Subject: Ackanomic Digest V1 #543
From: [email-masked] (Ackanomic Digest)
To: ackanomic-digest

Ackanomic Digest       Friday, February 28 1997       Volume 01 : Number 543

----------------------------------------------------------------------

Date: Fri, 28 Feb 1997 01:24:23 -0800 (PST)
From: Brian Raiter <[email-masked]>
Subject: Re: Acka: Ghost (mr cwm)

> neuro

I play "neuros".

mr cwm
Mohammed
ThinMan
/dev/joe
IdiotBoy
breadbox

------------------------------

Date: Fri, 28 Feb 1997 00:40:09 -0900
From: Phil Ackley <[email-masked]>
Subject: Re: Acka: RFC legalizing errors 

>RFC
>legalizing certain retractable errors
>Malenkai
>

I like it, but I remember when I suggested the same thing (in june?) it was
pretty strongly opposed.

snowgod

------------------------------

Date: Fri, 28 Feb 1997 00:44:04 -0900
From: Phil Ackley <[email-masked]>
Subject: Re: Acka: CFJ 348 Verdict 

>CFJ 348 has been judged FALSE.
>
>Clerk of the Courts
>------------------------------------------------------------------------
>Call For Judgement 348
>  Subject: Haunted Houses
>Initiator: breadbox
>    Judge: Calvin N Hobbes (selected Feb 23, 1997, 15:15h EST)
>Judgement: FALSE
>
>Statement:
>
>Robin Hood's house is dangling.

Does this mean that there are several buildings still dangling, even if we
have not determined what they are yet?  If the undead houses weren't
dangling, something must be dangling in there place.

snowgod
it must have been mass hysteria

------------------------------

Date: Fri, 28 Feb 1997 01:40:58 -0800 (PST)
From: Brian Raiter <[email-masked]>
Subject: Re: Acka: RFC legalizing errors

> RFC
> legalizing certain retractable errors
> Malenkai

Urk. Part of me thinks this is a good idea. Part of me would rather
not put this into the rules....

b

------------------------------

Date: Fri, 28 Feb 1997 01:03:41 -0900
From: Phil Ackley <[email-masked]>
Subject: Acka: New Player 

We have a new player in Ackanomic.  His real name is Kyle Gullings and his
email address is [email-masked] ande is subscribed to the digest
version of the list.  Malenkai has been chosen as his mentor.

He has chosen Smiley to be his Ackanomic name.

Special note: Smiley is using his dad's email account, so please remember
that he is Kyle Gullings and his father is "Stephen D. Gullings"

In response to the Market research question he answers:

>Hey, I was at the AckaNomic pages today because I had found it through
>Yahoo!.  You see, last summer I didn't have the internet, and I had to
>go to the Public Library to log on.  Even there, I could only stay on
>for a half an hour, and I couldn't go into any chat rooms or download
>anything.  It was boring.  One good thing that came of it, though, was
>that I found this game that looked like a lot of fun(Nomic). I couldn't
>play it, though, 'cause you couldn't use e-mail!!  I hated it, and
>wanted to play, but forgot the address.  Well, I found it!!  It still
>looks fun, so why don't you just e-mail me back and give me some info,
>beginner's tips, or anything else.  Okay?  Well, gotta' go!  Bye!

Please take a moment to welcome him to Ackanomic!!!

snowgod
Registrar

------------------------------

Date: Fri, 28 Feb 1997 12:11:51 +0200 (EET)
From: Uri Bruck <[email-masked]>
Subject: Re: Acka: Gumball

On Thu, 27 Feb 1997, Malenkai wrote:

> I am certainly against the commercialization of Acka, but I found the
> following private e-mail I received amusing.
> 
> Malenkai
> --------------------------------------------------------------------

I think it would be no skin of our noses if we were to place such a link.
Doing this for money would be more trouble than it's worth. So if we
choose to do this, it would be best to do it for free.

One consideration is that it it's only this one guy.  So if we do agree,
we should also ask him not to promote us as an advertising media.

Niccolo Flychuck

------------------------------

Date: Fri, 28 Feb 1997 01:13:46 -0900
From: Phil Ackley <[email-masked]>
Subject: Acka: Fictionary 

I just realized that I have not released the fictionary results and I am
past due.  I spologize.  I'll get them out first thing tommororow (okay,
today, but not until after I go to bed).  I'd do it now, but I am
frustrated by my computer at the moment and am in no mood to attack a
database full of mail I marked as important.

snowgod
apologetic

------------------------------

Date: Fri, 28 Feb 1997 01:18:01 -0900
From: Phil Ackley <[email-masked]>
Subject: Re: Acka: Just a note 

>>snowgod
>>kolokovic
>
>kirayllaeraj?    : )

ROFL

>CnH
>haarfjarimakat eee rikatse-irpaj

Rikatse-irpaj io rikatseirpaj?

