Subject: ackanomic digest V3 #183
From: [email-masked] (ackanomic digest)
To: [email-masked]

ackanomic digest        Wednesday, June 3 1998        Volume 03 : Number 183

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Date: Wed, 03 Jun 1998 15:57:38 -0400 (EDT)
From: "Tom Walmsley" <[email-masked]>
Subject: Re: Acka: CFJ 609 (Koxvolio)

> >However, if it is equally likely that it got added to the rules and that
it
> >didn't then there are two distinct threads. In one of them breadbox would
be
> >maintaining the rules correctly and in one of them he wouldn't. Since it
is
> >impossible to identify which reality we are in we are in a juxtaposition
of
> >both of them. Therefore it is both equally legal and illegal.
> 
> No dice.  It doesn't matter whether we now which reality we are playing in,
> or even whether it is possible to determine which one.  There is no
> justification for the assertion that we are in any kind of combination
> of the two.

Aah, yes, but the CFJ statement says appears not is so that could possibly be
a potential reason for it to get judged true. Not that I expect it will be,
of course. :-)

> >That's the theory anyway :-). I figured that I didn't have anything to
lose,
> >already having the goose. After all, there must be a paradox somewhere, it
> >can only be  matter of time until someone finds one. 
> 
> The number of distinct winning paradoxen ever located in the rules can be
> counted on one hand (3, I believe).  The number of PW attempts is probably
> ten times that, or so.  The game is rather flexible with regard to avoiding
> paradoxen; moreso now, in fact, than it used to be.  There may be a paradox
> hiding in the rules, but I wouldn't count on it.

The way I look at it, there have been so many attempts that eventually one of
them must succeed. Probably.

MTM.

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Date: Wed, 03 Jun 1998 16:07:11 -0400 (EDT)
From: Brian Raiter <[email-masked]>
Subject: Re: Acka: <- Wow!

> Proposal 3183 titled "D'oh!"
> Proposal 3174 titled "The Financier Doesn't Have Enough Work To Do"
> 
> Should it be the case that the proposal numbers and titles do not
> correspond to the same proposal entity the the titles are to be taken as
> definative and the numbers as spelling errors.
> 
> That should do it this time...

ROTFL.

You don't actually say anywhere in this message why you're mentioning
these particular proposals. I'm tempted to accept this as a valid
statement of retraction just out of pity, but it would be against the
rules for me to do so.

breadbox

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Date: Wed, 03 Jun 1998 16:10:36 -0400 (EDT)
From: "Tom Walmsley" <[email-masked]>
Subject: Re: Acka: <- Wow!

> You don't actually say anywhere in this message why you're mentioning
> these particular proposals. I'm tempted to accept this as a valid
> statement of retraction just out of pity, but it would be against the
> rules for me to do so.

Couldn't you accept "" as an unambiguous misspelling of "I wish to retract
the following proposals"? No? Thought not.

MTM.

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Date: Wed, 03 Jun 1998 16:15:41 -0400 (EDT)
From: Alexandre Owen Muniz <[email-masked]>
Subject: Re: Acka: Auction that entity!

> > I am starting an auction on the nameless tradeable mimsy entity called K
> > 2 in the treasury (unfortunatly rule 1400 doesn't specify that it is the
> > Player who is tradable).
> 

I bid 10 A$.

**two-star

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Date: Wed, 03 Jun 1998 16:15:52 -0400 (EDT)
From: Brian Raiter <[email-masked]>
Subject: Re: Acka: Tralfamadore

> In addition, didn't you say that nomicbot was down at the moment, breadbox?
> Or did I miss you saying it was back up? Or doesn't that stop us submitting
> proposals? And why did I submit a proposal before when I thought nomicbot was
> down? And how many questions can I ask in one message? And when will I learn
> to count to 5? And shouldn't I be worried if I can't count to 5 when I've got
> a maths exam tomorrow? And why am I babbling now?

It was only down for an hour or two. You must have, I guess. No, it
certainly does not; the nomicbot is not a regulated entity. Maybe you
*did* see my second message. Probably more than I would be willing (or
able) to answer. I have a BS in mathematics and would be more than
happy to provide lessons at US$50/hr. That's completely normal, from
what I've seen. See previous question.

breadbox

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Date: Wed, 03 Jun 1998 17:39:34 -0400 (EDT)
From: David Scheidt <[email-masked]>
Subject: Re: Acka: Quirpele of Pneumonoultramicroscopicsilicovolcanoconiosis

On Wed, 3 Jun 1998, JT wrote:

> You're right.. I misread the text in the actual rule.   I hang my head in
> shame and ask to borrow rufus's D'oh! for a moment.

