Subject: Ackanomic Voting Digest V2 #6
From: [email-masked] (Ackanomic Voting Digest)
To: acka-voting-digest

Ackanomic Voting Digest    Saturday, March 8 1997    Volume 02 : Number 006

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Date: Fri, 7 Mar 1997 21:19:19 -0600
From: Jason Orendorff <[email-masked]>
Subject: Acka:  Proposal 1782

Proposal 1782
Cantrip 2
Mohammed

This is a Modest Proposal.

Rule 844 ("Land Baroncy") is amended by adding the following at the end:

{{
There shall be a Scale Hearing, with valid responses of "Big Country"
and "It's a Small World After All".  If the verdict of the Hearing is
"Big Country", the sentence "One kaa of land covers an area
approximately the size of Africa on Old Earth." shall be inserted in
this rule, between the first and second paragraphs.  If the verdict is
"It's a Small World After All", then the sentence "One kaa of land
covers a square area eight feet on each side."
}}

------------------------------

Date: Fri, 7 Mar 1997 21:40:22 -0600
From: Jason Orendorff <[email-masked]>
Subject: Acka:  P1762 accepted (Cracking Down on Crime)

Proposal 1762
Cracking Down on Crime
Narf

Votes cast by active players:  12 / 17 = 70.588235%
Yes:  14    No:  0     Present:  2   ...Proposal accepted.

YES votes:
	mr cwm
	IdiotBoy
	/dev/joe
	Niccolo Flychuck
	Narf
	Strider
	fnord
	Ludwig
	Calvin N Hobbes
	ThinMan
	Mohammed
	Vynd
	Malenkai
	Vulcan Unity vote

NO votes:

PRESENT votes:
	Robert Sevin
	breadbox

Active players who did not vote:
	Jammer
	snowgod
	Red Barn
	Lestrade
	Techno

Text of accepted proposal:

Proposal 1762
Cracking Down on Crime
Narf
Fri Feb 28 16:26:58 1997

This is a modest proposal

{{[well, it didn't take me too long to find the problems in my own proposal.
 Errors of an overly ambitious newbie.  This proposal will attempt to fix a
few of 'em] If this proposal is accepted, deduct a number of points from
Narf's score such that he has the same number of points he would have had if
this proposal had failed quorum}}

Ammend rule 724 as follows:
Add to the end of section 7 the following text, delineated by **

** The Godfather must publicly ack the bet in order for it to be a legitimate
bet.  Players may not bet on eir own actions. [this will prevent the
financier, who may not have a perfect knowledge of who is and who isn't a
member--from inadvertently crediting or debiting someone's account]**

Add section 9, with the following text delineated by &&

&&9. When the Godfather acks a bet, the amount wagered by the player and the
payoff should the player win the bet are deducted from the player's account
and Organized Crime's account, respectively, and are held in reserve by the
treasury.  When the issue is resolved, the treasury shall transfer the money
to the winner of the bet.  Money in the account of Organized Crime belongs
solely to Organized Crime and may not be transfered to any player by any
means other than a wager.  [combined with rule 8, this will prevent Organized
Crime from ever having to renig on a bet and also prevents the Godfather from
abusing the system] 

------------------------------

Date: Fri, 7 Mar 1997 21:40:23 -0600
From: Jason Orendorff <[email-masked]>
Subject: Acka:  P1765 accepted (Trade Licenses)

Proposal 1765
Trade Licenses
Mohammed

Votes cast by active players:  12 / 17 = 70.588235%
Yes:  9    No:  4     Present:  3   ...Proposal accepted.

YES votes:
	/dev/joe
	Niccolo Flychuck
	Strider
	fnord
	Ludwig
	Calvin N Hobbes
	ThinMan
	Mohammed
	Vulcan Unity vote

NO votes:
	mr cwm
	Narf
	breadbox
	Malenkai

PRESENT votes:
	IdiotBoy
	Robert Sevin
	Vynd

Active players who did not vote:
	Jammer
	snowgod
	Red Barn
	Lestrade
	Techno

Text of accepted proposal:

Proposal 1765
Trade Licenses
Mohammed
Fri Feb 28 17:18:19 1997

Rule 730, "Trade Licenses", is created, reading in full:
- -----
A Trade License is an Organizational Power.  An Organization may buy a
Trade License for A$50.

