Subject: Ackanomic Digest V1 #506
From: [email-masked] (Ackanomic Digest)
To: ackanomic-digest

Ackanomic Digest      Thursday, February 6 1997      Volume 01 : Number 506

----------------------------------------------------------------------

Date: Wed, 5 Feb 1997 21:42:49 -0600
From: Jason Orendorff <[email-masked]>
Subject: Acka:  P1692 accepted (Thief)

Proposal 1692
Thief
Malenkai

Votes cast by active players:  12 / 19 = 63.157895%
Yes:  9    No:  1     Present:  4   ...Proposal accepted.

Malenkai +2 : EP P1692

YES votes:
	Strider
	Swann
	/dev/joe
	ThinMan
	Niccolo Flychuck
	Guy Fawkes
	Mohammed
	Malenkai
	Vulcan Unity vote

NO votes:
	fnord

PRESENT votes:
	mr cwm
	Jammer
	Lestrade
	Robert Sevin

Active players who did not vote:
	Ludwig
	Calvin N Hobbes
	snowgod
	breadbox
	Narf
	Techno
	Habeous Corpus

Text of accepted proposal:

Proposal 1692
Thief
Malenkai

      Create a rule entitled: "Otzma Card of type Art Thief", which is
a member of Otzma Cards Rule Suite, and has the following text: 

      "
      A Card of this type can only be played in the public forum, and
only when the Ackanomic Museum of Antiquities (Museum) contains one
or more entities other than players. 

      A player who plays this Card shall unambiguously announce the name
of an entity (other than a player) contained in the Museum.  Upon doing
so, the entity is removed from the Museum and transferred to the player,
(and is no longer considered "on display" in the Museum).

      Its Counter-Action: The player playing the card is deemed to have
been "caught stealing" [and suffers the applicable penalties, qv R 850].
If the player still possesses the entity transferred as above, it is
transferred back to the Museum as if it had never been removed (i.e.,
its donor and display status are restored).
      "

------------------------------

Date: Wed, 5 Feb 1997 21:42:47 -0600
From: Jason Orendorff <[email-masked]>
Subject: Acka:  P1689 accepted (More Fun and Games)

Proposal 1689
More Fun and Games
Guy Fawkes

Votes cast by active players:  13 / 19 = 68.421053%
Yes:  12    No:  1     Present:  3   ...Proposal accepted.

YES votes:
	Lestrade
	Red Barn
	Strider
	fnord
	Swann
	/dev/joe
	ThinMan
	Niccolo Flychuck
	Guy Fawkes
	Mohammed
	Malenkai
	Vulcan Unity vote

NO votes:
	Jammer

PRESENT votes:
	mr cwm
	Robert Sevin
	breadbox

Active players who did not vote:
	Ludwig
	Calvin N Hobbes
	snowgod
	Narf
	Techno
	Habeous Corpus

Text of accepted proposal:

Proposal 1689
More Fun and Games
Guy Fawkes

Create a new rule with text as follows:

{{
The two collections of text herein, the first delimited by **** symbols, 
and the second by ^_^ symbols, shall become two separate Games on the 
Games and Contests Page.  The name of the first game is Double Crash.  
The name of the second game is Single-Capture Go.

****

Double Crash

I.  Equipment: none

II.  Players
minimum: 2; maximum 2

III. Starting an instance of Double Crash
To start an instance of Double Crash, the two participants should notify 
the GamesMaster of their intent to play Double Crash.  The game begins 
when the GamesMaster posts a public message stating that the game is 
beginning.

IV.  Rules of the Games
Throughout these rules, an N-round Salvo is a public post taking the form 
of a numbered list of N five-letter words.  The numbering convention 
and format should be:

	1) [five-letter word]
	2) [another one]
	...  and so on, up to  ...  
	N) [the last one]

A Reply to a Salvo is a reposting of the Salvo being replied to, with the 
addition of a number from 1-5 to the right of each five-letter word.  
This number is the number of "crashes" as defined below, of that word with 
the Replying player's Target Word.  The format should be

	1) [five-letter word]  2 [actual number will vary]
	2) [another one]       3
	... and so on, up to ...
	N) [the last one]      1

Two words crash once for each letter that occupies the same position in 
each word.  (ie, if they have the same first letter, they crash once; if 
they have the same third letter, they crash again.  HEART crashes once 
with SPADE (for the A).  STAFF crahses three times with CHAFF.  SWORD 
does not crash with WORDY.  A five-letter word crashes five times with 
itself.)

The game consists of several rounds, each of which lasts three days or 
until all actions required of players in that round, whichever comes 
first.  If ever a player fails to complete all required actions before 
the end of a round, his opponent wins.  If both players so fail, and the 
game is being held as a Duel, the challenged player wins.  If both 
players so fail, and the game is not being played as a Duel, neither 
player wins, and the game is over.  Each round begins immediately upon 
the end of the previous one.

