Subject: acka-voting-digest V3 #25
From: [email-masked] (acka-voting-digest)
To: [email-masked]

acka-voting-digest        Sunday, March 1 1998        Volume 03 : Number 025

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Date: Sun, 01 Mar 1998 15:29:09 -0500 (EST)
From: Brian Raiter <[email-masked]>
Subject: Acka: Proposal 2733 accepted

Results of Proposal 2733

20/24 votes: Quorum achieved
13/18 YES votes: Proposal accepted

    YES:
Vynd                 (Vulcan)
Enigma
Niccolo Flychuck     (MetaMorph)
/dev/joe             (Vulcan)
Veal Fan             (MetaMorph)
rufus                (SPAM)
Rex Mundi            (Klingon)
else...if            (Klingon)
K 2
Fortunato            (SPAM)
Hoover 2300
Slakko               (SPAM)
Goldenmean           (Boomerangs)

    NO:
breadbox
Calvin N Hobbes      (Harf)
Illusion
Hubert               (Boomerangs)
Guy Fawkes

    PRESENT:
The Gingham Wearer   (Klingon)
Wild Card

    ABSTAINED:
two-star             (MetaMorph)
ThinMan              (Vulcan)
Red Barn
Crackfoo             (Harf)

    VACATIONING:
Michael Wren
Bill the pirate king (Boomerangs)

    PENDING:
Device

> Proposal 2733 - Sat 21 Feb 1998 14:26 EST
> Reduced to Firewood
> Slakko (Duncan Richer)
> 
> This is a Modest Proposal.
> 
> {{All Trinkets in the Cabinet are transferred to Alfvaen.}}
> 
> {{[After all, there's only one there, and he put it there as far as I
> know.]}}
> 
> Repeal Rule 945, "The Cabinet".
> 
> {{[I haven't seen the Cabinet used for a while - no-one wanted anything put
> in there when I was elected, and I think Beware the Forbidden Fruit's been
> there for a while. This is old, unused ruleset which can be abandoned
> safely IMHO.]}}

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Date: Sun, 01 Mar 1998 15:34:36 -0500 (EST)
From: Brian Raiter <[email-masked]>
Subject: Acka: Proposal 2734 rejected

Results of Proposal 2734

19/24 votes: Quorum achieved
8/19 YES votes: Proposal rejected

    YES:
Calvin N Hobbes      (Harf)
/dev/joe             (Vulcan)
Rex Mundi            (Klingon)
K 2
Fortunato            (SPAM)
Guy Fawkes
Hoover 2300
Tammany                                 [K 2 bribed Tammany A$100]

    NO:
breadbox
Enigma
Niccolo Flychuck     (MetaMorph)
Veal Fan             (MetaMorph)
rufus                (SPAM)
Illusion
else...if            (Klingon)
Hubert               (Boomerangs)
Slakko               (SPAM)
Goldenmean           (Boomerangs)
Wild Card

    PRESENT:
The Gingham Wearer   (Klingon)

    ABSTAINED:
Vynd                 (Vulcan)
two-star             (MetaMorph)
ThinMan              (Vulcan)
Red Barn
Crackfoo             (Harf)

    VACATIONING:
Michael Wren
Bill the pirate king (Boomerangs)

    PENDING:
Device

> Proposal 2734 - Sat 21 Feb 1998 14:26 EST
> The Time of No Magic
> Malenkai (Randy Hall)
> 
> I. Amend rule 101 to read: "It is green."
> 
> ---
> 
> II. Create a new rule numbered 101.1, entitled "Mos Maiorum", with the
> following text:
> 
> "
> {{all game custom is hereby destroyed.}}
> "
> 
> ---
> 
> III. Amend rule 101 to read:
> 
> "
> Ackanomic is a self-modifying game of rules. All players must always abide
> by all the rules then in effect, in the form in which they are then in
> effect, and interpreted in accordance with current game custom. The term
> "rules", as used in the rules, means the rules of Ackanomic.
> 
> The rules and the game state may only be changed as described in the rules.
> Actions described in the rules may only be performed, and shall only have
> those effects, as specified by the rules. Whatever is not explicitly
> prohibited or regulated by the rules, however, is permitted and
> unregulated. Game custom, spirit of the game, and linguistic interpretation
> are external concepts and are not regulated or part of the game state.
> 
> The game consists of a sequence of "Cycles". Cycles end when specified by
> the Rules. At most one Cycle is in progress at any one time. A voting
> player may only win a Cycle as defined by the Rules. Non-voting players may
> not win Cycles of Ackanomic. A player may not win the Game of Ackanomic. A
> player always has the option to leave the Game of Ackanomic.
> 
> This rule has precedence over all other rules.
> "

