Subject: acka-voting-digest V3 #70
From: [email-masked] (acka-voting-digest)
To: [email-masked]

acka-voting-digest        Tuesday, May 12 1998        Volume 03 : Number 070

----------------------------------------------------------------------

Date: Tue, 12 May 1998 18:56:14 -0400 (EDT)
From: nomicbot <[email-masked]>
Subject: Acka: Proposal 3050

Proposal 3050
((((((((((:-)))))))))))
Pandora (David Kenning)

This is a modest proposal

Add the following IRRITANT-delimited text to Rule 721 in a suitable place:

IRRITANT
IV. Bracket Abuse

Wilful breaking of the ancient Code of Pedantry by a Player who has Learned
their Lesson, safe in the knowledge that a Bracket Pedantry hearing may not be
called against them, is annoying.
IRRITANT

------------------------------

Date: Tue, 12 May 1998 19:05:51 -0400 (EDT)
From: nomicbot <[email-masked]>
Subject: Acka: Proposal 2992 accepted

Results of Proposal 2992

18/26 votes: Quorum achieved
13/18 YES votes: Proposal accepted

    YES:
/dev/joe             (Vulcan)
IdiotBoy
Vynd                 (Vulcan)
K 2                  (MetaMorph)
H*bert               (SPAM)
Alfvaen              (MetaMorph)
rufus
JT                   (Boomerangs)
Attila the Pun
Ayla
J. M. Bear           (MetaMorph)
Pandora
MetaMorph Unity Vote

    NO:
breadbox
The Gingham Wearer   (Klingon)
else...if            (Klingon)
Slakko               (SPAM)
Hubert               (Boomerangs)

    PRESENT:
Koxvolio             (Harf)

    BAA!:

    ABSTAINED:
Calvin N Hobbes      (Harf)
saaremaa
ThinMan              (Vulcan)
Rex Mundi            (Klingon)
Illusion
Joe Java             (Boomerangs)
Astro
UglyBigNose

    VACATIONING:
Guy Fawkes

    PENDING:
Niccolo Flychuck
two-star
Tom Kitten

> Proposal 2992 - Tue 05 May 1998 16:21 EDT
> Minor mentoring Fix
> JT (JT Traub)
> 
> Replace this OLD delimited sentance
> OLD
> Any Acting player may place emself in the mentor pool or remove emself
> therefrom.
> OLD
> with the following NEW delimited sentances
> NEW
> Any Active player may place emself in the mentor pool or remove emself
> therefrom by notifying the Registrar. This notification may be done
> privately.
> NEW

------------------------------

Date: Tue, 12 May 1998 19:06:47 -0400 (EDT)
From: nomicbot <[email-masked]>
Subject: Acka: Proposal 2993 rejected

Results of Proposal 2993

19/26 votes: Quorum achieved
10/19 YES votes: Proposal rejected

    YES:
/dev/joe             (Vulcan)
H*bert               (SPAM)
else...if            (Klingon)
Alfvaen              (MetaMorph)
rufus
Koxvolio             (Harf)
Ayla
Slakko               (SPAM)
J. M. Bear           (MetaMorph)
Pandora

    NO:
breadbox
IdiotBoy
Vynd                 (Vulcan)
The Gingham Wearer   (Klingon)
K 2                  (MetaMorph)
UglyBigNose
JT                   (Boomerangs)
Attila the Pun
Hubert               (Boomerangs)

    PRESENT:

    BAA!:

    ABSTAINED:
Calvin N Hobbes      (Harf)
saaremaa
ThinMan              (Vulcan)
Rex Mundi            (Klingon)
Illusion
Joe Java             (Boomerangs)
Astro

