Subject: Ackanomic Digest V1 #328
From: [email-masked] (Ackanomic Digest)
To: ackanomic-digest

Ackanomic Digest      Saturday, November 2 1996      Volume 01 : Number 328

----------------------------------------------------------------------

Date: Sat, 02 Nov 1996 11:56:13 -0500
From: Malenkai <[email-masked]>
Subject: Re: Acka: Proposal 1405

Guy Fawkes wrote:
> 
> Proposal 1405 -- Sat 2 Nov 8:10 CST 1996
> Lost Treasures
> Guy Fawkes (Robert Shimmin)

Please vote no on this.  First of all, the rule provides that there
should always be a map custodian as long as there is a speaker, as
long as people are good sports.  Secondly, the player could always
come back, like I did when I quit for 12 hours, thirdly, lost treasure
lying around is more fun that just converting the stuff back to A$s.

If an undead's trinkets are not converted, why are the treasure's?

If we are going to have the possibility of parton saints from the
dead, then we can have ghosts from the dead relay the secrets of
buried treasure.  This proposal compromises some of the fun an 
romanticism I attempted to build into the rule.

I eventually see some office of treasure master or something, who 
sponsers treasure hunts as mandated by the rules.  If a treasure 
remains lost for six months, perhaps they could right a map to it.
I reaslise there are problems with this idea, but it seems that *something*
fun could be done with lost treasure.  Remember, its *their* money.
Its effectively lost if their undead haunts it, until the treasury
runs low.

Hopefully Guy will retract this :)

Malenkai
lost treasures was a fun idea

------------------------------

Date: Sat, 02 Nov 1996 12:02:25 -0500
From: Malenkai <[email-masked]>
Subject: Re: Acka: P1376 Passes

Acting Tabulator wrote:
> 
> Quorum achieved on P1376: 16 Eligible voters - 12 Players cast votes
> 12 YES votes - 1 NO votes - 1 PRESENT votes - Proposal PASSES

Parade!

A description will be provided within 7 days.

Malenkai

------------------------------

Date: Sat, 02 Nov 1996 12:21:30 -0500
From: Malenkai <[email-masked]>
Subject: Re: Acka: Proposal 1403

Guy Fawkes wrote:
> 
> Proposal 1403 -- Sat 2 Nov 8:10 CST 1996
> Happy Trails, to You
> Guy Fawkes (Robert Shimmin)

I was working on a generic solution, rather than this specific one
for the one game, that would cover games and contests referees,
etc.

Malenkai

------------------------------

Date: Sat, 02 Nov 1996 13:42:10 -0500
From: Malenkai <[email-masked]>
Subject: Acka: Praetor

I am performing the following steps in order:

1) I am removing my Champion's Cloak and donning
the majestic Purple Robe of Justice.

2) I am appointing Niccolo Flychuck as Acting
Justice in Bascule's stead.  He didn't seem to
interested in Praetor anyway.

3) I am conducting a nomination for the office
of Praetor, which is regulated by R 1374.  It
will last 3 days.  The eligible players are:

	/dev/joe, Malenkai, ThinMan

Malenkai
Speaker

------------------------------

Date: Sat, 02 Nov 1996 13:59:14 -0500
From: Malenkai <[email-masked]>
Subject: Re: Acka: P1373 Passes

Phil Ackley wrote:

> malenkai +5, tammany bribe

the preferred format would be, actually

malenkai -5 tammany [bribe] P 1373

In particular, having the sign right and the proposal number for
reference make it easier.

Malenkai

------------------------------

Date: Sat, 2 Nov 1996 13:05:55 -0600 (CST)
From: Guy Fawkes <[email-masked]>
Subject: Re: Acka: Proposal 1405

I am restracting P1405.

Guy Fawkes

------------------------------

Date: Sat, 2 Nov 1996 13:29:22 -0600 (CST)
From: "Joseph W. DeVincentis" <devjoe>
Subject: Acka: Score Report

Since the last score report:
Habeous Corpus's 2nd whamiol whammed him for 1 point at Oct 30 22:33 EST
fnord lost 10 points for not responding to CFCJ 117
Niccolo Flychuck lost 2 points for retracting p1393
Habeous Corpus lost 2 more points to the whamiols on Nov 1
Proposal scoring for P1372-1376:
 1373 was modest
 1375 was modest
 1376 was modest and started a parade
 /dev/joe scored 10 points for the trombone, and every other player
 (including vacationing ones, since the AIoGR exists) scored 1 point in
 the parade
Guy Fawkes lost 2 points for retracting P1405

ThinMan's victory eggplant was destroyed.

During the parade, I award Malenkai a silver stripe, because P1376 was his
130th passed proposal.

