Subject: Ackanomic Digest V2 #139
From: [email-masked] (Ackanomic Digest)
To: ackanomic-digest

Ackanomic Digest         Sunday, June 15 1997         Volume 02 : Number 139

----------------------------------------------------------------------

Date: Sat, 14 Jun 1997 23:50:50 -0600 (MDT)
From: Aaron Humphrey <[email-masked]>
Subject: Acka: Azpiazu

In the thread where CFJ 402 is judged as FALSE, the following occurs:

Vun veek ago, I posted zee following text for zee Blueprint for Azpiazu:

> Blueprint for Azpiazu:
>
> All sentences that follow this one are, or describe, attributes
> of Azpiazu, and they conflict with this one.

And now zat I haff spent ofer three days constructing zis Monster, and
zee Blueprint has existed for a veek, I haff completed zee construction
uff Azpiazu.

It's alive!  Azpiazu IS ALIVE!

#award Malenkai: Azpiazu: R597

And since(in zis thread at least), additional parts vould haff been
rejected, Malenkai becomes the winner uff zis cycle, is avarded zee honorary
title uff Angry Fillager, and is avarded a Silfer Pitchfork.

#award Malenkai: Silver Pitchfork: R597

Now I am somevat at a loss at to vat happens if zee end uff a Cycle hinges
on zee results uff a CFJ vich is still in judgement.  I vould sink zat
perhaps zee Cycle win does not become final until zee final judgements come
through, but I could be wrong, and I bow to greater experience in zis
matter.

Alfvaen, Mad Scientist

- --
- --Alfvaen(Web page: http://www.terranet.ab.ca/~aaron/)
Song In My Head--Our Lady Peace:Clumsy
Current Book--Sean Stewart:Clouds End
Thou hast besquirted me, oh leotarded one!  The maiden be thine.

------------------------------

Date: Sun, 15 Jun 1997 01:05:50 -0500 (CDT)
From: Jason Orendorff <[email-masked]>
Subject: Re: Acka: TMBSG

> Talking of fruits, wasn't the Amber Banana our first fruit? It became one
> year old on the 4th of this month, soon to be followed by the right handed
> grapefruit, which is one year old *today* exactly. A most auspicious date
> this is. Last June was one fruity month.
	Friday, June 13 was my birthday too.. I received Then, Flood,
and Apollo 18, along with a CD of Bach's 2- and 3-part inventions and
the soundtrack to The Blues Brothers.

- -- 
Mohammed
feeling rather spoiled

------------------------------

Date: Sun, 15 Jun 1997 01:32:46 -0500 (CDT)
From: Jason Orendorff <[email-masked]>
Subject: Acka:  techno-calities

Proposals 2075 and 2076, due to glitches in the wording, are not in
fact Foolish.  :o(

Rule 207.3 requires: "I was young and foolish then, I feel old and
foolish now."

P2075 & '76 say:  "I was young and foolish then, I am old and foolish
now..."

- -- 
Mohammed
Promoter
bummed

------------------------------

Date: Sun, 15 Jun 1997 02:03:39 -0500 (CDT)
From: Jason Orendorff <[email-masked]>
Subject: Acka: Maps (fwd)

	Woo-hoo!

	"Jukkasjarvi Cheez-Whiz 14543543156"

- -- 
Mohammed
doesn't think dogs get into shouting matches

------------------------------

Date: Sun, 15 Jun 1997 09:27:50 -0400
From: Malenkai <[email-masked]>
Subject: Re: Acka: Azpiazu

> In the thread where CFJ 402 is judged as FALSE, the following occurs:

> Now I am somevat at a loss at to vat happens if zee end uff a Cycle hinges
> on zee results uff a CFJ vich is still in judgement.  I vould sink zat
> perhaps zee Cycle win does not become final until zee final judgements come
> through, 

What we typically do is play both threads.  The cycle ended in the one
thread at the time of your post, and not much really happened in the
other thread, except scores did *not* reset, etc.

Fortuantly, the things that happen at the end of a cycle deal mostly
with scores and entities, and those industrious harfers have most of
that stuff logged, so it can be reconstructed.

In cases where one thread seems much more likely than the other, or
the effect is negligible (ie, a trinket was not created, etc), we play
the major thread, and reconstruct the minor details if necessary.  In
this case, I would play the harder thread to retroactively reconstruct.

I will post the Fat Lady stuff in another post.