    VACATIONING:
Guy Fawkes

    PENDING:
Niccolo Flychuck
two-star
Tom Kitten

> Proposal 2993 - Tue 05 May 1998 16:25 EDT
> Securing the secrets of Ackanomia.
> H*bert (Jonathan David Amery)
> 
> Amend rule 910 "The Ackanomicon" by replacing the paragraphs given below
> delimited by the text "OLD" with the paragraphs given below delimited by
> the text "NEW".
> 
> OLD
> Any Player may visit The Vault of the Book by going to the Library, and
> publicly announcing that he is entering The Vault of the Book, in search of
> forbidden knowledge. No player may visit The Vault of the Book more than
> once in a calendar month, or more than once in any given 14 day span. No
> player may visit the Vault of the Book if another player has visited the
> Vault of the book in the past 24 hours. Don't ask why, you don't want to
> know.
> 
> All players who visit the Vault of the Book will discover that they are
> irresistibly drawn to read The Ackanomicon, which is always open to a
> random page. No one ever gets past this first page that they read, but even
> one page of The Ackanomicon can provide one with great insight, or great
> pain.
> 
> Whenever a player visits The Vault of the Book, the Officer in Charge of
> Random Things will determine which page from the list below The Ackanomicon
> was open to, by selecting one page at random with (you guessed it) equal
> probability. Some pages are duplicates, however, or at least discuss the
> same material. Because of this, some results will be more common than
> others. Each entry on the list below specifies how many pages of it's type
> are found in The Ackanomicon, if it does not, then there is assumed to be
> only one. The effects (if any) of reading a page of the Ackanomicon occur
> as soon as it is publicly knowable which page has been read.
> OLD
> 
> NEW
> Any Player who is in the Library and has the means to enter the Vault of
> the Book may do so. No player may visit The Vault of the Book more than
> once in a calendar month, or more than once in any given 14 day span. No
> player may visit the Vault of the Book if another player has visited the
> Vault of the book in the past 24 hours. Don't ask why, you don't want to
> know.
> 
> [The means to enter the Vault are defined elsewhere; notably in the Rule on
> the Otzma Card Skeleton Key, and the Rule entitled "Keys to the Vault"]
> 
> All players who visit the Vault of the Book will discover that they are
> irresistibly drawn to read The Ackanomicon, which is always open to a
> random page. No one ever gets past this first page that they read, but even
> one page of The Ackanomicon can provide one with great insight, or great
> pain. The possession of all Five Keys to the Vault allows a small amount of
> control over the Book.
> 
> Whenever a player visits The Vault of the Book, the Officer in Charge of
> Random Things will determine which page from the list below The Ackanomicon
> was open to, by selecting one page at random with (you guessed it) equal
> probability. Some pages are duplicates, however, or at least discuss the
> same material. Because of this, some results will be more common than
> others. Each entry on the list below specifies how many pages of it's type
> are found in The Ackanomicon, if it does not, then there is assumed to be
> only one. The effects (if any) of reading a page of the Ackanomicon occur
> as soon as it is publicly knowable which page has been read.
> 
> Should a player with all five Keys to the Vault read The Ackanomicon they
> may chose which page they read rather than this being determined randomly.
> If this provision is used then the Chartreuse and Gold Keys are transfered
> to Somewhere Else as soon as it is publicly knowable which page has been
> read.
> NEW
> 
> Create a new rule; with the integer number that, being greater than 899, is
> the closest to 910 and isn't already in use; that has the following
> CAIUS-delimited text and is titled "Keys to the Vault".
> 
> CAIUS
> There are five Keys to the Vault. Possession of any of the Keys to the
> Vault allows a player to enter the Vault of the Book assuming all other
> conditions are adhered to. All five keys are ownable unique mimsy entities.
> 
> The five keys are:
> 
> The Gold Key. The Gold Key is untradeable. Whenever a player becomes
> President the Gold Key is transfered to them. Should there at any time not
> be a President then the Gold Key is Somewhere Else.
> 
> The Gold Key is also known as the Gold Key of Office.
> 
> {{Transfer the Gold Key to the President, if such a player exists. }}
> 
> The Silver Key.
> The Silver Key is tradeable. If at any time the Silver Key has not been
> part of a treasure for more than two weeks then the player owning it must
> bury it as part or all of a treasure. If this is not done before three
> weeks have passed since the Silver Key ceasing to be part of a treasure, or
> if it is ever both not part of a treasure and not owned by a player then it
> is buried as a treasure with the following MAP-delimited map:
> 
> MAP
> A player who possesses an entity named 'Earth', at least one gadget, and
> publically says: "I have at least one gadget, and want to possess, love,
> hug, and call the silver key george." shall find the silver key treasure.
> MAP
> 
> If this is done while the Silver Key is owned by a player then any entities
> that they own which are named 'Earth' are transfered to randomly determined
> players.
> 
> The Silver Key is also known as the Silver Key of Searching.
> 
> 
> The Bronze Key. The Bronze Key is untradeable. Whenever a Swinger's Weight
> becomes strictly greater than all other Swinger's Weights then the Bronze
> Key is transfered to them.
> 
> The Bronze Key is also known as the Bronze Key of Politics.
> 
> 
> The Chartreuse Key.
> The Chartreuse Key is untradeable. Whenever a player ceases to be pending
> they receive the Chartreuse Key. Should two players simultaneously cease to
> be pending then one of them is determined randomly. That player receives
> the Chartreuse Key. The other receives the Purple Key. Should more than two
> players simultaneously cease to be pending then the Chartreuse Key is
> transferred to Somewhere Else. The Chartreuse Key may be transfered from a
> new player to eir mentor or vice versa so long as the player has not been a
> player for longer than three weeks.
> 
> The Chartreuse Key is also known as the Chartreuse Key of Welcoming.
> 
> 
> The Purple Key.
> The Purple Key is tradeable. The Purple Key may not be given away, but may
> be traded for any tradeable Acka-Entity. The Purple Key may remain in the
> possession of any Player for any length of time, subject to the following
> conditions:
> 
> 1. The current Cycle has not ended.
> 2. The Player possessing the Purple Key has no other Keys.
> 
> If at any time the Player possessing the Purple Key is given another of the
> five Keys, the Purple Key must be legally transfered to another player
> within seven days or else the Purple Key is given to the player with the
> least positive score who does not currently possess any of the five Keys.
> 
> The owner of the Purple Key must accept any offer for it which is in value
> at least A$20 within three days of the offer being made or else the Purple
> Key is transfered automatically to the player making the offer.
> 
> Should the owner of the Purple Key have used it since the last time they
> received it then they must accept any offer for it as specified in the
> paragraph above.
> 
> The Purple Key is also known as the Purple Key of Trade.
> CAIUS
> 
> {{[This proposal has the dual benefits of restoring the Keys and limiting
> (although not too much) any overuse of the Book. ]}}