Current scores:

Score   Ackanomic Name   Status  Real Name
- -----   --------------      ---  -------------
57      Niccolo Flychuck     A   (Uri Bruck)
48      Guy Fawkes           Ag  (Robert Shimmin)
38      Malenkai             A   (Randy Hall)
21      /dev/joe             A   (Joseph DeVincentis)
16      Brinjal              A   (Simon Clarke)
13      breadbox             A   (Brian Raiter)
12      Habeous Corpus       A   (Ed Graham)
8       snowgod              A   (Phil Ackley)
7       Mohammed             A   (Jason Orendorff)
7       mr cwm               A   (Eric Murray)
6       fnord                A   (Michael Thomas)
1       Calvin N Hobbes      A   (Thierry Joffrain)
1       IdiotBoy             V   (Matt Miller)
1       ThinMan              A   (John Bollinger)
- -14     Bascule              Vv  (Matt Black)
- -14     Robert Sevin         Nv  (Mitchell Harding)

/dev/joe
Scorekeeper
Senator, /dev/senate3

------------------------------

Date: Sat, 02 Nov 1996 14:50:25 -0500
From: Malenkai <[email-masked]>
Subject: Acka: suction cups

In accordance with R 1349, Calvin N Hobbes's house has lost its
suction cups, and is now dangling.

Malenkai
in charge of random things

------------------------------

Date: Sat, 2 Nov 1996 14:18:22 -0600 (CST)
From: Jason Orendorff <[email-masked]>
Subject: Re: RFC -- preemtive strikes

> If you are going to do this, make 0^0 = 1 as well.  It always bothered
> me that this is undefined.
	Okay... that's surprising.  Is it concern for the coherence of the
rules, or a pet peeve?  Exponentiation with variable bases and exponents
isn't nearly as common in the rules as devision. 

- --Mohammed
lim (x->0) 0^x = 0
lim (x->0) x^0 = 1
waiting for the sig wars G/C prop

------------------------------

Date: Sat, 2 Nov 1996 14:12:39 -0600 (CST)
From: Jason Orendorff <[email-masked]>
Subject: Acka:  RFC Entities

In a message soon to follow the first RFC for Entities appears.  It
contains an uncounted number of rule changes; closes some loopholes and
opens others.  You know.  The usual.  Anyway, the major changes are as
follows (the rest of the changes were forced by the way I did these.)

1.  No more protected entities.  All entities have built-in protection.

2.  All the entity rules (tradeability, uniqueness, namedness) are in one 
place.  Perhaps it should be a rule suite, but it's awfully central to 
the game.

3.  Names no longer may contain quotes.  This is something I want for the 
bot I'm writing.

4.  Entities can be imported from other nomics.  (details within)  This 
will be a lot more interesting once other nomics adopt similar rules, but 
someone has to start it.

5.  No more R115 entities.  Make trinkets instead; it'll help the economy.

6.  "Gift" entities are introduced; i.e. entities that can be transferred 
without acknowledgement.  (A$ and Trinkets are gift.)

	There's more I want to put in, but I figure going further wihtout 
a preliminary RFC is self-defeating.

- --Mohammed

------------------------------

Date: Sat, 2 Nov 1996 14:15:09 -0600 (CST)
From: Jason Orendorff <[email-masked]>
Subject: Acka: RFC Entities

ProtoProposal
Entities
Mohammed (Jason Orendorff)

The symbol --- is used many times in this protoproposal as a delimiter.  It
is not part of the text it marks off.

1.  Modify Rule 592 ("Protection") to read, in full:
- ---
	A Protected action may not be performed except as specified
	by the rules.  An action's performance has no effect on the
	game other than those effects specified by the Rules.  All
	actions in Ackanomic are Protected by default, unless the
	rule(s) which specify or define their behaviour explicitly
	state otherwise.
- ---

2.  Create a new rule, titled "Entities", reading:
- ---
{{
	All entities created solely under the authority of Rule 115 are
	destroyed.  [From now on it's strictly Trinkets.]
}}

	Something is an entity if and only if the rules specify that it is.

	An entity may not be created, destroyed, or manipulated except
	as specified by the Rules.  It can have no material effect on the
	game other than those effects specified by the Rules.

	Rules, the rule set, and Proposals are unownable entities.
	Rule changes may manipulate Rules and the Rule set.

	Manipulation of an entity is permissible if such manipulation
	is not explicitly regulated by the rules, and such
	manipulation would not have a material effect on the game. In other
	words, the game state must be the same after the manipulation as it
	would have been had the manipulation not occurred.

	For the purposes of this rule, discussion and messages (public or
	private) are not considered a material effect on the game.  Nor are
	the initiation or results of a CFJ or CFCJ concerning the matter of
	whether or not a certain event constitutes a material effect.  It
	is recognized that deciding whether a particular manipulation
	materially affected the game state is a matter that often can only
	be decided by judgement alone.

	{{ This Rule is hereby renumbered to 500. }}
- ---

[ Current text of "Protection":

   Rule 592/6 (Mutable)
   Protection
   Mohammed (Jason Orendorff)
   
	A Protected entity may not be created, destroyed, or manipulated
	except as specified by the Rules. It has no effect on the game other
	than those effects specified by the Rules.
	
