Subject: Ackanomic Digest V2 #179
From: [email-masked] (Ackanomic Digest)
To: ackanomic-digest

Ackanomic Digest        Saturday, July 5 1997        Volume 02 : Number 179

----------------------------------------------------------------------

Date: Fri, 4 Jul 1997 00:42:26 -0500 (CDT)
From: "Joseph W. DeVincentis" <devjoe>
Subject: Re: Acka: CPPIA: Military Lasers

> > Malenkai is fined A$25 and loses the Military Lasers.
> 
> Actually, I keep them.  They are worth more than A$25.

Oops, I was looking at the Military Laser. :-)

/dev/joe

------------------------------

Date: Fri, 4 Jul 1997 09:00:18 +0300 (EET DST)
From: Uri Bruck <[email-masked]>
Subject: Re: acka : Ad Hoc Committees

On Thu, 3 Jul 1997, Malenkai wrote:

> Niccolo Flychuck wrote:
> 
> > I think you should go back and read your rewrite more carefully. You added
> > more trivial detail than you took out, and made the rule nearly
> > unworkable.
> 
> I'd rather reroll 30 committees than slog through a years worth of
> ftp archives who see who was what and held what offices and enities...
> 
> I fail to see the "trivial detail" added by the latest amendments.
> Selecting among who has unique entites and all that other stuff is
> trivial detail.  The rule, and how it works, is quite straightforward
> now.

Now it is obvious to me that you have not been reading any of my posts,
because I never suggested putting back the entire original criteria
system.

I suggested restoring a single clause, the one that allows rules
empowering specific Ad Hoc Committees to specify criteria for up to two
memebrs.  This is nothing like the criteria festival o the original text.

> 
> There is no reason why a committee cannot reach a decision in 7 days.
> Adding criteria will add work.  I don't see how it is otherwise.  How
> can specifying criteria for two members reduce work?

together with the other ammendments. I was posting about several points,
and you insist on replying to just one. The original text did not call for
endlessly replacing members from the same criteria all over again, or
endlessly appointing new Comittees. It specified that originally 7 members
are selected. Initially if memebrs decline they are replaced by other
randomaly chosen memebrs. After 3 days, if the memebrship falls below
five, you start replacing them with Senators and prez, until you get the
membership up to five (I believe Is pecified alphabetical order) That woul
have been a pretty much last resort. But much better than the current
alternative.

 > > > You can use the AMD.
> 
Once again youi are responding to the wrong point. I wrote this in
response to how much better hearings are. I pointed out that using the
dice server [ to make decisions] is even simpler than hearings.

> 
> People continually underestimate the amount of work that it takes to
> follow the rules of this game, and that is what people do not realise,
> is that making sure every selection, every action, every move, follows
> every rule.  I have seen many things not been done as specified in the
> rules, which I am generally silent on, that is probably where this
> dissonance comes from.

Since your response had very litle to do with what I wrote, I can hardly
respond to this. Anyway, I do not underestimate the work it takes to
maintain this game.  I think reselecting Committees every week for a
single decision is unnecessary work. 

But since the rest of your post is pretty much in the same spirit, I'll go
right to the bottom. (And I don't to debate the specifics of each and
every Ad Hoc Committee right now)

> 
> "My" implementation (and I'd rather continue to discuss things in non-
  ^^^^^
I wasn't making it personal. But I need some way to refference it.

> that way.  It is my philosophy that voting undesidered work on another
> player in a game is unreasonable, that is all, and that is the underlying
> premise of my response to the request for comment.

Acka history shows that I volunteered for all offices that were created by
rules I authored. And occasionaly for a couple of other Offices.

Niccolo Flychuck

Please refrain from using that patronizing tone with me.

------------------------------

Date: Fri, 4 Jul 1997 10:11:19 +0300 (EET DST)
From: Uri Bruck <[email-masked]>
Subject: acka: MetaMorph's a Party now

The public action of purchasing a Big Tent has succeeded. It has been a
week since I anounced it, 2/3 of the members approved (me and Mr Lunatic
Fringe) and none objected. 
MetaMorph's a Party, alas, it doesn't have the Unity Vote due to the
aparent divided loyalties of one of its members.

