Proposal 3952
Automatic Sculpture... erm Painting.
K 2
Due: Mon Dec 28 15:15:07 1998
Status: rejected
I. Create a new rule as part of the Otzma Cards Rule Suite (rule 1240)
with the title "Otzma Card of type Automatic Painting" consisting of the
following AMSRWDWHTRT delimited text:
AMSRWDWHTRT
An Automatic Painting is an unframed piece of blank canvas - its rather
depressing to look at, having only a single feature of interest, a
rather handy brush someone has attached to it by means of a length of
stout chain.
Needless to say the brush is magic, unfortunately it is also chronically
{{[chromically ;)]}} unimaginative. Automatic Paintings are always in
one of two states, inspired and uninspired. They are created in the
uninspired state. When a player other than the player who buried an
uninspired Automatic Painting finds the treasure containing it, it
becomes inspired.
An Otzma Card of this type can only be played in the public forum. When
it is played one of the following shall occur depending on its state:
i) If it was in the inspired state when it was played the magic brush
will flash into action painting the card into a fascinating (though
perhaps offensively avant-garde) abstract painting.
A random player is selected to publicly describe the masterpiece; if a
description has not been made public within three days of their
selection it defaults to "It is X." where X is one of the colours
defined in Rule 1155, chosen at random, or green if no such colours
exist.
When a description has been arrived at according to the previous
paragraph, a trinket with that description, worth A$123, and the name
"Painting X" where X is replaced by the least prime number that would
result in a unique name.
ii) If the card was in the uninspired state when it was played it shall
explode in a cloud of murrey smoke.
Cards of this type have an F-designation of Rare.
AMSRWDWHTRT
II. If the following DIRTYMONEY delimited text appears in Rule 429
(Treasure-Harfer) replace it with the following PAYDIRT delimited text,
otherwise insert the PAYDIRT delimited text at the start of the last
paragraph in that rule. No text is actually delimited within this
paragraph.
DIRTYMONEY
Instead of the normal salary for a Functional Officer, the
Treasure-Harfer shall receive an Automatic Sculpture every month.
DIRTYMONEY
PAYDIRT
Instead of the normal salary for a Functional Officer, the
Treasure-Harfer shall receive an Automatic Painting Otzma Card every
month.
PAYDIRT
III. Remove the following text from Rule 1270 (Puzzle Pieces):
"
and an Automatic Sculpture
"
and insert the following text after the first occurrence of "A$250" in
that rule:
"
and an Automatic Painting
"
Proposal 3956
Me... Lear... Speak Swahili?
MTM
Due: Mon Dec 28 16:39:58 1998
Status: retracted
{{ All players who own a The Really Big Blue Thing That Doesn't Do Too
Much, Really become Zzimsy players. All The Really Big Blue Thing That
Doesn't Do Too Much, Reallys are destroyed. }}
There exists a unique entity known as the The Really Big Blue Thing That
Doesn't Do Too Much, Really.
The Really Big Blue Thing That Doesn't Do Too Much, Really shall always
have dimensions slightly larger then those of the location in which it's
owner is located (which causes horrific problems when transporting The
Really Big Blue Thing That Doesn't Do Too Much, Really). It is initially
Baby Blue, though the shade of blue can be changed at the whim of the
owner. The Really Big Blue Thing That Doesn't Do Too Much, Really changes
shape. On Monday, Wednesday, Friday, and Sunday it is round. On Tuesday,
Thursday, and Saturday it is shaped similarly to a 1968 Ford Mustang
Fastback.
No matter what shape or size The Really Big Blue Thing That Doesn't Do
Too Much, Really is, it shall always have a button somewhere upon it
marked "ENERGIZE."
The owner of The Really Big Blue Thing That Doesn't Do Too Much, Really
may use it to change the player name of any active player to another name
which is an anagram of the original. This is a public action. In order to
fully specify this action, the owner must state that he has pointed The
Really Big Blue Thing That Doesn't Do Too Much, Really at x (where x is
the name of the player being renamed) and pressed the ENERGIZE button, and
he must give an anagram of the original name. If this action is successful
then The Really Big Blue Thing That Doesn't Do Too Much, Really changes
x's name to the specified anagram, and The Really Big Blue Thing That
Doesn't Do Too Much, Really is transferred to the possession of x.