Malenkai

------------------------------

Date: Sun, 15 Jun 1997 10:26:38 -0400
From: Malenkai <[email-masked]>
Subject: Acka: Fat Lady

In the Fat Lady thread, the Fat Lady is singing.  The following
also occurs per rule 666:

step b), destroy all CGEs, VEs, and RHGs

#award Ackers : -1 Chartreuse Goose Egg
#award Antimatter : -1 Chartreuse Goose Egg 
#award Bascule : -1 Chartreuse Goose Egg 
#award Malenkai : -1 Chartreuse Goose Egg
#award Malenkai : -1 Victory Eggplant
#award Malenkai : -1 Right-Handed Grapefruit
#award Red Barn : -1 Chartreuse Goose Egg
#award Robert Sevin : -1 Chartreuse Goose Egg
#award Robert Sevin : -1 Victory Eggplant

step c), winner awards

#award Malenkai : Right-Handed Grapefruit
#award Malenkai : Badge of Glory
#award Malenkai : winner of cycle

step d), new CGEs

#award   Sunflare  : Chartreuse Goose Egg 
#award   Joon      : Chartreuse Goose Egg 
#award   Ackers    : Chartreuse Goose Egg 
#award   Karma     : Chartreuse Goose Egg 
#award   CV1701    : Chartreuse Goose Egg 
#award   two-star  : Chartreuse Goose Egg 
#award   CarsesraC : Chartreuse Goose Egg 
#award   Red Barn  : Chartreuse Goose Egg 
#award   Robert Sevin   : Chartreuse Goose Egg 
#award   fnord           : Chartreuse Goose Egg 
#award   Niccolo Flychuck  : Chartreuse Goose Egg 
#award   Malenkai          : Chartreuse Goose Egg 

step e) Tax

If the A$+Trinket value exceeds the amount in the
Treasury, a 20% tax (10% to winner) occurs.  I do not
know if this is the case, the Financier should know
this, though.

step f) End of cycle bonuses:

#award      Alfvaen    : 101 A$ :              A   (Aaron Humphrey)
#award      Guy Fawkes : 86 A$ :           A   (Robert Shimmin)
#award      Techno     : 84 A$ :          A   (Jerome Herrman)
#award      Vynd       : 77 A$ :           A   (John McCoy)
#award      Mohammed   : 86 A$ :          A   (Jason Orendorff)
#award      You can call me Al : 70 A$ :  A   (Wally Holland)
#award      mr cwm             : 64 A$ :  AVg  (Eric Murray)
#award      Atilla the Pun     : 63 A$ :   A   (Micah Smukler)
#award      /dev/joe           : 91 A$ :  A   (Joseph DeVincentis)
#award      Mr. Lunatic Fringe : 57 A$ :   A   (Phil Ackley)
#award      Voting Gnome       : 60 A$ :  nV   (Ed Graham)
#award      ThinMan            : 51 A$ :  A   (John Bollinger)
#award      Bascule            : 47 A$ :   A   (Matt Black)
#award      Calvin N Hobbes    : 33 A$ :  A   (Thierry Joffrain)
#award      Antimatter         : 30 A$ :  A   (Ross Morgan-Linial)
#award      breadbox           : 13 A$ :  A   (Brian Raiter)
#award      CV1701             : -2 A$ :  NP   (Chris Vogt)
#award      two-star           : -5 A$ :  A   (Alexandre Muniz)
#award      CarsesraC          : -5 A$ : AV   (Jeroen M.W. van Dijk)
#award      Red Barn           : -9 A$ :  A   (Daniel Knapp)
#award      Robert Sevin       : 6 A$  :   Av  (Mitchell Harding)
#award      fnord              : -12 A$ :  A   (Michael J. Thomas)
#award      Niccolo Flychuck   : -14 A$ : AV   (Uri Bruck)
#award      Malenkai           : 37 A$:   Av  (Randy Hall)

step g) suspend bond payments
 
step h) handicaps

Jun 15 1:50 EDT: -15 Bascule: eggplant weight
Jun 15 1:50 EDT: -30 /dev/joe: eggplant weight
Jun 15 1:50 EDT: -105 Malenkai: eggplant weight
Jun 15 1:50 EDT: -15 Mohammed: eggplant weight
Jun 15 1:50 EDT: -15 Robert Sevin: eggplant weight
Jun 15 1:50 EDT: -15 ThinMan: eggplant weight
Jun 15 1:50 EDT: -15 Voting Gnome: eggplant weight

#award Bascule: Victory Eggplant
#award /dev/joe: Victory Eggplant
#award Malenkai: Victory Eggplant
#award Mohammed: Victory Eggplant
#award Robert Sevin: Victory Eggplant
#award ThinMan: Victory Eggplant
#award Voting Gnome: Victory Eggplant

step i) Bonds are resumed as if everyone's score was
their eggplant weight at the end of the last cycle.

