Subject: acka-voting Digest V4 #149
From: [email-masked]
To: acka-voting digest users <[email-masked]>
Date: Sun, 25 Jul 1999 00:00:09 -0400 (EDT)

acka-voting Digest	Saturday, July 24 1999	Volume: 04  Issue: 149

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Subject: Acka: Proposal 4255 rejected
From: [email-masked]
Date: Sat, 24 Jul 1999 02:30:53 -0400 (EDT)

Proposal 4255

Subcommittee vote for: 0   against:-121
Subcommittee Acceptance Index: -181.5
Rejected in subcommittee
Total vote for: 500   Total vote against:-221
Acceptance Index: 168.5: proposal rejected

Votes to accept:
  /dev/joe               60    +20  ==> 2949
  Laa Laa                80    +10  ==> 470
  A German Dog            1    +20  ==> 3241
  Alfvaen                61    +19  ==> 430
  Emperor Ai! Pedrito!   59    +20  ==> 543
  Studge                 60    +20  ==> 1278
  Sir Galahad            59    +20  ==> 760
  ThinMan                60    +20  ==> 1476
  King Felix             60    +20  ==> 1798

Zero Votes:
  rice                    0    +20  ==> 570

Votes to reject:
  Blest Lax Monk Pal   -100         ==> 559
  else...if             -61    +19  ==> 1237
  Niccolo Flychuck      -60    +20  ==> -60

Abstainers:
  Calvin N Hobbes      
  404 Not Found        
  Vynd                 
  rufus                
  Pure Haste           
  IdiotBoy             
  danke                
  Burn the Witch       
  two-star             
  K 2                  

 Subject: Acka: Proposal 4255
 
 Proposal 4255
 Sweet and Sour
 K 2
 Due: Sat Jul 24 00:16:54 1999
 Sphere: Tocpe
 Status: rejected

 This is a Grandiose Proposal.
 
 A. Make the following modifications to the rules:
 
 1. Amend Rule 1-1 (Resolving Conflicts) by deleting the final paragraph
 which reads:
 "
 If two rules have different base numbers, use the base number to
 determine which is lowest. Among rules with the same base number, use
 the sub rule numbers to determine which rule has the lowest number,
 treating a rule without a sub rule number as if the sub rule number was
 zero.
 "
 [Compare the effect of that paragraph with the one in Rule 2-3:
 "An H number is larger than another H number if the first (from left to
 right) integer which differs between the two is larger. When a rule Z1
 is moved to become rule Z2, all its children Z1-X are moved to Z2-X"]
 
 2. Amend Rule 1-2-2 (Spelling Bee) by:
 i) replacing the text "[sic]" with "(sic)" in section 5.b.e.
 [no semantic meaning]
 ii) deleting the sentence "This clause takes precedence over any rule
 which would require such notation." in section 7.
 [The rules don't require any such notation - Rule 6-4-4 states rules
 should be annotated with "customary ancillary information", which
 customarily does not include the spelling bee.]
 
 3.a {{All Dull Spellbooks are transformed into Shimmering Spellbooks.}}
 3.b Amend Rule 1-2-2-1 (Spellbooks) to read in full:
 "
 Shimmering Spellbooks exist. They are non-tradeable entities. A player
 may not own more than one Shimmering Spellbook, excess books are
 destroyed. Players may destroy any Shimmering Spellbooks in their
 possession as a public action.
 
 Any player with a Shimmering Spellbook is permitted to initiate a flight
 of the Spelling Bee, as in Rule 1-2-2.
 
 Some Offices may include possession of Shimmering Spellbooks among their
 privileges; in this case, if ever the holder of such an Office does not
 possess a Shimmering Spellbook, one is created in their possession.
 "
 
 4. Replace section e under the heading "The Privileges are:" of Rule
 6-4-4 (Rule-Harfer) with:
 "
 e) To own a Shimmering Spellbook.
 
 f) It is a privilege of the Rule Harfer to create Shimmering Spellbooks
 for players, or to destroy them, as a public action.
 "
 
 5. Amend Rule 1-2-8-2 (Yes Virginia) by:
 a) deleting the final paragraph.
 [unnecessary and incorrect precedence clause - "This Rule takes
 precedence over all Rules numbered 200 or lower."]
 
