Proposal 3652
Generic Proposal Title #3652
A mean Hat
Due: Sat Oct 24 01:04:38 1998
Status: rejected
{{[I remembered Trust Funds from the rules, so I went to look them up.
Imagine my surprise when I found that they were puny organizations that A)
were not tax-exempt B) could do very little Now, I understand the need for
the tax-exemption, but I think Trust Funds should be able to do more. Bury
treasure, for example.]}}
Amend Rule 1011 (Excavation Permit) by replacing the following
GERMANIUM-delimited text
GERMANIUM
An Organization that is not a VSO and owns an Excavation Permit may:
i) Accept tradable entities for the purposes of burying em as a treasure.
If the Organization would otherwise be unable to own a type of entity it
will be transferred to the treasury after a period of 1 week if it has not
been buried as a treasure.
ii) May, as an action, bury any tradable entities that it owns as a
treasure as described in rule 1217.
iii) May legally own any entity that has been part of a buried treasure
during the previous two weeks.
GERMANIUM
with the following ARSENIC-delimited text
ARSENIC
An Organization that owns an Excavation Permit and is either a trust fund
or not a VSO may:
i) Accept tradable entities for the purposes of burying em as a treasure.
If the Organization would otherwise be unable to own a type of entity it
will be transferred to
the treasury after a period of 1 week if it has not been buried as a
treasure.
ii) May, as an action, bury any tradable entities that it owns as a
treasure as described in rule 1217.
An Organization that owns an Excavation Permit and is not a VSO may:
i) May legally own any entity that has been part of a buried treasure
during the previous two weeks.
ARSENIC
In rule 1017 (trusts) replace the following SELENIUM-delimited text
SELENIUM
it acts like a VSO with two exception: no one may join it, and it
may perform the additional organizational action of accepting a charter.
SELENIUM
with the following BROMINE-delimited text
BROMINE
it acts like a VSO with four exceptions: no one may join it, it may
purchase an excavation permit, it may make and own trinkets, and it may
perform the additional organizational action of accepting a charter.
BROMINE
Proposal 3653
Generic Proposal Title #3653
A mean Hat
Due: Sat Oct 24 01:05:21 1998
Status: rejected
Amend Rule 320.3 (Despotism) to read in full:
When Despotism is the Proto-Government the OiCoRT should also randomly
select an active voting player. For the whole time The Current Government of
Ackanomia is Despotism this player is known as The Despot and is the only
player eligible to vote on proposals. However The Despot is not allowed to
submit
proposals. In addition the Tabulator is free to reveal any votes cast on
any proposal without penalty. [This is to stop any abuse of power. If The
Despot has voted
YES on a proposal that would make eir power permanent then the Tabulator
could reveal this fact and then everyone would be able to rebel. It
shouldn't really be
necessary but I know I wouldn't like, say, Hoover 2300 ruling the game!]
If, under a despotism, 75% of the members of the Warrior Caste have a
rebelliousness characteristic of "on" then the government type will be
changed to Anarchy as
if a rebellion of all the players had succeeded. However, after the
rebellion ends, the government type will be changed to Fundamentalism,
unless another rebellion
occurs before that time, in which case the normal government rules will
resume. If this shift to fundamentalism occurs, the Warrior Caste will
automatically become
the Caste which is able to vote. One random member of the warrior caste
will receive a bonus vote and the title "Leader of the Junta".
Amend Rule 320.4 (Fundamentalism) to read in full:
When Fundamentalism is the Proto-Government the OiCoRT should also select
one Caste at random. While Fundamentalism remains The Current Government of
Ackanomia only members of this Caste are eligible to vote on proposals.
Additionally, no player may change Caste or Class voluntarily.
If 75% of the Worker Caste have a rebelliousness characteristic of "on"
then the government type will be changed to Anarchy as if a rebellion of
all the players had
succeeded. However, after the rebellion ends, the government type will be
changed back to Fundamentalism, unless another rebellion occurs before that
time, in
which case the normal government rules will resume. If this shift to
fundamentalism occurs, the Worker Caste will automatically become the Caste
which is able to
vote. One random member of the Worker caste will receive a bonus vote and
the title "Peoples' Commisar".