Niccolo Flychuck
MetaMorph

------------------------------

Date: Fri, 4 Jul 1997 11:06:57 +0300 (EET DST)
From: Uri Bruck <[email-masked]>
Subject: acka : Rune Maker

I am anouncing that in three days an Otzma Day will begin

Niccolo Flychuck
RuneMaker

------------------------------

Date: Fri, 4 Jul 1997 12:09:46 +0300 (EET DST)
From: Uri Bruck <[email-masked]>
Subject: acka : chess - Pawn Hearing

In accordance with section 7 of 1230.8 I am calling a Hearing.
The valid responses are "Keep Promotion" and "Dump Propmotion"

Niccolo Flychuck
Chess Umpire

ps - I quote the relevant rule below

Rule 1230.8/7 
Creation of a PartyChessPiece Pawn
Niccolo Flychuck (Uri Bruck)

     1. A pawn is represented by the ASCII character p . 

     2. Any pawn can move exactly one square horizontally or vertically. A
pawn that
     is currently defending a friendly piece can, alternatively, move two
squares
     horizontally or vertically. 

     3. A pawn can capture only by moving diagonally a distance of one
square, into a
     square occupied by an opponent's piece. 

     4. A pawn is a promotable piece. When a pawn reaches one the
following squares:
     j10,j11,k10,k11, it is immediately promoted. It can be promoted to
any legal
     PartyChessPiece the chosen by the Swinger. 

     5. A Pawn can only be Placed on one of the columns a,b,s,t, or on one
of the
     rows 1,2,19,20. 

     6. A pawn's material value is 1. 

     7. The ChessUmpire has the privelege of deleting section 7 of this
rule at any
     time. The ChessUmpire has the privelege of calling a Chess Hearing.
The Chess
     Hearing shall have valid responses of "Keep Promotion" and "Dump
Promotion".
     If the verdict of the Hearing is "Dump Promotion", sections 4 and 5
of this rule
     are removed, and section 6 is renumbered to 4. After that is
resolved, section 7 of
     this rule is removed.

------------------------------

Date: Fri, 4 Jul 1997 09:48:55 -0600 (MDT)
From: Aaron Humphrey <[email-masked]>
Subject: Re: acka : Rune Maker

> I am anouncing that in three days an Otzma Day will begin

And having had a Chrome Streak, that should give us a good healthy LSAP...

- --
- --Alfvaen(Web page: http://www.terranet.ab.ca/~aaron/)
Current Album--ELO:Balance of Power
Current Book--Dan Simmons:Hyperion
That which does not kill us only makes us stranger.

------------------------------

Date: Fri, 4 Jul 1997 09:53:35 -0600 (MDT)
From: Aaron Humphrey <[email-masked]>
Subject: Acka: AFK

I'll be out of town this weekend, but I won't bother putting myself on
vacation.  I'm satisfied that my *ping* cronjob should work well enough on
its own, and I should be able to make the three-day limit on anything I
need to attend to.  (I was planning on being in Gaol, which would have
made my sentence easy, but there's that darned Machine...)

/dev/joe and I just finished a round of Tromino Go, it's not my turn in
YORL, neither of my current offices have any pressings duties, I've even
voted up to at least Tuesday.  I will be checking my email tonight in
Edmonton, but Saturday and Sunday I'll probably be out of reach of
technology.

Don't get up to too much trouble.

- --
- --Alfvaen(Web page: http://www.terranet.ab.ca/~aaron/)
Current Album--Sinead O'Connor:Am I Not Your Girl?
Current Book--Dan Simmons:Hyperion
After the flood, all that was left was a small genetic pool.

------------------------------

Date: Fri, 4 Jul 1997 11:58:44 -0400 (EDT)
From: John Frederic Mc Coy <[email-masked]>
Subject: Re: acka : Rune Maker

On Fri, 4 Jul 1997, Aaron Humphrey wrote:

> 
> > I am anouncing that in three days an Otzma Day will begin
> 
> And having had a Chrome Streak, that should give us a good healthy LSAP...
> 

Did this indeed happen?  I know alfvaen mentioned it before, and I thought
at the time that he may have been right.  The Brass Monkey never actually
got up and informed us though, to the best of my knowledge (my email does
go flaky every once and awhile).  I'd always rather supposed that /dev/joe
would let us know, as he seems to keep track of that stuff on his current
scores page...