step j) The cycle lasted a few hours longer than 47 days

Ackers is removed from the game
Joon is removed from the game if e was on vacation for 30 days
or more.  I do not know that.

step k) reset

The cycle number is set to 15, the magic number is set to 199

step l) free the Gaolbirds

Attila the Pun is released from Gaol, if still there.

step m) check for infinite winner loop - negative as far as I can see

step n) Other end of cycle stuff (rules 593 and 670)

rule 593 Archaeologist determiniation
	101 Alfvaen - Thread split on CFJ 404.
                      CFJ 404 TRUE => Alfvaen is Scientist already by
                                      rule 596,
                      CFJ 404 FALSE => otherwise Archaeologist
                      This may not be that clear cut, though, depending
                      on *when* Alfvaen unbecomes MS in CFJ 404 FALSE
                      thread.  Assuming he is *not* Arch, it follows below:
         
         71 Mohammed - Inventor
         61 /dev/joe - Archaeologist (we should fix this)
         13 breadbox - would become new archaeologist in CFJ 404 TRUE,
                       or some case of CFJ 404 FALSE

rule 670 Commission d'Arts

Cycle lasted longer than 30 days
The last Commission was called in March at the end of cycle 11, so in
this thread, the Commission is called and has 7 days to produce a
report.  I nominate breadbox's 'Hubert Feathers' treasure.

Malenkai
Fat Lady Harfer

------------------------------

Date: Sun, 15 Jun 1997 10:37:12 -0400
From: Malenkai <[email-masked]>
Subject: Re: Acka: Krykec (breadbox)

> I would just like to point out that the Officer in Charge of Random Things
> is obligated to randomly select a Krykec to help the W-File in their
> investigation into the disappearance of the Church rule.

I also point out that players are permitted to *volunteer* for this
honor if they do so within 24 hours of the abduction.

IAC, breadbox has been selected Krykec.

Malenkai
negligent OICoRT

------------------------------

Date: Sun, 15 Jun 1997 10:37:49 -0400
From: Malenkai <[email-masked]>
Subject: Acka: BWG

"Not it!"

Malenkai

------------------------------

Date: Sun, 15 Jun 1997 11:22:44 -0400
From: Malenkai <[email-masked]>
Subject: Acka: Donation

I am donating 1 A$ to the Vulcan Party

#transfer Malenkai,Vulcan : 1 A$

Malenkai

------------------------------

Date: Sun, 15 Jun 1997 11:25:56 -0400
From: Malenkai <[email-masked]>
Subject: Acka: Notice

This notice is required by rule 2059.  Player Malenkai has
submitted an application to the Speaker requesting rank of "GOD".

Players may object to Malenkai obtaining the rank of "GOD"; the
procedure for doing so is described in rule 2059.

Malenkai
Speaker

------------------------------

Date: Sun, 15 Jun 1997 21:58:14 -0700
From: [email-masked] (fnord)
Subject: Acka: more fun Trinket stuff

I am hereby creating a trinket called 'God-like status ( as defined in
"Amung Gods"'.  It is a silver badge, with the word "GOD" written on 
it in big letters, and the words "In Eris we don't trust" written around
the edge in real tiny letters.  It's value is A$23 (as are most of my
trinkets).

#award fnord: -A$42:trinket creation.

fnord

- -- 
Michael J. Thomas                              [email-masked]
"Opinions are falling like drops of rain"  In that case, I'm in a downpour!

------------------------------

Date: Sun, 15 Jun 1997 22:04:50 -0700
From: [email-masked] (fnord)
Subject: Re: Acka: more fun Trinket stuff

fnord writes:
> I am hereby creating a trinket called 'God-like status ( as defined in
> "Amung Gods"'.  It is a silver badge, with the word "GOD" written on 
> it in big letters, and the words "In Eris we don't trust" written around
> the edge in real tiny letters.  It's value is A$23 (as are most of my
> trinkets).
> 
> #award fnord: -A$42:trinket creation.

Whoops, too many numerical constants running through my head.  I meant
to say

#award fnord: -A$23: trinket creation "god-like status"

fnord

------------------------------

Date: Sun, 15 Jun 1997 22:21:00 -0700
From: [email-masked] (fnord)
Subject: Re: Acka: Notice

Malenkai writes:
> This notice is required by rule 2059.  Player Malenkai has
> submitted an application to the Speaker requesting rank of "GOD".
> 
> Players may object to Malenkai obtaining the rank of "GOD"; the
> procedure for doing so is described in rule 2059.

