Subject: acka-voting Digest V4 #200
From: [email-masked]
To: acka-voting digest users <[email-masked]>
Date: Sat, 25 Sep 1999 00:00:05 -0400 (EDT)

acka-voting Digest	Friday, September 24 1999	Volume: 04  Issue: 200

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Subject: Acka: Proposal 4371 accepted
From: [email-masked]
Date: Fri, 24 Sep 1999 19:14:12 -0400 (EDT)

Proposal 4371

Subcommittee vote for: 72   against:-30
Subcommittee Acceptance Index: 27.0
Passed subcommittee
Total vote for: 1092   Total vote against:-650
Acceptance Index: 117.0: proposal accepted

* These players votes changed in sign due to their evil twins: *
Quoth the Raven 

Votes to accept:
  r-attila the farce    160    -60  ==> 357
  /dev/joe              160    -60  ==> 3436
  Quoth the Raven       100         ==> 822
  else...if             100         ==> 2117
  mr. no pop culture    160    -60  ==> 1716
  IdiotBoy              140    -40  ==> 745
  Red Mao Gang          200    -100 ==> 4293
  K 2                    72    +14  ==> 677

Votes to reject:
  Calvin N Hobbes       -60    +20  ==> 1400
  Grimace               -80    +10  ==> 110
  ThinMan               -30    +20  ==> 3108
  Emperor Ai! Pedrito!  -59    +20  ==> 3934
  Studge               -200    -100 ==> 4635
  Reductio               -1    +20  ==> 700
  Clamshell Lawyer     -100         ==> 941
  Doctor Slakko        -120    -20  ==> 1090

Abstainers:
  Blest Lax Monk Pal   
  Vynd                 
  Alfvaen              
  Pure Haste           
  Cthulhu              
  danke                
  Burn the Witch       
  two-star             

 Subject: Acka: Proposal 4371
 
 Proposal 4371
 Kernel
 Malenkai
 Due: Fri Sep 24 19:10:29 1999
 Sphere: All Canadians're Kind & Amiable
 Status: accepted

 [If you think about it, we need very few of the rules 
 that we have to do what we do.  It also seems like alot
 of uninteresting rules and framework and procedure and
 the like can be eliminated, allowing us and prospective 
 players to concentrate on the essence of what makes gaming
 gaming, while retaining the nomic-like framework of 
 self-modification.  Moreover, its my belief that prospective
 players will be attracted if the ruleset is put on a diet
 and all the boring stuff is put in a tiny kernel.
 
 So ... lets clean up a bit (alot of which is my fault
 anyway) and then add back in what we really like and want
 some other day.  Not that I expect this to pass in a billion 
 years ... :-)  but I've always wanted to do this.  Of 
 course, the fun part is to think about it.  And I won't even
 be here to vote on it; I wonder if a proposal has ever gotten
 zero votes?]
 
 =========================================================

 
 "
 This rule has precedence over all other rules.  Text
 delimited by square brackets is a note.  Notes have
 no semantic meaning.
 
 The game state of Ackanomic is deemed to consist of 
 this rule and those persons who were Players the 
 instant before the results of the proposal which 
 amended this rule to its current form were reported, 
 and nothing else, except the Player who was the 
 Rule-Harfer on Fri, 10 Sep 1999 21:47:05 [Emperor 
 Ai! Pedrito!] is deemed to be the Speaker.  These
 persons are known as Registered Players.
 
 The instant after this rule becomes the only rule in 
 the game state of Ackanomic, it is amended a) such 
 that its entire text is replaced by the text below 
 delimited by double dollar signs (excluding the 
 delimiters); b) such that its title is "The Game
 of Ackanomic"; and c) such that its number is 1.
 
 [
 $$
 
 I.  Follow the Rules
 
 All Registered Players (Players) must always abide 
 by all the Rules then in effect, in the form in which
 they are then in effect, and interpreted in accordance 
 with customary English Language usage and semantics.
 
 II.  The Game State
 
 The Game State may only be changed, and shall only 
 change, as described in the Rules.  The terms "Rules"
 and "Game State" shall be interpreted to mean the 
 Rules of Ackanomic and Game State of Ackanomic, 
 respectively.
 
 III.  The Game State is Platonic 
 
 The Speaker shall attempt to keep an accurate track
 of the facts of the Game State (View) and make eir 
 View of it available to all Players.
  
 IV.  Joining and Leaving
 
 A Player may become a non-Player by sending a 
 Public Message to that effect.  A non-Player may
 become a Player by e-mailing eir intent to the 
 Speaker or by sending a Public Message to that effect.
 
 V.  Speaker Succession
 
 Whenever any Player who is not the Speaker correctly 
 points out in a Public Message that no Player is the 
 Speaker, or that the Speaker has not sent a Public 
 Message within the past 7 days, or that the Speaker 
 has broken (or attempted to break) the Rules, then 
 the notifying Player becomes the Speaker.  Alternatively,
 the Speaker loses eir Speakership by either abdicating
 or by appointing a successor in a Public Message.
 
 VI.  Proposals
 
 A Proposal is a list of proposed changes to the Game
 State.  Any Player may make a Proposal by e-mailing 
 its text to the Speaker (or to a bot designated by the 
 Speaker).  Within 3 days of receipt of a Proposal, the
 Speaker (or eir bot) shall assign an integer number
 to the Proposal and send its text in a Public Message, 
 at which time the Proposal is said to be in the Proposal 
 Queue (Queue).
 
 VII. Voting on Proposals
 
 All Players may vote either Yes or No for any Proposal 
 in the Queue by e-mailing eir vote to the Speaker (or to
 a bot designated by the Speaker).  If a Player votes more 
 than once on a particular Proposal, all but their most 
 recent vote on that Proposal are disregarded.
 
 VIII.  Accepting Proposals
 
 Upon a Proposal being in the Queue for exactly 7 days, it
 is either Accepted or Rejected and it is removed from the 
 Queue.  At this time, a Proposal is Accepted if and only 
 if a majority of the votes cast on it were Yes, and the 
 Player who authored it did not vote No.  The Speaker (or
 eir bot) shall report in a Public Message the status of
 any Accepted Proposal within 3 days of it becoming Accepted;
 its changes to the Game State are applied in the order they
 are contained in the Proposal at the time of this report.
 
 IX.  Calls for Judgment
 
 Players may disagree with the Speaker's View of the Game
 State by detailing the nature of their disagreement in a 
 Public Message.  The Speaker shall attempt to adjust eir
 View so that a consensus View is reached after hearing 
 debate on the matter.  If a Player still disagrees with 
 the Speaker's View, e may Call for Judgment on the matter
 by detailing the essence of eir disagreement to all Players 
 in another Public Message.  Players may publicly cast one
 vote on the matter (along with any arguments they deem 
 relevant), and the Speaker shall adjust eir View to the 
 will of the expressed majority 3 days after the most 
 recent vote has been cast, or 7 days after the Call was
 made, whichever comes first, if there is a majority 
 opinion on the matter.
 
 X.  Public Messages
 
 The Speaker may change the designation of the Official 
 Mailing List in a Public Message.  In the absence of 
 such a designation, [email-masked] shall be 
 the Official Mailing List.  A Public Message is an 
 e-mail sent to either all Players or to the Official 
 Mailing List.
  
 XI.  Miscellany
 
 The Speaker may assign numbers and titles to Rules that 
 do not have them.  E may also make spelling, grammar, 
 formatting, and section numbering corrections, provided
 such corrections do not change the meaning of the Rules.
 If E makes such changes, e shall detail them in a 
 Public Message.
 $$
 ]
 "

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End of acka-voting Digest V4 #200
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