	A Protected action may not be performed except as specified by the
	rules. An action's performance has no effect on the game other than
	those effects specified by the Rules.
	
	All entities and actions in Ackanomic are Protected by default,
	unless the rule(s) which specify or define their behaviour
	*explicitly* state otherwise. This clause defers precedence to all
	such mutable rules which *explicitly* state such.
	
	Rules, the rule set, proposals, points, currency, Officers, Players,
	and PFbonds are protected entities. Rule changes may manipulate
	rules and the rule set.
	
	Manipulation of a protected entitiy is permissable if such
	manipulation is not explicitly regulated by the rules, and such
	manipulation would not have a material effect on the game. In other
	words, the game state must be the same after the manipulation as it
	would have been had the manipulation not occurred.

	For the purposes of the above paragraph, discussion of the
	manipulation is not considered a material effect on the game. Nor is
	the initiation, or the effects, of a CFJ or CFCJ alledging or
	indicating the manipulation was illegal, unless said CFJ or CFCJ is
	judged TRUE. It is recognized that deciding whether a particular
	manipulation materially affected the game state is a matter that
	often can only be decided by judgement alone.

	Extra-Nomic entities and actions, and External Concepts, including
	but not limited to: linguistic and customary interpretation, game
	custom, spirit of the game, and food and drink, are explicitly not
	Protected. Words and the use of words in public messages are not
	Protected, except where specified by other rules.
]

3.  A new Rule is created, titled "Entity Names", reading:
- ---
	Each entity is either named (which means it has a name) or
	nameless.  An entity is nameless unless the Rules specify
	otherwise.

	When a named entity is created, it shall be given a name in
	accordance with the Rules.  If the Rules do not specify any
	other method for deterimining its name, or if the method
	specified does not give a legal name, that entity shall be
	considered nameless until a name is legally assigned to it.

	A name is a sequence of name characters.  The name characters are:

	! # $ % & * + - / 0 1 2 3 4 5 6 7 8 9 : = ? @ \ ^ _
	A B C D E F G H I J K L M N O P Q R S T U V W X Y Z
	a b c d e f g h i j k l m n o p q r s t u v w x y z
	| ~ ,

	and the space character.

	[ Parentheses, single quotes, double quotes, back quotes, the
	period, square brackets, angle brackets, and braces are not
	name characters.] {{[This is slightly different from
	the previous rule, but it's not a gratuitous change, and no names
	are affected that I know of.]}}

	{{ This Rule is renumbered to 500.1 . }}
- ---

4.  A new Rule is created, titled "Entity Ownership", reading:
- ---
	Named entities may own other ownable entities, or even own themselves.
	(Nameless entities may not.)

	Each entity is either unownable, non-tradeable, tradeable, or gift.
	An entity is tradeable unless the Rules specify otherwise.

	If an entity is non-tradeable, tradeable, or gift, then it is
	ownable.  At any given time, each ownable entity is either
	owned by one named entity or Somewhere Else (unowned).

	When an ownable entity is created, it is unowned,
	unless the Rules specify an initial owner for it.  Entities may
	be transferred from one owner to another only through methods
	specified by the Rules.

	{{ This Rule is renumbered to 500.2. }}
- ---

5.  A new Rule is created, titled "Entity Uniqueness", reading:
- ---
	An entity is unique if, and only if, the Rules specify that it
	is.  Each unique entity is the only entity of its type.

	If there are several entities of the same type, and at least
	one of them is unique, all the non-unique entities of that
	type are destroyed.  If there are several unique entities of
	the same type, the oldest one survives and the rest are
	destroyed.

	Unique entities may not be cloned, copied, duplicated, or
	Xeroxed; an attempt to forge a copy of a unique entity always
	results in humiliating failure.

	{{ This Rule is renumbered to 500.3 . }}
- ---

6.  A new Rule is created, titled "Trading and Gifts", reading:
- ---
	This Rule defers to all other rules.  [Rules may specify
	conditions in which certain trades may not take place, even
	though this rule specifies that they are legal.  Rules may
	specify alternate means of trading entities, beyond those given
	here.]

	A Player may offer a trade of one group of entities for
	another, by sending a public message specifying the entities
	offered (if any) and the entities requested (if any); however,
	all the entities mentioned must be either tradeable or gift.
	If the message further states specifically to which Players
	the trade is offered, then the trade is exclusive; otherwise
	it is offered at large.

	An offer made in this way stands until it is legally retracted or
	accepted, or the player who offered it no longer owns the entities
	offered, or the offer has been standing for at least three days,
	whichever comes first.

	A Player may retract a trade he or she offered by sending a public
	message to that effect.

	A Player may accept an exclusive trade offered to him or her,
	or any trade offered at large [but not one that was offered
	specifically to someone else] if, and only if, he or she owns
	all of the entities requested.  He or she does this by sending
	a public message to that effect.