Amend Rule 320.4 (Elected Assembly) to read in full:
When The Current Government of Ackanomia is Elected Assembly only the
Senators, Speaker, and President are eligible to vote on proposals. The
Senators,
Speaker, and President shall each have eir vote count as one vote (If the
same player is both speaker and president, e may vote once for each).
In addition a proposal will pass if it meets quorum and receives a simple
majority of votes.
If 75% of the Religious Caste have a rebellion characteristic of "on" then
the government type will be changed to Anarchy as if a rebellion of all the
players had
succeeded. However, after the rebellion ends, the government type will be
changed back to Fundamentalism, unless another rebellion occurs before that
time, in
which case the normal government rules will resume. If this shift to
fundamentalism occurs, the Religious Caste will automatically become the
Caste which is able to
vote. One random member of the Religious caste will receive a bonus vote
and the title "High Priest of Ackanomic".
Proposal 3665
King Williamanmary II
Alfvaen
Due: Sat Oct 24 13:03:28 1998
Status: accepted
{{[ Triple Double Crash with a Referee to verify Replies, as well as
penalties for posting incorrect Replies in the first place. ]}}
Create a new Rule in the Games & Contests Rule Suite, with the lowest
subnumber not already assigned to a Rule which is higher than the
subnumber assigned to the Rule which describes the game of Double Crash.
This Rule shall be named "Triple Double Crash", and its text shall be
as followed, delinated by the word "MEMNOCH", so that the text intended
to be that of the Rule shall be that following the first occurrence of
the word MEMNOCH on a line by itself, and preceding the next occurrence
of the word MEMNOCH also on a line by itself:
MEMNOCH
I. General Equipment:
Official Dictionary; gamepoints as necessary; optionally, an Ackanomic
IRC server.
II. Participants
Exactly 2 players, 1 referee.
III. Starting an instance of Triple Double Crash
As described in rule 1250.1, section VI.
IV. Rules of the Games
Throughout these rules, an N-word Salvo is a public post taking the form
of a list of N five-letter words from the Official Dictionary.
A Reply to a Salvo is a reposting of the Salvo being replied to, with the
addition of three numbers from 1-5 to the right of each five-letter word.
These numbers are the number of "crashes" as defined below, of that word
with each of the Replying player's Target Words. These numbers may be
arranged in any order for a given Salvo word.
(For example:
salvo 2,1,0
queen 0,1,0
space 0,0,0
crash 0,0,1
may be a reply to the salvo
salvo
queen
space
crash)
Two words crash once for each letter that occupies the same position
in each word. (ie, if they have the same first letter, they crash
once; if they have the same third letter, they crash again. HEART
crashes once with SPADE (for the A). STAFF crashes three times with
CHAFF. SWORD does not crash with WORDY. A five-letter word crashes
five times with itself.)
At the commencement of a game of Double Crash, each player shall choose
three distinct five-letter words from the Official Dictionary and send
these to the Referee. After the Referee has publicly acknowledged the
receipt of both sets of words, each Round shall consist of the following
actions:
1) Each players posts a Salvo. In the first round, this shall be a
6-word Salvo; in subsequent rounds, the base number of words for
a Salvo is 5 for the second round, 4 for the third round, and 3
thereafter; however, for each error noted by the Referee in the
other player's reply for the previous round, e may add another word
to eir salvo.
2) Each player posts a Reply to the other player's Salvo.
3) The Referee verifies that these Replies are correct, or, if a Reply is
not correct, posts the correct Reply and announces how many errors
that Reply contained. (The number of errors in a Reply is how many
numbers must be changed in the salvo for it to be correct. If the
correct Reply for a word is "5,1,0", then "2,1,0" would contain 1
error, "2,2,2" 3 errors, "3,2,1" 2 errors, etc.)
It is permissible for rounds to overlap; for instance, if one player
has already received a Reply to eir salvo for one round(verified by
the Referee), but has not yet replied to the other player's salvo, e
may post a salvo for the next round if e wishes, without, for instance,
waiting for the Referee's verification of eir Reply. Each round begins
once the Referee has verified both player's Replies for that round,
and shall last no longer than three days.