------------------------------

Date: Fri, 28 Feb 1997 12:17:01 +0200 (EET)
From: Uri Bruck <[email-masked]>
Subject: Re: Acka: RFC legalizing errors

I'm for this one.  In fact, it's high time we put some language to this
effect in PartyChess. There was some discussion to that effect a while
back when I erronesouly confirmed a move, and I never got around to it. 
However, I think 'undetected' should be unambiguated.
Once an error is mentioned on the public forum, it should be considered
as having been detected. 

Niccolo Flychuck

On Thu, 27 Feb 1997, Malenkai wrote:

> RFC
> legalizing certain retractable errors
> Malenkai
> 
> ---
> 
> It is my opinion that we need a type (5) meta rule as per Steve's
> essay.  The gist is that illegal moves or non-moves that go undetected
> for 14 days become legal.  The justification is that it would be next
> to impossible to recover from these.  See Steve's essay off the main
> web page for more discussion.  This can be put either as part of Crime,
> or as new Rule 101.1.  There are pros and cons to both.  In any case, it
> needs precedence over rule 103 to adjust the game state retroactively.
> 
> I would appreciate any comments.  This sort of tinkering can have a
> serious effect on the way the game is played.  I prefer this sort of
> change than (5') from Steve's essay.
> 
> There is a precedent for this: my Publically Knowable proposal which
> created what is now rule 205.  Basically score changes have a type (5)
> meta rule now with a 14 day SoL.  I chose 14 days here to be consistent.
> 
> Malenkai
> -----------------------------------------------------------------------
> 
> Amend R 713, "Crime", to add the following paragraph directly
> after the second paragraph:
> 
> "
> If, however, an illegal or impossible change to the game state goes
> undetected for at least 14 days, the action or inaction which caused
> that change is considered legal, but it is still a Crime.  The change
> is deemed to have occurred.  This paragraph has precedence over rule 103.
> "
> 

------------------------------

Date: Fri, 28 Feb 1997 05:15:40 -0500 (EST)
From: [email-masked]
Subject: Re: Acka: Fragment Auctions 

I bid A$ 10 for the fragments in both Auction 1 and Auction 3

------------------------------

Date: Fri, 28 Feb 1997 06:00:10 -0500 (EST)
From: [email-masked]
Subject: Acka: Monopoly 

Fellow Ackanomia citizens,

Let me begin by explaining why I did not RFC: my Monopoly proposal.

In certain cases, such as Malenkai's RFC: regarding illegal play, I think the
RFC is a good tool.  We are talking, in those cases, about a rule that has a
serious impact on our ruleset, that needs to be implemented in one fashion or
another.  A healthy public discussion before hand to ensure that a rule gets
passed is needed.

In the case of rules like Monopoly money, where the only intent is to add fun
to the game, RFC's are not important.  And if we RFC'd every rule, no rule
would ever be proposed that didn't have a very good chance of being accepted.
 That, to me, takes a bit of the fun out of the game.  So... I will probably
continue to post proposals like Monopoly money without RFC'ing them, and I
will probably start posting other rule proposals with RFC's first.

Secondly, I have retracted proposal 1756.  There were, in fact, some large
unforseen problems with it.  I have re written and re submitted it.  I hope
this time it meets with your approval :)

Among the changes:  It's a modest proposal, it lessens the workload on the
officer in charge of random things and it ensures that other streets can
co-exist with the streets in the rule.

Besides... if you don't vote for it, I'll send out one of my Lieutenants to
break your kneecaps.

Narf
Godfather

------------------------------

Date: Fri, 28 Feb 1997 07:12:22 -0500
From: Malenkai <[email-masked]>
Subject: Re: Acka: RFC legalizing errors

Niccolo Flychuck wrote:

> However, I think 'undetected' should be unambiguated.

Yes, I thought about changing "undetected" to "unreported".

Malenkai

------------------------------

Date: Fri, 28 Feb 1997 08:13:04 -0500
From: Malenkai <[email-masked]>
Subject: Acka: RFC v2

RFC version 2
legalizing certain retractable errors
Malenkai

I've added Niccolo's suggestion, and (perhaps an unnecessary) bit
about events occurring in the absense of officers reporting them
(like the losing of the Great Trombone).