 6. Amend Rule 1-4 (When Score Changes Take Effect) by:
 a) deleting (in section 1.d) the phrase "This section (1), defers
 precedence to R2-2.".
 [The identical precedence clause at the end of the rule takes care of
 this.]
 b) deleting (in section 4) the phrase "it is the duty of the Scorekeeper
 to announce such score changes."
 [As far as I can see this requires me to announce that the self deleting
 text in P4229 caused EA!P! to lose 8 points and the rule-harfer (IB) and
 the scorekeeper (K2) to gain 4 points each - funnily enough that is
 exactly what P4229 has already said....]
 
 7. Amend Rule 1-6-1 (Player Names) by:
 a) changing the phrase "neither the President" into "the President" in
 the third paragraph.
 
 8. Amend Rule 1-6-2 (Proposal and Rule Titles) by deleting the phrase
 "(This paragraph takes precedence over Rule 1-6-3.)".
 [Funny thing - it already does :-)]
 
 9. Amend Rule 1-6-3 (Entity Names) by deleting the phrase:
 "
 If the Rules do not specify any other method for determining its name,
 or if the method specified does not give a legal name, that entity shall
 be considered nameless until a name is legally assigned to it.
 "
 [Latter sections of the same rule have the same effect - cf the second
 last paragraph.]
 
 10. Amend Rule 2-1-1 (Fair Voting Practices) by:
 b) deleting section III which reads:
 "
 Entities which generate effects based on the way players vote on a
 proposal, do so prior to the application of that proposal.
 "
 [Section II currently reads:
 "If a proposal adds, changes, or repeals rules that generate effects or
 cause some entity to generate effects (including but not limited to
 score changes) based on the way players vote, then those rules generate
 no effects based on the way players vote on that particular proposal.
 This section of this rule takes precedence over all other rules which
 generate effects based on the way players vote on proposals."
 
 Rule 1-4 section 5 takes precedence over section III in the matter of
 scoring:
 "If a Rule describes a score change that would normally come about as
 the result of the passage of a Proposal, then that score change is
 considered to occur an infinitesimal amount of time before any of the
 rule changes or effects listed in that Proposal occur."
 
 The above change just makes the effect of 1-4 extend to things other
 than score changes.]
 
 11. Amend Rule 2-2 (Scoring When A Proposal's Voting Results are
 Reported) by making section I read in full:
 "
 All the following scoring changes are applied at the time the Proposal's
 tabulated voting results are officially reported, prior to any of the
 proposals effects.
 "
 [Simpler timeline: Proposal's results reported, Score changes due to
 acceptance/rejection, Effect of proposal (including further score
 changes]
 
 12. Amend Rule 2-2-2 (Literature) by deleting the phrase ", and up to
 any player to find another piece of literature that also contains the
 quote." from the final paragraph of section I.A.
 [Literature quotes need not be unique anymore - this is a hangover from
 precious amendments]
 
 13. Amend Rule 2-2-3 (Ackanomic Unity) by replacing section 1 with:
 "
 1) The day of Ackanomic Unity shall be the date the proposal was
 accepted.
 "
 [A shorter version with the same effect]
 
 14. Amend Rule 2-2-4 (Parades) by:
 a) replacing the sentence which starts with "The Guest of Honour will
 also" and ends with "a puzzle piece of eir choice as long as that piece
 is not part of a Winnable Bag." with "The Guest of Honour will receive
 an additional 10 points."
 b) replace the final paragraph [cardboard cut-outs and replicas] with
 [cardboard cut-outs alone]:
 "
 Any vacationing player will be represented by a cardboard cut-out on
 wheels, which will lower the whole tone of the occasion, so any points
 they would have received as a result of the Parade will be withheld.
 "
 