If the time runs out for a round, then: Any player who has not posted a
salvo has forfeitied eir Salvo for that round. If any player has not
posted a Reply to a Salvo, then the Referee shall post a Reply, and
the number of errors in the Reply is considered to be the number of
words in the Reply. (That is, if one player posts a 4-word Salvo and
the other player does not reply, then e gets 4 extra words in eir next
Salvo.) A player may not post a Salvo until after the Referee has
verified their opponent's Reply for the previous round.
Each time a verified Reply to a player's Salvo indicates that some word
has crashed 5 times with the opponent's target word, and this word
has never been part of a previous salvo, then that player receives a
Gamepoint. If, at the end of a round of Replies, one or both Replies
indicate that a player has received eir third Gamepoint, then the game
has been won. If only one player has three Gamepoints at the end of that
round, then that player has won the game. If both players have three
Gamepoints at the end of that round, and one player's third Gamepoint
was awarded for a word higher up in eir Salvo than the other player's
third Gamepoint word, then the former player wins. If both players'
third Gamepoints were awarded for words in the same position in the
Salvos, then eir second Gamepoint words are compared similarly, and
then eir first Gamepoint words. If these fail to determine a winner,
then the player who was first to post eir last Salvo wins.
The Referee shall then announce the winner and reveal the Target Words
for both players.
Upon a player winning the game, it ends. If the game was not being
played as a Duel, the winner receives A$25 from the Treasury. No
Trophy is awarded to the winner of the game.
MEMNOCH
Proposal 3675
Money is the root of all evil
Rambo R Minuteman
Due: Sun Oct 25 13:07:58 1998
Status: accepted
Repeal rule 593.
Delete the text:
"V. The custodian of the Blueprint Rule Suite is the Wizard. "
from rule 595 and renumber the other sections accordingly.
Delete the following pieces of text from rule 401:
", except for Capital Offices, which are Tradeable entities"
" (except for Capital offices)"
and in the same rule replace:
"All offices are either Functional, Political or Capital. If the rules
fail to specify the type of an office, that office is a Political
Office. Vacancies in a particular Political office are filled by
election for office (by the procedure in R 402), unless other rules
specify otherwise. In the case of an optional Political office where a
nomination did not produce any volunteers, the election process is
aborted at that point. Capital Offices are filled by the owner of the
Office, when the owner is an entity eligible to hold Offices, otherwise
such an Office remains vacant. "
with:
"All offices are either Functional or Political. If the rules fail to
specify the type of an office, that office is a Political Office.
Vacancies in a particular Political office are filled by election for
office (by the procedure in R 402), unless other rules specify
otherwise. In the case of an optional Political office where a
nomination did not produce any volunteers, the election process is
aborted at that point."
In rule 401.1 delete the text:
"non-Capital"
From rule 404 delete the following text:
"If the office was a Capital Office, it is transferred Somewhere Else,
and becomes unowned."
Proposal 3676
Leveling the playing field
JT
Due: Sun Oct 25 15:13:18 1998
Status: retracted
{{[
It occured to me when speaking with a few others on IRC this afternoon
that it is a bit unfair for only swingers to be able to buy bonus votes
and otzma cards (because truthfully, they are the only folks who would
gain enough swing points to be able to do so.
So I had this radical idea, get rid (well sorta) of swingpoints.
Reward the players of Party Chess with the gain of a small amount of
points (1 real point for 2 current swing points), and allow anyone to
trade some points for either OCs or Bonus Votes (and raise the price
of bonus votes quite a bit.. they are more powerful than OCs and should
cost more.
]}}
Repeal rule 1044.
Create rule 1044 named 'The Benefits of Swinging' with the following text
as delimited by BENEFITS
BENEFITS
1. Let NoS be the the number of Swingers, excluding vacationing Swingers,
including Acting Swingers.
2. a. Every two weeks on Monday the Chess-Umpire announces how many points
each swinger is to recieve. Each Swinger receives a number of points
equal to the number of Swingers (excluding Swingers on Vacation, but
including Acting Swingers) with equal or lower Weights divided by two
and rounded down.
b. If the application of Section 2a results in a non-zero amount points
being awarded to at least one Party Swinger on a particular Monday,
then all other members of the Party of the Party Swinger who received
more points than any other Party Swinger (or the only Party Swinger who
received a non-zero amount of points, if only one received any) each
receive one point for eir support immediately after Swinger points are
awarded.