Round 1)  Each player selects a five-letter word from the Official 
Dictionary.  This is his Target Word, and should be kept secret.  Also, 
each player posts a 6-round Salvo.
Round 2)  Each player Replies to the other's 6-round Salvo.
Round 3)  Each player posts a 5-round Salvo.
Round 4)  Each player Replies to the other's 5-round Salvo.
Round 5)  Each player posts a 4-round Salvo.
Round 6)  Each player Replies to the other's 4-round Salvo.
Round 7)  Each player posts a 3-round Salvo.
Round 8)  Each player Replies to the other's 3-round Salvo.

Hereafter, each odd-numbered round consists of each player posting a 
3-round Salvo; each even-numbered round consists of each player Replying 
to the Salvo the other posted the previous round.

If a player improperly reports the number of crashes any word in any 
Salvo has with his Target Word, or if a player selects as his Target Word 
a word other than a five-letter word from the Official Dictionary, his 
opponent wins as soon as the error is discovered.

The rounds continue until upon the end of a round of Replies, one or both 
Replies indicates that some word in the previous Salvo crashed five times 
with the Replying players Target Word.  If only one-player posted a Salvo 
which included a five-crash word, that player is the tentative winner.  
If both players posted such a Salvo, the player who posted a five-crash 
word higher in the Salvo's list is the tentative winner, if such a player 
can be uniquely defined. (ie, a five-crash word at the #1 slot in a 
Salvo beats one at #2.)  If the two five-crash words occupy the same 
position in their respective Salvos, the player who posted their Salvo 
first is the tentative winner.
 
Once a tentative winner is found, the two players shall reveal their 
respective Target Words.  The players may then examine each others' plays 
for errors.  If no actual errors are found within three days, the 
tentative winner wins the game.

Upon a player winning the game, it ends.  If the game was not being 
played as a Duel, the winner receives A$25 from the Treasury.

****

^_^

Single-Capture Go

I.  Equipment: none

II.  Participants:
minimum players: 2;  maximum players: 12
one referee; any non-player who volunteers may be the referee

III.  Starting an instance of the game:
Single-Capture Go begins when a sufficient number of players agree to 
start and participate in a game of it, and when they inform the 
GamesMaster of their intent.  When the GamesMaster publically announces 
the beginning of the game, it begins.

At the beginning of the game, the referee assigns each player a 
different capital Letter of the alphabet.

IV.  Rules of play
The game is played on an N by N grid, where N is the smallest integer 
such that N^2 is equal to or greater than 12*(the number of players who 
begin the game.

The grid is labeled according the following convention:

	a1 a2 a3 a4 a5 ...
	b1 b2 b3 b4 b5 ...
	c1 c2 c3 c4 c5 ...
	d1 d2 d3 d4 d5 ...
	e1 e2 e3 e4 e5 ...
	...

Each square in the grid may be occupied by exactly one Letter or by the @ 
character.

A round begins when the referee announces the beginning of a round.  For 
all rounds but the first, he should include in this announcement a 
depiction of the grid, showing all Letters upon it, as well as a summary 
of the any moves made or attempted in the last round and the players 
remaining in the game.  A round lasts three days after this announcement.

During the course of a round, each player may privately mail the referee 
their play, which shall consist of naming exactly one square on the grid 
not occupied by a Letter at the beginning of the round.  (ie, e7, 
assuming e7 was unoccupied at the beginning of the present round.)  
If a player sends the referee two valid moves, only the latter one shall 
count.

At the end of a round, the referee shall determine its results as follows.
1) If exactly one player legally played a given grid square that round, the 
referee shall place the Letter assigned to that player on that grid square.

2) If more than one player legally played a given grid square that round, 
the referee shall place a @ character on that grid square.  The players 
who played that square are still counted as having moved that round.

3) A Group is a set of identical Letters occupying squares on the grid, 
such that each member of the Group occupies a square orthogonally 
adjacent to one occupied by at least one other member of the Group.  The 
exception to this definition is that a single Letter, not so adjacent to 
any identical Letters, is considered a Group of one member.

A Group has Liberty as long as at least one of its members is 
orthogonally adjacent to an unoccupied grid square.

At this point, if any Group does not have Liberty, the player 
corresponding to that Group's Letter is doomed.  Any player who did not 
play in the most recent round is also doomed.

4) Any Letters on the grid corresponding to a doomed player are 
transformed into @ characters.

5) If exactly one non-doomed player remains in the game, that player wins.  
If no non-doomed players remain, the player who had the most correpsonding 
Letters on the grid prior to the most recent transformation into @ 
characters wins.  There are no other winning conditions.

6) All doomed players are removed from the game.  If more than one player 
remains, the referee announces the start of a new round, as described 
above.  Otherwise, the game ends.  

^_^

}}

------------------------------

Date: Wed, 5 Feb 1997 21:42:45 -0600
From: Jason Orendorff <[email-masked]>
Subject: Acka:  P1683 accepted (Everyone deserves a telephone call.)