I have an objection to the player Malenkai becoming a "GOD", and
am publicly saying so.  The matter will be brought to a CFJ (by whom?).
I am hoping this objection will be processed (CFJ written, distributed,
accepted, and judged) within 5 days, or else it will be rendered null
and void (assuming that the phrase "all are rendered null and void"
does not actually refer to everything in the game).

fnord

------------------------------

Date: Sun, 15 Jun 1997 11:44:11 -0600 (MDT)
From: Aaron Humphrey <[email-masked]>
Subject: Re: Acka: proto-RFC on Alignments

> I've done some research on alignments, and here's what I've got so far.  
> There are ten alignments.   Eight of those alignments form 4 opposite pairs,
> as follows:
> 
> weird - straight
> violent - peaceful
> government - corporate
> liberal - conservative
> 
> Along with those eight, there are the following two:
> 
> fanatic - any two things aligned fanatic are opposites of each other
> 
> criminal - criminals have no opposites.
> 
> This info comes from the Illuminati: New World Order collectible card game
> from Steve Jackson Games.  I checked the original Illuminati non-collectible
> card game, and the only difference was that Corporate changed to Communist.

True.  Also, in the original Illuminati game, it's not a question of having
_an_ alignment, but more whether you were aligned along each of the varying
axes.  (I recall one group which was Weird, Violent, Communist, Fanatic,
and Criminal--a real prize for the Bermuda Triangle, who wanted to have
groups for each of the alignments.)  Whether we want to do the same here,
though...

> Here are some ideas I had on what to do with alignments.  Any feedback?
> 
> We can let any entity have an alignment, or we can limit it to certain
> entities.  Limiting sounds easier, as I wouldn't want to have 3 Liberal
> Points which couldn't be with 25 Conservative points, although I can be
> convinced otherwise, if we want to modify win conditions to base off of
> types of points.

I'd say that only nameable, or possibly tradeable, entities should be
aligned.  That could, however, include rules(would the Financier rule be
"government" or "corporate"?  :-), and proposals(which would determine the
alignment of the Rule).  Trinkets, Blueprints, Gadgets, certainly.

> For a duel, your second can not be of opposite alignment.

And maybe you get more points for defeating a player of opposite alignment,
and fewer for defeating a player of the same alignment.

> You can only use a gadget if the player and the gadget do not have opposite
> alignments.

How easy would it be for a player to change eir alignment?  If you could
change your alignment before and after using the Gadget, that would have no
effect.  Some minimum time between alignment changes would be in order.
Also, if multiple alignments are allowed, then some alignments should be
immutable--"Silly" players should have the "Weird" alignment, Senators and
the President would have "Government"; Religions could specify mandatory or
forbidden alignments for their members or priests; etc.

> Proposals can have alignments assigned to them (by the proposer?  by someone
> else?) and the number of points gotten from voting on it could change based
> on whether or not you have an opposite or the same alignemnt

Or, to be extreme, your NO votes could count more if you're aligned against
it, and your YES votes more if you're aligned with it.  But that would
probably be more trouble than it's worth.

> We can also have some inventions made that can temporarily or permanently
> alter alignments, same thing with Otzma cards.

Without the player being able to change them, you mean?

> Well, that's a proto-RFC.  any comments or ideas?  Any suggestions just how
> deep I could/should go with this?

I think that just starting with the basics(Alignments exist), and then
building on it from there, or allowing others to build, would be the best.
(Don't forget "Alignments may only be assigned or changed, or have effects,
as described in the Rules".  :-)  Also, to get Malenkai's vote, make sure
it doesn't make too much more work for the Officers.  :-)

- --
- --Alfvaen(Web page: http://www.terranet.ab.ca/~aaron/)
Current Album--Paula Abdul:Spellbound
Current Book--Sean Stewart:Clouds End
Nonsense makes strange bedfellows.

------------------------------

Date: Sun, 15 Jun 1997 09:44:19 -0800
From: "Ross Morgan-Linial" <[email-masked]>
Subject: Re: Acka: proto-RFC on Alignments

[email-masked] (fnord) wrote:
> I've done some research on alignments, and here's what I've got so far.  
> There are ten alignments.   Eight of those alignments form 4 opposite pairs,
> as follows:
> 
> weird - straight
> violent - peaceful
> government - corporate
> liberal - conservative
> 
> Along with those eight, there are the following two:
> 
> fanatic - any two things aligned fanatic are opposites of each other
> 
> criminal - criminals have no opposites.

