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0Administrative crap.
        All official play of Gnomic will be conducted via the Web entity known as the Message Board. The Message Board is the web page
        located at http://www.insidetheweb.com/messageboard/mbs.cgi/mb586174. All posts to the Message Board must include the
        player's name or other identification.
        This rule cannot be changed except by divine fiat of Magic Elf.
initial rule.
Follow the rules.
        All players must always abide by all the rules then in effect, in the form in which they are then in effect. The rules in the Initial Set
        are in effect whenever a game begins. The Initial Set consists of Rule 0 (sacred), Rules 101-119 (immutable) and 201-213
        (mutable). 
initial rule.
Initial mutability of rules.
Initially rules in the 100's are immutable and rules in the 200's are mutable. Rules subsequently enacted or transmuted (that is,
        changed from immutable to mutable or vice versa) may be immutable or mutable regardless of their numbers, and rules in the Initial
        Set, with the exception of Rule 0, may be transmuted regardless of their numbers. 
initial rule.
Definition of rule changes.
 A rule-change is any of the following: (1) the enactment, repeal, or amendment of a mutable rule; (2) the enactment, repeal, or
        amendment of an amendment of a mutable rule; or (3) the transmutation of an immutable rule into a mutable rule or vice versa. 
        [Note: This definition implies that, at least initially, all new rules are mutable; immutable rules, as long as they are immutable, may
        not be amended or repealed; mutable rules, as long as they are mutable, may be amended or repealed; any rule of any status may
        be transmuted; no rule is absolutely immune to change.]
initial rule.
Two decks of cards.
All rule-changes proposed in the proper way shall be voted on. They will be adopted if and only if they receive the required number
        of votes. 
        [Yes, the second sentence of this rule may seem self-evident. But what if it wasn't that way?]
initial rule.
Eligible voters.
Every player is an eligible voter. Every eligible voter must participate in every vote on rule changes
initial rule.
No retroactive rules.
No rule change may take effect earlier than the moment of the completion of the vote that adopted it, even if its wording explicitly
        states otherwise. No rule change may have retroactive application. 
initial rule.
Numbering scheme.
Each proposed rule change shall be given a rank-order number (ordinal number) for reference. The numbers shall begin with 301,
        and each rule change proposed in the proper way shall receive the next successive integer, whether or not the proposal is adopted.
        If a rule is repealed and then re-enacted, it receives the ordinal number of the proposal to re-enact it. If a rule is amended or
        transmuted, it receives the ordinal number of the proposal to amend or transmute it. If an amendment is amended or repealed, the
        entire rule of which it is a part receives the ordinal number of the proposal to amend or repeal the amendment.
        Also, each rule shall be given a name.
        [Note: the name of a rule does not necessarily relate to the rule. For example, Rule 104 in this game is named "Two decks of
        cards", which only relates to the number 104.]
initial rule.
Transmutation
 Rule-changes that transmute immutable rules into mutable rules may be adopted if and only if the vote is unanimous among the
        eligible voters. Transmutation shall not be implied, but must be stated explicitly in a proposal to take effect. 
initial rule.
Resolution of rules in conflict by mutability.
 In a conflict between a mutable and an immutable rule, the immutable rule takes precedence and the mutable rule shall be entirely
        void. For the purposes of this rule a proposal to transmute an immutable rule does not "conflict" with that immutable rule. 
initial rule.
Debate.
If a rule-change as proposed is unclear, ambiguous, paradoxical, or destructive of play, or if it arguably consists of two or more
        rule-changes compounded or is an amendment that makes no difference, or if it is otherwise of questionable value, then the other
        players may suggest amendments or argue against the proposal before the vote. A reasonable time must be allowed for this
        debate. The proponent decides the final form in which the proposal is to be voted on and, unless the Judge has been asked to do so,
        also decides the time to end debate and vote. 
initial rule.
Winning ways.
The state of affairs that constitutes winning may not be altered from achieving n points to any other state of affairs. The magnitude
        of n and the means of earning points may be changed, and rules that establish a winner when play cannot continue may be enacted
        and (while they are mutable) be amended or repealed. 
initial rule.
Losing ways.
A player always has the option to forfeit the game rather than continue to play or incur a game penalty. No penalty worse than
        losing, in the judgment of the player to incur it, may be imposed. 
initial rule.
It can't end like this!
There must always be at least one mutable rule. The adoption of rule-changes must never become completely impermissible. 
initial rule.
Changing the rules that change the rules that change the rules...
Rule-changes that affect rules needed to allow or apply rule-changes are as permissible as other rule-changes. Even
        rule-changes that amend or repeal their own authority are permissible. No rule-change or type of move is impermissible solely on
        account of the self-reference or self-application of a rule. 