                               - Vynd

[email-masked]

> 
> --
> --Alfvaen(Web page: http://www.terranet.ab.ca/~aaron/)
> Current Album--ELO:Balance of Power
> Current Book--Dan Simmons:Hyperion
> That which does not kill us only makes us stranger.
> 

------------------------------

Date: Fri, 4 Jul 1997 11:06:38 -0500 (CDT)
From: Mitchell Harding <[email-masked]>
Subject: Re: Acka: Prayer for Deliverance 

>These words are comfortably small
>But it doesn't apply to all
>Some are long like trinitrotoluene
>Ackanomic pangrams confound
>Like chemicals by the pound
>Nasty stuff like tetramethyloctene
>*'* ******  *'* ******  *'* ******

Only 2 6-syllable words here.

Robert Sevin

------------------------------

Date: Fri, 4 Jul 1997 11:08:28 -0500 (CDT)
From: Mitchell Harding <[email-masked]>
Subject: Re: Acka: Prayer For Deliverance 

>> >You're short a few 6-syllable words in that prayer.
>> >
>> >/dev/joe
>> 
>> In that case, please allow me to revise:
>> 
>> Eat the apple of despair,
>> But forego the sauce,
>> Unless you first declare,
>> "Mani Kono Trana Haas."
>> Unmitigatedly polymorphologic.
>> 
>> Robert Sevin
>
>You're still short one.  Three 6-syllable words are required.
>
>/dev/joe

Ahem:

Eat the apple of despair,
But forego the sauce,
Unless you first declare,
"Mani Kono Trana Haas."
Unmitigatedly polymorphologic intercontinental ballistic missile.

Robert Sevin
The work of a priest is never done

------------------------------

Date: Fri, 4 Jul 1997 11:10:04 -0500 (CDT)
From: Mitchell Harding <[email-masked]>
Subject: Re: Acka: Prayer for Deliverance 

At 11:06 AM 7/4/97 -0500, you wrote:
>>These words are comfortably small
>>But it doesn't apply to all
>>Some are long like trinitrotoluene
>>Ackanomic pangrams confound
>>Like chemicals by the pound
>>Nasty stuff like tetramethyloctene
>>*'* ******  *'* ******  *'* ******
>
>Only 2 6-syllable words here.
>
>Robert Sevin

Let's forget I said that, realizing that I neglected to consider the first
paragraph part of the poem. My apologies.

Robert Sevin

------------------------------

Date: Fri, 4 Jul 1997 11:23:05 -0500 (CDT)
From: "Joseph W. DeVincentis" <devjoe>
Subject: Re: acka : Rune Maker

> On Fri, 4 Jul 1997, Aaron Humphrey wrote:
> > > I am anouncing that in three days an Otzma Day will begin
> > And having had a Chrome Streak, that should give us a good healthy LSAP...

> Did this indeed happen?  I know alfvaen mentioned it before, and I thought
> at the time that he may have been right. 

The makers of the Chrome Streak shall be awarded 5 bonus points!
(Malenkai gets 15 (the max) for 2146-49, 2153-54;
Niccolo Flychuck gets 10 for P2145,2152;
Vynd gets 5 for P2150;
I got 5 for P2151.)

/dev/joe
Filling in for the Brass Monkey

------------------------------

Date: Fri, 4 Jul 1997 11:30:40 -0600 (MDT)
From: Aaron Humphrey <[email-masked]>
Subject: Acka: Politeness

And people wonder why Bascule felt he had to leave?

<sigh>  I hereby call Politeness Moons on Niccolo Flychuck and Vynd.

(And now I'm really gone, honest...)

- --
- --Alfvaen(Web page: http://www.terranet.ab.ca/~aaron/)
Current Album--Indigo Girls:Back On The Bus, Y'all
Current Book--Dan Simmons:Hyperion
I'm not gay.  I'm British, and I want a cigarette.

------------------------------

Date: Fri, 4 Jul 1997 11:07:45 -0800
From: "Ross Morgan-Linial" <[email-masked]>
Subject: Acka: G&C submissions

This message contains two General Equipment Submissions and one Game 
Submission.