Proposal 1683
Everyone deserves a telephone call.
snowgod

Votes cast by active players:  13 / 19 = 68.421053%
Yes:  11    No:  2     Present:  2   ...Proposal accepted.

YES votes:
	mr cwm
	Jammer
	Red Barn
	Strider
	fnord
	Swann
	breadbox
	/dev/joe
	ThinMan
	Guy Fawkes
	Malenkai

NO votes:
	Niccolo Flychuck
	Mohammed

PRESENT votes:
	Lestrade
	Robert Sevin

Active players who did not vote:
	Ludwig
	Calvin N Hobbes
	snowgod
	Narf
	Techno
	Habeous Corpus

Text of accepted proposal:

Proposal 1683
Everyone deserves a telephone call.
snowgod

This is a modest proposal.

Amend R709 by adding the following line of text to the end of the numbered
list:

9)) A player in the Gaol may post up to 3 public messages a day.

------------------------------

Date: Wed, 5 Feb 1997 21:42:46 -0600
From: Jason Orendorff <[email-masked]>
Subject: Acka:  P1684 rejected ('s Bribery)

Proposal 1684
's Bribery
snowgod

Votes cast by active players:  13 / 19 = 68.421053%
Yes:  4    No:  8     Present:  2   ...Proposal rejected.

YES votes:
	Strider
	Swann
	Niccolo Flychuck
	Mohammed

NO votes:
	Jammer
	Lestrade
	fnord
	breadbox
	/dev/joe
	ThinMan
	Guy Fawkes
	Malenkai

PRESENT votes:
	mr cwm
	Robert Sevin

Active players who did not vote:
	Ludwig
	Calvin N Hobbes
	snowgod
	Narf
	Techno
	Habeous Corpus

------------------------------

Date: Wed, 5 Feb 1997 21:42:49 -0600
From: Jason Orendorff <[email-masked]>
Subject: Acka:  P1691 accepted (Creation of a PartyChessPiece Tornado)

Proposal 1691
Creation of a PartyChessPiece Tornado
Malenkai

Votes cast by active players:  13 / 19 = 68.421053%
Yes:  10    No:  0     Present:  5   ...Proposal accepted.

Malenkai +2 : EP P1691

YES votes:
	Jammer
	Strider
	Swann
	/dev/joe
	ThinMan
	Niccolo Flychuck
	Guy Fawkes
	Mohammed
	Malenkai
	Vulcan Unity vote

NO votes:

PRESENT votes:
	mr cwm
	Lestrade
	Robert Sevin
	fnord
	breadbox

Active players who did not vote:
	Ludwig
	Calvin N Hobbes
	snowgod
	Narf
	Techno
	Habeous Corpus

Text of accepted proposal:

Proposal 1691
Creation of a PartyChessPiece Tornado
Malenkai

Create a new rule called "Creation of a PartyChessPiece Tornado" to be
a member of the Party Chess Rule Suite, reading: 

      1. A Tornado is represented by the ASCII character T.
      2. A Tornado's material value is 11.
      3. A Tornado's move consists of N+1 segments, where N is the number
of pieces captured by the Tornado in its current move sequence: 

      a) In the first segment of its move sequence, the Tornado can move
up to 2 squares in any direction, provided all the squares between the
current square and the destination square are unoccupied.

      b) If a Tornado fails to capture an enemy piece on the current
segment of its move sequence, its move sequence ends when the current
segment is completed (its movement ends).

      c) If a Tornado captures an enemy piece on its current move segment,
it may start a new move segment as follows: the Tornado can move
up to M squares, in any direction except for the direction it moved on
its previous move segment, provided all the squares between the
current square and the destination square are unoccupied.  For the 
purposes of this section, M is the material value of the most recent
piece captured by the Tornado, unless that piece was a HarfyBlob, in
which case M is the Hn of that HarfyBlob.

------------------------------

Date: Wed, 5 Feb 1997 21:42:47 -0600
From: Jason Orendorff <[email-masked]>
Subject: Acka:  P1688 accepted (Runestone of Jukkasjarvi)

Proposal 1688
Runestone of Jukkasjarvi
Malenkai

Votes cast by active players:  13 / 19 = 68.421053%
Yes:  14    No:  1     Present:  1   ...Proposal accepted.

Malenkai +2 : EP P1688

YES votes:
	mr cwm
	Jammer
	Red Barn
	Strider
	fnord
	Swann
	breadbox
	/dev/joe
	ThinMan
	Niccolo Flychuck
	Guy Fawkes
	Mohammed
	Malenkai
	Vulcan Unity vote

NO votes:
	Lestrade

PRESENT votes:
	Robert Sevin

Active players who did not vote:
	Ludwig
	Calvin N Hobbes
	snowgod
	Narf
	Techno
	Habeous Corpus

Text of accepted proposal:

Proposal 1688
Runestone of Jukkasjarvi
Malenkai

Bribe: A random Trinket whose name contains the string 'Jukkasjarvi'.