 15. Amend Rule 2-2-6 (Let there be Harf!) by replacing the paragraph
 starting with (At most one player is "Funky and Stylish" at any one
 time;) with the following HLOEL delimited text.
 HLOEL
 "Funky and Stylish" is a unique title. When a player is designated
 "Funky and Stylish", they gain 5 points. Only one player may be
 designated "Funky and Stylish" per calendar week.
 HLOEL
 
 16. Replace the list of punishments (a-i) in Rule 3-6 (Criminal Justice)
 with:
 "
 a) a PUBLIC APOLOGY of 1 or more lines by Player X.
 b) the TRANSFERENCE of 0 or more entities or characteristics associated
 with Player X to either the Treasury or the initiator of the CFCJ.
 c) a SENTENCE in the Gaol of 1 or more days for Player X.
 d) the REMOVAL of Player X from one or more Institutions to which e
 currently belongs.
 e) The IMPEACHMENT of Player X from a single specific office which e
 currently holds.
 f) the EXPULSION of Player X from the game.
  "
 
 17. Amend Rule 4 (Players and Player States) by deleting sub-section b
 from section V.
 [Acting officer redundancy]
 
 18. Amend Rule 4-1-1 (Mentors) by replacing the phrase:
 "
 Any Active player may place emself in the Mentor pool or remove emself
 therefrom by notifying the Registrar. This notification may be done
 privately.
 "
 with:
 "
 Any Active player may place emself in the Mentor pool or remove emself
 therefrom by notifying the Registrar.
 "
 [notification of the registrar implies the possibility of private
 correspondence]
 
 19. Amend Rule 4 (Far Out) by replacing the phrase:
 "
 If the player does not respond within 3 days, their location is changed
 to Fairy Land.
 "
 with:
 "
 If the player fails to perform a game action within 3 days, their
 location is changed to Fairy Land.
 "
 [respond - game action same thing :-)]
 
 20. Amend Rule 4-4-5-2 (Dishonourable Acts) by:
 a) removing the phrase "1 Honour: going to Gaol" from the list of
 Uniquely Dishonourable Acts and placing it in the list of Repeatably
 Dishonourable Acts.
 [Well it is]
 b) deleting the phrase which starts "1 honour: Bribing players"
 [Alas Bribery and Tammany are no longer with us]
 
 21. Amend Rule 4-5 (A Degree Proves You're Educated) by:
 a) replacing "A player may gain the title student" with "A player, who
 is not already a student, may gain the title student" in the first
 paragraph of section 1.
 [multiple studentships prohibited]
 b) delete the phrase "pretend to" in the second paragraph of section 1.
 [Pretend!!! PRETEND!!!?]
 
 22 Amend Rule 6 (Offices, Commonalities) by deleting the phrase "This
 sub-section takes precedence over section (iv) and R6-4." from section
 viii.a.
 [Incorrect and it has appropriate precedence anyway - rule 6 is lower
 than rule **6-1**]
 
 23 Amend Rule 6-1 (Acting Officers) by deleting "Evil Math Troll," and
 "General Contractor," from section III.
 [repealed offices]
 
 24. Amend Rule 6-4-13 (Map-Harfer) by:
 a) deleting section 1 which reads:
 "
 1) To appoint Assistant Map-Harfers to assist his in the execution of
 duties b) and c) above.
 "
 [covered by other rules ie 6-2-1]
 b) renumbering section 2 to section 1.
 
