Subject: acka-voting-digest V3 #22
From: [email-masked] (acka-voting-digest)
To: [email-masked]

acka-voting-digest    Wednesday, February 25 1998    Volume 03 : Number 022

----------------------------------------------------------------------

Date: Wed, 25 Feb 1998 14:35:57 -0500 (EST)
From: Brian Raiter <[email-masked]>
Subject: Acka: Proposal 2724 accepted

Results of Proposal 2724

15/25 votes: Quorum achieved
11/14 YES votes: Proposal accepted

    YES:
K 2
Hoover 2300
The Gingham Wearer   (Klingon)
Hubert               (Boomerangs)
Goldenmean           (Boomerangs)
Guy Fawkes
Veal Fan             (MetaMorph)
Enigma
Vynd                 (Vulcan)
else...if            (Klingon)
Fortunato            (SPAM)

    NO:
Slakko               (SPAM)
breadbox
Illusion

    PRESENT:
Malenkai             (Vulcan)

    ABSTAINED:
rufus                (SPAM)
Calvin N Hobbes      (Harf)
Niccolo Flychuck     (MetaMorph)
two-star             (MetaMorph)
Rex Mundi            (Klingon)
/dev/joe             (Vulcan)
Balsamic Dragon      (SPAM)
ThinMan              (Vulcan)
Red Barn
Crackfoo             (Harf)

    VACATIONING:
Michael Wren
Bill the pirate king (Boomerangs)

    PENDING:
Device

> Proposal 2724 - Tue 17 Feb 1998 03:59 EST
> The Great Tomato Debate
> Guy Fawkes (Robert Shimmin)
> 
> Create a new Rule with the following text:
> 
> Upon the creation of this Rule, a Hearing is called.
> 
> The valid responses for this Hearing are "A Tomato is a Fruit," "A Tomato
> is a Vegetable," and "A Tomato is a Sinister, but Edible, Alien Entity
> which is Responsible for the Rejection of Harfy Proposals."
> 
> The verdict of this Hearing, if it is one of the valid responses, shall
> become part of game custom.
> 
> All players who vote in this hearing shall gain 5 points. Once these points
> are awarded, this Rule shall repeal itself.

------------------------------

Date: Wed, 25 Feb 1998 14:42:46 -0500 (EST)
From: Brian Raiter <[email-masked]>
Subject: Acka: Proposal 2725 accepted

Results of Proposal 2725

22/26 votes: Quorum achieved
13/19 YES votes: Proposal accepted

    YES:
Malenkai             (Vulcan)
K 2
Hoover 2300
The Gingham Wearer   (Klingon)
Goldenmean           (Boomerangs)
Veal Fan             (MetaMorph)
Wild Card
Calvin N Hobbes      (Harf)
/dev/joe             (Vulcan)
rufus                (SPAM)
Balsamic Dragon      (SPAM)
else...if            (Klingon)
Fortunato            (SPAM)

    NO:
Slakko               (SPAM)
Hubert               (Boomerangs)
Guy Fawkes
Vynd                 (Vulcan)
Niccolo Flychuck     (MetaMorph)
Illusion

    PRESENT:
Enigma
breadbox
Rex Mundi            (Klingon)

    ABSTAINED:
two-star             (MetaMorph)
ThinMan              (Vulcan)
Red Barn
Crackfoo             (Harf)

    VACATIONING:
Michael Wren
Bill the pirate king (Boomerangs)

    PENDING:
Device

> Proposal 2725 - Tue 17 Feb 1998 04:01 EST
> Were Did all those Weapons and People Come From?
> Malenkai (Randy Hall)
> 
> This is a Modest proposal.
> 
> {{[It seems a bit unsporting to allow details in the YORL story to change
> without explanation, or to drift inexplicably. That is part of the
> challenge. Sam/Romeo was weaponless, and the bar was nearly empty. If we
> need weapons and a mob to make a successful play, then the onus should be
> on the bard to work these details to eir favor before making that play.
> Also, the story reads a bit cheesily when this happens (as if it is
> non-cheesy otherwise :-). This amendment will give the barkeep leeway to
> reject plays that inexplicably contradict previous facts, or at least it
> will remind the bard to be consistent with the past.]}}
> 
> -------------------------------------------------------------
> 
> Amend rule 1250.18, "Ye Olde Rusty Lantern" to replace:
> 
> "
> it is a non sequitur from the previous bit of the story,
> "
> 
> with:
> 
> "
> it is a non sequitur from the previous bit of the story, it is (or contains
> details) that are inconsistent with previous parts of the story,
> "

------------------------------

Date: Wed, 25 Feb 1998 14:50:18 -0500 (EST)
From: Brian Raiter <[email-masked]>
Subject: Re: Acka: Proposal 2724 accepted

There appears to be something seriously wrong with the two voting
results I just published.