------------------------------

Date: Tue, 12 May 1998 19:07:41 -0400 (EDT)
From: nomicbot <[email-masked]>
Subject: Acka: Proposal 2994 accepted

Results of Proposal 2994

18/26 votes: Quorum achieved
11/15 YES votes: Proposal accepted

    YES:
Vynd                 (Vulcan)
The Gingham Wearer   (Klingon)
else...if            (Klingon)
rufus
Alfvaen              (MetaMorph)
JT                   (Boomerangs)
Attila the Pun
Ayla
Slakko               (SPAM)
Hubert               (Boomerangs)
J. M. Bear           (MetaMorph)

    NO:
breadbox
K 2                  (MetaMorph)
H*bert               (SPAM)
Pandora

    PRESENT:

    BAA!:
/dev/joe             (Vulcan)
IdiotBoy
Koxvolio             (Harf)

    ABSTAINED:
Calvin N Hobbes      (Harf)
saaremaa
ThinMan              (Vulcan)
Rex Mundi            (Klingon)
Illusion
Joe Java             (Boomerangs)
Astro
UglyBigNose

    VACATIONING:
Guy Fawkes

    PENDING:
Niccolo Flychuck
two-star
Tom Kitten

> Proposal 2994 - Tue 05 May 1998 16:27 EDT
> Occupational Hazards
> Hubert (Eric Plumb)
> 
> A randomly determined floating or detached building is successfully
> reattached by the player holding the Office of Nyarlathotep.
> 
> [ Let's make em EARN that A$25/month. ]
> 
> If no Office of Nyarlathotep exists, or that Office is vacant, Hubert loses
> 2 points as penance.