- -----------------------------------------------------------------------

Amend R 713, "Crime", to add the following paragraph directly
after the second paragraph:

"
If, however, an illegal or impossible change to the game state goes
unreported for at least 14 days, the action or inaction which caused
that change is considered legal, but it is still a Crime.  The change
is deemed to have occurred.  The preceeding does not apply to events
which occur, but whose occurrance is not (or erroneously) reported.
This paragraph has precedence over rule 103.
"

------------------------------

Date: Fri, 28 Feb 1997 07:30:12 -0600
From: john duncan <[email-masked]>
Subject: Re: Acka: New Player

Phil Ackley wrote:
> 
> We have a new player in Ackanomic.  His real name is Kyle Gullings and his
> email address is [email-masked] ande is subscribed to the digest
> version of the list.  Malenkai has been chosen as his mentor.
> 
> He has chosen Smiley to be his Ackanomic name.
> 
> Special note: Smiley is using his dad's email account, so please remember
> that he is Kyle Gullings and his father is "Stephen D. Gullings"
> 
> In response to the Market research question he answers:
> 
> >Hey, I was at the AckaNomic pages today because I had found it through
> >Yahoo!.  You see, last summer I didn't have the internet, and I had to
> >go to the Public Library to log on.  Even there, I could only stay on
> >for a half an hour, and I couldn't go into any chat rooms or download
> >anything.  It was boring.  One good thing that came of it, though, was
> >that I found this game that looked like a lot of fun(Nomic). I couldn't
> >play it, though, 'cause you couldn't use e-mail!!  I hated it, and
> >wanted to play, but forgot the address.  Well, I found it!!  It still
> >looks fun, so why don't you just e-mail me back and give me some info,
> >beginner's tips, or anything else.  Okay?  Well, gotta' go!  Bye!
> 
> Please take a moment to welcome him to Ackanomic!!!
> 
> snowgod
> Registrar

Hello Smiley. Welcome to Ackanomic!

Lestrade

------------------------------

Date: Fri, 28 Feb 1997 08:42:32 -0500
From: "Bollinger, John C." <[email-masked]>
Subject: RE: Acka: Fragment Auctions

>Auction 1 (public auction): Runestone of Jukkasjarvi Fragment 21
>Bids should go to the public forum.  Auction will end in 3 days or
>3 hours after the most recent bid, whichever is later.

I bid A$ 35 for fragment 21.  (Auction 1)
>
>Auction 3 (public Shubik auction): Runestone of Jukkasjarvi Fragment 10
>Bids should go to the public forum.  Auction will end in 3 days or
>3 hours after the most recent bid, whichever is later.

I bid A$ 42 for fragment 10.  (Auction 3)
>
ThinMan

------------------------------

Date: Fri, 28 Feb 1997 08:22:19 -0600
From: Mitchell Harding <[email-masked]>
Subject: Re: Acka: Gumball 

>> I am certainly against the commercialization of Acka, but I found the
>> following private e-mail I received amusing.
>
>I think it would be no skin of our noses if we were to place such a link.
>Doing this for money would be more trouble than it's worth. So if we
>choose to do this, it would be best to do it for free.

I think Acka could ask for some money, and then distribute it among the
current players. Call it commercialization if you like. Perhaps Acka can
become a financial giant in RL. :)

Robert Sevin

------------------------------

Date: Fri, 28 Feb 1997 09:36:57 -0500 (EST)
From: Matt Miller <[email-masked]>
Subject: Re: Acka: Gumball

On Fri, 28 Feb 1997, Mitchell Harding wrote:

> Call it commercialization if you like. Perhaps Acka can
> become a financial giant in RL. :)
> 

Dealing with a guy who has his CAPS LOCK stuck?  Cool, perhaps all my users
are financial geniuses.

IB

------------------------------

Date: Fri, 28 Feb 1997 07:06:01 -0800
From: [email-masked]
Subject: Re: Acka: New Player

Welcome Welcome Welcome!
Ludwig

On Fri, 28 Feb 1997, Phil Ackley <[email-masked]> wrote:
>We have a new player in Ackanomic.  His real name is Kyle Gullings and his
>email address is [email-masked] ande is subscribed to the digest
>version of the list.  Malenkai has been chosen as his mentor.
>
>He has chosen Smiley to be his Ackanomic name.
>
>Special note: Smiley is using his dad's email account, so please remember
>that he is Kyle Gullings and his father is "Stephen D. Gullings"
>
>In response to the Market research question he answers:
>
>>Hey, I was at the AckaNomic pages today because I had found it through
>>Yahoo!.  You see, last summer I didn't have the internet, and I had to
>>go to the Public Library to log on.  Even there, I could only stay on
>>for a half an hour, and I couldn't go into any chat rooms or download
>>anything.  It was boring.  One good thing that came of it, though, was
>>that I found this game that looked like a lot of fun(Nomic). I couldn't
>>play it, though, 'cause you couldn't use e-mail!!  I hated it, and
>>wanted to play, but forgot the address.  Well, I found it!!  It still
>>looks fun, so why don't you just e-mail me back and give me some info,
>>beginner's tips, or anything else.  Okay?  Well, gotta' go!  Bye!
>
>Please take a moment to welcome him to Ackanomic!!!
>
>snowgod
>Registrar
>
>
>

