player (T)| Home | LV | Tokens | 
| | | | Bk Bu Br Go Re Si | 
+------------+---------------------------+----+-------------------+ 
| PaulWay (B)| Finchley Central | 5 | 6 0 0 2 2 0 | 
| miKi (C)| Bethnal Green | 0 | 3 1 6 2 4 0 | 
| Kevan (B)| All Saints | 0 | 7 1 1 0 1 0 | 
| dave (A)| Wood Green | 4 | 4 0 2 0 2 0 | 
| Grimace (C)| Swiss Cottage | 0 | 8 3 4 0 4 0 | 
| Drone (B)| | 3 | 3 0 1 0 1 0 | 
| Julie (A)| Moor Park | 4 | 5 0 1 1 2 0 | 
| Dunx (B)| Ladbroke Grove | 2 | 1 1 2 0 1 0 | 
+------------+---------------------------+----+-------------------+ 
+---------------++------------------------------++----------------+ 
| Bridges: Down || WILD STATIONS || Time: Fri 1000 | 
+---------------+| Colliers Wood |+----------------+ 
+---------------+| Oakwood |+----------------+ 
| Out of Knip || Hampstead || Circle: <-> | 
+---------------++------------------------------++----------------+ 
+Possessions----+-------------------------------------------------+ 
| PaulWay | Zone 4 Pass, Hat (T,V) | 
| miKi | Zone 2 Pass, Hat (BR,T,V) | 
| Kevan | Drone Stick | 
| dave | Hat (T,V) | 
| Grimace | Hats (A,T), Zone 1 Pass, Casiotone | 
| Julie | Hats (T), Chocolate Bar | 
| Dunx | Chocolate Bar | 
+---------------+-------------------------------------------------+ 
+Token-Assignments+--------------+-----------------+--------------+ 
| Mile End | Bk | Ladbroke Grove | ReRe | 
| Hanger Lane | ReRe | Westbourne Park | BuBu | 
| Latimer Road | BuBu | Bayswater | Bu | 
| Bethnal Green | Re | Angel | Bu | 
| Bermondsey | Re | Canning Town | Re | 
| Royal Oak | Bk | Southwark | Re | 
+-----------------+--------------+-----------------+--------------+ 
+---------+-------------------------------------------------------+ 
| Damaged | Wapping, Euston* | 
+---------+-------------------------------------------------------+ 
+-----------------------------------------------------------------+ 
| Courier Call... Epping to Amersham | 
+-----------------------------------------------------------------+ 

PaulWay : [Home: Finchley Central] Finchley Central (NT) 
[Purchasing Zone 4 Pass] 
miKi : [Home: Bethnal Green] Bethnal Green (CN) 
[Purchasing Zone 2 Pass] 
Kevan : [Home: All Saints] All Saints (DL) 
Grimace : [Home: Swiss Cottage] Swiss Cottage (JL) 
Dunx : [Home: Ladbroke Grove] Ladbroke Grove (HC) 
PaulWay : [LV+1] Mill Hill East (NT) [Collecting Terminus Hat] 
miKi : Pass (Bethnal Green (CN)) 
Kevan : Pass (All Saints (DL)) [Colliers Wood Wild] 
Grimace : [LV+2] Baker Street (JL) [Collecting Hat (A-Z)] 
Dunx : Pass (Ladbroke Grove (HC)) 
PaulWay : [Token Running] Finchley Central (NT) 
miKi : [LV+3] Whitechapel (DS via CN, HC) 
Kevan : Pass (All Saints (DL)) 
Grimace : [LV+2] [Silver to Bronze] [Purchasing Zone 1 Pass] 
[Purchasing Casiotone] Notting Hill Gate (DS) 
Julie : [Home: Moor Park] Moor Park (MP) [Collecting Hat] 
PaulWay : [LV+1] Woodside Park (NT) [Collecting Hat] 
miKi : [LV+2] New Cross (EL) [Collecting Hat (BR)] 
Kevan : [LV+3] [Purchasing Chocolate Bar] [Eating Chocolate Bar] 
Shadwell (DL) [Blocking Wapping] 
dave : [Home: Wood Green] Wood Green (PD) [Collecting Hat] 
Grimace : Pass (Notting Hill Gate (DS)) [Busking] 
Julie : [LV+2] Watford (MP) 
PaulWay : High Barnet (NL) 
miKi : [Gold Running] New Cross Gate (EL) [Rebounding off Wapping] 
[Collecting Hat (T)] 
Kevan : Pass (Shadwell (DL)) [Blocking Wapping] 
dave : [LV+1] Bounds Green (PD) 
Grimace : [LV+2] [Game Time: +0100] Kensington (Olympia) (DS) 
[Collecting Hat (Terminus)] [Busking] 
Julie : [Token Running] Moor Park (MP) 
PaulWay : [LV+2] [Token Running] Finchley Central 
[Purchasing Zone 1-3 pass] 
miKi : [Token Running] [LV-2] Rotherhithe (EL) [Rebounding off Wapping] 
Kevan : Pass (Shadwell (DL)) [Bridges Up] [Fire at Wapping] 
[Claiming Drone Stick] [Courier Call] 
dave : [LV+3] Cockfosters (PD) [Collecting Hat] [Oakwood Wild] 
Grimace : Pass (Kensington (Olympia) (DS)) [Bridges Down] 
Drone : [LV+3] Goodge Street (NT) [Dropping Package at Euston] 
[Purchasing Chocolate Bar] [Giving Chocolate Bar to 
Dunx] 
Julie : [LV+2] Amersham (MP) [Purchasing Chocolate Bar] 
[Collecting Hat] [Hampstead Wild] 
Dunx : [LV+2] Royal Oak (HC) [Detonating Euston Package] 
[Claiming a Blue from Westbourne Park] 
[Black Token on Royal Oak] [Knocking Verdant Hat Off Julie] 
PaulWay : [LV+1] Camden Town (NT)
miKi : [Home] Bethnal Green (CN) [Claiming Blue Token from Rotherhithe]
[Red Token on Bethnal Green] [Collecting Hat (V)]

{ Comment: 

Seeing as no-one has objected to accepting PaulWay's move, here is
the updated GSD with PaulWay's move inserted in the correct
place. Play on Kevan...

} 






From Kevan Davis <kdavis@i...> Thu Oct 1 09:06:47 1998
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Subject: MN: Game 9 Game State Document
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+------------+---------------------------+----+-------------------+ 
| Player (T)| Home | LV | Tokens | 
| | | | Bk Bu Br Go Re Si | 
+------------+---------------------------+----+-------------------+ 
| PaulWay (B)| Finchley Central | 6 | 7 0 1 2 2 0 | 
| miKi (C)| Bethnal Green | 0 | 3 1 6 2 4 0 | 
| Kevan (B)| All Saints | 0 | 6 1 1 0 1 0 | 
| dave (A)| Wood Green | 4 | 4 0 2 0 2 0 | 
| Grimace (C)| Swiss Cottage | 0 | 8 3 4 0 4 0 | 
| Drone (B)| | 3 | 3 0 1 0 1 0 | 
| Julie (A)| Moor Park | 4 | 5 0 1 1 2 0 | 
| Dunx (B)| Ladbroke Grove | 2 | 1 1 2 0 1 0 | 
+------------+---------------------------+----+-------------------+ 
+---------------++------------------------------++----------------+ 
| Bridges: Down || WILD STATIONS || Time: Fri 1100 | 
+---------------+| Colliers Wood |+----------------+ 
+---------------+| Oakwood |+----------------+ 
| Out of Knip || Hampstead || Circle: <-> | 
+---------------++------------------------------++----------------+ 
+Possessions----+-------------------------------------------------+ 
| PaulWay | Zone 4 Pass, Hat (T,V) | 
| miKi | Zone 2 Pass, Hat (BR,T,V) | 
| Kevan | *Drone Stick* | 
| dave | Hat (T,V) | 
| Grimace | Hats (A,T), Zone 1 Pass, Casiotone | 
| Julie | Hats (T), Chocolate Bar | 
| Dunx | Chocolate Bar | 
+---------------+-------------------------------------------------+ 
+Token-Assignments+--------------+-----------------+--------------+ 
| Mile End | BkBk | Ladbroke Grove | ReRe | 
| Hanger Lane | ReRe | Westbourne Park | BuBu | 
| Latimer Road | BuBu | Bayswater | Bu | 
| Bethnal Green | Re | Angel | Bu | 
| Bermondsey | Re | Canning Town | Re | 
| Royal Oak | Bk | Southwark | Re | 
+-----------------+--------------+-----------------+--------------+ 
+---------+-------------------------------------------------------+ 
| Damaged | Wapping, Euston* | 
+---------+-------------------------------------------------------+ 
+-----------------------------------------------------------------+ 
| Courier Call... Epping to Amersham | 
+-----------------------------------------------------------------+ 

PaulWay : [Home: Finchley Central] Finchley Central (NT) 
[Purchasing Zone 4 Pass] 
miKi : [Home: Bethnal Green] Bethnal Green (CN) 
[Purchasing Zone 2 Pass] 
Kevan : [Home: All Saints] All Saints (DL) 
Grimace : [Home: Swiss Cottage] Swiss Cottage (JL) 
Dunx : [Home: Ladbroke Grove] Ladbroke Grove (HC) 
PaulWay : [LV+1] Mill Hill East (NT) [Collecting Terminus Hat] 
miKi : Pass (Bethnal Green (CN)) 
Kevan : Pass (All Saints (DL)) [Colliers Wood Wild] 
Grimace : [LV+2] Baker Street (JL) [Collecting Hat (A-Z)] 
Dunx : Pass (Ladbroke Grove (HC)) 
PaulWay : [Token Running] Finchley Central (NT) 
miKi : [LV+3] Whitechapel (DS via CN, HC) 
Kevan : Pass (All Saints (DL)) 
Grimace : [LV+2] [Silver to Bronze] [Purchasing Zone 1 Pass] 
[Purchasing Casiotone] Notting Hill Gate (DS) 
Julie : [Home: Moor Park] Moor Park (MP) [Collecting Hat] 
PaulWay : [LV+1] Woodside Park (NT) [Collecting Hat] 
miKi : [LV+2] New Cross (EL) [Collecting Hat (BR)] 
Kevan : [LV+3] [Purchasing Chocolate Bar] [Eating Chocolate Bar] 
Shadwell (DL) [Blocking Wapping] 
dave : [Home: Wood Green] Wood Green (PD) [Collecting Hat] 
Grimace : Pass (Notting Hill Gate (DS)) [Busking] 
Julie : [LV+2] Watford (MP) 
PaulWay : High Barnet (NL) 
miKi : [Gold Running] New Cross Gate (EL) [Rebounding off Wapping] 
[Collecting Hat (T)] 
Kevan : Pass (Shadwell (DL)) [Blocking Wapping] 
dave : [LV+1] Bounds Green (PD) 
Grimace : [LV+2] [Game Time: +0100] Kensington (Olympia) (DS) 
[Collecting Hat (Terminus)] [Busking] 
Julie : [Token Running] Moor Park (MP) 
PaulWay : [LV+2] [Token Running] Finchley Central 
[Purchasing Zone 1-3 pass] 
miKi : [Token Running] [LV-2] Rotherhithe (EL) [Rebounding off Wapping] 
Kevan : Pass (Shadwell (DL)) [Bridges Up] [Fire at Wapping] 
[Claiming Drone Stick] [Courier Call] 
dave : [LV+3] Cockfosters (PD) [Collecting Hat] [Oakwood Wild] 
Grimace : Pass (Kensington (Olympia) (DS)) [Bridges Down] 
Drone : [LV+3] Goodge Street (NT) [Dropping Package at Euston] 
[Purchasing Chocolate Bar] [Giving Chocolate Bar to 
Dunx] 
Julie : [LV+2] Amersham (MP) [Purchasing Chocolate Bar] 
[Collecting Hat] [Hampstead Wild] 
Dunx : [LV+2] Royal Oak (HC) [Detonating Euston Package] 
[Claiming a Blue from Westbourne Park] 
[Black Token on Royal Oak] [Knocking Verdant Hat Off Julie] 
PaulWay : [LV+1] Camden Town (NT)
miKi : [Home] Bethnal Green (CN) [Claiming Blue Token from Rotherhithe]
[Red Token on Bethnal Green] [Collecting Hat (V)]
Kevan : [Reshuffling] [Home] All Saints (DL via EL,DS) [Black Token
on Mile End]

{
Comment: 

After much faffing, the above is miKi's Turn with Paul's Move added.
The Wayper neglected to update his Tokens and LV, so that's been done
as well (not really that sneaky - I could have always Buzzed it and
forced him to replay).

--

Reshuffling the Drone Stick into my Nantucket, and doing little else
of consequence. I could claim lots of Tokens for taking a very
convoluted route Home, but that seems rather counter-intuitive and
unfair; I'll try and remember to amend the Rule with a Proposal
(shortest route only, perhaps? And no Token bonuses?) rather than
exploit.
} 

--
kdavis@i... - http://www.innotts.co.uk/~elusive/kevan - UIN: 5998366
"By and large, the only skill the alchemists of Ankh-Morpork had
discovered so far was the ability to turn gold into less gold."
-- Terry Pratchett, "Moving Pictures"



From Kevan Davis <kdavis@i...> Thu Oct 1 12:12:19 1998
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Subject: MN: Game 9 Game State Document
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+------------+---------------------------+----+-------------------+ 
| Player (T)| Home | LV | Tokens | 
| | | | Bk Bu Br Go Re Si | 
+------------+---------------------------+----+-------------------+ 
| PaulWay (B)| Finchley Central | 6 | 7 0 1 2 2 0 | 
| miKi (C)| Bethnal Green | 0 | 3 1 6 2 4 0 | 
| Kevan (B)| All Saints | 0 | 6 2 1 0 0 0 | 
| dave (A)| Wood Green | 4 | 4 0 2 0 2 0 | 
| Grimace (C)| Swiss Cottage | 0 | 8 3 4 0 4 0 | 
| Drone (B)| | 3 | 3 0 1 0 1 0 | 
| Julie (A)| Moor Park | 4 | 5 0 1 1 2 0 | 
| Dunx (B)| Ladbroke Grove | 2 | 1 1 2 0 1 0 | 
+------------+---------------------------+----+-------------------+ 
+---------------++------------------------------++----------------+ 
| Bridges: Down || WILD STATIONS || Time: Fri 1100 | 
+---------------+| Colliers Wood |+----------------+ 
+---------------+| Oakwood |+----------------+ 
| Out of Knip || Hampstead || Circle: <-> | 
+---------------++------------------------------++----------------+ 
+Possessions----+-------------------------------------------------+ 
| PaulWay | Zone 4 Pass, Hat (T,V) | 
| miKi | Zone 2 Pass, Hat (BR,T,V) | 
| Kevan | *Drone Stick* | 
| dave | Hat (T,V) | 
| Grimace | Hats (A,T), Zone 1 Pass, Casiotone | 
| Julie | Hats (T), Chocolate Bar | 
| Dunx | Chocolate Bar | 
+---------------+-------------------------------------------------+ 
+Token-Assignments+--------------+-----------------+--------------+ 
| Mile End | BkBk | Ladbroke Grove | ReRe | 
| Hanger Lane | ReRe | Westbourne Park | BuBu | 
| Latimer Road | BuBu | Bayswater | Bu | 
| Bethnal Green | Re | Angel | Bu | 
| Bermondsey | Re | Canning Town | Re | 
| Royal Oak | Bk | Southwark | Re | 
+-----------------+--------------+-----------------+--------------+ 
+---------+-------------------------------------------------------+ 
| Damaged | Wapping, Euston* | 
+---------+-------------------------------------------------------+ 
+-----------------------------------------------------------------+ 
| Courier Call... Epping to Amersham | 
+-----------------------------------------------------------------+ 

PaulWay : [Home: Finchley Central] Finchley Central (NT) 
[Purchasing Zone 4 Pass] 
miKi : [Home: Bethnal Green] Bethnal Green (CN) 
[Purchasing Zone 2 Pass] 
Kevan : [Home: All Saints] All Saints (DL) 
Grimace : [Home: Swiss Cottage] Swiss Cottage (JL) 
Dunx : [Home: Ladbroke Grove] Ladbroke Grove (HC) 
PaulWay : [LV+1] Mill Hill East (NT) [Collecting Terminus Hat] 
miKi : Pass (Bethnal Green (CN)) 
Kevan : Pass (All Saints (DL)) [Colliers Wood Wild] 
Grimace : [LV+2] Baker Street (JL) [Collecting Hat (A-Z)] 
Dunx : Pass (Ladbroke Grove (HC)) 
PaulWay : [Token Running] Finchley Central (NT) 
miKi : [LV+3] Whitechapel (DS via CN, HC) 
Kevan : Pass (All Saints (DL)) 
Grimace : [LV+2] [Silver to Bronze] [Purchasing Zone 1 Pass] 
[Purchasing Casiotone] Notting Hill Gate (DS) 
Julie : [Home: Moor Park] Moor Park (MP) [Collecting Hat] 
PaulWay : [LV+1] Woodside Park (NT) [Collecting Hat] 
miKi : [LV+2] New Cross (EL) [Collecting Hat (BR)] 
Kevan : [LV+3] [Purchasing Chocolate Bar] [Eating Chocolate Bar] 
Shadwell (DL) [Blocking Wapping] 
dave : [Home: Wood Green] Wood Green (PD) [Collecting Hat] 
Grimace : Pass (Notting Hill Gate (DS)) [Busking] 
Julie : [LV+2] Watford (MP) 
PaulWay : High Barnet (NL) 
miKi : [Gold Running] New Cross Gate (EL) [Rebounding off Wapping] 
[Collecting Hat (T)] 
Kevan : Pass (Shadwell (DL)) [Blocking Wapping] 
dave : [LV+1] Bounds Green (PD) 
Grimace : [LV+2] [Game Time: +0100] Kensington (Olympia) (DS) 
[Collecting Hat (Terminus)] [Busking] 
Julie : [Token Running] Moor Park (MP) 
PaulWay : [LV+2] [Token Running] Finchley Central 
[Purchasing Zone 1-3 pass] 
miKi : [Token Running] [LV-2] Rotherhithe (EL) [Rebounding off Wapping] 
Kevan : Pass (Shadwell (DL)) [Bridges Up] [Fire at Wapping] 
[Claiming Drone Stick] [Courier Call] 
dave : [LV+3] Cockfosters (PD) [Collecting Hat] [Oakwood Wild] 
Grimace : Pass (Kensington (Olympia) (DS)) [Bridges Down] 
Drone : [LV+3] Goodge Street (NT) [Dropping Package at Euston] 
[Purchasing Chocolate Bar] [Giving Chocolate Bar to 
Dunx] 
Julie : [LV+2] Amersham (MP) [Purchasing Chocolate Bar] 
[Collecting Hat] [Hampstead Wild] 
Dunx : [LV+2] Royal Oak (HC) [Detonating Euston Package] 
[Claiming a Blue from Westbourne Park] 
[Black Token on Royal Oak] [Knocking Verdant Hat Off Julie] 
PaulWay : [LV+1] Camden Town (NT)
miKi : [Home] Bethnal Green (CN) [Claiming Blue Token from Rotherhithe]
[Red Token on Bethnal Green] [Collecting Hat (V)]
Kevan : [Reshuffling] [LV+1] Bank (NT via DL) [Blocking Liverpool Street]

{
Comment: 

Utter change of tactics, there. Sorry to be a pain.

--

Ludicrum tempus fugit.

Reshuffling the Drone Stick into my Nantucket.
+1 Blue for a four-Liner
-1 Black for a Line Change (evaporates, being in Quadrant Zero)
-1 Red for the Block (likewise)
} 

--
kdavis@i... - http://www.innotts.co.uk/~elusive/kevan - UIN: 5998366
"In between stations I can see a million possibilities..."
-- David Byrne, "A Long Time Ago"



From kenningd@w... Fri Oct 2 03:51:35 1998
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Subject: Re: MN: Game 9 Game State Document
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+------------+---------------------------+----+-------------------+ 
| Player (T)| Home | LV | Tokens | 
| | | | Bk Bu Br Go Re Si | 
+------------+---------------------------+----+-------------------+ 
| PaulWay (B)| Finchley Central | 6 | 7 0 1 2 2 0 | 
| miKi (C)| Bethnal Green | 0 | 3 1 6 2 4 0 | 
| Kevan (B)| All Saints | 0 | 6 2 1 0 0 0 | 
| dave (A)| Wood Green | 7 | 5 0 1 1 2 0 | 
| Grimace (C)| Swiss Cottage | 0 | 8 3 4 0 4 0 | 
| Drone (B)| | 3 | 3 0 1 0 1 0 | 
| Julie (A)| Moor Park | 4 | 5 0 1 1 2 0 | 
| Dunx (B)| Ladbroke Grove | 2 | 1 1 2 0 1 0 | 
+------------+---------------------------+----+-------------------+ 
+---------------++------------------------------++----------------+ 
| Bridges: Down || WILD STATIONS || Time: Fri 1200 | 
+---------------+| Colliers Wood |+----------------+ 
+---------------+| Oakwood |+----------------+ 
| Out of Knip || Hampstead || Circle: <-> | 
+---------------++------------------------------++----------------+ 
+Possessions----+-------------------------------------------------+ 
| PaulWay | Zone 4 Pass, Hat (T,V) | 
| miKi | Zone 2 Pass, Hat (BR,T,V) | 
| Kevan | *Drone Stick* | 
| dave | Hat (T,V), Zone 2 Pass | 
| Grimace | Hats (A,T), Zone 1 Pass, Casiotone | 
| Julie | Hats (T), Chocolate Bar | 
| Dunx | Chocolate Bar | 
+---------------+-------------------------------------------------+ 
+Token-Assignments+--------------+-----------------+--------------+ 
| Mile End | BkBk | Ladbroke Grove | ReRe | 
| Hanger Lane | ReRe | Westbourne Park | BuBu | 
| Latimer Road | BuBu | Bayswater | Bu | 
| Bethnal Green | Re | Angel | Bu | 
| Bermondsey | Re | Canning Town | Re | 
| Royal Oak | Bk | Southwark | Re | 
+-----------------+--------------+-----------------+--------------+ 
+---------+-------------------------------------------------------+ 
| Damaged | Wapping, Euston* | 
+---------+-------------------------------------------------------+ 
+-----------------------------------------------------------------+ 
| Courier Call... Epping to Amersham | 
+-----------------------------------------------------------------+ 

PaulWay : [Home: Finchley Central] Finchley Central (NT) 
[Purchasing Zone 4 Pass] 
miKi : [Home: Bethnal Green] Bethnal Green (CN) 
[Purchasing Zone 2 Pass] 
Kevan : [Home: All Saints] All Saints (DL) 
Grimace : [Home: Swiss Cottage] Swiss Cottage (JL) 
Dunx : [Home: Ladbroke Grove] Ladbroke Grove (HC) 
PaulWay : [LV+1] Mill Hill East (NT) [Collecting Terminus Hat] 
miKi : Pass (Bethnal Green (CN)) 
Kevan : Pass (All Saints (DL)) [Colliers Wood Wild] 
Grimace : [LV+2] Baker Street (JL) [Collecting Hat (A-Z)] 
Dunx : Pass (Ladbroke Grove (HC)) 
PaulWay : [Token Running] Finchley Central (NT) 
miKi : [LV+3] Whitechapel (DS via CN, HC) 
Kevan : Pass (All Saints (DL)) 
Grimace : [LV+2] [Silver to Bronze] [Purchasing Zone 1 Pass] 
[Purchasing Casiotone] Notting Hill Gate (DS) 
Julie : [Home: Moor Park] Moor Park (MP) [Collecting Hat] 
PaulWay : [LV+1] Woodside Park (NT) [Collecting Hat] 
miKi : [LV+2] New Cross (EL) [Collecting Hat (BR)] 
Kevan : [LV+3] [Purchasing Chocolate Bar] [Eating Chocolate Bar] 
Shadwell (DL) [Blocking Wapping] 
dave : [Home: Wood Green] Wood Green (PD) [Collecting Hat] 
Grimace : Pass (Notting Hill Gate (DS)) [Busking] 
Julie : [LV+2] Watford (MP) 
PaulWay : High Barnet (NL) 
miKi : [Gold Running] New Cross Gate (EL) [Rebounding off Wapping] 
[Collecting Hat (T)] 
Kevan : Pass (Shadwell (DL)) [Blocking Wapping] 
dave : [LV+1] Bounds Green (PD) 
Grimace : [LV+2] [Game Time: +0100] Kensington (Olympia) (DS) 
[Collecting Hat (Terminus)] [Busking] 
Julie : [Token Running] Moor Park (MP) 
PaulWay : [LV+2] [Token Running] Finchley Central 
[Purchasing Zone 1-3 pass] 
miKi : [Token Running] [LV-2] Rotherhithe (EL) [Rebounding off Wapping] 
Kevan : Pass (Shadwell (DL)) [Bridges Up] [Fire at Wapping] 
[Claiming Drone Stick] [Courier Call] 
dave : [LV+3] Cockfosters (PD) [Collecting Hat] [Oakwood Wild] 
Grimace : Pass (Kensington (Olympia) (DS)) [Bridges Down] 
Drone : [LV+3] Goodge Street (NT) [Dropping Package at Euston] 
[Purchasing Chocolate Bar] [Giving Chocolate Bar to 
Dunx] 
Julie : [LV+2] Amersham (MP) [Purchasing Chocolate Bar] 
[Collecting Hat] [Hampstead Wild] 
Dunx : [LV+2] Royal Oak (HC) [Detonating Euston Package] 
[Claiming a Blue from Westbourne Park] 
[Black Token on Royal Oak] [Knocking Verdant Hat Off Julie] 
PaulWay : [LV+1] Camden Town (NT)
miKi : [Home] Bethnal Green (CN) [Claiming Blue Token from Rotherhithe]
[Red Token on Bethnal Green] [Collecting Hat (V)]
Kevan : [Reshuffling] [LV+1] Bank (NT via DL) [Blocking Liverpool Street]
dave : [LV+3] [Purchasing Zone 2 Pass] [Token Running] Manor House (PD)


{Comment: 

I think a proposal along the lines of 'any possession placed in a nantucket is
considered to be out of play' is required. Very crafty, Mr Davis.

Game time updated to Friday lunchime, which, bizarrely, is what it is in real
life too. Spooky coincidence.

+1 Bk: same line
-2 Br: zone pass
+1 Br: being in zone 2
+1 Go: token running

}






From Kevan Davis <kdavis@i...> Fri Oct 2 04:25:08 1998
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>I think a proposal along the lines of 'any possession placed in a nantucket is
>considered to be out of play' is required. Very crafty, Mr Davis.

Hmm? Is

"[...] For the purposes
of any Rule which checks to see if a Player is carrying a Possession, e
is considered not to be carrying it if eir only instances of it reside
in eir Nantucket."

somehow not adequate, then? I fear I miss your angle...

Kevan

--
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-- The Bonzo Dog Doo-Dah Band, "I'm Bored"



From kenningd@w... Fri Oct 2 04:34:42 1998
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> "[...] For the purposes
> of any Rule which checks to see if a Player is carrying a Possession, e
> is considered not to be carrying it if eir only instances of it reside
> in eir Nantucket."

Ahem. I missed that. Well, that's all right then -- I just thought for a moment
there you'd found a clever way to stop anyone getting the drone stick while
being able to carry on using it yourself.

I even looked in the rules to check.....

dave






From Graeme Jefferis <se98gj@d...> Fri Oct 2 06:37:58 1998
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 +------------+---------------------------+----+-------------------+ 
| Player (T)| Home | LV | Tokens | 
| | | | Bk Bu Br Go Re Si | 
+------------+---------------------------+----+-------------------+ 
| PaulWay (B)| Finchley Central | 6 | 7 0 1 2 2 0 | 
| miKi (C)| Bethnal Green | 0 | 3 1 6 2 4 0 | 
| Kevan (B)| All Saints | 0 | 6 2 1 0 0 0 | 
| dave (A)| Wood Green | 7 | 5 0 1 1 2 0 | 
| Grimace (C)| Swiss Cottage | 2 | 11 3 6 1 5 0 | 
| Drone (B)| | 3 | 3 0 1 0 1 0 | 
| Julie (A)| Moor Park | 4 | 5 0 1 1 2 0 | 
| Dunx (B)| Ladbroke Grove | 2 | 1 1 2 0 1 0 | 
+------------+---------------------------+----+-------------------+ 
+---------------++------------------------------++----------------+ 
| Bridges: Down || WILD STATIONS || Time: Fri 1300 | 
+---------------+| Colliers Wood |+----------------+ 
+---------------+| Oakwood |+----------------+ 
| Out of Knip || Hampstead || Circle: <-> | 
+---------------++------------------------------++----------------+ 
+Possessions----+-------------------------------------------------+ 
| PaulWay | Zone 4 Pass, Hat (T,V) | 
| miKi | Zone 2 Pass, Hat (BR,T,V) | 
| Kevan | *Drone Stick* | 
| dave | Hat (T,V), Zone 2 Pass | 
| Grimace | Hats (A,T), Zone 1 Pass, Casiotone | 
| Julie | Hats (T), Chocolate Bar | 
| Dunx | Chocolate Bar | 
+---------------+-------------------------------------------------+ 
+Token-Assignments+--------------+-----------------+--------------+ 
| Mile End | BkBk | Ladbroke Grove | ReRe | 
| Hanger Lane | ReRe | Westbourne Park | BuBu | 
| Latimer Road | BuBu | Bayswater | Bu | 
| Bethnal Green | ReBu | Angel | Bu | 
| Bermondsey | Re | Canning Town | Re | 
| Royal Oak | Bk | Southwark | Re | 
+-----------------+--------------+-----------------+--------------+ 
+---------+-------------------------------------------------------+ 
| Damaged | Wapping, Euston* | 
+---------+-------------------------------------------------------+ 
+-----------------------------------------------------------------+ 
| Courier Call... Epping to Amersham | 
+-----------------------------------------------------------------+ 

PaulWay : [Home: Finchley Central] Finchley Central (NT) 
[Purchasing Zone 4 Pass] 
miKi : [Home: Bethnal Green] Bethnal Green (CN) 
[Purchasing Zone 2 Pass] 
Kevan : [Home: All Saints] All Saints (DL) 
Grimace : [Home: Swiss Cottage] Swiss Cottage (JL) 
Dunx : [Home: Ladbroke Grove] Ladbroke Grove (HC) 
PaulWay : [LV+1] Mill Hill East (NT) [Collecting Terminus Hat] 
miKi : Pass (Bethnal Green (CN)) 
Kevan : Pass (All Saints (DL)) [Colliers Wood Wild] 
Grimace : [LV+2] Baker Street (JL) [Collecting Hat (A-Z)] 
Dunx : Pass (Ladbroke Grove (HC)) 
PaulWay : [Token Running] Finchley Central (NT) 
miKi : [LV+3] Whitechapel (DS via CN, HC) 
Kevan : Pass (All Saints (DL)) 
Grimace : [LV+2] [Silver to Bronze] [Purchasing Zone 1 Pass] 
[Purchasing Casiotone] Notting Hill Gate (DS) 
Julie : [Home: Moor Park] Moor Park (MP) [Collecting Hat] 
PaulWay : [LV+1] Woodside Park (NT) [Collecting Hat] 
miKi : [LV+2] New Cross (EL) [Collecting Hat (BR)] 
Kevan : [LV+3] [Purchasing Chocolate Bar] [Eating Chocolate Bar] 
Shadwell (DL) [Blocking Wapping] 
dave : [Home: Wood Green] Wood Green (PD) [Collecting Hat] 
Grimace : Pass (Notting Hill Gate (DS)) [Busking] 
Julie : [LV+2] Watford (MP) 
PaulWay : High Barnet (NL) 
miKi : [Gold Running] New Cross Gate (EL) [Rebounding off Wapping] 
[Collecting Hat (T)] 
Kevan : Pass (Shadwell (DL)) [Blocking Wapping] 
dave : [LV+1] Bounds Green (PD) 
Grimace : [LV+2] [Game Time: +0100] Kensington (Olympia) (DS) 
[Collecting Hat (Terminus)] [Busking] 
Julie : [Token Running] Moor Park (MP) 
PaulWay : [LV+2] [Token Running] Finchley Central 
[Purchasing Zone 1-3 pass] 
miKi : [Token Running] [LV-2] Rotherhithe (EL) [Rebounding off Wapping] 
Kevan : Pass (Shadwell (DL)) [Bridges Up] [Fire at Wapping] 
[Claiming Drone Stick] [Courier Call] 
dave : [LV+3] Cockfosters (PD) [Collecting Hat] [Oakwood Wild] 
Grimace : Pass (Kensington (Olympia) (DS)) [Bridges Down] 
Drone : [LV+3] Goodge Street (NT) [Dropping Package at Euston] 
[Purchasing Chocolate Bar] [Giving Chocolate Bar to 
Dunx] 
Julie : [LV+2] Amersham (MP) [Purchasing Chocolate Bar] 
[Collecting Hat] [Hampstead Wild] 
Dunx : [LV+2] Royal Oak (HC) [Detonating Euston Package] 
[Claiming a Blue from Westbourne Park] 
[Black Token on Royal Oak] [Knocking Verdant Hat Off Julie] 
PaulWay : [LV+1] Camden Town (NT)
miKi : [Home] Bethnal Green (CN) [Claiming Blue Token from Rotherhithe]
[Red Token on Bethnal Green] [Collecting Hat (V)]
Kevan : [Reshuffling] [LV+1] Bank (NT via DL) [Blocking Liverpool Street]
dave : [LV+3] [Purchasing Zone 2 Pass] [Token Running] Manor House (PD)
Grimace : [Game Time: +0100] [LV+3] [Token Running] Notting Hill Gate (DS) 
[Busking]


{Comment: 

Net LV gain: +2

-1 Bu for the extra time, on Bethnal Green.
+1 Go for the run,
+1 Bk for no [Line Change],
+1 Bk for a three-line interchange,
+1 Br for the Zone Pass
+1 Bk, +1 Bu, +1 Re, +1 Br for the Busk.

Game Time does what it does best.

} 


From Elusive <elusive@i...> Sat Oct 3 04:00:50 1998
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 +------------+---------------------------+----+-------------------+ 
| Player (T)| Home | LV | Tokens | 
| | | | Bk Bu Br Go Re Si | 
+------------+---------------------------+----+-------------------+ 
| PaulWay (B)| Finchley Central | 6 | 7 0 1 2 2 0 | 
| miKi (C)| Bethnal Green | 0 | 3 1 6 2 4 0 | 
| Kevan (B)| All Saints | 0 | 6 2 1 0 0 0 | 
| dave (A)| Wood Green | 7 | 5 0 1 1 2 0 | 
| Grimace (C)| Swiss Cottage | 2 | 11 3 6 1 5 0 | 
| Drone (B)| | 3 | 3 0 1 0 1 0 | 
| Julie (A)| Moor Park | 2 | 6 0 1 2 2 0 | 
| Dunx (B)| Ladbroke Grove | 2 | 1 1 2 0 1 0 | 
+------------+---------------------------+----+-------------------+ 
+---------------++------------------------------++----------------+ 
| Bridges: Down || WILD STATIONS || Time: Fri 1400 | 
+---------------+| Colliers Wood |+----------------+ 
+---------------+| Oakwood |+----------------+ 
| Out of Knip || Hampstead || Circle: <-> | 
+---------------++------------------------------++----------------+ 
+Possessions----+-------------------------------------------------+ 
| PaulWay | Zone 4 Pass, Hat (T,V) | 
| miKi | Zone 2 Pass, Hat (BR,T,V) | 
| Kevan | *Drone Stick* | 
| dave | Hat (T,V), Zone 2 Pass | 
| Grimace | Hats (A,T), Zone 1 Pass, Casiotone | 
| Julie | Hats (T), Chocolate Bar | 
| Dunx | Chocolate Bar | 
+---------------+-------------------------------------------------+ 
+Token-Assignments+--------------+-----------------+--------------+ 
| Mile End | BkBk | Ladbroke Grove | ReRe | 
| Hanger Lane | ReRe | Westbourne Park | BuBu | 
| Latimer Road | BuBu | Bayswater | Bu | 
| Bethnal Green | ReBu | Angel | Bu | 
| Bermondsey | Re | Canning Town | Re | 
| Royal Oak | Bk | Southwark | Re | 
+-----------------+--------------+-----------------+--------------+ 
+---------+-------------------------------------------------------+ 
| Damaged | Wapping, Euston* | 
+---------+-------------------------------------------------------+ 
+-----------------------------------------------------------------+ 
| Courier Call... Epping to Amersham | 
+-----------------------------------------------------------------+ 

PaulWay : [Home: Finchley Central] Finchley Central (NT) 
[Purchasing Zone 4 Pass] 
miKi : [Home: Bethnal Green] Bethnal Green (CN) 
[Purchasing Zone 2 Pass] 
Kevan : [Home: All Saints] All Saints (DL) 
Grimace : [Home: Swiss Cottage] Swiss Cottage (JL) 
Dunx : [Home: Ladbroke Grove] Ladbroke Grove (HC) 
PaulWay : [LV+1] Mill Hill East (NT) [Collecting Terminus Hat] 
miKi : Pass (Bethnal Green (CN)) 
Kevan : Pass (All Saints (DL)) [Colliers Wood Wild] 
Grimace : [LV+2] Baker Street (JL) [Collecting Hat (A-Z)] 
Dunx : Pass (Ladbroke Grove (HC)) 
PaulWay : [Token Running] Finchley Central (NT) 
miKi : [LV+3] Whitechapel (DS via CN, HC) 
Kevan : Pass (All Saints (DL)) 
Grimace : [LV+2] [Silver to Bronze] [Purchasing Zone 1 Pass] 
[Purchasing Casiotone] Notting Hill Gate (DS) 
Julie : [Home: Moor Park] Moor Park (MP) [Collecting Hat] 
PaulWay : [LV+1] Woodside Park (NT) [Collecting Hat] 
miKi : [LV+2] New Cross (EL) [Collecting Hat (BR)] 
Kevan : [LV+3] [Purchasing Chocolate Bar] [Eating Chocolate Bar] 
Shadwell (DL) [Blocking Wapping] 
dave : [Home: Wood Green] Wood Green (PD) [Collecting Hat] 
Grimace : Pass (Notting Hill Gate (DS)) [Busking] 
Julie : [LV+2] Watford (MP) 
PaulWay : High Barnet (NL) 
miKi : [Gold Running] New Cross Gate (EL) [Rebounding off Wapping] 
[Collecting Hat (T)] 
Kevan : Pass (Shadwell (DL)) [Blocking Wapping] 
dave : [LV+1] Bounds Green (PD) 
Grimace : [LV+2] [Game Time: +0100] Kensington (Olympia) (DS) 
[Collecting Hat (Terminus)] [Busking] 
Julie : [Token Running] Moor Park (MP) 
PaulWay : [LV+2] [Token Running] Finchley Central 
[Purchasing Zone 1-3 pass] 
miKi : [Token Running] [LV-2] Rotherhithe (EL) [Rebounding off Wapping] 
Kevan : Pass (Shadwell (DL)) [Bridges Up] [Fire at Wapping] 
[Claiming Drone Stick] [Courier Call] 
dave : [LV+3] Cockfosters (PD) [Collecting Hat] [Oakwood Wild] 
Grimace : Pass (Kensington (Olympia) (DS)) [Bridges Down] 
Drone : [LV+3] Goodge Street (NT) [Dropping Package at Euston] 
[Purchasing Chocolate Bar] [Giving Chocolate Bar to 
Dunx] 
Julie : [LV+2] Amersham (MP) [Purchasing Chocolate Bar] 
[Collecting Hat] [Hampstead Wild] 
Dunx : [LV+2] Royal Oak (HC) [Detonating Euston Package] 
[Claiming a Blue from Westbourne Park] 
[Black Token on Royal Oak] [Knocking Verdant Hat Off Julie] 
PaulWay : [LV+1] Camden Town (NT)
miKi : [Home] Bethnal Green (CN) [Claiming Blue Token from Rotherhithe]
[Red Token on Bethnal Green] [Collecting Hat (V)]
Kevan : [Reshuffling] [LV+1] Bank (NT via DL) [Blocking Liverpool Street]
dave : [LV+3] [Purchasing Zone 2 Pass] [Token Running] Manor House (PD)
Grimace : [Game Time: +0100] [LV+3] [Token Running] Notting Hill Gate (DS) 
[Busking]
Julie : [LV-2] [Token Running] Chesham (MP)


{ Comment: 

Game time, etc.
+1 Gold for the Token Running.
+1 Black for Same Liner.

} 

--
elusive@i... - http://www.innotts.co.uk/~elusive - UIN: 4783999
"The killer in me is the killer in you, my love."
--Smashing Pumpkins, "Disarm"




From <DELLIS@U...> Mon Oct 5 03:24:07 1998
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From: "Dunx (Duncan Ellis)" <DELLIS@U...>
To: l-nomic@f...
Subject: MN: Game 10 Game State Document
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+------------+---------------------------+----+-------------------+ 
| Player | Home | LV | Tokens | 
| | | | Bk Bu Br Go Re Si | 
+------------+---------------------------+----+-------------------+ 
| Kevan | West Brompton | 5 | 3 1 0 0 4 1 | 
| Julie | Clapham South | 4 | 4 1 1 0 3 0 | 
|*Drone | | 0 | 2 0 2 0 2 0 | 
| Dunx | South Wimbledon | 3 | 5 0 2 1 1 0 | 
| Grimace | West Kensington | 0 | 3 0 2 0 2 0 | 
| PaulWay | Limehouse | 0 | 1 0 1 0 3 0 | 
+------------+---------------------------+----+-------------------+ 
+---------------++------------------------------++----------------+ 
| Bridges: Down || WILD STATIONS || Time: Fri 2300 | 
+---------------+| |+----------------+ 
+---------------+| |+----------------+ 
| Out of Knip || || Circle: <-> | 
+---------------++------------------------------++----------------+ 
+Possessions----+-------------------------------------------------+ 
| Kevan | Harmonica | 
| Julie | Zone 2 Pass | 
| Dunx | Zone 4 Pass, Hat (T) | 
| PaulWay | Zone 2 Pass | 
+---------------+-------------------------------------------------+ 
+-----------------+--------------+-----------------+--------------+ 
| Euston | BkBk | Tott & Whetstone| ReReReRe | 
| Shoreditch | Bk | | | 
+-----------------+--------------+-----------------+--------------+ 

Kevan : [Home: West Brompton] West Brompton (DS) 
Dunx : [Home: South Wimbledon] South Wimbledon (NT) 
Kevan : [LV+3] Hammersmith (PD via DS) 
Julie : [Home: Clapham South] Clapham South (NT) [Purchasing Zone 2 Pass] 
[Collecting Hat] 
Dunx : Pass (South Wimbledon (NT)) [Bulkheading Colliers Wood] 
[Purchasing Zone 4 Pass] [Collecting Hat] 
Grimace : Forced Pass 
PaulWay : [Home: Limehouse] Limehouse (DL) [Purchasing Zone 2 Pass] 
[Collecting Hat] 
Kevan : [LV+3] Paddington (CL via PD) [Collecting Hat] [Knocking BR 
Hat off PaulWay] 
Julie : [LV+3] Stockwell (NT) [Knocking Hat off Dunx] 
Dunx : [LV+1] Morden (NT) [Collecting Hat] [Hands On Hat] 
[Knocking Compass Hat Off Julie] 
Grimace : Forced Pass 
PaulWay : [LV+3] Shoreditch (EL via DL) 
Kevan : [LV-1] Kings Cross St Pancras (CL) [Purchasing Harmonica] 
Julie : [LV+1] Embankment (NT) 
Dunx : [LV+2] [Token Running] Morden [Rebounding Off Colliers Wood] 
[Hands On Hat] 
Grimace : [Home: West Kensington] West Kensington (DS) 
PaulWay : Forced Pass 

{ Comment: 
Sorry, Paul... but Grimace played last Wednesday, so I think we're talking 
timeout by any definition. 

PaulWay's LV zeroed 
Game Time advanced. 
} 

-- 
Dunx 
IRL: Duncan Ellis, Senior Software Engineer, Business Modelers, Oracle 
<I work for Oracle, I don't speak for them>


From Kevan Davis <kdavis@i...> Mon Oct 5 04:08:07 1998
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+------------+---------------------------+----+-------------------+ 
| Player | Home | LV | Tokens | 
| | | | Bk Bu Br Go Re Si | 
+------------+---------------------------+----+-------------------+ 
| Kevan | West Brompton | 8 | 5 1 0 0 4 2 | 
| Julie | Clapham South | 4 | 4 1 1 0 3 0 | 
|*Drone | | 0 | 2 0 2 0 2 0 | 
| Dunx | South Wimbledon | 3 | 5 0 2 1 1 0 | 
| Grimace | West Kensington | 0 | 3 0 2 0 2 0 | 
| PaulWay | Limehouse | 0 | 1 0 1 0 3 0 | 
+------------+---------------------------+----+-------------------+ 
+---------------++------------------------------++----------------+ 
| Bridges: Down || WILD STATIONS || Time: Sat 0000 | 
+---------------+| |+----------------+ 
+---------------+| |+----------------+ 
| Out of Knip || || Circle: <-> | 
+---------------++------------------------------++----------------+ 
+Possessions----+-------------------------------------------------+ 
| Kevan | Harmonica | 
| Julie | Zone 2 Pass | 
| Dunx | Zone 4 Pass, Hat (T) | 
| PaulWay | Zone 2 Pass | 
+---------------+-------------------------------------------------+ 
+-----------------+--------------+-----------------+--------------+ 
| Euston | Bk | Tott & Whetstone| ReReReRe | 
| Shoreditch | Bk | | | 
+-----------------+--------------+-----------------+--------------+ 

Kevan : [Home: West Brompton] West Brompton (DS) 
Dunx : [Home: South Wimbledon] South Wimbledon (NT) 
Kevan : [LV+3] Hammersmith (PD via DS) 
Julie : [Home: Clapham South] Clapham South (NT) [Purchasing Zone 2 Pass] 
[Collecting Hat] 
Dunx : Pass (South Wimbledon (NT)) [Bulkheading Colliers Wood] 
[Purchasing Zone 4 Pass] [Collecting Hat] 
Grimace : Forced Pass 
PaulWay : [Home: Limehouse] Limehouse (DL) [Purchasing Zone 2 Pass] 
[Collecting Hat] 
Kevan : [LV+3] Paddington (CL via PD) [Collecting Hat] [Knocking BR 
Hat off PaulWay] 
Julie : [LV+3] Stockwell (NT) [Knocking Hat off Dunx] 
Dunx : [LV+1] Morden (NT) [Collecting Hat] [Hands On Hat] 
[Knocking Compass Hat Off Julie] 
Grimace : Forced Pass 
PaulWay : [LV+3] Shoreditch (EL via DL) 
Kevan : [LV-1] Kings Cross St Pancras (CL) [Purchasing Harmonica] 
Julie : [LV+1] Embankment (NT) 
Dunx : [LV+2] [Token Running] Morden [Rebounding Off Colliers Wood] 
[Hands On Hat] 
Grimace : [Home: West Kensington] West Kensington (DS) 
PaulWay : Forced Pass 
Kevan : [LV+3] Gloucester Road (DS via NT, VC) [Claiming a Black Token from
Euston] [Blocking Earls Court]

{
Comments:

> Sorry, Paul... but Grimace played last Wednesday, so I think we're talking 
> timeout by any definition. 

If it's any consolation, e wouldn't have been able to leave Shoreditch
anyway, the Line being closed at night...

--

Ludicrum tempus fugit

Move: Kings X -> Euston -> Warren St -> Oxford Circ -> Green Park ->
Victoria -> Sloane Sq -> South Ken -> Glouc Rd 

-1 Black for the Line Change (lost)
+1 Silver and +1 Black for passing through six Interchanges
+1 Black from Euston
+1 Black for a three-Liner
-0 Red for the Block
} 

--
kdavis@i... - http://www.innotts.co.uk/~elusive/kevan - UIN: 5998366
"One can't complain. I have my friends. Somebody spoke to me only yesterday."
-- Eeyore



From <DELLIS@U...> Mon Oct 5 05:16:27 1998
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Date: 05 Oct 98 13:10:04 +0100
From: "Dunx (Duncan Ellis)" <DELLIS@U...>
To: l-nomic@f...
Subject: Re: MN: Year 2, Week 23: Proposals
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>>> Proposal 514 - Charge Card [Multiple] 
>>I'll claim ownership of this one in order to defend it. 

>Sorry if I sounded like I was ranting -- I actually think it's an
interesting 
>idea, but despite your defence making your intended method of calculating a 
lot 
>clearer, I still don't think it's workable. 

I didn't think you were ranting - I thought I'd failed in my efforts at 
explanation, but anyone who comes up with reasonable objections is hardly 
ranting. 

>>I don't think that is any more time consuming 
>>or fiddly than the Token adjustments and LV calculations we do already. 

>It may not be time consuming for you.... and anyway it might just be the
straw 
>that breaks the camel's back -- I mean, however simple and straightforward
it 
>may be in practise, it's yet another thing to think about when making a
move. 
I 
>don't think we can just go on adding to the move considerations, we need to 
>stop somewhere. 

Hmm. I can see that point - but I also don't think that point has been 
reached yet. The large range permitted for Charge is just meant to give a 
bit of room for manoeuvre rather than as an indication of the typical values 
involved - mostly the computation will be with values much less than a 
hundred. 

>You also have to keep everyone else's charge in mind as well as your own -- 
>when someone has three gold tokens and is charging towards MC, it's easy
for 
>everyone else to spot that, but unless I keep a close eye on your charge
and 
>calculate the possible destinations for your next move, I'll have no idea 
>what's going on. I'm unhappy enough with the idea of having to calculate my 
own 
>charge, but having to calculate everyone else's too is just a bit much. 

That would seem to me to be the point. We already need to perform some 
fairly complex 'what if' thinking in order to anticipate other players' 
moves. Anticipating a Strile or imminent Power Failure doesn't seem any 
harder really than keeping an eye on others' charge - it's all down to 
guessing which Stations someone can Move to. 

What I would say is that we should try it and, if it is unworkable, then 
either abandon it or push it into a Complex ruleset (as already suggested). 

-- 
Dunx 
IRL: Duncan Ellis, Senior Software Engineer, Business Modelers, Oracle 
<I work for Oracle, I don't speak for them>


From Jonathan David Amery <jda23@h...> Mon Oct 5 08:43:42 1998
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From: Jonathan David Amery <jda23@h...>
To: l-nomic@f...
Subject: MN: Reya.
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 I'm back.

Could someone send me the URL of the WWW site so I can read the updated
rules before joining back in....

Jonatahn.

-- 
Jonathan David Amery, Trinity Hall, CAMBRIDGE, CB2 1TJ. #####
http://www.trinhall.cam.ac.uk/~jda23/home.html o__#######
"The last human being on the Earth sat alone in a room. \'#######
There was a knock on the door..." - Shortest SF story...




From Graeme Jefferis <se98gj@d...> Mon Oct 5 08:56:23 1998
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> I'm back.

Good to see you!

> Could someone send me the URL of the WWW site so I can read the updated
> rules before joining back in....

Oddly, Kevan's site at DMU is still extant... but anyhow, the new 
improved anorak-flavoured pages live at http://members.xoom.com/mornomic.

If you're having difficulty ringing the changes (you've been gone for
quite a while...) then I'll draw your attention to the Mentors; Kevan,
Dunx and myself.

-Graeme.


From <DELLIS@U...> Mon Oct 5 09:06:51 1998
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Date: 05 Oct 98 17:00:38 +0100
From: "Dunx (Duncan Ellis)" <DELLIS@U...>
To: l-nomic@f...
Subject: Re: MN: Reya.
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Jonathan wrote: 
> I'm back. 

Hurrah! 

> Could someone send me the URL of the WWW site so I can read the updated 
>rules before joining back in.... 

http://members.xoom.com/mornomic/ 

Things which may be of particular interets to you are the period of grace 
which is now offered to new and returning Players (Rule 1.16.5) and the 
Mentor system which was recently voted in but which has not yet had any 
subjects (he said tactfully, refraining from any jokes about victims). 

Unfortunately, both of the active games are fairly well advanced - you 
might be able to join the Ruttsborough game (#10) but expect no quarter 
to be given. 

Is it worth starting a Game 11, anybody? Standard Vanilla? 

-- 
Dunx 
IRL: Duncan Ellis, Senior Software Engineer, Business Modelers, Oracle 
<I work for Oracle, I don't speak for them>


From Elusive <elusive@i...> Mon Oct 5 09:31:10 1998
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+------------+---------------------------+----+-------------------+ 
| Player | Home | LV | Tokens | 
| | | | Bk Bu Br Go Re Si | 
+------------+---------------------------+----+-------------------+ 
| Kevan | West Brompton | 8 | 5 1 0 0 4 2 | 
| Julie | Clapham South | 7 | 5 1 5 1 3 1 | 
|*Drone | | 0 | 2 0 2 0 2 0 | 
| Dunx | South Wimbledon | 3 | 5 0 2 1 1 0 | 
| Grimace | West Kensington | 0 | 3 0 2 0 2 0 | 
| PaulWay | Limehouse | 0 | 1 0 1 0 3 0 | 
+------------+---------------------------+----+-------------------+ 
+---------------++------------------------------++----------------+ 
| Bridges: Down || WILD STATIONS || Time: Sat 0500 | 
+---------------+| |+----------------+ 
+---------------+| |+----------------+ 
| Out of Knip || || Circle: <-> | 
+---------------++------------------------------++----------------+ 
+Possessions----+-------------------------------------------------+ 
| Kevan | Harmonica | 
| Julie | Zone 2 Pass | 
| Dunx | Zone 4 Pass, Hat (T) | 
| PaulWay | Zone 2 Pass | 
+---------------+-------------------------------------------------+ 
+-----------------+--------------+-----------------+--------------+ 
| Euston | Bk | Tott & Whetstone| ReReReRe | 
| Shoreditch | Bk | | | 
+-----------------+--------------+-----------------+--------------+ 

Kevan : [Home: West Brompton] West Brompton (DS) 
Dunx : [Home: South Wimbledon] South Wimbledon (NT) 
Kevan : [LV+3] Hammersmith (PD via DS) 
Julie : [Home: Clapham South] Clapham South (NT) [Purchasing Zone 2 Pass] 
[Collecting Hat] 
Dunx : Pass (South Wimbledon (NT)) [Bulkheading Colliers Wood] 
[Purchasing Zone 4 Pass] [Collecting Hat] 
Grimace : Forced Pass 
PaulWay : [Home: Limehouse] Limehouse (DL) [Purchasing Zone 2 Pass] 
[Collecting Hat] 
Kevan : [LV+3] Paddington (CL via PD) [Collecting Hat] [Knocking BR 
Hat off PaulWay] 
Julie : [LV+3] Stockwell (NT) [Knocking Hat off Dunx] 
Dunx : [LV+1] Morden (NT) [Collecting Hat] [Hands On Hat] 
[Knocking Compass Hat Off Julie] 
Grimace : Forced Pass 
PaulWay : [LV+3] Shoreditch (EL via DL) 
Kevan : [LV-1] Kings Cross St Pancras (CL) [Purchasing Harmonica] 
Julie : [LV+1] Embankment (NT) 
Dunx : [LV+2] [Token Running] Morden [Rebounding Off Colliers Wood] 
[Hands On Hat] 
Grimace : [Home: West Kensington] West Kensington (DS) 
PaulWay : Forced Pass 
Kevan : [LV+3] Gloucester Road (DS via NT, VC) [Claiming a Black Token from
Euston] [Blocking Earls Court]
Julie : [LV+3] Camden Town (NT) [Using the Northern Line Rocket Manoeuvre]
[Blocking Euston]
{
Comments:

Ludicrum tempus fugit.

+1 Silver for 5 Interchanges.
+1 Black for same liner.
+1 Gold for Manoeuvre.
+3 Bronze for same Manoeuvre.
+1 Bronze for Zone 2 Pass.
-0 Red for Block.

} 

--
elusive@i... - http://www.innotts.co.uk/~elusive - UIN: 4783999
"I'm so happy because today I've found my friends - they're in my head."
--Nirvana, "Lithium"



From Kevan Davis <kdavis@i...> Mon Oct 5 14:25:15 1998
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Jonathan said:-

> I'm back.

Aha. Good to see you again, sir. Only the other day I was wondering if it was
time to shuffle you from the Voting Results and quietly note your existence
elsewhere; pleasant surprise to see your return.

Game 7 went into cold storage with me Buzzing you for some Token Stack
carelessness; it's all still detailed in the list archive
(http://www.egroups.com/list/l-nomic/), and a search for "Game 7" should do
the trick. Repost your Buzzed Move, and we'll carry the game on...

And, tangentially, Grimace commented:-

> Oddly, Kevan's site at DMU is still extant...

Irritatingly, yes. I was told it would be deleted the moment I escaped my
degree, so didn't bother putting up any big "These pages are out of date
if you're reading them after July" notices. God knows how many potential
Players we've lost through them reading the old Web page and thinking that
the Nomic's been dead four months. Pft.

Kevan

--
kdavis@i... - http://www.innotts.co.uk/~elusive/kevan - UIN: 5998366
"Don't leave it all unsaid, somewhere in the wasteland of your head."
-- Morrissey, "Sing Your Life"



From Jonathan David Amery <jda23@h...> Mon Oct 5 18:22:47 1998
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From: Jonathan David Amery <jda23@h...>
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Subject: Re: MN: Reya.
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On Mon, 5 Oct 1998, Kevan Davis wrote:

> Jonathan said:-
> 
> Game 7 went into cold storage with me Buzzing you for some Token Stack
> carelessness; it's all still detailed in the list archive
> (http://www.egroups.com/list/l-nomic/), and a search for "Game 7" should do
> the trick. Repost your Buzzed Move, and we'll carry the game on...

It wants a password...

-- 
Jonathan David Amery, Trinity Hall, CAMBRIDGE, CB2 1TJ. #####
http://www.trinhall.cam.ac.uk/~jda23/home.html o__#######
"The last human being on the Earth sat alone in a room. \'#######
There was a knock on the door..." - Shortest SF story...




From <DELLIS@U...> Tue Oct 6 01:49:38 1998
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Date: 06 Oct 98 09:43:24 +0100
From: "Dunx (Duncan Ellis)" <DELLIS@U...>
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Kevan wrote in reply to Jonathan Amery: 
>Game 7 went into cold storage with me Buzzing you for some Token Stack 
>carelessness; it's all still detailed in the list archive 
>(http://www.egroups.com/list/l-nomic/), and a search for "Game 7" should do 
>the trick. Repost your Buzzed Move, and we'll carry the game on... 

Er... isn't that a different Jonathan? 

It was Jonathan Ellis who was playing in Game 7 - Mr Amery, here, played 
as Jon. 

-- 
Dunx 
IRL: Duncan Ellis, Senior Software Engineer, Business Modelers, Oracle 
<I work for Oracle, I don't speak for them>


From Kevan Davis <kdavis@i...> Tue Oct 6 02:00:53 1998
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>Kevan wrote in reply to Jonathan Amery: 
>>Game 7 went into cold storage with me Buzzing you for some Token Stack 
>>carelessness; it's all still detailed in the list archive 
>>(http://www.egroups.com/list/l-nomic/), and a search for "Game 7" should do 
>>the trick. Repost your Buzzed Move, and we'll carry the game on... 
> 
>Er... isn't that a different Jonathan? 
> 
>It was Jonathan Ellis who was playing in Game 7 - Mr Amery, here, played 
>as Jon. 

Oh. Pah. You're absolutely right, of course. [slings Game 7 back into
the freezer] It was the signing off as "Jonathan" and the fact that I
recalled Jonathan Ellis saying that he'd be "back in a few months" or
whatever. Tish. Damn you people with identical names; we should all have
obscurely-spelt Gaelic ones, I tell you. (Er, different ones, though,
preferably.)

Ignore me and carry on,

Kevan

--
kdavis@i... - http://www.innotts.co.uk/~elusive/kevan - UIN: 5998366
"So let us go soon, to the street shaped like the moon."
-- David Devant and his Spirit Wife, "Life on a Crescent"



From kenningd@w... (A Gentleman on business fom Porlock) Tue Oct 6 02:31:31 1998
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From: kenningd@w... (A Gentleman on business fom Porlock)
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>Oh. Pah. You're absolutely right, of course. [slings Game 7 back into
>the freezer]

Why doesn't someone just play a forced pass for em?

or is that too obvious?

dave





From Kevan Davis <kdavis@i...> Tue Oct 6 03:41:52 1998
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>>Oh. Pah. You're absolutely right, of course. [slings Game 7 back into
>>the freezer]
>
>Why doesn't someone just play a forced pass for em?
>
>or is that too obvious?

Because it's only me and him playing it; it seemed better to put it on
hold than ditch it forever. Little difference either way, really, but
still.

Kevan

--
kdavis@i... - http://www.innotts.co.uk/~elusive/kevan - UIN: 5998366
"The information needed can be found in
anagram upon the Internet, the day before."
-- Half Man Half Biscuit, "Secret Gig"



From <DELLIS@U...> Tue Oct 6 06:29:30 1998
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Date: 06 Oct 98 14:25:44 +0100
From: "Dunx (Duncan Ellis)" <DELLIS@U...>
To: l-nomic@f...
Subject: MN: Game 10 Game State Document
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+------------+---------------------------+----+-------------------+ 
| Player | Home | LV | Tokens | 
| | | | Bk Bu Br Go Re Si | 
+------------+---------------------------+----+-------------------+ 
| Kevan | West Brompton | 8 | 5 1 0 0 4 2 | 
| Julie | Clapham South | 7 | 5 1 5 1 3 1 | 
|*Drone | | 0 | 2 0 2 0 2 0 | 
| Dunx | South Wimbledon | 3 | 5 0 2 1 1 1 | 
| Grimace | West Kensington | 0 | 3 0 2 0 2 0 | 
| PaulWay | Limehouse | 0 | 1 0 1 0 3 0 | 
+------------+---------------------------+----+-------------------+ 
+---------------++------------------------------++----------------+ 
| Bridges: Down || WILD STATIONS || Time: Sat 0600 | 
+---------------+| |+----------------+ 
+---------------+| |+----------------+ 
| Out of Knip || || Circle: <-> | 
+---------------++------------------------------++----------------+ 
+Possessions----+-------------------------------------------------+ 
| Kevan | Harmonica | 
| Julie | Zone 2 Pass | 
| Dunx | Zone 4 Pass, Hat (T) | 
| PaulWay | Zone 2 Pass | 
+---------------+-------------------------------------------------+ 
+-----------------+--------------+-----------------+--------------+ 
| Euston | Bk | Tott & Whetstone| ReReReRe | 
| Shoreditch | Bk | | | 
+-----------------+--------------+-----------------+--------------+ 

Kevan : [Home: West Brompton] West Brompton (DS) 
Dunx : [Home: South Wimbledon] South Wimbledon (NT) 
Kevan : [LV+3] Hammersmith (PD via DS) 
Julie : [Home: Clapham South] Clapham South (NT) [Purchasing Zone 2 Pass] 
[Collecting Hat] 
Dunx : Pass (South Wimbledon (NT)) [Bulkheading Colliers Wood] 
[Purchasing Zone 4 Pass] [Collecting Hat] 
Grimace : Forced Pass 
PaulWay : [Home: Limehouse] Limehouse (DL) [Purchasing Zone 2 Pass] 
[Collecting Hat] 
Kevan : [LV+3] Paddington (CL via PD) [Collecting Hat] [Knocking BR 
Hat off PaulWay] 
Julie : [LV+3] Stockwell (NT) [Knocking Hat off Dunx] 
Dunx : [LV+1] Morden (NT) [Collecting Hat] [Hands On Hat] 
[Knocking Compass Hat Off Julie] 
Grimace : Forced Pass 
PaulWay : [LV+3] Shoreditch (EL via DL) 
Kevan : [LV-1] Kings Cross St Pancras (CL) [Purchasing Harmonica] 
Julie : [LV+1] Embankment (NT) 
Dunx : [LV+2] [Token Running] Morden [Rebounding Off Colliers Wood] 
[Hands On Hat] 
Grimace : [Home: West Kensington] West Kensington (DS) 
PaulWay : Forced Pass 
Kevan : [LV+3] Gloucester Road (DS via NT, VC) [Claiming a Black Token
from 
Euston] [Blocking Earls Court] 
Julie : [LV+3] Camden Town (NT) [Using the Northern Line Rocket Manoeuvre] 
[Blocking Euston] 
Dunx : Morden (NT) [Rebounding Off Colliers Wood] 
[Terminus Slingshot to High Barnet (NT)] [Hands On Hat] 

{ Comment: 
In full - 

10 mins +1 Bk (same line) 
10 mins (rebound) 
20 mins -1 Bk, +1 Si (slingshot) 
20 mins (hat pin) 
------- 
60 mins 

Game Time advanced 
} 

-- 
Dunx 
IRL: Duncan Ellis, Senior Software Engineer, Business Modelers, Oracle 
<I work for Oracle, I don't speak for them>


From kenningd@w... Tue Oct 6 06:38:12 1998
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It occurs to me as a spin-off from the discussion on the garden nomic mailing
list, and as something which has been mentioned round these parts before, that
it would be really easy to set up a dedicated mailing list on egroups for each
game in progress. If list traffic is all that's putting us off having more than
one or two games in prgress at a time, then this would be the ideal solution.

What does everyone think?

dave





From Graeme Jefferis <se98gj@d...> Tue Oct 6 08:38:35 1998
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+------------+---------------------------+----+-------------------+ 
| Player | Home | LV | Tokens | 
| | | | Bk Bu Br Go Re Si | 
+------------+---------------------------+----+-------------------+ 
| Kevan | West Brompton | 8 | 5 1 0 0 4 2 | 
| Julie | Clapham South | 7 | 5 1 5 1 3 1 | 
|*Drone | | 0 | 2 0 2 0 2 0 | 
| Dunx | South Wimbledon | 3 | 5 0 2 1 1 1 | 
| Grimace | West Kensington | 0 | 3 0 2 0 2 0 | 
| PaulWay | Limehouse | 0 | 1 0 1 0 3 0 | 
+------------+---------------------------+----+-------------------+ 
+---------------++------------------------------++----------------+ 
| Bridges: Down || WILD STATIONS || Time: Sat 0700 | 
+---------------+| |+----------------+ 
+---------------+| |+----------------+ 
| Out of Knip || || Circle: <-> | 
+---------------++------------------------------++----------------+ 
+Possessions----+-------------------------------------------------+ 
| Kevan | Harmonica | 
| Julie | Zone 2 Pass | 
| Dunx | Zone 4 Pass, Hat (T) | 
| PaulWay | Zone 2 Pass | 
| Grimace | Hat (V) |
+---------------+-------------------------------------------------+ 
+-----------------+--------------+-----------------+--------------+ 
| Euston | Bk | Tott & Whetstone| ReReReRe | 
| Shoreditch | Bk | | | 
+-----------------+--------------+-----------------+--------------+ 

Kevan : [Home: West Brompton] West Brompton (DS) 
Dunx : [Home: South Wimbledon] South Wimbledon (NT) 
Kevan : [LV+3] Hammersmith (PD via DS) 
Julie : [Home: Clapham South] Clapham South (NT) [Purchasing Zone 2 Pass] 
[Collecting Hat] 
Dunx : Pass (South Wimbledon (NT)) [Bulkheading Colliers Wood] 
[Purchasing Zone 4 Pass] [Collecting Hat] 
Grimace : Forced Pass 
PaulWay : [Home: Limehouse] Limehouse (DL) [Purchasing Zone 2 Pass] 
[Collecting Hat] 
Kevan : [LV+3] Paddington (CL via PD) [Collecting Hat] [Knocking BR 
Hat off PaulWay] 
Julie : [LV+3] Stockwell (NT) [Knocking Hat off Dunx] 
Dunx : [LV+1] Morden (NT) [Collecting Hat] [Hands On Hat] 
[Knocking Compass Hat Off Julie] 
Grimace : Forced Pass 
PaulWay : [LV+3] Shoreditch (EL via DL) 
Kevan : [LV-1] Kings Cross St Pancras (CL) [Purchasing Harmonica] 
Julie : [LV+1] Embankment (NT) 
Dunx : [LV+2] [Token Running] Morden [Rebounding Off Colliers Wood] 
[Hands On Hat] 
Grimace : [Home: West Kensington] West Kensington (DS) 
PaulWay : Forced Pass 
Kevan : [LV+3] Gloucester Road (DS via NT, VC) [Claiming a Black Token
from Euston] [Blocking Earls Court] 
Julie : [LV+3] Camden Town (NT) [Using the Northern Line Rocket Manoeuvre] 
[Blocking Euston] 
Dunx : Morden (NT) [Rebounding Off Colliers Wood] 
[Terminus Slingshot to High Barnet (NT)] [Hands On Hat] 
Grimace : [LV+3] Ravenscourt Park (DS) [Collecting Hat]

{ Comments:

Not really got the feel for this one yet.

+1 Re - thru two interchanges;
+1 Bk - same liner.

Time advanced.

}



From Kevan Davis <kdavis@i...> Tue Oct 6 11:16:59 1998
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-----------------------------------------------------------------------------
No. Proposal Name F P A Q Result
-----------------------------------------------------------------------------
508 So They All Manoeuvred... 2 - 3 2 Fails
509 Instrument of the Devil 5 - - 2 Enacts 1.7.38, Amends 1.7.15
510 Handle with Care 4 1 - 2 Amends 1.11.2, 2.8.6 [a]
511 Where The Air Is Free 1 1 3 2 Fails
512 Lose the Force 4 1 - 2 Amends variously, 1.5.2/0
513 Green and Pleasant Land 3 1 1 2 Amends 1.4.1, Enacts 1.7.39
Amends 1.7.16/15
514 Charge Card 3 1 1 2 Enacts 1.19.1/2/3,
Amends 1.10.1, 1.7.16,
Enacts/Repeals 1.19.4 [b]
515 Turned Round 4 1 - 2 Amends 1.9.2/1
-----------------------------------------------------------------------------

[a] "Parcel" being replaced by "Flag" in that case, by a sheepish Point of
Order. Too much cut, not enough paste, damn me.
[b] All Pieces now have a Charge of zero. Have fun.

-----------------------------------------------------------------------------
dave Dunx Grimc Jon Jthn Julie Kevn miKi Paul Y_Mom
-----------------------------------------------------------------------------

508 (Julie) - AGA AGA - - - FOR AGA FOR -
509 (Julie) - FOR FOR - - - FOR FOR FOR -
510 (Kevan) - FOR FOR - - - PAS FOR FOR -
511 (Kevan) - AGA AGA - - - PAS FOR AGA -
512 (Kevan) - FOR FOR - - - PAS FOR FOR -
513 (Dunx) - PAS FOR - - - FOR AGA FOR -
514 (Dunx) - PAS FOR - - - AGA FOR FOR -
515 (Dunx) - PAS FOR - - - FOR FOR FOR -

-----------------------------------------------------------------------------
dave Dunx Grimc Jon Jthn Julie Kevn miKi Paul Y_Mom 
- KUDOS ---------------------------------------------------------------------

Initial: 12 20 11 0 29 27 29 14 3 0
Halved: 6 10 5 13 14 7 1
----------------------------------------------------------------
FOR Votes: +0 +10 +0 +7 +9 +0 +0 
AGA Votes: -0 -2 -0 I I -3 -3 -0 -0 I
Decisiveness: +0 +3 +3 n n +0 +3 +3 +3 n
Voting/Own: -0 -0 -0 a a -0 -0 -0 -0 a
c c c
EP FOR Votes: +0 +0 +0 t t +0 +0 +0 +0 t
EP AGA Votes: -0 -0 -0 i i -0 -0 -0 -0 i
Finger/Pulse: +0 +5 +5 v v +0 +0 +0 +0 v
e e e
Award Ceremony: +0 +6 +0 +4 +3 +0 +2 [c]
----------------------------------------------------------------
This Week: +0 +22 +8 +8 +12 +3 +5

Final Kudos: 6 32 13 0 29 21 26 10 6 0

-----------------------------------------------------------------------------
dave Dunx Grimc Jon Jthn Julie Kevn miKi Paul Y_Mom
-----------------------------------------------------------------------------
Apathy Level: 1 0 0 3 0 1 0 0 1 3
-----------------------------------------------------------------------------

[c] Ruttsborough Award - Dunx (Charge Card)
IMCS Clarity Award - none
CAMREC Cleanup Award - Dunx (Turned Round)
Mrs Trellis Award - Julie (Instrument of the Devil)
Who's a Clever Bear? - none
Down-Underground - +2
For E's A Jolly Good Fellow - Kevan (automatic)



From Kevan Davis <kdavis@i...> Tue Oct 6 11:17:02 1998
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------------------------------------------------------------------------------
MORNINGTON NOMIC

Proposals for Voting on in Year Two, Week Twenty-Three
------------------------------------------------------------------------------

Proposal 516 - He Shoots, He Scores [Multiple]

To Rule 2.8.2 (The Flag), add the paragraph:-

"Flags may be Shunted as if they were Players, using the name "Flag (T)"."

And reword the first paragraph of Rule 2.8.5 (Winning) to:-

"A Team Wins if the Flag of another Team ever rests at its own Team HQ, at
the end of any Turn."

{ Comments : A golf or soccer style variant might be amusing, but probably
too fiddly; this just adds a new angle to the Capture the Flag
rules, which I hope we'll get to test before too long... }

------------------------------------------------------------------------------

Proposal 517 - Desperate Measures [Amendment]

Award the "Edible" Quality to British Rail Coffee.

{ Comments : Someone naively asked why British Rail Coffee couldn't be
consumed, the other month. On reflection, I think it probably
should be made drinkable - as the medium-priced Victual, it's
lack of LV-boosting is probably weakening food-play too much. }

------------------------------------------------------------------------------

Proposal 518 - It Came From Quadrant Zero [Amendment]

Replace the penultimate paragraph of Rule 1.17.2 (Pythagoras Would Have Loved
This) with:-

"If a Station lies on a Half or Quadrant boundary, it shall be considered
to reside in all Halves and Quadrants adjacent to the boundary, unless
it is in Quadrant Zero, in which case it resides only in Quadrant Zero."

And remove final paragraph of that Rule.

{ Comments : Extraneous blather about Tottenham Court Road, which is now
in Quadrant Zero. }

------------------------------------------------------------------------------



From Kevan Davis <kdavis@i...> Tue Oct 6 12:42:56 1998
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>It occurs to me as a spin-off from the discussion on the garden nomic mailing
>list, and as something which has been mentioned round these parts before, that
>it would be really easy to set up a dedicated mailing list on egroups for each
>game in progress. If list traffic is all that's putting us off having more than
>one or two games in prgress at a time, then this would be the ideal solution.

Ah, yes, I'd been thinking of such things. As muttered whenever it was we
first broached the subject, it'd probably be best to have four or five
"Lounges", announcing the location of new Games whenever they commence.
Hmm. The Brooke-Taylor, Cryer, Garden, Lyttleton and Rushton Memorial,
perhaps? Subject-line prefixes of "MN-B:", "MN-C:" and so forth?

Kevan

--
kdavis@i... - http://www.innotts.co.uk/~elusive/kevan - UIN: 5998366
"I've forgotten which game we were playing. Whatever
it was, will you carry on please; Willie Rushton."
-- Humphrey Lyttleton, "I'm Sorry I Haven't A Clue"



From Jonathan David Amery <jda23@h...> Tue Oct 6 19:11:15 1998
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I don't /think/ I need a Mentor; the only rule which is confusing me is
the Charge/Current rule-pair.

Oh, and I'll join the Ruttsburough game.

Jon.

-- 
Jonathan David Amery, Trinity Hall, CAMBRIDGE, CB2 1TJ. #####
http://www.trinhall.cam.ac.uk/~jda23/home.html o__#######
"The last human being on the Earth sat alone in a room. \'#######
There was a knock on the door..." - Shortest SF story...




From <WayperP@p...> Wed Oct 7 01:39:24 1998
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From: "Wayper, Paul" <WayperP@p...>
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Subject: RE: MN: Game 10 Game State Document
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-----BEGIN PGP SIGNED MESSAGE-----
Hash: SHA1
+------------+---------------------------+----+-------------------+ 
| Player | Home | LV | Tokens | 
| | | | Bk Bu Br Go Re Si | 
+------------+---------------------------+----+-------------------+ 
| Kevan | West Brompton | 8 | 5 1 0 0 4 2 | 
| Julie | Clapham South | 7 | 5 1 5 1 3 1 | 
|*Drone | | 0 | 2 0 2 0 2 0 | 
| Dunx | South Wimbledon | 3 | 5 0 2 1 1 1 | 
| Grimace | West Kensington | 0 | 3 0 2 0 2 0 | 
| PaulWay | Limehouse | 0 | 2 2 1 0 3 0 | 
+------------+---------------------------+----+-------------------+ 
+---------------++------------------------------++----------------+ 
| Bridges: Down || WILD STATIONS || Time: Sat 0800 | 
+---------------+| |+----------------+ 
+---------------+| |+----------------+ 
| Out of Knip || || Circle: <-> | 
+---------------++------------------------------++----------------+ 
+Possessions----+-------------------------------------------------+ 
| Kevan | Harmonica | 
| Julie | Zone 2 Pass | 
| Dunx | Zone 4 Pass, Hat (T) | 
| PaulWay | Zone 2 Pass | 
| Grimace | Hat (V) |
+---------------+-------------------------------------------------+ 
+-----------------+--------------+-----------------+--------------+ 
| Euston | Bk | Tott & Whetstone| ReReReRe | 
| Shoreditch | Bk | | | 
+-----------------+--------------+-----------------+--------------+ 

Kevan : [Home: West Brompton] West Brompton (DS) 
Dunx : [Home: South Wimbledon] South Wimbledon (NT) 
Kevan : [LV+3] Hammersmith (PD via DS) 
Julie : [Home: Clapham South] Clapham South (NT) [Purchasing Zone 2 Pass] 
[Collecting Hat] 
Dunx : Pass (South Wimbledon (NT)) [Bulkheading Colliers Wood] 
[Purchasing Zone 4 Pass] [Collecting Hat] 
Grimace : Forced Pass 
PaulWay : [Home: Limehouse] Limehouse (DL) [Purchasing Zone 2 Pass] 
[Collecting Hat] 
Kevan : [LV+3] Paddington (CL via PD) [Collecting Hat] [Knocking BR 
Hat off PaulWay] 
Julie : [LV+3] Stockwell (NT) [Knocking Hat off Dunx] 
Dunx : [LV+1] Morden (NT) [Collecting Hat] [Hands On Hat] 
[Knocking Compass Hat Off Julie] 
Grimace : Forced Pass 
PaulWay : [LV+3] Shoreditch (EL via DL) 
Kevan : [LV-1] Kings Cross St Pancras (CL) [Purchasing Harmonica] 
Julie : [LV+1] Embankment (NT) 
Dunx : [LV+2] [Token Running] Morden [Rebounding Off Colliers Wood] 
[Hands On Hat] 
Grimace : [Home: West Kensington] West Kensington (DS) 
PaulWay : Forced Pass 
Kevan : [LV+3] Gloucester Road (DS via NT, VC) [Claiming a Black Token
from Euston] [Blocking Earls Court] 
Julie : [LV+3] Camden Town (NT) [Using the Northern Line Rocket Manoeuvre]

[Blocking Euston] 
Dunx : Morden (NT) [Rebounding Off Colliers Wood] 
[Terminus Slingshot to High Barnet (NT)] [Hands On Hat] 
Grimace : [LV+3] Ravenscourt Park (DS) [Collecting Hat]
PaulWay : Pass [Knocking Verdant Hat off Grimace] [Purchasing Chocolate Bar]

{Comments:

0:40 +2Bl : Pass - naught else I can do, really
+1Br : Valid move within a zone-pass-held zone
+1Bk : Not playing a Line Change
0:10 : And it's only Dunx to go...
0:10 -1Br : A Mars a day helps you work, rest and play, or so they say.

And time passes. Now the station is open, and I can get out.
}

Paul Wayper -- DPI ITS Computer Systems Officer
_____________________________________________________________________
SigClean 1.5a prevents all errors in transcription, transmission, and
reception of eMail, destroys sig and email viruses, and stops flames.
If it doesn't seem to work, contact me and I'll fix it. (c) 1998 PJW

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From kenningd@w... Wed Oct 7 02:15:25 1998
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>Proposal 517 - Desperate Measures [Amendment]
>
>Award the "Edible" Quality to British Rail Coffee.
>
>{ Comments : Someone naively asked why British Rail Coffee couldn't be
> consumed, the other month. On reflection, I think it probably
> should be made drinkable - as the medium-priced Victual, it's
> lack of LV-boosting is probably weakening food-play too much. }

Obviously you've never bought a cup of BR coffee?

Yeuch!

dave





From kenningd@w... Wed Oct 7 02:25:10 1998
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>Ah, yes, I'd been thinking of such things. As muttered whenever it was we
>first broached the subject, it'd probably be best to have four or five
>"Lounges", announcing the location of new Games whenever they commence.
>Hmm. The Brooke-Taylor, Cryer, Garden, Lyttleton and Rushton Memorial,
>perhaps? Subject-line prefixes of "MN-B:", "MN-C:" and so forth?

I was thinking of something prosaic like mn-game11@egroups.com but your idea
sounds much better. The other good thing about dedicated mailing lists would be
that you could set up the header to put 'Game X Game State Document' in the
subject line automatically.

Marvellous.

dave





From Kevan Davis <kdavis@i...> Wed Oct 7 03:02:32 1998
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+------------+---------------------------+----+-------------------+ 
| Player | Home | LV | Tokens | 
| | | | Bk Bu Br Go Re Si | 
+------------+---------------------------+----+-------------------+ 
| Kevan | West Brompton | 1 | 4 1 0 0 6 2 | 
| Julie | Clapham South | 7 | 5 1 5 1 3 1 | 
|*Drone | | 0 | 2 0 2 0 2 0 | 
|*Jon | | 0 | 2 0 2 0 2 0 | 
| Dunx | South Wimbledon | 3 | 5 0 2 1 1 1 | 
| Grimace | West Kensington | 0 | 3 0 2 0 1 0 | 
| PaulWay | Limehouse | 0 | 2 2 1 0 3 0 | 
+------------+---------------------------+----+-------------------+ 
+---------------++------------------------------++----------------+ 
| Bridges: Down || WILD STATIONS || Time: Sat 0900 | 
+---------------+| |+----------------+ 
+---------------+| |+----------------+ 
| Out of Knip || || Circle: <-> | 
+---------------++------------------------------++----------------+ 
+Possessions----+-------------------------------------------------+ 
| Kevan | Harmonica | 
| Julie | Zone 2 Pass | 
| Dunx | Zone 4 Pass, Hat (T) | 
| PaulWay | Zone 2 Pass | 
| Grimace | |
+---------------+-------------------------------------------------+ 
+-----------------+--------------+-----------------+--------------+ 
| Euston | Bk | Tott & Whetstone| ReReReRe | 
| Shoreditch | BkBk | | | 
+-----------------+--------------+-----------------+--------------+ 

Kevan : [Home: West Brompton] West Brompton (DS) 
Dunx : [Home: South Wimbledon] South Wimbledon (NT) 
Kevan : [LV+3] Hammersmith (PD via DS) 
Julie : [Home: Clapham South] Clapham South (NT) [Purchasing Zone 2 Pass] 
[Collecting Hat] 
Dunx : Pass (South Wimbledon (NT)) [Bulkheading Colliers Wood] 
[Purchasing Zone 4 Pass] [Collecting Hat] 
Grimace : Forced Pass 
PaulWay : [Home: Limehouse] Limehouse (DL) [Purchasing Zone 2 Pass] 
[Collecting Hat] 
Kevan : [LV+3] Paddington (CL via PD) [Collecting Hat] [Knocking BR 
Hat off PaulWay] 
Julie : [LV+3] Stockwell (NT) [Knocking Hat off Dunx] 
Dunx : [LV+1] Morden (NT) [Collecting Hat] [Hands On Hat] 
[Knocking Compass Hat Off Julie] 
Grimace : Forced Pass 
PaulWay : [LV+3] Shoreditch (EL via DL) 
Kevan : [LV-1] Kings Cross St Pancras (CL) [Purchasing Harmonica] 
Julie : [LV+1] Embankment (NT) 
Dunx : [LV+2] [Token Running] Morden [Rebounding Off Colliers Wood] 
[Hands On Hat] 
Grimace : [Home: West Kensington] West Kensington (DS) 
PaulWay : Forced Pass 
Kevan : [LV+3] Gloucester Road (DS via NT, VC) [Claiming a Black Token
from Euston] [Blocking Earls Court] 
Julie : [LV+3] Camden Town (NT) [Using the Northern Line Rocket Manoeuvre]

[Blocking Euston] 
Dunx : Morden (NT) [Rebounding Off Colliers Wood] 
[Terminus Slingshot to High Barnet (NT)] [Hands On Hat] 
Grimace : [LV+3] Ravenscourt Park (DS) [Collecting Hat]
PaulWay : Pass [Knocking Verdant Hat off Grimace] [Purchasing Chocolate Bar]
Kevan : [LV-1] Ravenscourt Park (DS via CL,CN,HC) [Shunting Grimace to Parsons
Green]

{
Comments:

Added Jon to the Playing Order - e's still Inactive until e says otherwise.
Removed Grimace's knocked Hat from last Turn.

--

Ludicrum tempus fugit.

Move : Glouc Rd -> High Street Ken -> Nott Hill Gate -> Holland Park ->
Shepherd's Bush -> Goldhawk Rd -> Hammersmith -> Ravenscourt Park

-1 Black for the Line Change (Shoreditch)
-0 Red for the Shunt (my LV to one, Grimace's to zero, stealing a Red)
+1 Red for passing two Interchanges
}


--
kdavis@i... - http://www.innotts.co.uk/~elusive/kevan - UIN: 5998366
"When you walk through a storm, you get wet."
-- Half Man Half Biscuit, "Turned up Clocked on Laid off"



From <DELLIS@U...> Wed Oct 7 03:11:00 1998
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Date: 07 Oct 98 10:54:16 +0100
From: "Dunx (Duncan Ellis)" <DELLIS@U...>
To: l-nomic@f...
Subject: Re: MN: Reya.
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> I don't /think/ I need a Mentor; the only rule which is confusing me is 
>the Charge/Current rule-pair. 

You've rejoined after the discussion of these on the list... the Rules 
are more a definition of the terms than an explanation of how to use them, 
which is perhaps not ideal. I'll put forward a Proposal to add more 
explanatory text to the definitions. 