------------------------------

Date: Sun, 01 Mar 1998 15:39:35 -0500 (EST)
From: Brian Raiter <[email-masked]>
Subject: Acka: Proposal 2735 rejected

Results of Proposal 2735

17/24 votes: Quorum achieved
6/16 YES votes: Proposal rejected

    YES:
Calvin N Hobbes      (Harf)
else...if            (Klingon)
K 2
Guy Fawkes
Goldenmean           (Boomerangs)
Wild Card

    NO:
/dev/joe             (Vulcan)
rufus                (SPAM)
Rex Mundi            (Klingon)
Illusion
Fortunato            (SPAM)
Hubert               (Boomerangs)
Hoover 2300
Slakko               (SPAM)
breadbox
The Gingham Wearer   (Klingon)

    PRESENT:
Alfvaen              (MetaMorph)

    ABSTAINED:
Vynd                 (Vulcan)
Enigma
Niccolo Flychuck     (MetaMorph)
two-star             (MetaMorph)
ThinMan              (Vulcan)
Red Barn
Crackfoo             (Harf)

    VACATIONING:
Michael Wren
Bill the pirate king (Boomerangs)

    PENDING:
Device

> Proposal 2735 - Sun 22 Feb 1998 07:57 EST
> The Amulet of the Fool On the Hill
> Enigma (Matt Bradbury)
> 
> I.
> This rule creates a unique entity known as the Amulet of the Fool On the
> Hill.
> II.
> The owner of the aforementioned Amulet receives one Bonus Vote per proposal
> as long as e has possesion of the amulet.
> III.
> There are two states for the amulet to be in:
> a. Buried: {{The amulet starts out buried with the following map.}} The
> amulet is found by a player whenever e has made a proposal which was voted
> down with 3/4 of the voting players casting a NO vote.
> b. In a Player's Possesion: In this state, the owner receives the benefits
> mentioned in section II. After a player has possesion of the Amulet for a
> fortnight (starting at the moment of public notice of eir finding the
> amulet), the amulet magically disappears into thin air and reverts to the
> state of being buried as noted in Section III(a)

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Date: Sun, 01 Mar 1998 15:43:22 -0500 (EST)
From: Brian Raiter <[email-masked]>
Subject: Acka: Proposal 2736 accepted

Results of Proposal 2736

17/24 votes: Quorum achieved
13/17 YES votes: Proposal accepted

    YES:
Calvin N Hobbes      (Harf)
/dev/joe             (Vulcan)
Rex Mundi            (Klingon)
else...if            (Klingon)
K 2
Fortunato            (SPAM)
Hubert               (Boomerangs)
Guy Fawkes
Slakko               (SPAM)
The Gingham Wearer   (Klingon)
Goldenmean           (Boomerangs)
Wild Card
Klingon Unity Vote

    NO:
rufus                (SPAM)
Illusion
Hoover 2300
breadbox

    PRESENT:
Alfvaen              (MetaMorph)

    ABSTAINED:
Vynd                 (Vulcan)
Enigma
Niccolo Flychuck     (MetaMorph)
two-star             (MetaMorph)
ThinMan              (Vulcan)
Red Barn
Crackfoo             (Harf)

    VACATIONING:
Michael Wren
Bill the pirate king (Boomerangs)