------------------------------

Date: Fri, 28 Feb 1997 10:10:34 -0500
From: "Bollinger, John C." <[email-masked]>
Subject: RE: Acka: Gumball

Robert Sevin wrote:

>>I think it would be no skin of our noses if we were to place such a link.
>>Doing this for money would be more trouble than it's worth. So if we
>>choose to do this, it would be best to do it for free.
>
>I think Acka could ask for some money, and then distribute it among the
>current players. Call it commercialization if you like. Perhaps Acka can
>become a financial giant in RL. :)

I really don't think we want to deal with accepting money from people.
I do think it might be harfy to add a link to this guy's page, however.

ThinMan

------------------------------

Date: Fri, 28 Feb 1997 11:06:36 -0500 (EST)
From: mr cwm <[email-masked]>
Subject: Re: Acka: Party

On Thu, 27 Feb 1997, snowgod wrote:

>
>I'll show up and meet the mob.  Who knows, I might even learn something.
>Maybe if I'm nice to them, they won't break my kneecaps.
>

I'll consider the host leaving a party to be a big hint.  I leave
snowgod's and go ... we need a park.  I go to the Library, I guess.
Wandering amongst the stacks can be comperable to wandering amongst trees.

- -mr cwm

------------------------------

Date: Fri, 28 Feb 1997 11:12:21 -0500 (EST)
From: mr cwm <[email-masked]>
Subject: Re: Acka: Ghost (mr cwm)

I play "neurosu".

Mohammed
ThinMan
/dev/joe
IdiotBoy
breadbox
mr cwm

------------------------------

Date: Fri, 28 Feb 1997 08:17:45 -0800
From: [email-masked] (John Martin Lotz)
Subject: RE: acka: Symphony

- ------ =_NextPart_000_01BC2550.163DEDE0
Content-Type: text/plain; charset="us-ascii"
Content-Transfer-Encoding: 7bit

Ludwig writes

Well, not everyone will want to come to the jam session all of the time.  What 
if we wanted to hold a benefit concert, or inauguration gala of sorts, then 
what?  At any rate, we need more than just us two.  If you don't have any ideas, 
on people to contact, we'll take out an add in the newspaper.

Well, if we could figure out some way to pipe the music over there -- or move
the Mighty Wurlitzer, I do own some undeveloped land we could use.

You want to set up a religion or party or organization: "The Ackanomic Cultural
Hobnoshing Chowder and Marching Society".

Regarding your second point, we could ask.

Jammer
Aka
John-Martin Lotz
[email-masked]

- ------ =_NextPart_000_01BC2550.163DEDE0
Content-Type: application/ms-tnef
Content-Transfer-Encoding: base64

- ------ =_NextPart_000_01BC2550.163DEDE0--

------------------------------

Date: Fri, 28 Feb 1997 11:33:01 -0500 (EST)
From: mr cwm <[email-masked]>
Subject: Re: Acka: New Player

Welcome, Smiley!  (I'll bet you get more mail than your Dad.)

- -mr cwm

------------------------------

Date: Fri, 28 Feb 1997 11:51:22 -0500 (EST)
From: [email-masked]
Subject: Re: Acka: New Player 

Smiley, from one new player to another, welcome!

Narf

------------------------------

Date: Fri, 28 Feb 1997 11:52:21 -0500 (EST)
From: [email-masked]
Subject: Acka: Diplomacy 

Ok, we have 6 players signed up to play, and room for one more devious
backstabbing diplomat.  Reply via private email, and we can get this game
rolling.

Narf

------------------------------

Date: Fri, 28 Feb 1997 12:11:58 -0500 (EST)
From: [email-masked]
Subject: Acka: RFC 

I'm putting forward an RFC dealing with ammendments.  I realize that once
upon a time in the history of Ackanomia, there was a way to ammend proposals
while they were in the cue...  I've read the text of the rule, and my idea is
fairly different.

RFC: Amendments

1.Proposals that are in the cue may be ammended by any player by following
the procedure outlined in these rules.  No points are gained or lost by
proposing or voting on ammendments.

2. A player may propose an ammendment on a proposal if the proposal is not in
its last 72 hours of the discussion period.  Ammendments are sent to the
promoter, who distributes them in the normal manner.  If an ammendment is
sent to the promoter prior to the deadline but the promoter does not forward
it until after the deadline, it is still a valid ammendment.

3. Players have 48 hours to vote on an ammendment.  No quorum is required and
a simple majority is required to pass the ammendment.  There is no penalty
for not voting on ammendments.