The Really Big Blue Thing That Doesn't Do Too Much, Really runs on
rechargeable 9 volt batteries, and may be used no more than once every two
weeks, or the batteries will overheat and explode before The Really Big
Blue Thing That Doesn't Do Too Much, Really is able to change a players
name (and thus causing The Really Big Blue Thing That Doesn't Do Too
Much, Really to be transferred to a random player for recharging).
{{ Renumber this Rule to 999.
Change its authorship credit to "snowgod (Phil Ackley)".
The Really Big Blue Thing That Doesn't Do Too Much, Really is transferred
to the possession of a random active Zzimsy player.
All Zzimsy players lose that attribute. }}
Proposal 3957
taking the oomph out of it
Trent
Due: Mon Dec 28 18:17:32 1998
Status: retracted
{{[I highly doubt that this will pass, but I really hope it does. With the
repeals of so much going on right now, and the big shifts in emphasis, i
thought the time was ripe for a repeal of A$. This first change is not
radical, and is very preliminary... it doesn't repeal trinkets, etc... it
still probably won't pass, but oh well...]}}
in rule 252:
remove item II 2 and renumber.
replace 'A$10' with '10 points' both times it appears
repeal rule 320.4 [Paradigm Type: Inflationary]
replace 'A$' with 'points' in rule 401 [salaries]
replace 'A$10' with '5 points more' in rule 405 [speaker salary]
replace, in rule 422 [hosing]:
"
transfer A$79 from them to the Treasury, if they have that much. If they
don't have that much, a random organization which they are a member that
has that sum transfers it to the treasury. If no such organization exists
either, the player is
"
with
"lose 15 points, if they have that many. If a player does not, they are"
remove item c of rule 427
remove item b of rule 428
rename rule 505 'Treasury' and replace its text with the following:
"
I. Treasury:
The Treasury is a named, unownable entity that serves as a storing house
for entities that belong to no other entity, except for those entities for
which the rules explicitly state are not in (or considered to be in) the
Treasury. Items owned by the Treasury are said to be "in the Treasury", and
they may not be manipulated in any way except as explicitly allowed by the
Rules.
The Treasury has a number of branches dedicated to special purposes. Such
branches may own entities, but those entities are not counted as being in
the Treasury. This paragraph takes precedence over all rules which define
what is in the Treasury.
II. Donation:
A player may donate any non-mimsy Tradeable entity they own to the
Treasury. When a Trinket is donated (or otherwise transferred to the
Treasury), it is
destroyed.
III. Harfer Fee
The standard Harfer Fee is 10 points. Whenever the rules direct a Harfer
Fee to be paid, it is paid to the Treasury.
"
replace the first three paragraphs of Rule 506 with the following:
"
A class of gift entities known as Trinkets exist. Trinkets always have a
positive, integral value; this takes precedence over all other rules. The
value of a Trinket may only be changed as specified by the rules.
A player may transform some or all of his points into a Trinket as a public
action. In order to fully specify this action, the player must state the
name, description, and value(in points) of the Trinket to be created. The
creation fails if the player does not have at least as many points as the
stated value of the Trinket, and/or if the name specified for the Trinket
is not a valid Ackanomic name, or is already the name of a named entity. If
the Trinket creation succeeds then the player who created the Trinket is
its initial owner.
"
repeal rule 508 (Fortnightly Dividends)
repeal rule 510 (Voluntary Debt Prohibited)
repeal rule 516 (Auction)
repeal rule 520 (Auction 'em Entities)
in rule 607, remove item b and renumber
in rule 620,
replace 'transfer an A$60 court fee to the Clerk of the Court'
with 'lose 20 points'
replace 'A$200' with '75 points'
replace 'A$75' with '30 points'
replace 'A$350' with '125 points'
remove item 6 and renumber
remove 'to the treasury' and 'from the treasury' where they appear in the
rule.
