Subject: acka-games Digest V4 #68
From: [email-masked]
To: acka-games digest users <[email-masked]>
Date: Fri, 16 Jul 1999 00:00:06 -0400 (EDT)

acka-games Digest	Thursday, July 15 1999	Volume: 04  Issue: 068

----------------------------------------------------------------------

Date: Thu, 15 Jul 1999 16:48:48 -0700 (PDT)
From: JT <[email-masked]>
Subject: Acka: Turn 8 for FFFM ends

Target Zoo: MMMDDD

Turn 8:
--------------------------------------------------------------------------
Player      : StartZoo : Action       : Result : EndZoo : Score
--------------------------------------------------------------------------
K 2         : DDDMM    : PASS         :        : DDDMM  : 8
/dev/joe    : FCDDMM   : FMM -> B     : CDDM   :CCDDDDM : 0
rufus       : FDDDDD   : FDD -> B     : FDD    : FDDDDD : 0
Laa Laa     : CDDDM    : DEFAULT PASS :        : CDDDM  : 4
Alfvaen     : CCDDDM   : DEFAULT PASS :        : CCDDDM : 2
Ai! Pedrito!: FDDMM    : DEFAULT PASS :        : FDDMM  : 4

Submit your moves for turn 9.  PLEASE can we all submit moves this turn
folks??

--JT, refusing to be a dog.

-- 
[-------------------------------------------------------------------------]
[ Practice random kindness and senseless acts of beauty.                  ]
[ It's hard to seize the day when you must first grapple with the morning ]
[-------------------------------------------------------------------------]

------------------------------

Date: Thu, 15 Jul 1999 17:01:42 -0700 (PDT)
From: JT <[email-masked]>
Subject: Re: Acka: Viruses: Round 1 for Real

On Thu, 15 Jul 1999, K 2 wrote:

> 16  . . . D D . . . L . . E . .  16
> 15  . . . . @ . @ . L . @ @ . .  15
> 14  . . . . B . * . J . . . . .  14
> 13  . . . . @ @ . @ . J J . . .  13
> 12  . . . A . . . . . . . . . .  12
> 11  . . A A @ . . . . . . . . .  11
> 10  . . A A . . . . . . . . . .  10
>  9  . . . . . . . . . . . . . .  9
>  8  . . . . . . . . . . . . . .  8
> 
>     H I J K L M N O P Q R S T U

place S14.

--JT

-- 
[-------------------------------------------------------------------------]
[ Practice random kindness and senseless acts of beauty.                  ]
[ It's hard to seize the day when you must first grapple with the morning ]
[-------------------------------------------------------------------------]

------------------------------

Date: Thu, 15 Jul 1999 17:02:28 -0700 (PDT)
From: JT <[email-masked]>
Subject: Re: Acka: Viruses: Round 1 for Real

> 
> place S14.

I level a gun at K 2 for sending that to acka-games instead of -priv.

Grr.

--JT

-- 
[-------------------------------------------------------------------------]
[ Practice random kindness and senseless acts of beauty.                  ]
[ It's hard to seize the day when you must first grapple with the morning ]
[-------------------------------------------------------------------------]

------------------------------

Subject: Re: Acka: Turn 8 for FFFM ends
Date: Thu, 15 Jul 1999 18:55:58 -0600 (MDT)
From: [email-masked] (Aaron V. Humphrey)

> Submit your moves for turn 9.  PLEASE can we all submit moves this turn
> folks??

For myself, I am caught up in the packing-and-moving extravaganza, as well
as having had several actual social commitments this week, including a
birthday(mine).  Not that any of this is an excuse, just an explanation
for how my lack of free time cost me this turn's move and, perhaps, the
game...

--
--Alfvaen(Web page: http://www.connect.ab.ca/~alfvaen/ )
Song In My Head--Merril Bainbridge:Mouth
Current Book--Michelle West:The Broken Crown
Has the elephant had any water?

------------------------------

Date: Thu, 15 Jul 1999 18:43:06 -0700 (PDT)
From: JT <[email-masked]>
Subject: Re: Acka: Turn 8 for FFFM ends

On Thu, 15 Jul 1999, Aaron V. Humphrey wrote:
> > Submit your moves for turn 9.  PLEASE can we all submit moves this turn
> > folks??
> 
> For myself, I am caught up in the packing-and-moving extravaganza, as well
> as having had several actual social commitments this week, including a
> birthday(mine).  Not that any of this is an excuse, just an explanation
> for how my lack of free time cost me this turn's move and, perhaps, the
> game...