I thwap JT with the D'oh.  Twice; once for this, the other for thinking
that it didn't exist.

rufus

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Date: Wed, 03 Jun 1998 18:07:19 -0400 (EDT)
From: Uri Bruck <[email-masked]>
Subject: Re: Acka: Actions

On Wed, 3 Jun 1998, Frank Schmidt wrote:

> Ian K. schrieb:
> 
> > > Maybe by reducing the chance that a spaceship crashes from 100% to
> > > 100/x percent, where x is the number of spaceflights its pilot did, counting
> > > each travel (Acka-moon, moon-Acka) separate, so x is at least 2 for a
> > > returning spaceship. Moons could also have such a crash chance, which
> > > would be lower for most moons. Probably x should also be smaller if
> > > the pilot just did some spaceflights within the last few days.
> >
> > Erm... wouldb't this mean that your spaceship would have a smaller chance
> > of crashing the further you went?
> >
> > Koxvolio
> 
> Exactly. It may become broken, and therefore need repair, but it
> will remain in the possession of the player. I thought that might
> encourage some players to try and go for it, shipping other players
> who don't want the risk themselves.
> 
> JMB
> 
I thought it meant the pilot was getting to be more experienced, but if x
always started out as 1, then the ship would always crash on the first
trip, wouldn't it?

Niccolo Flychuck
 > ------------------------------
> 

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Date: Wed, 03 Jun 1998 18:07:53 -0400 (EDT)
From: [email-masked] (John Bollinger)
Subject: Re: Acka: Auction that entity!

> > I am starting an auction on the nameless tradeable mimsy entity called K
> > 2 in the treasury (unfortunatly rule 1400 doesn't specify that it is the
> > Player who is tradable).

If the entity up for auction is different from the player, then it needs to
be assigned a new name.

ThinMan

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Date: Wed, 03 Jun 1998 21:32:17 -0400 (EDT)
From: John Frederic Mc Coy <[email-masked]>
Subject: Re: Acka: Proposal 3184

On Wed, 3 Jun 1998, Brian Raiter wrote:

> >> Anyone find it ironic that the above text is _not_ in a note?  Let's hope
> >> there's nothing in it that can be construed as a one-time effect...:-)
> > 
> > Heh, well I find it more embarassing than ironic.  Does anyone think this
> > would cause a problem, or is it OK?  Do I need to retract it, in other
> > words?  It looks to me like it won't do anything, so I'd prefer to just
> > let it go.
> 
> I would really prefer that you retract it (though not on this list).
> 
> I am also of the opinion that the double-braced text inside the notes
> brackets will still get deleted, which is also why I would like to see
> it retracted. The identification of double braces is not a semantic
> operation. It is purely lexical, and I don't think the notes brackets
> will protect it. The Literature rule also gives precedent for the idea
> that text inside of notes brackets, though devoid of semantic meaning,
> is not completely ignored and can still affect the game state.
> 
> I would like to see the rule read: "Text in rules other than this
> sentence, delimited by double curly braces {{e.g. this}}, is
> self-deleting text." This is closer to what the original rule said,
> and I don't know why Malenkai changed it when he created the
> "Conventions" rule (unless he was planning a loophole surf similar to
> Alfvaen's). I would prefer to still have an explicit example in the
> rules, since people don't always use the terms "brackets" and "braces"
> precisely, and newbies can get confused.
> 
> breadbox
> 

OK, you've convinced me, I am retracting Proposal 3184.  I'll rewrite it
as per your suggestion even.  Just don't scam the new rule and make me
look silly, OK?

                                  - Vynd

[email-masked]

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Date: Wed, 03 Jun 1998 21:35:34 -0400 (EDT)
From: John Frederic Mc Coy <[email-masked]>
Subject: Re: Acka: Auction that entity!

On Wed, 3 Jun 1998, Alexandre Owen Muniz wrote:

> > > I am starting an auction on the nameless tradeable mimsy entity called K
> > > 2 in the treasury (unfortunatly rule 1400 doesn't specify that it is the
> > > Player who is tradable).
> > 
> 
> 
> I bid 10 A$.
> 
> **two-star
> 

I bid A$20 for K 2.