BENEFITS
Create a rule 1045 titled 'Alternative uses for points' with the following
text as delimited by SPENDAGE
SPENDAGE
Any player may perform the following conversions as a public action.
When the conversion is performed, the player performing the conversion
loses the number of points named and unless otherwise specified (see c. (i))
gains the object created by the conversion.
a. Otzma Card Conversion
(i) A Player may convert 10 points into any Otzma Card with an
F-Designation of Common.
(ii) A Player may convert 15 points into any Otzma Card with an
F-Designation of Normal.
(iii) A Player may convert 20 points into any Otzma Card with an
F-Designation of Rare.
b. Bonus Vote Conversion
(i) A Player may convert 30 points into a Bonus vote.
c. Chess Piece conversion
(i) A Player may conver N points into a Party Chess Piece in the
possession of a specified Swinger provided that the material
value of that Party Chess Piece is no more than (5*N)/7,
provided that no instance limits are violated by the conversion,
and provided that the specified Swinger has owns at most 15 Party
Chess Pieces after the conversion.
d. Benefyt conversion
(i) A Player may convert 10 points into a Benefyt. Benefyts are
tradeable entities.
SPENDAGE
In rule 1230.40 (Wining a Hand), replace the words 'The ChessChamp
additionally receives 10 Swingpoints' with 'The ChessChamp recieves 1 point
for every Swinger in the game including themself'
In rule 1250.1 (Games & Contests), Section XIII (Additional Game Rewards)
replace the current text of that section with the following REWARDS
delimited text.
REWARDS
a. A Referee for a game may, at most once in any calendar week regardless
of how many games they are currently refereeing, specify a player of a game
which they are refereeing to receive a FairPlay Award. FairPlay Awards are
nontradeable entities. Whenever a player is awarded a FairPlay Award, they
also gain 1 point. Specifying a player to recieve a FairPlay Award is a
public action.
{{[
This removes the duty of doing this from the ChessUmpire, and keeps the
number of fairplay awards a player has recieved around (which I kind of
like).
]}}
REWARDS
Proposal 3686
Re-Leveling the Playing field
JT
Due: Wed Oct 28 02:01:29 1998
Status: accepted
{{[
It occured to me when speaking with a few others on IRC this afternoon
that it is a bit unfair for only swingers to be able to buy bonus votes
and otzma cards (because truthfully, they are the only folks who would
gain enough swing points to be able to do so.
So I had this radical idea, get rid (well sorta) of swingpoints.
Reward the players of Party Chess with the gain of a small amount of
points (1 real point for 2 current swing points), and allow anyone to
trade some points for either OCs or Bonus Votes (and raise the price
of bonus votes quite a bit.. they are more powerful than OCs and should
cost more.
This version is different in that it remembers to destroy the
Swingpoints.
]}}
{{Slakko gains 2 points.}}
Repeal rule 1044.
Create rule 1044 named 'The Benefits of Swinging' with the following text
as delimited by BENEFITS
BENEFITS
1. Let NoS be the the number of Swingers, excluding vacationing Swingers,
including Acting Swingers.
2. a. Every two weeks on Monday the Chess-Umpire announces how many points
each swinger is to recieve. Each Swinger receives a number of points
equal to the number of Swingers (excluding Swingers on Vacation, but
including Acting Swingers) with equal or lower Weights divided by two
and rounded down.
b. If the application of Section 2a results in a non-zero amount points
being awarded to at least one Party Swinger on a particular Monday,
then all other members of the Party of the Party Swinger who received
more points than any other Party Swinger (or the only Party Swinger who
received a non-zero amount of points, if only one received any) each
receive one point for eir support immediately after Swinger points are
awarded.
BENEFITS
Create a rule 1045 titled 'Alternative uses for points' with the following
text as delimited by SPENDAGE
SPENDAGE
Any player may perform the following conversions as a public action.
When the conversion is performed, the player performing the conversion
loses the number of points named and unless otherwise specified (see c. (i))
gains the object created by the conversion.
a. Otzma Card Conversion
(i) A Player may convert 10 points into any Otzma Card with an
F-Designation of Common.
(ii) A Player may convert 15 points into any Otzma Card with an
F-Designation of Normal.