in rule 666, remove items e and f (tax and end-of-cycle money)
in rule 670, replace 'cash prize of A$75' with 'prize of 25 points'
in rule 675,
remove 'A$ and'
replace 'A$1' with 'nothing'
remove the paragraph that begins 'The Mad Hatters are permitted' [it can
be fixed better later]
in rule 710,
remove item 5b,
replace ', Otzma Cards, or A$' with 'or Otzma Cards'
renumber
replace 'A$10 times the amount of the SENTENCE, up to a maximum of A$200.'
with
'3 times the amount of the SENTENCE in points, up to a maximum of 50 points'
in rule 715, replace 'A$100 to the treasury,' with 'twice the Standard
Harfer Fee'
repeal rule 821
in rule 825,
remove section I ii
replace section II with
'i) Buildings may only be constructed as defined by the rules'
remove section V iii and V iv
in rule 827, replace 'A$200' with '70 points'
in rule 841,
replace 'A$ 3' with '3 points'
replace 'A$ 5' with '5 points'
replace 'A$' with 'points'
in rule 842, remove item i
in rule 854,
replace 'A$' with 'points' and divide all numbers adjacent to these
changes by 2
in rule 855, replace 'A$50' with 'twice the Standard Harfer Fee'
in rule 860, replace
'pay the player who wrote the songs A$5 for
every song the Hearing was called against.'
with
'publicly apologize to the player who wrote the songs'
in rule 910,
remove Inner Workings
remove 'A$250 and' from Long Lost Treasure
in rule 915, replace 'A$ to the Treasury' with 'points'
in rule 920, replace 'A$48' with '24 points'
in rule 929, replace 'A$10' with 'The Standard Harfer Fee'
in rule 950, replace 'A$' with 'points'
in rule 950.1, replace 'A$150' with '70 points'
in rule 950.3, replace 'A$199' with '99 points'
in rule 975,
remove the second paragraph of item I
replace 'A$1' with '1 point'
in rule 1007, replace
'(1) the organization does not own at least the standard Harfer Fee, or
(2) it is not legal for the organization to have the specified new name.
If the attempt succeeds then the organization shall pay the standard
Harfer Fee.'
with
'it is not legal for the organization to have the specified new name.'
in rule 1011, replace 'the Standard Harfer Fee' with 'a trinket with a
value of at least the Standard Harfer Fee'
in rule 1021, remove 'A$' and replace '300' with '50 points'
in rule 1023, remove the parenthetical reference in item 6 b
in rule 1160, replace 'A$10' with '7 points'
in rule 1195, replace 'A$3' with '3 points'
in rule 1209, replace 'A$'X with X' points', where X is a number
in rule 1211, replace 'A$75' with '75 points'
in rule 1230.1, 1230.2, and 1230.40:
replace 'A$'X with X' points', where X is a number,
replace 'A$' with 'points
in rule 1240.1, replace III 5 g with
"At the end of the Otzma Day the RuneMaker randomly determines an active
player to receive each otzma card created on that day."
repeal 1240.6 and 1240.7
in rule 1240.12, replace 'A$' with 'points'
replace the third and fourth paragraphs of rule 1240.17 with
"
Otherwise, if e names any On Ice player (the target) in the same message,
then the following will occur: If the target owns any tradeable entities, then
one of those entities, selected at random, is transferred to the player of
the card.
Counter-Action: The card-player's Ice Pick, any entities taken from the
target by playing the Card, and one other entity chosen at random are
transferred to the possession of the target.
"
in every member of the Games and Contests Rule Suite, and in rule 1270:
replace 'A$'X with X' points', where X is a number,
replace 'A$' with 'points'
Proposal 3959
The Crusades
K 2
Due: Wed Dec 30 03:21:47 1998
Status: rejected
{{[This proposal makes some cosmetic changes to the church rules,
bringing them into line with the new universal entity theory.
Additionally Church policy is made completely public and has its powers
reduced in scope - most notably it is no longer self amending; although
the church may still amend it as an organisational action.]}}
Renumber Rule 1301 (Church) to 1022 (or the next highest vacant number
if 1022 is already taken) and cause it to read in full as delimited by
PTRROEPAOSSUARLE
PTRROEPAOSSUARLE
1. Definition and Formation
a) A Church is a type of Organisation.
b) A Church requires at least three Followers, in addition to the
pseudo-founder before it can be founded. When it is founded the
pseudo-founder becomes the founder of the church.
c) A player may not be a member of more than three Churches at the same
time.
e) If a Church ever has no Priests, or (Heaven Forbid!) fewer than zero
Priests, or fewer than four members, it is transformed into a Cult with
the same name, membership and assets.