General Equipment Submission: The Politics Deck & Politics Booster
The Politics deck consists of 60 cards, with distribution as follows:

Card            Number
   (For votes)
One For         5
Two For         5
Three For       4
Four For        3
Five For        2
Six For         1
Bonus One For   2
Bonus Two For   1
 (Against votes)
One Against     5
Two Against     5
Three Against   4
Four Against    3
Five Against    2
Six Against     1
 (Abstain votes)
Abstain         5
   (Doublers)
Triple Against  1
Double Against  5
Double For      4
Self Double     2

The Politics booster contains 20 additional cards to be added to a Politics 
deck:

Card            Number
   (For votes)
One For         2
Two For         1
Three For       1
Ten For         1
Bonus One For   4
Bonus Two For   1
 (Against votes)
One Against     2
Two Against     1
Three Against   1
Ten Against     1
 (Abstain votes)
Abstain         5
    (Doublers)
Self Double     1

General Equipment Submission: Gamedollars
Gamedollars (abbreviation: G$) are small, green plastic chips used to represent 
money in G&C games. They are available in G$1, G$5, G$10, G$20, G$50, and G$100 
denominations, and can be exchanged for larger or smaller denominations freely.

Game Submission: Politics

General Equipment:
  1 Politics Deck
  At least G$150 for each player
  1 Politics Booster (optional)

Players:
  3 to 10

The Rules:
1. Setup
  At the beginning of the game, the deck is shuffled (with the booster, if one 
is used), and G$100 is given to each player. The players are seated in random 
order, and a player is selected at random to go first the first round.

2. Rounds
  Game play consists of one or more rounds. Each round consists of one or more 
proposals. A round ends when either all players are out of cards, the pot is 
empty, or all players agree to end the round.

3. The beginning of a round
  At the beginning of each round, each player must ante G$20 into the pot, or 
ante all of eir G$ into the pot and lose the game. All cards used during the 
previous round are shuffled into the deck, and each player with no hand is 
dealt five cards.

4. Making a proposal
  The player who makes a proposal is the player selected at random, for the 
first proposal, or the last player to play a card during the last proposal, for 
all other proposals. Making a proposal consists of setting aside some amount of 
the G$ in the pot (from none of it to all of it), naming a player to recieve 
the G$, and playing one or more cards onto the table. If the player who should 
make a proposal has no cards, the first player to have cards (going clockwise 
around the table) makes a proposal instead.

5. Voting on a proposal
  Going clockwise around the table starting with the player to the left of the 
player making the proposal, each player either plays one or more cards onto the 
table or passes. If all players pass consecutively, playing cards ends and the 
proposal is resolved.

6. The resolution of a proposal
  Resolving a proposal consists of counting the total votes for it and the 
total votes against it, multiplying by any multipliers, and then determining 
whether the number of for votes was greater than the number of against votes.

7. When a proposal passes
  If the number of for votes was greater than the number of against votes, the 
set aside G$ are given to the named player and an additional G$25 is given to 
each player who played a Bonus For card for each Bonus For card that player 
played. If the number of for votes was not greater, the set aside G$ are 
returned to the pot and no rewards for Bonus For cards are given.

8. Multipliers
  The Double For, Double Against, and Triple Against cards have the effect of 
multiplying the total number of votes of that type by the stated multiplier. 
This is cumulative, so if two Double For cards are played, the number of for 
votes is multiplied by four. The Self Double causes all votes played by the 
player who played it to be doubled, but does not affect other players' votes. 
Multiplier cards do not count as votes themselves.

9. Abstains
  Abstains do absolutely nothing.

10. Trading and collusion
  Players may trade cards or G$ at any time, and may make any deals they wish. 
Deals are strictly non-enforcable.

11. Referees
  Politics requires one referee. Referees recieve no rewards for refereeing, 
although they may charge an entry fee.

12. Winning
  The winner is the player with the most G$ when all but two players have lost. 
If both players have equal G$ when there are only two players left, or if they 
agree to a joint win, both of those players win.

13. Secrecy
  The cards a player possesses, but not their number, is secret.

14. Trophies
  If a game of Politics has at least four players, the winner receieves a 
trophy. If an Ackanomic Patriotic Ribbon is a defined type of trophy, that is 
the trophy given; otherwise, a standard trophy is given. If there are two 
winners, they each recieve a trophy if and only if the game had at least six 
players.

 
- -------------------------------
Antimatter * [email-masked]
You have the power of negation.

------------------------------

Date: Fri, 4 Jul 1997 15:46:26 -0400 (EDT)
From: John Frederic Mc Coy <[email-masked]>
Subject: Re: Acka: Politeness

On Fri, 4 Jul 1997, Aaron Humphrey wrote:

> 
> And people wonder why Bascule felt he had to leave?
> 
> <sigh>  I hereby call Politeness Moons on Niccolo Flychuck and Vynd.
> 
> (And now I'm really gone, honest...)
> 

Well, I don't think this worked, since he didn't actually provide any
specific text for us to vote on the Politeness of.  If he wants to try
again, personaly I'd say that Niccolo hasn't said anything that one could
really take as impolite, except perhaps the Senate as a whole.  I tried to
be polite as well.