    PENDING:
Device

> Proposal 2736 - Sun 22 Feb 1998 07:59 EST
> It's Not Grave Robbing, It's Archeology!
> Calvin N Hobbes (Thierry Joffrain)
> 
> {{ Renumbering this rule to number 259 }}
> 
> Valuable artifacts are in danger of being lost as an Undead decomposes. It
> is the Historian's job to mount an expedition to save them for posterity.
> When an undead who is not enshrined in the Hall of Elders is 10 days away
> from decomposing, the Historian may ask the President for a permit to send
> an expedition to their haunt.
> 
> If a public message from the President allows the expedition to go forward,
> the Historian must recruit the True Prophet and a third player, who was an
> active player when that undead was also an active player, to say publicly
> that they join the Historian. These three player are now the expedition.
> The Historian must then declare that the expedition is going to the haunt
> in question.
> 
> Once there, the True Prophet must say publicly: "Undead, unhand 'X' you
> wretched creature! Undead I summon you to act!", where 'X' is the name of
> the trinket owned by the Undead. As an one of his actions, the Undead will
> give that trinket to the Museum.
> 
> The third member of the expedition should scream. All members of the
> expedition gain A$10. The expedition then disbands.

------------------------------

Date: Sun, 01 Mar 1998 15:46:42 -0500 (EST)
From: Brian Raiter <[email-masked]>
Subject: Acka: Proposal 2737 accepted

Results of Proposal 2737

17/24 votes: Quorum achieved
11/15 YES votes: Proposal accepted

    YES:
Calvin N Hobbes      (Harf)
Alfvaen              (MetaMorph)
Rex Mundi            (Klingon)
else...if            (Klingon)
K 2
Fortunato            (SPAM)
Hubert               (Boomerangs)
Guy Fawkes
Hoover 2300
Slakko               (SPAM)
Goldenmean           (Boomerangs)

    NO:
/dev/joe             (Vulcan)
rufus                (SPAM)
Illusion
breadbox

    PRESENT:
The Gingham Wearer   (Klingon)
Wild Card

    ABSTAINED:
Vynd                 (Vulcan)
Enigma
Niccolo Flychuck     (MetaMorph)
two-star             (MetaMorph)
ThinMan              (Vulcan)
Red Barn
Crackfoo             (Harf)

    VACATIONING:
Michael Wren
Bill the pirate king (Boomerangs)

    PENDING:
Device

> Proposal 2737 - Sun 22 Feb 1998 08:00 EST
> Reincarnating Into The Third Cat
> Calvin N Hobbes (Thierry Joffrain)
> 
> {{ [ I enjoy looking at the page which lists each player's proposals. With
> Malenkai taking up a dozen pages! This short proposal makes use of it. ]
> 
> Renumbering this rule to number 1142 }}
> 
> When a player starts playing for the first time, there are said to have
> never been reincarnated. For every two chronologically consecutive
> proposals made by certain player which have a difference of more than 200
> in their number, then that player is said to have reincarnated once.
> 
> The active player with the greatest difference in the number of two of
> their chronologically consecutive proposals is said the be the Passive
> Contemplator. The active player who has been reincarnated the most times is
> said to be the Third Cat.
> 
> {{ [ As of the list given on the current web page, here are current
> standings: Robert Sevin: 650-1448, 1581-1794, 1843-2067 -> 3 times
> greatest: 798
> CnH: 946-1279, 2226-2634 -> 2 times
> greatest: 408
> Guy Fawkes: 1715-1916, 2306- 2703 -> 2 times
> greatest: 397
> Fortunato: 2362-2661 -> 1 time
> greatest: 299
> Rex Mundi: 2302-2563 -> 1 time
> greatest: 261
> Red Barn: 2001-2315 -> 1 time
> greatest: 214
> 
> Robert Sevin is appropriately the Passive Contemplator and the Third Cat.
> Although if Ackers was to make another unexpected return, he would easily
> become the Passive Contemplator. I'm rooting for Wayne myself, if you guys
> don't mind. <g> ] }}

------------------------------

Date: Sun, 01 Mar 1998 15:48:37 -0500 (EST)
From: Brian Raiter <[email-masked]>
Subject: Acka: Proposal 2757

Proposal 2757
Literary Genius
The Gingham Wearer (Tom Walmsley)

Add all the following to the literature list.