Create a new rule with the following text:

{{[The fragments of the Runestone of Jukkasjarvi, in sum, contain all
the clues necessary to find the Golden Frog.  Although the technology
doesn't quite exist in the rules to do what I want to do, it is fairly
close, and I figured I'd give it a go with Trinkets as a prototype.
Whenever you legally view a Runestone of Jukkasjarvi fragment, I will
e-mail you the runes on that fragment.

The Golden Frog is quite a valuable treasure, and an ancient historical
relic from the game.  Worst case is you end up with a Trinket worth
A$3 for voting yes, and it could be fun.  Most importantly, this
prototype could open up development of an interesting line of gameplay
by someone wiser than myself, who knows.

I had planned to simply distribute the fragments as gifts, but the
Bribe mechanism is perfect for this, for at least 2 reasons.  As for
pieces that do not get distributed as a result of the Bribe, they will
all be distributed in some manner afterwords, to interested people.  I
realise some of the problems with Trinkets, but they offer other
potentially interesting situations.  I'd rather try something than
not try something :)

And so that this is not a Null proposal, I might as well get another
Automatic Sculpture for another Treasure Hunt someday.  Remember, I
don't profit from these things:]

An Automatic Sculpture is created and transferred to Malenkai.
}}

------------------------------

Date: Wed, 5 Feb 1997 21:42:47 -0600
From: Jason Orendorff <[email-masked]>
Subject: Acka:  P1690 accepted (Preventing Infinite Win Crashes)

Proposal 1690
Preventing Infinite Win Crashes
Guy Fawkes

Votes cast by active players:  13 / 19 = 68.421053%
Yes:  11    No:  1     Present:  3   ...Proposal accepted.

YES votes:
	mr cwm
	Lestrade
	Strider
	fnord
	Swann
	/dev/joe
	ThinMan
	Niccolo Flychuck
	Guy Fawkes
	Malenkai
	Vulcan Unity vote

NO votes:
	Mohammed

PRESENT votes:
	Jammer
	Robert Sevin
	breadbox

Active players who did not vote:
	Ludwig
	Calvin N Hobbes
	snowgod
	Narf
	Techno
	Habeous Corpus

Text of accepted proposal:

Proposal 1690
Preventing Infinite Win Crashes
Guy Fawkes

This is a Modest proposal.  Amend Rule 666 as follows.

Reletter step m) to n).  Add the text "m) If the game state is such that 
the single winner of the last cycle would immediately win again upon the 
resumption of Ackanomic play, the Chartreuse Goose is transferred to that 
player." directly after step l).

------------------------------

Date: Wed, 5 Feb 1997 21:42:46 -0600
From: Jason Orendorff <[email-masked]>
Subject: Acka:  P1685 rejected (ng CnH to 100 failed)

Proposal 1685
ng CnH to 100 failed
snowgod

Votes cast by active players:  13 / 19 = 68.421053%
Yes:  3    No:  10     Present:  1   ...Proposal rejected.

YES votes:
	mr cwm
	Swann
	Guy Fawkes

NO votes:
	Jammer
	Lestrade
	Strider
	fnord
	breadbox
	/dev/joe
	ThinMan
	Niccolo Flychuck
	Mohammed
	Malenkai

PRESENT votes:
	Robert Sevin

Active players who did not vote:
	Ludwig
	Calvin N Hobbes
	snowgod
	Narf
	Techno
	Habeous Corpus

------------------------------

Date: Wed, 5 Feb 1997 21:42:45 -0600
From: Jason Orendorff <[email-masked]>
Subject: Acka:  P1681 rejected (Honoring Elder tinan)

Proposal 1681
Honoring Elder tinan
snowgod

Votes cast by active players:  13 / 19 = 68.421053%
Yes:  7    No:  6     Present:  1   ...Proposal rejected.

YES votes:
	mr cwm
	Lestrade
	Strider
	Swann
	Guy Fawkes
	Mohammed
	Malenkai

NO votes:
	Jammer
	fnord
	breadbox
	/dev/joe
	ThinMan
	Niccolo Flychuck

PRESENT votes:
	Robert Sevin

Active players who did not vote:
	Ludwig
	Calvin N Hobbes
	snowgod
	Narf
	Techno
	Habeous Corpus

------------------------------

Date: Wed, 5 Feb 1997 21:42:46 -0600
From: Jason Orendorff <[email-masked]>
Subject: Acka:  P1686 rejected (Repeal Politeness Moon)

Proposal 1686
Repeal Politeness Moon
Guy Fawkes

Votes cast by active players:  12 / 19 = 63.157895%
Yes:  5    No:  5     Present:  4   ...Proposal rejected.