	When a Player accepts a standing trade, the entities offered
	are transferred from the Player who offered the trade to the
	Player who accepted it, and the entities requested in exchange
	are transferred from the Player who accepted the trade to the
	Player who offered it.

	A Player who owns a gift entity may transfer that entity to
	another Player by sending a public message announcing the
	action.

	All trades made as described by this rule are said to occur on
	the Free Market.
- ---

7.  Rule 218 ("Registered Players") is amended by adding the sentence
"Players are named, unownable entities." after the sentence "A player
is any person who is registered as a player."

8.  Rule 422 ("Required Number Of Points To Win") is amended by adding
the paragraph
- ---
	Points are nontradeable entities.  [Players gain and lose
	points as a part of gameplay.]
- ---
at the beginning.

9.  Rule 428 ("Office of the Financier and Free Market") is amended to
read, in full:
- ---
	The Office of the Financier (OotF), or Financier, is a Functional
	Office.

	The Duties of the Financier are:

	a)  To maintain accurate records of the who owns each ownable
	entity, what each Player owns, and what each named non-Player
	entity [such as the Treasury or the Chartreuse Goose] owns.

	b)  To log all transfers of entity ownership and the creation
	and destruction of entities, and to verify that these events
	happen only in accordance with the Rules.

	c)  To make the records and logs available to any Player upon request.

	d)  To maintain the Free Market (FM), and to verify any
	transaction made there was made in accordance with the rules.
	The Financier is responsible for overseeing the lawful
	functioning of any entity that deals on, is related to, uses
	the FM, when using the FM.  This includes the authority to
	negotiate and resolve conflicts or disagreements between such
	entities according to the rules, tradition, or to the best of
	his/her judgement, in that order.

	The Priveleges of the Financier are:

	a) To appoint up to 2 assistants, to help in gathering, maintaining,
	and publishing information pertaining to the above.  These assistants
	may resign.  These assistants are not Officers.

	b) To receive the usual salary for a Functional Officer.
- ---

[ The rest of the stuff is moved in with the various Entity rules.
    Current text:

	I. Financier
	
	The Office of the Financier (OotF), or Financier, is a Functional
	Office.
	
	The duties of the Financier are:
	
	a) To maintain accurate records of all players' account balances,
	and a log of all debits and credits to those balances.
	
	b) To maintain a list of balances and assets of all non-player
	entities, such as the Treasury.
	
	c) To publish all account balances on at least a bi-weekly basis,
	and to make the logs or balances available to any player upon
	request.
	
	d) To maintain the Free Market (FM), and to verify any transaction
	made there was made in accordance with the rules. The Financier is
	responsible for overseeing the lawful functioning of any entity that
	deals on, is related to, uses the FM, when using the FM. This
	includes the authority to negotiate and resolve conflicts or
	disagreements between such entities according to the rules,
	tradition, or to the best of his/her judgement, in that order.
	
	The priviledges of the Financier are:
	
	a) To appoint up to 2 assistants, to help in gathering, maintaining,
	and publishing information pertaining to the above. These assistants
	may resign. These assistants are not "officiers", as the term is
	generally used elsewhere in the rules.
	
	b) To receive the usual salary for a functional officer.
	
	II. Trading and the Free Market (FM)

	1) All entities are either Tradeable or non-Tradeable.

	2) An entity is Tradeable if and only if the rules specify that it
	is, otherwise it is non-Tradeable. The rules may specify specific
	conditions or mechanisms for non-Tradeable entities to be traded or
	transferred; this rule defers to any such rules where there is a
	conflict. Tradeable entities may only be transferred by methods
	described in the rules.

	3) The FM is a bulletin board where players may post a desire to
	make a trade, and is where a record of all trades are kept.

	4) Two players may trade a non-negative quantity of a Tradeable
	entity for another non-negative quantity of another (or the same)
	Tradeable entity on the FM, as described following. (If one of the
	quantities is 0, the trade may be specified as a "gift" or
	"donation" for convienence).

	5) Both players must consent to the trade, and must own sufficient
	quanitity of the entity to fulfill their half of the trade.

	6) The trade is completed (unless it is deemed unlawful) by both
	players posting their consent to the public forum, along with a
	description of the trade.

	7) A record of the trade is recorded on the FM by the Financier. If
	the Financier determines that the trade is not in accordance with
	the rules, it is deemed never to have happened.

	8) Other rules may specify other methods in which Tradeable entities
	may be transferred, independent of the FM.
]

.  Rule 480 ("Creation of the AckaDollar") is amended by changing the
sentence "AckaDollars are tradeable." to "AckaDollars are gift
entities." and by changing the Rule's Title to "AckaDollars".