If an Organization has a Trade License, that Organization may offer,
accept, and retract trades on the Free Market, and give gifts.  The
procedure for each of these actions is the same as for players [see
Rule 515], except that where those procedures call for a public
message, any member of the Organization may send that message on
behalf of the Organization-- assuming the actions described therein
have already been approved as specified by Rule 722 or some other
Rule.
- -----

------------------------------

Date: Fri, 7 Mar 1997 21:40:24 -0600
From: Jason Orendorff <[email-masked]>
Subject: Acka:  P1768 accepted (Secret Laboratories)

Proposal 1768
Secret Laboratories
Mohammed

Votes cast by active players:  12 / 17 = 70.588235%
Yes:  12    No:  3     Present:  2   ...Proposal accepted.

YES votes:
	mr cwm
	IdiotBoy
	/dev/joe
	Niccolo Flychuck
	Narf
	fnord
	Ludwig
	Calvin N Hobbes
	Smiley
	ThinMan
	Mohammed
	Vulcan Unity vote

NO votes:
	Strider
	breadbox
	Malenkai

PRESENT votes:
	Robert Sevin
	Vynd

Active players who did not vote:
	Jammer
	snowgod
	Red Barn
	Lestrade
	Techno

Text of accepted proposal:

Proposal 1768
Secret Laboratories
Mohammed
Fri Feb 28 17:18:20 1997

Rule 733, "Secret Laboratories", is created, reading:
- -----
A Secret Laboratory is an Organizational Power.  An Organization may
buy a Secret Laboratory for A$ 1000.

An Organization that has a Secret Laboratory may, as an action, build
a Gadget from any existing non-lonely Blueprint once per calendar
month.  This new Gadget is created in the Organization's possession.

[Secret Laboratories are said to be buried deep underground.]
- ---

------------------------------

Date: Fri, 7 Mar 1997 21:40:22 -0600
From: Jason Orendorff <[email-masked]>
Subject: Acka:  P1758 accepted (Public Actions)

Proposal 1758
Public Actions
Mohammed

Votes cast by active players:  13 / 17 = 76.470588%
Yes:  12    No:  2     Present:  2   ...Proposal accepted.

YES votes:
	mr cwm
	/dev/joe
	Niccolo Flychuck
	Robert Sevin
	Strider
	Ludwig
	Calvin N Hobbes
	fnord
	ThinMan
	Mohammed
	Vynd
	Vulcan Unity vote

NO votes:
	breadbox
	Malenkai

PRESENT votes:
	Narf
	Lestrade

Active players who did not vote:
	Jammer
	snowgod
	Red Barn
	Techno

Text of accepted proposal:

Proposal 1758
Public Actions
Mohammed
Fri Feb 28 14:51:59 1997

Rule 260, "Public Actions", is created, reading:
- -----
This rule defers to all other rules.

Each attempt to perform an action either succeeds or fails.  To
perform an action entails two things:  first, to attempt the action;
and second, for the attempt to succeed.

The rules may specify that certain possible courses of play are public
actions.  Any active player may attempt any public action available to
him or her simply by sending a public message specifying the action to
be taken.  However, if any information that is necessary to specify
the action fully and unambiguously is left out of that message, then
the attempt fails.  [An attempt may also fail for other reasons.]

If the rules specify that a certain course of play is available to a
player or organization, but do not specify how that course of play is
to be taken, then that course of play is a public action, and it is
taken as described above.
- -----

Rule 594 ("Blueprints") is amended to read:
- ---
(i) Blueprints are unownable entities.  A Scientist can create a new
Blueprint by posting its text publicly.  In this case, the Scientist
is the creator of the Blueprint.  A Rule can also create a new
Blueprint by specifying that it is doing so, and specifying the text
of the new Blueprint.  In this case, the author of the Rule is
considered the creator of the Blueprint.

An attempt to create a new Blueprint fails if its text does not (a)
introduce exactly one new type of Gadget, (b) name the new Gadget
type, and (c) unambiguously define the behavior of such a Gadget.

A Scientist may create no more than 4 Blueprints per calendar month.

(ii) When a Blueprint is judged to be in conflict with one or more
Rules, the Blueprint is destroyed, as are any extant Gadgets made from
that Blueprint.

(iii) A Blueprint is lonely if and only if there do not currently
exist any Gadgets made from that Blueprint.  The creator of a
Blueprint that is lonely may destroy it.  If a Scientist leaves or
loses their office for any reason, all of his or her lonely Blueprints
are destroyed.  [This gives the Players a way to get rid of the
Blueprint for some Doomsday device: impeach the Scientist.  In other
cases, the Blueprint is generally approved by vote.]