 25. Amend Rule 6-5-1 (President) by deleting its final sentence which
 reads:
 "
 This section has precedence over rule 6.
 "
 [Rule 6-1 defers to rule 6-5-1 so there is no need for this - why it
 wants to take precedence over rule 6 is a bit of a mystery ;-)]
 
 26. Amend Rule 7-14 (Definition of Otzma Cards) by replacing "R516" with
 "the auction".
 [Relative references rock :-)]
 
 27. Append "Frinks are entities." to the end of Rule 7-15 (Royal Frinks)
 
 [This should've been done ages ago]
 
 28. Amend Rule 7-16 (Ackanomic Sound System) by:
 a) deleting the phrase "This action fails if the entity does not own
 sufficient A$, or has no Tokens." from final paragraph of section II.
 [This is covered by rule 7-1 - "Entities may not manipulate ownable
 entities which they do not own except as explicitly permitted by the
 rules."]
 b) deleting the phrase "The act of placing a Token into the banna-shaped
 slot of the ASS' control panel destroys that Token." from section IV.
 [Covered by section II]
 c) replace sub-section of section IV which currently reads:
 "
 e) Cost: The amount of A$ which must be placed in the banna-shaped slot
 in the ASS' control panel to play this Song. If the Cost is not
 specified, it defaults to Infinite; i.e., the Song cannot be purchased
 with A$ as described above.
 "
 with:
 "
 e) Cost: If the Cost is not specified the Song can not be purchased with
 A$.
 "
 
 29. Amend Rule 7-17 (Chemicals) by:
 a) deleting the paragraph that starts with "Brain Damage (14)".
 b) deleting the phrase "Eir Fire Characteristic increases by 1, and
 "from the paragraph commencing with "Spontaneous Combustion (1)" and
 capitalise the first letter of its final sentence.
 [Basic player characteristics and elemental characteristics have all
 been repealed]
 
 30. Delete the final sentence in Rule 7-17-1 (Ancientium) which reads
 "Ingestion of a nose-sack of Ancientium causes the Ingestor's Wisdom
 Characteristic to increase by 1."
 
 31. Amend Rule 8-4 (Winning by Points) by replacing "the Magic Number"
 with "their Magic Number" in the final paragraph.
 
 32. Amend Rule 9-1 (Gaol) by:
 a) replacing the second paragraph with:
 "
 The Gaol has an Evidence Room but its kinda cramped so we don't put
 anything in there anymore
 "
 b) removing ", or to be Mad Sculptors" from the fourth paragraph.
 
 33. Amend Rule 10-1-7 (Ackanomic Institute of Genetic Replication) by
 replacing the paragraph that starts with "Wings:" with the following:
 "
 Wings: Cost -- 100 A$. Winged players and only winged players, can fly.
 Since extra heads ruin a player's aerodynamics, a player may not have
 both wings and an extra head.
 "
 [There was a CFJ about this - now its official :-)]
 
 34. Amend Rule 10-3 (Buildings) by:
 a) in section I, deleting sub-sections iv and v.
 b) in section II, replacing "an Attached building" in section iii with
 "a building".
 c) in section III, delete sub-section iii
 [Floating buildings are old harf]
 
 35. Amend Rule 10-6 (We don't need Gravity) by:
 a) deleting the phrase ", in the case of a building it shall become
 Tethered"
 b) deleting the final paragraph.
 [Old Harf - but I don't have the courage :-)]
 
 B. If Proposal 4246 fails, alter the rules in the following ways:
 
 1. Append the following to the end of the list in the "Effect:" section
 of Rule 7-16-4 (ASS Song: Ode to Joy) as new items:
 "
 iv) Players may not perform any operation on points.
 v) The Happy Number takes a randomly determined positive number less
 than The Magic Number each time this song starts to play. The DJ is
 responisble for perfoming this determination.
 vi) The Sad Number is the The Magic Number minus The Happy Number.
 "
 [Only while the song is playing]

------------------------------

Subject: Acka: Proposal 4256 accepted
From: [email-masked]
Date: Sat, 24 Jul 1999 11:39:30 -0400 (EDT)

Proposal 4256

Subcommittee vote for: 80   against:0
Subcommittee Acceptance Index: 80.0
Passed subcommittee
Total vote for: 405   Total vote against:-1
Acceptance Index: 403.5: proposal accepted