(iii) A Player may convert 20 points into any Otzma Card with an
F-Designation of Rare.
b. Bonus Vote Conversion
(i) A Player may convert 30 points into a Bonus vote.
c. Chess Piece conversion
(i) A Player may conver N points into a Party Chess Piece in the
possession of a specified Swinger provided that the material
value of that Party Chess Piece is no more than (5*N)/7,
provided that no instance limits are violated by the conversion,
and provided that the specified Swinger has owns at most 15 Party
Chess Pieces after the conversion.
d. Benefyt conversion
(i) A Player may convert 10 points into a Benefyt. Benefyts are
tradeable entities.
SPENDAGE
In rule 1230.40 (Wining a Hand), replace the words 'The ChessChamp
additionally receives 10 Swingpoints' with 'The ChessChamp recieves 1 point
for every Swinger in the game including themself'
In rule 1250.1 (Games & Contests), Section XIII (Additional Game Rewards)
replace the current text of that section with the following REWARDS
delimited text.
REWARDS
a. A Referee for a game may, at most once in any calendar week regardless
of how many games they are currently refereeing, specify a player of a game
which they are refereeing to receive a FairPlay Award. FairPlay Awards are
nontradeable entities. Whenever a player is awarded a FairPlay Award, they
also gain 1 point. Specifying a player to recieve a FairPlay Award is a
public action.
{{[
This removes the duty of doing this from the ChessUmpire, and keeps the
number of fairplay awards a player has recieved around (which I kind of
like).
]}}
REWARDS
{{
Every player is given points equal to 1/2 (rounded down) of the number
of swingpoints they own.
All swingpoints are destroyed.
}}
Proposal 3687
All We Are Saying, Is Give breadbox a Chance
Slakko
Due: Wed Oct 28 03:23:39 1998
Status: accepted
This is a Modest Proposal.
[To be eligible for the Hall of Elders, you must be nominated after you
leave the game. What if you never leave the game, but become a non-Player
through inaction - should that necessarily disqualify you from the Hall?
I don't think so - not if your other works have justified you.]
Amend Sections 2 and 3 of Rule 843 to read as delimited by ICICLE below:
ICICLE
2) If a Player is On Ice, their likeness (hereafter, where appropriate,
referred to as if it were the actual player) is eligible to be
enshrined in the Hall of Elders. They shall be a candidate for such an
honor if someone nominates them (via a public message) for such provided
they have not been On Ice for all of the last 14 days. A player may only
be nominated once at any one time.
3) If a player has been nominated according to the previous section,
their confirmation period starts at the time of their nomination and ends
3 days after their nomination. During the confirmation period, players may
send messages to the public forum supporting the nominee (maximum one such
message per player). The nominee shall receive one confirmation point for
each such message posted in accordance with the rules. They shall
also receive one point for each cycle (or game) they won while a player,
up to a maximum of 5 points from this source.
ICICLE
Amend Section 5 of Rule 843 to read as delimited by BRASS below:
BRASS
5) If the On Ice player becomes Active during either the
nomination period or the confirmation period, they are no longer
considered a nominee. This section takes precedence over all the preceding
ones.
BRASS
Amend Section 8 of Rule 843 to read as delimited by MONKEY below:
MONKEY
8) If the player in question becomes Active at least 30
days after being enshrined, they may use the title Elder, and shall have
the powers and benefits explicitly specified by other rules for Elders.
MONKEY
Proposal 3691
Go for the glory
A mean Hat
Due: Fri Oct 30 15:52:10 1998
Status: retracted
this is a modest proposal
Add the following RUBIDIUM-delimited text to the ruleset as rule 613,
titled "Winning is pretty harfy (Winning by doing a lot of stuff)"
If a player is all but one of the following things:
1 Foolish
2 Silly
3 Weird or Really Weird
4 A Crazy Scotsman or a Crazy French-Scotsman
5 Lyncanthropic
6 Hosed
7 In Debt
8 A Mentor
9 An Officer
10 An Overlord
11 In Thrall
12 Funky and Stylish or Harfmeister
13 Owner of a Blue Cross Bonus
14 Possessor of Phoebe's Matchbox
15 First Citizen
16 Stoned
17 On Fire
18 A Swinger
19 Jazz JackRabbit, Passive Contemplator, or Owner of the Amber Banana Tree
20 Third Cat, Sage o'Doe Gas, Agent of KAOS, small lab mouse, or the Puzzler
21 DoppelSlakko
22 Scholar of *ping*
23 in Gaol
24 All but one of the following: Supreme Inquisitor, Nanotech Overseer,
Gold Digger, Principal Authenticator, Comfortable Chair, Top Cop, and
Undergrad Med Student
And is not an Orange Penguin of Glory, then that player achieves a win
condition and becomes an Orange Penguin of Glory.