(iv) If the specification or behaviour, attributes, etc, specified by
2 Blueprints is in conflict, the Blueprint which was created first has
precedence.  If the Blueprints were created at the same time, the one
which would appear first in an alphabetic list (using ASCII) of their
titles would hold precedence. If this still does not resolve the
conflict, or the precedence cannot be determined with finality for any
reason, both Blueprints, and all gadgets made from each, are
destroyed, in a large yellow, pungent, cloud of dust, which remains in
the Archaeologist's home for 3 days.

{{ [
	The text of section (v) is now covered by copyright
	infringement and the naming rule.  So I think we can do
	without it.

	(v) Entities with the same name as a Gadget proposed or
	introduced by a Blueprint may not exist or be created unless
	they are an instance of the Gadget described by said
	Blueprint.
] }}

(v) If a Blueprint specifies the effects of a certain kind of
Gadget-related manipulation, and tells who can perform it, but does
not specify how it is to be accomplished, then that type of
manipulation can be performed as a public action.  [See Rule 260 for
more about public actions.]

[A Blueprint is not a legally binding document except where the Rules
say that it is.]
- -----

------------------------------

Date: Fri, 7 Mar 1997 21:40:24 -0600
From: Jason Orendorff <[email-masked]>
Subject: Acka:  P1769 rejected (Powerballs)

Proposal 1769
Powerballs
Mohammed

Votes cast by active players:  12 / 17 = 70.588235%
Yes:  6    No:  6     Present:  3   ...Proposal rejected.

YES votes:
	IdiotBoy
	/dev/joe
	Niccolo Flychuck
	Ludwig
	Calvin N Hobbes
	Mohammed

NO votes:
	mr cwm
	Narf
	Strider
	fnord
	breadbox
	Malenkai

PRESENT votes:
	Robert Sevin
	ThinMan
	Vynd

Active players who did not vote:
	Jammer
	snowgod
	Red Barn
	Lestrade
	Techno

------------------------------

Date: Fri, 7 Mar 1997 21:40:23 -0600
From: Jason Orendorff <[email-masked]>
Subject: Acka:  P1764 accepted (Organization Reorganization)

Proposal 1764
Organization Reorganization
Mohammed

Votes cast by active players:  12 / 17 = 70.588235%
Yes:  11    No:  4     Present:  2   ...Proposal accepted.

Ludwig bribed Tammany A$ 25 to vote YES.

YES votes:
	IdiotBoy
	/dev/joe
	Niccolo Flychuck
	Strider
	fnord
	Ludwig
	Calvin N Hobbes
	ThinMan
	Tammany
	Mohammed
	Vulcan Unity vote

NO votes:
	mr cwm
	Narf
	breadbox
	Malenkai

PRESENT votes:
	Robert Sevin
	Vynd

Active players who did not vote:
	Jammer
	snowgod
	Red Barn
	Lestrade
	Techno

Text of accepted proposal:

Proposal 1764
Organization Reorganization
Mohammed
Fri Feb 28 17:18:19 1997

[Note:  The passage of this proposal is absolutely necessary in order
for any of the next four proposals to work properly.  Voting YES on
those, and NO on this, is self-defeating, although it could create an
interesting set of problems.]

1.  Rule 721/10 ("Organizations") is amended to read:
- ---
Organizations are unownable, named entities.

1.  Forming an Organization

Any Player may form a new Organization by announcing its name
publicly.  (Its name must be a legal name.)  When this happens, that
Player becomes the Founder of the new Organization and its only
member.  Organizations formed in this way are known as
Player-sanctioned Organizations.

Alternatively, an Organization may be created and defined by other
Rules.  Such Organizations are called Rule-sanctioned Organizations.
A Rule-sanctioned Organization does not necessarily have a Founder.

2.  Organization Disbandment

The rules may call for the disbandment of an Organization.  When an
Organization is disbanded, everything owned by the Organization is
transferred to the Treasury, and the Organization is then no more.

3.  Organization Size

The Size of an Organization is the number of members it has.  Terms
such as 'larger' and 'smallest', when applied to Organizations, refer
to the Sizes of the Organizations being compared.  [For example, to
say that one organization is larger than another is to say that it has
more members.]

The Active Size of an Organization is the number of Players who are
members of that Organization and are not on vacation.