Everyone should disregard the last two emails I have just sent. I am
going to try to figure out what's wrong here; when it's fixed, I will
send out the corrected results.

breadbox

------------------------------

Date: Wed, 25 Feb 1998 15:13:16 -0500 (EST)
From: Brian Raiter <[email-masked]>
Subject: Acka: Proposal 2724 accepted

Results of Proposal 2724

21/26 votes: Quorum achieved
15/21 YES votes: Proposal accepted

    YES:
K 2
Hoover 2300
The Gingham Wearer   (Klingon)
Hubert               (Boomerangs)
Goldenmean           (Boomerangs)
Guy Fawkes
Veal Fan             (MetaMorph)
Enigma
Vynd                 (Vulcan)
Wild Card
Calvin N Hobbes      (Harf)
Balsamic Dragon      (SPAM)
Rex Mundi            (Klingon)
else...if            (Klingon)
Klingon Unity Vote

    NO:
Slakko               (SPAM)
breadbox
Niccolo Flychuck     (MetaMorph)
/dev/joe             (Vulcan)
rufus                (SPAM)
Illusion

    PRESENT:
Malenkai             (Vulcan)

    ABSTAINED:
Fortunato            (SPAM)
two-star             (MetaMorph)
ThinMan              (Vulcan)
Red Barn
Crackfoo             (Harf)

    VACATIONING:
Michael Wren
Bill the pirate king (Boomerangs)

    PENDING:
Device

> Proposal 2724 - Tue 17 Feb 1998 03:59 EST
> The Great Tomato Debate
> Guy Fawkes (Robert Shimmin)
> 
> Create a new Rule with the following text:
> 
> Upon the creation of this Rule, a Hearing is called.
> 
> The valid responses for this Hearing are "A Tomato is a Fruit," "A Tomato
> is a Vegetable," and "A Tomato is a Sinister, but Edible, Alien Entity
> which is Responsible for the Rejection of Harfy Proposals."
> 
> The verdict of this Hearing, if it is one of the valid responses, shall
> become part of game custom.
> 
> All players who vote in this hearing shall gain 5 points. Once these points
> are awarded, this Rule shall repeal itself.

------------------------------

Date: Wed, 25 Feb 1998 15:23:07 -0500 (EST)
From: Brian Raiter <[email-masked]>
Subject: Acka: Proposal 2725 accepted

Results of Proposal 2725

21/26 votes: Quorum achieved
13/19 YES votes: Proposal accepted

    YES:
Malenkai             (Vulcan)
K 2
Hoover 2300
The Gingham Wearer   (Klingon)
Goldenmean           (Boomerangs)
Veal Fan             (MetaMorph)
Wild Card
Calvin N Hobbes      (Harf)
/dev/joe             (Vulcan)
rufus                (SPAM)
Balsamic Dragon      (SPAM)
else...if            (Klingon)

    NO:
Slakko               (SPAM)
Hubert               (Boomerangs)
Guy Fawkes
Vynd                 (Vulcan)
Niccolo Flychuck     (MetaMorph)
Illusion

    PRESENT:
Enigma
breadbox
Rex Mundi            (Klingon)

    ABSTAINED:
Fortunato            (SPAM)
two-star             (MetaMorph)
ThinMan              (Vulcan)
Red Barn
Crackfoo             (Harf)

    VACATIONING:
Michael Wren
Bill the pirate king (Boomerangs)