If at any time any of the titles or situations on the above list is not
rules-defined, it is removed from the list. If this would leave an empty
list item, that item is removed and all the others are renumbered accordingly.
Proposal 3692
I forgot my delimiters
A mean Hat
Due: Fri Oct 30 15:53:00 1998
Status: accepted
this is a modest proposal
Add the following RUBIDIUM-delimited text to the ruleset as rule 613,
titled "Winning is pretty harfy (Winning by doing a lot of stuff)"
RUBIDIUM
If a player is all but one of the following things:
1 Foolish
2 Silly
3 Weird or Really Weird
4 A Crazy Scotsman or a Crazy French-Scotsman
5 Lyncanthropic
6 Hosed
7 In Debt
8 A Mentor
9 An Officer
10 An Overlord
11 In Thrall
12 Funky and Stylish or Harfmeister
13 Owner of a Blue Cross Bonus
14 Possessor of Phoebe's Matchbox
15 First Citizen
16 Stoned
17 On Fire
18 A Swinger
19 Jazz JackRabbit, Passive Contemplator, or Owner of the Amber Banana Tree
20 Third Cat, Sage o'Doe Gas, Agent of KAOS, small lab mouse, or the Puzzler
21 DoppelSlakko
22 Scholar of *ping*
23 in Gaol
24 All but one of the following: Supreme Inquisitor, Nanotech Overseer,
Gold Digger, Principal Authenticator, Comfortable Chair, Top Cop, and
Undergrad Med Student
And is not an Orange Penguin of Glory, then that player achieves a win
condition and becomes an Orange Penguin of Glory.
If at any time any of the titles or situations on the above list is not
rules-defined, it is removed from the list. If this would leave an empty
list item, that item is removed and all the others are renumbered accordingly.
RUBIDIUM
Proposal 3694
Characteristic Elements of Polyhedrality
/dev/joe
Due: Sat Oct 31 00:29:53 1998
Status: retracted
Create a new rule, numbered 540.3, named 'The Elements', with the
following text:
Each player has the following 5 characteristics: Fire Skill, Water Skill,
Earth Skill, Air Skill, and Alignment. Alignment has a range of all
integers, while the others have a range of all non-negative integers.
Each has a default value of 0.
Also, there exist five corresponding elements: Fire, Water, Earth, Air, and
Order.
Fire represents heat, the sun, and flames. Fire is represented symbolically
by the Icosahedron, the regular polyhedron with the most faces of all.
Fire is opposed to Water, but joins with Earth in the form of wildfires,
and with Air in the form of smoke. Whenever a player who is On Fire
extinguishes eirself, eir Fire Skill increases one point.
Water represents the oceans, rivers, rain, and floods. Water is represented
symbolically by the Dodecahedron. Water is opposed to Fire, but joins with
Earth in the form of ice, and Air in the form of clouds. Whenever a team
successfully rafts down the Ackanomian River, the Water Skill of each
member of the team increases one point. Whenever a player goes On Ice
involuntarily, eir Water Skill decreases by one point if it is not already
zero.
Earth represents stone, solidity, the land animals, and man. Earth is
represented symbolically by the Cube. Earth is opposed to Air, but joins
with Fire in the form of coal and with Water in the form of mud. Whenever
a player becomes Stoned, eir Earth Skill increases by one. Whenever a
player goes On Ice involuntarily, eir Water Skill decreases by one point
if it is not already zero.
Air represents the atmosphere, wind, lightning, and flying animals.