Artist: Queen; the rock band
Artist: Bob Dylan
Work: Star Trek; the four TV shows and eight films.
Work: Red Dwarf; the seven TV series and four novels.
Artist: David Eddings
Artist: Dire Straits
Work: Casablanca
Artist: Karl Marx
Work: Blackadder; all four series
Artist: Isaac Asimov
Artist: REM
Artist: Iain Banks; writing either as that or Iain M. Banks.

------------------------------

Date: Sun, 01 Mar 1998 15:51:38 -0500 (EST)
From: Brian Raiter <[email-masked]>
Subject: Acka: Proposal 2758

Proposal 2758
Yet Another Organizational Reform
Niccolo Flychuck (Uri Bruck)

{{[This Organizational Reform attempt to address several issues in the
Organizationl structure, but by no means all of them. In some ways it is a
combination of the original Organizational structure, with the current
one. There are types of Organizations, and each Organization must be of a
type. Currently the types are Society (replaces Players-Sanctioned
Organizations), Political Party (Big Tents are repealed, destryoed, and
Parties are refunded for them), and Church, where no change is necessary,
since Rule-Sanctioned Organizations are what used to be types before the
Mohamedan Reforms.
There are also some special provisions for Unique Organizations.
Organizations may change their type as an Organizational action. This
retains the freedom players currently enjoy, and IMO, desire to keep, to
change their Organizations.
Trade Licenses are repealed as well. Societies are the most restricted
financially they can own A$, and can transfer them to the Treasury - which
enables them to buy powers and transform. Parties can own A$ and Trinkets.
Churches can own and trade everything.
All Organizations may own Powers. The proposal also makes Powers
untradeable.
Also single players Organizations, a pet-peeve of mine, will be gone with
if this passes.
I will be submitting a couple of other proposal to tweak some details in
Church, and perhaps a couple of other rules. 
]
}}

I. Create a new rule titled :"The Deconstruction of Very Small
Organizations" which contains the following text:
"This rule takes precedence over all rules numbered 1001-1099.
Organizations with fewer than three members are not disbanded.
For each Organization that has fewer than three members, the following
things take place exactly 7 days after this rule is enacted.
All Trinkets are converted to A$. For each Organizational Power an
Organization owns, the Organization is given A$ in an amount equal to the
cost of the Power, and then the ORganizational Power is destroyed. 
All entities, except for A$ are transferred to the Treasury.
Then, all A$ are divided evenly between all the members of the
Organization, and the Organization is disbanded.
{{[this gives enough time to small Organizations to dispose their
possessions as they see fit. I think it's a fair way to deal with this]}}

II.Create a new rule titled "Societies" which contains the following text:
"
A Society is a type of Organization.
Society's may own A$, and Organization Powers. Societies may not own any
other type of entity. Society's may receive A$ as a gift. If a Society
receives a Trinket as a gift, then the trinket is deemed to have been
destroyed for A$ just prior to the transfer. A Society may only transfer
A$ to the Treasury. [ this enables a Society to purchase powers, or
transform itself into another type of Organization]
{{All Player-Sanctioned Organization are transformed into Societies}}
"

III. Amend R1003 "Organizations" to read in full:

"
1. Forming an Organization

Any player may publically anounce eir intent to form an Organization,
unless e is a pseudo-Founder.
When a player has done so e becomes a pseudo-Founder for a period of
7-days.
If during those 7 days at least two additional players publically anounce
that they wish
to join the Organization the pseudo-Founder intends to form, and the
pseudo-Founder agrees, then the pseudo-Founder forms the Organization by
anouncing the Oranization's name, its type,pays the standard Harfer's Fee,
and anounces the name of its members. 
The name must be a legal name, if a type of Organization is not specified
than the Organization is of type Society.

Any player may request membership inan Organization. The Organization may
then grant the request for membership as a public Action. When a request
for membership is granted, the player becomes a member of the
Organization. 

An Organization may, as a public action, give a particular member the
ability to grant any request for membership in that Organization, without
waiting around for the consent of the rest of the members. An Organization
may also, as a public action, establish an open admissions policy, which
means that anyone can join that Organization at any time. 

2. Organization Disbandment

The rules may call for the disbandment of an Organization. When an
Organization is disbanded, everything owned by the Organization is
transferred to the Treasury, and the Organization is then no more. An
Organization is disbanded when its Size falls below three.