In the meantime, there are two things you need to know: 
1. the list of Currents is at - 
http://www.lazarus.demon.co.uk/mn/currents.htm 
2. some more explanation of Currents and Charges was in my reply to 
the Week 23 Proposals. I'll publish this on my web page this 
evening, but in the meantime here's an extract on how they work 
in play: 

----------------------------------- 8< -------------------------------- 
[...] the actual Charge calculation [...] should 
involve only three numbers: the Current of the Station at the start of the 
Move; the Current of the Station at the end of the Move; and the Charge 
of the Piece before the Move. What you're doing is working out the 
change in Current which the Piece has been subjected to, and adding that 
on to the Piece's Charge. 
----------------------------------- 8< -------------------------------- 

There does appear to be a dearth of examples in the discussions, so here's 
one - a Piece with a Charge of 11 is situated at Bethnal Green (Current=40) 
and moves to Moorgate (Current=23). The Piece's new Charge is calculated as 

old_charge + end_Station_Current - start_Station_Current 

so the new Charge value is 11 + (23 - 40) = -6 

Remember, though, that only standard moves along LU lines count towards 
Charge calculations: if, in our example, the Piece then Straddled away 
to Limehouse, Aldgate or Timbuktu its Charge would be unaffected. 

OK? 

> Oh, and I'll join the Ruttsburough game. 

*suppresses urge to cackle evilly* 

-- 
Dunx 
IRL: Duncan Ellis, Senior Software Engineer, Business Modelers, Oracle 
<I work for Oracle, I don't speak for them>


From Richard Brockie <rmb@r...> Wed Oct 7 03:30:42 1998
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From: Richard Brockie <rmb@r...>
To: l-nomic@f...
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On Tue, 6 Oct 1998, Kevan Davis wrote:

> Ah, yes, I'd been thinking of such things. As muttered whenever it was we
> first broached the subject, it'd probably be best to have four or five
> "Lounges", announcing the location of new Games whenever they commence.
> Hmm. The Brooke-Taylor, Cryer, Garden, Lyttleton and Rushton Memorial,
> perhaps? Subject-line prefixes of "MN-B:", "MN-C:" and so forth?

Fabulous idea! The "MC-L" Lounge would of course contain the blackboard
detailing what games are in progress in the others, the Playing Lounges,
as well as discussion/argument about proposals, etc...

--- miKi



From kenningd@w... Wed Oct 7 03:47:50 1998
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I will accept charge as a part of the game, thanks to the weight of the
democratic process which takes priority over any misgivings I may have, but I
need a clarification of this:

> A Player may play the Action [Opening MC] for no cost if the Charge of eir 
> Piece matches the Current of Mornington Crescent Station at the point at 
> which eir Piece enters the Station. 

The piece's charge 'at the point of entering the station' depends on when you
do the calculation -- is the working out of the piece's new charge done pre- or
post-move? If, as I intuitively assume is the case, it's post-move, then
effectively you're saying the charge needs to match the MC current at the start
of the move, ie it's the same as your new charge calculated at the end of your
previous turn. Am I correct in assuming this? It's just that the roundabout
wording of the rule suggests that it intends to mean something else.

dave







From kenningd@w... Wed Oct 7 03:56:47 1998
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One more thing...

> A Player may play the Action [Opening MC] for no cost if the Charge of eir 
> Piece matches the Current of Mornington Crescent Station at the point at 
> which eir Piece enters the Station. 

does that mean it has to be +18, or can it also be -18?

dave






From Kevan Davis <kdavis@i...> Wed Oct 7 04:45:29 1998
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+------------+----------------------+----+----+-------------------+ 
| Player | Home | LV | Ch | Tokens | 
| | | | | Bk Bu Br Go Re Si | 
+------------+----------------------+----+----+-------------------+ 
| Kevan | West Brompton | 1 | 17 | 4 1 0 0 6 2 | 
| Julie | Clapham South | 7 | 0 | 5 1 5 1 3 1 | 
|*Drone | | 0 | 0 | 2 0 2 0 2 0 | 
|*Jon | | 0 | 0 | 2 0 2 0 2 0 | 
| Dunx | South Wimbledon | 3 | 0 | 5 0 2 1 1 1 | 
| Grimace | West Kensington | 0 | 0 | 3 0 2 0 1 0 | 
| PaulWay | Limehouse | 0 | 0 | 2 2 1 0 3 0 | 
+------------+----------------------+----+----+-------------------+ 
+---------------++------------------------------++----------------+ 
| Bridges: Down || WILD STATIONS || Time: Sat 0900 | 
+---------------+| |+----------------+ 
+---------------+| |+----------------+ 
| Out of Knip || || Circle: <-> | 
+---------------++------------------------------++----------------+ 
+Possessions----+-------------------------------------------------+ 
| Kevan | Harmonica | 
| Julie | Zone 2 Pass | 
| Dunx | Zone 4 Pass, Hat (T) | 
| PaulWay | Zone 2 Pass | 
| Grimace | |
+---------------+-------------------------------------------------+ 
+-----------------+--------------+-----------------+--------------+ 
| Euston | Bk | Tott & Whetstone| ReReReRe | 
| Shoreditch | BkBk | | | 
+-----------------+--------------+-----------------+--------------+ 

Kevan : [Home: West Brompton] West Brompton (DS) 
Dunx : [Home: South Wimbledon] South Wimbledon (NT) 
Kevan : [LV+3] Hammersmith (PD via DS) 
Julie : [Home: Clapham South] Clapham South (NT) [Purchasing Zone 2 Pass] 
[Collecting Hat] 
Dunx : Pass (South Wimbledon (NT)) [Bulkheading Colliers Wood] 
[Purchasing Zone 4 Pass] [Collecting Hat] 
Grimace : Forced Pass 
PaulWay : [Home: Limehouse] Limehouse (DL) [Purchasing Zone 2 Pass] 
[Collecting Hat] 
Kevan : [LV+3] Paddington (CL via PD) [Collecting Hat] [Knocking BR 
Hat off PaulWay] 
Julie : [LV+3] Stockwell (NT) [Knocking Hat off Dunx] 
Dunx : [LV+1] Morden (NT) [Collecting Hat] [Hands On Hat] 
[Knocking Compass Hat Off Julie] 
Grimace : Forced Pass 
PaulWay : [LV+3] Shoreditch (EL via DL) 
Kevan : [LV-1] Kings Cross St Pancras (CL) [Purchasing Harmonica] 
Julie : [LV+1] Embankment (NT) 
Dunx : [LV+2] [Token Running] Morden [Rebounding Off Colliers Wood] 
[Hands On Hat] 
Grimace : [Home: West Kensington] West Kensington (DS) 
PaulWay : Forced Pass 
Kevan : [LV+3] Gloucester Road (DS via NT, VC) [Claiming a Black Token
from Euston] [Blocking Earls Court] 
Julie : [LV+3] Camden Town (NT) [Using the Northern Line Rocket Manoeuvre]

[Blocking Euston] 
Dunx : Morden (NT) [Rebounding Off Colliers Wood] 
[Terminus Slingshot to High Barnet (NT)] [Hands On Hat] 
Grimace : [LV+3] Ravenscourt Park (DS) [Collecting Hat]
PaulWay : Pass [Knocking Verdant Hat off Grimace] [Purchasing Chocolate Bar]
Kevan : [LV-1] Ravenscourt Park (DS via CL,CN,HC) [Shunting Grimace to Parsons
Green]

{
Comments:

Forgot to update and - indeed - include Charge. Tsk.

Charge = 0 + 48 (Ravenscourt Park) - 31 (Gloucester Road) = 17

Well, gosh.

--

Ludicrum tempus fugit.

Move : Glouc Rd -> High Street Ken -> Nott Hill Gate -> Holland Park ->
Shepherd's Bush -> Goldhawk Rd -> Hammersmith -> Ravenscourt Park

-1 Black for the Line Change (Shoreditch)
-0 Red for the Shunt (my LV to one, Grimace's to zero, stealing a Red)
+1 Red for passing two Interchanges
}

--
kdavis@i... - http://www.innotts.co.uk/~elusive/kevan - UIN: 5998366
"We'll fight them in the kitchen, in the bathroom, in the garden shed."
-- The Divine Comedy, "Charge"



From Kevan Davis <kdavis@i...> Wed Oct 7 05:11:11 1998
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>> A Player may play the Action [Opening MC] for no cost if the Charge of eir 
>> Piece matches the Current of Mornington Crescent Station at the point at 
>> which eir Piece enters the Station. 
>
>The piece's charge 'at the point of entering the station' depends on when you
>do the calculation -- is the working out of the piece's new charge done pre- or
>post-move? If, as I intuitively assume is the case, it's post-move, then
>effectively you're saying the charge needs to match the MC current at the start
>of the move, ie it's the same as your new charge calculated at the end of your
>previous turn. Am I correct in assuming this? It's just that the roundabout
>wording of the rule suggests that it intends to mean something else.

Well, it says "Charge is modified by passage along LU network Lines", so "the
Point at which eir Piece enters the Station" means that you'd have to have the
correct Charge at the end of your Winning Move.

But, er, if you can't play the Action until you get there, and you need to
play the Action to be *able* to get there, er, it all gets a bit Zen. I think
"...if the Charge of eir Piece would match the Current of Mornington Crescent
Station at the point at which eir Piece would enter the Station." would make
more sense, really.

Am I completely missing the point, by the way, or is there only possible way
to Win with a Charge - to start the Game at Tottenham Court Road with a Charge
of zero (or to do some very, very, very clever Shunting, I suppose)? Or does
Dunx plan other ways for Charge to be altered?

As someone who's submitted a Turn involving Charge, though, I'm beginning to
have my doubts about it. Having another document to refer to when I make my
move is slightly irksome. I float once more my "Venbacker numbers extracted
from the Station name" musing, but not very enthusiastically.

Kevan

--
kdavis@i... - http://www.innotts.co.uk/~elusive/kevan - UIN: 5998366
"There's people who can't spell 'weird' right,
driving round with thousands in the bank."
-- Half Man Half Biscuit, "Turned up Clocked on Laid off"



From <DELLIS@U...> Wed Oct 7 05:39:30 1998
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From: "Dunx (Duncan Ellis)" <DELLIS@U...>
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>> A Player may play the Action [Opening MC] for no cost if the Charge of 
eir 
>> Piece matches the Current of Mornington Crescent Station at the point
at 
>> which eir Piece enters the Station. 

>does that mean it has to be +18, or can it also be -18? 

+18, although allowing the negative value would be an interesting variant. 

-- 
Dunx 
IRL: Duncan Ellis, Senior Software Engineer, Business Modelers, Oracle 
<I work for Oracle, I don't speak for them>


From kenningd@w... Wed Oct 7 05:42:16 1998
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Subject: Re: MN: help!
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>But, er, if you can't play the Action until you get there, and you need to
>play the Action to be *able* to get there, er, it all gets a bit Zen.

Exactly. However, I think I've sussed why it is like it is (if Dunx would like
to confirm my suspicions).

Your new charge is calculated at the end of the so-called *piece* move, so that
if your move to MC is a normal move, then your charge has to be 18 at the start
of your turn. However, if you are intending to straddle to MC, then your new
charge, calculated when you've moved to the station you are intending to
straddle from, needs to be 18.

>Am I completely missing the point, by the way, or is there only possible way
>to Win with a Charge - to start the Game at Tottenham Court Road with a Charge
>of zero (or to do some very, very, very clever Shunting, I suppose)? Or does
>Dunx plan other ways for Charge to be altered?

Well, you're not allowed to start the game at Tottenham Ct Rd, are you? I'm
sure you could work out a way to win very quickly by canny choice of home
station, but this is why I asked about negative charges -- unless you allow
them to count too (i.e. allow a player with a charge of -18 to move to MC),
it's actually not that easy to just make a dash for MC from the extremities of
the Northern Line, due to the way charge is calculated -- it's a valid query,
since current isn't specified as a signed value, so I'm presuming it's supposed
to be AC, rather than DC.

>As someone who's submitted a Turn involving Charge, though, I'm beginning to
>have my doubts about it. Having another document to refer to when I make my
>move is slightly irksome.

Didn't I say that before? Did anyone take any notice of me? Tch!

dave






From <DELLIS@U...> Wed Oct 7 06:10:41 1998
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Date: 07 Oct 98 14:01:50 +0100
From: "Dunx (Duncan Ellis)" <DELLIS@U...>
To: l-nomic@f...
Subject: Re: MN: help!
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>>> A Player may play the Action [Opening MC] for no cost if the Charge of 
eir 
>>> Piece matches the Current of Mornington Crescent Station at the point
at 
>>> which eir Piece enters the Station. 
>> 
>>The piece's charge 'at the point of entering the station' depends on when
you 
>>do the calculation -- is the working out of the piece's new charge done
pre- 
or 
>>post-move? If, as I intuitively assume is the case, it's post-move, then 
>>effectively you're saying the charge needs to match the MC current at the 
start 
>>of the move, ie it's the same as your new charge calculated at the end of 
your 
>>previous turn. Am I correct in assuming this? It's just that the
roundabout 
>>wording of the rule suggests that it intends to mean something else. 

>Well, it says "Charge is modified by passage along LU network Lines", so
"the 
>Point at which eir Piece enters the Station" means that you'd have to have
the 
>correct Charge at the end of your Winning Move. 

Indeed - or if you were Straddling (or whatever) onto MC, then your Charge 
must match before you Straddle. 

>But, er, if you can't play the Action until you get there, and you need to 
>play the Action to be *able* to get there, er, it all gets a bit Zen. I
think 
>"...if the Charge of eir Piece would match the Current of Mornington
Crescent 
>Station at the point at which eir Piece would enter the Station." would
make 
>more sense, really. 

Er... yes, I suppose so. I seem to recall trying to avoid conditional terms 
like 'would' in the wording but, as you point out, the current form (IYPTP) 
is more confusing if anything. 

>Am I completely missing the point, by the way, or is there only possible
way 
>to Win with a Charge - to start the Game at Tottenham Court Road with a
Charge 
>of zero (or to do some very, very, very clever Shunting, I suppose)? Or
does 
>Dunx plan other ways for Charge to be altered? 

Not at all, not at all - the intention is that only normal Moves modify 
Charge, whereas Straddles, Wilds, and other types of movement don't. 

And yes, I do plan other Charge tweaking (as I said in the Proposal, I 
think there's plenty more scope). 

>As someone who's submitted a Turn involving Charge, though, I'm beginning
to 
>have my doubts about it. Having another document to refer to when I make my 
>move is slightly irksome. I float once more my "Venbacker numbers extracted 
>from the Station name" musing, but not very enthusiastically. 

Hmm. I don't really know what to say - granted that it is undoubtedly 
another document to look at, but it's quite a simple one. And, to be 
honest, I'd probably want a Venbacker lookup table anyway... 

-- 
Dunx 
IRL: Duncan Ellis, Senior Software Engineer, Business Modelers, Oracle 
URL: http://ukp6612.uk.oracle.com/dunx/index.html 
<I work for Oracle, I don't speak for them>


From Kevan Davis <kdavis@i...> Wed Oct 7 06:53:44 1998
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>>But, er, if you can't play the Action until you get there, and you need to 
>>play the Action to be *able* to get there, er, it all gets a bit Zen.
> 
>Er... yes, I suppose so. I seem to recall trying to avoid conditional terms 
>like 'would' in the wording but, as you point out, the current form (IYPTP) 
>is more confusing if anything. 

I think that "A Player may play the Action [Opening MC] for free if eir
Charge matches MC's Current." would probably be sufficient; you'd play it
before your Move if you were going for a standard win, or after if you
were Straddling. It changes the criteria (you'd no longer need to ride
into MC with the correct charge, on a standard move), but doesn't really
affect strategy too much - you'd just have to try and get a Charge of +18
before your Move rather than a Charge that would become +18 after a Move
to MC.

>>Am I completely missing the point, by the way, or [...]
> 
>Not at all, not at all - the intention is that only normal Moves modify 
>Charge, whereas Straddles, Wilds, and other types of movement don't. 

Ah. Good point. (Wilds still would, but I see your point.)

>And yes, I do plan other Charge tweaking (as I said in the Proposal, I 
>think there's plenty more scope). 

Tish. Of course you did. Me and my memory, eh?

>>As someone who's submitted a Turn involving Charge, though, I'm beginning
>to 
>>have my doubts about it. Having another document to refer to when I make my 
>>move is slightly irksome. I float once more my "Venbacker numbers extracted 
>>from the Station name" musing, but not very enthusiastically. 
> 
>Hmm. I don't really know what to say - granted that it is undoubtedly 
>another document to look at, but it's quite a simple one.

[nods] I'm not sure if it'd be worth slipping into the Ruleset or not,
really, or attempting to simplify so that we *could* just put it in as
a Rule. Either way, I'll add it to the Mornomic Web page when I update
the thing tonight.

>And, to be 
>honest, I'd probably want a Venbacker lookup table anyway... 

Well, it'd just be something like "a Station's Venbacker number is equal
to the number of letters in its name". But still rather fiddly and not
very at-a-glance, I suppose.

And dave commented:-

>Didn't I say that before? Did anyone take any notice of me? Tch!

I did, and it was the reason I Voted AGAINST the Proposals; I don't think
I got around to actually commenting on the Proposals, though. Tsk.

Kevan

--
kdavis@i... - http://www.innotts.co.uk/~elusive/kevan - UIN: 5998366
"I will roar from the stalls, I will gurgle from the circle."
-- Morrissey, "Lucky Lisp"



From kenningd@w... Wed Oct 7 07:10:14 1998
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Subject: Re: MN: help!
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>Hmm. I don't really know what to say - granted that it is undoubtedly 
>another document to look at, but it's quite a simple one.

And at least the current values remain constant, so you could just print off
the list rather than have to look it up on the web every time. You never know,
in time we may even learn the values...

>>Didn't I say that before? Did anyone take any notice of me? Tch!
>
>I did, and it was the reason I Voted AGAINST the Proposals; I don't think
>I got around to actually commenting on the Proposals, though. Tsk.

I don't really have a right to comment since I forgot to vote. Anyway, like it
or not (and I admit it's growing on me) it's in the rules now.

dave





From <DELLIS@U...> Wed Oct 7 07:50:10 1998
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Date: 07 Oct 98 15:45:33 +0100
From: "Dunx (Duncan Ellis)" <DELLIS@U...>
To: l-nomic@f...
Subject: Re: MN: help!
X-Orcl-Application: In-Reply-To:UKUNIX2.UK.ORACLE.COM:owner-l-nomic@f...'s message of 07-Oct-98 13:51
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Interesting, I appear to only be getting half the conversation at the 
moment - I have a long list message from dave waiting for me at home, 
but I haven't had it here yet. Don't know why... 

Anyway. 

>>>But, er, if you can't play the Action until you get there, and you need
to 
>>>play the Action to be *able* to get there, er, it all gets a bit Zen. 
>> 
>>Er... yes, I suppose so. I seem to recall trying to avoid conditional
terms 
>>like 'would' in the wording but, as you point out, the current form
(IYPTP) 
>>is more confusing if anything. 

>I think that "A Player may play the Action [Opening MC] for free if eir 
>Charge matches MC's Current." would probably be sufficient; you'd play it 
>before your Move if you were going for a standard win, or after if you 
>were Straddling. It changes the criteria (you'd no longer need to ride 
>into MC with the correct charge, on a standard move), but doesn't really 
>affect strategy too much - you'd just have to try and get a Charge of +18 
>before your Move rather than a Charge that would become +18 after a Move 
>to MC. 

Possibly, possibly... it would make the behaviour a bit inconsistent, 
though the benefits of easier wording might outweigh that. 

I'll have a think about it and put forward a modified version. I don't 
think there's sufficient urgency for an EP. 

>>>Am I completely missing the point, by the way, or [...] 
>> 
>>Not at all, not at all - the intention is that only normal Moves modify 
>>Charge, whereas Straddles, Wilds, and other types of movement don't. 

>Ah. Good point. (Wilds still would, but I see your point.) 

Yes, Wilds would wouldn't they? Bugger - that wasn't what I meant at all! 

>>>As someone who's submitted a Turn involving Charge, though, I'm beginning 
>>to 
>>>have my doubts about it. Having another document to refer to when I make
my 
>>>move is slightly irksome. I float once more my "Venbacker numbers
extracted 
>>>from the Station name" musing, but not very enthusiastically. 
>> 
>>Hmm. I don't really know what to say - granted that it is undoubtedly 
>>another document to look at, but it's quite a simple one. 

>[nods] I'm not sure if it'd be worth slipping into the Ruleset or not, 
>really, or attempting to simplify so that we *could* just put it in as 
>a Rule. Either way, I'll add it to the Mornomic Web page when I update 
>the thing tonight. 

Well, the formatting of the existing document is very loose - only one 
Station per line, no station abbreviations used, that sort of thing. 
There is certainly scope for more aggressive tabulation, although 
whatever we did I think it might be a bit big to shove into the ruleset 
(295 stations, best we could get would be three per line, which still 
makes for a 100 line section somewhere which is about the same length as 
all the Action tables combined). 

Still - as dave points out in his message (the recent one that I *have* 
seen), keeping a printout handy is a workable solution too. 

-- 
Dunx 
IRL: Duncan Ellis, Senior Software Engineer, Business Modelers, Oracle 
<I work for Oracle, I don't speak for them>


From <DELLIS@U...> Wed Oct 7 08:12:05 1998
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Date: 07 Oct 98 16:03:45 +0100
From: "Dunx (Duncan Ellis)" <DELLIS@U...>
To: l-nomic@f...
Subject: MN: Other Possible Current Documents
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I know we've already got the list of Station Currents, and that has to 
remain the definitive list, but would anyone be interested in other 
generated documents? The ones I've thought of so far are: 

- all possible journeys ordered by start Station: saves that subtraction 
misery by offering a lookup for all the possible changes to Charge. 

- all possible journeys ordered by Charge change: if you know what effect 
you want on your Charge, this offers a lookup for that effect so you 
can see where you should Move next. 

Any other ideas? 

This stuff wouldn't be core MN, just useful lookups to make strategic 
decisions a bit easier. 

-- 
Dunx 
IRL: Duncan Ellis, Senior Software Engineer, Business Modelers, Oracle 
<I work for Oracle, I don't speak for them>


From Elusive <elusive@i...> Wed Oct 7 13:10:24 1998
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+------------+----------------------+----+----+-------------------+ 
| Player | Home | LV | Ch | Tokens | 
| | | | | Bk Bu Br Go Re Si | 
+------------+----------------------+----+----+-------------------+ 
| Kevan | West Brompton | 1 | 17 | 4 1 0 0 6 2 | 
| Julie | Clapham South | 10 | 0 | 4 1 5 1 3 2 | 
|*Drone | | 0 | 0 | 2 0 2 0 2 0 | 
|*Jon | | 0 | 0 | 2 0 2 0 2 0 | 
| Dunx | South Wimbledon | 3 | 0 | 5 0 2 1 1 1 | 
| Grimace | West Kensington | 0 | 0 | 3 0 2 0 1 0 | 
| PaulWay | Limehouse | 0 | 0 | 2 2 1 0 3 0 | 
+------------+----------------------+----+----+-------------------+ 
+---------------++------------------------------++----------------+ 
| Bridges: Down || WILD STATIONS || Time: Sat 1000 | 
+---------------+| |+----------------+ 
+---------------+| |+----------------+ 
| Out of Knip || || Circle: <-> | 
+---------------++------------------------------++----------------+ 
+Possessions----+-------------------------------------------------+ 
| Kevan | Harmonica | 
| Julie | Zone 2 Pass, Pigeon | 
| Dunx | Zone 4 Pass, Hat (T) | 
| PaulWay | Zone 2 Pass | 
| Grimace | |
+---------------+-------------------------------------------------+ 
+-----------------+--------------+-----------------+--------------+ 
| Euston | Bk | Tott & Whetstone| ReReReRe | 
| Shoreditch | BkBk | | | 
+-----------------+--------------+-----------------+--------------+ 

Kevan : [Home: West Brompton] West Brompton (DS) 
Dunx : [Home: South Wimbledon] South Wimbledon (NT) 
Kevan : [LV+3] Hammersmith (PD via DS) 
Julie : [Home: Clapham South] Clapham South (NT) [Purchasing Zone 2 Pass] 
[Collecting Hat] 
Dunx : Pass (South Wimbledon (NT)) [Bulkheading Colliers Wood] 
[Purchasing Zone 4 Pass] [Collecting Hat] 
Grimace : Forced Pass 
PaulWay : [Home: Limehouse] Limehouse (DL) [Purchasing Zone 2 Pass] 
[Collecting Hat] 
Kevan : [LV+3] Paddington (CL via PD) [Collecting Hat] [Knocking BR 
Hat off PaulWay] 
Julie : [LV+3] Stockwell (NT) [Knocking Hat off Dunx] 
Dunx : [LV+1] Morden (NT) [Collecting Hat] [Hands On Hat] 
[Knocking Compass Hat Off Julie] 
Grimace : Forced Pass 
PaulWay : [LV+3] Shoreditch (EL via DL) 
Kevan : [LV-1] Kings Cross St Pancras (CL) [Purchasing Harmonica] 
Julie : [LV+1] Embankment (NT) 
Dunx : [LV+2] [Token Running] Morden [Rebounding Off Colliers Wood] 
[Hands On Hat] 
Grimace : [Home: West Kensington] West Kensington (DS) 
PaulWay : Forced Pass 
Kevan : [LV+3] Gloucester Road (DS via NT, VC) [Claiming a Black Token
from Euston] [Blocking Earls Court] 
Julie : [LV+3] Camden Town (NT) [Using the Northern Line Rocket Manoeuvre]
[Blocking Euston] 
Dunx : Morden (NT) [Rebounding Off Colliers Wood] 
[Terminus Slingshot to High Barnet (NT)] [Hands On Hat] 
Grimace : [LV+3] Ravenscourt Park (DS) [Collecting Hat]
PaulWay : Pass [Knocking Verdant Hat off Grimace] [Purchasing Chocolate Bar]
Kevan : [LV-1] Ravenscourt Park (DS via CL,CN,HC) [Shunting Grimace to Parsons
Green]
Julie : [LV+3] Charing Cross (NT) [Catching Pigeon] [Blocking Embankment]

{
Comments:

Ludicrum tempus fugit.

Camden Town -> Warren Street -> Victoria -> Embankment -> Charing Cross

-3 Black for line changes at Warren Street, Victoria and Embankment.

+1 Silver for 6 interchanges.
+1 Black for same 6 interchanges.
+1 Black for moving to 3 liner.
-0 Red for block (many thanks my dear Ruttsborough friend)

}

--
elusive@i... - http://www.innotts.co.uk/~elusive - UIN: 4783999
"Vengence you know it tastes so good. Vengence is as cold as ice"
--Space, "Avenging Angels"



From Elusive <elusive@i...> Wed Oct 7 13:36:23 1998
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+------------+----------------------+----+----+-------------------+ 
| Player | Home | LV | Ch | Tokens | 
| | | | | Bk Bu Br Go Re Si | 
+------------+----------------------+----+----+-------------------+ 
| Kevan | West Brompton | 1 | 17 | 4 1 0 0 6 2 | 
| Julie | Clapham South | 10 | 0 | 6 1 5 1 3 2 | 
|*Drone | | 0 | 0 | 2 0 2 0 2 0 | 
|*Jon | | 0 | 0 | 2 0 2 0 2 0 | 
| Dunx | South Wimbledon | 3 | 0 | 5 0 2 1 1 1 | 
| Grimace | West Kensington | 0 | 0 | 3 0 2 0 1 0 | 
| PaulWay | Limehouse | 0 | 0 | 2 2 1 0 3 0 | 
+------------+----------------------+----+----+-------------------+ 
+---------------++------------------------------++----------------+ 
| Bridges: Down || WILD STATIONS || Time: Sat 1000 | 
+---------------+| |+----------------+ 
+---------------+| |+----------------+ 
| Out of Knip || || Circle: <-> | 
+---------------++------------------------------++----------------+ 
+Possessions----+-------------------------------------------------+ 
| Kevan | Harmonica | 
| Julie | Zone 2 Pass, Pigeon | 
| Dunx | Zone 4 Pass, Hat (T) | 
| PaulWay | Zone 2 Pass | 
| Grimace | |
+---------------+-------------------------------------------------+ 
+-----------------+--------------+-----------------+--------------+ 
| Euston | Bk | Tott & Whetstone| ReReReRe | 
| Shoreditch | BkBk | | | 
+-----------------+--------------+-----------------+--------------+ 

Kevan : [Home: West Brompton] West Brompton (DS) 
Dunx : [Home: South Wimbledon] South Wimbledon (NT) 
Kevan : [LV+3] Hammersmith (PD via DS) 
Julie : [Home: Clapham South] Clapham South (NT) [Purchasing Zone 2 Pass] 
[Collecting Hat] 
Dunx : Pass (South Wimbledon (NT)) [Bulkheading Colliers Wood] 
[Purchasing Zone 4 Pass] [Collecting Hat] 
Grimace : Forced Pass 
PaulWay : [Home: Limehouse] Limehouse (DL) [Purchasing Zone 2 Pass] 
[Collecting Hat] 
Kevan : [LV+3] Paddington (CL via PD) [Collecting Hat] [Knocking BR 
Hat off PaulWay] 
Julie : [LV+3] Stockwell (NT) [Knocking Hat off Dunx] 
Dunx : [LV+1] Morden (NT) [Collecting Hat] [Hands On Hat] 
[Knocking Compass Hat Off Julie] 
Grimace : Forced Pass 
PaulWay : [LV+3] Shoreditch (EL via DL) 
Kevan : [LV-1] Kings Cross St Pancras (CL) [Purchasing Harmonica] 
Julie : [LV+1] Embankment (NT) 
Dunx : [LV+2] [Token Running] Morden [Rebounding Off Colliers Wood] 
[Hands On Hat] 
Grimace : [Home: West Kensington] West Kensington (DS) 
PaulWay : Forced Pass 
Kevan : [LV+3] Gloucester Road (DS via NT, VC) [Claiming a Black Token
from Euston] [Blocking Earls Court] 
Julie : [LV+3] Camden Town (NT) [Using the Northern Line Rocket Manoeuvre]
[Blocking Euston] 
Dunx : Morden (NT) [Rebounding Off Colliers Wood] 
[Terminus Slingshot to High Barnet (NT)] [Hands On Hat] 
Grimace : [LV+3] Ravenscourt Park (DS) [Collecting Hat]
PaulWay : Pass [Knocking Verdant Hat off Grimace] [Purchasing Chocolate Bar]
Kevan : [LV-1] Ravenscourt Park (DS via CL,CN,HC) [Shunting Grimace to Parsons
Green]
Julie : [LV+3] Charing Cross (NT) [Catching Pigeon] [Blocking Embankment]

{
Comments:

Sorry about this, made a silly mistake with my blacks. Tsk.

Ludicrum tempus fugit.

Camden Town -> Warren Street -> Victoria -> Embankment -> Charing Cross

-1 Black for line changes at Warren Street, Victoria and Embankment.

+1 Silver for 6 interchanges.
+1 Black for same 6 interchanges.
+1 Black for moving to 3 liner.
-0 Red for block (many thanks my dear Ruttsborough friend)

}

--
elusive@i... - http://www.innotts.co.uk/~elusive - UIN: 4783999
"Vengence you know it tastes so good. Vengence is as cold as ice"
--Space, "Avenging Angels"




From Jonathan David Amery <jda23@h...> Wed Oct 7 17:45:05 1998
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 I go active - move will follow.

-- 
Jonathan David Amery, Trinity Hall, CAMBRIDGE, CB2 1TJ. #####
http://www.trinhall.cam.ac.uk/~jda23/home.html o__#######
"The last human being on the Earth sat alone in a room. \'#######
There was a knock on the door..." - Shortest SF story...




From Jonathan David Amery <jda23@h...> Wed Oct 7 17:57:29 1998
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On Thu, 8 Oct 1998, Jonathan David Amery wrote:

> I go active - move will follow.
> 
Well, once I've found the current list. Any hints?


-- 
Jonathan David Amery, Trinity Hall, CAMBRIDGE, CB2 1TJ. #####
http://www.trinhall.cam.ac.uk/~jda23/home.html o__#######
"The last human being on the Earth sat alone in a room. \'#######
There was a knock on the door..." - Shortest SF story...




From <WayperP@p...> Wed Oct 7 18:33:52 1998
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From: "Wayper, Paul" <WayperP@p...>
To: "'l-nomic@f...'" <l-nomic@f...>
Subject: RE: MN: list traffic
Date: Thu, 8 Oct 1998 11:32:39 +1000 
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Farriers,

I personally don't have a problem with the amount of traffic on the list,
nor do I have a problem going through the subject lines finding the mail I
want. I would find it severely annoying to have to subscribe to several
lists to keep my current level of involvement; and I am also afraid of the
so-called 'free' list services because of the possibility of junk email as a
result of my subscription to them.

I'm happy with the list as it is.

Have fun,

Paul Wayper -- DPI ITS Computer Systems Officer
_____________________________________________________________________
SigClean 1.5a prevents all errors in transcription, transmission, and
reception of eMail, destroys sig and email viruses, and stops flames.
If it doesn't seem to work, contact me and I'll fix it. (c) 1998 PJW



From <DELLIS@U...> Thu Oct 8 02:24:19 1998
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Date: 08 Oct 98 09:41:34 +0100
From: "Dunx (Duncan Ellis)" <DELLIS@U...>
To: l-nomic@f...
Subject: Re: MN: Activate Module Jon.
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>> I go active - move will follow. 
>> 
> Well, once I've found the current list. Any hints? 

http://www.lazarus.demon.co.uk/mn/currents.htm 

... at least until the list gets copied across to the official site. 

However, Julie's Move is illegal so I'd hang fire. 

-- 
Dunx 
IRL: Duncan Ellis, Senior Software Engineer, Business Modelers, Oracle 
<I work for Oracle, I don't speak for them>


From <DELLIS@U...> Thu Oct 8 02:24:50 1998
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Date: 08 Oct 98 09:40:37 +0100
From: "Dunx (Duncan Ellis)" <DELLIS@U...>
To: l-nomic@f...
Subject: MN: Game 10 - Bzzzt on Julie
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Julie played: 
> Julie : [LV+3] Camden Town (NT) [Using the Northern Line Rocket
Manoeuvre] 
> [Blocking Euston] 

then: 
> Julie : [LV+3] Charing Cross (NT) [Catching Pigeon] [Blocking Embankment] 

Sorry, you've just moved through a Blocked Station. 

Rule 1.9.1 states: 
> A Block lasts for one round of Moves - the Station ceases to be Blocked 
> after the Player who played the Block Moves once more (or would have 
> Moved should e be Inactive). 

Also, you need to update your Charge - for this Move it would have been -10, 
but then this Move was illegal so that's not very useful information. 

-- 
Dunx 
IRL: Duncan Ellis, Senior Software Engineer, Business Modelers, Oracle 
<I work for Oracle, I don't speak for them>


From kenningd@w... Thu Oct 8 03:12:03 1998
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>I would find it severely annoying to have to subscribe to several
>lists to keep my current level of involvement;

Assuming the list maintainer was up for it, you could be 'automatically' subbed
and unsubbed without lifting a finger.

> and I am also afraid of the
>so-called 'free' list services because of the possibility of junk email as a
>result of my subscription to them.

You'll be relieved to know that egroups is well and truly spam-proof -- you can
never access any other user's full email address.

>I'm happy with the list as it is.

I don't have a problem with it as it is either, I just thought it might be
useful to have separate lists. If you disagree, then fair enough.

dave







From Kevan Davis <kdavis@i...> Thu Oct 8 04:12:41 1998
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dave said:-

>I was thinking of something prosaic like mn-game11@egroups.com but your idea
>sounds much better.

Speaking of Game 11, I suppose the Long Game would work better if carried
out on a separate mailing list which Players could ignore if they didn't
fancy the spam. Hmm.

>The other good thing about dedicated mailing lists would be
>that you could set up the header to put 'Game X Game State Document' in the
>subject line automatically.

Er, I trust that you mean your mailer would do such things, rather than
the list itself. We would, after all, want to Buzz and discuss Buzzes
in the Lounges.

Paul said:-

>I personally don't have a problem with the amount of traffic on the list,
>nor do I have a problem going through the subject lines finding the mail I
>want.

Me neither as it stands; I think such is a case of the Games filling the
space available, though - with five "Lounges" open to us, we'd be happier
to have several games with just a few people in. Up until now, we've
really just tended to have one or two many-Player games on the go at once.

>I would find it severely annoying to have to subscribe to several
>lists to keep my current level of involvement;

I don't think it's that bad, really. You can subscribe to all five if you
wish it, and by having a different "MN-*:" prefix for each lounge, it's
even easier to sort the things, Buzzes and all. The only slightly irksome
business would be subscribing and unsubscribing as you leave and join
games, but I imagine it would be the work of a moment to add a section to
the main Mornomic page, with appropriate fill-in forms...

>and I am also afraid of the
>so-called 'free' list services because of the possibility of junk email as a
>result of my subscription to them.

Garden Nomic's been using an eGroups list for a couple of months now,
and we've not had a single bit of junk on there; I've also been on
the Half Man Half Biscuit eGroups list for a while, and there's only
been one junk mail (fairly modest, and made by a naif rather than a
corporate fiend). I confess I'm as wary as the next man of such things,
but eGroups do seem applaudably careful about such things, even to the
point of subscribers' email addresses being corrupted with a hyphen to
stop Web-trawling address-hunters getting any treasure.

Kevan

--
kdavis@i... - http://www.innotts.co.uk/~elusive/kevan - UIN: 5998366
"Drinking different-coloured wines or beers,
just quite frankly leaves me bored to tears."
-- The Bonzo Dog Doo-Dah Band, "I'm Bored"



From Jonathan David Amery <jda23@h...> Thu Oct 8 06:40:01 1998
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From: Jonathan David Amery <jda23@h...>
To: l-nomic@f...
Subject: Re: MN: Activate Module Jon.
In-Reply-To: <199810080918.KAA08972@uks447>
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On 8 Oct 1998, Dunx (Duncan Ellis) wrote:

> >> I go active - move will follow. 
> >> 
> > Well, once I've found the current list. Any hints? 
> 
> http://www.lazarus.demon.co.uk/mn/currents.htm 
> 
> ... at least until the list gets copied across to the official site. 
> 
> However, Julie's Move is illegal so I'd hang fire. 
> 

Thanks. And fine.

-- 
Jonathan David Amery, Trinity Hall, CAMBRIDGE, CB2 1TJ. #####
http://www.trinhall.cam.ac.uk/~jda23/home.html o__#######
"The last human being on the Earth sat alone in a room. \'#######
There was a knock on the door..." - Shortest SF story...




From duncan@l... (Duncan Ellis) Thu Oct 8 22:44:01 1998
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From: duncan@l... (Duncan Ellis)
To: l-nomic@f...
Subject: MN: Charge Discussion
Date: Fri, 09 Oct 1998 05:40:14 GMT
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Finally got round to publishing my discussion of Charges and Currents (or:
extract from a mail message, if you prefer).

http://www.lazarus.demon.co.uk/mn/charge-discussion.txt

Apologies fro not uploading this before - other things intruded.

Cheers.

Dunx
--
Ceci n'est pas un .sig


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From: "Dunx (Duncan Ellis)" <DELLIS@U...>
To: l-nomic@f...
Subject: MN: Game 9 Game State Document
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+------------+-------------------+----+----+----------------------+ 
| Player (T)| Home | LV | Ch | Tokens | 
| | | | | Bk Bu Br Go Gr Re Si | 
+------------+-------------------+----+----+----------------------+ 
| PaulWay (B)| Finchley Central | 6 | 0 | 7 0 1 2 0 2 0 | 
| miKi (C)| Bethnal Green | 0 | 0 | 3 1 6 2 0 4 0 | 
| Kevan (B)| All Saints | 0 | 0 | 6 2 1 0 0 0 0 | 
| dave (A)| Wood Green | 7 | 0 | 5 0 1 1 0 2 0 | 
| Grimace (C)| Swiss Cottage | 0 | -4 | 11 3 6 1 0 5 0 | 
| Drone (B)| | 3 | 0 | 3 0 1 0 0 1 0 | 
| Julie (A)| Moor Park | 2 | 0 | 6 0 1 2 0 2 0 | 
| Dunx (B)| Ladbroke Grove | 0 | -4 | 1 1 2 0 0 0 0 | 
+------------+-------------------+----+----+----------------------+ 
+---------------++------------------------------++----------------+ 
| Bridges: Down || WILD STATIONS || Time: Fri 1500 | 
+---------------+| Colliers Wood |+----------------+ 
+---------------+| Oakwood |+----------------+ 
| Out of Knip || Hampstead || Circle: <-> | 
+---------------++------------------------------++----------------+ 
+Possessions----+-------------------------------------------------+ 
| PaulWay | Zone 4 Pass, Hat (T,V) | 
| miKi | Zone 2 Pass, Hat (BR,T,V) | 
| Kevan | *Drone Stick* | 
| dave | Hat (T,V), Zone 2 Pass | 
| Grimace | Hats (A,T), Zone 1 Pass, Casiotone | 
| Julie | Hats (T), Chocolate Bar | 
| Dunx | Chocolate Bar, *Zones 1-6 Pass* | 
+---------------+-------------------------------------------------+ 
+Token-Assignments+--------------+-----------------+--------------+ 
| Mile End | BkBk | Ladbroke Grove | ReRe | 
| Hanger Lane | ReRe | Westbourne Park | BuBu | 
| Latimer Road | BuBu | Bayswater | Bu | 
| Bethnal Green | ReBu | Angel | Bu | 
| Bermondsey | Re | Canning Town | Re | 
| Royal Oak | Bk | Southwark | Re | 
+-----------------+--------------+-----------------+--------------+ 
+---------+-------------------------------------------------------+ 
| Damaged | Wapping, Euston* | 
+---------+-------------------------------------------------------+ 
+-----------------------------------------------------------------+ 
| Courier Call... Epping to Amersham | 
+-----------------------------------------------------------------+ 

PaulWay : [Home: Finchley Central] Finchley Central (NT) 
[Purchasing Zone 4 Pass] 
miKi : [Home: Bethnal Green] Bethnal Green (CN) 
[Purchasing Zone 2 Pass] 
Kevan : [Home: All Saints] All Saints (DL) 
Grimace : [Home: Swiss Cottage] Swiss Cottage (JL) 
Dunx : [Home: Ladbroke Grove] Ladbroke Grove (HC) 
PaulWay : [LV+1] Mill Hill East (NT) [Collecting Terminus Hat] 
miKi : Pass (Bethnal Green (CN)) 
Kevan : Pass (All Saints (DL)) [Colliers Wood Wild] 
Grimace : [LV+2] Baker Street (JL) [Collecting Hat (A-Z)] 
Dunx : Pass (Ladbroke Grove (HC)) 
PaulWay : [Token Running] Finchley Central (NT) 
miKi : [LV+3] Whitechapel (DS via CN, HC) 
Kevan : Pass (All Saints (DL)) 
Grimace : [LV+2] [Silver to Bronze] [Purchasing Zone 1 Pass] 
[Purchasing Casiotone] Notting Hill Gate (DS) 
Julie : [Home: Moor Park] Moor Park (MP) [Collecting Hat] 
PaulWay : [LV+1] Woodside Park (NT) [Collecting Hat] 
miKi : [LV+2] New Cross (EL) [Collecting Hat (BR)] 
Kevan : [LV+3] [Purchasing Chocolate Bar] [Eating Chocolate Bar] 
Shadwell (DL) [Blocking Wapping] 
dave : [Home: Wood Green] Wood Green (PD) [Collecting Hat] 
Grimace : Pass (Notting Hill Gate (DS)) [Busking] 
Julie : [LV+2] Watford (MP) 
PaulWay : High Barnet (NL) 
miKi : [Gold Running] New Cross Gate (EL) [Rebounding off Wapping] 
[Collecting Hat (T)] 
Kevan : Pass (Shadwell (DL)) [Blocking Wapping] 
dave : [LV+1] Bounds Green (PD) 
Grimace : [LV+2] [Game Time: +0100] Kensington (Olympia) (DS) 
[Collecting Hat (Terminus)] [Busking] 
Julie : [Token Running] Moor Park (MP) 
PaulWay : [LV+2] [Token Running] Finchley Central 
[Purchasing Zone 1-3 pass] 
miKi : [Token Running] [LV-2] Rotherhithe (EL) [Rebounding off Wapping] 
Kevan : Pass (Shadwell (DL)) [Bridges Up] [Fire at Wapping] 
[Claiming Drone Stick] [Courier Call] 
dave : [LV+3] Cockfosters (PD) [Collecting Hat] [Oakwood Wild] 
Grimace : Pass (Kensington (Olympia) (DS)) [Bridges Down] 
Drone : [LV+3] Goodge Street (NT) [Dropping Package at Euston] 
[Purchasing Chocolate Bar] [Giving Chocolate Bar to 
Dunx] 
Julie : [LV+2] Amersham (MP) [Purchasing Chocolate Bar] 
[Collecting Hat] [Hampstead Wild] 
Dunx : [LV+2] Royal Oak (HC) [Detonating Euston Package] 
[Claiming a Blue from Westbourne Park] 
[Black Token on Royal Oak] [Knocking Verdant Hat Off Julie] 
PaulWay : [LV+1] Camden Town (NT) 
miKi : [Home] Bethnal Green (CN) [Claiming Blue Token from Rotherhithe] 
[Red Token on Bethnal Green] [Collecting Hat (V)] 
Kevan : [Reshuffling] [LV+1] Bank (NT via DL) [Blocking Liverpool Street] 
dave : [LV+3] [Purchasing Zone 2 Pass] [Token Running] Manor House (PD) 
Grimace : [Game Time: +0100] [LV+3] [Token Running] Notting Hill Gate (DS) 
[Busking] 
Julie : [LV-2] [Token Running] Chesham (MP) 
Dunx : [LV+1] Notting Hill Gate (DS via HC) 
[Shunting Grimace to Kensington Olympia (DS)] [Gold to Bronze] 
[Purchasing Zones 1-6 Pass] [Reshuffling] 

{ Comment: 
Apologies for the delay... must have been a busy day when Julie's Move 
arrived. 

Nabbing the Gold that Grimace just got, converting it into an all Zones 
Pass and squirreling the Pass away so Grimace can't immediately nab it 
off me. 

In full: 
adding Charge and Green (Gr) Token columns 

10 mins -1 Bk (Move with Line Change - vapour) 
+1 Bk (3 line Interchange) 
10 mins -1 Re (Shunt - vapour) 
+1 Go (Shunt theft) 
0 mins -1 Go, +8 Br (bureau de change - vapour) 
10 mins -8 Br (purchasing - vapour) 
10 mins (rearranging) 
------- 
40 mins 

Game Time advanced 
My charge prior to Shunt = 0 + 30 - 38 = -8 
Grimace's charge ditto = 0 
Mutual Charge after Shunt = (-8 + 0) / 2 = -4 
LVs zeroed, of course. 

Perfectly simple, really. 
} 

-- 
Dunx 
IRL: Duncan Ellis, Senior Software Engineer, Business Modelers, Oracle 
<I work for Oracle, I don't speak for them>


From Julie Craddock <elusive@i...> Sat Oct 10 04:31:33 1998
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+------------+----------------------+----+----+-------------------+ 
| Player | Home | LV | Ch | Tokens | 
| | | | | Bk Bu Br Go Re Si | 
+------------+----------------------+----+----+-------------------+ 
| Kevan | West Brompton | 1 | 17 | 4 1 0 0 6 2 | 
| Julie | Clapham South | 4 | 14 | 6 1 5 2 3 1 | 
|*Drone | | 0 | 0 | 2 0 2 0 2 0 | 
|*Jon | | 0 | 0 | 2 0 2 0 2 0 | 
| Dunx | South Wimbledon | 0 | 14 | 5 0 2 0 1 1 | 
| Grimace | West Kensington | 0 | 0 | 3 0 2 0 1 0 | 
| PaulWay | Limehouse | 0 | 0 | 2 2 1 0 3 0 | 
+------------+----------------------+----+----+-------------------+ 
+---------------++------------------------------++----------------+ 
| Bridges: Down || WILD STATIONS || Time: Sat 1000 | 
+---------------+| |+----------------+ 
+---------------+| |+----------------+ 
| Out of Knip || || Circle: <-> | 
+---------------++------------------------------++----------------+ 
+Possessions----+-------------------------------------------------+ 
| Kevan | Harmonica | 
| Julie | Zone 2 Pass | 
| Dunx | Zone 4 Pass, Hat (T) | 
| PaulWay | Zone 2 Pass | 
| Grimace | |
+---------------+-------------------------------------------------+ 
+-----------------+--------------+-----------------+--------------+ 
| Euston | Bk | Tott & Whetstone| ReReReRe | 
| Shoreditch | BkBk | | | 
+-----------------+--------------+-----------------+--------------+ 

Kevan : [Home: West Brompton] West Brompton (DS) 
Dunx : [Home: South Wimbledon] South Wimbledon (NT) 
Kevan : [LV+3] Hammersmith (PD via DS) 
Julie : [Home: Clapham South] Clapham South (NT) [Purchasing Zone 2 Pass] 
[Collecting Hat] 
Dunx : Pass (South Wimbledon (NT)) [Bulkheading Colliers Wood] 
[Purchasing Zone 4 Pass] [Collecting Hat] 
Grimace : Forced Pass 
PaulWay : [Home: Limehouse] Limehouse (DL) [Purchasing Zone 2 Pass] 
[Collecting Hat] 
Kevan : [LV+3] Paddington (CL via PD) [Collecting Hat] [Knocking BR 
Hat off PaulWay] 
Julie : [LV+3] Stockwell (NT) [Knocking Hat off Dunx] 
Dunx : [LV+1] Morden (NT) [Collecting Hat] [Hands On Hat] 
[Knocking Compass Hat Off Julie] 
Grimace : Forced Pass 
PaulWay : [LV+3] Shoreditch (EL via DL) 
Kevan : [LV-1] Kings Cross St Pancras (CL) [Purchasing Harmonica] 
Julie : [LV+1] Embankment (NT) 
Dunx : [LV+2] [Token Running] Morden [Rebounding Off Colliers Wood] 
[Hands On Hat] 
Grimace : [Home: West Kensington] West Kensington (DS) 
PaulWay : Forced Pass 
Kevan : [LV+3] Gloucester Road (DS via NT, VC) [Claiming a Black Token
from Euston] [Blocking Earls Court] 
Julie : [LV+3] Camden Town (NT) [Using the Northern Line Rocket Manoeuvre]

[Blocking Euston] 
Dunx : Morden (NT) [Rebounding Off Colliers Wood] 
[Terminus Slingshot to High Barnet (NT)] [Hands On Hat] 
Grimace : [LV+3] Ravenscourt Park (DS) [Collecting Hat]
PaulWay : Pass [Knocking Verdant Hat off Grimace] [Purchasing Chocolate Bar]
Kevan : [LV-1] Ravenscourt Park (DS via CL,CN,HC) [Shunting Grimace to Parsons
Green]
Julie : [LV+3] High Barnet (NT) [Shunting Dunx to Camden Town]

{

Ludicrum tempus fugit.
-0 Red for the shunt (Muahaha)
+1 Gold for me from my friend Dunx.
+1 Black for same line.

Updated the mean charge for my "mean" shunt on Dunx. =)

}

--
elusive@i... - http://www.innotts.co.uk/~elusive - UIN: 4783999
"And all I know for sure, all I know for real, is knowing doesn't mean so
much."
--Sisters of Mercy, "Some Kind of Stranger"



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From: "Wayper, Paul" <WayperP@p...>
To: "'l-nomic@f...'" <l-nomic@f...>
Subject: MN: Game 9 Game State Document
Date: Mon, 12 Oct 1998 14:35:43 +1000
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-----BEGIN PGP SIGNED MESSAGE-----
Hash: SHA1
+------------+-------------------+----+----+----------------------+ 
| Player (T)| Home | LV | Ch | Tokens | 
| | | | | Bk Bu Br Go Gr Re Si | 
+------------+-------------------+----+----+----------------------+ 
| PaulWay (B)| Finchley Central | 9 | 27 | 7 0 1 2 0 2 0 | 
| miKi (C)| Bethnal Green | 0 | 0 | 3 1 6 2 0 4 0 | 
| Kevan (B)| All Saints | 0 | 0 | 6 2 1 0 0 0 0 | 
| dave (A)| Wood Green | 7 | 0 | 5 0 1 1 0 2 0 | 
| Grimace (C)| Swiss Cottage | 0 | -4 | 11 3 6 1 0 5 0 | 
| Drone (B)| | 3 | 0 | 3 0 1 0 0 1 0 | 
| Julie (A)| Moor Park | 2 | 0 | 6 0 1 2 0 2 0 | 
| Dunx (B)| Ladbroke Grove | 0 | -4 | 1 1 2 0 0 0 0 | 
+------------+-------------------+----+----+----------------------+ 
+---------------++------------------------------++----------------+ 
| Bridges: Down || WILD STATIONS || Time: Fri 1600 | 
+---------------+| Colliers Wood |+----------------+ 
+---------------+| Oakwood |+----------------+ 
| Out of Knip || Hampstead || Circle: <-> | 
+---------------++------------------------------++----------------+ 
+Possessions----+-------------------------------------------------+ 
| PaulWay | Zone 4 Pass, Hat (T,V) | 
| miKi | Zone 2 Pass, Hat (BR,T,V) | 
| Kevan | *Drone Stick* | 
| dave | Hat (T,V), Zone 2 Pass | 
| Grimace | Hats (A,T), Zone 1 Pass, Casiotone | 
| Julie | Hats (T), Chocolate Bar | 
| Dunx | Chocolate Bar, *Zones 1-6 Pass* | 
+---------------+-------------------------------------------------+ 
+Token-Assignments+--------------+-----------------+--------------+ 
| Mile End | BkBk | Ladbroke Grove | ReRe | 
| Hanger Lane | ReRe | Westbourne Park | BuBu | 
| Latimer Road | BuBu | Bayswater | Bu | 
| Bethnal Green | ReBu | Angel | Bu | 
| Bermondsey | Re | Canning Town | Re | 
| Royal Oak | Bk | Southwark | Re | 
+-----------------+--------------+-----------------+--------------+ 
+---------+-------------------------------------------------------+ 
| Damaged | Wapping, Euston* | 
+---------+-------------------------------------------------------+ 
+-----------------------------------------------------------------+ 
| Courier Call... Epping to Amersham | 
+-----------------------------------------------------------------+ 

PaulWay : [Home: Finchley Central] Finchley Central (NT) 
[Purchasing Zone 4 Pass] 
miKi : [Home: Bethnal Green] Bethnal Green (CN) 
[Purchasing Zone 2 Pass] 
Kevan : [Home: All Saints] All Saints (DL) 
Grimace : [Home: Swiss Cottage] Swiss Cottage (JL) 
Dunx : [Home: Ladbroke Grove] Ladbroke Grove (HC) 
PaulWay : [LV+1] Mill Hill East (NT) [Collecting Terminus Hat] 
miKi : Pass (Bethnal Green (CN)) 
Kevan : Pass (All Saints (DL)) [Colliers Wood Wild] 
Grimace : [LV+2] Baker Street (JL) [Collecting Hat (A-Z)] 
Dunx : Pass (Ladbroke Grove (HC)) 
PaulWay : [Token Running] Finchley Central (NT) 
miKi : [LV+3] Whitechapel (DS via CN, HC) 
Kevan : Pass (All Saints (DL)) 
Grimace : [LV+2] [Silver to Bronze] [Purchasing Zone 1 Pass] 
[Purchasing Casiotone] Notting Hill Gate (DS) 
Julie : [Home: Moor Park] Moor Park (MP) [Collecting Hat] 
PaulWay : [LV+1] Woodside Park (NT) [Collecting Hat] 
miKi : [LV+2] New Cross (EL) [Collecting Hat (BR)] 
Kevan : [LV+3] [Purchasing Chocolate Bar] [Eating Chocolate Bar] 
Shadwell (DL) [Blocking Wapping] 
dave : [Home: Wood Green] Wood Green (PD) [Collecting Hat] 
Grimace : Pass (Notting Hill Gate (DS)) [Busking] 
Julie : [LV+2] Watford (MP) 
PaulWay : High Barnet (NL) 
miKi : [Gold Running] New Cross Gate (EL) [Rebounding off Wapping] 
[Collecting Hat (T)] 
Kevan : Pass (Shadwell (DL)) [Blocking Wapping] 
dave : [LV+1] Bounds Green (PD) 
Grimace : [LV+2] [Game Time: +0100] Kensington (Olympia) (DS) 
[Collecting Hat (Terminus)] [Busking] 
Julie : [Token Running] Moor Park (MP) 
PaulWay : [LV+2] [Token Running] Finchley Central 
[Purchasing Zone 1-3 pass] 
miKi : [Token Running] [LV-2] Rotherhithe (EL) [Rebounding off Wapping] 
Kevan : Pass (Shadwell (DL)) [Bridges Up] [Fire at Wapping] 
[Claiming Drone Stick] [Courier Call] 
dave : [LV+3] Cockfosters (PD) [Collecting Hat] [Oakwood Wild] 
Grimace : Pass (Kensington (Olympia) (DS)) [Bridges Down] 
Drone : [LV+3] Goodge Street (NT) [Dropping Package at Euston] 
[Purchasing Chocolate Bar] [Giving Chocolate Bar to 
Dunx] 
Julie : [LV+2] Amersham (MP) [Purchasing Chocolate Bar] 
[Collecting Hat] [Hampstead Wild] 
Dunx : [LV+2] Royal Oak (HC) [Detonating Euston Package] 
[Claiming a Blue from Westbourne Park] 
[Black Token on Royal Oak] [Knocking Verdant Hat Off Julie] 
PaulWay : [LV+1] Camden Town (NT) 
miKi : [Home] Bethnal Green (CN) [Claiming Blue Token from Rotherhithe] 
[Red Token on Bethnal Green] [Collecting Hat (V)] 
Kevan : [Reshuffling] [LV+1] Bank (NT via DL) [Blocking Liverpool Street] 
dave : [LV+3] [Purchasing Zone 2 Pass] [Token Running] Manor House (PD) 
Grimace : [Game Time: +0100] [LV+3] [Token Running] Notting Hill Gate (DS) 
[Busking] 
Julie : [LV-2] [Token Running] Chesham (MP) 
Dunx : [LV+1] Notting Hill Gate (DS via HC) 
[Shunting Grimace to Kensington Olympia (DS)] [Gold to Bronze] 
[Purchasing Zones 1-6 Pass] [Reshuffling] 
PaulWay : [LV+3] Edgware (NT)

{ Comment: 

10mins : LV boost
10mins +1Bk : Same-line move

Charge: 0(initial) + 49(Edgware) - 22(Camden Town) = 27.
Game time updated, of course.
} 

Paul Wayper -- DPI ITS Computer Systems Officer
_____________________________________________________________________
SigClean 1.5a prevents all errors in transcription, transmission, and
reception of eMail, destroys sig and email viruses, and stops flames.
If it doesn't seem to work, contact me and I'll fix it. (c) 1998 PJW

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Version: PGPfreeware 5.5.3i for non-commercial use <http://www.pgpi.com>

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From <DELLIS@U...> Mon Oct 12 07:23:40 1998
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Date: 12 Oct 98 14:33:09 +0100
From: "Dunx (Duncan Ellis)" <DELLIS@U...>
To: l-nomic@f...
Subject: MN: Game 10 - Julie's Over-Speedy Shunt (It's a Buzz, Alright?)
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Julie moved: 
> Julie : [LV+3] High Barnet (NT) [Shunting Dunx to Camden Town] 

Curses. Well played, there. 

I was going to object that you couldn't Shunt someone back to your 
starting point, but that condition appears to have been removed. 

There is the small matter of your LV, though: your LV was 10 when you were 
at Camden Town, and you've added three. Since High Barnet is exactly 10 
stops away from Camden Town, you've played a duff Move. Over-enthusiastic 
cut and paste, I assume. 

Unfortunately, since your replacement move for your illegal move is itself 
illegal you must forfeit a token (Rule 1.16.4). Oh dear, how sad. 

-- 
Dunx 
IRL: Duncan Ellis, Senior Software Engineer, Business Modelers, Oracle 
<I work for Oracle, I don't speak for them>


From Jonathan David Amery <jda23@h...> Mon Oct 12 07:25:18 1998
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Subject: Re: MN: Game 10 - Julie's Over-Speedy Shunt (It's a Buzz, Alright?)
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On 12 Oct 1998, Dunx (Duncan Ellis) wrote:

> Julie moved: 
> > Julie : [LV+3] High Barnet (NT) [Shunting Dunx to Camden Town] 
> 
> Curses. Well played, there. 
> 
> I was going to object that you couldn't Shunt someone back to your 
> starting point, but that condition appears to have been removed. 
> 
> There is the small matter of your LV, though: your LV was 10 when you were 
> at Camden Town, and you've added three. Since High Barnet is exactly 10 
> stops away from Camden Town, you've played a duff Move. Over-enthusiastic 
> cut and paste, I assume. 
> 
> Unfortunately, since your replacement move for your illegal move is itself 
> illegal you must forfeit a token (Rule 1.16.4). Oh dear, how sad. 
> 

Someone remind me - has that move now been forfitted or what?

-- 
Jonathan David Amery, Trinity Hall, CAMBRIDGE, CB2 1TJ. #####
http://www.trinhall.cam.ac.uk/~jda23/home.html o__#######
"Senji, a fifteenth century practitioner of alchemy at the \'#######
university in the imperial city was notorious for his ineptitude" - Senji



From <DELLIS@U...> Mon Oct 12 08:11:21 1998
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From: "Dunx (Duncan Ellis)" <DELLIS@U...>
To: l-nomic@f...
Subject: Re: MN: Game 10 - Julie's Over-Speedy Shunt (It's a Buzz, Alright?)
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Jon wrote: 
>> Unfortunately, since your replacement move for your illegal move is
itself 
>> illegal you must forfeit a token (Rule 1.16.4). Oh dear, how sad. 
>> 

> Someone remind me - has that move now been forfitted or what? 

No - it's a kinder world now. After the first replacement move, you lose a 
token of your choice for each duff move you post. 

-- 
Dunx 
IRL: Duncan Ellis, Senior Software Engineer, Business Modelers, Oracle 
URL: http://ukp6612.uk.oracle.com/dunx/index.html 
<I work for Oracle, I don't speak for them>


From Julie Craddock <elusive@i...> Mon Oct 12 08:53:41 1998
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Subject: Re: MN: Game 10 - Julie's Over-Speedy Shunt (It's a Buzz,
  Alright?)
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>Julie moved: 
>> Julie : [LV+3] High Barnet (NT) [Shunting Dunx to Camden Town] 
> 
>Curses. Well played, there. 
> 
>I was going to object that you couldn't Shunt someone back to your 
>starting point, but that condition appears to have been removed. 
> 
>There is the small matter of your LV, though: your LV was 10 when you were 
>at Camden Town, and you've added three. Since High Barnet is exactly 10 
>stops away from Camden Town, you've played a duff Move. Over-enthusiastic 
>cut and paste, I assume. 
> 
>Unfortunately, since your replacement move for your illegal move is itself 
>illegal you must forfeit a token (Rule 1.16.4). Oh dear, how sad. 

If you check back to Kevan's and PaulWay's GSD before mine, you'll see that
my LV was in fact 7 when I was at Camden Town. So I'd have to disagree with
your Buzz, sir.

Julie 



From <DELLIS@U...> Mon Oct 12 09:32:49 1998
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Date: 12 Oct 98 17:14:24 +0100
From: "Dunx (Duncan Ellis)" <DELLIS@U...>
To: l-nomic@f...
Subject: Re: MN: Game 10 - Julie's Over-Speedy Shunt (It's a Buzz, Alright?)
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>If you check back to Kevan's and PaulWay's GSD before mine, you'll see that 
>my LV was in fact 7 when I was at Camden Town. So I'd have to disagree
with 
>your Buzz, sir. 

*blush* 

Yes, you're quite right. For some reason, I had looked at your first GSD on 
this Turn (where you also hade an LV of 10) and took as your base LV for 
your new, improved, and (above all) completely legal GSD. 

I withdraw the Buzz and offer my apologies. 

Jon, over to you. 

-- 
Dunx 
IRL: Duncan Ellis, Senior Software Engineer, Business Modelers, Oracle 
<I work for Oracle, I don't speak for them>


From Jonathan David Amery <jda23@h...> Mon Oct 12 10:30:31 1998
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From: Jonathan David Amery <jda23@h...>
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Subject: MN: Game 10 Game State Document
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+------------+----------------------+----+----+-------------------+ 
| Player | Home | LV | Ch | Tokens | 
| | | | | Bk Bu Br Go Re Si | 
+------------+----------------------+----+----+-------------------+ 
| Kevan | West Brompton | 1 | 17 | 4 1 0 0 6 2 | 
| Julie | Clapham South | 4 | 14 | 6 1 5 2 3 1 | 
|*Drone | | 0 | 0 | 2 0 2 0 2 0 | 
| Jon | Croxley | 0 | 0 | 3 0 2 0 2 0 | 
| Dunx | South Wimbledon | 0 | 14 | 5 0 2 0 1 1 | 
| Grimace | West Kensington | 0 | 0 | 3 0 2 0 1 0 | 
| PaulWay | Limehouse | 0 | 0 | 2 2 1 0 3 0 | 
+------------+----------------------+----+----+-------------------+ 
+---------------++------------------------------++----------------+ 
| Bridges: Down || WILD STATIONS || Time: Sat 1100 | 
+---------------+| |+----------------+ 
+---------------+| |+----------------+ 
| Out of Knip || || Circle: <-> | 
+---------------++------------------------------++----------------+ 
+Possessions----+-------------------------------------------------+ 
| Kevan | Harmonica | 
| Julie | Zone 2 Pass | 
| Dunx | Zone 4 Pass, Hat (T) | 
| PaulWay | Zone 2 Pass | 
| Grimace | |
+---------------+-------------------------------------------------+ 
+-----------------+--------------+-----------------+--------------+ 
| Euston | Bk | Tott & Whetstone| ReReReRe | 
| Shoreditch | BkBk | | | 
+-----------------+--------------+-----------------+--------------+ 

Kevan : [Home: West Brompton] West Brompton (DS) 
Dunx : [Home: South Wimbledon] South Wimbledon (NT) 
Kevan : [LV+3] Hammersmith (PD via DS) 
Julie : [Home: Clapham South] Clapham South (NT) [Purchasing Zone 2 Pass] 
[Collecting Hat] 
Dunx : Pass (South Wimbledon (NT)) [Bulkheading Colliers Wood] 
[Purchasing Zone 4 Pass] [Collecting Hat] 
Grimace : Forced Pass 
PaulWay : [Home: Limehouse] Limehouse (DL) [Purchasing Zone 2 Pass] 
[Collecting Hat] 
Kevan : [LV+3] Paddington (CL via PD) [Collecting Hat] [Knocking BR 
Hat off PaulWay] 
Julie : [LV+3] Stockwell (NT) [Knocking Hat off Dunx] 
Dunx : [LV+1] Morden (NT) [Collecting Hat] [Hands On Hat] 
[Knocking Compass Hat Off Julie] 
Grimace : Forced Pass 
PaulWay : [LV+3] Shoreditch (EL via DL) 
Kevan : [LV-1] Kings Cross St Pancras (CL) [Purchasing Harmonica] 
Julie : [LV+1] Embankment (NT) 
Dunx : [LV+2] [Token Running] Morden [Rebounding Off Colliers Wood] 
[Hands On Hat] 
Grimace : [Home: West Kensington] West Kensington (DS) 
PaulWay : Forced Pass 
Kevan : [LV+3] Gloucester Road (DS via NT, VC) [Claiming a Black Token
from Euston] [Blocking Earls Court] 
Julie : [LV+3] Camden Town (NT) [Using the Northern Line Rocket
Manoeuvre] [Blocking Euston] 
Dunx : Morden (NT) [Rebounding Off Colliers Wood] 
[Terminus Slingshot to High Barnet (NT)] [Hands On Hat] 
Grimace : [LV+3] Ravenscourt Park (DS) [Collecting Hat]
PaulWay : Pass [Knocking Verdant Hat off Grimace] [Purchasing Chocolate Bar]
Kevan : [LV-1] Ravenscourt Park (DS via CL,CN,HC) [Shunting Grimace to Parsons
Green]
Julie : [LV+3] High Barnet (NT) [Shunting Dunx to Camden Town]
Jon : [Home: Croxley] Croxley [Blocking Moor Park]

{

Ludicrum tempus fugit.
-0 Red for the block.
+1 Black for same line.

}






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From: "Dunx (Duncan Ellis)" <DELLIS@U...>
To: l-nomic@f...
Subject: MN: Game 10 Game State Document
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+------------+-------------------+----+----+----------------------+ 
| Player | Home | LV | Ch | Tokens | 
| | | | | Bk Bu Br Go Gr Re Si | 
+------------+-------------------+----+----+----------------------+ 
| Kevan | West Brompton | 1 | 17 | 4 1 0 0 0 6 2 | 
| Julie | Clapham South | 4 | 14 | 6 1 5 2 0 3 1 | 
|*Drone | | 0 | 0 | 2 0 2 0 0 2 0 | 
| Jon | Croxley | 0 | 0 | 3 0 2 0 0 2 0 | 
| Dunx | South Wimbledon | 2 | 20 | 5 0 2 0 0 1 1 | 
| Grimace | West Kensington | 0 | 0 | 3 0 2 0 0 1 0 | 
| PaulWay | Limehouse | 0 | 0 | 2 2 1 0 0 3 0 | 
+------------+-------------------+----+----+----------------------+ 
+---------------++------------------------------++----------------+ 
| Bridges: Down || WILD STATIONS || Time: Sat 1200 | 
+---------------+| |+----------------+ 
+---------------+| |+----------------+ 
| Out of Knip || || Circle: <-> | 
+---------------++------------------------------++----------------+ 
+Possessions----+-------------------------------------------------+ 
| Kevan | Harmonica | 
| Julie | Zone 2 Pass | 
| Dunx | Zone 4 Pass, Hat (T) | 
| PaulWay | Zone 2 Pass | 
| Grimace | | 
+---------------+-------------------------------------------------+ 
+-----------------+--------------+-----------------+--------------+ 
| Euston | Bk | Tott & Whetstone| ReReReRe | 
| Shoreditch | BkBk | | | 
+-----------------+--------------+-----------------+--------------+ 

Kevan : [Home: West Brompton] West Brompton (DS) 
Dunx : [Home: South Wimbledon] South Wimbledon (NT) 
Kevan : [LV+3] Hammersmith (PD via DS) 
Julie : [Home: Clapham South] Clapham South (NT) [Purchasing Zone 2 Pass] 
[Collecting Hat] 
Dunx : Pass (South Wimbledon (NT)) [Bulkheading Colliers Wood] 
[Purchasing Zone 4 Pass] [Collecting Hat] 
Grimace : Forced Pass 
PaulWay : [Home: Limehouse] Limehouse (DL) [Purchasing Zone 2 Pass] 
[Collecting Hat] 
Kevan : [LV+3] Paddington (CL via PD) [Collecting Hat] [Knocking BR 
Hat off PaulWay] 
Julie : [LV+3] Stockwell (NT) [Knocking Hat off Dunx] 
Dunx : [LV+1] Morden (NT) [Collecting Hat] [Hands On Hat] 
[Knocking Compass Hat Off Julie] 
Grimace : Forced Pass 
PaulWay : [LV+3] Shoreditch (EL via DL) 
Kevan : [LV-1] Kings Cross St Pancras (CL) [Purchasing Harmonica] 
Julie : [LV+1] Embankment (NT) 
Dunx : [LV+2] [Token Running] Morden [Rebounding Off Colliers Wood] 
[Hands On Hat] 
Grimace : [Home: West Kensington] West Kensington (DS) 
PaulWay : Forced Pass 
Kevan : [LV+3] Gloucester Road (DS via NT, VC) [Claiming a Black Token 
from Euston] [Blocking Earls Court] 
Julie : [LV+3] Camden Town (NT) [Using the Northern Line Rocket 
Manoeuvre] [Blocking Euston] 
Dunx : Morden (NT) [Rebounding Off Colliers Wood] 
[Terminus Slingshot to High Barnet (NT)] [Hands On Hat] 
Grimace : [LV+3] Ravenscourt Park (DS) [Collecting Hat] 
PaulWay : Pass [Knocking Verdant Hat off Grimace] [Purchasing Chocolate Bar] 
Kevan : [LV-1] Ravenscourt Park (DS via CL,CN,HC) [Shunting Grimace to 
Parsons Green] 
Julie : [LV+3] High Barnet (NT) [Shunting Dunx to Camden Town] 
Jon : [Home: Croxley] Croxley [Blocking Moor Park] 
Dunx : [LV+2] Belsize Park (NT) [Black Token on Chalk Farm] 
[Collecting Hat] [Hands On Hat] 

{ Comment: 
In full: 

Green Token column added 
10 mins (LV tweak) 
10 mins +1 Bk (same line Move) 
5 mins -1 Bk (Token placement) 
10 mins (hatstand - verdant) 
20 mins (hat pin) 
------- 
55 mins 
Game Time advanced 
Charge adjusted (+6) 
} 

-- 
Dunx 
IRL: Duncan Ellis, Senior Software Engineer, Business Modelers, Oracle 
<I work for Oracle, I don't speak for them>


From Kevan Davis <kdavis@i...> Tue Oct 13 06:43:35 1998
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------------------------------------------------------------------------------
MORNINGTON NOMIC

Proposals for Voting on in Year Two, Week Twenty-Five
------------------------------------------------------------------------------

Proposal 519 - Recharge [Multiple]

{ Comment: Clearer explanations and less ambiguous wording, as discussed 
on the list. } 

[Amendment: Current Bun] 
Amend Rule 1.19.1 (Current) to read as follows: 

"Every Station on the LU map has a Current value associated with it, this 
value being directly related to its distance from the Meridian on the map. 
These distances are termed 'radial distances' since they can be treated 
as forming the radii of circles centred on the Meridian. 

"The Current of a Station is the radial distance of that Station divided 
by the largest radial distance (that is the radial distance of Station 
farthest from the Meridian on the Map) expressed as an integer percentage. 
It is calculated using the formula - 

" Current = int(station_radius / max_radius * 100) 

"... where 'int' is a function which removes the real part of a number, 
'station_radius' is the radial distance of the Station under consideration 
and 'max_radius' is the radial distance of the remotest Station. 

"The benefit of defining Current as a ratio is that it removes the units 
used for measurement of radial distances from consideration. 

"As an example, let us calculate the Current of Mornington Crescent itself. 
The units used are pixels as measured on the Map. Following these 
measurements, it was found that Amersham was the farthest Station from the 
Meridian. The relevant radial distances are as follows: 

" Mornington Crescent - 141.57 pixels 
" Amersham - 774.68 pixels 

"... so the calculation works out thus: 

Current = int(station_radius / max_radius * 100) 
= int(141.57 / 774.68 * 100) 
= int(0.1827 * 100) 
= int(18.27) 
= 18" 

{ Comment: Just a bit more detail on how the calculations can be carried 
out although, as I say, you're better off doing them automatically. } 

[Amendment: Positive Charge] 
Amend Rule 1.19.2 (Charge) so that the the second paragraph reads as 
follows: 

"Charge is modified by normal Piece movement: the Piece's Charge has added 
to it the difference between the Currents at the start and end Stations 
using the following formula:" 

{ Comment: I never meant for Charge to be affected by Wilds... careless. } 

[Amendment: Cannon to the Left of Them] 
Amend Rule 1.19.3 (Charge of the Heavy Brigade) to read as follows: 

"A Player may play the Action [Opening MC] for no cost if the Charge of eir 
Piece matches or would match the Current of Mornington Crescent Station 
(both in sign and value) at the point at which eir Piece enters the 
Station. 

"For example, if the Current of MC is 18 and a Player's Piece starts at 
Camden Town (Current = 22) then the Piece must have a Charge of 22 to 
play the [Opening MC] Action without cost since a Move from Camden Town 
to MC would remove 4 from the Piece's Charge. 

"Similarly, if a Player intends to play a Straddle onto MC then e must 
arrange that eir Piece's Charge must be equal to that of MC at the point 
at which the Straddle is played." 

{ Comment: 
I'm sticking to my original definition (albeit with a 'would' clause 
added), but adding some more commentary to clarify what's going on. 
} 

[End of Recharge] 

{ Comment: 
I'm holding off on additional tweaks for now until Charge has been in 
play for a little while longer. 
} 

------------------------------------------------------------------------------

Proposal 520 - Pegaholic [Multiple]

{ Comment: Just a couple of tweaks to clarify Pegging and make the Actions 
Post-Move as they should have been in the first place. } 

[Amendment: Just Missed the Post] 
Move the Action entries for Pegging and Unpegging from Rule 1.7.16 
(Neutral Actions) to 1.7.15 (Post-Move Actions). 

[Amendment: (Daddy's Got a Brand New) Peg Bag] 
Amend Rule 1.11.4 (Peg Leg) such the first bullet point reads thus: 

" * no Piece may finish any Turn at a Pegged Station. Hence a Pegged 
Station may not be used as the destination of a Move (unless the 
Piece leaves that Station before the end of the Turn), Straddle, 
Shunt, Wild, or any other Action which modifies the position of 
any Piece where that is final destination of the Piece " 

Replace the last two paragraphs with the following text: 
"A Player may Peg a Station by playing the Post-Move Action [Pegging 
<Station>] on any Station which eir Piece starts at, passes through, or 
is adjacent to at the end of eir Move provided that the Station is 
unoccupied. 

"A Station is Unpegged by the Post-Move Action [Unpegging <Station>] which 
may be played on any Pegged Station which the Actioning Player's Piece 
passes through or is adjacent to at the end of eir Move." 

{ Comment: 
That last just replaces 'Neutral' with 'Post-Move'. 
}

------------------------------------------------------------------------------

Proposal 521 - You Missed A Bit [Multiple]

{ Comment: Just a couple of niceties I missed out when putting forward 
Charge and Green Tokens. } 

[Amendment: Green Around the Gills] 
Amend Rule 1.1.8 (Joining In) such that the bullet point referring to 
initial Token totals reads as follows: 

" * E has two Black Tokens, no Blue Tokens, two Red Tokens, no Green 
Tokens, two Bronze Tokens, no Silver Tokens and no Gold Tokens." 

[Amendment: Guilty as Charged] 
Amend Rule 1.2.0 (The Game State Document) such that its second paragraph 
reads thus: 

"A table shall be included at the top of the GSD to list order of play; 
Status of Players (names of Inactive Players shall be marked with an 
asterisk); Players' respective Home Stations, LV, Charge and Token counts. 
It shall be modelled on the following example:" 

Further, make the GSD template read thus: 

+---------------+-------------------+----+----+----------------------+ 
| Player | Home | LV | Ch | Tokens | 
| | | | | Bk Bu Br Go Gr Re Si | 
+---------------+-------------------+----+----+----------------------+ 
|*Drone | | 0 | 0 | 0 0 0 0 0 0 0 | 
| Rushton | Balham | 3 | 17 | 2 0 7 0 4 0 0 | 
| Cryer | Bethnal Green | 1 | 14 | 2 8 6 3 1 4 1 | 
| Brooke-Taylor | Mudchute | 0 | 0 | 1 1 0 0 0 1 0 | 
+---------------+-------------------+----+----+----------------------+ 

{ Comment: 
Also regularises the template so it looks like the one we actually use 
(tokens in the right order, fewer column borders) 
} 

------------------------------------------------------------------------------

Proposal 522 - Bip. Bip. Bip. Beeeeep. [Amendment]

In Rule 0.6.2 (The Week-End), replace "GMT" with "GMT, or BST if British
Summer Time is in effect".

{ Comments : We're nearly out of the clutches of BST anyway, but the
counter-intuitive claimed use of BST is rather irksome. }

------------------------------------------------------------------------------

Proposal 523 - I'll Speak More Slowly [Multiple]

1. Which Part Of "Outside" Didn't You Understand? [Amendment]

In Rule 1.4.25 (Release the Pigeons!), replace "Park Station" with "Park
Station in Zone 3, 4, 5, 6 or 7".

2. Well, You Didn't Complain Last Time [Amendment]

In Rule 2.8.3 (An Englishman's Home), replace "Players may not choose a Home
Station outside of Zone 4" with "Players may not choose a Home Station in
Zone 5, 6 or 7".

------------------------------------------------------------------------------

Proposal 524 - Clear Your Desks [Multiple]

1. Drink Up, Sir [Other, Resignation]

Jonathan shall be forced to Resign.

2. Haven't You Got Homes To Go To? [Other, Resignation]

Yer_Mom shall also be forced to Resign, damn him.

------------------------------------------------------------------------------

Proposal 525 - Da da, dee da dah, de dah dah dah, de dah... [Multiple]

1. Upon this proposal passing, all players will take posession of a
confetti-filled baloon, listed in the luggage rack.

2. Add Action of [Popping Baloon].
If in posession of a confetti-filled baloon, a player may
perform the action of [Popping Baloon], cost 0, duration 0 mins.
The player in question may then add decorative ASCII confetti
to the relevent GSD above the token table. The baloon is removed
from the Player's luggage rack.

3. Confetti lasts one round of Turns, and each Player is responsible for
collecting their confetti.

4. When all confetti-filled baloons have been popped, all relevent rules
will automatically repeal.

{ Comment:

Mr. (PhD. thesis to be examined) Richard Michael Brockie (alias
miKi) married Dr. Fiona Lucy Plows on Friday!!!

Help us celebrate!
}

------------------------------------------------------------------------------


From Kevan Davis <kdavis@i...> Tue Oct 13 06:43:52 1998
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-----------------------------------------------------------------------------
No. Proposal Name F P A Q Result
-----------------------------------------------------------------------------
516 He Shoots, He Scores 4 1 - 3 Amends 2.8.2/5
517 Desperate Measures 3 1 1 3 Amends 1.4.18
518 It Came From Quadrant Zero 4 1 - 3 Amends 1.17.2
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
dave Dunx Grimc Jon Jthn Julie Kevn miKi Paul Y_Mom
-----------------------------------------------------------------------------

516 (Kevan) - FOR FOR - - FOR PAS FOR - -
517 (Kevan) - FOR FOR - - FOR PAS AGA - -
518 (Kevan) - FOR FOR - - FOR PAS FOR - -

-----------------------------------------------------------------------------
dave Dunx Grimc Jon Jthn Julie Kevn miKi Paul Y_Mom 
- KUDOS ---------------------------------------------------------------------

Initial: 6 32 13 0 29 21 26 10 6 0
Halved: 3 16 6 0 10 13 5 3
----------------------------------------------------------------
FOR Votes: +0 +0 +0 +0 +0 +11 +0 +0 
AGA Votes: -0 -0 -0 -0 I -0 -1 -0 -0 I
Decisiveness: +0 +3 +3 +0 n +3 +3 +3 +0 n
Voting/Own: -0 -0 -0 -0 a -0 -0 -0 -0 a
c c
EP FOR Votes: +0 +0 +0 +0 t +0 +0 +0 +0 t
EP AGA Votes: -0 -0 -0 -0 i -0 -0 -0 -0 i
Finger/Pulse: +0 +5 +5 +0 v +5 +5 +0 +0 v
e e
Award Ceremony: +0 +0 +0 +0 +3 +3 +0 +2 [a]
----------------------------------------------------------------
This Week: +0 +8 +8 +0 +11 +21 +3 +2

Final Kudos: 3 24 14 0 29 21 34 8 5 0

-----------------------------------------------------------------------------
dave Dunx Grimc Jon Jthn Julie Kevn miKi Paul Y_Mom
-----------------------------------------------------------------------------
Apathy Level: 2 0 0 4 0 0 0 0 2 3 [b]
-----------------------------------------------------------------------------

[a] Ruttsborough Award - none
IMCS Clarity Award - none
CAMREC Cleanup Award - none
Mrs Trellis Award - none
Clever Bear Award - Julie (for Shunting Dunx)
Down-Underground Award - +2
For E's A Jolly Good Fellow - Kevan (automatic)

[b] Ah, the joy of strange quirks. Jon's Apathy Level was 3 from whenever
e left the Game before - rejoining and doing nothing puts eir Apathy
Level up to 4, which means nothing (except that it'll hit 3 again if
e Votes next Week, and make em Inactive). Pft and nonsense, eh?


From Jonathan David Amery <jda23@h...> Tue Oct 13 06:49:46 1998
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Subject: Re: MN: Year 2, Week 25: Voting Results for Week 24
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On Tue, 13 Oct 1998, Kevan Davis wrote:

> dave Dunx Grimc Jon Jthn Julie Kevn miKi Paul Y_Mom
> -----------------------------------------------------------------------------
> Apathy Level: 2 0 0 4 0 0 0 0 2 3 [b]
> -----------------------------------------------------------------------------
> 
> [b] Ah, the joy of strange quirks. Jon's Apathy Level was 3 from whenever
> e left the Game before - rejoining and doing nothing puts eir Apathy
> Level up to 4, which means nothing (except that it'll hit 3 again if
> e Votes next Week, and make em Inactive). Pft and nonsense, eh?
> 

D'OH!

-- 
Jonathan David Amery, Trinity Hall, CAMBRIDGE, CB2 1TJ. #####
http://www.trinhall.cam.ac.uk/~jda23/home.html o__#######
"Senji, a fifteenth century practitioner of alchemy at the \'#######
university in the imperial city was notorious for his ineptitude" - Senji



From <DELLIS@U...> Tue Oct 13 07:28:05 1998
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From: "Dunx (Duncan Ellis)" <DELLIS@U...>
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The Week's Proposals included: 

>Proposal 519 - Recharge [Multiple] 
>Proposal 520 - Pegaholic [Multiple] 
>Proposal 521 - You Missed A Bit [Multiple] 
I'll claim these up front (like you couldn't have worked it out anyway...). 
Apologies for clogging up the Week's Proposals with my attempts at clearing 
up past failures. 

BTW, when I say I'm holding off on additional tweaks to Charge until it's 
been in play a little longer, I mean either a few more Weeks or after 
someone wins with a Charge match (which could be quite soon, you never 
know). 


>Proposal 522 - Bip. Bip. Bip. Beeeeep. [Amendment] 
Fair enough. We might want a list announcement to that effect as these 
things change over, I suppose, but it hardly seems worth it. 