Looks right. Also, something can have more than one alignment, but can't have 
two opposite alignments (except for being fanatic). Things get bonuses for 
working against things of opposite alignments and penalties for working against 
things of the same alignment. For example, you might gain 2 points for voting 
AGAINST a proposal made by a player with opposite alignment (for each alignment 
which is opposite - a wierd corporate vs. a straight government is 4 points), 
and lose 2 points for voting AGAINST something made by a player of the same 
alignment.

> This info comes from the Illuminati: New World Order collectible card game
> from Steve Jackson Games.  I checked the original Illuminati non-collectible
> card game, and the only difference was that Corporate changed to Communist.

Well, technically, Communist changed to Corporate. I like the original better 
(government and corporate aren't quite so opposite).

> Here are some ideas I had on what to do with alignments.  Any feedback?
> 
> We can let any entity have an alignment, or we can limit it to certain
> entities.  Limiting sounds easier, as I wouldn't want to have 3 Liberal
> Points which couldn't be with 25 Conservative points, although I can be
> convinced otherwise, if we want to modify win conditions to base off of
> types of points.
> 
> For a duel, your second can not be of opposite alignment.

Hmm. Again, simply prohibiting matches of opposite alignments is bad, since you 
might have three alignments in common and one opposite (both Fanatic, for 
example).

> You can only use a gadget if the player and the gadget do not have opposite
> alignments.

Same problem. A point gain/loss might work here, I suppose. Would a gadget's 
blueprint specify its alignment? I expect most gadgets would be Neutral (or 
Wierd).

> Proposals can have alignments assigned to them (by the proposer?  by someone
> else?) and the number of points gotten from voting on it could change based
> on whether or not you have an opposite or the same alignemnt

See above.

> We can also have some inventions made that can temporarily or permanently
> alter alignments, same thing with Otzma cards.

In the original, the "Orbital Mind Control Lasers" (yes, them) could reverse 
one alignement of one group each battle. Unfortunately, the name is already in 
use.

> Well, that's a proto-RFC.  any comments or ideas?  Any suggestions just how
> deep I could/should go with this?

I like it. Perhaps an alternate points/currency which you gain/lose by doing 
things for/against those of similar/opposite alignments? (good idea/bad idea? 
too many/of these things?)
- -------------------------------
Antimatter * [email-masked]
You have the power of negation.

------------------------------

Date: Sun, 15 Jun 1997 12:52:37 -0500 (CDT)
From: "Joseph W. DeVincentis" <devjoe>
Subject: Re: Acka: Fat Lady

> step e) Tax
> 
> If the A$+Trinket value exceeds the amount in the
> Treasury, a 20% tax (10% to winner) occurs.  I do not
> know if this is the case, the Financier should know
> this, though.

IN the past, the "A$ in circulation" has been construed to mean "owned A$",
so that only the A$ owned by players and organizations is counted, and in
particular that the undeads' A$ (which were in the treasury, but haunted)
did not count.  Now, however, the undeads' possessions are simply owned,
so they must count in the "in circulation" total.  There are A$36352
in circulation and $9933 in trinkets by this calculation, and this
approx. A$46000 is more than the (less than A$30000) left in the treasury,
so the tax occurs.  (Under the old system, the total A$ in circulation was
only 25172, and this plus the trinkets added to only a bit over A$35000,
and the tax would not occur).

In any case, here are the A$ owned by players and undead (all that
is affected by the tax):

Ackers has 507
Alfvaen has 50
Antimatter has 1315
Atilla the Pun has 845
Bascule has 845
breadbox has 1029
Calvin N Hobbes has 823
CarsesraC has 980
CV1701 has 888
/dev/joe has 3633
fnord has 601
Guy Fawkes has 359
Joon has 894
Karma has 882
Malenkai has 857
Mohammed has 1305
mr cwm has 596
Mr. Lunatic Fringe has 176
Niccolo Flychuck has 138
Robert Sevin has 1003
Sunflare has 892
Techno has 897
ThinMan has 1540
two-star has 525
Voting Gnome has 1415
Vynd has 928
You can call me Al has 582
AirHead (undead) haunts 1304
Brinjal (undead) haunts 687
Clairence (undead) haunts 1200
fon (undead) haunts 327
G. Peefalt (undead) haunts 967
Jammer (undead) haunts 388
Lestrade (undead) haunts 1179
Ludwig (undead) haunts 700
Narf (undead) haunts 215
Pascal (undead) haunts 286
Strider (undead) haunts 235
Swann (undead) haunts 1312
23 Skidoo (undead) haunts 1191
this is not a name (undead) haunts 545
Uncle Sam (undead) haunts 643
Wayne (undead) haunts 1

------------------------------

Date: Sun, 15 Jun 1997 12:14:51 -0600 (MDT)
From: Aaron Humphrey <[email-masked]>
Subject: Acka: Retraction

I am retracting Proposal 2065; in the interval between my original
submission, retraction and resubmission without the Victory Eggplant stuff,
Malenkai and Vynd seem to have made it redundant.

