Subject: acka-voting-digest V3 #92
From: [email-masked] (acka-voting-digest)
To: [email-masked]

acka-voting-digest        Sunday, June 7 1998        Volume 03 : Number 092

----------------------------------------------------------------------

Date: Sun, 07 Jun 1998 22:28:36 -0400 (EDT)
From: nomicbot <[email-masked]>
Subject: Acka: Proposal 3150 rejected

Results of Proposal 3150

19/22 votes: Quorum achieved
7/16 YES votes: Proposal rejected

    YES:
Mr. Tambourine Man   (Klingon)
rufus                (SPAM)
Alfvaen              (MetaMorph)
JT                   (Boomerangs)
Attila the Pun
Slakko               (SPAM)
867-5309             (Boomerangs)

    NO:
/dev/joe             (Vulcan)
Niccolo Flychuck     (MetaMorph)
breadbox
K 2                  (MetaMorph)
else...if            (Klingon)
Rex Mundi            (Klingon)
Koxvolio             (Harf)
Fortunato
J. M. Bear           (MetaMorph)

    PRESENT:

    BAA!:
IdiotBoy
Vynd                 (Vulcan)
Joe Java             (Boomerangs)

    ABSTAINED:
Calvin N Hobbes      (Harf)
ThinMan              (Vulcan)
Ayla
The Mu-Cow Hunter

    VACATIONING:
saaremaa
Guy Fawkes

    PENDING:
two-star

> Proposal 3150 - Fri 29 May 1998 02:27 EDT
> Third time's a charm :-)
> Mr. Tambourine Man (Tom Walmsley)
> 
> I was young and foolish then I feel old and foolish now.
> 
> Create a new rule numbered 708 entitled "To the Stocks" and reading as
> follows delimited by "ROTTEN-EGG"
> 
> ROTTEN-EGG
> There exists the location of the Ackanomic Town Square (square) It is a
> common location, and it occupies four kaas of land. Located in the square
> are several sets of stocks. Whenever a player is sentenced to a sentence in
> the stocks they are transported to the square and considered to be "in the
> stocks" for the duration of the sentence.
> 
> Whenever a player is in the stocks they are treated as if they were in gaol
> except for the following differences:
> 
> 1. There is no limit on the number of public messages they may post in a
> day due to the greater ease with which someone in the stocks may
> communicate.
> 
> 2. A player in the stocks may give any gift entities to another player [not
> organisation], provided the other player is in the Ackanomic Town Square.
> 
> Any player may release any other player from the stocks providing they are
> in the square and not in the stocks. To do so however is the crime of
> aiding and abetting [It is considered good form for any CFCJs with a TRUE
> verdict on this crime to give as a penalty a time in the stocks]. If a
> player is released from the stocks then their sentence is considered to
> have ended.
> 
> There exists a unique unownable entity called "Cut-me-own-Throat Dibbler"
> [Terry Pratchett, Moving Pictures, page 15] (Dibbler). Entities owned by
> Dibbler are not considered to be in the Treasury. Any player who is in the
> square but not in he stocks may purchase any of Dibbler's merchandise for
> the prices indicated below:
> 
> Miscellaneous Vegetables: A$3
> Tomato: A$5
> Rotten Egg: A$10
> 
> Any merchandise purchased from Dibbler must immediately (i.e. in the same
> message) be thrown at a player in the stocks, otherwise it will decompose
> (due to it's low quality).
> 
> Any player in the stocks who has had anything thrown at them may be
> ridiculed with immunity to the politeness moon (within reason). In
> addition, for each item thrown at a player there is a chance that that
> player becomes ill. The odds are 1 in 20 for miscellaneous vegetables, 1 in
> 10 for tomatoes and 1 in 5 for rotten eggs. If a player becomes ill in this
> way then upon their sentence in the stocks ending they are transferred to
> the hospital where they must remain for three days.
> 
> At the end of every month Dibbler has all his money confiscated for selling
> bad quality goods and this is transferred to a random active player "for
> bringing this man's dreadful merchandise to the state's attention".
> ROTTEN-EGG
> 
> Create a new rule called "The Ackanomic Hospital" with the text as
> delimited by KING_SYNDROME
> 
> KING_SYNDROME
> The Ackanomic Hospital is a common location and a cosy building. Whenever a
> player is ill and in the hospital they are encouraged to groan in any
> public messages .
> KING_SYNDROME
> 
> Modify rule 1123 by appending the following LUNATIC delimited text to the
> end:
> 
> LUNATIC
> In addition, whenever a player is found to have snowgod's disease they are
> transported to the Ackanomic Hospital where they must remain for three days
> whilst they are recovering from their illness.
> LUNATIC
> 
> Modify rule 709 by replacing the following BORING delimited text with the
> following BRAND_NEW delimited text:
> 
> BORING
> If a player has been selected to judge a CFJ and has not yet accepted or
> declined the appointment when e enters the Gaol, e is considered to have
> declined the appointment as judge.
> BORING
> 
> BRAND_NEW
> If a player has been selected to judge a CFJ and has not yet delivered the
> verdict, e is considered to have declined the appointment as judge and the
> Clerk of the Courts must select a new judge.
> BRAND_NEW