>Proposal 523 - I'll Speak More Slowly [Multiple] 
> 
>1. Which Part Of "Outside" Didn't You Understand? [Amendment] 
The part where 'outside' means 'not in'. The use of the words 'greater 
than' would have helped. 

>2. Well, You Didn't Complain Last Time [Amendment] 
Oh dear, intermittent tweezers. 


>Proposal 524 - Clear Your Desks [Multiple] 
So presumably that means that Game 7 completely dies? 

It's probably for the best - by the time Jonathan comes back, the Ruleset 
will be so different to the one that Game was begun under that the 
boundaries of reality will be strained more than is usually safe. 


>Proposal 525 - Da da, dee da dah, de dah dah dah, de dah... [Multiple] 
Congratulations sir, and to your good lady wife also! 

I might hold off from pinging a timeout in Game 9 for the moment, then. 

-- 
Dunx 
IRL: Duncan Ellis, Senior Software Engineer, Business Modelers, Oracle 
<I work for Oracle, I don't speak for them>


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Date: 13 Oct 98 15:33:51 +0100
From: "Dunx (Duncan Ellis)" <DELLIS@U...>
To: l-nomic@f...
Subject: Re: MN: Year 2, Week 25: Voting Results for Week 24
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> Clever Bear Award - Julie (for Shunting Dunx) 

Well-deserved. 

-- 
Dunx 
IRL: Duncan Ellis, Senior Software Engineer, Business Modelers, Oracle 
<I work for Oracle, I don't speak for them>


From kenningd@w... Tue Oct 13 07:40:22 1998
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To: l-nomic@f...
Subject: Re: MN: Year 2, Week 25: Proposals
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>>Proposal 522 - Bip. Bip. Bip. Beeeeep. [Amendment] 
>Fair enough. We might want a list announcement to that effect as these 
>things change over, I suppose, but it hardly seems worth it. 

It hardly seems fair on PaulWay.

>>1. Which Part Of "Outside" Didn't You Understand? [Amendment] 
>The part where 'outside' means 'not in'. The use of the words 'greater 
>than' would have helped. 

How is Zone 5 'greater than' Zone 4? The number 5 may be greater than the
number 4, but in this case the 'numbers' are arbitrary signifiers with very
little semantic content other than the fact of their difference (it may as
well be Zone Wibble and Zone Artichoke), and not being used to refer to
different quantitative values (each number refers to only a single zone). Since
they are being used here to differentiate geographical areas arranged
concentrically, I think it is perfectly clear what 'outside' means in the
context, and picking on the definition like this is not only extremely
pedantic, but just plain WRONG.

But that's just my opinion.

>>Proposal 524 - Clear Your Desks [Multiple] 
>So presumably that means that Game 7 completely dies? 

...or Kevan just keeps taking eir turn till e wins.

>>Proposal 525 - Da da, dee da dah, de dah dah dah, de dah... [Multiple] 
>Congratulations sir, and to your good lady wife also! 

Yes, well done. Many years of happiness etc.

dave






From <DELLIS@U...> Tue Oct 13 08:16:59 1998
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Date: 13 Oct 98 16:11:30 +0100
From: "Dunx (Duncan Ellis)" <DELLIS@U...>
To: l-nomic@f...
Subject: Re: MN: Year 2, Week 25: Proposals
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>>>Proposal 522 - Bip. Bip. Bip. Beeeeep. [Amendment] 
>>Fair enough. We might want a list announcement to that effect as these 
>>things change over, I suppose, but it hardly seems worth it. 

>It hardly seems fair on PaulWay. 

Actually, I would have thought PaulWay would be one of those least 
affected since whatever temporal standard we adopt it's going to happen 
in the middle of the night as far as he's concerned. 

(Paul - apologies for speaking for you, but I don't recall you've ever 
posted after about 9 or 10 pm your time) 

>>>1. Which Part Of "Outside" Didn't You Understand? [Amendment] 
>>The part where 'outside' means 'not in'. The use of the words 'greater 
>>than' would have helped. 

>How is Zone 5 'greater than' Zone 4? 
I didn't mean to imply that. I meant that the original Proposal could have 
been worded to say that the Zone number must be greater than 2, or 
something. I also mean to come across as quite so terse. 

> The number 5 may be greater than the 
>number 4, but in this case the 'numbers' are arbitrary signifiers with very 
>little semantic content other than the fact of their difference (it may as 
>well be Zone Wibble and Zone Artichoke), and not being used to refer to 
>different quantitative values (each number refers to only a single zone). 
I absolutely agree. 

>Since 
>they are being used here to differentiate geographical areas arranged 
>concentrically, I think it is perfectly clear what 'outside' means in the 
>context, and picking on the definition like this is not only extremely 
>pedantic, but just plain WRONG. 

I disagree, primarily because it is possible to buy a Zone Card for an 
individual Zone. If you move outside of that Zone (ie if you are no longer 
within it) then you no longer gain the Zone Card bonus. Basically, when we 
refer to Zone 2 we mean *only* Zone 2, not the union of Zones 1 and 2. 

What it comes down to is that 'outside' is a flexible term when applied to 
any shape more topologically complex than a circle. 

>But that's just my opinion. 
And I've just stated mine. 

Since there are quite clearly differing opinions, the safest course is to 
use wording which avoids the contentious terms, which is what the amendment 
does very effectively. 

-- 
Dunx 
IRL: Duncan Ellis, Senior Software Engineer, Business Modelers, Oracle 
<I work for Oracle, I don't speak for them>


From Richard Brockie <rmb@r...> Tue Oct 13 08:40:16 1998
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Date: Tue, 13 Oct 1998 16:38:20 +0100 (BST)
From: Richard Brockie <rmb@r...>
To: Mornington Nomic Mailing List <l-nomic@f...>
Subject: MN: Game 9 Game State Document...
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+------------+-------------------+----+----+----------------------+ 
| Player (T)| Home | LV | Ch | Tokens | 
| | | | | Bk Bu Br Go Gr Re Si | 
+------------+-------------------+----+----+----------------------+ 
| PaulWay (B)| Finchley Central | 9 | 27 | 7 0 1 2 0 2 0 | 
| miKi (C)| Bethnal Green | 0 | 0 | 3 1 6 2 0 4 0 | 
| Kevan (B)| All Saints | 0 | 0 | 6 2 1 0 0 0 0 | 
| dave (A)| Wood Green | 7 | 0 | 5 0 1 1 0 2 0 | 
| Grimace (C)| Swiss Cottage | 0 | -4 | 11 3 6 1 0 5 0 | 
| Drone (B)| | 3 | 0 | 3 0 1 0 0 1 0 | 
| Julie (A)| Moor Park | 2 | 0 | 6 0 1 2 0 2 0 | 
| Dunx (B)| Ladbroke Grove | 0 | -4 | 1 1 2 0 0 0 0 | 
+------------+-------------------+----+----+----------------------+ 
+---------------++------------------------------++----------------+ 
| Bridges: Down || WILD STATIONS || Time: Fri 1600 | 
+---------------+| Colliers Wood |+----------------+ 
+---------------+| Oakwood |+----------------+ 
| Out of Knip || Hampstead || Circle: <-> | 
+---------------++------------------------------++----------------+ 
+Possessions----+-------------------------------------------------+ 
| PaulWay | Zone 4 Pass, Hat (T,V) | 
| miKi | Zone 2 Pass, Hat (BR,T,V) | 
| Kevan | *Drone Stick* | 
| dave | Hat (T,V), Zone 2 Pass | 
| Grimace | Hats (A,T), Zone 1 Pass, Casiotone | 
| Julie | Hats (T), Chocolate Bar | 
| Dunx | Chocolate Bar, *Zones 1-6 Pass* | 
+---------------+-------------------------------------------------+ 
+Token-Assignments+--------------+-----------------+--------------+ 
| Mile End | BkBk | Ladbroke Grove | ReRe | 
| Hanger Lane | ReRe | Westbourne Park | BuBu | 
| Latimer Road | BuBu | Bayswater | Bu | 
| Bethnal Green | ReBu | Angel | Bu | 
| Bermondsey | Re | Canning Town | Re | 
| Royal Oak | Bk | Southwark | Re | 
+-----------------+--------------+-----------------+--------------+ 
+---------+-------------------------------------------------------+ 
| Damaged | Wapping, Euston* | 
+---------+-------------------------------------------------------+ 
+-----------------------------------------------------------------+ 
| Courier Call... Epping to Amersham | 
+-----------------------------------------------------------------+ 

PaulWay : [Home: Finchley Central] Finchley Central (NT) 
[Purchasing Zone 4 Pass] 
miKi : [Home: Bethnal Green] Bethnal Green (CN) 
[Purchasing Zone 2 Pass] 
Kevan : [Home: All Saints] All Saints (DL) 
Grimace : [Home: Swiss Cottage] Swiss Cottage (JL) 
Dunx : [Home: Ladbroke Grove] Ladbroke Grove (HC) 
PaulWay : [LV+1] Mill Hill East (NT) [Collecting Terminus Hat] 
miKi : Pass (Bethnal Green (CN)) 
Kevan : Pass (All Saints (DL)) [Colliers Wood Wild] 
Grimace : [LV+2] Baker Street (JL) [Collecting Hat (A-Z)] 
Dunx : Pass (Ladbroke Grove (HC)) 
PaulWay : [Token Running] Finchley Central (NT) 
miKi : [LV+3] Whitechapel (DS via CN, HC) 
Kevan : Pass (All Saints (DL)) 
Grimace : [LV+2] [Silver to Bronze] [Purchasing Zone 1 Pass] 
[Purchasing Casiotone] Notting Hill Gate (DS) 
Julie : [Home: Moor Park] Moor Park (MP) [Collecting Hat] 
PaulWay : [LV+1] Woodside Park (NT) [Collecting Hat] 
miKi : [LV+2] New Cross (EL) [Collecting Hat (BR)] 
Kevan : [LV+3] [Purchasing Chocolate Bar] [Eating Chocolate Bar] 
Shadwell (DL) [Blocking Wapping] 
dave : [Home: Wood Green] Wood Green (PD) [Collecting Hat] 
Grimace : Pass (Notting Hill Gate (DS)) [Busking] 
Julie : [LV+2] Watford (MP) 
PaulWay : High Barnet (NL) 
miKi : [Gold Running] New Cross Gate (EL) [Rebounding off Wapping] 
[Collecting Hat (T)] 
Kevan : Pass (Shadwell (DL)) [Blocking Wapping] 
dave : [LV+1] Bounds Green (PD) 
Grimace : [LV+2] [Game Time: +0100] Kensington (Olympia) (DS) 
[Collecting Hat (Terminus)] [Busking] 
Julie : [Token Running] Moor Park (MP) 
PaulWay : [LV+2] [Token Running] Finchley Central 
[Purchasing Zone 1-3 pass] 
miKi : [Token Running] [LV-2] Rotherhithe (EL) [Rebounding off Wapping] 
Kevan : Pass (Shadwell (DL)) [Bridges Up] [Fire at Wapping] 
[Claiming Drone Stick] [Courier Call] 
dave : [LV+3] Cockfosters (PD) [Collecting Hat] [Oakwood Wild] 
Grimace : Pass (Kensington (Olympia) (DS)) [Bridges Down] 
Drone : [LV+3] Goodge Street (NT) [Dropping Package at Euston] 
[Purchasing Chocolate Bar] [Giving Chocolate Bar to 
Dunx] 
Julie : [LV+2] Amersham (MP) [Purchasing Chocolate Bar] 
[Collecting Hat] [Hampstead Wild] 
Dunx : [LV+2] Royal Oak (HC) [Detonating Euston Package] 
[Claiming a Blue from Westbourne Park] 
[Black Token on Royal Oak] [Knocking Verdant Hat Off Julie] 
PaulWay : [LV+1] Camden Town (NT) 
miKi : [Home] Bethnal Green (CN) [Claiming Blue Token from Rotherhithe] 
[Red Token on Bethnal Green] [Collecting Hat (V)] 
Kevan : [Reshuffling] [LV+1] Bank (NT via DL) [Blocking Liverpool Street] 
dave : [LV+3] [Purchasing Zone 2 Pass] [Token Running] Manor House (PD) 
Grimace : [Game Time: +0100] [LV+3] [Token Running] Notting Hill Gate (DS) 
[Busking] 
Julie : [LV-2] [Token Running] Chesham (MP) 
Dunx : [LV+1] Notting Hill Gate (DS via HC) 
[Shunting Grimace to Kensington Olympia (DS)] [Gold to Bronze] 
[Purchasing Zones 1-6 Pass] [Reshuffling] 
PaulWay : [LV+3] Edgware (NT)
miKi : Pass (Bethnal Green (CN))
[Claiming Blue Token from Bethnal Green]

{ Comment: 

+1 Bk for same line,
+1 Br for zone pass,
+2 Bu from Pass,
Game time,
dC = 0.

Apologies for the delay - getting wed and all that! Honeymoon?
What honeymoon! Ah yes, we are moving to California in November...
tee hee... 

} 

--- miKi




From kenningd@w... Tue Oct 13 08:42:48 1998
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Date: Tue, 13 Oct 1998 16:33:18 +0100
Message-Id: <98101316331889@w...>
To: l-nomic@f...
Subject: Re: MN: Year 2, Week 25: Proposals
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>I disagree, primarily because it is possible to buy a Zone Card for an 
>individual Zone. If you move outside of that Zone (ie if you are no longer 
>within it) then you no longer gain the Zone Card bonus. Basically, when we 
>refer to Zone 2 we mean *only* Zone 2, not the union of Zones 1 and 2. 

This is true, but that's a different context and a slightly different meaning
of 'outside'. Just because the same word is used different ways in different
parts of the rules doesn't necessarily mean there's a conflict or ambiguity --
such is the nature of the english language: one word can have more than one
meaning. My point is simply that the context in each case makes the meaning
clear and unambiguous.

>Since there are quite clearly differing opinions, the safest course is to 
>use wording which avoids the contentious terms, which is what the amendment 
>does very effectively. 

Well, there's certainly no arguing with the truth of that, and if I remember to
vote this week, I'll probably vote for this proposal, regardless of what I may
have to say on the matter.

dave






From <DELLIS@U...> Tue Oct 13 12:40:23 1998
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From: "Dunx (Duncan Ellis)" <DELLIS@U...>
To: l-nomic@f...
Subject: Re: MN: Year 2, Week 25: Proposals
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>I also mean to come across as quite so terse. 

Insert a "didn't" between "also" and "mean" - as if would be deliberately 
rude... except in the Ruttsborough game, of course, but that's just in the 
spirit. 

-- 
Dunx 
IRL: Duncan Ellis, Senior Software Engineer, Business Modelers, Oracle 
<I work for Oracle, I don't speak for them>


From <DELLIS@U...> Tue Oct 13 12:41:45 1998
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Date: 13 Oct 98 16:50:14 +0100
From: "Dunx (Duncan Ellis)" <DELLIS@U...>
To: l-nomic@f...
Subject: MN: Game 9 - Bijou Buzzette on miKi
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You haven't updated your token totals or the Game Time. 

>	What honeymoon! Ah yes, we are moving to California in November... 
>	tee hee... 

Nice place. There's a rather good motel we stayed in up on the Sonoma coast 
which I'd recommend should you be going that far North. 

-- 
Dunx 
IRL: Duncan Ellis, Senior Software Engineer, Business Modelers, Oracle 
<I work for Oracle, I don't speak for them>


From Richard Brockie <rmb@r...> Wed Oct 14 03:18:13 1998
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From: Richard Brockie <rmb@r...>
To: l-nomic@f...
Subject: Re: MN: Game 9 - Bijou Buzzette on miKi
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On 13 Oct 1998, Dunx (Duncan Ellis) wrote:

> You haven't updated your token totals or the Game Time. 

I realised this on the way in this morning - shall be remidied shortly...

> >	What honeymoon! Ah yes, we are moving to California in November... 
> >	tee hee... 
> 
> Nice place. There's a rather good motel we stayed in up on the Sonoma coast 
> which I'd recommend should you be going that far North. 

I have relatives in British Columbia, so a tour up the West coast seems to
be quite likely. Where is this motel of which you speak?

--- R.

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Richard Brockie B.Sc.(Hons), The tall blond one.
Adaptive Optics Chap. Email: R.Brockie@r...
-=-=-=-=-=-=-=-=-=-=-= http://www.roe.ac.uk/rmbwww =-=-=-=-=-=-=-=-=-=-=-



From Richard Brockie <rmb@r...> Wed Oct 14 03:22:32 1998
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From: Richard Brockie <rmb@r...>
To: Mornington Nomic Mailing List <l-nomic@f...>
Subject: MN: Game 9 Game State Document
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+------------+-------------------+----+----+----------------------+ 
| Player (T)| Home | LV | Ch | Tokens | 
| | | | | Bk Bu Br Go Gr Re Si | 
+------------+-------------------+----+----+----------------------+ 
| PaulWay (B)| Finchley Central | 9 | 27 | 7 0 1 2 0 2 0 | 
| miKi (C)| Bethnal Green | 0 | 0 | 4 4 7 2 0 4 0 | 
| Kevan (B)| All Saints | 0 | 0 | 6 2 1 0 0 0 0 | 
| dave (A)| Wood Green | 7 | 0 | 5 0 1 1 0 2 0 | 
| Grimace (C)| Swiss Cottage | 0 | -4 | 11 3 6 1 0 5 0 | 
| Drone (B)| | 3 | 0 | 3 0 1 0 0 1 0 | 
| Julie (A)| Moor Park | 2 | 0 | 6 0 1 2 0 2 0 | 
| Dunx (B)| Ladbroke Grove | 0 | -4 | 1 1 2 0 0 0 0 | 
+------------+-------------------+----+----+----------------------+ 
+---------------++------------------------------++----------------+ 
| Bridges: Down || WILD STATIONS || Time: Fri 1700 | 
+---------------+| Colliers Wood |+----------------+ 
+---------------+| Oakwood |+----------------+ 
| Out of Knip || Hampstead || Circle: <-> | 
+---------------++------------------------------++----------------+ 
+Possessions----+-------------------------------------------------+ 
| PaulWay | Zone 4 Pass, Hat (T,V) | 
| miKi | Zone 2 Pass, Hat (BR,T,V) | 
| Kevan | *Drone Stick* | 
| dave | Hat (T,V), Zone 2 Pass | 
| Grimace | Hats (A,T), Zone 1 Pass, Casiotone | 
| Julie | Hats (T), Chocolate Bar | 
| Dunx | Chocolate Bar, *Zones 1-6 Pass* | 
+---------------+-------------------------------------------------+ 
+Token-Assignments+--------------+-----------------+--------------+ 
| Mile End | BkBk | Ladbroke Grove | ReRe | 
| Hanger Lane | ReRe | Westbourne Park | BuBu | 
| Latimer Road | BuBu | Bayswater | Bu | 
| Bethnal Green | ReBu | Angel | Bu | 
| Bermondsey | Re | Canning Town | Re | 
| Royal Oak | Bk | Southwark | Re | 
+-----------------+--------------+-----------------+--------------+ 
+---------+-------------------------------------------------------+ 
| Damaged | Wapping, Euston* | 
+---------+-------------------------------------------------------+ 
+-----------------------------------------------------------------+ 
| Courier Call... Epping to Amersham | 
+-----------------------------------------------------------------+ 

PaulWay : [Home: Finchley Central] Finchley Central (NT) 
[Purchasing Zone 4 Pass] 
miKi : [Home: Bethnal Green] Bethnal Green (CN) 
[Purchasing Zone 2 Pass] 
Kevan : [Home: All Saints] All Saints (DL) 
Grimace : [Home: Swiss Cottage] Swiss Cottage (JL) 
Dunx : [Home: Ladbroke Grove] Ladbroke Grove (HC) 
PaulWay : [LV+1] Mill Hill East (NT) [Collecting Terminus Hat] 
miKi : Pass (Bethnal Green (CN)) 
Kevan : Pass (All Saints (DL)) [Colliers Wood Wild] 
Grimace : [LV+2] Baker Street (JL) [Collecting Hat (A-Z)] 
Dunx : Pass (Ladbroke Grove (HC)) 
PaulWay : [Token Running] Finchley Central (NT) 
miKi : [LV+3] Whitechapel (DS via CN, HC) 
Kevan : Pass (All Saints (DL)) 
Grimace : [LV+2] [Silver to Bronze] [Purchasing Zone 1 Pass] 
[Purchasing Casiotone] Notting Hill Gate (DS) 
Julie : [Home: Moor Park] Moor Park (MP) [Collecting Hat] 
PaulWay : [LV+1] Woodside Park (NT) [Collecting Hat] 
miKi : [LV+2] New Cross (EL) [Collecting Hat (BR)] 
Kevan : [LV+3] [Purchasing Chocolate Bar] [Eating Chocolate Bar] 
Shadwell (DL) [Blocking Wapping] 
dave : [Home: Wood Green] Wood Green (PD) [Collecting Hat] 
Grimace : Pass (Notting Hill Gate (DS)) [Busking] 
Julie : [LV+2] Watford (MP) 
PaulWay : High Barnet (NL) 
miKi : [Gold Running] New Cross Gate (EL) [Rebounding off Wapping] 
[Collecting Hat (T)] 
Kevan : Pass (Shadwell (DL)) [Blocking Wapping] 
dave : [LV+1] Bounds Green (PD) 
Grimace : [LV+2] [Game Time: +0100] Kensington (Olympia) (DS) 
[Collecting Hat (Terminus)] [Busking] 
Julie : [Token Running] Moor Park (MP) 
PaulWay : [LV+2] [Token Running] Finchley Central 
[Purchasing Zone 1-3 pass] 
miKi : [Token Running] [LV-2] Rotherhithe (EL) [Rebounding off Wapping] 
Kevan : Pass (Shadwell (DL)) [Bridges Up] [Fire at Wapping] 
[Claiming Drone Stick] [Courier Call] 
dave : [LV+3] Cockfosters (PD) [Collecting Hat] [Oakwood Wild] 
Grimace : Pass (Kensington (Olympia) (DS)) [Bridges Down] 
Drone : [LV+3] Goodge Street (NT) [Dropping Package at Euston] 
[Purchasing Chocolate Bar] [Giving Chocolate Bar to 
Dunx] 
Julie : [LV+2] Amersham (MP) [Purchasing Chocolate Bar] 
[Collecting Hat] [Hampstead Wild] 
Dunx : [LV+2] Royal Oak (HC) [Detonating Euston Package] 
[Claiming a Blue from Westbourne Park] 
[Black Token on Royal Oak] [Knocking Verdant Hat Off Julie] 
PaulWay : [LV+1] Camden Town (NT) 
miKi : [Home] Bethnal Green (CN) [Claiming Blue Token from Rotherhithe] 
[Red Token on Bethnal Green] [Collecting Hat (V)] 
Kevan : [Reshuffling] [LV+1] Bank (NT via DL) [Blocking Liverpool Street] 
dave : [LV+3] [Purchasing Zone 2 Pass] [Token Running] Manor House (PD) 
Grimace : [Game Time: +0100] [LV+3] [Token Running] Notting Hill Gate (DS) 
[Busking] 
Julie : [LV-2] [Token Running] Chesham (MP) 
Dunx : [LV+1] Notting Hill Gate (DS via HC) 
[Shunting Grimace to Kensington Olympia (DS)] [Gold to Bronze] 
[Purchasing Zones 1-6 Pass] [Reshuffling] 
PaulWay : [LV+3] Edgware (NT)
miKi : Pass (Bethnal Green (CN))
[Claiming Blue Token from Bethnal Green]

{ Comment: 

+1 Bk for same line,
+1 Br for zone pass,
+2 Bu from Pass,
+1 Bu from Bethnal Green,
Game time,
dCh = 0.

Apologies for the delay - getting wed and all that! Honeymoon?
What honeymoon! Ah yes, we are moving to California in November...
tee hee... 

} 

--- miKi





From Kevan Davis <kdavis@i...> Wed Oct 14 04:19:36 1998
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+------------+-------------------+----+----+----------------------+ 
| Player (T)| Home | LV | Ch | Tokens | 
| | | | | Bk Bu Br Go Gr Re Si | 
+------------+-------------------+----+----+----------------------+ 
| PaulWay (B)| Finchley Central | 9 | 27 | 7 0 1 2 0 2 0 | 
| miKi (C)| Bethnal Green | 0 | 0 | 4 4 7 2 0 4 0 | 
| Kevan (B)| All Saints | 3 | 0 | 7 1 1 0 0 0 0 | 
| dave (A)| Wood Green | 7 | 0 | 5 0 1 1 0 2 0 | 
| Grimace (C)| Swiss Cottage | 0 | -4 | 11 3 6 1 0 5 0 | 
| Drone (B)| | 3 | 0 | 3 0 1 0 0 1 0 | 
| Julie (A)| Moor Park | 2 | 0 | 6 0 1 2 0 2 0 | 
| Dunx (B)| Ladbroke Grove | 0 | -4 | 1 1 2 0 0 0 0 | 
+------------+-------------------+----+----+----------------------+ 
+---------------++------------------------------++----------------+ 
| Bridges: Down || WILD STATIONS || Time: Fri 2000 | 
+---------------+| Colliers Wood |+----------------+ 
+---------------+| Oakwood |+----------------+ 
| Out of Knip || Hampstead || Circle: <-> | 
+---------------++------------------------------++----------------+ 
+Possessions----+-------------------------------------------------+ 
| PaulWay | Zone 4 Pass, Hat (T,V) | 
| miKi | Zone 2 Pass, Hat (BR,T,V) | 
| Kevan | *Drone Stick* | 
| dave | Hat (T,V), Zone 2 Pass | 
| Grimace | Hats (A,T), Zone 1 Pass, Casiotone | 
| Julie | Hats (T), Chocolate Bar | 
| Dunx | Chocolate Bar, *Zones 1-6 Pass* | 
+---------------+-------------------------------------------------+ 
+Token-Assignments+--------------+-----------------+--------------+ 
| Mile End | BkBk | Ladbroke Grove | ReRe | 
| Hanger Lane | ReRe | Westbourne Park | BuBu | 
| Latimer Road | BuBu | Bayswater | Bu | 
| Bethnal Green | ReBu | Heathrow 1,2,3 | Re |
| Bermondsey | Re | Canning Town | Re | 
| Royal Oak | Bk | Southwark | Re | 
+-----------------+--------------+-----------------+--------------+ 
+---------+-------------------------------------------------------+ 
| Damaged | Wapping, Euston* | 
+---------+-------------------------------------------------------+ 
+-----------------------------------------------------------------+ 
| Courier Call... Epping to Amersham | 
+-----------------------------------------------------------------+ 

PaulWay : [Home: Finchley Central] Finchley Central (NT) 
[Purchasing Zone 4 Pass] 
miKi : [Home: Bethnal Green] Bethnal Green (CN) 
[Purchasing Zone 2 Pass] 
Kevan : [Home: All Saints] All Saints (DL) 
Grimace : [Home: Swiss Cottage] Swiss Cottage (JL) 
Dunx : [Home: Ladbroke Grove] Ladbroke Grove (HC) 
PaulWay : [LV+1] Mill Hill East (NT) [Collecting Terminus Hat] 
miKi : Pass (Bethnal Green (CN)) 
Kevan : Pass (All Saints (DL)) [Colliers Wood Wild] 
Grimace : [LV+2] Baker Street (JL) [Collecting Hat (A-Z)] 
Dunx : Pass (Ladbroke Grove (HC)) 
PaulWay : [Token Running] Finchley Central (NT) 
miKi : [LV+3] Whitechapel (DS via CN, HC) 
Kevan : Pass (All Saints (DL)) 
Grimace : [LV+2] [Silver to Bronze] [Purchasing Zone 1 Pass] 
[Purchasing Casiotone] Notting Hill Gate (DS) 
Julie : [Home: Moor Park] Moor Park (MP) [Collecting Hat] 
PaulWay : [LV+1] Woodside Park (NT) [Collecting Hat] 
miKi : [LV+2] New Cross (EL) [Collecting Hat (BR)] 
Kevan : [LV+3] [Purchasing Chocolate Bar] [Eating Chocolate Bar] 
Shadwell (DL) [Blocking Wapping] 
dave : [Home: Wood Green] Wood Green (PD) [Collecting Hat] 
Grimace : Pass (Notting Hill Gate (DS)) [Busking] 
Julie : [LV+2] Watford (MP) 
PaulWay : High Barnet (NL) 
miKi : [Gold Running] New Cross Gate (EL) [Rebounding off Wapping] 
[Collecting Hat (T)] 
Kevan : Pass (Shadwell (DL)) [Blocking Wapping] 
dave : [LV+1] Bounds Green (PD) 
Grimace : [LV+2] [Game Time: +0100] Kensington (Olympia) (DS) 
[Collecting Hat (Terminus)] [Busking] 
Julie : [Token Running] Moor Park (MP) 
PaulWay : [LV+2] [Token Running] Finchley Central 
[Purchasing Zone 1-3 pass] 
miKi : [Token Running] [LV-2] Rotherhithe (EL) [Rebounding off Wapping] 
Kevan : Pass (Shadwell (DL)) [Bridges Up] [Fire at Wapping] 
[Claiming Drone Stick] [Courier Call] 
dave : [LV+3] Cockfosters (PD) [Collecting Hat] [Oakwood Wild] 
Grimace : Pass (Kensington (Olympia) (DS)) [Bridges Down] 
Drone : [LV+3] Goodge Street (NT) [Dropping Package at Euston] 
[Purchasing Chocolate Bar] [Giving Chocolate Bar to 
Dunx] 
Julie : [LV+2] Amersham (MP) [Purchasing Chocolate Bar] 
[Collecting Hat] [Hampstead Wild] 
Dunx : [LV+2] Royal Oak (HC) [Detonating Euston Package] 
[Claiming a Blue from Westbourne Park] 
[Black Token on Royal Oak] [Knocking Verdant Hat Off Julie] 
PaulWay : [LV+1] Camden Town (NT) 
miKi : [Home] Bethnal Green (CN) [Claiming Blue Token from Rotherhithe] 
[Red Token on Bethnal Green] [Collecting Hat (V)] 
Kevan : [Reshuffling] [LV+1] Bank (NT via DL) [Blocking Liverpool Street] 
dave : [LV+3] [Purchasing Zone 2 Pass] [Token Running] Manor House (PD) 
Grimace : [Game Time: +0100] [LV+3] [Token Running] Notting Hill Gate (DS) 
[Busking] 
Julie : [LV-2] [Token Running] Chesham (MP) 
Dunx : [LV+1] Notting Hill Gate (DS via HC) 
[Shunting Grimace to Kensington Olympia (DS)] [Gold to Bronze] 
[Purchasing Zones 1-6 Pass] [Reshuffling] 
PaulWay : [LV+3] Edgware (NT)
miKi : Pass (Bethnal Green (CN))
[Claiming Blue Token from Bethnal Green]
Kevan : [LV+3] [Game Time: +0200] Angel (NT) [Claiming a Blue Token From
Angel] [Blocking Kings Cross St Pancras]

{
Comment: 

Ludicrum tempus fugit.
+1 Red for passing two Interchanges
-1 Red for the Block (Heathrow Terminals 1,2,3)
+1 Black for a same-Liner

Charge = Initial (0) + Angel (21) - Bank (21) = 0
} 

--
kdavis@i... - http://www.innotts.co.uk/~elusive/kevan - UIN: 5998366
"Angel, oh, angel; here to brighten up my darkest day."
-- Space, "Avenging Angels"


From kenningd@w... Wed Oct 14 09:39:30 1998
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To: l-nomic@f...
Subject: Re: MN: Game 9 Game State Document
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+------------+-------------------+----+----+----------------------+ 
| Player (T)| Home | LV | Ch | Tokens | 
| | | | | Bk Bu Br Go Gr Re Si | 
+------------+-------------------+----+----+----------------------+ 
| PaulWay (B)| Finchley Central | 9 | 27 | 7 0 1 2 0 2 0 | 
| miKi (C)| Bethnal Green | 0 | 0 | 4 4 7 2 0 4 0 | 
| Kevan (B)| All Saints | 3 | 0 | 7 1 1 0 0 0 0 | 
| dave (A)| Wood Green | 5 | 13 | 4 0 2 1 0 2 0 | 
| Grimace (C)| Swiss Cottage | 0 | -4 | 11 3 6 1 0 5 0 | 
| Drone (B)| | 3 | 0 | 3 0 1 0 0 1 0 | 
| Julie (A)| Moor Park | 2 | 0 | 6 0 1 2 0 2 0 | 
| Dunx (B)| Ladbroke Grove | 0 | -4 | 1 1 2 0 0 0 0 | 
+------------+-------------------+----+----+----------------------+ 
+---------------++------------------------------++----------------+ 
| Bridges: Down || WILD STATIONS || Time: Fri 2100 | 
+---------------+| Colliers Wood |+----------------+ 
+---------------+| Oakwood |+----------------+ 
| Out of Knip || Hampstead || Circle: <-> | 
+---------------++------------------------------++----------------+ 
+Possessions----+-------------------------------------------------+ 
| PaulWay | Zone 4 Pass, Hat (T,V) | 
| miKi | Zone 2 Pass, Hat (BR,T,V) | 
| Kevan | *Drone Stick* | 
| dave | Hat (B,T,V), Zone 2 Pass | 
| Grimace | Hats (A,T), Zone 1 Pass, Casiotone | 
| Julie | Hats (T), Chocolate Bar | 
| Dunx | Chocolate Bar, *Zones 1-6 Pass* | 
+---------------+-------------------------------------------------+ 
+Token-Assignments+--------------+-----------------+--------------+ 
| Mile End | BkBkBk | Ladbroke Grove | ReRe | 
| Hanger Lane | ReRe | Westbourne Park | BuBu | 
| Latimer Road | BuBu | Bayswater | Bu | 
| Bethnal Green | ReBu | Heathrow 1,2,3 | Re |
| Bermondsey | Re | Canning Town | Re | 
| Royal Oak | Bk | Southwark | Re | 
+-----------------+--------------+-----------------+--------------+ 
+---------+-------------------------------------------------------+ 
| Damaged | Wapping, Euston* | 
+---------+-------------------------------------------------------+ 
+-----------------------------------------------------------------+ 
| Courier Call... Epping to Amersham | 
+-----------------------------------------------------------------+ 

PaulWay : [Home: Finchley Central] Finchley Central (NT) 
[Purchasing Zone 4 Pass] 
miKi : [Home: Bethnal Green] Bethnal Green (CN) 
[Purchasing Zone 2 Pass] 
Kevan : [Home: All Saints] All Saints (DL) 
Grimace : [Home: Swiss Cottage] Swiss Cottage (JL) 
Dunx : [Home: Ladbroke Grove] Ladbroke Grove (HC) 
PaulWay : [LV+1] Mill Hill East (NT) [Collecting Terminus Hat] 
miKi : Pass (Bethnal Green (CN)) 
Kevan : Pass (All Saints (DL)) [Colliers Wood Wild] 
Grimace : [LV+2] Baker Street (JL) [Collecting Hat (A-Z)] 
Dunx : Pass (Ladbroke Grove (HC)) 
PaulWay : [Token Running] Finchley Central (NT) 
miKi : [LV+3] Whitechapel (DS via CN, HC) 
Kevan : Pass (All Saints (DL)) 
Grimace : [LV+2] [Silver to Bronze] [Purchasing Zone 1 Pass] 
[Purchasing Casiotone] Notting Hill Gate (DS) 
Julie : [Home: Moor Park] Moor Park (MP) [Collecting Hat] 
PaulWay : [LV+1] Woodside Park (NT) [Collecting Hat] 
miKi : [LV+2] New Cross (EL) [Collecting Hat (BR)] 
Kevan : [LV+3] [Purchasing Chocolate Bar] [Eating Chocolate Bar] 
Shadwell (DL) [Blocking Wapping] 
dave : [Home: Wood Green] Wood Green (PD) [Collecting Hat] 
Grimace : Pass (Notting Hill Gate (DS)) [Busking] 
Julie : [LV+2] Watford (MP) 
PaulWay : High Barnet (NL) 
miKi : [Gold Running] New Cross Gate (EL) [Rebounding off Wapping] 
[Collecting Hat (T)] 
Kevan : Pass (Shadwell (DL)) [Blocking Wapping] 
dave : [LV+1] Bounds Green (PD) 
Grimace : [LV+2] [Game Time: +0100] Kensington (Olympia) (DS) 
[Collecting Hat (Terminus)] [Busking] 
Julie : [Token Running] Moor Park (MP) 
PaulWay : [LV+2] [Token Running] Finchley Central 
[Purchasing Zone 1-3 pass] 
miKi : [Token Running] [LV-2] Rotherhithe (EL) [Rebounding off Wapping] 
Kevan : Pass (Shadwell (DL)) [Bridges Up] [Fire at Wapping] 
[Claiming Drone Stick] [Courier Call] 
dave : [LV+3] Cockfosters (PD) [Collecting Hat] [Oakwood Wild] 
Grimace : Pass (Kensington (Olympia) (DS)) [Bridges Down] 
Drone : [LV+3] Goodge Street (NT) [Dropping Package at Euston] 
[Purchasing Chocolate Bar] [Giving Chocolate Bar to 
Dunx] 
Julie : [LV+2] Amersham (MP) [Purchasing Chocolate Bar] 
[Collecting Hat] [Hampstead Wild] 
Dunx : [LV+2] Royal Oak (HC) [Detonating Euston Package] 
[Claiming a Blue from Westbourne Park] 
[Black Token on Royal Oak] [Knocking Verdant Hat Off Julie] 
PaulWay : [LV+1] Camden Town (NT) 
miKi : [Home] Bethnal Green (CN) [Claiming Blue Token from Rotherhithe] 
[Red Token on Bethnal Green] [Collecting Hat (V)] 
Kevan : [Reshuffling] [LV+1] Bank (NT via DL) [Blocking Liverpool Street] 
dave : [LV+3] [Purchasing Zone 2 Pass] [Token Running] Manor House (PD) 
Grimace : [Game Time: +0100] [LV+3] [Token Running] Notting Hill Gate (DS) 
[Busking] 
Julie : [LV-2] [Token Running] Chesham (MP) 
Dunx : [LV+1] Notting Hill Gate (DS via HC) 
[Shunting Grimace to Kensington Olympia (DS)] [Gold to Bronze] 
[Purchasing Zones 1-6 Pass] [Reshuffling] 
PaulWay : [LV+3] Edgware (NT)
miKi : Pass (Bethnal Green (CN))
[Claiming Blue Token from Bethnal Green]
Kevan : [LV+3] [Game Time: +0200] Angel (NT) [Claiming a Blue Token From
Angel] [Blocking Kings Cross St Pancras]
dave : [LV-2] Walthamstow Central (VC, via PD, VC) [Collecting Hat (BR)]
[Hands on Hat]

{Comments:

Game Time advanced

+1 Br: zone pass
-1 Bk: line change (on Mile End)

new charge = 0+58-45 = 13

}





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+------------+-------------------+----+----+----------------------+ 
| Player | Home | LV | Ch | Tokens | 
| | | | | Bk Bu Br Go Gr Re Si | 
+------------+-------------------+----+----+----------------------+ 
| Kevan | West Brompton | 1 | 17 | 4 1 0 0 0 6 2 | 
| Julie | Clapham South | 4 | 14 | 6 1 5 2 0 3 1 | 
|*Drone | | 0 | 0 | 2 0 2 0 0 2 0 | 
| Jon | Croxley | 0 | 0 | 3 0 2 0 0 2 0 | 
| Dunx | South Wimbledon | 2 | 20 | 5 0 2 0 0 1 1 | 
| Grimace | West Kensington | 0 | 0 | 3 0 2 0 0 1 0 | 
| PaulWay | Limehouse | 0 | 0 | 2 2 1 0 0 3 0 | 
+------------+-------------------+----+----+----------------------+ 
+---------------++------------------------------++----------------+ 
| Bridges: Down || WILD STATIONS || Time: Sat 1300 | 
+---------------+| |+----------------+ 
+---------------+| |+----------------+ 
| Out of Knip || || Circle: <-> | 
+---------------++------------------------------++----------------+ 
+Possessions----+-------------------------------------------------+ 
| Kevan | Harmonica | 
| Julie | Zone 2 Pass | 
| Dunx | Zone 4 Pass, Hat (T) | 
| PaulWay | Zone 2 Pass | 
| Grimace | | 
+---------------+-------------------------------------------------+ 
+-----------------+--------------+-----------------+--------------+ 
| Euston | Bk | Tott & Whetstone| ReReReRe | 
| Shoreditch | BkBk | | | 
+-----------------+--------------+-----------------+--------------+ 

Kevan : [Home: West Brompton] West Brompton (DS) 
Dunx : [Home: South Wimbledon] South Wimbledon (NT) 
Kevan : [LV+3] Hammersmith (PD via DS) 
Julie : [Home: Clapham South] Clapham South (NT) [Purchasing Zone 2 Pass] 
[Collecting Hat] 
Dunx : Pass (South Wimbledon (NT)) [Bulkheading Colliers Wood] 
[Purchasing Zone 4 Pass] [Collecting Hat] 
Grimace : Forced Pass 
PaulWay : [Home: Limehouse] Limehouse (DL) [Purchasing Zone 2 Pass] 
[Collecting Hat] 
Kevan : [LV+3] Paddington (CL via PD) [Collecting Hat] [Knocking BR 
Hat off PaulWay] 
Julie : [LV+3] Stockwell (NT) [Knocking Hat off Dunx] 
Dunx : [LV+1] Morden (NT) [Collecting Hat] [Hands On Hat] 
[Knocking Compass Hat Off Julie] 
Grimace : Forced Pass 
PaulWay : [LV+3] Shoreditch (EL via DL) 
Kevan : [LV-1] Kings Cross St Pancras (CL) [Purchasing Harmonica] 
Julie : [LV+1] Embankment (NT) 
Dunx : [LV+2] [Token Running] Morden [Rebounding Off Colliers Wood] 
[Hands On Hat] 
Grimace : [Home: West Kensington] West Kensington (DS) 
PaulWay : Forced Pass 
Kevan : [LV+3] Gloucester Road (DS via NT, VC) [Claiming a Black Token 
from Euston] [Blocking Earls Court] 
Julie : [LV+3] Camden Town (NT) [Using the Northern Line Rocket 
Manoeuvre] [Blocking Euston] 
Dunx : Morden (NT) [Rebounding Off Colliers Wood] 
[Terminus Slingshot to High Barnet (NT)] [Hands On Hat] 
Grimace : [LV+3] Ravenscourt Park (DS) [Collecting Hat] 
PaulWay : Pass [Knocking Verdant Hat off Grimace] [Purchasing Chocolate Bar] 
Kevan : [LV-1] Ravenscourt Park (DS via CL,CN,HC) [Shunting Grimace to 
Parsons Green] 
Julie : [LV+3] High Barnet (NT) [Shunting Dunx to Camden Town] 
Jon : [Home: Croxley] Croxley [Blocking Moor Park] 
Dunx : [LV+2] Belsize Park (NT) [Black Token on Chalk Farm] 
[Collecting Hat] [Hands On Hat] 
Grimace : Timeout 

{ Comment: 
New Rules on timing out, but still the same limits... I posted my last 
Move at about 1000 BST 13/10/98. Sorry, chap. 

In full: 
Game Time advanced. 
Er... that's it. 
} 

-- 
Dunx 
IRL: Duncan Ellis, Senior Software Engineer, Business Modelers, Oracle 
<I work for Oracle, I don't speak for them>


From <WayperP@p...> Thu Oct 15 00:40:24 1998
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From: "Wayper, Paul" <WayperP@p...>
To: "'l-nomic@f...'" <l-nomic@f...>
Subject: RE: MN: Year 2, Week 25: Proposals
Date: Thu, 15 Oct 1998 17:39:09 +1000
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On Wednesday, October 14, 1998 12:40 AM, kenningd@w...
[SMTP:kenningd@w...] wrote:
> >>Proposal 522 - Bip. Bip. Bip. Beeeeep. [Amendment] 
> >Fair enough. We might want a list announcement to that effect as these 
> >things change over, I suppose, but it hardly seems worth it. 
> 
> It hardly seems fair on PaulWay.

Oooh, like an hour's going to make all that difference to three days... :-)

Paul Wayper -- DPI ITS Computer Systems Officer
_____________________________________________________________________
SigClean 1.5a prevents all errors in transcription, transmission, and
reception of eMail, destroys sig and email viruses, and stops flames.
If it doesn't seem to work, contact me and I'll fix it. (c) 1998 PJW



From <WayperP@p...> Thu Oct 15 00:47:54 1998
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From: "Wayper, Paul" <WayperP@p...>
To: "'l-nomic@f...'" <l-nomic@f...>
Subject: MN: RE: Year 2, Week 25: Proposals
Date: Thu, 15 Oct 1998 17:46:31 +1000
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> Mr. (PhD. thesis to be examined) Richard Michael Brockie (alias
> miKi) married Dr. Fiona Lucy Plows on Friday!!!
> 
> Help us celebrate!

My congratulations to you! All the best to you and Fiona in upcoming years.

Have fun,

Paul Wayper -- DPI ITS Computer Systems Officer
_____________________________________________________________________
SigClean 1.5a prevents all errors in transcription, transmission, and
reception of eMail, destroys sig and email viruses, and stops flames.
If it doesn't seem to work, contact me and I'll fix it. (c) 1998 PJW



From Graeme Jefferis <se98gj@d...> Fri Oct 16 05:38:21 1998
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Date: Fri, 16 Oct 1998 13:36:33 +0100 (BST)
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To: l-nomic@f...
Subject: Re: MN: Game 10 Game State Document
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+------------+-------------------+----+----+----------------------+ 
| Player | Home | LV | Ch | Tokens | 
| | | | | Bk Bu Br Go Gr Re Si | 
+------------+-------------------+----+----+----------------------+ 
| Kevan | West Brompton | 1 | 17 | 4 1 0 0 0 6 2 | 
| Julie | Clapham South | 4 | 14 | 6 1 5 2 0 3 1 | 
|*Drone | | 0 | 0 | 2 0 2 0 0 2 0 | 
| Jon | Croxley | 0 | 0 | 3 0 2 0 0 2 0 | 
| Dunx | South Wimbledon | 2 | 20 | 5 0 2 0 0 1 1 | 
| Grimace | West Kensington | 3 | 9 | 4 0 2 0 0 2 0 | 
| PaulWay | Limehouse | 0 | 0 | 2 2 1 0 0 3 0 | 
+------------+-------------------+----+----+----------------------+ 
+---------------++------------------------------++----------------+ 
| Bridges: Down || WILD STATIONS || Time: Sat 1400 | 
+---------------+| |+----------------+ 
+---------------+| |+----------------+ 
| Out of Knip || || Circle: <-> | 
+---------------++------------------------------++----------------+ 
+Possessions----+-------------------------------------------------+ 
| Kevan | Harmonica | 
| Julie | Zone 2 Pass | 
| Dunx | Zone 4 Pass, Hat (T) | 
| PaulWay | Zone 2 Pass | 
| Grimace | | 
+---------------+-------------------------------------------------+ 
+-----------------+--------------+-----------------+--------------+ 
| Euston | Bk | Tott & Whetstone| ReReReRe | 
| Shoreditch | BkBk | | | 
+-----------------+--------------+-----------------+--------------+ 

Kevan : [Home: West Brompton] West Brompton (DS) 
Dunx : [Home: South Wimbledon] South Wimbledon (NT) 
Kevan : [LV+3] Hammersmith (PD via DS) 
Julie : [Home: Clapham South] Clapham South (NT) [Purchasing Zone 2 Pass] 
[Collecting Hat] 
Dunx : Pass (South Wimbledon (NT)) [Bulkheading Colliers Wood] 
[Purchasing Zone 4 Pass] [Collecting Hat] 
Grimace : Forced Pass 
PaulWay : [Home: Limehouse] Limehouse (DL) [Purchasing Zone 2 Pass] 
[Collecting Hat] 
Kevan : [LV+3] Paddington (CL via PD) [Collecting Hat] [Knocking BR 
Hat off PaulWay] 
Julie : [LV+3] Stockwell (NT) [Knocking Hat off Dunx] 
Dunx : [LV+1] Morden (NT) [Collecting Hat] [Hands On Hat] 
[Knocking Compass Hat Off Julie] 
Grimace : Forced Pass 
PaulWay : [LV+3] Shoreditch (EL via DL) 
Kevan : [LV-1] Kings Cross St Pancras (CL) [Purchasing Harmonica] 
Julie : [LV+1] Embankment (NT) 
Dunx : [LV+2] [Token Running] Morden [Rebounding Off Colliers Wood] 
[Hands On Hat] 
Grimace : [Home: West Kensington] West Kensington (DS) 
PaulWay : Forced Pass 
Kevan : [LV+3] Gloucester Road (DS via NT, VC) [Claiming a Black Token 
from Euston] [Blocking Earls Court] 
Julie : [LV+3] Camden Town (NT) [Using the Northern Line Rocket 
Manoeuvre] [Blocking Euston] 
Dunx : Morden (NT) [Rebounding Off Colliers Wood] 
[Terminus Slingshot to High Barnet (NT)] [Hands On Hat] 
Grimace : [LV+3] Ravenscourt Park (DS) [Collecting Hat] 
PaulWay : Pass [Knocking Verdant Hat off Grimace] [Purchasing Chocolate Bar] 
Kevan : [LV-1] Ravenscourt Park (DS via CL,CN,HC) [Shunting Grimace to 
Parsons Green] 
Julie : [LV+3] High Barnet (NT) [Shunting Dunx to Camden Town] 
Jon : [Home: Croxley] Croxley [Blocking Moor Park] 
Dunx : [LV+2] Belsize Park (NT) [Black Token on Chalk Farm] 
[Collecting Hat] [Hands On Hat] 
Grimace : [LV+3] Earl's Court (DS) [Blocking West Kensington]

{ Comments:

Sneakily replaying through the Forced Pass.

+1 Bk : No Line Change
+1 Re : Two-line Interchange
-0 Re : Ruttsborough Block

Parsons Green: charge 44. Earl's Court: charge 35.
Change in charge: +9

Tick, tock, etc.
}


From Kevan Davis <kdavis@i...> Fri Oct 16 06:23:10 1998
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>+------------+-------------------+----+----+----------------------+ 
>| Player | Home | LV | Ch | Tokens | 
>| | | | | Bk Bu Br Go Gr Re Si | 
>+------------+-------------------+----+----+----------------------+ 
>| Kevan | West Brompton | 1 | 17 | 4 1 0 0 0 6 2 | 
>+------------+-------------------+----+----+----------------------+ 
>
> Kevan : [LV-1] Ravenscourt Park (DS via CL,CN,HC) [Shunting Grimace to 
> Parsons Green] 
> [...]
>Grimace : [LV+3] Earl's Court (DS) [Blocking West Kensington]

Ahem. You've just barged through my Home Station without paying, sir.

>Received: from martinique.cms.dmu.ac.uk

Bizarre to think of you sitting at computers I used to sit at, there.
The window seats are always preferable in the DEC lab there, aren't
they? I suppose you won't really appreciate them until summer, mind.

Kevan

--
kdavis@i... - http://www.innotts.co.uk/~elusive/kevan - UIN: 5998366
"So I rang up my local swimming baths. I said 'Is that the local
swimming baths?' He said 'It depends where you're calling from.'"
-- Tim Vine


From Graeme Jefferis <se98gj@d...> Fri Oct 16 07:08:49 1998
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Date: Fri, 16 Oct 1998 15:07:17 +0100 (BST)
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To: l-nomic@f...
Subject: Re: MN: Game 10 Game State Document
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+------------+-------------------+----+----+----------------------+ 
| Player | Home | LV | Ch | Tokens | 
| | | | | Bk Bu Br Go Gr Re Si | 
+------------+-------------------+----+----+----------------------+ 
| Kevan | West Brompton | 1 | 17 | 4 1 0 0 0 6 2 | 
| Julie | Clapham South | 4 | 14 | 6 1 5 2 0 3 1 | 
|*Drone | | 0 | 0 | 2 0 2 0 0 2 0 | 
| Jon | Croxley | 0 | 0 | 3 0 2 0 0 2 0 | 
| Dunx | South Wimbledon | 2 | 20 | 5 0 2 0 0 1 1 | 
| Grimace | West Kensington | 3 | -2 | 4 0 2 0 0 1 0 | 
| PaulWay | Limehouse | 0 | 0 | 2 2 1 0 0 3 0 | 
+------------+-------------------+----+----+----------------------+ 
+---------------++------------------------------++----------------+ 
| Bridges: Down || WILD STATIONS || Time: Sat 1400 | 
+---------------+| |+----------------+ 
+---------------+| |+----------------+ 
| Out of Knip || || Circle: <-> | 
+---------------++------------------------------++----------------+ 
+Possessions----+-------------------------------------------------+ 
| Kevan | Harmonica | 
| Julie | Zone 2 Pass | 
| Dunx | Zone 4 Pass, Hat (T) | 
| PaulWay | Zone 2 Pass | 
| Grimace | | 
+---------------+-------------------------------------------------+ 
+-----------------+--------------+-----------------+--------------+ 
| Euston | Bk | Tott & Whetstone| ReReReRe | 
| Shoreditch | BkBk | | | 
+-----------------+--------------+-----------------+--------------+ 

Kevan : [Home: West Brompton] West Brompton (DS) 
Dunx : [Home: South Wimbledon] South Wimbledon (NT) 
Kevan : [LV+3] Hammersmith (PD via DS) 
Julie : [Home: Clapham South] Clapham South (NT) [Purchasing Zone 2 Pass] 
[Collecting Hat] 
Dunx : Pass (South Wimbledon (NT)) [Bulkheading Colliers Wood] 
[Purchasing Zone 4 Pass] [Collecting Hat] 
Grimace : Forced Pass 
PaulWay : [Home: Limehouse] Limehouse (DL) [Purchasing Zone 2 Pass] 
[Collecting Hat] 
Kevan : [LV+3] Paddington (CL via PD) [Collecting Hat] [Knocking BR 
Hat off PaulWay] 
Julie : [LV+3] Stockwell (NT) [Knocking Hat off Dunx] 
Dunx : [LV+1] Morden (NT) [Collecting Hat] [Hands On Hat] 
[Knocking Compass Hat Off Julie] 
Grimace : Forced Pass 
PaulWay : [LV+3] Shoreditch (EL via DL) 
Kevan : [LV-1] Kings Cross St Pancras (CL) [Purchasing Harmonica] 
Julie : [LV+1] Embankment (NT) 
Dunx : [LV+2] [Token Running] Morden [Rebounding Off Colliers Wood] 
[Hands On Hat] 
Grimace : [Home: West Kensington] West Kensington (DS) 
PaulWay : Forced Pass 
Kevan : [LV+3] Gloucester Road (DS via NT, VC) [Claiming a Black Token 
from Euston] [Blocking Earls Court] 
Julie : [LV+3] Camden Town (NT) [Using the Northern Line Rocket 
Manoeuvre] [Blocking Euston] 
Dunx : Morden (NT) [Rebounding Off Colliers Wood] 
[Terminus Slingshot to High Barnet (NT)] [Hands On Hat] 
Grimace : [LV+3] Ravenscourt Park (DS) [Collecting Hat] 
PaulWay : Pass [Knocking Verdant Hat off Grimace] [Purchasing Chocolate Bar] 
Kevan : [LV-1] Ravenscourt Park (DS via CL,CN,HC) [Shunting Grimace to 
Parsons Green] 
Julie : [LV+3] High Barnet (NT) [Shunting Dunx to Camden Town] 
Jon : [Home: Croxley] Croxley [Blocking Moor Park] 
Dunx : [LV+2] Belsize Park (NT) [Black Token on Chalk Farm] 
[Collecting Hat] [Hands On Hat] 
Grimace : [LV+1] Putney Bridge [Blocking Parsons Green]

{ Comments:

Sneakily replaying through the Forced Pass.

+1 Bk : No Line Change
-0 Re : Ruttsborough Block

Parsons Green: charge 44. Putney Bridge: charge 46.
Change in charge: -2

Tick, tock, etc.
}



From Graeme Jefferis <se98gj@d...> Fri Oct 16 07:13:43 1998
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> >Received: from martinique.cms.dmu.ac.uk
> 
> Bizarre to think of you sitting at computers I used to sit at, there.
> The window seats are always preferable in the DEC lab there, aren't
> they? I suppose you won't really appreciate them until summer, mind.

It's always far, far too hot in there. I only wish the HP Vipers weren't
so awful, as there's one called Grim which seemed destined to become my 
spiritual home...

-Graeme.



From <DELLIS@U...> Fri Oct 16 07:32:11 1998
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Date: 16 Oct 98 14:14:12 +0100
From: "Dunx (Duncan Ellis)" <DELLIS@U...>
To: l-nomic@f...
Subject: MN: Game 10 - SOme Oddities
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>Grimace : [LV+3] Earl's Court (DS) [Blocking West Kensington] 

>	Parsons Green: charge 44. Earl's Court: charge 35. 
>	Change in charge: +9 
>	
>	Tick, tock, etc. 

Two things: 

1. you've been a bit aggressive in ticking and tocking - the clock has 
been advanced from the Time Out Game Time, when it should be the same 

2. Charge delta is (targetCurrent - sourceCurrent), so your sign is wrong. 
(you lose Charge as you Move inwards ie towards the Meridian) 

Fine apart from that. 


Incidentally, the two reports I mentioned the other day are ready (that is 
I've written the Perl scripts...) so I'll bung them up on the web tonight. 
This should make working out charge deltas trivial. 

-- 
Dunx 
IRL: Duncan Ellis, Senior Software Engineer, Business Modelers, Oracle 
<I work for Oracle, I don't speak for them>


From <dunx@h...> Fri Oct 16 07:33:19 1998
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From: "Duncan Ellis" <dunx@h...>
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Subject: MN: Game 10 - An Urgent Buzz on Grimace
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For some obscure reason, my outbound mail doesn't seem to be
reaching the list so I thought I'd better bung a message out from
this little-used account instead just so the point is raised.

There are two consistent mistakes in Grimaces's Moves:

1. a bit too aggressive in ticking and tocking - the clock is 
advanced from the Time Out Game Time, rather than from the
Move which preceded it.

2. Charge delta is (targetCurrent - sourceCurrent), so the sign is
wrong in both Moves. You lose Charge as you Move inwards
(ie towards the Meridian) and gain Charge moving outwards.

That is the end of this urgent message.

--
Dunx
Ceci n'est pas un .sig


______________________________________________________
Get Your Private, Free Email at http://www.hotmail.com


From kenningd@w... Fri Oct 16 07:41:52 1998
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To: l-nomic@f...
Subject: Re: MN: Game 10 - SOme Oddities
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>Incidentally, the two reports I mentioned the other day are ready (that is 
>I've written the Perl scripts...) so I'll bung them up on the web tonight. 
>This should make working out charge deltas trivial. 

Good stuff. Now, what would be really nice is a form-based charge calculator...

dave






From <DELLIS@U...> Fri Oct 16 08:32:26 1998
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Date: 16 Oct 98 16:19:17 +0100
From: "Dunx (Duncan Ellis)" <DELLIS@U...>
To: l-nomic@f...
Subject: Re: MN: Game 10 - SOme Oddities
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>>Incidentally, the two reports I mentioned the other day are ready (that is

>>I've written the Perl scripts...) so I'll bung them up on the web tonight.

>>This should make working out charge deltas trivial. 

>Good stuff. Now, what would be really nice is a form-based charge 
calculator... 

Maybe when I get a CGI-capable account... that would be much preferable 
anyway, if only because then it won't soak up 6Mb in generated HTML! 

The structure is to click on a source station and see a beautifully 
generated page of either charge deltas ordered by target, or targets 
ordered by charge delta. 

Anyway, that's tonight's phone usage sorted out! 

-- 
Dunx 
IRL: Duncan Ellis, Senior Software Engineer, Business Modelers, Oracle 
<I work for Oracle, I don't speak for them>


From <DELLIS@U...> Fri Oct 16 09:16:27 1998
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From: "Dunx (Duncan Ellis)" <DELLIS@U...>
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Subject: Re: MN: Game 10 - Bzzzt! Bzzzt!! Bzzzt!!!
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>Grimace : [LV+1] Putney Bridge [Blocking Parsons Green] 

>	Parsons Green: charge 44. Putney Bridge: charge 46. 
>	Change in charge: -2 
> 
>	Tick, tock, etc. 

And I say again - time has ticked too far, and your Charge delta has the 
wrong sign (since you're now traveling away from TCR, you *gain* Charge). 

I know you haven't seen my first message yet... something seems to be 
stuck. I'll send something about this from Hotmail too, though. 

-- 
Dunx 
IRL: Duncan Ellis, Senior Software Engineer, Business Modelers, Oracle 
<I work for Oracle, I don't speak for them>


From <DELLIS@U...> Fri Oct 16 14:52:02 1998
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Date: 16 Oct 98 22:47:31 +0100
From: "Dunx (Duncan Ellis)" <DELLIS@U...>
To: l-nomic@f...
Subject: MN: Current Delta Reports Published
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The generated delta reports are available on my web site now: 

http://www.lazarus.demon.co.uk/mn/reports.html 

As I've already mentioned, the deltas by target report facilitates Charge 
delta calculations. 

The deltas by value report is useful were you know where you are and you 
know how close you are to MC's magic Current value of 18, but you need 
guidance on where to move to to shave off that extra two points. 

Kevan: these should stay here. Apart from the ridiculous size of all that 
generated HTML (no individual page is large, but there are a lot of them) 
I'd like to be able to maintain control over the generation in this case. 
The Currents list has to be considered the primary resource in anyway 
(especially when you've done such a good job of laying it out); these 
reports are merely a supplement. 

If you have any views about layout, I'm listening. Alternatively, I'll 
update them to match your own MN page style (ie copy it). I'm happy with 
either. 


Hope these are useful. 

-- 
Dunx 
IRL: Duncan Ellis, Senior Software Engineer, Business Modelers, Oracle 
<I work for Oracle, I don't speak for them>


From Graeme Jefferis <se98gj@d...> Mon Oct 19 04:11:45 1998
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Date: Mon, 19 Oct 1998 12:10:41 +0100 (BST)
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Subject: Re: MN: Game 10 - An Urgent Buzz on Grimace
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> For some obscure reason, my outbound mail doesn't seem to be
> reaching the list so I thought I'd better bung a message out from
> this little-used account instead just so the point is raised.

I got both versions okay this morning.

> 2. Charge delta is (targetCurrent - sourceCurrent), so the sign is
> wrong in both Moves. You lose Charge as you Move inwards
> (ie towards the Meridian) and gain Charge moving outwards.

Ah, right. Teach me to pay attention rather than blunder on regardless.

Buzz conceded and such. A further replacement will arrive shortly.

-Graeme.


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>From owner-l-nomic@f... Fri Oct 16 15:09:24 1998
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+------------+-------------------+----+----+----------------------+ 
| Player | Home | LV | Ch | Tokens | 
| | | | | Bk Bu Br Go Gr Re Si | 
+------------+-------------------+----+----+----------------------+ 
| Kevan | West Brompton | 1 | 17 | 4 1 0 0 0 6 2 | 
| Julie | Clapham South | 4 | 14 | 6 1 5 2 0 3 1 | 
|*Drone | | 0 | 0 | 2 0 2 0 0 2 0 | 
| Jon | Croxley | 0 | 0 | 3 0 2 0 0 2 0 | 
| Dunx | South Wimbledon | 2 | 20 | 5 0 2 0 0 1 1 | 
| Grimace | West Kensington | 3 | 2 | 4 0 1 0 0 1 0 | 
| PaulWay | Limehouse | 0 | 0 | 2 2 1 0 0 3 0 | 
+------------+-------------------+----+----+----------------------+ 
+---------------++------------------------------++----------------+ 
| Bridges: Down || WILD STATIONS || Time: Sat 1300 | 
+---------------+| |+----------------+ 
+---------------+| |+----------------+ 
| Out of Knip || || Circle: <-> | 
+---------------++------------------------------++----------------+ 
+Possessions----+-------------------------------------------------+ 
| Kevan | Harmonica | 
| Julie | Zone 2 Pass | 
| Dunx | Zone 4 Pass, Hat (T) | 
| PaulWay | Zone 2 Pass | 
| Grimace | | 
+---------------+-------------------------------------------------+ 
+-----------------+--------------+-----------------+--------------+ 
| Euston | Bk | Tott & Whetstone| ReReReRe | 
| Shoreditch | BkBk | | | 
+-----------------+--------------+-----------------+--------------+ 

Kevan : [Home: West Brompton] West Brompton (DS) 
Dunx : [Home: South Wimbledon] South Wimbledon (NT) 
Kevan : [LV+3] Hammersmith (PD via DS) 
Julie : [Home: Clapham South] Clapham South (NT) [Purchasing Zone 2 Pass] 
[Collecting Hat] 
Dunx : Pass (South Wimbledon (NT)) [Bulkheading Colliers Wood] 
[Purchasing Zone 4 Pass] [Collecting Hat] 
Grimace : Forced Pass 
PaulWay : [Home: Limehouse] Limehouse (DL) [Purchasing Zone 2 Pass] 
[Collecting Hat] 
Kevan : [LV+3] Paddington (CL via PD) [Collecting Hat] [Knocking BR 
Hat off PaulWay] 
Julie : [LV+3] Stockwell (NT) [Knocking Hat off Dunx] 
Dunx : [LV+1] Morden (NT) [Collecting Hat] [Hands On Hat] 
[Knocking Compass Hat Off Julie] 
Grimace : Forced Pass 
PaulWay : [LV+3] Shoreditch (EL via DL) 
Kevan : [LV-1] Kings Cross St Pancras (CL) [Purchasing Harmonica] 
Julie : [LV+1] Embankment (NT) 
Dunx : [LV+2] [Token Running] Morden [Rebounding Off Colliers Wood] 
[Hands On Hat] 
Grimace : [Home: West Kensington] West Kensington (DS) 
PaulWay : Forced Pass 
Kevan : [LV+3] Gloucester Road (DS via NT, VC) [Claiming a Black Token 
from Euston] [Blocking Earls Court] 
Julie : [LV+3] Camden Town (NT) [Using the Northern Line Rocket 
Manoeuvre] [Blocking Euston] 
Dunx : Morden (NT) [Rebounding Off Colliers Wood] 
[Terminus Slingshot to High Barnet (NT)] [Hands On Hat] 
Grimace : [LV+3] Ravenscourt Park (DS) [Collecting Hat] 
PaulWay : Pass [Knocking Verdant Hat off Grimace] [Purchasing Chocolate Bar] 
Kevan : [LV-1] Ravenscourt Park (DS via CL,CN,HC) [Shunting Grimace to 
Parsons Green] 
Julie : [LV+3] High Barnet (NT) [Shunting Dunx to Camden Town] 
Jon : [Home: Croxley] Croxley [Blocking Moor Park] 
Dunx : [LV+2] Belsize Park (NT) [Black Token on Chalk Farm] 
[Collecting Hat] [Hands On Hat] 
Grimace : [LV+1] Putney Bridge [Blocking Parsons Green]

{ Comments:

+1 Bk : No Line Change
-0 Re : Ruttsborough Block
-1 Br : Replacement GSD declared illegal.

Putney Bridge: charge 46. Parsons Green: charge 44.
Change in charge: 2

Tick.
}


From kenningd@w... Mon Oct 19 04:32:55 1998
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Please Mr Speaker, I'd like to join Game 10.

dave





From Graeme Jefferis <se98gj@d...> Mon Oct 19 04:55:56 1998
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Date: Mon, 19 Oct 1998 12:54:53 +0100 (BST)
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Subject: Re: MN: Game 9 Game State Document
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+------------+-------------------+----+----+----------------------+ 
| Player (T)| Home | LV | Ch | Tokens | 
| | | | | Bk Bu Br Go Gr Re Si | 
+------------+-------------------+----+----+----------------------+ 
| PaulWay (B)| Finchley Central | 9 | 27 | 7 0 1 2 0 2 0 | 
| miKi (C)| Bethnal Green | 0 | 0 | 4 4 7 2 0 4 0 | 
| Kevan (B)| All Saints | 3 | 0 | 7 1 1 0 0 0 0 | 
| dave (A)| Wood Green | 5 | 13 | 4 0 2 1 0 2 0 | 
| Grimace (C)| Swiss Cottage | 0 | -4 | 11 5 8 0 0 4 0 | 
| Drone (B)| | 3 | 0 | 3 0 1 0 0 1 0 | 
| Julie (A)| Moor Park | 2 | 0 | 6 0 1 2 0 2 0 | 
| Dunx (B)| Ladbroke Grove | 0 | -4 | 1 1 2 0 0 0 0 | 
+------------+-------------------+----+----+----------------------+ 
+---------------++------------------------------++----------------+ 
| Bridges: Down || WILD STATIONS || Time: Fri 2200 | 
+---------------+| Colliers Wood |+----------------+ 
+---------------+| Oakwood |+----------------+ 
| Out of Knip || Hampstead || Circle: <-> | 
+---------------++------------------------------++----------------+ 
+Possessions----+-------------------------------------------------+ 
| PaulWay | Zone 4 Pass, Hat (T) | 
| miKi | Zone 2 Pass, Hat (BR,T,V) | 
| Kevan | *Drone Stick* | 
| dave | Hat (B,T,V), Zone 2 Pass | 
| Grimace | Hats (A,T), Zone 1 Pass, Casiotone | 
| Julie | Hats (T), Chocolate Bar | 
| Dunx | Chocolate Bar, *Zones 1-6 Pass* | 
+---------------+-------------------------------------------------+ 
+Token-Assignments+--------------+-----------------+--------------+ 
| Mile End | BkBkBkRe | Ladbroke Grove | ReRe | 
| Hanger Lane | ReRe | Westbourne Park | BuBu | 
| Latimer Road | BuBu | Bayswater | Bu | 
| Bethnal Green | ReBu | Heathrow 1,2,3 | Re |
| Bermondsey | Re | Canning Town | Re | 
| Royal Oak | Bk | Southwark | Re | 
+-----------------+--------------+-----------------+--------------+ 
+---------+-------------------------------------------------------+ 
| Damaged | Wapping, Euston* | 
+---------+-------------------------------------------------------+ 
+-----------------------------------------------------------------+ 
| Courier Call... Epping to Amersham | 
+-----------------------------------------------------------------+ 

PaulWay : [Home: Finchley Central] Finchley Central (NT) 
[Purchasing Zone 4 Pass] 
miKi : [Home: Bethnal Green] Bethnal Green (CN) 
[Purchasing Zone 2 Pass] 
Kevan : [Home: All Saints] All Saints (DL) 
Grimace : [Home: Swiss Cottage] Swiss Cottage (JL) 
Dunx : [Home: Ladbroke Grove] Ladbroke Grove (HC) 
PaulWay : [LV+1] Mill Hill East (NT) [Collecting Terminus Hat] 
miKi : Pass (Bethnal Green (CN)) 
Kevan : Pass (All Saints (DL)) [Colliers Wood Wild] 
Grimace : [LV+2] Baker Street (JL) [Collecting Hat (A-Z)] 
Dunx : Pass (Ladbroke Grove (HC)) 
PaulWay : [Token Running] Finchley Central (NT) 
miKi : [LV+3] Whitechapel (DS via CN, HC) 
Kevan : Pass (All Saints (DL)) 
Grimace : [LV+2] [Silver to Bronze] [Purchasing Zone 1 Pass] 
[Purchasing Casiotone] Notting Hill Gate (DS) 
Julie : [Home: Moor Park] Moor Park (MP) [Collecting Hat] 
PaulWay : [LV+1] Woodside Park (NT) [Collecting Hat] 
miKi : [LV+2] New Cross (EL) [Collecting Hat (BR)] 
Kevan : [LV+3] [Purchasing Chocolate Bar] [Eating Chocolate Bar] 
Shadwell (DL) [Blocking Wapping] 
dave : [Home: Wood Green] Wood Green (PD) [Collecting Hat] 
Grimace : Pass (Notting Hill Gate (DS)) [Busking] 
Julie : [LV+2] Watford (MP) 
PaulWay : High Barnet (NL) 
miKi : [Gold Running] New Cross Gate (EL) [Rebounding off Wapping] 
[Collecting Hat (T)] 
Kevan : Pass (Shadwell (DL)) [Blocking Wapping] 
dave : [LV+1] Bounds Green (PD) 
Grimace : [LV+2] [Game Time: +0100] Kensington (Olympia) (DS) 
[Collecting Hat (Terminus)] [Busking] 
Julie : [Token Running] Moor Park (MP) 
PaulWay : [LV+2] [Token Running] Finchley Central 
[Purchasing Zone 1-3 pass] 
miKi : [Token Running] [LV-2] Rotherhithe (EL) [Rebounding off Wapping] 
Kevan : Pass (Shadwell (DL)) [Bridges Up] [Fire at Wapping] 
[Claiming Drone Stick] [Courier Call] 
dave : [LV+3] Cockfosters (PD) [Collecting Hat] [Oakwood Wild] 
Grimace : Pass (Kensington (Olympia) (DS)) [Bridges Down] 
Drone : [LV+3] Goodge Street (NT) [Dropping Package at Euston] 
[Purchasing Chocolate Bar] [Giving Chocolate Bar to 
Dunx] 
Julie : [LV+2] Amersham (MP) [Purchasing Chocolate Bar] 
[Collecting Hat] [Hampstead Wild] 
Dunx : [LV+2] Royal Oak (HC) [Detonating Euston Package] 
[Claiming a Blue from Westbourne Park] 
[Black Token on Royal Oak] [Knocking Verdant Hat Off Julie] 
PaulWay : [LV+1] Camden Town (NT) 
miKi : [Home] Bethnal Green (CN) [Claiming Blue Token from Rotherhithe] 
[Red Token on Bethnal Green] [Collecting Hat (V)] 
Kevan : [Reshuffling] [LV+1] Bank (NT via DL) [Blocking Liverpool Street] 
dave : [LV+3] [Purchasing Zone 2 Pass] [Token Running] Manor House (PD) 
Grimace : [Game Time: +0100] [LV+3] [Token Running] Notting Hill Gate (DS) 
[Busking] 
Julie : [LV-2] [Token Running] Chesham (MP) 
Dunx : [LV+1] Notting Hill Gate (DS via HC) 
[Shunting Grimace to Kensington Olympia (DS)] [Gold to Bronze] 
[Purchasing Zones 1-6 Pass] [Reshuffling] 
PaulWay : [LV+3] Edgware (NT)
miKi : Pass (Bethnal Green (CN))
[Claiming Blue Token from Bethnal Green]
Kevan : [LV+3] [Game Time: +0200] Angel (NT) [Claiming a Blue Token From
Angel] [Blocking Kings Cross St Pancras]
dave : [LV-2] Walthamstow Central (VC, via PD, VC) [Collecting Hat (BR)]
[Hands on Hat]
Grimace : Pass (Kensington (Olympia) (DS)) [Visiting Warblington]
[Gold to Bronze] [Knocking Verdant Hat off PaulWay] [Hands on Hat]

{Comments:

50 mins.

+2 Bu - Passing.
-6 Br - Visiting (evaporates.)
+1 Go - Visited.
-1 Go - Exchanged (evaporates.)
+8 Br - Exchange.	
-1 Re - Hat knock. (On Mile End.)

Charge remains static.

Tick, tock.

}


From Kevan Davis <kdavis@i...> Mon Oct 19 06:48:44 1998
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With dave added, the random factor decrees that the Game 10 Playing
Order is now:-

Kevan
Julie
Drone
Jon
Dunx
Grimace
dave
PaulWay

Oh, the excitement.

Expect a proper Game Lounge Proposal tomorrow, by the way, if I can
polish the wording and theory of it enough.

Kevan

--
kdavis@i... - http://www.innotts.co.uk/~elusive/kevan - UIN: 5998366
"All over Battersea, some hope and some despair."
-- Morrissey, "You're The One For Me, Fatty"


From kenningd@w... Mon Oct 19 07:41:35 1998
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Subject: Re: MN: Game 10 Playing Order
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>With dave added, the random factor decrees that the Game 10 Playing
>Order is now:-

> Grimace
> dave
> PaulWay


Does that mean it's my turn now? If so, can someone please forward me the
latest GSD. Alternatively, is there a list archive I can refer to?

>Expect a proper Game Lounge Proposal tomorrow, by the way, if I can
>polish the wording and theory of it enough.

I'm looking forward to it.

dave





From <DELLIS@U...> Mon Oct 19 08:03:55 1998
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Date: 19 Oct 98 16:00:41 +0100
From: "Dunx (Duncan Ellis)" <DELLIS@U...>
To: l-nomic@f...
Subject: Re: MN: Game 10 Playing Order
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>Does that mean it's my turn now? 
Yes. 

>If so, can someone please forward me the 
>latest GSD. 
See below. 

--------------------------------- 8< ---------------------------- 
+------------+-------------------+----+----+----------------------+ 
| Player | Home | LV | Ch | Tokens | 
| | | | | Bk Bu Br Go Gr Re Si | 
+------------+-------------------+----+----+----------------------+ 
| Kevan | West Brompton | 1 | 17 | 4 1 0 0 0 6 2 | 
| Julie | Clapham South | 4 | 14 | 6 1 5 2 0 3 1 | 
|*Drone | | 0 | 0 | 2 0 2 0 0 2 0 | 
| Jon | Croxley | 0 | 0 | 3 0 2 0 0 2 0 | 
| Dunx | South Wimbledon | 2 | 20 | 5 0 2 0 0 1 1 | 
| Grimace | West Kensington | 3 | 2 | 4 0 1 0 0 1 0 | 
| PaulWay | Limehouse | 0 | 0 | 2 2 1 0 0 3 0 | 
+------------+-------------------+----+----+----------------------+ 
+---------------++------------------------------++----------------+ 
| Bridges: Down || WILD STATIONS || Time: Sat 1300 | 
+---------------+| |+----------------+ 
+---------------+| |+----------------+ 
| Out of Knip || || Circle: <-> | 
+---------------++------------------------------++----------------+ 
+Possessions----+-------------------------------------------------+ 
| Kevan | Harmonica | 
| Julie | Zone 2 Pass | 
| Dunx | Zone 4 Pass, Hat (T) | 
| PaulWay | Zone 2 Pass | 
| Grimace | | 
+---------------+-------------------------------------------------+ 
+-----------------+--------------+-----------------+--------------+ 
| Euston | Bk | Tott & Whetstone| ReReReRe | 
| Shoreditch | BkBk | | | 
+-----------------+--------------+-----------------+--------------+ 

Kevan : [Home: West Brompton] West Brompton (DS) 
Dunx : [Home: South Wimbledon] South Wimbledon (NT) 
Kevan : [LV+3] Hammersmith (PD via DS) 
Julie : [Home: Clapham South] Clapham South (NT) [Purchasing Zone 2 Pass] 
[Collecting Hat] 
Dunx : Pass (South Wimbledon (NT)) [Bulkheading Colliers Wood] 
[Purchasing Zone 4 Pass] [Collecting Hat] 
Grimace : Forced Pass 
PaulWay : [Home: Limehouse] Limehouse (DL) [Purchasing Zone 2 Pass] 
[Collecting Hat] 
Kevan : [LV+3] Paddington (CL via PD) [Collecting Hat] [Knocking BR 
Hat off PaulWay] 
Julie : [LV+3] Stockwell (NT) [Knocking Hat off Dunx] 
Dunx : [LV+1] Morden (NT) [Collecting Hat] [Hands On Hat] 
[Knocking Compass Hat Off Julie] 
Grimace : Forced Pass 
PaulWay : [LV+3] Shoreditch (EL via DL) 
Kevan : [LV-1] Kings Cross St Pancras (CL) [Purchasing Harmonica] 
Julie : [LV+1] Embankment (NT) 
Dunx : [LV+2] [Token Running] Morden [Rebounding Off Colliers Wood] 
[Hands On Hat] 
Grimace : [Home: West Kensington] West Kensington (DS) 
PaulWay : Forced Pass 
Kevan : [LV+3] Gloucester Road (DS via NT, VC) [Claiming a Black Token 
from Euston] [Blocking Earls Court] 
Julie : [LV+3] Camden Town (NT) [Using the Northern Line Rocket 
Manoeuvre] [Blocking Euston] 
Dunx : Morden (NT) [Rebounding Off Colliers Wood] 
[Terminus Slingshot to High Barnet (NT)] [Hands On Hat] 
Grimace : [LV+3] Ravenscourt Park (DS) [Collecting Hat] 
PaulWay : Pass [Knocking Verdant Hat off Grimace] [Purchasing Chocolate Bar]

Kevan : [LV-1] Ravenscourt Park (DS via CL,CN,HC) [Shunting Grimace to 
Parsons Green] 
Julie : [LV+3] High Barnet (NT) [Shunting Dunx to Camden Town] 
Jon : [Home: Croxley] Croxley [Blocking Moor Park] 
Dunx : [LV+2] Belsize Park (NT) [Black Token on Chalk Farm] 
[Collecting Hat] [Hands On Hat] 
Grimace : [LV+1] Putney Bridge [Blocking Parsons Green] 

{ Comments: 

+1 Bk : No Line Change 
-0 Re : Ruttsborough Block 
-1 Br : Replacement GSD declared illegal. 

Putney Bridge: charge 46. Parsons Green: charge 44. 
Change in charge: 2 

Tick. 
} 
--------------------------------- 8< ---------------------------- 

-- 
Dunx 
IRL: Duncan Ellis, Senior Software Engineer, Business Modelers, Oracle 
<I work for Oracle, I don't speak for them>


From kenningd@w... Mon Oct 19 08:26:25 1998
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+------------+-------------------+----+----+----------------------+ 
| Player | Home | LV | Ch | Tokens | 
| | | | | Bk Bu Br Go Gr Re Si | 
+------------+-------------------+----+----+----------------------+ 
| Kevan | West Brompton | 1 | 17 | 4 1 0 0 0 6 2 | 
| Julie | Clapham South | 4 | 14 | 6 1 5 2 0 3 1 | 
|*Drone | | 0 | 0 | 2 0 2 0 0 2 0 | 
| Jon | Croxley | 0 | 0 | 3 0 2 0 0 2 0 | 
| Dunx | South Wimbledon | 2 | 20 | 5 0 2 0 0 1 1 | 
| Grimace | West Kensington | 3 | 2 | 4 0 1 0 0 1 0 | 
| dave | East Acton | 0 | 0 | 2 0 2 0 0 2 0 |
| PaulWay | Limehouse | 0 | 0 | 2 2 1 0 0 3 0 | 
+------------+-------------------+----+----+----------------------+ 
+---------------++------------------------------++----------------+ 
| Bridges: Down || WILD STATIONS || Time: Sat 1400 | 
+---------------+| |+----------------+ 
+---------------+| |+----------------+ 
| Out of Knip || || Circle: <-> | 
+---------------++------------------------------++----------------+ 
+Possessions----+-------------------------------------------------+ 
| Kevan | Harmonica | 
| Julie | Zone 2 Pass | 
| Dunx | Zone 4 Pass, Hat (T) | 
| PaulWay | Zone 2 Pass | 
| Grimace | | 
| dave | Hat (C) |
+---------------+-------------------------------------------------+ 
+-----------------+--------------+-----------------+--------------+ 
| Euston | Bk | Tott & Whetstone| ReReReRe | 
| Shoreditch | BkBk | | | 
+-----------------+--------------+-----------------+--------------+ 

Kevan : [Home: West Brompton] West Brompton (DS) 
Dunx : [Home: South Wimbledon] South Wimbledon (NT) 
Kevan : [LV+3] Hammersmith (PD via DS) 
Julie : [Home: Clapham South] Clapham South (NT) [Purchasing Zone 2 Pass] 
[Collecting Hat] 
Dunx : Pass (South Wimbledon (NT)) [Bulkheading Colliers Wood] 
[Purchasing Zone 4 Pass] [Collecting Hat] 
Grimace : Forced Pass 
PaulWay : [Home: Limehouse] Limehouse (DL) [Purchasing Zone 2 Pass] 
[Collecting Hat] 
Kevan : [LV+3] Paddington (CL via PD) [Collecting Hat] [Knocking BR 
Hat off PaulWay] 
Julie : [LV+3] Stockwell (NT) [Knocking Hat off Dunx] 
Dunx : [LV+1] Morden (NT) [Collecting Hat] [Hands On Hat] 
[Knocking Compass Hat Off Julie] 
Grimace : Forced Pass 
PaulWay : [LV+3] Shoreditch (EL via DL) 
Kevan : [LV-1] Kings Cross St Pancras (CL) [Purchasing Harmonica] 
Julie : [LV+1] Embankment (NT) 
Dunx : [LV+2] [Token Running] Morden [Rebounding Off Colliers Wood] 
[Hands On Hat] 
Grimace : [Home: West Kensington] West Kensington (DS) 
PaulWay : Forced Pass 
Kevan : [LV+3] Gloucester Road (DS via NT, VC) [Claiming a Black Token 
from Euston] [Blocking Earls Court] 
Julie : [LV+3] Camden Town (NT) [Using the Northern Line Rocket 
Manoeuvre] [Blocking Euston] 
Dunx : Morden (NT) [Rebounding Off Colliers Wood] 
[Terminus Slingshot to High Barnet (NT)] [Hands On Hat] 
Grimace : [LV+3] Ravenscourt Park (DS) [Collecting Hat] 
PaulWay : Pass [Knocking Verdant Hat off Grimace] [Purchasing Chocolate Bar]

Kevan : [LV-1] Ravenscourt Park (DS via CL,CN,HC) [Shunting Grimace to 
Parsons Green] 
Julie : [LV+3] High Barnet (NT) [Shunting Dunx to Camden Town] 
Jon : [Home: Croxley] Croxley [Blocking Moor Park] 
Dunx : [LV+2] Belsize Park (NT) [Black Token on Chalk Farm] 
[Collecting Hat] [Hands On Hat] 
Grimace : [LV+1] Putney Bridge [Blocking Parsons Green] 
dave : [Home: East Acton] East Acton (CN) [Collecting Compass Hat]
[Hands on Hat] 

{Comments: 

Ta Dunx. Talk about in at the deep end... I was hoping for a few days to
immerse myself into the game (since I've not been paying attention up to now)
but fate would have it otherwise. Seems strangely fitting for a Ruttsborough
game, though.

Erm... time updated, no tokens gained, that's it.

} 





From <DELLIS@U...> Tue Oct 20 03:29:24 1998
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Date: 20 Oct 98 11:10:43 +0100
From: "Dunx (Duncan Ellis)" <DELLIS@U...>
To: l-nomic@f...
Subject: MN: Game 9 - Inactive Drone?
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So - it's the Drone's go. Kevan has the Drone Stick. 