------------------------------

Date: Tue, 12 May 1998 19:08:32 -0400 (EDT)
From: nomicbot <[email-masked]>
Subject: Acka: Proposal 2995 rejected

Results of Proposal 2995

18/26 votes: Quorum achieved
3/18 YES votes: Proposal rejected

    YES:
breadbox
JT                   (Boomerangs)
Hubert               (Boomerangs)

    NO:
/dev/joe             (Vulcan)
IdiotBoy
Vynd                 (Vulcan)
The Gingham Wearer   (Klingon)
K 2                  (MetaMorph)
H*bert               (SPAM)
else...if            (Klingon)
rufus
Alfvaen              (MetaMorph)
Attila the Pun
Koxvolio             (Harf)
Ayla
Slakko               (SPAM)
J. M. Bear           (MetaMorph)
Pandora

    PRESENT:

    BAA!:

    ABSTAINED:
Calvin N Hobbes      (Harf)
saaremaa
ThinMan              (Vulcan)
Rex Mundi            (Klingon)
Illusion
Joe Java             (Boomerangs)
Astro
UglyBigNose

    VACATIONING:
Guy Fawkes

    PENDING:
Niccolo Flychuck
two-star
Tom Kitten

> Proposal 2995 - Tue 05 May 1998 16:28 EDT
> It Ain't Easy
> Hubert (Eric Plumb)
> 
> Amend the second-to-last paragraph of Rule 611, "Le Grand Fromage," to read
> in full:
> 
> "A player receives a brie if no CFCJ called against em has returned a final
> verdict of TRUE in the last two months. To own a brie received in this
> manner is to commit the Crime of Being Cheesy. If any CFCJ returns a TRUE
> verdict against a player, any brie they may have is destroyed."
> 
> {{[ Bries are too easy to get. Let's spice it up a little. ]}}

------------------------------

Date: Tue, 12 May 1998 19:09:24 -0400 (EDT)
From: nomicbot <[email-masked]>
Subject: Acka: Proposal 2996 rejected

Results of Proposal 2996

18/26 votes: Quorum achieved
2/16 YES votes: Proposal rejected

    YES:
else...if            (Klingon)
Alfvaen              (MetaMorph)

    NO:
/dev/joe             (Vulcan)
breadbox
Vynd                 (Vulcan)
The Gingham Wearer   (Klingon)
H*bert               (SPAM)
rufus
JT                   (Boomerangs)
Attila the Pun
Koxvolio             (Harf)
Ayla
Slakko               (SPAM)
Hubert               (Boomerangs)
J. M. Bear           (MetaMorph)
Pandora

    PRESENT:

    BAA!:
IdiotBoy
K 2                  (MetaMorph)

    ABSTAINED:
Calvin N Hobbes      (Harf)
saaremaa
ThinMan              (Vulcan)
Rex Mundi            (Klingon)
Illusion
Joe Java             (Boomerangs)
Astro
UglyBigNose