3. Church Policy
a) Each Church may have a Church Policy which is a public document.
b) A Player who disobeys the Church Policy of a Church of which she is a
member is guilty of Iconoclasm, which is a Crime. It is impermissible
for a Player to take a game action which constitutes Iconoclasm if he or
she has any legal alternative which would not constitute Iconoclasm.
[That is, Iconoclasm normally doesn't happen unless there is no
alternative. It is possible for a player to commit Iconoclasm by
inaction, though.].
d) Church policy may be changed as an Organisational Action.
4. The Clergy
a) The Church Founder may perform any of the following as a public
action:
i) Ordain as Priests or defrock, a follower of the church.
ii) Excommunicate a follower of the church, who then ceases to be a
follower.
iii) Unless the church’s policy states otherwise, the Church Founder
manages the Church's Currency and Entities.
b) Any Priest who leaves the a Church ceases to a Priest of that Church.
Priesthood is relative to a particular Church; in other words, a player
may not be simply a Priest, but must be a Priest of a particular Church.
A Player may only be a Priest of a Church if e has been Ordained a
Priest of that Church since the last time e joined that Church.
c) The Church Founder is considered to be a Priest of their church.
7 Cults
a. A Cult is an Organisation but is neither a trading nor intelligent
entity. Any conflict with the previous sentence shall be resolved in its
favour.
b. If a Cult has at least four members, at least one of which is a
Priest of that Cult, it can transform itself into a Church, as an
Organisational Action.
8. Orphans
a) If the Founder of a Church ever leaves the Church it shall be
considered an "orphan" until it achieves the following conditions:
i. it has 5 or more members whose game status is Active.
ii. it has 3 or more Priests.
iii. at least one of its Priests has already read, while being a Priest,
one of the Ackanomicon pages that refer to any of the following:.
* the Arcane Lore
* Ancient Relic
* Long Lost Treasure
When this happens the most Senior Priest may post a message with the
words "Follow me all you members of <name>! Follow me and you will never
get lost in the darkness!", where <name> is the name of the Church, at
which time all Founder's duties or authorities will be automatically
transferred to them.
PTRROEPAOSSUARLE
Proposal 3969
lasoporp timbus
K 2
Due: Wed Jan 6 13:16:34 1999
Status: accepted
{{[ JT's recent cycle win, while being essentially a win by points, is
not covered by rule 8-4's short cut clause. This proposal changes that.
Additionally, Winning conditions established by Rule 603 and for which
the scorekeeper made a declaration were not destroyed at the end of the
cycle - rule 8 only destroys winning onditions attached to CFJ in the
finalized state.... fortunately this situation has not arisen... yet.
]}}
I. Replace the following paragraph (delimited by
THISISADELIMITERNOTACLUE) in Rule 8-4 (Winning by Points):
THISISADELIMITERNOTACLUE
A player achieves a Winning Condition at the instant their number of
points first reaches or exceeds the Magic Number in any given Cycle,
provided that no one else has previously had a score reach or exceed the
Magic Number during that cycle. In addition to the process outlined in
Rule 600, it is also possible for a player (other than the Scorekeeper)
to win the Cycle if the Scorekeeper declares em to have satisfied the
above condition. If no player objects to the Scorekeeper's announcement
within three days, then the above-mentioned player wins the Cycle.
(Otherwise, the player may still resort to CWCFJ as outlined in Rule
600.)
THISISADELIMITERNOTACLUE
with the following text (delimited by TIHTIESRIASNADDAECLLIUME):
TIHTIESRIASNADDAECLLIUME
A player achieves a Winning Condition at the instant their number of
points first reaches or exceeds the Magic Number in any given Cycle,
provided that no one else has previously had a score reach or exceed the
Magic Number during that cycle.