- --
- --Alfvaen(Web page: http://www.terranet.ab.ca/~aaron/)
Current Album--Paula Abdul:Spellbound
Current Book--Sean Stewart:Clouds End
A rose by any other name would still have thorns.

------------------------------

Date: Sun, 15 Jun 1997 15:07:11 -0400
From: Malenkai <[email-masked]>
Subject: Acka: CFJ 408 (CnH)

CnH has been picked.

Clerk of the Courts
- ------------------------------------------------------------------

Call For Judgment 408
  Subject: They Might Be Amung Gods
Initiator: Rule 2059
    Judge: Calvin N Hobbes (selected Jun 15, 1997, 15:07h EDT)
Judgement:

Statement:

fnord's objection to Malenkai's rank of "GOD" application shall
prevent Malenkai from obtaining that rank.

Rule 2059's Reasoning:

I certainly wondered, along with fnord, what would happen.  Since
no one but a "GOD" may change rule 2059 (unless precedence in the rules
makes that provision false), and no one may become a "GOD" except as
described in rule 2059, here we are.

It does seem like the rules submit the CFJ, and the rule 405 requires
the Speaker to perform tasks that are required, but for which the 
rules do not assign a doer.  I do think that rule 2095 is the initiator
though, if that is possible, and the Speaker is Platonically required
to "observe and report" on the change in the game state.  That is always
up for debate too.

As for the actual statement, the rules are "unclear" on that.  The 
statement I have "observed" seems reasonable.  This is called creating
game custom on the fly ;-)

------------------------------

Date: Sun, 15 Jun 1997 15:09:29 -0400
From: Malenkai <[email-masked]>
Subject: Acka: Notice

This notice is required by rule 2059.  Player /dev/joe has
submitted an application to the Speaker requesting rank of "GOD".

Players may object to /dev/joe obtaining the rank of "GOD"; the
procedure for doing so is described in rule 2059.

Malenkai
Speaker

------------------------------

Date: Mon, 16 Jun 1997 00:41:51 -0700
From: [email-masked] (fnord)
Subject: Re: Acka: CFJ 408 (CnH)

Malenkai writes:
> ------------------------------------------------------------------
> 
> Call For Judgment 408
>   Subject: They Might Be Amung Gods
> Initiator: Rule 2059
>     Judge: Calvin N Hobbes (selected Jun 15, 1997, 15:07h EDT)
> Judgement:
> 
> Statement:
> 
> fnord's objection to Malenkai's rank of "GOD" application shall
> prevent Malenkai from obtaining that rank.
> 
> Rule 2059's Reasoning:
> 
> I certainly wondered, along with fnord, what would happen.  Since
> no one but a "GOD" may change rule 2059 (unless precedence in the rules
> makes that provision false), and no one may become a "GOD" except as
> described in rule 2059, here we are.

Actually, if 2058 also passed, anything defined as a Universal Constant
can be modified by a player who has a God-like status ( as defined in "Amung
Gods" (which I may or may not happen to have), and "GOD" is a Universal
Constant.

> As for the actual statement, the rules are "unclear" on that.  The 
> statement I have "observed" seems reasonable.  This is called creating
> game custom on the fly ;-)

The statement I thought would have been more appropriate would be
"Malenkai has the status of 'GOD'", but that could have been too black
and white.  I'm also wondering whether the statement submitted to the 
Speaker has to be a public action, since R2059 never declared that
the action could be done in a private message, "Public Actions" (260?)
decalres it defaults to having to be a public message for the 
action to have taken place.  How do we *know* the player Malenkai 
submitted the requisite information to the Speaker, regardless of the
fact that they are one and the same person?

fnord

------------------------------

Date: Sun, 15 Jun 1997 16:07:44 -0400
From: Malenkai <[email-masked]>
Subject: Re: Acka: CFJ 408 (CnH)

> The statement I thought would have been more appropriate would be
> "Malenkai has the status of 'GOD'", but that could have been too black
> and white.  

That would seem to be trivially false.

> How do we *know* the player Malenkai submitted the requisite
> information to the Speaker, regardless of the
> fact that they are one and the same person?

Well, submissions of CFJs and Proposals and whatnot are sent via private
mail to the appropriate officer.  That seemed like a reasonable
construction of "submit to the speaker".  I dunno.  Given the rules
ambiguities, I think we just make reasonable game custom on the fly.
I do not think the rule can do what it claims to do anyway.