4. There may be more than one pending ammendment for a proposal at a time.
 The ammendments may refer to each other.  [ie.. if ammendment 1 passes then
do....  or This ammendment only valid if ammendment 2 doesn't pass, etc...].
 If two ammendments with conflicting provisions pass, the most recent
ammendment takes precedence.

5. If an ammendments is accepted, 24 hours shall be added to the proposals
discussion period.

Narf

------------------------------

Date: Fri, 28 Feb 1997 08:15:57 -0900
From: Phil Ackley <[email-masked]>
Subject: RE: Acka: Gumball 

>I really don't think we want to deal with accepting money from people.
>I do think it might be harfy to add a link to this guy's page, however.
>
>ThinMan

I'm all for giving this guy the link, though I don't really think we should
accept money or a gumball machine (well, I want the machine, but that's
another story :).

On a related note, I was that close to getting one rubber chicken for each
current player of Ackanomic in exchange for a link from our pages to theirs
when the rubber chicken outfit went out of business.....

snowgod

------------------------------

Date: Fri, 28 Feb 1997 12:21:18 -0500 (EST)
From: Matt Miller <[email-masked]>
Subject: Re: Acka: New Player

Welcome, Smiley!  

IB
PFSmiley [5 @ A$5]

------------------------------

Date: Fri, 28 Feb 1997 09:47:12 -0800
From: Stephen McCulley <[email-masked]>
Subject: Re: acka: Symphony

John Martin Lotz wrote:
> 
> Ludwig writes
> 
> Well, not everyone will want to come to the jam session all of the time.  What
> if we wanted to hold a benefit concert, or inauguration gala of sorts, then
> what?  At any rate, we need more than just us two.  If you don't have any ideas,
> on people to contact, we'll take out an add in the newspaper.
> 
> Well, if we could figure out some way to pipe the music over there -- or move
> the Mighty Wurlitzer, I do own some undeveloped land we could use.
> 
> You want to set up a religion or party or organization: "The Ackanomic Cultural
> Hobnoshing Chowder and Marching Society".
> 
> Regarding your second point, we could ask.
> 
> Jammer
> Aka
> John-Martin Lotz
> [email-masked]
> 
>     ---------------------------------------------------------------
> 
>                 Part 1.2       Type: application/ms-tnef
>                            Encoding: base64

If you guys ever get this going, I formally request your presence at my
belated inaugural gala.(Sometime next week)  If you need a bass player,
I'm in!

Strider

------------------------------

Date: Fri, 28 Feb 1997 08:54:30 -0900
From: Phil Ackley <[email-masked]>
Subject: Re: Acka: New Player 

>Welcome, Smiley!
>
>IB
>PFSmiley [5 @ A$5]

Hey hey hey.  Jumping right on those new player bonds aren't you?  I have
confidence in this player, and if he wants to sell, I will do one better
than yours.

I will buy 5 PFsmiley at A$10.

snowgod
missed out on those PFNarf

------------------------------

Date: Fri, 28 Feb 1997 09:50:19 -0800
From: Stephen McCulley <[email-masked]>
Subject: Re: Acka: New Player

Matt Miller wrote:
> 
> Welcome, Smiley!
> 
> IB
> PFSmiley [5 @ A$5]
Run, Smiley!  Save yourself!  Don't get sucked into IdiotBoy's web of
financial intrigue!  He deals with things that Man Was Not Meant To
Know!!!

Sell them to me instead  ;)

Strider
President

------------------------------

Date: Fri, 28 Feb 1997 08:59:58 -0900
From: Phil Ackley <[email-masked]>
Subject: Acka: Bonds 

------------------------------

Date: Fri, 28 Feb 1997 09:03:21 -0900
From: Phil Ackley <[email-masked]>
Subject: Re: Acka: New Player 

>Run, Smiley!  Save yourself!  Don't get sucked into IdiotBoy's web of
>financial intrigue!  He deals with things that Man Was Not Meant To
>Know!!!
>
>Sell them to me instead  ;)
>
>Strider
>President

Ah, I remember with fondness the days when I could sign my name with
President.   For two terms, lest anyone forget :) but that is not what I
meant to write about here.  I can't even remember exactly what it was I was
actually going to write about, so I best stop now.  Probably best if I
never even sent this, but where would the fun be in that?

Oh well, seems like it had something to do with selling 5 PFNiccolo, though
how I made that leap from IdiotBoys web of financial intrigue, I'm not sure
:)

snowgod
expresident

------------------------------

Date: Fri, 28 Feb 1997 13:06:46 -0500 (EST)
From: [email-masked]
Subject: Re: Acka: New Player 

Snowgod, there are still plent of pfNarf bonds available for sale...

Of course, the price has gone up.