                          - Vynd

[email-masked]

> 
> --
> --Alfvaen(Web page: http://www.terranet.ab.ca/~aaron/)
> Current Album--Indigo Girls:Back On The Bus, Y'all
> Current Book--Dan Simmons:Hyperion
> I'm not gay.  I'm British, and I want a cigarette.
> 

------------------------------

Date: Fri, 4 Jul 1997 14:53:23 -0500 (CDT)
From: Mitchell Harding <[email-masked]>
Subject: Re: Acka: Politeness 

At 11:30 AM 7/4/97 -0600, you wrote:
>
>And people wonder why Bascule felt he had to leave?
>
><sigh>  I hereby call Politeness Moons on Niccolo Flychuck and Vynd.
>
>(And now I'm really gone, honest...)

What messages are you calling them on?

Robert Sevin

------------------------------

Date: Fri, 04 Jul 1997 19:04:24 EDT 
From: [email-masked]
Subject: Acka: Auction:  Silver Spaceship

I bid A$50 for the chance to go to Kansas

VG

------------------------------

Date: Fri, 4 Jul 1997 22:44:10 -0500 (CDT)
From: Jason Orendorff <[email-masked]>
Subject: Re: Acka: Stuff happening (or not)

> I am reminding our president of this offer.  Can I jsut give it to him and
> be done with it?  the concept of gift entities has always confused me
> somewhat...
	I want that, I didn't get around to rereading the Cabinet rule
until two days ago and by that time, the offer has expired.
	You can jsut give it to me.  That's what "gift"ness means.
You can still do all the "tradeable" stuff with a gift entity.  In
addition, you can "just give it" to someone without any extra stuff.
	Trikets and A$ are gift.

- -- 
Mohammed
At the University of Upstate New York at Buffalo Martians overran the
world.

------------------------------

Date: Fri, 4 Jul 1997 22:53:40 -0500 (CDT)
From: Jason Orendorff <[email-masked]>
Subject: Re: Acka: It's not that simple

> > Perhaps it would work if conditional proposals were allowed _only_ on the
> > proviso that the result depend on whether another proposal already in the
> > queue passed or failed?
> 
> This is going too far, IMHO.
	I agree with this...

> Since *any* conditional can be done *anyway*
> in the {{braces}}, with the same problems that have been discussed,
> all of this seems a bit hair-splitting to me.  While I agree with
> Mohammed's argument in principle, two-star's amendment is ideal for
> all practical purposes.
	But not this.
	Just as with default votes, just because something is possible
doesn't mean we should make it easy.

- -- 
Mohammed
A zany forgetful brainy parakeet shouted at aliens.

------------------------------

Date: Sat, 05 Jul 1997 00:15:15 -0400
From: Malenkai <[email-masked]>
Subject: Re: Acka: Politeness

> And people wonder why Bascule felt he had to leave?

I for one know how I felt, and what I was thinking, when I wrote the
message for which a politeness moon was called on me.  I had no intent
to be impolite, I was just making points.  BTAIM, remember that 
this medium can be quite limiting; try to construe the message in
question (or its circumstances) as non-impolite, if such a rendering
is reasonable or possible, before calling a politeness moon.
 
> <sigh>  I hereby call Politeness Moons on Niccolo Flychuck and Vynd.

There has been some question as to whether this succeeds.  I agree that
it fails, as "certain message", as used in rule 374, is ambiguous
(I also have no idea what message from either player was impolite):

> Any Player sending a public message should be as polite as possible.
> Any Player may call a Hearing on the matter of whether a certain
> public message from another Player was polite. 

Malenkai
Count Tabula

------------------------------

Date: Sat, 05 Jul 1997 00:21:04 -0400
From: Malenkai <[email-masked]>
Subject: Acka: Hearing

A hearing has been called.  The valid responses, and the relevent rule
are found in the quoted text.  The voting lasts for 3 days.