------------------------------

Date: Sun, 07 Jun 1998 22:29:30 -0400 (EDT)
From: nomicbot <[email-masked]>
Subject: Acka: Proposal 3151 accepted

Results of Proposal 3151

19/22 votes: Quorum achieved
13/19 YES votes: Proposal accepted

    YES:
/dev/joe             (Vulcan)
Niccolo Flychuck     (MetaMorph)
Mr. Tambourine Man   (Klingon)
else...if            (Klingon)
Rex Mundi            (Klingon)
rufus                (SPAM)
Alfvaen              (MetaMorph)
Koxvolio             (Harf)
Attila the Pun
Fortunato
Slakko               (SPAM)
J. M. Bear           (MetaMorph)
Klingon Unity Vote

    NO:
breadbox
IdiotBoy
Vynd                 (Vulcan)
K 2                  (MetaMorph)
JT                   (Boomerangs)
867-5309             (Boomerangs)

    PRESENT:

    BAA!:
Joe Java             (Boomerangs)

    ABSTAINED:
Calvin N Hobbes      (Harf)
ThinMan              (Vulcan)
Ayla
The Mu-Cow Hunter

    VACATIONING:
saaremaa
Guy Fawkes

    PENDING:
two-star

> Proposal 3151 - Fri 29 May 1998 02:30 EDT
> Absolute Power Corrupts Absolutely
> Slakko (Duncan Richer)
> 
> This is a Modest Proposal.
> 
> [Given that Senatorial and Presidential election times are now linked, we
> should prevent a player holding both the Presidency and a Senate seat at
> the same time.]
> 
> Amend Rule 411, "Senate", by replacing the text
> 
> "The Speaker is not eligible to hold this office."
> 
> with the text
> 
> "The Speaker and the President are both ineligible to hold this office."
> 
> Append the following ONEONLY-delimited text to Rule 411 as a new paragraph:
> 
> "If Nominations are being held concurrently for the Office of President and
> the Office of Senator, then no player may nominate for both Offices. If a
> player attempts to nominate for both Offices, only the first nomination
> received by Count Tabula from that player for either of the offices shall
> be legitimate. This paragraph overrides Rule 402 in the event of a
> conflict."

------------------------------

Date: Sun, 07 Jun 1998 22:30:10 -0400 (EDT)
From: nomicbot <[email-masked]>
Subject: Acka: Proposal 3152 accepted

Results of Proposal 3152

19/22 votes: Quorum achieved
10/13 YES votes: Proposal accepted

    YES:
/dev/joe             (Vulcan)
Niccolo Flychuck     (MetaMorph)
Mr. Tambourine Man   (Klingon)
K 2                  (MetaMorph)
else...if            (Klingon)
Alfvaen              (MetaMorph)
Koxvolio             (Harf)
Attila the Pun
Slakko               (SPAM)
867-5309             (Boomerangs)

    NO:
rufus                (SPAM)
JT                   (Boomerangs)
J. M. Bear           (MetaMorph)

    PRESENT:
breadbox
IdiotBoy
Vynd                 (Vulcan)
Rex Mundi            (Klingon)

    BAA!:
Joe Java             (Boomerangs)
Fortunato

    ABSTAINED:
Calvin N Hobbes      (Harf)
ThinMan              (Vulcan)
Ayla
The Mu-Cow Hunter

    VACATIONING:
saaremaa
Guy Fawkes

    PENDING:
two-star

> Proposal 3152 - Fri 29 May 1998 02:31 EDT
> Changing Locusts Again
> Mr. Tambourine Man (Tom Walmsley)
> 
> In rule 1230.42 replace the text:
> 
> "A Locust is a piece with a Material Value of the smaller of "
> 
> with the text:
> 
> "A Locust is a piece with a Material Value of the larger of "
> 
> In the same rule replace:
> 
> "and then N/2 squares"
> 
> with
> 
> "and then up to N/2 squares".
> 
> Also, rename the rule "PartyChessPiece Locust" and renumber it to 1230.24.
> 
> Renumber rule 1230.41 (Party Chess Piece Guard) to 1230.25 [whilst I'm at
> it].
> 
> {{All on board party chess pieces of type locust are moved off board. All
> swingers controlling a party chess piece of type locust receive A$1 in
> compensation for each locust they own. All party chess pieces of type
> locust are destroyed.}}
> 
> 
> [I spoke to Hubert about this and he assured me that this was what he
> intended (the first bit of it anyway). He also suggested that I destroy all
> the locusts that Slakko and myself had bought, which I agree with. The
> three middle bits are just my own personal opinions.]

------------------------------

Date: Sun, 07 Jun 1998 22:34:25 -0400 (EDT)
From: nomicbot <[email-masked]>
Subject: Acka: Proposal 3192

Proposal 3192
Mu
The Mu-Cow Hunter (Larry)

The Mu-Cow Hunter gains a Winning Condition upon the passage
of this proposal.