    PENDING:
Device

> Proposal 2725 - Tue 17 Feb 1998 04:01 EST
> Were Did all those Weapons and People Come From?
> Malenkai (Randy Hall)
> 
> This is a Modest proposal.
> 
> {{[It seems a bit unsporting to allow details in the YORL story to change
> without explanation, or to drift inexplicably. That is part of the
> challenge. Sam/Romeo was weaponless, and the bar was nearly empty. If we
> need weapons and a mob to make a successful play, then the onus should be
> on the bard to work these details to eir favor before making that play.
> Also, the story reads a bit cheesily when this happens (as if it is
> non-cheesy otherwise :-). This amendment will give the barkeep leeway to
> reject plays that inexplicably contradict previous facts, or at least it
> will remind the bard to be consistent with the past.]}}
> 
> -------------------------------------------------------------
> 
> Amend rule 1250.18, "Ye Olde Rusty Lantern" to replace:
> 
> "
> it is a non sequitur from the previous bit of the story,
> "
> 
> with:
> 
> "
> it is a non sequitur from the previous bit of the story, it is (or contains
> details) that are inconsistent with previous parts of the story,
> "

------------------------------

Date: Wed, 25 Feb 1998 15:33:14 -0500 (EST)
From: Brian Raiter <[email-masked]>
Subject: Acka: Proposal 2726 accepted

Results of Proposal 2726

21/26 votes: Quorum achieved
17/22 YES votes: Proposal accepted

    YES:
Malenkai             (Vulcan)
Slakko               (SPAM)
K 2
Hoover 2300
The Gingham Wearer   (Klingon)
Hubert               (Boomerangs)
Goldenmean           (Boomerangs)
Veal Fan             (MetaMorph)
Enigma
Vynd                 (Vulcan)
Wild Card
Calvin N Hobbes      (Harf)
/dev/joe             (Vulcan)
rufus                (SPAM)
Rex Mundi            (Klingon)
else...if            (Klingon)
Klingon Unity Vote

    NO:
Guy Fawkes
breadbox
Niccolo Flychuck     (MetaMorph)
Balsamic Dragon      (SPAM)
Illusion

    PRESENT:

    ABSTAINED:
Fortunato            (SPAM)
two-star             (MetaMorph)
ThinMan              (Vulcan)
Red Barn
Crackfoo             (Harf)

    VACATIONING:
Michael Wren
Bill the pirate king (Boomerangs)