YES votes:
	Strider
	Swann
	/dev/joe
	Guy Fawkes
	Mohammed

NO votes:
	mr cwm
	Jammer
	Red Barn
	breadbox
	Malenkai

PRESENT votes:
	Niccolo Flychuck
	Robert Sevin
	fnord
	Lestrade

Active players who did not vote:
	Ludwig
	Calvin N Hobbes
	snowgod
	ThinMan
	Narf
	Techno
	Habeous Corpus

------------------------------

Date: Wed, 5 Feb 1997 21:42:45 -0600
From: Jason Orendorff <[email-masked]>
Subject: Acka:  P1682 accepted (Honoring mr cwm)

Proposal 1682
Honoring mr cwm
snowgod

Votes cast by active players:  13 / 19 = 68.421053%
Yes:  9    No:  3     Present:  2   ...Proposal accepted.

YES votes:
	mr cwm
	Jammer
	Lestrade
	fnord
	Swann
	breadbox
	/dev/joe
	Niccolo Flychuck
	Guy Fawkes

NO votes:
	Strider
	Mohammed
	Malenkai

PRESENT votes:
	Robert Sevin
	ThinMan

Active players who did not vote:
	Ludwig
	Calvin N Hobbes
	snowgod
	Narf
	Techno
	Habeous Corpus

Text of accepted proposal:

Proposal 1682
Honoring mr cwm
snowgod

This is a modest proposal.

{{Change the title of Rule 221 to "Winning is Inherently Amusing (or
Winning by Palindrome)"}}

------------------------------

Date: Wed, 5 Feb 1997 21:42:44 -0600
From: Jason Orendorff <[email-masked]>
Subject: Acka:  P1680 accepted (Internomic Judgment)

Proposal 1680
Internomic Judgment
Guy Fawkes

Votes cast by active players:  13 / 19 = 68.421053%
Yes:  9    No:  3     Present:  3   ...Proposal accepted.

YES votes:
	Jammer
	Strider
	Swann
	/dev/joe
	ThinMan
	Niccolo Flychuck
	Guy Fawkes
	Mohammed
	Vulcan Unity vote

NO votes:
	mr cwm
	Lestrade
	fnord

PRESENT votes:
	Robert Sevin
	breadbox
	Malenkai

Active players who did not vote:
	Ludwig
	Calvin N Hobbes
	snowgod
	Narf
	Techno
	Habeous Corpus

Text of accepted proposal:

Proposal 1680
Internomic Judgment
Guy Fawkes

In Rule 419.2, replace

"Whenever Ackanomic is required to serve as a judge in Internomic, the
Liaison shall render that judgement, and shall do so in the best
interests of Ackanomic."

with:

Whenever Ackanomic is required to serve as a judge in Internomic, the
Liaison shall publically post the statement for judgement along with any
accompanying reasoning.  During the four days following this post,
players are encouraged to respond to the statement for judgment with
whatever comments and reasoning they may have on the judgdment.  Four
days after the Liaison's posting of the statement for judgement, a
Hearing will commence.  The valid responses for this Hearing will be the
valid verdicts Ackanomic may deliver in response to the Internomic
statement for judgement.  For the purposes of determining a verdict in
this Hearing, each response from a Bronze Torch holder counts as two
player responses, and non-player responses do not count.  The verdict of
this hearing shall be the verdict delivered on the statement for
judgement.  In the event of a tie, the Liaison shall determine which
verdict to deliver.  In whatever areas this rule differs from the usual
procedure for Hearings, this rule takes precedence.  When reporting the
verdict to Internomic, the Liaison should use whatever player comments
on the matter he feels are appropriate.

------------------------------

Date: Wed, 5 Feb 1997 21:54:28 -0600 (CST)
From: Guy Fawkes <[email-masked]>
Subject: Re: Acka:  P1688 accepted (Runestone of Jukkasjarvi)

The fragments haven't been distributed yet, and already the Union of 
Jukkasjarvi has three members and is growing rapidly!  Join the Union of 
Jukkasjarvi now; submit your fragment and get several in return.

Share and enjoy.

Guy Fawkes

On Wed, 5 Feb 1997, Jason Orendorff wrote:

> Proposal 1688
> Runestone of Jukkasjarvi
> Malenkai
> 
> YES votes:
> 	mr cwm
> 	Jammer
> 	Red Barn
> 	Strider
> 	fnord
> 	Swann
> 	breadbox
> 	/dev/joe
> 	ThinMan
> 	Niccolo Flychuck
> 	Guy Fawkes
> 	Mohammed

------------------------------

Date: Wed, 5 Feb 1997 21:42:44 -0600
From: Jason Orendorff <[email-masked]>
Subject: Acka:  P1678 accepted (Checked Swingers do not get extra moves)

Proposal 1678
Checked Swingers do not get extra moves
Niccolo Flychuck

Votes cast by active players:  11 / 19 = 57.894737%
Yes:  6    No:  0     Present:  6   ...Proposal accepted.