------------------------------

Date: Sun, 07 Jun 1998 22:35:15 -0400 (EDT)
From: nomicbot <[email-masked]>
Subject: Acka: Proposal 3193

Proposal 3193
But Was It Mungojerry or Rumpelteazer?
Alfvaen (Aaron Humphrey)

This is a Modest proposal.

{{[ I can see the desire to avoid paradox as the reason for Rule 205's
Section 5), but quite frankly I think there's an easier way to deal
with it. ]}}

Amend Rule 205, "When Score Changes Take Effect", as follows:

Replace the current text of Section 5), "Scoring on Changes to Rules Which
Cause Score Changes", with the following text(delimited by MACAVITY):

MACAVITY
If a Rule describes a score change that would normally come about as the
result of the passage of a Proposal, then that score change is considered
to occur an infinitesimal amount of time before any of the rule changes or
effects listed in that Proposal occur.  (For instance, if a Modest
Proposal passes which changes the score for a Modest Proposal passing
from 5 to 4, that Proposal would score 5 points, since that scoring would
occur before the score change.)
MACAVITY

{{ Alfvaen's score is decreased by 1; breadbox's score is increased by 1.
[ Hopefully this is what you meant, and will work as desired. ] }}

------------------------------

Date: Sun, 07 Jun 1998 22:36:21 -0400 (EDT)
From: nomicbot <[email-masked]>
Subject: Acka: Proposal 3194

Proposal 3194
How about this instead of "How about this instead"?
Vynd (John McCoy)

{{I think it is about time we fixed the whole business about self-deleting
text in the self-deleting text rule not self-deleting.  Hehe.  This
exception has already led to a couple of paradox wins and now this whole
infinite points deal.  So lets just make self-deleting text apply even to
Rule 340.}}

In Rule 340 Conventions, replace the text of section V. with the
following:

Text delimited by double curly braces, e.g. {{this}} is self-deleting
text, except in this sentence. Self-deleting text is applied once, in the
order it appear in the document, then it is deleted.  Rules whose text
section consists of nothing but self-deleting text, whitespace, and
furniture are called "Self-Deleting Rules", and such rules are repealed
after their self-deleting text is applied.

------------------------------

Date: Sun, 07 Jun 1998 22:37:17 -0400 (EDT)
From: nomicbot <[email-masked]>
Subject: Acka: Proposal 3195

Proposal 3195
Double Dog Dare
Alfvaen (Aaron Humphrey)

Create a new Rule, named "Alfvaen's Vigenere Challenge", numbered 1221,
with text as followed, delimited by BEAUFORT:

BEAUFORT
I. The Vigenere Cipher

The Vigenere Cipher is what is called a "multialphabetic cipher",
essentially a means of using multiple Caesar-shifted alphabets(in a
pattern known to the sender and recipient)to encrypt text.

Essentially, it works as follows:

For each letter in the message text, there is a "key" letter associated
as well.  The corresponding letter in the ciphertext is obtained by
shifting the message letter according to the key letter, as follows:

If the key letter is "a", the ciphertext letter is the same as the message
letter.
If the key letter is "b", the ciphertext letter is one further down the
alphabet than the message letter(a coming after z).
If the key letter is "c", the ciphertext letter is two further down the
alphabet than the message letter(a coming after z).
And so on, down to
If the key letter is "z", the ciphertext letter is twenty-five further down
the alphabet than the message letter(a coming after z).  [This is equivalent
to being one prior in the alphabet, z coming before a.]

Decryption is the inverse of encryption(so that if the key letter is "z",
for instance, and the ciphertext letter is "g", then the message letter
corresponding is "h").

Normally, the assignment of key letters to a message is done through use
of a key word.  With an n-letter key word, the first n letters of the message
are assigned the corresponding letters of the key word as key letters, and
after that every kth letter has the same key letter as the (k-n)th letter.
For example, with a key word of "clumsy", the assignment of key letters
would go as follows:

Key      c l u m s y c l u m s y c l u m s y c l u m
Message  p r e p a r e t o l e a v e t o m o r r o w

(And that would result in a ciphertext of:
Cipher   r c y b s p g e i x w y x p n a e m t c i i )

[All clear?  Okay, now it's time for...]

II. The Vigenere Challenge

Part III. of this message contains the ciphertext of a message encrypted
using the Vigenere cipher(with word length concealed with a rearrangement
of whitespace), and a key word as described above.  The key
word is in the Official Dictionary, and so are all the words in the
message text.

During the thirty days that follow this Rule's creation, each player of
Ackanomic may make one guess at the key word.  This is done by posting
a message with subject line: "Acka: Key Word", and containing a single
word (the key word guess) in quotes.  A guess made by a player who has
already submitted a guess is invalid, as is a guess whose key word guess
is not in the Official Dictionary.

If the guess is valid, then the author of this Proposal(hereafter
referred to as Alfvaen ['cause that's eir name])is required to post the
decryption of the ciphertext in Part III., with the key word guess
supplied as the key word.  If the message text thus revealed consists
of a sequence of words found in the Official Dictionary(ignoring
whitespace characters), then the guess is said to be successful.