.  Rule 481 ("Creation of PF Bonds") is amended by changing
- ---
	PF Bonds are tradeable. They may not be broken into fractional PF
	bonds.
- ---
to
- ---
	PF Bonds are nameless, tradeable entities. They may not be broken into
	fractional PF bonds.
- ---
and by changing the Rule's Title to "PF Bonds".

.  Rule 549 ("The Blue Cross") is amended by adding the sentence "A
Blue Cross Bonus is a nameless, non-tradeable entity." to the end of
section 2 and by adding the sentence "Gold and Silver Stripes are
nameless, non-tradeable entities."

.  Rule 570 ("Player Names") is amended by changing
- ---
Each player will have an Official Ackanomic Name. The Name must
consist of at least three, and no more than twenty alphanumerical
characters. All nomic business must use the Name when referring to a
specific player.
- ---
to
- ---
Players are named.  A Player's name must consist of at least three,
and no more than twenty name characters.  All nomic business must use
the Name when referring to a specific player.
- ---
and by removing
- ---
Alphanumerical characters are defined for this rule to include
alphanumeric characters and (! @ # $ % ^ & * ' " , . ^ ! : ; / \ | -
_ = + space). Excluded are the characters < > ( ) { } [ ].

[This rules justifies the common practice that some players have
name like Calvin N Hobbes, Robert Sevin and allow names like
/dev/joe and De'ghew. Yes, the ' ' or space is not an alphanumeric
character :)]
- ---

.  Amend Rule 593 ("The Inventor") by changing
- ---
	(iii) Blueprints and Gadgets are protected.
- ---
to
- ---
	(iii) Blueprints are unownable entities.  Gadgets are
	tradeable entities.
- ---

.  Rule 609 ("Offices, Commonalities") is amended by adding
- ---
	Offices are named, unownable entities.
- ---
at the beginning, and by adding
- ---
	A Seat of an Office is an unownable entity.  [Seats are held,
	not owned.]
- ---
after "(i) Seats:".

.  Rule 642 is amended by changing
- ---
	Rule numbers and proposal numbers are protected.
- ---	
to
- ---
	Rule numbers and proposal numbers are unownable entities.
- ---

.  Rule 665 ("Treasury and Hard Money") is amended by changing 
- ---
	The acka-entity called the Treasury now exists.

	Treasury:
	The Treasury serves as a storing house for acka-entities that
	belong to no Player. Items in the Treasury may not be
	manipulated in any way except as explicitly allowed by the
	Rules.
- ---
to
- ---
	Treasury:
	The Treasury is a named, unownable entity that serves as a
	storing house for entities that belong to no Player.  Items
	owned by the Treasury are said to be "in the Treasury", and
	they may not be manipulated in any way except as explicitly
	allowed by the Rules.
- ---

. Rule 683 ("ExtraNomic Entities") shall be amended to read:
- ---
	Other nomics may exist, although it is uncertain exactly where
	they might reside (maybe in some of the smaller cells of the
	Gaol.)

	When the Rules specify that an entity is "imported" from
	another nomic, that entity is, for the purposes of Ackanomic,
	created at that time.  Its behavior and ownership are
	generally governed by the rules of the nomic from which it was
	imported.  However, it may not perform protected actions,
	create entities, or manipulate or destroy entities that
	weren't imported from the same nomic; if a nomic specifies
	that an entity imported from it performs any of these actions,
	the entity is immediately exported.  For the purposes of
	Ackanomic, it is then destroyed.
- ---

[ Current text:
   
By this rule, Ackanomic recognizes the legitimate existence of
entities that live the InterNomic realm, which is composed of
(potentially) all Nomics, and that players from Ackanomic itself are
allowed to be a part of them.  These organizations are governed by
MetaNomic rules as set down by whatever InterNomic entity is
recognized by Ackanomic, while the members of such organizations must
abide by the rules of their respective individual Nomics. ]

.  Rule 762 ("The Great Trombone of Ackanomia") is amended by changing
- ---
	The Great Trombone is protected, and cannot be transferred or
	destroyed except as described by the rules.
- ---
to
- ---
	The Great Trombone is a nontradeable entity.
- ---

.  Rule 786 ("Gadgets") is amended by changing
- ---	
	(iii) A Gadget has at most one owner. Gadgets are tradeable.
- ---
to
- ---
	(iii) Gadgets are nameless, tradeable entities.
- ---
and by removing
- ---
	(iv) Entites with the same name as a Gadget proposed or
	introduced by a Blueprint may only be created in accordance with
	procedures explicitly delineated in the Rules.
- ---

[ Gadgets are protected; just because something has the same name
doesn't make it a Gadget.  Also, you can't make a Trinket with the
same name as anything else under the new rules anyway, and there will
be no more R115 entities.]