But e's Nantucketed it away. Things which are hidden away in such a manner 
are not considered to be carried by that Player. From Rule 1.4.15: 
"For the purposes 
of any Rule which checks to see if a Player is carrying a Possession, e 
is considered not to be carrying it if eir only instances of it reside 
in eir Nantucket." 

The test for being Drone master in Rule 1.15.1 reads: 
"When it is the Drone's Turn, if 
any Player is carrying the Drone Stick, that Player may submit the 
Drone's Turn." 

Since whilst the Drone Stick is Nantucketed this means that Kevan is not 
really carrying the Drone Stick, this implies that the Drone is currently 
Inactive. 

This is particularly true because Kevan cannot Reshuffle in order to 
control the Drone. 

Julie, I think it's your go. 

-- 
Dunx 
IRL: Duncan Ellis, Senior Software Engineer, Business Modelers, Oracle 
<I work for Oracle, I don't speak for them>


From Julie Craddock <elusive@i...> Tue Oct 20 03:44:52 1998
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+------------+-------------------+----+----+----------------------+ 
| Player (T)| Home | LV | Ch | Tokens | 
| | | | | Bk Bu Br Go Gr Re Si | 
+------------+-------------------+----+----+----------------------+ 
| PaulWay (B)| Finchley Central | 9 | 27 | 7 0 1 2 0 2 0 | 
| miKi (C)| Bethnal Green | 0 | 0 | 4 4 7 2 0 4 0 | 
| Kevan (B)| All Saints | 3 | 0 | 7 1 1 0 0 0 0 | 
| dave (A)| Wood Green | 5 | 13 | 4 0 2 1 0 2 0 | 
| Grimace (C)| Swiss Cottage | 0 | -4 | 11 5 8 0 0 4 0 | 
| Drone (B)| | 3 | 0 | 3 0 1 0 0 1 0 | 
| Julie (A)| Moor Park | 5 | 20 | 7 0 1 3 0 2 0 | 
| Dunx (B)| Ladbroke Grove | 0 | -4 | 1 1 2 0 0 0 0 | 
+------------+-------------------+----+----+----------------------+ 
+---------------++------------------------------++----------------+ 
| Bridges: Down || WILD STATIONS || Time: Fri 2300 | 
+---------------+| Colliers Wood |+----------------+ 
+---------------+| Oakwood |+----------------+ 
| Out of Knip || Hampstead || Circle: <-> | 
+---------------++------------------------------++----------------+ 
+Possessions----+-------------------------------------------------+ 
| PaulWay | Zone 4 Pass, Hat (T) | 
| miKi | Zone 2 Pass, Hat (BR,T,V) | 
| Kevan | *Drone Stick* | 
| dave | Hat (B,T,V), Zone 2 Pass | 
| Grimace | Hats (A,T), Zone 1 Pass, Casiotone | 
| Julie | Hats (T), Chocolate Bar | 
| Dunx | Chocolate Bar, *Zones 1-6 Pass* | 
+---------------+-------------------------------------------------+ 
+Token-Assignments+--------------+-----------------+--------------+ 
| Mile End | BkBkBkRe | Ladbroke Grove | ReRe | 
| Hanger Lane | ReRe | Westbourne Park | BuBu | 
| Latimer Road | BuBu | Bayswater | Bu | 
| Bethnal Green | ReBu | Heathrow 1,2,3 | Re |
| Bermondsey | Re | Canning Town | Re | 
| Royal Oak | Bk | Southwark | Re | 
+-----------------+--------------+-----------------+--------------+ 
+---------+-------------------------------------------------------+ 
| Damaged | Wapping, Euston* | 
+---------+-------------------------------------------------------+ 
+-----------------------------------------------------------------+ 
| Courier Call... Epping to Amersham | 
+-----------------------------------------------------------------+ 

PaulWay : [Home: Finchley Central] Finchley Central (NT) 
[Purchasing Zone 4 Pass] 
miKi : [Home: Bethnal Green] Bethnal Green (CN) 
[Purchasing Zone 2 Pass] 
Kevan : [Home: All Saints] All Saints (DL) 
Grimace : [Home: Swiss Cottage] Swiss Cottage (JL) 
Dunx : [Home: Ladbroke Grove] Ladbroke Grove (HC) 
PaulWay : [LV+1] Mill Hill East (NT) [Collecting Terminus Hat] 
miKi : Pass (Bethnal Green (CN)) 
Kevan : Pass (All Saints (DL)) [Colliers Wood Wild] 
Grimace : [LV+2] Baker Street (JL) [Collecting Hat (A-Z)] 
Dunx : Pass (Ladbroke Grove (HC)) 
PaulWay : [Token Running] Finchley Central (NT) 
miKi : [LV+3] Whitechapel (DS via CN, HC) 
Kevan : Pass (All Saints (DL)) 
Grimace : [LV+2] [Silver to Bronze] [Purchasing Zone 1 Pass] 
[Purchasing Casiotone] Notting Hill Gate (DS) 
Julie : [Home: Moor Park] Moor Park (MP) [Collecting Hat] 
PaulWay : [LV+1] Woodside Park (NT) [Collecting Hat] 
miKi : [LV+2] New Cross (EL) [Collecting Hat (BR)] 
Kevan : [LV+3] [Purchasing Chocolate Bar] [Eating Chocolate Bar] 
Shadwell (DL) [Blocking Wapping] 
dave : [Home: Wood Green] Wood Green (PD) [Collecting Hat] 
Grimace : Pass (Notting Hill Gate (DS)) [Busking] 
Julie : [LV+2] Watford (MP) 
PaulWay : High Barnet (NL) 
miKi : [Gold Running] New Cross Gate (EL) [Rebounding off Wapping] 
[Collecting Hat (T)] 
Kevan : Pass (Shadwell (DL)) [Blocking Wapping] 
dave : [LV+1] Bounds Green (PD) 
Grimace : [LV+2] [Game Time: +0100] Kensington (Olympia) (DS) 
[Collecting Hat (Terminus)] [Busking] 
Julie : [Token Running] Moor Park (MP) 
PaulWay : [LV+2] [Token Running] Finchley Central 
[Purchasing Zone 1-3 pass] 
miKi : [Token Running] [LV-2] Rotherhithe (EL) [Rebounding off Wapping] 
Kevan : Pass (Shadwell (DL)) [Bridges Up] [Fire at Wapping] 
[Claiming Drone Stick] [Courier Call] 
dave : [LV+3] Cockfosters (PD) [Collecting Hat] [Oakwood Wild] 
Grimace : Pass (Kensington (Olympia) (DS)) [Bridges Down] 
Drone : [LV+3] Goodge Street (NT) [Dropping Package at Euston] 
[Purchasing Chocolate Bar] [Giving Chocolate Bar to 
Dunx] 
Julie : [LV+2] Amersham (MP) [Purchasing Chocolate Bar] 
[Collecting Hat] [Hampstead Wild] 
Dunx : [LV+2] Royal Oak (HC) [Detonating Euston Package] 
[Claiming a Blue from Westbourne Park] 
[Black Token on Royal Oak] [Knocking Verdant Hat Off Julie] 
PaulWay : [LV+1] Camden Town (NT) 
miKi : [Home] Bethnal Green (CN) [Claiming Blue Token from Rotherhithe] 
[Red Token on Bethnal Green] [Collecting Hat (V)] 
Kevan : [Reshuffling] [LV+1] Bank (NT via DL) [Blocking Liverpool Street] 
dave : [LV+3] [Purchasing Zone 2 Pass] [Token Running] Manor House (PD) 
Grimace : [Game Time: +0100] [LV+3] [Token Running] Notting Hill Gate (DS) 
[Busking] 
Julie : [LV-2] [Token Running] Chesham (MP) 
Dunx : [LV+1] Notting Hill Gate (DS via HC) 
[Shunting Grimace to Kensington Olympia (DS)] [Gold to Bronze] 
[Purchasing Zones 1-6 Pass] [Reshuffling] 
PaulWay : [LV+3] Edgware (NT)
miKi : Pass (Bethnal Green (CN))
[Claiming Blue Token from Bethnal Green]
Kevan : [LV+3] [Game Time: +0200] Angel (NT) [Claiming a Blue Token From
Angel] [Blocking Kings Cross St Pancras]
dave : [LV-2] Walthamstow Central (VC, via PD, VC) [Collecting Hat (BR)]
[Hands on Hat]
Grimace : Pass (Kensington (Olympia) (DS)) [Visiting Warblington]
[Gold to Bronze] [Knocking Verdant Hat off PaulWay] [Hands on Hat]
Julie : [Token Running] [LV+3] Northwood (MP)

{ Comments:

Game time, etc.
Charge: 97 - 77 = 20
+1 Gold for Token Running
+1 Black for same liner.

}

--
elusive@i... - http://www.innotts.co.uk/~elusive - UIN: 4783999
"And we tried to, but we couldn't. And we 'Grrrr' then we 'Whoooaa!' ah, and
then we were safe."
--Flounder, "Little Mermaid"



From Julie Craddock <elusive@i...> Tue Oct 20 03:47:43 1998
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One step ahead of you, m'dear. Sent it off not long ago. Thanks for paying
attention though. =)

At 11:10 20/10/98 +0100, you wrote:
>So - it's the Drone's go. Kevan has the Drone Stick. 
> 
>But e's Nantucketed it away. Things which are hidden away in such a manner 
>are not considered to be carried by that Player. From Rule 1.4.15: 
>"For the purposes 
> of any Rule which checks to see if a Player is carrying a Possession, e 
> is considered not to be carrying it if eir only instances of it reside 
> in eir Nantucket." 
> 
>The test for being Drone master in Rule 1.15.1 reads: 
>"When it is the Drone's Turn, if 
> any Player is carrying the Drone Stick, that Player may submit the 
> Drone's Turn." 
> 
>Since whilst the Drone Stick is Nantucketed this means that Kevan is not 
>really carrying the Drone Stick, this implies that the Drone is currently 
>Inactive. 
> 
>This is particularly true because Kevan cannot Reshuffle in order to 
>control the Drone. 
> 
>Julie, I think it's your go. 
> 
>-- 
>Dunx 
>IRL: Duncan Ellis, Senior Software Engineer, Business Modelers, Oracle 
> <I work for Oracle, I don't speak for them>
>
>



From <DELLIS@U...> Tue Oct 20 04:12:27 1998
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Date: 20 Oct 98 12:07:27 +0100
From: "Dunx (Duncan Ellis)" <DELLIS@U...>
To: l-nomic@f...
Subject: MN: Game 9 - Charge Tweak
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> Julie : [Token Running] [LV+3] Northwood (MP) 

> Charge: 97 - 77 = 20 

Other way around - it's target - source (77 - 97) so your Charge should 
be -20... 

Again, you're moving inwards so you lose Charge. 

Since there doesn't seem to be anything wrong otherwise, I may play anyway 
and just change the sign of your Charge in the Token Table if you have no 
objection. 

This is assuming I work out what to do... 

-- 
Dunx 
IRL: Duncan Ellis, Senior Software Engineer, Business Modelers, Oracle 
<I work for Oracle, I don't speak for them>


From <DELLIS@U...> Tue Oct 20 04:51:28 1998
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+------------+-------------------+----+----+----------------------+ 
| Player (T)| Home | LV | Ch | Tokens | 
| | | | | Bk Bu Br Go Gr Re Si | 
+------------+-------------------+----+----+----------------------+ 
| PaulWay (B)| Finchley Central | 9 | 27 | 7 0 1 2 0 2 0 | 
| miKi (C)| Bethnal Green | 0 | 0 | 4 4 7 2 0 4 0 | 
| Kevan (B)| All Saints | 3 | 0 | 7 1 1 0 0 0 0 | 
| dave (A)| Wood Green | 5 | 13 | 4 0 2 1 0 2 0 | 
| Grimace (C)| Swiss Cottage | 0 | -4 | 11 5 8 0 0 4 0 | 
| Drone (B)| | 3 | 0 | 3 0 1 0 0 1 0 | 
| Julie (A)| Moor Park | 5 |-20 | 7 0 1 3 0 2 0 | 
| Dunx (B)| Ladbroke Grove | 0 | -4 | 2 1 2 0 1 0 0 | 
+------------+-------------------+----+----+----------------------+ 
+---------------++------------------------------++----------------+ 
| Bridges: Down || WILD STATIONS || Time: Sat 0000 | 
+---------------+| Colliers Wood |+----------------+ 
+---------------+| Oakwood |+----------------+ 
| Out of Knip || Hampstead || Circle: <-> | 
+---------------++------------------------------++----------------+ 
+Possessions----+-------------------------------------------------+ 
| PaulWay | Zone 4 Pass, Hat (T) | 
| miKi | Zone 2 Pass, Hat (BR,T,V) | 
| Kevan | *Drone Stick* | 
| dave | Hat (B,T,V), Zone 2 Pass | 
| Grimace | Hats (A,T), Zone 1 Pass, Casiotone | 
| Julie | Hats (T), Chocolate Bar | 
| Dunx | Chocolate Bar, *Zones 1-6 Pass* | 
+---------------+-------------------------------------------------+ 
+Token-Assignments+--------------+-----------------+--------------+ 
| Mile End | BkBkBkRe | Ladbroke Grove | ReRe | 
| Hanger Lane | ReRe | Westbourne Park | BuBu | 
| Latimer Road | BuBu | Bayswater | Bu | 
| Bethnal Green | ReBu | Heathrow 1,2,3 | Re | 
| Bermondsey | Re | Canning Town | Re | 
| Royal Oak | Bk | Southwark | Re | 
+-----------------+--------------+-----------------+--------------+ 
+---------+-------------------------------------------------------+ 
| Damaged | Euston* | 
+---------+-------------------------------------------------------+ 
+-----------------------------------------------------------------+ 
| Courier Call... Epping to Amersham | 
+-----------------------------------------------------------------+ 

PaulWay : [Home: Finchley Central] Finchley Central (NT) 
[Purchasing Zone 4 Pass] 
miKi : [Home: Bethnal Green] Bethnal Green (CN) 
[Purchasing Zone 2 Pass] 
Kevan : [Home: All Saints] All Saints (DL) 
Grimace : [Home: Swiss Cottage] Swiss Cottage (JL) 
Dunx : [Home: Ladbroke Grove] Ladbroke Grove (HC) 
PaulWay : [LV+1] Mill Hill East (NT) [Collecting Terminus Hat] 
miKi : Pass (Bethnal Green (CN)) 
Kevan : Pass (All Saints (DL)) [Colliers Wood Wild] 
Grimace : [LV+2] Baker Street (JL) [Collecting Hat (A-Z)] 
Dunx : Pass (Ladbroke Grove (HC)) 
PaulWay : [Token Running] Finchley Central (NT) 
miKi : [LV+3] Whitechapel (DS via CN, HC) 
Kevan : Pass (All Saints (DL)) 
Grimace : [LV+2] [Silver to Bronze] [Purchasing Zone 1 Pass] 
[Purchasing Casiotone] Notting Hill Gate (DS) 
Julie : [Home: Moor Park] Moor Park (MP) [Collecting Hat] 
PaulWay : [LV+1] Woodside Park (NT) [Collecting Hat] 
miKi : [LV+2] New Cross (EL) [Collecting Hat (BR)] 
Kevan : [LV+3] [Purchasing Chocolate Bar] [Eating Chocolate Bar] 
Shadwell (DL) [Blocking Wapping] 
dave : [Home: Wood Green] Wood Green (PD) [Collecting Hat] 
Grimace : Pass (Notting Hill Gate (DS)) [Busking] 
Julie : [LV+2] Watford (MP) 
PaulWay : High Barnet (NL) 
miKi : [Gold Running] New Cross Gate (EL) [Rebounding off Wapping] 
[Collecting Hat (T)] 
Kevan : Pass (Shadwell (DL)) [Blocking Wapping] 
dave : [LV+1] Bounds Green (PD) 
Grimace : [LV+2] [Game Time: +0100] Kensington (Olympia) (DS) 
[Collecting Hat (Terminus)] [Busking] 
Julie : [Token Running] Moor Park (MP) 
PaulWay : [LV+2] [Token Running] Finchley Central 
[Purchasing Zone 1-3 pass] 
miKi : [Token Running] [LV-2] Rotherhithe (EL) [Rebounding off Wapping] 
Kevan : Pass (Shadwell (DL)) [Bridges Up] [Fire at Wapping] 
[Claiming Drone Stick] [Courier Call] 
dave : [LV+3] Cockfosters (PD) [Collecting Hat] [Oakwood Wild] 
Grimace : Pass (Kensington (Olympia) (DS)) [Bridges Down] 
Drone : [LV+3] Goodge Street (NT) [Dropping Package at Euston] 
[Purchasing Chocolate Bar] [Giving Chocolate Bar to 
Dunx] 
Julie : [LV+2] Amersham (MP) [Purchasing Chocolate Bar] 
[Collecting Hat] [Hampstead Wild] 
Dunx : [LV+2] Royal Oak (HC) [Detonating Euston Package] 
[Claiming a Blue from Westbourne Park] 
[Black Token on Royal Oak] [Knocking Verdant Hat Off Julie] 
PaulWay : [LV+1] Camden Town (NT) 
miKi : [Home] Bethnal Green (CN) [Claiming Blue Token from Rotherhithe] 
[Red Token on Bethnal Green] [Collecting Hat (V)] 
Kevan : [Reshuffling] [LV+1] Bank (NT via DL) [Blocking Liverpool Street] 
dave : [LV+3] [Purchasing Zone 2 Pass] [Token Running] Manor House (PD) 
Grimace : [Game Time: +0100] [LV+3] [Token Running] Notting Hill Gate (DS) 
[Busking] 
Julie : [LV-2] [Token Running] Chesham (MP) 
Dunx : [LV+1] Notting Hill Gate (DS via HC) 
[Shunting Grimace to Kensington Olympia (DS)] [Gold to Bronze] 
[Purchasing Zones 1-6 Pass] [Reshuffling] 
PaulWay : [LV+3] Edgware (NT) 
miKi : Pass (Bethnal Green (CN)) 
[Claiming Blue Token from Bethnal Green] 
Kevan : [LV+3] [Game Time: +0200] Angel (NT) [Claiming a Blue Token From 
Angel] [Blocking Kings Cross St Pancras] 
dave : [LV-2] Walthamstow Central (VC, via PD, VC) [Collecting Hat (BR)] 
[Hands on Hat] 
Grimace : Pass (Kensington (Olympia) (DS)) [Visiting Warblington] 
[Gold to Bronze] [Knocking Verdant Hat off PaulWay] [Hands on
Hat] 
Julie : [Token Running] [LV+3] Northwood (MP) 
Dunx : Pass (Notting Hill Gate (DS)) [Recycling] 

{ Comment: 
Just collecting a Green for the battle ahead. 

In full: 
Julie's Charge corrected as threatened 
+2 Bk (Pass) 
+1 Bk (same line) 
-2 Bk, +1 Gr (environmental services) 
Game Time flies like an arrow 
Wapping no longer damaged 

Over to you, Paul... 
} 

-- 
Dunx 
IRL: Duncan Ellis, Senior Software Engineer, Business Modelers, Oracle 
<I work for Oracle, I don't speak for them>


From Kevan Davis <kdavis@i...> Tue Oct 20 05:34:50 1998
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-----------------------------------------------------------------------------
No. Proposal Name F P A Q Result
-----------------------------------------------------------------------------
519 Recharge 6 1 - 1 Amends 1.19.1/2/3
520 Pegaholic 5 1 1 1 Amends 1.7.15/16, 1.11.4
521 You Missed A Bit 6 1 - 1 Amends 1.1.8
522 Bip. Bip. Bip. Beeeeep. 4 1 2 1 Amends 0.6.2
523 I'll Speak More Slowly 5 1 1 1 Amends 1.4.25/2.8.3
524 Clear Your Desks 5 1 1 1 Resigns Jonathan and Yer_Mom
525 Da da, dee da dah, de dah... 6 1 - 1 Awards Balloons [a]
Enacts 1.7.40 [b]
Amends 1.7.16
-----------------------------------------------------------------------------

[a] "All players will take posession of a confetti-filled balloon"; I assume
that means one per person, rather than one per person per Game.
[b] I took the liberty of combing the "popping effect" and "self repeal"
into this Rule, it not being that clear how it was meant to work.

-----------------------------------------------------------------------------
dave Dunx Grimc Jon Jthn Julie Kevn miKi Paul Y_Mom [c]
-----------------------------------------------------------------------------

519 (Dunx) FOR PAS FOR - - FOR FOR FOR FOR -
520 (Dunx) AGA PAS FOR - - FOR FOR FOR FOR -
521 (Dunx) FOR PAS FOR - - FOR FOR FOR FOR -
522 (Kevan) AGA FOR FOR - - FOR PAS AGA FOR -
523 (Kevan) FOR FOR AGA - - FOR PAS FOR FOR -
524 (Kevan) AGA FOR FOR - - FOR PAS FOR FOR -
525 (miKi) FOR FOR FOR - - FOR FOR PAS FOR -

-----------------------------------------------------------------------------
dave Dunx Grimc Jon Jthn Julie Kevn miKi Paul Y_Mom 
- KUDOS ---------------------------------------------------------------------

Initial: 3 24 14 0 29 21 34 8 5 0
Halved: 1 12 7 0 10 17 4 2
----------------------------------------------------------------
FOR Votes: +0 +17 +0 +0 +0 +14 +6 +0 
AGA Votes: -0 -1 -0 -0 I -0 -4 -0 -0 I
Decisiveness: +3 +3 +3 +0 n +3 +3 +3 +3 n
Voting/Own: -0 -0 -0 -0 a -0 -0 -0 -0 a
c c
EP FOR Votes: +0 +0 +0 +0 t +0 +0 +0 +0 t
EP AGA Votes: -0 -0 -0 -0 i -0 -0 -0 -0 i
Finger/Pulse: +0 +5 +0 +0 v +5 +5 +0 +5 v
e e
Award Ceremony: +0 +3 +0 +0 +0 +3 +4 +0 [d]
----------------------------------------------------------------
This Week: +3 +27 +3 +0 +8 +21 +13 +8

Final Kudos: 4 39 10 0 29 18 38 17 10 0

-----------------------------------------------------------------------------
dave Dunx Grimc Jon Jthn Julie Kevn miKi Paul Y_Mom
-----------------------------------------------------------------------------
Apathy Level: 1 0 0 5 0 0 0 0 1 3 [e]
-----------------------------------------------------------------------------

[c] Resigned Players have been left in for this Week, partly just to show
that they didn't Vote or anything, mostly because I can't be bothered
to faff around with the layout. Pft.

[d] Ruttsborough Award - none
IMCS Clarity Award - none
CAMREC Cleanup Award - Dunx (Recharge) 
Mrs Trellis Award - miKi (Da da...)
Clever Bear Award - none
Down Underground Award - none [f]
For E's A Jolly Good Fellow - Kevan (automatic)

[e] Five, for Jon? Oh dear.

[f] I don't think so, anyway. Carelessly I cleared my mailbox out, forgetting
that I need to keep an eye on all Paul's Turns. Oh well.


From Kevan Davis <kdavis@i...> Tue Oct 20 05:37:46 1998
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------------------------------------------------------------------------------
MORNINGTON NOMIC

Proposals for Voting on in Year Two, Week Twenty-Six
------------------------------------------------------------------------------

Proposal 526 - Lounging Around [Multiple]

1. The Lounges [Enactment]

There exist six Lounges in the virtual Mornington Nomic building; five of
them dedicated to the playing of Games, and one of them (the Discussion
Lounge) containing all other aspects of Nomic discussion and announcement.

Each of these Lounges has a mailing list set up for it, with the following
addresses being those you should post messages to:-

The Discussion Lounge - l-nomic@f...
The Brooke-Taylor Lounge - l-nomic-b@eGroups.com
The Cryer Lounge - l-nomic-c@eGroups.com
The Garden Lounge - l-nomic-g@eGroups.com
The Lyttleton Lounge - l-nomic-l@eGroups.com
The Rushton Memorial Lounge - l-nomic-r@eGroups.com

Each non-Discussion Lounge may have a Game being played within it; all
postings relevant only to that Game should be made to the appropriate
mailing list.

To subscribe to the Discussion Lounge, send an email to
majordomo@f... with the message text "subscribe l-nomic".
To subscribe to any of the other Lounges, send a blank email to
"l-nomic-<Lounge>-subscribe@egroups.com", where "<Lounge>" is the
appropriate letter.

2. Musical Chairs [Enactment]

Upon enactment of this Rule, Game 9 (the Team Game) shall be moved to
the Lyttleton Lounge and Game 10 (the Ruttsborough '58 Game) shall be
moved to the Rushton Memorial Lounge. This Rule shall then repeal
itself.

------------------------------------------------------------------------------

Proposal 527 - Oh, What's the Point? [Repeal]

Repeal Rule 0.3.3 (Wake Up, Damn You).

{ Comments : The forced Inactivity has always been a bit pointless and
annoying, and I think we've as many other incentives as we need,
to keep Players Voting. Pft. }

------------------------------------------------------------------------------

Proposal 528 - All the Right Moves [Multiple]

{ Comment: 
With any luck, this will finally nail the meaning of 'Move' down. 

I'm afraid I've reintroduced the concept of Player Move, although it's 
called something a little less unwieldy. 

Unfortunately, no matter how much we say "Let's all just be sensible", 
any ruleset which does not distinguish (or at least allow the 
distinction to be drawn) between the direct movement of a Player's 
Piece, the sum of Piece Movement and Actions, and the overall Turn 
isn't actually going to be powerful enough to prevent accidental (or 
indeed willful) misinterpretation. 

Sorry, dave. FWIW, I basically agree with you on this but the terms 
used here are a lot less intrusive, I hope. 

Fortunately, the Concept Formerly Known As Player Move is not needed 
very often (but it *cannot* be removed). 
} 

[Amendment: Shaken Not Stirred] 
Amend Rule 1.5.8 (Moving and Shaking) so that it reads as follows: 

"Moves, Plays and Turns shall be defined as follows in combination with 
those definitions already extant: 

" * A Player's Turn consists of the total set of changes that a Player 
makes to the GSD when e takes eir Turn. This may be referred to 
simply as 'a Turn' 

" * A Player's Play is the section written against eir name at the bottom 
of the GSD which includes the Player's Piece's Move and any Actions 
played. This may be referred to simply as 'a Play' 

" * A Piece's Move is its normal motion along LU lines, excluding all 
Action-related changes to position. This may be referred to simply 
as 'a Move' 

"Those Rules defining Line Velocity and changes of Line apply only to the 
Piece's Move unless specifically stated otherwise." 

{ Comment: as you can see, this introduces the term 'Play', which is 
likely to be familiar in other gaming contexts (cf "Make your play"). 
Altogether simpler to use than 'Player Move'. } 

[Amendment: Stating the Obvious] 
Amend Rule 1.2.0 (The Game State Document) so that its fourth to seventh 
paragraphs read thus: 

"On eir Turn, Players add eir Play to the end of the Game State Document, in 
the following format: 

" <Name> : <Move> (<Line>, via: <Line#>) [<Action>] 

"<Name> is the name of the Player making the Play; <Move> is a valid Move; 
<Line> is the Line Code of the station moved to, unless the Move is "Pass", in 
which case the Player shall give the name and Line Code of the station e is 
currently at in this space. If the station moved to has more than one possible 
Line Code the Player should nominate a Line Code of eir choice from those 
available; <Line#> is the Line Code of each Move Portion and may be omitted if 
the Player has passed or remained on the same Line for the whole Move; <Action> 
is any optional Action performed by the Player. Only Actions defined by Rules 
are valid. If no Action is to be performed by the Player, the square brackets 
should be omitted. This form of destination specification incorporating the 
Station and line code must also be used when specifying a target Station for 
an Action which changes any Player's position, for instance when playing Home 
or a Shunt. 

"Eg: If a Player's current position is at Holborn (CN) and e moves to 
Euston with a LV of 4 with no Actions, then eir Play would be:" 

{ Comment: only a couple of substitutions, but also fixing some ambiguous 
wording elsewhere. 

Next we define another key concept which so far has only an incidental 
definition - the Round. 
} 

[Amendment: Through the Round Window] 
Amend Rule 1.3.0 (Turn Summary) by adding the following paragraphs: 

"A Round is a sequence of Turns in which all Active Players Play. 

"A Round may be used as a period of duration. An effect which is said to 
endure for one Round lasts from the point at which the effect begins 
until the same point in the next Round (Turn Phases to be rounded up). 

"For instance, if something begins during the Post-Move Phase of a 
Player's Turn and lasts for one Round, then that something stops at 
the end of the Post-Move phase in that Player's next Turn or (if that 
Player Resigns or goes Inactive) the point after which eir Turn would 
have been." 

{ Comment: Got that definition, now let's use it. } 

[Amendment: Circular Pylons] 
Amend Rule 1.7.8 (Power Failure) so that its first paragraph reads thus: 

"During eir Turn, any Player may perform the post-Move action "[Power 
Failure! (<Line>)]", where "<Line>" is the Line Code of the Actioning 
Player's most recent Move. When this is performed, the specified Line 
suffers a Power Failure for one Round." 

[Amendment: Round and About] 
Amend Rule 1.9.1 (Basic Blocks) such that its last paragraph reads thus: 

"A Block lasts for one Round." 

[Amendment: Don't Come Round Here No More] 
Amend Rule 1.9.2 (Escalator Fires) so that its last paragraph reads 
thus: 

"If a Fire is spotted at a Station, that Station is Blocked for one Round 
and becomes Lightly Damaged." 

{ Comment: 
So far, so froody (not to mention unremarkable). 

Now we come to the marginally more contentious bits... first, a Move 
that should have been a Turn but which doesn't look any different. 
} 

[Amendment: Time's Wing'ed Chariot] 
Amend Rule 1.13.1 (The Richard Whiteley Experience) so its last 
paragraph reads thus: 

"When Game Time reaches 0000, the next active Player shall, on eir Turn, 
advance Game Time to 0500, e.g. if Rushton's Turn has a Game Time of
Wednesday 
0000, and Garden is to play next, then Garden's Turn has a Game Time of 
Wednesday 0500." 

{ Comment: now a Move which looks really good as a Move, but for which 
the term Move is not now nor ever has been correct - Buzzing. 

As I say, the term 'Move' in this context looks so right, but when you 
consider that Buzzing covers broken Game Time, token totals, LV, and a 
whole host of other GSD elements which have never fallen within the 
scope of a Move then you can see that it's no longer appropriate. 
Basically, it should be a Turn. 
} 

[Amendment: Ha-bout.... Turn!!] 
With the exception of Rule 1.16.4, substitute the word "Turn" for the 
word "Move" throughout Section 1.16 (Buzzing). 

{ Comment: unfortunately, a straight substitution on 1.16.4 would leave 
some very tortured wording... } 

[Amendment: Wait For It, Wait For It...] 
Amend Rule 1.16.4 (Penalties) so it reads thus: 

"Once a Turn has been declared Officially Illegal, the Player who made the Turn 
must then withdraw it and post a replacement Turn. This replacement Turn may 
also be Buzzed in the same way. In the event of any replacement Turn being 
declared Officially Illegal, the offending Player shall also forfeit one Token 
of eir choice from the Tokens e owns, which e should detail in the comments of 
eir subsequent replacement Turn. The penalty applies to each replacement Turn, 
so in the event that a Player's Turn and three replacements for that Turn are 
all declared Officially Illegal then the total penalty is three Tokens. 
If a Player is ever unable to pay the full Token penalty, e loses any Tokens e 
has, eir Turn is forfeit and replaced with a Play of 'Pass' with no actions and 
no Token gains." 

{ Comment: that's your lot. Unavoidably long, I'm afraid, but hopefully not 
too impenetrable. } 

------------------------------------------------------------------------------

Proposal 529 - Don't Cramp My Strile [Amendment]

Amend Rule 1.7.12 (Basic Striles) by making it read as follows: 

"A Player may perform a Strile via the action [Striling to <Station>], where 
<Station> is the name of a valid Strile destination. A Strile is instead of 
a Move, not in addition to it, and may be followed by a Straddle from the 
destination Station. The Player's LV is preserved across a Strile, 
and may not be altered in the same Turn as Striling. 

"The mechanism behind a Strile is that the Player's LV is used to launch a 
Strile to a corresponding Token Stack rather than to travel along LU lines 
in the usual way. 

"A Player may Strile between any two Stations according to the following 
criteria : 

" * The Player's LV is above 5. 
" * The Player makes a Move to eir Piece's current location (the normal 
rules for Move validity based on LV being suspended) 
" * The Station in eir Move bears an identical Token Stack to the one in 
eir [Striling...] Action for the purposes of that game. 

"For example (and assuming that all the above criteria are satisfied) to 
Strile between Gants Hill and Amersham one would play: 

" Cryer: Gants Hill (CN) [Striling to Amersham (MP)] 

"The Actioning Player's Location becomes the Station in the [Striling...] 
Action. 

"A Player may not add a Token to, or collect a Token from, any Stack in the 
same turn as Striling away from that stack. E may, however, add a Token to 
or take a Token from the destination Stack after arrival." 

{ Comment: the current wording of Strile is rather confusing. It is implied 
that a Player's Piece must rest at the Strile launch Station, but this 
reworking makes it more explicit (whilst also adding some arguably 
spurious justification for it...). 

The other option would have been to remove this restriction, effectively 
turning a Strile into a form of super-Straddle (and, incidentally, making 
this Rule consistent with the one time a Strile has been performed) but 
that seems less interesting somehow. 
} 

------------------------------------------------------------------------------

Proposal 530 - Charge Tunneling [Multiple]

{ Comment: I changed my mind. Hope this doesn't seem too obvious. } 

[Enactment: Fifth Coulomb] 
A Player may perform the post-Move Action of "[Charge Tunneling 
to <Place>]", where "<Place>" is a Station with a Current identical to 
that of eir Piece's current Location. 

Upon performing this Action, the Player's Piece is moved directly 
to the cited Station. 

No Player may Charge Tunnel to Mornington Crescent. 

[Action: Charge Tunneling] 
Name: Charge Tunneling 
Type: Post-Move 
Text: Charge Tunneling to <Place> 
Duration: 20 minutes 
Cost: -1 Si 

{ Comment: 
Not all that expensive, because you can only travel between Stations 
with (by definition) a similar level of remoteness - this cannot be 
used as a quick way of travelling from an inner Zone to an outer one; 
you can travel from one outlying Station to another, or between inner 
Stations; but the two cannot be mixed. 

To find Stations with the same Current as the one you're at, use the 
"Charge Deltas by Value" report and look for a delta of zero. 
} 

------------------------------------------------------------------------------

Proposal 531 - Purple Patch [multiple]

{The more the merrier...}

Amend the second paragraph of Rule 1.4.1 (Token Gesture) to read as follows:

"There are eight colours of Token - three Metallic (Gold, Silver and Bronze)
and four Plastic (Black, Blue, Green, Puce and Red)."

Add the following description of Puce Tokens to the list in the same rule:

* Puce : Wild (may be used in place of any other plastic token, the user
specifying which tokens are being replaced in the comments at the end of eir
turn)

Add the following details of the [Silver to Puce] action to Rules 1.7.21
(Bureau de Change) and 1.7.16 (Neutral Actions):

Action	Cost/Paid	Received
[Silver to Puce]	1 Silver	2 Puce

------------------------------------------------------------------------------

Proposal 532 - Platform Soles [amendment]

Add the following to the table in Rule 1.14.2 (Stack 'em High, Sell 'em Cheap):

Sequence of tokens:	Reward:
Red Red Green Blue Red	+3 Blue Tokens
Red Black Red Black Green Blue	+2 Silver Tokens
Blue Green Green Red Black	+1 Gold Token

------------------------------------------------------------------------------

Proposal 533 - Last One to Amersham is a Cissy [enactment]

While a player's piece has a charge greater than +100% or less than -100%, eir
LV may be increased (but only by the normal means) up to a maximum of 20. If a
player's LV is above 10 when eir charge is calculated, and eir new charge is
less than +100% or greater than -100%, eir LV may remain at its current value
until lowered but may not be raised again by any means until it has fallen
below 10, at which point the maximum LV for that player is reset to the default
value.

------------------------------------------------------------------------------


From <WayperP@p...> Tue Oct 20 07:30:00 1998
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Subject: MN: RE: Game 10 Game State Document
Date: Tue, 20 Oct 1998 18:04:31 +1000
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-----BEGIN PGP SIGNED MESSAGE-----
Hash: SHA1
+------------+-------------------+----+----+----------------------+
| Player | Home | LV | Ch | Tokens |
| | | | | Bk Bu Br Go Gr Re Si |
+------------+-------------------+----+----+----------------------+
| Kevan | West Brompton | 1 | 17 | 4 1 0 0 0 6 2 |
| Julie | Clapham South | 4 | 14 | 6 1 5 2 0 3 1 |
|*Drone | | 0 | 0 | 2 0 2 0 0 2 0 |
| Jon | Croxley | 0 | 0 | 3 0 2 0 0 2 0 |
| Dunx | South Wimbledon | 2 | 20 | 5 0 2 0 0 1 1 |
| Grimace | West Kensington | 3 | 2 | 4 0 1 0 0 1 0 |
| dave | East Acton | 0 | 0 | 2 0 2 0 0 2 0 |
| PaulWay | Limehouse | 0 |-16 | 2 3 1 0 0 1 0 |
+------------+-------------------+----+----+----------------------+
+---------------++------------------------------++----------------+
| Bridges: Down || WILD STATIONS || Time: Sat 1500 |
+---------------+| |+----------------+
+---------------+| |+----------------+
| Out of Knip || || Circle: <-> |
+---------------++------------------------------++----------------+
+Possessions----+-------------------------------------------------+
| Kevan | Harmonica |
| Julie | Zone 2 Pass |
| Dunx | Zone 4 Pass, Hat (T) |
| PaulWay | Zone 2 Pass |
| Grimace | |
| dave | Hat (C) |
+---------------+-------------------------------------------------+
+-----------------+--------------+-----------------+--------------+
| Euston | BkBk | Tott & Whetstone| ReReReRe |
| Shoreditch | BkBk | Bank | ReRe |
+-----------------+--------------+-----------------+--------------+

Kevan : [Home: West Brompton] West Brompton (DS) 
Dunx : [Home: South Wimbledon] South Wimbledon (NT) 
Kevan : [LV+3] Hammersmith (PD via DS) 
Julie : [Home: Clapham South] Clapham South (NT)
[Purchasing Zone 2 Pass] [Collecting Hat] 
Dunx : Pass (South Wimbledon (NT)) [Bulkheading Colliers Wood] 
[Purchasing Zone 4 Pass] [Collecting Hat] 
Grimace : Forced Pass 
PaulWay : [Home: Limehouse] Limehouse (DL) [Purchasing Zone 2 Pass] 
[Collecting Hat] 
Kevan : [LV+3] Paddington (CL via PD) [Collecting Hat] [Knocking BR 
Hat off PaulWay] 
Julie : [LV+3] Stockwell (NT) [Knocking Hat off Dunx] 
Dunx : [LV+1] Morden (NT) [Collecting Hat] [Hands On Hat] 
[Knocking Compass Hat Off Julie] 
Grimace : Forced Pass 
PaulWay : [LV+3] Shoreditch (EL via DL) 
Kevan : [LV-1] Kings Cross St Pancras (CL) [Purchasing Harmonica] 
Julie : [LV+1] Embankment (NT) 
Dunx : [LV+2] [Token Running] Morden [Rebounding Off Colliers Wood] 
[Hands On Hat] 
Grimace : [Home: West Kensington] West Kensington (DS) 
PaulWay : Forced Pass 
Kevan : [LV+3] Gloucester Road (DS via NT, VC) [Claiming a Black Token 
from Euston] [Blocking Earls Court] 
Julie : [LV+3] Camden Town (NT) [Using the Northern Line Rocket 
Manoeuvre] [Blocking Euston] 
Dunx : Morden (NT) [Rebounding Off Colliers Wood] 
[Terminus Slingshot to High Barnet (NT)] [Hands On Hat] 
Grimace : [LV+3] Ravenscourt Park (DS) [Collecting Hat] 
PaulWay : Pass [Knocking Verdant Hat off Grimace] [Purchasing Chocolate Bar]

Kevan : [LV-1] Ravenscourt Park (DS via CL,CN,HC) [Shunting Grimace to 
Parsons Green] 
Julie : [LV+3] High Barnet (NT) [Shunting Dunx to Camden Town] 
Jon : [Home: Croxley] Croxley [Blocking Moor Park] 
Dunx : [LV+2] Belsize Park (NT) [Black Token on Chalk Farm] 
[Collecting Hat] [Hands On Hat] 
Grimace : [LV+1] Putney Bridge [Blocking Parsons Green] 
dave : [Home: East Acton] East Acton (CN) [Collecting Compass Hat]
[Hands on Hat] 
PaulWay : [LV+3] [Eating Chocolate Bar] Monument (for Bank) (NT via EL, DS)
[Power Failure! NT]

{Comments:

10mins : Line velocity boost
10mins : Eating that Mars bar!
10mins -1Bk : Move including line change (token on Euston)
+1Bu : Four-interchange station
+1Bk : Passed through three interchanges
20mins -2Re : Power failure, stranding Dunx and Julie (tokens on Bank)

Game time updated.

Sorry for the delay, I'm on a course all week and can't get to my mail as
regularly as I'd like. Have fun, anyway.

Oops - charge calculation forgotten. From Dunx's nifty pages, I lose 16.
}

Paul Wayper -- DPI ITS Computer Systems Officer
_____________________________________________________________________
SigClean 1.5a prevents all errors in transcription, transmission, and
reception of eMail, destroys sig and email viruses, and stops flames.
If it doesn't seem to work, contact me and I'll fix it. (c) 1998 PJW


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From <WayperP@p...> Tue Oct 20 07:40:30 1998
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From: "Wayper, Paul" <WayperP@p...>
To: "'l-nomic@f...'" <l-nomic@f...>
Subject: MN: RE: Game 10 Game State Document
Date: Tue, 20 Oct 1998 17:55:35 +1000
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-----BEGIN PGP SIGNED MESSAGE-----
Hash: SHA1
+------------+-------------------+----+----+----------------------+
| Player | Home | LV | Ch | Tokens |
| | | | | Bk Bu Br Go Gr Re Si |
+------------+-------------------+----+----+----------------------+
| Kevan | West Brompton | 1 | 17 | 4 1 0 0 0 6 2 |
| Julie | Clapham South | 4 | 14 | 6 1 5 2 0 3 1 |
|*Drone | | 0 | 0 | 2 0 2 0 0 2 0 |
| Jon | Croxley | 0 | 0 | 3 0 2 0 0 2 0 |
| Dunx | South Wimbledon | 2 | 20 | 5 0 2 0 0 1 1 |
| Grimace | West Kensington | 3 | 2 | 4 0 1 0 0 1 0 |
| dave | East Acton | 0 | 0 | 2 0 2 0 0 2 0 |
| PaulWay | Limehouse | 0 | 0 | 2 3 1 0 0 1 0 |
+------------+-------------------+----+----+----------------------+
+---------------++------------------------------++----------------+
| Bridges: Down || WILD STATIONS || Time: Sat 1500 |
+---------------+| |+----------------+
+---------------+| |+----------------+
| Out of Knip || || Circle: <-> |
+---------------++------------------------------++----------------+
+Possessions----+-------------------------------------------------+
| Kevan | Harmonica |
| Julie | Zone 2 Pass |
| Dunx | Zone 4 Pass, Hat (T) |
| PaulWay | Zone 2 Pass |
| Grimace | |
| dave | Hat (C) |
+---------------+-------------------------------------------------+
+-----------------+--------------+-----------------+--------------+
| Euston | BkBk | Tott & Whetstone| ReReReRe |
| Shoreditch | BkBk | Bank | ReRe |
+-----------------+--------------+-----------------+--------------+

Kevan : [Home: West Brompton] West Brompton (DS) 
Dunx : [Home: South Wimbledon] South Wimbledon (NT) 
Kevan : [LV+3] Hammersmith (PD via DS) 
Julie : [Home: Clapham South] Clapham South (NT)
[Purchasing Zone 2 Pass] [Collecting Hat] 
Dunx : Pass (South Wimbledon (NT)) [Bulkheading Colliers Wood] 
[Purchasing Zone 4 Pass] [Collecting Hat] 
Grimace : Forced Pass 
PaulWay : [Home: Limehouse] Limehouse (DL) [Purchasing Zone 2 Pass] 
[Collecting Hat] 
Kevan : [LV+3] Paddington (CL via PD) [Collecting Hat] [Knocking BR 
Hat off PaulWay] 
Julie : [LV+3] Stockwell (NT) [Knocking Hat off Dunx] 
Dunx : [LV+1] Morden (NT) [Collecting Hat] [Hands On Hat] 
[Knocking Compass Hat Off Julie] 
Grimace : Forced Pass 
PaulWay : [LV+3] Shoreditch (EL via DL) 
Kevan : [LV-1] Kings Cross St Pancras (CL) [Purchasing Harmonica] 
Julie : [LV+1] Embankment (NT) 
Dunx : [LV+2] [Token Running] Morden [Rebounding Off Colliers Wood] 
[Hands On Hat] 
Grimace : [Home: West Kensington] West Kensington (DS) 
PaulWay : Forced Pass 
Kevan : [LV+3] Gloucester Road (DS via NT, VC) [Claiming a Black Token 
from Euston] [Blocking Earls Court] 
Julie : [LV+3] Camden Town (NT) [Using the Northern Line Rocket 
Manoeuvre] [Blocking Euston] 
Dunx : Morden (NT) [Rebounding Off Colliers Wood] 
[Terminus Slingshot to High Barnet (NT)] [Hands On Hat] 
Grimace : [LV+3] Ravenscourt Park (DS) [Collecting Hat] 
PaulWay : Pass [Knocking Verdant Hat off Grimace] [Purchasing Chocolate Bar]

Kevan : [LV-1] Ravenscourt Park (DS via CL,CN,HC) [Shunting Grimace to 
Parsons Green] 
Julie : [LV+3] High Barnet (NT) [Shunting Dunx to Camden Town] 
Jon : [Home: Croxley] Croxley [Blocking Moor Park] 
Dunx : [LV+2] Belsize Park (NT) [Black Token on Chalk Farm] 
[Collecting Hat] [Hands On Hat] 
Grimace : [LV+1] Putney Bridge [Blocking Parsons Green] 
dave : [Home: East Acton] East Acton (CN) [Collecting Compass Hat]
[Hands on Hat] 
PaulWay : [LV+3] [Eating Chocolate Bar] Monument (for Bank) (NT via EL, DS)
[Power Failure! NT]

{Comments:

10mins : Line velocity boost
10mins : Eating that Mars bar!
10mins -1Bk : Move including line change (token on Euston)
+1Bu : Four-interchange station
+1Bk : Passed through three interchanges
20mins -2Re : Power failure, stranding Dunx and Julie (tokens on Bank)

Game time updated.

Sorry for the delay, I'm on a course all week and can't get to my mail as
regularly as I'd like. Have fun, anyway.
}

Paul Wayper -- DPI ITS Computer Systems Officer
_____________________________________________________________________
SigClean 1.5a prevents all errors in transcription, transmission, and
reception of eMail, destroys sig and email viruses, and stops flames.
If it doesn't seem to work, contact me and I'll fix it. (c) 1998 PJW

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From Jonathan David Amery <jda23@h...> Tue Oct 20 07:48:41 1998
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From: Jonathan David Amery <jda23@h...>
To: Mornington Nomic <l-nomic@f...>
Subject: Re: MN: Year 2, Week 26: Voting Results for Week 25
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On Tue, 20 Oct 1998, Kevan Davis wrote:

> [e] Five, for Jon? Oh dear.

I didn't want to go inactive...

-- 
Jonathan David Amery, Trinity Hall, CAMBRIDGE, CB2 1TJ. #####
http://www.trinhall.cam.ac.uk/~jda23/home.html o__#######
"The last human being on the Earth sat alone in a room. \'#######
There was a knock on the door..." - Shortest SF story...




From Richard Brockie <rmb@r...> Tue Oct 20 07:49:07 1998
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From: Richard Brockie <rmb@r...>
To: Mornington Nomic <l-nomic@f...>
Subject: Comments re: MN: Year 2, Week 26: Proposals
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> Proposal 526 - Lounging Around [Multiple]
> 
> 1. The Lounges [Enactment]

> 2. Musical Chairs [Enactment]

Hurrah!

> Proposal 527 - Oh, What's the Point? [Repeal]
> 
> Repeal Rule 0.3.3 (Wake Up, Damn You).

Hurrah!

> Proposal 528 - All the Right Moves [Multiple]

Upon first inspection, seems to wrap this thorny problem up, but for one
caveat.

> "Moves, Plays and Turns shall be defined as follows in combination with 
> those definitions already extant: 
> 
> " * A Player's Turn consists of the total set of changes that a Player 
> makes to the GSD when e takes eir Turn. This may be referred to 
> simply as 'a Turn' 
> 
> " * A Player's Play is the section written against eir name at the bottom 
> of the GSD which includes the Player's Piece's Move and any Actions 
> played. This may be referred to simply as 'a Play' 
> 
> " * A Piece's Move is its normal motion along LU lines, excluding all 
> Action-related changes to position. This may be referred to simply 
> as 'a Move' 

Perhaps a bullet detailing the Action part of the Turn is required for
completeness.

> [Amendment: Through the Round Window] 
> Amend Rule 1.3.0 (Turn Summary) by adding the following paragraphs: 
> 
> "A Round is a sequence of Turns in which all Active Players Play. 

Hurrah!

> ------------------------------------------------------------------------------
> 
> Proposal 530 - Charge Tunneling [Multiple]

Hurrah! An exciting proposal...

> Proposal 531 - Purple Patch [multiple]
> 
> {The more the merrier...}

Sorry, but I don't think so...

> Amend the second paragraph of Rule 1.4.1 (Token Gesture) to read as follows:
> 
> "There are eight colours of Token - three Metallic (Gold, Silver and Bronze)
> and four Plastic (Black, Blue, Green, Puce and Red)."
^^^^
Should be "five".

> Add the following description of Puce Tokens to the list in the same rule:
> 
> * Puce : Wild (may be used in place of any other plastic token, the user
> specifying which tokens are being replaced in the comments at the end of eir
> turn)

I just don't like this idea.

> Proposal 533 - Last One to Amersham is a Cissy [enactment]

Sounds like a laugh...

--- miKi




From <DELLIS@U...> Tue Oct 20 09:06:18 1998
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Date: 20 Oct 98 16:53:48 +0100
From: "Dunx (Duncan Ellis)" <DELLIS@U...>
To: l-nomic@f...
Subject: Re: MN: Year 2, Week 26: Proposals
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The Week's Proposals included: 
> Proposal 526 - Lounging Around [Multiple] 
Nicely worded thing. One question: 

> 1. The Lounges [Enactment] 
> 
> Each non-Discussion Lounge may have a Game being played within it; 
Just one Game per lounge? I suppose that's fair enough in general, but 
might make tournament play difficult to organise should we ever have 
eight players entering (well, you never know...) 


> Proposal 527 - Oh, What's the Point? [Repeal] 
Fair enough - it does rather seem to have lost its relevance (especially 
since Kudos steadily decreases over time). 


> Proposal 528 - All the Right Moves [Multiple] 
Mine, all mine!! 

Responding to miki's remark... 

>> "Moves, Plays and Turns shall be defined as follows in combination with 
>> those definitions already extant: 
>Perhaps a bullet detailing the Action part of the Turn is required for 
>completeness. 

Hmm... perhaps, but nothing like that is used in the anywhere in the ruleset 
at the moment and if it were it would be fairly unambiguous to say 'the 
Actions'. 


Back to my own comments - 
> Proposal 531 - Purple Patch [multiple] 
miKi's already pointed out the typo, so I'll just mention my own misgivings 
about this one. 

> * Puce : Wild (may be used in place of any other plastic token, the user 
> specifying which tokens are being replaced in the comments at the end of
eir 
> turn) 
First of all, Puce may be used in lieu of another plastic token *anywhere*: 
does that include token stacks? If so, then that is way, way too powerful. 
You could dump four Puces, call them Blacks, and call it a Kafka Sinkhole. 
Or dump a few Puces and complete any Plastic-only token stack. 

It would also be *very* hard to administer - the statement of what a Puce 
is being used as is lost whilst the Token Stack lives on. In other games 
with wild things (blanks in Scrabble, wild cards in canasta) there is some 
definite context to remind what a wild was placed as. 

So - I think it would be reasonable to say that Puce is always Puce on a 
Token Stack, or that it permanently transmutes into the named Token colour, 
or even to ban Puces on Token Stacks entirely. 

Secondly, I think that wild tokens (at least in their current form) would 
make the game too easy. One of the main skills of MN as it stands is 
gathering the right tokens for the job. I wouldn't claim that gathering 
Puces is necessarily easy (Silvers are quite hard to come by after all) 
but the focus changes. 

Also (to bring up how other games work once again) the number of wilds is 
usually restricted in some way - only two blanks exist in Scrabble; in 
Canasta less than half of a group of melded cards can be wild. Games of 
pure skill (such as chess, to which I like to think we at least aspire) 
has only one 'wild' at all (pawn promotion) and that is very hard to 
obtain. 

In aummary, I think it's an interesting idea, but flawed in its current 
form. 


> Proposal 533 - Last One to Amersham is a Cissy [enactment] 
This is ace! I was thinking of high charges *restricting* LV, but this is 
much, much more fun. 

Top marks to the Proposer - if I could vote FOR it twice, I would. 

-- 
Dunx 
IRL: Duncan Ellis, Senior Software Engineer, Business Modelers, Oracle 
<I work for Oracle, I don't speak for them>


From kenningd@w... Tue Oct 20 09:36:45 1998
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>Back to my own comments - 
>> Proposal 531 - Purple Patch [multiple] 
>
>miKi's already pointed out the typo,

Urk. thanks miKi.

>First of all, Puce may be used in lieu of another plastic token *anywhere*: 
>does that include token stacks?

Urk. Damn. I didn't even think of that. Very good point.

>It would also be *very* hard to administer - the statement of what a Puce 
>is being used as is lost whilst the Token Stack lives on.

Yes, I totally agree.

>Secondly, I think that wild tokens (at least in their current form) would 
>make the game too easy. One of the main skills of MN as it stands is 
>gathering the right tokens for the job. I wouldn't claim that gathering 
>Puces is necessarily easy (Silvers are quite hard to come by after all) 
>but the focus changes. 

Well, if a gold is worth four blues, and a gold is also worth two silvers,
then.... oh, I don't know, but I think this bit of the proposal is sound
because the cost of puces is very high -- acquiring silvers is quite difficult
enough to make it hard for anyone to get too many puces, especially considering
you might need those silvers for other things.

>Also (to bring up how other games work once again) the number of wilds is 
>usually restricted in some way....

another fair point.

>In aummary, I think it's an interesting idea, but flawed in its current 
>form. 

Well, to be honest, the Puce Token type is a bit of a Millenium Dome -- I
thought it would be a nice thing to have but didn't have a clue what to do with
it once we'd got it, so it ends up being filled with a hare-brained pile
of nonsense...

So, if I put in something about Puces always being Puces on token stacks and
made a limit on how many can be in play at a time, would people be interested?

>> Proposal 533 - Last One to Amersham is a Cissy [enactment] 
>This is ace! I was thinking of high charges *restricting* LV, but this is 
>much, much more fun. 
> 
>Top marks to the Proposer - if I could vote FOR it twice, I would. 

Cheers. Nice to know I can get *some* things right.

dave






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From: "Wayper, Paul" <WayperP@p...>
To: "'l-nomic@f...'" <l-nomic@f...>
Subject: MN: Game 9 Game State Document
Date: Wed, 21 Oct 1998 17:38:20 +1000
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-----BEGIN PGP SIGNED MESSAGE-----
Hash: SHA1

+------------+-------------------+----+----+----------------------+ 
| Player (T)| Home | LV | Ch | Tokens | 
| | | | | Bk Bu Br Go Gr Re Si | 
+------------+-------------------+----+----+----------------------+ 
| PaulWay (B)| Finchley Central | 10 | -4 | 8 0 2 0 0 2 0 | 
| miKi (C)| Bethnal Green | 0 | 0 | 4 4 7 2 0 4 0 | 
| Kevan (B)| All Saints | 3 | 0 | 7 1 1 0 0 0 0 | 
| dave (A)| Wood Green | 5 | 13 | 4 0 2 1 0 2 0 | 
| Grimace (C)| Swiss Cottage | 0 | -4 | 11 5 8 0 0 4 0 | 
| Drone (B)| | 3 | 0 | 3 0 1 0 0 1 0 | 
| Julie (A)| Moor Park | 5 |-20 | 7 0 1 3 0 2 0 | 
| Dunx (B)| Ladbroke Grove | 0 | -4 | 2 1 2 0 1 0 0 | 
+------------+-------------------+----+----+----------------------+ 
+---------------++------------------------------++----------------+ 
| Bridges: Down || WILD STATIONS || Time: Sat 0500 | 
+---------------+| Colliers Wood |+----------------+ 
+---------------+| Oakwood |+----------------+ 
| Out of Knip || Hampstead || Circle: <-> | 
+---------------++------------------------------++----------------+ 
+Possessions----+-------------------------------------------------+ 
| PaulWay | Zone 4 Pass, Hat (T), Zone 1-3 Pass | 
| miKi | Zone 2 Pass, Hat (BR,T,V) | 
| Kevan | *Drone Stick* | 
| dave | Hat (B,T,V), Zone 2 Pass | 
| Grimace | Hats (A,T), Zone 1 Pass, Casiotone | 
| Julie | Hats (T), Chocolate Bar | 
| Dunx | Chocolate Bar, *Zones 1-6 Pass* | 
+---------------+-------------------------------------------------+ 
+Token-Assignments+--------------+-----------------+--------------+ 
| Mile End | BkBkBkRe | Ladbroke Grove | ReRe | 
| Hanger Lane | ReRe | Westbourne Park | BuBu | 
| Latimer Road | BuBu | Bayswater | Bu | 
| Bethnal Green | ReBuGo | Heathrow 1,2,3 | Re | 
| Bermondsey | ReGo | Canning Town | Re | 
| Royal Oak | BkGo | Southwark | Re | 
+-----------------+--------------+-----------------+--------------+ 
+---------+-------------------------------------------------------+ 
| Damaged | Euston* | 
+---------+-------------------------------------------------------+ 
+-----------------------------------------------------------------+ 
| Courier Call... Epping to Amersham | 
+-----------------------------------------------------------------+ 

PaulWay : [Home: Finchley Central] Finchley Central (NT) 
[Purchasing Zone 4 Pass] 
miKi : [Home: Bethnal Green] Bethnal Green (CN) 
[Purchasing Zone 2 Pass] 
Kevan : [Home: All Saints] All Saints (DL) 
Grimace : [Home: Swiss Cottage] Swiss Cottage (JL) 
Dunx : [Home: Ladbroke Grove] Ladbroke Grove (HC) 
PaulWay : [LV+1] Mill Hill East (NT) [Collecting Terminus Hat] 
miKi : Pass (Bethnal Green (CN)) 
Kevan : Pass (All Saints (DL)) [Colliers Wood Wild] 
Grimace : [LV+2] Baker Street (JL) [Collecting Hat (A-Z)] 
Dunx : Pass (Ladbroke Grove (HC)) 
PaulWay : [Token Running] Finchley Central (NT) 
miKi : [LV+3] Whitechapel (DS via CN, HC) 
Kevan : Pass (All Saints (DL)) 
Grimace : [LV+2] [Silver to Bronze] [Purchasing Zone 1 Pass] 
[Purchasing Casiotone] Notting Hill Gate (DS) 
Julie : [Home: Moor Park] Moor Park (MP) [Collecting Hat] 
PaulWay : [LV+1] Woodside Park (NT) [Collecting Hat] 
miKi : [LV+2] New Cross (EL) [Collecting Hat (BR)] 
Kevan : [LV+3] [Purchasing Chocolate Bar] [Eating Chocolate Bar] 
Shadwell (DL) [Blocking Wapping] 
dave : [Home: Wood Green] Wood Green (PD) [Collecting Hat] 
Grimace : Pass (Notting Hill Gate (DS)) [Busking] 
Julie : [LV+2] Watford (MP) 
PaulWay : High Barnet (NL) 
miKi : [Gold Running] New Cross Gate (EL) [Rebounding off Wapping] 
[Collecting Hat (T)] 
Kevan : Pass (Shadwell (DL)) [Blocking Wapping] 
dave : [LV+1] Bounds Green (PD) 
Grimace : [LV+2] [Game Time: +0100] Kensington (Olympia) (DS) 
[Collecting Hat (Terminus)] [Busking] 
Julie : [Token Running] Moor Park (MP) 
PaulWay : [LV+2] [Token Running] Finchley Central 
[Purchasing Zone 1-3 pass] 
miKi : [Token Running] [LV-2] Rotherhithe (EL) [Rebounding off
Wapping] 
Kevan : Pass (Shadwell (DL)) [Bridges Up] [Fire at Wapping] 
[Claiming Drone Stick] [Courier Call] 
dave : [LV+3] Cockfosters (PD) [Collecting Hat] [Oakwood Wild] 
Grimace : Pass (Kensington (Olympia) (DS)) [Bridges Down] 
Drone : [LV+3] Goodge Street (NT) [Dropping Package at Euston] 
[Purchasing Chocolate Bar] [Giving Chocolate Bar to 
Dunx] 
Julie : [LV+2] Amersham (MP) [Purchasing Chocolate Bar] 
[Collecting Hat] [Hampstead Wild] 
Dunx : [LV+2] Royal Oak (HC) [Detonating Euston Package] 
[Claiming a Blue from Westbourne Park] 
[Black Token on Royal Oak] [Knocking Verdant Hat Off
Julie] 
PaulWay : [LV+1] Camden Town (NT) 
miKi : [Home] Bethnal Green (CN) [Claiming Blue Token from
Rotherhithe] 
[Red Token on Bethnal Green] [Collecting Hat (V)] 
Kevan : [Reshuffling] [LV+1] Bank (NT via DL) [Blocking Liverpool
Street] 
dave : [LV+3] [Purchasing Zone 2 Pass] [Token Running] Manor House
(PD) 
Grimace : [Game Time: +0100] [LV+3] [Token Running] Notting Hill Gate
(DS) 
[Busking] 
Julie : [LV-2] [Token Running] Chesham (MP) 
Dunx : [LV+1] Notting Hill Gate (DS via HC) 
[Shunting Grimace to Kensington Olympia (DS)] [Gold to
Bronze] 
[Purchasing Zones 1-6 Pass] [Reshuffling] 
PaulWay : [LV+3] Edgware (NT) 
miKi : Pass (Bethnal Green (CN)) 
[Claiming Blue Token from Bethnal Green] 
Kevan : [LV+3] [Game Time: +0200] Angel (NT) [Claiming a Blue Token
- From 
Angel] [Blocking Kings Cross St Pancras] 
dave : [LV-2] Walthamstow Central (VC, via PD, VC) [Collecting Hat
(BR)] 
[Hands on Hat] 
Grimace : Pass (Kensington (Olympia) (DS)) [Visiting Warblington] 
[Gold to Bronze] [Knocking Verdant Hat off PaulWay] [Hands
on
Hat] 
Julie : [Token Running] [LV+3] Northwood (MP) 
Dunx : Pass (Notting Hill Gate (DS)) [Recycling] 
PaulWay : [Token Running] [LV+1] [Opening MC] Mornington Crescent (NT)

{Comments:
10mins +1Go : Token running
10mins : LV+1
10mins -3Go : Opening MC (on Bethnal Green, Bermondsey and Royal Oak)
10mins +1Bk : Same line move
+1Br : Zone pass (bought successfully long ago, btw)

Charge (27-31) updated, as well as Game Time.

}


Paul Wayper -- DPI ITS Computer Systems Officer
_____________________________________________________________________
SigClean 1.5a prevents all errors in transcription, transmission, and
reception of eMail, destroys sig and email viruses, and stops flames.
If it doesn't seem to work, contact me and I'll fix it. (c) 1998 PJW


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Version: PGPfreeware 5.5.3i for non-commercial use <http://www.pgpi.com>

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From kenningd@w... Wed Oct 21 02:57:07 1998
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Date: Wed, 21 Oct 1998 10:53:32 +0100
Message-Id: <98102110533244@w...>
To: L-NOMIC@f...
Subject: MN: Game 9 -- buzz on Mr Wayper
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>PaulWay : [LV+1] Mill Hill East (NT) [Collecting Terminus Hat] 
>PaulWay : [Token Running] Finchley Central (NT) 

>PaulWay : High Barnet (NL) 
>PaulWay : [LV+2] [Token Running] Finchley Central 

>PaulWay : [LV+3] Edgware (NT) 
>PaulWay : [Token Running] [LV+1] [Opening MC] Mornington Crescent (NT)

Actually, this is not a buzz, because I just checked the rule and see that the
clause about not token running more than once on the same line is no longer
there (if indeed it was ever there -- am I going mad?). I noticed Julie doing
the same trick on the Met line, but didn't buzz her because she's my team-mate.

If, indeed, this is after all a legal move, then fair play to Mr Wayper for
such a deviously simple plan that no-one even spotted it. However, I think this
just shows that token running *still* needs fixing. Or repealing altogether.

dave






From <DELLIS@U...> Wed Oct 21 03:03:49 1998
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Date: 21 Oct 98 10:59:13 +0100
From: "Dunx (Duncan Ellis)" <DELLIS@U...>
To: l-nomic@f...
Subject: MN: Game 10 - Buzz on PaulWay
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>PaulWay : [LV+3] [Eating Chocolate Bar] Monument (for Bank) (NT via EL, DS) 
> [Power Failure! NT] 

> 20mins -2Re : Power failure, stranding Dunx and Julie (tokens on Bank) 

Your final location is Bank. You can't place the Tokens there. 

In fact, you can't place the Tokens *anywhere* since Bank is Quadrant Zero 
and all Quadrants are adjacent to it (Rule 1.4.19). 

It's rather a trivial buzz and not really worth a repost, perhaps just a 
bit of Token Stack obliteration from the next Player (Kevan). I can't 
find anything wrong with the actual Play (to start using my terminology 
early). 

-- 
Dunx 
IRL: Duncan Ellis, Senior Software Engineer, Business Modelers, Oracle 
<I work for Oracle, I don't speak for them>


From <DELLIS@U...> Wed Oct 21 03:21:37 1998
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From: "Dunx (Duncan Ellis)" <DELLIS@U...>
To: l-nomic@f...
Subject: Re: MN: Game 9 -- buzz on Mr Wayper
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You had me panicking there for a moment... 

>Actually, this is not a buzz, because I just checked the rule and see that
the 
>clause about not token running more than once on the same line is no longer 
>there (if indeed it was ever there -- am I going mad?). 

It was Proposed, but did not pass - Proposal 376 (Year 2, Week 5). 

> I noticed Julie doing 
>the same trick on the Met line, but didn't buzz her because she's my 
team-mate. 

;-) 

-- 
Dunx 
IRL: Duncan Ellis, Senior Software Engineer, Business Modelers, Oracle 
<I work for Oracle, I don't speak for them>


From kenningd@w... Wed Oct 21 03:23:06 1998
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To: l-nomic@f...
Subject: Re: MN: Game 10 - Buzz on PaulWay
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>In fact, you can't place the Tokens *anywhere* since Bank is Quadrant Zero 
>and all Quadrants are adjacent to it (Rule 1.4.19). 

Am I the only one that finds the idea of five quadrants a bit weird? Ah well,
such is the way language evolves...

dave





From <DELLIS@U...> Wed Oct 21 03:45:26 1998
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From: "Dunx (Duncan Ellis)" <DELLIS@U...>
To: l-nomic@f...
Subject: Re: MN: Game 10 - Buzz on PaulWay
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>Am I the only one that finds the idea of five quadrants a bit weird? Ah
well, 
>such is the way language evolves... 

It is a bit strange, but then again the five quadrants we have here are more 
sane than those described in the Encyclopaedia Morningtonia... 

http://aurora.york.ac.uk/mc_em.html#quadrant5 

At least our Quadrant Zero can be rationalised as an extended field of 
influence for the Meridian, 

-- 
Dunx 
IRL: Duncan Ellis, Senior Software Engineer, Business Modelers, Oracle 
<I work for Oracle, I don't speak for them>


From Jonathan David Amery <jda23@h...> Wed Oct 21 05:56:48 1998
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To: l-nomic@f...
Subject: Re: MN: Game 10 - Buzz on PaulWay
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On 21 Oct 1998, Dunx (Duncan Ellis) wrote:

> >Am I the only one that finds the idea of five quadrants a bit weird? Ah
> well, 
> >such is the way language evolves... 
> 
> It is a bit strange, but then again the five quadrants we have here are more 
> sane than those described in the Encyclopaedia Morningtonia... 
> 
> http://aurora.york.ac.uk/mc_em.html#quadrant5 
> 
> At least our Quadrant Zero can be rationalised as an extended field of 
> influence for the Meridian, 
> 

I almost proposed a quadrent 5 proposal before I went inactive last term,
but it would have been very complicated - and would better fit in a
special ruleset I think.

-- 
Jonathan David Amery, Trinity Hall, CAMBRIDGE, CB2 1TJ. #####
http://www.trinhall.cam.ac.uk/~jda23/home.html o__#######
"The last human being on the Earth sat alone in a room. \'#######
There was a knock on the door..." - Shortest SF story...



From Kevan Davis <kdavis@i...> Wed Oct 21 06:01:00 1998
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From: Kevan Davis <kdavis@i...>
Subject: Re: MN: Game 10 - Buzz on PaulWay
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>>PaulWay : [LV+3] [Eating Chocolate Bar] Monument (for Bank) (NT via EL, DS) 
>> [Power Failure! NT] 
> 
>> 20mins -2Re : Power failure, stranding Dunx and Julie (tokens on Bank) 
> 
>Your final location is Bank. You can't place the Tokens there. 
> 
>In fact, you can't place the Tokens *anywhere* since Bank is Quadrant Zero 
>and all Quadrants are adjacent to it (Rule 1.4.19). 
> 
>It's rather a trivial buzz and not really worth a repost, perhaps just a 
>bit of Token Stack obliteration from the next Player (Kevan). I can't 
>find anything wrong with the actual Play (to start using my terminology 
>early). 

I'd rather not, in case Paul was relying on those two Red for a future
strategy. Perhaps we need a rule clarifying this, but I think there's
a limit to the things you can say "Oh, I'll just alter that, you forgot
to"; removing an eaten but undeleted Baguette is permissible, but
destroying a newly created Token Stack because the creator "probably
forgot that he couldn't do that" seems a step too far.

Arguably I should just delete the Tokens and play on, it being Paul's
tough luck for getting it wrong, but such isn't a million miles from
"You can't actually move to Brent Cross; I'll assume you meant Golders
Green." If it was covered by the ruleset, I'd be alright with it, but
it isn't and I'm not.

Kevan

--
kdavis@i... - http://www.innotts.co.uk/~elusive/kevan - UIN: 5998366
"Stay home, be bored - it's crap, I know."
-- The Smiths, "Death At One's Elbow"


From <DELLIS@U...> Wed Oct 21 06:22:34 1998
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Date: 21 Oct 98 14:14:10 +0100
From: "Dunx (Duncan Ellis)" <DELLIS@U...>
To: l-nomic@f...
Subject: Re: MN: Game 10 - Buzz on PaulWay
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>>It's rather a trivial buzz and not really worth a repost, perhaps just a 
>>bit of Token Stack obliteration from the next Player (Kevan). I can't 
>>find anything wrong with the actual Play (to start using my terminology 
>>early). 

>I'd rather not, in case Paul was relying on those two Red for a future 
>strategy. 

Fair enough - can't argue with that. 

>Perhaps we need a rule clarifying this, but I think there's 
>a limit to the things you can say "Oh, I'll just alter that, you forgot 
>to"; removing an eaten but undeleted Baguette is permissible, but 
>destroying a newly created Token Stack because the creator "probably 
>forgot that he couldn't do that" seems a step too far. 

Um - yes, I suppose so. 

>Arguably I should just delete the Tokens and play on, it being Paul's 
>tough luck for getting it wrong, but such isn't a million miles from 
>"You can't actually move to Brent Cross; I'll assume you meant Golders 
>Green." 

I disagree, but not strongly enough to start a fight. I would contend that 
Token Stacks are a lot less significant than Piece position or Player 
possessions (since the Tokens have already passed out of Paul's hands), 
but as you say they can be important from a tactical point of view. 

>If it was covered by the ruleset, I'd be alright with it, but 
>it isn't and I'm not. 

In the absence of any such clarifying rule I think that's a reasonable 
position. 

Unfortunately, I can't think of any way of drafting any such Rule... 

-- 
Dunx 
IRL: Duncan Ellis, Senior Software Engineer, Business Modelers, Oracle 
<I work for Oracle, I don't speak for them>


From Kevan Davis <kdavis@i...> Wed Oct 21 07:28:32 1998
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>>If it was covered by the ruleset, I'd be alright with it, but 
>>it isn't and I'm not. 
> 
>In the absence of any such clarifying rule I think that's a reasonable 
>position. 
> 
>Unfortunately, I can't think of any way of drafting any such Rule... 

Well, the only time you'd really ever fiddle the previous Player's
GSD would be if they'd neglected to update the data at the top of it,
in light of something that was explicitly altered in either the Play
(an inspired and useful piece of jargon, there, incidentally) or
comments. And, I suppose, to add the Line Code to a Move where only
one Code could be possible.

I think that probably covers it, and wouldn't be too hard to phrase
into a Rule... Can anyone think of any other cases (or exceptions to
the above)?

Kevan

--
kdavis@i... - http://www.innotts.co.uk/~elusive/kevan - UIN: 5998366
"I have to carve the gargoyles, because I can carve nothing else;
I leave to others the angels and the arches and the spires."
-- G.K. Chesterton


From <WayperP@p...> Thu Oct 22 00:21:22 1998
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From: "Wayper, Paul" <WayperP@p...>
To: "'l-nomic@f...'" <l-nomic@f...>
Subject: MN: RE: Game 10 - Buzz on PaulWay
Date: Thu, 22 Oct 1998 17:19:41 +1000
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-----BEGIN PGP SIGNED MESSAGE-----
Hash: SHA1
On Wednesday, October 21, 1998 7:59 PM, Dunx (Duncan Ellis)
[SMTP:DELLIS@U...] wrote:
> In fact, you can't place the Tokens *anywhere* since Bank is Quadrant Zero
> and all Quadrants are adjacent to it (Rule 1.4.19). 

So what you're saying here is that anyone in Quadrant Zero is unable to
place tokens anywhere?

As far as I can see, this is exactly what is stated. There is no definition
of 'adjacency' within the rules, but the common definition means that
quadrant zero is adjacent to everything. It still manages to be colourable
by the Four Colour Theorem, though :-)

> It's rather a trivial buzz and not really worth a repost, perhaps just a 
> bit of Token Stack obliteration from the next Player (Kevan). I can't 
> find anything wrong with the actual Play (to start using my terminology 
> early). 

It won't make any difference to me, but I'll send the repost anyway for
conformity's sake.

Noole,

Paul Wayper -- DPI ITS Computer Systems Officer
_____________________________________________________________________
SigClean 1.5a prevents all errors in transcription, transmission, and
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From <WayperP@p...> Thu Oct 22 00:33:39 1998
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From: "Wayper, Paul" <WayperP@p...>
To: "'l-nomic@f...'" <l-nomic@f...>
Subject: MN: RE: RE: Game 10 Game State Document
Date: Thu, 22 Oct 1998 17:32:12 +1000
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-----BEGIN PGP SIGNED MESSAGE-----
Hash: SHA1

+------------+-------------------+----+----+----------------------+
| Player | Home | LV | Ch | Tokens |
| | | | | Bk Bu Br Go Gr Re Si |
+------------+-------------------+----+----+----------------------+
| Kevan | West Brompton | 1 | 17 | 4 1 0 0 0 6 2 |
| Julie | Clapham South | 4 | 14 | 6 1 5 2 0 3 1 |
|*Drone | | 0 | 0 | 2 0 2 0 0 2 0 |
| Jon | Croxley | 0 | 0 | 3 0 2 0 0 2 0 |
| Dunx | South Wimbledon | 2 | 20 | 5 0 2 0 0 1 1 |
| Grimace | West Kensington | 3 | 2 | 4 0 1 0 0 1 0 |
| dave | East Acton | 0 | 0 | 2 0 2 0 0 2 0 |
| PaulWay | Limehouse | 0 |-16 | 2 3 1 0 0 1 0 |
+------------+-------------------+----+----+----------------------+
+---------------++------------------------------++----------------+
| Bridges: Down || WILD STATIONS || Time: Sat 1500 |
+---------------+| |+----------------+
+---------------+| |+----------------+
| Out of Knip || || Circle: <-> |
+---------------++------------------------------++----------------+
+Possessions----+-------------------------------------------------+
| Kevan | Harmonica |
| Julie | Zone 2 Pass |
| Dunx | Zone 4 Pass, Hat (T) |
| PaulWay | Zone 2 Pass |
| Grimace | |
| dave | Hat (C) |
+---------------+-------------------------------------------------+
+-----------------+--------------+-----------------+--------------+
| Euston | Bk | Tott & Whetstone| ReReReRe |
| Shoreditch | BkBk | | |
+-----------------+--------------+-----------------+--------------+

Kevan : [Home: West Brompton] West Brompton (DS) 
Dunx : [Home: South Wimbledon] South Wimbledon (NT) 
Kevan : [LV+3] Hammersmith (PD via DS) 
Julie : [Home: Clapham South] Clapham South (NT)
[Purchasing Zone 2 Pass] [Collecting Hat] 
Dunx : Pass (South Wimbledon (NT)) [Bulkheading Colliers Wood] 
[Purchasing Zone 4 Pass] [Collecting Hat] 
Grimace : Forced Pass 
PaulWay : [Home: Limehouse] Limehouse (DL) [Purchasing Zone 2 Pass] 
[Collecting Hat] 
Kevan : [LV+3] Paddington (CL via PD) [Collecting Hat] [Knocking BR 
Hat off PaulWay] 
Julie : [LV+3] Stockwell (NT) [Knocking Hat off Dunx] 
Dunx : [LV+1] Morden (NT) [Collecting Hat] [Hands On Hat] 
[Knocking Compass Hat Off Julie] 
Grimace : Forced Pass 
PaulWay : [LV+3] Shoreditch (EL via DL) 
Kevan : [LV-1] Kings Cross St Pancras (CL) [Purchasing Harmonica] 
Julie : [LV+1] Embankment (NT) 
Dunx : [LV+2] [Token Running] Morden [Rebounding Off Colliers Wood]

[Hands On Hat] 
Grimace : [Home: West Kensington] West Kensington (DS) 
PaulWay : Forced Pass 
Kevan : [LV+3] Gloucester Road (DS via NT, VC) [Claiming a Black
Token 
from Euston] [Blocking Earls Court] 
Julie : [LV+3] Camden Town (NT) [Using the Northern Line Rocket 
Manoeuvre] [Blocking Euston] 
Dunx : Morden (NT) [Rebounding Off Colliers Wood] 
[Terminus Slingshot to High Barnet (NT)] [Hands On Hat] 
Grimace : [LV+3] Ravenscourt Park (DS) [Collecting Hat] 
PaulWay : Pass [Knocking Verdant Hat off Grimace] [Purchasing
Chocolate Bar]

Kevan : [LV-1] Ravenscourt Park (DS via CL,CN,HC) [Shunting Grimace
to 
Parsons Green] 
Julie : [LV+3] High Barnet (NT) [Shunting Dunx to Camden Town] 
Jon : [Home: Croxley] Croxley [Blocking Moor Park] 
Dunx : [LV+2] Belsize Park (NT) [Black Token on Chalk Farm] 
[Collecting Hat] [Hands On Hat] 
Grimace : [LV+1] Putney Bridge [Blocking Parsons Green] 
dave : [Home: East Acton] East Acton (CN) [Collecting Compass Hat]
[Hands on Hat] 
PaulWay : [LV+3] [Eating Chocolate Bar] Monument (for Bank) (NT via
EL, DS)
[Power Failure! NT]

{Comments:

10mins : Line velocity boost
10mins : Eating that Mars bar!
10mins -1Bk : Move including line change (can't place token)
+1Bu : Four-interchange station
+1Bk : Passed through three interchanges
20mins -2Re : Power failure, stranding Dunx and Julie (can't place
tokens)

Game time updated.

Sorry for the delay, I'm on a course all week and can't get to my mail
as
regularly as I'd like. Have fun, anyway.

- From Dunx's nifty pages, I lose 16 charge.

Also now placing my tokens correctly - by throwing them up into the
air and
watching them evaporate in the Paradox field of Quadrant Zero...
}


Paul Wayper -- DPI ITS Computer Systems Officer
_____________________________________________________________________
SigClean 1.5a prevents all errors in transcription, transmission, and
reception of eMail, destroys sig and email viruses, and stops flames.
If it doesn't seem to work, contact me and I'll fix it. (c) 1998 PJW


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From <DELLIS@U...> Thu Oct 22 01:17:25 1998
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Date: 22 Oct 98 09:12:20 +0100
From: "Dunx (Duncan Ellis)" <DELLIS@U...>
To: l-nomic@f...
Subject: MN: Game 11?
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Since Game 9 appears to be over now (after Paul's splendidly timed coup de 
grace) can we make a start on Game 11? 

It's been suggested that this be the Long Game in honour of York. 

Or should we wait until the lounges are built? 

-- 
Dunx 
IRL: Duncan Ellis, Senior Software Engineer, Business Modelers, Oracle 
<I work for Oracle, I don't speak for them>


From Kevan Davis <kdavis@i...> Thu Oct 22 04:29:00 1998
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+------------+-------------------+----+----+----------------------+
| Player | Home | LV | Ch | Tokens |
| | | | | Bk Bu Br Go Gr Re Si |
+------------+-------------------+----+----+----------------------+
| Kevan | West Brompton | 0 | 17 | 5 3 0 0 0 7 2 |
| Julie | Clapham South | 4 | 14 | 6 1 5 2 0 3 1 |
|*Drone | | 0 | 0 | 2 0 2 0 0 2 0 |
| Jon | Croxley | 0 | 0 | 3 0 2 0 0 2 0 |
| Dunx | South Wimbledon | 2 | 20 | 5 0 2 0 0 1 1 |
| Grimace | West Kensington | 3 | 2 | 4 0 1 0 0 1 0 |
| dave | East Acton | 0 | 0 | 2 0 2 0 0 2 0 |
| PaulWay | Limehouse | 0 |-16 | 2 3 1 0 0 1 0 |
+------------+-------------------+----+----+----------------------+
+---------------++------------------------------++----------------+
| Bridges: Down || WILD STATIONS || Time: Sat 1600 |
+---------------+| |+----------------+
+---------------+| |+----------------+
| Out of Knip || || Circle: <-> |
+---------------++------------------------------++----------------+
+Possessions----+-------------------------------------------------+
| Kevan | Harmonica |
| Julie | Zone 2 Pass |
| Dunx | Zone 4 Pass, Hat (T) |
| PaulWay | Zone 2 Pass |
| Grimace | |
| dave | Hat (C) |
+---------------+-------------------------------------------------+
+-----------------+--------------+-----------------+--------------+
| Euston | Bk | Tott & Whetstone| ReReReRe |
| Shoreditch | BkBk | | |
+-----------------+--------------+-----------------+--------------+

Kevan : [Home: West Brompton] West Brompton (DS) 
Dunx : [Home: South Wimbledon] South Wimbledon (NT) 
Kevan : [LV+3] Hammersmith (PD via DS) 
Julie : [Home: Clapham South] Clapham South (NT)
[Purchasing Zone 2 Pass] [Collecting Hat] 
Dunx : Pass (South Wimbledon (NT)) [Bulkheading Colliers Wood] 
[Purchasing Zone 4 Pass] [Collecting Hat] 
Grimace : Forced Pass 
PaulWay : [Home: Limehouse] Limehouse (DL) [Purchasing Zone 2 Pass] 
[Collecting Hat] 
Kevan : [LV+3] Paddington (CL via PD) [Collecting Hat] [Knocking BR 
Hat off PaulWay] 
Julie : [LV+3] Stockwell (NT) [Knocking Hat off Dunx] 
Dunx : [LV+1] Morden (NT) [Collecting Hat] [Hands On Hat] 
[Knocking Compass Hat Off Julie] 
Grimace : Forced Pass 
PaulWay : [LV+3] Shoreditch (EL via DL) 
Kevan : [LV-1] Kings Cross St Pancras (CL) [Purchasing Harmonica] 
Julie : [LV+1] Embankment (NT) 
Dunx : [LV+2] [Token Running] Morden [Rebounding Off Colliers Wood]

[Hands On Hat] 
Grimace : [Home: West Kensington] West Kensington (DS) 
PaulWay : Forced Pass 
Kevan : [LV+3] Gloucester Road (DS via NT, VC) [Claiming a Black
Token 
from Euston] [Blocking Earls Court] 
Julie : [LV+3] Camden Town (NT) [Using the Northern Line Rocket 
Manoeuvre] [Blocking Euston] 
Dunx : Morden (NT) [Rebounding Off Colliers Wood] 
[Terminus Slingshot to High Barnet (NT)] [Hands On Hat] 
Grimace : [LV+3] Ravenscourt Park (DS) [Collecting Hat] 
PaulWay : Pass [Knocking Verdant Hat off Grimace] [Purchasing Chocolate Bar]
Kevan : [LV-1] Ravenscourt Park (DS via CL,CN,HC) [Shunting Grimace to 
Parsons Green] 
Julie : [LV+3] High Barnet (NT) [Shunting Dunx to Camden Town] 
Jon : [Home: Croxley] Croxley [Blocking Moor Park] 
Dunx : [LV+2] Belsize Park (NT) [Black Token on Chalk Farm] 
[Collecting Hat] [Hands On Hat] 
Grimace : [LV+1] Putney Bridge [Blocking Parsons Green] 
dave : [Home: East Acton] East Acton (CN) [Collecting Compass Hat]
[Hands on Hat] 
PaulWay : [LV+3] [Eating Chocolate Bar] Monument (for Bank) (NT via EL, DS)
[Power Failure! NT]
Kevan : Pass (Ravenscourt Park (DS))

{
Comments:

Ludicrum tempus fugit.

+1 Black for the same Line.
+2 Blue for the Pass.

No change in Charge.