If the guess is successful, then the player who submitted the guess (the
master-guesser) receives a random Boon of The Ancients.  In addition,
the text of this Rule is replaced with the revealed message text of Part
III., unless the master-guesser objects within three days, in which case
this Rule is repealed.

Alfvaen is prohibited from submitting guesses until the thirty-day period
mentioned above has passed.  If Alfvaen submits a successful guess, then
instead of the events of the preceding paragraph, the following occurs:
Alfvaen achieves a Winning Condition.  This Rule repeals itself fourteen
days after that.  If Alfvaen does not submit a successful guess within
a week of the thirty-day period ending, then this Rule repeals itself.

If a Proposal passes to amend or repeal this Rule which is not authored
by Alfvaen, then Alfvaen's score is changed to the Magic Number just
before that Proposal passes.  [Can't be too careful...]

III. The Vigenere Ciphertext

qnwla ywmop duypk uktzu npocp suirp lfcld veeky pshir exbvo slayw momgi
nlgmv hwlrl gbqmd sspec etwxp wtwgr octst lqdvm czkcu hsfls ttgea lsnhp
glgqe cxbdy xcfer lknwj otgru
BEAUFORT

------------------------------

Date: Sun, 07 Jun 1998 22:38:30 -0400 (EDT)
From: nomicbot <[email-masked]>
Subject: Acka: Proposal 3196

Proposal 3196
Ackanomic Forever
K 2 (Kelly Kelly)

Append the following text to Rule 701 (Crime) as a separate paragraph:
To publicly voice the opinion that the game of Ackanomic has ended or is
otherwise un-playable is to commit the Crime of Scare Mongering.

------------------------------

Date: Sun, 07 Jun 1998 22:40:17 -0400 (EDT)
From: nomicbot <[email-masked]>
Subject: Acka: Proposal 3153 rejected

Results of Proposal 3153

18/22 votes: Quorum achieved
6/18 YES votes: Proposal rejected

    YES:
/dev/joe             (Vulcan)
Mr. Tambourine Man   (Klingon)
Slakko               (SPAM)
867-5309             (Boomerangs)
Niccolo Flychuck     (MetaMorph)
J. M. Bear           (MetaMorph)

    NO:
Vynd                 (Vulcan)
K 2                  (MetaMorph)
Rex Mundi            (Klingon)
Alfvaen              (MetaMorph)
rufus                (SPAM)
JT                   (Boomerangs)
Koxvolio             (Harf)
Attila the Pun
Fortunato
breadbox
IdiotBoy
Tammany                                 [breadbox bribed Tammany A$25]

    PRESENT:

    BAA!:
Joe Java             (Boomerangs)

    ABSTAINED:
Calvin N Hobbes      (Harf)
ThinMan              (Vulcan)
else...if            (Klingon)
Ayla
The Mu-Cow Hunter

    VACATIONING:
saaremaa
Guy Fawkes

    PENDING:
two-star

> Proposal 3153 - Sat 30 May 1998 11:31 EDT
> Not As Good as an Outright Repeal But....
> Mr. Tambourine Man (Tom Walmsley)
> 
> This is a modest proposal.
> 
> Delete the second sentence of rule 206 (Keep 'em in the game).
> 
> [It currently reads:
> 
> "Anyone whose score reaches exactly -60 has their score changed to 20."]

------------------------------

Date: Sun, 07 Jun 1998 22:41:01 -0400 (EDT)
From: nomicbot <[email-masked]>
Subject: Acka: Proposal 3154 rejected

Results of Proposal 3154

18/22 votes: Quorum achieved
7/16 YES votes: Proposal rejected

    YES:
/dev/joe             (Vulcan)
Mr. Tambourine Man   (Klingon)
Attila the Pun
Fortunato
breadbox
Niccolo Flychuck     (MetaMorph)
J. M. Bear           (MetaMorph)

    NO:
Vynd                 (Vulcan)
K 2                  (MetaMorph)
Rex Mundi            (Klingon)
rufus                (SPAM)
JT                   (Boomerangs)
Koxvolio             (Harf)
Slakko               (SPAM)
867-5309             (Boomerangs)
IdiotBoy

    PRESENT:

    BAA!:
Alfvaen              (MetaMorph)
Joe Java             (Boomerangs)

    ABSTAINED:
Calvin N Hobbes      (Harf)
ThinMan              (Vulcan)
else...if            (Klingon)
Ayla
The Mu-Cow Hunter