Malenkai

------------------------------

Date: Mon, 16 Jun 1997 01:15:38 -0700
From: [email-masked] (fnord)
Subject: Re: Acka: CFJ 408 (CnH)

Malenkai writes:
> > The statement I thought would have been more appropriate would be
> > "Malenkai has the status of 'GOD'", but that could have been too black
> > and white.  
> 
> That would seem to be trivially false.

Really?!?  It would seem trivially true to me.  I know for certain
that you match all the requirements necessary to achieve "GOD" status.
What would make it false, aside from perhaps timing issues?

fnord

------------------------------

Date: Sun, 15 Jun 1997 16:30:32 -0400
From: Malenkai <[email-masked]>
Subject: Re: Acka: CFJ 408 (CnH)

> Really?!?  It would seem trivially true to me.  I know for certain
> that you match all the requirements necessary to achieve "GOD" status.
> What would make it false, aside from perhaps timing issues?

From the rule:

>        4) When someone passes the scrutiny described above they are given
> "GOD" status with all the rights and privliges [sic] there of.

The rule says in 3 different places how one becomes a "GOD".  This
statement has intra-rule precedence.  It seems that there is a "scrutiny"
phase somewhere.  To be honest, it may be effective when the Speaker
posts the notice, and you may be right, I dunno.  However, there seemed
to be an approval phase somewhere, and the rule does not describe how
that is to be done, so I dunno.  In the case that I have to say something,
I proclaim that Malenkai and /dev/joe have the rank of "GOD", and thus
have "the rights and privliges [sic] there of".

Malenkai
Speaker

------------------------------

Date: Sun, 15 Jun 1997 16:47:00 -0400
From: Malenkai <[email-masked]>
Subject: Acka: Treasures Found

Mr. Lunatic fringe has found treasure 157, and Mohammed has found 
treasure 159.  The maps were:

T157 Map: Post 'Jukkasjarvi Cheez-Whiz 342545' as a quoted string to
the public forum.
T159 Map: Post 'Jukkasjarvi Cheez-Whiz 14543543156' as a quoted string to
the public forum.

#transfer buried,Mohammed : 4 BV
#transfer buried,Lunatic Fringe : 4BV

Malenkai

------------------------------

Date: Sun, 15 Jun 1997 16:48:26 -0400
From: Malenkai <[email-masked]>
Subject: Acka: Phoebe (breadbox)

breadbox, out resident Krykec, has found Phoebe as well.

------------------------------

Date: Sun, 15 Jun 1997 13:42:07 -0900
From: Phil Ackley <[email-masked]>
Subject: AckaA: Godliness 

I am one of two (?) players in Ackanomic who can never become a god :)

>2) A person has "GOD" status when they have been deemed *enlightened*,
>hold a public office, have donated to any organization in Ackanomic and
>must have created at least one trinket or gaget. They must be a voting
>player, who has lost no CFJs in the current cycle.

I think one of our god's neds to hange this little section :)

Mr. Lunatic Call me Persecuted Fringe

------------------------------

Date: Sun, 15 Jun 1997 13:43:49 -0900
From: Phil Ackley <[email-masked]>
Subject: Acka: Objections 

I am objecting to /dev/joe's application to become a god, just as I am
objecting to Malenkai's application to become a god.  I will object to all
aplications to become gods until the enlightenment portion is repealed
(this assumes that these two will become god's anyway, I guess).

Mr. Lunatic Fringe
Do I need to write a CFJ?

------------------------------

Date: Sun, 15 Jun 1997 17:59:13 -0400
From: jordan james <[email-masked]>
Subject: RE: Acka: Treasures Found

- ------ =_NextPart_000_01BC79B5.DA586980
Content-Type: text/plain; charset="us-ascii"
Content-Transfer-Encoding: 7bit

- -----Original Message-----
From:	Malenkai [SMTP:[email-masked]]
Sent:	Sunday, June 15, 1997 4:47 PM
To:	[email-masked]
Subject:	Acka: Treasures Found

Mr. Lunatic fringe has found treasure 157, and Mohammed has found 
treasure 159.  The maps were:

T157 Map: Post 'Jukkasjarvi Cheez-Whiz 342545' as a quoted string to
the public forum.
T159 Map: Post 'Jukkasjarvi Cheez-Whiz 14543543156' as a quoted string to
the public forum.

#transfer buried,Mohammed : 4 BV
#transfer buried,Lunatic Fringe : 4BV

Malenkai

Malenkai I would like to know how one goes about finding treasure?