Niccolo Flychuck +2 : EP P1678

YES votes:
	/dev/joe
	Niccolo Flychuck
	Swann
	ThinMan
	Mohammed
	Vulcan Unity vote

NO votes:

PRESENT votes:
	mr cwm
	Robert Sevin
	fnord
	breadbox
	Lestrade
	Malenkai

Active players who did not vote:
	Ludwig
	Calvin N Hobbes
	snowgod
	Guy Fawkes
	Strider
	Narf
	Techno
	Habeous Corpus

Text of accepted proposal:

Proposal 1678
Checked Swingers do not get extra moves
Niccolo Flychuck

This is a Modest proposal.

Ammend R1230.2 in the following ways:

1.Section 2 E is ammended to read in full:
"
Determining the playing-order: 
(i)The Chess-Umpire maintains a list called the Swinger Play List.
Initially the NAP Swinger is at the top of the list. The names of the
other Swingers (including non-active players)follow in a random order
determined at the begining of the PartyChess game by the Chess-Umpire.
Once the order has been determined, it can only change as dictated by this
rule.
(ii) The Swinger whose name is at the top of the list is the Swinger whose
turn it is to play. When the turn is over. The top name is moved to the
bottom of the list, and every other name on the list moves one step up on
the list, except when this rule specifies otherwise.
(iii) When a single is checked, eir name is immediately moved to the top
of the list.
(iv) When more than one Swinger are checked simultaneously, the names of
all of the checked Swinger are moved to the top of the list simultaneously
and the procedure described in section 3 D of this rule is carried out.
When the situation called a Special DD-turn is resolved, the Chess-Umpire
arranges the names of the Swingers who were at the top of the list
(including non-active ones) in random order, and places the resultant list
at the bottom of the Swinger Play List.
(v) When a Swinger's Office is destroyed, its name, and the name of the
last Swinger to occupy it, are removed from the Swinger Play List.
(vi) When an Office of Swinger is created, its name, and the name of
Swinger who holds that office, are placed at the bottom of the list.
{{Upon acceptance of this proposal, the Chess-Umpire will create the
Swinger Play List according to the current playing order, such that the
Swinger whose it is to play is at th top of the list, the next Swinger to
play is second in the list, etc.}}

"

2. Delete section 2 G of this rule

3. Delete section 3 D (iv) (a) of this rule

4. Delete section 3 D (iii) of this rule

5. Rename section 3 D (iv) to 3 D (iii)

------------------------------

Date: Wed, 5 Feb 1997 21:42:46 -0600
From: Jason Orendorff <[email-masked]>
Subject: Acka:  P1687 accepted (Giving Ghost a More Thorough Rewrite)

Proposal 1687
Giving Ghost a More Thorough Rewrite
Guy Fawkes

Votes cast by active players:  13 / 19 = 68.421053%
Yes:  12    No:  0     Present:  4   ...Proposal accepted.

YES votes:
	Jammer
	Red Barn
	Strider
	fnord
	Swann
	/dev/joe
	ThinMan
	Niccolo Flychuck
	Guy Fawkes
	Mohammed
	Malenkai
	Vulcan Unity vote

NO votes:

PRESENT votes:
	mr cwm
	Lestrade
	Robert Sevin
	breadbox

Active players who did not vote:
	Ludwig
	Calvin N Hobbes
	snowgod
	Narf
	Techno
	Habeous Corpus

Text of accepted proposal:

Proposal 1687
Giving Ghost a More Thorough Rewrite
Guy Fawkes

Create a new rule with text as follows. 

{{ The rules for Ghost, a Game on the Games and Contests Page, shall 
be replaced by the below text, delineated by the :) symbols 

:)
1. Equipment: none 

2. Players: minimum -- 2; maximum -- the number of active players 
when an instance of Ghost is initiated; Referees -- one 

When the rules specify that a player is removed from the game, it means that 
he is no longer a player it that instance of ghost.  It is not 
necessarily a resignation, although a resignation does cause a player's 
removal from the game.  

3. Beginning of game
An instance of ghost begins upon the referee sending the GamesMaster a 
message expressing the intent to start a game of Ghost and listing the players 
who will begin the game, and the GamesMaster publically announcing the
start of the game or as directed by other rules. 

4. Rules
The referee shall randomly assign each player a different integer ranging from 
1 to N, where N is the number of players in the game. Player 1 shall play 
first, and after that, play shall proceed in order of increasing number.
Player 1 plays again just after the turn of the player with the highest number. 
Each player's turn begins when the previous player's ends, unless that 
player's play was a protest, in which case it begins when the protest is
resolved. Each player's turn shall last the lesser of three days or 
until that player plays. 

At any time prior to the first turn of the player assigned the highest number, 
players may be added to the game.  One wishing to be added to the game 
should inform the referee of their desire to do so; the referee shall then
inform all current players of the addition. The new player will be assigned the 
number one greater than the highest number already assigned to a player 
in the game. Before the beginning of the new player's first turn, or three days
after their addition, whichever comes first, the new player may be removed 
from the game if any player already in the game protests their addition. 
Players may not be added to instances of Ghost being played as a Duel. 

Players in a game of Ghost are forbidden from using dictionaries or other 
reference books to aid their play. They may use these references for 
other purposes. 