    VACATIONING:
saaremaa
Guy Fawkes

    PENDING:
two-star

> Proposal 3154 - Sat 30 May 1998 11:32 EDT
> But it's Really Interesting, Steve!
> Mr. Tambourine Man (Tom Walmsley)
> 
> This is a modest proposal.
> 
> Delete the following SNOOKER delimited text from rule 207:
> 
> SNOOKER
> VII. Boring Proposals
> 
> A proposal is Boring if and only if at least half of the votes cast on the
> proposal were Present or Baa! votes. The above provisions notwithstanding,
> no points are scored by any player as a result of a Boring proposal being
> accepted or rejected.
> SNOOKER
> 
> {{[The problem with boring proposals, as I see it, is that the only
> proposals likely to be declared boring are ones which are in a specialist
> area, such as party chess or the stock market. These proposals are not
> normally boring but have a large number of present and baa! votes cast on
> them because people aren't sufficiently knowledgeable on the subject]}}

------------------------------

Date: Sun, 07 Jun 1998 22:41:33 -0400 (EDT)
From: nomicbot <[email-masked]>
Subject: Acka: Proposal 3155 accepted

Results of Proposal 3155

18/22 votes: Quorum achieved
15/19 YES votes: Proposal accepted

    YES:
Vynd                 (Vulcan)
Mr. Tambourine Man   (Klingon)
K 2                  (MetaMorph)
Rex Mundi            (Klingon)
Alfvaen              (MetaMorph)
rufus                (SPAM)
JT                   (Boomerangs)
Koxvolio             (Harf)
Attila the Pun
Joe Java             (Boomerangs)
Fortunato
Slakko               (SPAM)
867-5309             (Boomerangs)
IdiotBoy
Razor Boomerangs Unity Vote

    NO:
/dev/joe             (Vulcan)
breadbox
Niccolo Flychuck     (MetaMorph)
J. M. Bear           (MetaMorph)

    PRESENT:

    BAA!:

    ABSTAINED:
Calvin N Hobbes      (Harf)
ThinMan              (Vulcan)
else...if            (Klingon)
Ayla
The Mu-Cow Hunter

    VACATIONING:
saaremaa
Guy Fawkes

    PENDING:
two-star

> Proposal 3155 - Sat 30 May 1998 11:33 EDT
> And We'll Watch Them Fall
> Hubert (Eric Plumb)
> 
> {{ [ Another "collect 'em all" method of winning. More difficult than, more
> interactive than, and mutually incompatible with Cheeses. ] }}
> 
> In the tomes of the Ancients, in the lost pages of the Ackanomicon, there
> are listed Crimes far more heinous than mere Annoyingness, Heresies far
> greater than simply doubting the colorhood of Black. These are acts so
> foul, so terrible, with such nasty pointy teeth, that they are known simply
> as the Seven Deadly Sins of Ackanomic.
> 
> Unfortunately, the exact details of the Seven Deadly Sins have been lost in
> the mists of time. Thus, the entire populace of Acka is called upon to,
> through frantic research and long hours of burning the midnight oil,
> determine exactly what constitutes these seven heresies.
> 
> Any player without a Brie cheese (i.e., a player convicted of a Crime
> within the past two months) may post a message which purports to add a Rule
> detailing a new sin to this Rule Suite or replace a Sin already described
> in this Rule Suite with a Rule detailing a new sin. Such a message is known
> as a Sin Submission and is invalid if it does not contain at least the
> following three bits of information:
> a) the name of the Sin it wishes to create,
> b) an action or actions which constitutes the commission of that Sin, and
> c) the name and/or Rule number of the Sin it is replacing, or, if it
> intends to create a new Sin, the fact that it wishes to do so.
> 
> Upon the posting to a public forum of a valid Sin Submission, a
> Sinquisition is called. A Sinquisition is a type of Hearing; it is also a
> Cause for Rejoicing. The player who submitted the Sin Submission shall be
> the Hearing Harfer for this Hearing and shall be known as the Faerie Queene
> for its duration. The valid verdicts in a Sinquisition are "Right up there
> with Disrespecting the Harfers" and "I'm still looking for the original
> sin." If the verdict is "Right up there with Disrespecting the Harfers,"
> then if the Sin Submission purported to replace a current Sin, the Rule
> describing that Sin is repealed. Whether a replacement was intended or not,
> a new Rule is added to this Rule Suite with the title "The Deadly Sin of
> X", where X is replaced by the name for the Sin given in the Sin
> Submission. The body of this Rule shall be the text detailed by the Sin
> Submission, and the player submitting the Sin Submission shall gain 7
> points for eir vigilance.
> If the verdict of the Sinquisition is "I'm still looking for the original
> sin," the player submitting the Sin Submission loses 7 points and must
> spend three days in the Library researching further the nature of Sin.
> 
> If, at any time, there exist more than seven Rules besides this one in this
> Rule Suite, the highest-numbered Rule in this Rule Suite shall be repealed.
> 
> A player who commits any of the Seven Deadly Sins is guilty of the Crime of
> Original Sin, and a judge convicting such a player is encouraged to be as
> harsh as possible in penalizing the infidel. In fact, the penalty in a CFCJ
> convicting a player of this Crime must contain an Apology of at least 7
> lines; this takes precedence over Rule 710. The initiator of a CFCJ which
> attempts to convict a player for Original Sin must clearly state in eir
> Reasoning which Sin or Sins were committed and how.
> 
> When a CFCJ alleging that a player has committed the Crime of Original Sin
> is returned with a final verdict of TRUE, that player becomes a Vile
> Committer of Y, where Y is replaced by the name of the Sin which that
> player was convicted for committing. If a player was convicted for multiple
> Sins at once, e gains such an attribute for each such Sin. If a player ever
> receives a Brie cheese in any manner, all attributes granted em by this
> Rule are removed from em. If ever a player is a Vile Committer of all seven
> Sins detailed in this Rule Suite, and only those seven Sins, e shall gain a
> Winning Condition.
> 
> {{ Renumber to 777. Retitle to "The Seven Deadly Sins Rule Suite". }}