initial rule.
These are ALL the rules.
Whatever is not prohibited or regulated by a rule is permitted and unregulated, with the sole exception of changing the rules, which
        is permitted only when a rule or set of rules explicitly or implicitly permits it. 
initial rule.
How to get in.
In order to join this Nomic, a player must:
        Post a message to the Message Board declaring himself or herself a member of this game. [This message must include a name by
        which the player would like to be known.]
initial rule.
How to get out.
In order to leave this Nomic, a player must post a message to the Message Board to that effect.
initial rule.
Name of this Nomic.
The name of this Nomic is "Gnomic".
initial rule.
Voting against proposals.
If and when rule-changes can be adopted without unanimity, the players who vote against winning proposals shall receive 10
        points each.
initial rule.
When rules take effect.
An adopted rule-change takes full effect at the moment of the completion of the vote that adopted it. 
initial rule.
I didn't want to lose, Mommy!
When a proposed rule-change is defeated, the player who proposed it loses 10 points. 
initial rule.
Now, hold up one finger...
Each player always has exactly one vote.
        [Can we use the word "always" here? After all, it could change... ]
initial rule.
Now hold up all your fingers, all your toes, and that other guy's left hand...
At no time may there be more than 25 mutable rules. 
initial rule.
No more numbers, please!
If two or more mutable rules conflict with one another, or if two or more immutable rules conflict with one another, then the rule with
        the lowest ordinal number takes precedence. 
        If at least one of the rules in conflict explicitly says of itself that it defers to another rule (or type of rule) or takes precedence over
        another rule (or type of rule), then such provisions shall supersede the numerical method for determining precedence. 
        If two or more rules claim to take precedence over one another or to defer to one another, then the numerical method again governs. 
initial rule.
Judgment.
	  If players disagree about the legality of a move or the interpretation or application of a rule, then the player preceding the one
        moving is to be the Judge and decide the question. Disagreement for the purposes of this rule may be created by the insistence of
        any player. This process is called invoking Judgment. 
        When Judgment has been invoked, the next player may not begin his or her turn without the consent of a majority of the other
        players. 
        The Judge's Judgment may be overruled only by a unanimous vote of the other players taken before the next turn is begun. If a
        Judge's Judgment is overruled, then the player preceding the Judge in the playing order becomes the new Judge for the question, and
        so on, except that no player is to be Judge during his or her own turn or during the turn of a team-mate. 
        Unless a Judge is overruled, one Judge settles all questions arising from the game until the next turn is begun, including questions
        as to his or her own legitimacy and jurisdiction as Judge. 
        New Judges are not bound by the decisions of old Judges. New Judges may, however, settle only those questions on which the
        players currently disagree and that affect the completion of the turn in which Judgment was invoked. All decisions by Judges shall
        be in accordance with all the rules then in effect; but when the rules are silent, inconsistent, or unclear on the point at issue, then
        the Judge shall consider game-custom and the spirit of the game before applying other standards. 
initial rule.
Another way to win.
If the rules are changed so that further play is impossible, or if the legality of a move cannot be determined with finality, or if by the
        Judge's best reasoning, not overruled, a move appears equally legal and illegal, then the first player unable to complete a turn is the
        winner. 
        This rule takes precedence over every other rule determining the winner. 
initial rule.
Proposals.
Any proposed rule change must be posted to the Message Board before it is voted on. If adopted, it must guide play in the form in
        which it was voted on.
Transmuted from Rule 106, 24 Jun 1999, by Mike.
May they wait until they're dead.
 A player may declare himself as "inactive" by posting a message on that purpose. An inactive player is dispensed of all actions as
        voting, earning points etc. He is not allowed to act as a player before redeclaring himself "active" by posting a message.
        When there are less than the needed number of active players in a game, the game will be interrupted in its current state until the
        needed number of players is recovered. 
        The initial needed number of active players is three.
Enacted by Thomas, 24 Jun 1999.
A turn.
 One turn consists of two parts in this order: (1) proposing between one and three rule changes and having them voted on, and (2)
        subtracting 291 from the ordinal number of each proposal and multiplying the result by the fraction of favorable votes it received,
        rounded to the nearest integer, and adding this number to the proponent's score. (This yields a number between 0 and 10 for the
        first player, with the upper limit increasing by one each turn; more points are awarded for more popular proposals.) All a player?s
        proposals for a given turn must be stated initially in a single post to the web-board. [This rule shall take effect in its amended form
        at the start of the next new turn circuit.]"
Enacted as amendment to Rule 202, 25 Jun 1999, by Barnaby.
Winning thresholds
 