> In accordance with section 7 of 1230.8 I am calling a Hearing.
> The valid responses are "Keep Promotion" and "Dump Propmotion"

------------------------------

Date: Sat, 05 Jul 1997 00:28:51 -0400
From: Malenkai <[email-masked]>
Subject: Acka: Elder Bascule

Bascule received 11 Elder nominations and has one 1 cycle.  There
are 20 active players, thus we welcome him to the Hall of Elders.
His holiday is April 24th.

The Historian and Web-Harfer have duties.  I must say I really enjoyed
those days of working with Bascule on the Supreme Court.  We were both
Robert Sevin appointees.  That seems so long ago.

Malenkai
Speaker

------------------------------

Date: Sat, 05 Jul 1997 00:31:22 -0400
From: Malenkai <[email-masked]>
Subject: Re: Acka: G&C submissions

Antimatter wrote:

> This message contains two General Equipment Submissions and one Game
> Submission.

This fails, as you are in Gaol.

Malenkai
Acting Gaoler

------------------------------

Date: Sat, 05 Jul 1997 00:37:44 -0400
From: Malenkai <[email-masked]>
Subject: Acka: CFJ 419 (ThinMan)

Niccolo Flychuck failed to deliver a verdict; CFJ 419 has been 
assigned to ThinMan.

Jul 05 00:36 EDT: -10 Niccolo Flychuck: deadbeat on CFJ 419

Clerk of the Courts
- ------------------------------------------------------------------

Call For Judgment 419
  Subject: That's my Machine!  I've got Patent Pending on that!
Initiator: Mohammed
    Judge: Niccolo Flychuck (failed to deliver verdict)
2nd Judge: ThinMan (assigned Jul 05, 1997, 00:37h EDT)
Judgement:

Statement:

Malenkai is guilty of Patent Infringement for possessing "military
lasers" when P2104 was accepted (or shortly thereafter.)

Mohammed's Reasoning:

Rule 716 (Patent Infringement) says:

> When a rule change occurs that causes a new named entity or named
> class of entities to exist, and a Player owns an entity with the
> same name as the new entity or class, that Player shall be Guilty of
> Patent Infringement, unless that entity is any type of Frog.

The main question is whether the rule in question is sufficient to
"cause a new ... class of entities to exist."  Certainly it didn't
cause any actual *examples* of Military lasers to appear.  But I argue
that a "class" of entities is not a concrete thing but an idea-- and
P2104 inserted the *idea* of Military lasers in the ruleset for the
first time.  It said:

> If a player assumes a title which requires a score higher than their
> own, in addition to any penalties required by other rules, that
> player is deemed to have been ambushed by Thargoids in hyperspace
> and blasted into a million pieces, leading to the replacement of any
> Military lasers in the player's possession by Pulse lasers, and the
> loss of 1 point.

Interestingly enough, that would cause Malenkai not to have a Pulse
Laser:

> When a Player becomes Guilty of Patent Infringement they shall:
> 1) deliver the item described in the preceding paragraph to the
>    Gaoler, to be placed in the Gaol's Evidence Room.

------------------------------

Date: Sat, 05 Jul 1997 00:47:28 -0400
From: Malenkai <[email-masked]>
Subject: Acka: CFJ 422 (Mohammed)

CFJ 422 has been reassigned to Mohammed.  It was incorrectly assigned
to Rex Mundi (Gaol) about 24 hours ago.  Once again, we apologize.

Clerk of the Courts
- ------------------------------------------------------------------

Call For Judgment 422
  Subject: Azpiazu Lives?
Initiator: Alfvaen
    Judge: two-star (declined)
2nd Judge: AZTEC GOD (declined)
3rd Judge: Mohammed (selected Jul 05, 1997, 00:47h EDT)
Judgement:

Statement:

Azpiazu was not destroyed by the Blueprint rule.

Alfvaen's Reasoning:

While /dev/joe's amendments to the Blueprint rule was intended to make
inconsistent Blueprints, like most Frankenstein Monsters, destroy
themselves, I don't believe it did so in the case of Azpiazu, for the
simple reason that R597 contains the sentence "This rule takes precedence
over the Rules generally governing Blueprints."

------------------------------

Date: Sat, 05 Jul 1997 00:54:42 -0400
From: Malenkai <[email-masked]>
Subject: Acka: Beldin's Pants

The Beldin's Pants rule has eaten the 'Bascule's vacation lunchbag'.

#award museum : -1 bascules vacation lunchbag

------------------------------

End of Ackanomic Digest V2 #179
*******************************