These are the initial rules with which Socialnomic I started.
Adapted from
http://www.egroups.com/message/Socialnomic-RULES/1.
See SocialNomicRulesetComments.
'0.' Definitions
Rule-Changes which amend or repeal this rule cannot be adopted unless there are FOR votes equal to the number of Active Players
Voting Mailing List (VML): Socialnomic-VML@egroups.com
This list is
limited to Actions that require Players to place a Vote. Examples
include, but are not limited to:
Proposals
Accusations
Voting
Official Action mailing list(OAML): Socialnomic-AML@egroups.com
This list is used only for official game actions which do not
require Players to place a Vote.
Examples include, but are not limited to:
Announcement or Reminders of Proposals
Announcement or Reminders of Accusations
Announcements of Adoption
Rules Mailing List(RML):Socialnomic-RULES@egroups.com
This list is limited to the posting of enacted and amended rules. This
list represents the current Ruleset.
Discussion mailing list(DML):
Socialnomic-DML@egroups.com
This list is used for discussion and game
related musings. Nothing posted to the DML has any effect on the game.
Examples include, but are not limited to:
Discussions on proposals
General discussion about the game.
Player
A player is someone who is subscribed to the OAML, the VML, RML, and
the DML.
Active Player:
An player is known as active if they have posted to the DML during
the previous 14 days.
Stasis Player
A player is known as "In Stasis" if they have not posted to the DML
during the previous 14 days.
Rule-Set : The collection of all rules
Rule-Change: The enactment, repeal, and/or amendment of one or more rules.
Escape-Hatch: The Players of Socialnomic reserve the right to, by unanimous or near-unanimous informal decision, amend whatever parts of the ruleset that, for whatever reason, make the Game unplayable. The instant this Definition is repealed or modified, the Game restarts using its starting Ruleset.
'1.' All players must always abide by all the rules then in effect. These rules are found in the archive of messages from the OAML with the subject line "Rule [n", where n is the assigned number of the rule. If multiple messages exist with identical Subject lines, the most recent posting (based on the Archive Date) is the rule in effect. If a message with the subject line "Rule [n Repealed" has an archive date which is more recent than a message with the subject line "Rule [n", the original Rule is not in effect.
'2.' All players may post a Rule-Change to the VML with the subject line "[playername? - Proposal [n" where [n is an integer one greater than the most recently posted Rule-Change on the VML, and [playername? is text identifying the player which posted the Rule- Change. Following the post to the VML, A message must be posted to the OAML with the subject line "Proposal [n Open for Voting".
'3.' All rule-changes proposed in the proper way shall be voted on. If a Rule-Change is adopted, they shall guide play in the form in which they were posted to the VML.
'4.' Every player is an eligible voter. Each eligible voter may participate in every vote on rule-changes by posting a reply to the applicable message on the VML. The body of the reply should be blank and the Subject line unchanged except for the addition of the Vote word, which should be entirely capitalized. Example of a proper vote for a message with the subject line "Xylen - Proposal 1" would be "Re: Xylen - Proposal 1 FOR"
'5.' Each player has a maximum of one vote per proposal. Permissible
Votes are as follows:
FOR
AGAINST
'6.' A Rule-change can be Adopted if it satisfies one of the following
conditions:
There are more Votes FOR the rule-change than the number of Active
Players divided by Two.
A Rule change can be Defeated if it satisfies one of the following
conditions:
There are more Votes AGAINST the rule change than the number of
Active Players divided by Two.
'7.' When a Rule-Change can be Adopted, any player may post a message to the OAML with the Subject line "Proposal [n Adopted", where [n is equal to the number assigned to the Rule-Change in question. The player who posts that message to the OAML (known as the Adopter) must then take the following steps:
For each Rule Enacted by the Rule-Change, the Adopter must post a message to the OAML with the subject "Rule [n", where [n is an integer one greater than the most recently posted Rule on the OAML. The body of this message must be the text of the rule as specified by the Rule-Change posted to the VML.
For each Rule Repealed by the Rule-Change, the Adopter must post a message to the OAML with the subject "Rule [n Repealed". The body of that message must be blank.
For each Rule Amended by the Rule-Change, the Adopter must post a message to the OAML with the subject "Rule [n" where [n is the number of the Rule amended. The body of this message must be the amended text of the rule as specified by the Rule-Change posted to the VML.
'8.' When a Rule-Change can be Defeated, any player may post a message to the OAML with the Subject line "Proposal [n Defeated, where [n is equal to the number assigned to the Rule-Change in question. Once a message has been posted to the OAML stating that a Rule-Change has been Defeated, that Rule-Change can never be Adopted.
'9.' No rule-change may take effect earlier than the moment of adoption, even if its wording explicitly states otherwise. No rule- change may have retroactive application.
'10.' Points are calculated as follows
Players who vote AGAINST winning proposals shall receive 10 points
each.
When a proposed rule-change is Defeated, the player who proposed it
loses 10 points.
When a proposed rule-change is Adopted, the player who proposed it
receives 10 points.
'11.' If two or more rules conflict with one another, then the rule with the lowest ordinal number takes precedence. If at least one of the rules in conflict explicitly says of itself that it defers to another rule (or type of rule) or takes precedence over another rule (or type of rule), then such provisions shall supersede the numerical method for determining precedence. If two or more rules claim to take precedence over one another or to defer to one another, then the numerical method again governs.
'12.' If players disagree about the legality of a move or the interpretation or application of a rule (disputed action), then any player may make an Accusation by posting a message to the OAML with the subject line beginning with "Accusation". The body of this message must specify the accused player(s) and the action under dispute.
For the 7 days following this posting, the accused player(s) (Defendant) and the accusing player(s)(Plaintiff) are encouraged to each make statements to the DML regarding the action taken or their interpretation of the rule in question. Other players are encouraged to provide their opinions. During this time, the following things may occur.
The Defendant()s may post a message to the OAML with the subject line "Guilty as Charged". The Defendant(s) immediately lose 10 points and the disputed action is retracted.
The Plaintiff may post a message to the OAML with the subject line "Accusation Retracted". The Plaintiff(s) immediately lose 5 points.
7 days following the posting of the initial message to the OAML, the Plaintiff may post the Accusation to the VML with the subject line "Accusation [n" where [n is an integer one greater than the most recently posted Accusation. For the purpose of voting, an accusation is treated identically to a Rule-Change.
If the Accusation is Adopted, then the Defendant loses 25 points, and the contested action taken is revoked. If the Accusation is Defeated, then the Plaintiff loses 25 points. The contest action is considered legal and binding.