Gods, the excitement.
}

--
kdavis@i... - http://www.innotts.co.uk/~elusive/kevan - UIN: 5998366
"It's cold and it's wet, and a knell of
regret is pealing throughout every town."
-- Half Man Half Biscuit, "He Who Would Valium Take"


From Kevan Davis <kdavis@i...> Thu Oct 22 07:29:06 1998
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>Since Game 9 appears to be over now (after Paul's splendidly timed coup de 
>grace) can we make a start on Game 11? 
> 
>It's been suggested that this be the Long Game in honour of York. 
> 
>Or should we wait until the lounges are built? 

Probably better to wait 'til Tuesday and give it a Lounge, I think. It'd
just mean faffing around a bit too much, otherwise.

Are we generally in favour of it being a Long Game, then?

Kevan

--
kdavis@i... - http://www.innotts.co.uk/~elusive/kevan - UIN: 5998366
"I can still remember when I was just a kid; I was
free to do what I wanted to, but I never, ever did."
-- The Divine Comedy, "A Drinking Song"


From Kevan Davis <kdavis@i...> Thu Oct 22 07:29:13 1998
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>> 1. The Lounges [Enactment] 
>> 
>> Each non-Discussion Lounge may have a Game being played within it; 
>Just one Game per lounge? I suppose that's fair enough in general, but 
>might make tournament play difficult to organise should we ever have 
>eight players entering (well, you never know...) 

All Tournament Games bar the final are played over private email, though,
to spare the mailing list from excessive traffic. Arguably many mailing
lists might be preferable, but it'd be far too fiddly and pointless to
create half a dozen extra Lounges which we won't need again until the
next Tournament. Tish.

Kevan

--
kdavis@i... - http://www.innotts.co.uk/~elusive/kevan - UIN: 5998366
"I used to dream and I used to vow. I wouldn't dream of it now."
-- Morrissey, "Glamorous Glue"


From Richard Brockie <rmb@r...> Thu Oct 22 07:30:57 1998
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From: Richard Brockie <rmb@r...>
To: "'l-nomic@f...'" <l-nomic@f...>
Subject: Re: MN: RE: Game 10 - Buzz on PaulWay
In-Reply-To: <32C1DEF30B54D211A3DE00A0C9D34584428C8E@PIBCRMEXH001>
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On Thu, 22 Oct 1998, Wayper, Paul wrote:

> -----BEGIN PGP SIGNED MESSAGE-----
> Hash: SHA1
> On Wednesday, October 21, 1998 7:59 PM, Dunx (Duncan Ellis)
> [SMTP:DELLIS@U...] wrote:
> > In fact, you can't place the Tokens *anywhere* since Bank is Quadrant Zero
> > and all Quadrants are adjacent to it (Rule 1.4.19). 
> 
> So what you're saying here is that anyone in Quadrant Zero is unable to
> place tokens anywhere?

Exactement, monsieur Wayper - That was the whole thrust of me proposing
quadrant zero.

--- miKi




From Richard Brockie <rmb@r...> Thu Oct 22 09:11:41 1998
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From: Richard Brockie <rmb@r...>
To: l-nomic@f...
Subject: Re: MN: Game 11?
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> Are we generally in favour of it being a Long Game, then?

I am. You have to keep up some traditions. Incidentally, I am going to a
recording of ISIHAC on Sunday evening in Glasgow. Anyone else from here
going?

--- miKi



From <DELLIS@U...> Thu Oct 22 10:17:09 1998
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Date: 22 Oct 98 15:37:12 +0100
From: "Dunx (Duncan Ellis)" <DELLIS@U...>
To: l-nomic@f...
Subject: Re: MN: Year 2, Week 26: Proposals
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>>Just one Game per lounge? I suppose that's fair enough in general, but 
>>might make tournament play difficult to organise should we ever have 
>>eight players entering (well, you never know...) 

>All Tournament Games bar the final are played over private email, though, 
>to spare the mailing list from excessive traffic. Arguably many mailing 
>lists might be preferable, but it'd be far too fiddly and pointless to 
>create half a dozen extra Lounges which we won't need again until the 
>next Tournament. Tish. 

Good point - foolish of me. 

I just hope such games are not lost to posterity, that's all. 

-- 
Dunx 
IRL: Duncan Ellis, Senior Software Engineer, Business Modelers, Oracle 
<I work for Oracle, I don't speak for them>


From <DELLIS@U...> Thu Oct 22 10:49:41 1998
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From: "Dunx (Duncan Ellis)" <DELLIS@U...>
To: l-nomic@f...
Subject: Re: MN: Game 11?
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>> Are we generally in favour of it being a Long Game, then? 

>I am. 
Ditto, although I would have thought that was obvious. 

>You have to keep up some traditions. Incidentally, I am going to a 
>recording of ISIHAC on Sunday evening in Glasgow. Anyone else from here 
>going? 
Sadly not. 

Don't forget to offer strategic advice during the MC round - I remember 
someone doing that last series. 

Granted, he was roundly castigated up by Barry Cryer, but still... you 
have to try. 

-- 
Dunx 
IRL: Duncan Ellis, Senior Software Engineer, Business Modelers, Oracle 
<I work for Oracle, I don't speak for them>


From <WayperP@p...> Fri Oct 23 01:15:40 1998
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From: "Wayper, Paul" <WayperP@p...>
To: "'l-nomic@f...'" <l-nomic@f...>
Subject: RE: MN: Game 11?
Date: Fri, 23 Oct 1998 18:13:52 +1000
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On Friday, October 23, 1998 2:19 AM, Dunx (Duncan Ellis)
[SMTP:DELLIS@U...] wrote:
> Ditto, although I would have thought that was obvious. 

Count me in as well.

Noole,

Paul Wayper -- DPI ITS Computer Systems Officer
_____________________________________________________________________
SigClean 1.5a prevents all errors in transcription, transmission, and
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If it doesn't seem to work, contact me and I'll fix it. (c) 1998 PJW



From Richard Brockie <rmb@r...> Fri Oct 23 07:04:32 1998
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From: Richard Brockie <rmb@r...>
To: l-nomic@f...
Subject: Re: MN: Game 9 -- buzz on Mr Wayper
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> Actually, this is not a buzz, because I just checked the rule and see that the
> clause about not token running more than once on the same line is no longer
> there (if indeed it was ever there -- am I going mad?). I noticed Julie doing
> the same trick on the Met line, but didn't buzz her because she's my team-mate.

The restriction to once per line should really be there.

However, congrats to PaulWay and teammates. The Chartreuse will get their
revenge.

--- miKi



From Julie Craddock <elusive@i...> Sat Oct 24 06:10:15 1998
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From: Julie Craddock <elusive@i...>
Subject: MN: Game 10 Game State Document
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+------------+-------------------+----+----+----------------------+
| Player | Home | LV | Ch | Tokens |
| | | | | Bk Bu Br Go Gr Re Si |
+------------+-------------------+----+----+----------------------+
| Kevan | West Brompton | 0 | 17 | 5 3 0 0 0 7 2 |
| Julie | Clapham South | 0 | 14 | 7 3 4 2 0 3 1 |
|*Drone | | 0 | 0 | 2 0 2 0 0 2 0 |
| Jon | Croxley | 0 | 0 | 3 0 2 0 0 2 0 |
| Dunx | South Wimbledon | 2 | 20 | 5 0 2 0 0 1 1 |
| Grimace | West Kensington | 3 | 2 | 4 0 1 0 0 1 0 |
| dave | East Acton | 0 | 0 | 2 0 2 0 0 2 0 |
| PaulWay | Limehouse | 0 |-16 | 2 3 1 0 0 1 0 |
+------------+-------------------+----+----+----------------------+
+---------------++------------------------------++----------------+
| Bridges: Down || WILD STATIONS || Time: Sat 1700 |
+---------------+| |+----------------+
+---------------+| |+----------------+
| Out of Knip || || Circle: <-> |
+---------------++------------------------------++----------------+
+Possessions----+-------------------------------------------------+
| Kevan | Harmonica |
| Julie | Zone 2 Pass, Chocolate Bar |
| Dunx | Zone 4 Pass, Hat (T) |
| PaulWay | Zone 2 Pass |
| Grimace | |
| dave | Hat (C) |
+---------------+-------------------------------------------------+
+-----------------+--------------+-----------------+--------------+
| Euston | Bk | Tott & Whetstone| ReReReRe |
| Shoreditch | BkBk | | |
+-----------------+--------------+-----------------+--------------+

Kevan : [Home: West Brompton] West Brompton (DS) 
Dunx : [Home: South Wimbledon] South Wimbledon (NT) 
Kevan : [LV+3] Hammersmith (PD via DS) 
Julie : [Home: Clapham South] Clapham South (NT)
[Purchasing Zone 2 Pass] [Collecting Hat] 
Dunx : Pass (South Wimbledon (NT)) [Bulkheading Colliers Wood] 
[Purchasing Zone 4 Pass] [Collecting Hat] 
Grimace : Forced Pass 
PaulWay : [Home: Limehouse] Limehouse (DL) [Purchasing Zone 2 Pass] 
[Collecting Hat] 
Kevan : [LV+3] Paddington (CL via PD) [Collecting Hat] [Knocking BR 
Hat off PaulWay] 
Julie : [LV+3] Stockwell (NT) [Knocking Hat off Dunx] 
Dunx : [LV+1] Morden (NT) [Collecting Hat] [Hands On Hat] 
[Knocking Compass Hat Off Julie] 
Grimace : Forced Pass 
PaulWay : [LV+3] Shoreditch (EL via DL) 
Kevan : [LV-1] Kings Cross St Pancras (CL) [Purchasing Harmonica] 
Julie : [LV+1] Embankment (NT) 
Dunx : [LV+2] [Token Running] Morden [Rebounding Off Colliers Wood]
[Hands On Hat] 
Grimace : [Home: West Kensington] West Kensington (DS) 
PaulWay : Forced Pass 
Kevan : [LV+3] Gloucester Road (DS via NT, VC) [Claiming a Black
Token from Euston] [Blocking Earls Court] 
Julie : [LV+3] Camden Town (NT) [Using the Northern Line Rocket 
Manoeuvre] [Blocking Euston] 
Dunx : Morden (NT) [Rebounding Off Colliers Wood] 
[Terminus Slingshot to High Barnet (NT)] [Hands On Hat] 
Grimace : [LV+3] Ravenscourt Park (DS) [Collecting Hat] 
PaulWay : Pass [Knocking Verdant Hat off Grimace] [Purchasing Chocolate Bar]
Kevan : [LV-1] Ravenscourt Park (DS via CL,CN,HC) [Shunting Grimace to 
Parsons Green] 
Julie : [LV+3] High Barnet (NT) [Shunting Dunx to Camden Town] 
Jon : [Home: Croxley] Croxley [Blocking Moor Park] 
Dunx : [LV+2] Belsize Park (NT) [Black Token on Chalk Farm] 
[Collecting Hat] [Hands On Hat] 
Grimace : [LV+1] Putney Bridge [Blocking Parsons Green] 
dave : [Home: East Acton] East Acton (CN) [Collecting Compass Hat]
[Hands on Hat] 
PaulWay : [LV+3] [Eating Chocolate Bar] Monument (for Bank) (NT via EL, DS)
[Power Failure! NT]
Kevan : Pass (Ravenscourt Park (DS))
Julie : Pass (High Barnet (NT)) [Purchasing Chocolate Bar]

{
Comments:

Ludicrum tempus fugit.

+2 Blue for Pass
+1 Black for Same Liner.
-1 Bronze for Choccie.

}

--
elusive@i... - http://www.innotts.co.uk/~elusive - UIN: 4783999
"I'm so ugly, that's ok 'cause so are you."
--Nirvana, "Lithium"



From <DELLIS@U...> Tue Oct 27 05:01:16 1998
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Date: 27 Oct 98 12:54:20 +0000
From: "Dunx (Duncan Ellis)" <DELLIS@U...>
To: l-nomic@f...
Subject: MN: Game 10
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Jon: 

It's your go in Game 10. 

-- 
Dunx 
IRL: Duncan Ellis, Senior Software Engineer, Business Modelers, Oracle 
<I work for Oracle, I don't speak for them>


From Jonathan David Amery <jda23@h...> Tue Oct 27 09:04:55 1998
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To: l-nomic@f...
Subject: Re: MN: Game 10
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On 27 Oct 1998, Dunx (Duncan Ellis) wrote:

> Jon: 
> 
> It's your go in Game 10. 
> 
Sorry - only just got Julie's...

-- 
Jonathan David Amery, Trinity Hall, CAMBRIDGE, CB2 1TJ. #####
http://www.trinhall.cam.ac.uk/~jda23/home.html o__#######
"The last human being on the Earth sat alone in a room. \'#######
There was a knock on the door..." - Shortest SF story...



From Jonathan David Amery <jda23@h...> Tue Oct 27 09:10:55 1998
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Subject: MN: Game 10 Game State Document 
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+------------+-------------------+----+----+----------------------+
| Player | Home | LV | Ch | Tokens |
| | | | | Bk Bu Br Go Gr Re Si |
+------------+-------------------+----+----+----------------------+
| Kevan | West Brompton | 0 | 17 | 5 3 0 0 0 7 2 |
| Julie | Clapham South | 0 | 14 | 7 3 4 2 0 3 1 |
|*Drone | | 0 | 0 | 2 0 2 0 0 2 0 |
| Jon | Croxley | 2 | 2 | 4 0 2 0 0 2 0 |
| Dunx | South Wimbledon | 2 | 20 | 5 0 2 0 0 1 1 |
| Grimace | West Kensington | 3 | 2 | 4 0 1 0 0 1 0 |
| dave | East Acton | 0 | 0 | 2 0 2 0 0 2 0 |
| PaulWay | Limehouse | 0 |-16 | 2 3 1 0 0 1 0 |
+------------+-------------------+----+----+----------------------+
+---------------++------------------------------++----------------+
| Bridges: Down || WILD STATIONS || Time: Sat 1700 |
+---------------+| |+----------------+
+---------------+| |+----------------+
| Out of Knip || || Circle: <-> |
+---------------++------------------------------++----------------+
+Possessions----+-------------------------------------------------+
| Kevan | Harmonica |
| Julie | Zone 2 Pass, Chocolate Bar |
| Dunx | Zone 4 Pass, Hat (T) |
| PaulWay | Zone 2 Pass |
| Grimace | |
| dave | Hat (C) |
+---------------+-------------------------------------------------+
+-----------------+--------------+-----------------+--------------+
| Euston | Bk | Tott & Whetstone| ReReReRe |
| Shoreditch | BkBk | | |
+-----------------+--------------+-----------------+--------------+

Kevan : [Home: West Brompton] West Brompton (DS) 
Dunx : [Home: South Wimbledon] South Wimbledon (NT) 
Kevan : [LV+3] Hammersmith (PD via DS) 
Julie : [Home: Clapham South] Clapham South (NT)
[Purchasing Zone 2 Pass] [Collecting Hat] 
Dunx : Pass (South Wimbledon (NT)) [Bulkheading Colliers Wood] 
[Purchasing Zone 4 Pass] [Collecting Hat] 
Grimace : Forced Pass 
PaulWay : [Home: Limehouse] Limehouse (DL) [Purchasing Zone 2 Pass] 
[Collecting Hat] 
Kevan : [LV+3] Paddington (CL via PD) [Collecting Hat] [Knocking BR 
Hat off PaulWay] 
Julie : [LV+3] Stockwell (NT) [Knocking Hat off Dunx] 
Dunx : [LV+1] Morden (NT) [Collecting Hat] [Hands On Hat] 
[Knocking Compass Hat Off Julie] 
Grimace : Forced Pass 
PaulWay : [LV+3] Shoreditch (EL via DL) 
Kevan : [LV-1] Kings Cross St Pancras (CL) [Purchasing Harmonica] 
Julie : [LV+1] Embankment (NT) 
Dunx : [LV+2] [Token Running] Morden [Rebounding Off Colliers Wood]
[Hands On Hat] 
Grimace : [Home: West Kensington] West Kensington (DS) 
PaulWay : Forced Pass 
Kevan : [LV+3] Gloucester Road (DS via NT, VC) [Claiming a Black
Token from Euston] [Blocking Earls Court] 
Julie : [LV+3] Camden Town (NT) [Using the Northern Line Rocket 
Manoeuvre] [Blocking Euston] 
Dunx : Morden (NT) [Rebounding Off Colliers Wood] 
[Terminus Slingshot to High Barnet (NT)] [Hands On Hat] 
Grimace : [LV+3] Ravenscourt Park (DS) [Collecting Hat] 
PaulWay : Pass [Knocking Verdant Hat off Grimace] [Purchasing Chocolate Bar]
Kevan : [LV-1] Ravenscourt Park (DS via CL,CN,HC) [Shunting Grimace to 
Parsons Green] 
Julie : [LV+3] High Barnet (NT) [Shunting Dunx to Camden Town] 
Jon : [Home: Croxley] Croxley [Blocking Moor Park] 
Dunx : [LV+2] Belsize Park (NT) [Black Token on Chalk Farm] 
[Collecting Hat] [Hands On Hat] 
Grimace : [LV+1] Putney Bridge [Blocking Parsons Green] 
dave : [Home: East Acton] East Acton (CN) [Collecting Compass Hat]
[Hands on Hat] 
PaulWay : [LV+3] [Eating Chocolate Bar] Monument (for Bank) (NT via EL, DS)
[Power Failure! NT]
Kevan : Pass (Ravenscourt Park (DS))
Julie : Pass (High Barnet (NT)) [Purchasing Chocolate Bar]
Jon : [LV+2] Watford [Rebounding off Moor Park]

{
Comments:

Ludicrum tempus fugit.

+1 Black for Same Liner.
+2 Charge.

}



From <DELLIS@U...> Tue Oct 27 14:20:26 1998
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Date: 27 Oct 98 22:14:54 +0000
From: "Dunx (Duncan Ellis)" <DELLIS@U...>
To: l-nomic@f...
Subject: MN: Game 10 - Jon's Second Move
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> Jon : [Home: Croxley] Croxley [Blocking Moor Park] 
... 
> Jon : [LV+2] Watford [Rebounding off Moor Park] 

That seems vaguely familiar... 

I wish I'd Declared that, now (not that you can declare only two termini 
in sequence, but still). 

-- 
Dunx 
IRL: Duncan Ellis, Senior Software Engineer, Business Modelers, Oracle 
<I work for Oracle, I don't speak for them>


From Kevan Davis <kdavis@i...> Tue Oct 27 14:44:28 1998
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Expect the Week-End stuff at some point tomorrow; I've had a little too
much real life today.

Kevan

--
kdavis@i... - http://www.innotts.co.uk/~elusive/kevan - UIN: 5998366
"In between stations I can see a million possibilities..."
-- David Byrne, "A Long Time Ago"


From <DELLIS@U...> Wed Oct 28 01:54:20 1998
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Date: 28 Oct 98 09:50:44 +0000
From: "Dunx (Duncan Ellis)" <DELLIS@U...>
To: l-nomic@f...
Subject: MN: Game 10 Game State Document
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+------------+-------------------+----+----+----------------------+ 
| Player | Home | LV | Ch | Tokens | 
| | | | | Bk Bu Br Go Gr Re Si | 
+------------+-------------------+----+----+----------------------+ 
| Kevan | West Brompton | 0 | 17 | 5 3 0 0 0 7 2 | 
| Julie | Clapham South | 0 | 14 | 7 3 4 2 0 3 1 | 
|*Drone | | 0 | 0 | 2 0 2 0 0 2 0 | 
| Jon | Croxley | 2 | 2 | 4 0 2 0 0 2 0 | 
| Dunx | South Wimbledon | 0 | 20 | 1 2 0 0 0 1 1 | 
| Grimace | West Kensington | 3 | 2 | 4 0 1 0 0 1 0 | 
| dave | East Acton | 0 | 0 | 2 0 2 0 0 2 0 | 
| PaulWay | Limehouse | 0 |-16 | 2 3 1 0 0 1 0 | 
+------------+-------------------+----+----+----------------------+ 
+---------------++------------------------------++----------------+ 
| Bridges: Down || WILD STATIONS || Time: Sat 1800 | 
+---------------+| |+----------------+ 
+---------------+| |+----------------+ 
| Out of Knip || || Circle: <-> | 
+---------------++------------------------------++----------------+ 
+Possessions----+-------------------------------------------------+ 
| Kevan | Harmonica | 
| Julie | Zone 2 Pass, Chocolate Bar | 
| Dunx | Zone 4 Pass, Zone 2 Pass, Hats (T,V) | 
| PaulWay | Zone 2 Pass | 
| Grimace | | 
| dave | Hat (C) | 
+---------------+-------------------------------------------------+ 
+-----------------+--------------+-----------------+--------------+ 
| Euston | Bk | Tott & Whetstone| ReReReRe | 
| Shoreditch | BkBk | Chalk Farm | Bk | 
+-----------------+--------------+-----------------+--------------+ 

Kevan : [Home: West Brompton] West Brompton (DS) 
Dunx : [Home: South Wimbledon] South Wimbledon (NT) 
Kevan : [LV+3] Hammersmith (PD via DS) 
Julie : [Home: Clapham South] Clapham South (NT) 
[Purchasing Zone 2 Pass] [Collecting Hat] 
Dunx : Pass (South Wimbledon (NT)) [Bulkheading Colliers Wood] 
[Purchasing Zone 4 Pass] [Collecting Hat] 
Grimace : Forced Pass 
PaulWay : [Home: Limehouse] Limehouse (DL) [Purchasing Zone 2 Pass] 
[Collecting Hat] 
Kevan : [LV+3] Paddington (CL via PD) [Collecting Hat] [Knocking BR 
Hat off PaulWay] 
Julie : [LV+3] Stockwell (NT) [Knocking Hat off Dunx] 
Dunx : [LV+1] Morden (NT) [Collecting Hat] [Hands On Hat] 
[Knocking Compass Hat Off Julie] 
Grimace : Forced Pass 
PaulWay : [LV+3] Shoreditch (EL via DL) 
Kevan : [LV-1] Kings Cross St Pancras (CL) [Purchasing Harmonica] 
Julie : [LV+1] Embankment (NT) 
Dunx : [LV+2] [Token Running] Morden [Rebounding Off Colliers Wood] 
[Hands On Hat] 
Grimace : [Home: West Kensington] West Kensington (DS) 
PaulWay : Forced Pass 
Kevan : [LV+3] Gloucester Road (DS via NT, VC) [Claiming a Black 
Token from Euston] [Blocking Earls Court] 
Julie : [LV+3] Camden Town (NT) [Using the Northern Line Rocket 
Manoeuvre] [Blocking Euston] 
Dunx : Morden (NT) [Rebounding Off Colliers Wood] 
[Terminus Slingshot to High Barnet (NT)] [Hands On Hat] 
Grimace : [LV+3] Ravenscourt Park (DS) [Collecting Hat] 
PaulWay : Pass [Knocking Verdant Hat off Grimace] [Purchasing Chocolate Bar] 
Kevan : [LV-1] Ravenscourt Park (DS via CL,CN,HC) [Shunting Grimace to 
Parsons Green] 
Julie : [LV+3] High Barnet (NT) [Shunting Dunx to Camden Town] 
Jon : [Home: Croxley] Croxley [Blocking Moor Park] 
Dunx : [LV+2] Belsize Park (NT) [Black Token on Chalk Farm] 
[Collecting Hat] [Hands On Hat] 
Grimace : [LV+1] Putney Bridge [Blocking Parsons Green] 
dave : [Home: East Acton] East Acton (CN) [Collecting Compass Hat] 
[Hands on Hat] 
PaulWay : [LV+3] [Eating Chocolate Bar] Monument (for Bank) (NT via EL, DS) 
[Power Failure! NT] 
Kevan : Pass (Ravenscourt Park (DS)) 
Julie : Pass (High Barnet (NT)) [Purchasing Chocolate Bar] 
Jon : [LV+2] Watford [Rebounding off Moor Park] 
Dunx : Pass (Belsize Park (NT)) [Claiming Verdant Hat] [Hands On Hat] 
[Purchasing Zone 2 Pass] 

{ Comment: 
Gird, gird. 

In full: 
restoring the token stack on Chalk Farm (token placed on my last Turn) 
0:00 +2 Bu (pass) 
+1 Bk (same line) 
0:10 -1 Br (spending crazy - vapour) 
0:10 (hatstand) 
0:20 (hatpin) 
---- 
0:40 

tickety tock... 
} 

-- 
Dunx 
IRL: Duncan Ellis, Senior Software Engineer, Business Modelers, Oracle 
<I work for Oracle, I don't speak for them>


From Kevan Davis <kdavis@i...> Wed Oct 28 06:15:08 1998
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-----------------------------------------------------------------------------
No. Proposal Name F P A Q Result
-----------------------------------------------------------------------------
527 Lounging Around 5 1 - 2 Enacts 0.10.1,
Enacts/Repeals 0.10.2
527 Oh, What's the Point? 5 1 - 2 Repeals 0.3.3
528 All the Right Moves 5 1 - 2 Amends muchly
529 Don't Cramp My Strile 3 2 1 2 Amends 1.7.12
530 Charge Tunneling 4 1 1 2 Enacts 1.19.4, Amends 1.7.15
531 Purple Patch 1 1 4 2 Fails
532 Platform Soles 5 1 - 2 Amends 1.14.2
533 Last One to Amersham is... 4 1 1 2 Enacts 1.6.4
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
dave Dunx Grimace Jon Julie Kevan miKi Paul 
-----------------------------------------------------------------------------

526 (Kevan) FOR FOR FOR - - PAS FOR FOR 
527 (Kevan) FOR FOR FOR - - PAS FOR FOR 
528 (Dunx) FOR PAS FOR - - FOR FOR FOR 
529 (Dunx) AGA PAS FOR - - FOR PAS FOR 
530 (Dunx) FOR PAS FOR - - AGA FOR FOR 
531 (dave) PAS AGA AGA - - AGA AGA FOR 
532 (dave) PAS FOR FOR - - FOR FOR FOR 
533 (dave) PAS FOR FOR - - AGA FOR FOR 

-----------------------------------------------------------------------------
dave Dunx Grimace Jon Julie Kevan miKi Paul 
- KUDOS ---------------------------------------------------------------------

Initial: 4 39 10 0 18 38 17 10
Halved: 2 19 5 0 9 19 8 5
---------------------------------------------------------------------
FOR Votes: +10 +12 +0 +0 +0 +10 +0 +0
AGA Votes: -5 -2 -0 -0 -0 -0 -0 -0
Decisiveness: +3 +3 +3 +0 +0 +3 +3 +3
Voting/Own: -0 -0 -0 -0 -0 -0 -0 -0

EP FOR Votes: +0 +0 +0 +0 +0 +0 +0 +0
EP AGA Votes: -0 -0 -0 -0 -0 -0 -0 -0
Finger/Pulse: +0 +5 +5 +0 +0 +0 +5 +0
Dead Wood: +0 +0 +0 +0 +0 +4 +5 +0

Award Ceremony: +0 +8 +0 +0 +0 +3 +0 +1 [a]
---------------------------------------------------------------------
This Week: +8 +26 +13 +0 +0 +20 +8 +4

Final Kudos: 10 45 18 0 9 39 16 9

-----------------------------------------------------------------------------

[a] Ruttsborough Award - Dunx (All the Right Moves)
IMCS Clarity Award - none
CAMREC Cleanup Award - Dunx (Don't Cramp my Strile)
Mrs Trellis Award - none
Clever Bear Award - none
Down Underground Award - +1
For E's A Jolly Good Fellow - Kevan (automatic)



From Kevan Davis <kdavis@i...> Wed Oct 28 06:15:09 1998
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------------------------------------------------------------------------------
MORNINGTON NOMIC

Proposals for Voting on in Year Two, Week Twenty-Seven
------------------------------------------------------------------------------

Proposal 534 - You Are Here [Amendment]

To the list of new Game things in Rule 1.1.2 (A New Game), add:-

* The Game shall take place in a Lounge of the Speaker's choice.

{ Comments : Rather a stupid oversight, there. Tsk. }

------------------------------------------------------------------------------

Proposal 535 - We Don't Need No ISO9000 [Amendment]

Remove the "Failure to follow Rule 1.2.0" row from Rule 0.9.1 (Kudos).

{ Comments : We've never, ever, ever remembered to take any notice of this
one, and it seems a bit fiddly and pointless anyway. }

------------------------------------------------------------------------------

Proposal 536 - Meanwhile, in another Nomic... [Enactment]

Upon Enactment of this Rule, any Player who joined Garden Nomic in the
past Week and cited Kevan as the Gnome who persuaded em to join shall
receive ten Kudos. This Rule will then repeal itself.

{ Comments : I'll get the Recruitment Medal and be a step nearer winning,
is all. Shameful of me, but I really can't think of any more
interesting Proposals this Week, and this struck me as amusing.

http://members.xoom.com/gnomic, for details. }

------------------------------------------------------------------------------

Proposal 537 - Plastic Age (The Buggles) [Multiple]

Amend Rule 1.4.10 (This Token has a Cash Value of 0.0001p) to read:

Any Player may pay 10 Plastic Tokens of the same colour to exchange them for
1 Gold Token by performing the [Bonanza] Action. Exchanged Tokens are
returned to the Token Dispensers where all tokens come from.

Amend 1.7.16 (Neutral Actions) so that the [Bonanza] action reads:

[Bonanza] 1.4.10 -10 Plastic

{Comment:
I figured that people want more ways to get those all-important Gold Tokens,
and the Bonanza action has been a bit of a fizzer up until now. I don't
think this is going to throw the game askew, though.
}

------------------------------------------------------------------------------

Proposal 538 - Hats: People Aren't Wearing Enough of Them [Amendment]

Amend Rule 1.4.20 (Token Collection Table) to add the following entry: 

| Finishing eir Turn at a Station matching a Hat | +1 Plastic Token | 
| owned by the Player and not collected at that | per matching | 
| Station that Turn | Hat | 

------------------------------------------------------------------------------

Proposal 539 - Not Long Enough [Multiple]

{ Comment: 
There isn't really any adequate way of specifying that an enactment 
must apply to a specific Special Ruleset, so I'll just say in this 
comment that this enactment should live in the Long Game section 
(although I suppose that's obvious from the wording of No Charge...) 
} 

[Enactment: No Charge] 
Rule 1.19.3 (Charge of the Heavy Brigade) shall not apply to the Long Game. 

{ Comment: 
The point is that we can't really have a Long Game whose length is 
regulated solely by the large number of Gold Tokens to be collected when 
Charge can (theoretically) be used to win the Game at any time. 

The other option would be, of course, to recast Rule 1.19.3 as being a 
three Gold Token discount, but I don't fancy that. 
} 

[Amendment: Apart From This One] 
Amend Rule 2.5.1 (The Long Game) to read thus: 

"In the Long Game, the cost for the [Opening MC] action is 25 Gold Tokens." 

{ Comment: removing the (now spurious) assertion that there are no other 
variations from the Vanilla Ruleset. This clause could also be read 
to prevent such arcana as a Long Chalk Farm game. 
} 

------------------------------------------------------------------------------

Proposal 540 - Running the Game into the Ground [amendment]

Amend the final sentence of Rule 1.4.11 (Token Running) to read as follows:

A player may not perform the [Token Running] action from the same Terminus more
than once per Game, nor may e perform the action when moving away from any
other Terminus on a Line on which e has already performed the action, or when
moving away from any Terminus in Zone 1.

{alternatively...}

------------------------------------------------------------------------------

Proposal 541 - Running out of Steam [repeal]

Repeal rule 1.4.11

------------------------------------------------------------------------------

Proposal 542 - Any colour, as long as it's Puce [multiple]

{Let's try this again...}

Add the following to the end of the first paragraph of Rule 1.4.1 (Token
Gesture):

Any number of each colour of tokens may be in play except Puce tokens, of which
there may be no more than ten in play (either in the possession of players or
on token stacks) at any one time per game.

Amend the second paragraph of Rule 1.4.1 (Token Gesture) to read as follows:

"There are eight colours of Token - three Metallic (Gold, Silver and Bronze)
and five Plastic (Black, Blue, Green, Puce and Red)."

Add the following description of Puce Tokens to the list in the same rule:

* Puce : Wild (may be used in place of any other plastic token, except when
being placed on a token stack when it is always Puce; in each case, the user
should specify which token(s) it is replacing in the comments at the end of eir
turn)

Add the following details of the [Silver to Puce] action to Rules 1.7.21
(Bureau de Change) and 1.7.16 (Neutral Actions):

Action	Cost/Paid	Received
[Silver to Puce]	1 Silver	2 Puce

------------------------------------------------------------------------------


From Graeme Jefferis <se98gj@d...> Wed Oct 28 07:29:45 1998
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Sadly, JANET appears to have the 'flu. I'll post the GSD when it lets me
see the Map (and indeed, anything on Xoom) once more.

In the meantime, here's some light music...

-Graeme.


From Graeme Jefferis <se98gj@d...> Wed Oct 28 07:33:32 1998
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> Sadly, JANET appears to have the 'flu. I'll post the GSD when it lets me
> see the Map (and indeed, anything on Xoom) once more.

Or, of course, I could just use Kevan's old DMU site. Foolish of me.

-Graeme.


From Graeme Jefferis <se98gj@d...> Wed Oct 28 08:21:25 1998
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+------------+-------------------+----+----+----------------------+ 
| Player | Home | LV | Ch | Tokens | 
| | | | | Bk Bu Br Go Gr Re Si | 
+------------+-------------------+----+----+----------------------+ 
| Kevan | West Brompton | 0 | 17 | 5 3 0 0 0 7 2 | 
| Julie | Clapham South | 0 | 14 | 7 3 4 2 0 3 1 | 
|*Drone | | 0 | 0 | 2 0 2 0 0 2 0 | 
| Jon | Croxley | 2 | 2 | 4 0 2 0 0 2 0 | 
| Dunx | South Wimbledon | 0 | 20 | 1 2 0 0 0 1 1 | 
| Grimace | West Kensington | 0 | 2 | 5 2 1 0 0 2 0 | 
| dave | East Acton | 0 | 0 | 2 0 2 0 0 2 0 | 
| PaulWay | Limehouse | 0 |-16 | 2 3 1 0 0 1 0 | 
+------------+-------------------+----+----+----------------------+ 
+---------------++------------------------------++----------------+ 
| Bridges: Down || WILD STATIONS || Time: Sat 1900 | 
+---------------+| |+----------------+ 
+---------------+| |+----------------+ 
| Out of Knip || || Circle: <-> | 
+---------------++------------------------------++----------------+ 
+Possessions----+-------------------------------------------------+ 
| Kevan | Harmonica | 
| Julie | Zone 2 Pass, Chocolate Bar | 
| Dunx | Zone 4 Pass, Zone 2 Pass, Hats (T,V) | 
| PaulWay | Zone 2 Pass | 
| Grimace | | 
| dave | Hat (C) | 
+---------------+-------------------------------------------------+ 
+-----------------+--------------+-----------------+--------------+ 
| Euston | Bk | Tott & Whetstone| ReReReRe | 
| Shoreditch | BkBk | Chalk Farm | Bk | 
+-----------------+--------------+-----------------+--------------+ 

Kevan : [Home: West Brompton] West Brompton (DS) 
Dunx : [Home: South Wimbledon] South Wimbledon (NT) 
Kevan : [LV+3] Hammersmith (PD via DS) 
Julie : [Home: Clapham South] Clapham South (NT) 
[Purchasing Zone 2 Pass] [Collecting Hat] 
Dunx : Pass (South Wimbledon (NT)) [Bulkheading Colliers Wood] 
[Purchasing Zone 4 Pass] [Collecting Hat] 
Grimace : Forced Pass 
PaulWay : [Home: Limehouse] Limehouse (DL) [Purchasing Zone 2 Pass] 
[Collecting Hat] 
Kevan : [LV+3] Paddington (CL via PD) [Collecting Hat] [Knocking BR 
Hat off PaulWay] 
Julie : [LV+3] Stockwell (NT) [Knocking Hat off Dunx] 
Dunx : [LV+1] Morden (NT) [Collecting Hat] [Hands On Hat] 
[Knocking Compass Hat Off Julie] 
Grimace : Forced Pass 
PaulWay : [LV+3] Shoreditch (EL via DL) 
Kevan : [LV-1] Kings Cross St Pancras (CL) [Purchasing Harmonica] 
Julie : [LV+1] Embankment (NT) 
Dunx : [LV+2] [Token Running] Morden [Rebounding Off Colliers Wood] 
[Hands On Hat] 
Grimace : [Home: West Kensington] West Kensington (DS) 
PaulWay : Forced Pass 
Kevan : [LV+3] Gloucester Road (DS via NT, VC) [Claiming a Black 
Token from Euston] [Blocking Earls Court] 
Julie : [LV+3] Camden Town (NT) [Using the Northern Line Rocket 
Manoeuvre] [Blocking Euston] 
Dunx : Morden (NT) [Rebounding Off Colliers Wood] 
[Terminus Slingshot to High Barnet (NT)] [Hands On Hat] 
Grimace : [LV+3] Ravenscourt Park (DS) [Collecting Hat] 
PaulWay : Pass [Knocking Verdant Hat off Grimace] [Purchasing Chocolate Bar] 
Kevan : [LV-1] Ravenscourt Park (DS via CL,CN,HC) [Shunting Grimace to 
Parsons Green] 
Julie : [LV+3] High Barnet (NT) [Shunting Dunx to Camden Town] 
Jon : [Home: Croxley] Croxley [Blocking Moor Park] 
Dunx : [LV+2] Belsize Park (NT) [Black Token on Chalk Farm] 
[Collecting Hat] [Hands On Hat] 
Grimace : [LV+1] Putney Bridge [Blocking Parsons Green] 
dave : [Home: East Acton] East Acton (CN) [Collecting Compass Hat] 
[Hands on Hat] 
PaulWay : [LV+3] [Eating Chocolate Bar] Monument (for Bank) (NT via EL, DS) 
[Power Failure! NT] 
Kevan : Pass (Ravenscourt Park (DS)) 
Julie : Pass (High Barnet (NT)) [Purchasing Chocolate Bar] 
Jon : [LV+2] Watford [Rebounding off Moor Park] 
Dunx : Pass (Belsize Park (NT)) [Claiming Verdant Hat] [Hands On Hat] 
[Purchasing Zone 2 Pass] 
Grimace : Pass (Putney Bridge (DS))

{ Comment: 

It's hardly Ruttsborough, but there you are.

+1 Bk for a same liner.
+2 Bu for passing.

Static charge, ha ha.

Hickory, tickory, tock.

}


From kenningd@w... (kenningd) Wed Oct 28 09:21:16 1998
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From: kenningd@w... (kenningd)
To: L-NOMIC@f...
Subject: MN: Game 10 Game State Document
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+------------+-------------------+----+----+----------------------+ 
| Player | Home | LV | Ch | Tokens | 
| | | | | Bk Bu Br Go Gr Re Si | 
+------------+-------------------+----+----+----------------------+ 
| Kevan | West Brompton | 0 | 17 | 5 3 0 0 0 7 2 | 
| Julie | Clapham South | 0 | 14 | 7 3 4 2 0 3 1 | 
|*Drone | | 0 | 0 | 2 0 2 0 0 2 0 | 
| Jon | Croxley | 2 | 2 | 4 0 2 0 0 2 0 | 
| Dunx | South Wimbledon | 0 | 20 | 1 2 0 0 0 1 1 | 
| Grimace | West Kensington | 0 | 2 | 5 2 1 0 0 2 0 | 
| dave | East Acton | 3 | 21 | 3 0 1 0 0 3 0 | 
| PaulWay | Limehouse | 0 |-16 | 2 3 1 0 0 1 0 | 
+------------+-------------------+----+----+----------------------+ 
+---------------++------------------------------++----------------+ 
| Bridges: Down || WILD STATIONS || Time: Sat 2000 | 
+---------------+| |+----------------+ 
+---------------+| |+----------------+ 
| Out of Knip || || Circle: <-> | 
+---------------++------------------------------++----------------+ 
+Possessions----+-------------------------------------------------+ 
| Kevan | Harmonica | 
| Julie | Zone 2 Pass, Chocolate Bar | 
| Dunx | Zone 4 Pass, Zone 2 Pass, Hats (T,V) | 
| PaulWay | Zone 2 Pass | 
| Grimace | | 
| dave | Zone 3 Pass, Hat (B,C) | 
+---------------+-------------------------------------------------+ 
+-----------------+--------------+-----------------+--------------+ 
| Euston | Bk | Tott & Whetstone| ReReReRe | 
| Shoreditch | BkBk | Chalk Farm | Bk | 
+-----------------+--------------+-----------------+--------------+ 

Kevan : [Home: West Brompton] West Brompton (DS) 
Dunx : [Home: South Wimbledon] South Wimbledon (NT) 
Kevan : [LV+3] Hammersmith (PD via DS) 
Julie : [Home: Clapham South] Clapham South (NT) 
[Purchasing Zone 2 Pass] [Collecting Hat] 
Dunx : Pass (South Wimbledon (NT)) [Bulkheading Colliers Wood] 
[Purchasing Zone 4 Pass] [Collecting Hat] 
Grimace : Forced Pass 
PaulWay : [Home: Limehouse] Limehouse (DL) [Purchasing Zone 2 Pass] 
[Collecting Hat] 
Kevan : [LV+3] Paddington (CL via PD) [Collecting Hat] [Knocking BR 
Hat off PaulWay] 
Julie : [LV+3] Stockwell (NT) [Knocking Hat off Dunx] 
Dunx : [LV+1] Morden (NT) [Collecting Hat] [Hands On Hat] 
[Knocking Compass Hat Off Julie] 
Grimace : Forced Pass 
PaulWay : [LV+3] Shoreditch (EL via DL) 
Kevan : [LV-1] Kings Cross St Pancras (CL) [Purchasing Harmonica] 
Julie : [LV+1] Embankment (NT) 
Dunx : [LV+2] [Token Running] Morden [Rebounding Off Colliers Wood] 
[Hands On Hat] 
Grimace : [Home: West Kensington] West Kensington (DS) 
PaulWay : Forced Pass 
Kevan : [LV+3] Gloucester Road (DS via NT, VC) [Claiming a Black 
Token from Euston] [Blocking Earls Court] 
Julie : [LV+3] Camden Town (NT) [Using the Northern Line Rocket 
Manoeuvre] [Blocking Euston] 
Dunx : Morden (NT) [Rebounding Off Colliers Wood] 
[Terminus Slingshot to High Barnet (NT)] [Hands On Hat] 
Grimace : [LV+3] Ravenscourt Park (DS) [Collecting Hat] 
PaulWay : Pass [Knocking Verdant Hat off Grimace] [Purchasing Chocolate Bar] 
Kevan : [LV-1] Ravenscourt Park (DS via CL,CN,HC) [Shunting Grimace to 
Parsons Green] 
Julie : [LV+3] High Barnet (NT) [Shunting Dunx to Camden Town] 
Jon : [Home: Croxley] Croxley [Blocking Moor Park] 
Dunx : [LV+2] Belsize Park (NT) [Black Token on Chalk Farm] 
[Collecting Hat] [Hands On Hat] 
Grimace : [LV+1] Putney Bridge [Blocking Parsons Green] 
dave : [Home: East Acton] East Acton (CN) [Collecting Compass Hat] 
[Hands on Hat] 
PaulWay : [LV+3] [Eating Chocolate Bar] Monument (for Bank) (NT via EL, DS) 
[Power Failure! NT] 
Kevan : Pass (Ravenscourt Park (DS)) 
Julie : Pass (High Barnet (NT)) [Purchasing Chocolate Bar] 
Jon : [LV+2] Watford [Rebounding off Moor Park] 
Dunx : Pass (Belsize Park (NT)) [Claiming Verdant Hat] [Hands On Hat] 
[Purchasing Zone 2 Pass] 
Grimace : Pass (Putney Bridge (DS))
dave : [LV+3] [Purchasing Zone 3 Pass] Ealing Broadway (CN)
[Collecting Hat (BR)] [Hands on Hat]

{Comment:
time advanced
new charge: 0+68-47 = 21
-2 Br: purchasing zone 3 rail pass
+1 Bk: same line
+1 Re: 2-line interchange
+1 Br: zone pass held
}



From <DELLIS@U...> Wed Oct 28 09:43:48 1998
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Date: 28 Oct 98 17:37:27 +0000
From: "Dunx (Duncan Ellis)" <DELLIS@U...>
To: l-nomic@f...
Subject: Re: MN: Year 2, Week 27: Proposals
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The Proposals for Week 27 included: 

>Proposal 535 - We Don't Need No ISO9000 [Amendment] 
> 
>Remove the "Failure to follow Rule 1.2.0" row from Rule 0.9.1 (Kudos). 
> 
>{ Comments : We've never, ever, ever remembered to take any notice of this 
> one, and it seems a bit fiddly and pointless anyway. } 

Quite so - I think it was a viable rule in the early days when no one knew 
how to lay out a GSD, but nowadays we have a considerable archive to draw 
on. 

>Proposal 536 - Meanwhile, in another Nomic... [Enactment] 
> 
> Upon Enactment of this Rule, any Player who joined Garden Nomic in the 
> past Week and cited Kevan as the Gnome who persuaded em to join shall 
> receive ten Kudos. This Rule will then repeal itself. 
A bit of a giveaway on the author! 

> http://members.xoom.com/gnomic, for details. } 
A shame the link's dead, though... I get an Error 403 message: 
"You don't have permission to access /g/n/gnomic on this server." 


>Proposal 537 - Plastic Age (The Buggles) [Multiple] 
Hmm... probably better than the existing rule. I suppose one Gold token 
isn't too excessive for sitting in one place for five turns, or making ten 
moves on the same line. 


>Proposal 540 - Running the Game into the Ground [amendment] 
>Proposal 541 - Running out of Steam [repeal] 
I'd go for killing it. 


>Proposal 542 - Any colour, as long as it's Puce [multiple] 
Much better than the last version. 

>Any number of each colour of tokens may be in play except Puce tokens, of 
which 
>there may be no more than ten in play (either in the possession of players
or 
>on token stacks) at any one time per game. 
I wonder if we need a Puce counter at the top of the GSD? Might be a little 
easier to keep track of than trawling through all the Player token totals 
and Token Stacks... still, less likely to be updated as well so it might 
well be more trouble than it's worth. 

>* Puce : Wild (may be used in place of any other plastic token, except when

>being placed on a token stack when it is always Puce; in each case, the
user 
>should specify which token(s) it is replacing in the comments at the end of 
eir 
>turn) 
I'm still a little concerned that there's nothing to stop someone using just 
Puces to pay for an Action - I suppose it doesn't really matter when there 
can only be ten in play, but still... 

-- 
Dunx 
IRL: Duncan Ellis, Senior Software Engineer, Business Modelers, Oracle 
<I work for Oracle, I don't speak for them>


From Kevan Davis <kdavis@i...> Wed Oct 28 10:34:58 1998
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Fopping around with Javascript a bit, I surprised myself by managing to
write a little Charge Delta Calculator, which I've slipped onto the Web
pages. The URL of the thing itself is:-

http://members.xoom.com/mornomic/delta.html

I'll probably spruce it up a bit at some point, maybe trying to do the
cunning "Stations from a given Delta" idea that Dunx came up with, but
still. There it is.

Kevan

--
kdavis@i... - http://www.innotts.co.uk/~elusive/kevan - UIN: 5998366
"Is this the first or the second day of the rest of my life?"
-- The Divine Comedy, "I Was Born Yesterday"


From <WayperP@p...> Wed Oct 28 21:15:29 1998
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From: "Wayper, Paul" <WayperP@p...>
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Subject: MN: RE: Game 10 Game State Document
Date: Thu, 29 Oct 1998 15:14:16 +1000
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-----BEGIN PGP SIGNED MESSAGE-----
Hash: SHA1
+------------+-------------------+----+----+----------------------+ 
| Player | Home | LV | Ch | Tokens | 
| | | | | Bk Bu Br Go Gr Re Si | 
+------------+-------------------+----+----+----------------------+ 
| Kevan | West Brompton | 0 | 17 | 5 3 0 0 0 7 2 | 
| Julie | Clapham South | 0 | 14 | 7 3 4 2 0 3 1 | 
|*Drone | | 0 | 0 | 2 0 2 0 0 2 0 | 
| Jon | Croxley | 2 | 2 | 4 0 2 0 0 2 0 | 
| Dunx | South Wimbledon | 0 | 20 | 1 2 0 0 0 1 1 | 
| Grimace | West Kensington | 0 | 2 | 5 2 1 0 0 2 0 | 
| dave | East Acton | 3 | 21 | 3 0 1 0 0 3 0 | 
| PaulWay | Limehouse | 6 |-22 | 2 3 1 0 0 2 0 | 
+------------+-------------------+----+----+----------------------+ 
+---------------++------------------------------++----------------+ 
| Bridges: Down || WILD STATIONS || Time: Sat 2100 | 
+---------------+| |+----------------+ 
+---------------+| |+----------------+ 
| Out of Knip || || Circle: <-> | 
+---------------++------------------------------++----------------+ 
+Possessions----+-------------------------------------------------+ 
| Kevan | Harmonica | 
| Julie | Zone 2 Pass, Chocolate Bar | 
| Dunx | Zone 4 Pass, Zone 2 Pass, Hats (T,V) | 
| PaulWay | Zone 2 Pass | 
| Grimace | | 
| dave | Zone 3 Pass, Hat (B,C) | 
+---------------+-------------------------------------------------+ 
+-----------------+--------------+-----------------+--------------+ 
| Euston | Bk | Tott & Whetstone| ReReReRe | 
| Shoreditch | BkBk | Chalk Farm | Bk | 
+-----------------+--------------+-----------------+--------------+ 

Kevan : [Home: West Brompton] West Brompton (DS) 
Dunx : [Home: South Wimbledon] South Wimbledon (NT) 
Kevan : [LV+3] Hammersmith (PD via DS) 
Julie : [Home: Clapham South] Clapham South (NT) 
[Purchasing Zone 2 Pass] [Collecting Hat] 
Dunx : Pass (South Wimbledon (NT)) [Bulkheading Colliers Wood] 
[Purchasing Zone 4 Pass] [Collecting Hat] 
Grimace : Forced Pass 
PaulWay : [Home: Limehouse] Limehouse (DL) [Purchasing Zone 2 Pass] 
[Collecting Hat] 
Kevan : [LV+3] Paddington (CL via PD) [Collecting Hat] [Knocking BR 
Hat off PaulWay] 
Julie : [LV+3] Stockwell (NT) [Knocking Hat off Dunx] 
Dunx : [LV+1] Morden (NT) [Collecting Hat] [Hands On Hat] 
[Knocking Compass Hat Off Julie] 
Grimace : Forced Pass 
PaulWay : [LV+3] Shoreditch (EL via DL) 
Kevan : [LV-1] Kings Cross St Pancras (CL) [Purchasing Harmonica] 
Julie : [LV+1] Embankment (NT) 
Dunx : [LV+2] [Token Running] Morden [Rebounding Off Colliers Wood] 
[Hands On Hat] 
Grimace : [Home: West Kensington] West Kensington (DS) 
PaulWay : Forced Pass 
Kevan : [LV+3] Gloucester Road (DS via NT, VC) [Claiming a Black 
Token from Euston] [Blocking Earls Court] 
Julie : [LV+3] Camden Town (NT) [Using the Northern Line Rocket 
Manoeuvre] [Blocking Euston] 
Dunx : Morden (NT) [Rebounding Off Colliers Wood] 
[Terminus Slingshot to High Barnet (NT)] [Hands On Hat] 
Grimace : [LV+3] Ravenscourt Park (DS) [Collecting Hat] 
PaulWay : Pass [Knocking Verdant Hat off Grimace] [Purchasing Chocolate Bar]

Kevan : [LV-1] Ravenscourt Park (DS via CL,CN,HC) [Shunting Grimace to 
Parsons Green] 
Julie : [LV+3] High Barnet (NT) [Shunting Dunx to Camden Town] 
Jon : [Home: Croxley] Croxley [Blocking Moor Park] 
Dunx : [LV+2] Belsize Park (NT) [Black Token on Chalk Farm] 
[Collecting Hat] [Hands On Hat] 
Grimace : [LV+1] Putney Bridge [Blocking Parsons Green] 
dave : [Home: East Acton] East Acton (CN) [Collecting Compass Hat] 
[Hands on Hat] 
PaulWay : [LV+3] [Eating Chocolate Bar] Monument (for Bank) (NT via EL, DS) 
[Power Failure! NT] 
Kevan : Pass (Ravenscourt Park (DS)) 
Julie : Pass (High Barnet (NT)) [Purchasing Chocolate Bar] 
Jon : [LV+2] Watford [Rebounding off Moor Park] 
Dunx : Pass (Belsize Park (NT)) [Claiming Verdant Hat] [Hands On Hat] 
[Purchasing Zone 2 Pass] 
Grimace : Pass (Putney Bridge (DS))
dave : [LV+3] [Purchasing Zone 3 Pass] Ealing Broadway (CN)
[Collecting Hat (BR)] [Hands on Hat]
PaulWay : [LV+3] Bond Street (CN)

{Comment:

For some reason the only thing I didn't update last move was my LV -
it should be three at the start of this move, thus ending at 6.

time advanced
new charge: -16-6=-22

10mins : LV+3
10mins -1Bk : Different line move (vapourises in Quadrant 0)
+1Re : 2-line Interchange
+1Bk : moved through three interchanges

And God sent them off to playschool so they could have fun.
}

Paul Wayper -- DPI ITS Computer Systems Officer
_____________________________________________________________________
SigClean 1.5a prevents all errors in transcription, transmission, and
reception of eMail, destroys sig and email viruses, and stops flames.
If it doesn't seem to work, contact me and I'll fix it. (c) 1998 PJW

-----BEGIN PGP SIGNATURE-----
Version: PGPfreeware 5.5.3i for non-commercial use <http://www.pgpi.com>

iQA/AwUBNjdtCMtA22MsBS7iEQKNuQCg5VjajsBaY3QUoManzyZdF6UBMeMAoPta
o6YFoEiIRDk8ViRWP1O0IUec
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From Kevan Davis <kdavis@i...> Thu Oct 29 01:01:53 1998
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>PaulWay : [LV+3] [Eating Chocolate Bar] Monument (for Bank) (NT via EL, DS) 
> [Power Failure! NT] 
> [...]
>PaulWay : [LV+3] Bond Street (CN)

"Buzz", I say. A Power Failure lasts for one Round - until your next post-Move
Action phase - so you're more or less just as affected by it as everyone else
is.

Sorry I've not set up the new Lounges yet, by the way; still too much real
life. I'll turn an eye to them this evening, when phonebills are less
frightening and I can prod around the Web with little fear.

Regards,

Kevan

--
kdavis@i... - http://www.innotts.co.uk/~elusive/kevan - UIN: 5998366
"Many an ancient lord's last words had been,
'You can't kill me because I've got magic aaargh.'"
-- Terry Pratchett, "Interesting Times"


From Richard Brockie <rmb@r...> Thu Oct 29 12:50:24 1998
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Date: Thu, 29 Oct 1998 20:46:39 +0000 (GMT)
From: Richard Brockie <rmb@r...>
To: Mornington Nomic Mailing List <l-nomic@f...>
Subject: MN: Goodbye for a while...
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Hello All,

Well, my time at ROE is drawing to a close, and I shall be spending the
best part of two weeks packing before we travel to the US. Game 9 has
finished, so this is a good time to go inactive. I will unsubscribe
tomorrow afternoon, so you can broadcast your farewell greetings to
me via the list!

I plan to return when I have an ISP in the States, so please don't be too
cruel too me in the meantime. Oh yes, I passed my viva on Tuesday, and
Sunday's recording of ISIHAC was suitably hilarious. I even added a sotto
voce "Toot toot" when Tooting Bec was played in the MC round - I think it
was Graham trying a Southside Shuffle, but Tim spotted straight away.
Splendid game.

Willie's ghost was also in evidence that night.
Mind the gap!
--- miKi



From <DELLIS@U...> Fri Oct 30 01:36:42 1998
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Date: 30 Oct 98 09:30:38 +0000
From: "Dunx (Duncan Ellis)" <DELLIS@U...>
To: l-nomic@f...
Subject: Re: MN: Goodbye for a while...
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Best of luck, chap, and see you soon! Hope the move goes well. 

We'll pop a balloon or two in your absence. 

-- 
Dunx 
IRL: Duncan Ellis, Senior Software Engineer, Business Modelers, Oracle 
<I work for Oracle, I don't speak for them>


From <DELLIS@U...> Fri Oct 30 03:49:39 1998
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Date: 30 Oct 98 11:43:18 +0000
From: "Dunx (Duncan Ellis)" <DELLIS@U...>
To: l-nomic@f...
Subject: Re: MN: Charge Delta Calculator (sorry, Dunx)
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That is rather neat, and much quicker to use than my generated pages 
(won't thrash the old browser cache half as much). 

I'll leave my pages in place for anyone who is using a non-JavaScript 
browser (at least until I run out of space) but I shan't bother updating 
the look of them to match that of the MN site. 

Very impressive, I would say, and a much better solution than mine. 

No apology necessary, in any case. 

Incidentally, I was about to build a report which lists stations by 
current along with all stations with the same current (for the new 
tunneling, you see). Is that still worth doing? 

-- 
Dunx 
IRL: Duncan Ellis, Senior Software Engineer, Business Modelers, Oracle 
<I work for Oracle, I don't speak for them>


From <DELLIS@U...> Mon Nov 2 08:32:27 1998
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Date: 02 Nov 98 16:24:44 +0000
From: "Dunx (Duncan Ellis)" <DELLIS@U...>
To: l-nomic@f...
Subject: MN: Game 10 - PaulWay's Move?
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I assume we're waiting for PaulWay to play a replacement Move following 
Kevan's Buzz. 

I was going to post a Time Out on Paul's behalf, but I think that would 
be a bit previous - as far as I can see e has conceded the Buzz by default 
(Rule 1.16.2 - Kevan Buzzed at 0900 GMT on Thursday, so the 36 hours ran 
out at 2100 GMT Friday), but presumably e has a further 36 hours to play 
eir replacement Move? 

The Buzzing Rules are silent on the matter, so I assume that the normal 
36 hour rule kicks in once more. 

So, I reckon you've got until 0900 GMT on Tuesday to play your replacement 
Move, sir (hmm... no Spivak equivalent for this verbal tossing of the 
gauntlet - how unsatisfactory). 

Apologies for my apparent officiousness, but then again it seems 
appropriate in this context. Perhaps the warning isn't, but still... 

-- 
Dunx 
IRL: Duncan Ellis, Senior Software Engineer, Business Modelers, Oracle 
<I work for Oracle, I don't speak for them>


From <DELLIS@U...> Tue Nov 3 04:06:07 1998
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Date: 03 Nov 98 11:58:23 +0000
From: "Dunx (Duncan Ellis)" <DELLIS@U...>
To: l-nomic@f...
Subject: MN: Game 10 Game State Document
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+------------+-------------------+----+----+----------------------+ 
| Player | Home | LV | Ch | Tokens | 
| | | | | Bk Bu Br Go Gr Re Si | 
+------------+-------------------+----+----+----------------------+ 
| Kevan | West Brompton | 0 | 17 | 5 3 0 0 0 7 2 | 
| Julie | Clapham South | 0 | 14 | 7 3 4 2 0 3 1 | 
|*Drone | | 0 | 0 | 2 0 2 0 0 2 0 | 
| Jon | Croxley | 2 | 2 | 4 0 2 0 0 2 0 | 
| Dunx | South Wimbledon | 0 | 20 | 1 2 0 0 0 1 1 | 
| Grimace | West Kensington | 0 | 2 | 5 2 1 0 0 2 0 | 
| dave | East Acton | 3 | 21 | 3 0 1 0 0 3 0 | 
| PaulWay | Limehouse | 3 |-16 | 2 3 1 0 0 1 0 | 
+------------+-------------------+----+----+----------------------+ 
+---------------++------------------------------++----------------+ 
| Bridges: Down || WILD STATIONS || Time: Sat 2100 | 
+---------------+| |+----------------+ 
+---------------+| |+----------------+ 
| Out of Knip || || Circle: <-> | 
+---------------++------------------------------++----------------+ 
+Possessions----+-------------------------------------------------+ 
| Kevan | Harmonica | 
| Julie | Zone 2 Pass, Chocolate Bar | 
| Dunx | Zone 4 Pass, Zone 2 Pass, Hats (T,V) | 
| PaulWay | Zone 2 Pass | 
| Grimace | | 
| dave | Zone 3 Pass, Hat (B,C) | 
+---------------+-------------------------------------------------+ 
+-----------------+--------------+-----------------+--------------+ 
| Euston | Bk | Tott & Whetstone| ReReReRe | 
| Shoreditch | BkBk | Chalk Farm | Bk | 
+-----------------+--------------+-----------------+--------------+ 

Kevan : [Home: West Brompton] West Brompton (DS) 
Dunx : [Home: South Wimbledon] South Wimbledon (NT) 
Kevan : [LV+3] Hammersmith (PD via DS) 
Julie : [Home: Clapham South] Clapham South (NT) 
[Purchasing Zone 2 Pass] [Collecting Hat] 
Dunx : Pass (South Wimbledon (NT)) [Bulkheading Colliers Wood] 
[Purchasing Zone 4 Pass] [Collecting Hat] 
Grimace : Forced Pass 
PaulWay : [Home: Limehouse] Limehouse (DL) [Purchasing Zone 2 Pass] 
[Collecting Hat] 
Kevan : [LV+3] Paddington (CL via PD) [Collecting Hat] [Knocking BR 
Hat off PaulWay] 
Julie : [LV+3] Stockwell (NT) [Knocking Hat off Dunx] 
Dunx : [LV+1] Morden (NT) [Collecting Hat] [Hands On Hat] 
[Knocking Compass Hat Off Julie] 
Grimace : Forced Pass 
PaulWay : [LV+3] Shoreditch (EL via DL) 
Kevan : [LV-1] Kings Cross St Pancras (CL) [Purchasing Harmonica] 
Julie : [LV+1] Embankment (NT) 
Dunx : [LV+2] [Token Running] Morden [Rebounding Off Colliers Wood] 
[Hands On Hat] 
Grimace : [Home: West Kensington] West Kensington (DS) 
PaulWay : Forced Pass 
Kevan : [LV+3] Gloucester Road (DS via NT, VC) [Claiming a Black 
Token from Euston] [Blocking Earls Court] 
Julie : [LV+3] Camden Town (NT) [Using the Northern Line Rocket 
Manoeuvre] [Blocking Euston] 
Dunx : Morden (NT) [Rebounding Off Colliers Wood] 
[Terminus Slingshot to High Barnet (NT)] [Hands On Hat] 
Grimace : [LV+3] Ravenscourt Park (DS) [Collecting Hat] 
PaulWay : Pass [Knocking Verdant Hat off Grimace] [Purchasing Chocolate Bar] 

Kevan : [LV-1] Ravenscourt Park (DS via CL,CN,HC) [Shunting Grimace to 
Parsons Green] 
Julie : [LV+3] High Barnet (NT) [Shunting Dunx to Camden Town] 
Jon : [Home: Croxley] Croxley [Blocking Moor Park] 
Dunx : [LV+2] Belsize Park (NT) [Black Token on Chalk Farm] 
[Collecting Hat] [Hands On Hat] 
Grimace : [LV+1] Putney Bridge [Blocking Parsons Green] 
dave : [Home: East Acton] East Acton (CN) [Collecting Compass Hat] 
[Hands on Hat] 
PaulWay : [LV+3] [Eating Chocolate Bar] Monument (for Bank) (NT via EL, DS) 
[Power Failure! NT] 
Kevan : Pass (Ravenscourt Park (DS)) 
Julie : Pass (High Barnet (NT)) [Purchasing Chocolate Bar] 
Jon : [LV+2] Watford [Rebounding off Moor Park] 
Dunx : Pass (Belsize Park (NT)) [Claiming Verdant Hat] [Hands On Hat] 
[Purchasing Zone 2 Pass] 
Grimace : Pass (Putney Bridge (DS)) 
dave : [LV+3] [Purchasing Zone 3 Pass] Ealing Broadway (CN) 
[Collecting Hat (BR)] [Hands on Hat] 
PaulWay : Timeout 

{ Comment: 
Sorry, Paul, but time must move on... 

I've left PaulWay's LV at 3 since Time Out does not kill LV as a Forced 
Pass used to. 

No other tweaks to reverse. 
} 

-- 
Dunx 
IRL: Duncan Ellis, Senior Software Engineer, Business Modelers, Oracle 
<I work for Oracle, I don't speak for them>


From Kevan Davis <kdavis@i...> Tue Nov 3 07:53:38 1998
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Subject: MN: Nothing for the Week-End
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I'm going to have to extend the Week-End until further notice, I'm afraid,
real life throwing too many things at me and new Gaps springing up to be
Minded. I shall be enjoying a few days on the sunny beaches of Communicado,
and won't be able to do the Week-End stuff until my return (which should be
at least Friday, I hazard). Feel free to Time me Out on the Ruttsborough
Game, and sorry for any inconvenience.

Kevan

--
kdavis@i... - http://www.innotts.co.uk/~elusive/kevan - UIN: 5998366
"Terror, like charity, begins at home."
-- The Whitlams, "You Sound Like Louis Burdett"


From Kevan Davis <kdavis@i...> Thu Nov 5 02:55:22 1998
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+------------+-------------------+----+----+----------------------+ 
| Player | Home | LV | Ch | Tokens | 
| | | | | Bk Bu Br Go Gr Re Si | 
+------------+-------------------+----+----+----------------------+ 
| Kevan | West Brompton | 3 | 4 | 6 3 0 0 0 7 2 | 
| Julie | Clapham South | 0 | 14 | 7 3 4 2 0 3 1 | 
|*Drone | | 0 | 0 | 2 0 2 0 0 2 0 | 
| Jon | Croxley | 2 | 2 | 4 0 2 0 0 2 0 | 
| Dunx | South Wimbledon | 0 | 20 | 1 2 0 0 0 1 1 | 
| Grimace | West Kensington | 0 | 2 | 5 2 1 0 0 2 0 | 
| dave | East Acton | 3 | 21 | 3 0 1 0 0 3 0 | 
| PaulWay | Limehouse | 3 |-16 | 2 3 1 0 0 1 0 | 
+------------+-------------------+----+----+----------------------+ 
+---------------++------------------------------++----------------+ 
| Bridges: Down || WILD STATIONS || Time: Sat 2200 | 
+---------------+| |+----------------+ 
+---------------+| |+----------------+ 
| Out of Knip || || Circle: <-> | 
+---------------++------------------------------++----------------+ 
+Possessions----+-------------------------------------------------+ 
| Kevan | Harmonica, Balloon | 
| Julie | Zone 2 Pass, Chocolate Bar | 
| Dunx | Zone 4 Pass, Zone 2 Pass, Hats (T,V) | 
| PaulWay | Zone 2 Pass | 
| Grimace | | 
| dave | Zone 3 Pass, Hat (B,C) | 
+---------------+-------------------------------------------------+ 
+-----------------+--------------+-----------------+--------------+ 
| Euston | Bk | Tott & Whetstone| ReReReRe | 
| Shoreditch | BkBk | Chalk Farm | Bk | 
+-----------------+--------------+-----------------+--------------+ 
+---------+-------------------------------------------------------+ 
| Damaged | Goldhawk Road |
+---------+-------------------------------------------------------+ 


Kevan : [Home: West Brompton] West Brompton (DS) 
Dunx : [Home: South Wimbledon] South Wimbledon (NT) 
Kevan : [LV+3] Hammersmith (PD via DS) 
Julie : [Home: Clapham South] Clapham South (NT) 
[Purchasing Zone 2 Pass] [Collecting Hat] 
Dunx : Pass (South Wimbledon (NT)) [Bulkheading Colliers Wood] 
[Purchasing Zone 4 Pass] [Collecting Hat] 
Grimace : Forced Pass 
PaulWay : [Home: Limehouse] Limehouse (DL) [Purchasing Zone 2 Pass] 
[Collecting Hat] 
Kevan : [LV+3] Paddington (CL via PD) [Collecting Hat] [Knocking BR 
Hat off PaulWay] 
Julie : [LV+3] Stockwell (NT) [Knocking Hat off Dunx] 
Dunx : [LV+1] Morden (NT) [Collecting Hat] [Hands On Hat] 
[Knocking Compass Hat Off Julie] 
Grimace : Forced Pass 
PaulWay : [LV+3] Shoreditch (EL via DL) 
Kevan : [LV-1] Kings Cross St Pancras (CL) [Purchasing Harmonica] 
Julie : [LV+1] Embankment (NT) 
Dunx : [LV+2] [Token Running] Morden [Rebounding Off Colliers Wood] 
[Hands On Hat] 
Grimace : [Home: West Kensington] West Kensington (DS) 
PaulWay : Forced Pass 
Kevan : [LV+3] Gloucester Road (DS via NT, VC) [Claiming a Black 
Token from Euston] [Blocking Earls Court] 
Julie : [LV+3] Camden Town (NT) [Using the Northern Line Rocket 
Manoeuvre] [Blocking Euston] 
Dunx : Morden (NT) [Rebounding Off Colliers Wood] 
[Terminus Slingshot to High Barnet (NT)] [Hands On Hat] 
Grimace : [LV+3] Ravenscourt Park (DS) [Collecting Hat] 
PaulWay : Pass [Knocking Verdant Hat off Grimace] [Purchasing Chocolate Bar] 

Kevan : [LV-1] Ravenscourt Park (DS via CL,CN,HC) [Shunting Grimace to 
Parsons Green] 
Julie : [LV+3] High Barnet (NT) [Shunting Dunx to Camden Town] 
Jon : [Home: Croxley] Croxley [Blocking Moor Park] 
Dunx : [LV+2] Belsize Park (NT) [Black Token on Chalk Farm] 
[Collecting Hat] [Hands On Hat] 
Grimace : [LV+1] Putney Bridge [Blocking Parsons Green] 
dave : [Home: East Acton] East Acton (CN) [Collecting Compass Hat] 
[Hands on Hat] 
PaulWay : [LV+3] [Eating Chocolate Bar] Monument (for Bank) (NT via EL, DS) 
[Power Failure! NT] 
Kevan : Pass (Ravenscourt Park (DS)) 
Julie : Pass (High Barnet (NT)) [Purchasing Chocolate Bar] 
Jon : [LV+2] Watford [Rebounding off Moor Park] 
Dunx : Pass (Belsize Park (NT)) [Claiming Verdant Hat] [Hands On Hat] 
[Purchasing Zone 2 Pass] 
Grimace : Pass (Putney Bridge (DS)) 
dave : [LV+3] [Purchasing Zone 3 Pass] Ealing Broadway (CN) 
[Collecting Hat (BR)] [Hands on Hat] 
PaulWay : Timeout 
Kevan : [LV+3] Earl's Court (DS) [Blocking Barons Court]

{
Comments: 

Belatedly adding my Balloon from miKi.

--

The passing of time, and all of its sickening crimes...

+1 Black for a same-Liner
-0 Red for the Block

Charge : -13

--

Week-End stuff in a while. British Rail would like to apologise.
}

--
kdavis@i... - http://www.innotts.co.uk/~elusive/kevan - UIN: 5998366
"Kids, you tried your best and you failed
miserably. The lesson is; never try."
-- Homer Simpson


From Kevan Davis <kdavis@i...> Thu Nov 5 03:17:41 1998
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To: Mornington Nomic <l-nomic@f...>
From: Kevan Davis <kdavis@i...>
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------------------------------------------------------------------------------
MORNINGTON NOMIC

Proposals for Voting on in Year Two, Week Twenty-Eight
------------------------------------------------------------------------------

Proposal 543 - Have At Ye... Er... [Amendment]

Amend Rule 0.1.2 (Terms of Reference) by adding the following paragraph 
after paragraph three: 

"Should the Players wish to refer to one another in the second person 
but in a more formal manner than the usual pronoun 'you' allows, then 
the gender-neutral honorific "Erem" may be used. "Eram" is appropriate 
wherever the terms "Sir" or "Madam" might be used in non-Spivak 
discourse. 
" eg After you, erem. 
Have at ye, erem!" 

{ Comment: 
Attempting to address the apparent hole in Spivak of not having a 
suitably snooty way of saying 'you'. 

The example phrases seem so appropriate to tournament play and yet 
just don't seem right without some form of honorific, after all. 
}

------------------------------------------------------------------------------

Proposal 544 - Pegs Tie [Action]

A Line Segment between two Pegged Stations may itself be Pegged by playing 
the Post-Move Action 
[Pegging <Line> from <Station 1> to <Station 2>] 

... where <Station 1> & <Station 2> are Pegged Stations and <Line> is a 
Line upon which both Stations rest and via which there is a continuous 
route between the Stations that requires no changes in direction. The order 
of Stations in the Action is not significant. 

This Action must be played in the same Turn as and immediately following 
the Action which Pegged one of the end points of the Line Segment. 

Pegging a Line Segment causes all Stations in that Line Segment to be 
considered Pegged. 

Note that only the specified Line is Pegged - if another Line runs 
parallel to the Pegged Line Segment, then that remains unpegged until and 
unless it is Pegged in its own right. 

A Line Segment may not be Pegged if any Player Piece rests upon it or if 
it overlaps another Pegged Line Segment. 

A Line Segment is Unpegged when one of its end Stations is Unpegged. 

Action: [Pegging <Line> From <Station> To <Station>] 
Cost: 1 Bu per unpegged Station in Line Segment 
Duration: 20 mins 

------------------------------------------------------------------------------


From Kevan Davis <kdavis@i...> Thu Nov 5 03:17:44 1998
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-----------------------------------------------------------------------------
No. Proposal Name F P A Q Result
-----------------------------------------------------------------------------
534 You Are Here 3 1 - 3 Amends 1.1.2
535 We Don't Need No ISO9000 3 1 - 3 Amends 0.9.1
536 Meanwhile, in another Nomic.. 1 1 2 3 Fails [a]
537 Plastic Age (The Buggles) 4 - - 3 Amends 1.4.10/1.7.16
538 Hats: People Aren't Wearing.. 1 1 2 3 Fails
539 Not Long Enough 3 1 - 3 Enacts 2.5.2, Amends 2.5.1
540 Running the Game into the... 2 1 1 3 Amends 1.4.11
541 Running out of Steam 4 - - 3 Repeals 1.4.11 [b]
542 Any colour, as long as it's.. 1 1 2 3 Fails
-----------------------------------------------------------------------------

[a] Oh well. I Won the first Game of Garden Nomic anyway, for what it's worth.
[b] Rule 1.7.2 (Pre-Move Actions) has been amended by Point of Order, to
remove the now extraneous "Token Running" Action.

-----------------------------------------------------------------------------
dave Dunx Grimace Jon Julie Kevan miKi Paul 
-----------------------------------------------------------------------------

534 (Kevan) FOR FOR FOR - - PAS - - 
535 (Kevan) FOR FOR FOR - - PAS - - 
536 (Kevan) FOR AGA AGA - - PAS - - 
537 (PaulWay) FOR FOR FOR - - FOR - - 
538 (Dunx) AGA PAS FOR - - AGA - - 
539 (Dunx) FOR PAS FOR - - FOR - - 
540 (dave) PAS FOR FOR - - AGA - - 
541 (dave) FOR FOR FOR - - FOR - - 
542 (dave) PAS FOR AGA - - AGA - - 

-----------------------------------------------------------------------------
dave Dunx Grimace Jon Julie Kevan miKi Paul 
- KUDOS ---------------------------------------------------------------------

Initial: 10 45 18 0 9 39 16 9
Halved: 5 22 9 0 4 19 4
---------------------------------------------------------------------
FOR Votes: +7 +4 +0 +0 +0 +7 +4
AGA Votes: -3 -2 -0 -0 -0 -2 I -0
Decisiveness: +3 +3 +3 +0 +0 +3 n +0
Voting/Own: -3 -0 -0 -0 -0 -0 a -0
c
EP FOR Votes: +0 +0 +0 +0 +0 +0 t +0
EP AGA Votes: -0 -0 -0 -0 -0 -0 i -0
Finger/Pulse: +0 +0 +0 +0 +0 +0 v +0
e
Award Ceremony: +0 +3 +0 +0 +0 +3 +0 [c]
---------------------------------------------------------------------
This Week: +4 +8 +3 +0 +0 +11 +4

Final Kudos: 9 30 12 0 4 30 16 8

-----------------------------------------------------------------------------
dave Dunx Grimace Jon Julie Kevan miKi Paul 
-----------------------------------------------------------------------------

[c] Ruttsborough Award - none
IMCS Clarity Award - none
CAMREC Cleanup Award - Dunx (Not Long Enough)
Mrs Trellis Award - none
Clever Bear Award - none
Down Underground Award - none
For E's A Jolly Good Fellow - Kevan (automatic)


From kenningd@w... (kenningd) Thu Nov 5 03:52:39 1998
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>541 Running out of Steam 4 - - 3 Repeals 1.4.11 [b]

>541 (dave) FOR FOR FOR - - FOR - - 

Amazing. It's gone. At last. And I didn't even *need* to vote for it myself. Oh
well, it doesn't hurt to make sure.

dave





From Kevan Davis <kdavis@i...> Thu Nov 5 12:19:44 1998
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Just to announce that, after much faffing, the Lounges are up and running - the
Ruttsborough Game should now be moved to the Rushton Memorial Lounge; subscribe
to it by sending a blank email to "l-nomic-r-subscribe@egroups.com".

A Long Game will start shortly in the Lyttleton Lounge - those of you who wish
to join should sign up to it (l-nomic-l-subscribe@egroups.com) and post a
message declaring your intention to play.

I'll put a fancy lounge-joining form up on the main Web page at some point, as
well as a list of games in progress and whatnot. Bear with me.

Kevan

--
kdavis@i... - http://www.innotts.co.uk/~elusive/kevan - UIN: 5998366
"I have to carve the gargoyles, because I can carve nothing else;
I leave to others the angels and the arches and the spires."
-- G.K. Chesterton


From Kevan Davis <kdavis@i...> Fri Nov 6 11:09:26 1998
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Just to announce Julie's declaration of Inactivity until further notice - it's
now therefore Jon's Turn in Game 10, which needs to be moved to the Rushton
Lounge.

Kevan

--
kdavis@i... - http://www.innotts.co.uk/~elusive/kevan - UIN: 5998366
"Apparently you can tell a lot about someone's
personality from what they're like."
-- Harry Hill


From <DELLIS@U...> Tue Nov 10 00:59:04 1998
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Date: 10 Nov 98 08:53:24 +0000
From: "Dunx (Duncan Ellis)" <DELLIS@U...>
To: l-nomic-r@egroups.com, l-nomic@f...
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+------------+-------------------+----+----+----------------------+ 
| Player | Home | LV | Ch | Tokens | 
| | | | | Bk Bu Br Go Gr Re Si | 
+------------+-------------------+----+----+----------------------+ 
| Kevan | West Brompton | 3 | 4 | 6 3 0 0 0 7 2 | 
| Julie | Clapham South | 0 | 14 | 7 3 4 2 0 3 1 | 
|*Drone | | 0 | 0 | 2 0 2 0 0 2 0 | 
| Jon | Croxley | 2 | 2 | 4 0 2 0 0 2 0 | 
| Dunx | South Wimbledon | 0 | 20 | 1 2 0 0 0 1 1 | 
| Grimace | West Kensington | 0 | 2 | 5 2 1 0 0 2 0 | 
| dave | East Acton | 3 | 21 | 3 0 1 0 0 3 0 | 
| PaulWay | Limehouse | 3 |-16 | 2 3 1 0 0 1 0 | 
+------------+-------------------+----+----+----------------------+ 
+---------------++------------------------------++----------------+ 
| Bridges: Down || WILD STATIONS || Time: Sat 2300 | 
+---------------+| |+----------------+ 
+---------------+| |+----------------+ 
| Out of Knip || || Circle: <-> | 
+---------------++------------------------------++----------------+ 
+Possessions----+-------------------------------------------------+ 
| Kevan | Harmonica, Balloon | 
| Julie | Zone 2 Pass, Chocolate Bar | 
| Dunx | Zone 4 Pass, Zone 2 Pass, Hats (T,V) | 
| PaulWay | Zone 2 Pass | 
| Grimace | | 
| dave | Zone 3 Pass, Hat (B,C) | 
+---------------+-------------------------------------------------+ 
+-----------------+--------------+-----------------+--------------+ 
| Euston | Bk | Tott & Whetstone| ReReReRe | 
| Shoreditch | BkBk | Chalk Farm | Bk | 
+-----------------+--------------+-----------------+--------------+ 
+---------+-------------------------------------------------------+ 
| Damaged | Goldhawk Road | 
+---------+-------------------------------------------------------+ 


Kevan : [Home: West Brompton] West Brompton (DS) 
Dunx : [Home: South Wimbledon] South Wimbledon (NT) 
Kevan : [LV+3] Hammersmith (PD via DS) 
Julie : [Home: Clapham South] Clapham South (NT) 
[Purchasing Zone 2 Pass] [Collecting Hat] 
Dunx : Pass (South Wimbledon (NT)) [Bulkheading Colliers Wood] 
[Purchasing Zone 4 Pass] [Collecting Hat] 
Grimace : Forced Pass 
PaulWay : [Home: Limehouse] Limehouse (DL) [Purchasing Zone 2 Pass] 
[Collecting Hat] 
Kevan : [LV+3] Paddington (CL via PD) [Collecting Hat] [Knocking BR 
Hat off PaulWay] 
Julie : [LV+3] Stockwell (NT) [Knocking Hat off Dunx] 
Dunx : [LV+1] Morden (NT) [Collecting Hat] [Hands On Hat] 
[Knocking Compass Hat Off Julie] 
Grimace : Forced Pass 
PaulWay : [LV+3] Shoreditch (EL via DL) 
Kevan : [LV-1] Kings Cross St Pancras (CL) [Purchasing Harmonica] 
Julie : [LV+1] Embankment (NT) 
Dunx : [LV+2] [Token Running] Morden [Rebounding Off Colliers Wood] 
[Hands On Hat] 
Grimace : [Home: West Kensington] West Kensington (DS) 
PaulWay : Forced Pass 
Kevan : [LV+3] Gloucester Road (DS via NT, VC) [Claiming a Black 
Token from Euston] [Blocking Earls Court] 
Julie : [LV+3] Camden Town (NT) [Using the Northern Line Rocket 
Manoeuvre] [Blocking Euston] 
Dunx : Morden (NT) [Rebounding Off Colliers Wood] 
[Terminus Slingshot to High Barnet (NT)] [Hands On Hat] 
Grimace : [LV+3] Ravenscourt Park (DS) [Collecting Hat] 
PaulWay : Pass [Knocking Verdant Hat off Grimace] [Purchasing Chocolate Bar] 

Kevan : [LV-1] Ravenscourt Park (DS via CL,CN,HC) [Shunting Grimace to 
Parsons Green] 
Julie : [LV+3] High Barnet (NT) [Shunting Dunx to Camden Town] 
Jon : [Home: Croxley] Croxley [Blocking Moor Park] 
Dunx : [LV+2] Belsize Park (NT) [Black Token on Chalk Farm] 
[Collecting Hat] [Hands On Hat] 
Grimace : [LV+1] Putney Bridge [Blocking Parsons Green] 
dave : [Home: East Acton] East Acton (CN) [Collecting Compass Hat] 
[Hands on Hat] 
PaulWay : [LV+3] [Eating Chocolate Bar] Monument (for Bank) (NT via EL, DS) 
[Power Failure! NT] 
Kevan : Pass (Ravenscourt Park (DS)) 
Julie : Pass (High Barnet (NT)) [Purchasing Chocolate Bar] 
Jon : [LV+2] Watford [Rebounding off Moor Park] 
Dunx : Pass (Belsize Park (NT)) [Claiming Verdant Hat] [Hands On Hat] 
[Purchasing Zone 2 Pass] 
Grimace : Pass (Putney Bridge (DS)) 
dave : [LV+3] [Purchasing Zone 3 Pass] Ealing Broadway (CN) 
[Collecting Hat (BR)] [Hands on Hat] 
PaulWay : Timeout 
Kevan : [LV+3] Earl's Court (DS) [Blocking Barons Court] 
Jon : Timeout 

{ Comment: 
Sorry, Jon - but Kevan played eir Move on Thursday (apologies for the 
cross posting - I just wasn't sure if Jon was present in the Rushton 
Lounge) 

I'll hang fire on my Move for a few hours to see if you want to post 
something of your own. 

Game Time tweaked. 
} 

-- 
Dunx 
IRL: Duncan Ellis, Senior Software Engineer, Business Modelers, Oracle 
<I work for Oracle, I don't speak for them>


From kenningd@w... (kenningd) Tue Nov 10 03:37:12 1998
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From: kenningd@w... (kenningd)
To: L-NOMIC@f..., L-NOMIC-L@egroups.com, L-NOMIC-R@egroups.com
Subject: MN: reading GSDs onthe web
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For some reason, my preferences for reading egroups mail were set to read it on
the web, which I discovered when I checked online to see why I wasn't getting
any mail.

It's not a problem, I've fixed it now anyway, but there is a problem with the
format of the GSD when translated into HTML on the egroups web page. Can I
therefore suggest that all games being played in the new lounges should have
<pre> </pre> tags around the table in the GSD (that's &lt;pre&gt; &lt;/pre&gt;
for those with html email browsers) -- I believe this simple measure should
solve any problems of legibility. (I might try sending a sample GSD to one of
the empty lounges to check)

dave





From kenningd@w... (kenningd) Tue Nov 10 03:56:06 1998
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From: kenningd@w... (kenningd)
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Subject: MN: bugger
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Sorry for sending that last message to all three lists -- probably could have
got away with just sending it to the main list.

Anyway, I sent a sample GSD with pre tags to the cryer lounge, and it didn't
work. Has anyone got any better ideas?

dave





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[reiterating this one to the main Mornomic list; I only saw dave's posting to
the Rushton Lounge when I checked my mail earlier]

>For some reason, my preferences for reading egroups mail were set to read it on
>the web, which I discovered when I checked online to see why I wasn't getting
>any mail.

Dear eGroups and its default options. I think I've got all the Lounges
working as I wish them to, now, anyway...

>It's not a problem, I've fixed it now anyway, but there is a problem with the
>format of the GSD when translated into HTML on the egroups web page. Can I
>therefore suggest that all games being played in the new lounges should have
><pre> </pre> tags around the table in the GSD (that's &lt;pre&gt; &lt;/pre&gt;
>for those with html email browsers) -- I believe this simple measure should
>solve any problems of legibility.