Air is represented symbolically by the Octahedron. Air is opposed to
Earth, but joins with Fire in the form of smoke and with Water in the
form of clouds. Whenever a player successfully travels from any location
within Acka to any Moon of Acka, his Air Skill increases by one. Whenever
a player gains a Wings mutation by any means (including simply buying it),
eir Air Skill increases by one. Whenever a player loses a Wings mutation,
eir Air Skill decreases by one, unless it is already zero. {{The Air Skill
of each player with Wings is increased by one for each set of Wings e has.}}
Order represents the eternal battle between Law and Chaos. Order is
represented symbolically by the Tetrahedron, that polyhedron which is its
own dual. Unlike the other elements, Order has two sides, and some may
define a third side among those who refuse to choose a side. Players whose
Order is -1, 0, or 1 are considered Neutral; those whose Order is less than
-1 are considered Chaotic, and those whose Order is greater than 1 are
considered Lawful. Whenever a harfy proposal is accepted, its submitter's
Order decreases by one. Whenever a grandiose proposal is accepted, its
submitter's Order increases by one. Whenever a TRUE verdict of a CFCJ
becomes final, the Order of the player named in its statement is decreased
by one. Whenever a player wins a cycle of Ackanomic, eir Order is increased
by one.
Proposal 3700
Characteristic Elements of Polyhedrality
/dev/joe
Due: Sun Nov 1 22:27:18 1998
Status: accepted
Declared Harfy thu, 29 oct 1998 05:40:12 -0500 (est) by slakko
Create a new rule, numbered 540.3, named 'The Elements', with the
following text:
Each player has the following 5 characteristics: Fire Skill, Water Skill,
Earth Skill, Air Skill, and Alignment. Alignment has a range of all
integers, while the others have a range of all non-negative integers.
Each has a default value of 0.
Also, there exist five corresponding elements: Fire, Water, Earth, Air, and
Order.
Fire represents heat, the sun, and flames. Fire is represented symbolically
by the Icosahedron, the regular polyhedron with the most faces of all.
Fire is opposed to Water, but joins with Earth in the form of wildfires,
and with Air in the form of smoke. Whenever a player who is On Fire
extinguishes eirself, eir Fire Skill increases one point.
Water represents the oceans, rivers, rain, and floods. Water is represented
symbolically by the Dodecahedron. Water is opposed to Fire, but joins with
Earth in the form of ice, and Air in the form of clouds. Whenever a player
successfully acquires an entity as a result of eir use of an Otzma Card of
type Arctic Explorer, eir Water Skill in increased by one. Whenever a player
goes On Ice involuntarily, eir Water Skill decreases by one point if it is
not already zero.
Earth represents stone, solidity, the land animals, and man. Earth is
represented symbolically by the Cube. Earth is opposed to Air, but joins
with Fire in the form of coal and with Water in the form of mud. Whenever
a player becomes Stoned, eir Earth Skill increases by one. Whenever a
player goes On Ice involuntarily, eir Earth Skill decreases by one point
if it is not already zero.
Air represents the atmosphere, wind, lightning, and flying animals.
Air is represented symbolically by the Octahedron. Air is opposed to
Earth, but joins with Fire in the form of smoke and with Water in the
form of clouds. Whenever a player successfully travels from any location
within Acka to any Moon of Acka, his Air Skill increases by one. Whenever
a player gains a Wings mutation by any means (including simply buying it),
eir Air Skill increases by one. Whenever a player loses a Wings mutation,
eir Air Skill decreases by one, unless it is already zero. {{The Air Skill
of each player with Wings is increased by one for each set of Wings e has.}}
Order represents the eternal battle between Law and Chaos. Order is
represented symbolically by the Tetrahedron, that polyhedron which is its
own dual. Unlike the other elements, Order has two sides, and some may
define a third side among those who refuse to choose a side. Players whose
Order is -1, 0, or 1 are considered Neutral; those whose Order is less than
-1 are considered Chaotic, and those whose Order is greater than 1 are
considered Lawful. Whenever a harfy proposal is accepted, its submitter's
Order decreases by one. Whenever a grandiose proposal is accepted, its
submitter's Order increases by one. Whenever a TRUE verdict of a CFCJ
becomes final, the Order of the player named in its statement is decreased
by one. Whenever a player wins a cycle of Ackanomic, eir Order is increased
by one.
{{[Players are encouraged to add additional conditions for the gain or loss
of elemental characteristic points, when appropriate things are added to the
rules or things I missed are discovered.]}}