Subject: acka-voting Digest V5 #5
From: [email-masked]
To: acka-voting digest users <[email-masked]>
Date: Fri, 14 Jan 2000 00:00:02 -0500 (EST)

acka-voting Digest	Thursday, January 13 2000	Volume: 05  Issue: 005

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Subject: Acka: Proposal 4395 accepted
From: [email-masked]
Date: Thu, 13 Jan 2000 14:10:17 -0500 (EST)

Proposal 4395

Automatically passed in subcommittee: had no subcommittee.
Total vote for: 320   Total vote against:-154
Acceptance Index: 89.0: proposal accepted

Votes to accept:
  Ape Idiom Reporter     60    +20  ==> 60
  Clamshell Lawyer      100         ==> 40
  Blest Lax Monk Pal     60    +20  ==> 40
  Cthulhu               100         ==> 0

Votes to reject:
  Quoth the Raven       -94    +3   ==> 3
  Studge                -60    +20  ==> 40

Abstainers:
  K 2                  
  Calvin N Hobbes      
  two-star             
  Reductio             
  /dev/joe             

 Subject: Acka: Proposal 4395
 
 Proposal 4395
 First New Prop
 Ape Idiom Reporter
 Due: Sun Jan  9 21:39:08 2000
 Sphere: :None:
 Status: accepted
 
 1. Amend rule 1-2-8-1 by appending:
 "
 For each proposal which is accepted on Remembrance Day that creates or
 repeals at least one rule, the author of that proposal receives a Boon of
 the Ancients
 "
 2. In rule 1-6-1, replace the second through last paragraphs with the
 following:
 "
 No player may change eir Ackanomic name, but rules and entities granted the
 power by the rules may change players' Ackanomic names, provided the new
 name is in accordance with the rules.
 
 The Registrar is required to record and announce any legal name changes,
 and is encouraged but not required to point out any failed name changes as
 well.
    
 When a player's Ackanomic name is changed, all Ackanomic business besides
 Rules will be changed to follow eir new name, and any Rules which refer to
 the player by their old name will still refer to that player even though
 their name has changed.
 "

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Subject: Acka: Proposal 4396 accepted
From: [email-masked]
Date: Thu, 13 Jan 2000 14:10:27 -0500 (EST)

Proposal 4396

Automatically passed in subcommittee: had no subcommittee.
Total vote for: 400   Total vote against:0
Acceptance Index: 400.0: proposal accepted

Votes to accept:
  Clamshell Lawyer      100         ==> 40
  Quoth the Raven       100         ==> 3
  Blest Lax Monk Pal    100         ==> 40
  Cthulhu               100         ==> 0

Votes to reject:

Abstainers:
  Ape Idiom Reporter   
  Studge               
  /dev/joe             
  Calvin N Hobbes      
  K 2                  
  two-star             
  Reductio             

 Subject: Acka: Proposal 4396
 
 Proposal 4396
 Cash and Stuff
 Quoth the Raven
 Due: Tue Jan 11 13:58:52 2000
 Sphere: :None:
 Status: accepted
 
 All current players receive the entities they would receive if they joined 
 the game as a new player, that is A$900, 100 manna and a house.

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Subject: Acka: Proposal 4397 rejected
From: [email-masked]
Date: Thu, 13 Jan 2000 14:10:37 -0500 (EST)

Proposal 4397

Automatically passed in subcommittee: had no subcommittee.
Total vote for: 40   Total vote against:-100
Acceptance Index: -110.0: proposal rejected

*** TYRANT ALERT!!! ***

Votes to accept:
  Quoth the Raven        40    +20  ==> 23

Votes to reject:
  Clamshell Lawyer     -100         ==> 40 ** TYRANT, +500 mannna, +1 VC **

Abstainers:
  Blest Lax Monk Pal   
  Cthulhu              
  /dev/joe             
  Calvin N Hobbes      
  Studge               
  Ape Idiom Reporter   
  two-star             
  Reductio             
  K 2                  

 Subject: Acka: Proposal 4397
 
 Proposal 4397
 The First Major Prop: Point Repeal
 Studge
 Due: Wed Jan 12 04:05:19 2000
 Sphere: :None:
 Status: rejected
 
 Repeal Rule 1-4 When Score Changes Take Effect
 
 Amend Rule 1-8 Retractions by deleting each sentence in it which refers to
 points.
 