The game ain't over till everyone has been Mad Scientist, so, the game
isn't nearly cost yet :)

--JT, looking forward to playing with other Scientist's machines

-- 
[-------------------------------------------------------------------------]
[ Practice random kindness and senseless acts of beauty.                  ]
[ It's hard to seize the day when you must first grapple with the morning ]
[-------------------------------------------------------------------------]

------------------------------

Date: Thu, 15 Jul 1999 19:35:27 -0700
From: Gabe Drummond-Cole <[email-masked]>
Subject: Re: Acka: crescent (moribundity)

At 05:48 PM 7/11/99 -0400, you wrote:
>I declare the game of crescent under way moribund, so long as no more than
>one of the players objects within the next 3 days.  
>-- Emperor Ai! Pedrito!
>DeeJay * Harfmeister * Rule-Harfer * Wrangler
> 

This game is moribund, and ends without a winner.
-- Emperor Ai! Pedrito!
DeeJay * Harfmeister * Rule-Harfer * Wrangler

------------------------------

Date: Thu, 15 Jul 1999 19:41:23 -0700
From: Gabe Drummond-Cole <[email-masked]>
Subject: Acka: Games (mediocrity, ghost, ARP, go)

The following players have expressed willingness to play mediocrity:

Emperor Ai! Pedrito!
Dragon Mage
Blest Lax Monk Pal
Laa Laa
Studge

K 2 has offered to ref.  K 2: if this has changed, please tell us so we can
find another ref.  Otherwise, let's get it ON!

Ghost:
Emperor Ai! Pedrito!
/dev/joe
IdiotBoy
Laa Laa
Dragon Mage (ref if no one else will, otherwise play)

This game needs either a ref or a fifth player.  Then it may begin.

Acka Role Playing:
Emperor Ai! Pedrito!
IdiotBoy
/dev/joe
Dragon Mage (maybe)
Laa Laa
Alfvaen (if e can start later on)
King Felix (ref)

This sounds like plenty to me.  I am willing to be 'really nice' to King
Felix and give em 'plenty of time to plan it.'  And no one else has
expressed a desire to ref.  I for one have no preference for system, and
yes, you probably do need to be on IRC a lot.

Single-Capture Go:
Emperor Ai! Pedrito!
Laa Laa

This game seems not to have sparked much interest.  No big deal--I'm sure
Laa Laa and I can find other things to do with our time.

-- Emperor Ai! Pedrito!
DeeJay * Harfmeister * Rule-Harfer * Wrangler

------------------------------

Subject: Acka: YORL
Date: Thu, 15 Jul 1999 23:10:56 -0400 (EDT)
From: Joseph DeVincentis <[email-masked]>

After they'd been searching the area for a while, Cain slipped and fell
on a carpet, designed to look like the rest of the land.  Under it was a
large metal panel with two oddly-shaped holes.  Forrest put the golden
peach in one of them, and Cain inserted the fur-lined shovel in the other,
and the thing rose up out of the ground about 8 feet, stopped, and the
two items they then realized were keys fell through to the inside of the
room-like space now revealed.  The crew entered the room, and when they
picked up the keys, the room began to descend back into the ground.

Once they were fully underground, a light came on to reveal a hallway
leaving one side of the strange elevator.  They walked down the hall
to another similar-sized room, where a holographic projection began
playing the moment they entered.  A short, squat man in the image spoke:
"Congratulations, you have found the treasure of the Grey council!
Long ago, the Gray council constructed this planet, and hid it in
another dimension linked to our own, a dimension in which slightly
different physical laws make the spontaneous development of sentient
life impossible.  However, these laws also allow a construction that
is little more than a fancy rock here become a sophisticated
artificially-intelligent computer there.  This computer watches this
dimension for signs that the universal balance is becoming too
distorted, and when such an event occurs, it brings itself through to
this dimension to correct the problem.  However, it has no such
intelligence here, merely some simple automated systems, so it
requires local inhabitants to run things.  A portion of the treasure
of the Grey council will be given to you upon successful completion
of your mission.  Follow the lighted arrows to the control room."