    PENDING:
Device

> Proposal 2726 - Tue 17 Feb 1998 04:02 EST
> The Hills Are Alive
> Slagothor (Eric Plumb)
> 
> {{ [ Warning Contains: Ackanomic Sound System ] }}
> 
> {{ Add "Artist: Van Morrison" to the Literature List. }}
> 
> Create a Rule with a unique number X in the 900's entitled "Ackanomic Sound
> System Rule Suite" with the following BODLY-delimited text:
> 
> BODLY
> [ Ackanomic needs a sound track. The Ackanomic Sound System provides this.
> Players can, at any time, change the song playing for a meager A$5, as long
> as the song is one that has no game effects. Songs that have game effects
> can be added to the Rule Suite via Proposal. (I was thinking of having a
> Games-and-Contests-style hearing, but figured since the Songs can affect
> the game state, and Games and Contests explicitly say they don't, Songs
> should be voted on by the full Acka contingent.) ]
> 
> I. Ackanomic Sound System & Songs
> There exists a unique, unownable entity known as the Ackanomic Sound System
> (hereafter, for purposes of the Rules in this Rule Suite, known as the
> ASS.)
> 
> There exists a class of named unownable entities known as Ackanomic Sound
> System Songs (hereafter, for purposes of the Rules in this Rule Suite,
> known as Songs.) Songs may be either Mundane or Esoteric, but not both.
> 
> A Mundane Song is one that has no trigger or game effects defined in a Rule
> in this Rule Suite. An Esoteric Song is one that has a Trigger and Effect
> defined in a Rule in this Rule Suite.
> 
> II. Description
> Nobody knows for certain the location of the ASS, for its music is audible
> at exactly the same unobtrusive volume throughout the whole of Ackanomic.
> It is said that those who wish not to hear the music of the ASS can
> insulate their dwellings with ripe broccoli gathered with a golden sickle
> (or Boomerang) on the night of a full Spotlight. Unfortunately, not being
> able to hear the music does not exclude a player from the music's effects.
> 
> The control panel for the ASS is located in the Ackanomic Library. Any
> player who is in the library may cause the ASS to play any Mundane song e
> chooses by making a public post which states the following:
> 
> a) The sentence "And inside, the jukebox roars just like thunder." [ Van
> Morrison, "Wild Nights" ]
> b) the name of the song e wishes to play and the artist to whom the song is
> credited, and
> c) the action of placing A$5 into the banna-shaped slot in the control
> panel.
> 
> [ Example of a request of a Mundane Song:
> And inside, the jukebox roars just like thunder.
> I wish to play "Wild Nights" by Van Morrison.
> I am placing A$5 into the slot on the control panel. ]
> 
> Upon these actions being successfully completed, one of the following four
> events will take place:
> 
> d) If the Song requested is Esoteric, the request fails.
> e) If the Song requested is Mundane and the Song currently playing on the
> ASS is Esoteric, the request fails.
> f) If both the Song requested and the Song currently playing are Mundane,
> the Song currently playing will immediately cease playing, and, after a
> pause of an infinitesimal amount of time to switch tracks, the ASS will
> immediately begin playing the requested Song.
> 
> In any of these three cases, A$4 of the A$5 is transferred from the player
> to the Treasury, and the remaining A$1 is transferred from the player to
> the player who holds the Office of DeeJay.
> 
> {{ The Ackanomic Sound System is currently playing "Romeo and Juliet" by
> Dire Straits; a Mundane Song. }}
> 
> III. Office of DeeJay.
> 
> The Office of DeeJay is a non-Functional Office with one seat.
> 
> The Duties of the DeeJay are trifold: {{ [ but not trifoliate ] }}
> a) To maintain a record of what song is currently playing on the ASS, and
> whether that song is Esoteric or Mundane.
> b) To list effects generated by the current Song, if any.
> c) To monitor the game state, determine at what moment the Triggers for any
> Esoteric Songs become true, and post a public message containing the name
> of the Song and its effects whenever the ASS starts playing an Esoteric
> Song.
> 
> The preferred medium for the first two Duties is HTML. If the DeeJay
> concurs with this recommendation, the Web-Harfer shall maintain a link to
> the DeeJay's page from the Ackanomic main page.
> 
> The Priveleges of the DeeJay are:
> d) To play any Mundane Song of eir choosing, provided the ASS is not
> currently playing an Esoteric Song. This Privelege may not be exercised if
> it has been exercised within the past seven days.
> e) To declare a Moment of Silence, lasting no more than one Acka week, in
> which no Mundane Songs may be played. This Privelege may not be exercised
> if it has been exercised within the past thirty days.
> 
> An Election shall be held for the Office of DeeJay on the first day of any
> calendar month whose ordinal number is even.
> 
> {{ Hold an Election for the Office of DeeJay. }}
> 
> IV. Creating & Playing Esoteric Songs
> Esoteric Songs are defined by sub-rules of this Rule Suite, and nowhere
> else. A Rule that is part of this Rule Suite may define more than one
> Esoteric Song. Any definition of an Esoteric Song must include at least the
> following four lettered attributes of the song:
> 
> a) Title: the title, or name, of the Song.
> b) Artist: the artist or artists who wrote and/or performed the Song.
> c) Trigger: a condition referring to the Ackanomic game state that can, at
> any time, be easily and unambiguously identified to be either true or
> false. [ e.g. "Four or more players have a score of above 300." ]
> d) Effect: the effect, if any, that the playing of this Song has on the
> game and/or game state of Ackanomic.
> 
> The definition is encouraged, but not required, to include these two
> attributes also:
> 
> e) Duration: The length of time for which the Song will play if not
> interrupted. If this is not included, it defaults to three days.
> f) Explanation: The player submitting an Esoteric Song is encouraged to
> explain why the game effects pertain to the title or lyrics of the song.
> 
> An Esoteric Song will begin playing immediately upon its Trigger becoming
> true, regardless of any other Song that may be playing on the ASS. The Song
> will continue playing until one or more of the following become true:
> 
> - its Duration is expired and its Trigger is no longer true, or
> - another Esoteric Song's Trigger becomes true,
> 
> upon any of which it will stop playing. All game Effects described in the
> Song's definition will begin instantaneously when the Song starts to play,
> and cease immediately when the Song stops playing, unless specified
> otherwise in the Rule creating the Song.
> 
> V. Scope
> Rules defining Esoteric Songs may also define entities other than those
> Songs. However, an entity defined in a Rule defining an Esoteric Song may
> never change the game state in any way unless that Song is currently
> playing on the ASS. The entity will go Somewhere Else as soon as the Song
> ceases playing, and any effects that its presence has on the game state
> will cease.
> 
> However, any permanent changes made to the game state by a Song or an
> entity defined in a Song will not be lost once the Song stops playing.
> 
> [ For example, if the Magic Potato were defined in such a Rule, its owner
> would no longer get its bonuses once it left, but would keep any points e
> had gained from it while the Song ("Don't pick it up, pick it up, pick it
> up") was playing. ]
> 
> VI. Precedence
> This Rule takes precedence over any Rules which state or imply that the
> playing of a Song on the Ackanomic Sound System can have no effect on the
> game and/or game state of Ackanomic.
> 
> All Rules that are part of this Rule Suite defer precedence to any Rules
> with which they might conflict, except as stated explicitly in a Rule that
> is a member of this Rule Suite.
> BODLY
> 
> Create a rule numbered X.1, where X is the base number of the Ackanomic
> Sound System Rule Suite, with the title "ASS Song: Chess Piece Face" and
> the following NOWHEEWHEE-delimited text:
> 
> NOWHEEWHEE
> Title: Chess Piece Face
> 
> Artist: They Might Be Giants
> 
> Trigger: When a Swinger wins a Stabber's Knife in the game of Party Chess.
> 
> Duration: Three Acka days.
> 
> Effect: While this song is playing, the nose of the main head of each and
> every Acka player is replaced by a chess piece. Players are encouraged to
> describe the color, shape, board move, and game effects of their chess
> pieces while this song is playing. Players are also encouraged to mock
> other players' choice of pieces, but are subject to Rule 374 (Politeness
> Moon) while doing so. Players may state that their chess piece has any game
> effect they like, but chess pieces, as defined by this Rule, have no game
> effect whatsoever.
> 
> Explanation: "What's gonna happen to Chess Piece Face?" ["Chess Piece
> Face," They Might Be Giants]
> {{ [ I thought this would be a _little_ less offensive than the Dueling
> Banjos bit. ] }}
> NOWHEEWHEE