    VACATIONING:
Guy Fawkes

    PENDING:
Niccolo Flychuck
two-star
Tom Kitten

> Proposal 2996 - Tue 05 May 1998 16:30 EDT
> Fuzzy Voting
> saaremaa (Randy Hall)
> 
> Amend rule 104, "Proposals", to replace the third paragraph with this:
> 
> "
> As soon as possible after a proposal's prescribed voting period ends, the
> votes on that proposal shall be posted publicly. The proposal is then
> accepted if a quorum has been achieved and the proposal's Acceptance Index
> meets or exceeds its Acceptance Threshold.
> "
> 
> {{[text at time of writing:
> 
> "
> As soon as possible after a proposal's prescribed voting period ends, the
> votes on that proposal shall be posted publicly. The proposal is then
> accepted if a quorum has been achieved and the required number of YES votes
> were cast on the proposal.
> " ]}}
> 
> ----
> 
> Amend rule 106, "Voting on Proposals", to read:
> 
> "
> Voting Players may vote an integer between 0 and 100 inclusive on each
> proposal, by sending their vote to the Tabulator. Votes must be unambiguous
> and unconditional. A Voting Player may also choose not to vote on a
> proposal, which is called abstaining. Voting Players who do not vote within
> the prescribed voting period shall be deemed to have abstained. Voting
> Players may change their vote up until the end of the prescribed voting
> period, but in any case are limited to one vote per proposal.
> 
> A proposal's Acceptance Index is the sum of all votes legally cast within
> its prescribed voting period divided by the total number of votes legally
> cast on it within the prescribed voting period. A proposal's Acceptance
> Threshold is 60%, unless changed as described in the rules.
> 
> The prescribed voting period on a proposal is seven days, starting from the
> moment that the proposal is publicly distributed as specified by the rules.
> 
> Entities may vote only as specified by the rules. Non-entities may not
> vote.
> "
> 
> ----
> 
> Amend Rule 207, "Scoring When A Proposal's Voting Results are Reported", to
> delete section VII. Boring Proposals, and so that the body of section III
> reads:
> 
> "
> If a Modest proposal is accepted, the player who proposed it receives 5
> points. If a Grandiose proposal is accepted, the player who proposed it
> receives 16 points. If a proposal which is neither Modest nor Grandiose is
> accepted, the player who proposed it receives 10 points.
> 
> If a Modest proposal is rejected, but meets quorum, the player who proposed
> it loses 5 points. If a Grandiose proposal is rejected, but meets quorum,
> the player who proposed it loses 12 points. If a proposal which is neither
> Modest nor Grandiose is rejected, but meets quorum, the player who proposed
> it loses 7 points.
> 
> A proposal can only be declared to be Modest or Grandiose as described in
> the Rules.
> "
> 
> ;and so the body of section V reads:
> 
> "
> For the first three weeks of being a new player (as opposed to a returning
> player) in Ackanomic, a player shall receive a bonus as follows: one point
> for Modest proposals, five points for Grandiose proposals, three points
> otherwise, whenever one of their non-Modest proposals is accepted or any
> one of their proposals is rejected.
> "
> 
> ----
> 
> Amend rule 210, "Literature", to replace:
> 
> "
> All players who voted against a Great Work that was accepted will lose 7
> points
> "
> 
> with:
> 
> "
> All players whose vote was less than the Acceptance Threshold on a Great
> Work that was accepted lose 7 points
> "
> 
> ----
> 
> Amend rule 313, "Proposal Bribery", as follows:
> 
> A. Replace "YES" in section IV, subsection B, with "100". B. Amend section
> V, subsection B, to read:
> 
> "
> B. The Acceptance Threshold of a proposal containing an invalid bribe is
> 110.
> 
> {{[current text:
> 
> B. The required number of YES votes for a proposal containing an invalid
> bribe to be accepted is one more than the total number of YES and NO votes
> legally cast within the prescribed voting period. This paragraph takes
> precedence over rule 106.
> 
> ]}}
> "
> 
> ----
> 
> Amend rule 315, "Tammany", to replace section c) with:
> 
> "
> c) a Desired Vote of one of votes allowed on proposals by the other rules,
> or the special Tammany vote of SILENT.
> "
> 
> ;and to replace the last 2 paragraphs with:
> 
> "
> Tammany shall not vote unless the total amount of currency associated with
> Desired Votes other than SILENT exceeds two times the amount of currency
> associated with Desired Votes of SILENT.
> 
> If Tammany votes, its vote shall be the numeric vote with the most total
> currency associated with it. If two or more votes share this distinction,
> its vote shall be the average of these.
> "
> 
> ----
> 
> Repeal rule 319, "Unanimity Is Lovely [...]"
> 
> ----
> 
> Amend rule 530, "The Stock Market", so that section b) reads:
> 
> "
> b) If for any reason the positivity value is unspecified, it will be set to
> 10. If the positivity value is less than 0, then it will immediately become
> 0. Whenever a proposal passes, at the moment its results are publicly
> knowable, the positivity value will increase by 0.1 for every player whose
> vote was in excess of the proposal's Acceptance Threshold. Whenever a
> proposal fails, at the moment its results are publicly knowable, the
> positivity value will decrease by 0.1 for every player whose vote was not
> in excess of its Acceptance Threshold.
> "
> 
> ----
> 
> Amend rule 923, "The Amber Banana", to replace "legal type of Vote" with
> "legal vote".
> 
> ----
> 
> Amend rule 1009, "Political Parties [...]" so that the first paragraph
> reads:
> 
> "
> A Political Party is a type of Organization. Being a member of more than
> one Political Party simultaneously is the Crime of Branch-Stacking. At the
> end of a proposal's voting period, but before votes on that proposal are
> counted, if every active non-vacationing player member of a given Political
> Party voted the same way (SW) on that proposal, and no member of the Party
> is also a member of some other Party, then the Political Party itself shall
> cast an additional vote of SW on that proposal for every three active
> non-vacationing player members it has.
> "
> 
> ----
> 
> Transform all Otzma Cards of Type Rod & Staff into A$5.
> Repeal the rule entitled "Otzma Card of Type Rod & Staff"
> 
> ----
> 
> Create a new rule with number 104.1, title "ZZimsy Proposals", and text:
> 
> "
> This rule has precedence over all other rules.
> 
> All proposals distributed after the proposal that created this rule, yet
> distributed before this rule was created are ZZimsy Proposals. No other
> proposals are ZZimsy.
> 
> All YES votes cast on ZZimsy Proposals are converted to votes of 100. All
> NO votes cast on ZZimsy Proposals are converted to votes of 0. All PRESENT
> votes cast on ZZimsy Proposals are converted to votes of 50. All BAA votes
> cast on ZZimsy Proposals are converted to votes of 60.
> 
> Upon it being true that there exists no ZZimsy Proposals whose voting
> results have not been reported, this rule repeals itself.
> "
> 
> ----
> 
> {{[eop]}}