                              - Vynd

[email-masked]

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Date: Wed, 03 Jun 1998 22:13:49 -0400 (EDT)
From: [email-masked] (Dice server)
Subject: Acka: SBoC Random OC determination

- -----BEGIN PGP SIGNED MESSAGE-----

Dice rolls requested by: [email-masked] (Aaron V. Humphrey)
Rolls also sent to:
    [email-masked]

# Player: Fortunato
# I am using the dice server to determine the random otzma card
# delivered from the spell book of chorg based on the following
# schedule:
# 1 - go fish
# 2 - map shard
# 3 - summon tornado
# 4 - share my expenses
# 5 - share your income
# 6 - tactical retreat
# 7 - paratroop
# 8 - truthseeker
# 9 - scientist for a day
# 10 - art thief
# 11 - grave robber
# 12 - lay off!
# 13 - rod & staff
# 14 - shield
# 15 - founder's boon
# 16 - felicitous populi
# 17 - acme instagadget
# 18 - skeleton key
# No fix my gadget(max in play)
# No swinging sale(max in play)
# No foul fowl(max in play)

No. of sides on every die:     18
No. of dice for every roll:     1
No. of dice rolls requested:    1
No. of rolls per line:          1

      7

Information on the dice server:
   DO NOT REPLY TO THIS MESSAGE!
   Replies to [email-masked] vanish into a seldom-read mailbox.

   For instructions on using the dice server, send a message with
   subject "help" to [email-masked], or see http://www.pbm.com/dice/

   The dice server is provided by:

      Shadow Island Games
      http://www.pbm.com/ds.html

Original message follows:
> From [email-masked]  Wed Jun  3 19:14:19 1998
> Received: (from smtp@localhost) by xkey.com
>       id TAA21595 for <[email-masked]>; Wed, 3 Jun 1998 19:14:19 -0700
> Received: from edtntnt1-port-148.agt.net(209.115.136.148) by xkey.com via smtp (V1.3)
>       id sma021593; Wed Jun  3 19:14:15 1998
> Received: (from alfvaen@localhost) by concordia.telusplanet.net (8.7.6/8.7.3) id UAA00616 for [email-masked]; Wed, 3 Jun 1998 20:14:04 -0600
> Message-Id: <[email-masked]>
> Subject: Acka: Chorg
> To: [email-masked]
> Date: Wed, 3 Jun 1998 20:14:03 -0600 (MDT)
> Reply-To: [email-masked]
> From: [email-masked] (Aaron V. Humphrey)
> Content-Type: text
> 
> 
> #P [email-masked]
> #S 18
> #D 1
> #R 1
> #L 1
> #T Acka: SBoC Random OC determination
> 
> #C Player: Fortunato
> #C I am using the dice server to determine the random otzma card
> #C delivered from the spell book of chorg based on the following
> #C schedule:
> #C 1 - go fish
> #C 2 - map shard
> #C 3 - summon tornado
> #C 4 - share my expenses
> #C 5 - share your income
> #C 6 - tactical retreat
> #C 7 - paratroop
> #C 8 - truthseeker
> #C 9 - scientist for a day
> #C 10 - art thief
> #C 11 - grave robber
> #C 12 - lay off!
> #C 13 - rod & staff
> #C 14 - shield
> #C 15 - founder's boon
> #C 16 - felicitous populi
> #C 17 - acme instagadget
> #C 18 - skeleton key
> #C No fix my gadget(max in play)
> #C No swinging sale(max in play)
> #C No foul fowl(max in play)
> 
> 

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Date: Wed, 03 Jun 1998 23:00:21 -0400 (EDT)
From: [email-masked] (Aaron V. Humphrey)
Subject: Acka: Cross

To celebrate eir 20th accepted Proposal, I hereby award a Blue Cross to
JT.  I had a big speech all done up, which I even sent out, but the fact
that JT asked me where eir Blue Cross was, and the absolute nonappearance
of the message, leads me to believe that it got eaten by muppetlabs.com
or something.  Stuff about how while Silver Stripes, and even Gold Stripes,
come out with fair regularity, Blue Crosses are rarer because every player
can only get one once.  Anyway, here it is.

- --
- --Alfvaen(Web page: http://www.telusplanet.net/public/alfvaen/ )
Current Album--Our Lady Peace:Clumsy
Current Book--Mary Stewart:The Moon-Spinners
There are 12 people in the world; the rest are paste.

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End of ackanomic digest V3 #183
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