4.  Organization Similarity

For any two Organizations X and Y, orgsim(X, Y) is defined as the
percentage of members of X who are also members of Y.

The H Similarity between two Organizations, A and B, is the greater of
orgsim(A, B) and orgsim(B, A).

The L Similarity between two Organizations, A and B, is the lesser of
orgsim(A, B) and orgsim(B, A).

The M Similarity between two Organizations, A and B, is the average of
orgsim(A, B) and orgsim(B, A).

5.  Player Liberty Clause

No player may become a member of an Organization without first
expressing their consent to joining it.  A player may leave an
Organization of which he or she is a member at any time.
- ---

2.  Rule 722 ("Political Parties") is hereby renumbered to 17.

3.  A new Rule is created, numbered 722, titled "Organizational
Action", and reading:
- ---
This Rule defers to all other rules.  [Not all Organizations
necessarily work this way.  Churches in particular have their own
unique internal structures.  The Rules may also define other ways
Organizations can act, and may define that certain Organizations are
unable to use this process under certain circumstances.]

An Organization can attempt actions.  However, the process for an
Organization to attempt an action is somewhat more complex than the
same process for players.  First, some member of the Organization
sends a public message suggesting an action for the Organization to
take.  The suggestion must include the name of the Organization for
which it is being suggested.  The other members of the Organization
may then approve of the suggestion or denounce it.  If any member
denounces the suggestion, it is voided.

If, after a suggestion is made, all members of the Organization
approve it within seven days, and no member denounces it, then the
Organization attempts the action as suggested.  The time of this
attempt is the time of the last approval.

If seven days pass after a suggestion is made, then the Organization
shall make the attempt, as suggested, if and only if no member of that
Organization denounced the suggestion, and at least two thirds of the
Organization's members approved it within the seven-day period.
- ---

4.  Rule 723 ("Rewarding Party Unity") is renumbered to 724.

5.  A new Rule is created, numbered 723, titled "Organizational
Powers", and reading:
- ---
This rule defers to all other rules.

Organizational Powers ("Powers" for short) are tradeable
entities.  All Organizations can own Powers.

Where the rules say that an Organization may buy a Power of a certain
type, what is meant is that the Organization may, as an action,
contribute an amount of currency to the Treasury in exchange for a new
Power of the type specified, which is then created in that
Organization's possession.
- ---

6.  Rule 724 ("Rewarding Party Unity") is amended to read:
- -----
{{ This Rule is renamed "Big Tents and Rewarding Party Unity". }}

A Big Tent is an Organizational Power.  They are usually quite large,
covering more than a kaa of land when fully erected, and are blazoned
with broad, colorful stripes.  An Organization may buy a Big Tent for
A$300.

An Organization that has a Big Tent is called a Political Party.  It
is a Crime to be a member of more than one Political Party at once.

At the end of a proposal's voting period, but before votes on that
proposal are counted, if every player member of a given Political
Party voted YES on that proposal, and no member of the Party is also a
member of some other Party, then the Political Party itself shall cast
an additional YES vote on that proposal for every three player members
it has.

Party membership and how players voted are determined based on the
facts in force at the end of the voting period for each proposal.
- -----

7.  Rule 17 ("Political Parties") is amended to read, in full:
- ---
{{
	The Organizations that were Political Parties just before the
	acceptance of the proposal that put this text in this rule are
	each awarded a Special Edition Grandfather Big Tent.  Each of
	these is a Big Tent as described in Rule 724.
}}
- ---

------------------------------

Date: Fri, 7 Mar 1997 21:40:23 -0600
From: Jason Orendorff <[email-masked]>
Subject: Acka:  P1766 rejected (Heavy Cannon)

Proposal 1766
Heavy Cannon
Mohammed

Votes cast by active players:  12 / 17 = 70.588235%
Yes:  7    No:  8     Present:  2   ...Proposal rejected.

YES votes:
	mr cwm
	Mohammed's Bonus Vote
	Narf
	Strider
	Calvin N Hobbes
	Mohammed
	Malenkai

NO votes:
	IdiotBoy
	/dev/joe
	Niccolo Flychuck
	fnord
	Ludwig
	breadbox
	Smiley
	ThinMan

PRESENT votes:
	Robert Sevin
	Vynd

Active players who did not vote:
	Jammer
	snowgod
	Red Barn
	Lestrade
	Techno

------------------------------

End of Ackanomic Voting Digest V2 #6
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