Actually there's a "Source" link, or something, on each message - a click
of this will display the email in a proportional font, with blathering
headers intact.

Kevan

--
kdavis@i... - http://www.innotts.co.uk/~elusive/kevan - UIN: 5998366
"Maybe this world is another planet's hell."
-- Aldous Huxley


From Kevan Davis <kdavis@i...> Tue Nov 10 06:00:37 1998
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Subject: MN: Year 2, Week 29: Voting Results for Week 28
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-----------------------------------------------------------------------------
No. Proposal Name F P A Q Result
-----------------------------------------------------------------------------
543 Have At Ye... Er... 1 1 1 4 Inquorate
544 Pegs Tie 1 1 1 4 Inquorate
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
dave Dunx Grimace Jon Julie Kevan miKi Paul 
-----------------------------------------------------------------------------

543 (Dunx) AGA PAS - - - FOR - - 
544 (Dunx) FOR PAS - - - AGA - - 

-----------------------------------------------------------------------------
dave Dunx Grimace Jon Julie Kevan miKi Paul 
- KUDOS ---------------------------------------------------------------------

Initial: 9 30 12 0 4 30 16 8
Halved: 4 15 6 0 2 15 4
---------------------------------------------------------------------
FOR Votes: +0 +2 +0 +0 +0 +0 +0
AGA Votes: -0 -2 -0 -0 -0 -0 I -0
Decisiveness: +3 +3 +0 +0 +0 +3 n +0
Voting/Own: -0 -0 -0 -0 -0 -0 a -0
c
EP FOR Votes: +0 +0 +0 +0 +0 +0 t +0
EP AGA Votes: -0 -0 -0 -0 -0 -0 i -0
Finger/Pulse: +0 +5 +0 +0 +0 +0 v +0
e
Award Ceremony: +0 +4 +0 +0 +0 +3 +0 [a]
---------------------------------------------------------------------
This Week: +3 +12 +0 +0 +0 +6 +0

Final Kudos: 7 27 6 0 0 21 16 4

-----------------------------------------------------------------------------
dave Dunx Grimace Jon Julie Kevan miKi Paul 
-----------------------------------------------------------------------------

[a] Ruttsborough Award - none
IMCS Clarity Award - none
CAMREC Cleanup Award - none
Mrs Trellis Award - Dunx (Have At Ye... er...)
Clever Bear Award - none
Down Underground Award - none
For E's A Jolly Good Fellow - Kevan (automatic)



From Kevan Davis <kdavis@i...> Tue Nov 10 06:01:32 1998
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------------------------------------------------------------------------------
MORNINGTON NOMIC

Proposals for Voting on in Year Two, Week Twenty-Nine
------------------------------------------------------------------------------

Proposal 545 - Playing the Spoons [Amendment]

{ Comments : An idle rewording of the Spoon rule, since nobody's ever
used it. It just removes the Turn-duration-halving (rather
superfluous if you can't perform most Actions), takes away
the strange Token-doubling and imposes, as more befitting a
Clamp, an LV restriction. }

Reword Rule 1.7.4 (Open the Cutlery Drawer, Mrs Higgins) to:-

"A Player may perform the Action of "[Spooning <Player>]", where "<Player>"
is a Player adjacent to the Actioning Player's Piece position. A Spooned
Player gains a "Spoon Clamp" Possession. Spoon Clamps are Indestructable
Possessions.

If a Player is carrying a Spoon Clamp, e may not perform any Action which
involves the expenditure of Blue, Red, Silver or Gold Tokens, and if eir
LV is ever above four, it becomes four.

A Player may destroy a single Spoon Clamp which they are carrying, by
performing the Action of "[Unspoon]" whilst at any Station in Quadrant
Zero."

------------------------------------------------------------------------------

Proposal 546 - Walk? Don't Walk [Multiple]

{ Comments : More or less random editing, here - I'm just wondering if we'd
be better off without Walking; it seems too much of a wishy-
washy escape from Power Failures, and an easy (easily overlooked)
way to sneak around between Lines.

I'm not vehemently against it, just trying to simplify the
Ruleset a bit, trying to tighten the Game to a few powerful
elements rather than a collection of get-out-clauses. }

1. A Short Pier [Repeal]

Repeal Rule 1.7.10 (Walk the Walk).

2. Don't Walk Away From Me [Amendment]

Remove the "Walking" Action from Rule 1.7.3 (Move Substitution Actions).

3. I Haven't The Power [Amendment]

Replace the second paragraph and bulleted list of Rule 1.7.8 (Power Failure!)
with:-

"Moves that start, end or pass through any Stations on a Line that
has suffered a Power Failure are Invalid."

------------------------------------------------------------------------------

Proposal 547 - Shadow Boxing [Amendment]

To Rule 1.7.25 (The Coming of Shadows), add the paragraph:-

"A Player may not Shadow and Shunt a Player during the same Play."

{ Comments : Being able to Shadow a Player to gain eir LV and a Token, and
then to Shunt them with that new LV and claim something *else*...
A shade overpowerful and unsporting, I think. }

------------------------------------------------------------------------------

Proposal 548 - Didn't They Used to Make Computers? [Action]

A Player must play the Post-Move Action [Atari], if e believes that e can 
win on eir next Turn. Playing Atari when it is impossible to win on the 
next Turn is Illegal. 

There is no requirement to explain how a win might be achieved when 
playing [Atari], although an explanation may be needed if the Action is 
challenged. 

A winning Play shall be deemed Illegal unless the Player has played an 
Action of [Atari] on the Turn prior to that of eir otherwise winning Play. 

Name: Atari 
Type: Post-Move 
Cost: none 
Duration: none 

{ Comment: 
Borrowing an idea from Go (and, to a certain extent, chess) of giving 
fair warning when something bad is about to happen. 

Atari would prevent serendipitous victories, but it would also stop 
stealth victories which (I seem to recall) was an objection to the 
Charge idea. It might also help to undermine gross misinterpretation of 
the Rules. 

Note that there is no cost associated with playing Atari, nor is there 
any penalty for playing Atari and then not winning. The only penalty is 
for playing Atari when you cannot, in fact, win. 
}

------------------------------------------------------------------------------



From <DELLIS@U...> Tue Nov 10 07:21:20 1998
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From: "Dunx (Duncan Ellis)" <DELLIS@U...>
To: l-nomic@f...
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An interesting thing - GSDs seem to take a long time to come through on 
the new lounges, but are visible ahead of time on the archive facility. My 
Turn in Game 10 is already visible through the archive, for instance, but 
I haven't seen it yet through my normal mail account. 

Odd. 

-- 
Dunx 
IRL: Duncan Ellis, Senior Software Engineer, Business Modelers, Oracle 
<I work for Oracle, I don't speak for them>


From <DELLIS@U...> Tue Nov 10 07:25:11 1998
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From: "Dunx (Duncan Ellis)" <DELLIS@U...>
To: l-nomic@f...
Subject: Re: MN: Year 2, Week 29: Voting Results for Week 28
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>543 Have At Ye... Er... 1 1 1 4 Inquorate 
>544 Pegs Tie 1 1 1 4 Inquorate 

Oh, dear... I don't think I'll bother resubmitting, since they failed like 
that. Disappointing though. 

-- 
Dunx 
IRL: Duncan Ellis, Senior Software Engineer, Business Modelers, Oracle 
<I work for Oracle, I don't speak for them>


From <DELLIS@U...> Tue Nov 10 07:36:40 1998
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From: "Dunx (Duncan Ellis)" <DELLIS@U...>
To: l-nomic@f...
Subject: Re: MN: Year 2, Week 29: Proposals
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The Proposals for Week 29 included: 

> Proposal 545 - Playing the Spoons [Amendment] 
Better. I seem to recall that the one time someone was actually spooned, 
the token doubling effect was so catastrophic that there was some 
dreadfully unsporting collusion to remove it. 

A shame really, since the token doubling effect was intended as some sort 
of recompense for not being able to attack. 

This form might actually get used, although the catastrophic nature of the 
token doubling has certainly been reduced now that Token Running has gone. 


> Proposal 546 - Walk? Don't Walk [Multiple] 

*shrug* 

Again, disuse suggests it's not worth hanging onto. 

-- 
Dunx 
IRL: Duncan Ellis, Senior Software Engineer, Business Modelers, Oracle 
<I work for Oracle, I don't speak for them>


From kenningd@w... (kenningd) Tue Nov 10 07:44:57 1998
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From: kenningd@w... (kenningd)
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>An interesting thing - GSDs seem to take a long time to come through on 
>the new lounges, but are visible ahead of time on the archive facility. My 
>Turn in Game 10 is already visible through the archive, for instance, but 
>I haven't seen it yet through my normal mail account. 
> 
>Odd. 

It may be a good idea to check your settings -- you may find that you've been
mysteriously taken off email distribution, as I found earlier.

dave

PS thanks Kevan for the advice about the 'source' option. I completely
overlooked that.




From Kevan Davis <kdavis@i...> Tue Nov 10 07:53:48 1998
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>An interesting thing - GSDs seem to take a long time to come through on 
>the new lounges, but are visible ahead of time on the archive facility. My 
>Turn in Game 10 is already visible through the archive, for instance, but 
>I haven't seen it yet through my normal mail account. 
> 
>Odd. 

Such is the way of eGroups, it seems - Garden Nomic emails often take
hours to get through; I only got yesterday's Voting Results this morning.
Goodness knows why or how the delay comes about - some messages get
through straight away, others not. I've sent off three at once, before
now, and had two of them arrive back immediately whilst the third circled
around for eight or nine hours before finding its way home.

But, as you say, the archives seem to be more or less immediate, which
partly makes up for it. I just fear the day when delayed messages make
for superfluous Buzzes and Timeouts, really. I suppose if we all make a
point of checking the archive to see if the Buzzee has submitted a
replacement GSD already, it'll be alright.

Still. Pity about those Voting Results, this Week. And there was me
thinking that we'd be alright without the Apathy Rule. Tsk.

Kevan

--
kdavis@i... - http://www.innotts.co.uk/~elusive/kevan - UIN: 5998366
"The management regret to announce that due to budgetary constraints
the light at the end of the tunnel has been switched off."
-- Anon.


From <DELLIS@U...> Tue Nov 10 08:00:10 1998
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From: "Dunx (Duncan Ellis)" <DELLIS@U...>
To: l-nomic@f...
Subject: Re: MN: Lounge Lists
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>>An interesting thing - GSDs seem to take a long time to come through on 
>>the new lounges, but are visible ahead of time on the archive facility. My

>>Turn in Game 10 is already visible through the archive, for instance, but 
>>I haven't seen it yet through my normal mail account. 
>> 
>>Odd. 

>It may be a good idea to check your settings -- you may find that you've
been 
>mysteriously taken off email distribution, as I found earlier. 

Will do, although I think they're OK - I have had messages through the 
lounges, just not quickly - the Game 10 GSD I submitted this morning (in 
lieu of Jon) arrived after three and a half hours, other messages took half 
an hour. 

Ah well - I suppose it is in eGroup's interest to make us go to their site 
to check. This may help to explain the erratic timings. 

-- 
Dunx 
IRL: Duncan Ellis, Senior Software Engineer, Business Modelers, Oracle 
<I work for Oracle, I don't speak for them>


From kenningd@w... (kenningd) Tue Nov 10 08:08:12 1998
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From: kenningd@w... (kenningd)
To: l-nomic@f...
Subject: Re: MN: Year 2, Week 29: Proposals
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>> Proposal 546 - Walk? Don't Walk [Multiple] 
> 
>*shrug* 
> 
>Again, disuse suggests it's not worth hanging onto. 

A similar philosophy has got me considering submitting a proposal to do away
with game time. There was only that one incident when a quick win was scuppered
by MC being closed, and apart from that the chance of trying to move to a
station and actually finding it closed is fairly small anyway.

Obviously, there is the turn duration aspect of time to consider, but that can
be converted into points (say a move may not have a total points value more
than 60, rather than a duration of more than one hour).

I can't think of any other serious implications of getting rid of game time,
and the only reason I haven't submitted a propsoal already is that it's going
to be a mighty big one just to make sure everything is covered and no loopholes
are left.

Of course, if it's not going to be a popular idea, I won't bother proposing it
-- what do folk think?

dave





From <DELLIS@U...> Tue Nov 10 08:58:45 1998
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Date: 10 Nov 98 16:40:28 +0000
From: "Dunx (Duncan Ellis)" <DELLIS@U...>
To: l-nomic@f...
Subject: Re: MN: Year 2, Week 29: Proposals
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>>Again, disuse suggests it's not worth hanging onto. 

>A similar philosophy has got me considering submitting a proposal to do
away 
>with game time. There was only that one incident when a quick win was 
>scuppered 
>by MC being closed, and apart from that the chance of trying to move to a 
>station and actually finding it closed is fairly small anyway. 

Actually, that's not entirely true - there were certainly tactical moments
in 
the team game where the opennes or otherwise dictated what went on - Grimace 
was stuck at Kensington (Olympia) for a few turns, and I know Kevan was 
manipulating Game Time to ensure that continued for as long as possible. 

I suspect that the effect of Game Time is largely invisible: people just
don't 
do things that would conflict. In this respect I think it's quite similar to 
the turn duration rules, in that these act as a control on how many things
can 
be done but they've resulted in very few buzzes (in fact I can think of only 
one instance, and that was when something that should have been buzzed
wasn't). 

>Obviously, there is the turn duration aspect of time to consider, but that
can 
>be converted into points (say a move may not have a total points value more 
>than 60, rather than a duration of more than one hour). 

Indeed. I've thought about using counters to represent durations for each 
Action to try and make a live action version of this game work. 

>I can't think of any other serious implications of getting rid of game
time, 
>and the only reason I haven't submitted a propsoal already is that it's
going 
>to be a mighty big one just to make sure everything is covered and no 
>loopholes 
>are left. 

There are other aspects though: 
- Sunday rules, such as the Holy Stations toll (not serious, I'll grant) 
- damaged station repairs are linked to the turning over of a day. I suppose 
this could be tied to Round passage instead, but it seems interesting. 

... and those are just off the top of my head. It would be a *big* job. 

And we might have to rename Carol Vorderman's Revenge: it makes no sense 
without Richard Whiteley there too. 

>Of course, if it's not going to be a popular idea, I won't bother proposing
it 
>-- what do folk think? 

I agree that maintaining Game Time can be onerous, but for myself I still 
rather like it and it does introduce a certain tactical flexibility. 

-- 
Dunx 
IRL: Duncan Ellis, Senior Software Engineer, Business Modelers, Oracle 
<I work for Oracle, I don't speak for them>


From kenningd@w... (kenningd) Tue Nov 10 09:27:58 1998
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From: kenningd@w... (kenningd)
To: l-nomic@f...
Subject: Re: MN: Year 2, Week 29: Proposals
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>Actually, that's not entirely true - there were certainly tactical moments in 
>the team game where the opennes or otherwise dictated what went on - Grimace 
>was stuck at Kensington (Olympia) for a few turns, and I know Kevan was 
>manipulating Game Time to ensure that continued for as long as possible. 

Ah. I missed that. Must have been while I was away.

>In this respect I think it's quite similar to the turn duration rules,

I suppose so, but to a much lesser extent.

>There are other aspects though: 
>- Sunday rules, such as the Holy Stations toll (not serious, I'll grant) 

I don't think we'd miss that too much.

>- damaged station repairs are linked to the turning over of a day. I suppose 
>this could be tied to Round passage instead, but it seems interesting. 

Hmmm. Could be a bit trickier to get round that one.

>And we might have to rename Carol Vorderman's Revenge: it makes no sense 
>without Richard Whiteley there too. 

I've got that covered -- I'll post a draft for comment before submitting the
final proposal.

>I agree that maintaining Game Time can be onerous, but for myself I still 
>rather like it and it does introduce a certain tactical flexibility. 

OK, fair enough. I personally think it doesn't contribute that much to the
game, but if the majority are of your opinion, then I'll leave well alone.

dave





From Kevan Davis <kdavis@i...> Tue Nov 10 13:13:11 1998
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Just to mention that I'm having some trouble with Mornomic's Web pages at
Xoom, apparently having lost permission to update or otherwise modify the
files in my account. I've kicked them about it and should get something sorted
before too long, but until that time the Web pages are going to be out of date,
I'm afraid.

(Lucky no Proposals passed this Week, I suppose.)

Mind the gap,

Kevan

--
kdavis@i... - http://www.innotts.co.uk/~elusive/kevan - UIN: 5998366
"Carry this, Zathras. Fix this, Zathras.
Poor Zathras, no-one listen to Zathras."
-- Zathras, "Babylon 5 (War Without End, Part Two)"


From <WayperP@p...> Tue Nov 10 16:36:13 1998
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From: "Wayper, Paul" <WayperP@p...>
To: "'l-nomic@f...'" <l-nomic@f...>
Subject: RE: MN: Year 2, Week 29: Voting Results for Week 28
Date: Wed, 11 Nov 1998 10:34:05 +1000
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On Wednesday, November 11, 1998 1:15 AM, Dunx (Duncan Ellis)
[SMTP:DELLIS@U...] wrote:
> Oh, dear... I don't think I'll bother resubmitting, since they failed like
> that. Disappointing though. 

No, try it again when I'm voting... :-)

Have fun,

Paul Wayper -- DPI ITS Computer Systems Officer
_____________________________________________________________________
SigClean 1.5a prevents all errors in transcription, transmission, and
reception of eMail, destroys sig and email viruses, and stops flames.
If it doesn't seem to work, contact me and I'll fix it. (c) 1998 PJW



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From: "Wayper, Paul" <WayperP@p...>
To: "'l-nomic@f...'" <l-nomic@f...>
Subject: RE: MN: Year 2, Week 29: Proposals
Date: Wed, 11 Nov 1998 15:53:17 +1000
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On Wednesday, November 11, 1998 12:43 AM, kenningd@w...
[SMTP:kenningd@w...] wrote:
> A similar philosophy has got me considering submitting a proposal to do
> away with game time. There was only that one incident when a quick
> win was scuppered by MC being closed, and apart from that the chance
> of trying to move to astation and actually finding it closed is fairly
small
> anyway.

And we've played, what, four or five games with game time being a factor? I
don't think this is a good enough trial. Besides, it's very useful for
things like station damage and holy station tolls.

That's my thoughts, anyway

Paul Wayper -- DPI ITS Computer Systems Officer
_____________________________________________________________________
SigClean 1.5a prevents all errors in transcription, transmission, and
reception of eMail, destroys sig and email viruses, and stops flames.
If it doesn't seem to work, contact me and I'll fix it. (c) 1998 PJW



From riffraff@n... (RiffRaff) Wed Nov 11 00:49:33 1998
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>On Wednesday, November 11, 1998 12:43 AM, kenningd@w...
>[SMTP:kenningd@w...] wrote:
>> A similar philosophy has got me considering submitting a proposal to do
>> away with game time. There was only that one incident when a quick
>> win was scuppered by MC being closed, and apart from that the chance
>> of trying to move to astation and actually finding it closed is fairly
>small
>> anyway.
>
>And we've played, what, four or five games with game time being a factor? I
>don't think this is a good enough trial. Besides, it's very useful for
>things like station damage and holy station tolls.
>
>That's my thoughts, anyway

Personally, I like the game time for it's wossname. (Thematic appropriateness.)
Not having actually played in a game yet, I don't have an opinion on its
usefulness, but it certainly adds more color to the game than "Turn Points"
would, imo.

(Gosh, my first Mornington Nomic post. I feel like I should bronze it.)

--Riff

"I wouldn't be so judgemental if you weren't such a _sick freak_."
--Diablo, "Goats" (www.goats.com)




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Date: Wed, 11 Nov 1998 03:42:07 -0500
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Newbie question:

I'm not sure I understand the deal with the various Lounges; the notes on
the web page weren't very clear. (To my mind, anyway.) Do I need to be
signed up to some additional lists, or something?

--Riff

"I wouldn't be so judgemental if you weren't such a _sick freak_."
--Diablo, "Goats" (www.goats.com)




From <DELLIS@U...> Wed Nov 11 01:25:04 1998
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Date: 11 Nov 98 09:20:11 +0000
From: "Dunx (Duncan Ellis)" <DELLIS@U...>
To: l-nomic@f...
Subject: Re: MN: Lounges?
X-Orcl-Application: In-Reply-To:UKUNIX2.UK.ORACLE.COM:owner-l-nomic@f...'s message of 11-Nov-98 08:42
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>Newbie question: 

Welcome, by the way. 

>I'm not sure I understand the deal with the various Lounges; the notes on 
>the web page weren't very clear. (To my mind, anyway.) Do I need to be 
>signed up to some additional lists, or something? 

I believe that Kevan is in the process of updating the MN pages
appropriately, 
but since e's been excluded by Xoom for the moment I hope e won't mind if I 
offer an explanation. 

The basic idea is that we now have separate lists for playing the games, the 
reasoning being that it would be nice to have more than a couple of games 
going at once without clogging up the main discussion list. Tournament games 
(as and when they occur) will be via private email. 

There are five lounges (Brooke-Taylor, Cryer, Garden, Lyttleton and Rushton 
Memorial) each having its own mailing list (hosted by eGroups rather than 
foobar). Unless you want to see all the games in progress, you only need to 
sign up to the lounge lists where games you are playing are being held. 

To subscribe to a lounge, send an empty message to: 
l-nomic-<x>-subscribe@egroups.com 

... where <x> is one of b, c, g, l, or r depending on which lounge you wish
to 
subscribe to. You'll then need to reply to the confirmation message eGroups 
sends, and you'll be there. 

Is that reasonably clear? 

-- 
Dunx 
IRL: Duncan Ellis, Senior Software Engineer, Business Modelers, Oracle 
<I work for Oracle, I don't speak for them>


From Kevan Davis <kdavis@i...> Wed Nov 11 04:01:32 1998
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From: Kevan Davis <kdavis@i...>
Subject: MN: Game 12/13 preamble
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Now that Game 10 has been won by Dunx with an impressive bit of Charging
(witness the archive in the Rushton Memorial Lounge), does anyone have any
preferences for Game 12? And Game 13, for that matter - now that we've got
a few Lounges, it won't hurt to have several games going on at once, with
Players joining whichever intrigue them.

I propose Game 12 as being a normal-Ruleset game in the Cryer Lounge, and
Game 13 being a Capture the Flag variant in the Garden Lounge (since I'm
interested to see how that Special Ruleset actually plays). Any thoughts?

Kevan

--
kdavis@i... - http://www.innotts.co.uk/~elusive/kevan - UIN: 5998366
"I play postal chess with a man who doesn't know me."
-- Half Man Half Biscuit, "4AD3DCD"


From riffraff@n... (RiffRaff) Wed Nov 11 23:53:57 1998
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>Is that reasonably clear?

Aha! Thanks muchly :)

--Riff

"I wouldn't be so judgemental if you weren't such a _sick freak_."
--Diablo, "Goats" (www.goats.com)




From <DELLIS@U...> Thu Nov 12 02:54:28 1998
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Date: 12 Nov 98 10:50:00 +0000
From: "Dunx (Duncan Ellis)" <DELLIS@U...>
To: l-nomic@f...
Subject: Re: MN: Game 12/13 preamble
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>I propose Game 12 as being a normal-Ruleset game in the Cryer Lounge, and 
>Game 13 being a Capture the Flag variant in the Garden Lounge (since I'm 
>interested to see how that Special Ruleset actually plays). Any thoughts? 

Those both sound like excellent ideas - can I also suggest a Chalk Farm 84 
game in the Brooke-Taylor lounge also? 

-- 
Dunx 
IRL: Duncan Ellis, Senior Software Engineer, Business Modelers, Oracle 
<I work for Oracle, I don't speak for them>


From kenningd@w... (kenningd) Thu Nov 12 03:19:34 1998
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>>I propose Game 12 as being a normal-Ruleset game in the Cryer Lounge, and 
>>Game 13 being a Capture the Flag variant in the Garden Lounge (since I'm 
>>interested to see how that Special Ruleset actually plays). Any thoughts? 
> 
>Those both sound like excellent ideas - can I also suggest a Chalk Farm 84 
>game in the Brooke-Taylor lounge also? 

I'll go along with all of the above, and I think we might as well have another
variation in whatever lounge is remaining -- so, that's a Long Game, a straight
game, capture the flag, Chalk Farm '84, and... I quite fancy either another
Ruttsborough Game (since the last seemed all too brief), or a Turin Game on the
Paris Metro (I'll try a stab at sorting out the fine details for that option
anyway, for future reference).

dave





From <WayperP@p...> Thu Nov 12 22:55:43 1998
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From: "Wayper, Paul" <WayperP@p...>
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On Thursday, November 12, 1998 8:50 PM, Dunx (Duncan Ellis)
[SMTP:DELLIS@U...] wrote:
> Those both sound like excellent ideas - can I also suggest a Chalk Farm 84
> game in the Brooke-Taylor lounge also? 

Count me in on all of them!

Have fun,

Paul Wayper -- DPI ITS Computer Systems Officer
_____________________________________________________________________
SigClean 1.5a prevents all errors in transcription, transmission, and
reception of eMail, destroys sig and email viruses, and stops flames.
If it doesn't seem to work, contact me and I'll fix it. (c) 1998 PJW



From Kevan Davis <kdavis@i...> Fri Nov 13 15:50:40 1998
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I'll drag this from the Lyttleton Lounge to the Discussion Lounge, since
it's relevant to everyone...

>> No, sorry - Seven Sisters to Kings X only passes through one interchange 
>> (Finsbury Park). Since you've moved to Kings X, you haven't passed through 
>> it. 
>
> Erm, there's two on my map...

Highbury & Islington is an Interchange on the maps that include British
Rail lines, but not on the LT-provided one that we're officially using.
Bit of a pain, really, since the maps I've got in diaries and things
all seem to feature the British Rail lines. Hmm. Maybe I could scan one
of them, now that I've got the technology, and we could use that instead?
And it'd also give us a single huge JPG file which we could save on our
hard disks. Your thoughts, fellow Mornomickers?

(Anyone at the Highbury & Islington station on the evening of the 25th,
incidentally, could do worse than going in the pub opposite and attending
the Patrick Duff gig. Not sure if I'll be able to make it myself, mind.)

Kevan

--
kdavis@i... - http://www.innotts.co.uk/~elusive/kevan - UIN: 5998366
"Our words become the litter of the night before; words that
seem so empty now, blowing round the room getting twisted and torn."
-- Strangelove, "Casualties"


From Graeme Jefferis <se98gj@d...> Mon Nov 16 09:40:09 1998
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> Proposal 545 - Playing the Spoons [Amendment] : FOR
> Proposal 546 - Walk? Don't Walk [Multiple] : FOR 
> Proposal 547 - Shadow Boxing [Amendment] : FOR
> Proposal 548 - Didn't They Used to Make Computers? : AGA

Grr. AFAICS, the main reason for [Atari] is to warn against
approaching stealth victories. Why? If a player wins, e
wins; if eir gambit wasn't noticed, more power to eir
metaphysical elbow, say I.

Oh. No proposals once more. Time to pull out my fingers.

Ta,
-Graeme.


From Graeme Jefferis <se98gj@d...> Mon Nov 16 10:03:12 1998
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Hell. Somewhere between brain and keyboard, some strange mail amalgamation
took place. Ah well.

Sorry about that,
-Graeme.


From Kevan Davis <kdavis@i...> Tue Nov 17 05:34:33 1998
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-----------------------------------------------------------------------------
No. Proposal Name F P A Q Result
-----------------------------------------------------------------------------
545 Playing the Spoons 4 1 - 1 Amends 1.7.4
546 Walk? Don't Walk 2 1 2 1 Fails
547 Shadow Boxing 4 1 - 1 Amends 1.7.25
548 Didn't They Used to Make... - 1 4 1 Fails
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
dave Dunx Grimace Jon Julie Kevan miKi Paul 
-----------------------------------------------------------------------------

545 (Kevan) FOR FOR FOR - - PAS - FOR 
546 (Kevan) FOR AGA FOR - - PAS - AGA 
547 (Kevan) FOR FOR FOR - - PAS - FOR 
548 (Dunx) AGA PAS AGA - - AGA - AGA 

-----------------------------------------------------------------------------
dave Dunx Grimace Jon Julie Kevan miKi Paul 
- KUDOS ---------------------------------------------------------------------

Initial: 7 27 6 0 0 21 16 4
Halved: 3 13 3 0 10 2
---------------------------------------------------------------------
FOR Votes: +0 +0 +0 +0 +10 +0
AGA Votes: -0 -4 -0 -0 I -2 I -0
Decisiveness: +3 +3 +3 +0 n +3 n +3
Voting/Own: -0 -0 -0 -0 a -0 a -0
c c
EP FOR Votes: +0 +0 +0 +0 t +0 t +0
EP AGA Votes: -0 -0 -0 -0 i -0 i -0
Finger/Pulse: +5 +0 +5 +0 v +5 v +0
e e
Award Ceremony: +0 +0 +0 +0 +3 +0 [a]
---------------------------------------------------------------------
This Week: +8 -1 +8 +0 +19 +3

Final Kudos: 11 12 11 0 0 29 16 5

-----------------------------------------------------------------------------

[a] Ruttsborough Award - none
IMCS Clarity Award - none
CAMREC Cleanup Award - none
Mrs Trellis Award - none
Clever Bear Award - none
Down Underground Award - none
For E's A Jolly Good Fellow - Kevan (automatic)


From Kevan Davis <kdavis@i...> Tue Nov 17 05:34:33 1998
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------------------------------------------------------------------------------
MORNINGTON NOMIC

Proposals for Voting on in Year Two, Week Thirty
------------------------------------------------------------------------------

Proposal 549 - Lounge Lists [Multiple]

1. Come Again? [Amendment]

Reword the first paragraph Rule 0.10.1 (The Lounges) to:-

Mornington Nomic takes place on a number of mailing lists, known as
Lounges. There are five Game Lounges and one Discussion Lounge - the
Game Lounges are used to play the game of Mornington Crescent, and the
Discussion Lounge is a forum for discussing aspects of the Nomic, as well
as the announcement of Voting Results, Proposal distribution, and so
forth.

2. Listlessness [Enactment]

Upon Enactment of this Rule, the Speaker shall replace, throughout the
Ruleset, all instance of the phrase "mailing list" with "Discussion
Lounge", "relevant Game Lounge" or whatever other relevant phrase e
feels to be appropriate.

This Rule shall then repeal itself.

------------------------------------------------------------------------------

Proposal 550 - The Black Hole of Tottenham Court Road [Action]

1. Charge Spiral [Action]

------------------------------------------------------------------------
Action Rule Duration Cost
------------------------------------------------------------------------
[Charge Spiral] 1.19.5 -3 Bu

Any Player may perform the neutral Action "[Charge Spiral]" to put a
Charge Spiral into effect. A Charge Spiral remains in effect until a Piece
rests as Tottenham Court Road at the end of any Turn.

When a Charge Spiral is in effect, any Move which does not involve a
decrease in the Moving Piece's Charge is Illegal.

2. Spirograph [Amendment]

To the list of "Loops and Cascades" in Rule 1.5.0 (Valid Moves), add:-

* Charge Spiral (Rule 1.19.5)

------------------------------------------------------------------------------

Proposal 551 - Rebuilding Blocks [Amendment]

Reword Rule 1.9.1 (Basic Blocks) to read:-

A Player may perform the post-Move Action of "[Blocking <Station>]", where
<Station> is a Station adjacent to eir Piece's current position. Upon
performing this Action, the specified Station is Blocked for one Round.

(If a Player owns the Ticket Stub for the specified Station, e need pay no
Tokens to perform this Action.)

If a Station is Blocked, any Moves which pass through that Station or
end at that Station are Invalid, unless the Moving Player owns the
Ticket Stub for that Station.

{ Comments : Part of a failed Multiple I made months ago, resubmitted on its
own. Just rewording the oldest Action in the book to bring it in
line with current phrasings. }

------------------------------------------------------------------------------


From <WayperP@p...> Tue Nov 17 18:08:58 1998
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From: "Wayper, Paul" <WayperP@p...>
To: "'l-nomic@f...'" <l-nomic@f...>
Subject: MN: RE: Year 2, Week 30: Voting Results for Week 29
Date: Wed, 18 Nov 1998 12:07:05 +1000
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On Tuesday, November 17, 1998 11:32 PM, Kevan Davis
[SMTP:kdavis@i...] wrote:
> 545 Playing the Spoons 4 1 - 1 Amends 1.7.4
> 546 Walk? Don't Walk 2 1 2 1 Fails
> 547 Shadow Boxing 4 1 - 1 Amends 1.7.25
> 548 Didn't They Used to Make... - 1 4 1 Fails
> --------------------------------------------------------------------------
> dave Dunx Grimace Jon Julie Kevan miKi Paul 
> --------------------------------------------------------------------------
> 545 (Kevan) FOR FOR FOR - - PAS - FOR 
> 546 (Kevan) FOR AGA FOR - - PAS - AGA 
> 547 (Kevan) FOR FOR FOR - - PAS - FOR 
> 548 (Dunx) AGA PAS AGA - - AGA - AGA 
> ---------------------------------------------------------------------
> Finger/Pulse: +5 +0 +5 +0 v +5 v +0

Can someone just explain how, if 545 and 547 passed and 546 and 548 failed,
and I voted for the ones that passed and against the ones that failed, I
therefore failed to get the Finger on the Pulse award? Likewise, if dave
and Grimace voted For a proposal that failed, how they got the FotP award?
According to my calculations, that line should read:

> ---------------------------------------------------------------------
> Finger/Pulse: +0 +5 +0 +0 v +5 v +5

Do not read this sentence.

Paul Wayper -- DPI ITS Computer Systems Officer
_____________________________________________________________________
SigClean 1.5a prevents all errors in transcription, transmission, and
reception of eMail, destroys sig and email viruses, and stops flames.
If it doesn't seem to work, contact me and I'll fix it. (c) 1998 PJW



From Kevan Davis <kdavis@i...> Wed Nov 18 04:10:35 1998
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>Can someone just explain how, if 545 and 547 passed and 546 and 548 failed,
>and I voted for the ones that passed and against the ones that failed, I
>therefore failed to get the Finger on the Pulse award? Likewise, if dave
>and Grimace voted For a proposal that failed, how they got the FotP award?

A very simple explanation, really - I was being careless. I thought 546
had passed, for some reason. The Voting Results have been amended; I won't
bother posting them again, but I'll upload them to the Web page later
today.

Sorry about that,

Kevan

--
kdavis@i... - http://www.innotts.co.uk/~elusive/kevan - UIN: 5998366
"But fortunately, most of the rain there not quite touching the ground."
-- Metcast, "The Day Today"


From kenningd@w... (kenningd) Wed Nov 18 09:30:35 1998
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From: kenningd@w... (kenningd)
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Forgive me using the list for self-publicity purposes, but I'd just like to
announce the creation of a brand new nomic game (not yet started) called
Paranomic. If you think you might be interested in taking part, the official
web page is at members.tripod.com/pelmet/index.html

dave





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>Forgive me using the list for self-publicity purposes, but I'd just like to
>announce the creation of a brand new nomic game (not yet started) called
>Paranomic. If you think you might be interested in taking part, the official
>web page is at members.tripod.com/pelmet/index.html
>
>dave
>
>
>

Sure, count me in...

--Riff

"I wouldn't be so judgemental if you weren't such a _sick freak_."
--Diablo, "Goats" (www.goats.com)




From riffraff@n... (RiffRaff) Wed Nov 18 22:54:47 1998
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I've subbed to all the lounges, but I'm only getting mail from L (Game 11).
Are things just slow, or am I missing something?

Sorry about posting that 'count me in' to the list, btw.

--Riff

"I wouldn't be so judgemental if you weren't such a _sick freak_."
--Diablo, "Goats" (www.goats.com)




From Kevan Davis <kdavis@i...> Thu Nov 19 04:30:08 1998
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To: l-nomic@F...
From: Kevan Davis <kdavis@i...>
Subject: MN: Quiet Lounges, New Games
In-Reply-To: <v01541102b27970ba71b5@[206.156.178.211]>
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>I've subbed to all the lounges, but I'm only getting mail from L (Game 11).
>Are things just slow, or am I missing something?

None of the other Lounges have any Games in them at present, the Ruttsborough
Game in the Rushton Memorial Lounge having recently finished.

It's probably about time I started some new Games, really. I hereby declare
the following:-

Game 12 - Vanilla Ruleset - Cryer Lounge
Game 13 - Capture the Flag - Garden Lounge
Game 14 - Chalk Farm '84 - Brook-Taylor Lounge
Game 15 - Ruttsborough '58 - Rushton Memorial Lounge

Join the mailing lists and announce your intentions to join the Game, if
you're
interested. (I'll overlook people's previous nods, since it's been a while
since they were made and plans may have been changed.)

Mind that gap,

Kevan

--
kdavis@i... -
<http://www.innotts.co.uk/%7Eelusive/kevan>http://www.innotts.co.uk/~elusive
/kevan - UIN: 5998366
"And yea, though I walk in the road to
get past, I'm not in the least afraid."
-- Half Man Half Biscuit, "He Who Would Valium Take"



From <DELLIS@U...> Thu Nov 19 06:36:05 1998
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From: "Dunx (Duncan Ellis)" <DELLIS@U...>
To: l-nomic@f...
Subject: Re: MN: Quiet Lounges, New Games
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>Game 12 - Vanilla Ruleset - Cryer Lounge 
>Game 13 - Capture the Flag - Garden Lounge 
>Game 14 - Chalk Farm '84 - Brook-Taylor Lounge 
>Game 15 - Ruttsborough '58 - Rushton Memorial Lounge 

I'd like to play in all of those, please. 

In Game 13, could I start the Aubergine team? 

-- 
Dunx 
IRL: Duncan Ellis, Senior Software Engineer, Business Modelers, Oracle 
<I work for Oracle, I don't speak for them>


From riffraff@n... (RiffRaff) Sun Nov 22 13:30:03 1998
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I was about to post this as Comments as my last move in Game 12, but I
figured it'd be more appropriate here:

Say I end my turn at an Interchange; for example, Oxford Circus, which
services (BL), (VC), and (CN), and I've arrived from Marble Arch (CN). If
I want to move to Regent's Park (BL) on my next turn, do I have to pay a
black token for a Line Change action, even though I'm starting my turn at
an interchange for that line? It would seem to me that the cost should
only apply to line changes made mid-move, say a move from Marble Arch to
Regent's Park made in only one turn.

And a related question: In this situation, would I get the token bonus for
making a move on only one line?


Unrelated Question: If a station qualifies for more than one type of hat,
can you claim multiple hats from that station in the same turn?


cheers,
--Riff

"I wouldn't be so judgemental if you weren't such a _sick freak_."
--"Goats" (www.goats.com)




From <DELLIS@U...> Mon Nov 23 02:25:11 1998
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Date: 23 Nov 98 10:18:53 +0000
From: "Dunx (Duncan Ellis)" <DELLIS@U...>
To: l-nomic@f...
Subject: Re: MN: Questions
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>Say I end my turn at an Interchange; for example, Oxford Circus, which 
>services (BL), (VC), and (CN), and I've arrived from Marble Arch (CN). If 
>I want to move to Regent's Park (BL) on my next turn, do I have to pay a 
>black token for a Line Change action, even though I'm starting my turn at 
>an interchange for that line? It would seem to me that the cost should 
>only apply to line changes made mid-move, say a move from Marble Arch to 
>Regent's Park made in only one turn. 

You do have to pay the Line Change toll, since your Piece starts the Turn 
on a different Line to the one you wish to travel on. 

A Piece's location is defined by both Station and Line. In Real Life terms, 
a passenger can only be on one platform at a given time. To change line 
requires some trudging around tunnels to get to the right platform - in 
MN this is represented by paying a Black Token. 

>And a related question: In this situation, would I get the token bonus for 
>making a move on only one line? 

No. 

>Unrelated Question: If a station qualifies for more than one type of hat, 
>can you claim multiple hats from that station in the same turn? 

No. 

That restriction doesn't come from Rule 1.4.6, but from the more general 
Rule that you cannot play more than one Action of a particuler type (unless 
specifically allowed for otherwise) - Rule 1.2.0. Since [Collecting Hat] 
says you can only pick up one Hat with each play of the Action, and does not 
explicitly state that you can play the Action more than once, the net result 
is that you can only pick up one Hat at once. 

-- 
Dunx 
IRL: Duncan Ellis, Senior Software Engineer, Business Modelers, Oracle 
<I work for Oracle, I don't speak for them>


From kenningd@w... (kenningd) Mon Nov 23 05:45:51 1998
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From: kenningd@w... (kenningd)
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>A Piece's location is defined by both Station and Line. In Real Life terms, 
>a passenger can only be on one platform at a given time. To change line 
>requires some trudging around tunnels to get to the right platform - in 
>MN this is represented by paying a Black Token. 

I go along with this. I would also say that essentially there's no difference
between a mid-move line change and a between-move line change.

>>And a related question: In this situation, would I get the token bonus for 
>>making a move on only one line? 
> 
>No. 

This is an interesting one. Since 'Line Change' became an action, I think it's
not so clear that this is the case, though I would argue that game custom is
decisive in resolving any ambiguity.

dave





From <WayperP@p...> Mon Nov 23 19:14:42 1998
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From: "Wayper, Paul" <WayperP@p...>
To: "'l-nomic@f...'" <l-nomic@f...>
Subject: RE: MN: Questions and tips
Date: Tue, 24 Nov 1998 13:13:02 +1000
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On Monday, November 23, 1998 9:25 PM, kenningd@w...
[SMTP:kenningd@w...] wrote:
> I go along with this. I would also say that essentially there's no
> difference between a mid-move line change and a between-move
> line change.

One trick, which I cannot claim is a new idea, is to get onto the right line
at the end of a multi-line move, to assist in not paying too many blacks.
For instance, St. John's Wood (JL) -> Paddington (CL) is possible, but if
your next move is to West Brompton (DS), you might as well play Paddington
(DS).

Lampreys,

Paul Wayper -- DPI ITS Computer Systems Officer
_____________________________________________________________________
SigClean 1.5a prevents all errors in transcription, transmission, and
reception of eMail, destroys sig and email viruses, and stops flames.
If it doesn't seem to work, contact me and I'll fix it. (c) 1998 PJW



From riffraff@n... (RiffRaff) Mon Nov 23 23:09:12 1998
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>>Say I end my turn at an Interchange; for example, Oxford Circus, which
>>services (BL), (VC), and (CN), and I've arrived from Marble Arch (CN). If
>>I want to move to Regent's Park (BL) on my next turn, do I have to pay a
>>black token for a Line Change action, even though I'm starting my turn at
>>an interchange for that line? It would seem to me that the cost should
>>only apply to line changes made mid-move, say a move from Marble Arch to
>>Regent's Park made in only one turn.
>
>You do have to pay the Line Change toll, since your Piece starts the Turn
>on a different Line to the one you wish to travel on.

Okay, I'll buy that.

>A Piece's location is defined by both Station and Line. In Real Life terms,
>a passenger can only be on one platform at a given time. To change line
>requires some trudging around tunnels to get to the right platform - in
>MN this is represented by paying a Black Token.
>
>>And a related question: In this situation, would I get the token bonus for
>>making a move on only one line?
>
>No.

But: Line Change is a _Pre-Move_ action (1.7.2), and the bonus is for
making a _Move_ that doesn't involve changing lines (ref chart 1.4.0).
Since I'm changing lines _before_ I'm moving, then I'm not changing lines
_during_ the Move.

I would reason that I do have to pay to get to the new line _before_ I
move, but my Move doesn't actually start until _after_ that. Thus, I get
the token bonus for not changing lines during my Move.

</rules lawyer>

--Riff

"I wouldn't be so judgemental if you weren't such a _sick freak_."
--"Goats" (www.goats.com)




From <DELLIS@U...> Tue Nov 24 00:14:39 1998
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Date: 24 Nov 98 08:12:35 +0000
From: "Dunx (Duncan Ellis)" <DELLIS@U...>
To: l-nomic@f...
Subject: Re: MN: Questions
X-Orcl-Application: In-Reply-To:UKUNIX2.UK.ORACLE.COM:owner-l-nomic@f...'s message of 24-Nov-98 07:08
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>But: Line Change is a _Pre-Move_ action (1.7.2), and the bonus is for 
>making a _Move_ that doesn't involve changing lines (ref chart 1.4.0). 
>Since I'm changing lines _before_ I'm moving, then I'm not changing lines 
>_during_ the Move. 

I can see what you're driving at, but that's not it. From Rule 1.5.11: 

"A Piece Move that involves a change of Line is Invalid unless the 
Moving Player has performed a "[Line Change]" Action during eir 
Turn." 

The change of line still occurs during your Move. The (usually implicit) 
[Line Change] Action is played in order to make such a change of line 
legal. 

>I would reason that I do have to pay to get to the new line _before_ I 
>move, but my Move doesn't actually start until _after_ that. Thus, I get 
>the token bonus for not changing lines during my Move. 

No: you have to pay to allow your Move to include a Line Change. Consider 
it as buying a ticket to allow a change of line - the change of line still 
happens during the Move, but you buy your ticket before you start. 

There are other instances where an Action affects the Move: [Opening MC] 
must be played to make movement or Play to MC legal; [Wild] makes all Wild 
Stations valid for that Turn; and so on. 

I think the name of the Action should perhaps be changed - as you say, the 
name [Line Change] implies that the Action effects the change of line when 
it is merely enabling it. 

-- 
Dunx 
IRL: Duncan Ellis, Senior Software Engineer, Business Modelers, Oracle 
<I work for Oracle, I don't speak for them>


From <DELLIS@U...> Tue Nov 24 00:24:38 1998
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Date: 24 Nov 98 08:20:54 +0000
From: "Dunx (Duncan Ellis)" <DELLIS@U...>
To: l-nomic@f...
Subject: MN: Game States
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As far as I can see the current state of Games is as follows: 

Game 11 - Jon to Move (last Move 19/11/98) 
Game 12 - dave to Move (I thought it was me, but dave joined and I 
just hadn't noticed. E plays before me) 
Game 13 - one more Player needed to start 
Game 14 - ditto 
Game 15 - dave to Move 

Consider this to be in lieu of my timing out Jon and barging in front 
of dave... 

-- 
Dunx 
IRL: Duncan Ellis, Senior Software Engineer, Business Modelers, Oracle 
<I work for Oracle, I don't speak for them>


From <DELLIS@U...> Tue Nov 24 01:55:27 1998
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Date: 24 Nov 98 09:46:06 +0000
From: "Dunx (Duncan Ellis)" <DELLIS@U...>
To: l-nomic@f...
Subject: MN: LSD
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This is a Proposal idea which I'd like people's opinions on. I was going 
to formally put it forward today, but the more I thought about it, the more 
work it involved. 

The premise is that the Metal Tokens (Gold, Silver and Bronze) are 
effectively money - so why not call them that? 

The obvious candidate (at least to me) for the monetary units would be 
pounds, shillings and old pence (the 'Lsd' of the title) which were UK 
currency up until decimalisation in 1971. As a historical note, the 'L' 
and 'd' both come from Latin currency terms: 'librum' and 'denari' I 
believe, but I'd be more than happy to be corrected. I don't know where 
the term 'shilling' originates. 

Superficially, I thought this could just be a straight subsitution for Gold, 
Silver and Bronze Tokens respectively, but there are a few problems - 

1. the exchange rates are right out of whack - the current exchange rate 
from Gold:Silver:Bronze is 1:2:4, whereas the historical (ie pre-decimal) 
pound:shilling:pence rate was 1:20:12. 

2. a corollary of changes to the exchange rate is that tolls, costs and 
rewards would need, if not actually reworking, then at least some 
examination (this is the big chunk of work). In fact, I think they would 
be broadly in line as they are - tuppence for a chocolate bar seems about 
right somehow, although a whole shilling for a five line interchange 
might be a bit high. 

3. token table - either the headings would have to change (eg 'L', 's' and 
'd' instead of 'Go', 'Si' and 'Br'), or every Player's Luggage Rack 
would gain a purse which holds money instead. The purse idea would 
simplify the token table, though some refinements to shunting theft 
might be required. 

4. free exchange - one of the nice things about real money is that lots of 
small bits will make up one large bit ie 240 pennies would be directly 
equivalent to one pound, whereas there are (sensible) limits on direct 
conversion between Bronzes and Golds except at Bank. 

Free conversion between pounds, shillings and pence would simplify book 
keeping, and if the 'real' rates of exchange were used, the current 
limits on Bronze use in lieu of Gold would seem unnecessary simply 
because it would be quite difficult to gather a pound by collecting 
pennies (certainly far harder than it would be now). 

Another possibility (but one which would require more book keeping) would 
be to introduce similar rules to those in Britain on how many small coins 
can be tendered in payment. IIRC, you can't legally pay more than about 
50p in pennies for instance. Not keen on this one, I must say. 

A bonus of these changes would be that Golds (or pounds, as they would 
become) would be considerably more valuable than they are now. We've done 
rather well at avoiding token inflation, but adding a large dollop of 
deflationary pressure by boosting the value of Golds would, I think, be 
a good idea anyway. 

Looking back on my historical opposition to "Tokens As Money", this idea 
could be seen as a bit of a volte face (and an ironic one at that) but 
really I'm trying to draw a definite distinction between Plastic and Metal. 

No, that's not a consistent position... 

So: opinions? 

-- 
Dunx 
IRL: Duncan Ellis, Senior Software Engineer, Business Modelers, Oracle 
<I work for Oracle, I don't speak for them>


From Kevan Davis <kdavis@i...> Tue Nov 24 03:16:01 1998
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From: Kevan Davis <kdavis@i...>
Subject: Re: MN: LSD
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>The premise is that the Metal Tokens (Gold, Silver and Bronze) are 
>effectively money - so why not call them that? 

This does sound quite nice, to me, adding much to the essential Britishness
of the Game. I do have a number of doubts, though...

>1. the exchange rates are right out of whack - the current exchange rate 
> from Gold:Silver:Bronze is 1:2:4, whereas the historical (ie pre-decimal) 
> pound:shilling:pence rate was 1:20:12. 

This is my biggest quibble, really. Although more aesthetically pleasing,
I think it might make the game a bit more Token intensive - I assume you'd
triple most Bronze costs and multiply ten-fold all Silvers (since getting
twenty Silvers for one Gold seems ridiculously over-powerful). Aside from
the amusement of making the "[Collection Plate]" Action cost thirty pieces
of Silver, I think this might be a bit too awkward.

I'm not sure why, really. Sticking a zero at the end of everyone's Silver
Token count isn't any effort at all. It just strikes me as a little
unbalanced, I suppose. Essentially a theme of the Proposal - that Metallic
Tokens are no longer intuitively Tokens, even if we say "Pounds, Shillings
and Pence count as Tokens". It seems to grate against too much of the
existing Game, for me.

>2. a corollary of changes to the exchange rate is that tolls, costs and 
> rewards would need, if not actually reworking, then at least some 
> examination (this is the big chunk of work). In fact, I think they would 
> be broadly in line as they are - tuppence for a chocolate bar seems about 
> right somehow, although a whole shilling for a five line interchange 
> might be a bit high. 

This is probably a case of realism being a Bad Thing, I think. Overpriced
Baguettes for 5p seems absurd, but charging a realistic three Pounds would
ruin gameplay. And Violins cost rather more than 4p in the real world, I
believe.

>A bonus of these changes would be that Golds (or pounds, as they would 
>become) would be considerably more valuable than they are now. We've done 
>rather well at avoiding token inflation, but adding a large dollop of 
>deflationary pressure by boosting the value of Golds would, I think, be 
>a good idea anyway. 

Maybe. It'd make Shunt-stealing a damn sight more tilting of game balance,
though, if you could swipe a Pound, and grabbing a quick Gold at the start
of the Game to get yourself 240 Pennies to let you buy everything in the
Emporium seems a bit too powerful...

Kevan

--
kdavis@i... - http://www.innotts.co.uk/~elusive/kevan - UIN: 5998366
"The golden moments in the stream of life rush past us and we see nothing but
sand; the angels come to visit us, and we only know them when they are gone."
-- George Eliot


From Kevan Davis <kdavis@i...> Tue Nov 24 04:48:40 1998
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MORNINGTON NOMIC

Proposals for Voting on in Year Two, Week Thirty-One
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No Proposals were submitted this Week.

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From riffraff@n... (RiffRaff) Wed Nov 11 00:49:33 1998
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>On Wednesday, November 11, 1998 12:43 AM, kenningd@w...
>[SMTP:kenningd@w...] wrote:
>> A similar philosophy has got me considering submitting a proposal to do
>> away with game time. There was only that one incident when a quick
>> win was scuppered by MC being closed, and apart from that the chance
>> of trying to move to astation and actually finding it closed is fairly
>small
>> anyway.
>
>And we've played, what, four or five games with game time being a factor? I
>don't think this is a good enough trial. Besides, it's very useful for
>things like station damage and holy station tolls.
>
>That's my thoughts, anyway

Personally, I like the game time for it's wossname. (Thematic appropriateness.)
Not having actually played in a game yet, I don't have an opinion on its
usefulness, but it certainly adds more color to the game than "Turn Points"
would, imo.

(Gosh, my first Mornington Nomic post. I feel like I should bronze it.)

--Riff

"I wouldn't be so judgemental if you weren't such a _sick freak_."
--Diablo, "Goats" (www.goats.com)




From riffraff@n... (RiffRaff) Wed Nov 11 01:00:34 1998
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Newbie question:

I'm not sure I understand the deal with the various Lounges; the notes on
the web page weren't very clear. (To my mind, anyway.) Do I need to be
signed up to some additional lists, or something?

--Riff

"I wouldn't be so judgemental if you weren't such a _sick freak_."
--Diablo, "Goats" (www.goats.com)




From <DELLIS@U...> Wed Nov 11 01:25:04 1998
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Date: 11 Nov 98 09:20:11 +0000
From: "Dunx (Duncan Ellis)" <DELLIS@U...>
To: l-nomic@f...
Subject: Re: MN: Lounges?
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>Newbie question: 

Welcome, by the way. 

>I'm not sure I understand the deal with the various Lounges; the notes on 
>the web page weren't very clear. (To my mind, anyway.) Do I need to be 
>signed up to some additional lists, or something? 

I believe that Kevan is in the process of updating the MN pages
appropriately, 
but since e's been excluded by Xoom for the moment I hope e won't mind if I 
offer an explanation. 

The basic idea is that we now have separate lists for playing the games, the 
reasoning being that it would be nice to have more than a couple of games 
going at once without clogging up the main discussion list. Tournament games 
(as and when they occur) will be via private email. 

There are five lounges (Brooke-Taylor, Cryer, Garden, Lyttleton and Rushton 
Memorial) each having its own mailing list (hosted by eGroups rather than 
foobar). Unless you want to see all the games in progress, you only need to 
sign up to the lounge lists where games you are playing are being held. 

To subscribe to a lounge, send an empty message to: 
l-nomic-<x>-subscribe@egroups.com 

... where <x> is one of b, c, g, l, or r depending on which lounge you wish
to 
subscribe to. You'll then need to reply to the confirmation message eGroups 
sends, and you'll be there. 

Is that reasonably clear? 

-- 
Dunx 
IRL: Duncan Ellis, Senior Software Engineer, Business Modelers, Oracle 
<I work for Oracle, I don't speak for them>


From Kevan Davis <kdavis@i...> Wed Nov 11 04:01:32 1998
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To: Mornington Nomic <l-nomic@f...>
From: Kevan Davis <kdavis@i...>
Subject: MN: Game 12/13 preamble
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Now that Game 10 has been won by Dunx with an impressive bit of Charging
(witness the archive in the Rushton Memorial Lounge), does anyone have any
preferences for Game 12? And Game 13, for that matter - now that we've got
a few Lounges, it won't hurt to have several games going on at once, with
Players joining whichever intrigue them.

I propose Game 12 as being a normal-Ruleset game in the Cryer Lounge, and
Game 13 being a Capture the Flag variant in the Garden Lounge (since I'm
interested to see how that Special Ruleset actually plays). Any thoughts?

Kevan

--
kdavis@i... - http://www.innotts.co.uk/~elusive/kevan - UIN: 5998366
"I play postal chess with a man who doesn't know me."
-- Half Man Half Biscuit, "4AD3DCD"


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>Is that reasonably clear?

Aha! Thanks muchly :)

--Riff

"I wouldn't be so judgemental if you weren't such a _sick freak_."
--Diablo, "Goats" (www.goats.com)




From <DELLIS@U...> Thu Nov 12 02:54:28 1998
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Date: 12 Nov 98 10:50:00 +0000
From: "Dunx (Duncan Ellis)" <DELLIS@U...>
To: l-nomic@f...
Subject: Re: MN: Game 12/13 preamble
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>I propose Game 12 as being a normal-Ruleset game in the Cryer Lounge, and 
>Game 13 being a Capture the Flag variant in the Garden Lounge (since I'm 
>interested to see how that Special Ruleset actually plays). Any thoughts? 

Those both sound like excellent ideas - can I also suggest a Chalk Farm 84 
game in the Brooke-Taylor lounge also? 

-- 
Dunx 
IRL: Duncan Ellis, Senior Software Engineer, Business Modelers, Oracle 
<I work for Oracle, I don't speak for them>


From kenningd@w... (kenningd) Thu Nov 12 03:19:34 1998
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From: kenningd@w... (kenningd)
To: l-nomic@f...
Subject: Re: MN: Game 12/13 preamble
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>>I propose Game 12 as being a normal-Ruleset game in the Cryer Lounge, and 
>>Game 13 being a Capture the Flag variant in the Garden Lounge (since I'm 
>>interested to see how that Special Ruleset actually plays). Any thoughts? 
> 
>Those both sound like excellent ideas - can I also suggest a Chalk Farm 84 
>game in the Brooke-Taylor lounge also? 

I'll go along with all of the above, and I think we might as well have another
variation in whatever lounge is remaining -- so, that's a Long Game, a straight
game, capture the flag, Chalk Farm '84, and... I quite fancy either another
Ruttsborough Game (since the last seemed all too brief), or a Turin Game on the
Paris Metro (I'll try a stab at sorting out the fine details for that option
anyway, for future reference).

dave





From <WayperP@p...> Thu Nov 12 22:55:43 1998
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From: "Wayper, Paul" <WayperP@p...>
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Subject: RE: MN: Game 12/13 preamble
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On Thursday, November 12, 1998 8:50 PM, Dunx (Duncan Ellis)
[SMTP:DELLIS@U...] wrote:
> Those both sound like excellent ideas - can I also suggest a Chalk Farm 84
> game in the Brooke-Taylor lounge also? 

Count me in on all of them!

Have fun,

Paul Wayper -- DPI ITS Computer Systems Officer
_____________________________________________________________________
SigClean 1.5a prevents all errors in transcription, transmission, and
reception of eMail, destroys sig and email viruses, and stops flames.
If it doesn't seem to work, contact me and I'll fix it. (c) 1998 PJW



From Kevan Davis <kdavis@i...> Fri Nov 13 15:50:40 1998
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I'll drag this from the Lyttleton Lounge to the Discussion Lounge, since
it's relevant to everyone...

>> No, sorry - Seven Sisters to Kings X only passes through one interchange 
>> (Finsbury Park). Since you've moved to Kings X, you haven't passed through 
>> it. 
>
> Erm, there's two on my map...

Highbury & Islington is an Interchange on the maps that include British
Rail lines, but not on the LT-provided one that we're officially using.
Bit of a pain, really, since the maps I've got in diaries and things
all seem to feature the British Rail lines. Hmm. Maybe I could scan one
of them, now that I've got the technology, and we could use that instead?
And it'd also give us a single huge JPG file which we could save on our
hard disks. Your thoughts, fellow Mornomickers?

(Anyone at the Highbury & Islington station on the evening of the 25th,
incidentally, could do worse than going in the pub opposite and attending
the Patrick Duff gig. Not sure if I'll be able to make it myself, mind.)

Kevan

--
kdavis@i... - http://www.innotts.co.uk/~elusive/kevan - UIN: 5998366
"Our words become the litter of the night before; words that
seem so empty now, blowing round the room getting twisted and torn."
-- Strangelove, "Casualties"


From Graeme Jefferis <se98gj@d...> Mon Nov 16 09:40:09 1998
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Subject: Re: MN: Year 2, Week 29: Proposals
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> Proposal 545 - Playing the Spoons [Amendment] : FOR
> Proposal 546 - Walk? Don't Walk [Multiple] : FOR 
> Proposal 547 - Shadow Boxing [Amendment] : FOR
> Proposal 548 - Didn't They Used to Make Computers? : AGA

Grr. AFAICS, the main reason for [Atari] is to warn against
approaching stealth victories. Why? If a player wins, e
wins; if eir gambit wasn't noticed, more power to eir
metaphysical elbow, say I.

Oh. No proposals once more. Time to pull out my fingers.

Ta,
-Graeme.


From Graeme Jefferis <se98gj@d...> Mon Nov 16 10:03:12 1998
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Hell. Somewhere between brain and keyboard, some strange mail amalgamation
took place. Ah well.

Sorry about that,
-Graeme.


From Kevan Davis <kdavis@i...> Tue Nov 17 05:34:33 1998
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-----------------------------------------------------------------------------
No. Proposal Name F P A Q Result
-----------------------------------------------------------------------------
545 Playing the Spoons 4 1 - 1 Amends 1.7.4
546 Walk? Don't Walk 2 1 2 1 Fails
547 Shadow Boxing 4 1 - 1 Amends 1.7.25
548 Didn't They Used to Make... - 1 4 1 Fails
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
dave Dunx Grimace Jon Julie Kevan miKi Paul 
-----------------------------------------------------------------------------

545 (Kevan) FOR FOR FOR - - PAS - FOR 
546 (Kevan) FOR AGA FOR - - PAS - AGA 
547 (Kevan) FOR FOR FOR - - PAS - FOR 
548 (Dunx) AGA PAS AGA - - AGA - AGA 

-----------------------------------------------------------------------------
dave Dunx Grimace Jon Julie Kevan miKi Paul 
- KUDOS ---------------------------------------------------------------------

Initial: 7 27 6 0 0 21 16 4
Halved: 3 13 3 0 10 2
---------------------------------------------------------------------
FOR Votes: +0 +0 +0 +0 +10 +0
AGA Votes: -0 -4 -0 -0 I -2 I -0
Decisiveness: +3 +3 +3 +0 n +3 n +3
Voting/Own: -0 -0 -0 -0 a -0 a -0
c c
EP FOR Votes: +0 +0 +0 +0 t +0 t +0
EP AGA Votes: -0 -0 -0 -0 i -0 i -0
Finger/Pulse: +5 +0 +5 +0 v +5 v +0
e e
Award Ceremony: +0 +0 +0 +0 +3 +0 [a]
---------------------------------------------------------------------
This Week: +8 -1 +8 +0 +19 +3

Final Kudos: 11 12 11 0 0 29 16 5

-----------------------------------------------------------------------------

[a] Ruttsborough Award - none
IMCS Clarity Award - none
CAMREC Cleanup Award - none
Mrs Trellis Award - none
Clever Bear Award - none
Down Underground Award - none
For E's A Jolly Good Fellow - Kevan (automatic)


From Kevan Davis <kdavis@i...> Tue Nov 17 05:34:33 1998
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------------------------------------------------------------------------------
MORNINGTON NOMIC

Proposals for Voting on in Year Two, Week Thirty
------------------------------------------------------------------------------

Proposal 549 - Lounge Lists [Multiple]

1. Come Again? [Amendment]

Reword the first paragraph Rule 0.10.1 (The Lounges) to:-

Mornington Nomic takes place on a number of mailing lists, known as
Lounges. There are five Game Lounges and one Discussion Lounge - the
Game Lounges are used to play the game of Mornington Crescent, and the
Discussion Lounge is a forum for discussing aspects of the Nomic, as well
as the announcement of Voting Results, Proposal distribution, and so
forth.

2. Listlessness [Enactment]

Upon Enactment of this Rule, the Speaker shall replace, throughout the
Ruleset, all instance of the phrase "mailing list" with "Discussion
Lounge", "relevant Game Lounge" or whatever other relevant phrase e
feels to be appropriate.

This Rule shall then repeal itself.

------------------------------------------------------------------------------

Proposal 550 - The Black Hole of Tottenham Court Road [Action]

1. Charge Spiral [Action]

------------------------------------------------------------------------
Action Rule Duration Cost
------------------------------------------------------------------------
[Charge Spiral] 1.19.5 -3 Bu

Any Player may perform the neutral Action "[Charge Spiral]" to put a
Charge Spiral into effect. A Charge Spiral remains in effect until a Piece
rests as Tottenham Court Road at the end of any Turn.

When a Charge Spiral is in effect, any Move which does not involve a
decrease in the Moving Piece's Charge is Illegal.

2. Spirograph [Amendment]

To the list of "Loops and Cascades" in Rule 1.5.0 (Valid Moves), add:-

* Charge Spiral (Rule 1.19.5)

------------------------------------------------------------------------------

Proposal 551 - Rebuilding Blocks [Amendment]

Reword Rule 1.9.1 (Basic Blocks) to read:-

A Player may perform the post-Move Action of "[Blocking <Station>]", where
<Station> is a Station adjacent to eir Piece's current position. Upon
performing this Action, the specified Station is Blocked for one Round.

(If a Player owns the Ticket Stub for the specified Station, e need pay no
Tokens to perform this Action.)

If a Station is Blocked, any Moves which pass through that Station or
end at that Station are Invalid, unless the Moving Player owns the
Ticket Stub for that Station.

{ Comments : Part of a failed Multiple I made months ago, resubmitted on its
own. Just rewording the oldest Action in the book to bring it in
line with current phrasings. }

------------------------------------------------------------------------------


From <WayperP@p...> Tue Nov 17 18:08:58 1998
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From: "Wayper, Paul" <WayperP@p...>
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Subject: MN: RE: Year 2, Week 30: Voting Results for Week 29
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On Tuesday, November 17, 1998 11:32 PM, Kevan Davis
[SMTP:kdavis@i...] wrote:
> 545 Playing the Spoons 4 1 - 1 Amends 1.7.4
> 546 Walk? Don't Walk 2 1 2 1 Fails
> 547 Shadow Boxing 4 1 - 1 Amends 1.7.25
> 548 Didn't They Used to Make... - 1 4 1 Fails
> --------------------------------------------------------------------------
> dave Dunx Grimace Jon Julie Kevan miKi Paul 
> --------------------------------------------------------------------------
> 545 (Kevan) FOR FOR FOR - - PAS - FOR 
> 546 (Kevan) FOR AGA FOR - - PAS - AGA 
> 547 (Kevan) FOR FOR FOR - - PAS - FOR 
> 548 (Dunx) AGA PAS AGA - - AGA - AGA 
> ---------------------------------------------------------------------
> Finger/Pulse: +5 +0 +5 +0 v +5 v +0

Can someone just explain how, if 545 and 547 passed and 546 and 548 failed,
and I voted for the ones that passed and against the ones that failed, I
therefore failed to get the Finger on the Pulse award? Likewise, if dave
and Grimace voted For a proposal that failed, how they got the FotP award?
According to my calculations, that line should read:

> ---------------------------------------------------------------------
> Finger/Pulse: +0 +5 +0 +0 v +5 v +5

Do not read this sentence.

Paul Wayper -- DPI ITS Computer Systems Officer
_____________________________________________________________________
SigClean 1.5a prevents all errors in transcription, transmission, and
reception of eMail, destroys sig and email viruses, and stops flames.
If it doesn't seem to work, contact me and I'll fix it. (c) 1998 PJW



From Kevan Davis <kdavis@i...> Wed Nov 18 04:10:35 1998
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>Can someone just explain how, if 545 and 547 passed and 546 and 548 failed,
>and I voted for the ones that passed and against the ones that failed, I
>therefore failed to get the Finger on the Pulse award? Likewise, if dave
>and Grimace voted For a proposal that failed, how they got the FotP award?

A very simple explanation, really - I was being careless. I thought 546
had passed, for some reason. The Voting Results have been amended; I won't
bother posting them again, but I'll upload them to the Web page later
today.

Sorry about that,

Kevan

--
kdavis@i... - http://www.innotts.co.uk/~elusive/kevan - UIN: 5998366
"But fortunately, most of the rain there not quite touching the ground."
-- Metcast, "The Day Today"


From kenningd@w... (kenningd) Wed Nov 18 09:30:35 1998
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From: kenningd@w... (kenningd)
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Forgive me using the list for self-publicity purposes, but I'd just like to
announce the creation of a brand new nomic game (not yet started) called
Paranomic. If you think you might be interested in taking part, the official
web page is at members.tripod.com/pelmet/index.html

dave





From riffraff@n... (RiffRaff) Wed Nov 18 22:52:13 1998
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>Forgive me using the list for self-publicity purposes, but I'd just like to
>announce the creation of a brand new nomic game (not yet started) called
>Paranomic. If you think you might be interested in taking part, the official
>web page is at members.tripod.com/pelmet/index.html
>
>dave
>
>
>

Sure, count me in...

--Riff

"I wouldn't be so judgemental if you weren't such a _sick freak_."
--Diablo, "Goats" (www.goats.com)




From riffraff@n... (RiffRaff) Wed Nov 18 22:54:47 1998
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I've subbed to all the lounges, but I'm only getting mail from L (Game 11).
Are things just slow, or am I missing something?

Sorry about posting that 'count me in' to the list, btw.

--Riff

"I wouldn't be so judgemental if you weren't such a _sick freak_."
--Diablo, "Goats" (www.goats.com)




From Kevan Davis <kdavis@i...> Thu Nov 19 04:30:08 1998
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To: l-nomic@F...
From: Kevan Davis <kdavis@i...>
Subject: MN: Quiet Lounges, New Games
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>I've subbed to all the lounges, but I'm only getting mail from L (Game 11).
>Are things just slow, or am I missing something?

None of the other Lounges have any Games in them at present, the Ruttsborough
Game in the Rushton Memorial Lounge having recently finished.

It's probably about time I started some new Games, really. I hereby declare
the following:-

Game 12 - Vanilla Ruleset - Cryer Lounge
Game 13 - Capture the Flag - Garden Lounge
Game 14 - Chalk Farm '84 - Brook-Taylor Lounge
Game 15 - Ruttsborough '58 - Rushton Memorial Lounge

Join the mailing lists and announce your intentions to join the Game, if
you're
interested. (I'll overlook people's previous nods, since it's been a while
since they were made and plans may have been changed.)

Mind that gap,

Kevan

--
kdavis@i... -
<http://www.innotts.co.uk/%7Eelusive/kevan>http://www.innotts.co.uk/~elusive
/kevan - UIN: 5998366
"And yea, though I walk in the road to
get past, I'm not in the least afraid."
-- Half Man Half Biscuit, "He Who Would Valium Take"



From <DELLIS@U...> Thu Nov 19 06:36:05 1998
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Date: 19 Nov 98 14:22:12 +0000
From: "Dunx (Duncan Ellis)" <DELLIS@U...>
To: l-nomic@f...
Subject: Re: MN: Quiet Lounges, New Games
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>Game 12 - Vanilla Ruleset - Cryer Lounge 
>Game 13 - Capture the Flag - Garden Lounge 
>Game 14 - Chalk Farm '84 - Brook-Taylor Lounge 
>Game 15 - Ruttsborough '58 - Rushton Memorial Lounge 

I'd like to play in all of those, please. 

In Game 13, could I start the Aubergine team? 

-- 
Dunx 
IRL: Duncan Ellis, Senior Software Engineer, Business Modelers, Oracle 
<I work for Oracle, I don't speak for them>


From riffraff@n... (RiffRaff) Sun Nov 22 13:30:03 1998
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I was about to post this as Comments as my last move in Game 12, but I
figured it'd be more appropriate here:

Say I end my turn at an Interchange; for example, Oxford Circus, which
services (BL), (VC), and (CN), and I've arrived from Marble Arch (CN). If
I want to move to Regent's Park (BL) on my next turn, do I have to pay a
black token for a Line Change action, even though I'm starting my turn at
an interchange for that line? It would seem to me that the cost should
only apply to line changes made mid-move, say a move from Marble Arch to
Regent's Park made in only one turn.

And a related question: In this situation, would I get the token bonus for
making a move on only one line?


Unrelated Question: If a station qualifies for more than one type of hat,
can you claim multiple hats from that station in the same turn?


cheers,
--Riff

"I wouldn't be so judgemental if you weren't such a _sick freak_."
--"Goats" (www.goats.com)




From <DELLIS@U...> Mon Nov 23 02:25:11 1998
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Date: 23 Nov 98 10:18:53 +0000
From: "Dunx (Duncan Ellis)" <DELLIS@U...>
To: l-nomic@f...
Subject: Re: MN: Questions
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>Say I end my turn at an Interchange; for example, Oxford Circus, which 
>services (BL), (VC), and (CN), and I've arrived from Marble Arch (CN). If 
>I want to move to Regent's Park (BL) on my next turn, do I have to pay a 
>black token for a Line Change action, even though I'm starting my turn at 
>an interchange for that line? It would seem to me that the cost should 
>only apply to line changes made mid-move, say a move from Marble Arch to 
>Regent's Park made in only one turn. 

You do have to pay the Line Change toll, since your Piece starts the Turn 
on a different Line to the one you wish to travel on. 

A Piece's location is defined by both Station and Line. In Real Life terms, 
a passenger can only be on one platform at a given time. To change line 
requires some trudging around tunnels to get to the right platform - in 
MN this is represented by paying a Black Token. 

>And a related question: In this situation, would I get the token bonus for 
>making a move on only one line? 

No. 

>Unrelated Question: If a station qualifies for more than one type of hat, 
>can you claim multiple hats from that station in the same turn? 

No. 

That restriction doesn't come from Rule 1.4.6, but from the more general 
Rule that you cannot play more than one Action of a particuler type (unless 
specifically allowed for otherwise) - Rule 1.2.0. Since [Collecting Hat] 
says you can only pick up one Hat with each play of the Action, and does not 
explicitly state that you can play the Action more than once, the net result 
is that you can only pick up one Hat at once. 

-- 
Dunx 
IRL: Duncan Ellis, Senior Software Engineer, Business Modelers, Oracle 
<I work for Oracle, I don't speak for them>


From kenningd@w... (kenningd) Mon Nov 23 05:45:51 1998
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From: kenningd@w... (kenningd)
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>A Piece's location is defined by both Station and Line. In Real Life terms, 
>a passenger can only be on one platform at a given time. To change line 
>requires some trudging around tunnels to get to the right platform - in 
>MN this is represented by paying a Black Token. 

I go along with this. I would also say that essentially there's no difference
between a mid-move line change and a between-move line change.

>>And a related question: In this situation, would I get the token bonus for 
>>making a move on only one line? 
> 
>No. 

This is an interesting one. Since 'Line Change' became an action, I think it's
not so clear that this is the case, though I would argue that game custom is
decisive in resolving any ambiguity.

dave





From <WayperP@p...> Mon Nov 23 19:14:42 1998
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From: "Wayper, Paul" <WayperP@p...>
To: "'l-nomic@f...'" <l-nomic@f...>
Subject: RE: MN: Questions and tips
Date: Tue, 24 Nov 1998 13:13:02 +1000
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On Monday, November 23, 1998 9:25 PM, kenningd@w...
[SMTP:kenningd@w...] wrote:
> I go along with this. I would also say that essentially there's no
> difference between a mid-move line change and a between-move
> line change.

One trick, which I cannot claim is a new idea, is to get onto the right line
at the end of a multi-line move, to assist in not paying too many blacks.
For instance, St. John's Wood (JL) -> Paddington (CL) is possible, but if
your next move is to West Brompton (DS), you might as well play Paddington
(DS).

Lampreys,

Paul Wayper -- DPI ITS Computer Systems Officer
_____________________________________________________________________
SigClean 1.5a prevents all errors in transcription, transmission, and
reception of eMail, destroys sig and email viruses, and stops flames.
If it doesn't seem to work, contact me and I'll fix it. (c) 1998 PJW



From riffraff@n... (RiffRaff) Mon Nov 23 23:09:12 1998
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>>Say I end my turn at an Interchange; for example, Oxford Circus, which
>>services (BL), (VC), and (CN), and I've arrived from Marble Arch (CN). If
>>I want to move to Regent's Park (BL) on my next turn, do I have to pay a
>>black token for a Line Change action, even though I'm starting my turn at
>>an interchange for that line? It would seem to me that the cost should
>>only apply to line changes made mid-move, say a move from Marble Arch to
>>Regent's Park made in only one turn.
>
>You do have to pay the Line Change toll, since your Piece starts the Turn
>on a different Line to the one you wish to travel on.

Okay, I'll buy that.

>A Piece's location is defined by both Station and Line. In Real Life terms,
>a passenger can only be on one platform at a given time. To change line
>requires some trudging around tunnels to get to the right platform - in
>MN this is represented by paying a Black Token.
>
>>And a related question: In this situation, would I get the token bonus for
>>making a move on only one line?
>
>No.

But: Line Change is a _Pre-Move_ action (1.7.2), and the bonus is for
making a _Move_ that doesn't involve changing lines (ref chart 1.4.0).
Since I'm changing lines _before_ I'm moving, then I'm not changing lines
_during_ the Move.

I would reason that I do have to pay to get to the new line _before_ I
move, but my Move doesn't actually start until _after_ that. Thus, I get
the token bonus for not changing lines during my Move.

</rules lawyer>

--Riff

"I wouldn't be so judgemental if you weren't such a _sick freak_."
--"Goats" (www.goats.com)




From <DELLIS@U...> Tue Nov 24 00:14:39 1998
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Date: 24 Nov 98 08:12:35 +0000
From: "Dunx (Duncan Ellis)" <DELLIS@U...>
To: l-nomic@f...
Subject: Re: MN: Questions
X-Orcl-Application: In-Reply-To:UKUNIX2.UK.ORACLE.COM:owner-l-nomic@f...'s message of 24-Nov-98 07:08
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>But: Line Change is a _Pre-Move_ action (1.7.2), and the bonus is for 
>making a _Move_ that doesn't involve changing lines (ref chart 1.4.0). 
>Since I'm changing lines _before_ I'm moving, then I'm not changing lines 
>_during_ the Move. 

I can see what you're driving at, but that's not it. From Rule 1.5.11: 

"A Piece Move that involves a change of Line is Invalid unless the 
Moving Player has performed a "[Line Change]" Action during eir 
Turn." 

The change of line still occurs during your Move. The (usually implicit) 
[Line Change] Action is played in order to make such a change of line 
legal. 

>I would reason that I do have to pay to get to the new line _before_ I 
>move, but my Move doesn't actually start until _after_ that. Thus, I get 
>the token bonus for not changing lines during my Move. 

No: you have to pay to allow your Move to include a Line Change. Consider 
it as buying a ticket to allow a change of line - the change of line still 
happens during the Move, but you buy your ticket before you start. 

There are other instances where an Action affects the Move: [Opening MC] 
must be played to make movement or Play to MC legal; [Wild] makes all Wild 
Stations valid for that Turn; and so on. 

I think the name of the Action should perhaps be changed - as you say, the 
name [Line Change] implies that the Action effects the change of line when 
it is merely enabling it. 

-- 
Dunx 
IRL: Duncan Ellis, Senior Software Engineer, Business Modelers, Oracle 
<I work for Oracle, I don't speak for them>


From <DELLIS@U...> Tue Nov 24 00:24:38 1998
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Date: 24 Nov 98 08:20:54 +0000
From: "Dunx (Duncan Ellis)" <DELLIS@U...>
To: l-nomic@f...
Subject: MN: Game States
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As far as I can see the current state of Games is as follows: 

Game 11 - Jon to Move (last Move 19/11/98) 
Game 12 - dave to Move (I thought it was me, but dave joined and I 
just hadn't noticed. E plays before me) 
Game 13 - one more Player needed to start 
Game 14 - ditto 
Game 15 - dave to Move 

Consider this to be in lieu of my timing out Jon and barging in front 
of dave... 

-- 
Dunx 
IRL: Duncan Ellis, Senior Software Engineer, Business Modelers, Oracle 
<I work for Oracle, I don't speak for them>


From <DELLIS@U...> Tue Nov 24 01:55:27 1998
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Date: 24 Nov 98 09:46:06 +0000
From: "Dunx (Duncan Ellis)" <DELLIS@U...>
To: l-nomic@f...
Subject: MN: LSD
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This is a Proposal idea which I'd like people's opinions on. I was going 
to formally put it forward today, but the more I thought about it, the more 
work it involved. 

The premise is that the Metal Tokens (Gold, Silver and Bronze) are 
effectively money - so why not call them that? 

The obvious candidate (at least to me) for the monetary units would be 
pounds, shillings and old pence (the 'Lsd' of the title) which were UK 
currency up until decimalisation in 1971. As a historical note, the 'L' 
and 'd' both come from Latin currency terms: 'librum' and 'denari' I 
believe, but I'd be more than happy to be corrected. I don't know where 
the term 'shilling' originates. 

Superficially, I thought this could just be a straight subsitution for Gold, 
Silver and Bronze Tokens respectively, but there are a few problems - 

1. the exchange rates are right out of whack - the current exchange rate 
from Gold:Silver:Bronze is 1:2:4, whereas the historical (ie pre-decimal) 
pound:shilling:pence rate was 1:20:12. 

2. a corollary of changes to the exchange rate is that tolls, costs and 
rewards would need, if not actually reworking, then at least some 
examination (this is the big chunk of work). In fact, I think they would 
be broadly in line as they are - tuppence for a chocolate bar seems about 
right somehow, although a whole shilling for a five line interchange 
might be a bit high. 

3. token table - either the headings would have to change (eg 'L', 's' and 
'd' instead of 'Go', 'Si' and 'Br'), or every Player's Luggage Rack 
would gain a purse which holds money instead. The purse idea would 
simplify the token table, though some refinements to shunting theft 
might be required. 

4. free exchange - one of the nice things about real money is that lots of 
small bits will make up one large bit ie 240 pennies would be directly 
equivalent to one pound, whereas there are (sensible) limits on direct 
conversion between Bronzes and Golds except at Bank. 

Free conversion between pounds, shillings and pence would simplify book 
keeping, and if the 'real' rates of exchange were used, the current 
limits on Bronze use in lieu of Gold would seem unnecessary simply 
because it would be quite difficult to gather a pound by collecting 
pennies (certainly far harder than it would be now). 

Another possibility (but one which would require more book keeping) would 
be to introduce similar rules to those in Britain on how many small coins 
can be tendered in payment. IIRC, you can't legally pay more than about 
50p in pennies for instance. Not keen on this one, I must say. 

A bonus of these changes would be that Golds (or pounds, as they would 
become) would be considerably more valuable than they are now. We've done 
rather well at avoiding token inflation, but adding a large dollop of 
deflationary pressure by boosting the value of Golds would, I think, be 
a good idea anyway. 

Looking back on my historical opposition to "Tokens As Money", this idea 
could be seen as a bit of a volte face (and an ironic one at that) but 
really I'm trying to draw a definite distinction between Plastic and Metal. 

No, that's not a consistent position... 

So: opinions? 

-- 
Dunx 
IRL: Duncan Ellis, Senior Software Engineer, Business Modelers, Oracle 
<I work for Oracle, I don't speak for them>


From Kevan Davis <kdavis@i...> Tue Nov 24 03:16:01 1998
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Subject: Re: MN: LSD
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>The premise is that the Metal Tokens (Gold, Silver and Bronze) are 
>effectively money - so why not call them that? 

This does sound quite nice, to me, adding much to the essential Britishness
of the Game. I do have a number of doubts, though...

>1. the exchange rates are right out of whack - the current exchange rate 
> from Gold:Silver:Bronze is 1:2:4, whereas the historical (ie pre-decimal) 
> pound:shilling:pence rate was 1:20:12. 

This is my biggest quibble, really. Although more aesthetically pleasing,
I think it might make the game a bit more Token intensive - I assume you'd
triple most Bronze costs and multiply ten-fold all Silvers (since getting
twenty Silvers for one Gold seems ridiculously over-powerful). Aside from
the amusement of making the "[Collection Plate]" Action cost thirty pieces
of Silver, I think this might be a bit too awkward.

I'm not sure why, really. Sticking a zero at the end of everyone's Silver
Token count isn't any effort at all. It just strikes me as a little
unbalanced, I suppose. Essentially a theme of the Proposal - that Metallic
Tokens are no longer intuitively Tokens, even if we say "Pounds, Shillings
and Pence count as Tokens". It seems to grate against too much of the
existing Game, for me.

>2. a corollary of changes to the exchange rate is that tolls, costs and 
> rewards would need, if not actually reworking, then at least some 
> examination (this is the big chunk of work). In fact, I think they would 
> be broadly in line as they are - tuppence for a chocolate bar seems about 
> right somehow, although a whole shilling for a five line interchange 
> might be a bit high. 

This is probably a case of realism being a Bad Thing, I think. Overpriced
Baguettes for 5p seems absurd, but charging a realistic three Pounds would
ruin gameplay. And Violins cost rather more than 4p in the real world, I
believe.

>A bonus of these changes would be that Golds (or pounds, as they would 
>become) would be considerably more valuable than they are now. We've done 
>rather well at avoiding token inflation, but adding a large dollop of 
>deflationary pressure by boosting the value of Golds would, I think, be 
>a good idea anyway. 

Maybe. It'd make Shunt-stealing a damn sight more tilting of game balance,
though, if you could swipe a Pound, and grabbing a quick Gold at the start
of the Game to get yourself 240 Pennies to let you buy everything in the
Emporium seems a bit too powerful...

Kevan

--
kdavis@i... - http://www.innotts.co.uk/~elusive/kevan - UIN: 5998366
"The golden moments in the stream of life rush past us and we see nothing but
sand; the angels come to visit us, and we only know them when they are gone."
-- George Eliot


From Kevan Davis <kdavis@i...> Tue Nov 24 04:48:40 1998
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Subject: MN: Year 2, Week 31: Proposals
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------------------------------------------------------------------------------
MORNINGTON NOMIC

Proposals for Voting on in Year Two, Week Thirty-One
------------------------------------------------------------------------------

No Proposals were submitted this Week.