 Repeal Rule 2-2-1 Scoring When A Proposal's Voting Results are Reported 
 
 Amend Rule 2-2-5 Brass Monkey by replacing all instances of the term
 "points" with "mannna".
 
 Amend Rule 2-2-6 Let there be Harf! by replacing the POINTS1 delimited text
 with the MANNNA1 delimited text and the POINTS2 with MANNNA2.
 
 POINTS1
 5 points (a score change based on proposal content)
 POINTS1
 
 MANNNA1
 5 Mannna
 MANNNA1
 
 POINTS2
 they gain 5 points.
 POINTS2
 
 MANNNA2
 they gain 5 Mannna.
 MANNNA2
 
 Amend Rule 2-2-8 A Minority of One by replacing the PP text with the MM text.
 
 PP
 If the player in question was already the Tyrant, then their score shall be
 reset to 0, and the points gained or lost distributed equally amongst all
 other players (rounding away from 0).
 PP
 
 MM
 If the player in question was already the Tyrant, then half of ir mannna
 shall be distributed equally amongst all other players (rounding away from 0).
 MM
 
 Amend Rule 3-2 Delivering Judgement by replacing "points" with "mannna".
 
 Amend Rule 3-4 Overturning Judgements by deleting the section titled "III.
 Effects upon a judgement of an appeal by the Supreme Court" and renumber
 the other sections appropriately.
 
 Amend Rule 4 Players and Player States by deleting section VII.d. and
 renumbering appropriately.
 
 Amend Rule 4-1-2 Crazy French-Scotsmen by replacing the terms "points" and
 "score" with the term "mannna".
 
 Amend Rule 4-4-3 Characteristic: Harf by replacing the instances of
 "points" with "mannna".
 
 Amend Rule 4-11 Boons of the Ancients by replacing "11 points" with "20
 mannna".
 
 Amend Rule 5-2 Politeness Moon by replacing both "3 points" and "2 points"
 with "1 harf".
 
 Amend Rule 6-3 Offices, Impeachment by replacing "penalized 10 points" with
 "penalized 20 mannna".
 
 Amend Rule 6-4-6 Scorekeeper to contain only the FIXED delited text.
 
 FIXED
 The Office of the Scorekeeper is a Functional Office. The Duties of the
 Scorekeeper are: 
 
 (a) maintaining a record of the players' Mannna. 
 (b) recording each Mannna change 
 (c) announcing when a player has a negative amount of Mannna and when that
 has ceased to be the case. 
 (d) performing any random determinations involved in a process solely
 involving Mannna.
 FIXED
 
 Amend Rule 6-5-6 Illuminatus by deleting its last sentence.
 
 Amend Rule 6-5-7 Son I am able though you scare me / Watch beloved / Watch
 me scare you though / Able am I son by replacing "points" with "mannna".
 
 Amend Rule 7-1-7 Prosthetic Foreheads by deleting the part which reads "
 and the player who described it loses two points".
 
 Amend Rule 7-1-11 Eggs and Fruit by replacing the OLD text with the NEW text.
 
 OLD
 reduce his own score to zero at any time by informing the Scorekeeper that
 he is doing so, provided that his score is greater than zero.
 OLD
 
 NEW
 destroy any amount of eir own mannna by informing the Scorekeeper that e is
 doing so.
 NEW
 
 Amend Rule 7-1-15 Chemicals by replacing "points" with "mannna" and by
 deleting "a point and".
 
 Amend Rule 7-1-15-3 Illuminatine by replacing "score" with "mannna".
 
 Amend Rule 7-2-1 The Magic Potato by replacing all its text with the
 following ILIKETATERS delimited text.
 
 ILIKETATERS
 This rule creates a unique entity known as the Magic Potato. The Magic
 Potato will be given to a randomly chosen Active player each week. The
 responsibility of choosing the Player randomly will be left up to the
 Officer in charge of random things. There will exist only one Magic Potato
 at any one time. The Player that currently holds the Magic Potato will gain
 three extra mannna for each proposal of eirs that is accepted while e holds
 the Magic Potato. 
 
