Autonomic

Autonomic is a Nomic game. If you don't know what that is, read the Nomic FAQ.


How to join

Send mail to me, Dan Knapp, at <dankna@bergen.org>.

Ruleset

  1. Any person can join the game as a player, at any time.
  2. Any player may make eir own rules which pertain only to emself. When a player makes a rule of eir own, e shall notify the other players of the rule.
  3. If the majority of the rules of all concerned parties agree that an event occurs, that event occurs.
  4. The main ruleset concerns all players and thus is not subject to players' rulesets, except under main rule 3.
  5. There may never be more than 10 rules in the main ruleset.

Players


Gamestate

I dunno if the old player-rules are still applicable, but here dey are. Actually I've renewed my rules, leaving only Narf's.

Dan's Rules

Rule Dan-one:
  There exists a type of object known as a Dan-enitity.  Dan-entities
can be owned by any player (even if that player's rules do not admit the
existence of Dan-entities).  Dan-entitites have other properties dependent
upon the Dan-entity.

Rule Dan-two:
  There exists a type of Dan-entity known as Dan-mids.  Each Dan-mid is a
small, round disc of Cesium, with a picture of Dan's head on either side.
There exist exactly 20 Dan-mids, each initially owned by Dan.

Rule Dan-three:
  If a player does not have at least one personal rule in existence, e is
not a player of Autonomic.

Rule Dan-four:
  Dan-enitities can be tradeable.  If a Dan-enitity is tradeable, it can  
be given to any other player by its owner.  Dan-mids are tradeable.

Rule Dan-five:
  There exists a type of rule known as Dan-treaties.  Dan-treaties do not   
have any authority of their own, but can be referenced by any rule.  Any  
player can create Dan-treaties by informing all players of their text,
even if eir rules do not acknowledge the existence of Dan-treaties.

Rule Dan-six:
  The "No Federated Bank Treaty" will be accepted and obeyed by Dan.

Dan-Treaties:
  These are here because other player's rulesets might disagree on their
contents (or existence).

The "Federated Bank Treaty"
    There will be an entity, acknowledged by all who accept this
treaty, known as the Federated Bank.  The Federated Bank will be
responsible for the creation and production of I-mids.  All acceptors must
acknowledge Dan-mids, Dan-entities, and I-mids as a kind of Dan-mid.  The
Federated Bank is controled by the board of directors.  The board of
directors, and only the board of directors, may define a new type of I-mid,
if all agree on it.  The Federated Bank may, with a majority's approval,
mint a specified number of a type of I-mid, which will be owned by the
Federated Bank, of destroy a specified amount of I-mids owned by the
Federated Bank.  A majority vote is also required to transfer currency from
the Federated Bank to a player.  Only the Federated Bank may create or
destroy I-mids.  In order to join the board of directors, a player must
have accepted this treaty and recieve the approval of at least half of the
board members, unless there are no members, in which case the need only
accept this treaty.  Only a member of the board of directors can chair the
board of directors.  Should there at any time not be a chair of the board
of directors, the member to have joined the earliest will become chair.
The chair is responsible for carying out the terms of this treaty.

  Henry has joined the Board of Directors and is thus the chair.

The "No Federated Bank Treaty":
    There will be no entity with sole responsibility for the creation and production of I-mids as they are defined in the Federated Bank Treaty.  Instead, all currencies must be managed by their respective creators.

Narf's Rules

Narf rule 1

The proper interpretation of "When a player makes a rule of eir own, e
shall notify the other players of the rule." is that all rules of all
players must be public knowledge.  No player may have rules which are
not known to all players.

end Narf rule 1

Narf rule 2
Any player who does not have at least 1 personal rule shall not be a
player of Autonomic, save that e may make a rule and thus become a
player.  Additionaly, any player who does not communicate with the list
for a period of 14 days shall no longer be a player of Autonomic, unless
e alerted us to the impending absence in advance.

end Narf rule 2

Narf rule 3
If someone is considered to have free trade with me, all their
rules are considered valid unless they conflict with mine. Free trade
may be initiated at any time by Narf, but only if all of their rules are
known by Narf.

End Narf rule 3

Narf rule 4
There exists a type of game entity known as Narf Entities.  Narf
Entities may only be created, manipulated or destroyed as specified in
Narf rules, save that the main rule set will always take precedence.

End Narf rule 4

Narf rule 5
  I am a concerned party.

End Narf rule 5

Scott's Rules

Scott has created two rules. He has decided not to inform us of them, in accordance with rule 2 :).

Henry's Rules

Section 0:
    The interpretation of main rule 2 will be that a player merely need
inform other players of the creation of a rule, not of its content.


Section 1:
        Rule 1: 
          There exists a type of object known as a Dan-enitity. 
Dan-entities can be owned by any player (even if that player's rules do
not admit the existence of Dan-entities).  Dan-entitites have other
properties dependent upon the Dan-entity. 

        Rule 2:
          There exists a type of Dan-entity known as an NPT.  An NPT is
also a T-Currency.  An NPT is a cylindrical piece of iodine.  NPTs may
only be created by the Bank. 

        Rule 3:
          There exists an entity known as the Bank.  The Bank may mint
T-Currencies.  The Bank will only mint T-Currencies at the request of
Henry. 

    Rule 3:
       Dan-enitities can be tradeable.  If a Dan-enitity is tradeable,
it can be given to any other player by its owner.  Dan-mids are tradeable.

    Rule 4:
       A given amount of A units of currency, X, will be worth B units
of currency Y, where B=A*(total number of units Y/total number of units X).


Section 2
        Rule 1:
          If someone is considered to have free trade with me, all their
rules are considered valid unless they conflict with mine.

        Rule 2:
      Free trade with a person may be initiated at any time by Henry,
but only if all of their rules are known by Henry.


Section 3:
    Rule 1:
      There exists a type of rule known as Dan-treaties.  Dan-treaties
do not have any authority of their own, but can be referenced by any rule.
Any
player can create Dan-treaties by informing all players of their text,
even if eir rules do not acknowledge the existence of Dan-treaties.

    Rule 2:
       The Federated Bank Treaty will be accepted, and all requirements
made by it will be treated as rules by Henry.


  100 NPTs have been minted.