In his turn, each player shall do one of the following: (1) begin a 
new ghost word; (2) continue an existing ghost word; (3) protest the 
ghost word; (4) resign. Plays shall be made by sending a message describing 
the play to all players and the referee. 

(1) A player may only begin a new ghost word when there is no existing ghost 
word.  He shall do so by naming any letter of the alphabet.

(2) A player may continue an existing ghost word only when there is 
an existing ghost word. He shall do so by posting a string of letters 
identical to the existing ghost word except for the addition of one 
letter at either the beginning or the end of the ghost word. This string 
then becomes the new ghost word. 

(3) A player who protests the ghost word shall do so by either by stating that 
the ghost word is a word of four or more letters in the official dictionary, 
or by stating that the ghost word cannot be found within any word in the
official dictionary. ("uperso" can be found within "supersonic"; 
"spronc" cannot.) A protest is said to be made against the player whose 
turn caused the ghost word to be changed to its present form. 

When a player protests the ghost word, play is suspended until the 
protest is resolved. If the protest was on the grounds that the ghost 
word is a word of four or more letters in the official dictionary, the referee 
shall attempt to locate it therein and report his findings. If the ghost 
word is a word of four or more letters in the official dictionary,
the protest is valid; otherwise it is invalid. Either way, when the 
referee reports the validity or lack thereof of the protest, it is 
considered resolved; if the protest was valid, the ghost word is destroyed. 

If the protest was on the grounds that the ghost word cannot be 
found within any word in the official dicitonary, the player against whom 
the protest was made has three days to post a word containing the ghost word. 
If he does not, the protest is resolved as valid. If he does, the referee 
shall attempt to locate that word in the official dictionary, and shall 
report his findings. If the named word is a word in the official dictionary, 
the protest is invalid; otherwise, it is valid. Upon the referee 
reporting on the validity or lack thereof of the protest, it is considered
resolved; at the resolution of any protest of this sort, the ghost word 
is destroyed.

A player who makes an invalid protest is removed from the game; a 
player who has a valid protest made against him is removed from the 
game. 

(4) A player who resigns is removed from the game. A player who does 
not make a move within his turn is assumed to have resigned.  When a 
player resigns, the ghost word is destroyed.

A player may remove themselves from an instance of the game at any 
time by posting a message to that effect. If it was their turn, they are 
assumed to have resigned. If they leave Ackanomic, they are assumed to have 
posted such a message. 

5. Winning
If exactly one player remains in the game, that player wins. There 
are no other winning conditions. 

When a winner is found, the referee shall receive 8 A$. If this game 
took place as a Duel, the winner shall receive no additional 
compensation. If it was not a Duel and fewer than four players began the game, 
the winner receives four points. If from four to eight players began the 
game, the winner receives points equal to the number of players that 
began the game. If more than eight players began the game, the winner receives 
8 points. 

6. The Referee
Upon request, the referee must provide the following information: the players 
in the game and their order of play, whose turn it is, the current ghost 
word, and a history of the game in progress. He may, but is not required to,
keep a web page with this information. 

If the referee resigns his position, goes on vacation, or leaves the 
game of Ackanomic, he is no longer the referee.  In this event, any player 
of Ackanomic who is not a player of that instance of Ghost may become referee 
by publically expressing his desire to do so. While there is no 
referee, the game is suspended.
:)
}} 

------------------------------

Date: Wed, 5 Feb 1997 22:03:45 -0600 (CST)
From: Guy Fawkes <[email-masked]>
Subject: Acka: Ludwig's house

I am attending Ludwig's housewarming party, and I find the Castle on a 
Cloud quite festive indeed, conspicuous only for its lack of a lady all 
in white.  Anyway, I am acking the Transfer of a Little Bag O' Chips, and 
find the guacamole quite delicious.

Guy Fawkes

------------------------------

Date: Wed, 5 Feb 1997 20:02:50 -0800
From: [email-masked] (John Martin Lotz)
Subject: Re: Acka: Union of Jukkasjarvi

I am founding the Union of Jukkasvarvi.  Anyone wishing to become a member
of 
the Union of Jukkasjarvi may do so by emailing me either publically or 
privately.  Members must vote YES on Proposal 1688, and they must share any

fragment of the Runestone of Jukkasjarvi that should ever come into their 
possession with all other members.

Guy Fawkes

I would like to join.

Jammer
Making it four and counting

------------------------------

Date: Wed, 05 Feb 1997 20:24:50 -0800
From: Stephen McCulley <[email-masked]>
Subject: Re: Acka: Union of Jukkasjarvi

Jason Orendorff wrote:
> 
> > I am founding the Union of Jukkasvarvi.  Anyone wishing to become a member of
> > the Union of Jukkasjarvi may do so by emailing me either publically or
> > privately.
>         In.
> 
> --Mohammed
Ditto.