------------------------------

Date: Wed, 25 Feb 1998 15:39:52 -0500 (EST)
From: Brian Raiter <[email-masked]>
Subject: Acka: Proposal 2728 accepted

Results of Proposal 2728

21/26 votes: Quorum achieved
16/19 YES votes: Proposal accepted

    YES:
Malenkai             (Vulcan)
Slakko               (SPAM)
K 2
Hoover 2300
The Gingham Wearer   (Klingon)
Goldenmean           (Boomerangs)
Guy Fawkes
Veal Fan             (MetaMorph)
Enigma
Vynd                 (Vulcan)
Wild Card
Calvin N Hobbes      (Harf)
/dev/joe             (Vulcan)
rufus                (SPAM)
Balsamic Dragon      (SPAM)
else...if            (Klingon)

    NO:
breadbox
Niccolo Flychuck     (MetaMorph)
Illusion

    PRESENT:
Rex Mundi            (Klingon)

    ABSTAINED:
Hubert               (Boomerangs)
Fortunato            (SPAM)
two-star             (MetaMorph)
ThinMan              (Vulcan)
Red Barn
Crackfoo             (Harf)

    VACATIONING:
Michael Wren
Bill the pirate king (Boomerangs)

    PENDING:
Device

> Proposal 2728 - Tue 17 Feb 1998 04:09 EST
> Stick Equipment in a Single Rule
> Slakko (Duncan Richer)
> 
> This is a Modest Proposal.
> 
> Amend Rule 1250.1 Section V subsection e is amended as follows:
> 
> The last sentence of the above-mentioned subsection is amended to read:
> "Upon the acceptance of a Submission, the text of the Submission is added
> (i) as a rule to this rule suite, in the case of a Game Submission, or
> (ii) as a new section, labelled with the lowest cardinal Roman numeral as
> yet not present in Rule 1250.3, appended to Rule 1250.3. "
> 
> {{[Alfvaen was disappointed that the Movie Database General Equipment
> Submission ended up as a new rule. This fix will ensure that such
> unintentional 'blunders' do not happen again for General Equipment.]}}

------------------------------

Date: Wed, 25 Feb 1998 15:43:26 -0500 (EST)
From: Brian Raiter <[email-masked]>
Subject: Acka: Proposal 2729 accepted