A line of arrows lit up on the floor, and the crew followed them.
Forrest, Cain, and the doctor sat in three of the several chairs in
the control room, and odd-looking helmets automatically descended from
above down onto their heads.  "Wow, a direct mental interface!" Cain
exclaimed.  Cain accessed some files that explained how this thing
worked.  The planet was designed in such a way that it always kept one
side facing the nearest star, and it used the thermal differential that
developed between the two sides to generate electricity, which powered
all these marvelous devices (in this dimension, anyway). Meanwhile,
Forrest checked out the weapons, and saw that the planet had a device
similar to the particle cannon that was part of the reason they ended
up here in the first place, but MUCH larger.  He opened a hatch on the
planet's surface, extended the barrel, and fired a pulse which, from
the line of fire, must have looked like a billion suns going supernova
all at once.  There was literally nothing left of the deathstar.

Almost immediately, the helmets retracted from the three men, and more
arrows led out a different way from the control room.  They entered
another room very similar to the control room.  The men sat again, and
again were met by the helmets, but got no sensation from them.  They felt
the room rise to the surface of the planet, then continue until it was
completely clear from the planet.  Now, the mental interface activated
and all three saw in their minds the image of the planet as it returned
to its more usual dimension.  Then they had access to the computing
power that the planet-ship had had, though not the immense weaponry.
THIS was a treasure worth hunting for!

/dev/joe plays Grey council

------------------------------

Date: Fri, 16 Jul 1999 13:03:01 +1000
From: K 2 <[email-masked]>
Subject: Re: [Test] Re: Acka: Viruses: Round 1 for Real

Joseph DeVincentis wrote:

> >                            Cells   Virus
> > Abbr Player               Infected Points
> > -----------------------------------------
> >  *   two-star                2       0
> >  A   Alfvaen                 2       0
> >  B   BLMP                    1       0
> >  D   /dev/joe                1       0
> >  E   EA!P!                   1       0
> >  J   DragonMage              1       0
> >  L   Laa Laa                 1       0
> > -----------------------------------------
>
> Why don't any of these "Cells Infected" numbers match the grid?
> (OK, BLMP's does, but every other player has at least 3 cells
> above and only 1 or 2 listed here.)
>
> /dev/joe

  That column is the number of cells that player infected during the
last generation - the highest unique number gets a game point. I can put
total number of cells in there as well if you want...

K 2

------------------------------

Date: Fri, 16 Jul 1999 13:05:54 +1000
From: K 2 <[email-masked]>
Subject: Re: Acka: Viruses: Round 1 for Real

I would give an A$ to the Twits if they existed

K 2
who was a little rushed when e discovered eir mistake.

JT wrote:

> >
> > place S14.
>
> I level a gun at K 2 for sending that to acka-games instead of -priv.
>
> Grr.
>
> --JT
>
> --
> [-------------------------------------------------------------------------]
> [ Practice random kindness and senseless acts of beauty.                  ]
> [ It's hard to seize the day when you must first grapple with the morning ]
> [-------------------------------------------------------------------------]

------------------------------

Date: Thu, 15 Jul 1999 23:23:31 -0400
From: Mueller <[email-masked]>
Subject: Re: Acka: Ing Difinitions Are Here

Scoring Summary At Bottom...

I wrote:
>1. a longhouse; specifically cherokee.

This was Dragon Mage's definition.
He voted for his own.

>2. a cornmeal cake eaten by American Plains Indians.

This was Alfvaen's definition.
Vynd voted for it.

>3. tenderfoot -- used chiefly in Alaska

This was the real definition.
No one voted for it!!  Three Cheers for me!

EXPOSITORY SIDENOTE: "Cheechako" is derived from several Alaskan tribes'
words and approximately transliterates to "new-comer".

>4. a small, brightly-colored bird of brazil with a loud, chattery call.

This was /dev/joe's.

>5. " "

This definition was K2's non-participation default.

>6. yam.

This definition was Vynd's.
Ai Pedritoe and Alfvaen voted for it.

>7. a small South American rodent

This was EA!P!'s definition.
/dev/joe and K 2 voted for it.

WHO GETS POINTS:
Alfvaen gets 1 point for eir definition getting picked.
Vynd and EA!P! both get 2 points for eir respective definitions.
I get 2 points for having a word no one voted for.