.  Rule 818 ("Prosthetic Foreheads") is amended by changing
- ---
	This rule creates a type of entity known as a Prosthetic Forehead.
	There is an endless supply and an endless variety of Prosthetic
	Foreheads. Prosthetic Foreheads are protected and tradeable.
- ---
to
- ---
	There is an endless supply and an endless variety of
	Prosthetic Foreheads.  Prosthetic Foreheads are tradeable
	entities.
- ---

.  Rule 827 ("The Amber Banana") is amended by changing
- ---
	The Amber Banana, and the tree it grows on, are protected, and can
	only be destroyed by Acid Rain.
- ---
to
- ---
	The Amber Banana, and the tree it grows on, are entities, and can
	only be destroyed by Acid Rain.
- ---
[This rule has other woeful problems, but I won't try to fix it here.]

.  Rule 867 ("Eggs and Fruit") is amended by changing
- ---
	A Chartreuse Goose Egg is an Ackanomic Entity. Any number may exist at
	any time.
- ---
to
- ---
	A Chartreuse Goose Egg is a nameless, tradeable entity.
- ---
and by changing
- ---
	A Right-Handed Grapefruit is an Ackanomic Entity. Only one may
	exist at any time. A player who owns a Right-Handed Grapefruit may at
	any time make Right-Handed Grapefruit Juice. Right-Handed Grapefruits
	have no other power. Right-Handed Grapefruit Juice has only those
	powers granted it by the Rules.
- ---
to
- ---
	The Right-Handed Grapefruit is a unique, non-tradeable entity.  A
	Player who owns a Right-Handed Grapefruit may at any time make
	Right-Handed Grapefruit Juice (a tradeable, potable
	entity).
- ---
and by deleting the sentences labelled (a) and (b) at the end.

[ Current text:

	(a) Chartreuse Goose Eggs, Right-Handed Grapefruits, and
	Right-Handed Grapefruit Juice may only be created, destroyed, or
	manipulated as the Rules specify.

	(b) If entities have Power attributes, then Chartreuse Goose
	Eggs, Right-Handed Grapefruits, and Right-Handed Grapefruit Juice
	shall each have power 0.6666, and the sentences labelled (a) and
	(b) shall be deleted from this rule.

I think Power's dead & buried; (a) is effectively Protection and
as such is now unnecessary.
]

.  Rule 891 ("The Press") is amended by changing
- ---
	The player that creates a newspaper is said to own that newspaper.
	No player may own more than three newspapers at any one time.
	Newspapers are tradeable. An owner of a newspaper may close it down
	by publically announcing that he is doing so. In this case, that
	newspaper is said to have "gone bust" and no longer exists.
- ---
to
- ---
	Newspapers are named, tradeable entities.  When a newspaper is
	created, it belongs to the player who started it.  To own more
	than three newspapers at any one time is a Crime.  An owner of a
	newspaper may close it down by publically announcing that he is
	doing so.  In this case, that newspaper is said to have "gone
	bust" and no longer exists.
- ---
and by deleting the sentence "Newspapers are protected entities."

.  Rule 962.2 ("Player Leaving/Returning Process") is amended by
adding the sentence "Bond Promissories are nameless, nontradeable
entities." to the end of the first paragraph.

.  Rule 964 ("Undead") is amended by changing
- ---
	There exists the class of protected acka-entities known as the
	Undead.

	a) Each Undead has a name and can act to "haunt" some number
	of entities.
- ---
to
- ---
	There exists the class of named, unownable entities kwown as
	the Undead.

	a) Each Undead can act to "haunt" some number of entities.
- ---

.  Rule 1155 ("Decks of Playing Cards") is amended by changing
- ---
	This paragraph takes precedence over all other mutable rules
	dealing with Playing Cards and Decks of Playing Cards.  A Deck of
	Playing Cards (or Deck) is an Ackanomic Entity which consists
	of some number of elements called Playing Cards (or simply
	Cards).  Cards may not be created, destroyed, sold, or traded
	except when entire Decks are created, destroyed, sold, or
	traded together.  Cards may not be exchanged between
	Decks. Decks are tradable.
- ---
to
- ---
	This paragraph takes precedence over all other mutable Rules
	dealing with Playing Cards and Decks of Playing Cards.  A Deck
	of Playing Cards (or Deck) is an entity which consists of some
	number of elements called Playing Cards (or simply Cards).
	Cards are nontradeable entities.  Cards may not be exchanged
	between Decks.
- ---
and by changing
- ---
	A deck does not have an owner, unless the instantiating
	document says it does.  Decks may be used without being
	owned.  An unowned deck is not tradable.
- ---
to
- ---
	A Deck is unownable, unless the instantiating document
	specifies an owner for it, in which case it is tradeable.
- ---

.  Rule 1240 ("The Machine That Goes *ping*") is amended by changing
- ---
	I. There exists the Ackanomic entity called The Machine That Goes
	*ping*, henceforth known as the Machine. Should a Machine ever be
	created by means other than this rule, it instantly ceases to exist.
	The Machine is protected.
- ---
to
- ---
	I. There exists the unique entity called The Machine That Goes
	*ping*, henceforth known as the Machine.
- ---