------------------------------

Date: Tue, 12 May 1998 19:09:58 -0400 (EDT)
From: nomicbot <[email-masked]>
Subject: Acka: Proposal 2997 accepted

Results of Proposal 2997

19/26 votes: Quorum achieved
13/17 YES votes: Proposal accepted

    YES:
/dev/joe             (Vulcan)
IdiotBoy
K 2                  (MetaMorph)
UglyBigNose
H*bert               (SPAM)
else...if            (Klingon)
rufus
JT                   (Boomerangs)
Attila the Pun
Koxvolio             (Harf)
Hubert               (Boomerangs)
J. M. Bear           (MetaMorph)
Pandora

    NO:
breadbox
Vynd                 (Vulcan)
Alfvaen              (MetaMorph)
Slakko               (SPAM)

    PRESENT:
The Gingham Wearer   (Klingon)
Ayla

    BAA!:

    ABSTAINED:
Calvin N Hobbes      (Harf)
saaremaa
ThinMan              (Vulcan)
Rex Mundi            (Klingon)
Illusion
Joe Java             (Boomerangs)
Astro

    VACATIONING:
Guy Fawkes

    PENDING:
Niccolo Flychuck
two-star
Tom Kitten

> Proposal 2997 - Tue 05 May 1998 16:31 EDT
> Living off a trust fund
> else...if (Henry Towsner)
> 
> Create a rule numbered 1011, named "Trusts" and reading as delimited
> FORMYHEIRS
> 
> FORMYHEIRS
> A Trust Fund is a type of organization. Trust Funds act like Societies in
> terms of ownership except that it may transfer A$ to anyone. In order to be
> a Trust Fund, the organization's founder must specify that they desire it
> to be a Trust Fund when it is created. When a player who announces eir
> intent to form a Trust Fund and the player may legally announce eir intent
> to form an organization the Trust Fund immediately comes into existance; it
> need not wait for other players to join. When the Trust Fund comes into
> existance and the founder pays the SHF only its founder is a member, and it
> acts like a VSO with two exception: no one may join it, and it may perform
> the additional organizational action of accepting a charter.
> When a Trust Fund accepts a charter its founder is ejected and the Trust
> Fund may act like a full Trust Fund. It continues to exist as long is at
> posesses at least one A$ or until its charter specifies that it disbands.
> A Trust Fund's charter should specify what it should do with its A$. It may
> only transfer A$ as specified by its charter and when it is pointed out by
> a player that the A$ should be transferred.
> This rule takes precedence over rule 1003.
> FORMYHEIRS
> {{[I can think of a number of uses for this, such as when SHEEP was
> distributing A$ to people who voted BAH. It could also be used by the XBS
> churches to refund people purchasing Ballot Stuffers. Other possible uses:
> Upon leaving you create a Fund which bribes Tammany A$50 on any proposal
> which would repeal anti-voting, create a puzzle modeled on Alvaen's H****t
> treasure, where any time someone said "qqqq" everyone who hadn't would
> receive A$1. You get the idea.]}}

------------------------------

Date: Tue, 12 May 1998 19:10:37 -0400 (EDT)
From: nomicbot <[email-masked]>
Subject: Acka: Proposal 2998 accepted

Results of Proposal 2998

19/26 votes: Quorum achieved
8/12 YES votes: Proposal accepted

    YES:
/dev/joe             (Vulcan)
K 2                  (MetaMorph)
Alfvaen              (MetaMorph)
Attila the Pun
Koxvolio             (Harf)
Slakko               (SPAM)
J. M. Bear           (MetaMorph)
MetaMorph Unity Vote

    NO:
else...if            (Klingon)
rufus
JT                   (Boomerangs)
Hubert               (Boomerangs)

    PRESENT:
IdiotBoy
The Gingham Wearer   (Klingon)
Ayla

    BAA!:
breadbox
Vynd                 (Vulcan)
UglyBigNose
H*bert               (SPAM)
Pandora

    ABSTAINED:
Calvin N Hobbes      (Harf)
saaremaa
ThinMan              (Vulcan)
Rex Mundi            (Klingon)
Illusion
Joe Java             (Boomerangs)
Astro

    VACATIONING:
Guy Fawkes

    PENDING:
Niccolo Flychuck
two-star
Tom Kitten

> Proposal 2998 - Tue 05 May 1998 16:32 EDT
> not much
> J. M. Bear (Frank Schmidt)
> 
> Amend Rule 1230.18 in the following way:
> Change the string "the range 5<R<15, e<C<o (that is between columns e and
> o, exclusive" to "the range 5<R<16, e<C<p (that is between columns e and p,
> exclusive".

------------------------------

Date: Tue, 12 May 1998 19:34:22 -0400 (EDT)
From: nomicbot <[email-masked]>
Subject: Acka: Proposal 3051

Proposal 3051
Archers are defensive pieces
Niccolo Flychuck (Uri Bruck)

{{[There were some comments from Swingers that Archers upset game balance
with their distance capture. I don't want to repeal Archers, and I like to
think of them as defensive pieces. That's why I submitted the Defensive
POsition proposal, and also this one. The Defensive Position proposal
creates a sort of dynamic territory, and might be used by other pieces as
well. I think this proposal restores some balance, and makes the piece
more interesting]}}

Amend R1230.15 "Creation of a PartyChessPiece Archer" to read in full:
"
1. An Archer is represented by the ASCII Character 'A'. 

2. The Archers move is made up of two parts: In the first part the Archer
moves either vertically or horizontally a distance of d1
squares, where d1 is either 1,2,3 or 4. In the second part the Archer moves a distance of 4-d1 in a direction
perpendicular to the direction he moved in the first part
(in the second part the distance can be 0). 