------------------------------

Date: Sun, 07 Jun 1998 22:41:50 -0400 (EDT)
From: nomicbot <[email-masked]>
Subject: Acka: Proposal 3157 accepted

Results of Proposal 3157

18/22 votes: Quorum achieved
9/15 YES votes: Proposal accepted

    YES:
/dev/joe             (Vulcan)
K 2                  (MetaMorph)
Rex Mundi            (Klingon)
Koxvolio             (Harf)
Attila the Pun
Fortunato
Slakko               (SPAM)
IdiotBoy
J. M. Bear           (MetaMorph)

    NO:
Vynd                 (Vulcan)
rufus                (SPAM)
JT                   (Boomerangs)
867-5309             (Boomerangs)
breadbox
Niccolo Flychuck     (MetaMorph)

    PRESENT:

    BAA!:
Mr. Tambourine Man   (Klingon)
Alfvaen              (MetaMorph)
Joe Java             (Boomerangs)

    ABSTAINED:
Calvin N Hobbes      (Harf)
ThinMan              (Vulcan)
else...if            (Klingon)
Ayla
The Mu-Cow Hunter

    VACATIONING:
saaremaa
Guy Fawkes

    PENDING:
two-star

> Proposal 3157 - Sat 30 May 1998 12:27 EDT
> Wall Street
> else...if (Henry Towsner)
> 
> There is a building know as the Ackan Stock Exchange. It is classy [because
> the Reserve can't get approval for that sixth kaa]. It is owned by the
> Ackan Reserve, as are the kaas of land it is on, and is a common location.
> The Ackan Reserve also owns an undeveloped kaa of land adjacent to the
> building.
> The Ackan Stock Exchange is a tall building made of glass. About half way
> up, there is a stock ticker, and the stock price is always displayed on it.
> Although any player may enter the Stock Exchange, only a member of the AREB
> can go to the top floor.
> 
> {{Renumber this rule to number 859}}

------------------------------

Date: Sun, 07 Jun 1998 22:53:57 -0400 (EDT)
From: nomicbot <[email-masked]>
Subject: Acka: Proposal 3197

Proposal 3197
Approximation By Tchebyshev Polynomials
Alfvaen (Aaron Humphrey)

Create a new Rule, numbered 540, named "Characteristics", with text as
follows, delimited by BESSEL:

BESSEL
Certain types of entities may be defined as having Characteristics, which
are named but are not entities.  However, Characteristic names follow the
same Rules as entity names; that is, a Characteristic may not have a given
name unless it is legal for an Entity to have that name.

If a Characteristic is defined for a given entity, then that entity has
a number associated with that Characteristic, called the Value of that
Characteristic.  (For instance, if Trinkets had a Size characteristic,
then the "whatever it is we're auctioning today" may have a Size Value
of 1.)

The normal range for a Characteristic is from 0 to 100, unless the Rule
describing that Characteristic assigns a different range.  It is possible
for the range of a Characteristic to be infinite or semi-infinite.
The default value for a Characteristic is either 0 or the lowest possible
value for that Characteristic, whichever is lower, unless a different
value is defined to be the default for that Characteristic.

The value of a Characteristic may only be changed as described by the
Rules.  If the Rules describe a Characteristic being "lost" or "gained"
with respect to a given entity, then that entity's Characteristic Value
is considered to be lowered or raised by the amount described(one, by
default).
BESSEL

Create a new Rule, numbered 540.1, named "Characteristic: Harf", with
text as follows, delimited by EULER:

EULER
Players possess the Characteristic of Harf.  The Harf Value for a Player
starts at a default of 0, and has a range which encompasses any integral
value.

Whenever a Player gains points from Rule 1112, eir Harf Value goes up by
the number of points e gains thereby.  A Player who is convicted of
hogging the Harf loses 5 Harf; if an Inquisition is called and the
verdict is 'No! He's going to share the Harf!', then the Supreme
Inquisitor for that Hearing loses 5 Harf.