Narf

------------------------------

Date: Fri, 28 Feb 1997 13:11:59 -0500 (EST)
From: [email-masked]
Subject: Re: Acka: Bonds 

In a message dated 97-02-28 13:07:11 EST, you write:

> Subj:	Acka: Bonds
>  Date:	97-02-28 13:07:11 EST
>  From:	[email-masked] (Phil Ackley)
>  Sender:	[email-masked]
>  Reply-to:	[email-masked]
>  To:	[email-masked]
>  
>  
>  
>  
>  

Oh, I concur.  100%.  Couldn't have said it better myself.

Narf

------------------------------

Date: Fri, 28 Feb 1997 13:15:50 -0500 (EST)
From: Matt Miller <[email-masked]>
Subject: Re: Acka: New Player

On Fri, 28 Feb 1997 [email-masked] wrote:

> Snowgod, there are still plent of pfNarf bonds available for sale...
> 
> Of course, the price has gone up.
> 
> Narf
> 

THAT's what I like to see!  Apparently that mob training is kicking in.

IB

------------------------------

Date: Fri, 28 Feb 1997 10:15:21 -0800
From: Stephen McCulley <[email-masked]>
Subject: Re: Acka: New Player

[email-masked] wrote:
> 
> Snowgod, there are still plent of pfNarf bonds available for sale...
> 
> Of course, the price has gone up.
> 
> Narf
Well, I'm not snowgod, but I would like to buy 5PFNarf.  What's your
price?

Strider

------------------------------

Date: Fri, 28 Feb 1997 13:24:18 -0500 (EST)
From: [email-masked]
Subject: Re: Acka: New Player 

Well... I wouldn't say I'm greedy, but.... I'm greedy.

So I'll sell 5 pfNarf for A$50.

Or we can negotiate a trade.

Narf

------------------------------

Date: Fri, 28 Feb 1997 10:32:46 -0800
From: Stephen McCulley <[email-masked]>
Subject: Re: Acka: Bonds

[email-masked] wrote:
> 
> In a message dated 97-02-28 13:07:11 EST, you write:
> 
> > Subj: Acka: Bonds
> >  Date:        97-02-28 13:07:11 EST
> >  From:        [email-masked] (Phil Ackley)
> >  Sender:      [email-masked]
> >  Reply-to:    [email-masked]
> >  To:  [email-masked]
> >
> >
> >
> >
> >
> 
> Oh, I concur.  100%.  Couldn't have said it better myself.
> 
> Narf
Oh, I could have.  He should have said:

Strider

------------------------------

Date: Fri, 28 Feb 1997 11:10:29 -0800
From: Stephen McCulley <[email-masked]>
Subject: Re: Acka: New Player

[email-masked] wrote:
> 
> Well... I wouldn't say I'm greedy, but.... I'm greedy.
> 
> So I'll sell 5 pfNarf for A$50.
> 
> Or we can negotiate a trade.
> 
> Narf
Sold!  (pending your ack of course)

Strider-A$50 +5PFNarf
Narf+A$50 -5PFNarf

Strider

------------------------------

Date: Fri, 28 Feb 1997 14:14:15 -0500 (EST)
From: Matt Miller <[email-masked]>
Subject: Re: Acka: New Player

On Fri, 28 Feb 1997 [email-masked] wrote:

> Well... I wouldn't say I'm greedy, but.... I'm greedy.
> 
> So I'll sell 5 pfNarf for A$50.
> 
> Or we can negotiate a trade.
> 
> Narf
> 

I will direct all further comments on this to acka-finance, but:

I will sell MY PFNarf [5 @ A$45].

Whatta bargain-
IB

------------------------------

Date: Fri, 28 Feb 1997 14:22:32 -0500 (EST)
From: [email-masked]
Subject: Re: Acka: New Player 

Strider-A$50 +5PFNarf
Narf+A$50 -5PFNarf

Strider

I ack this.

Narf

------------------------------

Date: Fri, 28 Feb 1997 13:27:24 -0600
From: Jason Orendorff <[email-masked]>
Subject: Acka:  Proposal 1758

Proposal 1758
Public Actions
Mohammed

Rule 260, "Public Actions", is created, reading:
- -----
This rule defers to all other rules.

Each attempt to perform an action either succeeds or fails.  To
perform an action entails two things:  first, to attempt the action;
and second, for the attempt to succeed.

The rules may specify that certain possible courses of play are public
actions.  Any active player may attempt any public action available to
him or her simply by sending a public message specifying the action to
be taken.  However, if any information that is necessary to specify
the action fully and unambiguously is left out of that message, then
the attempt fails.  [An attempt may also fail for other reasons.]