CURRENT POINTS:
Vynd: 3
Alfvaen: 12
K2: 10
/dev/joe: 4
Dragon Mage: 10
Studge: 2
Emperor Ai! Pedrito!: 10

Take it away Emperor Ai! Pedrito!, Brainiac most brainy.

Studge

------------------------------

Date: Fri, 16 Jul 1999 13:09:14 +1000
From: K 2 <[email-masked]>
Subject: Acka: MED: Games mediocrity

Gabe Drummond-Cole wrote:

> The following players have expressed willingness to play mediocrity:
>
> Emperor Ai! Pedrito!
> Dragon Mage
> Blest Lax Monk Pal
> Laa Laa
> Studge

Mediocrity has started send in (checks rules) a positive integer in the range
of 1 to 10.

K 2
-priv this time :-)

------------------------------

Date: Fri, 16 Jul 1999 13:10:18 +1000
From: K 2 <[email-masked]>
Subject: Acka: Games (ghost)

> Ghost:
> Emperor Ai! Pedrito!
> /dev/joe
> IdiotBoy
> Laa Laa
> Dragon Mage (ref if no one else will, otherwise play)
>
> This game needs either a ref or a fifth player.  Then it may begin.

I'll ref this as well, the play order is as above.

K 2

------------------------------

Date: Thu, 15 Jul 1999 20:30:20 -0700
From: Gabe Drummond-Cole <[email-masked]>
Subject: Re: Acka: Games (ghost)

At 01:10 PM 7/16/99 +1000, you wrote:
>> Ghost:
>> Emperor Ai! Pedrito!
>> /dev/joe
>> IdiotBoy
>> Laa Laa
>> Dragon Mage
>
>I'll ref this as well, the play order is as above.
>
>K 2

I play:

q 
-- Emperor Ai! Pedrito!
DeeJay * Harfmeister * Rule-Harfer * Wrangler

------------------------------

Subject: Re: [Test] Re: Acka: Viruses: Round 1 for Real
Date: Thu, 15 Jul 1999 23:33:15 -0400 (EDT)
From: Joseph DeVincentis <[email-masked]>

K 2 wrote:
> Joseph DeVincentis wrote:
> > Why don't any of these "Cells Infected" numbers match the grid?
> > (OK, BLMP's does, but every other player has at least 3 cells
> > above and only 1 or 2 listed here.)
> 
>   That column is the number of cells that player infected during the
> last generation - the highest unique number gets a game point. I can put
> total number of cells in there as well if you want...

The total number of cells infected by a player's virus when you post
the grid is the number used to determine the gamepoint.  (Though
your method might be an interesting variation, and create less of the
Mack truck effect when one player gets a large virus count lead.)

/dev/joe

------------------------------

Subject: Re: Acka: Games (ghost)
Date: Thu, 15 Jul 1999 23:39:31 -0400 (EDT)
From: Joseph DeVincentis <[email-masked]>

Gabe Drummond-Cole wrote:
> 
> At 01:10 PM 7/16/99 +1000, you wrote:
> >> Ghost:
> >> Emperor Ai! Pedrito!
> >> /dev/joe
> >> IdiotBoy
> >> Laa Laa
> >> Dragon Mage
> >
> >I'll ref this as well, the play order is as above.
> >
> >K 2
> 
> I play:
> 
> q 

qs

/dev/joe
couldn't resist

------------------------------

Date: Thu, 15 Jul 1999 20:49:10 -0700 (PDT)
From: JT <[email-masked]>
Subject: Re: Acka: Turn 8 for FFFM ends

On Thu, 15 Jul 1999, Gabe Drummond-Cole wrote:

> >Ai! Pedrito!: FDDMM    : DEFAULT PASS :        : FDDMM  : 4
> >
> 
> This result is wrong.  I submitted FMM->B on 12:32 PM, 7/10/99, in the
> message where I asked why Laa Laa's score was different than mine.

My apologies.  You did indeed.  

FMM->B --> CDDM giving Ai! Pedrito! a final Zoo of CDDDDMM and a score of
2.

--JT, apologetic

-- 
[-------------------------------------------------------------------------]
[ Practice random kindness and senseless acts of beauty.                  ]
[ It's hard to seize the day when you must first grapple with the morning ]
[-------------------------------------------------------------------------]

------------------------------

End of acka-games Digest V4 #68
*******************************