{{ Robert Sevin gains 50 Harf. [For having coined the term in the first
place.]}}

{{ [I'd considered assigning Harf for past terms as Harfmeister, but I
may do that in a separate Proposal, so that nobody else ends up having to
do the work. ] }}
EULER

{{[ This may end up being a Rule Suite; I deliberately didn't specify it
as such for now.  We'll see if the idea takes off or so.  I originally
had this idea back last May, when I joined, and finally decided what the
heck. ]}}

------------------------------

Date: Sun, 07 Jun 1998 22:55:55 -0400 (EDT)
From: nomicbot <[email-masked]>
Subject: Acka: Proposal 3198

Proposal 3198
You Can't Always Get What You Want
Pandora (David Kenning)

This is a modest Proposal

Add the following SPOON-delimited text to section 6b of Rule 516:

SPOON
If multiple examples of an entity are on offer ungrouped in a single
auction, the auction is carried out as if there were only one instance of that
entity on offer, so that all bids must be at least 10% higher than all other
bids for that type of entity.
SPOON

------------------------------

Date: Sun, 07 Jun 1998 22:56:27 -0400 (EDT)
From: nomicbot <[email-masked]>
Subject: Acka: Proposal 3199

Proposal 3199
Well, we've tried flow voting so maybe... (attempt 2)
Wild Card (Jonathan David Amery)

Amend Rule 106/15 to include the following HERD delimited text as new text
in between the current first and second paragraphs: 

HERD 
Upon counting the votes, all BAA! votes shall be converted into either Yes
or No votes as follows: 

 For each player who voted BAA! follow the following algorithm.

 1) If they are not a member of a political party then they are deemed to
have voted PRESENT.

 2) The votes of the political party that the player is a member of are
tallied.  Let the number of YES votes be named y and the number of NO
votes be named n for the further purposes of this rule.

 3) If y is greater than n then the player is deemed to have voted YES.

 4) If n is greater than y then the player is deemed to have voted NO.

 5) If y and n are equal, and the Swinger for the party has voted YES or NO
then the player is deemed to have voted the same way as the Swinger of the
party.

 6) If the Swinger of the party has voted BAA! and y and n is equal then
the player is deemed to have voted PRESENT, and all the members of the
party are deemed to be silly until they next achieve a unity vote.

 5) If y and n are equal, and the Swinger for the party has not voted YES,
NO or BAA! then the player is deemed to have voted PRESENT.

 BAA! votes never count as anything but BAA! votes for the purposes of
unity votes or for the purposes of scoring as a result of the votes on a
proposal.
HERD

[if I've got this right this time, it effectively means voting BAA! 
amounts to saying 'I think the same as everyone else in my party', which
gives what I consider to be an appropriate significance to BAA! votes.]

[This proposal is heavily mirrored on Pandora's debut proposal.] 

{{Give Pandora 2 points and take 2 points off Wild Card.}}

------------------------------

Date: Sun, 07 Jun 1998 22:59:04 -0400 (EDT)
From: Brian Raiter <[email-masked]>
Subject: Re: Acka: Proposal 3199, only not really.

> Proposal 3199
> Well, we've tried flow voting so maybe... (attempt 2)
> Wild Card (Jonathan David Amery)

ARGH!

THIS IS NOT PROPOSAL 3199.

Wild Card was non-voting at the time this was submitted.

The real Proposal 3199 will be released shortly.

breadbox

------------------------------

Date: Sun, 07 Jun 1998 23:04:40 -0400 (EDT)
From: Brian Raiter <[email-masked]>
Subject: Re: Acka: Proposal 3199, only not really, only not really.

Rats! My records are fouled up. Wild Card had in fact changed back
to voting before he submitted the proposal. (His votes may be another
matter; I'm not sure.)

I will redistribute 3199 just to be on the safe side....

breadbox
can you tell I'm a little confused?

------------------------------

Date: Sun, 07 Jun 1998 23:05:16 -0400 (EDT)
From: nomicbot <[email-masked]>
Subject: Acka: Proposal 3199

Proposal 3199
Well, we've tried flow voting so maybe... (attempt 2)
Wild Card (Jonathan David Amery)

Amend Rule 106/15 to include the following HERD delimited text as new text
in between the current first and second paragraphs: 
<p>
HERD 
<br>
Upon counting the votes, all BAA! votes shall be converted into either Yes
or No votes as follows: 
<p>
 For each player who voted BAA! follow the following algorithm.
<p>
 1) If they are not a member of a political party then they are deemed to
have voted PRESENT.
<p>
 2) The votes of the political party that the player is a member of are
tallied.  Let the number of YES votes be named y and the number of NO
votes be named n for the further purposes of this rule.
<p>
 3) If y is greater than n then the player is deemed to have voted YES.
<p>
 4) If n is greater than y then the player is deemed to have voted NO.
<p>
 5) If y and n are equal, and the Swinger for the party has voted YES or NO
then the player is deemed to have voted the same way as the Swinger of the
party.
<p>
 6) If the Swinger of the party has voted BAA! and y and n is equal then
the player is deemed to have voted PRESENT, and all the members of the
party are deemed to be silly until they next achieve a unity vote.
<p>
 5) If y and n are equal, and the Swinger for the party has not voted YES,
NO or BAA! then the player is deemed to have voted PRESENT.
<p>
 BAA! votes never count as anything but BAA! votes for the purposes of
unity votes or for the purposes of scoring as a result of the votes on a
proposal.
<br>
HERD
<p>
[if I've got this right this time, it effectively means voting BAA! 
amounts to saying 'I think the same as everyone else in my party', which
gives what I consider to be an appropriate significance to BAA! votes.]
<p>
[This proposal is heavily mirrored on Pandora's debut proposal.] 
<p>
{{Give Pandora 2 points and take 2 points off Wild Card.}}