3. 
a. When an Archer is in a Defensive Position it can capture from a
distance. An Archer can capture any opposing piece that occupies a square
at a maximum distance of 4, either vertically or horizontally, or a at a
maximum distance of 3 diagonally, provided that all the squares between
the Archer and the captured piece are unoccupied. 

The Archer does not replace the captured piece, but remains on the same
square it occupied when the turn started. An Archer in a Defensive
Position cannot capture using the move described in section 2 of this
rule. 

b. An Archer which is not in a defensive position can only Capture using
the Move described in section 2 of this rule, provided all the squares it
passes through are unoccupied.

4. An Archer has a material value of 7.

------------------------------

Date: Tue, 12 May 1998 19:35:52 -0400 (EDT)
From: nomicbot <[email-masked]>
Subject: Acka: Proposal 3052

Proposal 3052
Binding Demons
Niccolo Flychuck (Uri Bruck)

{{[It has been pointed out that Demons as they stand are too powerful
promotables. This proposal seeks to restrict the promotion zone from teh
entire square between two identical pieces to just the diagonal. This
would still allow for interesting plays, like the Demon double promotiong
that was executed a couple of months back]}}

{{[this is a chess proposal ]}}
This is a Modest Proposal.

Amend section 3 of R1230.18 "Creation of a PartyChessPiece Demon" to read
in full:
"

A Demon is promotable. A Demon can be promoted only if and only if there
exist two friendly pieces of the same type (as
each other, not necessarily the Demon), X and Y such that 
ABS(xR-R)=ABS(yR-R) /AND/ ABS(xC-C)=ABS(yC-C)
/AND/ the distance between those two pieces is equal to or smaller than 8.
A Demon can only be Promoted if the Swinger controlling the Demon has just
Moved or Captured. It cannot be Promoted following a Placement or a Pass. 

"

------------------------------

Date: Tue, 12 May 1998 19:36:51 -0400 (EDT)
From: nomicbot <[email-masked]>
Subject: Acka: Proposal 3053

Proposal 3053
Chess Peace
J. M. Bear (Frank Schmidt)

This is a Grandiose Proposal.
Amend Rule 1230.2 Section 6 ("Playing the game") Point C
("Placement") by replacing the text "The Swinger may not place
the piece in such a position that it attacks one or more opposing
pieces" with "The Swinger may not place the piece in such a
position that it or another piece puts any king in check which
wasn't in check before the Placement. The Swinger may also
not place the piece in such a position that it attacks one or more
opposing pieces"

------------------------------

Date: Tue, 12 May 1998 19:37:16 -0400 (EDT)
From: nomicbot <[email-masked]>
Subject: Acka: Proposal 3054

Proposal 3054
Clutching at Straws
J. M. Bear (Frank Schmidt)

{{[When a new game of Party Chess starts, all Swingers should
be allowed to play. Those who are checkmated in the new game
still remain outside unless there's a FFA, during which any
Swinger may enter - but which can easily be vetoed]}}

Amend Rule 1230.2 Section 4 ("Turns") Point B ("Warmth") by
replacing the text "(iii) When there are 7 or more Swingers with
on-board pieces," with the text "(iii) When there are 7 or more
Swingers with on-board pieces and the current round is not the
first or second of the current Party Chess game,".

------------------------------

Date: Tue, 12 May 1998 19:37:55 -0400 (EDT)
From: nomicbot <[email-masked]>
Subject: Acka: Proposal 3055

Proposal 3055
Put the left action in
else...if (Henry Towsner)

Add the following before the last paragraph of rule 534: "
	The AREB may add and remove actions.  If two members of the AREB
publicly specify the same alteration to the list of actions then that
change will occur.  The specification must include whether it is an
addition or a removal, and what event will become classified or cease to be
classified as an action.  When the alteration occurs the list of actions in
rule 530 will be changed appropriately.
"

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End of acka-voting-digest V3 #70
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