If the rules specify that a player, other than the ScoreKeeper, gains a
winning condition as a result of having a certain number of points, the
scorekeeper may declare them to have won. If no player objects to the
Scorekeeper's declaration within three days, then the above-mentioned
player wins the Cycle and the winning condition is destroyed.
(Otherwise, the player may still resort to CWCFJ as outlined in Rule
8.)
A Cycle-Win CFJ shall be judged INVALID if it claims a Winning Condition
which is subject to a declaration by the scorekeeper, made according to
the previous paragraph, and no player has objected to that declaration.
TIHTIESRIASNADDAECLLIUME
II. Remove the following text from Rule 8 (Winning Conditions):
"
A Cycle-Win CFJ shall be judged INVALID if it claims a Winning Condition
established by Rule 603, and, at the time it was submitted, it was less
than three days since the Scorekeeper announced the CFJ's author to have
achieved a Winning Condition, and no player had objected to that
announcement.
"
Proposal 3995
let's fix Games
Trent
Due: Tue Jan 12 22:38:38 1999
Status: accepted
rename rule 12 to 'Games Metarule' and replace its text with:
[Games & Contests include sub games and gaming equipment that can be used
in subgames. Some of them are maintained on a separate web page.]
in rule 12-1,
replace section I with:
There exists a class of entities known as Games & Contests, hereafter, for
the purposes of this rule and its children, known as "Games" (Game).
replace section II with:
Descendants of rule 12 may define entities to be used as General Equipment
in the games defined by descendants of rule 12. Unless otherwise specified,
these entities have no influence outside the instance of the Game in which
they are being used. The term 'General Equipment', as used elsewhere in the
descendants of rule 12, shall be construed to mean instances of any or all
of these defined entities, as appropriate.
replace section IIIa with:
Unless otherwise specified, the name of a Game is the name of the rule that
defines it. Any descendant of this rule that defines more than one game is
void. A descendant of this rule defines a Game if and only if it specifies
all the information as detailed below (b thru h) (even if the specification
for a particular piece of information is the word 'none'). This rule does
not define a Game:
replace section IVa and b with:
a. Games may not manipulate any Ackanomic entity outside this rule and its
descendants, except as defined in this Rule, and with the following
specific exceptions:
b. Games may specify transfer of currency between participants in the
specific Game, as entry fees, rewards or penalties, subject to restrictions
elsewhere in this rule and its descendants.
replace section IVf with:
f. All descendants of this rule defer precedence to all those external to
it, unless otherwise specified. This rule has precedence over all its
descendants.
replace section Va with:
Games and General Equipment may be added to the ruleset as descendants of
this rule via the following procedure (in addition to any other procedures
that are defined in the rules for creating rules). A non-accepted Game or
General Equipment Submission has no authority to manipulate Acka entities
in any way.
replace section Vei with:
as a descendant of this rule, in the case of a Game Submission, or
replace the final sentence of VIe with:
This paragraph defers precedence to all descendants of this rule.
replace the final sentence of XI with:
Paradoxes arising wholly within the descendants of this rule suite do not
qualify as paradoxes for the purposes of satisfying the winning condition
described in rule 8-3; this clause has precedence over rule 8-3.
Proposal 4000
Livix
K 2
Due: Wed Jan 13 09:01:10 1999
Status: retracted
{{[Update all rule pointers]}}
This is a Modest Proposal.
I. Amend Section 5c [Permissible Stingings] in Rule 1-2-2 (Spelling Bee)
by deleting the text "from R 214" and placing the final sentence in
notes brackets.
II. Replace the following text of Amend Rule 1-2-2-1 (Spellbooks) "as in
Rule 342." with "as in this Rule's Parent."
III. Replace the following text from Rule 1-2-4-1 (No E-mail, No Game)
"see Rule 422." with "see the rule entitled 'Postmaster'.".
IV. Replace all occurrences of "R 207" in [sections 1d, 4 and 7] of
Rule 1-4 (When Score Changes Take Effect) with "Rule 2-2".
V. Amend Rule 1-6-2 (Proposal and Rule Titles) in the following ways:
a) Replace the text "(This paragraph takes precedence over Rule 348.)"
with "(This paragraph takes precedence over its parent.)"
b) Replace the text "(This paragraph takes precedence over Rule 500.1.)"
with "(This paragraph takes precedence over its siblings.)"