The	value	of	number	the	n	shall	be	100	or	2/p	times	the	sum	of	the	score	of	all	the	active	players	in	the	game,	where	p	is	the	number	of	active	players.	Negative	scores	are	considered	zero.	
Enacted by Mike as an amendment to rule 307.
Meta-amendments.
 
When	voting,	a	player	may	immediately	propose	an	amendment	on	one	of	the	current	proposals.	All	players	will	then	have	to	vote	on	that	meta-amendment	as	if	it	were	an	actual	amendment.
The	meta-amendment	will	take	effect	instead	of	the	original	amendment	if	both	the	meta-amendment	and	the	amendment	it	is	about	are	adopted.	Meta-amendments	on	meta-amendments	and	several	meta-amendments	on	a	single	rule	are	allowed.
A	player	may	not	vote	favorable	on	more	than	one	meta-amendment	of	a	certain	rule	or	meta-amendment.
A	rule	won't	take	effect	until	all	of	its	meta-amendments	are	voted	on.
The	player	whose	meta-amendment	is	adopted	will	recieve	half	of	the	points	(rounded	up	to	next	integer)	that	are	distributed	to	the	player	who	proposed	the	amended	rule.	[No	points	will	be	subtracted	from	that	players	score]
Enacted by Thomas.
Survival of the fittest ruler.
 
A	player	may	not	propose	more	than	mu	rules,	where	mu	is	the	lowest	number	of	favorable	votes	he	recieved	for	any	of	his	proposals	during	his	last	turn.	For	a	player	who	has	just	started	to	play,	or	who	has	not	made	any	proposal	during	his	last	turn,	mu	shall	be	equal	to	1.
Enacted	as	Rule	313	by	Thomas,	8	July	1999.	
	Amended	to	Proposal	316	by	Mike	and	meta-amended	to	Rule	317	by	Thomas,	15	July	1999.
Rule 322
 
It	is	permissible	for	players	to	abstain	from	a	particular	vote.	Any	player	can	do	this	by	stating	that	they	abstain	in	the	same	way	they	would	vote	for	or	against	a	proposal.	If	a	player	does	not	state	their	abstention	within	a	72-hour	period	(as	stated	within	rule	315),	all	calculations	shall	be	made	as	if	the	player	had	abstained,	but	they	will	still	receive	any	applicable	penalties	for	not	voting.
A	rule-change	is	adopted	only	if	the	majority	of	non-abstaining	eligible	voters	vote	in	its	favour.	
We don't have forever
 
Players	shall	be	required	to	vote	on	all	proposals	within	72	hours	of	their	initial	posting	to	the	message	board.	If	a	player	does	not	vote	within	this	time,	he	will	receive	a	one-time	penalty	of	10	points.	Furthermore,	he	will	be	declared	as	"inactive".	
If	a	player	is	active	when	a	proposal	is	made,	and	then	becomes	inactive	within	the	72-hour	period,	then	timing	stops	when	they	become	inactive	and	begins	again	when	they	reactivate	themselves.	
Amended by Mike from Rule 315.
A turn
 
Players	shall	alternate	in	alphabetical	order	by	their	'name'	as	declared	upon	joining	the	game,	taking	one	whole	turn	apiece.	Turns	may	not	be	skipped	or	passed,	and	parts	of	turns	may	not	be	omitted.	All	players	present	at	the	beginning	of	a	game	begin	with	zero	points.
If	a	player	joins	the	game	while	it	is	in	progress,	they	shall	begin	play	with	one-half	the	average	score	of	the	players	in	the	game	at	that	time,	unless	this	would	give	them	more	than	80%	of	the	current	minimum	score.	In	this	case,	they	will	receive	80%	of	the	minimum	score.	If	the	previous	two	sentences	yield	a	score	of	less	than	zero,	the	player	shall	begin	with	zero	points.	All	scores	will	be	rounded	to	next	integer.
Amended to Prop. 325 by Mike and meta-amended to Rule 326 by Thomas.
Precedent cases.
 
The	decision	of	a	judge	shall	be	posted	and	declared	as	a	new	rule	or	as	an	amendment	to	the	rule	that	is	disputed	upon.	That	rule	will	take	effect	after	the	completion	of	the	judgement.	
Enacted by Thomas, July, 20th 1999.
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Comments on Gnomic: Mike
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