------------------------------------------------------------------------------



From Kevan Davis <kdavis@i...> Tue Nov 24 04:49:00 1998
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To: Mornington Nomic <l-nomic@f...>
From: Kevan Davis <kdavis@i...>
Subject: MN: Year 2, Week 31: Voting Results for Week 30
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-----------------------------------------------------------------------------
No. Proposal Name F P A Q Result
-----------------------------------------------------------------------------
548 Lounge Lists 2 1 - - Amends 0.10.1,
Enacts/Repeals 0.0.0
549 The Black Hole Of... 2 1 - - Enacts 1.19.5, Amends 1.7.16
550 Rebuilding Blocks 2 1 - - Amends 1.9.1
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
dave Dunx Grimace Jon Julie Kevan miKi Paul 
-----------------------------------------------------------------------------

548 (Kevan) - - - FOR - PAS - FOR 
549 (Kevan) - - - FOR - PAS - FOR 
550 (Kevan) - - - FOR - PAS - FOR 

-----------------------------------------------------------------------------
dave Dunx Grimace Jon Julie Kevan miKi Paul 
- KUDOS ---------------------------------------------------------------------

Initial: 11 12 11 0 0 29 16 5
Halved: 5 6 5 0 14 2
---------------------------------------------------------------------
FOR Votes: +0 +0 +0 +0 +6 +0
AGA Votes: -0 -0 -0 -0 I -0 I -0
Decisiveness: +0 +0 +0 +3 n +3 n +3
Voting/Own: -0 -0 -0 -0 a -0 a -0
c c 
EP FOR Votes: +0 +0 +0 +0 t +0 t +0
EP AGA Votes: -0 -0 -0 -0 i -0 i -0
Finger/Pulse: +0 +0 +0 +5 v +5 v +5
e e 
Award Ceremony: +0 +0 +0 +0 +3 +1 [a]
---------------------------------------------------------------------
This Week: +0 +0 +0 +8 +17 +9

Final Kudos: 5 6 5 8 0 31 16 11

-----------------------------------------------------------------------------

[a] Ruttsborough Award - none
IMCS Clarity Award - none
CAMREC Cleanup Award - none
Mrs Trellis Award - none
Clever Bear Award - none
Down Underground Award - +1
For E's A Jolly Good Fellow - Kevan (automatic)



From <DELLIS@U...> Tue Nov 24 06:09:17 1998
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Date: 24 Nov 98 13:50:07 +0000
From: "Dunx (Duncan Ellis)" <DELLIS@U...>
To: l-nomic@f...
Subject: Re: MN: Year 2, Week 31: Voting Results for Week 30
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I'm quite shocked I forgot to Vote. 

Oh dear. 

-- 
Dunx 
IRL: Duncan Ellis, Senior Software Engineer, Business Modelers, Oracle 
<I work for Oracle, I don't speak for them>


From Jonathan David Amery <jda23@h...> Tue Nov 24 09:47:46 1998
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From: Jonathan David Amery <jda23@h...>
To: Mornington Nomic <l-nomic@f...>
Subject: Re: MN: Year 2, Week 31: Proposals
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On Tue, 24 Nov 1998, Kevan Davis wrote:

> ------------------------------------------------------------------------------
> MORNINGTON NOMIC
> 
> Proposals for Voting on in Year Two, Week Thirty-One
> ------------------------------------------------------------------------------
> 
> No Proposals were submitted this Week.
> 
> ------------------------------------------------------------------------------

I vote against them all...

Jonathan :-)



From David Kenning <KenningD@w...> Tue Nov 24 09:49:47 1998
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Date: Tue, 24 Nov 1998 17:17:56 -0000
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	Thanks for the update, Dunx. I know I'm overdue on my turns in games
12 and 15, but I've been subject to real life today. If you can hold off on
the timeouts until tomorrow, I'd be most grateful.

dave



From <WayperP@p...> Tue Nov 24 16:27:07 1998
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From: "Wayper, Paul" <WayperP@p...>
To: "'l-nomic@f...'" <l-nomic@f...>
Subject: MN: RE: Year 2, Week 31: Proposals
Date: Wed, 25 Nov 1998 10:25:01 +1000
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On Tuesday, November 24, 1998 10:46 PM, Kevan Davis
[SMTP:kdavis@i...] wrote:
> No Proposals were submitted this Week.

Kev, what happened to the proposal I submitted two weeks ago and you said
you'd seen? Do you want me to dig it out again, or do you still have a copy
of my post?

Noole,

Paul Wayper -- DPI ITS Computer Systems Officer
_____________________________________________________________________
SigClean 1.5a prevents all errors in transcription, transmission, and
reception of eMail, destroys sig and email viruses, and stops flames.
If it doesn't seem to work, contact me and I'll fix it. (c) 1998 PJW



From David Kenning <KenningD@w...> Wed Nov 25 03:58:26 1998
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Subject: MN: RE: RE: Year 2, Week 31: Proposals
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> > No Proposals were submitted this Week.
> 
Gosh. When was the last time that happened? I must pull my finger
out.

dave


From Kevan Davis <kdavis@i...> Wed Nov 25 04:36:01 1998
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From: Kevan Davis <kdavis@i...>
Subject: Re: MN: RE: Year 2, Week 31: Proposals
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>> No Proposals were submitted this Week.
>
>Kev, what happened to the proposal I submitted two weeks ago and you said
>you'd seen? Do you want me to dig it out again, or do you still have a copy
>of my post?

I only remembered it when I was compiling the Proposals for the Week,
at which time I found that it had been lost when I cleared out my old
mail (only thinking to copy "important" messages when I switched
mailers), and it was rather too late to ask you to resend it. Sorry
about that. I think we're still allowed to give Kudos to each other,
so Paul gets five of mine by way of apology.

Kevan

--
kdavis@i... - http://www.innotts.co.uk/~elusive/kevan - UIN: 5998366
"Drank too much and I've said too much and there's nowhere to go but down."
-- Morrissey, "Disappointed"


From David Kenning <KenningD@w...> Wed Nov 25 06:47:51 1998
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From: David Kenning <KenningD@w...>
To: "'l-nomic'" <l-nomic@f...>
Subject: MN: buttocks/pain interface
Date: Wed, 25 Nov 1998 14:42:02 -0000
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We've had bloody MS Exchange installed at work. Until I can figure out how
to break it I won't be able to play my turns. Please feel free to time me
out in any relevant games.

What's so great about variable width fonts anyway?

dave


From Kevan Davis <kdavis@i...> Wed Nov 25 07:25:28 1998
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Date: Wed, 25 Nov 1998 15:22:26 +0000
To: l-nomic@f...
From: Kevan Davis <kdavis@i...>
Subject: Re: MN: buttocks/pain interface
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>We've had bloody MS Exchange installed at work. Until I can figure out how
>to break it I won't be able to play my turns. Please feel free to time me
>out in any relevant games.
>
>What's so great about variable width fonts anyway?

At the risk of stating the obvious, is it feasible to cut-and-paste
the GSD into a sane text editor, then paste it back when done?

All luck to you, anyway. I'm still at a loss as to why this new
version of Eudora sometimes tries to be "clever" and indent quoted
text with grey lines, a foreboding sign that it's going to mash my
words to HTMLised pulp when I click "Send". Pft. Modern technology,
eh?

Kevan

--
kdavis@i... - http://www.innotts.co.uk/~elusive/kevan - UIN: 5998366
"There are two types of people - those who come into a room and say,
'Well, here I am!' and those who come in and say, 'Ah, there you are.'"
-- Frederick L. Collins


From <DELLIS@U...> Wed Nov 25 08:06:03 1998
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Date: 25 Nov 98 15:30:25 +0000
From: "Dunx (Duncan Ellis)" <DELLIS@U...>
To: l-nomic@f...
Subject: Re: MN: buttocks/pain interface
X-Orcl-Application: In-Reply-To:UKUNIX2.UK.ORACLE.COM:owner-l-nomic@f...'s message of 25-Nov-98 15:22
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>>We've had bloody MS Exchange installed at work. Until I can figure out how 
>>to break it I won't be able to play my turns. Please feel free to time me 
>>out in any relevant games. 
>> 
>>What's so great about variable width fonts anyway? 

>At the risk of stating the obvious, is it feasible to cut-and-paste 
>the GSD into a sane text editor, then paste it back when done? 

>All luck to you, anyway. I'm still at a loss as to why this new 
>version of Eudora sometimes tries to be "clever" and indent quoted 
>text with grey lines, a foreboding sign that it's going to mash my 
>words to HTMLised pulp when I click "Send". Pft. Modern technology, 
>eh? 

It almost makes me glad that we're still using an astonishingly primitive 
email client at work... even that sometimes goes odd, though - little orphan 
words, dangling, as it mutilates yet another line. 

Best of luck to both of you in your wars agains the oppressors. 

-- 
Dunx 
IRL: Duncan Ellis, Senior Software Engineer, Business Modelers, Oracle 
<I work for Oracle, I don't speak for them>


From David Kenning <KenningD@w...> Wed Nov 25 09:13:26 1998
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From: David Kenning <KenningD@w...>
To: "'l-nomic@f...'" <l-nomic@f...>
Subject: RE: MN: buttocks/pain interface
Date: Wed, 25 Nov 1998 17:03:53 -0000
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> >At the risk of stating the obvious, is it feasible to cut-and-paste 
> >the GSD into a sane text editor, then paste it back when done? 
> 
Yes, except I'd be cutting and pasting a garbled mess... I think I might
have this bit sorted now, but we'll see.

>It almost makes me glad that we're still using an astonishingly primitive 
>email client at work... even that sometimes goes odd, though - little
orphan 
>words, dangling, as it mutilates yet another line. 

I know exactly what you mean - we've had Word 8 installed as well, which is
lovely if you want a nice word processor, but what I really need is a text
editor - Word won't let me anywhere near the raw text or any embedded stuff.
I tried explaining this to one of our IT support people, but I don't think
he even understood. Bloody marvellous.

dave



From Mr Wild Pants <mwp@v...> Wed Nov 25 11:44:27 1998
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Date: Tue, 24 Nov 1998 21:07:37 +0000
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From: Mr Wild Pants <mwp@v...>
Subject: MN: "Yibble!"
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Hello Nomic Types,

Dunx has semi-convinced me to play MN after i've taken the light task of
reading the rules. Could someone direct me towards the complete ruleset,
please? 

Feel free to send about if this is somewhere really blatant, but having
scanned the last few games, i couldn't find it.

Cheers,
-- 
Mr Wild Pants


From <WayperP@p...> Wed Nov 25 15:11:51 1998
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From: "Wayper, Paul" <WayperP@p...>
To: "'l-nomic@f...'" <l-nomic@f...>
Subject: MN: RE: buttocks/pain interface
Date: Thu, 26 Nov 1998 09:08:52 +1000
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On Thursday, November 26, 1998 12:42 AM, David Kenning
[SMTP:KenningD@w...] wrote:
> We've had bloody MS Exchange installed at work. Until I can figure out
> how to break it I won't be able to play my turns. Please feel free to
> time me out in any relevant games.

If you need a hand, mail me on wayperp@p.... I'm using
Outlook, and I've got a fair bit of experience with both Outlook and
MS-Fail. One thing I do when sending GSD's to the list is copy and paste
them, and then change their formatting into Courier New. Makes things much
easier.

Sponge rubber,

Paul Wayper -- DPI ITS Computer Systems Officer
_____________________________________________________________________
SigClean 1.5a prevents all errors in transcription, transmission, and
reception of eMail, destroys sig and email viruses, and stops flames.
If it doesn't seem to work, contact me and I'll fix it. (c) 1998 PJW



From <WayperP@p...> Wed Nov 25 15:37:34 1998
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From: "Wayper, Paul" <WayperP@p...>
To: "'l-nomic@f...'" <l-nomic@f...>
Subject: MN: RE: "Yibble!"
Date: Thu, 26 Nov 1998 09:35:51 +1000
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On Wednesday, November 25, 1998 7:08 AM, Mr Wild Pants
[SMTP:mwp@v...] wrote:
> Dunx has semi-convinced me to play MN after i've taken the light task of
> reading the rules. Could someone direct me towards the complete ruleset,
> please? 

http://members.xoom.com/mornomic

That's pretty much it. Familiarise yourself with the 0.x rules, and then
more or less forget about them, since the really interesting part is the 1.x
and 2.x rules. I'd suggest reading section 1.3 carefully, working out what
you can play when. Then take particular note of what you can play in the
way of a home station (section 1.12), and get used to the format of the
moves from the most recent games.

> Feel free to send about if this is somewhere really blatant, but having
> scanned the last few games, i couldn't find it.

I'd like to register myself as a mentor, albeit somewhat tentatively. I
can't say that my play is particularly accurate, and I often feel very
humbled by the sharper wits around when it comes to buzzing moves, but I'm
getting better, honest!

Good to see you here, anyway!

Have fun,

Paul Wayper -- DPI ITS Computer Systems Officer
_____________________________________________________________________
SigClean 1.5a prevents all errors in transcription, transmission, and
reception of eMail, destroys sig and email viruses, and stops flames.
If it doesn't seem to work, contact me and I'll fix it. (c) 1998 PJW



From Kevan Davis <kdavis@i...> Wed Nov 25 16:38:02 1998
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Date: Thu, 26 Nov 1998 00:35:38 +0000
To: l-nomic@f...
From: Kevan Davis <kdavis@i...>
Subject: Re: MN: RE: "Yibble!"
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>That's pretty much it. Familiarise yourself with the 0.x rules, and then
>more or less forget about them, since the really interesting part is the 1.x
>and 2.x rules. I'd suggest reading section 1.3 carefully, working out what
>you can play when. Then take particular note of what you can play in the
>way of a home station (section 1.12), and get used to the format of the
>moves from the most recent games.

A good summary, there. We could really use something like that on the Web
page. Or (whisper it) in the Ruleset itself. Many months ago I was
blathering quietly about making the Ruleset (the 1.x and 2.x Rules, at
least) into something that might feasibly packaged with a board game, so
that new Players can actually read it from top to bottom and understand
it easily. I fear this is quite a mammoth task, though, and probably
not very suited to Nomicking - it'd just mean a huge, huge Multiple
Proposal rewording virtually everything.

Hmm.

>> Feel free to send about if this is somewhere really blatant, but having
>> scanned the last few games, i couldn't find it.
>
>I'd like to register myself as a mentor, albeit somewhat tentatively.

Accepted.

Kevan

--
kdavis@i... - http://www.innotts.co.uk/~elusive/kevan - UIN: 5998366
"I was skimming stones, I killed a swan."
-- My Life Story, "Welcome to my Archipelago"


From riffraff@n... (RiffRaff) Wed Nov 25 22:45:53 1998
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>A good summary, there. We could really use something like that on the Web
>page. Or (whisper it) in the Ruleset itself. Many months ago I was
>blathering quietly about making the Ruleset (the 1.x and 2.x Rules, at
>least) into something that might feasibly packaged with a board game, so
>that new Players can actually read it from top to bottom and understand
>it easily. I fear this is quite a mammoth task, though, and probably
>not very suited to Nomicking - it'd just mean a huge, huge Multiple
>Proposal rewording virtually everything.

I'm interested in making a board game-playable version too, particularly
since I have a board... Big, antique-looking wooden lacquered board, with
brass fittings, and holes drilled for pegs... Although, I'd like to make a
much nicer one, more suited for this particular version of the game. Make
some nice, stackable wooden tokens, maybe some elegant wooden chips to
represent various Hats and objects... mmm.

--Riff

"I wouldn't be so judgemental if you weren't such a _sick freak_."
--"Goats" (www.goats.com)




From duncan@l... (Duncan Ellis) Wed Nov 25 23:30:51 1998
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From: duncan@l... (Duncan Ellis)
To: l-nomic@f...
Subject: Re: MN: buttocks/pain interface
Date: Thu, 26 Nov 1998 07:26:26 GMT
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On Wed, 25 Nov 1998 17:03:53 -0000, you wrote:

>>It almost makes me glad that we're still using an astonishingly primitive 
>>email client at work... even that sometimes goes odd, though - little
>orphan 
>>words, dangling, as it mutilates yet another line. 
>
>I know exactly what you mean - we've had Word 8 installed as well, which is
>lovely if you want a nice word processor, but what I really need is a text
>editor - Word won't let me anywhere near the raw text or any embedded stuff.
>I tried explaining this to one of our IT support people, but I don't think
>he even understood. Bloody marvellous.

Useless thing. And Word 8 doesn't sound terribly good, either.

If you want a text editor, I'd recommend PFE though - it's quick, reliable,
and customisable. About the only thing it's missing is syntax highlighting.

http://www.lancs.ac.uk/people/cpaap/pfe/

It's also got some nice booklet printing features, should you have access
to a double sided printer. Ideal for printing out Nomic rulesets in ready
reference form.

Dunx
--
Ceci n'est pas un .sig


From duncan@l... (Duncan Ellis) Wed Nov 25 23:42:41 1998
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From: duncan@l... (Duncan Ellis)
To: l-nomic@f...
Subject: Re: MN: "Yibble!"
Date: Thu, 26 Nov 1998 07:38:22 GMT
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Mr Pants wrote:
>Dunx has semi-convinced me to play MN after i've taken the light task of
>reading the rules. Could someone direct me towards the complete ruleset,
>please? 
I'm glad my maunderings on Saturday had some kind of effect... welcome, sir.

Kevan subsequently replied:
:A good summary, there. We could really use something like that on the Web
:page. Or (whisper it) in the Ruleset itself. 
I made a start on a Beginners' Guide - maybe I should finish that off! The
idea was to explain (inevitably, my own view) about how the game fits
together. The dangers with this would be twofold: first that a separate
document would have to be associated with a particular ruleset version
(although most of the fundamental concepts haven't changed for ages); and
secondly that my own interpretation of the rules would pollute others' views
and stifle innovative play.

I was also pondering a Proposal for an Annotated Game Special Ruleset, where
comments made become part of the GSD itself. 

Still - back to the salt mines.

Dunx
--
Ceci n'est pas un .sig


From Kevan Davis <kdavis@i...> Thu Nov 26 04:25:15 1998
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Date: Thu, 26 Nov 1998 12:07:44 +0000
To: l-nomic@f...
From: Kevan Davis <kdavis@i...>
Subject: Re: MN: RE: Board Game
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RiffRaff said:-

>I'm interested in making a board game-playable version too, particularly
>since I have a board...

As has come up before, we'd probably have to start pretty much from
scratch if we wanted to make a Ruleset that was decently playable in
real life, rather than through the medium of email. The game we're
playing here relies far too much on documented facts (lists of Actions
and costs, all the past Moves, etc) which would become far too much to
remember if we tried to sit down and play it face to face. Having each
Player muse through the Ruleset for ten minutes before making eir Play
is fine for email, but not for anything else.

I'm still, incidentally, working away at my Mornington Crescent card
game. It's diverged into two possible variants - one is a rather boring
"strategy card game" where you have Station, Action and Rule cards, the
first being piled in your Station Stack every time you make a move,
some Stations giving you Tokens, the second costing Tokens and having a
one-off effect, the third costing Tokens and having a permanent effect
on play until removed. Fairly interesting, a bit fiddly, but probably
the most feasible way of playing strategic Mornington Crescent in real
life. I've written a Javascript deck-shuffler to help me playtest it -
I'll maybe upload it to my Web page some time.

My other idea, though, along completely different lines, is to make a
game rather more like "Bartok". For those not in the know, Bartok is
basically a simplified Uno (or Crazy Eights, or whatever you might call
it), with the exception that the winner of each round gets to make up a
new Rule which remains in effect for the rest of the evening.

All good stuff, really, and perhaps more what Mornington Crescent
should be about. I've sketchy plans for the game to have forty Station
cards, ten on each of four Lines - you can play a Station on top of
another Station if it shares a Line, or if it has a word in common, in
its name (eg. "Green Park" on "Parsons Green"). There are also a few
Action cards ("Shunt" to maybe reverse play or force the next player to
pick up cards, "Block" to force the next person to skip eir go, "Wild"
to change to a Line of your choice, etc.), and - critically - four
copies of Mornington Crescent, the aim being to play said card as the
last card in your hand. The image of someone leaning back in their
chair, tossing the MC card onto the table and crying "Mornington
Crescent!" is rather a pleasing one.

I've still got to sit down and work it out so that each Line is fairly
balanced, though, really - a fair smattering of Stations with helpful
words in them, a few that link to a balanced number of other Lines,
and one or two that only exist on that Line. Hmm.

I'll shut up now, anyway.

Kevan

--
kdavis@i... - http://www.innotts.co.uk/~elusive/kevan - UIN: 5998366
"Red-green colour blindness can be cheaply and easily
cured using a pair of cardboard 3D-glasses."
-- Dave's Web of Lies (http://www.cs.man.ac.uk/~hancockd/lies.htm)


From Kevan Davis <kdavis@i...> Tue Dec 1 07:28:00 1998
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Date: Tue, 01 Dec 1998 15:22:52 +0000
To: Mornington Nomic <l-nomic@f...>
From: Kevan Davis <kdavis@i...>
Subject: MN: Year 2, Week 32: Voting Results for Week 31
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-----------------------------------------------------------------------------
dave Dunx Grimace Jon Julie Kevan miKi Paul 
- KUDOS ---------------------------------------------------------------------

Initial: 5 6 5 8 0 31 16 11
Halved: 2 3 2 4 15 5
---------------------------------------------------------------------
FOR Votes: +0 +0 +0 +0 +0 +0
AGA Votes: -0 -0 -0 -0 I -0 I -0
Decisiveness: +0 +0 +0 +0 n +0 n +0
Voting/Own: -0 -0 -0 -0 a -0 a -0
c c 
EP FOR Votes: +0 +0 +0 +0 t +0 t +0
EP AGA Votes: -0 -0 -0 -0 i -0 i -0
Finger/Pulse: +0 +0 +0 +0 v +0 v +0
e e 
Award Ceremony: +0 +3 +0 +0 +3 +1 [a]
---------------------------------------------------------------------
This Week: +0 +3 +0 +0 +3 +1

Final Kudos: 2 6 2 4 0 18 16 6

-----------------------------------------------------------------------------

[a] Ruttsborough Award - none
IMCS Clarity Award - none
CAMREC Cleanup Award - none
Mrs Trellis Award - none
Clever Bear Award - Dunx (Bulkheading Wembley Park, Game 11)
Down Underground Award - +1
For E's A Jolly Good Fellow - Kevan (automatic)


From Kevan Davis <kdavis@i...> Tue Dec 1 07:28:15 1998
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To: Mornington Nomic <l-nomic@f...>
From: Kevan Davis <kdavis@i...>
Subject: MN: Year 2, Week 32: Proposals
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--------------------------------------------------------------------------------
MORNINGTON NOMIC

Proposals for Voting on in Week Thirty-Two
--------------------------------------------------------------------------------

Proposal 552 - Random Factor [Enactment]

{ Comments : Way back when I first proposed the Courier Rule, I bewailed
that there was no fair way to select Stations at random. In
light of recent enlightenments, the following is an amendment
to Couriering that permits Players to either specify the two
Stations, or to have them selected randomly. I was just going
to replace it with the latter, but I think it's probably
better to have both until we decide which is best. I know I'm
a little hesitant to put *too* much of a random element in
the game, at the expense of skill. }

1. The Only Way to Die [Enactment]

Whenever a Rule calls for a die-roll to be made, the person required to
make the roll shall do so using the dice server at
http://www.pbm.com/dice, with results being sent to the Game Lounge in
which the die-roll is required.

2. Pick an Address, any Address [Amendment]

Replace everything from "If neither Pick-Up..." in Rule 1.11.2 (Three-Point
Courier) with:-

If neither Pick-Up nor Destination Station is defined, any Player
(except the Drone) may perform a "[Courier Call (Fixed)]" or "[Courier
Call (Random)]" Action.

In the first case, e may select a Pick-Up Station and Destination
Station (both of which must be outside of Zone 1, in different
Quadrants, on different Lines, and neither of which may be a Home
Station or in the same Quadrant as the Actioning Player) and note these
on the Game State Document.

In the latter case, e should roll two 295-sided dice after submitting
eir Turn. The next Player to take a Turn should reference these
die-rolls with the table of Venbacker numbers, to determine the Pick-Up
Station (first roll) and Destination Station (second roll), which
should then be added to the GSD.

{ Comments : A table of Venbacker Numbers - a list of Stations, each with
a unique number from 1 to 295, shall be put up on the Web
page if this Proposal passes. }

3. Delivered in Half an Hour or your Pizza is Free [Amendment]

Replace the "[Courier Call]" Action with "[Courier Call (Fixed)]", and
add a new "[Courier Call (Random)]" Action, identical but for having a
zero-Token cost.

--------------------------------------------------------------------------------

Proposal 553 - The Hills Are Dead [Amendment]

Remove the second sentences of both paragraphs of Rule 1.6.2 (The Slippery
Slope).

{ Comments : Er, there's no such thing as a High Hill Station, after all. }

--------------------------------------------------------------------------------

Proposal 554 - Carelessness Begins At Home [Amendment]

In Rule 1.12.2 (Declaring a Home Station), replace "The following sets of
Stations may not be used as Home Stations:" with "The following sets of
Stations may not be chosen as Home Stations:

--------------------------------------------------------------------------------

Proposal 555 - Current Account [Enactment]

{ Comment: 
It's been suggested before, but having the Currents in with the Ruleset 
would simplify things. 
Note that any change to the Map would require these to be recalculated. 
Not impossible, but time consuming. 
} 

The Station Currents for the Map defined in Rule 1.17.1 are calculated to
be: 

+-----------------------------------------------------------------------+ 
| Station Current | Station Current | 
+-----------------------------------+-----------------------------------+ 
| Acton Town . . . . . . . . . . 63 | Aldgate . . . . . . . . . . . .32 | 
| Aldgate East . . . . . . . . . 39 | All Saints . . . . . . . . . . 52 | 

| Alperton . . . . . . . . . . . 65 | Amersham . . . . . . . . . . .100 | 
| Angel . . . . . . . . . . . . .21 | Archway . . . . . . . . . . . .35 | 
| Arnos Grove . . . . . . . . . .52 | Arsenal . . . . . . . . . . . .38 | 
| Baker Street . . . . . . . . . 19 | Balham . . . . . . . . . . . . 49 | 
| Bank . . . . . . . . . . . . . 21 | Barbican . . . . . . . . . . . 16 | 
| Barking . . . . . . . . . . . .70 | Barkingside . . . . . . . . . .79 | 
| Barons Court . . . . . . . . . 41 | Bayswater . . . . . . . . . . .31 | 
| Beckton . . . . . . . . . . . .86 | Beckton Park . . . . . . . . . 77 | 
| Becontree . . . . . . . . . . .76 | Belsize Park . . . . . . . . . 28 | 
| Bermondsey . . . . . . . . . . 36 | Bethnal Green . . . . . . . . .40 | 
| Blackfriars . . . . . . . . . .16 | Blackhorse Road . . . . . . . .56 | 
| Blackwall . . . . . . . . . . .57 | Bond Street . . . . . . . . . .15 | 
| Borough . . . . . . . . . . . .29 | Boston Manor . . . . . . . . . 69 | 
| Bounds Green . . . . . . . . . 50 | Bow Church . . . . . . . . . . 52 | 
| Bow Road . . . . . . . . . . . 50 | Brent Cross . . . . . . . . . .37 | 
| Brixton . . . . . . . . . . . .44 | Bromley-by-Bow . . . . . . . . 56 | 
| Buckhurst Hill . . . . . . . . 79 | Burnt Oak . . . . . . . . . . .46 | 
| Caledonian Road . . . . . . . .32 | Camden Town . . . . . . . . . .22 | 
| Canada Water . . . . . . . . . 43 | Canary Wharf . . . . . . . . . 55 | 
| Canning Town . . . . . . . . . 62 | Cannon Street . . . . . . . . .18 | 
| Canons Park . . . . . . . . . .54 | Chalfont and Latimer . . . . . 91 | 
| Chalk Farm . . . . . . . . . . 26 | Chancery Lane . . . . . . . . .10 | 
| Charing Cross . . . . . . . . .12 | Chesham . . . . . . . . . . . .97 | 
| Chigwell . . . . . . . . . . . 80 | Chiswick Park . . . . . . . . .62 | 
| Chorleywood . . . . . . . . . .86 | Clapham Common . . . . . . . . 45 | 
| Clapham North . . . . . . . . .44 | Clapham South . . . . . . . . .47 | 
| Cockfosters . . . . . . . . . .58 | Colindale . . . . . . . . . . .44 | 
| Colliers Wood . . . . . . . . .54 | Covent Garden . . . . . . . . . 4 | 
| Crossharbour and London Arena .57 | Croxley . . . . . . . . . . . .85 | 
| Custom House . . . . . . . . . 70 | Cyprus . . . . . . . . . . . . 79 | 
| Dagenham East . . . . . . . . .83 | Dagenham Heathway . . . . . . .79 | 
| Debden . . . . . . . . . . . . 87 | Devons Road . . . . . . . . . .52 | 
| Dollis Hill . . . . . . . . . .41 | Ealing Broadway . . . . . . . .68 | 
| Ealing Common . . . . . . . . .62 | Earl's Court . . . . . . . . . 35 | 
| East Acton . . . . . . . . . . 47 | East Finchley . . . . . . . . .39 | 
| East Ham . . . . . . . . . . . 68 | East India . . . . . . . . . . 60 | 
| East Putney . . . . . . . . . .49 | Eastcote . . . . . . . . . . . 73 | 
| Edgware . . . . . . . . . . . .49 | Edgware Road . . . . . . . . . 26 | 
| Elephant and Castle . . . . . .32 | Elm Park . . . . . . . . . . . 86 | 
| Embankment . . . . . . . . . . 15 | Epping . . . . . . . . . . . . 93 | 
| Euston . . . . . . . . . . . . 14 | Euston Square . . . . . . . . .11 | 
| Fairlop . . . . . . . . . . . .80 | Farringdon . . . . . . . . . . 15 | 
| Finchley Central . . . . . . . 41 | Finchley Road . . . . . . . . .30 | 
| Finsbury Park . . . . . . . . .41 | Fulham Broadway . . . . . . . .42 | 
| Gallions Reach . . . . . . . . 81 | Gants Hill . . . . . . . . . . 75 | 
| Gloucester Road . . . . . . . .31 | Golders Green . . . . . . . . .35 | 
| Goldhawk Road . . . . . . . . .42 | Goodge Street . . . . . . . . . 4 | 
| Grange Hill . . . . . . . . . .82 | Great Portland Street . . . . .12 | 
| Green Park . . . . . . . . . . 16 | Greenford . . . . . . . . . . .71 | 
| Gunnersbury . . . . . . . . . .62 | Hainault . . . . . . . . . . . 81 | 
| Hammersmith . . . . . . . . . .43 | Hampstead . . . . . . . . . . .32 | 
| Hanger Lane . . . . . . . . . .65 | Harlesden . . . . . . . . . . .47 | 
| Harrow and Wealdstone . . . . .58 | Harrow-on-the-Hill . . . . . . 59 | 
| Hatton Cross . . . . . . . . . 77 | Heathrow Terminal 123 . . . . .81 | 

| Heathrow Terminal 4 . . . . . .82 | Hendon Central . . . . . . . . 41 | 
| Heron Quays . . . . . . . . . .56 | High Barnet . . . . . . . . . .51 | 
| High Street Kensington . . . . 31 | Highbury and Islington . . . . 34 | 
| Highgate . . . . . . . . . . . 37 | Hillingdon . . . . . . . . . . 83 | 
| Holborn . . . . . . . . . . . . 5 | Holland Park . . . . . . . . . 36 | 
| Holloway Road . . . . . . . . .35 | Hornchurch . . . . . . . . . . 88 | 
| Hounslow Central . . . . . . . 72 | Hounslow East . . . . . . . . .71 | 
| Hounslow West . . . . . . . . .74 | Hyde Park Corner . . . . . . . 19 | 
| Ickenham . . . . . . . . . . . 81 | Island Gardens . . . . . . . . 59 | 
| Kennington . . . . . . . . . . 39 | Kensal Green . . . . . . . . . 45 | 
| Kensington (Olympia) . . . . . 35 | Kentish Town . . . . . . . . . 27 | 
| Kenton . . . . . . . . . . . . 55 | Kew Gardens . . . . . . . . . .65 | 
| Kilburn . . . . . . . . . . . .36 | Kilburn Park . . . . . . . . . 42 | 
| King's Cross St. Pancras . . . 15 | Kingsbury . . . . . . . . . . .49 | 
| Knightsbridge . . . . . . . . .21 | Ladbroke Grove . . . . . . . . 40 | 
| Lambeth North . . . . . . . . .29 | Lancaster Gate . . . . . . . . 22 | 
| Latimer Road . . . . . . . . . 41 | Leicester Square . . . . . . . .5 | 
| Leyton . . . . . . . . . . . . 64 | Leytonstone . . . . . . . . . .65 | 
| Limehouse . . . . . . . . . . .45 | Liverpool Street . . . . . . . 31 | 
| London Bridge . . . . . . . . .28 | Loughton . . . . . . . . . . . 84 | 
| Maida Vale . . . . . . . . . . 40 | Manor House . . . . . . . . . .45 | 
| Mansion House . . . . . . . . .17 | Marble Arch . . . . . . . . . .21 | 
| Marylebone . . . . . . . . . . 24 | Mile End . . . . . . . . . . . 48 | 
| Mill Hill East . . . . . . . . 46 | Monument . . . . . . . . . . . 24 | 
| Moor Park . . . . . . . . . . .81 | Moorgate . . . . . . . . . . . 23 | 
| Morden . . . . . . . . . . . . 58 | Mornington Crescent . . . . . .18 | 
| Mudchute . . . . . . . . . . . 58 | Neasden . . . . . . . . . . . .43 | 
| New Cross . . . . . . . . . . .51 | New Cross Gate . . . . . . . . 49 | 
| Newbury Park . . . . . . . . . 79 | North Acton . . . . . . . . . .52 | 
| North Ealing . . . . . . . . . 62 | North Greenwich . . . . . . . .60 | 
| North Harrow . . . . . . . . . 65 | North Wembley . . . . . . . . .49 | 
| Northfields . . . . . . . . . .67 | Northolt . . . . . . . . . . . 73 | 
| Northwick Park . . . . . . . . 55 | Northwood . . . . . . . . . . .77 | 
| Northwood Hills . . . . . . . .73 | Notting Hill Gate . . . . . . .30 | 
| Oakwood . . . . . . . . . . . .56 | Old Street . . . . . . . . . . 23 | 
| Osterley . . . . . . . . . . . 71 | Oval . . . . . . . . . . . . . 40 | 
| Oxford Circus . . . . . . . . . 8 | Paddington . . . . . . . . . . 32 | 
| Park Royal . . . . . . . . . . 62 | Parsons Green . . . . . . . . .44 | 
| Perivale . . . . . . . . . . . 69 | Piccadilly Circus . . . . . . . 9 | 
| Pimlico . . . . . . . . . . . .30 | Pinner . . . . . . . . . . . . 67 | 
| Plaistow . . . . . . . . . . . 64 | Poplar . . . . . . . . . . . . 52 | 
| Preston Road . . . . . . . . . 50 | Prince Regent . . . . . . . . .72 | 
| Pudding Mill Lane . . . . . . .55 | Putney Bridge . . . . . . . . .46 | 
| Queens Park . . . . . . . . . .43 | Queensbury . . . . . . . . . . 51 | 
| Queensway . . . . . . . . . . .26 | Ravenscourt Park . . . . . . . 48 | 
| Rayners Lane . . . . . . . . . 71 | Redbridge . . . . . . . . . . .72 | 
| Regent's Park . . . . . . . . .10 | Richmond . . . . . . . . . . . 67 | 
| Rickmansworth . . . . . . . . .84 | Roding Valley . . . . . . . . .76 | 
| Rotherhithe . . . . . . . . . .43 | Royal Albert . . . . . . . . . 74 | 
| Royal Oak . . . . . . . . . . .38 | Royal Victoria . . . . . . . . 67 | 
| Ruislip . . . . . . . . . . . .78 | Ruislip Gardens . . . . . . . .74 | 
| Ruislip Manor . . . . . . . . .75 | Russell Square . . . . . . . . .8 | 
| Seven Sisters . . . . . . . . .50 | Shadwell . . . . . . . . . . . 41 | 
| Shepherd's Bush . . . . . . . .39 | Shoreditch . . . . . . . . . . 40 | 

| Sloane Square . . . . . . . . .23 | Snaresbrook . . . . . . . . . .67 | 
| South Ealing . . . . . . . . . 65 | South Harrow . . . . . . . . . 68 | 
| South Kensington . . . . . . . 28 | South Kenton . . . . . . . . . 50 | 
| South Quay . . . . . . . . . . 57 | South Ruislip . . . . . . . . .73 | 
| South Wimbledon . . . . . . . .56 | South Woodford . . . . . . . . 69 | 
| Southfields . . . . . . . . . .53 | Southgate . . . . . . . . . . .54 | 
| Southwark . . . . . . . . . . .23 | St. James's Park . . . . . . . 18 | 
| St. John's Wood . . . . . . . .26 | St. Paul's . . . . . . . . . . 16 | 
| Stamford Brook . . . . . . . . 53 | Stanmore . . . . . . . . . . . 56 | 
| Stepney Green . . . . . . . . .43 | Stockwell . . . . . . . . . . .42 | 
| Stonebridge Park . . . . . . . 48 | Stratford . . . . . . . . . . .62 | 
| Sudbury Hill . . . . . . . . . 67 | Sudbury Town . . . . . . . . . 66 | 
| Surrey Quays . . . . . . . . . 47 | Swiss Cottage . . . . . . . . .28 | 
| Temple . . . . . . . . . . . . 16 | Theydon Bois . . . . . . . . . 90 | 
| Tooting Bec . . . . . . . . . .51 | Tooting Broadway . . . . . . . 53 | 
| Tottenham Court Road . . . . . .0 | Tottenham Hale . . . . . . . . 51 | 
| Totteridge and Whetstone . . . 48 | Tower Gateway . . . . . . . . .34 | 
| Tower Hill . . . . . . . . . . 32 | Tufnell Park . . . . . . . . . 33 | 
| Turnham Green . . . . . . . . .58 | Turnpike Lane . . . . . . . . .47 | 
| Upminster . . . . . . . . . . .94 | Upminster Bridge . . . . . . . 91 | 
| Upney . . . . . . . . . . . . .73 | Upton Park . . . . . . . . . . 66 | 
| Uxbridge . . . . . . . . . . . 88 | Vauxhall . . . . . . . . . . . 36 | 
| Victoria . . . . . . . . . . . 20 | Walthamstow Central . . . . . .58 | 
| Wanstead . . . . . . . . . . . 70 | Wapping . . . . . . . . . . . .42 | 
| Warren Street . . . . . . . . . 9 | Warwick Avenue . . . . . . . . 38 | 
| Waterloo . . . . . . . . . . . 23 | Watford . . . . . . . . . . . .87 | 
| Wembley Central . . . . . . . .49 | Wembley Park . . . . . . . . . 45 | 
| West Acton . . . . . . . . . . 57 | West Brompton . . . . . . . . .40 | 
| West Finchley . . . . . . . . .43 | West Ham . . . . . . . . . . . 63 | 
| West Hampstead . . . . . . . . 33 | West Harrow . . . . . . . . . .65 | 
| West India Quay . . . . . . . .54 | West Kensington . . . . . . . .39 | 
| West Ruislip . . . . . . . . . 84 | Westbourne Park . . . . . . . .39 | 
| Westferry . . . . . . . . . . .48 | Westminster . . . . . . . . . .16 | 
| White City . . . . . . . . . . 44 | Whitechapel . . . . . . . . . .40 | 
| Willesden Green . . . . . . . .39 | Willesden Junction . . . . . . 46 | 
| Wimbledon . . . . . . . . . . .61 | Wimbledon Park . . . . . . . . 57 | 
| Wood Green . . . . . . . . . . 48 | Woodford . . . . . . . . . . . 72 | 
| Woodside Park . . . . . . . . .46 | | 
+-----------------------------------------------------------------------+ 

--------------------------------------------------------------------------------

Proposal 556 - For Home the Bell Tolls [Amendment]

Changes the Action [Toll to <Player>] from a Neutral Action to a Pre-Move
Action, and alters charts 1.7.2 (Pre-Move Actions) and 1.7.16 (Neutral
Actions) accordingly.

{Comment:
Since the Toll action only unblocks the targeted Home station for the
duration of the Actioning Player's Turn, it can only be usefully played
before the Player has Moved.
}

--------------------------------------------------------------------------------

Proposal 557 - Authorized Personnel Only [Multiple]

1) Creates Rule 1.7.41 "Authorization Actions", to be listed after rule
1.7.2, and reading as follows:

Authorization Actions are a subset of Pre-Move Actions; their entire
effect is to allow the Actioning Player to move to a station that e would
not otherwise be allowed to move to on that turn.

These Actions do not represent the Move itself, only the gaining of
authorization to make that Move. For example, performing the [Home] Action
does not move the Actioning Player to eir Home Station, but merely permits

the Player to move there on that turn. Likewise, the [Line Change] Action
does not in itself represent the changing of lines, but merely the gaining
of permission to change line one or more times on that Turn.

------------------------------------------------------------------------
Action Rule Duration Cost
------------------------------------------------------------------------
[Cascade Sidestep] 1.8.2 -3 Bk
[Dollis Sidestep] 1.8.1 -1 Si
[Dollis Escape] 1.8.1
[Home] 1.12.4 30 mins
[Line Change] 1.5.11 none -1 Bk

[Wild] 1.11.1 30 mins -1 Bk


2) Remove the listings for the Authorization Actions listed in Rule 1.7.41
from the list in rule 1.7.2.

{Comment:
I wanted to try and clairify the rules pertaining to the little debate
we had over the [Line Change] Action; since many other Pre-Move Actions
work the same way, I figured the easiest move would be to place them in
their own category, with a blanket explanation.
}

--------------------------------------------------------------------------------

Proposal 558 - San Francisco 1849 (Annotated Games) [Special Ruleset]

[Enactment: Annotated Games] 
In order to provide lasting commentary on tactical thought, Notes may be 
added to individual Plays. Notes begin on the line immediately following 
the last Action of the Play and should be indented in order to avoid 
rendering the Player names illegible. 
Notes begin with "{ Note:" and end with a close brace "}". Notes do not 
have a direct effect on the state of play. 
Eg In the following fragment, Rushton wishes to note the tactics behind 
eir Move... 
Rushton : [LV+2] Bank (NT) [Black Token on Moorgate] 
{ Note: Moorgate is now a Kafka Sinkhole, which should 
discourage anyone from Straddling from it. } 
In contrast to the essentially ephemeral Comment, Notes become part of 
the Play and are not to be removed. 
[Enactment: Annotate With Me] 
On starting an Annotated Game, the Speaker may specify that only Mentors 
may Play in the Game. 
{ Comment: 
There is a tradition in MC of annotated games, intended to educate the 
inexperienced. It seems sensible to provide the same mechanism in MN. 
} 

--------------------------------------------------------------------------------

Proposal 559 - A-Farkling We Will Go [Multiple]

a) Creates the following rule:

Rule 1.5.12: Farkling

If a Player is in possession of a Silly Hat, e may play [Farkle] as eir
Move. Eir Line Velocity is reduced to zero, and e gains one Green Token,
one Bronze Token, and one Token of either Blue or Black. Any references to
eir "previous Move" should be taken as referring to the last Station e
played as eir Move.


b) Adds the following line to the chart in Rule 1.7.3 (Move Substitution
Actions):

[Farkle] 1.5.12 +1 Gr +1 Br +1 Bk/Bu


{Comments: I was flipping through Encyclopedia Morningtonia looking for
ideas, and this seemed like a good one. Since it's defined as "Sacrificing
a turn (usually in a frivolous manner)", I figured the it would be
necessary to have a Silly Hat, which needs another purpose anyway, imo.
Plus, I thought there should be a way to gain Green Tokens...}

--------------------------------------------------------------------------------

Proposal 560 - Pegs Tie (Resubmission) [Action]

{ Comment: Resubmitting since the last vote on this was inquorate. } 
A Line Segment between two Pegged Stations may itself be Pegged by playing 
the Post-Move Action 
[Pegging <Line> from <Station 1> to <Station 2>] 

... where <Station 1> & <Station 2> are Pegged Stations and <Line> is a 
Line upon which both Stations rest and via which there is a continuous 
route between the Stations that requires no changes in direction. The order 

of Stations in the Action is not significant. 

This Action must be played in the same Turn as and immediately following 
the Action which Pegged one of the end points of the Line Segment. 

Pegging a Line Segment causes all Stations in that Line Segment to be 
considered Pegged. 

Note that only the specified Line is Pegged - if another Line runs 
parallel to the Pegged Line Segment, then that remains unpegged until and 
unless it is Pegged in its own right. 

A Line Segment may not be Pegged if any Player Piece rests upon it or if 
it overlaps another Pegged Line Segment. 

A Line Segment is Unpegged when one of its end Stations is Unpegged. 

Action: [Pegging <Line> From <Station> To <Station>] 
Cost: 1 Bu per unpegged Station in Line Segment 
Duration: 20 mins 

--------------------------------------------------------------------------------

Proposal 561 - The Freem Clamp [Multiple]

Enactment: The Freem Clamp explained

A Player may perform the Action of "[Freeming <Player>]", where <Player> is
a Player with a Piece adjacent to the Actioning Player's Piece position. A
Freemed Player gains a "Freem Clamp" Possession. Freem Clamps are
Indestructable Possessions.

If a Player is carrying a Freem Clamp, e may not move eir Piece through any
Interchanges with more than two Lines and may not Shunt or Straddle.

A Player may destroy a single Freem Clamp which they are carrying, by
performing the Action of "[Freem-away!]" whilst at any Station in a Zone
above (outside) Zone 4.

{Borrowing wholesale from Spoon, this is another thing to clamp on someone
when wanting to do them injury. It should be fairly simple to get rid of
them by going straight out along a line, or, in emergency, Striling or
asking to be Shunted.}

Enactment: The Freem Clamp Actions

[Freeming <player>]	20mins 2 Red, 1 Green

[Freem-away!]	10mins	nil

--------------------------------------------------------------------------------


From <DELLIS@U...> Tue Dec 1 10:21:26 1998
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Date: 01 Dec 98 16:00:43 +0000
From: "Dunx (Duncan Ellis)" <DELLIS@U...>
To: l-nomic@f...
Subject: Re: MN: Year 2, Week 32: Voting Results for Week 31
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> Clever Bear Award - Dunx (Bulkheading Wembley Park, Game 11) 

*blush* 

-- 
Dunx 
IRL: Duncan Ellis, Senior Software Engineer, Business Modelers, Oracle 
<I work for Oracle, I don't speak for them>


From duncan@l... (Duncan Ellis) Tue Dec 1 13:32:09 1998
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From: duncan@l... (Duncan Ellis)
To: l-nomic@f...
Subject: Re: MN: Year 2, Week 32: Proposals
Date: Tue, 01 Dec 1998 21:25:20 GMT
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The Week's Proposals (so ably distributed by our illustrious Speaker) included:
>Proposal 552 - Random Factor [Enactment]
>{ Comments : A table of Venbacker Numbers - a list of Stations, each with
> a unique number from 1 to 295, shall be put up on the Web
> page if this Proposal passes. }
Might I suggest combining this with the Current Table in Proposal 555 should
that pass? Or on the web, for that matter. It might minimise the number of large
tables floating around (quoth that person responsible for two of the largest...)

>Proposal 553 - The Hills Are Dead [Amendment]

>{ Comments : Er, there's no such thing as a High Hill Station, after all. }

Quite. Odd we hadn't noticed it before, really.

>Proposal 557 - Authorized Personnel Only [Multiple]
Yes - rather a nice clarification, really.

>Proposal 559 - A-Farkling We Will Go [Multiple]
Fine, except...

>Plus, I thought there should be a way to gain Green Tokens...}
What, apart from Recycling, you mean?

>Proposal 561 - The Freem Clamp [Multiple]
Rather splendid - and reassuringly brutal, to boot. There are a few sections of
the map from which you couldn't escape (without Striling, or some form of
Tunneling perhaps), but then that's all part of the Game.

Of course, the ruleset is worded such that >2 line Interchanges are effectively
placed under a Maelberg variance for a Freemed Player, so perhaps "No escape" is
a little strong... but very pleasing all the same.

Dunx
--
Ceci n'est pas un .sig


From <WayperP@p...> Tue Dec 1 16:36:26 1998
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From: "Wayper, Paul" <WayperP@p...>
To: "'l-nomic@f...'" <l-nomic@f...>
Subject: RE: MN: Year 2, Week 32: Proposals
Date: Wed, 2 Dec 1998 10:31:28 +1000 
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On Wednesday, December 02, 1998 7:25 AM, duncan@l...
[SMTP:duncan@l...] wrote:
> >Proposal 553 - The Hills Are Dead [Amendment]
> >{ Comments : Er, there's no such thing as a High Hill Station, after all.
> Quite. Odd we hadn't noticed it before, really.

My excuse is that there's a "Highgate Hill" (albeit not a train station) in
Brisbane...

Lengths,

Paul Wayper -- DPI ITS Computer Systems Officer
_____________________________________________________________________
SigClean 1.5a prevents all errors in transcription, transmission, and
reception of eMail, destroys sig and email viruses, and stops flames.
If it doesn't seem to work, contact me and I'll fix it. (c) 1998 PJW



From Kevan Davis <kdavis@i...> Wed Dec 2 04:10:48 1998
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>Proposal 555 - Current Account [Enactment]
>
>{ Comment: 
> It's been suggested before, but having the Currents in with the Ruleset 
> would simplify things. 

Nng. It would, but I didn't realise they'd take up that much space (even when
altered to three columns, as in the example Dunx lobbed me through private
email). Personally I'm happy just to keep a copy of the Charge Delta Calculator
and Current-List Web pages on my hard drive, so that I can kick them open when
I need to check anything (and usually I only need the Delta Calculator anyway).
Adding another 12k of text to the Ruleset seems a little too horrible, to me.

>Proposal 556 - For Home the Bell Tolls [Amendment]
>
>{Comment:
> Since the Toll action only unblocks the targeted Home station for the
>duration of the Actioning Player's Turn, it can only be usefully played
>before the Player has Moved.

>}

Not actually true; at a glance, the post-Move Action of Straddling is
affected by Blocked Stations, so Moving, paying a Toll and Straddling is
a possibility.

Maybe best left, I'm not sure. I don't think we've ever, ever had anyone
play the "[Toll]" Action, so I doubt it makes too much difference.

>Proposal 557 - Authorized Personnel Only [Multiple]
>
>{Comment:
> I wanted to try and clairify the rules pertaining to the little debate
>we had over the [Line Change] Action; since many other Pre-Move Actions
>work the same way, I figured the easiest move would be to place them in
>their own category, with a blanket explanation.
>}

Hmm. I'm not sure about this one, really. The clarification's nice, but
the Proposed "big pile of text followed by a table" clashes a bit with that
part of the Ruleset. I thought the relevant rules were sufficiently self-
explanatory about the "this Action makes such-and-such a Move Valid" thing,
myself.

And I still think we should kill off Move Substitutions and replace them
with "making a Move Valid" pre-Moves (or post-Moves that can only be
played after a Pass, for "[Visiting]"). Mutter. Mumble.

>Proposal 558 - San Francisco 1849 (Annotated Games) [Special Ruleset]

Hmm. Interesting, although I'm not sure how many noteworthy Plays
would be made, in practice. The York Server annotated games tend to
work quite well because there are well-established responses and
counters to a lot of Plays, and they can be roped in as examples,
but - short of agreeing "Okay, I'll catch some Pigeons; Dunx will
set up a Courier Call and Spoon me as I try to get to a Park" stuff
prior to the match - I can see us getting through a Game without
an awful lot of enlightening explanation going on.

Maybe it'd be better just to write a few miniature example Games
between Brooke-Taylor, Cryer, Garden, Rushton, so that we can
intentionally set things up to demonstrate interesting or confusing
aspects of the Game. (The only obvious problem is that the Rules
might change to render them obsolete. Oh well.)

>Proposal 559 - A-Farkling We Will Go [Multiple]


Not sure about this one, really. Natural dislike of Move Substitutions
aside, I think it could be more frivolous - "[Farkle]" as a pre-Move
that lets you play anything other than a Tube Station as your Move
would, I think, be more Farklesque. And gaining Tokens for it seems
to fly in the face of it being a "sacrifice of one's Move".

Hmm.

>Proposal 560 - Pegs Tie (Resubmission) [Action]
>
>{ Comment: Resubmitting since the last vote on this was inquorate. } 

Fair enough. I think I voted against it, last time, because it seemed
too fiddly to set up, too much to remember and too expensive. And
there doesn't seem to have been a lot of Peg play so far, so I'm
dubious of its merit.

>Proposal 561 - The Freem Clamp [Multiple]

Interesting. I'm not sure how bothersome the Unfreeming Action will be
to perform, and I'm not sure how much the Freeming Action warrants a
"neutral" Green, but the rest of it seems okay. Certainly worth trying
out, I think.

Kevan

--
kdavis@i... - http://www.innotts.co.uk/~elusive/kevan - UIN: 5998366
"Euston, we have a problem."
-- Private Eye cartoon 


From <DELLIS@U...> Thu Dec 3 04:59:26 1998
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Date: 03 Dec 98 11:00:48 +0000
From: "Dunx (Duncan Ellis)" <DELLIS@U...>
To: l-nomic@f...
Subject: MN: Game Positions
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I might start doing these regularly, if people think they're useful... 
anyway, the current Game positions are: 

Game To Play Last Move 
---------------------------------- 
11 PaulWay 1-December-1998 00:34 
12 RiffRaff 3-December-1998 08:28 
13 not in play - one more Player required 
14 dave 24-November-1998 12:33 [1] 
15 dave 23-November-1998 07:28 [2] 

[1] not much point timing out, since it's just me and dave. 
[2] timeout pretty much immediately, then it'll be Kevan's go. 

-- 
Dunx 
IRL: Duncan Ellis, Senior Software Engineer, Business Modelers, Oracle 
<I work for Oracle, I don't speak for them>


From David Kenning <KenningD@w...> Thu Dec 3 11:13:09 1998
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From: David Kenning <KenningD@w...>
To: "'l-nomic@f...'" <l-nomic@f...>
Subject: MN: RE: Game Positions
Date: Thu, 3 Dec 1998 16:26:43 -0000 
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> 14 dave 24-November-1998 12:33 [1] 
> 15 dave 23-November-1998 07:28 [2] 
> 
>[1] not much point timing out, since it's just me and dave. 
>[2] timeout pretty much immediately, then it'll be Kevan's go. 
> 
I didn't even realise these games had started. I haven't received any mail
from the relevant lists, but looking at the dates, this might be because the
last moves were posted around the time (one of the times!) egroups decided
to switch me to 'read it on the web'.

Apologies for slowing things up. I'll get on with it.

dave





> -- 
> Dunx 
> IRL: Duncan Ellis, Senior Software Engineer, Business Modelers, Oracle 
> <I work for Oracle, I don't speak for them>
> 


From David Kenning <KenningD@w...> Thu Dec 3 11:24:50 1998
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From: David Kenning <KenningD@w...>
To: "'l-nomic@f...'" <l-nomic@f...>
Subject: MN: RE: Game Positions
Date: Thu, 3 Dec 1998 16:47:45 -0000 
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to confirm which game is which, as I understand it:

> 11 - Long
> 12 - Vanilla
> 13 - Capture the Flag
> 14 - Chalk Farm
> 15 - Ruttsborough
> 
Please correct me if I'm wrong.

dave



> [1] not much point timing out, since it's just me and dave. 
> [2] timeout pretty much immediately, then it'll be Kevan's go. 
> 
> -- 
> Dunx 
> IRL: Duncan Ellis, Senior Software Engineer, Business Modelers, Oracle 
> <I work for Oracle, I don't speak for them>
> 


From David Kenning <KenningD@w...> Thu Dec 3 11:35:26 1998
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From: David Kenning <KenningD@w...>
To: "'l-nomic'" <l-nomic@f...>
Subject: MN: help!
Date: Thu, 3 Dec 1998 17:14:08 -0000 
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For some reason my poxy browser won't load the ruleset in its entirety -
either version. In the text version, it gets stuck in 0.9.2, and in hte HTML
version, it gets stuck halfway through Carol Vorderman. This is most
annoying and means I am scuppered in most current games. I can't see
anything in my browser about not loading files above a certain size (I
expect it's yet another aspect the bastards upstairs have 'customized').

It does give me an idea though - Kevan, how about the possibility of
breaking the rules into more than one document? I often find myself skipping
past the Nomic Mechanics section anyway (and I'm sure I'm not the only one),
so it would serve a dual purpose.

dave




From David Kenning <KenningD@w...> Thu Dec 3 11:37:37 1998
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From: David Kenning <KenningD@w...>
To: "'l-nomic@f...'" <l-nomic@f...>
Subject: MN: RE: Game Positions
Date: Thu, 3 Dec 1998 17:21:49 -0000 
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Just to expand on Dunx's table...

> Game List Rules To Play Last Move 
> ------------------------------------------------------
> 11 MN-L Long PaulWay 1-December-1998 00:34 
> 12 MN-C Vanilla RiffRaff 3-December-1998 08:28 
> 13 MN-G Flag not in play - one more Player required 
> 14 MN-B CF 84 dave 24-November-1998 12:33
> 15 MN-R Rutts dave 23-November-1998 07:28
> 
I think it would be a very good idea if the current game positions as above
were posted to the main list once a week. I also had a proposal idea based
on this - since Kevan may not want to take part in all games or face the
chore of keeping an eye on them all, I was thinking of suggesting 'referees'
for each game who would take the effective role of deputy speaker for their
respective games. Good idea? Each referee could perhaps post a report on
their game once per week. 

dave


From Kevan Davis <kdavis@i...> Thu Dec 3 14:53:47 1998
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Date: Thu, 03 Dec 1998 22:47:23 +0000
To: l-nomic@f...
From: Kevan Davis <kdavis@i...>
Subject: Re: MN: RE: Game Positions
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>> Game List Rules To Play Last Move 
>> ------------------------------------------------------
>> 11 MN-L Long PaulWay 1-December-1998 00:34 
>> 12 MN-C Vanilla RiffRaff 3-December-1998 08:28 
>> 13 MN-G Flag not in play - one more Player required 
>> 14 MN-B CF 84 dave 24-November-1998 12:33
>> 15 MN-R Rutts dave 23-November-1998 07:28
>> 
>I think it would be a very good idea if the current game positions as above
>were posted to the main list once a week. I also had a proposal idea based
>on this - since Kevan may not want to take part in all games or face the
>chore of keeping an eye on them all, I was thinking of suggesting 'referees'
>for each game who would take the effective role of deputy speaker for their
>respective games. Good idea? Each referee could perhaps post a report on
>their game once per week. 

It's certainly helpful of Dunx to put such information forward; I'm
not sure if it'd be better as a weekly summary or a constantly updated
Web page - a week is a long time in Mornington Nomic, but then again
checking a page is quite tiresome (and maintaining it more tiresome
still). Naif to such things, I've no idea if it'd be possible to rig
up some cgi foppery that interrogated the five Lounge Archives and
(after simply glancing at the leftmost frame content) returned the
name of the person who most recently sent a message entitled "Game X
Game State Document" to the list. Tish.

As for being "deputy speaker" for individual games; I'm not sure how
urgent this is, since I rarely have to much work in the games themselves.
Selecting referees perhaps, but it'd probably be easier all round just
to say "the Buzzing Player should roll a die to select a Referee",
rather than waiting for the Speaker (Deputy or otherwise) to notice.

Kevan

--
kdavis@i... - http://www.innotts.co.uk/~elusive/kevan - UIN: 5998366
"Whatever follows life is incurable."
-- M:TG card text, "Dread Specter"


From Kevan Davis <kdavis@i...> Thu Dec 3 14:54:10 1998
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Date: Thu, 03 Dec 1998 22:40:49 +0000
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From: Kevan Davis <kdavis@i...>
Subject: Re: MN: help!
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>For some reason my poxy browser won't load the ruleset in its entirety -
>either version. In the text version, it gets stuck in 0.9.2, and in hte HTML
>version, it gets stuck halfway through Carol Vorderman.

I dimly recall this problem cropping up last year, but forget how or why.
Checking the online versions of the files, they seem to load quite
happily into my browser, so I really can't guess what might be wrong.
Either Xoom's being awkward, or (and I hazard wildly, knowing little of
these things) it's some memory problem that your browser's having, and a
reload or reboot might knock some sense into it.

>It does give me an idea though - Kevan, how about the possibility of
>breaking the rules into more than one document? I often find myself skipping
>past the Nomic Mechanics section anyway (and I'm sure I'm not the only one),
>so it would serve a dual purpose.

This has been vaguely discussed a couple of times - at the end of the
day, it's better to have them in one big file so that you can swipe the
whole thing for a local copy, or to allow you to search for items of
interest. I could kludge another godawful QBasic file-shredder to split
the ruleset into a few sections, if there's much need for it, and have
both available from the Web page.

You're right about the Nomic Mechanics section, though - I can't remember
the last time I glanced at that, aside from checking which Award is which
at the end of the Week. Hmm.

Kevan

--
kdavis@i... - http://www.innotts.co.uk/~elusive/kevan - UIN: 5998366
"Terror, like charity, begins at home."
-- The Whitlams, "You Sound Like Louis Burdett"


From riffraff@n... (RiffRaff) Fri Dec 4 00:53:45 1998
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>For some reason my poxy browser won't load the ruleset in its entirety -
>either version. In the text version, it gets stuck in 0.9.2, and in hte HTML
>version, it gets stuck halfway through Carol Vorderman. This is most
>annoying and means I am scuppered in most current games. I can't see
>anything in my browser about not loading files above a certain size (I
>expect it's yet another aspect the bastards upstairs have 'customized').

I've been having exactly the same problem, even to where it gets stuck...
although today I noticed it seemed to be fixed. Did you just start getting
this today? Maybe I passed the curse onto you, or something.

Sorry.

--Riff




From David Kenning <KenningD@w...> Fri Dec 4 10:21:42 1998
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From: David Kenning <KenningD@w...>
To: "'l-nomic@f...'" <l-nomic@f...>
Subject: RE: MN: help!
Date: Fri, 4 Dec 1998 13:30:32 -0000 
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>I've been having exactly the same problem, even to where it gets stuck...
>although today I noticed it seemed to be fixed. Did you just start getting
>this today? Maybe I passed the curse onto you, or something.

I don't know, but I managed to solve the problem by purging my cache and
setting the browser options to 'read it off the web every time' (rather than
'once per session' or something daft like that, as it previously was).

dave



From Kevan Davis <kdavis@i...> Fri Dec 4 11:21:48 1998
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From: Kevan Davis <kdavis@i...>
Subject: MN: Tithing (from the Cryer Lounge)
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This was something that cropped up in the Cryer Lounge's Vanilla game;
since it's of consequence to all Players (and since I have to cut and
paste certain stuff into a new message to stop Eudora being hopeless
at me anyway), I thought I'd drag it back to the main list.

>> Kevan : [LV+3] [Purchasing Zone 2 Pass] Shepherd's Bush (HC via CN) 
>> [Tithe 6] 
> 
>*applauds* 
> 
>Oh, well played sir! Particularly the cunning token placement... perhaps 
>an amendment is in order to prevent token placement in Tithed zones? 

My Play had, of course, involved putting the Blue Tokens paid for
the Tithe Action into a couple of Zone 6 Stacks, so that I'd be
able reclaim them (through the Tithe itself) next Turn.

Perhaps worth amending, or not? I'm not sure, really. I'd always
seen Tithing as being quite a weak strategy, particularly since
it's quite easy for Players to avoid the full clutch of its
clutches (I presume Dunx knows the means I refer to, here). It
just struck me today that I could Tithe back the Tokens I paid
performing the Action, if I put them in the right place (and if
nobody stole them before my next Turn), and I think this might be
enough to make the Action worth using (to my knowledge, this is
the first time it has been).

I fear it's possibly open to abuse - my original (Buzzed) Move
had me making a merciless Hat-Knock because I knew I could get
the Token back by placing it in Zone 6; prior to that, I'd
considered a "free" Token Cascade, but couldn't quite pull it
off. However there's not *much* you can do with it, as far as
I can see - being able to perform Actions for free is only
helpful if the Actions are of some use to your situation, and
you'd be lucky to find any that were.

[shrugs a bit] I think it's probably just a case of seeing how
things pan out, before deciding whether this needs fixing or
not. I was mildly amused to note the parallels between this
approach to Tithing and the new "Untap X lands when this 
resolves" spells in Magic: The Gathering (if anyone has any idea
what I'm talking about), which let you regain the resources used
to perform the thing, provided it works.

My only possible suggestion would be to include some sort of
risk to Tithing; as it stands, one is only really scuppered if
another Player manages to run around and pick up all the Tokens
you scattered. A condition about only getting the Tithe if you
remain motionless until your next Turn may balance it a little.
Otherwise I can see problems with, once people have a few Blues
to spare, a 20-minute Action that makes the rest of your Actions
free.

Good to see this sort of thing happening, anyway. "Aha, if I
use this rule like *this* and this one like *this*, I get quite
an advantage" is pretty much the point of games like this, and
I think the above situation is an excellent piece of proof, if
proof were needed, that we've got a particularly fine set of
rules going. Lower-case kudos all round.

Kevan

--
kdavis@i... - http://www.innotts.co.uk/~elusive/kevan - UIN: 5998366
"There's people who can't spell 'weird' right,
driving round with thousands in the bank."
-- Half Man Half Biscuit, "Turned up Clocked on Laid off"


From <WayperP@p...> Sun Dec 6 15:04:43 1998
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From: "Wayper, Paul" <WayperP@p...>
To: "'l-nomic@f...'" <l-nomic@f...>
Subject: MN: RE: Tithing (from the Cryer Lounge)
Date: Mon, 7 Dec 1998 09:02:20 +1000 
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On Saturday, December 05, 1998 5:13 AM, Kevan Davis
[SMTP:kdavis@i...] wrote:
> My Play had, of course, involved putting the Blue Tokens paid for
> the Tithe Action into a couple of Zone 6 Stacks, so that I'd be
> able reclaim them (through the Tithe itself) next Turn.

I think the only real amendment one needs to make to this is to make the
cost of the Tithe action vapourise. I can't see why you shouldn't be able
to stack tokens up in a selected zone and then Tithe them away again (of
course, someone can spot this strategy and tithe them beforehand...) but the
cost of the Tithe action shouldn't be reclaimed, that's all.

> Good to see this sort of thing happening, anyway. "Aha, if I
> use this rule like *this* and this one like *this*, I get quite
> an advantage" is pretty much the point of games like this, and
> I think the above situation is an excellent piece of proof, if
> proof were needed, that we've got a particularly fine set of
> rules going. Lower-case kudos all round.

I think the other thing to note here is that we're all used to the various
tricks and traps of 'real' MC (who here would find themselves cornered on
the Jubilee by a simple Neasden Lock these days? It's 'the oldest trick in
the book'...). What we're having to do in MorNomic is learn the correct
application for all those tricks again. Realising how the Tithe rules are
used is just like working out how to do a Straddle to MC. Everyone picks it
up sooner or later.

Grink,

Paul Wayper -- DPI ITS Computer Systems Officer
_____________________________________________________________________
SigClean 1.5a prevents all errors in transcription, transmission, and
reception of eMail, destroys sig and email viruses, and stops flames.
If it doesn't seem to work, contact me and I'll fix it. (c) 1998 PJW



From Kevan Davis <kdavis@i...> Mon Dec 7 03:48:27 1998
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Subject: Re: MN: RE: Tithing (from the Cryer Lounge)
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>I think the only real amendment one needs to make to this is to make the
>cost of the Tithe action vapourise. I can't see why you shouldn't be able
>to stack tokens up in a selected zone and then Tithe them away again (of
>course, someone can spot this strategy and tithe them beforehand...) but the
>cost of the Tithe action shouldn't be reclaimed, that's all.

I don't know - as I say, for a long time I dismissed the Tithe action
as useless, because I'd rarely ever want to spend Blue Tokens just to
get a few other-coloured ones. It's very easy for Players to avoid
the effects of a Tithe, and the only *real* use for such an Action is
to gather back Golds that may have expended for Spooning. But even
that's quite weak, if such Golds end up in Zone 2.

Musing further upon potential fixing, I think a "[Tithe Collection]"
capping Action might be a good way of doing it - you pay *7-x* Blues
(rather than 8-x) to play the "[Tithe X]" Action, then pay another
Blue next Round to perform a "[Tithe Collection]" and claim the
Tokens. It'd discourage continual Tithing, and also provide a means
of sabotage - if someone can get the game in Knip, steal your Blue
Tokens, or whatever, you won't be able to collect the Tithe reward
during your next Turn.

>Realising how the Tithe rules are
>used is just like working out how to do a Straddle to MC. Everyone picks it
>up sooner or later.

True enough, but then it's only a matter of time before everyone picks
up the easy way to avoid or sabotage a Tithe. We're lucky in that we
can fix "broken" rules on the fly (rather than descending into the
horrible imbroglio of cards-that-should-be-banned that Magic: The
Gathering tends to keep falling into), but we shouldn't be too quick
to do so.

Although I'm not sure whether it's good or bad to have a collection of
mediocre-looking rules that can be powerfully abused, but that can also
be powerfully sabotaged, really.

Kevan

--
kdavis@i... - http://www.innotts.co.uk/~elusive/kevan - UIN: 5998366
"The management regret to announce that due to budgetary constraints
the light at the end of the tunnel has been switched off."
-- Anon.


From Kevan Davis <kdavis@i...> Tue Dec 8 05:07:45 1998
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----------------------------------------------------------------------------

Emergency Proposal 028 - Restricted Landing [Amendment]

Amend Rule 2.2.3 to read thus: 

"Each Player starts the Game with a Pass for the Zone containing eir Home 
Station: this may not be Zone 1. If the nominated Home Stations is on a 
Zone Boundary, the Player must choose one Zone for which a Pass may be 
held." 

{ Comment: 
PaulWay's Home Station in Game 14 is Turnham Green, which is on a Zone 
Boundary. 
} 

----------------------------------------------------------------------------
Raised by Dunx, 08/12/98
----------------------------------------------------------------------------



From Kevan Davis <kdavis@i...> Tue Dec 8 05:07:48 1998
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To: Mornington Nomic <l-nomic@f...>
From: Kevan Davis <kdavis@i...>
Subject: MN: Year 2, Week 33: Voting Results for Week 32
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-----------------------------------------------------------------------------
No. Proposal Name F P A Q Result
-----------------------------------------------------------------------------
552 Random Factor 4 1 1 1 Passes [a]
553 The Hills are Dead 5 1 - 1 Passes
554 Carelessness Begins At Home 5 1 - 1 Passes
555 Current Account 3 1 2 1 Passes
556 For Home The Bell Tolls 3 1 2 1 Passes
557 Authorized Personnel Only 2 1 3 1 Fails
558 San Francisco 1849 4 1 1 1 Passes
559 A-Farkling We Will Go 3 1 2 1 Passes [b]
560 Pegs Tie 5 1 - 1 Passes
561 The Freem Clamp 3 1 2 1 Passes
-----------------------------------------------------------------------------

[a] I think I'll just put "Passes" or "Fails" from hereon in, rather than
listing the rules which were amended or enacted - I'm not sure anyone
ever found such explanation useful anyway.
[b] I took the liberty of taking the "+1 Gr +1 Br +1 Bk/Bu" cost of the
Action, since it's not a cost, and Token bonuses are typically listed
(as, indeed, they are for Farkling) in the rule itself.

-----------------------------------------------------------------------------
dave Dunx Grimace Jon Julie Kevan miKi Paul Riff
-----------------------------------------------------------------------------

552 (Kevan) FOR FOR AGA - - PAS - FOR FOR
553 (Kevan) FOR FOR FOR - - PAS - FOR FOR
554 (Kevan) FOR FOR FOR - - PAS - FOR FOR
555 (Dunx) FOR PAS AGA - - AGA - FOR FOR
556 (RiffRaff) AGA FOR FOR - - AGA - FOR PAS
557 (RiffRaff) FOR AGA AGA - - AGA - FOR PAS
558 (Dunx) FOR PAS FOR - - AGA - FOR FOR
559 (RiffRaff) FOR AGA FOR - - AGA - FOR PAS
560 (Dunx) FOR PAS FOR - - FOR - FOR FOR
561 (PaulWay) AGA FOR FOR - - FOR - PAS AGA

-----------------------------------------------------------------------------
dave Dunx Grimace Jon Julie Kevan miKi Paul Riff
- KUDOS ---------------------------------------------------------------------

Initial: 2 6 2 4 0 18 16 6 0
Halved: 1 3 1 2 9 3 0
---------------------------------------------------------------------
FOR Votes: +0 +12 +0 +0 +14 +3 +8
AGA Votes: -0 -3 -0 -0 I -1 I -2 -7
Decisiveness: +3 +3 +3 +0 n +3 n +3 +3
Voting/Own: -0 -0 -0 -0 a -0 a -0 -0
c c 
EP FOR Votes: +0 +0 +0 +0 t +0 t +0 +0
EP AGA Votes: -0 -0 -0 -0 i -0 i -0 -0
Finger/Pulse: +0 +0 +0 +0 v +0 v +0 +0
e e 
Award Ceremony: +0 +3 +0 +0 +3 +2 +7 [a]
---------------------------------------------------------------------
This Week: +3 +15 +3 +0 +19 +6 +11

Final Kudos: 4 18 4 2 0 28 16 9 11

-----------------------------------------------------------------------------
dave Dunx Grimace Jon Julie Kevan miKi Paul Riff
-----------------------------------------------------------------------------

[a] Ruttsborough Award - none
IMCS Clarity Award - RiffRaff (For Home The Bell Tolls)
CAMREC Cleanup Award - none
Mrs Trellis Award - RiffRaff (A-Farkling We Will Go)
Clever Bear Award - Dunx (for the Game 11 tax evasion)

Down Underground Award - +2 (I think)
For E's A Jolly Good Fellow - Kevan (automatic)


From Kevan Davis <kdavis@i...> Tue Dec 8 05:08:20 1998
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--------------------------------------------------------------------------------
MORNINGTON NOMIC

Proposals for Voting on in Week Thirty-Three
--------------------------------------------------------------------------------

Proposal 562 - Tithey Slove [Multiple]

1. Diminishing Returns [Amendment]

Reword Rule 1.7.31 (Tithe) to:-

A Player may Tithe a particular Zone by playing the Action "[Tithe
<Zone>]" where "<Zone>" is a London Underground Zone. This marks that
Zone as being Tithed until the end of the Actioning Player's next Turn.

If a Player performed a "[Tithe <Zone>]" Action during eir previous
Turn, e may perform the "[Collecting Tithe]" Action to reap its
benefits; upon performing this Action, the Actioning Player is permitted
to gather a Tithe of a single Token from each Token bearing entity
currently within the Zone which e Tithed last Turn.

Token bearing entities are Player Pieces and Token Stacks. The Tithe for
a Player Piece is a Token of the Actioning Player's choice. The Tithe
for a Token Stack is its topmost Token. 

2. Tax Fiddle [Amendment]

Amend the "[Tithe <Zone>]" Action so that it costs "7-Zone" Blue Tokens,
and add a new Action:-

[Collecting Tithe] 1.7.31 1 Bu

--------------------------------------------------------------------------------

Proposal 563 - Calling Off the Subs in a Louder Voice [Multiple]

{ Comments : A reproposal of something from Week 11; the idea of removing the
concept of Move Substitution Actions. Since there are only four of
them, three of them workable as Wild-style pre-Moves and the other
as a post-Move "only after a Pass" thing (which is actually how
Rule 1.7.9 is worded anyway), there seems little reason to keep
the Action type. This is just a rewording of the old Proposal,
tidied in places and amended to reflect any changes in the ruleset
since its conception.

Last time there was some minor scuffle about the horrors of being
able to perform a Wild-style pre-Move Action and then not use it
to Move - although still unsure how much of an issue this is, it's
been addressed in the new section eight of this proposal. }

1. Number Thirteen, Your Time Is Up [Amendment]

In Rule 1.7.1 (Action Types), remove the "Move Substitution Actions" list
element.

2. Crooked Strile [Amendment]

Reword Rule 1.7.12 (Basic Striles) to:-

If a Player's Line Velocity is six or more, e may perform a Strile via
the pre-Move Action of "[Striling]".

Upon performing this Action, all Strilable Stations become Valid Moves
for the remainder of the Actioning Player's Turn. A Station is said to
be Strilable if it has a Token Stack, and if that Token Stack is
identical to the Stack at the Player's current Piece location.

{
Comments: Oddly enough, the bit about not adding Tokens to a Stack in the
Turn which you Strile away from it is superfluous, since you
can only drop Tokens in the post-Move Phase.
}

3. Stubble [Amendment]

Reword Rule 1.4.3 (Stubbery) to read:-

If a Player owns the Ticket Stub for the Station eir Piece is situated
at, e may perform the pre-Move Action "[Stub Link]" - all Stations
which e has Ticket Stubs for are considered Valid Moves for the remainder
of eir Turn.

4. Walk / Don't Walk Away From Me [Amendment]

Reword Rule 1.7.10 (Walk the Walk) to read:-

A Player may perform the Action of "[Walking]". If this Action has been
performed, the Actioning Player's LV becomes zero (and may not be
adjusted for the remainder of eir Turn), all Stations within Walking
Distance of the Player's Location become Valid Moves for the remainder
of the Turn.

Two Stations are within Walking Distance if they are adjacent to each
other on the Map. In addition, the following Stations are within Walking

Distance of each other:-

* Wimbledon (DS) and South Wimbledon (NT)
* Ruislip (MP) and West Ruislip (CN)
* Sudbury Town (PD) and Wembley Central (BL)
* Northwick Park (MP) and Kenton (BL)

5. Paperwork [Amendment]

Add "Striling" with a pointer to Rule 1.7.12, "Stubbery" with a pointer to
1.4.3, and "Walking" to Rule 1.7.10, to the list of things with affect Move
Validity (all Special Moves), in Rule 1.5.0.

6. More Paperwork [Amendment]

In Rule 1.7.3 (Move Substitution Actions), move "Striling", "Stub Link" and
"Walking" to the list of pre-Move Actions (reducing their durations by ten
minutes, since they're now made *as well* as a Move, rather than in place
of one), and "Visiting <Place>" to the post-Move Actions list.

7. Dive, Dive, Dive [Repeal]

Repeal Rule 1.7.3 (Move Substitution Actions).

8. Mana Burn [Amendment]

To the Valid Move list in Rule 1.5.0 (Valid Moves), add the following
section:-

7. Unused Actions

* If the Actioning Player performed a pre-Move Action to make a
particular type of Move Valid, and did not play such a Move,
eir Move becomes Invalid.

--------------------------------------------------------------------------------

Proposal 564 - Mornington Croissant [Special Ruleset]

{ Comments : I forget whether ISIHAC's Mornington Croissant was food-related
or played in French, but I've opted for the former - this Special
Ruleset merely imposes the amusing restriction that all Moves
and Station references should be food puns. I occasionally used
to whine at the York Server that I had to pass in a themed game
because there weren't any relevant puns that were also valid
Moves - it should be interesting to see how this turns out.

A French version of Mornington Crescent strikes me as equally
intriguing (having passed bits of the ruleset through
Altavistas's translation thing, there are some quite nice
words suggested for our basic Action lexicon) - if we try this
and it doesn't really work, I might make Mornington Croissant
into that instead. }

1. Paranomasia [Enactment]

Whenever the name of a Station is mentioned in a Play in a Mornington
Croissant Game, it should include a food-related pun, such that both a
unique Station name and a food reference are sufficiently clear. If this
criteria is not met, that Turn is Illegal.

For the purposes of all rules other than this one, a punned Station name
shall be treated as if it were the actual Station name; Players are free
to make different puns for the same Stations.

An example Play would be:-

Cryer : [LV+2] Angel Cake (NT) [Shunting Rushton to Hampstead
Sandwich] [Striling to Mornington Croissant]

--------------------------------------------------------------------------------

Proposal 565 - The Narg Clamp [Multiple]

Enactment: The Narg Clamp explained

A Player may perform the Action of "[Narging <Player>]", where <Player> is a
Player with a Piece adjacent to the Actioning Player's Piece position. A
Narged Player gains a "Narg Clamp" Possession. Narg Clamps are
Indestructable Possessions.

If a Player is carrying a Narg Clamp, e may only move horizontally or
vertically. E cannot move on a Line Segment which is not completely
horizontal or vertical. E may not move to or through Mornington Crescent,
and may not play any actions which require the expenditure of a blue token.

A Player may destroy a single Narg Clamp which they are carrying, by
performing the Action of "[Anti-Narg]" whilst at Tottenham Court Road.

{Sorry, just borrowing more things from MC at York. Wilding is an
acceptable way of escaping any completely diagonal line segments.}

Enactment: The Narg Clamp Actions

[Narging <player>]	20mins 1 Red, 1 Bronze, 1 Blue

[Anti-Narg]	10mins	1 Black


--------------------------------------------------------------------------------

Proposal 566 - The Tollpuddle Martyrs [amendment]

Change the cost of the "[Toll to <Player>]" action to 2 Bronze tokens.

{seems much fairer to me, and gives more incentive to actually pass through
other players' home stations, as well as putting a stop to the tactic of
crippling a player by shutting them off down a dead end with your choice of
home station}

--------------------------------------------------------------------------------

Proposal 567 - Wild Card [action]

Action: Wild Card
Type: Post Move
Duration: 10 mins
Cost: 4 Blue

A Player may play the post-move action 'Wild Card' to reverse the current
order of play. Playing order remains reversed until the Wild Card action is
played again (whether by the same or a different player).

{an idea swiped from Uno}

--------------------------------------------------------------------------------

Proposal 568 - Jump Jump [action]

Action: Jump
Type: Post Move
Duration: 30 mins
Cost: 4 Red

A Player may play the post-move action "Jumping <Player>" , where <Player>
is the name of the player whose turn it would normally be next. The named
player's turn is skipped and it becomes the turn of the subsequent player,
as if the named player had been inactive.

{another idea nicked from Uno}

--------------------------------------------------------------------------------

Proposal 569 - Aviaries (Regulation) Bill [Amendment]

Amend Rule 1.4.25 (Release the Pigeons!) by inserting the following text 
after paragraph 1: 
"No Player may carry more than four Pigeons at any one time. If this limit 
is exceeded at the end of that Player's Turn, then the number of Pigeons 
carried shall be reduced accordingly. 
"In addition, if no Pigeons have actually been caught that Turn, and more 
than two Pigeons are held by the Player, then a single Pigeon escapes the 
Player's grasp and the number of Pigeons held is reduced by one." 
{ Comment: 
Obviously inspired by Kevan's avian avarice in Game 11, but mainly 
intended to limit a perhaps over-powerful feature. 
The four pigeons come from having one in each coat pocket and one in each 
hand. The two which can easily be carried are considered to be in pockets 
(I don't think pigeons are going to be happy carried in hands for long). 
I was seriously considering the Player losing a Papery possession each 
Turn as well from Pigeon damage (perhaps even one per Pigeon?) but 
thought that might be a bit much. 
} 

--------------------------------------------------------------------------------


From <DELLIS@U...> Tue Dec 8 08:31:49 1998
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From: "Dunx (Duncan Ellis)" <DELLIS@U...>
To: l-nomic@f...
Subject: Re: MN: Year 2, Week 33: Proposals
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Week 33's Proposals included: 

>Proposal 562 - Tithey Slove [Multiple] 

That seems a little cleaner. 


>Proposal 563 - Calling Off the Subs in a Louder Voice [Multiple] 
I don't have a problem with this, except for... 

>4. Walk / Don't Walk Away From Me [Amendment] 
> 
>Reword Rule 1.7.10 (Walk the Walk) to read:- 
> 
> A Player may perform the Action of "[Walking]". If this Action has been 
> performed, the Actioning Player's LV becomes zero (and may not be 
> adjusted for the remainder of eir Turn), all Stations within Walking 
> Distance of the Player's Location become Valid Moves for the remainder 
> of the Turn. 
> 
> Two Stations are within Walking Distance if they are adjacent to each 
> other on the Map. In addition, the following Stations are within Walking 
> 
> Distance of each other:- 
> 
> * Wimbledon (DS) and South Wimbledon (NT) 
> * Ruislip (MP) and West Ruislip (CN) 
> * Sudbury Town (PD) and Wembley Central (BL) 
> * Northwick Park (MP) and Kenton (BL) 

This seems to be a subtle attempt to alter the meaning of Walking because it 
omits the first condition from the current form of 1.7.10: 

" * To travel between two Stations of the same name on different lines 
which are not co-located on the map (eg between Waterloo Interchange 
and Waterloo (JL), or between Turnham Green (PD) and Turnham Green 
(DS))" 

Since this condition was the original purpose of introducing Walking, it 
seems unnecessarily sly to rework the meaning of the Rule under the cloak 
of something else more desirable. 

(I seem to remember making this point before...) 

This ruse (if that's what it is) irritates me rather since I think the 
rest of the Proposal is fine and worthy but breaking Walking like this 
forces me to vote against the whole package. 


>Proposal 564 - Mornington Croissant [Special Ruleset] 
Very amusing... worth a go, anyway. 


>Proposal 565 - The Narg Clamp [Multiple] 
Nasty, nasty, nasty... and not terribly expensive, either. It would 
encourage people to Straddle and Wild, though. 


>Proposal 566 - The Tollpuddle Martyrs [amendment] 
> 
>Change the cost of the "[Toll to <Player>]" action to 2 Bronze tokens. 
A good thing. The original toll was 'a Silver or Gold', so there has been 
a degree of inflation. over the years. 


>Proposal 567 - Wild Card [action] 
>Proposal 568 - Jump Jump [action] 

I'd be happer with these if the turnaround on individual turns was quicker. 

Still, could be amusing. 

-- 
Dunx 
IRL: Duncan Ellis, Senior Software Engineer, Business Modelers, Oracle 
<I work for Oracle, I don't speak for them>


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-----BEGIN PGP SIGNED MESSAGE-----
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Emergency Proposal 028 - For

Noole,

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From riffraff@n... (RiffRaff) Wed Dec 9 00:42:00 1998
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>----------------------------------------------------------------------------
>
>Emergency Proposal 028 - Restricted Landing [Amendment]

For.