VI. Replace the text "in Rule 855 (Monolith)" in Rule 1-7-4 (Paradigm
Type: Inflationary) with "in the rule titled 'Monolith'".
VII. In Rule 330 (Retractions) Replace the text "as described by Rule
1250.1" with "as described in Rule 12 and its decedents"
VIII. In Rule 2 (Proposals) replace the text "as described in Rules 301
and 303." with "as described in Rules 2-3 and 1-6-2."
IX. replace the text "as defined by rule 106." in Rule 2-1-1 (Fair
Voting Practices) with "as defined by this rule's ancestor."
X. Replace the text "effect under Rule 104" from [section V (Null
Proposals)] of Rule 2-2 (Scoring When A Proposal's Voting Results are
Reported) with "effect according to this rule's parent".
XI. Delete the text "for the purposes of Rule 207" from Rule 2-2-1
(Modesty and Pride).
XII. Amend Rule 2-2-2 (Literature) in the following ways:
a) Replace the text "; this takes precedence over Rule 340." with ";
this takes precedence over Rule 1-2."
b) Replace the text "as described in Rule 346" with "as described in
Rule 1-2"
XIII. Amend Rule 3 (Invoking Judgement) by replacing the text "as
provided in Rule 212." with "as provided in this rule's decedents".
XIV. Amend Rule 4 (Players and Player States) by :
a) replacing the text "as described in rule 252." with "as described in
this rule's decedents.".
b) replacing the text "assigned as in Rule 212." with "assigned as in
Rule 3-1.".
c) replacing the text "in accordance with R 401" with "in accordance
with Rule 6".
XV. Delete from Rule 4-3 (No Dead Players Allowed) the phrase "as
described in rule 254.".
XVI. Replace the text "from Rule 1112" in Rule 4-4-3 (Characteristic:
Harf) with "from Rule 2-2-6".
XVII. Replace the phrase text "as described in Rule 210" in Rule 4-7
(Rainy Day Women #12 & #35) with "as described in Rule 2-2-2"
XVIII. Amend Rule 6 (Offices, Commonalities) by:
a) Removing the text "and R 403." from Rule 6 (Offices, Commonalities).
b) Removing the text "(by the procedure in R 402)".
XIX. Amend Rule 6-1 (Acting Officers) by:
a) replacing the text "this one and Rule 401." with "this one and its
parent.".
b) removing the text ", e.g. by Rule 404.".
XX. Amend Rule 6-2 (Offices, Related Definitions) by replacing the text
"[qv Rule 401, section (ix)]." with "[qv section (ix) of this rules
parent].".
XXI. Amend Rule 6-4 (Functional Offices, Commonalties) by replacing the
phrase "over rule 401." with "over its parent.".
XXII. Amend Rule 6-4-1 (Speaker) by replacing the text "over all other
rules." with "over its parent and all rules which are decendents of its
parent." {{["over its entire family".]}}
XXIII. Amend Rule 6-4-9 (Count Tabula) by replacing:
a) "[see Rule 360]" with "[see Rule 5]"
b) "[Rule 404]" with "[see Rule 6-3]"
c) "[Rule 402]" with "[see Rule 6-2]"
XXIV. Amend Rule 6-4-16 (Treasure-Harfer) by replacing the text "as in
Rule 1217." with "as in Rule 12-9.".
XXV. Amend Rule 6-4-19 (Dungeon Master) by :
a) replacing "[See rule 1030]." with "[See rule 11-2].".
b) replacing "characteristics defined in Rule 540.2 (Basic Player
Characteristics)" with "Basic Player Characteristics".
XXVI. Amend Rule 6-5-1 (President) by replacing "over rule 401." with "
over its parent.".
XXVII. Amend Rule 6-5-8 by replacing:
a) "(See Rule 1160.)" with "(See this rule's decedents)"
b) "as described in Rule 1160." with "as described in this rule's
decedents."
XXVIII. Amend Rule 7-5 *AckaDollars and Trinkets) by replacing "as
described in rule 348." with "as described in rule 1-6.".