------------------------------

Date: Sun, 07 Jun 1998 23:06:31 -0400 (EDT)
From: nomicbot <[email-masked]>
Subject: Acka: Proposal 3200

Proposal 3200
Game Custom Reset
saaremaa (Randy Hall)

{{[it has been pointed out (indirectly) that game custom has 
allowed 

"However, if any information that is necessary to specify
the action fully and unambiguously is left out of that message,
then the attempt fails"

in rule 373 to be construed as 

"However, if any information that is necessary to specify
the action fully and unambiguously is left out of that message,
then it is ok anyway because the harfer in question will take their
time look up the information for you :-)"

I think this is a bad idea.  Rather than say 'If trinket X exists,
I perform Y', take the time to research whether trinket X exists
before posting 'I perform Y'.  This was one of the intents of rule
373, so everyone reading the post didn't have to do the research,
and it was one of the things that particularly bothered me as
as harfer.  I do not know how this customary interpretation came
to take hold, but lets reset it. 

Note that in this example if performing Y depends on the existance
of X, X's existance is implied anyway in the non-conditional form.
Still it would be nice to get rid of all those conditional actions 
in the forum so people like me can follow along without looking stuff
up on every message.  If we don't want to eliminate conditional 
actions, then we should change the rule to conform with the way the
game is played (in another proposal I gress...).]}}

- -----

Repeal rule 373, "Public Actions".

- -----

Create a new rule with number 373, title "Public Actions",
authorship credit "Mohammed (Jason Orendorff)", and text

"
This rule defers to all other rules. 

Each attempt to perform an action either succeeds or fails. 
To perform an action entails two things: first, to attempt the 
action; and second, for the attempt to succeed. Referring 
to information contained in other documents or data sources does not
constitute including that information in the message. 

The rules may specify that certain possible courses of play are
public actions. Any active player may attempt any public action
available to him or her simply by sending a public message 
specifying the action to be taken. However, if any information 
that is necessary to specify the action fully and unambiguously is
left out of that message, then the attempt fails. [An attempt may
also fail for other reasons.] 

If the rules specify that a certain course of play is available 
to a player or organization, but do not specify how that course of
play is to be taken, then that course of play is a public action, 
and it is taken as described above. 
"

------------------------------

Date: Sun, 07 Jun 1998 23:07:58 -0400 (EDT)
From: nomicbot <[email-masked]>
Subject: Acka: Proposal 3201

Proposal 3201
"Wayne's Other Gnome"
saaremaa (Randy Hall)

{{[

Warning:  Repeals Quorum.

The arguments for quorum in real life are valid.  Those
arguments, however, do not apply to this game of nomic, especially
given that our solution is to make the dis-interested players not count
towards quorum anyway, after some extra bookeeping!  How is this any 
different than not having quorum at all, except the extra work, and 
that some proposals at the front end of the wave of dis-interest have 
to be punished, only to be resubmitted in a week.

No further arguments.  Those who want to see quorum go in Ackanomic
don't need them, and those who want to keep it prolly won't be 
convinced :-)
]}}

- -----

Amend rule 104, "Proposals", to remove:

"a quorum has been achieved and "

- -----

Repeal rule 107, "Quorum and Active Players"

- -----

Amend rule 207, "Scoring When A Proposal's Voting Results are Reported",
to replace the second paragraph of section III with this:

"
If a Modest proposal is rejected, the player who proposed it loses 4 
points, and every player who voted YES on it receives 1 point. If a 
Grandiose proposal is rejected, the player who proposed it loses 12 
points, and every player who voted YES on it receives 5 points. If a
proposal which is neither Modest nor Grandiose is rejected the player
who proposed it loses 7 points, and every player who voted YES on it
receives 3 points. 
"
;

then amend the rule to remove section IV. [Effect of Proposals which do 
not meet Quorum];

then renumber each section of the rule using roman numerals so the 
section numbers are consecutive starting with I.

- -----

Amend rule 437, "Providing Meaning Where We Can", to remove
section I. [Quorum Call];

then renumber each section of the rule using roman numerals so the 
section numbers are consecutive starting with I.

- -----

Amend rule 709, "Gaol", to remove:

"
If a player is in the Gaol, they shall not count for the 
purposes of determining Quorum. 
"
;

then remove from the rule

"
9) A player in the Gaol may remove a Puppet Head. 
"

then replace in the rule "10)" with "9)" where it appears as a 
section number.

- -----

Amend rule 1395, "The Mu-Cow Hunter", to remove:

"
The Mu-Cow Hunter is not considered to be a player for the purposes 
of determining quorum.  
"

- -----

Destroy all Puppet Heads.

------------------------------

End of acka-voting-digest V3 #92
********************************