--Riff




From riffraff@n... (RiffRaff) Wed Dec 9 01:14:31 1998
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>Proposal 562 - Tithey Slove [Multiple]
>
>1. Diminishing Returns [Amendment]
>
>Reword Rule 1.7.31 (Tithe) to:-
>
> A Player may Tithe a particular Zone by playing the Action "[Tithe
> <Zone>]" where "<Zone>" is a London Underground Zone. This marks that
> Zone as being Tithed until the end of the Actioning Player's next Turn.
>
> If a Player performed a "[Tithe <Zone>]" Action during eir previous
> Turn, e may perform the "[Collecting Tithe]" Action to reap its
> benefits; upon performing this Action, the Actioning Player is permitted
> to gather a Tithe of a single Token from each Token bearing entity
> currently within the Zone which e Tithed last Turn.
>
> Token bearing entities are Player Pieces and Token Stacks. The Tithe for
> a Player Piece is a Token of the Actioning Player's choice. The Tithe
> for a Token Stack is its topmost Token.
>
>2. Tax Fiddle [Amendment]
>
>Amend the "[Tithe <Zone>]" Action so that it costs "7-Zone" Blue Tokens,
>and add a new Action:-
>
> [Collecting Tithe] 1.7.31 1 Bu


This doesn't seem to actually *fix* it, IMO. You can still put all the
tokens spent in the Tithe action in the zone you're tithing, and get them
all back. (Except for the one spent collecting.)

How about a specification that either the tokens spent on the action aren't
placed in stacks, or that you can't put them in stacks in the targetted
zone.

Or, even better, how about a restriction that, when collecting the Tithe,
you can't take the only remaining token in a token stack (or carried by a
player)... by the RL definition of tithing, you wouldn't give up your last
token anyway.

--Riff




From Kevan Davis <kdavis@i...> Wed Dec 9 04:35:55 1998
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Subject: Re: MN: Year 2, Week 33: Proposals
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>>Proposal 562 - Tithey Slove [Multiple]
>
>This doesn't seem to actually *fix* it, IMO. You can still put all the
>tokens spent in the Tithe action in the zone you're tithing, and get them
>all back. (Except for the one spent collecting.)

Well, yes, but the point is that [a] there's a net loss of one Blue Token,
and [b] if another player can stop you from performing the final
Collection Action, you'll have wasted the cost of the Tithe (and of any
other cheeky "free Actions" that may have been attempted).

>Or, even better, how about a restriction that, when collecting the Tithe,
>you can't take the only remaining token in a token stack (or carried by a
>player)... by the RL definition of tithing, you wouldn't give up your last
>token anyway.

Not a bad idea, I suppose. Although this does highlight a fairly easy way
for other players to sabotage a "free" Tithe - just toss a few Reds or
Blacks on top of the discarded Blues...

Kevan

--
kdavis@i... - http://www.innotts.co.uk/~elusive/kevan - UIN: 5998366
"In the Beginning there was nothing, which exploded."
-- Terry Pratchett, "Lords and Ladies"


From <DELLIS@U...> Wed Dec 9 04:54:00 1998
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From: "Dunx (Duncan Ellis)" <DELLIS@U...>
To: l-nomic@f...
Subject: Re: MN: Year 2, Week 33: Proposals
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>>Or, even better, how about a restriction that, when collecting the Tithe, 
>>you can't take the only remaining token in a token stack (or carried by a 
>>player)... by the RL definition of tithing, you wouldn't give up your last 
>>token anyway. 

>Not a bad idea, I suppose. Although this does highlight a fairly easy way 
>for other players to sabotage a "free" Tithe - just toss a few Reds or 
>Blacks on top of the discarded Blues... 

Indeed. This was one of the options I was considering to spoil your own free 
Tithe - however, I was more interested in saving my own skin, and leaving a 
Silver on one of the Stacks you were going to collect on did not appeal
(apart 
from being illegal anyway, of course). 

-- 
Dunx 
IRL: Duncan Ellis, Senior Software Engineer, Business Modelers, Oracle 
<I work for Oracle, I don't speak for them>


From David Kenning <KenningD@w...> Wed Dec 9 05:08:41 1998
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From: David Kenning <KenningD@w...>
To: "'l-nomic@f...'" <l-nomic@f...>
Subject: RE: MN: Year 2, Week 33: Proposals
Date: Wed, 9 Dec 1998 12:50:30 -0000 
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> >Proposal 567 - Wild Card [action]
> 
> Interesting, but surely this should be "Reverse"?
> 
Er, yes, probably.

> (maybe
> reversing the Token Table for the duration would be easiest
> 
That sounds a sensible suggestion. Perhaps this needs some tweaking.

> it's looking to be a
> fiendishly, fiendishly playable game. Expect a Web page about it later
> this week, with a downloadable Word file of the cards.
> 
I look forward to it - yet another thing to take my mind off what I should
be doing.

> Interesting. I fear it'll make for some very easy Crescent denials, though
> -
> aside from Ruttsborough discounts, I can easily imagine Players
> (particularly
> Team-mates) conspiring to deny the near-Winner eir Win. Since it's fairly
> easy to get four Reds together each round, it troubles me how simple it'd
> be
> to lock certain players out of the game entirely.
> 
I wonder if it really is all that easy to get enough reds to use this action
all that often (bearing in mind other demands on red tokens). I don't know.
I'll have to have a closer look.

dave


From <DELLIS@U...> Wed Dec 9 05:29:44 1998
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From: "Dunx (Duncan Ellis)" <DELLIS@U...>
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>>Proposal 563 - Calling Off the Subs in a Louder Voice [Multiple] 
>> 
>>This seems to be a subtle attempt to alter the meaning of Walking because
it 
>>omits the first condition from the current form of 1.7.10: 
>>" * To travel between two Stations of the same name on different lines 
>> which are not co-located on the map (eg between Waterloo Interchange 
>> and Waterloo (JL), or between Turnham Green (PD) and Turnham Green 
>> (DS))" 
>>Since this condition was the original purpose of introducing Walking, it 
>seems unnecessarily sly to rework the meaning of the Rule under the cloak 
>>>of something else more desirable. 
>>(I seem to remember making this point before...) 

>Oh. Tsk. You're absolutely right, yes - I meant to take a closer look at 
>this before sending off the Proposal, but evidently forgot about it. 

Fair enough - I rather went off the deep end there, making accusations of 
slyness and insidious evil, for which I apologise. 

>Taking a closer look at it in daylight, though, I'm curious as to why 
>you're so keen to keep such walk-routes - is there really any benefit 
>to walking from Turnham Green (PD) to Turnham Green (DS)? If one line's 
>been Power-Failed then you can prepare to escape along the other, this 
>is true, but Power-Failures only last one Round anyway, so you'd be 
>free to move off via the District next Turn. 

I suppose the main one I'm interested in is the transfer from Shepherd's 
Bush (CN) to Shepherd's Bush (HC) which isn't allowed otherwise and saves 
a six station trip. Granted that this transfer hasn't been used, but I 
don't think the provision does any harm. Unless you really believe it clogs 
up the ruleset to an unacceptable degree, I'd rather keep it. 

>Incidentally, I was up until about 1am last night playing that Uno/Bartok 
>version of Mornington Crescent against (some may remember him from his 
>fleeting York Server appearances) Sandy - having ironed out a few problems 
>and established a reasonable starting ruleset, it's looking to be a 
>fiendishly, fiendishly playable game. Expect a Web page about it later 
>this week, with a downloadable Word file of the cards. 

Ooh, that sounds rather splendid! Just in time for Xmas, eh? (I can think of 
several family members who might be interested) 

-- 
Dunx 
IRL: Duncan Ellis, Senior Software Engineer, Business Modelers, Oracle 
<I work for Oracle, I don't speak for them>


From Kevan Davis <kdavis@i...> Wed Dec 9 06:28:00 1998
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Subject: Re: MN: Year 2, Week 33: Proposals
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>Proposal 563 - Calling Off the Subs in a Louder Voice [Multiple] 
>
>This seems to be a subtle attempt to alter the meaning of Walking because it 
>omits the first condition from the current form of 1.7.10: 
>" * To travel between two Stations of the same name on different lines 
> which are not co-located on the map (eg between Waterloo Interchange 
> and Waterloo (JL), or between Turnham Green (PD) and Turnham Green 
> (DS))" 
>Since this condition was the original purpose of introducing Walking, it 
>seems unnecessarily sly to rework the meaning of the Rule under the cloak 
>of something else more desirable. 
>(I seem to remember making this point before...)

Oh. Tsk. You're absolutely right, yes - I meant to take a closer look at
this before sending off the Proposal, but evidently forgot about it.

Taking a closer look at it in daylight, though, I'm curious as to why
you're so keen to keep such walk-routes - is there really any benefit
to walking from Turnham Green (PD) to Turnham Green (DS)? If one line's
been Power-Failed then you can prepare to escape along the other, this
is true, but Power-Failures only last one Round anyway, so you'd be
free to move off via the District next Turn.

Sorry to have overlooked it, anyway - if I'd realised I'd have left it
as it was and proposed a change next week, rather than foolishly
jeopardising a clean-up Proposal with an irrelevant amendment. If this
Proposal passes, and unless you say "Oh, okay, we can lose that bit
about walking around co-locateds", I'll repair Walking next week.

>Proposal 565 - The Narg Clamp [Multiple]

>
>{Sorry, just borrowing more things from MC at York. Wilding is an
>acceptable way of escaping any completely diagonal line segments.}

It's not, actually, since it still counts as a Move. I suppose it's probably
fairly safe to rely on the loopholes of the Actions which Move your Piece
without checking for Blocked Stations and the rest, but even so this strikes
me as a bit overpowerful for its cost. Unless you're Narged on one of the
two bits of line running horizontally and vertically from Tottenham Court
Road, it makes life rather too difficult.

>Proposal 566 - The Tollpuddle Martyrs [amendment]
>
>Change the cost of the "[Toll to <Player>]" action to 2 Bronze tokens.
>
>{seems much fairer to me, and gives more incentive to actually pass through
>other players' home stations, as well as putting a stop to the tactic of
>crippling a player by shutting them off down a dead end with your choice of
>home station}

This makes Home Stations far too weak, for me - in particular the Hoarding
Action, which becomes laughable when anyone can wander in and help emselves
for two Bronzes. Maybe a reduced toll for passing through, but I happen to
*like* the lobster-potting, even if there's very little hope of it ever
actually working, with Charge Tunnelling, Stupid Compass Tricks, Terminus
Slingshotting and everything else.

>Proposal 567 - Wild Card [action]
>
>A Player may play the post-move action 'Wild Card' to reverse the current
>order of play. Playing order remains reversed until the Wild Card action is
>played again (whether by the same or a different player).
>
>{an idea swiped from Uno}

Interesting, but surely this should be "Reverse"? Either way, it should be
a decent addition, provided we can keep track of things alright (maybe
reversing the Token Table for the duration would be easiest, since I always
just glance at that and compare it to the message sender, to see if it's
my go).

Incidentally, I was up until about 1am last night playing that Uno/Bartok
version of Mornington Crescent against (some may remember him from his
fleeting York Server appearances) Sandy - having ironed out a few problems
and established a reasonable starting ruleset, it's looking to be a
fiendishly, fiendishly playable game. Expect a Web page about it later
this week, with a downloadable Word file of the cards.

>Proposal 568 - Jump Jump [action]
>
>Action: Jump
>Type: Post Move
>Duration: 30 mins
>Cost: 4 Red
>
>A Player may play the post-move action "Jumping <Player>" , where <Player>
>is the name of the player whose turn it would normally be next. The named

>player's turn is skipped and it becomes the turn of the subsequent player,
>as if the named player had been inactive.

Interesting. I fear it'll make for some very easy Crescent denials, though -
aside from Ruttsborough discounts, I can easily imagine Players (particularly
Team-mates) conspiring to deny the near-Winner eir Win. Since it's fairly
easy to get four Reds together each round, it troubles me how simple it'd be
to lock certain players out of the game entirely.

>Proposal 569 - Aviaries (Regulation) Bill [Amendment]
>
>"In addition, if no Pigeons have actually been caught that Turn, and more 
>than two Pigeons are held by the Player, then a single Pigeon escapes the 
>Player's grasp and the number of Pigeons held is reduced by one." 

Hmm. I'm not sure I entirely approve - this just encourages players
to sit at Charing Cross and wait until they can suddenly Wild or Home
to a suitable Park station. The main Pigeon weakness was the fact
that they all fly away if you're Shunted - perhaps a Parcelesque "no
non-standard moves if you're carrying Pigeons" approach would suit
the problem better.

Kevan

--
kdavis@i... - http://www.innotts.co.uk/~elusive/kevan - UIN: 5998366
"I was skimming stones, I killed a swan."
-- My Life Story, "Welcome to my Archipelago"


From Kevan Davis <kdavis@i...> Wed Dec 9 11:43:18 1998
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From: Kevan Davis <kdavis@i...>
Subject: Re: MN: Year 2, Week 33: Proposals
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>Fair enough - I rather went off the deep end there, making accusations of 
>slyness and insidious evil, for which I apologise. 

No problem. Dramatic finger-pointing tends to make people look and think
more than tentative whispering, and so long as it's not continued for
months afterward, in spite of defence, I'd expect no apology.

>I suppose the main one I'm interested in is the transfer from Shepherd's 
>Bush (CN) to Shepherd's Bush (HC) which isn't allowed otherwise and saves 
>a six station trip.

Oh. I thought it was allowed, but reading the definition of co-situated,
I see that Shepherd's Bush, er, isn't a co-situated Station after all.
Tsk. And nobody's ever buzzed me for going through it as if it was,
either.

>Granted that this transfer hasn't been used, but I 
>don't think the provision does any harm. Unless you really believe it clogs 
>up the ruleset to an unacceptable degree, I'd rather keep it. 

I suppose it's worth keeping, then - although unused, it's not too
complicated to understand, and isn't taking up an unacceptable amount
of space in the ruleset.

(That Charge table, on the other hand...)

I'll put a page of Venbacker numbers up later this evening, by the way,
as well as updating the Web page. We would like to apologise for the
delay.

>>Incidentally, I was up until about 1am last night playing that Uno/Bartok 
>>version of Mornington Crescent against (some may remember him from his 
>>fleeting York Server appearances) Sandy - having ironed out a few problems 
>>and established a reasonable starting ruleset, it's looking to be a 
>>fiendishly, fiendishly playable game. Expect a Web page about it later 
>>this week, with a downloadable Word file of the cards. 
> 
>Ooh, that sounds rather splendid! Just in time for Xmas, eh? (I can think of 
>several family members who might be interested) 

What an ominous thought. Yes, I suppose it's feasible, although you'd
have to put the cards together yourself - I've just been playing by
slipping paper cut-outs into plastic-sleeve "deck-protectors", with a
Magic card behind to give a uniform backing and a bit of sturdiness.
I'm not sure how best to go about anything more professional...

Still. I just need to tweak a few Stations, tidy the look of the cards
a bit, and perhaps add a little copyright blurb to each, if I'm going
to end up giving them to people. Hmm.

Kevan

--
kdavis@i... - http://www.innotts.co.uk/~elusive/kevan - UIN: 5998366
"Red-green colour blindness can be cheaply and easily
cured using a pair of cardboard 3D-glasses."
-- Dave's Web of Lies (http://www.cs.man.ac.uk/~hancockd/lies.htm)


From duncan@l... (Duncan Ellis) Wed Dec 9 14:00:19 1998
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From: duncan@l... (Duncan Ellis)
To: l-nomic@f...
Subject: Re: MN: Year 2, Week 33: Proposals
Date: Wed, 09 Dec 1998 21:55:23 GMT
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Kevan wrote:

>>I suppose the main one I'm interested in is the transfer from Shepherd's 
>>Bush (CN) to Shepherd's Bush (HC) which isn't allowed otherwise and saves 
>>a six station trip.
>
>Oh. I thought it was allowed, but reading the definition of co-situated,
>I see that Shepherd's Bush, er, isn't a co-situated Station after all.
>Tsk. And nobody's ever buzzed me for going through it as if it was,
>either.

Oh - how very careless of us! I honestly hadn't noticed - I suppose I've been
too busy watching out for token infractions and charge iffiness.

Just goes to show, though.

>>>Expect a Web page about it later 
>>>this week, with a downloadable Word file of the cards. 
>> 
>>Ooh, that sounds rather splendid! Just in time for Xmas, eh? (I can think of 
>>several family members who might be interested) 

>What an ominous thought. 
The parties involved may well think that, also.

>Yes, I suppose it's feasible, although you'd
>have to put the cards together yourself - I've just been playing by
>slipping paper cut-outs into plastic-sleeve "deck-protectors", with a
>Magic card behind to give a uniform backing and a bit of sturdiness.
>I'm not sure how best to go about anything more professional...

I've not come across those... I was thinking of regular bits of card with the
card faces stuck on. Finding a guillotine of some kind is probably essential, or
some obsoete business cards.

I knew I'd regret chucking those old ones from two companies ago...

Dunx
--
Ceci n'est pas un .sig


From Kevan Davis <kdavis@i...> Wed Dec 9 14:50:39 1998
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Subject: MN: Emergency Proposal 028 - Passes
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----------------------------------------------------------------------------

Emergency Proposal 028 - Restricted Landing [Amendment]

Amend Rule 2.2.3 to read thus: 

"Each Player starts the Game with a Pass for the Zone containing eir Home 
Station: this may not be Zone 1. If the nominated Home Stations is on a 
Zone Boundary, the Player must choose one Zone for which a Pass may be 
held." 

{ Comment: 
PaulWay's Home Station in Game 14 is Turnham Green, which is on a Zone 
Boundary. 
} 

----------------------------------------------------------------------------
Raised by Dunx, 08/12/98
RiffRaff, PaulWay and Kevan voted FOR - it passed.
----------------------------------------------------------------------------


From Kevan Davis <kdavis@i...> Wed Dec 9 14:51:32 1998
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Date: Wed, 09 Dec 1998 22:33:26 +0000
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From: Kevan Davis <kdavis@i...>
Subject: MN: Mornington Card Games
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>>Yes, I suppose it's feasible, although you'd
>>have to put the cards together yourself - I've just been playing by
>>slipping paper cut-outs into plastic-sleeve "deck-protectors", with a
>>Magic card behind to give a uniform backing and a bit of sturdiness.
>>I'm not sure how best to go about anything more professional...
>
>I've not come across those...

They're quite good, really, and about four quid for a box of eighty, from
your local sci-fi-rubbish shop. It might be feasible, if I did get around
to informally distributing the game, to use these, slipping a "front" and
a "back" and a bit of cardboard to sturdy it ("45 pathetic Magic commons
free with every game!"). Cheaper than lamination, probably.

>I was thinking of regular bits of card with the
>card faces stuck on. Finding a guillotine of some kind is probably essential, or
>some obsoete business cards.

Maybe, but I can imagine them getting very tattered and grubby before too
long, particularly the way I was victoriously throwing Mornington Crescent
down onto the table last night.

If anyone wants a glance at the cards, by the way, the current lot are up
on my Web page at http://www.innotts.co.uk/~elusive/kevan/mcbartok.doc -
Word 7 format, I think. I'll put a proper page up explaining the rules at
some point, as well as a tidier set of cards - it's basically Uno, with
lines instead of suits and station-name-words (Bridge, Green, Park,
South, East, West) instead of numbers, anyway. You can guess the rest.
Suggested extra rules are "You must play Mornington Crescent as your
last card, to win." and "You may nominate a Home Station before the game
starts; that Station counts as Mornington Crescent, for you." We did have
some obscure ones about Taxis and another saying "if another person walks
into the room and starts watching, you may play any card you wish", but
I'll leave those for the Web page.

Eventually I'll sort out some decently drawn (and *colour*) cards, and
make them properly available, anyway, hopefully a while before Christmas.
I'll maybe even approach the London Transport Museum very, very
tentatively, as well...

Thoughts appreciated, anyway. If anyone can spot a decent alternative to
Bridge Stations (since "Knightsbridge" and "Redbridge" don't have it as
a unique word, which is possibly confusing), let me know. I did have
Hills, but "Mill Hill East" counted as an East as well, which unbalanced
it. Tsk. Still.

Oh, and if anyone's particularly interested and not watching the York
server, Simons Mith and I are working vaguely on a frivolous Magic: The
Gathering expansion based around Mornington Crescent. We might start a
mailing list if anyone else is bored enough to care. The cards I've come
up with are on my Web page in the Creativity section, anyway, if anyone
would care to glance. God knows what we're going to do with them.

Kevan

--
kdavis@i... - http://www.innotts.co.uk/~elusive/kevan - UIN: 5998366
"And we're shaking hands goodnight, so politely."
-- Morrissey, "Driving Your Girlfriend Home"


From <DELLIS@U...> Thu Dec 10 05:04:55 1998
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Date: 10 Dec 98 12:56:19 +0000
From: "Dunx (Duncan Ellis)" <DELLIS@U...>
To: l-nomic@f...
Subject: MN: FAQ Game Summary
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Just had a glance at the Game summary in the FAQ - very good. 

-- 
Dunx 
IRL: Duncan Ellis, Senior Software Engineer, Business Modelers, Oracle 
<I work for Oracle, I don't speak for them>


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From: "Dunx (Duncan Ellis)" <DELLIS@U...>
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Subject: MN: Looming Inactivity
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I don't suppose I'm alone in this, but I would like to declare myself 
Inactive over the Christmas break - the dates are 19/12/98 to 4/1/99 
(obviously using the UK date form). 

Just so you know. 

-- 
Dunx 
IRL: Duncan Ellis, Senior Software Engineer, Business Modelers, Oracle 
<I work for Oracle, I don't speak for them>


From Jonathan David Amery <jda23@h...> Thu Dec 10 16:41:12 1998
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On 10 Dec 1998, Dunx (Duncan Ellis) wrote:

> I don't suppose I'm alone in this, but I would like to declare myself 
> Inactive over the Christmas break - the dates are 19/12/98 to 4/1/99 
> (obviously using the UK date form). 
> 

I'm declaring myself inactive from the 21/12/98 to 7/1/99, ditto.

Jonathan.



From <WayperP@p...> Thu Dec 10 22:19:29 1998
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From: "Wayper, Paul" <WayperP@p...>
To: "'l-nomic@f...'" <l-nomic@f...>
Subject: MN: Oi, where are the [Token Running] Actions?
Date: Fri, 11 Dec 1998 16:15:22 +1000
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People,

Just looking through the ruleset, and I noticed that the [Token Running]
Action has disappeared completely. Can someone explain what went on to
cause this?

Fruttocks,

Paul Wayper -- DPI ITS Computer Systems Officer
_____________________________________________________________________
SigClean 1.5a prevents all errors in transcription, transmission, and
reception of eMail, destroys sig and email viruses, and stops flames.
If it doesn't seem to work, contact me and I'll fix it. (c) 1998 PJW



From riffraff@n... (RiffRaff) Sat Dec 12 00:06:47 1998
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>> Oh. I thought it was allowed, but reading the definition of co-situated,
>> I see that Shepherd's Bush, er, isn't a co-situated Station after all.
>> Tsk. And nobody's ever buzzed me for going through it as if it was,
>> either.
>>
>I noticed it, but let it go because I thought it was in the spirit of the
>game rather than necessarily strictly adhering to the rules. That seems to
>be the way of things these days, and I'm all for it remaining so.

Well, how about a proposal to adjust the definition, so it can be both in
the spirit and in the rules? :)

--Riff




From Kevan Davis <kdavis@i...> Tue Dec 15 05:00:55 1998
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Subject: MN: Year 2, Week 34: Voting Results for Week 33
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-----------------------------------------------------------------------------
No. Proposal Name F P A Q Result
-----------------------------------------------------------------------------
562 Tithey Slove 2 1 1 3 Passes
563 Calling Off the Subs in a... 3 1 - 3 Passes
564 Mornington Croissant 3 1 - 3 Passes
565 The Narg Clamp 3 - 1 3 Passes
566 The Tollpuddle Martyrs 1 - 2 3 Fails
567 Wild Card 2 - 2 3 Fails
568 Jump Jump - - 4 3 Fails
569 Aviaries (Regulation) Bill 2 1 1 3 Passes
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
dave Dunx Grimace Jon Julie Kevan miKi Paul Riff
-----------------------------------------------------------------------------

562 (Kevan) - FOR FOR - - PAS - - AGA
563 (Kevan) - FOR FOR - - PAS - - FOR
564 (Kevan) - FOR FOR - - PAS - - FOR
565 (PaulWay) - FOR FOR - - AGA - - FOR
566 (dave) - AGA FOR - - AGA - - -
567 (dave) - AGA FOR - - FOR - - AGA
568 (dave) - AGA AGA - - AGA - - AGA
569 (Dunx) - PAS FOR - - AGA - - FOR

-----------------------------------------------------------------------------
dave Dunx Grimace Jon Julie Kevan miKi Paul Riff
- KUDOS ---------------------------------------------------------------------

Initial: 4 18 4 2 0 28 16 9 11
Halved: 
---------------------------------------------------------------------
FOR Votes: +3 +2 +0 +0 +8 +3 +0
AGA Votes: -8 -1 -0 -0 I -1 I -1 -0
Decisiveness: +0 +3 +3 +0 n +3 n +0 +3
Voting/Own: -0 -0 -0 -0 a -0 a -0 -0
c c 
EP FOR Votes: +0 +3 +0 +0 t +0 t +0 +0
EP AGA Votes: -0 -0 -0 -0 i -0 i -0 -0
Finger/Pulse: +0 +5 +0 +0 v +0 v +0 +0
e e 
Award Ceremony: +7 +3 +0 +0 +3 +1 +3 [a]
---------------------------------------------------------------------
This Week: +2 +15 +3 +0 +13 +3 +6

Final Kudos: 6 33 7 2 0 41 16 12 17

-----------------------------------------------------------------------------
dave Dunx Grimace Jon Julie Kevan miKi Paul Riff
-----------------------------------------------------------------------------

[a] Ruttsborough Award - none
IMCS Clarity Award - dave (Tollpuddle Martyrs)
CAMREC Cleanup Award - Dunx (Aviaries Regulation Bill)
Mrs Trellis Award - dave (Wild Card)
Clever Bear Award - RiffRaff (Game 12's Hat trick)
Down Underground Award - +1 (probably)
For E's A Jolly Good Fellow - Kevan (automatic)



From Kevan Davis <kdavis@i...> Tue Dec 15 05:01:28 1998
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--------------------------------------------------------------------------------
MORNINGTON NOMIC

Proposals for Voting on in Week Thirty-Four
--------------------------------------------------------------------------------

Proposal 570 - Walking Back [Amendment]

In Rule 1.7.10 (Walk the Walk), replace

"Two Stations are within Walking Distance if they are adjacent to each
other on the Map."

with

"Two Stations are within Walking Distance if they are adjacent to each
other on the Map, or if they share the same name but are not co-located."

{ Comments : Just putting back a bit accidentally removed by my sweeping
amendment last week. }

--------------------------------------------------------------------------------

Proposal 571 - In Case Of Ambiguity, Break Glass [Enactment]

If a part of the Ruleset is ever regarded as being ambiguous, in a
manner which the Speaker feels requires urgent attention, e may ask the
Player responsible for that ambiguity to clarify the wording one way or
another. The Rule or Rules in question shall be immediately updated to
reflect this judgement, the amendment being announced on the mailing
list.

The Player responsible for an ambiguity is e whose Proposal (or other
activity) caused the ambiguity to come into effect. If no Player can be
regarded as being clearly and solely responsible for the ambiguity, the
Speaker may clarify it emself.

{ Comments : Something I proposed for Garden Nomic that'd probably be more
useful over here... }

--------------------------------------------------------------------------------

Proposal 572 - Give Up for Australia [Amendment]

Remove the "Down-Underground Award" from Rule 0.9.4 (Fish and Fowl).

{ Comments : A bugger to keep track of, as Speaker, and a fairly insulting
part of the ruleset anyway. }

--------------------------------------------------------------------------------

Proposal 573 - Me and My Shadow [Action]

Action: [Bifurcating to <Station>]
Cost: 1 Go, 2 Gr
Time: 30 mins.

A Player may perform the Post-Move action [Bifurcating to <Station>], where
<Station> is a Station adjacent to the Player's current position. The
Player is then Bifurcated, and gains a second Piece, located at the
targeted Station. The Player may then make two Move actions each turn,
according to the following rules and restrictions:

*The two Pieces will be known as A and B, B being the newly-created
Piece. Moves should be labelled, to make it easier to keep track of the
two pieces movements. Example: Rushton: [LV+2] A:Baker Street (BK) B:Angel
(NT via CN, CL)
*Pre-Move Actions must be played before _both_ Moves. Likewise,
Post-Move Actions must be played _after_ both Moves. Neutral Actions may
be played between the two Moves.
*Both Pieces have the same LV, at all times.
*An Action or situation dependant on a Piece resting at a certain
Station is legal if either Piece fufills that qualification. If the action
affects the Piece in some way (i.e., changes its location), it only affects
the Piece that fufilled the qualifications.
*If a Player is forced to move to a certain Station (due to a Parks
and Greens Cascade, for example), both Moves must fufill this obligation.
*If both pieces make moves that involve changing lines, the
[Line Change] action must be played twice.
*Token bonuses for moving through or to certain stations are
applied seperately for each Move. Example: If one Piece moves through two
Interchanges, and the other one moves through three Interchanges, the
Player gains one Red token and one Black token, rather than one Silver
token.
*If either Piece moves to or through a Station occupied by the
other Piece, the stationary Piece is destroyed. If one Piece is Shunted
into the other, the second one is destroyed. The Shunting Player still
gains the bonuses for the Double-Shunt.

*If one Piece is located at Mornington Crescent and the other
isn't, the Player does not win until the other Piece either moves to MC or
is destroyed.
*Although the Player has two Pieces, e still has only one Luggage
Rack. Therefore, Possessions that restrict Movement (such as a Spoon
Clamp) affect both Pieces. Possessions may be picked up by one Piece and
dropped by the other.
*A Bifurcated Player may not perform the actions [Collecting
Parcel] or [Catching Pigeon]. (Schizophrenia is too distracting to perform
such complicated tasks.) E may still perform the Actions [Delivering
Parcel] and [Releasing Pigeons] if e happens to already be in possession of
those objects.
*A Tithe action will affect the Player twice if both Pieces are in
the targeted Zone.
*A Player may have no more than two Pieces at any one time.
*A Manoeuver or Gambit must be performed by a single Piece to be
valid. A Player may not attempt to Deny their own Manoeuver or Gambit.


If a Player is Bifurcated at the beginning of eir turn, e must lose either
2 Bronze Tokens, or 1 Token of any other color, of eir choice. If e cannot

pay, Piece B is immediatly destroyed.


{Comment:

Another Classic MC move that I thought would be fun/interesting if
applied to Mornington Nomic. I tried to cover for all the immediatly
obvious problems and loopholes, but no doubt the list of clauses will
continue to grow as Bifurcation is experimented with. Looks complicated,
but it's actually pretty intuitive, IMO.

}

--------------------------------------------------------------------------------

Proposal 574 - Automatic Teller [Amendment]

Add the following lines to the table in rule 1.7.16 (Neutral Actions):

[Blue to Gold] 1.7.21 none -2 Bu
[Bronze to Gold] 1.7.21 none -8 Br
[Bronze to Silver] 1.7.21 none -4 Br
[Silver to Gold] 1.7.21 none -2 Si

{Comment:

Just a fix for a seeming rules oversight. Currently, since the
reverses of the token exchange actions aren't in the action list, and their
times aren't specified elsewhere, they take 10 mins, unlike the original
Actions which take no time to perform. True, they're a bit more powerful
than the regular versions, but I figure that having to be at Bank to do
them is enough of a restriction.

}

--------------------------------------------------------------------------------

Proposal 575 - *Pop!* [Multiple]

Repeal Rule 1.7.40, and remove the relevant listing from the Neutral
Actions table.

{Comment:

According to its own text, Rule 1.7.40 should already have been
repealed, since there are no more Confetti-Filled Balloons in any of the
games.

}

--------------------------------------------------------------------------------

Proposal 576 - The Squaw On The Hippopotamus [Amendment]

{ Comment: 
Redoing the Quadrant document made me think that the whole Quadrant 
definition wants changing. This Proposal gets rid of Halves entirely 
(they've never been used) and redefines the Quadrants using Lines on 
the Map (that is, nicking the approach used for Quadrant Zero). 
The purpose of this redefinition is to effectively obviate the need for 
the Quadrant document. 
} 

Amend Rule 1.17.2 (Pythagoras Would Have Loved This) to read as follows:

The major compass points North, South, East and West shall be defined 
relative to the current Map when it is being read normally, North being 
up the page. Secondary compass points are those which are a composite 
of two major points eg North East.

Tottenham Court Road shall be treated as the Meridian (ie centre point) 
for both North-South and East-West axes.

The Map shall be considered to be divided into five Quadrants: the 
Compass Quadrants correspond to the four secondary compass points; 
the fifth Quadrant (the Circle Quadrant) corresponds to the region 
of the Map within the Circle.


The boundaries are defined thus:

+-------------------------+-------------------------------------+ 
| Quadrant Boundary | Definition | 
+-------------------------+-------------------------------------+ 
| Circle | On or within the Circle Line | 
| North West / North East | Northern Line (Charing X branch) to | 
| | Camden Town, then due North | 
| North East / South East | Hammersmith & City to West Ham, | 
| | then due East | 
| South East / South West | Northern Line (Charing X branch) to | 
| | Waterloo, then due South | 
| South West / North West | Central Line | 
+-------------------------+-------------------------------------+ 

For ease of reference the Quadrants are numbered as follows: 

+------------+--------+ 
| Quadrant | Number | 
+------------+--------+ 
| Circle | 0 | 
| North East | 1 | 
| South East | 2 | 
| South West | 3 | 
| North West | 4 | 
+------------+--------+ 

Each Station shall have an attribute of Quadrant determined by its 
location on the Map. 

If a Station lies on a Compass Quadrant boundary, it shall be 
considered to reside in both Quadrants adjacent to the boundary. 
Stations in Quadrant Zero reside only in Quadrant Zero. 

{ Comment to Speaker: 
Another redone Quadrant document will follow as needed, although this 
Proposal pretty much removes the need for one. 
} 

--------------------------------------------------------------------------------


From <DELLIS@U...> Tue Dec 15 05:51:19 1998
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Date: 15 Dec 98 13:47:09 +0000
From: "Dunx (Duncan Ellis)" <DELLIS@U...>
To: l-nomic@f...
Subject: Re: MN: Year 2, Week 34: Proposals
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Week 34's Proposals included: 

>Proposal 570 - Walking Back [Amendment] 

Thanks, Kevan. 


>Proposal 571 - In Case Of Ambiguity, Break Glass [Enactment] 
Yes - a Good Thing, by my reckoning. 


>Proposal 573 - Me and My Shadow [Action] 
Aha - at last I can remove my own bifurcation draft from my mail client... 

I like this a lot: it's elegant, and one of the main agonies I suffered in 
trying to work out how to implement this idea (that of giving each Piece 
its LV) has simply been abolished. 

Also, an idea which was suggested to make Bifurcation less powerful (that 
of requiring everything to happen within the same Game Time limit as would 
usually be applied to a single Piece) is implicit in this Proposal. Nice. 

Unfortunately, there are issues with this implementation: 
- shunt LV - what happens to the joint Piece LV if one of the Pieces 
is shunted? I would suggest that both should be zeroed, but that 
(or something else more imaginative) needs saying. The same 
question arises if one Piece Passes... 
- Charge - again, this is an attribute which is individually 
determined by the Pieces. I would suggest making it cumulative on 
the two Pieces' movement. And Charge is modified by a Shunt, also. 

There may be others - that's all I can think of at the moment, though. 


>Proposal 574 - Automatic Teller [Amendment] 
> 
>Add the following lines to the table in rule 1.7.16 (Neutral Actions): 
> 
>[Blue to Gold] 1.7.21 none -2 Bu 
I'm not happy with this [Blue to Gold] conversion action - the wording of 
1.7.21 implies its existence, but Blue Tokens are not money and never 
should be. 


-- 
Dunx 
IRL: Duncan Ellis, Senior Software Engineer, Business Modelers, Oracle 
<I work for Oracle, I don't speak for them>


From riffraff@n... (RiffRaff) Tue Dec 15 23:08:07 1998
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>>Proposal 573 - Me and My Shadow [Action]
>Aha - at last I can remove my own bifurcation draft from my mail client...
>
>I like this a lot: it's elegant, and one of the main agonies I suffered in
>trying to work out how to implement this idea (that of giving each Piece
>its LV) has simply been abolished.
>
>Also, an idea which was suggested to make Bifurcation less powerful (that
>of requiring everything to happen within the same Game Time limit as would
>usually be applied to a single Piece) is implicit in this Proposal. Nice.

Thanks. :)

>Unfortunately, there are issues with this implementation:
> - shunt LV - what happens to the joint Piece LV if one of the Pieces
> is shunted? I would suggest that both should be zeroed, but that
> (or something else more imaginative) needs saying. The same
> question arises if one Piece Passes...

I would agree that both are zeroed, both in Shunts and Passes. Think of it
like the Corsican Twins, or the Bond between an Aes Sedai and her Warder
(for those of you that read Robert Jordan). Whatever happens to the one
piece is felt by, and affects, the other.

> - Charge - again, this is an attribute which is individually
> determined by the Pieces. I would suggest making it cumulative on
> the two Pieces' movement. And Charge is modified by a Shunt, also.

Ooh, Charge. I knew I'd forgotten something. Well, looking at the rules,
it could be fixed by rewording the charge rules to be "Every Player has a
charge" rather than "Every Piece has a charge". Thus your charge would be
modified my both piece moves, and by shunts.

I could submit that as an proposal next week if this one passes, if
everyone thinks it necessary. Actually, if Proposal 571 passes, we could
resolve it right then, under the anti-ambiguity rules.

>
>There may be others - that's all I can think of at the moment, though.

I'm positive there are :)

>
>
>>Proposal 574 - Automatic Teller [Amendment]
>>
>>Add the following lines to the table in rule 1.7.16 (Neutral Actions):
>>
>>[Blue to Gold] 1.7.21 none -2 Bu
>I'm not happy with this [Blue to Gold] conversion action - the wording of
>1.7.21 implies its existence, but Blue Tokens are not money and never
>should be.

I agree, actually. I hadn't thought of that, the proposal's pretty much
just a time-fix for already-existing actions. We can always repeal the
[Blue to Gold] later...

--Riff




From riffraff@n... (RiffRaff) Wed Dec 16 02:05:05 1998
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> The boundaries are defined thus:
>
> +-------------------------+-------------------------------------+
> | Quadrant Boundary | Definition |
> +-------------------------+-------------------------------------+
> | Circle | On or within the Circle Line |
> | North West / North East | Northern Line (Charing X branch) to |
> | | Camden Town, then due North |
> | North East / South East | Hammersmith & City to West Ham, |
> | | then due East |

Er... Why Hammersmith and City? It's a bit north; Tottenham Court Road
isn't even on it. Why not, say, Central Line to Mile End, then due East?

--Riff




From <DELLIS@U...> Wed Dec 16 02:50:23 1998
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Date: 16 Dec 98 10:33:23 +0000
From: "Dunx (Duncan Ellis)" <DELLIS@U...>
To: l-nomic@f...
Subject: Re: MN: Year 2, Week 34: Proposals
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>> | North East / South East | Hammersmith & City to West Ham, | 
>> | | then due East | 

>Er... Why Hammersmith and City? It's a bit north; Tottenham Court Road 
>isn't even on it. Why not, say, Central Line to Mile End, then due East? 

I chose the H&C because it's closest to the old Quadrant boundary along 
the section we care about ie outside the Circle Line. Its route west of 
Aldgate East is irrelevant, since that's in Quadrant Zero. I actually 
think the Central's route outside the Circle is too northerly and would 
overload the South East Quadrant. 

Another benefit of the H&C boundary is that it's unequivocal - a pencil 
line drawn due East from West Ham does not cross any other LU lines, 
whereas going from Mile End you cross the DLR and H&C/District which 
leads to the need for an arbitrary decision on which Quadrants Pudding 
Mill Lane, Plaistow, and perhaps even Upton Park are in (exactly the kind 
of nonsense this proposal was meant to eliminate - writing that Quadrant 
document was a bugger, and I've never been happy with Whitechapel's 
status). 

I see what you mean about TCR not being on the H&C, but that's the only 
reason I can see for using the Central, a sentimental bit of reasoning 
which is outweighed by other factors. 

-- 
Dunx 
IRL: Duncan Ellis, Senior Software Engineer, Business Modelers, Oracle 
<I work for Oracle, I don't speak for them>


From <DELLIS@U...> Wed Dec 16 03:48:20 1998
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Date: 16 Dec 98 11:40:37 +0000
From: "Dunx (Duncan Ellis)" <DELLIS@U...>
To: l-nomic@f...
Subject: Re: MN: Year 2, Week 34: Proposals
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>>Unfortunately, there are issues with this implementation: 
>> - shunt LV - what happens to the joint Piece LV if one of the Pieces 
>> is shunted? I would suggest that both should be zeroed, but that 
>> (or something else more imaginative) needs saying. The same 
>> question arises if one Piece Passes... 

>I would agree that both are zeroed, both in Shunts and Passes. Think of it 
>like the Corsican Twins, or the Bond between an Aes Sedai and her Warder 
>(for those of you that read Robert Jordan). Whatever happens to the one 
>piece is felt by, and affects, the other. 

*nods* Sounds about right. 

>> - Charge - again, this is an attribute which is individually 
>> determined by the Pieces. I would suggest making it cumulative on 
>> the two Pieces' movement. And Charge is modified by a Shunt, also. 

>Ooh, Charge. I knew I'd forgotten something. Well, looking at the rules, 
>it could be fixed by rewording the charge rules to be "Every Player has a 
>charge" rather than "Every Piece has a charge". Thus your charge would be 
>modified my both piece moves, and by shunts. 

That's certainly consistent with the LV approach, anyway. 

I find myself with a nagging doubt about transferring LV and Charge from the 
Piece back to the Player, though - I would rather have a similar statement 
for Charge in the Bifurcation rule as is already present for LV... 

Actually, looking again at the Rules, LV is currently given as being an 
attribute of Player rather than Piece. I thought we'd fixed that. 

In that case, modify the Charge rule as you suggest. 

>I could submit that as an proposal next week if this one passes, if 
>everyone thinks it necessary. Actually, if Proposal 571 passes, we could 
>resolve it right then, under the anti-ambiguity rules. 

Either works for me - although invoking the ambiguity rule would normally 
require some degree of urgency. 

>>>[Blue to Gold] 1.7.21 none -2 Bu 
>>I'm not happy with this [Blue to Gold] conversion action - the wording of 
>>1.7.21 implies its existence, but Blue Tokens are not money and never 
>>should be. 

>I agree, actually. 

Oh, good. 

>I hadn't thought of that, the proposal's pretty much 
>just a time-fix for already-existing actions. We can always repeal the 
>[Blue to Gold] later... 

Righty ho. It needs removing from the ruleset now, so I may dash something 
off straight away. 

-- 
Dunx 
IRL: Duncan Ellis, Senior Software Engineer, Business Modelers, Oracle 
<I work for Oracle, I don't speak for them>


From David Kenning <KenningD@w...> Wed Dec 16 03:53:57 1998
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From: David Kenning <KenningD@w...>
To: "'l-nomic'" <l-nomic@f...>
Subject: MN: Quis custodiet custodes
Date: Wed, 16 Dec 1998 11:24:37 -0000
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Dunx, hasn't it been your turn in Game 11 for almost a week?

dave


From <DELLIS@U...> Wed Dec 16 04:18:17 1998
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From: "Dunx (Duncan Ellis)" <DELLIS@U...>
To: l-nomic@f...
Subject: Re: MN: Quis custodiet ipsos custodes
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> Dunx, hasn't it been your turn in Game 11 for almost a week? 

Er... no. Thanks for asking, though. 

I played my Game 11 Move on the 9th, and timed out Jon yesterday. It's now 
PaulWay's go. The eGroups archive confirms that. 

I'd check your mail receipt settings on Lyttleton. 

-- 
Dunx 
IRL: Duncan Ellis, Senior Software Engineer, Business Modelers, Oracle 
<I work for Oracle, I don't speak for them>


From David Kenning <KenningD@w...> Wed Dec 16 05:28:46 1998
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From: David Kenning <KenningD@w...>
To: "'l-nomic@f...'" <l-nomic@f...>
Subject: MN: Banging my head against a brick wall...
Date: Wed, 16 Dec 1998 13:25:30 -0000
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> Er... no. Thanks for asking, though. 
> 
I didn't think that could be right. I think egroups has taken a dislike to
me. The Paranomic list is up the spout, and I seem to be having
communication problems with some of the mn lists.
> 
> I'd check your mail receipt settings on Lyttleton. 
> 
Everything *appears* to be in order - maybe it's time for a few stern words
to egroups management.

dave


From Kevan Davis <kdavis@i...> Wed Dec 16 14:37:17 1998
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From: Kevan Davis <kdavis@i...>
Subject: Re: MN: Banging my head against a brick wall...
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>> Er... no. Thanks for asking, though. 
> 
>I didn't think that could be right. I think egroups has taken a dislike to
>me. The Paranomic list is up the spout, and I seem to be having
>communication problems with some of the mn lists.

It seems widespread - I've just had a somewhat ominous message to the
"egroups-managers" list (which I wasn't aware I was a member of) with
"Tammy aka Tubthumper" asking if anyone else is having trouble with
their lists, so it seems like it's widespread across all lists (and I
hope to all available gods that I'm not going to get a thousand "Yes"
and "Me too" emails in the morning).

Looks like nothing's get through to the Game Lounges, anyway - I've
had a few messages inexplicably presented to me for moderation,
lacking the usual explanation, so Baal knows.

I don't know anything more about it than you lot, anyway. Presumably
eGroups are being kicked repeatedly about it and will deal with it
before too long.

Kevan

--
kdavis@i... - http://www.innotts.co.uk/~elusive/kevan - UIN: 5998366
"And yea, though I walk in the road to
get past, I'm not in the least afraid."
-- Half Man Half Biscuit, "He Who Would Valium Take"


From Kevan Davis <kdavis@i...> Thu Dec 17 05:46:48 1998
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Subject: MN: Emergency Proposal 029
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----------------------------------------------------------------------------

Emergency Proposal 029 - Terminal Overload [Multiple]

{ Comment: 
Despite dave's protestations, I believe this does need fixing. 
Basically, a Station is always a Terminus if any Line terminates there. 
However, I've tidied up the Terminus Slingshot and Shunt definitions to 
reflect the discussion. 
} 

[Amendment: Defining Moment] 
Amend Rule 1.17.6 (Station Categories) such that the definition for 
"Terminus" reads thus: 

"* Terminus - A Terminus Station is a Station that has at least one Line 
emerging from it in only one direction. Each such Line is 
said to terminate at that Station. " 

[Amendment: Shunts for the Memory] 
Amend Rule 1.10.1 (A Shunting We Will Go) such that the first criterion 
reads thus: 

"* There are 'n-1' Stations between the Target Station and the Shunted 
Player's initial location (where 'n' is the Actioning Player's Line 
Velocity), or there are less than 'n-1' Stations between it and the 
Shunted Player's initial location, and it is also a Terminus Station 
for the line along which the Shunt is to be performed." 

[Amendment: Slingback] 
Amend Rule 2.4.4 (Terminus Slingshot) to read thus: 

"A player who finishes eir Turn at a Terminus and with the Line Code of 
a Line terminating there may play the 20-minute Post-Move Action of 
[Terminus Slingshot] and transfer eir Piece to any other Terminus on 
that Line provided that a straight move between the two would not involve 
a change of Line Direction. This action costs 1 Black Token and gains 1 
Silver. " 

[End of Terminal Overload] 

{ Comment: 
The biggest change is in the Terminus definition - the other tweaks are 
a lot more minor. 
Note that the Dead-End Shunt Rule (1.10.3) mentions Termini, but defers 
to the basic Shunt definition. 
Further, note that the Chalk Farm Rule 2.2.1 has a usage of Terminus 
which is already in keeping. 
Is that all alright? 
} 

----------------------------------------------------------------------------
Raised by Dunx, 17/12/98
----------------------------------------------------------------------------


From <DELLIS@U...> Fri Dec 18 02:25:45 1998
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Date: 18 Dec 98 09:56:25 +0000
From: "Dunx (Duncan Ellis)" <DELLIS@U...>
To: l-nomic@f...
Subject: MN: Game States w/e 18/12/98
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As of 09:56 GMT 18/12/98, the game states were as follows: 

Game List Rules To Play Last Move [1] 
------------------------------------------------------ 
11 MN-L Long dave 17-December-1998 08:44 
12 MN-C Vanilla PaulWay 17-December-1998 09:51 
13 MN-G Flag not in play 
14 MN-B CF 84 PaulWay 17-December-1998 02:13 [2] 
15 MN-R Rutts PaulWay 14-December-1998 16:48 

[1] I've used the time sent as I see it in my mailer. YMMV 
[2] Buzz outstanding 

-- 
Dunx 
IRL: Duncan Ellis, Senior Software Engineer, Business Modelers, Oracle 
<I work for Oracle, I don't speak for them>


From Jonathan David Amery <jda23@h...> Sun Dec 20 21:49:53 1998
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From: Jonathan David Amery <jda23@h...>
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As specified before - I go inactive.

Jon.



From duncan@l... (Duncan Ellis) Mon Dec 21 16:10:03 1998
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Date: Tue, 22 Dec 1998 00:05:03 GMT
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Jon wrote:

>
> As specified before - I go inactive.
>
> Jon.

Me too. I've actually been Inactive for some time really - consider this the
last stirrings before hibernation.

And Merry Christmas, or whatever festival you prefer.

(http://www.lazarus.demon.co.uk/xmas/card98.html)

Dunx
--
Ceci n'est pas un .sig


From David Kenning <KenningD@w...> Wed Dec 23 03:54:38 1998
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From: David Kenning <KenningD@w...>
To: "'l-nomic'" <l-nomic@f...>
Subject: MN: Game 15 query
Date: Wed, 23 Dec 1998 11:50:32 -0000
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In the heat of discussion over the legality of Kevan's slingshot, we
overlooked his collecting a token from Goldhawk Road -- obviously it's too
late to question it now, but I'm not at all convinced the claim was legal.

If it is legal to claim the token, then I believe it would imply that it is
legal to to claim token bonuses for interchanges passed through. Another
thing that bothers me is that the slingshot (and, for that matter, other
piece position modification actions) doesn't require you to specify a route
-- things like Straddling require that the destination station be x stations
away, but not necessarily that you use a certain route.

This all comes back to the question of whether or not 'moving' via an action
means you pass through the intervening stations en route to your new
destination. I think perhaps some serious modifications need to be made to
action-related movement.

dave


From Kevan Davis <kdavis@i...> Wed Dec 23 14:13:10 1998
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Subject: MN: Christmas
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Just to let you know that I'll be away from the Internet for a week or
two, and it seems reasonable to extend the current Week in my absence,
most players presumably away for Christmas; I'll pencil in 12:00pm (GMT)
on the 5th of January, for now - if I'm going to be away for longer,
I'll get the message through.

All the best for the rest of your 1998s, anyway. See you in the new
year.

Kevan

--
kdavis@i... - http://www.innotts.co.uk/~elusive/kevan - UIN: 5998366
"I was skimming stones, I killed a swan."
-- My Life Story, "Welcome to my Archipelago"


From <WayperP@p...> Wed Dec 23 19:18:04 1998
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And I too go inactive until the 4th of January.

Happy hiatus,

Paul Wayper -- DPI ITS Computer Systems Officer
_____________________________________________________________________
SigClean 1.5a prevents all errors in transcription, transmission, and
reception of eMail, destroys sig and email viruses, and stops flames.
If it doesn't seem to work, contact me and I'll fix it. (c) 1998 PJW



From <WayperP@p...> Sun Jan 3 15:07:28 1999
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From: "Wayper, Paul" <WayperP@p...>
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Subject: RE: MN: Inactivity
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-----BEGIN PGP SIGNED MESSAGE-----
Hash: SHA1
On Thursday, December 24, 1998 1:17 PM, Wayper, Paul
[SMTP:WayperP@p...] wrote:
> Happy hiatus,

And a very happy hiatus it was too. I'm back, and I'm active. Will be
checking on all the games today.

Noole,

Paul Wayper -- DPI ITS Computer Systems Officer
_____________________________________________________________________
SigClean 1.5a prevents all errors in transcription, transmission, and
reception of eMail, destroys sig and email viruses, and stops flames.
If it doesn't seem to work, contact me and I'll fix it. (c) 1998 PJW

-----BEGIN PGP SIGNATURE-----
Version: PGPfreeware 5.5.3i for non-commercial use <http://www.pgpi.com>

iQA/AwUBNo9rGstA22MsBS7iEQIoGACfeqydBbxN4ORu815aJs/f5+H/LRIAoOy1
DycigtYL8js1VGuE6RFgGcQ9
=xllU
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From Kevan Davis <kdavis@i...> Wed Jan 6 14:02:52 1999
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To: Mornington Nomic <l-nomic@f...>
From: Kevan Davis <kdavis@i...>
Subject: MN: New Speaker Required
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It's been bobbing on the horizon for some time, but it's suddenly swung
to mere inches in front of my face - on Saturday, I lose Internet
access, for a length of time we can only guess at.

Such means the death of my Speakership, and possibly (although I hope
not) of the Nomic itself. I don't know if any of you feel up to the
burden of taking on the role of Speaker - raise a hand if you do, and
the keys are yours. All the documents are up on the Xoom pages, and
I can easily hand over the password. There are a few messy little
QBasic programs I've been using to format the text ruleset to HTML,
the proposals list to a single Web page, and everything - I'll pass
those on if the new Speaker should want them.

But yes. If nobody feels they're in a position to give Mornington
Nomic the time and effort it needs (although it's not *much* these
days, really), I'll just give it a shallow grave and hope that I
regain access to the old Internet before too many months have
passed.

Sorry to spring this on you so suddenly, but circumstances were
sprung on myself with equal suddenness. Heigh ho.

Kevan

--
kdavis@i... - http://www.innotts.co.uk/~elusive/kevan - UIN: 5998366
"Time will never wipe you out."
-- Morrissey, "I'd Love To"


From <DELLIS@U...> Thu Jan 7 02:05:15 1999
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Date: 07 Jan 99 09:41:04 +0000
From: "Dunx (Duncan Ellis)" <DELLIS@U...>
To: l-nomic@f...
Subject: Re: MN: New Speaker Required
X-Orcl-Application: In-Reply-To:UKUNIX2.UK.ORACLE.COM:owner-l-nomic@f...'s message of 06-Jan-99 21:52
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Oh dear. 

I'd like to volunteer as Speaker, if I may, and if no other Player has any 
objections. 

Keeping the Xoom pages going seems like the best bet, as you say. Would it
be 
useful to transfer ownership of the mailing lists? 

Also, presumably you've gathered some week-end stuff (votes, new proposals) 
which could do with being forwarded. 

On a more personal note, Kevan, I'd like to thank you for starting this game 
up and for runniing it so effectively over the last 20 months. I'm very
sorry 
to see you go, however temporarily or otherwise that may be. 

Cheers. 

-- 
Dunx 
IRL: Duncan Ellis, Senior Software Engineer, Business Modelers, Oracle 
<I work for Oracle, I don't speak for them>


From riffraff@n... (RiffRaff) Thu Jan 7 02:18:09 1999
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>Oh dear.
>
>I'd like to volunteer as Speaker, if I may, and if no other Player has any
>objections.
>
>Keeping the Xoom pages going seems like the best bet, as you say. Would it
>be
>useful to transfer ownership of the mailing lists?
>
>Also, presumably you've gathered some week-end stuff (votes, new proposals)
>which could do with being forwarded.

Yes, please... I'd like to know how the last proposals turned out before I
have to make my next move in game 12. :)

>
>On a more personal note, Kevan, I'd like to thank you for starting this game
>up and for runniing it so effectively over the last 20 months. I'm very
>sorry
>to see you go, however temporarily or otherwise that may be.


Seconded! Three cheers to Kevan for a terrific game!

(and also to Dunx for volunteering... I was worried there.)

cheers,
--Riff




From Kevan Davis <kdavis@i...> Thu Jan 7 05:26:48 1999
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>I'd like to volunteer as Speaker, if I may, and if no other Player has any 
>objections. 

Absolutely fine with me - in all honesty, I couldn't think of a better
man for the job; kudos to all others aside, Dunx has done a terrific amount
for the game since joining it at its inception, and I'm more than happy to
hand the reins over. It would have been a very sad day if Mornomic had to
be put on a shelf in my absence.

I hereby give Dunx all 41 of my Kudos. Bravo to you, sir.

>Would it be useful to transfer ownership of the mailing lists? 

Very useful, yes, but potentially impossible - I couldn't find anyway to
take over the Brooke-Taylor Lounge after carelessly creating it whilst
logged on as Julie, and my contacts at Foobar are no longer there (and,
indeed, Foobar itself may no longer be there for much longer, grapevines
tell me).

>Also, presumably you've gathered some week-end stuff (votes, new proposals) 
>which could do with being forwarded. 

I'll attend to the Week-End later today, to give a clean transition to the
new leadership.

>On a more personal note, Kevan, I'd like to thank you for starting this game 
>up and for runniing it so effectively over the last 20 months. I'm very sorry
>to see you go, however temporarily or otherwise that may be. 

And I'd like to thank all of its players, past and present, for everything
they've added to the game since the early days. It's been tremendously
enjoyable and fascinating, and I look forward to returning whenever I do
and seeing how things have advanced in my absence. Until I get permanent
access again, I dare say I'll be able to catch glimpses through other
people's machines - I'll be watching with interest.

All the best for the year ahead, anyway, everyone.

Minding the gap,

Kevan

--
kdavis@i... - http://www.innotts.co.uk/~elusive/kevan - UIN: 5998366
"I have to carve the gargoyles, because I can carve nothing else;
I leave to others the angels and the arches and the spires."
-- G.K. Chesterton


From Kevan Davis <kdavis@i...> Thu Jan 7 13:43:30 1999
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Subject: MN: Year 2, Week 35: Voting Results for Week 34
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-----------------------------------------------------------------------------
No. Proposal Name F P A Q Result
-----------------------------------------------------------------------------
570 Walking Back 3 1 - 3 Passes
571 In Case of Ambiguity... 2 1 1 3 Passes
572 Give Up For Australia 3 1 - 3 Passes
573 Me and my Shadow 2 1 1 3 Passes
574 Automatic Teller 4 - - 3 Passes
575 *Pop!* 4 - - 3 Passes
576 The Squaw on the Hippopotamus 1 2 1 3 Fails
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
dave Dunx Grimace Jon Julie Kevan miKi Paul Riff
-----------------------------------------------------------------------------

570 (Kevan) - FOR FOR - - PAS - FOR -
571 (Kevan) - FOR FOR - - PAS - AGA -
572 (Kevan) - FOR FOR - - PAS - FOR -
573 (RiffRaff) - FOR FOR - - PAS - AGA -
574 (RiffRaff) - FOR FOR - - FOR - FOR -
575 (RiffRaff) - FOR FOR - - FOR - FOR -
576 (Dunx) - PAS FOR - - PAS - AGA -

-----------------------------------------------------------------------------
dave Dunx Grimace Jon Julie Kevan miKi Paul Riff
- KUDOS ---------------------------------------------------------------------

Initial: 6 33 7 2 0 41 16 12 17
Halved: 3 16 3 1 20 6 8
---------------------------------------------------------------------
FOR Votes: +0 +1 +0 +0 +8 +0 +10
AGA Votes: -0 -1 -0 -0 I -1 I -0 -1
Decisiveness: +0 +3 +3 +0 n +0 n +3 +0
Voting/Own: -0 -0 -0 -0 a -0 a -0 -0
c c 
EP FOR Votes: +0 +0 +0 +0 t +0 t +0 +0
EP AGA Votes: -0 -0 -0 -0 i -0 i -0 -0
Finger/Pulse: +0 +5 +0 +0 v +0 v +0 +0
e e 
Award Ceremony: +0 +0 +0 +0 +0 +0 +10 [a]
Kudos Gifts +0 +41 +0 +0 -41 +0 +0
---------------------------------------------------------------------
This Week: +0 +49 +3 +0 -34 +3 +19

Final Kudos: 3 65 6 1 0 -14 16 9 27

-----------------------------------------------------------------------------
dave Dunx Grimace Jon Julie Kevan miKi Paul Riff
-----------------------------------------------------------------------------

[a] Ruttsborough Award - RiffRaff (Me and my Shadow)
IMCS Clarity Award - RiffRaff (*Pop!*)
CAMREC Cleanup Award - RiffRaff (Automatic Teller)
Mrs Trellis Award - none
Clever Bear Award - none
For E's A Jolly Good Fellow - Kevan (automatic)


From Kevan Davis <kdavis@i...> Thu Jan 7 14:27:21 1999
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Subject: MN: Year 2, Week 35: Proposals
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--------------------------------------------------------------------------------
MORNINGTON NOMIC

Proposals for Voting on in Week Thirty-Five
--------------------------------------------------------------------------------

Proposal 577 - You Bought It, You Keep It [Multiple]

{ Comment: eliminating the dubious [Blue to Gold] Action... } 

[Amendment: No Refunds] 
Amend Rule 1.7.21 such that its final paragraph reads thus: 
"The opposite Actions ("[Silver to Gold]", etc.) may also be performed, 
with the same exchange rates, but only for exchange of Metallic Tokens 
and only if the Actioning Player's Piece is situated at Bank." 

[Amendment: Even *With* A Receipt] 
If Proposal 574 (Automatic Teller) passed, amend Rule 1.7.16 (Neutral 
Actions) to remove reference to the [Blue To Gold] Action. 

--------------------------------------------------------------------------------

Proposal 578 - Holy Smoke, Batman! [Multiple]

[Amendment: They Might Peck the Parson] 
Amend Rule 1.10.1 (A Shunting We Will Go) such that the fourth condition 
for shunt validity reads as follows: 
"* The Shunted Player's initial location is neither Dollis Hill, nor a 
Holy Station (unless the Shunted Player is carrying one or more 
Pigeons). " 
{ Comment: I nearly made Holy Stations Blocked for carriers of livestock, 
but I thought that might be a bit much - merely denying sanctuary seems 
sufficient. } 

[Amendment: We Don't Want Crumbs In the Hymn Books] 
Amend Rule 1.4.16 (Playing With Food) such that its penultimate paragraph 
reads as follows: 
"A Player may perform the 20-minute Pre-Move Action of [Eating 
<Victual>] at the start of eir Turn, where <Victual> is an Edible 
Possession that the Player is carrying, provided that eir Piece is not 
situated at a Holy Station. Upon performance of this Action, the 
Actioning Player gains Line Velocity equal to the cost of the Victual 
in Bronze Tokens, and the Eaten Possession is destroyed. " 

[Amendment: God Wants to See Your Bald Spot] 
Append the following paragraph to Rule 1.7.34 (Hands On Your Heads!): 
"The Action [Hands On Hat] may not be played if the Player's Piece begins 
the Turn at a Holy Station." 
{ Comment: I have an abiding memory of being told in no uncertain terms 
not to wear a hat in church when I was a bairn... } 
[End of Holy Smoke, Batman!] 

{ Comment: 
Superficially, this may appear to be a further vicious attack on the 
multi-pigeoned Kevan. 
That's probably because it is (or at least that's how it started). 
Anyway, when's the last time you had a Mars Bar in Church? 
} 

--------------------------------------------------------------------------------

Proposal 579 - Terminal Bore [Amendment]

Amend Rule 2.2.1 (The End of the Line) to read thus: 
"All Terminus stations on a line that the Player stands on are 
considered Wild for that Player only. If e stands at an Interchange, 
all Terminus stations on all lines of that Interchange are considered 
Wild." 

{ Comment: 
This removes the final sentence. The sentence was redundant in any 
case, but doubly so since Token Running was repealed. 
Apologies for nicking your line, dave. 
} 

--------------------------------------------------------------------------------

Proposal 580 - Exit Stage Left [Amendment]

Add the following Manoeuvre to the list in Rule 1.18.2 (Gambits And Their
Costs):-

The Davis Memorial Manoeuvre (1 Go)
Victoria -> Hyde Park Corner -> Angel

{ My parting shot, for what it's worth. Farewell awhile, Mornomickers. Mind the
gap. }

--------------------------------------------------------------------------------


From Kevan Davis <kdavis@i...> Thu Jan 7 14:52:02 1999
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Well, that's it, then. I've done all the Week's paperwork, and hereby
hand the Speaker trousers over to Dunx - from this point onward, all
Proposals, Votes and whatnot should be sent to him instead of myself.
All the best with it, sir.

And I hereby resign from the Game, anyway, rather than merely going
Inactive and cluttering things up. I've no idea when I'll return, but
I'll just rejoin when I do.

Regards,

Kevan

--
kdavis@i... - http://www.innotts.co.uk/~elusive/kevan - UIN: 5998366
"The way to love anything is to realize that it might be lost."
-- G.K. Chesterton


From <DELLIS@U...> Fri Jan 8 02:51:06 1999
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Date: 08 Jan 99 10:40:30 +0000
From: "Dunx (Duncan Ellis)" <DELLIS@U...>
To: l-nomic@f...
Subject: Re: MN: New Speaker
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Thankyou, Kevan. I shall try to keep the trousers pressed. 

I'll update the web page appropriately over the weekend. In the meantime,
just 
mail me here or at home (dunx@l...) if you've got any
problems. 

Er... that's it, really. On with Week 35... 

-- 
Dunx 
IRL: Duncan Ellis, Senior Software Engineer, Business Modelers, Oracle 
<I work for Oracle, I don't speak for them>


From David Kenning <KenningD@w...> Fri Jan 8 03:15:18 1999
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From: David Kenning <KenningD@w...>
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Subject: MN: A New Dawn
Date: Fri, 8 Jan 1999 10:39:29 -0000 
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> I'd like to volunteer as Speaker, if I may, and if no other Player has any
> 
> objections. 
> 
Well, it's already happened, but I'm wholeheartedly in favour of this
anyway.
> 
> On a more personal note, Kevan, I'd like to thank you for starting this
> game 
> up and for runniing it so effectively over the last 20 months. I'm very
> sorry 
> to see you go, however temporarily or otherwise that may be. 
> 
I second that. It was an excellent idea to combine Nomic and Crescent, and
it's been great fun.

Since we seem to have reached a watershed in the game's history, this might
be an apprpriate moment to take stock. I have a couple of suggestions.

First, if we're not sure of the status of the foobar mailing list, I wonder
if perhaps it might not be a good idea to move l-nomic over to egroups? Or
would it be best to wait until the unfortunate event actually happens?

Second, how about a moratorium on proposals for a while? I suggest this in
the hope that we could have a good bash at thoroughly playtesting the
current ruleset in its entirety and really iron out any bits that need
ironing out -- any changes that need to be made could be made by emergency
proposals.

Third, but related to second, reorganise the rules comprehensively (I'm
imagining doing this by discussion and concensus rather than by proposal)
and maybe make the first section more distinct from the rest, to keep the
rule-changing processes separate from the game-play rules.

That's it for now. What do folk think? Any more ideas?

dave


From <DELLIS@U...> Fri Jan 8 08:34:18 1999
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Date: 08 Jan 99 16:03:09 +0000
From: "Dunx (Duncan Ellis)" <DELLIS@U...>
To: l-nomic@f...
Subject: Re: MN: A New Dawn
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>Since we seem to have reached a watershed in the game's history, this might 
>be an apprpriate moment to take stock. I have a couple of suggestions. 

>First, if we're not sure of the status of the foobar mailing list, I wonder 
>if perhaps it might not be a good idea to move l-nomic over to egroups? Or 
>would it be best to wait until the unfortunate event actually happens? 

That's probably a good idea - my only concern about egroups is the slow 
response of one of the lounges (Rushton is quite variable), but otherwise 
they seem to have done a good job of supporting our traffic so far. 

>Second, how about a moratorium on proposals for a while? I suggest this in 
>the hope that we could have a good bash at thoroughly playtesting the 
>current ruleset in its entirety and really iron out any bits that need 
>ironing out -- any changes that need to be made could be made by emergency 
>proposals. 

I assume that you mean we should have some kind of formal state where 
sections 0.4, 0.5, and 0.9 of the ruleset are suspended. 

I have mixed feelings about this. On the one hand I confess that I'm 
currently more involved in the Crescent part than the Nomic part, and that 
not having to distribute proposals and so on would obviously make my life 
easier. 

But on the other hand, some of the fixes which may be required could be 
large - I'm still unconvinced that Dollis Hill isn't deeply broken, for 
instance - and as I've expressed before, EPs should be highly focussed. 

I think it may be sufficient to have an informal moratorium, although that 
rather goes against the spirit of a Nomic. 

>Third, but related to second, reorganise the rules comprehensively (I'm 
>imagining doing this by discussion and concensus rather than by proposal) 
>and maybe make the first section more distinct from the rest, to keep the 
>rule-changing processes separate from the game-play rules. 

With you there. The action tables in particular make navigation a lot 
easier, but it is still a deeply confusing ruleset to read through from 
start to finish. 

And consensus is vital, but I also believe that a proposal (or two, or 
three...) has to be the ultimate result of that consensus. However we look 
at it, the ruleset is still the primary Official Document of this game and 
keeping a proper record of the changes made to it is pretty important. 

-- 
Dunx 
IRL: Duncan Ellis, Senior Software Engineer, Business Modelers, Oracle 
<I work for Oracle, I don't speak for them>


From Jonathan David Amery <jda23@h...> Fri Jan 8 10:07:26 1999
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From: Jonathan David Amery <jda23@h...>
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Subject: MN: Reya
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I become active.

What's been going on while I was away?

-- 
Jonathan D. Amery, http://www.trinhall.cam.ac.uk/~jda23/home.html #####
"Attention all substations: Project Venice has crashed again due o__#######
to server difficulties. Please observe safety precautions while \'#######
unplugging programmers or corprunners" -Project Venice, Netrunner. 



From <DELLIS@U...> Mon Jan 11 04:23:47 1999
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Date: 11 Jan 99 12:16:36 +0000
From: "Dunx (Duncan Ellis)" <DELLIS@U...>
To: l-nomic@f...
Subject: MN: New Speaker, New Address
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Players: 

Just to formally let you know what addresses to use for communicating with 
your Speaker. 

First of all, official communication (Proposals, Votes, etc) should go to 
my home address - 

dunx@l... 

I can poll this account from work so I may respond during the day, but 
otherwise I'll deal with it in the evenings (GMT, that is). However, if 
an urgent reply is necessary then try mailing me at work - 

dellis@u... 

I've updated the Mornomic pages accordingly (or at least in part). 

Thanks. And don't forget to Vote. 

-- 
Dunx 
IRL: Duncan Ellis, Senior Software Engineer, Business Modelers, Oracle 
<I work for Oracle, I don't speak for them>


From David Kenning <KenningD@w...> Mon Jan 11 06:50:42 1999
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From: David Kenning <KenningD@w...>
To: "'l-nomic'" <l-nomic@f...>
Subject: MN: state of the nation
Date: Mon, 11 Jan 1999 12:38:05 -0000
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With Kevan's departure, I just had a look at the current games to see what
effect it has. Most notably, it is now Dunx's turn in games 11 and 15, my
turn in game 12. (sorry Dunx if I'm telling you something you already know).

It also looks like I shall have to rethink my game 15 strategy. pah!

dave


From <DELLIS@U...> Mon Jan 11 07:15:59 1999
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From: "Dunx (Duncan Ellis)" <DELLIS@U...>
To: l-nomic@f...
Subject: Re: MN: state of the nation
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>With Kevan's departure, I just had a look at the current games to see what 
>effect it has. Most notably, it is now Dunx's turn in games 11 and 15, my 
>turn in game 12. (sorry Dunx if I'm telling you something you already
know). 

You are quite correct - I was concentrating on checking the keys fitted the 
locks rather than playing the game. 

Moves to follow. 

(In all honesty, I was expecting my Inactivity over Xmas to have spanned at 
least one of my Moves so I had just cleared it from my mind) 

On a related subject - Game 13. Now that Kevan has left, we are left with 
dave and myself staring across the Map at each other clutching White and 
Aubergince flags respectively. Is anyone else likely to join this Game of 
Capture the Flag, or should we abandon it and play a different individual 
variant instead? 

-- 
Dunx 
IRL: Duncan Ellis, Senior Software Engineer, Business Modelers, Oracle 
<I work for Oracle, I don't speak for them>


From David Kenning <KenningD@w...> Mon Jan 11 07:34:09 1999
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From: David Kenning <KenningD@w...>
To: "'l-nomic@f...'" <l-nomic@f...>
Subject: RE: MN: A New Dawn
Date: Mon, 11 Jan 1999 11:00:59 -0000
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> That's probably a good idea - my only concern about egroups is the slow 
> response of one of the lounges (Rushton is quite variable), but otherwise 
> they seem to have done a good job of supporting our traffic so far. 
> 
egroups has been particularly painful over the last week or so, but unless
we can find another alternative, it may be preferable to waiting for foobar
to go belly up.
> 
> I assume that you mean we should have some kind of formal state where 
> sections 0.4, 0.5, and 0.9 of the ruleset are suspended. 
> 
That's the idea.
> 
> I think it may be sufficient to have an informal moratorium, although that
> 
> rather goes against the spirit of a Nomic. 
> 
Yes, maybe nomics in general, but probably less so this one. I think it's
probably a good idea to have periodic stock-taking anyway.
> 
> And consensus is vital, but I also believe that a proposal (or two, or 
> three...) has to be the ultimate result of that consensus. However we look
> 
> at it, the ruleset is still the primary Official Document of this game and
> 
> keeping a proper record of the changes made to it is pretty important. 
> 
Oh yes, I can't disagree with you there -- I really just meant we should
discuss any such proposals before submitting them rather than throw all our
own separate ideas into the hat and ending up with a worse mess than we
started with.

dave


From <DELLIS@U...> Mon Jan 11 08:04:45 1999
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Date: 11 Jan 99 15:49:26 +0000
From: "Dunx (Duncan Ellis)" <DELLIS@U...>
To: l-nomic@f...
Subject: Re: MN: A New Dawn
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>> That's probably a good idea - my only concern about egroups is the slow 
>> response of one of the lounges (Rushton is quite variable), but otherwise

>> they seem to have done a good job of supporting our traffic so far. 

>egroups has been particularly painful over the last week or so, but unless 
>we can find another alternative, it may be preferable to waiting for foobar 
>to go belly up. 

Good point, well made. I'll sort it out (unless anyone has any objections). 

>> I assume that you mean we should have some kind of formal state where 
>> sections 0.4, 0.5, and 0.9 of the ruleset are suspended. 

>That's the idea. 

Right... one benefit of having a formal state (rather than the informal 
moratorium I mentioned) is that Kudos would be preserved. Without that, 
Kudos would decay to nothing after a few Weeks (there being very few non- 
Vote related bonuses). But then you know my views on Kudos already. 

>> And consensus is vital, but I also believe that a proposal (or two, or 
>> three...) has to be the ultimate result of that consensus. However we
look 
>> at it, the ruleset is still the primary Official Document of this game
and 
>> keeping a proper record of the changes made to it is pretty important. 

>Oh yes, I can't disagree with you there -- I really just meant we should 
>discuss any such proposals before submitting them rather than throw all our 
>own separate ideas into the hat and ending up with a worse mess than we 
>started with. 

I couldn't agree more. 

Talking of whacky ideas, I was thinking... No, better make that another 
message. 

-- 
Dunx 
IRL: Duncan Ellis, Senior Software Engineer, Business Modelers, Oracle 
<I work for Oracle, I don't speak for them>


From <DELLIS@U...> Tue Jan 12 04:06:41 1999
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Date: 12 Jan 99 11:57:47 +0000
From: "Dunx (Duncan Ellis)" <DELLIS@U...>
To: l-nomic@f...
Subject: Fwd: MN: Emergency Proposal 029
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--=_ORCL_31580438_0_0
Content-Transfer-Encoding:7bit
Content-Type:text/plain; charset="us-ascii"

Players: 

I would like to draw your attention to this EP which was submitted before 
Christmas. I have no information regarding its current status, so I'm 
reissuing it. 

If anyone is unhappy about this, then please say. 

Votes to me within the next 24 hours please. 

-- 
Dunx 
IRL: Duncan Ellis, Senior Software Engineer, Business Modelers, Oracle 
<I work for Oracle, I don't speak for them>

--=_ORCL_31580438_0_0
Content-Type:message/rfc822

Date: 17 Dec 98 13:43:21
From:Kevan Davis <kdavis@i...>
To:Mornington Nomic <l-nomic@f...>
Subject:MN: Emergency Proposal 029
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----------------------------------------------------------------------------

Emergency Proposal 029 - Terminal Overload [Multiple]

{ Comment: 
Despite dave's protestations, I believe this does need fixing. 
Basically, a Station is always a Terminus if any Line terminates there. 
However, I've tidied up the Terminus Slingshot and Shunt definitions to 
reflect the discussion. 
} 

[Amendment: Defining Moment] 
Amend Rule 1.17.6 (Station Categories) such that the definition for 
"Terminus" reads thus: 

"* Terminus - A Terminus Station is a Station that has at least one Line 
emerging from it in only one direction. Each such Line is 
said to terminate at that Station. " 

[Amendment: Shunts for the Memory] 
Amend Rule 1.10.1 (A Shunting We Will Go) such that the first criterion 
reads thus: 

"* There are 'n-1' Stations between the Target Station and the Shunted 
Player's initial location (where 'n' is the Actioning Player's Line 
Velocity), or there are less than 'n-1' Stations between it and the 
Shunted Player's initial location, and it is also a Terminus Station 
for the line along which the Shunt is to be performed." 

[Amendment: Slingback] 
Amend Rule 2.4.4 (Terminus Slingshot) to read thus: 

"A player who finishes eir Turn at a Terminus and with the Line Code of 
a Line terminating there may play the 20-minute Post-Move Action of 
[Terminus Slingshot] and transfer eir Piece to any other Terminus on 
that Line provided that a straight move between the two would not involve 
a change of Line Direction. This action costs 1 Black Token and gains 1 
Silver. " 

[End of Terminal Overload] 

{ Comment: 
The biggest change is in the Terminus definition - the other tweaks are 
a lot more minor. 
Note that the Dead-End Shunt Rule (1.10.3) mentions Termini, but defers 
to the basic Shunt definition. 
Further, note that the Chalk Farm Rule 2.2.1 has a usage of Terminus 
which is already in keeping. 
Is that all alright? 
} 

----------------------------------------------------------------------------
Raised by Dunx, 17/12/98
----------------------------------------------------------------------------

--=_ORCL_31580438_0_0--
From duncan@l... (Duncan Ellis) Tue Jan 12 13:33:02 1999
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From: duncan@l... (Duncan Ellis)
To: l-nomic@f...
Subject: MN: Year 2, Week 36: Proposals
Date: Tue, 12 Jan 1999 21:25:30 GMT
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--------------------------------------------------------------------------------
MORNINGTON NOMIC

Proposals for Voting on in Week Thirty-Six
--------------------------------------------------------------------------------

There were no Proposals this Week.

--------------------------------------------------------------------------------
Dunx
--
Ceci n'est pas un .sig


From duncan@l... (Duncan Ellis) Tue Jan 12 13:33:16 1999
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From: duncan@l... (Duncan Ellis)
To: l-nomic@f...
Subject: MN: Year 2, Week 36: Voting Results on Week 35 Proposals
Date: Tue, 12 Jan 1999 21:25:26 GMT
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-----------------------------------------------------------------------------
No. Proposal Name F P A Q Result
-----------------------------------------------------------------------------
577 You Bought It, You Keep It 1 1 1 3 Fails
578 Holy Smoke, Batman! - 1 2 3 Fails 
579 Terminal Bore 2 1 - 3 Passes
580 Exit Stage Left 3 - - 3 Passes
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
dave Dunx Grimace Jon Julie miKi Paul Riff
-----------------------------------------------------------------------------

577 (Dunx) - PAS - - - - AGA FOR
578 (Dunx) - PAS - - - - AGA AGA
579 (Dunx) - PAS - - - - FOR FOR
580 (Kevan) - FOR - - - - FOR FOR

-----------------------------------------------------------------------
dave Dunx Grimace Jon Julie miKi Paul Riff
- KUDOS ---------------------------------------------------------------

Initial: 3 65 6 1 0 16 9 27
Halved: 1 32 3 0 4 13
---------------------------------------------------------------
FOR Votes: +0 +3 +0 +0 +0 +0
AGA Votes: -0 -3 -0 -0 I I -0 +0
Decisiveness: +0 +3 +0 +0 n n +3 +3
Voting/Own: -0 -0 -0 -0 a a -0 -0
c c 
EP FOR Votes: +0 +0 +0 +0 t t +0 +0
EP AGA Votes: -0 -0 -0 -0 i i -0 -0
Finger/Pulse: +0 +0 +0 +0 v v +5 +0
e e 
Award Ceremony: +0 +3 +0 +0 +0 +0 [a]
Kudos Gifts +0 +0 +0 +0 +0 +0
---------------------------------------------------------------
This Week: +0 +6 +0 +0 +8 +3

Final Kudos: 3 38 3 0 0 16 12 16

-----------------------------------------------------------------------
dave Dunx Grimace Jon Julie miKi Paul Riff
-----------------------------------------------------------------------

[a] Ruttsborough Award - none
IMCS Clarity Award - none
CAMREC Cleanup Award - none
Mrs Trellis Award - none
Clever Bear Award - none
For E's A Jolly Good Fellow - Dunx (automatic)

Dunx
--
Ceci n'est pas un .sig


From <DELLIS@U...> Fri Jan 22 04:50:47 1999
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Date: 22 Jan 99 12:00:49 +0000
From: "Dunx (Duncan Ellis)" <DELLIS@U...>
To: l-nomic@f..., l-nomic-d@egroups.com
Subject: MN: Game States w/e 22/1/99
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As of 12:00 GMT 22/1/99 the game states were as follows: 

Game List Rules To Play Last Move 
------------------------------------------------------ 
11 MN-L Long PaulWay 18-January-1999 13:52 [1] 
12 MN-C Vanilla Drone 20-January-1999 06:19 [2] 
13 MN-G Flag not in play 
14 MN-B CF 84 dave 20-January-1999 09:46 
15 MN-R Rutts dave 22-January-1999 02:51 

[1] ... which was a Time Out. Jon has indicated he isn't going to play a 
Move after all, so it's down to PaulWay. 

[2] friend Drone is currently controlled by dave. 

-- 
Dunx 
IRL: Duncan Ellis, Senior Software Engineer, Business Modelers, Oracle 
<I work for Oracle, I don't speak for them>


From <DELLIS@U...> Fri Jan 22 07:25:33 1999
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Date: 22 Jan 99 13:58:51 +0000
From: "Dunx (Duncan Ellis)" <DELLIS@U...>
To: l-nomic@f...
Subject: MN: New Mailing List
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Ah, so it's back again, eh? 

This mailing list has been dead for some time now - about a week, I would 
say - and so the discussion group has been moved to an eGroups list. 

Check the Mornington Nomic web page for details - 

http://members.xoom.com/mornomic/ 

... or go to the eGroups archive page for the new list - 

http://www.egroups.com/list/l-nomic-d/ 

Cheers. 

-- 
Dunx 
IRL: Duncan Ellis, Senior Software Engineer, Business Modelers, Oracle 
<I work for Oracle, I don't speak for them>


From Jonathan David Amery <jda23@h...> Fri Jan 22 09:35:08 1999
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From: Jonathan David Amery <jda23@h...>
To: l-nomic@f...
Subject: Re: MN: Game States w/e 22/1/99
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On 22 Jan 1999, Dunx (Duncan Ellis) wrote:


> [1] ... which was a Time Out. Jon has indicated he isn't going to play a 
> Move after all, so it's down to PaulWay. 
>
Based on the fact that I haven't had time to play a move for ages I go
inactive again.

Jon.



From dunx@l... (Duncan Ellis) Sat Jan 23 03:59:19 1999
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From: dunx@l... (Duncan Ellis)
To: l-nomic@f...
Subject: Re: MN: Game States w/e 22/1/99
Date: Sat, 23 Jan 1999 11:52:02 GMT
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> Based on the fact that I haven't had time to play a move for ages I go
>inactive again.
>
> Jon.

Okey dokes.

Dunx
--
Ceci n'est pas un .sig


From David Kenning <KenningD@w...> Mon Jan 25 02:36:08 1999
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From: David Kenning <KenningD@w...>
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I know it's my turn in just about every game going. Sorry, I'm a bit busy at
the mo, but if you'll bear with me I'll try to get my moves out at some time
today.

cheers

dave


From dunx@l... (Duncan Ellis) Tue Jan 26 12:51:10 1999
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From: dunx@l... (Duncan Ellis)
To: l-nomic@f..., l-nomic-d@egroups.com
Subject: MN: Week 37 Week End
Date: Tue, 26 Jan 1999 20:43:52 GMT
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Not an extension, just a bit of information - the Week ended at 12:00 GMT today
as usual, I just haven't got round to doing the Week End stuff.

I'll do it tomorrow, once the haggis bloat has worn off.

Cheers.

Dunx
--
Ceci n'est pas un .sig


From dunx@l... (Duncan Ellis) Wed Jan 27 14:50:09 1999
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From: dunx@l... (Duncan Ellis)
To: l-nomic@f...
Subject: MN: Year 2, Week 38 - Results and Proposals on the Other List
Date: Wed, 27 Jan 1999 22:39:46 GMT
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Voting Results and Proposals for Year 2, Week 38 can be found on the new MN
discussion list. Go to:

http://www.egroups.com/list/l-nomic-d/

to subscribe, if you haven't done so already.
Dunx
--
Ceci n'est pas un .sig


From dunx@l... (Duncan Ellis) Tue Feb 2 15:03:25 1999
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From: dunx@l... (Duncan Ellis)
To: l-nomic@f...
Subject: MN: Year 2, Week 39 - Results and Proposals on the Other List
Date: Tue, 02 Feb 1999 22:55:05 GMT
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Voting Results and Proposals for Year 2, Week 38 can be found on the new MN
discussion list. Go to:

http://www.egroups.com/list/l-nomic-d/

to subscribe, if you haven't done so already.
Dunx
--
Ceci n'est pas un .sig


From dunx@l... (Duncan Ellis) Tue Feb 9 16:33:08 1999
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From: dunx@l... (Duncan Ellis)
To: l-nomic@f...
Subject: MN: Year 2, Week 40 Results and Proposals
Date: Wed, 10 Feb 1999 00:25:41 GMT
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Proposals for this Week and Results of last Week's Voting can be found on the
new discussion list.

Go to http://www.egroups.com/list/l-nomic-d/ for details.

Dunx
--
Ceci n'est pas un .sig


From Graeme Jefferis <se98gj@d...> Thu Feb 11 10:10:32 1999
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It appears to be just me having no luck whatsoever with the
eGroups auto-bot. I'll try again momentarily...

-Lazy Grimace.