- --Strider

------------------------------

Date: Wed, 5 Feb 1997 20:27:41 -0800
From: [email-masked] (John Martin Lotz)
Subject: Re: Acka: My Home

As I read what Ludwig wrote:

My home, (which is now Ludwig's House) will now be called The Castle on a
Cloud
This title implies nothing about the present state of my home, nor its
decor
it is only a name.

I invite everyone over for a house naming party
Unfortunately, being a cheapskate at least temporarily, there will be no 
refreshments served.

P.S.  Crying at all is NOT allowed...not in my Castle on a Cloud

To assist Ludwig I am creating a Trinket

Re Fresh Mints

RE Fresh Mints are a bowl of nibblements in the form of of small bomerangs
variously flavored christmas candy flavor, mint flavor, and spearming. 
Like
the mints they derive a sort of resemblence these flavors are of course not
real.

Re Fresh Mints cost 3 A$ 

Jammer - 3A$

As I leave the cozy confines of Jammer's huose and the Jam Session, I idly
play a courd on the mighty wurlitzer, tell "Jammer's Butler" the I am going
out. 
pick up my house warming gift of Re Fresh mints and leave.  I pass by
Swann's Sing-
ularity, pass the hall of the Elders, . . . I watch the throng of at least
2 of my
fellow Ackanomicians, contimpalting in appreciation to the heroes that have
restored 
us the Citidal of our Recent Past,  I then wander past the site where
Trophy will
stand, the walk by the Graffiti wall and finally come to what might be but
might also 
might not be a Castle in the Air, althugh it is it's name.  I knock and am
admitted.

Jammer

John-Martin Lotz
[email-masked]

------------------------------

Date: Wed, 05 Feb 1997 23:51:24 -0500
From: Malenkai <[email-masked]>
Subject: Acka: P 1688 Bribes

I have determined randomly Trinkets called Runestone of Jukkasjarvi
Fragment <X> where X is listed below to be distributed in accordance
with the bribe in P 1688.  As for the pieces that are not distributed,
I will be auctioning, selling, or giving them away over the next week,
as I have time to, or perhaps I'll bury a couple with relatively easy
treasure maps.  I will say that the Map of Jara also has the location
of one of the fragments, as long as there are any left when it is
found :).

Whenever one of these trinkets is acquired by a player in accordance
with the rules, I will e-mail that player the text on the stone.  {{This
is only a prototype/experiment :)}}

Malenkai
- ---------------------------------------------------------------------- 
Strider - 3
ThinMan - 4
Malenkai - 5 [I thought about this, I always vote yes for my stuff, though]
Guy Fawkes - 8
breadbox - 9
/dev/joe - 11
fnord - 12
Niccolo Flychuck - 13
Swann - 14
Jammer - 15
mr cwm - 19
Red Barn - 20
Mohammed - 22

------------------------------

Date: Thu, 06 Feb 1997 00:45:25 -0500
From: Malenkai <[email-masked]>
Subject: Acka: Auction

I am calling a public auction.  I will be auctioning my Trinket
called Runestone of Jukkasjarvi Fragment 16 (randomly chosen).  
The minimum bid is A$3, and the auction ends in 3 days.

Malenkai
Chief Cheese

------------------------------

Date: Thu, 06 Feb 1997 00:46:47 -0500
From: Malenkai <[email-masked]>
Subject: Acka: Another Auction

I am calling a private auction.  I will be auctioning my Trinket
called Runestone of Jukkasjarvi Fragment 17 (randomly chosen).  
The minimum bid is A$3, and the auction ends in 3 days.  Send
bids to me via private e-mail.

Malenkai
Chief Cheese

------------------------------

Date: Wed, 5 Feb 1997 23:49:09 -0600
From: Jason Orendorff <[email-masked]>
Subject: Acka:  Proposal 1719

Proposal 1719
Vault Divination III
Malenkai

Create a new rule entitled "Vault Divination", numbered 222.1, with
the following text:

"
      The Golden Frog knows the location of the Chalice Vault. If a player
eligible to find the Chalice Vault legally possesses the entity called 
The Golden Frog, The Golden Frog will tell him where the CV is, and
the player will thus find it. 

      Other players may still possess the Golden Frog, but they shall not
find the CV by doing so, unless they are eligible.
"

------------------------------

Date: Thu, 06 Feb 1997 00:53:44 -0500
From: Malenkai <[email-masked]>
Subject: Acka: Free Fragments

I will give a Trinket called Runestone of Jukkasjarvi Fragment X,
where X is randomly chosen by me, to any player who meets either of
following conditions, so long as I have any such trinkets left that
are not being auctioned, the player has zero such trinkets, and they
ask for one:

  1) They were on vacation for at least half of the voting period of
proposal 1688, and it is publically knowable that they voted on at
least one proposal with a number greater than 1688.

  2) They joined the game after proposal 1688 was distributed, and it
is publically knowable that they voted on at least one proposal. 

Malenkai

------------------------------

End of Ackanomic Digest V1 #506
*******************************