If the rules specify that a certain course of play is available to a
player or organization, but do not specify how that course of play is
to be taken, then that course of play is a public action, and it is
taken as described above.
- -----

Rule 594 ("Blueprints") is amended to read:
- ---
(i) Blueprints are unownable entities.  A Scientist can create a new
Blueprint by posting its text publicly.  In this case, the Scientist
is the creator of the Blueprint.  A Rule can also create a new
Blueprint by specifying that it is doing so, and specifying the text
of the new Blueprint.  In this case, the author of the Rule is
considered the creator of the Blueprint.

An attempt to create a new Blueprint fails if its text does not (a)
introduce exactly one new type of Gadget, (b) name the new Gadget
type, and (c) unambiguously define the behavior of such a Gadget.

A Scientist may create no more than 4 Blueprints per calendar month.

(ii) When a Blueprint is judged to be in conflict with one or more
Rules, the Blueprint is destroyed, as are any extant Gadgets made from
that Blueprint.

(iii) A Blueprint is lonely if and only if there do not currently
exist any Gadgets made from that Blueprint.  The creator of a
Blueprint that is lonely may destroy it.  If a Scientist leaves or
loses their office for any reason, all of his or her lonely Blueprints
are destroyed.  [This gives the Players a way to get rid of the
Blueprint for some Doomsday device: impeach the Scientist.  In other
cases, the Blueprint is generally approved by vote.]

(iv) If the specification or behaviour, attributes, etc, specified by
2 Blueprints is in conflict, the Blueprint which was created first has
precedence.  If the Blueprints were created at the same time, the one
which would appear first in an alphabetic list (using ASCII) of their
titles would hold precedence. If this still does not resolve the
conflict, or the precedence cannot be determined with finality for any
reason, both Blueprints, and all gadgets made from each, are
destroyed, in a large yellow, pungent, cloud of dust, which remains in
the Archaeologist's home for 3 days.

{{ [
	The text of section (v) is now covered by copyright
	infringement and the naming rule.  So I think we can do
	without it.

	(v) Entities with the same name as a Gadget proposed or
	introduced by a Blueprint may not exist or be created unless
	they are an instance of the Gadget described by said
	Blueprint.
] }}

(v) If a Blueprint specifies the effects of a certain kind of
Gadget-related manipulation, and tells who can perform it, but does
not specify how it is to be accomplished, then that type of
manipulation can be performed as a public action.  [See Rule 260 for
more about public actions.]

[A Blueprint is not a legally binding document except where the Rules
say that it is.]
- -----

------------------------------

Date: Fri, 28 Feb 1997 13:27:26 -0600
From: Jason Orendorff <[email-masked]>
Subject: Acka:  Proposal 1759

Proposal 1759
Honor Must Be Satisfied!
Strider

Amend R374 [Politeness Moon] by replacing "Any Player sending a public
message should be as polite as possible.  Any Player may call a Hearing
on the matter of whether a certain public message from another Player
was polite."

with

Any Player sending a public message should be as polite as possible. 
Any Player, if they believe a message to have been impolite, has three
choices;  1) They may ignore it.  2) They may call a Politeness Moon
Hearing on the matter of whether or not the message was polite.  3) They
may challenge the author of the message to a duel.  The loser of the
duel must post a public apology within 12 hours of losing the duel.

#thanks

------------------------------

Date: Fri, 28 Feb 1997 10:36:20 -0900 (AKST)
From: Phil Ackley <[email-masked]>
Subject: Re: Acka:  Proposal 1759

On Fri, 28 Feb 1997, Jason Orendorff wrote:

> Proposal 1759
> Honor Must Be Satisfied!
> Strider

Ooh, this is wonderful.  I'm voting yes.  Of course, the current
ruleframwork allows for exactly the same thing (assumin that both players
agree to the apology bit) but I like having it expicityly worded.

snowgod

------------------------------

Date: Fri, 28 Feb 1997 11:43:00 -0800 (PST)
From: Brian Raiter <[email-masked]>
Subject: Re: Acka:  Proposal 1759

> On Fri, 28 Feb 1997, Jason Orendorff wrote:
> 
>> Proposal 1759
>> Honor Must Be Satisfied!
>> Strider
> 
> Ooh, this is wonderful.  I'm voting yes.  Of course, the current
> ruleframwork allows for exactly the same thing (assumin that both players
> agree to the apology bit) but I like having it expicityly worded.

Actually, it is exactly the same as what we have now. A caller of a
duel is allowed to put a condition upon the Duel which has the force
of rules.

b

------------------------------

Date: Fri, 28 Feb 1997 14:49:25 -0500 (EST)
From: [email-masked]
Subject: Re: Acka: Proposal 1759 

>> Proposal 1759
>> Honor Must Be Satisfied!
>> Strider
> 
> Ooh, this is wonderful.  I'm voting yes.  Of course, the current
> ruleframwork allows for exactly the same thing (assumin that both players
> agree to the apology bit) but I like having it expicityly worded.