          -Karma

- ------ =_NextPart_000_01BC79B5.DA586980
Content-Type: application/ms-tnef
Content-Transfer-Encoding: base64

- ------ =_NextPart_000_01BC79B5.DA586980--

------------------------------

Date: Sun, 15 Jun 1997 18:04:48 -0400
From: Malenkai <[email-masked]>
Subject: Acka: CFJ 409 (Vynd)

Vynd has been picked.

Clerk of the Courts
- ------------------------------------------------------------------

Call For Judgment 409
  Subject: They Might Be Amung Gods II
Initiator: Rule 2059
    Judge: Vynd (selected Jun 15, 1997, 18:04h EDT)
Judgement:

Statement:

Mr. Lunatic Fringe's objection to /dev/joe's rank of "GOD" application
shall prevent /dev/joe from obtaining that rank.

Rule 2059's Reasoning:

See CFJ 408.  No one came up with a better idea, IMHO :)

------------------------------

Date: Sun, 15 Jun 1997 18:08:25 -0400
From: Malenkai <[email-masked]>
Subject: Re: Acka: Treasures Found

> Malenkai I would like to know how one goes about finding treasure?

Treasure is described by rule 1217.  You have to meet the conditions
described in the map created by the person who created in the treasure.
As these treasures are part of a scam, they are bad examples.  There
is a found treasure page at http://www.itw.com/~malenkai/ackabta.htm
that has better examples.

BTW, your mailer is adding some sort of gizz to your mail that is
weirding out (my admittedly ancient) mail client.

Malenkai

------------------------------

Date: Mon, 16 Jun 1997 04:04:01 -0700
From: [email-masked] (fnord)
Subject: Acka: RoJ plea

I am willing to buy RoJ's from other players.  This is not, however, an
offer.  Before I buy an RoJ from anyone, I will need to determine whether or
not I have seen that RoJ's content first, before I determine the price I am
willing to pay.

fnord

------------------------------

Date: Sun, 15 Jun 1997 20:14:38 -0400
From: Malenkai <[email-masked]>
Subject: Acka: CFJ 404 Verdict

CFJ has been judged TRUE.  In other news, TMBG (They Might Be GODs)
are on IRC now ;)

Clerk of the Courts
Wearing a New Tour Hat
- --------------------------------------------------------------------

Call For Judgment 404
  Subject: I Am Still Utterly Mad!
Initiator: Alfvaen
    Judge: Bascule (selected Jun 11, 1997, 20:17h EDT)
Judgement: TRUE

Statement:

Alfvaen will remain Mad Scientist even if Azpiazu is transferred to
Malenkai and the Cycle ends as a result.

Alfvaen's Reasoning:

[This reasoning has been pre-processed by Zee Bad Transylvanian
Accent-English translator(which, however, is still in beta-testing).]

I was somehow operating under the assumption that I would lose the office
of Mad Scientist when I completed a Frankenstein Monster.  However, upon
rereading zee relefant rules, I have come to the conclusion that there is
no basis in the rules for this assumption.

I quote from Rule 596, first:

   This Office can only be filled or transferred as follows: If the
   seat is vacant, it is filled by the last Player to take possession
   of any Frankenstein Monster. If no such player exists, the seat
   shall be filled by Election for Office.

Zis quite clearly delineates how the office is to be filled if it becomes
facant, but how may it become so?  If it were to be vacated when the
Monster was completed, it would be mentioned at the end of Rule 597, which
deals with the sequence of efents when the Monster is completed:

   viii) The Mad Scientist shall exclaim, "It's alive! <name> IS
   ALIVE!"

   ix) The <name> Monster is awarded to the last Player other than the
   Mad Scientist to have dug up and delivered a Part that was
   successfully attached (i.e. not rejected) to the Monster. This
   Player then owns the <name> Monster.

   x) If this Player also submitted the last Part in the case where any
   additional Parts would have been rejected, that Player shall also
   win the current cycle, be awarded the honorary title of Angry
   Villager, and be awarded a Silver Pitchfork (a non-unique ownable
   entity).

   xi) The Blueprint is hidden away and may never, ever be used again
   to create another Monster. If the <name> Monster ever ceases to
   exist, its Blueprint instantly crumbles into useless dust.

This regulates the transferrence of the Monster upon its completion, the
possible end of cycle, etc., but makes no mention of the transfer of the
office of Mad Scientist.  I am thus forced to conclude that the office of
Mad Scientist can only be vacated by the normal means--resignation,
impeachment, etc.

So I vill get zee chance to create a new Monster!!!

Bascule's Reasoning:

Alfvaen said it all.

------------------------------

End of Ackanomic Digest V2 #139
*******************************