See Socialnomic.
Socialnomic II (aka SocialNomicTo) is starting up, arbitrarily, because GallivantingTripper thought it would be a good idea!
Here is a proposed ruleset. Once enough people express interest, the game would appear to have started. Or suggest changes to the starting ruleset, perhaps.
Keen-eyed people might note that Socialnomic II needs a contact email address to recruit players. Here's one: geet_ripper@yahoo.com.au
'0.' Definitions
Rule-Changes which amend or repeal this rule cannot be adopted unless there are FOR votes equal to the number of Active Players
SocialNomicTo:List. This instance of Socialnomic is held entirely in its Players' inboxes, and there is no central message board. Hence all game messages must be sent to the email addresses of all Players. Thus, the list of addresses in the To: field of each email is known as the SocialNomicTo:List. Using "Reply All" is a good way of keeping the SocialNomicTo:List up to date!
Subject line headers. The following Actions are only legal if the subject lines of the the email describing the action begin with the respective header. This is designed to make the game easier for email filters and sorting!
Voting header <SN-Vote> This header is limited to Actions that require Players to place a Vote. Examples include, but are not limited to: Proposals Accusations Voting
Official Action header <SN-OA> This header is used only for official game actions which do not require Players to place a Vote. Examples include, but are not limited to: Announcement or Reminders of Proposals Announcement or Reminders of Accusations Announcements of Adoption
Rules header <SN-Rule> This header is limited to the posting of enacted and amended rules. The set of messages sent with this header comprises the current Ruleset
Discussion header <SN-Discuss> This header is used for discussion and game related musings. Nothing posted under this header has any effect on the gamestate. Examples include, but are not limited to: Discussions on proposals General discussion about the game.
Player: A player is someone whose email address appears on the SocialNomicTo:List
New Players: Any person can join Socialnomic II as a player by requesting a current player to join. If a player is contacted by a new person with a request to join, that player should add the requester's email address to their SocialNomicTo:List and announce this under the Discussion header. That player should also forward the current Ruleset to the requester.
Active Player: An player is known as active if they have sent a message to the SocialNomicTo:List under one of the above headers during the previous 14 days.
Stasis Player A player is known as "In Stasis" if they have not sent a message to the SocialNomicTo:List under one of the above headers during the previous 14 days.
Rule-Set : The collection of all rules
Rule-Change: The enactment, repeal, and/or amendment of one or more rules.
'1.' All players must always abide by all the rules then in effect. These rules are found in the archive of messages under the Rule heading with the subject line "Rule n", where n is the assigned number of the rule. If multiple messages exist with identical Subject lines, the most recent posting (based on the Message Date) is the rule in effect. If a message with the subject line "Rule n Repealed" has an archive date which is more recent than a message with the subject line "Rule n", the original Rule is not in effect.
'2.' Any player may post a Rule-Change under the Voting header with the subject line "playername - Proposal n" where n is an integer one greater than the most recently posted Rule-Change and playername is text identifying the player which posted the Rule-Change.
'3.' All rule-changes proposed in the proper way shall be voted on. If a Rule-Change is adopted, they shall guide play in the form in which they were posted to the VML.
'4.' Every player is an eligible voter. Each eligible voter may participate in every vote on rule-changes by posting a reply to the applicable message under the Voting header. The body of the reply should be blank and the Subject line unchanged except for the addition of the Vote word, which should be entirely capitalized.
'5.' Each player has a maximum of one vote per proposal. Permissible Votes are as follows: FOR AGAINST
'6.' A Rule-change can be Adopted if it satisfies one of the following conditions: There are more Votes FOR the rule-change than the number of Active Players divided by Two. A Rule change can be Defeated if it satisfies one of the following conditions: There are more Votes AGAINST the rule change than the number of Active Players divided by Two.
'7.' When a Rule-Change can be Adopted, any player may post a message under the Voting header with the Subject line including the text "Proposal n Adopted", where n is equal to the number assigned to the Rule-Change in question. The player who posts that message (known as the Adopter) must then take the following steps:
For each Rule Enacted by the Rule-Change, the Adopter must post a message under the Rule header with the subject line including the text "Rule n", where n is an integer one greater than the most recently posted Rule. The body of this message must be the text of the rule as specified by the Rule-Change posted under the Voting header.
For each Rule Repealed by the Rule-Change, the Adopter must post a message under the Rule header with the subject "Rule n Repealed" where n is the number of the Rule repealed. The body of that message must be blank.
For each Rule Amended by the Rule-Change, the Adopter must post a message under the Rule header with the subject line including the text "Rule n" where n is the number of the Rule amended. The body of this message must be the amended text of the rule as specified by the Rule-Change posted under the Voting header.
'8.' When a Rule-Change can be Defeated, any player may post a message under the Official Action header with the Subject line including the text "Proposal n Defeated", where n is equal to the number assigned to the Rule-Change in question. Once a message has been posted under the Official Action header stating that a Rule-Change has been Defeated, that Rule-Change can never be Adopted.
'9.' No rule-change may take effect earlier than the moment of adoption, even if its wording explicitly states otherwise. No rule- change may have retroactive application.
'10.' Points are calculated as follows Players who vote AGAINST winning proposals shall receive 10 points each. When a proposed rule-change is Defeated, the player who proposed it loses 10 points. When a proposed rule-change is Adopted, the player who proposed it receives 10 points.
'11.' If two or more rules conflict with one another, then the rule with the lowest ordinal number takes precedence. If at least one of the rules in conflict explicitly says of itself that it defers to another rule (or type of rule) or takes precedence over another rule (or type of rule), then such provisions shall supersede the numerical method for determining precedence. If two or more rules claim to take precedence over one another or to defer to one another, then the numerical method again governs.
'12.' If players disagree about the legality of a move or the interpretation or application of a rule (disputed action), then any player may make an Accusation by posting a message under the Official Action header with the subject line beginning with "Accusation". The body of this message must specify the accused player(s) and the action under dispute.
For the 7 days following this posting, the accused player(s) (Defendant) and the accusing player(s)(Plaintiff) are encouraged to each make statements regarding the action taken or their interpretation of the rule in question. Other players are encouraged to provide their opinions. During this time, the following things may occur.
The Defendant()s may post a message under the Official Action header with the subject line "Guilty as Charged". The Defendant(s) immediately lose 10 points and the disputed action is retracted.
The Plaintiff may post a message under the Official Action header cwith the subject line "Accusation Retracted". The Plaintiff(s) immediately lose 5 points.
7 days following the posting of the initial message under the Official Action header, the Plaintiff may post the Accusation under the Voting header with the subject line "Accusation [n" where [n is an integer one greater than the most recently posted Accusation. For the purpose of voting, an accusation is treated identically to a Rule-Change.
If the Accusation is Adopted, then the Defendant loses 25 points, and the contested action taken is revoked. If the Accusation is Defeated, then the Plaintiff loses 25 points. The contest action is considered legal and binding.