Actually, it is exactly the same as what we have now. A caller of a
duel is allowed to put a condition upon the Duel which has the force
of rules.

          *******************************************************************

Be that as it may, let it be known that the Godfather supports this proposal.
 Any proposal dealing with the satisfaction of honor is ok by me.

Narf

------------------------------

Date: Fri, 28 Feb 1997 13:57:43 -0600
From: Jason Orendorff <[email-masked]>
Subject: Acka:  P1741 accepted (Value (resubmit))

Proposal 1741
Value (resubmit)
Malenkai

Votes cast by active players:  13 / 16 = 81.250000%
Yes:  11    No:  4     Present:  1   ...Proposal accepted.

Malenkai +2 : EP P1741

YES votes:
	mr cwm
	IdiotBoy
	Niccolo Flychuck
	fnord
	Ludwig
	Calvin N Hobbes
	breadbox
	snowgod
	ThinMan
	Malenkai
	(None Yet) Unity vote

NO votes:
	Narf
	/dev/joe
	Lestrade
	Mohammed

PRESENT votes:
	Jammer

Active players who did not vote:
	Robert Sevin
	Strider
	Techno

Text of accepted proposal:

Proposal 1741
Value (resubmit)
Malenkai

This is a Modest proposal.

{{[I believe this would have passed had a couple of more people voted
last time.  I certainly believe it *should* pass :)

this doesn't really change the way the game is played, except when
the treasury is getting too low to back the value of Trinkets, making them
unredeemable.  The goal here is to set up a true equivelance between
A$ and Trinkets, rather than the pseudo one we have now.  It also allows
the exporting of Trinkets to have some meaning, if we ever export them.]}}

- ---------------------------------------------------

I. Amend R 505, "Treasury and AckaDollars", in the following ways:

A. Replace the text of section III, which reads:

"
AckaDollars may not be created nor destroyed. This Rule has precedence
over any Rule that would create or destroy A$. Whenever the Rules
specify that a Player should receive A$, and do not indicate where those
A$ should come from, they shall come from the Treasury. Whenever the
Rules specify that a Player should lose A$, and do not indicate where
those A$ should go to, or specify that they should be destroyed, they
shall go to the Treasury instead. The total number of A$ shall always
be 75,000.
"

with:

"
AckaDollars may not be created nor destroyed, except as Trinkets are
created and destroyed. This Rule has precedence over any Rule that would
create or destroy A$, except it defers to rules concering the creation
and destruction of Trinkets. Whenever the Rules specify that a Player
should receive A$, and do not indicate where those A$ should come from,
they shall come from the Treasury. Whenever the Rules specify that a
Player should lose A$, and do not indicate where those A$ should go to,
or specify that they should be destroyed, they shall go to the Treasury
instead. The total number of A$ shall always be 75,000 less the
combined value of all extant Trinkets (including those Trinkets created
in Ackanomic, yet exported as described in the rules).
"

- ----

B. Replace the text of section VI, which reads:

"
      A player may donate any non-mimsy Tradeable or gift entity they own
to the Treasury by publically announcing they are doing so.
"

with:

"
      A player may donate any non-mimsy Tradeable or gift entity they own
to the Treasury by publically announcing they are doing so.  If the entity
is a Trinket, it is transformed into its value in A$ upon donation.
"
 
- ------------------------------------------------------------------------

II.  Amend R 506, "Trinkets" to read in full:

      A class of gift entities known as Trinkets exist.

      Trinkets always have a value in positive A$. The value of a Trinket
may only be changed as specified by the rules. The owner of a Trinket may
transform it into its value in A$ by publically announcing they are doing
so. This action destroys the Trinket, creating A$ in its stead, and it
upsets the art and  antiquities communities.

      A player may create a Trinket by publically announcing its name,
description, and value, as long as the player has at least as many A$
as the announced value.  Upon doing so, the stated amount of A$ is
transformed into the Trinket, and the creating player becomes the owner
of the Trinket.

      Other rules may also create and bestow ownership of Trinkets, so
long as the rule provides for naming, describing, and valuing the Trinket.
In these cases, however, if the value of the Trinket would exceed the
number of A$ in the Treasury directly before it would be created, it is
not created.

      Trinkets have no power to affect any entities except as specified
in the rules.

      [What are Trinkets used for? Adding color, basically. Allowing gifts
of value other than Prosthetic Foreheads to be given, and for possible use
as Buried Treasure, or other uses.]

- -------------------------------------------------------------------------

III.  Amend R 666, "End of Cycle", to replace:

"If the amount of A$s in circulation"

with:

"If the total of A$s in circulation plus the value of all extant Trinkets"

------------------------------

End of Ackanomic Digest V1 #543
*******************************