** This proposal was boring! ** 
10 sub-60 votes out of 10 non-60 votes total.

Votes to accept:
  /dev/joe               60    +20  ==> 2969
  Blest Lax Monk Pal     60    +20  ==> 579
  A German Dog           20    +20  ==> 3261
  Alfvaen                57    +20  ==> 450
  Emperor Ai! Pedrito!   59    +20  ==> 563
  Studge                 59    +20  ==> 1298
  Sir Galahad            40    +20  ==> 780
  ThinMan                20    +20  ==> 1496
  King Felix             30    +20  ==> 1818

Zero Votes:
  Laa Laa                 0    +20  ==> 490
  rice                    0    +20  ==> 590

Votes to reject:
  else...if              -1    +20  ==> 1257

Abstainers:
  Calvin N Hobbes      
  404 Not Found        
  Vynd                 
  rufus                
  Pure Haste           
  IdiotBoy             
  danke                
  Burn the Witch       
  Niccolo Flychuck     
  two-star             
  K 2                  

 Subject: Acka: Proposal 4256
 
 Proposal 4256
 Everyone line up!
 else...if
 Due: Sat Jul 24 10:49:03 1999
 Sphere: Hypnotist of Ladies
 Status: accepted

 Make the following changes to rule 2-3:
 
 1) Remove ", optionally preceded by an H"
 
 2) Remove the letter "H" (the capital only) from the chart in section
 I.
 
 3) Amend the last paragraph of section I to read: "
 
 	An H number is larger than another H number if the first (from left to
 right) integer which differs between the two is larger; a rule is
 always larger than all its ancestors.  When a rule Z1 is moved to
 become rule Z2, all its children Z1-X are moved to Z2-X
 
 "

------------------------------

Subject: Acka: Proposal 4257 rejected
From: [email-masked]
Date: Sat, 24 Jul 1999 20:05:45 -0400 (EDT)

Proposal 4257

Subcommittee vote for: 0   against:0
Subcommittee Acceptance Index: 0.0
Rejected in subcommittee
Total vote for: 60   Total vote against:-672
Acceptance Index: -948.0: proposal rejected

Votes to accept:
  A German Dog            1    +20  ==> 3281
  Studge                 59    +20  ==> 1318

Votes to reject:
  /dev/joe               -1    +20  ==> 2989
  Laa Laa               -70    +15  ==> 505
  Blest Lax Monk Pal   -100         ==> 579
  Alfvaen                -1    +20  ==> 470
  Emperor Ai! Pedrito! -140    -40  ==> 523
  Sir Galahad          -100         ==> 780
  ThinMan              -100         ==> 1496
  King Felix            -60    +20  ==> 1838
  rice                 -100         ==> 590

Abstainers:
  Calvin N Hobbes      
  404 Not Found        
  Vynd                 
  else...if            
  Pure Haste           
  IdiotBoy             
  danke                
  Burn the Witch       
  Niccolo Flychuck     
  rufus                
  two-star             
  K 2                  

 Subject: Acka: Proposal 4257
 
 Proposal 4257
 Limiting Actions Per Timeslice
 else...if
 Due: Sat Jul 24 18:47:00 1999
 Sphere: Tocpe
 Status: rejected
 
 	Create rule 1-2-6-1, "Timeslicing", with the following
 SAFERSMARTERANDFIXED delimited text.
 SAFERSMARTERANDFIXED
 	No player may perform the same public action more than once per
 day.  Two actions should be considered the same if they are defined by the
 same clause in a rule, even if some details are different.  This limit is
 known as the Standard Time Limitation (STL).  The following actions are not
 bound by the STL: proposing, voting, sending messages, submitting a CFJ,
 anything in a subgame, anything required by an office held by the player,
 and anything for which another rule places an alternate time limitation.
 This rule defers to all other rules.
 SAFERSMARTERANDFIXED
 {{[I think I got most of the important exceptions, but I probably missed a
 few.]}}

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End of acka-voting Digest V4 #149
*********************************