Results of Proposal 2729

20/26 votes: Quorum achieved
11/17 YES votes: Proposal accepted

    YES:
K 2
Hoover 2300
The Gingham Wearer   (Klingon)
Hubert               (Boomerangs)
Veal Fan             (MetaMorph)
Vynd                 (Vulcan)
Wild Card
Calvin N Hobbes      (Harf)
Niccolo Flychuck     (MetaMorph)
/dev/joe             (Vulcan)
Rex Mundi            (Klingon)

    NO:
Malenkai             (Vulcan)
Slakko               (SPAM)
Goldenmean           (Boomerangs)
Guy Fawkes
rufus                (SPAM)
Illusion

    PRESENT:
breadbox
Balsamic Dragon      (SPAM)
else...if            (Klingon)

    ABSTAINED:
Enigma
Fortunato            (SPAM)
two-star             (MetaMorph)
ThinMan              (Vulcan)
Red Barn
Crackfoo             (Harf)

    VACATIONING:
Michael Wren
Bill the pirate king (Boomerangs)

    PENDING:
Device

> Proposal 2729 - Tue 17 Feb 1998 04:10 EST
> Spin Cycle
> Alfvaen (Aaron Humphrey)
> 
> {{[ This might defang Tornados a bit. At the moment they seem almost a
> _wee_ bit too powerful. And certainly it can't be much fun for the
> Chess-Umpire to have to figure out who's in Check whenever a Tornado's on
> the board... :-) ]}}
> 
> Amend Rule 1203.19, "Creation of a PartyChessPiece Tornado", as follows:
> 
> Amend Section 4.c), by replacing "move up to M squares" with "move up to
> M-K squares", and inserting the following text(delimited by BOUNCE) just
> before the final period of that section:
> 
> BOUNCE
> , and K is the number of the current move segment less one(so that on the
> second segment of its move, the Tornado can move M-1, on the third M-2,
> etc., for whatever the value of M is for that segment). If the value of M-K
> is zero or less, then the Tornado's move ends.
> BOUNCE
> 
> {{[ Thus, the Tornado will lose momentum as it goes forward, so it won't be
> able to capture _every_ piece on the board... ]}}

------------------------------

Date: Wed, 25 Feb 1998 15:50:11 -0500 (EST)
From: Brian Raiter <[email-masked]>
Subject: Acka: Proposal 2742

Proposal 2742
Otzma Fix.
Wild Card (Jonathan David Amery)

This is a Grandiose Proposal.

Amend rule 1240.1 ["Definition of Otzma Cards"] buy adding the following
FIX-delimited text between the string "purposes of R516" and the string
"IV. Otzma Card Types."

FIX
h. During the Otzma day in which they are created and also during the
Auction mentioned above in part g. each Otzma card is considered to be on
display in the Museum and is considered not to be in the Treasury for any
purpose.
FIX

------------------------------

Date: Wed, 25 Feb 1998 15:50:40 -0500 (EST)
From: Brian Raiter <[email-masked]>
Subject: Acka: Proposal 2743

Proposal 2743
Acka-Dot Trade Organisation.
Wild Card (Jonathan David Amery)

This is a Grandiose Proposal.

Create a new Rule, titled "Acka-Dot Trade Organisation.", which reads as
follows:

 {{This rule is a member of the Transnomicial Trade Pacts Rule Suite if
such exists.))

 The Acka-Dot Trade Organisation is an organisation whose purpose is to
conduct trade between Ackanomic and .nomic.

 The Acka-Dot Trade Organisation owns a classy building which is nearer to
the Wilds of Ackanomia than it is to the library.  This is known as the
Acka-Dot Trade Centre. 

 {{
 The Acka-Dot Trade Organisation starts with a Trade License.

 Initially the only rules of the Acka-Dot Trade Organisation are:

 1) Anyone who is a player in both Ackanomic and .nomic or who has at any
time been a player in both for a period of at least one week may be a
member of the Acka-Dot Trade Organisation. 

 2) Any changes to these rules are permissable so long as all the members
of the Acka-Dot Trade Organisation agree. 
 }}

------------------------------

Date: Wed, 25 Feb 1998 15:51:12 -0500 (EST)
From: Brian Raiter <[email-masked]>
Subject: Acka: Proposal 2744

Proposal 2744
Transnomicial Trade Pacts Rule Suite.
Wild Card (Jonathan David Amery)

This is a Grandiose Proposal.