 There also exists the Great Tuba of Ackanomic, a unique entity. Whenever
 the Magic Potato is transferred from one player to another, the Great Tuba
 is given to the player who just lost the Magic Potato. The holder of the
 Great Tuba receives one extra mannna whenever one of eir proposals passes. 
 ILIKETATERS
 
 Amend Rule 7-2-3 Steel Flea by replacing each instance of "6 points" or "3
 points" with "25 A$"
 
 Repeal Rule 7-4-1 Points 
 
 Amend Rule 7-4-1-1 Convertible Economics by deleting items i and ii and
 renumbering the rest appropriately.
 
 Amend Rule 8-2 End of Cycle by replacing its text with the following
 MUCHBETTER delimited text.
 
 MUCHBETTER
 Upon a Cycle being won as described by Rule 8, the following steps occur,
 in order: 
 
 a) Ackanomic play is suspended. 
 
 b) All Chartreuse Goose Eggs, Right-Handed Grapefruit and Agenda Hats that
 are not being worn are destroyed. All Nemesis Eggplants with the same
 condition as an Agenda Hat that was destroyed in this manner are destroyed.
 Each player who owns at least one Chartreuse Goose Card has one Chartreuse
 Goose Card in eir possession destroyed. 
 
 c) The winner is given the title of winner of the cycle, and a Right-Handed
 Grapefruit and a Champion's Cloak are created in that player's possession.
 If this results in eir having two Champion's Cloaks, one of them is
 instantly transformed into a Badge of Glory. 
 
 d) All players who have zero or fewer mannna are given a Chartreuse Goose
 Egg. 
 
 e) If the amount of A$s in circulation plus the value of all extant
 Trinkets exceeded the amount in the Treasury at the time this winner was
 declared, the following shall occur: 
 
 i) All entities with a Total Wealth greater than zero shall transfer 10% of
 eir Total Wealth to the Treasury. 
 
 ii) All entities with a Total Wealth greater than zero and all players with
 a Total Wealth of zero or less, shall be placed on The List in decreasing
 order of Total Wealth. If there is a tie for Total Wealth, the Financier
 shall make the random determination necessary to order the entities on the
 list. 
 
 iii) A random entity appearing in the first half of The List, shall
 transfer 5% of eir total wealth to the active player lowest on The List and
 both entities shall be removed from The List. 
 
 iv) If there are at least two entities still on The List, one of which is a
 player and the other of which has positive wealth,
 then go to step iii. 
 
 f) If the cycle currently ending has exceeded 30 days in length, all
 players who have been vacationing for the entire cycle are removed from the
 game as if they have quit. 
 
 i) The game cycle number is incremented. 
 
 j) All players who are in Gaol are released from Gaol. All players who are
 in the Ackanomic Afterlife are relocated to eir homes. 
 
 k) If the game state is such that the single winner of the last cycle would
 immediately win again upon the resumption of Ackanomic play, a Chartreuse
 Goose Card is transferred to that player. 
 
 l) All events specified by other rules to occur at the end of the cycle
 occur, in the numeric order of the rule that defines the
 event [see rules 593, 8-7 and 8-2-4]. 
 
 m) Ackanomic play resumes.
 MUCHBETTER
 
 Amend Rule 8-2-4 Commission d'Arts by replacing "points" with "mannna".
 
 Repeal Rule 8-4 Winning by Points.
 
 Amend Rule 8-5 Winning is Inherently Amusing (or Winning by Palindrome)  by
 deleting the UNNECESSARY text.
 
 UNNECESSARY
 This win, if it occurs, shall occur immediately after the score changes as
 a result of the Proposal being accepted are applied.
 UNNECESSARY
 
 Amend Rule 8-6 Winning by Agenda by adding an opening square comment
 bracket before all of the text currently there and adding a similar close
 bracket after everything.
 
 {{[I'm not sure how to do hat weights, but I don't want to get rid of them,
 this just puts the issue on pause.]}}
 
 Amend Rule 9-5 The Haiku Limit by doing the same bracketing trick as was
 done to 8-6.
 
 Amend Rule 10-1-2-1 The Ackanomicon by replacing all the "points" with
 "mannna" except the one about sanity points.
 
 Amend Rule 99-9 Serfdom by replacing the "points" with "mannna".

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End of acka-voting Digest V5 #5
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