.  Rule 1243 ("Chartreuse Goose") is amended by changing
- ---
	Let the Chartreuese Goose exist, it is a unique entity. Initially
	it is Somewhere Else. It may only be possessed by one player at a 
	time.
- ---
to
- ---
	Let a unique, non-tradeable entity exist named the Chartreuse
	Goose.
- ---

.  Rule 1300 ("Patent Infringement") is amended by changing
- ---
If there is a type of Ackanomic Entity whose creation or existance is
specified by a Rule or Rules, and yet a Player possesses an Entity of
that type whose creation or existance was made possible solely by the
Rule "Permissibility of the Unprohibited," that Player shall be Guilty
of Patent Infringement, unless that Entity is any type of Frog.
- ---
to
- ---
When a rule change occurs that causes a new named entity or named
class of entities to exist, and a Player owns an entity with the same
name as the new entity or class, that Player shall be Guilty of Patent
Infringement, unless that entity is any type of Frog.
- ---

[There may be other problems with this rule but I won't try to fix
them here.]

.  Rule 1312 ("Garments") is amended by changing
- ---
	A class of Protected entity known as a Garment exists. Garments are
	Tradeable, unless the rules for a particular Garment specify
	otherwise.
- ---
to
- ---
	A class of entity known as a Garment exists. {{ [All entities
	are tradeable unless the Rules specify otherwise.] }}
- ---

.  Rule 1318 ("Bond Options") is amended by changing...
- ---
	1) A class of entity known as Bond Options (Options) exist. Bond
	Options are Tradeable and mimsy.
- ---
to
- ---
	1) A class of nameless, tradeable, mimsy entity known as Bond Options
	(Options) exist.
- ---
and by changing
- ---
	6) Specific Options are named as follows:
	O<Name of Bond>-<Quantity>-A$<Strike Price>-<Exp. Date as
	yymmdd>-<Writer>
- ---
to
- ---
	6) Specific Options are labelled as follows:
	O<Name of Bond>-<Quantity>-A$<Strike Price>-<Exp. Date as yymmdd>-<Writer>
- ---

.  Rule 1348 ("Trinkets") is amended by changing
- ---
	A class of Tradeable entities known as Trinkets exist. Trinkets may be
	traded via the same procedures allowed for the trading of Ackadollars.
- ---
to
- ---
	A class of gift entities known as Trinkets exist.
- ---

- --Mohammed

------------------------------

Date: Sat, 02 Nov 1996 16:19:00 -0500
From: Malenkai <[email-masked]>
Subject: Re: RFC -- preemtive strikes

Jason Orendorff wrote:
> 
> > If you are going to do this, make 0^0 = 1 as well.  It always bothered
> > me that this is undefined.
>         Okay... that's surprising.  Is it concern for the coherence of the
> rules, or a pet peeve?  Exponentiation with variable bases and exponents
> isn't nearly as common in the rules as devision.

It is purely a pet peeve.  If we are going to define our own mathematics,
and hence our own reality, I just wanted to shape one small alcove of
it.  I have found many times where making the assumption that 0^0 = 1
would make my life easier, just like assuming 0/0 = 0 would.

Malenkai
btw, does you're hearing proposal handle the case of 0 votes being cast?
who cannot think of a cool G&C game for dueling sig files
who is claiming this instance is a draw

------------------------------

Date: Sat, 02 Nov 1996 16:21:16 -0500
From: Malenkai <[email-masked]>
Subject: Re: Acka:  RFC Entities

Jason Orendorff wrote:

> 5.  No more R115 entities.  Make trinkets instead; it'll help the economy.

I have not read it yet, but this may be a problem.  There is alot of
passionate pro R 115 entity fervor out there :)

Malenkai

------------------------------

Date: Sat, 02 Nov 1996 16:43:36 -0500
From: Malenkai <[email-masked]>
Subject: Re: Acka: RFC Entities

Jason Orendorff wrote:
> 
> ProtoProposal
> Entities
> Mohammed (Jason Orendorff)

>         Each entity is either unownable, non-tradeable, tradeable, or gift.
>         An entity is tradeable unless the Rules specify otherwise.

I'll admit that I do not like tradeable by default.  You have explicitly
made most things tradeable anyway.  Can you give me a list of every
entity in the game :) ?  For example, I do not want the Bronze Torch,
Silver Moon, Victory Eggplants, Badges of Glory and Appreciation, and
similar awards to be tradeable, and do not have the time to search the
rules for all of these.  Are these things entities under your scheme?

Can we go with non-tradeable by default?
 
>         The Duties of the Financier are:
> 
>         a)  To maintain accurate records of the who owns each ownable
>         entity, what each Player owns, and what each named non-Player
>         entity [such as the Treasury or the Chartreuse Goose] owns.

Is there any way we can integrate this with the web page I maintain.
I believe that web page is handy.