Create a new Rule, with the number 1060, titled "Transnomicial 
Trade Pacts Rule Suite.", which reads as follows:

 Trade Pacts may be set up between Ackanomic and other nomics.

 A Trade Pact is set up with an other nomic if and only if the
following five conditions are satisfied:

1) The other nomic's ruleset allows Trade pacts, and doesn't 
contradict the Ackanomic ruleset on how they should work.

2) There are at least two players of Ackanomic who are also
players of the other nomic.

3) An organisation, defined by rule, exists in Ackanomic for the
purpose of conducting trade with the other nomic.  (This shall be 
known as "A" below.)
[This organisation will require a trade licence to be of any use]

4) An organisation or similar entity (as defined by the rules
of Ackanomic) exists within the other nomic for the purpose
of conducting trade with Ackanomic.  (This shall be known as "B"
below.)

5) The intersection of (the set of members of A) and (the set of 
members of B) has at least two members each of which is a player 
of Ackanomic.

 If a Trade Pact exists between Ackanomic and another nomic then
A may import items from the other nomic that are transfered them
from B and A may export items to the other nomic by transferring 
them to B.  Items may only be transfered by A if they would be 
allowed to be given to a player or organisation by A.

 If A is transfered an item from B and it is specified that this
item is to be given to a player or organisation C then A must give
this item to C.

 If A is given an item from a player or organisation D and it is 
specified that this item is to be transfered to B then A must 
transfer this item to B.  If further it is specified that B must 
give this item to an entity E within the other nomic then A must
specify this to B during the transfer.

 If either of the last two paragraphs are contravened then all 
the members of organisation A are guilty of the Crime of Trading 
Under False Pretenses.

[This rule is the head of a rule suite defining such organisations]

------------------------------

Date: Wed, 25 Feb 1998 15:51:56 -0500 (EST)
From: Brian Raiter <[email-masked]>
Subject: Acka: Proposal 2745

Proposal 2745
Greenspan Lives
else...if (Henry Towsner)

Create a rule numbered 530 named "The Stock Market" reading as
delimited by TSM
TSM
a) There is an unownable, nameless, unique entity known as the Stock
Market.  The Stock Market has a value which is at all times equal to the
positivity value plus the activity value..

b)  If for any reason the positivity value is unspecified, it will be set
to 10.  If the positivity value is less than 0, then it will immediately
become 0.  Whenever a proposal passes, at the moment its results are
publicly knowable, the positivity value will increase by 0.1 for every
player who voted in favor of the proposal.  Whenever a proposal fails, at
the moment its results are publicly knowable, the positivity value will
decrease by 0.1 for every player who voted against it.

c)  If for any reason the activity value is unspecified, it will be set to
10.  If the activity value is less than 0, then it will immediately become
0.  At the end of each Acka day, a value called the ACT quotient will be
calculated.  It will be equal to the number of proposals and CFJ's combined
publicly announced during the day, divided by the average number of
proposals and CFJ's combined which have been announced on average in the
course of the game.  If the ACT quotient is greater than 1, then the ACT
quotient minus 1 rounded to the nearest quotient will be added to the
activity value.  If the ACT quotient is less than 1 but greater than 0,
then the recipricol of the ACT quotient, minus 1, rounded to the nearest
quotient will be subtracted from the activity value.  {{[If the ACT
quotient is 0, there will be no change, to reduce the ability of the
Promoter and CotC to manipulate this value.]}}  For purposes of this
section, CFCJ's qualify as CFJ's, and proposals and CFJ's which were
retracted or deemed invalid, but were distributed by the appropriate
officer, are still used.

d) Players may purchase or sell a number of stocks by publicly announcing
that they intend to do so.  The cost of a share will be the value of the
stock market.  If the player lacks enough money to purchase the number of
shares they requested, than the purchase request will be treated as if they
requested the largest number of stocks they can buy without going into
debt.  When a player buys or sells multiple stocks at the same time, than
the stocks will be bought or sold consecutively, one at a time; the cost of
the purchase will be rounded after all stocks specified to be bought or
sold in one group are bought or sold.  At the end of a purchase, the cost
or profit from the sale is rounded to the players disadvantage, except as
specified by the preceeding sentence.  When a player buys a stock they pay
the cost to the treasury and a stock will be created in their possesion.
When a player sells a stock they recieve the cost of the stock from the
treasury, and a stock in their possession is destroyed.
TSM

Create a rule numbered 532 entitled "Stocks" reading as delimited by SSSS
SSSS
	Stocks are nameless, giftable entitied.  They may only be created
as specified in the rules.
SSSS

	Create a rule numbered 534 entitled "The Ackan Reserve" reading as
delimited by TAR
TAR
	There is a named, unownable, unique entity known as The Ackan
Reserve.  There is a functional office with one seat known as Chair of the
Ackan Reserve.