3. Organization Size 

The Size of an Organization is the number of members it has. Terms such as
'larger' and 'smaller', when applied to Organizations, refer to the Sizes
of the Organizations being compared. [For example, to say that one
organization is larger than
another is to say that it has more members.] 

The Active Size of an Organization is the number of Active Players who are
members of that Organization. 

4. Organization Similarity 

For any two Organizations X and Y, orgsim(X, Y) is defined as the
percentage of members of X who are also members of Y,
except for the case where X and Y are the same, in which case it is
defined to be 0. 

The H Similarity between two Organizations, A and B, is the greater of
orgsim(A, B) and orgsim(B, A). 

The L Similarity between two Organizations, A and B, is the lesser of
orgsim(A, B) and orgsim(B, A). 

The M Similarity between two Organizations, A and B, is the average of
orgsim(A, B) and orgsim(B, A). 

5. Player Liberty Clause 

No player may become a member of an Organization without first expressing
their consent to joining it. A player may leave an Organization of which
he or she is a member at any time. 

6. Organizational Voting
When an Organization is called on to vote, it has 7 days to conduct and
publically report the results of the vote, and how each member voted,
unless the rules call for a different amount of time. If everyone who is
eligible to cast a vote in a given has done so, the results may be
announced before the voting period ends. For the purposes of this rule,
the composition of an Organization is taken to be its composition at the
end of any voting or decision period. Acting members are considered to be
members in place of the members they are acting for. 

7. Unique Organizations
This section takes precedence over all rules concerning Unique
Organizations, and all rules concerning Organizational Powers.
It is impermissible for Unique Organizations to use Organizational Powers.
If a Unique Organization comes to own an Organizational Power, by any
means, then that Organizational Power has no effect on that Organization.
Unique Organization membership is defined by the rules defining the Unique
Organizations in question. If membership is not defined for a specific
Unique Organization, then it has no members. 

8. Types of Organizations
Other rules may define types of Organizations. 
A rule defining an Organization may define other membership requirements
and restrictions, provided that no rules allow for Organizations that have
fewer than three Ackanomic Players as members.
Rules may define Unique Organizations. Such rules also implicitly define
the type of Organization.
The rules may define ways for Organizations to transform from one type to
another.
When an Organization transforms from one type to another, then all the
procedures that occur as a result of the disbandment of an Organization of
the type it transforms from, and which do not occur as a result of
disbandment of an Organization of the type it transforms to, are executed.
Unless specifically restricted by other rules, an Organization of any type
may transform its type as an Organization Action by anouncing that it
transforming, the type it is transforming to, and paying standard Harfer's
Fee. Other rules may specify higher fees for specific transformations.

"

IV.Amend R1009 "Big Tents and Rewarding Party Unity" to read in full:
" A Political Party is a type of Organization. Being a member of more than
one Political Party simultaneously is the Crime of Branch-Stacking. 
At the end of a proposal's voting period, but before votes on that
proposal are counted, if every active non-vacationing player
member of a given Political Party voted YES on that proposal, and no
member of the Party is also a member of some other
Party, then the Political Party itself shall cast an additional YES vote
on that proposal for every three active non-vacationing
player members it has. 

Party membership and how players voted are determined based on the facts
in force at the end of the voting period for each
proposal. 

A Political Party may own and Trade A$, Trinkets, and Organizational
Powers. Theu may not own any other type of Entity.

The fee for transforming from a Society to a Party is A$300

{{Rename this rule - 'Political Parties and Rewarding Party Unity'. All
Political Parties are given A$300. All Big Tents are destroyed.}}
"

V.Amend R1008 "Organiztional Powers" by deleting the word "tradeable"

VI. Create a new rule with the following text:
"{{Every ORganization which owns a Trade License receives A$50. All Trade
Licenses are destoryed. Repeal R1011 "Trade Licenses"}}

VII.Amend R1013 "Secret Laboratories" by appending the following text:
"An Organization may own at most one Secret Laboratory"

VIII.Amend section 1 of R1301 "Church" to read in full:"Church is a type
of Organization"

------------------------------

End of acka-voting-digest V3 #25
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