> .  Rule 962.2 ("Player Leaving/Returning Process") is amended by
> adding the sentence "Bond Promissories are nameless, nontradeable
> entities." to the end of the first paragraph.

I just made these things tradeable.  I think it is more fun if they
can be traded.

> .  Rule 1240 ("The Machine That Goes *ping*") is amended by changing

The Machine should not be tradeable by default, nor should the little
lamb.  There are probably others.  I cannot support this if tradeability
is the default, although I like it otherwise.

Malenkai

------------------------------

Date: Sat, 2 Nov 1996 15:48:51 -0600 (CST)
From: Jason Orendorff <[email-masked]>
Subject: Re: RFC -- preemtive strikes

> btw, does you're hearing proposal handle the case of 0 votes being cast?
	Yes; the verdict is then "Never mind".  (My thinking was that 
this wouldn't normally cause any of the effects that depended upon the 
hearing to "go off"; after a particularly apathetic Politeness Moon, I'd 
be neither Jazz Jackrabbit nor the loser of 3 points.  --Which is 
probably what the player would want.)

- --Mohammed

------------------------------

Date: Sat, 2 Nov 1996 15:52:15 -0600 (CST)
From: Jason Orendorff <[email-masked]>
Subject: Re: Acka: RFC Entities

> I'll admit that I do not like tradeable by default.  You have explicitly
> made most things tradeable anyway.  Can you give me a list of every
> entity in the game :) ?
	*thinking*
	No.

	I'll change it back.

- --Mohammed

------------------------------

Date: Sat, 2 Nov 1996 15:53:21 -0600 (CST)
From: Jason Orendorff <[email-masked]>
Subject: Re: Acka: RFC Entities

> I have not read it yet, but this may be a problem.  There is alot of
> passionate pro R 115 entity fervor out there :)
	Nah.  Trinkets are more fun; they can be traded, and other people 
can't blow them up.

- --Mohammed

------------------------------

Date: Sat, 02 Nov 1996 17:18:13 -0500
From: Malenkai <[email-masked]>
Subject: Re: Acka: RFC Entities

Jason Orendorff wrote, in 2 seperate posts:

> > I'll admit that I do not like tradeable by default.  You have explicitly
> > made most things tradeable anyway.  Can you give me a list of every
> > entity in the game :) ?
>         *thinking*
>         No.
> 
>         I'll change it back.---
> I have not read it yet, but this may be a problem.  There is alot of
> passionate pro R 115 entity fervor out there :)        Nah.  Trinkets are more fun; they can be traded, and other people
can't blow them up.

All right, a little log rolling :)  I'll drop my opposition to replacing
R 115 entities for Trinkets in exchange for non-tradeable by default.
I can always create an R 115 "concept", although R 115 entities are so
much FUN :)

I thought of some other things:

1) renumber Trinkets, ackadollars, and pfbonds to be with the entity
stuff.

2) make mimsy one of your attributes, make entities non-mimsy by default,
(unless you want to make Rules mimsy ;)) and blow away "Twas Brillig"
after adding mimsy to each entity specified in that rule.  There are
some in there, like the Brass Monkey, that do not need to be mimsy
anyway, so I do not think it will be that hard.  The value of that is 
that your entity rule will specify all attributes rule writers must
think about (kinda like a formal parameter list).  We'll build that formal
system yet.

Malenkai

------------------------------

Date: Sat, 2 Nov 1996 16:37:52 -0600 (CST)
From: Jason Orendorff <[email-masked]>
Subject: Re: Acka: RFC Entities

> All right, a little log rolling :)  I'll drop my opposition to replacing
> R 115 entities for Trinkets in exchange for non-tradeable by default.
> I can always create an R 115 "concept", although R 115 entities are so
> much FUN :)
	Deal.

> 1) renumber Trinkets, ackadollars, and pfbonds to be with the entity
> stuff.
	Note about this below.

> 2) make mimsy one of your attributes, make entities non-mimsy by default,
> (unless you want to make Rules mimsy ;)) and blow away "Twas Brillig"
> after adding mimsy to each entity specified in that rule.  There are
> some in there, like the Brass Monkey, that do not need to be mimsy
> anyway, so I do not think it will be that hard.  The value of that is 
> that your entity rule will specify all attributes rule writers must
> think about (kinda like a formal parameter list).  We'll build that formal
> system yet.
	The Ackanomic programming language.  :o)
	I like the idea about mimsy, so I'll make that change...  Right
now the whole R500.x package is entity attributes, along with some truly
general stuff (which is in R500 itself.)  I hesitate to add specific 
entity rules (like Trinkets and A$) to the mix.  Besides, I know the A$ 
and PF bond rules by number (480 and 481) and hesitate to move them for 
what seems to me an artificial reason.

	I added the Bronze Torch rule to the hit list (if you don't 
mind; a whole paragraph pretty much drops out of it in the process.)

- --Mohammed

------------------------------

End of Ackanomic Digest V1 #328
*******************************