XXIX. Amend Rule 7-13-3 (Souvenirs) by replacing the text "over Rule
1145" with "over Rule 4-7".
XXX. Amend Rule 7-14 (Definition of Otzma Cards) by replacing "are not
grouped for the purposes of R516." with "are not grouped for the
Auction.".
XXXI. Amend Rule 7-14-3 (Otzma Card of type Map Shard) "over Rule 1217"
with over "over Rule 12-9".
XXXII. Amend Rule 7-16-1 (ASS Song: Chess Piece Face) by replacing "Rule
374 (Politeness Moon)" with "Politeness Moon".
XXXIII. Amend Rule 8 (Winning Conditions) by replacing:
a) "Rule 601, Rule 603, Rule 620, and Rule 666" with "Rule 8-1, Rule
8-2, Rule 8-3 and Rule 8-4"
b) "established by Rule 603" with "established by Rule 8-4".
XXXIV. Amend Rule 8-1 (Chartreuse Goose) by replacing "under Rule 600"
with "by this rule's parent".
XXXV. Amend Rule 8-2 (End of Cycle) by replacing:
a) "Rule 600 or 601" with "Rule 8 or 8-3".
b) "[see rules 593, 611 and 670]" with "[see rules 8-2-4, 8-6 and 8-7]".
XXXVI. Amend Rule 8-3 (Winning By Paradox) by replacing "over Rule 600"
with "over this rule's parent".
XXXVII. Amend Rule 8-4 (Winning by Points) by replacing "in Rule 600"
with "in this rule's parent".
XXXVIII. Amend Rule 8-6 (Winning by Agenda) by replacing "[See Rule
666]" with "[See Rule 8-2]".
XXXIX. Amend Rule 9 (Crime) by replacing "in rule 101" with "in rule 1".
XL. Amend Rule 9-1 (Gaol) by:
a) replacing the text "over R505" with "over Rule 7-4".
b) deleting "8) A player in the Gaol may remove a Puppet Head." and "5)
A player in Gaol may change their player state." and renumbering the
list from which they came.
XLI. Amend Rule 10-1-7 (Ackanomic Institute of Genetic Replication) by
replacing "[See also rule 931]" with "[See also rule 7-13]".
XLII. Amend Rule 12-1 (Games & Contests) by replacing:
a) [Sec III.h] "[Trophies are described in rule 1250.2.]" with
"[Trophies are described in rule 12-2.]".
b) [Sec V.e.i] "in Rule 1250.3, appended to Rule 1250.3." with "in Rule
12-3, appended to Rule 12-3.".
c) [Sec XIV] "[in rule 1250.3]" with "[in rule 12-3]".
XLIII. Amend Rule 12-3-1 (Limerick Contest) by replacing "As described
in rule 1250.1" [Sec 3] with "As described in rule 12-1".
XLIV. Replace the text "in rule 1250.1" were it appears [usually in the
3rd main section] of each of the following rules: Rule 12-3-3
(Fictionary), Rule 12-3-5 (Double Crash), Rule 12-3-6 (Triple Double
Crash), Rule 12-3-7 (Single Capture Go), Rule 12-3-12 (Word
un-association), Rule 12-4-1-1 (Game of Pure Skill), Rule 12-4-1-2
(Spades), Rule 12-3-9 (Viruses), Rule 12-3-4 (Tromino Go), Rule 12-3-10
(Mediocrity), Rule 12-3-13 (Abstract Crescent) and Rule 12-4-2-1
(Eleusis) with "in rule 12-1".
XLV. Amend rule Rule 12-6 (The Machine That Goes *ping*) by replacing
"(this takes precedence over Rule 374)" with "(this takes precedence
over Rule 5-2)".
XLVI. Amend Rule 12-7 (Grab-a-Donkey) by replacing "in Rule 1250.1" with
"in Rule 12-1".
XLVII. Amend Rule 12-8-2 (Swingers Like to Play Around II - Let's play)
by:
a) replacing "according to rule 1240.9" with "according to rule 7-14-7".
b) replacing "in accordance with Rule 1240.10" with "in accordance with
Rule 7-14-8".