It is a duty of the Chair of the Ackan Reserve to track the value of the
Stock Market, including the calculation of the ACT quotient, and to make
this value available to all players.

{{else...if is appointed Chair of the Ackan Reserve.}}
TAR

------------------------------

Date: Wed, 25 Feb 1998 15:52:20 -0500 (EST)
From: Brian Raiter <[email-masked]>
Subject: Acka: Proposal 2746

Proposal 2746
hello, andy johnson
rufus (David Scheidt)

This is a Modest proposal.

{{[Let's try and fix some of the problems that Slakko pointed out in the
Impeachment process.  Despite its length it doesn't do much, sorry.]}}

Ammend section (ii) of Rule 404, "Offices, Impeachment" by replacing the
existing text with the following "-delimited text.  
"All voting players except the officer named in the IP shall be able to
cast one vote of YES,  NO  or PRESENT on the IP.  The voting period shall
be 5 days.  All votes on the IP shall be cast in the public forum."
{{[ Five days seems long enough to make sure everyone gets to vote]}}

Ammend section (iv) of Rule 404, "Offices, Impeachment" by replacing the
text with the following '-delimited text.
'At the expiration of the voting period, there will be a resolution of
ACCEPTED or REJECTED for the IP.  An IP is REJECTED unless it meets all of
the conditions below, in which case it is ACCEPTED:  a) At least 1/2 of
all active players, excluding the Officer named in the IP, voted YES. B)
At least 2/3 of all players who voted in the IP voted YES.'

Move the last sentance of section (vi) of Rule 404, "Offices, Impeachment"
to the end of section (iv).  {{ [Currently, if a Capitol officeholder is
Impeached, he loses his office either way!]}} 

Append the following "-delimited text to section (vi) of Rule 404,
'Offices, Impeachment'.  "  If the IP is rejected because fewer than1/2 of
all active players voted in the IP, those players who did not vote in the
IP receive a Puppet Head, should such an entity be defined elsewhere in
the rules."

Add a section numbered (e) in the list of Duties of the Tabulator in Rule
408, "Tabulator and Count Tabula" with the following "-delimited text.
"to report the results of Impeachment Papers against Count Tabula."

Replace the second paragraph of Rule 408, "Tabulator and Count Tabula"
with the following LEMUR-delimited text

LEMUR

The Office of Count Tabula is a Functional Office. The duties of the
Office include solicitation, tabulation, and reporting of votes on all
Ackanomic matters, excluding Proposals and Impeachment papers involving
Count Tabula.  This includes, but is not limited to, Hearings (unless
otherwise specified)  [see Rule 360], Impeachment Papers (unless otherwise
specified) [Rule 404], and all Elections for Office [Rule 402]. Count
Tabula also has the Duty to conduct any Nominations for Office that are
not the responsibility of any other Officer.

LEMUR
{{ Reduce rufus's score by 3.  Increase Slakko's score by 3}}

------------------------------

Date: Wed, 25 Feb 1998 15:52:53 -0500 (EST)
From: Brian Raiter <[email-masked]>
Subject: Acka: Proposal 2747

Proposal 2747
Rule Suite Preferences Fix
Slakko (Duncan Richer)

This is a Modest Proposal.

{{[The point has been made that new rules, when added to a Rule Suite, are
_forced_ to take the next available number, no matter what the person
creating the rule actually wants.  This will reverse that, so that we
don't need to waste time with CSRs to renumber said rules.
However, for simplicity rules created by other rules should default to
being the next rule number anyway.
]}}

Amend Rule 303, "Proposal and Rule Numbering", as follows:

In Section II Subsection 2, replace "Otherwise, if" with "If".
In Section II Subsection 1, replace "If" with "Otherwise, if".
Swap the two above-mentioned subsections and re-number accordingly.

In Section III, replace all instances of "II.1" with "II.2".
{{[Pointer update.]}}

------------------------------

End of acka-voting-digest V3 #22
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